WorldWideScience

Sample records for science animation movies

  1. Animated movies and cartoons in teaching science topics

    OpenAIRE

    Jeraj, Tina; Susman, Katarina

    2016-01-01

    Children meet cartoons in their early childhood in their home environment and afterwards also in their school environment. Cartoons and animated movies in teaching process strongly motivates and evoke good learning processes through watching, discussing and active participation in accompanying classroom activities. In this contribution, the survey about the presence of science topics and science sli-ups (errors, in contrary with reality) in selected cartoons is presented. In the research, ten...

  2. Pupils Produce their Own Narratives Inspired by the History of Science: Animation Movies Concerning the Geocentric-Heliocentric Debate

    Science.gov (United States)

    Piliouras, Panagiotis; Siakas, Spyros; Seroglou, Fanny

    2011-07-01

    In this paper, we present the design and application of a teaching scenario appropriate for 12-years-old pupils in the primary school aiming to a better understanding of scientific concepts and scientific methods, linking the development of individual thinking with the development of scientific ideas and facilitating a better understanding of the nature of science. The design of the instructional material supporting this scenario has been based on the study of the history of astronomy and especially on: (a) The various theories concerning the movement of Earth, our solar system and the universe. (b) Key-stories highlighting the evolutionary character of scientific knowledge as well as the cultural interrelations of science and society. The design of the teaching scenario has focused on the participation of pupils in gradually evolving discourses and practices encouraging an appreciation of aspects of the nature of science (e.g. the role of observation and hypothesis, the use of evidence, the creation and modification of models). In this case, pupils are asked to produce their own narratives: animation movies concerning the geocentric-heliocentric debate inspired by the history of science, as the animation technique presents strong expressional potential and currently has many applications in the field of educational multimedia. The research design of this current case study has been based on the SHINE research model, while data coming from pupils' animation movies, questionnaires, interviews, worksheets, story-boards and drawings have been studied and analyzed using the GNOSIS research model. Elaborated data coming from our analysis approach reveal the appearance, transformation and evolution of aspects of nature of science appreciated by pupils and presented in their movies. Data analysis shows that during the application pupils gradually consider more and more the existence of multiple answers in scientific questions, appreciate the effect of culture on the way

  3. Analyzing Hollywood’s Animations Movies with Training Approach

    Directory of Open Access Journals (Sweden)

    H. Bashir

    2017-03-01

    Full Text Available Today, one of the most influential and popular media production in the world in terms of the impact on education and training of children and adolescents, is animation movies especially those that are made in Hollywood. Since these 3D Animation movies have been created, these kind of products have been changed considerably and concepts of them have promoted significantly. Due to this, in this research, using qualitative content analysis, the content of these types of animations have been studied. In this study, six animation movies "Ice Age", "Kung Fu Panda", "Frozen", "Brave", "Ratatouille" and "Everyone’s Hero," are analyzed and in the end Codes and then themes of each of them are extracted. Finally, themes categorized into concepts that result in extracted 26 concepts which training effects of these concepts have been studied in three levels. Some of more important of main concepts in findings are relativity of values, desacralizing, emphasizing on the importance of family, the necessity of believing in something that needs to be done, and so on. Eventually impacts of different levels’ concepts have been studied and compared from positive and negative impacts and then theoretical and practical aspects.

  4. Using Science Fiction Movie Scenes to Support Critical Analysis of Science

    Science.gov (United States)

    Barnett, Michael; Kafka, Alan

    2007-01-01

    This paper discusses pedagogical advantages and challenges of using science-fiction movies and television shows in an introductory science class for elementary teachers. The authors describe two instructional episodes in which scenes from the movies "Red Planet" and "The Core" were used to engage students in critiquing science as presented in…

  5. Cognitive science in popular film: the Cognitive Science Movie Index.

    Science.gov (United States)

    Motz, Benjamin

    2013-10-01

    HAL 9000. Morpheus. Skynet. These household names demonstrate the strong cultural impact of films depicting themes in cognitive science and the potential power of popular cinema for outreach and education. Considering their wide influence, there is value to aggregating these movies and reflecting on their renderings of our field. The Cognitive Science Movie Index (CSMI) serves these purposes, leveraging popular film for the advancement of the discipline. Copyright © 2013 Elsevier Ltd. All rights reserved.

  6. A Fuzzy Color-Based Approach for Understanding Animated Movies Content in the Indexing Task

    Directory of Open Access Journals (Sweden)

    Vasile Buzuloiu

    2008-04-01

    Full Text Available This paper proposes a method for detecting and analyzing the color techniques used in the animated movies. Each animated movie uses a specific color palette which makes its color distribution one major feature in analyzing the movie content. The color palette is specially tuned by the author in order to convey certain feelings or to express artistic concepts. Deriving semantic or symbolic information from the color concepts or the visual impression induced by the movie should be an ideal way of accessing its content in a content-based retrieval system. The proposed approach is carried out in two steps. The first processing step is the low-level analysis. The movie color content gets represented with several global statistical parameters computed from the movie global weighted color histogram. The second step is the symbolic representation of the movie content. The numerical parameters obtained from the first step are converted into meaningful linguistic concepts through a fuzzy system. They concern mainly the predominant hues of the movie, some of Itten’s color contrasts and harmony schemes, color relationships and color richness. We use the proposed linguistic concepts to link to given animated movies according to their color techniques. In order to make the retrieval task easier, we also propose to represent color properties in a graphical manner which is similar to the color gamut representation. Several tests have been conducted on an animated movie database.

  7. Tackling action-based video abstraction of animated movies for video browsing

    Science.gov (United States)

    Ionescu, Bogdan; Ott, Laurent; Lambert, Patrick; Coquin, Didier; Pacureanu, Alexandra; Buzuloiu, Vasile

    2010-07-01

    We address the issue of producing automatic video abstracts in the context of the video indexing of animated movies. For a quick browse of a movie's visual content, we propose a storyboard-like summary, which follows the movie's events by retaining one key frame for each specific scene. To capture the shot's visual activity, we use histograms of cumulative interframe distances, and the key frames are selected according to the distribution of the histogram's modes. For a preview of the movie's exciting action parts, we propose a trailer-like video highlight, whose aim is to show only the most interesting parts of the movie. Our method is based on a relatively standard approach, i.e., highlighting action through the analysis of the movie's rhythm and visual activity information. To suit every type of movie content, including predominantly static movies or movies without exciting parts, the concept of action depends on the movie's average rhythm. The efficiency of our approach is confirmed through several end-user studies.

  8. Short animation movies as advance organizers in physics teaching: a preliminary study

    Science.gov (United States)

    Koscianski, André; João Ribeiro, Rafael; Carvalho Rutz da Silva, Sani

    2012-11-01

    Background : Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts. Purpose : The study aimed to determine guidelines for the construction of an instructional short animation movie, with the role of an advance organizer. A film was created in order to evaluate the effectiveness of the approach, making part of a physics lesson and concerning the subject 'moment of a force'. Sample : The study took place in a Brazilian school in the city of Arapoti, in the south region of the country. Thirty-eight students participated, having an average age of 16 and following the third year of high school. Design and methods : Criteria drawn from a literature review directed the construction of the movie and the lesson. Data were collected using pre- and post-tests; registers of oral comments were also done during the class. The post-test included open-ended questions, allowing students to write remarks concerning the lesson and the animation. Conclusions : The article describes steps and guidelines to orient the process of designing an animation movie with the role of advance organizer. Data indicated that the movie facilitated the construction of links between pre-existent knowledge and the new information presented in the lesson. The proposed methodology can be considered a valid framework to derive similar approaches.

  9. An Analysis of American Animated Movies Marketing Strategies on the Angle of Globalization

    Institute of Scientific and Technical Information of China (English)

    康静丹

    2016-01-01

    In a global age, the American animated film in⁃dustry that features a solid industrial foundation with the mature operational mechanism and takes a large share of global market. The thesis is going to illustrate the operational system and pat⁃terns of American animated film industry on the basis of the sta⁃tus quo of American cartoon movie market, to be a reference to the further development of Chinese cartoon movie industry.

  10. eMovie: a storyboard-based tool for making molecular movies.

    Science.gov (United States)

    Hodis, Eran; Schreiber, Gideon; Rother, Kristian; Sussman, Joel L

    2007-05-01

    The 3D structures of macromolecules are difficult to grasp and also to communicate. By their nature, movies or animations are particularly useful for highlighting key features by offering a 'guided tour' of structures and conformation changes. However, high-quality movies are rarely seen because they are currently difficult and time consuming to make. By adopting the traditional movie 'storyboard' concept, which gives guidance and direction to filming, eMovie makes the creation of lengthy molecular animations much easier. This tool is a plug-in for the open-source molecular graphics program PyMOL, and enables experts and novices alike to produce informative and high-quality molecular animations.

  11. Promoting Creative Thinking and Expression of Science Concepts among Elementary Teacher Candidates through Science Content Movie Creation and Showcasing

    Science.gov (United States)

    Hechter, Richard P.; Guy, Mark

    2010-01-01

    This article reports the phases of design and use of video editing technology as a medium for creatively expressing science content knowledge in an elementary science methods course. Teacher candidates communicated their understanding of standards-based core science concepts through the creation of original digital movies. The movies were assigned…

  12. Science Fiction Movies as a Tool for Revealing Students' Knowledge and Alternative Conceptions

    Science.gov (United States)

    Ongel-Erdal, Sevinc; Sonmez, Duygu; Day, Rob

    2004-01-01

    According to renowned physicist Stephen Hawking, "science fiction is useful both for stimulating the imagination and for diffusing fear of the future." Indeed, several studies suggest that using science fiction movies as a teaching aid can improve both motivation and achievement. However, if a movie's plot crosses the line between good…

  13. Harnessing the Persuasive Power of Narrative: Science, Storytelling, and Movie Censorship, 1930-1968.

    Science.gov (United States)

    Kirby, David A

    2018-03-01

    Argument As the deficit model's failure leaves scientists searching for more effective communicative approaches, science communication scholars have begun promoting narrative as a potent persuasive tool. Narratives can help the public make choices by setting out a scientific issue's contexts, establishing the stakes involved, and offering potential solutions. However, employing narrative for persuasion risks embracing the same top-down communication approach underlying deficit model thinking. This essay explores the parallels between movie censorship and the current use of narrative to influence public opinion by examining how the Hays Office and the Catholic Legion of Decency responded to science in movies. I argue that deploying narratives solely as public relations exercises demonstrates the same mistrust of audiences that provided the foundation of movie censorship. But the history of movie censorship reveals the dangers of using narrative to remove the public's agency and to coerce them towards a preferred position rather than fostering their ability to come to their own conclusions.

  14. Computer generated movies to display biotelemetry data

    International Nuclear Information System (INIS)

    White, G.C.

    1979-01-01

    The three dimensional nature of biotelemetry data (x, y, time) makes them difficult to comprehend. Graphic displays provide a means of extracting information and analyzing biotelemetry data. The extensive computer graphics facilities at Los Alamos Scientific Laboratory have been utilized to analyze elk biotelemetry data. Fixes have been taken weekly for 14 months on 14 animals'. The inadequacy of still graphic displays to portray the time dimension of this data has lead to the use of computer generated movies to help grasp time relationships. A computer movie of the data from one animal demonstrates habitat use as a function of time, while a movie of 2 or more animals illustrates the correlations between the animals movements. About 2 hours of computer time were required to generate the movies for each animal for 1 year of data. The cost of the movies is quite small relative to the cost of collecting the data, so that computer generated movies are a reasonable method to depict biotelemetry data

  15. Do Illegal Copies of Movies Reduce the Revenue of Legal Products? The case of TV animation in Japan (Japanese)

    OpenAIRE

    TANAKA Tatsuo

    2011-01-01

    Whether or not illegal copies circulating on the internet reduce the sales of legal products has been a hot issue in the entertainment industries. Though much empirical research has been conducted on the music industry, research on the movie industry has been very limited. This paper examines the effects of the movie sharing site Youtube and file sharing program Winny on DVD sales and rentals of Japanese TV animation programs. Estimated equations of 105 anime episodes show that (1) Youtube vi...

  16. The MovieClassroom: An Internet Based Application for Students and Instructors to Create Captioned Animations.

    Science.gov (United States)

    Urbano, L.

    2005-12-01

    We have developed and tested an internet based application that facilitates the creation of animations for use in lectures and permits movie production by students in laboratory classes. Animation have been found to be extremely useful educational aids in the geosciences, particularly relating to topics requiring comprehension of geospatial relationships. With this program, instructors are able to assemble and caption animations using an online video clip catalogue and present these movies through a standard internet browser. Captioning increases student comprehension by increasing the multimodality of information delivery. For student use, we developed an exercise for introductory, undergraduate, laboratory class sections that was informed by learning pedagogy, particularly as related to game-based learning. Students were asked to assemble video clips and captions into a coherent movie to explain geospatial concepts, with questions such as "Explain why we have seasons?" The affinity of students to digital technology, particularly computer games and digital media, makes this type of exercise particularly captivating to the typical undergraduate. The opportunity to select and arrange video clips (and add background music) into a unique production offers students a greater degree of ownership of the learning process and allows unique non-linear pathways for accomplishing learning objectives. Use in a laboratory section permitted rapid feedback from the instructor. The application was created using open-sourced software and the database populated with video clips and music contributed by faculty and students under a non-commercial-use license. This tool has the potential to permit the wider dissemination of scientific research results given the increasing use animations for scientific visualization, because it eases the creation of multiple presentations targeted to various audiences and allows user participation in the creation of multimedia.

  17. moviEEG: An animation toolbox for visualization of intracranial electroencephalography synchronization dynamics.

    Science.gov (United States)

    Wong, Simeon M; Ibrahim, George M; Ochi, Ayako; Otsubo, Hiroshi; Rutka, James T; Snead, O Carter; Doesburg, Sam M

    2016-06-01

    We introduce and describe the functions of moviEEG (Multiple Overlay Visualizations for Intracranial ElectroEncephaloGraphy), a novel MATLAB-based toolbox for spatiotemporal mapping of network synchronization dynamics in intracranial electroencephalography (iEEG) data. The toolbox integrates visualizations of inter-electrode phase-locking relationships in peri-ictal epileptogenic networks with signal spectral properties and graph-theoretical network measures overlaid upon operating room images of the electrode grid. Functional connectivity between every electrode pair is evaluated over a sliding window indexed by phase synchrony. Two case studies are presented to provide preliminary evidence for the application of the toolbox to guide network-based mapping of epileptogenic cortex and to distinguish these regions from eloquent brain networks. In both cases, epileptogenic cortex was visually distinct. We introduce moviEEG, a novel toolbox for animation of oscillatory network dynamics in iEEG data, and provide two case studies showing preliminary evidence for utility of the toolbox in delineating the epileptogenic zone. Despite evidence that atypical network synchronization has shown to be altered in epileptogenic brain regions, network based techniques have yet to be incorporated into clinical pre-surgical mapping. moviEEG provides a set of functions to enable easy visualization with network based techniques. Copyright © 2016 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  18. Science fiction and human enhancement: radical life-extension in the movie 'In Time' (2011).

    Science.gov (United States)

    Roduit, Johann A R; Eichinger, Tobias; Glannon, Walter

    2018-03-20

    The ethics of human enhancement has been a hotly debated topic in the last 15 years. In this debate, some advocate examining science fiction stories to elucidate the ethical issues regarding the current phenomenon of human enhancement. Stories from science fiction seem well suited to analyze biomedical advances, providing some possible case studies. Of particular interest is the work of screenwriter Andrew Niccol (Gattaca, S1m0ne, In Time, and Good Kill), which often focuses on ethical questions raised by the use of new technologies. Examining the movie In Time (2011), the aim of this paper is to show how science fiction can contribute to the ethical debate of human enhancement. In Time provides an interesting case study to explore what could be some of the consequences of radical life-extension technologies. In this paper, we will show how arguments regarding radical life-extension portrayed in this particular movie differ from what is found in the scientific literature. We will see how In Time gives flesh to arguments defending or rejecting radical life-extension. It articulates feelings of unease, alienation and boredom associated with this possibility. Finally, this article will conclude that science fiction movies in general, and In Time in particular, are a valuable resource for a broad and comprehensive debate about our coming future.

  19. Making Movies Active: Lessons from Simulations

    Science.gov (United States)

    Sunderland, Sheri; Rothermel, Jonathan C.; Lusk, Adam

    2009-01-01

    Movies have a long and distinguished history in the political science and international relations classrooms; they provide connections between abstract theories and concepts and concrete everyday practices. However, traditional approaches to teaching movies in the political science and international relations classrooms allow for passive student…

  20. Beyond the Movie Screen: An Antarctic Adventure

    Science.gov (United States)

    Cajigal, Aris Reynold V.; Chamrat, Suthida; Tippins, Deborah; Mueller, Mike; Thomson, Norman

    2011-01-01

    Movies depicting science-related issues often capture the attention of today's youth. As an instructional tool, movies can take us beyond the drama and action and thrilling scenes. In this article we share our experiences of using the movie "Eight Below" as a centerpiece for developing high school students' understanding of basic…

  1. Learning geosciences from science fictions movies: A quantitative analysis of Pando-magnetism in Avatar.

    Science.gov (United States)

    Martin-Hernandez, F.; Negredo, A. M.; Salguero, J. M.

    2015-12-01

    Many storylines presenting a geoscientific background are portrayed in science fiction movies. However, this background is often discussed only in qualitative terms in outreach books and forums. Here we report a mentoring experience of an end of degree project carried out in the fourth year of the degree in Physics in the Complutense University of Madrid (Spain). The supervisors intended to take advantage of the students' passion for science fiction movies to foster learning by assessing a robust, quantitative and critical analysis of the main geoscientific phenomena appearing in Avatar movie by James Cameron (2009). The student was supposed to consult abundant scientific literature. Much interest was paid to analyze the conditions for the levitation of Hallelujah floating mountains in Pandora, the imaginary satellite where the movie action takes place. Pandora was assumed to be an Earth-like astronomical object where the same physical laws as in the Earth could be applied. Hallelujah Mountains are made of unobtanium, an electrical superconductor at room-temperature and therefore diamagnetic material and they are assumed to be located over a magnetic field pole. The numerical values of the magnetic susceptibility and the required field to make the material levitate at the Pandora's gravity conditions were estimated. For this purpose, the magnetic susceptibility of the superconductor with the highest critical temperature existing today on Earth, the cuprate YBa2Cu3O7 was estimated. Results were compared with the magnetic susceptibility of two diamagnetic and abundant materials in the Earth's crust, namely quartz and calcite, and with the water susceptibility. The magnetic field required to levitate cuprates was almost 9 T, about six orders of magnitude higher than the Earth's magnetic field. On the basis of the quantitative analysis of magnetic and gravity field in Pandora, the student provided a list of suggestions to improve the scientific basis for futures

  2. MOVIE.LASL version 1.0 user's manual

    International Nuclear Information System (INIS)

    Brown, B.E.

    1976-09-01

    MOVIE.LASL is an interactive Fortran program for display and animation both of finite-element models and of the results of their analysis. The program runs on the Los Alamos Scientific Laboratory's LTSS system. The user may manipulate the model (rotate, translate, zoom in, etc.), specify colors for the background and the different element groups, and select various display devices. Both line drawings and continuous-tone color images can be produced. Single frames or animated movie sequences are also available and can be displayed on any of the output devices

  3. Physics in Movies: Awareness Levels of Teacher Candidates

    Science.gov (United States)

    Kizilcik, Hasan Sahin; Damli, Volkan; Unsal, Yasin

    2014-01-01

    The aim of this study is to draw attention to the informal education aspect of the movies shown and to determine the awareness levels about physics in movies of a small group composed of university students. That is an evaluation had been made among the films dealing explicitly with the basic content of physics, except for science fiction movies,…

  4. Lights, camera, action research: The effects of didactic digital movie making on students' twenty-first century learning skills and science content in the middle school classroom

    Science.gov (United States)

    Ochsner, Karl

    Students are moving away from content consumption to content production. Short movies are uploaded onto video social networking sites and shared around the world. Unfortunately they usually contain little to no educational value, lack a narrative and are rarely created in the science classroom. According to new Arizona Technology standards and ISTE NET*S, along with the framework from the Partnership for 21st Century Learning Standards, our society demands students not only to learn curriculum, but to think critically, problem solve effectively, and become adept at communicating and collaborating. Didactic digital movie making in the science classroom may be one way that these twenty-first century learning skills may be implemented. An action research study using a mixed-methods approach to collect data was used to investigate if didactic moviemaking can help eighth grade students learn physical science content while incorporating 21st century learning skills of collaboration, communication, problem solving and critical thinking skills through their group production. Over a five week period, students researched lessons, wrote scripts, acted, video recorded and edited a didactic movie that contained a narrative plot to teach a science strand from the Arizona State Standards in physical science. A pretest/posttest science content test and KWL chart was given before and after the innovation to measure content learned by the students. Students then took a 21st Century Learning Skills Student Survey to measure how much they perceived that communication, collaboration, problem solving and critical thinking were taking place during the production. An open ended survey and a focus group of four students were used for qualitative analysis. Three science teachers used a project evaluation rubric to measure science content and production values from the movies. Triangulating the science content test, KWL chart, open ended questions and the project evaluation rubric, it

  5. Movie collection - TogoTV | LSDB Archive [Life Science Database Archive metadata

    Lifescience Database Archive (English)

    Full Text Available switchLanguage; BLAST Search Image Search Home About Archive Update History Data ...ols. Data file File name: movie File URL: ftp://ftp.biosciencedbc.jp/archive/togotv/movie/ File size: 200 GB...ata entries 1169 entries - About This Database Database Description Download License Update History of This Database Site Policy | Contact Us Movie collection - TogoTV | LSDB Archive ...

  6. [Allotransplantation, literature and movie].

    Science.gov (United States)

    Glicenstein, J

    2007-10-01

    Writers and movie makers have always dreamed of creating a human being, changing completely a face or giving new hands. The legend of Saint Come and Saint Damien is the first example of miraculous allotransplantation. Mary Shelley's Frankenstein is considered as founder work of modern science fiction. In the 19th and 20th century, authors used the advances in medicine to imagine diabolic practitioners or brilliant surgeons to transplant entire faces or hands. Cinema uses special effects to show spectacular operations. The author presents examples of books and movies treating directly or indirectly with composite allotransplantations.

  7. Psychiatry and movies.

    Science.gov (United States)

    Damjanović, Aleksandar; Vuković, Olivera; Jovanović, Aleksandar A; Jasović-Gasić, Miroslava

    2009-06-01

    As one of the most potent and substantial form of mass communication, film exercises a very significant influence upon the perceptions of the audience, especially in relation to mental illness issues, and that perception is very much blurred with populists' misinterpretation and lack of awareness regarding problems faced by persons suffering from mental disorders. Movies such as "Psycho", "One Flew Over Cuckoo's Nest", "Exorcist", despite being valuable in an artistic sense, corroborated and encouraged confusion and undermined the clarity and certainty concerning the fine line separating mental health from mental illness. Modern film makers and movie theoreticians try to overcome these limitations which are often generated by exploitation of stereotypes and myths referring to mentally ill people. This paper defines and discusses the most frequent thematic stereotypes seen in movies which are perpetuating stigmatization of mentally ill people. They are: free-spirited rebel, maniac on a killing spree, seducer, enlightened member of society, narcissistic parasite, beastly person (stereotype of animal sort). Psychiatry and cinematography are linked inseparably not only because they creatively complement each other, but also as an opportunity of mutual influences blending into didactical categories and professional driving forces, benefiting both the filmmakers' and the psychiatrists' professions.

  8. ANALYZING THE RELATIONSHIP BETWEEN MOVIES AND TV COMMERCIALS TYPES

    Directory of Open Access Journals (Sweden)

    Frank Van Der Valk

    2017-09-01

    Full Text Available The aim of this paper is to shed some light on whether there is any connection between the types of movies broadcasted on TV and types of commercials or not. A total of 20 different movies of Polish channels have been recorded and visually analyzed including the contents of the commercials broadcasted before, after and, during them. The different types of movies examined include comedies of manners, romantic comedies, thrillers, action movies, dramas, crimes, science-fiction and adventures. The research results show that there is a relationship between the types of movies broadcasted and the commercials before, during and after them. This connection is based on the needs and consuming behavior of each movie’s viewers.

  9. Role of radiotracer in animal science

    International Nuclear Information System (INIS)

    Sivaprasad, N.

    2015-01-01

    Radiotracers have been used as radiopharmaceuticals for diagnosis and treatment of animal diseases in cattle and pet animals. In fact the veterinary nuclear medicine based on radiotracer as radiopharmaceuticals is established medical technique for functional studies and imaging of vital organs such as heart, lung, brain, spleen, liver, kidney etc for diagnosis as well as treatment of diseases such as cancers in animal. Besides, radiation from radioisotopes has been in use for radiation therapy of cancers in animals. The nuclear imaging using positron emitting radiotracer is gaining importance in the evolution of drug in small animals. In this respect, small animals have also contributed significantly in the development of radiopharmaceuticals particularly for biodistribution and bioscan studies. In fact, the quality control of radiopharmaceuticals in animals to test the safety is a mandatory requirement in the production of radiopharmaceuticals. In brief the animal science has contributed in various areas and facets of radiotracer techniques and its application vice versa the radiotracer techniques have contributed towards the progress of animal science. The animal science in combination with radiotracer has also contributed to the progress of other basic and applied sciences. Thus there exists a bond between radiotracer techniques and animal science. Some aspects of mutual dependence of animal science and radiotracer are elaborated

  10. The Problem of Evil in DC Universe Animated Movies, 2007–2016

    Directory of Open Access Journals (Sweden)

    El-Khoury, Toufic

    2017-05-01

    Full Text Available This article explores the question of evil and its metaphysical and moral implications in a series of animated movie adaptations of the DC Universe produced since 2006. The contemporary evolution of the medium, called the “Iron Age of comics”, has seen the auto-reflexive nature of comics produce problems and themes related to the main question discussed in Christian theodicy: how can we perceive and define the possibility of evil in a world where God’s omnipotence should have eliminated such a possibility? Moreover, why does evil seem to spread indefinitely in spite of all the efforts deployed by superheroes to stop evil? We will discuss the problem of evil as a natural narrative topic in light of comics’ mythological and religious roots and with a particular study case: DC Comics Multiverse as an illustration of Leibniz’s “best of all possible worlds” argument.

  11. Animal Science Project

    International Nuclear Information System (INIS)

    Anon.

    Researches carried out in the 'Animal Science Project' of the Agricultural Nuclear Energy Center, Piracicaba, Sao Paulo state, Brazil, are described. Such researches comprise : immunology and animal nutrition. Tracer techniques are employed in this study. (M.A.) [pt

  12. Visual Categorization of Natural Movies by Rats

    Science.gov (United States)

    Vinken, Kasper; Vermaercke, Ben

    2014-01-01

    Visual categorization of complex, natural stimuli has been studied for some time in human and nonhuman primates. Recent interest in the rodent as a model for visual perception, including higher-level functional specialization, leads to the question of how rodents would perform on a categorization task using natural stimuli. To answer this question, rats were trained in a two-alternative forced choice task to discriminate movies containing rats from movies containing other objects and from scrambled movies (ordinate-level categorization). Subsequently, transfer to novel, previously unseen stimuli was tested, followed by a series of control probes. The results show that the animals are capable of acquiring a decision rule by abstracting common features from natural movies to generalize categorization to new stimuli. Control probes demonstrate that they did not use single low-level features, such as motion energy or (local) luminance. Significant generalization was even present with stationary snapshots from untrained movies. The variability within and between training and test stimuli, the complexity of natural movies, and the control experiments and analyses all suggest that a more high-level rule based on more complex stimulus features than local luminance-based cues was used to classify the novel stimuli. In conclusion, natural stimuli can be used to probe ordinate-level categorization in rats. PMID:25100598

  13. The Good, The Bad, and The Ugly: Using Movies to Teach Science

    Science.gov (United States)

    Budzien, Joanne

    2013-03-01

    Can the plane outrun the explosion? Could the heroes escape injury from the bomb by hiding in the bathtub? Are we in danger of being overrun by 50-foot-tall bugs that have been exposed to radiation? Many people in the general public do want to know the science behind much of what they see in the movies and on television. However, those people are unlikely to take a whole class because ``everyone knows'' that science classes are boring and irrelevant. On the other hand, an evening with an hour or so of video clips interspersed with explanations of the science can be a big hit both to raise general science fluency and recruit students into general education science classes. Film-editing technology has advanced to the point that anyone who has a computer and is willing to invest a couple days in learning to use the software can make a clips-with-PowerPoint DVD that can be shown to a local audience for discussion or used in a science class to show the exact scenes to save time. In this presentation, I'll show an example of my work and talk about how you can make your own DVD.

  14. Movie Smoking, Movie Horror, and Urge to Smoke

    Science.gov (United States)

    SARGENT, James D.; MARUSKA, Karin; MORGENSTERN, Matthis; ISENSEE, Barbara; HANEWINKEL, Reiner

    2010-01-01

    It is known that exposure to smoking cues increases urge to smoke (UTS), but little is known about other media factors that might also increase UTS. We hypothesized that horror/thriller movies might also increase UTS by increasing negative affect. We surveyed 536 movie patrons who were smokers aged 18 years or older. Subjects had exited 26 movies, of which 12 contained smoking and two were horror films, one with and one without smoking. We used random effects regression to assess the association between exposure to movie smoking, movie horror, both and UTS, controlling for confounding factors. Median age was 26 years and 52% were female. Mean UTS was 5.9, 6.6, 6.6, and 8.7 for smokers exiting movies without smoking, with smoking, horror without smoking and horror with smoking respectively. Smoking in movies was associated with a significantly higher UTS (0.63 [95% CI 0.31–0.94]). Horror with smoking increased UTS by 2.8 points (95% C.I. 2.3, 3.5); the horror without smoking estimate was 0.88, but not statistically significant. This short report offers preliminary evidence that movie horror as one factor besides visual smoking cues that could increase UTS in a community setting. PMID:20301876

  15. Visual categorization of natural movies by rats.

    Science.gov (United States)

    Vinken, Kasper; Vermaercke, Ben; Op de Beeck, Hans P

    2014-08-06

    Visual categorization of complex, natural stimuli has been studied for some time in human and nonhuman primates. Recent interest in the rodent as a model for visual perception, including higher-level functional specialization, leads to the question of how rodents would perform on a categorization task using natural stimuli. To answer this question, rats were trained in a two-alternative forced choice task to discriminate movies containing rats from movies containing other objects and from scrambled movies (ordinate-level categorization). Subsequently, transfer to novel, previously unseen stimuli was tested, followed by a series of control probes. The results show that the animals are capable of acquiring a decision rule by abstracting common features from natural movies to generalize categorization to new stimuli. Control probes demonstrate that they did not use single low-level features, such as motion energy or (local) luminance. Significant generalization was even present with stationary snapshots from untrained movies. The variability within and between training and test stimuli, the complexity of natural movies, and the control experiments and analyses all suggest that a more high-level rule based on more complex stimulus features than local luminance-based cues was used to classify the novel stimuli. In conclusion, natural stimuli can be used to probe ordinate-level categorization in rats. Copyright © 2014 the authors 0270-6474/14/3410645-14$15.00/0.

  16. Animal Science.

    Science.gov (United States)

    VanCleave, Janice

    2001-01-01

    Presents a set of hands-on, outdoor science experiments designed to teach elementary school students about animal adaptation. The experiments focus on: how color camouflage affects an insect population; how spiderlings find a home; and how chameleons camouflage themselves by changing color. (SM)

  17. Animal welfare: an animal science approach.

    Science.gov (United States)

    Koknaroglu, H; Akunal, T

    2013-12-01

    Increasing world population and demand for animal-derived protein puts pressure on animal production to meet this demand. For this purpose animal breeding efforts were conducted to obtain the maximum yield that the genetic makeup of the animals permits. Under the influence of economics which is the driving force behind animal production, animal farming became more concentrated and controlled which resulted in rearing animals under confinement. Since more attention was given on economics and yield per animal, animal welfare and behavior were neglected. Animal welfare which can be defined as providing environmental conditions in which animals can display all their natural behaviors in nature started gaining importance in recent years. This does not necessarily mean that animals provided with good management practices would have better welfare conditions as some animals may be distressed even though they are in good environmental conditions. Consumers are willing to pay more for welfare-friendly products (e.g.: free range vs caged egg) and this will change the animal production practices in the future. Thus animal scientists will have to adapt themselves for the changing animal welfare rules and regulations that differ for farm animal species and countries. In this review paper, animal welfare is discussed from an animal science standpoint. Crown Copyright © 2013. Published by Elsevier Ltd. All rights reserved.

  18. Laboratory Animal Sciences Program (LASP)

    Data.gov (United States)

    Federal Laboratory Consortium — The Laboratory Animal Sciences Program (LASP) is a comprehensive resource for scientists performing animal-based research to gain a better understanding of cancer,...

  19. Movies in Chemistry Education

    Science.gov (United States)

    Pekdag, Bulent; Le Marechal, Jean-Francois

    2010-01-01

    This article reviews numerous studies on chemistry movies. Movies, or moving pictures, are important elements of multimedia and signify a privileged or motivating means of presenting knowledge. Studies on chemistry movies show that the first movie productions in this field were devoted to university lectures or documentaries. Shorter movies were…

  20. South African Journal of Animal Science

    African Journals Online (AJOL)

    The South African Journal of Animal Science is a peer-reviewed journal for publication of original scientific research articles and reviews in the field of animal science. The journal is published both electronically and in paper format. The scope of the journal includes reports of research dealing with farm livestock species ...

  1. Movie analytics a hollywood introduction to big data

    CERN Document Server

    Haughton, Dominique; Mentzer, Kevin; Zhang, Changan

    2015-01-01

    Movies will never be the same after you learn how to analyze movie data, including key data mining, text mining and social network analytics concepts. These techniques may then be used in endless other contexts. In the movie application, this topic opens a lively discussion on the current developments in big data from a data science perspective. This book is geared to applied researchers and practitioners and is meant to be practical. The reader will take a hands-on approach, running text mining and social network analyses with software packages covered in the book. These include R, SAS, Knime, Pajek and Gephi. The nitty-gritty of how to build datasets needed for the various analyses will be discussed as well. This includes how to extract suitable Twitter data and create a co-starring network from the IMDB database given memory constraints. The authors also guide the reader through an analysis of movie attendance data via a realistic dataset from France.

  2. Entry of the movie service Netflix into the Czech movie market

    OpenAIRE

    Kawulok, Filip

    2016-01-01

    This thesis will focus on movie distribution via internet, especially on American movie service Netlix and its impact on recent entry to Czech movie market. In the theoretical part will be processed summary of past and recent movie distribution windows. In the practical part will be processed survey, which purpose will be to find out how did Netflix succeed to get into awareness of consumers of the film culture in the Czech republic.

  3. Creating animated GIF files for electronic presentations using Photoshop.

    Science.gov (United States)

    Yam, Chun-Shan; Kruskal, Jonathan; Larson, Michael

    2007-05-01

    Our objective is to present a simple method for converting movie clips to animated GIFs (graphics interchange format) using Photoshop. Although animated GIF is a more reliable format than movie clips (e.g., AVI and QuickTime) for presenting dynamic data sets in PowerPoint presentations, this output format is not available on most radiology workstations. Therefore, many academic radiologists still experience the problem of incompatible codecs and missing file links when trying to show movie clips in their PowerPoint presentations. One way to resolve this issue is to convert the movie clips to animated GIFs. In this article, we provide a simple method for this conversion using Photoshop--a common software application used by radiologists.

  4. Deterministic Adoption in Movie Industry

    OpenAIRE

    Ch'ng, Kean Siang; Lean, Hooi Hooi

    2007-01-01

    In this paper, we investigate the decision making process by movie goers. Under incomplete information environment, movie goers will have to learn the quality of the movie from the information relayed by predecessors. The hypothesis is formed by the movie goers when the movie is first released, and it is then compared to information received. In this environment, movie goers will constantly upgrade the belief system, or discard the weaker ones if found to be not consistent with the overall qu...

  5. Diversity in laboratory animal science: issues and initiatives.

    Science.gov (United States)

    Alworth, Leanne; Ardayfio, Krystal L; Blickman, Andrew; Greenhill, Lisa; Hill, William; Sharp, Patrick; Talmage, Roberta; Plaut, Victoria C; Goren, Matt

    2010-03-01

    Since diversity in the workplace began receiving scholarly attention in the late 1980s, many corporations and institutions have invested in programs to address and manage diversity. We encourage laboratory animal science to address the challenges and to build on the strengths that personal diversity brings to our field and workplaces. Diversity is already becoming increasingly relevant in the workplace and the laboratory animal science field. By addressing issues related to diversity, laboratory animal science could benefit and potentially fulfill its goals more successfully. To date, diversity has received minimal attention from the field as a whole. However, many individuals, workplaces, and institutions in industry, academia, and the uniformed services that are intimately involved with the field of laboratory animal science are actively addressing issues concerning diversity. This article describes some of these programs and activities in industry and academia. Our intention is that this article will provide useful examples of inclusion-promoting activities and prompt further initiatives to address diversity awareness and inclusion in laboratory animal science.

  6. Archives: South African Journal of Animal Science

    African Journals Online (AJOL)

    Items 1 - 50 of 185 ... Archives: South African Journal of Animal Science. Journal Home > Archives: South African Journal of Animal Science. Log in or Register to get access to full text downloads. Username, Password, Remember me, or Register · Journal Home · ABOUT THIS JOURNAL · Advanced Search · Current Issue ...

  7. The effect of positive and negative movie alcohol portrayals on transportation and attitude toward the movie.

    Science.gov (United States)

    Koordeman, Renske; Anschutz, Doeschka J; Engels, Rutger C M E

    2014-07-01

    This study examined the effects of alcohol portrayals on transportation and attitude toward a movie. In addition, we examined whether positive and negative movie alcohol portrayals affect transportation into and attitude toward the movie. A within-subject design was used in which participants were exposed to 8 different movie clips containing alcohol (positive or negative context) or no alcohol portrayals in a controlled laboratory setting. A total of 159 college students (84 males and 75 females) ages 18 to 30 participated in the experiment. Transportation and attitude toward the movie were measured after each movie clip. Participants were more transported into and had a more positive attitude toward movie clips with alcohol portrayals compared to the same movie clips with no alcohol portrayal. In addition, participants were more transported into movie clips with negative alcohol (NA) portrayals compared to clips with positive alcohol (PA) portrayals. For attitude toward the movie, opposite results were found. Participants had a more positive attitudes toward clips with PA portrayals compared to clips with NA portrayals. The way alcohol is portrayed in movies may contribute to how people evaluate and get transported in movies. Copyright © 2014 by the Research Society on Alcoholism.

  8. An overview of animal science research 1945-2011 through science mapping analysis.

    Science.gov (United States)

    Rodriguez-Ledesma, A; Cobo, M J; Lopez-Pujalte, C; Herrera-Viedma, E

    2015-12-01

    The conceptual structure of the field of Animal Science (AS) research is examined by means of a longitudinal science mapping analysis. The whole of the AS research field is analysed, revealing its conceptual evolution. To this end, an automatic approach to detecting and visualizing hidden themes or topics and their evolution across a consecutive span of years was applied to AS publications of the JCR category 'Agriculture, Dairy & Animal Science' during the period 1945-2011. This automatic approach was based on a coword analysis and combines performance analysis and science mapping. To observe the conceptual evolution of AS, six consecutive periods were defined: 1945-1969, 1970-1979, 1980-1989, 1990-1999, 2000-2005 and 2006-2011. Research in AS was identified as having focused on ten main thematic areas: ANIMAL-FEEDING, SMALL-RUMINANTS, ANIMAL-REPRODUCTION, DAIRY-PRODUCTION, MEAT-QUALITY, SWINE-PRODUCTION, GENETICS-AND-ANIMAL-BREEDING, POULTRY, ANIMAL-WELFARE and GROWTH-FACTORS-AND-FATTY-ACIDS. The results show how genomic studies gain in weight and integrate with other thematic areas. The whole of AS research has become oriented towards an overall framework in which animal welfare, sustainable management and human health play a major role. All this would affect the future structure and management of livestock farming. © 2014 Blackwell Verlag GmbH.

  9. Movie Popularity Classification based on Inherent Movie Attributes using C4.5, PART and Correlation Coefficient

    DEFF Research Database (Denmark)

    Ibnal Asad, Khalid; Ahmed, Tanvir; Rahman, Md. Saiedur

    2012-01-01

    Abundance of movie data across the internet makes it an obvious candidate for machine learning and knowledge discovery. But most researches are directed towards bi-polar classification of movie or generation of a movie recommendation system based on reviews given by viewers on various internet...... sites. Classification of movie popularity based solely on attributes of a movie i.e. actor, actress, director rating, language, country and budget etc. has been less highlighted due to large number of attributes that are associated with each movie and their differences in dimensions. In this paper, we...... propose classification scheme of pre-release movie popularity based on inherent attributes using C4.S and PART classifier algorithm and define the relation between attributes of post release movies using correlation coefficient....

  10. Based on a True Story: Using Movies as Source Material for General Chemistry Reports

    Science.gov (United States)

    Griep, Mark A.; Mikasen, Marjorie L.

    2005-10-01

    Research for chemical reports and case study analysis of chemical topics are two commonly used learning activities to engage and enrich student understanding of the content in introductory chemistry courses. Even though movies are excellent vehicles for exploring the human dimension of events, they have been used only sparingly as source material in introductory science courses. One reason for this sparing use has been the lack of a list of suitable movies. To fill this void, a list of one dozen highly rated movies is presented. The focus of these movies is either a scientist's chemical research or the societal impact of some chemical compound. The method by which two of these movies were used as source material for a written report in a general chemistry course is described. The student response to the exercise was enthusiastic.

  11. Animal use for science in Europe.

    Science.gov (United States)

    Daneshian, Mardas; Busquet, Francois; Hartung, Thomas; Leist, Marcel

    2015-01-01

    To investigate long-term trends of animal use, the EU animal use statistics from the 15 countries that have been in the EU since 1995 plus respective data from Switzerland were analyzed. The overall number of animals used for scientific purposes in these countries, i.e., about 11 million/year, remained relatively constant between 1995 and 2011, with net increases in Germany and the UK and net decreases in Belgium, Denmark, Italy, Finland, the Netherlands and Sweden. The relatively low and constant numbers of experimental animals used for safety assessment (toxicology, 8%) may be due to the particularly intensive research on alternative methods in this area. The many efficiently working NGOs, multiple initiatives of the European Parliament, and coordinated activities of industry and the European Commission may have contributed to keeping the animal numbers in this field in check. Basic biological science, and research and development for medicine, veterinary and dentistry together currently make up 65% of animal use in science. Although the total numbers have remained relatively constant, consumption of transgenic animals has increased drastically; in Germany transgenic animals accounted for 30% of total animal use in 2011. Therefore, more focus on alternatives to the use of animals in biomedical research, in particular on transgenic animals, will be important in the future. One initiative designed to provide inter-sector information exchange for future actions is the "MEP - 3Rs scientists pairing scheme" initiated in 2015 by CAAT-Europe and MEP Pietikäinen.

  12. Teaching Introductory Weather and Climate Using Popular Movies

    Science.gov (United States)

    Yow, Donald M.

    2014-01-01

    Addressing the need for an introductory atmospheric science course for nonscience majors, a course was developed that provides a general understanding of atmospheric processes by examining how meteorological events are portrayed in movies. The course also uses films to study the causes of, impacts associated with, and potential adaptations to…

  13. Cloning goes to the movies A clonagem vai ao cinema

    Directory of Open Access Journals (Sweden)

    Craig Cormick

    2006-10-01

    Full Text Available Public attitude research conducted by Biotechnology Australia shows that one of the major sources of information on human reproductive cloning is movies. Traditionally, understanding of new and emerging technologies has come through the mass media but human cloning, being so widely addressed through the popular culture of movies, is more effectively defined by Hollywood than the news media or science media. But how well are the science and social issues of cloning portrayed in box office hits such as The Island, Multiplicity, Star Wars: Attack of the Clones and Jurassic Park? These movies have enormous reach and undoubted influence, and are therefore worth analyzing in some detail. This study looks at 33 movies made between 1971 and 2005 that address human reproductive cloning, and it categorizes the films based on their genre and potential influence. Yet rather than simply rating the quality of the science portrayed, the study compares the key messages in these movies with public attitudes towards cloning, to examine the correlations.Pesquisa de opinião pública conduzida pela Biotechnology Australia mostra que o cinema é uma das maiores fontes de informação sobre clonagem humana. Tradicionalmente, o conhecimento de tecnologias emergentes se dá através dos meios de comunicação, mas a clonagem humana, sendo tão amplamente difundida pela popular cultura cinematográfica, é definida por Hollywood de forma faz eficaz do que pelos noticiários ou publicações científicas. Mas como é que as questões sociais e científicas da clonagem são retratadas em sucessos de bilheteria como A Ilha, Multiplicidade, Guerra nas Estrelas: Ataque dos Clones e Parque dos Dinossauros? Esses filmes tiveram grande alcance e influência inquestionável e, portanto, merecem uma análise mais detalhada. O presente estudo examina 33 filmes sobre clonagem humana feitos entre 1971 e 2005 e classifica os filmes por gênero e potencial de influência. No entanto

  14. Roles of the International Council for Laboratory Animal Science (ICLAS) and International Association of Colleges of Laboratory Animal Medicine (IACLAM) in the Global Organization and Support of 3Rs Advances in Laboratory Animal Science

    Science.gov (United States)

    Turner, Patricia V; Pekow, Cynthia; Clark, Judy MacArthur; Vergara, Patri; Bayne, Kathryn; White, William J; Kurosawa, Tsutomu Miki; Seok, Seung-Hyeok; Baneux, Philippe

    2015-01-01

    Practical implementation of the 3Rs at national and regional levels around the world requires long-term commitment, backing, and coordinated efforts by international associations for laboratory animal medicine and science, including the International Association of Colleges of Laboratory Animal Medicine (IACLAM) and the International Council for Laboratory Animal Science (ICLAS). Together these organizations support the efforts of regional organization and communities of laboratory animal science professionals as well as the development of local associations and professional colleges that promote the training and continuing education of research facility personnel and veterinary specialists. The recent formation of a World Organization for Animal Health (OIE) Collaborating Center for Laboratory Animal Science and Welfare emphasizes the need for research into initiatives promoting laboratory animal welfare, particularly in emerging economies and regions with nascent associations of laboratory animal science. PMID:25836964

  15. Dichoptic movie viewing treats childhood amblyopia.

    Science.gov (United States)

    Li, Simone L; Reynaud, Alexandre; Hess, Robert F; Wang, Yi-Zhong; Jost, Reed M; Morale, Sarah E; De La Cruz, Angie; Dao, Lori; Stager, David; Birch, Eileen E

    2015-10-01

    Contrast-balanced dichoptic experience with perceptual-learning tasks or simple games has been shown to improve visual acuity significantly in amblyopia. However, these tasks are intensive and repetitive, and up to 40% of unsupervised patients are noncompliant. We investigated the efficacy of a potentially more engaging movie method to provide contrast-balanced binocular experience via complementary dichoptic stimulation. Eight amblyopic children 4-10 years of age were enrolled in a prospective cohort study to watch 3 dichoptic movies per week for 2 weeks on a passive 3D display. Dichoptic versions of 18 popular animated feature films were created. A patterned image mask of irregularly shaped blobs was multiplied with the movie images seen by the amblyopic eye and an inverse mask was multiplied with the images seen by the fellow eye. Fellow-eye contrast was initially set at a reduced level that allowed binocular vision and was then incremented by 10% at each visit. Best-corrected visual acuity, random dot stereoacuity, and interocular suppression were measured at baseline and 2 weeks. Mean amblyopic eye visual acuity (with standard error of the mean) improved from a logarithm of minimum angle of resolution of 0.72 ± 0.08 at baseline to 0.52 ± 0.09 (P = 0.003); that is, 2.0 lines of improvement at the 2-week outcome visit. No significant change in interocular suppression or stereoacuity was found. Passive viewing of dichoptic feature films is feasible and could be a promising new treatment for childhood amblyopia. The maximum improvement that may be achieved by watching dichoptic movies remains to be determined. No known side effects are associated with this new treatment. Copyright © 2015 American Association for Pediatric Ophthalmology and Strabismus. Published by Elsevier Inc. All rights reserved.

  16. Searching for Movies

    DEFF Research Database (Denmark)

    Bogers, Toine

    2015-01-01

    Despite a surge in popularity of work on casual leisure search, some leisure domains are still relatively underrepresented. Movies are good example of such a domain, which is peculiar given the popularity of movie-centered websites and discovery services such as IMDB, RottenTomatoes, and Netflix...

  17. Woman Position In Iron Man Movies

    OpenAIRE

    ANINDITHA, ANNISA

    2014-01-01

    Aninditha, Annisa. 2014. Woman Position in Iron Man movies. Study Program ofEnglish, Department of Language and Literature, Faculty of Cultural Studies,Universitas Brawijaya, Malang. Supervisor: Fariska Pujiyanti. Co Supervisor: NurulLaily Nadhifah. Keywords: Movie, Patriarchal, Iron Man. Movie is one of literary works and electronic media. Movie becomes the best strategy to communicate and deliver message about what happens in this world. The movie makers or directors can express critics, co...

  18. Learning Anime Studio

    CERN Document Server

    Troftgruben, Chad

    2014-01-01

    Anime Studio is your complete animation program to help you create 2D movies, cartoons, anime, and cut out animations. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, video, or streaming over the Web, which can be enjoyed on YouTube, Vimeo, and other popular sites. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio's easy-to-use interface, you will be creating an animated masterpiece in no time. This practical, step-by-step guide will provide you with a structur

  19. Online Movie Trailers - A Reception Analysis

    OpenAIRE

    Jensen, Frida Videbæk; Rozé, Caroline

    2014-01-01

    This project is a reception analysis of how a target group receive online movie trailers. It utilized a focus group as means of research with participants from the dormitories Kollibrien and Korallen. We concluded that the group we investigated were not interested in online movie trailers as anything else than a preview of a movie. They preferred to experience movie trailers in the cinema. Their opinion of specific movie trailers were also determined by whether or not they identified with the...

  20. An Inquiry-based Course Using ``Physics?'' in Cartoons and Movies

    Science.gov (United States)

    Rogers, Michael

    2007-01-01

    Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.1,2 These activities provide a lesson or two of material, but how does one create an entire course on examining the physics in books, cartoons, movies, and video games? Other approaches attempt to reconcile events in various media with our understanding of physics3-8 or use cartoons themselves to help explain physics topics.9

  1. South African Journal of Animal Science: Editorial Policies

    African Journals Online (AJOL)

    Papers dealing with production aspects of animal products and sociological aspects of ... that they are scientific by nature and have been carried out in a systematic way. ... Our mission is to advance animal science and promote viable animal ...

  2. Clustering box office movie with Partition Around Medoids (PAM) Algorithm based on Text Mining of Indonesian subtitle

    Science.gov (United States)

    Alfarizy, A. D.; Indahwati; Sartono, B.

    2017-03-01

    Indonesia is the largest Hollywood movie industry target market in Southeast Asia in 2015. Hollywood movies distributed in Indonesia targeted people in all range of ages including children. Low awareness of guiding children while watching movies make them could watch any rated films even the unsuitable ones for their ages. Even after being translated into Bahasa and passed the censorship phase, words that uncomfortable for children to watch still exist. The purpose of this research is to cluster box office Hollywood movies based on Indonesian subtitle, revenue, IMDb user rating and genres as one of the reference for adults to choose right movies for their children to watch. Text mining is used to extract words from the subtitles and count the frequency for three group of words (bad words, sexual words and terror words), while Partition Around Medoids (PAM) Algorithm with Gower similarity coefficient as proximity matrix is used as clustering method. We clustered 624 movies from 2006 until first half of 2016 from IMDb. Cluster with highest silhouette coefficient value (0.36) is the one with 5 clusters. Animation, Adventure and Comedy movies with high revenue like in cluster 5 is recommended for children to watch, while Comedy movies with high revenue like in cluster 4 should be avoided to watch.

