WorldWideScience

Sample records for technology based learning

  1. Mapping Students Use of Technologies in Problem Based Learning Environments

    DEFF Research Database (Denmark)

    Rongbutsri, Nikorn; Khalid, Md. Saifuddin; Ryberg, Thomas

    2011-01-01

    This paper aims to understand how students use technology to enhance their learning in problem-based learning environments. The research methodology is based on both qualitative and quantitative studies. The results are based on students’ interviews, a survey and students’ reflections in course......-related blog posts; they show that students have positive perceptions toward using technologies in problem-based learning environments....

  2. Technology and Problem-Based Learning

    Science.gov (United States)

    Uden, Lorna; Beaumont, Chris

    2006-01-01

    Problem-based learning (PBL) has been the focus of many developments in teaching and learning facilitation in recent years. It has been claimed that PBL produces independent learners who are motivated, engaged in deep learning, work as a team, and develop effective strategies, skills and knowledge for life-long learning and professional work.…

  3. A Technology-based Model for Learning

    Directory of Open Access Journals (Sweden)

    Michael Williams

    2004-12-01

    Full Text Available The Math Emporium, opened in 1997, is an open 7000-squaremeter facility with 550+ workstations arranged in an array of widely spaced hexagonal "pods", designed to support group work at the same time maintaining an academic air. We operate it 24/7 with math support personnel in attendance 12 hours per day. Students have access to online course resources at all times, from anywhere. We have used this unique asset to transform traditional classroom-based courses into technology based learning programs that have no class meetings at all. The structure of the program is very different from the conventional one, having a new set of expectations and motivations. The results include: more effective students, substantial cost savings, economies of scale and scope and a stream-lined process for creating new on-line courses.

  4. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    This paper describes a survey of technologies and to what extent they support virtual project based learning. The paper argues that a survey of learning technologies should be related to concrete learning tasks and processes. Problem oriented project pedagogy (POPP) is discussed, and a framework...... for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...... for e-learning. The paper concludes that virtual project based learning may benefit from facilities of all these systems....

  5. Enabling Problem Based Learning through Web 2.0 Technologies

    DEFF Research Database (Denmark)

    Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos

    2012-01-01

    Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: how we communicate, how we shop, how we socialise, and how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part...... of modern educational systems. Established pedagogical strategies, such as Problem Based Learning (PBL), are being adapted for online use in conjunction with modern Web 2.0 technologies and tools. However, even though Web 2.0 and progressive social-networking technologies are automatically associated...

  6. Enabling Problem Based Learning through Web 2.0 Technologies

    DEFF Research Database (Denmark)

    Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos

    2012-01-01

    of modern educational systems. Established pedagogical strategies, such as Problem Based Learning (PBL), are being adapted for online use in conjunction with modern Web 2.0 technologies and tools. However, even though Web 2.0 and progressive social-networking technologies are automatically associated...... with ideals such as collaboration, sharing, and active learning, it is also possible to use them in a very conservative, teacher-centred way limiting thus their impact. In this paper, we present a PBL 2.0 framework, i.e., a framework combining PBL practices with Web 2.0 technologies. More specifically, we (a......Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: how we communicate, how we shop, how we socialise, and how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part...

  7. Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies

    Science.gov (United States)

    Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P.

    2012-01-01

    This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…

  8. Mobile Learning Application Based on RSS Feed Technology

    Science.gov (United States)

    Mohanna, Mahmoud; Capus, Laurence

    2013-01-01

    This paper presents a mobile learning application for a learning course at higher education level. Based on the RSS feed technology, the presented mobile application establishes an in-time communication channel between the instructor and his/her students to keep them up-to-date with all course important dates, instructions and information in…

  9. Case-Based Learning, Pedagogical Innovation, and Semantic Web Technologies

    Science.gov (United States)

    Martinez-Garcia, A.; Morris, S.; Tscholl, M.; Tracy, F.; Carmichael, P.

    2012-01-01

    This paper explores the potential of Semantic Web technologies to support teaching and learning in a variety of higher education settings in which some form of case-based learning is the pedagogy of choice. It draws on the empirical work of a major three year research and development project in the United Kingdom: "Ensemble: Semantic…

  10. Competence Models in Technology-enhanced Competence-based Learning

    NARCIS (Netherlands)

    Sampson, Demetrios; Fytros, Demetrios

    2008-01-01

    Please cite as: Sampson, D., & Fytros, D. (2008). Competence Models in Technology-enhanced Competence-based Learning. In H. H. Adelsberger, Kinshuk, J. M. Pawlowski & D. Sampson (Eds.), International Handbook on Information Technologies for Education and Training, 2nd Edition, Springer, June 2008

  11. Competence Models in Technology-enhanced Competence-based Learning

    NARCIS (Netherlands)

    Sampson, Demetrios; Fytros, Demetrios

    2008-01-01

    Please cite as: Sampson, D., & Fytros, D. (2008). Competence Models in Technology-enhanced Competence-based Learning. In H. H. Adelsberger, Kinshuk, J. M. Pawlowski & D. Sampson (Eds.), International Handbook on Information Technologies for Education and Training, 2nd Edition, Springer, June 2008

  12. Comparison of technology-based cooperative learning with technology-based individual learning in enhancing fundamental nursing proficiency.

    Science.gov (United States)

    Lin, Zu-Chun

    2013-05-01

    The aim of nursing education is to prepare students with critical thinking, high interests in profession and high proficiency in patient care. Cooperative learning promotes team work and encourages knowledge building upon discussion. It has been viewed as one of the most powerful learning methods. Technology has been considered an influential tool in teaching and learning. It assists students in gathering more information to solve the problems and master skills better. The purpose of this study was to compare the effect of technology-based cooperative learning with technology-based individual learning in nursing students' critical thinking in catheterization knowledge gaining, error discovering, skill acquisitions, and overall scores. This study used a pretest-posttest experimental design. Ninety-eight students were assigned randomly to one of two groups. Questionnaires and tests were collected at baseline and after completion of intervention. The results of this study showed that there was no significant difference in related catheterization skill performance. However, the remaining variables differed greatly between the two groups. CONCLUSIONS AND APPLICATIONS: This study's findings guide the researchers and instructors to use technology-based cooperative learning more appropriately. Future research should address the design of the course module and the availability of mobile devices to reach student-centered and learn on the move goals. Copyright © 2011 Elsevier Ltd. All rights reserved.

  13. Brain-Based Learning With Technological Support

    Science.gov (United States)

    Miller, Anita

    2004-01-01

    Utilization of technology in secondary schools is varied and depends on the training and interest of the individual instructors. Even though technology has advanced way beyond its utilitarian roots of being viewed solely by educators as a useful machine for teachers to key exams and worksheets on, there are still many secondary educators who still…

  14. Situated Cognition and Problem-Based Learning: Implications for Learning and Instruction with Technology.

    Science.gov (United States)

    Hung, David

    2002-01-01

    Reviews the foundational principles of situated cognition and substantiates its theoretical underpinnings with a transactional worldview; draws connections between situated cognition and problem-based learning; and draws implications from situated cognition and problem-based learning to learning and instruction with technology. Suggests that…

  15. Place-Based Learning and Mobile Technology

    Science.gov (United States)

    LaBelle, Chris

    2011-01-01

    When delivered on a mobile device, interpretive tours of a locale afford powerful learning experiences. As mobile devices become more powerful, content for these devices that is individualized and location-specific has become more common. In light of this trend, Oregon State University Extension developed a GPS-enabled iPhone tree tour…

  16. International Workshop on Evidence-Based Technology Enhanced Learning

    CERN Document Server

    Gennari, Rosella; Marenzi, Ivana; Prieta, Fernando; Rodríguez, Juan

    2012-01-01

    Research on Technology Enhanced Learning (TEL) investigates how information and communication technologies can be designed in order to support pedagogical activities. The workshop proceedings collects contributions concerning evidence based TEL systems, like their design following EBD principles as well as studies or best practices that educators, education stakeholders or psychologists used to diagnose or improve their students' learning skills, including students with specific difficulties. The international ebTEL’12 workshop wants to be a forum in which TEL researchers and practitioners alike can discuss ideas, projects, and lessons related to ebTEL. The workshop takes place in Salamanca, Spain, on March 28th-30th 2012.  

  17. PHOTON PBL: problem-based learning in photonics technology education

    Science.gov (United States)

    Massa, Nicholas; Audet, Richard; Donnelly, Judith; Hanes, Fenna; Kehrhahn, Marijke

    2007-06-01

    Problem-based learning (PBL) is an educational approach whereby students learn course content by actively and collaboratively solving real-world problems presented in a context similar to that in which the learning is to be applied. Research shows that PBL improves student learning and retention, critical thinking and problem-solving skills, and the ability to skillfully apply knowledge to new situations - skills deemed critical to lifelong learning. Used extensively in medical education since the 1970's, and widely adopted in other fields including business, law, and education, PBL is emerging as an alternative to traditional lecture-based courses in engineering and technology education. In today's ever-changing global economy where photonics technicians are required to work productively in teams to solve complex problems across disciplines as well as cultures, PBL represents an exciting alternative to traditional lecture-based photonics education. In this paper we present the PHOTON PBL project, a National Science Foundation Advanced Technology Education (NSF-ATE) project aimed at creating, in partnership with the photonics industry and university research labs from across the US, a comprehensive series of multimedia-based PBL instructional resource materials and offering faculty professional development in the use of PBL in photonics technology education. Quantitative and qualitative research will be conducted on the effectiveness of PBL in photonics technician education.

  18. Simulation-Based Evaluation of Learning Sequences for Instructional Technologies

    Science.gov (United States)

    McEneaney, John E.

    2016-01-01

    Instructional technologies critically depend on systematic design, and learning hierarchies are a commonly advocated tool for designing instructional sequences. But hierarchies routinely allow numerous sequences and choosing an optimal sequence remains an unsolved problem. This study explores a simulation-based approach to modeling learning…

  19. Project-Based Learning in Electronic Technology: A Case Study

    Science.gov (United States)

    Li, Li

    2015-01-01

    A case study of project-based learning (PBL) implemented in Tianjin University of Technology and Education is presented. This multidiscipline project is innovated to meet the novel requirements of industry while keeping its traditional effectiveness in driving students to apply knowledge to practice and problem-solving. The implementation of PBL…

  20. Project-Based Learning in Electronic Technology: A Case Study

    Science.gov (United States)

    Li, Li

    2015-01-01

    A case study of project-based learning (PBL) implemented in Tianjin University of Technology and Education is presented. This multidiscipline project is innovated to meet the novel requirements of industry while keeping its traditional effectiveness in driving students to apply knowledge to practice and problem-solving. The implementation of PBL…

  1. Application of Technology in Project-Based Distance Learning

    Directory of Open Access Journals (Sweden)

    Ali Mehrabian

    2008-06-01

    Full Text Available Present technology and the accessibility of internet have made distance learning easier, more efficient, and more convenient for students. This technology allows instructors and students to communicate asynchronously, at times and locations of their own choosing, by exchanging printed or electronic information. The use of project-based approach is being recognized in the literature as a potential component of courses in the faculties of engineering, science, and technology. Instructors may have to restructure their course differently to accommodate and facilitate the effectiveness of distance learning. A project-based engineering course, traditionally taught in a classroom settings using live mode at the College of Engineering and Computer Sciences at the University of Central Florida (UCF has been transformed to a distance course taught using distance modes. In this case, pedagogical transitions and adjustments are required, in particular for obtaining an optimal balance between the course material and the project work. Project collaboration in groups requires communication, which is possible with extensive utilization of new information and communication technology, such as virtual meetings. This paper discusses the course transition from live to distance modes and touches on some issues as they relate to the effectiveness of this methodology and the lessons learned from its application within different context. More specifically, this discussion includes the benefit of implementing project-based work in the domain of the distance learning courses.

  2. Bringing technology to students’ proximity: a sociocultural account of technology-based learning projects

    OpenAIRE

    Evode Mukama

    2014-01-01

    This paper depicts a study carried out in Rwanda concerning university students who participated in a contest to produce short documentary films. The purpose of this research is to conceptualize these kinds of technology-based learning projects (TBLPs) through a sociocultural perspective. The methodology included focus-group discussions and field notes to collect empirical data. The findings reveal that the more educational technologies capture objects of learning positioned in the students’ ...

  3. Promoting the Use of Online Social Technology as a Case-Based Learning Tool

    Science.gov (United States)

    Ractham, Peter; Chen, Charlie

    2013-01-01

    Social technology is proliferating and influencing different aspects of society. However, very few studies have examined the use of such a technology for a case-based learning pedagogy. This preliminary study investigates the use of social technology as a case-based learning tool to improve the effectiveness of case-based learning in the…

  4. A Meta-Analysis Method to Advance Design of Technology-Based Learning Tool: Combining Qualitative and Quantitative Research to Understand Learning in Relation to Different Technology Features

    Science.gov (United States)

    Zhang, Lin

    2014-01-01

    Educators design and create various technology tools to scaffold students' learning. As more and more technology designs are incorporated into learning, growing attention has been paid to the study of technology-based learning tool. This paper discusses the emerging issues, such as how can learning effectiveness be understood in relation to…

  5. Bringing Technology to Students’ Proximity: A Sociocultural Account of Technology-Based Learning Projects

    Directory of Open Access Journals (Sweden)

    Evode Mukama

    2014-12-01

    Full Text Available This paper depicts a study carried out in Rwanda concerning university students who participated in a contest to produce short documentary films. The purpose of this research is to conceptualize these kinds of technology-based learning projects (TBLPs through a sociocultural perspective. The methodology included focus-group discussions and field notes to collect empirical data. The findings reveal that the more educational technologies capture objects of learning positioned in the students’ sociocultural proximity, the more focused the learners’ attention is on these objects. The study shows also that a change in learning projects may depend to a large extent on whether the technology relates to the students’ sociocultural proximity, that is, taking into consideration students’ physical, cultural, and contextual real world. The study recommends a community of learning/inquiry embedded in a collaborative, problem-solving dynamic involving cognitive support from peers, teachers, external specialists, and the wider community.

  6. Bringing Technology to Students' Proximity: A Sociocultural Account of Technology-Based Learning Projects

    Science.gov (United States)

    Mukama, Evode

    2014-01-01

    This paper depicts a study carried out in Rwanda concerning university students who participated in a contest to produce short documentary films. The purpose of this research is to conceptualize these kinds of technology-based learning projects (TBLPs) through a sociocultural perspective. The methodology included focus group discussions and field…

  7. Collaborative Project-Based Learning: An Integrative Science and Technological Education Project

    Science.gov (United States)

    Baser, Derya; Ozden, M. Yasar; Karaarslan, Hasan

    2017-01-01

    Background: Blending collaborative learning and project-based learning (PBL) based on Wolff (2003) design categories, students interacted in a learning environment where they developed their technology integration practices as well as their technological and collaborative skills. Purpose: The study aims to understand how seventh grade students…

  8. Designing for Game-Based Learning: The Effective Integration of Technology to Support Learning

    Science.gov (United States)

    Alaswad, Zina; Nadolny, Larysa

    2015-01-01

    The use of games and game structures in educational contexts is growing in popularity. An increasing number of technologies have been developed to meet the needs of designing a course as a game. This article discussed the design process in game-based learning and reviewed the research on structuring a course with a focus on feedback, goals, and…

  9. Designing for Game-Based Learning: The Effective Integration of Technology to Support Learning

    Science.gov (United States)

    Alaswad, Zina; Nadolny, Larysa

    2015-01-01

    The use of games and game structures in educational contexts is growing in popularity. An increasing number of technologies have been developed to meet the needs of designing a course as a game. This article discussed the design process in game-based learning and reviewed the research on structuring a course with a focus on feedback, goals, and…

  10. Supporting Problem Solving with Case-Stories Learning Scenario and Video-based Collaborative Learning Technology

    Directory of Open Access Journals (Sweden)

    Chun Hu

    2004-04-01

    Full Text Available In this paper, we suggest that case-based resources, which are used for assisting cognition during problem solving, can be structured around the work of narratives in social cultural psychology. Theories and other research methods have proposed structures within narratives and stories which may be useful to the design of case-based resources. Moreover, embedded within cases are stories which are contextually rich, supporting the epistemological groundings of situated cognition. Therefore the purposes of this paper are to discuss possible frameworks of case-stories; derive design principles as to “what” constitutes a good case story or narrative; and suggest how technology can support story-based learning. We adopt video-based Computer-Supported Collaborative Learning (CSCL technology to support problem solving with case-stories learning scenarios. Our hypothesis in this paper is that well-designed case-based resources are able to aid in the cognitive processes undergirding problem solving and meaning making. We also suggest the use of an emerging video-based collaborative learning technology to support such an instructional strategy.

  11. Applying Adaptive Swarm Intelligence Technology with Structuration in Web-Based Collaborative Learning

    Science.gov (United States)

    Huang, Yueh-Min; Liu, Chien-Hung

    2009-01-01

    One of the key challenges in the promotion of web-based learning is the development of effective collaborative learning environments. We posit that the structuration process strongly influences the effectiveness of technology used in web-based collaborative learning activities. In this paper, we propose an ant swarm collaborative learning (ASCL)…

  12. Analysis of an Interactive Technology Supported Problem-Based Learning STEM Project Using Selected Learning Sciences Interest Areas (SLSIA)

    Science.gov (United States)

    Kumar, David Devraj

    2017-01-01

    This paper reports an analysis of an interactive technology-supported, problem-based learning (PBL) project in science, technology, engineering and mathematics (STEM) from a Learning Sciences perspective using the Selected Learning Sciences Interest Areas (SLSIA). The SLSIA was adapted from the "What kinds of topics do ISLS [International…

  13. Location-based technology and game-based learning in secondary education: learning about medieval Amsterdam

    NARCIS (Netherlands)

    W. Admiraal; S. Akkerman; J. Huizenga; H. van Zeijts

    2009-01-01

    Mobile games in education are excellent ways to combine situated, active and constructive learning with fun. In the mobile city game Frequency 1550 teams -of four students each- step into the game's world. With help of the Internet, smart phones and GPS technology, Amsterdam changes into a medieval

  14. Designing for Diverse Learning: Case Study of Place-Based Learning in Design and Technologies Pre-Service Teacher Education

    Science.gov (United States)

    Best, Marnie; MacGregor, Denise; Price, Deborah

    2017-01-01

    Place-based learning experiences in Design and Technologies education connect people and place with design processes and products. Drawing on place-based learning, this case study shares the experiences of eight final year pre-service Design and Technologies education students from the University of South Australia as they collaborated with…

  15. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...

  16. A Human Resource Development Program for Information Technology Engineers using Project-Based Learning

    Directory of Open Access Journals (Sweden)

    Minoru Nakayama

    2012-11-01

    Full Text Available This paper reports the case of an educational practice and evaluation of team learning using project-based learning to develop Information Technology engineers. This program aims to develop the competencies of engineers, such as their communication skills, problem solving within teams, and other abilities. Its subject is the “Upper Process” of Information Technology systems development. To determine the feasibility of the course, it was conducted at a computer college. The team’s products and team learning activities were evaluated using rubrics and self evaluation inventories, and learning performance was discussed. Also, the evaluation of the learning management system affected the learning activity.

  17. ELE: An Ontology-Based System Integrating Semantic Search and E-Learning Technologies

    Science.gov (United States)

    Barbagallo, A.; Formica, A.

    2017-01-01

    ELSE (E-Learning for the Semantic ECM) is an ontology-based system which integrates semantic search methodologies and e-learning technologies. It has been developed within a project of the CME (Continuing Medical Education) program--ECM (Educazione Continua nella Medicina) for Italian participants. ELSE allows the creation of e-learning courses…

  18. The Value Simulation-Based Learning Added to Machining Technology in Singapore

    Science.gov (United States)

    Fang, Linda; Tan, Hock Soon; Thwin, Mya Mya; Tan, Kim Cheng; Koh, Caroline

    2011-01-01

    This study seeks to understand the value simulation-based learning (SBL) added to the learning of Machining Technology in a 15-week core subject course offered to university students. The research questions were: (1) How did SBL enhance classroom learning? (2) How did SBL help participants in their test? (3) How did SBL prepare participants for…

  19. A Path Model of Effective Technology-Intensive Inquiry-Based Learning

    Science.gov (United States)

    Avsec, Stanislav; Kocijancic, Slavko

    2016-01-01

    Individual aptitude, attitudes, and behavior in inquiry-based learning (IBL) settings may affect work and learning performance outcomes during activities using different technologies. To encourage multifaceted learning, factors in IBL settings must be statistically significant and effective, and not cognitively or psychomotor intensive. We…

  20. A Path Model of Effective Technology-Intensive Inquiry-Based Learning

    Science.gov (United States)

    Avsec, Stanislav; Kocijancic, Slavko

    2016-01-01

    Individual aptitude, attitudes, and behavior in inquiry-based learning (IBL) settings may affect work and learning performance outcomes during activities using different technologies. To encourage multifaceted learning, factors in IBL settings must be statistically significant and effective, and not cognitively or psychomotor intensive. We…

  1. Interdisciplinary Project-Based Learning: Technology for Improving Student Cognition

    Science.gov (United States)

    Stozhko, Natalia; Bortnik, Boris; Mironova, Ludmila; Tchernysheva, Albina; Podshivalova, Ekaterina

    2015-01-01

    The article studies a way of enhancing student cognition by using interdisciplinary project-based learning (IPBL) in a higher education institution. IPBL is a creative pedagogic approach allowing students of one area of specialisation to develop projects for students with different academic profiles. The application of this approach in the Ural…

  2. Technology, Demographic Characteristics and E-Learning Acceptance: A Conceptual Model Based on Extended Technology Acceptance Model

    Science.gov (United States)

    Tarhini, Ali; Elyas, Tariq; Akour, Mohammad Ali; Al-Salti, Zahran

    2016-01-01

    The main aim of this paper is to develop an amalgamated conceptual model of technology acceptance that explains how individual, social, cultural and organizational factors affect the students' acceptance and usage behaviour of the Web-based learning systems. More specifically, the proposed model extends the Technology Acceptance Model (TAM) to…

  3. A personalized adaptive e-learning approach based on semantic web technology

    Directory of Open Access Journals (Sweden)

    Maryam Yarandi

    2013-12-01

    Full Text Available Recent developments in semantic web technologies heightened the need for online adaptive learning environment. Adaptive learning is an important research topic in the field of web-based systems as there are no fixed learning paths which are appropriate for all learners. However, most studies in this field have only focused on learning styles and habits of learners. Far too little attention has been paid on understanding the ability of learners. Therefore, it is becoming increasingly difficult to ignore adaptation in the field of e-learning systems. Many researchers are adopting semantic web technologies to find new ways for designing adaptive learning systems based on describing knowledge using ontological models. Ontologies have the potential to design content and learner models required to create adaptive e-learning systems based on various characteristics of learners. The aim of this paper is to present an ontology-based approach to develop adaptive e-learning system based on the design of semantic content, learner and domain models to tailor the teaching process for individual learner’s needs. The proposed new adaptive e-learning has the ability to support personalization based on learner’s ability, learning style, preferences and levels of knowledge. In our approach the ontological user profile is updated based on achieved learner’s abilities.

  4. Enacting Key Skills-Based Curricula in Secondary Education: Lessons from a Technology-Mediated, Group-Based Learning Initiative

    Science.gov (United States)

    Johnston, Keith; Conneely, Claire; Murchan, Damian; Tangney, Brendan

    2015-01-01

    Bridge21 is an innovative approach to learning for secondary education that was originally conceptualised as part of a social outreach intervention in the authors' third-level institution whereby participants attended workshops at a dedicated learning space on campus focusing on a particular model of technology-mediated group-based learning. This…

  5. Thinking Tools in Computer-Based Assessment: Technology Enhancements in Assessments for Learning

    Science.gov (United States)

    Rosen, Yigal

    2014-01-01

    One of the greatest concerns in schools today is how teachers can bring together assessment and learning in a way that is meaningful for students' thinking skills, while focusing on content standards. Better understanding of how different types of technology based thinking tools can be used for improving classroom teaching and learning,…

  6. Students' Views about the Problem Based Collaborative Learning Environment Supported by Dynamic Web Technologies

    Science.gov (United States)

    Ünal, Erhan; Çakir, Hasan

    2017-01-01

    The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…

  7. Identification of Quality Visual-Based Learning Material for Technology Education

    Science.gov (United States)

    Katsioloudis, Petros

    2010-01-01

    It is widely known that the use of visual technology enhances learning by providing a better understanding of the topic as well as motivating students. If all visual-based learning materials (tables, figures, photos, etc.) were equally effective in facilitating student achievement of all kinds of educational objectives, there would virtually be no…

  8. Using Agent-Based Technologies to Enhance Learning in Educational Games

    Science.gov (United States)

    Tumenayu, Ogar Ofut; Shabalina, Olga; Kamaev, Valeriy; Davtyan, Alexander

    2014-01-01

    Recent research has shown that educational games positively motivate learning. However, there is a little evidence that they can trigger learning to a large extent if the game-play is supported by additional activities. We aim to support educational games development with an Agent-Based Technology (ABT) by using intelligent pedagogical agents that…

  9. Developing a Framework for Social Technologies in Learning via Design-Based Research

    Science.gov (United States)

    Parmaxi, Antigoni; Zaphiris, Panayiotis

    2015-01-01

    This paper reports on the use of design-based research (DBR) for the development of a framework that grounds the use of social technologies in learning. The paper focuses on three studies which step on the learning theory of constructionism. Constructionism assumes that knowledge is better gained when students find this knowledge for themselves…

  10. Technology-Enhanced Problem-Based Learning Methodology in Geographically Dispersed Learners of Tshwane University of Technology

    Directory of Open Access Journals (Sweden)

    Sibitse M. Tlhapane

    2010-03-01

    Full Text Available Improving teaching and learning methodologies is not just a wish but rather strife for most educational institutions globally. To attain this, the Adelaide Tambo School of Nursing Science implemented a Technology-enhanced Problem-Based Learning methodology in the programme B Tech Occupational Nursing, in 2006. This is a two-year post-basic nursing program. The students are geographically dispersed and the curriculum design is the typically student-centred outcomes-based education. The research question posed by this paper is: How does technology-enhanced problem-based learning enhance student-centred learning, thinking skills, social skills and social space for learners? To answer the above question, a case study with both qualitative and quantitative data was utilised. The participants consisted of all students registered for the subject Occupational Health level 4. The sample group was chosen from willing participants from the Pretoria, eMalahleni and Polokwane learning sites, using the snowball method. This method was seen as appropriate due to the timing of the study. Data was collected using a questionnaire with both open and closed-ended questions. An analyses of the students‟ end of year examination was also done, including a comparison of performances by students on technology enhanced problem-based learning and those on problem-based learning only. The findings revealed that with Technology-enhanced Problem Based Learning (PBL, students‟ critical thinking, problem solving, and social skills improved and that social space was enhanced. This was supported by improved grades in students‟ on Technology-enhanced PBL as compared to those on PBL only.

  11. Design based action research in the world of robot technology and learning

    DEFF Research Database (Denmark)

    Majgaard, Gunver

    2010-01-01

    Why is design based action research method important in the world of robot technology and learning? The article explores how action research and interaction-driven design can be used in development of educational robot technological tools. The actual case is the development of “Fraction Battle” w...

  12. Technological Support and Problem-Based Learning as a Means of Formation of Student's Creative Experience

    Science.gov (United States)

    Cakula, Sarma

    2011-01-01

    Problem-based learning and technology support for students in higher education investigates the new perspectives of education in connection with the change of life paradigm. The present research seeks to find out what study methods and technology support can be used for developing students' creative experience in the context of education for…

  13. Design based action research in the world of robot technology and learning

    DEFF Research Database (Denmark)

    Majgaard, Gunver

    2010-01-01

    Why is design based action research method important in the world of robot technology and learning? The article explores how action research and interaction-driven design can be used in development of educational robot technological tools. The actual case is the development of “Fraction Battle” w...

  14. VATE: VAlidation of high TEchnology based on large database analysis by learning machine

    NARCIS (Netherlands)

    Meldolesi, E; Van Soest, J; Alitto, A R; Autorino, R; Dinapoli, N; Dekker, A; Gambacorta, M A; Gatta, R; Tagliaferri, L; Damiani, A; Valentini, V

    2014-01-01

    The interaction between implementation of new technologies and different outcomes can allow a broad range of researches to be expanded. The purpose of this paper is to introduce the VAlidation of high TEchnology based on large database analysis by learning machine (VATE) project that aims to combine

  15. Summer Teacher Enhancement Institute for Science, Mathematics, and Technology Using the Problem-Based Learning Model

    Science.gov (United States)

    Petersen, Richard H.

    1997-01-01

    The objectives of the Institute were: (a) increase participants' content knowledge about aeronautics, science, mathematics, and technology, (b) model and promote the use of scientific inquiry through problem-based learning, (c) investigate the use of instructional technologies and their applications to curricula, and (d) encourage the dissemination of TEI experiences to colleagues, students, and parents.

  16. Supporting Case-Based Learning in Information Security with Web-Based Technology

    Science.gov (United States)

    He, Wu; Yuan, Xiaohong; Yang, Li

    2013-01-01

    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  17. Supporting Case-Based Learning in Information Security with Web-Based Technology

    Science.gov (United States)

    He, Wu; Yuan, Xiaohong; Yang, Li

    2013-01-01

    Case-based learning has been widely used in many disciplines. As an effective pedagogical method, case-based learning is also being used to support teaching and learning in the domain of information security. In this paper, we demonstrate case-based learning in information security by sharing our experiences in using a case study to teach security…

  18. Blending problem-based learning with Web technology positively impacts student learning outcomes in acid-base physiology.

    Science.gov (United States)

    Taradi, Suncana Kukolja; Taradi, Milan; Radic, Kresimir; Pokrajac, Niksa

    2005-03-01

    World Wide Web (Web)-based learning (WBL), problem-based learning (PBL), and collaborative learning are at present the most powerful educational options in higher education. A blended (hybrid) course combines traditional face-to-face and WBL approaches in an educational environment that is nonspecific as to time and place. To provide educational services for an undergraduate second-year elective course in acid-base physiology, a rich, student-centered educational Web-environment designed to support PBL was created by using Web Course Tools courseware. The course is designed to require students to work in small collaborative groups using problem solving activities to develop topic understanding. The aim of the study was to identify the impact of the blended WBL-PBL-collaborative learning environment on student learning outcomes. Student test scores and satisfaction survey results from a blended WBL-PBL-based test group (n = 37) were compared with a control group whose instructional opportunities were from a traditional in-class PBL model (n = 84). WBL students scored significantly (t = 3.3952; P = 0.0009) better on the final acid-base physiology examination and expressed a positive attitude to the new learning environment in the satisfaction survey. Expressed in terms of a difference effect, the mean of the treated group (WBL) is at the 76th percentile of the untreated (face-to-face) group, which stands for a "medium" effect size. Thus student progress in the blended WBL-PBL collaborative environment was positively affected by the use of technology.

  19. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning

    Science.gov (United States)

    Tang, Stephen; Hanneghan, Martin

    2011-01-01

    Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…

  20. State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning

    Science.gov (United States)

    Tang, Stephen; Hanneghan, Martin

    2011-01-01

    Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…

  1. Using Web 2.0 Technology to Enhance, Scaffold and Assess Problem-Based Learning

    Directory of Open Access Journals (Sweden)

    Catherine Hack

    2013-08-01

    Full Text Available Web 2.0 technologies, such as social networks, wikis, blogs, and virtual worlds provide a platform for collaborative working, facilitating sharing of resources and joint document production. They can act as a stimulus to promote active learning and provide an engaging and interactive environment for students, and as such align with the philosophy of Problem-based Learning. Furthermore, Web 2.0 technologies can provide the tutor or facilitator with an opportunity to scaffold and asses the PBL process. However, whilst it is recognised that technology has an important role in enhancing each step of a PBL exercise, academic staff can be reluctant to use it. This paper provides some illustrative examples of the technologies that have been used to enhance, scaffold and assess PBL and their evaluation by distance learning and on-campus students at the University of Ulster. The benefits and limitations of using technology for both staff and students to support PBL are discussed.

  2. Reflections on Students’ Projects with Motion Sensor Technologies in a Problem-Based Learning Environment

    DEFF Research Database (Denmark)

    Triantafyllou, Eva; Timcenko, Olga; Triantafyllidis, George

    2014-01-01

    Game-based learning (GBL) has been applied in many fields to enhance learning motivations. In recent years, motion sensor technologies have been also introduced in GBL with the aim of using active, physical modalities to facilitate the learning process, while fostering social development...... and collaboration (when these activities involve more than one student at a time). The approaches described in literature, which used motion sensors in GBL, cover a broad spectrum of educational fields. These approaches investigated the effect of learning games using motion sensors on the development of specific...... skills or on the learning experience. This paper presents our experiences on the educational use of motion sensor technologies. Our research was conducted at the department of Medialogy in Aalborg University Copenhagen. Aalborg University applies a problem-based, project-organized model of teaching...

  3. METHODS AND TOOLS FOR DEVELOPING COMPUTER LEARNING SOFTWARE ON ELECTRICAL ENGINEERING BASED ON WIKI TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    Roman V. Alekhin

    2014-01-01

    Full Text Available This work is devoted to issues related to the development of learning software and, in particular, digital libraries and knowledge bases in different fields and disciplines. Main attention is paid to the development of computer learning software for electrical engineering on the base of rapidly growing and popular wiki technology. This work was supported by RFBR (projects 12-08-00358, 14-01-00427, 12-07-00508. 

  4. Needs Analysis for Graphic Design Learning Module Based on Technology & Learning Styles of Deaf Students

    Science.gov (United States)

    Ibrahim, Zainuddin; Alias, Norlidah; Nordin, Abu Bakar

    2016-01-01

    The field of Information Communication Technology has offered a promising future for deaf students. Web design, animation, and multimedia application design are a branch of graphic design area, which aim to aid their learning visually. However, most of the technical terms cannot be interpreted in Malaysian sign language. Moreover, the development…

  5. Improve information retrieval and e-learning using mobile agent based on semantic web technology

    Directory of Open Access Journals (Sweden)

    Maged Elazony

    2015-07-01

    Full Text Available The Web-based education and E-Learning has become a very important branch of new educational technology. E-learning and Web-based courses offer advantages for learners by making access to resources and learning objects very fast, just-in-time and relevance, at any time or place. Web based Learning Management Systems should focus on how to satisfy the e-learners needs and it may advise a learner with most suitable resources and learning objects. But Because of many limitations using web 2.0 for creating E-learning management system, now-a-days we use Web 3.0 which is known as Semantic web. It is a platform to represent E-learning management system that recovers the limitations of Web 2.0.In this paper we present “improve information retrieval and e-learning using mobile agent based on semantic web technology”. This paper focuses on design and implementation of knowledge-based industrial reusable, interactive, web-based training activities at the sea ports and logistics sector and use e-learning system and semantic web to deliver the learning objects to learners in an interactive, adaptive and flexible manner. We use semantic web and mobile agent to improve Library and courses Search. The architecture presented in this paper is considered an adaptation model that converts from syntactic search to semantic search. We apply the training at Damietta port in Egypt as a real-world case study. we present one of possible applications of mobile agent technology based on semantic web to management of Web Services, this model improve the information retrieval and E-learning system.

  6. Educational Technologies in Problem-Based Learning in Health Sciences Education: A Systematic Review

    Science.gov (United States)

    Jin, Jun

    2014-01-01

    Background As a modern pedagogical philosophy, problem-based learning (PBL) is increasingly being recognized as a major research area in student learning and pedagogical innovation in health sciences education. A new area of research interest has been the role of emerging educational technologies in PBL. Although this field is growing, no systematic reviews of studies of the usage and effects of educational technologies in PBL in health sciences education have been conducted to date. Objective The aim of this paper is to review new and emerging educational technologies in problem-based curricula, with a specific focus on 3 cognate clinical disciplines: medicine, dentistry, and speech and hearing sciences. Analysis of the studies reviewed focused on the effects of educational technologies in PBL contexts while addressing the particular issue of scaffolding of student learning. Methods A comprehensive computerized database search of full-text articles published in English from 1996 to 2014 was carried out using 3 databases: ProQuest, Scopus, and EBSCOhost. Eligibility criteria for selection of studies for review were also determined in light of the population, intervention, comparison, and outcomes (PICO) guidelines. The population was limited to postsecondary education, specifically in dentistry, medicine, and speech and hearing sciences, in which PBL was the key educational pedagogy and curriculum design. Three types of educational technologies were identified as interventions used to support student inquiry: learning software and digital learning objects; interactive whiteboards (IWBs) and plasma screens; and learning management systems (LMSs). Results Of 470 studies, 28 were selected for analysis. Most studies examined the effects of learning software and digital learning objects (n=20) with integration of IWB (n=5) and LMS (n=3) for PBL receiving relatively less attention. The educational technologies examined in these studies were seen as potentially fit for

  7. Becoming Little Scientists: Technologically-Enhanced Project-Based Language Learning

    Science.gov (United States)

    Dooly, Melinda; Sadler, Randall

    2016-01-01

    This article outlines research into innovative language teaching practices that make optimal use of technology and Computer-Mediated Communication (CMC) for an integrated approach to Project-Based Learning. It is based on data compiled during a 10- week language project that employed videoconferencing and "machinima" (short video clips…

  8. Technology Enhanced Learning

    NARCIS (Netherlands)

    Klemke, Roland; Specht, Marcus

    2013-01-01

    Klemke, R., & Specht, M. (2013, 26-27 September). Technology Enhanced Learning. Presentation at the fourth international conference on eLearning (eLearning 2013), Belgrade, Serbia. http://econference.metropolitan.ac.rs/

  9. Evaluating interactive computer-based scenarios designed for learning medical technology.

    Science.gov (United States)

    Persson, Johanna; Dalholm, Elisabeth Hornyánszky; Wallergård, Mattias; Johansson, Gerd

    2014-11-01

    The use of medical equipment is growing in healthcare, resulting in an increased need for resources to educate users in how to manage the various devices. Learning the practical operation of a device is one thing, but learning how to work with the device in the actual clinical context is more challenging. This paper presents a computer-based simulation prototype for learning medical technology in the context of critical care. Properties from simulation and computer games have been adopted to create a visualization-based, interactive and contextually bound tool for learning. A participatory design process, including three researchers and three practitioners from a clinic for infectious diseases, was adopted to adjust the form and content of the prototype to the needs of the clinical practice and to create a situated learning experience. An evaluation with 18 practitioners showed that practitioners were positive to this type of tool for learning and that it served as a good platform for eliciting and sharing knowledge. Our conclusion is that this type of tools can be a complement to traditional learning resources to situate the learning in a context without requiring advanced technology or being resource-demanding.

