WorldWideScience

Sample records for subjects multimedia content

  1. Developing Multimedia Enhanced Content to Upgrade Subject Content Knowledge of Secondary School Teachers in Tanzania

    Science.gov (United States)

    Mtebe, Joel S.; Kibga, Elia Y.; Mwambela, Alfred A.; Kissaka, Mussa M.

    2015-01-01

    The failure rates and lack of interest amongst students in science and mathematics in secondary schools in Tanzania is a serious problem. The Ministry of Education and Vocational Training (MoEVT) implemented a project to enhance and upgrade the pedagogical knowledge and subject content knowledge of teachers in selected difficult topics in science…

  2. Multimedia content analysis

    CERN Document Server

    Ohm, Jens

    2016-01-01

    This textbook covers the theoretical backgrounds and practical aspects of image, video and audio feature expression, e.g., color, texture, edge, shape, salient point and area, motion, 3D structure, audio/sound in time, frequency and cepstral domains, structure and melody. Up-to-date algorithms for estimation, search, classification and compact expression of feature data are described in detail. Concepts of signal decomposition (such as segmentation, source tracking and separation), as well as composition, mixing, effects, and rendering, are discussed. Numerous figures and examples help to illustrate the aspects covered. The book was developed on the basis of a graduate-level university course, and most chapters are supplemented by problem-solving exercises. The book is also a self-contained introduction both for researchers and developers of multimedia content analysis systems in industry. .

  3. Analysis, Retrieval and Delivery of Multimedia Content

    CERN Document Server

    Cavallaro, Andrea; Leonardi, Riccardo; Migliorati, Pierangelo

    2013-01-01

    Covering some of the most cutting-edge research on the delivery and retrieval of interactive multimedia content, this volume of specially chosen contributions provides the most updated perspective on one of the hottest contemporary topics. The material represents extended versions of papers presented at the 11th International Workshop on Image Analysis for Multimedia Interactive Services, a vital international forum on this fast-moving field. Logically organized in discrete sections that approach the subject from its various angles, the content deals in turn with content analysis, motion and activity analysis, high-level descriptors and video retrieval, 3-D and multi-view, and multimedia delivery. The chapters cover the finest detail of emerging techniques such as the use of high-level audio information in improving scene segmentation and the use of subjective logic for forensic visual surveillance. On content delivery, the book examines both images and video, focusing on key subjects including an efficient p...

  4. Content-based multimedia retrieval: indexing and diversification

    NARCIS (Netherlands)

    van Leuken, R.H.

    2009-01-01

    The demand for efficient systems that facilitate searching in multimedia databases and collections is vastly increasing. Application domains include criminology, musicology, trademark registration, medicine and image or video retrieval on the web. This thesis discusses content-based retrieval

  5. Multimedia Content Analysis and Indexing for Filtering and Retrieval Applications

    Directory of Open Access Journals (Sweden)

    N. Dimitrova

    1999-01-01

    Full Text Available Today’s multimedia landscape depends on advances in data compression technology coupled with high-bandwidth networks and storage capacity. Given its size and nature, how can multimedia content be analyzed and  indexed?  This paper surveys techniques for content-based analysis, retrieval and filtering of digital images, audio and video and focuses on basic methods for extracting features that will enable indexing and search applications. [ed.

  6. Independent component analysis for understanding multimedia content

    DEFF Research Database (Denmark)

    Kolenda, Thomas; Hansen, Lars Kai; Larsen, Jan

    2002-01-01

    classification rates increase if based on multimedia components relative to single media analysis. For this purpose a simple probabilistic supervised classifier which works from unsupervised ICA features is invoked. In addition, we demonstrate the suggested framework for automatic annotation of descriptive key...

  7. Influences of Multimedia Lesson Contents On Effective Learning

    Directory of Open Access Journals (Sweden)

    Tuncay Yavuz Ozdemir

    2013-11-01

    Full Text Available In the information era that we experience today, there is a rapid change in the methods, techniques and materials used for education and teaching. The usage of information and communication technology-assisted teaching materials are becoming more commonplace. Parallel to these developments, the Ministry of National Education took steps to develop IT substructures of all schools in the country and implemented many projects. The purpose of this study is to determine whether or not the multimedia lesson content used by teachers affect effective learning. This study is a qualitative study, conducted with 45 teachers working in primary schools during the 2011-2012 academic year. According to the study findings, participants believe that using multimedia lesson content during lectures increases student motivation, makes students more curious and interested, and think that using multimedia lesson content has positive effects.

  8. Content is Dead ... Long Live Content: The New Age of Multimedia-Hard Problems

    NARCIS (Netherlands)

    Xie, L.; Shamma, D.A.; Snoek, C.

    2014-01-01

    Using the ACM Multimedia 2012 panel on metadata as a jumping-off point, the authors investigate whether content can continue to play a dominant role in multimedia research in the age of social, local, and mobile media. In this article, they propose that the community now must face the challenge of

  9. Multimedia Content Management Support in Next Generation Service Platforms

    NARCIS (Netherlands)

    A. Spedalieri; G. Sisto; P.S. Cesar Garcia (Pablo Santiago); D. Melpignano (Dario); A. Sinfreu; I. Vaishnavi (Ishan)

    2007-01-01

    htmlabstractThe aim of this paper is to illustrate the architecture for multimedia content management support in new generation service platforms. The outlined architecture is based on the requirements identified by a set of interviews with experts from the media industry. According to the results

  10. Accessing multimedia content from mobile applications using semantic web technologies

    Science.gov (United States)

    Kreutel, Jörn; Gerlach, Andrea; Klekamp, Stefanie; Schulz, Kristin

    2014-02-01

    We describe the ideas and results of an applied research project that aims at leveraging the expressive power of semantic web technologies as a server-side backend for mobile applications that provide access to location and multimedia data and allow for a rich user experience in mobile scenarios, ranging from city and museum guides to multimedia enhancements of any kind of narrative content, including e-book applications. In particular, we will outline a reusable software architecture for both server-side functionality and native mobile platforms that is aimed at significantly decreasing the effort required for developing particular applications of that kind.

  11. Toward visual user interfaces supporting collaborative multimedia content management

    Science.gov (United States)

    Husein, Fathi; Leissler, Martin; Hemmje, Matthias

    2000-12-01

    Supporting collaborative multimedia content management activities, as e.g., image and video acquisition, exploration, and access dialogues between naive users and multi media information systems is a non-trivial task. Although a wide variety of experimental and prototypical multimedia storage technologies as well as corresponding indexing and retrieval engines are available, most of them lack appropriate support for collaborative end-user oriented user interface front ends. The development of advanced user adaptable interfaces is necessary for building collaborative multimedia information- space presentations based upon advanced tools for information browsing, searching, filtering, and brokering to be applied on potentially very large and highly dynamic multimedia collections with a large number of users and user groups. Therefore, the development of advanced and at the same time adaptable and collaborative computer graphical information presentation schemes that allow to easily apply adequate visual metaphors for defined target user stereotypes has to become a key focus within ongoing research activities trying to support collaborative information work with multimedia collections.

  12. Multimedia

    Science.gov (United States)

    Kaye, Karen

    1993-01-01

    Multimedia initiative objectives for the NASA Scientific and Technical Information (STI) program are described. A multimedia classification scheme was developed and the types of non-print media currently in use are inventoried. The NASA STI Program multimedia initiative is driven by a changing user population and technical requirements in the areas of publications, dissemination, and user and management support.

  13. Enhanced P2P Services Providing Multimedia Content

    Directory of Open Access Journals (Sweden)

    E. Ardizzone

    2007-01-01

    To address this major limitation, we propose an original image and video sharing system, in which a user is able to interactively search interesting resources by means of content-based image and video retrieval techniques. In order to limit the network traffic load, maximizing the usefulness of each peer contacted in the query process, we also propose the adoption of an adaptive overlay routing algorithm, exploiting compact representations of the multimedia resources shared by each peer. Experimental results confirm the validity of the proposed approach, that is capable of dynamically adapting the network topology to peer interests, on the basis of query interactions among users.

  14. Efficient content production for a university multimedia learning environment

    Science.gov (United States)

    Kurtze, Ali; Grau, Ronald; Creutzburg, Reiner

    2005-03-01

    The use of multimedia learning environments in educational institutions is often associated with the need of uncomplicated content production and moreover, the problem to animate users to maintain the system and its content. A recently developed prototype, 'Instant Seminar,' which is being used at the University of Applied Sciences Brandenburg in Germany, can be seen as an approach for creating an easy-to-use, low-price learning management system (LMS) for multimedia learning environments. The system could be suitable as a solution for those universities wishing to extend their teachings with an electronic learning environment, but which are presently not prepared for a commercial LMS implementation, mostly due to financial or organizational reasons. 'Instant Seminar' follows the didactic concept of 'Hybrid Learning Arrangements' and we considered corresponding features for communication and personal tutoring as part of the design. Important part of the prototype is a production tool called 'Lecture Wizard,' which is basically a Web-based application running on Apache and MySQL servers. It employs Windows Media Services to allow production, modification and broadcasting of AV streams corresponding with the other content of created lectures. Produced streams may have different bandwidths and the distribution of lectures is possible within local and wide area networks. Recently, 'Instant Seminar' has been further developed to serve mobile devices.

  15. Multimedia content analysis, management and retrieval : Trends and challenges

    NARCIS (Netherlands)

    Hanjalic, A.; Sebe, N.; Chang, E.

    2006-01-01

    Recent advances in computing, communications and storage technology have made multimedia data become prevalent. Multimedia has gained enormous potential in improving the processes in a wide range of fields, such as advertising and marketing, education and training, entertainment, medicine,

  16. Device Characteristics and Capabilities Discovery for Multimedia Content

    Directory of Open Access Journals (Sweden)

    Mohd Faisal Ibrahim

    2012-01-01

    Full Text Available The rapid growth of web and mobile technologies has allowed people to access multimedia content from a wide range of heterogeneous client devices that have different characteristics and capabilities. In order to deliver the best presentation of content requested, the web system must possess a mechanism that is able to accurately discover the characteristics and capabilities of a client’s device. Existing content negotiation techniques mainly focus on static profiling approach without considering the combination of static and dynamic approaches that are capable of overcoming the device scalability issues. In view of these issues, we propose a hybrid approach for recognizing devices and their capabilities using token-based method. By proposing such solution, we can provide flexible, extensible, and scalable method that provides more accurate information in resolving the content negotiation issues. To validate the effectiveness of the proposed method, we construct a laboratory and field studies to investigate its performance and accuracy. The experimental results show that the proposed hybrid approach has better performances in several aspects compared to the static profiling.

  17. Limitations and requirements of content-based multimedia authentication systems

    Science.gov (United States)

    Wu, Chai W.

    2001-08-01

    Recently, a number of authentication schemes have been proposed for multimedia data such as images and sound data. They include both label based systems and semifragile watermarks. The main requirement for such authentication systems is that minor modifications such as lossy compression which do not alter the content of the data preserve the authenticity of the data, whereas modifications which do modify the content render the data not authentic. These schemes can be classified into two main classes depending on the model of image authentication they are based on. One of the purposes of this paper is to look at some of the advantages and disadvantages of these image authentication schemes and their relationship with fundamental limitations of the underlying model of image authentication. In particular, we study feature-based algorithms which generate an authentication tag based on some inherent features in the image such as the location of edges. The main disadvantage of most proposed feature-based algorithms is that similar images generate similar features, and therefore it is possible for a forger to generate dissimilar images that have the same features. On the other hand, the class of hash-based algorithms utilizes a cryptographic hash function or a digital signature scheme to reduce the data and generate an authentication tag. It inherits the security of digital signatures to thwart forgery attacks. The main disadvantage of hash-based algorithms is that the image needs to be modified in order to be made authenticatable. The amount of modification is on the order of the noise the image can tolerate before it is rendered inauthentic. The other purpose of this paper is to propose a multimedia authentication scheme which combines some of the best features of both classes of algorithms. The proposed scheme utilizes cryptographic hash functions and digital signature schemes and the data does not need to be modified in order to be made authenticatable. Several

  18. Content-Based Instruction Approach in Instructional Multimedia for English Learning

    OpenAIRE

    Farani, Rizki

    2012-01-01

    Content-based Instruction (CBI) is an approach in English learning that integrates certain topic and English learning objectives. This approach focuses on using English competencies as a “bridge” to comprehend certain topic or theme in English. Nowadays, this approach can be used in instructional multimedia to support English learning by using computer. Instructional multimedia with computer system refers to the sequential or simultaneous use of variety of media formats in a given presentatio...

  19. An Automatic Multimedia Content Summarization System for Video Recommendation

    Science.gov (United States)

    Yang, Jie Chi; Huang, Yi Ting; Tsai, Chi Cheng; Chung, Ching I.; Wu, Yu Chieh

    2009-01-01

    In recent years, using video as a learning resource has received a lot of attention and has been successfully applied to many learning activities. In comparison with text-based learning, video learning integrates more multimedia resources, which usually motivate learners more than texts. However, one of the major limitations of video learning is…

  20. Content-based searching of multimedia databases by use of approximate digital signatures.

    Science.gov (United States)

    Wilson, Michael J; Xie, Liehua; Arce, Gonzalo R; Graveman, Richard F

    2003-10-10

    We propose the use of approximate digital signatures of selected multimedia feature vectors for fast content-based retrieval in large multimedia databases. We adapt and extend the approximate message authentication code (AMAC), introduced by some of the authors recently in the area of message authentication, to the multimedia searching problem. An AMAC is a binary signature with the ability to reflect changes in the message it represents. The Hamming distance between two AMACs is used to measure the degree of the similarity between multimedia objects. We develop a method to compress AMAC signatures to create a direct look-up table that allows for fast searching of a database. The color histogram is used as the example feature space to show how the signature is applied. Experimental results show that the performance of the proposed method is comparable with existing methods based on other popular metrics, but it significantly decreases search time.

  1. A USABILITY OF GRAPHIC DESIGN WITH LOCAL CONTENT IN THE INTERACTIVE MULTIMEDIA DESIGN FOR INDONESIAN STORYTELLING

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2004-01-01

    Full Text Available As the computer becomes a trend%2C interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a one of the powerful materials to show a country’s culture. The folktale content can be understood effectively by implementing some cultural information background. The main aim of using the local content is to give a vision of the richness culture through graphic design in interactive multimedia technology. By implementing local graphic design based on the cultural background%2C user can have different feeling about the graphic style and the Indonesian richness culture. This method can also help the user to understand the interactive multimedia content easily. Finally%2C graphic design with local content is very effective for a transferring the richness culture. In order to make a good interactive multimedia design content based on a cultural background%2C a designer should need to understand about users%2C culture%2C technology and the whole design process. Abstract in Bahasa Indonesia : Seiring dengan berkembangnya penggunaan komputer menjadi suatu trend%2C interaktif multimedia desain dapat menjadi suatu media untuk mengkomunikasikan suatu pengetahuan mengenai suatu kebudayaan. Cerita rakyat%2C dapat merupakan kekuatan untuk menunjukan budaya suatu negara. Isi dari suatu cerita rakyat dapat dimengerti secara efektif dengan implementasi beberapa latar belakang budaya. Tujuan utama dari penggunaan muatan lokal adalah untuk memberikan suatu visi tentang kekayaan budaya melalui desain grafis dalam teknologi interaktif multimedia. .Dengan mengimplementasikan desain grafis lokal berdasar pada latar belakang budaya%2C pengguna multimedia dapat mempunyai perasaan yang berbeda terhadap gaya desain dan kekayaan budaya Indonesia. Metode ini diharapkan juga dapat membantu pengguna untuk mengerti isi suatu interaktif multimedia secara mudah. Pada akhirnya%2C dapat dikatakan bahwa muatan lokal sangatlah bermanfaat

  2. Enhancing Content Knowledge in Essay Writing Classes: A Multimedia Package for Iranian EFL Learners

    Directory of Open Access Journals (Sweden)

    Marziyeh Tahmouresi Majelan

    2014-04-01

    Full Text Available The main objective of this study was to investigate empirically if promoting a multimedia package enhances content knowledge in essay writing of 80 junior English translation students at a University in Karaj, Iran; plus, whether the learners’ writing content improve due to the presence of the multimedia package or not. The multimedia was considered to be a CD, containing recordings both in first language (L1=Farsi and in second language (L2=English along with manipulative and task-based activities. A homogenizing test, the pre-posttests, and the material in a form of a CD (treatment including forty of the most common TOEFL essays both in L1 and L2 plus manipulative tasks to fulfill provided by the researcher, were the instruments in the study.  After 14 weeks, both the experimental and control groups sat for the posttest with exactly the same characteristics of pretest except for the topics. When the collected data was analyzed, a mean difference of t-test along with a paired t-test showed a significant difference between the performance of the control and the experimental groups, regarding the content. Consequently, the statistics proved that enhancing content knowledge by means of a multimedia package containing recordings plus manipulative and task-based activities would improve students’ writing ability while the control group in which a current traditional rhetoric approach was used, the placebo, did not show any statistically significant improvement regarding content.

  3. The Importance of Positive Discipline Approach in Making Students Gain Multimedia Course Content

    Science.gov (United States)

    Özan, Mukadder Boydak

    2015-01-01

    In this study, the importance of multimedia contents for effective learning, effective classroom management and building behaviors within the framework of positive discipline approach was emphasized. A questionnaire consisting of 24 items, whose validity and reliability were established, was prepared. The questionnaire was administered to 1474…

  4. Multimedia Cross–Platform Content Distribution for Mobile Peer–to–Peer Networks using Network Coding

    DEFF Research Database (Denmark)

    Pedersen, Morten Videbæk; Heide, Janus; Vingelmann, Peter

    2010-01-01

    This paper is looking into the possibility of multimedia content distribution over multiple mobile platforms forming wireless peer–to–peer networks. State of the art mobile networks are centralized and base station or access point oriented. Current developments break ground for device to device...

  5. The Role of Multimedia Content in Determining the Virality of Social Media Information

    Directory of Open Access Journals (Sweden)

    Paolo Giacomazzi

    2012-07-01

    Full Text Available The paper provides empirical evidence supporting the assumption that content plays a critical role in determining the virality, i.e., the influence, of social media information. The analysis focuses on multimedia content on Twitter and explores the idea that links to multimedia information increase the virality of posts. In particular, we put forward the following three main hypotheses: (1 posts with a link to multimedia content (photo or video are more retweeted than posts without a link; (2 posts linking a photo are more retweeted than posts linking a video, and (3 posts linking a video raise more sentiment than posts linking a photo. Hypotheses are tested on a sample of roughly two million tweets posted in July 2011 including comments on Berlin, London, Madrid, and Milan relevant from a tourism perspective. Findings support our hypotheses and indicate that multimedia content plays an important role in determining not only the volumes of retweeting, but also the dynamics of the virality of posts measured as speed of retweeting.

  6. Shared Knowledge among Graphic Designers, Instructional Designers and Subject Matter Experts in Designing Multimedia-Based Instructional Media

    Science.gov (United States)

    Razak, Rafiza Abdul

    2013-01-01

    The research identified and explored the shared knowledge among the instructional multimedia design and development experts comprising of subject matter expert, graphic designer and instructional designer. The knowledge shared by the team was categorized into three groups of multimedia design principles encompasses of basic principles, authoring…

  7. Content-Based Multimedia Retrieval in the Presence of Unknown User Preferences

    DEFF Research Database (Denmark)

    Beecks, Christian; Assent, Ira; Seidl, Thomas

    2011-01-01

    address the problem of content-based multimedia retrieval in the presence of unknown user preferences. Our idea consists in performing content-based retrieval by considering all possibilities in a family of similarity models simultaneously. To this end, we propose a novel content-based retrieval approach......Content-based multimedia retrieval requires an appropriate similarity model which reflects user preferences. When these preferences are unknown or when the structure of the data collection is unclear, retrieving the most preferable objects the user has in mind is challenging, as the notion...... of similarity varies from data to data, from task to task, and ultimately from user to user. Based on a specific query object and unknown user preferences, retrieving the most similar objects according to some default similarity model does not necessarily include the most preferable ones. In this work, we...

  8. Exploration of Multimedia Collections

    OpenAIRE

    Moško, Juraj

    2016-01-01

    Multimedia retrieval systems are supposed to provide the method and the interface for users to retrieve particular multimedia data from multimedia collections. Although, many different retrieval techniques evolved from times when the search in multimedia collections firstly appeared as a research task, not all of them can fulfill specific requirements that the multimedia exploration is determined for. The multimedia exploration is designated for revealing the content of a whole multimedia col...

  9. Self-describing schemes for interoperable MPEG-7 multimedia content descriptions

    Science.gov (United States)

    Paek, Seungyup; Benitez, Ana B.; Chang, Shih-Fu

    1998-12-01

    In this paper, we present the self-describing schemes for interoperable image/video content descriptions, which are being developed as part of our proposal to the MPEG-7 standard. MPEG-7 aims to standardize content descriptions for multimedia data. The objective of this standard is to facilitate content-focused applications like multimedia searching, filtering, browsing, and summarization. To ensure maximum interoperability and flexibility, our descriptions are defined using the eXtensible Markup Language (XML), developed by the World Wide Web Consortium. We demonstrate the feasibility and efficiency of our self-describing schemes in our MPEG-7 testbed. First, we show how our scheme can accommodate image and video descriptions that are generated by a wide variety of systems. Then, we present two systems being developed that are enabled and enhanced by the proposed approach for multimedia content descriptions. The first system is an intelligent search engine with an associated expressive query interface. The second system is a new version of MetaSEEk, a metasearch system for mediation among multiple search engines for audio-visual information.

  10. Can a multimedia tool help students' learning performance in complex biology subjects?

    Directory of Open Access Journals (Sweden)

    Pinar Koseoglu

    2015-11-01

    Full Text Available The aim of the present study was to determine the effects of multimedia-based biology teaching (Mbio and teacher-centered biology (TCbio instruction approaches on learners' biology achievements, as well as their views towards learning approaches. During the research process, an experimental design with two groups, TCbio (n = 22 and Mbio (n = 26, were used. The results of the study proved that the Mbio approach was more effective than the TCbio approach with regard to supporting meaningful learning, academic achievement, enjoyment and motivation. Moreover, the TCbio approach is ineffective in terms of time management, engaging attention, and the need for repetition of subjects. Additionally, the results were discussed in terms of teaching, learning, multimedia design as well as biology teaching/learning.

  11. A multimodal dataset for authoring and editing multimedia content: The MAMEM project.

    Science.gov (United States)

    Nikolopoulos, Spiros; Petrantonakis, Panagiotis C; Georgiadis, Kostas; Kalaganis, Fotis; Liaros, Georgios; Lazarou, Ioulietta; Adam, Katerina; Papazoglou-Chalikias, Anastasios; Chatzilari, Elisavet; Oikonomou, Vangelis P; Kumar, Chandan; Menges, Raphael; Staab, Steffen; Müller, Daniel; Sengupta, Korok; Bostantjopoulou, Sevasti; Katsarou, Zoe; Zeilig, Gabi; Plotnik, Meir; Gotlieb, Amihai; Kizoni, Racheli; Fountoukidou, Sofia; Ham, Jaap; Athanasiou, Dimitrios; Mariakaki, Agnes; Comanducci, Dario; Sabatini, Edoardo; Nistico, Walter; Plank, Markus; Kompatsiaris, Ioannis

    2017-12-01

    We present a dataset that combines multimodal biosignals and eye tracking information gathered under a human-computer interaction framework. The dataset was developed in the vein of the MAMEM project that aims to endow people with motor disabilities with the ability to edit and author multimedia content through mental commands and gaze activity. The dataset includes EEG, eye-tracking, and physiological (GSR and Heart rate) signals collected from 34 individuals (18 able-bodied and 16 motor-impaired). Data were collected during the interaction with specifically designed interface for web browsing and multimedia content manipulation and during imaginary movement tasks. The presented dataset will contribute towards the development and evaluation of modern human-computer interaction systems that would foster the integration of people with severe motor impairments back into society.

  12. A multimodal dataset for authoring and editing multimedia content: The MAMEM project

    Directory of Open Access Journals (Sweden)

    Spiros Nikolopoulos

    2017-12-01

    Full Text Available We present a dataset that combines multimodal biosignals and eye tracking information gathered under a human-computer interaction framework. The dataset was developed in the vein of the MAMEM project that aims to endow people with motor disabilities with the ability to edit and author multimedia content through mental commands and gaze activity. The dataset includes EEG, eye-tracking, and physiological (GSR and Heart rate signals collected from 34 individuals (18 able-bodied and 16 motor-impaired. Data were collected during the interaction with specifically designed interface for web browsing and multimedia content manipulation and during imaginary movement tasks. The presented dataset will contribute towards the development and evaluation of modern human-computer interaction systems that would foster the integration of people with severe motor impairments back into society.

  13. An Ambient Intelligence Framework for the Provision of Geographically Distributed Multimedia Content to Mobility Impaired Users

    Science.gov (United States)

    Kehagias, Dionysios D.; Giakoumis, Dimitris; Tzovaras, Dimitrios; Bekiaris, Evangelos; Wiethoff, Marion

    This chapter presents an ambient intelligence framework whose goal is to facilitate the information needs of mobility impaired users on the move. This framework couples users with geographically distributed services and the corresponding multimedia content, enabling access to context-sensitive information based on user geographic location and the use case under consideration. It provides a multi-modal facility that is realized through a set of mobile devices and user interfaces that address the needs of ten different types of user impairments. The overall ambient intelligence framework enables users who are equipped with mobile devices to access multimedia content in order to undertake activities relevant to one or more of the following domains: transportation, tourism and leisure, personal support services, work, business, education, social relations and community building. User experience is being explored against those activities through a specific usage scenario.

  14. PIRIA: a general tool for indexing, search, and retrieval of multimedia content

    Science.gov (United States)

    Joint, Magali; Moellic, Pierre-Alain; Hede, P.; Adam, P.

    2004-05-01

    The Internet is a continuously expanding source of multimedia content and information. There are many products in development to search, retrieve, and understand multimedia content. But most of the current image search/retrieval engines, rely on a image database manually pre-indexed with keywords. Computers are still powerless to understand the semantic meaning of still or animated image content. Piria (Program for the Indexing and Research of Images by Affinity), the search engine we have developed brings this possibility closer to reality. Piria is a novel search engine that uses the query by example method. A user query is submitted to the system, which then returns a list of images ranked by similarity, obtained by a metric distance that operates on every indexed image signature. These indexed images are compared according to several different classifiers, not only Keywords, but also Form, Color and Texture, taking into account geometric transformations and variance like rotation, symmetry, mirroring, etc. Form - Edges extracted by an efficient segmentation algorithm. Color - Histogram, semantic color segmentation and spatial color relationship. Texture - Texture wavelets and local edge patterns. If required, Piria is also able to fuse results from multiple classifiers with a new classification of index categories: Single Indexer Single Call (SISC), Single Indexer Multiple Call (SIMC), Multiple Indexers Single Call (MISC) or Multiple Indexers Multiple Call (MIMC). Commercial and industrial applications will be explored and discussed as well as current and future development.

  15. NUNI (New User and New Item) Problem for SRSs Using Content Aware Multimedia-Based Approach

    DEFF Research Database (Denmark)

    Chaudhary, Pankaj; Deshmukh, Aaradhana A.; Mihovska, Albena Dimitrova

    2015-01-01

    , and both, a problem known as a cold start problem, i.e., the incapability to provide recommendation for new items, new users, or both, due to few rating factors available in the rating matrices. To this end, we present a biclustering technique, a novel cold start recommendation method that solves......Recommendation systems suggest items and users of interest based on preferences of items or users and item or user attributes. In social media-based services of dynamic content (such as news, blog, video, movies, books, etc.), recommender systems face the problem of discovering new items, new users...... the problem of identifying the new items and new users, to alleviate the dimensionality of the item-user rating matrix using biclustering technique. To overcome the information exiguity and rating diversity, it uses the smoothing and fusion technique. As discussed, the system presents content aware multimedia...

  16. Multimedia content production inside the classroom. A teaching proposal for journalism and audiovisual communication students

    Directory of Open Access Journals (Sweden)

    Eva Herrero Curiel

    2014-03-01

    Full Text Available The main objective of this article is to present and describe two multimedia experiences carried out during two practice groups in the Journalism and Audiovisual Communications program. Thirty students participated in Experience A during 14 teaching sessions, and the experience required each student to record a 3-minute interview of someone newsworthy within academia and, then, create a short documentary piece of up to 5 minutes. Experience B focused on content curation using Storify, and the ultimate goal of the practice exercise was to produce a story from different multimedia contents found within the platform. A SWOT analysis after integrating both experiences revealed that, although students were willing and motivated to use new technologies and produce audiovisual content, they also showed low motivation to work in groups, scant prior knowledge of the medium, and a lack of adaptation to complex situations. As such, the researchers conclude this type of experience can be valuable as the convergence of content and skills in audiovisual and journalistic settings responds to the courses’ demands and facilitates their adaptation to the EHEA requirements. Producción de contenido multimedia en el aula. Una propuesta docente para alumnos de periodismo y comunicación audiovisual Resumen El principal objetivo de este estudio de caso es presentar y describir dos experiencias multimedia llevadas a cabo en dos grupos prácticos de los grados de periodismo y comunicación audiovisual. En la Experiencia A participaron 30 estudiantes durante 14 sesiones docentes, y consistió en la grabación de una entrevista de 3 minutos a un personaje noticioso en el ámbito académico y, después, debían construir en grupo una pequeña pieza documental de, como máximo, 5 minutos de duración. La Experiencia B se centró en curación de contenidos utilizando Storify, en la que los alumnos construyeron una noticia a partir de diferentes contenidos multimedia

  17. The subjective importance of noise spectral content

    Science.gov (United States)

    Baxter, Donald; Phillips, Jonathan; Denman, Hugh

    2014-01-01

    This paper presents secondary Standard Quality Scale (SQS2) rankings in overall quality JNDs for a subjective analysis of the 3 axes of noise, amplitude, spectral content, and noise type, based on the ISO 20462 softcopy ruler protocol. For the initial pilot study, a Python noise simulation model was created to generate the matrix of noise masks for the softcopy ruler base images with different levels of noise, different low pass filter noise bandwidths and different band pass filter center frequencies, and 3 different types of noise: luma only, chroma only, and luma and chroma combined. Based on the lessons learned, the full subjective experiment, involving 27 observers from Google, NVIDIA and STMicroelectronics was modified to incorporate a wider set of base image scenes, and the removal of band pass filtered noise masks to ease observer fatigue. Good correlation was observed with the Aptina subjective noise study. The absence of tone mapping in the noise simulation model visibly reduced the contrast at high levels of noise, due to the clipping of the high levels of noise near black and white. Under the 34-inch viewing distance, no significant difference was found between the luma only noise masks and the combined luma and chroma noise masks. This was not the intuitive expectation. Two of the base images with large uniform areas, `restaurant' and `no parking', were found to be consistently more sensitive to noise than the texture rich scenes. Two key conclusions are (1) there are fundamentally different sensitivities to noise on a flat patch versus noise in real images and (2) magnification of an image accentuates visual noise in a way that is non-representative of typical noise reduction algorithms generating the same output frequency. Analysis of our experimental noise masks applied to a synthetic Macbeth ColorChecker Chart confirmed the color-dependent nature of the visibility of luma and chroma noise.

  18. Using MultiMedia Content to Present Business Ethics: An Empirical Study

    Science.gov (United States)

    Stanwick, Peter A.

    2010-01-01

    The purpose of this study is to empirically examine whether presenting a multimedia case study enhances the learning experience of students in an undergraduate management class. A questionnaire was administered before and after the presentation of the case study and the results showed that the multimedia case did indeed enhance the learning…

  19. Can a Multimedia Tool Help Students' Learning Performance in Complex Biology Subjects?

    Science.gov (United States)

    Koseoglu, Pinar; Efendioglu, Akin

    2015-01-01

    The aim of the present study was to determine the effects of multimedia-based biology teaching (Mbio) and teacher-centered biology (TCbio) instruction approaches on learners' biology achievements, as well as their views towards learning approaches. During the research process, an experimental design with two groups, TCbio (n = 22) and Mbio (n =…

  20. Time Pattern Locking Scheme for Secure Multimedia Contents in Human-Centric Device

    Directory of Open Access Journals (Sweden)

    Hyun-Woo Kim

    2014-01-01

    Full Text Available Among the various smart multimedia devices, multimedia smartphones have become the most widespread due to their convenient portability and real-time information sharing, as well as various other built-in features. Accordingly, since personal and business activities can be carried out using multimedia smartphones without restrictions based on time and location, people have more leisure time and convenience than ever. However, problems such as loss, theft, and information leakage because of convenient portability have also increased proportionally. As a result, most multimedia smartphones are equipped with various built-in locking features. Pattern lock, personal identification numbers, and passwords are the most used locking features on current smartphones, but these are vulnerable to shoulder surfing and smudge attacks, allowing malicious users to bypass the security feature easily. In particular, the smudge attack technique is a convenient way to unlock multimedia smartphones after they have been stolen. In this paper, we propose the secure locking screen using time pattern (SLSTP focusing on improved security and convenience for users to support human-centric multimedia device completely. The SLSTP can provide a simple interface to users and reduce the risk factors pertaining to security leakage to malicious third parties.

  1. Modeling Goal Setting within a Multimedia Environment on Complex Physics Content

    Science.gov (United States)

    Twyford, Jessica; Craig, Scotty D.

    2017-01-01

    Observational tutoring has been found to be an effective method for teaching a variety of subjects by reusing dialogue from previous successful tutoring sessions. While it has been shown content can be learned through observational tutoring, it has yet to been examined if a secondary behavior such as goal setting can be influenced. The present…

  2. A multimedia mobile phone-based youth smoking cessation intervention: findings from content development and piloting studies.

    Science.gov (United States)

    Whittaker, Robyn; Maddison, Ralph; McRobbie, Hayden; Bullen, Chris; Denny, Simon; Dorey, Enid; Ellis-Pegler, Mary; van Rooyen, Jaco; Rodgers, Anthony

    2008-11-25

    While most young people who smoke want to quit, few access cessation support services. Mobile phone-based cessation programs are ideal for young people: mobile phones are the most common means of peer communication, and messages can be delivered in an anonymous manner, anywhere, anytime. Following the success of our text messaging smoking cessation program, we developed an innovative multimedia mobile phone smoking cessation intervention. The aim of the study was to develop and pilot test a youth-oriented multimedia smoking cessation intervention delivered solely by mobile phone. Development included creating content and building the technology platform. Content development was overseen by an expert group who advised on youth development principles, observational learning (from social cognitive theory), effective smoking cessation interventions, and social marketing. Young people participated in three content development phases (consultation via focus groups and an online survey, content pre-testing, and selection of role models). Video and text messages were then developed, incorporating the findings from this research. Information technology systems were established to support the delivery of the multimedia messages by mobile phone. A pilot study using an abbreviated 4-week program of video and text content tested the reliability of the systems and the acceptability of the intervention. Approximately 180 young people participated in the consultation phase. There was a high priority placed on music for relaxation (75%) and an interest in interacting with others in the program (40% would read messages, 36% would read a blog). Findings from the pre-testing phase (n = 41) included the importance of selecting "real" and "honest" role models with believable stories, and an interest in animations (37%). Of the 15 participants who took part in the pilot study, 13 (87%) were available for follow-up interviews at 4 weeks: 12 participants liked the program or liked it most

  3. A Multimedia Mobile Phone–Based Youth Smoking Cessation Intervention: Findings From Content Development and Piloting Studies

    Science.gov (United States)

    Maddison, Ralph; McRobbie, Hayden; Bullen, Chris; Denny, Simon; Dorey, Enid; Ellis-Pegler, Mary; van Rooyen, Jaco; Rodgers, Anthony

    2008-01-01

    Background While most young people who smoke want to quit, few access cessation support services. Mobile phone–based cessation programs are ideal for young people: mobile phones are the most common means of peer communication, and messages can be delivered in an anonymous manner, anywhere, anytime. Following the success of our text messaging smoking cessation program, we developed an innovative multimedia mobile phone smoking cessation intervention. Objective The aim of the study was to develop and pilot test a youth-oriented multimedia smoking cessation intervention delivered solely by mobile phone. Methods Development included creating content and building the technology platform. Content development was overseen by an expert group who advised on youth development principles, observational learning (from social cognitive theory), effective smoking cessation interventions, and social marketing. Young people participated in three content development phases (consultation via focus groups and an online survey, content pre-testing, and selection of role models). Video and text messages were then developed, incorporating the findings from this research. Information technology systems were established to support the delivery of the multimedia messages by mobile phone. A pilot study using an abbreviated 4-week program of video and text content tested the reliability of the systems and the acceptability of the intervention. Results Approximately 180 young people participated in the consultation phase. There was a high priority placed on music for relaxation (75%) and an interest in interacting with others in the program (40% would read messages, 36% would read a blog). Findings from the pre-testing phase (n = 41) included the importance of selecting “real” and “honest” role models with believable stories, and an interest in animations (37%). Of the 15 participants who took part in the pilot study, 13 (87%) were available for follow-up interviews at 4 weeks: 12

  4. The Respon of IKIP BUDI UTOMO Students Toward The Instructional Book of Cell Biology Subject Aided by Interactive Multimedia

    Directory of Open Access Journals (Sweden)

    Tri Asih Wahyu Hartati

    2017-07-01

    Full Text Available The development of Science and Technology (Science and Technology takes place very rapidly. The development of science and technology will impact on graduate competency changes desired by the industry. This change of course will be followed by updating the curriculum, learning resources and teaching materials are used, one of them teaching materials on the subjects of Cell Biology. In the course of Cell Biology, the students only take textbooks without the support of interactive multimedia. Good teaching materials is the teaching materials arranged in a systematic, according to the needs and character of students, as well as validated by the teaching materials. The purpose of this study was to determine response students Biology Education IKIP Budi Utomo against Cell Biology course textbook aided interactive multimedia. The development method used is the 4D model consisting of stages define, design, develop, and disseminate. This study is limited to the stages develop. Legibility test results showed that students responded well teaching materials and provide proper assessment of the teaching materials.

  5. Semantic multimedia analysis and processing

    CERN Document Server

    Spyrou, Evaggelos; Mylonas, Phivos

    2014-01-01

    Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4)

  6. Multimedia encryption and watermarking encryption and watermarking

    CERN Document Server

    Furht, Borko; Socek, Daniel

    2006-01-01

    ""Multimedia Encryption and Watermarking"" presents a comprehensive survey of contemporary multimedia encryption and watermarking techniques, which enable a secure exchange of multimedia intellectual property. Part I, Digital Rights Management (DRM) for Multimedia, introduces DRM concepts and models for multimedia content protection, and presents the key players. Part II, Multimedia Cryptography, provides an overview of modern cryptography, with the focus on modern image, video, speech, and audio encryption techniques. This book also provides an advanced concept of visual and audio sharing tec

  7. Content analysis of subjective experiences in partial epileptic seizures.

    Science.gov (United States)

    Johanson, Mirja; Valli, Katja; Revonsuo, Antti; Wedlund, Jan-Eric

    2008-01-01

    A new content analysis method for systematically describing the phenomenology of subjective experiences in connection with partial epileptic seizures is described. Forty patients provided 262 descriptions of subjective experience relative to their partial epileptic seizures. The results revealed that subjective experiences during seizures consist mostly of sensory and bodily sensations, hallucinatory experiences, and thinking. The majority of subjective experiences during seizures are bizarre and distorted; nevertheless, the patients are able to engage in adequate behavior. To the best of our knowledge, this is the first study for which detailed subjective seizure descriptions were collected immediately after each seizure and the first study in which the content of verbal reports of subjective experiences during seizures, including both the ictal and postictal experiences, has been analyzed in detail.

  8. A new approach to subjectively assess quality of plenoptic content

    Science.gov (United States)

    Viola, Irene; Řeřábek, Martin; Ebrahimi, Touradj

    2016-09-01

    Plenoptic content is becoming increasingly popular thanks to the availability of acquisition and display devices. Thanks to image-based rendering techniques, a plenoptic content can be rendered in real time in an interactive manner allowing virtual navigation through the captured scenes. This way of content consumption enables new experiences, and therefore introduces several challenges in terms of plenoptic data processing, transmission and consequently visual quality evaluation. In this paper, we propose a new methodology to subjectively assess the visual quality of plenoptic content. We also introduce a prototype software to perform subjective quality assessment according to the proposed methodology. The proposed methodology is further applied to assess the visual quality of a light field compression algorithm. Results show that this methodology can be successfully used to assess the visual quality of plenoptic content.

  9. Dynamic QoS Evaluation of Multimedia Contents in Wireless Networks by “Double-Boomerang” Watermarking

    Directory of Open Access Journals (Sweden)

    Gaetano Giunta

    2010-03-01

    Full Text Available This work presents a cooperative network-aware processing of multimedia content for dynamic quality of service management in wireless IP networks. Our technique can be also used for quality control in UMTS environments, exploiting the tracing watermarking recently introduced in literature. In this work, we use the transmitted video-sequences to monitor the QoS in a videoconference call. The video-sequence of every active user travels on the communication link, one time as video (transparent mode, one time as watermark (hidden mode describing a boomerang trajectory. The results obtained through our simulation trials confirm the validity of such approach. In fact, the advantages of distributing the management process are (i an easier and more precise localization of the cause of QoS problems, (ii a better knowledge of local situations, (iii a lower complexity for a single QoS agent and (iv an increase in possible actions.

  10. Articulated Multimedia Physics, Lesson 9, Universal Gravitation.

    Science.gov (United States)

    New York Inst. of Tech., Old Westbury.

    As the ninth lesson of the Articulated Multimedia Physics Course, instructional materials relating to universal gravitation are presented in this study guide. The subject is concerned with the quantitative meaning of the law of universal gravitation and its applications in astronomy. The content is arranged in scrambled form, and the use of matrix…

  11. Students and Graduates Learn Library Educational Content from Interactive Multimedia Tutorials. A review of: Markey, Karen, Annie Armstrong, Sandy De Groote, Michael Fosmire, Laura Fuderer, Kelly Garrett, Helen Georgas, Linda Sharp, Cheri Smith, Michael Spaly, and JoniE. Warner. “Testing the Effectiveness of Interactive Multimedia for Library‐User Education.” portal: Libraries & the Academy 5.4 (Oct. 2005: 527‐54

    Directory of Open Access Journals (Sweden)

    David Herron

    2006-12-01

    Full Text Available Objective –To demonstrate the effectiveness of interactive multimedia tutorials in delivering library educational content, and to evaluate librarian experiences of developing multimedia tutorials, both aspart of the LUMENS (Drabenstott project.Design – User study (questionnaire and interviews using pretest‐posttest design.Setting – Four academic libraries in the United States. One library dropped out during the course of the project.Subjects – Ninety university students from the University of Illinois Chicago (UIC, Purdue University, and the University of Notre Dame participated in the main study to evaluate three of the tutorials: “Doing research an introduction to the concepts of online searching,” “How to read a scientificp aper,” and “Hungry for information?” Another group of 15 subjects from UIC, consisting of 10 graduate students, 2 faculty, 2 librarians, and one fellow, assessed a fourth tutorial “Keeping current in your field.” Librarians were interviewed about their experiences producing the interactive multimedia tutorials.Methods – The 90 students were given a pretest containing questions about library educational content and five demographic questions. The students used the multimedia tutorial for 15‐30 minutes and immediately afterward were given a posttest containing comparable questions to the pretest in terms of content and difficulty. The students were also asked to rate their experiences of using the tutorials in various ways on a scale from 0‐10. At UIC, the experiences of the subjects using the multimedia tutorial were assessed by personal interviews. Librarians producing the multimedia tutorials were asked about their experiences of developing multimedia tutorials through e‐mail, listserv discussion, phone calls, and face‐to‐face personal and group interviews.Main results – All three libraries measured a significant increase (using a one sample t test, p75% of students were familiar

  12. Enhancing nursing students' skills in vital signs assessment by using multimedia computer-assisted learning with integrated content of anatomy and physiology.

    Science.gov (United States)

    Kaveevivitchai, Chularuk; Chuengkriankrai, Benchaporn; Luecha, Yuwadee; Thanooruk, Rujires; Panijpan, Bhinyo; Ruenwongsa, Pintip

    2009-01-01

    Due to constraints of increasing number of nursing students and a disproportionate shortfall of faculty members in nursing schools, it was necessary to supplement traditional lecture or lecture-demonstration with on-line multimedia materials and/or multimedia compact discs for enhancing learning. The authors have developed a computer-assisted learning (CAL) multimedia on vital signs with animation and audio features for teaching in the classroom based on the 5Es inquiry cycle. When the CAL was tried on second-year undergraduates in two comparable schools, all groups of students gained significantly higher performance skills regardless of whether the groups were subjected to CAL/lecture or CAL/lecture/demonstration. However, they did not gain in factual knowledge.

  13. Effectiveness of Multimedia-Supported Education in Practical Sports Courses

    Science.gov (United States)

    Leser, Roland; Baca, Arnold; Uhlig, Johannes

    2011-01-01

    Multimedia-assisted teaching and learning have become standard forms of education. In sports, multimedia material has been used to teach practical aspects of courses, such as motor skills. The main goal of this study is to examine if multimedia technology impacts learning in the field of sport motor skill acquisition. This question was investigated during a practical sports education course involving 35 students who participated in a university soccer class. The whole course was split into two groups: Group A was taught traditionally with no assistance of multimedia and Group B was prepared with multimedia-assisted instructional units. To quantify selected skills of soccer technique and tactic, the test subjects performed a specific passing test and a tactical assessment. Furthermore, a ques-tionnaire was used to assess the subjective impressions of the test subjects. All testing instruments were applied before and after a six-week-long teaching period. A comparison of the gathered data between the two groups resulted in no significant differences, neither concerning the results of the technique test nor concerning the tactic test. However, the results of the ques-tionnaire showed a positive agreement among the participants in the usability and assistance of multimedia for the sports practical course. Considering the reviewed conditions, it can be concluded that the use of multimedia content doesn’t affect the learning effects. Key points Multimedia-assisted learning showed no positive learning effects on technical skills in soccer. Multimedia-assisted learning showed no positive learning effects on tactical skills in soccer. Students participating in practical sports courses have very good attitudes towards the use of multi-media learning material. This may be considered for motivational effects. PMID:24149313

  14. Effectiveness of multimedia-supported education in practical sports courses.

    Science.gov (United States)

    Leser, Roland; Baca, Arnold; Uhlig, Johannes

    2011-01-01

    Multimedia-assisted teaching and learning have become standard forms of education. In sports, multimedia material has been used to teach practical aspects of courses, such as motor skills. The main goal of this study is to examine if multimedia technology impacts learning in the field of sport motor skill acquisition. This question was investigated during a practical sports education course involving 35 students who participated in a university soccer class. The whole course was split into two groups: Group A was taught traditionally with no assistance of multimedia and Group B was prepared with multimedia-assisted instructional units. To quantify selected skills of soccer technique and tactic, the test subjects performed a specific passing test and a tactical assessment. Furthermore, a ques-tionnaire was used to assess the subjective impressions of the test subjects. All testing instruments were applied before and after a six-week-long teaching period. A comparison of the gathered data between the two groups resulted in no significant differences, neither concerning the results of the technique test nor concerning the tactic test. However, the results of the ques-tionnaire showed a positive agreement among the participants in the usability and assistance of multimedia for the sports practical course. Considering the reviewed conditions, it can be concluded that the use of multimedia content doesn't affect the learning effects. Key pointsMultimedia-assisted learning showed no positive learning effects on technical skills in soccer.Multimedia-assisted learning showed no positive learning effects on tactical skills in soccer.Students participating in practical sports courses have very good attitudes towards the use of multi-media learning material. This may be considered for motivational effects.

