WorldWideScience

Sample records for scenes including shots

  1. Memory-guided attention during active viewing of edited dynamic scenes.

    Science.gov (United States)

    Valuch, Christian; König, Peter; Ansorge, Ulrich

    2017-01-01

    Films, TV shows, and other edited dynamic scenes contain many cuts, which are abrupt transitions from one video shot to the next. Cuts occur within or between scenes, and often join together visually and semantically related shots. Here, we tested to which degree memory for the visual features of the precut shot facilitates shifting attention to the postcut shot. We manipulated visual similarity across cuts, and measured how this affected covert attention (Experiment 1) and overt attention (Experiments 2 and 3). In Experiments 1 and 2, participants actively viewed a target movie that randomly switched locations with a second, distractor movie at the time of the cuts. In Experiments 1 and 2, participants were able to deploy attention more rapidly and accurately to the target movie's continuation when visual similarity was high than when it was low. Experiment 3 tested whether this could be explained by stimulus-driven (bottom-up) priming by feature similarity, using one clip at screen center that was followed by two alternative continuations to the left and right. Here, even the highest similarity across cuts did not capture attention. We conclude that following cuts of high visual similarity, memory-guided attention facilitates the deployment of attention, but this effect is (top-down) dependent on the viewer's active matching of scene content across cuts.

  2. Influence of Running on Pistol Shot Hit Patterns.

    Science.gov (United States)

    Kerkhoff, Wim; Bolck, Annabel; Mattijssen, Erwin J A T

    2016-01-01

    In shooting scene reconstructions, risk assessment of the situation can be important for the legal system. Shooting accuracy and precision, and thus risk assessment, might be correlated with the shooter's physical movement and experience. The hit patterns of inexperienced and experienced shooters, while shooting stationary (10 shots) and in running motion (10 shots) with a semi-automatic pistol, were compared visually (with confidence ellipses) and statistically. The results show a significant difference in precision (circumference of the hit patterns) between stationary shots and shots fired in motion for both inexperienced and experienced shooters. The decrease in precision for all shooters was significantly larger in the y-direction than in the x-direction. The precision of the experienced shooters is overall better than that of the inexperienced shooters. No significant change in accuracy (shift in the hit pattern center) between stationary shots and shots fired in motion can be seen for all shooters. © 2015 American Academy of Forensic Sciences.

  3. Global scene layout modulates contextual learning in change detection

    Directory of Open Access Journals (Sweden)

    Markus eConci

    2014-02-01

    Full Text Available Change in the visual scene often goes unnoticed – a phenomenon referred to as ‘change blindness’. This study examined whether the hierarchical structure, i.e., the global-local layout of a scene can influence performance in a one-shot change detection paradigm. To this end, natural scenes of a laid breakfast table were presented, and observers were asked to locate the onset of a new local object. Importantly, the global structure of the scene was manipulated by varying the relations among objects in the scene layouts. The very same items were either presented as global-congruent (typical layouts or as global-incongruent (random arrangements. Change blindness was less severe for congruent than for incongruent displays, and this congruency benefit increased with the duration of the experiment. These findings show that global layouts are learned, supporting detection of local changes with enhanced efficiency. However, performance was not affected by scene congruency in a subsequent control experiment that required observers to localize a static discontinuity (i.e., an object that was missing from the repeated layouts. Our results thus show that learning of the global layout is particularly linked to the local objects. Taken together, our results reveal an effect of global precedence in natural scenes. We suggest that relational properties within the hierarchy of a natural scene are governed, in particular, by global image analysis, reducing change blindness for local objects through scene learning.

  4. Global scene layout modulates contextual learning in change detection.

    Science.gov (United States)

    Conci, Markus; Müller, Hermann J

    2014-01-01

    Change in the visual scene often goes unnoticed - a phenomenon referred to as "change blindness." This study examined whether the hierarchical structure, i.e., the global-local layout of a scene can influence performance in a one-shot change detection paradigm. To this end, natural scenes of a laid breakfast table were presented, and observers were asked to locate the onset of a new local object. Importantly, the global structure of the scene was manipulated by varying the relations among objects in the scene layouts. The very same items were either presented as global-congruent (typical) layouts or as global-incongruent (random) arrangements. Change blindness was less severe for congruent than for incongruent displays, and this congruency benefit increased with the duration of the experiment. These findings show that global layouts are learned, supporting detection of local changes with enhanced efficiency. However, performance was not affected by scene congruency in a subsequent control experiment that required observers to localize a static discontinuity (i.e., an object that was missing from the repeated layouts). Our results thus show that learning of the global layout is particularly linked to the local objects. Taken together, our results reveal an effect of "global precedence" in natural scenes. We suggest that relational properties within the hierarchy of a natural scene are governed, in particular, by global image analysis, reducing change blindness for local objects through scene learning.

  5. Visual one-shot learning as an 'anti-camouflage device': a novel morphing paradigm.

    Science.gov (United States)

    Ishikawa, Tetsuo; Mogi, Ken

    2011-09-01

    Once people perceive what is in the hidden figure such as Dallenbach's cow and Dalmatian, they seldom seem to come back to the previous state when they were ignorant of the answer. This special type of learning process can be accomplished in a short time, with the effect of learning lasting for a long time (visual one-shot learning). Although it is an intriguing cognitive phenomenon, the lack of the control of difficulty of stimuli presented has been a problem in research. Here we propose a novel paradigm to create new hidden figures systematically by using a morphing technique. Through gradual changes from a blurred and binarized two-tone image to a blurred grayscale image of the original photograph including objects in a natural scene, spontaneous one-shot learning can occur at a certain stage of morphing when a sufficient amount of information is restored to the degraded image. A negative correlation between confidence levels and reaction times is observed, giving support to the fluency theory of one-shot learning. The correlation between confidence ratings and correct recognition rates indicates that participants had an accurate introspective ability (metacognition). The learning effect could be tested later by verifying whether or not the target object was recognized quicker in the second exposure. The present method opens a way for a systematic production of "good" hidden figures, which can be used to demystify the nature of visual one-shot learning.

  6. Accident or homicide--virtual crime scene reconstruction using 3D methods.

    Science.gov (United States)

    Buck, Ursula; Naether, Silvio; Räss, Beat; Jackowski, Christian; Thali, Michael J

    2013-02-10

    The analysis and reconstruction of forensically relevant events, such as traffic accidents, criminal assaults and homicides are based on external and internal morphological findings of the injured or deceased person. For this approach high-tech methods are gaining increasing importance in forensic investigations. The non-contact optical 3D digitising system GOM ATOS is applied as a suitable tool for whole body surface and wound documentation and analysis in order to identify injury-causing instruments and to reconstruct the course of event. In addition to the surface documentation, cross-sectional imaging methods deliver medical internal findings of the body. These 3D data are fused into a whole body model of the deceased. Additional to the findings of the bodies, the injury inflicting instruments and incident scene is documented in 3D. The 3D data of the incident scene, generated by 3D laser scanning and photogrammetry, is also included into the reconstruction. Two cases illustrate the methods. In the fist case a man was shot in his bedroom and the main question was, if the offender shot the man intentionally or accidentally, as he declared. In the second case a woman was hit by a car, driving backwards into a garage. It was unclear if the driver drove backwards once or twice, which would indicate that he willingly injured and killed the woman. With this work, we demonstrate how 3D documentation, data merging and animation enable to answer reconstructive questions regarding the dynamic development of patterned injuries, and how this leads to a real data based reconstruction of the course of event. Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

  7. Watching More Closely: Shot Scale Affects Film Viewers’ Theory of Mind Tendency But Not Ability

    Science.gov (United States)

    Rooney, Brendan; Bálint, Katalin E.

    2018-01-01

    Recent research debates the effects of exposure to narrative fiction on recognition of mental states in others and self, referred to as Theory of Mind. The current study explores the mechanisms by which such effects could occur in fictional film. Using manipulated film scenes, we conducted a between subject experiment (N = 136) exploring how film shot-scale affects viewers’ Theory of Mind. Specifically, in our methods we distinguish between the trait Theory of Mind abilities (ToM ability), and the state-like tendency to recognize mental states in others and self (ToM tendency). Results showed that close-up shots (compared to long shots) of a character was associated with higher levels of Theory of Mind tendency, when the facial expression was sad but not when it was neutral. And this effect did not transfer to other characters in the film. There was also no observable effect of character depiction on viewers’ general Theory of Mind ability. Together the findings suggest that formal and content features of shot scale can elicit Theory of Mind responses by directing attention toward character mental states rather than improving viewers’ general Theory of Mind ability. PMID:29387032

  8. Watching More Closely: Shot Scale Affects Film Viewers’ Theory of Mind Tendency But Not Ability

    Directory of Open Access Journals (Sweden)

    Brendan Rooney

    2018-01-01

    Full Text Available Recent research debates the effects of exposure to narrative fiction on recognition of mental states in others and self, referred to as Theory of Mind. The current study explores the mechanisms by which such effects could occur in fictional film. Using manipulated film scenes, we conducted a between subject experiment (N = 136 exploring how film shot-scale affects viewers’ Theory of Mind. Specifically, in our methods we distinguish between the trait Theory of Mind abilities (ToM ability, and the state-like tendency to recognize mental states in others and self (ToM tendency. Results showed that close-up shots (compared to long shots of a character was associated with higher levels of Theory of Mind tendency, when the facial expression was sad but not when it was neutral. And this effect did not transfer to other characters in the film. There was also no observable effect of character depiction on viewers’ general Theory of Mind ability. Together the findings suggest that formal and content features of shot scale can elicit Theory of Mind responses by directing attention toward character mental states rather than improving viewers’ general Theory of Mind ability.

  9. Shot Automation for the National Ignition Facility

    International Nuclear Information System (INIS)

    Lagin, L J; Bettenhausen, R C; Beeler, R G; Bowers, G A; Carey, R.; Casavant, D.D.; Cline, B.D.; Demaret, R.D.; Domyancic, D.M.; Elko, S.D.; Fisher, J.M.; Hermann, M.R.; Krammen, J.E.; Kohut, T.R.; Marshall, C.D.; Mathisen, D.G.; Ludwigsen, A.P.; Patterson, Jr. R.W.; Sanchez, R.J.; Stout, E.A.; Van Arsdall, P.J.; Van Wonterghem, B.M.

    2005-01-01

    A shot automation framework has been developed and deployed during the past year to automate shots performed on the National Ignition Facility (NIF) using the Integrated Computer Control System This framework automates a 4-8 hour shot sequence, that includes inputting shot goals from a physics model, set up of the laser and diagnostics, automatic alignment of laser beams and verification of status. This sequence consists of set of preparatory verification shots, leading to amplified system shots using a 4-minute countdown, triggering during the last 2 seconds using a high-precision timing system, followed by post-shot analysis and archiving. The framework provides for a flexible, model-based execution driven of scriptable automation called macro steps. The framework is driven by high-level shot director software that provides a restricted set of shot life cycle state transitions to 25 collaboration supervisors that automate 8-laser beams (bundles) and a common set of shared resources. Each collaboration supervisor commands approximately 10 subsystem shot supervisors that perform automated control and status verification. Collaboration supervisors translate shot life cycle state commands from the shot director into sequences of ''macro steps'' to be distributed to each of its shot supervisors. Each Shot supervisor maintains order of macro steps for each subsystem and supports collaboration between macro steps. They also manage failure, restarts and rejoining into the shot cycle (if necessary) and manage auto/manual macro step execution and collaborations between other collaboration supervisors. Shot supervisors execute macro step shot functions commanded by collaboration supervisors. Each macro step has database-driven verification phases and a scripted perform phase. This provides for a highly flexible methodology for performing a variety of NIF shot types. Database tables define the order of work and dependencies (workflow) of macro steps to be performed for a

  10. Shot peening: theory applications and recent development

    International Nuclear Information System (INIS)

    Zaid, A.I.O.