  3. Presence While Watching Movies

    Directory of Open Access Journals (Sweden)

    Tom Troscianko

    2011-05-01

    Full Text Available “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive.

  4. Lights, Camera, Action Research: The Effects of Didactic Digital Movie Making on Students' Twenty-First Century Learning Skills and Science Content in the Middle School Classroom

    Science.gov (United States)

    Ochsner, Karl

    2010-01-01

    Students are moving away from content consumption to content production. Short movies are uploaded onto video social networking sites and shared around the world. Unfortunately they usually contain little to no educational value, lack a narrative and are rarely created in the science classroom. According to new Arizona Technology standards and…

  5. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... First Aid & Safety Doctors & Hospitals Videos Recipes for Kids Kids site Sitio para niños How the Body Works ... Diabetes Movie KidsHealth / For Parents / Diabetes Movie Print Kids who have diabetes have trouble taking energy from ...

  6. ASAS Centennial Paper: animal science teaching: a century of excellence.

    Science.gov (United States)

    Buchanan, D S

    2008-12-01

    Teaching has a long and varied history in the life of departments of animal science and the American Society of Animal Science. Some of the earliest reports from meetings of the society have strong indication that planning the curriculum was a prominent feature of the meetings. Teaching symposia were also included almost from the beginning. The society went through a lengthy period from the 1940s through most of the 1960s when teaching was not a prominent focus, but a symposium in 1968 appeared to be a catalyst for change, and, since that date, teaching has again been an important part of the meetings. In recent years, outstanding symposia and contributed papers have made the teaching section a vibrant entry. Departments of animal science have changed considerably since the early days in which "men taught boys" and the primary goal was to produce farmers. More female students, more urban students, interest in a wide variety of animals, and greatly diversified career goals have been emerging during the last few decades. Departments of animal science and the American Society of Animal Science are positioning to be able to respond to change and face the challenge of providing excellence in teaching during the next century.

  7. Local newspaper movie contests and the creation of the first movie fans

    Directory of Open Access Journals (Sweden)

    Jessica Leonora Whitehead

    2016-09-01

    Full Text Available This article explores the advent of local newspaper movie contests in the 1910s and how these contests helped to create active movie fans. Such contests increased the popularity of the new medium of film by engaging local audiences in the process of filmmaking, including fans as scriptwriters and even stars. They helped to transform film into a dominant cultural practice by creating local spaces for film patrons to become part of the national pastime of going to the show. They did so by appealing directly to female spectators, who both legitimized going to the movies and created dynamic film fan communities.

  8. A survey of visually induced symptoms and associated factors in spectators of three dimensional stereoscopic movies

    Directory of Open Access Journals (Sweden)

    Solimini Angelo G

    2012-09-01

    Full Text Available Abstract Background The increasing popularity of commercial movies showing three dimensional (3D computer generated images has raised concern about image safety and possible side effects on population health. This study aims to (1 quantify the occurrence of visually induced symptoms suffered by the spectators during and after viewing a commercial 3D movie and (2 to assess individual and environmental factors associated to those symptoms. Methods A cross-sectional survey was carried out using a paper based, self administered questionnaire. The questionnaire includes individual and movie characteristics and selected visually induced symptoms (tired eyes, double vision, headache, dizziness, nausea and palpitations. Symptoms were queried at 3 different times: during, right after and after 2 hours from the movie. Results We collected 953 questionnaires. In our sample, 539 (60.4% individuals reported 1 or more symptoms during the movie, 392 (43.2% right after and 139 (15.3% at 2 hours from the movie. The most frequently reported symptoms were tired eyes (during the movie by 34.8%, right after by 24.0%, after 2 hours by 5.7% of individuals and headache (during the movie by 13.7%, right after by 16.8%, after 2 hours by 8.3% of individuals. Individual history for frequent headache was associated with tired eyes (OR = 1.34, 95%CI = 1.01-1.79, double vision (OR = 1.96; 95%CI = 1.13-3.41, headache (OR = 2.09; 95%CI = 1.41-3.10 during the movie and of headache after the movie (OR = 1.64; 95%CI = 1.16-2.32. Individual susceptibility to car sickness, dizziness, anxiety level, movie show time, animation 3D movie were also associated to several other symptoms. Conclusions The high occurrence of visually induced symptoms resulting from this survey suggests the need of raising public awareness on possible discomfort that susceptible individuals may suffer during and after the vision of 3D movies.

  9. Movies and Literary Elements.

    Science.gov (United States)

    Keller, Rodney D.

    1987-01-01

    Recommends using movie clips to stimulate students' interest in reading a novel as well as to teach elements of fiction such as plot, character, setting, symbol, irony, and theme. Describes each clip and provides study questions. Includes a listing of movies made from books. (NH)

  10. Based on a True Story? The Portrayal of ECT in International Movies and Television Programs.

    Science.gov (United States)

    Sienaert, Pascal

    Movies and television (TV) programs are an important source of public information about ECT. To narratively review the portrayal of ECT in international movies and TV programs from 1948 until present. Several Internet movie databases and a database of phrases appearing in movies and TV programs were searched, supplemented with a Medline-search. No language restrictions were applied. ECT was portrayed in 52 movies (57 scenes), 21 TV programs (23 scenes), and 2 animated sitcoms (2 scenes). In movies, the main indication for ECT is behavioral control or torture (17/57, 29.8%), whereas in TV programs, the most frequent indication is erasing memories (7/25, 28%). In most scenes (47/82; 57.3%) ECT is given without consent, and without anesthesia (59/82; 72%). Unmodified ECT is depicted more frequently in American scenes (48/64, 75%), as opposed to scenes from other countries (11/18; 64.7%). Bilateral electrode placement is used in almost all (89%, 73/82) scenes. The vast majority of movies (46/57, 80.7%) and TV programs (18/25, 72%) show a negative and inaccurate image of the treatment. In the majority of scenes, ECT is used as a metaphor for repression, mind and behavior control, and is shown as a memory-erasing, painful and damaging treatment, adding to the stigma already associated with ECT. Only a few exceptions paint a truthful picture of this indispensable treatment in modern psychiatry. Copyright © 2016 Elsevier Inc. All rights reserved.

  11. Social defeat models in animal science: What we have learned from rodent models.

    Science.gov (United States)

    Toyoda, Atsushi

    2017-07-01

    Studies on stress and its impacts on animals are very important in many fields of science, including animal science, because various stresses influence animal production and animal welfare. In particular, the social stresses within animal groups have profound impact on animals, with the potential to induce abnormal behaviors and health problems. In humans, social stress induces several health problems, including psychiatric disorders. In animal stress models, social defeat models are well characterized and used in various research fields, particularly in studies concerning mental disorders. Recently, we have focused on behavior, nutrition and metabolism in rodent models of social defeat to elucidate how social stresses affect animals. In this review, recent significant progress in studies related to animal social defeat models are described. In the field of animal science, these stress models may contribute to advances in the development of functional foods and in the management of animal welfare. © 2017 The Authors. Animal Science Journal published by John Wiley & Sons Australia, Ltd on behalf of Japanese Society of Animal Science.

  12. Occult Phenomena in Sherlock Holmes the Movie

    OpenAIRE

    NAMAZCARRA, CHRIESHER

    2014-01-01

    Keywords: Occult phenomena, Sherlock Holmes, movie. Lately, it is not difficult for people to find occult practices. There are many television programs and movie which air mystical programme aggressively to raise the rating and attract the viewers. A movie that raise occultism theme is Sherlock Holmes, the Movie. This movie tells about the struggle of detective Sherlock Holmes to fight the black magic power of Lord Blackwood.To carry out the study, the theories of Occultism such as the secrec...

  13. On the Use of ROMOT—A RObotized 3D-MOvie Theatre—To Enhance Romantic Movie Scenes

    Directory of Open Access Journals (Sweden)

    Cristina Portalés

    2017-04-01

    Full Text Available In this paper, we introduce the use of ROMOT—a RObotic 3D-MOvie Theatre—to enhance love and sex movie scenes. ROMOT represents the next generation of movie theatres, where scenes are enhanced with multimodal content, also allowing audience interaction. ROMOT is highly versatile as it can support different setups, integrated hardware and content and, thus, it can be easily adapted to different groups and purposes. Regarding the setups, currently, ROMOT supports a traditional movie setup (including first-person movies, a mixed reality environment, a virtual reality interactive environment, and an augmented reality mirror-based scene. Regarding the integrated hardware, the system currently integrates a variety of devices and displays that allow audiences to see, hear, smell, touch, and feel the movement, all synchronized with the film experience. Finally, regarding to content, here we theorize about the use of ROMOT for romantic-related interactive movies. Though the work presented in this sense is rather speculative, it might open new avenues of research and for the film and other creative industries.

  14. Madness at the movies: prioritised movies for self-directed learning by medical students.

    Science.gov (United States)

    Wilson, Nick; Heath, Deb; Heath, Tim; Gallagher, Peter; Huthwaite, Mark

    2014-10-01

    We aimed to systematically compile a list of 10 movies to facilitate self-directed learning in psychiatry by medical students. The selected areas were those of the top five mental health conditions from the Global Burden of Disease 2010 study. The search strategy for movies covered an extensive range of sources (published literature and websites), followed by closer examination and critical viewing of a sample. Out of a total of 503 potential movies that were identified, 23 were selected for viewing and more detailed critique. The final top 10 were: for depressive and anxiety disorders: Ordinary People (1980), Silver Linings Playbook (2012); for illicit drug use: Trainspotting (1996), Winter's Bone (2010), Rachel Getting Married (2008), Half Nelson (2006); for alcohol use disorders: Another Year (2010), Passion Fish (1992); and for schizophrenia: The Devil and Daniel Johnston (2006), and An Angel at My Table (1990). The final selection of 10 movies all appeared to have relatively high entertainment value together with rich content in terms of psychiatric themes. Further research could evaluate the extent to which medical students actually watch such movies, by assessing the level of withdrawals from a medical school library and surveying student responses. © The Royal Australian and New Zealand College of Psychiatrists 2014.

  15. Journalism in the Movies.

    Science.gov (United States)

    Ehrlich, Matthew C.

    1997-01-01

    Analyzes how Hollywood's journalism movie genre has portrayed the news media over the years. Suggests that the movies' relationship to the press reflects a fundamentally ambivalent relationship between the press and the broader culture and that Hollywood explicitly portrays institutional and cultural tensions within journalism which the news media…

  16. From Animal House to Old School: a multiple mediation analysis of the association between college drinking movie exposure and freshman drinking and its consequences.

    Science.gov (United States)

    Osberg, Timothy M; Billingsley, Katherine; Eggert, Meredith; Insana, Maribeth

    2012-08-01

    Does exposure to college drinking movies impact upon subsequent college student drinking? If so, what mechanisms mediate such an effect? In the first study to address these questions, we assessed college drinking movie exposure in a sample of 479 college freshmen early in their first semester and examined its relation to subsequent drinking and drinking consequences one month later. Hypothesized mediators of this effect included college alcohol beliefs (beliefs that drinking is central to college life), positive and negative alcohol expectancies, and descriptive and injunctive norms. Using bootstrapping procedures, results indicated that movie exposure exerted direct effects on both drinking and drinking consequences. Movie exposure also had significant indirect effects on drinking through all of the hypothesized mediators, with the exception of negative alcohol expectancies. All mediated movie exposure's effects on drinking consequences, with the exception of injunctive norms. Contrast analyses revealed that college alcohol beliefs had the strongest mediational effects in the relationship between movie exposure and both drinking and consequences. The implications of these findings for precollege alcohol education programs are discussed. Copyright © 2012 Elsevier Ltd. All rights reserved.

  17. Smoking in the movies increases adolescent smoking: a review.

    Science.gov (United States)

    Charlesworth, Annemarie; Glantz, Stanton A

    2005-12-01

    Despite voluntary restrictions prohibiting direct and indirect cigarette marketing to youth and paid product placement, tobacco use remains prevalent in movies. This article presents a systematic review of the evidence on the nature and effect of smoking in the movies on adolescents (and others). We performed a comprehensive literature review. We identified 40 studies. Smoking in the movies decreased from 1950 to approximately 1990 and then increased rapidly. In 2002, smoking in movies was as common as it was in 1950. Movies rarely depict the negative health outcomes associated with smoking and contribute to increased perceptions of smoking prevalence and the benefits of smoking. Movie smoking is presented as adult behavior. Exposure to movie smoking makes viewers' attitudes and beliefs about smoking and smokers more favorable and has a dose-response relationship with adolescent smoking behavior. Parental restrictions on R-rated movies significantly reduces youth exposure to movie smoking and subsequent smoking uptake. Beginning in 2002, the total amount of smoking in movies was greater in youth-rated (G/PG/PG-13) films than adult-rated (R) films, significantly increasing adolescent exposure to movie smoking. Viewing antismoking advertisements before viewing movie smoking seems to blunt the stimulating effects of movie smoking on adolescent smoking. Strong empirical evidence indicates that smoking in movies increases adolescent smoking initiation. Amending the movie-rating system to rate movies containing smoking as "R" should reduce adolescent exposure to smoking and subsequent smoking.

  18. Animal Abuse: Science, Ethics and Literature

    Directory of Open Access Journals (Sweden)

    Montserrat ESCARTÍN

    2018-05-01

    Full Text Available Our study links science, ethics and literature on the subject of animal abuse after the peak surgical period of the 16th and 17th centuries, with advocates of vivisection (Physicians like Gómez Pereira or Descartes and detractors who denounced these practices (Montaigne, Gassendi, Cureau de la Chambre, using the rationality of animals as an argument to respect them. In 18th-century Spain, the response of B. J. Feijoo to this controversy will be compassion, an approach that will mark the way for philosophers, scientists and writers who, after him, will support his proposal to unite scientific progress, ethical consideration and respect for animals.

  19. An Inquiry-Based Course Using "Physics?" in Cartoons and Movies

    Science.gov (United States)

    Rogers, Michael

    2007-01-01

    Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.…

  20. Social media for movie lovers

    OpenAIRE

    Nguyen, Hieu

    2013-01-01

    The main objective of this thesis project is to develop a basic social media application which targets a specific group of users – movie lovers. So the project aim is to firstly develop a basic social media application, which is a web application that has basic features of social media such as user authentication, user relationship, news feed, etc. Secondly, the website should provide special features such as movie information, movie reviewing, recommendation system. to target the group of mo...

  1. Chatbot trained on movie dialogue

    OpenAIRE

    Roghult, Alexander

    2014-01-01

    A chatbot is a computer program that engages in written or spoken conversation with a human user. This project aims to investigate the possibility of training a chatbot in using movie dialogue in generating the response. Movie dialogue can be found in both movie scripts as well as subtitles, though using subtitles is much easier as they follow a special formatting. Using one subtitle as a response to each word found in the preceding subtitle, the implemented chatbot links together subtitles. ...

  2. How Movies Shape Students' Attitudes Toward Individuals with Schizophrenia: An Exploration of the Relationships between Entertainment Experience and Stigmatization.

    Science.gov (United States)

    Röhm, Alexander; Hastall, Matthias R; Ritterfeld, Ute

    2017-03-01

    Mass media shape not only public, but also healthcare professionals' attitudes towards individuals with a mental illness. This study investigates how watching a movie about schizophrenia affects stigma-related attitudes of rehabilitation science students, who are likely to work with affected individuals. Participants watched an entertainment movie portrayal of schizophrenia. Stigma-related attitudes and social distance were assessed one week before watching the movie, directly afterwards, and one week later. No significant differences in stigmatization emerged between viewers and non-viewers. Enjoyment, appreciation, and general movie evaluation mediated viewers' transportation into the story on changes in stigmatization. Results are discussed with respect to media effects on stigma-related attitudes and their implications for mental health nursing practice and education.

  3. South African Journal of Animal Science

    African Journals Online (AJOL)

    South African Journal of Animal Science. Journal Home · ABOUT THIS JOURNAL · Advanced Search · Current Issue · Archives · Journal Home > Vol 4, No 2 (1974) >. Log in or Register to get access to full text downloads.

  4. Rerating the Movie Scores in Douban through Word Embedding

    Science.gov (United States)

    Cui, Mingyu

    2018-04-01

    The movie scores in the social networking service website such as IMDb, Totten Tomatoes and Douban are important references to evaluate the movies. Always, it will influence the box office directly. However, the public rating has strong bias depended on the types of movies, release time, and ages and background of the audiences. To fix the bias and give a movie a fair judgement is an important problem. In the paper, we focus on the movie scores on Douban, which is one of the most famous Chinese movie network community. We decompose the movie scores into two parts. One is the basis scores based on the basic properties of movies. The other is the extra scores which represent the excess value of the movies. We use the word-embedding technique to reduce the movies in a small dense subspace. Then, in the reduced subspace, we use the k-means method to offer the similar movies a basis scores.

  5. Robotic Fish to Aid Animal Behavior Studies and Informal Science Learning

    Science.gov (United States)

    Phamduy, Paul

    The application of robotic fish in the fields of animal behavior and informal science learning are new and relatively untapped. In the context of animal behavior studies, robotic fish offers a consistent and customizable stimulus that could contribute to dissect the determinants of social behavior. In the realm of informal science learning, robotic fish are gaining momentum for the possibility of educating the general public simultaneously on fish physiology and underwater robotics. In this dissertation, the design and development of a number of robotic fish platforms and prototypes and their application in animal behavioral studies and informal science learning settings are presented. Robotic platforms for animal behavioral studies focused on the utilization replica or same scale prototypes. A novel robotic fish platform, featuring a three-dimensional swimming multi-linked robotic fish, was developed with three control modes varying in the level of robot autonomy offered. This platform was deployed at numerous science festivals and science centers, to obtain data on visitor engagement and experience.

  6. The science of animal behavior and welfare: challenges, opportunities and global perspective

    Science.gov (United States)

    Animal welfare science is a relatively new scientific discipline. Originally heavily focused on animal behavior, it has emerged into a truly multi- and inter-disciplinary science, encompassing such sciences as behavior, physiology, pathology, immunology, endocrinology and neuroscience, and influence...

  7. Exposure of US adolescents to extremely violent movies.

    Science.gov (United States)

    Worth, Keilah A; Gibson Chambers, Jennifer; Nassau, Daniel H; Rakhra, Balvinder K; Sargent, James D

    2008-08-01

    Despite concerns about exposure to violent media, there are few data on youth exposure to violent movies. In this study we examined such exposure among young US adolescents. We used a random-digit-dial survey of 6522 US adolescents aged 10 to 14 years fielded in 2003. Using previously validated methods, we determined the percentage and number of US adolescents who had seen each of 534 recently released movies. We report results for the 40 that were rated R for violence by the Motion Picture Association of America, UK 18 by the British Board of Film Classification and coded for extreme violence by trained content coders. The 40 violent movies were seen by a median of 12.5% of an estimated 22 million US adolescents aged 10 to 14 years. The most popular violent movie, Scary Movie, was seen by >10 million (48.1%) children, 1 million of whom were 10 years of age. Watching extremely violent movies was associated with being male, older, nonwhite, having less-educated parents, and doing poorly in school. Black male adolescents were at particularly high risk for seeing these movies; for example Blade, Training Day, and Scary Movie were seen, respectively, by 37.4%, 27.3%, and 48.1% of the sample overall versus 82.0%, 81.0%, and 80.8% of black male adolescents. Violent movie exposure was also associated with measures of media parenting, with high-exposure adolescents being significantly more likely to have a television in their bedroom and to report that their parents allowed them to watch R-rated movies. This study documents widespread exposure of young US adolescents to movies with extreme graphic violence from movies rated R for violence and raises important questions about the effectiveness of the current movie-rating system.

  8. Exposure of US Adolescents to Extremely Violent Movies

    Science.gov (United States)

    Worth, Keilah A.; Chambers, Jennifer Gibson; Nassau, Daniel H.; Rakhra, Balvinder K.; Sargent, James D.

    2009-01-01

    Objective Despite concerns about exposure to violent media, there are few data on youth exposure to violent movies. In this study we examined such exposure among young US adolescents. Methods We used a random-digit-dial survey of 6522 US adolescents aged 10 to 14 years fielded in 2003. Using previously validated methods, we determined the percentage and number of US adolescents who had seen each of 534 recently released movies. We report results for the 40 that were rated R for violence by the Motion Picture Association of America, UK 18 by the British Board of Film Classification and coded for extreme violence by trained content coders. Results The 40 violent movies were seen by a median of 12.5% of an estimated 22 million US adolescents aged 10 to 14 years. The most popular violent movie, Scary Movie, was seen by >10 million (48.1%) children, 1 million of whom were 10 years of age. Watching extremely violent movies was associated with being male, older, nonwhite, having less-educated parents, and doing poorly in school. Black male adolescents were at particularly high risk for seeing these movies; for example Blade, Training Day, and Scary Movie were seen, respectively, by 37.4%, 27.3%, and 48.1% of the sample overall versus 82.0%, 81.0%, and 80.8% of black male adolescents. Violent movie exposure was also associated with measures of media parenting, with high-exposure adolescents being significantly more likely to have a television in their bedroom and to report that their parents allowed them to watch R-rated movies. Conclusions This study documents widespread exposure of young US adolescents to movies with extreme graphic violence from movies rated R for violence and raises important questions about the effectiveness of the current movie-rating system. PMID:18676548

  9. Free visual exploration of natural movies in schizophrenia.

    Science.gov (United States)

    Silberg, Johanna Elisa; Agtzidis, Ioannis; Startsev, Mikhail; Fasshauer, Teresa; Silling, Karen; Sprenger, Andreas; Dorr, Michael; Lencer, Rebekka

    2018-01-05

    Eye tracking dysfunction (ETD) observed with standard pursuit stimuli represents a well-established biomarker for schizophrenia. How ETD may manifest during free visual exploration of real-life movies is unclear. Eye movements were recorded (EyeLink®1000) while 26 schizophrenia patients and 25 healthy age-matched controls freely explored nine uncut movies and nine pictures of real-life situations for 20 s each. Subsequently, participants were shown still shots of these scenes to decide whether they had explored them as movies or pictures. Participants were additionally assessed on standard eye-tracking tasks. Patients made smaller saccades (movies (p = 0.003), pictures (p = 0.002)) and had a stronger central bias (movies and pictures (p < 0.001)) than controls. In movies, patients' exploration behavior was less driven by image-defined, bottom-up stimulus saliency than controls (p < 0.05). Proportions of pursuit tracking on movies differed between groups depending on the individual movie (group*movie p = 0.011, movie p < 0.001). Eye velocity on standard pursuit stimuli was reduced in patients (p = 0.029) but did not correlate with pursuit behavior on movies. Additionally, patients obtained lower rates of correctly identified still shots as movies or pictures (p = 0.046). Our results suggest a restricted centrally focused visual exploration behavior in patients not only on pictures, but also on movies of real-life scenes. While ETD observed in the laboratory cannot be directly transferred to natural viewing conditions, these alterations support a model of impairments in motion information processing in patients resulting in a reduced ability to perceive moving objects and less saliency driven exploration behavior presumably contributing to alterations in the perception of the natural environment.

  10. Proceedings of the national conference on recent advances in animal sciences: abstracts

    International Nuclear Information System (INIS)

    2015-01-01

    Explorations in animal sciences are ultimately aimed at human/animal welfare and protecting the environment. This conference addresses the various challenges faced due to geographic, economic and demographic conditions in the areas of animal sciences. Papers relevant to INIS are indexed separately

  11. Re-presentations of space in Hollywood movies: an event-indexing analysis.

    Science.gov (United States)

    Cutting, James; Iricinschi, Catalina

    2015-03-01

    Popular movies present chunk-like events (scenes and subscenes) that promote episodic, serial updating of viewers' representations of the ongoing narrative. Event-indexing theory would suggest that the beginnings of new scenes trigger these updates, which in turn require more cognitive processing. Typically, a new movie event is signaled by an establishing shot, one providing more background information and a longer look than the average shot. Our analysis of 24 films reconfirms this. More important, we show that, when returning to a previously shown location, the re-establishing shot reduces both context and duration while remaining greater than the average shot. In general, location shifts dominate character and time shifts in event segmentation of movies. In addition, over the last 70 years re-establishing shots have become more like the noninitial shots of a scene. Establishing shots have also approached noninitial shot scales, but not their durations. Such results suggest that film form is evolving, perhaps to suit more rapid encoding of narrative events. Copyright © 2014 Cognitive Science Society, Inc.

  12. The Science in Science Fiction: Using Popular Entertainment as a Gateway

    Science.gov (United States)

    Basri, Gibor S.

    2011-05-01

    Science fiction on television and in movies reaches a wide audience of young people. Some of them are avid fans of particular stories, and more are enthralled by some of the special effects and other science fiction themes that have become ever more compelling as media technology improves. It actually doesn't matter whether the physics behind the science fiction is solid, the latest in speculative theory, or absolute nonsense - all provide a backdrop against which to present solid science. I'll talk about the opportunities provided by a few recent series and movies and how they can be woven into discussions of physics, astrophysics, or how science really works.

  13. Galileo and the Movies

    Science.gov (United States)

    Olivotto, Cristina; Testa, Antonella

    2010-12-01

    We analyze the character of Galileo Galilei (1564-1642), one of the most famous scientists of all time, as portrayed in three significant movies: Luigi Maggi's Galileo Galilei (1909), Liliana Cavani's Galileo (1968), and Joseph Losey's Galileo (1975), the last one of which was based upon Bertolt Brecht's drama, Das Leben des Galilei (1947). We investigate the relationships between the main characteristics of these fictional Galileos and the most important twentieth-century Galilean historiographic models. We also analyze the veracity of the plots of these three movies and the role that historical and scientific consultants played in producing them. We conclude that connections between these three movies and Galilean historiographic models are far from evident, that other factors deeply influenced the representation of Galileo on the screen.

  14. [Smoking in movies and established smoking in adolescence].

    Science.gov (United States)

    Hanewinkel, R; Blohmke, S; Sargent, J D

    2012-08-01

    The aim of this study was to examine whether smoking in movies can predict established smoking in adolescence. A longitudinal study was conducted over a period of 13 months with 4112 German students. Adolescents' exposure to smoking in movies was assessed by asking each student to indicate which film he or she had seen from a unique list of 50 movies, which was randomly selected for each individual survey from a sample of 398 popular contemporary movies. We calculated exposure to movie smoking for each respondent by summing the number of smoking occurrences for each movie that the respondent reported seeing. At follow-up, a total of 272 young people had smoked more than 100 cigarettes during their lifetime. While 2.1% of the young people with the lowest exposure to movie smoking initiated established smoking, 13.4% of the group with the highest exposure to movie smoking initiated established smoking. The adjusted relative risk of initiation of established smoking was 2.05 times higher in the group with the highest movie smoking exposure compared to the group with the lowest exposure (95% confidence interval: 1.25-3.35). Our data indicate that smoking in movies can be regarded as an independent risk factor for the initiation of established smoking in adolescence. © Georg Thieme Verlag KG Stuttgart · New York.

  15. Filmes de ficção científica como mediadores de conceitos relativos ao meio ambiente Science fiction movies and environmental education: is it possible?

    Directory of Open Access Journals (Sweden)

    Carlos Alberto Machado

    2008-01-01

    Full Text Available Muito se fala sobre o meio ambiente nos meios de comunicação e nas escolas, mas pouco se sabe sobre toda sua gama e envergadura. Confundem-se princípios ecológicos com o ensino generalizado do meio ambiente que cobre uma gama muito maior de conceitos e uma complexidade de relações urgentes e esquece-se que o estudo do meio ambiente deve tratar do todo envolvido pelo homem, do todo ao redor. Visões utópicas e distópicas a respeito desse tema estão presentes em alguns filmes de ficção científica feitos para cinema e televisão. Este texto analisa relações entre esses filmes e conceitos científicos relativos ao meio ambiente e aponta possibilidades de uso dos mesmos no ensino de ciência.The environment is one of the most important scientific subjects in the XXI century. Schools and the media talk about it all the time but they do not have enough knowledge. They forget that environmental studies must embrace the human beings and the whole world around them. Utopian and non-utopian conceptions about this subject are often presented in science fictions movies made for the cinema or for the television. This text discusses the relation between science fiction movies and scientific environmental concepts. In addition, it suggests a way to use the science in these kinds of films at school to develop science teaching.

  16. South African Journal of Animal Science: Submissions

    African Journals Online (AJOL)

    The South African Society for Animal Science (SASAS) welcomes the submission ... aspects of their products and their relationship to the social or physical environment. ... experimental data that have been analysed using statistical methods.

  17. Space Movie Reveals Shocking Secrets Of The Crab Pulsa

    Science.gov (United States)

    2002-09-01

    particles and magnetic field. "The jet looks like steam from a high pressure boiler," said David Burrows of Penn State, another coauthor of the paper. "Except when you realize you are looking at a stream of matter and anti-matter electrons moving at half the speed of light!" Time-Lapse Movie Of Crab Pulsar Wind Time-Lapse Movie Of Crab Pulsar Wind The inner region of the Crab Nebula around the pulsar was observed with Hubble on 24 occasions between August 2000 and April 2001 at 11-day intervals, and with Chandra on eight occasions between November 2000 and April 2001. The Crab was observed with Chandra's Advanced CCD Imaging Spectrometer and Hubble's Wide-Field Planetary Camera. NASA's Marshall Space Flight Center in Huntsville, Ala., manages the Chandra program, and TRW, Inc., Redondo Beach, Calif., is the prime contractor. The Smithsonian's Chandra X-ray Center controls science and flight operations from Cambridge, Mass. The Space Telescope Science Institute is operated by the Association of Universities for Research in Astronomy, Inc. (AURA), for NASA, under contract with the Goddard Space Flight Center, Greenbelt, Md. The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency (ESA).

  18. Analyzing Gender Stereotyping in Bollywood Movies

    OpenAIRE

    Madaan, Nishtha; Mehta, Sameep; Agrawaal, Taneea S; Malhotra, Vrinda; Aggarwal, Aditi; Saxena, Mayank

    2017-01-01

    The presence of gender stereotypes in many aspects of society is a well-known phenomenon. In this paper, we focus on studying such stereotypes and bias in Hindi movie industry (Bollywood). We analyze movie plots and posters for all movies released since 1970. The gender bias is detected by semantic modeling of plots at inter-sentence and intra-sentence level. Different features like occupation, introduction of cast in text, associated actions and descriptions are captured to show the pervasiv...

  19. Basic Principles of Animal Science. Reprinted.

    Science.gov (United States)

    Florida State Dept. of Education, Tallahassee.

    The reference book is designed to fulfill the need for organized subject matter dealing with basic principles of animal science to be incorporated into the high school agriculture curriculum. The material presented is scientific knowledge basic to livestock production. Five units contain specific information on the following topics: anatomy and…

  20. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008-2012.

    Science.gov (United States)

    Pelletier, Andrew R; Tongren, J Eric; Gilchrist, Julie

    2015-08-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children's movies released in 1995-2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children's movies have improved. The top grossing 25 G- and PG-rated movies in the United States per year for 2008-2012 were eligible for inclusion in the study. Movies or scenes were excluded if they were animated, not set in the present day, fantasy, documentary, or not in English. Injury prevention practices involving riding in a motor vehicle, walking, boating, bicycling, and four other activities were recorded for characters with speaking roles. Fifty-six (45%) of the 125 movies met the inclusion criteria. A total of 603 person-scenes were examined involving 175 (29%) children and 428 (71%) adults. Thirty-eight person-scenes involved crashes or falls, resulting in four injuries and no deaths. Overall, 59% (353/603) of person-scenes showed appropriate injury prevention practices. This included 313 (70%) of 445 motor-vehicle passengers who were belted; 15 (30%) of 50 pedestrians who used a crosswalk, 2 (7%) of 30 boaters who wore personal flotation devices, and 8 (29%) of 28 bicyclists who wore helmets. In comparison with previous studies, there were significant increases in usage of seat belts, crosswalks, personal flotation devices, and bicycle helmets. However, 41% of person-scenes still showed unsafe practices and the consequences of those behaviors were infrequently depicted.

  1. A method for creating teaching movie clips using screen recording software: usefulness of teaching movies as self-learning tools for medical students

    Energy Technology Data Exchange (ETDEWEB)

    Hwang, Seong Su [The Catholic University of Korea, Suwon (Korea, Republic of)

    2007-04-15

    I wanted to describe a method to create teaching movies with using screen recordings, and I wanted to see if self-learning movies are useful for medical students. Teaching movies were created by direct recording of the screen activity and voice narration during the interpretation of educational cases; we used a PACS system and screen recording software for the recording (CamStudio, Rendersoft, U.S.A.). The usefulness of teaching movies for seft-learning of abdominal CT anatomy was evacuated by the medical students. Creating teaching movie clips with using screen recording software was simple and easy. Survey responses were collected from 43 medical students. The contents of teaching movie was adequately understandable (52%) and useful for learning (47%). Only 23% students agreed the these movies helped motivated them to learn. Teaching movies were more useful than still photographs of the teaching image files. The students wanted teaching movies on the cross-sectional CT anatomy of different body regions (82%) and for understanding the radiological interpretation of various diseases (42%). Creating teaching movie by direct screen recording of a radiologist's interpretation process is easy and simple. The teaching video clips reveal a radiologist's interpretation process or the explanation of teaching cases with his/her own voice narration, and it is an effective self-learning tool for medical students and residents.

  2. A method for creating teaching movie clips using screen recording software: usefulness of teaching movies as self-learning tools for medical students

    International Nuclear Information System (INIS)

    Hwang, Seong Su

    2007-01-01

    I wanted to describe a method to create teaching movies with using screen recordings, and I wanted to see if self-learning movies are useful for medical students. Teaching movies were created by direct recording of the screen activity and voice narration during the interpretation of educational cases; we used a PACS system and screen recording software for the recording (CamStudio, Rendersoft, U.S.A.). The usefulness of teaching movies for seft-learning of abdominal CT anatomy was evacuated by the medical students. Creating teaching movie clips with using screen recording software was simple and easy. Survey responses were collected from 43 medical students. The contents of teaching movie was adequately understandable (52%) and useful for learning (47%). Only 23% students agreed the these movies helped motivated them to learn. Teaching movies were more useful than still photographs of the teaching image files. The students wanted teaching movies on the cross-sectional CT anatomy of different body regions (82%) and for understanding the radiological interpretation of various diseases (42%). Creating teaching movie by direct screen recording of a radiologist's interpretation process is easy and simple. The teaching video clips reveal a radiologist's interpretation process or the explanation of teaching cases with his/her own voice narration, and it is an effective self-learning tool for medical students and residents

  3. SCEC-VDO: A New 3-Dimensional Visualization and Movie Making Software for Earth Science Data

    Science.gov (United States)

    Milner, K. R.; Sanskriti, F.; Yu, J.; Callaghan, S.; Maechling, P. J.; Jordan, T. H.

    2016-12-01

    Researchers and undergraduate interns at the Southern California Earthquake Center (SCEC) have created a new 3-dimensional (3D) visualization software tool called SCEC Virtual Display of Objects (SCEC-VDO). SCEC-VDO is written in Java and uses the Visualization Toolkit (VTK) backend to render 3D content. SCEC-VDO offers advantages over existing 3D visualization software for viewing georeferenced data beneath the Earth's surface. Many popular visualization packages, such as Google Earth, restrict the user to views of the Earth from above, obstructing views of geological features such as faults and earthquake hypocenters at depth. SCEC-VDO allows the user to view data both above and below the Earth's surface at any angle. It includes tools for viewing global earthquakes from the U.S. Geological Survey, faults from the SCEC Community Fault Model, and results from the latest SCEC models of earthquake hazards in California including UCERF3 and RSQSim. Its object-oriented plugin architecture allows for the easy integration of new regional and global datasets, regardless of the science domain. SCEC-VDO also features rich animation capabilities, allowing users to build a timeline with keyframes of camera position and displayed data. The software is built with the concept of statefulness, allowing for reproducibility and collaboration using an xml file. A prior version of SCEC-VDO, which began development in 2005 under the SCEC Undergraduate Studies in Earthquake Information Technology internship, used the now unsupported Java3D library. Replacing Java3D with the widely supported and actively developed VTK libraries not only ensures that SCEC-VDO can continue to function for years to come, but allows for the export of 3D scenes to web viewers and popular software such as Paraview. SCEC-VDO runs on all recent 64-bit Windows, Mac OS X, and Linux systems with Java 8 or later. More information, including downloads, tutorials, and example movies created fully within SCEC-VDO is

  4. Development of the Plasma Movie Database System for JT-60

    International Nuclear Information System (INIS)

    Sueoka, M.; Kawamata, Y.; Kurihara, K.

    2006-01-01

    A plasma movie is generally expected as one of the most efficient methods to know what plasma discharge has been conducted in the experiment. On this motivation we have developed and operated a real-time plasma shape visualization system over ten years. The current plasma movie is composed of (1) video camera picture looking at a plasma, (2) computer graphic (CG) picture, and (3) magnetic probe signal as a sound channel. (1) The plasma video movie is provided by a standard video camera, equipped at the viewing port of the vacuum vessel looking at a plasma poloidal cross section. (2) A plasma shape CG movie is provided by the plasma shape visualization system, which calculates the plasma shape in real-time using the CCS method [Kurihara, K., Fusion Engineering and Design, 51-52, 1049 (2000)]. Thirty snap-shot pictures per second are drawn by the graphic processor. (3) A sound in the movie is a raw signal of magnetic pick up coil. This sound reflects plasma rotation frequency which shows smooth high tone sound seems to mean a good plasma. In order to use this movie efficiently, we have developed a new system having the following functions: (a) To store a plasma movie in the movie database system automatically combined with the plasma shape CG and the sound according to a discharge sequence. (b) To make a plasma movie be available (downloadable) for experiment data analyses at the Web-site. The plasma movie capture system receives the timing signal according to the JT-60 discharge sequence, and starts to record a plasma movie automatically. The movie is stored in a format of MPEG2 in the RAID-disk. In addition, the plasma movie capture system transfers a movie file in a MPEG4 format to the plasma movie web-server at the same time. In response to the user's request the plasma movie web-server transfers a stored movie data immediately. The movie data amount for the MPEG2 format is about 50 Mbyte/shot (65 s discharge), and that for the MPEG4 format is about 7 Mbyte

  5. Transportation-Related Safety Behaviors in Top-Grossing Children's Movies from 2008 to 2013.

    Science.gov (United States)

    Boppana, Shilpa; Shen, Jiabin; Schwebel, David C

    2016-05-01

    Children regularly imitate behavior from movies. The authors assessed injury risk behaviors in top-grossing children's films. The 5 top-grossing G- or PG-rated movies annually from 2008 to 2013 were included, including animated movies and those set in the past/future. Researchers coded transportation scenes for risk taking in 3 domains: protection/equipment, unsafe behaviors, and distraction/attention. Safe and risky behaviors were recorded across the 3 domains. With regard to protection and equipment, 20% of motor vehicle scenes showed characters riding without seat belts and 27% of scenes with motorcycles showed characters riding without helmets. Eighty-nine percent of scenes with horses showed riders without helmets and 67% of boat operators failed to wear personal flotation devices. The most common unsafe behaviors were speeding and unsafe street-crossing. Twenty-one percent of scenes with motor vehicles showed drivers speeding and 90% of pedestrians in films failed to wait for signal changes. Distracted and inattentive behaviors were rare, with distracted driving of motor vehicles occurring in only approximately 2% of total driving scenes. Although many safe transportation behaviors were portrayed, the film industry continues to depict unsafe behaviors in movies designed for pediatric audiences. There is a need for the film industry to continue to balance entertainment and art with modeling of safe behavior for children.

  6. A chemical reaction in the movie The Ten Commandments

    Directory of Open Access Journals (Sweden)

    López Pérez, José Pedro;

    2012-04-01

    Full Text Available The study of natural sciences in the second year of Secondary Education must be complemented with a visit to the laboratory, where experiments should be permormed. The curriculum emphasizes the initial basis of Chemistry and the study of reactions. In this paper we describe a laboratory experience, useful for understanding the concept of chemical change. Also, we present the hypothesis that a chemical reaction was used in the classic movie The Ten Commandments.

  7. Fundamental study of compression for movie files of coronary angiography

    Science.gov (United States)

    Ando, Takekazu; Tsuchiya, Yuichiro; Kodera, Yoshie

    2005-04-01

    When network distribution of movie files was considered as reference, it could be useful that the lossy compression movie files which has small file size. We chouse three kinds of coronary stricture movies with different moving speed as an examination object; heart rate of slow, normal and fast movies. The movies of MPEG-1, DivX5.11, WMV9 (Windows Media Video 9), and WMV9-VCM (Windows Media Video 9-Video Compression Manager) were made from three kinds of AVI format movies with different moving speeds. Five kinds of movies that are four kinds of compression movies and non-compression AVI instead of the DICOM format were evaluated by Thurstone's method. The Evaluation factors of movies were determined as "sharpness, granularity, contrast, and comprehensive evaluation." In the virtual bradycardia movie, AVI was the best evaluation at all evaluation factors except the granularity. In the virtual normal movie, an excellent compression technique is different in all evaluation factors. In the virtual tachycardia movie, MPEG-1 was the best evaluation at all evaluation factors expects the contrast. There is a good compression form depending on the speed of movies because of the difference of compression algorithm. It is thought that it is an influence by the difference of the compression between frames. The compression algorithm for movie has the compression between the frames and the intra-frame compression. As the compression algorithm give the different influence to image by each compression method, it is necessary to examine the relation of the compression algorithm and our results.

  8. Smoking portrayal in Ethiopian movies: a theory-based content analysis.

    Science.gov (United States)

    Bekalu, Mesfin Awoke; Viswanath, K

    2018-04-17

    Considerable research from high-income countries has characterized the amount, nature and effects of movie smoking depiction. However, in low- and middle-income countries (LMICs) where tobacco use and tobacco-related diseases are growing, little research has investigated smoking imagery in movies. This study examined the extent and nature of smoking portrayal in locally produced Ethiopian movies, and estimated the number of tobacco impressions movies delivered. Sample movies were taken from YouTube. Keyword searches were conducted using 'Ethiopian movies' and 'Ethiopian drama' on 18 September 2016. In each search, the first 100 most viewed movies were examined. Excluding repeated results, a total of 123 movies were selected for content analysis. Three coders participated. Results indicated that 86 (69.9%, 95% CI 63-78%) of the 123 most viewed movies contain at least one tobacco incident (TI). The movies depict a total of 403 TIs, with an average of 4.7 (95% CI 3.7-5.6) TIs in each movie. The average length of TIs is 1 min and 11 s. On average, the movies were viewed more than half a million times by September 2016, and received more 'likes' than 'dislikes', z = -8.05, p = 0.00. They delivered over 194 million tobacco impressions via YouTube alone from July 2012 through September 2016. Most TIs portray smoking as a socially acceptable behavior with no negative health consequences. The findings suggest that as with transnational Western movies, locally produced movies in LMICs should be scrutinized for compliance with national and international regulatory efforts.

  9. Animal experimentation in forensic sciences: How far have we come?

    Science.gov (United States)

    Cattaneo, C; Maderna, E; Rendinelli, A; Gibelli, D

    2015-09-01

    In the third millennium where ethical, ethological and cultural evolution seem to be leading more and more towards an inter-species society, the issue of animal experimentation is a moral dilemma. Speaking from a self-interested human perspective, avoiding all animal testing where human disease and therapy are concerned may be very difficult or even impossible; such testing may not be so easily justifiable when suffering-or killing-of non human animals is inflicted for forensic research. In order to verify how forensic scientists are evolving in this ethical issue, we undertook a systematic review of the current literature. We investigated the frequency of animal experimentation in forensic studies in the past 15 years and trends in publication in the main forensic science journals. Types of species, lesions inflicted, manner of sedation or anesthesia and euthanasia were examined in a total of 404 articles reviewed, among which 279 (69.1%) concerned studies involving animals sacrificed exclusively for the sake of the experiment. Killing still frequently includes painful methods such as blunt trauma, electrocution, mechanical asphyxia, hypothermia, and even exsanguination; of all these animals, apparently only 60.8% were anesthetized. The most recent call for a severe reduction if not a total halt to the use of animals in forensic sciences was made by Bernard Knight in 1992. In fact the principle of reduction and replacement, frequently respected in clinical research, must be considered the basis for forensic science research needing animals. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  10. Twisted Film, or: How I Learned to Stop the Movie and Teach the Truth

    Science.gov (United States)

    Monfredo, William

    2010-01-01

    The 1996 blockbuster "Twister" both entertained and exasperated geographers. Misrepresentations and unsafe field practices resonated deeply; still, the film possesses relevance for educators. Science-based reviews illuminating on-screen inconsistencies and pseudoscience might surprise students accepting movies at face value. This article uses a…

  11. Animal behaviour and animal nutrition science working together to support livestock production

    NARCIS (Netherlands)

    Edwards, S.A.; Spoolder, H.A.M.

    2016-01-01

    Within livestock production and welfare science, many of the interesting and important questions lie at the interface of traditional fields of study and benefit from an interdisciplinary approach. The effects of nutrition on the behaviour of animals have been widely studied. They range from the

  12. Animal minds and neuroimaging--bridging the gap between science and ethics?

    Science.gov (United States)

    Buller, Tom

    2014-04-01

    As Colin Allen has argued, discussions between science and ethics about the mentality and moral status of nonhuman animals often stall on account of the fact that the properties that ethics presents as evidence of animal mentality and moral status, namely consciousness and sentience, are not observable "scientifically respectable" properties. In order to further discussion between science and ethics, it seems, therefore, that we need to identify properties that would satisfy both domains. In this article I examine the mentality and moral status of nonhuman animals from the perspective of neuroethics. By adopting this perspective, we can see how advances in neuroimaging regarding (1) research into the neurobiology of pain, (2) "brain reading," and (3) the minimally conscious state may enable us to identify properties that help bridge the gap between science and ethics, and hence help further the debate about the mentality and moral status of nonhuman animals.

  13. MOVIE INDUCED TOURISM: A NEW TOURISM PHENOMENON

    Directory of Open Access Journals (Sweden)

    Mijalce Gjorgievski

    2012-06-01

    Full Text Available At the turn of the century, the tourism industry underwent a transformation triggered by the sweeping processes of globalization. The traditional forms of tourism were supplemented and expanded by the introduction of new postmodern tourist forms, bringing new and different tourist offers to the marketplace. One of these new forms is the film tourism, a rapidly growing and important new tourism trend, in which the choice of the tourist destination is directly motivated and inspired by the movies. Film tourism establishes a link between the movie characters, locations and stories, and the film-tourists, who are inspired to immerse themselves and relive again the movie-generated and movie-driven emotions at the location of the movie. The film tourism increases the overall economic effects of tourism and establishes a new link between the film and the tourism industry, both of which provide not only pleasure and satisfaction for the film tourist, but also spiritual enrichment and novel learning experience.

  14. Statistical Patterns in Movie Rating Behavior.

    Science.gov (United States)

    Ramos, Marlon; Calvão, Angelo M; Anteneodo, Celia

    2015-01-01

    Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people's preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database), a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics.

  15. The Animal Sciences Academic Quadrathlon: history, current status, and recommendations.

    Science.gov (United States)

    Kauffman, R G; Jobsis, C T; Onan, G; Day, B N

    2011-07-01

    The Animal Sciences Academic Quadrathlon (AQ) provides opportunities for teams of undergraduate animal and dairy science students to participate in regional American Society of Animal Science (ASAS)/American Dairy Science Association (ADSA) meetings and to collectively exhibit their knowledge and talents competitively in 4 categories: 1) solving practical, hands-on, laboratory-type problems; 2) providing written answers to essay-type questions about principles and concepts; 3) preparing and communicating orally and extemporaneously topics of current animal science interest; and 4) quickly responding to short-answer questions provided in the form of double-elimination quiz bowls. Each team is selected by winning the local AQ at their university. Overall and individual category winning teams are recognized, but team rankings are not emphasized. The ASAS/ADSA members provide leadership for organizing and conducting the AQ, and ASAS and each university provide travel expenses for students. The ultimate purpose is to stimulate academic excellence among undergraduate students and for the students to attend ASAS/ADSA regional scientific meetings to meet faculty and students and to attend scientific research presentations. The purpose of this document was to provide a history of the event and to make recommendations for its improvement. The AQ was conceived in 1967. During the next 10 yr, an ASAS committee developed procedures for a trial AQ held in 1980 at the ASAS Midwestern Section, Kansas State University-Manhattan, and in the next year the first official AQ was held at the ASAS Midwestern Section at the University of Nebraska-Lincoln. Starting in 1985, AQ programs were initiated at the other 3 ASAS sectional meetings, and an estimated 50,000 students representing 60 universities have participated in AQ programs since that time. If the AQ is to continue its improvement over time, it will greatly depend on sustained ASAS/ADSA faculty interest and support, as well as

  16. Bollywood Movie Corpus for Text, Images and Videos

    OpenAIRE

    Madaan, Nishtha; Mehta, Sameep; Saxena, Mayank; Aggarwal, Aditi; Agrawaal, Taneea S; Malhotra, Vrinda

    2017-01-01

    In past few years, several data-sets have been released for text and images. We present an approach to create the data-set for use in detecting and removing gender bias from text. We also include a set of challenges we have faced while creating this corpora. In this work, we have worked with movie data from Wikipedia plots and movie trailers from YouTube. Our Bollywood Movie corpus contains 4000 movies extracted from Wikipedia and 880 trailers extracted from YouTube which were released from 1...

  17. The plasma movie database system for JT-60

    International Nuclear Information System (INIS)

    Sueoka, Michiharu; Kawamata, Yoichi; Kurihara, Kenichi; Seki, Akiyuki

    2007-01-01

    The real-time plasma movie with the computer graphics (CG) of plasma shape is one of the most effective methods to know what discharge have been made in the experiment. For an easy use of the movie in the data analysis, we have developed the plasma movie database system (PMDS), which automatically records plasma movie according to the JT-60 discharge sequence, and transfers the movie files on request from the web site. The file is compressed to about 8 MB/shot small enough to be transferred within a few seconds through local area network (LAN). In this report, we describe the developed system from the technical point of view, and discuss a future plan on the basis of advancing video technology

  18. Modeling Temporal Behavior of Awards Effect on Viewership of Movies

    KAUST Repository

    Altaf, Basmah

    2017-04-22

    The “rich get richer” effect is well-known in recommendation system. Popular items are recommended more, then purchased more, resulting in becoming even more popular over time. For example, we observe in Netflix data that awarded movies are more popular than non-awarded movies. Unlike other work focusing on making fair/neutralized recommendation, in this paper, we target on modeling the effect of awards on the viewership of movies. The main challenge of building such a model is that the effect on popularity changes over time with different intensity from movie to movie. Our proposed approach explicitly models the award effects for each movie and enables the recommendation system to provide a better ranked list of recommended movies. The results of an extensive empirical validation on Netflix and MovieLens data demonstrate the effectiveness of our model.

  19. Streaming movies, media, and instant access

    CERN Document Server

    Dixon, Wheeler Winston

    2013-01-01

    Film stocks are vanishing, but the iconic images of the silver screen remain -- albeit in new, sleeker formats. Today, viewers can instantly stream movies on televisions, computers, and smartphones. Gone are the days when films could only be seen in theaters or rented at video stores: movies are now accessible at the click of a button, and there are no reels, tapes, or discs to store. Any film or show worth keeping may be collected in the virtual cloud and accessed at will through services like Netflix, Hulu, and Amazon Instant.The movies have changed, and we are changing with them.

  20. Assessing Veterinary and Animal Science Students' Moral Judgment Development on Animal Ethics Issues.

    Science.gov (United States)

    Verrinder, Joy M; Phillips, Clive J C

    2015-01-01

    Little has been done to assess veterinarians' moral judgment in relation to animal ethics issues. Following development of the VetDIT, a new moral judgment measure for animal ethics issues, this study aimed to refine and further validate the VetDIT, and to identify effects of teaching interventions on moral judgment and changes in moral judgment over time. VetDIT-V1 was refined into VetDIT-V2, and V3 was developed as a post-intervention test to prevent repetition. To test these versions for comparability, veterinary and animal science students (n=271) were randomly assigned to complete different versions. The VetDIT discriminates between stages of moral judgment, condensed into three schemas: Personal Interest (PI), Maintaining Norms (MN), and Universal Principles (UP). There were no differences in the scores for MN and UP between the versions, and we equated PI scores to account for differences between versions. Veterinary science students (n=130) who completed a three-hour small-group workshop on moral development theory and ethical decision making increased their use of UP in moral reasoning, whereas students (n=271) who received similar information in a 50-minute lecture did not. A longitudinal comparison of matched first- and third-year students (n=39) revealed no moral judgment development toward greater use of UP. The VetDIT is therefore useful for assessing moral judgment of animal and human ethics issues in veterinary and other animal-related professions. Intensive small-group workshops using moral development knowledge and skills, rather than lectures, are conducive to developing veterinary students' moral judgment.