  10. Technology Support for Discussion Based Learning: From Computer Supported Collaborative Learning to the Future of Massive Open Online Courses

    Science.gov (United States)

    Rosé, Carolyn Penstein; Ferschke, Oliver

    2016-01-01

    This article offers a vision for technology supported collaborative and discussion-based learning at scale. It begins with historical work in the area of tutorial dialogue systems. It traces the history of that area of the field of Artificial Intelligence in Education as it has made an impact on the field of Computer-Supported Collaborative…

  11. Technology Support for Discussion Based Learning: From Computer Supported Collaborative Learning to the Future of Massive Open Online Courses

    Science.gov (United States)

    Rosé, Carolyn Penstein; Ferschke, Oliver

    2016-01-01

    This article offers a vision for technology supported collaborative and discussion-based learning at scale. It begins with historical work in the area of tutorial dialogue systems. It traces the history of that area of the field of Artificial Intelligence in Education as it has made an impact on the field of Computer-Supported Collaborative…

  12. Factors affecting students ' satisfaction with inquiry - based learning in science and technology class

    OpenAIRE

    Šinigoj, Veronika; Avsec, Stanislav

    2014-01-01

    Inquiry-based learning is inductive teaching method which was very popular in 1960's, but in nowadays science and technology was not extended so much. Method differs from traditional instructional methods in developing a) students' self-regulation and efficacy, b) critical and logical thinking, and c) problem solving skills. European Union seventh framework project titled Chain Reaction makes effort to promote and exploit this method to science and technology with pre-...

  13. Engaging Online Learners: The Impact of Web-Based Learning Technology on College Student Engagement

    Science.gov (United States)

    Chen, Pu-Shih Daniel; Lambert, Amber D.; Guidry, Kevin R.

    2010-01-01

    Widespread use of the Web and other Internet technologies in postsecondary education has exploded in the last 15 years. Using a set of items developed by the National Survey of Student Engagement (NSSE), the researchers utilized the hierarchical linear model (HLM) and multiple regressions to investigate the impact of Web-based learning technology…

  14. School-Based Teachers' Professional Development through Technology-Enhanced Learning in Bangladesh

    Science.gov (United States)

    Shohel, M. Mahruf C.; Banks, Frank

    2012-01-01

    To promote significant pedagogical change, the most successful teacher education programmes for the global south happen in the school context. This paper is based on a pre-pilot intervention study of an international education development programme in Bangladesh. Technology-enhanced learning, in this case the use of the Apple[R] iPod[R] (iPod…

  15. Technology-Based Participatory Learning for Indigenous Children in Chiapas Schools, Mexico

    Science.gov (United States)

    Heredia, Yolanda; Icaza, Jose I.

    2012-01-01

    This research created a technology-based learning environment at two schools belonging to the National Council of Educational Development (CONAFE) for indigenous children in the state of Chiapas, Mexico. The purpose of the study was to describe the educational impact of using the Classmate PC netbooks and the Sugar Educational Platform in the…

  16. Knowledge Based Artificial Augmentation Intelligence Technology: Next Step in Academic Instructional Tools for Distance Learning

    Science.gov (United States)

    Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh

    2017-01-01

    With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…

  17. 75 FR 13305 - Comment Request for Information Collection for Evaluation of the Technology-Based Learning Grants...

    Science.gov (United States)

    2010-03-19

    ... comments concerning a new data collection effort for the Technology- Based Learning Grants Evaluation. A... Evaluation of the Technology-Based Learning (TBL) Grants is a two-year evaluation of grantees funded under... Employment and Training Administration Comment Request for Information Collection for Evaluation of the...

  18. How Adults Learn from Self-Paced, Technology-Based Corporate Training: New Focus for Learners, New Focus for Designers

    Science.gov (United States)

    Dobrovolny, Jackie

    2006-01-01

    "How" do adults learn from self-paced, technology-based corporate training, which they select based on its relevance to their current employment responsibilities? Specifically, "how" do adults use the following learning strategies: prior experience, reflection, metacognition, conversations, generative learning strategies, and authentic…

  19. Technology and Second Language Learning

    Science.gov (United States)

    Lin, Li Li

    2009-01-01

    Current technology provides new opportunities to increase the effectiveness of language learning and teaching. Incorporating well-organized and effective technology into second language learning and teaching for improving students' language proficiency has been refined by researchers and educators for many decades. Based on the rapidly changing…

  20. Research Trends in Technology-Based Learning from 2000 to 2009: A Content Analysis of Publications in Selected Journals

    Science.gov (United States)

    Hsu, Yu-Chen; Ho, Hsin Ning Jessie; Tsai, Chin-Chung; Hwang, Gwo-Jen; Chu, Hui-Chun; Wang, Chin-Yeh; Chen, Nian-Shing

    2012-01-01

    This paper provides a content analysis of studies in technology-based learning (TBL) that were published in five Social Sciences Citation Index (SSCI) journals (i.e. "the British Journal of Educational Technology, Computers & Education, Educational Technology Research & Development, Educational Technology & Society, the Journal of Computer…

  1. Web-based lecture technologies: blurring the boundaries between face-to-face and distance learning

    Directory of Open Access Journals (Sweden)

    Karen Woo

    2008-12-01

    Full Text Available Web-based lecture technologies (WBLT have gained popularity amongst universities in Australia as a tool for delivering lecture recordings to students in close to real time. This paper reports on a selection of results from a larger research project investigating the impact of WBLT on teaching and learning. Results show that while staff see the advantages for external students, they question the extent to which these advantages apply to internal students. In contrast both cohorts of students were positive about the benefits of the technologies for their learning and they adopted similar strategies for their use. With the help of other technologies, some external students and staff even found WBLT useful for fostering communication between internal and external students. As such, while the traditional boundary between internal and external students seems to remain for some staff, students seem to find the boundary much less clear.

  2. Effectiveness of technology to support work based learning: the stakeholders' perspective

    Directory of Open Access Journals (Sweden)

    Roger Penlington

    2011-02-01

    Full Text Available Higher education provision typically requires learners to physically attend sessions on campus. The economic climate has changed significantly over the past few years in the UK and globally. Inevitably changes to student funding and the increased competitive nature of the job market have impacted on university teaching. The use of work based learning (WBL is an alternative flexible form of learning that attempts to tackle these issues. It enables students to learn whilst they work, addressing the funding issues, and enhancing their employability through the acquisition of higher professional qualifications. Often such WBL programmes are designed, delivered and supported from the view of the student and academic staff with little consideration of other stakeholders such as employers, workplace mentors and professional bodies and the input they can bring to enrich the learning and teaching provision. This paper presents the findings from a survey conducted among stakeholders from all four pillars of WBL, namely the learner, the academic environment, the workplace and the external context. Online questionnaires and interviews were carried out with students, tutors, program leaders, employers and professional bodies from four postgraduate programmes at the university. The results show that while there is a reluctance to embrace technology among some academic staff, students are generally positive about using the technology. The survey also demonstrates that there is a lack of creativity and imagination in the use of technology, where often platforms such as virtual learning environments are used simply as repositories for presentation slides, handouts, etc. The results of the study conclude or rather remind all involving parties to pay more emphasis on quality of online programme delivery by embracing technology and use it in novel and imaginative ways to provide a learning and teaching provision fit for the twenty-first century.

  3. Research on Data Integration of the Semantic Web Based on Ontology Learning Technology

    Directory of Open Access Journals (Sweden)

    Ruiling Zhang

    2013-07-01

    Full Text Available Goal of ontology learning is to use machine learning and statistical techniques, by means of automatic or semi-automatic, and obtain the expected from the existing data resources. Web data integration based on ontology is web data mapping information in the source to the process of ontology concepts. The goal of semantic Web is to provide a computer for semantic Internet information can be understood, thus the computer to identify the information, and the automatic interpretation, exchange and processing. The paper presents the research on data integration of the semantic web based on ontology learning technology. Theory and experiments show that compared with the method of concept lattice construction algorithm has certain superiority.

  4. Why simulation can be efficient: on the preconditions of efficient learning in complex technology based practices

    Directory of Open Access Journals (Sweden)

    Hofmann Bjørn

    2009-07-01

    Full Text Available Abstract Background It is important to demonstrate learning outcomes of simulation in technology based practices, such as in advanced health care. Although many studies show skills improvement and self-reported change to practice, there are few studies demonstrating patient outcome and societal efficiency. The objective of the study is to investigate if and why simulation can be effective and efficient in a hi-tech health care setting. This is important in order to decide whether and how to design simulation scenarios and outcome studies. Methods Core theoretical insights in Science and Technology Studies (STS are applied to analyze the field of simulation in hi-tech health care education. In particular, a process-oriented framework where technology is characterized by its devices, methods and its organizational setting is applied. Results The analysis shows how advanced simulation can address core characteristics of technology beyond the knowledge of technology's functions. Simulation's ability to address skilful device handling as well as purposive aspects of technology provides a potential for effective and efficient learning. However, as technology is also constituted by organizational aspects, such as technology status, disease status, and resource constraints, the success of simulation depends on whether these aspects can be integrated in the simulation setting as well. This represents a challenge for future development of simulation and for demonstrating its effectiveness and efficiency. Conclusion Assessing the outcome of simulation in education in hi-tech health care settings is worthwhile if core characteristics of medical technology are addressed. This challenges the traditional technical versus non-technical divide in simulation, as organizational aspects appear to be part of technology's core characteristics.

  5. 2nd International Workshop on Evidence-Based Technology Enhanced Learning

    CERN Document Server

    Gennari, Rosella; Marenzi, Ivana; Mascio, Tania; Prieta, Fernando

    2013-01-01

    Research on Technology Enhanced Learning (TEL) investigates how information and communication technologies can be designed in order to support pedagogical activities. The Evidence Based Design (EBD) of a system bases its decisions on empirical evidence and effectiveness. The evidence-based TEL workshop (ebTEL) brings together TEL and EBD.   The first edition of ebTEL collected contributions in the area of TEL from computer science, artificial intelligence, evidence-based medicine, educational psychology and pedagogy. Like the previous edition, this second edition, ebTEL’13, wants to be a forum in which TEL researchers and practitioners alike can discuss innovative evidence-based ideas, projects, and lessons related to TEL.   The workshop took place in Salamanca, Spain, on May 22nd-24th 2013.  

  6. Enhancing learning with technology

    NARCIS (Netherlands)

    Specht, Marcus; Klemke, Roland

    2013-01-01

    Specht, M., & Klemke, R. (2013, 26-27 September). Enhancing Learning with Technology. In D. Milosevic (Ed.), Proceedings of the fourth international conference on eLearning (eLearning 2013) (pp. 37-45). Belgrade Metropolitan University, Belgrade, Serbia. http://econference.metropolitan.ac.rs/

  7. Project-based learning as a facilitator to promote students’ technology competencies

    Directory of Open Access Journals (Sweden)

    Mohsen Bagheri

    2013-04-01

    Full Text Available Due to the close relationship between educational technology as a field of study on the one hand and technological progress as a fact on the other, the very nature of this field has undergone tremendous shift which has resulted in a transmogrification, changes which are evinced by the roles of educational technologist. Therefore, not only should educational technology training centers aim at transferring concepts related to this major to learners, but they should also focus on developing basic skills that students need, such as technological competencies.This article sought to examine the effects of project-based learning strategy (PoBL on students’ technology competency in a system-based education course offered in the educational technology department of Arak University in Iran. In order to achieve this end, a sample of 78 students majoring in the field of educational technology who enrolled in the system-based education course was selected. Subjects were randomly assigned to one of two groups: the experimental group (PoBL strategy and the control group (conventional teaching strategy. The educational course involved 12 sessions over the course of one semester of the 2011-2012 academic year, with each session lasting approximately 90 minutes. The technology competency questionnaire was administrated three times (i.e. pretest, post-test one, and post-test two, while the experimental group received the PoBL strategy and the control group was exposed to conventional teaching (CT methods. The results of two way repeated measure ANOVA revealed that students who were taught using Poll strategy performed better in terms of technology competency compared to students who were taught using CT strategy.

  8. Advancing Higher Education with Mobile Learning Technologies: Cases, Trends, and Inquiry-Based Methods

    Science.gov (United States)

    Keengwe, Jared, Ed.; Maxfield, Marian B., Ed.

    2015-01-01

    Rapid advancements in technology are creating new opportunities for educators to enhance their classroom techniques with digital learning resources. Once used solely outside of the classroom, smartphones, tablets, and e-readers are becoming common in many school settings. "Advancing Higher Education with Mobile Learning Technologies: Cases,…

  9. Determinants of Intention to Use eLearning Based on the Technology Acceptance Model

    Science.gov (United States)

    Punnoose, Alfie Chacko

    2012-01-01

    The purpose of this study was to find some of the predominant factors that determine the intention of students to use eLearning in the future. Since eLearning is not just a technology acceptance decision but also involves cognition, this study extended its search beyond the normal technology acceptance variables into variables that could affect…

  10. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

    OpenAIRE

    Baalsrud-Hauge, Jannicke M; Stanescu, Ioana A; Arnab, Sylvester; Ger, Pablo Moreno; LIM, Theodore; Serrano-Laguna, Angel; Lameras, Petros; Hendrix, Maurice; Kiili, Kristian; Ninaus, Manuel; de Freitas, Sara; Mazzetti, Alessandro; Dahlbom, Anders; Degano, Cristiana

    2015-01-01

    The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and i...

  11. Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods

    Directory of Open Access Journals (Sweden)

    Jannicke Madeleine Baalsrud Hauge

    2015-02-01

    Full Text Available The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.

  12. Synthesis of Collaborative Learning Processes with Technology Based Education to Enhance Classroom Teaching

    Science.gov (United States)

    Ghosh, Sumit

    2016-07-01

    A major hurdle in school education in India is the presence of large number of teachers who are inexperienced and have merely taken up the profession of teaching only after exhausting all avenues or getting rejected from all quarters. Empowering and training such teachers with information is a herculean task. Students tend to pay attention and show enthusiasm in learning when they view the class as relevant to themselves and connected to their interests. The current teaching-learning methods for teaching science and astronomy have become obsolete and require a major overhaul. A teaching-learning process which concentrates on an explorative-collaborative-comprehending methodology with simultaneous combination of technology has been developed with the objective to reignite the scientific temper among the future budding scientists. Attaining this goal will be possible when instructors adopt a bottom-up approach, which involves understanding the student's needs, designing flexible course content and synchronizing teaching techniques that focus on increasing student engagement by making the learning experience meaningful and purposeful. The International Year of Light (IYL 2015) is a global initiative that highlights to the citizens of the world the importance of light and optical technologies in their lives, for their futures, and for the development of society. One of the strong legacies left by the 2009 International Year of Astronomy was to use Astronomy in making the world a better place. On the eve of IYL 2015, an Optical Society funded outreach program, 'Spark of Light' was organised for under-privileged school children by using the explorative-collaborative-technology based mechanism and make them understand the nature and properties of light with emphasis on how Astronomy has been crucial for the evolution of sophisticated technology. A major paradigm shift from our previous program was the engagement of such untrained teachers in each and every aspect of

  13. Technology Enhanced Learning Spaces

    NARCIS (Netherlands)

    Specht, Marcus

    2016-01-01

    Today’s tools and learning environments are often not designed for supporting situated, social, and mobile learning experiences and linking them to real world experiences. The talk will discuss some of the approaches for linking information space and real world space with new technology. By linking

  14. Developing eLearning Technologies to Implement Competency Based Medical Education: Experiences from Muhimbili University of Health and Allied Sciences

    Science.gov (United States)

    Nagunwa, Thomas; Lwoga, Edda

    2012-01-01

    This paper provides the practical experience of developing an eLearning technology as a tool to implement Competency-based Medical Education (CBME) in Tanzania medical universities, with a specific focus on Muhimbili University of Health and Allied Sciences. The paper provides a background to eLearning and the early attempt to adopt it in 2006 at…

  15. Technology and Curriculum Standards: How Well Do Internet-Based Learning Games Support Common Core Standards for Mathematics?

    Science.gov (United States)

    Bingham, Teri; Ray, Jan

    2013-01-01

    In an effort to keep up with the new generation of digital learners, educators are integrating multiple forms of technology into their teaching, including online learning game applications. The purpose of this study was to determine the degree to which internet-based learning game applications selected by preservice teachers were aligned with the…

  16. Learning and Sharing Technology in Informal Contexts. A Multiagent-Based Ontological Approach

    Directory of Open Access Journals (Sweden)

    Dino Borri

    2014-05-01

    Full Text Available An increasing debate is growing today, in both academic and research-in-action contexts, about the roles of new and traditional technologies in raising knowledge of agents involved, as well as in boosting an effective development of communities. The last century has been largely dominated by capital-intensive technologies, impacting large and populated areas. From the late 1990s up to the present days, due to social, financial, environmental concerns, new low-impact, local-born, little to medium-scale experiences have been challenging large technologies, with interesting results. The importance of such experiences seems to lay on the abilities and knowledge of local populations, which are quite difficult to emerge as formal methodologies and attain recognizable levels of generalization and sharing. Yet the effectiveness of local-based technologies is being increasingly documented, often succeeding in cases where more formal technologies had previously failed. The EU-funded ANTINOMOS project has largely dealt with local-community knowledge enhancing and managing in the water sector management, aiming at creating a real learning environment for the sharing and the active generation of knowledge through mutual synergies. In this paper, the above subject is discussed and carried out with a cross-disciplinary, cross-scale, multi-agent approach, considering the different forms of local knowledge and language involved.

  17. Inquiry-based learning, the nature of science, and computer technology: New possibilities in science education

    Directory of Open Access Journals (Sweden)

    John P Kubieck

    2005-02-01

    Full Text Available The teaching of science in the K-12 classroom has been less than successful. Students typically do not develop science literacy and do not understand the role and relevance of science in society. Inquiry-based learning is an approach which promises to improve science teaching by engaging students in authentic investigations, thereby achieving a more realistic conception of scientific endeavour as well as providing a more learner-centred and motivating environment. It can also be used to support teaching the nature of science. The inquiry approach, while lauded by educators, is still not prevalent in the classroom, and is often misused. This may be the result of multiple factors, such as amount of classroom time, lack of effective means for students to conduct independent investigations, the difficulty of incorporating abstract concepts with inquiry, and lack of teacher expertise and experience. Computer technology has evolved now to the point where it can greatly facilitate the use of inquiry learning on many levels, and provide new tools for representing the nature of science in the classroom. This use of technology to support new teaching approaches and objectives holds great promise for improving science education in the classroom, as long as the inherent limitations are recognized and technology is used as a tool rather than as a foundation.

  18. Promoting Social Entrepreneurship: Harnessing Experiential Learning With Technology Transfer To Create Knowledge Based Opportunities

    National Research Council Canada - National Science Library

    John Lipinski; Donald L Lester; Jeananne Nicholls

    2013-01-01

    .... Universities have an additional opportunity. They can work to link experiential learning courses with their technology portfolios to conduct activities like prototyping, market research, and market testing and work with social entrepreneurs...

  19. A Learning Content Authoring Approach Based on Semantic Technologies and Social Networking: An Empirical Study

    Science.gov (United States)

    Nesic, Sasa; Gasevic, Dragan; Jazayeri, Mehdi; Landoni, Monica

    2011-01-01

    Semantic web technologies have been applied to many aspects of learning content authoring including semantic annotation, semantic search, dynamic assembly, and personalization of learning content. At the same time, social networking services have started to play an important role in the authoring process by supporting authors' collaborative…

  20. Students' Attitudes toward Using Innovative Information Technology for Learning Based on Theory of Planned Behavior

    Directory of Open Access Journals (Sweden)

    Feng Kuang Chiang

    2009-11-01

    Full Text Available The main purpose of this study was to explore how IT is integrated into teaching and learning in German bachelor curriculum, and explore the university students' attitude toward the use of integration innovative information technology for learning in Germany. The data was collected by document collection and questionnaires. Multiple Regression Analysis was used to determine the three variables of behavioral intention. The results show that both attitude and subject norm are good predictors of IT for students' learning intention. Finally, results indicated TRA predicts the use innovative IT for learning intention well, though the impact of the TRA is greater than TPB.

  1. Higher education staff experiences of using web-based learning technologies

    Directory of Open Access Journals (Sweden)

    Mathew Jones

    2004-01-01

    Full Text Available Given the drive in higher education institutions to employ web-based learning (WBL technologies in their curricula, this article sets out to address the question of how staff experience the incorporation of such technologies into their educational practice. The study focuses on an initiative involving four institutions in South and West England that aimed to encourage the strategic development of WBL resources in health and welfare professional education programmes. Thirty-three higher educational staff from a range of organisational locations took part in a qualitative process study. The findings suggest that while staff were enthusiastic about their engagement with WBL they experienced problems embedding their project work within their organisations, managing their time and obtaining institutional recognition for their work. Such findings represent a challenge to commentaries that emphasise “technological illiteracy” or “technophobia” amongst staff as barriers to WBL implementation. The study favours an analysis that emphasises how WBL initiatives are incorporated into existing higher education managerial, decision-making and reward structures.

  2. Post secondary project-based learning in science, technology, engineering and mathematics

    Directory of Open Access Journals (Sweden)

    Rachel A Ralph

    2016-03-01

    Full Text Available Project-based learning (PjBL - to distinguish from problem-based learning - PBL has become a recurrent practice in K-12 classroom environments. As PjBL has become prominent in K-12 classrooms, it has also surfaced in post-secondary institutions.  The purpose of this paper is to examine the research that has studied a variety of science, technology, engineering and mathematic subjects using PjBL in post-secondary classrooms. Eleven articles (including qualitative, quantitative and mixed methods were included.  The format includes: an introduction and background (which defines PjBL and STEM, research methods, quality appraisal used, results, and a discussion, future research and a conclusion.  Two tables and two figures are included. In this paper, theoretical backgrounds and key terms were identified, followed by a literature review discussing four themes: content knowledge, interdisciplinary skills, collaboration and skill development for future education and careers.  Results suggested that there is a positive connection between content knowledge learning and PjBL in collaborative settings.  Additionally, some negative perceptions arose regarding teamwork situations.  Interdisciplinary skills were achieved, but quite limited in post-secondary classrooms.  PjBL and STEM were perceived to be important for future education and careers.  Future research needs to be completed and institutional curriculum changes informed by the results of this research need to occur to further explore interdisciplinary courses and the use of PjBL.

  3. Students’ Perceptions About Learning Environment of a Distance Course Based on Technology Acceptance Model: A Descriptive Study

    Directory of Open Access Journals (Sweden)

    Erman UZUN

    2013-03-01

    Full Text Available Technology Acceptance Model (TAM is a measure to assess the underlying reasons about the use of a technology. In this study an extended version of TAM were used. This extended version composed of three factors. These are “perceived motivation towards learning environment”, “perceived usefulness” and “perceived ease of use”. In this study, the learning environment of a distance course was investigated to see students’ perceptions. This distance course was delivered from one university to the other university via video-conferencing with ITL Learning Gateway content management system during the whole semester. The participants were the 32 first year vocational higher education institution students. The descriptive findings revealed that each factor of TAM perceived by students as having moderate advantages. It is believed that the underlying reason of this situation was based on the students’ low computer competency and e-learning experiences.

  4. Convergence of Information and Communication Technology (ICT) Tools in Project Based Learning (PBL)

    Science.gov (United States)

    Thamarasseri, Ismail

    2014-01-01

    Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…

  5. Using Web 2.0 Technology to Enhance, Scaffold and Assess Problem-Based Learning

    Science.gov (United States)

    Hack, Catherine

    2013-01-01

    Web 2.0 technologies, such as social networks, wikis, blogs, and virtual worlds provide a platform for collaborative working, facilitating sharing of resources and joint document production. They can act as a stimulus to promote active learning and provide an engaging and interactive environment for students, and as such align with the philosophy…

  6. Applying Technology to Inquiry-Based Learning in Early Childhood Education

    Science.gov (United States)

    Wang, Feng; Kinzie, Mable B.; McGuire, Patrick; Pan, Edward

    2010-01-01

    Children naturally explore and learn about their environments through inquiry, and computer technologies offer an accessible vehicle for extending the domain and range of this inquiry. Over the past decade, a growing number of interactive games and educational software packages have been implemented in early childhood education and addressed a…

  7. Promoting Sixth Graders' Number Sense and Learning Attitudes via Technology-Based Environment

    Science.gov (United States)

    Yang, Der Ching; Tsai, Yi Fang

    2010-01-01

    A quasi-experimental design was adopted to investigate the effect of integrating technology into mathematics teaching on students' number sense and their learning attitudes. Two sixth-grade classes were selected from an elementary school in Taiwan for participation in this study. The control group with 32 students followed their usual mathematics…

  8. Technology-Enhanced Physics Programme for Community-Based Science Learning: Innovative Design and Programme Evaluation in a Theme Park

    Science.gov (United States)

    Tho, Siew Wei; Chan, Ka Wing; Yeung, Yau Yuen

    2015-01-01

    In this study, a new physics education programme is specifically developed for a famous theme park in Hong Kong to provide community-based science learning to her visitors, involving her three newly constructed rides. We make innovative use of digital technologies in this programme and incorporate a rigorous evaluation of the learning…

  9. Virtual Task-Based Situated Language-Learning with "Second Life": Developing EFL Pragmatic Writing and Technological Self-Efficacy

    Science.gov (United States)

    Abdallah, Mahmoud M. S.; Mansour, Marian M.

    2015-01-01

    This paper reports on an experimental research study that aimed at investigating the effectiveness of employing a virtual task-based situated language learning (TBSLL) environment mediated by Second Life (SL) in developing EFL student teachers' pragmatic writing skills and their technological self-efficacy. To reach this goal, a control-only…

  10. Building a Foundation: How Technology-Rich Project-Based Learning Transformed Talladega County Schools. Case Study

    Science.gov (United States)

    Jones, Rachel; Hall, Sara White; Thigpen, Kamila; Murray, Tom; Loschert, Kristen

    2015-01-01

    This report demonstrates how one predominantly low-income school district dramatically improved student engagement in the classroom and increased high school graduation rates through project-based learning (PBL) and the effective use of technology. The report, which includes short video segments with educators and students, focuses on Talladega…

  11. Internet Technology-Based Projects in Learning and Teaching English as a Foreign Language at Yakutsk State University

    Science.gov (United States)

    Zamorshchikova, Lena; Egorova, Olga; Popova, Marina

    2011-01-01

    This paper discusses recent uses of information and communication technologies (ICTs) in fostering Internet-based projects for learning English as a Foreign Language (EFL) at the Faculty of Foreign Languages in Yakutsk State University, Russia. It covers the authors' experiences integrating distance education and creating educational resources…

  12. Integrating Technology and Pedagogy for Inquiry-Based Learning: The Stanford Mobile Inquiry-Based Learning Environment (SMILE)

    Science.gov (United States)

    Buckner, Elizabeth; Kim, Paul

    2014-01-01

    Despite the long-standing interest in educational technology reforms, many researchers have found that it is difficult to incorporate advanced information and communications technologies (ICT) in classrooms. Many ICT projects, particularly in the developing world, are limited by the lack of integration between pedagogy and technology. This article…

  13. The Role of Technology: Community Based Service-Learning Projects on Ethical Development

    Science.gov (United States)

    Ruso, Nazenin

    2012-01-01

    This study explores the utility of CBSL (community based service-learning) projects as a teaching method of ethics which this process supported by online communication tools in order to enhance progress of service learning and ethical development of undergraduate students and gather data during the research process. This study consists of an…

  14. Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies

    Science.gov (United States)

    Campbell, Todd; Longhurst, Max L.; Wang, Shiang-Kwei; Hsu, Hui-Yin; Coster, Dan C.

    2015-10-01

    While access to computers, other technologies, and cyber-enabled resources that could be leveraged for enhancing student learning in science is increasing, generally it has been found that teachers use technology more for administrative purposes or to support traditional instruction. This use of technology, especially to support traditional instruction, sits in opposition to most recent standards documents in science education that call for student involvement in evidence-based sense-making activities. Many see technology as a potentially powerful resource that is reshaping society and has the potential to do the same in science classrooms. To consider the promise of technology in science classrooms, this research investigated the impact of a professional development project focused on enhancing teacher and student learning by using information and communication technologies (ICTs) for engaging students in reformed-based instruction. More specifically, these findings revealed positive teacher outcomes with respect to reformed-based and technology-supported instruction and increased ICT and new literacies skills. When considering students, the findings revealed positive outcomes with respect to ICT and new literacies skills and student achievement in science.

  15. Internet Technology-Based Projects in Learning and Teaching English as a Foreign Language at Yakutsk State University

    Directory of Open Access Journals (Sweden)

    Lena Zamorshchikova

    2011-05-01

    Full Text Available This paper discusses recent uses of information and communication technologies (ICTs in fostering Internet-based projects for learning English as a Foreign Language (EFL at the Faculty of Foreign Languages in Yakutsk State University, Russia. It covers the authors’ experiences integrating distance education and creating educational resources within the Moodle LMS and wiki projects based on Web 2.0 social networking technologies. Also it discusses our international project, Net-based Course Development: English through Digital Storyline, in cooperation with the University of Tromsø, Norway.

  16. Affordance Analysis--Matching Learning Tasks with Learning Technologies

    Science.gov (United States)

    Bower, Matt

    2008-01-01

    This article presents a design methodology for matching learning tasks with learning technologies. First a working definition of "affordances" is provided based on the need to describe the action potentials of the technologies (utility). Categories of affordances are then proposed to provide a framework for analysis. Following this, a…

  17. Computational intelligence for technology enhanced learning

    Energy Technology Data Exchange (ETDEWEB)

    Xhafa, Fatos [Polytechnic Univ. of Catalonia, Barcelona (Spain). Dept. of Languages and Informatics Systems; Caballe, Santi; Daradoumis, Thanasis [Open Univ. of Catalonia, Barcelona (Spain). Dept. of Computer Sciences Multimedia and Telecommunications; Abraham, Ajith [Machine Intelligence Research Labs (MIR Labs), Auburn, WA (United States). Scientific Network for Innovation and Research Excellence; Juan Perez, Angel Alejandro (eds.) [Open Univ. of Catalonia, Barcelona (Spain). Dept. of Information Sciences

    2010-07-01

    E-Learning has become one of the most wide spread ways of distance teaching and learning. Technologies such as Web, Grid, and Mobile and Wireless networks are pushing teaching and learning communities to find new and intelligent ways of using these technologies to enhance teaching and learning activities. Indeed, these new technologies can play an important role in increasing the support to teachers and learners, to shorten the time to learning and teaching; yet, it is necessary to use intelligent techniques to take advantage of these new technologies to achieve the desired support to teachers and learners and enhance learners' performance in distributed learning environments. The chapters of this volume bring advances in using intelligent techniques for technology enhanced learning as well as development of e-Learning applications based on such techniques and supported by technology. Such intelligent techniques include clustering and classification for personalization of learning, intelligent context-aware techniques, adaptive learning, data mining techniques and ontologies in e-Learning systems, among others. Academics, scientists, software developers, teachers and tutors and students interested in e-Learning will find this book useful for their academic, research and practice activity. (orig.)

  18. Lessons learned: the effect of prior technology use on Web-based interventions.

    Science.gov (United States)

    Carey, Joanne C; Wade, Shari L; Wolfe, Christopher R

    2008-04-01

    This study examined the role of regular prior technology use in treatment response to an online family problem-solving (OFPS) intervention and an Internet resource intervention (IRI) for pediatric traumatic brain injury (TBI). Participants were 150 individuals in 40 families of children with TBI randomly assigned to OFPS intervention or an IRI. All families received free computers and Internet access to TBI resources. OFPS families received Web-based sessions and therapist-guided synchronous videoconferences focusing on problem solving, communication skills, and behavior management. All participants completed measures of depression, anxiety, and computer usage. OFPS participants rated treatment satisfaction, therapeutic alliance, and Web site and technology comfort. With the OFPS intervention, depression and anxiety improved significantly more among technology using parents (n = 14) than nontechnology users (n = 6). Technology users reported increasing comfort with technology over time, and this change was predictive of depression at followup. Satisfaction and ease-of-use ratings did not differ by technology usage. Lack of regular prior home computer usage and nonadherence were predictive of anxiety at followup. The IRI was not globally effective. However, controlling for prior depression, age, and technology at work, there was a significant effect of technology at home for depression. Families with technology experience at home (n = 11) reported significantly greater improvements in depression than families without prior technology experience at home (n = 8). Although Web-based OFPS was effective in improving caregiver functioning, individuals with limited computer experience may benefit less from an online intervention due to increased nonadherence.

  19. Meeting International Society for Technology in Education Competencies with a Problem-Based Learning Video Framework

    Science.gov (United States)

    Skoretz, Yvonne M.; Cottle, Amy E.

    2011-01-01

    Meeting International Society for Technology in Education competencies creates a challenge for teachers. The authors provide a problem-based video framework that guides teachers in enhancing 21st century skills to meet those competencies. To keep the focus on the content, the authors suggest teaching the technology skills only at the point the…

  20. Game-based Learning in Technology Management Education: A Novel Business Simulation

    Directory of Open Access Journals (Sweden)

    Markus Günther

    2011-03-01

    Full Text Available Management games allow students to obtain valuable first-hand experience that is of particular value in a field such as technology management, which usually involves substantial risk as well as significant time lags between a managerial decision and its effects. In drawing from more than fifteen years of experience with management games in higher education, we have developed a management simulation for teaching technology management, a field that is increasingly regarded an important area of study for engineering students. This paper outlines a blended-learning design for a course on technology management, describes the various didactical elements as well as their effects in class, and addresses the technical implementation of the management game as a service-oriented multi-tier application in Java.

  1. Mobile and ubiquitous learning technologies

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 22 November). Mobile and ubiquitous learning technologies. Presentation given at the Workshop "Blended Learning an Hochschulen" at the Fakultätentag Informatik at the Universität Jena, Jena, Germany.

  2. Mobile and ubiquitous learning technologies

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 22 November). Mobile and ubiquitous learning technologies. Presentation given at the Workshop "Blended Learning an Hochschulen" at the Fakultätentag Informatik at the Universität Jena, Jena, Germany.

  3. Technology based Education System

    DEFF Research Database (Denmark)

    Kant Hiran, Kamal; Doshi, Ruchi; Henten, Anders

    2016-01-01

    Abstract - Education plays a very important role for the development of the country. Education has multiple dimensions from schooling to higher education and research. In all these domains, there is invariably a need for technology based teaching and learning tools are highly demanded in the acad...

  4. Organisational Learning with Technology

    DEFF Research Database (Denmark)

    Hundebøl, Jesper

    2008-01-01

    Based on multi-site ethno-methodological field studies in the Danish construction industry this paper examines the relational effects of 3D object-based modelling. In describing how that technology is being introduced, shaped and enacted, how it associates with, mediates and translates existing...... practices, I discuss how it has effects for work methods and routines in an (inter-)organisational setting, namely that of architects and consulting engineers. The technology is introduced in the practices in question, in part because of a program referred to as Det Digitale Byggeri (Digital Construction...

  5. Mobile Technologies for Lifelong Learning

    OpenAIRE

    Alina Mihaela ION

    2015-01-01

    The article presents an analysis of the impact of using mobile devices on participants at the lifelong learning educational process. Human durable development involves adapting to new hardware and software technologies supported by the progress of information and communication technology. Along with technological evolution the access to mobile devices knew a significant growth and encouraged the extension of educational process towards lifelong learning through mobile devices. Thus m-Learning...

  6. An evaluation of an enquiry based learning strategy for the science of imaging technology

    Energy Technology Data Exchange (ETDEWEB)

    Naylor, Sarah, E-mail: Sarah.Naylor@shu.ac.uk [Diagnostic Imaging, Sheffield Hallam University, Collegiate Campus, Sheffield (United Kingdom)

    2011-11-15

    Diagnostic radiography is a science based health course. Due to the variation in science background of the students at entry level the imaging science modules can be problematic. Enquiry based learning (EBL) was introduced as teaching strategy in an imaging science module in order to promote learner autonomy and enhance the student experience. The module was evaluated using a questionnaire containing both open and closed questions. The impact of working as a team was a strong theme emerging from the evaluation of the project, with the majority of students viewing teamwork as beneficial to their learning. It was identified that they gained support from the team, and this assisted their learning. The enhancement of transferable skills and the promotion of learner autonomy were achieved. Areas for further investigation are the utilisation of peer assessment and a science event for the summative assessment.

  7. ORGANIZATION OF STUDENTS’ INDEPENDENT WORK IN STUDYING PHYSICS BASED ON DISTANCE LEARNING TECHNOLOGY IN LMS MOODLE

    Directory of Open Access Journals (Sweden)

    Viktor Yu. Shurygin

    2015-01-01

    Full Text Available The aim of the article is to justify and substantiate the importance and usefulness of e-learning courses on the platform LMS MOODLE in the context of improving the quality of independent work of students in the study of high school physics course.Methods. Developed online courses in physics in LMS MOODLE based on the analysis of scientific publications and research, observations, lessons learned and results of educational activities are presented; the peculiarities of their application in terms of improving the effectiveness of different types of independent activity of students of high school are identified.Results. A brief analysis of the main trends of distance learning is given; the experience of the development and application of electronic educational courses on the main sections of the course of physics in the Physics and Mathematics Department at the Institute of Elabuga Kazan (Volga Federal University is described. It is concluded that the use of e-learning in the educational process enhances the effectiveness of different types of independent activity of students, self-development, and the formation of their professional competence.Scientific novelty. The notion of electronic educational courses and its place in the system of blended learning are clarified. The key features and opportunities for intensification of educational process and enhancing students’ independent work are highlighted.Practical significance. Outlined in the article the possibilities and potential of the spacers on a platform LMS MOODLE, as well as the features of their application can determine ways to optimize and streamline the learning process, improvement of methods and tools for the repose of information, monitoring, diagnosis of different types of self-employment. Presented experience of independent work of students in studying physics course based on e-learning courses can be used in various educational institutions of higher education.