    1999-01-01

    Shot peening is a surface treatment process by which the surface of an elastic-plastic target material is subjected to multiple impact by spherical shots made of glass or hard steel in a defined and controlled manner. The multiple impact produces a dynamic compressive stress at the surface of the target, thereby effectively improving its mechanical behavior and eliminates cracks and imperfections hence improving the fatigue life and strength. In this paper, the theory and practice of the shot peening process are reviewed. The main parameters involved in the process and their effects on shot peening are presented and discussed which include: shot material, size and geometry, shot pressure and shot velocity, projection angle, exposure time, table rotational speed, standoff distance coverage, saturation and peening intensity. Furthermore, the effect of shot peening on fatigue life and fatigue strength of ferrous and non-ferrous materials together with other different industrial applications of the process are given. Recent developments in utilizing the shot peening process with welded parts and hard chromium plating aiming at improvement of their fatigue strength and their resistance to stress corrosion cracking are also presented and discussed. Finally, future development of the process are outlined and discussed. (author)

  11. The lifesaving potential of specialized on-scene medical support for urban tactical operations.

    Science.gov (United States)

    Metzger, Jeffery C; Eastman, Alexander L; Benitez, Fernando L; Pepe, Paul E

    2009-01-01

    Since the 1980s, the specialized field of tactical medicine has evolved with growing support from numerous law-enforcement and medical organizations. On-scene backup from tactical emergency medical support (TEMS) providers has not only permitted more immediate advanced medical aid to injured officers, victims, bystanders, and suspects, but also allows for rapid after-incident medical screening or minor treatments that can obviate an unnecessary transport to an emergency department. The purpose of this report is to document one very explicit benefit of TEMS deployment, namely, a situation in which a police officer's life was saved by the routine on-scene presence of specialized TEMS physicians. In this specific case, a police officer was shot in the anterior neck during a law-enforcement operation and became moribund with massive hemorrhage and compromised airway. Two TEMS physicians, who had been integrated into the tactical law-enforcement team, were on scene, controlled the hemorrhage, and provided a surgical airway. By the time of arrival at the hospital, the patient had begun purposeful movements and, within 12 hours, was alert and oriented. Considering the rapid decline in the patient's condition, it was later deemed by quality assurance reviewers that the on-scene presence of these TEMS providers was lifesaving.

  12. SunShot Initiative Portfolio Book 2014

    Energy Technology Data Exchange (ETDEWEB)

    Solar Energy Technologies Office

    2014-05-01

    The 2014 SunShot Initiative Portfolio Book outlines the progress towards the goals outlined in the SunShot Vision Study. Contents include overviews of each of SunShot’s five subprogram areas, as well as a description of every active project in the SunShot’s project portfolio as of May 2014.

  13. Basketball shot types and shot success in different levels of competitive basketball.

    Directory of Open Access Journals (Sweden)

    Frane Erčulj

    Full Text Available The purpose of our research was to investigate the relative frequencies of different types of basketball shots (above head, hook shot, layup, dunk, tip-in, some details about their technical execution (one-legged, two-legged, drive, cut, …, and shot success in different levels of basketball competitions. We analysed video footage and categorized 5024 basketball shots from 40 basketball games and 5 different levels of competitive basketball (National Basketball Association (NBA, Euroleague, Slovenian 1st Division, and two Youth basketball competitions. Statistical analysis with hierarchical multinomial logistic regression models reveals that there are substantial differences between competitions. However, most differences decrease or disappear entirely after we adjust for differences in situations that arise in different competitions (shot location, player type, and attacks in transition. Differences after adjustment are mostly between the Senior and Youth competitions: more shots executed jumping or standing on one leg, more uncategorised shot types, and more dribbling or cutting to the basket in the Youth competitions, which can all be attributed to lesser technical and physical ability of developing basketball players. The two discernible differences within the Senior competitions are that, in the NBA, dunks are more frequent and hook shots are less frequent compared to European basketball, which can be attributed to better athleticism of NBA players. The effect situational variables have on shot types and shot success are found to be very similar for all competitions.

  14. Basketball shot types and shot success in different levels of competitive basketball.

    Science.gov (United States)

    Erčulj, Frane; Štrumbelj, Erik

    2015-01-01

    The purpose of our research was to investigate the relative frequencies of different types of basketball shots (above head, hook shot, layup, dunk, tip-in), some details about their technical execution (one-legged, two-legged, drive, cut, …), and shot success in different levels of basketball competitions. We analysed video footage and categorized 5024 basketball shots from 40 basketball games and 5 different levels of competitive basketball (National Basketball Association (NBA), Euroleague, Slovenian 1st Division, and two Youth basketball competitions). Statistical analysis with hierarchical multinomial logistic regression models reveals that there are substantial differences between competitions. However, most differences decrease or disappear entirely after we adjust for differences in situations that arise in different competitions (shot location, player type, and attacks in transition). Differences after adjustment are mostly between the Senior and Youth competitions: more shots executed jumping or standing on one leg, more uncategorised shot types, and more dribbling or cutting to the basket in the Youth competitions, which can all be attributed to lesser technical and physical ability of developing basketball players. The two discernible differences within the Senior competitions are that, in the NBA, dunks are more frequent and hook shots are less frequent compared to European basketball, which can be attributed to better athleticism of NBA players. The effect situational variables have on shot types and shot success are found to be very similar for all competitions.

  15. Basketball Shot Types and Shot Success in Different Levels of Competitive Basketball

    OpenAIRE

    Er?ulj, Frane; ?trumbelj, Erik

    2015-01-01

    The purpose of our research was to investigate the relative frequencies of different types of basketball shots (above head, hook shot, layup, dunk, tip-in), some details about their technical execution (one-legged, two-legged, drive, cut, …), and shot success in different levels of basketball competitions. We analysed video footage and categorized 5024 basketball shots from 40 basketball games and 5 different levels of competitive basketball (National Basketball Association (NBA), Euroleague,...

  16. Shot-by-shot spectrum model for rod-pinch, pulsed radiography machines

    Directory of Open Access Journals (Sweden)

    Wm M. Wood

    2018-02-01

    Full Text Available A simplified model of bremsstrahlung production is developed for determining the x-ray spectrum output of a rod-pinch radiography machine, on a shot-by-shot basis, using the measured voltage, V(t, and current, I(t. The motivation for this model is the need for an agile means of providing shot-by-shot spectrum prediction, from a laptop or desktop computer, for quantitative radiographic analysis. Simplifying assumptions are discussed, and the model is applied to the Cygnus rod-pinch machine. Output is compared to wedge transmission data for a series of radiographs from shots with identical target objects. Resulting model enables variation of parameters in real time, thus allowing for rapid optimization of the model across many shots. “Goodness of fit” is compared with output from LSP Particle-In-Cell code, as well as the Monte Carlo Neutron Propagation with Xrays (“MCNPX” model codes, and is shown to provide an excellent predictive representation of the spectral output of the Cygnus machine. Improvements to the model, specifically for application to other geometries, are discussed.

  17. Shot-by-shot spectrum model for rod-pinch, pulsed radiography machines

    Science.gov (United States)

    Wood, Wm M.

    2018-02-01

    A simplified model of bremsstrahlung production is developed for determining the x-ray spectrum output of a rod-pinch radiography machine, on a shot-by-shot basis, using the measured voltage, V(t), and current, I(t). The motivation for this model is the need for an agile means of providing shot-by-shot spectrum prediction, from a laptop or desktop computer, for quantitative radiographic analysis. Simplifying assumptions are discussed, and the model is applied to the Cygnus rod-pinch machine. Output is compared to wedge transmission data for a series of radiographs from shots with identical target objects. Resulting model enables variation of parameters in real time, thus allowing for rapid optimization of the model across many shots. "Goodness of fit" is compared with output from LSP Particle-In-Cell code, as well as the Monte Carlo Neutron Propagation with Xrays ("MCNPX") model codes, and is shown to provide an excellent predictive representation of the spectral output of the Cygnus machine. Improvements to the model, specifically for application to other geometries, are discussed.

  18. Buster-Jangle Shot Dog

    International Nuclear Information System (INIS)

    Kaul, Dean C.

    1987-01-01

    Shot Dog of the Buster-Jangle Series used a device which had a high-explosive configuration virtually identical to that of the Nagasaki bomb, though with different fissionable components. Dog was detonated at a height of 431.9 m with the mean atmospheric conditions between burst and ground being dry air density 1.027 mg/cc and atmospheric moisture density 0.006 mg/cc. The ground was taken to be that of Nevada test site (NTS) area 9 with a water content of 8% by weight. The yield of the weapon was 21 kt. Results shown here for Buster-Jangle Shot Dog have been scaled from those calculated for Ranger Shot Fox. The design features and burst geometries of the two devices were deemed sufficiently similar to make this substitution in the absence of a radiation leakage spectrum calculated explicitly for Buster-Jangle Shot Dog. However, while the relative atmospheric contents of the two shots were very similar, Shot Fox took place in air of approximately 10% greater density than Shot Dog. Thus, scaled calculated results could not be obtained to compare with the three closest measurement points at Shot Dog

  19. Shot-to-shot reproducibility of a self-magnetically insulated ion diode

    International Nuclear Information System (INIS)

    Pushkarev, A. I.; Isakova, Yu. I.; Khailov, I. P.

    2012-01-01

    In this paper we present the analysis of shot to shot reproducibility of the ion beam which is formed by a self-magnetically insulated ion diode with an explosive emission graphite cathode. The experiments were carried out with the TEMP-4M accelerator operating in double-pulse mode: the first pulse is of negative polarity (300–500 ns, 100–150 kV), and this is followed by a second pulse of positive polarity (150 ns, 250–300 kV). The ion current density was 10–70 A/cm 2 depending on the diode geometry. The beam was composed from carbon ions (80%–85%) and protons. It was found that shot to shot variation in the ion current density was about 35%–40%, whilst the diode voltage and current were comparatively stable with the variation limited to no more than 10%. It was shown that focusing of the ion beam can improve the stability of the ion current generation and reduces the variation to 18%–20%. In order to find out the reason for the shot-to-shot variation in ion current density we examined the statistical correlation between the current density of the accelerated beam and other measured characteristics of the diode, such as the accelerating voltage, total current, and first pulse duration. The correlation between the ion current density measured simultaneously at different positions within the cross-section of the beam was also investigated. It was shown that the shot-to-shot variation in ion current density is mainly attributed to the variation in the density of electrons diffusing from the drift region into the A-K gap.

  20. MIRAGE WF infrared scene projector system, with 1536 x 768 wide format resistive array, performance data

    Science.gov (United States)

    Sparkman, Kevin; Laveigne, Joe; Oleson, Jim; Franks, Greg; McHugh, Steve; Lannon, John; Woode, Brian; Greer, Derek; Bui, Nicole

    2009-05-01

    MIRAGE WF is the latest high definition version of the MIRAGE infrared scene projector product line from Santa Barbara Infrared Inc. (SBIR). MIRAGE WF is being developed under the Wide Format Resistive Array (WFRA) program. The WFRA development is one of several efforts within the Infrared Sensor Simulator - Preplanned Product Improvement (IRSS P3I) umbrella funded by the Central Test and Evaluation Investment Program (CTEIP) and led by the US Navy at Patuxent River, MD. Three MIRAGE WF infrared scene projection systems are being delivered as part of the WFRA program. The main differences between the MIRAGE XL (1024x1024) and MIRAGE WF are a 1536x768 emitter array and 100Hz true raster capability. The key emitter requirements that have been measured and will be discussed include: Operability, Maximum Apparent Temperature, Rise Time and Array Uniformity. Key System specifications are: 1536x768 pixels, maximum apparent temperature of 600K, maximum frame rate of 100Hz, raster and snap shot updating, radiance rise and fall time less than 5 ms and windowed mode (1024x768) operation at up to 200 Hz.

  1. Allergy Shots (For Parents)

    Science.gov (United States)

    ... Staying Safe Videos for Educators Search English Español Allergy Shots KidsHealth / For Parents / Allergy Shots What's in ... to help a child deal with them. Why Allergy Shots Are Used An allergy occurs when the ...

  2. Generalised shot noise Cox processes

    DEFF Research Database (Denmark)

    Møller, Jesper; Torrisi, Giovanni Luca

    2005-01-01

    We introduce a class of cox cluster processes called generalised shot noise Cox processes (GSNCPs), which extends the definition of shot noise Cox processes (SNCPs) in two directions: the point process that drives the shot noise is not necessarily Poisson, and the kernel of the shot noise can...