  15. Using Biomedically Relevant Multimedia Content in an Introductory Physics Course for Life Science and Pre-health Students

    Science.gov (United States)

    Mylott, Elliot; Kutschera, Ellynne; Dunlap, Justin C.; Christensen, Warren; Widenhorn, Ralf

    2016-04-01

    We will describe a one-quarter pilot algebra-based introductory physics course for pre-health and life science majors. The course features videos with biomedical experts and cogent biomedically inspired physics content. The materials were used in a flipped classroom as well as an all-online environment where students interacted with multimedia materials online and prior to engaging in classroom activities. Pre-lecture questions on both the medical content covered in the video media and the physics concepts in the written material were designed to engage students and probe their understanding of physics. The course featured group discussion and peer-lead instruction. Following in-class instruction, students engaged with homework assignments which explore the connections of physics and the medical field in a quantitative manner. Course surveys showed a positive response by the vast majority of students. Students largely indicated that the course helped them to make a connection between physics and the biomedical field. The biomedical focus and different course format were seen as an improvement to previous traditional physics instruction.

  16. MPEG-7 Multimedia Data Cartridge

    Science.gov (United States)

    Doeller, Mario; Kosch, Harald

    2003-01-01

    Broadly used Database Management Systems (DBMS) are not able to tackle the requirements of multimedia in querying, indexing and content modeling. Therefore, extenders for multimedia data types have been proposed. These extensions, however, offer only limited semantic modeling and rely on basic index structures which do not meet the whole nature of multimedia, for instance for a Nearest-Neighbor Search. In this context, the paper presents a methodology for enhancing extensible ORDBMS for multimedia data. In particular, we introduce an MPEG-7 Multimedia Data Cartridge which includes a semantically rich metadata model for multimedia content relying on the MPEG-7 standard. Furthermore, to fulfill the needs for efficient multimedia query processing, we created in this Cartridge a new indexing and query framework for various types of retrieval operations.

  17. AMELIE: Authoring Multimedia-Enhanced Learning Interactive Environment for medical contents.

    Science.gov (United States)

    Sánchez-González, P; Oropesa, I; García-Novoa, J; Gómez, E J

    2013-01-01

    This paper presents the AMELIE Authoring Tool for medical e-learning applications. The tool allows for the creation of enhanced-video based didactic contents, and can be adjusted to any number of platforms and applications. Validation provides preliminary good results on its acceptance and usefulness.

  18. Multimedia human brain database system for surgical candidacy determination in temporal lobe epilepsy with content-based image retrieval

    Science.gov (United States)

    Siadat, Mohammad-Reza; Soltanian-Zadeh, Hamid; Fotouhi, Farshad A.; Elisevich, Kost

    2003-01-01

    This paper presents the development of a human brain multimedia database for surgical candidacy determination in temporal lobe epilepsy. The focus of the paper is on content-based image management, navigation and retrieval. Several medical image-processing methods including our newly developed segmentation method are utilized for information extraction/correlation and indexing. The input data includes T1-, T2-Weighted MRI and FLAIR MRI and ictal and interictal SPECT modalities with associated clinical data and EEG data analysis. The database can answer queries regarding issues such as the correlation between the attribute X of the entity Y and the outcome of a temporal lobe epilepsy surgery. The entity Y can be a brain anatomical structure such as the hippocampus. The attribute X can be either a functionality feature of the anatomical structure Y, calculated with SPECT modalities, such as signal average, or a volumetric/morphological feature of the entity Y such as volume or average curvature. The outcome of the surgery can be any surgery assessment such as memory quotient. A determination is made regarding surgical candidacy by analysis of both textual and image data. The current database system suggests a surgical determination for the cases with relatively small hippocampus and high signal intensity average on FLAIR images within the hippocampus. This indication pretty much fits with the surgeons" expectations/observations. Moreover, as the database gets more populated with patient profiles and individual surgical outcomes, using data mining methods one may discover partially invisible correlations between the contents of different modalities of data and the outcome of the surgery.

  19. Multimedia Retrieval

    NARCIS (Netherlands)

    Blanken, Henk; de Vries, A.P.; de Vries, A.P.; Blok, H.E.; Feng, L.; Unknown, [Unknown

    2007-01-01

    Retrieval of multimedia data is different from retrieval of structured data. A key problem in multimedia databases is search, and the proposed solutions to the problem of multimedia information retrieval span a rather wide spectrum of topics outside the traditional database area, ranging from

  20. Multimedia security watermarking, steganography, and forensics

    CERN Document Server

    Shih, Frank Y

    2012-01-01

    Multimedia Security: Watermarking, Steganography, and Forensics outlines essential principles, technical information, and expert insights on multimedia security technology used to prove that content is authentic and has not been altered. Illustrating the need for improved content security as the Internet and digital multimedia applications rapidly evolve, this book presents a wealth of everyday protection application examples in fields including multimedia mining and classification, digital watermarking, steganography, and digital forensics. Giving readers an in-depth overview of different asp

  1. Social Multimedia and Storytelling

    NARCIS (Netherlands)

    S. Papadopoulos; P.S. Cesar Garcia (Pablo Santiago); D.A. Shamma (David); A. Kelliher; R. Jain (Rahul)

    2015-01-01

    htmlabstractThis special issue touches on many significant aspects of multimedia retrieval, including content analysis and understanding, content- and context-based indexing, search and retrieval, HCI technologies, and image and video summarization and visualization. It converges on the nexus of

  2. Multimedia and Composition: Synthesizing Multimedia Discourse.

    Science.gov (United States)

    Brown, Gary

    This study examines the multi-modal synthesis of source examples in student compositions. Multimedia is used to present on-screen text and video information on Chinese superstitions and traditions, and then to prompt subjects to write. The research compares the number and kinds of examples students produce in their writing. Kind refers to the…

  3. Standards of Multimedia Graphic Design in Education

    Science.gov (United States)

    Aldalalah, Osamah Ahmad; Ababneh, Ziad Waleed Mohamed

    2015-01-01

    This study aims to determine Standards of Multimedia Graphic Design in Education through the analysis of the theoretical basis and previous studies related to this subject. This study has identified the list of standards of Multimedia, Graphic Design, each of which has a set indicator through which the quality of Multimedia can be evaluated in…

  4. Multimedia Reference Tools.

    Science.gov (United States)

    Holzberg, Carol S.

    2001-01-01

    Presents suggestions for content-rich classroom encyclopedias on CO-ROM and DVD, including: the Encarta Reference Suite 2001; the 2001 Grolier Multimedia Encyclopedia, School Edition; the Britannica 2001 DVD; and the World Book 2001 Deluxe Edition, v5.0. (SM)

  5. Computer Multimedia Assisted English Vocabulary Teaching Courseware

    Directory of Open Access Journals (Sweden)

    Nan Yue

    2017-12-01

    Full Text Available English vocabulary is often regarded as the most boring link in English learning. However, English vocabulary is the basis of all aspects of English learning. Therefore, enriching the process of English vocabulary learning and stimulating the interest of English vocabulary learning are the keys to the reform of English vocabulary teaching. The computer multimedia is developing and popularizing rapidly with the rapid development of informationization and networking, which plays its role in more and more fields. The application of multimedia technology in the field of teaching is no longer strange. This paper mainly studied the design of computer multimedia assisted English vocabulary teaching courseware. First of all, this paper gave an overview of computer multimedia technology from the aspects of concept, characteristics, development and application situation, which cited and analyzed the cognitive learning theory and memory law. Under the guidance of scientific laws and in combination with the requirement analysis and pattern construction of English vocabulary teaching, this paper realized the module design, style design and database design of English vocabulary courseware. Finally, the content of English vocabulary teaching courseware was demonstrated, and its application effect was verified through the combination of subjective evaluation and objective evaluation. This article has an important guiding significance for stimulating students’ interest in English vocabulary learning and enhancing the quality of vocabulary teaching.

  6. Perceptions on Multimedia technology by College of Education Teachers

    Directory of Open Access Journals (Sweden)

    Nachi Muthu

    2012-08-01

    Full Text Available Multimedia means, combination of text, audio, still images, animation, video and interactivity content forms delivered electronically. e-learning is a process and e-content is a product. The objectives of the study are to find out the significant relationship between the college of education teachers’ perception towards multimedia technology on the basis of gender wise, locality wise, maritial wise, subject wise, technical skill wise, experience wise and possessing degree wise. Evaluation of Multimedia Perception scale (EMPS developed by the investigator with a relaibility of 0.89 and it collected 350 teachers from Tamil Nadu State of Indian Context. From the analysis, there is no significant differences between the perceptions of multimedia technology in terms of gender, locality and maritial status. The same perception was rejected on the basis of  subject, technical skills, higher degree level and their experiences. The quality of learning depends not only on the form of how the process is carried out but also on what content is taught and how the content is presented.

  7. Perceptions on Multimedia technology by College of Education Teachers

    Directory of Open Access Journals (Sweden)

    Nachi Muthu

    2012-08-01

    Full Text Available

    Multimedia means, combination of text, audio, still images, animation, video and interactivity content forms delivered electronically. e-learning is a process and e-content is a product. The objectives of the study are to find out the significant relationship between the college of education teachers’ perception towards multimedia technology on the basis of gender wise, locality wise, maritial wise, subject wise, technical skill wise, experience wise and possessing degree wise. Evaluation of Multimedia Perception scale (EMPS developed by the investigator with a relaibility of 0.89 and it collected 350 teachers from Tamil Nadu State of Indian Context. From the analysis, there is no significant differences between the perceptions of multimedia technology in terms of gender, locality and maritial status. The same perception was rejected on the basis of  subject, technical skills, higher degree level and their experiences. The quality of learning depends not only on the form of how the process is carried out but also on what content is taught and how the content is presented.

  8. The Microsoft Multimedia Encyclopedia.

    Science.gov (United States)

    Ropiequet, Suzanne

    1986-01-01

    A multimedia encyclopedia (MME) demonstration disk has been developed by the Microsoft Corporation, which contains five-page articles on 12 subjects. Each article contains text, images, audio, and in some cases, animation and full motion digital images. Each MME article is constructed as a network of linked text, image, and sound files. With mouse…

  9. Mathematics teachers' knowledge of the subject content and ...

    African Journals Online (AJOL)

    This paper discusses the need of the mathematics teacher to be equipped adequately in the content areas in mathematics, vis-a-vis the recent concerns about the poor performance of students in the pre-tertiary schools, and the competence of mathematics teachers in the field. The low performance in mathematics at the ...

  10. Multimedia ontology representation and applications

    CERN Document Server

    Chaudhury, Santanu; Ghosh, Hiranmay

    2015-01-01

    The result of more than 15 years of collective research, Multimedia Ontology: Representation and Applications provides a theoretical foundation for understanding the nature of media data and the principles involved in its interpretation. The book presents a unified approach to recent advances in multimedia and explains how a multimedia ontology can fill the semantic gap between concepts and the media world. It relays real-life examples of implementations in different domains to illustrate how this gap can be filled.The book contains information that helps with building semantic, content-based

  11. Innovative multimedia for teaching nematology.

    Science.gov (United States)

    Eisenback, J D

    1993-09-01

    The availability of interactive multimedia authoring software programs promises to revolutionize the teaching of nematology. These programs integrate text, hypertext, graphics, animations, video, and sound. The user interacts with the information on demand in a nonlinear fashion. Beginning students can limit themselves to the general outlines of the subject, and advanced students can explore the information to the limits of their ability. Use of interactive multimedia does not eliminate the need for effective, enthusiastic teachers but provides a mechanism for the efficient transfer of information. An interactive multimedia presentation that supplements lectures in an introductory course is presented as an example of the application of this technology for teaching nematology.

  12. How Does That Work? Developing Pedagogical Content Knowledge from Subject Knowledge

    Science.gov (United States)

    Hillier, Judith

    2013-01-01

    The development of subject knowledge and pedagogical content knowledge has been the focus of much educational research and debate in recent years. Of particular interest is the process by which preservice science teachers develop pedagogical content knowledge from their subject knowledge. In the study presented here, a process of writing narrative…

  13. Biomarkers of mitochondrial content in skeletal muscle of healthy young human subjects

    DEFF Research Database (Denmark)

    Larsen, Steen; Nielsen, Joachim; Neigaard Nielsen, Christina

    2012-01-01

    Skeletal muscle mitochondrial content varies extensively between human subjects. Biochemical measures of mitochondrial proteins, enzyme activities and lipids are often used as markers of mitochondrial content and muscle oxidative capacity (OXPHOS). The purpose of this study was to determine how...... closely associated these commonly used biochemical measures are to muscle mitochondrial content and muscle oxidative capacity (OXPHOS).Sixteen young healthy male subjects were recruited for this study. Subjects completed a graded exercise test to determine maximal oxygen uptake (VO(2peak)) and muscle......, mitochondrial DNA content, complex I-V protein content, and complex I-IV activity. Spearman correlation coefficient tests and Lin's concordance tests were applied to assess the absolute and relative association between the markers and mitochondrial content or OXPHOS.Subjects had a large range in VO(2peak...

  14. Multimedia authentication for copyright protection

    Science.gov (United States)

    Yin, Mingsheng

    2017-06-01

    Multimedia contents are easy to be copied and modified, so it is important to use authentication technology to ensure reliability and copyright security. Multimedia authentication technology is usually divided into digital signature and digital watermarking. In this paper, we introduce some basic image and video authentication technology, such as PCA algorithm and image signature method based on DCT coefficient, LSB -based digital image watermark, SVD-based digital image watermark, and video watermark. Through these digital content security technology, digital contents can be ensured security

  15. PEMBELAJARAN BAHASA ARAB BERBASIS MULTIMEDIA

    Directory of Open Access Journals (Sweden)

    Aliba`ul Chusna

    2012-12-01

    Full Text Available Abstract: Teaching Arabic language is difficult for many teachers. The Arabic teachers faces various problems while they were explaining the lesson. Mostly, these problems are caused by not understanding learners to the content of the lesson. So, the teachers should use the teaching aids or modern technological devices that help them to solve these problems significantly. Many kind of the teaching aids has made that are information and communication technology or commonly known as the multimedia. Multimedia means is one of the new technology based on computer program that can make the media more complete. It use various methods and reliable for education. Multimedia as new product from modern technology seeks to involve all the senses, including visual, hearing and feeling. And if we compared it with other educational media, multimedia are the tools and methods used to make the good communication between teachers and learners during the learning process.

  16. Designing and assessing fixed dental prostheses 2 multimedia-based education in dentistry students.

    Science.gov (United States)

    Jahandideh, Yousef; Roohi Balasi, Leila; Vadiati Saberi, Bardia; Dadgaran, Ideh

    2016-01-01

    Background: Above all methods effective learning results from decent training, acquired in the proper environment and encouraging creative methods. Computer-assisted training by educational software is considered a fundamental measure to improve medical and dentistry education systems. This study aims to design and assess fixed dental prostheses via 2 multimedia instructional contents at the Guilan dentistry school. Methods: This is a descriptive and cross-sectional study. First off, the instructional content was analyzed. The software used to produce multimedia was the iSpring suite Ver.7.0. After designing the instructional multimedia, this software was loaded by LMS. Sixty-nine dentistry students in the 5th semester at Guilan Dentistry School were selected via convenience sampling. At the end of the course, a structured questionnaire containing 26 items were handed to the students to evaluate the instructional multimedia quality. Results: Mean ±SD age was 24.68±3.24 years, 43 were women (62.4%) and 26 were men (37.6%) -the majority of 76.8% used the internet at home. A portion of 33.3% were inclined to use multimedia and the internet with in-person training. About 60% declared that multimedia quality as being good. Conclusion: the instructional multimedia designs which are compatible with lesson objectives and audiovisual facilities can have a great effect on the student's satisfaction. Preparing instructional multimedia makes the instructional content easily accessible for students to be able to review it several times at the proper opportunity and if presented through LMS they would be able to study the lesson subject wherever and whenever accessing the internet.

  17. A multimedia constraint system

    NARCIS (Netherlands)

    J.E.A. van Hintum; G.J. Reynolds

    1995-01-01

    textabstractThe MADE constraint system provides excellent opportunities to introduce constraints in a multimedia application. Multimedia applications are not only a good place to experiment with constraint systems; constraints in a multimedia environment are almost indispensable. Due to the

  18. Learning Where the Truth Lies: Use and Abuse of Multimedia.

    Science.gov (United States)

    Mohl, Robert

    The ease and glamour of multimedia seem to be shifting the emphasis of such products from content to style. This paper considers the need for multimedia designers, whether professionals or students, to take seriously their intellectual responsibility. The interactive and non-linear nature of multimedia makes it a powerful tool. Rather than using…

  19. Edification of Multimedia Resources: Aligning Technology for Student Empowerment

    Science.gov (United States)

    Thamarasseri, Ismail

    2014-01-01

    Multimedia offers exciting possibilities for meeting the needs of 21st century learners. Multimedia learning can be defined in a number of ways. Multimedia learning is the delivery of instructional content using multiple modes that include visual and auditory information and students' use of this information to construct knowledge. Today's…

  20. Multimedia in forensics, security, and intelligence

    NARCIS (Netherlands)

    Battiato, S.; Emmanuel, S.; Ulges, A.; Worring, M.

    2012-01-01

    With the proliferation of multimedia data, it has become necessary to secure this content from illegal use, efficiently detect and reconstruct illegal activities from it, and use it as a source of intelligence. Serious challenges arise from the sheer data volume, however. The multimedia research

  1. Relations between contents from teaching subjects mathematics and physical and health education in primary education

    OpenAIRE

    Jovanova-Mitkovska, Snezana; Popeska, Biljana

    2015-01-01

    Considering modern educational tendency in the system of primary education that refers to the possibilities to establish integration - correlation relationships between educational contents from different teaching subjects in primary education, in this paper we made a theoretical elaboration of contents from two teaching subjects: math and physical and health education as an approach that allows efficient acquisition of knowledge and their efficient application in everyday life. The analyses ...

  2. Multimedia Classifier

    Science.gov (United States)

    Costache, G. N.; Gavat, I.

    2004-09-01

    Along with the aggressive growing of the amount of digital data available (text, audio samples, digital photos and digital movies joined all in the multimedia domain) the need for classification, recognition and retrieval of this kind of data became very important. In this paper will be presented a system structure to handle multimedia data based on a recognition perspective. The main processing steps realized for the interesting multimedia objects are: first, the parameterization, by analysis, in order to obtain a description based on features, forming the parameter vector; second, a classification, generally with a hierarchical structure to make the necessary decisions. For audio signals, both speech and music, the derived perceptual features are the melcepstral (MFCC) and the perceptual linear predictive (PLP) coefficients. For images, the derived features are the geometric parameters of the speaker mouth. The hierarchical classifier consists generally in a clustering stage, based on the Kohonnen Self-Organizing Maps (SOM) and a final stage, based on a powerful classification algorithm called Support Vector Machines (SVM). The system, in specific variants, is applied with good results in two tasks: the first, is a bimodal speech recognition which uses features obtained from speech signal fused to features obtained from speaker's image and the second is a music retrieval from large music database.

  3. SYSTEM ANALYSIS AND DESIGN FOR MULTIMEDIA RETRIEVAL SYSTEMS

    OpenAIRE

    Bhute, Avinash N; B B Meshram

    2013-01-01

    Due to the extensive use of information technology and the recent developments in multimedia systems, the amount of multimedia data available to users has in creased exponentially. Video is an example of multimedia data as it contains several kinds of dat a such as text, image, meta-data, visual and audio. Content based video retrieval is an approach for fa cilitating the searching and browsing of large multimedia collections over WWW. In order to creat e an effe...

  4. The Structure of Subject Matter Content and Its Instructional Design Implications

    Science.gov (United States)

    Reigeluth, Charles M.; And Others

    1978-01-01

    Four types of fundamental structures are briefly described and illustrated: the learning hierarchy, the procedural hierarchy, the taxonomy, and the model. Then a theoretical framework is presented for classifying types of subject matter content, and some implications of these content classifications are discussed. (VT)

  5. Content and Language Integrated Learning in Higher Technical Education Using the "InGenio" Online Multimedia Authoring Tool

    Science.gov (United States)

    Gimeno, Ana; Seiz, Rafael; de Siqueira, Jose Macario; Martinez, Antonio

    2010-01-01

    The future professional world of today's students is becoming a life-long learning process where they have to adapt to a changing market and an environment full of new opportunities and challenges. Thus, the development of a number of personal and professional skills, in addition to technical content and knowledge, is a crucial part of their…

  6. Using Biomedically Relevant Multimedia Content in an Introductory Physics Course for Life Science and Pre-Health Students

    Science.gov (United States)

    Mylott, Elliot; Kutschera, Ellynne; Dunlap, Justin C.; Christensen, Warren; Widenhorn, Ralf

    2016-01-01

    We will describe a one-quarter pilot algebra-based introductory physics course for pre-health and life science majors. The course features videos with biomedical experts and cogent biomedically inspired physics content. The materials were used in a flipped classroom as well as an all-online environment where students interacted with multimedia…

  7. New generation of the multimedia search engines

    Science.gov (United States)

    Mijes Cruz, Mario Humberto; Soto Aldaco, Andrea; Maldonado Cano, Luis Alejandro; López Rodríguez, Mario; Rodríguez Vázqueza, Manuel Antonio; Amaya Reyes, Laura Mariel; Cano Martínez, Elizabeth; Pérez Rosas, Osvaldo Gerardo; Rodríguez Espejo, Luis; Flores Secundino, Jesús Abimelek; Rivera Martínez, José Luis; García Vázquez, Mireya Saraí; Zamudio Fuentes, Luis Miguel; Sánchez Valenzuela, Juan Carlos; Montoya Obeso, Abraham; Ramírez Acosta, Alejandro Álvaro

    2016-09-01

    Current search engines are based upon search methods that involve the combination of words (text-based search); which has been efficient until now. However, the Internet's growing demand indicates that there's more diversity on it with each passing day. Text-based searches are becoming limited, as most of the information on the Internet can be found in different types of content denominated multimedia content (images, audio files, video files). Indeed, what needs to be improved in current search engines is: search content, and precision; as well as an accurate display of expected search results by the user. Any search can be more precise if it uses more text parameters, but it doesn't help improve the content or speed of the search itself. One solution is to improve them through the characterization of the content for the search in multimedia files. In this article, an analysis of the new generation multimedia search engines is presented, focusing the needs according to new technologies. Multimedia content has become a central part of the flow of information in our daily life. This reflects the necessity of having multimedia search engines, as well as knowing the real tasks that it must comply. Through this analysis, it is shown that there are not many search engines that can perform content searches. The area of research of multimedia search engines of new generation is a multidisciplinary area that's in constant growth, generating tools that satisfy the different needs of new generation systems.

  8. Multimedia watermarking techniques and applications

    CERN Document Server

    Kirovski, Darko

    2006-01-01

    Intellectual property owners must continually exploit new ways of reproducing, distributing, and marketing their products. However, the threat of piracy looms as a major problem with digital distribution and storage technologies. Multimedia Watermarking Techniques and Applications covers all current and future trends in the design of modern systems that use watermarking to protect multimedia content. Containing the works of contributing authors who are worldwide experts in the field, this volume is intended for researchers and practitioners, as well as for those who want a broad understanding

  9. Forensic hash for multimedia information

    Science.gov (United States)

    Lu, Wenjun; Varna, Avinash L.; Wu, Min

    2010-01-01

    Digital multimedia such as images and videos are prevalent on today's internet and cause significant social impact, which can be evidenced by the proliferation of social networking sites with user generated contents. Due to the ease of generating and modifying images and videos, it is critical to establish trustworthiness for online multimedia information. In this paper, we propose novel approaches to perform multimedia forensics using compact side information to reconstruct the processing history of a document. We refer to this as FASHION, standing for Forensic hASH for informatION assurance. Based on the Radon transform and scale space theory, the proposed forensic hash is compact and can effectively estimate the parameters of geometric transforms and detect local tampering that an image may have undergone. Forensic hash is designed to answer a broader range of questions regarding the processing history of multimedia data than the simple binary decision from traditional robust image hashing, and also offers more efficient and accurate forensic analysis than multimedia forensic techniques that do not use any side information.

  10. Multimedia information retrieval theory and techniques

    CERN Document Server

    Raieli, Roberto

    2013-01-01

    Novel processing and searching tools for the management of new multimedia documents have developed. Multimedia Information Retrieval (MMIR) is an organic system made up of Text Retrieval (TR); Visual Retrieval (VR); Video Retrieval (VDR); and Audio Retrieval (AR) systems. So that each type of digital document may be analysed and searched by the elements of language appropriate to its nature, search criteria must be extended. Such an approach is known as the Content Based Information Retrieval (CBIR), and is the core of MMIR. This novel content-based concept of information handling needs to be integrated with more traditional semantics. Multimedia Information Retrieval focuses on the tools of processing and searching applicable to the content-based management of new multimedia documents. Translated from Italian by Giles Smith, the book is divided in to two parts. Part one discusses MMIR and related theories, and puts forward new methodologies; part two reviews various experimental and operating MMIR systems, a...

  11. A Comparison Study of the Pedagogical Content Knowledge of Single Subject Mathematics Credential Candidates

    Science.gov (United States)

    Vierra, Vicki Ann

    2011-01-01

    This descriptive study compares the entry-level pedagogical content knowledge of single subject mathematics credential candidates based on career status and undergraduate majors. Career changers from science, technology, engineering or math (STEM) fields are compared to first career candidates to see if they bring different skills and knowledge to…

  12. An International Teacher Training Project: Integrating Subject Content, Communicative and Digital Competences in Didactic Materials

    Science.gov (United States)

    Sierra, Lina; Martin, Piedad

    2012-01-01

    The European intTT project "An Integral Teacher Training for Developing Digital and Communicative Competences and Subject Content Learning at Schools" deals with initial teacher training in primary and secondary School. The general objective of the project is to train future school teachers in order to improve the development of…

  13. Linking the pharmacological content of ecstasy tablets to the subjective experiences of drug users.

    Science.gov (United States)

    Brunt, Tibor M; Koeter, Maarten W; Niesink, Raymond J M; van den Brink, Wim

    2012-04-01

    Most studies on the subjective effects of ecstasy are based on the assumption that the substance that was taken is 3,4-methylenedioxymethamphetamine (MDMA). However, many tablets sold as ecstasy contain other substances and MDMA in varying doses. So far, few attempts have been made to take this into account while assessing subjective effects. This study aims to link the pharmacological content of tablets sold as ecstasy to the subjective experiences reported by ecstasy users. Self-reported effects on ecstasy tablets were available from 5,786 drug users who handed in their tablets for chemical analysis at the Drug Information and Monitoring System (DIMS) in the Netherlands. Logistic regression was employed to link the pharmacological content of ecstasy tablets to the self-reported subjective effects and compare effects with MDMA to other substances present. MDMA showed a strong association with desirable subjective effects, unparalleled by any other psychoactive substance. However, the association of MDMA was dose-dependent, with higher doses (>120 mg/tablet) likely to evoke more adverse effects. The novel psychostimulants mephedrone and p-fluoroamphetamine were considered relatively desirable, whereas meta-chlorophenylpiperazine (mCPP) and p-methoxymethamphetamine (PMMA) were strongly associated with adverse subjective effects. Also, 3,4-methylene-dioxyamphetamine (MDA) and benzylpiperazine (BZP) were not appreciated as replacement for MDMA. Linking the pharmacological content of ecstasy sold on the street to subjective experiences contributes to a better understanding of the wide range of subjective effects ascribed to ecstasy and provides a strong rationale for the prolonged endurance of MDMA as the key ingredient of the ecstasy market.

  14. Exploiting Multimedia in Creating and Analysing Multimedia Web Archives

    Directory of Open Access Journals (Sweden)

    Jonathon S. Hare

    2014-04-01

    Full Text Available The data contained on the web and the social web are inherently multimedia and consist of a mixture of textual, visual and audio modalities. Community memories embodied on the web and social web contain a rich mixture of data from these modalities. In many ways, the web is the greatest resource ever created by human-kind. However, due to the dynamic and distributed nature of the web, its content changes, appears and disappears on a daily basis. Web archiving provides a way of capturing snapshots of (parts of the web for preservation and future analysis. This paper provides an overview of techniques we have developed within the context of the EU funded ARCOMEM (ARchiving COmmunity MEMories project to allow multimedia web content to be leveraged during the archival process and for post-archival analysis. Through a set of use cases, we explore several practical applications of multimedia analytics within the realm of web archiving, web archive analysis and multimedia data on the web in general.

  15. Using a Multicomponent Multimedia Shared Story Intervention with an iPad to Teach Content Picture Vocabulary to Students with Developmental Disabilities

    Science.gov (United States)

    Rivera, Christopher J.; Hudson, Melissa E.; Weiss, Stacy L.; Zambone, Alana

    2017-01-01

    With the increased use of iPads in classrooms, special education teachers need methods for preparing students with developmental disabilities to access and use this technology for a variety of academic purposes. This study used a multiple probe design to examine a multicomponent multimedia shared story (MSS) intervention via an iPad to teach…

  16. Multimedia technologies in education.

    Science.gov (United States)

    Liaskos, Joseph; Diomidus, Marianna

    2002-01-01

    In general multimedia is the combination of visual and audio representations. These representations could include elements of texts, graphic arts, sound, animation, and video. However, multimedia is restricted in such systems where information is digitalized and is processed by a computer. Interactive multimedia and hypermedia consist of multimedia applications that the user has more active role. Education is perhaps the most useful destination for multimedia and the place where multimedia has the most effective applications, as it enriches the learning process. Multimedia both in nursing education and in medical informatics education has several applications as well. A multimedia project can be developed even as a "stand alone" application (on CD-ROM), or on World Wide Web pages on Internet. However several technical constraints exist for developing multimedia applications on Internet. For developing multimedia projects we need hardware and software, talent and skill. The software requirements for multimedia development consist of one or more authoring systems and various editing applications for text, images, sounds and video. In this chapter different software tools for creating multimedia applications are presented. In the last part of this chapter, two examples of multimedia educational training programs are discussed. Both are "stand alone" applications (CD-ROMs). The first, examines several aspects of the electronic patient record by using videos, audio descriptions, lectures and glossary, while the second one presents several topics regarding epidemiology and epidemiological research by using graphics, sound and animation.

  17. Multimedia indexing over the Web

    Science.gov (United States)

    Agnew, Brent; Faloutsos, Christos; Wang, Zhenyu; Welch, Donald J.; Xue, Xiaogang

    1997-01-01

    There has been work on database systems that can retrieve multimedia objects by their content. We are extending this work by using the World Wide Web as source and storage for multimedia objects much like current text search engines do for textual information. A system that can access all types of multimedia objects by their content is a formidable task and improvements are constantly being made to indexing techniques. We have taken an important first step in demonstrating the viability of this technique while laying the groundwork for a larger, more capable system. We have implemented a simple indexing scheme while concentrating on building the infrastructure to support this system. Our system can retrieve references to images on the WWW, index those images, and store those images using spatial access methods. We then use query by example to find a set of images on the WWW that resemble our query image. Due to its design, it is easy to include additional context features, to substitute different indexing schemes, and add other types of multimedia to our system like time sequences, voice and video.

  18. Distributed multimedia database technologies supported by MPEG-7 and MPEG-21

    CERN Document Server

    Kosch, Harald

    2003-01-01

    15 Introduction Multimedia Content: Context Multimedia Systems and Databases (Multi)Media Data and Multimedia Metadata Purpose and Organization of the Book MPEG-7: The Multimedia Content Description Standard Introduction MPEG-7 and Multimedia Database Systems Principles for Creating MPEG-7 Documents MPEG-7 Description Definition Language Step-by-Step Approach for Creating an MPEG-7 Document Extending the Description Schema of MPEG-7 Encoding and Decoding of MPEG-7 Documents for Delivery-Binary Format for MPEG-7 Audio Part of MPEG-7 MPEG-7 Supporting Tools and Referen

  19. An efficient, streamable text format for multimedia captions and subtitles

    NARCIS (Netherlands)

    D.C.A. Bulterman (Dick); A.J. Jansen (Jack); P.S. Cesar Garcia (Pablo Santiago); S. Cruz-Lara

    2007-01-01

    htmlabstractIn spite of the high profile of media types such as video, audio and images, many multimedia presentations rely extensively on text content. Text can be used for incidental labels, or as subtitles or captions that accompany other media objects. In a multimedia document, text content is

  20. Effectief leren van multimedia

    NARCIS (Netherlands)

    Kester, Liesbeth

    2013-01-01

    Kester, L. (2012, March). Effectief leren van multimedia [Effective learning from multimedia]. Keynote presented at a miniconference Learning Sciences of the Open University of the Netherlands, Eindhoven, the Netherlands.

  1. TV content analysis techniques and applications

    CERN Document Server

    Kompatsiaris, Yiannis

    2012-01-01

    The rapid advancement of digital multimedia technologies has not only revolutionized the production and distribution of audiovisual content, but also created the need to efficiently analyze TV programs to enable applications for content managers and consumers. Leaving no stone unturned, TV Content Analysis: Techniques and Applications provides a detailed exploration of TV program analysis techniques. Leading researchers and academics from around the world supply scientifically sound treatment of recent developments across the related subject areas--including systems, architectures, algorithms,

  2. An online multimedia resource in behavioral neuroscience.

    Science.gov (United States)

    Lane, David M; Tang, Zhihua

    2003-01-01

    The advance of web-based technology has stimulated innovation in education. This paper discusses the development and evaluation of an online multimedia resource for undergraduate-level behavioral neuroscience education. This resource surveys four major subject areas: language, attention and perception, thinking, and autism. It employs audio and video streaming, online demonstration experiments, computer simulation, and internet links. This online resource has two distinct advantages over a paper textbook. First, a considerable proportion of the content is conveyed using multimedia, thus making the learning experience more vivid and dynamic. Second, its interactive components provide opportunities for students to participate in the various experimental tasks introduced in the text and to compare their own performance with those of others. This hands-on experience not only enables students to gain in-depth procedural knowledge of the tasks but also has positive effects on their motivation. Feedback from three undergraduate classes that used this resource as supplementary material showed that students were highly positive about its pedagogical values. This free resource is available on the web at http://psych.rice.edu/mmtbn/.

  3. Engaging Students with Subject Matter Experts and Science Content Through Classroom Connection Webinars

    Science.gov (United States)

    Graff, P. V.; Rampe, E.; Stefanov, W. L.; Vanderbloemen, L.; Higgins, M.

    2015-01-01

    Connecting students and teachers in classrooms with science, technology, engineering, and mathematics (STEM) experts provides an invaluable opportunity. Subject matter experts can share exciting science and science-related events as well as help to "translate" science being conducted by professionals. The Expedition Earth and Beyond (EEAB) Program, facilitated by the Astromaterials Research and Exploration Science (ARES) Division at the NASA Johnson Space Center, has been providing virtual access to subject matter experts through classroom connection webinars for the last five years. Each year, the reach of these events has grown considerably, especially over the last nine months. These virtual connections not only help engage students with role models, but are also designed to help teachers address concepts and content standards they are required to teach. These events also enable scientists and subject matter experts to help "translate" current science in an engaging and understandable manner while actively involving classrooms in the journey of science and exploration.

  4. Favored subjects and psychosocial needs in music therapy in terminally ill cancer patients: a content analysis.

    Science.gov (United States)

    Preissler, Pia; Kordovan, Sarah; Ullrich, Anneke; Bokemeyer, Carsten; Oechsle, Karin

    2016-05-12

    Research has shown positive effects of music therapy on the physical and mental well-being of terminally ill patients. This study aimed to identify favored subjects and psychosocial needs of terminally ill cancer patients during music therapy and associated factors. Forty-one Patients receiving specialized inpatient palliative care prospectively performed a music therapy intervention consisting of at least two sessions (total number of sessions: 166; per patient average: 4, range, 2-10). Applied music therapy methods and content were not pre-determined. Therapeutic subjects and psychosocial needs addressed in music therapy sessions were identified from prospective semi-structured "field notes" using qualitative content analysis. Patient- and treatment-related characteristics as well as factors related to music and music therapy were assessed by questionnaire or retrieved from medical records. Seven main categories of subjects were identified: "condition, treatment, further care", "coping with palliative situation", "emotions and feelings", "music and music therapy", "biography", "social environment", and "death, dying, and spiritual topics". Patients addressed an average of 4.7 different subjects (range, 1-7). Some subjects were associated with gender (p = .022) and prior impact of music in patients' life (p = .012). The number of subjects per session was lower when receptive music therapy methods were used (p = .040). Psychosocial needs were categorized into nine main dimensions: "relaxing and finding comfort", "communication and dialogue", "coping and activation of internal resources", "activity and vitality", "finding expression", "sense of self and reflection", "finding emotional response", "defocusing and diversion", and "structure and hold". Patients expressed an average of 4.9 psychosocial needs (range, 1-8). Needs were associated with age, parallel art therapy (p = .010), role of music in patient's life (p = .021), and the applied music

  5. Reduced nicotine content cigarette advertising: How false beliefs and subjective ratings affect smoking behavior.

    Science.gov (United States)

    Mercincavage, Melissa; Saddleson, Megan L; Gup, Emily; Halstead, Angela; Mays, Darren; Strasser, Andrew A

    2017-04-01

    Tobacco advertising can create false beliefs about health harms that are reinforced by product design features. Reduced nicotine content (RNC) cigarettes may reduce harm, but research has not addressed advertising influences. This study examined RNC cigarette advertising effects on false harm beliefs, and how these beliefs - along with initial subjective ratings of RNC cigarettes - affect subsequent smoking behaviors. We further explored whether subjective ratings moderate associations between false beliefs and behavior. Seventy-seven daily, non-treatment-seeking smokers (66.2% male) participated in the first 15days of a randomized, controlled, open-label RNC cigarette trial. Participants viewed an RNC cigarette advertisement at baseline before completing a 5-day period of preferred brand cigarette use, followed by a 10-day period of RNC cigarette use (0.6mg nicotine yield). Participants provided pre- and post-advertisement beliefs, and subjective ratings and smoking behaviors for cigarettes smoked during laboratory visits. Viewing the advertisement increased beliefs that RNC cigarettes contain less nicotine and are healthier than regular cigarettes (p'sbelief that they are less likely to cause cancer (p=0.046). Neither false beliefs nor subjective ratings directly affected smoking behaviors. Significant interactions of strength and taste ratings with beliefs (p'sbeliefs were associated with greater RNC cigarette consumption. Smokers may misconstrue RNC cigarettes as less harmful than regular cigarettes. These beliefs, in conjunction with favorable subjective ratings, may increase product use. Copyright © 2017 Elsevier B.V. All rights reserved.

  6. Principles of Multimedia News Systems for Business Applications

    Directory of Open Access Journals (Sweden)

    Ioan I. ANDONE

    2009-01-01

    Full Text Available In the past few years considerable demand for business oriented multimedia information systems has developed. A multimedia information system is one that can create, import, integrate, store, retrieve, edit, and delete two or more types of media materials in digital form, such as audio, image, full-motion video, and text information. Multimedia information systems play a central role in many business activities. They represent a very special class complex computing systems. This paper surveys a special type of multimedia information systems: multimedia news systems. Multimedia news systems deal with architectures to manage complex multimedia news databases, online presentation and distribution services or the integration of several existing services to meta-services using intelligent news retrieval engines. The leading presentation platform in multimedia news presentation is news networks providing television services and Internet content distribution. The primary focus is on advanced multimedia news systems infrastructure, document standards, application architecture and principles for multimedia news on the Web that suggest long-term trends in this increasingly important area.

  7. The multimedia textbook. A revolutionary tool for pediatric education.

    Science.gov (United States)

    Santer, D M; D'Alessandro, M P; Huntley, J S; Erkonen, W E; Galvin, J R

    1994-07-01

    Textbooks are now available via computers. These new electronic or multimedia textbooks appears similar to conventional books but differ in function. In addition to text and images, they contain video and audio clips and allow readers to interact with the content. Multimedia textbooks contain digital media, can be quickly and inexpensively updated and repurposed for lectures and handouts, and are available on-line via computer networks for distance learning. We present the concept of computer-generated multimedia text-books; describe their creation by an easy-to-use, sophisticated authoring system; and describe the underlying instructional design approach to guide future authors of multimedia textbooks.

  8. Multimedia and Communication Curricula: The Medium vs. the Message

    Directory of Open Access Journals (Sweden)

    Abderrahmane Azzi

    1998-12-01

    Full Text Available Multimedia technology is restructuring the field of communication in various ways. The prevalent nature of this new media invites flexibility which can make communication curricula accommodate a wide range of competencies including technical competency. I have argued in this paper that multimedia, much like printing, radio, television and film, is mainly the means whereby content is delivered. Central to multimedia are content and effects. Content requires perspective which can then be reproduced in texts and images, while effects involves assessment of the influence of multimedia on society and culture. As such, multimedia needs to be approached from a mass communication perspective which preserves the identity of the field and provides a vital link between theory and practical application.

  9. Seamless Mobile Multimedia Broadcasting Using Adaptive Error Recovery

    Directory of Open Access Journals (Sweden)

    Carlos M. Lentisco

    2017-01-01

    Full Text Available Multimedia services over mobile networks present several challenges, such as ensuring a reliable delivery of multimedia content, avoiding undesired service disruptions, or reducing service latency. HTTP adaptive streaming addresses these problems for multimedia unicast services, but it is not efficient from the point of view of radio resource consumption. In Long-Term Evolution (LTE networks, multimedia broadcast services are provided over a common radio channel using a combination of forward error correction and unicast error recovery techniques at the application level. This paper discusses how to avoid service disruptions and reduce service latency for LTE multimedia broadcast services by adding dynamic adaptation capabilities to the unicast error recovery process. The proposed solution provides a seamless mobile multimedia broadcasting without compromising the quality of the service perceived by the users.

  10. Achievement Effects of Embedded Multimedia in a Success for All Reading Program

    Science.gov (United States)

    Chambers, Bette; Cheung, Alan C. K.; Madden, Nancy A.; Slavin, Robert E.; Gifford, Richard

    2006-01-01

    Embedded multimedia refers to teaching methods that embed video content within teachers' lessons. The research of Mayer and others has suggested that multimedia instruction can enhance learning by using the capacity of both visual and verbal memory systems. The present study is an evaluation of embedded multimedia in a year-long randomized…

  11. Information access in multimedia databases based on feature models

    NARCIS (Netherlands)

    A.P. de Vries (Arjen); M.A. Windhouwer; P.M.G. Apers; M.L. Kersten (Martin)

    2000-01-01

    textabstractWith the increasing popularity of the WWW, the main challenge in computer science has become content-based retrieval of multimedia objects. Access to multimedia objects in databases has long been limited to the information provided in manually assigned keywords. Now, with the integration

  12. Reading Games: Close Viewing and Guided Playing of Multimedia Texts

    Science.gov (United States)

    Kozdras, Deborah; Joseph, Christine; Schneider, Jenifer Jasinski

    2015-01-01

    In this article, we describe how literacy strategies can be adapted for playing (and reading) video games--games that embed disciplinary content in multimedia texts. Using close viewing and guided playing strategies with online games and simulations, we share ideas for helping students navigate and comprehend multimedia texts in order to learn…

  13. How can MBUI help me? Web of Things and Multimedia

    NARCIS (Netherlands)

    P.S. Cesar Garcia (Pablo Santiago); D.C.A. Bulterman (Dick); A.J. Jansen (Jack)

    2010-01-01

    htmlabstractThis paper discusses two upcoming challenges for model-based user interfaces: multimedia and the Web of Things. One the one hand, multimedia content and real-time media transmission have their own temporal model Ð state Ð that has to be seamless integrated into the user interface event

  14. Information Access in Multimedia Databases based on Feature Models

    NARCIS (Netherlands)

    de Vries, A.P.; Windhouwer, M.A.; Apers, Peter M.G.; Kersten, M.L.

    2000-01-01

    With the increasing popularity of the WWW, the main challenge in computer science has become content-based retrieval of multimedia objects. Access to multimedia objects in databases has long been limited to the information provided in manually assigned keywords. Now, with the integration of

  15. Resource Optimization in Distributed Real-Time Multimedia Applications

    NARCIS (Netherlands)

    Yang, R.; van der Mei, R.D.; Roubos, D.; Seinstra, F.J.; Bal, H.E.

    2012-01-01

    The research area of multimedia content analysis (MMCA) considers all aspects of the automated extraction of knowledge from multimedia archives and data streams. To adhere to strict time constraints, large-scalemultimedia applications typically are being executed on distributed systems consisting of

  16. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    Science.gov (United States)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly

  17. The Argonne Voyager multimedia server

    Energy Technology Data Exchange (ETDEWEB)

    Disz, T.; Judson, I.; Olson, R.; Stevens, R. [Argonne National Lab., IL (United States). Mathematics and Computer Science Div.

    1997-07-01

    With the growing presence of multimedia-enabled systems, one will see an integration of collaborative computing concepts into the everyday environments of future scientific and technical workplaces. Desktop teleconferencing is in common use today, while more complex desktop teleconferencing technology that relies on the availability of multipoint (greater than two nodes) enabled tools is now starting to become available on PCs. A critical problem when using these collaboration tools is the inability to easily archive multistream, multipoint meetings and make the content available to others. Ideally one would like the ability to capture, record, playback, index, annotate and distribute multimedia stream data as easily as one currently handles text or still image data. While the ultimate goal is still some years away, the Argonne Voyager project is aimed at exploring and developing media server technology needed to provide a flexible virtual multipoint recording/playback capability. In this article the authors describe the motivating requirements, architecture implementation, operation, performance, and related work.

  18. Multimedia Information Retrieval

    CERN Document Server

    Rueger, Stefan

    2009-01-01

    At its very core multimedia information retrieval means the process of searching for and finding multimedia documents; the corresponding research field is concerned with building the best possible multimedia search engines. The intriguing bit here is that the query itself can be a multimedia excerpt: For example, when you walk around in an unknown place and stumble across an interesting landmark, would it not be great if you could just take a picture with your mobile phone and send it to a service that finds a similar picture in a database and tells you more about the building -- and about its

  19. MPEG-7 multimedia-based query format

    Science.gov (United States)

    Chang, Wo

    2006-08-01

    Searching multimedia content for image, audio, and video is getting more attention especially for personal media content due to the affordability of consumer electronic devices such as MP3 recordable players, digital cameras, DV camcorders, and well-integrated smart phones. The precise search and retrieval of the content derived from these devices can be a very challenging task. Many leading edge search engine vendors have been applying sophisticated and advanced indexing and retrieval techniques on various text-based document formats, but when it comes to retrieving multimedia content, searching based on the media clip filename is the most common practice. As a result, there is an imprecise and ineffective user experience for searching multimedia content. This paper presents a new development underway from a joint effort between International Organization for Standardization (ISO)/International Electrotechnial Commission (IEC) Subcommittee (SC) 29 Working Group (WG) 11 MPEG (Moving Picture Experts Group) and WG1 JPEG (Joint Picture Experts Group) for a universal standard query format called MPEG-7 Query Format (MP7QF) as a means to enable a good user experience for consumers searching multimedia content. It also provides the industry with a unified way to accept and respond to user queries. This paper presents the core requirements for such a universal query format.