  8. Surveying In-Service Teachers' Beliefs about Game-Based Learning and Perceptions of Technological Pedagogical and Content Knowledge of Games

    Science.gov (United States)

    Hsu, Chung-Yuan; Tsai, Meng-Jung; Chang, Yu-Hsuan; Liang, Jyh-Chong

    2017-01-01

    Using the Game-based-learning Teaching Belief Scale (GTBS) and the Technological Pedagogical Content Knowledge--Games questionnaire (TPACK-G), this study investigated 316 Taiwanese in-service teachers' teaching beliefs about game-based learning and their perceptions of game-based pedagogical content knowledge (GPCK). Both t-tests and ANOVA…

  9. Introducing IoT and Wearable Technologies into Task-Based Language Learning for Young Children

    Science.gov (United States)

    de la Guia, Elena; Camacho, Vincent Lopez; Orozco-Barbosa, Luis; Brea Lujan, Victor M.; Penichet, Victor M. R.; Perez, Maria Lozano

    2016-01-01

    In the last few years, in an attempt to further motivate students to learn a foreign language, there has been an increasing interest in task-based teaching techniques, which emphasize communication and the practical use of language, thus moving away from the repetitive grammar-translation methods. Within this approach, the significance of…

  10. An Interactive Web-based Learning System for Assisting Machining Technology Education

    Directory of Open Access Journals (Sweden)

    Min Jou

    2008-05-01

    Full Text Available The key technique of manufacturing methods is machining. The degree of technique of machining directly affects the quality of the product. Therefore, the machining technique is of primary importance in promoting student practice ability during the training process. Currently, practical training is applied in shop floor to discipline student’s practice ability. Much time and cost are used to teach these techniques. Particularly, computerized machines are continuously increasing in use. The development of educating engineers on computerized machines becomes much more difficult than with traditional machines. This is because of the limitation of the extremely expensive cost of teaching. The quality and quantity of teaching cannot always be promoted in this respect. The traditional teaching methods can not respond well to the needs of the future. Therefore, this research aims to the following topics; (1.Propose the teaching strategies for the students to learning machining processing planning through web-based learning system. (2.Establish on-line teaching material for the computer-aided manufacturing courses including CNC coding method, CNC simulation. (3.Develop the virtual machining laboratory to bring the machining practical training to web-based learning system. (4.Integrate multi-media and virtual laboratory in the developed e-learning web-based system to enhance the effectiveness of machining education through web-based system.

  11. Web-based lecture technologies and learning and teaching: a study of change in four Australian universities

    Directory of Open Access Journals (Sweden)

    M. Gosper

    2010-12-01

    Full Text Available The uptake of web-based lecture technologies for recording and delivering live lectures has increased markedly in recent years. Students have responded positively, and for many their use has transformed learning – freeing them up from rigid timetables by providing choice in lecture attendance and supporting learning by extending the lecture experience and enabling them to revisit key concepts and ideas in their own time. Less transformational has been the impact on teaching. Although changing attendance patterns and disquiet about the quality of learning are of concern to many, lecturers have largely responded by simply modifying lectures. For most, the challenges of catering for the learning needs of a cohort with variable lecture attendance have not been addressed at a whole of the curriculum level. The technologies have been added on, rather than integrated into the curriculum. This paper will review the changes taking place in learning and teaching, explore the reluctance to embrace more wholesale change to the curriculum, and discuss the implications for institutions in the face of ongoing change.

  12. Technology transfer and technological learning through CERN's procurement activity

    CERN Document Server

    Autio, Erkko; Hameri, Ari-Pekka; CERN. Geneva

    2003-01-01

    This report analyses the technological learning and innovation benefits derived from CERN's procurement activity during the period 1997-2001. The base population of our study, the technology-intensive suppliers to CERN, consisted of 629 companies out of 6806 companies during the same period, representing 1197 MCHF in procurement. The main findings from the study can be summarized as follows: the various learning and innovation benefits (e.g., technological learning, organizational capability development, market learning) tend to occur together. Learning and innovation benefits appear to be regulated by the quality of the supplier's relationship with CERN: the greater the amount of social capital built into the relationship, the greater the learning and innovation benefits. Regardless of relationship quality, virtually all suppliers derived significant marketing reference benefits from CERN. Many corollary benefits are associated with procurement activity. As an example, as many as 38% of the respondents devel...

  13. Technology-Enhanced Physics Programme for Community-Based Science Learning: Innovative Design and Programme Evaluation in a Theme Park

    Science.gov (United States)

    Tho, Siew Wei; Chan, Ka Wing; Yeung, Yau Yuen

    2015-10-01

    In this study, a new physics education programme is specifically developed for a famous theme park in Hong Kong to provide community-based science learning to her visitors, involving her three newly constructed rides. We make innovative use of digital technologies in this programme and incorporate a rigorous evaluation of the learning effectiveness of the programme. A total of around 200 students from nine local secondary schools participated in both the physics programme and its subsequent evaluation which consists of a combination of research and assessment tools, including pre- and post-multiple-choice tests, a questionnaire survey and an interview as specifically developed for this programme, or adopted from some well-accepted research instruments. Based on the evaluation of students' academic performance, there are two educationally significant findings on enhancing the students' physics learning: (a) traditionally large gender differences in physics performance and interest of learning are mostly eliminated; and (b) a less-exciting ride called the aviator (instead of the most exciting roller-coaster ride) can induce the largest learning effect (or gain in academic performance) amongst teenagers. Besides, findings from the questionnaire survey and interviews of participants are reported to reveal their views, perceptions, positive and negative comments or feedback on this programme which could provide valuable insights for future development of other similar community-based programmes.

  14. Development of a Lunar-Phase Observation System Based on Augmented Reality and Mobile Learning Technologies

    Directory of Open Access Journals (Sweden)

    Wernhuar Tarng

    2016-01-01

    Full Text Available Observing the lunar phase requires long-term involvement, and it is often obstructed by bad weather or tall buildings. In this study, a lunar-phase observation system is developed using the augmented reality (AR technology and the sensor functions of GPS, electronic compass, and 3-axis accelerometer on mobile devices to help students observe and record lunar phases easily. By holding the mobile device towards the moon in the sky, the screen will show the virtual moon at the position of the real moon. The system allows the user to record the lunar phase, including its azimuth/elevation angles and the observation date and time. In addition, the system can shorten the learning process by setting different dates and times for observation, so it can solve the problem of being unable to observe and record lunar phases due to a bad weather or the moon appearing late in the night. Therefore, it is an effective tool for astronomy education in elementary and high schools. A teaching experiment has been conducted to analyze the learning effectiveness of the system and the results show that it is effective in learning the lunar concepts. The questionnaire results reveal that students considered the system easy to operate and it is useful in locating the moon and recording the lunar data.

  15. Organisational Learning with Technology

    DEFF Research Database (Denmark)

    Hundebøl, Jesper

    2008-01-01

    Based on multi-site ethno-methodological field studies in the Danish construction industry this paper examines the relational effects of 3D object-based modelling. In describing how that technology is being introduced, shaped and enacted, how it associates with, mediates and translates existing......). Among others, the program demands that architects and consulting engineers embrace a new breed of computer-based software programs allowing for 3D object-based modelling. In this paper I will describe the program and the network of (non-)human actors engaged in the promotion hereof with a view...... to examine various ways in which 3D object-based modelling relates and associates itself with the wider socio-material actor-network. This is done in two interrelated sections that serve as a backdrop against which to understand on the one hand, how the program is sought stabilized, at least temporarily...

  16. Cloud Pedagogy: Utilizing Web-Based Technologies for the Promotion of Social Constructivist Learning in Science Teacher Preparation Courses

    Science.gov (United States)

    Barak, Miri

    2017-04-01

    The new guidelines for science education emphasize the need to introduce computers and digital technologies as a means of enabling visualization and data collection and analysis. This requires science teachers to bring advanced technologies into the classroom and use them wisely. Hence, the goal of this study was twofold: to examine the application of web-based technologies in science teacher preparation courses and to examine pre-service teachers' perceptions of "cloud pedagogy"—an instructional framework that applies technologies for the promotion of social constructivist learning. The study included university teachers (N = 48) and pre-service science teachers (N = 73). Data were collected from an online survey, written reflections, and interviews. The findings indicated that university teachers use technologies mainly for information management and the distribution of learning materials and less for applying social constructivist pedagogy. University teachers expect their students (i.e., pre-service science teachers) to use digital tools in their future classroom to a greater extent than they themselves do. The findings also indicated that the "cloud pedagogy" was perceived as an appropriate instructional framework for contemporary science education. The application of the cloud pedagogy fosters four attributes: the ability to adapt to frequent changes and uncertain situations, the ability to collaborate and communicate in decentralized environments, the ability to generate data and manage it, and the ability to explore new venous.

  17. Cloud Pedagogy: Utilizing Web-Based Technologies for the Promotion of Social Constructivist Learning in Science Teacher Preparation Courses

    Science.gov (United States)

    Barak, Miri

    2017-10-01

    The new guidelines for science education emphasize the need to introduce computers and digital technologies as a means of enabling visualization and data collection and analysis. This requires science teachers to bring advanced technologies into the classroom and use them wisely. Hence, the goal of this study was twofold: to examine the application of web-based technologies in science teacher preparation courses and to examine pre-service teachers' perceptions of "cloud pedagogy"—an instructional framework that applies technologies for the promotion of social constructivist learning. The study included university teachers ( N = 48) and pre-service science teachers ( N = 73). Data were collected from an online survey, written reflections, and interviews. The findings indicated that university teachers use technologies mainly for information management and the distribution of learning materials and less for applying social constructivist pedagogy. University teachers expect their students (i.e., pre-service science teachers) to use digital tools in their future classroom to a greater extent than they themselves do. The findings also indicated that the "cloud pedagogy" was perceived as an appropriate instructional framework for contemporary science education. The application of the cloud pedagogy fosters four attributes: the ability to adapt to frequent changes and uncertain situations, the ability to collaborate and communicate in decentralized environments, the ability to generate data and manage it, and the ability to explore new venous.

  18. Organisational Learning with Technology

    DEFF Research Database (Denmark)

    Hundebøl, Jesper

    2008-01-01

    , and on the other hand, how the program is challenged by a number of unforeseen translations - Digital Construction manifests itself in ways not anticipated in the original program. In continuation hereof follows a couple of analytical descriptions that illustrate in detail how 3D object-based modelling is enacted...... in practice. I will discuss these cases with a view to understand the implications for organising, learning and knowing in the design phases of a construction projects. Before this, however, I will present in detail the research question and how I intend to deal with it methodologically. I will outline...

  19. Media Culture 2020: Collaborative Teaching and Blended Learning Using Social Media and Cloud-Based Technologies

    Science.gov (United States)

    Vickers, Richard; Field, James; Melakoski, Cai

    2015-01-01

    In 2013 five universities from across Europe undertook an innovative project "Media Culture 2020", combining skills and forces to develop new practices that would face the challenge of the convergence of digital media, taking full advantage of social media and cloud-based technologies. The aim of the Media Culture 2020 project was to…

  20. A Review of Research on Intercultural Learning through Computer-Based Digital Technologies

    Science.gov (United States)

    Çiftçi, Emrullah Yasin

    2016-01-01

    Intercultural communication is now a crucial part of our globalizing lives; however, not everyone has an opportunity to engage in an intercultural interaction with people from different cultures. Computer-based technologies are promising in creating environments for people to communicate with people from diverse cultures. This qualitative…

  1. Collaborative Learning with Application of Screen-based Technology in Physical Education

    Directory of Open Access Journals (Sweden)

    Gabriela Luptáková

    2017-09-01

    Full Text Available Collaborative learning has been shown to be a useful tool for improving several social skills in students; however, it is very difficult to set up the initial conditions that guarantee its effectiveness. Since group projects are made for students and, most importantly, by students, we should not forget to take their opinions based on previous experience into consideration, which might increase the efficiency of their own learning. Therefore, the aim of the study was to investigate what secondary school students learn from and think about group projects in Physical Education. A total of 94 secondary school students (46 girls and 48 boys participated in the study carried out in the 2015/2016 school year. The participants were given the assignment to create a video exercise, which they were working on in small groups in PE. A questionnaire was designed to investigate students’ learning outcomes, participation, evaluation, and attitudes towards the project. Differences for selected categorical variables were determined using the Chi-square test. The majority of the students reported improvement in selected social skills and better relationships with their teammates. In addition, several significant differences in students’ opinions with respect to age and gender were found.

  2. Students’ Perceptions About Learning Environment of a Distance Course Based on Technology Acceptance Model: A Descriptive Study

    Directory of Open Access Journals (Sweden)

    Erman UZUN

    2013-04-01

    Full Text Available The purpose of this study is to investigate students’ perceptions of learning environment of a distance course through Technology Acceptance Model (TAM, a measure to assess the underlying reasons about the use of a technology. This distance course was delivered from one university to the other university via video-conferencing with ITL Learning Gateway content management system in one semester. An extended version of TAM was used as conceptual framework, which composed of three factors: “perceived motivation towards learning environment”, “perceived usefulness” and “perceived ease of use”. A total of 32 first year vocational higher education institution students who registered for this distance course participated in this study. Data were collected through a questionnaire based on the extended version of TAM. The findings revealed that each factor of TAM was perceived by students as “moderately advantageous.” This perception could be due to students’ low computer competency and e-learning experiences.

  3. Project Based Learning Multi Life Skill for Collaborative Skills and Technological Skills of Senior High School Students

    Science.gov (United States)

    Susilawati; Ardhyani, S.; Masturi; Wijayanto; Khoiri, N.

    2017-04-01

    This work aims to determine the effect of Project Based Learning containing Multi Life-Skills on collaborative and technology skills of senior high school (SMA) students, especially on thestatic fluid subject. The research design was aquasi-experiment using Posttest-Only Control Design. This work was conducted in SMA Negeri 1 Bae Kudus, with the population is all students of class X, while the sample is students of class X MIA 2 as an experimental class and X MIA 3 as a control class. The data were obtained by observation, test, and documentation. The results showed this model significantly affects the collaborative and technology skills of students of SMA 1 Bae Kudus, where the average result of collaborative and technology skills for the experimental class is higher than that of the control class. This is also supported by the remark of the post-test experimental class is higher than that of the control class.

  4. An analysis of the implementation of problem-based learning at the Department of Energy Technology – Aalborg University

    DEFF Research Database (Denmark)

    Silva, Filipe Miguel Faria da

    2016-01-01

    Bachelor and Master degrees at Aalborg University use problem-based learning as teaching philosophy. This paper will assess some particularities of this education method, based on a statistical analysis of the grades obtained by student from the department of Energy Technology, together...... of PBL in the teaching of technical concepts. A possible area for curriculum improvement, consisting in changing the project content at the first years of bachelor, is also evaluated. The results show that the projects have consistently higher grades than courses and a lower failure rate. The students...... agree that PBL improves the learning of technical concepts and they think that the evaluation of projects could be fairer. The changes in curriculum divide opinions....

  5. Towards an understanding of web based technology and E-Learning in law: a model to enhance learning outcomes

    OpenAIRE

    Summan, Sandhla

    2006-01-01

    As the learning of law is pushed into the digital age, the requirements for successful learning has to incorporate greater engagement of higher order thinking skills. This paper presents a pioneering approach to the learning of Law at the University of Lincoln which aims to encourage such teaching and learning practices.

  6. Affective and Social Factors Influencing the Continuance Intention of Using Social Technology for the Case-based Learning

    Directory of Open Access Journals (Sweden)

    Siriporn Srisawas

    2012-01-01

    Full Text Available The proliferation of social technology poses both a threat and an opportunityfor the delivery of traditional case method learning in business schools.This paper extends the expectation confirmation model (ECM to examine thepossibility of delivering the case method learning via social technology. Ourregression analysis shows that, in addition to affective factors, the socialfactor of information and knowledge sharing can help improve the accuracyof predicting a student’s continuance intention of using social technology incase method learning. The analysis result leads to theoretical and empiricalfindings for business schools to consider adopting social technology as thenext-generation tool for case method teaching.

  7. Technology for Education and Learning

    CERN Document Server

    2012 international conference on Technology for Education and Learning (ICTEL 2012)

    2012-01-01

    This volume contains 108 selected papers presented at the 2012 international conference on Technology for Education and Learning (ICTEL 2012), Macau, China, March 1-2, 2012. The conference brought together researchers working in various different areas of Technology for Education and Learning with a main emphasis on technology for business and economy in order to foster international collaborations and exchange of new ideas. This proceedings book has its focus on Technology for Economy, Finance and Education representing some of the major subareas presented at the conference.

  8. Prospective Mathematics Teachers' Attitudes Towards Learning Mathematics with Technology

    Science.gov (United States)

    Ipek, A. Sabri; Berigel, Muhammed; Albayrak, Mustafa

    2007-01-01

    Role of technology which is an important tool for new approaches in learning mathematics is rapidly increasing at focus point of learning mathematics with new designs. One of the biggest factors at learning and instructing technology based mathematic education is attitudes of mathematics teachers towards technology. At this study, attitudes of…

  9. Does Artificial Tutoring Foster Inquiry Based Learning?

    Science.gov (United States)

    Schmoelz, Alexander; Swertz, Christian; Forstner, Alexandra; Barberi, Alessandro

    2014-01-01

    This contribution looks at the Intelligent Tutoring Interface for Technology Enhanced Learning, which integrates multistage-learning and inquiry-based learning in an adaptive e-learning system. Based on a common pedagogical ontology, adaptive e-learning systems can be enabled to recommend learning objects and activities, which follow inquiry-based…

  10. Learning to design rehabilitation devices through the H-CARD course: project-based learning of rehabilitation technology design.

    Science.gov (United States)

    Roach, Nick; Hussain, Asif; Burdet, Etienne

    2012-01-01

    The aging population and the wish to improve quality of life, as well as the economic pressure to work longer, call for intuitive and efficient assistive and rehabilitation technologies. Therefore, we have developed a project based education paradigm in the design of assistive and rehabilitation devices. Using a miniature wireless sensing and feedback platform, the multimodal interactive motor assessment and training environment (MIMATE), students from different engineering backgrounds were able to develop innovative devices implementing rehabilitative games in the short span of a one-term course. We describe here this novel H-CARD course on the human-centered design of assistive and rehabilitative devices.

  11. Machine learning for healthcare technologies

    CERN Document Server

    Clifton, David A

    2016-01-01

    This book brings together chapters on the state-of-the-art in machine learning (ML) as it applies to the development of patient-centred technologies, with a special emphasis on 'big data' and mobile data.

  12. Teacher Perception of Project-Based Learning in a Technology-Infused Secondary School Culture: A Critical Cine-Ethnographic Study

    Science.gov (United States)

    Gratch, Jonathan

    2012-01-01

    Project-based learning has long been used in the educational realm as it emphasis a student-centered strategy which promotes meaning, enriched learning that enhances inquiry and problem-solving skills in a rich, authentic environment. The relevance and authentic design of projects may further be enhanced by the use of technology in the classroom.…

  13. Teacher Perception of Project-Based Learning in a Technology-Infused Secondary School Culture: A Critical Cine-Ethnographic Study

    Science.gov (United States)

    Gratch, Jonathan

    2012-01-01

    Project-based learning has long been used in the educational realm as it emphasis a student-centered strategy which promotes meaning, enriched learning that enhances inquiry and problem-solving skills in a rich, authentic environment. The relevance and authentic design of projects may further be enhanced by the use of technology in the classroom.…

  14. Constraints experienced by female students pursuing science and technology-based university programmes in their learning of science in Ghana

    Directory of Open Access Journals (Sweden)

    Kwaku Darko Amponsah

    2014-05-01

    Full Text Available This paper is part of a larger study to investigate female students in science and technology-based university (STU programs in their motivation, perception and constraint in learning science at senior high school and consequently science and technology-based programs at the university level. The conceptual framework is rooted in Steele’s concept of stereotype threat, which is the experience of anxiety or concern in a situation where a person has the potential to confirm a negative stereotype about their social group. The investigation was conducted among 328 final year female students pursuing engineering, medicine, pharmacy and computer science/ICT at Kwame Nkrumah University of Science and Technology (KNUST, Kumasi, Ghana. The study utilized cross-sectional descriptive survey design. 328 final year female students in the 2008/2009 academic year pursuing engineering, medicine, pharmacy and computer science/ICT formed the sample. A Self-Report Survey Questionnaire on constraints female students experience in their learning of science was designed and administered. This study indicated that female students have to grapple with some challenges such as lack of funding, and the unavailability or expensive nature of some textbooks. One-way between group analysis of variance (ANOVA and Hotchberg GT2 Post hoc analyses indicated that there were significant differences in constraints among some of the four groups of students. It was concluded that Government and other stakeholders should provide funding, scholarships or bursaries to female students in order to enhance their full participation. These challenges may account in part to the low participation of females in science and technology-based programs.

  15. Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Greller, Wolfgang

    2011-01-01

    Greller, W. (2010). Language Technologies for Lifelong Learning. In S. Trausan-Matu & P. Dessus (Eds.), Proceedings of the Natural Language Processing in Support of Learning: Metrics, Feedback and Connectivity. Second Internationl Workshop - NLPSL 2010 (pp. 6-8). September, 14, 2010, Bucharest,

  16. Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Greller, Wolfgang

    2011-01-01

    Greller, W. (2010). Language Technologies for Lifelong Learning. In S. Trausan-Matu & P. Dessus (Eds.), Proceedings of the Natural Language Processing in Support of Learning: Metrics, Feedback and Connectivity. Second Internationl Workshop - NLPSL 2010 (pp. 6-8). September, 14, 2010, Bucharest, Roma

  17. Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Greller, Wolfgang

    2011-01-01

    Greller, W. (2010). Language Technologies for Lifelong Learning. In S. Trausan-Matu & P. Dessus (Eds.), Proceedings of the Natural Language Processing in Support of Learning: Metrics, Feedback and Connectivity. Second Internationl Workshop - NLPSL 2010 (pp. 6-8). September, 14, 2010, Bucharest, Roma

  18. Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies

    Science.gov (United States)

    Campbell, Todd; Longhurst, Max L.; Wang, Shiang-Kwei; Hsu, Hui-Yin; Coster, Dan C.

    2015-01-01

    While access to computers, other technologies, and cyber-enabled resources that could be leveraged for enhancing student learning in science is increasing, generally it has been found that teachers use technology more for administrative purposes or to support traditional instruction. This use of technology, especially to support traditional…

  19. Assessment of a generalizable methodology to assess learning from manikin-based simulation technology.

    Science.gov (United States)

    Giuliano, Dominic A; McGregor, Marion

    2014-01-01

    Objective : This study combined a learning outcomes-based checklist and salient characteristics derived from wisdom-of-crowds theory to test whether differing groups of judges (diversity maximized versus expertise maximized) would be able to appropriately assess videotaped, manikin-based simulation scenarios. Methods : Two groups of 3 judges scored 9 videos of interns managing a simulated cardiac event. The first group had a diverse range of knowledge of simulation procedures, while the second group was more homogeneous in their knowledge and had greater simulation expertise. All judges viewed 3 types of videos (predebriefing, postdebriefing, and 6 month follow-up) in a blinded fashion and provided their scores independently. Intraclass correlation coefficients (ICCs) were used to assess the reliability of judges as related to group membership. Scores from each group of judges were averaged to determine the impact of group on scores. Results : Results revealed strong ICCs for both groups of judges (diverse, 0.89; expert, 0.97), with the diverse group of judges having a much wider 95% confidence interval for the ICC. Analysis of variance of the average checklist scores indicated no significant difference between the 2 groups of judges for any of the types of videotapes assessed (F = 0.72, p = .4094). There was, however, a statistically significant difference between the types of videos (F = 14.39, p = .0004), with higher scores at the postdebrief and 6-month follow-up time periods. Conclusions : Results obtained in this study provide optimism for assessment procedures in simulation using learning outcomes-based checklists and a small panel of judges.

  20. Special Education Students Improve Academic Performance through Problem-Based Learning and Technology

    Science.gov (United States)

    Freeman, S.; Kintsch, A.

    2003-12-01

    Boulder High School Special Education students work in teams on donated wireless computers to solve problems created by global climate change. Their text is Richard Somerville's The Forgiving Air. They utilize Wheeling Jesuit University's remote sensing web site and private computer bulletin board. Their central source for problem-based learning (PBL) is www.cotf.edu, NASA's Classroom of the Future Global Change web site. As a result, students not only improve their abilities to write, read, do math and research, speak, and work as team members, they also improve self-esteem, resilience, and willingness to take more challenging classes. Two special education students passed AP exams, Calculus and U.S. Government, last spring and Jay Matthews of Newsweek rates Boulder High as 201st of the nation's top 1000 high schools.

  1. Incorporating Health Information Technology and Pharmacy Informatics in a Pharmacy Professional Didactic Curriculum -with a Team-based Learning Approach.

    Science.gov (United States)

    Hincapie, Ana L; Cutler, Timothy W; Fingado, Amanda R

    2016-08-25

    Objective. To incorporate a pharmacy informatics program in the didactic curriculum of a team-based learning institution and to assess students' knowledge of and confidence with health informatics during the course. Design. A previously developed online pharmacy informatics course was adapted and implemented into a team-based learning (TBL) 3-credit-hour drug information course for doctor of pharmacy (PharmD) students in their second didactic year. During a period of five weeks (15 contact hours), students used the online pharmacy informatics modules as part of their readiness assurance process. Additional material was developed to comply with the TBL principles. Online pre/postsurveys were administered to evaluate knowledge gained and students' perceptions of the informatics program. Assessment. Eighty-three second-year students (84% response rate) completed the surveys. Participants' knowledge of electronic health records, computerized physician order entry, pharmacy information systems, and clinical decision support was significantly improved. Additionally, their confidence significantly improved in terms of describing health informatics terminology, describing the benefits and barriers of using health information technology, and understanding reasons for systematically processing health information. Conclusion. Students responded favorably to the incorporation of pharmacy informatics content into a drug information course using a TBL approach. Students met the learning objectives of seven thematic areas and had positive attitudes toward the course after its completion.

  2. Land Cover Change Community-based Processing and Analysis System (LC-ComPS): Lessons Learned from Technology Infusion

    Science.gov (United States)

    Masek, J.; Rao, A.; Gao, F.; Davis, P.; Jackson, G.; Huang, C.; Weinstein, B.

    2008-12-01

    The Land Cover Change Community-based Processing and Analysis System (LC-ComPS) combines grid technology, existing science modules, and dynamic workflows to enable users to complete advanced land data processing on data available from local and distributed archives. Changes in land cover represent a direct link between human activities and the global environment, and in turn affect Earth's climate. Thus characterizing land cover change has become a major goal for Earth observation science. Many science algorithms exist to generate new products (e.g., surface reflectance, change detection) used to study land cover change. The overall objective of the LC-ComPS is to release a set of tools and services to the land science community that can be implemented as a flexible LC-ComPS to produce surface reflectance and land-cover change information with ground resolution on the order of Landsat-class instruments. This package includes software modules for pre-processing Landsat-type satellite imagery (calibration, atmospheric correction, orthorectification, precision registration, BRDF correction) for performing land-cover change analysis and includes pre-built workflow chains to automatically generate surface reflectance and land-cover change products based on user input. In order to meet the project objectives, the team created the infrastructure (i.e., client-server system with graphical and machine interfaces) to expand the use of these existing science algorithm capabilities in a community with distributed, large data archives and processing centers. Because of the distributed nature of the user community, grid technology was chosen to unite the dispersed community resources. At that time, grid computing was not used consistently and operationally within the Earth science research community. Therefore, there was a learning curve to configure and implement the underlying public key infrastructure (PKI) interfaces, required for the user authentication, secure file

  3. Cloud-Based Mobile Learning

    Directory of Open Access Journals (Sweden)

    Alexandru BUTOI

    2013-01-01

    Full Text Available As the cloud technologies are largely studied and mobile technologies are evolving, new di-rections for development of mobile learning tools deployed on cloud are proposed.. M-Learning is treated as part of the ubiquitous learning paradigm and is a pervasive extension of E-Learning technologies. Development of such learning tools requires specific development strategies for an effective abstracting of pedagogical principles at the software design and implementation level. Current paper explores an interdisciplinary approach for designing and development of cloud based M-Learning tools by mapping a specific development strategy used for educational programs to software prototyping strategy. In order for such instruments to be user effective from the learning outcome point of view, the evaluation process must be rigorous as we propose a metric model for expressing the trainee’s overall learning experience with evaluated levels of interactivity, content presentation and graphical user interface usability.

  4. Technology transfer and learning

    NARCIS (Netherlands)

    Steenhuis, Harm-Jan; Bruijn, de Erik J.

    2002-01-01

    Despite the fact that international technology transfer has been widely studied its management still encounters many difficulties. To fully understand the issues that are relevant to the process of transferring production technology, it is necessary to determine the important factors that influence

  5. Simulation-Based e-Learning Tools for Science,Engineering, and Technology Education(SimBeLT)

    Science.gov (United States)

    Davis, Doyle V.; Cherner, Y.

    2006-12-01

    The focus of Project SimBeLT is the research, development, testing, and dissemination of a new type of simulation-based integrated e-learning set of modules for two-year college technical and engineering curricula in the areas of thermodynamics, fluid physics, and fiber optics that can also be used in secondary schools and four-year colleges. A collection of sophisticated virtual labs is the core component of the SimBeLT modules. These labs will be designed to enhance the understanding of technical concepts and underlying fundamental principles of these topics, as well as to master certain performance based skills online. SimBeLT software will help educators to meet the National Science Education Standard that "learning science and technology is something that students do, not something that is done to them". A major component of Project SimBeLT is the development of multi-layered technology-oriented virtual labs that realistically mimic workplace-like environments. Dynamic data exchange between simulations will be implemented and links with instant instructional messages and data handling tools will be realized. A second important goal of Project SimBeLT labs is to bridge technical skills and scientific knowledge by enhancing the teaching and learning of specific scientific or engineering subjects. SimBeLT builds upon research and outcomes of interactive teaching strategies and tools developed through prior NSF funding (http://webphysics.nhctc.edu/compact/index.html) (Project SimBeLT is partially supported by a grant from the National Science Foundation DUE-0603277)

  6. PROJECT-BASED LEARNING AS A TECHNOLOGY OF MEDICAL PERSONNEL TRAINING FOR MODERN SOCIETY

    Directory of Open Access Journals (Sweden)

    Мaria Rostislavovna Karpova

    2013-10-01

    Full Text Available Topicality of the present work is determined by implementation of new Federal state educational standards of higher professional education aimed at forming students’ competences as the main result of education. The objective of this article is to describe implementation and prospects of project-based learning at the medical university. Several educational projects are used in the microbiology course, which are directed to practicing procedures of the future professional activity as well as use of received knowledge for practical tasks fulfilling. Interdisciplinary project-based training in the specialty “Medical cybernetics” results in students developing automated workstations for medical personnel in hospitals. Advancement of students’ competences takes place in conditions of team work and self-dependent decision-making. In the course of project realization students gain experience in solving modeled and real tasks in a health care institution, which is important for their further adaptation in the labour-market.DOI: http://dx.doi.org/10.12731/2218-7405-2013-7-18

  7. Connectivism in Learning Activity Design: Implications for Pedagogically-Based Technology Adoption in African Higher Education Contexts

    Science.gov (United States)

    Kizito, Rita Ndagire

    2016-01-01

    This paper examines the possible characteristics and the value of designing learning activities grounded in connectivism--an emerging learning theory. It is an exploratory attempt to connect the theory to the prevailing technology adoption archetypes used in African contexts with the aim of extracting influences that could shape pedagogical…

  8. Learning by Playing with Digital Technology

    DEFF Research Database (Denmark)

    Benjaminsen, Nana

    2006-01-01

    This paper presupposes the notion that there is potential for the integration of play into primary and secondary school activities, because it can stimulate and support the formal as well as informal learning that takes place in school. Digital technology could be a driver for this integration...... Construction Games in Schools. The project is an exploration of how elements of play can be integrated in a technology-based learning environment. I will use examples of empirical data gathered during spring 2006 to demonstrate that play can function as a useful learning strategy, and also point out barriers...... for the integration of play in schools, because play activities conflict with the existing school structure on a fundamental level. The paper will end with a discussion where I question what type of learning environment the play oriented product Lego Robolab generates, and explore how play as a part of a learning...

  9. Information Technology-Based Innovation in International Marketing Education: An Exploration of Two Learning Environments

    Science.gov (United States)

    Sinkovics, Rudolf R.; Haghirian, Parissa; Yu, Shasha

    2009-01-01

    Information technology (IT) innovations have and continue to have a significant impact on international marketing practice and customer interactions. With the marketing environment becoming increasingly dependent on technology, marketing teaching in higher education faces a challenging task of effectively leveraging technology in diverse learning…

  10. Information Technology-Based Innovation in International Marketing Education: An Exploration of Two Learning Environments

    Science.gov (United States)

    Sinkovics, Rudolf R.; Haghirian, Parissa; Yu, Shasha

    2009-01-01

    Information technology (IT) innovations have and continue to have a significant impact on international marketing practice and customer interactions. With the marketing environment becoming increasingly dependent on technology, marketing teaching in higher education faces a challenging task of effectively leveraging technology in diverse learning…

  11. Have Chinese firms learned from their prior technology in-licensing? An analysis based on patent citations

    DEFF Research Database (Denmark)

    Li-Ying, Jason; Wang, Yuandi; Salomo, Søren

    2013-01-01

    With the rapid rise of Chinese economy, now ranking as the second largest economy in the world in 2010, many Chinese firms have started taking technological lead in the global market. Nevertheless, whether Chinese firms have learned from their prior inlicensing technologies and accumulated...

  12. Effects of Project-Based Learning Strategy on Self-Directed Learning Skills of Educational Technology Students

    Science.gov (United States)

    Bagheri, Mohsen; Ali, Wan Zah Wan; Abdullah, Maria Chong Binti; Daud, Shaffe Mohd

    2013-01-01

    Given the importance of globalization as well as the need to train skilled and knowledgeable employees for the 21st century workforce, higher education needs to take a more critical look at the educational practices and instructional methods which lead to improvements in students' essential skills such as self-directed learning. This study sought…

  13. Evidence-Based Principles for Using Technology-Enhanced Learning in the Continuing Professional Development of Health Professionals.

    Science.gov (United States)

    Scott, Karen M; Baur, Louise; Barrett, Jenny

    2017-01-01

    Increasingly, health professional training involves the use of educational technologies through what is broadly termed "Technology-Enhanced Learning" (TEL). TEL includes hardware, such as computers and mobile devices, and software, such as software applications (apps), learning management systems, and discussion boards. For many years, TEL has formed an integral part of health professional programs and is growing in acceptance, if not expectation, in postgraduate training and continuing education. TEL generally aims to be flexible, engaging, learner focused and interactive, and may involve collaboration and communication. It offers many benefits for learning and teaching, whether used on its own or in conjunction with face-to-face teaching through blended learning. The ubiquity of mobile devices in clinical settings means TEL is ideal for busy clinicians, both as learners and teachers. TEL enables participants to learn at a time and place that is convenient to them, so learners living in geographically dispersed locations can access standardized courses. To realize these potential benefits, we recommend that those developing TEL programs for health professionals take a systematic approach to planning, development, implementation, and evaluation. To that end, we propose 10 principles: clarify purpose and conduct a needs assessment; allocate adequate time and technology; incorporate proven approaches to improve learning; consider the need for a skills component; enable interaction between learners and with others; create different resources for different groups; pilot before implementing; incorporate measures to retain learners; provide opportunities for revision to aid retention; and evaluate learning outcomes, not just satisfaction.

  14. Moodle-based Distance Language Learning Strategies: An Evaluation of Technology in Language Classroom

    OpenAIRE

    Majid Khabbaz; Rasool Najjar

    2015-01-01

    English language teaching curriculum developers now turn to the heavy use of technology in classrooms. Computer technology, specifically, has brought about many changes in the strategies of language leaning. One of the new computer programs which has recently attracted the attention of language teachers is called Moodle. It is an open-source Course Management System (CMS) which delivers online courses as well as supplement traditional face-to-face language courses. Since there is little infor...

  15. Mobile Learning Technology Based on iOS Devices to Support Students with Special Education Needs

    Science.gov (United States)

    Fernandez-Lopez, Alvaro; Rodriguez-Fortiz, Maria Jose; Rodriguez-Almendros, Maria Luisa; Martinez-Segura, Maria Jose

    2013-01-01

    Students with special education have difficulties to develop cognitive abilities and acquire new knowledge. They could also need to improve their behavior, communication and relationships with their environment. The development of customizable and adaptable applications tailored to them provides many benefits as it helps mold the learning process…

  16. Contextualized Interdisciplinary Learning in Mainstream Schools Using Augmented Reality-Based Technology: A Dream or Reality?

    Science.gov (United States)

    Ong, Alex

    2010-01-01

    The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…

  17. STRATEGIC APPLICATIONS OF DISTANCE LEARNING TECHNOLOGIES

    Directory of Open Access Journals (Sweden)

    Reviewed by Yavuz AKBULUT

    2008-10-01

    Full Text Available The book is edited by Mahbubur Rahman Syed from Minnesota State University in Mankato, USA. It is published by Information Science Reference, which is an imprint of IGI Global, an international publishing company specialized in research publications inthe fields of technology, management and information science.The book is consisted of 354 pages covering 18 chapters. Topics covered can be listed as adaptive QOS, agent-based architecture, algorithm education, asynchronous learning environments, collaborative education model, distance learning, e-Learning, hypermedia,lecture video contents, lecture video player, multicast applications and SEAMAN .

