WorldWideScience

Sample records for tailored interactive multimedia

  1. The cost of developing a computerized tailored interactive multimedia intervention vs. a print based Photonovella intervention for HPV vaccine education.

    Science.gov (United States)

    Karanth, Siddharth S; Lairson, David R; Savas, Lara S; Vernon, Sally W; Fernández, María E

    2017-08-01

    Mobile technology is opening new avenues for healthcare providers to create and implement tailored and personalized health education programs. We estimate and compare the cost of developing an i-Pad based tailored interactive multimedia intervention (TIMI) and a print based (Photonovella) intervention to increase human papillomavirus (HPV) immunization. The development costs of the interventions were calculated using a societal perspective. Direct cost included the cost of planning the study, conducting focus groups, and developing the intervention materials by the research staff. Costs also included the amount paid to the vendors who produced the TIMI and Photonovella. Micro cost data on the staff time and materials were recorded in logs for tracking personnel time, meeting time, supplies and software purchases. The costs were adjusted for inflation and reported in 2015 USD. The total cost of developing the Photonovella was $66,468 and the cost of developing the TIMI was $135,978. The amortized annual cost for the interventions calculated at a 3% discount rate and over a 7-year period was $10,669 per year for the Photonovella and $21,825 per year for the TIMI intervention. The results would inform decision makers when planning and investing in the development of interactive multimedia health interventions. Copyright © 2017 Elsevier Ltd. All rights reserved.

  2. Intelligent Interactive Multimedia

    CERN Document Server

    Watanabe, Toyohide; Takahashi, Naohisa; 5th International Conference on Intelligent Interactive Multimedia Systems and Services

    2012-01-01

    This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12).  The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu.   The KES-IIMSS conference series, (series chairs Prof. Maria Virvou and Prof. George Tsihrintzis), presents novel research in various areas of intelligent multimedia system relevant to the development of a new generation of interactive, user-centric devices and systems.  The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.

  3. Developer's handbook of interactive multimedia

    CERN Document Server

    Phillips, Robin

    2014-01-01

    New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.

  4. Hypervideos and interactive multimedia presentations

    NARCIS (Netherlands)

    B. Meixner (Britta)

    2017-01-01

    textabstractHypervideos and interactive multimedia presentations allow the creation of fully interactive and enriched video. It is possible to organize video scenes in a nonlinear way. Additional information can be added to the video ranging from short descriptions to images and more videos.

  5. Interactive Multimedia in Education and Training

    Science.gov (United States)

    Mishra, Sanjaya, Ed.; Sharma, Ramesh C., Ed.

    2005-01-01

    "Interactive Multimedia in Education and Training" emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. The book discusses issues related to planning, designing and development of interactive multimedia in a persuasive tone and style, offering rich research…

  6. Let's get hyper! Interactive multimedia in EMS.

    Science.gov (United States)

    Brown, M S

    1994-09-01

    What's all this hoopla about interactive multimedia? You may have seen the headlines in the Wall Street Journal, Time, Newsweek or U.S. News and World Report. Their message: Brace yourself for the future--multimedia is going to change the world! And, while technology is ever-changing, here's an update on the EMS training products currently available, what they do and how they can be a part of your training program.

  7. Interactive Multimedia Instruction for Training Self-Directed Learning Techniques

    Science.gov (United States)

    2016-06-01

    1 Research Product 2016-056 Interactive Multimedia Instruction for Training Self-Directed Learning Techniques Paul N...DTIC as ARI Research Product 2016-05. 15. SUBJECT TERMS Army Learning Model, Army Learning Concept 2015, Interactive Multimedia ...706-545-2362 ii Research Product 2016-06 Interactive Multimedia Instruction for Training Self-Directed Learning Techniques

  8. Interactive Multimedia Design and Production Processes.

    Science.gov (United States)

    Liu, Min; Jones, Colleen; Hemstreet, Susan

    1998-01-01

    A study involving interviews with experienced educational multimedia developers examined multimedia production, professional roles and responsibilities, factors contributing to successful multimedia development, production tips and techniques from practitioners, and hardware and software. Article discusses implications of the findings and makes…

  9. Josef Alber's "Interaction of Color": From Print to Interactive Multimedia.

    Science.gov (United States)

    Whiteley, Jerry; Roberts, Joseph

    1990-01-01

    Describes the development of interactive, multimedia courseware based on Josef Alber's book, "Interaction of Color." Alber's ideas and teachings on the perceptions of color are explained, and steps involving computer graphics, hardware, and software that resulted in the use of CD-ROM and videodisc with an Apple Macintosh II are detailed.…

  10. One-Page Multimedia Interactive Map

    Directory of Open Access Journals (Sweden)

    Nicola Maiellaro

    2017-01-01

    Full Text Available The relevance of local knowledge in cultural heritage is by now acknowledged. It helps to determine many community-based projects by identifying the material to be digitally maintained in multimedia collections provided by communities of volunteers, rather than for-profit businesses or government entities. Considering that the search and browsing of texts, images, video, and 3D models related to places is more essential than using a simple text-based search, an interactive multimedia map was implemented in this study. The map, which is loaded on a single HyperText Markup Language (HTML page using AJAX (Asynchronous JavaScript and XML, with a client-side control mechanism utilising jQuery components that are both freely available and ad-hoc developed, is updated according to user interaction. To simplify the publication of geo-referenced information, the application stores all the data in a Geographic JavaScript Object Notation (GeoJSON file rather than in a database. The multimedia contents—associated with the selected Points of Interest (PoIs—can be selected through text search and list browsing as well as by viewing their previews one by one in a sequence all together in a scrolling window (respectively: “Table”, “Folder”, and “Tile” functions. PoIs—visualised on the map with multi-shape markers using a set of unambiguous colours—can be filtered through their categories and types, accessibility status and timeline, thus improving the system usability. The map functions are illustrated using data collected in a Comenius project. Notes on the application software and architecture are also presented in this paper.

  11. Interactive Multimedia Package in Ameliorating Communicative Skill in English

    Science.gov (United States)

    Singaravelu, G.

    2011-01-01

    The study enlightens the effectiveness of Interactive-Multimedia Package in developing communicative skill in English at standard VI. Present methods of developing communicative skill are ineffective to the students in improving their communicative competencies in English. Challenging interactive Multimedia Package helps to enhance the…

  12. Managing the Development and Production of Interactive Multimedia Courseware in Education.

    Science.gov (United States)

    Nicholson, Annie Y. W.; Ngai, Johnson Y. K.

    1996-01-01

    Discusses advancements in multimedia technology, and presents a design model for managing interactive multimedia courseware production that includes five phases: analysis, development, production, evaluation, and implementation. Five examples of interactive multimedia courseware are described. (Author/LRW)

  13. Guidelines for developing interactive multimedia. Applications in nurse education.

    Science.gov (United States)

    Ribbons, R M

    1998-01-01

    In an environment of increasing economic constraint, it is necessary for nurse educators to design and implement cost-effective teaching and learning strategies. Computer-based interactive multimedia applications in education have been touted as a cost- and time-effective method of providing a dynamic, information rich, learning environment. Given the profusion of this type of media in the general marketplace, an increasing number of educators are now wishing to develop specific computerized multimedia applications for use in nurse education. Accounts of a number of such developments exist in the literature. However, there is a dearth of literature outlining the processes involved in interactive multimedia production. It would, therefore, appear timely to address issues related to multimedia development. Based on the author's experiences, this article will offer a number of practical suggestions for the development of interactive multimedia applications in nursing education.

  14. Interactive Multimedia: An Alternative Context for Studying Works of Art.

    Science.gov (United States)

    Cason, Nancy F.

    1998-01-01

    Compares the effectiveness of two types of instructional aids, interactive multimedia and slide studies, for art-history students. Reveals that multimedia users searched more extensively for information, demonstrated more understandings and misunderstandings, and experienced carryover effects between experiments. Indicates that interactive…

  15. Interactive Multimedia for Classroom and Web Use

    National Research Council Canada - National Science Library

    Harvey, Darren

    1999-01-01

    .... It contains recommendations for software selection and development methods. In addition, this thesis examines the learning process and describes the necessary ingredients of developing an effective multimedia-based production...

  16. Multimedia

    Science.gov (United States)

    Kaye, Karen

    1993-01-01

    Multimedia initiative objectives for the NASA Scientific and Technical Information (STI) program are described. A multimedia classification scheme was developed and the types of non-print media currently in use are inventoried. The NASA STI Program multimedia initiative is driven by a changing user population and technical requirements in the areas of publications, dissemination, and user and management support.

  17. Multimedia Course on Nuclear Reactors Physics, Application to a Tailored On the Job Training Course

    International Nuclear Information System (INIS)

    Dies, Javier

    2014-01-01

    In order to improve education and training quality, a Multimedia on Nuclear Reactor Physics has been developed. In some institutions, this course is called Fundamentals of Nuclear Reactor Operation. Nowadays, this multimedia has about 800 slides and the text is in Spanish, English, French and Russian. Until now about 126 institutions from 53 countries have applied for the multimedia. The teacher uses the multimedia during his lectures. Students use it at home to study this course

  18. Integrating interactive multimedia into mathematics course modules ...

    African Journals Online (AJOL)

    This study investigated the validity and perceived effectiveness of multimedia courseware designed to deliver lessons to students learning mathematics by distance. The study employed a cross-sectional survey design in which 50 volunteered distance education students pursuing a diploma in basic education at one of 23 ...

  19. Interactive multimedia consent for biobanking: a randomized trial.

    Science.gov (United States)

    Simon, Christian M; Klein, David W; Schartz, Helen A

    2016-01-01

    The potential of interactive multimedia to improve biobank informed consent has yet to be investigated. The aim of this study was to test the separate effectiveness of interactivity and multimedia at improving participant understanding and confidence in understanding of informed consent compared with a standard, face-to-face (F2F) biobank consent process. A 2 (face-to-face versus multimedia) × 2 (standard versus enhanced interactivity) experimental design was used with 200 patients randomly assigned to receive informed consent. All patients received the same information provided in the biobank's nine-page consent document. Interactivity (F(1,196) = 7.56, P = 0.007, partial η(2) = 0.037) and media (F(1,196) = 4.27, P = 0.04, partial η(2) = 0.021) independently improved participants' understanding of the biobank consent. Interactivity (F(1,196) = 6.793, P = 0.01, partial η(2) = 0.033), but not media (F(1,196) = 0.455, not significant), resulted in increased participant confidence in their understanding of the biobank's consent materials. Patients took more time to complete the multimedia condition (mean = 18.2 min) than the face-to-face condition (mean = 12.6 min). This study demonstrated that interactivity and multimedia each can be effective at promoting an individual's understanding and confidence in their understanding of a biobank consent, albeit with additional time investment. Researchers should not assume that multimedia is inherently interactive, but rather should separate the two constructs when studying electronic consent.

  20. Design of Feedback in Interactive Multimedia Language Learning Environments

    Directory of Open Access Journals (Sweden)

    Vehbi Türel

    2012-01-01

    Full Text Available In interactive multimedia environments, different digital elements (i. e. video, audio, visuals, text, animations, graphics and glossary can be combined and delivered on the same digital computer screen (TDM 1997: 151, CCED 1987, Brett 1998: 81, Stenton 1998: 11, Mangiafico 1996: 46. This also enables effectively provision and presentation of feedback in pedagogically more efficient ways, which meets not only the requirement of different teaching and learning theories, but also the needs of language learners who vary in their learning-style preferences (Robinson 1991: 156, Peter 1994: 157f.. This study aims to bring out the pedagogical and design principles that might help us to more effectively design and customise feedback in interactive multimedia language learning environments. While so doing, some examples of thought out and customized computerised feedback from an interactive multimedia language learning environment, which were designed and created by the author of this study and were also used for language learning purposes, will be shown.

  1. Interactive multimedia systems as communication channels in color workshops

    Science.gov (United States)

    Gaudio, Alejandra; De Ponti, Javier

    2002-06-01

    Great technological advances can help us to recover communication areas that might otherwise be lost. Media competition and visual contamination frequently appear in daily communication. A notable anonymity in human relationship has emerged as a consequence of this. Educational establishments receive an overflowing number of students. Schools and students are overwhelmed by this situation. Teachers don't know their students and students usually don't know their own classmates, with all the consequences that this implies. In front of this inadequate structure of educational institutions, technology has improved the possibilities of instant answers and the dialogue between teachers and students; the unilateral exposition pronounced by teachers in front of the anonymous mass finds an alternative in multimedia systems. The present work describes Interactive Multimedia System's utilization for teaching the chromatic circle as a system of color organization. The proposed method intends to devise a theoretical and conceptual frame and its production for multimedia systems oriented to elaborate, represent, store, interact with and access to knowledge Its relevance comes from the potential contribution to build up knowledge systems that value cultural codes and at the same time make creative and motivating interactive experiences. This work concerns the realization and understanding of the chromatic circle, selection of different color systems, logical strategies for playing and studying theory and multimedia. Levels of visualization: theory, practice, developing skills, works and evaluation. Levels to study: teaching chromatic circle, multimedia supports, quality, application and linking screens, help, theory, etc; without losing the interdisciplinary nature of the work, specialist participation, and Multimedia Systems in the steps of its realization.

  2. An Interactive Multimedia Based Instruction in Experimental Modelling

    DEFF Research Database (Denmark)

    Knudsen, Morten; Nielsen, J.N.; Østergaard, J.

    1997-01-01

    A CD-ROM based interactive multimedia instruction in experimental modelling for Danish Engineering School teachers is described. The content is based on a new sensitivity approach for direct estimation of physical parameters in linear and nonlinear dynamic systems. The presentation is inspired...

  3. Designing Interactive Multimedia Instruction To Enable and Enhance Information Literacy.

    Science.gov (United States)

    Amidon, Leslie E.

    2001-01-01

    Addresses key strategies for the design and development of Interactive Multimedia Instruction (IMI) programs for adult learners, focusing on the removal of learning barriers and the incorporation of information literacy principles. Barriers include financial constraints, socio-economic and social class, communication skills, time constraints,…

  4. Educational interactive multimedia software: The impact of interactivity on learning

    Science.gov (United States)

    Reamon, Derek Trent

    This dissertation discusses the design, development, deployment and testing of two versions of educational interactive multimedia software. Both versions of the software are focused on teaching mechanical engineering undergraduates about the fundamentals of direct-current (DC) motor physics and selection. The two versions of Motor Workshop software cover the same basic materials on motors, but differ in the level of interactivity between the students and the software. Here, the level of interactivity refers to the particular role of the computer in the interaction between the user and the software. In one version, the students navigate through information that is organized by topic, reading text, and viewing embedded video clips; this is referred to as "low-level interactivity" software because the computer simply presents the content. In the other version, the students are given a task to accomplish---they must design a small motor-driven 'virtual' vehicle that competes against computer-generated opponents. The interaction is guided by the software which offers advice from 'experts' and provides contextual information; we refer to this as "high-level interactivity" software because the computer is actively participating in the interaction. The software was used in two sets of experiments, where students using the low-level interactivity software served as the 'control group,' and students using the highly interactive software were the 'treatment group.' Data, including pre- and post-performance tests, questionnaire responses, learning style characterizations, activity tracking logs and videotapes were collected for analysis. Statistical and observational research methods were applied to the various data to test the hypothesis that the level of interactivity effects the learning situation, with higher levels of interactivity being more effective for learning. The results show that both the low-level and high-level interactive versions of the software were effective

  5. Economic analysis of bilingual interactive multimedia nutrition education.

    Science.gov (United States)

    Gould, Susan Martin; Anderson, Jennifer

    2002-01-01

    Interactive multimedia (IMM) provides a means to deliver accurate, consistent, and convenient nutrition education. To compare direct costs of bilingual IMM and peer nutrition education methods. Cost per unit of nutrition education for each delivery method was calculated. Touch-screen computer kiosk systems in food assistance programs. Approximately 727 low-income and Hispanic persons. Bilingual IMM and nutrition education classes taught by peer educators. Cost per unit of nutrition education delivered. Descriptive: to compare costs and determine break-even points. Initially, costs for both methods dropped and then nearly leveled for the peer method at a break-even point of 633 units, whereas those for IMM continued to decrease. Interactive multimedia is a cost-effective method of delivering nutrition education, especially to large numbers of people. Use of this technology could reach additional low-income persons at decreasing costs.

  6. Multimedia interactive eBooks in laboratory science education

    OpenAIRE

    Morris, NP; Lambe, J

    2017-01-01

    Bioscience students in the UK higher education system are making increasing use of technology to support their learning within taught classes and during private study. This experimental study was designed to assess the role for multimedia interactive eBooks in bioscience laboratory classes, delivered using a blended learning approach. Thirty-nine second-year students on a Biomedical Science undergraduate course in a UK university were grouped using an experimental design into alternating tria...

  7. Interactive Multimedia for Classroom and Web Use

    National Research Council Canada - National Science Library

    Harvey, Darren

    1999-01-01

    Today's advances in technology have provided new tools that allow us to be more creative. The focus of this research is on interactive lesson plans and a web-based tutorial for a graduate level computer architecture class...

  8. Intelligent interactive multimedia systems and services in practice

    CERN Document Server

    Virvou, Maria; Jain, Lakhmi; Howlett, Robert; Watanabe, Toyohide

    2015-01-01

    This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below.   ·         Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. ·         Cooperative Learning assisted by Automatic Classification within Social Networking Services. ·         Improving Peer-to-Peer Communication in e-Learning by Development of an Advanced Messaging System. ·         Fuzzy-based Digital Video Stabilization in Static Scenes. ·         Development of Architecture, Information Archive and Multimedia Formats for Digital e-Libraries. ·         Layered Ontological Image for Intelligent Interaction to extend User Capabilities on Multimedia Systems in a Folksonomy Driven Environment.  

  9. ADDIE Model Application Promoting Interactive Multimedia

    Science.gov (United States)

    Baharuddin, B.

    2018-02-01

    This paper presents the benefits of interactive learning in a vocational high school, which is developed by Research and Developmet (R&D) method. The questionnaires, documentations, and instrument tests are used to obtain data and it is analyzed by descriptive statistic. The results show the students’ competence is generated up to 80.00 %, and the subject matter aspects of the content is up to 90.00 %. The learning outcomes average is 85. This type media fulfils the proposed objective which can enhance the learning outcome.

  10. Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives

    Science.gov (United States)

    Choi, Insook

    This paper presents an interactive production model for nonfiction multimedia, referred to as interactive documentary. We discuss the design of ontologies for authoring interactive documentary. A working prototype supports the use of reasoning for retrieving, composing, and displaying media resources in real-time. A GUI is designed to facilitate concept-based navigation which enables queries across media resources of diverse types. A dual-root-node data design links ontological reasoning with metadata, which provides a method for defining hybrid semantic-quantitative relationships. Our application focuses on archiving and retrieving non-text based media resources. The system architecture supports sensory-rich display feedback with real time interactivity for navigating documents’ space. We argue an experience of narratives evolves through the performitivity in the interactive narrative structure when the constituents are mediated by common ontology. The consequential experience identifies a renewed practice of oral tradition where the accumulative sensorial propositions inform narratives, such as in performance practice.

  11. IMPLEMENTATION OF DIGITAL LEARNING USING INTERACTIVE MULTIMEDIA IN EXCRETORY SYSTEM WITH VIRTUAL LABORATORY

    OpenAIRE

    Heru Setiawan; Wiwi Isnaeni; F. Putut Martin Herry Budijantoro; Aditya Marianti

    2015-01-01

    The aim of this study are (1) Developing an interactive multimedia with virtual laboratory in excretory system for senior high school students (2) determine the eligibility of digital multimedia of excretory system (3) determine the effectivity of digital learning using interactive multimedia to improve student’s achievement and student activities of excretory system. This research was conducted in senior high school in Indonesia at SMA 1 Jepon, Blora for 2 month. The research approach using ...

  12. Interactive Multimedia Reports: Innovation, Production and Advertising Revenue

    Directory of Open Access Journals (Sweden)

    Liliane de Lucena Ito

    2016-12-01

    Full Text Available Interactive multimedia reporting is an innovative format in web journalism which has been generating substantial advertising revenue. As of 2013, major media organizations have been investing in this kind of production. Its sophisticated layout and audiovisual and interactive elements have led us to investigate how this production process works. Through in-depth interviews with editors from the Folha Group and Estado Group, we were able to determine that there is a different production process at work here, one conducted by teams of journalists proficient in multiple mediums, working together with other techno-actors. These teams and their work are in turn influenced by factors outside of journalism itself such as the increase in mobile device usage for user consumption, and monitoring specific audience approval ratings for this type of production.

  13. Interactive multimedia-based teaching material for 3-dimensional geometry

    Science.gov (United States)

    Prabowo, A.; Anggoro, R. P.; Astuti, D.; Fahmi, S.

    2017-12-01

    This study aims to develop the interactive multimedia-based teaching material for 3-dimensional geometry in junior high school. The product was produced through the stages of define, design, develop, and disseminate. Two media experts and two teaching experts had validated it. They judged that the product developed was valid. It had been revised based on their advice. It has been disseminated to 15 mathematics teachers and tried to 30 students of junior high school. Teachers stated that this product gives a new form of teaching material in 3-dimensional geometry. According to the student, the product is interesting. It can motivate them to study mathematics, help them to master the material and increase their interest in mathematics.

  14. Using Game Making Pedagogy to Facilitate Student Learning of Interactive Multimedia

    Science.gov (United States)

    Cheng, Gary

    2009-01-01

    With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging subject area is not effective for students in achieving the expected learning outcomes, a seven stage game…

  15. Testing the Effectiveness of Interactive Multimedia for Library-User Education

    Science.gov (United States)

    Markey, Karen; Armstrong, Annie; De Groote, Sandy; Fosmire, Michael; Fuderer, Laura; Garrett, Kelly; Georgas, Helen; Sharp, Linda; Smith, Cheri; Spaly, Michael; Warner, Joni E.

    2005-01-01

    A test of the effectiveness of interactive multimedia Web sites demonstrates that library users' topic knowledge was significantly greater after visiting the sites than before. Library users want more such sites about library services, their majors, and campus life generally. Librarians describe the roles they want to play on multimedia production…

  16. Multimedia Learning Systems: A Future Interactive Educational Tool.

    Science.gov (United States)

    Low, Andy Lock Yen; Low, Kevin Lock Teng; Koo, Voon Chet

    2003-01-01

    Outlines the enhancement of a learning technique by the deployment of a novel multimedia learning system (MMLS). Presents a detailed overview of the MMLS starting from the content development flow to the implementation stage. This project is being launched at the Multimedia University Malaysia. Macromedia Dreamweaver and Macromedia Flash were used…

  17. Learning medical and dental sciences through interactive multi-media.

    Science.gov (United States)

    Demirjian, A; David, B

    1995-01-01

    Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers. In order to fully comprehend an area of study in medicine, the student relies on various resources (often physically unrelated, like the x-ray department and the dissection room). This situation makes the teaching and learning processes much more difficult to accomplish, since the instructor and students have to manipulate multiple media and take the courses in various sites. Today's technology allows us to design and create teaching and learning tools that can alleviate these difficulties. Personal computers are now used to capture and display a vast array of information through many different media: text, sound, images, photographs, illustrations, animation and video. This information can be presented to the user with audio-visual interfaces designed to facilitate efficient communication of ideas. It is controlled primarily by the use of the mouse, at one's own pace. This interactive, multi-media approach to teaching and learning is called "Edutainment" (Education and Entertainment). This demonstration will show how these new tools are used to teach and learn about various subjects related to Medicine, particularly in Dermatology and Dentistry. Several courseware applications were developed, addressing various aspects of the field: Cancers of the Skin, Dental Development, the Temporomandibular joint, the Masticatory Muscles etc. These programs provide anthropological data on growth collected through longitudinal research, diagnosis and treatments of pigmented lesions of the skin, thousands of digitized x-rays accessible through a relational database, the latest imaging technology used to diagnose the temporomandibular disorders, high

  18. A Multimedia Interactive Education System for Prostate Cancer Patients: Development and Preliminary Evaluation

    Science.gov (United States)

    Butz, Brian P

    2004-01-01

    Background A cancer diagnosis is highly distressing. Yet, to make informed treatment choices patients have to learn complicated disease and treatment information that is often fraught with medical and statistical terminology. Thus, patients need accurate and easy-to-understand information. Objective To introduce the development and preliminary evaluation through focus groups of a novel highly-interactive multimedia-education software program for patients diagnosed with localized prostate cancer. Methods The prostate interactive education system uses the metaphor of rooms in a virtual health center (ie, reception area, a library, physician offices, group meeting room) to organize information. Text information contained in the library is tailored to a person's information-seeking preference (ie, high versus low information seeker). We conducted a preliminary evaluation through 5 separate focus groups with prostate cancer survivors (N = 18) and their spouses (N = 15). Results Focus group results point to the timeliness and high acceptability of the software among the target audience. Results also underscore the importance of a guide or tutor who assists in navigating the program and who responds to queries to facilitate information retrieval. Conclusions Focus groups have established the validity of our approach and point to new directions to further enhance the user interface. PMID:15111269

  19. Ethics of prevention: an interactive computer-tailored program.

    Science.gov (United States)

    Van Hooren, Rob H; Van den Borne, Bart W; Curfs, Leopold M G; Widdershoven, Guy A M

    2007-01-01

    This article describes the contents of an interactive computer-tailored program. The program is based on previous studies of the practice of care for persons with Prader-Willi syndrome. This genetic condition is associated with a constant overeating behaviour with the risk of obesity. The aim of the program is to start a process of awareness, reflection, and discussion by caregivers who are confronted with the moral dilemma of respect for autonomy versus restricting overeating behaviour. The program focuses on values (such as health and well-being) that are relevant to caregivers in daily practice. Furthermore, the focus is on various ways of interaction with the client. Caregivers were expected to focus mainly on health, and on both paternalistic and interpretive/deliberative forms of interaction. Sixteen professionals and 12 parents pilot-tested the program contents. With a pre-test, responses on one central case were collected for tailored feedback; with a post-test, the effects of the program were measured. Significant correlations were found between the values of autonomy and consultation and between autonomy and well-being. In contrast to our expectations respondents valued all categories (autonomy, consultation, health, well-being, and liveability for others) as equally important in the pre-test. No significant changes in scores were found between pre- and post-test. The open answers and remarks of participants support the program contents. Participants' responses support previous research findings, advocating a concept of autonomy in terms of positive freedom, through support by others. The promotion of the client's self-understanding and self-development is central in this concept.

  20. Interactive spatial multimedia for communication of art in the physical museum space

    DEFF Research Database (Denmark)

    Kortbek, Karen Johanne; Grønbæk, Kaj

    2008-01-01

    This paper discusses the application of three spatial multimedia techniques for communication of art in the physical museum space. In contrast to the widespread use of computers in cultural heritage and natural science museums, it is generally a challenge to introduce technology in art museums...... without disturbing the art works. This has usually been limited to individual audio guides. In our case we strive to achieve holistic and social experiences with seamless transitions between art experience and communication related to the artworks. To reach a holistic experience with minimal disturbance...... of the artworks we apply three spatial multimedia techniques where the only interaction device needed is the human body. The three techniques are: 1) spatially bounded audio; 2) floor-based multimedia; 3) multimedia interior. The paper describes the application of these techniques for communication of information...

  1. Measurement of Usability for Multimedia Interactive Learning Based on Website in Mathematics for SMK

    Science.gov (United States)

    Sukardjo, Moch.; Sugiyanta, Lipur

    2018-04-01

    Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is

  2. Tailoring the chiral magnetic interaction between two individual atoms

    Science.gov (United States)

    Wiebe, J.; Khajetoorians, A. A.; Steinbrecher, M.; Ternes, M.; Bouhassoune, M.; Dos Santos Dias, M.; Lounis, S.; Wiesendanger, R.

    Chiral magnets are a promising route toward dense magnetic storage technology due to their inherent nano-scale dimensions and energy efficient properties. Engineering chiral magnets requires atomic-level control of the magnetic exchange interactions, including the Dzyaloshinskii-Moriya interaction, which defines a rotational sense for the magnetization of two coupled magnetic moments. Here we show that the indirect conduction electron mediated Dzyaloshinskii-Moriya interaction between two individual magnetic atoms on a metallic surface can be manipulated by changing the interatomic distance with the tip of a scanning tunneling microscope. We quantify this interaction by comparing our measurements to a quantum magnetic model and ab-initio calculations yielding a map of the chiral ground states of pairs of atoms depending on the interatomic separation. The map enables tailoring the chirality of the magnetization in dilute atomic-scale magnets. Acknowledgements: SFB668, GrK1286, SFB767, LO 1659 5-1, Emmy Noether Program of the DFG, FOM of NWO, VH-NG-717.

  3. Unraveling spurious properties of interaction networks with tailored random networks.

    Directory of Open Access Journals (Sweden)

    Stephan Bialonski

    Full Text Available We investigate interaction networks that we derive from multivariate time series with methods frequently employed in diverse scientific fields such as biology, quantitative finance, physics, earth and climate sciences, and the neurosciences. Mimicking experimental situations, we generate time series with finite length and varying frequency content but from independent stochastic processes. Using the correlation coefficient and the maximum cross-correlation, we estimate interdependencies between these time series. With clustering coefficient and average shortest path length, we observe unweighted interaction networks, derived via thresholding the values of interdependence, to possess non-trivial topologies as compared to Erdös-Rényi networks, which would indicate small-world characteristics. These topologies reflect the mostly unavoidable finiteness of the data, which limits the reliability of typically used estimators of signal interdependence. We propose random networks that are tailored to the way interaction networks are derived from empirical data. Through an exemplary investigation of multichannel electroencephalographic recordings of epileptic seizures--known for their complex spatial and temporal dynamics--we show that such random networks help to distinguish network properties of interdependence structures related to seizure dynamics from those spuriously induced by the applied methods of analysis.

  4. A Cognitive Model of How Interactive Multimedia Authoring Facilitates Conceptual Understanding of Object-Oriented Programming in Novices

    Science.gov (United States)

    Yuen, Timothy; Liu, Min

    2011-01-01

    This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…

  5. A Proposed Framework between Internal, External and Pedagogy Dimensions in Adoption of Interactive Multimedia e-Learning

    Science.gov (United States)

    Lahwal, Fathia; Al-Ajlan, Ajlan S.; Amain, Mohamad

    2016-01-01

    This study focuses on interactive multimedia e-learning aims to improve our understanding about the dynamics of e-learning. The objective is to critical evaluate and better understand the interrelationships in the proposed framework between internal, external and the pedagogy dimensions in adoption of interactive multimedia and e-learning. It…

  6. A multimedia and interactive approach to teach soil science

    Science.gov (United States)

    Badía-Villas, D.; Martí-Dalmau, C.; Iñiguez-Remón, E.

    2012-04-01

    Soil Science is a discipline concerned with a material that has unique features and behaviours (Churchman, 2010). Thus, teachers of Soil Science need to be experienced with Soil Science practices and must appreciate the complexities and relationships inherent within the discipline (Field et al, 2011). But when soil science had to be taught not by specialists, for instance in the introductory courses of earth and environmental sciences Degrees or in Secondary School, adequate material cannot be found. For this reason, multimedia and interactive programmes have been developed and showed here. EDAFOS is an e-learning resource that provides a comprehensive review of the fundamental concepts on soil science and reveals it as the living skin of planet Earth (European Commission, 2006). This programme is available via website (www.cienciadelsuelo.es) both in Spanish and, more recently, also in English. Edafos is a programme with different modules, which after outlining the study of soil components goes on to examine the main factors and processes of soil genesis explaining the mechanisms of soil processes. By the use of animations, the vital functions of soil are explained. The program ends with a section of multiple-choice exercises with self-assessment. To complement this program, virtual visits to the field are showed in the program iARASOL (www.suelosdearagon.es), in a time when field trips are gradually diminishing due to insufficiency in time and budget, as well as safety concerns (Çaliskan, 2011). In this case, the objective of iARASOL is to set out that soil vary from place to place not randomly, but in a systematic way, according to landscape units; therefore, graduates can classify the soils using the WRB system (IUSS, 2007). It presents diverse types of data and images instantly, from a variety of viewpoints, at many different scales and display non-visual information in the field. Both programs provide an additional source of information to supplement

  7. Multimedia Listening Comprehension: Metacognitive Instruction or Metacognitive Instruction through Dialogic Interaction

    Science.gov (United States)

    Bozorgian, Hossein; Alamdari, Ebrahim Fakhri

    2018-01-01

    This study is an attempt to investigate the effect of metacognitive instruction through dialogic interaction in a joint activity on advanced Iranian English as a foreign language (EFL) learners' multimedia listening and their metacognitive awareness in listening comprehension. The data were collected through (N = 180) male and female Iranian…

  8. Design Interactive: A Nonlinear, Multimedia Approach to Teaching Introduction to Visual Communication and Principles of Design

    Science.gov (United States)

    Palilonis, Jennifer; Butler, Darrell; Leidig-Farmen, Pamela

    2013-01-01

    As online teaching techniques continue to evolve, new opportunities surface for research and insight regarding best practices for the development and implementation of interactive, multimedia teaching and learning tools. These tools are particularly attractive for courses that lend themselves to a rich media approach. Such is the case for visual…

  9. What Works: The Results of Evaluations on Two Interactive Multimedia Programs.

    Science.gov (United States)

    Schmidt, Kathy J.

    The American Institute for Learning (AIL) has developed two interactive multimedia drug-awareness programs for secondary students who have used substances experimentally or are being challenged by others to experiment with drugs. The first, "Addiction and Its Processes," is an awareness program with video and computer capabilities and an…

  10. Evaluating the Effectiveness of an Interactive Multimedia Computer-based Patient Education Program in Cardiac Rehabilitation.

    Science.gov (United States)

    Jenny, Ng Yuen Yee; Fai, Tam Sing

    2001-01-01

    A study compared 48 cardiac patients who used an interactive multimedia computer-assisted patient education program and 48 taught by tutorial. The computer-assisted instructional method resulted in significantly better knowledge about exercise and self-management of chronic diseases. (Contains 29 references.) (JOW)

  11. The Implementation of Interactive Multimedia Learning Materials in Teaching Listening Skills

    Science.gov (United States)

    Ampa, Andi Tenri

    2015-01-01

    One of the factors that may affect the success of the learning process is the use of learning media. Therefore, this research aimed to implement and evaluate the interactive multimedia learning materials using Wondershare Quizcreator program and audio materials in teaching "English listening skills". The research problem was whether or…

  12. Interactive Animation Multimedia for Knowing the Words (CV+CV for Student with Learning Disabilities

    Directory of Open Access Journals (Sweden)

    aliyah yahya

    2017-07-01

    Keywords: ADDIE Model, Interactive Multimedia, and students with learning difficulties. Kajian ini mengenai pembangunan modul pengajaran dan pembelajaran (P&P yang berbantukan kepada penggunaan komputer multimedia animasi interaktif. Tujuan kajian ini ialah untuk menjawab beberapa persoalan kajian iaitu, untuk meningkatkan minat dan motivasi pelajar pendidikan khas dan untuk memudahkan pelajar mengenal suku kata (KV+KV. Proses membangunkan perisian ini adalah berdasarkan kepada Model ADDIE yang mempunyai lima fasa iaitu “Analysis”, “Design”, “Development”, “Implementation” dan “Evaluation”. Pemilihan tajuk mengenal suku kata (KV+KV adalah untuk membantu pelajar-pelajar pendidikan khas dalam proses membaca. Proses kajian ini menggunakan Teori Pembelajaran Multimedia oleh Mayer, dan teori ini juga adalah berdasarkan kepada Teori Beban Kongnitif Sweller ( Chandler & Sweller . Kajian ini menggunakan kaedah kualitatif dan reka bentuk kajian ialah kajian kes. Sampel dalam kajian ini ialah seramai 4 orang pelajar yang dipilih secara sampel bertujuan yang telah dibentuk dalam satu kumpulan iaitu Kumpulan A. Instrumen kajian yang digunakan ialah ujian pra, ujian pos dan soal selidik. Dapatan kajian telah mendapati bahawa terdapat peningkatan pencapaian dalam ujian pra dan ujian pos yang menggunakan kaedah multimedia bagi Kumpulan A iaitu sebanyak (60 % . Pembelajaran yang menggunakan kaedah Multimedia Animasi Interaktif bukan sahaja dapat menarik minat dan memberi motivasi kepada pelajar, secara tidak langsung juga pelajar pendidikan khas ini dapat membaca.

  13. Usability Testing for Developing Effective Interactive Multimedia Software: Concepts, Dimensions, and Procedures

    Directory of Open Access Journals (Sweden)

    Sung Heum Lee

    1999-04-01

    Full Text Available Usability testing is a dynamic process that can be used throughout the process of developing interactive multimedia software. The purpose of usability testing is to find problems and make recommendations to improve the utility of a product during its design and development. For developing effective interactive multimedia software, dimensions of usability testing were classified into the general categories of: learnability; performance effectiveness; flexibility; error tolerance and system integrity; and user satisfaction. In the process of usability testing, evaluation experts consider the nature of users and tasks, tradeoffs supported by the iterative design paradigm, and real world constraints to effectively evaluate and improve interactive multimedia software. Different methods address different purposes and involve a combination of user and usability testing, however, usability practitioners follow the seven general procedures of usability testing for effective multimedia development. As the knowledge about usability testing grows, evaluation experts will be able to choose more effective and efficient methods and techniques that are appropriate to their goals.

  14. Penerapan Interactive Multimedia untuk Perangkat Ajar Persiapan Toefl Berbahasa Indonesia

    Directory of Open Access Journals (Sweden)

    Yulyani Arifin

    2014-12-01

    Full Text Available One of added values to compete in work and business is mastering English’s Language. To support the needs of an online teaching tool that can be accessed anywhere and is easy to use, an online teaching tool that uses Indonesian is made with an attractive multimedia display so that users do not feel bored and can monitor the development of the value achieved. The material presented is based on the structure tested in TOEFL. The method used in designing these applications is the waterfall method, ranging from data collection through questionnaires and comparative analysis of similar applications and then proceed with the design and development of applications and user satisfaction evaluation. It is expected that these applications can help in improving the English language proficiency as measured by TOEFL score achieved.

  15. The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology

    Science.gov (United States)

    Made Rajendra, I.; Made Sudana, I.

    2018-01-01

    Interactive multimedia technology empowers the educational process by means of increased interaction between teachers and the students. The utilization of technology in the instructional media development has an important role in the increase of the quality of teaching and learning achievements of students. The application of multimedia technology in the instructional media development is able to integrate aspects of knowledge and skills. The success of multimedia technology has revolutionized teaching and learning methods. The design of the study was quasi-experimental with pre and post. The instrument used is the form of questionnaires and tests This study reports research findings indicated that there is a significance difference between the mean performances of students in the experimental group than those students in the control group. The students in the experimental group performed better in mechanical technology practice and in retention test than those in the control group. The study recommended that multimedia instructional tool is an effective tool to enhance achievement students on practice skills in mechanical Technology.

  16. The Effectiveness of Interactive Multimedia in Mathematic Learning: Utilizing Power Points for Students with Learning Disability

    Directory of Open Access Journals (Sweden)

    Widodo Dwi Riyanto

    2017-04-01

    Full Text Available The fact shows that students with learning disability need media of learning mathematics. The purpose of this study was to (1 develop interactive learning multimedia of power point, and (2 examine the effectiveness of power point in mathematics learning. The sample was a group of students in elementary school in Ngawi, East Java, Indonesia, especially those with learning disability. This study was a research and development comprising three stages: preliminary study, product development, and testing the effectiveness of the product. The data were collected through questionnaires, interviews and tests, then analyzed by descriptive qualitative, and t-test was to analize the effect of the product. In the development stage, the result showed that Experts validation is high as indicated by the mean score of 4.50 for the learning material, and the mean score of 4.44 for quality of the multimedia. The trial results showed that the quality of multimedia was very good as indicated by the mean score of 4.32. In term of the effectiveness of the product, the result from the t-test shows an increase of 14.27 (21.88%. This means that the interactive learning multimedia of power point improves the achievement of mathematic learning for students with learning disability in mathematics. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International License

  17. Evaluating an Interactive, Multimedia Education and Decision Program for Early-Stage Prostate Cancer Patients in a Randomized Controlled Trial

    National Research Council Canada - National Science Library

    Diefenbach, Michael A

    2005-01-01

    ...). To educate patients about prostate cancer and its treatment and to ease their decisional burden, we have developed an innovative CD-ROM based multimedia prostate cancer interactive education system...

  18. A Video Game-Based Framework for Analyzing Human-Robot Interaction: Characterizing Interface Design in Real-Time Interactive Multimedia Applications

    National Research Council Canada - National Science Library

    Richer, Justin; Drury, Jill L

    2006-01-01

    .... This paper segments video game interaction into domain-independent components which together form a framework that can be used to characterize real-time interactive multimedia applications in general...

  19. 8th International KES Conference on Intelligent Interactive Multimedia : Systems and Services

    CERN Document Server

    Howlett, Robert; Jain, Lakhmi; Gallo, Luigi; Pietro, Giuseppe

    2015-01-01

    Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information is critical for matching the technological progress with the consumer needs. This book contains the contributions presented at the eighth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Sorrento, Italy, June 17-19, 2015. It contains 33 peer-reviewed scientific contributions that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book w...

  20. Development of interactive patient-based multimedia computer programs in veterinary orthopedic radiology

    International Nuclear Information System (INIS)

    Kraft, S.L.; Hoskinson, J.J.; Mussman, J.M.; Michaels, W.E.; Mclaughlin, R.; Gaughan, E.M.; Roush, J.K.

    1998-01-01

    Three computerized multimedia programs on large and small animal veterinary orthopedic radiology were developed and implemented for the radiology curriculum as an alternative to traditional film-based laboratory learning. Programs utilized ''hot words'' (colored text words that displayed an overlaid image label that highlighted lesions) and interactive quizzes which responded appropriately to selected answers. ''Hot words'' helped students develop confidence in accurate lesion detection and the interactive quizzes transformed learning from a passive to an active process. Multiple examples were provided for reinforcement and concepts were incorporated from other clinical disciplines for curriculum integration. Programs were written using a presentation software program, Toolbook for DOS based platform, and contained radiographic images made by laser-scanning digitization. Multiple students could simultaneously access the programs through a network server. These pilot programs were implemented successfully and computerized multimedia presentation proved to be well suited to teaching radiology. Development of the programs required attention to a number of hardware, software, time and cost factors

  1. 9th KES International Conference on Intelligent Interactive Multimedia Systems and Services

    CERN Document Server

    Gallo, Luigi; Howlett, Robert; Jain, Lakhmi; IIMSS-16; Intelligent Interactive Multimedia Systems and Services 2016

    2016-01-01

    This book contains the contributions presented at the ninth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains 65 peer-reviewed book chapters that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.

  2. Diseño de una experiencia interactiva multimedia en el espacio utilizando sensores de ultrasonido Design of interactive multimedia experience in the space using ultrasound sensors

    Directory of Open Access Journals (Sweden)

    Galeano Roylan

    2009-01-01

    Full Text Available El objetivo del trabajo fue diseñar una experiencia multimedia interactiva en el espacio, para construir un procedimiento que permita elaborar este tipo de proyectos, entendiendo los roles de las diferentes disciplinas involucradas. Se diseñó un instrumento multimedia que traducía los movimientos de las manos, en melodías acompañadas de animaciones, utilizando sensores de ultrasonido. Se hallaron cuatro etapas: Indagación, creación, materialización y evaluación, que involucraron varios diseñadores gráficos, un programador y un ingeniero electrónico. Se concluyó que el diseño de una experiencia interactiva es un proceso en espiral que requiere la participación de un grupo interdisciplinario. The objective of this work was to design an interactive multimedia experience in space, to build a procedure that allows creating these experiences, understanding the roles of different disciplines involved. A multimedia instrument was designed to translate the movements of the hands, into melodies and animations, using ultrasound sensors. Four steps were found: Inquiry, creation, development and evaluation that involved several graphic designers, a musician, a programmer and an electronic engineer. Interactive experience design is a spiral and interdisciplinary process.

  3. Reliability and Validity Issues Related to Interactive Tailored Patient Assessments: A Case Study

    OpenAIRE

    Ruland, Cornelia M; Bakken, Suzanne; Røislien, Jo

    2007-01-01

    Recently there has been a proliferation of interactive tailored patient assessment (ITPA) tools. However, evidence of the reliability and validity of these instruments is often missing, which makes their value in research studies questionable. Because several of the common methods to evaluate instrument reliability and validity are not applicable to interactive tailored patient assessments, informatics researchers may benefit from some guidance on which methods of reliability and validity ass...

  4. Application Design Of Interactive Multimedia Development Based Motion Graphic On Making Fashion Design Learning In Digital Format

    Directory of Open Access Journals (Sweden)

    Winwin Wiana

    2017-05-01

    Full Text Available This study is a research and development aimed at developing multimedia interactive learning based animation as an effort to improve student learning motivation in learning Fashion Design Technology apart from this study also aims to design a learning program courses Fashion Design Technology with a focus on optimizing the use of interactive media in learning process. From this study showed 1 A preliminary study found that the problems faced by students when studying Fashion Design Technology is the student is not optimal when learning designing clothes based computer technology both in terms of learning content learning mechanisms that still uses a linear media and limitations of highly structured learning time. 2 Animation multimedia has the following characteristics a media of learning is convergent interactive self-contained in the sense of giving convenience to users without the guidance of others as multimedia applications can present the material to see more interesting and informative. 3 Design of multimedia learning software developed include the creation of flowcharts storyboards and drafting manuscript of interactive multimedia based animation. 4 Based on the results of validation by multimedia experts obtained an average percentage of 85.55 viability of the material experts obtained an average percentage of 90.84 viability and by students as users gained an average percentage of 96.38 eligibility so it can be said that the standard of the feasibility of interactive multimedia based animation developed is included in the category of Very High or Very Good. Furthermore experts agree that the development of interactive multimedia based animation on learning Fashion Design Technology can be used with some aspects that need to be improved to obtain higher levels of feasibility more optimal.

  5. Designing an Interactive Multimedia Environment for Learning and Aiding Troubleshooting

    National Research Council Canada - National Science Library

    Kolodner, Janet

    1997-01-01

    .... However troubleshooting is a complex process both to learn and perform. This report examines the prospects for designing an interactive learning environment that helps users acquire and engage in effective troubleshooting...