  20. Subjectivity

    Directory of Open Access Journals (Sweden)

    Jesús Vega Encabo

    2015-11-01

    Full Text Available In this paper, I claim that subjectivity is a way of being that is constituted through a set of practices in which the self is subject to the dangers of fictionalizing and plotting her life and self-image. I examine some ways of becoming subject through narratives and through theatrical performance before others. Through these practices, a real and active subjectivity is revealed, capable of self-knowledge and self-transformation. 

  1. Multimedia Budget Presentations.

    Science.gov (United States)

    Hughes, Jonathon T.; Rodabaugh, Karl

    This book provides an overview of the potential of multimedia budget proposals. The text reviews the fundamentals of multimedia, emphasizing how it improves communication by using multiple levels of input. A process for analyzing many of the budget decisions that must be made, as adapted from Robert Finney's five-step process of "Gap…

  2. Distributed Multimedia Systems

    NARCIS (Netherlands)

    Mullender, Sape J.

    Multimedia systems will allow professionals worldwide to collaborate more effectively and to travel substantially less. But for multimedia systems to be effective, a good systems infrastructure is essential. In particular, support is needed for global and consistent sharing of information, for

  3. Gender Styles as Form and Content: An Examination of Gender Stereotypes in the Subject Preference of Children's Drawing.

    Science.gov (United States)

    Tuman, Donna M.

    1999-01-01

    Examines how gender affects children's preferences for subject content in their drawings and use of formal characteristics. Reveals that female drawings focused on humanistic content whereas the males communicated aggression and adventure; furthermore, the females used more color, shapes, and detailed features while the males employed more…

  4. Instructional multimedia: an investigation of student and instructor attitudes and student study behavior.

    Science.gov (United States)

    Smith, A Russell; Cavanaugh, Cathy; Moore, W Allen

    2011-06-21

    Educators in allied health and medical education programs utilize instructional multimedia to facilitate psychomotor skill acquisition in students. This study examines the effects of instructional multimedia on student and instructor attitudes and student study behavior. Subjects consisted of 45 student physical therapists from two universities. Two skill sets were taught during the course of the study. Skill set one consisted of knee examination techniques and skill set two consisted of ankle/foot examination techniques. For each skill set, subjects were randomly assigned to either a control group or an experimental group. The control group was taught with live demonstration of the examination skills, while the experimental group was taught using multimedia. A cross-over design was utilized so that subjects in the control group for skill set one served as the experimental group for skill set two, and vice versa. During the last week of the study, students and instructors completed written questionnaires to assess attitude toward teaching methods, and students answered questions regarding study behavior. There were no differences between the two instructional groups in attitudes, but students in the experimental group for skill set two reported greater study time alone compared to other groups. Multimedia provides an efficient method to teach psychomotor skills to students entering the health professions. Both students and instructors identified advantages and disadvantages for both instructional techniques. Reponses relative to instructional multimedia emphasized efficiency, processing level, autonomy, and detail of instruction compared to live presentation. Students and instructors identified conflicting views of instructional detail and control of the content.

  5. Instructional multimedia: An investigation of student and instructor attitudes and student study behavior

    Directory of Open Access Journals (Sweden)

    Cavanaugh Cathy

    2011-06-01

    Full Text Available Abstract Background Educators in allied health and medical education programs utilize instructional multimedia to facilitate psychomotor skill acquisition in students. This study examines the effects of instructional multimedia on student and instructor attitudes and student study behavior. Methods Subjects consisted of 45 student physical therapists from two universities. Two skill sets were taught during the course of the study. Skill set one consisted of knee examination techniques and skill set two consisted of ankle/foot examination techniques. For each skill set, subjects were randomly assigned to either a control group or an experimental group. The control group was taught with live demonstration of the examination skills, while the experimental group was taught using multimedia. A cross-over design was utilized so that subjects in the control group for skill set one served as the experimental group for skill set two, and vice versa. During the last week of the study, students and instructors completed written questionnaires to assess attitude toward teaching methods, and students answered questions regarding study behavior. Results There were no differences between the two instructional groups in attitudes, but students in the experimental group for skill set two reported greater study time alone compared to other groups. Conclusions Multimedia provides an efficient method to teach psychomotor skills to students entering the health professions. Both students and instructors identified advantages and disadvantages for both instructional techniques. Reponses relative to instructional multimedia emphasized efficiency, processing level, autonomy, and detail of instruction compared to live presentation. Students and instructors identified conflicting views of instructional detail and control of the content.

  6. Instructional multimedia: An investigation of student and instructor attitudes and student study behavior

    Science.gov (United States)

    2011-01-01

    Background Educators in allied health and medical education programs utilize instructional multimedia to facilitate psychomotor skill acquisition in students. This study examines the effects of instructional multimedia on student and instructor attitudes and student study behavior. Methods Subjects consisted of 45 student physical therapists from two universities. Two skill sets were taught during the course of the study. Skill set one consisted of knee examination techniques and skill set two consisted of ankle/foot examination techniques. For each skill set, subjects were randomly assigned to either a control group or an experimental group. The control group was taught with live demonstration of the examination skills, while the experimental group was taught using multimedia. A cross-over design was utilized so that subjects in the control group for skill set one served as the experimental group for skill set two, and vice versa. During the last week of the study, students and instructors completed written questionnaires to assess attitude toward teaching methods, and students answered questions regarding study behavior. Results There were no differences between the two instructional groups in attitudes, but students in the experimental group for skill set two reported greater study time alone compared to other groups. Conclusions Multimedia provides an efficient method to teach psychomotor skills to students entering the health professions. Both students and instructors identified advantages and disadvantages for both instructional techniques. Reponses relative to instructional multimedia emphasized efficiency, processing level, autonomy, and detail of instruction compared to live presentation. Students and instructors identified conflicting views of instructional detail and control of the content. PMID:21693058

  7. User-centered control within multimedia presentations

    NARCIS (Netherlands)

    D.C.A. Bulterman (Dick)

    2007-01-01

    htmlabstractThe focus of much of the research on providing user-centered control of multimedia has been on the definition of models and (meta-data) descriptions that assist in locating or recommending media objects. While this can provide a more efficient means of selecting content, it provides

  8. Multimedia and Multiethnic Learning: Visionaries and Illusionaries.

    Science.gov (United States)

    Cunningham, Ann

    Sometimes multimedia presentations can provide an abundance of glamour without a clear vision of communicative content and direction. These may be called "show and show" displays. A presentation with a more apparent message or purpose could fall into either the "show and tell" or the "show and sell" category. Used…

  9. Articulated Multimedia Physics, Lesson 10, Circular Motion.

    Science.gov (United States)

    New York Inst. of Tech., Old Westbury.

    As the tenth lesson of the Articulated Multimedia Physics Course, instructional materials relating to circular motion are presented in this study guide. The topics are concerned with instantaneous velocity, centripetal force, centrifugal force, and satellite paths. The content is arranged in scrambled form, and the use of matrix transparencies is…

  10. Towards a syntax for multimedia semantics

    NARCIS (Netherlands)

    F.-M. Nack (Frank); L. Hardman (Lynda)

    2002-01-01

    textabstractThis article describes the current state of the art on representing the fouressential conceptual facets of a multimedia unit, namely the form and substance of content and the form and substance of its expression, and points to the still un solved problems regarding the syntax for media

  11. Multimedia image and video processing

    CERN Document Server

    Guan, Ling

    2012-01-01

    As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins w

  12. THE USE OF MOBILE TECHNOLOGIES IN MULTIMEDIA-SUPPORTED LEARNING ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    Suzan DUYGU ERIŞTI

    2011-07-01

    Full Text Available The aim of the study is to reveal the students’ opinions about the use of PDAs (Personal Digital Assistant in learning environment within the context of multimedia based applications. Through purposeful sampling, 17 undergraduate students attending the elective course of BTÖ 323 Character Design in Computer Environment in the Department of Computer Education and Instructional Technology at Anadolu University were involved in the study. Additionally, the present study was conducted in two phases; in the first phase, within the scope of the course, an interactive Learning content including the subject of “Interactive Multimedia Design” was prepared and installed on PDAs. Then, the PDAs installed with these prepared contents were distributed to the students, and two-hour training on how to use the PDAs was given to the students. In the second phase of the study, a three-week application regarding students’ following the course content via PDAs was conducted. Throughout the application, the students communicated with the instructor for extracurricular feedback by means of PDAs. After the application, semi-structured interviews were held with the students regarding the course application performed via PDAs and its effectiveness. The interview data collected were examined with descriptive analysis. The results demonstrated that most of the students explained the hardware inadequacies in the use of multimedia environment facilities via PDAs such as visual images, videos, animation particularly in learning content. Besides this, for the interactive dimension and communication, the students mentioned negativities particularly regarding file sharing. Consequently, it was concluded that the students had negative opinions about the presentation of multimedia-supported Learning content via PDAs.

  13. Multimedia foundations core concepts for digital design

    CERN Document Server

    Costello, Vic; Youngblood, Susan

    2012-01-01

    Understand the core concepts and skills of multimedia production and digital storytelling using text, graphics, photographs, sound, motion, and video. Then, put it all together using the skills that you have developed for effective project planning, collaboration, visual communication, and graphic design. Presented in full color with hundreds of vibrant illustrations, Multimedia Foundations trains you in the principles and skill sets common to all forms of digital media production, enabling you to create successful, engaging content, no matter what tools you are using. Companion website

  14. Multimedia encryption and authentication techniques and applications

    CERN Document Server

    Furht, Borko

    2006-01-01

    Intellectual property owners must continually exploit new ways of reproducing, distributing, and marketing their products. However, the threat of piracy looms as a major problem with digital distribution and storage technologies. Multimedia Encryption and Authentication Techniques and Applications covers current and future trends in the design of modern systems that use encryption and authentication to protect multimedia content. Containing the works of contributing authors who are worldwide experts in their fields, this volume is intended for researchers and practitioners, as well as for thos

  15. Designing Multimedia Learning Application with Learning Theories: A Case Study on a Computer Science Subject with 2-D and 3-D Animated Versions

    Science.gov (United States)

    Rias, Riaza Mohd; Zaman, Halimah Badioze

    2011-01-01

    Higher learning based instruction may be primarily concerned in most cases with the content of their academic lessons, and not very much with their instructional delivery. However, the effective application of learning theories and technology in higher education has an impact on student performance. With the rapid progress in the computer and…

  16. New research in multimedia and internet systems

    CERN Document Server

    Choroś, Kazimierz; Siemiński, Andrzej

    2015-01-01

    The rapid proliferation of Multimedia and Network Information Systems is one of the key features of our times. What is also important is that the pace of change is ever increasing. University projects of today will form the core of consumer products of tomorrow. Therefore, it is very important to have a broad view of the recent scientific investigation in that area. This was the primary reason for gathering this collection of carefully selected and hopefully representative research projects, found solutions, and finally applications. They are the achievements of scientific teams from several countries. The contents of the monograph has been divided into four parts: 1)  Multimedia Information Technology, 2)  Information Systems Specification, 3)  Information Systems Applications, 4)  Web Systems and Network Technologies. The book presents up to date research from the diverse fields of multimedia and Internet data processing.

  17. Efficient Access Control in Multimedia Social Networks

    Science.gov (United States)

    Sachan, Amit; Emmanuel, Sabu

    Multimedia social networks (MMSNs) have provided a convenient way to share multimedia contents such as images, videos, blogs, etc. Contents shared by a person can be easily accessed by anybody else over the Internet. However, due to various privacy, security, and legal concerns people often want to selectively share the contents only with their friends, family, colleagues, etc. Access control mechanisms play an important role in this situation. With access control mechanisms one can decide the persons who can access a shared content and who cannot. But continuously growing content uploads and accesses, fine grained access control requirements (e.g. different access control parameters for different parts in a picture), and specific access control requirements for multimedia contents can make the time complexity of access control to be very large. So, it is important to study an efficient access control mechanism suitable for MMSNs. In this chapter we present an efficient bit-vector transform based access control mechanism for MMSNs. The proposed approach is also compatible with other requirements of MMSNs, such as access rights modification, content deletion, etc. Mathematical analysis and experimental results show the effectiveness and efficiency of our proposed approach.

  18. Designing interactive multimedia

    National Research Council Canada - National Science Library

    Luther, Arch C

    1992-01-01

    .... It explores the roles of CD-ROM and other PC hardware in multimedia, profiles essential video and audio technology, and show step-by-step how to use the latest generation of DVI Technology hardware...

  19. Multimedia approach to education in photonics

    Science.gov (United States)

    Suchanska, Malgorzata; Belka, Radoslaw; Ciosmak, Jozef

    2003-07-01

    Photonics as other multidisciplinary fields needs a special educational approach. Our teaching innovation is based on the assumption that training the skill to solve problems in an independent way with the use of computer-assisted learning deepens the understanding of the subject. The advantages of such approach consist in the focus on significant aspects and the ability to rely on previously and newly acquired knowledge of different fields. In addition, students have the chance to practise technical presentation design with multimedia tools. Some examples of multimedia web techniques applications to the presentation of selected topics in Photonics education will be described.

  20. Effect of student engagement on multimedia-assisted instruction

    Directory of Open Access Journals (Sweden)

    Hsiu-Ping Yueh

    2012-09-01

    Full Text Available This study applied multimedia in a general engineering and technology course in Taiwan and evaluated the effectiveness of multimedia-assisted instruction and learning. The course presented trends in technological development and the achievements of Taiwanese industries and research institutes from a historical perspective, and overviewed the technology industries and industrial transformation development in Taiwan. The course units adopted multimedia to support class teaching and student learning, and a survey was conducted to collect students’ attitudes and perception toward multimedia-assisted instruction and learning in the course. Research data were collected from 45 male and 9 female students with varied academic and cultural backgrounds. Results showed that multimedia videos help raise students’ awareness of learning issues, improve their understanding of content, and increase the depth of their learning. Almost all students liked the approach of using multimedia to assist teaching and learning, preferring this approach over traditional lecture-based instruction. They also would recommend this course to their peers. This study also found that the degree of students’ engagement caused variance in the students’ perception of multimedia helpfulness in assisting their learning. Finally, this study further proposes suggestions in both design and research on applications of multimedia-enhanced learning in engineering and technology education.

  1. Connection of the contents of teaching subjects mathematics and – physical and health education in primary teaching

    OpenAIRE

    Jovanova-Mitkovska, Snezana; Popeska, Biljana

    2015-01-01

    Considering modern educationaltendency in the system of primary education that refers to the possibilities to establish integration-correlation relationship between educational contents from different teaching subjects in primary education, in this paper we made a theoretical elaboration of math and physical and health education contents as an approach that allow more efficient acquisition of knowledge and their efficient application in everyday life. The analyses of math and PHE curricula i...

  2. The Effect of Animation in Multimedia Computer-Based Learning and Learning Style to the Learning Results

    Directory of Open Access Journals (Sweden)

    Muhammad RUSLI

    2017-10-01

    Full Text Available The effectiveness of a learning depends on four main elements, they are content, desired learning outcome, instructional method and the delivery media. The integration of those four elements can be manifested into a learning modul which is called multimedia learning or learning by using multimedia. In learning context by using computer-based multimedia, there are two main things that need to be noticed so that the learning process can run effectively: how the content is presented, and what the learner’s chosen way in accepting and processing the information into a meaningful knowledge. First it is related with the way to visualize the content and how people learn. The second one is related with the learning style of the learner. This research aims to investigate the effect of the type of visualization—static vs animated—on a multimedia computer-based learning, and learning styles—visual vs verbal, towards the students’ capability in applying the concepts, procedures, principles of Java programming. Visualization type act as independent variables, and learning styles of the students act as a moderator variable. Moreover, the instructional strategies followed the Component Display Theory of Merril, and the format of presentation of multimedia followed the Seven Principles of Multimedia Learning of Mayer and Moreno. Learning with the multimedia computer-based learning has been done in the classroom. The subject of this research was the student of STMIK-STIKOM Bali in odd semester 2016-2017 which followed the course of Java programming. The Design experiments used multivariate analysis of variance, MANOVA 2 x 2, with a large sample of 138 students in 4 classes. Based on the results of the analysis, it can be concluded that the animation in multimedia interactive learning gave a positive effect in improving students’ learning outcomes, particularly in the applying the concepts, procedures, and principles of Java programming. The

  3. Analysis the Competences and Contents of "Mathematics and Environmental Exploration" Subject Syllabus for Preparatory Grade

    Science.gov (United States)

    Dulama, Maria Eliza; Magda?, Ioana

    2014-01-01

    In this paper, we analyze some aspects related to "Mathematics and Environmental Exploration" subject syllabus for preparatory grade approved by Minister of National Education of Romania. The analysis aim the place of the subject syllabus into the Framework Plan; the syllabus structure and the argumentation of studying this subject; the…

  4. Sodium content and sodium efflux of mononuclear leucocytes from young subjects at increased risk of developing essential hypertension

    DEFF Research Database (Denmark)

    Pedersen, K E; Nielsen, J R; Klitgaard, N A

    1990-01-01

    , and to analyze whether any such changes were associated with borderline hypertension and/or heredity. Four groups of subjects were evaluated: 28 normotensive (NTO) and 20 borderline hypertensive (BHO) offspring of hypertensives, 12 borderline hypertensives with normotensive parents (BH) and 28 normotensive...... subjects with normotensive parents (NT). The cellular sodium/potassium contents of the four groups were not discernibly different. Ouabain insensitive sodium efflux rate constant and corresponding absolute efflux were significantly increased in offspring of hypertensives. Ouabain sensitive absolute sodium...

  5. Visual aspects of perception of multimedia messages on the web through the "eye tracker" method.

    Science.gov (United States)

    Svilicić, Niksa

    2010-09-01

    Since the dawn of civilisation visual communication played a role in everyday life. In the early times there were simply shaped drawings of animals, pictograms explaining hunting tactics or strategies of attacking the enemies. Through evolution visual expression becomes an important component of communication process on several levels, from the existential and economic level to the artistic level. However, there was always a question of the level of user reception of such visual information in the medium transmitting the information. Does physical positioning of information in the medium contribute to the efficiency of the message? Do the same rules of content positioning apply for traditional (offline) and online media (Internet)? Rapid development of information technology and Internet in almost all segments of contemporary life calls for defining the rules of designing and positioning multimedia online contents on web sites. Recent research indicates beyond doubt that the physical positioning of an online content on a web site significantly determines the quality of user's perception of such content. By employing the "Eye tracking" method it is possible to objectively analyse the level of user perception of a multimedia content on a web site. What is the first thing observed by the user after opening the web site and how does he/she visually search the online content? By which methods can this be investigated subjectively and objectively? How can the survey results be used to improve the creation of web sites and to optimise the positioning of relevant contents on the site? The answers to these questions will significantly improve the presentation of multimedia interactive contents on the Web.

  6. Renewable energy for new millennium. Training by multimedia systems; Energias renovables para el nuevo milenio. Ensenanza a traves de sistemas multimedia

    Energy Technology Data Exchange (ETDEWEB)

    Colmenar, A.; Peire, J.; Castro, M.

    2004-07-01

    The aim of this article is to present the multimedia application RENEC (Renewable Energies for the New Century). Its teaching basis, the content, are the Renewable Energies, reinforced by powerful support to the information offered by current multimedia systems, the container. It's about a research project and the development of a multimedia product that tries to bring the knowledge of renewable energies to the society in the most simple, rigorous and pleasant way. (Author)

  7. Multimedia Pivot Tables for Multimedia Analytics on Image Collections

    NARCIS (Netherlands)

    Worring, M.; Koelma, D.; Zahálka, J.

    2016-01-01

    We propose a multimedia analytics solution for getting insight into image collections by extending the powerful analytic capabilities of pivot tables, found in the ubiquitous spreadsheets, to multimedia. We formalize the concept of multimedia pivot tables and give design rules and methods for the

  8. Reflective Pedagogy: The Integration of Methodology and Subject-Matter Content in a Graduate-Level Course

    Science.gov (United States)

    Jakeman, Rick C.; Henderson, Markesha M.; Howard, Lionel C.

    2017-01-01

    This article presents a critical reflection on how we, instructors of a graduate-level course in higher education administration, sought to integrate theoretical and subject-matter content and research methodology. Our reflection, guided by autoethnography and teacher reflection, challenged both our assumptions about curriculum design and our…

  9. Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

    Science.gov (United States)

    Rusli, Muhammad; Atmojo, Yohanes Priyo

    2015-01-01

    This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in…

  10. Distribution of Multimedia Streams to Mobile Internet Users

    NARCIS (Netherlands)

    Hesselman, C.E.W.

    2005-01-01

    In this thesis, we consider the efficient distribution of live and scheduled multimedia content (e.g., radio and TV broadcasts) to mobile users via a ubiquitous wireless Internet. The objective is to design and develop a content delivery system that (1) enables content owners to deliver their

  11. Mineral, protein and nitrate contents in leaves of Pereskia aculeata subjected to nitrogen fertilization

    Directory of Open Access Journals (Sweden)

    Maria Regina de Miranda Souza

    2016-03-01

    Full Text Available Considering that nitrogen is directly related to leaf protein content, the nitrogen fertilization in Pereskia aculeata plants may affect the protein content and increase its nutritional potential. This study aimed at assessing the effect of nitrogen fertilization on mineral, protein and nitrate contents, as well as the yield of P. aculeata leaves. A randomized blocks design was used, with three replications and five treatments, consisting of increasing topdressing nitrogen doses (0-400 kg ha-1, in soil with organic matter content of 4.0 dag kg-1. Three harvests were performed for leaf analysis. No significant effect was observed for mineral and protein content or leaf fresh mass yield. The mean values for mineral composition were: 3.52 dag kg-1 of N, 0.47 dag kg-1 of P, 4.65 dag kg-1 of Ca, 0.71 dag kg-1 of Mg, 0.25 dag kg-1 of S, 36.64 mg kg-1 of Zn and 174.13 mg kg-1 of Fe. The mean content for protein was 21.86 % and the leaf fresh mass yield was 0.971 kg plant-1. K levels decreased from 50 kg ha-1 of N. Nitrate increased linearly with the nitrogen fertilization, reaching a maximum value of 78.2 mg kg-1 of fresh mass, well below the health risk threshold. It was concluded that a soil with high organic matter content does not require nitrogen fertilization. However, doses up to 400 kg ha-1 of nitrogen ensure adequate leaf yield and protein and mineral contents within the desired range for the species, being a food rich in proteins, iron and calcium.

  12. Promoting autonomous learning in English through the implementation of Content and Language Integrated Learning (CLIL in science and maths subjects

    Directory of Open Access Journals (Sweden)

    Andriani Putu Fika

    2018-01-01

    Full Text Available Autonomous learning is a concept in which the learner has the ability to take charge of their own learning. It becomes a notable aspect that should be perceived by students. The aim of this research is for finding out the strategies used by grade two teachers in Bali Kiddy Primary School to promote autonomous learning in English through the implementation of Content and Language Integrated Learning in science and maths subjects. This study was designed in the form of descriptive qualitative study. The data were collected through observation, interview, and document study. The result of the study shows that there are some strategies of promoting autonomous learning in English through the implementation of CLIL in Science and Maths subjects. Those strategies are table of content training, questioning & presenting, journal writing, choosing activities, and using online activity. Those strategies can be adopted or even adapted as the way to promote autonomous learning in English subject.

  13. The integration of the contents of the subject Physics-Chemistry (I in Biology-Chemistry specialty

    Directory of Open Access Journals (Sweden)

    M. Sc. Luis AZCUY LORENZ

    2017-12-01

    Full Text Available This work is the result of a research task developed in the Natural Sciences Education Department during 2013-2014 academic year, and it emerged from the necessity of solving some insufficiencies in the use of the real potentialities offered by the content of the subject Physics-Chemistry (I, that is part of the curriculum of the Biology-Chemistry career. Its main objective is to offer a set of exercises to contribute to achieve the integration of contents from the subject Physics-chemistry (I in the mentioned career at «Ignacio Agramonte Loynaz» University of Camaguey. The exercises proposed are characterized for being related to the real practice and to other subjects of the career. Their implementation through review lessons, partial tests and final evaluations during the formative experiment made possible a better academic result in the learners overall performance.

  14. The machine in multimedia analytics

    NARCIS (Netherlands)

    Zahálka, J.

    2017-01-01

    This thesis investigates the role of the machine in multimedia analytics, a discipline that combines visual analytics with multimedia analysis algorithms in order to unlock the potential of multimedia collections as sources of knowledge in scientific and applied domains. Specifically, the central

  15. The Effects of Visual and Verbal Cues in Multimedia Instruction

    OpenAIRE

    Steffey, Carrie Swanay

    2001-01-01

    The Effects of Visual and Verbal Cues in Multimedia Instruction Carrie Swanay Steffey (ABSTRACT) Various forms of presenting content via computer differ in the number and quality of visual and verbal cues. Many of these cues such as eye contact, tone of voice, appearance, facial expressions, proximity, and gestures have been found to be beneficial to the learning process. This study seeks to uncover what effects multimedia instruction, which contain a high degree of visual and ...

  16. Enhancing students' science literacy using solar cell learning multimedia containing science and nano technology

    Science.gov (United States)

    Eliyawati, Sunarya, Yayan; Mudzakir, Ahmad

    2017-05-01

    This research attempts to enhance students' science literacy in the aspects of students' science content, application context, process, and students' attitude using solar cell learning multimedia containing science and nano technology. The quasi-experimental method with pre-post test design was used to achieve these objectives. Seventy-two students of class XII at a high school were employed as research's subject. Thirty-six students were in control class and another thirty-six were in experiment class. Variance test (t-test) was performed on the average level of 95% to identify the differences of students' science literacy in both classes. As the result, there were significant different of learning outcomes between experiment class and control class. Almost half of students (41.67%) in experiment class are categorized as high. Therefore, the learning using solar cell learning multimedia can improve students' science literacy, especially in the students' science content, application context, and process aspects with n-gain(%) 59.19 (medium), 63.04 (medium), and 52.98 (medium). This study can be used to develop learning multimedia in other science context.

  17. Multimedia: un nuevo lenguaje

    OpenAIRE

    Cacheiro González, María Luz

    2006-01-01

    El objetivo de esta comunicación es la familiarización con las alternativas didácticas que aportan los recursos multimedia en las actividades organizadas por centros educativos. El lenguaje multimedia se compone de gran variedad de modalidades de comunicación: visual, auditiva, gráfica y recursos telemáticos. EStos elementos son nuestros aliados para promover la comunicación didáctica con los destinatarios de los programas educativs, lúdicos, sociales y culturales de los centros edu...

  18. M3-learning - Exploring mobile multimedia microblogging learning

    Directory of Open Access Journals (Sweden)

    Carmen Holotescu

    2011-12-01

    Full Text Available In the context in which the new frontier of Web 2.0 is marked out by the use of mobile devices anywhere, anytime, by anyone and anything, our paper aims at valorizing the mobility parameters of the Cirip.eu platform in order to integrate the microblogging technology in higher education, for the purpose of increasing knowledge and learning in authentic mobile learning environments. As an innovation for the mobile learning through microblogging, we mention the following elements:•On a technological level: localize / join mobile groups, access content and OERs, share opinions, work collaboratively on multimedia objects, participate in polls / quizzes, receive / send updates via SMS, create / manage mobile PLEs, recover password via SMS;On a pedagogical level: develop multimedia educational resources / learning objects by using mobile technologies specific for different subject areas to be teached with microblogging.Thus, the aim of our experiment is not only to provide a general overview / a framework for using microblogging through mobile technologies, but also a way to enhance teaching and learning in formal university courses and to present mobile microblogging learning benefits, opportunities, limits and risks.

  19. What about Global History? Dilemmas in the Selection of Content in the School Subject History

    Directory of Open Access Journals (Sweden)

    Jens Aage Poulsen

    2013-11-01

    Full Text Available It is a cliché, but also a fundamental fact that we live in a world where globalization and international challenges, opportunities and relationships play an increasing role. However, how have these changing conditions affected the content of school history? To what degree have curricula and textbooks addressed these challenges? Is the main focus in school history still on the history of the nation state, or has it successfully integrated topics and themes from world history? These are questions I discuss in this paper. In the main, my starting point is the situation in Denmark, but with perspectives and comparisons from Norway, England and Germany. Among other things, I will put school history in a historical context, because the subject’s history and genesis—in my opinion—tends to maintain a traditional content and form of organization, thereby reducing the subject’s usefulness. At the end of the paper, I outline and discuss a few alternative options for selecting and organizing the content with the aim of being more inclusive with regard to global and international aspects. The paper must be understood as a step towards the clarification of a development project that aims to propose and experiment with practices for the selection and organization of the content of the history curriculum, with the aim of increasing the international and global dimensions in history teaching.

  20. Graphical Table of Contents for Library Collections: The Application of Universal Decimal Classification Codes to Subject Maps

    Directory of Open Access Journals (Sweden)

    Victor Herrero-Solano

    2006-03-01

    Full Text Available The representation of information content by graphical maps is an extended ongoing research topic. The objective of this article consists in verifying whether it is possible to create map displays using Universal Decimal Classification (UDC codes (using co-classification analysis for the purpose of creating a graphical table of contents for a library collection. The application of UDC codes was introduced to subject maps development using the following graphic representation methods: (1 multidimensional scaling; (2 cluster analysis; and (3 neural networks (self-organizing maps. Finally, the authors conclude that the different kinds of maps have slightly different degrees of viability and types of application.

  1. DOES MULTIMEDIA THEORY APPLY TO ALL STUDENTS? THE IMPACT OF MULTIMEDIA PRESENTATIONS ON SCIENCE LEARNING

    Directory of Open Access Journals (Sweden)

    Peter G. Schrader

    2016-01-01

    Full Text Available User You are logged in as... mocak My Profile Log Out Log Out as User Journal Content Search Search Scope Browse By Issue By Author By Title Indexing/Abstracting -Doaj -Google Scholar -J Gate/Informatics -Ulrich's Under review by: -Ebsco -Journal Seek -info BASE INDEX -ERIC -Ulakbim/tr index Article Tools Abstract Print this article Indexing metadata How to cite item Finding References Review policy Email this article Email the author Related Items Show all The fourth issue of Journal of Learning and Teaching in Digital Age(JOLTIDA has been published. Editorial Board Open Journal Systems Journal Help Notifications View (564 new Manage Information For Readers For Authors For Librarians Creative Commons License Font Size Make font size smaller Make font size default Make font size larger Home About User Home Search Current Archives Announcements Home > Vol 1, No 1 (2016 > Schrader  DOES MULTIMEDIA THEORY APPLY TO ALL STUDENTS? THE IMPACT OF MULTIMEDIA PRESENTATIONS ON SCIENCE LEARNING Peter G. Schrader University of Nevada Las Vegas, USA pg.schrader@unlv.edu Eric E. Rapp ericrapp@icloud.com ABSTRACT In K-12 school settings in the United States, there is a preponderance of information delivered via multimedia to students everyday (e.g., visual aids found in science textbooks, electronic tablets, streamed video content, web pages, animations, and PowerPoint presentations. The cognitive theory of multimedia learning (CTML outlines numerous principles associated with learning from and with multimedia (Mayer, Hegarty, Mayer, & Cambell, 2005. However, the bulk of the research like the CTML has been conducted using college age students (Jones, 2010; McTigue, 2009. There is ample evidence that college age students and younger students exhibit numerous and important differences when learning from multimedia content (Hannus & Hyona, 1999; McTique, 2009; Moreno, 2007; Van Parreren, 1983. As a result, the objective of the current study is to examine the

  2. Secure multimedia browser over network

    Science.gov (United States)

    Lian, Shiguo; Liu, Zhongxuan; Wang, Jinwei; Ren, Zhen; Wang, Haila

    2006-05-01

    In this paper, a secure multimedia browsing scheme is proposed, which is constructed based on perceptual multimedia encryption and secure key distribution. In this scheme, multimedia data are encrypted perceptually under the control of user key and quality factor. This encryption process combining with Advanced Video Coding (AVC) is of low cost, and keeps file format unchanged. The key distribution scheme deals with user input, authenticates users, and controls the secure multimedia sharing process. Thus, only the users who have registered can obtain multimedia data. And they can be classified into several types according to their payment. The analyses and experimental results show that it is suitable for secure multimedia applications such as Video-on-Demand (VOD) system, Audio-on-Demand (AOD) system, pay-TV, videoconferencing systems, wireless or mobile multimedia, and so on.

  3. What about Global History? Dilemmas in the Selection of Content in the School Subject History

    DEFF Research Database (Denmark)

    Poulsen, Jens Aage

    2013-01-01

    Abstract: It is a cliché, but also a fundamental fact that we live in a world where globalization and international challenges, opportunities and relationships play an increasing role. However, how have these changing conditions affected the content of school history? To what degree have curricula...... and textbooks addressed these challenges? Is the main focus in school history still on the history of the nation state, or has it successfully integrated topics and themes from world history? These are questions I discuss in this paper. In the main, my starting point is the situation in Denmark...... of the paper, I outline and discuss a few alternative options for selecting and organizing the content with the aim of being more inclusive with regard to global and international aspects. The paper must be understood as a step towards the clarification of a development project that aims to propose...

  4. Parotid fat contents in healthy subjects evaluated with iterative decomposition with echo asymmetry and least squares fat-water separation.

    Science.gov (United States)

    Chang, Hing-Chiu; Juan, Chun-Jung; Chiu, Hui-Chu; Liu, Yi-Jui; Cheng, Cheng-Chieh; Chiu, Su-Chin; Chen, Cheng-Yu; Huang, Guo-Shu; Chung, Hsiao-Wen

    2013-06-01

    To evaluate the effectiveness of three fat measurement methods for parotid glands in healthy subjects, with or without metallic dental implants. The institutional review board approved this study, with informed consent obtained from 114 volunteers undergoing magnetic resonance (MR) imaging at 1.5 T. Fat-saturated (FS) and non-fat-saturated (NFS) fast spin-echo T1-weighted imaging (T1 method), FS and NFS T2-weighted periodically rotated overlapping parallel lines with enhanced reconstruction fast spin-echo imaging (T2 method), and gradient-echo imaging with fat-water separation using iterative decomposition with echo asymmetry and least squares (IDEAL) method were used to derive parotid fat contents. Two raters examined the homogeneity of fat saturation to determine whether parotid fat quantification was successful, with the success rate in the 114 subjects recorded for each protocol. In subjects whose fat quantification was successful with all three imaging methods, linear regression was used to analyze the correlation between any pair of the three parotid fat content measurement methods. Success rates in parotid fat measurements by using T1, T2, and IDEAL methods were 87.7% (100 of 114), 87.7% (100 of 114), and 100% (114 of 114), respectively. The means of measured parotid fat contents revealed significant differences (P measurement methods. The parotid fat contents measured with the three methods were significantly correlated with each other between any pair of combinations. The IDEAL method provided a high success rate for parotid fat measurements, even in subjects with metallic dental implants.

  5. STEGANOGRAPHY USAGE TO CONTROL MULTIMEDIA STREAM

    Directory of Open Access Journals (Sweden)

    Grzegorz Koziel

    2014-03-01

    Full Text Available In the paper, a proposal of new application for steganography is presented. It is possible to use steganographic techniques to control multimedia stream playback. Special control markers can be included in the sound signal and the player can detect markers and modify the playback parameters according to the hidden instructions. This solution allows for remembering user preferences within the audio track as well as allowing for preparation of various versions of the same content at the production level.

  6. The Multimedia Factory.

    Science.gov (United States)

    Capell, Peter

    The history of instructional multimedia systems development includes many difficulties--authorial uncertainty about how to order concepts, the misplaced focus of so-called "intelligent tutors," the sometimes disconcerting proliferation of products, and financial constraints. Against this background, this paper discusses the project which…

  7. Multimedia Teacher Research

    Science.gov (United States)

    Leaman, Heather; DiLucchio, Connie

    2015-01-01

    In this qualitative study, two teacher educators and course instructors in a Masters of Education (M.Ed.) program explored beginning teacher researchers' use of multimedia to support action research. Fifty-eight teachers (36 in spring 2010 and 22 in spring 2011) completed teacher research as the capstone in their M.Ed. program. Teachers utilized…

  8. Reconfigurable Mobile Multimedia

    NARCIS (Netherlands)

    Smit, Gerardus Johannes Maria; Bos, M.; Havinga, Paul J.M.; Smit, Jaap

    1999-01-01

    This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile

  9. Total and regional bone mineral content in healthy Spanish subjects by dual-energy X-ray absorptiometry

    Energy Technology Data Exchange (ETDEWEB)

    Aguado Henche, S.; Rodriguez Torres, R.; Clemente de Arriba, C.; Gomez Pellico, L. [Universidad de Alcala, Departamento de Anatomia y Embriologia Humana, Facultad de Medicina, Alcala de Henares, Madrid (Spain)

    2008-11-15

    This is an observational cross-sectional study. The aim of the present study was to describe and analyze patterns of change in total and regional bone mineral content in relation to age and gender in a sedentary Spanish sample population (from the Community of Madrid). The age range of the sample population was from birth to 80 years. One thousand one hundred twenty healthy subjects were recruited and divided into 16 groups according to age. Each subject underwent whole-body densitometry using dual-energy X-ray absorptiometry. An analysis was made of the amount of bone mineral content (BMC) in the whole body and in different regions: the head, trunk, upper limbs, and lower limbs. Gender differences in mean values for upper limbs and lower limbs are statistically significant between 16 and 70 years of age. For the head and trunk, the mean BMC values show the most significant gender differences between 16 and 25 years of age (p{<=}0.001). Total bone mineral content (TBMC) and TBMC-to-height ratio show significant gender differences between 16 and 70 years of age. In females, TBMC values increase up to 20 years of age and in males up to 25 years of age. We have determined an evolutionary normal pattern of bone mineral content in urban Spanish people. (orig.)

  10. Favored subjects and psychosocial needs in music therapy in terminally ill cancer patients: a content analysis

    OpenAIRE

    Preissler, Pia; Kordovan, Sarah; Ullrich, Anneke; Bokemeyer, Carsten; Oechsle, Karin

    2016-01-01

    Background Research has shown positive effects of music therapy on the physical and mental well-being of terminally ill patients. This study aimed to identify favored subjects and psychosocial needs of terminally ill cancer patients during music therapy and associated factors. Methods Forty-one Patients receiving specialized inpatient palliative care prospectively performed a music therapy intervention consisting of at least two sessions (total number of sessions: 166; per patient average: 4,...

  11. Evaluating the effectiveness of a multimedia program on home safety.

    Science.gov (United States)

    Sweeney, Mary Anne; Chiriboga, David A

    2003-06-01

    This study was designed to test the effectiveness and acceptance of multimedia home safety programming by community-dwelling seniors. A prototype CD-ROM was produced that required no reading or computer skills because the program included an audio narration of content and directions for operating the program on a touchscreen computer monitor. Volunteers (N = 126) from a senior center aged 55 and older were randomly assigned to (1) a multimedia group that used the interactive program to learn about home safety, (2) a traditional learning group that read well-established booklets on home safety, and (3) a control group that received no instruction on safety between the pre- and posttests. Repeated-measures multivariate analysis of variance showed that the multimedia group was the only group to improve in knowledge. The group was also very satisfied with the approach. Multimedia formats can effectively and economically provide information to older clients.

  12. Content

    DEFF Research Database (Denmark)

    Keiding, Tina Bering

    Aim, content and methods are fundamental categories of both theoretical and practical general didactics. A quick glance in recent pedagogical literature on higher education, however, reveals a strong preoccupation with methods, i.e. how teaching should be organized socially (Biggs & Tang, 2007...... a theoretical approach, which takes complexity as fundamental premise for modern society (Luhmann, 1985, 2002). In educational situations conditionally valuable content generally will exceed what can actually be taught within the frames of an education. In pedagogy this situation is often referred...... to as ‘abundance of material’, and in many cases it is not obvious, how the line between actually chosen and conditionally relevant content can be draw. Difficulties in drawing the line between actual educational content and conditionally relevant content can be handled in different way. One way, quite efficient...

  13. Relationship between mathematics teacher subject matter knowledge, pedagogical content knowledge and professional development needs

    Science.gov (United States)

    Tajudin, Nor'ain Mohd; Chinnappan, Mohan; Saad, Noor Shah

    2017-05-01

    Two key variables emerged from the literature review is that Specific Matter Knowledge [SMK] and Pedagogical Content Knowledge [PCK] can influence the mathematics teachers' Professional Development [PD] needs. However, the key variables of SMK and PCK that were being investigated were not defined clearly. Empirical evidence that support relationship between SMK and PD and PCK and PD were not verified. In addition, how does PCK mediate SMK and PD is not clear and somewhat lacking. Therefore, the purpose of this paper was to examine the relationship between primary mathematics teacher's SMK, PCK and PD needs. Results of path analysis with SmartPLS indicated that the direct effect of SMK on PD was mediated via PCK. This data provide support for the claim that PD programs for future teachers of primary mathematics should be driven by a more nuanced understanding of the link between SMK and PCK.

  14. Multimedia Pivot Tables for Multimedia Analytics on Image Collections

    OpenAIRE

    Worring, M; Koelma, D.; Zahálka, J.

    2016-01-01

    We propose a multimedia analytics solution for getting insight into image collections by extending the powerful analytic capabilities of pivot tables, found in the ubiquitous spreadsheets, to multimedia. We formalize the concept of multimedia pivot tables and give design rules and methods for the multimodal summarization, structuring, and browsing of the collection based on these tables, all optimized to support an analyst in getting structural and conclusive insights. Our proposed solution p...

  15. Ontology driven framework for multimedia information retrieval in P2P network

    CERN Document Server

    Sokhn, Maria

    During the last decade we have witnessed an exponential growth of digital documents and multimedia resources, including a vast amount of video resources. Videos are becoming one of the most popular media thanks to the rich audio, visual and textual content they may convey. The recent technological advances have made this large amount of multimedia resources available to users in a variety of areas, including the academic and scientific realms. However, without adequate techniques for effective content based multimedia retrieval, this large and valuable body of data is barely accessible and remains in effect unusable. This thesis explores semantic approaches to content based management browsing and visualization of the multimedia resources generated for and during scientific conferences. Indeed, a so-called semantic gap exists between the explicit knowledge representation required by users who search the multimedia resources and the implicit knowledge conveyed within a conference life cycle. The aim of this wo...

  16. Building a Critical Components for Successful Multimedia-Based Collaborative eLearning Design Framework

    Science.gov (United States)

    Asanok, M.; Kitrakan, P.; Brahmawong, C.

    2008-01-01

    With newly developing multimedia and web-based technologies have provided opportunities of developing a multimedia-based collaborative eLearning systems. The development of eLearning systems has started a revolution for instructional content delivering, learning activities and social communication. Based on various positions on this issue have…

  17. AltMM 2016 - 1st International Workshop on Multimedia Alternate Realities

    NARCIS (Netherlands)

    Chambel, T.; Kaiser, R.; Niamut, O.; Ooi, W.T.; Redi, J.A.

    2016-01-01

    Multimedia experiences allow us to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, and are sometimes so

  18. The HERON Project - Multimedia Database Support for History and Human Sciences

    OpenAIRE

    Kießling, Werner; Erber, Katharina; Balke, Wolf-Tilo; Birke, Thomas; Wagner, Matthias

    2006-01-01

    The interdisciplinary HERON project investigates the impact of multimedia applications from the humanities, in particular heraldry, on future database technology. We present first evaluation results of querying image databases by visual content. Also the requirements of a digital workbench for art historians are described. Here we present an approach how to tackle the complex problem of exchanging multimedia documents over the internet.

  19. Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning

    Science.gov (United States)

    Moldovan, Arghir-Nicolae; Ghergulescu, Ioana; Muntean, Cristina Hava

    2014-01-01

    Mobile learning is seeing a fast adoption with the increasing availability and affordability of mobile devices such as smartphones and tablets. As the creation and consumption of educational multimedia content on mobile devices is also increasing fast, educators and mobile learning providers are faced with the challenge to adapt multimedia type…

  20. The Effects of Segmentation and Personalization on Superficial and Comprehensive Strategy Instruction in Multimedia Learning Environments

    Science.gov (United States)

    Doolittle, Peter

    2010-01-01

    Short, cause-and-effect instructional multimedia tutorials that provide learner control of instructional pace (segmentation) and verbal representations of content in a conversational tone (personalization) have been demonstrated to benefit problem solving transfer. How might a more comprehensive multimedia instructional environment focused on…

  1. User transparent data and task parallel multimedia computing with Pyxis-DT

    NARCIS (Netherlands)

    van Kessel, T.P.; van Werkhoven, B.; Drost, N.; Maassen, J.; Bal, H.E.; Seinstra, F.J.

    2013-01-01

    The research area of Multimedia Content Analysis (MMCA) considers all aspects of the automated extraction of knowledge from multimedia archives and data streams. To satisfy the increasing computational demands of emerging MMCA problems, there is an urgent need to apply High Performance Computing

  2. Cognitive Task Analysis of Experts in Designing Multimedia Learning Object Guideline (M-LOG)

    Science.gov (United States)

    Razak, Rafiza Abdul; Palanisamy, Punithavathy

    2013-01-01

    The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…

  3. Using Morphological Analysis for Final Project Planning in Multimedia Journalism Courses

    Science.gov (United States)

    Medvedeva, Yulia S.

    2016-01-01

    Journalistic skills courses often involve the production of a media project such as a multimedia website, which requires students to decide which media in their multimedia toolkit can best convey the story. To make the right match between content and form, students should understand the advantages of each of the available modes of communication.…

  4. Implications of Designing Instructional Video Using Cognitive Theory of Multimedia Learning

    Science.gov (United States)

    Ibrahim, Mohamed

    2012-01-01

    During the last decade, cognitive researchers identified three major challenges facing the use of multimedia materials in instruction. The first challenge is the inclusion of extraneous content that competes with the essential information for limited cognitive resources. Researchers found that including extraneous material in multimedia materials…

  5. Intelligent Interactive Multimedia

    CERN Document Server

    Watanabe, Toyohide; Takahashi, Naohisa; 5th International Conference on Intelligent Interactive Multimedia Systems and Services

    2012-01-01

    This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12).  The Conference was jointly organised by Nagoya University in Japan and the KES International organisation, and held in the attractive city of Gifu.   The KES-IIMSS conference series, (series chairs Prof. Maria Virvou and Prof. George Tsihrintzis), presents novel research in various areas of intelligent multimedia system relevant to the development of a new generation of interactive, user-centric devices and systems.  The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.

  6. Multimedia programming with pure data

    CERN Document Server

    Chung, Bryan

    2013-01-01

    A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

  7. The Structure and Contents of the English Written Entry Examination as a Major Subject at the Department of Linguistics

    Directory of Open Access Journals (Sweden)

    Светлана Евгеньевна Боброва

    2013-12-01

    Full Text Available The author of the article has been writing English entry examinations for PFUR for over a decade. In this article she analyses the structure and contents of the English language entry examination for prospective students of Linguistics at the Faculty of Philology. The requirements for the entry written test are set by the State standards of complete secondary education for foreign languages at the level of a major subject. The PFUR entry examination has always been written in accordance with recommendations of the Education and Science Ministry and the Federal Institute of Pedagogical Assessment.