  3. Birth Control Shot

    Science.gov (United States)

    ... Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert Answers (Q&A) Staying Safe Videos for Educators Search English Español Birth Control Shot KidsHealth / For Teens / Birth Control Shot What's ...

  4. Single-shot spiral imaging at 7 T.

    Science.gov (United States)

    Engel, Maria; Kasper, Lars; Barmet, Christoph; Schmid, Thomas; Vionnet, Laetitia; Wilm, Bertram; Pruessmann, Klaas P

    2018-03-25

    The purpose of this work is to explore the feasibility and performance of single-shot spiral MRI at 7 T, using an expanded signal model for reconstruction. Gradient-echo brain imaging is performed on a 7 T system using high-resolution single-shot spiral readouts and half-shot spirals that perform dual-image acquisition after a single excitation. Image reconstruction is based on an expanded signal model including the encoding effects of coil sensitivity, static off-resonance, and magnetic field dynamics. The latter are recorded concurrently with image acquisition, using NMR field probes. The resulting image resolution is assessed by point spread function analysis. Single-shot spiral imaging is achieved at a nominal resolution of 0.8 mm, using spiral-out readouts of 53-ms duration. High depiction fidelity is achieved without conspicuous blurring or distortion. Effective resolutions are assessed as 0.8, 0.94, and 0.98 mm in CSF, gray matter and white matter, respectively. High image quality is also achieved with half-shot acquisition yielding image pairs at 1.5-mm resolution. Use of an expanded signal model enables single-shot spiral imaging at 7 T with unprecedented image quality. Single-shot and half-shot spiral readouts deploy the sensitivity benefit of high field for rapid high-resolution imaging, particularly for functional MRI and arterial spin labeling. © 2018 International Society for Magnetic Resonance in Medicine.

  5. Orchestrating Shots for the National Ignition Facility (NIF)

    International Nuclear Information System (INIS)

    Mathisen, D G; Bettenhausen, R C; Beeler, R G; Bowers, G A; Carey, R W; Casavant, D D; Cline, B D; Demaret, R D; Domyancic, D M; Elko, S D; Fisher, J M; Krammen, J E; Lagin, L J; Ludwigsen, A P; Patterson, R W; Sanchez, R J; Stout, E A

    2005-01-01

    The National Ignition Facility (NIF), currently under construction at the Lawrence Livermore National Laboratory, is a stadium-sized facility containing a 192-beam, 1.8 Megajoule, 500-Terawatt, ultra-violet laser system together with a 10-meter diameter target chamber with room for nearly 100 experimental diagnostics. When completed, NIF will be the world's largest and most energetic laser experimental system, providing an international center to study inertial confinement fusion and physics of matter at extreme densities and pressures. The NIF is operated by the Integrated Computer Control System (ICCS), which is a layered architecture of over 700 lower-level front-end processors attached to nearly 60,000 control points and coordinated by higher-level supervisory subsystems in the main control room. A shot automation framework has been developed and deployed during the past year to orchestrate and automate shots performed at the NIF using the ICCS. The Shot Automation framework is designed to automate 4-8 hour shot sequences, that includes deriving shot goals from an experiment definition, set up of the laser and diagnostics, automatic alignment of laser beams, and a countdown to charge and fire the lasers. These sequences consist of set of preparatory verification shots, leading to amplified system shots followed by post-shot analysis and archiving. The framework provides for a flexible, model-based work-flow execution, driven by scripted automation called macro steps. The shot director software is the orchestrating component of a very flexible automation layer which allows us to define, coordinate and reuse simpler automation sequences. This software provides a restricted set of shot life cycle state transitions to 26 collaboration supervisors that automate 8-laser beams (bundle) and a common set of shared resources. Each collaboration supervisor commands approximately 10 subsystem shot supervisors that perform automated control and status verification

  6. Scene incongruity and attention.

    Science.gov (United States)

    Mack, Arien; Clarke, Jason; Erol, Muge; Bert, John

    2017-02-01

    Does scene incongruity, (a mismatch between scene gist and a semantically incongruent object), capture attention and lead to conscious perception? We explored this question using 4 different procedures: Inattention (Experiment 1), Scene description (Experiment 2), Change detection (Experiment 3), and Iconic Memory (Experiment 4). We found no differences between scene incongruity and scene congruity in Experiments 1, 2, and 4, although in Experiment 3 change detection was faster for scenes containing an incongruent object. We offer an explanation for why the change detection results differ from the results of the other three experiments. In all four experiments, participants invariably failed to report the incongruity and routinely mis-described it by normalizing the incongruent object. None of the results supports the claim that semantic incongruity within a scene invariably captures attention and provide strong evidence of the dominant role of scene gist in determining what is perceived. Copyright © 2016 Elsevier Inc. All rights reserved.

  7. Scenes of the self, and trance

    Directory of Open Access Journals (Sweden)

    Jan M. Broekman

    2014-02-01

    Full Text Available Trance shows the Self as a process involved in all sorts and forms of life. A Western perspective on a self and its reifying tendencies is only one (or one series of those variations. The process character of the self does not allow any coherent theory but shows, in particular when confronted with trance, its variability in all regards. What is more: the Self is always first on the scene of itself―a situation in which it becomes a sign for itself. That particular semiotic feature is again not a unified one but leads, as the Self in view of itself does, to series of scenes with changing colors, circumstances and environments. Our first scene “Beyond Monotheism” shows semiotic importance in that a self as determining component of a trance-phenomenon must abolish its own referent and seems not able to answer the question, what makes trance a trance. The Pizzica is an example here. Other social features of trance appear in the second scene, US post traumatic psychological treatments included. Our third scene underlines structures of an unfolding self: beginning with ‘split-ego’ conclusions, a self’s engenderment appears dependent on linguistic events and on spoken words in the first place. A fourth scene explores that theme and explains modern forms of an ego ―in particular those inherent to ‘citizenship’ or a ‘corporation’. The legal consequences are concentrated in the fifth scene, which considers a legal subject by revealing its ‘standing’. Our sixth and final scene pertains to the relation between trance and commerce. All scenes tie together and show parallels between Pizzica, rights-based behavior, RAVE music versus disco, commerce and trance; they demonstrate the meaning of trance as a multifaceted social phenomenon.

  8. PC Scene Generation

    Science.gov (United States)

    Buford, James A., Jr.; Cosby, David; Bunfield, Dennis H.; Mayhall, Anthony J.; Trimble, Darian E.

    2007-04-01

    AMRDEC has successfully tested hardware and software for Real-Time Scene Generation for IR and SAL Sensors on COTS PC based hardware and video cards. AMRDEC personnel worked with nVidia and Concurrent Computer Corporation to develop a Scene Generation system capable of frame rates of at least 120Hz while frame locked to an external source (such as a missile seeker) with no dropped frames. Latency measurements and image validation were performed using COTS and in-house developed hardware and software. Software for the Scene Generation system was developed using OpenSceneGraph.

  9. 78 FR 65573 - Migratory Bird Hunting; Application for Approval of Copper-Clad Iron Shot and Fluoropolymer Shot...

    Science.gov (United States)

    2013-11-01

    ... shot, causing sediment/soil and water contamination and the direct ingestion of shot by aquatic and.... Shot[supreg]. * Coatings of copper, nickel, tin, zinc, zinc chloride, zinc chrome, and fluoropolymers...

  10. Graphics processing unit (GPU) real-time infrared scene generation

    Science.gov (United States)

    Christie, Chad L.; Gouthas, Efthimios (Themie); Williams, Owen M.

    2007-04-01

    VIRSuite, the GPU-based suite of software tools developed at DSTO for real-time infrared scene generation, is described. The tools include the painting of scene objects with radiometrically-associated colours, translucent object generation, polar plot validation and versatile scene generation. Special features include radiometric scaling within the GPU and the presence of zoom anti-aliasing at the core of VIRSuite. Extension of the zoom anti-aliasing construct to cover target embedding and the treatment of translucent objects is described.

  11. The Problem of Shot Selection in Basketball

    Science.gov (United States)

    Skinner, Brian

    2012-01-01

    In basketball, every time the offense produces a shot opportunity the player with the ball must decide whether the shot is worth taking. In this article, I explore the question of when a team should shoot and when they should pass up the shot by considering a simple theoretical model of the shot selection process, in which the quality of shot opportunities generated by the offense is assumed to fall randomly within a uniform distribution. Within this model I derive an answer to the question “how likely must the shot be to go in before the player should take it?” and I show that this lower cutoff for shot quality depends crucially on the number of shot opportunities remaining (say, before the shot clock expires), with larger demanding that only higher-quality shots should be taken. The function is also derived in the presence of a finite turnover rate and used to predict the shooting rate of an optimal-shooting team as a function of time. The theoretical prediction for the optimal shooting rate is compared to data from the National Basketball Association (NBA). The comparison highlights some limitations of the theoretical model, while also suggesting that NBA teams may be overly reluctant to shoot the ball early in the shot clock. PMID:22295109

  12. The problem of shot selection in basketball.

    Directory of Open Access Journals (Sweden)

    Brian Skinner

    Full Text Available In basketball, every time the offense produces a shot opportunity the player with the ball must decide whether the shot is worth taking. In this article, I explore the question of when a team should shoot and when they should pass up the shot by considering a simple theoretical model of the shot selection process, in which the quality of shot opportunities generated by the offense is assumed to fall randomly within a uniform distribution. Within this model I derive an answer to the question "how likely must the shot be to go in before the player should take it?" and I show that this lower cutoff for shot quality f depends crucially on the number n of shot opportunities remaining (say, before the shot clock expires, with larger n demanding that only higher-quality shots should be taken. The function f(n is also derived in the presence of a finite turnover rate and used to predict the shooting rate of an optimal-shooting team as a function of time. The theoretical prediction for the optimal shooting rate is compared to data from the National Basketball Association (NBA. The comparison highlights some limitations of the theoretical model, while also suggesting that NBA teams may be overly reluctant to shoot the ball early in the shot clock.

  13. The problem of shot selection in basketball.

    Science.gov (United States)

    Skinner, Brian

    2012-01-01

    In basketball, every time the offense produces a shot opportunity the player with the ball must decide whether the shot is worth taking. In this article, I explore the question of when a team should shoot and when they should pass up the shot by considering a simple theoretical model of the shot selection process, in which the quality of shot opportunities generated by the offense is assumed to fall randomly within a uniform distribution. Within this model I derive an answer to the question "how likely must the shot be to go in before the player should take it?" and I show that this lower cutoff for shot quality f depends crucially on the number n of shot opportunities remaining (say, before the shot clock expires), with larger n demanding that only higher-quality shots should be taken. The function f(n) is also derived in the presence of a finite turnover rate and used to predict the shooting rate of an optimal-shooting team as a function of time. The theoretical prediction for the optimal shooting rate is compared to data from the National Basketball Association (NBA). The comparison highlights some limitations of the theoretical model, while also suggesting that NBA teams may be overly reluctant to shoot the ball early in the shot clock.

  14. Biomechanical Analysis of the Jump Shot in Basketball

    Directory of Open Access Journals (Sweden)

    Struzik Artur

    2014-10-01

    Full Text Available Basketball players usually score points during the game using the jump shot. For this reason, the jump shot is considered to be the most important element of technique in basketball and requires a high level of performance. The aim of this study was to compare the biomechanical characteristics of the lower limbs during a jump shot without the ball and a countermovement jump without an arm swing. The differences between variables provide information about the potential that an athlete can utilise during a game when performing a jump shot. The study was conducted among 20 second-league basketball players by means of a Kistler force plate and the BTS SMART system for motion analysis. The variables measured included the take-off time, mean power, peak power, relative mean power, jump height, maximum landing force and calculated impact ratio. Surprisingly, more advantageous variables were found for the jump shot. This finding suggests a very high performance level in the jump shot in the studied group and a maximum utilisation of their motor abilities. Both types of jumps were characterised by high mean and peak power values and average heights. The high forces at landing, which result in considerable impact ratios, may have prompted the studied group to land softly. Use of the countermovement jump without an arm swing is recommended to assess and predict the progression of player’s jumping ability

  15. Assembly procedure for Shot Loading Platform

    International Nuclear Information System (INIS)

    Routh, R.D.

