WorldWideScience

Sample records for technology interactive whiteboards

  1. Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies

    Science.gov (United States)

    Redman, Christine; Vincent, John

    2014-01-01

    This paper reports on a study designed to examine the dialogic processes teachers used to sustain focused discussions, using questioning techniques and Interactive Whiteboards (IWBs). IWBs and their related technologies such as plasma touch screens and projected tablets have passed through several phases of implementation as classroom objects,…

  2. Teachers' Remarks on Interactive Whiteboard with LCD Panel Technology

    Science.gov (United States)

    Koçak, Ömer; Gülcü, Aslan

    2013-01-01

    This study investigated the opinions of teachers about using interactive whiteboards with an LCD panel that was installed in classrooms within the FATIH educational project. The study was conducted at six high schools in which installation of interactive whiteboards with an LCD panel in classrooms was completed and teachers who received training…

  3. Learning with Interactive Whiteboards: Determining the Factors on Promoting Interactive Whiteboards to Students by Technology Acceptance Model

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    Kilic, Eylem; Güler, Çetin; Çelik, H. Eray; Tatli, Cemal

    2015-01-01

    Purpose: The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (IWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: H1. There is a positive relationship between IWB…

  4. The Impact of Interactive Whiteboard Technology on Ninth Grade English at Selected Rural High Schools in Upstate South Carolina

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    Smith, Mark S.

    2013-01-01

    The purpose of this study was to determine the impact of interactive whiteboard technology on ninth grade English End of Course scores in two high schools in the Upstate of South Carolina in the school year 2011-2012. This study also sought to determine what impact interactive whiteboard technology had on the factors of gender, socio-economic…

  5. Middle Years Science Teachers Voice Their First Experiences with Interactive Whiteboard Technology

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    Gadbois, Shannon A.; Haverstock, Nicole

    2012-01-01

    Among new technologies, interactive whiteboards (IWBs) particularly seem to engage students and offer entertainment value that may make them highly beneficial for learning. This study examined 10 Grade 6 teachers' initial experiences and uses of IWBs for teaching science. Through interviews, classroom visits, and field notes, the outcomes…

  6. Thirty Simple Ideas for Interactive Whiteboards

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    Adams, Caralee

    2011-01-01

    This article presents thirty simple ideas for interactive whiteboards and how IWB can make one's teaching life easier. These teaching ideas for the interactive whiteboard can be used by teachers every day. Tips for classroom management are also presented.

  7. Interactive Whiteboards: Real Beauty or Just "Lipstick"?

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    Slay, Hannah; Sieborger, Ingrid; Hodgkinson-Williams, Cheryl

    2008-01-01

    There has been extensive investment by governments and individual schools in interactive whiteboard technology in developed countries premised on the assumption that their use in education will impact positively on learners' achievements. Developing countries, such as South Africa, keen to raise attainment among their learners are following suit.…

  8. Interactive Whiteboards: Real Beauty or Just "Lipstick"?

    Science.gov (United States)

    Slay, Hannah; Sieborger, Ingrid; Hodgkinson-Williams, Cheryl

    2008-01-01

    There has been extensive investment by governments and individual schools in interactive whiteboard technology in developed countries premised on the assumption that their use in education will impact positively on learners' achievements. Developing countries, such as South Africa, keen to raise attainment among their learners are following suit.…

  9. Agriculture Teachers’ Use of Interactive Whiteboards (IWBs: Teachers’ Perceptions of Innovativeness and Technology Integration

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    J. C. Bunch

    2015-02-01

    Full Text Available The purpose of this descriptive-correlational study was to assess the level of innovativeness of Oklahoma secondary agricultural education teachers regarding their use of the interactive whiteboard (IWB. The study also sought to determine if relationships existed between teachers’ IWB innovativeness scores and selected personal and professional characteristics. The findings of this study revealed that as a teacher’s age and years of teaching experience increased, his or her perceived level of innovativeness regarding use of interactive whiteboards (IWBs decreased. Therefore, younger and less experienced teachers were further advanced in Rogers’s (2003 innovation-decision process. In addition, this study found that a majority of the agriculture teachers were in the implementation and confirmation stages of the innovation-decision process. Implications and recommendations point to creating professional development experiences for teachers in the knowledge and persuasion stages of the innovation-decision process to learn about effective use of IWBs, to acquire procedural or “how-to” knowledge of the IWB, and to have opportunities to practice using it. Additional research should examine how the use of IWBs affects student learning and achievement in school-based agricultural education.

  10. STUDENTS AND THE INTERACTIVE WHITEBOARD

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    Piroska Biró

    2011-11-01

    Full Text Available The spread of Interactive Whiteboards in Hungary has made students more curious, interested and motivated. The new digital generation claims reform and besides the traditional education they need digital material, extra knowledge since it is much easier to access extra information in connection with a particular curriculum. They spend a lot of time using their computers or surfing the net which is supported by the below survey. If the teacher raises their interest in the topic instead of providing them with material which is boring and difficult to understand, the teachers will be ready to search the topic on the internet and this way they can develop their knowledge. So we need a device which might be used to colour the lesson and the interactive whiteboard is perfect for this purpose. In this paper I present the opinion of 618 students in connection with the new device. I will describe their reaction to using the board and I will list their positive and negative experiences and their ideas about the future school.

  11. Exploring Middle School Teachers' Perceptions and Applications of a Site-Based, Technology-Related Professional Development Program Focused on Interactive Whiteboards and Classroom Response Systems

    Science.gov (United States)

    Desai, Shreya J.

    2012-01-01

    This qualitative study examined five middle school teachers' perceptions of a site-based, technology-related professional development (TRPD) program focused on the interactive whiteboard (IWB) and the classroom response system (CRS) and the practices implemented in the teachers' classrooms as a result of participation in the TRPD…

  12. An Interactive Whiteboard Model Survey: Reliable Development

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    Bih-Yaw Shih

    2012-04-01

    Full Text Available Applications and practices of interactive whiteboards (IWBs in school learning is important focus and development trend for developmented countries in recent years. There are rare researches and discussions about IWB teaching materials for course teaching and teaching effectiveness. As for the aspect of academic studies, there is more practical teaching sharing for subjects such as language learning, mathematical learning and physical science learning; however, it is rarely seen empirical research on the application of IWB for educational acceptances of interactive whiteboards. Based on its imporatances, we summarize previous literatures to establish a theoretical model for interactive whiteboards (IWBs. Variables in this model are then discussed to find out the interaction between each other. The contribution of the study develops an innovative model for educational acceptances of interactive whiteboards using hybrid TAM, ECM, and Flow models.

  13. Interactive Whiteboards and All That Jazz: Analysing Classroom Activity with Interactive Technologies

    Science.gov (United States)

    Tanner, Howard; Beauchamp, Gary; Jones, Sonia; Kennewell, Steve

    2010-01-01

    The term "orchestration", has been used to describe the teacher's role in activity settings incorporating interactive technologies. This musical analogy suggests pre-planned manipulation of events to generate "performance" leading to learning. However, in two recent projects we have observed how effective teaching and learning…

  14. The Impact of Interactive Whiteboard Technology on Medical Students' Achievement in ESL Essay Writing: An Early Study in Egypt

    Science.gov (United States)

    Albaaly, Emad; Higgins, Steven

    2012-01-01

    This study investigated the impact of the interactive whiteboard on Egyptian medical students' achievement in essay writing in English as a second language (ESL). First, the writing micro-skills judged essential to help these students improve their essay writing were identified, using a questionnaire which investigated experts' views. This gave…

  15. Integration of Interactive Whiteboard in Swedish Preschool Practices

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    Bourbour, Maryam; Vigmo, Sylvi; Samuelsson, Ingrid Pramling

    2015-01-01

    This paper aims at exploring the roles preschool teachers give technologies in mathematics education and the ways they structure their mathematics learning activities using interactive whiteboard (IWB) as a technological artefact. Data collected from observations of three preschool teachers embedding IWB in a preschool practice in Sweden provided…

  16. Integration of Interactive Whiteboard in Swedish Preschool Practices

    Science.gov (United States)

    Bourbour, Maryam; Vigmo, Sylvi; Samuelsson, Ingrid Pramling

    2015-01-01

    This paper aims at exploring the roles preschool teachers give technologies in mathematics education and the ways they structure their mathematics learning activities using interactive whiteboard (IWB) as a technological artefact. Data collected from observations of three preschool teachers embedding IWB in a preschool practice in Sweden provided…

  17. Understanding an Elementary School Teachers' Journey of Using Technology in the Classroom from Sand Table to Interactive Whiteboard

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    Ali Ersoy

    2015-09-01

    Full Text Available The aim of this study is to understand an elementary teachers’ experiences about using interactive whiteboard (IWB in the classroom. Narrative inquiry were adopted to conduct the study. The data were collected through semi-structured interviews with the teacher and analysed through narrative analysis. In the study, two major stories emerged. The first story was about the characteristics and difficulties of being an innovative and transformative teacher. In the second story, the use of technology in the classroom were cited. Second story consisted of such sub-stories as changing student profiles, teaching-learning process, measurement and evaluation process, infrastructural adequacy, stakeholder interaction, facilitator role of the technology and challenges of using IWB in the classroom. In all these stories, the examples and advantages of effective use of IWB in the classroom were explained. We can have the following suggestions from the words of the classroom teacher who has been using various technological tools in his classroom for about 40 years, including 10-year IWB use: Teachers should be open-minded for innovation in the sense of professional development, consider the interests of students, reduce the prejudice about the use of technology, utilize the processes that increase and facilitate the learning.

  18. The Effects of School Management Support on the Use of Interactive Whiteboard (IWB in High School

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    suha fouad salem

    2015-10-01

    Full Text Available The interactive whiteboard has become one of the most important innovations in the delivery of 21st century education due to the rapid expansion of information technologies. This research study aims to identify the factors that promote the use of interactive whiteboard (IWB. A multidimensional research model has been proposed based on the technology acceptance model. Total of 500 samples collected from the high schools teachers. The results showed that the research model could significantly predict teachers’ actual use of interactive whiteboard. The findings would be valuable for academicians and practitioners in the implementation of IWB.

  19. Low Cost Interactive Electronic Whiteboard Using Nintendo Wii Remote

    OpenAIRE

    2010-01-01

    Problem statement: The application of interactive whiteboard offers extensive benefits in the learning and teaching process for classroom environment. The high cost associated with commercial interactive whiteboard may hinder its application in primary or secondary school, especially in developing countries. Thus, this study describes the methods used to create a low cost interactive and viable electronic whiteboard by using the capabilities of the Nintendo Wiimotes. It also looks at the poss...

  20. Low Cost Interactive Electronic Whiteboard Using Nintendo Wii Remote

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    Dalbir Singh

    2010-01-01

    Full Text Available Problem statement: The application of interactive whiteboard offers extensive benefits in the learning and teaching process for classroom environment. The high cost associated with commercial interactive whiteboard may hinder its application in primary or secondary school, especially in developing countries. Thus, this study describes the methods used to create a low cost interactive and viable electronic whiteboard by using the capabilities of the Nintendo Wiimotes. It also looks at the possibility of whether this much cheaper technology can be fully utilized to create better tools for in-class learning. Approach: Several technical aspects of the Wii Remote are examined, how this technology can be used on a low cost interactive whiteboard and how the system can be connected to your computer and LCD projector/screen. Result: This system has a stand-alone architecture, consists of a PC. The input client was responsible for getting the input data and connecting the Wii Remotes using a Bluetooth connection. The PC handles the software engine and display module. The user sends the IR source light to Wiimote by pressing the IR Pens switch button and then the Wiimote sends data to the PC via a Bluetooth connection. Conclusion/Recommendations: The genre of the system makes it more suitable in learning environments such as schools or universities. The main target groups of the system are lecturers, teachers or students (during presentation or in class exercise. Therefore, it was necessary to simplify the software design and control mechanism in order to support these main target groups.

  1. Efficacy of Interactive Whiteboard on Psychomotor Skills Achievement of Students in Isometric and Orthographic Projection

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    Gambari, Isiaka A.; Balogun, Sherifat A.; Alfa, Ahmadu S.

    2014-01-01

    This paper discusses importance of technology education and evidences of declining performance of junior secondary school students in basic technology subject. Potentials on interactive whiteboard (IWB) as one of the new technologies to meet the challenges of the 21st century are also discussed. The efficacy of IWB for teaching Isometric and…

  2. Interactive Whiteboards in Mathematics Teaching: A Literature Review

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    Mauro De Vita

    2014-01-01

    Full Text Available An interactive whiteboard (IWB is a relatively new tool that provides interesting affordances in the classroom environment, such as multiple visualization and multimedia presentation and ability for movement and animation. These affordances make IWBs an innovative tool with high potential for mathematics instructional environments. IWBs can be used to focus on the development of specific mathematical concepts and to improve mathematical knowledge and understanding. The aim of this paper is to review the existing literature upon the use of interactive whiteboards (IWBs in mathematics classrooms. The reviewed studies offer a wide view of IWBs’ affordances, of the more interesting didactic practices, and of the difficulties of embedding this new technology in the classroom. The capabilities of IWBs to enhance the quality of interaction, and, consequently, to improve conceptual mathematical understanding are broadly recognized. Despite these capabilities, evidence from the studies points to a certain inertia on the part of many teachers to do anything else than use IWBs as large-scale visual blackboards or presentation tools. The emerging view of how to attempt to overcome these obstacles is that there is need for greater attention to the pedagogy associated with IWB use and, more specifically, to stimulate the design of new kinds of learning environments.

  3. Learning Mathematics with Interactive Whiteboards and Computer-Based Graphing Utility

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    Erbas, Ayhan Kursat; Ince, Muge; Kaya, Sukru

    2015-01-01

    The purpose of this study was to explore the effect of a technology-supported learning environment utilizing an interactive whiteboard (IWB) and NuCalc graphing software compared to a traditional direct instruction-based environment on student achievement in graphs of quadratic functions and attitudes towards mathematics and technology. Sixty-five…

  4. The Effect of the Interactive Functions of Whiteboards on Elementary Students' Learning

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    Luo, Yi-Fang; Yang, Shu Ching

    2016-01-01

    In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…

  5. Open Educational Resources for Call Teacher Education: The iTILT Interactive Whiteboard Project

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    Whyte, Shona; Schmid, Euline Cutrim; van Hazebrouck Thompson, Sanderin; Oberhofer, Margret

    2014-01-01

    This paper discusses challenges and opportunities arising during the development of open educational resources (OERs) to support communicative language teaching (CLT) with interactive whiteboards (IWBs). iTILT (interactive Technologies in Language Teaching), a European Lifelong Learning Project, has two main aims: (a) to promote "best…

  6. Interactive Whiteboard for Primary Schools in Mauritius: An Effective Tool or Just Another Trend?

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    Bahadur, Goonesh Kumar; Oogarah, Deorani

    2013-01-01

    Mauritius is among the few African countries where the interactive whiteboard has been implemented in all primary schools. The interactive whiteboard is an important tool in the classroom as it changes the mode of instruction. Many researches have been carried out in many countries to investigate the effectiveness of the interactive whiteboard.…

  7. Learning Effects of Interactive Whiteboard Pedagogy for Students in Taiwan from the Perspective of Multiple Intelligences

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    Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan

    2013-01-01

    With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…

  8. Turkish Students' and Teachers' Attitudes toward the Use of Interactive Whiteboards in EFL Classrooms

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    Mathews-Aydinli, Julie; Elaziz, Fatih

    2010-01-01

    This study explored the attitudes of students and teachers toward the use of interactive whiteboards (IWBs) in a foreign language teaching and learning context. The study also investigated possible factors affecting teachers' and students' attitudes toward IWB technology. Data were collected through questionnaires distributed to 458 students and…

  9. Teacher Use of the Interactive Whiteboard in Primary Schools: Towards an Effective Transition Framework

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    Beauchamp, Gary

    2004-01-01

    The growing use of the interactive whiteboard (IWB) in primary school teaching forms part of a number of initiatives within the schools of the United Kingdom to develop the use of information and communications technology (ICT) in teaching and learning. The IWB presents both challenges and opportunities to teachers, particularly in terms of staff…

  10. Making Learning Active with Interactive Whiteboards, Podcasts, and Digital Storytelling in ELL Classrooms

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    Hur, Jung Won; Suh, Suhyun

    2012-01-01

    The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…

  11. Build Your Own Board: Brightboards Offer a Cost-Effective Alternative to Interactive Whiteboards

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    Vallis, Keith; Williamson, Peter

    2009-01-01

    Interactive whiteboards are all the rage in classrooms across the world these days, and for good reason. Like most technology, they hold students' attention much better than a traditional lecture-and-blackboard lesson ever could. They also solve the problem of having only one classroom computer for 30 students by projecting the screen at the front…

  12. Interactive Whiteboards in Early Childhood Mathematics: Strategies for Effective Implementation in Pre-K-Grade 3

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    Linder, Sandra M.

    2012-01-01

    Teachers are using technological innovations--including interactive whiteboards--in pre-K-grade 3 classrooms across the country. An IWB is a wall-mounted, touch-sensitive flat screen. When connected to a computer (or another electronic device) and a projector, it displays enlarged instructional content (such as a math word problem, pictures or…

  13. Getting the Most from Your Interactive Whiteboard Investment: Three Guiding Principles for Designing Effective Professional Development

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    DeSantis, Josh

    2012-01-01

    The adoption of interactive whiteboards (IWB) in many schools outpaced the delivery of adequate professional development on their use. Many teachers receive IWBs without adequate training on methods to use the technology to improve their instruction. Consequently, IWBs remain an underutilized resource in many classrooms. Teachers who are given…

  14. The Development of Online Interactive Whiteboard for Supporting Collaboration Learning

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    Settachai Chaisanit

    2012-08-01

    Full Text Available Learning innovation was currently considered as the most popular for education among university students. The aim of this study was to investigate if university students consider innovative Internet technology as a useful, meaningful learning environment that could support and enhance their learning. However many students face problems and difficult to learn, practice and time consuming. This is because collaborative time and media are not enough for them. Online learning environment is a one thing for creates a variety of ways to deliver and provide electronic resources for the learner. It’s includes many methods such as using system to deliver text, video chat and activity for learner. Thus, online learning environment is professionals cite benefits to the learner. The learner benefits from the opportunity to prepare them for increase their competitive in a globalization. Therefore the purposes of this research were: (1 to develop online interactive whiteboard for supporting collaboration learning based on PIDP development model, (2 to evaluation online interactive whiteboard for supporting collaboration learning. The samples of this study comprised of 40 students from Sripatum University, Chonburi Campus, Thailand. The sample was obtained by simple random sampling method, used control experimental group evaluation design. The results showed that: the satisfaction of the panel experts, the mean was 4.48 with the standard deviation was 0.36; the satisfaction was in the “High level”. In part of Control/Experimental group evaluation has shown that: the experimental group score higher that control group score. In part of learner’s satisfaction, the mean was 3.99 with the standard deviation was 0.54; the satisfaction was in the “High level”. This can summarized that developed system be successful, various aspects of the online environment should be considered such as application domain knowledge, conceptual theory, user interface design

  15. Interactive whiteboards in third grade science instruction

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    Rivers, Grier

    Strategies have been put into place to affect improvement in science achievement, including the use of Interactive Whiteboards (IWBs) in science instruction. IWBs enable rich resources, appropriate pacing, and multimodal presentation of content deemed as best practices. Professional development experiences, use of resources, instructional practices, and changes in professional behavior in science teachers were recorded. Also recorded were differences in the engagement and motivation of students in IWB classrooms versus IWB-free classrooms and observed differences in students' problem solving, critical thinking, and collaboration. Using a mixed-method research design quantitative data were collected to identify achievement levels of the target population on the assumption that all students, regardless of ability, will achieve greater mastery of science content in IWB classrooms. Qualitative data were collected through observations, interviews, videotapes, and a survey to identify how IWBs lead to increased achievement in third grade classrooms and to develop a record of teachers' professional practices, and students' measures of engagement and motivation. Comparative techniques determined whether science instruction is more effective in IWB classroom than in IWB-free classrooms. The qualitative findings concluded that, compared to science teachers who work in IWB-free settings, elementary science teachers who used IWBs incorporated more resources to accommodate learning objectives and the varied abilities and learning styles of their students. They assessed student understanding more frequently and perceived their classrooms as more collaborative and interactive. Furthermore, they displayed willingness to pursue professional development and employed different engagement strategies. Finally, teachers who used IWBs supported more instances of critical thinking and problem-solving. Quantitative findings concluded that students of all ability levels were more motivated

  16. Revealing Significant Learning Moments with Interactive Whiteboards in Mathematics

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    Bruce, Catherine D.; McPherson, Richard; Sabeti, Farhad Mordy; Flynn, Tara

    2011-01-01

    The aim of this study was to identify when and how the interactive whiteboard (IWB) functioned as a productive tool that impacted student learning in mathematics. Using video data, field notes, and interview transcripts from 1 school year in two optimal case study classrooms, we were able to examine the unique opportunities afforded by the size of…

  17. Students' Use of the Interactive Whiteboard during Physics Group Work

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    Mellingsaeter, Magnus Strøm; Bungum, Berit

    2015-01-01

    This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…

  18. Interactive Whiteboards: A New Tool for Extension Education

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    Schroeder, Mary M.; Burns, Connie S.; Reicks, Marla M.

    2011-01-01

    Use of interactive whiteboards (IWBs) in school classrooms and conference rooms is increasing. To evaluate the effectiveness of IWBs as a tool for Extension education, two groups of 3rd and 4th grade Minnesota students (n=325) were taught nutrition using traditional methods or IWBs. Significant increases in knowledge and behavior were observed in…

  19. BEEBOARD: FROM WIIMOTE TO INTERACTIVE WHITEBOARD APPLICATION FOR CLASSROOM

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    Budi Yulianto

    2014-01-01

    Full Text Available Teaching and learning process is the main factor in education. The use of whiteboard and marker while teaching is an essential media for delivering knowledge from a lecturer to students. In another side, it can cost in daily operation such as making marker dried because of capped-off, easily smudged and some whiteboard (for projector screen is difficult to be clean if written. The objective is to design and develop an interactive whiteboard application based on multimedia concept to support effective and interactive learning process in classroom. The system is connected to a WiiMote device via Bluetooth and a projector. The methodology is literature study, observation and system design using Unified Modeling Language (UML approach. An application that can capture image, record sound and video while teaching process. The system is tested and focused on main teaching activities such as writing (drawing, erasing, capturing and recording. All these functionalities can run very well, but need several improvement for next version.

  20. Exploring the TPACK of Taiwanese Elementary Mathematics and Science Teachers with Respect to Use of Interactive Whiteboards

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    Jang, Syh-Jong; Tsai, Meng-Fang

    2012-01-01

    There has been an increasing tendency to enhance teachers' ability to apply educational technology. Few researchers have investigated with the relationships between the use of interactive whiteboards (IWBs) and the impact on the technological pedagogical and content knowledge (TPACK) of teachers. The purposes of the study were to examine Taiwanese…

  1. Tips for Using Interactive Whiteboards to Increase Participation of Students with Disabilities

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    Whitby, Peggy J. S.; Leininger, Mark L.; Grillo, Kelly

    2012-01-01

    Whiteboard technology has become commonplace in the inclusive classroom and has the potential to merge traditional teaching pedagogy with the technological age. However, teachers report little training on how to incorporate whiteboards into lesson planning. The number of students with disabilities educated in the general education setting has…

  2. Tips for Using Interactive Whiteboards to Increase Participation of Students with Disabilities

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    Whitby, Peggy J. S.; Leininger, Mark L.; Grillo, Kelly

    2012-01-01

    Whiteboard technology has become commonplace in the inclusive classroom and has the potential to merge traditional teaching pedagogy with the technological age. However, teachers report little training on how to incorporate whiteboards into lesson planning. The number of students with disabilities educated in the general education setting has…

  3. Preschool teachers’ reasoning about interactive whiteboard embedded in Swedish preschools

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    Maryam Bourbour

    2014-01-01

    Full Text Available This paper aims to investigate the ways in which teachers enact the interactive whiteboard (IWB in Swedish preschools in relation to preschool children’s mathematical learning. Data collected from interviews with four preschool teachers have provided the opportunity to consider the potential of IWB to facilitate a creative approach to young children’s mathematic education. The findings suggest that IWB use in preschool is mostly viewed as “Space for children to involve in problem-solving situations”, “Supporting collaborative learning and mutual negotiation”, “Goal-oriented mathematics learning facilitated by IWB” and “Retaining children’s interest in learning activities”. This study also highlights the importance of teachers’ technological knowledge and skills in mediating the interaction and facilitating the use of IWB in preschool pedagogical practices. Normal 0 21 false false false SV JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Normal tabell"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;}

  4. Research of Technical Knowledge and Creativity Development of Children in Pre-Primary Education through Interactive Whiteboard

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    Brecka, Peter; Cervenanská, Marcela

    2016-01-01

    The introduced study represents methodology and results of research focused on utilization of interactive whiteboard as didactic technology mediating information through multimedia worksheets applied in education process in pre-primary education. Its aim was to determine whether it can significantly increase the level of children's acquired…

  5. Research of Technical Knowledge and Creativity Development of Children in Pre-Primary Education through Interactive Whiteboard

    Science.gov (United States)

    Brecka, Peter; Cervenanská, Marcela

    2016-01-01

    The introduced study represents methodology and results of research focused on utilization of interactive whiteboard as didactic technology mediating information through multimedia worksheets applied in education process in pre-primary education. Its aim was to determine whether it can significantly increase the level of children's acquired…

  6. Active Learning with Interactive Whiteboards: A Literature Review and a Case Study for College Freshmen

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    Robert Schroeder

    2008-02-01

    Full Text Available A well-designed classroom that includes appropriate technology can inspire and support successful instructional design. Interactive whiteboards (IWBs, an example of this technology, have been adopted in Great Britain, primarily in primary and secondary schools. While the literature anecdotally suggests that there are benefits associated with using them in classroom instruction little has been written about their application and efficacy in higher education. The author describes an exercise designed for college freshman, and discusses the benefits of the group work and active assignments engendered by the IWB.

  7. Interactive Whiteboard in the Eyes of Teacher and Principal: A Case Study on Perceived Ease of Use and Usefulness

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    Meryem Fulya Görhan

    2015-06-01

    Full Text Available The Technology Acceptance Model (TAM is a popular model investigating the adaptation to technology. Its most important two components, predicting the actual use, are the perceived ease of use and perceived usefulness. Interactive whiteboards have been established at the secondary schools throughout Turkey based on the FATİH Project. The purpose of this study is to determine the teacher and principal perceptions; especially the ones about ease of use and usefulness of interactive whiteboards. The findings of the current study can potentially help improve and popularize the interactive whiteboard and its software. This research is a case study. Semi-structured interviews were conducted with 3. administrators and 14 teachers. Triangulation was achieved by varying the data sources – by collecting data from different majors and professions. Content analysis was done on the collected data. Teachers and principals, who shared similar opinions in general,thought the interactive whiteboard was unsafe, and its touch screen was too sensitive. Teachers with low computer competency thought it was difficult to use. On the other hand, it was found to provide time management

  8. Teachers’ Pedagogic Design of Digital Interactive Whiteboard Materials in the UK Secondary School

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    Carey Jewitt

    2008-03-01

    Full Text Available Teachers have always made texts for use in the classroom. The wide spread introduction of Interactive whiteboard (IWB technology into UK classrooms, and the screen more generally, makes the multimodal resources of color, image, dynamic movement, and sound newly available for pedagogic design in newly connectable ways. These facilities present teachers with new questions about how to design and use teaching materials, new possibilites and constraints. This presentation will examine teachers' design of digital multimodal resources for IWBs and the influence of prevalent policy discourses of interactivity, multimodality and fast pace influence on teacher’s digital materials for the IWB.

  9. Interactivity with the interactive whiteboard in traditional and innovative primary schools: an exploratory study

    NARCIS (Netherlands)

    de Koster, S.; Volman, M.; Kuiper, E.

    2013-01-01

    One of the main affordances of the interactive whiteboard (IWB) is its potential for increasing classroom interactivity, yet little is known about the interactivity it supports in schools with different educational concepts. In this study we analysed what types of whole-class interactivity the IWB s

  10. Interactive Whiteboard Use in High-Tech Science Classrooms: Patterns of Integration

    Directory of Open Access Journals (Sweden)

    Rena Stroud

    2014-10-01

    Full Text Available Interactive whiteboard (IWB use has been associated with increased student motivation, engagement, and achievement, though many studies ignore the role of the teacher in effecting those positive changes. The current study followed the practice of 28 high school science teachers as they integrated the IWB into their regular classroom activities. The extent of teachers’ adoption and integration fell along a continuum, from the technologically confident “early adopter” to the low-use “resistant adopter.” Patterns of use are explored by extracting data from representative teachers’ practice. Science-specific benefits of IWB use, barriers to integration, and lessons learned for professional development are discussed.

  11. Learning objects and interactive whiteboards: a evaluation proposal of learning objects for mathematics teaching

    Directory of Open Access Journals (Sweden)

    Silvio Henrique Fiscarelli

    2016-05-01

    Full Text Available The current conditions of the classroom learning tend to be a one-way process based in teacher exposition, this make a negative impact on learning make it a mechanical and not meaningful activity. One possibility to improve the quality of teaching is to innovate methodologies and varying forms of presenting information to students, such as the use of technology in the teaching process. The Interactive Whiteboard (IBW is one of the technologies that are being implemented in Brazilian schools. One of the promising possibilities to add value to the use of LDI in classroom are "learning objects" (LO. However, one problem is that often the LO are not fully suited to the dynamics of IWB, whether functional or pedagogical point of view. The objective of this study is to analyze and propose a set of indicators that evaluate the learning objects for use in conjunction with Interactive Whiteboards. The selection and definition of evaluation indicators was carried from the literature review on the subject and based on LDI experiences of use in Municipal Elementary School. After defining the set of indicators was conducted a evaluation of a sample of 30 OA utilized to teaching mathematics in 3rd grade of elementary school. The results of the evaluation indicate that the proposed indicators are suitable for a pre-analysis of OA and assisting in the process of selection of these.

  12. The CloudBoard Research Platform: an interactive whiteboard for corporate users

    Science.gov (United States)

    Barrus, John; Schwartz, Edward L.

    2013-03-01

    Over one million interactive whiteboards (IWBs) are sold annually worldwide, predominantly for classroom use with few sales for corporate use. Unmet needs for IWB corporate use were investigated and the CloudBoard Research Platform (CBRP) was developed to investigate and test technology for meeting these needs. The CBRP supports audio conferencing with shared remote drawing activity, casual capture of whiteboard activity for long-term storage and retrieval, use of standard formats such as PDF for easy import of documents via the web and email and easy export of documents. Company RFID badges and key fobs provide secure access to documents at the board and automatic logout occurs after a period of inactivity. Users manage their documents with a web browser. Analytics and remote device management is provided for administrators. The IWB hardware consists of off-the-shelf components (a Hitachi UST Projector, SMART Technologies, Inc. IWB hardware, Mac Mini, Polycom speakerphone, etc.) and a custom occupancy sensor. The three back-end servers provide the web interface, document storage, stroke and audio streaming. Ease of use, security, and robustness sufficient for internal adoption was achieved. Five of the 10 boards installed at various Ricoh sites have been in daily or weekly use for the past year and total system downtime was less than an hour in 2012. Since CBRP was installed, 65 registered users, 9 of whom use the system regularly, have created over 2600 documents.

  13. Schools in the Digital Age: teachers’ training role in the innovative use of the Interactive Whiteboard

    Directory of Open Access Journals (Sweden)

    Patrizia Ghislandi

    2013-06-01

    Full Text Available This paper deals with a case study research (IWB@Trento conducted in an Italian secondary school, situated in the Trento’s Province that makes good use of Interactive Whiteboard (IWB for the teaching/learning process. We explored in detail how teachers use the Interactive Whiteboard (IWB during Greek and Latin classrooms. In the paper we stress that usually schools use to spend their budget in technologies and they do not implement an appropriate human resources’ training policy, therefore they run the risk of underestimating the pedagogical skills offered by the new equipment and limiting the desired positive changes of the teaching/learning methods. In our research it seems to emerge the fundamental need of investing in the teachers’ training, to increase the IWB’s positive contribution to the teaching/learning process and to help students’ learning, participation and motivation. Otherwise, it will be possible to run the risk of reducing the IWB to a passive instrument, i.e. anything more than a projector connected to a computer. The essential role of teachers’ training is due, also, to the fact that digital natives generation has got ways of communication and learning styles that are different from their teachers.

  14. An Examination of Interactive Whiteboard Perceptions using the Concerns-Based Adoption Model Stages of Concern and the Apple Classrooms of Tomorrow Model of Instructional Evolution

    Science.gov (United States)

    Hall, Jeffrey; Chamblee, Gregory; Slough, Scott

    2013-01-01

    Two high school mathematics teachers who use Interactive Whiteboards (IWBs) in the classroom were interviewed annually over the course of three years regarding their perceptions of the technology. During the third year, the two teachers were asked to complete the Concerns-Based Adoption Model Stages of Concern Questionnaire. The data obtained from…

  15. Interactive Whiteboards and Digital Teaching Book to Secondary School Teachers and Contextual Affordances: Hybrid or Substitute?

    Science.gov (United States)

    Pacurar, Ecaterina; Clad, Nicolas

    2015-01-01

    The objective of our study is to analyze the utility and the integration of the interactive whiteboard (IWB) and interactive textbook into the teaching skills. This project concerns middle and high school teachers with professional career guidance in France. The research had as objectives the appropriation in the use of IWB features and the…

  16. Perceptions of Elementary School Teachers and Students Using Interactive Whiteboards in English Teaching and Learning

    Science.gov (United States)

    Yang, Ju Yin; Teng, Ya Wen

    2014-01-01

    Interactive whiteboards (IWBs) have been widely used in elementary schools in Taiwan. Hence, the purpose of this study was to investigate the perceptions of elementary school teachers and students using IWBs in English teaching and learning. Six public school English teachers and 614 students of 5th and 6th-grades in Yangmei Township, Taoyuan…

  17. Teacher Use of the Interactive Whiteboards in Flemish Secondary Education--Mapping against a Transition Framework

    Science.gov (United States)

    Van Laer, Stijn; Beauchamp, Gary; Colpaert, Jozef

    2014-01-01

    Interactive Whiteboards (IWBs) are a relatively new, but increasingly more common, tool in the classrooms of Flemish Secondary schools. This paper reports on research which attempted to map not only the amount of IWB use in Flemish secondary schools but, perhaps more importantly, to assess how they are used and the progress of teachers in…

  18. Using the Interactive Whiteboard to Resource Continuity and Support Multimodal Teaching in a Primary Science Classroom

    Science.gov (United States)

    Gillen, J.; Littleton, K.; Twiner, A.; Staarman, J. K.; Mercer, N.

    2008-01-01

    All communication is inherently multimodal, and understandings of science need to be multidimensional. The interactive whiteboard offers a range of potential benefits to the primary science classroom in terms of relative ease of integration of a number of presentational and ICT functions, which, taken together, offers new opportunities for…

  19. Interactive whiteboard and virtual learning environment combined: effects on mathematics education

    NARCIS (Netherlands)

    Heemskerk, I.; Kuiper, E.; Meijer, J.

    2014-01-01

    This study reports on the effects of the combined use of an interactive whiteboard (IWB) and a virtual learning environment (VLE) on mathematics performance and motivation. Lessons taught with an IWB were made available on the VLE, so that they could be consulted regardless of time and place. Studen

  20. Students' Use of the Interactive Whiteboard during Physics Group Work

    Science.gov (United States)

    Mellingsaeter, Magnus Strøm; Bungum, Berit

    2015-01-01

    This paper presents a case study of how the interactive whiteboard (IWB) may facilitate collective meaning-making processes in group work in engineering education. In the case, first-year students attended group-work sessions as an organised part of a basic physics course at a Norwegian university college. Each student group was equipped with an…

  1. Primary School Teachers' Use of Digital Resources with Interactive Whiteboards: The Australian Context

    Science.gov (United States)

    Maher, Damian; Phelps, Renata; Urane, Nikkita; Lee, Mal

    2012-01-01

    As interactive whiteboards appear in increasing numbers in primary classrooms, questions will continue to be asked about the effectiveness of these devices in supporting teaching and learning. It is not the board itself, however, which is likely to make a difference to student learning outcomes, but the resources which teachers choose to use in…

  2. The Use of Interactive Whiteboards in Teaching Non-Roman Scripts

    Science.gov (United States)

    Tozcu, Anjel

    2008-01-01

    This study explores the use of the interactive whiteboards in teaching the non-Latin based orthographies of Hindi, Pashto, Dari, Persian (Farsi), and Hebrew. All these languages use non-roman scripts, and except for Hindi, they are cursive. Thus, letters within words are connected and for beginners the script may look quite complicated,…

  3. High School Students' Attitudes and Experiences in EFL Classrooms Equipped with Interactive Whiteboards

    Science.gov (United States)

    Han, Turgay; Okatan, Semih

    2016-01-01

    The purpose of this study was to examine ninth grade EFL students' experiences and attitudes towards classrooms equipped with interactive whiteboards (IWB). The data were collected with a questionnaire about attitudes towards IWB use in EFL classes, and observations from three different classrooms in three different high schools. The study…

  4. The Use of Interactive Whiteboards in Teaching Non-Roman Scripts

    Science.gov (United States)

    Tozcu, Anjel

    2008-01-01

    This study explores the use of the interactive whiteboards in teaching the non-Latin based orthographies of Hindi, Pashto, Dari, Persian (Farsi), and Hebrew. All these languages use non-roman scripts, and except for Hindi, they are cursive. Thus, letters within words are connected and for beginners the script may look quite complicated,…

  5. Quantitative causal-comparative relationship between interactive whiteboard instruction and student science proficiency

    Science.gov (United States)

    Danelczyk, Ewa Krystyna

    The purpose of this quantitative causal-comparative study was to investigate the relationship between the instructional effects of the interactive whiteboard and students' proficiency levels in eighth-grade science as evidenced by the state FCAT scores. A total of 46 eighth-grade science teachers in a South Florida public school district completed a survey via the Internet. Data were analyzed using descriptive statistics, t tests, Pearson's product moment correlation, and Spearman's rank order correlation. Results revealed a significant difference in mean between eighth-grade students' proficiency percentages reported by participating teachers and the statewide results for the years 2008-2012 (p .05). The significant results were not found between use of the interactive whiteboard for science instruction and students' science proficiency levels as evidenced by FCAT (p > .05), and teachers' professional experience and students' proficiency levels (p > .05). The recommendation from the current study is to continue research pertaining to instructional effectiveness of the interactive whiteboard in relationship to standardized tests because existing findings on similar topics are contradictory. There is a need for more empirical evidence on the long-term impact of the interactive whiteboard on students' achievement in science.

  6. Digital video analysis of health professionals' interactions with an electronic whiteboard

    DEFF Research Database (Denmark)

    Rasmussen, Rasmus; Kushniruk, Andre

    2013-01-01

    As hospital departments continue to introduce electronic whiteboards in real clinical settings a range of human factor issues have emerged and it has become clear that there is a need for improved methods for designing and testing these systems. In this study, we employed a longitudinal and natur......As hospital departments continue to introduce electronic whiteboards in real clinical settings a range of human factor issues have emerged and it has become clear that there is a need for improved methods for designing and testing these systems. In this study, we employed a longitudinal...... and naturalistic method in the usability evaluation of an electronic whiteboard system. The goal of the evaluation was to explore the extent to which usability issues experienced by users change as they gain more experience with the system. In addition, the paper explores the use of a new approach to collection...... and analysis of continuous digital video recordings of naturalistic "live" user interactions. The method developed and employed in the study included recording the users' interactions with system during actual use using screen-capturing software and analyzing these recordings for usability issues...

  7. Are we spinning or is it the board? - Young children’s interaction with an interactive whiteboard in preschool

    Directory of Open Access Journals (Sweden)

    Sara Hvit Lindstrand

    2015-10-01

    Full Text Available The present study explores young children’s interaction with an interactive whiteboard (IWB in a Swedish preschool. Analyses of video recordings show how the children, through embodied and multi-directional interactions, interpret, explore and construct signs on the IWB. By relating children’s careful explorations to meaning-making and sign-making, interactions at the IWB can be looked upon as part of children’s initial literate explorations in multimodal text productions.

  8. Brief report: learning via the electronic interactive whiteboard for two students with autism and a student with moderate intellectual disability.

    Science.gov (United States)

    Yakubova, Gulnoza; Taber-Doughty, Teresa

    2013-06-01

    The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe across students design. Students were taught to operate and view video modeling clips, perform a chain of novel tasks and self-monitor task performance using a SMART Board IWB. Results support the effectiveness of a multicomponent intervention in improving students' skill acquisition. Results also highlight the use of this technology as a self-operated and interactive device rather than a traditional teacher-operated device to enhance students' active participation in learning.

  9. Visual Overview, Oral Detail: The Use of an Emergency-Department Whiteboard

    DEFF Research Database (Denmark)

    Hertzum, Morten; Simonsen, Jesper

    2015-01-01

    and with the coordinating nurse, who is the main keeper of the whiteboard. On the basis of observations, we find that coordination is accomplished through a highly intertwined process of technologically mediated visual overview combined with orally communicated details. The oral details serve to clarify and elaborate......Whiteboards facilitate coordinative practices by making information publicly accessible and thereby strengthening communication and joint commitment about it. This study investigates how coordination is accomplished in an emergency department through interactions with the whiteboard...... instrumental and communicative coordination are central to the coordinative function of the whiteboard. We discuss this and other implications for design....

  10. Sharing not staring 21 interactive whiteboard lessons for the English classroom

    CERN Document Server

    Millum, Trevor

    2014-01-01

    Sharing not Staring steers teachers towards using the interactive whiteboard in ways which purposefully tap into its huge potential to make teaching more interactive, more exciting, more creative and enjoyable.The approaches described in this updated and highly practical new edition fall into the following broad categories: Spotlight and word cover/reveal effects - having the impact of a puzzle which emphasises the question as opposed to a standard answer Text Organisation - enabling sequencing and exploration of syntax PowerPoint - exploiting the creative potential of

  11. Preferences and Attitudes for Using Interactive Whiteboards in Different Courses and Learning

    Directory of Open Access Journals (Sweden)

    İsmail İpek

    2016-03-01

    Full Text Available The purpose of the study is to investigate teachers’ and students’ considerations, preferences, attitudes and awareness related to using Interactive Whiteboards in 7-12 grades and different courses, and learning. 1013 students from elementary and secondary schools and 65 teachers from different schools were selected to take questionnaire for defining their preferences and awareness for using IWBs in teaching and learning processes. Descriptive statistical analyses were used to investigate whether there were differences between students’ and teachers’ views based on the survey items. The tests of research questions generated discussion and conclusions were given at the end of the study.

  12. Brief Report: Learning via the Electronic Interactive Whiteboard for Two Students with Autism and a Student with Moderate Intellectual Disability

    Science.gov (United States)

    Yakubova, Gulnoza; Taber-Doughty, Teresa

    2013-01-01

    The effects of a multicomponent intervention (a self-operated video modeling and self-monitoring delivered via an electronic interactive whiteboard (IWB) and a system of least prompts) on skill acquisition and interaction behavior of two students with autism and one student with moderate intellectual disability were examined using a multi-probe…

  13. "Horrible or Happy--We'll Have a Little Grey Now": Aesthetic Judgements in Children's Narration with an Interactive Whiteboard

    Science.gov (United States)

    Skantz Åberg, Ewa

    2017-01-01

    This empirical study investigates what activities emerge when six-year olds are instructed to create narratives with an interactive whiteboard (IWB). A detailed analysis is provided of what the participants are oriented towards in the activity, and further what aesthetic judgements are used and their role in the evolving activity. Theoretically,…

  14. Teachers' and Students' Perceptions of Interactive Whiteboards in the English as a Foreign Language Classroom

    Science.gov (United States)

    Öz, Hüseyin

    2014-01-01

    This article reports on the findings of a study conducted to investigate teachers' and students' perceptions of interactive whiteboards (IWBs) in the English as a foreign language (EFL) classroom and to find out differences of perceptions according to some variables such as gender, level of English proficiency, hours of weekly IWB use,…

  15. The Impact of the Interactive Whiteboard on the Teacher and Children's Language Use in an ESL Immersion Classroom

    Science.gov (United States)

    Coyle, Yvette; Yanez, Lorena; Verdu, Mercedes

    2010-01-01

    As a teaching resource, interactive whiteboards (IWB) are becoming increasingly popular in schools outside the UK, including Spain. Research carried out so far has tended to examine the effects of IWB use on teaching and learning in monolingual contexts where English is the first language for learners. The present study adds a new dimension to…

  16. Student Perceptions of Interactive Whiteboards in a Biology Classroom

    OpenAIRE

    Stavreva Veselinovska, Snezana; Kirova, Snezana

    2013-01-01

    The aim of this paper is to design interactive teaching strategies with Interactive White Boards (IWB) and examine their effectiveness in teaching biology. Following the trend of integrating the IWB in teaching, in this study we tried to stress the advantages of IWB to provide better and effective teaching of biology in schools. The research was conducted with students from third year in two secondary schools in Stip. Students were divided into two groups. IWB-group (n = 35) – which used ...

  17. A New Way of Using the Interactive Whiteboard in a High School Physics Classroom: A Case Study

    Science.gov (United States)

    Gregorcic, Bor; Etkina, Eugenia; Planinsic, Gorazd

    2017-02-01

    In recent decades, the interactive whiteboard (IWB) has become a relatively common educational tool in Western schools. The IWB is essentially a large touch screen, that enables the user to interact with digital content in ways that are not possible with an ordinary computer-projector-canvas setup. However, the unique possibilities of IWBs are rarely leveraged to enhance teaching and learning beyond the primary school level. This is particularly noticeable in high school physics. We describe how a high school physics teacher learned to use an IWB in a new way, how she planned and implemented a lesson on the topic of orbital motion of planets, and what tensions arose in the process. We used an ethnographic approach to account for the teacher's and involved students' perspectives throughout the process of teacher preparation, lesson planning, and the implementation of the lesson. To interpret the data, we used the conceptual framework of activity theory. We found that an entrenched culture of traditional white/blackboard use in physics instruction interferes with more technologically innovative and more student-centered instructional approaches that leverage the IWB's unique instructional potential. Furthermore, we found that the teacher's confidence in the mastery of the IWB plays a crucial role in the teacher's willingness to transfer agency within the lesson to the students.

  18. The Effect of Interactive Whiteboard Supported Inquiry-Based Learning on Achievement and Motivation in Physics and Views of Prospective Teachers Toward the Instruction

    Directory of Open Access Journals (Sweden)

    Uğur Sarı, Gamze

    2013-12-01

    Full Text Available In this study, the effects of interactive whiteboard supported inquiry- based learning approach on the academic achievement and motivation in modern physics teaching have been investigated and the views of prospective teachers toward the teaching supported by interactive whiteboard have been defined. In this study, patterned in the form of quasi-empirical model and supported with pre- and post-test control groups, data were collected by academic achievement tests, motivation scales and semi-structured interview forms. While traditional method was used to deliver lectures to the control group, interactive white board was used to deliver experimental group lectures enriched with activities such as simulations, videos and animations. Thus, it has been taken advantages of technology support in the processes of orienting and asking questions, identification of problems, hypothesis generation, testing and planning. In addition to these, the processes of measuring, drawing a graphs, controlling the variables and data interpretation have also been supported by simulations in lectures. As a result of applications, it has been achieved that the teaching materials used in experimental group significantly increased the students’ motivations and academic achievements. Moreover, it also has been obtained that prospective teachers had positive opinions; such as funny (amusing lecture environment, increasing the participation, concretization of the abstract concepts, facilitating the learning and providing permanence on applications in this study.

  19. Do Screen Presentations via Interactive Whiteboards Increase Engagement in Whole-Group Lessons for Students with Autism Spectrum Disorder? A Pilot Study

    Science.gov (United States)

    Mariz, Candice; Carter, Mark; Stephenson, Jennifer

    2017-01-01

    Visual presentations may assist students with autism spectrum disorder (ASD) to access instruction, and they may be more engaged when interacting with screen media in particular. Interactive whiteboards (IWBs) are large electronic screens that are used for instruction in many classrooms. An alternating treatment design was used to compare the…

  20. Using the Diffusion of Innovation Theory to Explain the Degree of English Teachers' Adoption of Interactive Whiteboards in the Modern Systems School in Jordan: A Case Study

    Science.gov (United States)

    Jwaifell, Mustafa; Gasaymeh, Al-Mothana

    2013-01-01

    This study aimed to explain the use of interactive whiteboards (IWBs) by English female teachers in Modern Systems School in Jordan. Viewed from the lens of Rogers' Diffusion of Innovation Theory, the study examined and reported teachers' use of IWB and its features that have impact on their decisions to adopt it in Modern Systems School . The…

  1. The Benefits & Drawbacks of Integrating Cloud Computing and Interactive Whiteboards in Teacher Preparation

    Science.gov (United States)

    Blue, Elfreda; Tirotta, Rose

    2011-01-01

    Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…

  2. The Mysterious Whiteboard

    DEFF Research Database (Denmark)

    Klokmose, Clemens Nylandsted; Bertelsen, Olav W.