  1. Storyboards and Science: Introducing the Planetary Data Storyboard

    Science.gov (United States)

    King, T. A.; Del Villar, A.; Alkhawaja, A.; Grayzeck, E. J.; Galica, C.; Odess, J.; Erickson, K. J.

    2015-12-01

    Every discovery has a story and storytelling is an ancient form of education. The stories of scientific discovery are often very formal and technical and not always very accessible. As in the past, today most scientific storytelling is done as in-person presentations in the form of slide shows or movies that unfold according to the design of its author. Things have changed. Using today's technologies telling stories can be a rich multi-media experience with a blending of text, animations, movies and infographics. Also, with presentations on the web the presentation can provide links to more details and the audience (reader) can jump to the linked information. Even so, the most common form of today's storytelling is as a narrative that starts with a page, a link to a single movie or a slide-show. We introduce a new promising form of scientific storytelling, the storyboard. With a storyboard a story is presented as a set of panels that contain representative images of an event and may have associated notes or instructions. The panels are arranged in a timeline that allow the audience to experience the discovery in the same way it occurred. A panel can also link to a more detailed source such as a publication, the data that was collected or items derived from the research (like movies or animations). Scientific storyboards can make science discovery more accessible to people by presenting events in an easy to follow layout. Scientific storyboards can also help to teach the scientific method, by following the experiences of a researcher as they investigate a phenomenon or try to understand a new set of observations. We illustrate the unique features of scientific storyboards with the Planetary Data Storyboard using data archived by the Planetary Data System.

  2. 3D Animation Essentials

    CERN Document Server

    Beane, Andy

    2012-01-01

    The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG)Covers 3D anim

  3. Cinemedicine: Using movies to improve students' understanding of psychosocial aspects of medicine.

    Science.gov (United States)

    Kadivar, Maliheh; Mafinejad, Mahboobeh Khabaz; Bazzaz, Javad Tavakkoly; Mirzazadeh, Azim; Jannat, Zeinab

    2018-04-01

    There are rising concerns about how to teach psychosocial aspects of medicine to students. The aim of the study was the use of "cinemedicine" as a tool and technique in teaching psychosocial aspects of medicine to medical students at Tehran University of Medical Sciences (TUMS). This was an educational study with quantitative and qualitative data analysis. Two hundred seventy medical students participated in this study. Nine sessions were held to teach psychosocial subjects in medicine using movies. Each session began with an initial explanation of the program objectives. After the show, medicine related points of the movie were discussed and analyzed by experts and students. In the end, questionnaires were distributed to assess the students' perceptions. The results of our study show that most of the students (84%) stated that teaching these subjects through movies was a nice event comparing to usual lectures. 56.5% of the students agreed with the application of points learned in the events in professional performance. The majority of the students (72.8%) agreed that participating in those events was useful for them as a physician and they would advise other students to attend to later sessions. Content analysis of the students' notes uncovered three categories of cinemedicine: "learning by observation", "creation of a supportive and tangible learning" and "motivation for learning". Cinemedicine provides the opportunity for medical students to learn psychosocial subjects related to medicine through observing and reflecting on movies.

  4. Statistical Patterns in Movie Rating Behavior

    Science.gov (United States)

    2015-01-01

    Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people’s preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database), a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics. PMID:26322899

  5. Statistical Patterns in Movie Rating Behavior.

    Directory of Open Access Journals (Sweden)

    Marlon Ramos

    Full Text Available Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people's preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database, a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics.

  6. Animal Models in Forensic Science Research: Justified Use or Ethical Exploitation?

    Science.gov (United States)

    Mole, Calvin Gerald; Heyns, Marise

    2018-05-01

    A moral dilemma exists in biomedical research relating to the use of animal or human tissue when conducting scientific research. In human ethics, researchers need to justify why the use of humans is necessary should suitable models exist. Conversely, in animal ethics, a researcher must justify why research cannot be carried out on suitable alternatives. In the case of medical procedures or therapeutics testing, the use of animal models is often justified. However, in forensic research, the justification may be less evident, particularly when research involves the infliction of trauma on living animals. To determine how the forensic science community is dealing with this dilemma, a review of literature within major forensic science journals was conducted. The frequency and trends of the use of animals in forensic science research was investigated for the period 1 January 2012-31 December 2016. The review revealed 204 original articles utilizing 5050 animals in various forms as analogues for human tissue. The most common specimens utilized were various species of rats (35.3%), pigs (29.3%), mice (17.7%), and rabbits (8.2%) although different specimens were favored in different study themes. The majority of studies (58%) were conducted on post-mortem specimens. It is, however, evident that more needs to be done to uphold the basic ethical principles of reduction, refinement and replacement in the use of animals for research purposes.

  7. Using movies in family medicine teaching: A reference to EURACT Educational Agenda.

    Science.gov (United States)

    Klemenc Ketiš, Zalika; Švab, Igor

    2017-06-01

    Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians' competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT) can be found in movies, and to propose a template for teaching by these movies. A group of family medicine teachers provided a list of movies that they would use in cinemeducation. The movies were categorised according to the key family medicine competencies, thus creating a framework of competences, covered by different movies. These key competencies are Primary care management, Personcentred care, Specific problem-solving skills, Comprehensive approach, Community orientation, and Holistic approach. The list consisted of 17 movies. Nine covered primary care management. Person-centred care was covered in 13 movies. Eight movies covered specific problem-solving skills. Comprehensive approach was covered in five movies. Five movies covered community orientation. Holistic approach was covered in five movies. All key family medicine competencies listed in the Educational Agenda can be taught using movies. Our results can serve as a template for teachers on how to use any appropriate movies in family medicine education.

  8. Put Some Movie Wow! in Your Chemistry Teaching

    Science.gov (United States)

    Frey, Christopher A.; Mikasen, Marjorie L.; Griep, Mark A.

    2012-01-01

    Movies and movie clips have been used by many instructors to teach chemistry. Entire movies based on true chemical stories are used because they provide students with a common experience after which instructors can launch writing lessons about the chemistry, the scientists, or engineers, or even postscripts to the story presented in the film. In…

  9. Geology in the Movies: Using Hollywood Films as a Teaching Tool in Introductory Geosciences Courses

    Science.gov (United States)

    Lawrence, K. T.; Malinconico, L. L.

    2008-12-01

    A common challenge in introductory Geoscience courses is engaging students who often do not have a long- standing interest in science. In recent years Hollywood has produced a number of geoscience-themed films (Dante's Peak, Deep Impact, Day After Tomorrow, Inconvenient Truth), most of which contain kernels of scientific truth as well as gross misrepresentations of scientific reality. In our introductory courses (Geological Disasters: Agents of Chaos and Earth's Climate: Past Present and Future) we have had great success using these films as a way of both engaging students and accomplishing many of our course goals. Even though most of the students in these courses will not become geoscience majors, it is important for them to realize that they can make informed judgments about concepts portrayed in the popular media. We have incorporated short written movie critiques into our suite of introductory course laboratory exercises. Through these movie-critique labs, students have an opportunity to apply their new geoscience expertise to examining the validity of the scientific concepts presented in the film. Along the way, students start to see the relevance of course materials to their everyday lives, think more critically about how science is portrayed by non-scientists, synthesize what they have learned by applying their knowledge to a new problem, and improve their ability to communicate what they have learned. Despite the fact that these movie-critique labs require significantly more out-of-lab effort that our other introductory lab assignments, in our course evaluations many students rate the movie critiques as not only one of the most interesting lab exercises of the semester, but also the lab exercise containing the most educational value.

  10. Einstein in Hollywood: Capturing the Scientific Minds of Movie Buffs

    Science.gov (United States)

    Young, Chadwick

    2010-10-01

    The film industry captures the minds of most students today. Americans spend one-half of their leisure time watching television, and students may often neglect their studies to catch the latest episode of Desperate Housewives or the new release of Leatherheads. Science teachers are challenged to compete with these seemingly unconquerable forces. One alternative to battling the influence of multimedia in its onslaught against the scientific minds of our youth is to embrace these monsters and tame them. By relating what the students know best (who kissed who in Walk the Line) with what they know least (thermodynamics, e.g.), teachers form connections in the minds of their students that will last for many years. In this session, the presenter will demonstrate an inquiry-based method employing clips from popular movies to learn physics. He will show movie clips from several different areas of physics, examine the particular clips in light of those physical principles, and discuss how to use the clips in the classroom.

  11. Peculiarities of product placement in Lithuanian movies

    OpenAIRE

    Pilelienė, Lina; Jurgilaitė, Sigita

    2013-01-01

    The scientific problem analysed in the article is formulates as follows: how product placement is used in Lithuanian movies. The object of the article is product placement in Lithuanian movies, and the aim is to analyse the peculiarities of product placement in Lithuanian movies. Following methods were used to reveal the problem and reach the aim. Theoretical analysis of scientific literature was provided to construct the framework for the research. The analysis of current usage of product pl...

  12. Smart movie tourism: la nuova frontiera del cineturismo / Smart movie tourism: the new frontier of cine-tourism

    Directory of Open Access Journals (Sweden)

    Teresa Graziano

    2016-05-01

    Full Text Available Inserito nel quadro teorico della letteratura sulla Smart City, il presente lavoro mira ad analizzare le implicazioni derivanti dall’utilizzo delle nuove tecnologie intelligenti per la valorizzazione turistica delle location cinematografiche. Dal punto di vista metodologico, l’articolo si fonda su un’analisi quali-quantitativa di alcuni casi di smart movie tourism, al fine di indagare le caratteristiche delle applicazioni per smartphone e tablet (apps che consentono la riproduzione virtuale degli itinerari cinematografici in alcune regioni italiane, evidenziandone potenzialità, risultati e criticità.  Inserted in the theoretical frame of Smart city literature, this paper aims at analysing the impacts of smart technologies for the tourist enhancement of movie locations. From the methodological standpoint, the work is based on a qualitative and quantitative analysis of different cases of smart movie tourism in Italy, in particular some selected applications for smartphones and tablet (apps focused on Italian movie locations, in order to underline their potentialities, results and critical aspects.

  13. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer's Brain Responses to Movie Trailers.

    Science.gov (United States)

    Christoforou, Christoforos; Papadopoulos, Timothy C; Constantinidou, Fofi; Theodorou, Maria

    2017-01-01

    The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer's decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups) have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG) and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers' decision to watch a movie. Towards that, we recorded neural activity-through the use of EEG-and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie's market performance (i.e., box-office ticket sales in the US). Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films' performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain's rewards network. Beyond the practical implication in

  14. Using movies in family medicine teaching: A reference to EURACT Educational Agenda

    Science.gov (United States)

    Švab, Igor

    2017-01-01

    Abstract Introduction Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians’ competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT) can be found in movies, and to propose a template for teaching by these movies. Methods A group of family medicine teachers provided a list of movies that they would use in cinemeducation. The movies were categorised according to the key family medicine competencies, thus creating a framework of competences, covered by different movies. These key competencies are Primary care management, Personcentred care, Specific problem-solving skills, Comprehensive approach, Community orientation, and Holistic approach. Results The list consisted of 17 movies. Nine covered primary care management. Person-centred care was covered in 13 movies. Eight movies covered specific problem-solving skills. Comprehensive approach was covered in five movies. Five movies covered community orientation. Holistic approach was covered in five movies. Conclusions All key family medicine competencies listed in the Educational Agenda can be taught using movies. Our results can serve as a template for teachers on how to use any appropriate movies in family medicine education. PMID:28289469

  15. Prevalence of food and beverage brands in movies: 1996-2005.

    Science.gov (United States)

    Sutherland, Lisa A; Mackenzie, Todd; Purvis, Lisa A; Dalton, Madeline

    2010-03-01

    The objective of this study was to describe food and beverage brand placements in a large representative sample of popular movies. We identified and coded brand placements for foods, beverages, and food retail establishments in the top 20 US box office movie hits for each year from 1996 to 2005. We also coded general movie characteristics (Motion Picture Association of America rating, run time, genre, and information about major characters). We summarized the number and types of food, beverage, and food retail establishment brands by movie characteristics and also identified manufacturers that are associated with each of the brands. Of the 200 movies coded, 138 (69%) contained at least 1 food, beverage, or food retail establishment brand. Movies rated PG-13 and R were significantly more likely to have brand placements compared with movies in other rating categories. Comedies, action/adventures, and horror films had more brand placements than other genres. We did not detect a significant difference in the number of movies with brand placements or mean number of placements per movie by year of movie release. A total of 1180 brand placements were identified and verified, including 427 food, 425 beverage, and 328 food retail establishment brand placements. Candy/confections (26%) and salty snacks (21%) were the most prevalent food brands, sugar-sweetened beverages (76%) were the most prevalent beverage brands, and fast food composed two thirds of the food retail establishment brand placements. Food, beverage, and food retail establishment brands are frequently portrayed in movies, and most of the brand placements are for energy-dense, nutrient-poor foods or product lines. Movies are a potent source of advertising to children, which has been largely overlooked.

  16. Movie Recommendation System Based on Collaborative Filtering

    OpenAIRE

    Kejun, Wang

    2013-01-01

    With the explosively growing of the technologies and services of the Internet, the information data world increases rapidly. Recommendation systems have acted an important role in many ways, including movies, books, friends, shopping on net and music. Especially like today, people are surrounded by mass of information. People try to find their preferred movies. It has become difficult when facing so many kinds of movies. People may dizzied by plenty of items on the net, they don't know how to...

  17. Viewing movie smoking undermines antismoking parenting practices.

    Science.gov (United States)

    Sargent, James D; Hanewinkel, Reiner

    2008-01-01

    To test the hypothesis that viewing depictions of smoking in movies makes adolescents less responsive to parenting factors that prevent smoking. Cross-sectional survey of 4807 students (grades 5-8) through which we ascertained exposure to smoking in movies, parent smoking, and adolescents' perception of parental responsiveness (support), and parental demandingness (behavioral control). Adolescents attending randomly selected middle schools in the Northeastern U.S. ever tried smoking a cigarette. Exposure to movie smoking was ascertained by counting occurrences of tobacco use in 601 recent popular motion pictures; surveying students to identify films they had seen from a random subset of 50 films; and summing tobacco use occurrences for the films each adolescent reported seeing. We also measured adolescents' perceptions of parent smoking, parental responsiveness and demandingness. The overall prevalence of adolescent smoking was 17.4 percent. The prevalence of smoking increased with exposure to movie smoking (low vs. high exposure 8.8 vs. 25.8%, p Parenting factors associated with lower rates of adolescent smoking were parent non smoking status (11.0% vs. 27.7% for parents who smoke, p parental responsiveness (12.4% vs. 23.1% for low parental responsiveness, p Parenting factors were not strongly associated with exposure to movie smoking. For adolescents with low exposure to movie smoking the adjusted odds (95% confidence interval) of smoking were 0.31 (0.23, 0.42) if parents did not smoke, 0.57 (0.42, 0.78) if parents exerted high demandingness, and 0.52 (0.38, 0.71) if parents were highly responsive. Parents had significantly less influence for adolescents with high exposure to movie smoking, for whom the adjusted odds of smoking were only 0.50 if parents did not smoke (p = 0.014 for the interaction effect), 0.97 if parents exerted high demandingness (p = 0.007 for the interaction effect) and 0.73 if parents were highly responsive (p = 0.045 for the interaction

  18. Viewing the Disney Movie Frozen through a Psychodynamic Lens.

    Science.gov (United States)

    Kowalski, Christopher; Bhalla, Ruchi

    2015-10-14

    The Disney movie Frozen is the fifth highest grossing movie of all time. In order to better understand this phenomenon and to hypothesize as to why the movie resonated so strongly with audiences, we have interpreted the movie using psychodynamic theory. We pay particular attention to the themes of puberty, adolescence and sibling relationships and discuss examples of ego defenses that are employed by the lead character in relation to these concepts.

  19. What Use Is Science to Animal Welfare?

    Science.gov (United States)

    Webster, A. J. F.

    1998-06-01

    My concern is to question the quality and utility of science in general and ethology in particular as applied to animal welfare. This topic has in the past provoked me to some severe criticism, for example, 'A lot of well-intended welfare research is neither very good science nor very helpful to the animals.... Too much welfare research is (in my opinion) flawed either because it is oversimplistic, or because it is not so much designed to test preconceptions but to reinforce prejudice' (Webster 1994). Dawkins (1997) has recently responded to this challenge, addressing the question 'Why has there not been more progress in welfare research?' Her response is concerned largely with applied ethology. My own criticism was not directed at ethologists in particular. I was more concerned by the misuse of scientific method by those who seek to obtain a so-called 'objective' measurement of something which they preconceive to be a stress (e.g. measurement of plasma concentrations of cortisol or endorphins in animals following transportation). Here the 'objective' measure frequently becomes the test that gives the answer that they want, and if it fails, then they seek other 'objective' markers until they achieve a set of measurements that supports the subjective impression which they had at the outset. My second main concern is that the welfare state of a sentient animal is a very complex affair and cannot be embraced by any single scientific discipline, be it ethology, physiology, molecular or neurobiology. Unfortunately it is also too complex to be embraced by a single-sentence definition. The best I can do is to suggest that it is determined by the capacity of an animal to sustain physical fitness and avoid mental suffering. The assessment of this is necessarily multidisciplinary.

  20. Introductory Earth science education by near real time animated visualization of seismic wave propagation across Transportable Array of USArray

    Science.gov (United States)

    Attanayake, J.; Ghosh, A.; Amosu, A.

    2010-12-01

    Students of this generation are markedly different from their predecessors because they grow up and learn in a world of visual technology populated by touch screens and smart boards. Recent studies have found that the attention span of university students whose medium of instruction is traditional teaching methods is roughly fifteen minutes and that there is a significant drop in the number of students paying attention over time in a lecture. On the other hand, when carefully segmented and learner-paced, animated visualizations can enhance the learning experience. Therefore, the instructors are faced with the difficult task of designing more complex teaching environments to improve learner productivity. We have developed an animated visualization of earthquake wave propagation across a generic transect of the Transportable Array of the USArray from a magnitude 6.9 event that occurred in the Gulf of California on August 3rd 2009. Despite the fact that the proto-type tool is built in MATLAB - one of the most popular programming environments among the seismology community, the movies can be run as a standalone stream with any built-in media player that supports .avi file format. We infer continuous ground motion along the transect through a projection and interpolation mechanism based on data from stations within 100 km of the transect. In the movies we identify the arrival of surface waves that have high amplitudes. However, over time, although typical Rayleigh type ground motion can be observed, the motion at any given point becomes complex owing to interference of different wave types and different seismic properties of the subsurface. This clearly is different from simple representations of seismic wave propagation in most introductory textbooks. Further, we find a noisy station that shows unusually high amplitude. We refrain from deleting this station in order to demonstrate that in a real world experiment, generally, there will be complexities arising from

  1. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008–2012

    Science.gov (United States)

    Tongren, J. Eric; Gilchrist, Julie

    2016-01-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children’s movies released in 1995–2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children’s movies have improved. The top grossing 25 G-and PG-rated movies in the United States per year for 2008–2012 were eligible for inclusion in the study. Movies or scenes were excluded if they were animated, not set in the present day, fantasy, documentary, or not in English. Injury prevention practices involving riding in a motor vehicle, walking, boating, bicycling, and four other activities were recorded for characters with speaking roles. Fifty-six (45 %) of the 125 movies met the inclusion criteria. A total of 603 person-scenes were examined involving 175 (29 %) children and 428 (71 %) adults. Thirty-eight person-scenes involved crashes or falls, resulting in four injuries and no deaths. Overall, 59 % (353/603) of person-scenes showed appropriate injury prevention practices. This included 313 (70 %) of 445 motor-vehicle passengers who were belted; 15 (30 %) of 50 pedestrians who used a crosswalk, 2 (7 %) of 30 boaters who wore personal flotation devices, and 8 (29 %) of 28 bicyclists who wore helmets. In comparison with previous studies, there were significant increases in usage of seat belts, crosswalks, personal flotation devices, and bicycle helmets. However, 41 % of person-scenes still showed unsafe practices and the consequences of those behaviors were infrequently depicted. PMID:25476034

  2. Hollywood Science: Good for Hollywood, Bad for Science?

    Science.gov (United States)

    Perkowitz, Sidney

    2009-03-01

    Like it or not, most science depicted in feature films is in the form of science fiction. This isn't likely to change any time soon, if only because science fiction films are huge moneymakers for Hollywood. But beyond that, these films are a powerful cultural force. They reach millions as they depict scientific ideas from DNA and cloning to space science, whether correctly or incorrectly; reflect contemporary issues of science and society like climate change, nuclear power and biowarfare; inspire young people to become scientists; and provide defining images -- or stereotypes -- of scientists for the majority of people who've never met a real one. Certainly, most scientists feel that screen depictions of science and scientists are badly distorted. Many are, but not always. In this talk, based on my book Hollywood Science [1], I'll show examples of good and bad screen treatments of science, scientists, and their impact on society. I'll also discuss efforts to improve how science is treated in film and ways to use even bad movie science to convey real science. [4pt] [1] Sidney Perkowitz, Hollywood Science: Movies, Science, and the End of the World (Columbia University Press, New York, 2007). ISBN: 978-0231142809

  3. The Representation Methods of Addiction in Iran’s Movies

    OpenAIRE

    M Soltani Gerd Faramarzi; AA Esmaeil Zadeh

    2014-01-01

    Objectives: The aim of research was answer to this question that movie after revolution how was represented matters of addicts and addiction? Method: For answering to question 33 movies made between 1360 till 1390 which main characters were addicts, studied by content analysis. Results: The results showed that in studied movies, addicts were men, bachelor, or divorced and majority of them were educated. Also, Heroin consumption was more that other narcotics in movies. Addicts’ personal home a...

  4. The Representation Methods of Addiction in Iran’s Movies

    Directory of Open Access Journals (Sweden)

    M Soltani Gerd Faramarzi

    2014-11-01

    Full Text Available Objectives: The aim of research was answer to this question that movie after revolution how was represented matters of addicts and addiction? Method: For answering to question 33 movies made between 1360 till 1390 which main characters were addicts, studied by content analysis. Results: The results showed that in studied movies, addicts were men, bachelor, or divorced and majority of them were educated. Also, Heroin consumption was more that other narcotics in movies. Addicts’ personal home and his/her friends’ home were important places for consumption and friends were important narcotics preparators and they most important factor in initiate of consumption. On the other hand, divorce and child selling had the most frequency in movie. Family and friend groups were the most important factors in addiction and its etiology. Conclusion: The results showed that movies represented one kind of popular addiction study that overlapped with academic addiction study.

  5. From Narrative Slave to Movie: Adaptation Theory

    OpenAIRE

    Fathu Rahman, Dr.,M.Hum.

    2017-01-01

    Twelve Years a Slave is one of literary works that adapted in movie version with the same title. Twelve Years a Slave is a work was written by Solomon Northup which is based on his journey life when he was become slave for Twelve Years. In 2013, this work was adapted into movie by English film director with the same title. In the process of adapting a literary works into movie, it will be occurs many changes due the differences between two mediums. Although it ...

  6. Development of anomalous detection using movie prediction

    International Nuclear Information System (INIS)

    Sakakibara, Yoji; Demachi, Kazuyuki; Kawai, Masaki; Chhatluli, Ritu; Kamiaka, Kazuma

    2012-01-01

    In this research, the new method to predict the near-future of the movie images captured by video camera based on the combination of the Principle Component Analysis (PCA) and the Singular Spectral Analysis (SSA). In the normal condition of machines, the real-time captured movie is supposed to correspond to the predicted one. If the error between the both becomes significantly large, it may suggest some anomalous motion of the machines. So the movie prediction method has a possibility of the sensitive anomalous detection system. (author)

  7. Bloodcurdling movies and measures of coagulation: Fear Factor crossover trial.

    Science.gov (United States)

    Nemeth, Banne; Scheres, Luuk J J; Lijfering, Willem M; Rosendaal, Frits R

    2015-12-16

    To assess whether, as has been hypothesised since medieval times, acute fear can curdle blood. Crossover trial. Main meeting room of Leiden University's Department of Clinical Epidemiology, the Netherlands, converted to a makeshift cinema. 24 healthy volunteers aged ≤30 years recruited among students, alumni, and employees of the Leiden University Medical Center: 14 were assigned to watch a frightening (horror) movie followed by a non-threatening (educational) movie and 10 to watch the movies in reverse order. The movies were viewed more than a week apart at the same time of day and both lasted approximately 90 minutes. The primary outcome measures were markers, or "fear factors" of coagulation activity: blood coagulant factor VIII, D-dimer, thrombin-antithrombin complexes, and prothrombin fragments 1+2. The secondary outcome was participant reported fear experienced during each movie using a visual analogue fear scale. All participants completed the study. The horror movie was perceived to be more frightening than the educational movie on a visual analogue fear scale (mean difference 5.4, 95% confidence interval 4.7 to 6.1). The difference in factor VIII levels before and after watching the movies was higher for the horror movie than for the educational movie (mean difference of differences 11.1 IU/dL (111 IU/L), 95% confidence interval 1.2 to 21.0 IU/dL). The effect of either movie on levels of thrombin-antithrombin complexes, D-dimer, and prothrombin fragments 1+2 did not differ. Frightening (in this case, horror) movies are associated with an increase of blood coagulant factor VIII without actual thrombin formation in young and healthy adults. Trial registration ClinicalTrials.gov NCT02601053. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  8. Electric air filtration movie

    International Nuclear Information System (INIS)

    Bergman, W.; Jaeger, R.

    1984-01-01

    The use of electrostatics to improve the performance of conventional air filters has gained considerable attention in recent years. This interest is due to the higher efficiency and reduced pressure drop of electrically enhanced filters compared to conventional fibrous filters. This 30-minute movie presents a state of the art review of electric air filters in the United States with major illustrations provided by the research and development program at the Lawrence Livermore National Laboratory sponsored by the Department of Energy. The electric air filters described in this movie are mechanical air filters to which electrical forces have been added

  9. Gender and Speech in a Disney Princess Movie

    Directory of Open Access Journals (Sweden)

    Azmi N.J.

    2016-11-01

    Full Text Available One of the latest Disney princess movies is Frozen which was released in 2013. Female characters in Frozen differ from the female characters in previous Disney movies, such as The Little Mermaid and Tangled. In comparison, female characters in Frozen are portrayed as having more heroic values and norms, which makes it interesting to examine their speech characteristics. Do they use typical female speech despite having more heroic characteristics? This paper aims to provide insights into the female speech characteristics in this movie based on Lakoff’s (1975 model of female speech.  Data analysis shows that female and male characters in the movie used almost equal number of female speech elements in their dialogues. Interestingly, although female characters in the movie do not behave stereotypically, their speech still contain the elements of female speech, such as the use empty adjectives, questions, hedges and intensifier. This paper argues that the blurring of boundaries between male and female speech characteristics in this movie is an attempt to break gender stereotyping by showing that female characters share similar characteristics with heroic male characters thus they should not be seen as inferior to the male  characters.

  10. Relationship of Terror Feelings and Physiological Response During Watching Horror Movie

    OpenAIRE

    Fukumoto, Makoto; Tsukino, Yuuki

    2015-01-01

    Part 8: ICBAKE 2015 Workshop; International audience; Movie is one of the most popular media types. Horror movie is a kind of attractive movie contents which part of people want to watch very much. Although the users feel terror of the contents, the users want to watch the horror movies to have extraordinary feelings such as excitements. Therefore, terror feelings of the horror movies are considered as an important factor to establish more attractive movie contents, and the effect of horror m...

  11. Violent Frames: Analyzing Internet Movie Database Reviewers' Text Descriptions of Media Violence and Gender Differences from 39 Years of US Action, Thriller, Crime, and Adventure Movies

    NARCIS (Netherlands)

    Gosselt, Jordi Franciscus; van Hoof, Joris Jasper; Gent, B.S.; Fox, Gerardus J.A.

    2015-01-01

    The Internet Movie Database (www.imdb.com) is the largest and most successful website for movie information, yet crowdsourced contents of sites like these have rarely been studied. Therefore, using IMDb synopsis texts, reviewers’ movie descriptions were analyzed regarding movie contents that have

  12. Talking Movies

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    Film makers from both China and the United States gather in Beijing to discuss the art of making movies As the world becomes ever more globalized, every aspect of social, economic and cultural life is subject to change and influence from the outside world, the film industry is no exception.

  13. Cartoons, movies

    DEFF Research Database (Denmark)

    Sheikh, Mona Kanwal; Gad, Ulrik Pram

    Dutch MP Geert Wilders has declared that he will soon release a 15 minutes movie called "Fitna" to make his criticism of the Quran more trenchant. "Fitna" is likely to meet harsh reactions. Both because the modus operandi of Wilders falls nicely into what have become a specific genre of political...

  14. [Temporal Analysis of Body Sway during Reciprocator Motion Movie Viewing].

    Science.gov (United States)

    Sugiura, Akihiro; Tanaka, Kunihiko; Wakatabe, Shun; Matsumoto, Chika; Miyao, Masaru

    2016-01-01

    We aimed to investigate the effect of stereoscopic viewing and the degree of awareness of motion sickness on posture by measuring body sway during motion movie viewing. Nineteen students (12 men and 7 women; age range, 21-24 years) participated in this study. The movie, which showed several balls randomly positioned, was projected on a white wall 2 m in front of the subjects through a two-dimensional (2-D)/three-dimensional (3-D) convertible projector. To measure body sway during movie viewing, the subjects stood statically erect on a Wii balance board, with the toe opening at 18 degrees. The study protocol was as follows: The subjects watched (1) a nonmoving movie for 1 minute as the pretest and then (2) a round-trip sinusoidally moving-in-depth-direction movie for 3 minutes. (3) The initial static movie was shown again for 1 minute. Steps (2) and (3) were treated as one trial, after which two trials (2-D and 3-D movies) were performed in a random sequence. In this study, we found that posture changed according to the motion in the movie and that the longer the viewing time, the higher the synchronization accuracy. These tendencies depended on the level of awareness of motion sickness or the 3-D movie viewed. The mechanism of postural change in movie viewing was not vection but self-defense to resolve sensory conflict between visual information (spatial swing) and equilibrium sense (motionlessness).

  15. iMovie '09 & iDVD pocket genius

    CERN Document Server

    Hart-Davis, Guy

    2010-01-01

    If you want to get the very most out of iMovie '09 or iDVD, put this savvy Portable Genius to work. Want to quickly turn raw footage into a polished movie? Crop, rotate, or delete clips? Add background music or sound effects? Customize your iDVD themes? You'll find cool and useful Genius tips, insider secrets, full-color screenshots, and pages of easy-to-access shortcuts and tools that will save you loads of time and let you enjoy iMovie '09 and iDVD to the max.

  16. Cinemedicine: Using movies to improve students' understanding of psychosocial aspects of medicine

    Directory of Open Access Journals (Sweden)

    Maliheh Kadivar

    2018-04-01

    Full Text Available Background: There are rising concerns about how to teach psychosocial aspects of medicine to students. The aim of the study was the use of “cinemedicine” as a tool and technique in teaching psychosocial aspects of medicine to medical students at Tehran University of Medical Sciences (TUMS. Methods: This was an educational study with quantitative and qualitative data analysis. Two hundred seventy medical students participated in this study. Nine sessions were held to teach psychosocial subjects in medicine using movies. Each session began with an initial explanation of the program objectives. After the show, medicine related points of the movie were discussed and analyzed by experts and students. In the end, questionnaires were distributed to assess the students' perceptions. Results: The results of our study show that most of the students (84% stated that teaching these subjects through movies was a nice event comparing to usual lectures. 56.5% of the students agreed with the application of points learned in the events in professional performance. The majority of the students (72.8% agreed that participating in those events was useful for them as a physician and they would advise other students to attend to later sessions. Content analysis of the students' notes uncovered three categories of cinemedicine: “learning by observation”, “creation of a supportive and tangible learning” and “motivation for learning”. Conclusion: Cinemedicine provides the opportunity for medical students to learn psychosocial subjects related to medicine through observing and reflecting on movies. Keywords: Films, Undergraduate, Curriculum, Medicine, Teaching

  17. Animal behavior and well-being symposium: Farm animal welfare assurance: science and application.

    Science.gov (United States)

    Rushen, J; Butterworth, A; Swanson, J C

    2011-04-01

    Public and consumer pressure for assurances that farm animals are raised humanely has led to a range of private and public animal welfare standards, and for methods to assess compliance with these standards. The standards usually claim to be science based, but even though researchers have developed measures of animal welfare and have tested the effects of housing and management variables on welfare within controlled laboratory settings, there are challenges in extending this research to develop on-site animal welfare standards. The standards need to be validated against a definition of welfare that has broad support and which is amenable to scientific investigation. Ensuring that such standards acknowledge scientific uncertainty is also challenging, and balanced input from all scientific disciplines dealing with animal welfare is needed. Agencies providing animal welfare audit services need to integrate these scientific standards and legal requirements into successful programs that effectively measure and objectively report compliance. On-farm assessment of animal welfare requires a combination of animal-based measures to assess the actual state of welfare and resource-based measures to identify risk factors. We illustrate this by referring to a method of assessing welfare in broiler flocks. Compliance with animal welfare standards requires buy-in from all stakeholders, and this will be best achieved by a process of inclusion in the development of pragmatic assessment methods and the development of audit programs verifying the conditions and continuous improvement of farm animal welfare.

  18. Animation & Neurocinematics*

    DEFF Research Database (Denmark)

    Carpe Pérez, Inmaculada Concepción

    2015-01-01

    , indeed, can be considered a social/ emotional learning media, which goes beyond the limitations of live action movies. This is due to the diversity of techniques, and its visual plasticity that constructs the impossible. Animators are not real actors but more like the midwife who brings the anima...... into aliveness, which requires knowing how emotions work. Ed Hooks as an expert in training animators and actors, always remarks: “emotions tend to lead to action”. In this paper we want to argue that by producing animated films, as we watch them, cause a stronger effect, not only in our brains, but also in our...... bodies. By using animation as a learning tool we can explore the world of emotions and question beliefs, feelings and actions in order to express our voices and enhance our communication, and well-being, both, internally and with others. Animation can be the visual expression of the emotions in movement...

  19. Angels & Demons – the science behind the story

    CERN Multimedia

    2009-01-01

    A race against the clock to prevent antimatter stolen from CERN from blowing up the Vatican: following a tried and tested Hollywood formula, the ‘ticking-bomb’ thriller, Angles & Demons can hardly fail to entertain. But how does the science stand up to scrutiny? var flash_video_player=get_video_player_path(); insert_player_for_external('Video/Public/Movies/2009/CERN-MOVIE-2009-049/CERN-MOVIE-2009-049-0753-kbps-640x360-25-fps-audio-64-kbps-44-kHz-stereo', 'mms://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2009/CERN-MOVIE-2009-049/CERN-MOVIE-2009-049-Multirate-200-to-753-kbps-640x360-25-fps.wmv', 'false', 533, 300, 'https://mediastream.cern.ch/MediaArchive/Video/Public/Movies/2009/CERN-MOVIE-2009-049/CERN-MOVIE-2009-049-posterframe-640x360-at-10-percent.jpg', '1178304', true, 'Video/Public/Movies/2009/CERN-MOVIE-2009-049/CERN-MOVIE-2009-049-0600-kbps-maxH-360-25-fps-audio-128-kbps-48-kHz-stereo.mp4'); Visitors at the inauguration of CERN’s new...

  20. An Analytical Study of Tools and Techniques for Movie Marketing

    Directory of Open Access Journals (Sweden)

    Garima Maik

    2014-08-01

    Full Text Available Abstract. Bollywood or Hindi movie industry is one of the fastest growing sector in the media and entertainment space creating numerous business and employment opportunities. Movies in India are a major source of entertainment for all sects of society. They not only face competition from other movie industries and movies but from other source of entertainment such as adventure sports, amusement parks, theatre and drama, pubs and discothèques. A lot of man power, man hours, creative brains, and money are put in to build a quality feature film. Bollywood is the industry which continuously works towards providing the 7 billion population with something new always. So it is important for the movie and production team to stand out, to grab the due attention of the maximum audience. Movie makers employ various tools and techniques today to market their movies. They leave no stone unturned. They roll out teasers, First look, Theatrical trailer release, Music launch, City tours, Producer’s and director’s interview, Movie premier, Movie release, post release follow up and etc. to pull the viewers to the Cineplex. The audience today which comprises mainly of youth requires photos, videos, meet ups, gossip, debate, collaboration and content creation. These requirements of today’s generation are most fulfilled through digital platforms. However, the traditional media like newspapers, radio, and television are not old school. They reach out to mass audience and play an upper role in effective marketing. This study aims at analysing these tools for their effectiveness. The objectives are fulfilled through a consumer survey. This study will bring out the effectiveness and relational importance of various tools which are employed by movie marketers to generate maximum returns on the investments by using various data reduction techniques like factor analysis and statistical techniques like chi-square test with data visualization using pie charts

  1. Smoking in movies and smoking initiation in adolescents: systematic review and meta-analysis.

    Science.gov (United States)

    Leonardi-Bee, Jo; Nderi, Maryanne; Britton, John

    2016-10-01

    Preventing young people from initiating smoking is a vital public health objective. There is strong evidence that exposure to smoking imagery in movies is associated with an increased risk of smoking uptake. However, the estimate of the magnitude of effect is not clear, as previous reviews have synthesized estimates of cross-sectional and longitudinal associations. Therefore, we have performed a systematic review to quantify cross-sectional and longitudinal associations between exposure to smoking in movies and initiating smoking in adolescents. Four electronic databases (MEDLINE, EMBASE, PsycINFO and International Bibliography of the Social Sciences, IBSS) and grey literature were searched from inception to May 2015 for comparative epidemiological studies (cross-sectional and cohort studies) that reported the relation between exposure to smoking in movies and smoking initiation in adolescence (10-19 years). Reference lists of studies and previous reviews were also screened. Two authors screened papers and extracted data independently. Seventeen studies met our inclusion criteria. Random-effects meta-analysis of nine cross-sectional studies demonstrated higher exposure (typically highest versus lowest quantile) to smoking in movies was associated significantly with a doubling in risk of ever trying smoking [relative risk (RR) = 1.93, 95% confidence interval (CI) = 1.66-2.25]. In eight longitudinal studies (all deemed high quality), higher exposure to smoking in movies was associated significantly with a 46% increased risk of initiating smoking (RR = 1.46; 95% CI = 1.23-1.73). These pooled estimates were significantly different from each other (P = 0.02). Moderate levels of heterogeneity were seen in the meta-analyses. The cross-sectional association between young people reporting having seen smoking imagery in films and smoking status is greater than the prospective association. Both associations are substantial, but it is not clear whether or

  2. Using Movies To Teach Students about Disabilities.

    Science.gov (United States)

    Safran, Stephen P.

    2000-01-01

    This article discusses using movies to teach students about disabilities. It addresses considerations in choosing movies, gauging the accuracy of the portrayal, and identifying positive images and negative stereotypes. A checklist for evaluating positive and negative representations is provided, along with a format to assess disability portrayal…

  3. THE USE OF DEIXIS IN GLADIATOR MOVIE MANUSCRIPT

    OpenAIRE

    Chuswatul Hasanah; Malikatul Laila; Aryati Prasetyarini

    2015-01-01

    This study is about the forms and references of deixis udes in "Gladiator" movie manuscript. The data, movie discourse are taken from observation and documentation using techniques of reading, indentifying, and noting. The data source is "Gladiator" movie manuscript. To identify the forms of deixis, the writer udes the theory of deixis in Discourse Analysis while to clarifying the references of deixis, the writer used the theory of meaning focusing on both semantic and pragmatic meaning. The ...

  4. PENGGAMBARAN ETNIK BETAWI DALAM FILM BAJAJ BAJURI THE MOVIE

    Directory of Open Access Journals (Sweden)

    Fadillah Saleh

    2015-11-01

    Full Text Available Discourse on ethnic is an interisting thing to discuss, because there are a lot of ethnic in Indonesia, one of them is Betawi. In Indonesia, many movies and dramas which uses Betawi as a theme. One of the film with the theme of Betawi is Bajaj Bajuri The Movie. This is reflected in every scene and dialogue from Bajaj Bajuri The Movie. Issue that raised from this film is how the depiction of Betawi ethnic in Bajaj Bajuri The Movie and the purpose of this study is to determine how to Betawi ethnic depicted in Bajaj Bajuri The Movie.The type of research used in this research is descriptive qualitative approach- semiotic analysis. Analyst unit of this research in the from audio and video from Bajaj Bajuri The Movie.. The results showed that the Betawi ethnic has a wide range of culture and customs. Betawi ethnic depictions that looks on the Bajaj Bajuri The Movie is a Betawi woman with traditional clothes called Kebaya, and Betawi males with Jas Abang Jakarta and Sadariah clothes. There is also a Betawi arts like Tanjidor and Palang Pintu. This study concluded that Betawi ethnic has a wide range of cultures and traditions. Begin from clothing, traditional ceremonies, musical arts and martial arts. ethnic Betawi is indeed influenced by some of the ethnic in Indonesia and outside Indonesia. This is evident from the cultural or art that Betawi ethnic owned.   Wacana tentang etnis adalah hal yang menarik untuk dibahas, karena ada banyak etnis di Indonesia, salah satunya adalah Betawi. Di Indonesia, banyak film dan drama yang menggunakan Betawi sebagai tema. Salah satu film dengan tema Betawi adalah Bajaj Bajuri The Movie. Hal ini tercermin dalam setiap adegan dan dialog dari Bajaj Bajuri The Movie. Isu yang diangkat dari film ini adalah bagaimana penggambaran Betawi etnis di Bajaj Bajuri The Movie dan tujuan dari penelitian ini adalah untuk menentukan bagaimana Betawi etnis digambarkan dalam Bajaj Bajuri The Movie.Jenis penelitian yang digunakan dalam

  5. Development of the plasma movie database system in JT-60

    International Nuclear Information System (INIS)

    Sueoka, Michiharu; Kawamata, Yoichi; Kurihara, Kenichi; Seki, Akiyuki

    2008-03-01

    A plasma movie is generally expected as one of the most efficient methods to know what plasma discharge has been conducted in the experiment. The JT-60 plasma movie is composed of video camera picture looking at a plasma, computer graphics (CG) picture, and magnetic probe signal as a sound channel. In order to use this movie efficiently, we have developed a new system having the following functions: (a) To store a plasma movie in the movie database system automatically combined with the plasma shape CG and the sound according to a discharge sequence. (b) To make a plasma movie is available (downloadable) for experiment data analyses at the Web-site. Especially, this system aimed at minimizing the development cost, and it tried to develop the real-time plasma shape visualization system (RVS) without any operating system (OS) customized for real-time use. As a result, this system succeeded in working under Windows XP. This report deals with the technical details of the plasma movie database system and the real-time plasma shape visualization system. (author)

  6. Movie-maps of low-latitude magnetic storm disturbance

    Science.gov (United States)

    Love, Jeffrey J.; Gannon, Jennifer L.

    2010-06-01

    We present 29 movie-maps of low-latitude horizontal-intensity magnetic disturbance for the years 1999-2006: 28 recording magnetic storms and 1 magnetically quiescent period. The movie-maps are derived from magnetic vector time series data collected at up to 25 ground-based observatories. Using a technique similar to that used in the calculation of Dst, a quiet time baseline is subtracted from the time series from each observatory. The remaining disturbance time series are shown in a polar coordinate system that accommodates both Earth rotation and the universal time dependence of magnetospheric disturbance. Each magnetic storm recorded in the movie-maps is different. While some standard interpretations about the storm time equatorial ring current appear to apply to certain moments and certain phases of some storms, the movie-maps also show substantial variety in the local time distribution of low-latitude magnetic disturbance, especially during storm commencements and storm main phases. All movie-maps are available at the U.S. Geological Survey Geomagnetism Program Web site (http://geomag.usgs.gov).

  7. Rad World -- computer-animated video radiation and hazardous waste-management science curriculum

    International Nuclear Information System (INIS)

    Powell, B.

    1996-01-01

    The Rad World computer-animated video and curriculum materials were developed through a grant from the Waste-management Education and Research Consortium. The package, which includes a computer-animated video, hands-on activities, and multidisciplinary lessons concerning radiation and hazardous-waste management, was created to approach these subjects in an informative, yet entertaining, manner. The lessons and video, designed to supplement studies of energy and physical science at the middle school and high school level, also implement quality and consistent science education as outlined by the New Mexico Science Standards and Benchmarks (1995). Consistent with the curriculum standards and benchmarks, the curriculum includes library research, collaborative learning, hands-on-science, and discovery learning. Pre- and post-tests are included

  8. A history of animal welfare science.

    Science.gov (United States)

    Broom, Donald M

    2011-06-01

    Human attitudes to animals have changed as non-humans have become more widely incorporated in the category of moral agents who deserve some respect. Parallels between the functioning of humans and non-humans have been made for thousands of years but the idea that the animals that we keep can suffer has spread recently. An improved understanding of motivation, cognition and the complexity of social behaviour in animals has led in the last 30 years to the rapid development of animal welfare science. Early attempts to define welfare referred to individuals being in harmony with nature but the first usable definition incorporated feelings and health as part of attempts to cope with the environment. Others considered that welfare is only about feelings but it is argued that as feelings are mechanisms that have evolved they are a part of welfare rather than all of it. Most reviews of welfare now start with listing the needs of the animal, including needs to show certain behaviours. This approach has used sophisticated studies of what is important to animals and has replaced the earlier general guidelines described as freedoms. Many measures of welfare are now used and indicate how good or how poor the welfare is. Naturalness is not a part of the definition of welfare but explains why some needs exist. In recent years, welfare has become established as one of various criteria used to decide on whether a system is sustainable because members of the public will not accept systems that cause poor welfare. The study of welfare has become part of the scientific basis upon which important political decisions are made.

  9. Multimodal Discourse Analysis of the Movie "Argo"

    Science.gov (United States)

    Bo, Xu

    2018-01-01

    Based on multimodal discourse theory, this paper makes a multimodal discourse analysis of some shots in the movie "Argo" from the perspective of context of culture, context of situation and meaning of image. Results show that this movie constructs multimodal discourse through particular context, language and image, and successfully…

  10. Parental desensitization to violence and sex in movies.

    Science.gov (United States)

    Romer, Daniel; Jamieson, Patrick E; Bushman, Brad J; Bleakley, Amy; Wang, Anli; Langleben, Daniel; Jamieson, Kathleen Hall

    2014-11-01

    To assess desensitization in parents' repeated exposure to violence and sex in movies. A national US sample of 1000 parents living with at least 1 target child in 1 of 3 age groups (6 to 17 years old) viewed a random sequence of 3 pairs of short scenes with either violent or sexual content from popular movies that were unrestricted to youth audiences (rated PG-13 or unrated) or restricted to those under age 17 years without adult supervision (rated R). Parents indicated the minimum age they would consider appropriate to view each film. Predictors included order of presentation, parent and child characteristics, and parent movie viewing history. As exposure to successive clips progressed, parents supported younger ages of appropriate exposure, starting at age 16.9 years (95% confidence interval [CI], 16.8 to 17.0) for violence and age 17.2 years (95% CI, 17.0 to 17.4) for sex, and declining to age 13.9 years (95% CI, 13.7 to 14.1) for violence and 14.0 years (95% CI, 13.7 to 14.3) for sex. Parents also reported increasing willingness to allow their target child to view the movies as exposures progressed. Desensitization was observed across parent and child characteristics, violence toward both human and non-human victims, and movie rating. Those who frequently watched movies were more readily desensitized to violence. Parents become desensitized to both violence and sex in movies, which may contribute to the increasing acceptance of both types of content by both parents and the raters employed by the film industry. Copyright © 2014 by the American Academy of Pediatrics.

  11. Prevalence of Food and Beverage Brands in Movies: 1996–2005

    Science.gov (United States)

    Sutherland, Lisa A.; MacKenzie, Todd; Purvis, Lisa A.; Dalton, Madeline

    2010-01-01

    OBJECTIVE The objective of this study was to describe food and beverage brand placements in a large representative sample of popular movies. METHODS We identified and coded brand placements for foods, beverages, and food retail establishments in the top 20 US box office movie hits for each year from 1996 to 2005. We also coded general movie characteristics (Motion Picture Association of America rating, run time, genre, and information about major characters). We summarized the number and types of food, beverage, and food retail establishment brands by movie characteristics and also identified manufacturers that are associated with each of the brands. RESULTS Of the 200 movies coded, 138 (69%) contained at least 1 food, beverage, or food retail establishment brand. Movies rated PG-13 and R were significantly more likely to have brand placements compared with movies in other rating categories. Comedies, action/adventures, and horror films had more brand placements than other genres. We did not detect a significant difference in the number of movies with brand placements or mean number of placements per movie by year of movie release. A total of 1180 brand placements were identified and verified, including 427 food, 425 beverage, and 328 food retail establishment brand placements. Candy/confections (26%) and salty snacks (21%) were the most prevalent food brands, sugar-sweetened beverages (76%) were the most prevalent beverage brands, and fast food composed two thirds of the food retail establishment brand placements. CONCLUSIONS Food, beverage, and food retail establishment brands are frequently portrayed in movies, and most of the brand placements are for energy-dense, nutrient-poor foods or product lines. Movies are a potent source of advertising to children, which has been largely overlooked. PMID:20142289

  12. The meaning of destruction: Definition and contextualization of disaster movies

    Directory of Open Access Journals (Sweden)

    Tomašević Milan

    2014-01-01

    Full Text Available The disaster movie is one of the most persistent genres in cinematography, but it constantly escapes our attention because it is presented as “easy summer fun”. If we want to understand it as a cultural document of an epoch in which the genre is important and popular, we need to come up with a definition, formula and conventions of a disaster movie. Also, we must propose one of many possible comprehensions of its popularity and religious heritage. The paper uses definitions of genre, conventions and formulae in the attempt to show a way of using popular narratives in the transmission of a world view. Using a narrative structure gives us a glimpse into the deeper cultural, social and political context in which the disaster movie is created, popular or rejected. The paper discusses disaster movies as cultural artifacts, as a ritual we are practicing without remembering its purpose. Also, paper is examining identifying apocalyptic and catastrophic as an product of interposition of Apocalypse to Johan and Great Tribulation. Using apocalyptic literature, end times narratives and disaster movies, the paper shows the fruitfulness of destruction representations and imaginarium of terror. Using fear and shock, the messages of disaster movies seems more urgent and relevant. Through the ideas of Susan Sontag and Maurice Yacowar, the paper presents a way for analyzing the contemporary disaster movie. Conventions and formulae of disaster movies help us to understand the way modern cinematography is used for cultural and political means. The popularity of disaster movies can be seen as a form of ”ritualization of discontent” wherein the viewers experience some sort of catharsis. Also, disaster movie gathers different interests and actualizes thirstness for transformation of order or achieving justice. [Projekat Ministarstva nauke Republike Srbije, br. 177026

  13. Development of Gender Differences in Children's Responses to Animated Entertainment.

    Science.gov (United States)

    Oliver, Mary Beth; Green, Stephen

    2001-01-01

    Examined gender differences in children's responses to animated scenes from action adventure and sad films and to animated previews of a prototypical male versus female movie. Girls were more likely than boys to report and express sadness regarding sad segments. Intensities of sadness increased with age. Emotional responses to action adventure…

  14. Life threatening illness in popular movies-a first descriptive analysis.

    Science.gov (United States)

    Drukarczyk, Laura; Klein, Carsten; Ostgathe, Christoph; Stiel, Stephanie

    2014-01-01

    In the last two decades, public attention towards illness, dying and death has evolved. In particular, advance care planning, living wills, end-of-life care, and autonomy are increasingly discussed. How this change in public awareness has influenced the presentation of dying and death in cinema needs clarification. Over a one year period, November 2011 until October 2012, a systematic search was conducted to identify movies dealing with incurable diseases produced in 1991-2010 35 movies could be identified and were analyzed in detail and investigated the presentation of illness and death. The number of movies focusing on terminal illness, dying, and death has increased since 1991. The total number of movies that made the yearly German Federal Film Board (FFA) hit list and included a focus on terminal illness, dying, and death increased from 1991 (1 movie) to 2011 (6 movies). The gender of the main characters suffering from terminal illness was distributed equally; three movies portrayed terminally ill children. More than one third of the terminally ill characters died in hospital. The terms "palliative" or "hospice care" were not mentioned once in any films. The number of movies dealing with terminal illness continues to increase and a considerable audience has shown interest in these films. Due to a limited true-to-life performance in the films, a presentation closer to reality could be a major public educational resource.