    1995-01-01

    This supporting document describes the assembly procedure for the Shot Loading Platform. The Shot Loading Platform is used by multiple equipment removal projects to load shielding shot in the annular spaces of the equipment storage containers. The platform height is adjustable to accommodate different sizes of storage containers and transport assemblies

  16. The Numerical FEM Model of the Kinematics of the Vibratory Shot Peening Process

    Directory of Open Access Journals (Sweden)

    Stanisław Bławucki

    2017-12-01

    Full Text Available The paper presents the results of numerical calculations, with the finite element method in the ABAQUS program environment, of the vibratory shot peening process with loose peening elements. The behaviour of shot peening elements was analysed in the kinematic aspect. The impact of the initial deployment of vibratory shot peening elements on their behaviour during processing was investigated, including the displacement, velocity, acceleration and the number of collisions. The way of determining the effectiveness of the processing with the vibratory shot peening was illustrated.

  17. Mental Layout Extrapolations Prime Spatial Processing of Scenes

    Science.gov (United States)

    Gottesman, Carmela V.

    2011-01-01

    Four experiments examined whether scene processing is facilitated by layout representation, including layout that was not perceived but could be predicted based on a previous partial view (boundary extension). In a priming paradigm (after Sanocki, 2003), participants judged objects' distances in photographs. In Experiment 1, full scenes (target),…

  18. Categorization of natural dynamic audiovisual scenes.

    Directory of Open Access Journals (Sweden)

    Olli Rummukainen

    Full Text Available This work analyzed the perceptual attributes of natural dynamic audiovisual scenes. We presented thirty participants with 19 natural scenes in a similarity categorization task, followed by a semi-structured interview. The scenes were reproduced with an immersive audiovisual display. Natural scene perception has been studied mainly with unimodal settings, which have identified motion as one of the most salient attributes related to visual scenes, and sound intensity along with pitch trajectories related to auditory scenes. However, controlled laboratory experiments with natural multimodal stimuli are still scarce. Our results show that humans pay attention to similar perceptual attributes in natural scenes, and a two-dimensional perceptual map of the stimulus scenes and perceptual attributes was obtained in this work. The exploratory results show the amount of movement, perceived noisiness, and eventfulness of the scene to be the most important perceptual attributes in naturalistically reproduced real-world urban environments. We found the scene gist properties openness and expansion to remain as important factors in scenes with no salient auditory or visual events. We propose that the study of scene perception should move forward to understand better the processes behind multimodal scene processing in real-world environments. We publish our stimulus scenes as spherical video recordings and sound field recordings in a publicly available database.

  19. Kinematic Differences between Set- and Jump-Shot Motions in Basketball

    Directory of Open Access Journals (Sweden)

    Hiroki Okubo

    2018-02-01

    Full Text Available Shooting arm motions at release in one-hand set and jump basketball shots have been analyzed using a kinematic model. Set and jump shots are classified by the vertical velocity and acceleration of the shooter’s shooting-side shoulder at release. The two-dimensional three-segment model includes the vertical shooting-side shoulder velocity and acceleration. Numerical simulation investigates the effect of shoulder motion. Release backspin angular velocity can be described as a function of the vertical shoulder acceleration and the vertical fingertip acceleration relative to the shoulder. For proper backspin, jump shots require large vertical fingertip acceleration relative to the shoulder. The upward shoulder speed at release contributes to the vertical fingertip velocity relative to the shoulder for a given desired ball release speed, angle and backspin. On the other hand, upward shoulder motion does not contribute to the horizontal direction. As horizontal shot distance increases, upper arm angular speed also increases to produce the ball release conditions. Ball release with upward shoulder speed reduces the magnitudes of the upper arm, forearm and hand angular velocities. All these facts imply that the shooting arm motion in the jump shot is different from that of the set shot.

  20. Effects of Laser Peening, and Shot Peening, on Friction Stir Welding

    Science.gov (United States)

    Hatamleh, Omar; Hackel, Lloyd; Rankin, Jon; Truong, Chanh; Walter, Matt

    2006-01-01

    A viewgraph presentation describing the effects of laser peening and shot peening on friction stir welding is shown. The topics include: 1) Background; 2) Friction Stir Welding (FSW); 3) Microstructure; 4) Laser & Shot Peening; 5) Residual Stresses; 6) Tensile Behavior; 7) Fatigue Life & Surface Roughness; 8) Crack Growth; and 9) Benefits.

  1. Advanced radiometric and interferometric milimeter-wave scene simulations

    Science.gov (United States)

    Hauss, B. I.; Moffa, P. J.; Steele, W. G.; Agravante, H.; Davidheiser, R.; Samec, T.; Young, S. K.

    1993-01-01

    Smart munitions and weapons utilize various imaging sensors (including passive IR, active and passive millimeter-wave, and visible wavebands) to detect/identify targets at short standoff ranges and in varied terrain backgrounds. In order to design and evaluate these sensors under a variety of conditions, a high-fidelity scene simulation capability is necessary. Such a capability for passive millimeter-wave scene simulation exists at TRW. TRW's Advanced Radiometric Millimeter-Wave Scene Simulation (ARMSS) code is a rigorous, benchmarked, end-to-end passive millimeter-wave scene simulation code for interpreting millimeter-wave data, establishing scene signatures and evaluating sensor performance. In passive millimeter-wave imaging, resolution is limited due to wavelength and aperture size. Where high resolution is required, the utility of passive millimeter-wave imaging is confined to short ranges. Recent developments in interferometry have made possible high resolution applications on military platforms. Interferometry or synthetic aperture radiometry allows the creation of a high resolution image with a sparsely filled aperture. Borrowing from research work in radio astronomy, we have developed and tested at TRW scene reconstruction algorithms that allow the recovery of the scene from a relatively small number of spatial frequency components. In this paper, the TRW modeling capability is described and numerical results are presented.

  2. Scene Integration Without Awareness: No Conclusive Evidence for Processing Scene Congruency During Continuous Flash Suppression.

    Science.gov (United States)

    Moors, Pieter; Boelens, David; van Overwalle, Jaana; Wagemans, Johan

    2016-07-01

    A recent study showed that scenes with an object-background relationship that is semantically incongruent break interocular suppression faster than scenes with a semantically congruent relationship. These results implied that semantic relations between the objects and the background of a scene could be extracted in the absence of visual awareness of the stimulus. In the current study, we assessed the replicability of this finding and tried to rule out an alternative explanation dependent on low-level differences between the stimuli. Furthermore, we used a Bayesian analysis to quantify the evidence in favor of the presence or absence of a scene-congruency effect. Across three experiments, we found no convincing evidence for a scene-congruency effect or a modulation of scene congruency by scene inversion. These findings question the generalizability of previous observations and cast doubt on whether genuine semantic processing of object-background relationships in scenes can manifest during interocular suppression. © The Author(s) 2016.

  3. Moving through a multiplex holographic scene

    Science.gov (United States)

    Mrongovius, Martina

    2013-02-01

    This paper explores how movement can be used as a compositional element in installations of multiplex holograms. My holographic images are created from montages of hand-held video and photo-sequences. These spatially dynamic compositions are visually complex but anchored to landmarks and hints of the capturing process - such as the appearance of the photographer's shadow - to establish a sense of connection to the holographic scene. Moving around in front of the hologram, the viewer animates the holographic scene. A perception of motion then results from the viewer's bodily awareness of physical motion and the visual reading of dynamics within the scene or movement of perspective through a virtual suggestion of space. By linking and transforming the physical motion of the viewer with the visual animation, the viewer's bodily awareness - including proprioception, balance and orientation - play into the holographic composition. How multiplex holography can be a tool for exploring coupled, cross-referenced and transformed perceptions of movement is demonstrated with a number of holographic image installations. Through this process I expanded my creative composition practice to consider how dynamic and spatial scenes can be conveyed through the fragmented view of a multiplex hologram. This body of work was developed through an installation art practice and was the basis of my recently completed doctoral thesis: 'The Emergent Holographic Scene — compositions of movement and affect using multiplex holographic images'.

  4. Scene construction in schizophrenia.

    Science.gov (United States)

    Raffard, Stéphane; D'Argembeau, Arnaud; Bayard, Sophie; Boulenger, Jean-Philippe; Van der Linden, Martial

    2010-09-01

    Recent research has revealed that schizophrenia patients are impaired in remembering the past and imagining the future. In this study, we examined patients' ability to engage in scene construction (i.e., the process of mentally generating and maintaining a complex and coherent scene), which is a key part of retrieving past experiences and episodic future thinking. 24 participants with schizophrenia and 25 healthy controls were asked to imagine new fictitious experiences and described their mental representations of the scenes in as much detail as possible. Descriptions were scored according to various dimensions (e.g., sensory details, spatial reference), and participants also provided ratings of their subjective experience when imagining the scenes (e.g., their sense of presence, the perceived similarity of imagined events to past experiences). Imagined scenes contained less phenomenological details (d = 1.11) and were more fragmented (d = 2.81) in schizophrenia patients compared to controls. Furthermore, positive symptoms were positively correlated to the sense of presence (r = .43) and the perceived similarity of imagined events to past episodes (r = .47), whereas negative symptoms were negatively related to the overall richness of the imagined scenes (r = -.43). The results suggest that schizophrenic patients' impairments in remembering the past and imagining the future are, at least in part, due to deficits in the process of scene construction. The relationships between the characteristics of imagined scenes and positive and negative symptoms could be related to reality monitoring deficits and difficulties in strategic retrieval processes, respectively. Copyright 2010 APA, all rights reserved.

  5. Generalised shot noise Cox processes

    DEFF Research Database (Denmark)

    Møller, Jesper; Torrisi, Giovanni Luca

    We introduce a new class of Cox cluster processes called generalised shot-noise processes (GSNCPs), which extends the definition of shot noise Cox processes (SNCPs) in two directions: the point process which drives the shot noise is not necessarily Poisson, and the kernel of the shot noise can...... be random. Thereby a very large class of models for aggregated or clustered point patterns is obtained. Due to the structure of GSNCPs, a number of useful results can be established. We focus first on deriving summary statistics for GSNCPs and next on how to make simulation for GSNCPs. Particularly, results...... for first and second order moment measures, reduced Palm distributions, the -function, simulation with or without edge effects, and conditional simulation of the intensity function driving a GSNCP are given. Our results are exemplified for special important cases of GSNCPs, and we discuss the relation...

  6. Review of infrared scene projector technology-1993

    Science.gov (United States)

    Driggers, Ronald G.; Barnard, Kenneth J.; Burroughs, E. E.; Deep, Raymond G.; Williams, Owen M.

    1994-07-01

    The importance of testing IR imagers and missile seekers with realistic IR scenes warrants a review of the current technologies used in dynamic infrared scene projection. These technologies include resistive arrays, deformable mirror arrays, mirror membrane devices, liquid crystal light valves, laser writers, laser diode arrays, and CRTs. Other methods include frustrated total internal reflection, thermoelectric devices, galvanic cells, Bly cells, and vanadium dioxide. A description of each technology is presented along with a discussion of their relative benefits and disadvantages. The current state of each methodology is also summarized. Finally, the methods are compared and contrasted in terms of their performance parameters.

  7. Scene reassembly after multimodal digitization and pipeline evaluation using photorealistic rendering

    DEFF Research Database (Denmark)

    Stets, Jonathan Dyssel; Dal Corso, Alessandro; Nielsen, Jannik Boll

    2017-01-01

    of the lighting environment. This enables pixelwise comparison of photographs of the real scene with renderings of the digital version of the scene. Such quantitative evaluation is useful for verifying acquired material appearance and reconstructed surface geometry, which is an important aspect of digital content......Transparent objects require acquisition modalities that are very different from the ones used for objects with more diffuse reflectance properties. Digitizing a scene where objects must be acquired with different modalities requires scene reassembly after reconstruction of the object surfaces....... This reassembly of a scene that was picked apart for scanning seems unexplored. We contribute with a multimodal digitization pipeline for scenes that require this step of reassembly. Our pipeline includes measurement of bidirectional reflectance distribution functions and high dynamic range imaging...