  6. Interactive multimedia ethnography: Archiving workflow, interface aesthetics and metadata

    OpenAIRE

    Matthews, P.; Aston, J.

    2012-01-01

    Digital heritage archives often lack engaging user interfaces that strike a balance between providing narrative context and affording user interaction and exploration. It seems nevertheless feasible for metadata tagging and a “joined up” workflow to provide a basis for this rich interaction. After outlining relevant research from within and outside the heritage domain, we present our project FINE (Fluid Interfaces for Narrative Exploration), an effort to develop such a system. Based on conten...

  7. Mathematics for Maths Anxious Tertiary Students: Integrating the cognitive and affective domains using interactive multimedia

    Directory of Open Access Journals (Sweden)

    Janet Taylor

    2011-04-01

    Full Text Available Today, commencing university students come from a diversity of backgrounds and have a broad range of abilities and attitudes. It is well known that attitudes towards mathematics, especially mathematics anxiety, can affect students’ performance to the extent that mathematics is often seen as a barrier to success by many. This paper reports on the design, development and evaluation of an interactive multimedia resource designed to explicitly address students’ beliefs and attitudes towards mathematics by following five characters as they progress through the highs and low of studying a preparatory mathematics course. The resource was built within two theoretical frameworks, one related to effective numeracy teaching (Marr and Helme 1991 and the other related to effective educational technology development (Laurillard 2002. Further, it uses a number of multimedia alternatives (video, audio, animations, diarying, interactive examples and self assessment to encourage students to feel part of a group, to reflect on their feelings and beliefs about mathematics, to expose students to authentic problem solving and generally build confidence through practice and self-assessment. Evaluation of the resource indicated that it encouraged students to value their own mathematical ability and helped to build confidence, while developing mathematical problem solving skills. The evaluation clearly demonstrated that it is possible to address the affective domain through multimedia initiatives and that this can complement the current focus on computer mediated communication as the primary method of addressing affective goals within the online environment.

  8. Programmed Instruction and Interactive Multimedia: A Third Consideration.

    Science.gov (United States)

    Cruthirds, Jason; Hanna, Michael S.

    Rapid development of computer-based instructional methods, combined with the rapid evolution of the Internet and the World Wide Web, have made it technologically possible to develop fully interactive self-study materials consistent with the dreams of scholars and teachers who developed programmed instruction methods in the 1960s and early 1970s.…

  9. Use of interactive multimedia disks in the applied environmental sciences program at the Oregon Institute of Technology

    Science.gov (United States)

    Jones, Charles R.

    Although a number of studies have been performed regarding the use of interactive multimedia disks in education, none were found which investigated their effect on either retention or recruitment for universities. The purpose of this case study was to gather information regarding student and teacher perceptions on the use of interactive multimedia disks and their effect on retention and recruitment. The primary source of data for this case study was student and teacher interviews. A purposive sample of students taking courses using the interactive multimedia disks in course at the Oregon Institute of Technology and at two Oregon high schools was chosen for the case study. Major findings of the case study were as follows: (1) Students interviewed in this case study perceived the interactive multimedia disk-based instructional method to be equally as effective as the lecture method. (2) Time flexibility in class scheduling was slightly more beneficial to female students than male students and the lack of instructor-led classroom interaction was more of a problem for female students than male students. (3) There was no difference in the perceptions of the college students and the high school students regarding the benefits and drawbacks of the interactive multimedia disk-based classes. (4) The flexible class scheduling made possible through the use of interactive multimedia disks influences some Oregon Institute of Technology students to stay and complete their degree programs. (5) There is some potential for interactive multimedia disk-based courses to be a recruiting tool. However, there is no evidence that it has been a successful recruiting tool for the Oregon Institute of Technology yet.

  10. Multimedia Authoring and Annotation

    NARCIS (Netherlands)

    D.C.A. Bulterman (Dick); P.S. Cesar Garcia (Pablo Santiago); E. Munson; M.G.C. Pimentel

    2014-01-01

    htmlabstractWith the massive amount of captured multimedia, authoring is more relevant than ever. Multimedia content is available in many settings including the web, mobile devices, desktop applications, as well as games and interactive TV. The authoring and production of multimedia documents

  11. Interactive Multimedia Training in Osteoporosis Prevention of Female High School Students: An Interventional Study.

    Science.gov (United States)

    Zarshenas, Ladan; Keshavarz, Tala; Momennasab, Marzieh; Zarifsanaiey, Nahid

    2017-08-01

    Given the limitations of traditional teaching methods in the learning process of adolescents, this study was designed to investigate the effects of osteoporosis prevention training through interactive multimedia method on the degree of knowledge and self-efficacy of female high school students. In this interventional study which was conducted in 2016 in Fars province, Iran, 120 high school students were selected through proportional stratified sampling from schools and different classes at first, second, third, and pre-university grades. The participants were randomly divided into two groups, each containing 60 students. Educational interventions for the test group included an interactive multimedia CD, and for the control group was an educational booklet. Before and one month after the intervention the students' level of knowledge and self-efficacy was measured. The spss 19 statistical software was used, and descriptive and analytical tests were performed to analyze the data. Results showed a significant difference in self-efficacy scores after the intervention (P=0.012) with the test group obtained a higher self-efficacy score than the control group. Also, a significant increase was observed in the knowledge score of both groups after the training (Pmultimedia CD for public education, particular adolescents about health and hygiene is recommended.

  12. The relevance of cartographic scale in interactive and multimedia cartographic information systems

    Directory of Open Access Journals (Sweden)

    Mirjanka Lechthaler

    2004-09-01

    Full Text Available The application of new technologies in the processes of gathering, analysing, transforming, visualizing and communicating of space data and geoinformation offers a great challenge for cartography. Cartographic information provision as described in several cartographic models, which is included in cartographic information systems depend on the graphical presentation/visualization at certain scales. That necessitates a need to define the capacity or content borders (geometry and semantic for cognition and communication. However, currently we need and use maps as a vehicle for transportation of spatial and temporal information. Graphic constructions of geoanalogies, linked with interaction, multimedia sequences and animations, support effective geocommunication, bridging the gaps imposed by having to work at pre-defined scales. This paper illustrates two interactive information systems, which were conceptualised and prototyped at the Institute of Cartography and Geomedia Technique, Vienna University of Technology.

  13. Interactive Multimedia Software on Fundamental Particles and Forces. Final Technical Report

    International Nuclear Information System (INIS)

    Jack Sculley

    1999-01-01

    Research in the SBIR Phase 2 grant number 95 ER 81944 centered on creating interactive multimedia software for teaching basic concepts in particle physics on fundamental particles and forces. The work was undertaken from February 1997 through July 1998. Overall the project has produced some very encouraging results in terms of product development, interest from the general public and interest from potential Phase 3 funders. Although the original Phase 3 publisher, McGraw Hill Home Interactive, was dissolved by its parent company, and other changes in the CD-ROM industry forced them to change their focus from CD-ROM to the Internet, there has been substantial interest from software publishers and online content providers in the content developed in the course of the Phase 2 research. Results are summarized

  14. Design and evaluation of multimedia security warnings for the interaction between humans and industrial robots

    Science.gov (United States)

    Fruth, Jana; Kraetzer, Christian; Dittmann, Jana

    2011-01-01

    In this document a multi-media security warning design approach for automated production scenarios with industrial robots is introduced. This first approach is based on and adapts design principles of common security programs and a German VDI standard for safety warnings design. We focus on direct human-to-robot interaction scenarios, e.g. the online-programming of industrial robots, because of their potential indirect safety impacts, which could be caused by malicious codes infection of a robots control computer. We designed ten different multi-media security warnings, composed of visual and acoustical information. Visual information of warnings is transported via a traffic light metaphor (symbolizing three different threat levels), different warn icons (symbolizing properties of malicious codes) and instructions icons to programmers or operators and additional textual information. With an acknowledgment button in the middle of the warning, the programmer's confirmation of the reception of the warning is verified. Additionally, three different acoustical signals also indicate the threat level of the warning. Furthermore, an evaluation is presented, which uses concepts known from usability testing (method of loud thinking, questionnaire, time measurement). The aim is to evaluate general design criteria of our developed security warnings and tendency of user perception for further advancement of our warnings design.

  15. DEVELOPMENT OF INTERACTIVE MULTIMEDIA COURSEWARE (E-CRAFT FOR CRAFT EDUCATION

    Directory of Open Access Journals (Sweden)

    Salyani OSMAN,

    2012-08-01

    Full Text Available The way of teaching and learning traditional crafts have always used traditional apprenticeship learning methods where the expert facilitates transfer of practice skill sets to novices. As a craft has been taught in conventional approach, the students and experts have been facing several problems especially when expert needs to teach a group of students. An appropriate mapping of craft education and Information and Communication Technologies using Multimedia technology for instance, has the potential in transforming traditional craft learning into more flexible environment. This paper reports on a research project on development of an interactive multimedia courseware package for teaching and learning traditional craft called e-CRAFT. The e-CRAFT is specially designed for songket weaving course taught to certificate and diploma students from Fakulti Seni Kraf Tenunan in their first year study at Institut Kraf Negara, Malaysia (National Craft Institute. The courseware was developed in a web-based environment and overall development process was based on the Dick and Carey's process model and conceptual Instructional Design framework. It is made up of eight learning modules: Introduction, Materials & Tools, Knowing Motifs, Learn How to Weave, Quizzes & Test, Online Discussion, Glossary and Help module. In order to test whether the courseware is suitable in terms of usability, pilot testing was done to a sample of 10 students. The results from pilot test received positive feedback which signifies the courseware is considered acceptable for effectiveness study and help for further improve of the e-CRAFT courseware.

  16. Multimedia image and video processing

    CERN Document Server

    Guan, Ling

    2012-01-01

    As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins w

  17. Interactive Multimedia-Based Animation: A Study of Effectiveness on Fashion Design Technology Learning

    Science.gov (United States)

    Wiana, W.

    2018-01-01

    The learning process is believed will reach optimal results if facilitated by diversity of learning’s device from aspects of the approach, method, media or it’s evaluation system, in individually, groups, or as well as classical. One of the learning’s Device can be developed in an attempt to improve the results of the study is Computer Based Learning (CBL). CBL was developed aim to help students to understand the concepts of the learning material which presented interactively by the system and able to provide information and learning process better. This research is closely related to efforts to improve the quality of Fashion design in digital format learning, with specific targets to generate interactive multimedia-based animation as effective media and learning resources for fashion design learning. Applications that are generated may be an option for delivering learning material as well as to engender interest in learning as well as understanding with students against the subject matter so that it can improve the learning achievements of students. The instruments used to collect data is a test sheet of mastering the concept which developed on the basis of indicators understanding the concept of fashion design, the material elements and principles of fashion design as well as application on making fashion design. As for the skills test is done through test performance to making fashion design in digital format. The results of testing against the mastery of concepts and skills of fashion designing in digital formatted shows that experimental group obtained significantly higher qualifications compared to the control group. That means that the use of interactive multimedia-based animation, effective to increased mastery of concepts and skills on making fashion design in digital format.

  18. Food Safety Education Using an Interactive Multimedia Kiosk in a WIC Setting: Correlates of Client Satisfaction and Practical Issues

    Science.gov (United States)

    Trepka, Mary Jo; Newman, Frederick L.; Huffman, Fatma G.; Dixon, Zisca

    2010-01-01

    Objective: To assess acceptability of food safety education delivered by interactive multimedia (IMM) in a Supplemental Nutrition Program for Women, Infants and Children Program (WIC) clinic. Methods: Female clients or caregivers (n = 176) completed the food-handling survey; then an IMM food safety education program on a computer kiosk.…

  19. Key Factors for the Development of a Culturally Appropriate Interactive Multimedia Informative Program for Aboriginal Health Workers

    Science.gov (United States)

    El Sayed, Faeka; Soar, Jeffrey; Wang, Zoe

    2012-01-01

    This research aims to create and evaluate a model for a culturally appropriate, interactive, multimedia and informative health program for Aboriginal and Torres Strait Islander health workers that aims to improve the capacity to independently control their learning within an attractive learning environment. The research also aims to provide…

  20. An interactive multimedia program to prevent HIV transmission in men with intellectual disability.

    Science.gov (United States)

    Wells, Jennifer; Clark, Khaya; Sarno, Karen

    2014-05-01

    The efficacy of a computer-based interactive multimedia HIV/AIDS prevention program for men with intellectual disability (ID) was examined using a quasi-experimental within-subjects design. Thirty-seven men with mild to moderate intellectual disability evaluated the program. The pretest and posttest instruments assessed HIV/AIDS knowledge (high-risk fluids, HIV transmission, and condom facts) and condom application skills. All outcome measures showed statistically significant gains from pretest to posttest, with medium to large effect sizes. In addition, a second study was conducted with twelve service providers who work with men with ID. Service providers reviewed the HIV/AIDS prevention program, completed a demographics questionnaire, and a program satisfaction survey. Overall, service providers rated the program highly on several outcome measures (stimulation, relevance, and usability).

  1. Active learning in Operations Management: interactive multimedia software for teaching JIT/Lean Production

    Directory of Open Access Journals (Sweden)

    Carmen Medina-López

    2011-04-01

    Full Text Available Purpose: Information & Communication Technologies (ICT can be a fundamental aid for the design of new teaching methods that better adapt to the framework of the European Higher Education Area. In this context, this study aims to develop and assess a complex and truly interactive ICT-based teaching tool for instruction in OM.Design/methodology/approach: A multimedia application for Just-in-Time (JIT / Lean Production has been conceived, designed and assessed. A constructivist focus was followed in its conception and design to encourage active and flexible learning adapted to each individual’s own requirements. Using empirical research the tool has been assessed by students and compared to the traditional teaching methods.Findings: The interactive multimedia application has been clearly valued for the way it conveys information and for its usability, for the way the application is structured and the improvements to students’ understanding of the knowledge. Students are also in favour of ICT being incorporated into teaching over more traditional methods. The assessment took students’ gender and the average overall mark on their academic records as control variables but, broadly-speaking, no significant differences were found. Research limitations/implications: The study was carried out in a controlled environment and not in the normal on-site university teaching process. Conclusions could be extended to OM and other related subjects, especially if they make use of similar tools to the one described in this paper. Practical implications: This study provides a contribution that allows reflections to be made on the design of specific software for OM and students’ perceptions when using it.Originality/value: Through this paper we contribute to an improvement in learning methods in general and to higher education in OM in particular.

  2. "Cancer Cell Biology:" A Student-Centered Instructional Module Exploring the Use of Multimedia to Enrich Interactive, Constructivist Learning of Science

    Science.gov (United States)

    Bockholt, Susanne M.; West, J. Paige; Bollenbacher, Walter E.

    2003-01-01

    Multimedia has the potential of providing bioscience education novel learning environments and pedagogy applications to foster student interest, involve students in the research process, advance critical thinking/problem-solving skills, and develop conceptual understanding of biological topics. "Cancer Cell Biology," an interactive, multimedia,…

  3. Interactive Multimedia as Autonomous Learning Resource in the South Slope of Kelud Mountain in Blitar Regency

    Science.gov (United States)

    Wahyuningtyas, Neni; Ratnawati, Nurul

    2016-01-01

    This research article reports on the development and usage of multimedia products for Instructing Social Studies (IPS) in the South Slope, Kelud Mountain schools, Blitar Regency of Indonesia. The fast pace development of multimedia products and tools has seen the increasing of children's preference to watching cinema films, playing games, and…

  4. Application of Interactive Multimedia Tools in Teaching Mathematics--Examples of Lessons from Geometry

    Science.gov (United States)

    Milovanovic, Marina; Obradovic, Jasmina; Milajic, Aleksandar

    2013-01-01

    This article presents the benefits and importance of using multimedia in the math classes by the selected examples of multimedia lessons from geometry (isometric transformations and regular polyhedra). The research included two groups of 50 first year students of the Faculty of the Architecture and the Faculty of Civil Construction Management.…

  5. Development of Virtual Laboratory Based on Interactive Multimedia on Planting and Painting Bacteria

    Science.gov (United States)

    Yuniarti, A.; Yeni, L. F.; Yokhebed

    2017-09-01

    The Aim of this research is to produce Virtual Laboratory based on interactive multimedia on sub material of planting and painting bacteria. Knowing eligibility of the media and knowing the student’s respond that has been taught of using Virtual Laboratory. The method of this research is development research. This research consists of two stages are preliminary (preparation and design) and formative evaluation (self evaluation, expert reviews, small group and fields test). Data collection techniques used in this research are questionnaires and tests. The subject of this research is 37 students. Based on validation result from validator expert, Virtual Laboratory is categorized valid. This value is obtained because Virtual Laboratory can be installed in various hardware and software, easy to use, the program works well, and Virtual lab has a unique shape, interactive and good animation. Meanwhile, students give the positive respond, it means student can operate and simulate the experiment of planting and painting bacteria with Virtual Laboratory and helps students to understand the material of planting and painting bacteria easily. So it can be concluded that Virtual Laboratory has legibility to be used as learning media.

  6. The Effectiveness of an Interactive Multimedia Psychoeducational Approach to Improve Financial Competence in At-Risk Youth: A Pilot Study

    Directory of Open Access Journals (Sweden)

    Lee White

    2012-01-01

    Full Text Available In recent years, a growing number of initiatives have been aimed at increasing financial literacy among youth in America. However, these efforts have tended to target mainstream populations, and failing to adequately address the backgrounds, learning, and psychological needs of at-risk youth. This study piloted a curriculum on money management that presented a basic set of financial skills via story situations and characters that are meaningful to at-risk youth using a dynamic interactive multimedia online delivery to heighten youths’ interest to learn. The approach also helped at-risk youth gain insight into their money beliefs and psychological barriers to success, integrating change theory and techniques designed to enhance their motivation to change. Eighty-eight Job Corps participants were randomly assigned to treatment and control conditions. Results showed that the interactive multimedia curriculum produced significant gains in youth’s financial knowledge and confidence in money management skills.

  7. Analysis of Learning Tools in the study of Developmental of Interactive Multimedia Based Physic Learning Charged in Problem Solving

    Science.gov (United States)

    Manurung, Sondang; Demonta Pangabean, Deo

    2017-05-01

    The main purpose of this study is to produce needs analysis, literature review, and learning tools in the study of developmental of interactive multimedia based physic learning charged in problem solving to improve thinking ability of physic prospective student. The first-year result of the study is: result of the draft based on a needs analysis of the facts on the ground, the conditions of existing learning and literature studies. Following the design of devices and instruments performed as well the development of media. Result of the second study is physics learning device -based interactive multimedia charged problem solving in the form of textbooks and scientific publications. Previous learning models tested in a limited sample, then in the evaluation and repair. Besides, the product of research has an economic value on the grounds: (1) a virtual laboratory to offer this research provides a solution purchases physics laboratory equipment is expensive; (2) address the shortage of teachers of physics in remote areas as a learning tool can be accessed offline and online; (3). reducing material or consumables as tutorials can be done online; Targeted research is the first year: i.e story board learning physics that have been scanned in a web form CD (compact disk) and the interactive multimedia of gas Kinetic Theory concept. This draft is based on a needs analysis of the facts on the ground, the existing learning conditions, and literature studies. Previous learning models tested in a limited sample, then in the evaluation and repair.

  8. Multimedia and ubiquitous engineering MUE 2013

    CERN Document Server

    Ng, Joseph; Jeong, Hwa; Waluyo, Borgy

    2013-01-01

    The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains. Multimedia and Ubiquitous Engineering provides an opportunity for academic and industry professionals to discuss recent progress in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems.

  9. Tailoring optical metamaterials to tune the atom-surface Casimir-Polder interaction.

    Science.gov (United States)

    Chan, Eng Aik; Aljunid, Syed Abdullah; Adamo, Giorgio; Laliotis, Athanasios; Ducloy, Martial; Wilkowski, David

    2018-02-01

    Metamaterials are fascinating tools that can structure not only surface plasmons and electromagnetic waves but also electromagnetic vacuum fluctuations. The possibility of shaping the quantum vacuum is a powerful concept that ultimately allows engineering the interaction between macroscopic surfaces and quantum emitters such as atoms, molecules, or quantum dots. The long-range atom-surface interaction, known as Casimir-Polder interaction, is of fundamental importance in quantum electrodynamics but also attracts a significant interest for platforms that interface atoms with nanophotonic devices. We perform a spectroscopic selective reflection measurement of the Casimir-Polder interaction between a Cs(6P 3/2 ) atom and a nanostructured metallic planar metamaterial. We show that by engineering the near-field plasmonic resonances of the metamaterial, we can successfully tune the Casimir-Polder interaction, demonstrating both a strong enhancement and reduction with respect to its nonresonant value. We also show an enhancement of the atomic spontaneous emission rate due to its coupling with the evanescent modes of the nanostructure. Probing excited-state atoms next to nontrivial tailored surfaces is a rigorous test of quantum electrodynamics. Engineering Casimir-Polder interactions represents a significant step toward atom trapping in the extreme near field, possibly without the use of external fields.

  10. Interactive visual comparison of multimedia data through type-specific views

    Energy Technology Data Exchange (ETDEWEB)

    Burtner, Edwin R.; Bohn, Shawn J.; Payne, Deborah A.

    2013-02-05

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, a novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment. Keywords: Multimedia (Image/Video/Music) Visualization.

  11. Multimedia programming with pure data

    CERN Document Server

    Chung, Bryan

    2013-01-01

    A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

  12. Design, Development, and Innovation of an Interactive Multimedia Training Simulator for Responding to Air Transportation Bomb Threats

    Science.gov (United States)

    Chung, Christopher A.; Marwaha, Shweta

    2005-01-01

    This paper describes an interactive multimedia simulator for air transportation bomb threat training. The objective of this project is to improve the air transportation sector s capability to respond to bomb threats received by commercial airports and aircraft. The simulator provides realistic training on receiving and responding to a variety of bomb threats that might not otherwise be possible due to time, cost, or operational constraints. Validation analysis indicates that the use of the simulator resulted in statistically significant increases in individual ability to respond to these types of bomb threats.

  13. Multimedia Retrieval

    NARCIS (Netherlands)

    Blanken, Henk; de Vries, A.P.; de Vries, A.P.; Blok, H.E.; Feng, L.; Unknown, [Unknown

    2007-01-01

    Retrieval of multimedia data is different from retrieval of structured data. A key problem in multimedia databases is search, and the proposed solutions to the problem of multimedia information retrieval span a rather wide spectrum of topics outside the traditional database area, ranging from

  14. A Computer-Based Interactive Multimedia Program to Reduce HIV Transmission for Women with Intellectual Disability

    Science.gov (United States)

    Delaine, Khaya

    2011-01-01

    Background Despite recent recognition of the need for preventive sexual health materials for people with intellectual disability (ID), there have been remarkably few health-based interventions designed for people with mild to moderate ID. The purpose of this study was to evaluate the effects of a computer-based interactive multimedia (CBIM) program to teach HIV/AIDS knowledge, skills, and decision-making. Methods Twenty-five women with mild to moderate intellectual disability evaluated the program. The study used a quasi-experimental within-subjects design to assess the efficacy of the CBIM program. Research participants completed five qualitative and quantitative instruments that assessed HIV knowledge, and decision-making skills regarding HIV prevention practices and condom application skills (i.e., demonstration of skills opening a condom and putting it on a model penis). In addition, 18 service providers who work with women with ID reviewed the program and completed a demographics questionnaire and a professional customer satisfaction survey. Results Women with ID showed statistically significant increases from pretest to posttest in all knowledge and skill domains. Furthermore, the statistical gains were accompanied by medium to large effect sizes. Overall, service providers rated the program highly on several outcome measures (stimulation, relevance, and usability). Conclusions The results of this study indicate the CBIM program was effective in increasing HIV/AIDS knowledge and skills among women with ID, who live both semi-independently and independently, in a single-session intervention. Since the CBIM program is not dependent on staff for instructional delivery, it is a highly efficient teaching tool; and CBIM is an efficacious means to provide behavioral health content, compensating for the dearth of available health promotion materials for people with ID. As such, it has a potential for broad distribution and implementation by medical practitioners, and

  15. Development Of Interactive Multimedia 
Courseware (E-Craft) For Craft Education

    OpenAIRE

    OSMAN, Salyani; SAHARI, Noraidah; ZIN, Nor Azan Mat

    2012-01-01

    The way of teaching and learning traditional crafts have always used traditional apprenticeship learning methods where the expert facilitates transfer of practice skill sets to novices. As a craft has been taught in conventional approach, the students and experts have been facing several problems especially when expert needs to teach a group of students. An appropriate mapping of craft education and Information and Communication Technologies using Multimedia technology for instance, has t...

  16. Randomized controlled trial to determine the effectiveness of an interactive multimedia food safety education program for clients of the special supplemental nutrition program for women, infants, and children.

    Science.gov (United States)

    Trepka, Mary Jo; Newman, Frederick L; Davila, Evelyn P; Matthew, Karen J; Dixon, Zisca; Huffman, Fatma G

    2008-06-01

    Pregnant women and the very young are among those most susceptible to foodborne infections and at high risk of a severe outcome from foodborne infections. To determine if interactive multimedia is a more effective method than pamphlets for delivering food safety education to Special Supplemental Nutrition Program for Women, Infants, and Children (WIC) clients. A randomized controlled trial of WIC clients was conducted. Self-reported food safety practices were compared between pre- and postintervention questionnaires completed >or=2 months after the intervention. Pregnant WIC clients or female caregivers (usually mothers) of WIC clients who were 18 years of age or older and able to speak and read English were recruited from an inner-city WIC clinic. Participants were randomized to receive food safety pamphlets or complete an interactive multimedia food safety education program on a computer kiosk. Change from pre- to postintervention food safety scores. A mean food safety score was determined for each participant for the pre- and postintervention questionnaires. The scores were used in a two-group repeated measures analysis of variance. Of the 394 participants, 255 (64.7%) completed the postintervention questionnaire. Satisfaction with the program was high especially among those with no education beyond high school. When considering a repeated measures analysis of variance model with the two fixed between-subject effects of group and age, a larger improvement in score in the interactive multimedia group than in the pamphlet group (P=0.005) was found, but the size of the group effect was small (partial eta(2)=0.033). Women aged 35 years or older in the interactive multimedia group had the largest increase in score. The interactive multimedia was well-accepted and resulted in improved self-reported food safety practices, suggesting that interactive multimedia is an effective option for food safety education in WIC clinics.

  17. Nurses' experiences of using an interactive tailored patient assessment tool one year past implementation.

    Science.gov (United States)

    Børøsund, Elin; Ruland, Cornelia M; Moore, Shirley; Ekstedt, Mirjam

    2014-07-01

    Despite evidence of benefits, integration of patient-centered communication in clinical practice is challenging. Interactive tailored patient assessment (ITPA) tools can contribute to a more patient-centered care approach. However, little research has examined the impact of such tools on nursing care once they have been implemented. To explore nurses' experiences of the benefits of and barriers to using an ITPA called Choice, in cancer care one year after its implementation. This investigation is a part of a larger study examining the use of Choice in cancer care. Four focus group interviews were conducted with 20 nurses experienced in using the Choice application. The data were analyzed using qualitative content analysis. Three themes and nine sub-themes emerged: (1) "Choice as facilitator for shared understanding and engagement in patients' own care," with three sub-themes: preparing both patient and nurse for communication, shared engagement in care planning, and giving the patients a voice; (2) "enhancing the patients' strengths," with two sub-themes: releasing patient's internal strengths and confirming "normalcy" for the patient; and (3) "new challenges for the nurse," with four sub-themes: organizational challenges, interactions with technology, a need for training in communication skills, and new ethical challenges. Findings suggest that, from nurses' perspectives, integration of ITPAs such as Choice in clinical practice offers many benefits that can contribute to patient-centered care. However, to reap these benefits, use of such tools must receive equal priority as other routines, and require sufficient time, space and competence. Choice also challenged nurses' professional roles and created dilemmas such as nurses' ambivalence regarding patients' levels of disclosure of sensitive issues and the nurses' ability to respond to them. Although patient-centered care is advocated as model for good clinical practice, this is not always internalized. Tools such

  18. [Development of Web-based multimedia content for a physical examination and health assessment course].

    Science.gov (United States)

    Oh, Pok-Ja; Kim, Il-Ok; Shin, Sung-Rae; Jung, Hoe-Kyung

    2004-10-01

    This study was to develop Web-based multimedia content for Physical Examination and Health Assessment. The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes : 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology (Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assessment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

  19. Virtual and augmented reality in education and training: an interactive, multimedia training and information system for use in an exhibition

    Science.gov (United States)

    Gausemeier, Juergen; Brueseke, Ute; Wortmann, Raphael

    2003-04-01

    This article describes a training and information system being developed within the framework of a project for the Heinz Nixdorf MuseumsForum, the well known computer museum. The project in question involves the development of an interactive multimedia VR/AR exhibit. Visitors to this exhibit are provided with an eventful insight into the operation of a computer and the Internet. The exhibit consists of different modules covering various topic areas that visitors can work through in sequence. Depending on their respective interests, visitors can then find out more about the overall topic area. This article describes the individual modules (zones) and their subject matter. The project being described within this article is still in progress. The development phase is scheduled to be completed by the end of 2002, at which time the exhibit will be opened to visitors to the museum.

  20. Multimedia database retrieval technology and applications

    CERN Document Server

    Muneesawang, Paisarn; Guan, Ling

    2014-01-01

    This book explores multimedia applications that emerged from computer vision and machine learning technologies. These state-of-the-art applications include MPEG-7, interactive multimedia retrieval, multimodal fusion, annotation, and database re-ranking. The application-oriented approach maximizes reader understanding of this complex field. Established researchers explain the latest developments in multimedia database technology and offer a glimpse of future technologies. The authors emphasize the crucial role of innovation, inspiring users to develop new applications in multimedia technologies

  1. International Conference on Multimedia and Ubiquitous Engineering

    CERN Document Server

    Chen, Shu-Ching; Gil, Joon-Min; Yen, Neil; Multimedia and Ubiquitous Engineering

    2014-01-01

    The aims of these proceedings are to provide a complete coverage of the areas outlined, and to bring together researchers from academic and industry to share ideas, challenges, and solutions relating to the multifaceted aspects of this field. New multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.

  2. Cognitive Learning and Motivation of First Year Secondary School Students Using an Interactive and Multimedia-enhanced e-Book made with iBooks Author

    Directory of Open Access Journals (Sweden)

    Niamh O'Mahony

    2014-06-01

    Full Text Available In this study, multimedia and interactive e-book content was explored to determine the impact on 1st year Irish secondary school students, specifically looking at cognitive learning and student motivation. To achieve this, a controlled experiment was undertaken using a comparison between a test group and a control group. The test group was given an interactive and multimedia enhanced e-book, developed with interactive widgets of the iBooks Author for the iPad. The control group was presented with the same material, but the widgets were replaced with static materials. The study found that some widgets were more successful for learning than others, and that the ibook format indicates a high level of motivation in students.

  3. Surface Modification of Cellulose-based Materials for Tailoring of Interfacial Interactions

    OpenAIRE

    Utsel, Simon

    2012-01-01

    The awareness of our need for a sustainable society has encouraged the search for renewable, high quality materials that can replace oil-based products. This, in combination with increased competition in the forest industry, has stimulated a lot of research into different types of wood-based materials where cellulose-rich fibers are combined with different types of polymers. There is hence a great need to develop efficient fiber modification techniques by which the fibers can be tailored to o...

  4. The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

    Science.gov (United States)

    Wiana, W.

    2018-02-01

    This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  5. The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format

    Directory of Open Access Journals (Sweden)

    Winwin Wiana

    2018-02-01

    Full Text Available This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  6. Feasibility study of an interactive multimedia electronic problem solving treatment program for depression: a preliminary uncontrolled trial.

    Science.gov (United States)

    Berman, Margit I; Buckey, Jay C; Hull, Jay G; Linardatos, Eftihia; Song, Sueyoung L; McLellan, Robert K; Hegel, Mark T

    2014-05-01

    Computer-based depression interventions lacking live therapist support have difficulty engaging users. This study evaluated the usability, acceptability, credibility, therapeutic alliance and efficacy of a stand-alone multimedia, interactive, computer-based Problem Solving Treatment program (ePST™) for depression. The program simulated live treatment from an expert PST therapist, and delivered 6 ePST™ sessions over 9weeks. Twenty-nine participants with moderate-severe symptoms received the intervention; 23 completed a minimally adequate dose of ePST™ (at least 4 sessions). Program usability, acceptability, credibility, and therapeutic alliance were assessed at treatment midpoint and endpoint. Depressive symptoms and health-related functioning were assessed at baseline, treatment midpoint (4weeks), and study endpoint (10weeks). Depression outcomes and therapeutic alliance ratings were also compared to previously published research on live PST and computer-based depression therapy. Participants rated the program as highly usable, acceptable, and credible, and reported a therapeutic alliance with the program comparable to that observed in live therapy. Depressive symptoms improved significantly over time. These findings also provide preliminary evidence that ePST™ may be effective as a depression treatment. Larger clinical trials with diverse samples are indicated. Copyright © 2014. Published by Elsevier Ltd.

  7. Via-Satellite Trials of W-CDMA Multimedia Broadcasting and Interactive Packet Access: The ESA Advanced Test Bed (ATB)

    Science.gov (United States)

    Barbosa, A.; Buck, M.; Chiassarini, G.; De Gaudenzi, R.; Geracitano, G.; Perez-Carro, A.; Roza, Jose; Vernucci, A.; Widmer, H.

    2003-07-01

    This paper provides an overview on the ESA-funded Advanced S-UMTS Test Bed (ATB) project, intended to define, validate and demonstrate 3G mobile via-satellite services. One of the main project targets is to develop a set of technical solutions for the interactive packet-access aiming to efficiently exploit the radio resources, as well as for the multicast- mode, so opening the road to the deployment of those multimedia broadcasting services which are predicted to represent the most important Satellite-UMTS (S-UMTS) market share. After illustrating the main aims of ATB, the paper presents the architecture of the real-time end-to-end Test Bed which was developed to support both laboratory and over-the-air trials, and provides a brief description of its main constituting elements. Finally, the architecture of the overall via-satellite demonstrator is addressed. Presently, the ATB hardware is in final integration stage at Space Engineering, and via-satellite trials are planned to take place by the second half of year 2003.

  8. Feasibility Study of an Interactive Multimedia Electronic Problem Solving Treatment Program for Depression: A Preliminary Uncontrolled Trial

    Science.gov (United States)

    Berman, Margit I.; Jr., Jay C. Buckey; Hull, Jay G.; Linardatos, Eftihia; Song, Sueyoung L.; McLellan, Robert K.; Hegel, Mark T.

    2014-01-01

    Computer-based depression interventions lacking live therapist support have difficulty engaging users. This study evaluated the usability, acceptability, credibility, therapeutic alliance and efficacy of a stand-alone multimedia, interactive, computer-based Problem Solving Treatment program (ePST™) for depression. The program simulated live treatment from an expert PST therapist, and delivered 6 ePST™ sessions over 9 weeks. Twenty-nine participants with moderate-severe symptoms received the intervention; 23 completed a mini mally adequate dose of ePST™ (at least 4 sessions). Program usability, acceptability, credibility, and therapeutic alliance were assessed at treatment midpoint and endpoint. Depressive symptoms and health-related functioning were assessed at baseline, treatment midpoint (4 weeks), and study endpoint (10 weeks). Depression outcomes and therapeutic alliance ratings were also compared to previously published research on live PST and computer-based depression therapy. Participants rated the program as highly usable, acceptable, and credible, and reported a therapeutic alliance with the program comparable to that observed in live therapy. Depressive symptoms improved significantly over time. These findings also provide preliminary evidence that ePST™ may be effective as a depression treatment. Larger clinical trials with diverse samples are indicated. PMID:24680231

  9. Multimedia And Internetworking Architecture Infrastructure On Interactive E-Learning System

    Science.gov (United States)

    Indah, K. A. T.; Sukarata, G.

    2018-01-01

    Interactive e-learning is a distance learning method that involves information technology, electronic system or computer as one means of learning system used for teaching and learning process that is implemented without having face to face directly between teacher and student. A strong dependence on emerging technologies greatly influences the way in which the architecture is designed to produce a powerful interactive e-learning network. In this paper analyzed an architecture model where learning can be done interactively, involving many participants (N-way synchronized distance learning) using video conferencing technology. Also used broadband internet network as well as multicast techniques as a troubleshooting method for bandwidth usage can be efficient.

  10. Scalable Stream Coding for Adaptive Foveation Enhanced Percept Multimedia Information Communication for Interactive Medical Applications

    National Research Council Canada - National Science Library

    Khan, Javed

    2003-01-01

    .... The demonstrated systems include interactive perceptual transcoding where real-time eye-tracker data fuses with a passing stream, the active subnet diffusion coding-- where multiple active nodes...

  11. Studying the Impact of Using Multimedia Interactive Programs at Children Ability to Learn Basic Math Skills

    Science.gov (United States)

    Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima

    2012-01-01

    The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. In one side, those may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This may help students or…

  12. Studying the Impact of Using Multimedia Interactive Programs on Children's Ability to Learn Basic Math Skills

    Science.gov (United States)

    Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima

    2013-01-01

    The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. On one side, these may improve the abilities of educators to present information in interactive and media-enhanced formats relative to traditional methods. This may help students or learners…

  13. Vocabulary development at home: A multimedia elaborated picture supporting parent-toddler interaction

    NARCIS (Netherlands)

    Gremmen, M.C.; Molenaar, I.; Teepe, R.C.

    2016-01-01

    Some children enter elementary school with large vocabulary delays, which negatively influence their later school performance.A rich home language environment can support vocabulary development through frequent high-quality parent–toddler interaction. Elaborated picture home activities can support

  14. A Flock of Words: live music performance with holograms and interactive multimedia

    Science.gov (United States)

    Vila, Doris K.

    1998-02-01

    This paper describes A Flock of Words, a cross-media music performance realized in collaboration with composer Robert Rowe. An interactive computer system linked large-scale holograms, video projection, animation, robotic lighting effects, and computer music. With a text from Elias Cannetti's Crowds and Power, an artificial-life algorithm animates swarming words. Projected onto the large holograms, the text flies in and out of linear readability, set off by computer music signals. A Flock of Words uses custom computer software to analyze the music being performance by an ensemble of human players and guide the simultaneous projection of real-time animation onto holograms, video, holographic lighting, and computer music. To stage the piece, we created an interactive computer system combining large-scale holograms, video projection, animation, robotic lighting effects, and computer music. The real-time animation was an adaptation of Craig Reynolds's Boids algorithm, which we dubbed `woids', and was used for animating flocking words.

  15. Tangible interactive system for document browsing and visualisation of multimedia data

    Science.gov (United States)

    Rytsar, Yuriy; Voloshynovskiy, Sviatoslav; Koval, Oleksiy; Deguillaume, Frederic; Topak, Emre; Startchik, Sergei; Pun, Thierry

    2006-01-01

    In this paper we introduce and develop a framework for document interactive navigation in multimodal databases. First, we analyze the main open issues of existing multimodal interfaces and then discuss two applications that include interaction with documents in several human environments, i.e., the so-called smart rooms. Second, we propose a system set-up dedicated to the efficient navigation in the printed documents. This set-up is based on the fusion of data from several modalities that include images and text. Both modalities can be used as cover data for hidden indexes using data-hiding technologies as well as source data for robust visual hashing. The particularities of the proposed robust visual hashing are described in the paper. Finally, we address two practical applications of smart rooms for tourism and education and demonstrate the advantages of the proposed solution.

  16. A Comparison of Interactive Multimedia Instruction Designs Addressing Soldiers Learning Needs

    Science.gov (United States)

    2016-03-01

    features (e.g., highlighting text, structure of content, or varying communication style ) and compared the learning outcomes. They have prescribed...are learning . The goal is to reduce as much as possible any barriers to understanding by establishing an appropriate communication style with a...involved in how we learn . For instance, one well-known model identifies three interacting memory systems: auditory, visual, and executive (see Baddeley

  17. A Study on Learning Pre-Algebra Using Interactive Multimedia Courseware Within Collaborative Learning Set-Up and E-Mail Interactions

    Directory of Open Access Journals (Sweden)

    Mohd Sazali Khalid

    2012-04-01

    Full Text Available Many students at diploma level are weak in mathematics even after spending eleven years in Malaysian education system. However, throughout the world there are research studies been done with mixed results using technology and collaborative learning. The objective of this paper is to analyze the effect of learning pre-algebra using interactive courseware with collaborative learning by using STAD set ups with interactive courseware using e-mail facilities during team discussion only. Quasi experimental type research was used. The gain score (differences between post and pre test between the two equivalent groups were obtained. Diploma Information Technology first year students in two different intake years 2009 and 2010 in UTHM were employed. ‘t-test’ results revealed the second group using e-mail is statistically significantly inferior to the group using purelyinteractive multimedia courseware CDiCL only with STAD team discussion. On average participants experienced higher gain scores in the first group (Mean = 3.28, SE=0.433, than participants in thesecond group (M=0.77, SE=0.354. This difference was statistically significant (t (74 = 4.51, p<0.05; however, it did show a medium effect size of r = 0.45. Some clinical interviews and audiovideorecordings were taken to support that teams prefer using conventional collaborative learning method with more group discussions rather than e-mails and facebook in solving problem.

  18. Multimedia chatting system on LAN

    Science.gov (United States)

    Lung, Chu-Sheng; Wang, Chun-Chao; Lee, Ching-Long; Huang, Huang-Chen

    1994-04-01

    An interactive system designed for talking via multimedia presentation with other parties on Ethernet- LAN is proposed. Our Multimedia Chatting System will take several media services into consideration, like still image, text, pen writing, voice, and slow-motion video, to integrate a practical chatting system. The prototyping subsystem to implement the above idea is currently under development using NETBIOS communication interface and Microsoft Windows environment.

  19. The Impact of Health Literacy Status on the Comparative Validity and Sensitivity of an Interactive Multimedia Beverage Intake Questionnaire

    Directory of Open Access Journals (Sweden)

    Lucy P. Hooper

    2016-12-01

    Full Text Available Self-reported dietary assessment methods can be challenging to validate, and reporting errors for those with lower health literacy (HL may be augmented. Interactive multimedia (IMM based questionnaires could help overcome these limitations. The objectives of this investigation are to assess the comparative validity and sensitivity to change of an IMM beverage intake questionnaire (IMM-BEVQ as compared to dietary recalls and determine the impact of HL. Adults completed three 24-h dietary recalls and the IMM-BEVQ at baseline and after a six-month intervention targeting either sugar-sweetened beverages (SSB or physical activity. Correlations and paired-samples t-tests are presented. For validity (n = 273, intake of SSB (mean difference = 10.6 fl oz and total beverage consumption (mean difference = 16.0 fl oz were significantly different (p ≤ 0.001 at baseline between the IMM-BEVQ and dietary recalls for all participants. However, the differences in intake were generally greater in low HL participants than in adequate HL participants. For sensitivity (n = 162, change in SSB intake (mean difference = 7.2 fl oz was significantly different (p ≤ 0.01 between pre-/post-IMM-BEVQ and pre-/post-dietary recalls, but not total beverage intake (mean difference = 7.6 fl oz for all participants. Changes in SSB and total beverage intake were not significantly different for those with adequate HL. The IMM-BEVQ is a valid dietary assessment tool that is as responsive to detecting changes in beverage intake as dietary recalls. However, adults with lower HL may need additional guidance when completing the IMM-BEVQ.

  20. The Impact of Health Literacy Status on the Comparative Validity and Sensitivity of an Interactive Multimedia Beverage Intake Questionnaire.

    Science.gov (United States)

    Hooper, Lucy P; Myers, Emily A; Zoellner, Jamie M; Davy, Brenda M; Hedrick, Valisa E

    2016-12-23

    Self-reported dietary assessment methods can be challenging to validate, and reporting errors for those with lower health literacy (HL) may be augmented. Interactive multimedia (IMM) based questionnaires could help overcome these limitations. The objectives of this investigation are to assess the comparative validity and sensitivity to change of an IMM beverage intake questionnaire (IMM-BEVQ) as compared to dietary recalls and determine the impact of HL. Adults completed three 24-h dietary recalls and the IMM-BEVQ at baseline and after a six-month intervention targeting either sugar-sweetened beverages (SSB) or physical activity. Correlations and paired-samples t -tests are presented. For validity ( n = 273), intake of SSB (mean difference = 10.6 fl oz) and total beverage consumption (mean difference = 16.0 fl oz) were significantly different ( p ≤ 0.001) at baseline between the IMM-BEVQ and dietary recalls for all participants. However, the differences in intake were generally greater in low HL participants than in adequate HL participants. For sensitivity ( n = 162), change in SSB intake (mean difference = 7.2 fl oz) was significantly different ( p ≤ 0.01) between pre-/post-IMM-BEVQ and pre-/post-dietary recalls, but not total beverage intake (mean difference = 7.6 fl oz) for all participants. Changes in SSB and total beverage intake were not significantly different for those with adequate HL. The IMM-BEVQ is a valid dietary assessment tool that is as responsive to detecting changes in beverage intake as dietary recalls. However, adults with lower HL may need additional guidance when completing the IMM-BEVQ.

  1. The development of student worksheet assisted by interactive multimedia of photoelectric effect to build science process skills

    Directory of Open Access Journals (Sweden)

    Payudi Payudi

    2017-12-01

    Full Text Available This research aims to produce student worksheet based on interactive multimedia on photoelectric effect to grow science process skills that are attractive, easy, useful, and study to improve students learning out comes. The development design used in this research by Sugiono which implemented in 8 stages, they are potential and problem, data collecting, product design, validation design, revision design, product trial, product, and trial usage. Trial usage of the product was conducted at SMA Negeri 2 Bandar Lampung in October 2016 to November 2016 and the research subject was twelve grade classes. The sampling technique of product trial subjects done by purpose sampling, it took two same classes. One class used as an experimental class and the other class as a control class. Trial product design used Matching-Only Pretest-Post test Control Group Design method. Data collecting technique used questionnaire and test (pretest and post test. The data were analyzed by using a descriptive quantitative method. The conclusions of the research are: (1 Student worksheet to build scientific process skills on photoelectric effect should include predicting and hypothesizing activities, planning the experiment, doing the practicum, interpreting the observation, and communicating. (2 Student worksheet of development result has an attractiveness level with the average score is 3.27 or 81.74% with “interesting” category, ease level with the average score is 3.25 or 81.32 with “simple”, and usefulness level with the average score is 3.21 or 80.13% of “useful” category. (3 Student worksheet of development result is effective to improve students learning outcomes in science process skills with N-gain average is 0.63 with the medium.