  18. Overcoming Learning Time and Space Constraints through Technological Tool

    Science.gov (United States)

    Zarei, Nafiseh; Hussin, Supyan; Rashid, Taufik

    2015-01-01

    Today the use of technological tools has become an evolution in language learning and language acquisition. Many instructors and lecturers believe that integrating Web-based learning tools into language courses allows pupils to become active learners during learning process. This study investigates how the Learning Management Blog (LMB) overcomes…

  19. Active and Passive Technology Integration: A Novel Approach for Managing Technology's Influence on Learning Experiences in Context-Aware Learning Spaces

    Science.gov (United States)

    Laine, Teemu H.; Nygren, Eeva

    2016-01-01

    Technology integration is the process of overcoming different barriers that hinder efficient utilisation of learning technologies. The authors divide technology integration into two components based on technology's role in the integration process. In active integration, the technology integrates learning resources into a learning space, making it…

  20. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  1. Mobile Inquiry Based Learning

    NARCIS (Netherlands)

    Specht, Marcus

    2012-01-01

    Specht, M. (2012, 8 November). Mobile Inquiry Based Learning. Presentation given at the Workshop "Mobile inquiry-based learning" at the Mobile Learning Day 2012 at the Fernuniversität Hagen, Hagen, Germany.

  2. The Language Technologies for Lifelong Learning Project

    NARCIS (Netherlands)

    Berlanga, Adriana

    2009-01-01

    Berlanga, A. J. (2009). The Language Technologies for Lifelong Learning Project. Poster presented at the 9th IEEE International Conference on Advanced Learning Technologies (ICALT 2009). July, 15-17, 2009, Riga, Latvia.

  3. The Development of a Web-Based Self-Reflective Learning System for Technological Education

    Science.gov (United States)

    Jou, Min; Shiau, Jaw-Kuen

    2012-01-01

    One obstacle to industrial technology education is that the difficulties or problems students encounter during experiments are not easy to detect. Students are often unaware of their flaws, and some will not notify the teacher of these flaws even if they are aware of them. Consequently, many opportunities to rectify these flaws and improve…

  4. Technology Assisted Collaborative and Project-Based Learning; of Blogs, Wikis, and Networking

    Science.gov (United States)

    Tinnerman, Larry; Johnson, James; Grimes, Roddran

    2010-01-01

    Throughout America today, public schools are struggling with issues surrounding standards and educational relevance and effectiveness. At the same time, a technological and social evolution is taking place outside of the school building. Students are developing new methods of inquiry and information gathering. If the educational system is to…

  5. A Case Study of Blog-Based Learning in Korea: Technology becomes Pedagogy

    Science.gov (United States)

    Kang, Inae; Bonk, Curtis J.; Kim, Myung-Chun

    2011-01-01

    The unique technological functions of a weblog have earned it a growing reputation as a pedagogical tool for educators across fields of study. While using the blog as a communicative and pedagogical platform in two different graduate classes in Korea, this study explored the premise of a weblog as a place for networked individuality. The classes…

  6. Book Review: English Language Learning and Technology

    OpenAIRE

    Shojaei, Abouzar; Motallebzadeh, Khalil

    2016-01-01

    This book is a very helpful book which gives us information and knowledge of using technology in language learning and teaching. It contains detailed consideration to articulatory and auditory Language learning as well as to the practicalities of English language learning. The book discusses the relationship between English language learning and technology

  7. Applying Virtual Technology in Second Language Learning

    Institute of Scientific and Technical Information of China (English)

    柴能

    2015-01-01

    With the introduction of virtual technology,the traditional method of language teaching and learning has been revolutionized.This paper introduced the concrete examples of using virtual technology in second language learning.The author concludes that virtual technology contributes greatly to language learning.

  8. Persuasive technology in teaching acute pain assessment in nursing: Results in learning based on pre and post-testing.

    Science.gov (United States)

    Alvarez, Ana Graziela; Dal Sasso, Grace T Marcon; Iyengar, M Sriram

    2017-03-01

    Thousands of patients seek health services every day with complaints of pain. However, adequate pain assessment is still flawed, a fact that is partly related to gaps in professional learning on this topic. Innovative strategies such as the use of a virtual learning object mediated by persuasive technology in the learning of undergraduate nursing students can help to fill these gaps and to provide different ways of learning to learn. To evaluate the results in learning among undergraduate nursing students about assessment of acute pain in adults and newborns, before and after an online educational intervention. This is a quasi-experimental, non-equivalent study using pre-and post-testing. Federal University of Santa Catarina, Brazil. 75 undergraduate nursing students. Our study was conducted in three steps (pre-test, education intervention, post-test). Data were collected from November 2013 to February 2014. The educational intervention was performed using online access to virtual learning object about acute pain assessment, which students accessed on their mobile devices. A significant difference was seen in student learning (plearning spaces in an innovative, flexible, motivational, and promising manner. Copyright © 2016 Elsevier Ltd. All rights reserved.

  9. English Language Instructors' Perceptions about Technology-Based Language Learning at Northern Border University in Saudi Arabia

    Science.gov (United States)

    Saqlain, Nadeem; Mahmood, Zahir

    2013-01-01

    This study used qualitative research methods to explore English language teachers' perceptions about the use of technology for language learning at Northern Border University (NBU) in Saudi Arabia. Data collection relied on interviews. Stream of behaviour chronicles was also used as a strategy of non interactive data collection.14 non native…

  10. New Concepts of Play and the Problem of Technology, Digital Media and Popular-Culture Integration with Play-Based Learning in Early Childhood Education

    Science.gov (United States)

    Edwards, Susan

    2016-01-01

    Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…

  11. New Concepts of Play and the Problem of Technology, Digital Media and Popular-Culture Integration with Play-Based Learning in Early Childhood Education

    Science.gov (United States)

    Edwards, Susan

    2016-01-01

    Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…

  12. Recommender systems for technology enhanced learning research trends and applications

    CERN Document Server

    Manouselis, Nikos; Verbert, Katrien

    2014-01-01

    Presents cutting edge research from leading experts in the growing field of Recommender Systems for Technology Enhanced Learning (RecSys TEL) International contributions are included to demonstrate the merging of various efforts and communities Topics include: Linked Data and the Social Web as Facilitators for TEL Recommender Systems in Research and Practice, Personalised Learning-Plan Recommendations in Game-Based Learning and Recommendations from Heterogeneous Sources in a Technology Enhanced Learning Ecosystem

  13. Linking Project-Based Interdisciplinary Learning and Recommended Professional Competencies with Business Management, Digital Media, Distance Learning, Engineering Technology, and English

    Science.gov (United States)

    Bender, Melinda; Fulwider, Miles; Stemkoski, Michael J.

    2008-01-01

    This paper encourages the investigation of real world problems by students and faculty and links recommended student competencies with project based learning. In addition to the traditional course objectives, project-based learning (PBL) uses real world problems for classroom instruction and fieldwork to connect students, instructors, and industry…

  14. Overcoming Learning Time And Space Constraints Through Technological Tool

    Directory of Open Access Journals (Sweden)

    Nafiseh Zarei

    2015-08-01

    Full Text Available Today the use of technological tools has become an evolution in language learning and language acquisition. Many instructors and lecturers believe that integrating Web-based learning tools into language courses allows pupils to become active learners during learning process. This study investigate how the Learning Management Blog (LMB overcomes the learning time and space constraints that contribute to students’ language learning and language acquisition processes. The participants were 30 ESL students at National University of Malaysia. A qualitative approach comprising an open-ended questionnaire and a semi-structured interview was used to collect data. The results of the study revealed that the students’ language learning and acquisition processes were enhanced. The students did not face any learning time and space limitations while being engaged in the learning process via the LMB. They learned and acquired knowledge using the language learning materials and forum at anytime and anywhere. Keywords: learning time, learning space, learning management blog

  15. Engaging Learners through Interactive Media: Findings and Implications from a Technology Enhanced Problem-Based Learning Environment

    Science.gov (United States)

    Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul

    2011-01-01

    In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…

  16. Robotics-Control Technology. Technology Learning Activity. Teacher Edition. Technology Education Series.

    Science.gov (United States)

    Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center.

    This document contains the materials required for presenting an 8-day competency-based technology learning activity (TLA) designed to introduce students in grades 6-10 to advances and career opportunities in the field of robotics-control technology. The guide uses hands-on exploratory experiences into which activities to help students develop…

  17. Learning by Playing with Digital Technology

    DEFF Research Database (Denmark)

    Benjaminsen, Nana

    2006-01-01

    Construction Games in Schools. The project is an exploration of how elements of play can be integrated in a technology-based learning environment. I will use examples of empirical data gathered during spring 2006 to demonstrate that play can function as a useful learning strategy, and also point out barriers...... strategy might lead to changes on three interrelated levels: the teaching material, the educational context (i.e. teaching style, use of the physical facilities and schools organisational structure) and the cultural-historical way schools function within Danish in society.......This paper presupposes the notion that there is potential for the integration of play into primary and secondary school activities, because it can stimulate and support the formal as well as informal learning that takes place in school. Digital technology could be a driver for this integration...

  18. The role of technology in different framing of scenario-based simulation in nursing education and the impact on design for learning

    DEFF Research Database (Denmark)

    Nortvig, Anne-Mette; Jørnø, Rasmus Leth Vergmann; Gundersen, Peter Bukovica

    2013-01-01

    Scenarios for simulation in nurse education are often designed around specialized technological equipment such as full-sized programmable manikins in order to achieve a high level of fidelity and credibility. The scripted scenarios are performed or played out by students as part of their training......, and provide guidance in prioritizing and relevant criteria for professional judgment. In such a design technology plays an active role in the exploration and reflection on the students’ skill progression. The emphasis is on an education of attention wherein the students’ sensitivity and criteria of relevance...... are developed in tandem with her skill as reflection in action. Finally we consider concrete changes in the role technology plays in the two designs. Keywords: Simulation-based learning, technology, nurse education, design for learning....

  19. Simulation and New Learning Technologies.

    Science.gov (United States)

    Issenberg, S. Barry; Gordon, Michael S.; Gordon, David Lee; Safford, Robert E.; Hart, Ian R.

    2001-01-01

    In the future, virtual reality technology based initially on data from Visible Human Data sets will provide the majority of simulation-based training. Indicates that evidence-based outcomes must show these systems to be effective instruments for teaching and assessment, and medical educators must be willing to effect change in medical education to…

  20. Learning with New Information Technologies in Schools: Perspectives from the Psychology of Learning and Instruction.

    Science.gov (United States)

    De Corte, Erik

    1990-01-01

    Discusses the use of new information technology in schools and reviews research on the psychology of learning and instruction. Highlights include a theory of expertise; individual differences in learning; the role of prior knowledge; social interaction and learning; transfer of cognitive skills; and designing computer-based learning environments.…

  1. Educational Technology and Resource- Based Learning as Applied to Nursing Education

    Directory of Open Access Journals (Sweden)

    I.M. Miles

    1978-09-01

    Full Text Available Historically there have been four major revolutions in education. The first took place when education of the young shifted from parent to teachers and schools eg. the Rabbinical schools and Muslim schools in which instructions were previously tribal and religious, and based on oral communication and memory work. Secondly, the written word superseded oral instruction in that it became an aid to memory, and a source of stored information as knowledge expanded.

  2. Promoting Technology-Assisted Active Learning in Computer Science Education

    Science.gov (United States)

    Gao, Jinzhu; Hargis, Jace

    2010-01-01

    This paper describes specific active learning strategies for teaching computer science, integrating both instructional technologies and non-technology-based strategies shown to be effective in the literature. The theoretical learning components addressed include an intentional method to help students build metacognitive abilities, as well as…

  3. Practical Study on HVAC Control Technology Based on the Learning Function and Optimum Multiple Objective Processes

    Science.gov (United States)

    Ueda, Haruka; Dazai, Ryota; Kaseda, Chosei; Ikaga, Toshiharu; Kato, Akihiro

    Demand among large office buildings for the energy-saving benefits of the HVAC (Heating, Ventilating and Air-Conditioning) System are increasing as more and more people become concerned with global environmental issues. However, immoderate measures taken in the interest of energy conservation may encroach on the thermal comfort and productivity level of office workers. Building management should satisfy both indoor thermal comfort and energy conservation while adapting to the many regulatory, social, climate, and other changes that occur during the lifespan of the building. This paper demonstrates how optimal control of the HVAC system, based on data modeling and the multi-objective optimal method, achieves an efficient equilibrium between thermal comfort and energy conservation.

  4. A Machine Learning Based Framework for Adaptive Mobile Learning

    Science.gov (United States)

    Al-Hmouz, Ahmed; Shen, Jun; Yan, Jun

    Advances in wireless technology and handheld devices have created significant interest in mobile learning (m-learning) in recent years. Students nowadays are able to learn anywhere and at any time. Mobile learning environments must also cater for different user preferences and various devices with limited capability, where not all of the information is relevant and critical to each learning environment. To address this issue, this paper presents a framework that depicts the process of adapting learning content to satisfy individual learner characteristics by taking into consideration his/her learning style. We use a machine learning based algorithm for acquiring, representing, storing, reasoning and updating each learner acquired profile.

  5. Educational Technologies: Impact on Learning and Frustration

    Science.gov (United States)

    Hove, M. Christina; Corcoran, Kevin J.

    2008-01-01

    Educators are increasingly using educational technologies at the postsecondary level although little research has investigated the effects of such technologies on learning. Our research explored the effects of traditional lecture, slide-show-supplemented lecture, and virtual learning environment (VLE) on learning and frustration among college…

  6. Technology and Innovation in Adult Learning

    Science.gov (United States)

    King, Kathy P.

    2017-01-01

    "Technology and Innovation in Adult Learning" introduces educators and students to the intersection of adult learning and the growing technological revolution. Written by an internationally recognized expert in the field, this book explores the theory, research, and practice driving innovation in both adult learning and learning…

  7. Learning through social interaction in game technology.

    Energy Technology Data Exchange (ETDEWEB)

    Waern, Annika (Swedish Institute of Computer Science, Kista, Sweden); Raybourn, Elaine Marie

    2005-05-01

    The present ITSE journal special issue on 'Learning About Social Interaction through Gaming' is the result of an invitation to the attendees of a one-day workshop on 'Social Learning Through Gaming' co-organized by the guest editors and held at the Human Factors in Computing Systems (CHI) conference on April 26, 2004 in Vienna, Austria. CHI is one of the premiere conferences on human-computer interaction. CHI 2004 attracted hundreds of delegates from all over the world. The CHI workshop program results from a competitive selection process. The Social Learning through Gaming workshop was filled to capacity and attended by approximately 25 participants from Europe and North America who submitted position papers that were refereed and selected for participation based on the relevancy and innovativeness of the research. The participants came together to share research on play, learning, games, interactive technologies, and what playing and designing games can teach us about social behaviors. The present special issue focuses on learning about social aspects through gaming: learning to socialize through games and learning games through social behavior.

  8. AHEAD OF THE GAME: ADOPTING 21ST CENTURY LEARNING APPROACHES SUPPORTED BY VIDEO-BASED WEB CONFERENCING TECHNOLOGY IN A ROMANIAN PROFESSIONAL TRAINING MILITARY CONTEXT

    Directory of Open Access Journals (Sweden)

    Paula CHARBONNEAU-GOWDY

    2012-01-01

    Full Text Available Recent major political uprisings are indicating the extent to which social learning Web 2.0 technologies, can infl uence change in informal learning settings. Recognition and a discussion of the potential of that infl uence in formal learning settings have only just begun. This article describes a study of an international distance learning project in 2004, using a variety of Web 2.0 technologies, including video-based web conferencing, that sought to initiate and respond to this urgent need for dialogue in the research. Self-selected participants took part in a 5-week English as a foreign language (EFL program, a joint NATO sponsored Canadian and Romanian Ministry of Defense-supported initiative. Clear evidence of linguistic knowledge construction and of important changes to participants’ learner identities, indicates the power of these technologies to support the kind of learning that can lead to the development of global citizens and the skills they will increasingly require in the 21st century.

  9. An analysis of the implementation of problem-based learning at the Department of Energy Technology – Aalborg University

    DEFF Research Database (Denmark)

    Silva, Filipe Miguel Faria da

    2016-01-01

    Bachelor and Master degrees at Aalborg University (AAU) use problem-based learning (PBL) as teaching philosophy, where students learn by solving real authentic problems from day 1 until graduation. Besides developing the needed knowledge, skills and competencies, it is also claimed that PBL...... increases students’ motivation and improves their performance resulting in better grades when comparing with traditional teaching methods. Engineering curriculums at AAU are organised in projects (i.e. problem-based) and courses (i.e. lecture-based). However, there are no systematic studies evaluating how...

  10. A National Partnership-Based Summer Learning Initiative to Engage Underrepresented Students with Science, Technology, Engineering and Mathematics

    Science.gov (United States)

    Melvin, Leland

    2010-01-01

    In response to the White House Educate to Innovate campaign, NASA developed a new science, technology, engineering, and mathematics (STEM) education program for non-traditional audiences that also focused on public-private partnerships and nationwide participation. NASA recognized that summer break is an often overlooked but opportune time to engage youth in STEM experiences, and elevated its ongoing commitment to the cultivation of diversity. The Summer of Innovation (SoI) is the resulting initiative that uses NASA's unique missions and resources to boost summer learning, particularly for students who are underrepresented, underserved and underperforming in STEM. The SoI pilot, launched in June 2010, is a multi-faceted effort designed to improve STEM teaching and learning through partnership, multi-week summer learning programs, special events, a national concluding event, and teacher development. The SoI pilot features strategic infusion of NASA content and educational resource materials, sustainability through STEM Learning Communities, and assessments of effectiveness of SoI interventions with other pilot efforts. This paper examines the inception and development of the Summer of Innovation pilot project, including achievements and effectiveness, as well as lessons learned for future efforts.

  11. Early Learning and Educational Technology Policy Brief

    Science.gov (United States)

    Lee, Joan

    2016-01-01

    Recognizing the growth of technology use in early learning settings, the U.S. Department of Education and U.S. Department of Health and Human Services collaborated in the development of the "Early Learning and Educational Technology Policy Brief" to promote developmentally appropriate use of technology in homes and early learning…

  12. Educational Technology and the Learning Process

    Science.gov (United States)

    Gagne, Robert M.

    1974-01-01

    Suggests how the "things of learning" can be employed to promote learning by first examining learning as it occurs in education, focusing on categories of learning outcomes; and then deriving some guidelines about the use of hardware technology as an aid to instruction. (JM)

  13. The socio-materiality of learning practices and implications for the field of learning technology

    Directory of Open Access Journals (Sweden)

    Aditya Johri

    2011-12-01

    Full Text Available Although the use of digital information technologies in education has becomecommonplace, there are few, if any, central guiding frameworks or theories thatexplicate the relationship between technology and learning practices. In thispaper, I argue that such a theoretical framework can assist scholars and practitionersalike by working as a conduit to study and design learning technologies.Towards this goal, I propose socio-materiality as a key theoretical construct withvaluable insights and implications for the field of learning technology. Sociomaterialityhelps balance the disproportionate attention given to either the socialimplications of technology use or the material aspects of technology design.Furthermore, I forward ‘socio-material bricolage' as a useful analytical frameworkto examine and design technology-infused learning environments. I illustratethe value of the framework by applying it to three case studies of formaland informal technology-based learning.

  14. Learning in a technology enhanced world

    NARCIS (Netherlands)

    Specht, Marcus

    2010-01-01

    Specht, M. (2009). Learning in a technology enhanced world. Invited talk given at the World Conference on E-learning in Corporate, Government, Healthcare & Higher Education. October, 27, 2009, Vancouver, Canada.

  15. Methodology of problem-based learning engineering and technology and of its implementation with modern computer resources

    Science.gov (United States)

    Lebedev, A. A.; Ivanova, E. G.; Komleva, V. A.; Klokov, N. M.; Komlev, A. A.

    2017-01-01

    The considered method of learning the basics of microelectronic circuits and systems amplifier enables one to understand electrical processes deeper, to understand the relationship between static and dynamic characteristics and, finally, bring the learning process to the cognitive process. The scheme of problem-based learning can be represented by the following sequence of procedures: the contradiction is perceived and revealed; the cognitive motivation is provided by creating a problematic situation (the mental state of the student), moving the desire to solve the problem, to raise the question "why?", the hypothesis is made; searches for solutions are implemented; the answer is looked for. Due to the complexity of architectural schemes in the work the modern methods of computer analysis and synthesis are considered in the work. Examples of engineering by students in the framework of students' scientific and research work of analog circuits with improved performance based on standard software and software developed at the Department of Microelectronics MEPhI.

  16. Learning New Technologies by SMEs in Developing Countries

    OpenAIRE

    Oyelaran-Oyeyinka, Banji; Lal, Kaushalesh

    2004-01-01

    This paper, based on new field data, examines the ways in which small and medium enterprises (SMEs) in selected developing countries learn to use and augment their core capabilities with new technologies. This paper presents three findings. First, there is clear evidence of increasing complexity in the adoption and use of ICTs among developing country firms. Second, climbing the technological ladder requires skills upgrading through explicit learning of the new technologies. Third, firm perfo...

  17. Teachers' Purposeful Design of Effective Technology Learning Activities

    Science.gov (United States)

    Morgan, John Andrew Kerlin

    2014-01-01

    The goal of this study was to explore how exemplary teachers design learning activities that incorporate the use of technology. Teachers at three schools in a school district in Southern California were solicited for a survey regarding their use of technology in the classroom. Based on the surveys, high and low technology implementers were…

  18. SNS技术在网络协作学习系统中的应用%Using SNS Technology in Web-based Collaborative Learning System

    Institute of Scientific and Technical Information of China (English)

    肖明

    2012-01-01

    This paper focuses on how to introduce SNS techniques into web-based collaborative learning, and collaborative learning to the fullest of its advantages. This paper analyzes the current development of web -based collaborative learning, and SNS and web -based collaborative learning's integration, and show how to use the SNS technology to improve web-based collaborative learning, and detailed description and specific examples of the way of the Application.%本文重点研究如何在网络协作学习中引入SNS的技术手段,让协作学习彻底发挥出其优势.文章分析了网络协作学习的发展现状,分析了SNS与网络协作学习的结合点,展示如何运用SNS的相关技术来改进网络协作学习,并用具体实例对应用的方式进行了详细说明.

  19. Tools and Strategies for Engaging the Supervisor in Technology-Supported Work-Based Learning, Evaluation Research

    Science.gov (United States)

    Bianco, Manuela; Collis, Betty

    2004-01-01

    This study reports the results of the formative evaluations of two computer-supported tools and the associated strategies for their use. Tools and strategies embedded in web-based courses can increase a supervisor's involvement in helping employees transfer learning onto the workplace. Issues relating to characteristics of the tools and strategies…

  20. Using Technology-Nested Instructional Strategies to Enhance Student Learning

    Directory of Open Access Journals (Sweden)

    Angela Lumpkin, PhD

    2015-08-01

    Full Text Available Students today expect the use of technology in their classes, rather than have to listen to less-than-engaging lectures. College students are connected electronically and incessant technology consumers. As a result, they may prefer the infusion of technologies to help them learn and enjoy the process of learning, rather than having to listen exclusively to lectures. To investigate this, the authors solicited student perceptions to assess the importance of learning through technology-nested instructional strategies. Student perceptions give direction to and affirm the benefits of instructional strategies that increase student motivation to engage more actively in their learning. Based on quantitative and qualitative responses through action research in multiple courses, students perceive their learning as more engaging and enjoyable when technology-nested instructional strategies are infused into their classes.

  1. Editorial: Technology for higher education, adult learning and human performance

    Directory of Open Access Journals (Sweden)

    Minhong Wang

    2013-09-01

    Full Text Available This special issue is dedicated to technology-enabled approaches for improving higher education, adult learning, and human performance. Improvement of learning and human development for sustainable development has been recognized as a key strategy for individuals, institutions, and organizations to strengthen their competitive advantages. It becomes crucial to help adult learners and knowledge workers to improve their self-directed and life-long learning capabilities. Meanwhile, advances in technology have been increasingly enabling and facilitating learning and knowledge-related initiatives.. They have largely extended learning opportunities through the provision of resource-rich and learner-centered environment, computer-based learning support, and expanded social interactions and networks. Papers in this special issue are representative of ongoing research on integration of technology with learning for innovation and sustainable development in higher education institutions and organizational and community environments.

  2. Benefits and Financial Impacts of Adopting Technology in Learning

    Science.gov (United States)

    Grenman, Katri; Isomursu, Minna; Federley, Maija; Seisto, Anu

    2013-01-01

    This paper summarizes the results of an analysis of the impacts of adopting information and communication technology (ICT) solutions in a learning context. The analysis is based on a literature survey of articles reporting research cases studying the impact of adopting ICT based solutions in various learning contexts. The subject has been reviewed…

  3. Implementation of 7e learning cycle model using technology based constructivist teaching (TBCT) approach to improve students' understanding achievment in mechanical wave material

    Science.gov (United States)

    Warliani, Resti; Muslim, Setiawan, Wawan

    2017-05-01

    This study aims to determine the increase in the understanding achievement in senior high school students through the Learning Cycle 7E with technology based constructivist teaching approach (TBCT). This study uses a pretest-posttest control group design. The participants were 67 high school students of eleventh grade in Garut city with two class in control and experiment class. Experiment class applying the Learning Cycle 7E through TBCT approach and control class applying the 7E Learning Cycle through Constructivist Teaching approach (CT). Data collection tools from mechanical wave concept test with totally 22 questions with reability coefficient was found 0,86. The findings show the increase of the understanding achievement of the experiment class is in the amount of 0.51 was higher than the control class that is in the amount of 0.33.

  4. Teachers as designers of technology enhanced learning

    NARCIS (Netherlands)

    Kali, Yael; McKenney, Susan; Sagy, Ornit

    2013-01-01

    Kali, Y., McKenney, S., & Sagy, O. (2012, 2-6 July). Teachers as designers of technology enhanced learning. Presentation at the Teachers as Designers of Technology Enhanced Learning pre-conference workshop in conjunction with the ISLS annual meeting, Sydney, Australia.

  5. Managing Investment in Teaching and Learning Technologies

    Science.gov (United States)

    Coen, Michael; Nicol, David

    2007-01-01

    Information and communications technologies are radically changing the way that teaching and learning activities are organised and delivered within higher education (HE) institutions. A wide range of technologies is being deployed in quite complex and interactive ways, including virtual learning environments (VLEs), mobile communication…

  6. Connecting Learning Spaces Using Mobile Technology

    Science.gov (United States)

    Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit

    2010-01-01

    The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…

  7. Improving Information Technology Curriculum Learning Outcomes

    Directory of Open Access Journals (Sweden)

    Derrick L Anderson

    2017-06-01

    The case study research methodology has been selected to conduct the inquiry into this phenomenon. This empirical inquiry facilitates exploration of a contemporary phenomenon in depth within its real-life context using a variety of data sources. The subject of analysis will be two Information Technology classes composed of a combination of second year and third year students; both classes have six students, the same six students. Contribution It is the purpose of this research to show that the use of improved approaches to learning will produce more desirable learning outcomes. Findings The results of this inquiry clearly show that the use of the traditional behaviorist based pedagogic model to achieve college and university IT program learning outcomes is not as effective as a more constructivist based andragogic model. Recommendations Instruction based purely on either of these does a disservice to the typical college and university level learner. The correct approach lies somewhere in between them; the most successful outcome attainment would be the product of incorporating the best of both. Impact on Society Instructional strategies produce learning outcomes; learning outcomes demonstrate what knowledge has been acquired. Acquired knowledge is used by students as they pursue professional careers and other ventures in life. Future Research Learning and teaching approaches are not “one-size-fits-all” propositions; different strategies are appropriate for different circumstances and situations. Additional research should seek to introduce vehicles that will move learners away from one the traditional methodology that has been used throughout much of their educational careers to an approach that is better suited to equip them with the skills necessary to meet the challenges awaiting them in the professional world.

  8. Enhanced Student Learning in Accounting Utilising Web-Based Technology, Peer-Review Feedback and Reflective Practices: A Learning Community Approach to Assessment

    Science.gov (United States)

    Taylor, Sue; Ryan, Mary; Pearce, Jon

    2015-01-01

    Higher education is becoming a major driver of economic competitiveness in an increasingly knowledge-driven global economy. Maintaining the competitive edge has seen an increase in public accountability of higher education institutions through the mechanism of ranking universities based on the quality of their teaching and learning outcomes. As a…

  9. Optimal investment in learning-curve technologies

    NARCIS (Netherlands)

    Della Seta, M.; Gryglewicz, S.; Kort, P.M.

    2012-01-01

    We study optimal investment in technologies characterized by the learning curve. There are two investment patterns depending on the shape of the learning curve. If the learning process is slow, firms invest relatively late and on a larger scale. If the curve is steep, firms invest earlier and on a s

  10. Teachers as designers of technology enhanced learning

    NARCIS (Netherlands)

    Kali, Yael; McKenney, Susan

    2012-01-01

    Kali, Y., & McKenney, S. (2012). Teachers as designers of technology enhanced learning. In J. van Aalst, K. Thompson, M. J. Jacobson, & P. Reimann (Eds.), The future of learning: Proceedings of the 10th international conference of the learning sciences (Vol. 2, pp. 582-583). Sydney, NSW, Australia:

  11. Teachers as designers of technology enhanced learning

    NARCIS (Netherlands)

    Kali, Yael; McKenney, Susan; Sagy, Ornit; Voogt, Joke

    2015-01-01

    Design of (technology-enhanced) learning activities and materials is one fruitful process through which teachers learn and become professionals. To facilitate this process, research is needed to understand how teachers learn through design, how this process may be supported, and how teacher involvem

  12. Teachers as designers of technology enhanced learning

    NARCIS (Netherlands)

    Kali, Yael; McKenney, Susan; Sagy, Ornit; Voogt, Joke

    2015-01-01

    Design of (technology-enhanced) learning activities and materials is one fruitful process through which teachers learn and become professionals. To facilitate this process, research is needed to understand how teachers learn through design, how this process may be supported, and how teacher involvem

  13. Learning by cases in food technology

    DEFF Research Database (Denmark)

    Løje, Hanne

    2012-01-01

    The purpose of this paper is to evaluate the use of the method learning by cases for teaching food technology students at the technical university of Denmark (DTU) and to clarify if the method can be used to improve the motivation and make the students more active and thereby be more in control...... of their own learning process, to feel more secure and less frustrated. The applying of the learning by cases method at the food technology course can make the students to learn in a significantly way, where they will be more actively involved in the learning process than previous. The work with real life...

  14. Evaluating Web-Based Learning Systems

    Science.gov (United States)

    Pergola, Teresa M.; Walters, L. Melissa

    2011-01-01

    Accounting educators continuously seek ways to effectively integrate instructional technology into accounting coursework as a means to facilitate active learning environments and address the technology-driven learning preferences of the current generation of students. Most accounting textbook publishers now provide interactive, web-based learning…

  15. A snapshot of research in learning technology

    Directory of Open Access Journals (Sweden)

    Rhona Sharpe

    2010-12-01

    Full Text Available The papers in this issue present a convenient snapshot of current research in learning technology, both in their coverage of the issues that concern us and the methods that are being used to investigate them. This issue shows that e-learning researchers are interested in: what technologies are available and explorations of their potential (Nie et al. explore the role of podcasting, how to design technology-mediated learning activities in ways which support specific learning outcomes (Simpson evaluates the role of ‘book raps' in supporting critical thinking, the identification of critical success factors in implementations (Cochrane's observation of three mobile learning projects and how such e-learning initiatives can be sustained within an institutional context (Gunn's examination of the challenges of embedding ‘grass roots' initiatives. Finally e-learning research is concerned with investigating the impact of emerging technologies on education – in this case Traxler's discussion of mobile, largely student-owned, devices. Together these five papers demonstrate the scope of research in learning technology and it is with this in mind that we will soon be referring to this journal by its subtitle: Research in Learning Technology.

  16. Technologies for Foreign Language Learning: A Review of Technology Types and Their Effectiveness

    Science.gov (United States)

    Golonka, Ewa M.; Bowles, Anita R.; Frank, Victor M.; Richardson, Dorna L.; Freynik, Suzanne

    2014-01-01

    This review summarizes evidence for the effectiveness of technology use in foreign language (FL) learning and teaching, with a focus on empirical studies that compare the use of newer technologies with more traditional methods or materials. The review of over 350 studies (including classroom-based technologies, individual study tools,…

  17. Advanced Training Technologies and Learning Environments

    Science.gov (United States)

    Noor, Ahmed K. (Compiler); Malone, John B. (Compiler)

    1999-01-01

    This document contains the proceedings of the Workshop on Advanced Training Technologies and Learning Environments held at NASA Langley Research Center, Hampton, Virginia, March 9-10, 1999. The workshop was jointly sponsored by the University of Virginia's Center for Advanced Computational Technology and NASA. Workshop attendees were from NASA, other government agencies, industry, and universities. The objective of the workshop was to assess the status and effectiveness of different advanced training technologies and learning environments.

  18. Using a computer-based simulation with an artificial intelligence component and discovery learning to formulate training needs for a new technology

    Energy Technology Data Exchange (ETDEWEB)

    Hillis, D.R.

    1992-01-01

    A computer-based simulation with an artificial intelligence component and discovery learning was investigated as a method to formulate training needs for new or unfamiliar technologies. Specifically, the study examined if this simulation method would provide for the recognition of applications and knowledge/skills which would be the basis for establishing training needs. The study also examined the effect of field-dependence/independence on recognition of applications and knowledge/skills. A pretest-posttest control group experimental design involving fifty-eight college students from an industrial technology program was used. The study concluded that the simulation was effective in developing recognition of applications and the knowledge/skills for a new or unfamiliar technology. And, the simulation's effectiveness for providing this recognition was not limited by an individual's field-dependence/independence.

  19. Avatar Web-Based Self-Report Survey System Technology for Public Health Research: Technical Outcome Results and Lessons Learned.

    Science.gov (United States)

    Savel, Craig; Mierzwa, Stan; Gorbach, Pamina M; Souidi, Samir; Lally, Michelle; Zimet, Gregory; Interventions, Aids

    2016-01-01

    This paper reports on a specific Web-based self-report data collection system that was developed for a public health research study in the United States. Our focus is on technical outcome results and lessons learned that may be useful to other projects requiring such a solution. The system was accessible from any device that had a browser that supported HTML5. Report findings include: which hardware devices, Web browsers, and operating systems were used; the rate of survey completion; and key considerations for employing Web-based surveys in a clinical trial setting.

  20. Avatar Web-Based Self-Report Survey System Technology for Public Health Research: Technical Outcome Results and Lessons Learned

    Science.gov (United States)

    Savel, Craig; Mierzwa, Stan; Gorbach, Pamina M.; Souidi, Samir; Lally, Michelle; Zimet, Gregory; Interventions, AIDS

    2016-01-01

    This paper reports on a specific Web-based self-report data collection system that was developed for a public health research study in the United States. Our focus is on technical outcome results and lessons learned that may be useful to other projects requiring such a solution. The system was accessible from any device that had a browser that supported HTML5. Report findings include: which hardware devices, Web browsers, and operating systems were used; the rate of survey completion; and key considerations for employing Web-based surveys in a clinical trial setting. PMID:28149445

  1. Learning in Technology: Reconceptualizing Immersive Environments

    Science.gov (United States)

    Schrader, P. G.

    2008-01-01

    Traditional models of technology integration can be classified into three general categories or perspectives: (a) learning about, (b) from, or (c) with technology. However, the increase in networking technologies has given rise to virtual communities, cultures, and worlds. This article proposes an additional perspective that acknowledges emerging…

  2. Fostering Personalized Learning in Science Inquiry Supported by Mobile Technologies

    Science.gov (United States)

    Song, Yanjie; Wong, Lung-Hsiang; Looi, Chee-Kit

    2012-01-01

    In this paper, we present a mobile technology-assisted seamless learning process design where students were facilitated to develop their personalized and diversified understanding in a primary school's science topic of the life cycles of various living things. A goal-based approach to experiential learning model was adopted as the pedagogical…

  3. Informal Language Learning Setting: Technology or Social Interaction?

    Science.gov (United States)

    Bahrani, Taher; Sim, Tam Shu

    2012-01-01

    Based on the informal language learning theory, language learning can occur outside the classroom setting unconsciously and incidentally through interaction with the native speakers or exposure to authentic language input through technology. However, an EFL context lacks the social interaction which naturally occurs in an ESL context. To explore…

  4. Linking Theory to Practice in Learning Technology Research

    Science.gov (United States)

    Gunn, Cathy; Steel, Caroline

    2012-01-01

    We present a case to reposition theory so that it plays a pivotal role in learning technology research and helps to build an ecology of learning. To support the case, we present a critique of current practice based on a review of articles published in two leading international journals from 2005 to 2010. Our study reveals that theory features only…

  5. Technology-Enhancement for Papua New Guinean Professional Learning

    Science.gov (United States)

    Bino, Vagi; Edmonds-Wathen, Cris

    2014-01-01

    Technology facilitated the implementation of teacher professional learning based on a design of principles to improve the teaching of "Cultural Mathematics" in elementary schools in Papua New Guinea. An offline "website", a set of interlinked resource materials was used in workshops to enhance the professional learning.…

  6. Problem-Based Learning Online

    DEFF Research Database (Denmark)

    Kolbæk, Ditte; Nortvig, Anne-Mette

    2017-01-01

    Problem- and Project-Based Learning (PBL) is a widely used pedagogical method in higher education. Although PBL encourages self-directed learning and works with the students’ own projects and problems, it also includes teacher presentations, discussions and group reflections, both on......-campus and online. Therefore, the teacher’s plans might be relevant to the students’ projects, but that is not always the case. This study investigates how master’s students interact with an online Problem-Based Learning design and examines how technology influences these interactions. The empirical data stem from...... lessons at an online master’s course, and they were collected and analyzed using a netnographic approach. The study finds that concepts like self-directed learning and active involvement of everyone can have very different meanings from the teachers’ and the students’ points of view. If the students do...