  8. Dynamic Frames Based Generation of 3D Scenes and Applications

    Directory of Open Access Journals (Sweden)

    Danijel Radošević

    2015-05-01

    Full Text Available Modern graphic/programming tools like Unity enables the possibility of creating 3D scenes as well as making 3D scene based program applications, including full physical model, motion, sounds, lightning effects etc. This paper deals with the usage of dynamic frames based generator in the automatic generation of 3D scene and related source code. The suggested model enables the possibility to specify features of the 3D scene in a form of textual specification, as well as exporting such features from a 3D tool. This approach enables higher level of code generation flexibility and the reusability of the main code and scene artifacts in a form of textual templates. An example of the generated application is presented and discussed.

  9. Catastrophe Insurance Modeled by Shot-Noise Processes

    Directory of Open Access Journals (Sweden)

    Thorsten Schmidt

    2014-02-01

    Full Text Available Shot-noise processes generalize compound Poisson processes in the following way: a jump (the shot is followed by a decline (noise. This constitutes a useful model for insurance claims in many circumstances; claims due to natural disasters or self-exciting processes exhibit similar features. We give a general account of shot-noise processes with time-inhomogeneous drivers inspired by recent results in credit risk. Moreover, we derive a number of useful results for modeling and pricing with shot-noise processes. Besides this, we obtain some highly tractable examples and constitute a useful modeling tool for dynamic claims processes. The results can in particular be used for pricing Catastrophe Bonds (CAT bonds, a traded risk-linked security. Additionally, current results regarding the estimation of shot-noise processes are reviewed.

  10. A review on the basketball jump shot.

    Science.gov (United States)

    Okazaki, Victor H A; Rodacki, André L F; Satern, Miriam N

    2015-06-01

    The ability to shoot an effective jump shot in the sport of basketball is critical to a player's success. In an attempt to better understand the aspects related to expert performance, researchers have investigated successful free throws and jump shots of various basketball players and identified movement variables that contribute to their success. The purpose of this study was to complete a systematic review of the scientific literature on the basketball free throw and jump shot for the purpose of revealing the critical components of shooting that coaches, teachers, and players should focus on when teaching, learning, practising, and performing a jump shot. The results of this review are presented in three sections: (a) variables that affect ball trajectory, (b) phases of the jump shot, and (c) additional variables that influence shooting.

  11. Research of shot noise based on realistic nano-MOSFETs

    Directory of Open Access Journals (Sweden)

    Xiaofei Jia

    2017-05-01

    Full Text Available Experimental measurements and simulation results have shown that the dominant noise source of current noise changes from thermal noise to shot noise with scaling of MOSFET, and shot noise were suppressed by Fermi and Coulomb interactions. In this paper, Shot noise test system is established, and experimental results proved that shot noise were suppressed, and the expressions of shot noise in realistic nano-MOSFETs are derived with considering Fermi effect, Coulomb interaction and the combination of the both co-existence, respectively. On this basis, the variation of shot noise with voltage, temperature and source-drain doping were researched. The results we obtained are consistent with those from experiments and the theoretically explanation is given. At the same time, the shot noise test system is suitable for traditional nanoscale electronic components; the shot noise model is suitable for nanoscale MOSFET.

  12. Investigation of kinematics of knuckling shot in soccer

    Science.gov (United States)

    Asai, T.; Hong, S.

    2017-02-01

    In this study, we use four high-speed video cameras to investigate the swing characteristics of the kicking leg while delivering the knuckling shot in soccer. We attempt to elucidate the impact process of the kicking foot at the instant of its impact with the ball and the technical mechanisms of the knuckling shot via comparison of its curved motion with that of the straight and curved shots. Two high-speed cameras (Fastcam, Photron Inc., Tokyo, Japan; 1000 fps, 1024 × 1024 pixels) are set up 2 m away from the site of impact with a line of sight perpendicular to the kicking-leg side. In addition, two semi-high-speed cameras (EX-F1, Casio Computer Co., Ltd., Tokyo, Japan; 300 fps; 720 × 480 pixels) are positioned, one at the rear and the other on the kicking-leg side, to capture the kicking motion. We observe that the ankle joint at impact in the knuckling shot flexes in an approximate L-shape in a manner similar to the joint flexing for the curve shot. The hip's external rotation torque in the knuckling shot is greater than those of other shots, which suggests the tendency of the kicker to push the heel forward and impact with the inside of the foot. The angle of attack in the knuckling shot is smaller than that in other shots, and we speculate that this small attack angle is a factor in soccer kicks which generate shots with smaller rotational frequencies of the ball.

  13. Underwater Scene Composition

    Science.gov (United States)

    Kim, Nanyoung

    2009-01-01

    In this article, the author describes an underwater scene composition for elementary-education majors. This project deals with watercolor with crayon or oil-pastel resist (medium); the beauty of nature represented by fish in the underwater scene (theme); texture and pattern (design elements); drawing simple forms (drawing skill); and composition…

  14. Review of On-Scene Management of Mass-Casualty Attacks

    Directory of Open Access Journals (Sweden)

    Annelie Holgersson

    2016-02-01

    Full Text Available Background: The scene of a mass-casualty attack (MCA entails a crime scene, a hazardous space, and a great number of people needing medical assistance. Public transportation has been the target of such attacks and involves a high probability of generating mass casualties. The review aimed to investigate challenges for on-scene responses to MCAs and suggestions made to counter these challenges, with special attention given to attacks on public transportation and associated terminals. Methods: Articles were found through PubMed and Scopus, “relevant articles” as defined by the databases, and a manual search of references. Inclusion criteria were that the article referred to attack(s and/or a public transportation-related incident and issues concerning formal on-scene response. An appraisal of the articles’ scientific quality was conducted based on an evidence hierarchy model developed for the study. Results: One hundred and five articles were reviewed. Challenges for command and coordination on scene included establishing leadership, inter-agency collaboration, multiple incident sites, and logistics. Safety issues entailed knowledge and use of personal protective equipment, risk awareness and expectations, cordons, dynamic risk assessment, defensive versus offensive approaches, and joining forces. Communication concerns were equipment shortfalls, dialoguing, and providing information. Assessment problems were scene layout and interpreting environmental indicators as well as understanding setting-driven needs for specialist skills and resources. Triage and treatment difficulties included differing triage systems, directing casualties, uncommon injuries, field hospitals, level of care, providing psychological and pediatric care. Transportation hardships included scene access, distance to hospitals, and distribution of casualties. Conclusion: Commonly encountered challenges during unintentional incidents were added to during MCAs

  15. Scene-Based Contextual Cueing in Pigeons

    Science.gov (United States)

    Wasserman, Edward A.; Teng, Yuejia; Brooks, Daniel I.

    2014-01-01

    Repeated pairings of a particular visual context with a specific location of a target stimulus facilitate target search in humans. We explored an animal model of such contextual cueing. Pigeons had to peck a target which could appear in one of four locations on color photographs of real-world scenes. On half of the trials, each of four scenes was consistently paired with one of four possible target locations; on the other half of the trials, each of four different scenes was randomly paired with the same four possible target locations. In Experiments 1 and 2, pigeons exhibited robust contextual cueing when the context preceded the target by 1 s to 8 s, with reaction times to the target being shorter on predictive-scene trials than on random-scene trials. Pigeons also responded more frequently during the delay on predictive-scene trials than on random-scene trials; indeed, during the delay on predictive-scene trials, pigeons predominately pecked toward the location of the upcoming target, suggesting that attentional guidance contributes to contextual cueing. In Experiment 3, involving left-right and top-bottom scene reversals, pigeons exhibited stronger control by global than by local scene cues. These results attest to the robustness and associative basis of contextual cueing in pigeons. PMID:25546098

  16. Kinematic Differences between Set- and Jump-Shot Motions in Basketball

    OpenAIRE

    Hiroki Okubo; Mont Hubbard

    2018-01-01

    Shooting arm motions at release in one-hand set and jump basketball shots have been analyzed using a kinematic model. Set and jump shots are classified by the vertical velocity and acceleration of the shooter’s shooting-side shoulder at release. The two-dimensional three-segment model includes the vertical shooting-side shoulder velocity and acceleration. Numerical simulation investigates the effect of shoulder motion. Release backspin angular velocity can be described as a function of the ve...

  17. Analysis of shot-to-shot variability in post-disruption runaway electron currents for diverted DIII-D discharges

    International Nuclear Information System (INIS)

    Izzo, V A; Humphreys, D A; Kornbluth, M

    2012-01-01

    In DIII-D experiments, rapid termination by Ar-pellet injection sometimes produces a post-termination runaway electron (RE) current plateau, but this effect is highly non-reproducible on a shot-to-shot basis, particularly for diverted target plasmas. A set of DIII-D discharges is analyzed with two MHD codes to understand the relationship between the current profile of the target plasma and the amplitude of the RE current plateau. Using the linear stability code GATO, a correlation between the radial profile of the unstable n = 1 mode just after Ar-pellet injection and the observed appearance of an RE plateau is identified. Nonlinear NIMROD simulations with RE test-particle calculations directly predict RE confinement times during the disruption. With one exception, NIMROD predicts better RE confinement for shots in which higher RE currents were observed in DIII-D. But, the variation in confinement is primarily connected to the saturated n = 1 mode amplitude and not its radial profile. Still, both sets of analyses support the hypothesis that RE deconfinement by MHD fluctuations is a major factor in the shot-to-shot variability of RE plateaus, though additional factors such as seed current amplitude cannot be ruled out. (paper)

  18. Osseointegration improvement by shot peening in titanium dental implants

    International Nuclear Information System (INIS)

    Aparicio, C.; Gil, F.J.; Planell, J.A.; Padros, A.; Peraire, C.

    1998-01-01

    In order to optimize the implant-bone fixation, different shot peening treatments with different shot particles (TiO 2 , Al 2 O 3 ; SiC) have been made. The influence that each type of shot particle has in the bone colonization on the different treatment surfaces has been determined by means of osteoblast-like cells culture. Commercially pure titanium discs have been shot peened. Their qualitative and quantitative surface roughness have been characterized; as well as their surface contamination caused by the shot particles. Particle size has also been determined, before and after the treatment, in order to evaluate their breaking averages. Finally, a TiO 2 shot particles manufacture process by sintering has been developed. The manufacture has been necessary since this type of shot particles are not available in the market with the adequate size. (Author) 10 refs

  19. Concrete Cleaning, Inc. centrifugal shot blaster: Baseline report; Summary

    International Nuclear Information System (INIS)

    1997-01-01

    The centrifugal shot blaster is an electronically operated shot-blast machine that removes layer of concrete of varying depths. Hardened steel shot propelled at a high rate of speed abrades the surface of the concrete. The depth of material removed is determined by the rate of speed the machine is traveling and the volume of shot being fired into the blast chamber. The steel shot is reused until it is pulverized to dust, which is deposited in the waste container with the concrete being removed. Debris is continually vacuumed by a large dust collection system attached to the shot blaster. The safety and health evaluation during the human factors assessment focused on two main areas: noise and dust

  20. Construction and Optimization of Three-Dimensional Disaster Scenes within Mobile Virtual Reality

    Directory of Open Access Journals (Sweden)

    Ya Hu

    2018-06-01

    Full Text Available Because mobile virtual reality (VR is both mobile and immersive, three-dimensional (3D visualizations of disaster scenes based in mobile VR enable users to perceive and recognize disaster environments faster and better than is possible with other methods. To achieve immersion and prevent users from feeling dizzy, such visualizations require a high scene-rendering frame rate. However, the existing related visualization work cannot provide a sufficient solution for this purpose. This study focuses on the construction and optimization of a 3D disaster scene in order to satisfy the high frame-rate requirements for the rendering of 3D disaster scenes in mobile VR. First, the design of a plugin-free browser/server (B/S architecture for 3D disaster scene construction and visualization based in mobile VR is presented. Second, certain key technologies for scene optimization are discussed, including diverse modes of scene data representation, representation optimization of mobile scenes, and adaptive scheduling of mobile scenes. By means of these technologies, smartphones with various performance levels can achieve higher scene-rendering frame rates and improved visual quality. Finally, using a flood disaster as an example, a plugin-free prototype system was developed, and experiments were conducted. The experimental results demonstrate that a 3D disaster scene constructed via the methods addressed in this study has a sufficiently high scene-rendering frame rate to satisfy the requirements for rendering a 3D disaster scene in mobile VR.