    2013-01-01

    This paper raises the question of why electronic whiteboards are not ubiquitous. The paper provides a design-oriented analysis of traditional as well as electronic whiteboards in the context of collaborative and individual activities. We offer a novel perspective on whiteboards for collaborative ...

  3. The Use of Interactive Whiteboards: Enhancing the Nature of Teaching Young Language Learners

    Science.gov (United States)

    Giannikas, Christina Nicole

    2016-01-01

    Language teaching can be enhanced by effective uses of technology; nonetheless, there are teachers who are reluctant to integrate technology in their practice. The debated issue has resulted in a number of Ministries of Education worldwide, including the Greek Ministry, to support a transition through the introduction of Interactive Whiteboards…

  4. Implementing Tasks with Interactive Technologies in Classroom Computer Assisted Language Learning (CALL): Towards a Developmental Framework

    Science.gov (United States)

    Whyte, Shona; Alexander, Julie

    2014-01-01

    Classroom foreign language teachers using technology in task-based language teaching (TBLT) may experience pedagogical regression during technological development (Fullan, 2001), and fail to transform pedagogy because tools like interactive whiteboards (IWBs) support traditional as well as newer approaches (Avvisati et al., 2013). IWB-supported…

  5. Clinical Overview and Emergency-Department Whiteboards

    DEFF Research Database (Denmark)

    Hertzum, Morten; Simonsen, Jesper

    2010-01-01

    In Denmark emergency departments are newly established and still in a process of devising their procedures and technology support. Electronic whiteboards are a means of supporting clinicians in creating and maintaining the overview necessary to provide quality treatment of patients. The concrete...... meaning of the notion of overview is, however, fussy. To explore the notion of overview and how it might be affected by whiteboards, we conducted a survey at two emergency departments and, for reasons of comparison, a pediatric department. Our results indicate that respondents consider the information...... on their dry-erase whiteboards important to their overview and that they are positive toward the introduction of electronic whiteboards. At the emergency departments, the phy-sicians’ and nurses’ overall perception of their overview correlates with different subcomponents of overview, suggesting differences...

  6. ENGLISH LEARNING TASKS MEDIATED BY THE INTERACTIVE WHITEBOARD: THE MOTIVATIONAL EFFECTS ON PROBLEM-SOLVING AND SHARING PERSONAL EXPERIENCES TASKS

    Directory of Open Access Journals (Sweden)

    Samara Freitas OLIVEIRA

    2014-06-01

    Full Text Available Some authors have already suggested that different learning tasks influence L2 learners motivation in distinct ways. In this article, we seek (a to understand how English learners motivation varies along two Problem-solving and Sharing Personal Experiences tasks mediated by the Interactive Whiteboard (IWB and (b to analyze what may have caused the variability of these learners motivation. We consider the diachronic, situational and complex dimension of motivation based on the concepts of the Process-oriented model of L2 motivation by Dörnyei and Ottó (1998, the motivational basis of tasks (JULKÜNEN, 2001; DÖRNYEI; TSENG, 2009 and the IWB as a motivating element in L2 classes (BEELAND JR., 2002; MERCER; HENNESSY; WARWICK, 2010. This cross-sectional mixed methods study was carried out in a private language school with 29 English learners. We used observation notes during the learning tasks and Situational Scales as instruments of data collection. Results indicate, for instance, that tasks have different situational motivation patterns in consequence of the choice of the task topic, the teacher support, (insufficient self-regulatory strategies to sustain motivation, among others.

  7. Evaluation of Candidate Language Teachers’ Level of Knowledge and Ideas towards the Use of Interactive Whiteboard

    Directory of Open Access Journals (Sweden)

    Selda KAYAK

    2015-06-01

    Full Text Available This study tries to reveal what candidate language teachers studying at the foreign languages teaching department of a state university know about the usage of interactive white boards as well as a longitudinal project conducted by the Ministry of Education called FATİH. The questionnaire which comprised of seventeen questions was developed by the researchers upon taking expert opinions and was used as the main data collection tool. A total of 68 teacher candidates going different primary schools and high schools for compulsory “School Experience” course took part in the study. The knowledge and ideas of the students were identified with the help of the findings and some recommendations were made on teacher training and use of technology in this respect.

  8. Interactive Whiteboards in State School Settings: Teacher Responses to Socio-Constructivist Hegemonies

    Science.gov (United States)

    Schmid, Euline Cutrim; Whyte, Shona

    2012-01-01

    Recent CALL research suggests that the arrival of new technologies in the language classroom has led to an increased dominance of the socio-constructivist paradigm (Felix, 2006). Borg (2006) suggests, however, that the hegemony of this paradigm may not extend beyond well-researched university and private ESL contexts. The present study tests this…

  9. Talk Factory: Supporting "Exploratory Talk" around an Interactive Whiteboard in Primary School Science Plenaries

    Science.gov (United States)

    Kerawalla, Lucinda; Petrou, Marilena; Scanlon, Eileen

    2013-01-01

    Previous research into enhancing children's educational dialogues during group work has recognised the role of teachers in modelling dialogue and guiding their students' engagement in reasoning. Whole-class plenaries also offer teachers such opportunities but the technological support of dialogue in plenaries remains relatively unexplored. The…

  10. Literacy and Language Teaching and Learning with Interactive Whiteboards in Early Schooling

    Science.gov (United States)

    Prinsloo, Mastin; Sasman, Felicity

    2015-01-01

    Research on education and technology has sometimes examined model rather than typical practices, and has thus presented an idealized notion of what such resources might offer to situated users in education. This article asks what happens when particular digital resources, designed for one purpose, or carrying particular expectations regarding…

  11. Talk Factory: Supporting "Exploratory Talk" around an Interactive Whiteboard in Primary School Science Plenaries

    Science.gov (United States)

    Kerawalla, Lucinda; Petrou, Marilena; Scanlon, Eileen

    2013-01-01

    Previous research into enhancing children's educational dialogues during group work has recognised the role of teachers in modelling dialogue and guiding their students' engagement in reasoning. Whole-class plenaries also offer teachers such opportunities but the technological support of dialogue in plenaries remains relatively unexplored. The…

  12. LA PIZARRA DIGITAL INTERACTIVA COMO RECURSO DOCENTE THE INTERACTIVE WHITEBOARD AS A TEACHING RESOURCE

    Directory of Open Access Journals (Sweden)

    Domingo J. Gallego

    2010-12-01

    Full Text Available La Pizarra Digital Interactiva (PDI es un recurso de grandes posibilidades educativas para los docentes. En este artículo se presentan los resultados de distintas investigaciones que han analizado el uso de la PDI a través de distintos programas de formación docente en distintos niveles educativos y áreas curriculares. A diferencia de otros recursos en los que el docente está en un «segundo plano», una de las ventajas del uso de la PDI es la cercanía al modelo tradicional de enseñanza en la que el profesor presenta los contenidos principales para pasar a las actividades de aprendizaje individuales y grupales. En la sociedad del conocimiento el docente debe adaptar su metodología aprovechando la riqueza de los recursos que ofrece la red y que están disponibles en el aula a través de la PDI, así como la creación de recursos propios integrando objetos multimedia disponibles.The Interactive Blackboard (PDI-Pizarra Digital Interactiva is a great educational resource for teachers. This article presents the results of various studies that have examined the use of PDI through various teacher education programs at various educational levels and curricular areas. Unlike other resources on which the teacher is not a key actor, one of the advantages of the use of PDI is its proximity to the traditional model of teaching where the teacher presents the content to go to the main individual and group learning activities. In the knowledge society the teacher must adapt its methodology taking into account the variety of resources offered by the Internet and are available in the classroom through the PDI, and the creation of own resources to integrate multimedia objects available

  13. Electronic Emergency-Department Whiteboards

    DEFF Research Database (Denmark)

    Hertzum, Morten

    2011-01-01

    Purpose. Many emergency departments (EDs) are in a process of transitioning from dry-erase to electronic whiteboards. This study investigates differences in ED clinicians’ perception and assessment of their electronic whiteboards across departments and staff groups and at two points in time. Method....... We conducted a survey consisting of a questionnaire administered when electronic whiteboards were introduced and another questionnaire administered when they had been in use for 8-9 months. The survey involved two EDs and, for reasons of comparison, a paediatric department. Results. The ED...... respondents consider the whiteboard information important to their overview, and they approve of the introduction of electronic whiteboards. With the electronic whiteboards, the ED respondents experience a better overall overview of their work than with dry-erase whiteboards. They also experience...

  14. Visual Overview, Oral Detail: The Use of an Emergency-Department Whiteboard

    DEFF Research Database (Denmark)

    Hertzum, Morten; Simonsen, Jesper

    2015-01-01

    and with the coordinating nurse, who is the main keeper of the whiteboard. On the basis of observations, we find that coordination is accomplished through a highly intertwined process of technologically mediated visual overview combined with orally communicated details. The oral details serve to clarify and elaborate...... information at a more fine-grained level than the overview information on the whiteboard, to negotiate and reach agreement about the decisions that underlie the whiteboard information, and as a safeguard against misunderstandings and errors. This process is contingent on the clinicians tending to perceive...... the whiteboard and the coordinating nurse as a unit in the sense that they frequently update the whiteboard by informing the coordinating nurse about the change and, similarly, consider making a change on the whiteboard the same as having informed the coordinating nurse. These smooth transitions between...

  15. MULTI-TOUCH TECHNOLOGY DEVELOPMENT FOR WHITEBOARD BASED ON USB HID%基于USB HID的电子白板的多点触控技术开发

    Institute of Scientific and Technical Information of China (English)

    刘森; 周祖微; 王忆文; 李辉

    2013-01-01

    For visual-based whiteboard,in this article we propose a two-point recognition algorithm which can remove the interference of the pseudo-point,and develop a USB-based multi-touch technology.In development process,the whiteboard system achieves the seamless connection with Windows 7 operating system by following the HID specification,which eliminates the need of complex system driver development and easily achieves single touch and two-point touch.The development of multi-touch technology had been validated through the experiment,and it improves the user experience of whiteboard as well.%针对基于视觉的电子白板,提出一种能去除伪点干扰的两点识别算法,并开发了基于USB的多点触控技术.在开发过程中,白板系统通过HID(Human Interface Device)规范实现了与Windows7操作系统的无缝对接,免去了复杂的系统驱动程序开发工作,简便地实现了单点和两点触控.开发的多点触控技术已经通过实验进行了验证,提升了电子白板的用户体验.

  16. Electronic Whiteboards in Emergency Medicine

    DEFF Research Database (Denmark)

    Rasmussen, Rasmus

    2012-01-01

    As more and more Emergency Departments replace the manual dry-erase whiteboards used for coordination of patient care and communication among clinicians with IT-based electronic whiteboards a need to clarify the effects of implementing these systems arises. This paper seeks to answer this questio...

  17. Model of the Students' Key Competences Development through Interactive Whiteboard in the Subject of Technology

    Science.gov (United States)

    Brecka, Peter; Valentová, Monika

    2017-01-01

    The basis of the submitted study are the continuously rising demands to alter the curricula with the aim to develop students' key competences in order to increase their professional versatility. The lack of scientific research and discussions show that little investigation has been done on the issue of development of key competences. Therefore,…

  18. Impact of Computer Technology on Design and Craft Education

    Science.gov (United States)

    Thorsteinsson, Gisli

    2014-01-01

    This research aims to answer the question, "How has the use of computer technology benefited the compulsory education system, focusing on Design and Technology?" In order to reply this question, it was necessary to focus on interactive whiteboards, e-portfolios and digital projectors as the main technology formats. An initial literature…

  19. Do-It-Yourself Whiteboard-Style Physics Video Lectures

    Science.gov (United States)

    Douglas, Scott Samuel; Aiken, John Mark; Greco, Edwin; Schatz, Michael; Lin, Shih-Yin

    2017-01-01

    Video lectures are increasingly being used in physics instruction. For example, video lectures can be used to "flip" the classroom, i.e., to deliver, via the Internet, content that is traditionally transmitted by in-class lectures (e.g., presenting concepts, working examples, etc.), thereby freeing up classroom time for more interactive instruction. To date, most video lectures are live lecture recordings or screencasts. The hand-animated "whiteboard" video is an alternative to these more common styles and affords unique creative opportunities such as stop-motion animation or visual "demonstrations" of phenomena that would be difficult to demo in a classroom. In the spring of 2013, a series of whiteboard-style videos were produced to provide video lecture content for Georgia Tech introductory physics instruction, including flipped courses and a MOOC. This set of videos (which also includes screencasts and live recordings) can be found on the "Your World is Your Lab" YouTube channel. In this article, we describe this method of video production, which is suitable for an instructor working solo or in collaboration with students; we explore students' engagement with these videos in a separate work. A prominent example of whiteboard animation is the "Minute Physics" video series by Henry Reich, whose considerable popularity and accessible, cartoony style were the original inspiration for our own video lectures.

  20. Medical high-resolution image sharing and electronic whiteboard system: A pure-web-based system for accessing and discussing lossless original images in telemedicine.

    Science.gov (United States)

    Qiao, Liang; Li, Ying; Chen, Xin; Yang, Sheng; Gao, Peng; Liu, Hongjun; Feng, Zhengquan; Nian, Yongjian; Qiu, Mingguo

    2015-09-01

    There are various medical image sharing and electronic whiteboard systems available for diagnosis and discussion purposes. However, most of these systems ask clients to install special software tools or web plug-ins to support whiteboard discussion, special medical image format, and customized decoding algorithm of data transmission of HRIs (high-resolution images). This limits the accessibility of the software running on different devices and operating systems. In this paper, we propose a solution based on pure web pages for medical HRIs lossless sharing and e-whiteboard discussion, and have set up a medical HRI sharing and e-whiteboard system, which has four-layered design: (1) HRIs access layer: we improved an tile-pyramid model named unbalanced ratio pyramid structure (URPS), to rapidly share lossless HRIs and to adapt to the reading habits of users; (2) format conversion layer: we designed a format conversion engine (FCE) on server side to real time convert and cache DICOM tiles which clients requesting with window-level parameters, to make browsers compatible and keep response efficiency to server-client; (3) business logic layer: we built a XML behavior relationship storage structure to store and share users' behavior, to keep real time co-browsing and discussion between clients; (4) web-user-interface layer: AJAX technology and Raphael toolkit were used to combine HTML and JavaScript to build client RIA (rich Internet application), to meet clients' desktop-like interaction on any pure webpage. This system can be used to quickly browse lossless HRIs, and support discussing and co-browsing smoothly on any web browser in a diversified network environment. The proposal methods can provide a way to share HRIs safely, and may be used in the field of regional health, telemedicine and remote education at a low cost.

  1. Current Technology Trends for School Library Media Specialists

    OpenAIRE

    Leticia Ekhaml; Joan Hubbard

    2003-01-01

    An overview of some of the current technology trends used in classroom instruction and school library media centers in provided in this article such as the use of handheld electronic organizers, CD recorders, digital video cameras, and interactive whiteboards. The article offers some suggestions or ideas on how to acquire new technologies to school library media centers that are low in budgetary funds.

  2. Interactive Room Support for Complex and Distributed Design Projects

    DEFF Research Database (Denmark)

    Grønbæk, Kaj; Gundersen, Kristian Kroyer; Mogensen, Preben Holst

    2001-01-01

    notion of interactive room technology supporting industrial design and describes two examples of this technology: the Designers' Workbench and the 3D Whiteboard, both integrated in a common distributed and collaborative infrastructure. The paper also describes a number of new easy-to-grab and lightweight...

  3. Interactive Whiteboards and All that Jazz: The Contribution of Musical Metaphors to the Analysis of Classroom Activity with Interactive Technologies

    Science.gov (United States)

    Beauchamp, Gary; Kennewell, Steve; Tanner, Howard; Jones, Sonia

    2010-01-01

    The teacher's role has often been described as one of "orchestration", and this musical analogy is a powerful one in characterising the manipulation of features in the classroom setting in order to generate activity or "performance" which leads to learning. However, a classical view of orchestration would fail to recognise the extent to which…

  4. Interactive Whiteboards and All that Jazz: The Contribution of Musical Metaphors to the Analysis of Classroom Activity with Interactive Technologies

    Science.gov (United States)

    Beauchamp, Gary; Kennewell, Steve; Tanner, Howard; Jones, Sonia

    2010-01-01

    The teacher's role has often been described as one of "orchestration", and this musical analogy is a powerful one in characterising the manipulation of features in the classroom setting in order to generate activity or "performance" which leads to learning. However, a classical view of orchestration would fail to recognise the extent to which…

  5. Using the electronic whiteboard technology, to enhance the teaching effect of mathematics classroom%活用电子白板技术,提高数学课堂教学效果

    Institute of Scientific and Technical Information of China (English)

    范林华

    2013-01-01

    The traditional mathematics teaching is considered as a combination of some symbols, numbers, formulas, figures, algorithms and techniques, only pay attention to the transmission of knowledge, rather than on the acceptance of students, so that many students are unable to understand mathematics knowledge, can not keep up the pace of teachers' teaching. In this paper, through the application of electronic whiteboard technology, to highlight its many advantages in teaching, so as to improve the mathematics classroom teaching effect.%传统数学教学都被看成是一些符号、数字、公式、图形、运算法则和技巧的一个组合,只注重知识的传输,而不注重学生的接受程度,以至于很多学生无法及时理解数学知识,跟不上教师的教学步伐。本文通过对电子白板技术的应用举例,来突出其在教学中的众多优势,从而提高数学课堂教学效果。

  6. Electronic whiteboards: review of the literature.

    Science.gov (United States)

    Randell, Rebecca; Greenhalgh, Joanne; Wyatt, Jeremy; Gardner, Peter; Pearman, Alan; Honey, Stephanie; Dowding, Dawn

    2015-01-01

    Electronic whiteboards are being introduced into hospitals to communicate real-time patient information instantly to staff. This paper provides a preliminary review of the current state of evidence for the effect of electronic whiteboards on care processes and patient outcomes. A literature search was performed for the dates 1996 to 2014 on MEDLINE, EMBASE, IEEE Xplore, Science Direct, and the ACM Digital Library. Thirteen papers, describing 11 studies, meeting the inclusion criteria were identified. The majority of studies took place in the Emergency Department. While studies looked at the impact of electronic whiteboards on the process of care, there is an absence of evidence concerning impact on patient outcomes. There is a need for robust research measuring the impact of electronic whiteboards on inpatient care.

  7. Technology Adoption: an Interaction Perspective

    Science.gov (United States)

    Sitorus, Hotna M.; Govindaraju, Rajesri; Wiratmadja, I. I.; Sudirman, Iman

    2016-02-01

    The success of a new technology depends on how well it is accepted by its intended users. Many technologies face the problem of low adoption rate, despite the benefits. An understanding of what makes people accept or reject a new technology can help speed up the adoption rate. This paper presents a framework for technology adoption based on an interactive perspective, resulting from a literature study on technology adoption. In studying technology adoption, it is necessary to consider the interactions among elements involved in the system, for these interactions may generate new characteristics or new relationships. The interactions among elements in a system adoption have not received sufficient consideration in previous studies of technology adoption. Based on the proposed interaction perspective, technology adoption is elaborated by examining interactions among the individual (i.e. the user or prospective user), the technology, the task and the environment. The framework is formulated by adopting several theories, including Perceived Characteristics of Innovating, Diffusion of Innovation Theory, Technology Acceptance Model, Task-Technology Fit and usability theory. The proposed framework is illustrated in the context of mobile banking adoption. It is aimed to offer a better understanding of determinants of technology adoption in various contexts, including technology in manufacturing systems.

  8. Research on the Learning Effects of Multimedia Assisted Instruction Using Information Technology Model

    Science.gov (United States)

    Chen, Chen-Yuan

    2012-01-01

    As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…

  9. Success Factors and Challenges of an Information Communication Technology Network in Rural Schools

    Science.gov (United States)

    Mihai, Maryke A.

    2017-01-01

    In April 2008, an interactive information communication technology (ICT) network was established in Mpumalanga, South Africa. the network involved the implementation of SMART board interactive whiteboards (IWBs) and collaboration between a leading school and several disadvantaged schools. the main purpose of the Mpumalanga IWB project was to reach…

  10. POSIBILIDADES DE LA PIZARRA DIGITAL PARA ACCIONES DE INNOVACIÓN EDUCATIVA EN LA FORMACIÓN DEL PROFESORADO EN EL ENTORNO ESPAÑOL (POSSIBILITIES OF INTERACTIVE WHITEBOARD FOR ACTIONS OF EDUCATIONAL INNOVATIONS IN TEACHER’S TRAINING IN SPAIN

    Directory of Open Access Journals (Sweden)

    Gallego Arrufat María Jesús

    2011-06-01

    Full Text Available Resumen:En este estudio realizamos una revisión de nuestras acciones pedagógicas encaminadas a la mejora de la práctica docente en Educación Superior. Con esta finalidad, en primer lugar, mostramos un conjunto de investigaciones y estudios acerca de las posibilidades tanto técnicas como metodológicas de empleo de la pizarra digital. En segundo lugar, a partir del examen de diversas historias de la práctica (relatos, entrevistas, informes, documentos, experimentamos el empleo de distintas modalidades de pizarra digital como apoyo a la docencia presencial para complementar el trabajo docente realizado en un entorno virtual. Tratamos de identificar aplicaciones y metodologías didácticas en las que se usa la pizarra digital que funcionen desde la perspectiva del docente usuario y sean fácilmente transferibles.Abstract: In this research we carry out a review of our teaching actions aimed for the improvement of teaching practice in Higher Education. Firstly, we show a set of studies about the technical and methodological potential of using interactive whiteboards. Secondly, we analyze several practical experiences (through stories, interviews, reports, documents and implement different methods to use interactive whiteboards as a support for face to face teaching. These actions reinforce the job that teachers do in a virtual environment. We try to identify practical applications and didactical methodologies in which we use interactive whiteboards. These experiences should be both transferable and effective from the teacher point of view.

  11. 电子白板让数学课堂更高效%Electronic Whiteboard Makes Mathematics Classroom More Effective

    Institute of Scientific and Technical Information of China (English)

    张家福

    2014-01-01

    The interactive electronic whiteboard as the new modern education technology gradually came into the classroom,it inherits the blackboard on the function and education facilities, such as“computer+projector”owned by function,provides the interaction between teachers and students and teachers is convenient, improve the classroom efficiency,making mathematics classroom to become more efficient.%交互式电子白板作为当前新的现代教育技术手段逐渐走进课堂,它在功能上继承了黑板和“计算机+投影仪”等教育设备所拥有的功能,为师生间、生生间的互动提供了便利,提高课堂效率,使数学课堂变得更高效。

  12. Building a Better Biology Lab? Testing Tablet PC Technology in a Core Laboratory Course

    Science.gov (United States)

    Pryor, Gregory; Bauer, Vernon

    2008-01-01

    Tablet PC technology can enliven the classroom environment because it is dynamic, interactive, and "organic," relative to the rigidity of chalkboards, whiteboards, overhead projectors, and PowerPoint presentations. Unlike traditional computers, tablet PCs employ "digital linking," allowing instructors and students to freehand annotate, clarify,…

  13. Mind the Gap: Task Design and Technology in Novice Language Teachers' Practice

    Science.gov (United States)

    Smits, Tom F. H.; Oberhofer, Margret; Colpaert, Jozef

    2016-01-01

    This paper focuses on the possibilities/challenges for English as a Foreign Language (EFL) teachers designing tasks grounded in Task-Based Language Teaching (TBLT) and taking advantage of the affordances of technology--Interactive WhiteBoards (IWBs). Teachers have been shown to confuse tasks with exercises or activities. The interactive…

  14. Intelligent Technologies for Interactive Entertainment

    NARCIS (Netherlands)

    Nijholt, A.; Reidsma, D.; Hondorp, G.H.W.

    2009-01-01

    These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The first edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations

  15. Interactive video algorithms and technologies

    CERN Document Server

    Hammoud, Riad

    2006-01-01

    This book covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users will greatly benefit from it. This book contains excellent scientific contributions made by a number of pioneering scientists and experts from around the globe. It consists of five parts. The first part introduces the reader to interactive video and video summarization and presents effective methodologies for automatic abstraction of a single video sequence, a set of video sequences, and a combined audio-video sequence. In the second part, a list of advanced algorithms and methodologies for automatic and semi-automatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of automatic video re-structuring, filtering of video stream by extracting of highlights, events, and meaningf...

  16. Patient-empowerment interactive technologies.

    Science.gov (United States)

    Bruggers, Carol S; Altizer, Roger A; Kessler, Robert R; Caldwell, Craig B; Coppersmith, Kurt; Warner, Laura; Davies, Brandon; Paterson, Wade; Wilcken, Jordan; D'Ambrosio, Troy A; German, Massiell L; Hanson, Glen R; Gershan, Lynn A; Korenberg, Julie R; Bulaj, Grzegorz

    2012-09-19

    Video games capture the rapt attention of an individual player's mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients' resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system.

  17. The Distributed Use of Electronic Emergency-Department Whiteboards

    DEFF Research Database (Denmark)

    Hertzum, Morten

    2012-01-01

    to whiteboard information. We investigate the distributed use of whiteboards at one ED by analyzing seven months of log data. Distributed use is far most frequent among the secretaries, indicating that whiteboards serve multiple uses. The physicians and nurses make little distributed use of the whiteboard...... and when they do it is to prepare for seeing and to document having seen a patient, rather than in patient rooms with the patients. Important reasons for the limited distributed use among physicians and nurses appear to be a frequent need and practice of visiting the physical information hub of the ED....... The information hub features a permanent wall-mounted display of the electronic whiteboard and this display, rather than distributed access, is preferred by physicians and nurses....

  18. Whiteboard sharing: capture, process, and print or email

    Science.gov (United States)

    Gormish, Michael; Erol, Berna; Van Olst, Daniel G.; Li, Tim; Mariotti, Andrea

    2011-03-01

    Whiteboards support face to face meetings by facilitating the sharing of ideas, focusing attention, and summarizing. However, at the end of the meeting participants desire some record of the information from the whiteboard. While there are whiteboards with built-in printers, they are expensive and relatively uncommon. We consider the capture of the information on a whiteboard with a mobile phone, improving the image quality with a cloud service, and sharing the results. This paper describes the algorithm for improving whiteboard image quality, the user experience for both a web widget and a smartphone application, and the necessary adaptations for providing this as a web service. The web widget, and mobile apps for both iPhone and Android are currently freely available, and have been used by more than 50,000 people.

  19. Electronic Whiteboards and Intensive Care Unit follow up

    DEFF Research Database (Denmark)

    Østergaard, Kija Lin; Brandrup, Morten

    /collaboration and 2) information. However no literature has been found on how to maintain the communication and collaboration between wards when time of the respectively project has run out. Research on electronic whiteboards in hospital settings find that supporting communication between e.g. wards and the transfer......This paper is reviewing the existing literature on Intensive Care Unit (ICU) Outreach, in-hospital follow up 24 hours after the transition to a general ward from an ICU. It also touches upon the use of Electronic Whiteboards in a hospital setting and how the electronic whiteboards might support...... of information is optimized using an electronic whiteboard. Negative findings in the research on electronic whiteboards are present too e.g. it is crucial to have the same use language when sharing the same interface and reports on system in-flexibility; dash-board (standardized use of language) vs. open...

  20. Current Technology Trends for School Library Media Specialists

    Directory of Open Access Journals (Sweden)

    Leticia Ekhaml

    2003-03-01

    Full Text Available An overview of some of the current technology trends used in classroom instruction and school library media centers in provided in this article such as the use of handheld electronic organizers, CD recorders, digital video cameras, and interactive whiteboards. The article offers some suggestions or ideas on how to acquire new technologies to school library media centers that are low in budgetary funds.

  1. Study the Effectiveness of Technology-Enhanced Interactive Teaching Environment on Student Learning of Junior High School Biology

    Science.gov (United States)

    Yang, Kai-Ti; Wang, Tzu-Hua; Chiu, Mei-Hung

    2015-01-01

    This research investigates the effectiveness of integrating Interactive Whiteboard (IWB) into the junior high school biology teaching. This research adopts a quasi-experimental design and divides the participating students into the conventional ICT-integrated learning environment and IWB-integrated learning environment. Before teaching, students…

  2. Teaching astronomy with dry erase whiteboards

    Science.gov (United States)

    Slater, Timothy F.

    2016-09-01

    In the quest to become a great astronomy teacher, one carefully considers what might be the best textbook, what might be the best homework collection and grading system, which classroom policies promote an active learning environment, and which teaching inclinations and strategies might work best with this year's students. But what about teaching equipment? As you are thinking about next year's teaching hardware needs, a surprisingly effective tool to consider adding to your cabinet that consistently encourages more active learning is a stack of small dry erase whiteboards.

  3. Fagdidaktik med interaktive whiteboards

    DEFF Research Database (Denmark)

    Bundsgaard, Jeppe

    2010-01-01

    Jeppe Bundsgaard, lektor, ph.d., Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, gør i denne artikel rede for, at der er masser af potentiale med interaktive whiteboards (IWB), men at fokus skal flyttes tilbage til (fag-)didaktikken. IWB er et læremiddel, dvs. netop et middel til...... at opnå de mål, som vi sætter for undervisningen. Det er altså ikke nødvendigvis de mest nærliggende ting, vi skal anvende IWB til – det er ikke IWB, der skal bestemme undervisningsformen, men undervisningsformen der skal bestemme IWB's plads. Udgivelsesdato: 15. oktober 2010...

  4. Approaches and Views of Teachers and Administrators Related to the Usage of Interactive WhiteBoards and Tablet PCs [Öğretmen ve Yöneticilerin Etkileşimli Tahta ve Tablet Bilgisayar Kullanımına Yönelik Yaklaşımları ve Görüşleri

    Directory of Open Access Journals (Sweden)

    Gökhan Dağhan

    2015-12-01

    Full Text Available The aim of the study is to determine approaches of administrators and teachers related to the use of interactive whiteboards and tablet PCs which are distributed in schools within FATİH project. Research was carried out with 32 administrator and 36 teachers who works at FATİH project implementation schools. Seperate forms consisting of different open-ended questions were posed to teachers and administrators. Data was analyzed with content analysis. Administrators indicate that the courses supported by this technology will provide effective learning; courses will be more efficient in a shorter time; motivation, interest and involvement will be affected in a positive direction. Teachers states that technology supported courses will increase the interest of students and develop various skills. According to the statements the most important problem related to the use of these technologies seems to be caused by lack of sufficient educational e-content. Organizing “practical” trainings which aims at gaining ability to create educational e-content for teachers could be solution to sufficient e-content problem. [Bu çalışmanın amacı FATİH projesiyle birlikte okullarda dağıtılan etkileşimli tahta ve tablet bilgisayarlarla ilgili olarak, yöneticilerin ve farklı alanlarda görev yapan öğretmenlerin görüşlerinin ve bu teknolojilerin kullanımlarına yönelik yaklaşımlarının belirlenmesidir. Araştırma FATİH projesinin uygulandığı okullarda görev yapan 32 yönetici ve 36 öğretmenle yürütülmüştür. Öğretmen ve yönetici formu olmak üzere farklı açık uçlu sorulardan oluşan anket katılımcılara yöneltilmiş, veriler içerik analizi ile çözümlenmiştir. Yöneticiler derslerin bu teknolojilerle desteklenerek işlenmesi ile etkili öğrenmelerin sağlanacağını; daha kısa zamanda daha verimli dersler işleneceğini; motivasyon ilgi ve katılımın olumlu yönde etkileneceğini belirtmektedirler.

  5. MO-F-CAMPUS-T-02: An Electronic Whiteboard Platform to Manage Treatment Planning Process

    Energy Technology Data Exchange (ETDEWEB)

    DiCostanzo, D; Woollard, J; Gupta, N; Ayan, A [Ohio State University, Columbus, OH (United States); Thompson, S [Santa Cruz Radiation Oncology, Santa Cruz, CA (United States)

    2015-06-15

    Purpose: In an effort to improve patient safety and streamline the radiotherapy treatment planning (TP) process, a software based whiteboard had been developed and put in use in our facility Methods: The electronic whiteboard developed using SQL database (DB) and PHP/JavaScript based web interface, is published via department intranet and login credentials. The DB stores data for each TP process such as patient information, plan type, simulation/start dates, physician, dosimetrist, QA and the current status in planning process. Users interact with the DB per plan and perform status updates in real time as the planning process progresses. All user interactions with the DB are recorded with timestamps so as to calculate statistical information for TP process management such as contouring times, planning and review times, dosimetry, physics and therapist QA times. External beam and brachytherapy plans are categorized according to complexity (ex: IMRT, 3D, HDR, LDR etc) and treatment types and applicators. Each plan category is assigned specific timelines for each planning process. When a plan approaches or passes the predetermined timeline, users are alerted via color coded graphical cues. When certain process items are not completed in time, pre-determined actions are triggered such as a delay in treatment start date. Results: Our institution has been using the electronic whiteboard for two years. Implementation of pre-determined actions based on the statistical information collected by the whiteboard improved our TP process. For example, the average time for normal tissue contouring decreased from 0.73±1.37 to 0.24±0.33 days. The average time for target volume contouring decreased from 3.2±2.84 to 2.37±2.54 days. This increase in efficiency allows more time for quality assurance processes, improving patient safety. Conclusion: The electronic whiteboard has been an invaluable tool for streamlining our TP processes. It facilitates timely and accurate communication

  6. Electronic Whiteboards and Intensive Care Unit follow up

    DEFF Research Database (Denmark)

    Østergaard, Kija Lin; Brandrup, Morten

    of information is optimized using an electronic whiteboard. Negative findings in the research on electronic whiteboards are present too e.g. it is crucial to have the same use language when sharing the same interface and reports on system in-flexibility; dash-board (standardized use of language) vs. open....../collaboration and 2) information. However no literature has been found on how to maintain the communication and collaboration between wards when time of the respectively project has run out. Research on electronic whiteboards in hospital settings find that supporting communication between e.g. wards and the transfer......-ended dry-erase whiteboard (make-up-your-own-sentences). In conclusion the primary feature in the two subjects is to optimize communication/collaboration and information between ICU and general wards in the transition. To make it a long term solution the content of such a support would need involvement...

  7. Cognitive neurorehabilitation based on interactive video technology

    OpenAIRE

    Martinez Moreno, Jose Maria; Solana Sánchez, Javier; R. Sánchez; González Palmero, S.; Sánchez González, Patricia; Gómez Pérez, C.; Morell Vilaseca, Marc; Cáceres Taladriz, César; Roig Rovira, Teresa; Tormos Muñoz, Josep M.; Gómez Aguilera, Enrique J.

    2013-01-01

    Cognitive impairment is the main cause of disability in developed societies. New interactive technologies help therapists in neurorehabilitation in order to increase patients’ autonomy and quality of life. This work proposes Interactive Video (IV) as a technology to develop cognitive rehabilitation tasks based on Activities of Daily Living (ADL). ADL cognitive task has been developed and integrated with eye-tracking technology for task interaction and patients’ performance monitoring....

  8. The Whiteboard Revolution: Illuminating Science Communication in the Digital Age.

    Science.gov (United States)

    Mar, Florie Anne; Ordovas-Montanes, Jose; Oksenberg, Nir; Olson, Alexander M

    2016-04-01

    Journal-based science communication is not accessible or comprehensible to a general public curious about science and eager for the next wave of scientific innovation. We propose an alternative medium for scientists to communicate their work to the general public in an engaging and digestible way through the use of whiteboard videos. We describe the process of producing science whiteboard videos and the benefits and challenges therein.

  9. Don't Erase that Whiteboard! Archiving Student Work on a Photo-Sharing Website

    Science.gov (United States)

    Price, Edward; Tsui, Stephen; Hart, Alicia; Saucedo, Lydia

    2011-01-01

    Students in physics courses often use whiteboards to brainstorm, solve problems, and present results to the rest of the class, particularly in courses involving collaborative small group work and whole class discussions. The whiteboards contain a valuable record of students' collaborative work. Once a whiteboard is erased, however, its contents…

  10. Supporting Hospital Inter-departmental Coordination of work with Electronic Whiteboards

    DEFF Research Database (Denmark)

    Lassen, Jens Vejrup; Simonsen, Jesper

    We present an ethnographic study of the organizational aspects of the use of an electronic whiteboard (EW) system implemented in a Danish hospital located in Nykøbing Falster (NFH) . The EW system had originally been developed for the emergency department (ED), but had later been extended...... to the entire hospital, and the study was conducted about 10 months after that time. The study focuses on coordination regarding inter-departmental ordering of surgical operations via the EW system. The research question asked whether clinicians experienced impacts or consequences, and the challenges...... and demonstrate the complexity of organizing cooperative work using artifacts and technology across organizational units....

  11. Interactive Communication Technologies in Business Organizations.

    Science.gov (United States)

    Rogers, Everett M.; Allbritton, Marcel M.

    1995-01-01

    Explores the distinctive aspects of the new interactive communication technologies (electronic mail over the Internet) in business communication and their implications. Discusses the growth of interactive communication, the concept of interactivity, physical distance and social presence, getting to critical mass, and flexibility and control of…

  12. PDA Mobile Learning Using Indoor Intelligent Wireless Whiteboard

    Directory of Open Access Journals (Sweden)

    Othman O KHALIFA

    2007-04-01

    Full Text Available The main issue concerned in education system is whether the typical way of teaching martial such as whiteboard in normal classroom is capable of deliver must of the new course martial (curriculum with best result of learning. Mobile technology have a high potential for improved learning (T. Liu, 2003(J. Massy ,2002. Mobile devices can enhance learning and it could be through Mobile Learning (M-Learning which is an approach to electronic learning (E-Learning (A. Kukulska-Hulme, 2005. This paper is focusing on the main problem exists in the classroom which is how a student can copy all the material written on the white board without losing the concentration of the lecturer's speech. Also the paper is explores what factors and design requirements are needed for M-Learning environment and suggests how M-Learning application can be designed. The following section definition of the mobile network is given. In the section three, reviews the literature review and previous work for M-Learning applications. Section four designs and analysis of the M-Learning environment is described. The final section provide conclusion and future work

  13. BLENDED TECHNOLOGY IN LEARNING FOREIGN LANGUAGES

    Directory of Open Access Journals (Sweden)

    Natalia Alexandrovna Kameneva

    2013-11-01

    Full Text Available This article analyzes the use of information technologies in the context of a blended technology approach to learning foreign languages in higher education institutions. Distance learning tools can be categorized as being synchronous (webinar, video conferencing, case-technology, chat, ICQ, Skype, interactive whiteboards or asynchronous (blogs, forums, Twitter, video and audio podcasts, wikis, on-line testing. Sociological and psychological aspects of their application in the educational process are also considered.DOI: http://dx.doi.org/10.12731/2218-7405-2013-8-41

  14. Indigenous Learning Preferences and Interactive Technologies

    Science.gov (United States)

    Kitchenham, Andrew

    2017-01-01

    This three-year research study examined the influence of interactive technologies on the math achievement of Indigenous students in Years 4, 5, 6 and 7 technology-equipped classrooms in a rural elementary school in British Columbia, Canada. Using a mixed-methods approach, the researcher conducted semistructured interviews and collected math…

  15. Technology interactions on reticle delivery

    Science.gov (United States)

    Ackmann, Paul; Goad, Scott; West, Craig

    2008-10-01

    Reticle cost and cycle time to deliver new circuit designs to a wafer fab remain key focus areas for advanced semiconductor manufacturing and new product development. Resolution enhancement techniques like optical proximity correction as applied to critical layers have increased the burden on mask data preparation and reticle writing steps of the mask making flow. The growing data volume and complexity of designs must be reduced to a perfect image on a reticle in the shortest time possible against computer and machine constraints. Continued dependence on 193 nm wavelength exposure in extremely low k1 lithography exacerbates the underlying trends. Two important factors come together to drive the economics and performance of the reticle line: the complexity of the designs and the productivity of e-beam writing tools. The designs, OPC methods, and writing tool capabilities continue to evolve with each node of technology. The study builds on prior evaluations to look at fundamental pattern complexity across 90nm, 65nm, and 45nm logic designs using the gate and metal-1 critical layers. The writing tool throughput testing uses a range of standard patterns to establish shot limited performance as a calibration method for arbitrary designs. Node to node design and tool to tool generation comparisons highlight actual step changes in complexity and capability by introducing new quantitative methods, benchmarking metrics, and testing strategies. The findings are projected into the future using design complexity and writing tool trends to suggest implications about reticle cost, cycle time, or possible gaps in technology development.

  16. Easy Implementation of Internet-Based Whiteboard Physics Tutorials

    Science.gov (United States)

    Robinson, Andrew

    2008-11-01

    The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find working out problems on a board a useful teaching method. However, in most institutions of higher education, the staff-to-student ratio precludes giving every student this learning experience. The syllabus of the algebra-based physics course at the University of Saskatchewan (Physics 111) is relatively ambitious in terms of the content covered, given the physics and mathematics background knowledge of the average student. This means that the number of problems worked on in class is rather limited if a thorough discussion of the basic principles is required. Some form of tutorial that records the essence of working out a problem on a board, with both visual and audio elements and which can be replayed over the Internet, is desirable. Obviously, this loses the interactive question-and-answer element possible in a true tutorial where the student and teacher are both physically present, but it does have the significant advantage that the tutorial can be replayed as many times as the student deems it necessary, thus allowing the lesson to proceed at a pace dictated by the student. Moreover, these lessons only have to be prepared once, can be used many times over, and can be used in distance-learning courses. In this paper, I describe the necessary hardware and software required to do this, all of which is relatively affordable and requires little specialist IT knowledge to set up.

  17. Interactive displays natural human-interface technologies

    CERN Document Server

    Bhowmik, Achintya K

    2014-01-01

    One of the first books to provide an in-depth discussion of the technologies, applications and trends in the rapidly emerging field of interactive displays (touch, gesture & voice) The book will cover the technologies, applications and trends in the field of interactive displays, namely interfaces based on touch, gesture and voice and those using a combination of these technologies. The book will be split into 4 main parts with each being dedicated to a specific user interface. Part 1 ''Touch Interfaces'' will provide a review of the currently deployed touch-screen technologies and applications. It will also cover the recent developments towards achieving thinner, lightweight and cost-reduced touch screen panels in the future via integration of touch functionalities. Part 2 ''Gesture Interfaces'' will examine techniques and applications in stereoscopic 3D computer vision, structured-light 3D computer vision and time-of-flight 3D computer vision in gesture interfaces. Part 3 ''Voice Interfaces'' will revie...

  18. Work-Practice Changes Associated with an Electronic Emergency-Department Whiteboard

    DEFF Research Database (Denmark)

    Hertzum, Morten; Simonsen, Jesper

    2013-01-01

    , existing work practices, and the clinicians’ experience. Another change in the work practices is distributed access to whiteboard information from the computers in patient rooms. A decrease in the mental workload of the coordinating nurse was envisaged but has not emerged. Achieving more changes appears......Electronic whiteboards are introduced at emergency departments (EDs) to improve work practices. This study investigates whether the time physicians and nurses at an ED spend in patient rooms versus at the control desk increases after the introduction of an electronic whiteboard. After using...... this whiteboard for four months nurses, but not physicians, spend more of their time with the patients. With the electronic whiteboard, nurses spend 28% of their time in patient rooms and physicians 20%. Importantly, the changes facilitated by the electronic whiteboard are also dependent on implementation issues...

  19. Audio Technology and Mobile Human Computer Interaction

    DEFF Research Database (Denmark)

    Chamberlain, Alan; Bødker, Mads; Hazzard, Adrian

    2017-01-01

    Audio-based mobile technology is opening up a range of new interactive possibilities. This paper brings some of those possibilities to light by offering a range of perspectives based in this area. It is not only the technical systems that are developing, but novel approaches to the design...

  20. Interactive technology assessment and wide reflective equilibrium.

    NARCIS (Netherlands)

    Reuzel, R.P.B.; Wilt, G.J. van der; Have, H.A.M.J. ten; Vries Robbé, P.F. de

    2001-01-01

    Interactive technology assessment (iTA) provides an answer to the ethical problem of normative bias in evaluation research. This normative bias develops when relevant perspectives on the evaluand (the thing being evaluated) are neglected. In iTA this bias is overcome by incorporating different persp

  1. "La aplicación de la pizarra digital interactiva: un caso en la escuela rural en Primaria" [The interactive whiteboard application: a case study in rural primary school

    Directory of Open Access Journals (Sweden)

    Pedro Ángel Jiménez Velando

    2011-01-01

    Full Text Available RESUMEN:El reto educativo en la integración de las Tecnologías en el aula no es la dotación de recursos, sino la necesidad de una aplicación de estas herramientas con una metodología activa. El centro de la temática se vincula a la valoración de factores en la aplicación de la PDI en los contextos educativos. Se valora la práctica de 7 maestros en el C.R.A Laguna de Pétrola, en Albacete, que subrayan la presencia de obstáculos vinculados a factores derivados de los enfoques tradicionales de la enseñanza, y otras dificultades derivadas del gran esfuerzo que supone la aplicación de las TIC en los contextos educativos. Los investigadores aprecian con una concordancia significativa que persisten enfoques expositivos que dan lugar a un aprendizaje receptivo y que la PDI cuenta con grandes ventajas derivadas de la motivación, la novedad, interactividad, compromiso y autonomía.ABSTRACT:The educational challenge in integrating technology into the classroom is not giving material resources, but the need for apply an active methodology using these tools. The topic is related to the assessment of factors in the implementation of the IWB in educational contexts. We analyze practice of 7 teachers in C.R.A Laguna de Pétrola, in Albacete, who emphasize the presence of obstacles related to factors derived from traditional approaches to teaching, and other difficulties arising from the great effort that involves the application of ICT in educational contexts. The researchers assure with significant concordance that traditional approaches that lead to a receptive learning still remain, and IWB has great advantages regarding motivation, innovation, interactivity, involvement and autonomy.

  2. Touch Screen Technology Adoption and Utilisation by Educators in Early Childhood Educational Institutions

    DEFF Research Database (Denmark)

    Plumb, Melinda; Kautz, Karlheinz; Tootell, Holly

    2013-01-01

    The adoption of information and communication technology (ICT) in early childhood educational settings, in particular touch screen technology such as interactive whiteboards and tablet computing devices has potential for use within early childhood educational institutions. We conducted a literature...... in regards to touch screen technology in early childhood, particularly from a process perspective, and suggest that further research is required to understand the interplay between individual actions and organisational structural influences. This will contribute to the development of an understanding...... that can support the successful implementation of touch screen technology within early childhood educational institutions....

  3. Space Vehicle Chemical Interactions and Technologies

    Science.gov (United States)

    2015-05-26

    obtained in experiments at the same laboratory ion beam energies. The TOF spectra of the mass 20 amu ammonia -d3 products , ND3+/D2O+, are similar to...the ion product distribution and absolute charge exchange cross section after collision of xenon ions with ammonia at hyperthermal energies is...AFRL-RV-PS- AFRL-RV-PS- TR-2015-0110 TR-2015-0110 SPACE VEHICLE CHEMICAL INTERACTIONS AND TECHNOLOGIES Benjamin D. Prince and Raymond J

  4. Interactive Teaching Across Culture and Technology

    OpenAIRE

    Chumbo, Isabel; Silva, Elisabete Mendes

    2015-01-01

    Remember the time when you had a teacher in front of a blackboard endlessly talking, sometimes in a rambling way to students? Those days are gone. This project is a proof of that and aims at palliating students’ boredom. Interactive Teaching Materials across Culture and Technology (INTACT) intends to present an alternative way in the teaching paradigm as it intends to be a resourceful tool in the teaching/learning process. Both teachers and students can work together coopera...

  5. Elderly people's interaction with advanced technology.

    Science.gov (United States)

    Blažun, Helena; Vošner, Janez; Kokol, Peter; Saranto, Kaija; Rissanen, Sari

    2014-01-01

    Aging of population is an inevitable process by which the number of elderly people is increasing. Rapid development of information and communication technology (ICT) is changing basic needs of elderly people; therefore society should ensure opportunities for elderly to learn and use ICT in a way to manage their daily life activities and in this way enable them participation in the information and knowledge society. The purpose of the study was to find out whether elderly are acquainted with the advanced technology and to what extent they use it or they desire to use it. Within the single point study we interviewed 100 randomly selected elderly people from different geographical regions in Slovenia. Results showed the differences in the use of advanced technology by Slovenian regions; therefore in the future activities should be focused on organizing promotional and demonstrational activities including ICT courses to increase elderly's motivation for ICT interaction.