  8. Spatial frequency content of plantar pressure and shear profiles for diabetic and non-diabetic subjects.

    Science.gov (United States)

    Berki, Visar; Davis, Brian L

    2016-11-07

    How high does pressure and shear stress sensor resolution need to be in order to reliably measure the plantar pressure and shear profiles (PPSPs) under normal and diabetic feet? In this study, pressure and shear stress data were collected from 26 total diabetic and control subjects using new instrumentation that measures vertical and horizontal force vectors of the plantar contact surface during multiple instances in the gait cycle. The custom built shear-and-pressure-evaluating-camera-system (SPECS) performs simultaneous recordings of pressure and both components of the horizontal force vector (medio-lateral and antero-posterior) at distinctive regions under one׳s foot, at a spatial resolution for each sensor equal to 1.6mm by 1.6mm. A linear interpolation method was used to simulate the effect of increasing sensor size on PPSPs. Ten square-shaped sensors were included in the analysis, having edge lengths of: (1.6mm, 3.2mm, 4.8mm, 6.4mm, 8mm, 9.6mm, 11.2mm, 12.8mm, 14.4mm, and 16mm). A two-dimensional Discrete Fourier Transform was performed on each data set, for each of the ten sensor sizes. To quantify the difference between sensor sizes, a comparison was made using the maximum pressure and shear stress data over the entire plantar contact surface, equivalent to the peak of the spatial frequency spectrum. A reduction of 5% of any component of the stress vector (i.e., pressure, or medio-lateral shear stress, or anter-posterior shear stress) due to an increase in sensor size was deemed significant. The results showed that a sensor measuring 9.6mm by 9.6mm caused meaningful reductions in all three stress components (p<0.001), whereas sensors measuring 1.6mm by 1.6mm, up to 4.8mm by 4.8mm, can capture the full range of spatial frequencies in both pressure and shear stress data. Copyright © 2016 Elsevier Ltd. All rights reserved.

  9. Content And Multimedia Database Management Systems

    NARCIS (Netherlands)

    de Vries, A.P.

    1999-01-01

    A database management system is a general-purpose software system that facilitates the processes of defining, constructing, and manipulating databases for various applications. The main characteristic of the ‘database approach’ is that it increases the value of data by its emphasis on data

  10. Multimedia Effects on Processing and Perception of Online News: A Study of Picture, Audio, and Video Downloads.

    Science.gov (United States)

    Sundar, S. Shyam

    2000-01-01

    Considers how multimedia enhancements affect how much individuals learn from online news websites. Suggests that picture and audio are particularly powerful psychological cues. Finds that multimedia tends to hinder memory for story content and leads to negative evaluations of the site and its content, but improves memory for advertisements.…

  11. Bridging the Gap between Experts in Designing Multimedia-Based Instructional Media for Learning

    Science.gov (United States)

    Razak, Rafiza Abdul

    2013-01-01

    The research identified and explored the cognitive knowledge among the instructional multimedia design and development experts comprising of multimedia designer, graphic designer, subject-matter expert and instructional designer. A critical need exists for a solid understanding of the factors that influence team decision making and performance in…

  12. Subjective perceptions of ESP (English for Specific Purposes university teachers’ professional beginnings: Quantitative research into pedagogical content knowledge

    Directory of Open Access Journals (Sweden)

    Jašková Jana

    2016-01-01

    Full Text Available The aim of this paper is to present methodology and results of a quantitative phase within a research into English for Specific Purposes university teachers and their subjectively perceived changes in pedagogical content knowledge from a retrospective view of their professional beginnings. The introduction describes the investigated issues and explains key concepts. The first chapter refers to the theoretical background of teacher professional development. Since the quantitative research phase is a part of a mixed research design, the second chapter deals with the whole research including the research objective and questions. The third chapter is devoted to the quantitative research phase during which an anonymous electronic questionnaire was sent to the whole population of Czech university teachers of English for Specific Purposes and processed statistically as well as descriptively. The fourth chapter presents the obtained quantitative data discussed within the individual components of pedagogical content knowledge - conceptions of purposes for teaching subject matter, curricular knowledge, knowledge of instructional strategies, and knowledge of students’ understanding. The conclusion summarises all the information and proposes some recommendations for pedagogical practice.

  13. Multimedia Applications and Development: Essential Competencies for Librarians

    Science.gov (United States)

    Nagarkar, S.

    2010-10-01

    The Department of Library and Information Science, University of Pune, Maharashtra, India, has designed a special elective course entitled "Multimedia Applications and Development" in its two-year integrated Masters Degree program of Library and Information Science. During the course, various open source tools for creating multimedia content were taught. This paper discusses eight different information products which were created by students of the department from 2007-2009. Each project was designed for special users with their specific needs. Students gained much confidence in handling various media. They got an opportunity to interact with experts in the fields of communication and mass media. Library Science professionals can take advantage of open source multimedia tools as well to create or repackage content according to users' needs. The paper concludes with feedback about the course from students and teachers.

  14. New Communication Model: Multimedia Art

    Science.gov (United States)

    Srnic, Vesna

    2007-01-01

    The purpose of this project, which the author as a mentor has realized during the 2006/2007, was to invent new Educational model, to fill the gap in Education by showing the positive influence of Multimedia Art, especially Multimedia Performance on Permanent Learning at the level of primary school students, college students and teachers or on…

  15. Cognitive Synergy in Multimedia Learning

    Science.gov (United States)

    Kim, Daesang; Kim, Dong-Joong; Whang, Woo-Hyung

    2013-01-01

    The main focus of our study was to investigate multimedia effects that had different results from the findings of existing multimedia learning studies. First, we describe and summarize three experimental studies we conducted from 2006 to 2010. Then we analyze our findings to explore learner characteristics that may impact the cognitive processes…

  16. Multimedia Principle in Teaching Lessons

    Science.gov (United States)

    Kari Jabbour, Khayrazad

    2012-01-01

    Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…

  17. Cognitive Architectures for Multimedia Learning

    Science.gov (United States)

    Reed, Stephen K.

    2006-01-01

    This article provides a tutorial overview of cognitive architectures that can form a theoretical foundation for designing multimedia instruction. Cognitive architectures include a description of memory stores, memory codes, and cognitive operations. Architectures that are relevant to multimedia learning include Paivio's dual coding theory,…

  18. Irisin plasma concentration in PCOS and healthy subjects is related to body fat content and android fat distribution.

    Science.gov (United States)

    Pukajło, Katarzyna; Łaczmański, Łukasz; Kolackov, Katarzyna; Kuliczkowska-Płaksej, Justyna; Bolanowski, Marek; Milewicz, Andrzej; Daroszewski, Jacek

    2015-01-01

    Irisin (Ir), a recently identified adipo-myokine, cleaved and secreted from the protein FNDC5 in response to physical activity, has been postulated to induce the differentiation of a subset of white adipocytes into brown fat and to mediate the beneficial effects on metabolic homeostasis. Metabolic syndrome (MS), a cluster of factors leading to impaired energy homeostasis, affects a significant proportion of subjects suffering from polycystic ovary syndrome (PCOS). The aim of our study was to investigate the relationship between Ir plasma concentrations and metabolic disturbances. The study group consisted of 179 PCOS patients and a population of 122 healthy controls (both groups aged 25-35 years). A subset of 90 subjects with MS was isolated. A positive association between Ir plasma level and MS in the whole group and in controls was found. In subjects with high adipose body content (>40%), Ir was higher than in lean persons (<30%). Our results showed a significant positive association between Ir concentration and android type of adipose tissue in the whole study group and in the control group. Understanding the role of Ir in increased energy expenditure may lead to the development of new therapeutics for obesity and obesity-related diseases.

  19. A joint signal processing and cryptographic approach to multimedia encryption.

    Science.gov (United States)

    Mao, Yinian; Wu, Min

    2006-07-01

    In recent years, there has been an increasing trend for multimedia applications to use delegate service providers for content distribution, archiving, search, and retrieval. These delegate services have brought new challenges to the protection of multimedia content confidentiality. This paper discusses the importance and feasibility of applying a joint signal processing and cryptographic approach to multimedia encryption, in order to address the access control issues unique to multimedia applications. We propose two atomic encryption operations that can preserve standard compliance and are friendly to delegate processing. Quantitative analysis for these operations is presented to demonstrate that a good tradeoff can be made between security and bitrate overhead. In assisting the design and evaluation of media security systems, we also propose a set of multimedia-oriented security scores to quantify the security against approximation attacks and to complement the existing notion of generic data security. Using video as an example, we present a systematic study on how to strategically integrate different atomic operations to build a video encryption system. The resulting system can provide superior performance over both generic encryption and its simple adaptation to video in terms of a joint consideration of security, bitrate overhead, and friendliness to delegate processing.

  20. Multimedia Information Extraction

    CERN Document Server

    Maybury, Mark T

    2012-01-01

    The advent of increasingly large consumer collections of audio (e.g., iTunes), imagery (e.g., Flickr), and video (e.g., YouTube) is driving a need not only for multimedia retrieval but also information extraction from and across media. Furthermore, industrial and government collections fuel requirements for stock media access, media preservation, broadcast news retrieval, identity management, and video surveillance.  While significant advances have been made in language processing for information extraction from unstructured multilingual text and extraction of objects from imagery and vid

  1. 14 CFR 1213.108 - Multimedia materials.

    Science.gov (United States)

    2010-01-01

    ... 14 Aeronautics and Space 5 2010-01-01 2010-01-01 false Multimedia materials. 1213.108 Section 1213... AND INFORMATION MEDIA § 1213.108 Multimedia materials. (a) NASA's multimedia material, from all... original or duplicate files of news-oriented imagery and other digital multimedia material generated within...

  2. Automatization of Student Assessment Using Multimedia Technology.

    Science.gov (United States)

    Taniar, David; Rahayu, Wenny

    Most use of multimedia technology in teaching and learning to date has emphasized the teaching aspect only. An application of multimedia in examinations has been neglected. This paper addresses how multimedia technology can be applied to the automatization of assessment, by proposing a prototype of a multimedia question bank, which is able to…

  3. Multimedia and ubiquitous engineering MUE 2013

    CERN Document Server

    Ng, Joseph; Jeong, Hwa; Waluyo, Borgy

    2013-01-01

    The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains. Multimedia and Ubiquitous Engineering provides an opportunity for academic and industry professionals to discuss recent progress in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems.

  4. Astronomy Village: A Multimedia Educational Interface for Communicating New Results in Space Science

    Science.gov (United States)

    Croft, S. K.; McGee, S. M.; Hornyak, J.; Coffield, J.; Stoffel, D.

    1999-03-01

    Astronomy Village is a multimedia educational interface for presenting new scientific results in a problemsolving format. Two content packages exist, one highlighting research problems and data in Earth and space science, and one in stellar and galactic astronomy.

  5. Automated Speech and Audio Analysis for Semantic Access to Multimedia

    NARCIS (Netherlands)

    Jong, F.M.G. de; Ordelman, R.; Huijbregts, M.

    2006-01-01

    The deployment and integration of audio processing tools can enhance the semantic annotation of multimedia content, and as a consequence, improve the effectiveness of conceptual access tools. This paper overviews the various ways in which automatic speech and audio analysis can contribute to

  6. Automated speech and audio analysis for semantic access to multimedia

    NARCIS (Netherlands)

    de Jong, Franciska M.G.; Ordelman, Roeland J.F.; Huijbregts, M.A.H.; Avrithis, Y.; Kompatsiaris, Y.; Staab, S.; O' Connor, N.E.

    2006-01-01

    The deployment and integration of audio processing tools can enhance the semantic annotation of multimedia content, and as a consequence, improve the effectiveness of conceptual access tools. This paper overviews the various ways in which automatic speech and audio analysis can contribute to

  7. Planning and Developing Cross-Platform Interactive Multimedia Library Instruction.

    Science.gov (United States)

    Thomas, Nancy R.

    1997-01-01

    Describes the planning process that took place at the College of DuPage (Illinois) in the development of a cross-platform interactive multimedia instruction program designed to be accessible to undergraduate students with diverse information literacy skills. Several authoring software packages are reviewed, and project proposal and content outline…

  8. Let's share a story : socially enhanced multimedia storytelling

    NARCIS (Netherlands)

    Mu, M.; Simpson, S.; Race, N.; Niamut, O.A.; Koot, G.; Kaptein, A.M.; Taal, J.; Mori, L.

    2015-01-01

    An online multimedia storytelling ecosystem comprised of user applications, a collaborative storyauthoring engine, social context integration, and socially aware media services offers a mdium for inormation sharing and social storytelling about live events. User-generated audio-visual content is

  9. An Interactive Multimedia Based Instruction in Experimental Modelling

    DEFF Research Database (Denmark)

    Knudsen, Morten; Nielsen, J.N.; Østergaard, J.

    1997-01-01

    A CD-ROM based interactive multimedia instruction in experimental modelling for Danish Engineering School teachers is described. The content is based on a new sensitivity approach for direct estimation of physical parameters in linear and nonlinear dynamic systems. The presentation is inspired...

  10. Situated Poetry Learning Using Multimedia Resource Sharing Approach

    Science.gov (United States)

    Yang, Che-Ching; Tseng, Shian-Shyong; Liao, Anthony Y. H.; Liang, Tyne

    2013-01-01

    Educators have emphasized the importance of situating students in an authentic learning environment. By using such approach, teachers can encourage students to learn Chinese poems by browsing content resources and relevant online multimedia resources by using handheld devices. Nevertheless, students in heterogeneous network environments may have…

  11. 75 FR 49528 - Freescale Semiconductor, Inc., Networking and Multimedia Group (“NMG”) Excluding the Multimedia...

    Science.gov (United States)

    2010-08-13

    ... Employment and Training Administration Freescale Semiconductor, Inc., Networking and Multimedia Group (``NMG'') Excluding the Multimedia Applications Division Including On- Site Leased Workers of Synergy Services..., applicable to workers of Freescale Semiconductor, Inc., Networking and Multimedia Group (``NMG''), excluding...

  12. Generating Multimedia Components for M-Learning

    Directory of Open Access Journals (Sweden)

    Adriana REVEIU

    2009-01-01

    Full Text Available The paper proposes a solution to generate template based multimedia components for instruction and learning available both for computer based applications and for mobile devices. The field of research is situated at the intersection of computer science, mobile tools and e-learning and is generically named mobile learning or M-learning. The research goal is to provide access to computer based training resources from any location and to adapt the training content to the specific features of mobile devices, communication environment, users' preferences and users' knowledge. To become important tools in education field, the technical solutions proposed will follow to use the potential of mobile devices.

  13. vitrivr - A Flexible Retrieval Stack Supporting Multiple Query Modes for Searching in Multimedia Collections

    OpenAIRE

    Rossetto Luca; Giangreco Ivan; Tanase Claudiu; Schuldt Heiko

    2016-01-01

    vitrivr is an open source full stack content based multimedia retrieval system with focus on video. Unlike the majority of the existing multimedia search solutions vitrivr is not limited to searching in metadata but also provides content based search and thus offers a large variety of different query modes which can be seamlessly combined: Query by sketch which allows the user to draw a sketch of a query image and/or sketch motion paths Query by example keyword search and relevance feedback. ...

  14. Moodle 2.5 multimedia

    CERN Document Server

    Fernandes, João

    2013-01-01

    A tutorial-based guide where readers can work through practical examples that clearly describe how to create multimedia applications using Moodle and integrate existing multimedia resources into Moodle courses.If you are a teacher or trainer who runs online courses and has a basic understanding of Moodle, this book will be ideal for you. It is not necessary to have an advanced technical background to create multimedia elements as the tasks will be simple, not time consuming, and will be practical for everyday use.

  15. Contents

    Directory of Open Access Journals (Sweden)

    Editor IJRED

    2012-11-01

    Full Text Available International Journal of Renewable Energy Development www.ijred.com Volume 1             Number 3            October 2012                ISSN 2252- 4940   CONTENTS OF ARTICLES page Design and Economic Analysis of a Photovoltaic System: A Case Study 65-73 C.O.C. Oko , E.O. Diemuodeke, N.F. Omunakwe, and E. Nnamdi     Development of Formaldehyde Adsorption using Modified Activated Carbon – A Review 75-80 W.D.P Rengga , M. Sudibandriyo and M. Nasikin     Process Optimization for Ethyl Ester Production in Fixed Bed Reactor Using Calcium Oxide Impregnated Palm Shell Activated Carbon (CaO/PSAC 81-86 A. Buasri , B. Ksapabutr, M. Panapoy and N. Chaiyut     Wind Resource Assessment in Abadan Airport in Iran 87-97 Mojtaba Nedaei       The Energy Processing by Power Electronics and its Impact on Power Quality 99-105 J. E. Rocha and B. W. D. C. Sanchez       First Aspect of Conventional Power System Assessment for High Wind Power Plants Penetration 107-113 A. Merzic , M. Music, and M. Rascic   Experimental Study on the Production of Karanja Oil Methyl Ester and Its Effect on Diesel Engine 115-122 N. Shrivastava,  , S.N. Varma and M. Pandey  

  16. Secure and Reliable IPTV Multimedia Transmission Using Forward Error Correction

    Directory of Open Access Journals (Sweden)

    Chi-Huang Shih

    2012-01-01

    Full Text Available With the wide deployment of Internet Protocol (IP infrastructure and rapid development of digital technologies, Internet Protocol Television (IPTV has emerged as one of the major multimedia access techniques. A general IPTV transmission system employs both encryption and forward error correction (FEC to provide the authorized subscriber with a high-quality perceptual experience. This two-layer processing, however, complicates the system design in terms of computational cost and management cost. In this paper, we propose a novel FEC scheme to ensure the secure and reliable transmission for IPTV multimedia content and services. The proposed secure FEC utilizes the characteristics of FEC including the FEC-encoded redundancies and the limitation of error correction capacity to protect the multimedia packets against the malicious attacks and data transmission errors/losses. Experimental results demonstrate that the proposed scheme obtains similar performance compared with the joint encryption and FEC scheme.

  17. Semantic HyperMultimedia Adaptation Schemes and Applications

    CERN Document Server

    Bieliková, Mária; Mylonas, Phivos; Tsapatsoulis, Nicolas

    2013-01-01

    Nowadays, more and more users are witnessing the impact of Hypermedia/Multimedia as well as the penetration of social applications in their life. Parallel to the evolution of the Internet and Web, several Hypermedia/Multimedia schemes and technologies bring semantic-based intelligent, personalized and adaptive services to the end users. More and more techniques are applied in media systems in order to be user/group-centric, adapting to different content and context features of a single or a community user. In respect to all the above, researchers need to explore and study the plethora of challenges that emergent personalisation and adaptation technologies bring to the new era. This edited volume aims to increase the awareness of researchers in this area. All contributions provide an in-depth investigation on research and deployment issues, regarding already introduced schemes and applications in Semantic Hyper/Multimedia and Social Media Adaptation. Moreover, the authors provide survey-based articles, so as p...

  18. Choosing Content and Methods: Focus Group Interviews with Faculty Teachers in Norwegian Pre-Service Subject Teacher Education in Design, Art, and Crafts

    Science.gov (United States)

    Gulliksen, Marte S.; Hjardemaal, Finn R.

    2016-01-01

    The study is aimed at generating knowledge on how faculty teachers reflect and justify their choice of subject content logic in teacher education, exemplified by a concurrent pre-service Subject Teacher Education in design, art, and crafts. Focus-group interviews generated data. Three topics were discussed: too many choices, different logics, and…

  19. Reconfiguration in Mobile Multimedia Systems

    NARCIS (Netherlands)

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Bos, M.; Smit, L.T.; Heysters, P.M.

    2000-01-01

    Dynamically reconfigurable systems offer the potential for realising efficient systems as well as providing adaptability to changing system requirements. Such systems are suitable for future mobile multimedia systems that have limited battery resources, must handle diverse data types, and must

  20. Developer's handbook of interactive multimedia

    CERN Document Server

    Phillips, Robin

    2014-01-01

    New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.

  1. Multimedia Based on Scientific Approach for Periodic System of Element

    Science.gov (United States)

    Sari, S.; Aryana, D. M.; Subarkah, C. Z.; Ramdhani, M. A.

    2018-01-01

    This study aims to describe the application of interactive multimedia on the concept of the periodic system of elements. The study was conducted by using the one-shot case study design. The subjects in this study were 35 high school students of class XI IPA. Results showed that the stages of observing, questioning, data collecting (experimenting), and communicating are all considered very good. This shows that multimedia can assist students in explaining the development of the periodic system of elements, ranging from Triade doberrainer, Newland Octarchic Law, Mendeleyev, and the modern periodic, as well as atomic radius, ionization energy, and electronegativity of an element in the periodic system.

  2. Designing high-quality interactive multimedia learning modules.

    Science.gov (United States)

    Huang, Camillan

    2005-01-01

    Modern research has broadened scientific knowledge and revealed the interdisciplinary nature of the sciences. For today's students, this advance translates to learning a more diverse range of concepts, usually in less time, and without supporting resources. Students can benefit from technology-enhanced learning supplements that unify concepts and are delivered on-demand over the Internet. Such supplements, like imaging informatics databases, serve as innovative references for biomedical information, but could improve their interaction interfaces to support learning. With information from these digital datasets, multimedia learning tools can be designed to transform learning into an active process where students can visualize relationships over time, interact with dynamic content, and immediately test their knowledge. This approach bridges knowledge gaps, fosters conceptual understanding, and builds problem-solving and critical thinking skills-all essential components to informatics training for science and medicine. Additional benefits include cost-free access and ease of dissemination over the Internet or CD-ROM. However, current methods for the design of multimedia learning modules are not standardized and lack strong instructional design. Pressure from administrators at the top and students from the bottom are pushing faculty to use modern technology to address the learning needs and expectations of contemporary students. Yet, faculty lack adequate support and training to adopt this new approach. So how can faculty learn to create educational multimedia materials for their students? This paper provides guidelines on best practices in educational multimedia design, derived from the Virtual Labs Project at Stanford University. The development of a multimedia module consists of five phases: (1) understand the learning problem and the users needs; (2) design the content to harness the enabling technologies; (3) build multimedia materials with web style standards and

  3. Multimedia and solar energy - chances for basic and advanced training of tradesmen. Conference; Multimedia und Sonnenenergie - Chancen fuer die Aus-, Fort- und Weiterbildung im Handwerk. Tagung

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    2001-07-01

    Subjects: Didactics of vocational training and multimedia learning; Internet services of the Koordinierungsstelle Energie des Westdeutschen Handwerkskammertages; Training in solar engineering at HBZ Muenster; Training software for the space HVAC sector; Interactive learning software for vocational training in solar engineering; E-learning; Multimedia applications in photovoltaics. [German] Die Tagungsunterlagen bestehen aus einzelnen ungebundenen Artikeln. Sie behandeln die folgenden Themen: Didaktik der beruflichen Bildung und multimediales Lernen; Internet Angebot der Koordinierungsstelle Energie des Westdeutschen Handwerkskammertages; Solartechnik-Schulungen am HBZ Muenster; Trainingssoftware fuer das SHK-Handwerk; Einsatz interaktiver Lernsoftware fuer Solarthermie in der beruflichen Bildung; E-Learning; Multimedia-Anwendungen im Bereich Photovoltaik. (AKF)

  4. Developing Pedagogical Content Knowledge for Teaching a New Topic: More Than Teaching Experience and Subject Matter Knowledge

    Science.gov (United States)

    Chan, Kennedy Kam Ho; Yung, Benny Hin Wai

    2017-03-01

    Teaching experience has been identified as an important factor in pedagogical content knowledge (PCK) development. However, little is known about how experienced teachers may draw on their previous experience to facilitate their PCK development. This study examined how two experienced high school biology teachers approached the teaching of a newly introduced topic in the curriculum, polymerase chain reaction and their PCK development from the pre-lesson planning phase through the interactive phase to the post-lesson reflection phase. Multiple data sources included classroom observations, field notes, semi-structured interviews and classroom artefacts. It was found that the teachers' previous experience informed their planning for teaching the new topic, but in qualitatively different ways. This, in turn, had a bearing on their new PCK development. Subject matter knowledge (SMK) can not only facilitate but may also hinder this development. Our findings identify two types of experienced teachers: those who can capitalise on their previous teaching experiences and SMK to develop new PCK and those who do not. The critical difference is whether in the lesson planning stage, the teacher shows the disposition to draw on a generalised mental framework that enables the teacher to capitalise on his existing SMK to develop new PCK. Helping teachers to acquire this disposition should be a focus for teacher training in light of continuous curriculum changes.

  5. Context-Aware UPnP-AV Services for Adaptive Home Multimedia Systems

    Directory of Open Access Journals (Sweden)

    Roland Tusch

    2008-01-01

    Full Text Available One possibility to provide mobile multimedia in domestic multimedia systems is the use of Universal Plug and Play Audio Visual (UPnP-AV devices. In a standard UPnP-AV scenario, multimedia content provided by a Media Server device is streamed to Media Renderer devices by the initiation of a Control Point. However, there is no provisioning of context-aware multimedia content customization. This paper presents an enhancement of standard UPnP-AV services for home multimedia environments regarding context awareness. It comes up with context profile definitions, shows how this context information can be queried from the Media Renderers, and illustrates how a Control Point can use this information to tailor a media stream from the Media Server to one or more Media Renderers. Moreover, since a standard Control Point implementation only queries one Media Server at a time, there is no global view on the content of all Media Servers in the UPnP-AV network. This paper also presents an approach of multimedia content integration on the Media Server side that provides fast search for content on the network. Finally, a number of performance measurements show the overhead costs of our enhancements to UPnP-AV in order to achieve the benefits.

  6. MULTIMEDIA LECTURE AS A COMPONENT OF EDUCATIONAL ENVIRONMENT OF HIGH SCHOOL (ON EXAMPLE TRAINING SPECIALISTS PUBLISHING AND PRINTING

    Directory of Open Access Journals (Sweden)

    Svitlana Denisenko

    2017-04-01

    Full Text Available The article examines the role of lectures in today's educational environment university. It described the visualization lecture, as a new form of lecture that meets the educational needs of today. Multimedia features of lectures as a form of lectures-visualizations are defined. The author defines the peculiarities of the multimedia lectures, its teaching advantages, arising potential of multimedia technologies. The article presents approaches to the development and use of multimedia lectures. Implementation of scenario multimedia lecture is described. The author described the basic principles of preparation and presentation of educational material at lessons and ways implemention of them. The author cites the experience of creating and using multimedia lectures during classes in the professional training of publishers and printing. It described the didactic advantages of multimedia lectures in teaching of specialized subjects. It presents some examples of multimedia lectures, which were used in the classroom. In the article the place of multimedia lectures in modern educational environment of the university are defined. Multimedia Lecture - is the component of the educational environment designed to provide conditions maximize student learning, support educational interest and learning motivation, orientation for future professional activities

  7. Modeling Just-in-Time Communication On the Optimal Resource Utilization in Distributed Real-Time Multimedia Applications

    NARCIS (Netherlands)

    R. Yang (Ran); R.D. van der Mei (Rob); D. Roubos; F.J. Seinstra; H. Bal

    2011-01-01

    htmlabstractThe applications of multimedia content analysis (MMCA) operating in real-time environments must run under extremely strict time constraints. To meet these requirements, large-scale multimedia applications are typically executed on Grid systems consisting of large collections of

  8. Modeling Just-in-Time Communication On the Optimal Resource Utilization in Distributed Real-Time Multimedia Applications

    NARCIS (Netherlands)

    R. Yang (Ran); R.D. van der Mei (Rob); D. Roubos; F.J. Seinstra; H. Bal

    2012-01-01

    htmlabstractThe applications of multimedia content analysis (MMCA) operating in real-time environments must run under extremely strict time constraints. To meet these requirements, large-scale multimedia applications are typically executed on Grid systems consisting of large collections of

  9. PENGEMBANGAN MULTIMEDIA BERBASIS MASALAH UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA

    Directory of Open Access Journals (Sweden)

    Dwi Septiana Sari

    2015-10-01

    Full Text Available Penelitian ini bertujuan untuk: (1 mengembangkan multimedia berbasis masalah dengan materi redoks, (2 menganalisis kualitas multimedia berbasis masalah, serta (3 menguji keefektifan multimedia berbasis masalah dalam meningkatkan motivasi belajar dan kemampuan berpikir kritis peserta didik. Penelitian ini termasuk dalam penelitian dan pengembangan berdasarkan model Borg & Gall. Subjek uji coba dalam penelitian ini meliputi peserta didik kelas X SMA Negeri 6 Yogyakarta. Data dikumpulkan melalui angket untuk validasi media, lembar observasi keterlaksanaan pembelajaran, lembar observasi motivasi belajar, angket motivasi belajar, dan tes kemampuan berpikir kritis. Hasil penelitian menunjukkan bahwa (1 pengembangan multimedia berbasis masalah materi redoks dilaksanakan sesuai dengan prosedur pengembangan, (2 secara umum kualitas multimedia berbasis masalah termasuk dalam kategori sangat baik, dan (3 multimedia berbasis masalah efektif untuk meningkatkan motivasi belajar dan kemampuan berpikir kritis peserta didik pada pembelajaran materi redoks. Kata kunci: multimedia berbasis masalah, motivasi belajar, kemampuan berpikir kritis.   DEVELOPING MULTIMEDIA BASED ON PROBLEM TO INCREASE STUDENT’S LEARNING MOTIVATION AND CRITICAL THINKING SKILL Abstract The aims of this research are (1 developing the multimedia based on problem in redox’s chapter, (2 analysing the quality of multimedia based on problem, and (3 testing the effectiveness of multimedia based on problem in increasing student’s learning motivation and critical thinking skill. This research used Borg & Gall research and development’s model. The subject of the research is the grade X students of SMA Negeri 6 Yogyakarta. The data were collected by using media validation’s questionnaire, learning process observation sheet, learning motivation’s questionnaire and obser-vation sheet, and critical thinking skill’s test. The results of the research show that (1 the development of

  10. MOSI: Multimodal Corpus of Sentiment Intensity and Subjectivity Analysis in Online Opinion Videos

    OpenAIRE

    Zadeh, Amir; Zellers, Rowan; Pincus, Eli; Morency, Louis-Philippe

    2016-01-01

    People are sharing their opinions, stories and reviews through online video sharing websites every day. Studying sentiment and subjectivity in these opinion videos is experiencing a growing attention from academia and industry. While sentiment analysis has been successful for text, it is an understudied research question for videos and multimedia content. The biggest setbacks for studies in this direction are lack of a proper dataset, methodology, baselines and statistical analysis of how inf...

  11. Investigating Subjective Experience and the Influence of Weather Among Individuals With Fibromyalgia: A Content Analysis of Twitter.

    Science.gov (United States)

    Delir Haghighi, Pari; Kang, Yong-Bin; Buchbinder, Rachelle; Burstein, Frada; Whittle, Samuel

    2017-01-19

    Little is understood about the determinants of symptom expression in individuals with fibromyalgia syndrome (FMS). While individuals with FMS often report environmental influences, including weather events, on their symptom severity, a consistent effect of specific weather conditions on FMS symptoms has yet to be demonstrated. Content analysis of a large number of messages by individuals with FMS on Twitter can provide valuable insights into variation in the fibromyalgia experience from a first-person perspective. The objective of our study was to use content analysis of tweets to investigate the association between weather conditions and fibromyalgia symptoms among individuals who tweet about fibromyalgia. Our second objective was to gain insight into how Twitter is used as a form of communication and expression by individuals with fibromyalgia and to explore and uncover thematic clusters and communities related to weather. Computerized sentiment analysis was performed to measure the association between negative sentiment scores (indicative of severe symptoms such as pain) and coincident environmental variables. Date, time, and location data for each individual tweet were used to identify corresponding climate data (such as temperature). We used graph analysis to investigate the frequency and distribution of domain-related terms exchanged in Twitter and their association strengths. A community detection algorithm was applied to partition the graph and detect different communities. We analyzed 140,432 tweets related to fibromyalgia from 2008 to 2014. There was a very weak positive correlation between humidity and negative sentiment scores (r=.009, P=.001). There was no significant correlation between other environmental variables and negative sentiment scores. The graph analysis showed that "pain" and "chronicpain" were the most frequently used terms. The Louvain method identified 6 communities. Community 1 was related to feelings and symptoms at the time

  12. Comparison of lung asbestos fiber content in cancer subjects with healthy individuals with no known history of occupational asbestos exposure in Korea.

    Science.gov (United States)

    Han, Jeong Hee; Park, Jung Duck; Sakai, Kiyoshi; Hisanaga, Naomi; Chang, Hee Kyung; Lee, Yong Hwan; Kwon, Il Hoon; Choi, Byung Sun; Chung, Yong Hyun; Kim, Hyeon Yeong; Yang, Jung Sun; Cho, Myung Haing; Yu, Il Je

    2009-01-01

    To evaluate the effects of environmental asbestos exposure on the inducement of lung cancer, pulmonary asbestos and non-asbestos fiber content was determined in 36 normal Korean subjects and 38 lung cancer subjects with no known occupational history of asbestos exposure. Pulmonary asbestos fiber content was measured by transmission electron microscopy (TEM) with energy-dispersive x-ray analysis after applying a low-temperature ashing procedure. Chrysotile fibers were the major fiber type found in the lungs of the Korean subjects. The asbestos fiber concentrations found in the lungs of normal males (25) and females (11) were 0.26 x 10(6) fibers/g of dry lung tissue and 0.16 x 10(6) fibers/g of dry lung tissue, respectively. The asbestos concentrations found in the lungs of cancer subjects were 0.16 x 10(6) fibers/g of dry lung tissue for 32 males and 0.44 x 10(6) fibers/g of dry lung tissue for 6 females. No statistical difference was found in pulmonary asbestos content between the normal and lung cancer subjects, whereas a statistical difference was noted between normal and lung cancer subjects with respect to lung non-asbestos content, indicating a potential role for non-asbestos fibers being associated with lung cancer.

  13. Explorando conteúdos matemáticos a partir de temas ambientais Exploring mathematical contents through environmental subjects

    Directory of Open Access Journals (Sweden)

    Maria Beatriz Ferreira Leite

    2009-01-01

    Full Text Available A Educação Ambiental constitui um processo educativo, cuja finalidade é desenvolver instrumentos pedagógicos e ampliar a prática educativa para que o homem viva em harmonia com o meio ambiente. A Modelagem Matemática é uma estratégia de ensino e aprendizagem, na qual os alunos transformam situações da realidade em modelos matemáticos por meio da investigação, ação e validação, abordando problemas que estão relacionados ao cotidiano. A Modelagem possibilita a aprendizagem de conteúdos matemáticos aplicados em outras ciências, onde a Matemática é aprendida e entendida como um instrumento para a compreensão e possível modificação da realidade. Assim, os modelos matemáticos podem constituir uma ferramenta útil na conscientização do indivíduo enquanto sujeito da sua própria ação. Neste trabalho os temas abordados são: crescimento de peixes, poluição do ar e agrotóxicos.Environmental education is an educative process which aims at developing teaching tools and extending educative practice to make human beings live in harmony with the environment. Mathematical Modeling is a strategy for teaching and learning, in which the students change situations of reality into mathematical models through investigation, action and validating, approaching problems which are related to their everyday lives. Modeling enables the learning of mathematical content applied to other sciences, where Mathematics is learned and understood as a tool for the comprehension and possible change of reality. Thus, mathematical models can be a useful tool to make us conscious while subject of our own action. In this work, the themes approached are: fish growth; air pollution and toxic agrochemicals.

  14. Managing context for Internet videoconferences: the multimedia Internet recorder and archive

    Science.gov (United States)

    Castro, Paul C.; Mani, Murali; Mathur, Siddhartha; Muntz, Richard R.

    1999-12-01

    Multimedia objects are difficult to query since much of the content of the object is beyond the interpretive capabilities of a computer. State-of-the-art multimedia content-based retrieval systems focus on post mortem analysis of the underlying data objects to derive semantic information. With the emergence of inexpensive I/O technology we can shift some of the burden of this content analysis to `smart' devices that can capture context information about a multimedia object. Context information includes the geographical location an object is created or used, identities of users, activities of users and other applications, etc. Such information can be used to index the multimedia objects to perform content-based queries with minimal signal processing. We are concerned with the design and implementation of a context-based retrieval system for IP-multicast videoconferences. The Multimedia Internet Recorder and Archive (MIRA) models a videoconference as a Bayesian network that describes bounds on `cost' and `reliability' for a recording task. Context about a videoconference is derived from monitoring the RTCP control channel and messaging events that occur among meeting participants. MIRA creates an index of context information as an XML document that is used by clients to visualize, browse, and retrieve multimedia objects. MIRA also creates event-based transcripts as summaries of meetings. These transcripts are available over the WWW.

  15. Multimedia Aids to Problem-Solving Transfer.

    Science.gov (United States)

    Mayer, Richard E.

    1999-01-01

    Reviews evidence from more than 40 studies that multimedia learning environments can promote constructivist learning that enables problem-solving transfer. Explores the problem of how multimedia instructional messages can be designed to promote problem-solving transfer. (SLD)

  16. Multimedia database retrieval technology and applications

    CERN Document Server

    Muneesawang, Paisarn; Guan, Ling

    2014-01-01

    This book explores multimedia applications that emerged from computer vision and machine learning technologies. These state-of-the-art applications include MPEG-7, interactive multimedia retrieval, multimodal fusion, annotation, and database re-ranking. The application-oriented approach maximizes reader understanding of this complex field. Established researchers explain the latest developments in multimedia database technology and offer a glimpse of future technologies. The authors emphasize the crucial role of innovation, inspiring users to develop new applications in multimedia technologies

  17. New Visions of Reality: Multimedia and Education.

    Science.gov (United States)

    Ambron, Sueann

    1986-01-01

    Multimedia is a powerful tool that will change both the way we look at knowledge and our vision of reality, as well as our educational system and the business world. Multimedia as used here refers to the innovation of mixing text, audio, and video through the use of a computer. Not only will there be new products emerging from multimedia uses, but…

  18. Multimedia Search Engines : Concept, Performance, and Types

    OpenAIRE

    Sayed Rabeh Sayed

    2005-01-01

    A Research about multimedia search engines, it starts with definition of search engines at general and multimedia search engines, then explains how they work, and divided them into: Video search engines, Images search engines, and Audio search engines. Finally, it reviews a samples to multimedia search engines.

  19. Security Management in a Multimedia System

    Science.gov (United States)

    Rednic, Emanuil; Toma, Andrei

    2009-01-01

    In database security, the issue of providing a level of security for multimedia information is getting more and more known. For the moment the security of multimedia information is done through the security of the database itself, in the same way, for all classic and multimedia records. So what is the reason for the creation of a security…

  20. Orientaciones para diseñar Materiales didáctico multimedia

    OpenAIRE

    Chunga-Chinguel, Gerardo

    2015-01-01

    Current educational systems have the need to resort to technological means to improve the teaching - learning process. One of these means are multimedia didactic materials. But are they really effective, in order to achieve the objective for which they have been designed? Are they only content transmitters? How effective are they? We can affirm that for the design of multimedia materials, not only should we think about meeting short-term goals, but also if the results that will be achieve...

  1. Process modeling of the platform choise for development of the multimedia educational complex

    Directory of Open Access Journals (Sweden)

    Ірина Олександрівна Бондар

    2016-10-01

    Full Text Available The article presents a methodical approach to the platform choice as the technological basis for building of open and functional structure and the further implementation of the substantive content of the modules of the network multimedia complex for the discipline. The proposed approach is implemented through the use of mathematical tools. The result of the process modeling is the decision of the most appropriate platform for development of the multimedia complex

  2. Development of interactive multimedia applications

    Science.gov (United States)

    Leigh, Albert; Wang, Lui

    1993-01-01

    Multimedia is making an increasingly significant contribution to our informational society. The usefulness of this technology is already evident in education, business presentations, informational kiosks (e.g., in museums), training and the entertainment environment. Institutions, from grade schools to medical schools, are exploring the use of multifaceted electronic text books and teaching aids to enhance course materials. Through multimedia, teachers and students can take full advantage of the cognitive value of animation, audio, video and other types in a seamless application. The Software Technology Branch at NASA Johnson Space Center (NASA/JSC) is taking similar approaches to apply the state-of-the-art technology to space training, mission operations and other applications. This paper discusses the characteristics and development of multimedia applications at the NASA/JSC.

  3. Multimedia signal coding and transmission

    CERN Document Server

    Ohm, Jens-Rainer

    2015-01-01

    This textbook covers the theoretical background of one- and multidimensional signal processing, statistical analysis and modelling, coding and information theory with regard to the principles and design of image, video and audio compression systems. The theoretical concepts are augmented by practical examples of algorithms for multimedia signal coding technology, and related transmission aspects. On this basis, principles behind multimedia coding standards, including most recent developments like High Efficiency Video Coding, can be well understood. Furthermore, potential advances in future development are pointed out. Numerous figures and examples help to illustrate the concepts covered. The book was developed on the basis of a graduate-level university course, and most chapters are supplemented by exercises. The book is also a self-contained introduction both for researchers and developers of multimedia compression systems in industry.

  4. An Optimized Hidden Node Detection Paradigm for Improving the Coverage and Network Efficiency in Wireless Multimedia Sensor Networks

    Directory of Open Access Journals (Sweden)

    Adwan Alanazi

    2016-09-01

    Full Text Available Successful transmission of online multimedia streams in wireless multimedia sensor networks (WMSNs is a big challenge due to their limited bandwidth and power resources. The existing WSN protocols are not completely appropriate for multimedia communication. The effectiveness of WMSNs varies, and it depends on the correct location of its sensor nodes in the field. Thus, maximizing the multimedia coverage is the most important issue in the delivery of multimedia contents. The nodes in WMSNs are either static or mobile. Thus, the node connections change continuously due to the mobility in wireless multimedia communication that causes an additional energy consumption, and synchronization loss between neighboring nodes. In this paper, we introduce an Optimized Hidden Node Detection (OHND paradigm. The OHND consists of three phases: hidden node detection, message exchange, and location detection. These three phases aim to maximize the multimedia node coverage, and improve energy efficiency, hidden node detection capacity, and packet delivery ratio. OHND helps multimedia sensor nodes to compute the directional coverage. Furthermore, an OHND is used to maintain a continuous node– continuous neighbor discovery process in order to handle the mobility of the nodes. We implement our proposed algorithms by using a network simulator (NS2. The simulation results demonstrate that nodes are capable of maintaining direct coverage and detecting hidden nodes in order to maximize coverage and multimedia node mobility. To evaluate the performance of our proposed algorithms, we compared our results with other known approaches.

  5. An Optimized Hidden Node Detection Paradigm for Improving the Coverage and Network Efficiency in Wireless Multimedia Sensor Networks

    Science.gov (United States)

    Alanazi, Adwan; Elleithy, Khaled

    2016-01-01

    Successful transmission of online multimedia streams in wireless multimedia sensor networks (WMSNs) is a big challenge due to their limited bandwidth and power resources. The existing WSN protocols are not completely appropriate for multimedia communication. The effectiveness of WMSNs varies, and it depends on the correct location of its sensor nodes in the field. Thus, maximizing the multimedia coverage is the most important issue in the delivery of multimedia contents. The nodes in WMSNs are either static or mobile. Thus, the node connections change continuously due to the mobility in wireless multimedia communication that causes an additional energy consumption, and synchronization loss between neighboring nodes. In this paper, we introduce an Optimized Hidden Node Detection (OHND) paradigm. The OHND consists of three phases: hidden node detection, message exchange, and location detection. These three phases aim to maximize the multimedia node coverage, and improve energy efficiency, hidden node detection capacity, and packet delivery ratio. OHND helps multimedia sensor nodes to compute the directional coverage. Furthermore, an OHND is used to maintain a continuous node– continuous neighbor discovery process in order to handle the mobility of the nodes. We implement our proposed algorithms by using a network simulator (NS2). The simulation results demonstrate that nodes are capable of maintaining direct coverage and detecting hidden nodes in order to maximize coverage and multimedia node mobility. To evaluate the performance of our proposed algorithms, we compared our results with other known approaches. PMID:27618048

  6. The effect of moisture content on the corrosion of fasteners embedded in wood subjected to alkaline copper quaternary treatment

    Science.gov (United States)

    Samuel L. Zelinka; Samuel V. Glass; Dominique Derome

    2014-01-01

    This paper characterizes the corrosion rate of embedded fasteners as a function of wood moisture content using gravimetric and electrochemical measurements. The results indicated that the corrosion rate increased with moisture content before reaching a plateau. The phases present in the corrosion products, as analyzed using X-ray diffraction, are generally consistent...

  7. Variations of niacin content in saltwater fish and their relation with dietary RDA in Polish subjects grouped by age.

    Science.gov (United States)

    Majewski, Michał; Lebiedzińska, Anna

    2014-01-01

    A rich and natural source of readily assimilated dietary protein together with invaluable vitamins and minerals are fish, particularly the saltwater species. The quality of any given foodstuff is determined by its nutritional value, which in turn depends on the food type and methods used for manufacture, processing and storage. Many fish products contain fewer water soluble vitamins than the source foodstuff as a result of using various technologies during food processing, such as smoking or deep freezing, where vitamins are often either degraded or leached out. In the case of niacin it is relatively easy to make good such losses by eating niacin-rich foods or by taking dietary supplements e.g. the essential amino acid L-tryptophan. To determine niacin content in sea fish that are commonly available on the Polish market and to assess whether this dietary source is sufficient to satisfy the RDA requirements for various age groups of selected subjects living in Poland. Niacin levels were measured firstly in 10 saltwater fish species together with butterfish and Norwegian salmon that formed a separate group. Altogether, 15 types of fish products were analysed in all. They consisted of smoked fish: whitefish, butterfish, sprat, trout, herring (kippers) and mackerel, and frozen fish: butterfish, Norwegian salmon, sole, grenadier and panga. Each product was measured as ten replicates, thus in total 150 analyses were performed. A microbiologically-based method was used for the niacin determination, with enzyme hydrolysis by 40 mg papain and diastase on a 2 g sample (according to the AOAC procedure) to release the free form from the bioavailable form that is bound to NAD and NADP. The most plentiful sources of niacin were found in smoked fish with the highest amounts in butterfish, after warm temperature smoking, and in mackerel; respectively 9.03 and 8.90 mg/100 g. Such 100 g portions of smoked fish are a good dietary source of niacin, in that for men and women above 19

  8. EFFECTIVENESS OF MULTIMEDIA IN LEARNING & TEACHING DATA STRUCTURES ONLINE

    Directory of Open Access Journals (Sweden)

    Sahalu JUNAIDU

    2008-10-01

    Full Text Available Online electronic education is now being widely accepted as a major viable component of higher education. This is fuelled by the emergence of worldwide information and computer communications technologies. However, online education is not being adopted in science and engineering subjects as widely as in other fields because of the idiosyncrasies of some science and engineering-based courses. For online engineering education to be broadly accepted and utilized, the quality of online courses must, amongst other things, be comparable to or better than those of traditional face-to-face classroom education. This paper explores and reports on the importance of creating multimedia-rich course content and the important role that animations can play in creating a successful online learning experience. Results of our study on an online data structures course over five years offerings show that students consistently perform much better in questions requiring application of material taught in carefully animated algorithms. These results should carry over to other educational environments.