  1. Surface severe plastic deformation of AISI 304 via conventional shot peening, severe shot peening and repeening

    Energy Technology Data Exchange (ETDEWEB)

    Unal, Okan, E-mail: unalokan78@gmail.com [Mechanical Engineering Department, Bartın University, Bartın 74100 (Turkey); Varol, Remzi [Mechanical Engineering Department, Suleyman Demirel University, Isparta 32200 (Turkey)

    2015-10-01

    Highlights: • CSP and SSP treatments transform austenite to metastable martensite structure. • Nanograin layer thickness after CSP and SSP is 8 μm and 22 μm, respectively. • Shot peening leads to carbon segregation from coarse to nano grain layer. • Repeening is an effective way to reduce surface roughness. - Abstract: Air blast conventional shot peening (CSP), severe shot peening (SSP) and repeening (RP) as a severe plastic deformation applications on AISI 304 austenitic stainless steel is addressed. Shot peened specimens are investigated based on optical, FESEM and digital microscope. The investigations present the austenite transformation to metastable martensite via mechanical twinning due to plastic deformation with high strain rates. It is found that SSP induces thicker nanograin layer with compared to CSP. In XRD studies, the austenite peaks broaden by means of severe shot peening and FWHM increase reveals the grain size reduction below 25 nm regimes on the surface. In EDAX line analysis of CSP specimen, carbon content increase has been detected from deformed layer through the nanocrystalline layer then the content reduces. The carbon segregation takes place due to the energy level distinction between dislocations and Fe−C bonds. 3d contour digital microscope studies and roughness investigations reveal that SSP has deleterious side effect on the surface roughness and surface flatness. However, RP is an effective way to reduce the surface roughness to reasonable values.

  2. Two Distinct Scene-Processing Networks Connecting Vision and Memory.

    Science.gov (United States)

    Baldassano, Christopher; Esteva, Andre; Fei-Fei, Li; Beck, Diane M

    2016-01-01

    A number of regions in the human brain are known to be involved in processing natural scenes, but the field has lacked a unifying framework for understanding how these different regions are organized and interact. We provide evidence from functional connectivity and meta-analyses for a new organizational principle, in which scene processing relies upon two distinct networks that split the classically defined parahippocampal place area (PPA). The first network of strongly connected regions consists of the occipital place area/transverse occipital sulcus and posterior PPA, which contain retinotopic maps and are not strongly coupled to the hippocampus at rest. The second network consists of the caudal inferior parietal lobule, retrosplenial complex, and anterior PPA, which connect to the hippocampus (especially anterior hippocampus), and are implicated in both visual and nonvisual tasks, including episodic memory and navigation. We propose that these two distinct networks capture the primary functional division among scene-processing regions, between those that process visual features from the current view of a scene and those that connect information from a current scene view with a much broader temporal and spatial context. This new framework for understanding the neural substrates of scene-processing bridges results from many lines of research, and makes specific functional predictions.

  3. Finding the gap: An empirical study of the most effective shots in elite goalball.

    Directory of Open Access Journals (Sweden)

    Daniel Link

    Full Text Available This research identifies which shots types in goalball are most likely to lead to a goal and herby provides background information for improving training and competition. Therefore, we observed 117 elite level matches including 20,541 shots played in the regular situation (3 vs. 3 using notational analysis. We characterized the shots by using their target sector (A-E, technique (traditional, rotation, trajectory (flat, bounce, angle (straight, diagonal and outcome (goal, violation, out, blocked. In our data, a χ2-test showed a significantly higher goal rate for men (3.9% compared to women (3.0%. For men, we found a significantly higher goal rate in the intersection sectors between players C (5.6%, D (4.9%, and in the outer sector A. In sector A, goal rate was higher only for straight shots (6.6%. Technique and trajectory did not affect goal rate for men, but flat shots showed a higher violation rate (3.2% compared to bounce shouts (2.0%. In women's goalball, goal rate was higher only on sector D (4.4%. Bounce-rotation shots were the most successful (5.5%. We conclude that men should focus on shots to sectors C and D (called pocket and straight shots to sector A, as long as there are no other tactical considerations. Women should shoot primarily towards the pocket. It might also be worth playing more bounce-rotation shots and practicing them in training.

  4. Finding the gap: An empirical study of the most effective shots in elite goalball.

    Science.gov (United States)

    Link, Daniel; Weber, Christoph

    2018-01-01

    This research identifies which shots types in goalball are most likely to lead to a goal and herby provides background information for improving training and competition. Therefore, we observed 117 elite level matches including 20,541 shots played in the regular situation (3 vs. 3) using notational analysis. We characterized the shots by using their target sector (A-E), technique (traditional, rotation), trajectory (flat, bounce), angle (straight, diagonal and outcome (goal, violation, out, blocked). In our data, a χ2-test showed a significantly higher goal rate for men (3.9%) compared to women (3.0%). For men, we found a significantly higher goal rate in the intersection sectors between players C (5.6%), D (4.9%), and in the outer sector A. In sector A, goal rate was higher only for straight shots (6.6%). Technique and trajectory did not affect goal rate for men, but flat shots showed a higher violation rate (3.2%) compared to bounce shouts (2.0%). In women's goalball, goal rate was higher only on sector D (4.4%). Bounce-rotation shots were the most successful (5.5%). We conclude that men should focus on shots to sectors C and D (called pocket) and straight shots to sector A, as long as there are no other tactical considerations. Women should shoot primarily towards the pocket. It might also be worth playing more bounce-rotation shots and practicing them in training.

  5. Collider shot setup for Run 2 observations and suggestions

    International Nuclear Information System (INIS)

    Annala, J.; Joshel, B.

    1996-01-01

    This note is intended to provoke discussion on Collider Run II shot setup. We hope this is a start of activities that will converge on a functional description of what is needed for shot setups in Collider Run II. We will draw on observations of the present shot setup to raise questions and make suggestions for the next Collider run. It is assumed that the reader has some familiarity with the Collider operational issues. Shot setup is defined to be the time between the end of a store and the time the Main Control Room declares colliding beams. This is the time between Tevatron clock events SCE and SCB. This definition does not consider the time experiments use to turn on their detectors. This analysis was suggested by David Finley. The operational scenarios for Run II will require higher levels of reliability and speed for shot setup. See Appendix I and II. For example, we estimate that a loss of 3 pb -1 /week (with 8 hour stores) will occur if shot setups take 90 minutes instead of 30 minutes. In other words: If you do 12 shots for one week and accept an added delay of one minute in each shot, you will loose more than 60 nb -1 for that week alone (based on a normal shot setup of 30 minutes). These demands should lead us to be much more pedantic about all the factors that affect shot setups. Shot setup will be viewed as a distinct process that is composed of several inter- dependent 'components': procedures, hardware, controls, and sociology. These components don't directly align with the different Accelerator Division departments, but are topical groupings of the needed accelerator functions. Defining these components, and categorizing our suggestions within them, are part of the goal of this document. Of course, some suggestions span several of these components

  6. Scene complexity: influence on perception, memory, and development in the medial temporal lobe

    Directory of Open Access Journals (Sweden)

    Xiaoqian J Chai

    2010-03-01

    Full Text Available Regions in the medial temporal lobe (MTL and prefrontal cortex (PFC are involved in memory formation for scenes in both children and adults. The development in children and adolescents of successful memory encoding for scenes has been associated with increased activation in PFC, but not MTL, regions. However, evidence suggests that a functional subregion of the MTL that supports scene perception, located in the parahippocampal gyrus (PHG, goes through a prolonged maturation process. Here we tested the hypothesis that maturation of scene perception supports the development of memory for complex scenes. Scenes were characterized by their levels of complexity defined by the number of unique object categories depicted in the scene. Recognition memory improved with age, in participants ages 8-24, for high, but not low, complexity scenes. High-complexity compared to low-complexity scenes activated a network of regions including the posterior PHG. The difference in activations for high- versus low- complexity scenes increased with age in the right posterior PHG. Finally, activations in right posterior PHG were associated with age-related increases in successful memory formation for high-, but not low-, complexity scenes. These results suggest that functional maturation of the right posterior PHG plays a critical role in the development of enduring long-term recollection for high-complexity scenes.

  7. Hepatitis A and the Vaccine (Shot) to Prevent It

    Science.gov (United States)

    ... Resources Maternal Immunization Resources Related Links Vaccines & Immunizations Hepatitis A and the Vaccine (Shot) to Prevent It ... the vaccine. Why should my child get the hepatitis A shot? The hepatitis A shot: Protects your ...

  8. Improved content aware scene retargeting for retinitis pigmentosa patients

    Directory of Open Access Journals (Sweden)

    Al-Atabany Walid I

    2010-09-01

    Full Text Available Abstract Background In this paper we present a novel scene retargeting technique to reduce the visual scene while maintaining the size of the key features. The algorithm is scalable to implementation onto portable devices, and thus, has potential for augmented reality systems to provide visual support for those with tunnel vision. We therefore test the efficacy of our algorithm on shrinking the visual scene into the remaining field of view for those patients. Methods Simple spatial compression of visual scenes makes objects appear further away. We have therefore developed an algorithm which removes low importance information, maintaining the size of the significant features. Previous approaches in this field have included seam carving, which removes low importance seams from the scene, and shrinkability which dynamically shrinks the scene according to a generated importance map. The former method causes significant artifacts and the latter is inefficient. In this work we have developed a new algorithm, combining the best aspects of both these two previous methods. In particular, our approach is to generate a shrinkability importance map using as seam based approach. We then use it to dynamically shrink the scene in similar fashion to the shrinkability method. Importantly, we have implemented it so that it can be used in real time without prior knowledge of future frames. Results We have evaluated and compared our algorithm to the seam carving and image shrinkability approaches from a content preservation perspective and a compression quality perspective. Also our technique has been evaluated and tested on a trial included 20 participants with simulated tunnel vision. Results show the robustness of our method at reducing scenes up to 50% with minimal distortion. We also demonstrate efficacy in its use for those with simulated tunnel vision of 22 degrees of field of view or less. Conclusions Our approach allows us to perform content aware video

  9. Shot peening of doel 3 plant

    International Nuclear Information System (INIS)

    Slama, G.; Sort, M.

    1985-12-01

    The process implementation for DOEL consisted in: developing tooling and test procedures for an industrial application including ALARA considerations; qualifying process, tooling and procedures using representative conditions (full size mock-up, of steam generator channel head and associated working area); Establishing the reliability of tooling and procedures to comply permanently with the required criteria (chiefly Almen Intensity); and training and qualifying personnel. A variety of tests were performed by FRAMATOME and BELGATOM to qualify the process and characterize its effects on both inside and outside diameters of the tubes. These are: Mg Cl 2 ; 10% caustic tests at high temperature and pressure; tetrathionate; strain gauges and X rays stresses measurements; effects on precracked tubes; Leak tests after shot peening. The operation was performed at Doel in July 1985. Laboratory tests performed on mockups by FRAMATOME and BELGATOM could demonstrate that on tubes without cracks no difference was found between Eddy current signals from tubes shot-peened or not

  10. Associative Processing Is Inherent in Scene Perception

    Science.gov (United States)

    Aminoff, Elissa M.; Tarr, Michael J.