  7. Design and Implementation of C-iLearning: A Cloud-Based Intelligent Learning System

    Science.gov (United States)

    Xiao, Jun; Wang, Minjuan; Wang, Lamei; Zhu, Xiaoxiao

    2013-01-01

    The gradual development of intelligent learning (iLearning) systems has prompted the changes of teaching and learning. This paper presents the architecture of an intelligent learning (iLearning) system built upon the recursive iLearning model and the key technologies associated with this model. Based on this model and the technical structure of a…

  8. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Science.gov (United States)

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue

    2016-01-01

    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  9. Yet Another Adaptive Learning Management System Based on Felder and Silverman's Learning Styles and Mashup

    Science.gov (United States)

    Chang, Yi-Hsing; Chen, Yen-Yi; Chen, Nian-Shing; Lu, You-Te; Fang, Rong-Jyue

    2016-01-01

    This study designs and implements an adaptive learning management system based on Felder and Silverman's Learning Style Model and the Mashup technology. In this system, Felder and Silverman's Learning Style model is used to assess students' learning styles, in order to provide adaptive learning to leverage learners' learning preferences.…

  10. Learning to Baseline Business Technology

    Directory of Open Access Journals (Sweden)

    David Gore

    2013-10-01

    Full Text Available bills, sign multi-­‐year contracts, and make purchasing decisions without having an overall technology plan. That plan includes a technology baseline to fully assess existing technology. A CIO's goal is to align IT with business goals. Businesses must know total cost of ownership and the return on investment for all technology purchases and monthly costs. A business must also be able to manage technology assets and best utilize resources across the business. Teaching students to baseline technology will enable them to track and manage costs, discover errors and waste, and consolidate and improve existing technology.

  11. Modern technologies of e-learning

    Directory of Open Access Journals (Sweden)

    G. A. gyzy Mamedova

    2017-01-01

    Full Text Available E-learning constitutes a significant competition to traditional education in many countries and has become a major tool for the modernization of education and economic growth. For the development and implementation of successful e-learning systems, we need technologies that allow working with them for any number of users, providing a good learning environment. The article provides an overview of the technologies used in foreign universities for managing e-learning, such as 3D technologies in training programs, interactive technologies, personalization of learning using cloud computing and big data technologies. It is shown that today quite a large number of software and hardware development was created and introduced, implementing various mechanisms of introducing information technologies in the educational process. One of such developments is the use of adaptive technologies in the learning process, allowing the student to adapt to the training material, choose the suitable method of mastering the material, and adjust the intensity of training at different stages of the learning process. Another development of information technologies in education is the use of cloud computing, allowing access to educational resources for teachers, students, and managers of the education system. It was revealed that the use of cloud technologies leads to a significant decrease in material costs for the purchase of expensive equipment and software, educational content from the cloud can be accessed from any device (laptop, smartphone, tablet, etc. and at a convenient time for the learner, it is enough to have Internet connection and a browser. In the e-learning environment, there are many different types of data, both structured and unstructured, processing of which is difficult to implement using traditional statistical methods. For the processing of such data technologies of processing big data are used such as NoSQL and Hadoop. The article shows that the

  12. [Information technology in learning sign language].

    Science.gov (United States)

    Hernández, Cesar; Pulido, Jose L; Arias, Jorge E

    2015-01-01

    To develop a technological tool that improves the initial learning of sign language in hearing impaired children. The development of this research was conducted in three phases: the lifting of requirements, design and development of the proposed device, and validation and evaluation device. Through the use of information technology and with the advice of special education professionals, we were able to develop an electronic device that facilitates the learning of sign language in deaf children. This is formed mainly by a graphic touch screen, a voice synthesizer, and a voice recognition system. Validation was performed with the deaf children in the Filadelfia School of the city of Bogotá. A learning methodology was established that improves learning times through a small, portable, lightweight, and educational technological prototype. Tests showed the effectiveness of this prototype, achieving a 32 % reduction in the initial learning time for sign language in deaf children.

  13. Teacher Design Knowledge for Technology Enhanced Learning

    NARCIS (Netherlands)

    McKenney-Jensh, Susan E.

    2014-01-01

    This presentation shares a framework for investigating the knowledge teachers need to be able to design technology-enhanced learning. Specific activities are undertaken to consider elements within the framework

  14. Can New Digital Technologies Support Parasitology Teaching and Learning?

    Science.gov (United States)

    Jabbar, Abdul; Gasser, Robin B; Lodge, Jason

    2016-07-01

    Traditionally, parasitology courses have mostly been taught face-to-face on campus, but now digital technologies offer opportunities for teaching and learning. Here, we give a perspective on how new technologies might be used through student-centred teaching approaches. First, a snapshot of recent trends in the higher education is provided; then, a brief account is given of how digital technologies [e.g., massive open online courses (MOOCs), flipped classroom (FC), games, quizzes, dedicated Facebook, and digital badges] might promote parasitology teaching and learning in digital learning environments. In our opinion, some of these digital technologies might be useful for competency-based, self-regulated, learner-centred teaching and learning in an online or blended teaching environment.

  15. Modeling learning technology systems as business systems

    NARCIS (Netherlands)

    Avgeriou, Paris; Retalis, Symeon; Papaspyrou, Nikolaos

    2003-01-01

    The design of Learning Technology Systems, and the Software Systems that support them, is largely conducted on an intuitive, ad hoc basis, thus resulting in inefficient systems that defectively support the learning process. There is now justifiable, increasing effort in formalizing the engineering o

  16. Teaching, Learning & Technology: Instrumentatie van betekenisvolle interacties

    NARCIS (Netherlands)

    Fransen, Jos

    2015-01-01

    Lectorale redeboek + presentatie van de verkorte vorm uitgesproken op 24 september 2015 bij de aanvaarding van de positie als lector Teaching, Learning & Technology bij Hogeschool Inholland. Zie ook: http://www.inholland.nl/onderzoek/Lectoraten/eLearning/Verslag+miniconferentie+2015.htm)

  17. Modeling learning technology systems as business systems

    NARCIS (Netherlands)

    Avgeriou, Paris; Retalis, Symeon; Papaspyrou, Nikolaos

    2003-01-01

    The design of Learning Technology Systems, and the Software Systems that support them, is largely conducted on an intuitive, ad hoc basis, thus resulting in inefficient systems that defectively support the learning process. There is now justifiable, increasing effort in formalizing the engineering

  18. Leveraging Emerging Technologies to Address Specific Learning Challenges and Derive Authentic Learning in Mathematics for Business at Africa University - Zimbabwe

    OpenAIRE

    Agrippah Kandiero; Nelson Jagero

    2014-01-01

    Emerging Technologies have been put forward by many theorists and researchers in the field of education as the key to 21st century pedagogy alternative, with promise to address learning challenges and provide a platform for authentic learning. This paper reports on use of Emerging Technologies to address learning challenges and derive authentic learning in a Mathematics for Business undergraduate course at Africa University. The research was motivated by an authentic learning challenge based ...

  19. Bridging disciplines through problem based learning

    DEFF Research Database (Denmark)

    Stentoft, Diana

    2011-01-01

    of how a problem based approach to learning will be implemented in the programs to support students in their engagement with the complexities of amalgamating and transgressing the disciplines of technology and anthropology. The paper is concluded by a brief discussion of problem based learning...

  20. Theory and the practices of learning technology.

    OpenAIRE

    Jones, Chris

    2004-01-01

    http://www.networkedlearningconference.org.uk/index.htm; This paper examines the link between theory and practice in relation to learning technology. It will do this in the context of a move from working with early adopters to learning technologists engaging with the majority of academic staff (Browne, 2003). This move takes place at the same time that academic staff in tertiary education are being encouraged to engage formally with learning and teaching in a way that is sharply different fro...

  1. Emerging technologies personal learning environments

    National Research Council Canada - National Science Library

    Godwin-Jones, Robert

    2009-01-01

    ... with instructors and peers through a top-down, fairly inflexible learning management system. Some instructors are finding that they are able to provide a flexible and creative learning environment more in tune with today's students through the use of (mostly) free tools that allow for a customized set of resources and services. Instructors choo...

  2. A Numerical Methods Course Based on B-Learning: Integrated Learning Design and Follow Up

    Science.gov (United States)

    Cepeda, Francisco Javier Delgado

    2013-01-01

    Information and communication technologies advance continuously, providing a real support for learning processes. Learning technologies address areas which previously have corresponded to face-to-face learning, while mobile resources are having a growing impact on education. Numerical Methods is a discipline and profession based on technology. In…

  3. Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help?

    Science.gov (United States)

    Jeong, Heisawn; Hmelo-Silver, Cindy E.

    2016-01-01

    This article proposes 7 core affordances of technology for collaborative learning based on theories of collaborative learning and CSCL (Computer-Supported Collaborative Learning) practices. Technology affords learner opportunities to (1) engage in a joint task, (2) communicate, (3) share resources, (4) engage in productive collaborative learning…

  4. Problem Based Learning

    DEFF Research Database (Denmark)

    de Graaff, Erik; Guerra, Aida

    , the key principles remain the same everywhere. Graaff & Kolmos (2003) identify the main PBL principles as follows: 1. Problem orientation 2. Project organization through teams or group work 3. Participant-directed 4. Experiental learning 5. Activity-based learning 6. Interdisciplinary learning and 7......Problem-Based Learning (PBL) is an innovative method to organize the learning process in such a way that the students actively engage in finding answers by themselves. During the past 40 years PBL has evolved and diversified resulting in a multitude in variations in models and practices. However....... Exemplary practice. The University of Aalborg in Denmark started with PBL right from the start when the school was founded merging several educational institutes in Northern Denmark in 1974. The Aalborg PBL model is recognized around the world as an example or a source of inspiration, in particular...

  5. Linking theory to practice in learning technology research

    OpenAIRE

    Gunn, Cathy; Steel, Caroline

    2012-01-01

    We present a case to reposition theory so that it plays a pivotal role in learning technology research and helps to build an ecology of learning. To support the case, we present a critique of current practice based on a review of articles published in two leading international journals from 2005 to 2010. Our study reveals that theory features only incidentally or not at all in many cases. We propose theory development as a unifying theme for learning technology research study design and repor...

  6. Technology enhanced peer learning and peer assessment

    Directory of Open Access Journals (Sweden)

    Christian Bugge Henriksen

    2016-11-01

    Full Text Available This paper explores the application of learning designs featuring formalised and structured technology enhanced peer learning. These include student produced learning elements, peer review discussions and peer assessment in the BSc/MSc level summer course Restoration of European Ecosystems and Freshwaters (REEF, the Master thesis preparation seminars for the Master of Public Health (MPH and the MOOC course Global Environmental Management (GEM. The application of student produced learning elements and peer review discussions is investigated by analyzing quotes from course evaluations and performing focus group interviews. The application of peer assessment is investigated by analyzing the agreement of peer assessment between students assessing the same assignment. Our analyses confirm previous research on the value of peer learning and peer assessment and we argue that there could also be a huge benefit from developing learning design patterns that facilitate informal peer learning and reinforce knowledge sharing practices.

  7. On Quality Assessment of Learning Technology Specifications

    NARCIS (Netherlands)

    Janssen, José; Berlanga, Adriana; Koper, Rob

    2012-01-01

    Janssen, J., Berlanga, A. J., & Koper, R. (2012). On Quality Assessment of Learning Technology Specifications. In J. C. Ramalho, A. Simões, & R. Queirós (Eds.). Innovations in XML Applications and Metadata Management: Advancing Technologies (pp. 78-95). Hershey, PA, USA: IGI Global. Below file

  8. Computer Technology-Infused Learning Enhancement

    Science.gov (United States)

    Keengwe, Jared; Anyanwu, Longy O.

    2007-01-01

    The purpose of the study was to determine students' perception of instructional integration of computer technology to improve learning. Two key questions were investigated in this study: (a) What is the students' perception of faculty integration of computer technology into classroom instruction? (b) To what extent does the students' perception of…

  9. Prototyping Feedback for Technology Enhanced Learning

    DEFF Research Database (Denmark)

    Cojocaru, Dorian; Spikol, Daniel; Friesel, Anna

    2016-01-01

    The development of new educational technologies, in the area of practical activities is the main aim of the FP7 PELARS project. As part of the constructivist learning scenarios, according to the project proposal, the development and evaluation of technology designs are envisaged, for analytic dat...

  10. Technologies in Use for Second Language Learning

    Science.gov (United States)

    Levy, Mike

    2009-01-01

    This article describes the technologies in use for second language learning, in relation to the major language areas and skills. In order, these are grammar, vocabulary, reading, writing, pronunciation, listening, speaking, and culture. With each language area or skill, the relevant technologies are discussed with examples that illustrate how…

  11. MOOCs, High Technology, and Higher Learning

    Science.gov (United States)

    Rhoads, Robert A.

    2015-01-01

    In "MOOCs, High Technology, and Higher Learning," Robert A. Rhoads places the OpenCourseWare (OCW) movement into the larger context of a revolution in educational technology. In doing so, he seeks to bring greater balance to increasingly polarized discussions of massively open online courses (MOOCs) and show their ongoing relevance to…

  12. BLENDED TECHNOLOGY IN LEARNING FOREIGN LANGUAGES

    Directory of Open Access Journals (Sweden)

    Natalia Alexandrovna Kameneva

    2013-11-01

    Full Text Available This article analyzes the use of information technologies in the context of a blended technology approach to learning foreign languages in higher education institutions. Distance learning tools can be categorized as being synchronous (webinar, video conferencing, case-technology, chat, ICQ, Skype, interactive whiteboards or asynchronous (blogs, forums, Twitter, video and audio podcasts, wikis, on-line testing. Sociological and psychological aspects of their application in the educational process are also considered.DOI: http://dx.doi.org/10.12731/2218-7405-2013-8-41

  13. 20 Years of Technology and Language Assessment in "Language Learning & Technology"

    Science.gov (United States)

    Chapelle, Carol A.; Voss, Erik

    2016-01-01

    This review article provides an analysis of the research from the last two decades on the theme of technology and second language assessment. Based on an examination of the assessment scholarship published in "Language Learning & Technology" since its launch in 1997, we analyzed the review articles, research articles, book reviews,…

  14. 20 Years of Technology and Language Assessment in "Language Learning & Technology"

    Science.gov (United States)

    Chapelle, Carol A.; Voss, Erik

    2016-01-01

    This review article provides an analysis of the research from the last two decades on the theme of technology and second language assessment. Based on an examination of the assessment scholarship published in "Language Learning & Technology" since its launch in 1997, we analyzed the review articles, research articles, book reviews,…

  15. A Mixed Learning Technology Approach for Continuing Medical Education

    Directory of Open Access Journals (Sweden)

    Vernon R. Curran

    2003-01-01

    Full Text Available Introduction: Distance learning technologies have been used for many years to provide CME to rural physicians. The purpose of this study was to evaluate the utility and acceptability of a mixed learning technology approach for providing distance CME. The approach combined audio teleconferencing instruction with a Web-based learning system enabling the live presentation and archiving of instructional material and media, asynchronous computer conferencing discussions, and access to supplemental online learning resources. Methodology: The study population was comprised of physicians and nurse practitioners who participated in audio teleconference sessions, but did not access the Web-based learning system (non-users; learners who participated in audio teleconferences and accessed the Web-based system (online users; and faculty. The evaluation focused upon faculty and learners’ experiences and perceptions of the mixed learning technology approach; the level of usage; and the effectiveness of the approach in fostering non-mandatory, computer-mediated discussions. Results and Discussion: The users of the Web-based learning system were satisfied with its features, ease of use, and the ability to access online CME instructional material. Learners who accessed the system reported a higher level of computer skill and comfort than those who did not, and the majority of these users accessed the system at times other than the live audio teleconference sessions. The greatest use of the system appeared to be for self-directed learning. The success of a mixed learning technology approach is dependent on Internet connectivity and computer access; learners and faculty having time to access and use the Web; comfort with computers; and faculty development in the area of Web-based teaching.

  16. Autonomous Language Learning with Technology

    Science.gov (United States)

    Forsythe, Edward

    2013-01-01

    Japan's Ministry of Education, Culture, Sports, Science and Technology (MEXT) wants English language education to be more communicative. Japanese teachers of English (JTEs) need to adapt their instructional practices to meet this goal; however, they may not feel confident enough to teach speaking themselves. Using technology, JTEs have the ability…

  17. Which e-Learning Technology is Right for me?

    Directory of Open Access Journals (Sweden)

    Jenine Beekhuyzen

    2012-06-01

    Full Text Available The range of technologies available to support teaching and learning in higher education continues to grow exponentially. There is a growing expectation for educators to be well informed and familiar with the many suitable technologies and systems that are available to be used for delivering courses online, and to complement classroom (face-to-face education. Detailed evidence of the perceptions and applications of the use of e-technologies is needed to inform not only teaching practice, but also policy development. These e-technologies need to be matched to pedagogical styles in order for online teaching and learning to be successful. Based on 33 semi-structured interviews, this paper presents a study of staff experiences of e-technologies, using Chickering and Gamson's 'Seven Principles of Good Practice' to provide educators with information about the most appropriate e-technology to support their pedagogical aims.

  18. Scenario-Based Performance Observation Tool for Learning in Team Environments Aerospace Crew-Centered Technologies (SPOTLITE-ACT) Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The insertion of new technology in the cockpit, especially "smart" technology designed to become an additional crewmember, will necessarily impact flight-related...

  19. Problem Based Learning

    Directory of Open Access Journals (Sweden)

    Paola Cappola

    2014-01-01

    Full Text Available In this current work, I am proposing a general close examination of Problem Based Learning as a student centered educational method in which a problem constitutes  the starting point of the learning process. Such a method provides students with the suitable knowledge for problem solving and presents numerous and significant differences compared to traditional education.In particular, I analyze the theoretic aspects of problem learning by tracing a history and presenting its structure, clarifying the role of the tutor in the various phases of the learning process. The method has found a wide diffusion since the beginning of the 70s and numerous studies have confirmed the advantages. The effectiveness of PBL is construable and is based on principles of constructivism and cognitivism.

  20. BRIDGE21--Exploring the Potential to Foster Intrinsic Student Motivation through a Team-Based, Technology-Mediated Learning Model

    Science.gov (United States)

    Lawlor, John; Marshall, Kevin; Tangney, Brendan

    2016-01-01

    It is generally accepted that intrinsic student motivation is a critical requirement for effective learning but formal learning in school places a huge reliance on extrinsic motivation to focus the learner. This reliance on extrinsic motivation is driven by the pressure on formal schooling to "deliver to the test." The experience of the…

  1. Object-Based Teaching and Learning for a Critical Assessment of Digital Technologies in Arts and Cultural Heritage

    Science.gov (United States)

    Hess, M.; Garside, D.; Nelson, T.; Robson, S.; Weyrich, T.

    2017-08-01

    As cultural sector practice becomes increasingly dependent on digital technologies for the production, display, and dissemination of art and material heritage, it is important that those working in the sector understand the basic scientific principles underpinning these technologies and the social, political and economic implications of exploiting them. The understanding of issues in cultural heritage preservation and digital heritage begins in the education of the future stakeholders and the innovative integration of technologies into the curriculum. This paper gives an example of digital technology skills embedded into a module in the interdisciplinary UCL Bachelor of Arts and Sciences, named "Technologies in Arts and Cultural Heritage", at University College London.

  2. Game-Based Life-Long Learning

    NARCIS (Netherlands)

    Kelle, Sebastian; Sigurðarson, Steinn; Westera, Wim; Specht, Marcus

    2010-01-01

    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  3. Game-Based Life-Long Learning

    NARCIS (Netherlands)

    Kelle, Sebastian; Sigurðarson, Steinn; Westera, Wim; Specht, Marcus

    2010-01-01

    Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.

  4. Study of Application Mode of Mobile Learning based on WAP Technology%基于WAP技术的移动学习应用模式探索与思考

    Institute of Scientific and Technical Information of China (English)

    郑海英; 王玉; 毕猛

    2013-01-01

    Abstract With the development of mobile computing technology and wireless communication technology, the feasibility of mobile learning is sufficient, which becomes the new direction of development of educational technology. This article introduces the basic concepts of mobile learning and WAP technology, analyzes the support of WAP technology for mobile learning, and proposes the application mode of mobile learning based on WAP technology. Mobile learning makes learning more flexible and more convenient, and it is a useful complement to the school’s original teaching mode.%  随着移动计算技术和无线通信技术的发展,移动学习具有了充分的可行性,成为教育技术发展的新方向。介绍移动学习和WAP技术的基本概念,并在此基础上分析基于WAP技术对于移动学习的支持,设计基于WAP技术的移动学习应用模式。移动学习增加了学习的灵活性、便捷性,是学校原有教学模式的有益补充。

  5. Robot technologies, autism and designs for learning

    DEFF Research Database (Denmark)

    Hansbøl, Mikala

    2015-01-01

    in the future, with a focus on children and young people diagnosed with autism spectrum disorders, their ICT interests and engagement in innovative and creative learning. The paper draws on international research and examples from the author’s own research into education for children and young people diagnosed...... technologies involves several very different educational approaches to supporting young people’s learning and development. The paper discusses how robot technologies as learning resources have been related to the field of autism and education, and argues for a need to further expand the areas of application...... with autism spectrum disorders, drawing on teachers’ and the students’ interests in working with ICT (e.g. robot technology)....

  6. Technology Enabled Learning –Survey

    Directory of Open Access Journals (Sweden)

    L. Venkateswara Reddy

    2016-12-01

    Full Text Available The rate at which the Information Technology (IT is growing today is evident from the fact that it has invaded almost every part of our life. Technological progress can be harnessed for augmenting both expansion as well as quality of education. Present endeavour in this direction has been mainly towards providing the infrastructure and network to the institutions of higher education. The digital resource development and utilizing the digital resource into quality certified programmers and courses need to be fully exploited by the universities. Research issues and challenges related to technology-enhanced learning are discussed for classroom learning at a distance, online learning, digital libraries, special collections and online resources, virtual laboratories, collaboration, and virtual environments. This paper presents a critical review of TEL.

  7. System light-loading technology for mHealth: Manifold-learning-based medical data cleansing and clinical trials in WE-CARE Project.

    Science.gov (United States)

    Huang, Anpeng; Xu, Wenyao; Li, Zhinan; Xie, Linzhen; Sarrafzadeh, Majid; Li, Xiaoming; Cong, Jason

    2014-09-01

    Cardiovascular disease (CVD) is a major issue to public health. It contributes 41% to the Chinese death rate each year. This huge loss encouraged us to develop a Wearable Efficient teleCARdiology systEm (WE-CARE) for early warning and prevention of CVD risks in real time. WE-CARE is expected to work 24/7 online for mobile health (mHealth) applications. Unfortunately, this purpose is often disrupted in system experiments and clinical trials, even if related enabling technologies work properly. This phenomenon is rooted in the overload issue of complex Electrocardiogram (ECG) data in terms of system integration. In this study, our main objective is to get a system light-loading technology to enable mHealth with a benchmarked ECG anomaly recognition rate. To achieve this objective, we propose an approach to purify clinical features from ECG raw data based on manifold learning, called the Manifold-based ECG-feature Purification algorithm. Our clinical trials verify that our proposal can detect anomalies with a recognition rate of up to 94% which is highly valuable in daily public health-risk alert applications based on clinical criteria. Most importantly, the experiment results demonstrate that the WE-CARE system enabled by our proposal can enhance system reliability by at least two times and reduce false negative rates to 0.76%, and extend the battery life by 40.54%, in the system integration level.

  8. An initial investigation on developing a new method to predict short-term breast cancer risk based on deep learning technology

    Science.gov (United States)

    Qiu, Yuchen; Wang, Yunzhi; Yan, Shiju; Tan, Maxine; Cheng, Samuel; Liu, Hong; Zheng, Bin

    2016-03-01

    In order to establish a new personalized breast cancer screening paradigm, it is critically important to accurately predict the short-term risk of a woman having image-detectable cancer after a negative mammographic screening. In this study, we developed and tested a novel short-term risk assessment model based on deep learning method. During the experiment, a number of 270 "prior" negative screening cases was assembled. In the next sequential ("current") screening mammography, 135 cases were positive and 135 cases remained negative. These cases were randomly divided into a training set with 200 cases and a testing set with 70 cases. A deep learning based computer-aided diagnosis (CAD) scheme was then developed for the risk assessment, which consists of two modules: adaptive feature identification module and risk prediction module. The adaptive feature identification module is composed of three pairs of convolution-max-pooling layers, which contains 20, 10, and 5 feature maps respectively. The risk prediction module is implemented by a multiple layer perception (MLP) classifier, which produces a risk score to predict the likelihood of the woman developing short-term mammography-detectable cancer. The result shows that the new CAD-based risk model yielded a positive predictive value of 69.2% and a negative predictive value of 74.2%, with a total prediction accuracy of 71.4%. This study demonstrated that applying a new deep learning technology may have significant potential to develop a new short-term risk predicting scheme with improved performance in detecting early abnormal symptom from the negative mammograms.

  9. Assessing effects of technology usage on mathematics learning

    Science.gov (United States)

    Lynch, Julianne

    2006-12-01

    Computer-based technologies are now commonplace in classrooms, and the integration of these media into the teaching and learning of mathematics is supported by government policy in most developed countries. However, many questions about the impact of computer-based technologies on classroom mathematics learning remain unanswered, and debates about when and how they ought to be used continue. An increasing number of studies seek to identify the effects of technology usage on classroom learning, and at a time when governments are calling for `evidence-based' policy development, many studies applying quasi-scientific methodologies to this field of practice are emerging. By analysing a series of conceptual frameworks for assessing the use of computer-based technologies to support school learning, this article emphasises the value of research into the relationship between technical and conceptual aspects of technology use in mathematics education and beyond, and challenges the usefulness of large-scale, quasi-scientific studies that focus on educational inputs and outputs.

  10. Using technology to support science inquiry learning

    Directory of Open Access Journals (Sweden)

    P John Williams

    2017-03-01

    Full Text Available This paper presents a case study of a teacher’s experience in implementing an inquiry approach to his teaching over a period of two years with two different classes. His focus was on using a range of information technologies to support student inquiry learning. The study demonstrates the need to consider the characteristics of students when implementing an inquiry approach, and also the influence of the teachers level of understanding and related confidence in such an approach. The case also indicated that a range of technologies can be effective in supporting student inquiry learning.

  11. Emerging Technologies for Autonomous Language Learning

    Directory of Open Access Journals (Sweden)

    Mark Warschauer

    2011-09-01

    Full Text Available Drawing on a lengthier review completed for the US National Institute for Literacy, this paper examines emerging technologies that are applicable to self-access and autonomous learning in the areas of listening and speaking, collaborative writing, reading and language structure, and online interaction. Digital media reviewed include podcasts, blogs, wikis, online writing sites, text-scaffolding software, concordancers, multiuser virtual environments, multiplayer games, and chatbots. For each of these technologies, we summarize recent research and discuss possible uses for autonomous language learning.

  12. Learning Tools for Knowledge Nomads: Using Personal Digital Assistants (PDAs) in Web-based Learning Environments.

    Science.gov (United States)

    Loh, Christian Sebastian

    2001-01-01

    Examines how mobile computers, or personal digital assistants (PDAs), can be used in a Web-based learning environment. Topics include wireless networks on college campuses; online learning; Web-based learning technologies; synchronous and asynchronous communication via the Web; content resources; Web connections; and collaborative learning. (LRW)

  13. Increased Technology Provision and Learning: Giving More for Nothing?

    Science.gov (United States)

    Quillerou, Emmanuelle

    2011-01-01

    The development of new communication technologies has led to a push for greater technology use for teaching and learning. This is most true for distance learning education, which relies heavily on new technologies. Distance learning students, however, seem to have very limited time available for studying and learning because of work and/or family…

  14. Learning about technology: Family vs. peer pairings

    Science.gov (United States)

    Heller, Patricia; Padilla, Michael; Hertel, Barbara; Olstad, Roger

    Recently a number of institutions have begun sponsoring nondeficit science and/or technology learning experiences for parents and their middle school-aged children which are intended to be enriching rather than remedial or compensatory in purpose. Very little research documenting the effects of parental involvement in the education of older children has been reported, however.The intent of this article was to present two studies designed to determine whether middle school-aged children's attitudes and content achievement are different when they take a technology course with their parents (parent-child treatment) or with their peers (child-child treatment). The first study focused on learning about communications technology (primarily telegraphs, telephones and radios); the second study focused on microcomputers.Results indicate that parents have little affect in helping their children learn the subject matter of technology courses. Likewise, parents do not affect children's attitudes toward computers. Both results were attenuated by the fact that the students in the studies were high achievers who were interested in and motivated to learn the subject matter, regardless of treatment. Significant differences were noted for computer literacy favoring the parent-child group, however. Parents also seemed to effect children's attitudes toward the subject matter of the courses.Further research needs to be done with less appealing course content or with less motivated students to fully determine the effect of parent-child and child groupings in science and technology courses.

  15. 基于项目的高校信息技术学习平台的设计及应用研究%Study on the Design and Application of Project-based Information Technology Learning Platform of University

    Institute of Scientific and Technical Information of China (English)

    郑章财; 宋强; 陈利锋

    2015-01-01

    Starting from university’s information technology education, and in the light of the shortages currently existing in information technology classroom teaching in university, this paper design a project-based information technology learning platform of university, and introduces the project-based learning into university’s information technology teaching, carries out effective attempt and practice for improving the information technology teaching results.%从高校信息技术教育出发,针对目前高校信息技术课堂教学中存在的不足,设计了基于项目的信息技术学习平台,并将基于项目的学习引入高校信息技术教学,为提高信息技术教学效果做了有效的尝试与实践。

  16. FY04 Engineering Technology Reports Technology Base

    Energy Technology Data Exchange (ETDEWEB)

    Sharpe, R M

    2005-01-27

    Lawrence Livermore National Laboratory's Engineering Directorate has two primary discretionary avenues for its investment in technologies: the Laboratory Directed Research and Development (LDRD) program and the ''Tech Base'' program. This volume summarizes progress on the projects funded for technology-base efforts in FY2004. The Engineering Technical Reports exemplify Engineering's more than 50-year history of researching and developing (LDRD), and reducing to practice (technology-base) the engineering technologies needed to support the Laboratory's missions. Engineering has been a partner in every major program and project at the Laboratory throughout its existence, and has prepared for this role with a skilled workforce and technical resources. This accomplishment is well summarized by Engineering's mission: ''Enable program success today and ensure the Laboratory's vitality tomorrow''. LDRD is the vehicle for creating those technologies and competencies that are cutting edge. These require a significant level of research or contain some unknown that needs to be fully understood. Tech Base is used to apply those technologies, or adapt them to a Laboratory need. The term commonly used for Tech Base projects is ''reduction to practice''. Tech Base projects effect the natural transition to reduction-to-practice of scientific or engineering methods that are well understood and established. They represent discipline-oriented, core competency activities that are multi-programmatic in application, nature, and scope. The objectives of technology-base funding include: (1) the development and enhancement of tools and processes to provide Engineering support capability, such as code maintenance and improved fabrication methods; (2) support of Engineering science and technology infrastructure, such as the installation or integration of a new capability; (3) support for technical and

  17. The evolving landscape of learning technology

    Directory of Open Access Journals (Sweden)

    Gráinne Conole

    2002-12-01

    Full Text Available This paper provides an overview of the current and emerging issues in learning technology research, concentrating on structural issues such as infrastructure, policy and organizational context. It updates the vision of technology outlined by Squires' (1999 concept of peripatetic electronic teachers (PETs where Information and Communication Technologies (ICT provide an enabling medium to allow teachers to act as freelance agents in a virtual world and reflects to what extent this vision has been realized The paper begins with a survey of some of the key areas of ICT development and provides a contextualizing framework for the area in terms of external agendas and policy drivers. It then focuses upon learning technology developments which have occurred in the last five years in the UK and offers a number of alternative taxonomies to describe this. The paper concludes with a discussion of the issues which arise from this work.

  18. Technology enhanced peer learning and peer assessment

    DEFF Research Database (Denmark)

    Henriksen, Christian Bugge; Bregnhøj, Henrik; Rosthøj, Susanne

    2016-01-01

    This paper explores the application of learning designs featuring formalised and structured technology enhanced peer learning. These include student produced learning elements, peer review discussions and peer assessment in the BSc/MSc level summer course Restoration of European Ecosystems...... and Freshwaters (REEF), the Master thesis preparation seminars for the Master of Public Health (MPH) and the MOOC course Global Environmental Management (GEM). The application of student produced learning elements and peer review discussions is investigated by analyzing quotes from course evaluations...... and performing focus group interviews. The application of peer assessment is investigated by analyzing the agreement of peer assessment between students assessing the same assignment. Our analyses confirm previous research on the value of peer learning and peer assessment and we argue that there could also...

  19. Cloud Pedagogy: Utilizing Web-Based Technologies for the Promotion of Social Constructivist Learning in Science Teacher Preparation Courses

    Science.gov (United States)

    Barak, Miri

    2017-01-01

    The new guidelines for science education emphasize the need to introduce computers and digital technologies as a means of enabling visualization and data collection and analysis. This requires science teachers to bring advanced technologies into the classroom and use them wisely. Hence, the goal of this study was twofold: to examine the…

  20. A Problem-Based Learning Approach of Teaching Mathematics to Media Technology Students Using a Game Engine

    DEFF Research Database (Denmark)

    Triantafyllou, Evangelia; Misfeldt, Morten; Timcenko, Olga

    2015-01-01

    In this article, we present our idea of using a game engine (Unity) to teach Media Technology students mathematics-related concepts. In order to observe how the introduction of a technological tool, namely the game engine, changes the practices in mathematical work, we adopted the anthropological...

  1. Elucidating Usage of e-Government Learning: A Perspective of the Extended Technology Acceptance Model

    Science.gov (United States)

    Shyu, Stacy Huey-Pyng; Huang, Jen-Hung

    2011-01-01

    Learning is critical to both economic prosperity and social cohesion. E-government learning, which refers to the government's use of web-based technologies to facilitate learning about subjects that are useful to citizens, is relatively new, relevant, and potentially cost-effective. This work proposes and verifies that the technology acceptance…

  2. Integrating Web-Based Technology to Assist and Enhance Instruction, Assessment,and Application of Problem-Based Learning for Manual Therapy Techniques Used in Athletic Training and Sports Medicine

    Directory of Open Access Journals (Sweden)

    Todd Botto

    2006-06-01

    Full Text Available As students of the 21st century enter into higher education, faculty's pedagogical styles and delivery methods must evolve to address the rapidly changing needs and skills of the students and society. One such method is through the use of web-based course management delivery systems and interactive software. Web-based interactive course management tools are relatively new educational phenomena. In the therapeutic and rehabilitative exercise curriculums this powerful new instrument may be utilized to enhance cognitive comprehension of basic theories, definitions, and applications. In addition, this web-based interactive tool may also function as a virtual assistant for the learning and mastery of various psychomotor skills necessary in the clinic. Incorporating and utilizing the various computer technologies, allows for the necessary foundational cognitive building outside the traditional classroom while creating a more inclusive environment inside the classroom for a deeper and richer problem-based learning exercise. In the rehabilitation settings it is not only important that the student understands the material but that they also develop the necessary critical thinking skills for appropriate application of the theoretical knowledge. It has been shown that incorporating problem-based learning into a curriculum is an effective way to improve an individual's critical thinking skills. In the model careful planning and implementation was needed to develop an interactive web-based instrument that serves all students in the class regardless of their learning style or rate of comprehension.

  3. Integrating Web-Based Technology to Assist and Enhance Instruction, Assessment,and Application of Problem-Based Learning for Manual Therapy Techniques Used in Athletic Training and Sports Medicine

    Directory of Open Access Journals (Sweden)

    Todd Botto

    2006-06-01

    Full Text Available As students of the 21st century enter into higher education, faculty's pedagogical styles and delivery methods must evolve to address the rapidly changing needs and skills of the students and society. One such method is through the use of web-based course management delivery systems and interactive software. Web-based interactive course management tools are relatively new educational phenomena. In the therapeutic and rehabilitative exercise curriculums this powerful new instrument may be utilized to enhance cognitive comprehension of basic theories, definitions, and applications. In addition, this web-based interactive tool may also function as a virtual assistant for the learning and mastery of various psychomotor skills necessary in the clinic. Incorporating and utilizing the various computer technologies, allows for the necessary foundational cognitive building outside the traditional classroom while creating a more inclusive environment inside the classroom for a deeper and richer problem-based learning exercise. In the rehabilitation settings it is not only important that the student understands the material but that they also develop the necessary critical thinking skills for appropriate application of the theoretical knowledge. It has been shown that incorporating problem-based learning into a curriculum is an effective way to improve an individual's critical thinking skills. In the model careful planning and implementation was needed to develop an interactive web-based instrument that serves all students in the class regardless of their learning style or rate of comprehension.

  4. Experimental Evaluation of Mathematics Education for Technology through e-Learning

    Science.gov (United States)

    Imai, Junichi; Yamanaka, Akio; Komatsugawa, Hiroshi

    Recently, decline of basic learning ability for science has become a serious problem. We experimentally developed knowledge-based e-Learning system and confirmed its effectiveness. In this research, we have studied a blended learning using e-Learning and paper-based homework. In consequence, its effectiveness has been confirmed. Furthermore, we have extended our e-Learning system to knowledge-based retrieval system, and constructed database for science and technology in the university.

  5. Science-Technology-Society literacy in college non-majors biology: Comparing problem/case studies based learning and traditional expository methods of instruction

    Science.gov (United States)

    Peters, John S.