  15. A training course on laboratory animal science: an initiative to implement the Three Rs of animal research in India.

    Science.gov (United States)

    Pratap, Kunal; Singh, Vijay Pal

    2016-03-01

    There is a current need for a change in the attitudes of researchers toward the care and use of experimental animals in India. This could be achieved through improvements in the provision of training, to further the integration of the Three Rs concept into scientific research and into the regulations of the Committee for the Purpose of Control and Supervision of Experiments on Animals (CPCSEA). A survey was performed after participants undertook the Federation of European Laboratory Animal Science Associations (FELASA) Category C-based course on Laboratory Animal Science (in 2013 and 2015). It revealed that the participants subsequently employed, in their future research, the practical and theoretical Three Rs approaches that they had learned. This is of great importance in terms of animal welfare, and also serves to benefit their research outcomes extensively. All the lectures, hands-on practical sessions and supplementary elements of the courses, which also involved the handling of small animals and procedures with live animals, were well appreciated by the participants. Insight into developments in practical handling and welfare procedures, norms, directives, and ethical use of laboratory animals in research, was also provided, through the comparison of results from the 2013 and 2015 post-course surveys. 2016 FRAME.

  16. Bewitched, Bothered, and Bored: Harry Potter, The Movie.

    Science.gov (United States)

    Nel, Philip

    2002-01-01

    Explores the Harry Potter phenomenon with college students in a university course. Compares the first book with the first movie. Presents an in-depth discussion of the movie and how it relates to the book. (SG)

  17. [The Effect of a Movie-Based Nursing Intervention Program on Rehabilitation Motivation and Depression in Stroke Patients].

    Science.gov (United States)

    Kwon, Hye Kyung; Lee, Sook Ja

    2017-06-01

    The aim of this study was to develop and measure the effect of a movie-based-nursing intervention program designed to enhance motivation for rehabilitation and reduce depression levels in stroke patients. The study used a quasi-experimental, nonequivalent control group and a pretest-posttest design. The 60 research subjects were assigned to the experimental (n=30) or control group (n=30). The moviebased nursing intervention program was provided for the experimental group during 60-minute sessions held once per week for 10 weeks. The program consisted of patient education to strengthen motivation for rehabilitation and reduce depression, watching movies to identify role models, and group discussion to facilitate therapeutic interaction. After 10 weeks of participation in the movie-based nursing intervention program, the experimental group's rehabilitation motivation score was significantly higher, F=1161.54 (within groups df=49, between groups df=1), pmotivation for rehabilitation and increased depression during the rehabilitation process. © 2017 Korean Society of Nursing Science

  18. An Analytical Study of Tools and Techniques for Movie Marketing

    OpenAIRE

    Maik, Garima; Guptha, Ch. Abhinav

    2014-01-01

    Abstract. Bollywood or Hindi movie industry is one of the fastest growing sector in the media and entertainment space creating numerous business and employment opportunities. Movies in India are a major source of entertainment for all sects of society. They not only face competition from other movie industries and movies but from other source of entertainment such as adventure sports, amusement parks, theatre and drama, pubs and discothèques. A lot of man power, man hours, creative brains, an...

  19. Modifying exposure to smoking depicted in movies: a novel approach to preventing adolescent smoking.

    Science.gov (United States)

    Sargent, James D; Dalton, Madeline A; Heatherton, Todd; Beach, Mike

    2003-07-01

    Most behavioral approaches to adolescent smoking address the behavior directly. We explore an indirect approach: modifying exposure to portrayals of smoking in movies. To describe adolescents' exposure to smoking in movies and to examine factors that could modify such exposure. Occurrences of smoking were counted in each of 601 popular movies. Four thousand nine hundred ten northern New England junior high school students were asked to report which movies they had seen from a randomly generated subsample of 50 films, and responses were used to estimate exposure to the entire sample. Analysis The outcome variable was exposure to movie smoking, defined as the number of smoking occurrences seen. Risk factors for exposure included access to movies (movie channels, videotape use, and movie theater); parenting (R [restricted]-rated movie restrictions, television restrictions, parenting style); and characteristics of the child (age, sex, school performance, sensation-seeking propensity, rebelliousness, and self-esteem). We used multiple regression to assess the association between risk factors and exposure to movie smoking. Subjects had seen an average of 30% of the movie sample (interquartile range, 20%-44%), from which they were exposed to 1160 (interquartile range, 640-1970) occurrences of smoking. In a multivariate model, exposure to movie smoking increased (all P values Parent restriction on viewing R-rated movies resulted in a 50% reduction in exposure to movie smoking. There was no association between parenting style and exposure to movie smoking. Much of the protective effect of parent R-rated movie restriction on adolescent smoking was mediated through lower exposure to movie smoking. Adolescents see thousands of smoking depictions in movies, and this influences their attitudes and behavior. Exposure to movie smoking is reduced when parents limit movie access. Teaching parents to monitor and enforce movie access guidelines could reduce adolescent smoking in an

  20. Animal board invited review: advances in proteomics for animal and food sciences.

    Science.gov (United States)

    Almeida, A M; Bassols, A; Bendixen, E; Bhide, M; Ceciliani, F; Cristobal, S; Eckersall, P D; Hollung, K; Lisacek, F; Mazzucchelli, G; McLaughlin, M; Miller, I; Nally, J E; Plowman, J; Renaut, J; Rodrigues, P; Roncada, P; Staric, J; Turk, R

    2015-01-01

    Animal production and health (APH) is an important sector in the world economy, representing a large proportion of the budget of all member states in the European Union and in other continents. APH is a highly competitive sector with a strong emphasis on innovation and, albeit with country to country variations, on scientific research. Proteomics (the study of all proteins present in a given tissue or fluid - i.e. the proteome) has an enormous potential when applied to APH. Nevertheless, for a variety of reasons and in contrast to disciplines such as plant sciences or human biomedicine, such potential is only now being tapped. To counter such limited usage, 6 years ago we created a consortium dedicated to the applications of Proteomics to APH, specifically in the form of a Cooperation in Science and Technology (COST) Action, termed FA1002--Proteomics in Farm Animals: www.cost-faproteomics.org. In 4 years, the consortium quickly enlarged to a total of 31 countries in Europe, as well as Israel, Argentina, Australia and New Zealand. This article has a triple purpose. First, we aim to provide clear examples on the applications and benefits of the use of proteomics in all aspects related to APH. Second, we provide insights and possibilities on the new trends and objectives for APH proteomics applications and technologies for the years to come. Finally, we provide an overview and balance of the major activities and accomplishments of the COST Action on Farm Animal Proteomics. These include activities such as the organization of seminars, workshops and major scientific conferences, organization of summer schools, financing Short-Term Scientific Missions (STSMs) and the generation of scientific literature. Overall, the Action has attained all of the proposed objectives and has made considerable difference by putting proteomics on the global map for animal and veterinary researchers in general and by contributing significantly to reduce the East-West and North-South gaps

  1. Lost Cause: an interactive movie project

    OpenAIRE

    Johnson, Kirsten

    2008-01-01

    One of the challenges in designing an interactive cinematic experience is to offer interactive choices which do not distract from immersion into the story. The interactive movie project, Lost Cause focuses on the life of the main character explored through the inter-related perspectives of three other characters. Lost Cause supports an immersive interactive story experience through its correlated design of an interface, narrative content and narrative structure. The movie project is examined ...

  2. Audience’s Interpretation of the Theme of “Religion” in a Movie: Research on Online Movie Review of Life of Pi

    OpenAIRE

    Zi-Wei Song; Wen-Jie Zhou

    2017-01-01

    Focusing upon the audience interpretation of the theme of “religion” in Life of Pi by Ang lee, this study uses the case of online movie review in Mtime and douban, by means of content analysis and text analysis, to examine the research hypothesis: the different thinking pattern people carry, and the emphasis on either of two stories Pi tells and scenes in this movie, would lead to different thoughts of “religion”. Statistic results show that: 1. The one who interprets this movie from the pers...

  3. Classroom Animals Provide More than Just Science Education

    Science.gov (United States)

    Herbert, Sandra; Lynch, Julianne

    2017-01-01

    Keeping classroom animals is a common practice in many classrooms. Their value for learning is often seen narrowly as the potential to involve children in learning biological science. They also provide opportunities for increased empathy, as well as socio-emotional development. Realization of their potential for enhancing primary children's…

  4. Risky Business : Does recognition reduce uncertainty of the movie industry global box office revenue? * of the movie as a one-liner to reflect the characteristics of the movie industry. notifies that Risky Business (1983) is a comedy-drama movie starring Tom Cruise. The writer intentionally uses the name Master Thesis

    OpenAIRE

    Somburanasin, Monsicha

    2010-01-01

    Introduction Movies are considered entertainment goods. Entertainment is one of the experience industries. Intangibility, perishability and heterogeneity are the most significant characteristics of the movie industry. An emotional reaction of consumers cannot be calculated in the same sense that most other physical goods can. If the movie succeeded in meeting the expectations, ticket price decreases will not necessarily indicate further purchases in the future. There are high risks and uncert...

  5. Violent Frames: Analyzing Internet Movie Database Reviewers' Text Descriptions of Media Violence and Gender Differences from 39 Years of US Action, Thriller, Crime, and Adventure Movies

    OpenAIRE

    Gosselt, Jordi Franciscus; van Hoof, Joris Jasper; Gent, B.S.; Fox, Gerardus J.A.

    2015-01-01

    The Internet Movie Database (www.imdb.com) is the largest and most successful website for movie information, yet crowdsourced contents of sites like these have rarely been studied. Therefore, using IMDb synopsis texts, reviewers’ movie descriptions were analyzed regarding movie contents that have been the subject of many previous media studies: the violent behavior and victimization of male and female film characters over time. Analysis of 1,396 synopsis texts reveals that both perpetrators a...

  6. Movie and TV Nostalgia. Factfile No. 7.

    Science.gov (United States)

    Elsas, Diana, Ed.; And Others

    This guide to movie and TV nostalgia lists organizations and events, both with descriptive information. Sources include U.S. stores and outlets which carry publications, stills, posters, and other memorabilia related to movies and TV, as well as a selected list of sources of 8mm and 16mm films in the public domain. The annotated bibliography lists…

  7. Beyond Film: Exploring the Content of Movies

    Science.gov (United States)

    Scacco, John

    2007-01-01

    This article looks at the use of movies in the language-learning classroom. The author promotes the use of the movie "To Kill a Mockingbird" due to its content, which involves poverty, racial inequality and mental illness, and to the availability of websites related to its use in English classrooms. The author highlights six scenes for…

  8. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert ...

  9. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Diabetes: Lindsey's Story (Video) Diabetes Center Movie: Endocrine System Diabetes ... Visit the Nemours Web site. Note: All information on KidsHealth® is for educational purposes only. For ...

  10. Parental R-Rated Movie Restriction and Early-Onset Alcohol Use*

    Science.gov (United States)

    Tanski, Susanne E.; Dal Cin, Sonya; Stoolmiller, Mike; Sargent, James D.

    2010-01-01

    Objective: The aim of this study was to determine if parental restriction regarding Restricted-rated movies (R movies) predicts lower rates of early-onset alcohol use. Method: Students from 15 northern New England middle schools were surveyed in 1999, and never-drinkers were resurveyed 13–26 months later to determine alcohol use. Drinking was determined by the question, “Have you ever had beer, wine, or other drink with alcohol that your parents didn't know about?” R-movie restriction was assessed by the question, “How often do your parents allow you to watch movies that are rated R?” Results: The sample included 2,406 baseline never-drinkers who were surveyed at follow-up, of whom 14.8% had initiated alcohol use. At baseline, 20% reported never being allowed to watch R movies, and 21% reported being allowed all the time. Adolescents allowed to watch R-rated movies had higher rates of alcohol initiation (2.9% initiation among never allowed, 12.5% once in a while, 18.8% sometimes, and 24.4% all the time). Controlling for sociodemographics, personality characteristics, and authoritative parenting style, the adjusted odds ratios for initiating alcohol use were 3.0 (95% CI [1.7, 5.1]) for those once in a while allowed, 3.3 [1.9, 5.6] for those sometimes allowed, and 3.5 [2.0, 6.0] for those always allowed to watch R-rated movies. Alcohol initiation was more likely if R-rated movie restriction relaxed over time; tightening of restriction had a protective effect (p authoritative parenting and (b) media parenting. Both constructs had direct inverse paths to trying alcohol and indirect paths through lower exposure to R-rated movies. Conclusions: After accounting for differences in authoritative parenting style, adolescents reporting lesser restrictions for R movies have higher odds of future alcohol use. The structural model suggests that media parenting operates independently from authoritative parenting and should be incorporated explicitly into parenting

  11. Parental R-rated movie restriction and early-onset alcohol use.

    Science.gov (United States)

    Tanski, Susanne E; Dal Cin, Sonya; Stoolmiller, Mike; Sargent, James D

    2010-05-01

    The aim of this study was to determine if parental restriction regarding Restricted-rated movies (R movies) predicts lower rates of early-onset alcohol use. Students from 15 northern New England middle schools were surveyed in 1999, and never-drinkers were resurveyed 13-26 months later to determine alcohol use. Drinking was determined by the question, "Have you ever had beer, wine, or other drink with alcohol that your parents didn't know about?" R-movie restriction was assessed by the question, "How often do your parents allow you to watch movies that are rated R?" The sample included 2,406 baseline never-drinkers who were surveyed at follow-up, of whom 14.8% had initiated alcohol use. At baseline, 20% reported never being allowed to watch R movies, and 21% reported being allowed all the time. Adolescents allowed to watch R-rated movies had higher rates of alcohol initiation (2.9% initiation among never allowed, 12.5% once in a while, 18.8% sometimes, and 24.4% all the time). Controlling for sociodemographics, personality characteristics, and authoritative parenting style, the adjusted odds ratios for initiating alcohol use were 3.0 (95% CI [1.7, 5.1]) for those once in a while allowed, 3.3 [1.9, 5.6] for those sometimes allowed, and 3.5 [2.0, 6.0] for those always allowed to watch R-rated movies. Alcohol initiation was more likely if R-rated movie restriction relaxed over time; tightening of restriction had a protective effect (p authoritative parenting and (b) media parenting. Both constructs had direct inverse paths to trying alcohol and indirect paths through lower exposure to R-rated movies. After accounting for differences in authoritative parenting style, adolescents reporting lesser restrictions for R movies have higher odds of future alcohol use. The structural model suggests that media parenting operates independently from authoritative parenting and should be incorporated explicitly into parenting prevention programs.

  12. Movie reviews: Who are the readers?

    OpenAIRE

    Jose Ignacio Azuela Flores; Victor Fernandez-Blanco; Maria Jose Sanzo-Perez

    2012-01-01

    The analysis of the relationship between movie reviews and consumer's decision process has focused mainly on the side of critics, who have been defined as "influencers" or as "predictors" (Eliashberg & Shugan, 1997). Also, new ways to measure the impact of the critic have been introduced (Gemser, van Oostrum & Leenders, 2007) and the consistency of their opinions over time has been proved (Ginsburgh & Weyers, 1999). However, there is scarce evidence about the readers of movie reviews: who are...

  13. Science Fiction & Scientific Literacy

    Science.gov (United States)

    Czerneda, Julie E.

    2006-01-01

    The term "science fiction" has become synonymous, in the media at least, for any discovery in science too incredible or unexpected for the nonscientist to imagine. One of the most common classroom uses of science fiction is for students to pick out flaws in science fiction movies or television shows. Unfortunately, this approach can result in…

  14. Einstein in Hollywood: Capturing the Scientific Minds of Young Movie Buffs

    Science.gov (United States)

    Young, Chad; Guillot, Jamie

    2008-03-01

    A number of TPT authors have presented creative uses of movies in physics classrooms.1-4 These authors present wonderful ways to engage students and cause them to look for physics in the movies they watch every week. To assist physics teachers, we have collected more than 60 movie clips and made them available on the Internet at http://www.nicholls.edu/phsc/physics/movies for use in their classrooms.

  15. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Fitness Diseases & Conditions Infections Drugs & Alcohol School & ... and delivering it to the trillions of cells that make up the body. Watch this movie to learn more about diabetes. More ...

  16. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Diabetes: Lindsey's Story (Video) Diabetes Center Movie: Endocrine System Diabetes Center Diabetes: ... All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  17. Self-motion perception: assessment by computer-generated animations

    Science.gov (United States)

    Parker, D. E.; Harm, D. L.; Sandoz, G. R.; Skinner, N. C.

    1998-01-01

    The goal of this research is more precise description of adaptation to sensory rearrangements, including microgravity, by development of improved procedures for assessing spatial orientation perception. Thirty-six subjects reported perceived self-motion following exposure to complex inertial-visual motion. Twelve subjects were assigned to each of 3 perceptual reporting procedures: (a) animation movie selection, (b) written report selection and (c) verbal report generation. The question addressed was: do reports produced by these procedures differ with respect to complexity and reliability? Following repeated (within-day and across-day) exposures to 4 different "motion profiles," subjects either (a) selected movies presented on a laptop computer, or (b) selected written descriptions from a booklet, or (c) generated self-motion verbal descriptions that corresponded most closely with their motion experience. One "complexity" and 2 reliability "scores" were calculated. Contrary to expectations, reliability and complexity scores were essentially equivalent for the animation movie selection and written report selection procedures. Verbal report generation subjects exhibited less complexity than did subjects in the other conditions and their reports were often ambiguous. The results suggest that, when selecting from carefully written descriptions and following appropriate training, people may be better able to describe their self-motion experience with words than is usually believed.

  18. Biocinema: the experience of using popular movies with students of Biology

    Directory of Open Access Journals (Sweden)

    Josep-Eladi Baños Díez

    2008-10-01

    Full Text Available Popular movies may be successfully used as a teaching aid in health sciences studies. In the last three years we have been using popular movies in an activity called Biocinema during the first trimester with students of fifth year of Biology at the Universitat Pompeu Fabra. The activity was planned to help the students to consider the social aspects of their future professional career. Six different films were used: Outbreak, Lorenzo's oil, The Boys from Brazil, Frankenstein, Le maladie de Sachs and The Andromeda strain. The activity was organized in three steps. First, students watched the film after a brief introduction by one of the teachers who were responsible for the activity. Second, this teacher organized an open discussion with the students during the next hour. Third, students wrote a brief report on one of the topics portrayed in the film or mentioned in the open discussion. These reports were further evaluated and contributed a maximum extrabonus of 0.5 points over 10 in the scoring of the regular topics covered in the trimester.

  19. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer’s Brain Responses to Movie Trailers

    Science.gov (United States)

    Christoforou, Christoforos; Papadopoulos, Timothy C.; Constantinidou, Fofi; Theodorou, Maria

    2017-01-01

    The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer’s decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups) have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG) and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers’ decision to watch a movie. Towards that, we recorded neural activity—through the use of EEG—and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie’s market performance (i.e., box-office ticket sales in the US). Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films’ performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain’s rewards network. Beyond the practical

  20. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer’s Brain Responses to Movie Trailers

    Directory of Open Access Journals (Sweden)

    Christoforos Christoforou

    2017-12-01

    Full Text Available The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer’s decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers’ decision to watch a movie. Towards that, we recorded neural activity—through the use of EEG—and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie’s market performance (i.e., box-office ticket sales in the US. Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films’ performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain’s rewards network. Beyond the

  1. Russian Science and Russian State: Image of a Scientist in Modern Russian Cinema

    Directory of Open Access Journals (Sweden)

    Svetlana M. Medvedeva

    2014-01-01

    Full Text Available The article analyses the image of a scientist represented in recent Russian movies. The article discusses two groups of questions: (1 nature and role of popular science in the life of society; (2 national features of scientific cultures. The article agues that popular science should not be conceived as a week copy of the real science. On the contrary, modern models of science communication assume that popular science have its own value and is able to influence scientific practices. Simultaneously we assume, that since popular science is less integrated with international scientific norms, it can easer reveal national traditions of scientific life. As a result, the analyze of recent Russian movies shows that the tradition established in Peter I times for Russian scientists to work out their self-identity in concern with Russian state still exists (scientist- state supporter/scientist- oppositionist. Actually the modern interpretation of dilemma between state patriotism and liberalism given by modern movies shows that Russian scientist don't have real choice, because they loose anyway whereas the state always wins. So owing to recent movies this representation of hopeless destiny of a scientist is becoming widespread in Russian public culture.

  2. Building Transnational Bodies: Norway and the International Development of Laboratory Animal Science, ca. 1956–1980

    Science.gov (United States)

    Druglitrø, Tone; Kirk, Robert G. W.

    2015-01-01

    Argument This article adopts a historical perspective to examine the development of Laboratory Animal Science and Medicine, an auxiliary field which formed to facilitate the work of the biomedical sciences by systematically improving laboratory animal production, provision, and maintenance in the post Second World War period. We investigate how Laboratory Animal Science and Medicine co-developed at the local level (responding to national needs and concerns) yet was simultaneously transnational in orientation (responding to the scientific need that knowledge, practices, objects and animals circulate freely). Adapting the work of Tsing (2004), we argue that national differences provided the creative “friction” that helped drive the formation of Laboratory Animal Science and Medicine as a transnational endeavor. Our analysis engages with the themes of this special issue by focusing on the development of Laboratory Animal Science and Medicine in Norway, which both informed wider transnational developments and was formed by them. We show that Laboratory Animal Science and Medicine can only be properly understood from a spatial perspective; whilst it developed and was structured through national “centers,” its orientation was transnational necessitating international networks through which knowledge, practice, technologies, and animals circulated. More and better laboratory animals are today required than ever before, and this demand will continue to rise if it is to keep pace with the quickening tempo of biological and veterinary research. The provision of this living experimental material is no longer a local problem; local, that is, to the research institute. It has become a national concern, and, in some of its aspects . . . even international. (William Lane-Petter 1957, 240) PMID:24941794

  3. Are online communities on par with experts in the evaluation of new movies?

    DEFF Research Database (Denmark)

    Ponnamma Divakaran, Pradeep Kumar; Nørskov, Sladjana

    2016-01-01

    Purpose This paper investigates two questions. First, are movie-based online community evaluations on par with film expert evaluations of new movies? Second, which group makes more reliable and accurate predictions of movie box office revenues: film reviewers or an online community? Design....../methodology/approach Data were collected from a movie-based online community Fandango for a 16-month period and included all movies released during this time (373 movies). We compared film reviewers’ evaluations with the online community evaluations during the first eight weeks of the movie’s release. Findings The study...... finds that community members evaluate movies differently than film reviewers. The results also reveal that community evaluations have more predictive power than film reviewers’ evaluations, especially during the opening week of a movie. Research limitations/implications The investigated online community...

  4. Does Movie Violence Increase Violent Crime?

    OpenAIRE

    Gordon Dahl; Stefano DellaVigna

    2007-01-01

    Laboratory experiments in psychology find that media violence increases aggression in the short run. We analyze whether media violence affects violent crime in the field. We exploit variation in the violence of blockbuster movies from 1995 to 2004, and study the effect on same-day assaults. We find that violent crime decreases on days with larger theater audiences for violent movies. The effect is partly due to voluntary incapacitation: between 6PM and 12AM, a one million increase in the audi...

  5. Estimating flood discharge using witness movies in post-flood hydrological surveys

    Science.gov (United States)

    Le Coz, Jérôme; Hauet, Alexandre; Le Boursicaud, Raphaël; Pénard, Lionel; Bonnifait, Laurent; Dramais, Guillaume; Thollet, Fabien; Braud, Isabelle

    2015-04-01

    surveys were achieved. Identifying fixed GCPs is more difficult in rural environments than in urban areas. Image processing was performed using free software only, especially Fudaa-LSPIV (Le Coz et al., 2014) was used for steps (v), (vi), and (vii). The results illustrate the typical issues and advantages of flood home movies taken by witnesses for improving post-flood discharge estimation. In spite of the non-ideal conditions related to such movies, the LSPIV technique was successfully applied. Corrections for lens distortion and limited camera movements (shake) are not difficult to achieve. Locating precisely the video viewpoint is often easy whereas precise timing may be not, especially when the author cannot be contacted or when the camera clock is false. Based on sensitivity analysis, the determination of the water level appears to be the main source of uncertainty in the results. Nevertheless, the information content of the results remains highly valuable for post-flood studies, in particular for improving the high-flow extrapolation of hydrometric rating curves. This kind of application opens interesting avenues for participative research in flood hydrology, as well as the study of other extreme geophysical events. Typically, as part of the FloodScale ANR research project (2012-2015), specific communication actions have been focused on the determination of flood discharges within the Ardèche river catchement (France) using home movies shared by observers and volunteers. Safety instructions and a simplified field procedure were shared through local media and were made available in French and English on the project website. This way, simple flood observers or even some enthusiastic flood chasers can contribute to participative hydrological science in the same way the so-called storm chasers have significantly contributed to meteorological science since the Tornado Intercept Project (1972). Website : http

  6. Nordsøen Movie Maker

    DEFF Research Database (Denmark)

    2013-01-01

    Tag på ekspedition under havets overflade med Nordsøen Movie Maker, hvor din tur i Nordsøen Oceanarium får et helt nyt virtuelt lag. Rejs ud til de syv destinationer og hold øje med de unikke ‘moviespots‘ i nærheden af akvarierne. Her kan du med Nordsøen Movie Maker filme og dokumentere dine...... oplevelser med legesyge sæler, susende hvirvelstrømme og gigantiske klumpfisk. Nordsøen Movie Maker giver filmen et ekstra virtuelt lag, og via augmented reality bliver der tilføjet seje og morsomme, animerede specialeffekter. 1) Download app’en 2) Find et moviespot ved ekspeditionsposterne i Nordsøen...... Oceanarium. Kig efter klaptræet. 3) Vælg den rigtige post i app’en og start med at filme dit filmklip Downloader du app’en før dit besøg, er du allerede klar til at starte ekspeditionen i det øjeblik, du træder ind i Oceanariets tusmørke, hvor de første moviespots er gemt. God fornøjelse med ekspeditionen...

  7. Impacts of Captioned Movies on Listening Comprehension

    Directory of Open Access Journals (Sweden)

    Abusaied Janfaza

    2014-04-01

    Full Text Available With the advent of technology, the implication of authentic multimedia-based teaching materials are using widely in language classrooms. Technology can be in service of teaching different skills such as listening, reading, speaking and writing. Among these skills listening comprehension is a skill in which the learners have problems to master. Regarding this issue, utilizing captions for the education purposes has been a good motivation for conducting some research on the effects of captions of listening skills. However, it seems that there is a gap in the literature whether to use captioned movies in the classroom and whether they are effective in improving listening comprehension. Many studies have been conducted on this issue. However, their findings are conclusive. While some studies refer to the effectiveness of using captions, others revel that they are not so effective for improving the learner’s language skills. Hence, the present study is a review of the effects of captioned movies on the improvement of listening skill. In this case, the findings of this study can clarify the role of using captioned movies in improving the listening skill Keywords: captioned movie, technology, listening comprehension, instruction

  8. Incorporation of a stand-alone elective course in animal law within animal and veterinary science curricula.

    Science.gov (United States)

    Whittaker, Alexandra L

    2014-01-01

    Animal law is a burgeoning area of interest within the legal profession, but to date it seems to have received little attention as a discrete discipline area for animal and veterinary scientists. Given the increased focus on animal welfare both within curricula and among the public, it would be remiss of educators not to consider this allied subject, especially since it provides those tools necessary for implementing welfare standards and reducing cruelty. Recommended subject matter, teaching modality, and methods of assessment have been outlined in this article. Such a course should take a multidisciplinary approach and highlight contentious areas of animal law and trends within the wider societal framework of human-animal interactions. From a pedagogical standpoint, a variety of teaching methods and assessment techniques should be included. A problem-based learning approach to encourage the assimilation of facts and promote higher-order learning is favored. The purpose of this article is to provide some guidance on the structure of such a course based on the author's experience in teaching animal law to veterinary and animal science undergraduates in Australia.

  9. Structural Estimation of Expert Strategic Bias: The Case of Movie Reviewers

    OpenAIRE

    Camara, Fanny; Dupuis, Nicolas

    2014-01-01

    We develop the first structural estimation of reputational cheap-talk games using data on movie reviews released in the US between 2004 and 2013. We identify and estimate movies' priors, as well as movie reviewers' abilities and strategic biases. We find that reviewers adopt reporting strategies that are consistent with the predictions of the literature on reputational cheap-talk. The average conservatism bias for low prior movies lies between 8 and 11%, depending on the specifications of the...

  10. Using movies in family medicine teaching: A reference to EURACT Educational Agenda

    Directory of Open Access Journals (Sweden)

    Klemenc Ketiš Zalika

    2017-06-01

    Full Text Available Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians’ competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT can be found in movies, and to propose a template for teaching by these movies.

  11. Features and News: The Importance of Discoveries in Animal Science to Human Welfare

    Science.gov (United States)

    BioScience, 1972

    1972-01-01

    Five short notes describe the contributions to human welfare of animal research in reproductive physiology; ruminant nutrition; meat science research; genetics and animal breeding; and recycling food by-products. (AL)

  12. "I Caught It at the Movies": Reflections on Medical History, Movie Theaters, and the Cinema of Contagion.

    Science.gov (United States)

    Wahlert, Lance

    2016-01-01

    Undertaking an examination of the precarious places of the movies and movie theaters in queer lives in the 20th century, this article takes up a series of anecdotal episodes and feature-length films to consider how the space-related stakes of LGBT health have been best understood in literal cinema houses and the narrative cinema projections inside of them. The author argues for an appreciation of LGBT-themed motion pictures as oscillating between perpetuator of queer pathology and its potential solution.

  13. Distance Education Teaching Methods and Student Responses in the Animal Sciences

    Science.gov (United States)

    Bing, Jada Quinome

    2012-01-01

    The overall objective of this dissertation is to observe whether or not an Anatomy & Physiology Distance Education (DistEd) course offered in the Animal Science Department will prove to be valuable in the learning process for students. Study 1 was conducted to determine whether gross anatomy of animals could be taught effectively at the…

  14. Demonizing in children's television cartoons and Disney animated films.

    Science.gov (United States)

    Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea

    2006-01-01

    The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when referring to a person, e.g., monster, devil, demon, wicked. Seventy-four percent of the Disney films contained "evil" references, with an average of 5.6 references per film. Forty-four percent of the after-school cartoons contained "evil" references, with an average of one per cartoon. The results are discussed within the context of children's repeated exposure to popular animated movies and cartoons and their learning to demonize people who engage in perceived "bad" behaviors.

  15. A Data mining Technique for Analyzing and Predicting the success of Movie

    Science.gov (United States)

    Meenakshi, K.; Maragatham, G.; Agarwal, Neha; Ghosh, Ishitha

    2018-04-01

    In real world prediction models and mechanisms can be used to predict the success of a movie. The proposed work aims to develop a system based upon data mining techniques that may help in predicting the success of a movie in advance thereby reducing certain level of uncertainty. An attempt is made to predict the past as well as the future of movie for the purpose of business certainty or simply a theoretical condition in which decision making [the success of the movie] is without risk, because the decision maker [movie makers and stake holders] has all the information about the exact outcome of the decision, before he or she makes the decision [release of the movie]. With over two million spectators a day and films exported to over 100 countries, the impact of Bollywood film industry is formidable We gather a series of interesting facts and relationships using a variety of data mining techniques. In particular, we concentrate on attributes relevant to the success prediction of movies, such as whether any particular actors or actresses are likely to help a movie to succeed. The paper additionally reports on the techniques used, giving their implementation and utility. Additionally, we found some attention-grabbing facts, such as the budget of a movie isn't any indication of how well-rated it'll be, there's a downward trend within the quality of films over time, and also the director and actors/actresses involved in the movie.

  16. Computer-generated movies as an analytic tool

    International Nuclear Information System (INIS)

    Elliott, R.L.

    1978-01-01

    One of the problems faced by the users of large, sophisticated modeling programs at the Los Alamos Scientific Laboratory (LASL) is the analysis of the results of their calculations. One of the more productive and frequently spectacular methods is the production of computer-generated movies. An overview of the generation of computer movies at LASL is presented. The hardware, software, and generation techniques are briefly discussed

  17. Diabetes Movie (For Parents)

    Science.gov (United States)

    ... Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes ... site. Note: All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  18. 'Carcinogens in a puff': smoking in Hong Kong movies.

    Science.gov (United States)

    Ho, Sai-Yin; Wang, Man-Ping; Lai, Hak-Kan; Hedley, Anthony J; Lam, Tai-Hing

    2010-12-01

    Smoking scenes in movies, exploited by the tobacco industry to circumvent advertisement bans, are linked to adolescent smoking. Recently, a Hong Kong romantic comedy Love in a puff put smoking at centre stage, with numerous smoking scenes and words that glamourise smoking. Although WHO has issued guidelines on reducing the exposure of children to smoking in movies, none is adopted in Hong Kong. Comprehensive tobacco control strategies are urgently needed to protect young people in Hong Kong from cigarette promotion in movies.

  19. Audience’s Interpretation of the Theme of “Religion” in a Movie: Research on Online Movie Review of Life of Pi

    Directory of Open Access Journals (Sweden)

    Zi-Wei Song

    2017-07-01

    Full Text Available Focusing upon the audience interpretation of the theme of “religion” in Life of Pi by Ang lee, this study uses the case of online movie review in Mtime and douban, by means of content analysis and text analysis, to examine the research hypothesis: the different thinking pattern people carry, and the emphasis on either of two stories Pi tells and scenes in this movie, would lead to different thoughts of “religion”. Statistic results show that: 1. The one who interprets this movie from the perspective of philosophy and based on the first story Pi tells, tend to think “Faith is the good or inner divine”; 2. Interpreting this movie in terms of social reality, is likely to conclude that “It is not what you believe, but the faith itself that counts”; 3. Focusing on the second story Pi tells has correlation with the idea that “Religion is an illusion derived from survival desire”.

  20. Animal Science importance and purpose in Agriculture Sciences

    Directory of Open Access Journals (Sweden)

    Delgado-Callisaya Pedro Ángel1

    2014-01-01

    Full Text Available Ciencia Animal o Zootecnia es la ciencia que trata de la producción, transformación y comercio eficiente de animales de interés humano, en el cual se toma en cuenta criterios éticos, de sostenibilidad y equidad. La ciencia animal tiene diversas denominaciones a nivel internacional, las cuales reflejan la estructura curricular y el énfasis en la formación profesional en cada país o grupo de países como: Zootecnia en Latinoamérica (Centroamérica. Brasil, Colombia, Argentina, Perú y Bolivia. Animal Science (Ciencia animal en Norteamérica (Estados Unidos y Canadá, Australia, Asia y Reino Unido. La producción animal está basada en cuatro pilares fundamentales: la nutrición y alimentación animal, la genética y mejoramiento animal, la infraestructura adecuada y la salud animal (Buxadé 1995a. La transformación de productos y subproductos de origen animal es hasta la fecha una necesidad vital, pues sin estos insumos ningún conglomerado humano hubiera podido subsistir, porque nos proveen alimentos de alto valor biológico y nutritivo, otros dan productos para el abrigo, para el trabajo e incluso para el esparcimiento. El comercio eficiente de animales de interés humano siempre tuvo, tiene y tendrá una finalidad utilitaria, En todos los casos, su explotación mueve capitales y suministra innumerables fuente de trabajo al hombre. Las ciencias animales consideran las leyes de herencia, ecología y alimentación, influencia del medio ambiente, procesos de multiplicación, la utilización de la fisiología de la nutrición y alimentación en función de una mejor y más económica producción (Besse 1986, Buxadé 1995a.. Además del mejor criterio de utilización de los productos y subproductos utilizando la más adecuada tecnología de procesamiento de alimentos obtenidos de los animales para obtener el precio más adecuado en el mercado. Asimismo, Sean cuales fueren las técnicas de la producción animal, existen una serie de factores

  1. Illocutionary Acts on Liz Gilbert's Dialogue in Eat Pray Love Movie

    OpenAIRE

    Sri Juriati Ownie, Riandi and

    2015-01-01

    This thesis deals with the type of illocutionary acts on Liz Gilbert's dialogue inEat Pray Love movie. The objectives of the study were to describe the types ofillocutionary acts used by Liz Gilbert in Eat Pray Love movie, the dominant typeof illocutionary acts used by Liz Gilbert in Eat Pray Love movie and the reasonwhy the dominant type of illocutionary acts occur on Liz Gilbert's dialogue in EatPray Love movie. This research was conducted by using descriptive qualitativedesign. Descriptive...

  2. Laboratory animal science course in Switzerland: participants' points of view and implications for organizers.

    Science.gov (United States)

    Crettaz von Roten, Fabienne

    2018-02-01

    Switzerland has implemented a mandatory training in laboratory animal science since 1999; however a comprehensive assessment of its effects has never been undertaken so far. The results from the analysis of participants in the Swiss Federation of European Laboratory Animal Science Associations (FELASA) Category B compulsory courses in laboratory animal science run in 2010, 2012, 2014 and 2016 showed that the participants fully appreciated all elements of the course. The use of live animals during the course was supported and explained by six arguments characterized with cognitive, emotional and forward-looking factors. A large majority considered that the 3R (replacement, reduction and refinement) principles were adequately applied during the course. Responses to an open question offered some ideas for improvements. This overall positive picture, however, revealed divergent answers from different subpopulations in our sample (for example, scientists with more hindsight, scientists trained in biology, or participants from Asian countries).

  3. «Frankenstein»: a myth beyond science fiction movies

    Directory of Open Access Journals (Sweden)

    Josep-E. BAÑOS

    2016-04-01

    Full Text Available Since the publication of Mary Shelley’s Frankenstein or the Modern Prometheus in 1818, the idea of life creation and the guests of the novel have arise a lot of interest, both in the literary and cinema fields. The present paper reviews the historical background in which the novel was written, as well as the medical context of the time in order to better understand its main features. Among the more than hundred of films that were inspired by the Shelley’s work, we have chosen Frankenstein (James Whale, 1931 and Mary Shelley’s Frankenstein (Kenneth Branagh, 1994, as the most pertinent examples to discuss the ideas of the novel and because they are clearly different in showing the Frankenstein myth. The Whale’s movie clearly depicted horror elements and the crazy scientist role. By contrast, Branagh preferred to follow Shelley’s original ideas and introduce the ethical controversies associated to Frankenstein’s experiments. Finally, we discuss the contemporary importance of the Frankenstein myth still has, as well as the interest of the films to show it, with special focus in the discussion around genetic engineering.

  4. Assessing the Attitudes and Beliefs of Preservice Middle School Science Teachers toward Biologically Diverse Animals

    Science.gov (United States)

    Wagler, Ron; Wagler, Amy

    2015-01-01

    The purpose of this study was to assess the relationship between United States (US) preservice middle school science teacher characteristics, their attitude toward a specific animal and their belief concerning the likelihood of incorporating information about that specific animal into their future science classroom. The study participants…

  5. Designing Infographics to support teaching complex science subject: A comparison between static and animated Infographics

    Science.gov (United States)

    Hassan, Hesham Galal

    This thesis explores the proper principles and rules for creating excellent infographics that communicate information successfully and effectively. Not only does this thesis examine the creation of Infographics, it also tries to answer which format, Static or Animated Infographics, is the most effective when used as a teaching-aid framework for complex science subjects, and if compelling Infographics in the preferred format facilitate the learning experience. The methodology includes the creation of infographic using two formats (Static and Animated) of a fairly complex science subject (Phases Of The Moon), which were then tested for their efficacy as a whole, and the two formats were compared in terms of information comprehension and retention. My hypothesis predicts that the creation of an infographic using the animated format would be more effective in communicating a complex science subject (Phases Of The Moon), specifically when using 3D computer animation to visualize the topic. This would also help different types of learners to easily comprehend science subjects. Most of the animated infographics produced nowadays are created for marketing and business purposes and do not implement the analytical design principles required for creating excellent information design. I believe that science learners are still in need of more variety in their methods of learning information, and that infographics can be of great assistance. The results of this thesis study suggests that using properly designed infographics would be of great help in teaching complex science subjects that involve spatial and temporal data. This could facilitate learning science subjects and consequently impact the interest of young learners in STEM.

  6. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health ... diabetes. More on this topic for: Parents Kids Teens Diabetes Center Diabetes: Marco's Story (Video) Diabetes: Grace's ...

  7. Bugs and Movies: Using Film to Teach Microbiology

    OpenAIRE

    Sánchez, Manuel

    2011-01-01

    A YouTube channel has been created to watch commented video fragments from famous movies or TV series that can be used to teach microbiology. Although microbes are usually depicted in terms of their roles in causing infectious disease, numerous movies reflect other scientific aspects, such as biotechnological applications or bioethical issues.

  8. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes ... site. Note: All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  9. 3D animation model with augmented reality for natural science learning in elementary school

    Science.gov (United States)

    Hendajani, F.; Hakim, A.; Lusita, M. D.; Saputra, G. E.; Ramadhana, A. P.

    2018-05-01

    Many opinions from primary school students' on Natural Science are a difficult lesson. Many subjects are not easily understood by students, especially on materials that teach some theories about natural processes. Such as rain process, condensation and many other processes. The difficulty that students experience in understanding it is that students cannot imagine the things that have been taught in the material. Although there is material to practice some theories but is actually quite limited. There is also a video or simulation material in the form of 2D animated images. Understanding concepts in natural science lessons are also poorly understood by students. Natural Science learning media uses 3-dimensional animation models (3D) with augmented reality technology, which offers some visualization of science lessons. This application was created to visualize a process in Natural Science subject matter. The hope of making this application is to improve student's concept. This app is made to run on a personal computer that comes with a webcam with augmented reality. The app will display a 3D animation if the camera can recognize the marker.

  10. O QUE É E QUEM FAZ CIÊNCIA? IMAGENS SOBRE A ATIVIDADE CIENTÍFICA DIVULGADAS EM FILMES DE ANIMAÇÃO INFANTIL

    Directory of Open Access Journals (Sweden)

    Aline Luiza Tomazi

    2009-01-01

    Full Text Available The aim of this research is characterize the images of science and scientist in movies of animation for younger audiences to contribute in the discussion of alternatives for scientific education of children. For this reason were selected and analyzed movies of this genre, which had mentioned in its summary the words science, scientist, laboratory, experiment, research, researchers and/or research and scientific logic, invention and inventor. It was concluded that, the films bring stereotypes about science and they can serve as an alternative teaching since that they are supported by a critical discussion about the ideas expressed in them. It was also systematized a guide of observation with some criteria that subsidize the teacher in the analysis of the content of animation movies for younger audiences in relation to the images of scientific activity that they show.

  11. Illustration of reaction mechanism in polyatomic systems via computer movies

    International Nuclear Information System (INIS)

    Raff, L.M.

    1974-01-01

    The CD 4 + T* systems is suited for classroom illustration of reaction dynamics. Questions about the system can be illustrated by reducing selected many-body trajectories to a 16 mm color movie that represents the six-body motion in projected coordinates. Such a movie has been produced for this system. The production procedure used is reported, and a detailed description of the contents of the movie is given. (U.S.)

  12. New Waves in Marine Science Symposium: Marine Animal Communication.

    Science.gov (United States)

    Allen, Betty, Comp.

    1989-01-01

    Presented are the abstracts from three research projects on marine social systems which were a part of a marine science symposium. Five sets of activities on marine animal communication are included, one each for grades K-2, 3-5, 6-8 and 9-12, and informal education. (CW)

  13. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Injuries Relax & Unwind People, Places & Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert ...

  14. Writing a Movie.

    Science.gov (United States)

    Hoffner, Helen

    2003-01-01

    Explains a reading and writing assignment called "Writing a Movie" in which students view a short film segment and write a script in which they describe the scene. Notes that this assignment uses films to develop fluency and helps students understand the reading and writing connections. Concludes that students learn to summarize a scene from film,…

  15. Bugs and Movies: Using Film to Teach Microbiology

    Directory of Open Access Journals (Sweden)

    Manuel Sánchez

    2011-09-01

    Full Text Available A YouTube channel has been created to watch commented video fragments from famous movies or TV series that can be used to teach microbiology. Although microbes are usually depicted in terms of their roles in causing infectious disease, numerous movies reflect other scientific aspects, such as biotechnological applications or bioethical issues.

  16. Correlation between Inter-Blink Interval and Episodic Encoding during Movie Watching

    Science.gov (United States)

    Shin, Young Seok; Chang, Won-du; Park, Jinsick; Im, Chang-Hwan; Lee, Sang In; Kim, In Young; Jang, Dong Pyo

    2015-01-01

    Human eye blinking is cognitively suppressed to minimize loss of visual information for important real-world events. Despite the relationship between eye blinking and cognitive state, the effect of eye blinks on cognition in real-world environments has received limited research attention. In this study, we focused on the temporal pattern of inter-eye blink interval (IEBI) during movie watching and investigated its relationship with episodic memory. As a control condition, 24 healthy subjects watched a nature documentary that lacked a specific story line while electroencephalography was performed. Immediately after viewing the movie, the subjects were asked to report its most memorable scene. Four weeks later, subjects were asked to score 32 randomly selected scenes from the movie, based on how much they were able to remember and describe. The results showed that the average IEBI was significantly longer during the movie than in the control condition. In addition, the significant increase in IEBI when watching a movie coincided with the most memorable scenes of the movie. The results suggested that the interesting episodic narrative of the movie attracted the subjects’ visual attention relative to the documentary clip that did not have a story line. In the episodic memory test executed four weeks later, memory performance was significantly positively correlated with IEBI (pmovie. PMID:26529091

  17. War Games: "Ender's Game", "The Monuments Men", and Movies for Peace

    Science.gov (United States)

    Beck, Bernard

    2015-01-01

    The popularity of adolescent fantasy movies about cosmic war and the enjoyment of military adventures that we find in World War II movies suggest the unique importance of war-themed culture in fostering solidarity in large, complex, and factionalized societies. War movies offset the power of sub-cultural movements by emphasizing the togetherness…

  18. Pragmatics and Semiotics: Movies as Aesthetic Audio-Visual Device Expedite Second Language Acquisition

    Science.gov (United States)

    Lu, Lucia Y.

    2014-01-01

    The author as teacher educator and her students as teacher candidates conceptualized pragmatics, semiotics and aesthetics into literacy education by inviting students of diversity to watch movies, talk about movies, write movies, and act movies. Pragmatics is the study of how language is used for communication in various social and cultural…

  19. Pass the popcorn: "obesogenic" behaviors and stigma in children's movies.

    Science.gov (United States)

    Throop, Elizabeth M; Skinner, Asheley Cockrell; Perrin, Andrew J; Steiner, Michael J; Odulana, Adebowale; Perrin, Eliana M

    2014-07-01

    To determine the prevalence of obesity-related behaviors and attitudes in children's movies. A mixed-methods study of the top-grossing G- and PG-rated movies, 2006-2010 (4 per year) was performed. For each 10-min movie segment, the following were assessed: 1) prevalence of key nutrition and physical activity behaviors corresponding to the American Academy of Pediatrics obesity prevention recommendations for families; 2) prevalence of weight stigma; 3) assessment as healthy, unhealthy, or neutral; 3) free-text interpretations of stigma. Agreement between coders was >85% (Cohen's kappa = 0.7), good for binary responses. Segments with food depicted: exaggerated portion size (26%); unhealthy snacks (51%); sugar-sweetened beverages (19%). Screen time was also prevalent (40% of movies showed television; 35% computer; 20% video games). Unhealthy segments outnumbered healthy segments 2:1. Most (70%) of the movies included weight-related stigmatizing content (e.g., "That fat butt! Flabby arms! And this ridiculous belly!"). These popular children's movies had significant "obesogenic" content, and most contained weight-based stigma. They present a mixed message to children, promoting unhealthy behaviors while stigmatizing the behaviors' possible effects. Further research is needed to determine the effects of such messages on children. Copyright © 2013 The Obesity Society.

  20. Design and production of a short 2D animated film

    OpenAIRE

    Prusnik, Petra

    2014-01-01

    Design and production of a short 2D animated film The thesis aims at analysing animation, the process of creating an ani- mated film with its technical and compositional details as well as show the process of making a short 2D animated movie with Toon Boom Studio. It is composed of theoretical and practical part. The theoretical part of this thesis consists of the definition of the term "animation", a quick overview of its history and evolution, and an in-depth look into var...

  1. Planetary Education and Outreach Using the NOAA Science on a Sphere

    Science.gov (United States)

    Simon-Miller, A. A.; Williams, D. R.; Smith, S. M.; Friedlander, J. S.; Mayo, L. A.; Clark, P. E.; Henderson, M. A.

    2011-01-01

    Science On a Sphere (SOS) is a large visualization system, developed by the National Oceanic and Atmospheric Administration (NOAH), that uses computers running Redhat Linux and four video projectors to display animated data onto the outside of a sphere. Said another way, SOS is a stationary globe that can show dynamic, animated images in spherical form. Visualization of cylindrical data maps show planets, their atmosphere, oceans, and land, in very realistic form. The SOS system uses 4 video projectors to display images onto the sphere. Each projector is driven by a separate computer, and a fifth computer is used to control the operation of the display computers. Each computer is a relatively powerful PC with a high-end graphics card. The video projectors have native XGA resolution. The projectors are placed at the corners of a 30' x 30' square with a 68" carbon fiber sphere suspended in the center of the square. The equator of the sphere is typically located 86" off the floor. SOS uses common image formats such as JPEG, or TIFF in a very specific, but simple form; the images are plotted on an equatorial cylindrical equidistant projection, or as it is commonly known, a latitude/longitude grid, where the image is twice as wide as it is high (rectangular). 2048x] 024 is the minimum usable spatial resolution without some noticeable pixelation. Labels and text can be applied within the image, or using a timestamp-like feature within the SOS system software. There are two basic modes of operation for SOS: displaying a single image or an animated sequence of frames. The frame or frames can be setup to rotate or tilt, as in a planetary rotation. Sequences of images that animate through time produce a movie visualization, with or without an overlain soundtrack. After the images are processed, SOS will display the images in sequence and play them like a movie across the entire sphere surface. Movies can be of any arbitrary length, limited mainly by disk space and can be

  2. Influence of product placement in children's movies on children's snack choices.

    Science.gov (United States)

    Brown, Callie L; Matherne, Camden E; Bulik, Cynthia M; Howard, Janna B; Ravanbakht, Sophie N; Skinner, Asheley C; Wood, Charles T; Bardone-Cone, Anna M; Brown, Jane D; Perrin, Andrew J; Levine, Cary; Steiner, Michael J; Perrin, Eliana M

    2017-07-01

    Media exposure affects health, including obesity risk. Children's movies often contain food placements-frequently unhealthy foods. However, it is not known if these cues influence children's food choices or consumption after viewing. We explored whether children's snack choices or consumption differs based on: 1) recent exposure to movies with high versus low product placement of unhealthy foods; and 2) children's weight status. Children ages 9-11 were assigned to watch a high ("Alvin and the Chipmunks," n = 54) or low ("Stuart Little," n = 60) product-placement movie. After viewing, participants selected a snack choice from each of five categories, several of which were specifically featured in "Alvin." Uneaten snacks from each participant were weighed upon completion. Snack choice and amount consumed by movie were compared by t-tests, and differences in snack choices by movie were tested with logistic regression. Participants consumed an average of 800.8 kcal; mean kcal eaten did not vary by movie watched. Participants who watched the high product-placement movie had 3.1 times the odds (95% CI 1.3-7.2) of choosing cheese balls (most featured snack) compared to participants who watched the low product-placement movie. Children who were overweight or obese consumed a mean of 857 kcal (95% CI: 789-925) compared to 783 kcal (95% CI: 742-823, p = 0.09) for children who were underweight or healthy weight. Children's weight status did not significantly affect their choice of snack. Branding and obesogenic messaging in children's movies influenced some choices that children made about snack foods immediately following viewing, especially food with greatest exposure time in the film, but did not affect total calories consumed. Future studies should examine how the accumulation of these messages affects children's long-term food choices. Copyright © 2017 Elsevier Ltd. All rights reserved.