  6. Learning through social interaction in game technology.

    Energy Technology Data Exchange (ETDEWEB)

    Waern, Annika (Swedish Institute of Computer Science, Kista, Sweden); Raybourn, Elaine Marie

    2005-05-01

    The present ITSE journal special issue on 'Learning About Social Interaction through Gaming' is the result of an invitation to the attendees of a one-day workshop on 'Social Learning Through Gaming' co-organized by the guest editors and held at the Human Factors in Computing Systems (CHI) conference on April 26, 2004 in Vienna, Austria. CHI is one of the premiere conferences on human-computer interaction. CHI 2004 attracted hundreds of delegates from all over the world. The CHI workshop program results from a competitive selection process. The Social Learning through Gaming workshop was filled to capacity and attended by approximately 25 participants from Europe and North America who submitted position papers that were refereed and selected for participation based on the relevancy and innovativeness of the research. The participants came together to share research on play, learning, games, interactive technologies, and what playing and designing games can teach us about social behaviors. The present special issue focuses on learning about social aspects through gaming: learning to socialize through games and learning games through social behavior.

  7. Beyond the Drawing Board: Toward More Effective Use of Whiteboard Content

    CERN Document Server

    Golovchinsky, Gene; Biehl, Jacob

    2009-01-01

    We developed a system that augments traditional office whiteboards with computation for the purposes of retrieving, reusing, and sharing whiteboard content. Our system automatically captures changes to whiteboard images, detects significant changes, and identifies potential collaborative activities. Users then browse and search the collection of images captured from their camera or shared from other users' cameras based on aspects such as location, time, collaboration, etc. We report on the results of a formative study and on an evaluation of effectiveness of our system, and discuss additional functionality that can be built on our framework.

  8. Architectural Heritage Visualization Using Interactive Technologies

    Science.gov (United States)

    Albourae, A. T.; Armenakis, C.; Kyan, M.

    2017-08-01

    With the increased exposure to tourists, historical monuments are at an ever-growing risk of disappearing. Building Information Modelling (BIM) offers a process of digitally documenting of all the features that are made or incorporated into the building over its life-span, thus affords unique opportunities for information preservation. BIM of historical buildings are called Historical Building Information Models (HBIM). This involves documenting a building in detail throughout its history. Geomatics professionals have the potential to play a major role in this area as they are often the first professionals involved on construction development sites for many Architectural, Engineering, and Construction (AEC) projects. In this work, we discuss how to establish an architectural database of a heritage site, digitally reconstruct, preserve and then interact with it through an immersive environment that leverages BIM for exploring historic buildings. The reconstructed heritage site under investigation was constructed in the early 15th century. In our proposed approach, the site selection was based on many factors such as architectural value, size, and accessibility. The 3D model is extracted from the original collected and integrated data (Image-based, range-based, CAD modelling, and land survey methods), after which the elements of the 3D objects are identified by creating a database using the BIM software platform (Autodesk Revit). The use of modern and widely accessible game engine technology (Unity3D) is explored, allowing the user to fully embed and interact with the scene using handheld devices. The details of implementing an integrated pipeline between HBIM, GIS and augmented and virtual reality (AVR) tools and the findings of the work are presented.

  9. ARCHITECTURAL HERITAGE VISUALIZATION USING INTERACTIVE TECHNOLOGIES

    Directory of Open Access Journals (Sweden)

    A. T. Albourae

    2017-08-01

    Full Text Available With the increased exposure to tourists, historical monuments are at an ever-growing risk of disappearing. Building Information Modelling (BIM offers a process of digitally documenting of all the features that are made or incorporated into the building over its life-span, thus affords unique opportunities for information preservation. BIM of historical buildings are called Historical Building Information Models (HBIM. This involves documenting a building in detail throughout its history. Geomatics professionals have the potential to play a major role in this area as they are often the first professionals involved on construction development sites for many Architectural, Engineering, and Construction (AEC projects. In this work, we discuss how to establish an architectural database of a heritage site, digitally reconstruct, preserve and then interact with it through an immersive environment that leverages BIM for exploring historic buildings. The reconstructed heritage site under investigation was constructed in the early 15th century. In our proposed approach, the site selection was based on many factors such as architectural value, size, and accessibility. The 3D model is extracted from the original collected and integrated data (Image-based, range-based, CAD modelling, and land survey methods, after which the elements of the 3D objects are identified by creating a database using the BIM software platform (Autodesk Revit. The use of modern and widely accessible game engine technology (Unity3D is explored, allowing the user to fully embed and interact with the scene using handheld devices. The details of implementing an integrated pipeline between HBIM, GIS and augmented and virtual reality (AVR tools and the findings of the work are presented.

  10. Whiteboard animation for knowledge mobilization: a test case from the Slave River and Delta, Canada.

    Science.gov (United States)

    Bradford, Lori E A; Bharadwaj, Lalita A

    2015-01-01

    To present the co-creation of a whiteboard animation video, an enhanced e-storytelling technique for relaying traditional knowledge interview results as narratives. We present a design for translating interview results into a script and accompanying series of figures, followed by technical steps to create a whiteboard animation product. Our project used content analysis and researcher triangulation, followed by a collaborative process to develop an animated video to disseminate research findings. A 13-minute long whiteboard animation video was produced from a research study about changing environments in northern Canadian communities and was distributed to local people. Three challenging issues in the video creation process including communication issues, technical difficulties and contextual debate were resolved among the supporting agencies and researchers. Dissemination of findings is a crucial step in the research process. Whiteboard animation video products may be a viable and culturally-appropriate form of relaying research results back to Indigenous communities in a storytelling format.

  11. Supporting Patient Care in the Emergency Department with a Computerized Whiteboard System

    OpenAIRE

    Aronsky, Dominik; Jones, Ian; Lanaghan, Kevin; Slovis, Corey M.

    2008-01-01

    Efficient information management and communication within the emergency department (ED) is essential to providing timely and high-quality patient care. The ED whiteboard (census board) usually serves as an ED’s central access point for operational and patient-related information. This article describes the design, functionality, and experiences with a computerized ED whiteboard, which has the ability to display relevant operational and patient-related information in real time. Embedded functi...

  12. People, Places, and Pandas: Engaging Preschoolers with Interactive Whiteboards

    Science.gov (United States)

    Berson, Ilene R.; Cross, Megan D.; Ward, Jennifer; Berson, Michael J.

    2014-01-01

    In this article, the authors describe a recent project undertaken at the University of South Florida's (USF) Preschool for Creative Learning. To align with the inquiry approach of their laboratory school, the environment at the Preschool is designed so that children can learn through exploration and individual initiative. The administration and…

  13. Loving Machines: Theorizing Human and Sociable-Technology Interaction

    Science.gov (United States)

    Shaw-Garlock, Glenda

    Today, human and sociable-technology interaction is a contested site of inquiry. Some regard social robots as an innovative medium of communication that offer new avenues for expression, communication, and interaction. Other others question the moral veracity of human-robot relationships, suggesting that such associations risk psychological impoverishment. What seems clear is that the emergence of social robots in everyday life will alter the nature of social interaction, bringing with it a need for new theories to understand the shifting terrain between humans and machines. This work provides a historical context for human and sociable robot interaction. Current research related to human-sociable-technology interaction is considered in relation to arguments that confront a humanist view that confine 'technological things' to the nonhuman side of the human/nonhuman binary relation. Finally, it recommends a theoretical approach for the study of human and sociable-technology interaction that accommodates increasingly personal relations between human and nonhuman technologies.

  14. Interactive Technologies in Musical and Arts Education

    Directory of Open Access Journals (Sweden)

    Y. Y. Glazyrina

    2013-01-01

    Full Text Available The paper substantiates the introduction of interactive techniques in music and arts education, and analyzes the definitions of interactivity – a key term of the modern educational paradigm. Various interpretationsof interactivity and its components – interaction, communication, dia logue, polylogue, interpretation, reinterpretation, intonation, feelings, comprehension, generalization (reflection, and experience – are given. In the methodology context, the author traces out the similarity of interactive concepts in general didactics and the humanities knowledge (M. M. Bakhtin, V. S. Bibler, and maintains that the main components of interactive teaching include the basic categories of culture, art, music, and psychology of artistic perception and creativity. Therefore, similarity of the content and approach to interpreting the conceptual terminological apparatus of interactive education makes it possible to implement the interactive techniques in teaching the cycle of music and arts disciplines.

  15. Interactive simulation of technology management foresight

    DEFF Research Database (Denmark)

    Hansen, Mette Sanne; Rasmussen, Lauge Baungaard; Jacobsen, Peter

    2013-01-01

    Two of the main foresight challenges are how to handle complexity and uncertainty of evolving technology tracks, which may merge and create new challenges for the management of a company in order to avoid sub- optimization. Complexity refers to the difficulty of identifying and quantifying causal...... as a number of intervening stakeholders at different levels of technology management in an organization. Uncertainty comprises lack of knowledge in addition to variable responses of management to identical technological tracks. The purpose of this paper is to identify and reflect on the obstacles...... and possibilities of using the combination of narrative and numerical simulation to explore uncertainties and complexities of technology development and implementation in companies. Foresight as a method to develop technology management strategies can hardly be organized as a separated step by step procedure...

  16. Technology Tips: Building Interactive Demonstrations with Sage

    Science.gov (United States)

    Murray, Maura

    2013-01-01

    Sage is an open-source software package that can be used in many different areas of mathematics, ranging from algebra to calculus and beyond. One of the most exciting pedagogical features of Sage (http://www.sagemath.org) is its ability to create interacts--interactive examples that can be used in a classroom demonstration or by students in a…

  17. Integrating information and communication technologies in the process of foreign language teaching and learning

    Directory of Open Access Journals (Sweden)

    Natalia Serostanova

    2014-09-01

    Full Text Available The paper is an attempt to cover some of the issues of using information and commu-nication technologies (ICT in foreign languages teaching and learning (FLT/FLL on the basis of intercultural approach. The facilities of Internet along with computer programs, audio and video devices, interactive whiteboards and telecommunications are considered. Special attention is given to the peculiarities of telecommunication projects; the example of telecommunication project realization is represented. The advantages and disadvantages of distance language learning are considered. Besides, some difÞ culties that students and teachers come across during ICT-supported language education are also discussed.

  18. Visible but Unseen? A Workplace Study of Blood-Test Icons on Electronic Emergency-Department Whiteboard

    DEFF Research Database (Denmark)

    Torkilsheyggi, Arnvør Martinsdóttir á; Hertzum, Morten

    2015-01-01

    Studies have shown that whiteboards support much cooperative work by for example strengthening awareness, improving communication, and reducing mental workload. In line with these predominantly positive findings, an emer-gency department (ED) turned to its whiteboard to improve the coordination...

  19. Interactive Technology Assessment in the Real World

    NARCIS (Netherlands)

    Marris, Claire; Joly, Pierre-Benoit; Rip, Arie

    2008-01-01

    Participatory Technology Assessment (pTA) initiatives have usually been analyzed as if they existed in a social and political vacuum. This article analyzes the linkages that occur, in both directions, between the microcosm set up by a pTA exercise and the real world outside. This dual-dynamics persp

  20. Glycoarray Technologies: Deciphering Interactions from Proteins to Live Cell Responses

    Directory of Open Access Journals (Sweden)

    Tania M. Puvirajesinghe

    2016-01-01

    Full Text Available Microarray technologies inspired the development of carbohydrate arrays. Initially, carbohydrate array technology was hindered by the complex structures of glycans and their structural variability. The first designs of glycoarrays focused on the HTP (high throughput study of protein–glycan binding events, and subsequently more in-depth kinetic analysis of carbohydrate–protein interactions. However, the applications have rapidly expanded and now achieve successful discrimination of selective interactions between carbohydrates and, not only proteins, but also viruses, bacteria and eukaryotic cells, and most recently even live cell responses to immobilized glycans. Combining array technology with other HTP technologies such as mass spectrometry is expected to allow even more accurate and sensitive analysis. This review provides a broad overview of established glycoarray technologies (with a special focus on glycosaminoglycan applications and their emerging applications to the study of complex interactions between glycans and whole living cells.

  1. Interactive Technologies in Electronic Educational Resources

    Science.gov (United States)

    Anisimova, Tatyana Ivanovna; Krasnova, Lyubov Alekseevna

    2015-01-01

    Modern professional education in the transition to a tiered system of specialists training is focused not on the transfer of ready knowledge but on teaching to find this knowledge and to apply them in situations close to the professional conditions. The educational process, relying on use of interactive methods of teaching, which is organized with…

  2. Interactive learning environments in augmented reality technology

    Directory of Open Access Journals (Sweden)

    Rafał Wojciechowski

    2010-01-01

    Full Text Available In this paper, the problem of creation of learning environments based on augmented reality (AR is considered. The concept of AR is presented as a tool for safe and cheap experimental learning. In AR learning environments students may acquire knowledge by personally carrying out experiments on virtual objects by manipulating real objects located in real environments. In the paper, a new approach to creation of interactive educational scenarios, called Augmented Reality Interactive Scenario Modeling (ARISM, is mentioned. In this approach, the process of building learning environments is divided into three stages, each of them performed by users with different technical and domain knowledge. The ARISM approach enables teachers who are not computer science experts to create AR learning environments adapted to the needs of their students.

  3. Informal Language Learning Setting: Technology or Social Interaction?

    Science.gov (United States)

    Bahrani, Taher; Sim, Tam Shu

    2012-01-01

    Based on the informal language learning theory, language learning can occur outside the classroom setting unconsciously and incidentally through interaction with the native speakers or exposure to authentic language input through technology. However, an EFL context lacks the social interaction which naturally occurs in an ESL context. To explore…

  4. The Factors Influencing Young Children's Social Interaction in Technology Integration

    Science.gov (United States)

    Lim, Eun Mee

    2015-01-01

    When technology integration is accomplished successfully in early childhood education settings, children tend to interact more with one another and exchange information related to computer tasks as well as the overall classroom on-going curriculum themes. Therefore, to explore how young children are interacting in computer areas when using…

  5. Young Pianists Exploring Improvisation Using Interactive Music Technology

    Science.gov (United States)

    Rowe, Victoria; Triantafyllaki, Angeliki; Anagnostopoulou, Xristina

    2015-01-01

    The use of music technology in the enhancement of young pianists' musical improvisations has been scarcely explored in instrumental music teaching and learning research. In the present study, 19 piano pupils aged 6-10 from the UK and Greece used an interactive improvisation system called Musical Interaction Relying On Reflexion (MIROR)-Impro for…

  6. The video technology in communication interaction and learning

    OpenAIRE

    Caldas, José Casimiro Martins; Silva,Bento Duarte da

    2002-01-01

    Citação bibliográfica: Caldas, José & SILVA, Bento (2002). The Video Technology in Communication Interaction and Learning. In Antonio Vilas, José González & Inés Zaldívar (cords.). Educational Technology: International Conference on ICT’s in Education, tomo II. Badajoz: Junta de Extremadura, pp. 1010-1014 We have carried out a research work on the using of video technology in the classroom context and its effects on the communicative interaction, learning and expressiveness and, too, its e...

  7. Noise Levels in Two Emergency Departments Before and After the Introduction of Electronic Whiteboards

    DEFF Research Database (Denmark)

    Hertzum, Morten

    2013-01-01

    Purpose: Hospital work generates noise. This article investigates the noise level in emergency departments (EDs) to assess the need to address this aspect of the work environment and to investigate whether the replacement of dry-erase with electronic whiteboards lowers the noise level. Method......: In Study I we measured the noise level at the three coordination centres of an ED while it was still using dry-erase whiteboards and after it had switched to electronic whiteboards. In Study II we made similar noise measurements at another ED, supplemented with observation. Results: The median daily...... equivalent continuous noise levels were 60.0, 55.3, and 55.4 dB(A) at the three coordination centres in Study I and 56.5 dB(A) at the coordination centre in Study II. In both studies the noise levels were higher during workdays than weekends and higher during day and evening shifts than during night shifts...

  8. Whiteboard Icons to Support the Blood-Test Process in an Emergency Department

    DEFF Research Database (Denmark)

    Torkilsheyggi, Arnvør Martinsdottir á; Hertzum, Morten; From, Gustav

    2013-01-01

    The competent treatment of emergency department (ED) patients requires an effective and efficient process for handling laboratory tests such as blood tests. This study investigates how ED clinicians go about the process, from ordering blood tests to acknowledging their results and, specifically......, assesses the use of whiteboard icons to support this process. On the basis of observation and interviews we find that the blood-test process is intertwined with multiple other temporal patterns in ED work. The whiteboard icons, which indicate four temporally distinct steps in the blood-test process......, support the nurses in maintaining the flow of patients through the ED and the physicians in assessing test results at timeouts. The main results of this study are, however, that the blood-test process is temporally and collaboratively complex, that the whiteboard icons pass by most of this complexity...

  9. Designing interactive technology for crowd experiences - beyond sanitization

    DEFF Research Database (Denmark)

    Veerasawmy, Rune

    2014-01-01

    experience within interaction design. This dissertation introduces an understanding of crowd experience as a distinct type of social experiences driven by non-rational behavior. This conceptual understanding is established in the intersection between sociological crowd theory and a pragmatist perspective...... sanitization. The domain of my experimental design inquiries is at sporting events. From extensive theoretical studies and my empirical explorations I present a perspective on modern and professionalized sporting events as sanitized, where the spectator experiences and technology are being produced, controlled......This dissertation concerns the topic on designing interactive technology for crowd expe- riences. It takes the outset in the experience-oriented design approach within interaction design, exploring the research question how can we conceptually understand and design interactive technology for crowd...

  10. Wolfram technologies as an integrated scalable platform for interactive learning

    Science.gov (United States)

    Kaurov, Vitaliy

    2012-02-01

    We rely on technology profoundly with the prospect of even greater integration in the future. Well known challenges in education are a technology-inadequate curriculum and many software platforms that are difficult to scale or interconnect. We'll review an integrated technology, much of it free, that addresses these issues for individuals and small schools as well as for universities. Topics include: Mathematica, a programming environment that offers a diverse range of functionality; natural language programming for getting started quickly and accessing data from Wolfram|Alpha; quick and easy construction of interactive courseware and scientific applications; partnering with publishers to create interactive e-textbooks; course assistant apps for mobile platforms; the computable document format (CDF); teacher-student and student-student collaboration on interactive projects and web publishing at the Wolfram Demonstrations site.

  11. Designing interactive technology for crowd experiences - beyond sanitization

    DEFF Research Database (Denmark)

    Veerasawmy, Rune

    2014-01-01

    This dissertation concerns the topic on designing interactive technology for crowd expe- riences. It takes the outset in the experience-oriented design approach within interaction design, exploring the research question how can we conceptually understand and design interactive technology for crowd...... in a conceptual model of social experiences that presents crowd experiences as a distinct type of social experience. This is different from what previously have been explored within experi- ence-oriented design. This dissertation is composed of four research papers framed by an overview that summarizes...... experience within interaction design. This dissertation introduces an understanding of crowd experience as a distinct type of social experiences driven by non-rational behavior. This conceptual understanding is established in the intersection between sociological crowd theory and a pragmatist perspective...

  12. Technology Educational Affordance: Bridging the Gap between Patterns of Interaction and Technology Usage

    Science.gov (United States)

    Badia, A.; Barbera, E.; Guasch, T.; Espasa, A.

    2011-01-01

    This paper reports on an empirical and descriptive investigation into how teachers and learners use technology in three prototypical learning activities in a higher educational online learning environment. Additionally, the relationship between the educational uses of technology and the overall educational patterns of interaction between teachers…

  13. Effect of Using Smartphones as Clickers and Tablets as Digital Whiteboards on Students' Engagement and Learning

    Science.gov (United States)

    Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús

    2017-01-01

    This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…

  14. Whiteboard animation for knowledge mobilization: a test case from the Slave River and Delta, Canada

    Directory of Open Access Journals (Sweden)

    Lori E. A. Bradford

    2015-10-01

    Full Text Available Objective: To present the co-creation of a whiteboard animation video, an enhanced e-storytelling technique for relaying traditional knowledge interview results as narratives. Design: We present a design for translating interview results into a script and accompanying series of figures, followed by technical steps to create a whiteboard animation product. Method: Our project used content analysis and researcher triangulation, followed by a collaborative process to develop an animated video to disseminate research findings. A 13-minute long whiteboard animation video was produced from a research study about changing environments in northern Canadian communities and was distributed to local people. Three challenging issues in the video creation process including communication issues, technical difficulties and contextual debate were resolved among the supporting agencies and researchers. Conclusions: Dissemination of findings is a crucial step in the research process. Whiteboard animation video products may be a viable and culturally-appropriate form of relaying research results back to Indigenous communities in a storytelling format.

  15. USING INTERACTIVE LEARNING TECHNOLOGIES IN THE FORMATION OF MULTILINGUAL PERSONALITY

    Directory of Open Access Journals (Sweden)

    Г Б Исабекова

    2016-12-01

    Full Text Available The article provides an overview of interactive teaching methods and educational technologies. The possibilities and the practical value of using these methods in the system of higher education in the formation of the personality of future multilanguage pedagog - psychologists. The centerpiece of the article devoted to the analysis of Internet communication resources in the educational process.

  16. Interactive Video Technology: Enhancing Professional Learning in Initial Teacher Education

    Science.gov (United States)

    Marsh, Brian; Mitchell, Nick; Adamczyk, Peter

    2010-01-01

    The University of Sussex In-School Teacher Education Project (InSTEP) uses interactive video technologies to enhance initial teacher education programmes for science trainee teachers. With four Internet Protocol cameras and mounted microphones in both school laboratories and the university teaching room, trainees and their tutors have access to…

  17. Using Interactive Videodisc Technology To Enhance Assessor Training.

    Science.gov (United States)

    Jacobson, Larry; Hafner, Laurin P.

    The first of two sections of this paper describes a pilot program that used interactive video (IAV) technology to enhance the scripting skills of teacher certification assessors in the administration of a classroom observation technique. A comparative analysis was drawn between three groups of assessors: those who received IAV programed…

  18. Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training

    DEFF Research Database (Denmark)

    Jensen, Mads Møller

    Advancements in wearable and ubiquitous computing technologies have radically increased the possibilities for designing full-body human-computer interactions. Among this multitude of new bodily interaction possibilities are sports training technologies and bodily games. In terms of sports training...... activity as a control mechanism or the core game mechanic. While sports training technologies and bodily games build upon similar technologies and emanate from sports, they do not share focus. One focuses on measuring, monitoring and skill acquisition, while the other focuses on motivation, engagement...... and enjoyment. Thus, despite being two coexisting research areas, they do not extend or contribute to one another per se. However, bridging this gap by combining skill acquisition knowledge from sports training technologies with motivational game mechanics from bodily games holds great potential for designing...

  19. Game Mechanics and Bodily Interactions: Designing Interactive Technologies for Sports Training

    DEFF Research Database (Denmark)

    Jensen, Mads Møller

    2016-01-01

    Advancements in wearable and ubiquitous computing technologies have radically increased the possibilities for designing full-body human-computer interactions. Among this multitude of new bodily interaction possibilities are sports training technologies and bodily games. In terms of sports training...... activity as a control mechanism or the core game mechanic. While sports training technologies and bodily games build upon similar technologies and emanate from sports, they do not share focus. One focuses on measuring, monitoring and skill acquisition, while the other focuses on motivation, engagement...... and enjoyment. Thus, despite being two coexisting research areas, they do not extend or contribute to one another per se. However, bridging this gap by combining skill acquisition knowledge from sports training technologies with motivational game mechanics from bodily games holds great potential for designing...

  20. The social comfort of wearable technology and gestural interaction.

    Science.gov (United States)

    Dunne, Lucy E; Profita, Halley; Zeagler, Clint; Clawson, James; Gilliland, Scott; Do, Ellen Yi-Luen; Budd, Jim

    2014-01-01

    The "wearability" of wearable technology addresses the factors that affect the degree of comfort the wearer experiences while wearing a device, including physical, psychological, and social aspects. While the physical and psychological aspects of wearing technology have been investigated since early in the development of the field of wearable computing, the social aspects of wearability have been less fully-explored. As wearable technology becomes increasingly common on the commercial market, social wearability is becoming an ever-more-important variable contributing to the success or failure of new products. Here we present an analysis of social aspects of wearability within the context of the greater understanding of wearability in wearable technology, and focus on selected theoretical frameworks for understanding how wearable products are perceived and evaluated in a social context. Qualitative results from a study of social acceptability of on-body interactions are presented as a case study of social wearability.

  1. The Digital Economy: Social Interaction Technologies – an Overview

    Directory of Open Access Journals (Sweden)

    Teófilo Redondo

    2015-03-01

    Full Text Available Social interaction technologies (SIT is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing and advertising, various aspects and uses of blogs and podcasting, corporate value and web-based collaboration, e-government and online democracy, virtual volunteering, different aspects and uses of folksonomies, tagging and the social semantic cloud of tags, blog-based knowledge management systems, systems of online learning, with their ePortfolios, blogs and wikis in education and journalism, legal issues and social interaction technology, dataveillance and online fraud, neogeography, social software usability, social software in libraries and nonprofit organizations, and broadband visual communication technology for enhancing social interaction. The fact is that the daily activities of many businesses are being socialized, as is the case with Yammer (https://www.yammer.com/, the social enterprise social network. The leitmotivs of social software are: create, connect, contribute, and collaborate.

  2. User-centered design and interactive health technologies for patients.

    Science.gov (United States)

    De Vito Dabbs, Annette; Myers, Brad A; Mc Curry, Kenneth R; Dunbar-Jacob, Jacqueline; Hawkins, Robert P; Begey, Alex; Dew, Mary Amanda

    2009-01-01

    Despite recommendations that patients be involved in the design and testing of health technologies, few reports describe how to involve patients in systematic and meaningful ways to ensure that applications are customized to meet their needs. User-centered design is an approach that involves end users throughout the development process so that technologies support tasks, are easy to operate, and are of value to users. In this article, we provide an overview of user-centered design and use the development of Pocket Personal Assistant for Tracking Health (Pocket PATH) to illustrate how these principles and techniques were applied to involve patients in the development of this interactive health technology. Involving patient-users in the design and testing ensured functionality and usability, therefore increasing the likelihood of promoting the intended health outcomes.

  3. Situated learning and interacting with/through technologies

    DEFF Research Database (Denmark)

    Raudaskoski, Pirkko Liisa

    2006-01-01

    ’s concepts in data analysis. Ethnomethodology and conversation analysis (CA) find that social order is created continuously by its members in their interactions. As ethnomethodology and CA base their findings on rigorous data analysis, they are extremely useful in analysing situated learning in everyday...... practices. The interdisciplinary interaction analysis (IA) is suggested as the best way to study the various aspects of situated learning in technology-intensive interactions.......There is a growing interest within social and humanistic sciences towards understanding practice theoretically and analytically. Lave and Wenger’s concept “situated learning” describes the process of newcomers moving toward full participation in a community. Wenger later refined his approach in his...

  4. Augmented Reality as a Technology Bringing Interactivity to Print Products

    DEFF Research Database (Denmark)

    Seisto, Anu; Aikala, Maiju; Vatrapu, Ravi

    2012-01-01

    , virtual information. AR is also a promising tool for creating playfulness connected to printed items. In this study we present one example of creating an interactive and playful advertisement for a printed magazine by innovating possible outcomes together with a publisher (Aller), an advertiser (brand...... of the magazine studied valued the inspiration and connectedness that the use of the application offered. The overall rating of the application was positive and encouraging for the future use of the technology. It may also be concluded that the use of AR applications in conjunction with print products makes...

  5. Digital media technological and social challenges of the interactive world

    CERN Document Server

    Winget, Megan A; Aspray, William

    2011-01-01

    There has been an explosion in the creation and use of digital media over the past quarter century and in particular over the past decade. This book carefully examines multiple aspects of digital media from the different perspectives of some of the top scholars in the field. Organized into four parts, Digital Media looks at the preservation of digital media, the interaction between technological changes and cultural practices, the organization of digital media, and its history. The wealth of varied perspectives collected together in this volume provides new light on the topic of digital media.

  6. The interactive learning toolkit: technology and the classroom

    Science.gov (United States)

    Lukoff, Brian; Tucker, Laura

    2011-04-01

    Peer Instruction (PI) and Just-in-Time-Teaching (JiTT) have been shown to increase both students' conceptual understanding and problem-solving skills. However, the time investment for the instructor to prepare appropriate conceptual questions and manage student JiTT responses is one of the main implementation hurdles. To overcome this we have developed the Interactive Learning Toolkit (ILT), a course management system specifically designed to support PI and JiTT. We are working to integrate the ILT with a fully interactive classroom system where students can use their laptops and smartphones to respond to ConcepTests in class. The goal is to use technology to engage students in conceptual thinking both in and out of the classroom.

  7. Impact of SMART Board technology: an investigation of sight word reading and observational learning.

    Science.gov (United States)

    Mechling, Linda C; Gast, David L; Krupa, Kristin

    2007-11-01

    The effects of SMART Board technology, an interactive electronic whiteboard, and a 3s constant time delay (CTD) procedure was evaluated for teaching sight word reading to students with moderate intellectual disabilties within a small group arrangment. A multiple probe design across three word sets and replicated with three students was used to evaluate the effectiveness of SMART Board technology on: (a) reading target grocery words; (b) matching grocery item photos to target grocery words; (c) reading other students' target grocery words through observational learning; and (d) matching grocery item photos to observational grocery words. Results support use of this tool to teach multiple students at one time and its effects on observational learning of non-target information.

  8. Cr plating technology for preventing Fuel Cladding Chemical Interaction

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Jun Hwan; Ryu, Ho Jin; Jee, Seung Hyun; Cheon, Jin Sik; Lee, Byoung Oon; Lee, Chan Bock; Yang, Seong Woo [KAERI, Daejeon (Korea, Republic of)

    2010-11-15

    The objectives of the report are to analyze chrome electroplating technology in order to apply in the field of diffusion barrier to suppress Fuel-Cladding Chemical Interaction (FCCI). This report consists of the principle of the chrome electroplating, plating parameter and possibility of the barrier application. Chrome plating has been considered as one of the probable candidates in the field of barrier tube because of its simpleness, superior FCCI resistance, and effective coating performance at relatively low cost. However, cracks can be generate at the surface of the coating surface which reduces the coating performance. To minimize such a crack, controlling plating parameter like bath composition and bath temperature, current profile, and post-heat treatment has been reviewed. Concept for the application at the inner surface of the cladding has been also described. Based on the technology that suggested at the present report, optimizing plating parameter will be carried out. After the performance test like diffusion couple test of the metallic fuel, final barrier condition will be concluded and the fabrication of the prototype barrier tube will be conducted in the near future

  9. Guest Editors’ Introduction: Advances in Interactive Digital Entertainment Technologies

    Directory of Open Access Journals (Sweden)

    Frederick Li

    2009-04-01

    Full Text Available With the significant development of digital technologies in recent years, we are seeing an increasing number of applications of these technologies, in particular in the entertainment domain. They may include computer games, e-learning, high- definition and interactive TVs, and virtual environments. The development of these applications typically involves the integration of existing technologies as well as the development of new technologies.The first International Workshop on Digital Entertainment Technologies 2008 (IDET’08 was held at Lanzhou University, China, in July 2008, in conjunction with the first IEEE International Conference on Ubi-media Computing (U-Media’08. This workshop was an initial effort to review various technological issues and challenges in digital entertainments. A special emphasis was on issues that are relevant to or supporting the dynamic interactions between users and applications. This special issue collects the extended version of some of the best papers presented in IDET’08 and relevant keynote papers presented in U-Media’08.This special issue includes six papers covering some of the recent technological advances in digital entertainments. These papers can be roughly divided into three groups. The first group of two papers addresses networking issues of digital entertainments. The article by Wah and Sat (of University of Illinois, Urbana-Champaign, U.S.A. describes the authors’ work on real-time VoIP (voice over-IP systems that can achieve high perceptual conversational quality. It focuses on the fundamental understanding of conversational quality and its trade-offs among the design of speech codecs and strategies for network control, playout scheduling, and loss concealments. The article by Ye, Li, and Chen (of City University of Hong Kong, Hong Kong presents an adaptive algorithm called “SPF-A*” for searching multimedia files in heterogeneous mobile P2P network environments in order for these

  10. Practical applications of interactive voice technologies: Some accomplishments and prospects

    Science.gov (United States)

    Grady, Michael W.; Hicklin, M. B.; Porter, J. E.

    1977-01-01

    A technology assessment of the application of computers and electronics to complex systems is presented. Three existing systems which utilize voice technology (speech recognition and speech generation) are described. Future directions in voice technology are also described.

  11. A New Species of Science Education: Harnessing the Power of Interactive Technology to Teach Laboratory Science

    Science.gov (United States)

    Reddy, Christopher

    2014-01-01

    Interactive television is a type of distance education that uses streaming audio and video technology for real-time student-teacher interaction. Here, I discuss the design and logistics for developing a high school laboratory-based science course taught to students at a distance using interactive technologies. The goal is to share a successful…

  12. Mixed Reality-based Interactive Technology for Aircraft Cabin Assembly

    Institute of Scientific and Technical Information of China (English)

    LI Shiqi; PENG Tao; WANG Junfeng; XU Chi

    2009-01-01

    Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of aircraft design, the different stages of the lifecycle of aircraft must be thought about, which include the trial manufacture, assembly, maintenance, recycling and destruction of the product. Recently, thanks to the development of the virtual reality and augmented reality, some low-cost and fast solutions are found for the product assembly. This paper presents a mixed reality-based interactive technology for the aircraft cabin assembly, which can enhance the efficiency of the assemblage in a virtual environment in terms of vision, information and operation. In the mixed reality-based assembly environment, the physical scene can be obtained by a camera and then generated by a computer. The virtual parts, the features of visual assembly, the navigation information, the physical parts and the physical assembly environment will be mixed and presented in the same assembly scene. The mixed or the augmented information will provide some assembling information as a detailed assembly instruction in the mixed reality-based assembly environment. Constraint proxy and its match rules help to reconstruct and visualize the restriction relationship among different parts, and to avoid the complex calculation of constraint's match. Finally, a desktop prototype system of virtual assembly has been built to assist the assembly verification and training with the virtual hand.

  13. Technology-enhanced storytelling stimulating parent-child interaction and preschool children's vocabulary knowledge

    NARCIS (Netherlands)

    Teepe, R.C.; Molenaar, I.; Verhoeven, L.T.W.

    2017-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a

  14. Recalibrating Reference within a Dual-Space Interaction Environment

    Science.gov (United States)

    Zemel, Alan; Koschmann, Timothy

    2013-01-01

    In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We…

  15. Cooperative Learning and Technology: Using Interactive Group Software.

    Science.gov (United States)

    Dockterman, David

    1998-01-01

    Discusses cooperative learning and considers the use of interactive group software. Highlights include students' roles in groups; group accountability and peer pressure; the use of strong narrative; and characteristics to look for when reviewing software for interactive group use, including opportunity and context for group interaction and social…

  16. Improving Undergraduate Student Satisfaction with the Consumer Behavior Course: Will Interactive Technology Help?

    Science.gov (United States)

    Eastman, Jacqueline K.; Iyer, Rajesh; Eastman, Kevin L.

    2011-01-01

    In this paper, we measure the impact of interactive technology on student satisfaction and find support for the hypothesis that students who find a class is more interesting because of the use of interactive technology will be more satisfied with the course. The results also support the hypothesis that if students like the course, they will be…

  17. Global Positioning Systems (GPS) Technology to Study Vector-Pathogen-Host Interactions

    Science.gov (United States)

    2016-12-01

    Award Number: W81XWH-11-2-0175 TITLE: Global Positioning Systems ( GPS ) Technology to Study Vector-Pathogen-Host Interactions PRINCIPAL...Positioning Systems ( GPS ) Technology to Study Vector-Pathogen-Host Interactions 5b. GRANT NUMBER W81XWH-11-2-0175 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S...sophisticated Global Positioning Systems ( GPS ) technology of isolated viruses and genetic characterization, spatial and temporal analysis are being

  18. The Interactive Lecture: Teaching and Learning Technologies for Large Classrooms

    OpenAIRE

    2005-01-01

    Conventional lectures in large classrooms are connected to fundamental didactic problems due to a lack of interactivity and feedback opportunities. In an interactive lecture each student is equipped with a light-weight, mobile device that can be used to interact with the lecturer during the lesson, thus creating an additional channel of communication. These devices support new teaching and learning paradigms such as participatory simulations. In this paper, we present our experiences with the...

  19. How do technologies influence the interaction between nurse and patient?

    OpenAIRE

    Chalabalová, Zdeňka

    2016-01-01

    The thesis deals with technologies that nurses use in their work. These technologies are computers and tablets when nurses write electronic nursing documentation, use barcode readers when administering medications to clients of health services and in collecting blood and other laboratory samples. The theoretical part is devoted to medical and nursing documentation what legislation is in force, what the content of documentation is. After that there are presented companies that provide digitiza...

  20. The influence of interactive technology on student performance in an Oklahoma secondary Biology I program

    Science.gov (United States)

    Feltman, Vallery

    Over the last decade growth in technologies available to teach students and enhance curriculum has become an important consideration in the educational system. The profile of today's secondary students have also been found to be quite different than those of the past. Their learning styles and preferences are issues that should be addressed by educators. With the growth and availability of new technologies students are increasingly expecting to use these as learning tools in their classrooms. This study investigates how interactive technology may impact student performance. This study specifically focuses on the use of the Apple Ipad in 4 Biology I classrooms. This study used an experimental mixed method design to examine how using Ipads for learning impacted student achievement, motivation to learn, and learning strategies. Qualitatively the study examined observed student behaviors and student perceptions regarding the use of interactive technologies. Data was analyzed using descriptive statistics, t-tests, 2-way ANOVAs, and qualitative analysis. Quantitatively the results revealed no significant difference between students who used the interactive technology to learn and those who did not. Qualitative data revealed behaviors indicative of being highly engaged with the subject matter and the development of critical thinking skills which may improve student performance. Student perceptions also revealed overall positive experiences with using interactive technology in the classroom. It is recommended that further studies be done to look at using interactive technologies for a longer period of time using multiple subjects areas. This would provide a more in-depth exploration of interactive technologies on student achievement.

  1. Interactive Television: A New Technology for Teaching and Learning.

    Science.gov (United States)

    George, Penny

    1989-01-01

    Describes an interactive television program in which one Spanish teacher reached 3,959 elementary school students at nine different sites through the use of studio and classroom cameras and televisions. (Author/CB)

  2. Technological Dangers and the Potential of Human-Robot Interaction

    DEFF Research Database (Denmark)

    2016-01-01

    watching a soccer game in which our child is one of the players. The question of which team we should cheer for never occurs to the parent. By changing the vantage point to a radical phenomenological perspective, informed by Eastern as well as Western thought, this chapter tests the basis for this type...... technological dangers and opportunities. Finally, aiming for the very limits of the theory, I discuss the contours of a praxis facilitating being-with-robots beyond conceptualization. Basically, this mode of being, pertaining to non-technological HRI, bypasses Heidegger’s warnings, and potentially facilitates...

  3. Mobile Inverted Constructivism: Education of Interaction Technology in Social Media

    Science.gov (United States)

    Chai, Jia-Xiang; Fan, Kuo-Kuang

    2016-01-01

    The combination of social media and invert teaching is a new path to inverting interation technology education and reconstructing the curriculum of context. In this paper, based on the theory of constructivism learning, a model named Mobile Inverted Constructivism (MIC) is provided. Moreover, in view of the functional quality of social media in…

  4. Mobile Inverted Constructivism: Education of Interaction Technology in Social Media

    Science.gov (United States)

    Chai, Jia-Xiang; Fan, Kuo-Kuang

    2016-01-01

    The combination of social media and invert teaching is a new path to inverting interation technology education and reconstructing the curriculum of context. In this paper, based on the theory of constructivism learning, a model named Mobile Inverted Constructivism (MIC) is provided. Moreover, in view of the functional quality of social media in…

  5. Augmented Reality as a Technology Bringing Interactivity to Print Products

    DEFF Research Database (Denmark)

    Seisto, Anu; Aikala, Maiju; Vatrapu, Ravi

    2012-01-01

    owner, Sinebrychoff) and technology experts (Undo and VTT). The whole process was carried out in close contact with the readers and their viewpoints were taken into account in several parts of the design process. Based on the results, more than the easiness of the application, the readers...

  6. Ethically sound technology? Guidelines for interactive ethical assessment of personal health monitoring.

    Science.gov (United States)

    Palm, Elin; Nordgren, Anders; Verweij, Marcel; Collste, Göran

    2013-01-01

    Novel care-technologies possess a transformational potential. Future care and support may be provided via monitoring technologies such as smart devices, sensors, actors (robots) and Information and Communication Technologies. Such technologies enable care provision outside traditional care institutions, for instance in the homes of patients. Health monitoring may become "personalized" i.e. tailored to the needs of individual care recipients' but may also alter relations between care providers and care recipents, shape and form the care environment and influence values central to health-care. Starting out from a social constructivist theory of technology, an interactive ethical assessment-model is offered. The suggested model supplements a traditional analysis based on normative ethical theory (top-down approach) with interviews including relevant stakeholders (a bottom-up approach). This method has been piloted by small-scale interviews encircling stakeholder perspectives on three emerging technologies: (1) Careousel, a smart medicine-management device, (2) Robot Giraff, an interactive and mobile communication-device and (3) I-Care, a care-software that combines alarm and register system. By incorporating stakeholder perspectives into the analysis, the interactive ethical assessment model provides a richer understanding of the impact of PHM-technologies on ethical values than a traditional top-down model. If the assessment is conducted before the technology has reached the market - preferably in close interaction with developers and users - ethically sound technologies may be obtained.

  7. Interaction Technology for Collective and Psychomotor Training in Sports

    DEFF Research Database (Denmark)

    Fogtmann, Maiken Hillerup; Grønbæk, Kaj; Ludvigsen, Martin

    2011-01-01

    The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant's focus. These types of equipments are unable to support...... the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball...... element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments....

  8. Utilizing a Low-Cost, Laser-Driven Interactive System (LaDIS) to Improve Learning in Developing Rural Regions

    Science.gov (United States)

    Liou, Wei-Kai; Chang, Chun-Yen

    2014-01-01

    This study proposes an innovation Laser-Driven Interactive System (LaDIS), utilizing general IWBs (Interactive Whiteboard) didactics, to support student learning for rural and developing regions. LaDIS is a system made to support traditional classroom practices between an instructor and a group of students. This invention effectively transforms a…

  9. Enhancing Metagenomics Investigations of Microbial Interactions with Biofilm Technology

    Directory of Open Access Journals (Sweden)

    Kavita S. Kakirde

    2013-11-01

    Full Text Available Investigations of microbial ecology and diversity have been greatly enhanced by the application of culture-independent techniques. One such approach, metagenomics, involves sample collections from soil, water, and other environments. Extracted nucleic acids from bulk environmental samples are sequenced and analyzed, which allows microbial interactions to be inferred on the basis of bioinformatics calculations. In most environments, microbial interactions occur predominately in surface-adherent, biofilm communities. In this review, we address metagenomics sampling and biofilm biology, and propose an experimental strategy whereby the resolving power of metagenomics can be enhanced by incorporating a biofilm-enrichment step during sample acquisition.

  10. Enhancing metagenomics investigations of microbial interactions with biofilm technology.

    Science.gov (United States)

    McLean, Robert J C; Kakirde, Kavita S

    2013-11-11

    Investigations of microbial ecology and diversity have been greatly enhanced by the application of culture-independent techniques. One such approach, metagenomics, involves sample collections from soil, water, and other environments. Extracted nucleic acids from bulk environmental samples are sequenced and analyzed, which allows microbial interactions to be inferred on the basis of bioinformatics calculations. In most environments, microbial interactions occur predominately in surface-adherent, biofilm communities. In this review, we address metagenomics sampling and biofilm biology, and propose an experimental strategy whereby the resolving power of metagenomics can be enhanced by incorporating a biofilm-enrichment step during sample acquisition.

  11. 78 FR 49766 - Certain Products Containing Interactive Program Guide and Parental Control Technology; Commission...

    Science.gov (United States)

    2013-08-15

    ... From the Federal Register Online via the Government Publishing Office INTERNATIONAL TRADE COMMISSION Certain Products Containing Interactive Program Guide and Parental Control Technology; Commission... public inspection at the Office of the Secretary and on EDIS. The authority for the Commission's...

  12. Digital Social Media: An Interactive Technology Incorporated as a Competitive Advantage for Business

    National Research Council Canada - National Science Library

    Correia, Pedro Pereira; Medina, Irene García

    2014-01-01

    ... with socialization, the sharing of interests and the interaction with the audience. This is associated with the incorporation of digital technologies to business, specifically the use of social media...

  13. Developing and evaluating a technology enhanced interaction framework and method that can enhance the accessibility of mobile learning

    OpenAIRE

    2014-01-01

    This paper focuses on the development and evaluation of a Technology Enhanced Interaction Framework and Method that can help with designing accessible mobile learning interactions involving disabled people. This new framework and method were developed to help design technological support for communication and interactions between people, technology, and objects particularly when disabled people are involved. A review of existing interaction frameworks showed that none of them helped technolog...

  14. Educational Technology Research Journals: "Interactive Learning Environments," 2004-2013

    Science.gov (United States)

    Christensen, Steven S.; Andrews, Carolyn; Harris, Scott P.; Lloyd, Adam; Turley, Chad; West, Richard E.

    2015-01-01

    This study examined the journal "Interactive Learning Environments" to discover trends from 2004-2013. The authors looked at trends in article topics, research methods, authorship, citations, keyword frequencies, phrase counts of article abstracts, and article citations according to Google Scholar. Evidence is provided of the journal's…

  15. Educational Technology Research Journals: "Interactive Learning Environments," 2004-2013

    Science.gov (United States)

    Christensen, Steven S.; Andrews, Carolyn; Harris, Scott P.; Lloyd, Adam; Turley, Chad; West, Richard E.

    2015-01-01

    This study examined the journal "Interactive Learning Environments" to discover trends from 2004-2013. The authors looked at trends in article topics, research methods, authorship, citations, keyword frequencies, phrase counts of article abstracts, and article citations according to Google Scholar. Evidence is provided of the journal's…

  16. Interactions between libraries and technology over the past 30 years

    DEFF Research Database (Denmark)

    Greifeneder, Elke; Seadle, Michael; Lynch, Clifford

    2012-01-01

    Purpose – The purpose of this paper is to look back on the last 30 years of technology development for libraries. Design/methodology/approach – The paper presents an interview that took place at the American Library Association Annual Meeting in Anaheim, California. Findings – The paper reveals...... that many of the developments are slow. There are very few really sudden revolutions in social-scale technologies. They do not switch on quickly and cannot be sudden because the installed base is too thin. Originality/value – The paper reveals that there should be some renewed conversation about how...... libraries can help the public. In the early days of the internet libraries played an enormous uncredited role in teaching the adult population about the it. There are some opportunities like that now, and one place where we are starting to see signs of it is digital preservation, not as libraries doing...

  17. 76 FR 46841 - Certain Products Containing Interactive Program Guides and Parental Controls Technology; Notice...

    Science.gov (United States)

    2011-08-03

    ... COMMISSION Certain Products Containing Interactive Program Guides and Parental Controls Technology; Notice of... program guide and parental controls technology by reason of the infringement of certain claims of U.S... Commission has determined not to review the ID. The authority for the Commission's determination is contained...

  18. Leveraging Computer-Mediated Communication Technologies to Enhance Interactions in Online Learning

    Science.gov (United States)

    Wright, Linda J.

    2011-01-01

    Computer-mediated communication (CMC) technologies have been an integral part of distance education for many years. They are found in both synchronous and asynchronous platforms and are intended to enhance the learning experience for students. CMC technologies add an interactive element to the online learning environment. The findings from this…

  19. Determinants of Mobile Wireless Technology for Promoting Interactivity in Lecture Sessions: An Empirical Analysis

    Science.gov (United States)

    Gan, Chin Lay; Balakrishnan, Vimala

    2014-01-01

    The aim of this paper is to identify adoption factors of mobile wireless technology to increase interactivity between lecturers and students during lectures. A theoretical framework to ascertain lecturers' intentions to use mobile wireless technology during lectures (dependent variable) is proposed with seven independent variables. The…

  20. Predicting Acceptance of Mobile Technology for Aiding Student-Lecturer Interactions: An Empirical Study

    Science.gov (United States)

    Gan, Chin Lay; Balakrishnan, Vimala

    2017-01-01

    The current study sets out to identify determinants affecting tertiary students' behavioural intentions to use mobile technology in lectures. The study emphasises that the reason for using mobile technology in classrooms with large numbers of students is to facilitate interactions among students and lecturers. The proposed conceptual framework has…

  1. INTERACTIVE EDUCATIONAL TECHNOLOGIES IN THE COURSE "MOLECULAR PHYSICS"

    Directory of Open Access Journals (Sweden)

    Vitalij V. Grishchenko

    2011-02-01

    Full Text Available Teaching of general and special disciplines at physical faculty is impossible without a demonstration experiment, but not always the laboratory material resources correspond to the up-to-date level of a hardware. The usage of the out-of-date equipment reduces interest to a subject because students do not see application of the gained skills of operation with devices in their further industrial activity. As an exit from such problem situation the usage of interactive educational models can serve. In this connection the authors develop interactive computer models in the form of the separate program modules, intended for demonstration of thermal processes in systems with changeable number of particles at studying of the first and second principles of thermodynamics in «Molecular physics».