  9. Challenges Associated with the Content of the Art History Component in the General Knowledge in Art Subject: Implications for Art History Education in West Africa

    Science.gov (United States)

    Adom, Dickson; Kquofi, Steve; Agyem, Joe Adu

    2016-01-01

    The content of the Art History component in the General Knowledge in Art subject studied by various Senior High Schools in West Africa is largely of foreign art histories at the expense of the histories of African indigenous arts which are shallowly presented in the teaching syllabus to be taught students. This makes the students appreciate more…

  10. A Case Study of Beginning Science Teachers' Subject Matter (SMK) and Pedagogical Content Knowledge (PCK) of Teaching Chemical Reaction in Turkey

    Science.gov (United States)

    Usak, Muhammet; Ozden, Mustafa; Eilks, Ingo

    2011-01-01

    This paper describes a case study focusing on the subject matter knowledge, pedagogical content knowledge, and beliefs about science teaching of student teachers in Turkey at the start of their university education. The topic of interest was that of teaching chemical reactions in secondary chemistry education. A written test was developed which…

  11. Is Practical Subject Matter Knowledge Still Important? Examining the Siedentopian Perspective on the Role of Content Knowledge in Physical Education Teacher Education

    Science.gov (United States)

    Herold, Frank; Waring, Michael

    2017-01-01

    Background: The role that content knowledge, an important component of practical subject matter knowledge, plays for pre-service teachers (PSTs) in physical education teacher education (PETE) remains contested and unclear. Whilst some researchers emphasise the facilitative nature of such knowledge, others criticise that too much focus on content…

  12. Delayed gastric emptying and reduced postprandial small bowel water content of equicaloric whole meal bread versus rice meals in healthy subjects: novel MRI insights

    National Research Council Canada - National Science Library

    Marciani, L; Pritchard, S E; Hellier-Woods, C; Costigan, C; Hoad, C L; Gowland, P A; Spiller, R C

    2013-01-01

    ... kJ WMB or an equicaloric RP meal. Subjects underwent serial MRI scans every 45 min up to 270 min to assess gastric volumes and small bowel water content, and completed a GI symptom questionnaire...

  13. International Conference on Multimedia and Ubiquitous Engineering

    CERN Document Server

    Chen, Shu-Ching; Gil, Joon-Min; Yen, Neil; Multimedia and Ubiquitous Engineering

    2014-01-01

    The aims of these proceedings are to provide a complete coverage of the areas outlined, and to bring together researchers from academic and industry to share ideas, challenges, and solutions relating to the multifaceted aspects of this field. New multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.

  14. Multimedia Aided Consent for Alzheimer's Disease Research.

    Science.gov (United States)

    Palmer, Barton W; Harmell, Alexandrea L; Dunn, Laura B; Kim, Scott Y; Pinto, Luz L; Golshan, Shahrokh; Jeste, Dilip V

    2017-09-05

    Optimizing the research consent process simultaneously fosters respect for autonomy and protection of those with diminished capacity for autonomy. This study evaluated the effectiveness of an enhanced research consent procedure, employing multimedia disclosure and corrective feedback, in improving decisional capacity among 114 people with mild-to-moderate Alzheimer's disease (AD) and 134 non-psychiatric comparison (NC) subjects. Participants were randomized to consent type (routine versus enhanced) and protocol type (lower versus higher risk). Outcomes included a 5-item questionnaire assessing immediate comprehension, MacArthur Competence Assessment Tool for Clinical Research assessing four components of decision-making capacity, and categorical decisional capacity (based on a cut-score established in reference to expert judgments for a subset of participants). There was no significant effect of the enhanced consent procedure, relative to routine consent, on immediate comprehension or decisional capacity. Multimedia tools do not appear to be the solution to better consent for AD research. Given the ethical primacy of informed consent and issues of justice for impaired populations who might be harmed by an absence of research-based treatment advances, continued search for ways to more meaningfully engage people with AD in the consent or assent process is warranted.

  15. SCIENTIFIC AND METHODICAL ASPECTS OF FORMATION OF SUBJECT CONTENT OF TRAINING COURSESFOR INVERSE PROBLEMS FOR DIFFERENTIAL EQUATIONS

    Directory of Open Access Journals (Sweden)

    В С Корнилов

    2016-12-01

    Full Text Available The article presents scientific and methodical aspects of forming the content of education inverse problems for differential equations for students of higher educational institutions of physical, mathematical and natural science training areas. The goals are formulated and the principles of training are the content of learning inverse problems for differential equations. Attention is drawn to the particular issues of teaching courses inverse problems. Describes the classification criteria and target modules that play the role of tools to create and analyze the model and curriculum, forming learning content inverse problems for differential equations. The content classification features and target modules. Formulate conclusions that learning the inverse problems for differential equations has scientific, educational and humanitarian potential of students and as a result of this training they gain the fundamental knowledge in the applied and computational mathematics, and also develop scientific worldview, applied, environmental, information thinking.

  16. Determinants of subjective experience of sexual arousal in women: feedback from genital arousal and erotic stimulus content

    NARCIS (Netherlands)

    Laan, E.; Everaerd, W.; van der Velde, J.; Geer, J. H.

    1995-01-01

    Sixty-two women participated in a study designed to explore the association between genital and subjective sexual arousal. Four stimulus conditions were created, designed to evoke differential patterns of genital arousal over time. Subjects were instructed to report sensations in their genitalia

  17. Reading Subtitles and Taking Enotes While Learning Scientific Materials in a Multimedia Environment: Cognitive Load Perspectives on EFL Students

    National Research Council Canada - National Science Library

    John J. H. Lin; Yuan-Husan Lee; Dai-Yi Wang; Sunny S. J. Lin

    2016-01-01

    ...) if providing subtitles or taking enotes would facilitate learning. Four versions of multimedia materials had exactly the same content and differed only in the availability of subtitles or enote functions...

  18. ARCHITECTURE AND FUNCTIONALITY OF WEB-MULTIMEDIA ENCYCLOPEDIA OF «HISTORY OF PEDAGOGY»

    Directory of Open Access Journals (Sweden)

    Liubov Ye. Petukhova

    2011-02-01

    Full Text Available The urgency of the material, presented in the article, is caused by the need for the implementation of the triple-subject didactic model of a modern teacher training and formation of informatical competences of the future teachers of primary education. WEB-multimedia encyclopedia “History of pedagogy” (http://webhp.ksu.ks.ua assigns an ideology of the new educational instruments and it is capable not only to provide with the course mastering on a high level, but also to update the content of training course constantly (due to creation and use of new components, it is essential to intensify the process of knowledge, and also to support the individual trajectory of training.

  19. Pemanfaatan Multimedia sebagai Media Penyuluhan Kesehatan Gigi

    Directory of Open Access Journals (Sweden)

    Hestieyonini Hadnyawati

    2015-10-01

    Full Text Available The effort of suppression promotion and preventive as practice principles of "paradigma sehat" are concept which announcement by Departemen Kesehatan Republik Indonesia in framework reach Indonesia Sehat 2010. This effort as well as possible to get done by everyone Indonesia peoples, with the holistic through way dental education. For this application dental education needed medium. Multimedia are application various medium which different for associate and serve information in form text, audio, chart, animation, and video. Multimedia find occupy somebody for keep 90% what he read, hear, se, mention and done. Using multimedia as dental education medium can be used CD/VCD multimedia module, multimedia presentation, and multimedia web. With this reminder, so using multimedia technology find service as alternative medium for public dental education.

  20. An Exploratory Study on Application of Multimedia Technology in College English Teaching and Learning

    Science.gov (United States)

    Liu, Aiqin

    Nowadays, the application of multimedia technology is most widely used in College English teaching and learning in China. Considerable money had been invested to better the technical equipments, such as multimedia classroom, computers recently, which meet each student needs. The effectiveness of multimedia has been made obvious by many teachers and students, however, it remains a controversial issue. The advantages and disadvantages in the use of multimedia technology are always being argued. It seems urgent and necessary to evaluate this new teaching mode, so the writer designed a questionnaire to seek the students' attitudinal data concerning the multimedia effectiveness. The data collected from the subjects of 150 non-English majors students, using the Experiencing English learning system and College English Integrated Course (New Edition) on CD-ROM. After statistical analysis to the valid questionnaires, the results are as follows: the students prefer multimedia to traditional teaching mode which indicate it is useful and helpful; but they do not have multimedia as a worthwhile replacement of traditional teaching modes; they generally perceive the learning on the system effective, but it will have a long way to go and attain to maturity, because the complex relationships between the teachers and the courseware, the students and courseware should be coordinated, producing a compound object among the teacher-student as well as the courseware.

  1. Hypervideos and interactive multimedia presentations

    NARCIS (Netherlands)

    B. Meixner (Britta)

    2017-01-01

    textabstractHypervideos and interactive multimedia presentations allow the creation of fully interactive and enriched video. It is possible to organize video scenes in a nonlinear way. Additional information can be added to the video ranging from short descriptions to images and more videos.

  2. Context based multimedia information retrieval

    DEFF Research Database (Denmark)

    Mølgaard, Lasse Lohilahti

    with the help of contextual knowledge. Our approach to model the context of multimedia is based on unsupervised methods to automatically extract meaning. We investigate two paths of context modelling. The first part extracts context from the primary media, in this case broadcast news speech, by extracting...

  3. The psychology of multimedia databases

    NARCIS (Netherlands)

    M.G.L.M. van Doorn (Mark); A.P. de Vries (Arjen)

    2000-01-01

    textabstractMultimedia information retrieval in digital libraries is a difficult task for computers in general. Humans on the other hand are experts in perception, concept representation, knowledge organization and memory retrieval. Cognitive psychology and science describe how cognition works in

  4. Learning Words through Multimedia Application

    DEFF Research Database (Denmark)

    Zhang, Chun

    2007-01-01

      This study explores the relevance of multimedia application in relation to vocabulary acquisition in the classroom of Chinese as a foreign language. The herein depicted application refers to the computer-assisted implicit word-learning, wherein the Danish students built hypertexts to acquire...

  5. Emotional Design in Multimedia Learning

    Science.gov (United States)

    Um, Eunjoon; Plass, Jan L.; Hayward, Elizabeth O.; Homer, Bruce D.

    2012-01-01

    Can multimedia learning environments be designed to foster positive emotions that will improve learning and related affective outcomes? College students (N = 118) were randomly assigned to 4 conditions created by 2 factors related to learners' emotion: "external mood induction" (positive vs. neutral emotions) and "emotional design induction"…

  6. Learners misperceive the benefits of redundant text in multimedia learning.

    Science.gov (United States)

    Fenesi, Barbara; Kim, Joseph A

    2014-01-01

    Research on metacognition has consistently demonstrated that learners fail to endorse instructional designs that produce benefits to memory, and often prefer designs that actually impair comprehension. Unlike previous studies in which learners were only exposed to a single multimedia design, the current study used a within-subjects approach to examine whether exposure to both redundant text and non-redundant text multimedia presentations improved learners' metacognitive judgments about presentation styles that promote better understanding. A redundant text multimedia presentation containing narration paired with verbatim on-screen text (Redundant) was contrasted with two non-redundant text multimedia presentations: (1) narration paired with images and minimal text (Complementary) or (2) narration paired with minimal text (Sparse). Learners watched presentation pairs of either Redundant + Complementary, or Redundant + Sparse. Results demonstrate that Complementary and Sparse presentations produced highest overall performance on the final comprehension assessment, but the Redundant presentation produced highest perceived understanding and engagement ratings. These findings suggest that learners misperceive the benefits of redundant text, even after direct exposure to a non-redundant, effective presentation.

  7. [Multimedia instruction: its efficacy in nurse electrocardiography learning].

    Science.gov (United States)

    Chang, Mei-Hua; Hsu, Li-Ling

    2010-08-01

    Rapid enhancements in information technology have focused increasing attention on the potentials of multimedia-assisted instruction in nursing education. Multimedia-assisted instruction not only goes beyond constraints on time and space, it further provides learners with a more active and dynamic environments for learning. In this context, learning becomes easier and more convenient. Most importantly, such instruction has been shown to enhance the effectiveness of student learning. The purpose of this research was to develop multimedia-assisted teaching materials focused on the subject of electrocardiography and to discuss the resulting efficacy of electrocardiography education relative to the overall in-service nursing education curriculum. This study employed a pretest-posttest quasi-experimental design method and purposive sampling. Seventy-seven nurses were enrolled as participants from intensive care units of a Taipei hospital. An EKG knowledge questionnaire was employed to collect data once prior to the start of the course and once following course completion. Data were analyzed using the SPSS 15.0 for Windows software package. RESULTS showed the experimental group scored significantly higher on ECG knowledge after the intervention than the control group. The experimental group further showed significant differences in ECG knowledge in terms of pre- and post-intervention measurements. In the future, the strategy of multimedia-assisted instruction should be applied extensively in the nursing staff continuing education curriculum in order to increase learner interest and motivation.

  8. Automatic annotation of lecture videos for multimedia driven pedagogical platforms

    Directory of Open Access Journals (Sweden)

    Ali Shariq Imran

    2016-12-01

    Full Text Available Today’s eLearning websites are heavily loaded with multimedia contents, which are often unstructured, unedited, unsynchronized, and lack inter-links among different multimedia components. Hyperlinking different media modality may provide a solution for quick navigation and easy retrieval of pedagogical content in media driven eLearning websites. In addition, finding meta-data information to describe and annotate media content in eLearning platforms is challenging, laborious, prone to errors, and time-consuming task. Thus annotations for multimedia especially of lecture videos became an important part of video learning objects. To address this issue, this paper proposes three major contributions namely, automated video annotation, the 3-Dimensional (3D tag clouds, and the hyper interactive presenter (HIP eLearning platform. Combining existing state-of-the-art SIFT together with tag cloud, a novel approach for automatic lecture video annotation for the HIP is proposed. New video annotations are implemented automatically providing the needed random access in lecture videos within the platform, and a 3D tag cloud is proposed as a new way of user interaction mechanism. A preliminary study of the usefulness of the system has been carried out, and the initial results suggest that 70% of the students opted for using HIP as their preferred eLearning platform at Gjøvik University College (GUC.

  9. Influence of folic acid supplementation on coagulation, inflammatory, lipid, and kidney function parameters in subjects with low and moderate content of folic acid in the diet.

    Science.gov (United States)

    Mierzecki, Artur; Makarewicz-Wujec, Magdalena; Kłoda, Karolina; Kozłowska-Wojciechowska, Małgorzata; Pieńkowski, Paweł; Naruszewicz, Marek

    2015-01-01

    The human body requires folic acid (FA) to produce blood cells, secure cell division, and growth. Moreover, this vitamin is important in the prevention of cardiovascular disease (CVD). Because the results of studies on the use of FA in the prevention of CVD are ambiguous, it seems necessary to conduct further research, which will explain in which cases supplementation is effective. To assess the impact of FA supplementation on the coagulation, inflammatory, lipid parameters, and kidney function in subjects with atherosclerosis risk factors, depending on the content of FA in their diet. The study enrolled 97 young adult Caucasian individuals (34 males and 63 females) with atherosclerosis risk factors. This population was divided into two groups: A--with low content of FA in the diet (coagulation, inflammatory and lipid parameters in subjects with atherosclerosis risk factors depending on the content of FA in their diet. However FA supplementation may have a beneficial effect on kidney function in subjects with low content of FA in the diet.

  10. Factors Interfering Students’ Learning Effect in Multimedia-Based ESL Classes in China

    Directory of Open Access Journals (Sweden)

    Li Ma

    2014-10-01

    Full Text Available Multimedia technology has become a popular and indispensable part of ESL teaching with its distinguished features of richness in texts, graphics, animation, sound and etc. However, its drawbacks are recognized and studied by an increasing number of researchers. In this paper, the author analyzes three key factors that interfere students’ learning effect in multimedia-based ESL classes in China, ie. overload information, aural and visual interference, shortage of affective communication, and proposes some countermeasures. It is suggested that instructors, as the guide of students’ learning activities, should learn some theories of multimedia learning and put them into practice when designing the teaching content and making courseware for learners-oriented ESL classes assisted by multimedia technology.

  11. FORMATION OF METHODICAL COMPETENCE OF FUTURE PRIMARY SCHOOL TEACHERS USING THE MULTIMEDIA METHODOLOGICAL COMPLEX

    Directory of Open Access Journals (Sweden)

    Maria Haran

    2016-09-01

    Full Text Available The future primary school teachers training to teach mathematics is carried out by means of the academic discipline «Methods of Teaching of Educational Branch «Mathematics»». The aim and result of the training is methodical competence formation of future primary school teachers. In the article the content and structure of methodical competence of the primary school teacher is considered, according to which statutory, variable, specifically methodical, control estimate, designing and modeling and technological components are specified . Author determined the composition of the multimedia methodical complex of discipline «Methods of Teaching of the Educational Branch «Mathematics»», including designer of presentations of lectures, bank of multimedia material for practical/laboratory work, bank of multimedia for self-activity work of students and bank of tests. The influence of multimedia that make up the components of the complex of methodical competence formation is substantiated

  12. Departing from PowerPoint default mode: Applying Mayer's multimedia principles for enhanced learning of parasitology.

    Science.gov (United States)

    Nagmoti, Jyoti Mahantesh

    2017-01-01

    PowerPoint (PPT™) presentation has become an integral part of day-to-day teaching in medicine. Most often, PPT™ is used in its default mode which in fact, is known to cause boredom and ineffective learning. Research has shown improved short-term memory by applying multimedia principles for designing and delivering lectures. However, such evidence in medical education is scarce. Therefore, we attempted to evaluate the effect of multimedia principles on enhanced learning of parasitology. Second-year medical students received a series of lectures, half of the lectures used traditionally designed PPT™ and the rest used slides designed by Mayer's multimedia principles. Students answered pre and post-tests at the end of each lecture (test-I) and an essay test after six months (test-II) which assessed their short and long term knowledge retention respectively. Students' feedback on quality and content of lectures were collected. Statistically significant difference was found between post test scores of traditional and modified lectures (P = 0.019) indicating, improved short-term memory after modified lectures. Similarly, students scored better in test II on the contents learnt through modified lectures indicating, enhanced comprehension and improved long-term memory (P learning through multimedia designed PPT™ and suggested for their continued use. It is time to depart from default PPT™ and adopt multimedia principles to enhance comprehension and improve short and long term knowledge retention. Further, medical educators may be trained and encouraged to apply multimedia principles for designing and delivering effective lectures.

  13. "Accelerators and beams," a multimedia tutorial

    Science.gov (United States)

    Silbar, Richard R.

    1997-02-01

    We are developing a computer-based tutorial for charged-particle beam optics under a grant from the DOE. This subject is important to the DOE not only for its use in providing basic research tools but because the physics is the underpinning for accelerators used in industry and medicine. The tutorial, which will be delivered on Macintosh and Windows platforms, uses multimedia techniques to enhance the student's rate of learning and length of retention of the material. As such, it integrates our interactive On-Screen Laboratories™ with hypertext, line drawings, photographs, animation, video, and sound. We are targeting an audience from technicians to graduate students in science and engineering. At this time we have about a fourth of the material (about equivalent to a one-semester three-credit-hour upper under-graduate physics course) available in prototype form.

  14. Randomized, multi-center trial of two hypo-energetic diets in obese subjects: high- versus low-fat content

    DEFF Research Database (Denmark)

    Petersen, M; Taylor, M A; Saris, W H M

    2006-01-01

    OBJECTIVE: To investigate whether a hypo-energetic low-fat diet is superior to a hypo-energetic high-fat diet for the treatment of obesity. DESIGN: Open-label, 10-week dietary intervention comparing two hypo-energetic (-600 kcal/day) diets with a fat energy percent of 20-25 or 40-45.Subjects......:Obese (BMI >or=30 kg/m(2)) adult subjects (n = 771), from eight European centers. MEASUREMENTS: Body weight loss, dropout rates, proportion of subjects who lost more than 10% of initial body weight, blood lipid profile, insulin and glucose. RESULTS: The dietary fat energy percent was 25% in the low-fat group...

  15. Intelligent multimedia indexing and retrieval through multi-source information extraction and merging

    NARCIS (Netherlands)

    Kuper, Jan; Saggion, H.; Cunningham, H.; Declerck, T.; de Jong, Franciska M.G.; Reidsma, Dennis; Wilks, Y.; Wittenburg, P.

    This paper reports work on automated meta-data creation for multimedia content. The approach results in the generation of a conceptual index of the content which may then be searched via semantic categories instead of keywords. The novelty of the work is to exploit multiple sources of information

  16. A novel wheat variety with elevated content of amylose increases resistant starch formation and may beneficially influence glycaemia in healthy subjects

    Directory of Open Access Journals (Sweden)

    Elin Östman

    2011-08-01

    Full Text Available Previous studies indicate that elevated amylose content in products from rice, corn, and barley induce lower postprandial glycaemic responses and higher levels of resistant starch (RS. Consumption of slowly digestible carbohydrates and RS has been associated with health benefits such as decreased risk of diabetes and cardiovascular disease.To evaluate the postprandial glucose and insulin responses in vivo to bread products based on a novel wheat genotype with elevated amylose content (38%.Bread was baked from a unique wheat genotype with elevated amylose content, using baking conditions known to promote amylose retrogradation. Included test products were bread based on whole grain wheat with elevated amylose content (EAW, EAW with added lactic acid (EAW-la, and ordinary whole grain wheat bread (WGW. All test breads were baked at pumpernickel conditions (20 hours, 120°C. A conventionally baked white wheat bread (REF was used as reference. Resistant starch (RS content was measured in vitro and postprandial glucose and insulin responses were tested in 14 healthy subjects.The results showed a significantly higher RS content (on total starch basis in breads based on EAW than in WGW (p<0.001. Lactic acid further increased RS (p<0.001 compared with both WGW and EAW. Breads baked with EAW induced lower postprandial glucose response than REF during the first 120 min (p<0.05, but there were no significant differences in insulin responses. Increased RS content per test portion was correlated to a reduced glycaemic index (GI (r= − 0.571, p<0.001.This study indicates that wheat with elevated amylose content may be preferable to other wheat genotypes considering RS formation. Further research is needed to test the hypothesis that bread with elevated amylose content can improve postprandial glycaemic response.

  17. PENINGKATAN PROFESIONALISME GURU TEKNOLOGI KEJURUAN MELALUI KETERAMPILAN MERANCANG DAN MENGEMBANGKAN MULTIMEDIA INTERAKTIF OFFLINE

    Directory of Open Access Journals (Sweden)

    Wahid Munawar

    2011-02-01

    Full Text Available Teaching­ learning in Vocational Schools are mostly Delivered in conventional method, rote learning, demonstration, and practicing using guide book. As indicated in teaching Teknologi Dasar teacher uses conventionsl method, although he/she still uses blackboard, trainer kits in two dimensions. Consequently, students have difficulties in coping conceptual concept that describing process and misconception is emerged. This verbalistic technology teaching will have implication on students inability to compete with other school leavers. Therefore, alternative strategy of learning need to be investigated in order to prepare students to work in work place through multimedia teaching. Innovative learning by using offline interactive multimedia will contribute on learning technology and it reduces misconception and verbalistic technology in school. Offline Interactive Multimedia was designed through five phases: (1 product analysis, (2 product development, (3 experts judgement and revision, (4 field validation, (5 revision and validation for wider subject and final product. Kata kunci: multimedia interaktif offline, kompetensi profesional

  18. Can learning by qualitative modelling be deployed as an effective method for learning subject-specific content?

    NARCIS (Netherlands)

    Schlatter, E.; Bredeweg, B.; Drie, J.P. van; Jong, P.F. de

    2017-01-01

    Modelling can help understanding dynamic systems, but learning how to model is a difficult and time-consuming task. The challenge is to foster modelling skills, while not limiting the learning of regular subject matter, or better, to also improve this learning. We investigate how learning by

  19. Features of using multimedia technologies at lecturing programming

    Directory of Open Access Journals (Sweden)

    G. S. Ivanova

    2014-01-01

    Full Text Available The subject of study of this paper is multimedia capabilities, which are used for lectures on programming for undergraduate students to learn Computer Science and Engineering.The objective is to analyze the factors affecting the efficiency of lectures on programming, readable using multimedia, identifying the advantages and disadvantages of using presentations and process of creating and debugging programs in software environments demonstration, and to make recommendations on the use of illustrative material aimed at improving student's handout with the knowledge readable material.Scientific novelty of the material is to identify and analyze the factors influencing the effectiveness of teaching programming using multimedia as well as to make recommendations on the creation of illustrative material in the form of lecture presentations, analyse the negative side effects of presentations and opportunities to address them.It is stated that even at the initial stage of teaching in programming the amount of learning material and associated details in their records to which student's attention should be drawn, commensurate with the restrictions of psycho physiological capabilities defined for modern undergraduate students to remember and learn. The conclusion about expediency to improve lectures efficiency through the use of multimedia equipment capabilities is made.The types of illustrative material used in lectures on programming are listed and named, examples of illustrative material for presentation slides are analyzed. The positive results of the process of program creating, debugging and running directly in the programming environment during the lecture are underlined .As the merits of the multimedia-based lectures are marked a significant reduction of time to be required for material presentation ( from 10 to 30 % and the structured and with no errors in the program texts of lectures available for students. Negative effects of the multimedia

  20. THEORY OF SOCIAL CONSTRUCTIVISM AS THE BASIS OF INTEGRATION OF THE FOREIGN LANGUAGE AND SUBJECT CONTENTS OF THE STUDIED DISCIPLINES IN TECHNICAL INSTITUTION

    Directory of Open Access Journals (Sweden)

    Л Л Салехова

    2016-12-01

    Full Text Available Recently there is a need for training of the competitive experts of a technical profile capable to carry out oral and written communication within professional communication. Training of this sort of experts can be carried out on the basis of the integrated subject and language training - Content and LanguageIntegrated Learning. In article the essence of this concept reveals, its social and constructivist orientation is considered, examples of use of information and communication technologies are given.

  1. Reference to the Safety Engineering Undergraduate Courses to Improve the Subjects and Contents of the Certified Safety Engineer Qualification and Examination System of China

    OpenAIRE

    Haibin Qiu; Shanghong Shi; Tingdi Zhao; Yiwei Qiao; Jiangshi Zhang

    2013-01-01

    The aim of this paper is to recommend that the subjects and contents of certified safety engineers use safety engineering undergraduate curriculum system for reference. Human resources play an important role in accident prevention and loss control. Education on safety engineering develops quickly in China. Moreover, the State Administration of Work Safety and the National Human Resources and Social Security Ministry have implemented a certified safety engineer qualification and examination sy...

  2. A preliminary study of current multimedia information technology

    Energy Technology Data Exchange (ETDEWEB)

    Lee, J.C.

    1997-03-01

    This paper surveys more than 70 articles published in the IEEE Multimedia journal and other journals. The survey summarizes aspects of multimedia information technology and categorizes application areas of multimedia information technology and interesting research areas related to it.

  3. A Pilot Study to Investigate the Effectiveness of Multimedia CD-ROM vis-a-vis Traditional Print-Based Technology in Teaching Fourth-Grade Children

    Science.gov (United States)

    Shana, Zuhrieh A.

    2009-01-01

    The purpose of this study was to examine the degree of effectiveness of multimedia technology in teaching in comparison to the traditional print-based teaching methods. Multimedia CD was designed to teach the second semester unit of science and Islamic studies for the fourth graders. The unit's content was the same in the print-based teaching…

  4. Computer-Based Instruction: Effect of Cognitive Style, Instructional Format, and Subject-Matter Content on Learning

    Science.gov (United States)

    1990-04-01

    for this study. The test consists of 10 pairs of words (see Appendix B), ranked from easy to hard, selected from the Weschler Paired Associate Learning...facts and opinions on a current affairs topic. The decision-making task involved a maze problem. Subjects were tested immediately after training, 2...Screening Measures for Cognitive Style ........................ 5 The 4-Mat Test ......................................... 5 The Lateral Preference Test

  5. Effects of multimedia vocabulary instruction on adolescents with learning disabilities.

    Science.gov (United States)

    Kennedy, Michael J; Deshler, Donald D; Lloyd, John Wills

    2015-01-01

    The purpose of this experimental study is to investigate the effects of using content acquisition podcasts (CAPs), an example of instructional technology, to provide vocabulary instruction to adolescents with and without learning disabilities (LD). A total of 279 urban high school students, including 30 with LD in an area related to reading, were randomly assigned to one of four experimental conditions with instruction occurring at individual computer terminals over a 3-week period. Each of the four conditions contained different configurations of multimedia-based instruction and evidence-based vocabulary instruction. Dependent measures of vocabulary knowledge indicated that students with LD who received vocabulary instruction using CAPs through an explicit instructional methodology and the keyword mnemonic strategy significantly outperformed other students with LD who were taught using the same content, but with multimedia instruction that did not adhere to a specific theoretical design framework. Results for general education students mirrored those for students with LD. Students also completed a satisfaction measure following instruction with multimedia and expressed overall agreement that CAPs are useful for learning vocabulary terms. © Hammill Institute on Disabilities 2013.

  6. Effect of the application of a multimedia in the acquisition of skills for the evaluation of physical fitness components related to health, in students of Physical Education of the National University

    Directory of Open Access Journals (Sweden)

    Irina Anchía Umaña

    2012-07-01

    Full Text Available The objective of this study was determining the effect of the application of a multimedia on the acquisition of the necessary skills for the evaluation of physical fitness components related to health. Methodology: subjects: university physical education students (n=29, registered in the course Evaluation of Physical Qualities. Instruments: multimedia of battery of tests for physical evaluation related to health (subcutaneous tissue thickness, cardio respiratory capacity, flexibility, muscular strength and modified abdominal muscular resistance, software of authorship Neobook for the elaboration of electronic publications, version 5.0; software for development of academic evaluations Hot Potatoes from Half – Baked Software Inc., version 6; Adobe Premiere to capture and edit video, version Pro 1.5; Audicity for audio recording; basic program for editing text Word, SONY DCR-VX2000 video camera in format MiniDV NTSC, for video recording. Procedure: the subjects performed the first test (application of tests to evaluate components of physical fitness related to health and had a blind assessor, and based on this pretest’s results were distributed in three treatment groups, by modality of paired scores and each group was applied a different treatment: only theory, only multimedia, and theory - multimedia. Each group received 1-hour treatment for 10 weeks and by the end of this process, the blind assessor proceeded to apply the post-test to evaluate the components of physical fitness related to health, to the 3 groups. Likewise, a focal group interview was carried out on each separate group, identifying the qualitative factors. Statistical Analysis: A mixed two-way ANOVA was used (3 treatments x 2 measures for the quantitative analysis and the analysis of contents, and categorization for the qualitative data. Results: There was no significant interaction between measures and groups, or significant differences between groups; although a positive

  7. MUSIC EDUCATION AND MULTIMEDIA PROJECTS

    Directory of Open Access Journals (Sweden)

    Orlova Elena V.

    2013-12-01

    Full Text Available The article deals with the prerequisites of shift of music education paradigm in the XXI century, tells about emergence of new forms in the creative efforts of musicians enrolled in primary schools, and at secondary and highest education levels. Different types and genres of the multimedia creativity are considered. They were in demand by musicians at various events-contests, including Russian and international festivals and competitions in terms of which the music was called upon to play a leading role. Criteria of estimates of new forms of artistic expression are developed. The article contains some video examples given the varying multimedia projects noted by juries of several international competitions held in Moscow (Russia in 2008-2013.

  8. [Child neurology and multimedia technology].

    Science.gov (United States)

    Nihei, Kenji

    2002-01-01

    Methods of computer technology (intelligent technology, IT), such as multimedia and virtual reality, are utilized more and more in all medical fields including child neurology. Advances in the digitalization of individual medical data and multi-media technology have enabled patients to be able to obtain their own medical data by small media and to receive medical treatment at any hospitals even if they are located in distance place. Changes from a doctor oriented to patients oriented medicine is anticipated. It is necessary to store medical data from birth to adulthood and to accumulate epidemiological data of rare diseases such as metabolic diseases or degenerative diseases especially in child neurology, which highly require tele medicine and telecare at home. Moreover, IT may improve in the QOL of patients with neurological diseases and of their families. Cooperation of medicine and engineering is therefore necessary. Results of our experiments on telemedicine, telecare and virtual reality are described.

  9. Spatio-temporal Validation of Multimedia Documents

    OpenAIRE

    Ferreira dos Santos, Joel,; Braga, Christiano; Muchaluat-Saade, Débora,; Roisin, Cécile; Layaïda, Nabil

    2015-01-01

    International audience; A multimedia document authoring system should provide analysis and validation tools that help authors find and correct mistakes before document deployment. Although very useful, multimedia validation tools are not often provided. Spatial validation of multimedia documents may be performed over the initial position of media items before presentation starts. However, such an approach does not lead to ideal results when media item placement changes over time. Some documen...

  10. Tangible Multimedia: A Case Study for Bringing Tangibility into Multimedia Learning

    Science.gov (United States)

    Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina

    2012-01-01

    Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…

  11. Group-Oriented Fingerprinting for Multimedia Forensics

    Directory of Open Access Journals (Sweden)

    Wu Min

    2004-01-01

    Full Text Available Digital fingerprinting of multimedia data involves embedding information in the content signal and offers protection to the digital rights of the content by allowing illegitimate usage of the content to be identified by authorized parties. One potential threat to fingerprinting is collusion, whereby a group of adversaries combine their individual copies in an attempt to remove the underlying fingerprints. Former studies indicate that collusion attacks based on a few dozen independent copies can confound a fingerprinting system that employs orthogonal modulation. However, in practice an adversary is more likely to collude with some users than with other users due to geographic or social circumstances. To take advantage of prior knowledge of the collusion pattern, we propose a two-tier group-oriented fingerprinting scheme where users likely to collude with each other are assigned correlated fingerprints. Additionally, we extend our construction to represent the natural social and geographic hierarchical relationships between users by developing a more flexible tree-structure-based fingerprinting system. We also propose a multistage colluder identification scheme by taking advantage of the hierarchial nature of the fingerprints. We evaluate the performance of the proposed fingerprinting scheme by studying the collusion resistance of a fingerprinting system employing Gaussian-distributed fingerprints. Our results show that the group-oriented fingerprinting system provides the superior collusion resistance over a system employing orthogonal modulation when knowledge of the potential collusion pattern is available.

  12. Reconfiguration in Mobile Multimedia Systems

    OpenAIRE

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Bos, M.; Smit, L.T.; Heysters, P.M.

    2000-01-01

    Dynamically reconfigurable systems offer the potential for realising efficient systems as well as providing adaptability to changing system requirements. Such systems are suitable for future mobile multimedia systems that have limited battery resources, must handle diverse data types, and must operate in dynamic application and communication environments. We propose an approach in which reconfiguration is applied dynamically at various levels of a mobile system, whereas traditionally, reconfi...

  13. Weight loss maintenance in overweight subjects on ad libitum diets with high or low protein content and glycemic index

    DEFF Research Database (Denmark)

    Aller, E E J G; Larsen, Thomas Meinert; Holst, Claus

    2014-01-01

    -month intervention period.Results:During the LCD period subjects lost 11.2 (10.8, 12.0) kg (mean (95% CI)). Average weight regain over the 12-month intervention period was 3.9 (95% CI 3.0 to 4.8) kg. Subjects on the HP diets regained less weight than subjects on the LP diets. The difference in weight......Background:A high dietary protein (P) content and low glycemic index (GI) have been suggested to be beneficial for weight management, but long-term studies are scarce.Objective:The DIOGENES randomized clinical trial investigated the effect of P and GI on weight loss maintenance in overweight...

  14. Educational Multimedia Materials in Academic Medical Training

    National Research Council Canada - National Science Library

    Barbara Kołodziejczak; Magdalena Roszak; Wojciech Kowalewski; Anna Ren-Kurc

    2014-01-01

    This article presents an overview of generally available applications for creating multimedia and interactive educational materials, such as presentations, instructional videos, self-tests and interactive repetitions...

  15. Building multimedia data warehouses from distributed data

    Directory of Open Access Journals (Sweden)

    Tania Cerquitelli

    2004-01-01

    Full Text Available La mediación de datos multimedia está caracterizada por tres aspectos importantes: la integración de datos multimedia, la arquitectura de sistema y una evaluación global de las búsquedas. El problema de la mediación multimedia puede ser visto desde un punto de vista arquitectónico en el que deben identificarse arquitecturas de mediación adecuadas, adaptadas a las características de los datos multimedia (como por ejemplo, volumen vs. costos de comunicación y ancho de banda. Debido a las características de los datos multimedia (distribución, homogeneidad, volumen, etc., el proceso de integración requiere de tiempo y recursos. La contribución de este artículo se asocia con la explotación de los datos multimedia. Se proporcionan los mecanismos para analizar las colecciones de datos multimedia provenientes de fuentes heterogéneas y distribuidas. Como solución se propone un servicio de búsqueda para datos multimedia distribuidos, adaptados para crear depósitos de datos multimedia.

  16. Significances of Multimedia Technologies Training

    Science.gov (United States)

    Zhang, Fulei

    The use of multimedia technologies in education has enabled teachers to simulate final outcomes and assist s-tudents in applying knowledge learned from textbooks, thereby compensating for the deficiency of traditional teach- ing methods. It is important to examine how effective these technologies are in practical use. This study developed online learning-teaching resource platforms using Flash multimedia, providing interactive and integrated features in an easy-to-use user interface, in order to discuss Computer-Aided Drawing (CAD). The study utilized a teaching experiment with a non-equivalent pretest-posttest control group design to test and discuss students' professional cognition, operating skill cognition, and level of learning satisfaction during the learning process. No significant differences emerged between the groups in regards to professional cognition or operation skills cognition. However, a significant difference in learning satisfaction was noted, indicating that the coursework with multimedia Flash produced greater satisfaction than with traditional learning methods. Results are explained in detail and recommendations for further research provided.

  17. The effectiveness of multimedia visual perceptual training groups for the preschool children with developmental delay.

    Science.gov (United States)

    Chen, Yi-Nan; Lin, Chin-Kai; Wei, Ta-Sen; Liu, Chi-Hsin; Wuang, Yee-Pay

    2013-12-01

    This study compared the effectiveness of three approaches to improving visual perception among preschool children 4-6 years old with developmental delays: multimedia visual perceptual group training, multimedia visual perceptual individual training, and paper visual perceptual group training. A control group received no special training. This study employed a pretest-posttest control group of true experimental design. A total of 64 children 4-6 years old with developmental delays were randomized into four groups: (1) multimedia visual perceptual group training (15 subjects); (2) multimedia visual perceptual individual training group (15 subjects); paper visual perceptual group training (19 subjects); and (4) a control group (15 subjects) with no visual perceptual training. Forty minute training sessions were conducted once a week for 14 weeks. The Test of Visual Perception Skills, third edition, was used to evaluate the effectiveness of the intervention. Paired-samples t-test showed significant differences pre- and post-test among the three groups, but no significant difference was found between the pre-test and post-test scores among the control group. ANOVA results showed significant differences in improvement levels among the four study groups. Scheffe post hoc test results showed significant differences between: group 1 and group 2; group 1 and group 3; group 1 and the control group; and group 2 and the control group. No significant differences were reported between group 2 and group 3, and group 3 and the control group. The results showed all three therapeutic programs produced significant differences between pretest and posttest scores. The training effect on the multimedia visual perceptual group program and the individual program was greater than the developmental effect Both the multimedia visual perceptual group training program and the multimedia visual perceptual individual training program produced significant effects on visual perception. The

  18. Facilitating personal content management in smart phones

    NARCIS (Netherlands)

    Aaltonen, Antti

    2007-01-01

    Smart phones, which combine, e.g., communication and mobile multimedia features, store increasing amount of media content and so they face content management challenges similar to what desktop computers are experiencing. Content management refers to actions performed on content (e.g., capture image,

  19. Interactive visual comparison of multimedia data through type-specific views

    Energy Technology Data Exchange (ETDEWEB)

    Burtner, Edwin R.; Bohn, Shawn J.; Payne, Deborah A.

    2013-02-05

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, a novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment. Keywords: Multimedia (Image/Video/Music) Visualization.

  20. MRML: an extensible communication protocol for interoperability and benchmarking of multimedia information retrieval systems

    Science.gov (United States)

    Mueller, Wolfgang; Mueller, Henning; Marchand-Maillet, Stephane; Pun, Thierry; Squire, David M.; Pecenovic, Zoran; Giess, Christoph; de Vries, Arjen P.

    2000-10-01

    While in the area of relational databases interoperability is ensured by common communication protocols (e.g. ODBC/JDBC using SQL), Content Based Image Retrieval Systems (CBIRS) and other multimedia retrieval systems are lacking both a common query language and a common communication protocol. Besides its obvious short term convenience, interoperability of systems is crucial for the exchange and analysis of user data. In this paper, we present and describe an extensible XML-based query markup language, called MRML (Multimedia Retrieval markup Language). MRML is primarily designed so as to ensure interoperability between different content-based multimedia retrieval systems. Further, MRML allows researchers to preserve their freedom in extending their system as needed. MRML encapsulates multimedia queries in a way that enable multimedia (MM) query languages, MM content descriptions, MM query engines, and MM user interfaces to grow independently from each other, reaching a maximum of interoperability while ensuring a maximum of freedom for the developer. For benefitting from this, only a few simple design principles have to be respected when extending MRML for one's fprivate needs. The design of extensions withing the MRML framework will be described in detail in the paper. MRML has been implemented and tested for the CBIRS Viper, using the user interface Snake Charmer. Both are part of the GNU project and can be downloaded at our site.

  1. Digital Video/Multimedia Portfolios as a Tool To Develop Reflective Teacher Candidates.

    Science.gov (United States)

    Spurgeon, Sheila; Bowen, James L.

    This research examined the effects of a process of digital video editing used to create multimedia portfolio has on the quality of teacher candidates' critical reflections. The target population was Northwestern Oklahoma State University teacher candidates. Subjects were 22 student teachers in the fall 2001. Subjects were randomly assigned to one…

  2. PENGEMBANGAN MULTIMEDIA INTERAKTIF MATA PELAJARAN BIOLOGI KELAS X SEMESTER II DI SMA WAHID HASYIM MODEL LAMONGAN

    Directory of Open Access Journals (Sweden)

    Ahmad Charis Chumaidi

    2016-03-01

    Full Text Available This study uses the five steps of the development model of Lee and Owens. The data collection methods in this study are in the form of questionnaires, interviews, and tests. Data were analysed using two methods that are the analysis of qualitative data using content analysis and quantitative data using descriptive percentages. The product development is validated by experts of the subject matter and multimedia with a validity rate of 88,3%, the individual testing with a validity rate of 91,7%, the small group testing with a validity rate of 88,2%, and the field testing with a validity rate of 85,6% with a very worthy qualification and does not need revision. The overall data of the test results show that the media obtain a percentage of 88,44% with a very good category. This study concludes that the test subjects responded well to the media that is designed and developed specially for the senior high school students. Penelitian ini menggunakan model pengembangan Lee and Owens dengan lima langkah. Metode pengumpulan data berupa angket, wawancara dan tes. Teknik analisis data menggunakan dua cara, yaitu analisis data kualitatif yang menggunakan analisis isi dan analisis data kuantitatif yang menggunakan deskriptif persentase. Pengembangan produk ini divalidasi oleh ahli materi dan ahli multimedia dengan tingkat kevalidan 88,3%, uji coba perorangan dengan tingkat kevalidan 91.7%, uji coba kelompok kecil dengan tingkat kevalidan 88,2% dan uji coba lapangan dengan tingkat kevalidan 85,6% dengan kualifikasi sangat layak tidak perlu revisi. Data keseluruhan dari hasil uji coba menunjukkan, media memperoleh presentase sebesar 88,44% dengan kategori sangat baik. Simpulan penelitian menunjukkan bahwa subyek uji coba merespon dengan baik pada media yang dirancang dan dikembangkan khusus untuk siswa sekolah menengah pertama.

  3. [Determination of iodine content in the left ventricular myocardium of healthy subjects using dual-source dual-energy CT myocardial first perfusion imaging: a preliminary study].

    Science.gov (United States)

    Chen, Z X; Wang, G; Liang, L; Lu, X R; Guo, Q H; Zhai, Y N; Shi, X N

    2017-05-24

    Objective: To analyze the normal value of the iodine content in the left ventricular myocardium of healthy subjects and to observe if there is a segmental differences on iodine distribution by using the second generation dual-source dual-energy computed tomography myocardial first perfusion imaging. Methods: In this retrospective study, 42 healthy subjects, who admitted to our department between January to June 2016, with normal second generation dual-source dual-energy computed tomography and coronary CT angioghphy (CTA), electrocardiogram (ECG) results, normal cardiac, hepatic, renal function, normal myocardial enzymes results were enrolled, data from 38 out of 42 subjects with satisfactory image quality were analyzed using Siemens Dual Energy-Heart PBV image processing software.In accordance with the standards of the American Heart Association myocardial 17 fractionation method, content of iodine was measured at different segmental left ventricular myocardium and aorta (left coronary artery from the opening level). The standardized containing iodine value (nIC) was calculated. Results: The iodine content of left ventricular myocardium in normal subjects was 3.1-7.8 mg/ml.The nIC of myocardium from 1st to 17th segments was 0.28±0.06, 0.31±0.07, 0.30±0.07, 0.30±0.04, 0.28±0.04, 0.29±0.05, 0.29±0.01, 0.30±0.07, 0.31±0.07, 0.27±0.06, 0.28±0.08, 0.28±0.07, 0.29±0.08, 0.31±0.07, 0.27±0.06, 0.29±0.06 and 0.21±0.07, respectively.The nIC of the 17th segment was the lowest and was significantly lower than in other segments (all PnIC was similar among the rest 16 segments (all P>0.05). Conclusion: The normal iodine content range in left ventricle myocardium is 3.1-7.8 mg/ml, and the lowest iodine content is detected in the apex and which is significantly lower than the other left ventricular segments.

  4. Does the Subject Content of the Pharmacy Degree Course Influence the Community Pharmacist’s Views on Competencies for Practice?

    Science.gov (United States)

    Atkinson, Jeffrey; De Paepe, Kristien; Sánchez Pozo, Antonio; Rekkas, Dimitrios; Volmer, Daisy; Hirvonen, Jouni; Bozic, Borut; Skowron, Agnieska; Mircioiu, Constantin; Marcincal, Annie; Koster, Andries; Wilson, Keith; van Schravendijk, Chris; Wilkinson, Jamie

    2015-01-01

    Do community pharmacists coming from different educational backgrounds rank the importance of competences for practice differently—or is the way in which they see their profession more influenced by practice than university education? A survey was carried out on 68 competences for pharmacy practice in seven countries with different pharmacy education systems in terms of the relative importance of the subject areas chemical and medicinal sciences. Community pharmacists were asked to rank the competences in terms of relative importance for practice; competences were divided into personal and patient-care competences. The ranking was very similar in the seven countries suggesting that evaluation of competences for practice is based more on professional experience than on prior university education. There were some differences for instance in research-related competences and these may be influenced, by education. PMID:28975909

  5. Does the Subject Content of the Pharmacy Degree Course Influence the Community Pharmacist’s Views on Competencies for Practice?

    Directory of Open Access Journals (Sweden)

    Jeffrey Atkinson

    2015-09-01

    Full Text Available Do community pharmacists coming from different educational backgrounds rank the importance of competences for practice differently—or is the way in which they see their profession more influenced by practice than university education? A survey was carried out on 68 competences for pharmacy practice in seven countries with different pharmacy education systems in terms of the relative importance of the subject areas chemical and medicinal sciences. Community pharmacists were asked to rank the competences in terms of relative importance for practice; competences were divided into personal and patient-care competences. The ranking was very similar in the seven countries suggesting that evaluation of competences for practice is based more on professional experience than on prior university education. There were some differences for instance in research-related competences and these may be influenced, by education.