  2. Signals, processes, and systems an interactive multimedia introduction to signal processing

    CERN Document Server

    Karrenberg, Ulrich

    2013-01-01

    This is a very new concept for learning Signal Processing, not only from the physically-based scientific fundamentals, but also from the didactic perspective, based on modern results of brain research. The textbook together with the DVD form a learning system that provides investigative studies and enables the reader to interactively visualize even complex processes. The unique didactic concept is built on visualizing signals and processes on the one hand, and on graphical programming of signal processing systems on the other. The concept has been designed especially for microelectronics, computer technology and communication. The book allows to develop, modify, and optimize useful applications using DasyLab - a professional and globally supported software for metrology and control engineering. With the 3rd edition, the software is also suitable for 64 bit systems running on Windows 7. Real signals can be acquired, processed and played on the sound card of your computer. The book provides more than 200 pre-pr...

  3. Tailoring the Interfacial Chemical Interaction for High-Efficiency Perovskite Solar Cells.

    Science.gov (United States)

    Zuo, Lijian; Chen, Qi; De Marco, Nicholas; Hsieh, Yao-Tsung; Chen, Huajun; Sun, Pengyu; Chang, Sheng-Yung; Zhao, Hongxiang; Dong, Shiqi; Yang, Yang

    2017-01-11

    The ionic nature of perovskite photovoltaic materials makes it easy to form various chemical interactions with different functional groups. Here, we demonstrate that interfacial chemical interactions are a critical factor in determining the optoelectronic properties of perovskite solar cells. By depositing different self-assembled monolayers (SAMs), we introduce different functional groups onto the SnO 2 surface to form various chemical interactions with the perovskite layer. It is observed that the perovskite solar cell device performance shows an opposite trend to that of the energy level alignment theory, which shows that chemical interactions are the predominant factor governing the interfacial optoelectronic properties. Further analysis verifies that proper interfacial interactions can significantly reduce trap state density and facilitate the interfacial charge transfer. Through use of the 4-pyridinecarboxylic acid SAM, the resulting perovskite solar cell exhibits striking improvements to the reach the highest efficiency of 18.8%, which constitutes an ∼10% enhancement compared to those without SAMs. Our work highlights the importance of chemical interactions at perovskite/electrode interfaces and paves the way for further optimizing performances of perovskite solar cells.

  4. Evaluating an Interactive, Multimedia Education and Decision Program for Early-Stage Prostate Cancer Patients in a Randomized Controlled Trial

    National Research Council Canada - National Science Library

    Diefenbach, Michael A

    2008-01-01

    .... All text is tailored to a person's information seeking preference. Participants (N = 86) are patients diagnosed with localized prostate cancer who will be randomized into three experimental conditions...

  5. Evaluating and Interactive, Multimedia Education and Decision Program for Early-Stage Prostate Cancer Patients in a Randomized Controlled Trial

    National Research Council Canada - National Science Library

    Diefenbach, Michael A

    2006-01-01

    .... All text is tailored to a person's information seeking preference. Participants (N = 312) are patients diagnosed with localized prostate cancer who will be randomized into three experimental conditions...

  6. Evaluating an Interactive, Multimedia Education and Decision Program for Early-Stage Prostate Cancer Patients in a Randomized Controlled Trial

    National Research Council Canada - National Science Library

    Diefenbach, Michael A

    2007-01-01

    .... All text is tailored to a person's information seeking preference. Participants (N = 312) are patients diagnosed with localized prostate cancer who will be randomized into three experimental conditions...

  7. Transferation of the theoretical and practical subjects concerning ionizing radiation physics to interactive multimedia-software for instructional purposes

    International Nuclear Information System (INIS)

    Salcher, R.

    1999-05-01

    The aim of this thesis was to produce a computer based training which allows the knowledge transfers of the theoretical and practical subjects of a radiation protection course according to the provisions of national law. An overview of the recent developments concerning 'Multimedia' is given in the first part of this work. General teaching methods and present-day national and international trends in information technology and instructional multimedia are analysed and differences between comparable methods are pointed out. The importance of producing computer based training courses by universities and external research centers is discussed. The basics of instructional multimedia and the authoring process are summarized and examples are given. An analysis of up-to-date authoring tools is also included. The individual modules of the developed computer based training like the transfer of two typical radiation protection experiments into a virtual counterpart are described in detail one by one (this partially also includes the specific programming solutions). The advantages of this form of knowledge transfer like the elimination of radiation risk by the use of virtual simulations are discussed. The efficiency of the knowledge transfer of this computer based training is verified by means of test persons. This project shows the potential of recent developments in the area of multimedia and information technology for the professional transfer of specific scientific know-how. (author)

  8. "Medical informatics in a medical research facility. An interactive multimedia presentation". Diabetes as a model.

    Science.gov (United States)

    Vinik, E; Sirman, D; Georges, L P; Phillips, J

    1991-01-01

    This interactive demonstration provides a model for integrating information in a medical facility. By the use of networking computers, diagnostic data and scientific data are shared between geographically-separated clinical and research units. Data collected in a patient database in the outpatient clinic is sorted on specified qualifying criteria and the resulting subset further analyzed for research studies. To show the process of patient selection from a general database to a diabetes database, and further selection to a subset of diabetes, i.e., Diabetic Neuropathy, the authors used HyperCard. Firstly, HyperCard provided us with a flexible design allowing for both vertical and horizontal progressions. Because we wanted to include an educational component on diabetes and its complications, this flexibility was important. At any point in the demonstration, the viewer is able to access more information nested in several levels. Secondly, we wanted to be able to import a variety of programs that are used to translate diagnostic data into scientific data that is analyzed and prepared for publication in a medical textbook or journal. According to Douglas Adams, author of "Pathways and Relationships", HyperCard occupies the same niche in the evolution of software as human beings do in the evolution of life. "It's the fact that we are unspecialized but infinitely adaptable that has been our success as a species. In the same way, HyperCard is unspecialized but can turn its hand to any kind of task. And if the task is beyond it, HyperCard can use the phone, go for a ride on Excel, or go out and find a powerful graphics tool or sophisticated wordprocessing program!"

  9. Tailor-made ezrin actin binding domain to probe its interaction with actin in-vitro.

    Directory of Open Access Journals (Sweden)

    Rohini Shrivastava

    Full Text Available Ezrin, a member of the ERM (Ezrin/Radixin/Moesin protein family, is an Actin-plasma membrane linker protein mediating cellular integrity and function. In-vivo study of such interactions is a complex task due to the presence of a large number of endogenous binding partners for both Ezrin and Actin. Further, C-terminal actin binding capacity of the full length Ezrin is naturally shielded by its N-terminal, and only rendered active in the presence of Phosphatidylinositol bisphosphate (PIP2 or phosphorylation at the C-terminal threonine. Here, we demonstrate a strategy for the design, expression and purification of constructs, combining the Ezrin C-terminal actin binding domain, with functional elements such as fusion tags and fluorescence tags to facilitate purification and fluorescence microscopy based studies. For the first time, internal His tag was employed for purification of Ezrin actin binding domain based on in-silico modeling. The functionality (Ezrin-actin interaction of these constructs was successfully demonstrated by using Total Internal Reflection Fluorescence Microscopy. This design can be extended to other members of the ERM family as well.

  10. Computational Nanophotonics: modeling optical interactions and transport in tailored nanosystem architectures

    Energy Technology Data Exchange (ETDEWEB)

    Schatz, George [Northwestern Univ., Evanston, IL (United States); Ratner, Mark [Northwestern Univ., Evanston, IL (United States)

    2014-02-27

    This report describes research by George Schatz and Mark Ratner that was done over the period 10/03-5/09 at Northwestern University. This research project was part of a larger research project with the same title led by Stephen Gray at Argonne. A significant amount of our work involved collaborations with Gray, and there were many joint publications as summarized later. In addition, a lot of this work involved collaborations with experimental groups at Northwestern, Argonne, and elsewhere. The research was primarily concerned with developing theory and computational methods that can be used to describe the interaction of light with noble metal nanoparticles (especially silver) that are capable of plasmon excitation. Classical electrodynamics provides a powerful approach for performing these studies, so much of this research project involved the development of methods for solving Maxwell’s equations, including both linear and nonlinear effects, and examining a wide range of nanostructures, including particles, particle arrays, metal films, films with holes, and combinations of metal nanostructures with polymers and other dielectrics. In addition, our work broke new ground in the development of quantum mechanical methods to describe plasmonic effects based on the use of time dependent density functional theory, and we developed new theory concerned with the coupling of plasmons to electrical transport in molecular wire structures. Applications of our technology were aimed at the development of plasmonic devices as components of optoelectronic circuits, plasmons for spectroscopy applications, and plasmons for energy-related applications.

  11. Moodle 2.5 multimedia cookbook

    CERN Document Server

    Hilar, Silvina P

    2013-01-01

    With practical examples presented in the style of recipes, this book is designed for you to be able to dip in and out as you need, only using the multimedia options that you want at the time.This cookbook is designed specifically for teachers who want to begin creating interactive and engaging Moodle courses by utilizing the multimedia capabilities of Moodle.

  12. Does Multimedia Education with 3D Animation Impact Quality and Duration of Urologists' Interactions with their Prostate Cancer Patients?

    Science.gov (United States)

    Peltier, Alexandre; Aoun, Fouad; Ameye, Filip; Andrianne, Robert; De Meerleer, Gert; Denis, Louis; Joniau, Steven; Lambrecht, Antoon; Billiet, Ignace; Vanderdonck, Frank; Roumeguère, Thierry; Van Velthoven, Roland

    2015-09-01

    This large multicenter study aimed to assess the impact of the use of multimedia tools on the duration and the quality of the conversation between healthcare providers (urologists, radiotherapists and nurses) and their patients. 30 urological centers in Belgium used either videos or other instructive tools in their consultation with prostate cancer patients. Each consultation was evaluated for duration and quality using a visual analog scale. In total, 905 patient visits were evaluated: 447 without and 458 with video support. During consultations with video support, an average of 2.3 videos was shown. Video support was judged to be practical and to improve the quality of consultations, without loss of time, regardless of patient age or stage of disease management (p > 0.05). Healthcare providers indicate that the use of videos improved patient comprehension about prostate cancer, as well as the quality information exchange, without increasing consultation time. The use of video material was feasible in daily practice, and was easy to understand, relevant and culturally appropriate, even for the most elderly men. Multimedia education also helped to empower men to actively participate in their healthcare and treatment discussions. Ipsen NV.

  13. A systematic review of interactive multimedia interventions to promote children’s communication with health professionals: implications for communicating with overweight children

    Science.gov (United States)

    2014-01-01

    Background Interactive multimedia is an emerging technology that is being used to facilitate interactions between patients and health professionals. The purpose of this review was to identify and evaluate the impact of multimedia interventions (MIs), delivered in the context of paediatric healthcare, in order to inform the development of a MI to promote the communication of dietetic messages with overweight preadolescent children. Of particular interest were the effects of these MIs on child engagement and participation in treatment, and the subsequent effect on health-related treatment outcomes. Methods An extensive search of 12 bibliographic databases was conducted in April 2012. Studies were included if: one or more child-participant was 7 to 11-years-of-age; a MI was used to improve health-related behaviour; child-participants were diagnosed with a health condition and were receiving treatment for that condition at the time of the study. Data describing study characteristics and intervention effects on communication, satisfaction, knowledge acquisition, changes in self-efficacy, healthcare utilisation, and health outcomes were extracted and summarised using qualitative and quantitative methods. Results A total of 14 controlled trials, published between 1997 and 2006 met the selection criteria. Several MIs had the capacity to facilitate engagement between the child and a clinician, but only one sought to utilise the MI to improve communication between the child and health professional. In spite of concerns over the quality of some studies and small study populations, MIs were found useful in educating children about their health, and they demonstrated potential to improve children’s health-related self-efficacy, which could make them more able partners in face-to-face communications with health professionals. Conclusions The findings of this review suggest that MIs have the capacity to support preadolescent child-clinician communication, but further research

  14. Effectief leren van multimedia

    NARCIS (Netherlands)

    Kester, Liesbeth

    2013-01-01

    Kester, L. (2012, March). Effectief leren van multimedia [Effective learning from multimedia]. Keynote presented at a miniconference Learning Sciences of the Open University of the Netherlands, Eindhoven, the Netherlands.

  15. THE INFLUENCE OF INTERACTIVE MULTIMEDIA AUDIO TELLING MACHINE (IMATE USE AND STUDENTS’ SELF REGU-LATED LEARNING LEVEL ON ENGLISH LANGUAGE GREET-INGS APPLICATION SKILLS (PENGARUH PENGGUNAAN INTERACTIVE MULTIMEDIA AU-DIO TELLING MACHINE (iMATE DAN TINGKAT SELF REGU-LATED LEARNING SISWA TERHADAP KEMAMPUAN MENERAP-KAN GREETINGS BAHASA INGGRIS

    Directory of Open Access Journals (Sweden)

    Muhammad Ridwan Sutisna

    2018-02-01

    Full Text Available Abstract. New trends of technology and also the higher needs of English proficiency have encouraged the quality improvent of English instructions. The aim of this research is to deter-mine the effect of Interactive Multimedia Audio Telling Machine (iMATE and self regulated learning level in English language greetings application skill of vocational school students. iMATE is an Interactive instructional media used in this research. While student’s self regulated learning is divided into high and low level. This research used experimental design. This re-search was held at SMK Pasundan 3 Bandung. Findings of this research were; (1 Generally students achieved better result when using iMATE. (2 There was an interaction between use of instructional media and students’ self regulated learning level. (3 Students with high self regu-lated learning achieved much better when using iMATE. (4 Students with low self regulated learning had a better result when not using iMATE. This Findings lead to the conclusion that students’ self regulated learning level may affect the succes of instructional media use, especially in teaching English language skills. Abstrak. Perkembangan teknologi dan kebutuhan akan kemampuan Bahasa Inggris yang lebih tinggi mendorong kualitas pembelajaran Bahasa Inggris juga mengalami perkem-bangan. Tujuan penelitian ini adalah untuk mengetahui pengaruh dari penggunaan Interactive Multimedia Audio Telling Machine (iMATE dan tingkat self regulated learning terhadap ke-mampuan menerapkan greetings Bahasa Inggris siswa SMK. iMATE adalah multimedia inter-aktif pembelajaran yang digunakan dalam penelitian ini. Siswa sebagai subjek penelitian dibagi kedalam dua kelompok yaitu yang memiliki tingkat self regulated learning yang tinggi dan ren-dah. Penelitian yang dilaksanakan di SMK Pasundan 3 Bandung ini menggunakan desain ek-sperimen. Temuan dari penelitian ini adalah (1 Secara umum siswa memperoleh hasil yang lebih baik dengan

  16. Layered approach to multimedia database systems

    Science.gov (United States)

    Arndt, Timothy; Guercio, Angela; Maresca, Paolo

    1999-08-01

    Multimode database systems are becoming increasingly important as organizations accumulate more multimedia data. There are few solutions that allow the information to be stored and managed efficiently. Relational systems provide features that organization rely on for their alphanumeric data. Unfortunately, these system lack facilities necessary for the handling of multimedia data - things like media integration, composition and presentation, multimedia interface and interactivity, imprecise query support, and multimedia indexing. One solution suggested for storage of multimedia data is the use of object-oriented database management system as a layer on top of the relational system. The layer adds required multimedia functionality to the capabilities provided by the relational system. A prototype solution implemented in Java uses the facilities offered by JDBC to provide connection to a large number of databases. Java Media Framework is used to present the video and audio data. Among the facilities provided are image/video/audio display/playback and extension of SQL to include multimedia operators and functions.

  17. Wireless multimedia communication systems design, analysis, and implementation

    CERN Document Server

    Rao, KR; Bakmaz, Bojan M

    2014-01-01

    Rapid progress in software, hardware, mobile networks, and the potential of interactive media poses many questions for researchers, manufacturers, and operators of wireless multimedia communication systems. Wireless Multimedia Communication Systems: Design, Analysis, and Implementation strives to answer those questions by not only covering the underlying concepts involved in the design, analysis, and implementation of wireless multimedia communication systems, but also by tackling advanced topics such as mobility management, security components, and smart grids.Offering an accessible treatment

  18. Multimedia Information Retrieval

    CERN Document Server

    Rueger, Stefan

    2009-01-01

    At its very core multimedia information retrieval means the process of searching for and finding multimedia documents; the corresponding research field is concerned with building the best possible multimedia search engines. The intriguing bit here is that the query itself can be a multimedia excerpt: For example, when you walk around in an unknown place and stumble across an interesting landmark, would it not be great if you could just take a picture with your mobile phone and send it to a service that finds a similar picture in a database and tells you more about the building -- and about its

  19. Tailored ceramics

    International Nuclear Information System (INIS)

    Harker, A.B.

    1988-01-01

    In polyphase tailored ceramic forms two distinct modes of radionuclide immobilization occur. At high waste loadings the radionuclides are distributed through most of the ceramic phases in dilute solid solution, as indicated schematically in this paper. However, in the case of low waste loadings, or a high loading of a waste with low radionuclide content, the ceramic can be designed with only selected phases containing the radionuclides. The remaining material forms nonradioactive phases which provide a degree of physical microstructural isolation. The research and development work with polyphase ceramic nuclear waste forms over the past ten years is discussed. It has demonstrated the critical attributes which suggest them as a waste form for future HLW disposal. From a safety standpoint, the crystalline phases in the ceramic waste forms offer the potential for demonstrable chemical durability in immobilizing the long-lived radionuclides in a geologic environment. With continued experimental research on pure phases, analysis of mineral analogue behavior in geochemical environments, and the study of radiation effects, realistic predictive models for waste form behavior over geologic time scales are feasible. The ceramic forms extend the degree of freedom for the economic optimization of the waste disposal system

  20. A distributed multimedia toolbox

    NARCIS (Netherlands)

    Scholten, Johan; Jansen, P.G.

    1997-01-01

    Emphasis of our research lies on the application of realtime multimedia technology: tele-teaching, teleconferencing and collaborative work. To support this research we need a real-time environment that supports rapid prototyping of distributed multimedia applications. Because other systems were not

  1. An Evolving Methodology for Managing Multimedia Courseware Production

    Science.gov (United States)

    Giller, Susan; Barker, Philip

    2006-01-01

    It is often claimed that techniques such as "multimedia" and the use of blended learning environments can be used to achieve powerful interactive pedagogies. Indeed, the advent of easy-to-use multimedia technologies has meant that a plethora of digital learning products is now becoming available. Despite the relative ease-of-use of these new…

  2. Effectiveness of Multimedia Elements in Computer Supported Instruction: Analysis of Personalization Effects, Students' Performances and Costs

    Science.gov (United States)

    Zaidel, Mark; Luo, XiaoHui

    2010-01-01

    This study investigates the efficiency of multimedia instruction at the college level by comparing the effectiveness of multimedia elements used in the computer supported learning with the cost of their preparation. Among the various technologies that advance learning, instructors and students generally identify interactive multimedia elements as…

  3. Development of an ATSC multimedia datacasting receiver

    Science.gov (United States)

    Gagnon, Gilles; Liu, Hong; Li, Wei

    2003-11-01

    This paper presents the development of an ATSC terrestrial data receiver to be used in multimedia datacasting for remote and rural communities. In the context of a project put forward at the Communications Research Centre Canada to deliver interactive multimedia to remote and rural areas in Canada, a receiver capable of extracting Internet Packets (IP) as well as video and audio transport streams (TS) based on the Advanced Television Systems Committee (ATSC) terrestrial digital television system is developed. This paper describes the design, implementation, functionality, as well as several applications of this receiver which plays an important role in the interactive multimedia datacasting system. The ATSC terrestrial transmission chain from the server at the transmitter site to the receiver (client) at the end-user's premise is presented. A number of possible implementations for a return channel are proposed. Preliminary results of laboratory trials as well as plans for field trials are presented.

  4. Analysis, Retrieval and Delivery of Multimedia Content

    CERN Document Server

    Cavallaro, Andrea; Leonardi, Riccardo; Migliorati, Pierangelo

    2013-01-01

    Covering some of the most cutting-edge research on the delivery and retrieval of interactive multimedia content, this volume of specially chosen contributions provides the most updated perspective on one of the hottest contemporary topics. The material represents extended versions of papers presented at the 11th International Workshop on Image Analysis for Multimedia Interactive Services, a vital international forum on this fast-moving field. Logically organized in discrete sections that approach the subject from its various angles, the content deals in turn with content analysis, motion and activity analysis, high-level descriptors and video retrieval, 3-D and multi-view, and multimedia delivery. The chapters cover the finest detail of emerging techniques such as the use of high-level audio information in improving scene segmentation and the use of subjective logic for forensic visual surveillance. On content delivery, the book examines both images and video, focusing on key subjects including an efficient p...

  5. 75 FR 49528 - Freescale Semiconductor, Inc., Networking and Multimedia Group (“NMG”) Excluding the Multimedia...

    Science.gov (United States)

    2010-08-13

    ..., Inc., Networking and Multimedia Group (``NMG'') Excluding the Multimedia Applications Division..., Inc., Networking and Multimedia Group (``NMG''), excluding the Multimedia Applications Division... services for chips used in networking and multimedia products. The company reports that workers leased from...

  6. Making an Interactive Calculus Textbook.

    Science.gov (United States)

    Larson, Timothy R.

    1995-01-01

    Presents a case study of the design and production of "Interactive Calculus," an interactive multimedia textbook. Discusses reasons for using multimedia textbooks; what an interactive textbook is; content, organization, graphic design, authoring and composition; and work flow. (AEF)

  7. The Philippine Epics and Ballads Multimedia Archive

    Directory of Open Access Journals (Sweden)

    Nicole Revel

    2013-10-01

    Full Text Available This essay offers an introduction to the Philippine Epics and Ballads Archive. This collection is a joint endeavor between singers, scholars, knowledgeable local persons, and technical assistants. This archive exemplifies a part of the cultural heritage among 15 national cultural communities and their respective languages. A multi-media eCompanion offers an interactive version of a Palawan epic song.

  8. Multimedia Products for U.S. History.

    Science.gov (United States)

    White, Charles S.

    1996-01-01

    Provides a thorough and useful evaluation of two interactive multimedia US history programs. "Vital Issues: Reshaping and Industrializing the Nation" covers US history from European contact to the present. "Powers of Persuasion" focuses on the art of propaganda in World War II. Includes extensive information on both products.…

  9. Relevance feedback in probabilistic multimedia retrieval

    NARCIS (Netherlands)

    Boldareva, L.; Hiemstra, Djoerd; Jonker, Willem

    In this paper we explore a new view on data organisation and retrieval in a (multimedia) collection. We use probabilistic framework for indexing and interactive retrieval of the data, which enable to fill the semantic gap. Semi-automated experiments with TREC-2002 video collection showed that our

  10. Pengembangan Multimedia Tutorial Interaktif Microsoft Office Word

    OpenAIRE

    Istika, Dini; Ngadimun, Ngadimun; Suyanto, Eko

    2014-01-01

    This study aimed to: 1) produce interactive multimedia products Microsoft Office Word that fulfilled the criteria of a good instructional media, including instructional criteria, material criteria, and presentation criteria; 2) find out the effectiveness of an interactive tutorials of Microsoft Word  on learning the Microsoft Word; 3) determine the efficiency of an interactive tutorials of Microsoft Word on learning the Microsoft Word. The research conducted in SMP Negeri 4 Gedongtataan, SMP...

  11. Interactive Multimedia Distance Learning (IMDL)

    National Research Council Canada - National Science Library

    Crhistinaz, Daniel

    1999-01-01

    .... One avenue of investigation has been to evaluate emerging computer and network technologies to determine if training can be delivered at a distance more efficiently than traditional classroom training...

  12. Multimedia Pivot Tables for Multimedia Analytics on Image Collections

    NARCIS (Netherlands)

    Worring, M.; Koelma, D.; Zahálka, J.

    2016-01-01

    We propose a multimedia analytics solution for getting insight into image collections by extending the powerful analytic capabilities of pivot tables, found in the ubiquitous spreadsheets, to multimedia. We formalize the concept of multimedia pivot tables and give design rules and methods for the

  13. Semantic multimedia analysis and processing

    CERN Document Server

    Spyrou, Evaggelos; Mylonas, Phivos

    2014-01-01

    Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4)

  14. An Internet-based tailored hearing protection intervention for firefighters: development process and users' feedback.

    Science.gov (United States)

    Hong, OiSaeng; Eakin, Brenda L; Chin, Dal Lae; Feld, Jamie; Vogel, Stephen

    2013-07-01

    Noise-induced hearing loss is a significant occupational injury for firefighters exposed to intermittent noise on the job. It is important to educate firefighters about using hearing protection devices whenever they are exposed to loud noise. Computer technology is a relatively new health education approach and can be useful for tailoring specific aspects of behavioral change training. The purpose of this study is to present the development process of an Internet-based tailored intervention program and to assess its efficacy. The intervention programs were implemented for 372 firefighters (mean age = 44 years, Caucasian = 82%, male = 95%) in three states (California, Illinois, and Indiana). The efficacy was assessed from firefighters' feedback through an Internet-based survey. A multimedia Internet-based training program was developed through (a) determining program content and writing scripts, (b) developing decision-making algorithms for tailoring, (c) graphic design and audio and video productions, (d) creating computer software and a database, and (e) postproduction quality control and pilot testing. Participant feedback regarding the training has been very positive. Participants reported that they liked completing the training via computer (83%) and also that the Internet-based training program was well organized (97%), easy to use (97%), and effective (98%) and held their interest (79%). Almost all (95%) would recommend this Internet training program to other firefighters. Interactive multimedia computer technology using the Internet was a feasible mode of delivery for a hearing protection intervention among firefighters. Participants' favorable feedback strongly supports the continued utilization of this approach for designing and developing interventions to promote healthy behaviors.

  15. The machine in multimedia analytics

    NARCIS (Netherlands)

    Zahálka, J.

    2017-01-01

    This thesis investigates the role of the machine in multimedia analytics, a discipline that combines visual analytics with multimedia analysis algorithms in order to unlock the potential of multimedia collections as sources of knowledge in scientific and applied domains. Specifically, the central

  16. State-of-the-Art Multimedia in 1996: The "Big Four" General Encyclopedias on CD-ROM.

    Science.gov (United States)

    Jacso, Peter

    1996-01-01

    Reviews four CD-ROM encyclopedias: Compton's Interactive Encyclopedia, 1996 Edition; Microsoft Encarta 96 Encyclopedia; the 1996 Grolier Multimedia Encyclopedia; and World Book Multimedia Encyclopedia 1996. Focuses on multimedia features, their quantity, quality, accessibility, and playability. Discusses each product's novel features and important…

  17. Development and Evaluation of a Computerized Multimedia Approach to Educate Older Adults about Safe Medication

    OpenAIRE

    Choongjae Im, PhD; Myonghwa Park, PhD, RN

    2014-01-01

    Purpose: Interactive multimedia education using computer technology is increasing in the area of health education. The purpose of this study was to examine the effects of interactive multimedia education on community dwelling older adults' self-efficacy and knowledge for medication and level of satisfaction with the education program. Methods: A nonequivalent control group pretest and post-test design was used in this study. The multimedia education was designed to enhance safe medication ...

  18. Tailored Random Graph Ensembles

    International Nuclear Information System (INIS)

    Roberts, E S; Annibale, A; Coolen, A C C

    2013-01-01

    Tailored graph ensembles are a developing bridge between biological networks and statistical mechanics. The aim is to use this concept to generate a suite of rigorous tools that can be used to quantify and compare the topology of cellular signalling networks, such as protein-protein interaction networks and gene regulation networks. We calculate exact and explicit formulae for the leading orders in the system size of the Shannon entropies of random graph ensembles constrained with degree distribution and degree-degree correlation. We also construct an ergodic detailed balance Markov chain with non-trivial acceptance probabilities which converges to a strictly uniform measure and is based on edge swaps that conserve all degrees. The acceptance probabilities can be generalized to define Markov chains that target any alternative desired measure on the space of directed or undirected graphs, in order to generate graphs with more sophisticated topological features.

  19. The Multimedia Factory.

    Science.gov (United States)

    Capell, Peter

    The history of instructional multimedia systems development includes many difficulties--authorial uncertainty about how to order concepts, the misplaced focus of so-called "intelligent tutors," the sometimes disconcerting proliferation of products, and financial constraints. Against this background, this paper discusses the project which…

  20. Multimedia Reference Tools.

    Science.gov (United States)

    Holzberg, Carol S.

    2001-01-01

    Presents suggestions for content-rich classroom encyclopedias on CO-ROM and DVD, including: the Encarta Reference Suite 2001; the 2001 Grolier Multimedia Encyclopedia, School Edition; the Britannica 2001 DVD; and the World Book 2001 Deluxe Edition, v5.0. (SM)

  1. Social Multimedia and Storytelling

    NARCIS (Netherlands)

    S. Papadopoulos; P.S. Cesar Garcia (Pablo Santiago); D.A. Shamma (David); A. Kelliher; R. Jain (Rahul)

    2015-01-01

    htmlabstractThis special issue touches on many significant aspects of multimedia retrieval, including content analysis and understanding, content- and context-based indexing, search and retrieval, HCI technologies, and image and video summarization and visualization. It converges on the nexus of

  2. Multimedia Teacher Research

    Science.gov (United States)

    Leaman, Heather; DiLucchio, Connie

    2015-01-01

    In this qualitative study, two teacher educators and course instructors in a Masters of Education (M.Ed.) program explored beginning teacher researchers' use of multimedia to support action research. Fifty-eight teachers (36 in spring 2010 and 22 in spring 2011) completed teacher research as the capstone in their M.Ed. program. Teachers utilized…

  3. Onvideoh Productora Multimedia

    OpenAIRE

    García Gallardo, José Antonio

    2009-01-01

    Proyecto Final de Carrera del Graduado en Medios Audiovisuales de la Escuela Universitaria Politécnica de Mataró basado en la creación de un modelo de negocio empresarial a partir de la producción de contenidos audiovisuales multimedia para particulares y empresas.

  4. Integrating Multimedia and Physics Problems

    Science.gov (United States)

    Titus, Aaron P.

    1997-11-01

    Although expert problem solvers typically use pictorial representations when solving problems, novices tend to proceed from the given problem statement to a mathematical solution without first developing a visual representation of the problem. For this reason, multimedia may be an effective tool to enhance students' success at solving problems. However, merely presenting a video of motion described in a problem is not necessarily the most effective method as was found in a recent study of students' responses on Web-based homework questions. Rather, multimedia-focused problems, where data relevant to solving the problem is embedded in a video or animation, may be the best use of multimedia in problem solving. Examples of multimedia-enhanced problems and multimedia-focused problems will be demonstrated, and their differences from "traditional" problems will be highlighted. Recommendations on the use of multimedia with problem solving and preliminary data on students' success at solving these problems will be discussed.

  5. Tailored Interfaces for Biosensors and Cell-Surface Interaction Studies via Activation and Derivatization of Polystyrene-block-poly(tert-butyl acrylate) Thin Films

    NARCIS (Netherlands)

    Feng, C.L.; Embrechts, A.; Bredebusch, Ilona; Bouma, Anita; Schnekenburger, Jürgen; Garcia Parajo, M.F.; Domschke, Wolfram; Vancso, Gyula J.; Schönherr, Holger

    2007-01-01

    Thin spin-coated films of polystyrene-block-poly(tert-butyl acrylate) (PS690-b-PtBA1210) on various substrates are introduced as versatile, robust reactive platform for the immobilization of (bio)molecules for the fabrication of tailored biointerfaces. The films are characterized by high stability

  6. Tailored ceramics. Chapter 5

    International Nuclear Information System (INIS)

    Haker, A.B.

    1988-01-01

    In the light of the broad variation in US high-level waste (HLW) types and the uncertainties in future waste production, research on the Rockwell International Science Center has focussed on developing a generic technology for the consolidation of high-level wastes into polyphase ceramics. The basic approach has been to 'tailor' wste compositions with chemical additives so that upon consolidation a dense ceramic assemblage is formed that chemically binds the waste species into known phases. This chapter deals with tailored ceramics for current and future high-level waste compositions. Section 2 gives a historical review of the development of tailored ceramics. Section 3 deals with tailored ceramics designed for specific HLW compositions and with microstructure and phase development. Section 4 discusses chemical and physical properties of tailored ceramic waste forms. In section 5 the various processing steps involved in converting HLW to polycrystalline ceramic forms are described. (author). 159 refs.; 20 figs.; 14 tabs

  7. The Rise of Digital Multimedia Systems

    Directory of Open Access Journals (Sweden)

    Ross Gibson

    2013-08-01

    Full Text Available With this essay, I want to understand why interactive and relational media forms have become so ubiquitous so quickly. Comparing the nexus of cinema and nationalism with the contemporary dyad of digital media and transnationalism (or globalisation, we can ask whether digital multimedia systems have arisen to reflect and impel our contemporary psychic and social conditions. Because multimedia rarely gets ‘locked-off’, its component elements can always be pulled apart, sent back to their databases and then instantaneously rearranged into newly iterated federations. In this respect it is like our unstable contemporary lives, so buffeted with ever-altering values, opportunities, anxieties and obligations all upwelling because of globalisation, migration and multiculturalism.

  8. Cognitive Synergy in Multimedia Learning

    Science.gov (United States)

    Kim, Daesang; Kim, Dong-Joong; Whang, Woo-Hyung

    2013-01-01

    The main focus of our study was to investigate multimedia effects that had different results from the findings of existing multimedia learning studies. First, we describe and summarize three experimental studies we conducted from 2006 to 2010. Then we analyze our findings to explore learner characteristics that may impact the cognitive processes…

  9. Multimedia Principle in Teaching Lessons

    Science.gov (United States)

    Kari Jabbour, Khayrazad

    2012-01-01

    Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…

  10. New Communication Model: Multimedia Art

    Science.gov (United States)

    Srnic, Vesna

    2007-01-01

    The purpose of this project, which the author as a mentor has realized during the 2006/2007, was to invent new Educational model, to fill the gap in Education by showing the positive influence of Multimedia Art, especially Multimedia Performance on Permanent Learning at the level of primary school students, college students and teachers or on…

  11. Multimedia in Anthropology: A Guide to the Nonhuman Primates.

    Science.gov (United States)

    Burton, Frances D.

    This paper describes a primatology project using computer assisted learning and interactive multimedia to help students at the University of Toronto (Canada) learn about non-human primates. The purpose of the interactive program is to present the "natural history" of the majority of the 200-plus species of non-human primates in constant…

  12. Who Learns Best with Multiple Representations? Cognitive Theory Implications for Individual Differences in Multimedia Learning.

    Science.gov (United States)

    Moreno, Roxana

    This paper presents a cognitive theory of multimedia learning from which predictions on individual differences in learning are derived and tested. Elementary students learned how to add and subtract integers with an interactive multimedia game that included visual and symbolic representations of the arithmetic procedure. They learned either with…

  13. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    Science.gov (United States)

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  14. Effects of Multimedia Vocabulary Annotations on Vocabulary Learning and Text Comprehension in ESP Classrooms

    Science.gov (United States)

    Lin, Huifen

    2012-01-01

    For the past few decades, instructional materials enriched with multimedia elements have enjoyed increasing popularity. Multimedia-based instruction incorporating stimulating visuals, authentic audios, and interactive animated graphs of different kinds all provide additional and valuable opportunities for students to learn beyond what conventional…

  15. Investigating Deaf Students' Use of Visual Multimedia Resources in Reading Comprehension

    Science.gov (United States)

    Nikolaraizi, Magda; Vekiri, Ioanna; Easterbrooks, Susan R.

    2013-01-01

    A mixed research design was used to examine how deaf students used the visual resources of a multimedia software package that was designed to support reading comprehension. The viewing behavior of 8 deaf students, ages 8-12 years, was recorded during their interaction with multimedia software that included narrative texts enriched with Greek Sign…

  16. Multimedia applications in differential services

    International Nuclear Information System (INIS)

    Mahfooz, S.; Merabti, M.; Pereira, R.

    2003-01-01

    In this paper we present a mechanism to provide Quality of Service (QoS) guarantees to different multimedia applications that share link bandwidth in IP-based differential services domain. In this mechanism weights are associated with each and to individual users according to their priorities. In order to evaluate the performance of our scheme we conducted simulations. The test data used portray different multimedia applications i.e. MPEG-2, IP telephony. The simulation results obtained show the effectiveness of our scheme for multimedia applications by allocating link share to each multimedia application and minimising end-to-end transmission delay 9Y bringing them in line with the recommended standard acceptable transmission delay for multimedia applications. This paper also presents extension to our proposed Relative Bandwidth Sharing (RES) scheme for differential services. We have identified and highlighted the role of border routers and core routers in differential services domain. Exploring features of Internet Protocol IPv6 in our architecture. (author)

  17. Multimedia Information Extraction

    CERN Document Server

    Maybury, Mark T

    2012-01-01

    The advent of increasingly large consumer collections of audio (e.g., iTunes), imagery (e.g., Flickr), and video (e.g., YouTube) is driving a need not only for multimedia retrieval but also information extraction from and across media. Furthermore, industrial and government collections fuel requirements for stock media access, media preservation, broadcast news retrieval, identity management, and video surveillance.  While significant advances have been made in language processing for information extraction from unstructured multilingual text and extraction of objects from imagery and vid

  18. Tailored Porous Materials

    Energy Technology Data Exchange (ETDEWEB)

    BARTON,THOMAS J.; BULL,LUCY M.; KLEMPERER,WALTER G.; LOY,DOUGLAS A.; MCENANEY,BRIAN; MISONO,MAKOTO; MONSON,PETER A.; PEZ,GUIDO; SCHERER,GEORGE W.; VARTULI,JAMES C.; YAGHI,OMAR M.

    1999-11-09

    Tailoring of porous materials involves not only chemical synthetic techniques for tailoring microscopic properties such as pore size, pore shape, pore connectivity, and pore surface reactivity, but also materials processing techniques for tailoring the meso- and the macroscopic properties of bulk materials in the form of fibers, thin films and monoliths. These issues are addressed in the context of five specific classes of porous materials: oxide molecular sieves, porous coordination solids, porous carbons, sol-gel derived oxides, and porous heteropolyanion salts. Reviews of these specific areas are preceded by a presentation of background material and review of current theoretical approaches to adsorption phenomena. A concluding section outlines current research needs and opportunities.

  19. 14 CFR 1213.108 - Multimedia materials.

    Science.gov (United States)

    2010-01-01

    ... 14 Aeronautics and Space 5 2010-01-01 2010-01-01 false Multimedia materials. 1213.108 Section 1213... AND INFORMATION MEDIA § 1213.108 Multimedia materials. (a) NASA's multimedia material, from all... original or duplicate files of news-oriented imagery and other digital multimedia material generated within...

  20. Modelling multimedia teleservices with OSI upper layers framework: Short paper

    Science.gov (United States)

    Widya, I.; Vanrijssen, E.; Michiels, E.

    The paper presents the use of the concepts and modelling principles of the Open Systems Interconnection (OSI) upper layers structure in the modelling of multimedia teleservices. It puts emphasis on the revised Application Layer Structure (OSI/ALS). OSI/ALS is an object based reference model which intends to coordinate the development of application oriented services and protocols in a consistent and modular way. It enables the rapid deployment and integrated use of these services. The paper emphasizes further on the nesting structure defined in OSI/ALS which allows the design of scalable and user tailorable/controllable teleservices. OSI/ALS consistent teleservices are moreover implementable on communication platforms of different capabilities. An analysis of distributed multimedia architectures which can be found in the literature, confirms the ability of the OSI/ALS framework to model the interworking functionalities of teleservices.

  1. Multimedia and Decision-Making Process

    Directory of Open Access Journals (Sweden)

    Ovidiu-Alin DOBRICAN

    2009-01-01

    Full Text Available Multimedia technology has changed the way we use computers. Multimedia transforms com-puters into a second person. Multimedia technology has made it possible for us to see, hear, read, feel, and talk to computers. Multimedia technology has transformed our use and understanding of computers. On the other hand, multimedia presentation is one of the fastest-growing sectors of the computer industry. Applications have appeared in many areas, such as training, education, business presentation, merchandising, and communications.

  2. Moodle 2.5 multimedia

    CERN Document Server

    Fernandes, João

    2013-01-01

    A tutorial-based guide where readers can work through practical examples that clearly describe how to create multimedia applications using Moodle and integrate existing multimedia resources into Moodle courses.If you are a teacher or trainer who runs online courses and has a basic understanding of Moodle, this book will be ideal for you. It is not necessary to have an advanced technical background to create multimedia elements as the tasks will be simple, not time consuming, and will be practical for everyday use.

  3. Multimedia ontology representation and applications

    CERN Document Server

    Chaudhury, Santanu; Ghosh, Hiranmay

    2015-01-01

    The result of more than 15 years of collective research, Multimedia Ontology: Representation and Applications provides a theoretical foundation for understanding the nature of media data and the principles involved in its interpretation. The book presents a unified approach to recent advances in multimedia and explains how a multimedia ontology can fill the semantic gap between concepts and the media world. It relays real-life examples of implementations in different domains to illustrate how this gap can be filled.The book contains information that helps with building semantic, content-based

  4. Multimedia content analysis

    CERN Document Server

    Ohm, Jens

    2016-01-01

    This textbook covers the theoretical backgrounds and practical aspects of image, video and audio feature expression, e.g., color, texture, edge, shape, salient point and area, motion, 3D structure, audio/sound in time, frequency and cepstral domains, structure and melody. Up-to-date algorithms for estimation, search, classification and compact expression of feature data are described in detail. Concepts of signal decomposition (such as segmentation, source tracking and separation), as well as composition, mixing, effects, and rendering, are discussed. Numerous figures and examples help to illustrate the aspects covered. The book was developed on the basis of a graduate-level university course, and most chapters are supplemented by problem-solving exercises. The book is also a self-contained introduction both for researchers and developers of multimedia content analysis systems in industry. .

  5. Reconfiguration in Mobile Multimedia Systems

    NARCIS (Netherlands)

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Bos, M.; Smit, L.T.; Heysters, P.M.

    2000-01-01

    Dynamically reconfigurable systems offer the potential for realising efficient systems as well as providing adaptability to changing system requirements. Such systems are suitable for future mobile multimedia systems that have limited battery resources, must handle diverse data types, and must

  6. DEA Multimedia Drug Library: Marijuana

    Science.gov (United States)

    ... confidencial Press Room » Multi-Media Library » Image Gallery » Marijuana MARIJUANA To Save Images: First click on the thumbnail ... Save in directory and then click Save. Indoor Marijuana Grow Indoor Marijuana Grow Loose Marijuana Marinol 10mg ...

  7. Multimedia on nuclear reactors physics

    International Nuclear Information System (INIS)

    Dies, Javier; Puig, Francesc

    2010-01-01

    The paper present an example of measures that have been found to be effective in the development of innovative educational and training technology. A multimedia course on nuclear reactor physics is presented. This material has been used for courses at master level at the universities; training for engineers at nuclear power plant as modular 2 weeks course; and training operators of nuclear power plant. The multimedia has about 785 slides and the text is in English, Spanish and French. (authors)

  8. The application of the Mayer multimedia learning theory to medical PowerPoint slide show presentations.

    Science.gov (United States)

    Grech, Victor

    2018-01-01

    PowerPoint™ and other slideware have the potential to be overused and abused. Presentations should be tailored using scientifically derived principles in order to maximise teaching potential. This paper applies the Mayer Multimedia Learning Theory (with its twelve evidence-based principles of multimedia design) to medical slide show presentations. The best way to avoid audience boredom or mortification is to adhere to these precepts. Presentations stand or fall on the quality, relevance, and integrity of the content. Slide shows should supplement a presentation, and not substitute for it. The key principles are brevity, cogency and clarity.

  9. Aplikasi Promosi Perguruan Tinggi Berbasis Multimedia Interaktif

    Directory of Open Access Journals (Sweden)

    Wahyudi ,

    2017-02-01

    Full Text Available Promosi dapat digunakan untuk meningkatkan kepercayaan masyarakat kepada jaminan mutu suatu perguruan tinggi, semakin dikenalnya jaminan mutu suatu perguruan tinggi maka semakin banyak pula masyarakat pengguna jasanya. Promosi dalam bentuk teknologi komunikasi visual interaktif memiliki kemampuan untuk menyimpan data audio-visual, sebagai media untuk promosi dan pencitraan jaminan mutu, akuntabilitas dan kredibelitas perguruan tinggi. STMIK Indonesia Padang sebagai perguruan tinggi berbasis IT sangat membutuhkannya. Penelitian ini menggunakan pendekatan R & D (Research and Developmentdengan lima langkah utama (Borg & Gall, yaitu: 1 Menganalisis produk yang akan dikembangkan; 2 Pengembangkan produk awal; 3 Validasi ahli & revisi; 4 Uji coba lapangan & revisi produk; 5 Uji coba lapangan & produk akhir.Disini dilakukan analisa sejauhmana efisiensi perancangan dan pengembangan teknologi komunikasi visual interaktif aplikasi promosi bagi perguruan tinggi STMIK Indonesia Padang, mahasiswa, stakeholders serta memperkaya khasanah ilmu pengetahuan, dan teknologi. Penelitian ini bertujuan meningkatkan: kinerja/dukungan promosi; kegiatan publikasi; dan efisiensi informasi dengan memberikan informasimelalui tampilan multimedia audio visual interaktif.Hal ini akan dapat mengurangi pembiayaan dan pemborosan sumber daya manusia melalui efisiensi komunikasi, informasi, dan promosi.Kata Kunci : aplikasi promosi, interaktif, multimedia Promotion can be used to increase public confidence in the quality assurance of the higher education, the growing recognition of the quality assurance of the higher education so the more people who use its services. Promotion in the form of interactive visual communication technology has the ability to store the audio-visual data, as a medium for promotion and imaging quality assurance, accountability and credible of the higher education. STMIK Indonesia Padang as IT-based of the higher educationreally need it. This study uses the

  10. Context-Aware UPnP-AV Services for Adaptive Home Multimedia Systems

    Directory of Open Access Journals (Sweden)

    Roland Tusch

    2008-01-01

    Full Text Available One possibility to provide mobile multimedia in domestic multimedia systems is the use of Universal Plug and Play Audio Visual (UPnP-AV devices. In a standard UPnP-AV scenario, multimedia content provided by a Media Server device is streamed to Media Renderer devices by the initiation of a Control Point. However, there is no provisioning of context-aware multimedia content customization. This paper presents an enhancement of standard UPnP-AV services for home multimedia environments regarding context awareness. It comes up with context profile definitions, shows how this context information can be queried from the Media Renderers, and illustrates how a Control Point can use this information to tailor a media stream from the Media Server to one or more Media Renderers. Moreover, since a standard Control Point implementation only queries one Media Server at a time, there is no global view on the content of all Media Servers in the UPnP-AV network. This paper also presents an approach of multimedia content integration on the Media Server side that provides fast search for content on the network. Finally, a number of performance measurements show the overhead costs of our enhancements to UPnP-AV in order to achieve the benefits.