  2. New technology for interactive CAL: the Origami project

    Directory of Open Access Journals (Sweden)

    Robert Harding

    1997-12-01

    Full Text Available For many years, almost since the dawn of computing, people have speculated about the paperless society. Each new technology is heralded as the one that will finally take us to the fully electronic Utopia. However, the use of computers as document preparation tools has actually increased the number of paper documents. The latest mass-market development, the Internet, is unlikely to buck this trend even though the tools used seem to encourage on-screen browsing. The problems inherent with screen presentation have not gone away, while the amount of information available to the average computer user is increasing all the time.

  3. Technology-Enhanced Storytelling Stimulating Parent-Child Interaction and Preschool Children's Vocabulary Knowledge

    Science.gov (United States)

    Teepe, R. C.; Molenaar, I.; Verhoeven, L.

    2017-01-01

    Preschool children's vocabulary mainly develops verbal through interaction. Therefore, the technology-enhanced storytelling (TES) activity Jeffy's Journey is developed to support parent-child interaction and vocabulary in preschool children. TES entails shared verbal storytelling supported by a story structure and real-time visual, auditory and…

  4. Management Challenges in an Information Communication Technology (ICT) Network in Rural Schools

    Science.gov (United States)

    Mihai, Maryke; Nieuwenhuis, Jan

    2015-01-01

    This study concerns the management of an interactive whiteboard (IWB) network started in April 2008 in Mpumalanga, with a leading school partnered with several disadvantaged schools, transmitting lessons in Mathematics and Science. Many educational institutions try to provide learners with better learning opportunities by equipping schools with…

  5. Protein-protein interactions as druggable targets: recent technological advances.

    Science.gov (United States)

    Higueruelo, Alicia P; Jubb, Harry; Blundell, Tom L

    2013-10-01

    Classical target-based drug discovery, where large chemical libraries are screened using inhibitory assays for a single target, has struggled to find ligands that inhibit protein-protein interactions (PPI). Nevertheless, in the past decade there have been successes that have demonstrated that PPI can be useful drug targets, and the field is now evolving fast. This review focuses on the new approaches and concepts that are being developed to tackle these challenging targets: the use of fragment based methods to explore the chemical space, stapled peptides to regulate intracellular PPI, alternatives to competitive inhibition and the use of antibodies to enable small molecule discovery for these targets.

  6. Virtual Interactive Classroom: A New Technology for Distance Learning Developed

    Science.gov (United States)

    York, David W.; Babula, Maria

    1999-01-01

    The Virtual Interactive Classroom (VIC) allows Internet users, specifically students, to remotely control and access data from scientific equipment. This is a significant advantage to school systems that cannot afford experimental equipment, have Internet access, and are seeking to improve science and math scores with current resources. A VIC Development Lab was established at Lewis to demonstrate that scientific equipment can be controlled by remote users over the Internet. Current projects include a wind tunnel, a room camera, a science table, and a microscope.

  7. Interaction and Technological Resources to Support Learning of Complex Numbers

    Directory of Open Access Journals (Sweden)

    Cassiano Scott Puhl

    2016-02-01

    Full Text Available This article presents a didactic proposal, a workshop for the introduction of the study of complex numbers. Unlike recurrent practices, the workshop began developing the geometric shape of the complex number, implicitly, through vectors. Eliminating student formal vision and algebraic, enriching the teaching practice. The main objective of the strategy was to build the concept of imaginary unit without causing a feeling of strangeness or insignificance of number. The theory of David Ausubel, meaningful learning, the workshop was based on a strategy developed to analyze the subsumers of students and develop a learning by subject. Combined with dynamic and interactive activities in the workshop, there is the use of a learning object (http://matematicacomplexa.meximas.com/. An environment created and basing on the theory of meaningful learning, making students reflect and interact in developed applications sometimes being challenged and other testing hypotheses and, above all, building knowledge. This proposal provided a rich environment for exchange of information between participants and deepening of ideas and concepts that served as subsumers. The result of the experience was very positive, as evidenced by the comments and data submitted by the participants, thus demonstrating that the objectives of this didactic proposal have been achieved.

  8. The impact of the tactile interactive whiteboard on the Primary Classroom

    OpenAIRE

    Miranda Rico, César

    2014-01-01

    Vamos a hablar del uso de las Nuevas Tecnologías de la Información y la Comunicación (TIC) en el aula, pero después de una explicación sobre ello vamos a centrarnos en la Pizarra Digital Interactiva Táctil. Primero, vamos a hablar de la historia de las TICs en el mundo y cómo han entrado en las aulas como un recurso. Es importante saber esto antes de hablar sobre la Pizarra Digital Interactiva Táctil porque es el origen de este nuevo mundo de nuevas tecnologías. Más tarde continuaremos ...

  9. Visualization of host-polerovirus interaction topologies using Protein Interaction Reporter technology

    Science.gov (United States)

    Demonstrating direct interactions between host and virus proteins during infection is a major goal and challenge for the field of virology. The majority of interactions are not binary or easily amenable to structural determination. Using infectious preparations of a polerovirus (Potato leafroll viru...

  10. DIDBase: Intelligent, Interactive Archiving Technology for Ionogram Data

    Science.gov (United States)

    Reinisch, B. W.; Khmyrov, G.; Galkin, I. A.; Kozlov, A.

    2004-12-01

    Vertical ionospheric sounding data have been used in a variety of scenarios for ionospheric now-casting. Growing need for an accurate real-time specification of vertical electron density distribution at multiple locations stimulates interest to intelligent data management systems that can arrange concurrent, remote access to the acquired data. This type of data access requires high level of interaction and organization to support routing of data between ionosondes, data analysts, quality validation experts, end user applications, data managers, and online data repositories such as the World Data Centers. Digital Ionogram Database (DIDBase) is a pilot project started at UMASS Lowell in 2001, sponsored in part by the Air Force Research Laboratory, for management of real-time and retro data from a network of 50 digisondes. The DIDBase archives hold both raw and derived digisonde data under management of a commerical strength DBMS, providing convenient means for automated ingestion of real-time data from online digisondes (40 locations worldwide as of September 2004), remote read access to the data over HTTP Web protocol (http://ulcar.uml.edu/DIDBase/), remote read/write access from SAO Explorer workstations used for data visualization and interactive editing, and an ADRES subsystem for automated management of data requests. DIDBase and ADRES employ cross-platform solutions for all involved software, exchange protocols, and data. The paper briefly describes the DIDBase operations during a recent Cal/Val campaign for the SSUSI/SSULI instruments on the DMSP F16 spacecraft. Here 26 online digisondes provided ground-truth NmF2 data for the overhead and limb passes of the spacecraft. Since the start of the campaign in December 2003, the total number of the ADRES requests exceeded 9,000 by summer 2004.

  11. Effect of Electronic Interactive Technologies Usage on Services Marketing Activities Empirical Study on Banking Sector in Jordan

    Directory of Open Access Journals (Sweden)

    Zakaria A. Azzam

    2010-06-01

    Full Text Available The importance of new technology in marketing of financial services can't be ignored. Interactive technology helpsmarketers to inexpensively engage consumers in one- to- one relationships fueled by two way conversation via mouse click oncomputer. Several organizations especially in services businesses are increasingly strengthening their marketing function byeffectively interacting with their customers with the help of sophisticated interactive technologies in an integrated manner.Enough research in the usage or adoption of electronic data interchange (EDI can be found both in information systems andmarketing literature. Therefore; it appears that different interactive technologies have been studied individually by differentresearchers. This motivates researchers to find out studies related to interactive technologies and their usage or adoptionespecially in the field of marketing activities in a developing country like Jordan. This paper attempts to understand the effectof the usage of interactive technologies in financial services businesses with the intention to derive implications for thedevelopment of interactive technologies to suit its intended users.

  12. Communication skills for mobile remote presence technology in clinical interactions.

    Science.gov (United States)

    Nestel, Debra; Sains, Parvinder; Wetzel, Cordula M; Nolan, Carmel; Tay, Ann; Kneebone, Roger L; Darzi, Ara W

    2007-01-01

    The use of mobile robotic units for teleconsultation means that the clinician's cognitive and attention skills are divided between tele-operation of the robotic unit and the consultation with the patient. We developed a communication guide based on evidence-based patient-centred interviewing and telephone conferencing skills. The communication guide was tested by five trainee surgeons in a pre- and post-test design. Each surgeon completed three simulated patient consultations. After reading the communication guide, trainees completed three further consultations. The trainees rated authenticity, degree of difficulty, familiarity of clinical presentation and confidence in using telepresence to manage the consultations. Their mean scores were 3.0-4.6, 2.2-4.0, 4.4-4.8 and 3.2-4.2 respectively (maximum possible score 5). The simulated patients rated their satisfaction with communication. Their ratings suggested that there were areas for communication skills development with mean scores ranging from 8.2 to 11.4 (maximum possible score = 15). Although we do not yet know enough about communicating with real patients using mobile robotic units, the communication guide appeared to be useful in our simulated interactions.

  13. Virtual reality and interactive gaming technology for obese and diabetic children: is military medical technology applicable?

    Science.gov (United States)

    Talbot, Thomas Brett

    2011-03-01

    The Telemedicine and Advanced Technology Research Center has pursued a number of technologies that may have application to the problems of obesity and diabetes management in children. Children are getting fatter because of increased caloric intake and less physical activity. Furthermore, technology advances have failed to significantly improve metabolic control of type 1 diabetes. Behavioral strategies should target video games, mobile phones, and other popular items used by children and seen by them as necessities. Exergaming is considerably more active than traditional video gaming and can be equivalent to moderate-intensity exercise. Diabetes equipment such as continuous glucose monitors and insulin pumps lack integration and live connectivity and suffer from a poor user interface. In contrast, mobile phones offer wireless connectivity, an excellent voice-enabled interface, and cloud connectivity that could possibly serve as a motivational and compliance tool for diabetes patients through text messaging to the patient, parents, and physician. Mobile phones have the potential to motivate and educate obese children as well. Exergaming for obese children could also be integrated into award systems of game consoles and game play time. The key to successful implementation of these strategies depends on the ability to integrate and connect the various technologies.

  14. Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Directory of Open Access Journals (Sweden)

    Andreas Gregersen

    2011-11-01

    Full Text Available Technology has been given relatively little attention in genre theory, but this article argues that material technologies can be important components in genre development. The argument is based on a historically informed analysis of digital games, with special attention paid to home console video games and recent genre developments within this domain commonly referred to as motion gaming. The main point is that digital game genres imply structured embodied activity. A constitutive element of digital game mediation is a control interface geared to player embodiment, and I propose the concept of ‘interaction modes’ to describe the coupling of technology and player embodiment and show how this can be integrated with genre theory. The resulting framework allows for increased attention to continuity and change in game and communication genres, material and digital technologies, and the related interaction modes.

  15. APPLICATION OF INFORMATION TECHNOLOGIES AND INTERACTIVE TOOLS FOR IMPROVING EDUCATIONAL QUALITY

    Directory of Open Access Journals (Sweden)

    Krasimira Georgieva

    2015-09-01

    Full Text Available The rapid development of science, technology, and information technologies in various sectors of the economy imposes increased requirements and expectations in the preparation of engineering professionals in higher education. In recent years, there have been some difficulties in engineering and technology training related to the assimilation of the methodology for constructive thinking, the development of clear and precise knowledge structuring, improvement of the ability of expressing thoughts, and graphical presentation of information.This article presents some applications and best practices in the use of e-learning systems, interactive boards, and accessories. The application of active teaching methods and use of information technologies with interactive tools, providing active involvement of the students in training, leads to considerable interest and improvement in the quality of teaching and learning.

  16. Communicating Art through Interactive Technology: New Approaches for Interaction Design in Art Museums

    DEFF Research Database (Denmark)

    Kortbek, Karen Johanne; Grønbæk, Kaj

    2008-01-01

    and argued for. Experiences with the interactive com­munication are discussed based on qua­li­ta­tive and quantitative evaluations of visitor reactions. It is concluded that the installations are received well by the visitors, who perceived exhibition and communication as a holi­stic user experience...

  17. Investigating the interactions between individuals and music technologies within contemporary modes of music consumption

    OpenAIRE

    2014-01-01

    This paper investigates the missing link between music and material studies in analyses of everyday music reception. In light of the increasing material fragmentation and heterogeneity of contemporary modes of music consumption, I interrogate how to theorize the materiality of music technologies within everyday interactions with music. Thus, I review accounts on ‘music and everyday life’ before discussing contemporary modes of music consumption. Then I proceed to look at how recent technologi...

  18. Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces

    DEFF Research Database (Denmark)

    Kaptelinin, Victor; Bannon, Liam J.

    2012-01-01

    The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern...... of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some...... between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda...

  19. Teachers’ Perception of Interactive White Boards: A Case Study

    Directory of Open Access Journals (Sweden)

    Fatih Saltan

    2013-08-01

    Full Text Available Interactive whiteboards (IWBs are touch-sensitive new generation boards controlled by a computer that is connected to a digital projector (Saltan and Arslan, 2009. In many countries, teachers have begun to use this instructional tool in primary and high schools. In order to investigate teachers’ perceptions and acceptance towards IWBs, this case study was conducted in a primary school in Turkey. 34 teachers from different subject matters participated in the present study. Data were collected through a questionnaire consisting of three parts -- perceived usefulness, perceived ease of use and attitude towards interactive white boards. Descriptive statistic was utilized to analyze the data. Mainly frequencies and percentages were run on the likert-type questions. Results showed that teachers found interactive whiteboard relatively easy to use and useful, in addition they had a positive attitude toward the IWB. However means of the perceived ease of use and attitude toward IWB is lower than perceived usefulness.

  20. Health promoting interactive technology: Finnish, Norwegian, Russian and Swedish students' reflections.

    Science.gov (United States)

    Kostenius, Catrine; Hertting, Krister

    2016-09-01

    The aim of this study was to elucidate Finnish, Norwegian, Russian and Swedish students' reflections and ideas on how interactive technology can be used to promote health in school. The data were collected in the northern part of these four countries, and 630 students aged 13-15 filled out the World Health Organization's 'Health Behavior in School-Aged Children' self-completion questionnaire with one additional open question, which is analyzed in this article (n = 419). The phenomenological analysis resulted in four themes: A sense of control, Balancing enjoyable options, Sharing with others and Learning made easier. The students point out that interactive technology promotes empowerment and independence, reduces stress and makes learning easier. They argue for a healthy balance of Internet use for it to be health promoting. According to the students, good relationships increase well-being; and interactive technology can offer a way to socialize, provide a tool for meeting and making new friends, help when not feeling well and give support when encouraging classmates. We argue, based on the findings of the present study and previous research, that students need a combination of freedom and meaningful relationships with adults who have an empowered child perspective, to fully take advantage of the empowering effects of interactive technology. We suggest, as implications for practice, that teachers, school leaders and health care professionals find ways to act as partners using an appreciative process, asking questions on what works well, to make interactive technology an enabling technology to increase health literacy, thus improving health and well-being in students.

  1. Impact of technology-infused interactive learning environments on college professors' instructional decisions and practices

    Science.gov (United States)

    Kuda Malwathumullage, Chamathca Priyanwada

    Recent advancements in instructional technology and interactive learning space designs have transformed how undergraduate classrooms are envisioned and conducted today. Large number of research studies have documented the impact of instructional technology and interactive learning spaces on elevated student learning gains, positive attitudes, and increased student engagement in undergraduate classrooms across nation. These research findings combined with the movement towards student-centered instructional strategies have motivated college professors to explore the unfamiliar territories of instructional technology and interactive learning spaces. Only a limited number of research studies that explored college professors' perspective on instructional technology and interactive learning space use in undergraduate classrooms exist in the education research literature. Since college professors are an essential factor in undergraduate students' academic success, investigating how college professors perceive and utilize instructional technology and interactive learning environments can provide insights into designing effective professional development programs for college professors across undergraduate institutions. Therefore, the purpose of this study was to investigate college professors' pedagogical reasoning behind incorporating different types of instructional technologies and teaching strategies to foster student learning in technology-infused interactive learning environments. Furthermore, this study explored the extent to which college professors' instructional decisions and practices are affected by teaching in an interactive learning space along with their overall perception of instructional technology and interactive learning spaces. Four college professors from a large public Midwestern university who taught undergraduate science courses in a classroom based on the 'SCALE-UP model' participated in this study. Major data sources included classroom

  2. A SYSTEMS DYNAMICS APPROACH TO COMPETING TECHNOLOGIES: EXPLORING UNCERTAINTY OF INTERACTION AND MARKET PARAMETERS

    Directory of Open Access Journals (Sweden)

    L. Pretorius

    2012-01-01

    Full Text Available

    ENGLISH ABSTRACT: Technology can be identified as the result of an innovation process that may be time-dependent. Furthermore, technology is both an input to the innovation process and an output of it. When two competing technologies are diffused into the market, they are evaluated as a technology system by means of a systems dynamics approach. It is shown that systems thinking can be used initially to identify and assess the important factors that influence the competitive behaviour of the two technologies. Interesting dynamics of this technology management system are presented and discussed in the context of uncertainty of interaction between the two technologies. It is specifically shown that the life span of the existing technology, which resists competition, may be adversely affected under conditions of uncertainty. The effect of uncertainty in more than one systems dynamics model parameter – specifically, the interaction and market parameter in the competing technology system – is also addressed. The Lotka-Volterra approach of predator-prey interaction is used to model the interaction between and diffusion of the two technologies in the system. A qualitative assessment of the systems dynamics model without uncertainty is attempted in the exploration of a real case study of two competing technologies.

    AFRIKAANSE OPSOMMING: DTegnologie kan beskryf word as die resultaat van ’n innovasie proses wat tydsveranderlik kan wees. Tegnologie is beide ’n inset sowel as ’n uitset van die innovasie proses. ’n Geval waar twee kompeterende tegnologieë in die mark diffundeer word met behulp van sisteemdinamika geëvalueer as ’n tegnologiestelsel. Dit word aangetoon dat stelselsdenke gebruik kan word as voorloper om die belangrike faktore wat die kompeterende gedrag van die twee tegnologieë beïnvloed, te identifiseer en te assesseer. Interessante dinamiese gedrag van hierdie tegnologiebestuurstelsel word aangebied en bespreek in

  3. Adaptive interaction a utility maximization approach to understanding human interaction with technology

    CERN Document Server

    Payne, Stephen J

    2013-01-01

    This lecture describes a theoretical framework for the behavioural sciences that holds high promise for theory-driven research and design in Human-Computer Interaction. The framework is designed to tackle the adaptive, ecological, and bounded nature of human behaviour. It is designed to help scientists and practitioners reason about why people choose to behave as they do and to explain which strategies people choose in response to utility, ecology, and cognitive information processing mechanisms. A key idea is that people choose strategies so as to maximise utility given constraints. The frame

  4. AVID - A design system for technology studies of advanced transportation concepts. [Aerospace Vehicle Interactive Design

    Science.gov (United States)

    Wilhite, A. W.; Rehder, J. J.

    1979-01-01

    The basic AVID (Aerospace Vehicle Interactive Design) is a general system for conceptual and preliminary design currently being applied to a broad range of future space transportation and spacecraft vehicle concepts. AVID hardware includes a minicomputer allowing rapid designer interaction. AVID software includes (1) an executive program and communication data base which provide the automated capability to couple individual programs, either individually in an interactive mode or chained together in an automatic sequence mode; and (2) the individual technology and utility programs which provide analysis capability in areas such as graphics, aerodynamics, propulsion, flight performance, weights, sizing, and costs.

  5. Human-computer interaction handbook fundamentals, evolving technologies and emerging applications

    CERN Document Server

    Sears, Andrew

    2007-01-01

    This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline. As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook feature

  6. A flexible sensor technology for the distributed measurement of interaction pressure

    NARCIS (Netherlands)

    Donati, M.; Vitiello, N.; De Rossi, S.M.M.; Lenzi, T.; Crea, S.; Persichetti, A.; Giovacchini, F.; Koopman, Bram; Podobnik, J.; Munih, M.; Carrozza, M.C.

    2013-01-01

    We present a sensor technology for the measure of the physical human-robot interaction pressure developed in the last years at Scuola Superiore Sant'Anna. The system is composed of flexible matrices of opto-electronic sensors covered by a soft silicone cover. This sensory system is completely

  7. INTERACTION BETWEEN ENTERPRISES AND UNIVERSITIES CIVIL AVIATION BASED TECHNOLOGIES OF DISTANCE EDUCATION

    Directory of Open Access Journals (Sweden)

    K. S. Ermakov

    2015-01-01

    Full Text Available Distance education based on modern information technology as a tool for interaction between universities and enterprises of civil aviation. The introduction of the learning process real needs of civil aviation, enabling an airline to use scientific potential of educational institutions for the successful implementation of scientific research aimed at solving urgent problems.

  8. Learning in the Early Years: Social Interactions around Picturebooks, Puzzles and Digital Technologies

    Science.gov (United States)

    Eagle, Sarah

    2012-01-01

    This paper develops an approach to thinking about young children, digital technologies and learning, drawing on research literature that relates children's learning to the use of books, and on literature that discusses the nature of interaction between adults and children and its relationship to children's learning. An analysis is given of parents…

  9. Students' Guided Reinvention of Definition of Limit of a Sequence with Interactive Technology

    Science.gov (United States)

    Flores, Alfinio; Park, Jungeun

    2016-01-01

    In a course emphasizing interactive technology, 19 students, including 18 mathematics education majors, mostly in their first year, reinvented the definition of limit of a sequence while working in small cooperative groups. The class spent four sessions of 75 minutes each on a cyclical process of guided reinvention of the definition of limit of a…

  10. Business Students' Perceptions, Attitudes, and Satisfaction with Interactive Technology: An Exploratory Study

    Science.gov (United States)

    Eastman, Jacqueline Kilsheimer; Iyer, Rajesh; Eastman, Kevin L.

    2011-01-01

    The authors modeled the relationships between students' perceptions of interactive technology in terms of whether it helps them pay more attention and be better prepared in a Consumer Behavior course and their attitude toward and satisfaction with it. The results suggest that students who feel they pay more attention due to the use of Interactive…

  11. Establishing a Multidimensional Interaction in Science Instruction: Usage of Mobile Technology

    Science.gov (United States)

    Yilmaz, Özkan

    2015-01-01

    The aim of this study is to examine the effect of mobile technology use in university science instruction on students' academic achievement and self-regulation skills. An experimental study is conducted to test the use of mobile in-class interaction system (M-CIS) and to determine the change in students' academic achievement and self-regulation…

  12. Experiencing new Learning, Interaction and Visualization Process using Augmented Reality Technology

    Directory of Open Access Journals (Sweden)

    Manjit Singh Sidhu

    2017-05-01

    Full Text Available Many learning methods have changed the way students learn. One method that is achieving much attention is augmented reality (AR. AR is a technology that blends simulated and real environment during the learning, interaction and visualization process. This study explores how far AR technology has come to support students in their learning and interest in using this technology. The objective of this paper was to determine the usefulness of multiple markers interaction user interface for an AR application. A hands on practical lab was conducted with first year engineering students at UNITEN. Two AR applications were tested by the students using single marker and multiple markers for interaction. The opinions and preferences regarding the two user interfaces (also known as tangible user interface that can be used for problem solving activities was obtained. The first AR application using single marker comprises two markers to interact with the problem presented. The second AR application using multiple markers on a single paper was used for the same purpose. These two operationally equivalent user interfaces were given to selected students to interact with the AR applications. During the hands on practical, data were collected regarding the student’s preference, effectiveness (attractive and easy-to-use. The quantitative and qualitative analysis which followed, indicated that the multiple markers user interface was more preferred, effective and easy to use.

  13. Technologies for Proteome-Wide Discovery of Extracellular Host-Pathogen Interactions

    Science.gov (United States)

    2017-01-01

    Pathogens have evolved unique mechanisms to breach the cell surface barrier and manipulate the host immune response to establish a productive infection. Proteins exposed to the extracellular environment, both cell surface-expressed receptors and secreted proteins, are essential targets for initial invasion and play key roles in pathogen recognition and subsequent immunoregulatory processes. The identification of the host and pathogen extracellular molecules and their interaction networks is fundamental to understanding tissue tropism and pathogenesis and to inform the development of therapeutic strategies. Nevertheless, the characterization of the proteins that function in the host-pathogen interface has been challenging, largely due to the technical challenges associated with detection of extracellular protein interactions. This review discusses available technologies for the high throughput study of extracellular protein interactions between pathogens and their hosts, with a focus on mammalian viruses and bacteria. Emerging work illustrates a rich landscape for extracellular host-pathogen interaction and points towards the evolution of multifunctional pathogen-encoded proteins. Further development and application of technologies for genome-wide identification of extracellular protein interactions will be important in deciphering functional host-pathogen interaction networks, laying the foundation for development of novel therapeutics.

  14. Proper Layout of Whiteboard in Classrooms of Schools of Health, and Nutrition and Food Sciences at Shiraz University of Medical Sciences, 2014

    Directory of Open Access Journals (Sweden)

    Daneshmandi

    2016-02-01

    Full Text Available Background The mismatch between equipments and anthropometric dimensions of users is one of the issues that can be effective on development of musculoskeletal disorders (MSDs. Objectives This study was conducted to determine the proper layout of whiteboard in classrooms of schools of health, and nutrition and food sciences at Shiraz University of Medical Sciences (SUMS. Patients and Methods In this cross-sectional study, 140 students in schools of health, and nutrition and food sciences at SUMS were investigated. Data were collected using a questionnaire consisted of demographic and anthropometric characteristics, the numerical rating scale and body map. Statistical analysis was performed by SPSS software version 16 using descriptive statistics and Mann-Whitney U test. Results Mean severity of discomfort in neck (2.38 ± 0.6 was higher than the other regions of body among the students. The results of this study revealed that the mean severity of discomfort in neck in female students (2.43 ± 1.01 was higher than in male ones (1.27 ± 1.04. Also, the results showed that the mean severity of discomfort in neck among students who were in the classrooms with window opposite of whiteboard was higher than the students in classrooms with beside window. Proper lower and upper heights of installation of whiteboard from the floor were calculated 105 and 195.2 cm, respectively. Conclusions The layout of whiteboard in classrooms can be effective in causing student’s neck pain. In this study, the suitable height of installation of whiteboard was determined and it is recommended to be used in classrooms.

  15. INTERACTIVE METHODS AND INFORMATIVE-COMMUNICATIVE TECHNOLOGIES AS THE PROCEDURE AND MEANS OF MODERN ENGINEERING EDUCATION

    Directory of Open Access Journals (Sweden)

    Vadim Borisovich Gundyrev

    2014-09-01

    Full Text Available In this paper, the structural and genetic analysis of the engineering education has been performed. It is shown that interactive methods are part of the educational activity procedure, while informative-communicative technologies are its means. Increasing of information flow accompanied by simultaneous reduction of a technology lifetime as compared to a specialist lifetime makes it important to investigate questions of increasing educational activity and making it more intensive. The problem of continuous education becomes of high importance, which requires changes in the educational process. It is shown that one of ways to solve this problem is switching to interactive methods of executing studies as well as applying informative-communicative technologies. Using the activity-related approach we have performed analysis of engineering education. Six key elements have been identified in its structure. They include the routine and the means of activity. Five stages have also been identified in the genesis of engineering education. It was shown that moving fom one stage to the next one happens when one or several structural elements experience qualitative changes. Examples of applying interactive methods and informative-communicative technologies in the high engineering education are provided.

  16. Evaluating interactive technology for an evolving case study on learning and satisfaction of graduate nursing students.

    Science.gov (United States)

    Vogt, Marjorie A; Schaffner, Barbara H

    2016-07-01

    Nursing education is challenged to prepare students for complex healthcare needs through the integration of teamwork and informatics. Technology has become an important teaching tool in the blended classroom to enhance group based learning experiences. Faculty evaluation of classroom technologies is imperative prior to adoption. Few studies have directly compared various technologies and their impact on student satisfaction and learning. The purpose of this study was to evaluate technology enhanced teaching methods on the learning and satisfaction of graduate students in an advanced pharmacology class using an unfolding case study. After IRB approval, students were randomly assigned to one of three groups: blogging group, wiki group or webinar group. Students completed the evolving case study using the assigned interactive technology. Student names were removed from the case studies. Faculty evaluated the case study using a rubric, while blinded to the assigned technology method used. No significant difference was found on case study grades, the range of grades on the assignment demonstrated little differences between the methods used. Students indicated an overall positive impact related to networking and collaboration on a satisfaction survey. Impact of technology methods needs to be explored in other areas of graduate nursing education.

  17. System of Interactions of Social Actors in Public Communication of Science and Technology

    Directory of Open Access Journals (Sweden)

    Miriam Graciela Miquilena

    2010-11-01

    Full Text Available This paper presents the results of a research aimed at explaining the system of interactions of social actors in Public Communication of Science and Technology (PCST, in the context of a social web defined by the novel systems of communication sustained on informational and communication technologies. The study’s theoretical framework highlights the strategic importance of a Public Communication  which focuses on promoting public appropriation of Science and Technology, going beyond the role of Journalism and Science Communication that informs a qualified public, to one that stablishes a bond with policies and decision making in the area, made with participation of international agencies, governments, producers of science and technology, journalists’ associations, educational institutions, and citizens. The research relies on Explicative Methodology. A revision of pertinent bibliography leads to the conclusion that the system of social interactions mediated by personal, interpersonal and grupal global communications, define the relationships in the communicational exchange of the social actor with regard to public communication of science and technology and policies aimed at its appropriation.

  18. Can interactive educational technologies support the link between ultrasound theory and practice via feedback mechanisms?

    Science.gov (United States)

    Dickson, Diane

    2015-05-01

    Linking theory to practice is an area of concern for ultrasound students, clinical mentors and academic staff. The link between theory and practice requires a robust clinical mentorship scheme in addition to careful curricula design considerations to improve student outcomes. The introduction of interactive technology in education provides ripe opportunity to improve feedback to students to support the link between theory and practice. A series of three interactive learning and teaching activities were designed and delivered to a PostGraduate Ultrasound cohort, after which, evaluation was performed to answer the research question: Which interactive technologies support the link between theory and practice through improved feedback mechanisms? An action research methodology was adopted involving an enquiry based literature review, planning, design and action process. Data were collected following action of three interactive teaching and learning sessions within the Medical Ultrasound cohort of 2013/2014 at Glasgow Caledonian University via a paper based questionnaire. A 100% response rate was achieved (n = 14). All three interactive learning and teaching sessions were considered with 100% highest point agreement to support the link between ultrasound theory and practice via feedback. Students found all three designed and facilitated sessions valuable and relevant to their learning, which in turn provided positive experiences which were perceived to support the link between theory and practice through feedback. These activities can be considered valuable in Postgraduate Ultrasound education.

  19. Collective Identity in Interaction: Analysis of a Communicative Meeting among Technological Activists

    Directory of Open Access Journals (Sweden)

    Juan Carlos Aceros Gualdrón

    2008-05-01

    Full Text Available In this article we carry out a conversational analysis of a talk among technological activists that took place in Barcelona city (Spain. Basing on a detailed transcription and a sequential revision of the interactions, a relevant identity category and its corresponding associated features are identified. Additionally, it is shown how the participants’ interventions help to form two ways of understanding hacktivism in Europe. In this way we hope to offer an interactional perspective on the collective identity and to show the potential of conversational analysis for social movements studies.

  20. Development of a body motion interactive system with a weight voting mechanism and computer vision technology

    Science.gov (United States)

    Lin, Chern-Sheng; Chen, Chia-Tse; Shei, Hung-Jung; Lay, Yun-Long; Chiu, Chuang-Chien

    2012-09-01

    This study develops a body motion interactive system with computer vision technology. This application combines interactive games, art performing, and exercise training system. Multiple image processing and computer vision technologies are used in this study. The system can calculate the characteristics of an object color, and then perform color segmentation. When there is a wrong action judgment, the system will avoid the error with a weight voting mechanism, which can set the condition score and weight value for the action judgment, and choose the best action judgment from the weight voting mechanism. Finally, this study estimated the reliability of the system in order to make improvements. The results showed that, this method has good effect on accuracy and stability during operations of the human-machine interface of the sports training system.

  1. Enabling Computational Technologies for the Accurate Prediction/Description of Molecular Interactions in Condensed Phases

    Science.gov (United States)

    2014-10-08

    models to compute accurately the molecular interactions between a mobile or stationary phase and a target substrate or analyte , which are fundamental...mobile or stationary phase and a target substrate or analyte , which are fundamental to diverse technologies, e.g., sensor or separation design. With...D. G., New Orleans, LA, April 9, 2013. 223rd Electrochemical Society Meeting, Continuum Solvation Models for Computational Electrochemistry

  2. An application of interactive computer graphics technology to the design of dispersal mechanisms

    Science.gov (United States)

    Richter, B. J.; Welch, B. H.

    1977-01-01

    Interactive computer graphics technology is combined with a general purpose mechanisms computer code to study the operational behavior of three guided bomb dispersal mechanism designs. These studies illustrate the use of computer graphics techniques to discover operational anomalies, to assess the effectiveness of design improvements, to reduce the time and cost of the modeling effort, and to provide the mechanism designer with a visual understanding of the physical operation of such systems.

  3. Towards a Context Oriented Approach to Ethical Evaluation of Interactive Technologies

    DEFF Research Database (Denmark)

    Gram-Hansen, Sandra Burri; Schärfe, Henrik; Dinesen, Jens Vilhelm

    2011-01-01

    This paper explores and develops the notion of applying the ethical perspective of Danish philosopher and theologian K.E. Løgstrup, when designing and developing interactive technologies. The ethical reflections presented in this paper are currently considered in the development of Persuasive...... Learning Designs within the EU funded PLOT project, thus enabling this paper to support the argumentation with a practical example of integrating ethical considerations into the different stages of a design process....

  4. Nutrition Education Research Brief: Message Framing, Use of Interactive Technology to Tailor Messages, and Intervention Intensity

    OpenAIRE

    Mary Kay Fox; Charlotte Hanson; Ronette Briefel

    2007-01-01

    This research brief is intended to assist nutrition educators in assessing whether specific characteristics of nutrition messages promote desired dietary behavior changes. Based on a computerized literature search targeting peer-reviewed journal articles, it highlights three topics pertinent to the design of nutrition education programs—message framing, use of interactive technology to tailor messages, and intervention intensity. While some promising results were found to be associated with...

  5.  A matter of motivation: Designing engaging interactive technologies for museums

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; Dindler, Christian

    spaces are more successful than others in spurring this engagement. We suggest that digital technology can potentially support this “double move” in which subject matter knowledge is naturally integrated into the children’s everyday life if designers take into consideration the hierarchy of motives......We explore the concepts of motivation and motives in relation to inform the design of digital interactive technologies for museum exhibitions. A central issue for museums is to create strong links between the subject matter knowledge and the everyday life of the children. Pursuing such an agenda...... entails a commitment to understanding structures of children curiosity, interest, and engagement and the potential intersections between the everyday life of children and museum practice. Although engagement may be said to be a pervasive phenomenon, it is obvious that some technologies and exhibition...

  6. A Flexible Sensor Technology for the Distributed Measurement of Interaction Pressure

    Directory of Open Access Journals (Sweden)

    Marko Munih

    2013-01-01

    Full Text Available We present a sensor technology for the measure of the physical human-robot interaction pressure developed in the last years at Scuola Superiore Sant’Anna. The system is composed of flexible matrices of opto-electronic sensors covered by a soft silicone cover. This sensory system is completely modular and scalable, allowing one to cover areas of any sizes and shapes, and to measure different pressure ranges. In this work we present the main application areas for this technology. A first generation of the system was used to monitor human-robot interaction in upper- (NEUROExos; Scuola Superiore Sant’Anna and lower-limb (LOPES; University of Twente exoskeletons for rehabilitation. A second generation, with increased resolution and wireless connection, was used to develop a pressure-sensitive foot insole and an improved human-robot interaction measurement systems. The experimental characterization of the latter system along with its validation on three healthy subjects is presented here for the first time. A perspective on future uses and development of the technology is finally drafted.

  7. Patients' and carers' experiences of interacting with home haemodialysis technology: implications for quality and safety.

    Science.gov (United States)

    Rajkomar, Atish; Farrington, Ken; Mayer, Astrid; Walker, Diane; Blandford, Ann

    2014-12-11

    Little is known about patients' and carers' experiences of interacting with home haemodialysis (HHD) technology, in terms of user experience, how the design of the technology supports safety and fits with home use, and how the broader context of service provision impacts on patients' use of the technology. Data were gathered through ethnographic observations and interviews with 19 patients and their carers associated with four different hospitals in the UK, using five different HHD machines. All patients were managing their condition successfully on HHD. Data were analysed qualitatively, focusing on themes of how individuals used the machines and how they managed their own safety. Findings are organised by three themes: learning to use the technology, usability of the technology, and managing safety during dialysis. Home patients want to live their lives fully, and value the freedom and autonomy that HHD gives them; they adapt use of the technology to their lives and their home context. They also consider the machines to be safe; nevertheless, most participants reported feeling scared and having to learn through mistakes in the early months of dialysing at home. Home care nurses and technicians provide invaluable support. Although participants reported on strategies for anticipating problems and keeping safe, perceived limitations of the technology and of the broader system of care led some to trade off safety against immediate quality of life. Enhancing the quality and safety of the patient experience in HHD involves designing technology and the broader system of care to take account of how individuals manage their dialysis in the home. Possible design improvements to enhance the quality and safety of the patient experience include features to help patients manage their dialysis (e.g. providing timely reminders of next steps) and features to support communication between families and professionals (e.g. through remote monitoring).

  8. COGNITIVE TECHNOLOGIES OF DEVELOPMENT, TRANSLATING AND PERCEPTION OF CONCEPTUAL SYSTEMS OF MULTIMODAL INTERACTION PARTICIPANTS

    Directory of Open Access Journals (Sweden)

    Korobova Olga Valeryevna

    2014-11-01

    Full Text Available The article deals with the cognitive technologies and translating techniques, as well as the literal perception and construction of conceptual systems of participants of TV political talk shows in the process of multimodal interaction. It is shown that cognitive technologies and techniques aim at effecting the processes of acquiring, assimilating and storing the human knowledge in different forms within a personal conceptual system which is formed in the human consciousness in the process of the reality being mentally acquired. The communication between TV political talk show participants is based on such effect. The basic intention of such communication is translating and construction of conceptual systems of participants of TV political talk show in multimodal interaction. It is realized with the help of verbal and non- verbal cognitive factors which are actualized by means of different modalities. The communicants who find themselves in the united media scene of TV political talk show, rather than interactants (actual show participants are the main objects of the effect. Thus, the authors determine that the interaction of communicants in multimodal communication is possible due to the correspondence of fragments of their conceptual systems.

  9. Virtual reality and interactive digital game technology: new tools to address obesity and diabetes.

    Science.gov (United States)

    Skip Rizzo, Albert; Lange, Belinda; Suma, Evan A; Bolas, Mark

    2011-03-01

    The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital games and new forms of natural movement-based interface devices are also discussed in the context of the emerging area of exergaming, along with some of the early results from studies of energy expenditure during the use of these systems. While these results suggest that playing currently available active exergames uses significantly more energy than sedentary activities and is equivalent to a brisk walk, these activities do not reach the level of intensity that would match playing the actual sport, nor do they deliver the recommended daily amount of exercise for children. However, these results provide some support for the use of digital exergames using the current state of technology as a complement to, rather than a replacement, for regular exercise. This may change in the future as new advances in novel full-body interaction systems for providing vigorous interaction with digital games are expected to drive the creation of engaging, low-cost interactive game-based applications designed to increase exercise participation in persons at risk for obesity.

  10. E-Learning Interactions, Information Technology Self Efficacy and Student Achievement at the University of Sharjah, UAE

    Science.gov (United States)

    Abulibdeh, Enas Said; Hassan, Sharifah Sariah Syed

    2011-01-01

    The purpose for this study is to validate a model of student interactions (student-content, student-instructor and student-student interactions and vicarious interaction), information technology self efficacy and student achievement. Investigation of the relationships was undertaken with structural equation modeling analyses, in a study with 250…

  11. Technology-enhanced instruction in learning world languages: The Middlebury interactive learning program

    Directory of Open Access Journals (Sweden)

    Cynthia Lake

    2015-03-01

    Full Text Available Middlebury Interactive Language (MIL programs are designed to teach world language courses using blended and online learning for students in kindergarten through grade 12. Middlebury Interactive courses start with fundamental building blocks in four key areas of world-language study: listening comprehension, speaking, reading, and writing. As students progress through the course levels, they deepen their understanding of the target language, continuing to focus on the three modes of communication: interpretive, interpersonal, and presentational. The extensive use of authentic materials (video, audio, images, or texts is intended to provide a contextualized and interactive presentation of the vocabulary and the linguistic structures. In the present paper, we describe the MIL program and the results of a mixed-methods survey and case-study evaluation of its implementation in a broad sample of schools. Technology application is examined with regard to MIL instructional strategies and the present evaluation approach relative to those employed in the literature.

  12. A Preliminary Introduction to the OTAM: Exploring Users’ Perceptions of their on-going Interaction with Adopted Technologies

    Directory of Open Access Journals (Sweden)

    Shirlee-ann Knight

    2011-03-01

    Full Text Available ABSTRACT A common criticism directed at Davis’ (1986; 1989 Technology Acceptance Model relates to its failure to adequately frame the “experienced” user’s ongoing adoption and exploitation of information technologies. Given the pervasive nature of technology into individual users’ ongoing, everyday communication and information interactions, along with the “new adopter” becoming an increasingly rare entity, the TAM is in danger of becoming a somewhat obsolete framework for investigating user-technology interaction. Presented is a critical analysis of the development and current state of the TAM, followed by a proposed addition to the existing Perceived Usefulness (PU and Perceived Ease of Use (PEoU TAM constructs. The paper contends that the inclusion of a Perception of Interaction (PoI construct allows researchers to develop an investigative framework which facilitates an exploration of users’ ongoing perceptions of the predictability of their technology interaction processes.

  13. SOLAP technology: Merging business intelligence with geospatial technology for interactive spatio-temporal exploration and analysis of data

    Science.gov (United States)

    Rivest, Sonia; Bédard, Yvan; Proulx, Marie-Josée; Nadeau, Martin; Hubert, Frederic; Pastor, Julien

    To support their analytical processes, today's organizations deploy data warehouses and client tools such as OLAP (On-Line Analytical Processing) to access, visualize, and analyze their integrated, aggregated and summarized data. Since a large part of these data have a spatial component, better client tools are required to take full advantage of the geometry of the spatial phenomena or objects being analyzed. With this regard, Spatial OLAP (SOLAP) technology offers promising possibilities. A SOLAP tool can be defined as "a type of software that allows rapid and easy navigation within spatial databases and that offers many levels of information granularity, many themes, many epochs and many display modes synchronized or not: maps, tables and diagrams" [Bédard, Y., Proulx, M.J., Rivest, S., 2005. Enrichissement du OLAP pour l'analyse géographique: exemples de réalisation et différentes possibilités technologiques. In: Bentayeb, F., Boussaid, O., Darmont, J., Rabaseda, S. (Eds.), Entrepôts de Données et Analyse en ligne, RNTI B_1. Paris: Cépaduès, pp. 1-20]. SOLAP tools offer a new user interface and are meant to be client applications sitting on top of multi-scale spatial data warehouses or datacubes. As they are based on the multidimensional paradigm, they facilitate the interactive spatio-temporal exploration of data. The purpose of this paper is to discuss how SOLAP concepts support spatio-temporal exploration of data and then to present the geovisualization, interactivity, and animation features of the SOLAP software developed by our research group. This paper first reviews the general concepts behind OLAP and SOLAP systems. This is followed by a discussion of how these SOLAP concepts support spatio-temporal exploration of data. In the subsequent section, SOLAP software is introduced along with features that enable geovisualization, interactivity and animation.

  14. Using Interactive Technology to Disseminate Research Findings to a Diverse Population

    Directory of Open Access Journals (Sweden)

    Denise Stockley

    2009-09-01

    Full Text Available This paper demonstrates how case stories can be used to disseminate the findings of several case studies on negotiating accommodations in the workplace. It highlights the power of interactive technology and of the partnership between the researchers and the Canadian Council for Rehabilitation and Work (CCRW. The paper describes the process of designing an interactive web-based case story for the purpose of disseminating research findings. The interactive case story is an extension of both the case study and the narrative case story. As part of a larger research project, it is our goal to use interactive case stories to investigate the impact of essential skills training on workers with disabilities who negotiate with employers for workplace accommodations. Résumé Le présent article montre comment les histoires de cas peuvent être utilisées pour diffuser les conclusions de plusieurs études de cas sur la négociation entourant l’aménagement du milieu de travail. Il met en évidence le pouvoir de la technologie interactive et du partenariat entre les chercheurs et le Conseil canadien de la réadaptation et du travail (CCRT. L’article décrit le processus de conception d’une histoire de cas interactive en ligne visant à diffuser des résultats de recherche. L’histoire de cas interactive est un prolongement à la fois de l’étude de cas et du récit de l’histoire de cas. Dans le cadre d’un plus vaste projet de recherche, notre but est d’utiliser des histoires de cas interactives pour étudier l’impact de la formation sur les compétences essentielles chez les travailleurs handicapés qui négocient avec leur employeur pour l’aménagement de leur milieu de travail.

  15. Governance, Innovation, and Information and Communications Technology for Civil-Military Interactions

    Directory of Open Access Journals (Sweden)

    Karen Rochelle Guttieri

    2014-02-01

    Full Text Available Civilian and military participants in relief and stability operations rely upon Information and Communications Technology (ICT to collect, analyze, store, display, and share information that is critical for these civil-military interactions. This article investigates ICT innovation in these operations over time. As researchers in the sociology of technology school might predict, ICT innovation for relief and stability operations emerges in a distributed fashion, within clusters of specialty expertise that migrate across interconnected technology systems and across humanitarian and military activities. Major events such as natural disasters have punctuated the development of ICT for civil-military interactions, often driving community learning and coherence. Among the many stakeholders in the United States, the federal government in particular has played an important role in shaping the ICT ecosystem through policies and engagements. Government policies and changes in the field of action in the 1990s created imperatives for the US military in particular to collaborate with civilian agencies on ICT innovation. Civil-military information sharing gaps persist today due, in part, to institutional factors.

  16.  A matter of motivation: Designing engaging interactive technologies for museums

    DEFF Research Database (Denmark)

    Iversen, Ole Sejer; Dindler, Christian

    and motivation when designing the digital museum installations. Our conceptualization of motives and motivation is based on Cultural-Historical Theory and especially the work of Vygotsky (1982) and Hedegaard (2002) as these perspectives capture the dynamics of motivation as it develops in context.......We explore the concepts of motivation and motives in relation to inform the design of digital interactive technologies for museum exhibitions. A central issue for museums is to create strong links between the subject matter knowledge and the everyday life of the children. Pursuing such an agenda...... spaces are more successful than others in spurring this engagement. We suggest that digital technology can potentially support this “double move” in which subject matter knowledge is naturally integrated into the children’s everyday life if designers take into consideration the hierarchy of motives...