    This study used a multiple response model (MRM) on selected items from the Views on Science-Technology-Society (VOSTS) survey to examine science-technology-society (STS) literacy among college non-science majors' taught using Problem/Case Studies Based Learning (PBL/CSBL) and traditional expository methods of instruction. An initial pilot investigation of 15 VOSTS items produced a valid and reliable scoring model which can be used to quantitatively assess student literacy on a variety of STS topics deemed important for informed civic engagement in science related social and environmental issues. The new scoring model allows for the use of parametric inferential statistics to test hypotheses about factors influencing STS literacy. The follow-up cross-institutional study comparing teaching methods employed Hierarchical Linear Modeling (HLM) to model the efficiency and equitability of instructional methods on STS literacy. A cluster analysis was also used to compare pre and post course patterns of student views on the set of positions expressed within VOSTS items. HLM analysis revealed significantly higher instructional efficiency in the PBL/CSBL study group for 4 of the 35 STS attitude indices (characterization of media vs. school science; tentativeness of scientific models; cultural influences on scientific research), and more equitable effects of traditional instruction on one attitude index (interdependence of science and technology). Cluster analysis revealed generally stable patterns of pre to post course views across study groups, but also revealed possible teaching method effects on the relationship between the views expressed within VOSTS items with respect to (1) interdependency of science and technology; (2) anti-technology; (3) socioscientific decision-making; (4) scientific/technological solutions to environmental problems; (5) usefulness of school vs. media characterizations of science; (6) social constructivist vs. objectivist views of theories; (7

  6. Enabling learning through technology: some institutional imperatives

    Directory of Open Access Journals (Sweden)

    Audrey McCartan

    1995-12-01

    Full Text Available The imminent completion of many Teaching and Learning Technology Programme (TLTP projects means that a considerable number of courseware deliverables will soon be available to Higher-Education (HE institutions. The Higher Education Funding Council's intention in funding the Programme (HEFCE Circulars, 8/92, 13/93 was to ensure their integration into academic curricula by providing institutions with an opportunity to review their 'teaching and learning culture' with regard to the embedding of learning technology within their institutional practice. Two recent workshops, conducted with a representative sample of newly appointed academic staff in connection with the evaluation of materials to be included in a staff development pack whose purpose is to encourage the use of IT in teaching and learning (TLTP Project 7, strongly suggested that the availability of courseware alone was insufficient to ensure its integration into educational practice. The establishment of enabling mechanisms at the institutional level, as well as within departments, was crucial to ensure the effective use of learning technology.

  7. Learning Approach and Learning: Exploring a New Technological Learning System

    Science.gov (United States)

    Aflalo, Ester; Gabay, Eyal

    2013-01-01

    This study furthers the understanding of the connections between learning approaches and learning. The research population embraced 44 males from the Jewish ultraorthodox community, who abide by distinct methods of study. One group follows the very didactic, linear and structured approach of a methodical and gradual order, while the second group…

  8. Assessment and Learning Technologies: An Overview

    Science.gov (United States)

    Farrell, Treasa; Rushby, Nick

    2016-01-01

    Assessment pervades the learning process. This paper provides an overview of the application of technology to support and enhance diagnostic, formative and summative assessment. The focus is on examining how it can replace what already exists, improve the functionality, catalyse a redesign of the process and in some circumstances, make possible…

  9. Using Technology to Support Science Inquiry Learning

    Science.gov (United States)

    Williams, P. John; Nguyen, Nhung; Mangan, Jenny

    2017-01-01

    This paper presents a case study of a teacher's experience in implementing an inquiry approach to his teaching over a period of two years with two different classes. His focus was on using a range of information technologies to support student inquiry learning. Data was collected over the two year period by observation, interview and student work…

  10. Mobile technology: lessons learned along the way.

    Science.gov (United States)

    Beard, Kenya V; Greenfield, Sue; Morote, Elsa-Sophia; Walter, Richard

    2011-01-01

    Although mobile technology has the potential to promote patient safety by increasing accuracy and efficiency, faculty may find instituting a personal digital assistant (PDA) program overwhelming. In addition, there is a dearth of information on how students are using this technology. The authors discuss the implementation of a PDA program that required all nursing students entering their first clinical rotation to purchase a PDA loaded with nursing software and describe how the students used this technology. Lessons learned along the way are emphasized to help faculty develop, implement, and/or improve their school's PDA/software program.

  11. Readiness of Adults to Learn Using E-Learning, M-Learning and T-Learning Technologies

    Science.gov (United States)

    Vilkonis, Rytis; Bakanoviene, Tatjana; Turskiene, Sigita

    2013-01-01

    The article presents results of the empirical research revealing readiness of adults to participate in the lifelong learning process using e-learning, m-learning and t-learning technologies. The research has been carried out in the framework of the international project eBig3 aiming at development a new distance learning platform blending virtual…

  12. Supporting Inquiry-based Learning with Google Glass (GPIM)

    NARCIS (Netherlands)

    Suarez, Angel; Ternier, Stefaan; Kalz, Marco; Specht, Marcus

    2015-01-01

    Wearable technology is a new genre of technology that is appearing to enhance learning in context. This manuscript introduces a Google Glass application to support Inquiry-based Learning (IBL). Applying Google Glass to IBL, we aim to transform the learning process into a more seamless, personal and

  13. Collaborative Action Research on Technology Integration for Science Learning

    Science.gov (United States)

    Wang, Chien-Hsing; Ke, Yi-Ting; Wu, Jin-Tong; Hsu, Wen-Hua

    2012-02-01

    This paper briefly reports the outcomes of an action research inquiry on the use of blogs, MS PowerPoint [PPT], and the Internet as learning tools with a science class of sixth graders for project-based learning. Multiple sources of data were essential to triangulate the key findings articulated in this paper. Corresponding to previous studies, the incorporation of technology and project-based learning could motivate students in self-directed exploration. The students were excited about the autonomy over what to learn and the use of PPT to express what they learned. Differing from previous studies, the findings pointed to the lack information literacy among students. The students lacked information evaluation skills, note-taking and information synthesis. All these findings imply the importance of teaching students about information literacy and visual literacy when introducing information technology into the classroom. The authors suggest that further research should focus on how to break the culture of "copy-and-paste" by teaching the skills of note-taking and synthesis through inquiry projects for science learning. Also, further research on teacher professional development should focus on using collaboration action research as a framework for re-designing graduate courses for science teachers in order to enhance classroom technology integration.

  14. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  15. Rethinking Game Based Learning: applying pedagogical standards to educational games

    NARCIS (Netherlands)

    Schmitz, Birgit; Kelle, Sebastian

    2010-01-01

    Schmitz, B., & Kelle, S. (2010, 1-6 February). Rethinking Game Based Learning: applying pedagogical standards to educational games. Presentation at JTEL Winter School 2010 on Advanced Learning Technologies, Innsbruck, Austria.

  16. Technology Enhanced Formative Assessment for 21st Century Learning

    Science.gov (United States)

    Spector, J. Michael; Ifenthaler, Dirk; Sampson, Demetrios; Yang, Lan; Mukama, Evode; Warusavitarana, Amali; Dona, Kulari Lokuge; Eichhorn, Koos; Fluck, Andrew; Huang, Ronghuai; Bridges, Susan; Lu, Jiingyan; Ren, Youqun; Gui, Xiaoqing; Deneen, Christopher C.; San Diego, Jonathan; Gibson, David C.

    2016-01-01

    This paper is based on the deliberations of the Assessment Working Group at EDUsummIT 2015 in Bangkok, Thailand. All of the members of Thematic Working Group 5 (TWG5) have contributed to this synthesis of potentials, concerns and issues with regard to the role of technology in assessment as, for and of learning in the 21st century. The group…

  17. High Technology as a Tool of Language Learning

    Institute of Scientific and Technical Information of China (English)

    Xu Xiaoying

    2011-01-01

    Communicative Language Teaching is based on the premise that language learning involves not only the knowledge of the structure and forms, but also the communicative functions and purposes of a language. This study shows that high technology enhances communication skills and strengthens language through computer supported group interaction.

  18. On New Technologies in Language Learning

    Institute of Scientific and Technical Information of China (English)

    卜小伟

    2014-01-01

    How can we make good use of such modern means of education as computers, multimedia, Internet for English learning? The paper will try to answer the questions based on analyzing the advantages and disadvantages of modern means used in English learning.

  19. A Pedagogical Framework for Mobile Learning: Categorizing Educational Applications of Mobile Technologies into Four Types

    Directory of Open Access Journals (Sweden)

    Yeonjeong Park

    2011-02-01

    Full Text Available Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist. In this paper I compare mobile learning (m-learning with electronic learning (e-learning and ubiquitous learning (u-learning and describe the technological attributes and pedagogical affordances of mobile learning presented in previous studies. I modify transactional distance (TD theory and adopt it as a relevant theoretical framework for mobile learning in distance education. Furthermore, I attempt to position previous studies into four types of mobile learning: 1 high transactional distance socialized m-learning, 2 high transactional distance individualized m-learning, 3 low transactional distance socialized m-learning, and 4 low transactional distance individualized m-learning. As a result, this paper can be used by instructional designers of open and distance learning to learn about the concepts of mobile learning and how mobile technologies can be incorporated into their teaching and learning more effectively.

  20. Exploring Mobile Technologies for Learning Chinese

    Directory of Open Access Journals (Sweden)

    Jing Wang

    2012-08-01

    Full Text Available The present study aimed to reveal how learners of Chinese as a foreign language use mobile technology to study Chinese outside the classroom. Researchers used sociocultural perspectives to frame the study and grounded theory to analyze data. Eleven English-speaking students who had learned Chinese for different years at a midwestern university participated in the study. They answered 23 major questions by submitting journal entries and participating in an interview. Compared with computer assisted language learning, mobile devices bring changes to tutorial functions, social computing, and gaming. Participants heavily explored tutorial functions, used mobile devices differently from computers for social computing, and showed interest in gaming. Although participants were enthusiastic about using mobile devices to learn Chinese, the number of applications they used and the variety of activities they engaged in were limited. Findings suggest that the effective incorporation of mobile devices to learn Chinese depends on collaboration and scaffolding

  1. A Learning Object Approach To Evidence based learning

    Directory of Open Access Journals (Sweden)

    Zabin Visram

    2005-06-01

    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  2. "Kaizen" and Technology Transfer Instructors as Work-based Learning Facilitators in Overseas Transplants: A Case Study.

    Science.gov (United States)

    Elsey, Barry; Fujiwara, Asahi

    2000-01-01

    A study of 240 instructors of kaizen (continuous quality improvement) and technology transfer in overseas assignments for Toyota found that commitment to work and corporate cultural values were significant. Instructors recognized the responsibility and challenges of communicating and transferring their know-how across cultures. (SK)

  3. Evaluation of Project Based Learning in the Area of Manufacturing and Statistics in the Degree of Industrial Technology

    Science.gov (United States)

    Buj-Corral, Irene; Marco-Almagro, Lluís; Riba, Alex; Vivancos-Calvet, Joan; Tort-Martorell, Xavier

    2015-01-01

    In the subject Project I in the second year of the Degree in Industrial Technology Engineering taught at the School of Industrial Engineering of Barcelona (ETSEIB), subgroups of 3-4 students within groups of 20 students develop a project along a semester. Results of 2 projects are presented related to manufacturing, measurement of parts and the…

  4. "Kaizen" and Technology Transfer Instructors as Work-based Learning Facilitators in Overseas Transplants: A Case Study.

    Science.gov (United States)

    Elsey, Barry; Fujiwara, Asahi

    2000-01-01

    A study of 240 instructors of kaizen (continuous quality improvement) and technology transfer in overseas assignments for Toyota found that commitment to work and corporate cultural values were significant. Instructors recognized the responsibility and challenges of communicating and transferring their know-how across cultures. (SK)

  5. Application Design Of Interactive Multimedia Development Based Motion Graphic On Making Fashion Design Learning In Digital Format

    National Research Council Canada - National Science Library

    Winwin Wiana

    2015-01-01

    This study is a research and development aimed at developing multimedia interactive learning based animation as an effort to improve student learning motivation in learning Fashion Design Technology...

  6. How E-Learning with Second Life, an Online Virtual World Technology System, Affects Teaching and Learning

    Science.gov (United States)

    Collins, Sharon Kibbe

    2013-01-01

    Educators face challenges as they seek to ensure their online learning content is interactive, is engaging, and works well for remote learners. Second Life (SL), an online virtual world technology-based system built on Web 2.0 technology, is one approach designed to enrich online instruction and e-learning. This study involved a synthesis of…

  7. Workshop on Learning Technology for Education in Cloud

    CERN Document Server

    Rodríguez, Emilio; Santana, Juan; Prieta, Fernando

    2012-01-01

    Learning Technology for Education in Cloud investigates how cloud computing can be used to design applications to support real time on demand learning using technologies. The workshop proceedings provide opportunities for delegates to discuss the latest research in TEL (Technology Enhanced Learning) and its impacts for learners and institutions, using cloud.   The Workshop on Learning Technology for Education in Cloud (LTEC '12) is a forum where researchers, educators and practitioners came together to discuss ideas, projects and lessons learned related to the use of learning technology in cloud, on the 11th-13th July at Salamanca in Spain.

  8. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this transformation....... The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  9. Virtual Learning Environments and Learning Forms -experiments in ICT-based learning

    DEFF Research Database (Denmark)

    Helbo, Jan; Knudsen, Morten

    2004-01-01

    This paper report the main results of a three year experiment in ICT-based distance learning. The results are based on a full scale experiment in the education, Master of Industrial Information Technology (MII) and is one of many projects deeply rooted in the project Virtual Learning Environments...... and Learning forms (ViLL). The experiment was to transfer a well functioning on-campus engineering program based on project organized collaborative learning to a technology supported distance education program. After three years the experiments indicate that adjustments are required in this transformation....... The main problem is that we do not find the same self regulatoring learning effect in the group work among the off-campus students as is the case for on-campus students. Based on feedback from evaluation questionnaires and discussions with the students didactic adjustments have been made. The revised...

  10. A Game-Based Adaptive Unit of Learning with IMS Learning Design and

    NARCIS (Netherlands)

    Moreno-Ger, Pablo; Burgos, Daniel; Sierra, José Luis; Manjón, Baltasar Fernández

    2008-01-01

    Moreno-Ger, P., Burgos, D., Sierra, J. L., & Manjón, B. F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and . In E. Duval, R. Klamma & M. Wolpers, Creating New Learning Experience on a Global Scale, Second European Conference on Technology Enhanced Learning, E

  11. Distributed Collaborative Learning Communities Enabled by Information Communication Technology

    NARCIS (Netherlands)

    H.L. Alvarez (Heidi Lee)

    2006-01-01

    textabstractHow and why can Information Communication Technology (ICT) contribute to enhancing learning in distributed Collaborative Learning Communities (CLCs)? Drawing from relevant theories concerned with phenomenon of ICT enabled distributed collaborative learning, this book identifies gaps in

  12. Theories of Learning and Computer-Mediated Instructional Technologies.

    Science.gov (United States)

    Hung, David

    2001-01-01

    Describes four major models of learning: behaviorism, cognitivism, constructivism, and social constructivism. Discusses situated cognition; differences between learning theories and instructional approaches; and how computer-mediated technologies can be integrated with learning theories. (LRW)

  13. Theories of Learning and Computer-Mediated Instructional Technologies.

    Science.gov (United States)

    Hung, David

    2001-01-01

    Describes four major models of learning: behaviorism, cognitivism, constructivism, and social constructivism. Discusses situated cognition; differences between learning theories and instructional approaches; and how computer-mediated technologies can be integrated with learning theories. (LRW)

  14. ePortfolios, Badges, and the Whole Digital Self: How Evidence-Based Learning Pedagogies and Technologies Can Support Integrative Learning and Identity Development

    Science.gov (United States)

    Kehoe, Ashley; Goudzwaard, Michael

    2015-01-01

    Extensive research on student development and learning theory shows that the value of a college experience can be challenging to measure because its impact is not strictly academic, but holistic (e.g., Evans, Forney, & Guido-DiBrito, 1998). ePortfolio programs have been successfully implemented at many campuses as 1 way for students to…

  15. Learning technology and organisations: transformational impact?

    Directory of Open Access Journals (Sweden)

    Martin Hall

    2010-12-01

    Full Text Available This collection of papers contributes to a wide and ongoing strand of interest in alternative learning technologies: how are digitally-enabled ways of working transforming organisations? In ‘transformation' we look for radical change, rather than just doing the same at a different scale. And in organisations we centre on educational institutions – across the full range of schooling, training, further and higher education – while recognising that conventional boundaries are increasingly broken as different kinds of organisations invest in digitally-enabled learning.

  16. A Research of Objectives and Contents of Information and Technology Curriculum Based on Psychology of Learning%基于学习心理学的信息技术课程目标和内容的研究

    Institute of Scientific and Technical Information of China (English)

    赵春声

    2012-01-01

    以学习心理学理论为指导来探索学校教育中不同学科学习与教学的规律成为当代心理学与教育相结合的一大趋势。学习心理学拓展了学习心理学在中小学课程中运用的学科领域,促进教师将信息技术课程的学习与教学相结合,为创建心理学取向的信息技术教学论奠定基础。%It is a trend to investigate the learning and teaching rules in different disciplines under the guidance of psychology of learning in the integration of psychology and education. This article first analyzes the psychological base of "three-dimensional goals" of information technology curriculum, and then analyzes the content of information technology curriculum with the theory of learning classification. Finally, it proposes that the application of psychology of learning to information technology curriculum promotes the integration of psychology of learning and specific disciplines and lays the foundation for the construction of psychology-based information technology curriculum.

  17. CULTURE, CULTURE LEARNING AND NEW TECHNOLOGIES: TOWARDS A PEDAGOGICAL FRAMEWORK

    Directory of Open Access Journals (Sweden)

    Mike Levy

    2007-02-01

    Full Text Available This paper seeks to improve approaches to the learning and teaching of culture using new technologies by relating the key qualities and dimensions of the culture concept to elements within a pedagogical framework. In Part One, five facets of the culture concept are developed: culture as elemental; culture as relative; culture as group membership; culture as contested; and culture as individual (variable and multiple. Each perspective aims to provide a focus for thinking about culture, and thereby to provide a valid and useful point of departure for thinking about the practice of culture learning and teaching with new technologies. The referenced literature draws from a broad range of disciplines and definitions of culture. In Part Two, five projects are chosen to represent relevant technologies currently in use for culture learning: e-mail, chat, a discussion forum and a Web-based project. Each project is used to illustrate facets of the culture concept discussed in Part One with a view to identifying key elements within a pedagogical framework that can help us respond effectively to the challenge of culture learning and teaching utilising new technologies. Thus the goal is to align fundamental qualities of the culture concept with specific pedagogical designs, tasks and technologies.

  18. Lifelong Learning and its support with new technologies

    NARCIS (Netherlands)

    Kalz, Marco

    2014-01-01

    This chapter provides an overview about the use of new technologies for lifelong learning. While in the past learning technologies were mostly provided by educational institutions to support a specific lifetime or shorter learning episodes nowadays more personal technologies are used for lifelong

  19. Lifelong Learning and its support with new technologies

    NARCIS (Netherlands)

    Kalz, Marco

    2014-01-01

    This chapter provides an overview about the use of new technologies for lifelong learning. While in the past learning technologies were mostly provided by educational institutions to support a specific lifetime or shorter learning episodes nowadays more personal technologies are used for lifelong le

  20. Constructing a Once-and-Future History of Learning Technologies.

    Science.gov (United States)

    Bruce, Betram C.

    2001-01-01

    Describes a course on the use of technologies for learning that studies the World Wide Web, multimedia, communication and collaboration software, tutoring systems, virtual reality, and other new digital technologies. Explores what educators are beginning to learn from this investigation of the past and future of learning technologies through use…

  1. Editorial: Shifting from Technology-Enhanced Learning to Technology-Transformed Learning - Best Papers Selected from the Conference APTEL 2010

    Directory of Open Access Journals (Sweden)

    Nian-Shing Chen

    2011-09-01

    Full Text Available In the past decade, the rapid development of computer and communication technologies brings many opportunities for developing innovative learning environments with rich resources. Technology enhanced learning shifted their focus from technology to support factual learning, memorization and the reinforcement of basic skills to stimulate students to engage in meaningful learning and situated learning. With the support of computer and communication technologies, students are able to develop higher-order skills, such as critical thinking and problem-solving skills individually or collaboratively. Technology enhanced learning has become an interdisciplinary issue that attracts researchers from various fields to work together.

  2. Interactive learning environments in augmented reality technology

    Directory of Open Access Journals (Sweden)

    Rafał Wojciechowski

    2010-01-01

    Full Text Available In this paper, the problem of creation of learning environments based on augmented reality (AR is considered. The concept of AR is presented as a tool for safe and cheap experimental learning. In AR learning environments students may acquire knowledge by personally carrying out experiments on virtual objects by manipulating real objects located in real environments. In the paper, a new approach to creation of interactive educational scenarios, called Augmented Reality Interactive Scenario Modeling (ARISM, is mentioned. In this approach, the process of building learning environments is divided into three stages, each of them performed by users with different technical and domain knowledge. The ARISM approach enables teachers who are not computer science experts to create AR learning environments adapted to the needs of their students.

  3. Evaluation of project based learning in the area of manufacturing and statistics in the degree of industrial technology

    Directory of Open Access Journals (Sweden)

    Irene Buj-Corral

    2015-06-01

    Full Text Available In the subject Project I in the second year of the Degree in Industrial Technology Engineering taught at the School of Industrial Engineering of Barcelona (ETSEIB, groups of 3-4 students develop a project along a semester. Results of 2 projects are presented related to manufacturing, measurement of parts and the statistical treatment of data, placing emphasis on cross-curricular issues, recording of oral presentations and how this helped improving its quality, as well as evaluation of the subject by the students by means of questionnaires and open-ended questions.

  4. Incorporating learning technologies into undergraduate radiography education

    Energy Technology Data Exchange (ETDEWEB)

    Lorimer, Jenny [University of Hertfordshire, Health and Emergency Professions, College Lane Campus, Hatfield AL10 9AB (United Kingdom)], E-mail: J.Lorimer@herts.ac.uk; Hilliard, Alan [University of Hertfordshire, Health and Emergency Professions, College Lane Campus, Hatfield AL10 9AB (United Kingdom)], E-mail: A.P.Hilliard@herts.ac.uk

    2009-08-15

    Purpose: This study investigated the impact of integrating podcasts/audio file downloads and use of an electronic voting system (EVS) on a previously traditionally taught module. Both student (direct entry and mature) and staff satisfaction with the modified structure were evaluated. Method: An interim student evaluation was undertaken during the module, to provide formative data to the module leader about student opinion of the teaching methods and learning technologies. An end of module questionnaire was given to students and staff on the teaching team. Results: From the interim evaluation, given the option of returning to the traditional delivery method, 77.5% of students agreed that the module should continue to run in its blended format. The final evaluation discovered no differences in the behaviour of direct entry students compared to mature students. Both groups accessed the podcasts easily, generally at home, and spent longer studying than if blended learning technologies had not been used. It was discovered that 16% of the mature and 24% of the direct entry students would have preferred lectures to podcasts, although the students were positive about the flexibility offered. Both groups of students were virtually unanimous on the benefits of the EVS to support learning. Conclusion: The researchers concluded that the learning technologies did not create barriers for either student group, and that students' engagement with their learning and level of classroom interactivity were both increased when compared with the previous traditional delivery. The researchers are confident that the described combination of teaching delivery methods is a successful way of allowing small group work to continue with large cohorts.

  5. Reflexivity and technology in adult learning

    Directory of Open Access Journals (Sweden)

    Neil Selwyn

    2005-03-01

    Full Text Available It is argued by influential commentators such as Ulrich Beck and Scott Lash that we now live in a ‘reflexively modern' age. People are seen to now be free of the structures of modern society and driven instead by individualised opportunities to reflexively engage with their fast-changing social worlds and identities. Taking the notion of reflexive modernisation as its starting point, this paper explores the roles that information technologies (ITs may play in supporting adults' reflexive judgements about, and reflexive engagements with, education and learning. Through an analysis of interview data with 100 adults in the UK the paper finds that whilst a minority of interviewees were using ITs to support and inform reflexive engagementwith learning, the majority of individuals relayed little sign of technology-supported reflexivity when it came to their (nonengagement with education. For most people ITs were found, at best, to reinforce pre-established tendencies to ‘drift' through the formal education system. The paper concludes by considering the implications of these findings for ongoing efforts in developed countries to establish technology-supported ‘learning societies'.

  6. Learning, thinking, and emoting with discourse technologies.

    Science.gov (United States)

    Graesser, Arthur C

    2011-11-01

    This is an unusual moment in the history of psychology because of landmark advances in digital information technologies, computational linguistics, and other fields that use the computer to analyze language, discourse, and behavior. The technologies developed from this interdisciplinary fusion are helping students learn and think in ways that are sensitive to their cognitive and emotional states. Recent projects have developed computer technologies that help us understand the nature of conversational discourse and text comprehension in addition to improving learning. AutoTutor and other systems with conversational agents (i.e., talking heads) help students learn by holding conversations in natural language. One version of AutoTutor is sensitive to the emotions of students in addition to their cognitive states. Coh-Metrix analyzes texts on multiple levels of language and discourse, such as text genre, cohesion, syntax, and word characteristics. Coh-Metrix can assist students, teachers, principals, and policymakers when they make decisions on the right text to assign to the right student at the right time. Computers are not perfect conversation partners and comprehenders of text, but the current systems are undeniably useful. (PsycINFO Database Record (c) 2011 APA, all rights reserved).

  7. Integrating New Technologies and Existing Tools to Promote Programming Learning

    Directory of Open Access Journals (Sweden)

    Álvaro Santos

    2010-04-01

    Full Text Available In recent years, many tools have been proposed to reduce programming learning difficulties felt by many students. Our group has contributed to this effort through the development of several tools, such as VIP, SICAS, OOP-Anim, SICAS-COL and H-SICAS. Even though we had some positive results, the utilization of these tools doesn’t seem to significantly reduce weaker student’s difficulties. These students need stronger support to motivate them to get engaged in learning activities, inside and outside classroom. Nowadays, many technologies are available to create contexts that may help to accomplish this goal. We consider that a promising path goes through the integration of solutions. In this paper we analyze the features, strengths and weaknesses of the tools developed by our group. Based on these considerations we present a new environment, integrating different types of pedagogical approaches, resources, tools and technologies for programming learning support. With this environment, currently under development, it will be possible to review contents and lessons, based on video and screen captures. The support for collaborative tasks is another key point to improve and stimulate different models of teamwork. The platform will also allow the creation of various alternative models (learning objects for the same subject, enabling personalized learning paths adapted to each student knowledge level, needs and preferential learning styles. The learning sequences will work as a study organizer, following a suitable taxonomy, according to student’s cognitive skills. Although the main goal of this environment is to support students with more difficulties, it will provide a set of resources supporting the learning of more advanced topics. Software engineering techniques and representations, object orientation and event programming are features that will be available in order to promote the learning progress of students.

  8. 基于信息推送技术的移动学习探讨%Discussion on mobile learning based on information push technology

    Institute of Scientific and Technical Information of China (English)

    熊晓莉; 侯永广

    2012-01-01

    移动学习伴随着移动通信技术的发展而发展,移动互联网将大量的互联网资源引入到了移动学习中,信息资源的拥塞给移动学习者带来了诸多不便.介绍了信息推送技术以及移动学习的概念,并在此基础上分析将两者结合的必要性和可能性,最后用实例阐述了将信息推送技术应用于移动学习的实现方式.%Mobile learning is developing rapidly with the development of mobile communication technology, mobile Internet brings a mount of resources in mobile learning, the explosion of information causes a lot of inconveniences to mobile learner. This paper introduced the conception of the information push technology and mobile learning at the beginning, and tried to analyze the necessity and possibility of combination the both, finally, set an example to expound the way how to apply push technology to the mobile learning.

  9. Mobile Technology: Implications of Its Application on Learning

    Science.gov (United States)

    Adeyemo, Samuel Adesola; Adedoja, Gloria Olusola; Adelore, Omobola

    2013-01-01

    Learning in Nigeria is considered to have taken a new dimension as the Distance Learning Centre (DLC) of the University of Ibadan has created wider access to learning through the application of mobile technology to learning with particular reference to mobile phones use for the teaching and learning process. By this, the Centre seeks to achieve…

  10. ICT-Based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities

    Science.gov (United States)

    Ignatova, Natalija; Dagiene, Valentina; Kubilinskiene, Svetlana

    2015-01-01

    How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms)…

  11. PORTAAL: A Classroom Observation Tool Assessing Evidence-Based Teaching Practices for Active Learning in Large Science, Technology, Engineering, and Mathematics Classes

    Science.gov (United States)

    Eddy, Sarah L.; Converse, Mercedes; Wenderoth, Mary Pat

    2015-01-01

    There is extensive evidence that active learning works better than a completely passive lecture. Despite this evidence, adoption of these evidence-based teaching practices remains low. In this paper, we offer one tool to help faculty members implement active learning. This tool identifies 21 readily implemented elements that have been shown to increase student outcomes related to achievement, logic development, or other relevant learning goals with college-age students. Thus, this tool both clarifies the research-supported elements of best practices for instructor implementation of active learning in the classroom setting and measures instructors’ alignment with these practices. We describe how we reviewed the discipline-based education research literature to identify best practices in active learning for adult learners in the classroom and used these results to develop an observation tool (Practical Observation Rubric To Assess Active Learning, or PORTAAL) that documents the extent to which instructors incorporate these practices into their classrooms. We then use PORTAAL to explore the classroom practices of 25 introductory biology instructors who employ some form of active learning. Overall, PORTAAL documents how well aligned classrooms are with research-supported best practices for active learning and provides specific feedback and guidance to instructors to allow them to identify what they do well and what could be improved. PMID:26033871

  12. THE CLOUD TECHNOLOGIES OF LEARNING: ORIGIN

    Directory of Open Access Journals (Sweden)

    Oksana M. Markova

    2015-04-01

    Full Text Available The research goal is to investigate the evolution of the concept of utility computing in the works of foreign researchers in the years 1959-1966. First the A. O. Mann’s results and expanded overview of the D. F. Parkhill’s results on the concept of computer (information utility were introduced in the domestic scientific circulation. Functionally identity of the computer utility and cloud computing concepts was proved, as well as refined the primary sources of cloud service models. There was proposed the interpretation of the “cloud technologies of learning” concept. Continuity of the development of cloud technologies over the past 55 years and their relationship with the development of ICT in general was concluded. The research results make it possible to determine the prospects of the development of cloud computing in general and cloud technologies of learning in particular.

  13. Technology-Assisted Learning: A Longitudinal Field Study of Knowledge Category, Learning Effectiveness and Satisfaction in Language Learning

    Science.gov (United States)

    Hui, W.; Hu, P. J.-H.; Clark, T. H. K.; Tam, K. Y.; Milton, J.

    2008-01-01

    A field experiment compares the effectiveness and satisfaction associated with technology-assisted learning with that of face-to-face learning. The empirical evidence suggests that technology-assisted learning effectiveness depends on the target knowledge category. Building on Kolb's experiential learning model, we show that technology-assisted…

  14. Web-based Cooperative Learning in College Chemistry Teaching

    Directory of Open Access Journals (Sweden)

    Bin Jiang

    2014-03-01

    Full Text Available With the coming of information era, information process depend on internet and multi-media technology in education becomes the new approach of present teaching model reform. Web-based cooperative learning is becoming a popular learning approach with the rapid development of web technology. The paper aims to how to carry out the teaching strategy of web-based cooperative learning and applied in the foundation chemistry teaching.It was shown that with the support of modern web-based teaching environment, students' cooperative learning capacity and overall competence can be better improved and the problems of interaction in large foundation chemistry classes can be solved. Web-based cooperative learning can improve learning performance of students, what's more Web-based cooperative learning provides students with cooperative skills, communication skills, creativity, critical thinking skills and skills in information technology application.

  15. Personalized Learning and the Future of Educational Technology

    OpenAIRE

    Karpicke, Jeffrey D.

    2014-01-01

    Recent advances in the cognitive science of learning have important implications for instructional practices at all levels of education. Educational technology is becoming pervasive, yet very little of it is designed around principles of learning from cognitive science. This talk discusses current trends in educational technologies, including personalized online learning systems and MOOCs, and how new advanced learning technologies will impact education in the future.

  16. Creating Educational Technology Curricula for Advanced Studies in Learning Technology

    Directory of Open Access Journals (Sweden)

    Minoru Nakayama

    2016-08-01

    Full Text Available Curriculum design and content are key factors in the area of human resource development. To examine the possibility of using a collaboration of Human Computer Interaction (HCI and Educational Technology (ET to develop innovative improvements to the education system, the curricula of these two areas of study were lexically analyzed and compared. As a further example, the curriculum of a joint course in HCI and ET was also lexically analyzed and the contents were examined. These analyses can be used as references in the development of human resources for use in advanced learning environments.

  17. Technological mediation as a learning tool for writing and reading

    Directory of Open Access Journals (Sweden)

    Gladys Molano Caro

    2015-12-01

    Full Text Available This article disclosed the progress a technological mediation has built to the adquisition, use and development of reading and writing from Cognitive Affective Method for Learning -MACPA-. A development like the one being proposed, is an option for children and young people to, activate, promote, develop and / or enhance the learning of reading and writing. Likewise, it is an option to consider the results achieved in the PISA test and case reports, done by teachers by teachers, showing that that elementary students do not perform production of texts so spontaneous or directed; and they fail to make progress in reading comprehension levels. Given this context, the partial results achieved in the second phase of the research aims to implement a technology platform based mediation MACPA as an educational resource to enhance the processes of reading and writing among students from first to fourth grades of primary education. Accordingly, through Article basis be found in a software for reading and writing that takes into account the particularities of learning of students with intellectual disabilities, learning disabilities in students who have not evidenced difficulties in academic learning processes, though they require a new method to accelerate learning.

  18. Cloud and traditional videoconferencing technology for telemedicine and distance learning.

    Science.gov (United States)

    Liu, Wei-Li; Zhang, Kai; Locatis, Craig; Ackerman, Michael

    2015-05-01

    Cloud-based videoconferencing versus traditional systems are described for possible use in telemedicine and distance learning. Differences between traditional and cloud-based videoconferencing systems are examined, and the methods for identifying and testing systems are explained. Findings are presented characterizing the cloud conferencing genre and its attributes versus traditional H.323 conferencing. Because the technology is rapidly evolving and needs to be evaluated in reference to local needs, it is strongly recommended that this or other reviews not be considered substitutes for personal hands-on experience. This review identifies key attributes of the technology that can be used to appraise the relevance of cloud conferencing technology and to determine whether migration from traditional technology to a cloud environment is warranted. An evaluation template is provided for assessing systems appropriateness.

  19. Web-Based Learning Environment Based on Students’ Needs

    Science.gov (United States)

    Hamzah, N.; Ariffin, A.; Hamid, H.

    2017-08-01

    Traditional learning needs to be improved since it does not involve active learning among students. Therefore, in the twenty-first century, the development of internet technology in the learning environment has become the main needs of each student. One of the learning environments to meet the needs of the teaching and learning process is a web-based learning environment. This study aims to identify the characteristics of a web-based learning environment that supports students’ learning needs. The study involved 542 students from fifteen faculties in a public higher education institution in Malaysia. A quantitative method was used to collect the data via a questionnaire survey by randomly. The findings indicate that the characteristics of a web-based learning environment that support students’ needs in the process of learning are online discussion forum, lecture notes, assignments, portfolio, and chat. In conclusion, the students overwhelmingly agreed that online discussion forum is the highest requirement because the tool can provide a space for students and teachers to share knowledge and experiences related to teaching and learning.

  20. Remarks on the Variety and Significance of Advanced Learning Technologies

    Directory of Open Access Journals (Sweden)

    Vladan Devedzic

    2004-04-01

    Full Text Available This paper provides a reflective overview of the eight papers collected in this special issue of Educational, Technology and Society that is based on ICALT-2003. We provide a very brief description of the conference and then discuss the eight papers in the context of a focus on learning and a focus on systems. In the conclusion, we offer our thoughts on the notion of borderless research and development, the inseparability of the different aspects of learning and instruction, and likely trends and innovations.

  1. Relationship of Mobile Learning Readiness to Teacher Proficiency in Classroom Technology Integration

    Science.gov (United States)

    Christensen, Rhonda; Knezek, Gerald

    2016-01-01

    Mobile learning readiness as a new aspect of technology integration for classroom teachers is confirmed through the findings of this study to be significantly aligned with well-established measures based on older information technologies. The Mobile Learning Readiness Survey (MLRS) generally exhibits the desirable properties of step-wise increases…

  2. Children Learning to Use Technologies through Play: A Digital Play Framework

    Science.gov (United States)

    Bird, Jo; Edwards, Susan

    2015-01-01

    Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…

  3. Children Learning to Use Technologies through Play: A Digital Play Framework

    Science.gov (United States)

    Bird, Jo; Edwards, Susan

    2015-01-01

    Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…

  4. Research on e-learning services based on ontology theory

    Science.gov (United States)

    Liu, Rui

    2013-07-01

    E-learning services can realize network learning resource sharing and interoperability, but they can't realize automatic discovery, implementation and integration of services. This paper proposes a framework of e-learning services based on ontology, the ontology technology is applied to the publication and discovery process of e-learning services, in order to realize accurate and efficient retrieval and utilization of e-learning services.