  6. Multimedia Data Mining

    Science.gov (United States)

    Zhang, Zhongfei (Mark); Zhang, Ruofei

    *Each chapter should be preceded by an abstract (10-15 lines long) that summarizes the content. The abstract will appear onlineat www.SpringerLink.com and be available with unrestricted access. This allows unregistered users to read the abstract as a teaser for the complete chapter. As a general rule the abstracts will not appear in the printed version of your book unless it is the style of your particular book or that of the series to which your book belongs. Please use the 'starred' version of the new Springer abstract command for typesetting the text of the online abstracts (cf. source file of this chapter template abstract) and include them with the source files of your manuscript. Use the plain abstract command if the abstract is also to appear in the printed version of the book.

  7. The scientific learning approach using multimedia-based maze game to improve learning outcomes

    Science.gov (United States)

    Setiawan, Wawan; Hafitriani, Sarah; Prabawa, Harsa Wara

    2016-02-01

    The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about (58%) and higher than conventional multimedia with index average gain of 0.41 (41%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).

  8. PENGARUH PENGGUNAAN MULTIMEDIA PEMBELAJARAN TERHADAP KREATIVITAS DESAIN PRODUK KERAMIK MAHASISWA PENDIDIKAN SENI KERAJINAN UNY

    Directory of Open Access Journals (Sweden)

    Muhammad Sholahudin Al Ghofari

    2015-04-01

    _____________________________________________________________________ THE EFFECT OF THE USE OF MULTIMEDIA LEARNING ON THE CREATIVITY OF PRODUCTS DESIGN OF CERAMIC OF THE STUDENTS OF CRAFT EDUCATION OF UNY Abstract This study aims to reveal differences of creativity level of products design of ceramic craft, between students who use the learning multimedia program and those who use the slide program. This study was a quasi-experimental study. The dependent variable was the creativity of products design of ceramic craft of the sudents of craft education study program of Yogyakarta State University. The independent variables were learning multimedia program and slide program. The research design was quasi-experimental design. Research subjects were 22 students. The data collection instruments used were in the form of ceramic handicraft products assessment tests. The data were analyzed using analysis of independent Samples T-Test and Paired Samples T-Test, with a significance level of 5% (α = 0.05. The results of this study indicate that, the creativity of products design of ceramic craft that uses the learning multimedia program is higher than the creativity of products design of ceramic craft that uses the slide program. Thus, the use of learning multimedia can enhance the creativity of products design of ceramic craft of the students of craft Education Study Program of Yogyakarta State University. Keywords: learning multimedia, creativity, product design, ceramics craft

  9. PENGEMBANGAN MULTIMEDIA AKUNTANSI BIAYA METODE HARGA POKOK PESANAN BAGI MAHASISWA JURUSAN PENDIDIKAN AKUNTANSI UNY

    Directory of Open Access Journals (Sweden)

    Sumarsih Sumarsih

    2016-06-01

    DEVELOPING THE TEACHING MULTIMEDIA OF THE COST ACCOUNTING OF JOB ORDER COSTING METHOD FOR STUDENTS OF ACCOUNTING EDUCATION DEPARTMENT, YSU Abstract This research aims to produce the instructional multimedia of the CAJOCM appropriate for students of Accounting Education Department, YSU. This study also aimed to determine the feasibility and effectiveness of multimedia CAJOCM to improve learning outcomes. This research include the research and development. The subjects of the products try out were students of Accounting Education Department, YSU, which was preceded by media and material expert’s validation. The try out was carried out three times, namely the individual trials, testing a small group, and test a large group. The analysis used was descriptive analysis at each stage of development, and continued by inferential analysis to determine the effectiveness of the media that was developed. The results show that (1 The CAJOCM instructional multimedia is feasible in terms of aspects of learning, materials, and media; (2 The CAJOCM teaching multimedia is an effective way to improve learning outcomes of CAJOCM. Keywords: instructional multimedia, CAJOCM

  10. PEMBELAJARAN MULTIMEDIA IPA DENGAN MODEL CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA

    Directory of Open Access Journals (Sweden)

    Margaretha Ordo Servitri

    2017-04-01

    Full Text Available The low learning achievement in science subjects especially about finding alternative energy sources is shown with the average grade grade 62,50 while the value of KKM 75 so that experimental learning through multimedia IPA with CTL model makes learning becomes interesting and meaningful for students. With details of two classes for field test. 24 students as treatment class that is class of VA SDN and 22 students as control class in VB SDN Wiyung 1 Surabaya. This experimental study was conducted to measure the effect before treatment was given (multimedia IPA with CTL and after being given IPA multimedia treatment with CTL. Sheet of research instrument used in the form of interview sheet and questionnaire of student response to multimedia IPA as well as test sheet to measure learning result. The results show that the post-test average is higher than the average pre-test. Means multimedia with CTL in learning to give effect on the results of learning IPA magnitude increase occurred based on the calculation is 12.25%. Keywords: contextual teaching learning, multimedia,  science education.

  11. Cross-cultural adaptation and content validation into Portuguese of the Subjective Global Nutritional Assessment for pediatric patients hospitalized with cancer

    Directory of Open Access Journals (Sweden)

    Danúbia da Cunha Antunes SARAIVA

    Full Text Available ABSTRACT Objective Cross-cultural adaptation and content validation of the Brazilian Portuguese version of the Subjective Global Nutritional Assessment questionnaire (originally in English for use in hospitalized children and adolescents being treated in a reference institute of oncology. Methods The cross-cultural adaptation process consisted of the following stages: conceptual, item, semantic, and operational equivalence. The conceptual equivalence and item was carried out through discussion with members of an expert committee. Semantic equivalence was evaluated through initial translation, synthesis of translations, back translation, discussions with experts, and pretest with 32 patients. During operational equivalence, the experts discussed about the format of questions and instructions, setting, target populations, and mode of administration to later propose a final version. Content validation was performed by the expert committee. Results Minor modifications were made in the instrument to facilitate its use in the Brazilian socio-cultural context. Pretest results showed that the instrument is easily understood by health care professionals and the target population. Conclusion The cross-cultural adaptation and validation of the Subjective Global Nutritional Assessment allowed obtaining a Brazilian version equivalent to the original. The adapted instrument will be an important tool for the subjective assessment of the nutritional status of pediatric patients hospitalized with cancer.

  12. Synchronized Multimedia Streaming on the iPhone Platform with Network Coding

    DEFF Research Database (Denmark)

    Vingelmann, Peter; Fitzek, Frank; Pedersen, Morten Videbæk

    2011-01-01

    This work presents the implementation of synchronized multimedia streaming for the Apple iPhone platform. The idea is to stream multimedia content from a single source to multiple receivers with direct or multihop connections to the source. First we look into existing solutions for video streaming...... on the iPhone that use point-to-point architectures. After acknowledging their limitations, we propose a solution based on network coding to efficiently and reliably deliver the multimedia content to many devices in a synchronized manner. Then we introduce an application that implements this technique...... on the iPhone. We also present our testbed, which consists of 16 iPod Touch devices to showcase the capabilities of our application....

  13. KARMA: The Knowledge Acquisition Reference Multimedia Aid.

    Science.gov (United States)

    Liebowitz, Jay; Letsky, Christine

    1996-01-01

    Discussion of multimedia instructional materials focuses on the development of KARMA (Knowledge Acquisition Reference Multimedia Aid) to help students learn about the expert system, development process. Highlights include knowledge acquisition in expert systems development, interviewing methods to obtain experts' knowledge, models and examples,…

  14. Moodle 2.5 multimedia cookbook

    CERN Document Server

    Hilar, Silvina P

    2013-01-01

    With practical examples presented in the style of recipes, this book is designed for you to be able to dip in and out as you need, only using the multimedia options that you want at the time.This cookbook is designed specifically for teachers who want to begin creating interactive and engaging Moodle courses by utilizing the multimedia capabilities of Moodle.

  15. Multimedia support of language learning in kindergarten

    NARCIS (Netherlands)

    Segers, Petronella Cornelia Johanna

    2003-01-01

    The present volume reports on research on the development and efficacy of a Dutch software program to enhance the language learning of kindergarten children. In part 1, the focus is on multimedia support of children learning Dutch as a second language. In this part, an introduction on multimedia

  16. Multimedia Assessment of Social Communicative Competence

    NARCIS (Netherlands)

    Pisters, B.; Bakx, A.W.E.A.; Lodewijks, J.G.L.C.

    2002-01-01

    First, we examined how students value working with multimedia communication tests. As was expected, we found that students showed a great deal of enthusiasm with respect to the multimedia test, reporting that they liked to make use of the test. Next, we wanted to know if participation in the

  17. Independent Component Analysis in Multimedia Modeling

    DEFF Research Database (Denmark)

    Larsen, Jan; Hansen, Lars Kai; Kolenda, Thomas

    2003-01-01

    Modeling of multimedia and multimodal data becomes increasingly important with the digitalization of the world. The objective of this paper is to demonstrate the potential of independent component analysis and blind sources separation methods for modeling and understanding of multimedia data, which...

  18. Independent Component Analysis in Multimedia Modeling

    DEFF Research Database (Denmark)

    Larsen, Jan

    Modeling of multimedia and multimodal data becomes increasingly important with the digitalization of the world. The objective of this paper is to demonstrate the potential of independent component analysis and blind sources separation methods for modeling and understanding of multimedia data, which...

  19. Multimedia Category Preferences of Working Engineers

    Science.gov (United States)

    Baukal, Charles E., Jr.; Ausburn, Lynna J.

    2016-01-01

    Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…

  20. Research on evaluation techniques for immersive multimedia

    Science.gov (United States)

    Hashim, Aslinda M.; Romli, Fakaruddin Fahmi; Zainal Osman, Zosipha

    2013-03-01

    Nowadays Immersive Multimedia covers most usage in tremendous ways, such as healthcare/surgery, military, architecture, art, entertainment, education, business, media, sport, rehabilitation/treatment and training areas. Moreover, the significant of Immersive Multimedia to directly meet the end-users, clients and customers needs for a diversity of feature and purpose is the assembly of multiple elements that drive effective Immersive Multimedia system design, so evaluation techniques is crucial for Immersive Multimedia environments. A brief general idea of virtual environment (VE) context and `realism' concept that formulate the Immersive Multimedia environments is then provided. This is followed by a concise summary of the elements of VE assessment technique that is applied in Immersive Multimedia system design, which outlines the classification space for Immersive Multimedia environments evaluation techniques and gives an overview of the types of results reported. A particular focus is placed on the implications of the Immersive Multimedia environments evaluation techniques in relation to the elements of VE assessment technique, which is the primary purpose of producing this research. The paper will then conclude with an extensive overview of the recommendations emanating from the research.

  1. Gender Interest Differences with Multimedia Learning Interfaces.

    Science.gov (United States)

    Passig, David; Levin, Haya

    1999-01-01

    This study of 90 kindergarten children examined gender differences in learning interest from different designs of multimedia interfaces. Results indicate a significant difference between boys and girls in the influence of the design of interactive multimedia stories on time on task and on level of satisfaction with the interfaces. (Author/LRW)

  2. Rural Youth and Multimedia: An Interagency Approach

    Science.gov (United States)

    Brumby, Susan; Eversole, Robyn; Scholfield, Kaye; Watt, Leanne

    2007-01-01

    The 10MMM multimedia project began in late 2002 in a rural region of western Victoria and has now entered its second stage. It is an inter-agency initiative intended to decrease the social isolation of rural young people and stimulate the expression of youth "voice" and leadership using multimedia tools. As the process of working with…

  3. Aids to Computer-Based Multimedia Learning.

    Science.gov (United States)

    Mayer, Richard E.; Moreno, Roxana

    2002-01-01

    Presents a cognitive theory of multimedia learning that draws on dual coding theory, cognitive load theory, and constructivist learning theory and derives some principles of instructional design for fostering multimedia learning. These include principles of multiple representation, contiguity, coherence, modality, and redundancy. (SLD)

  4. Intellectual Property Law Primer for Multimedia Developers.

    Science.gov (United States)

    Brinson, J. Dianne; Radcliffe, Mark F.

    1995-01-01

    Discusses legal issues involved in developing and distributing multimedia publications. Examines libel; rights of publicity; and such elements of copyright law as copyright protections and infringements, fair use and public domain policies, and use of ideas and factual materials. Uses a hypothetical multimedia project to illustrate the legal rules…

  5. An Overview of Multimedia and the Law.

    Science.gov (United States)

    Boelzner, David E.

    2000-01-01

    Reviews the areas of intellectual property law, including patent, copyright, and trademark, and discusses how multimedia raises legal issues in each area. Discusses trade secrets, issues raised by online technology, and issues for licensing and developing multimedia works. (Author/LRW)

  6. Acoi: A System for Indexing Multimedia Objects

    NARCIS (Netherlands)

    M.A. Windhouwer; A.R. Schmidt; M.L. Kersten (Martin)

    1999-01-01

    textabstractIn this paper, we present a system that combines independent feature detector programs with multimedia database technology to provide a semantic rich index to multimedia data items on the World Wide Web. First, we introduce a grammatical framework, called feature grammars, which

  7. DEA Multi-Media Drug Library

    Science.gov (United States)

    ... Releases Speeches and Testimony Major Operations Multi-Media Library Micrograms Legislative & Legal Resources Events Social Media Directory ... Envío de información confidencial Press Room » Multi-Media Library IMAGE GALLERY Drug Photos Amphetamines/Stimulants K2/Spice ...

  8. The Role of Narrative in Multimedia Learning

    Science.gov (United States)

    Diamond, Myrna Elyse

    2011-01-01

    This descriptive case study investigated the role of narrative in multimedia learning and teaching and observed how teachers applied their understanding of narrative, and new constructivist technologies, to design multimedia presentations for instruction. The study looked specifically at the cognitive strategies, visual narrative concepts, and…

  9. Multimedia Flavor in Directory Services Environment

    Directory of Open Access Journals (Sweden)

    Emanuil REDNIC

    2009-01-01

    Full Text Available The present article aims to present the extended functionality of LDAP based systems (known as Directory Services of handling multimedia information such as photographs. The most frequently used are JPEG encoded photos. Furthermore this article will explain how this multimedia functionality can be used to increase the security of identity management based systems.

  10. PELATIHAN MEDIA PEMBELAJARAN MULTIMEDIA DENGAN POWERPOINT DAN WONDERSHARE UNTUK PENGEMBANGAN SOFT SKILLS SISWABAGI GURU SD &TK1

    Directory of Open Access Journals (Sweden)

    Budi Setiawan

    2016-03-01

    Full Text Available Developmentof soft skills in elementary and kindergarten students can be metthrough alearning model based Multimedia Information Communication Technology (ICT. Training development of multimedia-based instructional media and Information Communication Technology aim stop rovide skills in aking mediaan attractive multimedia learning in a way that isrelativel yeasy. The method applied in this activity is the method of presentation of the introduction of the software includes Microsoft Power Point and Wondershare. Demonstration of the method pengoperasionalisasian program and method of making the practice of instructional media directly by the participants in accord ance with their respective subjects with the use of these programs.

  11. A multimedia retrieval framework based on semi-supervised ranking and relevance feedback.

    Science.gov (United States)

    Yang, Yi; Nie, Feiping; Xu, Dong; Luo, Jiebo; Zhuang, Yueting; Pan, Yunhe

    2012-04-01

    We present a new framework for multimedia content analysis and retrieval which consists of two independent algorithms. First, we propose a new semi-supervised algorithm called ranking with Local Regression and Global Alignment (LRGA) to learn a robust Laplacian matrix for data ranking. In LRGA, for each data point, a local linear regression model is used to predict the ranking scores of its neighboring points. A unified objective function is then proposed to globally align the local models from all the data points so that an optimal ranking score can be assigned to each data point. Second, we propose a semi-supervised long-term Relevance Feedback (RF) algorithm to refine the multimedia data representation. The proposed long-term RF algorithm utilizes both the multimedia data distribution in multimedia feature space and the history RF information provided by users. A trace ratio optimization problem is then formulated and solved by an efficient algorithm. The algorithms have been applied to several content-based multimedia retrieval applications, including cross-media retrieval, image retrieval, and 3D motion/pose data retrieval. Comprehensive experiments on four data sets have demonstrated its advantages in precision, robustness, scalability, and computational efficiency.

  12. The impact of modality and working memory capacity on achievement in a multimedia environment

    Science.gov (United States)

    Stromfors, Charlotte M.

    This study explored the impact of working memory capacity and student learning in a dual modality, multimedia environment titled Visualizing Topography. This computer-based instructional program focused on the basic skills in reading and interpreting topographic maps. Two versions of the program presented the same instructional content but varied the modality of verbal information: the audio-visual condition coordinated topographic maps and narration; the visual-visual condition provided the same topographic maps with readable text. An analysis of covariance procedure was conducted to evaluate the effects due to the two conditions in relation to working memory capacity, controlling for individual differences in spatial visualization and prior knowledge. The scores on the Figural Intersection Test were used to separate subjects into three levels in terms of their measured working memory capacity: low, medium, and high. Subjects accessed Visualizing Topography by way of the Internet and proceeded independently through the program. The program architecture was linear in format. Subjects had a minimum amount of flexibility within each of five segments, but not between segments. One hundred and fifty-one subjects were randomly assigned to either the audio-visual or the visual-visual condition. The average time spent in the program was thirty-one minutes. The results of the ANCOVA revealed a small to moderate modality effect favoring an audio-visual condition. The results also showed that subjects with low and medium working capacity benefited more from the audio-visual condition than the visual-visual condition, while subjects with a high working memory capacity did not benefit from either condition. Although splitting the data reduced group sizes, ANCOVA results by gender suggested that the audio-visual condition favored females with low working memory capacities. The results have implications for designers of educational software, the teachers who select software, and

  13. Both resistance training and aerobic training reduce hepatic fat content in type 2 diabetic subjects with nonalcoholic fatty liver disease (the RAED2 Randomized Trial).

    Science.gov (United States)

    Bacchi, Elisabetta; Negri, Carlo; Targher, Giovanni; Faccioli, Niccolò; Lanza, Massimo; Zoppini, Giacomo; Zanolin, Elisabetta; Schena, Federico; Bonora, Enzo; Moghetti, Paolo

    2013-10-01

    Although lifestyle interventions are considered the first-line therapy for nonalcoholic fatty liver disease (NAFLD), which is extremely common in people with type 2 diabetes, no intervention studies have compared the effects of aerobic (AER) or resistance (RES) training on hepatic fat content in type 2 diabetic subjects with NAFLD. In this randomized controlled trial, we compared the 4-month effects of either AER or RES training on insulin sensitivity (by hyperinsulinemic euglycemic clamp), body composition (by dual-energy X-ray absorptiometry), as well as hepatic fat content and visceral (VAT), superficial (SSAT), and deep (DSAT) subcutaneous abdominal adipose tissue (all quantified by an in-opposed-phase magnetic resonance imaging technique) in 31 sedentary adults with type 2 diabetes and NAFLD. After training, hepatic fat content was markedly reduced (P AER and the RES training groups (mean relative reduction from baseline [95% confidence interval] -32.8% [-58.20 to -7.52] versus -25.9% [-50.92 to -0.94], respectively). Additionally, hepatic steatosis (defined as hepatic fat content >5.56%) disappeared in about one-quarter of the patients in each intervention group (23.1% in the AER group and 23.5% in the RES group). Insulin sensitivity during euglycemic clamp was increased, whereas total body fat mass, VAT, SSAT, and hemoglobin A1c were reduced comparably in both intervention groups. This is the first randomized controlled study to demonstrate that resistance training and aerobic training are equally effective in reducing hepatic fat content among type 2 diabetic patients with NAFLD. Copyright © 2013 by the American Association for the Study of Liver Diseases.

  14. Enhancing Image Retrieval System Using Content Based Search ...

    African Journals Online (AJOL)

    The purpose of this work is to design and implement a software that enhances the retrieval of image using the image content base as the criteria. As the size of multimedia databases and other repositories continues to grow, the difficulty of finding multimedia information increases, it becomes practically impossible to depend ...

  15. Online multimedia teaching tool for Parkinson's disease.

    Science.gov (United States)

    Misiaszek, Greg; Riconscente, Michelle; Henke, Maria; Walsh, John P

    2008-01-01

    We developed an online multimedia tool designed to enhance the student-learning environment in neurosciences through multi-sensory engagement. The combined use of scrolling text, narrations, and visual imagery engages multiple sensory modalities for effective learning, and it assists students in visualizing complex processes in the nervous system. The initial rollout of the online tool is for instruction in Parkinson's disease (PD), but its structure is flexible and can be used for teaching a variety of subjects. The instructor can access the tool online during lecture, and students can access the same information via the internet outside of class. In addition, each chapter is stand-alone and thus can be accessed online by other faculty or students to supplement other courses. Within each chapter or module, information is presented in outline format with greater detail accessible via sequential drop-down menus. This layering of related topics creates a spatial and motor-accessed path for learning. These multiple forms of engagement offer rich information representations to improve students' knowledge encoding, storing, and retrieval via multiple pathways. For instance, the tool includes student-controlled 2-D and 3-D animations, and video clip demonstrations of both patient case studies and on-campus research projects directly related to the subject material. Supplemental readings consist of current research articles (in Adobe Acrobat PDF file format) accessed within each educational topic. The teaching tool for PD is online at http://geroauen.usc.edu/Gero414_Beta/.

  16. A game-theoretical approach to multimedia social networks security.

    Science.gov (United States)

    Liu, Enqiang; Liu, Zengliang; Shao, Fei; Zhang, Zhiyong

    2014-01-01

    The contents access and sharing in multimedia social networks (MSNs) mainly rely on access control models and mechanisms. Simple adoptions of security policies in the traditional access control model cannot effectively establish a trust relationship among parties. This paper proposed a novel two-party trust architecture (TPTA) to apply in a generic MSN scenario. According to the architecture, security policies are adopted through game-theoretic analyses and decisions. Based on formalized utilities of security policies and security rules, the choice of security policies in content access is described as a game between the content provider and the content requester. By the game method for the combination of security policies utility and its influences on each party's benefits, the Nash equilibrium is achieved, that is, an optimal and stable combination of security policies, to establish and enhance trust among stakeholders.

  17. Multimedia learning tools for teaching undergraduate ophthalmology: results of a randomized clinical study.

    Science.gov (United States)

    Steedman, Michael; Abouammoh, Marwan; Sharma, Sanjay

    2012-02-01

    To evaluate the effectiveness of a novel multimedia learning tool (MMLT) for teaching a method of approaching common ophthalmologic presentations. Randomized clinical study. 25 second-year medical students at Queen's University. We evaluated 2 MMLTs pertaining to common ophthalmologic presentations--acute visual loss and cataract--through the use of a randomized clinical study. Subjects were randomized either to watch a short-form video or to read a textbook excerpt for both cataract and acute visual loss. If randomized to one MMLT for the first module, the subject was allocated to the other modality for the second module. The main outcomes of interest were knowledge retention as measured by a short multiple-choice questionnaire, efficiency, and user preference. A trend was noted whereby subjects randomized to an MMLT had higher composite scores on multiple-choice questionnaires (mean score MMLT = 75.2% vs text = 67.5%; t test = 1.535; df = 22; p value = 0.139). Additionally, those who watched an MMLT spent 72% less time reviewing the education content (29 min vs 8 min; t test = 3.955, p value = 0.0003). Of the sample, 87% preferred the MMLT over the text. MMLTs can significantly reduce learning time without sacrificing knowledge retention in undergraduate students of ophthalmology. Copyright © 2012 Canadian Ophthalmological Society. Published by Elsevier Inc. All rights reserved.

  18. Cognitive Learning and Motivation of First Year Secondary School Students Using an Interactive and Multimedia-enhanced e-Book made with iBooks Author

    National Research Council Canada - National Science Library

    Niamh O'Mahony

    2014-01-01

    In this study, multimedia and interactive e-book content was explored to determine the impact on 1st year Irish secondary school students, specifically looking at cognitive learning and student motivation...

  19. 2D/3D video content adaptation decision engine based on content classification and user assessment

    Science.gov (United States)

    Fernandes, Rui; Andrade, M. T.

    2017-07-01

    Multimedia adaptation depends on several factors, such as the content itself, the consumption device and its characteristics, the transport and access networks and the user. An adaptation decision engine, in order to provide the best possible Quality of Experience to a user, needs to have information about all variables that may influence its decision. For the aforementioned factors, we implement content classification, define device classes, consider limited bandwidth scenarios and categorize user preferences based on a subjective quality evaluation test. The results of these actions generate vital information to pass to the adaptation decision engine so that its operation may provide the indication of the most suitable adaptation to perform that delivers the best possible outcome for the user under the existing constraints.

  20. Blended Learning in the Visual Communications Classroom: Student Reflections on a Multimedia Course

    Science.gov (United States)

    George-Palilonis, Jennifer; Filak, Vincent

    2009-01-01

    Advances in digital technology and a rapidly evolving media landscape continue to dramatically change teaching and learning. Among these changes is the emergence of multimedia teaching and learning tools, online degree programs, and hybrid classes that blend traditional and digital content delivery. At the same time, visual communication programs…

  1. The role of automated speech and audio analysis in semantic multimedia annotation

    NARCIS (Netherlands)

    de Jong, Franciska M.G.; Ordelman, Roeland J.F.; van Hessen, Adrianus J.

    This paper overviews the various ways in which automatic speech and audio analysis can be deployed to enhance the semantic annotation of multimedia content, and as a consequence to improve the effectiveness of conceptual access tools. A number of techniques will be presented, including the alignment

  2. Perspectives on Influencing Aspects for Students' Acceptance of Multimedia Materials in Training Programs

    Science.gov (United States)

    Córdova, Mayra Lucía González; Zermeño, Marcela Georgina Gómez; Mejía, Irma Antonia García

    2015-01-01

    This study was carried out in order to improve the understanding and learning of participants enrolled in face-to-face training programs, and to enhance their learning and retention of content through multimedia materials. A qualitative study was conducted to inquire about the perception of the participants and instructors of an Administrative…

  3. A multimedia analytics framework for browsing image collections in digital forensics

    NARCIS (Netherlands)

    Worring, M.; Engl, A.; Smeria, C.

    2012-01-01

    Searching through large collections of images to find patterns of use or to find sets of relevant items is difficult, especially when the information to consider is not only the content of the images itself, but also the associated metadata. Multimedia analytics is a new approach to such problems.

  4. Multimedia Applications of Multiprocessor Systems-on-Chips

    OpenAIRE

    Wolf, Wayne

    2007-01-01

    Submitted on behalf of EDAA (http://www.edaa.com/); International audience; This paper surveys the characteristics of multimedia systems. Multimedia applications today are dominated by compression and decompression, but multimedia devices must also implement many other functions such as security and file management. We introduce some basic concepts of multimedia algorithms and the larger set of functions that multimedia systems-on-chips must implement.

  5. The development of multimedia communication system for electric power company

    Energy Technology Data Exchange (ETDEWEB)

    Woo, Hee Gon; Kim, Seong Bok [Korea Electric Power Corp. (KEPCO), Taejon (Korea, Republic of). Research Center

    1995-12-31

    It is a final report of the research project that is a development of PC-LAN based multimedia desktop conference system, which is research on the essential technologies and application and development of multimedia communication services for electric power company. This report is consisted of -Survey and study of the multimedia related technologies, -Multimedia communication protocols and network configurations, and -Design, developments of pilot model, evaluation, and applications of multimedia conference system. (author). 112 refs., 250 figs.

  6. Layered approach to multimedia database systems

    Science.gov (United States)

    Arndt, Timothy; Guercio, Angela; Maresca, Paolo

    1999-08-01

    Multimode database systems are becoming increasingly important as organizations accumulate more multimedia data. There are few solutions that allow the information to be stored and managed efficiently. Relational systems provide features that organization rely on for their alphanumeric data. Unfortunately, these system lack facilities necessary for the handling of multimedia data - things like media integration, composition and presentation, multimedia interface and interactivity, imprecise query support, and multimedia indexing. One solution suggested for storage of multimedia data is the use of object-oriented database management system as a layer on top of the relational system. The layer adds required multimedia functionality to the capabilities provided by the relational system. A prototype solution implemented in Java uses the facilities offered by JDBC to provide connection to a large number of databases. Java Media Framework is used to present the video and audio data. Among the facilities provided are image/video/audio display/playback and extension of SQL to include multimedia operators and functions.

  7. K+, Na+, Mg2+, Ca2+, and water contents in human skeletal muscle: correlations among these monovalent and divalent cations and their alterations in K+ -depleted subjects.

    Science.gov (United States)

    Tavichakorntrakool, Ratree; Prasongwattana, Vitoon; Sriboonlue, Pote; Puapairoj, Anucha; Wongkham, Chaisiri; Wiangsimma, Thitichai; Khunkitti, Wattana; Triamjangarun, Sombat; Tanratanauijit, Maneewan; Chamsuwan, Amporn; Khunkitti, Wirut; Yenchitsomanus, Pa-Thai; Thongboonkerd, Visith

    2007-12-01

    None of previous studies had simultaneously analyzed the K(+), Na(+), Mg(2+), and Ca(2+) contents in human skeletal muscle. We examined extensively and simultaneously the levels of all these cations and examined water content in vastus lateralis and pectoralis major muscles in 30 northeastern Thai men who were apparently healthy but died from an accident. Specimen collection was performed within 6 h of death. We used atomic absorption or flame photometry to measure the level of muscle cation. Histopathology of muscle and kidney was also evaluated. K(+), Na(+), Mg(2+), and Ca(2+) contents in vastus lateralis were 84.74 +/- 1.50, 38.64 +/- 0.77, 7.58 +/- 0.17, and 0.94 +/- 0.06 micromol/g wet weight, respectively, whereas K(+), Na(+), and Mg(2+) contents in pectoralis major were 82.83 +/- 1.54, 37.57 +/- 0.72, and 7.30 +/- 0.17 micromol/g wet weight, respectively. The water component was comparable in vastus lateralis and pectoralis major (78.66 +/- 0.41 and 78.09 +/- 0.56 %, respectively). Based on muscle K(+) levels, we divided the subjects into 2 main groups: K(+)-depleted (KD) group (K(+) or = 80 micromol/g wet weight; n = 23). In the KD muscle, Na(+) and Ca(2+) levels were significantly higher, whereas the level of Mg(2+) was significantly lower. Linear regression analysis showed significant correlations of K(+) and Mg(2+) levels and between Na(+) and Ca(2+). However, K(+) and Mg(2+) had the negative correlation with Na(+) and Ca(2+). Histopathologic examination showed no change in the KD muscles, whereas 29% (2 of 7) of the KD kidneys had vacuolization in proximal renal tubular cells. Our study not only provided the descriptive data but also implied the balance or homeostasis of these monovalent and divalent cations in their muscle pools.

  8. Multimedia-based training on Internet platforms improves surgical performance: a randomized controlled trial.

    Science.gov (United States)

    Pape-Koehler, Carolina; Immenroth, Marc; Sauerland, Stefan; Lefering, Rolf; Lindlohr, Cornelia; Toaspern, Jens; Heiss, Markus

    2013-05-01

    Surgical procedures are complex motion sequences that require a high level of preparation, training, and concentration. In recent years, Internet platforms providing surgical content have been established. Used as a surgical training method, the effect of multimedia-based training on practical surgical skills has not yet been evaluated. This study aimed to evaluate the effect of multimedia-based training on surgical performance. A 2 × 2 factorial, randomized controlled trial with a pre- and posttest design was used to test the effect of multimedia-based training in addition to or without practical training on 70 participants in four groups defined by the intervention used: multimedia-based training, practical training, and combination training (multimedia-based training + practical training) or no training (control group). The pre- and posttest consisted of a laparoscopic cholecystectomy in a Pelvi-Trainer and was video recorded, encoded, and saved on DVDs. These were evaluated by blinded raters using a modified objective structured assessment of technical skills (OSATS). The main evaluation criterion was the difference in OSATS score between the pre- and posttest (ΔOSATS) results in terms of a task-specific checklist (procedural steps scored as correct or incorrect). The groups were homogeneous in terms of demographic parameters, surgical experience, and pretest OSATS scores. The ΔOSATS results were highest in the multimedia-based training group (4.7 ± 3.3; p Multimedia-based training improved surgical performance significantly and thus could be considered a reasonable tool for inclusion in surgical curricula.

  9. Multimedia Technologies as a Means of Boosting the Effectiveness of Student Learning in Higher Education

    Directory of Open Access Journals (Sweden)

    Gulzam Abilkasimova

    2015-03-01

    Full Text Available This article discusses multimedia technologies as a means of boosting the effectiveness of student learning in higher education, wherein they reflect present-day notions in the area of education. It goes without saying that they ought to be implemented in the practice of classes at colleges. Through the joint efforts of workers in the area of education, programmer-scientists, manufacturers of multimedia learning tools, and instructors, there is being created a new information environment wherein a key role is increasingly played by the integration of educational and information approaches to the content of education.

  10. Adapted design of multimedia-facilitated language learning program for children with autism

    Directory of Open Access Journals (Sweden)

    Fai-Kim Lau

    Full Text Available The aim of this pilot study is to help researchers construct an appropriate multimedia-supported learning program for students who have autism. The results of this pilot study assisted the multimedia learn program designers to pay attention to the need of the development of a clear and simple layout, multiple level of content presentation, and simple but direct audio instructions. The core conclusion is the significance of the need for caring individual differences of these students during the learn process.

  11. Storage and distribution system for multimedia information

    Science.gov (United States)

    Murakami, Tokumichi

    1994-06-01

    Recent advances in technologies such as digital signal processing, LSI devices and storage media have led to an explosive growth in multimedia environment. Multimedia information services are expected to provide an information-oriented infrastructure which will integrate visual communication, broadcasting and computer services. International standardizations in video/audio coding accelerate permeation of these services into society. In this paper, from trends of R & D and international standardization in video coding techniques, an outline is given of a storage and distribution system for multimedia information, and a summary of the requirements of digital storage media.

  12. Development and evaluation of a multimedia CD-ROM for exercise during pregnancy and postpartum.

    Science.gov (United States)

    Hausenblas, Heather A; Brewer, Britton W; Van Raalte, Judy L; Cook, Brian; Downs, Danielle Symons; Weis, Carol Ann; Nigg, Claudio; Cruz, Amelia

    2008-02-01

    To meet the need for an interactive product on exercise during pregnancy and postpartum, we developed and evaluated a personally tailored multimedia CD-ROM. Pregnant and postpartum women, who were randomly assigned to either the experimental group (PregXercise CD-ROM) or the control group (CD-ROM with neutral content), navigated through the CD-ROM for 1 h. Main outcomes were exercise self-efficacy and knowledge. In analyses of covariance, compared with the control group, the experimental group had significant increases in self-efficacy and knowledge. The multimedia CD-ROM delivering information about exercise motivation, guidelines, and prescription was effective in improving exercise self-efficacy and knowledge. Our preliminary results illustrate that healthcare professionals and researchers may use interactive multimedia for improving exercise behavior and related outcomes with pregnant and postpartum women.

  13. Multimedia Infographics as Journalistic Narratives and the Possibilities of Html5

    Directory of Open Access Journals (Sweden)

    Walter Teixeira Lima Junior

    2015-12-01

    Full Text Available The article is a comparative study of multimedia infographic elaborated by the Clarín.com (Argentina and Folha.com, (Brazil websites. The objective is to verify and analyze how the two important Latin American mediums of online communication have utilized HTML5 technology and its interactive possibilities in journalistic narrating. The analysis will examine multimedia infographics which have gone through substantial technological changes, altering the format and content of news.  In order to understand the narrative possibilities of Flash and HTLM5 technologies for the production of interactive infographics this study will deal with the infographics section related to Folha.com and Especiales Multimedia from Clarin.com.  The study, both quantitative and qualitative, verified which narrative and informative resources, tools and Internet programming language technologies were utilized by the two mediums of communication based on the analysis model proposed by Albert Cairo in the book Infografia 2.0.

  14. Using findings in multimedia learning to inform technology-based behavioral health interventions.

    Science.gov (United States)

    Aronson, Ian David; Marsch, Lisa A; Acosta, Michelle C

    2013-09-01

    Clinicians and researchers are increasingly using technology-based behavioral health interventions to improve intervention effectiveness and to reach underserved populations. However, these interventions are rarely informed by evidence-based findings of how technology can be optimized to promote acquisition of key skills and information. At the same time, experts in multimedia learning generally do not apply their findings to health education or conduct research in clinical contexts. This paper presents an overview of some key aspects of multimedia learning research that may allow those developing health interventions to apply informational technology with the same rigor as behavioral science content. We synthesized empirical multimedia learning literature from 1992 to 2011. We identified key findings and suggested a framework for integrating technology with educational and behavioral science theory. A scientific, evidence-driven approach to developing technology-based interventions can yield greater effectiveness, improved fidelity, increased outcomes, and better client service.

  15. Automatic Annotation of Formula 1 Races for Content-Based Video Retrieval

    NARCIS (Netherlands)

    Mihajlovic, V.; Petkovic, M.

    2001-01-01

    Content-based video retrieval is emerging as an important part in the process of utilization of various multimedia documents. In this report we present a novel system for the automatic indexing and content-based retrieval of multimedia documents. We chose the domain of Formula 1 sport videos because

  16. Technical Considerations in the Delivery of Audio-Visual Course Content.

    Science.gov (United States)

    Lightfoot, Jay M.

    2002-01-01

    In an attempt to provide students with the benefit of the latest technology, some instructors include multimedia content on their class Web sites. This article introduces the basic terms and concepts needed to understand the multimedia domain. Provides a brief tutorial designed to help instructors create good, consistent audio-visual content. (AEF)

  17. Multimedia psychoeducational interventions to support patient self-care in degenerative conditions: A realist review.

    Science.gov (United States)

    O'Halloran, Peter; Scott, David; Reid, Joanne; Porter, Sam

    2015-10-01

    Multimedia interventions are increasingly used to deliver information in order to promote self-care among patients with degenerative conditions. We carried out a realist review of the literature to investigate how the characteristics of multimedia psychoeducational interventions combine with the contexts in which they are introduced to help or hinder their effectiveness in supporting self-care for patients with degenerative conditions. Electronic databases (Medline, Science Direct, PSYCHinfo, EBSCO, and Embase) were searched in order to identify papers containing information on multimedia psychoeducational interventions. Using a realist review approach, we reviewed all relevant studies to identify theories that explained how the interventions work. Ten papers were included in the review. All interventions sought to promote self-care behaviors among participants. We examined the development and content of the multimedia interventions and the impact of patient motivation and of the organizational context of implementation. We judged seven studies to be methodologically weak. All completed studies showed small effects in favor of the intervention. Multimedia interventions may provide high-quality information in an accessible format, with the potential to promote self-care among patients with degenerative conditions, if the patient perceives the information as important and develops confidence about self-care. The evidence base is weak, so that research is needed to investigate effective modes of delivery at different resource levels. We recommend that developers consider how an intervention will reduce uncertainty and increase confidence in self-care, as well as the impact of the context in which it will be employed.

  18. An Effective Multimedia Item Shell Design for Individualized Education: The Crome Project

    Directory of Open Access Journals (Sweden)

    Irene Cheng

    2008-01-01

    Full Text Available There are several advantages to creating multimedia item types and applying computer-based adaptive testing in education. First is the capability to motivate learning by making the learners feel more engaged and in an interactive environment. Second is a better concept representation, which is not possible in conventional multiple-choice tests. Third is the advantage of individualized curriculum design, rather than a curriculum designed for an average student. Fourth is a good choice of the next question, associated with the appropriate difficulty level based on a student's response to the current question. However, many issues need to be addressed when achieving these goals, including: (a the large number of item types required to represent the current multiple-choice questions in multimedia formats, (b the criterion used to determine the difficulty level of a multimedia question item, and (c the methodology applied to the question selection process for individual students. In this paper, we propose a multimedia item shell design that not only reduces the number of item types required, but also computes difficulty level of an item automatically. The concept of question seed is introduced to make content creation more cost-effective. The proposed item shell framework facilitates efficient communication between user responses at the client, and the scoring agents integrated with a student ability assessor at the server. We also describe approaches for automatically estimating difficulty level of questions, and discuss preliminary evaluation of multimedia item types by students.

  19. multimedia

    Directory of Open Access Journals (Sweden)

    Pedro Antonio Rojo Villada

    2005-01-01

    Full Text Available Las Nuevas Tecnologías de la Información (NTI constituyen uno de los principales centros de atención por parte de las grandes fortunas empresariales. Tal interés surge desde el instante en que toman conciencia de la imposibilidad de aislar las sofisticadas convergencias tecnológicas del impacto de los mensajes, cada vez más abundantes. En el grueso de las NTI ocupan el segmento estrella las aplicadas a la producción y difusión audiovisuales, caracterizadas por la búsqueda de sistemas de acceso instantáneo a la información, reduciendo al mínimo las limitaciones de la estructura lineal de la cinta de vídeo, y desarrollando sistemas de comprensión más eficaces en la utilización de grandes volúmenes informativos. Subrayamos los vocablos instantáneo y volúmenes porque ambos impactan en la médula del funcionamiento de los instrumentos de comunicación colectiva, segmento tradicionalmente autónomo y diferenciado de los servicios de telecomunicaciones, aunque en la era digital se ensaya el maridaje de ambos, mediante autopistas de la información, poderosas redes interactivas construidas para prestar servicios telefónicos y otros audiovisuales distintos.

  20. Expressive communication in multimedia environments

    Science.gov (United States)

    Carey, John

    1993-01-01

    Narrow bandwidth networks have provided limited capabilities for the transmission of expressive communication that is present in face-to-face communication, e.g., facial expressions and gestures, as well as affective information that is present in audio/visual media, e.g., animated graphics and stereophonic music. An understanding of the structure and functions of expressive communication in face-to-face communication and audio/visual media can inform the development of new multi-media applications in broadband networks. At the same time, a review of existing knowledge suggests that there is a need for considerable research if the rich potential of expressive communication in these new settings is to be fully developed.

  1. Integrated circuits for multimedia applications

    DEFF Research Database (Denmark)

    Vandi, Luca

    2007-01-01

    , and it is applied to a broad-band dual-loop receiver architecture in order to boost the linearity performances of the stage. A simplified noise- and linearity analysis of the circuit is derived, and a comparison is provided with a more traditional dual-loop topology (a broad-band stage based on shunt......This work presents several key aspects in the design of RF integrated circuits for portable multimedia devices. One chapter is dedicated to the application of negative-feedback topologies to receiver frontends. A novel feedback technique suitable for common multiplier-based mixers is described......-series feedback), showing a difference in compression point in the order of 10dBm for the same power consumption. The same principle is also applied to a more conventional narrow-band stage in which a single loop is employed in order to enhance noise performances. Noise analysis shows sensible improvements...

  2. MMSA: Metamodel Multimedia Software Architecture

    Directory of Open Access Journals (Sweden)

    Makhlouf Derdour

    2010-01-01

    Full Text Available Interoperability explains how two or more systems or components exchange and process information. The heterogeneity communication mechanisms of the components (GPRS, WIFI, Bluetooth, ZigBee, etc., transmission speed, as well as the variety of the media (sound, video, text, and image they manage have a strong influence on the interoperability. That requires the management of the adaptation to an abstract level in order to avoid ad hoc nonreusable, and/or generalizable solutions. In this paper we propose a metamodel for architectures with heterogeneous multimedia components. It enables the description of the software architectures as a collection of components manipulating various types and formats of data, and interacting between them via specific adaptation connectors.

  3. Using the Multimedia Strategies of Learner-Generated Drawing and Peer Discussion to Retain Terminology in Secondary Education Science Classrooms

    Science.gov (United States)

    Thomas, Drusilla Brewington

    2017-01-01

    Student mastery of the academic vocabulary of course content is an important component of learning that content. This research study investigated the combination of two active multimedia strategies within 10 different high school science classrooms, to test for retention of science terminology. The dual process of learner-generated drawings…

  4. Empowering Teachers to Author Multimedia Learning Resources That Support Students' Critical Thinking

    Science.gov (United States)

    Holley, Debbie; Boyle, Tom

    2012-01-01

    Students studying Marketing, Fashion, Public Relations, Advertising and similar subjects need to develop a "critical eye" in relation to images, media and digital technologies. This project aims to empower teachers to develop multimedia learning resources that would support students engaging in this essential activity. Developing such…

  5. Gender and Stereotypes in Motivation to Study Computer Programming for Careers in Multimedia

    Science.gov (United States)

    Doube, Wendy; Lang, Catherine

    2012-01-01

    A multimedia university programme with relatively equal numbers of male and female students in elective programming subjects provided a rare opportunity to investigate female motivation to study and pursue computer programming in a career. The MSLQ was used to survey 85 participants. In common with research into deterrence of females from STEM…

  6. Effects of Students' Participation in Authoring of Multimedia Materials on Student Acquisition of Vocabulary.

    Science.gov (United States)

    Nikolova, Ofelia R.

    2002-01-01

    Investigated the effects on vocabulary acquisition of student participation in authoring a multimedia institutional module. Sixty-two subjects were randomly assigned to two groups, and each group was randomly assigned to one of two treatments. Showed evidence that students learn vocabulary significantly better when they participate in the creation…

  7. The use of multimedia presentations in the teaching of the course «Information technologies of micro- and nanosystem technics»

    OpenAIRE

    Щербакова, Е. Н.; МАРКЕВИЧ М.И.

    2013-01-01

    This paper presents a multimedia presentation, which was developed by the authors to read lectures on the subject «Information technologies of micro- and nanosystem technics» for the students instrumentation engineering faculty of BNTU.

  8. Multimedia and children in Turkey.

    Science.gov (United States)

    Tuncer, A M; Yalçin, S S

    1999-01-01

    Multimedia will be regarded as essential tools for children to create their new world. The effects of television on young children's life have been well studied. Television differs, however, from other media, including the movies, in its pervasive impact on children. Children spend more time watching television than any other activity except sleeping. Overall 31% of children spent at least 4 hours a day watching television during weekday and 71.7% during weekend in Turkey. Television's influence on children is a function of the length of time they spend watching and the cumulative effect of what they see. Television may be a cause as well as a solution for many serious childhood problems. Excessive viewing of television has also been linked to aggressive behavior, violence, childhood obesity. On the other hand, television may act as a socializing agent and as a learning tool if the recommendations of American Academy of Pediatrics is learned by pediatricians, parents and broadcasters. The use of home personal computers in urban residence increased from 3.2% in 1993 to 6.5% by January 1998 in Turkey. Around 20% of computer households reported owing a modem. Internet has been using only for 5 years in Turkey. Nearly 40% of computer households also used CD-ROM equipment. The percentage of schools that have a computer laboratory is only 2.64%. On the other hand, multimedia allows students to move away from a uniform education for everyone to assert individual identity, liberalize education and management. It seems likely that, within the next few years, most of the countries with substantial internet infrastructure will use the internet as the major medium for disseminating information, including information on children. To prepare students for such a world demands that educational systems make the best possible use of all knowledge and technologies currently available.

  9. Developing Multimedia Courseware: Another Technology Teaching Tool.

    Science.gov (United States)

    Clemons, Stephanie

    2000-01-01

    Discusses the advantages and uses of multimedia courseware and describes the step-by-step process for developing it. Includes tips for technology teachers who are new to this instructional method. (JOW)

  10. Distributed Multimedia Technologies and Value Chain Structuring

    DEFF Research Database (Denmark)

    Hjarup, Søren

    2001-01-01

    This Doctoral thesis has focused on the socio-economic effects from developing ICTs. The technological investigation emphasise the trends towards distributed multimedia (DMM), where technological developments increasingly support human online interactivity as well as distributed workspaces...