  17. An Investigation of the Interaction between Science and Technology from Literatures of Giant Magnetoresistance

    Directory of Open Access Journals (Sweden)

    Yuan-Ho Huang

    2009-12-01

    Full Text Available This study focused on the interaction between science and technology of Giant Magnetoresistance (GMR from both scientific literatures and patent documents. The sample data included 1603 nonpatent references (NPRs from 1030 patents and 160 patent documents cited by 3287 scientific literatures. The result shows that the scientific literature amounts to 10 percent of all references cited by technical documents. On the other hand, only 4 percent of the scientific literature had cited the patent documents. The time lags between patent application and paper publication from the NPRs are mostly within 4 years. However, some patents which have been issued 10 years ago were still cited by scientific literatures. Subjects including physics, engineering, chemistry and computer are mostly cited by GMR patent documents, while technologies related to semiconductor devices, magnets inductances and transformers are mostly cited by GMR scientific literatures. [Article content in Chinese

  18. Applying Interactive Planning on Science and Technology Policy in State Personnel Agency

    Directory of Open Access Journals (Sweden)

    Himsar Silaban

    2016-10-01

    Full Text Available People’s stereotypes on the implementation of public services, especially in personnel services in general, particularly in Indonesia, mostly concern with bureaucratic hassle, since it is considered incapable of providing sufficient information, lack of transparency, and slow. The efforts to fix the stereotypes are incessantly conducted by the government through Good Governance in the field of information technology. Today, the role of information technology management must be more strategic in building the personnel data management system. The Government of Indonesia develops an online-based Personnel Service Application System (SAPK that makes it a center for personnel needs management, career development, retirement, and personnel data update. SAPK is a new opportunity to create intellectual capital and provide a way for employees to contribute to the organization. In this paper, to determine the appropriate action of decision making, the interactive planning method is used as a draft of future design, based on current real conditions. The use of interactive planning method is believed to be the appropriate way to see the possibility of program or activity implementation. The results of this study demonstrate the technological use of Personnel Service Application System (SAPK makes the personnel management a unified whole and centralized, easily researched and managed. Employees are also encouraged to be more active and independent in self- and knowledge- development. SAPK has the potential to make the time of document processing efficient and to improve the accuracy of data; and to make personnel skill improvement effective and to make decisions making timelier. By using interactive planning, the picture of future planning design is more visible, based on current real issues of State Personnel Agency (BKN.

  19. The system of tactical training basketball teams of students using interactive technologies.

    Directory of Open Access Journals (Sweden)

    Kozina Zh.L

    2011-08-01

    Full Text Available A program for improving the effectiveness of tactical training of basketball teams of students with techniques to enhance the perception of figurative elements of technique and tactics of basketball on the basis of modern information technology. The study involved 23 female basketball players of 18-23 years of student teams, 11 of which were experimental group and 12 - control. Established that the developed system improves the quality of performance technique techniques of basketball, the effectiveness of actions in the game, raising the number of implemented in-game tactical interactions.

  20. Human-Computer Interaction Handbook Fundamentals, Evolving Technologies, and Emerging Applications

    CERN Document Server

    Jacko, Julie A

    2012-01-01

    The third edition of a groundbreaking reference, The Human--Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case studies, and more that exist within a single volume. The book captures the current and emerging sub-disciplines within HCI related to research, development, and practice that continue to advance at an astonishing rate. It features cutting-edge advances to the scientific knowledge base as well as visionary perspe

  1. SET Careers Program: An interactive science, engineering, and technology career education exhibit. [A brief summary report

    Energy Technology Data Exchange (ETDEWEB)

    Cole, P.R.

    1993-03-31

    The New York Hall of Science, in response to the national crisis in education and employment in science and engineering, is developing and pilot testing a unique, interactive, video-based, hypermedia series on energy-related and other science and engineering careers for middle and junior high school students. Working in collaboration with the Consortium for Mathematics and its Applications (COMAP) and the Educational Film Center (EFC), this pilot-demonstration phase will last 14 months, during which time the basic design, production, and testing of eight science and engineering career modules (video and software) will be completed and installed as an interactive educational exhibit at the New York Hall of Science. This career education package will then be distributed to other science technology centers nationwide.

  2. Being in front of the patient. Nurse-patient interaction and use of technology in emergency services

    Directory of Open Access Journals (Sweden)

    Yeimy Yesenia Granados-Pembertty

    2013-12-01

    Full Text Available Objective. This study sought to describe how the use of technology intervenes in the nurse-patient relationship, from the nurse's point of view. Methodology. This was a qualitative research with tools from grounded theory. Twenty semi-structured interviews were conducted with nurses working in emergency services in three municipalities of Colombia. Results. Four categories emerged: 1 direct care, the maximum interaction or being in front of the patient; 2 fairly direct care; 3 indirect care, institutional management; and 4 minimum interaction; technology as facilitator of the interaction and awareness of the necessity for interaction. Conclusion. This study shows the irreplaceable nature of the nurse and the fundamental necessity of technology. The dual mediations of technology constitute a paradoxical matter that reveals the importance of placing it as a means; warning on the danger of converting it an end in and of itself.

  3. Art-Science-Technology collaboration through immersive, interactive 3D visualization

    Science.gov (United States)

    Kellogg, L. H.

    2014-12-01

    At the W. M. Keck Center for Active Visualization in Earth Sciences (KeckCAVES), a group of geoscientists and computer scientists collaborate to develop and use of interactive, immersive, 3D visualization technology to view, manipulate, and interpret data for scientific research. The visual impact of immersion in a CAVE environment can be extremely compelling, and from the outset KeckCAVES scientists have collaborated with artists to bring this technology to creative works, including theater and dance performance, installations, and gamification. The first full-fledged collaboration designed and produced a performance called "Collapse: Suddenly falling down", choreographed by Della Davidson, which investigated the human and cultural response to natural and man-made disasters. Scientific data (lidar scans of disaster sites, such as landslides and mine collapses) were fully integrated into the performance by the Sideshow Physical Theatre. This presentation will discuss both the technological and creative characteristics of, and lessons learned from the collaboration. Many parallels between the artistic and scientific process emerged. We observed that both artists and scientists set out to investigate a topic, solve a problem, or answer a question. Refining that question or problem is an essential part of both the creative and scientific workflow. Both artists and scientists seek understanding (in this case understanding of natural disasters). Differences also emerged; the group noted that the scientists sought clarity (including but not limited to quantitative measurements) as a means to understanding, while the artists embraced ambiguity, also as a means to understanding. Subsequent art-science-technology collaborations have responded to evolving technology for visualization and include gamification as a means to explore data, and use of augmented reality for informal learning in museum settings.

  4. Effects of interactive technology, teacher scaffolding and feedback on university students' conceptual development in motion and force concepts

    Science.gov (United States)

    Stecklein, Jason Jeffrey

    The utilization of interactive technologies will affect learning in science classrooms of the future. And although these technologies have improved in form and function, their effective employment in university science classrooms has lagged behind the rapid development of new constructivist pedagogies and means of instruction. This dissertation examines the enlistment of instructional technologies, in particular tablet PCs and DyKnow Interactive Software, in a technologically enhanced, university-level, introductory physics course. Results of this qualitative case study of three university students indicate that (1) the use of interactive technology positively affects both student learning within force and motion and self-reported beliefs about physics, (2) ad hoc use of instructional technologies may not sufficient for effective learning in introductory physics, (3) student learners dictate the leveraging of technology in any classroom, and (4) that purposeful teacher structuring of classroom activities with technologies are essential for student construction of knowledge. This includes designing activities to elicit attention and make knowledge visible for low-level content, while augmenting student interactions and modelling procedural steps for higher-level content.

  5. An Empirical Study of Factors Affecting Mobile Wireless Technology Adoption for Promoting Interactive Lectures in Higher Education

    Science.gov (United States)

    Gan, Chin Lay; Balakrishnan, Vimala

    2016-01-01

    Use of mobile technology is widespread, particularly among the younger generation. There is a huge potential for utilizing such technology in lecture classes with large numbers of students, serving as an interaction tool between the students and lecturers. The challenge is to identify significant adoption factors to ensure effective adoption of…

  6. Analysis of an Interactive Technology Supported Problem-Based Learning STEM Project Using Selected Learning Sciences Interest Areas (SLSIA)

    Science.gov (United States)

    Kumar, David Devraj

    2017-01-01

    This paper reports an analysis of an interactive technology-supported, problem-based learning (PBL) project in science, technology, engineering and mathematics (STEM) from a Learning Sciences perspective using the Selected Learning Sciences Interest Areas (SLSIA). The SLSIA was adapted from the "What kinds of topics do ISLS [International…

  7. Evaluation of a Mixed Method Approach for Studying User Interaction with Novel Building Control Technology

    Directory of Open Access Journals (Sweden)

    Birgit Painter

    2016-03-01

    Full Text Available Energy-efficient building performance requires sophisticated control systems that are based on realistic occupant behaviour models. To provide robust data for the development of these models, research studies in real-world settings are needed. Yet, such studies are challenging and necessitate careful design in terms of data collection methods and procedures. This paper describes and critiques the design of a mixed methods approach for occupant behaviour research. It reviews the methodology developed for a longitudinal study in a real-world office environment where occupants’ experience with a novel facade technology (electrochromic glazing was investigated. The methodology integrates objective physical measurements, observational data and self-reported experience data. Using data from one day of the study, this paper illustrates how the different sources can be combined in order to derive an in-depth understanding of the interplay between external daylight conditions, characteristics of the facade technology, occupant interaction with the technology and the resulting occupant experience. It was found that whilst the individual methods may be affected by practical limitations, these can be partially offset by combining physical measurements and observations with self-reported data. The paper critically evaluates the individual techniques, as well as the benefits of their integration and makes recommendations for the design of future occupant behaviour studies in real-world settings.

  8. Genome-environment interactions and prospective technology assessment: evolution from pharmacogenomics to nutrigenomics and ecogenomics.

    Science.gov (United States)

    Ozdemir, Vural; Motulsky, Arno G; Kolker, Eugene; Godard, Béatrice

    2009-02-01

    The relationships between food, nutrition science, and health outcomes have been mapped over the past century. Genomic variation among individuals and populations is a new factor that enriches and challenges our understanding of these complex relationships. Hence, the confluence of nutritional science and genomics-nutrigenomics--was the focus of the OMICS: A Journal of Integrative Biology in December 2008 (Part 1). The 2009 Special Issue (Part 2) concludes the analysis of nutrigenomics research and innovations. Together, these two issues expand the scope and depth of critical scholarship in nutrigenomics, in keeping with an integrated multidisciplinary analysis across the bioscience, omics technology, social, ethical, intellectual property and policy dimensions. Historically, the field of pharmacogenetics provided the first examples of specifically identifiable gene variants predisposing to unexpected responses to drugs since the 1950s. Brewer coined the term ecogenetics in 1971 to broaden the concept of gene-environment interactions from drugs and nutrition to include environmental agents in general. In the mid-1990s, introduction of high-throughput technologies led to the terms pharmacogenomics, nutrigenomics and ecogenomics to describe, respectively, the contribution of genomic variability to differential responses to drugs, food, and environment defined in the broadest sense. The distinctions, if any, between these newer fields (e.g., nutrigenomics) and their predecessors (e.g., nutrigenetics) remain to be delineated. For nutrigenomics, its reliance on genome-wide analyses may lead to detection of new biological mechanisms governing host response to food. Recognizing "genome-environment interactions" as the conceptual thread that connects and runs through pharmacogenomics, nutrigenomics, and ecogenomics may contribute toward anticipatory governance and prospective real-time analysis of these omics fields. Such real-time analysis of omics technologies and

  9. Three-Dimensional Animation Technology: a New Interactive Model Designed for the Teaching of Cryospheric Science

    Science.gov (United States)

    Porter, P. R.; Marunchak, A.

    2011-12-01

    One of the key challenges facing educators in the cryospheric sciences is to explain to students the processes that operate and the landforms that exist in relatively unfamiliar glacial environments. In many cases these environments are also largely inaccessible which can hinder field-based teaching. This is particularly the case for en-glacial and sub-glacial hydrology and the closely related topic of sub-glacial glacier dynamics, yet a full understanding of these subject areas is pivotal to overall student understanding of glaciology. An ability to visualise these unfamiliar and inaccessible environments offers a potentially powerful tool to assist student conceptualisation and comprehension. To address this we have developed a three-dimensional interactive 'virtual glacier' simulation model. Based on standards and technology established by the rapidly evolving video gaming industry, the user is presented with an interactive real-time three-dimensional environment designed to accurately portray multiple aspects of glacial environments. The user can move in all directions in the fore-field area, on the glacier surface and within en-glacial and sub-glacial drainage networks. Descent into the glacier hydrological system is via a moulin, from which the user can explore en-glacial channels linking to this moulin and ultimately descend into the sub-glacial drainage system. Various sub-glacial drainage network morphologies can then be 'explored' to aid conceptualisation and understanding and the user can navigate through drainage networks both up- and down-glacier and ultimately emerge at the portal into the fore-field environment. Interactive icons relating to features of interest are presented to the user throughout the model, prompting multimedia dialogue boxes to open. Dialogue box content (e.g. text, links to online resources, videos, journal papers, etc.) is fully customisable by the educator. This facilitates the use of the model at different academic levels

  10. Embedding interaction within a blend of learner centric pedagogy and technology

    Directory of Open Access Journals (Sweden)

    Roisin C. Donnelly

    2009-06-01

    Full Text Available This paper explores the concept and practice of interaction within a blended problem‐based and eLearning module foracademic professional development in higher education. A qualitative study spanning two years of the lived experiences of17 academic staff in a module entitled ‘Designing eLearning’ was considered likely to provide a much‐needed analysis ofcurrent thinking and practice on the potential of interaction. Relevant constructivist theories are applied to face‐to‐faceproblem‐based learning (PBL tutorials, online discussions, focus group interviews and reflective papers. For designers andtutors in blended PBL, it is important to seek best practices for how to combine instructional strategies in classroom andcomputer‐mediated environments that take advantage of the strengths of each and avoid their weaknesses. Specificaspects of interaction (technical, peer, content and the learning experience within blended PBL tutorials are explored toprovide research‐based information about the realities of delivering a PBL module using a variety of relevant and authenticlearning technologies

  11. Activating social strategies: Face-to-face interaction in technology-mediated citizen science.

    Science.gov (United States)

    Cappa, Francesco; Laut, Jeffrey; Nov, Oded; Giustiniano, Luca; Porfiri, Maurizio

    2016-11-01

    The use of crowds in research activities by public and private organizations is growing under different forms. Citizen science is a popular means of engaging the general public in research activities led by professional scientists. By involving a large number of amateur scientists, citizen science enables distributed data collection and analysis on a scale that would be otherwise difficult and costly to achieve. While advancements in information technology in the past few decades have fostered the growth of citizen science through online participation, several projects continue to fail due to limited participation. Such web-based projects may isolate the citizen scientists from the researchers. By adopting the perspective of social strategy, we investigate within a measure-manipulate-measure experiment if motivations to participate in a citizen science project can be positively influenced by a face-to-face interaction with the scientists leading the project. Such an interaction provides the participants with the possibility of asking questions on the spot and obtaining a detailed explanation of the citizen science project, its scientific merit, and environmental relevance. Social and cultural factors that moderate the effect brought about by face-to-face interactions on the motivations are also dissected and analyzed. Our findings provide an exploratory insight into a means for motivating crowds to participate in online environmental monitoring projects, also offering possible selection criteria of target audience.

  12. Interactive Board with Technology of Bluetooth Data Sending Through Tablet for Learning and Teaching

    Directory of Open Access Journals (Sweden)

    Chonlatee Photong

    2017-06-01

    Full Text Available Interactive boards are the boards that can be written, presented or showed multimedia materials; thus, They become the most famous devices for modern learning and teaching. However, interactive boards currently sold in marketplace are expensive, large size and heavy, which are inconvenient to be carried-away. This paper presented an interactive board that utilizes technology of bluetooth data sending through a tablet. The paper presented the details of the board and satisfaction results of using the board from 253 sampling students and staff of Mahasarakham University. The research results showed that the constructed board had small size and light-weight, which would be convenient to be carried-away. The cost of the board was approximately 3-8 times less than the conventional boards. In addition, the board could be operated in the large area covering the area with estimated radius of 13 meters. The satisfaction of using the board from questionnaires showed that the constructed board was useful and should be used for learning and teaching, 94.1% of correspondents were highly and very highly statified of using the board, 89.3% of correspondents agreed that the board was suitable equipment in smart classroom and 88.4% of correspondents felt excited and very excited when using the board while 83.0% of correspondents have never seen this kind of innovation for education before.

  13. Interactions between parents of technology-dependent children and providers: an integrative review.

    Science.gov (United States)

    Jachimiec, Jennifer A; Obrecht, Jennifer; Kavanaugh, Karen

    2015-03-01

    This article is a review of the literature on the experiences of parents and their interactions with healthcare providers while caring for their technology-dependent child(ren) in their homes. Results are presented in the following themes: information needs, respect and partnership with healthcare providers, care coordination, and experiences with home healthcare nurses. Parents needed information and guidance and felt supported when providers recognized parents' expertise with the child's care, and offered reassurance and confirmation about their practices. Home healthcare clinicians provided supportive care in the home, but their presence created challenges for the family. By acknowledging and valuing the parents' expertise, healthcare providers can empower parents to confidently care for their child.

  14. FEATURES OF TECHNOLOGIES CREATE INTERACTIVE ELECTRONIC DOCUMENT FOR SUPPORT OF LABORATORY PRACTICAL PHYSICS

    Directory of Open Access Journals (Sweden)

    Mykola A. Meleshko

    2014-02-01

    Full Text Available The article discusses the content of the «flash-book» construct, defining its properties and possible components. There are presented some examples of components programming steps of “authoring flash – book”, considered the possibility of using such an electronic document to optimize the learning process at the Technical University in the performance of laboratory training on general physics. The technique of its using to provide individualized approach to learning and the use of various experimental base from classical to digital equipment laboratories is proposed. It was carried out the analysis of ways to improve such interactive electronic document for the development of information technology competence of engineering students.

  15. Specialized Internet resources as interactive technology in the training of future teachers of physical training

    Directory of Open Access Journals (Sweden)

    Surovov A.A.

    2013-06-01

    Full Text Available The results of the use of interactive learning technologies on the example of Internet sites in the working of the curriculum for the subject “The theory and methodology of football”. The experiment involved 75 students. It is shown that the use of Internet sites will allow to intensify cognition future teachers of physical culture. The increase in the content and performance of methodological knowledge (10.3%, for the memory of students (13.5%. It is shown a significant improvement in memory. The number of students with low levels of memory for images was reduced by 16%. The directions of formation of professional competence of students in teaching techniques and tactics of football, the organization of competitions in schools.

  16. Managing interactions between technological and stylistic innovation in the media industries, insights from the introduction of ebook technology in the publishing industry

    NARCIS (Netherlands)

    T.S. Schweizer (Sophie)

    2002-01-01

    textabstractThe mainstream of innovation research pays a lot of attention to technological innovation, but has neglected its interaction with another type of innovation, which is particularly important in sectors like the furniture, fashion and the media content industries: stylistic innovation. Thi

  17. Managing interactions between technological and stylistic innovation in the media industries, insights from the introduction of ebook technology in the publishing industry

    NARCIS (Netherlands)

    T.S. Schweizer (Sophie)

    2002-01-01

    textabstractThe mainstream of innovation research pays a lot of attention to technological innovation, but has neglected its interaction with another type of innovation, which is particularly important in sectors like the furniture, fashion and the media content industries: stylistic innovation. Thi

  18. The interactive design collaboratorium

    DEFF Research Database (Denmark)

    Bødker, Susanne; Petersen, Marianne Graves; Krogh, Peter Gall

    2001-01-01

    This paper reports on experimental process in which a prototype was developed of an interactive design collaboatorium, in cooperation with a group of usability designers. In a longterm research cooperation, this usability group has changed its work practice in order to work in the design...... collaboratorium. The design collaboratorium was developed to move usability design away from a lab towards an open physical and organizational space where designer, users and engineers meet and collaborate, or work alongside each other. The cooperation between researchers and the usability gruop has resulted...... in practical experimentation in projects and in design of an experimental design collaboratorium emploing electronic whiteboards, 3D design documentation, etc. This experimental prototype has been evaluated in cooperative workshops. We report on the results of this evaluation....

  19. 3D Imaging for hand gesture recognition: Exploring the software-hardware interaction of current technologies

    Science.gov (United States)

    Periverzov, Frol; Ilieş, Horea T.

    2012-09-01

    Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users' hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research. [Figure not available: see fulltext.

  20. Evaluating interactive computer-based scenarios designed for learning medical technology.

    Science.gov (United States)

    Persson, Johanna; Dalholm, Elisabeth Hornyánszky; Wallergård, Mattias; Johansson, Gerd

    2014-11-01

    The use of medical equipment is growing in healthcare, resulting in an increased need for resources to educate users in how to manage the various devices. Learning the practical operation of a device is one thing, but learning how to work with the device in the actual clinical context is more challenging. This paper presents a computer-based simulation prototype for learning medical technology in the context of critical care. Properties from simulation and computer games have been adopted to create a visualization-based, interactive and contextually bound tool for learning. A participatory design process, including three researchers and three practitioners from a clinic for infectious diseases, was adopted to adjust the form and content of the prototype to the needs of the clinical practice and to create a situated learning experience. An evaluation with 18 practitioners showed that practitioners were positive to this type of tool for learning and that it served as a good platform for eliciting and sharing knowledge. Our conclusion is that this type of tools can be a complement to traditional learning resources to situate the learning in a context without requiring advanced technology or being resource-demanding.

  1. INTERACTIONS MEDIATED BY TECHNOLOGY IN THE CLASSROOM: THE USE OF SOCIAL NETWORKS AND THE DIGITAL DIVIDE

    Directory of Open Access Journals (Sweden)

    Ranice Hoehr Pedrazzi Pozzer

    2017-10-01

    Full Text Available The National Program for Access to Secondary Education and Employment (Pronatec, created by the federal government has offered, in recent years, training in technical courses at post-secondary level for young people and adults inserted in the educational system and who were attending or finishing high school, including the Youth and Adult Education system (EJA. Thus, some classes of technical courses presented a varied profile of students from teenagers who attend public schools and even older adults who are returning to school after years of absence from the education system. The present study analyzed four groups of students aged between 15 and 63 years. This age difference, how the oldest students use or not technology and the kind of relationship between the students in the classroom raised questions about their relationship on social networks. This network usage by the students significantly influenced the pedagogical practice during the course, considering that the students asked the teacher to use it as a teaching and learning resource. The students transit from reality to virtual world with the naturalness of people who were born inserted in this context of interactions mediated by technology.

  2. Touch Interaction with 3D Geographical Visualization on Web: Selected Technological and User Issues

    Science.gov (United States)

    Herman, L.; Stachoň, Z.; Stuchlík, R.; Hladík, J.; Kubíček, P.

    2016-10-01

    The use of both 3D visualization and devices with touch displays is increasing. In this paper, we focused on the Web technologies for 3D visualization of spatial data and its interaction via touch screen gestures. At the first stage, we compared the support of touch interaction in selected JavaScript libraries on different hardware (desktop PCs with touch screens, tablets, and smartphones) and software platforms. Afterward, we realized simple empiric test (within-subject design, 6 participants, 2 simple tasks, LCD touch monitor Acer and digital terrain models as stimuli) focusing on the ability of users to solve simple spatial tasks via touch screens. An in-house testing web tool was developed and used based on JavaScript, PHP, and X3DOM languages and Hammer.js libraries. The correctness of answers, speed of users' performances, used gestures, and a simple gesture metric was recorded and analysed. Preliminary results revealed that the pan gesture is most frequently used by test participants and it is also supported by the majority of 3D libraries. Possible gesture metrics and future developments including the interpersonal differences are discussed in the conclusion.

  3. Digital Social Media: An Interactive Technology Incorporated as a Competitive Advantage for Business

    Directory of Open Access Journals (Sweden)

    Pedro Pereira Correia

    2014-04-01

    Full Text Available In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and the interaction with the audience. This is associated with the incorporation of digital technologies to business, specifically the use of social media. Consequently, it is timely and interesting to explore the phenomenon of virtual socialization, although it is a little-studied field and what is needed is an innovative and theoretical approach based upon theories of marketing and communication. Expertise in these areas is present in all organizations and their performance is important for appropriate development of them. This work is a qualitative analysis about the behavior, reactions and attitudes of individuals to organizations, in order to understand the social factors that contribute to sustainable competitive advantages of organizations which can support strategic and future actions. We conclude that relevant factors associated with the tacit knowledge of the organization, specifically to learning and social interaction of the organization and their knowledge of virtual communities. The higher the coexistence of factors, the more difficult is the replication and greater will be the hypothesis of sustainable competitive advantage.

  4. THE EFFECTS OF THE INTERACTIVE WHITE BOARD USAGE ON THE STUDENDTS’ LEARNING LEVEL AND AN APPLICATION IN THE FINANCIAL MARKETS COURSES

    Directory of Open Access Journals (Sweden)

    Yasemin ERTAN

    2011-07-01

    Full Text Available The effect of intense and fast lifestyle emerged from globalization has also an influence on education. As the access to the information increases, the information load on the students is increasing gradually as well. The need to give more and new information to the students in a short period of time made new technologies a requirement to be used in education. For this reason, lecturers are searching for new ways that they can teach more efficiently and get benefit from the educational technologies to make students learn more easily. These tendencies are also observed in the accounting and finance in which the numerical data is intensively used. According to various educational theories, using visual aid as well as audio methods is increasing the efficiency of the education. On the other hand, conventional teaching methods are supported by PowerPoint presentations and the need of internet utilization appears in the finance education due to the importance of accounting and mathematical calculations. The use of interactive whiteboard technique, that is an educational method providing these opportunities, is quite new. This study examines how interactive white board technique, that appeals to students both aurally and visually, affects graduate students’ learning in “Financial Markets Course” by using pretest-posttest control group model.

  5. Research into the method for construction of interactive virtual reality scenes based on Ajax technology: a case study

    Science.gov (United States)

    Deng, Jing; Zheng, Xinqi

    2010-11-01

    Nowadays, the development of Digital Earth has made a tremendous impact on all aspects of human social life, and a series of effective work around Digital Earth, which attracted wide attention, have been carried out by people with different background. Meantime, exploitation of the popularized technology is constantly being mature with the development of Google Earth. However, users still have many difficulties in constructing and operating 3D scenes on web, because of the limitation of network speed. This paper aims to provide a more convenient method for the client users to interact with the 3D models, thus to promote popularization of Digital Earth technology and apply it in many aspects of social life. In this research, Ajax was utilized as a newly emerged network technology, since it could provide a good solution for application in developing of virtual reality technology based on Web. This paper analyzed the principles and key technologies of Ajax, explored how Ajax can be used in construction of interactive virtual reality scenes through case study, in order to enhance access speed of virtual scenes on Web page, and increase the authenticity, interactivity and extensibility of virtual scenes. This paper introduced the whole process of virtual model construction and proposed an efficient way to achieve interactive scene. The results showed that the combination of SAI (Scene Access Interface) method and Ajax technology could effectively save network bandwidth and enhance user experience, which laid the foundation for the development of virtual reality technology based on Web and the popularization of Digital Earth technology.

  6. The Using Condition of Interactive Reading Strategy in Reading Scientif-ic and Technological English Literature of Postgraduates of Engineering

    Institute of Scientific and Technical Information of China (English)

    SU Hong; CUI Xiao-ling

    2014-01-01

    In the reading process and after reading of the scientific and technological English literature for postgraduates of engi-neering, there are several barriers like the understanding of the vocabulary, the analyzing the complex sentences and the grasping the whole texts. This paper tries to investigate the using condition of interactive reading strategy in reading scientific and techno-logical English literature of postgraduates of engineering. The study reveals that postgraduates of engineering frequently using some of strategies of the interactive reading strategy, but the overall using condition is only in the average level, and is not so flexi-ble.

  7. Interactive web-based mapping: bridging technology and data for health

    Directory of Open Access Journals (Sweden)

    Highfield Linda

    2011-12-01

    Full Text Available Abstract Background The Community Health Information System (CHIS online mapping system was first launched in 1998. Its overarching goal was to provide researchers, residents and organizations access to health related data reflecting the overall health and well-being of their communities within the Greater Houston area. In September 2009, initial planning and development began for the next generation of CHIS. The overarching goal for the new version remained to make health data easily accessible for a wide variety of research audiences. However, in the new version we specifically sought to make the CHIS truly interactive and give the user more control over data selection and reporting. Results In July 2011, a beta version of the next-generation of the application was launched. This next-generation is also a web based interactive mapping tool comprised of two distinct portals: the Breast Health Portal and Project Safety Net. Both are accessed via a Google mapping interface. Geographic coverage for the portals is currently an 8 county region centered on Harris County, Texas. Data accessed by the application include Census 2000, Census 2010 (underway, cancer incidence from the Texas Cancer Registry (TX Dept. of State Health Services, death data from Texas Vital Statistics, clinic locations for free and low-cost health services, along with service lists, hours of operation, payment options and languages spoken, uninsured and poverty data. Conclusions The system features query on the fly technology, which means the data is not generated until the query is provided to the system. This allows users to interact in real-time with the databases and generate customized reports and maps. To the author's knowledge, the Breast Health Portal and Project Safety Net are the first local-scale interactive online mapping interfaces for public health data which allow users to control the data generated. For example, users may generate breast cancer incidence rates

  8. There's a World Going on Underground: Imaging Technologies to Understand Root Growth Dynamics and Rhizosphere Interactions

    Science.gov (United States)

    Topp, C. N.

    2016-12-01

    Our ability to harness the power of plant genomics for basic and applied science depends on how well and how fast we can quantify the phenotypic ramifications of genetic variation. Plants can be considered from many vantage points: at scales from cells to organs, over the course of development or evolution, and from biophysical, physiological, and ecological perspectives. In all of these ways, our understanding of plant form and function is greatly limited by our ability to study subterranean structures and processes. The limitations to accessing this knowledge are well known - soil is opaque, roots are morphologically complex, and root growth can be heavily influenced by a myriad of environmental factors. Nonetheless, recent technological innovations in imaging science have generated a renewed focus on roots and thus new opportunities to understand the plant as a whole. The Topp Lab is interested in crop root system growth dynamics and function in response to environmental stresses such as drought, rhizosphere interactions, and as a consequence of artificial selection for agronomically important traits such as nitrogen uptake and high plant density. Studying roots requires the development of imaging technologies, computational infrastructure, and statistical methods that can capture and analyze morphologically complex networks over time and at high-throughput. The lab uses several imaging tools (optical, X-ray CT, PET, etc.) along with quantitative genetics and molecular biology to understand the dynamics of root growth and physiology. We aim to understand the relationships among root traits that can be effectively measured both in controlled laboratory environments and in the field, and to identify genes and gene networks that control root, and ultimately whole plant architectural features useful for crop improvement.

  9. Development of Diffusion barrier coatings and Deposition Technologies for Mitigating Fuel Cladding Chemical Interactions (FCCI)

    Energy Technology Data Exchange (ETDEWEB)

    Sridharan, Kumar; Allen, Todd; Cole, James

    2013-02-27

    The goal of this project is to develop diffusion barrier coatings on the inner cladding surface to mitigate fuel-cladding chemical interaction (FCCI). FCCI occurs due to thermal and radiation enhanced inter-diffusion between the cladding and fuel materials, and can have the detrimental effects of reducing the effective cladding wall thickness and lowering the melting points of the fuel and cladding. The research is aimed at the Advanced Burner Reactor (ABR), a sodium-cooled fast reactor, in which higher burn-ups will exacerbate the FCCI problem. This project will study both diffusion barrier coating materials and deposition technologies. Researchers will investigate pure vanadium, zirconium, and titanium metals, along with their respective oxides, on substrates of HT-9, T91, and oxide dispersion-strengthened (ODS) steels; these materials are leading candidates for ABR fuel cladding. To test the efficacy of the coating materials, the research team will perform high-temperature diffusion couple studies using both a prototypic metallic uranium fuel and a surrogate the rare-earth element lanthanum. Ion irradiation experiments will test the stability of the coating and the coating-cladding interface. A critical technological challenge is the ability to deposit uniform coatings on the inner surface of cladding. The team will develop a promising non-line-of-sight approach that uses nanofluids . Recent research has shown the feasibility of this simple yet novel approach to deposit coatings on test flats and inside small sections of claddings. Two approaches will be investigated: 1) modified electrophoretic deposition (MEPD) and 2) boiling nanofluids. The coatings will be evaluated in the as-deposited condition and after sintering.

  10. Operational Demands of AAC Mobile Technology Applications on Programming Vocabulary and Engagement During Professional and Child Interactions.

    Science.gov (United States)

    Caron, Jessica; Light, Janice; Drager, Kathryn

    2016-01-01

    Typically, the vocabulary in augmentative and alternative communication (AAC) technologies is pre-programmed by manufacturers or by parents and professionals outside of daily interactions. Because vocabulary needs are difficult to predict, young children who use aided AAC often do not have access to vocabulary concepts as the need and interest arises in their daily interactions, limiting their vocabulary acquisition and use. Ideally, parents and professionals would be able to add vocabulary to AAC technologies "just-in-time" as required during daily interactions. This study compared the effects of two AAC applications for mobile technologies: GoTalk Now (which required more programming steps) and EasyVSD (which required fewer programming steps) on the number of visual scene displays (VSDs) and hotspots created in 10-min interactions between eight professionals and preschool-aged children with typical development. The results indicated that, although all of the professionals were able to create VSDs and add vocabulary during interactions with the children, they created more VSDs and hotspots with the app with fewer programming steps than with the one with more steps, and child engagement and programming participation levels were high with both apps, but higher levels for both variables were observed with the app with fewer programming steps than with the one with more steps. These results suggest that apps with fewer programming steps may reduce operational demands and better support professionals to (a) respond to the child's input, (b) use just-in-time programming during interactions,

  11. Interactive Whiteboards and Computer Games at Highschool Level: Digital Resources for Enhancing Reflection in Teaching and Learning

    DEFF Research Database (Denmark)

    Sorensen, Elsebeth Korsgaard; Poulsen, Mathias; Houmann, Rita

    the learning game “Global Conflicts: Latin America” as a resource into the teaching and learning of a course involving the two subjects “English language learning” and “Social studies” at the final year in a Danish high school. The study adapts an explorative research design approach and investigates...

  12. Digital and Conventional Microscopy--Learning Effects Detected through Eye Tracking and the Use of Interactive Whiteboards

    Science.gov (United States)

    Berg, Julia; Jäkel, Lissy; Penzes, Anamarija

    2016-01-01

    Learning the meaningful use of the microscope is an essential requirement in school curricula. Modern science and medicine is hardly conceivable without the inclusion of microscopy. The number of didactic studies in this area, however, is negligible. Real microscopy is rarely used to gain knowledge in higher school years. Could the understanding…

  13. Interactive Whiteboards and Computer Games at Highschool Level: Digital Resources for Enhancing Reflection in Teaching and Learning

    DEFF Research Database (Denmark)

    Sorensen, Elsebeth Korsgaard; Poulsen, Mathias; Houmann, Rita

    The general potential of computer games for teaching and learning is becoming widely recognized. In particular, within the application contexts of primary and lower secondary education, the relevance and value and computer games seem more accepted, and the possibility and willingness to incorporate...... computer games as a possible resource at the level of other educational resources seem more frequent. For some reason, however, to apply computer games in processes of teaching and learning at the high school level, seems an almost non-existent event. This paper reports on study of incorporating...

  14. On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction.

    Science.gov (United States)

    Szalma, James L

    2014-12-01

    Motivation is a driving force in human-technology interaction. This paper represents an effort to (a) describe a theoretical model of motivation in human technology interaction, (b) provide design principles and guidelines based on this theory, and (c) describe a sequence of steps for the. evaluation of motivational factors in human-technology interaction. Motivation theory has been relatively neglected in human factors/ergonomics (HF/E). In both research and practice, the (implicit) assumption has been that the operator is already motivated or that motivation is an organizational concern and beyond the purview of HF/E. However, technology can induce task-related boredom (e.g., automation) that can be stressful and also increase system vulnerability to performance failures. A theoretical model of motivation in human-technology interaction is proposed, based on extension of the self-determination theory of motivation to HF/E. This model provides the basis for both future research and for development of practical recommendations for design. General principles and guidelines for motivational design are described as well as a sequence of steps for the design process. Human motivation is an important concern for HF/E research and practice. Procedures in the design of both simple and complex technologies can, and should, include the evaluation of motivational characteristics of the task, interface, or system. In addition, researchers should investigate these factors in specific human-technology domains. The theory, principles, and guidelines described here can be incorporated into existing techniques for task analysis and for interface and system design.

  15. A Guide for Developing Human-Robot Interaction Experiments in the Robotic Interactive Visualization and Experimentation Technology (RIVET) Simulation

    Science.gov (United States)

    2016-05-01

    camera control for remote exploration. In: Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems; 2004 Apr 24–29; Vienna...Austria. New York (NY): ACM ; c2004. p. 511–517. Kunkler K. The role of medical simulation: an overview. The International Journal of Medical Robotics and...Schreckenghost D. Survey of metrics for human-robot interaction. In: Proceedings of the 8th ACM /IEEE Human-Robot Interaction Conference; HRI 2013

  16. Pictures of technology. Interactions between philosophy of life and technology and environmental policy. Technikbilder. Weltanschauliche Weichenstellungen der Technologie- und Umweltpolitik

    Energy Technology Data Exchange (ETDEWEB)

    Huber, J.

    1989-01-01

    The first part of the book describes the development of a polarised spectrum of attitudes towards science and technology over the last two decades. Positivistic attitudes that emerged from the materialistic branch of the period of Enlightenment are shown in contrast to the attitudes that stem from the philosophical line of Rousseau-romanticism-vitalism. The second part of the book presents the results of an empirical study, providing evidence for the existence of the different attitudes towards technology and the environment. The study is based on a representative opinion poll among civil servants, engineering professions, social workers, and artists. Engineers and social workers are shown to represent the two antipodes in terms of the 'dual-culture' theory. In addition, sex-specific and age-specific differences are explained, and the different pictures of technology drawn by personalities characterised by an attitude of active control in contrast to those characterised by an attitude of intuitive faith. (orig.).

  17. Technological Implications of Modifying the Extent of Cell Wall-Proanthocyanidin Interactions Using Enzymes

    Directory of Open Access Journals (Sweden)

    Ana Belén Bautista-Ortín

    2016-01-01

    Full Text Available The transference and reactivity of proanthocyanidins is an important issue that affects the technological processing of some fruits, such as grapes and apples. These processes are affected by proanthocyanidins bound to cell wall polysaccharides, which are present in high concentrations during the processing of the fruits. Therefore, the effective extraction of proanthocyanidins from fruits to their juices or derived products will depend on the ability to manage these associations, and, in this respect, enzymes that degrade these polysaccharides could play an important role. The main objective of this work was to test the role of pure hydrolytic enzymes (polygalacturonase and cellulose and a commercial enzyme containing these two activities on the extent of proanthocyanidin-cell wall interactions. The results showed that the modification promoted by enzymes reduced the amount of proanthocyanidins adsorbed to cell walls since they contributed to the degradation and release of the cell wall polysaccharides, which diffused into the model solution. Some of these released polysaccharides also presented some reactivity towards the proanthocyanidins present in a model solution.

  18. Ubiquitous Diabetes Management System via Interactive Communication Based on Information Technologies: Clinical Effects and Perspectives

    Science.gov (United States)

    Cho, Jae-Hyoung; Kim, Hun-Sung; Han, Jae-Hoon; Lee, Jin-Hee; Oh, Jeong-Ah; Choi, Yoon-Hee

    2010-01-01

    New diabetes management systems based on interactive communication have been introduced recently, accompanying rapid advances in information technology; these systems are referred to as "ubiquitous diabetes management systems." In such ubiquitous systems, patients and medical teams can communicate via Internet or telecommunications, with patients uploading their glucose data and personal information, and medical teams sending optimal feedback. Clinical evidence from both long-term and short-term trials has been reported by some researchers. Such systems appear to be effective not only in reducing the levels of HbA1c but also in stabilizing glucose control. However, most notably, evidence for the cost-effectiveness of such a system should be demonstrated before it can be propagated out to the general population in actual clinical practice. To establish a cost-effective model, various types of clinical decision supporting software designed to reduce the labor time of physicians must first be developed. A number of sensors and devices for monitoring patients' data are expected to be available in the near future; thus, methods for automatic interconnections between devices and web charts were also developed. Further investigations to demonstrate the clinical outcomes of such a system should be conducted, hopefully leading to a new paradigm of diabetes management. PMID:21076573

  19. Amplified Immunoassay of Human IgG Using Real-time Biomolecular Interaction Analysis (BIA) Technology

    Institute of Scientific and Technical Information of China (English)

    PEI,Ren-Jun(裴仁军); CUI,Xiao-Qiang(崔小强); YANG,Xiu-Rong(杨秀荣); WANG,Er-Kang(汪尔康)

    2002-01-01

    An automated biomolecular interaction analysis instrument (BIAcore) based on surface plasmon resonance (SPR) has been used to determine human immunoglobulin G (IgG) in real time. Polyclonal anti-human IgG antibody was covalently immobilized to a carboxymethyldextran-modified gold film surface. The samples of human IgG prepared in HBS buffer were poured over the immobilized surface. The signal amplification antibody was applied to amplify the response signal. After each measurement, the surface was regenerated with 0.1 mol/L H3PO4. The assay was rapid, requiring only 30 min for antibody immobilization and 20 min for each subsequent process of immune binding, antibody amplification and regeneration. The antibody immobilized surface had good response to human IgG in the range of 0.12-60 nmol/L with a detection limit of 60 pmoL/L. The same antibody immobilized surface could be used for more than 110 cycles of binding, amplificafion and regeneration. The results demonstrate that the sensitivity, specificity and reproducibility of amplified immunoassay using real-time BIA technology are satisfactory.

  20. Self-Concept, Computer Anxiety, Gender and Attitude towards Interactive Computer Technologies: A Predictive Study among Nigerian Teachers

    Science.gov (United States)

    Agbatogun, Alaba Olaoluwakotansibe

    2010-01-01

    Interactive Computer Technologies (ICTs) have crept into education industry, thus dramatically causing transformation in instructional process. This study examined the relative and combined contributions of computer anxiety, self-concept and gender to teachers' attitude towards the use of ICT(s). 454 Nigerian teachers constituted the sample. Three…

  1. Pedagogy and Interactive White Board Technology Integration in Higher Education Institutions: Computer-Based Teaching Scenario Protoypes

    Science.gov (United States)

    Al-Qirim, Nabeel; Mesmari, Ahlam; Mazroeei, Khawlah; Khatri, Shamma; Kaabi, Zuwainah

    2017-01-01

    This research is part of a research trilogy that investigated issues impacting Interactive White Board Technology (IWBT) adoption and use in a higher education institution. The other two research studies in this trilogy used (1) focus group approach and (2) survey research to identify such impacting factors. One major insight from these two…

  2. The Making of a History Standards Wiki: "Covering", "Uncovering", and "Discovering" Curriculum Frameworks Using a Highly Interactive Technology

    Science.gov (United States)

    Maloy, Robert W.; Poirier, Michelle; Smith, Hilary K.; Edwards, Sharon A.

    2010-01-01

    This article explores using a wiki, one of the newest forms of interactive computer-based technology, as a resource for teaching the Massachusetts K-12 History and Social Science Curriculum Framework, a set of state-mandated learning standards. Wikis are web pages that can be easily edited by multiple authors. They invite active involvement by…

  3. The Interaction of Pedagogical Approach, Gender, Self-Regulation, and Goal Orientation Using Student Response System Technology

    Science.gov (United States)

    Edens, Kellah M.

    2008-01-01

    This research compares a behaviorally based approach for using electronic student response system (SRS) technology with a metacognitive-oriented approach to determine effects on attendance, preparation for class, and achievement. Also examined are the interaction effects of pedagogical approach with self-regulatory and motivational characteristics…

  4. Pedagogy and Interactive White Board Technology Integration in Higher Education Institutions: Computer-Based Teaching Scenario Protoypes

    Science.gov (United States)

    Al-Qirim, Nabeel; Mesmari, Ahlam; Mazroeei, Khawlah; Khatri, Shamma; Kaabi, Zuwainah

    2017-01-01

    This research is part of a research trilogy that investigated issues impacting Interactive White Board Technology (IWBT) adoption and use in a higher education institution. The other two research studies in this trilogy used (1) focus group approach and (2) survey research to identify such impacting factors. One major insight from these two…

  5. A review of interactive narrative systems and technologies: a training perspective

    OpenAIRE

    Luo, Linbo; Cai, Wentong; Zhou, Suiping; Lees, Michael; Yin, Haiyan

    2015-01-01

    As an emerging form of digital entertainment, interactive narrative has attracted great attention of researchers over the past decade. Recently, there is an emerging trend to apply interactive narrative for training and simulation. An interactive narrative system allows players to proactively interact with simulated entities in a virtual world and have the ability to alter the progression of a storyline. In simulation-based training, the use of an interactive narrative system enables the poss...

  6. Mobile Technology and Mathematics Learning in the Early Grades. Interactive STEM Research + Practice Brief

    Science.gov (United States)

    Presser, Ashley Lewis; Busey, Amy

    2016-01-01

    This research brief describes the value of using mobile technologies in and out of elementary mathematics classrooms, and investigates the view that teachers may not be getting the guidance they need to best leverage those technologies. The authors explore three areas of concern: How can teachers use technology in developmentally appropriate ways…

  7. From Geocaching to Virtual Reality: Technology tools that can transform courses into interactive learning expeditions

    Science.gov (United States)

    Moysey, S. M.; Lazar, K.; Boyer, D. M.; Mobley, C.; Sellers, V.

    2016-12-01

    Transforming classrooms into active learning environments is a key challenge in introductory-level courses. The technology explosion over the last decade, from the advent of mobile devices to virtual reality, is creating innumerable opportunities to engage students within and outside of traditional classroom settings. In particular, technology can be an effective tool for providing students with field experiences that would otherwise be logistically difficult in large, introductory earth science courses. For example, we have created an integrated platform for mobile devices using readily accessible "off the shelf" components (e.g., Google Apps, Geocaching.com, and Facebook) that allow individual students to navigate to geologically relevant sites, perform and report on activities at these locations, and share their findings through social media by posting "geoselfies". Students compete with their friends on a leaderboard, while earning incentives for completing extracurricular activities in courses. Thus in addition to exposing students to a wider range of meaningful and accessible geologic field experiences, they also build a greater sense of community and identity within the context of earth science classrooms. Rather than sending students to the field, we can also increasingly bring the field to students in classrooms using virtual reality. Ample mobile platforms are emerging that easily allow for the creation, curation, and viewing of photospheres (i.e., 360o images) with mobile phones and low-cost headsets; Google Street View, Earth, and Expeditions are leading the way in terms of ease of content creation and implementation in the classroom. While these tools are an excellent entry point to show students real-world sites, they currently lack the capacity for students to interact with the environment. We have therefore also developed an immersive virtual reality game that allows students to study the geology of the Grand Canyon using their smartphone and Google

  8. Interacting With A Near Real-Time Urban Digital Watershed Using Emerging Geospatial Web Technologies

    Science.gov (United States)

    Liu, Y.; Fazio, D. J.; Abdelzaher, T.; Minsker, B.

    2007-12-01

    The value of real-time hydrologic data dissemination including river stage, streamflow, and precipitation for operational stormwater management efforts is particularly high for communities where flash flooding is common and costly. Ideally, such data would be presented within a watershed-scale geospatial context to portray a holistic view of the watershed. Local hydrologic sensor networks usually lack comprehensive integration with sensor networks managed by other agencies sharing the same watershed due to administrative, political, but mostly technical barriers. Recent efforts on providing unified access to hydrological data have concentrated on creating new SOAP-based web services and common data format (e.g. WaterML and Observation Data Model) for users to access the data (e.g. HIS and HydroSeek). Geospatial Web technology including OGC sensor web enablement (SWE), GeoRSS, Geo tags, Geospatial browsers such as Google Earth and Microsoft Virtual Earth and other location-based service tools provides possibilities for us to interact with a digital watershed in near-real-time. OGC SWE proposes a revolutionary concept towards a web-connected/controllable sensor networks. However, these efforts have not provided the capability to allow dynamic data integration/fusion among heterogeneous sources, data filtering and support for workflows or domain specific applications where both push and pull mode of retrieving data may be needed. We propose a light weight integration framework by extending SWE with open source Enterprise Service Bus (e.g., mule) as a backbone component to dynamically transform, transport, and integrate both heterogeneous sensor data sources and simulation model outputs. We will report our progress on building such framework where multi-agencies" sensor data and hydro-model outputs (with map layers) will be integrated and disseminated in a geospatial browser (e.g. Microsoft Virtual Earth). This is a collaborative project among NCSA, USGS Illinois Water

  9. Investigation on interaction of DNA and several cationic surfactants with different head groups by spectroscopy, gel electrophoresis and viscosity technologies.

    Science.gov (United States)

    Guo, Qing; Zhang, Zhaohong; Song, Youtao; Liu, Shuo; Gao, Wei; Qiao, Heng; Guo, Lili; Wang, Jun

    2017-02-01

    In this study, the interaction between DNA and several cationic surfactants with different head groups such as ethyl hexadecyl dimethyl ammonium bromide (EHDAB), hexadecyl dimethyl benzyl ammonium chloride (HDBAC), and cetyl pyridinium bromide (CPB) were investigated by UV-vis absorption, fluorescence and circular dichroism (CD) spectroscopy, gel electrophoresis, and viscosity technologies. The results show that these cationic surfactants can interact with DNA and major binding modes are electrostatic and hydrophobic. Also, CPB and HDBAC molecules interact with DNA by partial intercalation, and CPB has slightly stronger intercalation than HDBAC, while EHDAB interacts with DNA by non-intercalation. The different head groups of the surfactant molecules can influence the interaction strength. CPB has the stronger interaction with DNA than the others. Moreover, surfactant concentration, the ratio of DNA and fluorescence probe, ionic strength can influence the interaction. The surfactants may interact with DNA by the competition reactions with BR for DNA-BR. The increase of ionic strength may favor the surface binding between DNA and surfactants to some extent. This work provides deep mechanistic insight on the toxicity of cationic surfactants with different head groups to DNA molecules.