  5. Technologies and Levels of Learning: A Gregory Bateson Perspective.

    Science.gov (United States)

    Harlow, Steven; Cummings, Rhoda

    2002-01-01

    Discusses the effective use of instructional technology and examines the use of instructional technology within the framework of anthropologist Gregory Bateson's theory of learning, which views learning as a function of expectation and engagement of the student within the context of the learning experience. (Author/LRW)

  6. Researching Cognition and Technology: How We Learn across the Lifespan

    Science.gov (United States)

    Petrina, Stephen; Feng, Franc; Kim, Juyun

    2008-01-01

    This article addresses how we learn technology across the lifespan. After outlining findings of research into how children, adolescents, teens and adults learn technology, we address theoretical shifts from sociocultural to technocultural theories of cognition and reorientations from mediated to cyborgenic learning. The balance of the article…

  7. Validation of an instrument to measure students' motivation and self-regulation towards technology learning

    Science.gov (United States)

    Liou, Pey-Yan; Kuo, Pei-Jung

    2014-05-01

    Background:Few studies have examined students' attitudinal perceptions of technology. There is no appropriate instrument to measure senior high school students' motivation and self-regulation toward technology learning among the current existing instruments in the field of technology education. Purpose:The present study is to validate an instrument for assessing senior high school students' motivation and self-regulation towards technology learning. Sample:A total of 1822 Taiwanese senior high school students (1020 males and 802 females) responded to the newly developed instrument. Design and method:The Motivation and Self-regulation towards Technology Learning (MSRTL) instrument was developed based on the previous instruments measuring students' motivation and self-regulation towards science learning. Exploratory and confirmatory factor analyses were utilized to investigate the structure of the items. Cronbach's alpha was applied for measuring the internal consistency of each scale. Furthermore, multivariate analysis of variance was used to examine gender differences. Results:Seven scales, including 'Technology learning self-efficacy,' 'Technology learning value,' 'Technology active learning strategies,' 'Technology learning environment stimulation,' 'Technology learning goal-orientation,' 'Technology learning self-regulation-triggering,' and 'Technology learning self-regulation-implementing' were confirmed for the MSRTL instrument. Moreover, the results also showed that male and female students did not present the same degree of preference in all of the scales. Conclusions:The MSRTL instrument composed of seven scales corresponding to 39 items was shown to be valid based on validity and reliability analyses. While male students tended to express more positive and active performance in the motivation scales, no gender differences were found in the self-regulation scales.

  8. Integrating Augmented Reality Technology to Enhance Children's Learning in Marine Education

    Science.gov (United States)

    Lu, Su-Ju; Liu, Ying-Chieh

    2015-01-01

    Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…

  9. Predicting E-Learning Application in Agricultural Higher Education Using Technology Acceptance Model

    Science.gov (United States)

    Rezaei, Masoud; Mohammadi, Hamid Movahed; Asadi, Ali; Kalantary, Khalil

    2008-01-01

    E-learning is significant breakthrough in teaching and learning. Internet or web technologies are important because they facilitate and enhance communications among instructors and learners and provide tools to encourage creativity and initiative. If internet-based learning environments are to benefit students, then it is important from the…

  10. The Role of Professional Objects in Technology-Enhanced Learning Environments in Higher Education

    Science.gov (United States)

    Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle

    2012-01-01

    We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…

  11. Integrating Augmented Reality Technology to Enhance Children's Learning in Marine Education

    Science.gov (United States)

    Lu, Su-Ju; Liu, Ying-Chieh

    2015-01-01

    Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…

  12. Pre-Service Teachers' Learning Styles and Preferences towards Instructional Technology Activities and Collaborative Works

    Science.gov (United States)

    Yusop, Farrah Dina; Sumari, Melati

    2015-01-01

    The main purpose of this exploratory study was to investigate pre-service teachers' learning styles and their preferences with respect to 15 technology-based instructional activities and collaborative work tasks. Felder and Silverman's online Index of Learning Style (ILS) and a questionnaire were used to measure students' learning styles and…

  13. 双元性理论视阈中技术学习的双因素测度模型研究%Research on Two-factors Measurement Model of Technological Learning Based on the Theory of Ambidexterity

    Institute of Scientific and Technical Information of China (English)

    李俊华

    2015-01-01

    基于双元性理论对组织技术学习过程进行研究,突破传统学习曲线的单因素局限,从挖掘性学习与探索性学习两个维度,构建双因素测度模型。综合测度组织技术学习率,反映技术学习的两个子过程对组织资源的获取和利用,同时为组织双元性技术创新路径的平衡协调提供依据。%Based on the theory of ambidexterity,the paper studies the learning process of organization's technology,and breaks through the single factor of the limitations of the learning curve.Constructing two-factor measure model from two dimensions of the exploitation study and the exploration study,it measures comprehensively the technological learning rate,and reflects two subprocedures of technological learning process to obtain and make use of organizational resources, as well as provides the basis for the technological innovation of organizational ambidexterity.

  14. Does Clicker Technology Improve Student Learning?

    Science.gov (United States)

    Fike, David; Fike, Renea; Lucio, Krystal

    2012-01-01

    This prospective, intervention-based study was conducted to assess the impact of in-class review methods on student learning outcomes in a course preparing pre-service teachers for the Texas Pedagogy and Professional Responsibilities teacher certification exam. Students were tested on midterm and end-of-term exams comprised of questions similar to…

  15. Learning-Based Curriculum Development

    Science.gov (United States)

    Nygaard, Claus; Hojlt, Thomas; Hermansen, Mads

    2008-01-01

    This article is written to inspire curriculum developers to centre their efforts on the learning processes of students. It presents a learning-based paradigm for higher education and demonstrates the close relationship between curriculum development and students' learning processes. The article has three sections: Section "The role of higher…

  16. Learning-Based Curriculum Development

    Science.gov (United States)

    Nygaard, Claus; Hojlt, Thomas; Hermansen, Mads

    2008-01-01

    This article is written to inspire curriculum developers to centre their efforts on the learning processes of students. It presents a learning-based paradigm for higher education and demonstrates the close relationship between curriculum development and students' learning processes. The article has three sections: Section "The role of higher…

  17. Using E-Learning Portfolio Technology To Support Visual Art Learning

    Directory of Open Access Journals (Sweden)

    Greer Jones-Woodham

    2009-08-01

    Full Text Available Inspired by self-directed learning (SDL theories, this paper uses learning portfolios as a reflective practice to improve student learning and develop personal responsibility, growth and autonomy in learning in a Visual Arts course. Students use PowerPoint presentations to demonstrate their concepts by creating folders that are linked to e-portfolios on the University website. This paper establishes the role of learning e-portfolios to improve teaching and learning as a model of reflection, collaboration and documentation in the making of art as a self-directed process. These portfolios link students' creative thinking to their conceptual frameworks. They also establish a process of inquiry using journals to map students' processes through their reflections and peer feedback. This practice argues that learning e-portfolios in studio art not only depends on a set of objectives whose means are justified by an agreed end but also depends on a practice that engages students' reflection about their actions while in their art- making practice. Using the principles of the maker as the intuitive and reflective practitioner, the making as the process in which the learning e-portfolios communicate the process and conceptual frameworks of learning and the eventual product, and the made as evidence of that learning in light of progress made, this paper demonstrates that learning-in-action and reflecting-in and-on-action are driven by self-direction. With technology, students bring their learning context to bear with the use of SDL. Students' use of PowerPoint program technology in making their portfolios is systematic and builds on students' competencies as this process guides students' beliefs and actions about their work that is based on theory and concepts in response to a visual culture that is Trinidad and Tobago. Students' self–directed art-making process as a self directed learning, models the process of articulated learning. Communicating about

  18. Using E-Learning Portfolio Technology To Support Visual Art Learning

    Directory of Open Access Journals (Sweden)

    Greer Jones-Woodham

    2009-08-01

    Full Text Available Inspired by self-directed learning (SDL theories, this paper uses learning portfolios as a reflective practice to improve student learning and develop personal responsibility, growth and autonomy in learning in a Visual Arts course. Students use PowerPoint presentations to demonstrate their concepts by creating folders that are linked to e-portfolios on the University website. This paper establishes the role of learning e-portfolios to improve teaching and learning as a model of reflection, collaboration and documentation in the making of art as a self-directed process. These portfolios link students' creative thinking to their conceptual frameworks. They also establish a process of inquiry using journals to map students' processes through their reflections and peer feedback. This practice argues that learning e-portfolios in studio art not only depends on a set of objectives whose means are justified by an agreed end but also depends on a practice that engages students' reflection about their actions while in their art- making practice. Using the principles of the maker as the intuitive and reflective practitioner, the making as the process in which the learning e-portfolios communicate the process and conceptual frameworks of learning and the eventual product, and the made as evidence of that learning in light of progress made, this paper demonstrates that learning-in-action and reflecting-in and-on-action are driven by self-direction. With technology, students bring their learning context to bear with the use of SDL. Students' use of PowerPoint program technology in making their portfolios is systematic and builds on students' competencies as this process guides students' beliefs and actions about their work that is based on theory and concepts in response to a visual culture that is Trinidad and Tobago. Students' self–directed art-making process as a self directed learning, models the process of articulated learning. Communicating about

  19. Robot technologies, autism and designs for learning

    DEFF Research Database (Denmark)

    Hansbøl, Mikala

    2015-01-01

    in the future, with a focus on children and young people diagnosed with autism spectrum disorders, their ICT interests and engagement in innovative and creative learning. The paper draws on international research and examples from the author’s own research into education for children and young people diagnosed...... with autism spectrum disorders, drawing on teachers’ and the students’ interests in working with ICT (e.g. robot technology)....... on Scandinavian schools places robotics and programming within a four to five year time-to-adoption period. At the moment in Denmark, many municipalities are initiating trials, investing in and engaging a diverse range of robot technologies in both daycare and schools. The field of education and robot...

  20. Strategic learning and information and communication technology: a critical review

    Directory of Open Access Journals (Sweden)

    Carles Monerero Font

    2013-08-01

    Full Text Available 0 0 1 93 514 USAL 4 1 606 14.0 Normal 0 21 false false false ES JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabla normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:Calibri; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-ansi-language:ES; mso-fareast-language:EN-US;} This article presents an outline of a learning strategy redefinition, based on recent contributions from learning technologies. This new definition addresses the question of how technological affordances of the software, of the technological tools, or an educational environment, allow a learner or a group of learners develop a new ways to perform a strategic learning action. We review how different characteristics of learning strategy definition have been transformed because of introduction of ICT into education. Finally, the article points toward conceptual challenges and future research questions.

  1. Dialog-based Language Learning

    OpenAIRE

    2016-01-01

    A long-term goal of machine learning research is to build an intelligent dialog agent. Most research in natural language understanding has focused on learning from fixed training sets of labeled data, with supervision either at the word level (tagging, parsing tasks) or sentence level (question answering, machine translation). This kind of supervision is not realistic of how humans learn, where language is both learned by, and used for, communication. In this work, we study dialog-based langu...

  2. Teachers as Learning Designers: What Technology Has to Do with Learning. A View from Singapore

    Science.gov (United States)

    Fei, Victor Lim; Hung, David

    2016-01-01

    This article discusses the controversies and value in the use of technology for learning. It proposes that as a teaching tool, technology also opens up new possibilities for teachers to design meaningful learning experiences for their students. The appropriate use of technology promises to deepen the learning of traditional literacy, numeracy, and…

  3. Using Technology-Nested Instructional Strategies to Enhance Student Learning

    Science.gov (United States)

    Lumpkin, Angela; Achen, Rebecca M.; Dodd, Regan K.

    2015-01-01

    Students today expect the use of technology in their classes, rather than have to listen to less-than-engaging lectures. College students are connected electronically and incessant technology consumers. As a result, they may prefer the infusion of technologies to help them learn and enjoy the process of learning, rather than having to listen…

  4. Utilization of Information and Communication Technologies in Mathematics Learning

    Science.gov (United States)

    Saadati, Farzaneh; Tarmizi, Rohani Ahmad; Ayub, Ahmad Fauzi Mohd

    2014-01-01

    Attention to integrate technology in teaching and learning has provided a major transformation in the landscape of education. Therefore, many innovations in teaching and learning have been technology-driven. The study attempted to examine what is engineering students' perception regarding the use of Information and Communication Technologies (ICT)…

  5. Mobile Technologies Enhance the E-Learning Opportunity

    Science.gov (United States)

    Chuang, Keh-Wen

    2009-01-01

    The objective of this paper is to identify the mobile technologies that enhance the E-Learning opportunity, examine the educational benefits and implementation issues in mobile learning, discuss the guidelines for implementing effective mobile learning, identify the current application and operation of mobile learning, and discuss the future of…

  6. The Virtual Learning Commons: An Emerging Technology for Learning About Emerging Technologies

    Science.gov (United States)

    Pennington, D. D.; Del Rio, N.; Fierro, C.; Gandara, A.; Garcia, A.; Garza, J.; Giandoni, M.; Ochoa, O.; Padilla, E.; Salamah, S.

    2013-12-01

    The Virtual Learning Commons (VLC), funded by the National Science Foundation Office of Cyberinfrastructure CI-Team Program, is a combination of semantic, visualization, and social media tools that support knowledge sharing and innovation across research disciplines. The explosion of new scientific tools and techniques challenges the ability of researchers to be aware of emerging technologies that might benefit them. Even when aware, it can be difficult to understand enough about emerging technologies to become potential adopters or re-users. Often, emerging technologies have little documentation, especially about the context of their use. The VLC tackles this challenge by providing mechanisms for individuals and groups of researchers to collectively organize Web resources through social bookmarking, and engage each other around those collections in order to a) learn about potentially relevant technologies that are emerging; and b) get feedback from other researchers on innovative ideas and designs. Concurrently, developers of emerging technologies can learn about potential users and the issues they encounter, and they can analyze the impact of their tools on other projects. The VLC aims to support the 'fuzzy front end' of innovation, where novel ideas emerge and there is the greatest potential for impact on research design. It is during the fuzzy front end that conceptual collisions across disciplines and exposure to diverse perspectives provide opportunity for creative thinking that can lead to inventive outcomes. This presentation will discuss the innovation theories that have informed design of the VLC, and hypotheses about the flow of information in virtual settings that can enable the process of innovation. The presentation will include a brief demonstration of key capabilities within the VLC that enable learning about emerging technologies, including the technologies that are presented in this session.

  7. PORTAAL: A Classroom Observation Tool Assessing Evidence-Based Teaching Practices for Active Learning in Large Science, Technology, Engineering, and Mathematics Classes.

    Science.gov (United States)

    Eddy, Sarah L; Converse, Mercedes; Wenderoth, Mary Pat

    2015-01-01

    There is extensive evidence that active learning works better than a completely passive lecture. Despite this evidence, adoption of these evidence-based teaching practices remains low. In this paper, we offer one tool to help faculty members implement active learning. This tool identifies 21 readily implemented elements that have been shown to increase student outcomes related to achievement, logic development, or other relevant learning goals with college-age students. Thus, this tool both clarifies the research-supported elements of best practices for instructor implementation of active learning in the classroom setting and measures instructors' alignment with these practices. We describe how we reviewed the discipline-based education research literature to identify best practices in active learning for adult learners in the classroom and used these results to develop an observation tool (Practical Observation Rubric To Assess Active Learning, or PORTAAL) that documents the extent to which instructors incorporate these practices into their classrooms. We then use PORTAAL to explore the classroom practices of 25 introductory biology instructors who employ some form of active learning. Overall, PORTAAL documents how well aligned classrooms are with research-supported best practices for active learning and provides specific feedback and guidance to instructors to allow them to identify what they do well and what could be improved. © 2015 S. L. Eddy et al. CBE—Life Sciences Education © 2015 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0).

  8. Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies

    OpenAIRE

    Sohaib Ahmed; David Parsons; Mandia Mentis

    2012-01-01

    The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning. They appear promising in supporting knowledge representation and learning content creation for domains of interest. In this paper, we show how ontology-based scaffolding has helped mobile learners to perform scientific enquiry investigations. Enquiry-based learning aims to provide educational activities and tools to assists students to learn science by doing science. In this s...

  9. iPad Learning Ecosystem: Developing Challenge-Based Learning Using Design Thinking

    Science.gov (United States)

    Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy

    2013-01-01

    In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and…

  10. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    OpenAIRE

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob

    2007-01-01

    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  11. Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and

    NARCIS (Netherlands)

    Burgos, Daniel; Moreno-Ger, Pablo; Sierra, José Luis; Fernández Manjón, Baltasar; Koper, Rob

    2007-01-01

    Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández Manjón, B., & Kooper, R. (2007). Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and . International Journal of Learning Technology, 3(3), 252-268.

  12. The Clean Coal Technology Program: Lessons learned

    Energy Technology Data Exchange (ETDEWEB)

    1994-07-01

    The Clean Coal Technology (CCT) Program is a unique partnership between the federal government and industry that has as its primary goal the successful introduction of new clean coal utilization technologies into the energy marketplace. Clean coal technologies being demonstrated under the CCT Program are establishing a technology base that will enable the nation to meet more stringent energy and environmental goals. Most of the, demonstrations are being conducted at commercial scale, in actual user environments, and under circumstances typical of commercial operations. These features allow the potential of the technologies to be evaluated in their intended commercial applications. Each application addresses one of the following four market sectors: advanced electric power generation; environmental control devices; coal processing for clean fuels; and industrial applications. The purpose of this report is fourfold: Explain the CCT program as a model for successful joint government industry partnership for selecting and demonstrating technologies that have promise for adaptation to the energy marketplace; set forth the process by which the process has been implemented and the changes that have been made to improve that process; outline efforts employed to inform potential users and other interested parties about the technologies being developed; and examine some of the questions which must be considered in determining if the CCT Program model can be applied to other programs.

  13. Nationalism and technological learning; Nacionalismo e aprendizagem tecnologica

    Energy Technology Data Exchange (ETDEWEB)

    Furtado, Andre Tosi; Freitas, Adriana Gomes [Universidade Estadual de Campinas, SP (Brazil). Inst. de Geociencias. Dept. de Politica Cientifica e Tecnologica]. E-mail: furtado@ige.unicamp.br; adriana@ige.unicamp.br

    2002-07-01

    This work evaluates the economic impacts resulting from the different forms of learning resulting from the execution of national technological projects. As an example, the work mentions the technological capability in deep water production systems promote by the PETROBRAS, in the period of the years 1986-2000. Based on a prior study, seven projects have been selected by a common characteristic of non successful commercial results. The main argument shows that nevertheless the commercial throwback, these projects were in the origin of important learning processes in the company, resulting in significant indirect economic impacts. Each of the project and the economic impact are described. The data of the research referring to the project samples are presented, revealing that the economic impacts are greater than seven times the project costs.

  14. The Development of an E-Learning-Based Learning Service for MKDP Curriculum and Learning at the Indonesia University of Education

    Science.gov (United States)

    Rusman

    2016-01-01

    E-learning is a general term used to refer to computer-enhanced learning based that facilitates whoever, wherever, and whenever the person is to be able to learn more fun, easier and cheaper by using Internet. In other words, E-learning is the use of network technologies to create, foster, deliver, and facilitate learning, anytime and anywhere. It…

  15. Evaluating learning and teaching technologies in further education

    Directory of Open Access Journals (Sweden)

    Ann Jones

    2000-12-01

    Full Text Available There is currently an unprecedented interest in the use of technologies for supporting teaching and learning. In post-compulsory education, the current Government's commitment to increasing access to Lifelong Learning is expressed through a number of initiatives that also affect the further education (FE sector. For example, in The Learning Age: A Renaissance for a New Britain (Stationery Office, 1998 the government outlines its proposal to expand the scale, scope and nature of both further and higher education. The Learning Age follows a number of such government papers that emphasize the importance of Information and Communication Technologies (ICTs or Information and Learning Technologies (ILTs in FE and HE.

  16. Providing Formative Feedback: Language Technologies for Lifelong Learning CONSPECT tool

    NARCIS (Netherlands)

    Berlanga, Adriana

    2011-01-01

    Berlanga, A. J. (2011). Providing Formative Feedback: Language Technologies for Lifelong Learning CONSPECT tool. Presentation given at the Onderwijslunch, University of Maastricht. January, 18, 2011, Maastricht, The Netherlands.

  17. Providing Formative Feedback; Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Berlanga, Adriana; Stoyanov, Slavi

    2010-01-01

    Berlanga, A. J., & Stoyanov, S. (2010, 24 November). Providing Formative Feedback; Language Technologies for Lifelong Learning. Presentation at a LTfLL workshop validation session, Heerlen, The Netherlands.

  18. Discuss on developing the vocational colleges students’ independent learning capacity based on virtual reality technology%基于虚拟现实技术的高职生自主学习能力培养探讨

    Institute of Scientific and Technical Information of China (English)

    李玉梅; 李茜

    2014-01-01

    At intellectual economic age, the idea of lifelong learning strike root in the hearts of the people. Independent Learning become one kind of learning models which society, school, people pay most attention to. Independent learning capacities have become one of necessary quality which adapt to learning-type society. Now our country devotes major efforts to developing vocational education, it is an important problem that Develop the Vocational Colleges Students’ independent learning capacity. In this paper, it is discussed on the function and effect which Virtual Reality Technology act on vocational education. Then it combined with the meaning of developing the Vocational colleges students’ independent learning capacity, and probe into developing the vocational colleges students’ Independent learning capacity based on virtual reality technology.%在当今知识经济时代,终身学习的理念已深入人心。自主学习成为社会、学校、个人最为重视的一种学习方式。自主学习的能力已成为适应当今“学习型社会”的必要素质之一。目前国家大力发展职业教育,高职生的自主学习能力培养将是一个重要问题,文章就虚拟现实技术对高职教育的影响,结合高职生自主学习能力培养的意义,探讨了虚拟现实技术支持下的高职生自主学习能力的培养。

  19. Home-based Healthcare Technology

    DEFF Research Database (Denmark)

    Verdezoto, Nervo

    of these systems target a specific treatment or condition and might not be sufficient to support the care management work at home. Based on a case study approach, my research investigates home-based healthcare practices and how they can inform future design of home-based healthcare technology that better account...

  20. Innovation Need Survey: Implementing a Technology Tool to Improve Early Data-Based Decisions to Address and Prevent Learning Disabilities. Technical Report #1602

    Science.gov (United States)

    Irvin, P. Shawn; Pilger, Marissa; Sáez, Leilani; Alonzo, Julie

    2016-01-01

    Identifying and measuring indicators of learning difficulties among young children and implementing effective instructional approaches are complicated, particularly during the transition to kindergarten. Purposeful school-based transition policies and practices support teacher and school decision-making and, thus, can ease the…

  1. Dimensions of problem based learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Andreasen, Lars Birch

    2013-01-01

    The article contributes to the literature on problem based learning and problem-oriented project work, building on and reflecting the experiences of the authors through decades of work with problem-oriented project pedagogy. The article explores different dimensions of problem based learning...

  2. Survey on Multimedia Technologies for Mobile Learning Applications

    Directory of Open Access Journals (Sweden)

    Paul POCATILU

    2009-01-01

    Full Text Available Mobile technologies are developing very fast. This paper presents a survey on multimedia technologies for mobile learning applications, focusing on multimedia programming techniques for Windows Mobile, Symbian, and Java ME.

  3. ATLes: the strategic application of Web-based technology to address learning objectives and enhance classroom discussion in a veterinary pathology course.

    Science.gov (United States)

    Hines, Stephen A; Collins, Peggy L; Quitadamo, Ian J; Brahler, C Jayne; Knudson, Cameron D; Crouch, Gregory J

    2005-01-01

    A case-based program called ATLes (Adaptive Teaching and Learning Environments) was designed for use in a systemic pathology course and implemented over a four-year period. Second-year veterinary students working in small collaborative learning groups used the program prior to their weekly pathology laboratory. The goals of ATLes were to better address specific learning objectives in the course (notably the appreciation of pathophysiology), to solve previously identified problems associated with information overload and information sorting that commonly occur as part of discovery-based processes, and to enhance classroom discussion. The program was also designed to model and allow students to practice the problem-oriented approach to clinical cases, thereby enabling them to study pathology in a relevant clinical context. Features included opportunities for students to obtain additional information on the case by requesting specific laboratory tests and/or diagnostic procedures. However, students were also required to justify their diagnostic plans and to provide mechanistic analyses. The use of ATLes met most of these objectives. Student acceptance was high, and students favorably reviewed the online ''Content Links'' that made useful information more readily accessible and level appropriate. Students came to the lab better prepared to engage in an in-depth and high-quality discussion and were better able to connect clinical problems to underlying changes in tissue (lesions). However, many students indicated that the required time on task prior to lab might have been excessive relative to what they thought they learned. The classroom discussion, although improved, was not elevated to the expected level-most likely reflecting other missing elements of the learning environment, including the existing student culture and the students' current discussion skills. This article briefly discusses the lessons learned from ATLes and how similar case-based exercises might be

  4. Tools, courses, and learning pathways offered by the National Interagency Fuels, Fire, and Vegetation Technology Transfer

    Science.gov (United States)

    Eva K. Strand; Kathy H. Schon; Jeff Jones

    2010-01-01

    Technological advances in the area of fuel and wildland fire management have created a need for effective decision support tools and technology training. The National Interagency Fuels Committee and LANDFIRE have chartered a team to develop science-based learning tools for assessment of fire and fuels and to provide online training and technology transfer to help...

  5. Predicting User Acceptance of Collaborative Technologies: An Extension of the Technology Acceptance Model for E-Learning

    Science.gov (United States)

    Cheung, Ronnie; Vogel, Doug

    2013-01-01

    Collaborative technologies support group work in project-based environments. In this study, we enhance the technology acceptance model to explain the factors that influence the acceptance of Google Applications for collaborative learning. The enhanced model was empirically evaluated using survey data collected from 136 students enrolled in a…

  6. Incorporating Digital Badges and Ontology into Project-Based Learning

    OpenAIRE

    2014-01-01

    The rapid development of technology makes learning goals much more complex, diverse, and keeping changing. In reality, each product of design must be 'ultimately particular', which complicates the holistic learning objectives of a technology training class in the school setting, and, in turn, it runs the risk of becoming disconnected in the minds of learners and teachers. In order to address this issue, a solution named DBOPBL (Digital Badges, Ontology & Project Based Learning) is put forward...

  7. Web-Based Reading Annotation System with an Attention-Based Self-Regulated Learning Mechanism for Promoting Reading Performance

    Science.gov (United States)

    Chen, Chih-Ming; Huang, Sheng-Hui

    2014-01-01

    Due to the rapid development of information technology, web-based learning has become a dominant trend. That is, learners can often learn anytime and anywhere without being restricted by time and space. Autonomic learning primarily occurs in web-based learning environments, and self-regulated learning (SRL) is key to autonomic learning…

  8. Web-Based Reading Annotation System with an Attention-Based Self-Regulated Learning Mechanism for Promoting Reading Performance

    Science.gov (United States)

    Chen, Chih-Ming; Huang, Sheng-Hui

    2014-01-01

    Due to the rapid development of information technology, web-based learning has become a dominant trend. That is, learners can often learn anytime and anywhere without being restricted by time and space. Autonomic learning primarily occurs in web-based learning environments, and self-regulated learning (SRL) is key to autonomic learning…

  9. Physics Learning Strategies with Multi-touch Technology

    Science.gov (United States)

    Potter, Mark; Ilie, C.; Schofield, D.

    2011-03-01

    Advancements in technology have opened doorways to build new teaching and learning methods. Through conjunctive use of these technologies and methods, a classroom can be enriched to stimulate and improve student learning. The purpose of our research is to ascertain whether or not multi-touch technology enhances students' abilities to better comprehend and retain the knowledge taught in physics. At their basis, students learn via visual, aural, reading/writing, and kinesthetic styles. Labs provide for all but the aural style, while lectures lack kinesthetic learning. Pedagogical research indicates that kinesthetic learning is a fundamental, powerful, and ubiquitous learning style. By using multi-touch technology in lecture, not only can we accommodate kinesthetic learners, but we can also enrich the experiences of visual learners. Ushering to this wider array of students will hopefully lead to an increase in meaningful learning.

  10. Utilization of Information and Communication Technologies in Mathematics Learning

    Directory of Open Access Journals (Sweden)

    Farzaneh Saadati

    2014-07-01

    Full Text Available Attention to integrate technology in teaching and learning has provided a major transformation in the landscape of education. Therefore, many innovations in teaching and learning have been technology-driven. The study attempted to examine what is engineering students’ perception regarding the use of Information and Communication Technologies (ICT in mathematics learning as well as investigate their opinion about how ICT can be integrated to improve teaching and learning processes. The subjects were Iranian engineering students from two universities. The finding showed they are fully aware of importance of ICT in teaching and learning mathematics. Whilst, they were feeling comfortable and confident with technology, they do not have more experience of using technology in mathematics classes before. The findings supported the other studies, which indicated the potentials of ICT to facilitate students’ learning, improve teaching, and enhance institutional administration as established in the literature.

  11. Supporting Collective Inquiry: A Technology Framework for Distributed Learning

    Science.gov (United States)

    Tissenbaum, Michael

    This design-based study describes the implementation and evaluation of a technology framework to support smart classrooms and Distributed Technology Enhanced Learning (DTEL) called SAIL Smart Space (S3). S3 is an open-source technology framework designed to support students engaged in inquiry investigations as a knowledge community. To evaluate the effectiveness of S3 as a generalizable technology framework, a curriculum named PLACE (Physics Learning Across Contexts and Environments) was developed to support two grade-11 physics classes (n = 22; n = 23) engaged in a multi-context inquiry curriculum based on the Knowledge Community and Inquiry (KCI) pedagogical model. This dissertation outlines three initial design studies that established a set of design principles for DTEL curricula, and related technology infrastructures. These principles guided the development of PLACE, a twelve-week inquiry curriculum in which students drew upon their community-generated knowledge base as a source of evidence for solving ill-structured physics problems based on the physics of Hollywood movies. During the culminating smart classroom activity, the S3 framework played a central role in orchestrating student activities, including managing the flow of materials and students using real-time data mining and intelligent agents that responded to emergent class patterns. S3 supported students' construction of knowledge through the use individual, collective and collaborative scripts and technologies, including tablets and interactive large-format displays. Aggregate and real-time ambient visualizations helped the teacher act as a wondering facilitator, supporting students in their inquiry where needed. A teacher orchestration tablet gave the teacher some control over the flow of the scripted activities, and alerted him to critical moments for intervention. Analysis focuses on S3's effectiveness in supporting students' inquiry across multiple learning contexts and scales of time, and in

  12. Problem Based Learning and sustainability

    DEFF Research Database (Denmark)

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages...... University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed...

  13. Applying Learning Design to Work-Based Learning

    Science.gov (United States)

    Miao, Yongwu; Hoppe, Heinz Ulrich

    2011-01-01

    Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…

  14. E-Learning and the Use of New Technologies in the "Kolumbus-Kids" Project in Germany

    Science.gov (United States)

    Wegner, Claas; Homann, Wiebke; Strehlke, Friederike; Borgmann, Annika

    2014-01-01

    This article presents the science project "Kolumbus-Kids" as an example of the innovative use of "E-Learning" and other "new technologies" to advance student learning and new-media education. The project benefits from various technology-based education strategies and E-Learning scenarios which are employed during the…

  15. E-Learning and the Use of New Technologies in the "Kolumbus-Kids" Project in Germany

    Science.gov (United States)

    Wegner, Claas; Homann, Wiebke; Strehlke, Friederike; Borgmann, Annika

    2014-01-01

    This article presents the science project "Kolumbus-Kids" as an example of the innovative use of "E-Learning" and other "new technologies" to advance student learning and new-media education. The project benefits from various technology-based education strategies and E-Learning scenarios which are employed during the…

  16. "A Dance with the Butterflies:" A Metamorphosis of Teaching and Learning through Technology

    Science.gov (United States)

    McPherson, Sarah

    2009-01-01

    This paper describes a web-based collaborative project called "A Dance with the Butterflies" that applied the brain-based research of the Center for Applied Special Technologies (CAST) and principles of Universal Design for Learning (UDL) to Pre-K-4 science curriculum. Learning experiences were designed for students to invoke the Recognition,…

  17. "A Dance with the Butterflies:" A Metamorphosis of Teaching and Learning through Technology

    Science.gov (United States)

    McPherson, Sarah

    2009-01-01

    This paper describes a web-based collaborative project called "A Dance with the Butterflies" that applied the brain-based research of the Center for Applied Special Technologies (CAST) and principles of Universal Design for Learning (UDL) to Pre-K-4 science curriculum. Learning experiences were designed for students to invoke the Recognition,…

  18. Mobile Learning and Integration of Mobile Technologies in Education

    Science.gov (United States)

    Keengwe, Jared; Bhargava, Malini

    2014-01-01

    Mobile technologies have a huge potential to transform education provided these technologies are designed and implemented in such a way that they are relevant to the social and cultural context of learning. Clearly, the application, implementation, and design of mobile technology in the global educational context pose technological and…

  19. Integrating Instructional Technology with Information Technology and Its Implications for Designing Electronic Learning Systems.

    Science.gov (United States)

    Abdelraheem, Ahmed Yousif

    2005-01-01

    In this paper the concepts of technology, instructional technology, and information technology are presented. The integration of instructional technology, and information technology is established and its implications for electronic learning systems design are discussed. One can say that: information and instructional designers can design…

  20. Learning Practice and Technology: Extending the Structurational Practice Lens to Educational Technology Research

    Science.gov (United States)

    Halperin, Ruth

    2017-01-01

    Scholars in the field of educational technology have been calling for robust use of social theory within learning technology research. In view of that, interest has been noted in applying Giddens' structuration theory to the understanding of human interaction with technology in learning settings. However, only few such attempts have been published…

  1. Does Technology Acceptance Affect E-Learning in a Non-Technology-Intensive Course?

    Science.gov (United States)

    Buche, Mari W.; Davis, Larry R.; Vician, Chelley

    2012-01-01

    Prior research suggests that individuals' technology acceptance levels may affect their work and learning performance outcomes when activities are conducted through information technology usage. Most previous research investigating the relationship between individual attitudes towards technology and learning has been conducted in…

  2. The Impact of Learning Context on Intent to Use Marketing and Sales Technology: A Comparison of Scenario-Based and Task-Based Approaches

    Science.gov (United States)

    Mallin, Michael L.; Jones, Deirdre E.; Cordell, Jennifer L.

    2010-01-01

    With firms focused on increasing efficiency and effectiveness in today's marketing and sales environment, it is crucial that salesforce training methods facilitate greater adoption of salesforce automation technology. Given the growth in sales education at colleges and universities, firms are looking to recruit their frontline marketing and sales…

  3. AN ACTION RESEARCH IN ENGLISH LANGUAGE TEACHING AND LEARNING FOR CHILDREN WITH USE OF DIGITAL TECHNOLOGIES

    National Research Council Canada - National Science Library

    Maria Carolina Coelho Chimenti; Heloísa Andreia de Matos Lins

    2016-01-01

    The present article is based on a field research that aimed to provide educational subsidies for the use of digital technologies in teaching and learning process of English language, in two classes...

  4. A Proposal to Manage Lessons Learned in Projects: Web 2.0 Technologies to Promote Innovation

    Directory of Open Access Journals (Sweden)

    Marcirio Silveira Chaves

    2014-06-01

    Full Text Available The web 2.0 is transforming the project management in organizations by improving communication and collaboration. The new generation of web-based collaborative tools provides much better experience than the traditional software package allowing document sharing, integrated task tracking, enforcing team processes and agile planning. Despite of the indubitable benefits brought by web 2.0, the use of these technologies to promote knowledge management remains unexplored. For many project managers to obtain and integrate information from different tools of previous similar projects in global organizations remains a challenge. This theoretical paper presents a proposal that suggests an innovation in the knowledge management area applying web 2.0 technologies. The main goal is to provide an integrated vision of a set of technologies that could be used by organizations in order to promote better management of lessons learned. The proposal includes the lessons learned processes (e.g. capture, share and dissemination, the process-based (e.g. project review and after action review and documentation-based (e.g. micro article and learning histories methods. Results show how web 2.0 technologies can help project managers and team project to cope with the main lessons learned processes and methods to learn from experience. Moreover, recommendations are made for the effective use of web 2.0 components promoting innovation and supporting lessons learned management in projects.Keywords: Project management; Lessons learned processes; lessons learned methods; project learning; web 2.0 technologies; innovation.

  5. Learning to make technology work - a study of learning in technology demonstration projects

    DEFF Research Database (Denmark)

    Sutherland Olsen, Dorothy; Andersen, Per Dannemand

    2014-01-01

    Building working demonstrations of new technologies within sustainable energy and transport has become an important activity in the move towards a more energy efficient society. The work involved in building these demonstrations is usually organised in a project with a variety of different...... participants, including users. The aim of the project is usually to test the technology and promote changes in users habits, while learning is frequently cited as the main outcome. In this paper we review existing studies of demonstration projects and try to gain an overview of the main aims and effects...

  6. A Game-Based Adaptive Unit of Learning with IMS Learning Design and

    OpenAIRE

    Moreno-Ger, Pablo; Burgos, Daniel; Sierra, José Luis; Manjón, Baltasar Fernández

    2008-01-01

    Moreno-Ger, P., Burgos, D., Sierra, J. L., & Manjón, B. F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and . In E. Duval, R. Klamma & M. Wolpers, Creating New Learning Experience on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007 (pp. 247-261). September, 2007, Crete, Greece: Lecture Notes in Computer Science 4753 (Springer)

  7. Use of Computer Technology for English Language Learning: Do Learning Styles, Gender, and Age Matter?

    Science.gov (United States)

    Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany

    2016-01-01

    Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…

  8. Use of Computer Technology for English Language Learning: Do Learning Styles, Gender, and Age Matter?

    Science.gov (United States)

    Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany

    2016-01-01

    Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…

  9. Proceedings of the Sixth International Conference on Advanced Learning Technologies

    NARCIS (Netherlands)

    Kinshuk; Koper, Rob; Kommers, Piet; Kirschner, Paul A.; Sampson, Demetrios; Didderen, Wim

    2006-01-01

    Kinshuk, Koper, R., Kommers, P., Kirschner, P., Sampson, D. G., & Didderen, W. (Eds.) (2006). Advanced Technologies for Life-Long Learning. Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 2006. July, 5-7, 2006, Kerkrade, The Netherlands. Los Alamitos, CA: IEEE

  10. Identifying Our Approaches to Language Learning Technologies: Improving Professional Development

    Science.gov (United States)

    Petrie, Gina Mikel; Avery, Lisa

    2011-01-01

    The mid- to late 1990s was an exciting time for those concerned with incorporating new technology into their teaching of English as a second or foreign language (ESL/EFL). Commonly referred to as Computer-Assisted Language Learning (CALL), or sometimes with the broader term Technology-Enhanced Language Learning (TELL), the field took huge leaps…

  11. The Future of Learning Technology: Some Tentative Predictions

    Science.gov (United States)

    Rushby, Nick

    2013-01-01

    This paper is a snapshot of an evolving vision of what the future may hold for learning technology. It offers three personal visions of the future and raises many questions that need to be explored if learning technology is to realise its full potential.