  11. Bisphenol A levels in multimedia samples

    Data.gov (United States)

    U.S. Environmental Protection Agency — Levels of bisphenol A in multimedia samples. This dataset is associated with the following publication: Morgan, M., M. Nash, D. Boyd Barr, J. Starr, M. Clifton, and...

  12. Multimedia package for LRFD concrete bridge design.

    Science.gov (United States)

    2009-02-01

    This Project developed a Load and Resistance Factor Design (LRFD) multimedia package to provide a practical introduction and an in-depth understanding of the technological advances in the design of concrete bridges. This package can be used to train ...

  13. The Shakespeare Project: Experiments in Multimedia.

    Science.gov (United States)

    Friedlander, Larry

    1991-01-01

    Describes the Shakespeare Project, a multimedia system on HyperCard with a two-screen workstation linking a Macintosh, videodisc player, and video monitor. States that this project brings theater to students as a serious object of study. (MG)

  14. Tsenang!: An interactive multimedia programme for learning ...

    African Journals Online (AJOL)

    Keywords: language teaching; language learning; multimedia; computer assisted language learning; outcomes based education; Setswana Opsomming In hierdie artikel word die rekenaargebaseerde interaktiewe aard van die Tsenang! program vir die aanleer van Beginner Setswana verduidelik. Die struktuur en ...

  15. Computer Graphics for Multimedia and Hypermedia Development.

    Science.gov (United States)

    Mohler, James L.

    1998-01-01

    Discusses several theoretical and technical aspects of computer-graphics development that are useful for creating hypermedia and multimedia materials. Topics addressed include primary bitmap attributes in computer graphics, the jigsaw principle, and raster layering. (MSE)

  16. Interactive visual comparison of multimedia data through type-specific views

    Science.gov (United States)

    Burtner, Russ; Bohn, Shawn; Payne, Debbie

    2013-01-01

    Analysts who work with collections of multimedia to perform information foraging understand how difficult it is to connect information across diverse sets of mixed media. The wealth of information from blogs, social media, and news sites often can provide actionable intelligence; however, many of the tools used on these sources of content are not capable of multimedia analysis because they only analyze a single media type. As such, analysts are taxed to keep a mental model of the relationships among each of the media types when generating the broader content picture. To address this need, we have developed Canopy, a novel visual analytic tool for analyzing multimedia. Canopy provides insight into the multimedia data relationships by exploiting the linkages found in text, images, and video co-occurring in the same document and across the collection. Canopy connects derived and explicit linkages and relationships through multiple connected visualizations to aid analysts in quickly summarizing, searching, and browsing collected information to explore relationships and align content. In this paper, we will discuss the features and capabilities of the Canopy system and walk through a scenario illustrating how this system might be used in an operational environment.

  17. Departing from PowerPoint default mode: Applying Mayer's multimedia principles for enhanced learning of parasitology

    Directory of Open Access Journals (Sweden)

    Jyoti Mahantesh Nagmoti

    2017-01-01

    Full Text Available Purpose: PowerPoint (PPT™ presentation has become an integral part of day-to-day teaching in medicine. Most often, PPT™ is used in its default mode which in fact, is known to cause boredom and ineffective learning. Research has shown improved short-term memory by applying multimedia principles for designing and delivering lectures. However, such evidence in medical education is scarce. Therefore, we attempted to evaluate the effect of multimedia principles on enhanced learning of parasitology. Methodology: Second-year medical students received a series of lectures, half of the lectures used traditionally designed PPT™ and the rest used slides designed by Mayer's multimedia principles. Students answered pre and post-tests at the end of each lecture (test-I and an essay test after six months (test-II which assessed their short and long term knowledge retention respectively. Students' feedback on quality and content of lectures were collected. Results: Statistically significant difference was found between post test scores of traditional and modified lectures (P = 0.019 indicating, improved short-term memory after modified lectures. Similarly, students scored better in test II on the contents learnt through modified lectures indicating, enhanced comprehension and improved long-term memory (P < 0.001. Many students appreciated learning through multimedia designed PPT™ and suggested for their continued use. Conclusions: It is time to depart from default PPT™ and adopt multimedia principles to enhance comprehension and improve short and long term knowledge retention. Further, medical educators may be trained and encouraged to apply multimedia principles for designing and delivering effective lectures.

  18. Flexible feature interface for multimedia sources

    Science.gov (United States)

    Coffland, Douglas R [Livermore, CA

    2009-06-09

    A flexible feature interface for multimedia sources system that includes a single interface for the addition of features and functions to multimedia sources and for accessing those features and functions from remote hosts. The interface utilizes the export statement: export "C" D11Export void FunctionName(int argc, char ** argv,char * result, SecureSession *ctrl) or the binary equivalent of the export statement.

  19. PENERAPAN MULTIMEDIA-TUTORIAL DALAM PEMBELAJARAN SISTEM SARAF UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS

    Directory of Open Access Journals (Sweden)

    Asep Mulyani

    2013-04-01

    Full Text Available The aim of this research to know the effect of multimedia-tutorial to improve student’s critical thinking skills in human nervous system concept. This research was carried out by using quasi experimental method. The student of eleventh class at a senior high school in Garut were chosen as the subject of this research. One group of students was  given multimedia-tutorial and another one was given conventional instruction, were compared in term of their critical thinking skills. Data were collected through a paper-pencil test in multiple choice formed, and analyzed by using Mann-Whytney U Test and N-Gain. The result of this study show that there was significant effect of the multimedia-tutorial toward student’s critical thinking skills. Furthermore, the experimental class obtained higher N-gain than the control class. The average of critical thinking skills N-Gain in experimental class was 0.55 and control class was 0.38. The finding of this study suggest that multimedia-tutorial is effective to improve of critical thinking skill in human nervous system.Keywords:  Multimedia, tutorial, critical thinking skills, human nervous system. 

  20. Multimedia streaming gateway with jitter detection

    Science.gov (United States)

    Chan, Siu-Ping; Kok, Chi-Wah; Wong, Albert K.

    2003-06-01

    This paper investigates a novel active buffer management scheme, "Jitter Detection" (JD) for gateway-based congestion control to stream multimedia traffics in packet-switched networks. The quality of multimedia presentation can be greatly degraded due to network delay variation or jitter when transported over packet-switched network. Jitter degrades the timing relationship among packets in a single media stream and between packets from different media streams and hence creates multimedia synchronization problems. Moreover, too much jitter will also degrade the performance of the streaming buffer in the client. Packets received by client will render useless if they have accumulated a large enough jitter. The proposed active buffer management scheme will improve the quality of service in multimedia networking by detecting and discarding useless packets that accumulated large enough jitter. Such as to maintain a high bandwidth for packets within the multimedia stream's jitter tolerance. Simulation results have shown that the proposed scheme can effectively lower the average received packet jitter and increase the goodput of the received packets when compared to random early detection (RED), and Droptail used in gateway-based congestion control. Furthermore, simulation results have also revealed that the proposed scheme can maintain the same TCP-friendliness when compared to that of RED and Droptail used for multimedia streams.

  1. EFEK SEDUKTIF-REDUNDANSI DESAIN PESAN MULTIMEDIA

    Directory of Open Access Journals (Sweden)

    Moeljadi Pranata

    2003-01-01

    Full Text Available Multimedia%2C dual-modality instructions are beneficial only under some%2C well-defined%2C circumstances and have negative consequences under other circumstances. This article analyse the cognitive consequences of adding seductive elements involving scientific explanation. In conclusion%2C when giving a multimedia explanation%2C use few rather than many extraneous words and pictures. The most straightforward practical implication is that instructional software designers should carefully limit the amount of auditory/visual elements for reasons of appeal or entertainment. Abstract in Bahasa Indonesia : Multimedia%2C instruksi-instruksi dual-modalitas%2C bisa menguntungkan hanya di bawah keadaan-keadaan yang ditentukan dengan baik dan memiliki konsekuensi-konsekuensi negatif di bawah keadaan-keadaan lain. Artikel ini mengkaji konsekuensi-konsekuensi kognitif dari penambahan elemen-elemen seduktif pada penjelasan ilmiah. Disimpulkan%2C saat memberikan penjelasan multimedia%2C gunakanlah lebih sedikit (daripada banyak kata-kata dan gambar-gambar yang tidak ada hubungannya. Implikasi praktikal dari ide tulisan ini ialah desainer-desainer software instruksional seharusnya secara hati-hati membatasi jumlah materi auditori/visual dalam pendesainan multimedia daripada menambah materi-materi tersebut untuk alasan-alasan daya tarik atau entertainment. multimedia%2C instructional%2C seductive%2C redundancy.

  2. PROBADO3D – Towards an automatic multimedia indexing workflow for architectural 3D models

    OpenAIRE

    R. Berndt; I. Blümel; R. Wessel

    2010-01-01

    In this paper, we describe a repository for architectural 3D-CAD models which is currently set up at the German National Library of Science and Technology (TIB), Hannover, as part of the larger German PROBADO digital library initiative: The proposed PROBADO-framework is integrating different types of multimedia content-repositories and adding features available in text-based digital libraries. A workflow for automated content-based data analysis and indexing is proposed.

  3. A semantic medical multimedia retrieval approach using ontology information hiding.

    Science.gov (United States)

    Guo, Kehua; Zhang, Shigeng

    2013-01-01

    Searching useful information from unstructured medical multimedia data has been a difficult problem in information retrieval. This paper reports an effective semantic medical multimedia retrieval approach which can reflect the users' query intent. Firstly, semantic annotations will be given to the multimedia documents in the medical multimedia database. Secondly, the ontology that represented semantic information will be hidden in the head of the multimedia documents. The main innovations of this approach are cross-type retrieval support and semantic information preservation. Experimental results indicate a good precision and efficiency of our approach for medical multimedia retrieval in comparison with some traditional approaches.

  4. A Semantic Medical Multimedia Retrieval Approach Using Ontology Information Hiding

    Science.gov (United States)

    Guo, Kehua; Zhang, Shigeng

    2013-01-01

    Searching useful information from unstructured medical multimedia data has been a difficult problem in information retrieval. This paper reports an effective semantic medical multimedia retrieval approach which can reflect the users' query intent. Firstly, semantic annotations will be given to the multimedia documents in the medical multimedia database. Secondly, the ontology that represented semantic information will be hidden in the head of the multimedia documents. The main innovations of this approach are cross-type retrieval support and semantic information preservation. Experimental results indicate a good precision and efficiency of our approach for medical multimedia retrieval in comparison with some traditional approaches. PMID:24082915

  5. Multimedia Visualisation of Massive Military Datasets (Visualisation multimedia des jeux de donnees militaires massifs)

    Science.gov (United States)

    2007-06-01

    regarding the nature and usage of the signs system of interactive multimedia; which in general terms meant the semiotic of interactive multimedia...those areas had been observed previously by other methods, particularly the daily experience of the users. In a way, this is an encouraging sign

  6. Evaluating ELT Multimedia Courseware from the Perspective of Cognitive Theory of Multimedia Learning

    Science.gov (United States)

    Jiang, Dayu; Renandya, Willy A.; Zhang, Lawrence Jun

    2017-01-01

    Using the cognitive theory of multimedia learning, this study aimed to evaluate the design of one multimedia courseware used for teaching English as a foreign language (EFL) in China and to compare the attitudinal differences in the teachers' and students' evaluation of the courseware. A questionnaire was developed and validated. Results indicated…

  7. For Effective Use of Multimedia in Education, Teachers Must Develop Their Own Educational Multimedia Applications

    Science.gov (United States)

    Babiker, Mohd. Elmagzoub A.

    2015-01-01

    This paper makes the strong claim that for multimedia to have any significant effect on education, the educational multimedia applications must be designed by the teachers of those classes. The arguments supporting this claim are presented in the headlines: curriculum, software, hardware and evaluation. The paper begins with an introduction which…

  8. Application Design Of Interactive Multimedia Development Based Motion Graphic On Making Fashion Design Learning In Digital Format

    Directory of Open Access Journals (Sweden)

    Winwin Wiana

    2017-05-01

    Full Text Available This study is a research and development aimed at developing multimedia interactive learning based animation as an effort to improve student learning motivation in learning Fashion Design Technology apart from this study also aims to design a learning program courses Fashion Design Technology with a focus on optimizing the use of interactive media in learning process. From this study showed 1 A preliminary study found that the problems faced by students when studying Fashion Design Technology is the student is not optimal when learning designing clothes based computer technology both in terms of learning content learning mechanisms that still uses a linear media and limitations of highly structured learning time. 2 Animation multimedia has the following characteristics a media of learning is convergent interactive self-contained in the sense of giving convenience to users without the guidance of others as multimedia applications can present the material to see more interesting and informative. 3 Design of multimedia learning software developed include the creation of flowcharts storyboards and drafting manuscript of interactive multimedia based animation. 4 Based on the results of validation by multimedia experts obtained an average percentage of 85.55 viability of the material experts obtained an average percentage of 90.84 viability and by students as users gained an average percentage of 96.38 eligibility so it can be said that the standard of the feasibility of interactive multimedia based animation developed is included in the category of Very High or Very Good. Furthermore experts agree that the development of interactive multimedia based animation on learning Fashion Design Technology can be used with some aspects that need to be improved to obtain higher levels of feasibility more optimal.

  9. Student learning preferences and the impact of a multimedia learning tool in the dissection course at the University of Munich.

    Science.gov (United States)

    Adamczyk, Christopher; Holzer, Matthias; Putz, Reinhard; Fischer, Martin R

    2009-10-01

    How do students use multimedia tools to support their learning during a gross anatomy dissection course? We investigated this question in the anatomic dissection course for first year medical students at the University of Munich (n=850) by giving all participating students access to an anatomical multimedia CD-ROM. The use of this multimedia learning tool was voluntary and it was not essential for the end-of-course examination. After the examination, two questionnaires (return rate first questionnaire n(1)=347, approximately 41%; return rate second questionnaire n(2)=644, approximately 76%) were given to the surveyed students with the following content: evaluation of the multimedia learning tool, details about the usage of different kinds of available learning media, and finally an evaluation of the media used for teaching during the course. Furthermore we collected personal data from participants such as age, gender and the score achieved in the examination. Classical textbooks and anatomical atlases were used by 84% of students for preparation. The multimedia learning tool was used by 34% as an additional media for learning. The multimedia learning tool was not used alone. The data showed differences with regard to gender and performance of students, but not relating to age. Students rated the computer-specific features, e.g. three-dimensional (3D) models, virtual simulations, and an interactive quiz module, as major reasons for using the multimedia learning tool. Our results show that medical students use anatomic multimedia learning tools primarily as an additional medium for learning, and thus lead to the conclusion that the main learning media are still textbooks and anatomic atlases.

  10. Multimedia, spatial visualization, and the Earth and Space Science classroom

    Science.gov (United States)

    Glavich, Carrie

    It is important that Earth and Space science educators understand how their students develop the ability to visualize three-dimensional (3D) concepts. The purpose of this study is to provide Earth and Space Science instructors with information on what spatial skills that are needed in the classroom can be integrated from outside sources. Two specific questions guided the research: (1) Do spatial skills developed in one academic subject transfer to another academic subject? (2) Do spatial skills developed outside of the classroom via 3D multimedia have a significant impact on performance on academic tasks? Fifty-three students at the University of Texas at Dallas were tested on three types of spatial tasks: spatial rotation ability, geo-spatial penetrative ability, and geometry of the Earth-Moon-Sun system. Demographic data collected included academic major, previous coursework in geology and astronomy, and computer usage habits. The computer usage data was divided into three- dimensional multimedia use, and other types of computer use such as word processing and Internet browsing. (Abstract shortened by UMI.)

  11. Teaching for understanding in medical classrooms using multimedia design principles.

    Science.gov (United States)

    Issa, Nabil; Mayer, Richard E; Schuller, Mary; Wang, Edward; Shapiro, Michael B; DaRosa, Debra A

    2013-04-01

    In line with a recent report entitled Effective Use of Educational Technology in Medical Education from the Association of American Medical Colleges Institute for Improving Medical Education (AAMC-IME), this study examined whether revising a medical lecture based on evidence-based principles of multimedia design would lead to improved long-term transfer and retention in Year 3 medical students. A previous study yielded positive effects on an immediate retention test, but did not investigate long-term effects. In a pre-test/post-test control design, a cohort of 37 Year 3 medical students at a private, midwestern medical school received a bullet point-based PowerPoint™ lecture on shock developed by the instructor as part of their core curriculum (the traditional condition group). Another cohort of 43 similar medical students received a lecture covering identical content using slides redesigned according to Mayer's evidence-based principles of multimedia design (the modified condition group). Findings showed that the modified condition group significantly outscored the traditional condition group on delayed tests of transfer given 1 week (d = 0.83) and 4 weeks (d = 1.17) after instruction, and on delayed tests of retention given 1 week (d = 0.83) and 4 weeks (d = 0.79) after instruction. The modified condition group also significantly outperformed the traditional condition group on immediate tests of retention (d = 1.49) and transfer (d = 0.76). This study provides the first evidence that applying multimedia design principles to an actual medical lecture has significant effects on measures of learner understanding (i.e. long-term transfer and long-term retention). This work reinforces the need to apply the science of learning and instruction in medical education. © Blackwell Publishing Ltd 2013.

  12. Development of multimedia resource and short courses for LRFR rating.

    Science.gov (United States)

    2011-09-01

    Multimedia technology is an important instrument in the training of graduate engineers. This multimedia package : provides an exclusive background and an in-depth understanding of recent technological advances in the evaluation : and rating of highwa...

  13. Development of multimedia resource and short courses for LRFD design.

    Science.gov (United States)

    2011-03-01

    Multimedia technology is an essential instrument in the development of graduate engineers. This : multimedia package provides an exclusive background and an in-depth understanding of the new : technological advances in the design of concrete, steel a...

  14. Survey on Multimedia Technologies for Mobile Learning Applications

    Directory of Open Access Journals (Sweden)

    Paul POCATILU

    2009-01-01

    Full Text Available Mobile technologies are developing very fast. This paper presents a survey on multimedia technologies for mobile learning applications, focusing on multimedia programming techniques for Windows Mobile, Symbian, and Java ME.

  15. Train, teach; taught? How the content of specific science subject matter knowledge sessions impacts on trainee teachers’ classroom practice and children’s learning

    Directory of Open Access Journals (Sweden)

    Vanessa Kind

    2008-11-01

    Full Text Available The impact science sessions for trainee science teachers have on 11-14 year olds’ learning of science was assessed using questionnaires and a “Video-Interview (trainee –Interview (pupils” (V-I-I technique devised for this study. V-I-I involved: video-recording trainee-taught lessons; and two interviews – with a pupil group to probe learning occurring in the lesson and with the trainee.Eighty UK-based trainees taking a one-year postgraduate teacher education course completed the questionnaire probing perceptions about university- and school-based training sessions designed to develop science subject matter knowledge (SMK and pedagogical content knowledge (PCK. Six trainees participated in V-I-I.Most trainees saw all sessions as SMK-based, regardless of teacher educators’ intended purposes. Lesson videos revealed ”describing” activities, task completion and good behaviour as main focii. Explanation of key science ideas and use of materials and /ideas from training sessions were largely absent. Trainee interviews revealed contrasts: most perceived a lesson as “successful” when children completed tasks quietly. Other trainees realised their understanding impacted on pupils’ learning science concepts. Pupil interviews showed positive attitudes towards science and learning difficult ideas, but little specific learning of topics taught.

  16. Multimedia educational interventions for consumers about prescribed and over-the-counter medications.

    Science.gov (United States)

    Ciciriello, Sabina; Johnston, Renea V; Osborne, Richard H; Wicks, Ian; deKroo, Tanya; Clerehan, Rosemary; O'Neill, Clare; Buchbinder, Rachelle

    2013-04-30

    medications: There is moderate quality evidence that there was no difference between multimedia education and usual care or no education (RR of complying 1.02, 95% CI 0.96 to 1.08, two studies with 4552 participants).We could not determine the effect of multimedia education on other outcomes, including patient satisfaction, self-efficacy and health outcomes, due to an inadequate number of studies from which to draw conclusions. This review provides evidence that multimedia education about medications is more effective than usual care (non-standardised education provided by health professionals as part of usual clinical care) or no education, in improving both knowledge and skill acquisition. It also suggests that multimedia education is at least equivalent to other forms of education, including written education and education provided by a health professional. However, this finding is based on often low quality evidence from a small number of trials. Multimedia education about medications could therefore be considered as an adjunct to usual care but there is inadequate evidence to recommend it as a replacement for written education or education by a health professional. Multimedia education may be considered as an alternative to education provided by a health professional, particularly in settings where provision of detailed education by a health professional is not feasible. More studies evaluating multimedia educational interventions are required in order to increase confidence in the estimate of effect of the intervention.Conclusions regarding the effect of multimedia education were limited by the lack of information provided by study authors about the educational interventions, and variability in their content and quality. Studies testing educational interventions should provide detailed information about the interventions and comparators. Research is required to establish a framework that is specific for the evaluation of the quality of multimedia educational programs

  17. Aplikasi Teknologi Multimedia pada Bidang Pendidikan Sains dan Teknologi

    OpenAIRE

    Isnanto, R. Rizal

    2004-01-01

    The fast growing of computer technology had been accelerating the rising of a numberof multimedia-based computer applications. The multimedia applications have been used insome areas of applications in the world, included in education and teaching.The multimedia applications in the education are as teaching software forms, providesome facilities for students to learn with getting the advantages of multimedia, for thepurposes of distance learning and education program marketting.The developing...

  18. Automated document content characterization for a multimedia document retrieval system

    Science.gov (United States)

    Koivusaari, Maija; Sauvola, Jaakko J.; Pietikaeinen, Matti

    1997-10-01

    We propose a new approach to automate document image layout extraction for an object- oriented database feature population using rapid low level feature analysis, preclassification and predictive coding. The layout information comprised of region location and classification data is transformed into 'feature object(s)'. The information is then fed into an intelligent document image retrieval system (IDIR) to be utilized in document retrieval schemes. The IDIR system consists of user interface, object-oriented database and a variety of document image analysis algorithms. In this paper the object-oriented storage model and the database system are presented in formal and functional domains. Moreover, the graphical user interface and a visual document image browser are described. The document analysis techniques used at document characterization are also presented. In this context the documents consist of text, picture and other media data. Documents are stored in the database as document, page and region objects. Our test systems has been implemented and tested using a document database of 10,000 documents.

  19. Digital television in the delivery of multimedia education content.

    CSIR Research Space (South Africa)

    Ntlatlapa, N

    2012-11-01

    Full Text Available network or cellular technology and the downlink will be through digital video broadcasting (DVB). DVB is the standard that South Africa has selected for its TV digitalisation programme. Each DVB-T2 multiplex has the capacity to deliver 31Mbps, meaning...

  20. Robust Speech/Non-Speech Classification in Heterogeneous Multimedia Content

    NARCIS (Netherlands)

    Huijbregts, M.A.H.; de Jong, Franciska M.G.

    In this paper we present a speech/non-speech classification method that allows high quality classification without the need to know in advance what kinds of audible non-speech events are present in an audio recording and that does not require a single parameter to be tuned on in-domain data. Because

  1. Annotation of Heterogeneous Multimedia Content Using Automatic Speech Recognition

    NARCIS (Netherlands)

    Huijbregts, M.A.H.; Ordelman, Roeland J.F.; de Jong, Franciska M.G.

    2007-01-01

    This paper reports on the setup and evaluation of robust speech recognition system parts, geared towards transcript generation for heterogeneous, real-life media collections. The system is deployed for generating speech transcripts for the NIST/TRECVID-2007 test collection, part of a Dutch real-life

  2. Multimedia Retrieval (Data-Centric Systems and Applications)

    NARCIS (Netherlands)

    H.M. Blanken; A.P. de Vries (Arjen); H.E. Blok; L. Feng

    2007-01-01

    textabstractRetrieval of multimedia data is different from retrieval of structured data. A key problem in multimedia databases is search, and the proposed solutions to the problem of multimedia information retrieval span a rather wide spectrum of topics outside the traditional database area, ranging

  3. Efficacy of Multimedia Package in Communicative Skill in English

    Science.gov (United States)

    Singaravelu, G.

    2014-01-01

    The study enlightens the effectiveness of Multimedia Package in learning communicative skill in English. Objectives of the study: To prepare a Multimedia Package for developing communicative skill in English. To find out the impact of Multimedia Package in improving communicative skill in English. Quasi Experimental method was adopted in the…

  4. 36 CFR 1194.24 - Video and multimedia products.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Video and multimedia products... Video and multimedia products. (a) All analog television displays 13 inches and larger, and computer... training and informational video and multimedia productions which support the agency's mission, regardless...

  5. USAGE OF MULTIMEDIA TECHNOLOGIES IN TRAINING OF HIGHER EDUCATIONAL STUDENT

    Directory of Open Access Journals (Sweden)

    Svitlana S. Ryzhenko

    2010-08-01

    Full Text Available The article deals with the sensibility of multimedia means of education usage in different types of classes (lectures, practical, seminars and laboratory work. Recommendations as for the giving lectures on the basis of multimedia means of education are given. The article also presents the analysis of the students’ level comprehension of the material presented in a multimedia format.

  6. Application-specific constraints for multimedia presentation generation

    NARCIS (Netherlands)

    J.P.T.M. Geurts (Joost); J.R. van Ossenbruggen (Jacco); L. Hardman (Lynda)

    2001-01-01

    textabstractA multimedia presentation can be viewed as a collection of multimedia items (such as image, text, video and audio), along with detailed information that describes the spatial and temporal placement of the items as part of the presentation. Manual multimedia authoring involves explicitly

  7. Inisight in Image Collections by Multimedia Pivot Tables

    NARCIS (Netherlands)

    Worring, M.; Koelma, D.

    2015-01-01

    We propose a multimedia analytics solution for getting insight in image collections by extending the powerful method of pivot tables, found in the ubiquitous spreadsheets, to multimedia. Our proposed solution is designed by considering the characteristics of multimedia data as well as insight and

  8. Approaches of Inquiry Learning With Multimedia Resources in Primary Classrooms

    Science.gov (United States)

    So, Wing-Mui Winnie; Kong, Siu-Cheung

    2007-01-01

    This study aims to examine the design of approaches for inquiry learning with multimedia resources in primary classrooms. The study describes the development of a multimedia learning unit that helps learners understand the natural phenomenon of the movement of the Earth. An analysis of the use of the multimedia learning unit by a teacher in two…

  9. Multimedia Environmental Distribution of Nanomaterials

    Science.gov (United States)

    Liu, Haoyang Haven

    Engineered nanomaterials (ENMs), which may be released to the environment due to human-related activities, can move across environmental phase boundaries and be found in most media. Given the rapid development and growing applications of nanotechnology, there is concern and thus the need to assess the potential environmental impact associated with ENMs. Accordingly, a modeling platform was developed to enable evaluation of the dynamic multimedia environmental distribution of ENMs (MendNano) and the range of potential exposure concentrations of ENMs. The MendNano was based on a dynamic multimedia compartmental modeling approach that was guided by detailed analysis of the agglomeration of ENMs, life-cycle analysis based estimates of their potential release to the environment, and incorporation of mechanistic sub-models of various intermedia transport processes. Model simulations for various environmental scenarios indicated that ENM accumulation in the sediment increased significantly with increased ENMs attachment to suspended solids in water. Atmospheric dry and wet depositions can be important pathways for ENMs input to the terrestrial environment in the absence of direct and distributed ENM release to soil. Increased ENM concentration in water due to atmospheric deposition (wet and dry) is expected as direct ENM release to water diminishes. However, for soluble ENMs dissolution can be the dominant pathway for suspended ENM removal from water even compared to advective transport. For example, simulations for Los Angeles showed that dry deposition, rain scavenging, and wind dilution can remove 90% of ENMs from the atmospheric airshed in ~100-230 days, ~2-6 hrs, and ~0.5-2 days, respectively. For the evaluated ENMs (metal, metal oxides, carbon nanotubes (CNT), nanoclays), mass accumulation in the multimedia environment was mostly in the soil and sediment. Additionally, simulation results for TiO2 in Los Angeles demonstrates that the ENM concentrations in air and

  10. Multimedia Database at National Museum of Ethnology

    Science.gov (United States)

    Sugita, Shigeharu

    This paper describes the information management system at National Museum of Ethnology, Osaka, Japan. This museum is a kind of research center for cultural anthropology, and has many computer systems such as IBM 3090, VAX11/780, Fujitu M340R, etc. With these computers, distributed multimedia databases are constructed in which not only bibliographic data but also artifact image, slide image, book page image, etc. are stored. The number of data is now about 1.3 million items. These data can be retrieved and displayed on the multimedia workstation which has several displays.

  11. Adaptive Multimedia Retrieval: Semantics, Context, and Adaptation

    DEFF Research Database (Denmark)

    This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Adaptive Multimedia Retrieval, AMR 2012, held in Copenhagen, Denmark, in October 2012. The 17 revised full papers presented were carefully reviewed and selected from numerous submissi......This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Adaptive Multimedia Retrieval, AMR 2012, held in Copenhagen, Denmark, in October 2012. The 17 revised full papers presented were carefully reviewed and selected from numerous...

  12. Multimedia search engine with relevance feedback

    Science.gov (United States)

    Ciocca, Gianluigi; Schettini, Raimondo

    2001-12-01

    We present here a web-based protytpe for the interactive search of items in quality electronic catalogues. The system based on a multimedia information retrieval architecture, allows the user to query a multimedia database according to several retrieval strategies, and progressively refine the system's response by indicating the relevance, or non-relevance of the items retrieved. Once a subset of images meeting the user's information needs have been identified, these images can be displayed in a virtual exhibition that can be visited interactively by the user exploiting VRML technology.

  13. Multimedia data mining and analytics disruptive innovation

    CERN Document Server

    Baughman, Aaron; Pan, Jia-Yu; Petrushin, Valery A

    2015-01-01

    This authoritative text/reference provides fresh insights into the cutting edge of multimedia data mining, reflecting how the research focus has shifted towards networked social communities, mobile devices and sensors. Presenting a detailed exploration into the progression of the field, the book describes how the history of multimedia data processing can be viewed as a sequence of disruptive innovations. Across the chapters, the discussion covers the practical frameworks, libraries, and open source software that enable the development of ground-breaking research into practical applications.

  14. Pemahaman Konseptual Pebelajar Kimia Pemula dalam Pembelajaran Berbantuan Multimedia Interaktif

    Directory of Open Access Journals (Sweden)

    I Made Kirna

    2013-01-01

    Full Text Available Abstract: Conceptual Chemistry Understandings of Beginning Learners in Interactive Multimedia-based Instruction. This study explores the conceptual understandings of  beginning chemistry students through the teaching implementation of chemistry concept paradigm and science-learning nature. Two models of inquiry-based instruction (structured inquiry and learning cycle involving synchronizing macroscopic, microscopic, and symbolic approaches were implemented in a grade-7 science class. Ques­tionnaires were used to collect data about verbal-visual learning styles, whereas conceptual understand­ings were measured through a test. The study shows that there were-significant differences in subjects' conceptual understandings in relation to the learning models and the learning styles. Abstrak: Pemahaman Konseptual Pebelajar Kimia Pemula dalam Pembelajaran Berbantuan Multimedia Interaktif. Tujuan penelitian adalah mengkaji pemahaman konseptual kimia pebelajar pemula melalui penerapan pembelajaran yang dilandaskan pada hakikat kajian kimia dan hakikat sains. Dua model pembelajaran sinkronisasi makroskopis, submikroskopis, dan simbol menggunakan pendekatan inkuiri (inkuiri terstruktur dan siklus belajar diimplementasikan dalam pembelajaran sains pada kom­petensi dasar kimia di SMP kelas VII. Teknik pengumpulan data yang digunakan adalah angket gaya belajar verbal visual, tes pemahaman konseptual, pedoman observasi, dan catatan harian. Analisis data dilakukan dengan analisis varian faktorial. Hasil penelitian menunjukkan bahwa ada perbedaan yang signifikan antara kelompok model dan gaya belajar verbal-visual terhadap skor pemahaman konseptual kimia. Sebagian besar gagasan awal siswa mengandung pemahaman yang tidak ilmiah yang mirip dengan temuan penelitian sebelumnya.

  15. Multimedia Transmission Over Cognitive Radio Channels Under Sensing Uncertainty

    Science.gov (United States)

    Ye, Chuang; Ozcan, Gozde; Gursoy, M. Cenk; Velipasalar, Senem

    2016-02-01

    This paper studies the performance of hierarchical modulation-based multimedia transmission in cognitive radio (CR) systems with imperfect channel sensing results under constraints on both transmit and interference power levels. Unequal error protection (UEP) of data transmission using hierarchical quadrature amplitude modulation (HQAM) is considered in which high priority (HP) data is protected more than low priority (LP) data. In this setting, closed-form bit error rate (BER) expressions for HP data and LP data are derived in Nakagami-$m$ fading channels in the presence of sensing errors. Subsequently, the optimal power control that minimizes weighted sum of average BERs of HP bits and LP bits or its upper bound subject to peak/average transmit power and average interference power constraints is derived and a low-complexity power control algorithm is proposed. Power levels are determined in three different scenarios, depending on the availability of perfect channel side information (CSI) of the transmission and interference links, statistical CSI of both links, or perfect CSI of the transmission link and imperfect CSI of the interference link. The impact of imperfect channel sensing decisions on the error rate performance of cognitive transmissions is also evaluated. In addition, tradeoffs between the number of retransmissions, the severity of fading, and peak signal-to-noise ratio (PSNR) quality are analyzed numerically. Moreover, performance comparisons of multimedia transmission with conventional quadrature amplitude modulation (QAM) and HQAM, and the proposed power control strategies are carried out in terms of the received data quality and number of retransmissions.

  16. Penggunaan Media Gambar Melalui Multimedia Spectra Untuk Meningkatkan Motivasi Belajar Siswa Pada Pelajaran IPS Di Smk Negeri 3 Tanah Putih Tahun Pelajaran 2015/2016

    OpenAIRE

    Hatari, Indra; ', Gimin; Haryana, Gani

    2016-01-01

    This study aims to increase the motivation to learn socil subject with the use of media images through multimedia Spectra in class X SMK Tanah Putih 3 with totaling 20 people students. The research was conducted in two cycles in which the data were collected through observation of teacher activity, student activity observation and student motivation during the learning process. The results showed that the use of media images through multimedia spectra can increase learning motivation IPS. It ...

  17. The Effectiveness of Interactive Multimedia in Mathematic Learning: Utilizing Power Points for Students with Learning Disability

    Directory of Open Access Journals (Sweden)

    Widodo Dwi Riyanto

    2017-04-01

    Full Text Available The fact shows that students with learning disability need media of learning mathematics. The purpose of this study was to (1 develop interactive learning multimedia of power point, and (2 examine the effectiveness of power point in mathematics learning. The sample was a group of students in elementary school in Ngawi, East Java, Indonesia, especially those with learning disability. This study was a research and development comprising three stages: preliminary study, product development, and testing the effectiveness of the product. The data were collected through questionnaires, interviews and tests, then analyzed by descriptive qualitative, and t-test was to analize the effect of the product. In the development stage, the result showed that Experts validation is high as indicated by the mean score of 4.50 for the learning material, and the mean score of 4.44 for quality of the multimedia. The trial results showed that the quality of multimedia was very good as indicated by the mean score of 4.32. In term of the effectiveness of the product, the result from the t-test shows an increase of 14.27 (21.88%. This means that the interactive learning multimedia of power point improves the achievement of mathematic learning for students with learning disability in mathematics. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International License

  18. THE USE OF MULTIMEDIA PRESENTATIONS FOR INTENSIFICATION OF FOREIGN LANGUAGES TEACHING AT TERTIARY LEVEL

    Directory of Open Access Journals (Sweden)

    Anatolii O. Klymenko

    2017-06-01

    Full Text Available An increasing number of lecturers are experimenting with innovative computer-mediated approaches to foreign languages teaching (FLT, dramatically altering the ways students interact with learning content. This comparatively common acceptance of digital learning technologies has enlarged the integration of multimedia teaching and learning tools into the traditional, face-to-face classroom setting, thus blended approach to content supply in FLT has experienced extensive progress in higher education. The article deals with the practice of usage of the most popular multimedia technological tools, such as Prezi, Google Slides, PowerPoint, in foreign languages teaching at higher educational institutions. In the course of research surveys were made to determine the types of collaboration and evaluation preferred by the students, their expectations from foreign language learning process, which, in their turn, gave grounds to point out the factors promoting intensification of the teaching process in the context of blended learning.

  19. MULTIMEDIA INTERAKTIF PELATIHAN SERVICE EXCELLENT MENGGUNAKAN PENDEKATAN STORY BASED LEARNING

    Directory of Open Access Journals (Sweden)

    Rangga Sanjaya

    2016-05-01

    Full Text Available Abstract - Development of interactive multimedia story-based learning approach, aiming to provide alternative training to convey the material through short stories and case studies in accordance with the topic of discussion. The purpose of this study was to determine the effect of the use of interactive multimedia training service excellence through a story-based approach to learning. The method used to determine the results of research by pre-test and post-test on two groups of customer service staff are selected at random. Both groups, learn to use two learning approach, which uses interactive multimedia and text-book module (conventional. Interactive multimedia application development service excellent material covers divided into five modules consisting of reability, assurance, tangible, empathy, and responsiveness. Group learning using interactive multimedia has the level of advancement of learning outcomes is higher by 19% compared with conventional learning groups of 8%. The experimental group showed high levels of satisfaction towards the use of interactive multimedia. Keywords: Multimedia Interactive, Service Excellent, Story Based Learning Abstraksi – Pengembangan multimedia interaktif menggunakan pendekatan story based learning, bertujuan untuk memberikan alternatif pelatihan dengan menyampaikan materi melalui cerita pendek dan studi kasus sesuai dengan topik pembahasan. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penggunaan multimedia interaktif dalam pelatihan service excellent melalui pendekatan story based learning. Metode yang digunakan untuk mengetahui hasil penelitian dengan melakukan pre-test dan post-test terhadap dua kelompok staf customer service yang dipilih secara acak. Kedua kelompok, belajar menggunakan dua pendekatan pembelajaran, yaitu menggunakan multimedia interaktif dan modul text-book (konvensional. Pengembangan aplikasi multimedia interaktif mencangkup materi service excellent dibagi kedalam

  20. Emotional Design in Multimedia: Does Gender and Academic Achievement Influence Learning Outcomes?

    OpenAIRE

    Jeya Amantha Kumar; BalakrishnanMuniandy; Wan Ahmad Jaafar Wan Yahaya

    2016-01-01

    This study was designed as a preliminary study (N = 33) to explore the effects of gender and academic achievement (Cumulative Grade Point Average-CGPA) on polytechnic students’ learning outcomes when exposed to Multimedia Learning Environments (MLE) designed to induce emotions. Three designs namely positive (PosD), neutral (NeuD) and negative (NegD) had similar contents and narrations but differed visually based on colors, images and font (size and style) in depicting the intended emotions. T...

  1. Just-in-time multimedia distribution in a mobile computing environment

    OpenAIRE

    O'Grady, Michael J; O'Hare, G. M. P.

    2004-01-01

    Disseminating multimedia content to users in a mobile computing environment such that they receive it in an appropriate and timely manner is fundamental to the success of mobile information systems. Too often, however, this endeavour is hindered by the poor data rates supported by wireless telecommunications networks and by the limited computational resources available on mobile devices. We describe an approach to overcome these limitations, which is based on extremely dynamic and...

  2. MRML: An Extensible Communication Protocol for Interoperability and Benchmarking of Multimedia Information Retrieval Systems

    OpenAIRE

    Muller, Wolfgang; Pecenovic, Zoran; Muller, Henning; Marchand-Maillet, Stéphane; Pun, Thierry; Squire, David; De Vries, Arjen; Giess, Christof

    2000-01-01

    While in the area of relational databases interoperability is ensured by common communication protocols (e.g. ODBC/JDBC using SQL), Content Based Image Retrieval Systems (CBIRS) and other multimedia retrieval systems are lacking both a common query language and a common communication protocol. Besides its obvious short term convenience, interoperability of systems is crucial for the exchange and analysis of user data. In this paper, we present and describe an extensible XML-based query markup...

  3. Infrastructures for scalable multimedia search

    OpenAIRE

    Rabitti, Fausto; Zezula, Pavel

    2007-01-01

    This presentation illustrates the objectives of the SAPIR Project and how the project is approaching them. Project's objective are: i) Develop cutting-edge technology to index and search large scale audio-visual information by content. ii) Make information available on many devices, enhanced by social networking while keeping privacy and preventing fraud. iii) Support new trends in MM content production: personal producer VS professional producers.

  4. A Feature Database for Multimedia Objects

    NARCIS (Netherlands)

    M.L. Kersten (Martin); M.A. Windhouwer; N.J. Nes (Niels)

    1998-01-01

    textabstractThe Acoi project provides a large-scale experimentation platform to facilitate studies in the area of indexing multimedia objects and their subsequent retrieval. The index model is based on assembling the results of feature detection algorithms into hierarchical structures to classify

  5. A feature database for multimedia objects

    NARCIS (Netherlands)

    M.L. Kersten (Martin); N.J. Nes (Niels); M.A. Windhouwer

    1998-01-01

    textabstractThe Acoi project provides a large-scale experimentation platform to facilitate studies in the area of indexing multimedia objects and their subsequent retrieval. The index model is based on assembling the results of feature detection algorithms into hierarchical structures to classify

  6. How To Develop Streaming Multimedia Lecture Presentations.

    Science.gov (United States)

    Keefe, Thomas

    This paper show instructors how to develop their own streaming multimedia presentations that can be loaded onto a schools' server and played by students over the Internet. Topics covered include: the use of courseware to create an online course or to complement face-to-face instruction; features of Oncourse, Indiana Universitys proprietary version…

  7. Language-based multimedia information retrieval

    NARCIS (Netherlands)

    de Jong, Franciska M.G.; Gauvain, J.L.; Hiemstra, Djoerd; Netter, K.

    2000-01-01

    This paper describes various methods and approaches for language-based multimedia information retrieval, which have been developed in the projects POP-EYE and OLIVE and which will be developed further in the MUMIS project. All of these project aim at supporting automated indexing of video material

  8. Quality of Service in Distributed Multimedia Systems

    NARCIS (Netherlands)

    Mullender, S.J.; Spaniol, O.; Mullender, Sape J.; Sijben, P.; Linnhoff-Popien, C.; Meyer, B.

    1996-01-01

    The Unix operating system made a vital contribution to information technology by introducing the notion of composing complicated applications out of simple ones by means of pipes and shell scripts. One day, this will also be possible with multimedia applications. Before this can happen, however,

  9. Multimedia Standards: Building Blocks of the Web

    NARCIS (Netherlands)

    L. Rutledge (Lloyd)

    2001-01-01

    textabstractYou've probably heard this joke before: The nice thing about standards is that there are so many to choose from. It used to mean that for any one task, there were many standards from which to choose. However, these days in multimedia, the joke takes on a whole new meaning there are many

  10. A Multimedia Capable Distributed Object Platform | Baichoo ...

    African Journals Online (AJOL)

    Though distributed object computing has developed very rapidly over the past few years, the area is still lacking in terms of support for distributed multimedia applications which are fast becoming a very important part of the computing environment. This paper discusses the design and implementation of a ...

  11. Relevance feedback in probabilistic multimedia retrieval

    NARCIS (Netherlands)

    Boldareva, L.; Hiemstra, Djoerd; Jonker, Willem

    In this paper we explore a new view on data organisation and retrieval in a (multimedia) collection. We use probabilistic framework for indexing and interactive retrieval of the data, which enable to fill the semantic gap. Semi-automated experiments with TREC-2002 video collection showed that our

  12. (Teaching) Essayist Literacy in the Multimedia World

    Science.gov (United States)

    Khadka, Santosh

    2015-01-01

    This article presents an argument for the "re-turn" of essayist literacy in multimedia and multiliteracy contexts. For its democratic, pedagogical, and intellectual potential, essayist literacy is too important to be removed from composition curriculum, but it needs to be re-imagined within a diversity of essay traditions, including the…

  13. Multimedia Capable Distributed Object Platform | Baichoo ...

    African Journals Online (AJOL)

    Though distributed object computing has developed very rapidly over the past few years, the area is still lacking in terms of support for distributed multimedia applications which are fast becoming a very important part of the computing environment. This paper discusses the design and implementation of a ...

  14. Flexible Scheduling in Multimedia Kernels: An Overview

    NARCIS (Netherlands)

    Jansen, P.G.; Scholten, Johan; Laan, Rene; Chow, W.S.

    1999-01-01

    Current Hard Real-Time (HRT) kernels have their timely behaviour guaranteed on the cost of a rather restrictive use of the available resources. This makes current HRT scheduling techniques inadequate for use in a multimedia environment where we can make a considerable profit by a better and more

  15. WebMARS: a multimedia search engine

    Science.gov (United States)

    Ortega-Binderberger, Michael; Mehrotra, Sharad; Chakrabarti, Kaushik; Porkaew, Kriengkrai

    1999-12-01

    The Web provides a large repository of multimedia data, text, images, etc. Most current search engines focus on textural retrieval. In this paper, we focus on using an integrated textural and visual search engine for Web documents. We support query refinement which proves useful and enables cross-media browsing in addition to regular search.

  16. Revising the Redundancy Principle in Multimedia Learning

    Science.gov (United States)

    Mayer, Richard E.; Johnson, Cheryl I.

    2008-01-01

    College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a…

  17. Multimedia environmental distribution of engineered nanomaterials.

    Science.gov (United States)

    Liu, Haoyang Haven; Cohen, Yoram

    2014-03-18

    A compartmental multimedia model was developed to enable evaluation of the dynamic environmental multimedia mass distribution and concentrations of engineered nanomaterials (ENMs). The approach considers the environment as a collection of compartments, linked via fundamental environmental intermedia transport processes. Model simulations for various environmental scenarios indicated that ENM accumulation in the sediment increased significantly with increased ENMs attachment to suspended solids in water. Atmospheric dry and wet depositions can be important pathways for ENMs input to the terrestrial environment in the absence of direct and distributed ENM release to soil. Increased ENM concentration in water due to atmospheric deposition (wet and dry) is expected as direct ENM release to water diminishes. However, for soluble ENMs dissolution can be the dominant pathway for suspended ENM removal from water even compared to advection. Mass accumulation in the multimedia environment for the evaluated ENMs (metal, metal oxides, carbon nanotubes (CNT), nanoclays) was mostly in the soil and sediment. The present modeling approach, as illustrated via different test cases, is suited for "what if" first tier analyses to assess the multimedia mass distribution of ENMs and associated potential exposure concentrations.