  3. Hollywood in Uganda: Local Appropriation of Trans-National English-Language Movies

    Science.gov (United States)

    Achen, Stella; Openjuru, George Ladaah

    2012-01-01

    Hollywood movies are popular in Uganda. This paper reports a study that investigated access to English-language Hollywood movies in Uganda, by way of an ethnographic audience study carried out in slum areas of the city of Kampala. The researchers visited and participated in the watching and reviewing of English-language movies in makeshift video…

  4. High youth access to movies that contain smoking in Europe compared with the USA.

    Science.gov (United States)

    Hanewinkel, Reiner; Sargent, James D; Karlsdóttir, Sólveig; Jónsson, Stefán Hrafn; Mathis, Federica; Faggiano, Fabrizio; Poelen, Evelien A P; Scholte, Ron; Florek, Ewa; Sweeting, Helen; Hunt, Kate; Morgenstern, Matthis

    2013-07-01

    Based on evidence that exposure to smoking in movies is associated with adolescent smoking, the WHO has called on countries to assign a rating that restricts youth access to such movies. To evaluate youth access to movies that portray smoking in European countries and compare with that in the USA. The authors identified the most commercially successful movies screened in six European countries (Germany, Iceland, Italy, the Netherlands, Poland and UK) and the USA between 2004 and 2009. The authors coded the 464 movies that were screened in both Europe and the USA according to whether or not they portrayed smoking. 87% of the movies were 'youth' rated in Europe (ratings board classification as suitable for those younger than 16 years) compared to only 67% in the USA (suitable for those younger than 17 years). Smoking was portrayed in 319 (69%) movies. 85% of the movies that portrayed smoking were 'youth' rated in Europe compared with only 59% in the USA (pUSA. None of the seven countries examined followed the WHO recommendations on restricting youth access to movies that portray smoking. Compared to the USA, European youths have access to substantially more movies in general, and this gives them access to more movies that portray smoking in particular.

  5. A Semiotic Analysis on Movie Posters of Harry Potter and the Deathly Hallows

    OpenAIRE

    BURTY, ANNISA DHANIA

    2013-01-01

    Burty, Annisa Dhania. 2013., A Semiotic Analysis on Movie Posters of Harry Potter and the Deathly Hallows. Study Program of English, Universitas Brawijaya. Supervisor: Iis Nur Rodliyah; Co-supervisor: Emy Sudarwati Movie poster has a commercial purpose as medium to advertise a movie. It delivers what the movie is all about. In this study, the writer chooses the movie poster of Harry Potter and the Deathly Hallowsas the object to be analyzed using semiotic study. This sequel is divided into t...

  6. Life sciences research in space: The requirement for animal models

    Science.gov (United States)

    Fuller, C. A.; Philips, R. W.; Ballard, R. W.

    1987-01-01

    Use of animals in NASA space programs is reviewed. Animals are needed because life science experimentation frequently requires long-term controlled exposure to environments, statistical validation, invasive instrumentation or biological tissue sampling, tissue destruction, exposure to dangerous or unknown agents, or sacrifice of the subject. The availability and use of human subjects inflight is complicated by the multiple needs and demands upon crew time. Because only living organisms can sense, integrate and respond to the environment around them, the sole use of tissue culture and computer models is insufficient for understanding the influence of the space environment on intact organisms. Equipment for spaceborne experiments with animals is described.

  7. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Answers (Q&A) Staying Safe Videos for Educators Search English Español Diabetes Movie KidsHealth / For Parents / Diabetes ... Nondiscrimination Visit the Nemours Web site. Note: All information on KidsHealth® is for educational purposes only. For ...

  8. Student-Produced Movies as a Medium for Literacy Development

    Science.gov (United States)

    Young, Chase; Rasinski, Timothy V.

    2013-01-01

    In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)

  9. Developing a Collaborative Agenda for Humanities and Social Scientific Research on Laboratory Animal Science and Welfare.

    Science.gov (United States)

    Davies, Gail F; Greenhough, Beth J; Hobson-West, Pru; Kirk, Robert G W; Applebee, Ken; Bellingan, Laura C; Berdoy, Manuel; Buller, Henry; Cassaday, Helen J; Davies, Keith; Diefenbacher, Daniela; Druglitrø, Tone; Escobar, Maria Paula; Friese, Carrie; Herrmann, Kathrin; Hinterberger, Amy; Jarrett, Wendy J; Jayne, Kimberley; Johnson, Adam M; Johnson, Elizabeth R; Konold, Timm; Leach, Matthew C; Leonelli, Sabina; Lewis, David I; Lilley, Elliot J; Longridge, Emma R; McLeod, Carmen M; Miele, Mara; Nelson, Nicole C; Ormandy, Elisabeth H; Pallett, Helen; Poort, Lonneke; Pound, Pandora; Ramsden, Edmund; Roe, Emma; Scalway, Helen; Schrader, Astrid; Scotton, Chris J; Scudamore, Cheryl L; Smith, Jane A; Whitfield, Lucy; Wolfensohn, Sarah

    2016-01-01

    Improving laboratory animal science and welfare requires both new scientific research and insights from research in the humanities and social sciences. Whilst scientific research provides evidence to replace, reduce and refine procedures involving laboratory animals (the '3Rs'), work in the humanities and social sciences can help understand the social, economic and cultural processes that enhance or impede humane ways of knowing and working with laboratory animals. However, communication across these disciplinary perspectives is currently limited, and they design research programmes, generate results, engage users, and seek to influence policy in different ways. To facilitate dialogue and future research at this interface, we convened an interdisciplinary group of 45 life scientists, social scientists, humanities scholars, non-governmental organisations and policy-makers to generate a collaborative research agenda. This drew on methods employed by other agenda-setting exercises in science policy, using a collaborative and deliberative approach for the identification of research priorities. Participants were recruited from across the community, invited to submit research questions and vote on their priorities. They then met at an interactive workshop in the UK, discussed all 136 questions submitted, and collectively defined the 30 most important issues for the group. The output is a collaborative future agenda for research in the humanities and social sciences on laboratory animal science and welfare. The questions indicate a demand for new research in the humanities and social sciences to inform emerging discussions and priorities on the governance and practice of laboratory animal research, including on issues around: international harmonisation, openness and public engagement, 'cultures of care', harm-benefit analysis and the future of the 3Rs. The process outlined below underlines the value of interdisciplinary exchange for improving communication across

  10. Developing a Collaborative Agenda for Humanities and Social Scientific Research on Laboratory Animal Science and Welfare

    Science.gov (United States)

    Davies, Gail F.; Greenhough, Beth J; Hobson-West, Pru; Kirk, Robert G. W.; Applebee, Ken; Bellingan, Laura C.; Berdoy, Manuel; Buller, Henry; Cassaday, Helen J.; Davies, Keith; Diefenbacher, Daniela; Druglitrø, Tone; Escobar, Maria Paula; Friese, Carrie; Herrmann, Kathrin; Hinterberger, Amy; Jarrett, Wendy J.; Jayne, Kimberley; Johnson, Adam M.; Johnson, Elizabeth R.; Konold, Timm; Leach, Matthew C.; Leonelli, Sabina; Lewis, David I.; Lilley, Elliot J.; Longridge, Emma R.; McLeod, Carmen M.; Miele, Mara; Nelson, Nicole C.; Ormandy, Elisabeth H.; Pallett, Helen; Poort, Lonneke; Pound, Pandora; Ramsden, Edmund; Roe, Emma; Scalway, Helen; Schrader, Astrid; Scotton, Chris J.; Scudamore, Cheryl L.; Smith, Jane A.; Whitfield, Lucy; Wolfensohn, Sarah

    2016-01-01

    Improving laboratory animal science and welfare requires both new scientific research and insights from research in the humanities and social sciences. Whilst scientific research provides evidence to replace, reduce and refine procedures involving laboratory animals (the ‘3Rs’), work in the humanities and social sciences can help understand the social, economic and cultural processes that enhance or impede humane ways of knowing and working with laboratory animals. However, communication across these disciplinary perspectives is currently limited, and they design research programmes, generate results, engage users, and seek to influence policy in different ways. To facilitate dialogue and future research at this interface, we convened an interdisciplinary group of 45 life scientists, social scientists, humanities scholars, non-governmental organisations and policy-makers to generate a collaborative research agenda. This drew on methods employed by other agenda-setting exercises in science policy, using a collaborative and deliberative approach for the identification of research priorities. Participants were recruited from across the community, invited to submit research questions and vote on their priorities. They then met at an interactive workshop in the UK, discussed all 136 questions submitted, and collectively defined the 30 most important issues for the group. The output is a collaborative future agenda for research in the humanities and social sciences on laboratory animal science and welfare. The questions indicate a demand for new research in the humanities and social sciences to inform emerging discussions and priorities on the governance and practice of laboratory animal research, including on issues around: international harmonisation, openness and public engagement, ‘cultures of care’, harm-benefit analysis and the future of the 3Rs. The process outlined below underlines the value of interdisciplinary exchange for improving communication across

  11. Developing a Collaborative Agenda for Humanities and Social Scientific Research on Laboratory Animal Science and Welfare.

    Directory of Open Access Journals (Sweden)

    Gail F Davies

    Full Text Available Improving laboratory animal science and welfare requires both new scientific research and insights from research in the humanities and social sciences. Whilst scientific research provides evidence to replace, reduce and refine procedures involving laboratory animals (the '3Rs', work in the humanities and social sciences can help understand the social, economic and cultural processes that enhance or impede humane ways of knowing and working with laboratory animals. However, communication across these disciplinary perspectives is currently limited, and they design research programmes, generate results, engage users, and seek to influence policy in different ways. To facilitate dialogue and future research at this interface, we convened an interdisciplinary group of 45 life scientists, social scientists, humanities scholars, non-governmental organisations and policy-makers to generate a collaborative research agenda. This drew on methods employed by other agenda-setting exercises in science policy, using a collaborative and deliberative approach for the identification of research priorities. Participants were recruited from across the community, invited to submit research questions and vote on their priorities. They then met at an interactive workshop in the UK, discussed all 136 questions submitted, and collectively defined the 30 most important issues for the group. The output is a collaborative future agenda for research in the humanities and social sciences on laboratory animal science and welfare. The questions indicate a demand for new research in the humanities and social sciences to inform emerging discussions and priorities on the governance and practice of laboratory animal research, including on issues around: international harmonisation, openness and public engagement, 'cultures of care', harm-benefit analysis and the future of the 3Rs. The process outlined below underlines the value of interdisciplinary exchange for improving

  12. A Qualitative Study on the Emotional Healing Efficacy of Movies for Undergraduates Suffering Breakups

    Directory of Open Access Journals (Sweden)

    Chen Su-may Sheih

    2016-12-01

    Full Text Available Breakups with significant others are among the main reasons for emotional disturbance problems in Taiwanese undergraduates. Most undergraduates lack emotional regulation; therefore, their negative emotions can easily accumulate, influencing their mental health. Exacerbating these effects, the accumulation of negative emotions can lead to social problems. Therefore, helping undergraduates appropriately cope with negative emotions generated by breakups is a topic worth exploring. Movie therapy involves watching appropriate movies for soothing negative emotions. To investigate the emotional healing efficacy of movies, this study employed content analysis to select movies about breakups and recruited 14 undergraduates suffering from breakups. Semi-structured in-depth interviews were conducted after the subjects viewed one of the movies, and the emotional healing efficacy of movies was analyzed based on whether the subjects experienced the processes of identification, catharsis, and insight. The findings indicated that 14 movies had emotional healing efficacy. The subjects experienced emotional healing from movies that contained three critical elements: similarity of backgrounds between the viewer and the movie characters, the extroversive expression of the movie characters’ emotions, and the characters’ demonstration of concrete solutions to the problems. [Article content in Chinese

  13. More than "Cool Science": Science Fiction and Fact in the Classroom

    Science.gov (United States)

    Singh, Vandana

    2014-01-01

    The unfortunate negative attitude toward physics among many students, including science majors, warrants creative approaches to teaching required physics courses. One such approach is to integrate science fiction into the curriculum, either in the form of movies or the written word. Historically this has been done since at least the 1970s, and by…

  14. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    OpenAIRE

    ŞİMŞEK, Gizem

    2014-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  15. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    OpenAIRE

    ŞİMŞEK, Gizem

    2013-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  16. Making 3D movies of Northern Lights

    Science.gov (United States)

    Hivon, Eric; Mouette, Jean; Legault, Thierry

    2017-10-01

    We describe the steps necessary to create three-dimensional (3D) movies of Northern Lights or Aurorae Borealis out of real-time images taken with two distant high-resolution fish-eye cameras. Astrometric reconstruction of the visible stars is used to model the optical mapping of each camera and correct for it in order to properly align the two sets of images. Examples of the resulting movies can be seen at http://www.iap.fr/aurora3d

  17. Out smoking on the big screen: tobacco use in LGBT movies, 2000-2011.

    Science.gov (United States)

    Lee, Joseph G L; Agnew-Brune, Christine B; Clapp, Justin A; Blosnich, John R

    2014-11-01

    Lesbian, gay, bisexual and transgender (LGBT) people have significantly higher smoking prevalence than heterosexual people in the U.S.A. The reasons for this disparity remain unclear. Tobacco use in movies has a substantial influence on tobacco use behaviours, particularly among youth. Yet, no research has examined tobacco use in movies for LGBT audiences or containing LGBT characters. We identified 81 U.S. movies from 2000 to 2011 with a theatre release and with LGBT themes or characters. We then selected a random sample of these movies (n=45) for quantitative content analysis to examine the proportion of movies with depictions of tobacco use and the number of occurrences of tobacco use. Tobacco use was depicted in 87% (95% CI 80% to 94%) of movies with an average of four occurrences of tobacco use per hour (95% CI 3 to 5). Only 15% (95% CI 8% to 23%) of movies and 3% of all depictions of tobacco use conveyed any harms of tobacco use. Viewers of movies with LGBT themes or characters are exposed, on average, to one depiction of tobacco use for every 15 min of movie run-time. As a major component of the entertainment media environment, movies may contribute to smoking among LGBT people. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  18. High youth access to movies that contain smoking in Europe compared with the USA

    Science.gov (United States)

    Hanewinkel, Reiner; Sargent, James D; Karlsdóttir, Sólveig; Jónsson, Stefán Hrafn; Mathis, Federica; Faggiano, Fabrizio; Poelen, Evelien A P; Scholte, Ron; Florek, Ewa; Sweeting, Helen; Hunt, Kate; Morgenstern, Matthis

    2013-01-01

    Background Based on evidence that exposure to smoking in movies is associated with adolescent smoking, the WHO has called on countries to assign a rating that restricts youth access to such movies. Objective To evaluate youth access to movies that portray smoking in European countries and compare with that in the USA. Methods The authors identified the most commercially successful movies screened in six European countries (Germany, Iceland, Italy, the Netherlands, Poland and UK) and the USA between 2004 and 2009. The authors coded the 464 movies that were screened in both Europe and the USA according to whether or not they portrayed smoking. Results 87% of the movies were ‘youth’ rated in Europe (ratings board classification as suitable for those younger than 16 years) compared to only 67% in the USA (suitable for those younger than 17 years). Smoking was portrayed in 319 (69%) movies. 85% of the movies that portrayed smoking were ‘youth’ rated in Europe compared with only 59% in the USA (pfilms shown in European countries and the USA. None of the seven countries examined followed the WHO recommendations on restricting youth access to movies that portray smoking. Compared to the USA, European youths have access to substantially more movies in general, and this gives them access to more movies that portray smoking in particular. PMID:22184208

  19. Malariotherapy at Mont Park: the earliest surviving movie of psychiatric treatment in Australia.

    Science.gov (United States)

    Kaplan, Robert M

    2013-02-01

    A movie on malariotherapy for neurosyphilis made at Mont Park and filmed by Reg Ellery in 1926 is believed to be the oldest surviving movie of psychiatric treatment in Australia. The objective is to review the movie and discuss the background and context of the film, which shows the conditions of patients in a psychiatric hospital in the 1920s. Movie film is a guide to a psychiatric past that is rapidly being forgotten. The Ellery movie is an incentive to collect surviving footage before it is too late.

  20. Autism and family home movies: a comprehensive review.

    Science.gov (United States)

    Palomo, Rubén; Belinchón, Mercedes; Ozonoff, Sally

    2006-04-01

    In this article, we focus on the early development of autism studied through family home movies. We review all investigations published in English that met specific methodological standards, including the use of comparison samples, coding blind to group membership, and adequate levels of interrater reliability. After discussing in detail the pros and cons of the home-movie methodology, we review the results of all empirical studies conducted to date. We then present a summary of the features found consistently across studies that differentiate autism from typical development and mental retardation in the first 2 years of life. How family home movies can contribute to our understanding of the regression phenomenon is also addressed. Finally, the results are interpreted from both a theoretical and clinical point of view.

  1. The complete guide to blender graphics computer modeling and animation

    CERN Document Server

    Blain, John M

    2014-01-01

    Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments

  2. Out smoking on the big screen: Tobacco use in LGBT movies, 2000–2011

    Science.gov (United States)

    Lee, Joseph G. L.; Agnew-Brune, Christine B.; Clapp, Justin A.; Blosnich, John R.

    2014-01-01

    Objective Lesbian, gay, bisexual, and transgender (LGBT) people have significantly higher smoking prevalence than heterosexual people in the United States. The reasons for this disparity remain unclear. Tobacco use in movies has a substantial influence on tobacco use behaviours, particularly among youth. Yet, no research has examined tobacco use in movies for LGBT audiences or containing LGBT characters. Methods We identified 81 U.S. movies from 2000–2011 with a theatre release and with LGBT themes or characters. We then selected a random sample of these movies (n = 45) for quantitative content analysis to examine the proportion of movies with depictions of tobacco use and the number of occurrences of tobacco use. Results Tobacco use was depicted in 87%(95% confidence interval [CI]: 80%–94%) of movies with an average of 4 occurrences of tobacco use per hour (95% CI: 3–5). Only 15% (95% CI: 8%–23%) of movies and 3% of all depictions of tobacco use conveyed any harms of tobacco use. Conclusions Viewers of movies with LGBT themes or characters are exposed, on average, to one depiction of tobacco use for every 15 minutes of movie run-time. As a major component of the entertainment media environment, movies may contribute to smoking among LGBT people. PMID:24277775

  3. THE DEPICTION OF HOMOSEXUALITY IN AMERICAN MOVIES

    OpenAIRE

    Rudy Rudy

    2016-01-01

    This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays ...

  4. The Depiction Of Homosexuality In American Movies

    OpenAIRE

    Rudy, Rudy

    2016-01-01

    This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays ...

  5. Piracy, Music, and Movies: A Natural Experiment

    OpenAIRE

    Adermon, Adrian; Liang, Che-Yuan

    2010-01-01

    Abstract: This paper investigates the effects of illegal file sharing (piracy) on music and movie sales. The Swedish implementation of the European Union directive IPRED on April 1, 2009 suddenly increased the risk of being caught and prosecuted for file sharing. We investigate the subsequent drop in piracy as approximated by the drop in Swedish Internet traffic and the effects on music and movie sales in Sweden. We find that the reform decreased Internet traffic by 18 percent during the subs...

  6. Usefulness and capability of three-dimensional, full high-definition movies for surgical education.

    Science.gov (United States)

    Takano, M; Kasahara, K; Sugahara, K; Watanabe, A; Yoshida, S; Shibahara, T

    2017-12-01

    Because of changing surgical procedures in the fields of oral and maxillofacial surgery, new methods for surgical education are needed and could include recent advances in digital technology. Many doctors have attempted to use digital technology as educational tools for surgical training, and movies have played an important role in these attempts. We have been using a 3D full high-definition (full-HD) camcorder to record movies of intra-oral surgeries. The subjects were medical students and doctors receiving surgical training who did not have actual surgical experience ( n  = 67). Participants watched an 8-min, 2D movie of orthognathic surgery and subsequently watched the 3D version. After watching the 3D movie, participants were asked to complete a questionnaire. A lot of participants (84%) felt a 3D movie excellent or good and answered that the advantages of a 3D movie were their appearance of solidity or realism. Almost all participants (99%) answered that 3D movies were quite useful or useful for medical practice. Three-dimensional full-HD movies have the potential to improve the quality of medical education and clinical practice in oral and maxillofacial surgery.

  7. Film Content Evaluation: Nollywood in the Mirror of African Movie Academy Awards (AMAA

    Directory of Open Access Journals (Sweden)

    Stanislaus Iyorza

    2016-10-01

    Full Text Available Worried by the drastic decline in the quality of content of Nigerian movies as evaluated by critics, this paper analyzes the evaluation of Nigerian movies by the African Movie Academy Awards (AMAA between 2006 and 2016. The objective is to review the decisions of the AMAA jury and to present the academy’s position on the prospects and deficiencies of the Nigerian Movie industry. The paper employs analytical research approach using both primary and secondary sources to explore assessed contents of the Nollywood movies and how far the industry has fared in the mirror of a renowned African movie assessor like AMAA. This paper assembles data of the awards of AMAA since inception and graphically presents the data. Findings reveal a sharp drop in quality of content of Nigerian movies over the years with a hope of an upsurge as adjudged by AMAA since 2006. The study recommends the private sector’s all round support to Nollywood and the federal government’s training or retraining of filmmakers as well as sustained funding for the steady development of the Nigerian movie industry.

  8. Dynamics of movie competition and popularity spreading in recommender systems.

    Science.gov (United States)

    Yeung, C H; Cimini, G; Jin, C-H

    2011-01-01

    We introduce a simple model to study movie competition in recommender systems. Movies of heterogeneous quality compete against each other through viewers' reviews and generate interesting dynamics at the box office. By assuming mean-field interactions between the competing movies, we show that the runaway effect of popularity spreading is triggered by defeating the average review score, leading to box-office hits: Popularity rises and peaks before fade-out. The average review score thus characterizes the critical movie quality necessary for transition from box-office bombs to blockbusters. The major factors affecting the critical review score are examined. By iterating the mean-field dynamical equations, we obtain qualitative agreements with simulations and real systems in the dynamical box-office forms, revealing the significant role of competition in understanding box-office dynamics.

  9. Dynamics of movie competition and popularity spreading in recommender systems

    Science.gov (United States)

    Yeung, C. H.; Cimini, G.; Jin, C.-H.

    2011-01-01

    We introduce a simple model to study movie competition in recommender systems. Movies of heterogeneous quality compete against each other through viewers’ reviews and generate interesting dynamics at the box office. By assuming mean-field interactions between the competing movies, we show that the runaway effect of popularity spreading is triggered by defeating the average review score, leading to box-office hits: Popularity rises and peaks before fade-out. The average review score thus characterizes the critical movie quality necessary for transition from box-office bombs to blockbusters. The major factors affecting the critical review score are examined. By iterating the mean-field dynamical equations, we obtain qualitative agreements with simulations and real systems in the dynamical box-office forms, revealing the significant role of competition in understanding box-office dynamics.

  10. Effects of alcohol portrayals in movies on actual alcohol consumption: an observational experimental study

    NARCIS (Netherlands)

    Koordeman, R.; Anschutz, D.J.; van Baaren, R.B.; Engels, R.C.M.E.

    2011-01-01

    Aims This study uses an experimental design to assess the effects of movie alcohol portrayal on alcohol consumption of young adults while watching a movie. Gender, weekly alcohol use and identification with the movie actor/character were assessed as moderators. Design A two (sex) × two (movie:

  11. Effects of alcohol portrayals in movies on actual alcohol consumption: an observational experimental study

    NARCIS (Netherlands)

    Koordeman, R.; Anschutz, D.J.; Baaren, R.B. van; Engels, R.C.M.E.

    2011-01-01

    Aims - This study uses an experimental design to assess the effects of movie alcohol portrayal on alcohol consumption of young adults while watching a movie. Gender, weekly alcohol use and identification with the movie actor/character were assessed as moderators. Design - A two (sex) x two (movie:

  12. Using documentaries for Earth science education

    Science.gov (United States)

    Hooper, Richard; Lilienfeld, Linda; Arrigo, Jennifer

    2011-10-01

    With the success of An Inconvenient Truth, a movie about former U.S. vice president Al Gore's campaign to educate the public on global climate change, long-form documentaries, particularly those concerning environmental issues, are enjoying a renaissance. These films can be a powerful educational tool because they create teachable moments by heightening students' interest in environmental topics. Successful documentaries engage the audience emotionally and tell a compelling story, with heroes and villains. Often films touch on some scientific concepts and may even contain graphics and animations that are useful in explaining processes. However, they generally do not provide a balanced exposition of the science and technical issues that underlie the environmental problems described. Documentaries may advocate a particular policy position.

  13. THE DEPICTION OF HOMOSEXUALITY IN AMERICAN MOVIES

    Directory of Open Access Journals (Sweden)

    Rudy Rudy

    2016-06-01

    Full Text Available This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays as the objects for laughs; gays revealing their sexual identities; sexual scenes of gays; masculine gay men; and violence in gay life. They appear in genres like drama, comedy, romance, detective, western, and horror/mystery with two images of gay people shown in American gay movies; they are the portrait of gays as a minority and the pessimism. However, it also shows that some American gay films picture good gay life, happy gay couples, gay marriage, etc.

  14. Nanotechnology and its applications in Veterinary and Animal Science

    Directory of Open Access Journals (Sweden)

    S. S. Patil

    Full Text Available Nanotechnology has a tremendous potential to revolutionize agriculture and livestock sector. It can provide new tools for molecular and cellular biology, biotechnology, veterinary physiology, animal genetics, reproduction etc. which will allow researchers to handle biological materials such as DNA, proteins or cells in minute quantities usually nano-liters or pico-liters. Nanotechnology tools like microfluidics, nanomaterials, bioanalytical nanosensors, etc. has the potential to solve many more puzzles related to animal health, production, reproduction and prevention and treatment of diseases. It is reasonable to presume that in the upcoming year’s nanotechnology research will reform the science and technology of the animal health and will help to boost up the livestock production. Nanotechnology will have a profound impact, but not in the immediate future as it is in the early stages of its development and needs to equip scientists, engineers and biologists to work at the cellular and molecular levels for significant benefits in healthcare and animal medicine. But It is reasonable to presume that in the upcoming year’s nanotechnology research will revolutionize animal health and help to boost up livestock production. [Vet World 2009; 2(12.000: 475-477

  15. The movie about the magnetism in isolated white dwarfs

    Science.gov (United States)

    Sliwinski, M. S.; Krzyczkowska, L. I.

    2004-10-01

    We present the movie about magnetism in the isolated white dwarfs. We tried to create a brand new form of presentation of astronomical knowledge. This one was made to show it to the scientists, so we assumed some level of knowledge that was needed to understand the movie. However it still can be a way to arouse interest of non-astronomers (even children) in astronomical research. This could also be the best way to teach young people or help them to understand astronomy and astrophysics that they have to learn at school. Below we report the plot of the movie adding, in some parts, comments that will follow.

  16. Gripped by movies: From story-world to artifact absorption

    NARCIS (Netherlands)

    Doicaru, M.M.

    2016-01-01

    That movies are a great source of entertainment seems to be common sense. But how exactly movies manage to get large audiences absorbed, or what is their gripping tool is still a mystery. Research makes use of different concepts pointing to narrative absorption, but it is not clear how they differ

  17. Animal health surveillance applications: The interaction of science and management.

    Science.gov (United States)

    Willeberg, Preben

    2012-08-01

    Animal health surveillance is an ever-evolving activity, since health- and risk-related policy and management decisions need to be backed by the best available scientific evidence and methodology. International organizations, trade partners, politicians, media and the public expect fast, understandable, up-to-date presentation and valid interpretation of animal disease data to support and document proper animal health management - in crises as well as in routine control applications. The delivery and application of surveillance information need to be further developed and optimized, and epidemiologists, risk managers, administrators and policy makers need to work together in order to secure progress. Promising new developments in areas such as risk-based surveillance, spatial presentation and analysis, and genomic epidemiology will be mentioned. Limitations and areas in need of further progress will be underlined, such as the general lack of a wide and open exchange of international animal disease surveillance data. During my more than 30 year career as a professor of Veterinary Epidemiology I had the good fortune of working in challenging environments with different eminent colleagues in different countries on a variety of animal health surveillance issues. My career change from professor to Chief Veterinary Officer (CVO) - "from science to application" - was caused by my desire to see for myself if and how well epidemiology would actually work to solve real-life problems as I had been telling my students for years that it would. Fortunately it worked for me! The job of a CVO is not that different from that of a professor of Veterinary Epidemiology; the underlying professional principles are the same. Every day I had to work from science, and base decisions and discussions on documented evidence - although sometimes the evidence was incomplete or data were simply lacking. A basic understanding of surveillance methodology is very useful for a CVO, since it provides

  18. PMG: online generation of high-quality molecular pictures and storyboarded animations

    Science.gov (United States)

    Autin, Ludovic; Tufféry, Pierre

    2007-01-01

    The Protein Movie Generator (PMG) is an online service able to generate high-quality pictures and animations for which one can then define simple storyboards. The PMG can therefore efficiently illustrate concepts such as molecular motion or formation/dissociation of complexes. Emphasis is put on the simplicity of animation generation. Rendering is achieved using Dino coupled to POV-Ray. In order to produce highly informative images, the PMG includes capabilities of using different molecular representations at the same time to highlight particular molecular features. Moreover, sophisticated rendering concepts including scene definition, as well as modeling light and materials are available. The PMG accepts Protein Data Bank (PDB) files as input, which may include series of models or molecular dynamics trajectories and produces images or movies under various formats. PMG can be accessed at http://bioserv.rpbs.jussieu.fr/PMG.html. PMID:17478496

  19. Stop staring facial modeling and animation done right

    CERN Document Server

    Osipa, Jason

    2010-01-01

    The de facto official source on facial animation—now updated!. If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition , is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks.: Shows you how to create facial animation for movies, games, and more;

  20. The impact of online reviews on exhibitor behaviour: evidence from movie industry

    Science.gov (United States)

    Wang, H.; Guo, K.

    2017-11-01

    This paper explores the effects of online reviews in the empirical context of movie industry. Quality uncertainty and hedonic consumption render movies a particularly interesting category to study quality signals and social influence. Online consumer chatters about a movie are readily available in popular movie-related websites. These data, coupled with movie-specific sales and advertising information accessible online or from commercial sources, provide unique opportunity to explore the implication of word-of-mouth (WOM) for consumer behaviour and business strategy. We thus examine how online reviews impact on business strategies, in this case, exhibitor behaviour, through an empirical analysis of movie industry. First, online reviews are grouped into user reviews and critic reviews. We then use them respectively in two simultaneous equation systems, which regard online reviews, box office revenue and the number of screens as endogenous variables. Next, a three-stage least-square procedure is employed to estimate these two systems using a sample of 141 movies in the U.S. market. The results indicate that the online user reviews' rating is positively associated with the number of screens, confirming that the online review is influential on exhibitor behaviour. The number of online reviews indirectly influences the number of screens through the box office revenue.

  1. The importance of scientific papers publication: An approach to Animal Science Area

    Directory of Open Access Journals (Sweden)

    Bruno do Amaral Crispim

    2014-01-01

    Full Text Available The scientific production, among the various university activities, deserve outstanding importance because it is through them that the knowledge produced in the university is diffused and democratized to the community/society. Thus, information and/or alternatives for many problems solution are raised, discussed and put into practice within the university that are to be used as future basis for the integrated and sustainable development of a community or region. Scientific writing is also the mirror of teacher and student performance in the inseparable activities of teaching, research and extension, translating the institutional force of own production. Increasingly, academic institutions understand the importance of their scientific production. And to the same disclosure is necessary to practice the scientific writing, which enables academic growth, professional development and growing within a institution. The activities in research fulfill the basic function of the University, such as knowledge generating institution, to meet the everyday demands of the society. According to the Brazilian Society for the Advancement of Science (SBPC in 2013, Brazil is responsible for 2,7% of world scientific output, but still occupies the 58th place among the most innovative countries in the world. Demonstrating that we must strive so we can achieve the best places in the world rankings for the production of knowledge and Science The scientific production in the field of Animal Science is of great importance for improvement in logistics, efficiency and quality of local animal production. Based on this, research related to the area provide meaningful informations to management and production, genetic characterization of native and exotic breeds, thereby contributing significantly to increase production efficiency to farmers. Therefore, scientific production within the academic environment is essential and the existence of efficient dissemination teams so that

  2. Does Watching Smoking in Movies Promote Teenage Smoking?

    OpenAIRE

    Heatherton, Todd F.; Sargent, James D.

    2009-01-01

    Compared to adolescents with low exposure to smoking in movies, those with high exposure are about three times as likely to try smoking or become smokers. We have observed this effect in nationally representative samples using cross-sectional and longitudinal designs. This effect remains statistically significant after controlling for numerous other traditional risk factors, such as personality, parenting style, and sociodemographics. Indeed, the movie-smoking exposure effect on adolescent sm...

  3. Salento Atmosphere and the Role of Movies

    Directory of Open Access Journals (Sweden)

    Giulia Urso

    2015-03-01

    Full Text Available In this paper we show how cinema, due to the inherent strength of the images it produces, interacts or even interferes with the processes of place image building. The topic under discussion is then absolutely crucial to geography, being it the science of place. The author, starting by explaining the reciprocity (cycling relation existing between cinema and place, analyzes by means of a qualitative approach the case of Salento and the creation of its “atmosphere” through cinematic images, taking into account those movies that most have contributed to it. Concerning film-induced tourism the author found that, from the supply side, the local tourism system did not still fully adapted itself to the new needs of this segment. However, there is a great potential for its development, since a latent demand seems to exist and the activities of Apulia Film Commission are greatly contributing to it.

  4. POLITENESS PRINCIPLE ANALYSIS IN CARTOON MOVIE ENTITLED STAND BY ME DORAEMON

    Directory of Open Access Journals (Sweden)

    Eko Mulyono

    2016-04-01

    Full Text Available This article examines the use of politeness principle in cartoon movie entitled “Stand By Me Doraemon”. It aims at giving a description on the use of politeness principle in this movie so that this is the source of data as well. The data are collected by note taking technique and then analyzed descriptively. After analyzing the data, the researcher finds the use of politeness principle in the movie script. They are utterances of the use of politeness principle covering the kinds of maxim in politeness principle. The utterances covey the use of tact maxim, generosity maxim, approbation maxim, modesty maxim, agreement maxim, and sympathy maxim. Then, it focused also in politeness scale such as formality scale, hesitancy scale, and equality scale. The finding result showed that there are 25 politeness principle found in cartoon movie “Stand By Me Doraemon”. 1 tact maxim, 3 generosity maxim, 6 approbation maxim, 1 modesty maxim, 2 agreement maxim, 3 sympathy maxim, 2 formality scale, 4 hesitancy scale, and 3 equality scale. Approbation maxim is the maxim of the most numerous in the movie. This is because the characters in this film seek to avoid conflict and create an environment that is comfortable in communication.   Key words: politeness principle, cartoon movie, utterance, maxim, scale.

  5. Animal Science Experts' Opinions on the Non-Technical Skills Secondary Agricultural Education Graduates Need for Employment in the Animal Science Industry: A Delphi Study

    Science.gov (United States)

    Slusher, Wendy L.; Robinson, J. Shane; Edwards, M. Craig

    2010-01-01

    Non-technical, employability skills are in high demand for entry-level job-seekers. As such, this study sought to describe the perceptions of Oklahoma's animal science industry leaders as it related to the employability skills needed for entry-level employment of high school graduates who had completed coursework in Oklahoma's Agricultural, Food…

  6. A pilot study on pupillary and cardiovascular changes induced by stereoscopic video movies

    Directory of Open Access Journals (Sweden)

    Sugita Norihiro

    2007-10-01

    Full Text Available Abstract Background Taking advantage of developed image technology, it is expected that image presentation would be utilized to promote health in the field of medical care and public health. To accumulate knowledge on biomedical effects induced by image presentation, an essential prerequisite for these purposes, studies on autonomic responses in more than one physiological system would be necessary. In this study, changes in parameters of the pupillary light reflex and cardiovascular reflex evoked by motion pictures were examined, which would be utilized to evaluate the effects of images, and to avoid side effects. Methods Three stereoscopic video movies with different properties were field-sequentially rear-projected through two LCD projectors on an 80-inch screen. Seven healthy young subjects watched movies in a dark room. Pupillary parameters were measured before and after presentation of movies by an infrared pupillometer. ECG and radial blood pressure were continuously monitored. The maximum cross-correlation coefficient between heart rate and blood pressure, ρmax, was used as an index to evaluate changes in the cardiovascular reflex. Results Parameters of pupillary and cardiovascular reflexes changed differently after subjects watched three different video movies. Amplitudes of the pupillary light reflex, CR, increased when subjects watched two CG movies (movies A and D, while they did not change after watching a movie with the real scenery (movie R. The ρmax was significantly larger after presentation of the movie D. Scores of the questionnaire for subjective evaluation of physical condition increased after presentation of all movies, but their relationship with changes in CR and ρmax was different in three movies. Possible causes of these biomedical differences are discussed. Conclusion The autonomic responses were effective to monitor biomedical effects induced by image presentation. Further accumulation of data on multiple autonomic

  7. South African Journal of Animal Science - Vol 30, No 2 (2000)

    African Journals Online (AJOL)

    South African Journal of Animal Science - Vol 30, No 2 (2000) ... Relationship between performance measurements and sale price of Dorper rams in the Northern Cape ... Factors affecting goat production in a communal farming system in the ...

  8. Association of Smoking Onset With R-Rated Movie Restrictions and Adolescent Sensation Seeking

    Science.gov (United States)

    Sargent, James D.; Stoolmiller, Mike; Scholte, Ron H. J.; Engels, Rutger C. M. E.; Tanski, Susanne E.

    2011-01-01

    OBJECTIVES: In this study, we examined how often US youths reported having complete parental restrictions on watching R-rated movies. In addition, we assessed the relationship between parental R-rated movie restrictions and adolescents' sensation seeking and how this interplay is related to smoking onset. METHODS: Data from a 4-wave longitudinal study of 6522 adolescents (10–14 years of age) who were recruited through a random-digit-dial telephone survey were used. At baseline, subjects were nationally representative of the US population. Subjects were monitored for 2 years and queried about their smoking status, their sensation-seeking propensity, and how often they were allowed to watch R-rated movies. A cross-lagged model combined with survival analysis was used to assess the relationships between parental R-rated movie restrictions, sensation-seeking propensity, and risk for smoking onset. RESULTS: Findings demonstrated that 32% of the US adolescents reported being completely restricted from watching R-rated movies by their parents. Model findings revealed that adolescents' sensation seeking was related to greater risk for smoking onset not only directly but also indirectly through their parents becoming more permissive of R-rated movie viewing. Parental R-rated movie restrictions were found to decrease the risk of smoking onset directly and indirectly by changing children's sensation seeking. CONCLUSIONS: These findings imply that, beyond direct influences, the relationship between adolescents' sensation seeking and parental R-rated movie restrictions in explaining smoking onset is bidirectional in nature. Finally, these findings highlight the relevance of motivating and supporting parents in limiting access to R-rated movies. PMID:21135004

  9. Pass the Popcorn: ?Obesogenic? Behaviors and Stigma in Children?s Movies

    OpenAIRE

    Throop, Elizabeth M.; Skinner, Asheley Cockrell; Perrin, Andrew J.; Steiner, Michael J.; Odulana, Adebowale; Perrin, Eliana M.

    2013-01-01

    Objective To determine the prevalence of obesity-related behaviors and attitudes in children?s movies. Design and Methods We performed a mixed-methods study of the top-grossing G- and PG-rated movies, 2006?2010 (4 per year). For each 10-minute movie segment the following were assessed: 1) prevalence of key nutrition and physical activity behaviors corresponding to the American Academy of Pediatrics obesity prevention recommendations for families; 2) prevalence of weight stigma; 3) assessment ...

  10. MovieRemix: Having Fun Playing with Videos

    Directory of Open Access Journals (Sweden)

    Nicola Dusi

    2011-01-01

    scenario. Known as remix or video remix, the produced video may have new and different meanings with respect to the source material. Unfortunately, when managing audiovisual objects, the technological aspect can be a burden for many creative users. Motivated by the large success of the gaming market, we propose a novel game and an architecture to make the remix process a pleasant and stimulating gaming experience. MovieRemix allows people to act like a movie director, but instead of dealing with cast and cameras, the player has to create a remixed video starting from a given screenplay and from video shots retrieved from the provided catalog. MovieRemix is not a simple video editing tool nor is a simple game: it is a challenging environment that stimulates creativity. To temp to play the game, players can access different levels of screenplay (original, outline, derived and can also challenge other players. Computational and storage issues are kept at the server side, whereas the client device just needs to have the capability of playing streaming videos.

  11. Are you a movie lover? Do you enjoy speaking other languages?

    CERN Multimedia

    2015-01-01

    On the occasion of the European Day of Languages, the Language Tandem Programme is collaborating with the CERN CinéClub to offer you the possibility of watching a series of movies that share the common theme of communication.   Learning a language is like diving into another Universe. Movies can take us visually into other Universes. Just like watching a movie, learning a new language takes us on an adventure, a discovery of something new. It can bring us new ways of looking at life; it can broaden our horizons. The aim of this collaboration between the CinéClub and the Language Tandem Programme is to take you on this journey of discovery and we hope you will join us. The series of movies, which started on 2 September, ends with an aperitif on 30 September where we can all get together. Please see the list of movies here: 9 September: Italian for beginners  (in Danish and Italian, with English subtitles) 16 September: Spanglish (in English and Spanis...

  12. The Characteristics of Thai Movies and Factors Contributing to Becoming Widely Known in International Markets

    OpenAIRE

    Tanyatorn Panyasopon

    2012-01-01

    Many Thai movies have been very popular domestically and internationally. Some movies were box office hits and receiving awards. However, there has not yet been research about how Thai movies can sell in international markets The objectives of the research were 1) To analyze the characteristics of Thai movies that can sell to world audiences; 2) To investigate the factors making Thai movies into foreign markets. Thai film professionals were interviewed. Their ideas were a...

  13. Movie portrayals of juvenile delinquency: Part II--Sociology and psychology.

    Science.gov (United States)

    Snyder, S

    1995-01-01

    The visual media, especially movies, are appealing to youth with their rapid presentation of visual images of immediate gratification and unbridled pursuit of materialism. As social class differences in America widen, movies may serve both as a reflection of the social psychology of juvenile delinquency and as an etiologic factor in the development of such wayward youth. This paper examines some current aspects of the sociology and psychology of juvenile delinquency, and presents the historical significance of movies since the 1930s as both a visual representation and causative factor in the social psychology of delinquent youth.

  14. Deep learning based beat event detection in action movie franchises

    Science.gov (United States)

    Ejaz, N.; Khan, U. A.; Martínez-del-Amor, M. A.; Sparenberg, H.

    2018-04-01

    Automatic understanding and interpretation of movies can be used in a variety of ways to semantically manage the massive volumes of movies data. "Action Movie Franchises" dataset is a collection of twenty Hollywood action movies from five famous franchises with ground truth annotations at shot and beat level of each movie. In this dataset, the annotations are provided for eleven semantic beat categories. In this work, we propose a deep learning based method to classify shots and beat-events on this dataset. The training dataset for each of the eleven beat categories is developed and then a Convolution Neural Network is trained. After finding the shot boundaries, key frames are extracted for each shot and then three classification labels are assigned to each key frame. The classification labels for each of the key frames in a particular shot are then used to assign a unique label to each shot. A simple sliding window based method is then used to group adjacent shots having the same label in order to find a particular beat event. The results of beat event classification are presented based on criteria of precision, recall, and F-measure. The results are compared with the existing technique and significant improvements are recorded.

  15. POST II Trajectory Animation Tool Using MATLAB, V1.0

    Science.gov (United States)

    Raiszadeh, Behzad

    2005-01-01

    A trajectory animation tool has been developed for accurately depicting position and the attitude of the bodies in flight. The movies generated from This MATLAB based tool serve as an engineering analysis aid to gain further understanding into the dynamic behavior of bodies in flight. This tool has been designed to interface with the output generated from POST II simulations, and is able to animate a single as well as multiple vehicles in flight.

  16. Discrimination of animate and inanimate motion in 9-month-old infants: an ERP study.

    Science.gov (United States)

    Kaduk, Katharina; Elsner, Birgit; Reid, Vincent M

    2013-10-01

    Simple geometric shapes moving in a self-propelled manner, and violating Newtonian laws of motion by acting against gravitational forces tend to induce a judgement that an object is animate. Objects that change their motion only due to external causes are more likely judged as inanimate. How the developing brain is employed in the perception of animacy in early ontogeny is currently unknown. The aim of this study was to use ERP techniques to determine if the negative central component (Nc), a waveform related to attention allocation, was differentially affected when an infant observed animate or inanimate motion. Short animated movies comprising a marble moving along a marble run either in an animate or an inanimate manner were presented to 15 infants who were 9 months of age. The ERPs were time-locked to a still frame representing animate or inanimate motion that was displayed following each movie. We found that 9-month-olds are able to discriminate between animate and inanimate motion based on motion cues alone and most likely allocate more attentional resources to the inanimate motion. The present data contribute to our understanding of the animate-inanimate distinction and the Nc as a correlate of infant cognitive processing. Copyright © 2013 Elsevier Ltd. All rights reserved.

  17. animation : An R Package for Creating Animations and Demonstrating Statistical Methods

    Directory of Open Access Journals (Sweden)

    Yihui Xie

    2013-04-01

    Full Text Available Animated graphs that demonstrate statistical ideas and methods can both attract interest and assist understanding. In this paper we first discuss how animations can be related to some statistical topics such as iterative algorithms, random simulations, (resampling methods and dynamic trends, then we describe the approaches that may be used to create animations, and give an overview to the R package animation, including its design, usage and the statistical topics in the package. With the animation package, we can export the animations produced by R into a variety of formats, such as a web page, a GIF animation, a Flash movie, a PDF document, or an MP4/AVI video, so that users can publish the animations fairly easily. The design of this package is flexible enough to be readily incorporated into web applications, e.g., we can generate animations online with Rweb, which means we do not even need R to be installed locally to create animations. We will show examples of the use of animations in teaching statistics and in the presentation of statistical reports using Sweave or knitr. In fact, this paper itself was written with the knitr and animation package, and the animations are embedded in the PDF document, so that readers can watch the animations in real time when they read the paper (the Adobe Reader is required.Animations can add insight and interest to traditional static approaches to teaching statistics and reporting, making statistics a more interesting and appealing subject.

  18. Text mining in livestock animal science: introducing the potential of text mining to animal sciences.

    Science.gov (United States)

    Sahadevan, S; Hofmann-Apitius, M; Schellander, K; Tesfaye, D; Fluck, J; Friedrich, C M

    2012-10-01

    In biological research, establishing the prior art by searching and collecting information already present in the domain has equal importance as the experiments done. To obtain a complete overview about the relevant knowledge, researchers mainly rely on 2 major information sources: i) various biological databases and ii) scientific publications in the field. The major difference between the 2 information sources is that information from databases is available, typically well structured and condensed. The information content in scientific literature is vastly unstructured; that is, dispersed among the many different sections of scientific text. The traditional method of information extraction from scientific literature occurs by generating a list of relevant publications in the field of interest and manually scanning these texts for relevant information, which is very time consuming. It is more than likely that in using this "classical" approach the researcher misses some relevant information mentioned in the literature or has to go through biological databases to extract further information. Text mining and named entity recognition methods have already been used in human genomics and related fields as a solution to this problem. These methods can process and extract information from large volumes of scientific text. Text mining is defined as the automatic extraction of previously unknown and potentially useful information from text. Named entity recognition (NER) is defined as the method of identifying named entities (names of real world objects; for example, gene/protein names, drugs, enzymes) in text. In animal sciences, text mining and related methods have been briefly used in murine genomics and associated fields, leaving behind other fields of animal sciences, such as livestock genomics. The aim of this work was to develop an information retrieval platform in the livestock domain focusing on livestock publications and the recognition of relevant data from

  19. Using movies to teach professionalism to medical students

    OpenAIRE

    Klemenc-Ketiš, Zalika; Kersnik, Janko

    2017-01-01

    Abstract Background Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies) could be efficient teaching methods but are rarely studied. The aims of this study were: 1) to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2) to assess the impact of ...

  20. Effects of smoking cues in movies on immediate smoking behavior

    NARCIS (Netherlands)

    Lochbuehler, K.; Peters, M.; Scholte, R.H.J.; Engels, R.C.M.E.

    2010-01-01

    Introduction: The objective of this study was to investigate the effect of smoking cues in movies on immediate smoking behavior. We tested whether smokers who are confronted with smoking characters in a movie smoke more cigarettes while watching than those confronted with non-smoking characters and

  1. Effects of smoking cues in movies on immediate smoking behavior

    NARCIS (Netherlands)

    Lochbühler, K.C.; Peters, P.M.; Scholte, R.H.J.; Engels, R.C.M.E.

    2010-01-01

    The objective of this study was to investigate the effect of smoking cues in movies on immediate smoking behavior. We tested whether smokers who are confronted with smoking characters in a movie smoke more cigarettes while watching than those confronted with non-smoking characters and whether this

  2. Envisioning the Future of Aquatic Animal Tracking: Technology, Science, and Application

    Energy Technology Data Exchange (ETDEWEB)

    Lennox, Robert J.; Aarestrup, Kim; Cooke, Steven J.; Cowley, Paul D.; Deng, Zhiqun D.; Fisk, Aaron T.; Harcourt, Robert G.; Heupel, Michelle; Hinch, Scott G.; Holland, Kim N.; Hussey, Nigel E.; Iverson, Sara J.; Kessel, Steven T.; Kocik, John F.; Lucas, Martyn C.; Flemming, Joanna Mills; Nguyen, Vivian M.; Stokesbury, Michael J. W.; Vagle, Svein; VanderZwaag, David L.; Whoriskey, Frederick G.; Young, Nathan

    2017-09-13

    Electronic tags have proven to be extremely useful for broadening our understanding of aquatic animals by answering diverse questions about their behaviours, physiologies, and life histories fundamental to ecology. Simultaneously, many applied conservation and management efforts are informed by animals tagged with electronic tags. In spite of the many advances in tracking software and hardware, an uncertain future in the world’s aquatic ecosystems portends great challenges for science. Aquatic animal tracking with electronic tags represents both the present and future of integrative biology and ecology in aquatic ecosystems. Here we identify what we regard as the future of aquatic animal tracking in a horizon scanning exercise. We submit that the future of aquatic animal tracking will include opportunities for multi-platform tracking systems for simultaneously monitoring position, activity, physiology, and microhabitat of animals, improved data collection and accessibility with new infrastructure (e.g. tags, receivers) and cyberinfrastructure, and integrated tagging information with animal traits derived from biopsy during tagging. We discuss parallel needs and opportunities in areas related to the application of animal tracking in the future such as knowledge mobilization and governance.