  12. E-Collaboration Technologies in Teaching/Learning Activity

    Science.gov (United States)

    Zascerinska, Jelena; Ahrens, Andreas

    2009-01-01

    A proper use of e-collaboration technologies in the teaching/learning process is provided by varied cooperative networks, which penetrate teachers' and students' activity more thoroughly with the availability of broadband services. However, the successful use of e-collaboration technologies in teaching/learning activity within a multicultural…

  13. Do we need teachers as designers of technology enhanced learning?

    NARCIS (Netherlands)

    Kirschner, Paul A.

    2016-01-01

    In this special issue, five teams of researchers discuss different aspects of the teacher as designer of technology enhanced learning situations. This final contribution critically discusses if and how teachers as designers of technology enhanced learning might (not) be feasible or even desirable. T

  14. Beliefs about Learning, Instruction, and Technology among Elementary School Teachers

    Science.gov (United States)

    Kurz-McDowell, Nicole J.; Hannafin, Robert D.

    2004-01-01

    The current study investigated six teachers, three in second grade and three in fourth grade, and their beliefs about learning, instruction, and technology. The first significant finding was that the teachers who held objectivist notions about learning and instruction also held objectivist views concerning technology, and the teachers who…

  15. Reminding-Based Learning

    Science.gov (United States)

    1994-02-08

    categorization. 1b. Interactions among different m csea . The work on selectivity can be viewed in a slightly different way - the generlizatim depends upon...paper on this accepted in Journal of Experimental Psychology: Learning, Memory, and Cognition (Spalding & Ross, in press) and have presented this work at...the separation of similarity effects. Journal of Expcimentygholog. Leming. Mm=. and Cogntion, 13, 629- 639. Ross, B. H. (1989a). Remindings in learning

  16. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  17. A Web-Based Learning System for Software Test Professionals

    Science.gov (United States)

    Wang, Minhong; Jia, Haiyang; Sugumaran, V.; Ran, Weijia; Liao, Jian

    2011-01-01

    Fierce competition, globalization, and technology innovation have forced software companies to search for new ways to improve competitive advantage. Web-based learning is increasingly being used by software companies as an emergent approach for enhancing the skills of knowledge workers. However, the current practice of Web-based learning is…

  18. Leveraging Mobile Games for Place-Based Language Learning

    Science.gov (United States)

    Holden, Christopher L.; Sykes, Julie M.

    2011-01-01

    This paper builds on the emerging body of research aimed at exploring the educational potential of mobile technologies, specifically, how to leverage place-based, augmented reality mobile games for language learning. Mentira is the first place-based, augmented reality mobile game for learning Spanish in a local neighborhood in the Southwestern…

  19. A Web-Based Learning System for Software Test Professionals

    Science.gov (United States)

    Wang, Minhong; Jia, Haiyang; Sugumaran, V.; Ran, Weijia; Liao, Jian

    2011-01-01

    Fierce competition, globalization, and technology innovation have forced software companies to search for new ways to improve competitive advantage. Web-based learning is increasingly being used by software companies as an emergent approach for enhancing the skills of knowledge workers. However, the current practice of Web-based learning is…

  20. Ubiquitous Learning Project Using Life-Logging Technology in Japan

    Science.gov (United States)

    Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran

    2014-01-01

    A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…

  1. The Use of Technology for Second Language Distance Learning

    Science.gov (United States)

    Blake, Robert J.

    2009-01-01

    This article describes distance learning (DL) for languages within the context of recent advances and research findings in computer-assisted language learning (CALL). In addition to reviewing the different DL modalities, theoretical underpinnings, and the most appropriate technological applications to second language learning, the issues of…

  2. Blending Student Technology Experiences in Formal and Informal Learning

    Science.gov (United States)

    Lai, K.-W.; Khaddage, F.; Knezek, Gerald

    2013-01-01

    In this article, we discuss the importance of recognizing students' technology-enhanced informal learning experiences and develop pedagogies to connect students' formal and informal learning experiences, in order to meet the demands of the knowledge society. The Mobile-Blended Collaborative Learning model is proposed as a framework to…

  3. Lifelong Learning in Artistic Context Mediated by Advanced Technologies

    Science.gov (United States)

    Ferrari, Mirella

    2016-01-01

    This research starts by analysing the current state of artistic heritage in Italy and studying some examples in Europe: we try to investigate the scope of non-formal learning in artistic context, mediated by advanced technology. The framework within which we have placed our investigation is that of lifelong learning and lifedeep learning. The…

  4. Emergent theory and technology in e-learning

    NARCIS (Netherlands)

    Browaeys, M.-J.; Wahyudi, S.

    2006-01-01

    E-learning should be approached via a new paradigm, one where instruction and information are involved in a recursive process, an approach which counters the concept of linearity. New ways of thinking about how people learn and new technologies favour the emergence of principles of e-learning that d

  5. Ubiquitous Learning Project Using Life-Logging Technology in Japan

    Science.gov (United States)

    Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran

    2014-01-01

    A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…

  6. The Role of Technology in Supporting Learning Communities.

    Science.gov (United States)

    Riel, Margaret; Fulton, Kathleen

    2001-01-01

    In a learning community, students learn to cooperate and make teams work. Past technologies (print, photography, film, and computers) have enabled idea sharing, but are one-way communication modes. Broader learning communities have been made possible through electronic field trips, online mentoring, science investigations, and humanities…

  7. The Use of Technology for Second Language Distance Learning

    Science.gov (United States)

    Blake, Robert J.

    2009-01-01

    This article describes distance learning (DL) for languages within the context of recent advances and research findings in computer-assisted language learning (CALL). In addition to reviewing the different DL modalities, theoretical underpinnings, and the most appropriate technological applications to second language learning, the issues of…

  8. Learning Technology Specification: Principles for Army Training Designers and Developers

    Science.gov (United States)

    2013-09-01

    training: capitalizing on lessons learned. International Journal of Training and Development 14, 239-249. Bloom , B. S . (1984). Taxonomy of... educational objectives . Boston: Allyn and Bacon. Bower, M. (2008). Affordance analysis- matching learning tasks with learning technologies... Educational Media International, 45, 3-15. Bransford, J. D., Sherwood, R. D., Hasselbring, T. S ., Kinzer, C. K., and Williams, S . M. (1990). Anchored

  9. What Does Design and Technology Learning Really Look Like?

    Science.gov (United States)

    Southall, Mary

    2016-01-01

    This paper presents findings from a research study investigating the relationship between "intended" learning and "actual" learning in Design and Technology lessons (Southall, 2015). The research focused upon the "pre active" phase of the teaching-learning process, that is the teacher's planning processes and…

  10. Future technological and economic performance of IGCC and FT production facilities with and without CO2 capture: Combining component based learning curve and bottom-up analysis

    NARCIS (Netherlands)

    Knoope, M.M.J.; Meerman, J.C.; Ramirez, C.A.; Faaij, A.P.C.

    2013-01-01

    This study aims to investigate the technological and economic prospects of integrated gasification facilities for power (IGCC) and Fischer–Tropsch (FT) liquid production with and without CCS over time. For this purpose, a component based experience curve was constructed and applied to identify the p

  11. Perceptions of Online Learning Quality Given Comfort with Technology, Motivation to Learn Technology Skills, Satisfaction, and Online Learning Experience.

    Science.gov (United States)

    Rodriguez, Michael C.; Ooms, Ann; Montanez, Marcel; Yan, Yelena L.

    2005-01-01

    Online courses are appearing at a high rate, increasing the competitiveness of the distance learning market. Reluctance to invest in this area is due to cost and quality concerns. This study reports the findings of a survey of 700 professional and graduate education students regarding their comfort with technology, satisfaction with those…

  12. Learning second language vocabulary: neural dissociation of situation-based learning and text-based learning.

    Science.gov (United States)

    Jeong, Hyeonjeong; Sugiura, Motoaki; Sassa, Yuko; Wakusawa, Keisuke; Horie, Kaoru; Sato, Shigeru; Kawashima, Ryuta

    2010-04-01

    Second language (L2) acquisition necessitates learning and retrieving new words in different modes. In this study, we attempted to investigate the cortical representation of an L2 vocabulary acquired in different learning modes and in cross-modal transfer between learning and retrieval. Healthy participants learned new L2 words either by written translations (text-based learning) or in real-life situations (situation-based learning). Brain activity was then measured during subsequent retrieval of these words. The right supramarginal gyrus and left middle frontal gyrus were involved in situation-based learning and text-based learning, respectively, whereas the left inferior frontal gyrus was activated when learners used L2 knowledge in a mode different from the learning mode. Our findings indicate that the brain regions that mediate L2 memory differ according to how L2 words are learned and used.

  13. Optimized Grid Based e-Learning Framework

    Directory of Open Access Journals (Sweden)

    Suresh Jaganathan

    2014-12-01

    Full Text Available E-Learning is the process of extending the resources to different locations by using multimedia communications. Many e-Learning methodologies are available and based on client-server, peer-to-peer and using Grid Computing concepts. To establish e-Learning process, systems should satisfy these needs, i high storage for storing, ii high network throughput for faster transfer and iii efficient streaming of materials. The first and second needs are satisfied by using Grid and P2P technologies and the third need can be achieved by an efficient video compression algorithm. This study proposes a framework, called Optimized Grid Based e-Learning (OgBeL , which adopts both Grid and P2P technology. To reduce the e-Learning material size for efficient streaming, a light weight compression algorithm called (dWave is embedded in (OgBeL . The behavior of framework is analyzed in terms of time taken to transfer files using in-use grid protocols and in networks combined with grid and P2P.

  14. Students’ Voices about Learning with Technology

    Directory of Open Access Journals (Sweden)

    Ruth Geer

    2012-01-01

    Full Text Available Problem statement: This study argues for the inclusion of student voice as a valid means of identifying 21st century pedagogical approaches to learning. Today’s students are increasingly living and thriving in a digital world and have a new “digital vernacular” which leads to differences in the way students think about learning. Approach: In Australia many students are already immersed in technologies and have preconceived ideas of what technologies they can expect to use in the classroom and how they will learn. Our schools are slowly changing but are struggling to understand what a contemporary learning environment might look like. Current and emerging technologies are forcing teachers to rethink how best to prepare students for the demands and challenges of the 21st century. Results: Technology plays a key role in how students play, learn, gain information and interact with others. Teachers are challenged to find ways of tapping into the natural curiosities of students allowing them to do more learning on their own. This study explores the use of student voice in an Australian primary school as a valid method to inform teachers about what tools can best support students in their learning. Focus groups, questionnaires and drawings are used to identify technologies, strategies and settings that help students to learn. Conclusion: The findings indicate that students expect to use a variety of technologies in their learning as many students use technologies as a natural tool in their everyday life. This research attempts to clarify what a contemporary learning environment might look like and what teaching strategies and technologies can increase motivation and engagement thus improving student learning opportunities. The student data also includes suggestions to teachers on how they may provide rich learning experiences for students.

  15. Willingness and preferences of nurses related to learning with technology.

    Science.gov (United States)

    Pilcher, Jobeth W; Bedford, Laurie

    2011-01-01

    To what extent are nurses willing to learn with technology-enhanced tools, such as online education, podcasts, webcasts, mobile learning, and realistic simulations? What factors influence their willingness? This article includes a description of a mixed methodology study that addressed these questions. Nurses of all ages indicated a willingness to learn with a variety of technological tools. Primary determinants of willingness were associated with ease of use, familiarity, convenience, and perceived benefit.

  16. Computer-based learning for the enhancement of breastfeeding ...

    African Journals Online (AJOL)

    Computer-based learning for the enhancement of breastfeeding training. ... Methods and materials: The Indian module was adapted to suit the South African ... Results: All reviewers rated their information technology (IT) skills as suffi cient and ...

  17. 基于流媒体技术的大学英语移动学习平台的设计与实现%Design and implementation of the platform for streaming media technology based mobile learning university English

    Institute of Scientific and Technical Information of China (English)

    杨洋

    2014-01-01

    Along with the continuous development of Internet technology,the mobile learning platform to become one of the most popular ways of learning.This paper puts forward the mobile learning platform based on streaming media technology,realize the video resource Android mobile phone terminal broadcast,video download,online communication,online testing function,has certain help to students' learning of english.%随着网路技术的不断发展,移动学习平台成为当前比较流行的学习方式之一。本文提出基于流媒体技术的移动学习平台,实现了Android手机终端下视频资源播放、视频下载、在线交流、在线测试等功能,对大学生学习英语具有一定的帮助。

  18. Technology base for microgravity horticulture

    Science.gov (United States)

    Sauer, R. L.; Magnuson, J. W.; Scruby, R. R.; Scheld, H. W.

    1987-01-01

    Advanced microgravity plant biology research and life support system development for the spacecraft environment are critically hampered by the lack of a technology base. This inadequacy stems primarily from the fact that microgravity results in a lack of convective currents and phase separation as compared to the one gravity environment. A program plan is being initiated to develop this technology base. This program will provide an iterative flight development effort that will be closely integrated with both basic science investigations and advanced life support system development efforts incorporating biological processes. The critical considerations include optimum illumination methods, root aeration, root and shoot support, and heat rejection and gas exchange in the plant canopy.

  19. Learning about the past with new technologies : Fostering historical reasoning in computer-supported collaborative learning

    NARCIS (Netherlands)

    Drie, J.P. van

    2005-01-01

    Recent technological developments have provided new environments for learning, giving rise to the question of how characteristics of such new learning environments can facilitate the process of learning in specific domains. The focus of this thesis is on computer-supported collaborative learning (CS

  20. Marine Forces Reserve: Accelerating Knowledge Flow through Asynchronous Learning Technologies

    Science.gov (United States)

    2014-12-19

    pedagogic techniques that are infeasible in the classroom , and they suggest that in some respects technologically intermediated learning can be even better...frameworks and technologies to examine I-I knowledge flows, and from the practitioner perspective, we bring to bear deep inside knowledge of the focal...ASYNCHRONOUS LEARNING TECHNOLOGIES by Mark Nissen, Robert McGuiness and Anthony Davis December 2014 Further distribution of all or part of this

  1. Support Services for e-Learning; Using Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Berlanga, Adriana; Stoyanov, Slavi

    2010-01-01

    Berlanga, A. J., & Stoyanov, S. (2010, 14 December). Support Services for e-Learning; Using Language Technologies for Lifelong Learning. Presentation at a LTfLL workshop validation session, Heerlen, The Netherlands.

  2. Support Services for e-Learning; Using Language Technologies for Lifelong Learning

    NARCIS (Netherlands)

    Berlanga, Adriana; Stoyanov, Slavi

    2010-01-01

    Berlanga, A. J., & Stoyanov, S. (2010, 14 December). Support Services for e-Learning; Using Language Technologies for Lifelong Learning. Presentation at a LTfLL workshop validation session, Heerlen, The Netherlands.

  3. Problem Based Learning and sustainability

    DEFF Research Database (Denmark)

    Pizzol, Massimo; Løkke, Søren; Schmidt, Jannick Højrup

    Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages and challe......Problem-Based Learning (PBL) is a style of active learning based on problem solving. PBL aims at providing university students with flexible knowledge, capacity to self-learning, and skills in problem solving and collaboration. In this context, the present study explores the advantages...... University (AAU), Denmark, and focuses on the teaching of Life Cycle Assessment as a method for sustainability assessment. The objective is providing recommendations for future LCA teaching and learning. PBL activites performed at AAU were evaluated critically to detemine to what extent they addressed...... of how PBL-approaches were used to develop five specific competences in sustainability. It is concluded that -for the case fo LCA teaching at AAU- the PBL model included activities to develop system thinking, interpersonal competence, and normative competence. However, the PBL approach should...

  4. Key Technology in Mobile Learning Platform Based on HTML5%基于HTML5的移动教学平台关键技术解析

    Institute of Scientific and Technical Information of China (English)

    沈飞

    2014-01-01

    伴随着移动智能终端的普及和互联网的发展,移动教学平台建设得到了快速的发展。在前期调查问卷的基础上,确定了平台的基本功能和特点,并分析了它的优势。深入剖析了基于 HT-ML5开发的移动教学平台的视频转换技术和文档转换技术的实现原理,并给出了相应的源代码。依据此技术开发的平台实现了移动学习的目的,实现了移动客户端和电脑2种不同终端的访问。维护方便、访问速度快,是课堂教学的有效拓展。%With the development of internet technology and the popularization of intelligent mobile terminal,the construction of mobile learning platforms is developing rapidly.Based on preparato-ry surveys,this paper determined the basic function and characteristics of the platform and ana-lyzed its advantages;furthermore,it analysed in depth the technology of video conversion and the principle of file conversion in the mobile learning platform on the basis of HTML5.Meanwhile,it offered the corresponding source code for further learning.The platform based on this technology had realized the aim of mobile learning and the access to both mobile and computer terminals.Its convenient maintenance and rapid access makes it an effective extension of classroom teaching.

  5. ICT-based Learning Personalization Affordance in the Context of Implementation of Constructionist Learning Activities

    OpenAIRE

    Ignatova, Natalija; Valentina DAGIENĖ; Kubilinskienė, Svetlana

    2015-01-01

    How to enable students to create a personalized learning environment? What are the criteria of evaluation of the ICT-based learning process personalization affordance? These questions are answered by conducting multiple case study research of the innovative ICT-based learning process in iTEC (Innovative Technologies for Engaging Classrooms) project in Lithuania. Analysis of the research data led to discernment of evaluation criteria of personalization affordance and creation of a framework fo...

  6. Situated learning and interacting with/through technologies

    DEFF Research Database (Denmark)

    Raudaskoski, Pirkko Liisa

    2006-01-01

    ’s concepts in data analysis. Ethnomethodology and conversation analysis (CA) find that social order is created continuously by its members in their interactions. As ethnomethodology and CA base their findings on rigorous data analysis, they are extremely useful in analysing situated learning in everyday...... practices. The interdisciplinary interaction analysis (IA) is suggested as the best way to study the various aspects of situated learning in technology-intensive interactions.......There is a growing interest within social and humanistic sciences towards understanding practice theoretically and analytically. Lave and Wenger’s concept “situated learning” describes the process of newcomers moving toward full participation in a community. Wenger later refined his approach in his...

  7. Factors Impeding Implementation of Web-Based Distance Learning

    Science.gov (United States)

    Falowo, Rasheed Olaniyi

    2007-01-01

    Economic and technological changes are occurring at an accelerating rate in our information and communication-based society, making life-long learning for everyone a necessity. This is particularly the case in the transition period from industrial production to a knowledge and communication-based society. The confluence of technology,…

  8. The Collaborative Learning Activity Design of The High School Information Technology Course Based on Wiki%基于Wiki的《高中信息技术》课协作学习活动设计

    Institute of Scientific and Technical Information of China (English)

    杨好利; 曲凯歌

    2013-01-01

    As one of the emerging social software of information society, Wiki supports collaborative collaboration oriented com?munity, and provides a good collaboration platform for carrying out cooperative learning. In this paper, taking the high school in?formation technology courses as an example, we design the collaborative learning activity based on Wiki from several aspects, such as the learner characteristics, learning objectives, learning tasks, learning environment and resources, study groups, the collab?oration process, and collaborative evaluation.%Wiki作为信息社会新兴的社会性软件之一,支持面向社群的协作式协作,为开展协作学习提供了良好的协作平台。文章以《高中信息技术》课为例,从学习者特征、学习目标、学习任务、学习环境和资源、学习小组、协作过程、协作评价等方面设计了基于Wiki的协作学习活动。

  9. Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies

    Directory of Open Access Journals (Sweden)

    Sohaib Ahmed

    2012-08-01

    Full Text Available The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning. They appear promising in supporting knowledge representation and learning content creation for domains of interest. In this paper, we show how ontology-based scaffolding has helped mobile learners to perform scientific enquiry investigations. Enquiry-based learning aims to provide educational activities and tools to assists students to learn science by doing science. In this study, a design science research approach was taken to creating an ontology-driven application for a science content domain, which has been evaluated with high school science students. The results showed the significant value of ontologies in scaffolding learning content in such enquiry-based learning environments. With this application, students were found to learn science in more meaningful and engaged ways as well as developing positive attitudes towards mobile learning.

  10. Technology-Supported Learning Environments in Science Classrooms in India

    Science.gov (United States)

    Gupta, Adit; Fisher, Darrell

    2012-01-01

    The adoption of technology has created a major impact in the field of education at all levels. Technology-supported classroom learning environments, involving modern information and communication technologies, are also entering the Indian educational system in general and the schools in Jammu region (Jammu & Kashmir State, India) in particular.…

  11. Technology in Language Use, Language Teaching, and Language Learning

    Science.gov (United States)

    Chun, Dorothy; Smith, Bryan; Kern, Richard

    2016-01-01

    This article offers a capacious view of technology to suggest broad principles relating technology and language use, language teaching, and language learning. The first part of the article considers some of the ways that technological media influence contexts and forms of expression and communication. In the second part, a set of heuristic…

  12. M-Learning Systems Design--Technology and Pedagogy Aspects

    Science.gov (United States)

    Gourova, Elissaveta; Asenova, Asya; Dulev, Pavlin

    2013-01-01

    Technology developments face universities with many challenges--to integrate technologies in educational processes, design new electronic materials, change teaching styles, and better meet the demands of the technology-savvy generation. The paper considers problems of m-learning adoption in Bulgaria at one Faculty of the Technical…

  13. Technology-Supported Learning Environments in Science Classrooms in India

    Science.gov (United States)

    Gupta, Adit; Fisher, Darrell

    2012-01-01

    The adoption of technology has created a major impact in the field of education at all levels. Technology-supported classroom learning environments, involving modern information and communication technologies, are also entering the Indian educational system in general and the schools in Jammu region (Jammu & Kashmir State, India) in…

  14. The M-Technologies in M-Learning

    DEFF Research Database (Denmark)

    Annan, Nana Kofi; Adjin, Daniel Michael Okwabi; Ofori-Dwumfour, George

    2013-01-01

    The term mobile technology is used in reference to the mobility of a technology, that is, the ability to virtually use a technology anywhere and at anytime without mobility constraints. Different types and forms of technologies have been part and parcel of human activities and the evolution of su...... and what role do they play in making m-learning possible? As a method, a desktop research is done by reviewing relevant literature and documents on the theme of this paper, coupled with interviews and survey to arrive at an empirical outcome........ The phenomenon of using mobile-ICTs for teaching and learning as popularly refered to as m-learning and is an off-shoot of e-learning which implies the use of static-ICTs for learning. The problem however, is that m-learning has a highly fragmented meaning because most fail to understand all the constituents...... of m-learning which this paper perceives to be the interconnectivity between mobile device, mobile telecommunications and mobile applications in their entirety as inseparable elements of m-learning. The questions that this paper seeks to address are; what are the key technological components of m-learning...

  15. Impact of Experiential Learning on Cognitive Outcome in Technology and Engineering Teacher Preparation

    Science.gov (United States)

    Ernst, Jeremy V.

    2013-01-01

    It is well documented that experiential field-based learning has positive K-12 student engagement and retention impacts, but do preservice technology and engineering educators experience similar educational benefits? Additionally, do they perceive experiential learning to be valuable in their personal study, and do they plan to extend this…

  16. Harnessing the Power of Technologies to Manage Collaborative e-Learning Projects in Dispersed Environments

    Science.gov (United States)

    Gosper, Maree Veroncia; McNeill, Margot Anne; Woo, Karen

    2010-01-01

    "The impact of web-based lecture technologies on current and future practice in learning and teaching" was a collaborative project across four Australian universities, funded by the Australian Learning and Teaching Council (ALTC). The project was both exploratory and developmental in nature and according to the project's external…

  17. Assessing Team Learning in Technology-Mediated Collaboration: An Experimental Study

    Science.gov (United States)

    Andres, Hayward P.; Akan, Obasi H.

    2010-01-01

    This study examined the effects of collaboration mode (collocated versus non-collocated videoconferencing-mediated) on team learning and team interaction quality in a team-based problem solving context. Situated learning theory and the theory of affordances are used to provide a framework that describes how technology-mediated collaboration…

  18. How Working Collaboratively with Technology Can Foster a Creative Learning Environment

    Science.gov (United States)

    Gómez, Susana

    2016-01-01

    Research has shown that collaborative learning is a very powerful methodology as it ensures interaction among students, humanises the learning process and has positive effects on academic achievement. An activity based on this approach can also benefit from the use of technology, making this task more appealing to our students today. The aim of…

  19. LEARNING TECHNOLOGIES FOR STUDENTS IN THE CLOUD ORIENTED LEARNING ENVIRONMENT OF COMPREHENSIVE EDUCATIONAL INSTITUTIONS

    Directory of Open Access Journals (Sweden)

    Svitlana G. Lytvynova

    2015-06-01

    Full Text Available The paper analyzes the «flipped» learning and «Web Quest» technologies. The features of the «flipped» learning technology are generalized, as well as compared with traditional learning, clarified the benefits of the technology for teachers and students, described the features of the technology used by teacher and students, developed a teacher’s and student’s flow chart for preparation to the lesson, generalized control and motivation components for activating learning activities of students, found out that a component of cloud oriented learning environment (COLE – Lync (Skype Pro can be used to develop video clips and support «flipped» learning technology. The author defines the concept of «Web Quest» technology, generalizes the «Web Quest» structure components. In the article the functions, features of this technology, the types of problems that can be solved with the help of this technology, as well as «Web Quest» classification are presented. It has been found out that the cloud oriented learning environment gives all the possibilities for «Web Quest» technology implementation in teaching of different subjects of all branches of science. With the help of «flipped» technology training and «Web Quest» a number of important problems of education can be solved – providing the continuous communication intensive training beyond general educational establishment and activation of learning activities of students.

  20. Information-Technology Based Physics Education

    Science.gov (United States)

    Kim, J. S.; Lee, K. H.

    2001-04-01

    Developing countries emphasize expansion of the educated population but demand for quality improvement follows later. Current science education reform is driven in part by post cold war restructuring of the global economy and associated focus on the education of a more scientifically literate society, due to the industrial change from labor-intensive to high-technology type, and the societal change inherent in the present information era. Industry needs employees of broad and flexible background with inter disciplinary training, engineers with better physics training, and well trained physicists. Education researches have proved that active-learning based methods are superior to the traditional methods and the information technology (IT) has lot to offer in this. Use of IT for improving physics education is briefly discussed with prospects for collaboration in the Asia-Pacific region via Asian Physics Education Network (ASPEN), UNESCO University Foundation Course in Physics (UUFCP), etc.

  1. Web-Based Instruction and Learning: Analysis and Needs Assessment

    Science.gov (United States)

    Grabowski, Barbara; McCarthy, Marianne; Koszalka, Tiffany

    1998-01-01

    An analysis and needs assessment was conducted to identify kindergarten through grade 14 (K-14) customer needs with regard to using the World Wide Web (WWW) for instruction and to identify obstacles K-14 teachers face in utilizing NASA Learning Technologies products in the classroom. The needs assessment was conducted as part of the Dryden Learning Technologies Project which is a collaboration between Dryden Flight Research Center (DFRC), Edwards, California and Tne Pennsylvania State University (PSU), University Park, Pennsylvania. The overall project is a multiyear effort to conduct research in the development of teacher training and tools for Web-based science, mathematics and technology instruction and learning.

  2. Disruptive Technology Enhanced Learning: The Use and Misuse of Digital Technologies in Higher Education

    Science.gov (United States)

    Flavin, Michael

    2017-01-01

    This book is about how technologies are used in practice to support learning and teaching in higher education. Despite digitization and e-learning becoming ever-increasingly popular in university teaching settings, this book convincingly argues instead in favour of simple and convenient technologies, thus disrupting traditional patterns of…

  3. Perceived Convenience in an Extended Technology Acceptance Model: Mobile Technology and English Learning for College Students

    Science.gov (United States)

    Chang, Chi-Cheng; Yan, Chi-Fang; Tseng, Ju-Shih

    2012-01-01

    Since convenience is one of the features for mobile learning, does it affect attitude and intention of using mobile technology? The technology acceptance model (TAM), proposed by David (1989), was extended with perceived convenience in the present study. With regard to English language mobile learning, the variables in the extended TAM and its…

  4. INFORMATION TECHNOLOGIES AS A TOOL OF ADAPTIVE LEARNING OF ADULTS

    Directory of Open Access Journals (Sweden)

    Olena I. Ohiienko

    2011-02-01

    Full Text Available In the article necessity of adaptive learning of adults in conditions of information societies is proved; the essence of adaptive learning of adults is investigated; its functions and main principles (a principle of social and personal development, a principle of cultural-historical and valuable development, a principle of individual advancement, a principle of the competence approach are defined and proved; the essence of adaptive learning technologies of adults is defined; the value of information technologies as a tool of adaptive learning of adults which provides conditions for personal growth, social and professional competence development is proved.

  5. The role of people and organisations in learning technology practice

    Directory of Open Access Journals (Sweden)

    Frances Bell

    2011-12-01

    Full Text Available This issue of Research in Learning Technology reflects the importance of people and organisations in the effective application of learning technology. Our journal aims (amongst other goals to spread good practice in the use of learning technology, and the papers in this issue can help to achieve this aim. Creating an issue is as much about happenstance as planning but it is always interesting to see what the assembled papers have in common. In this collection of papers, there is a strong practice theme emerging.

  6. CRITERIA AND QUALITY INDICATORS OF INFORMATION AND COMMUNICATION TECHNOLOGIES OF LEARNING

    Directory of Open Access Journals (Sweden)

    Oleg M. Spirin

    2013-03-01

    Full Text Available In the article the concept of information and communication technology and information and communication technology of learning is specified. It is grounded an external and internal criteria of information and communication technologies of learning quality assessment based on experience of information and communication technology quality assessment of the methodical system of informatics teachers vocational training. There are considered the external indexes – design, structural, organizational, communicative and gnostic criteria, and internal – differentiation, individualization, intensification of teaching process and effectiveness of educational activity. There are presented the approaches to assess the indicators for determination of criteria demonstration degree.

  7. Personalised Learning Object System Based on Self-Regulated Learning Theories

    Directory of Open Access Journals (Sweden)

    Ali Alharbi

    2014-06-01

    Full Text Available Self-regulated learning has become an important construct in education research in the last few years. Selfregulated learning in its simple form is the learner’s ability to monitor and control the learning process. There is increasing research in the literature on how to support students become more self-regulated learners. However, the advancement in the information technology has led to paradigm changes in the design and development of educational content. The concept of learning object instructional technology has emerged as a result of this shift in educational technology paradigms. This paper presents the results of a study that investigated the potential educational effectiveness of a pedagogical framework based on the self-regulated learning theories to support the design of learning object systems to help computer science students. A prototype learning object system was developed based on the contemporary research on self-regulated learning. The system was educationally evaluated in a quasi-experimental study over two semesters in a core programming languages concepts course. The evaluation revealed that a learning object system that takes into consideration contemporary research on self-regulated learning can be an effective learning environment to support computer science education.

  8. Personal Learning Environments for Inquiry-Based Learning

    OpenAIRE

    Mikroyannidis, Alexander; Okada, Alexandra; Scott, Peter

    2013-01-01

    Personal Learning Environments have recently emerged as a novel approach to learning, putting learners in the spotlight and providing them with the tools for building their own learning environments according to their specific learning needs and aspirations. This approach enables learners to take complete control over their learning, thus becoming self-regulated and independent. This paper introduces a new European initiative for supporting and enhancing inquiry-based learning through Persona...

  9. Assessing the Applicability of 3D Holographic Technology as an Enhanced Technology for Distance Learning

    Science.gov (United States)

    Kalansooriya, Pradeep; Marasinghe, Ashu; Bandara, K. M. D. N.

    2015-01-01

    Distance learning has provided an excellent platform for students in geographically remote locations while enabling them to learn at their own pace and convenience. A number of technologies are currently being utilized to conceptualize, design, enhance and foster distance learning. Teleconferences, electronic field trips, podcasts, webinars, video…

  10. Technology Enhanced Learning in Design and Technology Education

    Science.gov (United States)

    Page, Tom; Thorsteinsson, Gisli

    2007-01-01

    The focus of this literature review addresses the opportunities that new media can have for design and technology education at the university level. Advances in public and technology interaction has changed drastically with the impact of New Media and Information and Communication Technologies (ICTs). This research investigates the role of New…

  11. From Classrooms to Learning Environments: A Midrange Projection of E-Learning Technologies

    Science.gov (United States)

    Downes, Stephen

    2004-01-01

    The evolution of a new technology passes through two distinct stages. In the first stage, the technology may be seen as a new way of doing an old thing. In the second stage, however, the new technology went beyond the mere replication of an earlier technology. In the field of learning, a very similar evolution is taking place. The introduction of…

  12. Technology in postgraduate medical education: a dynamic influence on learning?

    Science.gov (United States)

    Bullock, Alison; Webb, Katie

    2015-11-01

    The influence of technology in medical workplace learning is explored by focusing on three uses: m-learning (notably apps), simulation and social media. Smartphones with point-of-care tools (such as textbooks, drug guides and medical calculators) can support workplace learning and doctors' decision-making. Simulations can help develop technical skills and team interactions, and 'in situ' simulations improve the match between the virtual and the real. Social media (wikis, blogs, networking, YouTube) heralds a more participatory and collaborative approach to knowledge development. These uses of technology are related to Kolb's learning cycle and Eraut's intentions of informal learning. Contentions and controversies with these technologies exist. There is a problem with the terminology commonly adopted to describe the use of technology to enhance learning. Using learning technology in the workplace changes the interaction with others and raises issues of professionalism and etiquette. Lack of regulation makes assessment of app quality a challenge. Distraction and dependency are charges levelled at smartphone use in the workplace and these need further research. Unless addressed, these and other challenges will impede the benefits that technology may bring to postgraduate medical education.

  13. UTILIZATION OF INFORMATION AND COMMUNICATION TECHNOLOGIES IN MATHEMATICS LEARNING

    Directory of Open Access Journals (Sweden)

    Farzaneh Saadati

    2014-07-01

    Full Text Available Attention to integrate technology in teaching and learning has provided a major transformation in the landscape of education. Therefore, many innovations in teaching and learning have been technology-driven. The study attempted to examine what is engineering students’ perception regarding the use of Information and Communication Technologies (ICT in mathematics learning as well as investigate their opinion about how ICT can be integrated to improve teaching and learning processes. The subjects were Iranian engineering students from two universities. The finding showed they are fully aware of importance of ICT in teaching and learning mathematics. Whilst, they were feeling comfortable and confident with technology, they do not have more experience of using technology in mathematics classes before. The findings supported the other studies, which indicated the potentials of ICT to facilitate students’ learning, improve teaching, and enhance institutional administration as established in the literature.Keywords: Technology, Mathematics Learning, Facebook, Attitude Toward ICT DOI: http://dx.doi.org/10.22342/jme.5.2.1498.138-147

  14. Web-Based Learning as a Tool of Knowledge Continuity

    Science.gov (United States)

    Jaaman, Saiful Hafizah; Ahmad, Rokiah Rozita; Rambely, Azmin Sham

    2013-01-01

    The outbreak of information in a borderless world has prompted lecturers to move forward together with the technological innovation and erudition of knowledge in performing his/her responsibility to educate the young generations to be able to stand above the crowd at the global scene. Teaching and Learning through web-based learning platform is a…

  15. Organisational Problem Based Learning and Social Communities for SMEs

    Science.gov (United States)

    O'Brien, Emma; Hamburg, Ileana

    2013-01-01

    This paper highlights reasons for SMEs low uptake of training and argues that current offerings are not suitable for their needs. It highlights the need to leverage the benefits of work based learning through the use of technology. Social media and web 2.0 has significantly changed the way people learn and access knowledge. The body of knowledge…

  16. Individual Differences and Learning Performance in Computer-based Training

    Science.gov (United States)

    2011-02-01

    Navigation in hypermedia learning systems: experts vs. novices. Computers in Human Behavior , 22, 251–266. Chi, M. T. H., Glaser, R., & Rees, E...communication technologies on performance in a Web-based learning program. Computers in Human Behavior , 22(6), 962-970. Shivpuri, S., Schmitt, N., Oswald

  17. Preparing Instructional Designers for Game-Based Learning: Part 1

    Science.gov (United States)

    Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard

    2010-01-01

    Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game…

  18. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Nielsen, Jørgen Lerche; Birch Andreasen, Lars

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy...

  19. Digital Tools and Solutions for Inquiry-Based STEM Learning

    Science.gov (United States)

    Levin, Ilya, Ed.; Tsybulsky, Dina, Ed.

    2017-01-01

    In the digital age, the integration of technology has become a ubiquitous aspect of modern society. These advancements have significantly enhanced the field of education, allowing students to receive a better learning experience. "Digital Tools and Solutions for Inquiry-Based STEM Learning" is a comprehensive source of scholarly material…

  20. ICT in Problem- and Project-based Learning

    DEFF Research Database (Denmark)

    Andreasen, Lars Birch; Lerche Nielsen, Jørgen

    2012-01-01

    The paper discusses how teaching and learning practices at universities can implement new information technologies, inspired by the traditions of problem- and project-based learning. The changing roles in the teacher-student relationship, and students’ development of information literacy...