  18. Multimedia Technology. An Encyclopedia Publisher's Perspective.

    Science.gov (United States)

    Cook, Peter

    1986-01-01

    This paper describes the Grolier Publishing Company's development of its encyclopedic text database by editing the machine-readable data files from which the Academic American Encyclopedia was printed, and its longer-term objective of creating a multimedia encyclopedia when the technology for a viable delivery system becomes available. Topics…

  19. Dutch Speech Recognition in Multimedia Information Retrieval

    NARCIS (Netherlands)

    Ordelman, Roeland J.F.; Ordelman, Roeland Jacobus Frederik

    2003-01-01

    As data storage capacities grow to nearly unlimited sizes thanks to ever ongoing hardware and software improvements, an increasing amount of information is being stored in multimedia and spoken-word collections. Assuming that the intention of data storage is to use (portions of) it some later time,

  20. Multidisciplinary Knowledge Transfer in Training Multimedia Projects

    Science.gov (United States)

    Freyens, Benoit; Martin, Marguerite

    2007-01-01

    Purpose--Training multimedia projects often face identical knowledge-transfer obstacles that partly originate in the multidisciplinarity of the project team. The purpose of this paper is to describe these difficulties and the tools used to overcome them. In particular, the aim is to show how elements of cognitive psychology theory (concept maps,…

  1. New Trends on Ubiquitous Mobile Multimedia Applications

    Directory of Open Access Journals (Sweden)

    Oliveira Marco

    2010-01-01

    Full Text Available Mobile devices present the opportunity to enhance our fast-growing and globally connected society, improving user-experience through novel approaches for information dissemination through mobile communication. The research community is developing new technologies, services, and applications to enable ubiquitous environments based on mobile technology. This paper tackles several important challenges such as communication cost and device limitations for development of ubiquitous multimedia applications. And we propose a system for news delivery using a set of wireless multimedia applications. For this purpose, we have performed a case study with Apple iPhone's platform, featuring two multimedia application contexts, namely, Web and native applications. The multimedia mobile applications draw on iPhone's assets, enabling context-awareness to distribute news, improving communication efficiency and setting-up viewing optimizations, thus enhancing user-experience. The proposed system is evaluated and validated through a series of real-life experiments on real devices, with online full availability. Moreover, due to the Web application availability, the system is not restrained to Apple's iPhone platform, but can also benefit users with other devices.

  2. Understanding Children's Museum Learning from Multimedia Instruction

    Science.gov (United States)

    Alwi, Asmidah; McKay, Elspeth

    2013-01-01

    The use of multimedia instructions for online learning has become very common particularly with the advances of the Internet technology. Consequently museums around the world utilize such information and communications technology (ICT) tools in order to provide richer learning experiences for their visitors. This paper discusses a study that…

  3. Realtime mobile sharing of multimedia and context

    NARCIS (Netherlands)

    Bijwaard, D.

    2013-01-01

    Today’s inter-connected networks enable feature-rich applications that adapt according to situational and environmental changes, and the networks and objects that are discovered. These so-called pervasive applications can be composed from both locally and globally available multimedia resources such

  4. Development of a Low-Cost FPGA-Based SSVEP BCI Multimedia Control System.

    Science.gov (United States)

    Kuo-Kai Shyu; Po-Lei Lee; Ming-Huan Lee; Ming-Hong Lin; Ren-Jie Lai; Yun-Jen Chiu

    2010-04-01

    This paper proposes a low-cost field-programmable gate-array (FPGA)-based brain-computer interface (BCI) multimedia control system, different from the BCI system, which uses bulky and expensive electroencephalography (EEG) measurement equipment, personal computer, and commercial real-time signal-processing software. The proposed system combines a customized stimulation panel, a brainwave-acquisition circuit, and an FPGA-based real-time signal processor and allows users to use their brainwave to communicate with or control multimedia devices by themselves. This study also designs a light-emitting diode stimulation panel instead of cathode ray tube or liquid-crystal display used in existing studies, to induce a stronger steady-state visual evoked potential (SSVEP), a kind of EEG, used as the input signal of the proposed BCI system. Implementing a prototype of the SSVEP-based BCI multimedia control system verifies the effectiveness of the proposed system. Experimental results show that the subjects' SSVEP can successfully control the multimedia device through the proposed BCI system with high identification accuracy.

  5. The Design and Realization of Multimedia Textbook The Equipment of Ship’s Command and Control(C2) System

    Science.gov (United States)

    Zhang, Hao; Yang, Hui

    2017-10-01

    Based on the powerful multimedia interactive integration platform of Director, the paper designs to make a multimedia textbook The Equipment of Ship’s Command and Control(C2) System with reference to the characteristics of the equipment, while making use of various image and sound editing software like Photoshop and Video Studio who are rich in functions. It attempts to solve problems in the teaching of the course, such as unitary teaching mode, outmoded course content, unsatisfactory teaching result, the lack of fitted textbook, etc.

  6. From multimedia stream models to GUI generation

    Science.gov (United States)

    Bescos, Jesus; Martinez, Jose M.; Cisneros, Guillermo

    1997-01-01

    This paper is centered on the description of a model that generalizes multimedia data flows handling including complete behavior and interaction mechanisms, hence allowing full integration of GUIs generation -- GUI components are upgraded to interactive media items -- into the same unified model. It aims to reinforce portability, reusability, and quick development of multimedia applications. A picture of previous and of current state-of-art in multimedia application development clearly shows the need for standard abstractions in this field. Current work in this direction leads to a discussion on generic application structure (objects, semantics, etc.) and on different approaches to reach platform independence and efficient object sharing (formal representation languages, interpreted programming languages, distributed environments, etc.). At this point, we present a basic model based on several stream-based models and implementations on multimedia data flows, and built on the basis of the source-stream-sink paradigm. It follows with a detailed explanation of the unified (common to all media) abstract basic stream from which all monomedia flows (including GUI elements) are derived: stream setting- up (source-sink adaptation, and negotiation), flow control procedure, stream sensibility, behavior pattern, etc. The model presentation ends up with the introduction of the multimedia stream that performs synchronization and inter- stream communication tasks, and channels all sensibility, from/towards its managed streams, and allows for the design of an application generator. Then it deeps into the definition of the abstract class hierarchy that guides the model implementation. Finally, several implementation issues are addressed and some practical achievements are described.

  7. Business model scenarios for seamless content distribution and delivery

    NARCIS (Netherlands)

    Wehn de Montalvo, U.W.C.; Ballon, P.J.P.; Sokol, J.

    2005-01-01

    This paper addresses the issue of feasible business models for seamless multimedia content distribution and delivery over mobile, wireless and fixed networks. An open, interlayer approach to content delivery networks sets the scene for a great deal of flexibility in the value network for content

  8. Application-level Policies for Automatic Switching between Content Redistributors

    NARCIS (Netherlands)

    Kamilova, M.; Hesselman, C.E.W.; Widya, I.A.; Huizer, E.; Afifi, H.; Zeghlache, D.

    We consider the distribution of live and scheduled multimedia content (e.g., radio or TV broadcasts) through multiple aggregators. An aggregator is an access-controlled redistributor that operates a pool of proxy servers to aggregate content from source content providers and forward it to mobile

  9. An Educational Multimedia Presentation on the Introduction to Spacecraft Charging

    Science.gov (United States)

    Lin, E.; dePayrebrune, M.

    2004-01-01

    Over the last few decades, significant knowledge has been gained in how to protect spacecraft from charging; however, the continuing technical advancement in the design and build of satellites requires on-going effort in the study of spacecraft charging. A situation that we have encountered is that not all satellite designers and builders are familiar with the problem of spacecraft charging. The design of a satellite involves many talented people with diverse backgrounds, ranging from manufacturing and assembly to engineering and program management. The complex design and build of a satellite system requires people with highly specialized skills such that cross-specialization is often not achievable. As a result, designers and builders of satellites are not usually familiar with the problems outside their specialization. This is also true for spacecraft charging. Not everyone is familiar with the definition of spacecraft charging and the damage that spacecraft charging can cause. Understanding the problem is an important first step in getting everyone involved in addressing the appropriate spacecraft charging issues during the satellite design and build phases. To address this important first step, an educational multimedia presentation has been created to inform the general engineering community about the basics of spacecraft charging. The content of this educational presentation is based on relevant published technical papers. The presentation was developed using Macromedia Flash. This software produces a more dynamic learning environment than a typical slide show , resulting in a more effective learning experience. The end result is that the viewer will have learned about the basics of spacecraft charging. This presentation is available to the public through our website, www.dplscience.com, free of charge. Viewers are encouraged to pass this presentation to colleagues within their own work environment. This paper describes the content of the multimedia

  10. Principles and software realization of a multimedia course on theoretical electrical engineering based on enterprise technology

    Directory of Open Access Journals (Sweden)

    Penev Krasimir

    2003-01-01

    Full Text Available The Department of Theoretical Electrical Engineering (TEE of Technical University of Sofia has been developing interactive enterprise-technologies based course on Theoretical Electrical Engineering. One side of the project is the development of multimedia teaching modules for the core undergraduate electrical engineering courses (Circuit Theory and Electromagnetic Fields and the other side is the development of Software Architecture of the web site on which modules are deployed. Initial efforts have been directed at the development of multimedia modules for the subject Electrical Circuits and on developing the web site structure. The objective is to develop teaching materials that will enhance lectures and laboratory exercises and will allow computerized examinations on the subject. This article outlines the framework used to develop the web site structure, the Circuit Theory teaching modules, and the strategy of their use as teaching tool.

  11. Design of multimedia telemedicine system for inter-hospital consultation.

    Science.gov (United States)

    Yoo, Sun K; Kim, Kwang M; Jung, Suck M; Lee, K J; Kim, Nam H

    2004-01-01

    The telemedicine systems for the decision of patient transfer, and the direction of patient treatment through remote consultation are necessarily required for better patient care in emergency situation. In this paper, the prototype emergency telemedicine system has been designed and implemented. The unified integration of multimedia components, including full-quality video, vital sign signals, radiological images and video conferencing in a single computer, provides an efficient means to investigate the accurate status of emergency patient at the remote location. The software implementation of needed functionality without any externally attached hardware CODEC units enables the compact design with low cost, and ease of operation at the emergency room. Experimental tests at the local networks analyze the technical aspects of implemented systems, and optimize the parameters subjectively to run telemedicine systems with affordable error. Inter-hospital experiments demonstrate the possibility to be effectively used at emergency situation.

  12. Towards Unification of Methods for Speech, Audio, Picture and Multimedia Quality Assessment

    DEFF Research Database (Denmark)

    Zielinski, S.; Rumsey, F.; Bech, Søren

    2015-01-01

    attempting to “bridge the gap” between the quality assessment methods used in various disciplines are indicated. Prospective challenges faced by researchers in the unification process are outlined. They include development of unified scales, defining unified anchors, integration of objective models......The paper addresses the need to develop unified methods for subjective and objective quality assessment across speech, audio, picture, and multimedia applications. Commonalities and differences between the currently used standards are overviewed. Examples of the already undertaken research...

  13. Assessment of epicardial fat volume and myocardial triglyceride content in severely obese subjects: relationship to metabolic profile, cardiac function and visceral fat

    National Research Council Canada - National Science Library

    Gaborit, B; Kober, F; Jacquier, A; Moro, P J; Cuisset, T; Boullu, S; Dadoun, F; Alessi, M-C; Morange, P; Clément, K; Bernard, M; Dutour, A

    2012-01-01

    To assess epicardial fat volume (EFV), myocardial TG content (MTGC) and metabolic profile in severely obese patients, and to determine whether ectopic fat depots are linked to metabolic disorders or myocardial function...

  14. Multimedia-Assisted Instruction in Developing the English Language Skills:CBSUA Experience

    Directory of Open Access Journals (Sweden)

    ANA CECILIA B. FAJARDO

    2014-04-01

    Full Text Available - This study identified the multimedia-assisted instruction used by the respondents in teaching English and determined the extent of using the same in developing the relevant language skills.This study was premised on the assumption that multimedia-assisted instruction in English has been applied in developing the English language skills of college students; specifically, this involved the teacher’s manipulation of print media, audio and audio-visual aids as well as internet materials. The Central Bicol State University of Agriculture-Main campus in Pili, including its campuses in Pasacao, Sipocot and Calabanga, all in Camarines Sur, served as the venue of this study. The college instructors, deans and language educators as well as experts of English from the said university served as respondents.The descriptive method of research was applied. The statistical tools used were the weighted mean and the Likert’s validation scale. The data were subjected to an in-depth analysis and interpretation to find concretely the specific multimedia-assisted instruction in English used by college instructors, the extent of using it in teaching, as well as the extent of using the same to language skills development. Based on the findings, the college instructors were using much of the multimedia available in their campuses, while frequently applying multimedia-assisted instruction in related English language skills development. It also proposed an instructional tool entitled “PowerPoint for Better English Language Teaching” which was prepared and validated. The findings helpedinstructors, administrators, and educational leaders to augment university budget, to purchase updated teaching devicesand to conduct teacher-training programs.

  15. Online reinforcement learning for dynamic multimedia systems.

    Science.gov (United States)

    Mastronarde, Nicholas; van der Schaar, Mihaela

    2010-02-01

    In our previous work, we proposed a systematic cross-layer framework for dynamic multimedia systems, which allows each layer to make autonomous and foresighted decisions that maximize the system's long-term performance, while meeting the application's real-time delay constraints. The proposed solution solved the cross-layer optimization offline, under the assumption that the multimedia system's probabilistic dynamics were known a priori, by modeling the system as a layered Markov decision process. In practice, however, these dynamics are unknown a priori and, therefore, must be learned online. In this paper, we address this problem by allowing the multimedia system layers to learn, through repeated interactions with each other, to autonomously optimize the system's long-term performance at run-time. The two key challenges in this layered learning setting are: (i) each layer's learning performance is directly impacted by not only its own dynamics, but also by the learning processes of the other layers with which it interacts; and (ii) selecting a learning model that appropriately balances time-complexity (i.e., learning speed) with the multimedia system's limited memory and the multimedia application's real-time delay constraints. We propose two reinforcement learning algorithms for optimizing the system under different design constraints: the first algorithm solves the cross-layer optimization in a centralized manner and the second solves it in a decentralized manner. We analyze both algorithms in terms of their required computation, memory, and interlayer communication overheads. After noting that the proposed reinforcement learning algorithms learn too slowly, we introduce a complementary accelerated learning algorithm that exploits partial knowledge about the system's dynamics in order to dramatically improve the system's performance. In our experiments, we demonstrate that decentralized learning can perform equally as well as centralized learning, while

  16. A Study of the Subject Categorization of the MIS-related Journals in the ISI Databases Using Topical Features in the Text Content and Machine Learning Methods

    Directory of Open Access Journals (Sweden)

    Sung-Chien Lin

    2015-07-01

    Full Text Available In this study we analyzed and discussed that the MIS-related journals under the ISI subject category of IS&LS are simultaneously given with subject category Management, using methods of topic modeling, journal clustering and subject category prediction. In the experiment of journal clustering, all journals under subject category Management and other journals also having similar topical features can be gathered into a cluster, and “management” is their common and the most distinct topic. Because the journals belonged to this cluster are almost same to those in the MIS clusters generated by the previous studies, we considered it as the MIS cluster in this study. In the second experiment, we used the classification and regression tree (CART technique to predict assignment of subject category with that the journals in the original subject category Management and in the MIS cluster produced in this study as positive examples, respectively. The trees generated by the two tests both used the occurring probabilities of the topic “management” as the main classification rule. However, in the latter test, we did not only obtain a simpler classification tree but also had a result with less predicting errors. This means that if all journals in the MIS cluster could be given with subject category Management, the retrieval results can be more effective and complete.

  17. Exploring context and content links in social media: a latent space method.

    Science.gov (United States)

    Qi, Guo-Jun; Aggarwal, Charu; Tian, Qi; Ji, Heng; Huang, Thomas S

    2012-05-01

    Social media networks contain both content and context-specific information. Most existing methods work with either of the two for the purpose of multimedia mining and retrieval. In reality, both content and context information are rich sources of information for mining, and the full power of mining and processing algorithms can be realized only with the use of a combination of the two. This paper proposes a new algorithm which mines both context and content links in social media networks to discover the underlying latent semantic space. This mapping of the multimedia objects into latent feature vectors enables the use of any off-the-shelf multimedia retrieval algorithms. Compared to the state-of-the-art latent methods in multimedia analysis, this algorithm effectively solves the problem of sparse context links by mining the geometric structure underlying the content links between multimedia objects. Specifically for multimedia annotation, we show that an effective algorithm can be developed to directly construct annotation models by simultaneously leveraging both context and content information based on latent structure between correlated semantic concepts. We conduct experiments on the Flickr data set, which contains user tags linked with images. We illustrate the advantages of our approach over the state-of-the-art multimedia retrieval techniques.

  18. 76 FR 19128 - Extension of Time for Comments on NIJ Draft Vehicular Digital Multimedia Evidence Recording...

    Science.gov (United States)

    2011-04-06

    ... Enforcement Vehicular Digital Multimedia Evidence Recording System Selection and Application Guide AGENCY... Digital Multimedia Evidence Recording System Certification Program Requirements for Law Enforcement'' ``Law Enforcement Vehicular Digital Multimedia Evidence Recording System Selection and Application Guide...

  19. 76 FR 13436 - NIJ Request for Comments on Draft Vehicular Digital Multimedia Evidence Recording System...

    Science.gov (United States)

    2011-03-11

    ... Digital Multimedia Evidence Recording System Selection and Application Guide AGENCY: National Institute of... Vehicular Digital Multimedia Evidence Recording System Selection and Application Guide'' The opportunity to... Office of Justice Programs NIJ Request for Comments on Draft Vehicular Digital Multimedia Evidence...

  20. Game Multimedia in Numeracy Learning for Elementary School Students

    Science.gov (United States)

    Rohendi, D.; Sumarna, N.; Sutarno, H.

    2017-03-01

    Numeracy is one of the basic skills for elementary students to understand further concepts of mathematics. However teaching numeracy is still using recitation that can overload student’s memory and make them reluctant to learn mathematics, so an innovative way by using multimedia to attract student interest in numeracy is needed. Therefore, the purpose of this study are: 1) to develop numeracy learning multimedia for elementary school students; and 2) to find out whether the implementation of numeracy learning multimedia can improve the students numeracy skills, and how is the response of elementary school students by using multimedia in learning numeracy? The results showed that multimedia can improve students’ numeracy skill which is quit medium and the student response by using multimedia in numeracy learning are good.

  1. Polyphenols content of spent coffee grounds subjected to physico-chemical pretreatments influences lignocellulolytic enzymes production by Bacillus sp. R2.

    Science.gov (United States)

    Khelil, Omar; Choubane, Slimane; Cheba, Ben Amar

    2016-07-01

    The objective of this study was to investigate the impact of polyphenols content changes issued after physico-chemical treatments of spent coffee grounds on lignocellulolytic enzymes production by Bacillus sp. R2. Total polyphenols of the collected substrates were extracted with water under autoclaving conditions. Results showed that polyphenols content of spent coffee grounds decreased with continued treatments. Untreated spent coffee grounds were the best substrate for cellulase and pectinase (1.33±0.06μ/ml and 0.32±0.02μ/ml respectively). A strong positive correlation was noticed between polyphenols content and cellulase and pectinase activities. However, xylanase and peroxidase correlated moderately with polyphenols content and their highest activities were registered with spent coffee grounds treated with boiling water and 1% EDTA (0.31±0.002μ/ml and 15.56±0.56μ/ml respectively). The obtained results indicate that polyphenols content of the pretreated substrates influences the production of lignocellulolytic enzymes by Bacillus sp. R2. Copyright © 2016. Published by Elsevier Ltd.

  2. New proxy replacement algorithm for multimedia streaming

    Science.gov (United States)

    Wong, Hau Ling; Lo, Kwok-Tung

    2001-11-01

    Proxy servers play an important role in between servers and clients in various multimedia systems on the Internet. Since proxy servers do not have an infinite-capacity cache for keeping all the continuous media data, the challenge for the replacement policy is to determine which streams should be cached or removed from the proxy server. In this paper, a new proxy replacement algorithm, named the Least Popular Used (LPU) caching algorithm, is proposed for layered encoded multimedia streams in the Internet. The LPU method takes both the short-term and long-term popularity of the video into account in determining the replacement policy. Simulation evaluation shows that our proposed scheme achieves better results than some existing methods in term of the cache efficiency and replacement frequency under both static and dynamic access environments.

  3. Multimedia Forensics Is Not Computer Forensics

    Science.gov (United States)

    Böhme, Rainer; Freiling, Felix C.; Gloe, Thomas; Kirchner, Matthias

    The recent popularity of research on topics of multimedia forensics justifies reflections on the definition of the field. This paper devises an ontology that structures forensic disciplines by their primary domain of evidence. In this sense, both multimedia forensics and computer forensics belong to the class of digital forensics, but they differ notably in the underlying observer model that defines the forensic investigator’s view on (parts of) reality, which itself is not fully cognizable. Important consequences on the reliability of probative facts emerge with regard to available counter-forensic techniques: while perfect concealment of traces is possible for computer forensics, this level of certainty cannot be expected for manipulations of sensor data. We cite concrete examples and refer to established techniques to support our arguments.

  4. The Rise of Digital Multimedia Systems

    Directory of Open Access Journals (Sweden)

    Ross Gibson

    2013-08-01

    Full Text Available With this essay, I want to understand why interactive and relational media forms have become so ubiquitous so quickly. Comparing the nexus of cinema and nationalism with the contemporary dyad of digital media and transnationalism (or globalisation, we can ask whether digital multimedia systems have arisen to reflect and impel our contemporary psychic and social conditions. Because multimedia rarely gets ‘locked-off’, its component elements can always be pulled apart, sent back to their databases and then instantaneously rearranged into newly iterated federations. In this respect it is like our unstable contemporary lives, so buffeted with ever-altering values, opportunities, anxieties and obligations all upwelling because of globalisation, migration and multiculturalism.

  5. Multimedia as a desktop and classroom tool

    Energy Technology Data Exchange (ETDEWEB)

    Nelson, S.

    1994-02-01

    The major thrust of the study leading to this report was a quick, but in-depth, understanding of the process for using multimedia computer equipment for information exchange within our engineering office and within the school environment. That is, how feasible is it to augment the typical office memo or school instruction sheet with pictures, video, and sounds? What specialized skills, hardware, and software are needed by those of us who want to use the technology? The brief study period allowed for an examination of available hardware and software, observation of current approaches to multimedia within our particular environment, and the development of applications, all within the context of several project areas: The Sandia Science Advisors program; a Sandia scientific project associated with the National Information Infrastructure Testbed; the curriculum of Monte Vista Elementary School of Albuquerque Public Schools; and the University of New Mexico Medical School Health Scene project.

  6. Wireless multimedia communication systems design, analysis, and implementation

    CERN Document Server

    Rao, KR; Bakmaz, Bojan M

    2014-01-01

    Rapid progress in software, hardware, mobile networks, and the potential of interactive media poses many questions for researchers, manufacturers, and operators of wireless multimedia communication systems. Wireless Multimedia Communication Systems: Design, Analysis, and Implementation strives to answer those questions by not only covering the underlying concepts involved in the design, analysis, and implementation of wireless multimedia communication systems, but also by tackling advanced topics such as mobility management, security components, and smart grids.Offering an accessible treatment

  7. Educational Multimedia Materials in Academic Medical Training

    Directory of Open Access Journals (Sweden)

    Kołodziejczak Barbara

    2014-12-01

    Full Text Available This article presents an overview of generally available applications for creating multimedia and interactive educational materials, such as presentations, instructional videos, self-tests and interactive repetitions. With the use of the presented tools, pilot materials were developed to support the teaching of biostatistics at a medical university. The authors conducted surveys among students of faculties of medicine in order to evaluate the materials used in terms of quality and usefulness. The article presents the analysis of the results obtained.

  8. Advanced Signal Processing for Wireless Multimedia Communications

    Directory of Open Access Journals (Sweden)

    Xiaodong Wang

    2000-01-01

    Full Text Available There is at present a worldwide effort to develop next-generation wireless communication systems. It is envisioned that many of the future wireless systems will incorporate considerable signal-processing intelligence in order to provide advanced services such as multimedia transmission. In general, wireless channels can be very hostile media through which to communicate, due to substantial physical impediments, primarily radio-frequency interference and time-arying nature of the channel. The need of providing universal wireless access at high data-rate (which is the aim of many merging wireless applications presents a major technical challenge, and meeting this challenge necessitates the development of advanced signal processing techniques for multiple-access communications in non-stationary interference-rich environments. In this paper, we present some key advanced signal processing methodologies that have been developed in recent years for interference suppression in wireless networks. We will focus primarily on the problem of jointly suppressing multiple-access interference (MAI and intersymbol interference (ISI, which are the limiting sources of interference for the high data-rate wireless systems being proposed for many emerging application areas, such as wireless multimedia. We first present a signal subspace approach to blind joint suppression of MAI and ISI. We then discuss a powerful iterative technique for joint interference suppression and decoding, so-called Turbo multiuser detection, that is especially useful for wireless multimedia packet communications. We also discuss space-time processing methods that employ multiple antennas for interference rejection and signal enhancement. Finally, we touch briefly on the problems of suppressing narrowband interference and impulsive ambient noise, two other sources of radio-frequency interference present in wireless multimedia networks.

  9. Computer Multimedia Assisted English Vocabulary Teaching Courseware

    OpenAIRE

    Nan Yue

    2017-01-01

    English vocabulary is often regarded as the most boring link in English learning. However, English vocabulary is the basis of all aspects of English learning. Therefore, enriching the process of English vocabulary learning and stimulating the interest of English vocabulary learning are the keys to the reform of English vocabulary teaching. The computer multimedia is developing and popularizing rapidly with the rapid development of informationization and networking, which plays its role in mor...

  10. Managing the Quality of Experience in the Multimedia Internet of Things: A Layered-Based Approach.

    Science.gov (United States)

    Floris, Alessandro; Atzori, Luigi

    2016-12-02

    This paper addresses the issue of evaluating the Quality of Experience (QoE) for Internet of Things (IoT) applications, with particular attention to the case where multimedia content is involved. A layered IoT architecture is firstly analyzed to understand which QoE influence factors have to be considered in relevant application scenarios. We then introduce the concept of Multimedia IoT (MIoT) and define a layered QoE model aimed at evaluating and combining the contributions of each influence factor to estimate the overall QoE in MIoT applications. Finally, we present a use case related to the remote monitoring of vehicles during driving practices, which is used to validate the proposed layered model, and we discuss a second use case for smart surveillance, to emphasize the generality of the proposed framework. The effectiveness in evaluating classes of influence factors separately is demonstrated.

  11. Evaluation of Video Quality in Wireless Multimedia Sensor Networks

    National Research Council Canada - National Science Library

    Mustafa Shakir; Obaid Ur Rehman; Zeeshan Abbas; Abdullah Masood; Wajeeha Shahid

    2016-01-01

    .... Scenarios involving multimedia transmissions with characteristics of video quality control and evaluation must be computed on the basis of Quality of Experience which relies on user's perception...

  12. Multimedia over cognitive radio networks algorithms, protocols, and experiments

    CERN Document Server

    Hu, Fei

    2014-01-01

    PrefaceAbout the EditorsContributorsNetwork Architecture to Support Multimedia over CRNA Management Architecture for Multimedia Communication in Cognitive Radio NetworksAlexandru O. Popescu, Yong Yao, Markus Fiedler , and Adrian P. PopescuPaving a Wider Way for Multimedia over Cognitive Radios: An Overview of Wideband Spectrum Sensing AlgorithmsBashar I. Ahmad, Hongjian Sun, Cong Ling, and Arumugam NallanathanBargaining-Based Spectrum Sharing for Broadband Multimedia Services in Cognitive Radio NetworkYang Yan, Xiang Chen, Xiaofeng Zhong, Ming Zhao, and Jing WangPhysical Layer Mobility Challen

  13. Web-based multimedia information retrieval for clinical application research

    Science.gov (United States)

    Cao, Xinhua; Hoo, Kent S., Jr.; Zhang, Hong; Ching, Wan; Zhang, Ming; Wong, Stephen T. C.

    2001-08-01

    We described a web-based data warehousing method for retrieving and analyzing neurological multimedia information. The web-based method supports convenient access, effective search and retrieval of clinical textual and image data, and on-line analysis. To improve the flexibility and efficiency of multimedia information query and analysis, a three-tier, multimedia data warehouse for epilepsy research has been built. The data warehouse integrates clinical multimedia data related to epilepsy from disparate sources and archives them into a well-defined data model.

  14. Filmless multimedia display following cardiac catheterization.

    Science.gov (United States)

    Mathewson, J W

    1997-08-01

    In traditional cardiac catheterization laboratories, anatomic images are acquired onto 35-mm cine film and presented in series with related information days, weeks, or months later to an audience of decision-makers. These data are projected onto a convenient light-colored wall or silver screen, while echocardiograms and electrophysiologic data are displayed using small single-user computer monitors. This presentation format is not ideal, because full audience participation is not fostered, image quality may be degraded, and small computer screens can be adequataly visualized only by those individuals immediately in front of them. Modern video multimedia systems now make an ideal data presentation format practical, in which all types of media including digitally acquired angiograms can be displayed in parallel with full annotation, using large diagonal multisync color monitors. This communication discusses how to design a multimedia conference center in which remotely acquired filmless digital images can be displayed and processed together with all other pertinent cardiac multimedia to a large audience.

  15. Traffic forecaster for MPLS multimedia data streams

    Science.gov (United States)

    Ambrose, Barry; Lin, Freddie

    2006-05-01

    Contemporary high performance data networks carry a wide range of multimedia services (voice, video, audio, text, sensor data, etc.) that require an outstanding Quality of Service (QoS) to provide performance guarantees in priority delivery, latency, bandwidth utilization, load balancing, etc. With the advent of recent Multi-Protocol Label Switching (MPLS) network standards, the QoS has made significant progress in performance to provide these performance guarantees. Right now, attention has turned to the task of managing these QoS networks more efficiently through the handling of network traffic. We have investigated a novel Network Traffic Forecasting Assisted QoS Planner technology that will provide constantly updated forecasts of data traffic and server loads to any application that needs this information. Using source models of voice, video and data traffic based on empirical studies of TCP/IP data traffic carried out by Paxson and Floyd in the 1990's, our studies have shown that the system may provide up to 43% bandwidth savings for MPLS data streams, by predicting future traffic flows and reserving network resources to accommodate the predicted traffic. The system additionally provides a means to submit bandwidth reservation requests for those applications that need assured service guarantees for data delivery. The technology essentially increases the efficiency and effectiveness of multimedia information and communication network infrastructure that supports multiple or adaptive QoS levels for multimedia data networking and information system applications.

  16. Multihoming for Mobile Internet of Multimedia Things

    Directory of Open Access Journals (Sweden)

    Titus Balan

    2017-01-01

    Full Text Available Mobility, redundancy, and bandwidth requirements are transforming the communication models used for IoT, mainly in case of Critical Communications and multimedia streaming (“IoMT, Internet of Multimedia Things”, as wireless video traffic is expected to be 60–75% of the global mobile traffic by 2020. One of the characteristics of 5G networks will be the proliferation of different/heterogeneous radio networks (virtualized radio access networks, RAN, new energy-efficient radios, femtocells, and offloading capabilities and the possibility for IoT objects to connect and load-balance between dual and multiple RANs. This paper focuses on the possibility of using LISP (Locator Identifier Separation Protocol for multihoming and load-balancing purposes and presents an illustrative scenario for the case of mobile IoT (e.g., the “things” part of vehicular or public transportation systems, PTS that are also intensive bandwidth consumers, like the case of connected multimedia “things.” We have implemented and tested a demonstrator of a mobile LISP IoT gateway that is also integrated with Cloud-based video analytics.

  17. Enhancing surgical safety using digital multimedia technology.

    Science.gov (United States)

    Dixon, Jennifer L; Mukhopadhyay, Dhriti; Hunt, Justin; Jupiter, Daniel; Smythe, William R; Papaconstantinou, Harry T

    2016-06-01

    The purpose of this study was to examine whether incorporating digital and video multimedia components improved surgical time-out performance of a surgical safety checklist. A prospective pilot study was designed for implementation of a multimedia time-out, including a patient video. Perceptions of the staff participants were surveyed before and after intervention (Likert scale: 1, strongly disagree to 5, strongly agree). Employee satisfaction was high for both time-out procedures. However, employees appreciated improved clarity of patient identification (P digital method. About 87% of the respondents preferred the digital version to the standard time-out (75% anesthesia, 89% surgeons, 93% nursing). Although the duration of time-outs increased (49 and 79 seconds for standard and digital time-outs, respectively, P > .001), there was significant improvement in performance of key safety elements. The multimedia time-out allows improved participation by the surgical team and is preferred to a standard time-out process. Copyright © 2015 Elsevier Inc. All rights reserved.

  18. New multilevel parallelism management for multimedia processors

    Science.gov (United States)

    Verians, Xavier; Legat, Jean-Didier; Macq, Benoit M. M.; Quisquater, Jean-Jacques

    1998-12-01

    This paper presents a new parallelism manager for multimedia multiprocessors. An analysis of recent multimedia applications shows that the available parallelism moves from the data-level to the control-level. New architectures are required to be able to extract this kind of dynamic parallelism. Our proposed parallelism management describes the parallelism with a topological description of the task dependence graph. It allows to represent various and complex parallelism patterns. This parallelism description is separated from the program code to allow the task manager to decode it in parallel with the task execution. The task manager is based on a queue bank that stores the task graph. Control commands are inserted in the task dependence graph to allow a dynamic modification of this graph, depending on the processed data. Simulations on classical multiprocessing benchmarks show that in case of simple parallelism, we have similar performances than classical systems. However, the performances on complex applications are improved up to 12%. Multimedia applications have also bee simulated. The results show that our task manager can efficiently handle complex dynamic parallelism structures.

  19. Multimedia and Textual Reading Comprehension: Multimedia as Personal Learning Environment’s Enriching Format

    Directory of Open Access Journals (Sweden)

    Jose Daniel García Martínez

    2017-01-01

    Full Text Available In this article we will discuss part of a piece of research that was conducted with two 4ESO groups. Textual learning is opposed to multimedia learning within the context of PLE’s (Personal Learning Environment reading tools and strategies. In the research an analysis was made of whether it would be possible to improve the reading process through multimedia over a school term in two different aspects; one evolutionary with six classroom exercises and one evaluation with a final exercise. Concretely, this article states the number of question mistakes that the students made. The data indicates that there is a better evolution in students that performed the multimedia dynamic, although there are not any relevant differences in the final evaluation.

  20. Multimedia for occupational safety and health training: a pilot study examining a multimedia learning theory.

    Science.gov (United States)

    Wallen, Erik S; Mulloy, Karen B

    2006-10-01

    Occupational diseases are a significant problem affecting public health. Safety training is an important method of preventing occupational illness. Training is increasingly being delivered by computer although theories of learning from computer-based multimedia have been tested almost entirely on college students. This study was designed to determine whether these theories might also be applied to safety training applications for working adults. Participants viewed either computer-based multimedia respirator use training with concurrent narration, narration prior to the animation, or unrelated safety training. Participants then took a five-item transfer test which measured their ability to use their knowledge in new and creative ways. Participants who viewed the computer-based multimedia trainings both did significantly better than the control group on the transfer test. The results of this pilot study suggest that design guidelines developed for younger learners may be effective for training workers in occupational safety and health although more investigation is needed.

  1. Gamification and Multimedia for Medical Education: A Landscape Review.

    Science.gov (United States)

    McCoy, Lise; Lewis, Joy H; Dalton, David

    2016-01-01

    Medical education is rapidly evolving. Students enter medical school with a high level of technological literacy and an expectation for instructional variety in the curriculum. In response, many medical schools now incorporate technology-enhanced active learning and multimedia education applications. Education games, medical mobile applications, and virtual patient simulations are together termed gamified training platforms. To review available literature for the benefits of using gamified training platforms for medical education (both preclinical and clinical) and training. Also, to identify platforms suitable for these purposes with links to multimedia content. Peer-reviewed literature, commercially published media, and grey literature were searched to compile an archive of recently published scientific evaluations of gamified training platforms for medical education. Specific educational games, mobile applications, and virtual simulations useful for preclinical and clinical training were identified and categorized. Available evidence was summarized as it related to potential educational advantages of the identified platforms for medical education. Overall, improved learning outcomes have been demonstrated with virtual patient simulations. Games have the potential to promote learning, increase engagement, allow for real-word application, and enhance collaboration. They can also provide opportunities for risk-free clinical decision making, distance training, learning analytics, and swift feedback. A total of 5 electronic games and 4 mobile applications were identified for preclinical training, and 5 electronic games, 10 mobile applications, and 12 virtual patient simulation tools were identified for clinical training. Nine additional gamified, virtual environment training tools not commercially available were also identified. Many published studies suggest possible benefits from using gamified media in medical curriculum. This is a rapidly growing field. More

  2. Application of new type of distributed multimedia databases to networked electronic museum

    Science.gov (United States)

    Kuroda, Kazuhide; Komatsu, Naohisa; Komiya, Kazumi; Ikeda, Hiroaki

    1999-01-01

    Recently, various kinds of multimedia application systems have actively been developed based on the achievement of advanced high sped communication networks, computer processing technologies, and digital contents-handling technologies. Under this background, this paper proposed a new distributed multimedia database system which can effectively perform a new function of cooperative retrieval among distributed databases. The proposed system introduces a new concept of 'Retrieval manager' which functions as an intelligent controller so that the user can recognize a set of distributed databases as one logical database. The logical database dynamically generates and performs a preferred combination of retrieving parameters on the basis of both directory data and the system environment. Moreover, a concept of 'domain' is defined in the system as a managing unit of retrieval. The retrieval can effectively be performed by cooperation of processing among multiple domains. Communication language and protocols are also defined in the system. These are used in every action for communications in the system. A language interpreter in each machine translates a communication language into an internal language used in each machine. Using the language interpreter, internal processing, such internal modules as DBMS and user interface modules can freely be selected. A concept of 'content-set' is also introduced. A content-set is defined as a package of contents. Contents in the content-set are related to each other. The system handles a content-set as one object. The user terminal can effectively control the displaying of retrieved contents, referring to data indicating the relation of the contents in the content- set. In order to verify the function of the proposed system, a networked electronic museum was experimentally built. The results of this experiment indicate that the proposed system can effectively retrieve the objective contents under the control to a number of distributed

  3. The impact of multimedia on teaching tropical medicine

    Directory of Open Access Journals (Sweden)

    M. F. Sarmento e Souza

    2004-01-01

    Full Text Available This study evaluated the impact of multimedia in the information transfer of subjects specific to Tropical Diseases - Tetanus and Snake Envenoming. We evaluated the autonomous learning process of 76 fourth-year medical students at Botucatu School of Medicine of UNESP, using printed matter, video, and CD-ROM. The students were submitted to a specific test, which was repeated approximately one week later. They were divided into groups and received a kit containing a textbook, a video, and a CD-ROM. These materials were used for out-of-class study. Before the second test, the students gave a seminar,where they discussed and resolved their doubts with their professor. The results of the first test showed averagesbetween 4.27±1.41 and 6.41±1.61. The second test, given after the seminar, presented averages that increased to 8.41±0.76 and 9.52±0.42, significance a = 5%. At the end of the course, the students answered a questionnaire, which evaluated the material quality and acquired knowledge. The students concluded that multimedia was a more efficient and quick means for knowledge building than traditional teaching materials. They said that the active participation and interactivity with the CD-ROM were the major differences. The authors continue to study the associated use of printed matter, video, and CD-ROM as a faster alternative to the traditional method of information transfer, which may be of help in the knowledge building process in medical education.

  4. Digital communication communication, multimedia, security

    CERN Document Server

    Meinel, Christoph

    2014-01-01

    The authors give a detailed summary about the fundamentals and the historical background of digital communication. This includes an overview of the encoding principles and algorithms of textual information, audio information, as well as images, graphics, and video in the Internet. Furthermore the fundamentals of computer networking, digital security and cryptography are covered. Thus, the book provides a well-founded access to communication technology of computer networks, the internet and the WWW. Numerous pictures and images, a subject-index and a detailed list of historical personalities in

  5. Gender and stereotypes in motivation to study computer programming for careers in multimedia

    Science.gov (United States)

    Doubé, Wendy; Lang, Catherine

    2012-03-01

    A multimedia university programme with relatively equal numbers of male and female students in elective programming subjects provided a rare opportunity to investigate female motivation to study and pursue computer programming in a career. The MSLQ was used to survey 85 participants. In common with research into deterrence of females from STEM domains, females displayed significantly lower self-efficacy and expectancy for success. In contrast to research into deterrence of females from STEM domains, both genders placed similar high values on computer programming and shared high extrinsic and intrinsic goal orientation. The authors propose that the stereotype associated with a creative multimedia career could attract female participation in computer programming whereas the stereotype associated with computer science could be a deterrent.

  6. Danish Passives and Subject Positions as a Mood System--A Content Analysis; and Paradigmatic Structure, Word Order and Grammaticalization. ROLIG-Papir 54.

    Science.gov (United States)

    Heltoft, Lars; Jakobsen, Lisbeth Falster

    Two papers on linguistic theory are presented. The first examines the relationship between two subsystems of Danish grammar: (1) the morphology and meaning of the two passives (a morphological passive and a periphrastic passive); and (2) the word order rules and meanings attached to indefinite subjects, irrespective of voice. It is claimed that…

  7. Using Academic Journals to Help Students Learn Subject Matter Content, Develop and Practice Critical Reasoning Skills, and Reflect on Personal Values in Food Science and Human Nutrition Classes

    Science.gov (United States)

    Iwaoka, Wayne T.; Crosetti, Lea M.

    2008-01-01

    It has been reported that students learn best when they use a wide variety of techniques to understand the information of the discipline, be it visual, auditory, discussion with others, metacognition, hands-on activities, or writing about the subject. We report in this article the use of academic journals not only as an aid for students to learn…

  8. The use of residential gateways in content delivery networking

    NARCIS (Netherlands)

    Hartog, F.T.H. den; Bastiaans, B.L.G.; Blom, M.A.; Pluijmaekers, M.G.M.; Mei, R.D. van der

    2004-01-01

    We have investigated and compared various aspects of the storage of multimedia content at residential gateways (RG) in the home or at caches in the public network. From qualitative analyses of Personal Video Recording and Content Delivery Networking techniques, we conclude that service architectures

  9. Multimedia Synchronization and UNIX-or-If Multimedia Support is the Problem, Is UNIX the Solution?

    NARCIS (Netherlands)

    D.C.A. Bulterman (Dick); G. van Rossum (Guido); D.T. Winter (Dik)

    1991-01-01

    htmlabstractThis paper considers the role of UNIX in supporting multimedia applications. In particular, we consider the ability of the UNIX operating system (in general) and the UNIX I/O system (in particular) to support the synchronization of a number of high-bandwidth data sets that must be

  10. Multimedia and Textual Reading Comprehension: Multimedia as Personal Learning Environment's Enriching Format

    Science.gov (United States)

    García, J. Daniel; Rigo, Eduardo; Jiménez, Rafael

    2017-01-01

    In this article we will discuss part of a piece of research that was conducted with two 4ESO groups. Textual learning is opposed to multimedia learning within the context of PLE's (Personal Learning Environment) reading tools and strategies. In the research an analysis was made of whether it would be possible to improve the reading process through…

  11. Multimedia Learning: Cognitive Individual Differences and Display Design Techniques Predict Transfer Learning with Multimedia Learning Modules

    Science.gov (United States)

    Austin, Katherine A.

    2009-01-01

    In the wake of the information explosion and rapidly progressing technology [Mayer, R. E. (2001). "Multimedia learning". Cambridge: University Press] formulated a theory that focused on human cognition, rather than technology capacity and features. By measuring the effect of cognitive individual differences and display design manipulations on…

  12. Communication systems supporting multimedia multi-user applications

    NARCIS (Netherlands)

    Heijenk, Geert; Hou, Xinli; Hou, X.; Niemegeers, I.G.M.M.

    Multimedia multi-user applications are becoming more and more important. Intensive research is underway on the design of protocols and protocol entities for future communication systems supporting multimedia multi-user applications. The development of a service description ensures that protocol

  13. Evaluating Course Design Principles for Multimedia Learning Materials

    Science.gov (United States)

    Scott, Bernard; Cong, Chunyu

    2010-01-01

    Purpose: This paper aims to report on evaluation studies of principles of course design for interactive multimedia learning materials. Design/methodology/approach: At the Defence Academy of the UK, Cranfield University has worked with military colleagues to produce multimedia learning materials for courses on "Military Knowledge". The…

  14. Rattlesnake: a network for real-time Multimedia Communication

    NARCIS (Netherlands)

    Smit, Gerardus Johannes Maria; Havinga, Paul J.M.; Smit, Michel J.P.; Smit, M.J.P.

    1992-01-01

    In this extended abstract we describe the design of a local area network suitable for distributed multimedia communications. Multimedia applications require a communication infrastructure with capabilities beyond the current state of the art : real-time stream traffic, small end-to-end latency with

  15. Exploratory research on acoustic design of multimedia classrooms

    Science.gov (United States)

    Zong, F. D.; Zhang, Z. L.; Fang, J. W.; Yu, Y. J.; Chen, Q.

    2005-09-01

    All kinds of multimedia classrooms can be found everywhere, especially in universities and schools. It is a pity that there are few multimedia classrooms with good acoustic quality, partly because these multimedia classrooms have been changed from common classrooms using some multimedia equipment. It is realized that an eligible multimedia classroom must meet many acoustic demands. These indexes are as follows: (1) how to assure the best reverberation time and frequency; (2) the integrated consideration of shape, direct sound, diffusion, early reflected sound, and ocular effect; (3) the audience's sound absorption; (4) the room's capacity. How to design an eligible multimedia classroom according to acoustic demands is discussed. This paper gives an overview of research into multimedia classroom acoustics, highlighting the importance of a good acoustic environment in universities and schools to enhance teaching and learning. The paper focuses on exploring research on reverberation time, early reflected sound, direct sound, and directivity of multimedia classrooms. There are some experience data and some advice based on examination and measurement. [Work supported by Zhejiang Nature Science Research Fund China.

  16. Traditional Native Storytelling Using Computer-Based Multimedia.

    Science.gov (United States)

    Jacobsen, Michele; Bilan, Bohdan J.

    1993-01-01

    Describes a 4-day outdoor summer workshop for 9 Native Canadians, ages 10 to 17, which focused on traditional Native storytelling. Notes that the students learned to use computer-based multimedia and published interactive multimedia versions of their Native stories. (SR)

  17. Interactive Multimedia: An Alternative Context for Studying Works of Art.

    Science.gov (United States)

    Cason, Nancy F.

    1998-01-01

    Compares the effectiveness of two types of instructional aids, interactive multimedia and slide studies, for art-history students. Reveals that multimedia users searched more extensively for information, demonstrated more understandings and misunderstandings, and experienced carryover effects between experiments. Indicates that interactive…

  18. Comparing Multimedia and Traditional Approaches in Undergraduate Psychology Classes.

    Science.gov (United States)

    Erwin, T. Dary; Rieppi, Ricardo

    1999-01-01

    Compares the effectiveness of multimedia and traditional classes. Results show that (1) students in both classes did not differ on abilities before enrollment; (2) students in the multimedia class averaged higher examination scores; and (3) there are no consistent patterns between learning preferences and final examination scores in either case.…

  19. Towards Meaningful Interaction in Multimedia Programs for Language Teaching.

    Science.gov (United States)

    Felix, Uschi

    1998-01-01

    Examines the interactive potential for teaching four language skills (listening, reading, writing, and speaking) in the context of what is available across a range of multimedia technologies, from CD-ROMs to the World Wide Web. Identifies three levels of interactivity in the multimedia environment and notes the advantages that multimedia…

  20. Learning through Multimedia: Speech Recognition Enhancing Accessibility and Interaction

    Science.gov (United States)

    Wald, Mike

    2008-01-01

    Lectures can present barriers to learning for many students and although online multimedia materials have become technically easier to create and offer many benefits for learning and teaching, they can be difficult to access, manage, and exploit. This article considers how research on interacting with multimedia can inform developments in using…