  3. Visual discomfort while watching stereoscopic three-dimensional movies at the cinema.

    Science.gov (United States)

    Zeri, Fabrizio; Livi, Stefano

    2015-05-01

    This study investigates discomfort symptoms while watching Stereoscopic three-dimensional (S3D) movies in the 'real' condition of a cinema. In particular, it had two main objectives: to evaluate the presence and nature of visual discomfort while watching S3D movies, and to compare visual symptoms during S3D and 2D viewing. Cinema spectators of S3D or 2D films were interviewed by questionnaire at the theatre exit of different multiplex cinemas immediately after viewing a movie. A total of 854 subjects were interviewed (mean age 23.7 ± 10.9 years; range 8-81 years; 392 females and 462 males). Five hundred and ninety-nine of them viewed different S3D movies, and 255 subjects viewed a 2D version of a film seen in S3D by 251 subjects from the S3D group for a between-subjects design for that comparison. Exploratory factor analysis revealed two factors underlying symptoms: External Symptoms Factors (ESF) with a mean ± S.D. symptom score of 1.51 ± 0.58 comprised of eye burning, eye ache, eye strain, eye irritation and tearing; and Internal Symptoms Factors (ISF) with a mean ± S.D. symptom score of 1.38 ± 0.51 comprised of blur, double vision, headache, dizziness and nausea. ISF and ESF were significantly correlated (Spearman r = 0.55; p = 0.001) but with external symptoms significantly higher than internal ones (Wilcoxon Signed-ranks test; p = 0.001). The age of participants did not significantly affect symptoms. However, females had higher scores than males for both ESF and ISF, and myopes had higher ISF scores than hyperopes. Newly released movies provided lower ESF scores than older movies, while the seat position of spectators had minimal effect. Symptoms while viewing S3D movies were significantly and negatively correlated to the duration of wearing S3D glasses. Kruskal-Wallis results showed that symptoms were significantly greater for S3D compared to those of 2D movies, both for ISF (p = 0.001) and for ESF (p = 0.001). In short, the analysis of the symptoms

  4. Using movies to teach professionalism to medical students.

    Science.gov (United States)

    Klemenc-Ketis, Zalika; Kersnik, Janko

    2011-08-23

    Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies) could be efficient teaching methods but are rarely studied. The aims of this study were: 1) to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2) to assess the impact of this teaching method on students' attitudes towards some professionalism topics. This was an education study with qualitative data analysis in a group of eleven fourth year medical students from the Medical School of University Maribor who attended an elective four month course on professionalism. There were 8 (66.7%) female students in the group. The mean age of the students was 21.9 ± 0.9 years. The authors used students' written reports and oral presentations as the basis for qualitative analysis using thematic codes. Students recognised the following dimensions in the movie: communication, empathy, doctors' personal interests and palliative care. It also made them think about their attitudes towards life, death and dying. The controlled environment of movies successfully enables students to explore their values, beliefs, and attitudes towards features of professionalism without feeling that their personal integrity had been threatened. Interactive teaching methods could become an indispensible aid in teaching professionalism to new generations.

  5. Rating Movies and Rating the Raters Who Rate Them.

    Science.gov (United States)

    Zhou, Hua; Lange, Kenneth

    2009-11-01

    The movie distribution company Netflix has generated considerable buzz in the statistics community by offering a million dollar prize for improvements to its movie rating system. Among the statisticians and computer scientists who have disclosed their techniques, the emphasis has been on machine learning approaches. This article has the modest goal of discussing a simple model for movie rating and other forms of democratic rating. Because the model involves a large number of parameters, it is nontrivial to carry out maximum likelihood estimation. Here we derive a straightforward EM algorithm from the perspective of the more general MM algorithm. The algorithm is capable of finding the global maximum on a likelihood landscape littered with inferior modes. We apply two variants of the model to a dataset from the MovieLens archive and compare their results. Our model identifies quirky raters, redefines the raw rankings, and permits imputation of missing ratings. The model is intended to stimulate discussion and development of better theory rather than to win the prize. It has the added benefit of introducing readers to some of the issues connected with analyzing high-dimensional data.

  6. Smoking in Hollywood movies: impact on teen smoking with special reference to German adolescents.

    Science.gov (United States)

    Hanewinkel, Reiner

    2007-01-01

    This paper summarizes studies that have linked exposure to movie smoking and smoking initiation among adolescents. Much of the research linking exposure to smoking to movies with adolescent smoking comes from studies of U.S. children and their exposure to smoking in Hollywood movies. Cross-sectional and longitudinal studies have assessed such exposure and have found a strong, independent association with smoking onset. A first study conduced in Germany reveals that smoking in internationally distributed movies is a risk factor for ever and current smoking among European adolescents, too. It is concluded that limiting exposure of young adolescents to movie smoking could have important world-wide public health implications.

  7. A Sentiment-Enhanced Hybrid Recommender System for Movie Recommendation: A Big Data Analytics Framework

    OpenAIRE

    Wang, Yibo; Wang, Mingming; Xu, Wei

    2018-01-01

    Movie recommendation in mobile environment is critically important for mobile users. It carries out comprehensive aggregation of user’s preferences, reviews, and emotions to help them find suitable movies conveniently. However, it requires both accuracy and timeliness. In this paper, a movie recommendation framework based on a hybrid recommendation model and sentiment analysis on Spark platform is proposed to improve the accuracy and timeliness of mobile movie recommender system. In the propo...

  8. Avatar in the Science Classroom

    Science.gov (United States)

    Siegel, Deborah

    2011-01-01

    Students love pop culture, which is often full of science and scientific concepts that may or may not be correctly presented. When teachers tie a science project to a movie, TV series, or song, they help guide students toward correct interpretations. And, more important, teachers stimulate their creativity by tapping into their culture. This…

  9. How could it be? calling for science curricula that cultivate morals and values towards other animals and nature

    Science.gov (United States)

    Logan, Marianne R.; Russell, Joshua J.

    2016-12-01

    Can science curricula truly cultivate morals and values towards nature? This is the question that is raised by Carolina Castano Rodriguez in her critique of the new Australian Science curriculum. In this response to Castano Rodriguez's paper we ask two questions relating to: the influence of curricula on the relationships of children and other animals; and other models of science education regarding animals and nature that may be more relevant, just, or caring. In responding to these questions stimulated by the reading of Castano Rodriguez's paper, we reflect on our own experiences. We note the conflict between the values depicted in the curriculum priorities and the underlying anthropocentric view that appears to be embedded in the Australian Science Curriculum and in curricula generally. With this conflict in mind we encourage educators to examine our own practices regarding how the relationships between humans and other animals are promoted. We put forward the idea of science education that responds to the shifting views of science and its applications outside the confines of the laboratory to one that encourages both ethical and political discussion that is already taking place in the community relating to the role of science and technology in our lives and the lives of other animals.

  10. Academic health sciences librarians' contributions to institutional animal care and use committees.

    Science.gov (United States)

    Steelman, Susan C; Thomas, Sheila L

    2014-07-01

    The study gathered data about librarians' membership in institutional animal care and use committees (IACUCs) and their professional activities supporting animal researchers. Libraries affiliated with medical schools that were members of the Association of American Medical Colleges were surveyed. A survey was distributed via library directors' email discussion lists and direct email messages. Sixty surveys were completed: 35 (58%) reported that librarians performed database searches for researchers, and 22 (37%) reported that a librarian currently serves on the IACUC. The survey suggests that academic health sciences librarians provide valuable, yet underutilized, services to support animal research investigators.

  11. The Grammar Movie Project

    Science.gov (United States)

    Kreutner, Edith

    2015-01-01

    In this case study, I will show how directing a movie on grammar can help students improve their oral skills as well as their language competency, team working and planning skills, and also teach them about learning itself. I will present an innovative teaching project that uses the medium of film to get students engaged with grammar and that aims…

  12. Making Humanoid Robots More Acceptable Based on the Study of Robot Characters in Animation

    Directory of Open Access Journals (Sweden)

    Fatemeh Maleki

    2015-03-01

    Full Text Available In this paper we take an approach in Humanoid Robots are not considered as robots who resembles human beings in a realistic way of appearance and act but as robots who act and react like human that make them more believable by people. Regarding this approach we will study robot characters in animation movies and discuss what makes some of them to be accepted just like a moving body and what makes some other robot characters to be believable as a living human. The goal of this paper is to create a rule set that describes friendly, socially acceptable, kind, cute... robots and in this study we will review example robots in popular animated movies. The extracted rules and features can be used for making real robots more acceptable.

  13. Movie Lessons: Cultural Politics and the Visible Practices of Schooling

    Science.gov (United States)

    Saltmarsh, David

    2011-01-01

    This article examines teaching practices and pedagogies shown in three Hollywood movies. Although some government reports and the media articles may assert that the quality of teaching in public schools is poor, by contrast mainstream movies of the "urban high school" genre often champion teachers who are able to make a difference in…

  14. Children and their 4-H animal projects: How children use science in agricultural activity

    Science.gov (United States)

    Emo, Kenneth Roy

    Many children are introduced to science through informal educational programs. 4-H, an educational youth program, has a history of introducing scientific practices into agriculture. The purpose of this ethnographically-driven case study is to examine how science informs the actions of children raising market animals in a 4-H project. For two years the researcher collected data on 4-H children with market animal projects. Observations, interviews, and artifacts gathered are interpreted using the framework of activity theory. This study provides evidence for how the context of an activity system influences individual actions. Rules developed by the organization guide the actions of children to incorporate physical and psychological tools of science into their project to achieve the object: producing animals of proper weight and quality to be competitive in the county fair. Children learn the necessary actions from a community of practitioners through which expertise is distributed. Children's learning is demonstrated by the way their participation in their project changes with time, from receiving assistance from others to developing expertise in which they provide assistance to others. The strength of this educational experience is how children apply specific tools of science in ways that provide meaning and relevancy to their 4-H activity.

  15. The Third Man: comparative analysis of a science autobiography and a cinema classic as windows into post-war life sciences research.

    Science.gov (United States)

    Zwart, Hub

    2015-12-01

    In 2003, biophysicist and Nobel Laureate Maurice Wilkins published his autobiography entitled The Third Man. In the preface, he diffidently points out that the title (which presents him as the 'third' man credited with the co-discovery of the structure of DNA, besides Watson and Crick) was chosen by his publisher, as a reference to the famous 1949 movie no doubt, featuring Orson Welles in his classical role as penicillin racketeer Harry Lime. In this paper I intend to show that there is much more to this title than merely its familiar ring. If subjected to a (psychoanalytically inspired) comparative analysis, multiple correspondences between movie and memoirs can be brought to the fore. Taken together, these documents shed an intriguing light on the vicissitudes of budding life sciences research during the post-war era. I will focus my comparative analysis on issues still relevant today, such as dual use, the handling of sensitive scientific information (in a moral setting defined by the tension between collaboration and competition) and, finally, on the interwovenness of science and warfare (i.e. the 'militarisation' of research and the relationship between beauty and destruction). Thus, I will explain how science autobiographies on the one hand and genres of the imagination (such as novels and movies) on the other may deepen our comprehension of tensions and dilemmas of life sciences research then and now. For that reason, science autobiographies can provide valuable input (case material) for teaching philosophy and history of science to science students.

  16. On-going research projects at Ankara Nuclear research center in agriculture and animal science

    International Nuclear Information System (INIS)

    Tukenmez, I.

    2004-01-01

    Full text:The research and development activities of Ankara Nuclear Research Center in Agriculture and Animal Science(ANRCAA) are concentrated on the contribution of atomic energy to peace by the use of nuclear and related techniques in food, agriculture and animal science. Nuclear techniques are used in the above fields in two ways: in vitro or in vivo radio tracing the substances and processes of biological importance, and irradiation of biological materials for preservation and quality modification. Research projects are carried out by interdisciplinary studies with well equipped laboratories at the Center. The projects in progress conducted by the Center comprises nuclear-aided researches in soil fertility, plant nutrition, plant protection, improvement of field crops, improvement of horticultural plants and forest trees by mutation breeding, in vitro culture technique with mutagen treatments, use of phosphogypsum in soil amelioration, sterilization of medical supplies, wastewater treatment, animal nutrition, animal health and productivity and accreditation. The on-going projects with the above subjects will be summarized for possible collaborations

  17. On-going research projects at Ankara Nuclear Research Center in Agriculture and Animal Science

    International Nuclear Information System (INIS)

    Tukenmez, I.

    2004-01-01

    Full text: The research and development activities of Ankara Nuclear Research Center in Agriculture and Animal Science(ANRCAA) are concentrated on the contribution of atomic energy to peace by the use of nuclear and related techniques in food, agriculture and animal science. Nuclear techniques are used in the above fields in two ways: in vitro or in vivo radio tracing the substances and processes of biological importance, and irradiation of biological materials for preservation and quality modification. Research projects are carried out by interdisciplinary studies with well equipped laboratories at the Center. The projects in progress conducted by the Center comprises nuclear-aided researches in soil fertility, plant nutrition, plant protection, improvement of field crops, improvement of horticultural plants and forest trees by mutation breeding, in vitro culture technique with mutagen treatments, use of phosphogypsum in soil amelioration, sterilization of medical supplies, wastewater treatment, animal nutrition, animal health and productivity and accreditation. The on-going projects with the above subjects will be summarized for possible collaborations

  18. Strategies for the assessment of competence in laboratory animal science courses

    DEFF Research Database (Denmark)

    Hansen, Axel Kornerup; Sørensen, Dorte Bratbo

    2014-01-01

    Evaluation of skills, knowledge and competencies is an essential part of education in laboratory animal science. In Europe, a greater emphasis will be placed on such evaluations going forward, because the European Union will base its education and training framework on learning outcomes rather than...

  19. Effect of Exposure to Smoking in Movies on Young Adult Smoking in New Zealand.

    Directory of Open Access Journals (Sweden)

    Philip Gendall

    Full Text Available Tobacco advertising has been prohibited in New Zealand since 1990, and the government has set a goal of becoming a smokefree nation by 2025. However, tobacco marketing persists indirectly through smoking in motion pictures, and there is strong evidence that exposure to onscreen smoking causes young people to start smoking. We investigated the relationship between exposure to smoking in movies and youth smoking initiation among New Zealand young adults. Data from an online survey of 419 smokers and non-smokers aged 18 to 25 were used to estimate respondents' exposure to smoking occurrences in 50 randomly-selected movies from the 423 US top box office movies released between 2008 and 2012. Analyses involved calculating movie smoking exposure (MSE for each respondent, using logistic regression to analyse the relationship between MSE and current smoking behaviour, and estimating the attributable fraction due to smoking in movies.Exposure to smoking occurrences in movies was associated with current smoking status. After allowing for the influence of family, friends and co-workers, age and rebelliousness, respondents' likelihood of smoking increased by 11% for every 100-incident increase in exposure to smoking incidents, (aOR1.11; p< .05. The estimated attributable fraction due to smoking in movies was 54%; this risk could be substantially reduced by eliminating smoking from movies currently rated as appropriate for youth. We conclude that exposure to smoking in movies remains a potent risk factor associated with smoking among young adults, even in a progressive tobacco control setting such as New Zealand. Harmonising the age of legal tobacco purchase (18 with the age at which it is legal to view smoking in movies would support New Zealand's smokefree 2025 goal.

  20. The dynamical modeling and simulation analysis of the recommendation on the user-movie network

    Science.gov (United States)

    Zhang, Shujuan; Jin, Zhen; Zhang, Juan

    2016-12-01

    At present, most research about the recommender system is based on graph theory and algebraic methods, but these methods cannot predict the evolution of the system with time under the recommendation method, and cannot dynamically analyze the long-term utility of the recommendation method. However, these two aspects can be studied by the dynamical method, which essentially investigates the intrinsic evolution mechanism of things, and is widely used to study a variety of actual problems. So, in this paper, network dynamics is used to study the recommendation on the user-movie network, which consists of users and movies, and the movies are watched either by the personal search or through the recommendation. Firstly, dynamical models are established to characterize the personal search and the system recommendation mechanism: the personal search model, the random recommendation model, the preference recommendation model, the degree recommendation model and the hybrid recommendation model. The rationality of the models established is verified by comparing the stochastic simulation with the numerical simulation. Moreover, the validity of the recommendation methods is evaluated by studying the movie degree, which is defined as the number of the movie that has been watched. Finally, we combine the personal search and the recommendation to establish a more general model. The change of the average degree of all the movies is given with the strength of the recommendation. Results show that for each recommendation method, the change of the movie degree is different, and is related to the initial degree of movies, the adjacency matrix A representing the relation between users and movies, the time t. Additionally, we find that in a long time, the degree recommendation is not as good as that in a short time, which fully demonstrates the advantage of the dynamical method. For the whole user-movie system, the preference recommendation is the best.

  1. The Role of Internet in Marketing Premiering Movies

    OpenAIRE

    Tuohimaa, Suvi

    2010-01-01

    The objective of this thesis was to find out about the role of Internet today in premiering movie marketing and whether Internet is a good tool for it. The hope was to obtain new information provided by moviegoers and to contribute something useful to the art of marketing premiering movies. This thesis was a part of the School of Business and Information Management's Innomajakka-project but did not have an official commissioner, so the topic for the thesis came from the writer's personal and ...

  2. Portrayals of schizophrenia by entertainment media: a content analysis of contemporary movies.

    Science.gov (United States)

    Owen, Patricia R

    2012-07-01

    Critics of entertainment media have indicated that cinematic depictions of schizophrenia are stereotypic and characterized by misinformation about symptoms, causes, and treatment. The pervasiveness and nature of misinformation are difficult to ascertain because of the lack of empirically based studies of movies portraying schizophrenia. This study analyzed portrayals of schizophrenia in contemporary movies to ascertain prevalence of stereotypes and misinformation about schizophrenia. English-language movies featuring at least one main character with schizophrenia that were released for showing in theaters between 1990 and 2010 were analyzed for depictions of schizophrenia. Two researchers independently rated each character with a checklist that assessed demographic characteristics, symptoms and stereotypes, causation, and treatment. Forty-two characters from 41 movies were identified, a majority of whom were male and Caucasian. Most characters displayed positive symptoms of schizophrenia. Delusions were featured most frequently, followed by auditory and visual hallucinations. A majority of characters displayed violent behavior toward themselves or others, and nearly one-third of violent characters engaged in homicidal behavior. About one-fourth of characters committed suicide. Causation of schizophrenia was infrequently noted, although about one-fourth of movies implied that a traumatic life event was significant in causation. Of movies alluding to or showing treatment, psychotropic medications were most commonly portrayed. The finding that misinformation and negative portrayals of schizophrenia in contemporary movies are common underscores the importance of determining how viewers interpret media messages and how these interpretations inform attitudes and beliefs both of the general public and of people with schizophrenia.

  3. Tableaux vivants. Museum’s representation in movies

    Directory of Open Access Journals (Sweden)

    Chiara Tartarini

    2012-02-01

    Full Text Available This article aims to highlight some aspects that mark the cinematographic representation of museum, in the belief that movies are profitable to comprehend the nature of museum institution and the way it acts on the imaginary. It will be considered some movies (Night at the Museum; Russian Ark; Belfégor; Bande à part; All the Vermeers in New York; Dressed to Kill, La Ville Louvre, with a focus on Straub-Huillet’s Une visite au Louvre, where the idea of narrative sequence is challenged, bringing back cinema to an intensive immobility and suggesting that museum can be a place of a shared poetics.

  4. Ships and movies

    DEFF Research Database (Denmark)

    Andersen, Peter Bøgh

    2003-01-01

     Movie directors and designers of displays for process control have one thing in common: they must display the inner state of a complex system in an understandable way to a group of spectators/operators that do not have direct access to the interior of the system. The paper redefines the three...... basic filmic units, cut, scene and sequence, and presents five topics from film theory that may give inspiration to the interface designer. The examples are taken from maritime instrumentation....

  5. Maximizing the Educational Power of History Movies in the Classroom

    Science.gov (United States)

    Metzger, Scott Alan

    2010-01-01

    Cinematic feature films are a big part of youth popular culture. When blockbuster movies are about historical topics, it is reasonable for teachers to be drawn to using them in the classroom to motivate students interest. This article overviews research on film in the history classroom and describes three learning functions that history movies can…

  6. American Legacy Foundation, First Look Report 18. Character Smoking in Top Box Office Movies

    OpenAIRE

    Worth, PhD, Keilah A.; Jennifer Duke, PhD; Molly Green, MPH; Sargent, MD, James D.

    2007-01-01

    A strong body of evidence now links exposure to smoking in movies with adolescent smoking, identifying it as a key risk factor. Given this link, it is important to examine the way movies portray smoking and to monitor how often smoking occurs in movies over time. With support from the National Cancer Institute and the American Legacy Foundation, researchers at Dartmouth Medical School have conducted an extensive content analysis of 1000 movies, the top 100 box office hits each year from 1996-...

  7. Influence of Smoking Cues in Movies on Children's Beliefs About Smoking

    NARCIS (Netherlands)

    Lochbühler, K.C.; Sargent, J.D.; Scholte, R.H.J.; Engels, R.C.M.E.

    2012-01-01

    OBJECTIVE: Experimental research has revealed that short exposure to movie smoking affects beliefs about smoking in adolescents. In this study, we tested that association in children. METHODS: In 2 experiments, participants were exposed to either a cartoon or family-oriented movie and randomly

  8. Using movies to teach professionalism to medical students

    Directory of Open Access Journals (Sweden)

    Klemenc-Ketis Zalika

    2011-08-01

    Full Text Available Abstract Background Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies could be efficient teaching methods but are rarely studied. The aims of this study were: 1 to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2 to assess the impact of this teaching method on students' attitudes towards some professionalism topics. Method This was an education study with qualitative data analysis in a group of eleven fourth year medical students from the Medical School of University Maribor who attended an elective four month course on professionalism. There were 8 (66.7% female students in the group. The mean age of the students was 21.9 ± 0.9 years. The authors used students' written reports and oral presentations as the basis for qualitative analysis using thematic codes. Results Students recognised the following dimensions in the movie: communication, empathy, doctors' personal interests and palliative care. It also made them think about their attitudes towards life, death and dying. Conclusions The controlled environment of movies successfully enables students to explore their values, beliefs, and attitudes towards features of professionalism without feeling that their personal integrity had been threatened. Interactive teaching methods could become an indispensible aid in teaching professionalism to new generations.

  9. Disaster movies ed emozioni in emergenza

    Directory of Open Access Journals (Sweden)

    Fabio Sbattella

    2012-09-01

    Full Text Available This article aims to investigate the relationship between movie representation of disasters and sharing of emotions that have been experienced personally in real emergency situations. The theme is addressed in the first place referring to clinical observations and accounts of survivors, which explicitly use some images from specific films in their narratives. The hypothesis explored here is that the film genre known as disaster movie provides to individuals in distress in our culture some representations and symbolic tools which are useful to encode exceptional events and to cope with and share the emotions aroused by them. A thorough knowledge of the genre can therefore help to better listen, understand and support the narratives of the people who survived to serious emergencies and now need social legitimization and acceptation of their emotions.

  10. A campaign to end animal testing: introducing the PETA International Science Consortium Ltd.

    Science.gov (United States)

    Stoddart, Gilly; Brown, Jeffrey

    2014-12-01

    The successful development and validation of non-animal techniques, or the analysis of existing data to satisfy regulatory requirements, provide no guarantee that this information will be used in place of animal experiments. In order to advocate for the replacement of animal-based testing requirements, the PETA International Science Consortium Ltd (PISC) liaises with industry, regulatory and research agencies to establish and promote clear paths to validation and regulatory use of non-animal techniques. PISC and its members use an approach that identifies, promotes and verifies the implementation of good scientific practices in place of testing on animals. Examples of how PISC and its members have applied this approach to minimise the use of animals for the Registration, Evaluation, Authorisation and Restriction of Chemicals regulation in the EU and testing of cosmetics on animals in India, are described. 2014 FRAME.

  11. Speech Function and Speech Role in Carl Fredricksen's Dialogue on Up Movie

    OpenAIRE

    Rehana, Ridha; Silitonga, Sortha

    2013-01-01

    One aim of this article is to show through a concrete example how speech function and speech role used in movie. The illustrative example is taken from the dialogue of Up movie. Central to the analysis proper form of dialogue on Up movie that contain of speech function and speech role; i.e. statement, offer, question, command, giving, and demanding. 269 dialogue were interpreted by actor, and it was found that the use of speech function and speech role.

  12. Teaching Evolution with the Aid of Science Fiction

    Science.gov (United States)

    Bixler, Andrea

    2007-01-01

    Students obtain much misinformation from TV and movies. Teachers can use the analysis of science fiction to correct misconceptions about biology and spur students' interests in the subject. Suggestions for discussions and assignments based on literary-quality science fiction works are included.

  13. Self-control and the Effects of Movie Alcohol Portrayals on Immediate Alcohol Consumption in Male College Students

    Directory of Open Access Journals (Sweden)

    Renske eKoordeman

    2015-02-01

    Full Text Available AbstractBackground: In movies alcohol-related cues are frequently depicted and there is evidence for a link between movie alcohol cues and immediate alcohol consumption. Less is known about factors influencing immediate effects movie alcohol exposure on drinking. The exertion of self-control is thought be important in avoiding or resisting certain temptations. Aims: The aim of the present study was to assess the immediate effects of movie alcohol portrayals on drinking of male social drinkers and to assess the moderating role of self-control in this relation. It was hypothesized that participants would drink more when exposed to movie alcohol portrayals and that especially participants with low self-control would be affected by these portrayals.Methods: A between-subjects design comparing two movie conditions (alcohol or no portrayal of alcohol was used, in which 154 pairs of male friends (ages 18-30 watched a 1-hour movie in a semi-naturalistic living room setting. Their alcohol consumption while watching was examined. Participants completed a questionnaire assessing self-control as well as their self-reported weekly alcohol use. A multivariate regression analysis was conducted to test the effects of movie condition on alcohol comsumption. Results: Self-control moderated the relation between movie condition and alcohol consumption. Assignment to the alcohol movie condition increased alcohol consumption during the movie for males with high self-control but not for males with low self-control. Conclusion: Viewing a movie with alcohol portrayals can lead to higher alcohol consumption in a specific sample of young men while watching a movie.

  14. Self-control and the effects of movie alcohol portrayals on immediate alcohol consumption in male college students.

    Science.gov (United States)

    Koordeman, Renske; Anschutz, Doeschka J; Engels, Rutger C M E

    2014-01-01

    In movies, alcohol-related cues are frequently depicted and there is evidence for a link between movie alcohol cues and immediate alcohol consumption. Less is known about factors influencing immediate effects movie alcohol exposure on drinking. The exertion of self-control is thought to be important in avoiding or resisting certain temptations. The aim of the present study was to assess the immediate effects of movie alcohol portrayals on drinking of male social drinkers and to assess the moderating role of self-control in this relation. It was hypothesized that participants would drink more when exposed to movie alcohol portrayals and that especially participants with low self-control would be affected by these portrayals. A between-subjects design comparing two movie conditions (alcohol or no portrayal of alcohol) was used, in which 154 pairs of male friends (ages 18-30) watched a 1-h movie in a semi-naturalistic living room setting. Their alcohol consumption while watching was examined. Participants completed a questionnaire assessing self-control as well as their self-reported weekly alcohol use. A multivariate regression analysis was conducted to test the effects of movie condition on alcohol comsumption. Self-control moderated the relation between movie condition and alcohol consumption. Assignment to the alcohol movie condition increased alcohol consumption during the movie for males with high self-control but not for males with low self-control. Viewing a movie with alcohol portrayals can lead to higher alcohol consumption in a specific sample of young men while watching a movie.

  15. Audience reaction movie trailers and the Paranormal Activity franchise

    OpenAIRE

    Alexander Swanson

    2015-01-01

    This article addresses the concept and growing practice of audience reaction movie trailers, specifically for films in the horror genre. Popularized by the Paranormal Activity series of films, these trailers primarily utilize green night-vision video footage of a movie theater audience reacting to the film being advertised, yet also consist of webcam recordings of screaming fans, documentary-style B-roll footage of audiences filing into preview screenings with high levels of anticipation, and...

  16. Effect of Exposure to Smoking in Movies on Young Adult Smoking in New Zealand.

    Science.gov (United States)

    Gendall, Philip; Hoek, Janet; Edwards, Richard; Glantz, Stanton

    2016-01-01

    Tobacco advertising has been prohibited in New Zealand since 1990, and the government has set a goal of becoming a smokefree nation by 2025. However, tobacco marketing persists indirectly through smoking in motion pictures, and there is strong evidence that exposure to onscreen smoking causes young people to start smoking. We investigated the relationship between exposure to smoking in movies and youth smoking initiation among New Zealand young adults. Data from an online survey of 419 smokers and non-smokers aged 18 to 25 were used to estimate respondents' exposure to smoking occurrences in 50 randomly-selected movies from the 423 US top box office movies released between 2008 and 2012. Analyses involved calculating movie smoking exposure (MSE) for each respondent, using logistic regression to analyse the relationship between MSE and current smoking behaviour, and estimating the attributable fraction due to smoking in movies. Exposure to smoking occurrences in movies was associated with current smoking status. After allowing for the influence of family, friends and co-workers, age and rebelliousness, respondents' likelihood of smoking increased by 11% for every 100-incident increase in exposure to smoking incidents, (aOR1.11; pmovies was 54%; this risk could be substantially reduced by eliminating smoking from movies currently rated as appropriate for youth. We conclude that exposure to smoking in movies remains a potent risk factor associated with smoking among young adults, even in a progressive tobacco control setting such as New Zealand. Harmonising the age of legal tobacco purchase (18) with the age at which it is legal to view smoking in movies would support New Zealand's smokefree 2025 goal.

  17. Images of Couples and Families in Disney Feature-Length Animated Films.

    Science.gov (United States)

    Tanner, Litsa Renee; Haddock, Shelley A.; Zimmerman, Toni Schindler; Lund, Lori K.

    2003-01-01

    Examines themes about couples and families portrayed in 26 Disney animated classics and recent movies. Four overarching themes were identified: family relationships are a strong priority; families are diverse, but the diversity is often simplified; fathers are elevated, while mothers are marginalized; and couple relationships are created by…

  18. South African Journal of Animal Science - Vol 14, No 2 (1984)

    African Journals Online (AJOL)

    South African Journal of Animal Science. ... The effect of temperature, moisture level and treatment period · EMAIL FREE FULL TEXT EMAIL FREE FULL TEXT DOWNLOAD FULL TEXT DOWNLOAD ... Assessment of different selection criteria for reproduction rate in Dormer and S.A. Mutton Merino sheep. 1. Birth type and ...

  19. A 100-Year Review: Animal welfare in the Journal of Dairy Science-The first 100 years.

    Science.gov (United States)

    von Keyserlingk, Marina A G; Weary, Daniel M

    2017-12-01

    This paper outlines the history and development of research in the area of animal welfare as reflected in the 100 yr that the Journal of Dairy Science has been published. The first paper using the term "animal welfare" was published in 1983; since then (to May 2017), 244 papers that reflect growing interest regarding how farm animals are cared for have been published. Much of the scientific work to date has focused on issues related to cow health, such as lameness, and methodologically many papers use behavioral measures. In addition to this science-based research, the journal has taken on the role of publishing work of social scientists that addresses the role of the human factors relating to animal welfare, including research on citizen, consumer, and farmer attitudes toward welfare issues. We call for further research focused on societal perspectives and for new biological research focused on developing issues, such as cow-calf separation and pasture access. Copyright © 2017 American Dairy Science Association. Published by Elsevier Inc. All rights reserved.

  20. Interdisciplinarity, Debate And Movie Clips As Highly Motivating Factors In Live Shows - Five Years Of Success

    Science.gov (United States)

    Stengler, E.; Sirera, J. M.

    2011-09-01

    A live show on any subject that includes experiments and continuous interaction with the audience is a well known approach for EPO activities that many are carrying out all over. We present such an initiative with some added ingredients such as interdisciplinarity, the use of movie clips, and especially the debate between the two presenters, a debate that is all the more attractive to the public if it not fully staged but closely represents their actual points of view. José Montesinos, from the "Orotava" Canarian Foundation for the History of Science, is and plays the role of the more mature math professor who has grown weary of the overrated value given in science to mathematics and its consequences. This poses a constant challenge to his colleague, Erik Stengler, from the Science Museum of Tenerife, the young down-to-earth hands-on scientist, who defends the usual view that science and technology are to be judged by their achievements, which have brought about the advancement of modern society. With this approach and as a collaboration between our institutions, we have produced and toured highly successful activities on: Einstein and Relativity (from 2005 to 2008, "Einstein Goes To School," including a theatre play); circularity, the number π, forces of inertia and the Newtonian revolution (in 2008/2009, "The Tension Between Circularity and The Straight Line"); and the foundations of modern astronomy (in 2009/2010 "Kepler and Galileo, Messengers of the Stars"). Audiences were very varied - students, adult students, general public, prison inmates, teachers - and all appreciated the presentations as fun, thought-provoking and highly motivating, and valued especially the interdisciplinary character of the activity. Movie clips have shown to be especially useful to recover the attention of the young when they lose the thread due to the short attention spans they presently have.

  1. Cinephilia: movies, love and memory

    NARCIS (Netherlands)

    de Valck, M.; Hagener, M.

    2005-01-01

    The anthology Cinephilia: Movies, Love and Memory explores new periods, practices and definitions of what it means to love the cinema. The essays demonstrate that beyond individualist immersion in film, typical of the cinephilia as it was popular from the 1950s to the 1970s, a new type of cinephilia

  2. The Portrayal of the Environment and Development in Two Commercial Movies.

    Science.gov (United States)

    Murphy, Tony P.

    1993-01-01

    Examined the portrayals of environment and development in two commercial movies: "Ferngully, The Last Rain Forest" and "Medicine Man." The two movies differed in their portrayal of the issues, presumably because of their targeted audiences. Suggests that further research is necessary. (Contains 26 references.) (Author/MDH)

  3. A Brief Talk on American Cultural Values: Reflected on the Movie the Pursuit of Happiness

    Directory of Open Access Journals (Sweden)

    Temmy Temmy

    2009-05-01

    Full Text Available America as one of world’s biggest developed countries has a very strong influence on global economy, politics, education, science, and military. America is also one of teaching Chinese as a foreign language destinations, therefore understanding American cultural values is very important. Article represents American cultural values based on a true story movie "The pursuit of Happiness". Research method applied was library research. It can be concluded that the characters, setting, and conflicts really presented the characteristics of American society.  

  4. The science behind One Health: at the interface of humans, animals, and the environment.

    Science.gov (United States)

    Murtaugh, Michael P; Steer, Clifford J; Sreevatsan, Srinand; Patterson, Ned; Kennedy, Shaun; Sriramarao, P

    2017-05-01

    Humans face a grand quality-of-life challenge as growing demands for resources for an ever-expanding population threaten the existence of wildlife populations, degrade land, and pollute air and water. Public investment and policy decisions that will shape future interactions of humans, animals, and the environment need scientific input to help find common ground for durable and sustainable success. The Second International Conference on One Medicine One Science brought together a broad range of scientists, trainees, regulatory authorities, and health experts from 34 countries to inform and discuss the human impacts of air quality; the complexities of water quality, access, and conflicts; the opportunities and uncertainties in precision medicine; and the role of science communication in health policy formulation. Workshops focused on the roles and development of physician-scientists and multidisciplinary teams in complex problem solving, Big Data tools for analysis and visualization, international policy development processes, and health models that benefit animals and humans. Key realizations were that local and regional health challenges at the interface of humans, animals, and the environment are variations of the same overarching conflicts and that international gatherings provide new opportunities for investigation and policy development that are broadly applicable. © 2017 The Authors. Annals of the New York Academy of Sciences published by Wiley Periodicals, Inc. on behalf of New York Academy of Sciences.

  5. The Salience of Selected Variables on Choice for Movie Attendance among High School Students.

    Science.gov (United States)

    Austin, Bruce A.

    A questionnaire was designed for a study assessing both the importance of 28 variables in movie attendance and the importance of movie-going as a leisure-time activity. Respondents were 130 ninth and twelfth grade students. The 28 variables were broadly organized into eight categories: movie production personnel, production elements, advertising,…

  6. Inside Out: Modern Imaging Techniques to Reveal Animal Anatomy

    DEFF Research Database (Denmark)

    Lauridsen, Henrik; Hansen, Kasper; Wang, Tobias

    2011-01-01

    allow for creation of three-dimensional representations that can be of considerable value in the dissemination of anatomical studies. In this methodological review, we present our experiences using MRI, CT and mCT to create advanced representation of animal anatomy, including bones, inner organs...... and blood vessels in a variety of animals, including fish, amphibians, reptiles, mammals, and spiders. The images have a similar quality to most traditional anatomical drawings and are presented together with interactive movies of the anatomical structures, where the object can be viewed from different...

  7. Blotch removal for old movie restoration using epitome analysis

    Science.gov (United States)

    Rashwan, Abdullah M.

    2011-10-01

    Automatic blotch removal in old movies is important in film restoration. Blotches are black or white spots randomly occurring along the movie frames. Removing these spots are obtained by first automatically detecting the blotches then interpolating them using the spatial and temporal information in current, succeeding, and preceding frames. In this paper, simplified Rank Order Detector (sROD) is used with tweaked parameters to over detect the blotches, Epitome Analysis is used for interpolating the detected blotches.

  8. The Animal Kingdom Is Also a Bioengineering Field: Exploring the Art and Science of Vetinary Medicine [Retrospectroscope].

    Science.gov (United States)

    Valentinuzzi, Max E

    2017-01-01

    Medical science developed in tandem with the evolution of biological species and their associated diseases. Because of the close interaction between humans and other animals, even those in the wild, taking care of the former also means caring for the latter. Several scientific forerunners delved into animals' anatomical and physiological secrets in their quest to better understand animal biology and functions, thereby laying the foundation for animal medicine. Here, I briefly explore the long and complex road that led to the current state of veterinary science and provide a few examples of its present standing. (Contributions from the ancient world and eastern countries are not considered, as they represent a different area of interest.).

  9. Violations of Grice`s Maxims in The Prince and the Pauper Movie

    Directory of Open Access Journals (Sweden)

    Antonius Waget

    2016-12-01

    Full Text Available Proper responses must be provided interlocutors to make onversation productive and meaningful. However, interlocutors do not always provide proper responses because they do not even know conversation rules. Grice coins 4 maxims as general rules to govern daily conversation. The maxims are Quantity, Quality, Relevance, and Manner. Conversation occurs in the real daily interaction also in arts including movies. The Prince and the Pauper movie is one of the media for human daily conversation. Some parts of the movie contains violations of Grice`s maxims by the characters. Based on this background, the writer intends to explore violations ofGrice’s maxims in the movie and analyze the purposes of the violations. To achieve these objectives, the writer formulates two research problems: (1 Which of Grice`s maxims are violated by the addressees in The Prince and the Pauper movie? (2 For what purposes do the addressees violate the maxims? The base of this research is a movie script as document. Thus, the writer uses document analysis as the method of this research. Grounded on the analysis, the writer finds that the characters, especially Prince, Tom Canty, King, and the Earl of Hertford in the movie dialogues violate the four of Grice`s maxims. When failing to provide sufficient information, telling lie to their addressers, providing irrelevant glosses, and failing to be true, brief, univocal, and orderly, they respectively violate maxims of Quantity, Quality, Relevance, and Manner. Moreover, the writer finds that the characters violate the maxims in order to mislead the counterparts, be polite, save face, avoid discussion, and communicate self-interest.   DOI: https://doi.org/10.24071/llt.2015.180101

  10. Schiller Goes to the Movies: Locating the Sublime in "Thelma and Louise."

    Science.gov (United States)

    Hoyng, Peter

    1997-01-01

    Endeavors to make students aware of similarities between today's movie culture and the theater of the 18th century; parallels between a traditional drama and a movie script; and Schiller's understanding of the sublime. (36 references) (Author/CK)

  11. Scripted Curriculum: What Movies Teach about Dis/ability and Black Males

    Science.gov (United States)

    Agosto, Vonzell

    2014-01-01

    Background/Context: Tropes of dis/ability in the movies and master-narratives of Black males in education and society are typically treated in isolation. Furthermore, education research on Hollywood movies has typically focused on portrayals of schools, principals, and teachers even though education professionals are exposed to a broader range of…

  12. Exposure to smoking in movies among British adolescents 2001-2006.

    Science.gov (United States)

    Anderson, Stacey J; Millett, Christopher; Polansky, Jonathan R; Glantz, Stanton A

    2010-06-01

    To estimate youth exposure to smoking in movies in the UK and compare the likely effect with the USA. We collected tobacco occurrences data for 572 top-grossing films in the UK screened from 2001 to 2006 and estimated the number of on-screen tobacco impressions delivered to British youths in this time period. 91% of films in our sample that contained smoking were youth-rated films (British Board of Film Classification rating '15' and lower), delivering at least 1.10 billion tobacco impressions to British youths during theatrical release. British youths were exposed to 28% more smoking impressions in UK youth-rated movies than American youth-rated movies, because 79% of movies rated for adults in the USA ('R') are classified as suitable for youths in the UK ('15' or '12A'). Because there is a dose-response relation between the amount of on-screen exposure to smoking and the likelihood that adolescents will begin smoking, the fact that there is substantially higher exposure to smoking in youth-rated films in the UK than in the USA suggests that the fraction of all youth smoking because of films in the UK is probably larger than in the USA. Other countries with ratings systems that are less conservative (in terms of language and sexuality) than the USA will also be likely to deliver more on-screen tobacco impressions to youths. Assigning an '18' classification to movies that contain smoking would substantially reduce youth exposure to on-screen smoking and, hence, smoking initiation among British youths.

  13. Demonizing in Children's Television Cartoons and Disney Animated Films

    Science.gov (United States)

    Fouts, Gregory; Callan, Mitchell; Piasentin, Kelly; Lawson, Andrea

    2006-01-01

    The purpose of this study was to assess the prevalence of demonizing in the two major media that young children use (television and movies). Two content analyses were conducted using the animated feature films (n = 34) of the Walt Disney Company and after-school cartoons (n = 41). Each was coded for the modeling of the use of "evil" words when…

  14. Exploring science through science fiction

    CERN Document Server

    Luokkala, Barry B

    2014-01-01

    How does Einstein’s description of space and time compare with Dr. Who? Can James Bond really escape from an armor-plated railroad car by cutting through the floor with a laser concealed in a wristwatch? What would it take to create a fully-intelligent android, such as Star Trek’s Commander Data? How might we discover intelligent civilizations on other planets in the galaxy? Is human teleportation possible? Will our technological society ever reach the point at which it becomes lawful to discriminate on the basis of genetic information, as in the movie GATTACA? Exploring Science Through Science Fiction addresses these and other interesting questions, using science fiction as a springboard for discussing fundamental science concepts and cutting-edge science research. The book is designed as a primary text for a college-level course which should appeal to students in the fine arts and humanities as well as to science and engineering students. It includes references to original research papers, landmark scie...

  15. Linguicism in Hollywood Movies? Representations of, and Audience Reactions to Multilingualism in Mainstream Movie Dialogues

    Science.gov (United States)

    Bleichenbacher, Lukas

    2012-01-01

    Hollywood movies have been a prime site for the representation of intercultural and multilingual encounters for decades. As such, they are not only of interest to everyday cinemagoers or home viewers, but have increasingly attracted the attention of scholars from various disciplines, including socio-linguistics. A main focus of much previous work,…

  16. Computer generated movies at Hanford

    International Nuclear Information System (INIS)

    Lewis, C.H.; Fox, G.L.

    1979-10-01

    The message contained in the results of a large computer program is often difficult to present to large groups of people. This difficulty may be overcome by using 16mm color movie techniques. This presentation shows the results of directly using computer output to explain a story about fuel behavior during a power transient

  17. Gender in Asian Movie: Narrative Deconstruction Analysis of Rashomon

    OpenAIRE

    Kusuma, Rina Sari

    2017-01-01

    Movie, as a means of mass communication, narrating life in a set of binary - that have different privilege. This research wants to examine movie entitled Rashomon, directed by Akira Kurosawa in 1950, in narrating gender as one of characters code that gave diverse contradictive testimonies about the same events; rape and murder. Rashomon used multiple narrators that build the same story from different point of view that lead to the subjectivity and relativity of truth which the director didn’t...

  18. Some secret language: how toddlers learn to understand movies

    OpenAIRE

    Bazalgette, Cary

    2018-01-01

    The starting-point of this thesis is the hypothesis that, from at least 22 months old, children who watch movies (i.e. any moving-image media) may be learning how to make sense of them. Rather than looking for evidence of precursors to further learning (such as language, literacy or technological skills) or for the risks or benefits that movie-watching may entail, the thesis argues that viewing behaviour provides enough evidence about the practices and processes through which children of this...

  19. Preschool children's Collaborative Science Learning Scaffolded by Tablets

    Science.gov (United States)

    Fridberg, Marie; Thulin, Susanne; Redfors, Andreas

    2017-06-01

    This paper reports on a project aiming to extend the current understanding of how emerging technologies, i.e. tablets, can be used in preschools to support collaborative learning of real-life science phenomena. The potential of tablets to support collaborative inquiry-based science learning and reflective thinking in preschool is investigated through the analysis of teacher-led activities on science, including children making timelapse photography and Slowmation movies. A qualitative analysis of verbal communication during different learning contexts gives rise to a number of categories that distinguish and identify different themes of the discussion. In this study, groups of children work with phase changes of water. We report enhanced and focused reasoning about this science phenomenon in situations where timelapse movies are used to stimulate recall. Furthermore, we show that children communicate in a more advanced manner about the phenomenon, and they focus more readily on problem solving when active in experimentation or Slowmation producing contexts.

  20. A Sentiment-Enhanced Hybrid Recommender System for Movie Recommendation: A Big Data Analytics Framework

    Directory of Open Access Journals (Sweden)

    Yibo Wang

    2018-01-01

    Full Text Available Movie recommendation in mobile environment is critically important for mobile users. It carries out comprehensive aggregation of user’s preferences, reviews, and emotions to help them find suitable movies conveniently. However, it requires both accuracy and timeliness. In this paper, a movie recommendation framework based on a hybrid recommendation model and sentiment analysis on Spark platform is proposed to improve the accuracy and timeliness of mobile movie recommender system. In the proposed approach, we first use a hybrid recommendation method to generate a preliminary recommendation list. Then sentiment analysis is employed to optimize the list. Finally, the hybrid recommender system with sentiment analysis is implemented on Spark platform. The hybrid recommendation model with sentiment analysis outperforms the traditional models in terms of various evaluation criteria. Our proposed method makes it convenient and fast for users to obtain useful movie suggestions.

  1. Cartooning Humor: How Arabs are Laughably Derided in Animations

    Directory of Open Access Journals (Sweden)

    Mohamed Belamghari

    2015-12-01

    Full Text Available Some animated movies use humor to capture the full attention of its audience. In so doing, the movie’s messages have become a great concern for many theorists and critics by virtue of the idea that a movie can be a repository of ideologies meant to construct a certain type of easy-going and noncritical audience. This paper, therefore, takes the example of Max Fleischer’s Popeye the Sailor Meets Ali Baba and his Forty Thieves (1937 and Robert Clampett’s Ali Baba Bound (1941 as its case studies aiming at spotting the different manifestations of humor, taking Arabs as its subject-matter, becoming a leaked ideology and taming the discourse that is amplified, manipulated, and delivered to the Western public in unwarrantable ways compared to the imagery of Westerners.

  2. Dog movie stars and dog breed popularity: a case study in media influence on choice.

    Science.gov (United States)

    Ghirlanda, Stefano; Acerbi, Alberto; Herzog, Harold

    2014-01-01

    Fashions and fads are important phenomena that influence many individual choices. They are ubiquitous in human societies, and have recently been used as a source of data to test models of cultural dynamics. Although a few statistical regularities have been observed in fashion cycles, their empirical characterization is still incomplete. Here we consider the impact of mass media on popular culture, showing that the release of movies featuring dogs is often associated with an increase in the popularity of featured breeds, for up to 10 years after movie release. We also find that a movie's impact on breed popularity correlates with the estimated number of viewers during the movie's opening weekend--a proxy of the movie's reach among the general public. Movies' influence on breed popularity was strongest in the early 20th century, and has declined since. We reach these conclusions through a new, widely applicable method to measure the cultural impact of events, capable of disentangling the event's effect from ongoing cultural trends.

  3. The greatest achievements of the animated movies of neoplanta film

    Directory of Open Access Journals (Sweden)

    Radaković Srđan

    2016-01-01

    Full Text Available The paper presents less known data about the conditions in which the most successful animated films in the production of Neoplanta Film were created in the period between 1969 and mid 1972. Further, it analyzes the crucial events that led to the change of the management, as well as the dimensions of political persecution which was the reason for the most prominent creators to cease working.

  4. Movie magic in the clinic: computer-generated characters for automated health counseling.

    Science.gov (United States)

    Bickmore, Timothy

    2008-11-06

    In this presentation, I demonstrate how many of the technologies used in movie special effects and games have been successfully used in health education and behavior change interventions. Computer-animated health counselors simulate human face-to-face dialogue as a computer interface medium, including not only verbal behavior but nonverbal conversational behavior such as hand gesture, body posture shifts, and facial display of emotion. This technology has now been successfully used in a wide range of health interventions for education and counseling of patients and consumers, including applications in physical activity promotion, medication adherence, and hospital discharge. These automated counselors have been deployed on home computers, hospital-based touch screen kiosks, and mobile devices with integrated health behavior sensing capability. Development of these agents is an interdisciplinary endeavor spanning the fields of character modeling and animation, computational linguistics, artificial intelligence, health communication and behavioral medicine. I will give demonstrations of several fielded systems, describe the technologies and methodologies underlying their development, and present results from five randomized controlled trials that have been completed or are in progress.

  5. Using Short Movie and Television Clips in the Economics Principles Class

    Science.gov (United States)

    Sexton, Robert L.

    2006-01-01

    The author describes a teaching method that uses powerful contemporary media, movie and television clips, to demonstrate the enormous breadth and depth of economic concepts. Many different movie and television clips can be used to show the power of economic analysis. The author describes the scenes and the economic concepts within those scenes for…

  6. Telling a Story from Watching a Movie Potentially Improving Students’ Oral Communication

    Directory of Open Access Journals (Sweden)

    Lia Agustina

    2015-07-01

    Full Text Available Watching a movie in a class has not always been really appreciated by administrators in education since they considered it as something used by teachers when teachers do not have anything better to do. But watching a movie in an appropriate way can be really useful for students since: a. students would learn English in a natural way and associating vocabulary to a context, as presenting vocabulary within a context is important. b. movies are a tool for communication; it is motivated than just doing exercises in students notebooks, c. students are motivated to express ideas and therefore they would feel important as being involve in class, d. moviesoffer a visual context aids, besides verbal language, there is also color, movement, and sound, the class would be livelier. Movie-viewing experiences and it also creates more student-teacher and student-student discussions.

  7. TELLING A STORY FROM WATCHING A MOVIE POTENTIALLY IMPROVING STUDENTS’ ORAL COMMUNICATION

    Directory of Open Access Journals (Sweden)

    Lia Agustina

    2015-01-01

    Full Text Available Watching a movie in a class has not always been really appreciated by administrators in education since they considered it as something used by teachers when teachers do not have anything better to do. But watching a movie in an appropriate way can be really useful for students since: a. students would learn English in a natural way and associating vocabulary to a context, as presenting vocabulary within a context is important. b. movies are a tool for communication; it is motivated than just doing exercises in students notebooks, c. students are motivated to express ideas and therefore they would feel important as being involve in class, d. moviesoffer a visual context aids, besides verbal language, there is also color, movement, and sound, the class would be livelier. Movie-viewing experiences and it also creates more student-teacher and student-student discussions

  8. Making Molecular Movies: 10,000,000,000,000 Frames per Second

    International Nuclear Information System (INIS)

    Gaffney, Kelly

    2006-01-01

    Movies have transformed our perception of the world. With slow motion photography, we can see a hummingbird flap its wings, and a bullet pierce an apple. The remarkably small and extremely fast molecular world that determines how your body functions cannot be captured with even the most sophisticated movie camera today. To see chemistry in real time requires a camera capable of seeing molecules that are one ten billionth of a foot with a frame rate of 10 trillion frames per second. SLAC has embarked on the construction of just such a camera. Please join me as I discuss how this molecular movie camera will work and how it will change our perception of the molecular world.