  11. Multimedia Based on Scientific Approach for Periodic System of Element

    Science.gov (United States)

    Sari, S.; Aryana, D. M.; Subarkah, C. Z.; Ramdhani, M. A.

    2018-01-01

    This study aims to describe the application of interactive multimedia on the concept of the periodic system of elements. The study was conducted by using the one-shot case study design. The subjects in this study were 35 high school students of class XI IPA. Results showed that the stages of observing, questioning, data collecting (experimenting), and communicating are all considered very good. This shows that multimedia can assist students in explaining the development of the periodic system of elements, ranging from Triade doberrainer, Newland Octarchic Law, Mendeleyev, and the modern periodic, as well as atomic radius, ionization energy, and electronegativity of an element in the periodic system.

  12. Masterclass Pedagogy for Multimedia Applications in Teacher Education

    Science.gov (United States)

    Doherty, Catherine

    2007-01-01

    This paper describes an elective unit in the application of new technologies for pre-service teachers which employed a metaphor of masterclasses in its design to engage the students in value-added interactions around their individual multimedia projects. A masterclass involves the class group auditing an individual's detailed consultation with a…

  13. Using Multimedia for Teaching Analysis in History of Modern Architecture.

    Science.gov (United States)

    Perryman, Garry

    This paper presents a case for the development and support of a computer-based interactive multimedia program for teaching analysis in community college architecture design programs. Analysis in architecture design is an extremely important strategy for the teaching of higher-order thinking skills, which senior schools of architecture look for in…

  14. Search Engine Advertising Effectiveness in a Multimedia Campaign

    NARCIS (Netherlands)

    Zenetti, German; Bijmolt, Tammo H. A.; Leeflang, Peter S. H.; Klapper, Daniel

    2014-01-01

    Search engine advertising has become a multibillion-dollar business and one of the dominant forms of advertising on the Internet. This study examines the effectiveness of search engine advertising within a multimedia campaign, with explicit consideration of the interaction effects between search

  15. HAB outreach using multimedia: integrating ocean research and ...

    African Journals Online (AJOL)

    The multimedia CD-ROM, 'Phytopia: Discovery of the Marine Ecosystem', is a data-rich resource with tutorials, interactive tools, highquality graphics and movie clips designed for users of various skill and interest levels. 'Phytopia' enables those without appropriate equipment or data to investigate the microscopic marine ...

  16. Multimedia and Management Accounting: Adding Creativity to Accounting.

    Science.gov (United States)

    Heisz, Mary A.; Blake, Catherine M.; Andrusyszyn, Mary-Anne

    2000-01-01

    Describes the development of an interactive multimedia accounting module for management accounting at the University of Western Ontario. Discusses results of a study of graduate students that investigated the influence of the module on learning and retention compared to traditional instruction as well as students' perceptions of the module.…

  17. Multimedia Applications and Development: Essential Competencies for Librarians

    Science.gov (United States)

    Nagarkar, S.

    2010-10-01

    The Department of Library and Information Science, University of Pune, Maharashtra, India, has designed a special elective course entitled "Multimedia Applications and Development" in its two-year integrated Masters Degree program of Library and Information Science. During the course, various open source tools for creating multimedia content were taught. This paper discusses eight different information products which were created by students of the department from 2007-2009. Each project was designed for special users with their specific needs. Students gained much confidence in handling various media. They got an opportunity to interact with experts in the fields of communication and mass media. Library Science professionals can take advantage of open source multimedia tools as well to create or repackage content according to users' needs. The paper concludes with feedback about the course from students and teachers.

  18. THE PRACTICE OF USING MULTIMEDIA TRAINING COURSES IN TEACHING COURSES OF SPECIALIZATION

    Directory of Open Access Journals (Sweden)

    Dmitry A. Suslov

    2015-01-01

    Full Text Available The implementation of competence-based approach involves a wide use in the educational process of active and interactive forms of training; the article describes the experience of using multimedia training courses in the teaching specialization.

  19. Effective self-regulated science learning through multimedia-enriched skeleton concept maps

    NARCIS (Netherlands)

    Maree, Ton; Van Bruggen, Jan; Jochems, Wim

    2018-01-01

    This study combines work on concept mapping with scripted collaborative learning. Purpose: The objective was to examine the effects of self-regulated science learning through scripting students’ argumentative interactions during collaborative ‘multimedia-enriched skeleton concept mapping’ on

  20. Tailored Barium Swallow Study

    Science.gov (United States)

    ... Different textures of food are often given. The barium is a contrast material that makes the food and liquid show ... MRI Intravenous Contrast Information MRI with or without Contrast Small Bowel Follow Through (SBFT) Tailored Barium Swallow Study The Upper GI Study (GI Series) ...

  1. Pemanfaatan Multimedia Interaktif pada Model Problem Based Learning dalam Pembelajaran Matematika di Kelas VIII

    OpenAIRE

    Nini, Yustini; Aunurrahman; Fadillah

    2015-01-01

    This study is the use of interactive multimedia on the model of problem-based learning in mathematics. This interactive multimedia present a problem-solving of sueface area and volemu of cubes, blocks, prism and pyramid using a model of problem-based learning in an inovative, exciting, motivating way, and learners can choose the menu according to his needs. The method in this research is a qualitative approach. While data collection techniques used are direct observation technique. The resear...

  2. A multimedia telemedicine system.

    Science.gov (United States)

    Ling, Li; Dezhong, Yao; Jianqing, Li; Bin, Li; Ling, Wang

    2005-01-01

    A multimedia telemedicine system (MTS) using Transfer Control Protocol and Internet Protocol (TCP/IP) over the Internet is developed. Doctor with patient and doctor can communicate each other using this system. Real-time data, including audio, video and instant message (IM), and non-real-time data, including vital sign signals, radiological images with DICOM 3.0, file, bio-signal, bio-data and so on, can be exchanged on the system. This system's architecture is client/server mode. All data are encoded/compressed before transferring through Internet/Intranet. The real-time audio is encoded and decoded by MPEG (Moving Picture Experts Group) audio layer 3 algorithm and real-time video is encoded and decoded by MPEG-4. The software implementation of needed functionality without any externally attached hardware CODEC (Coder/Decoder) units enables the compact design with low cost. The real-time video has 25 frames per second at Local Area Network (LAN) and more than 20 frames per second at ADSL.

  3. Operating-system support for distributed multimedia

    NARCIS (Netherlands)

    Mullender, Sape J.; Leslie, Ian M.; McAuley, Derek

    1994-01-01

    Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in

  4. Operating-System Support for Distributed Multimedia

    NARCIS (Netherlands)

    Mullender, Sape J.; Leslie, Ian M.; McAuley, Derek

    1994-01-01

    Multimedia applications place new demands upon processors, networks and operating systems. While some network designers, through ATM for example, have considered revolutionary approaches to supporting multimedia, the same cannot be said for operating systems designers. Most work is evolutionary in

  5. Multimedia Capable Distributed Object Platform | Baichoo ...

    African Journals Online (AJOL)

    Multimedia Capable Distributed Object Platform. ... This paper discusses the design and implementation of a multimediacapable distributed object platform, using a low-level platform GOPI (General Object Platform ... Keywords: Multimedia; GOPI; IDL; CORBA; Quality of Service; Middleware; Distributed Systems.

  6. Interactive Presentation of Content

    Science.gov (United States)

    Magdin, Martin; Turcáni, Milan; Vrábel, Marek

    2009-01-01

    In the paper we discus about design of universal environment for solution of creating effective multimedia applications with accent on the implementation of interactive elements with the possibility of using the adaptive systems (AS). We also discuss about possibilities of offline presentation of this interactive multimedia adaptive animations…

  7. Forensic hash for multimedia information

    Science.gov (United States)

    Lu, Wenjun; Varna, Avinash L.; Wu, Min

    2010-01-01

    Digital multimedia such as images and videos are prevalent on today's internet and cause significant social impact, which can be evidenced by the proliferation of social networking sites with user generated contents. Due to the ease of generating and modifying images and videos, it is critical to establish trustworthiness for online multimedia information. In this paper, we propose novel approaches to perform multimedia forensics using compact side information to reconstruct the processing history of a document. We refer to this as FASHION, standing for Forensic hASH for informatION assurance. Based on the Radon transform and scale space theory, the proposed forensic hash is compact and can effectively estimate the parameters of geometric transforms and detect local tampering that an image may have undergone. Forensic hash is designed to answer a broader range of questions regarding the processing history of multimedia data than the simple binary decision from traditional robust image hashing, and also offers more efficient and accurate forensic analysis than multimedia forensic techniques that do not use any side information.

  8. Multimedia educational services in stereotactic radiotherapy

    International Nuclear Information System (INIS)

    Bazioglou, M.; Theodorou, K.; Kappas, C.

    1999-01-01

    The computer-based learning methods in medicine have been well established as stand-alone learning systems. Recently, these systems were enriched with the use of telematics technology to provide distance learning capabilities. Stereotactic radiotherapy is more of the most representative advanced radiotherapy techniques. Due to the multidisciplinary character of the technique and the rapid evolution of technology implemented, the demands in training have increased. The potential of interactive multimedia and Internet technologies for the achievement of distance learning capabilities in this domain are investigated. The realization of a computer-based educational program in stereotactic radiotherapy in a multimedia format is a new application in the computer-aided distance learning field. The system is built according to a client and server architecture, based on the Internet infrastructure, and composed of server nodes. The impact of the system may be described in terms of: time and transportation costs saving, flexibility in training (scheduling, rate and subject selection), online communication and interaction with experts, cost effective access to material (delivery or access by a large number of users and revision of the material by avoiding and database development. (authors)

  9. Multimedia security watermarking, steganography, and forensics

    CERN Document Server

    Shih, Frank Y

    2012-01-01

    Multimedia Security: Watermarking, Steganography, and Forensics outlines essential principles, technical information, and expert insights on multimedia security technology used to prove that content is authentic and has not been altered. Illustrating the need for improved content security as the Internet and digital multimedia applications rapidly evolve, this book presents a wealth of everyday protection application examples in fields including multimedia mining and classification, digital watermarking, steganography, and digital forensics. Giving readers an in-depth overview of different asp

  10. Security Management in a Multimedia System

    Science.gov (United States)

    Rednic, Emanuil; Toma, Andrei

    2009-01-01

    In database security, the issue of providing a level of security for multimedia information is getting more and more known. For the moment the security of multimedia information is done through the security of the database itself, in the same way, for all classic and multimedia records. So what is the reason for the creation of a security…

  11. Multimedia Search Engines : Concept, Performance, and Types

    OpenAIRE

    Sayed Rabeh Sayed

    2005-01-01

    A Research about multimedia search engines, it starts with definition of search engines at general and multimedia search engines, then explains how they work, and divided them into: Video search engines, Images search engines, and Audio search engines. Finally, it reviews a samples to multimedia search engines.

  12. Standards of Multimedia Graphic Design in Education

    Science.gov (United States)

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  13. Multimedia watermarking techniques and applications

    CERN Document Server

    Kirovski, Darko

    2006-01-01

    Intellectual property owners must continually exploit new ways of reproducing, distributing, and marketing their products. However, the threat of piracy looms as a major problem with digital distribution and storage technologies. Multimedia Watermarking Techniques and Applications covers all current and future trends in the design of modern systems that use watermarking to protect multimedia content. Containing the works of contributing authors who are worldwide experts in the field, this volume is intended for researchers and practitioners, as well as for those who want a broad understanding

  14. Facilitating programming comprehension for novice learners with multimedia approach: A preliminary investigation

    Science.gov (United States)

    Annamalai, Subashini; Salam, Sobihatun Nur Abdul

    2017-10-01

    This research paper presents the preliminary investigation on the use of an interactive multimedia courseware named MAFPro, to facilitate C Programming lessons for novice learners. The courseware utilizes the elements of multimedia that focus on enhancing learners' programming comprehension. Among the aspects that were examined were the students' programming comprehension and their perceived motivation of MAFPro. This study was carried out in a survey design method with the participation of 30 undergraduates who are novice learners. The data analysis indicates that the multimedia courseware, MAFPro that has been used in the C programming classroom has a significant difference on the undergraduates' programming comprehension. The students also perceived MAFPro as motivating and engaging.

  15. Exploiting Multimedia in Creating and Analysing Multimedia Web Archives

    Directory of Open Access Journals (Sweden)

    Jonathon S. Hare

    2014-04-01

    Full Text Available The data contained on the web and the social web are inherently multimedia and consist of a mixture of textual, visual and audio modalities. Community memories embodied on the web and social web contain a rich mixture of data from these modalities. In many ways, the web is the greatest resource ever created by human-kind. However, due to the dynamic and distributed nature of the web, its content changes, appears and disappears on a daily basis. Web archiving provides a way of capturing snapshots of (parts of the web for preservation and future analysis. This paper provides an overview of techniques we have developed within the context of the EU funded ARCOMEM (ARchiving COmmunity MEMories project to allow multimedia web content to be leveraged during the archival process and for post-archival analysis. Through a set of use cases, we explore several practical applications of multimedia analytics within the realm of web archiving, web archive analysis and multimedia data on the web in general.

  16. CropNET: A Wireless Multimedia Sensor Network for Agricultural Monitoring

    Science.gov (United States)

    Yin, Shouyi; Sun, Zhongfu; Liu, Leibo; Wei, Shaojun

    Motivated by the needs of modern agriculture, in this paper we present CropNET, a wireless multimedia sensor network system for agriculture monitoring. Both hardware and software designs of CropNET are tailored for sensing in wide farmland without human supervision. We have carried out multiple rounds of deployments. The evaluation results show that CropNET performs well and facilitates modern agriculture.

  17. Implementation of Computer Multimedia for Diabetes Prevention in African-American Women

    OpenAIRE

    Gerber, Ben; Davis, Kara; Wideman, Danita; Berbaum, Michael

    2005-01-01

    Two urban churches received touch-screen computers with health education software installed. The software included a multimedia application on diabetes risk factor reduction tailored for African-American women. A “Computer Promoter” was recruited at each church to encourage computer use and provide basic technical support. After one year following implementation, two focus groups of congregants discussed barriers to computer use. Computer usage was related to church leadersh...

  18. An online multimedia resource in behavioral neuroscience.

    Science.gov (United States)

    Lane, David M; Tang, Zhihua

    2003-01-01

    The advance of web-based technology has stimulated innovation in education. This paper discusses the development and evaluation of an online multimedia resource for undergraduate-level behavioral neuroscience education. This resource surveys four major subject areas: language, attention and perception, thinking, and autism. It employs audio and video streaming, online demonstration experiments, computer simulation, and internet links. This online resource has two distinct advantages over a paper textbook. First, a considerable proportion of the content is conveyed using multimedia, thus making the learning experience more vivid and dynamic. Second, its interactive components provide opportunities for students to participate in the various experimental tasks introduced in the text and to compare their own performance with those of others. This hands-on experience not only enables students to gain in-depth procedural knowledge of the tasks but also has positive effects on their motivation. Feedback from three undergraduate classes that used this resource as supplementary material showed that students were highly positive about its pedagogical values. This free resource is available on the web at http://psych.rice.edu/mmtbn/.

  19. Pemanfaatan Multimedia sebagai Media Penyuluhan Kesehatan Gigi

    Directory of Open Access Journals (Sweden)

    Hestieyonini Hadnyawati

    2015-10-01

    Full Text Available The effort of suppression promotion and preventive as practice principles of "paradigma sehat" are concept which announcement by Departemen Kesehatan Republik Indonesia in framework reach Indonesia Sehat 2010. This effort as well as possible to get done by everyone Indonesia peoples, with the holistic through way dental education. For this application dental education needed medium. Multimedia are application various medium which different for associate and serve information in form text, audio, chart, animation, and video. Multimedia find occupy somebody for keep 90% what he read, hear, se, mention and done. Using multimedia as dental education medium can be used CD/VCD multimedia module, multimedia presentation, and multimedia web. With this reminder, so using multimedia technology find service as alternative medium for public dental education.

  20. MaRRS: A Software System for Generating Multimedia Radiology Reports using Adobe Acrobat

    Directory of Open Access Journals (Sweden)

    Kristy Moniz

    2010-06-01

    Full Text Available Despite the proliferation of mature multimedia software technologies, radiology reports continue to lack image content and structure that would improve the ability of referring clinicians to fully interpret and analyze radiological findings. This paper introduces an intuitive and interactive radiology report authoring system that provides enhanced visual multimedia capabilities, structured content, and reduced report production time, using a well-known PDF program, Adobe Acrobat. The system, which we call the Multimedia Radiology Report System, or MaRRS, allows radiologists to quickly and simply create and deliver effective interactive multimedia medical reports. This paper will introduce MaRRS, outline some related radiology report systems, and describe the unique structure and functionality of MaRRS in order to demonstrate its advantages for both radiologists and referring clinicians.

  1. EFEKTIVITAS METODE PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD DENGAN MENGGUNAKAN MULTIMEDIA PEMBELAJARAN INTERAKTIF

    Directory of Open Access Journals (Sweden)

    Eko Edi Purnomo

    2012-06-01

    Full Text Available Keberhasilan belajar tidak terlepas dari faktor-faktor yang berpengaruh didalamnya, salah satunya penerapan strategi pembelajaran dan pengunaan alat bantu pembelajaran yang kurang tepat dapat berdampak terhadap hasil belajar yang diperoleh siswa. Penelitian ini bertujuan untuk mengetahui efektivitas metode pembelajaran STAD dengan bantuan multimedia pembelajaran interaktif dalam meningkatan hasil belajar Komputer Akuntansi pada kompetensi kejuruan memproses data akuntansi dengan menggunakan MYOB Accounting 17. Variabel penelitian terdiri dari penggunaan metode STAD dengan bantuan multimedia pembelajaran interaktif, metode pembelajaran ceramah, dan hasil belajar siswa kompetensi kejuruan memproses data akuntansi dengan MYOB Accounting 17. Hasil penelitian menunjukkan bahwa penggunaan metode pembelajaran STAD yang disertai multimedia pembelajaran interaktif lebih efektif dalam meningkatkan hasil belajar. Saran yang diajukan yaitu dalam penerapan metode STAD akan menimbulkan suasana yang sedikit ramai sehingga guru dituntut untuk lebih bisa mengelola kelas. Dan penggunaan multimedia harus didukung perangkat multimedia yang lengkap serta guru maupun siswa harus sudah menguasai dasar-dasar dalam pengoperasian perangkat multimedia seperti komputer. Learning success is inseparable from the influential factors in it, one of which strategy application of learning and use of teaching aids are not appropriate to have an impact on student learning outcomes obtained. This study aims to determine the effectiveness of the learning method STAD with the help of multimedia interactive learning in Computer Accounting to improve learning outcomes in vocational competence to process accounting data using MYOB Accounting 17. Variables consisted of the use of STAD method with the help of multimedia interactive learning, teaching methods of lectures, and student vocational competence to process accounting data with MYOB Accounting 17. The results showed that the use of

  2. Emotional Design in Multimedia Learning

    Science.gov (United States)

    Um, Eunjoon; Plass, Jan L.; Hayward, Elizabeth O.; Homer, Bruce D.

    2012-01-01

    Can multimedia learning environments be designed to foster positive emotions that will improve learning and related affective outcomes? College students (N = 118) were randomly assigned to 4 conditions created by 2 factors related to learners' emotion: "external mood induction" (positive vs. neutral emotions) and "emotional design induction"…

  3. Integrated circuits for multimedia applications

    DEFF Research Database (Denmark)

    Vandi, Luca

    2007-01-01

    This work presents several key aspects in the design of RF integrated circuits for portable multimedia devices. One chapter is dedicated to the application of negative-feedback topologies to receiver frontends. A novel feedback technique suitable for common multiplier-based mixers is described...

  4. Trilogy; An Experiment in Multimedia.

    Science.gov (United States)

    Capote, Truman; And Others

    In a "multimedia experiment," director Frank Perry and author Eleanor Perry, adapted three of Truman Capote's short stories for television. The television plays, "A Christmas Memory,""Miriam," and "Among the Paths to Eden," were later reedited and presented in movie theaters under the title "Trilogy." This volume includes the short stories, the…

  5. Learning Words through Multimedia Application

    DEFF Research Database (Denmark)

    Zhang, Chun

    2007-01-01

      This study explores the relevance of multimedia application in relation to vocabulary acquisition in the classroom of Chinese as a foreign language. The herein depicted application refers to the computer-assisted implicit word-learning, wherein the Danish students built hypertexts to acquire...

  6. Content independence in multimedia databases

    NARCIS (Netherlands)

    A.P. de Vries (Arjen)

    2001-01-01

    textabstractA database management system is a general-purpose software system that facilitates the processes of defining, constructing, and manipulating databases for various applications. This article investigates the role of data management in multimedia digital libraries, and its implications for

  7. MIMO Based Multimedia Communication System

    OpenAIRE

    Kandar, D.; Dhar, Sourav; Bera, Rabindranath; Sarkar, C. K.

    2009-01-01

    High data rate is required for multimedia communication. But the communication at high data rate is always challenging. In this work we have successfully performed data chatting, Voice chatting and high quality video transmission between two distant units using MIMO adapter, Direct sequence spread spectrum system and MATLAB/SIMULINK platform.

  8. The Creation of Dental Radiology Multimedia Electronic Textbook

    International Nuclear Information System (INIS)

    Kim, Eun Kyung; Cha, Sang Yun; Han, Won Jeong; Hong, Byeong Hee

    2000-01-01

    This study was performed to develop the electronic textbook (CD-rom title) about preclinical practice of oral and maxillofacial radiology, using multimedia technology with interactive environment. After comparing the three authoring methods of multimedia, i.e. programming language, multimedia authoring tool and web authoring tool, we determined the web authoring tool as an authoring method of our electronic textbook. Intel Pentium II 350 MHz IBM-compatible personal computer with 128 Megabyte RAM, Umax Powerlook flatbed scanner with transparency unit, Olympus Camedia 1400L digital camera, ESS 1686 sound card, Sony 8 mm Handycam, PC Vision 97 pro capture board, Namo web editor 3.0, Photoshop 3.0, ThumbNailer, RealPlayer 7 basic and RealProducer G2 were used for creating the text document, diagram, figure, x-ray image, video and sound files. We made use of javascripts for tree menu structure, moving text bar, link button and spread list menu and image map etc.. After creating all files and hyperlinking them, we burned out the CD-rom title with all of the above multimedia data, Netscape communicator and plug in program as a prototype. We developed the dental radiology electronic textbook which has 9 chapters and consists of 155 text documents, 26 figures, 150 x-ray image files, 20 video files, 20 sound files and 50 questions with answers. We expect that this CD-rom title can be used at the intranet and internet environments and continuous updates will be performed easily.

  9. Perceptions on Multimedia technology by College of Education Teachers

    Directory of Open Access Journals (Sweden)

    Nachi Muthu

    2012-08-01

    Full Text Available

    Multimedia means, combination of text, audio, still images, animation, video and interactivity content forms delivered electronically. e-learning is a process and e-content is a product. The objectives of the study are to find out the significant relationship between the college of education teachers’ perception towards multimedia technology on the basis of gender wise, locality wise, maritial wise, subject wise, technical skill wise, experience wise and possessing degree wise. Evaluation of Multimedia Perception scale (EMPS developed by the investigator with a relaibility of 0.89 and it collected 350 teachers from Tamil Nadu State of Indian Context. From the analysis, there is no significant differences between the perceptions of multimedia technology in terms of gender, locality and maritial status. The same perception was rejected on the basis of  subject, technical skills, higher degree level and their experiences. The quality of learning depends not only on the form of how the process is carried out but also on what content is taught and how the content is presented.

  10. Exploring creative activity: a software environment for multimedia systems

    Science.gov (United States)

    Farrett, Peter W.; Jardine, David A.

    1992-03-01

    This paper examines various issues related to the theory, design, and implementation of a system that supports creative activity for a multimedia environment. The system incorporates artificial intelligence notions to acquire concepts of the problem domain. This paper investigates this environment by considering a model that is a basis for a system, which supports a history of user interaction. A multimedia system that supports creative activity is problematic. It must function as a tool allowing users to experiment dynamically with their own creative reasoning process--a very nebulous task environment. It should also support the acquisition of domain knowledge so that empirical observation can be further evaluated. This paper aims to illustrate that via the reuse of domain-specific knowledge, closely related ideas can be quickly developed. This approach is useful in the following sense: Multimedia navigational systems hardcode referential links with respect to a web or network. Although users can access or control navigation in a nonlinear (static) manner, these referential links are 'frozen' and can not capture their creative actions, which are essential in tutoring or learning applications. This paper describes a multimedia assistant based on the notion of knowledge- links, which allows users to navigate through creative information in a nonlinear (dynamic) fashion. A selection of prototype code based on object-oriented techniques and logic programming partially demonstrates this.

  11. Perceptions on Multimedia technology by College of Education Teachers

    Directory of Open Access Journals (Sweden)

    Nachi Muthu

    2012-08-01

    Full Text Available Multimedia means, combination of text, audio, still images, animation, video and interactivity content forms delivered electronically. e-learning is a process and e-content is a product. The objectives of the study are to find out the significant relationship between the college of education teachers’ perception towards multimedia technology on the basis of gender wise, locality wise, maritial wise, subject wise, technical skill wise, experience wise and possessing degree wise. Evaluation of Multimedia Perception scale (EMPS developed by the investigator with a relaibility of 0.89 and it collected 350 teachers from Tamil Nadu State of Indian Context. From the analysis, there is no significant differences between the perceptions of multimedia technology in terms of gender, locality and maritial status. The same perception was rejected on the basis of  subject, technical skills, higher degree level and their experiences. The quality of learning depends not only on the form of how the process is carried out but also on what content is taught and how the content is presented.

  12. Inclusive Interaction: Ability Enhancing Multimedia Design.

    Science.gov (United States)

    Twarog, Carl

    1997-01-01

    Presents issues raised in designing a software interface as a teaching aid for a preschool user group. Addresses issues such as message variance caused by disappearance of information when media access varied by user, and finding commonalities across a user base. (PA)

  13. Integrating interactive multimedia into mathematics course modules ...

    African Journals Online (AJOL)

    kofi.mereku

    shown how the brain processes information using two channels-visual and auditory (Sweller,. 2005). ... 1 Patience Ananga (Mrs) is a senior assistant registrar and researcher at the Quality Assurance Division,. University of ... problems. Through the digital resources learners become enthusiastic to explore, discover, and.

  14. Web server for priority ordered multimedia services

    Science.gov (United States)

    Celenk, Mehmet; Godavari, Rakesh K.; Vetnes, Vermund

    2001-10-01

    In this work, our aim is to provide finer priority levels in the design of a general-purpose Web multimedia server with provisions of the CM services. The type of services provided include reading/writing a web page, downloading/uploading an audio/video stream, navigating the Web through browsing, and interactive video teleconferencing. The selected priority encoding levels for such operations follow the order of admin read/write, hot page CM and Web multicasting, CM read, Web read, CM write and Web write. Hot pages are the most requested CM streams (e.g., the newest movies, video clips, and HDTV channels) and Web pages (e.g., portal pages of the commercial Internet search engines). Maintaining a list of these hot Web pages and CM streams in a content addressable buffer enables a server to multicast hot streams with lower latency and higher system throughput. Cold Web pages and CM streams are treated as regular Web and CM requests. Interactive CM operations such as pause (P), resume (R), fast-forward (FF), and rewind (RW) have to be executed without allocation of extra resources. The proposed multimedia server model is a part of the distributed network with load balancing schedulers. The SM is connected to an integrated disk scheduler (IDS), which supervises an allocated disk manager. The IDS follows the same priority handling as the SM, and implements a SCAN disk-scheduling method for an improved disk access and a higher throughput. Different disks are used for the Web and CM services in order to meet the QoS requirements of CM services. The IDS ouput is forwarded to an Integrated Transmission Scheduler (ITS). The ITS creates a priority ordered buffering of the retrieved Web pages and CM data streams that are fed into an auto regressive moving average (ARMA) based traffic shaping circuitry before being transmitted through the network.

  15. Phospho-Akt overexpression is prognostic and can be used to tailor the synergistic interaction of Akt inhibitors with gemcitabine in pancreatic cancer

    Directory of Open Access Journals (Sweden)

    Daniela Massihnia

    2017-01-01

    Full Text Available Abstract Background There is increasing evidence of a constitutive activation of Akt in pancreatic ductal adenocarcinoma (PDAC, associated with poor prognosis and chemoresistance. Therefore, we evaluated the expression of phospho-Akt in PDAC tissues and cells, and investigated molecular mechanisms influencing the therapeutic potential of Akt inhibition in combination with gemcitabine. Methods Phospho-Akt expression was evaluated by immunohistochemistry in tissue microarrays (TMAs with specimens tissue from radically-resected patients (n = 100. Data were analyzed by Fisher and log-rank test. In vitro studies were performed in 14 PDAC cells, including seven primary cultures, characterized for their Akt1 mRNA and phospho-Akt/Akt levels by quantitative-RT-PCR and immunocytochemistry. Growth inhibitory effects of Akt inhibitors and gemcitabine were evaluated by SRB assay, whereas modulation of Akt and phospho-Akt was investigated by Western blotting and ELISA. Cell cycle perturbation, apoptosis-induction, and anti-migratory behaviors were studied by flow cytometry, AnnexinV, membrane potential, and migration assay, while pharmacological interaction with gemcitabine was determined with combination index (CI method. Results Immunohistochemistry of TMAs revealed a correlation between phospho-Akt expression and worse outcome, particularly in patients with the highest phospho-Akt levels, who had significantly shorter overall and progression-free-survival. Similar expression levels were detected in LPC028 primary cells, while LPC006 were characterized by low phospho-Akt. Remarkably, Akt inhibitors reduced cancer cell growth in monolayers and spheroids and synergistically enhanced the antiproliferative activity of gemcitabine in LPC028, while this combination was antagonistic in LPC006 cells. The synergistic effect was paralleled by a reduced expression of ribonucleotide reductase, potentially facilitating gemcitabine cytotoxicity. Inhibition of Akt

  16. A preliminary study of current multimedia information technology

    Energy Technology Data Exchange (ETDEWEB)

    Lee, J.C.

    1997-03-01

    This paper surveys more than 70 articles published in the IEEE Multimedia journal and other journals. The survey summarizes aspects of multimedia information technology and categorizes application areas of multimedia information technology and interesting research areas related to it.

  17. MUSIC EDUCATION AND MULTIMEDIA PROJECTS

    Directory of Open Access Journals (Sweden)

    Orlova Elena V.

    2013-12-01

    Full Text Available The article deals with the prerequisites of shift of music education paradigm in the XXI century, tells about emergence of new forms in the creative efforts of musicians enrolled in primary schools, and at secondary and highest education levels. Different types and genres of the multimedia creativity are considered. They were in demand by musicians at various events-contests, including Russian and international festivals and competitions in terms of which the music was called upon to play a leading role. Criteria of estimates of new forms of artistic expression are developed. The article contains some video examples given the varying multimedia projects noted by juries of several international competitions held in Moscow (Russia in 2008-2013.

  18. Spatio-temporal Validation of Multimedia Documents

    OpenAIRE

    Ferreira dos Santos, Joel,; Braga, Christiano; Muchaluat-Saade, Débora,; Roisin, Cécile; Layaïda, Nabil

    2015-01-01

    International audience; A multimedia document authoring system should provide analysis and validation tools that help authors find and correct mistakes before document deployment. Although very useful, multimedia validation tools are not often provided. Spatial validation of multimedia documents may be performed over the initial position of media items before presentation starts. However, such an approach does not lead to ideal results when media item placement changes over time. Some documen...

  19. Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning

    Science.gov (United States)

    Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina

    2012-01-01

    Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…

  20. PEMBELAJARAN DENGAN MENGGUNAKAN MULTIMEDIA DIGITAL

    OpenAIRE

    ABHANDA AMRA

    2016-01-01

    Digitalization gives great influences on education and social lives. In education, instructional media have shifted from conventional ones to digital ones. Even, the development has greatly taken place compared to the last decades. Formerly, teachers were the only media providers and if one want to get information, they should visit information center. Nowadays, some unlimited resources are available, even in one’s personal computer. In relation to using multimedia for learning must be under ...

  1. Reconfiguration in Mobile Multimedia Systems

    OpenAIRE

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Bos, M.; Smit, L.T.; Heysters, P.M.

    2000-01-01

    Dynamically reconfigurable systems offer the potential for realising efficient systems as well as providing adaptability to changing system requirements. Such systems are suitable for future mobile multimedia systems that have limited battery resources, must handle diverse data types, and must operate in dynamic application and communication environments. We propose an approach in which reconfiguration is applied dynamically at various levels of a mobile system, whereas traditionally, reconfi...

  2. MUSIC EDUCATION AND MULTIMEDIA PROJECTS

    OpenAIRE

    Orlova Elena V.

    2013-01-01

    The article deals with the prerequisites of shift of music education paradigm in the XXI century, tells about emergence of new forms in the creative efforts of musicians enrolled in primary schools, and at secondary and highest education levels. Different types and genres of the multimedia creativity are considered. They were in demand by musicians at various events-contests, including Russian and international festivals and competitions in terms of which the music was called upon to play a l...

  3. 9th International Conference on Multimedia and Ubiquitous Engineering and the 10th International Conference on Future Information Technology

    CERN Document Server

    Chao, Han-Chieh; Arabnia, Hamid; Yen, Neil; Advanced Multimedia and Ubiquitous Engineering : Future Information Technology; MUE-15; FutureTech 2015

    This volume brings together contributions representing the state-of-the-art in new multimedia and future technology information research, currently a major topic in computer science and electronic engineering. Researchers aim to interoperate multimedia frameworks, transforming the way people work and  interact with multimedia data. This book covers future information technology topics including digital and multimedia convergence, ubiquitous and pervasive computing, intelligent computing and applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, semantic web, human-centric computing and social networks, adaptive and context-aware computing, security and trust computing and related areas.  Representing the combined proceedings of the 9th International Conference on Multimedia and Ubiquitous Engineering (MUE-15) and the 10th International Conference on Future Information Technology (FutureTech 2015), this book aims to provide a complete coverage of...

  4. Building multimedia data warehouses from distributed data

    Directory of Open Access Journals (Sweden)

    Tania Cerquitelli

    2004-01-01

    Full Text Available La mediación de datos multimedia está caracterizada por tres aspectos importantes: la integración de datos multimedia, la arquitectura de sistema y una evaluación global de las búsquedas. El problema de la mediación multimedia puede ser visto desde un punto de vista arquitectónico en el que deben identificarse arquitecturas de mediación adecuadas, adaptadas a las características de los datos multimedia (como por ejemplo, volumen vs. costos de comunicación y ancho de banda. Debido a las características de los datos multimedia (distribución, homogeneidad, volumen, etc., el proceso de integración requiere de tiempo y recursos. La contribución de este artículo se asocia con la explotación de los datos multimedia. Se proporcionan los mecanismos para analizar las colecciones de datos multimedia provenientes de fuentes heterogéneas y distribuidas. Como solución se propone un servicio de búsqueda para datos multimedia distribuidos, adaptados para crear depósitos de datos multimedia.

  5. Tailored thrombolytic therapy. A perspective

    NARCIS (Netherlands)

    M.L. Simoons (Maarten); A.E.R. Arnold (Alfred)

    1993-01-01

    textabstractBACKGROUND. In contrast with current standard regimens, it seems more appropriate to tailor thrombolytic therapy to individual patient characteristics. A proposed model for such tailored therapy is based on individual assessment of benefits and risks of thrombolytic therapy, taking into

  6. Distance Multimedia Degree Studies. The Application of Multimedia Technology to Multimedia Studies

    OpenAIRE

    Monguet Fierro, Josep M.; Fernández Sánchez, Joaquín; Fábregas, Juan José; Moron, Miquel

    2010-01-01

    This paper describes the set of courses that make up the distance multimedia degree studies offered by the UPC in conjunction with the UOC. These courses are designed to meet the increasing demand for continued education by integrating the advances in information technologies currently arising from new paradigms in distance learning. The study plan has been specially designed and is fully interdisciplinary. The plan draws on three areas of knowledge: creation and design of the programme co...

  7. Individual Differences in Interacting With Hypermedia Manuals

    National Research Council Canada - National Science Library

    Hegarty, Mary

    2003-01-01

    We examined individual differences in interacting and learning from diagrams, multimedia presentations and hypermedia instructional manuals and how these-individual differences related to spatial abilities and knowledge...

  8. Tailored interactive technology for a healthy lifestyle

    NARCIS (Netherlands)

    Dallinga, Joan; Mehra, Sumit; van der Bie, Joey; Nibbeling, Nicky; Simons, Monique; Deutekom-Baart de la Faille, Marije

    2017-01-01

    During the persuasive technology symposium, Marije Deutekom - Baart de la Faille and colleagues organised a symposium session with 4 presentations: • Presentation 1: A home based exercise program: are older adults able to use mHealth technology? (Sumit Mehra). • Presentation 2: Promoting healthy

  9. Multimedia Based E-learning : Design and Integration of Multimedia Content in E-learning

    Directory of Open Access Journals (Sweden)

    Abdulaziz Omar Alsadhan

    2014-05-01

    Full Text Available The advancement in multimedia and information technologies also have impacted the way of imparting education. This advancement has led to rapid use of e learning systems and has enabled greater integration of multimedia content into e learning systems. This paper present a model for development of e learning systems based on multimedia content. The model is called “Multimedia based e learning” and is loosely based on waterfall software development model. This model consists of three distinct phases; Multimedia Content Modelling, Multimedia content Development, Multimedia content Integration. These three phases are further sub divided into 7 different activities which are analysis, design, technical requirements, content development, content production & integration, implementation and evaluation. This model defines a general framework that can be applied for the development of e learning systems across all disciplines and subjects.

  10. Automatic annotation of lecture videos for multimedia driven pedagogical platforms

    Directory of Open Access Journals (Sweden)

    Ali Shariq Imran

    2016-12-01

    Full Text Available Today’s eLearning websites are heavily loaded with multimedia contents, which are often unstructured, unedited, unsynchronized, and lack inter-links among different multimedia components. Hyperlinking different media modality may provide a solution for quick navigation and easy retrieval of pedagogical content in media driven eLearning websites. In addition, finding meta-data information to describe and annotate media content in eLearning platforms is challenging, laborious, prone to errors, and time-consuming task. Thus annotations for multimedia especially of lecture videos became an important part of video learning objects. To address this issue, this paper proposes three major contributions namely, automated video annotation, the 3-Dimensional (3D tag clouds, and the hyper interactive presenter (HIP eLearning platform. Combining existing state-of-the-art SIFT together with tag cloud, a novel approach for automatic lecture video annotation for the HIP is proposed. New video annotations are implemented automatically providing the needed random access in lecture videos within the platform, and a 3D tag cloud is proposed as a new way of user interaction mechanism. A preliminary study of the usefulness of the system has been carried out, and the initial results suggest that 70% of the students opted for using HIP as their preferred eLearning platform at Gjøvik University College (GUC.

  11. Application of multimedia image technology in engineering report demonstration system

    Science.gov (United States)

    Lili, Jiang

    2018-03-01

    With the rapid development of global economic integration, people’s strong desire for a wide range of global exchanges and interactions has been promoted, and there are more unprecedented convenient means for people to know the world and even to transform the world. At this stage, we realize that the traditional mode of work has become difficult to adapt to the changing trends of the world and informatization, multimedia, science and technology have become the mainstream of the times. Therefore, this paper will mainly analyze the present situation of the project report demonstration system and the key points of the work and put forward with pertinence specific application strategy of the integration with multimedia image technology.

  12. Evaluation of a Multimedia Intervention for Children and Families Facing Multiple Military Deployments.

    Science.gov (United States)

    Flittner O'Grady, Allison; Thomaseo Burton, E; Chawla, Neelu; Topp, David; MacDermid Wadsworth, Shelley

    2016-02-01

    Repeated military deployments have been a common experience for many military families in the past 15 years. While there has been an increase in research and intervention focused on the effects on families of military deployments, much of this work has not focused specifically on the particular needs of young children. Talk, Listen, Connect: Multiple Deployments (TLC-II MD), a multimedia kit designed for home use, is among the first interventions directed toward young children. Created by Sesame Workshop and using popular Sesame Street characters, TLC-II MD was designed to support and equip families with young children with skills to address challenges associated with multiple deployments. This study utilized a randomized experimental design to evaluate the impact of TLC-II MD relative to a control condition using a Sesame Workshop multimedia kit not tailored to military families. Parents in both groups reported that children enjoyed the video overall and watched it repeatedly. Also in both groups, caregivers' depressive symptoms and children's aggressive behaviors declined significantly over time. Caregivers in the test group reported significantly larger increases in comfort discussing the deployment with their child and stronger perceptions that the DVD helped children to cope. Thus, the resilience-oriented materials were helpful to both groups, but those tailored to military families were significantly more likely to be perceived as helpful. Findings offer evidence regarding the ability of multimedia self-administered interventions to assist military families.

  13. SIMPLEBOX: a generic multimedia fate evaluation model

    NARCIS (Netherlands)

    van de Meent D

    1993-01-01

    This document describes the technical details of the multimedia fate model SimpleBox, version 1.0 (930801). SimpleBox is a multimedia box model of what is commonly referred to as a "Mackay-type" model ; it assumes spatially homogeneous environmental compartments (air, water, suspended

  14. Multimedia support of language learning in kindergarten

    NARCIS (Netherlands)

    Segers, Petronella Cornelia Johanna

    2003-01-01

    The present volume reports on research on the development and efficacy of a Dutch software program to enhance the language learning of kindergarten children. In part 1, the focus is on multimedia support of children learning Dutch as a second language. In this part, an introduction on multimedia

  15. Research on evaluation techniques for immersive multimedia

    Science.gov (United States)

    Hashim, Aslinda M.; Romli, Fakaruddin Fahmi; Zainal Osman, Zosipha

    2013-03-01

    Nowadays Immersive Multimedia covers most usage in tremendous ways, such as healthcare/surgery, military, architecture, art, entertainment, education, business, media, sport, rehabilitation/treatment and training areas. Moreover, the significant of Immersive Multimedia to directly meet the end-users, clients and customers needs for a diversity of feature and purpose is the assembly of multiple elements that drive effective Immersive Multimedia system design, so evaluation techniques is crucial for Immersive Multimedia environments. A brief general idea of virtual environment (VE) context and `realism' concept that formulate the Immersive Multimedia environments is then provided. This is followed by a concise summary of the elements of VE assessment technique that is applied in Immersive Multimedia system design, which outlines the classification space for Immersive Multimedia environments evaluation techniques and gives an overview of the types of results reported. A particular focus is placed on the implications of the Immersive Multimedia environments evaluation techniques in relation to the elements of VE assessment technique, which is the primary purpose of producing this research. The paper will then conclude with an extensive overview of the recommendations emanating from the research.

  16. Multimedia Flavor in Directory Services Environment

    Directory of Open Access Journals (Sweden)

    Emanuil REDNIC

    2009-01-01

    Full Text Available The present article aims to present the extended functionality of LDAP based systems (known as Directory Services of handling multimedia information such as photographs. The most frequently used are JPEG encoded photos. Furthermore this article will explain how this multimedia functionality can be used to increase the security of identity management based systems.

  17. Multimedia Assessment of Social Communicative Competence

    NARCIS (Netherlands)

    Pisters, B.; Bakx, A.W.E.A.; Lodewijks, J.G.L.C.

    2002-01-01

    First, we examined how students value working with multimedia communication tests. As was expected, we found that students showed a great deal of enthusiasm with respect to the multimedia test, reporting that they liked to make use of the test. Next, we wanted to know if participation in the

  18. Multimedia Category Preferences of Working Engineers

    Science.gov (United States)

    Baukal, Charles E., Jr.; Ausburn, Lynna J.

    2016-01-01

    Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…

  19. Multimedia in forensics, security, and intelligence

    NARCIS (Netherlands)

    Battiato, S.; Emmanuel, S.; Ulges, A.; Worring, M.

    2012-01-01

    With the proliferation of multimedia data, it has become necessary to secure this content from illegal use, efficiently detect and reconstruct illegal activities from it, and use it as a source of intelligence. Serious challenges arise from the sheer data volume, however. The multimedia research

  20. DEA Multi-Media Drug Library

    Science.gov (United States)

    ... Releases Speeches and Testimony Major Operations Multi-Media Library Micrograms Legislative & Legal Resources Events Social Media Directory ... Envío de información confidencial Press Room » Multi-Media Library IMAGE GALLERY Drug Photos Amphetamines/Stimulants K2/Spice ...

  1. Multimedia Annotations on the Semantic Web

    NARCIS (Netherlands)

    Stamou, G.; Ossenbruggen, J.R.; Pan, J.; Schreiber, A.T.