  10. INTERACTIVE TECHNOLOGIES IN PROFESSION-ORIENTED ENGLISH TEACHING AT THE MILITARY AIR FORCE ACADEMY

    Directory of Open Access Journals (Sweden)

    Nina Vital‟evna LEVANDROVSKAY

    2014-01-01

    Full Text Available The article is devoted to the problems of interactive methodology usage in profession-oriented English teaching for aviation specialists. Nowadays profession-oriented teaching based on interactive methods implies collaboration learning, individual differentiated ap-proach and professional communicative interaction aimed at collective mastering of special knowledge. Proper communicative and behaviour strategies are formed on the basis of interactive tasks that simulate real professional situations.

  11. The Pendulum Swing of User Instruction and Interaction: The Resurrection of "How to Use" Technology to Learn in the 21st Century

    Science.gov (United States)

    Ramsay, Judith; Terras, Melody M.

    2015-01-01

    The use of technology to support learning is well recognised. One generation ago a major strand of human--computer interaction research focussed on the development of forms of instruction in how to interact with computers. Today, however, the advanced usability of modern technologies has all but removed the presence of many user manuals. Learners,…

  12. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks

    OpenAIRE

    Takacs, Zsofia K.; Swart, Elise K.; Bus, Adriana G.

    2015-01-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia featu...

  13. From blackboard to whiteboard: the old style of classroom education is dead.

    Science.gov (United States)

    Uranüs, Selman

    2004-01-01

    At the Department of Surgery of the Karl-Franzens University Hospital, a number of programs are available that use new technologies for training of students, interns and residents. The first project, the Virtual Medical Campus Graz (vmc.unigraz.at) is one of the "New Media in Teaching at Austrian Universities" projects. The general objectives of this initiative are innovation in teaching, intensification of contacts and easier access to education: The second project is virtual laparoscopy and surgical training. Unlike the traditional training modalities, computer-based training provides efficient and effective learning through an objective training tool that can assess learners' performance. It is to be expected that new media and technologies will continue to provide innovative approaches to learning and that the competition between new and traditional systems will continue to enliven the educational scene.

  14. Development of a prototype interactive learning system using multi-media technology for mission independent training program

    Science.gov (United States)

    Matson, Jack E.

    1992-01-01

    The Spacelab Mission Independent Training Program provides an overview of payload operations. Most of the training material is currently presented in workbook form with some lecture sessions to supplement selected topics. The goal of this project was to develop a prototype interactive learning system for one of the Mission Independent Training topics to demonstrate how the learning process can be improved by incorporating multi-media technology into an interactive system. This report documents the development process and some of the problems encountered during the analysis, design, and production phases of this system.

  15. Implementing tasks with interactive technologies in classroom CALL: towards a developmental framework / Vers un cadre de développement pour la mise en œuvre de tâches à l’aide de l’apprentissage des langues assisté par ordinateur (ALAO

    Directory of Open Access Journals (Sweden)

    Shona Whyte

    2014-05-01

    Full Text Available Classroom foreign language teachers using technology in task-based language teaching (TBLT may experience pedagogical regression during technological development (Fullan, 2001, and fail to transform pedagogy because tools like interactive whiteboards (IWBs support traditional as well as newer approaches (Avvisati et al., 2013. IWB-supported teacher education in TBLT must therefore develop new technological know-how and encourage pedagogy often also experienced as innovative. This study used questionnaire, video, and interview data from 9 French EFL teachers contributing to a website for IWB-supported TBLT to explore a teachers’ IWB use; b task versus non-task-oriented activities; and c teachers' IWB confidence and engagement. Results suggest three developmental stages: 1 restricted IWB use, little techno-pedagogical development; 2 improvement in technical but not pedagogical skills; and 3 high IWB fluency, greater pedagogical engagement, and some more task-oriented teaching. A starting point for a developmental framework, these findings also suggest need for more pedagogically oriented teacher support. Les instructeurs en langue étrangère utilisant en classe la technologie pour l’enseignement des langues basé sur les tâches (ELBT peuvent connaître une régression pédagogique lorsqu’ils apprennent à maîtriser la technologie (Fullan, 2001 et ne pas réussir à transformer leur pédagogie, les outils tels que les tableaux blancs interactifs (TBI appuyant tout autant les approches traditionnelles que les approches plus récentes (Avvisati et al., 2013. La formation des enseignants utilisant les TBI dans le cadre de l’ELBT doit donc développer de nouveaux savoir-faire technologiques et encourager une pédagogie souvent perçue comme innovante. Cette étude utilise un questionnaire, une vidéo et les données d’entrevues de neuf professeurs francophones d’anglais langue étrangère contribuant à un site Web pour l’ELBT soutenu

  16. Creating the American National Information Infrastructure The Interaction of Science, Technology, Business, Legislation and Politics

    CERN Document Server

    Kahn, R E

    1995-01-01

    R.KAHN will discuss the current situation in the United States with respect to development of a National Information Infrastructure(NII). He will address the roles being played by various government and private sector parties and likely scenarios for evolution of the NII. The interplay of technology with non-technological considerations will also be addressed.

  17. Taking Part in the Dance: Technology Teachers Interacting with Communities of Practice

    Science.gov (United States)

    Slatter, Wendy; France, Bev

    2011-01-01

    This research investigated how secondary school technology teachers planned and implemented units that enabled students to access authentic technological practice through their contact with a community of practice (CoP). It was found that when teachers plan to access a community of practice for their students a complex dance-style relationship…

  18. The acceptability of shale gas? Values in the design of technologies, institutions and stakeholder interactions

    NARCIS (Netherlands)

    Correlje, A.F.; Cuppen, E.H.W.J.; Dignum, M.; Pesch, U.; Taebi, B.

    2013-01-01

    Shale gas is a relatively new technology that is embraced by some as the ‘game changer’ in energy land, and opposed by others because of its risks and other potentially negative impacts. Recent experiences in the US and Europe have shown that the technology witnesses divergent societal acceptance is

  19. A Mentoring Model for Interactive Online Learning in Support of a Technology Innovation Challenge Grant

    Science.gov (United States)

    Graves, Scott M.; Abbitt, Jason; Klett, Mitchell D.; Wang, Changhua

    2009-01-01

    The Lewis & Clark Rediscovery Project is a technology professional development program designed to help teachers restructure teaching and learning practices in the classroom, and to foster technology use in the schools. The 5-year program (extended into a 6th) was funded in 1999 with a grant from the U.S. Department of Education: Technology…

  20. Cultural visions of technology. Paradoxes of panoptic and interactive perspectives and methods

    DEFF Research Database (Denmark)

    Rasmussen, Lauge Baungaard

    2013-01-01

    great promise for the future, but by others as creating the electronic surveillance and/or manipulation of human genes, minds and beliefs. This paper approaches technological worlds as cultural visions in order to discuss and reflect the paradoxical process of viewing technology as part of a hope...

  1. Interactive educational technologies as a method of communicative competency development of optical and fiber optic communication systems specialists

    Science.gov (United States)

    Matveeva, Tatiana U.; Osadchiy, Igor S.; Husnutdinova, Marina N.

    2017-04-01

    The article examines the process of formation of communicative competencies of optic and fiber optic communication systems specialists; the role of communicative competencies is examined in the structure of professionally important skills, together with the contents of professional activity. The stages of empirical research into formation of communicative competencies have been presented, and the values of statistical reliability of data have been provided. The model of formation of communicative competency using interactive technology has been developed based on the research done, and main stages of model implementation and motives of formation of communicative competency have been highlighted. A scheme of "Communicative competence as a base of future success" training session has been suggested as one of the basic interactive technologies. Main components of education that are used during the stages of the training cycle have been examined. The statistical data on the effectiveness of use of interactive educational technologies has been presented; it allowed development of communicative competency of specialists in the field of optical and fiber optic communication system.

  2. Inward technology transfer as an interactive process: A case study of ICI.

    OpenAIRE

    Trott, Paul

    1993-01-01

    This thesis sets out to explore the area of inward technology transfer and in particular the notion of "receptivity". A conceptual framework is developed which identifies four major components of the inward technology transfer process. These are: "Awareness"- "Association"-"Assimilation"-"Application". Using this conceptual device a series of investigations are undertaken into three of these components. These studies are conducted within a number of businesses within ICI Che...

  3. The performing interaction between institutions and technology in the French electronuclear industry

    Energy Technology Data Exchange (ETDEWEB)

    Finon, D.; Staropoli, C

    2000-10-01

    Among the various traditional ''grands programmes'' typical of the French public intervention in high-tech industries, the nuclear programme is often considered as one of the major successes. However in recent years, the French national nuclear system, as composed of the whole set of institutions and relations between organisations in this sector, is affected by different exogenous shocks. In disorder those shocks are the European power markets liberalization legislation, the persistence of the world-wide nuclear market depression, the competition of a new power generation technology (gas turbine), and the globalization and concentration of the world-wide electromechanical industry. So, in the power industry of many OECD countries, the social acceptance crisis of nuclear technology as well as the emergence of the much less capital-intensive gas turbine relax the co-determination and open up the institutional choice. Conversely, in France, the performances of the nuclear program help to maintain the nuclear option, thus justifying the preservation of the existing industrial organisation and institutional scheme. In order to characterise the joint institutional and technological dynamics of the French electricity supply industry two stages are distinguished and discussed: first the efficient adaptation of institutions and industrial relationships to the nuclear as a new technology, and second the influence of technological features on the industry structures changes. (A.L.B.)

  4. Implementation of a Mobile Device Controlled Multi-behavior Interactive Mobile Robot Over MR Technology

    OpenAIRE

    Lee, Wen-Yo; Guo, Jhu-Syuan; Hung, Ta-Chih; Hsu, Hui-Wen

    2009-01-01

    This paper presents a mobile-device controlled multi-behavior interactive mobile robot. The proposed mobile robot is implemented under the technique of mixed reality. The proposed mobile robot has three basic locomotion behaviors that enable the mobile robot moving in a complex environment. The three basic interactive behaviors are: target navigation behavior, face tracking behavior, and obstacles avoidance behavior. The three behaviors are designed by the fuzzy controller, respectively. For ...

  5. Interactions between biomass energy technologies and nutrient and carbon balances at the farm level

    Energy Technology Data Exchange (ETDEWEB)

    Joergensen, Uffe; Molt Petersen, B. [Danish Inst. of Agricultural Science, Dept. of Agroecology, Tjele (Denmark)

    2006-08-15

    Biomass energy is by far the largest renewable energy source in the world (IEA Renewable information (www.iea.org)). Biomass utilisation is closely linked to management and sustainability issues of forestry and agriculture. Carbon is extracted from forests and agriculture to bioenergy facilities, from where it is partly or fully emitted as CO{sub 2} and thus no longer available for sustaining soil organic matter content. Nutrients are extracted as well and, depending of the conversion technology, they may be recycled to farmland or lost as gaseous emissions. Thus, we must be able to describe these effects, and to suggest strategies to alleviate adverse effects on farm sustainability and on the environment. By choosing intelligent combinations of cropping systems and energy conversion technologies, win-win solutions may be achieved. This paper illustrates, via three cases, some agricultural impacts of choice of biomass technology and describes an intriguing possibility for recycling municipal or industrial wastes through the bioenergy chain. (au)

  6. Interactions of microorganisms with rare earth ions and their utilization for separation and environmental technology.

    Science.gov (United States)

    Moriwaki, Hiroshi; Yamamoto, Hiroki

    2013-01-01

    In recent years, rare earth elements (REEs) have been widely used in various modern technological devices and the global demand for REE has been increasing. The increased demand for REEs has led to environmental exposure or water pollution from rare earth metal mines and various commercial products. Therefore, the development of a safe technology for the separation and adsorption of REEs is very important from the perspective of green chemistry and environmental pollution. In this review, the application and mechanisms of microorganisms for the removal and extraction of REEs from aqueous solutions are described. In addition, the advantages in using microorganisms for REE adsorption and future studies on this topic are discussed.

  7. [Mobile phone-computer wireless interactive graphics transmission technology and its medical application].

    Science.gov (United States)

    Huang, Shuo; Liu, Jing

    2010-05-01

    Application of clinical digital medical imaging has raised many tough issues to tackle, such as data storage, management, and information sharing. Here we investigated a mobile phone based medical image management system which is capable of achieving personal medical imaging information storage, management and comprehensive health information analysis. The technologies related to the management system spanning the wireless transmission technology, the technical capabilities of phone in mobile health care and management of mobile medical database were discussed. Taking medical infrared images transmission between phone and computer as an example, the working principle of the present system was demonstrated.

  8. Technology.

    Science.gov (United States)

    Online-Offline, 1998

    1998-01-01

    Focuses on technology, on advances in such areas as aeronautics, electronics, physics, the space sciences, as well as computers and the attendant progress in medicine, robotics, and artificial intelligence. Describes educational resources for elementary and middle school students, including Web sites, CD-ROMs and software, videotapes, books,…

  9. The Technological Distortion of the Child's World: The Loss of Interaction.

    Science.gov (United States)

    Cohen, Dorothy H.

    This paper discusses the effects of a technological society on the growth and development of children. There is a feeling among preschool and elementary teachers that many children today are excitable, unable to commit themselves to an activity, unable to concentrate well, and speak glibly without understanding. These teachers speculate that…

  10. Using Interactive Technology to Support Students' Understanding of the Greenhouse Effect and Global Warming

    Science.gov (United States)

    Varma, Keisha; Linn, Marcia C.

    2012-01-01

    In this work, we examine middle school students' understanding of the greenhouse effect and global warming. We designed and refined a technology-enhanced curriculum module called "Global Warming: Virtual Earth". In the module activities, students conduct virtual experiments with a visualization of the greenhouse effect. They analyze data and draw…

  11. Using Interactive Technology to Support Students' Understanding of the Greenhouse Effect and Global Warming

    Science.gov (United States)

    Varma, Keisha; Linn, Marcia C.

    2012-01-01

    In this work, we examine middle school students' understanding of the greenhouse effect and global warming. We designed and refined a technology-enhanced curriculum module called "Global Warming: Virtual Earth". In the module activities, students conduct virtual experiments with a visualization of the greenhouse effect. They analyze data and draw…

  12. Interactive Technologies for Teacher Training: Comparing Performance and Assessment in Second Life and simSchool

    Science.gov (United States)

    Meritt, Julia; Gibson, David; Christensen, Rhonda; Knezek, Gerald

    2013-01-01

    Two alternative technologies forming the basis of computer-mediated teacher preparation systems are compared and contrasted regarding implementation, operation, and assessment considerations. The role-playing system in Second Life is shown to have the unique characteristic of developing a co-constructed pedagogical identity, while the flight…

  13. Positioning nuclear spins in interacting clusters for quantum technologies and bioimaging

    Science.gov (United States)

    Wang, Zhen-Yu; Haase, Jan F.; Casanova, Jorge; Plenio, Martin B.

    2016-05-01

    We propose a method to measure the hyperfine vectors between a nitrogen-vacancy (NV) center and an environment of interacting nuclear spins. Our protocol enables the generation of tunable electron-nuclear coupling Hamiltonians while suppressing unwanted internuclear interactions. In this manner, each nucleus can be addressed and controlled individually, thereby permitting the reconstruction of the individual hyperfine vectors. With this ability the three-dimensional (3D) structure of spin ensembles and spins in biomolecules can be identified without the necessity of varying the direction of applied magnetic fields. We demonstrate examples including the complete reconstruction of an interacting spin cluster in diamond and 3D imaging of all the nuclear spins in a biomolecule.

  14. Dissecting regulatory networks in host-pathogen interaction using chIP-on-chip technology.

    Science.gov (United States)

    Sala, Claudia; Grainger, David C; Cole, Stewart T

    2009-05-08

    Understanding host-microbe interactions has been greatly enhanced by our broadening knowledge of the regulatory mechanisms at the heart of pathogenesis. The "transcriptomics" approach of measuring global gene expression has identified genes involved in bacterial pathogenesis. More recently, chromatin immunoprecipitation (ChIP) and hybridization to microarrays (chIP-on-chip) has emerged as a complementary tool that permits protein-DNA interactions to be studied in vivo. Thus, chIP-on-chip can be used to map the binding sites of transcription factors, thereby teasing apart gene regulatory networks. In this Review, we discuss the ChIP-on-chip technique and focus on its application to the study of host-pathogen interactions.

  15. Dealing with Tight Couplings and Multiple Interactions in Complex Technological Systems

    DEFF Research Database (Denmark)

    Aanestad, M.; Jensen, Tina Blegind; Grisot, M.

    interactions, mechanisms, and couplings are emphasized. We base our paper on an empirical case study from a Norwegian hospital, where a seemingly trivial project aimed at the introduction of scanners turned out to be more complex than expected. This we claim is partly due to the interdependencies and tight...... couplings between information systems, actors, and work practices in the hospital environment. The paper's main focus is on describing what it entails in practice to deal with these interdependencies during and after implementation. We emphasize the work of sorting out and dealing with various types...... of interactions and couplings....

  16. Novel Technology for Protein-Protein Interaction-based Targeted Drug Discovery

    Directory of Open Access Journals (Sweden)

    Jung Me Hwang

    2011-12-01

    Full Text Available We have developed a simple but highly efficient in-cell protein-protein interaction (PPI discovery system based on the translocation properties of protein kinase C- and its C1a domain in live cells. This system allows the visual detection of trimeric and dimeric protein interactions including cytosolic, nuclear, and/or membrane proteins with their cognate ligands. In addition, this system can be used to identify pharmacological small compounds that inhibit specific PPIs. These properties make this PPI system an attractive tool for screening drug candidates and mapping the protein interactome.

  17. INTERACT

    DEFF Research Database (Denmark)

    Jochum, Elizabeth; Borggreen, Gunhild; Murphey, TD

    This paper considers the impact of visual art and performance on robotics and human-computer interaction and outlines a research project that combines puppetry and live performance with robotics. Kinesics—communication through movement—is the foundation of many theatre and performance traditions...... interaction between a human operator and an artificial actor or agent. We can apply insights from puppetry to develop culturally-aware robots. Here we describe the development of a robotic marionette theatre wherein robotic controllers assume the role of human puppeteers. The system has been built, tested...

  18. Bar Code Technology of Interactive Teaching%条形码技术的互动教学

    Institute of Scientific and Technical Information of China (English)

    林胜青

    2014-01-01

    学习现代科学技术,并结合在生活中实际应用,尽量提倡师生用互动式教学,推动当今的现代化教育,提高教育质量。本文介绍利用互动式教学方法,讲授条形码的制作原理及实际应用。%Learning modern science and technology,and connecting with the practical application in our daily life,try to advocate using interactive teaching between teachers and students,promote the today's modern education,improve the quality of education. This article shows that using interactive teaching methods,teaching of bar code principle and prac-tical application.

  19. Interactive push-button: elaborations main automation and miscellaneous applications equipment statements of museums of science and technology

    Directory of Open Access Journals (Sweden)

    Osmar Henrique Moura da Silva

    2014-10-01

    Full Text Available In Brazil there is a growing trend in the number of informal education settings such as Museums of Science and Technology (MCT and others them. A recent survey indicated about 190 of them in the country, considered a relatively small number to serve over five thousand municipalities. Indeed, this represents heterogeneous group, in that, together with environments, which comparatively are still in early stages of development and expansion of their interactive activities. This activities, recognized for this differences in relation of those formal education activities, are routinely canned out by the visitors from the perspective of free choice, by handling cranks or grip buttons. In this context, this work aims to contribute to those committed with the places of informal education touting major electronic devices that can be easily mounted to the coveted automation equipment interactive push-button, whose applicability in different direction are also discussed.

  20. Educational Technologies in Problem-Based Learning in Health Sciences Education: A Systematic Review

    Science.gov (United States)

    Jin, Jun

    2014-01-01

    Background As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. Objective The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. Methods A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Results Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for

  1. Ergonomic Guidelines for Designing Effective and Healthy Learning Environments for Interactive Technologies.

    Science.gov (United States)

    Weisberg, Michael

    Many of the findings from ergonomics research on visual display workstations are relevant to the design of interactive learning stations. This 1993 paper briefly reviews ergonomics research on visual display workstations; specifically, (1) potential health hazards from electromagnetic radiation; (2) musculoskeletal disorders; (3)vision complaints;…

  2. Video Mediated Social Interaction Between Groups: System Requirements and Technology Challenges

    NARCIS (Netherlands)

    Williams, D.; Usrsu, M.F.; Meenowa, J.; Cesar Garcia, P.S.; Kegel, I.; Bergström, K.; Bergström, K.

    2011-01-01

    This paper discusses results from research related to the use of television as a device that supports social interaction between close-knit groups in settings that include more than two locations, each location being potentially equipped with more than one camera. The paper introduces the notion of

  3. Pedagogical and Technological Augmentation of Mobile Learning for Young Children Interactive Learning Environments

    Science.gov (United States)

    Kim, Yanghee; Smith, Diantha

    2017-01-01

    The ubiquity and educational potential of mobile applications are well acknowledged. This paper proposes six theory-based, pedagogical strategies to guide interaction design of mobile apps for young children. Also, to augment the capabilities of mobile devices, we used a humanoid robot integrated with a smartphone and developed an English-learning…

  4. Activity Theory and Technology Mediated Interaction: Cognitive Scaffolding Using Question-Based Consultation on "Facebook"

    Science.gov (United States)

    Rambe, Patient

    2012-01-01

    Studies that employed activity theory as a theoretical lens for exploring computer-mediated interaction have not adopted social media as their object of study. However, social media provides lecturers with personalised learning environments for diagnostic and prognostic assessments of student mastery of content and deep learning. The integration…

  5. Playing with Technology: Mother-Toddler Interaction Scores Lower during Play with Electronic Toys

    Science.gov (United States)

    Wooldridge, Michaela B.; Shapka, Jennifer

    2012-01-01

    To investigate play with electronic toys (battery-operated or digital), 25 mother-toddler (16-24 months old) dyads were videotaped in their homes playing with sets of age-appropriate electronic and non-electronic toys for approximately 10 min each. Parent-child interactions were coded from recorded segments of both of the play conditions using the…

  6. Comparative analyses of a small molecule/enzyme interaction by multiple users of Biacore technology

    NARCIS (Netherlands)

    Cannon, M.J.; Papalia, G.A.; Navratilova, I.; Fisher, R.J.; Roberts, L.R.; Worthy, K.M.; Stephen, A.G.; Marchesini, G.R.; Collins, E.J.; Casper, D.; Qiu, H.; Satpaev, D.; Liparoto, S.F.; Rice, D.A.; Gorshkova, I.; Darling, R.J.; Bennett, D.B.; Sekar, M.; Hommema, E.; Liang, A.M.; Day, E.S.; Inman, J.; Karlicek, S.H.; Ullrich, S.J.; Hodges, D.; Chu, T.; Sullivan, E.; Simpson, J.; Rafique, A.; Luginbühl, B.; Nyholm Westin, S.; Bynum, M.; Cachia, P.; Li, Y.J.; Kao, D.; Neurauter, A.; Wong, M.

    2004-01-01

    To gauge the experimental variability associated with Biacore analysis, 36 different investigators analyzed a small molecule/enzyme interaction under similar conditions. Acetazolamide (222 g/mol) binding to carbonic anhydrase II (CAII; 30,000 Da) was chosen as a model system. Both reagents were stab

  7. Pedagogical and Technological Augmentation of Mobile Learning for Young Children Interactive Learning Environments

    Science.gov (United States)

    Kim, Yanghee; Smith, Diantha

    2017-01-01

    The ubiquity and educational potential of mobile applications are well acknowledged. This paper proposes six theory-based, pedagogical strategies to guide interaction design of mobile apps for young children. Also, to augment the capabilities of mobile devices, we used a humanoid robot integrated with a smartphone and developed an English-learning…

  8. Analysis of plant microbe interactions in the era of next generation sequencing technologies

    Directory of Open Access Journals (Sweden)

    Claudia eKnief

    2014-05-01

    Full Text Available Next generation sequencing (NGS technologies have impressively accelerated research in biological science during the last years by enabling the production of large volumes of sequence data to a drastically lower price per base, compared to traditional sequencing methods. The recent and ongoing developments in the field allow addressing research questions in plant-microbe biology that were not conceivable just a few years ago. The present review provides an overview of NGS technologies and their usefulness for the analysis of microorganisms that live in association with plants. Possible limitations of the different sequencing systems, in particular sources of errors and bias, are critically discussed and methods are disclosed that help to overcome these shortcomings. A focus will be on the application of NGS methods in metagenomic studies, including the analysis of microbial communities by amplicon sequencing, which can be considered as a targeted metagenomic approach. Different applications of NGS technologies are exemplified by selected research articles that address the biology of the pant associated microbiota to demonstrate the worth of the new methods.

  9. An Analysis of the Impact of Student-Scientist Interaction in a Technology Design Activity, Using the Expectancy-Value Model of Achievement Related Choice

    Science.gov (United States)

    Masson, Anne-Lotte; Klop, Tanja; Osseweijer, Patricia

    2016-01-01

    Many education initiatives in science and technology education aim to create enthusiasm among young people to pursue a career in Science, Technology, Engineering, and Mathematics (STEM). Research suggests that personal interaction between secondary school students and scientists could be a success factor, but there is a need for more in-depth…

  10. An Analysis of the Impact of Student-Scientist Interaction in a Technology Design Activity, Using the Expectancy-Value Model of Achievement Related Choice

    Science.gov (United States)

    Masson, Anne-Lotte; Klop, Tanja; Osseweijer, Patricia

    2016-01-01

    Many education initiatives in science and technology education aim to create enthusiasm among young people to pursue a career in Science, Technology, Engineering, and Mathematics (STEM). Research suggests that personal interaction between secondary school students and scientists could be a success factor, but there is a need for more in-depth…

  11. Thermal expression of intersubjectivity offers new possibilities to human-machine and technologically mediated interactions.

    Science.gov (United States)

    Merla, Arcangelo

    2014-01-01

    The evaluation of the psychophysiological state of the interlocutor is an important element of interpersonal relationships and communication. Thermal infrared (IR) imaging has proved to be a reliable tool for non-invasive and contact-less evaluation of vital signs, psychophysiological responses, and emotional states. This technique is quickly spreading in many fields, from psychometrics to social and developmental psychology; and from the touch-less monitoring of vital signs and stress, up to the human-machine interaction. In particular, thermal IR imaging promises to be of use for gathering information about affective states in social situations. This paper presents the state of the art of thermal IR imaging in psychophysiology and in the assessment of affective states. The goal is to provide insights about its potentialities and limits for its use in human-artificial agent interaction in order to contribute to a major issue in the field: the perception by an artificial agent of human psychophysiological and affective states.

  12. Children's attitudes toward interaction with an unfamiliar peer with complex communication needs: comparing high- and low-technology devices.

    Science.gov (United States)

    Dada, Shakila; Horn, Tenille; Samuels, Alecia; Schlosser, Ralf W

    2016-12-01

    This study examined the attitudes of children with typical development towards an unfamiliar peer with complex communication needs using augmentative and alternative communication (AAC) systems. Specifically, the study aimed to compare attitudes when the peer used mobile technology (i.e., iPad(©)(1) ) with an AAC-specific application (Proloquo2Go™ (2) ) versus a low-technology communication board. A within-group crossover design was utilized involving 78 children. Half of the participants (i.e., Group 1) viewed Video 1 of an unfamiliar peer with complex communication needs in a scripted communication interaction using an iPad with Proloquo2Go followed by Video 2 of the same interaction using a communication board. The other half of the participants (Group 2) viewed these videos in the reverse sequence. The Communication Aid/Device Attitudinal Questionnaire (CADAQ) was completed after watching each video. Results indicated that both groups were more positive towards Video 1 (iPad with Prologuo2Go) on certain dimensions of the CADAQ. The results are discussed and recommendations for future research provided.

  13. Technology

    Directory of Open Access Journals (Sweden)

    Xu Jing

    2016-01-01

    Full Text Available The traditional answer card reading method using OMR (Optical Mark Reader, most commonly, OMR special card special use, less versatile, high cost, aiming at the existing problems proposed a method based on pattern recognition of the answer card identification method. Using the method based on Line Segment Detector to detect the tilt of the image, the existence of tilt image rotation correction, and eventually achieve positioning and detection of answers to the answer sheet .Pattern recognition technology for automatic reading, high accuracy, detect faster

  14. Dr. Natarajan Ishwaran: Use Remote Sensing Technologies to Build Landscape Scenarios for Conservation-Development Interactions

    Institute of Scientific and Technical Information of China (English)

    2012-01-01

    Dr. Natarajan Ishwaran has been working as Director of the Division of Ecological and Earth Sciences of UNESCO and Secretary of the Man and Biosphere Program for many years. In September 2012, after his retirement, he will arrive at the Center for Earth Observation and Digital Earth(CEODE) of the Chinese Academy of Sciences in Beijing, and embark on a new career as a special- retained foreign expert at the International Center on Space Technologies for Natural and Cultural Heritage (HIST) hosted by CEODE.

  15. Public Communication of Science and Technology in Museums and Interactive Centers in MedellÍn (Colombia

    Directory of Open Access Journals (Sweden)

    Silvia Inés Jiménez-G.

    2010-01-01

    Full Text Available Following the simple and complex deficit and democratic model approaches, this paper analyses the communication strategies applied in several museums and interactive centers —Parque Explora, Museo Interactivo Empresas Públicas de Medellín, Planetario Jesús Emilio Ramírez and Museo Universitario from the University of Antioquia in the city of Medellín—. We argue that communicating scientific and technological developments at a conjunctural moment —because of the pressure exerted by the demand side to bring knowledge within the reach of the man in the street— involves recognizing science and technology issues should not be conveyed in a language increasingly distanced from layman’s understanding and should allow for citizens’ critical thinking formation face to techno-scientific developments. By analysing the communication approaches mentioned above, we found significant obstacles to be overcome in the communication strategies applied by museum staff in order to come to an understanding of science and technology.

  16. IT-adoption and the interaction of task, technology and individuals: a fit framework and a case study

    Directory of Open Access Journals (Sweden)

    Iller Carola

    2006-01-01

    Full Text Available Abstract Background Factors of IT adoption have largely been discussed in the literature. However, existing frameworks (such as TAM or TTF are failing to include one important aspect, the interaction between user and task. Method Based on a literature study and a case study, we developed the FITT framework to help analyse the socio-organisational-technical factors that influence IT adoption in a health care setting. Results Our FITT framework ("Fit between Individuals, Task and Technology" is based on the idea that IT adoption in a clinical environment depends on the fit between the attributes of the individual users (e.g. computer anxiety, motivation, attributes of the technology (e.g. usability, functionality, performance, and attributes of the clinical tasks and processes (e.g. organisation, task complexity. We used this framework in the retrospective analysis of a three-year case study, describing the adoption of a nursing documentation system in various departments in a German University Hospital. We will show how the FITT framework helped analyzing the process of IT adoption during an IT implementation: we were able to describe every found IT adoption problem with regard to the three fit dimensions, and any intervention on the fit can be described with regard to the three objects of the FITT framework (individual, task, technology. We also derive facilitators and barriers to IT adoption of clinical information systems. Conclusion This work should support a better understanding of the reasons for IT adoption failures and therefore enable better prepared and more successful IT introduction projects. We will discuss, however, that from a more epistemological point of view, it may be difficult or even impossible to analyse the complex and interacting factors that predict success or failure of IT projects in a socio-technical environment.

  17. Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies

    DEFF Research Database (Denmark)

    Frankjær, Raune; Flanagan, Patricia; Gilgen, Daniel

    2013-01-01

    for creative practitioners to extend their artistic expression, but a method applicable within research and development. Creative practitioners generally approach their sub- ject matter intuitively and holistically and are therefore capable of facilitating insights where rational approaches may not. Working...... on the periphery of com- puter science has the advantage of an outsider perspective, which can result in un-thought of solutions to previously unresolved problems. In this paper we discuss the merits of this approach within wearable and interactive research and describe one such procedure on the basis...

  18. Interactions

    DEFF Research Database (Denmark)

    The main theme of this anthology is the unique interaction between mathematics, physics and philosophy during the beginning of the 20th century. Seminal theories of modern physics and new fundamental mathematical structures were discovered or formed in this period. Significant physicists...... such as Lorentz and Einstein as well as mathematicians such as Poincare, Minkowski, Hilbert and Weyl contributed to this development. They created the new physical theories and the mathematical disciplines that play such paramount roles in their mathematical formulations. These physicists and mathematicians were...

  19. Thermal expression of intersubjectivity offers new possibilities to human-machine and technologically mediated interactions

    Directory of Open Access Journals (Sweden)

    Arcangelo eMerla

    2014-07-01

    Full Text Available The evaluation of the psychophysiological state of the interlocutor is an important element of interpersonal relationships and communication. Thermal infrared imaging has proved to be a reliable tool for non-invasive and contact-less evaluation of vital signs, psychophysiological responses and emotional states. This technique is quickly spreading in many fields, from psychometrics to social and developmental psychology; and from the touch-less monitoring of vital signs and stress, up to the human-machine interaction. In particular, thermal IR imaging promises to be of use for gathering information about affective states in social situations. This paper presents the state of the art of thermal infrared imaging in psychophysiology and in the assessment of affective states. The goal is to provide insights about its potentialities and limits for its use in human-artificial agent interaction in order to contribute to a major issue in the field: the perception by an artificial agent of human psychophysiological and affective states.

  20. Administration of neuropsychological tests using interactive voice response technology in the elderly: validation and limitations.

    Science.gov (United States)

    Miller, Delyana Ivanova; Talbot, Vincent; Gagnon, Michèle; Messier, Claude

    2013-01-01

    Interactive voice response (IVR) systems are computer programs, which interact with people to provide a number of services from business to health care. We examined the ability of an IVR system to administer and score a verbal fluency task (fruits) and the digit span forward and backward in 158 community dwelling people aged between 65 and 92 years of age (full scale IQ of 68-134). Only six participants could not complete all tasks mostly due to early technical problems in the study. Participants were also administered the Wechsler Intelligence Scale fourth edition (WAIS-IV) and Wechsler Memory Scale fourth edition subtests. The IVR system correctly recognized 90% of the fruits in the verbal fluency task and 93-95% of the number sequences in the digit span. The IVR system typically underestimated the performance of participants because of voice recognition errors. In the digit span, these errors led to the erroneous discontinuation of the test: however the correlation between IVR scoring and clinical scoring was still high (93-95%). The correlation between the IVR verbal fluency and the WAIS-IV Similarities subtest was 0.31. The correlation between the IVR digit span forward and backward and the in-person administration was 0.46. We discuss how valid and useful IVR systems are for neuropsychological testing in the elderly.

  1. Administration of Neuropsychological Tests Using Interactive Voice Response Technology in the Elderly: Validation and Limitations

    Science.gov (United States)

    Miller, Delyana Ivanova; Talbot, Vincent; Gagnon, Michèle; Messier, Claude

    2013-01-01

    Interactive voice response (IVR) systems are computer programs, which interact with people to provide a number of services from business to health care. We examined the ability of an IVR system to administer and score a verbal fluency task (fruits) and the digit span forward and backward in 158 community dwelling people aged between 65 and 92 years of age (full scale IQ of 68–134). Only six participants could not complete all tasks mostly due to early technical problems in the study. Participants were also administered the Wechsler Intelligence Scale fourth edition (WAIS-IV) and Wechsler Memory Scale fourth edition subtests. The IVR system correctly recognized 90% of the fruits in the verbal fluency task and 93–95% of the number sequences in the digit span. The IVR system typically underestimated the performance of participants because of voice recognition errors. In the digit span, these errors led to the erroneous discontinuation of the test: however the correlation between IVR scoring and clinical scoring was still high (93–95%). The correlation between the IVR verbal fluency and the WAIS-IV Similarities subtest was 0.31. The correlation between the IVR digit span forward and backward and the in-person administration was 0.46. We discuss how valid and useful IVR systems are for neuropsychological testing in the elderly. PMID:23950755

  2. Administration of neuropsychological tests using interactive voice response technology in the elderly: validation and limitations

    Directory of Open Access Journals (Sweden)

    Delyana Ivanova Miller

    2013-08-01

    Full Text Available Interactive voice response systems (IVR are computer programs, which interact with people to provide a number of services from business to health care. We examined the ability of an IVR system to administer and score a verbal fluency task (fruits and the digit span forward and backward in 158 community dwelling people aged between 65 and 92 years of age (full scale IQ of 68 to 134. Only 6 participants could not complete all tasks mostly due to early technical problems in the study. Participants were also administered the WAIS-IV and WMS-IV sub-tests. The IVR system correctly recognized 90% of the fruits in the verbal fluency task and 93-95% of the number sequences in the digit span. The IVR system typically underestimated the performance of participants because of voice recognition errors. In the digit span, these errors led to the erroneous discontinuation of the test: however the correlation between IVR scoring and clinical scoring was still high (93-95%. The correlation between the IVR verbal fluency and the WAIS-IV Similarities sub-test was 0.31. The correlation between the IVR digit span forward and backward and the in-person administration was 0.46. We discuss how valid and useful IVR systems are for neuropsychological testing in the elderly.

  3. Drifting Down the Technologization of Life: Could Choreography-Based Interaction Design Support us in Engaging with the World and our Embodied Living?

    Directory of Open Access Journals (Sweden)

    Kai Tuuri

    2013-05-01

    Full Text Available The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, the proposed approach does not isolate use-related actions, which traditionally have been emphasized in interaction design, from the other activities of a person. The application of the methodological approach is divided into micro, local and macro levels, thus covering actions from minimal muscular activity of an individual to global movement-relevant issues.

  4. Gradient Technology for High-Throughput Screening of Interactions between Cells and Nanostructured Materials

    Directory of Open Access Journals (Sweden)

    Andrew Michelmore

    2012-01-01

    Full Text Available We present a novel substrate suitable for the high-throughput analysis of cell response to variations in surface chemistry and nanotopography. Electrochemical etching was used to produce silicon wafers with nanopores between 10 and 100 nm in diameter. Over this substrate and flat silicon wafers, a gradient film ranging from hydrocarbon to carboxylic acid plasma polymer was deposited, with the concentration of surface carboxylic acid groups varying between 0.7 and 3% as measured by XPS. MG63 osteoblast-like cells were then cultured on these substrates and showed greatest cell spreading and adhesion onto porous silicon with a carboxylic acid group concentration between 2-3%. This method has great potential for high-throughput screening of cell-material interaction with particular relevance to tissue engineering.

  5. Assessing Technology in the Absence of Proof: Trust Based on the Interplay of Others' Opinions and the Interaction Process.

    Science.gov (United States)

    de Vries, Peter W; van den Berg, Stéphanie M; Midden, Cees

    2015-12-01

    The present research addresses the question of how trust in systems is formed when unequivocal information about system accuracy and reliability is absent, and focuses on the interaction of indirect information (others' evaluations) and direct (experiential) information stemming from the interaction process. Trust in decision-supporting technology, such as route planners, is important for satisfactory user interactions. Little is known, however, about trust formation in the absence of outcome feedback, that is, when users have not yet had opportunity to verify actual outcomes. Three experiments manipulated others' evaluations ("endorsement cues") and various forms of experience-based information ("process feedback") in interactions with a route planner and measured resulting trust using rating scales and credits staked on the outcome. Subsequently, an overall analysis was conducted. Study 1 showed that effectiveness of endorsement cues on trust is moderated by mere process feedback. In Study 2, consistent (i.e., nonrandom) process feedback overruled the effect of endorsement cues on trust, whereas inconsistent process feedback did not. Study 3 showed that although the effects of consistent and inconsistent process feedback largely remained regardless of face validity, high face validity in process feedback caused higher trust than those with low face validity. An overall analysis confirmed these findings. Experiential information impacts trust even if outcome feedback is not available, and, moreover, overrules indirect trust cues-depending on the nature of the former. Designing systems so that they allow novice users to make inferences about their inner workings may foster initial trust. © 2015, Human Factors and Ergonomics Society.

  6. Evolution of technology in teaching: Blackboard and beyond in Medical Education.

    Science.gov (United States)

    Muttappallymyalil, Jayakumary; Mendis, Susirith; John, Lisha Jenny; Shanthakumari, Nisha; Sreedharan, Jayadevan; Shaikh, Rizwana B

    2016-10-01

    the passing of knowledge from one generation to another - has been in existence from the earliest times of human civilization. It began in 1801, with a large piece of slate hung on the wall in a school in Scotland to provide information to a large audience at one time. In the US by mid-19th century, every class room had a blackboard to teach students. The modern version of the blackboard is either green or brown board. This was introduced in late 1960s. The whiteboards came into use during the late 1980s. Projected aids have been used since 1420. The various devices used are the epidiascope, slide projector, overhead projector for transparencies and the micro projector. An instrument to project images from a horizontal surface onto a vertical screen was invented in the 1870s. By the 1960s, transparencies were in use in classrooms. The 'Hyalotype', a transparent image of a photograph using actual black and white photographs on a glass slide that could be projected was invented in 1851. By 1916, the German company Agfa started producing colored lantern slides. The first version of PowerPoint was released by Microsoft in the year 1990. Cell phones, palmtops, and handheld computers; tablets, laptops, and media players are included under mobile learning devices. With the evolution of technology, students achieved competence and interested in interactive learning. The education industry has moved from distance learning to e-learning and finally to m-learning as knowledge expanded exponentially and the demand escalated. While using teaching aids with advanced technology, we must not forget the lessons from the past, striking a balance between embracing new methods of teaching and learning while upholding the timeless principles of education. The newer educational technology can be part of a comprehensive system for lifelong education. Use of technology in education has come a long way since the earliest times of human civilization. While embarking on aids with advanced

  7. Evolution of technology in teaching: Blackboard and beyond in Medical Education

    Science.gov (United States)

    Mendis, Susirith; John, Lisha Jenny; Shanthakumari, Nisha; Sreedharan, Jayadevan; Shaikh, Rizwana B

    2016-01-01

    Teaching and learning the passing of knowledge from one generation to another - has been in existence from the earliest times of human civilization. It began in 1801, with a large piece of slate hung on the wall in a school in Scotland to provide information to a large audience at one time. In the US by mid-19th century, every class room had a blackboard to teach students. The modern version of the blackboard is either green or brown board. This was introduced in late 1960s. The whiteboards came into use during the late 1980s. Projected aids have been used since 1420. The various devices used are the epidiascope, slide projector, overhead projector for transparencies and the micro projector. An instrument to project images from a horizontal surface onto a vertical screen was invented in the 1870s. By the 1960s, transparencies were in use in classrooms. The ‘Hyalotype’, a transparent image of a photograph using actual black and white photographs on a glass slide that could be projected was invented in 1851. By 1916, the German company Agfa started producing colored lantern slides. The first version of PowerPoint was released by Microsoft in the year 1990. Cell phones, palmtops, and handheld computers; tablets, laptops, and media players are included under mobile learning devices. With the evolution of technology, students achieved competence and interested in interactive learning. The education industry has moved from distance learning to e-learning and finally to m-learning as knowledge expanded exponentially and the demand escalated. While using teaching aids with advanced technology, we must not forget the lessons from the past, striking a balance between embracing new methods of teaching and learning while upholding the timeless principles of education. The newer educational technology can be part of a comprehensive system for lifelong education. Conclusion: Use of technology in education has come a long way since the earliest times of human civilization

  8. Dust Interactions on Small Solar System Bodies and Technology Considerations for Exploration

    Science.gov (United States)

    Kobrick, Ryan,; Hoffman, Jeffrey; Pavone, Marco; Street, Kenneth; Rickman, Douglas

    2014-01-01

    Small-bodies such as asteroids and Mars' moons Phobos and Deimos have relatively unknown regolith environments. It is hypothesized that dust preserved in the regolith on the surfaces will have similar mechanical properties to lunar dust because of similar formation processes from micrometeorite bombardment, low relative gravity for slow settling times, and virtually no weathering because there is no atmosphere. This combination of processes infers that small-body dust particles will be highly angular and retain abrasive properties. The focus of this paper uses the mission architecture and engineering design for an asteroid hopper known as Hedgehog, a spherical spacecraft with several symmetric spikes used to aid with tumbling mobility in a low gravity environment. Dust abrasion considerations are highlighted throughout the paper relating to the lead authors' previous work, but act as an example of one of many important dust or regolith physical properties that need to be considered for future exploration. Measurable regolith properties are summarized in order to identify technologies that may be useful for exploration in terms of scientific return and spacecraft design. Previous instruments are summarized in this paper that could be used on the Hedgehog. Opportunities for hardware payloads are highlighted that include low mass solutions or dualpurpose instruments that can measure regolith or dust properties. Finally, dust mitigation suggestions are made for vehicles of this mobility profile.

  9. Interactive Visualization of Large-Scale Hydrological Data using Emerging Technologies in Web Systems and Parallel Programming

    Science.gov (United States)

    Demir, I.; Krajewski, W. F.

    2013-12-01

    As geoscientists are confronted with increasingly massive datasets from environmental observations to simulations, one of the biggest challenges is having the right tools to gain scientific insight from the data and communicate the understanding to stakeholders. Recent developments in web technologies make it easy to manage, visualize and share large data sets with general public. Novel visualization techniques and dynamic user interfaces allow users to interact with data, and modify the parameters to create custom views of the data to gain insight from simulations and environmental observations. This requires developing new data models and intelligent knowledge discovery techniques to explore and extract information from complex computational simulations or large data repositories. Scientific visualization will be an increasingly important component to build comprehensive environmental information platforms. This presentation provides an overview of the trends and challenges in the field of scientific visualization, and demonstrates information visualization and communication tools developed within the light of these challenges.

  10. Mining severe drug-drug interaction adverse events using Semantic Web technologies: a case study.

    Science.gov (United States)

    Jiang, Guoqian; Liu, Hongfang; Solbrig, Harold R; Chute, Christopher G

    2015-01-01

    Drug-drug interactions (DDIs) are a major contributing factor for unexpected adverse drug events (ADEs). However, few of knowledge resources cover the severity information of ADEs that is critical for prioritizing the medical need. The objective of the study is to develop and evaluate a Semantic Web-based approach for mining severe DDI-induced ADEs. We utilized a normalized FDA Adverse Event Report System (AERS) dataset and performed a case study of three frequently prescribed cardiovascular drugs: Warfarin, Clopidogrel and Simvastatin. We extracted putative DDI-ADE pairs and their associated outcome codes. We developed a pipeline to filter the associations using ADE datasets from SIDER and PharmGKB. We also performed a signal enrichment using electronic medical records (EMR) data. We leveraged the Common Terminology Criteria for Adverse Event (CTCAE) grading system and classified the DDI-induced ADEs into the CTCAE in the Web Ontology Language (OWL). We identified 601 DDI-ADE pairs for the three drugs using the filtering pipeline, of which 61 pairs are in Grade 5, 56 pairs in Grade 4 and 484 pairs in Grade 3. Among 601 pairs, the signals of 59 DDI-ADE pairs were identified from the EMR data. The approach developed could be generalized to detect the signals of putative severe ADEs induced by DDIs in other drug domains and would be useful for supporting translational and pharmacovigilance study of severe ADEs.

  11. Android应用模拟交互技术的研究%Research on Android Application Simulation Interactive Technology

    Institute of Scientific and Technical Information of China (English)

    邹加磊; 洪亮; 杨鸣坤

    2014-01-01

    Large amount of data is needed by the Android malware detection technology based on behavior analysis. A way of data collec-tion based on the technology of user simulation interaction is proposed. Using a computer server and several Android devices,can auto-matically collect useful data for analysis and reduce the work of human involvement. By combing the designed simulation strategy which includes environment,time,events difference and testing tools,the system can automatically accomplish application automatic installation, interaction running,data collection and automatic uninstallation. Experimental results show that the proposed solution architecture is feasi-ble,which can effectively collect the data of program.%针对于行为分析的Android恶意代码检测技术均需要收集大量的运行数据,文中提出了一种基于用户模拟交互技术的数据收集方式。使用计算机及若干个Android设备,自动化完成有效分析数据的收集,减少了人工参与的程度。通过结合使用制定的Android应用程序的运行策略,包括环境差异策略、时间差异策略、事件差异策略,以及测试工具等,完成应用程序在Android设备上的自动安装、交互运行、数据收集以及自动卸载。验证实验表明,该用户模拟交互技术能有效收集应用程序的运行数据,是一种可行的应用方案。

  12. Integrating Interactive Web-Based Technology to Assess Adherence and Clinical Outcomes in Pediatric Sickle Cell Disease

    Directory of Open Access Journals (Sweden)

    Lori E. Crosby

    2012-01-01

    Full Text Available Research indicates that the quality of the adherence assessment is one of the best predictors for improving clinical outcomes. Newer technologies represent an opportunity for developing high quality standardized assessments to assess clinical outcomes such as patient experience of care but have not been tested systematically in pediatric sickle cell disease (SCD. The goal of the current study was to pilot an interactive web-based tool, the Take-Charge Program, to assess adherence to clinic visits and hydroxyurea (HU, barriers to adherence, solutions to overcome these barriers, and clinical outcomes in 43 patients with SCD age 6–21 years. Results indicate that the web-based tool was successfully integrated into the clinical setting while maintaining high patient satisfaction (>90%. The tool provided data consistent with the medical record, staff report, and/or clinical lab data. Participants reported that forgetting and transportation were major barriers for adherence to both clinic attendance and HU. A greater number of self-reported barriers (P<.01 and older age (P<.05 were associated with poorer clinic attendance and HU adherence. In summary, the tool represents an innovative approach to integrate newer technology to assess adherence and clinical outcomes for pediatric patients with SCD.