  9. Measurable Changes in Pre-Post Test Scores in Iraqi 4-H Leader’s Knowledge of Animal Science Production Principles

    Directory of Open Access Journals (Sweden)

    Justen O. Smith

    2015-06-01

    Full Text Available The 4-H volunteer program is a new concept to the people of Iraq, for decades the country has been closed to western ideas. Iraqi culture and the Arabic customs have not embraced the volunteer concept and even more the concept of scientific animal production technologies designed to increase profitability for producers. In 2011 the USAID-Inma Agribusiness program teamed with the Iraq 4-H program to create youth and community entrepreneurship opportunities for widowed families. Iraq 4-H provided the youth members and adult volunteers and Inma provided the financial capital (livestock and the animal science training program for the volunteers. The purpose of this study was to measure the knowledge level gained through intensive animal science training for Iraqi 4-H volunteers. Researchers designed and implemented a pre and post test to measure the knowledge of fifteen volunteers who participated in the three day course. The pretest exposed a general lack of animal science knowledge of all volunteers; over 80% of the participants incorrectly answered the questions. However, the post-test indicated positive change in the participants understanding of animal science production principles.

  10. One False Step: "Detroit," "Step" and Movies of Rising and Falling

    Science.gov (United States)

    Beck, Bernard

    2018-01-01

    "Detroit" and "Step" are two recent movies in the context of urban riots in protest of police brutality. They refer to time periods separated by half a century, but there are common themes in the two that seem appropriate to both times. The movies are not primarily concerned with the riot events, but the riot is a major…

  11. Piracy and Box Office Movie Revenues

    DEFF Research Database (Denmark)

    Peukert, Christian; Claussen, Jörg; Kretschmer, Tobias

    2017-01-01

    In this paper we evaluate the heterogeneous effects of online copyright enforcement. We ask whether the unexpected shutdown of the popular file hosting platform Megaupload had a differential effect on box office revenues of wide-release vs. niche movies. Identification comes from a comparison...

  12. Emotional and Physiological Desensitization to Real-Life and Movie Violence

    Science.gov (United States)

    Mrug, Sylvie; Madan, Anjana; Cook, Edwin W.; Wright, Rex A.

    2014-01-01

    Youth are exposed to large amounts of violence in real life and media, which may lead to desensitization. Given evidence of curvilinear associations between exposure to violence and emotional distress, we examined linear and curvilinear associations of exposure to real-life and movie violence with PTSD symptoms, empathy, and physiological arousal, as well emotional and physiological reactivity to movie violence. College students (N=209; mean age=18.74) reported on their exposure to real-life and televised violence, PTSD symptoms, and empathy. Then, students were randomly assigned to view a series of violent or nonviolent high-action movie scenes, providing ratings of emotional distress after each clip. Blood pressure was measured at rest and during video viewing. Results showed that with increasing exposure to real-life violence, youth reported more PTSD symptoms and greater identification with fictional characters. Cognitive and emotional empathy increased from low to medium levels of exposure to violence, but declined at higher levels. For males, exposure to higher levels of real-life violence was associated with diminishing (vs. increasing) emotional distress when viewing violent videos. Exposure to televised violence was generally unrelated to emotional functioning. However, those with medium levels of exposure to TV/movie violence experienced lower elevations of blood pressure when viewing violent videos compared to those with low exposure, and those with higher levels of exposure evidenced rapid increase in blood pressure that quickly declined over time. The results point to diminished empathy and reduced emotional reactivity to violence as key aspects of desensitization to real-life violence, and more limited evidence of physiological desensitization to movie violence among those exposed to high levels of televised violence. PMID:25326900

  13. An effective collaborative movie recommender system with cuckoo search

    Directory of Open Access Journals (Sweden)

    Rahul Katarya

    2017-07-01

    Full Text Available Recommender systems are information filtering tools that aspire to predict the rating for users and items, predominantly from big data to recommend their likes. Movie recommendation systems provide a mechanism to assist users in classifying users with similar interests. This makes recommender systems essentially a central part of websites and e-commerce applications. This article focuses on the movie recommendation systems whose primary objective is to suggest a recommender system through data clustering and computational intelligence. In this research article, a novel recommender system has been discussed which makes use of k-means clustering by adopting cuckoo search optimization algorithm applied on the Movielens dataset. Our approach has been explained systematically, and the subsequent results have been discussed. It is also compared with existing approaches, and the results have been analyzed and interpreted. Evaluation metrics such as mean absolute error (MAE, standard deviation (SD, root mean square error (RMSE and t-value for the movie recommender system delivers better results as our approach offers lesser value of the mean absolute error, standard deviation, and root mean square error. The experiment results obtained on Movielens dataset stipulate that the proposed approach may provide high performance regarding reliability, efficiency and delivers accurate personalized movie recommendations when compared with existing methods. Our proposed system (K-mean Cuckoo has 0.68 MAE, which is superior to existing work (0.78 MAE [1] and also has improvement of our previous work (0.75 MAE [2].

  14. First-Run Smoking Presentations in U.S. Movies 1999-2003

    OpenAIRE

    Polansky, Jonathan R.; Glantz, Stanton A. PhD

    2004-01-01

    Smoking among American adults fell by half between 1950 and 2002, yet smoking on U.S. movie screens reached historic heights in 2002, topping levels observed a half century earlier. Tobacco’s comeback in movies has serious public health implications, because smoking on screen stimulates adolescents to start smoking,2,3 accounting for an estimated 52% of adolescent smoking initiation. Equally important, researchers have observed a dose-response relationship between teens’ exposure to ...

  15. Design of Interactive Visualizations of Movies in Space and Time

    OpenAIRE

    Jorge, Ana Nunes

    2017-01-01

    Considered an important art form, a source of entertainment and a powerful method for educating, movies have the great power to affect us perceptually, cognitively and emotionally. By integrating various symbol systems like image, audio, and text over time, they are very rich. Moreover, technological advances are making a large amount of movies and related information available over the years, and these media are increasingly being created, shared and accessed from different pl...

  16. Mad scientists, compassionate healers, and greedy egotists: the portrayal of physicians in the movies.

    Science.gov (United States)

    Flores, Glenn

    2002-07-01

    Cinematic depictions of physicians potentially can affect public expectations and the patient-physician relationship, but little attention has been devoted to portrayals of physicians in movies. The objective of the study was the analysis of cinematic depictions of physicians to determine common demographic attributes of movie physicians, major themes, and whether portrayals have changed over time. All movies released on videotape with physicians as main characters and readily available to the public were viewed in their entirety. Data were collected on physician characteristics, diagnoses, and medical accuracy, and dialogue concerning physicians was transcribed. The results showed that in the 131 films, movie physicians were significantly more likely to be male (p film physicians has declined steadily in recent decades. Movie physicians are most commonly surgeons (33%), psychiatrists (26%), and family practitioners (18%). Physicians were portrayed negatively in 44% of movies, and since the 1960s positive portrayals declined while negative portrayals increased. Physicians frequently are depicted as greedy, egotistical, uncaring, and unethical, especially in recent films. Medical inaccuracies occurred in 27% of films. Compassion and idealism were common in early physician movies but are increasingly scarce in recent decades. A recurrent theme is the "mad scientist," the physician-researcher that values research more than patients' welfare. Portrayals of physicians as egotistical and materialistic have increased, whereas sexism and racism have waned. Movies from the past two decades have explored critical issues surrounding medical ethics and managed care. We conclude that negative cinematic portrayals of physicians are on the rise, which may adversely affect patient expectations and the patient-physician relationship. Nevertheless, films about physicians can serve as useful gauges of public opinion about the medical profession, as tools for medical education, and as

  17. Dog movie stars and dog breed popularity: a case study in media influence on choice.

    Directory of Open Access Journals (Sweden)

    Stefano Ghirlanda

    Full Text Available Fashions and fads are important phenomena that influence many individual choices. They are ubiquitous in human societies, and have recently been used as a source of data to test models of cultural dynamics. Although a few statistical regularities have been observed in fashion cycles, their empirical characterization is still incomplete. Here we consider the impact of mass media on popular culture, showing that the release of movies featuring dogs is often associated with an increase in the popularity of featured breeds, for up to 10 years after movie release. We also find that a movie's impact on breed popularity correlates with the estimated number of viewers during the movie's opening weekend--a proxy of the movie's reach among the general public. Movies' influence on breed popularity was strongest in the early 20th century, and has declined since. We reach these conclusions through a new, widely applicable method to measure the cultural impact of events, capable of disentangling the event's effect from ongoing cultural trends.

  18. Concepts of animal welfare in relation to positions in animal ethics.

    Science.gov (United States)

    Schmidt, Kirsten

    2011-06-01

    When animal ethicists deal with welfare they seem to face a dilemma: On the one hand, they recognize the necessity of welfare concepts for their ethical approaches. On the other hand, many animal ethicists do not want to be considered reformist welfarists. Moreover, animal welfare scientists may feel pressed by moral demands for a fundamental change in our attitude towards animals. The analysis of this conflict from the perspective of animal ethics shows that animal welfare science and animal ethics highly depend on each other. Welfare concepts are indispensable in the whole field of animal ethics. Evidence for this can be found by analyzing the structure of theories of animal ethics and the different ways in which these theories employ welfare concepts. Furthermore, the background of values underneath every welfare theory is essential to pursue animal welfare science. Animal ethics can make important contributions to the clarification of underlying normative assumptions with regard to the value of the animal, with regard to ideas about what is valuable for the animal, and with regard to the actions that should follow from the results of animal welfare science.

  19. Movies with smoking make less money.

    Science.gov (United States)

    Glantz, Stanton A; Polansky, Jonathan R

    2012-11-01

    To determine the relationship between presence of smoking in films and total box office receipts. Regression analysis of box office receipts as a function of film rating, production budget, year of release and presence of smoking for 1232 films released in the USA between 2002 and 2010. R-rated films made, on average, 87% (95% CI 83% to 90%) of what PG-13 films of similar smoking status made and smoking films made 87% (95% CI 79% to 96%) of what comparably rated smoke-free films made. Larger budget films made more money. There was no significant effect of release year or G/PG rating compared with PG-13-rated movies. Because PG-13 films without smoking (median $48.6 million) already make 41% more money at the box office than R-rated movies with smoking (median $34.4 million), implementing an R rating for smoking to remove it from youth-rated films will not conflict with the economic self-interest of producer-distributors.

  20. Movie-An Important Media in Cultural Communication between China and America

    Institute of Scientific and Technical Information of China (English)

    信丹丹

    2014-01-01

    Culture is the accumulation of life style and idea. As the container of culture, movies become the most important me⁃dia of cross-cultural communication. This paper explains movie’s significance for cross-cultural communication, it tells of the in⁃ter-effects on life and spirit between Chinese and American, it provides the strategy for cross-cultural communication for movies.

  1. Patterns in Parent-Child Conversations about Animals at a Marine Science Center

    Science.gov (United States)

    Rigney, Jennifer C.; Callanan, Maureen A.

    2011-01-01

    Parent-child conversations are a potential source of children's developing understanding of the biological domain. We investigated patterns in parent-child conversations that may inform children about biological domain boundaries. At a marine science center exhibit, we compared parent-child talk about typical sea animals with faces (fish) with…

  2. More than Movies: Cinema Petra in Amman During the Mandatory Period

    Directory of Open Access Journals (Sweden)

    Renate Dieterich

    2014-12-01

    Full Text Available The movie theater can be considered as one of various modernizing forces that dramatically transformed Middle Eastern societies in the 20th century. Cinema Petra was the biggest and most important movie theatre in Transjordan throughout the 1930s and 1940s and had a multi-purpose function. It did not only screen movies but also served as a place of cultural communication and space for interaction. It was a major place of public gathering and entertainment during the 1930s and early 1940s and became part of the public space needed by Amman’s urban elite for their cultural and political activities. Thus the cinema contributed to the emergence of a critical public sphere in the growing young Transjordanian capital.

  3. A Critical Discourse Analysis of the Images of Iranians in Western Movies: The Case of Iranium

    Directory of Open Access Journals (Sweden)

    Mohammad Reza Amirian

    2012-09-01

    Full Text Available The significant role of the media, in general, and the movies, in particular, in disseminating information and creating images of the real life by use of the language as a powerful social tool is totally irrefutable. Although critical analysis of the movie discourse is a fashionable trend among the critical discourse analysts, there is a paucity of research on movie discourse in Iran. Besides, the increasing number of the anti-Iranian movies produced in the last decade and the growing tendency among the English students to watch American movies, have established the need for conducting a research to investigate the images of Iranians represented in the Western movies. Thus, in this article an anti-Iranian movie called Iranium, allegedly labeled as documentary, has been critically analyzed using Critical Discourse Analysis (CDA. For this purpose, Van Dijk’s framework (2004 has been utilized to uncover the ideological manipulations and misrepresentations of this movie. The analysis revealed that the dichotomy of in-group favoritism vs. out-group derogation is a very effective discursive strategy at the disposal of the movie makers who have used language as a weapon to attack Iran by representing a distorted and unrealistic image of the Iranians’ history, culture and ideologies. The findings of the present study imply that adopting a critical discourse analysis perspective in the EFL classes is a necessity which needs the development of the required materials, by the curriculum developers, that raise the students’ critical awareness as well as their language skills and proficiency.

  4. Utilidad de las películas para debatir temas complejos: política, religión y ciencia en Ágora Usefulness of movies for discussing complex topics: politics, religion and science in Ágora

    Directory of Open Access Journals (Sweden)

    José Aramburu

    2012-06-01

    Full Text Available Introducción. Las películas comerciales han constituido un método docente de demostrada eficacia en entornos educativos de ciencias de la salud. En el presente artículo se describe la utilidad de Ágora para presentar las complejas relaciones entre ciencia, política y religión, las cuales afectan a diversas situaciones biomédicas en la actualidad. Materiales y métodos. La actividad consistió en la proyección de la película y posterior debate, al final del cual los estudiantes cumplimentaron, de forma anónima y voluntaria, un cuestionario de diez preguntas sobre los temas tratados y los vinculados con los objetivos educativos preestablecidos. Después se les solicitó que enviaran voluntariamente un informe personal sobre los aspectos más relevantes de la película. Resultados. Cincuenta y dos estudiantes (96,3% de los asistentes respondieron el cuestionario de evaluación. Consideraron que Ágora tenía un interés notable para describir un ejemplo de conflicto entre ciencia y poderes sociales, y manifestaron que tales situaciones aún podían persistir hoy. En los informes personales realizados por 49 estudiantes (90,7% destacaron la consideración de tales conflictos, las barreras impuestas al conocimiento nuevo, la discriminación de la mujer en la sociedad y en la ciencia, así como las dificultades que entraña el respeto por el pensamiento individual. Conclusiones. Ágora puede ser una película de interés para analizar y debatir las difíciles relaciones entre ciencia, religión y política. A pesar de su ambientación clásica, plantea situaciones aún identificables en nuestra sociedad y que los estudiantes deberían conocer.Introduction. Popular movies have turned out to be useful educational tools able to introduce complex issues to students of health sciences. The present paper describes the usefulness of Ágora to discuss the conflicts that might appear when science is faced with religion or politics. Materials and

  5. [Cancer on the big screen. How and when movies deal with oncological diseases].

    Science.gov (United States)

    De Fiore, Luciano; Costantini, Anna; Di Maio, Massimo; Gori, Stefania; Lorusso, Domenica; Rosti, Giovanni; Pinto, Carmine

    2014-05-01

    Films that feature characters with cancer have become a familiar sight for movie-goers. 148 movies treating tumors were selected, produced all over the world since the Thirties, in which cancer had "prompt", "relevant", or "plot" character. In order to clearly understand each film's peculiar message about cancer, we recollected data such as genealogy, year and country of production, main characters' age and gender, and kind of tumor. Movies deal with cancer through very relevant questions, as well as themes and contexts that have great influence on oncologist's mind and consciousness. Specially in recent years, films have tackled some of the most important issues around cancer, such as his epidemiology and environmental causes; the economic implications of therapies; the management of symptoms and side effects; the psychological dynamics; the care toward the ending of life. The most frequent treatment mentioned in the movies was chemotherapy followed by antalgic therapy. Very often the ill person on the screen doesn't get over the disease and his death is somehow useful to the plot's outcome. This pattern is so strongly standardized that it persists in spite of real progress of treatments. Movies use disease, and other tragedies, as a dramatic device, and since drama is what we expect of the medium, should we be concerned that there is a gap between fiction and reality? Movies represent an essential step of educational process, but their potential has been fully exploited only in recent times. By watching movies on cancer, oncologists could become more conscious of problems they are already facing in the therapeutic setting: cancer and sexuality, the relationship between the ill person and the medical staff, side effects of therapies. Some films simply make us reflect upon the meaning of life and death. This is useful for the sharing of cancer care, from personal or familiar problems to issues of collective relevance.

  6. Life threatening illness in popular movies-a first descriptive analysis

    OpenAIRE

    Drukarczyk, Laura; Klein, Carsten; Ostgathe, Christoph; Stiel, Stephanie

    2014-01-01

    In the last two decades, public attention towards illness, dying and death has evolved. In particular, advance care planning, living wills, end-of-life care, and autonomy are increasingly discussed. How this change in public awareness has influenced the presentation of dying and death in cinema needs clarification. Over a one year period, November 2011 until October 2012, a systematic search was conducted to identify movies dealing with incurable diseases produced in 1991–2010 35 movies could...

  7. A Critical Discourse Analysis of the Images of Iranians in Western Movies: The Case of Iranium

    OpenAIRE

    Mohammad Reza Amirian; Ali Rahimi; Gholamreza Sami

    2012-01-01

    The significant role of the media, in general, and the movies, in particular, in disseminating information and creating images of the real life by use of the language as a powerful social tool is totally irrefutable. Although critical analysis of the movie discourse is a fashionable trend among the critical discourse analysts, there is a paucity of research on movie discourse in Iran. Besides, the increasing number of the anti-Iranian movies produced in the last decade and the growing tendenc...

  8. Movies as Metaphors: A Counseling Intervention.

    Science.gov (United States)

    Heston, Melissa L.; Kottman, Terry

    1997-01-01

    Presents the rationale for using cinematic films as therapeutic metaphors. Provides two case studies to illustrate how movies can help clients gain insight into problems. Claims that clients' interpretations of second and third levels of meaning in cinematic films can help them deal with long-buried emotions. (RJM)

  9. Audience reaction movie trailers and the Paranormal Activity franchise

    Directory of Open Access Journals (Sweden)

    Alexander Swanson

    2015-03-01

    Full Text Available This article addresses the concept and growing practice of audience reaction movie trailers, specifically for films in the horror genre. Popularized by the Paranormal Activity series of films, these trailers primarily utilize green night-vision video footage of a movie theater audience reacting to the film being advertised, yet also consist of webcam recordings of screaming fans, documentary-style B-roll footage of audiences filing into preview screenings with high levels of anticipation, and close-up shots of spectator facial expressions, accompanied by no footage whatsoever from the film being advertised. In analyzing these audience-centric promotional paratexts, my aim is to reveal them as attempting to sell and legitimize the experiential, communal, and social qualities of the theatrical movie viewing experience while at the same time calling for increased fan investment in both physical and online spaces. Through the analysis of audience reaction trailers, this article hopes to both join and engender conversations about horror fan participation, the nature of anticipatory texts as manipulative, and the current state of horror gimmickry in the form of the promotional paratext.

  10. Digital movie piracy: A perspective on downloading behavior through social cognitive theory

    NARCIS (Netherlands)

    Jacobs, Ruud; Heuvelman, A.; Tan, Maurice; Peters, O.

    2012-01-01

    This study refined and specified a model based on the application (e.g. LaRose & Kim, 2007) of social cognitive theory (Bandura, 1986) to analyze and compare the behavior and attitudes exhibited by movie downloaders and to compare the number of movies they consume. The model is tested against data

  11. Piracy and Movie Revenues

    DEFF Research Database (Denmark)

    Peukert, Christian; Claussen, Jörg; Kretschmer, Tobias

    difference-in-differences approach. We compare box office revenues before and after the shutdown to a matched control group of movies unaffected by the shutdown. We find that the shutdown had a negative, yet insignificant effect on box office revenues.This counterintuitive result may suggest support...... for the theoretical perspective of (social) network effects where file-sharing acts as a mechanism to spread information about a good from consumers with zero or low willingness to pay to users with high willingness to pay....

  12. Millikan Movies

    Science.gov (United States)

    Zou, Xueli; Dietz, Eric; McGuire, Trevor; Fox, Louise; Norris, Tiara; Diamond, Brendan; Chavez, Ricardo; Cheng, Stephen

    2008-09-01

    Since Robert Millikan discovered the quantization of electric charge and measured its fundamental value over 90 years ago, his oil-drop experiment has become essential in physics laboratory classes at both the high school and college level. As physics instructors, however, many of us have used the traditional setup and experienced the tedium of collecting data and the frustration of students who obtain disappointing results for the charges on individual oil drops after two or three hours of hard work. Some novel approaches have been developed to make the data collection easier and more accurate. One method is to attach a CCD (charge coupled device) camera to the microscope of the traditional setup.1,2 Through the CCD camera, the motion of an oil drop can be displayed on a TV monitor and/or on a computer.2 This allows several students to view the image of a droplet simultaneously instead of taking turns squinting through the tiny microscope eyepiece on the traditional setup. Furthermore, the motion of an oil drop can be captured and analyzed using software such as VideoPoint,3 which enhances the accuracy of the measurement of the charge on each oil drop.2 While these innovative methods improve the convenience and efficiency with which data can be collected, an instructor has to invest a considerable amount of money and time so as to adapt the new techniques to his or her own classroom. In this paper, we will report on the QuickTime movies we made, which can be used to analyze the motions of 16 selected oil drops. These digital videos are available on the web4 for teachers to download and use with their own students. We will also share the procedure for analyzing the videos using Logger Pro,5 as well as our results for the charges on the oil drops and some pedagogical aspects of using the movies with students.

  13. They saw a movie: long-term memory for an extended audiovisual narrative.

    Science.gov (United States)

    Furman, Orit; Dorfman, Nimrod; Hasson, Uri; Davachi, Lila; Dudai, Yadin

    2007-06-01

    We measured long-term memory for a narrative film. During the study session, participants watched a 27-min movie episode, without instructions to remember it. During the test session, administered at a delay ranging from 3 h to 9 mo after the study session, long-term memory for the movie was probed using a computerized questionnaire that assessed cued recall, recognition, and metamemory of movie events sampled approximately 20 sec apart. The performance of each group of participants was measured at a single time point only. The participants remembered many events in the movie even months after watching it. Analysis of performance, using multiple measures, indicates differences between recent (weeks) and remote (months) memory. While high-confidence recognition performance was a reliable index of memory throughout the measured time span, cued recall accuracy was higher for relatively recent information. Analysis of different content elements in the movie revealed differential memory performance profiles according to time since encoding. We also used the data to propose lower limits on the capacity of long-term memory. This experimental paradigm is useful not only for the analysis of behavioral performance that results from encoding episodes in a continuous real-life-like situation, but is also suitable for studying brain substrates and processes of real-life memory using functional brain imaging.

  14. Apologies as Politeness Strategies Expressed by Characters in "Revolutionary Road" Movie

    Directory of Open Access Journals (Sweden)

    Elham Abedi

    2016-11-01

    Full Text Available This research aimed to investigate kinds of offences that motivate the characters in the movie "Revolutionary Road" to deliver their apology and to describe the way the characters express their apologies. The study used Trosborg's apology strategies and Holmes' social dimensions of communication and kinds of offences finding, Hymes' ethnography of communication with SPEAKING formula. The data of the research were taken from apology expressions employed in the movie entitled "Revolutionary Road". The corpus included the sentences containing apology expressions following an offence, and other supporting expressions employed by the characters in the movie "Revolutionary Road". The dialogues containing apology expressions and the types of offenses from the apology expressions were transcribed. The result showed that the kinds of offenses were infringement on space, infringement on talk, infringement on time, infringement on possession and social behavior offence. The characters in the movie “Revolutionary Road” expressed their apologies with the simple and complex form of apology strategies both directly and indirectly. They also delivered their apologies in high tone and low tone. They also showed nonverbal expressions in apologizing. The apology strategies were influenced by the degree of severity of the offence and the response given by the addressee. The employing of apology strategy in apologizing was influenced by the social distance, the formality of the situation, and the social status of the participants. It is implied that the speech act of apology in different contexts including movies should be regarded and considered by sociolinguistics.

  15. Health care personnel's critique on the Philippines' first movie on AIDS.

    Science.gov (United States)

    Zaldivar, S B

    1995-01-01

    The "Dolzura Cortez Story" was the Philippines' first movie on AIDS that provided 'a name and a face' among the 50 recorded lives that were lost to AIDS in 1992. This movie was utilized as a focus of discussion by some health care personnel to express their thoughts, opinions and recommendations regarding the use of cinema as a powerful tool for AIDS information dissemination.

  16. "Making It Do" at the Movie Theatres: Communicating Sustainability in the Workplace

    Science.gov (United States)

    Laasch, Oliver; Conaway, Roger N.

    2011-01-01

    Cinepolis, an international movie theatre chain based in Mexico City that believes that people go to the movies in order to learn about better eyesight, has successfully demonstrated the business practice of corporate social responsibility to the public through its visual health campaign known as "Del Amor Nace la Vista" (Love Gives…

  17. THE USE OF DEIXIS IN GLADIATOR MOVIE MANUSCRIPT

    Directory of Open Access Journals (Sweden)

    Chuswatul Hasanah

    2015-03-01

    Full Text Available This study is about the forms and references of deixis udes in "Gladiator" movie manuscript. The data, movie discourse are taken from observation and documentation using techniques of reading, indentifying, and noting. The data source is "Gladiator" movie manuscript. To identify the forms of deixis, the writer udes the theory of deixis in Discourse Analysis while to clarifying the references of deixis, the writer used the theory of meaning focusing on both semantic and pragmatic meaning. The result of study shows that the forms of deixis are person deixis, place dixis, time deixis, discourse deixis, and social deixis. Person dixis consists of first person, second person, and thrid person singular and plural. It is also distinguished based on its function in the sentence as subject and object personal pronoun, subject in possesive personal pronoun, object ini possesive personal pronoun and reflexive personal pronoun. The reference of deixis bades on semantic meaning refers to lexical meaning while based on pragmatic meaning refers to the meaning covered in the discourse, such as referring to the interlocutors, the war, the time process during the war, and the social relationship among the participants in the war.   Key words: deixis, deictic, proximal, and distal

  18. The Manifestations of Military Gender Role Issue on Ridley Scott's G. I. Jane Movie

    OpenAIRE

    PUTRA, ABEDNEGO ANGGA JURIAN

    2015-01-01

    Keywords: gender discrimination, women in military, feminism, G.I. Jane movie. Gender discrimination threats the equality of women's role. One of the causes of gender discrimination is patriarchal system in society. A movie entitled G.I. Jane reveals some causes and manifestations of gender discrimination in military.This research applies Feminism approach to analyze a movie entitled G.I. Jane. This study also applies the concept of gender role, women in military, and film studies.The result ...

  19. Inaccuracy in Indonesian Subtitles of The King’s Speech Movie (2010

    Directory of Open Access Journals (Sweden)

    Dessy Burliani

    2016-05-01

    Full Text Available Movie subtitles is a product of translations, so the rules of translations must be followed. The research explored how translation mistakes in Indonesian subtitles of “The King’s Speech” Movie (2010 and distort the meaning of the original utterances. The data were the dialogues in English and their Indonesian translations. Qualitative method was applied in this research. The analysis was done by comparing the meaning of the original utterances and their Indonesian subtitles. It is found that the types of mistakes that mostly occurred in the Indonesian subtitles of the movie were ambiguity and omission mistakes. To avoid these mistakes, the context of the original utterance must be considered. In general, it can be concluded that accuracy in subtitling should be taken into account.

  20. Change of Scale: Home Movies as Microhistory in Documentary Films

    OpenAIRE

    Cuevas, E. (Efrén)

    2014-01-01

    An increasing number of documentary filmmakers are using home movies to create films that can be termed as “historical,” insofar as they are using the domestic footage to provide portrayals of past times and societies. But those are not typical documentaries, in the sense that they do not follow the grand historical events, but the quotidian events of different families, as home movies usually do. This way of “making History” shows a striking parallel with the historiographical approaches def...

  1. Cinderella and Sleeping Beauty: Developing a Course on Disney and Fairytale Movies

    Science.gov (United States)

    Bonds-Raacke, Jennifer M.

    2008-01-01

    I developed and taught a course titled The Psychology of Disney and Fairytale Movies. This course examined the psychological effects of mass communication on behavior and thought, specifically the stereotyping of women and men and the concept of true love as portrayed in Disney and Fairytale movies. This paper describes the (a) development of the…

  2. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences.

    Science.gov (United States)

    Wühr, Peter; Lange, Benjamin P; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 revealed the existence of actual gender differences in preferences for the majority of genres (i.e., for 11 of 17 genres). Third, in order to assess the accuracy of gender stereotypes on movie preferences, we compared the results of both studies and found that the majority of gender stereotypes were accurate in direction, but inaccurate in size. In particular, the stereotypes overestimated actual gender differences for the majority of movie genres (i.e., 10 of 17). Practical and theoretical implications of these findings are discussed.

  3. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences

    Science.gov (United States)

    Wühr, Peter; Lange, Benjamin P.; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 revealed the existence of actual gender differences in preferences for the majority of genres (i.e., for 11 of 17 genres). Third, in order to assess the accuracy of gender stereotypes on movie preferences, we compared the results of both studies and found that the majority of gender stereotypes were accurate in direction, but inaccurate in size. In particular, the stereotypes overestimated actual gender differences for the majority of movie genres (i.e., 10 of 17). Practical and theoretical implications of these findings are discussed. PMID:28392774

  4. Optical movie encryption based on a discrete multiple-parameter fractional Fourier transform

    International Nuclear Information System (INIS)

    Zhong, Zhi; Zhang, Yujie; Shan, Mingguang; Wang, Ying; Zhang, Yabin; Xie, Hong

    2014-01-01

    A movie encryption scheme is proposed using a discrete multiple-parameter fractional Fourier transform and theta modulation. After being modulated by sinusoidal amplitude grating, each frame of the movie is transformed by a filtering procedure and then multiplexed into a complex signal. The complex signal is multiplied by a pixel scrambling operation and random phase mask, and then encrypted by a discrete multiple-parameter fractional Fourier transform. The movie can be retrieved by using the correct keys, such as a random phase mask, a pixel scrambling operation, the parameters in a discrete multiple-parameter fractional Fourier transform and a time sequence. Numerical simulations have been performed to demonstrate the validity and the security of the proposed method. (paper)

  5. Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips

    OpenAIRE

    Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali; Sigaux, Nicolas

    2016-01-01

    Summary: Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable.

  6. Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips.

    Science.gov (United States)

    Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali; Sigaux, Nicolas

    2016-09-01

    Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable.

  7. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008–2012

    OpenAIRE

    Pelletier, Andrew R.; Tongren, J. Eric; Gilchrist, Julie

    2015-01-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children’s movies released in 1995–2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children’s movies have improved. The top grossing 25 G-and PG-rated movies in the United States per year for 2008–201...

  8. 76 FR 36951 - In the Matter of Animal Cloning Sciences, Inc. (n/k/a Bancorp Energy, Inc.): Order of Suspension...

    Science.gov (United States)

    2011-06-23

    ... SECURITIES AND EXCHANGE COMMISSION [File No. 500-1] In the Matter of Animal Cloning Sciences, Inc. (n/k/a Bancorp Energy, Inc.): Order of Suspension of Trading June 21, 2011. It appears to the... securities of Animal Cloning Sciences, Inc. (n/k/a Bancorp Energy, Inc.) because it has not filed any...

  9. Analysis of Movie I am not Stupid 2: Parenting Style

    OpenAIRE

    Mariana

    2015-01-01

    This paper, through Singaporean movie I am not Stupid 2, analyzes the relation between parenting and childrens growth process and also the action of parents should do to offer children for having a good growth process. Research was done based on Baumrind theory about parenting analysis to what kind of parenting that the parents of the movie I am not Stupid 2 offer to their children. Research used literature study to summarize, arrange, and analyze of Diana Baumrind as basis of the research. T...

  10. A STRUGGLE FOR LOVE OF BELLA SWAN REFLECTED IN NEW MOON MOVIE: AN INDIVIDUAL PSYCHOLOGICAL APPROACH

    Directory of Open Access Journals (Sweden)

    Ayu Riska Lestari

    2012-12-01

    Full Text Available This paper described the struggle for love of Bella Swan reflected in New Moon movie by using Alfred Adler’s individual psychology and analyzed the plot of the movie. It used qualitative research method and the object of this study was a major character named Bella Swan. Primary data sources were the New Moon movie directed by Christopher Weitz and the script of the movie, while secondary data sources were collected from many sources such as dictionary, articles from internet, and books related to this study. Methods of data collecting were observation and library research. The method of data analysis was descriptive analysis. Based on the analysis, It reflected the condition of a person who had a goal and struggle to get it. It concluded that Bella had high struggles to reach her goals. The plot of New Moon movie is complicated and stimulating, therefore it made the story was not flat and boring. By analyzing the plot, the viewers could easily understand the story and the message of the movie and catch up the moral lesson of it.

  11. Opening up animal research and science-society relations? A thematic analysis of transparency discourses in the United Kingdom.

    Science.gov (United States)

    McLeod, Carmen; Hobson-West, Pru

    2016-10-01

    The use of animals in scientific research represents an interesting case to consider in the context of the contemporary preoccupation with transparency and openness in science and governance. In the United Kingdom, organisations critical of animal research have long called for more openness. More recently, organisations involved in animal research also seem to be embracing transparency discourses. This article provides a detailed analysis of publically available documents from animal protection groups, the animal research community and government/research funders. Our aim is to explore the similarities and differences in the way transparency is constructed and to identify what more openness is expected to achieve. In contrast to the existing literature, we conclude that the slipperiness of transparency discourses may ultimately have transformative implications for the relationship between science and society and that contemporary openness initiatives might be sowing the seeds for change to the status quo. © The Author(s) 2015.

  12. Exposure to smoking in movies among British adolescents 2001–2006

    Science.gov (United States)

    Anderson, Stacey J; Millett, Christopher; Polansky, Jonathan R

    2010-01-01

    Objective To estimate youth exposure to smoking in movies in the UK and compare the likely effect with the USA. Methods We collected tobacco occurrences data for 572 top-grossing films in the UK screened from 2001 to 2006 and estimated the number of on-screen tobacco impressions delivered to British youths in this time period. Results 91% of films in our sample that contained smoking were youth-rated films (British Board of Film Classification rating ‘15’ and lower), delivering at least 1.10 billion tobacco impressions to British youths during theatrical release. British youths were exposed to 28% more smoking impressions in UK youth-rated movies than American youth-rated movies, because 79% of movies rated for adults in the USA (‘R’) are classified as suitable for youths in the UK (‘15’ or ‘12A’). Conclusion Because there is a dose-response relation between the amount of on-screen exposure to smoking and the likelihood that adolescents will begin smoking, the fact that there is substantially higher exposure to smoking in youth-rated films in the UK than in the USA suggests that the fraction of all youth smoking because of films in the UK is probably larger than in the USA. Other countries with ratings systems that are less conservative (in terms of language and sexuality) than the USA will also be likely to deliver more on-screen tobacco impressions to youths. Assigning an ‘18’ classification to movies that contain smoking would substantially reduce youth exposure to on-screen smoking and, hence, smoking initiation among British youths. PMID:20197360

  13. Water Exploitation and Its Outcomes Caused by Capitalism as Reflected on Gore Verbinski's Rango Movie

    OpenAIRE

    SETIAWAN, DANIEL NUGRAHA

    2014-01-01

    Nugraha Setiawan, Daniel. 2014. Water Exploitation and Its Outcome Caused byCapitalism as Reflected on Gore Verbinski's Rango Movie. Study Program ofEnglish, Universitas Brawijaya.Supervisor: Yusri Fajar, Co-supervisor: Melania Shinta Harendika.Keywords: water exploitation, environment, capitalism, Rango movie. Water exploitation threats ecosystem and causes a great damage to environment. One of the causes of the water exploitation is capitalism. The movie entitled Rango reveals some causes a...

  14. Event segmentation and seven types of narrative discontinuity in popular movies.

    Science.gov (United States)

    Cutting, James E

    2014-06-01

    Using a sample of 24 movies I investigate narrative shifts in location, characters, and time frame that do and do not align with viewer segmentations of events (scenes and subscenes) in popular movies. Taken independently these dimensions create eight categories, seven of change and one of nonchange. Data show that the more dimensions that are changed the more viewers agree on their segmentations, although the nonadditive variations across the seven change types are large and systematic. Dissolves aid segmentation but over the last 70 years they have been used less and less by filmmakers, except for two infrequent shift types. Locations and characters are strongly yoked, jointly accounting for most narrative shifts. There are also interactions of shift types over the 70-year span and across genres, as well as differences that affect the scale of the establishing shot in a new scene. In addition, several aspects of the narratives of individual movies affect the distributions of shift types. Together these results suggest that there are at least four different signatures of narrative shifts to be found in popular movies - general patterns across time, patterns of historical change, genre-specific patterns, and film-specific patterns. Copyright © 2014 The Author. Published by Elsevier B.V. All rights reserved.

  15. Movies: the Audience Favorites

    Directory of Open Access Journals (Sweden)

    Alexander Fedorov

    2016-10-01

    Full Text Available Modern screen art over its success to the use of folklore, myth, synthesis of the natural and supernatural, and a consistent orientation toward the most popular plot schemes. Their metaphorical appeal is not to the rational but to the emotional, through identification with the magic power of heroes and standardization of ideas, situations, characters and so on in compensation for dreams not realized in life, there are illusions – happy endings. In movies, TV shows, and music videos' rhythmic organization, viewers' feelings are influenced as much by the order of changing shots as by the content of productions. On the basis of the foregoing, it can be concluded that the media texts of popular culture obliged to a variety of factors for its success. These include: reliance on folklore and mythological sources, constancy metaphors, focus on consistent implementation of the most persistent plot schemes, the synthesis of the natural and the supernatural, the appeal not to rational and emotional, through the identification of (imaginary transformation in of active characters merge with the atmosphere, the aura of works, “magic power” of heroes, standardization (replication, unification, adaptation ideas, situations, characters, etc., mosaic, seriality, the compensation (of the cherished illusion, but not come true desires, the happy ending, the use of such rhythmic organization movies, TV shows, clips, where the feeling of the audience with the content of the frame affects the order of their shift; intuitive guessing subconscious audience interests, etc.

  16. Apologies as Politeness Strategies Expressed by Characters in "Revolutionary Road" Movie

    OpenAIRE

    Elham Abedi; Farinaz Shirani Bidabadi; Hadi Salehi

    2016-01-01

    This research aimed to investigate kinds of offences that motivate the characters in the movie "Revolutionary Road" to deliver their apology and to describe the way the characters express their apologies. The study used Trosborg's apology strategies and Holmes' social dimensions of communication and kinds of offences finding, Hymes' ethnography of communication with SPEAKING formula. The data of the research were taken from apology expressions employed in the movie entitled "Revolutionary Roa...

  17. 75 FR 45478 - Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL

    Science.gov (United States)

    2010-08-03

    ...-AA00 Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL AGENCY: Coast Guard, DHS... the different types of stunts that will be performed during the filming of this movie. DATES... our analyses based on 13 of these statutes or executive orders. Regulatory Planning and Review This...

  18. The role of movies in Norwegiantextbooks. : A study of film as artefact in religious education.

    OpenAIRE

    Vestøl, Jon Magne

    2012-01-01

    Drawing on perspectives on educational design, this article investigates the role of movies in Norwegian secondary school textbooks on religious education, including teachers’ handbooks and textbook websites. All passages containing references to films or movies have been included in the analysis. The distribution of references indicates that a film is an optional artefact and that movies are drawn mainly from a Western cinematic tradition and are related to topics such as Christianity and et...

  19. The Elements Go to the Movies

    Science.gov (United States)

    Taarea, Dina; Thomas, Nicholas C.

    2010-01-01

    The names of many common elements have found their way into the titles of feature films: gold, silver, iron, copper, and lead, for example, appear in hundreds of movie titles. Surprisingly, perhaps, more than two dozen other elements, including iodine, cadmium, zinc, calcium, argon, chlorine, and others, have also been used in film titles. In this…

  20. “That’s the biggest impact!” Pedagogical values of movies in ELT classrooms

    Directory of Open Access Journals (Sweden)

    Nyak Mutia Ismail

    2017-09-01

    Full Text Available Since many say watching movies can have a positive effect on language learning outcomes, this research was done to find out which skills movies can contribute most to, whether speaking, listening, reading, writing, vocabulary, grammar or cultural aspects. A qualitative research method was used for this study. This study was done to find out the teachers’ perceptions of using English movies in English Language Teaching (ELT processes. Teachers from three different levels: primary, secondary, and senior high-school teachers were asked to answer a questionnaire set in accordance with the research topic. Five of them were senior high school teachers, two of them were junior high school teachers, and three of them were elementary school teachers. Creative interviews were also used as an additional data source. The results showed that most of the teachers agreed that movies play their biggest role and considerable advantages in developing cultural aspects and listening skills. Furthermore, some integration is possible between listening and speaking as well as with reading and writing because watching movies works better with integration of skills. Apparently, even though vocabulary can develop with this technique, grammar is not enhanced alone without being accompanied by writing.

  1. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Eye Health A-Z Symptoms Glasses & Contacts Tips & Prevention News Ask an Ophthalmologist Patient Stories Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your ...

  2. Exposure of Secondary School Adolescents from Argentina and Mexico to Smoking Scenes in Movies: a Population-based Estimation

    Science.gov (United States)

    SALGADO, MARÍA V.; PÉREZ, ADRIANA; ABAD-VIVERO, ERIKA N.; THRASHER, JAMES F.; SARGENT, JAMES D.; MEJÍA, RAÚL

    2016-01-01

    Background Smoking scenes in movies promote adolescent smoking onset; thus, the analysis of the number of images of smoking in movies really reaching adolescents has become a subject of increasing interest. Objective The aim of this study was to estimate the level of exposure to images of smoking in movies watched by adolescents in Argentina and Mexico. Methods First-year secondary school students from Argentina and Mexico were surveyed. One hundred highest-grossing films from each year of the period 2009-2013 (Argentina) and 2010-2014 (Mexico) were analyzed. Each participant was assigned a random sample of 50 of these movies and was asked if he/she had watched them. The total number of adolescents who had watched each movie in each country was estimated and was multiplied by the number of smoking scenes (occurrences) in each movie to obtain the number of gross smoking impressions seen by secondary school adolescents from each country. Results Four-hundred and twenty-two movies were analyzed in Argentina and 433 in Mexico. Exposure to more than 500 million smoking impressions was estimated for adolescents in each country, averaging 128 and 121 minutes of smoking scenes seen by each Argentine and Mexican adolescent, respectively. Although 15, 16 and 18-rated movies had more smoking scenes in average, movies rated for younger teenagers were responsible for the highest number of smoking scenes watched by the students (67.3% in Argentina and 54.4% in Mexico) due to their larger audience. Conclusion At the population level, movies aimed at children are responsible for the highest tobacco burden seen by adolescents. PMID:27354756

  3. Science learning at the zoo: Evaluating children's developing understanding of animals and their habitats

    DEFF Research Database (Denmark)

    Wagoner, Brady; Jensen, Eric

    2010-01-01

    science. At the same time, the research highlights the vital role of existing cultural representations of different animals and habitats which are confronted by the new ideas introduced during educational visits to the zoo. Zoos
 attract
 hundreds
 of
 millions 
of
 visitors
 every 
year 
worldwide
–
many......
 of
 new
 ideas
 about
 animals,
 habitats
 and
 the
 zoo
 amongst
 a
 sample
 of
 pupils
 attending
 ZSL
 London
 Zoo.
 Results
 indicate
 the
 potential
 of
 educational
 presentations
 based
 around
 zoo
 visits,
 for
 enabling 
conceptual
 transformations 
relating 
to 
environmental 
science.......
 At
 the
 same
 time,
 the
 research
 highlights
 the
 vital
 role
 of
 existing
 cultural
 representations
 of
 different
 animals
 and
 habitats
 which
 are
 confronted
 by
 the
 new
 ideas
 introduced
 during
 educational
 visits 
to 
the 
zoo.
 
...

  4. 75 FR 41760 - Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL

    Science.gov (United States)

    2010-07-19

    ...-AA00 Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL AGENCY: Coast Guard, DHS... that will be performed during the filming of this movie. DATES: Effective Date: this rule is effective.... Regulatory Planning and Review This rule is not a significant regulatory action under section 3(f) of...

  5. Improving Students' Achievement in Writing Descriptive Text by Using Movie Posters

    OpenAIRE

    Saleha, Ayu -; -, Sumarsih -

    2014-01-01

    This study concerns on Improving Students' Achievement in Writing Descriptive Text by Using Movie Posters. The underlying objective of this study is to investigate whether teaching descriptive by using movie posters potentially improves students' skill. The research was conducted by using Classroom Action Research (CAR). The subject of the research was class X of SMA SWASTA UTAMA MEDAN. The number of the students was 28. The procedure of the research was administrated into two cycles which ea...

  6. Power Scaling of Petroleum Field Sizes and Movie Box Office Earnings.

    Science.gov (United States)

    Haley, J. A.; Barton, C. C.

    2017-12-01

    The size-cumulative frequency distribution of petroleum fields has long been shown to be power scaling, Mandelbrot, 1963, and Barton and Scholz, 1995. The scaling exponents for petroleum field volumes range from 0.8 to 1.08 worldwide and are used to assess the size and number of undiscovered fields. The size-cumulative frequency distribution of movie box office earnings also exhibits a power scaling distribution for domestic, overseas, and worldwide gross box office earnings for the top 668 earning movies released between 1939 and 2016 (http://www.boxofficemojo.com/alltime/). Box office earnings were reported in the dollars-of-the-day and were converted to 2015 U.S. dollars using the U.S. consumer price index (CPI) for domestic and overseas earnings. Because overseas earnings are not reported by country and there is no single inflation index appropriate for all overseas countries. Adjusting the box office earnings using the CPI index has two effects on the power functions fit. The first is that the scaling exponent has a narrow range (2.3 - 2.5) between the three data sets; and second, the scatter of the data points fit by the power function is reduced. The scaling exponents for the adjusted value are; 2.3 for domestic box office earnings, 2.5 for overseas box office earnings, and 2.5 worldwide box office earnings. The smaller the scaling exponent the greater the proportion of all earnings is contributed by a smaller proportion of all the movies: where E = P (a-2)/(a-1) where E is the percentage of earnings, P is the percentage of all movies in the data set. The scaling exponents for box office earnings (2.3 - 2.5) means that approximately 20% of the top earning movies contribute 70-55% of all the earnings for domestic, worldwide earnings respectively.

  7. A glimpse of the future in animal nutrition science. 2. Current and future solutions

    Directory of Open Access Journals (Sweden)

    Luis Orlindo Tedeschi

    Full Text Available ABSTRACT Despite tremendous advancements in the livestock sector, additional opportunities exist to improve even further livestock production around the globe. Forecasting is not an exact science and it relies heavily on past and current knowledge. Improvements in the nutritional sciences (both human and animal include a better understanding of agents that cause deterioration of human health, improving the quality of animal products, applying effective fetal programming, developing new feeds and feeding strategies, and revisiting longstanding technologies. Improvements in the understanding of the rumen microbiome will enable scientists to increase the fermentation efficiency and, hopefully, select microbial species of greater interest. Improvements in remote sensing and ground-based instrumentation, telecommunications, and weather forecasting technologies will aid in the continued improvements of early warning systems to assist livestock producers in reducing risk and adapting to the changing environment. Broad utilization of sensor technologies will allow scientists to collect real-time data and, when combined with mathematical modeling, decision support systems will become an indispensable managerial tool for livestock production with the possibility to automate low-level decisions on the farm, such as supplementation schedules, sorting of animals, and early detection of disease and outbreaks. The identification of feed efficient animals may be the single most impactful advancement towards long-term livestock sustainability and the promise of feeding the world animal products. We contend that education across societal levels is the first step to solve current and future challenges of the livestock industry. The dilemma has been who will take the first step forward.

  8. Movie smoking and youth initiation: parsing smoking imagery and other adult content.

    Directory of Open Access Journals (Sweden)

    Matthew C Farrelly

    Full Text Available OBJECTIVES: To isolate the independent influence of exposure to smoking and other adult content in the movies on youth smoking uptake. METHODS: We used discrete time survival analysis to quantify the influence of exposure to smoking and other adult content in the movies on transitioning from (1 closed to open to smoking; (2 never to ever trying smoking; and (3 never to ever hitting, slapping, or shoving someone on two or more occasions in the past 30 days. The latter is a comparative outcome, hypothesized to have no correlation with exposure to smoking in the movies. RESULTS: Assessed separately, both exposure to smoking imagery and exposure to adult content were associated with increased likelihood of youth becoming open to smoking (OR = 1.09, 95% CI: 1.04-1.15 and OR = 1.10, 95% CI: 1.04-1.17 and having tried smoking (OR = 1.06, 95% CI: 1.00-1.12 and OR = 1.06, 95% CI: 1.00-1.13. Both measures were also separately associated with aggressive behavior (OR = 1.09, 95% CI: 1.04-1.14 and OR = 1.09, 95% CI: 1.04-1.15. A very high correlation between the two measures (0.995, p<0.000 prevented an assessment of their independent effects on smoking initiation. CONCLUSION: Although exposure to smoking in the movies is correlated with smoking susceptibility and initiation, the high correlation between exposure to smoking in the movies and other adult content suggests that more research is needed to disentangle their independent influence on smoking.

  9. Fat stigmatization in television shows and movies: a content analysis.

    Science.gov (United States)

    Himes, Susan M; Thompson, J Kevin

    2007-03-01

    To examine the phenomenon of fat stigmatization messages presented in television shows and movies, a content analysis was used to quantify and categorize fat-specific commentary and humor. Fat stigmatization vignettes were identified using a targeted sampling procedure, and 135 scenes were excised from movies and television shows. The material was coded by trained raters. Reliability indices were uniformly high for the seven categories (percentage agreement ranged from 0.90 to 0.98; kappas ranged from 0.66 to 0.94). Results indicated that fat stigmatization commentary and fat humor were often verbal, directed toward another person, and often presented directly in the presence of the overweight target. Results also indicated that male characters were three times more likely to engage in fat stigmatization commentary or fat humor than female characters. To our knowledge, these findings provide the first information regarding the specific gender, age, and types of fat stigmatization that occur frequently in movies and television shows. The stimuli should prove useful in future research examining the role of individual difference factors (e.g., BMI) in the reaction to viewing such vignettes.

  10. Movie moguls: British American Tobacco's covert strategy to promote cigarettes in Eastern Europe.

    Science.gov (United States)

    LeGresley, Eric M; Muggli, Monique E; Hurt, Richard D

    2006-10-01

    Though the cigarette companies have long publicly denied paying for product placement in films, the documentary evidence from the 1950s-1980s overwhelmingly suggests otherwise. Approximately 800,000 pages of previously secret internal corporate British American Tobacco Company documents were reviewed at the Minnesota Tobacco Document Depository from March 2003 through May 2005. Documents were also searched online at the various tobacco document collections between February 2004 and November 2004. A small collection of internal corporate documents from British American Tobacco show that in the late 1990s the company evaluated investing in a movie destined for Eastern Europe. By being an investor, BAT could influence the alteration of the movie script to promote BAT's brands, thus providing marketing opportunities without a clear violation of movie product placement restrictions. Future protocols to the WHO Framework Convention on Tobacco Control should seek to curtail more than just payment for tobacco product placement. More restrictive provisions will be needed to hinder creative strategies by the tobacco industry to continue tobacco promotion and trademark diversification through movies.

  11. Effect of movie violence on mood, stress, appetite perception and food preferences in a random population.

    Science.gov (United States)

    Mattar, L; Zeeni, N; Bassil, M

    2015-08-01

    Very little is known about media violence and its effect on appetite and eating behavior. The present study aims at investigating the immediate acute effect of violence in movies on mood, stress, appetite perception and food preferences in a real-life setting. A total of 447 subjects (F = 202; M = 239) completed a validated visual analog scale to record their subjective feelings of hunger, satiety and desire to eat immediately at their way out of any of the three types of movies (horror, romance/comedy and drama/action). There was a significant difference between the three movie categories for the tensed feeling (P = 0.003), anxiety (P = 0.021), the sleepy feeling (P = 0.000) and a preference to eat something sweet (P = 0.019). Horror/violence movie types affected the subject by making him feel more stressed and anxious; however, romance made him feel sleepier and less tensed. Movie types did not seem to affect hunger or appetite directly, but rather triggered some food preferences.