    2006-01-01

    Multimedia in all forms (images, video, graphics, music, speech) is exploding on the Web. The content needs to be annotated and indexed to enable effective search and retrieval. However, recent standards and best practices for multimedia metadata don't provide semantically rich descriptions of

  2. Multimedia Annotations on the Semantic Web

    NARCIS (Netherlands)

    G. Stamou; J.R. van Ossenbruggen (Jacco); J.Z. Pan (Jeff); G. Schreiber (Guus)

    2006-01-01

    textabstractMultimedia in all forms (images, video, graphics, music, speech) is exploding on the Web. The content needs to be annotated and indexed to enable effective search and retrieval. However, recent standards and best practices for multimedia metadata don't provide semantically rich

  3. Using generative probabilistic models for multimedia retrieval

    NARCIS (Netherlands)

    Westerveld, T.H.W.; Westerveld, Thijs Henk-Willem

    2004-01-01

    This thesis discusses information retrieval from multimedia archives. Multimedia archives are collections of documents containing a mixture of text, images, video and audio. This work focuses on documents containing visual material and investigates search and retrieval in collections of images and

  4. Independent Component Analysis in Multimedia Modeling

    DEFF Research Database (Denmark)

    Larsen, Jan

    2003-01-01

    Modeling of multimedia and multimodal data becomes increasingly important with the digitalization of the world. The objective of this paper is to demonstrate the potential of independent component analysis and blind sources separation methods for modeling and understanding of multimedia data, which...

  5. Effects of Storytelling to Facilitate EFL Speaking Using Web-Based Multimedia System

    Science.gov (United States)

    Hwang, Wu-Yuin; Shadiev, Rustam; Hsu, Jung-Lung; Huang, Yueh-Min; Hsu, Guo-Liang; Lin, Yi-Chun

    2016-01-01

    This study applied storytelling in the English as a foreign language (EFL) classroom in order to promote speaking skills. Students were asked to practice speaking EFL through producing individual and interactive stories with a Web-based multimedia system. We aimed to investigate an effectiveness of applying individual and interactive storytelling…

  6. PENDEKATAN ESTETIKA PADA DESAIN PESAN MULTIMEDIA PEMBELAJARAN

    Directory of Open Access Journals (Sweden)

    Moeljadi Pranata

    2016-10-01

    Full Text Available The development of multimedia design is influenced by various theories such as visual aesthetic principles. Aesthetic principles are used to guide the design process as well as play a role to increase the attractiveness of the message. However, along with the progress  in  computer  graphics,  graphic  design  aesthetic  applications in  multimedia learning  has  led  to  the  concept  of  multimedia  performances entertaining, aesthetic oriented. Additionally, this technology, along with multimedia technology, has expanded the field of professional designing multimedia learning beyond learning profession such as graphic designer profession.

  7. Children in Japan and multimedia.

    Science.gov (United States)

    Shimauchi, Y

    1999-01-01

    Many parents in Japan today are very concerned and have daily problems with their children over the following kind of issues concerning video games, multimedia, and similar devices. 1) Is children's enthusiasm for video games actually harming their growth (physically or mentally)? 2) Is there any way that video games can help children in the future? For example, will playing these games help children learn to use computers or develop their power of thought? 3) Will excessive enthusiasm for TV games undermine our basic lifestyle? Is the time they spend studying at home or playing outside actually decreasing? 4) Will the methods of communication brought about by computers, pagers, and cellular phones weaken human relations among children? 5) Will being immersed in a virtual world created by computers result in a diminished sense of reality? The causes of this uneasiness may be traced to parents' own anxieties and concerns about the exceedingly rapid growth of the "information society" of today, together with the fact that their children are directly caught up in the deluge of this information and multimedia society. The development of media has coincided with the growth of today's adults, but children are immersed in a media-filled environment from the day they are born. In Japan, there are now children who can play video games before even learning to write. No one can predict what kind of adults these children will grow to be in the future, and it is fair to say that the most parents and children in Japan are being tossed about on the waves of this information explosion. At this international symposium, we hope to hear the many views that are held around the world concerning children and multimedia.

  8. Enhanced P2P Services Providing Multimedia Content

    Directory of Open Access Journals (Sweden)

    E. Ardizzone

    2007-01-01

    To address this major limitation, we propose an original image and video sharing system, in which a user is able to interactively search interesting resources by means of content-based image and video retrieval techniques. In order to limit the network traffic load, maximizing the usefulness of each peer contacted in the query process, we also propose the adoption of an adaptive overlay routing algorithm, exploiting compact representations of the multimedia resources shared by each peer. Experimental results confirm the validity of the proposed approach, that is capable of dynamically adapting the network topology to peer interests, on the basis of query interactions among users.

  9. Active Control of Tailored Laminates

    Data.gov (United States)

    National Aeronautics and Space Administration — Part of a proposed suite of technologies to enable a fully morphing seamless wing, this effort focuses on tailoring composite materials to enhance structural...

  10. The Los Alamos universe: Using multimedia to promote laboratory capabilities

    Energy Technology Data Exchange (ETDEWEB)

    Kindel, J.

    2000-03-01

    This project consists of a multimedia presentation that explains the technological capabilities of Los Alamos National Laboratory. It takes the form of a human-computer interface built around the metaphor of the universe. The project is intended promote Laboratory capabilities to a wide audience. Multimedia is simply a means of communicating information through a diverse set of tools--be they text, sound, animation, video, etc. Likewise, Los Alamos National Laboratory is a collection of diverse technologies, projects, and people. Given the ample material available at the Laboratory, there are tangible benefits to be gained by communicating across media. This paper consists of three parts. The first section provides some basic information about the Laboratory, its mission, and its needs. The second section introduces this multimedia presentation and the metaphor it is based on along with some basic concepts of color and user interaction used in the building of this project. The final section covers construction of the project, pitfalls, and future improvements.

  11. Pengembangan Modul Pembelajaran Pengolah Lembar Kerja Excel Berbasis Multimedia [Developing an Excel Spreadsheet Multimedia Learning Module

    Directory of Open Access Journals (Sweden)

    Yanuard Putro Dwikristanto

    2018-01-01

    Full Text Available Competence in the use of Information and Communication Technology (ICT has become a part that is needed to be mastered by prospective student-teachers. Students are expected to use ICT appropriately in education. The problem that often happens is that many students have difficulty working on tasks outside the classroom, especially when Microsoft Excel. Many students appear to understand and look like they are able follow guided practice in class, but outside of class they are confused and often forget the instructions given by lecturers. One solution for dealing with these problems is to provide learners with a multimedia module for learning how to create and use spreadsheets. It is hoped that this module will help students to solve their learning difficulties in ICT courses including those with different learning styles. The purpose of this research is to evaluate the usefulness of this multimedia module. The development of this module was done by using the ASSURE model which consists of six stages: (1 analyze the learners; (2 state objectives; (3 select appropriate methods, media, and materials; (4 utilize materials; (5 require learners’ participation; and (6 evaluate and revise. The results of the questionnaire indicate that candidate teachers tend to be stronger in learning through Visual-Auditory ways. In addition, student mastery of the Excel Sheet processing program has the lowest value of Word and PowerPoint programs. The design of this learning module will be made by taking into account the Visual-Auditory aspects of the Microsoft Excel topic. This learning module will be developed with an interactive design using the PowerPoint 2016 program.  BAHASA INDONESIA ABSTRAK: Kompetensi penggunaan Teknologi Informasi dan Komunikasi (TIK menjadi bagian yang perlu dikuasai oleh mahasiswa calon guru. Mahasiswa diharapkan dapat menggunakan TIK secara tepat dalam dunia pendidikan. Permasalahan yang sering terjadi adalah banyak mahasiswa yang

  12. Multimedia medical communication with ISDN technologies: early experiences

    Science.gov (United States)

    Jensch, Peter F.; Niemann, Heino

    1990-08-01

    ISDN provides the end user with a large number of services and the flexibility to easily modify the services they receive as their communications needs grow and change. It is our goal to use the advantages of the ISDNtechnology for a medical end user by supporting him with integrated image/voice/data information. We focus our developments to medical scenarios where general PACS concepts are not acceptable, currently or in the near future. An image/voice/data management and communications system using ISDN technology has been designed. First applications are developed - to acquire multiple image modalities such as CT, Angio and NI from several hospital departments, - to communicate with a remote image processing group (Computer Science Department), - to complement visual results wIth voice and data yielding integrated multimedia information, and - to distribute integrated multimedia information to medical end users such as surgeons and therapists. The integrated multimedia information is finally available at a specially configured PC-workstation in complete digital form. An interactive replay of this information complies with a video-standard (either NTSC or PAL) and may discard specific media-modality on demand. At any time a video copy of the complete or constituent integrated information can be saved on VHS-cassettes for further distribution. The image processing group currently creates standardized video clips for frequent surgical scenarios. This paper describes the network model for the in-house and remote ISDN communication of integrated multimedia information, traffic, and performance requirements. The flexibility and acceptance of this approach will be addressed by reviewing several surgical cases.

  13. The development of multimedia communication system for electric power company

    Energy Technology Data Exchange (ETDEWEB)

    Woo, Hee Gon; Kim, Seong Bok [Korea Electric Power Corp. (KEPCO), Taejon (Korea, Republic of). Research Center

    1995-12-31

    It is a final report of the research project that is a development of PC-LAN based multimedia desktop conference system, which is research on the essential technologies and application and development of multimedia communication services for electric power company. This report is consisted of -Survey and study of the multimedia related technologies, -Multimedia communication protocols and network configurations, and -Design, developments of pilot model, evaluation, and applications of multimedia conference system. (author). 112 refs., 250 figs.

  14. Multimedia Infographics as Journalistic Narratives and the Possibilities of Html5

    Directory of Open Access Journals (Sweden)

    Walter Teixeira Lima Junior

    2015-12-01

    Full Text Available The article is a comparative study of multimedia infographic elaborated by the Clarín.com (Argentina and Folha.com, (Brazil websites. The objective is to verify and analyze how the two important Latin American mediums of online communication have utilized HTML5 technology and its interactive possibilities in journalistic narrating. The analysis will examine multimedia infographics which have gone through substantial technological changes, altering the format and content of news.  In order to understand the narrative possibilities of Flash and HTLM5 technologies for the production of interactive infographics this study will deal with the infographics section related to Folha.com and Especiales Multimedia from Clarin.com.  The study, both quantitative and qualitative, verified which narrative and informative resources, tools and Internet programming language technologies were utilized by the two mediums of communication based on the analysis model proposed by Albert Cairo in the book Infografia 2.0.

  15. Interactive benchmarking

    DEFF Research Database (Denmark)

    Lawson, Lartey; Nielsen, Kurt

    2005-01-01

    We discuss individual learning by interactive benchmarking using stochastic frontier models. The interactions allow the user to tailor the performance evaluation to preferences and explore alternative improvement strategies by selecting and searching the different frontiers using directional...

  16. Multimedia in the radiology environment: current concept.

    Science.gov (United States)

    Huang, H K; Arenson, R L; Lou, S L; Wong, A W; Andriole, K P; Bazzill, T M; Avrin, D

    1994-01-01

    Multimedia has different meanings according to its context. Here, multimedia in the radiology environment is defined as the integration of multiple radiology and medical information systems to facilitate the practice of radiology. These information systems include the hospital information system, radiology information system, picture archiving and communication systems, voice reporting, library information systems, and electronic mail and file systems. The concept of multimedia within the context of integration of these database systems will be presented. An example is given on how to access these information systems by a radiologist's desktop personal computer.

  17. Application-oriented architecture for multimedia teleservices

    Science.gov (United States)

    Vanrijssen, Erwin; Widya, Ing; Michiels, Eddie

    This paper looks into communications capabilities that are required by distributed multimedia applications to achieve relation preserving information exchange. These capabilities are derived by analyzing the notion of 'information exchange' and are embodied in communications functionalities. To emphasize the importance of the users' view, a top-down approach is applied. The revised Open Systems Interconnection (OSI) Application Layer Structure (OSI-ALS) is used to model the communications functionalities and to develop an architecture for composition of multimedia teleservices with these functionalities. This work may therefore be considered an exercise to evaluate the suitability of OSI-ALS for composition of multimedia teleservices.

  18. multimedia

    Directory of Open Access Journals (Sweden)

    Pedro Antonio Rojo Villada

    2005-01-01

    Full Text Available Las Nuevas Tecnologías de la Información (NTI constituyen uno de los principales centros de atención por parte de las grandes fortunas empresariales. Tal interés surge desde el instante en que toman conciencia de la imposibilidad de aislar las sofisticadas convergencias tecnológicas del impacto de los mensajes, cada vez más abundantes. En el grueso de las NTI ocupan el segmento estrella las aplicadas a la producción y difusión audiovisuales, caracterizadas por la búsqueda de sistemas de acceso instantáneo a la información, reduciendo al mínimo las limitaciones de la estructura lineal de la cinta de vídeo, y desarrollando sistemas de comprensión más eficaces en la utilización de grandes volúmenes informativos. Subrayamos los vocablos instantáneo y volúmenes porque ambos impactan en la médula del funcionamiento de los instrumentos de comunicación colectiva, segmento tradicionalmente autónomo y diferenciado de los servicios de telecomunicaciones, aunque en la era digital se ensaya el maridaje de ambos, mediante autopistas de la información, poderosas redes interactivas construidas para prestar servicios telefónicos y otros audiovisuales distintos.

  19. Multimedia and children in Turkey.

    Science.gov (United States)

    Tuncer, A M; Yalçin, S S

    1999-01-01

    Multimedia will be regarded as essential tools for children to create their new world. The effects of television on young children's life have been well studied. Television differs, however, from other media, including the movies, in its pervasive impact on children. Children spend more time watching television than any other activity except sleeping. Overall 31% of children spent at least 4 hours a day watching television during weekday and 71.7% during weekend in Turkey. Television's influence on children is a function of the length of time they spend watching and the cumulative effect of what they see. Television may be a cause as well as a solution for many serious childhood problems. Excessive viewing of television has also been linked to aggressive behavior, violence, childhood obesity. On the other hand, television may act as a socializing agent and as a learning tool if the recommendations of American Academy of Pediatrics is learned by pediatricians, parents and broadcasters. The use of home personal computers in urban residence increased from 3.2% in 1993 to 6.5% by January 1998 in Turkey. Around 20% of computer households reported owing a modem. Internet has been using only for 5 years in Turkey. Nearly 40% of computer households also used CD-ROM equipment. The percentage of schools that have a computer laboratory is only 2.64%. On the other hand, multimedia allows students to move away from a uniform education for everyone to assert individual identity, liberalize education and management. It seems likely that, within the next few years, most of the countries with substantial internet infrastructure will use the internet as the major medium for disseminating information, including information on children. To prepare students for such a world demands that educational systems make the best possible use of all knowledge and technologies currently available.

  20. An Overview of Multimedia Proxy Servers

    Directory of Open Access Journals (Sweden)

    Philip Tse

    2004-08-01

    Full Text Available This paper gives an overview of the functions of the proxy servers in accessing multimedia objects over the Internet. The proxy servers use the cache replacement policies to select the cold objects to be removed from cache to release space. They use the object partitioning methods to divide each multimedia object into cacheable and non-cacheable parts. When the client bandwidth is insufficient to receive the original object, the proxy servers convert multimedia objects into objects of lower resolution in order to adapt to the client characteristics. When multiple proxy servers are present, they may work together in a cooperative manner to further enhance the cache efficiency or in a distributed manner to evenly spread the load. In summary, proxy servers become the centre of management with respect to the delivery of multimedia objects from web servers to clients over the Internet.

  1. How Book Publishers are Staffing for Multimedia.

    Science.gov (United States)

    Protsik, Ralph

    1995-01-01

    Examines how book publishers are staffing for multimedia developments. Discussion includes competition from software developers, costs, partnerships, professional organizations as the most innovative electronic publishers, cultural problems, human resource polices, hiring, conflict between print and technology staff, marketing, outside…

  2. Multimedia package for LRFD concrete bridge design.

    Science.gov (United States)

    2009-02-01

    This Project developed a Load and Resistance Factor Design (LRFD) multimedia package to provide a practical introduction and an in-depth understanding of the technological advances in the design of concrete bridges. This package can be used to train ...

  3. Bisphenol A levels in multimedia samples

    Data.gov (United States)

    U.S. Environmental Protection Agency — Levels of bisphenol A in multimedia samples. This dataset is associated with the following publication: Morgan, M., M. Nash, D. Boyd Barr, J. Starr, M. Clifton, and...

  4. Multimedia information retrieval theory and techniques

    CERN Document Server

    Raieli, Roberto

    2013-01-01

    Novel processing and searching tools for the management of new multimedia documents have developed. Multimedia Information Retrieval (MMIR) is an organic system made up of Text Retrieval (TR); Visual Retrieval (VR); Video Retrieval (VDR); and Audio Retrieval (AR) systems. So that each type of digital document may be analysed and searched by the elements of language appropriate to its nature, search criteria must be extended. Such an approach is known as the Content Based Information Retrieval (CBIR), and is the core of MMIR. This novel content-based concept of information handling needs to be integrated with more traditional semantics. Multimedia Information Retrieval focuses on the tools of processing and searching applicable to the content-based management of new multimedia documents. Translated from Italian by Giles Smith, the book is divided in to two parts. Part one discusses MMIR and related theories, and puts forward new methodologies; part two reviews various experimental and operating MMIR systems, a...

  5. Computer Graphics for Multimedia and Hypermedia Development.

    Science.gov (United States)

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  6. GIS multimedia view of local politics

    Science.gov (United States)

    Muddam, Sandeep Reddy

    The abstract mainly focuses on describing the prototype of the "GIS Multimedia View of Local Politics" of San Diego County. This project puts the local political information on a website which helps school children to learn about the structure of a political body and how it is organized, how the representatives are elected. It also puts up the statistics of the elections previously held. So for this, past and present election statistics have been collected. The shape files of San Diego county, congressional districts, council districts, supervisor districts have been collected. A sample community college districts is also presented. With these shape files we can show the information in an interactive map application which is based on GIS. Poll Watcher: A candidate, political party or political committee may ask someone to go to a polling place or early voting area and observe. This person is known as a poll watcher. The poll watcher observes the election process to see if any violation of the election laws occurs. If a violation occurs, the poll watcher is to refer the violation to the clerk of the election board.

  7. Flexible feature interface for multimedia sources

    Science.gov (United States)

    Coffland, Douglas R [Livermore, CA

    2009-06-09

    A flexible feature interface for multimedia sources system that includes a single interface for the addition of features and functions to multimedia sources and for accessing those features and functions from remote hosts. The interface utilizes the export statement: export "C" D11Export void FunctionName(int argc, char ** argv,char * result, SecureSession *ctrl) or the binary equivalent of the export statement.

  8. Multimedia security using encryption and decryption

    OpenAIRE

    Bhetwal, Kshitij

    2016-01-01

    The importance of multimedia security is becoming more and more important with the continuous increment in digital communication on the internet. The increasing use of audio and video in a wide range of application security and privacy issues to serious attention. With the advancement of both computer and internet technology, multimedia data, such asimages, audio, videos, are being used more and more widely. In order to maintain privacy or security, sensitive data needs to be protected bef...

  9. Multimedia Discovery of the Leonardo’s Vitruvian Man

    Directory of Open Access Journals (Sweden)

    Eva Savina Maliverni

    2015-07-01

    Full Text Available The dissemination and exploitation of cultural heritage milestones by using multimedia and interactive technologies continuously and quickly grows capturing the attention of academia and companies. It is necessary to adopt the state of the art technologies to present and make bi-directional the interaction of users with cultural heritage objects. In this work, we present two different applications of novel technologies applied to the Vitruvian man of Leonardo. The first application is the mirror that exploits a 3D depth sensor to compare the proportions of a user with the perfect ones of the Vitruvian man. The second application is a complex interaction between a complete novel 3D model of the Leonardo’s Vitruvian Man, sounds and image effects inside a 360-degrees hologram. These two systems are the results of interaction between academia and the 3D EVE spin-off company.

  10. Multimedia CD on magnetic resonance physics: a tool to simplify learning process

    International Nuclear Information System (INIS)

    Pandey, A.K.; Pant, G.S.

    2003-01-01

    Magnetic Resonance Imaging (MRI) has been in widespread clinical use now for more than twenty years. Yet, even today, interested radiologists struggle to find suitable answers to their queries on physics of MRI (Finn, 1999). Students difficulties, questions, and frustrations during our class room teaching and even our limitation in explaining the complex concepts without having suitable animation and 3-D pictures have attracted our attention for creating this Multimedia CD. The present study was designed to develop a teaching, learning, interactive and clinically relevant Multimedia CD on MRI physics which will prevent the unwanted wastage of time and efforts in understanding the concepts barely from books

  11. Impact of Multimedia Computer-based Instruction on Student Comprehension of Drafting Principles.

    Science.gov (United States)

    Mackenzie, D. Scott; Jansen, Duane G.

    1998-01-01

    A treatment group of technical-graphics students who were taught drafting principles using an interactive multimedia device to enhance instructor presentation of the material scored significantly higher, retained more, and had better attitudes than controls. There were no differences in amount of instructional time, but considerably more…

  12. Using Multimedia to Enhance Knowledge of Service Attitude in the Hospitality Industry

    Science.gov (United States)

    Kuo, Chun Min

    2012-01-01

    Having used a quasi-experimental research model and the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) calibration method to gather and implement data, the researcher developed an interactive multimedia assisted learning (MAL) program promoting proper service attitudes in the hospitality industry. In order to gauge MAL program's…

  13. Design, Implementation, and Evaluation of a University-Industry Multimedia Presentation.

    Science.gov (United States)

    Miller, Craig L.

    1998-01-01

    The purpose of the project described in this article was the development, evaluation, and implementation of an interactive multimedia CD-ROM instructional package used to train steelworkers in the basic concepts of hydraulic fluid power. The project was a university/industry partnership between Purdue University and the Burns Harbor Division of…

  14. QoS Adaptation in Multimedia Multicast Conference Applications for E-Learning Services

    Science.gov (United States)

    Deusdado, Sérgio; Carvalho, Paulo

    2006-01-01

    The evolution of the World Wide Web service has incorporated new distributed multimedia conference applications, powering a new generation of e-learning development and allowing improved interactivity and prohuman relations. Groupware applications are increasingly representative in the Internet home applications market, however, the Quality of…

  15. Effects of Visual Cues and Self-Explanation Prompts: Empirical Evidence in a Multimedia Environment

    Science.gov (United States)

    Lin, Lijia; Atkinson, Robert K.; Savenye, Wilhelmina C.; Nelson, Brian C.

    2016-01-01

    The purpose of this study was to investigate the impacts of visual cues and different types of self-explanation prompts on learning, cognitive load, and intrinsic motivation in an interactive multimedia environment that was designed to deliver a computer-based lesson about the human cardiovascular system. A total of 126 college students were…

  16. Play It Again, Sam! Adapting Common Games into Multimedia Models Used for Student Reviews.

    Science.gov (United States)

    Metcalf, Karen K.; Barlow, Amy; Hudson, Lisa; Jones, Elizabeth; Lyons, Dennis; Piersall, James; Munfus, Laureen

    1998-01-01

    Provides guidelines on how to adapt common games such as checkers, tic tac toe, obstacle courses, and memory joggers into interactive games in multimedia courseware. Emphasizes creating generic games that can be recycled and used for multiple topics to save development time and keep costs low. Discusses topic themes, game structure, and…

  17. HyperCard and CD-I: The "Mutt and Jeff" of Multimedia Platforms.

    Science.gov (United States)

    Hoekema, Jim

    1992-01-01

    Compares two multimedia platforms, HyperCard and CD-I (Compact Disc-Interactive), in terms of their development and delivery capabilities and costs. Examples of products developed on each platform are described and sample screen displays are included. Future prospects for the two products are considered. (MES)

  18. Research on the Learning Effects of Multimedia Assisted Instruction Using Information Technology Model

    Science.gov (United States)

    Chen, Chen-Yuan

    2012-01-01

    As technology advances, whether from the previous multi-media teaching, online teaching, or now interactive whiteboard, the various changes in both hardware and software resources as well as information are very huge. The information is quickly circulating under the changes in the old and new technology, and the new knowledge has been created.…

  19. An Effective Multimedia Item Shell Design for Individualized Education: The Crome Project

    Directory of Open Access Journals (Sweden)

    Irene Cheng

    2008-01-01

    Full Text Available There are several advantages to creating multimedia item types and applying computer-based adaptive testing in education. First is the capability to motivate learning by making the learners feel more engaged and in an interactive environment. Second is a better concept representation, which is not possible in conventional multiple-choice tests. Third is the advantage of individualized curriculum design, rather than a curriculum designed for an average student. Fourth is a good choice of the next question, associated with the appropriate difficulty level based on a student's response to the current question. However, many issues need to be addressed when achieving these goals, including: (a the large number of item types required to represent the current multiple-choice questions in multimedia formats, (b the criterion used to determine the difficulty level of a multimedia question item, and (c the methodology applied to the question selection process for individual students. In this paper, we propose a multimedia item shell design that not only reduces the number of item types required, but also computes difficulty level of an item automatically. The concept of question seed is introduced to make content creation more cost-effective. The proposed item shell framework facilitates efficient communication between user responses at the client, and the scoring agents integrated with a student ability assessor at the server. We also describe approaches for automatically estimating difficulty level of questions, and discuss preliminary evaluation of multimedia item types by students.

  20. A semantic medical multimedia retrieval approach using ontology information hiding.

    Science.gov (United States)

    Guo, Kehua; Zhang, Shigeng

    2013-01-01

    Searching useful information from unstructured medical multimedia data has been a difficult problem in information retrieval. This paper reports an effective semantic medical multimedia retrieval approach which can reflect the users' query intent. Firstly, semantic annotations will be given to the multimedia documents in the medical multimedia database. Secondly, the ontology that represented semantic information will be hidden in the head of the multimedia documents. The main innovations of this approach are cross-type retrieval support and semantic information preservation. Experimental results indicate a good precision and efficiency of our approach for medical multimedia retrieval in comparison with some traditional approaches.

  1. For Effective Use of Multimedia in Education, Teachers Must Develop Their Own Educational Multimedia Applications

    Science.gov (United States)

    Babiker, Mohd. Elmagzoub A.

    2015-01-01

    This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…

  2. Evaluating ELT Multimedia Courseware from the Perspective of Cognitive Theory of Multimedia Learning

    Science.gov (United States)

    Jiang, Dayu; Renandya, Willy A.; Zhang, Lawrence Jun

    2017-01-01

    Using the cognitive theory of multimedia learning, this study aimed to evaluate the design of one multimedia courseware used for teaching English as a foreign language (EFL) in China and to compare the attitudinal differences in the teachers' and students' evaluation of the courseware. A questionnaire was developed and validated. Results indicated…

  3. THE PHENOMENA OF TEACHING CAAD AND MULTIMEDIA IN ARCHITECTURE EDUCATION AT PETRA CHRISTIAN UNIVERSITY

    Directory of Open Access Journals (Sweden)

    Danny Santoso Mintorogo

    2001-01-01

    Full Text Available The department of architecture at Petra Christian University has offered CAAD and Multimedia for almost ten years, with particular emphasis on the architectural design studios and the final design studio process. As the beginner of CAD users, students with different of CAD skills-right after taking the fundamental of architectural CAD and Multimedia-tend to explore and use CAD in many different ways, such as very few students are using CAD as a design tool, and the others as a production tool mainly. Multimedia has long been firmly conceived, as a great interactive-presentation tool, as an automation within the digital domain of conventional hand-worked animation techniques of presentations. For being the students of 7th and 8th (final architectural design studios, the crucial issues of creative exploration within a design, simulation, and visualization techniques are of greater importance than those of media-blue prints production information only.

  4. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    Science.gov (United States)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly

  5. Multimedia for Language Learning: Some Course Design Issues.

    Science.gov (United States)

    Davey, Denise; And Others

    1995-01-01

    Discusses the design and production of multimedia Danish language materials for classroom or self-access use by learners of Danish as a Second Language and examines issues applicable to other uses of multimedia in language learning. (23 references) (MDM)

  6. Development of multimedia resource and short courses for LRFR rating.

    Science.gov (United States)

    2011-09-01

    Multimedia technology is an important instrument in the training of graduate engineers. This multimedia package : provides an exclusive background and an in-depth understanding of recent technological advances in the evaluation : and rating of highwa...

  7. Development of multimedia resource and short courses for LRFD design.

    Science.gov (United States)

    2011-03-01

    Multimedia technology is an essential instrument in the development of graduate engineers. This : multimedia package provides an exclusive background and an in-depth understanding of the new : technological advances in the design of concrete, steel a...

  8. Global and site specific multimedia (field) studies

    Energy Technology Data Exchange (ETDEWEB)

    Cutshall, N.H.; Guerin, M.R.

    1987-01-01

    Experience with radioactive fallout, with organic contaminants and with heavy metals has amply demonstrated that cross-media transfers are common and that understanding the transport, cycling, and fate of these contaminants requires a multimedia approach. Nonetheless, pollutants with similar physical and chemical attributes may follow markedly different pathways. The frequency of exceptions to predictions based on simplistic models is also sufficient to show that direct investigation of environmental contamination is essential to confirm validity of models used for conceptualizing a problem or for control. Modeling based on multimedia premises and regulatory controls that encompass multimedia considerations are challenged by a dilemma, however. First, the development of multimedia models or regulatory frameworks represents simplification and generalization. This is true for several reasons: (1) inadequate understanding of physical and environmental factors which control specific cross-media transfer; (2) the absence of specific data on certain multimedia pollutant concentrations; (3) even the most powerful computers do not have sufficient speed and capacity to deal with the known complexities of natural systems. On the other hand, for contaminants such as mercury, it may be necessary to include great detail; the overall distribution in the environment may be less important than the rate of some minor process. With sufficient experience and good judgment of what can be ignored, the simplifications and generalizations can be made. For the present, and for the foreseeable future, however, they absolutely must be accompanied by thorough field validation and monitoring.

  9. Global and site specific multimedia (field) studies

    International Nuclear Information System (INIS)

    Cutshall, N.H.; Guerin, M.R.

    1987-01-01

    Experience with radioactive fallout, with organic contaminants and with heavy metals has amply demonstrated that cross-media transfers are common and that understanding the transport, cycling, and fate of these contaminants requires a multimedia approach. Nonetheless, pollutants with similar physical and chemical attributes may follow markedly different pathways. The frequency of exceptions to predictions based on simplistic models is also sufficient to show that direct investigation of environmental contamination is essential to confirm validity of models used for conceptualizing a problem or for control. Modeling based on multimedia premises and regulatory controls that encompass multimedia considerations are challenged by a dilemma, however. First, the development of multimedia models or regulatory frameworks represents simplification and generalization. This is true for several reasons: (1) inadequate understanding of physical and environmental factors which control specific cross-media transfer; (2) the absence of specific data on certain multimedia pollutant concentrations; (3) even the most powerful computers do not have sufficient speed and capacity to deal with the known complexities of natural systems. On the other hand, for contaminants such as mercury, it may be necessary to include great detail; the overall distribution in the environment may be less important than the rate of some minor process. With sufficient experience and good judgment of what can be ignored, the simplifications and generalizations can be made. For the present, and for the foreseeable future, however, they absolutely must be accompanied by thorough field validation and monitoring

  10. Aplikasi Teknologi Multimedia pada Bidang Pendidikan Sains dan Teknologi

    OpenAIRE

    Isnanto, R. Rizal

    2004-01-01

    The fast growing of computer technology had been accelerating the rising of a numberof multimedia-based computer applications. The multimedia applications have been used insome areas of applications in the world, included in education and teaching.The multimedia applications in the education are as teaching software forms, providesome facilities for students to learn with getting the advantages of multimedia, for thepurposes of distance learning and education program marketting.The developing...

  11. Aplikasi Teknologi Multimedia pada Bidang Pendidikan Sains dan Teknologi

    OpenAIRE

    Isnanto, R. Rizal

    2009-01-01

    The fast growing of computer technology had been accelerating the rising of a numberof multimedia-based computer applications. The multimedia applications have been used insome areas of applications in the world, included in education and teaching.The multimedia applications in the education are as teaching software forms, providesome facilities for students to learn with getting the advantages of multimedia, for thepurposes of distance learning and education program marketting.The developing...

  12. Synchronization Scheme in Multimedia and Hypermedia Application Development

    OpenAIRE

    R. N. Jugele; Dr. V. N. Chavan

    2012-01-01

    Synchronization of multimedia is one of the important issuein multimedia communication. The synchronization agencytriggers one of the three synchronization mechanisms, pointsynchronization or real-time continuous or adaptivesynchronization in order to adapt to the run-time and lifetimepresentation requirements of an application.Multimedia communication deals with transfer of data overthe network among multimedia systems. These systemsinclude multiple sources of various media that are eithersp...

  13. PENGGUNAAN MULTIMEDIA INTERAKTIF UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR BIOLOGI PADA SISWA SMA MUHAMMADIYAH 1 METRO TAHUN PELAJARAN 2010/2011

    Directory of Open Access Journals (Sweden)

    Ratini Ratini

    2011-05-01

    Full Text Available The objective of the research are to increase the student activities and learning achievement of Biology. The research conducted in class  SMA Muhammadiyah 1 Metro Academic Year 2010/2011 by using Classroom Action Research. There are two cycle in the research with tree meeting every cycle. The result of the research show that interactive multimedia can increase the student activities and learning achievement of Biology. Score average before using  Classroom Action Research is 28,23% and increase to 59,77% in cycle II. The reseacher suggest that interactive multimedia can implement to increase the student activities and learning achievement of Biology. Implementing of interactive multimedia make the students interesting to the learning.   Kata kunci: Multimedia Interaktif, Aktivitas Belajar, Hasil Belajar

  14. Towards tailor-made participation

    DEFF Research Database (Denmark)

    Agger, Annika

    2012-01-01

    Public participation has become an important element of governance in many Western European countries. However, among scholars and practitioners there is a recognition that participatory governance processes tend to produce systematic exclusions. Knowledge about 'who' participates and 'how......' they participate can enhance our understanding of participatory processes. This paper presents some characterisations of citizens based on a review of the literature on participation. In addition, examples of how to tailor participation for different type of citizens are provided based on studies of urban...... regeneration programmes and local environmental initiatives in Denmark. The paper concludes that in order to broaden the inclusion of affected citizens, public authorities need to be tailor participation processes by applying distinct approaches to different types of citizens...

  15. BAHAN AJAR MATA PELAJARAN PENDIDIKAN JASMANI OLAHRAGA DAN KESEHATAN DALAM BENTUK MULTIMEDIA INTERAKTIF UNTUK SISWA KELAS VII

    Directory of Open Access Journals (Sweden)

    Fahmi Arif Ashfahany

    2017-02-01

    Full Text Available Learning resources basically a teaching materials used in teaching and learning process which aims to facilitate the objectives and the learning process. Interactive multimedia a learning materials utilizing advances in technology and used to deliver the message to learn the form of knowledge, skills and attitudes that can stimulate thought patterns, concerns, wishes and feelings of students in the learning process so as intentional learning can occur, control, and aims and can affect learning outcomes. Research steps that can be used in the development of multimedia ie using multimedia development model by Lee & Owen are where there are 5 steps analysis, design, development, implementation, and evaluation. Steps those actions will be concluded decent media developed unused. Sumber belajar pada dasarnya sebuah bahan ajar yang digunakan pada proses belajar dan pembelajaran yang bertujuan untuk mempermudah tujuan dan proses pembelajaran berlangsung. Multimedia interaktif suatu bahan pembelajaran yang memanfaatkan kemajuan teknologi dan digunakan untuk menyalurkan pesan belajar berupa pengetahuan, keterampilan dan sikap yang dapat merangsang pola pikr pikir, perhatian, kemauan dan perasaan peserta didik pada proses belajar sehingga secara disengaja proses belajar dapt terjadi, terkendali, dan bertujuan serta dapt memengaruhi hasil belajar. Langkah-langkah penelitian yang dapat digunakan pada pengembangan multimedia yaitu menggunakan model pengembangan multimedia oleh Lee & Owen yang mana terdapat 5 langkah, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Langkah-langkah tersebut nantinya dapat menyimpulkan media yang dikembangkan layak tidak digunakan.

  16. Multimedia Retrieval (Data-Centric Systems and Applications)

    NARCIS (Netherlands)

    H.M. Blanken; A.P. de Vries (Arjen); H.E. Blok; L. Feng

    2007-01-01

    textabstractRetrieval of multimedia data is different from retrieval of structured data. A key problem in multimedia databases is search, and the proposed solutions to the problem of multimedia information retrieval span a rather wide spectrum of topics outside the traditional database area, ranging

  17. USAGE OF MULTIMEDIA TECHNOLOGIES IN TRAINING OF HIGHER EDUCATIONAL STUDENT

    Directory of Open Access Journals (Sweden)

    Svitlana S. Ryzhenko

    2010-08-01

    Full Text Available The article deals with the sensibility of multimedia means of education usage in different types of classes (lectures, practical, seminars and laboratory work. Recommendations as for the giving lectures on the basis of multimedia means of education are given. The article also presents the analysis of the students’ level comprehension of the material presented in a multimedia format.

  18. 36 CFR 1194.24 - Video and multimedia products.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Video and multimedia products... Video and multimedia products. (a) All analog television displays 13 inches and larger, and computer... training and informational video and multimedia productions which support the agency's mission, regardless...

  19. Efficacy of Multimedia Package in Communicative Skill in English

    Science.gov (United States)

    Singaravelu, G.

    2014-01-01

    The study enlightens the effectiveness of Multimedia Package in learning communicative skill in English. Objectives of the study: To prepare a Multimedia Package for developing communicative skill in English. To find out the impact of Multimedia Package in improving communicative skill in English. Quasi Experimental method was adopted in the…

  20. A Multimedia Publishing Center from Scratch (and Scavenge).

    Science.gov (United States)

    D'Ignazio, Fred

    1995-01-01

    Provides guidance for turning the library media center into a place where students can use multimedia tools for research, authoring, and publishing. Sidebars include: a multimedia club sample student contract, a component list for a multimedia workstation starter kit, a checklist for planning and assembling mini-centers, and a sample multimedia…

  1. A WWW-Based Archive and Retrieval System for Multimedia

    Science.gov (United States)

    Hyon, J.; Sorensen, S.; Martin, M.; Kawasaki, K.; Takacs, M.

    1996-01-01

    This paper describes the Data Distribution Laboratory (DDL) and discusses issues involved in building multimedia CD-ROMs. It describes the modeling philosophy for cataloging multimedia products and the worldwide-web (WWW)-based multimedia archive and retrieval system (Webcat) built on that model.

  2. Synchronized Multimedia Integration Language (SMIL) 1.0

    NARCIS (Netherlands)

    S. Bugaj; D.C.A. Bulterman (Dick); not CWI et al

    1998-01-01

    htmlabstractThis document specifies version 1 of the Synchronized Multimedia Integration Language (SMIL 1.0, pronounced "smile"). SMIL allows integrating a set of independent multimedia objects into a synchronized multimedia presentation. Using SMIL, an author can 1. describe the temporal behavior

  3. enhancing learning in tertiary institutions through multimedia based ...

    African Journals Online (AJOL)

    Ugah John

    only memory (Cd-rom). Nowadays most e-learning is full multimedia. Multimedia frequently offers multiple elements simultaneously; it embraces text, animation, video, sound, hyperlinks and so on. •. By using a multimedia devices (e.g compact disk read only memory), audio and visual representations are captured clearly.

  4. Multimedia educational tools for cognitive surgical skill acquisition in open and laparoscopic colorectal surgery: a randomized controlled trial.

    Science.gov (United States)

    Shariff, U; Kullar, N; Haray, P N; Dorudi, S; Balasubramanian, S P

    2015-05-01

    Conventional teaching in surgical training programmes is constrained by time and cost, and has room for improvement. This study aimed to determine the effectiveness of a multimedia educational tool developed for an index colorectal surgical procedure (anterior resection) in teaching and assessment of cognitive skills and to evaluate its acceptability amongst general surgical trainees. Multimedia educational tools in open and laparoscopic anterior resection were developed by filming multiple operations which were edited into procedural steps and substeps and then integrated onto interactive navigational platforms using Adobe® Flash® Professional CS5 10.1. A randomized controlled trial was conducted on general surgical trainees to evaluate the effectiveness of online multimedia in comparison with conventional 'study day' teaching for the acquisition of cognitive skills. All trainees were assessed before and after the study period. Trainees in the multimedia group evaluated the tools by completing a survey. Fifty-nine trainees were randomized but 27% dropped out, leaving 43 trainees randomized to the multimedia group (n = 25) and study day group (n = 18) who were available for analysis. Posttest scores improved significantly in both groups (P multimedia group was not significantly different from the study day group (6.02 ± 5.12 and 5.31 ± 3.42, respectively; P = 0.61). Twenty-five trainees completed the evaluation survey and experienced an improvement in their decision making (67%) and in factual and anatomical knowledge (88%); 96% agreed that the multimedia tool was a useful additional educational resource. Multimedia tools are effective for the acquisition of cognitive skills in colorectal surgery and are well accepted as an educational resource. Colorectal Disease © 2014 The Association of Coloproctology of Great Britain and Ireland.

  5. Tailoring Earned Value Management. General Guidelines

    National Research Council Canada - National Science Library

    2002-01-01

    Partial Contents: General Principles, A Spectrum of Implementation, OMB Guidance, A Special Note about DOD, Risk Factors to Consider, How can EVMS be tailored, Tailor EVMS to Inherent Risk, Application Thresholds-DoD...

  6. Multimedia Modeling System Response to Regional Land Management Change

    Science.gov (United States)

    Cooter, E. J.

    2015-12-01

    A multi-media system of nitrogen and co-pollutant models describing critical physical and chemical processes that cascade synergistically and competitively through the environment, the economy and society has been developed at the USEPA Office of Research and Development. It is populated with linked or fully coupled models that address nutrient research questions such as, "How might future policy, climate or land cover change in the Mississippi River Basin affect Nitrogen and Phosphorous loadings to the Gulf of Mexico" or, "What are the management implications of regional-scale land management changes for the sustainability of air, land and water quality?" This second question requires explicit consideration of economic (e.g. sector prices) and societal (e.g. land management) factors. Metrics that illustrate biosphere-atmosphere interactions such as atmospheric PM2.5 concentrations, atmospheric N loading to surface water, soil organic N and N percolation to groundwater are calculated. An example application has been completed that is driven by a coupled agricultural and energy sector model scenario. The economic scenario assumes that by 2022 there is: 1) no detectable change in weather patterns relative to 2002; 2) a concentration of stover processing facilities in the Upper Midwest; 3) increasing offshore Pacific and Atlantic marine transportation; and 4) increasing corn, soybean and wheat production that meets future demand for food, feed and energy feedstocks. This production goal is reached without adding or removing agricultural land area whose extent is defined by the National Land Cover Dataset (NLCD) 2002v2011 classes 81 and 82. This goal does require, however, crop shifts and agricultural management changes. The multi-media system response over our U.S. 12km rectangular grid resolution analysis suggests that there are regions of potential environmental and health costs, as well as large areas that could experience unanticipated environmental and health

  7. Enhancing surgical safety using digital multimedia technology.

    Science.gov (United States)

    Dixon, Jennifer L; Mukhopadhyay, Dhriti; Hunt, Justin; Jupiter, Daniel; Smythe, William R; Papaconstantinou, Harry T

    2016-06-01

    The purpose of this study was to examine whether incorporating digital and video multimedia components improved surgical time-out performance of a surgical safety checklist. A prospective pilot study was designed for implementation of a multimedia time-out, including a patient video. Perceptions of the staff participants were surveyed before and after intervention (Likert scale: 1, strongly disagree to 5, strongly agree). Employee satisfaction was high for both time-out procedures. However, employees appreciated improved clarity of patient identification (P .001), there was significant improvement in performance of key safety elements. The multimedia time-out allows improved participation by the surgical team and is preferred to a standard time-out process. Copyright © 2015 Elsevier Inc. All rights reserved.

  8. New research in multimedia and internet systems

    CERN Document Server

    Choroś, Kazimierz; Siemiński, Andrzej

    2015-01-01

    The rapid proliferation of Multimedia and Network Information Systems is one of the key features of our times. What is also important is that the pace of change is ever increasing. University projects of today will form the core of consumer products of tomorrow. Therefore, it is very important to have a broad view of the recent scientific investigation in that area. This was the primary reason for gathering this collection of carefully selected and hopefully representative research projects, found solutions, and finally applications. They are the achievements of scientific teams from several countries. The contents of the monograph has been divided into four parts: 1)  Multimedia Information Technology, 2)  Information Systems Specification, 3)  Information Systems Applications, 4)  Web Systems and Network Technologies. The book presents up to date research from the diverse fields of multimedia and Internet data processing.

  9. Multimedia patient education to assist oral impression taking during dental treatment: A pilot study.

    Science.gov (United States)

    Pei, Dandan; Liang, Beilei; Du, Wenzhi; Wang, Peng; Liu, Jie; He, Min; Lu, Yi

    2017-06-01

    Proper cooperation between patient and dentist is of great help to make a good oral impression. However, patients are frequently confused when information is given through traditional verbal description. The present study compared the effectiveness of the multimedia information delivery ways with the traditional verbal manner on patients' understanding level in oral impression taking. The recruited 191 participating patients were randomly assigned to the control group (the verbal group) and two intervention groups (the video group and the picture group) according to the information delivery manner. After intervention, the patients' understanding degree was measured by questionnaire and performance evaluation of behavior feedback on the provided information quantitatively. Also, patients' self-assessment of satisfaction was interviewed by telephone. All data was analyzed by SPSS 14.0 software, and p≤0.05 was set as significant difference in advance. One-Way ANOVA and Chi-square showed there were no statistically significant differences in the mean age, gender composition, and educational level among the three groups (P>0.05). In both questionnaire assessment and performance evaluation, One-Way ANOVA followed by LSD indicate that the video group gained a higher score than the verbal group or the picture group (P0.05). Higher percentage of satisfaction was reported by patients in the two multimedia groups than that in the control group. Oral impression taking is a consecutive process that requires action cooperation between dentists and patients simultaneously. This particularity makes it more suitable for multimedia delivery. The delivery of tailored information using multimedia in this study was favored by most patients and could improve the degree of patient understanding of the oral impression taking procedures. Copyright © 2017 Elsevier B.V. All rights reserved.