  13. Technology-enhanced Interactive Teaching of Marginal, Joint and Conditional Probabilities: The Special Case of Bivariate Normal Distribution.

    Science.gov (United States)

    Dinov, Ivo D; Kamino, Scott; Bhakhrani, Bilal; Christou, Nicolas

    2013-01-01

    Data analysis requires subtle probability reasoning to answer questions like What is the chance of event A occurring, given that event B was observed? This generic question arises in discussions of many intriguing scientific questions such as What is the probability that an adolescent weighs between 120 and 140 pounds given that they are of average height? and What is the probability of (monetary) inflation exceeding 4% and housing price index below 110? To address such problems, learning some applied, theoretical or cross-disciplinary probability concepts is necessary. Teaching such courses can be improved by utilizing modern information technology resources. Students' understanding of multivariate distributions, conditional probabilities, correlation and causation can be significantly strengthened by employing interactive web-based science educational resources. Independent of the type of a probability course (e.g. majors, minors or service probability course, rigorous measure-theoretic, applied or statistics course) student motivation, learning experiences and knowledge retention may be enhanced by blending modern technological tools within the classical conceptual pedagogical models. We have designed, implemented and disseminated a portable open-source web-application for teaching multivariate distributions, marginal, joint and conditional probabilities using the special case of bivariate Normal distribution. A real adolescent height and weight dataset is used to demonstrate the classroom utilization of the new web-application to address problems of parameter estimation, univariate and multivariate inference.

  14. Technology acceptance for an Intelligent Comprehensive Interactive Care (ICIC) system for care of the elderly: a survey-questionnaire study.

    Science.gov (United States)

    Wong, Alice M K; Chang, Wei-Han; Ke, Pei-Chih; Huang, Chun-Kai; Tsai, Tsai-Hsuan; Chang, Hsien-Tsung; Shieh, Wann-Yun; Chan, Hsiao-Lung; Chen, Chih-Kuang; Pei, Yu-Cheng

    2012-01-01

    The key components of caring for the elderly are diet, living, transportation, education, and safety issues, and telemedical systems can offer great assistance. Through the integration of personal to community information technology platforms, we have developed a new Intelligent Comprehensive Interactive Care (ICIC) system to provide comprehensive services for elderly care. The ICIC system consists of six items, including medical care (physiological measuring system, Medication Reminder, and Dr. Ubiquitous), diet, living, transportation, education (Intelligent Watch), entertainment (Sharetouch), and safety (Fall Detection). In this study, we specifically evaluated the users' intention of using the Medication Reminder, Dr. Ubiquitous, Sharetouch, and Intelligent Watch using a modified technological acceptance model (TAM). A total of 121 elderly subjects (48 males and 73 females) were recruited. The modified TAM questionnaires were collected after they had used these products. For most of the ICIC units, the elderly subjects revealed great willingness and/or satisfaction in using this system. The elderly users of the Intelligent Watch showed the greatest willingness and satisfaction, while the elderly users of Dr. Ubiquitous revealed fair willingness in the dimension of perceived ease of use. The old-old age group revealed greater satisfaction in the dimension of result demonstrability for the users of the Medication Reminder as compared to the young-old and oldest-old age groups. The women revealed greater satisfaction in the dimension of perceived ease of use for the users of Dr. Ubiquitous as compared to the men. There were no statistically significant differences in terms of gender, age, and education level in the other dimensions. The modified TAM showed its effectiveness in evaluating the acceptance and characteristics of technologic products for the elderly user. The ICIC system offers a user-friendly solution in telemedical care and improves the quality of

  15. Fracture mechanics analysis on Smart-Cut(R) technology. Part 1: Effects of stiffening wafer and defect interaction

    Institute of Scientific and Technical Information of China (English)

    Bin Gu; Hongyuan Liu; YiuWing Mai; Xi Qiao Feng; Shou Wen Yu

    2009-01-01

    In the present paper, continuum fracture mecha-nics is used to analyze the Smart-Cut process, a recently established ion cut technology which enables highly efficient fabrication of various silicon-on-insulator (SO1) wafers of high uniformity in thickness. Using integral transform and Cauchy singular integral equation methods, the mode-Ⅰ and mode-II stress intensity factors, energy release rate, and crack opening displacements are derived in order to examine seve-ral important fracture mechanisms involved in the Smart-Cut process. The effects of defect interaction and stiffening wafer on defect growth are investigated. The numerical results indi-cate that a stiffener/handle wafer can effectively prevent the donor wafer from blistering and exfoliation, but it slows down the defect growth by decreasing the magnitudes of SIF's. Defect interaction also plays an important role in the splitting process of SOI wafers, but its contribution depends strongly on the size, interval and internal pressure of defects. Finally, an analytical formula is derived to estimate the implantation dose required for splitting a SOI wafer.

  16. A Study of Oceans and Atmospheric Interactions Associated with Tropical Cyclone Activity using Earth Observing Technology

    Science.gov (United States)

    Abdullah, Warith; Reddy, Remata

    From October 22nd to 30th, 2012 Hurricane Sandy was a huge storm of many abnormalities causing an estimated 50 billion dollars in damage. Tropical storm development states systems’ energy as product of warm sea surface temperatures (SST’s) and tropical cyclone heat potential (TCHP). Advances in Earth Observing (EO) technology, remote sensing and proxy remote sensing have allowed for accurate measurements of SST and TCHP information. In this study, we investigated rapid intensification of Sandy through EO applications for precipitable water vapor (PWAT), SST’s and TCHP during the period of October 27th. These data were obtained from NASA and NOAA satellites and NOAA National Buoy data center (NDBC). The Sensible Heat (Qs) fluxes were computed to determine available energy resulting from ocean-atmosphere interface. Buoy 41010, 120 NM east of Cape Canaveral at 0850 UTC measured 22.3 °C atmospheric temperatures and 27 °C SST, an interface of 4.7 °C. Sensible heat equation computed fluxes of 43.7 W/m2 at 982.0 mb central pressure. Sandy formed as late-season storm and near-surface air temperatures averaged > 21 °C according to NOAA/ESRL NCEP/NCAR reanalysis at 1000 mb and GOES 13 (EAST) geostationary water vapor imagery shows approaching cold front during October 27th. Sandy encountered massive dry air intrusion to S, SE and E quadrants of storm while travelling up U.S east coast but experienced no weakening. Cool, dry air intrusion was considered for PWAT investigation from closest sounding station during Oct. 27th 0900 - 2100 UTC at Charleston, SC station 72208. Measured PWAT totaled 42.97 mm, indicating large energy potential supply to the storm. The Gulf Stream was observed using NASA Short-term Prediction Research and Transition Center (SPoRT) MODIS SST analysis. The results show 5 °C warmer above average than surrounding cooler water, with > 25 °C water extent approximately 400 NM east of Chesapeake Bay and eddies > 26 °C. Results from sensible heat

  17. Report on achievements in fiscal 1998. Development of a technology to measure biological molecular interactions; 1998 nendo seitai bunshi sogo sayo no keisoku gijutsu no kaihatsu seika hokokusho

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2000-03-01

    It has been indicated possible in principle in recent years to measure biological molecular interactions with the molecules in the living state by combining the technologies called the co-focussing optical system and the fluorescence correlation spectroscopy (FCS). The FCS method is a method capable of analyzing concentrations, sizes, and inter-molecule interactions through detection of fluorescence fluctuation in single molecules in submicron zones. In spite of the FCS method being a very effective method to measure interactions in biological molecules, the technology has not reached a level that allows easy utilization under the present condition. The present research and development is intended to solve the technological problems in the FCS method in the co-focussing optical system, and perform as many research and development works as possible in a short time to establish a technological foundation that can be provided to bio-industrial and medical sites. Particularly, in order to make the utilization thereof possible in measuring biological molecular interactions in cells, a measuring technology using the bi-photon excited fluorescence correlation spectroscopy was established with an objective to reduce damages to cells and their internal micro organs, and minimize effects of interference signals from the own fluorescence. (NEDO)

  18. Scientific and technological capabilities in health-related areas: opportunities, challenges, and interactions with the industrial sector.

    Science.gov (United States)

    Vargas, Marco Antonio; Britto, Jorge

    2016-11-03

    Characterization of the scientific and technological infrastructure in health and its interactions with the industrial sector provides key elements for understanding the dynamics of innovation in health. This study conducts an exploratory analysis of the potentialities and limitations associated with scientific and technological capabilities in the health area in Brazil and the different links between the scientific and industrial sectors in health. The analysis points to important growth in internationally indexed research output, especially in certain areas such as pharmaceutics, public health, genetics, morphology, physiology, and microbiology. There has also been important growth in research groups that interact with the industrial sector in selected areas of health. The study highlights the importance of building more solid and permanent bridges between companies, research institutions, and the health system, linking the knowledge developed in research institutions to the dynamics of the industrial sector in health. Resumo: A caracterização da infraestrutura científica e tecnológica na área da saúde e das suas formas de articulação com a base produtiva representam elementos centrais na compreensão da dinâmica de inovação em saúde. Este estudo faz uma análise exploratória sobre as potencialidades e limitações associadas às capacitações científicas e tecnológicas na área da saúde no Brasil e as formas de articulação entre a base científica e a base produtiva em saúde. A análise aponta para o crescimento expressivo da produção bibliográfica com circulação internacional no campo da saúde, particularmente em determinadas áreas como farmácia, saúde coletiva, genética, morfologia, fisiologia e microbiologia. Além disso, observa-se um crescimento expressivo dos grupos de pesquisa com relacionamentos com o setor produtivo em áreas selecionadas da saúde. Destaca-se a importância da construção de pontes mais sólidas e

  19. A Web-based Multi-user Interactive Visualization System For Large-Scale Computing Using Google Web Toolkit Technology

    Science.gov (United States)

    Weiss, R. M.; McLane, J. C.; Yuen, D. A.; Wang, S.

    2009-12-01

    We have created a web-based, interactive system for multi-user collaborative visualization of large data sets (on the order of terabytes) that allows users in geographically disparate locations to simultaneous and collectively visualize large data sets over the Internet. By leveraging asynchronous java and XML (AJAX) web development paradigms via the Google Web Toolkit (http://code.google.com/webtoolkit/), we are able to provide remote, web-based users a web portal to LCSE's (http://www.lcse.umn.edu) large-scale interactive visualization system already in place at the University of Minnesota that provides high resolution visualizations to the order of 15 million pixels by Megan Damon. In the current version of our software, we have implemented a new, highly extensible back-end framework built around HTTP "server push" technology to provide a rich collaborative environment and a smooth end-user experience. Furthermore, the web application is accessible via a variety of devices including netbooks, iPhones, and other web- and javascript-enabled cell phones. New features in the current version include: the ability for (1) users to launch multiple visualizations, (2) a user to invite one or more other users to view their visualization in real-time (multiple observers), (3) users to delegate control aspects of the visualization to others (multiple controllers) , and (4) engage in collaborative chat and instant messaging with other users within the user interface of the web application. We will explain choices made regarding implementation, overall system architecture and method of operation, and the benefits of an extensible, modular design. We will also discuss future goals, features, and our plans for increasing scalability of the system which includes a discussion of the benefits potentially afforded us by a migration of server-side components to the Google Application Engine (http://code.google.com/appengine/).

  20. Report on the joint meeting of the Division of Development and Technology Plasma/Wall Interaction and High Heat Flux Materials and Components Task Groups

    Energy Technology Data Exchange (ETDEWEB)

    Wilson, K.L. (ed.)

    1985-10-01

    This report of the Joint Meeting of the Division of Development and Technology Plasma/Wall Interaction and High Heat Flux Materials and Components Task Groups contains contributing papers in the following areas: Plasma/Materials Interaction Program and Technical Assessment, High Heat Flux Materials and Components Program and Technical Assessment, Pumped Limiters, Ignition Devices, Program Planning Activities, Compact High Power Density Reactor Requirements, Steady State Tokamaks, and Tritium Plasma Experiments. All these areas involve the consideration of High Heat Flux on Materials and the Interaction of the Plasma with the First Wall. Many of the Test Facilities are described as well. (LSP)

  1. ARC+(Registered Trademark) and ARC PC Welding Simulators: Teach Welders with Virtual Interactive 3D Technologies

    Science.gov (United States)

    Choquet, Claude

    2011-01-01

    123 Certification Inc., a Montreal based company, has developed an innovative hands-on welding simulator solution to help build the welding workforce in the most simple way. The solution lies in virtual reality technology, which has been fully tested since the early 90's. President and founder of 123 Certification Inc., Mr. Claude Choquet Ing. Msc. IWE. acts as a bridge between the welding and the programming world. Working in these fields for more than 20 years. he has filed 12 patents world-wide for a gesture control platform with leading edge hardware related to simulation. In the summer of 2006. Mr Choquet was proud to be invited to the annual IIW International Weld ing Congress in Quebec City to launch the ARC+ welding simulator. A 100% virtual reality system and web based training center was developed to simulate multi process. multi-materiaL multi-position and multi pass welding. The simulator is intended to train welding students and apprentices in schools or industries. The welding simulator is composed of a real welding e[eetrode holder (SMAW-GTAW) and gun (GMAW-FCAW). a head mounted display (HMD), a 6 degrees of freedom tracking system for interaction between the user's hands and head. as well as external audio speakers. Both guns and HMD are interacting online and simultaneously. The welding simulation is based on the law of physics and empirical results from detailed analysis of a series of welding tests based on industrial applications tested over the last 20 years. The simulation runs in real-time, using a local logic network to determine the quality and shape of the created weld. These results are based on the orientation distance. and speed of the welding torch and depth of penetration. The welding process and resulting weld bc.1d are displayed in a virtual environment with screenplay interactive training modules. For review. weld quality and recorded process values can be displayed and diagnosed after welding. To help in the le.tming process, a

  2. Environmental Interactions Technology Status

    Science.gov (United States)

    1986-10-01

    This means that the cCi lI1a 2 ctl ahe Lised as I radiator , even wheni it fa Ics thle sun. U nforti.unately, the oxide’s ah,)ipmce Of solair energy...GROUP SUB-GROUP .- pacecratt L:nvironmenta Interctions,, ,paeecran nrk,-[,"dgto Analysis,’ Meteoroid/E s Impacts, -Solar Radiation ; Single Event Upsets...assessed, and rated for research maturity and system impact. The seven environment categories are: Plasma, High-Energy Radiation , Neutral Particles

  3. A Web-Based Interactive Mapping System of State Wide School Performance: Integrating Google Maps API Technology into Educational Achievement Data

    Science.gov (United States)

    Wang, Kening; Mulvenon, Sean W.; Stegman, Charles; Anderson, Travis

    2008-01-01

    Google Maps API (Application Programming Interface), released in late June 2005 by Google, is an amazing technology that allows users to embed Google Maps in their own Web pages with JavaScript. Google Maps API has accelerated the development of new Google Maps based applications. This article reports a Web-based interactive mapping system…

  4. Effects of Online Visual and Interactive Technological Tool (OVITT) on Early Adolescent Students' Mathematics Performance, Math Anxiety and Attitudes toward Math

    Science.gov (United States)

    Orabuchi, Nkechi

    2013-01-01

    This study reported the results of a 3-month quasi-experimental study that determined the effectiveness of an online visual and interactive technological tool on sixth grade students' mathematics performance, math anxiety and attitudes towards math. There were 155 sixth grade students from a middle school in the North Texas area who participated…

  5. The dynamical interactions of Amazon deforestation, intensification of cattle ranching and technology adoption: insights from a socio-ecological model

    Science.gov (United States)

    Müller-Hansen, Finn; Heitzig, Jobst; Donges, Jonathan F.; Cardoso, Manoel F.; Kurths, Jürgen; Thonicke, Kirsten

    2017-04-01

    Deforestation in the tropics - with vast consequences for the ecosystem and climate - is mainly driven by subsequent land use, which is not only determined by environmental and economic constraints but also influenced by the use of different production technologies. Inefficient production technologies can lead to excessive use of land, especially in areas where land is easily available and accessible. Here, the adoption of new technologies could help to use already converted land more intensively and ease pressures on ecologically valuable areas. In this study, we take the Brazilian Amazon as a prominent example region to explore the interplay of land-use decisions with environmental and economic dynamics in the process of land-use intensification and frontier expansion. Expansion of pasture land for cattle ranching to satisfy increasing domestic and international demands is one of the important drivers for deforestation in the Brazilian Amazon. Pasture run-down and following land abandonment further drive the expansion of deforestation frontiers into pristine forests. Therefore, intensification of livestock production, especially better pasture management, could potentially reduce deforestation. However, a number of reasons including the large spatial extent of the region make the process of comparing the effectiveness of different management techniques, technologies and policies in the region difficult. Therefore, the effectiveness and possible outcomes of policies to foster intensification are highly debated in the literature. Some authors deny that intensification policies are a viable option to spare forests as long as they are not a scarce resource [1] while others insist that intensification has an effect if only supported by the right policies [2]. In this presentation, we introduce a concise agent-based model to study conditions under which intensification can reduce deforestation and explore the trade-offs between intensified and extensive land uses

  6. The Effect of Student Learning Styles on the Learning Gains Achieved When Interactive Simulations Are Coupled with Real-Time Formative Assessment via Pen-Enabled Mobile Technology

    CERN Document Server

    Kowalski, F V

    2013-01-01

    This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile technology. Interactive simulations (free or textbook-based) are widely used across the undergraduate science and engineering curriculia to help actively engaged students increase their understanding of abstract concepts or phenomena which are not directly or easily observable. However, there are indications in the literature that we do not yet know the pedagogical best practices associated with their use to maximize learning. This project couples student use of interactive simulations with the gathering of real-time formative assessment via pen-enabled mobile technology (in this case, Tablet PCs). The research question addressed in this paper is: are learning gains achieved with this coupled model greater for certain types of learners in undergraduate STEM classrooms? To answer t...

  7. Asynchronous interaction, online technologies self-efficacy and self-regulated learning as predictors of academic achievement in an online class

    Science.gov (United States)

    McGhee, Rosie M. Hector

    This research is a correlational study of the relationship among the independent variables: asynchronous interaction, online technologies self-efficacy, and self-regulated learning, and the dependent variable; academic achievement. This study involves an online computer literacy course at a local community college. Very little research exists on the relationship among asynchronous interaction, online technologies self-efficacy and self-regulated learning on predicting academic achievement in an online class. Liu (2008), in his study on student interaction in online courses, concluded that student interaction is a complex issue that needs more research to increase our understanding as it relates to distance education. The purpose of this study was to examine the relationships between asynchronous interaction, online technologies self-efficacy, self-regulated learning and academic achievement in an online computer literacy class at a community college. The researcher used quantitative methods to obtain and analyze data on the relationships among the variables during the summer 2010 semester. Forty-five community college students completed three web-based self-reporting instruments: (a) the GVU 10th WWW User Survey Questionnaire, (b) the Online Technologies Self-Efficacy Survey, and (c) selected items from the Motivated Strategies for Learning Questionnaire. Additional data was obtained from asynchronous discussions posted on Blackboard(TM) Learning Management System. The results of this study found that there were statistically significant relationships between asynchronous interaction and academic achievement (r = .55, p academic achievement (r = .50, p learning and academic achievement ( r = -.02, p learning experience. Driscoll (2005) said constructivist pedagogy sees the learner as an active participant in their learning experience rather than a passive vessel to be filled with information. This study is beneficial to theorists, administrators, leaders, online

  8. Activity Theory as a Framework for Investigating District-Classroom System Interactions and Their Influences on Technology Integration

    Science.gov (United States)

    Anthony, Anika Ball

    2012-01-01

    Technology implementation research indicates that teachers' beliefs and knowledge, as well as a host of institutional factors, can influence technology integration. Drawing on third-generation activity theory, this article conceptualizes technology implementation as a network of planning and integration activities carried out by technology…

  9. Information Technology-Based Interventions to Improve Drug-Drug Interaction Outcomes: A Systematic Review on Features and Effects.

    Science.gov (United States)

    Nabovati, Ehsan; Vakili-Arki, Hasan; Taherzadeh, Zhila; Saberi, Mohammad Reza; Medlock, Stephanie; Abu-Hanna, Ameen; Eslami, Saeid

    2017-01-01

    The purpose of this systematic review was to identify features and effects of information technology (IT)-based interventions on outcomes related to drug-drug interactions (DDI outcomes). A literature search was conducted in Medline, EMBASE, and the Cochrane Library for published English-language studies. Studies were included if a main outcome was related to DDIs, the intervention involved an IT-based system, and the study design was experimental or observational with controls. Study characteristics, including features and effects of IT-based interventions, were extracted. Nineteen studies comprising five randomized controlled trials (RCT), five non-randomized controlled trials (NRCT) and nine observational studies with controls (OWC) were included. Sixty-four percent of prescriber-directed interventions, and all non-prescriber interventions, were effective. Each of the following characteristics corresponded to groups of studies of which a majority were effective: automatic provision of recommendations within the providers' workflow, intervention at the time of decision-making, integration into other systems, and requiring the reason for not following the recommendations. Only two studies measured clinical outcomes: an RCT that showed no significant improvement and an OWC that showed improvement, but did not statistically assess the effect. Most studies that measured surrogate outcomes (e.g. potential DDIs) and other outcomes (e.g. adherence to alerts) showed improvements. IT-based interventions improve surrogate clinical outcomes and adherence to DDI alerts. However, there is lack of robust evidence about their effectiveness on clinical outcomes. It is recommended that researchers consider the identified features of effective interventions in the design of interventions and evaluate the effectiveness on DDI outcomes, particularly clinical outcomes.

  10. Improvement of Professional Training of Maritime Fleet Specialists: Experience of Interactive Technologies Introduction in the Danube Institute of National University «Odessa Maritime Academy»

    Directory of Open Access Journals (Sweden)

    Olga Demchenko

    2016-08-01

    Full Text Available The article focuses on the coverage of the most effective methods and technologies on improving communicative skills during the professional training of maritime fleet specialists. A complex study of skills formation process for communication in a foreign language in the Danube Institute of National University «Odessa Maritime Academy» has identified its the most problematic areas. In the result of using interactive technologies («brainstorming», project techniques, etc. was established positive dynamics in formation of skills of professional communication.

  11. Interactions of technology and society: Impacts of improved airtransport. A study of airports at the grass roots. [in rural communities

    Science.gov (United States)

    Laporte, T.; Rosenthal, S.; Ross, S.; Lee, K. N.; Levine, E.

    1977-01-01

    The feasibility of applying a particular conception of technology and social change to specific examples of technological development was investigated. The social and economic effects of improved airport capabilities on rural communities were examined. Factors which led to the successful implementation of a plan to construct sixty small airports in Ohio are explored and implications derived for forming public policies, evaluating air transportation development, and assessing technology.

  12. Assistive Technologies

    Science.gov (United States)

    Auat Cheein, Fernando A., Ed.

    2012-01-01

    This book offers the reader new achievements within the Assistive Technology field made by worldwide experts, covering aspects such as assistive technology focused on teaching and education, mobility, communication and social interactivity, among others. Each chapter included in this book covers one particular aspect of Assistive Technology that…

  13. The use of electronic mail at the reference desk: impact of a computer-mediated communication technology on librarian-client interactions.

    Science.gov (United States)

    Schilling-Eccles, K; Harzbecker, J J

    1998-01-01

    Commonly recognized computer-mediated communication (CMC) tools include virtual environments, bibliographic databases, listservers, newsgroups, group teleconferencing, interactive messaging systems and electronic mail. The use of these technologies in libraries has grown exponentially over the past decade. Electronic mail has emerged as an especially popular communication tool for librarians, and their colleagues and patrons. This paper explores the use of a reference department electronic mail service and its impact on reference services and librarian-client interactions. Several issues related to the implementation of CMC technologies are presented, including the maintenance and monitoring of reference electronic mail systems, the types of questions that are typically posted, and potential barriers to the implementation and use of reference e-mail.

  14. An Investigation into the Secondary Schools In-Service Teachers' Selected Variables on Interactive Computer Technology (ICT) Competency

    Science.gov (United States)

    Adodo, S. O.

    2012-01-01

    The use of computer technologies has come to stay, an individual, group of individual and society who is yet to recognize this fact is merely living. The introduction of Information and Communication Technology (ICT) into the education industry has caused transformation in instructional process. The study investigated the in-service teachers…

  15. The (Im)Materiality of Educational Space: Interactions between Material, Connected and Textual Dimensions of Networked Technology Use in Schools

    Science.gov (United States)

    Burnett, Cathy

    2011-01-01

    In contributing to understanding about the barriers and opportunities associated with new technologies in educational settings, this article explores dimensions of the educational spaces associated with using networked technologies in contemporary classrooms. After considering how educational spaces may be "produced" (to use Lefebvre's…

  16. Benefits and Pitfalls of Multimedia and Interactive Features in Technology-Enhanced Storybooks: A Meta-Analysis

    Science.gov (United States)

    Takacs, Zsofia K.; Swart, Elise K.; Bus, Adriana G.

    2015-01-01

    A meta-analysis was conducted on the effects of technology-enhanced stories for young children's literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ =…

  17. The increased use of information and communication technology (ICT) among employees: Implications for work-life interaction

    National Research Council Canada - National Science Library

    Wihan De Wet; Eileen Koekemoer

    2016-01-01

    ...% of these users access this facility from their mobile devices. Statistics illustrate that South Africans are moving towards a continuously connected lifestyle, a situation in which information and communication technology (ICT...

  18. iPads in Learning: The Web of Change

    Science.gov (United States)

    Meyer, Bente

    2014-01-01

    Research in learning technologies has often focused on the affordances of single technologies such as pcs, smartphones or interactive whiteboards. However, in most learning environments technologies do not stand alone but are embedded in activity structures and webs of materials that make up the learning activity. This is specifically relevant…

  19. Cell-surface protein-protein interaction analysis with time-resolved FRET and snap-tag technologies: application to G protein-coupled receptor oligomerization.

    Science.gov (United States)

    Comps-Agrar, Laëtitia; Maurel, Damien; Rondard, Philippe; Pin, Jean-Philippe; Trinquet, Eric; Prézeau, Laurent

    2011-01-01

    G protein-coupled receptors (GPCRs) are key players in cell-cell communication, the dysregulation of which has often deleterious effects leading to pathologies such as psychiatric and neurological diseases. Consequently, GPCRs represent excellent drug targets, and as such are the object of intense research in drug discovery for therapeutic application. Recently, the GPCR field has been revolutionized by the demonstration that GPCRs are part of large protein complexes that control their pharmacology, activity, and signaling. Moreover, in these complexes, one GPCR can either associate with itself, forming homodimers or homooligomers, or with other receptor types, forming heterodimeric or heterooligomeric receptor entities that display new receptor features. These features include alterations in ligand cooperativity and selectivity, the activation of novel signaling pathways, and novel processes of desensitization. Thus, it has become necessary to identify GPCR-associated protein complexes of interest at the cell surface, and to determine the state of oligomerization of these receptors and their interactions with their partner proteins. This is essential to understand the function of GPCRs in their native environment, as well as ways to either modulate or control receptor activity with appropriate pharmacological tools, and to develop new therapeutic strategies. This requires the development of technologies to precisely address protein-protein interactions between oligomers at the cell surface. In collaboration with Cisbio Bioassay, we have developed such a technology, which combines TR-FRET detection with a new labeling method called SnapTag. This technology has allowed us to address the oligomeric state of many GPCRs.

  20. "Technohesion": Engaging Students of Higher Education through Digital Technology and Interactive Marketing--A Research Agenda and Theoretical Framework

    Science.gov (United States)

    Thorpe, Anthony; Lim, Lynn L. K.

    2013-01-01

    This article examines how the development of techno-marketing campaigns might facilitate the engagement of university students in voluntary activities on campus which promote active citizenship and community cohesion where there is a concern about a low take up of such opportunities. The increasing influence of technology upon the forms of social…

  1. "Technohesion": Engaging Students of Higher Education through Digital Technology and Interactive Marketing--A Research Agenda and Theoretical Framework

    Science.gov (United States)

    Thorpe, Anthony; Lim, Lynn L. K.

    2013-01-01

    This article examines how the development of techno-marketing campaigns might facilitate the engagement of university students in voluntary activities on campus which promote active citizenship and community cohesion where there is a concern about a low take up of such opportunities. The increasing influence of technology upon the forms of social…

  2. Does Pressing a Button Make It Easier to Pass an Exam? Evaluating the Effectiveness of Interactive Technologies in Higher Education

    Science.gov (United States)

    Castillo-Manzano, Jose I.; Castro-Nuño, Mercedes; Sanz Díaz, María Teresa; Yñiguez, Rocio

    2016-01-01

    The aim of this paper was to evaluate how audience response system (ARS) technology may increase improvements in academic performance in higher education, using the first year of the Administration and Business Management degree course at the University of Seville (Spain) as a case study. The experiment assesses whether the use of ARSs increases…

  3. Architecture vision and technologies for post-NPOESS weather prediction system: two-way interactive observing and modeling

    Science.gov (United States)

    Kalb, Michael W.; Higgins, Glenn J.; Mahoney, Robert L.; Lutz, Robert; Mauk, Robin; Seablom, Michael; Talabac, Stephen J.

    2005-01-01

    A recently completed two-year NASA-sponsored study on Advanced Weather Forecasting Technologies envisions that given the opportunity to realize key technological advances over the next quarter century, and with judicious infrastructure and technology investments, it may be possible to significantly extend the skill range of model based weather forecasting via real-time two-way feedbacks between computer forecast models and highly networked, intelligent observing systems (Sensor Webs). Through this linkage, the observing system will have access to information about the present and evolving state of the atmosphere and, most importantly, have the intelligence to act on information about the future states of the atmosphere derived from the forecast model. An ultimate aim is full dynamic situation-driven observing system reconfigurability. The system is conceived to enable operational expression of optimized targeted observing. Ideas are presented on how the entire system might be designed and operated from the perspectives of the underlying science, technology evolution, and system engineering in order to provide the needed coordination between and among space- and ground-based observing and forecast model operations. The greatest challenges lay with the development of the large scale deep infrastructure on which the more advanced proposed forecast system functionality depends.

  4. Incorporating Collaborative, Interactive Experiences into a Technology-Facilitated Professional Learning Network for Pre-Service Science Teachers

    Science.gov (United States)

    Delaney, Seamus; Redman, Christine

    2014-01-01

    This paper describes the utilisation of a technology-facilitated professional learning network (PLN) for pre-service teachers, centred on chemical demonstrations. The network provided direct experiences designed to extend their pedagogical content knowledge on demonstrations in Chemistry teaching. It provided scaffolded opportunities to…

  5. Assistive technologies for the interaction of the elderly the development of a communication device for the elderly with complementing illustrations and examples

    CERN Document Server

    2014-01-01

    This book presents a wealth of insights and new conceptualizations for the development of Assistive Technologies for the Interaction of the Elderly. The book arranges the chapters according to important aspects of maximizing the use value in innovation projects. Every chapter will include an executive summary reporting the main results, a storyline using everyday language, and scientific excursions, wherever useful. The book shows how an innovation project should be structured towards maximum use value and how a project should be structured in order to make a difference. It describes the useful categorization of the large group of the elderly to maximize the focus of the innovation and demonstrates the user involvement into innovation activities. Of course, the assessment of such innovative projects is discussed as well as the “lessons learned”. The book also explores the business opportunities and the financial evaluation of aspects of assistive technology.  

  6. Socially Interactive and Passive Technologies Enhance Friendship Quality: An Investigation of the Mediating Roles of Online and Offline Self-Disclosure.

    Science.gov (United States)

    Desjarlais, Malinda; Joseph, Jessica J

    2017-05-01

    Previous studies indicate that characteristics of social-based technologies (STs) stimulate the sharing of intimate information online, which in turn enhances the quality of friendships. In addition, intimate online self-disclosure has been positively associated with offline self-disclosure. One objective of the current study was to combine the literature and test a model which postulates that STs use stimulates online self-disclosure which facilitates offline self-disclosure and, thereby, enhances the quality of close friendships. A second objective of this study was to examine if the aforementioned model applies to two categories of STs, including socially interactive technologies (SITs; e.g., instant messaging) and socially passive technologies (SPTs; e.g., reading posts on social networking sites). An online survey was conducted with 212 young adults between 18 and 25 years of age. The proposed indirect positive effects of SITs and SPTs use on the quality of friendships were supported. The positive effect of SITs use on the quality of friendships was explained entirely by the young adults' disclosure of personal information when using SITs which facilitated intimate self-disclosure during face-to-face interactions. Although there was not a direct effect of SPTs use on the quality of friendships, SPTs use was positively related to SPTs self-disclosure, which had a positive effect on offline self-disclosure. The current study enhances our understanding regarding the positive effects associated with the use of STs among close friends and identifies the contribution of online self-disclosure for offline interactions.

  7. Visual Media in Foreign Language Class Room

    Directory of Open Access Journals (Sweden)

    Brigita Kosevski Puljić

    2013-12-01

    Full Text Available In this article authors discuss the role of visual media in the context of foreign language teaching and learning in the era of modern technology. They describe the study they carried out with teachers of German language in order to see how they use the interactive whiteboard to enhance the language development through the visual media presented on this equipment. Their findings indicate that most of the teachers use interactive whiteboard as a tool to support teaching and not as a tool that supports the process of learning. The authors suggest more learner-centered and task-based approaches to teaching in order to achieve easier and meaningful learning instead of using technology only to make the lessons more attractive and up to date. Key words: visualization, visual media, interactive whiteboard, active role of learners

  8. Embarrassing Interactions

    DEFF Research Database (Denmark)

    Deterding, Sebastian; Lucero, Andrés; Holopainen, Jussi;

    2015-01-01

    Wherever the rapid evolution of interactive technologies disrupts standing situational norms, creates new, often unclear situational audiences, or crosses cultural boundaries, embarrassment is likely. This makes embarrassment a fundamental adoption and engagement hurdle, but also a creative design...

  9. Assessing Technology in the Absence of Proof: Trust Based on the Interplay of Others’ Opinions and the Interaction Process

    NARCIS (Netherlands)

    de Vries, Pieter Walter; van den Berg, Stéphanie Martine; Midden, C.J.H.

    2015-01-01

    Objective: The present research addresses the question of how trust in systems is formed when unequivocal information about system accuracy and reliability is absent, and focuses on the interaction of indirect information (others’ evaluations) and direct (experiential) information stemming from the

  10. Utilizing Mechanistic Cross-Linking Technology to Study Protein-Protein Interactions: An Experiment Designed for an Undergraduate Biochemistry Lab

    Science.gov (United States)

    Finzel, Kara; Beld, Joris; Burkart, Michael D.; Charkoudian, Louise K.

    2017-01-01

    Over the past decade, mechanistic cross-linking probes have been used to study protein-protein interactions in natural product biosynthetic pathways. This approach is highly interdisciplinary, combining elements of protein biochemistry, organic chemistry, and computational docking. Herein, we described the development of an experiment to engage…

  11. A Comparison Study of Augmented Reality versus Interactive Simulation Technology to Support Student Learning of a Socio-Scientific Issue

    Science.gov (United States)

    Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai

    2016-01-01

    We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…

  12. Enhanced BRET technology for the monitoring of agonist-induced and agonist-independent interactions between GPCRs and β-arrestins

    Directory of Open Access Journals (Sweden)

    Martina eKocan

    2011-01-01

    Full Text Available The bioluminescence resonance energy transfer (BRET technique has become extremely valuable for the real-time monitoring of protein-protein interactions in live cells. This method is highly amenable to the detection of G protein-coupled receptor (GPCR interactions with proteins critical for regulating their function, such as β-arrestins. Of particular interest to endocrinologists is the ability to monitor interactions involving endocrine receptors, such as orexin receptor 2 (OxR2 or vasopressin type II receptor (V2R. The BRET method utilizes heterologous co-expression of fusion proteins linking one protein of interest (GPCR to a bioluminescent donor enzyme, a variant of Renilla luciferase, and a second protein of interest (β-arrestin to an acceptor fluorophore. If in close proximity, energy resulting from oxidation of the coelenterazine substrate by the donor will transfer to the acceptor, which in turn fluoresces. Using novel luciferase constructs, we were able to monitor interactions not detectable using less sensitive BRET combinations in the same configuration. In particular, we were able to show receptor/β-arrestin interactions in an agonist-independent manner using Rluc8-tagged mutant receptors, in contrast to when using Rluc. Therefore, the enhanced BRET methodology has not only enabled live cell compound screening as we have recently published, it now provides a new level of sensitivity for monitoring specific transient, weak or hardly detectable protein-protein complexes, including agonist-independent GPCR/β-arrestin interactions. This has important implications for the use of BRET technologies in endocrine drug discovery programs as well as academic research.

  13. Information technology in chemistry research and education: Part I. Ab initio studies on the hydrolysis of aromatic diazonium ions. Part II. Theoretical study and molecular modeling of non-covalent interactions. Part III. Applying information technology in chemistry education

    Science.gov (United States)

    Wu, Zhengyu

    Part I of this dissertation studies the bonding in chemical reactions, while Part II studies the bonding related to inter- and intra-molecular interactions. Part III studies the application of IT technology in chemistry education. Part I of this dissertation (chapter 1 and chapter 2) focuses on the theoretical studies on the mechanism of the hydrolysis reactions of benzenediazonium ion and guaninediazonium ion. The major conclusion is that in hydrolysis reactions the "unimolecular mechanism" actually has to involve the reacting solvent molecule. Therefore, the unimolecular pathway can only serve as a conceptual model but will not happen in the reality. Chapter I concludes that the hydrolysis reaction of benzenediazonium ion takes the direct SN2Ar mechanism via a transition state but without going through a pre-coordination complex. Chapter 2 concludes that the formation of xanthine from the dediazoniation reaction of guaninediazonium ion in water takes the SN2Ar pathway without a transition state. And oxanine might come from an intermediate formed by the bimolecular deprotonation of the H atom on N3 of guaninediazonium ion synchronized with the pyrimidine ring opening reaction. Part II of this dissertation includes chapters 3, 4, and 5. Chapter 3 studies the quadrupole moment of benzene and quadrupole-quadrupole interactions. We concluded that the quadrupole-quadrupole interaction is important in the arene-arene interactions. Our study shows the most stable structure of benzene dimer is the point-to-face T-shaped structure. Chapter 4 studies the intermolecular interactions that result in the disorder of the crystal of 4-Chloroacetophenone-(4-methoxyphenylethylidene). We analyzed all the nearest neighbor interactions within that crystal and found that the crystal structure is determined by its thermo-dynamical properties. Our calculation perfectly reproduced the percentage of parallel-alignment of the crystal. Part III of this dissertation is focused on the

  14. Using a network-based approach to identify interactions structure for innovation in a low-technology intensive sector

    Energy Technology Data Exchange (ETDEWEB)

    Aouinait, C.; Lepori, B.; Christen, D.; Carlen, C.; Foray, D.

    2016-07-01

    Knowledge transfer in the agricultural network is realized through interactions between stakeholders, inducing innovation development and diffusion. The aim of the paper was to trace interactions in the Swiss apricot sector. Identification of collaborations using face-toface interviews of knowledge producers and knowledge users were conducted. The study showed that informal collaborations are exclusively used to transfer knowledge and create innovation. Personal ties have been established between internal actors of the value chain (e.g. professionals like producers, transformers and wholesalers). External partners like public research organizations have created strong ties with agricultural stakeholders. However, the spatial proximity does not guarantee higher rate of collaborations. The links with the Universities of Applied Sciences, closely located, are sparse. Hence, in order to warrant innovation success, spatial proximity has to be balanced with organizational proximity. Despite the educational background of producers, there are a few connections with universities. Human capital formation and education in the agricultural sector should be examined to design innovation policy. Besides, the public research center for agriculture catalyzes knowledge transfer and facilitates innovation adoption. A suitable ecology of actors through the value chain from research to application is necessary. Furthermore, productive interactions should be investigated to identify the efficiency of knowledge and innovation transfer mechanisms and potential gaps in this process. (Author)

  15. 虚拟旅游系统中交互技术的研究%The Research on Interactive Technology in Virtual Tourism System

    Institute of Scientific and Technical Information of China (English)

    刘学超

    2013-01-01

    With the development of information technology, VR technology, as a good assistant to the tourism teaching, is widely used in tourism training system. Interaction is an important part of virtual tourism. It will decide whether the whole system is successful or not. In order to make the virtual tourism system more realistic, we combine the hierarchical bounding box method and the spatial profile method and use hierarchical collision detection to enhance the interaction between human beings and the environment.%  随着信息技术的快速发展,虚拟现实技术越来越多地应用于旅游实训教学,对旅游教学起到了很好的辅助作用。交互是虚拟旅游的重要组成部分,它的好坏直接关系着整个系统是否成功。为了使虚拟旅游系统更具真实感,将层次包围盒法和空间剖分法相结合,使用层次碰撞检测来加强人与环境的交互。

  16. Perspectives of health and self-care among older persons-To be implemented in an interactive information and communication technology-platform.

    Science.gov (United States)

    Göransson, Carina; Wengström, Yvonne; Ziegert, Kristina; Langius-Eklöf, Ann; Eriksson, Irene; Kihlgren, Annica; Blomberg, Karin

    2017-03-23

    To acquire knowledge regarding the contents to be implemented in an interactive information and communication technology-platform perceived to be relevant to health and self-care among older persons based on the literature, healthcare professionals and the older persons themselves. The growing ageing population places demands on the healthcare system to promote healthy ageing and to strengthen the older person's self-care ability. This requires innovative approaches to facilitate communication between the older person and healthcare professionals, and to increase the older person's participation in their care. An information and communication technology-platform could be used for this purpose, but the content needs to be relevant to both the older persons and the healthcare professionals. Descriptive qualitative design. This study was based on three samplings: a scoping review of the literature (n = 20 articles), interviews with healthcare professionals (n = 5) and a secondary analysis of interviews with older persons (n = 8) and nursing assistants (n = 7). The data were analysed using qualitative content analysis. Four areas were identified to be of relevance to older persons' perceived health: frame of mind, having relationships and social activities, physical ability and concerns, and maintaining self-care. Self-care was described in the literature and by the healthcare professionals more than by the older persons. The results show a concordance in the data samplings that give a clear indication of the areas relevant to older persons' health and self-care that can be integrated in an interactive information and communication technology-platform for use in regular daily care assessments. Descriptions of self-care were limited indicating a possible gap in knowledge that requires further research. Areas relevant to older persons' health and self-care could be used for regular assessment to support and promote healthy ageing. © 2017 John Wiley & Sons Ltd.

  17. Enhancing student interactions with the instructor and content using pen-based technology, YouTube videos, and virtual conferencing.

    Science.gov (United States)

    Cox, James R

    2011-01-01

    This report describes the incorporation of digital learning elements in organic chemistry and biochemistry courses. The first example is the use of pen-based technology and a large-format PowerPoint slide to construct a map that integrates various metabolic pathways and control points. Students can use this map to visualize the integrated nature of metabolism and how various hormones impact metabolic regulation. The second example is the embedding of health-related YouTube videos directly into PowerPoint presentations. These videos become a part of the course notes and can be viewed within PowerPoint as long as students are online. The third example is the use of a webcam to show physical models during online sessions using web-conferencing software. Various molecular conformations can be shown through the webcam, and snapshots of important conformations can be incorporated into the notes for further discussion and annotation. Each of the digital learning elements discussed in this report is an attempt to use technology to improve the quality of educational resources available outside of the classroom to foster student engagement with ideas and concepts. Biochemistry and Molecular Biology Education Vol. 39, No. 1, pp. 4-9, 2011.

  18. 真三维显示器的交互技术%True three-dimension display based interaction technology

    Institute of Scientific and Technical Information of China (English)

    臧晓军; 姜志国; 王涌天; 杨健

    2012-01-01

    真三维显示相比于二维显示能够提供更直观、更自然的交流模式,近年来受到了国内外的广泛关注。为了实现与真三维显示装置之间自然的入机交互,提出了一套基于美国AetualitySystems公司的Perspceta 3D真三维显示器的人机交互系统。该系统由红外双摄像机跟踪器及手持交互装置构成。跟踪器实时采集交互装置的红外图像并求解装置在真实空间中的三维位置,进而对用户的交互动作进行解析。解析获得的交互数据实时传入计算机并与真三维显示器显示的虚拟物体进行交互,实现了点击、拖动、放大和缩小等自然的交互方式。%For the purpose of direct and natmal display, true three-dimension display has attracted widespread attention from all over the world. To interact with true three-dimension display naturally and directly, a human computer interacting system is developed, which is based on a new prototype truethree-dimension display device named Perspecta 3D display. The system is consist of two infrared cameras and a hand-hold interacting insmmaent. In .frar~ images of the hand-hold instrument are captured ~om the cameras and then the position of the hand-hold instrument in 3D space is calculated in real time by direct linear transformation (DLT) algorithm. Based on the location of the inslrument, the movement of the user is determined by the Kalman filtering method. Then the user can interact with the 3D virtual images in real time, from which commonly

  19. SMART Boards Rock

    Science.gov (United States)

    Giles, Rebecca M.; Shaw, Edward L.

    2011-01-01

    SMART Board is a technology that combines the functionality of a whiteboard, computer, and projector into a single system. The interactive nature of the SMART Board offers many practical uses for providing an introduction to or review of material, while the large work area invites collaboration through social interaction and communication. As a…

  20. Interactive physics apparatus: influence on interest of secondary school students in pursuing a career path in science, technology, engineering and mathematics (STEM)

    Science.gov (United States)

    Lubrica, Joel V.; Abiasen, Jovalson T.; Dolipas, Bretel B.; Ramos, Jennifer Lyn S.

    2017-01-01

    In this article, we present results of our endeavours as physics educators to facilitate and support pedagogical change and development in the educational system of a developing country, the Philippines. We have discovered that the interaction of junior high school (years 7-10) students with physics apparatus can influence students’ interest in pursuing a career in science, technology, engineering and mathematics (STEM). This assertion stems from self-reports of students who gave their views immediately after their exposure to interactive apparatus in their own school, outside of their usual lessons. Participants claimed that their interest in following a STEM career path was ‘greatly increased’ due to their exposure to these apparatus. This was true even for students who were intending to take a non-STEM career path. Thus, we recommend that, in settings that have constraints involving access to practical equipment, ways to introduce school level interactive physics apparatus to secondary school students be conducted in order to attract more students towards STEM courses. Possibly, policies encouraging this type of exposure should also be formulated.

  1. Floor interaction

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Krogh, Peter; Ludvigsen, Martin;

    2005-01-01

    Within architecture, there is a long tradition of careful design of floors. The design has been concerned with both decorating floors and designing floors to carry information. Ubiquitous computing technology offers new opportunities for designing interactive floors. This paper presents three...... different interactive floor concepts. Through an urban perspective it draws upon the experiences of floors in architecture, and provides a set of design issues for designing interactive floors....

  2. An interactive physics-based unmanned ground vehicle simulator leveraging open source gaming technology: progress in the development and application of the virtual autonomous navigation environment (VANE) desktop

    Science.gov (United States)

    Rohde, Mitchell M.; Crawford, Justin; Toschlog, Matthew; Iagnemma, Karl D.; Kewlani, Guarav; Cummins, Christopher L.; Jones, Randolph A.; Horner, David A.