    2015-01-01

    How are complex visual entities such as scenes represented in the human brain? More concretely, along what visual and semantic dimensions are scenes encoded in memory? One hypothesis is that global spatial properties provide a basis for categorizing the neural response patterns arising from scenes. In contrast, non-spatial properties, such as single objects, also account for variance in neural responses. The list of critical scene dimensions has continued to grow—sometimes in a contradictory manner—coming to encompass properties such as geometric layout, big/small, crowded/sparse, and three-dimensionality. We demonstrate that these dimensions may be better understood within the more general framework of associative properties. That is, across both the perceptual and semantic domains, features of scene representations are related to one another through learned associations. Critically, the components of such associations are consistent with the dimensions that are typically invoked to account for scene understanding and its neural bases. Using fMRI, we show that non-scene stimuli displaying novel associations across identities or locations recruit putatively scene-selective regions of the human brain (the parahippocampal/lingual region, the retrosplenial complex, and the transverse occipital sulcus/occipital place area). Moreover, we find that the voxel-wise neural patterns arising from these associations are significantly correlated with the neural patterns arising from everyday scenes providing critical evidence whether the same encoding principals underlie both types of processing. These neuroimaging results provide evidence for the hypothesis that the neural representation of scenes is better understood within the broader theoretical framework of associative processing. In addition, the results demonstrate a division of labor that arises across scene-selective regions when processing associations and scenes providing better understanding of the functional

  11. Beyond scene gist: Objects guide search more than scene background.

    Science.gov (United States)

    Koehler, Kathryn; Eckstein, Miguel P

    2017-06-01

    Although the facilitation of visual search by contextual information is well established, there is little understanding of the independent contributions of different types of contextual cues in scenes. Here we manipulated 3 types of contextual information: object co-occurrence, multiple object configurations, and background category. We isolated the benefits of each contextual cue to target detectability, its impact on decision bias, confidence, and the guidance of eye movements. We find that object-based information guides eye movements and facilitates perceptual judgments more than scene background. The degree of guidance and facilitation of each contextual cue can be related to its inherent informativeness about the target spatial location as measured by human explicit judgments about likely target locations. Our results improve the understanding of the contributions of distinct contextual scene components to search and suggest that the brain's utilization of cues to guide eye movements is linked to the cue's informativeness about the target's location. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  12. Real-time maritime scene simulation for ladar sensors

    Science.gov (United States)

    Christie, Chad L.; Gouthas, Efthimios; Swierkowski, Leszek; Williams, Owen M.

    2011-06-01

    Continuing interest exists in the development of cost-effective synthetic environments for testing Laser Detection and Ranging (ladar) sensors. In this paper we describe a PC-based system for real-time ladar scene simulation of ships and small boats in a dynamic maritime environment. In particular, we describe the techniques employed to generate range imagery accompanied by passive radiance imagery. Our ladar scene generation system is an evolutionary extension of the VIRSuite infrared scene simulation program and includes all previous features such as ocean wave simulation, the physically-realistic representation of boat and ship dynamics, wake generation and simulation of whitecaps, spray, wake trails and foam. A terrain simulation extension is also under development. In this paper we outline the development, capabilities and limitations of the VIRSuite extensions.

  13. Spectrometer for shot-to-shot photon energy characterization in the multi-bunch mode of the free electron laser at Hamburg

    International Nuclear Information System (INIS)

    Palutke, S.; Wurth, W.; Gerken, N. C.; Mertens, K.; Klumpp, S.; Martins, M.; Mozzanica, A.; Schmitt, B.; Wunderer, C.; Graafsma, H.; Meiwes-Broer, K.-H.

    2015-01-01

    The setup and first results from commissioning of a fast online photon energy spectrometer for the vacuum ultraviolet free electron laser at Hamburg (FLASH) at DESY are presented. With the use of the latest advances in detector development, the presented spectrometer reaches readout frequencies up to 1 MHz. In this paper, we demonstrate the ability to record online photon energy spectra on a shot-to-shot base in the multi-bunch mode of FLASH. Clearly resolved shifts in the mean wavelength over the pulse train as well as shot-to-shot wavelength fluctuations arising from the statistical nature of the photon generating self-amplified spontaneous emission process have been observed. In addition to an online tool for beam calibration and photon diagnostics, the spectrometer enables the determination and selection of spectral data taken with a transparent experiment up front over the photon energy of every shot. This leads to higher spectral resolutions without the loss of efficiency or photon flux by using single-bunch mode or monochromators

  14. Stages As Models of Scene Geometry

    NARCIS (Netherlands)

    Nedović, V.; Smeulders, A.W.M.; Redert, A.; Geusebroek, J.M.

    2010-01-01

    Reconstruction of 3D scene geometry is an important element for scene understanding, autonomous vehicle and robot navigation, image retrieval, and 3D television. We propose accounting for the inherent structure of the visual world when trying to solve the scene reconstruction problem. Consequently,

  15. When Does Repeated Search in Scenes Involve Memory? Looking at versus Looking for Objects in Scenes

    Science.gov (United States)

    Vo, Melissa L. -H.; Wolfe, Jeremy M.

    2012-01-01

    One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained…

  16. Re-presentations of space in Hollywood movies: an event-indexing analysis.

    Science.gov (United States)

    Cutting, James; Iricinschi, Catalina

    2015-03-01

    Popular movies present chunk-like events (scenes and subscenes) that promote episodic, serial updating of viewers' representations of the ongoing narrative. Event-indexing theory would suggest that the beginnings of new scenes trigger these updates, which in turn require more cognitive processing. Typically, a new movie event is signaled by an establishing shot, one providing more background information and a longer look than the average shot. Our analysis of 24 films reconfirms this. More important, we show that, when returning to a previously shown location, the re-establishing shot reduces both context and duration while remaining greater than the average shot. In general, location shifts dominate character and time shifts in event segmentation of movies. In addition, over the last 70 years re-establishing shots have become more like the noninitial shots of a scene. Establishing shots have also approached noninitial shot scales, but not their durations. Such results suggest that film form is evolving, perhaps to suit more rapid encoding of narrative events. Copyright © 2014 Cognitive Science Society, Inc.

  17. Bond strength investigation of two shot moulded polymer

    DEFF Research Database (Denmark)

    Islam, Mohammad Aminul

    This report on the project “Bond strength investigation of two shot moulded polymers” has been submitted for fulfilling the requirements for the course “Experimental Plastic Technology – 42234” at IPL-DTU. Two shot moulding is a classic manufacturing process to combine two different polymers...... in a single product and it is getting more and more importance day by day. One of the biggest challenges of two shot moulding is to achieve a reasonably good bonding between two polymers. The purpose of this project is to investigate the effects of different process, material and machine parameters...... on the bond strength of two shot moulded polymers. For the experiments two engineering polymers (PS and ABS) were used. After all the experimental work, several parameters were found which could effectively control the bond strength of two shot moulded polymers. This report also presents different aspects...

  18. Forensic 3D Scene Reconstruction

    International Nuclear Information System (INIS)

    LITTLE, CHARLES Q.; PETERS, RALPH R.; RIGDON, J. BRIAN; SMALL, DANIEL E.

    1999-01-01

    Traditionally law enforcement agencies have relied on basic measurement and imaging tools, such as tape measures and cameras, in recording a crime scene. A disadvantage of these methods is that they are slow and cumbersome. The development of a portable system that can rapidly record a crime scene with current camera imaging, 3D geometric surface maps, and contribute quantitative measurements such as accurate relative positioning of crime scene objects, would be an asset to law enforcement agents in collecting and recording significant forensic data. The purpose of this project is to develop a feasible prototype of a fast, accurate, 3D measurement and imaging system that would support law enforcement agents to quickly document and accurately record a crime scene

  19. Subjective State, Blood Pressure, and Behavioral Control Changes Produced by an "Energy Shot"

    Science.gov (United States)

    Marczinski, Cecile A; Stamates, Amy L; Ossege, Julianne; Maloney, Sarah F; Bardgett, Mark E; Brown, Clifford J

    2014-06-01

    Background: Energy drinks and energy shots are popular consumer beverages that are advertised to increase feelings of alertness. Typically, these products include high levels of caffeine, a mild psychostimulant drug. The scientific evidence demonstrating the specific benefits of energy products to users in terms of subjective state and objective performance is surprisingly lacking. Moreover, there are rising health concerns associated with the use of these products. Therefore, the purpose of this study was to investigate the acute effects of a popular energy shot (5-Hour Energy ® ) on subjective and objective measures that were assessed hourly for 6 hours following consumption. Methods: Participants ( n =14) completed a three-session study where they received the energy shot, a placebo control, and no drink. Following dose administration, participants completed subjective Profile of Mood States ratings hourly for 6 hours. Participants also repeatedly completed a behavioral control task (the cued go/no-go task) and provided blood pressure and pulse rate readings at each hour. Results: Consumption of the energy shot did improve subjective state, as measured by increased ratings of vigor and decreased ratings of fatigue. However, the energy shot did not alter objective performance, which worsened over time. Importantly, the energy shot elevated both systolic and diastolic blood pressure. Conclusions: Consumption of one energy shot may only result in modest benefits to subjective state. Individuals with preexisting hypertension or other medical conditions should be cautious about using these new consumer products.

  20. Toxicity of Lead and Proposed Substitute Shot to Mallards

    Science.gov (United States)

    Longcore, J.R.; Andrews, R.; Locke, L.N.; Bagley, George E.; Young, L.T.

    1974-01-01

    Poisoning of North American waterfowl resulting from the ingestion of lead shot by ducks, geese, and swans causes an estimated annual mortality of 2 to 3% of the population (Bellrose 1959). To alleviate this problem the search for a suitable substitute for lead has been underway since the early 1950's. Proposed substitutes for lead shot were evaluated in a series of acute toxicity tests with pen-reared mallards (Anas platyrhynchos). Most candidate materials were as toxic to ducks as commercial lead shot. Coating or alloying lead with other metals only delayed mortality among dosed ducks. The reputedly 'disintegrable' lead shot with the water-soluble binder and the lead containing biochemical additives were also as toxic to mallards as the commercial lead shot. Mortality was not significantly different among lead-dosed adult or first-year hen and drake pen-reared mallards; lead-dosed adult, wild mallards of both sexes; and lead-dosed adult, male black ducks (Anas rubripes). The ingestion of one lead shot, size 4, by each of 80 pen-reared mallards caused an average 19% mortality. The presence and type of grit in the gizzard had a measurable effect on erosion of ingested shot and on shot retention among dosed mallards. Significantly fewer lead-dosed ducks died when fed crushed oystershell grit than when fed either quartz grit or no grit.

  1. Seguiment de cares mitjançant Graph Cuts

    OpenAIRE

    Cañadas Arenas, Oriol

    2015-01-01

    From video shots with scenes of TV news or similar, obtain annotations that indicate when known persons appear and disappear from the scene Structure of the System - Face Detection - Recognition of know persons faces (from Data Base) - Additional features to help recognition other than faces - Tracking of faces to know when every person in the scene appears and disappears - Shot detection, to have an important reference of possible changes of persons in the scene The student will concentrate ...

  2. Who Takes Advantage of Free Flu Shots? Examining the Effects of an Expansion in Coverage

    NARCIS (Netherlands)

    Carman, K.G.; Mosca, I.

    2011-01-01

    Because of the high risk of costly complications (including death) and the externalities of contagious diseases, many countries provide free flu shots to certain populations free of charge. This paper examines the expansion of the free flu shot program in the Netherlands. This program expanded in

  3. SCEGRAM: An image database for semantic and syntactic inconsistencies in scenes.

    Science.gov (United States)

    Öhlschläger, Sabine; Võ, Melissa Le-Hoa

    2017-10-01

    Our visual environment is not random, but follows compositional rules according to what objects are usually found where. Despite the growing interest in how such semantic and syntactic rules - a scene grammar - enable effective attentional guidance and object perception, no common image database containing highly-controlled object-scene modifications has been publically available. Such a database is essential in minimizing the risk that low-level features drive high-level effects of interest, which is being discussed as possible source of controversial study results. To generate the first database of this kind - SCEGRAM - we took photographs of 62 real-world indoor scenes in six consistency conditions that contain semantic and syntactic (both mild and extreme) violations as well as their combinations. Importantly, always two scenes were paired, so that an object was semantically consistent in one scene (e.g., ketchup in kitchen) and inconsistent in the other (e.g., ketchup in bathroom). Low-level salience did not differ between object-scene conditions and was generally moderate. Additionally, SCEGRAM contains consistency ratings for every object-scene condition, as well as object-absent scenes and object-only images. Finally, a cross-validation using eye-movements replicated previous results of longer dwell times for both semantic and syntactic inconsistencies compared to consistent controls. In sum, the SCEGRAM image database is the first to contain well-controlled semantic and syntactic object-scene inconsistencies that can be used in a broad range of cognitive paradigms (e.g., verbal and pictorial priming, change detection, object identification, etc.) including paradigms addressing developmental aspects of scene grammar. SCEGRAM can be retrieved for research purposes from http://www.scenegrammarlab.com/research/scegram-database/ .