  10. Modern, multi-media, advances in surgical information.

    Science.gov (United States)

    Ponsky, Todd A; Rothenberg, Steven S

    2015-06-01

    The need for education does not end with residency. Practicing surgeons must find ways to stay current. The boom in new technologic developments may significantly enhance our methods of teaching through the use of new mutli-media. Here we will explore some of the muti-media innovations that have or may have the greatest impact on surgical education. Live, interactive, and online forums have proven to be effective new methods of bringing people together to discuss and learn new concepts in medicine. These forums allow physicians to interact with key opinion leaders and flatten knowledge sharing, so that everyone may have a voice. The dynamic, fast paced, and interactive format allows for screen-based learning to be engaging and interactive. Information is now available online in multiple formats that are continuously updated, so that information is no longer outdated by the time it is published in a textbook. Multi-media is now being used to disseminate content through, archived video, live video, as well as audiocasts. All of these are creating more modern ways for physicians to stay up-to-date either at home, in the office, or when mobile. Lastly, new advanced, interactive, technology can allow experts to assist less-experienced surgeons as "virtual partners" through telementoring. With telementoring, an expert can be virtually present while another surgeon is performing a complex, new, operation, and the expert can help with voice suggestions and on-screen telestration. Pediatric surgical education has made a giant leap thanks to new developments in multi-media technology. Copyright © 2015 Elsevier Inc. All rights reserved.

  11. Deep drawing simulation of Tailored Blanks

    NARCIS (Netherlands)

    van den Berg, Albert; Meinders, Vincent T.; Stokman, B.

    1998-01-01

    Tailored blanks are increasingly used in the automotive industry. A tailored blank consists of different metal parts, which are joined by a welding process. These metal parts usually have different material properties. Hence, the main advantage of using a tailored blank is to provide the right

  12. Multimedia Database at National Museum of Ethnology

    Science.gov (United States)

    Sugita, Shigeharu

    This paper describes the information management system at National Museum of Ethnology, Osaka, Japan. This museum is a kind of research center for cultural anthropology, and has many computer systems such as IBM 3090, VAX11/780, Fujitu M340R, etc. With these computers, distributed multimedia databases are constructed in which not only bibliographic data but also artifact image, slide image, book page image, etc. are stored. The number of data is now about 1.3 million items. These data can be retrieved and displayed on the multimedia workstation which has several displays.

  13. Multimedia foundations core concepts for digital design

    CERN Document Server

    Costello, Vic; Youngblood, Susan

    2012-01-01

    Understand the core concepts and skills of multimedia production and digital storytelling using text, graphics, photographs, sound, motion, and video. Then, put it all together using the skills that you have developed for effective project planning, collaboration, visual communication, and graphic design. Presented in full color with hundreds of vibrant illustrations, Multimedia Foundations trains you in the principles and skill sets common to all forms of digital media production, enabling you to create successful, engaging content, no matter what tools you are using. Companion website

  14. Multimedia encryption and authentication techniques and applications

    CERN Document Server

    Furht, Borko

    2006-01-01

    Intellectual property owners must continually exploit new ways of reproducing, distributing, and marketing their products. However, the threat of piracy looms as a major problem with digital distribution and storage technologies. Multimedia Encryption and Authentication Techniques and Applications covers current and future trends in the design of modern systems that use encryption and authentication to protect multimedia content. Containing the works of contributing authors who are worldwide experts in their fields, this volume is intended for researchers and practitioners, as well as for thos

  15. Adaptive Multimedia Retrieval: Semantics, Context, and Adaptation

    DEFF Research Database (Denmark)

    This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Adaptive Multimedia Retrieval, AMR 2012, held in Copenhagen, Denmark, in October 2012. The 17 revised full papers presented were carefully reviewed and selected from numerous submissi......This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Adaptive Multimedia Retrieval, AMR 2012, held in Copenhagen, Denmark, in October 2012. The 17 revised full papers presented were carefully reviewed and selected from numerous...

  16. Multimedia data mining and analytics disruptive innovation

    CERN Document Server

    Baughman, Aaron; Pan, Jia-Yu; Petrushin, Valery A

    2015-01-01

    This authoritative text/reference provides fresh insights into the cutting edge of multimedia data mining, reflecting how the research focus has shifted towards networked social communities, mobile devices and sensors. Presenting a detailed exploration into the progression of the field, the book describes how the history of multimedia data processing can be viewed as a sequence of disruptive innovations. Across the chapters, the discussion covers the practical frameworks, libraries, and open source software that enable the development of ground-breaking research into practical applications.

  17. Cognitive load in interactive knowledge construction

    NARCIS (Netherlands)

    Verhoeven, L.T.W.; Schnotz, W.; Paas, F.

    2009-01-01

    The focus of this special issue is on the cognitive load underlying processes of interactive knowledge construction in a wide range of instructional multimedia platforms. Multimedia comprehension involves the parallel processing of auditory-verbal and visual-pictorial channels within working memory.

  18. Multimedia database design and architecture in radiology communications

    Science.gov (United States)

    Karmouch, Ahmed; Georganas, Nicolas D.; Goldberg, Morris

    1990-08-01

    Multimedia database is a fundamental component in the Multimedia Radiology Information System. It provides mean by which different classes of documents (diagnostic reports, images, patient information, etc), involving several media (text, image, graphics, voice), are structured, represented, stored, manipulated and retrieved. In this paper, we first present the requirements for a multimedia database along with the data model used to describe the radiology information and procedures. Then, we describe our approach to the multimedia database design and architecture, and the corresponding prototype instance in terms of implementation and storage strategies. Finally, we give a conclusion with an overview of the research undertaken for enhanced multimedia data management

  19. COR V2: teaching observational research with multimedia courseware.

    Science.gov (United States)

    Blasko, Dawn G; Kazmerski, Victoria A; Torgerson, Carla N

    2004-05-01

    Courseware for Observational Research (COR Version 2) is an interactive multimedia program designed to teach the foundation of the scientific method: systematic observation. COR uses digital video with interactive coding to teach basic concepts, such as creating precise operational definitions; using frequency, interval, and duration coding; developing sampling strategies; and analyzing and interpreting data. Through lessons, a case study, and laboratory exercises, it gradually scaffolds students from teacher-directed learning into self-directed learning. The newest addition to COR is a case study in which students work collaboratively, using their own observations to make recommendations about a child's disruptive behavior in an after-school program. Evaluations of the lessons showed that classes using COR received better grades on their field observations than did those using methods that are more traditional. Students' confidence and knowledge increased as they moved through each section of the program.

  20. Multimedia Terminal System-on-Chip Design and Simulation

    Directory of Open Access Journals (Sweden)

    Barbieri Ivano

    2005-01-01

    Full Text Available This paper proposes a design approach based on integrated architectural and system-on-chip (SoC simulations. The main idea is to have an efficient framework for the design and the evaluation of multimedia terminals, allowing a fast system simulation with a definable degree of accuracy. The design approach includes the simulation of very long instruction word (VLIW digital signal processors (DSPs, the utilization of a device multiplexing the media streams, and the emulation of the real-time media acquisition. This methodology allows the evaluation of both the multimedia algorithm implementations and the hardware platform, giving feedback on the complete SoC including the interaction between modules and conflicts in accessing either the bus or shared resources. An instruction set architecture (ISA simulator and an SoC simulation environment compose the integrated framework. In order to validate this approach, the evaluation of an audio-video multiprocessor terminal is presented, and the complete simulation test results are reported.

  1. New technologies, virtual reality and multimedia, in Radiation Protection training

    International Nuclear Information System (INIS)

    Felipe, A.; Sanchez-Mayoral, M. L.; Lamela, B.; Merino, A.; Sarti, F.

    2003-01-01

    Iberdrola Ingenieria y Consultoria (Iberinco) has developed some computer applications based in New Technologies, Virtual Reality and Multimedia, with the aim to optimise the formation and training of professionally exposed workers as well as to inform the public. The use of the new technologies could be an important help for the workers training. Virtual Reality Projects developed by Iberinco are: a) CIPRES: Interactive Calculations of Radiological Protection in a Simulation Environmental and, b) ACEWO: Workers Control Access to Nuclear Power Plants, virtual Reality could be directly applicable to several aspects related with Radiological Protection Training, for example. An application that workers could used to learn the main aspects of Radiological Protection related with: a) Physical concepts, b) Regulations, c) Use of protective clothing, d) Access into and exit out controlled areas, e) ALARA criterion. An examples is the project ACEWO. A training program based on Virtual Reality systems with simulations of procedures in which the operators could receive high doses. In this way, the operation time and dose could be minimised according to the ALARA criterion owing to the ability of repeating the exercise, or the work, as many times as be necessary, like project CIPRES. Iberinco has been developed an educational CD multimedia on nuclear energy and the protection measures foreseen in the emergency plans for the Spanish Civil Protection Agency, with the aim of being distributed to all the schools placed near a nuclear power plant. (Author) 4 refs

  2. MULTIMEDIA VIRTUAL LABORATORY FOR PHYSICS IN THE DISTANCE LEARNING

    Directory of Open Access Journals (Sweden)

    H. M. Kravtsov

    2014-04-01

    Full Text Available It’s presented the results of the software module "Virtual Lab" for distance learning system «Kherson Virtual University" (DLS KVU applied to the problems of physics. Relevance of research due to the absence of existing DLS to support the creation and use of virtual labs in the disciplines of science cycle. The subject of this study is a software module to create and use virtual labs in distance learning system. The purpose of the study is a description of software technology of virtual laboratory in physics for distance learning system. It’s described the information technology, which used in design and development, as well as the structure of the virtual laboratory and its place in the DLS KVU. It’s described the principal modes of operation of the program module in the system and methods for its use in the educational process. The basic structure of the software module "Virtual Lab" is a multimedia Web editor of virtual labs, which was created using Object-oriented analysis and design technology. Software library of multimedia 3D objects, which was created in the development environment of interactive graphics Unity3D, unifies the process of creating and processing virtual labs. Basic mathematical calculations support the math processor Waterloo Maple. The developed software interface allows teachers to create laboratory and use them in their distance courses. Students, in turn, will be able to conduct research, performing virtual labs.

  3. Time series with tailored nonlinearities

    Science.gov (United States)

    Räth, C.; Laut, I.

    2015-10-01

    It is demonstrated how to generate time series with tailored nonlinearities by inducing well-defined constraints on the Fourier phases. Correlations between the phase information of adjacent phases and (static and dynamic) measures of nonlinearities are established and their origin is explained. By applying a set of simple constraints on the phases of an originally linear and uncorrelated Gaussian time series, the observed scaling behavior of the intensity distribution of empirical time series can be reproduced. The power law character of the intensity distributions being typical for, e.g., turbulence and financial data can thus be explained in terms of phase correlations.

  4. Multimedia learning in children with dyslexia

    NARCIS (Netherlands)

    Knoop-van Campen, C.A.N.; Segers, P.C.J.; Verhoeven, L.T.W.

    2017-01-01

    The Cognitive Theory of Multimedia Learning predicts modality and redundancy effects. Spoken texts with pictures have often been shown to have a larger learning effect than written texts with pictures. However, this modality effect tends to reverse on the long term. This long-term effect has not

  5. Language-based multimedia information retrieval

    NARCIS (Netherlands)

    de Jong, Franciska M.G.; Gauvain, J.L.; Hiemstra, Djoerd; Netter, K.

    2000-01-01

    This paper describes various methods and approaches for language-based multimedia information retrieval, which have been developed in the projects POP-EYE and OLIVE and which will be developed further in the MUMIS project. All of these project aim at supporting automated indexing of video material

  6. A Multimedia Capable Distributed Object Platform | Baichoo ...

    African Journals Online (AJOL)

    Though distributed object computing has developed very rapidly over the past few years, the area is still lacking in terms of support for distributed multimedia applications which are fast becoming a very important part of the computing environment. This paper discusses the design and implementation of a ...

  7. Multimedia Tutors for Science and Engineering.

    Science.gov (United States)

    Woolf, Beverly Park; Poli, Corrado; Grosse, Ian; Day, Roberta

    We have built several multimedia tutors for science and engineering education. This paper discusses Design for Manufacturing tutors and an electronic homework systems used by over 2000 students daily. The engineering tutors instruct students on efficient procedures for designing parts for manufacture. The goal is to support a deeper understanding…

  8. Technology Review for Mobile Multimedia Learning Environments

    Science.gov (United States)

    Styliaras, Georgios

    2015-01-01

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices is multimedia educational applications and modules. Such modules may be shared, commented and further reused under other circumstances through the…

  9. Computer Multimedia Assisted English Vocabulary Teaching Courseware

    Directory of Open Access Journals (Sweden)

    Nan Yue

    2017-12-01

    Full Text Available English vocabulary is often regarded as the most boring link in English learning. However, English vocabulary is the basis of all aspects of English learning. Therefore, enriching the process of English vocabulary learning and stimulating the interest of English vocabulary learning are the keys to the reform of English vocabulary teaching. The computer multimedia is developing and popularizing rapidly with the rapid development of informationization and networking, which plays its role in more and more fields. The application of multimedia technology in the field of teaching is no longer strange. This paper mainly studied the design of computer multimedia assisted English vocabulary teaching courseware. First of all, this paper gave an overview of computer multimedia technology from the aspects of concept, characteristics, development and application situation, which cited and analyzed the cognitive learning theory and memory law. Under the guidance of scientific laws and in combination with the requirement analysis and pattern construction of English vocabulary teaching, this paper realized the module design, style design and database design of English vocabulary courseware. Finally, the content of English vocabulary teaching courseware was demonstrated, and its application effect was verified through the combination of subjective evaluation and objective evaluation. This article has an important guiding significance for stimulating students’ interest in English vocabulary learning and enhancing the quality of vocabulary teaching.

  10. Role of Audience in Multimedia Production.

    Science.gov (United States)

    Steed, Marlo

    This paper describes an ongoing research project that uses a set of formative evaluation activities to examine a multimedia production group project in a teacher education course at the University of Lethbridge (Alberta, Canada). The study presents the notion of peer evaluation and target population feedback as tools for scaffolding students'…

  11. Delivering Multimedia Teaching Modules via the Internet.

    Science.gov (United States)

    Mudge, Stephen M.

    1999-01-01

    Discusses advantages and disadvantages of using the Internet for delivering teaching modules and makes recommendations for successful use of the Internet. Highlights include the availability of information at all times and from remote locations, multimedia capabilities, infrastructure needed, security issues, updating, needed skills, and…

  12. (Teaching) Essayist Literacy in the Multimedia World

    Science.gov (United States)

    Khadka, Santosh

    2015-01-01

    This article presents an argument for the "re-turn" of essayist literacy in multimedia and multiliteracy contexts. For its democratic, pedagogical, and intellectual potential, essayist literacy is too important to be removed from composition curriculum, but it needs to be re-imagined within a diversity of essay traditions, including the…

  13. Independent component analysis for understanding multimedia content

    DEFF Research Database (Denmark)

    Kolenda, Thomas; Hansen, Lars Kai; Larsen, Jan

    2002-01-01

    classification rates increase if based on multimedia components relative to single media analysis. For this purpose a simple probabilistic supervised classifier which works from unsupervised ICA features is invoked. In addition, we demonstrate the suggested framework for automatic annotation of descriptive key...

  14. Dutch Speech Recognition in Multimedia Information Retrieval

    NARCIS (Netherlands)

    Ordelman, Roeland J.F.; Ordelman, Roeland Jacobus Frederik

    2003-01-01

    As data storage capacities grow to nearly unlimited sizes thanks to ever ongoing hardware and software improvements, an increasing amount of information is being stored in multimedia and spoken-word collections. Assuming that the intention of data storage is to use (portions of) it some later time,

  15. Flexible Scheduling in Multimedia Kernels: An Overview

    NARCIS (Netherlands)

    Jansen, P.G.; Scholten, Johan; Laan, Rene; Chow, W.S.

    1999-01-01

    Current Hard Real-Time (HRT) kernels have their timely behaviour guaranteed on the cost of a rather restrictive use of the available resources. This makes current HRT scheduling techniques inadequate for use in a multimedia environment where we can make a considerable profit by a better and more

  16. Multimedia-Based Chip Design Education.

    Science.gov (United States)

    Catalkaya, Tamer; Golze, Ulrich

    This paper focuses on multimedia computer-based training programs on chip design. Their development must be fast and economical, in order to be affordable by technical university institutions. The self-produced teaching program Illusion, which demonstrates a monitor controller as an example of a small but complete chip design, was implemented to…

  17. Teaching Abnormal Psychology in a Multimedia Classroom.

    Science.gov (United States)

    Brewster, JoAnne

    1996-01-01

    Examines the techniques used in teaching an abnormal psychology class in a multimedia environment with two computers and a variety of audiovisual equipment. Students respond anonymously to various questions via keypads mounted on their desks, then immediately view and discuss summaries of their responses. (MJP)

  18. New Trends on Ubiquitous Mobile Multimedia Applications

    Directory of Open Access Journals (Sweden)

    Oliveira Marco

    2010-01-01

    Full Text Available Mobile devices present the opportunity to enhance our fast-growing and globally connected society, improving user-experience through novel approaches for information dissemination through mobile communication. The research community is developing new technologies, services, and applications to enable ubiquitous environments based on mobile technology. This paper tackles several important challenges such as communication cost and device limitations for development of ubiquitous multimedia applications. And we propose a system for news delivery using a set of wireless multimedia applications. For this purpose, we have performed a case study with Apple iPhone's platform, featuring two multimedia application contexts, namely, Web and native applications. The multimedia mobile applications draw on iPhone's assets, enabling context-awareness to distribute news, improving communication efficiency and setting-up viewing optimizations, thus enhancing user-experience. The proposed system is evaluated and validated through a series of real-life experiments on real devices, with online full availability. Moreover, due to the Web application availability, the system is not restrained to Apple's iPhone platform, but can also benefit users with other devices.

  19. Browsing a Database of Multimedia Learning Material.

    Science.gov (United States)

    Persico, Donatella; And Others

    1992-01-01

    Describes a project that addressed the problem of courseware reusability by developing a database structure suitable for organizing multimedia learning material in a given content domain. A prototype system that allows browsing a DBLM (Data Base of Learning Material) on earth science is described, and future plans are discussed. (five references)…

  20. Towards a syntax for multimedia semantics

    NARCIS (Netherlands)

    F.-M. Nack (Frank); L. Hardman (Lynda)

    2002-01-01

    textabstractThis article describes the current state of the art on representing the fouressential conceptual facets of a multimedia unit, namely the form and substance of content and the form and substance of its expression, and points to the still un solved problems regarding the syntax for media

  1. Oenology through Multimedia and Distance Learning Education.

    Science.gov (United States)

    Gebhart, Deanna M.

    A study was conducted to determine whether wine experts, already trained in the traditional oenology method, would be interested in learning about wine through multimedia and distance learning. Data were gathered from 113 of the 502 members of the American Wine Society who attended a national conference in November 1995. About 58 percent were male…

  2. Spanning a multimedia session across multiple devices

    NARCIS (Netherlands)

    Aartse Tuijn, Jasper; Bijwaard, D.

    2008-01-01

    This paper describes an innovative solution that allows a multimedia session to be distributed over multiple devices that are in close proximity to a user. This would typically be useful when a user engaged in an audio/video conference enters a meeting room. Upon entering, all media session

  3. Multimedia systems overview: the big picture

    Science.gov (United States)

    Riccomi, Alfred

    1993-01-01

    The golden opportunities represented by multimedia systems have been recognized by many. The risk and cost involved in developing the products and the markets has led to a bonanza of unlikely consortia of strange bedfellows. The premier promoter of personal computing systems, Apple Computer, has joined forces with the dominant supplier of corporate computing, IBM, to form a multimedia technology joint venture called Kaleida. The consumer electronics world's leading promoter of free trade, Sony, has joined forces with the leader of Europe's protectionist companies, Philips, to create a consumer multimedia standard called CD-I. While still paying lip service to CD-I, Sony and Philips now appear to be going their separate ways. The software world's most profitable/fastest growing firm, Microsoft, has entered into alliances with each and every multimedia competitor to create a mish mash of product classes and defacto standards. The battle for Multimedia Standards is being fought on all fronts: on standards committees, in corporate strategic marketing meetings, within industry associations, in computer retail stores, and on the streets. Early attempts to set proprietary defacto standards were fought back, but the proprietary efforts continue with renewed vigor. Standards committees were, as always, slow to define specifications, but the official standards are now known nd being implemented; ... but the proprietary efforts continue with renewed vigor. Ultimately, the buyers will decide -- like it or not. Success by the efforts to establish proprietary defacto standards could prove to be a boon to the highly creative and inventive U.S. firms, but at the cost of higher prices for consumers and slower market growth. Success by the official standards could bring lower prices for consumers and fast market growth, but force the higher-wage/higher-overhead U.S. firms to compete on a level playing field. As is always the case, you can't have your cake and eat it too.

  4. Tailor-welded blanks and their production

    Science.gov (United States)

    Yan, Qi

    2005-01-01

    Tailor welded blanks had been widely used in the automobile industry. A tailor welded blank consists of several flat sheets that were laser welded together before stamping. A combination of different materials, thickness, and coatings could be welded together to form a blank for stamping car body panels. As for the material for automobile industry, this technology was one of the development trend for automobile industry because of its weight reduction, safety improvement and economical use of materials. In this paper, the characters and production of tailor welded blanks in the market were discussed in detail. There had two major methods to produce tailor welded blanks. Laser welding would replace mesh seam welding for the production of tailor welded blanks in the future. The requirements on the edge preparation of unwelded blanks for tailor welded blanks were higher than the other steel processing technology. In order to produce the laser welded blank, there had the other process before the laser welding in the factory. In the world, there had three kinds of patterns for the large volume production of tailor welded blanks. In China, steel factory played the important role in the promotion of the application of tailor welded blanks. The competition for the supply of tailor welded blanks to the automobile industry would become fierce in the near future. As a result, the demand for the quality control on the production of tailor welded blanks would be the first priority concern for the factory.

  5. Principles of Multimedia News Systems for Business Applications

    Directory of Open Access Journals (Sweden)

    Ioan I. ANDONE

    2009-01-01

    Full Text Available In the past few years considerable demand for business oriented multimedia information systems has developed. A multimedia information system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio, image, full-motion video, and text information. Multimedia information systems play a central role in many business activities. They represent a very special class complex computing systems. This paper surveys a special type of multimedia information systems: multimedia news systems. Multimedia news systems deal with architectures to manage complex multimedia news databases, online presentation and distribution services or the integration of several existing services to meta-services using intelligent news retrieval engines. The leading presentation platform in multimedia news presentation is news networks providing television services and Internet content distribution. The primary focus is on advanced multimedia news systems infrastructure, document standards, application architecture and principles for multimedia news on the Web that suggest long-term trends in this increasingly important area.

  6. Risk Factor-tailored Small Group Education for Patients with First-time Acute Coronary Syndrome.

    Science.gov (United States)

    Hwang, Seon Young; Kim, Jin Shil

    2015-12-01

    The purpose of this study was to evaluate the effects of a risk factor-tailored small group education on anxiety and depressive symptoms, self-efficacy and self-care compliance in patients with first-time acute coronary syndrome (ACS) for 12-month follow-up. A quasi-experimental pretest and post-test design was used. Patients were recruited from a national university hospital from 2010 to 2011 in Korea. The group education consisted of a 60-minute long video developed using multimedia contents including voice-recorded texts, flash animation, and video clips, with nurses' dialogue. The intervention group (n = 34) participated in group education using the multimedia video in a small group of patients with similar risk factors, and received periodic telephone counseling and text messages. The control group (n = 40) received usual care and counseling upon request. Depressive symptoms decreased, and self-efficacy and self-care compliance in the areas of medication, exercise, and healthy diet practice significantly increased in patients in the intervention group, compared with those in the control group. Risk factor-tailored small group education and periodic text message were an effective strategy for decreasing depression, and increasing self-efficacy and long-term compliance with lifestyle changes in patients with first-time ACS. We suggested that risk factor-tailored small group education need to be given for first-time ACS patients for psychological support and behavioral change in clinical practice. It is also comparable to individual approach to encourage psychological and behavioral change. Copyright © 2015. Published by Elsevier B.V.

  7. A computer-based training system combining virtual reality and multimedia

    International Nuclear Information System (INIS)

    Stansfield, S.A.

    1993-01-01

    Training new users of complex machines is often an expensive and time-consuming process. This is particularly true for special purpose systems, such as those frequently encountered in DOE applications. This paper presents a computer-based training system intended as a partial solution to this problem. The system extends the basic virtual reality (VR) training paradigm by adding a multimedia component which may be accessed during interaction with the virtual environment: The 3D model used to create the virtual reality is also used as the primary navigation tool through the associated multimedia. This method exploits the natural mapping between a virtual world and the real world that it represents to provide a more intuitive way for the student to interact with all forms of information about the system

  8. Teacher experiences in the use of the "Zoology Zone" multimedia resource in elementary science

    Science.gov (United States)

    Paradis, Lynne Darlene

    This interpretive research study explored the experiences of teachers with the use of the Zoology Zone multimedia resource in teaching grade three science. Four generalist teachers used the multimedia resource in the teaching of the Animal Life Cycle topic from the Alberta grade three science program. The experiences of the teachers were examined through individual interviews, classroom visits and group interviews. Three dimensions of the study, as they related to elementary science teaching using the Zoology Zone multimedia resource were examined: (a) technology as a teaching resource, (b) science education and constructivist theory, and (c) teacher learning. In the area of planning for instruction, the teachers found that using the multimedia resource demanded more time and effort than using non-computer resources because of the dependence teachers had on others for ensuring access to computer labs and setting up the multimedia resource to run on school computers. The teachers felt there was value in giving students the opportunity to independently explore the multimedia resource because it captured their attention, included appropriate content, and was designed so that students could navigate through the teaming activities easily and make choices about how to proceed with their own learning. Despite the opportunities for student directed learning, the teachers found that it was also necessary to include some teacher directed learning to ensure that students were learning the mandated curriculum. As the study progressed, it became evident that the teachers valued the social dimensions of learning by making it a priority to include lessons that encouraged student to student interaction, student to teacher interaction, small group and whole class discussion, and peer teaching. When students were engaged with the multimedia resource, the teacher facilitated learning by circulating to each student and discussing student findings. Teachers focussed primarily on the

  9. Multimedia presentation of radiological image data using the internet

    International Nuclear Information System (INIS)

    Beier, J.; Sell, C.; Hosten, N.; Fleck, E.; Felix, R.

    1997-01-01

    Aim: Recent developments of the Internet (World Wide Web) allow the integration of audio, video, digital film sequences, and three-dimensional data. The applicability of these innovations for medical documentation is demonstrated. Methods: Our existing software for medical image processing and 3D reconstruction was extended to provide images, film sequences, and complex 3D models in an Internet-compatible data format. Results: The multimedia results of the image processing were integrated into Internet documents. Specialized programs are no longer necessary for visualization. The Internet software allows for user-friendly handling and interactive presentation of the 2D and 3D data. Conclusions: The Internet offers public-domain software for display of images, audio/video, and 3D data. Thus, the tools of the Internet represent an ideal basis for local hospital information systems, computer-aided medical education, and teleconferencing. (orig.) [de

  10. The Physics Multimedia Laboratory at Arkansas State University

    Science.gov (United States)

    Sustich, Andrew

    1997-11-01

    With the help of an NSF-ILI grant, we have revamped our introductory calculus-based sequence. The course now meets six hours per week entirely in the laboratory without traditional lectures. Multimedia computers together with MBL probes and software provide a hands-on interactive curriculum that actively engages students throughout the class period. An innovative web-based individualized homework service provides for a meaningful homework component to the course and gives students immediate feedback on their solutions. We discuss impementation of this new course and results from its first offering. We will also discuss some of the problems associated with faculty attitudes and plans for conversion of the algebra-based sequence to a similar format.

  11. Metamorphosing art: multimedia spectacles as new forms of art and education

    OpenAIRE

    Santana, Helena; Santana, Rosário

    2004-01-01

    The interaction of different domains of knowledge and art, namely music, theatre, design, mathematics, physics… contributes to organise a musical performance that has an original form and develops new forms of education. Using different art forms – BACH2CAGE - is an original spectacle who confluences different domains of knowledge, communication and art. “More than a performance, Bach2Cage is a process, an experimental laboratory in crossing music/performing arts with multimedia/digital ...

  12. Automatic Multimedia Creation Enriched with Dynamic Conceptual Data

    Directory of Open Access Journals (Sweden)

    Angel Martín

    2012-12-01

    Full Text Available There is a growing gap between the multimedia production and the context centric multimedia services. The main problem is the under-exploitation of the content creation design. The idea is to support dynamic content generation adapted to the user or display profile. Our work is an implementation of a web platform for automatic generation of multimedia presentations based on SMIL (Synchronized Multimedia Integration Language standard. The system is able to produce rich media with dynamic multimedia content retrieved automatically from different content databases matching the semantic context. For this purpose, we extend the standard interpretation of SMIL tags in order to accomplish a semantic translation of multimedia objects in database queries. This permits services to take benefit of production process to create customized content enhanced with real time information fed from databases. The described system has been successfully deployed to create advanced context centric weather forecasts.

  13. Optimizing the efficacy of multimedia consumer health information.

    Science.gov (United States)

    Monkman, Helen; Kushniruk, Andre W

    2015-01-01

    Using two or more communication methods (e.g., text, narration, pictures, animation, video) is known as multimedia. Multimedia has been used in a broad range of domains. Not surprisingly, multimedia is gaining popularity in the field of consumer health information as its benefits are being recognized. However, there is a large body of evidence in the cognitive literature that could be used to inform and optimize multimedia presentation of consumer health information. This paper outlines the Cognitive Theory of Multimedia Learning (CTML) and presents the application of this model for consumer health informatics. The CTML is a valuable resource for the development and revision of consumer health information to optimize its efficacy. Current research on multimedia and consumer health information is described. Finally, the outstanding opportunities to leverage the CTML for consumer health information are discussed.

  14. New Trends in Multimedia Standards: MPEG4 and JPEG2000

    Directory of Open Access Journals (Sweden)

    Jie Liang

    1999-01-01

    Full Text Available The dramatic increase in both computational power, brought on by the introduction of increasingly powerful chips, and the communications bandwidth, unleashed by the introduction of cable modem and ADSL, lays a solid foundation for the take-off of multimedia applications. Standards always play an important role in multimedia applications due to the need for wide distribution of multimedia contents. Standards have long played pivotal roles in the development of multimedia equipment and contents. MPEG4 and JPEG2000 are two recent multimedia standards under development under the auspice of the International Standards Organization (ISO. These new standards introduce new technology and new features that will become enabling technology for many emerging applications. In this paper, we describe the new trends and new developments that shape these new standards, and illustrate the potential impact of these new standards on multimedia applications.

  15. The Design and Realization of Multimedia Textbook The Equipment of Ship’s Command and Control(C2) System

    Science.gov (United States)

    Zhang, Hao; Yang, Hui

    2017-10-01

    Based on the powerful multimedia interactive integration platform of Director, the paper designs to make a multimedia textbook The Equipment of Ship’s Command and Control(C2) System with reference to the characteristics of the equipment, while making use of various image and sound editing software like Photoshop and Video Studio who are rich in functions. It attempts to solve problems in the teaching of the course, such as unitary teaching mode, outmoded course content, unsatisfactory teaching result, the lack of fitted textbook, etc.

  16. Analisis Kondisi Awal Pembelajaran Fisika SMAN Kota Padang (Dalam Rangka Pengembangan Bahan Ajar Fisika Multimedia Interaktif Berbantuan Game

    Directory of Open Access Journals (Sweden)

    Djusmaini Djamas

    2016-12-01

    Full Text Available Abstract Low understanding of the students in learning physics suspected because physics learning patterns have not been able to optimize students' critical thinking skills. As known, the critical thinking is the key to academic success of a student. Currently, lack of critical thinking skills of students as one of the clear indicators of low quality of education. If this is allowed, then the physics learning outcomes in the future will be very apprehensive. Therefore, efforts should be made to improve critical thinking skills using interactive multimedia teaching materials based on discovery learning aided games. The development of teaching materials are using ADDIE Model. The first step of this model is analysis, i.e. preliminary study of physics learning how to condition that has lasted until today. Based on the analysis of the field findings, will be designed Interactive Multimedia Instructional Materials, and then will be the development of Instructional Materials.  In this paper, we will present the results of the initial needs analysis to develop the interactive multimedia teaching materials based on discovery learning aids game for physics learning in the future. Keywords: Critical Thinking, Discovery Learning, Game, Interactive Multimedia, Physics Learning

  17. The Effects of a Synchronous Communication Tool (Yahoo Messenger) on Online Learners' Sense of Community and Their Multimedia Authoring Skills

    Science.gov (United States)

    Wang, Shiang-Kwei

    2008-01-01

    Literature suggests that developing a community of learners is the key to a successful online-learning experience. In this study, the instructor of a multimedia authoring course adopted a synchronous communication tool (Yahoo Messenger) to interact with learners orally on a weekly basis and, thereby, to establish a sense among the learners that…

  18. Physical safety: using of multimedia technology

    International Nuclear Information System (INIS)

    Munoz Garcia, M.

    1995-01-01

    For managing physical safety systems in nuclear power plants sophisticated computer equipment is essential. Standard safety procedure requires systems distributed throughout the plant, especially at security posts: Entrance Door, Access Control Center, Restricted Areas, etc. Besides being highly distributed, computerized physical safety management systems have always been characterized by the need to integrate very different elements. Graphic images have always played a very important role: photographs, fingerprints, signatures, etc. This makes integrated multimedia modules the ideal solution. This presentation describes how safety systems can combine not only still images, but also other multimedia data such as sound and video. It examines methodologies for using this new technology to upgrade high cost computer systems already in operation that can not be replaced. (Author)

  19. Efficient multimedia encryption via entropy codec design

    Science.gov (United States)

    Wu, Chung-Ping; Kuo, C.-C. Jay

    2001-08-01

    Efficient encryption algorithms are essential to multimedia data security, since the data size is large and real-time processing is often required. After discussing limitations of previous work on multimedia encryption, we propose a novel methodology for confidentiality, which turns entropy coders into encryption ciphers by using multiple statistical models. The choice of statistical models and the order in which they are applied are kept secret as the key Two encryption schemes are constructed by applying this methodology to the Huffman coder and the QM coder. It is shown that security is achieved without sacrificing the compression performance and the computational speed. The schemes can be applied to most modern compression systems such as MPEG audio, MPEG video and JPEG/JPEG2000 image compression.

  20. Multimedia content classification metrics for content adaptation

    OpenAIRE

    Fernandes, Rui; Andrade, M.T.

    2015-01-01

    Multimedia content consumption is very popular nowadays. However, not every content can be consumed in its original format: the combination of content, transport and access networks, consumption device and usage environment characteristics may all pose restrictions to that purpose. One way to provide the best possible quality to the user is to adapt the content according to these restrictions as well as user preferences. This adaptation stage can be best executed if knowledge about the conten...

  1. Multimedia content classification metrics for content adaptation

    OpenAIRE

    Fernandes, Rui; Andrade, M.T.

    2016-01-01

    Multimedia content consumption is very popular nowadays. However, not every content can be consumed in its original format: the combination of content, transport and access networks, consumption device and usage environment characteristics may all pose restrictions to that purpose. One way to provide the best possible quality to the user is to adapt the content according to these restrictions as well as user preferences. This adaptation stage can be best executed if knowledge about the conten...

  2. Advanced Signal Processing for Wireless Multimedia Communications

    Directory of Open Access Journals (Sweden)

    Xiaodong Wang

    2000-01-01

    Full Text Available There is at present a worldwide effort to develop next-generation wireless communication systems. It is envisioned that many of the future wireless systems will incorporate considerable signal-processing intelligence in order to provide advanced services such as multimedia transmission. In general, wireless channels can be very hostile media through which to communicate, due to substantial physical impediments, primarily radio-frequency interference and time-arying nature of the channel. The need of providing universal wireless access at high data-rate (which is the aim of many merging wireless applications presents a major technical challenge, and meeting this challenge necessitates the development of advanced signal processing techniques for multiple-access communications in non-stationary interference-rich environments. In this paper, we present some key advanced signal processing methodologies that have been developed in recent years for interference suppression in wireless networks. We will focus primarily on the problem of jointly suppressing multiple-access interference (MAI and intersymbol interference (ISI, which are the limiting sources of interference for the high data-rate wireless systems being proposed for many emerging application areas, such as wireless multimedia. We first present a signal subspace approach to blind joint suppression of MAI and ISI. We then discuss a powerful iterative technique for joint interference suppression and decoding, so-called Turbo multiuser detection, that is especially useful for wireless multimedia packet communications. We also discuss space-time processing methods that employ multiple antennas for interference rejection and signal enhancement. Finally, we touch briefly on the problems of suppressing narrowband interference and impulsive ambient noise, two other sources of radio-frequency interference present in wireless multimedia networks.

  3. STEGANOGRAPHY USAGE TO CONTROL MULTIMEDIA STREAM

    Directory of Open Access Journals (Sweden)

    Grzegorz Koziel

    2014-03-01

    Full Text Available In the paper, a proposal of new application for steganography is presented. It is possible to use steganographic techniques to control multimedia stream playback. Special control markers can be included in the sound signal and the player can detect markers and modify the playback parameters according to the hidden instructions. This solution allows for remembering user preferences within the audio track as well as allowing for preparation of various versions of the same content at the production level.

  4. Construction of the Application Systems for Universal Education in Architectural Heritage – Multimedia Touch Screen Desk System

    Directory of Open Access Journals (Sweden)

    Sato Reika

    2016-01-01

    Full Text Available The importance of popular education in architectural heritage is well known. It is an effective method for public education to develop applications that utilize digital copy of architectural heritage. We provide a case study focusing on the historical buildings of Toji Temple in Kyoto, Japan. We digitize the historical buildings in both overall construction and detailed structures. We build a demonstration and operating system using multimedia technologies such as multimedia touch screen desk system. The system will produce 3D digital models of architectural heritage with high resolution and use advanced technology to develop a variety of demonstration applications that can enhance your presentation and ease operation. The users can also have more opportunities and ways to improve their interests in learning and understanding about the architectural heritage knowledge, hence finding new ways to further improve the methodology of architectural heritage education with the application of multimedia interactive technologies and digital copy of historical buildings.

  5. Efficient Access Control in Multimedia Social Networks

    Science.gov (United States)

    Sachan, Amit; Emmanuel, Sabu

    Multimedia social networks (MMSNs) have provided a convenient way to share multimedia contents such as images, videos, blogs, etc. Contents shared by a person can be easily accessed by anybody else over the Internet. However, due to various privacy, security, and legal concerns people often want to selectively share the contents only with their friends, family, colleagues, etc. Access control mechanisms play an important role in this situation. With access control mechanisms one can decide the persons who can access a shared content and who cannot. But continuously growing content uploads and accesses, fine grained access control requirements (e.g. different access control parameters for different parts in a picture), and specific access control requirements for multimedia contents can make the time complexity of access control to be very large. So, it is important to study an efficient access control mechanism suitable for MMSNs. In this chapter we present an efficient bit-vector transform based access control mechanism for MMSNs. The proposed approach is also compatible with other requirements of MMSNs, such as access rights modification, content deletion, etc. Mathematical analysis and experimental results show the effectiveness and efficiency of our proposed approach.

  6. Multihoming for Mobile Internet of Multimedia Things

    Directory of Open Access Journals (Sweden)

    Titus Balan

    2017-01-01

    Full Text Available Mobility, redundancy, and bandwidth requirements are transforming the communication models used for IoT, mainly in case of Critical Communications and multimedia streaming (“IoMT, Internet of Multimedia Things”, as wireless video traffic is expected to be 60–75% of the global mobile traffic by 2020. One of the characteristics of 5G networks will be the proliferation of different/heterogeneous radio networks (virtualized radio access networks, RAN, new energy-efficient radios, femtocells, and offloading capabilities and the possibility for IoT objects to connect and load-balance between dual and multiple RANs. This paper focuses on the possibility of using LISP (Locator Identifier Separation Protocol for multihoming and load-balancing purposes and presents an illustrative scenario for the case of mobile IoT (e.g., the “things” part of vehicular or public transportation systems, PTS that are also intensive bandwidth consumers, like the case of connected multimedia “things.” We have implemented and tested a demonstrator of a mobile LISP IoT gateway that is also integrated with Cloud-based video analytics.

  7. Multimedia and Textual Reading Comprehension: Multimedia as Personal Learning Environment’s Enriching Format

    Directory of Open Access Journals (Sweden)

    Jose Daniel García Martínez

    2017-01-01

    Full Text Available In this article we will discuss part of a piece of research that was conducted with two 4ESO groups. Textual learning is opposed to multimedia learning within the context of PLE’s (Personal Learning Environment reading tools and strategies. In the research an analysis was made of whether it would be possible to improve the reading process through multimedia over a school term in two different aspects; one evolutionary with six classroom exercises and one evaluation with a final exercise. Concretely, this article states the number of question mistakes that the students made. The data indicates that there is a better evolution in students that performed the multimedia dynamic, although there are not any relevant differences in the final evaluation.

  8. Multimedia over cognitive radio networks algorithms, protocols, and experiments

    CERN Document Server

    Hu, Fei

    2014-01-01

    PrefaceAbout the EditorsContributorsNetwork Architecture to Support Multimedia over CRNA Management Architecture for Multimedia Communication in Cognitive Radio NetworksAlexandru O. Popescu, Yong Yao, Markus Fiedler , and Adrian P. PopescuPaving a Wider Way for Multimedia over Cognitive Radios: An Overview of Wideband Spectrum Sensing AlgorithmsBashar I. Ahmad, Hongjian Sun, Cong Ling, and Arumugam NallanathanBargaining-Based Spectrum Sharing for Broadband Multimedia Services in Cognitive Radio NetworkYang Yan, Xiang Chen, Xiaofeng Zhong, Ming Zhao, and Jing WangPhysical Layer Mobility Challen

  9. Multimedia Image Technology and Computer Aided Manufacturing Engineering Analysis

    Science.gov (United States)

    Nan, Song

    2018-03-01

    Since the reform and opening up, with the continuous development of science and technology in China, more and more advanced science and technology have emerged under the trend of diversification. Multimedia imaging technology, for example, has a significant and positive impact on computer aided manufacturing engineering in China. From the perspective of scientific and technological advancement and development, the multimedia image technology has a very positive influence on the application and development of computer-aided manufacturing engineering, whether in function or function play. Therefore, this paper mainly starts from the concept of multimedia image technology to analyze the application of multimedia image technology in computer aided manufacturing engineering.

  10. Investigation of multimedia didactic courseware of network on image diagnosis

    International Nuclear Information System (INIS)

    Yang Xiaochun; Gong Jianping; Shen Junkang; Lu Zhian; Chen Guangqiang

    2001-01-01

    Objective: To investigate the methods of the design of multimedia didactic courseware of network on image diagnosis and its characteristic. Methods: Based on the teaching material of 'image diagnosis', the images were collected with computers and scanners, and processed with graphic software, and then the multimedia didactic courseware was designed with Frontpage. Results: The design of multimedia didactic courseware of network has been completed. Domain name has been applied. Part of the courseware has been passed to the website. Conclusion: Multimedia didactic courseware of network, with bright prospects, is superior in agility of didactic style, in abundance of content, and in timeliness of information

  11. Formability of stainless steel tailored blanks

    DEFF Research Database (Denmark)

    Bagger, Claus; Gong, Hui; Olsen, Flemming Ove

    2004-01-01

    In a number of systematic tests, the formability of tailored blanks consisting of even and different combinations of AISI304 and AISI316 in thickness of 0.8 mm and 1.5 mm have been investigated. In order to analyse the formability of tailored blanks with different sheet thickness, a method based ...

  12. DOES MULTIMEDIA THEORY APPLY TO ALL STUDENTS? THE IMPACT OF MULTIMEDIA PRESENTATIONS ON SCIENCE LEARNING

    Directory of Open Access Journals (Sweden)

    Peter G. Schrader

    2016-01-01

    Full Text Available User You are logged in as... mocak My Profile Log Out Log Out as User Journal Content Search Search Scope Browse By Issue By Author By Title Indexing/Abstracting -Doaj -Google Scholar -J Gate/Informatics -Ulrich's Under review by: -Ebsco -Journal Seek -info BASE INDEX -ERIC -Ulakbim/tr index Article Tools Abstract Print this article Indexing metadata How to cite item Finding References Review policy Email this article Email the author Related Items Show all The fourth issue of Journal of Learning and Teaching in Digital Age(JOLTIDA has been published. Editorial Board Open Journal Systems Journal Help Notifications View (564 new Manage Information For Readers For Authors For Librarians Creative Commons License Font Size Make font size smaller Make font size default Make font size larger Home About User Home Search Current Archives Announcements Home > Vol 1, No 1 (2016 > Schrader  DOES MULTIMEDIA THEORY APPLY TO ALL STUDENTS? THE IMPACT OF MULTIMEDIA PRESENTATIONS ON SCIENCE LEARNING Peter G. Schrader University of Nevada Las Vegas, USA pg.schrader@unlv.edu Eric E. Rapp ericrapp@icloud.com ABSTRACT In K-12 school settings in the United States, there is a preponderance of information delivered via multimedia to students everyday (e.g., visual aids found in science textbooks, electronic tablets, streamed video content, web pages, animations, and PowerPoint presentations. The cognitive theory of multimedia learning (CTML outlines numerous principles associated with learning from and with multimedia (Mayer, Hegarty, Mayer, & Cambell, 2005. However, the bulk of the research like the CTML has been conducted using college age students (Jones, 2010; McTigue, 2009. There is ample evidence that college age students and younger students exhibit numerous and important differences when learning from multimedia content (Hannus & Hyona, 1999; McTique, 2009; Moreno, 2007; Van Parreren, 1983. As a result, the objective of the current study is to examine the

  13. THE USE OF MOBILE TECHNOLOGIES IN MULTIMEDIA-SUPPORTED LEARNING ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Suzan DUYGU ERIŞTI

    2011-07-01

    Full Text Available The aim of the study is to reveal the students’ opinions about the use of PDAs (Personal Digital Assistant in learning environment within the context of multimedia based applications. Through purposeful sampling, 17 undergraduate students attending the elective course of BTÖ 323 Character Design in Computer Environment in the Department of Computer Education and Instructional Technology at Anadolu University were involved in the study. Additionally, the present study was conducted in two phases; in the first phase, within the scope of the course, an interactive Learning content including the subject of “Interactive Multimedia Design” was prepared and installed on PDAs. Then, the PDAs installed with these prepared contents were distributed to the students, and two-hour training on how to use the PDAs was given to the students. In the second phase of the study, a three-week application regarding students’ following the course content via PDAs was conducted. Throughout the application, the students communicated with the instructor for extracurricular feedback by means of PDAs. After the application, semi-structured interviews were held with the students regarding the course application performed via PDAs and its effectiveness. The interview data collected were examined with descriptive analysis. The results demonstrated that most of the students explained the hardware inadequacies in the use of multimedia environment facilities via PDAs such as visual images, videos, animation particularly in learning content. Besides this, for the interactive dimension and communication, the students mentioned negativities particularly regarding file sharing. Consequently, it was concluded that the students had negative opinions about the presentation of multimedia-supported Learning content via PDAs.