  12. How Science and Hollywood Can Work Together Is Focus of Fall Meeting Panel

    Science.gov (United States)

    Showstack, Randy

    2011-01-01

    Jon Amiel, director of the 2003 science fiction blockbuster movie The Core, told a room packed with geophysicists at the recent AGU Fall Meeting that he had a confession to make. The confession had nothing to do with what he called the “preposterous premises” of the movie, including that humans could start or stop the spinning of Earth's core. Rather, he told the crowd at the Tuesday evening presentation “Science and the Cinema: AGU Sciences Meet Hollywood” about his recurring dream of being on stage wearing nothing but a skimpy T-shirt. “This dream now has come true. Here I am, I'm talking to a whole room of geophysicists about The Core. I've never felt like the T-shirt was this short,” he said.

  13. A analysis of differences between common types of 3D stereoscopic movie & TV technology

    Directory of Open Access Journals (Sweden)

    CHEN Shuangyin

    2013-06-01

    Full Text Available 3D stereoscopic movie & TV technology develops rapidly.It is spreading into common people's life day by day.In this thesis,the author analyzes 3D stereoscopic movie & TV technology thoroughly.By comparing and studying the different technical solutions of the stereoscopic photography and video recording,production process and playing back,the author generalizes the characteristics of various programs and analyzes their strength and weakness.Eventually,the thesis gives the specific application of existing technical solutions and the future development.At last,it puts improvement goals of 3D stereoscopic movie & TV technology and gives large future development.

  14. Effects of Exposure to Gun Violence in Movies on Children's Interest in Real Guns.

    Science.gov (United States)

    Dillon, Kelly P; Bushman, Brad J

    2017-11-01

    More US children die by accidental gun use than children in other developed countries. One factor that can influence children's interest in guns is exposure to media containing guns. To test whether children who see a movie containing guns will handle a real gun longer and will pull the trigger more times than children who see the same movie not containing guns. One hundred four children aged 8 to 12 years recruited through advertisements were randomly assigned in pairs to watch a 20-minute PG-rated movie containing or not containing guns in a university laboratory. Children then played with toys and games in a room for 20 minutes while being video recorded. A cabinet in the room contained a real (disabled) gun with a sensor counting trigger pulls. Recordings were coded for the time spent holding the gun and in aggressive play. Data were collected from July 15, 2015, through January 1, 2016, and analyzed using generalized estimating equations (Tweedie log-link for time spent holding the gun; Poisson log-link for pulling the trigger). The 2 main outcomes were time spent holding the gun and the number of trigger pulls. Control variables included sex, age, trait aggressiveness, exposure to violent media, interest in guns, and number of guns at home. Among the 104 study participants (62 boys [59.6%] and 42 girls [40.4%]; mean (SD) age, 9.9 [1.5] years), the adjusted median number of trigger pulls among children who saw the movie containing guns was 2.8 (interquartile range [IQR], 0.2-2.8) compared with 0.01 (IQR, 0.01-0.2) among children who saw the movie not containing guns (adjusted odds ratio, 22.3; 95% CI, 6.0-83.4; P gun among children who saw a movie containing guns was 53.1 (IQR, 35.5-53.1) compared with 11.1 (IQR, 10.7-16.7) among children who saw the movie not containing guns (adjusted odds ratio, 3.0; 95% CI, 0.9-9.9; P = .07). Qualitative analyses on 4 pairs from each condition found that children who saw the movie containing guns also played more

  15. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Subspecialties & More Academy Publications EyeNet Ophthalmology Ophthalmology Retina ... With the popularity of 3-D movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3-D technology ...

  16. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... ophthalmologists say there is no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some people complain of headaches or motion sickness when viewing ...

  17. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... long-term studies, ophthalmologists say there is no reason to be concerned that 3-D movies, TV ... 2017 Poll: Do You Know Your Glaucoma Risk Factors? Jan 18, 2017 New Technology Helps the Legally ...

  18. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3- ... the techniques used to create the 3-D effect can confuse or overload the brain, causing some ...

  19. Movie-Generated EFL Writing: Discovering the Act of Writing through Visual Literacy Practices

    Science.gov (United States)

    Hekmati, Nargess; Ghahremani Ghajar, Sue-san; Navidinia, Hossein

    2018-01-01

    The present article explores the idea of using movies in EFL classrooms to develop students' writing skill. In this qualitative study, 15 EFL learners were engaged in different writing activities in a contextualized form of movies, meaning that the films acted as text-books, and activities were designed based on the contexts of the films. Taking…

  20. Animal models

    DEFF Research Database (Denmark)

    Gøtze, Jens Peter; Krentz, Andrew

    2014-01-01

    In this issue of Cardiovascular Endocrinology, we are proud to present a broad and dedicated spectrum of reviews on animal models in cardiovascular disease. The reviews cover most aspects of animal models in science from basic differences and similarities between small animals and the human...

  1. Review: To be or not to be an identifiable model. Is this a relevant question in animal science modelling?

    Science.gov (United States)

    Muñoz-Tamayo, R; Puillet, L; Daniel, J B; Sauvant, D; Martin, O; Taghipoor, M; Blavy, P

    2018-04-01

    What is a good (useful) mathematical model in animal science? For models constructed for prediction purposes, the question of model adequacy (usefulness) has been traditionally tackled by statistical analysis applied to observed experimental data relative to model-predicted variables. However, little attention has been paid to analytic tools that exploit the mathematical properties of the model equations. For example, in the context of model calibration, before attempting a numerical estimation of the model parameters, we might want to know if we have any chance of success in estimating a unique best value of the model parameters from available measurements. This question of uniqueness is referred to as structural identifiability; a mathematical property that is defined on the sole basis of the model structure within a hypothetical ideal experiment determined by a setting of model inputs (stimuli) and observable variables (measurements). Structural identifiability analysis applied to dynamic models described by ordinary differential equations (ODEs) is a common practice in control engineering and system identification. This analysis demands mathematical technicalities that are beyond the academic background of animal science, which might explain the lack of pervasiveness of identifiability analysis in animal science modelling. To fill this gap, in this paper we address the analysis of structural identifiability from a practitioner perspective by capitalizing on the use of dedicated software tools. Our objectives are (i) to provide a comprehensive explanation of the structural identifiability notion for the community of animal science modelling, (ii) to assess the relevance of identifiability analysis in animal science modelling and (iii) to motivate the community to use identifiability analysis in the modelling practice (when the identifiability question is relevant). We focus our study on ODE models. By using illustrative examples that include published

  2. Maslow's Hierarchy of Needs Manifested by the Main Character in the Forrest Gump the Movie

    OpenAIRE

    FIEDHAWATIE, SHINTYA DWI

    2013-01-01

    A film is one of literary works. American film has long been popular with recreating American history. Forrest Gump movie is chosen to be analyzed in this thesis because it shows the reality and the western historical themes. To support the analysis of the main character, some theories of the Hierarchy of Needs by Abraham Maslows are utilized to get better understanding about the main character. Since the object of the study is a movie, the researcher also use the movie studies. The formu...

  3. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some ... Academy Jobs at the Academy Financial Relationships with Industry Medical Disclaimer Privacy Policy Terms of Service For ...

  4. Voice(-)Over(,) Sound Track and Silent Movie

    DEFF Research Database (Denmark)

    Balle, Søren Hattesen

    of artists, the Beats and the New York School, the film also experiments with remediating Jack Kerouac’s fictional play Beat Generation as a home movie featuring many of the Beat artists in roles where they play themselves. Indeed, the film balances delicately between the fictional and the documentary, thus...

  5. Witness: The Movie. A Material Development Project.

    Science.gov (United States)

    Conlon, Susan Henderson

    A teaching guide and series of exercises for high-intermediate or advanced English-as-a-Second-Language (ESL) instruction based on the movie "Witness" are presented. The materials are designed primarily to develop English listening and speaking skills and enhance awareness of American culture and the criminal justice system. The teaching…

  6. National Figure Leadership Construction In The Movie "Ketika Bung Di Ende"

    OpenAIRE

    Septizar Triastika

    2016-01-01

    This research discusses Soekarno’s leadership construction as a national figure framed in the movie “Ketika Bung di Ende” as a film that raised the critical phase which rarely examined in the life of Soekarno. This study rests on the theory of Construction Reality Peter L. Berger and Thomas Luckman through movie as a mass media. Using the framing analysis of William A. Gamson and Andre Modgliani to see how the events are governed by the ideas and its problems, by using Metaphors, Catchphrases...

  7. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Subspecialties & More Academy Publications EyeNet Ophthalmology Ophthalmology ... no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some people complain of headaches or motion sickness ...

  8. Association of established smoking among adolescents with timing of exposure to smoking depicted in movies.

    Science.gov (United States)

    Primack, Brian A; Longacre, Meghan R; Beach, Michael L; Adachi-Mejia, Anna M; Titus, Linda J; Dalton, Madeline A

    2012-04-04

    It is not known whether exposure to smoking depicted in movies carries greater influence during early or late adolescence. We aimed to quantify the independent relative contribution to established smoking of exposure to smoking depicted in movies during both early and late adolescence. We prospectively assessed 2049 nonsmoking students recruited from 14 randomly selected public schools in New Hampshire and Vermont. At baseline enrollment, students aged 10-14 years completed a written survey to determine personal, family, and sociodemographic characteristics and exposure to depictions of smoking in the movies (early exposure). Seven years later, we conducted follow-up telephone interviews to ascertain follow-up exposure to movie smoking (late exposure) and smoking behavior. We used multiple regression models to assess associations between early and late exposure and development of established smoking. One-sixth (17.3%) of the sample progressed to established smoking. In analyses that controlled for covariates and included early and late exposure in the same model, we found that students in the highest quartile for early exposure had 73% greater risk of established smoking than those in the lowest quartile for early exposure (27.8% vs 8.6%; relative risk for Q4 vs Q1 = 1.73, 95% confidence interval = 1.14 to 2.62). However, late exposure to depictions of smoking in movies was not statistically significantly associated with established smoking (22.1% vs 14.0%; relative risk for Q4 vs Q1 = 1.13, 95% confidence interval = 0.89 to 1.44). Whereas 31.6% of established smoking was attributable to early exposure, only an additional 5.3% was attributable to late exposure. Early exposure to smoking depicted in movies is associated with established smoking among adolescents. Educational and policy-related interventions should focus on minimizing early exposure to smoking depicted in movies.

  9. Adapting History and Literature into Movies

    Directory of Open Access Journals (Sweden)

    John Dean

    2009-09-01

    Full Text Available This essay tries to offer an overview of adaptation, an initiation into this subject for the educated reader who is not a communications or film specialist. The essay will reference "The Social and Cultural Construction of Abraham Lincoln in U.S. Movies and on U.S. TV”—but mainly with an eye to the larger issue of cinematographic adaptation itself.

  10. Movie making as a cognitive distraction for paediatric patients receiving radiotherapy treatment: qualitative interview study.

    Science.gov (United States)

    Shrimpton, Bradley J M; Willis, David J; Tongs, Cáthal D; Rolfo, Aldo G

    2013-01-16

    To establish the outcomes achieved by using an innovative movie-making programme designed to reduce fear of radiotherapy among paediatric patients. Qualitative descriptive evaluation based on semistructured, qualitative interviews with purposeful sampling and thematic analysis. Tertiary Cancer Centre. 20 parents of paediatric patients who had produced a movie of their radiation therapy experience and were in a follow-up phase of cancer management. Participants attributed a broad range of outcomes to the movie-making program. These included that the programme had helped reduce anxiety and distress exhibited by paediatric patients and contributed to a willingness to receive treatment. Other outcomes were that the completed movies had been used in school reintegration and for maintaining social connections. Allowing children to create a video of their experience of radiotherapy provided a range of benefits to paediatric patients that varied according to their needs. For some patients, movie-making offered a valuable medium for overcoming fear of the unknown as well as increasing understanding of treatment processes. For others, the development of a personalised video offered an important cognitive/attentional distraction through engaging with an age-appropriate activity. Together these outcomes helped children maintain self-control and a positive outlook.

  11. ``Making the Molecular Movie'': First Frames

    Science.gov (United States)

    Miller, R. J. Dwayne

    2011-03-01

    Femtosecond Electron Diffraction has enabled atomic resolution to structural changes as they occur, essentially watching atoms move in real time--directly observe transition states. This experiment has been referred to as ``making the molecular movie'' and has been previously discussed in the context of a gedanken experiment. With the recent development of femtosecond electron pulses with sufficient number density to execute single shot structure determinations, this experiment has been finally realized. A new concept in electron pulse generation was developed based on a solution to the N-body electron propagation problem involving up to 10,000 interacting electrons that has led to a new generation of extremely bright electron pulsed sources that minimizes space charge broadening effects. Previously thought intractable problems of determining t=0 and fully characterizing electron pulses on the femtosecond time scale have now been solved through the use of the laser pondermotive potential to provide a time dependent scattering source. Synchronization of electron probe and laser excitation pulses is now possible with an accuracy of 10 femtoseconds to follow even the fastest nuclear motions. The camera for the ``molecular movie'' is well in hand based on high bunch charge electron sources. Several movies depicting atomic motions during passage through structural transitions will be shown. Atomic level views of the simplest possible structural transition, melting, will be presented for a number of systems in which both thermal and purely electronically driven atomic displacements can be correlated to the degree of directional bonding. Optical manipulation of charge distributions and effects on interatomic forces/bonding can be directly observed through the ensuing atomic motions. New phenomena involving strongly correlated electron systems will be presented in which an exceptionally cooperative phase transitions has been observed. The primitive origin of molecular

  12. Choosing to Cofinance: Analysis of Project-Specific Alliances in the Movie Industry

    OpenAIRE

    Darius Palia; S. Abraham Ravid; Natalia Reisel

    2008-01-01

    We use a movie industry project-by-project dataset to analyze the choice of financing a project internally versus financing it through outside alliances. The results indicate that project risk is positively correlated with alliance formation. Movie studios produce a variety of films and tend to develop their safest projects internally. Our findings are consistent with internal capital market explanations. We find mixed evidence regarding resource pooling, i.e., sharing the cost of large proje...

  13. Transnational Organizational Considerations for Sociocultural Differences in Ethics and Virtual Team Functioning in Laboratory Animal Science

    OpenAIRE

    Pritt, Stacy L; Mackta, Jayne

    2010-01-01

    Business models for transnational organizations include linking different geographies through common codes of conduct, policies, and virtual teams. Global companies with laboratory animal science activities (whether outsourced or performed inhouse) often see the need for these business activities in relation to animal-based research and benefit from them. Global biomedical research organizations can learn how to better foster worldwide cooperation and teamwork by understanding and working wit...

  14. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿Son Malas para los Ojos ... if any, effect the technology has on your eyes. Is 3-D technology healthy for your or ...

  15. The role of movies in Norwegian textbooks. A study of film as artefact in religious education

    Directory of Open Access Journals (Sweden)

    Jon Magne Vestøl

    2012-12-01

    Full Text Available Drawing on perspectives on educational design, this article investigates the role of movies in Norwegian secondary school textbooks on religious education, including teachers’ handbooks and textbook websites. All passages containing references to films or movies have been included in the analysis. The distribution of references indicates that a film is an optional artefact and that movies are drawn mainly from a Western cinematic tradition and are related to topics such as Christianity and ethics. When textbook assignments introduce movies as artefacts mediating the understanding of religious issues, information about the message and the artistic role of the film seems to be downplayed. This indicates a need for reflection on how artefacts such as films are introduced into educational activity.

  16. Forty Years of Movie Hacking: Considering the Potential Implications of the Popular Media Representation of Computer Hackers from 1968 to 2008

    OpenAIRE

    Gordon, Damian

    2010-01-01

    Increasingly movies are being produced which feature plots that incorporate elements of computer security and hacking, and cumulatively these movies are creating a public perception as to the nature of computer security. This research examines movies that feature hackers (and hacking) to identify if any common themes emerge from these movies in their representation of these issues. To achieve this, first a corpus of hacking movies is created, and then using a qualitative data analysis techniq...

  17. Who needs a superhero? New trends in action and adventure movies

    OpenAIRE

    Mancelos, João de

    2014-01-01

    Is it a bird? Is it a plane? No, it’s (yet) another superhero who escapes from the drawing board to conquer de big screen. In recent years, movies like Iron Man 2 (2010), Thor (2010), Green Lantern (2011), Sucker Punch (2011) or The Dark Knight Rises (2012) have fascinated both comic and movie fans alike. Due to their popularity, a new wave of muscled and fierce heroes is coming, with X-Men: Days of the Future Past (2014), or The Fantastic Four (2015). The aim of this paper is to analyze the ...

  18. Identity, Cultural Representation and Feminism in the Movie Head-On

    Directory of Open Access Journals (Sweden)

    Sandra Berchtel

    2011-08-01

    Full Text Available The movie Head On (2004 from the director Fatih Akin draws the attention of the audience to Turkish women living in Germany. It portrays how some women have to struggle with Turkish traditions and identity problems, living in a modern capitalistic country but being surrounded by Turkish culture. This analysis asks the question whether the movie challenges or supports feminist ideas. Therefore, the characterization, the language, the use of violence, and sexuality will be evaluated to find answers. Feminist principles and goals will help to classify my findings and examine displayed power structures, mixed messages, portrayed stereotypes, and the construction of gender.

  19. Transnational organizational considerations for sociocultural differences in ethics and virtual team functioning in laboratory animal science.

    Science.gov (United States)

    Pritt, Stacy L; Mackta, Jayne

    2010-05-01

    Business models for transnational organizations include linking different geographies through common codes of conduct, policies, and virtual teams. Global companies with laboratory animal science activities (whether outsourced or performed inhouse) often see the need for these business activities in relation to animal-based research and benefit from them. Global biomedical research organizations can learn how to better foster worldwide cooperation and teamwork by understanding and working with sociocultural differences in ethics and by knowing how to facilitate appropriate virtual team actions. Associated practices include implementing codes and policies transcend cultural, ethnic, or other boundaries and equipping virtual teams with the needed technology, support, and rewards to ensure timely and productive work that ultimately promotes good science and patient safety in drug development.

  20. The Impact of Science Fiction Film on Student Understanding of Science

    Science.gov (United States)

    Barnett, Michael; Wagner, Heather; Gatling, Anne; Anderson, Janice; Houle, Meredith; Kafka, Alan

    2006-04-01

    Researchers who have investigated the public understanding of science have argued that fictional cinema and television has proven to be particularly effective at blurring the distinction between fact and fiction. The rationale for this study lies in the notion that to teach science effectively, educators need to understand how popular culture influences their students' perception and understanding of science. Using naturalistic research methods in a diverse middle school we found that students who watched a popular science fiction film, The Core, had a number of misunderstandings of earth science concepts when compared to students who did not watch the movie. We found that a single viewing of a science fiction film can negatively impact student ideas regarding scientific phenomena. Specifically, we found that the film leveraged the scientific authority of the main character, coupled with scientifically correct explanations of some basic earth science, to create a series of plausible, albeit unscientific, ideas that made sense to students.

  1. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Tips & Prevention News Ask an Ophthalmologist Patient Stories Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿Son Malas para los Ojos las Películas en ...

  2. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿ ... computer use and your eyes . Children and 3-D Technology Following the lead of Nintendo, several 3- ...

  3. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Contacts Tips & Prevention News Ask an Ophthalmologist Patient Stories Español ... Jul. 09, 2013 With the popularity of 3-D movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3-D technology ...

  4. Focus on Film: Learning through the Movies

    Science.gov (United States)

    Considine, David M.; Baker, Frank

    2006-01-01

    This article explores the use of movies as valuable instructional tools. When students are engaged with the content through a medium they love, they learn better and retain more. Incorporating motion pictures as part of classroom instruction has been spurred by the endorsement of both of the major reading and language arts organizations in the…

  5. Making an outreach movie -The Puerto Rico Trench: Exploring the deepest place in the Atlantic Ocean

    Science.gov (United States)

    ten Brink, J.; ten Brink, U. S.

    2004-12-01

    A new movie will be screened that describes the exploration of the Puerto Rico trench with a multibeam echosounder and its significance to scientific research and tsunami hazard assessment. The movie audience is the general public including high school students. It aims to stimulate interest in Oceanography and to demonstrate scientific processes as they are applied in Geological Oceanography. The extensive use of 3-D visualization fly-bys over the dramatic ocean floor of the Puerto Rico trench should be particularly appealing to a generation growing up on video games and 3-D visualizations. The film is the product of close cooperation between a film maker and a scientist through all stages of its production and post production. This level of close cooperation is necessary because scientists' and film makers' approaches to presentation of information can differ greatly. In making an educational or outreach movie, the scientist must be responsible for the contents of the message, but the film maker has to design an effective delivery method. The creation of this movie was the result of following stages: (1) live action filming during a short research cruise; (2) generating 3-D fly-by using Fledermausr software; (3) rendering the fly-by sequences to a high-definition film; (4) collecting still photos and other supporting material; (5) generating graphs illustrating crucial scientific information and concepts; (6) preparing the script for voiceover narration; (7) working with a professional actor in order to ensure accurate delivery of the information. The biggest challenge in making the movie was the editing stage when the different elements of the movie were put together, incorporating music and voiceover into an aesthetically pleasing, interesting, and above all, scientifically accurate and coherent movie. Post-editing steps included replication of the master copy, package design, and distribution. The movie was completed in several weeks on a modest budget, thanks

  6. VLBA "Movie" Gives Scientists New Insights On Workings of Mysterious Microquasars

    Science.gov (United States)

    2004-01-01

    Astronomers have made a 42-day movie showing unprecedented detail of the inner workings of a strange star system that has puzzled scientists for more than two decades. Their work is providing new insights that are changing scientists' understanding of the enigmatic stellar pairs known as microquasars. SS 433 Frame from SS 433 Movie: End to end is some 200 billion miles. CREDIT: Mioduszewski et al., NRAO/AUI/NSF Image Files Single Frame Overall Jet View (above image) VLBA Movie (animated gif, 2.3 MB) Animated graphic of SS 433 System (18MB) (Created using software by Robert Hynes, U.Texas) Annotated brightening graphic Unannotated brightening Frame 1 Unannotated brightening Frame 2 "This once-a-day series of exquisitely-detailed images is the best look anyone has ever had at a microquasar, and already has made us change our thinking about how these things work," said Amy Mioduszewski, of the National Radio Astronomy Observatory (NRAO), in Socorro, New Mexico. The astronomers used the National Science Foundation's Very Long Baseline Array (VLBA), a system of radio telescopes stretching from Hawaii to the Caribbean, to follow daily changes in a binary-star system called SS 433, some 15,000 light-years from Earth in the constellation Aquila. Mioduszewski worked with Michael Rupen, Greg Taylor and Craig Walker, all of NRAO. They reported their findings to the American Astronomical Society's meeting in Atlanta, Georgia. SS 433 consists of a neutron star or black hole orbited by a "normal" companion star. The powerful gravity of the neutron star or black hole is drawing material from the stellar wind of its companion into an accretion disk of material tightly circling the dense, central object prior to being pulled onto that object. This disk propels jets of subatomic particles outward from its poles. In SS 433, the particles in the jets move at 26 percent of the speed of light; in other microquasars, the jet material moves at 90-95 percent of light speed. The disk in SS

  7. "Movie Star" Acting Strangely, Radio Astronomers Find

    Science.gov (United States)

    1999-01-01

    Astronomers have used the National Science Foundation's Very Long Baseline Array (VLBA) radio telescope to make the first-ever time-lapse "movie" showing details of gas motions around a star other than our Sun. The study, the largest observational project yet undertaken using Very Long Baseline Interferometry, has produced surprising results that indicate scientists do not fully understand stellar atmospheres. The "movie" shows that the atmosphere of a pulsating star more than 1,000 light-years away continues to expand during a part of the star's pulsation period in which astronomers expected it to start contracting. Philip Diamond and Athol Kemball, of the National Radio Astronomy Observatory (NRAO) in Socorro, New Mexico, announced their findings at the American Astronomical Society's meeting in Austin, TX, today. "The continued expansion we're seeing contradicts current theoretical models for how these stars work," Diamond said. "The models have assumed spherical symmetry in the star's atmosphere, and our movie shows that this is not the case. Such models suggest that a shock wave passes outward from the star. Once it's passed, then the atmosphere should begin to contract because of the star's gravity. We've long passed that point and the contraction has not begun." The time-lapse images show that the gas motions are not uniform around the star. Most of the motion is that of gas moving directly outward from the star's surface. However, in about one-fourth of the ring, there are peculiar motions that do not fit this pattern. The scientists speculate that the rate of mass loss may not be the same from all parts of the star's surface. "A similar star behaved as predicted when studied a few years ago, so we're left to wonder what's different about this one," Diamond said. "Right now, we think that different rates of mass loss in the two stars may be the cause of the difference. This star is losing mass at 100 times the rate of the star in the earlier study." "This

  8. Three-Dimensional Reconstructions Come to Life – Interactive 3D PDF Animations in Functional Morphology

    Science.gov (United States)

    van de Kamp, Thomas; dos Santos Rolo, Tomy; Vagovič, Patrik; Baumbach, Tilo; Riedel, Alexander

    2014-01-01

    Digital surface mesh models based on segmented datasets have become an integral part of studies on animal anatomy and functional morphology; usually, they are published as static images, movies or as interactive PDF files. We demonstrate the use of animated 3D models embedded in PDF documents, which combine the advantages of both movie and interactivity, based on the example of preserved Trigonopterus weevils. The method is particularly suitable to simulate joints with largely deterministic movements due to precise form closure. We illustrate the function of an individual screw-and-nut type hip joint and proceed to the complex movements of the entire insect attaining a defence position. This posture is achieved by a specific cascade of movements: Head and legs interlock mutually and with specific features of thorax and the first abdominal ventrite, presumably to increase the mechanical stability of the beetle and to maintain the defence position with minimal muscle activity. The deterministic interaction of accurately fitting body parts follows a defined sequence, which resembles a piece of engineering. PMID:25029366

  9. Into the Cuckoo's Nest: "Silver Linings Playbook" and Movies about Odd People

    Science.gov (United States)

    Beck, Bernard

    2013-01-01

    Odd people have always been identified and often treated differently in human societies. In modern times, they have been described as being afflicted with a psychological condition to be treated by specialists and assigned to a "crazy" category by general society. Movies about such odd people have a long history. A recent movie,…

  10. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    Science.gov (United States)

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  11. Giving the wrong impression: food and beverage brand impressions delivered to youth through popular movies

    Science.gov (United States)

    Skatrud-Mickelson, Monica; Adachi-Mejia, Anna M.; MacKenzie, Todd A.; Sutherland, Lisa A.

    2012-01-01

    Background Marketing on television showcases less-healthful options, with emerging research suggesting movies promote similar products. Given the obesity epidemic, understanding advertising to youth should be a public health imperative. The objective of this study was to estimate youth impressions to food and beverages delivered through movies. Methods Impressions were calculated by dividing US receipts annually into average movie ticket prices, then multiplying this by the number of brand appearances. Examination by ratings, product types and ages were conducted by Spearman rank correlation coefficient tests. Results Youth in the USA saw over 3 billion food, beverage or food–retail establishment (FRE) impressions on average, annually from 1996 to 2005. Those aged 12–18 viewed over half of all impressions, with PG-13-rated movies containing 61.5% of impressions. There were no significant trends in brand appearances by food, beverage or FRE impressions over the decade, although there was a decreasing trend in R-rated impressions for both foods (P< 0.01) and beverages (P< 0.01), but not FREs (P= 0.08). Conclusions Movies promote billions of food and beverage impressions annually to youth. Given the public health crisis of obesity, future research should further investigate these trends, as well as the potential association of these unhealthy exposures in youth. PMID:22076600

  12. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... 3-D technology healthy for your or your children's eyes? Although there are no long-term studies, ophthalmologists say there is no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some ...

  13. Smart movie tourism: la nuova frontiera del cineturismo / Smart movie tourism: the new frontier of cine-tourism

    OpenAIRE

    Teresa Graziano

    2016-01-01

    Inserito nel quadro teorico della letteratura sulla Smart City, il presente lavoro mira ad analizzare le implicazioni derivanti dall’utilizzo delle nuove tecnologie intelligenti per la valorizzazione turistica delle location cinematografiche. Dal punto di vista metodologico, l’articolo si fonda su un’analisi quali-quantitativa di alcuni casi di smart movie tourism, al fine di indagare le caratteristiche delle applicazioni per smartphone e tablet (apps) che consentono la riproduzione virtuale ...

  14. Vocal analysis of suicidal movie characters.

    Science.gov (United States)

    Palinkas-Sanches, Elaine; Sanches, Marsal; Ferrari, Maria Cristina C; Oliveira, Gisele; Behlau, Mara

    2010-12-01

    The aim of this study was to describe the auditory-perceptive evaluation and the psychodynamic aspects of voice samples among suicidal movie characters. Voice samples of 48 characters (27 male, 21 female), extracted from 36 movies produced between 1968 and 2006, were analyzed. The samples were evaluated through a specific protocol focusing on the auditory-perceptive evaluation (voice quality, resonance, pitch, loudness, modulation, pauses, articulation and rhythm) and the psychodynamic aspects of voice. 85.5% of the samples exhibited abnormal findings in at least five parameters of the auditory-perceptive analysis, such as breathiness (n=42; 87.5% of the samples), hoarseness (n=39; 81.2%) and strain (n=29; 60.4%), as well as laryngopharingeal resonance (n=39; 81.2%), either high pitch (n=14; 29.2%), or decreased loudness (n=31; 64.6%). With respect to the psychodynamic aspects, dismay was detected in 50% (n=24) of the samples, hopelessness in 47.9% (n=23), resignation in 37.5% (n=18), and sadness in 33.3% (n=16). Our findings suggest the existence of specific patterns used by actors during the interpretation of suicidal characters. The replication of these findings among real patients may contribute to improvement in the evaluation of potential suicidal patients, as well as the implementation of preventive measures.

  15. Definition of "banner clouds" based on time lapse movies

    Directory of Open Access Journals (Sweden)

    J. H. Schween

    2007-01-01

    Full Text Available Banner clouds appear on the leeward side of a mountain and resemble a banner or a flag. This article provides a comprehensive definition of "banner clouds". It is based primarily on an extensive collection of time lapse movies, but previous attempts at an explanation of this phenomenon are also taken into account. The following ingredients are considered essential: the cloud must be attached to the mountain but not appear on the windward side; the cloud must originate from condensation of water vapour contained in the air (rather than consist of blowing snow; the cloud must be persistent; and the cloud must not be of convective nature. The definition is illustrated and discussed with the help of still images and time lapse movies taken at Mount Zugspitze in the Bavarian Alps.

  16. Animal Interdependency. Animal Life in Action[TM]. Schlessinger Science Library. [Videotape].

    Science.gov (United States)

    2000

    This 23-minute videotape for grades 5-8, presents the myriad of animal life that exists on the planet. Students can view and perform experiments and investigations that help explain animal traits and habits. No organism on Earth can exist independently. Students find out more about animal relationships such as predator/prey relationships and…

  17. Violations of Grice`s Maxims in The Prince and the Pauper Movie

    OpenAIRE

    Antonius Waget

    2016-01-01

    Proper responses must be provided interlocutors to make onversation productive and meaningful. However, interlocutors do not always provide proper responses because they do not even know conversation rules. Grice coins 4 maxims as general rules to govern daily conversation. The maxims are Quantity, Quality, Relevance, and Manner. Conversation occurs in the real daily interaction also in arts including movies. The Prince and the Pauper movie is one of the media for human daily conversation. So...

  18. General Principles for the welfare of animals in production systems: the underlying science and its application.

    Science.gov (United States)

    Fraser, David; Duncan, Ian J H; Edwards, Sandra A; Grandin, Temple; Gregory, Neville G; Guyonnet, Vincent; Hemsworth, Paul H; Huertas, Stella M; Huzzey, Juliana M; Mellor, David J; Mench, Joy A; Spinka, Marek; Whay, H Rebecca

    2013-10-01

    In 2012, the World Organisation for Animal Health adopted 10 'General Principles for the Welfare of Animals in Livestock Production Systems' to guide the development of animal welfare standards. The General Principles draw on half a century of scientific research relevant to animal welfare: (1) how genetic selection affects animal health, behaviour and temperament; (2) how the environment influences injuries and the transmission of diseases and parasites; (3) how the environment affects resting, movement and the performance of natural behaviour; (4) the management of groups to minimize conflict and allow positive social contact; (5) the effects of air quality, temperature and humidity on animal health and comfort; (6) ensuring access to feed and water suited to the animals' needs and adaptations; (7) prevention and control of diseases and parasites, with humane euthanasia if treatment is not feasible or recovery is unlikely; (8) prevention and management of pain; (9) creation of positive human-animal relationships; and (10) ensuring adequate skill and knowledge among animal handlers. Research directed at animal welfare, drawing on animal behaviour, stress physiology, veterinary epidemiology and other fields, complements more established fields of animal and veterinary science and helps to create a more comprehensive scientific basis for animal care and management. Copyright © 2013 Elsevier Ltd. All rights reserved.

  19. Towards Farm Animal Welfare and Sustainability.

    Science.gov (United States)

    Buller, Henry; Blokhuis, Harry; Jensen, Per; Keeling, Linda

    2018-05-25

    As farm animal welfare becomes an increasingly important component of contemporary global livestock production, animal welfare science and animal welfare policy-making need to find new ways of entering global debates over food security and sustainability. In this paper, we explore the means by which both animal welfare science and policy should articulate with these emerging global debates. Having first established the important gains in animal welfare policy and the maturity of animal welfare science, we identify and explore the potential impact of these current debates and argue that they have the potential for profound change in our understanding of, and our response to, the welfare of animals. We conclude the paper with a number of possible recommendations for how a scientifically informed, sustainable animal welfare policy might flourish.

  20. 26 CFR 7.48-2 - Election of forty-percent method of determining investment credit for movie and television films...

    Science.gov (United States)

    2010-04-01

    ... investment credit for movie and television films placed in service in a taxable year beginning before January... Election of forty-percent method of determining investment credit for movie and television films placed in... the Tax Reform Act of 1976 (90 Stat. 1595), taxpayers who placed movie or television films (here...

  1. Effect of parental R-rated movie restriction on adolescent smoking initiation: a prospective study.

    Science.gov (United States)

    Sargent, James D; Beach, Michael L; Dalton, Madeline A; Ernstoff, Linda Titus; Gibson, Jennifer J; Tickle, Jennifer J; Heatherton, Todd F

    2004-07-01

    To determine if young adolescents who report that their parents restrict viewing R-rated movies have a lower risk of trying smoking in the future. Prospective observational study. Students from 15 schools in New Hampshire and Vermont, randomly selected from all middle schools with >150 students, were surveyed in 1999. Baseline never-smokers were surveyed again by telephone 13 to 26 months later to determine smoking status. Trying smoking during the follow-up period. The majority of the 2596 students were white, with ages ranging from 10 to 14 years. Nineteen percent reported that their parents never allowed them to view R-rated movies, 29% were allowed once in a while, and 52% were allowed sometimes or all the time. Ten percent of students tried smoking during the follow-up period. Smoking-initiation rates increased as parental restriction of R-rated movies decreased (2.9% for adolescents reporting that their parents never allowed them to view R-rated movies, 7.0% for those allowed to view them once in a while, and 14.3% for those allowed to view them sometimes or all the time). There was a strong and statistically significant effect of parental R-rated movie restriction on adolescent smoking even after controlling for sociodemographics, social influences (friend smoking, receptivity to tobacco promotions), parenting style (maternal support and control, parental disapproval of smoking), and characteristics of the adolescent (school performance, sensation seeking, rebelliousness, self-esteem). Compared with adolescents whose parents never allowed them to view R-rated movies, the adjusted relative risk for trying smoking was 1.8 (95% confidence interval [CI]: 1.1, 3.1) for those allowed to watch them once in a while and 2.8 (95% CI: 1.6, 4.7) for those allowed to watch them sometimes or all the time. The effect was especially strong among adolescents not exposed to family (parent or sibling) smoking, among whom the adjusted relative risk for smoking was 4.3 (95% CI

  2. Remixing Memory through Home Movies

    Directory of Open Access Journals (Sweden)

    Shaun Wilson

    2011-05-01

    Full Text Available

    Abstract: The moving image has traditionally provided a catalyst for screen-based culture to develop a language that evokes a means and experience of storytelling positioned in-between the image and the viewer.  However, this article will frame such a relationship by distancing the moving image from a cinematic or industrial context to instead look to the amateur cohort of private films commonly referred to as ‘home movies’, In doing so, I will consider what Bachelard refers to as a returning to childhood in search of memory, to form a reasoned understanding of the ways in which memory itself can be grafted in-between film and experience. This article will focus on celluloid film which I will define as vintage home movies, namely Standard 8mm and Super 8mm film contributed from domestic-orientated archives. The discussion will examine two main video installations evidencing selected work in the wider series.Filmic Memorials (2002-06 comprised of a substantial body of work established from my family collection of 8mm home movies.

    Résumé: Dans notre culture de l'écran, l 'image mobile a souvent servi de catalyseur à l

  3. ESO Science Outreach Network in Poland during 2011-2013

    Science.gov (United States)

    Czart, Krzysztof

    2014-12-01

    ESON Poland works since 2010. One of the main tasks of the ESO Science Outreach Network (ESON) is translation of various materials at ESO website, as well as contacts with journalists. We support also science festivals, conferences, contests, exhibitions, astronomy camps and workshops and other educational and outreach activities. During 2011-2013 we supported events like ESO Astronomy Camp 2013, ESO Industry Days in Warsaw, Warsaw Science Festival, Torun Festival of Science and Art, international astronomy olympiad held in Poland and many others. Among big tasks there was also translation of over 60 ESOcast movies.

  4. Digital stereoscopic convergence where video games and movies for the home user meet

    Science.gov (United States)

    Schur, Ethan

    2009-02-01

    Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur. This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential entertainment.

  5. Sharing without laws: an exploration of social practices and ad hoc labeling standards in online movie piracy

    Directory of Open Access Journals (Sweden)

    Roberto Tietzmann

    2016-06-01

    Full Text Available This paper discusses self-labelling standards as sharing mediators in pirated versions of movies available online. Piracy has existed since the beginning of the film industry, challenging established rules and regulations. The dynamics of digital movie piracy often try to meet viewers' expectations while ignoring any regional and premiere date restrictions. Movie piracy organises its abundant offer by generating a self-regulatory repertoire of labeling standards. In this paper we propose an exploration of social practices related to the ad hoc labeling standards as regulators of a presumed user experience in unofficial versions of the movie Captain America: The Winter Soldier. Lessons for sharing economy regulation, especially in contexts where chaotic social relationships are involved, are identified and discussed.

  6. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences

    OpenAIRE

    Wühr, Peter; Lange, Benjamin P.; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 re...

  7. Ambiguity Analysis Of Words And Terms In Movie Script Entitled “Shooter”

    OpenAIRE

    Putra, Hendry Oktama

    2014-01-01

    There are general words and terms which is used in military language in movie “Shooter”. In its subtitles or movie transcripts, many words and terms in general context are found on in certain scene, where the scene is taking place. To put it simply, a word in general context, when used by military force, it gives different meaning. As such, those English learners who do not know such language will encounter difficulty to learn them as some of them may have certain interest. Describing the mil...

  8. Animal science: Isotopes and nuclear techniques

    International Nuclear Information System (INIS)

    Vercoe, J.E.

    1978-01-01

    In many regions of the world, animal production is limited by poor growth, reproductive performance and milk output of livestock, thus limiting the availability of animal products such as meat, milk, leather, etc., for use by man. Reduced animal production results from inadequate or unbalanced nutrition, lack of adaptation to climatic conditions, and parasitic and other diseases The production from animals can be improved on the one hand by improving genotypes (the breeds and strains within a given species) to make them better suited to the environment to which they are exposed, and on the other hand by modifying the components of the environment which are limiting the production. In practice, a combination of these two strategies is usually desirable but the relative importance of each is determined by short- and long-term economic considerations and the likely environmental consequences. Isotopes and radiation play an important part in identifying and alleviating the genetic and environmental limitations to animal production

  9. Movie smoking and youth initiation: parsing smoking imagery and other adult content.

    Science.gov (United States)

    Farrelly, Matthew C; Kamyab, Kian; Nonnemaker, James; Crankshaw, Erik; Allen, Jane A

    2012-01-01

    To isolate the independent influence of exposure to smoking and other adult content in the movies on youth smoking uptake. We used discrete time survival analysis to quantify the influence of exposure to smoking and other adult content in the movies on transitioning from (1) closed to open to smoking; (2) never to ever trying smoking; and (3) never to ever hitting, slapping, or shoving someone on two or more occasions in the past 30 days. The latter is a comparative outcome, hypothesized to have no correlation with exposure to smoking in the movies. Assessed separately, both exposure to smoking imagery and exposure to adult content were associated with increased likelihood of youth becoming open to smoking (OR = 1.09, 95% CI: 1.04-1.15 and OR = 1.10, 95% CI: 1.04-1.17) and having tried smoking (OR = 1.06, 95% CI: 1.00-1.12 and OR = 1.06, 95% CI: 1.00-1.13). Both measures were also separately associated with aggressive behavior (OR = 1.09, 95% CI: 1.04-1.14 and OR = 1.09, 95% CI: 1.04-1.15). A very high correlation between the two measures (0.995, pmovies is correlated with smoking susceptibility and initiation, the high correlation between exposure to smoking in the movies and other adult content suggests that more research is needed to disentangle their independent influence on smoking.

  10. Facial skin blood flow responses during exposures to emotionally charged movies.

    Science.gov (United States)

    Matsukawa, Kanji; Endo, Kana; Ishii, Kei; Ito, Momoka; Liang, Nan

    2018-03-01

    The changes in regional facial skin blood flow and vascular conductance have been assessed for the first time with noninvasive two-dimensional laser speckle flowmetry during audiovisually elicited emotional challenges for 2 min (comedy, landscape, and horror movie) in 12 subjects. Limb skin blood flow and vascular conductance and systemic cardiovascular variables were simultaneously measured. The extents of pleasantness and consciousness for each emotional stimulus were estimated by the subjective rating from -5 (the most unpleasant; the most unconscious) to +5 (the most pleasant; the most conscious). Facial skin blood flow and vascular conductance, especially in the lips, decreased during viewing of comedy and horror movies, whereas they did not change during viewing of a landscape movie. The decreases in facial skin blood flow and vascular conductance were the greatest with the comedy movie. The changes in lip, cheek, and chin skin blood flow negatively correlated (P < 0.05) with the subjective ratings of pleasantness and consciousness. The changes in lip skin vascular conductance negatively correlated (P < 0.05) with the subjective rating of pleasantness, while the changes in infraorbital, subnasal, and chin skin vascular conductance negatively correlated (P < 0.05) with the subjective rating of consciousness. However, none of the changes in limb skin blood flow and vascular conductance and systemic hemodynamics correlated with the subjective ratings. The mental arithmetic task did not alter facial and limb skin blood flows, although the task influenced systemic cardiovascular variables. These findings suggest that the more emotional status becomes pleasant or conscious, the more neurally mediated vasoconstriction may occur in facial skin blood vessels.

  11. Teaching Function and Practice Thinking of Psychological Movies

    Science.gov (United States)

    Wu, Weidong

    2010-01-01

    Psychology teaching was implemented in virtue of excellent psychological movies, which not only could help to stimulate students' interest, and make the abstract theory concretion and visualization, but also provide the scenes similar to the reality for students' learning with attempts to improve their learning achievement. However, as for the…

  12. A Short History of the Movies. Second Edition.

    Science.gov (United States)

    Mast, Gerald

    This second edition of "A Short History of the Movies" includes expanded information and judgments about some of the "old masters" of film; an updated discussion of the "new masters"; and new sections on Japanese, Indian, and Czech cinema. In general, this history reveals significant trends in film history. American…

  13. The role of the International Society for Applied Ethology (ISAE) in the global development of animal welfare science and its relationship with the OIE; strength through partnership

    Science.gov (United States)

    The objective of this presentation is to introduce the ISAE and to highlight members’ roles in the development and implementation of OIE’s animal welfare standards. Animal welfare science is a young discipline. Originally, welfare science was heavily focused on animal behavior (ethology), but it is ...

  14. The Representation of Muslim American in Karan Johar's Movie My Name is Khan

    OpenAIRE

    PUTRI, SARAH WIDITA

    2015-01-01

    Keywords: Representation, Muslim American, My Name is Khan. Literature always appear with the story about something that reflects or describes the human life. Movie can be a medium of communication. Movie is one of mass media that deliver some minds, aspiration, and controversial issue. My Name is Khan presents the reflection in United States about how American treat Muslim unfairly where the United States is the country of various religion, ethnics, and uphold the human rights. Directed by ...

  15. MindDigger: Feature Identification and Opinion Association for Chinese Movie Reviews

    Science.gov (United States)

    Zhao, Lili; Li, Chunping

    In this paper, we present a prototype system called MindDigger, which can be used to analyze the opinions in Chinese movie reviews. Different from previous research that employed techniques on product reviews, we focus on Chinese movie reviews, in which opinions are expressed in subtle and varied ways. The system designed in this work aims to extract the opinion expressions and assign them to the corresponding features. The core tasks include feature and opinion extraction, and feature-opinion association. To deal with Chinese effectively, several novel approaches based on syntactic analysis are proposed in this paper. Running results show the performance is satisfactory.

  16. Smoking in Movies and Adolescent Smoking Initiation: A Longitudinal Study among Argentinian Adolescents.

    Science.gov (United States)

    Mejia, Raul; Pérez, Adriana; Peña, Lorena; Kollath-Cattano, Christy; Morello, Paola; Braun, Sandra; Hardin, James W; Thrasher, James F; Sargent, James D

    2017-01-01

    To assess whether exposure to movie smoking is associated with cigarette smoking among Argentinian adolescents. A school-based longitudinal study involving 33 secondary schools in Argentina was performed. The sample included 2502 never smokers (average age at entry = 12.5 years), 1700 (67.9%) of whom completed follow-up surveys 17 months later. Exposure to the top 100 highest-grossing films for each year between 2009 and 2013 was assessed by content-coding films for tobacco and then by asking adolescents whether they had seen each of 50 titles, randomly selected from the larger pool, then parsing exposure into tertiles. Logistic regression models estimated aOR for the following transitions: nonsusceptible to susceptible never smoker, never smoker to ever smoker, and never smoker to current smoking (last 30 days). At follow-up, 34.4% of nonsusceptible never smokers became susceptible, 24.1% reported having tried smoking, and 9.4% were current smokers. Most exposure to movie smoking was from US-produced films (average 60.3 minutes compared with only 3.4 minutes from Argentine films). Greater exposure to smoking in movies was significantly associated with increased odds of becoming susceptible (aOR first vs third tertile  1.77, 95% CI 1.30-2.41), of trying smoking (aOR first vs third tertile  1.54, 1.14-2.08), and marginally associated with current smoking (AOR first vs third tertile  1.54, 0.99-2.40). Exposure to smoking in US- or Argentine-produced films had similar associations. In Argentina, exposure to smoking in the movies predicted future smoking transitions among early adolescents, with most exposure coming from viewing US movies. Copyright © 2016 Elsevier Inc. All rights reserved.

  17. Smoking in Movies and Adolescent Smoking Initiation: A Longitudinal Study among Argentinian Adolescents

    Science.gov (United States)

    Mejia, Raul; Pérez, Adriana; Peña, Lorena; Kollath-Cattano, Christy; Morello, Paola; Braun, Sandra; Hardin, James W.; Thrasher, James F.; Sargent, James

    2016-01-01

    Objective To assess whether exposure to movie smoking is associated with cigarette smoking among Argentinian adolescents. Study design School-based longitudinal study involving 33 secondary schools in Argentina. The sample included 2502 never smokers (average age at entry =12.5y), 1,700 (67.9%) of whom completed follow-up surveys 17 months later. Exposure to the top 100 grossing films for each year between 2009 and 2013 was assessed by content-coding films for tobacco, and then asking adolescents whether they had seen each of 50 titles, randomly selected from the larger pool, then parsing exposure into tertiles. Logistic regression models estimated adjusted odds ratio (AOR) for the following transitions: non-susceptible to susceptible never smoker, never smoker to ever smoker, and never smoker to current smoking (last 30 days). Results At follow-up, 34.4% of non-susceptible never smokers became susceptible, 24.1% reported having tried smoking, and 9.6% were current smokers. Most exposure to movie smoking was from US-produced films (average 60.3 minutes compared with only 3.4 minutes from Argentine films). Higher exposure to smoking in movies was significantly associated with increased odds of becoming susceptible (AOR1st vs 3rd tertile = 1.77, 95% confidence interval 1.30–2.41), of trying smoking (AOR1st vs 3rd tertile = 1.54, 1.14–2.08), and marginally associated with current smoking (AOR1st vs 3rd tertile = 1.54, 0.99–2.40). Exposure to smoking in US- or Argentine-produced films had similar associations. Conclusion In Argentina, exposure to smoking in the movies predicted future smoking transitions among early adolescents, with most exposure coming from viewing US movies. PMID:28029343

  18. APPRAISAL ANALYSIS IN FREEDOM WRITERS MOVIE

    Directory of Open Access Journals (Sweden)

    Nani Hidayati

    2017-02-01

    Full Text Available This study attempts to find out conveyed messages in the movie from the realization of the appraisal and narrative structure as well as to describe the use of the Appraisal System to express LaGravenese's (a Attitudes, (bEngagement & (c Graduation towards the main characters in Freedom Writers movie screenplay. Using both quantitative and qualitative descriptive approach for discourse appraisal system analysis, the result of this study reveals several messages of tolerance, earning respect and trust, honor diversity, and striving for success and trust from the realization of Appraisal and Narrative Structure either in the dialogues or monologues of Freedom Writers’ characters. The result from the Appraisal Devices realizing (a Attitudes reveals that LaGravenese likes to express characters’ negative emotion explicitly than implicitly. He likes to express characters’ negative capability than other kinds of Judgments. He appreciates the characters using more Negative Value which denotes that in his opinion, they see each other negatively. (bEngagement used in the screenplay describes that he emphasizes more on characters’ denial towards each other’s opinion and existence with the use of more Disclaim Heterogloss in the screenplay. (cGraduation used in the screenplay describes that the use of more Sharpening Focus indicates he emphasizes on characters’ category boundary more than scaling of intensity. Keywords: Appraisal Devices, Attitude, Engagement, and Graduation.

  19. PAFMOV: a PAFEC to MOVIE.BYU conversion

    International Nuclear Information System (INIS)

    Baudry, T.V.; Gray, W.H.

    1981-01-01

    Described is a program, PAFMOV, that formats data from a PAFEC level 3.3 backing storage file (BSF) into a form suitable for MOVIE.BYU version 3.3. With the addition of a new control module, PAFMOV has been fully integrated into the PAFEC system at Oak Ridge National Laboratory (ORNL). A discussion of the FORTRAN program is presented as well as a sample problem

  20. Mapping the Networks in Hyperlink Movies: Rethinking the Concept of Cartography through Network Narratives

    Directory of Open Access Journals (Sweden)

    Maxime Labrecque

    2016-12-01

    Full Text Available Network narratives, hyperlink or ensemble movies are a seductive introduction to the complexity of our globalized world and our social interactions. Using two popular examples, Babel and Love Actually, I explore the uses and the limits of the social network, respectively through a global and deterritorialised network and a local one that reveals kinship. Using the dynamic of networks to represent the characters’ interactions, these types of films nonetheless need boundaries. In the context of globalization, hyperlink movies are the mirror of a new geography but cannot show the complexity and the extent of it all since they are restricted by their own limits, being a narrative medium with a specific length. Hyperlink movies therefore present an interesting compromise, using a popular narrative technique to showcase a complex phenomenon.