    2009-05-01

    It is widely recognized that simulation is pivotal to vehicle development, whether manned or unmanned. There are few dedicated choices, however, for those wishing to perform realistic, end-to-end simulations of unmanned ground vehicles (UGVs). The Virtual Autonomous Navigation Environment (VANE), under development by US Army Engineer Research and Development Center (ERDC), provides such capabilities but utilizes a High Performance Computing (HPC) Computational Testbed (CTB) and is not intended for on-line, real-time performance. A product of the VANE HPC research is a real-time desktop simulation application under development by the authors that provides a portal into the HPC environment as well as interaction with wider-scope semi-automated force simulations (e.g. OneSAF). This VANE desktop application, dubbed the Autonomous Navigation Virtual Environment Laboratory (ANVEL), enables analysis and testing of autonomous vehicle dynamics and terrain/obstacle interaction in real-time with the capability to interact within the HPC constructive geo-environmental CTB for high fidelity sensor evaluations. ANVEL leverages rigorous physics-based vehicle and vehicle-terrain interaction models in conjunction with high-quality, multimedia visualization techniques to form an intuitive, accurate engineering tool. The system provides an adaptable and customizable simulation platform that allows developers a controlled, repeatable testbed for advanced simulations. ANVEL leverages several key technologies not common to traditional engineering simulators, including techniques from the commercial video-game industry. These enable ANVEL to run on inexpensive commercial, off-the-shelf (COTS) hardware. In this paper, the authors describe key aspects of ANVEL and its development, as well as several initial applications of the system.

  3. Extending Computer Technology to Hospice Research: Interactive Pentablet Measurement of Symptoms by Hospice Cancer Patients in Their Homes

    Science.gov (United States)

    Kim, Young Ok; Suarez, Marie L.; Dauw, Colleen M.; Stapleton, Stephen J.; Gorman, Geraldine; Storfjell, Judith; Zhao, Zhongsheng

    2009-01-01

    Abstract We aimed to determine the acceptability and feasibility of a pentablet-based software program, PAINReportIt®-Plus, as a means for patients with cancer in home hospice to report their symptoms and differences in acceptability by demographic variables. Of the 131 participants (mean age = 59 ± 13, 58% women, 48.1% African American), 44% had never used a computer, but all participants easily used the computerized tool and reported an average computer acceptability score of 10.3 ± 1.8, indicating high acceptability. Participants required an average of 19.1 ± 9.5 minutes to complete the pain section, 9.8 ± 6.5 minutes for the medication section, and 4.8 ± 2.3 minutes for the symptom section. The acceptability scores were not statistically different by demographic variables but time to complete the tool differed by racial/ethnic groups. Our findings demonstrate that terminally ill patients with cancer are willing and able to utilize computer pentablet technology to record and describe their pain and other symptoms. Visibility of pain and distress is the first step necessary for the hospice team to develop a care plan for improving control of noxious symptoms. PMID:19594343

  4. Examining a knowledge domain: Interactive visualization of the Geographic Information Science and Technology Body of Knowledge 1

    Science.gov (United States)

    Stowell, Marilyn Ruth

    This research compared the effectiveness and performance of interactive visualizations of the GIS&T Body of Knowledge 1. The visualizations were created using Processing, and display the structure and content of the Body of Knowledge using various spatial layout methods: the Indented List, Tree Graph, treemap and Similarity Graph. The first three methods utilize the existing hierarchical structure of the BoK text, while the fourth method (Similarity Graph) serves as a jumping off point for exploring content-based visualizations of the BoK. The following questions have guided the framework of this research: (1) Which of the spatial layouts is most effective for completing tasks related to the GIS&T; BoK overall? How do they compare to each other in terms of performance? (2) Is one spatial layout significantly more or less effective than others for completing a particular cognitive task? (3) Is the user able to utilize the BoK as a basemap or reference system and make inferences based on BoK scorecard overlays? (4) Which design aspects of the interface assist in carrying out the survey objectives? Which design aspects of the application detract from fulfilling the objectives? To answer these questions, human subjects were recruited to participate in a survey, during which they were assigned a random spatial layout and were asked questions about the BoK based on their interaction with the visualization tool. 75 users were tested, 25 for each spatial layout. Statistical analysis revealed that there were no statistically significant differences between means for overall accuracy when comparing the three visualizations. In looking at individual questions, Tree Graph and Indented List yielded statistically significant higher scores for questions regarding the structure of the Body of Knowledge, as compared to the treemap. There was a significant strong positive correlation between the time taken to complete the survey and the final survey score. This correlation was

  5. Contribution of the Computer Technologies in the Teaching of Physics: Critical Review and Conception of an Interactive Simulation Software

    Directory of Open Access Journals (Sweden)

    Louis Trudel

    2013-08-01

    Full Text Available In the present research, we will synthesize the main research results about the development of interactive computer environments for physics teaching and learning. We will see that few types of software propose environments that take into account the user's erroneous representations in order to make him become aware of his mistakes. The majority of these softwares present modelling activities that are restricted to the automatic collection of experimental data and their analysis under graphical form. As a consequence, we will present the design of computer environments for the learning of the phenomenona of absorption and diffusion of light which will take into account the user's initial representations. The design of these environments is divided in five steps: (1 diagnostic of the user’s initial representations; (2 confrontation of the user’s initial representations by the simulation; (3 reconstruction by the user of his representations following the completion by the user of the simulation; (4 reconstruction of the user’s representations following the presentation by the software of scientific information related to the case studied and (5 assessment of the current state of understanding of the user by the software.

  6. Playful Interaction

    DEFF Research Database (Denmark)

    2003-01-01

    The video Playful Interaction describes a future architectural office, and envisions ideas and concepts for playful interactions between people, materials and appliances in a pervasive and augmented working environment. The video both describes existing developments, technologies and designs...... as well as ideas not yet implemented such as playful modes of interaction with an augmented ball. Playful Interaction has been used as a hybrid of a vision video and a video prototype (1). Externally the video has been used to visualising our new ideas, and internally the video has also worked to inspire...

  7. From "Work-and-Walk-By" to "Sherpa-at-Work"

    Science.gov (United States)

    Drijvers, Paul

    2011-01-01

    Nowadays, many technological means are available to support teaching, such as the interactive whiteboard, class sets of laptop or netbook computers, and high speed internet access. For mathematics education there are advanced software packages for geometry, algebra, calculus, and statistics, which in many cases are available on line at no cost.…

  8. The Blended Learning Shift: New Report Shows Blended Learning Growing in U.S. Private Schools

    Science.gov (United States)

    Warren, Travis

    2015-01-01

    The technology conversation in independent schools has evolved considerably over the last five years. In particular, it has moved beyond the question of how can schools augment traditional classroom practices with hardware (laptops, interactive whiteboards, etc.) to the question of how software can improve outcomes and enable new learning models,…

  9. What's Lurking in Our Lake?

    Science.gov (United States)

    Peters, Mackenzie; Scott, Catherine

    2017-01-01

    Computers, laptops, interactive whiteboards, and iPads make regular appearances in our daily lessons, but are they being used to their fullest potential? In an effort to use technology with students in a meaningful way, the authors incorporated a free app and online graphing resource into a second-grade lesson on the characteristics of a lake…

  10. The Blended Learning Shift: New Report Shows Blended Learning Growing in U.S. Private Schools

    Science.gov (United States)

    Warren, Travis

    2015-01-01

    The technology conversation in independent schools has evolved considerably over the last five years. In particular, it has moved beyond the question of how can schools augment traditional classroom practices with hardware (laptops, interactive whiteboards, etc.) to the question of how software can improve outcomes and enable new learning models,…

  11. From "Work-and-Walk-By" to "Sherpa-at-Work"

    Science.gov (United States)

    Drijvers, Paul

    2011-01-01

    Nowadays, many technological means are available to support teaching, such as the interactive whiteboard, class sets of laptop or netbook computers, and high speed internet access. For mathematics education there are advanced software packages for geometry, algebra, calculus, and statistics, which in many cases are available on line at no cost.…

  12. Biosensor analysis of the molecular interactions of pentosan polysulfate and of sulfated glycosaminoglycans with immobilized elastase, hyaluronidase and lysozyme using surface plasmon resonance (SPR) technology.

    Science.gov (United States)

    Shen, Bojiang; Shimmon, Susan; Smith, Margaret M; Ghosh, Peter

    2003-02-01

    interactions between the sulfate esters of the polysaccharides and the cationic amino acids of the enzymes. Significantly, the SPR biosensor technology demonstrated that small differences among sulfated polysaccharides, even subtle variations among different NaPPS batches, could be readily detected. The SPR technology therefore offers not only a sensitive and reproducible method for ranking noncompetitive enzyme inhibitors for drug discovery but a rapid and quantitative bioassay for monitoring batch consistency of manufacture.

  13. 移动设备增强现实技术与书本交互的应用%Application of Mobile Augment Reality Technology Interacted with Books

    Institute of Scientific and Technical Information of China (English)

    邹优嘉

    2013-01-01

    当下移动设备硬件性能的进步和发展,为增强现实技术提供了新的扩展领域,在移动设备上实现增强现实技术。移动设备上的增强现实技术可以更加方便,直观,自然地将信息传递给用户,并且可以通过多种呈现方式给用户呈现额外的信息。移动设备与书本的交互过程中,用户只需将移动设备的摄像头对准书本中预设的一张图片,或是一个二维码,移动设备就会将对应的附加信息叠加到当前屏幕显示的内容之上。数字内容和周围现实环境的结合给用户带来了另一种交互方式。移动设备可以从互联网上获取附加信息,庞大的网络数据可以为书本带来无限的附加内容。%Recent advances and development in mobile devices' hardware have facilitated the development of new augmented reality tech-nology in the mobile device space. Augmented reality technology in mobile device provides a straightforward and natural way for users to send the information,presenting additional information to users by a variety of presentation. In interaction between mobile device and books,the user points a mobile device camera at a page of book,or a two-dimensional code,and the corresponding additional information of mobile device is overlaid the current screen content. This combination between digital content and physical things brings other interac-tion way for users. The mobile devices can acquire added information from Internet,the huge network data provides unlimited additional content for books.

  14. Technology for Increasing Geothermal Energy Productivity. Computer Models to Characterize the Chemical Interactions of Goethermal Fluids and Injectates with Reservoir Rocks, Wells, Surface Equiptment

    Energy Technology Data Exchange (ETDEWEB)

    Nancy Moller Weare

    2006-07-25

    This final report describes the results of a research program we carried out over a five-year (3/1999-9/2004) period with funding from a Department of Energy geothermal FDP grant (DE-FG07-99ID13745) and from other agencies. The goal of research projects in this program were to develop modeling technologies that can increase the understanding of geothermal reservoir chemistry and chemistry-related energy production processes. The ability of computer models to handle many chemical variables and complex interactions makes them an essential tool for building a fundamental understanding of a wide variety of complex geothermal resource and production chemistry. With careful choice of methodology and parameterization, research objectives were to show that chemical models can correctly simulate behavior for the ranges of fluid compositions, formation minerals, temperature and pressure associated with present and near future geothermal systems as well as for the very high PT chemistry of deep resources that is intractable with traditional experimental methods. Our research results successfully met these objectives. We demonstrated that advances in physical chemistry theory can be used to accurately describe the thermodynamics of solid-liquid-gas systems via their free energies for wide ranges of composition (X), temperature and pressure. Eight articles on this work were published in peer-reviewed journals and in conference proceedings. Four are in preparation. Our work has been presented at many workshops and conferences. We also considerably improved our interactive web site (geotherm.ucsd.edu), which was in preliminary form prior to the grant. This site, which includes several model codes treating different XPT conditions, is an effective means to transfer our technologies and is used by the geothermal community and other researchers worldwide. Our models have wide application to many energy related and other important problems (e.g., scaling prediction in petroleum

  15. The Interaction of Organizational Structures and Technologies-In-Practice: a Structuralist Analysis : 32. International Conference on Information Systems (ICIS 2011)

    NARCIS (Netherlands)

    Raeth, Philip; Mueller, Benjamin; Smolnik, Stefan

    2011-01-01

    Today‘s omnipresence of technology leads to individuals using similar technology inside and outside of organizations. We suggest that the aspects of this technological co-presence might affect technology-induced organizational change processes. We argue that the implications for organizations will r

  16. Technology Research of Virtual Construction Process with Interactive Visualization%交互式可视化虚拟施工过程技术研究

    Institute of Scientific and Technical Information of China (English)

    王楠楠; 李一婷

    2015-01-01

    提出一种交互式可视化虚拟施工方法,以建筑施工验收规范和土木施工技术为判定,依据建立施工数据库将工程项目建设过程中的外在环境构件、建筑构件等固定对象和搬运、吊装、安装、浇筑等施工过程进行全过程仿真建模,实现交互式施工和操作仿真。并根据施工计划和变动动态优化施工方案,提高施工过程效率,有效减少施工风险、优化施工组织、提高工程质量,为企事业单位降低施工成本和风险。%In this peper, we propose a vitual construction method with interactive visualization. According to the construction acceptance and civil construction technology, the whole simulation and modeling of the pinned objects such as external environment components, building compo-nents and so on during engineering project construction based on construction database, and construction process, namely, materials handling, hoisting, installation and pouring. The simu-lation can achieve interactive construction and opration, dynamically optimize construction scheme according to construction plan and change, improve the efficiency, effectively reduce construction risk, optimize construction orgnization, increase project quality and decrease the construction cost and risk for enterprise and public institution.

  17. Terahertz Technology and Molecular Interactions

    Science.gov (United States)

    2010-12-16

    based transistor multiplier system that started with a VCO in the 80 GHz range and ended up with several milliwatts of tunable power around 330 GHz...blocks. Because the spectral purity of the integrated VCO was not sufficient for a high-resolution sensor, we replaced the VCO with one of our 80

  18. Designing Interactive Technology for Teens

    DEFF Research Database (Denmark)

    Read, Janet; Iversen, Ole Sejer; Horton, Matthew

    2012-01-01

    This half-day workshop builds upon previous work by the authors in understanding and designing for teenagers where the initial concern was to understand cool. Expanding out from this work, the workshop proposers now seek to better understand all the activities around designing for teenagers – the...

  19. Designing Interactive Technology for Teens

    DEFF Research Database (Denmark)

    Read, Janet; Iversen, Ole Sejer; Horton, Matthew;

    2012-01-01

    This half-day workshop builds upon previous work by the authors in understanding and designing for teenagers where the initial concern was to understand cool. Expanding out from this work, the workshop proposers now seek to better understand all the activities around designing for teenagers – the...... space around teenagers whilst also distilling the similarities and differences in terms of similar approaches for children and adults....

  20. Spacecraft Environmental Interactions Technology 1983

    Science.gov (United States)

    1985-01-01

    In: Proc. Internat. Symp. on Space- craft Materials in Space Environment, June 1982, Toulouse, France, European Space Agency, Paris , Publication No...PAGt E OF. PooRt QUA"fl Filume). - PIX 11 isup In larp vacuum WCilly W Wround teting. .C 10-5 w16 -6~L ApplimiP amta, Figre . -T~iJI wees o i~ngmir...12. . Gross, R. N. Paris , and G. F. L. Perreira, "Radiation-Znduced’Conductivity in Teflon irradiated by X-Rays," Yournal of AppLed Phy.ic., Vol. 52

  1. Kinect Somatosensory Interaction Technology and Its Application in Medical Rehabilitation (review)%Kinect体感交互技术及其在医疗康复领域的应用①

    Institute of Scientific and Technical Information of China (English)

    丁晨; 王君泽; 瞿畅; 高瞻

    2013-01-01

      本文介绍Kinect体感交互技术的系统结构、工作原理和主要功能,探讨Kinect传感器利用Kinect for Windows SDK提供的软件库与应用程序进行交互的可行性,并介绍Kinect体感交互技术在医疗康复领域的应用现状及发展趋势。%The system structure, working principle and main function of Kinect somatosensory interaction technology are presented in this paper. The feasibility of Kinect sensor using software libraries provided by Kinect for Windows SDK to interact with the application pro-gram is discussed. The present situation and development trend of Kinect somatosensory interaction technology in medical rehabilitation are introduced.

  2. Mediated Interactions and Musical Expression - A Survey

    NARCIS (Netherlands)

    Reidsma, Dennis; Radha, Mustafa; Nijholt, Antinus; Lee, Newton

    2014-01-01

    This chapter surveys the field of technologically mediated musical interaction and technologically enhanced musical expression. We look at several new technologies that enable new ways of musical expression and interaction, explore the micro-coordination that occurs in collaborative musical

  3. Why Do People Reject New Technologies and Stymie Organizational Changes of Which They Are in Favor? Exploring Misalignments between Social Interactions and Materiality

    Science.gov (United States)

    Leonardi, Paul M.

    2009-01-01

    This article explores the relationship between users' interpretations of a new technology and failure of organizational change. I suggest that people form interpretations of a new technology not only based on their conversations with others, but also through their use of technology's material features directly. Through qualitative and quantitative…

  4. Adherence to self-monitoring via interactive voice response technology in an eHealth intervention targeting weight gain prevention among Black women: randomized controlled trial.

    Science.gov (United States)

    Steinberg, Dori M; Levine, Erica L; Lane, Ilana; Askew, Sandy; Foley, Perry B; Puleo, Elaine; Bennett, Gary G

    2014-04-29

    eHealth interventions are effective for weight control and have the potential for broad reach. Little is known about the use of interactive voice response (IVR) technology for self-monitoring in weight control interventions, particularly among populations disproportionately affected by obesity. This analysis sought to examine patterns and predictors of IVR self-monitoring adherence and the association between adherence and weight change among low-income black women enrolled in a weight gain prevention intervention. The Shape Program was a randomized controlled trial comparing a 12-month eHealth behavioral weight gain prevention intervention to usual care among overweight and obese black women in the primary care setting. Intervention participants (n=91) used IVR technology to self-monitor behavior change goals (eg, no sugary drinks, 10,000 steps per day) via weekly IVR calls. Weight data were collected in clinic at baseline, 6, and 12 months. Self-monitoring data was stored in a study database and adherence was operationalized as the percent of weeks with a successful IVR call. Over 12 months, the average IVR completion rate was 71.6% (SD 28.1) and 52% (47/91) had an IVR completion rate ≥80%. At 12 months, IVR call completion was significantly correlated with weight loss (r =-.22; P=.04) and participants with an IVR completion rate ≥80% had significantly greater weight loss compared to those with an IVR completion rate educated participants were more likely to achieve high IVR call completion. Participants reported positive attitudes toward IVR self-monitoring. Adherence to IVR self-monitoring was high among socioeconomically disadvantaged black women enrolled in a weight gain prevention intervention. Higher adherence to IVR self-monitoring was also associated with greater weight change. IVR is an effective and useful tool to promote self-monitoring and has the potential for widespread use and long-term sustainability. Clinicaltrials.gov NCT00938535; http

  5. Disasters, their interaction with science, technology and society Los desastres en su interacción con la ciencia, la tecnología y la sociedad

    Directory of Open Access Journals (Sweden)

    Víctor René Navarro Machado

    Full Text Available The diverse methodological and theoretical approaches flourished from social sciences to carry out disasters analysis, have pointed out the necessity of taking into consideration historical conditions that have generated them and that, at the same time, have elevated the vulnerability of affected societies. The historical dimension requires studying a given topic or problem in terms of its continuity in space and time, having the possibility of making stops in its way, analysing also the event, always engulfed in a space-time context that conditions and defines it. The present work makes an analysis of the disasters in its interaction with science, technology and society.

    Los diversos enfoques teóricos y metodológicos surgidos a partir de las ciencias sociales para llevar a cabo análisis de los desastres, han planteado la necesidad de tomar en cuenta las condicionantes históricas que los han generado y que, al mismo tiempo, han acrecentado la vulnerabilidad de las sociedades afectadas. La dimensión histórica requiere estudiar determinado tema o problema en términos de su continuidad en el espacio y en el tiempo, teniendo la posibilidad de hacer altos en el camino y analizar también el acontecimiento, siempre enmarcado en un contexto espacio-temporal que lo condiciona y define. El presente trabajo realiza un análisis de los desastres en su interacción con la ciencia, la tecnología y la sociedad.

  6. 交互式触控显示技术在防洪会商系统改造中的应用%Application of Interactive Touch Display Technology in Flood Control Consultation System

    Institute of Scientific and Technical Information of China (English)

    李莹

    2013-01-01

    With the rapid development of touch and display technology, people trend to deliver message via interaction of multimedia information to interact with each other, therefore enhancing the efficiency of information transfer and communication. Due to the traditional consultation model of hub flood control consultation system no longer meet the needs of the modern consultation, and according to the current interactive touch technology development trends, this paper combines with the current situation of lfood control consultation system, discusses the application of interactive touch display technology in lfood control consultation system.%随着显示技术和触控技术的迅速发展,人们通过多媒体信息的交互,将要传递的信息与人互动,进而提升信息传递与沟通的效率。由于枢纽防洪会商系统这种传统的会商模式已无法满足现代会商的需要,本文根据目前交互式触控技术的发展趋势,结合防洪会商系统的现状,探讨交互式触控显示技术在防洪会商系统改造中的应用。

  7. Anti-shake and coordinate interpolation techniques in machine vision electronic whiteboard system application%机器视觉电子白板系统的防抖与坐标插值技术

    Institute of Scientific and Technical Information of China (English)

    周祖微; 刘森; 王忆文; 李辉

    2012-01-01

    在基于机器视觉的电子白板系统应用中,为了消除各种因素导致的触控点抖动,提出了一种改进的均值滤波的防抖方法.为了突破硬件设备的限制提高系统工作的流畅性,采用了一种基于曲线拟合的坐标插值方法来提高系统实时性并平滑处理触控点的运动轨迹.实验结果表明:触控点的抖动情况得到了消除,在摄像头最高工作频率60fps的情况下,系统能以每秒输出180个触控点坐标的速度实时工作,在不增加硬件成本的情况下提高了系统实时性.%In the electronic whiteboard system based on machine vision, an improved mean filter was proposed to eliminate touching-point jitter. In order to enhance the working fluency without hardware restrictions, a coordinate interpolation based on curve-fitting was adopted to improve the real-time performance of the whole system and smooth the trajectory of moving touching-point. The experimental results show that: on one hand, touching-point jitter can be eliminated. On the other hand, the system can output 180 touching-point coordinates per second when the camera works at its highest speed of 60 frame per second. The real-time performance of the whole system gets effectively improved without any new hardware cost.

  8. Collocated Interaction

    DEFF Research Database (Denmark)

    E. Fischer, Joel; Porcheron, Martin; Lucero, Andrés

    2016-01-01

    In the 25 years since Ellis, Gibbs, and Rein proposed the time-space taxonomy, research in the ‘same time, same place’ quadrant has diversified, perhaps even fragmented. This one-day workshop will bring together researchers with diverse, yet convergent interests in tabletop, surface, mobile......, and wearable technologies, spaces and spatial interaction, and those interested in the social aspects of interaction, such as conversation analysis and ethnomethodology. These communities have matured considerably, and produced significant exemplars of systems, methods, and studies concerned with collocated...

  9. Teaching Information Technology Law

    Science.gov (United States)

    Taylor, M. J.; Jones, R. P.; Haggerty, J.; Gresty, D.

    2009-01-01

    In this paper we discuss an approach to the teaching of information technology law to higher education computing students that attempts to prepare them for professional computing practice. As information technology has become ubiquitous its interactions with the law have become more numerous. Information technology practitioners, and in particular…

  10. THE FOREIGN FACTOR WITHIN THE TRIPLE HELIX MODEL: INTERACTIONS OF NATIONAL AND INTERNATIONAL INNOVATION SYSTEMS, TECHNOLOGY TRANSFER AND IMPLICATIONS FOR THE REGION: THE CASE OF THE ELECTRONICS CLUSTER IN GUADALAJARA, JALISCO, MÉXICO.

    OpenAIRE

    María Isabel Rivera Vargas

    2006-01-01

    Within the context of global production the interactions among endogenous and foreign firms and their respective innovation systems, as well as strategic governmental policies favouring the exchange, may give rise to either virtuous or vicious circles of development through technological spillovers (Cantwell 1989, 1995a; Perez 1998), therefore, the foreign factor should be considered an important component within the triple helix paradigm in developing countries. This paper argues that in dev...

  11. Wearable Technology Lead New Time of Human Machine Interaction%可穿戴技术引领人机互动新时代

    Institute of Scientific and Technical Information of China (English)

    杨婧; 姚宇鹯

    2014-01-01

    可穿戴技术是一种将智能终端整合于日常可穿戴配件上的新技术,近几年来越来越受到人们关注。文章对可穿戴技术发展现状进行介绍,并指出可穿戴技术在应用中面临的挑战和将来的发展方向。%Wearable technology is a new technology which integrates intel igent terminal with daily wear parts. More and more people show great interest in the technology in recent years. This article introduces the development status of wearable technology, analyzes the chal enges in its application and puts forward a blueprint of future of wearable technology.

  12. 基于TRIZ对智能手机交互技术成熟度的预测%An Analysis of Smart Phone Interactive Technology Maturity Based on TRIZ

    Institute of Scientific and Technical Information of China (English)

    张东方

    2014-01-01

    The research is about maturity of smart phone interactive technology. Based on S-curve of TRIZ evolution theory, though domestic patents relate smart phone interactive technologies, this paper uses logistic curve as tool do calculate and analyze invention patents and utility patents. The results show that smart phone interactive technologies has entered a mature stage at present, but there are a few years away from the saturation point.%针对智能手机交互技术的成熟度进行预测。以TRIZ进化理论的S曲线为基础,通过对国内专利中与智能手机交互技术有关的专利数据,对发明专利及实用新型专利分别以罗吉斯曲线为工具进行计算及相关分析。研究结果表明目前智能手机交互技术已经进入了成熟期,但距饱和点还有一定时间。

  13. An Interactive Web System for Field Data Sharing and Collaboration

    Science.gov (United States)

    Weng, Y.; Sun, F.; Grigsby, J. D.

    2010-12-01

    A Web 2.0 system is designed and developed to facilitate data collection for the field studies in the Geological Sciences department at Ball State University. The system provides a student-centered learning platform that enables the users to first upload their collected data in various formats, interact and collaborate dynamically online, and ultimately create a shared digital repository of field experiences. The data types considered for the system and their corresponding format and requirements are listed in the table below. The system has six main functionalities as follows. (1) Only the registered users can access the system with confidential identification and password. (2) Each user can upload/revise/delete data in various formats such as image, audio, video, and text files to the system. (3) Interested users are allowed to co-edit the contents and join the collaboration whiteboard for further discussion. (4) The system integrates with Google, Yahoo, or Flickr to search for similar photos with same tags. (5) Users can search the web system according to the specific key words. (6) Photos with recorded GPS readings can be mashed and mapped to Google Maps/Earth for visualization. Application of the system to geology field trips at Ball State University will be demonstrated to assess the usability of the system.Data Requirements

  14. Dynamic Interactive Learning Systems

    Science.gov (United States)

    Sabry, Khaled; Barker, Jeff

    2009-01-01

    This paper reviews and discusses the notions of interactivity and dynamicity of learning systems in relation to information technologies and design principles that can contribute to interactive and dynamic learning. It explores the concept of dynamic interactive learning systems based on the emerging generation of information as part of a…

  15. Device-less interaction

    NARCIS (Netherlands)

    Monaci, G.; Triki, M.; Sarroukh, B.E.

    2009-01-01

    This document describes the results of a technology survey for device-less interaction. The Device-less Interaction project (2007-307) aims at providing interaction options for future home appliances without resorting to a remote control or any other dedicated control device. The target home applia

  16. Gaze Interactive Building Instructions

    DEFF Research Database (Denmark)

    Hansen, John Paulin; Ahmed, Zaheer; Mardanbeigi, Diako

    We combine eye tracking technology and mobile tablets to support hands-free interaction with digital building instructions. As a proof-of-concept we have developed a small interactive 3D environment where one can interact with digital blocks by gaze, keystroke and head gestures. Blocks may be moved...

  17. INTERACTION AND DEVELOPMENT PROBLEMS OF THE RUSSIAN FEDERATION SUBJECTS IN THE BLACK SEA REGION: ANTI-CRISIS POLITICAL-ADMINISTRATIVE TECHNOLOGIES

    OpenAIRE

    YURCHENKO NATALYA

    2016-01-01

    The global economic and political dynamics of sets certain parameters of social motivation to develop adaptive models of economic growth, based on the constructed anti-crisis policy and administrative technologies, which are the subject of this research. The change of technological orders determines certain stages of formation of the relevant political and administrative practices to ensure the safety and long-term development of the southern regions of the country, taking into account their ...

  18. Flippin' Fluid Mechanics - Using Online Technology to Enhance the In-Class Learning Experience

    Science.gov (United States)

    Webster, D. R.; Majerich, D. M.

    2013-11-01

    This study provides an empirical analysis of using online technologies and team problem solving sessions to shift an undergraduate fluid mechanics course from a traditional lecture format to a collaborative learning environment. Students were from two consecutive semesters of the same course taught by the same professor. One group used online technologies and solved problems in class and the other did not. Out of class, the treatment group watched 72 short (11 minutes, average) video lectures covering course topics and example problems being solved. Three times a week students worked in teams of two to solve problems on desktop whiteboard tablets while the instructor and graduate assistants provided ``just-in-time'' tutoring. The number of team problems assigned during the semester exceeded 100. Weekly online homework was assigned to reinforce topics. The WileyPlus online system generated unique problem parameters for each student. The control group received three-50 minute weekly lectures. Data include three midterms and a final exam. Regression results indicate that controlling for all of the entered variables, for every one more problem solving session the student attended, the final grade was raised by 0.327 points. Thus, if a student participated in all 25 of the team problem solving sessions, the final grade would have been 8.2 points higher, a difference of nearly a grade. Using online technologies and teamwork appeared to result in improved achievement, but more research is needed to support these findings.

  19. Key Technologies of Interactive Dynamic Volumetric 3D Display%交互式动态体三维显示关键技术

    Institute of Scientific and Technical Information of China (English)

    潘文平; 沈春林; 蔡亮; 邢建芳; 李莉

    2011-01-01

    Key technologies of dynamic Volumetric Three-Dimensional (V3D) display is implemented in our prototype, which include 3D data voxelization, voxel activation, volumetric space creation, and human-computer interface, where 3D models are voxelized through Body-Cubic Center (BCC) sampling strategy for data reduction. Digital Micro-mirror Device (DMD) is used as the Spatial Light Modulator (SLM) and an algorithm is designed for binary slice projection based on DMD. An approach for volumetric space creation based on a rotating helical screen is also adopted. Furthermore, a hand gesture control-based HCI subsystem for the prototype is designed and implemented. Experimental results demonstrate that, a data reduction of more than 40% is achieved through utilizing BCC sampling strategy, and objects can be displayed with true three dimensions at a refresh rate of 16Hz in a half-cylinder display space with a diameter of 500mm and a height of 250mm, and can be viewed from almost any angle without any special viewing aids. With the hand gesture control subsystem, the average recognition rate is as high as 93%, the average response time is less than 40ms, and the real-time interactions can be well performed from an arbitrary viewpoint.%研究了交互式动态体三维显示的关键技术,包括三维数据体素化、体素激活、体空间生成和人机交互等,实现了体三维显示系统样机.其中,采用体立方栅格(BCC)采样策略以减少体素化生成的体显示数据,以数字微镜器件(DMD)作为空间光调制器(SLM),并针对DMD设计了二值切片的快速激活算法;分析了基于旋转螺旋面的体三维空间生成方法,并将基于隐马尔科夫模型(HMM)的动态手势控制应用于交互式体三维显示系统.针对原理样机设计的各组实验表明,BCC体素化策略减少了40%以上的体显示数据,基于DMD的切片快速激活算法使得在500mm×250mm半圆柱形成像空间内显示的三维图像刷新率达16Hz

  20. Research on the Technology of Information Perception and Interaction in the Internet of Things%物联网信息感知与交互技术探索

    Institute of Scientific and Technical Information of China (English)

    冷鹏

    2015-01-01

    The perception function of the Internet of things is the basic component of the Internet of things system, and the interaction technology is built on the basis of perception, which effectively promotes the construction and im⁃provement of the Internet of things, and provides better services for the society and people. In this paper, the percep⁃tion of the Internet of things and its interaction function are analyzed in depth, and then the levels of perception and interaction technology are promoted.%物联网信息的感知功能是物联网系统中最为基本的一个组成部分,并在感知基础上建立了交互技术,从而有效推动了物联网的建设和完善,更好地为社会和人们提供服务。文章对物联网的感知以及交互功能进行深入分析,进而提升感知和交互技术的水平。

  1. Technology Transfer

    Science.gov (United States)

    Smith, Nanette R.

    1995-01-01

    The objective of this summer's work was to attempt to enhance Technology Application Group (TAG) ability to measure the outcomes of its efforts to transfer NASA technology. By reviewing existing literature, by explaining the economic principles involved in evaluating the economic impact of technology transfer, and by investigating the LaRC processes our William & Mary team has been able to lead this important discussion. In reviewing the existing literature, we identified many of the metrics that are currently being used in the area of technology transfer. Learning about the LaRC technology transfer processes and the metrics currently used to track the transfer process enabled us to compare other R&D facilities to LaRC. We discuss and diagram impacts of technology transfer in the short run and the long run. Significantly, it serves as the basis for analysis and provides guidance in thinking about what the measurement objectives ought to be. By focusing on the SBIR Program, valuable information regarding the strengths and weaknesses of this LaRC program are to be gained. A survey was developed to ask probing questions regarding SBIR contractors' experience with the program. Specifically we are interested in finding out whether the SBIR Program is accomplishing its mission, if the SBIR companies are providing the needed innovations specified by NASA and to what extent those innovations have led to commercial success. We also developed a survey to ask COTR's, who are NASA employees acting as technical advisors to the SBIR contractors, the same type of questions, evaluating the successes and problems with the SBIR Program as they see it. This survey was developed to be implemented interactively on computer. It is our hope that the statistical and econometric studies that can be done on the data collected from all of these sources will provide insight regarding the direction to take in developing systematic evaluations of programs like the SBIR Program so that they can

  2. What Is Technology Transfer? | Poster

    Science.gov (United States)

    The NCI Technology Transfer Center (TTC) facilitates partnerships between NIH research laboratories and external partners. With a team of technology transfer specialists, NCI TTC guides interactions from discovery to patenting, as well as from collaboration and invention development to licensing.

  3. What Is Technology Transfer? | Poster

    Science.gov (United States)

    The NCI Technology Transfer Center (TTC) facilitates partnerships between NIH research laboratories and external partners. With a team of technology transfer specialists, NCI TTC guides interactions from discovery to patenting, as well as from collaboration and invention development to licensing.

  4. MAEA Interactive Science Programs: An Innovative Approach to Address the Under-representation of Minorities and Women in Science, Math, and Technological Fields.

    Science.gov (United States)

    Holloman, E. L.; Baynes, D. L.

    2004-12-01

    Minority Aviation Education Association Inc. (MAEA) was founded in 1992 by Darryl Lee Baynes to address the under-representation of minorities and women in all science, math, and technological fields. The organization is committed to exposing minorities and women to science, math, and technology in grades K-12. The first objective of MAEA is to educate teachers on how to integrate hands-on experiments in their class and include inquiry based learning in their science curriculum. A second objective is to educate students, teachers, and the community regarding the history of minorities in the fields of science, math, and technology, in order to provide role models in these fields. The last objective is to demonstrate the relevance of science in everyday life, with the intention of stimulating future career interest in the fields of science, math, and technology. MAEA currently offers more than 70 hands on inquiry-based programs that are aligned with the 2061 Bench Marks and National Science Standards. The programs are divided into four main categories: auditorium/classroom, enrichment and outreach, after school, and professional development. For the last 14 years, MAEA has served communities and schools across the country with remarkable success and therefore offers an alternative model for K-12 science education. This alternative is significant to the scientific community because it links the under-served population to an active academic and professional pipeline.

  5. FRET based quantification and screening technology platform for the interactions of leukocyte function-associated antigen-1 (LFA-1 with intercellular adhesion molecule-1 (ICAM-1.

    Directory of Open Access Journals (Sweden)

    Sandeep Chakraborty

    Full Text Available The interaction between leukocyte function-associated antigen-1(LFA-1 and intercellular adhesion molecule-1 (ICAM-1 plays a pivotal role in cellular adhesion including the extravasation and inflammatory response of leukocytes, and also in the formation of immunological synapse. However, irregular expressions of LFA-1 or ICAM-1 or both may lead to autoimmune diseases, metastasis cancer, etc. Thus, the LFA-1/ICAM-1 interaction may serve as a potential therapeutic target for the treatment of these diseases. Here, we developed one simple 'in solution' steady state fluorescence resonance energy transfer (FRET technique to obtain the dissociation constant (Kd of the interaction between LFA-1 and ICAM-1. Moreover, we developed the assay into a screening platform to identify peptides and small molecules that inhibit the LFA-1/ICAM-1 interaction. For the FRET pair, we used Alexa Fluor 488-LFA-1 conjugate as donor and Alexa Fluor 555-human recombinant ICAM-1 (D1-D2-Fc as acceptor. From our quantitative FRET analysis, the Kd between LFA-1 and D1-D2-Fc was determined to be 17.93±1.34 nM. Both the Kd determination and screening assay were performed in a 96-well plate platform, providing the opportunity to develop it into a high-throughput assay. This is the first reported work which applies FRET based technique to determine Kd as well as classifying inhibitors of the LFA-1/ICAM-1 interaction.

  6. Agreement technologies

    CERN Document Server

    Ossowski, Sascha

    2013-01-01

    More and more transactions, whether in business or related to leisure activities, are mediated automatically by computers and computer networks, and this trend is having a significant impact on the conception and design of new computer applications. The next generation of these applications will be based on software agents to which increasingly complex tasks can be delegated, and which interact with each other in sophisticated ways so as to forge agreements in the interest of their human users. The wide variety of technologies supporting this vision is the subject of this volume. It summarises

  7. Manned systems technology discipline

    Science.gov (United States)

    Bretoi, Remus

    1990-01-01

    Viewgraphs on manned systems technology discipline for Space Station Freedom are presented. Topics covered include: crew-systems interfaces and interactions; crew training; on-board systems maintenance and support; habitability and environment; and computational human factors.

  8. Interactive Innovation Mechanism and Countermeasures of Science and Technology Services and Manufacturing Enterprises%科技服务业与制造企业互动创新的机理研究及对策研究

    Institute of Scientific and Technical Information of China (English)

    孟庆敏; 梅强

    2011-01-01

    本文建立区域创新体系内的科技服务业与制造企业互动创新的系统动力学模型,运用Vensim PLE软件进行仿真,研究科技服务业与制造企业互动创新机理,并分析影响互动的因素,提出增强互动创新的政策建议.%This paper expounded interactive innovation mechanism of science and technology services and manufacturing enterprises applying system dynamics theory, established a system dynamics model of interactive innovation from knowledge transfer and innovation perspective, and simulated by using Vensim PLE software. Then, it studied the factors affecting effectiveness and efficiency of knowledge transfer and innovation, proposed policy recommendations.

  9. A study of materials used for muon chambers at the CMS Experiment at the LHC: interaction with gas, new materials and new technologies for detector upgrade

    CERN Document Server

    Colafranceschi, Stefano

    This thesis lays its foundation in both technological and theoretical stud- ies carried out between several aspects of applied engineering. There are several original contributions within the material science. The first is the detailed studies about the CMS RPC gas filters, which required an intense 3 years data-taking and ended up with a complete characterization of purifier materials. On top of this a stable ad − hoc setup (GGM) has been devel- oped for the CMS Experiment in order to monitor the RPC muon chamber working point. Finally a complete new detector has been designed, build and tested using new technology and new electronics establishing the word’s record in size for this kind of detector, which is taken under consideration for the upgrade of the high-η region of the CMS Experiment.

  10. Photon technology. Laser process technology; Photon technology. Laser process gijutsu

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-03-01

    For developing laser process technology by interaction between substance and photon, the present state, system, R and D issues and proposal of such technology were summarized. Development of the photon technology aims at the modification of bonding conditions of substances by quantum energy of photon, and the new process technology for generating ultra- high temperature and pressure fields by concentrating photon on a minute region. Photon technology contributes to not only the conventional mechanical and thermal forming and removal machining but also function added machining (photon machining) in quantum level and new machining technology ranging from macro- to micro-machining, creating a new industrial field. This technology extends various fields from the basis of physics and chemistry to new bonding technology. Development of a compact high-quality high-power high-efficiency photon source, and advanced photon transmission technology are necessary. The basic explication of an unsolved physicochemical phenomenon related to photon and substance, and development of related application technologies are essential. 328 refs., 147 figs., 13 tabs.

  11. [Analyzed the molecular interaction network of tumor suppressor gene 14-3-3 sigma in lung cancer cell based on stable isotope labeling by amino acids in cell culture technology].

    Science.gov (United States)

    Xiao, Ting; Mi, Wei; Li, Min; Cao, Bang-rong; Feng, Lin; Cheng, Shu-jun; Gao, Yan-ning

    2013-08-01

    To analysis the molecular interaction network of 14-3-3 sigma in non small cell lung cancer (NSCLC) cells. Established stable over-expressed 14-3-3 sigma protein PG cells, MTT assay was used to assess the growth rate of PG cells. Though stable isotope labeling by amino acids in cell culture (SILAC) and Mass spectrometry (MS) technology, to identify difference expressed proteins caused by over expressed 14-3-3 sigma. The protein expressed >2 or encyclopedia of genes and genomes (KEGG), established the molecular interaction network of tumor suppressor gene 14-3-3 sigma. The growth rate of over-expressed 14-3-3 sigma PG cell was obviously slower down compared to vector PG cells. A database including 147 differential protein was established. And a molecular interaction network of 14-3-3 sigma containing 26 protein was constructed.In this network, the expression of CSNK2A1 (casein kinase II subunit alpha), involved in numerous cellular processes, such as cell cycle progression, apoptosis and transcription, was the most significantly increased. A DNA repair protein, MEN1 (Menin) which functions as a transcriptional regulator was the most significantly decreased. After stable transfected with 14-3-3 sigma gene, growth rate of PG cells was inhibited, the proteins associated with cell cycle, DNA damage repair mechanisms were significantly changed, and constructed the molecular interaction network.

  12. Human-machine interactions

    Science.gov (United States)

    Forsythe, J. Chris; Xavier, Patrick G.; Abbott, Robert G.; Brannon, Nathan G.; Bernard, Michael L.; Speed, Ann E.

    2009-04-28

    Digital technology utilizing a cognitive model based on human naturalistic decision-making processes, including pattern recognition and episodic memory, can reduce the dependency of human-machine interactions on the abilities of a human user and can enable a machine to more closely emulate human-like responses. Such a cognitive model can enable digital technology to use cognitive capacities fundamental to human-like communication and cooperation to interact with humans.

  13. Developing human technology curriculum

    Directory of Open Access Journals (Sweden)

    Teija Vainio

    2012-10-01

    Full Text Available During the past ten years expertise in human-computer interaction has shifted from humans interacting with desktop computers to individual human beings or groups of human beings interacting with embedded or mobile technology. Thus, humans are not only interacting with computers but with technology. Obviously, this shift should be reflected in how we educate human-technology interaction (HTI experts today and in the future. We tackle this educational challenge first by analysing current Master’s-level education in collaboration with two universities and second, discussing postgraduate education in the international context. As a result, we identified core studies that should be included in the HTI curriculum. Furthermore, we discuss some practical challenges and new directions for international HTI education.

  14. Arts and Technology

    DEFF Research Database (Denmark)

    This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Arts and Technology, ArtsIT 2011, which was held in December 2011 in Esbjerg, Denmark. The 19 revised full papers and the two poster papers cover various topics such as Interaction...... and Art, Music and Performance, and Digital Technology....

  15. Arts and Technology

    DEFF Research Database (Denmark)

    This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Arts and Technology, ArtsIT 2011, which was held in December 2011 in Esbjerg, Denmark. The 19 revised full papers and the two poster papers cover various topics such as Interaction...... and Art, Music and Performance, and Digital Technology....

  16. 人机交互技术在现代展示设计中的应用%Application of Human-Computer Interaction Technology in Modern Exhibition Design

    Institute of Scientific and Technical Information of China (English)

    方芳

    2014-01-01

    随着各种新型交互方式充斥着人类的生活空间,使人们得以了解、探知一个全新的感官世界。通过设计各种交互媒体设施,将多种新型的交互方式应用于现代空间陈列之中,让观众通过看、听、触等方式欣赏、品味乃至探讨展品的“外延”与“内涵”,使展览生动有趣,激发观众的新奇感与兴奋感,有效提升其对展品的阅读、理解能力。%New ways for interacting with each other which are iflled in human living space allow us to discover a whole new world of senses. People integrate the “intrinsic” and “extrinsic” exhibition into the environment or atmosphere by their senses such as seeing, hearing, touching etc when a variety of interactive media facilities are applied to this new way of modern interactive exhibition space, which makes the exhibition interesting and inspires novelty and excitement of the audience as well as effectively enhances the audience's ability of understanding the exhibition.

  17. 机械制造工艺学互动情境式实验教学平台建设研究%Research on Interactive Situational Experimental Platform for Teaching Technology of Mechanical Manufacture

    Institute of Scientific and Technical Information of China (English)

    涂俊翔; 林有希

    2016-01-01

    实践性教学是机械制造工艺学课程教学中不可或缺且亟需增强的一个环节。文章阐释了一种新的互动情境式实验教学平台及其构建方法。情境式实验教学平台能一步一步地引导和帮助学生与实验课程的动画,视频和音频内容进行互动,极大提高学生学习的兴趣和主动性。该平台已在机械制造工艺学课程教学中应用并取得良好效果。%Practical teaching is an indispensable part to strengthen the teaching of Technology of Mechanical Manufacture. In this paper,a new interactive situational experimental platform and its constructing methods were in-troduced. Situational experimental platform can guide and help students to interact with animations,video and audio contributions,which greatly improves the students’interest and initiative in learning. The platform has been applied in practical teaching of Technology of Mechanical Manufacture with good results.

  18. The Mexican National Programs on Teaching Mathematics and Science with Technology: The Legacy of a Decade of Experiences of Transformation of School Practices and Interactions

    Science.gov (United States)

    Sacristán, Ana Isabel; Rojano, Teresa

    Here we give an overview of the Mexican experience of a national program, begun in 1997, of gradual implementation of computational tools in the lower secondary-school classrooms (children 12-15 years-old) for mathematics and science. This project illustrates, through the benefit of long-term hindsight, the successes and difficulties of large-scale massive implementation of technologies in schools. The key factors for success and for transforming school practices seem to be: adequate planning, gradual implementation, continuous training and support, and enough time (years) for assimilation and integration.

  19. Technological and stylistic evaluation of the Early Bronze Age pottery at Tarsus-Gozlukule, Turkey: Pottery production and its interaction with economic, social, and cultural spheres

    Science.gov (United States)

    Unlu, Elif

    This dissertation presents a technological and stylistic assessment of Early Bronze Age pottery production at Tarsus-Gozlukule, a multi-period mound settlement located in the Cilician Plain in southern Turkey. Pottery production, like all other man-made objects, is firstly a technological act. This dissertation maintains that material style (involving formal, technical, and decorative choices expressed by the artisan) of an artifact should be investigated as a whole as such an integrative study would be the most adequate way of understanding economic circumstances, social representation, and cultural boundaries. To facilitate this integrative investigation, seventy-two samples of Early Bronze Age pottery excavated from Tarsus-Gozlukule in the 1930s and 1940s.were selected for mineralogical, morphological, and chemical analyses. Petrographic and powder X-Ray Diffraction analyses were performed to determine the mineralogical makeup, Environmental Scanning Electron Microscope imagery was used to determine the morphology of these samples, and semi-quantitave Energy Dispersive X-Ray Spectroscopy analysis was performed on some samples to determine chemical properties of the clays. As a result of these scientific analyses various fabric groups were established. Afterwards formal shape and stylistic analysis was performed where shapes and surface treatments of the samples were analyzed and compared to the known local and non-local examples. Such an integrative approach to pottery production facilitates a better definition of the local pottery production process and enables an assessment of the technological know-how of the local pottery producers, their labor organization and its role within the operating markets, their function within the sociopolitical structure, and how such issues relate to the cultural boundaries within the community. Defining the paradigm of the local pottery production process leads to a broader investigation of issues related to the technological

  20. 浅析传统视觉传达与数字技术的立体交互性%Analysis of Three-dimensional Interactive of Traditional Visual Communication and Digital Technology

    Institute of Scientific and Technical Information of China (English)

    周映河

    2014-01-01

    With the Chinese and international integration accelerated pace, a lot of advanced technology into the Chinese market, where digital technology to unstoppable momentum, the Chinese social, economic and cultural fields, set off a wave of reform, China's current status of all walks of life have a great impact, from the perspective of this paper to convey a modern vision, analytical and influencing the interaction between the three-dimensional information in the digital age, digital tech-nology and traditional visual communication.%随着中国与国际化接轨步伐的加快,大量的先进技术涌入中国市场,其中数字技术以势不可挡的劲头,在中国社会、经济和文化等领域掀起了改革热潮,对中国各行各业当前现状均有极大的冲击性,本文主要从现代视觉传达角度,解析信息数字时代,数字技术与传统视觉传达之间的立体交互关系及影响。