  14. Distributed media server for the support of multimedia teaching

    Science.gov (United States)

    Liepert, Michael; Griwodz, Carsten; On, Giwon; Zink, Michael; Steinmetz, Ralf

    1999-11-01

    One major problem of using multimedia material in lecturing is the trade-off between actuality of the content and quality of the presentations. A frequent need for content refreshment exists, but high quality presentations can not be authored by the individual teacher alone at the required rate. Several past and current projects have had the goal of developing so-called learning archives, a variation of digital libraries. On demand, these deliver material with limited structure to students. For lecturing, these systems provide just as insufficient service as the unreliable WWW. Based on our system HyNoDe [HYN97] we address these issues in our distributed media server built of 'medianodes.' We add content management that addresses teachers' needs and provide guaranteed service for connected as well as disconnected operation of their presentation systems. Medianode aims at a scenario for non-real-time, shared creation and modification of presentations and presentation elements. It provides user authentication, administrative roles and authorization mechanisms. It requires an understanding of consistency, versioning and alternative content tailored to lecturing. To allow for predictable presentation quality, medianode provides application level QoS supporting alternative media and alternative presentations. Viable presentation tracks are dynamically generated based on user requests, user profiles and hardware profiles. For machines that are removed from the system according to a schedule, the systems guarantees availability of consistent, complete tracks of selected presentations at disconnect time. In this paper we present the scope of the medianode project and afterwards its architecture, following the realization steps.

  15. The impact of multimedia on teaching tropical medicine

    Directory of Open Access Journals (Sweden)

    M. F. Sarmento e Souza

    2004-01-01

    Full Text Available This study evaluated the impact of multimedia in the information transfer of subjects specific to Tropical Diseases - Tetanus and Snake Envenoming. We evaluated the autonomous learning process of 76 fourth-year medical students at Botucatu School of Medicine of UNESP, using printed matter, video, and CD-ROM. The students were submitted to a specific test, which was repeated approximately one week later. They were divided into groups and received a kit containing a textbook, a video, and a CD-ROM. These materials were used for out-of-class study. Before the second test, the students gave a seminar,where they discussed and resolved their doubts with their professor. The results of the first test showed averagesbetween 4.27±1.41 and 6.41±1.61. The second test, given after the seminar, presented averages that increased to 8.41±0.76 and 9.52±0.42, significance a = 5%. At the end of the course, the students answered a questionnaire, which evaluated the material quality and acquired knowledge. The students concluded that multimedia was a more efficient and quick means for knowledge building than traditional teaching materials. They said that the active participation and interactivity with the CD-ROM were the major differences. The authors continue to study the associated use of printed matter, video, and CD-ROM as a faster alternative to the traditional method of information transfer, which may be of help in the knowledge building process in medical education.

  16. Integrated Multimedia Based Intelligent Group Decision Support System for Electrical Power Network

    Directory of Open Access Journals (Sweden)

    Ajay Kumar Saxena

    2002-05-01

    Full Text Available Electrical Power Network in recent time requires an intelligent, virtual environment based decision process for the coordination of all its individual elements and the interrelated tasks. Its ultimate goal is to achieve maximum productivity and efficiency through the efficient and effective application of generation, transmission, distribution, pricing and regulatory systems. However, the complexity of electrical power network and the presence of conflicting multiple goals and objectives postulated by various groups emphasized the need of an intelligent group decision support system approach in this field. In this paper, an Integrated Multimedia based Intelligent Group Decision Support System (IM1GDSS is presented, and its main components are analyzed and discussed. In particular attention is focused on the Data Base, Model Base, Central Black Board (CBB and Multicriteria Futuristic Decision Process (MFDP module. The model base interacts with Electrical Power Network Load Forecasting and Planning (EPNLFP Module; Resource Optimization, Modeling and Simulation (ROMAS Module; Electrical Power Network Control and Evaluation Process (EPNCAEP Module, and MFDP Module through CBB for strategic planning, management control, operational planning and transaction processing. The richness of multimedia channels adds a totally new dimension in a group decision making for Electrical Power Network. The proposed IMIGDSS is a user friendly, highly interactive group decision making system, based on efficient intelligent and multimedia communication support for group discussions, retrieval of content and multi criteria decision analysis.

  17. Investigating deaf students' use of visual multimedia resources in reading comprehension.

    Science.gov (United States)

    Nikolaraizi, Magda; Vekiri, Ioanna; Easterbrooks, Susan R

    2013-01-01

    A mixed research design was used to examine how deaf students used the visual resources of a multimedia software package that was designed to support reading comprehension. The viewing behavior of 8 deaf students, ages 8-12 years, was recorded during their interaction with multimedia software that included narrative texts enriched with Greek Sign Language videos, pictures, and concept maps. Also, students' reading comprehension was assessed through reading comprehension questions and retelling. Analysis of the students' viewing behavior data, their answers to reading comprehension questions, their "think alouds," and their story retells indicated that they used visual resources, but they did not exploit them in a strategic manner to aid their reading comprehension. The study underscores the important role of mediated instruction in "visual literacy" skills that enable students to learn how to process visual aids in a way that supports their reading comprehension.

  18. Principles and software realization of a multimedia course on theoretical electrical engineering based on enterprise technology

    Directory of Open Access Journals (Sweden)

    Penev Krasimir

    2003-01-01

    Full Text Available The Department of Theoretical Electrical Engineering (TEE of Technical University of Sofia has been developing interactive enterprise-technologies based course on Theoretical Electrical Engineering. One side of the project is the development of multimedia teaching modules for the core undergraduate electrical engineering courses (Circuit Theory and Electromagnetic Fields and the other side is the development of Software Architecture of the web site on which modules are deployed. Initial efforts have been directed at the development of multimedia modules for the subject Electrical Circuits and on developing the web site structure. The objective is to develop teaching materials that will enhance lectures and laboratory exercises and will allow computerized examinations on the subject. This article outlines the framework used to develop the web site structure, the Circuit Theory teaching modules, and the strategy of their use as teaching tool.

  19. The Effect of Animation in Multimedia Computer-Based Learning and Learning Style to the Learning Results

    Directory of Open Access Journals (Sweden)

    Muhammad RUSLI

    2017-10-01

    Full Text Available The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning modul which is called multimedia learning or learning by using multimedia. In learning context by using computer-based multimedia, there are two main things that need to be noticed so that the learning process can run effectively: how the content is presented, and what the learner’s chosen way in accepting and processing the information into a meaningful knowledge. First it is related with the way to visualize the content and how people learn. The second one is related with the learning style of the learner. This research aims to investigate the effect of the type of visualization—static vs animated—on a multimedia computer-based learning, and learning styles—visual vs verbal, towards the students’ capability in applying the concepts, procedures, principles of Java programming. Visualization type act as independent variables, and learning styles of the students act as a moderator variable. Moreover, the instructional strategies followed the Component Display Theory of Merril, and the format of presentation of multimedia followed the Seven Principles of Multimedia Learning of Mayer and Moreno. Learning with the multimedia computer-based learning has been done in the classroom. The subject of this research was the student of STMIK-STIKOM Bali in odd semester 2016-2017 which followed the course of Java programming. The Design experiments used multivariate analysis of variance, MANOVA 2 x 2, with a large sample of 138 students in 4 classes. Based on the results of the analysis, it can be concluded that the animation in multimedia interactive learning gave a positive effect in improving students’ learning outcomes, particularly in the applying the concepts, procedures, and principles of Java programming. The

  20. Multimedia Computing: Teaching and Research with TV and PCs (Commentary).

    Science.gov (United States)

    Smith, William Edward

    1991-01-01

    Argues that multimedia computing can allow journalism educators to change dramatically their teaching methods. Identifies "repurposing," the use of existing media resources for new teaching purposes. Observes that many journalism educators are learning programing languages needed to create computer software. Cites multimedia technology…

  1. Socially-Aware Multimedia Authoring: past, present, and future

    NARCIS (Netherlands)

    D.C.A. Bulterman (Dick); P.S. Cesar Garcia (Pablo Santiago); R.L. Guimarães (Rodrigo)

    2013-01-01

    htmlabstractCreating compelling multimedia productions is a nontrivial task. This is as true for creating professional content as it is for nonprofessional editors. During the past 20 years, authoring networked content has been a part of the research agenda of the multimedia community.

  2. Towards the architecture of an instructional multimedia database

    NARCIS (Netherlands)

    Verhagen, Pleunes Willem; Bestebreurtje, R.; Bestebreurtje, R.

    1994-01-01

    The applicability of multimedia databases in education may be extended if they can serve multiple target groups, leading to affordable costs per unit for the user. In this contribution, an approach is described to build generic multimedia databases to serve that purpose. This approach is elaborated

  3. Applying Innovative Spirit to Multimedia Foreign Language Teaching

    Science.gov (United States)

    Zhu, Zhuo

    2010-01-01

    It has become many English educators' common view as well as spontaneous action to implement multimedia-assisted foreign language teaching. It is the advanced media technology that has changed the former teaching pattern. However, will such a teaching pattern achieve success? Under new circumstances, multimedia foreign language teaching seems a…

  4. Modeling Representation Uncertainty in Concept-Based Multimedia Retrieval

    NARCIS (Netherlands)

    Aly, Robin

    2010-01-01

    This thesis considers concept-based multimedia retrieval, where documents are represented by the occurrence of concepts (also referred to as semantic concepts or high-level features). A concept can be thought of as a kind of label, which is attached to (parts of) the multimedia documents in which it

  5. Modeling representation uncertainty in concept-based multimedia retrieval

    NARCIS (Netherlands)

    Aly, Robin

    2010-01-01

    This thesis considers concept-based multimedia retrieval, where documents are represented by the occurrence of concepts (also referred to as semantic concepts or high-level features). A concept can be thought of as a kind of label, which is attached to (parts of) the multimedia documents in which it

  6. The Coming of the French Revolution in Multi-Media.

    Science.gov (United States)

    Brown, Gregory S.

    2001-01-01

    Asserts that the use of multimedia furthers historians' work as opposed to changing it. Explores three objectives that multimedia allows historians to achieve: (1) the issue of representation; (2) the concern with emphasizing historical thinking skills; and (3) the topic of how others appropriate history. (CMK)

  7. Student-Generated Multimedia Projects in the Classroom.

    Science.gov (United States)

    Green, Tim; Brown, Abbie H.

    2002-01-01

    Explains how student-generated, computer-based multimedia projects can be meaningful learning activities to integrate into the K-12 curriculum. Describes three phases: design, including goals and objectives of the project and use of the finished product; production, including choosing multimedia software, prototyping, and usability testing; and…

  8. The Power of Peer Review in Multimedia Production.

    Science.gov (United States)

    Steed, Marlo

    2002-01-01

    Discussion of how multimedia productions are perceived by others focuses on a study of an undergraduate course at the University of Lethbridge (Canada) that investigated whether peer and target population evaluations influenced the production of student-generated multimedia projects. Results suggest that formative evaluation activities encouraged…

  9. Multimedia as Rhizome: Design Issues in a Network Environment.

    Science.gov (United States)

    Burnett, Kathleen

    1992-01-01

    Defines the concepts of hypertext, hypermedia, multimedia, and multimedia networks. Using the rhizome as a metaphor for electronically mediated exchange, a theory of hypermedia design that incorporates principles of connection and heterogeneity, multiplicity, asignifying rupture, and cartography and decalomania is explored. (four references) (MES)

  10. Effect of student engagement on multimedia-assisted instruction

    Directory of Open Access Journals (Sweden)

    Hsiu-Ping Yueh

    2012-09-01

    Full Text Available This study applied multimedia in a general engineering and technology course in Taiwan and evaluated the effectiveness of multimedia-assisted instruction and learning. The course presented trends in technological development and the achievements of Taiwanese industries and research institutes from a historical perspective, and overviewed the technology industries and industrial transformation development in Taiwan. The course units adopted multimedia to support class teaching and student learning, and a survey was conducted to collect students’ attitudes and perception toward multimedia-assisted instruction and learning in the course. Research data were collected from 45 male and 9 female students with varied academic and cultural backgrounds. Results showed that multimedia videos help raise students’ awareness of learning issues, improve their understanding of content, and increase the depth of their learning. Almost all students liked the approach of using multimedia to assist teaching and learning, preferring this approach over traditional lecture-based instruction. They also would recommend this course to their peers. This study also found that the degree of students’ engagement caused variance in the students’ perception of multimedia helpfulness in assisting their learning. Finally, this study further proposes suggestions in both design and research on applications of multimedia-enhanced learning in engineering and technology education.

  11. Logical Meanings in Multimedia Learning Materials: A Multimodal Discourse Analysis

    Science.gov (United States)

    Vorvilas, George

    2014-01-01

    Multimedia educational applications convey meanings through several semiotic modes (e.g. text, image, sound, etc.). There is an urgent need for multimedia designers as well as for teachers to understand the meaning potential of these artifacts and discern the communicative purposes they serve. Towards this direction, a hermeneutic semiotic…

  12. A Study of Multimedia Application-Based Vocabulary Acquisition

    Science.gov (United States)

    Shao, Jing

    2012-01-01

    The development of computer-assisted language learning (CALL) has created the opportunity for exploring the effects of the multimedia application on foreign language vocabulary acquisition in recent years. This study provides an overview the computer-assisted language learning (CALL) and detailed a developing result of CALL--multimedia. With the…

  13. Emotions and Multimedia Learning: The Moderating Role of Learner Characteristics

    Science.gov (United States)

    Knörzer, L.; Brünken, R.; Park, B.

    2016-01-01

    The Cognitive-Affective Theory of Learning with Media postulates that affective factors as well as individual learner characteristics impact multimedia learning. The present study investigated how experimentally induced positive and negative emotions influence multimedia learning and how learner characteristics moderated this impact. Results…

  14. Refined analysis results for multimedia network costs and profits

    DEFF Research Database (Denmark)

    Tahkokorpi, M.; Falch, Morten; Skouby, Knud Erik

    This deliverable describes the techno-economic business model developed in EURORIM WP3 and presents the refined results of the multimedia service delivery cost-profit calculations......This deliverable describes the techno-economic business model developed in EURORIM WP3 and presents the refined results of the multimedia service delivery cost-profit calculations...

  15. Reading Games: Close Viewing and Guided Playing of Multimedia Texts

    Science.gov (United States)

    Kozdras, Deborah; Joseph, Christine; Schneider, Jenifer Jasinski

    2015-01-01

    In this article, we describe how literacy strategies can be adapted for playing (and reading) video games--games that embed disciplinary content in multimedia texts. Using close viewing and guided playing strategies with online games and simulations, we share ideas for helping students navigate and comprehend multimedia texts in order to learn…

  16. Rattlesnake: A Network for Real-Time Multimedia Communications

    NARCIS (Netherlands)

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Smit, M.J.P.; Smit, Michel J.P.

    In this extended abstract we describe the design of a local area network suitable for distributed multimedia communications. Multimedia applications require a communication infrastructure with capabilities beyond the current state of the art : real-time stream traffic, small end-to-end latency with

  17. How can MBUI help me? Web of Things and Multimedia

    NARCIS (Netherlands)

    P.S. Cesar Garcia (Pablo Santiago); D.C.A. Bulterman (Dick); A.J. Jansen (Jack)

    2010-01-01

    htmlabstractThis paper discusses two upcoming challenges for model-based user interfaces: multimedia and the Web of Things. One the one hand, multimedia content and real-time media transmission have their own temporal model Ð state Ð that has to be seamless integrated into the user interface event

  18. Development of a tool for evaluating multimedia for surgical education.

    Science.gov (United States)

    Coughlan, Jane; Morar, Sonali S

    2008-09-01

    Educational multimedia has been designed to provide surgical trainees with expert operative information outside of the operating theater. The effectiveness of multimedia (e.g., CD-ROMs) for learning has been a common research topic since the 1990s. To date, however, little discussion has taken place on the mechanisms to evaluate the quality of multimedia-driven teaching. This may be because of a lack of research into the development of appropriate tools for evaluating multimedia, especially for surgical education. This paper reports on a small-scale pilot and exploratory study (n = 12) that developed a tool for surgical multimedia evaluation. The validity of the developed tool was established through adaptation of an existing tool, which was reviewed using experts in surgery, usability, and education. The reliability of the developed tool was tested with surgical trainees who used it to assess a multimedia CD-ROM created for teaching basic surgical skills. The findings contribute to an understanding of surgical trainees' experience of using educational multimedia, in terms of characteristics of the learning material for interface design and content and the process of developing evaluation tools, in terms of inclusion of appropriate assessment criteria. The increasing use of multimedia in medical education necessitates the development of standardized tools for determining the quality of teaching and learning. Little research exists into the development of such tools and so the present work stimulates discussion on how to evaluate surgical training.

  19. SMIL 2.0: XML For Web Multimedia

    NARCIS (Netherlands)

    L. Rutledge (Lloyd)

    2001-01-01

    textabstractOn 7 August, the World Wide Web Consortium (W3C) released version 2.0 of Synchronized Multimedia Integration Language, or SMIL (pronounced smile). Three years ago, SMIL 1.0 introduced a basic foundation for Web multimedia and, as the sidebar SMIL support describes, it quickly gained

  20. Resource Optimization in Distributed Real-Time Multimedia Applications

    NARCIS (Netherlands)

    Yang, R.; van der Mei, R.D.; Roubos, D.; Seinstra, F.J.; Bal, H.E.

    2012-01-01

    The research area of multimedia content analysis (MMCA) considers all aspects of the automated extraction of knowledge from multimedia archives and data streams. To adhere to strict time constraints, large-scalemultimedia applications typically are being executed on distributed systems consisting of

  1. A Flexible Real-time Hierarchical Multimedia Archive

    NARCIS (Netherlands)

    Lijding, M.E.M.; Jansen, P.G.; Mullender, Sape J.; Boavida, F.; Monteiro, E.; Orvalho, J.

    2002-01-01

    We present a hierarchical multimedia archive that can serve complex multimedia requests from tertiary storage. Requests can consist of multiple request units of streamed and non-streamed data. The request units can have arbitrary synchronization patterns. Our scheduler Promote-IT promotes data from

  2. A Flexible Real-Time Hierarchical Multimedia Archive

    NARCIS (Netherlands)

    Lijding, M.E.M.; Jansen, P.G.; Mullender, Sape J.

    We present a hierarchical multimedia archive that can serve complex multimedia requests from tertiary storage. Requests can consist of multiple request units of streamed and non-streamed data. The request units can have arbitrary synchronization patterns. Our scheduler Promote-IT promotes data from

  3. Multimedia: The Marriage Broker for Television and Computers.

    Science.gov (United States)

    Hartigan, John M.

    1993-01-01

    Gives an overview of the development of multimedia, from the combination of film and computer graphics used during the 1960s to present day jet aircraft simulators. Definitions of multimedia, virtual reality, the use of compact disks to deliver digitally recorded information, and the economic need for the technology are discussed. (KRN)

  4. MODEL MULTIMEDIA INTERAKTIF BERBASIS GAYA BELAJAR UNTUK MENINGKATKAN PENGUASAAN KONSEP PENDAHULUAN FISIKA ZAT PADAT

    Directory of Open Access Journals (Sweden)

    K. Wiyono

    2012-01-01

    Full Text Available Penelitian ini bertujuan untuk melihat pengaruh model multimedia interaktif berbasis gaya belajar dalam meningkatkan penguasaan konsep pendahuluan fisika zat padat mahasiswa calon guru. Metode eksperimen dengan desain control group pretest-posttest design dilaksanakan terhadap 37 mahasiswa kelas eks-perimen dan 36 mahasiswa kelas kontrol di LPTK Sumatera Selatan. Instrumen berupa kuesioner gaya belajar, tes pilihan ganda, angket dan lembar observasi. Uji t beda rerata digunakan melihat peningkatan penguasaan konsep mahasiswa. Hasil penelitian menunjukkan bahwa peningkatan tertinggi terjadi pada gaya belajar visual sebesar 83,0 (kategori tinggi dan terendah pada gaya belajar kinestetik sebesar 66,3 (ketegori sedang. Peningkatan penguasaan konsep kelas eksperimen 74 (kategori tinggi dan kelas kontrol 47 (ketegori sedang. Disimpulkan bahwa penggunaan  multimedia interaktif berbasis gaya belajar lebih efektif daripada pembelajaran konvensional dalam meningkatkan penguasaan konsep pendahuluan fisika zat padat.This study aims to see the effect of interactive multimedia model based learning styles to improve the concept mastery introductory solid state physics prospective teachers. Experimental methods with pretest posttes control group design implemented of 37 students in the experimental class and 36 students in the control class LPTK South Sumatra. Instruments of learning styles questionnaires, multiple choice tests, questionnaires and observation sheets. The mean difference t test used to see an increase in student concepts of mastery. The results showed that the highest increase occurred in the visual learning style that is equal to 83.0 (high category and the lowest at 66.3 for kinesthetic learning styles (medium category. Increased concept of mastery class experiments 74 (high category and a control class 47 (medium category. Concluded that the use of interactive multimedia-based learning style is more effective than conventional learning in

  5. Efficient adaptive retrieval and mining in large multimedia databases

    DEFF Research Database (Denmark)

    Assent, Ira

    2009-01-01

    . Examples include retrieval of similar magnetic resonance images for diagnostic purposes, or automatic detection of customer segments for sales promotion. Meaningful retrieval and pattern detection require content-based methods that describe the relevant characteristics of multimedia objects. As opposed...... to manual keyword annotation techniques that are typically infeasible for large data volumes, content-based approaches use similarity models to process multimedia data. Similarity models specify appropriate features and their relationship for effective content based access. As most multimedia features......Multimedia data ranging from images to videos and time series is created in numerous scientific, commercial and home applications. Access to increasingly large data volumes stored in multimedia databases is a core task to retrieve similar objects or to generate an overview of the entire content...

  6. Advanced Technologies, Embedded and Multimedia for Human-Centric Computing

    CERN Document Server

    Chao, Han-Chieh; Deng, Der-Jiunn; Park, James; HumanCom and EMC 2013

    2014-01-01

    The theme of HumanCom and EMC are focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. And the theme of EMC (Advanced in Embedded and Multimedia Computing) is focused on the various aspects of embedded system, smart grid, cloud and multimedia computing, and it provides an opportunity for academic, industry professionals to discuss the latest issues and progress in the area of embedded and multimedia computing. Therefore this book will be include the various theories and practical applications in human-centric computing and embedded and multimedia computing.

  7. Efficient adaptive retrieval and mining in large multimedia databases

    DEFF Research Database (Denmark)

    Assent, Ira

    Multimedia data ranging from images to videos and time series is created in numerous scientific, commercial and home applications. Access to increasingly large data volumes stored in multimedia databases is a core task to retrieve similar objects or to generate an overview of the entire content....... Examples include retrieval of similar magnetic resonance images for diagnostic purposes, or automatic detection of customer segments for sales promotion. Meaningful retrieval and pattern detection require content-based methods that describe the relevant characteristics of multimedia objects. As opposed...... to manual keyword annotation techniques that are typically infeasible for large data volumes, content-based approaches use similarity models to process multimedia data. Similarity models specify appropriate features and their relationship for effective content based access. As most multimedia features...

  8. Reliable transmission of security-enabled multimedia over the Internet

    Science.gov (United States)

    Moore, David E.; Ahmed, Farid

    2003-09-01

    In this paper we address the reliable transmission of security-enabled multimedia data over the internet which is becoming increasingly vulnerable to a variety of cyber-attacks. Due to their real-timeliness aspect, multimedia data in Internet mostly uses User Datagram Protocol(UDP) as the transport media as opposed to the Transport Control Protocol (TCP). UDP is inherently an unreliable transport media that results in certain unacknowledged packet losses. Multimedia applications usually can tolerate some packet losses for its rendering at the receiver side. But, for the security-enhanced multimedia that we are talking about, reliability of reception of most of the packets within a certain tolerance time need to be guaranteed. This is where we come in with a new protocol that ensures packet-level reliability as well as stream-level authentication of multimedia.

  9. First International Conference Multimedia Processing, Communication and Computing Applications

    CERN Document Server

    Guru, Devanur

    2013-01-01

    ICMCCA 2012 is the first International Conference on Multimedia Processing, Communication and Computing Applications and the theme of the Conference is chosen as ‘Multimedia Processing and its Applications’. Multimedia processing has been an active research area contributing in many frontiers of today’s science and technology. This book presents peer-reviewed quality papers on multimedia processing, which covers a very broad area of science and technology. The prime objective of the book is to familiarize readers with the latest scientific developments that are taking place in various fields of multimedia processing and is widely used in many disciplines such as Medical Diagnosis, Digital Forensic, Object Recognition, Image and Video Analysis, Robotics, Military, Automotive Industries, Surveillance and Security, Quality Inspection, etc. The book will assist the research community to get the insight of the overlapping works which are being carried out across the globe at many medical hospitals and instit...

  10. Multimedia and Communication Curricula: The Medium vs. the Message

    Directory of Open Access Journals (Sweden)

    Abderrahmane Azzi

    1998-12-01

    Full Text Available Multimedia technology is restructuring the field of communication in various ways. The prevalent nature of this new media invites flexibility which can make communication curricula accommodate a wide range of competencies including technical competency. I have argued in this paper that multimedia, much like printing, radio, television and film, is mainly the means whereby content is delivered. Central to multimedia are content and effects. Content requires perspective which can then be reproduced in texts and images, while effects involves assessment of the influence of multimedia on society and culture. As such, multimedia needs to be approached from a mass communication perspective which preserves the identity of the field and provides a vital link between theory and practical application.

  11. Generating Multimedia Components for M-Learning

    Directory of Open Access Journals (Sweden)

    Adriana REVEIU

    2009-01-01

    Full Text Available The paper proposes a solution to generate template based multimedia components for instruction and learning available both for computer based applications and for mobile devices. The field of research is situated at the intersection of computer science, mobile tools and e-learning and is generically named mobile learning or M-learning. The research goal is to provide access to computer based training resources from any location and to adapt the training content to the specific features of mobile devices, communication environment, users' preferences and users' knowledge. To become important tools in education field, the technical solutions proposed will follow to use the potential of mobile devices.

  12. Intelligent multimedia surveillance current trends and research

    CERN Document Server

    Atrey, Pradeep K; Cavallaro, Andrea

    2013-01-01

    Intelligent multimedia surveillance concerns the analysis of multiple sensing inputs including video and audio streams, radio-frequency identification (RFID), and depth data. These data are processed for the automated detection and tracking of people, vehicles, and other objects. The goal is to locate moving targets, to understand their behavior, and to detect suspicious or abnormal activities for crime prevention. Despite its benefits, there is societal apprehension regarding the use of such technology, so an important challenge in this research area is to balance public safety and privacy.

  13. PEMBELAJARAN KIMIA BERBANTUAN MULTIMEDIA UNTUK SISWA TUNARUNGU SMALB-B

    Directory of Open Access Journals (Sweden)

    Sri Poedjiastoeti

    2016-02-01

    Full Text Available Development of Multimedia Aided Chemistry Instruction For Hearing Impairment Senior High School Students. This study aimed to develop multimedia on “compound” topic, supple­mented with student worksheets. It was implemented in chemistry instruction in Senior High School for students with hearing impairment. Multimedia prototype was produced as instructional CD; the visual presentation used total communication in text, graphic, video, animation, and sign language; with inter­active and tutorial system. Four students with hearing impairment were involved as the subjects. The us­age of multimedia as intervention and the target behavior was concept understanding, with visual analysis data for base-line and intervention conditions. The results showed the increasing trends from base-line to intervention conditions and these never overlapped to each other. It could be concluded that aided multimedia in chemistry instruction was effective for students with hearing impairment.   Pembelajaran Kimia Berbantuan Multimedia untuk Siswa Tunarungu Smalb-B. Penelitian ini vertujuan mengembangkan multimedia topik “Senyawa” dilengkapi LKS dan diimplementasikan pada pembelajaran kimia. Prototipe multimedia: CD pembelajaran, visualisasi komunikasi total (komtal dalam bentuk  teks, grafis, video, animasi, dan berbagai bahasa isyarat, dengan sistem tutorial dan interaktif. Penelitian menggunakan Single Subject Research dengan subjek  empat  siswa tunarungu SMALB-B. Penggunaan multimedia sebagai intervensi dan perilaku yang diharapkan adalah pemahaman konsep. Pemahaman konsep kondisi base-line dan intervensi dianalisis dengan analisis data visual dalam dan antar kondisi. Kecenderungan meningkat antara kedua kondisi dengan prosentase tumpang tindih 0%. Dengan demikian dapat dikatakan penggunaan multimedia berpengaruh baik pada pemahaman konsep siswa.

  14. Continuous tailoring activities in software engineering

    OpenAIRE

    Ribaud , Vincent; Saliou , Philippe

    2004-01-01

    International audience; Software activities belong to different processes. Tailoring software processes aims to relate the operational software processes of an organization to the effective project. With the information technology industry moving ever faster, established positions are undergoing constant evolutionary change. The failure of a complex tailoring process of a management information system is reported. There is a need to adopt software processes that can operate under constant cha...

  15. Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture

    Science.gov (United States)

    Lee, Wen-Hui; Chen, Chih-Tung; He, Ming-Yu; Hsu, Tao-I.

    The lion dance in Chinese culture is one of profound arts. This work aims to bridge traditional culture and modern multimedia technology and application of network cameras for the interactive tool to design a set of activities to promote the lion as the main body. There consists of the imaging systems and interactive multimedia applications.

  16. Semiconductor quantum optics with tailored photonic nanostructures

    Energy Technology Data Exchange (ETDEWEB)

    Laucht, Arne

    2011-06-15

    This thesis describes detailed investigations of the effects of photonic nanostructures on the light emission properties of self-assembled InGaAs quantum dots. Nanoscale optical cavities and waveguides are employed to enhance the interaction between light and matter, i.e. photons and excitons, up to the point where optical non-linearities appear at the quantum (single photon) level. Such non-linearities are an essential component for the realization of hardware for photon based quantum computing since they can be used for the creation and detection of non-classical states of light and may open the way to new genres of quantum optoelectronic devices such as optical modulators and optical transistors. For single semiconductor quantum dots in photonic crystal nanocavities we investigate the coupling between excitonic transitions and the highly localized mode of the optical cavity. We explore the non-resonant coupling mechanisms which allow excitons to couple to the cavity mode, even when they are not spectrally in resonance. This effect is not observed for atomic cavity quantum electrodynamics experiments and its origin is traced to phonon-assisted scattering for small detunings ({delta}E<{proportional_to}5 meV) and a multi-exciton-based, Auger-like process for larger detunings ({delta}E >{proportional_to}5 meV). For quantum dots in high-Q cavities we observe the coherent coupling between exciton and cavity mode in the strong coupling regime of light-matter interaction, probe the influence of pure dephasing on the coherent interaction at high excitation levels and high lattice temperatures, and examine the coupling of two spatially separated quantum dots via the exchange of real and virtual photons mediated by the cavity mode. Furthermore, we study the spontaneous emission properties of quantum dots in photonic crystal waveguide structures, estimate the fraction of all photons emitted into the propagating waveguide mode, and demonstrate the on-chip generation of

  17. Semiconductor quantum optics with tailored photonic nanostructures

    International Nuclear Information System (INIS)

    Laucht, Arne

    2011-01-01

    This thesis describes detailed investigations of the effects of photonic nanostructures on the light emission properties of self-assembled InGaAs quantum dots. Nanoscale optical cavities and waveguides are employed to enhance the interaction between light and matter, i.e. photons and excitons, up to the point where optical non-linearities appear at the quantum (single photon) level. Such non-linearities are an essential component for the realization of hardware for photon based quantum computing since they can be used for the creation and detection of non-classical states of light and may open the way to new genres of quantum optoelectronic devices such as optical modulators and optical transistors. For single semiconductor quantum dots in photonic crystal nanocavities we investigate the coupling between excitonic transitions and the highly localized mode of the optical cavity. We explore the non-resonant coupling mechanisms which allow excitons to couple to the cavity mode, even when they are not spectrally in resonance. This effect is not observed for atomic cavity quantum electrodynamics experiments and its origin is traced to phonon-assisted scattering for small detunings (ΔE ∝5 meV). For quantum dots in high-Q cavities we observe the coherent coupling between exciton and cavity mode in the strong coupling regime of light-matter interaction, probe the influence of pure dephasing on the coherent interaction at high excitation levels and high lattice temperatures, and examine the coupling of two spatially separated quantum dots via the exchange of real and virtual photons mediated by the cavity mode. Furthermore, we study the spontaneous emission properties of quantum dots in photonic crystal waveguide structures, estimate the fraction of all photons emitted into the propagating waveguide mode, and demonstrate the on-chip generation of single photon emission into the waveguide. The results obtained during the course of this thesis contribute significantly to

  18. Multimedia services in intelligent environments recommendation services

    CERN Document Server

    Virvou, Maria; Jain, Lakhmi

    2013-01-01

    Multimedia services are now commonly used in various activities in the daily lives of humans. Related application areas include services that allow access to large depositories of information, digital libraries, e-learning and e-education, e-government and e-governance, e-commerce and e-auctions, e-entertainment, e-health and e-medicine, and e-legal services, as well as their mobile counterparts (i.e., m-services). Despite the tremendous growth of multimedia services over the recent years, there is an increasing demand for their further development. This demand is driven by the ever-increasing desire of society for easy accessibility to information in friendly, personalized and adaptive environments. In this book at hand, we examine recent Recommendation Services. Recommendation services appear in the mobile environment, medicine/biology, tourism, education, and so on. The book includes ten chapters, which present various recently developed recommendation services. This research book is directed to professors...

  19. Large-scale multimedia modeling applications

    International Nuclear Information System (INIS)

    Droppo, J.G. Jr.; Buck, J.W.; Whelan, G.; Strenge, D.L.; Castleton, K.J.; Gelston, G.M.

    1995-08-01

    Over the past decade, the US Department of Energy (DOE) and other agencies have faced increasing scrutiny for a wide range of environmental issues related to past and current practices. A number of large-scale applications have been undertaken that required analysis of large numbers of potential environmental issues over a wide range of environmental conditions and contaminants. Several of these applications, referred to here as large-scale applications, have addressed long-term public health risks using a holistic approach for assessing impacts from potential waterborne and airborne transport pathways. Multimedia models such as the Multimedia Environmental Pollutant Assessment System (MEPAS) were designed for use in such applications. MEPAS integrates radioactive and hazardous contaminants impact computations for major exposure routes via air, surface water, ground water, and overland flow transport. A number of large-scale applications of MEPAS have been conducted to assess various endpoints for environmental and human health impacts. These applications are described in terms of lessons learned in the development of an effective approach for large-scale applications

  20. Adaptive quality control for multimedia communications

    Directory of Open Access Journals (Sweden)

    Santichai Chuaywong

    2008-01-01

    Full Text Available Multimedia communications are communications with several types of media, such as audio, video and data. The current Internet has some levels of capability to support multimedia communications, unfortunately, the QoS (Quality of Service is still challenging. A large number of QoS mechanisms has been proposed; however, the main concern is for low levels, e.g. layer 2 (Data Link or 3 (Transport. In this paper, mechanisms for control the quality of audio and video are proposed. G.723.1 and MPEG-4 are used as the audio and video codec respectively. The proposed algorithm for adaptive quality control of audio communication is based on forward error correction (FEC. In the case of video communication, the proposed algorithm adapts the value of key frame interval, which is an encoding parameter of MPEG-4. We evaluated our proposed algorithms by computer simulation. We have shown that, in most cases, the proposed scheme gained a higher throughput compared to other schemes.

  1. Audio stream classification for multimedia database search

    Science.gov (United States)

    Artese, M.; Bianco, S.; Gagliardi, I.; Gasparini, F.

    2013-03-01

    Search and retrieval of huge archives of Multimedia data is a challenging task. A classification step is often used to reduce the number of entries on which to perform the subsequent search. In particular, when new entries of the database are continuously added, a fast classification based on simple threshold evaluation is desirable. In this work we present a CART-based (Classification And Regression Tree [1]) classification framework for audio streams belonging to multimedia databases. The database considered is the Archive of Ethnography and Social History (AESS) [2], which is mainly composed of popular songs and other audio records describing the popular traditions handed down generation by generation, such as traditional fairs, and customs. The peculiarities of this database are that it is continuously updated; the audio recordings are acquired in unconstrained environment; and for the non-expert human user is difficult to create the ground truth labels. In our experiments, half of all the available audio files have been randomly extracted and used as training set. The remaining ones have been used as test set. The classifier has been trained to distinguish among three different classes: speech, music, and song. All the audio files in the dataset have been previously manually labeled into the three classes above defined by domain experts.

  2. The Effects of Multimedia Learning and Vocabulary Mastery on Students’ Japanese Reading Skills

    Directory of Open Access Journals (Sweden)

    Haryono Haryono

    2016-05-01

    Full Text Available The objective of this research was to determine the effects of multimedia learning and vocabulary mastery on students’ Japanese Reading skills which used two-way treatment experiment design. This research was conducted at The Japanese Language Program, Faculty of Humanities – UNSOED with 48 students as the sample. The method used in this study was an experimental method with treatment by level 2 x 2 design. The formulation of this research was the effect of Rosetta Stone and Tell Me More Japanese multimedia learning against Japanese reading skill and the effect of vocabulary (high and low to the Japanese reading skills. The results of this study are students’ Japanese reading skills presented by “Rosetta Stone” is better than those presented by “Tell Me More Japanese”. There are any effects of interaction among multimedia learning and vocabulary mastery on students’ Japanese Reading skills. Besides that, students’ Japanese Reading skills who have high-level vocabulary mastery and presented by “Rosetta Stone” is better than those presented by “Tell Me More Japanese”. Then, students’ Japanese Reading skills who have low-level vocabulary mastery and presented by “Tell Me More Japanese” is better than those presented by “Rosetta Stone”.

  3. A broadband multimedia collaborative system for advanced teleradiology and medical imaging diagnosis.

    Science.gov (United States)

    Gómez, E J; del Pozo, F; Ortiz, E J; Malpica, N; Rahms, H

    1998-09-01

    This paper presents a new telemedicine system currently in routine clinical usage, developed within the European Union (EU) ACTS BONAPARTE project (1). The telemedicine system is developed on an asynchronous transfer mode (ATM) multimedia hardware/software platform comprising the following set of telemedicine services: synchronous cooperative work, high-quality video conference, multimedia mail, medical image digitizing, processing, storing and printing, and local and remote transparent database access. The medical information handled by the platform conforms to the Digital Imaging and Communications in Medicine (DICOM) 3.0 medical imaging standard. The telemedicine system has been installed for clinical routines in three Spanish hospitals since November 1997 and has been used in an average of one/two clinical sessions per week. At each clinical session, a usability and clinical evaluation of the system was carried out. Evaluation is carried out through direct observation of interactions and questionnaire-based subjective data. The usability evaluation methodology and the results of the system usability study are also presented in this article. The experience gained from the design, development, and evaluation of the telemedicine system is providing an indepth knowledge of the benefits and difficulties involved in the installation and clinical usage of this type of high-usability and advanced multimedia telemedicine system in the field of teleradiology and collaborative medical imaging diagnosis.

  4. Coalition-based multimedia peer matching strategies for P2P networks

    Science.gov (United States)

    Park, Hyunggon; van der Schaar, Mihaela

    2008-01-01

    In this paper, we consider the problem of matching users for multimedia transmission in peer-to-peer (P2P) networks and identify strategies for fair resource division among the matched multimedia peers. We propose a framework for coalition formation, which enables users to form a group of matched peers where they can interact cooperatively and negotiate resources based on their satisfaction with the coalition, determined by explicitly considering the peer's multimedia attributes. In addition, our proposed approach goes a step further by introducing the concept of marginal contribution, which is the value improvement of the coalition induced by an incoming peer. We show that the best way for a peer to select a coalition is to choose the coalition that provides the largest division of marginal contribution given a deployed value-division scheme. Moreover, we model the utility function by explicitly considering each peer's attributes as well as the cost for uploading content. To quantify the benefit that users derive from a coalition, we define the value of a coalition based on the total utility that all peers can achieve jointly in the coalition. Based on this definition of the coalition value, we use an axiomatic bargaining solution in order to fairly negotiate the value division of the upload bandwidth given each peer's attributes.

  5. Pembelajaran Berbasis Multimedia dan Pembelajaran Konvensional (Studi Komparasi di MTs Al-Muttaqin Plemahan Kediri

    Directory of Open Access Journals (Sweden)

    Mualimul Huda

    2016-02-01

    Full Text Available CONVENTIONAL AND MULTIMEDIA BASED LEARNING A COMPARATION STUDY IN AL-MUTTAQIN PLEMAHAN KEDIRI SECONDARY SCHOOLS. The interaction during learning process is influenced by the circumstances, the effectiveness of learning media is the example. This research is to test the theory of two motivation factors that put forward by the Herzberg. He states that the motivation of the person in doing something influenced by two factors namely intrinsic factors and extrinsic factors. This theory is then made the basis development the theory of motivation to learn that the students learning achievement motivation is influenced by those two factors components. In addition in this research also focus testing the effectiveness of learning media that put forward by Edgar Dale known with Dale's Cone of Experience. This study use a quantitative research using mixed approach method. Data collection is done by questionnaires and documentation, interview and observation. The sampling is determined by the technique of random sampling. Analysis of statistical data with the t-test independent formula. the results of the analysis comparison with t-test, independent data shows that there is a significant difference between motivation and student learning achievements between the learning using multimedia computer and conventional methods so that it can be concluded that the motivation and achievement of student learning using multimedia computer is better than using conventional methods in Al-Muttaqin Plemahan Kediri Secondary Schools.

  6. Tailoring magnetism by light-ion irradiation

    International Nuclear Information System (INIS)

    Fassbender, J; Ravelosona, D; Samson, Y

    2004-01-01

    Owing to their reduced dimensions, the magnetic properties of ultrathin magnetic films and multilayers, e.g. magnetic anisotropies and exchange coupling, often depend strongly on the surface and interface structure. In addition, chemical composition, crystallinity, grain sizes and their distribution govern the magnetic behaviour. All these structural properties can be modified by light-ion irradiation in an energy range of 5-150 keV due to the energy loss of the ions in the solid along their trajectory. Consequently the magnetic properties can be tailored by ion irradiation. Similar effects can also be observed using Ga + ion irradiation, which is the common ion source in focused ion beam lithography. Examples of ion-induced modifications of magnetic anisotropies and exchange coupling are presented. This review is limited to radiation-induced structural changes giving rise to a modification of magnetic parameters. Ion implantation is discussed only in special cases. Due to the local nature of the interaction, magnetic patterning without affecting the surface topography becomes feasible, which may be of interest in applications. The main patterning technique is homogeneous ion irradiation through masks. Focused ion beam and ion projection lithography are usually only relevant for larger ion masses. The creation of magnetic feature sizes below 50 nm is shown. In contrast to topographic nanostructures the surrounding area of these nanostructures can be left ferromagnetic, leading to new phenomena at their mutual interface. Most of the material systems discussed here are important for technological applications. The main areas are magnetic data storage applications, such as hard magnetic media with a large perpendicular magnetic anisotropy or patterned media with an improved signal to noise ratio and magnetic sensor elements. It will be shown that light-ion irradiation has many advantages in the design of new material properties and in the fabrication technology of

  7. Design issues and caching strategies for CD-ROM-based multimedia storage

    Science.gov (United States)

    Shastri, Vijnan; Rajaraman, V.; Jamadagni, H. S.; Venkat-Rangan, P.; Sampath-Kumar, Srihari

    1996-03-01

    CD-ROMs have proliferated as a distribution media for desktop machines for a large variety of multimedia applications (targeted for a single-user environment) like encyclopedias, magazines and games. With CD-ROM capacities up to 3 GB being available in the near future, they will form an integral part of Video on Demand (VoD) servers to store full-length movies and multimedia. In the first section of this paper we look at issues related to the single- user desktop environment. Since these multimedia applications are highly interactive in nature, we take a pragmatic approach, and have made a detailed study of the multimedia application behavior in terms of the I/O request patterns generated to the CD-ROM subsystem by tracing these patterns. We discuss prefetch buffer design and seek time characteristics in the context of the analysis of these traces. We also propose an adaptive main-memory hosted cache that receives caching hints from the application to reduce the latency when the user moves from one node of the hyper graph to another. In the second section we look at the use of CD-ROM in a VoD server and discuss the problem of scheduling multiple request streams and buffer management in this scenario. We adapt the C-SCAN (Circular SCAN) algorithm to suit the CD-ROM drive characteristics and prove that it is optimal in terms of buffer size management. We provide computationally inexpensive relations by which this algorithm can be implemented. We then propose an admission control algorithm which admits new request streams without disrupting the continuity of playback of the previous request streams. The algorithm also supports operations such as fast forward and replay. Finally, we discuss the problem of optimal placement of MPEG streams on CD-ROMs in the third section.

  8. Analytical Classification of Multimedia Index Structures by Using a Partitioning Method-Based Framework

    OpenAIRE

    keyvanpour, Mohammadreza; Izadpanah, Najva

    2011-01-01

    Due to the advances in hardware technology and increase in production of multimedia data in many applications, during the last decades, multimedia databases have become increasingly important. Contentbased multimedia retrieval is one of an important research area in the field of multimedia databases. Lots of research on this field has led to proposition of different kinds of index structures to support fast and efficient similarity search to retrieve multimedia data from these databases. D...

  9. Towards robust and reliable multimedia analysis through semantic integration of services

    OpenAIRE

    De Meester, Ben; Verborgh, Ruben; Pauwels, Pieter; De Neve, Wesley; Mannens, Erik; Van de Walle, Rik

    2016-01-01

    Thanks to ubiquitous Web connectivity and portable multimedia devices, it has never been so easy to produce and distribute new multimedia resources such as videos, photos, and audio. This ever-increasing production leads to an information overload for consumers, which calls for efficient multimedia retrieval techniques. Multimedia resources can be efficiently retrieved using their metadata, but the multimedia analysis methods that can automatically generate this metadata are currently not rel...

  10. Effectiveness of different methods for delivering tailored nutrition education to low income, ethnically diverse adults.

    Science.gov (United States)

    Gans, Kim M; Risica, Patricia M; Strolla, Leslie O; Fournier, Leanne; Kirtania, Usree; Upegui, David; Zhao, Julie; George, Tiffiney; Acharyya, Suddhasatta

    2009-05-05

    Computer-tailored written nutrition interventions have been shown to be more effective than non-tailored materials in changing diet, but continued research is needed. Your Healthy Life/Su Vida Saludable (YHL-SVS) was an intervention study with low income, ethnically diverse, English and Spanish-speaking participants to determine which methods of delivering tailored written nutrition materials were most effective in lowering fat and increasing fruit and vegetable (F&V) intake. YHL-SVS was a randomized controlled trial with four experimental conditions: 1) Nontailored (NT) comparison group; 2) Single Tailored (ST) packet; 3) Multiple Tailored (MT) packet mailed in four installments; 4) Multiple Re-Tailored (MRT) MT packets re-tailored between mailings via brief phone surveys. A baseline telephone survey collected information for tailoring as well as evaluation. Follow-up evaluation surveys were collected 4- and 7-months later. Primary outcomes included F&V intake and fat related behaviors. Descriptive statistics, paired t-test and ANOVA were used to examine the effectiveness of different methods of delivering tailored nutrition information. Both the ST and MT groups reported significantly higher F&V intake at 4-months than the NT and MRT groups. At 7 months, only the MT group still had significantly higher F&V intake compared to the NT group. For changes in fat-related behaviors, both the MT and MRT groups showed more change than NT at 4 months, but at 7 months, while these differences persisted, they were no longer statistically significant. There was a significant interaction of experimental group by education for change in F&V intake (P = .0085) with the lowest educational group demonstrating the most change. In this study, tailored interventions were more effective than non-tailored interventions in improving the short-term dietary behaviors of low income, ethnically diverse participants. Delivery of information in multiple smaller doses over time appeared to

  11. Effectiveness of different methods for delivering tailored nutrition education to low income, ethnically diverse adults

    Directory of Open Access Journals (Sweden)

    Zhao Julie

    2009-05-01

    Full Text Available Abstract Background Computer-tailored written nutrition interventions have been shown to be more effective than non-tailored materials in changing diet, but continued research is needed. Your Healthy Life/Su Vida Saludable (YHL-SVS was an intervention study with low income, ethnically diverse, English and Spanish-speaking participants to determine which methods of delivering tailored written nutrition materials were most effective in lowering fat and increasing fruit and vegetable (F&V intake. Methods YHL-SVS was a randomized controlled trial with four experimental conditions: 1 Nontailored (NT comparison group; 2 Single Tailored (ST packet; 3 Multiple Tailored (MT packet mailed in four installments; 4 Multiple Re-Tailored (MRT MT packets re-tailored between mailings via brief phone surveys. A baseline telephone survey collected information for tailoring as well as evaluation. Follow-up evaluation surveys were collected 4- and 7-months later. Primary outcomes included F&V intake and fat related behaviors. Descriptive statistics, paired t-test and ANOVA were used to examine the effectiveness of different methods of delivering tailored nutrition information. Results Both the ST and MT groups reported significantly higher F&V intake at 4-months than the NT and MRT groups. At 7 months, only the MT group still had significantly higher F&V intake compared to the NT group. For changes in fat-related behaviors, both the MT and MRT groups showed more change than NT at 4 months, but at 7 months, while these differences persisted, they were no longer statistically significant. There was a significant interaction of experimental group by education for change in F&V intake (P = .0085 with the lowest educational group demonstrating the most change. Conclusion In this study, tailored interventions were more effective than non-tailored interventions in improving the short-term dietary behaviors of low income, ethnically diverse participants. Delivery of

  12. Training using multimedia in the oil and gas industry

    Energy Technology Data Exchange (ETDEWEB)

    Bihn, G.C. [Technomedia International Inc., Dallas, TX (United States)

    1997-02-01

    Multimedia is becoming a widely used and accepted tool in general education. From preschool to the university, multimedia is promising and delivering some very impressive results. Its application in specific industry segments, like oil and gas, is expected to proliferate within the very near future. In fact, many titles are already on the market or in development. The objective of this article is to present an overview of the current state of multimedia as used in petroleum industry training and to provide managers with a feel for not only the technology but, more importantly, what benefit the technology is expected to bring to their organization.

  13. THE USE OF INTERACTIVE MULTIMEDIA WORKSHEETS AT HIGHER EDUCATION INSTITUTIONS

    Directory of Open Access Journals (Sweden)

    Nataliia B. Kopniak

    2018-02-01

    Full Text Available Проведенное исследование выявило высокий уровень технической, технологической и психологической готовности студентов к внедрению облачных технологий в учебную деятельность в целом и интерактивных мультимедийных рабочих листов (ИМРЛ в частности. В статье проанализированы возможности облачного сервиса Wizer.me для создания ИМРЛ; определено, что они полностью соответствуют особенностям и принципам построения систем дистанционного обучения. При использовании рабочих листов студент из пассивного получателя знаний превращается в активного участника учебного процесса. ИМРЛ эффективно используют с целью организации формирующего оценивания. Вместе с большим количеством преимуществ использования ИМРЛ выделены определенные технические, финансовые, организационные, психологические и методические проблемы внедрения рабочих листов в учебный процесс высших учебных заведений.

  14. Designing Interactive Multimedia Instruction to Address Soldiers’ Learning Needs

    Science.gov (United States)

    2014-12-01

    desire was that existing materials could be used as is, most had to be revised to ensure continuity between our pedagogy and instructional design...more effective to assemble the modified pieces as new materials, simplifying the storyboard for the programmer. Our pedagogy incorporated...Adjust Indirect Fire modules, the instructional information and activities were arranged in sequence, following the order of steps in the Adjust

  15. Developing Exemplar Interactive Multimedia Instruction for Unmanned Aircraft System Repairers

    Science.gov (United States)

    2017-08-01

    Active Reserve 3. Are you a Soldier or Marine attending this training for award of your initial primary Military Occupational Specialty (MOS...B. Take extra care to prevent dissimilar metal corrosion (washer edges may scratch or score adjacent surfaces). ______ C. Do not use them...5 of TM 1-1500-204-23-6, determine the AN number for a drilled shank, corrosion -resistant, steel bolt that has a 5/8 inch diameter and a two (2

  16. Application of Multimedia Technology in Business English Interactive Teaching

    Directory of Open Access Journals (Sweden)

    Zhang Xi Wen

    2016-01-01

    Full Text Available The CALLS (Computer Assisted Language Learning System is an effective method in business English writing teaching, particularly for students which are non-speaking countries. The CALLS is suited to self-learning because of the Rich scenario module design. Application results are examined by using the methods of group experiments, questionnaires, examinations and others. The CALLS is especially suited to creating a better studying atmosphere among students in the process of business English writing teaching than other methods.

  17. Effectiveness of Interactive Multimedia Based Learning Model in Engineering Mechanics

    Science.gov (United States)

    Tambunan, Hamonangan; Napitupulu, Efendi

    2016-01-01

    Now the demand for skilled labor is urgent. Development of skilled labor has been done in various ways either through education and training. Indonesia, especially North Sumatra state nurture some vocational schools that produce graduates which are expected to be ready for working, but have not been able to meet these expectations. Therefore we…

  18. Innovating information-delivery for potential clinical trials participants. What do patients want from multi-media resources?

    Science.gov (United States)

    Shneerson, Catherine; Windle, Richard; Cox, Karen

    2013-01-01

    To discover whether the provision of clinical trials information via a multi-media platform could better meet the needs, preferences and practices of potential cancer trial participants. A mixed qualitative and quantitative questionnaire was delivered to 72 participants from cancer support groups to elicit views on the provision and design features of multimedia resources in delivering clinical trials information. Perceived lack of information is an expressed barrier to clinical trials participation. Multimedia resources were viewed positively as a way to address this barrier by most potential clinical trials participants; in particular by helping to align information to individual needs, promote active engagement with information, and by allowing more control of the learning experience. Whilst text remained the most valued attribute of any resource, other highly rated attributes included the resource being simple to use, easily accessible, having a clear focus, incorporating examples and visual aids, and being interactive. Provision of support for the learning resource was also rated highly. As in other areas, such as education, multimedia resources may enhance the delivery and acceptance of information regarding clinical trials. Better alignment of information may have a positive impact on recruitment and retention into clinical trials. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  19. Multimedia environmental chemical partitioning from molecular information

    International Nuclear Information System (INIS)

    Martinez, Izacar; Grifoll, Jordi; Giralt, Francesc; Rallo, Robert

    2010-01-01

    The prospect of assessing the environmental distribution of chemicals directly from their molecular information was analyzed. Multimedia chemical partitioning of 455 chemicals, expressed in dimensionless compartmental mass ratios, was predicted by SimpleBox 3, a Level III Fugacity model, together with the propagation of reported uncertainty for key physicochemical and transport properties, and degradation rates. Chemicals, some registered in priority lists, were selected according to the availability of experimental property data to minimize the influence of predicted information in model development. Chemicals were emitted in air or water in a fixed geographical scenario representing the Netherlands and characterized by five compartments (air, water, sediments, soil and vegetation). Quantitative structure-fate relationship (QSFR) models to predict mass ratios in different compartments were developed with support vector regression algorithms. A set of molecular descriptors, including the molecular weight and 38 counts of molecular constituents were adopted to characterize the chemical space. Out of the 455 chemicals, 375 were used for training and testing the QSFR models, while 80 were excluded from model development and were used as an external validation set. Training and test chemicals were selected and the domain of applicability (DOA) of the QSFRs established by means of self-organizing maps according to structural similarity. Best results were obtained with QSFR models developed for chemicals belonging to either the class [C] and [C; O], or the class with at least one heteroatom different than oxygen in the structure. These two class-specific models, with respectively 146 and 229 chemicals, showed a predictive squared coefficient of q 2 ≥ 0.90 both for air and water, which respectively dropped to q 2 ∼ 0.70 and 0.40 for outlying chemicals. Prediction errors were of the same order of magnitude as the deviations associated to the uncertainty of the

  20. IMPLEMENTASI INDEPENDENT T-TEST PADA APLIKASI PEMBELAJARAN MULTIMEDIA RAGAM DAN GERAK SENI TARI DAERAH KALIMANTAN SELATAN

    Directory of Open Access Journals (Sweden)

    Baron Hidayat

    2016-04-01

    Full Text Available Multimedia development is quite rapid now. Various methods and facilities to deliver a unique teaching materials and interactive developed and applied to the world of education. Problem that exist in Sanggar Tari Kambang Tigarun is the learning process that is not routine or infrequent which held between the instructor and the students. This situation makes instructor becomes infrequent of observations on the development of learning outcomes of the students in learning the material which have taught by instructor. The model of development is based of guidelines for the development of research according to Borg and Gall which needs analysis, development planning, production / development, testing, implementation, and reporting. There are 3 stages of product testing, the expert validation performed by 2 experts of media and 2 experts of materials, one-on-one trials were conducted by 5 students, and the latter the Field Trial conducted by 11 people students who will use the application. Independent t-Test Method is used to get the diference between the use of multimedia and non-multimedia which can be used to see the difference of the grades. Evaluation of the implementation of instructional media showed no significant difference between the use of multimedia and non-multimedia and there is no of improvement after the use of instructional media. Student interest in the use of instructional media is in the good response. The conclusions are the multimedia in learning can help student to increase their grade and interest, and also it helps instructor to give some lessons out of the routine exercise. Keywords: Learning media, multimedia, flash Multimedia saat ini perkembangannya cukup pesat. Berbagai metode dan fasilitas untuk menyampaikan materi ajar yang unik dan bersifat interaktif dikembangkan dan diterapkan pada dunia pendidikan. Masalah yang ada di Sanggar Tari Kambang Tigarun saat ini adalah proses belajar mengajar yang tidak rutin atau

  1. Marketing Digital Multimedia: nuevos formatos y tendencias

    OpenAIRE

    Medina, Irene Garcia

    2011-01-01

    En un momento de grandes cambios y novedades tecnológicas se hace necesario un estudio donde se den a cono-cer las transformaciones del marketing a partir de la difusión de las tecnologías digitales, especialmente el diseño de estrategias específicas para los numerosos medios interactivos en línea.Así mismo se analizan las características y principios de las campañas en línea y de la producción publicitaria multimedia para medios interactivos.El propósito del estudio es conocer la evolución y...

  2. The Economy of Persistence: Mario the Tailor

    Directory of Open Access Journals (Sweden)

    Prudence Black

    2016-03-01

    Full Text Available Mario Conte has had a tailor shop in King Street, Newtown since the mid 1960s. Taking an interview with Mario as its point of departure, this article describes the persistence of a skilled worker whose practices and techniques remain the same in a world that has long changed. While inattentive to what rules might be used to decorate a shop window, Mario continues to make and sew in the way that he learnt in post-war Italy. Mario’s persistence could be described as all the skills and other elements that need to be in place to keep him working, in particular the tradition of tailoring techniques he has remained true to over the last fifty years. The hand stitching of his tailoring is like a metronome of that persistence.

  3. Tailored Codes for Small Quantum Memories

    Science.gov (United States)

    Robertson, Alan; Granade, Christopher; Bartlett, Stephen D.; Flammia, Steven T.

    2017-12-01

    We demonstrate that small quantum memories, realized via quantum error correction in multiqubit devices, can benefit substantially by choosing a quantum code that is tailored to the relevant error model of the system. For a biased noise model, with independent bit and phase flips occurring at different rates, we show that a single code greatly outperforms the well-studied Steane code across the full range of parameters of the noise model, including for unbiased noise. In fact, this tailored code performs almost optimally when compared with 10 000 randomly selected stabilizer codes of comparable experimental complexity. Tailored codes can even outperform the Steane code with realistic experimental noise, and without any increase in the experimental complexity, as we demonstrate by comparison in the observed error model in a recent seven-qubit trapped ion experiment.

  4. Efficient multimedia distribution framework for Internet video

    Science.gov (United States)

    Yao, Jia; Vass, Jozsef; Huang, Yan; Zhuang, Xinhua

    2000-04-01

    Multimedia distribution over the Internet is becoming increasingly popular. Since the Internet was designed for computer data communication, satisfying the different characteristics and requirements of multimedia streams poses significant challenges. For effective and efficient Internet video streaming, many issues (e.g., multiresolution representation, multicast transmission, error control, synchronization, etc.) must be addressed. In the paper, a novel framework for Internet video streaming is proposed. For video compression, our previously developed three-dimensional significance-linked connected component analysis (3D-SLCCA) codec is applied. 3D-SLCCA provides high coding efficiency, multiresolution video representation, transmission error resilience, and low computational complexity. For audio coding, the GSM standard is used. For error control, retransmission and error concealment are jointly applied. Multiresolution-multicast transmission is implemented by assigning different multicast group addresses to different video layers. Thus each receiver subscribes to the maximum number of layers that both its hardware resource and network capability can handle. By using hierarchically structured multicast tree, each node is responsible for caching packets, collecting NACK packets, and sending repair packets. This not only significantly reduces the latency, but also efficiently solves the 'ACK implosion' problem. As opposed to data transmission, reliable multicast is not required by the network infrastructure. Based on timing constraint and importance of lost packets, each receiver decides whether to ask for retransmission or apply error concealment. Finally synchronization is accomplished by using the timestamp mechanism of RTP. When the network does not support multicasting, proxy servers implemented on workstations can be used to perform similar functionalities.

  5. Multimedia Teleservices Modelled with the OSI Application Layer Structure

    NARCIS (Netherlands)

    van Rijssen, Erwin; Widya, I.A.; Michiels, E.F.; Hutchison, D.; Christiansen, H.; Coulson, G.; Danthine, A.A.S.

    This paper looks into the communications capabilities that are required by distributed multimedia applications to achieve relation preserving information exchange. These capabilities are derived by analyzing the notion of information exchange and are embodied in communications functionalities. To

  6. Multimedia in the Writing Center: Visual Rhetoric and Tutor Training

    OpenAIRE

    Conard-Salvo, Tammy

    2006-01-01

    This presentation at the Conference on College Composition and Communication (CCCC) discusses the impact that multimedia projects have on writing centers and offers one model for integrating a visual rhetoric unit in an undergraduate tutor training course.

  7. Requirements for multimedia metadata schemes in surveillance applications for security

    NARCIS (Netherlands)

    Rest, J.H.C. van; Grootjen, F.A.; Grootjen, M.; Wijn, R.; Aarts, O.A.J.; Roelofs, M.L.; Burghouts, G.J.; Bouma, H.; Alic, L.; Kraaij, W.

    2013-01-01

    Surveillance for security requires communication between systems and humans, involves behavioural and multimedia research, and demands an objective benchmarking for the performance of system components.Metadata representation schemes are extremely important to facilitate (system) interoperability

  8. Handbook of digital forensics of multimedia data and devices

    CERN Document Server

    Li, Shujun

    2015-01-01

    Digital forensics and multimedia forensics are rapidly growing disciplines whereby electronic information is extracted and interpreted for use in a court of law. These two fields are finding increasing importance in law enforcement and the investigation of cybercrime as the ubiquity of personal computing and the internet becomes ever-more apparent. Digital forensics involves investigating computer systems and digital artefacts in general, while multimedia forensics is a sub-topic of digital forensics focusing on evidence extracted from both normal computer systems and special multimedia devices, such as digital cameras. This book focuses on the interface between digital forensics and multimedia forensics, bringing two closely related fields of forensic expertise together to identify and understand the current state-of-the-art in digital forensic investigation. Both fields are expertly attended to by contributions from researchers and forensic practitioners specializ ng in diverse topics such as forensic aut...

  9. A novel congestion control algorithm for multimedia stream

    Science.gov (United States)

    Hao, Junrui; Yu, Shaohua

    2007-11-01

    In this paper, a novel congestion control for multimedia traffics in Metro Ethernet Networks known as Jitter-Based Congestion Control (JBCC) is proposed. The basic ideal of JBCC is that the jitter-corrupted multimedia packets are useless to the client and it is a waste of network resources to continue to forward these packets in the networks. JBCC improves the QoS of multimedia stream in Metro Ethernet Network by detecting and discarding packets that accumulated enough jitter so as to maintain a high bandwidth for packets that stay within the multimedia stream's jitter tolerance. Simulation results have shown that the proposed scheme can effectively lower the average received packet jitter than that using traditional congestion control algorithm RED and DropTail. Moreover, the proposed scheme can improve the useful goodput of the received packets when compared to RED and DropTail.

  10. Multimedia didactic courseware of imaging anatomy for network environment

    International Nuclear Information System (INIS)

    Jin Jiyang; Teng Gaojun; Yang Xiaoqing; Zhu Haihua; Kong Weiwei; Zhu Jiaming; Li Guozhao

    2004-01-01

    Objective: To design and program the multimedia didactic courseware of imaging anatomy for network environment. Methods: By collecting the teaching material and images of 'imaging anatomy', the images were obtained with digital cameras and scanners, and processed with graphic software, and then the multimedia didactic courseware was archived with Dreamweaver MX. Results: Multimedia didactic courseware of imaging anatomy with friendly interface for network environment had been completed. Reliable, stable, and flexible operation in campus network and Internet environment was achieved. Conclusion: Being not conditioned by time and space factor, multimedia didactic courseware for network environment with an abundance of information and more freedom in teaching and studying, which saves manpower and material resources and makes an effective disposal of educational resources, will have broad prospects to develop. (authors)

  11. Multimedia Teleservices Modelled with the OSI Application Layer Structure

    NARCIS (Netherlands)

    van Rijssen, Erwin; Widya, I.A.; Michiels, E.F.; Hutchison, D.; Christiansen, H.; Coulson, G.; Danthine, A.A.S.

    1995-01-01

    This paper looks into the communications capabilities that are required by distributed multimedia applications to achieve relation preserving information exchange. These capabilities are derived by analyzing the notion of information exchange and are embodied in communications functionalities. To

  12. Multimedia y modalidades de lectura: una aproximación al estado de la cuestión Multimedia and Reading Ways: a State of the Art

    Directory of Open Access Journals (Sweden)

    Javier Díaz Noci

    2009-10-01

    Full Text Available La multimedialidad es una de las características menos estudiadas, tal vez por menos desarrolladas, del nuevo lenguaje digital. Junto con el hipertexto y la interactividad, constituye una de las características que definen el discurso digital. Estas características siempre se han estudiado desde el punto de vista de la producción, no tanto desde el punto de vista de la recepción. ¿Cómo leen los usuarios un texto digital? La participación del lector, la profundidad de la lectura, los distintos recorridos y propósitos por la superficie y los niveles más profundos del texto, la relación del usuario con la interfaz y la concepción del texto multimedia como módulo en una base de datos introducen cambios sustanciales en la recepción del texto que pueden y deben ser estudiados. Multimedia is one of the less studied characteristics, probably because of the less-developed level of the digital language. Along with hypertext and interactivity, it is one of the characteristics that defines the digital edition. Those characteristics have been always studied from the point of view of production, although not so much from the point of view of reception. How do users read a digital text? The reader’s participation, reading depth, different trailblazing, the relation user-interface and the conception of multimedia text as a module of a database introduce major changes in the reception of the text, which can and must be studied.

  13. Multimedia medical data archive and retrieval server on the Internet

    Science.gov (United States)

    Komo, Darmadi; Levine, Betty A.; Freedman, Matthew T.; Mun, Seong K.; Tang, Y. K.; Chiang, Ted T.

    1997-05-01

    The Multimedia Medical Data Archive and Retrieval Server has been installed at the imaging science and information systems (ISIS) center in Georgetown University Medical Center to provide medical data archive and retrieval support for medical researchers. The medical data includes text, images, sound, and video. All medical data is keyword indexed using a database management system and placed temporarily in a staging area and then transferred to a StorageTek one terabyte tape library system with a robotic arm for permanent archive. There are two methods of interaction with the system. The first method is to use a web browser with HTML functions to perform insert, query, update, and retrieve operations. These generate dynamic SQL calls to the database and produce StorageTek API calls to the tape library. The HTML functions consist of a database, StorageTek interface, HTTP server, common gateway interface, and Java programs. The second method is to issue a DICOM store command, which is translated by the system's DICOM server to SQL calls and then produce StorageTek API calls to the tape library. The system performs as both an Internet and a DICOM server using standard protocols such as HTTP, HTML, Java, and DICOM. Users with proper authentication can log on to the server from anywhere on the Internet using a standard web browser resulting in a user-friendly, open environment, and platform independent solution for archiving multimedia medical data. It represents a complex integration of different components including a robotic tape storage system, database, user-interface, WWW protocols, and TCP/IP networking. The user will only deal with the WWW and DICOM server components of the system, the database and robotic tape library system are transparent and the user will not know that the medical data is stored on magnetic tapes. The server provides the researchers a cost-effective tool for archiving and retrieving medical data across a TCP/IP network environment. It will

  14. Heritage Multimedia and Children Edutainment: Assessment and Recommendations

    Directory of Open Access Journals (Sweden)

    Naif A. Haddad

    2014-01-01

    Full Text Available Despite the rising commodification of heritage sites and practices, children engagement in their own cultures remains incredibly low, greatly endangering the future preservation of nations’ unique nonrenewable resource. Considering children’s very early engagement with cultural attitudes and identities, it is increasingly critical to develop a deeply rooted culture of responsibility and conservation from the earliest years, ensuring that children naturally feel invested in their surroundings. Unfortunately, heritage education remains largely undervalued, with most efforts relying on in-person experiences in formal cultural institutions. This paper thus aims to explore how heritage education can be redefined, using some of the most innovative virtual imaging and artificial reality technologies to at once expand access and engagement with one’s own history. Though there have been introductory applications of this edutainment multimedia technology, it will require a multidisciplinary team to create heritage programming which is as entertaining as it is intellectually challenging for young children. With the rich resources of 3D imaging and interactive programming already at our disposal, we are well-equipped to do so, given a coordinated effort.

  15. Design of a multimedia gateway for mobile devices

    Science.gov (United States)

    Hens, Raf; Goeminne, Nico; Van Hoecke, Sofie; Verdickt, Tom; Bouve, Thomas; Gielen, Frank; Demeester, Piet

    2005-03-01

    Although mobile users are currently offered a lot more capabilities on their mobile devices, they still experience some limitations. They can surf the Internet, read their e-mail and receive MMS messages, but they have limited processing power, storage capacity and bandwidth and are limited in their access to peripherals (e.g. printers). We have designed and implemented a multimedia gateway for mobile devices that reduces these limitations. It gives the mobile devices transparent access to high capacity devices connected to the gateway, which is built around a central, modularly extensible server that can run on any PC or home gateway. It manages two sets of modules: one set offering the actual services and another set handling the IP-based wireless interaction with the client applications on the mobile devices. These modules can be added and removed dynamically, offering new services on the fly. Currently services for storage, printing, domotics and playing music are provided. Others can easily be added later on. This paper discusses the architecture and development, the management of modules, the actual services and their benefits. Besides a proprietary implementation, it also looks into OSGi and how both platforms compare to each other, concerning design, architecture, ease of development, functionality, ...

  16. Foundations of Large-Scale Multimedia Information Management and Retrieval

    CERN Document Server

    Chang, Edward Y

    2011-01-01

    "Foundations of Large-Scale Multimedia Information Management and Retrieval - Mathematics of Perception" covers knowledge representation and semantic analysis of multimedia data and scalability in signal extraction, data mining, and indexing. The book is divided into two parts: Part I - Knowledge Representation and Semantic Analysis focuses on the key components of mathematics of perception as it applies to data management and retrieval. These include feature selection/reduction, knowledge representation, semantic analysis, distance function formulation for measuring similarity, and

  17. Multimedia Content Analysis and Indexing for Filtering and Retrieval Applications

    Directory of Open Access Journals (Sweden)

    N. Dimitrova

    1999-01-01

    Full Text Available Today’s multimedia landscape depends on advances in data compression technology coupled with high-bandwidth networks and storage capacity. Given its size and nature, how can multimedia content be analyzed and  indexed?  This paper surveys techniques for content-based analysis, retrieval and filtering of digital images, audio and video and focuses on basic methods for extracting features that will enable indexing and search applications. [ed.

  18. Using multimedia to link experts' views and derive common conclusions

    DEFF Research Database (Denmark)

    Howard, Rob

    1997-01-01

    Introductory paper to an issue of Automation in Construction edited by the author with papers from several contributors to the Building IT 2005 multimedia CD-ROM on the future of IT in the construction industry......Introductory paper to an issue of Automation in Construction edited by the author with papers from several contributors to the Building IT 2005 multimedia CD-ROM on the future of IT in the construction industry...

  19. A Multimedia over IP Integrated System for Military Communications

    Science.gov (United States)

    2006-12-01

    Alessandro Cignoni, Carlo Roatta *Istituto per le Telecomunicazioni e l’Elettronica “Giancarlo Vallauri” Telecommunications Department Viale Italia n°72...for a real battlefield scenario. Cignoni, A.; Garroppo, R.G.; Martucci, A.; Roatta , C. (2006) A Multimedia over IP Integrated System for Military...October 2003. Rome, 18-19 April 2005 RTO-IST-054 Paper 14 Alessandro CIGNONI, Rosario G. GARROPPO, Alessandro MARTUCCI, Carlo ROATTA A Multimedia

  20. Is tailored treatment superior to non-tailored treatment for pain and disability in women with non-specific neck pain? A randomized controlled trial.

    Science.gov (United States)

    Svedmark, Åsa; Djupsjöbacka, Mats; Häger, Charlotte; Jull, Gwendolen; Björklund, Martin

    2016-09-30

    The evidence for the effect of treatments of neck pain is modest. In the absence of causal treatments, a possibility is to tailor the treatment to the individuals' functional limitations and symptoms. The aim was to evaluate treatment effects of a tailored treatment versus a non-tailored treatment. Our hypothesis was that tailored treatment (TT) would have better effect on pain intensity and disability than either non-tailored treatment (NTT) (same treatment components but applied quasi-randomly) or treatment-as-usual (TAU) (no treatment from the study, no restrictions). We further hypothesized that TT and NTT would both have better effect than TAU. One hundred twenty working women with subacute and chronic non-specific neck pain were allocated to 11 weeks of either TT, NTT or TAU in a randomized controlled trial with follow-ups at 3, 9 and 15 months. The TT was designed from a decision model based on assessment of function and symptoms with defined cut-off levels for the following categories: reduced cervical mobility, impaired neck-shoulder strength and motor control, impaired eye-head-neck control, trapezius myalgia and cervicogenic headache. Primary outcomes were pain and disability. Secondary outcomes were symptoms, general improvement, work productivity, and pressure pain threshold of m. trapezius. Linear mixed models analysis showed no differences between TT and NTT besides work productivity favoring TT at 9- and 15-months follow-ups. TT and NTT improved significantly more than TAU on pain, disability and symptoms at 3-month follow-up. General improvement also favored TT and NTT over TAU at all follow-ups. Tailored treatment according to our proposed decision model was not more effective than non-tailored treatment in women with subacute and chronic neck pain. Both tailored and non-tailored treatments had better short-term effects than treatment-as-usual, supporting active and specific exercise therapy, although therapist-patient interaction was not

  1. Utilization of Multimedia Laboratory: An Acceptance Analysis using TAM

    Science.gov (United States)

    Modeong, M.; Palilingan, V. R.

    2018-02-01

    Multimedia is often utilized by teachers to present a learning materials. Learning that delivered by multimedia enables people to understand the information of up to 60% of the learning in general. To applying the creative learning to the classroom, multimedia presentation needs a laboratory as a space that provides multimedia needs. This study aims to reveal the level of student acceptance on the multimedia laboratories, by explaining the direct and indirect effect of internal support and technology infrastructure. Technology Acceptance Model (TAM) is used as the basis of measurement on this research, through the perception of usefulness, ease of use, and the intention, it’s recognized capable of predicting user acceptance about technology. This study used the quantitative method. The data analysis using path analysis that focuses on trimming models, it’s performed to improve the model of path analysis structure by removing exogenous variables that have insignificant path coefficients. The result stated that Internal Support and Technology Infrastructure are well mediated by TAM variables to measure the level of technology acceptance. The implications suggest that TAM can measure the success of multimedia laboratory utilization in Faculty of Engineering UNIMA.

  2. Enhancing Cognitive Theory of Multimedia Leaning through 3D Animation

    Directory of Open Access Journals (Sweden)

    Zeeshan Bhatti

    2017-12-01

    Full Text Available Cognitive theory of Multimedia learning has been a widely used principle in education. However, with current technological advancements and usage, the teaching and learning trend of children’s have also changed with more dependability towards technology. This research work explores and implement the use of 3D Animation as tool for multimedia learning based on cognitive theory. This new dimension in cognitive learning, will foster the latest multimedia tools and application driven through 3D Animation, Virtual Reality and Augmented Reality. The three principles, that facilitate cognitive theory of multimedia learning using animation, addressed in this research are temporal contiguity principle (screening matching narration with animation simultaneously rather than successively, personalization principle (screening text or dialogs in casual form rather than formal style and finally the multimedia principle (screen animation and audio narration together instead of just narration. The result of this new model would yield a new technique of educating the young children through 3D animation and virtual reality. The adaptation of  cognitive theory through 3D animation as a source of multimedia learning with various key principles produces a reliable paradigm for educational enhancement.

  3. The Trade Fair: Introducing ESP Multimedia at a Technical University in Taiwan

    Directory of Open Access Journals (Sweden)

    Shu-Chiao Tsai

    2008-09-01

    Full Text Available This discussion provides an overview of steps in developing and assessing ESP multimedia courseware at a technical university in Taiwan. The courseware is designed to expand language skills that foster Chinese learners of English as they develop communicative skills for international business. Student evaluations of the prototype for its Trade Fair component suggests that it is useful for situating the learning process and simulating social cues, which in turn supports building the communicative skills needed for the kinds of interaction demanded by tourism, travel, hospitality, and similar areas of international business.

  4. OMARC: An online multimedia application for training health care providers in the assessment of respiratory conditions.

    Science.gov (United States)

    Meruvia-Pastor, Oscar; Patra, Pranjal; Andres, Karen; Twomey, Creina; Peña-Castillo, Lourdes

    2016-05-01

    OMARC, a multimedia application designed to support the training of health care providers for the identification of common lung sounds heard in a patient's thorax as part of a health assessment, is described and its positive contribution to user learning is assessed. The main goal of OMARC is to effectively help health-care students become familiar with lung sounds as part of the assessment of respiratory conditions. In addition, the application must be easy to use and accessible to students and practitioners over the internet. OMARC was developed using an online platform to facilitate access to users in remote locations. OMARC's unique contribution as an educational software tool is that it presents a narrative about normal and abnormal lung sounds using interactive multimedia and sample case studies designed by professional health-care providers and educators. Its interface consists of two distinct components: a sounds glossary and a rich multimedia interface which presents clinical case studies and provides access to lung sounds placed on a model of a human torso. OMARC's contents can be extended through the addition of sounds and case studies designed by health-care educators and professionals. To validate OMARC and determine its efficacy in improving learning and capture user perceptions about it, we performed a pilot study with ten nursing students. Participants' performance was measured through an evaluation of their ability to identify several normal and adventitious/abnormal sounds prior and after exposure to OMARC. Results indicate that participants are able to better identify different lung sounds, going from an average of 63% (S.D. 18.3%) in the pre-test evaluation to an average of 90% (S.D. of 11.5%) after practising with OMARC. Furthermore, participants indicated in a user satisfaction questionnaire that they found the application helpful, easy to use and that they would recommend it to other persons in their field. OMARC is an online multimedia

  5. The Multimedia Educational Programme for teaching regional geography of Australia and New Zealand for 2nd stage of PS

    OpenAIRE

    BROŽOVÁ, Kristýna

    2013-01-01

    The diploma thesis deals with teaching regional geography of Australia and New Zealand on the second stage of Primary school. The main aim is to create the multimedia educational programme in the SMART notebook 11, the special programme for interactive board. The thesis also contains a methodological guide for teachers which was created with educational programme. This programme corresponds to the principles of the current educational documents (Framework Educational Programme for Elementary ...

  6. LIFE-STYLE SEGMENTATION WITH TAILORED INTERVIEWING

    NARCIS (Netherlands)

    KAMAKURA, WA; WEDEL, M

    The authors present a tailored interviewing procedure for life-style segmentation. The procedure assumes that a life-style measurement instrument has been designed. A classification of a sample of consumers into life-style segments is obtained using a latent-class model. With these segments, the

  7. Tinker Tailor Robot Pi -- The Project

    Science.gov (United States)

    Bianchi, Lynne

    2017-01-01

    Tinker Tailor Robot Pi (TTRP) is an innovative curriculum development project, which started in September 2014. It involves in-service primary and secondary teachers, university academic engineers, business partners and pupils at Key Stages 1, 2 and 3 (ages 5-14). The focus of the work has been to explore how a pedagogy for primary engineering…

  8. Distributed multimedia database technologies supported by MPEG-7 and MPEG-21

    CERN Document Server

    Kosch, Harald

    2003-01-01

    15 Introduction Multimedia Content: Context Multimedia Systems and Databases (Multi)Media Data and Multimedia Metadata Purpose and Organization of the Book MPEG-7: The Multimedia Content Description Standard Introduction MPEG-7 and Multimedia Database Systems Principles for Creating MPEG-7 Documents MPEG-7 Description Definition Language Step-by-Step Approach for Creating an MPEG-7 Document Extending the Description Schema of MPEG-7 Encoding and Decoding of MPEG-7 Documents for Delivery-Binary Format for MPEG-7 Audio Part of MPEG-7 MPEG-7 Supporting Tools and Referen

  9. [Simplified production of multimedia based radiological learning objects using the flash format].

    Science.gov (United States)

    Jedrusik, P; Preisack, M; Dammann, F

    2005-07-01

    Evaluation of the applicability of the Flash Format for the production of radiological learning objects used in an e-learning environment. Five exemplary learning objects with different didactic purposes referring to radiological diagnostics are presented. They have been intended for the use within the multimedia, internet-based e-learning environment LaMedica. Interactive learning objects were composed using the Flash 5.0 software (Macromedia, San Francisco, USA) on the basis of digital CT and MR images, digitized conventional radiographs and different graphical elements prepared as TIFF files or in a vector graphics format. After a short phase of initial skill adaptation training, a radiologist author was soon able to create independently all learning objects. The import of different types of images and graphical elements was carried out without complications. Despite manifold design options, handling of the program is easy due to clear arrangement and structure, thus enabling the creation of simple as well as complex learning objects that provided a high degree of attractiveness and interaction. Data volume and bandwidth demand for online use was significantly reduced by the Flash Format compression without a substantial loss of visual quality. The universally compatible Flash Format offers an opportunity for the simple production of radiological learning objects that fulfill all relevant needs of modern internet based e-learning environments, such as interactivity, employment of multimedia and convertibility.

  10. New technologies, virtual reality and multimedia, in Radiation Protection training; Nuevas tecnologias, realidad virtual y multimedia, aplicadaas a la formacion en proteccion radiologica

    Energy Technology Data Exchange (ETDEWEB)

    Felipe, A.; Sanchez-Mayoral, M. L.; Lamela, B.; Merino, A.; Sarti, F.

    2003-07-01

    Iberdrola Ingenieria y Consultoria (Iberinco) has developed some computer applications based in New Technologies, Virtual Reality and Multimedia, with the aim to optimise the formation and training of professionally exposed workers as well as to inform the public. The use of the new technologies could be an important help for the workers training. Virtual Reality Projects developed by Iberinco are: a) CIPRES: Interactive Calculations of Radiological Protection in a Simulation Environmental and, b) ACEWO: Workers Control Access to Nuclear Power Plants, virtual Reality could be directly applicable to several aspects related with Radiological Protection Training, for example. An application that workers could used to learn the main aspects of Radiological Protection related with: a) Physical concepts, b) Regulations, c) Use of protective clothing, d) Access into and exit out controlled areas, e) ALARA criterion. An examples is the project ACEWO. A training program based on Virtual Reality systems with simulations of procedures in which the operators could receive high doses. In this way, the operation time and dose could be minimised according to the ALARA criterion owing to the ability of repeating the exercise, or the work, as many times as be necessary, like project CIPRES. Iberinco has been developed an educational CD multimedia on nuclear energy and the protection measures foreseen in the emergency plans for the Spanish Civil Protection Agency, with the aim of being distributed to all the schools placed near a nuclear power plant. (Author) 4 refs.

  11. INTERACT

    DEFF Research Database (Denmark)

    Jochum, Elizabeth; Borggreen, Gunhild; Murphey, TD

    This paper considers the impact of visual art and performance on robotics and human-computer interaction and outlines a research project that combines puppetry and live performance with robotics. Kinesics—communication through movement—is the foundation of many theatre and performance traditions...... including puppetry and dance. However, the aesthetics of these traditions vary across cultures and carry different associative and interpretive meanings. Puppetry offers a useful frame for understanding the relationship between abstract and imitative gestures and behavior, and instantiates the complex...... interaction between a human operator and an artificial actor or agent. We can apply insights from puppetry to develop culturally-aware robots. Here we describe the development of a robotic marionette theatre wherein robotic controllers assume the role of human puppeteers. The system has been built, tested...

  12. Interactions

    DEFF Research Database (Denmark)

    The main theme of this anthology is the unique interaction between mathematics, physics and philosophy during the beginning of the 20th century. Seminal theories of modern physics and new fundamental mathematical structures were discovered or formed in this period. Significant physicists such as ......The main theme of this anthology is the unique interaction between mathematics, physics and philosophy during the beginning of the 20th century. Seminal theories of modern physics and new fundamental mathematical structures were discovered or formed in this period. Significant physicists...... such as Lorentz and Einstein as well as mathematicians such as Poincare, Minkowski, Hilbert and Weyl contributed to this development. They created the new physical theories and the mathematical disciplines that play such paramount roles in their mathematical formulations. These physicists and mathematicians were...... also key figures in the philosophical discussions of nature and science - from philosophical tendencies like logical empiricism via critical rationalism to various neo-Kantian trends....

  13. Marketing Digital Multimedia: nuevos formatos y tendencias

    Directory of Open Access Journals (Sweden)

    Irene Garcia Medina

    2011-12-01

    Full Text Available En un momento de grandes cambios y novedades tecnológicas se hace necesario un estudio donde se den a cono-cer las transformaciones del marketing a partir de la difusión de las tecnologías digitales, especialmente el diseño de estrategias específicas para los numerosos medios interactivos en línea.Así mismo se analizan las características y principios de las campañas en línea y de la producción publicitaria multimedia para medios interactivos.El propósito del estudio es conocer la evolución y las características de las marcas en línea y descubrir las carac-terísticas y el potencial del marketing viral así como de otras nuevas formas de comunicación colaborativa como las redes sociales, etc.

  14. The multimedia corrosion guide, 2. edition

    International Nuclear Information System (INIS)

    Audisio, S.

    2006-01-01

    Collecting the knowledge and experience of 26 international experts, the Multimedia Corrosion Guide is a reference book in the field of corrosion, for scientists, engineers, technicians and students. Also available in English, the second edition is more than just an update; it contains new chapters, new corrosion case studies and new smart functions. When knowledge is combined with experience, the result is a work of unprecedented quality and detail. Under the supervision of Professor Dr. S. Audisio of the Industrial Physical Chemistry Laboratory, INSA de Lyon, France, leading corrosion specialists from industry (Aerospatiale, CEA, EDF, ELF, Fragema, GDF, Pechiney, Renault, Rhone-Poulenc, Ugine...) have joined forces with experts from renowned French universities (INSA, UTC, ENSEEP, ENSCP, ENSAM...) to produce this book. In addition to the Corrosion Treatise, this program also contains a Case Studies Library, a corrosion database to which users can add their own experience base. New cases are automatically inserted alongside the existing ones, with the same selection criteria. Numerous other advanced functions make this second edition a unique, intelligent, professional and invaluable reference tool. (authors)

  15. Multimedia psychodynamic psychotherapy: a preliminary report.

    Science.gov (United States)

    Nesci, Domenico Arturo

    2009-05-01

    Mourning the death of a beloved person is one of life's most stressful events. This psychotherapy case study describes a form of psychodynamic psychotherapy that the author developed in working with a patient who suffered from complicated grief after the death of her father from lung cancer. During sessions, the therapist worked with the patient to collect pictures and organize a "strip of life" of her father's most meaningful moments. The patient then wrote a short text associated with each picture. Finally, she chose music to be added to this "slide show" or "psychodynamic montage" as its soundtrack. The resulting multimedia presentation was finally posted on the Internet on a website to which only the patient and her relatives and friends had access via a password. This therapeutic strategy was effective in helping this patient resolve her symptoms of complicated grief. The author suggests that this new approach to psychodynamic psychotherapy may be a cost-effective and well-received tool for use in institutions such as hospices and general hospitals.

  16. Presence in the IP Multimedia Subsystem

    Directory of Open Access Journals (Sweden)

    Ling Lin

    2007-01-01

    Full Text Available With an ever increasing penetration of Internet Protocol (IP technologies, the wireless industry is evolving the mobile core network towards all-IP network. The IP Multimedia Subsystem (IMS is a standardised Next Generation Network (NGN architectural framework defined by the 3rd Generation Partnership Project (3GPP to bridge the gap between circuit-switched and packet-switched networks and consolidate both sides into on single all-IP network for all services. In this paper, we provide an insight into the limitation of the presence service, one of the fundamental building blocks of the IMS. Our prototype-based study is unique of its kind and helps identifying the factors which limit the scalability of the current version of the presence service (3GPP TS 23.141 version 7.2.0 Release 7 [1], which will in turn dramatically limit the performance of advanced IMS services. We argue that the client-server paradigm behind the current IMS architecture does not suite the requirements of the IMS system, which defies the very purpose of its introduction. We finally elaborate on possible avenues for addressing this problem.

  17. INTERACT

    DEFF Research Database (Denmark)

    Jochum, Elizabeth; Borggreen, Gunhild; Murphey, TD

    This paper considers the impact of visual art and performance on robotics and human-computer interaction and outlines a research project that combines puppetry and live performance with robotics. Kinesics—communication through movement—is the foundation of many theatre and performance traditions...... including puppetry and dance. However, the aesthetics of these traditions vary across cultures and carry different associative and interpretive meanings. Puppetry offers a useful frame for understanding the relationship between abstract and imitative gestures and behavior, and instantiates the complex...

  18. A Semiotic Framework for the Semantics of Digital Multimedia Learning Objects

    DEFF Research Database (Denmark)

    May, Michael

    2007-01-01

    The relevance of semiotics for extending multimedia description schemes will be shown relative to existing strategies for indexing and retrieval. The semiotic framework presented is intended to support a compositional semantics of flexible digital multimedia objects. Besides semiotics insights from...

  19. Overview of the 2015 Workshop on Speech, Language and Audio in Multimedia

    NARCIS (Netherlands)

    Gravier, Guillaume; Jones, Gareth J.F.; Larson, Martha; Ordelman, Roeland J.F.

    2015-01-01

    The Workshop on Speech, Language and Audio in Multimedia (SLAM) positions itself at at the crossroad of multiple scientific fields - music and audio processing, speech processing, natural language processing and multimedia - to discuss and stimulate research results, projects, datasets and

  20. 76 FR 22726 - Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products...

    Science.gov (United States)

    2011-04-22

    ... INTERNATIONAL TRADE COMMISSION [Investigation No. 337-TA-694] Certain Multimedia Display and Navigation Devices and Systems, Components Thereof, and Products Containing Same; Notice of Commission... importation, and the sale within the United States after importation of certain multimedia display and...