  4. One-shot synesthesia

    Directory of Open Access Journals (Sweden)

    Kirschner Alexandra

    2017-11-01

    Full Text Available Synesthesia is commonly thought to be a phenomenon of fixed associations between an outside inducer and a vivid concurrent experience. Hence, it has been proposed that synesthesia occurs due to additional connections in the brain with which synesthetes are born. Here we show that synesthesia can be a much richer and more flexible phenomenon with a capability to creatively construct novel synesthetic experiences as events unfold in people’s lives. We describe here cases of synesthetes who occasionally generate novel synesthetic experience, called one-shot synesthesias. These synesthetic experiences seem to share all the properties with the classical synesthetic associations except that they occur extremely rarely, people recalling only a few events over the lifetime. It appears that these one-shots are not created at random but are instead responses to specific life events. We contrast the properties of those rare synesthetic events with other, more commonly known forms of synesthesia that also create novel synesthetic experiences, but at a high rate—sometimes creating novel experiences every few seconds. We argue that one-shot synesthesias indicate that synesthetic associations are by their nature not prewired at birth but are dynamically constructed through mental operations and according to the needs of a synesthetic mind. Our conclusions have implications for understanding the biological underpinnings of synesthesia and the role the phenomenon plays in the lives of people endowed with synesthetic capacities.

  5. Clinical application of multi-shot diffusion EPI in neurological disease

    International Nuclear Information System (INIS)

    Ishihara, Tetsuya; Hirata, Koichi; Kubo, Jin; Yamazaki, Kaoru; Sato, Toshihiko

    1998-01-01

    Using the multi-shot EPI method we investigated the clinical application of diffusion weighted imaging (DWI) in the diagnosis of neurological disease. The multi-shot method provided better susceptibility artifact-free DWI than the single-shot method particularly in the region of the posterior cranial fossa. DWI using the multi-shot EPI method readily shows the pyramidal tract extending from the internal capsule to the brainstems which is inaccessible by the conventional single-shot EPI method, and providing three-dimensional and distinct images of pyramidal tract changes in amyotrophic lateral sclerosis or cerebral infarction with pyramidal tract disturbance. Our findings suggest that the use of DWI with the multi-shot EPI method would provide a technique for the easy diagnosis and evaluation of various neurological diseases. (author)

  6. Clinical application of multi-shot diffusion EPI in neurological disease

    Energy Technology Data Exchange (ETDEWEB)

    Ishihara, Tetsuya; Hirata, Koichi; Kubo, Jin; Yamazaki, Kaoru [Dokkyo Univ., Mibu, Tochigi (Japan). School of Medicine; Sato, Toshihiko

    1998-05-01

    Using the multi-shot EPI method we investigated the clinical application of diffusion weighted imaging (DWI) in the diagnosis of neurological disease. The multi-shot method provided better susceptibility artifact-free DWI than the single-shot method particularly in the region of the posterior cranial fossa. DWI using the multi-shot EPI method readily shows the pyramidal tract extending from the internal capsule to the brainstems which is inaccessible by the conventional single-shot EPI method, and providing three-dimensional and distinct images of pyramidal tract changes in amyotrophic lateral sclerosis or cerebral infarction with pyramidal tract disturbance. Our findings suggest that the use of DWI with the multi-shot EPI method would provide a technique for the easy diagnosis and evaluation of various neurological diseases. (author)

  7. Clarifying beliefs underlying hunter intentions to support a ban on lead shot

    Science.gov (United States)

    Schroeder, Susan A.; Fulton, David C.; Doncarlos, Kathy

    2016-01-01

    Shot from hunting adds toxic lead to environments worldwide. Existing lead shot regulations have been instituted with little understanding of hunter beliefs and attitudes. This study applied the Theory of Reasoned Action, using a multilevel, multivariate approach, to clarify how positive and negative beliefs relate to attitudes about a ban on lead shot. Structure coefficients and commonality analysis were employed to further examine relationships between beliefs and attitudes. Results suggest that while both positive and negative outcomes influence attitudes, positive outcomes were more influential for supporters and negative beliefs for opposers. Management may need to focus on the results from hunters who indicated that they would be unlikely to support a ban, as these hunters include those who may actively oppose additional efforts to regulate lead.

  8. Spent shot availability and ingestion on areas managed for mourning doves

    Science.gov (United States)

    Schulz, J.H.; Millspaugh, J.J.; Washburn, B.E.; Wester, G.R.; Lanigan, J. T.; Franson, J.C.

    2002-01-01

    Mourning dove (Zenaida macroura) hunting is becoming increasingly popular, especially in managed shooting fields. Given the possible increase in the availability of lead (Pb) shot on these areas, our objective was to estimate availability and ingestion of spent shot at the Eagle Bluffs Conservation Area (EBCA, hunted with nontoxic shot) and the James A. Reed Memorial Wildlife Area (JARWA, hunted with Pb shot) in Missouri. During 1998, we collected soil samples one or 2 weeks prior to the hunting season (prehunt) and after 4 days of dove hunting (posthunt). We also collected information on number of doves harvested, number of shots fired, shotgun gauge, and shotshell size used. Dove carcasses were collected on both areas during 1998-99. At EBCA, 60 hunters deposited an estimated 64,775 pellets/ha of nontoxic shot on or around the managed field. At JARWA, approximately 1,086,275 pellets/ha of Pb shot were deposited by 728 hunters. Our posthunt estimates of spent-shot availability from soil sampling were 0 pellets/ha for EBCA and 6,342 pellets/ha for JARWA. Our findings suggest that existing soil sampling protocols may not provide accurate estimates of spent-shot availability in managed dove shooting fields. During 1998-99, 15 of 310 (4.8%) mourning doves collected from EBCA had ingested nontoxic shot. Of those doves, 6 (40.0%) contained a?Y7 shot pellets. In comparison, only 2 of 574 (0.3%) doves collected from JARWA had ingested Pb shot. Because a greater proportion of doves ingested multiple steel pellets compared to Pb pellets, we suggest that doves feeding in fields hunted with Pb shot may succumb to acute Pb toxicosis and thus become unavailable to harvest, resulting in an underestimate of ingestion rates. Although further research is needed to test this hypothesis, our findings may partially explain why previous studies have shown few doves with ingested Pb shot despite their feeding on areas with high Pb shot availability.

  9. Leading-edge forensic DNA analyses and the necessity of including crime scene investigators, police officers and technicians in a DNA elimination database.

    Science.gov (United States)

    Lapointe, Martine; Rogic, Anita; Bourgoin, Sarah; Jolicoeur, Christine; Séguin, Diane

    2015-11-01

    In recent years, sophisticated technology has significantly increased the sensitivity and analytical power of genetic analyses so that very little starting material may now produce viable genetic profiles. This sensitivity however, has also increased the risk of detecting unknown genetic profiles assumed to be that of the perpetrator, yet originate from extraneous sources such as from crime scene workers. These contaminants may mislead investigations, keeping criminal cases active and unresolved for long spans of time. Voluntary submission of DNA samples from crime scene workers is fairly low, therefore we have created a promotional method for our staff elimination database that has resulted in a significant increase in voluntary samples since 2011. Our database enforces privacy safeguards and allows for optional anonymity to all staff members. We also offer information sessions at various police precincts to advise crime scene workers of the importance and success of our staff elimination database. This study, a pioneer in its field, has obtained 327 voluntary submissions from crime scene workers to date, of which 46 individual profiles (14%) have been matched to 58 criminal cases. By implementing our methods and respect for individual privacy, forensic laboratories everywhere may see similar growth and success in explaining unidentified genetic profiles in stagnate criminal cases. Crown Copyright © 2015. Published by Elsevier Ireland Ltd. All rights reserved.

  10. Removal of Retained Lead Shot Through Laparoscopic Appendectomy

    Science.gov (United States)

    Lloyd, D. M.

    2003-01-01

    We describe a patient presenting with lead shot in his appendix. A plain radiograph of his lumbar spine was performed for back pain, and an incidental finding of lead shot retained within the appendix was seen. Lead shot in the appendix is associated with appendicitis, and 2 cases have been reported of lead intoxication. We suggest that an elective laparoscopic appendectomy should be offered to patients as a possible management option. PMID:12856854

  11. [Contact shot from infantry weapons with a flash-suppressor].

    Science.gov (United States)

    Perdekamp, Markus Grosse; Braunwarth, Roland; Schmidt, Ulrike; Schmidt, Wolfgang; Pollak, Stefan

    2003-01-01

    The number of reports on contact shots from firearms with a flash suppressor attached to the muzzle is small. On the basis of a case report (suicidal shot to the forehead with a Kalschnikow AKMS 47 assault rifle) the morphological peculiarities (characteristics soot pattern, relatively small powder cavity and only minor skin tears in the presence of a bony support) are presented and the conclusions to be drawn from the findings regarding the flash-suppressor, the shot distance, the angle of the shot and the way of holding the weapon are discussed.

  12. Evaluation of the 1Shot Phantom dedicated to the mammography system using FCR

    International Nuclear Information System (INIS)

    Nagashima, Chieko; Uchiyama, Nachiko; Moriyama, Noriyuki; Nagata, Mio; Kobayashi, Hiroyuki; Sankoda, Katsuhiro; Saotome, Shigeru; Tagi, Masahiro; Kusunoki, Tetsurou

    2009-01-01

    Currently daily quality control (QC) tests for mammography systems are generally evaluated by using visual analysis phantoms, which of course means subjective measurement. In our study, however, we evaluated a novel digital phantom, the 1Shot Phantom M plus (1Shot Phantom), together with automatic analysis software dedicated for mammography systems using Fuji computed radiography (FCR). The digital phantom enables objective evaluation by providing for actual physical measurement rather than subjective visual assessment. We measured contrast to noise ratio (CNR), image receptor homogeneity, missed tissue at chest wall side, modulation transfer function (MTF), and geometric distortion utilizing the 1Shot Phantom. We then compared the values obtained using the 1Shot Phantom with values obtained from the European guidelines and International Electrotechnical Commission (IEC) standards. In addition, we evaluated the convenience of using the digital phantom. The values utilizing the 1Shot Phantom and those from the European guidelines and IEC standards were consistent, but the QC tests for the European guidelines and IEC standards methods took about six hours while the same QC tests using the 1Shot Phantom took 10 minutes or less including exposure of the phantom image, measurement, and analysis. In conclusion, the digital phantom and dedicated software proved very useful and produced improved analysis for mammography systems using FCR in clinical daily QC testing because of their objectivity and substantial time-saving convenience. (author)

  13. Lateralized discrimination of emotional scenes in peripheral vision.

    Science.gov (United States)

    Calvo, Manuel G; Rodríguez-Chinea, Sandra; Fernández-Martín, Andrés

    2015-03-01

    This study investigates whether there is lateralized processing of emotional scenes in the visual periphery, in the absence of eye fixations; and whether this varies with emotional valence (pleasant vs. unpleasant), specific emotional scene content (babies, erotica, human attack, mutilation, etc.), and sex of the viewer. Pairs of emotional (positive or negative) and neutral photographs were presented for 150 ms peripherally (≥6.5° away from fixation). Observers judged on which side the emotional picture was located. Low-level image properties, scene visual saliency, and eye movements were controlled. Results showed that (a) correct identification of the emotional scene exceeded the chance level; (b) performance was more accurate and faster when the emotional scene appeared in the left than in the right visual field; (c) lateralization was equivalent for females and males for pleasant scenes, but was greater for females and unpleasant scenes; and (d) lateralization occurred similarly for different emotional scene categories. These findings reveal discrimination between emotional and neutral scenes, and right brain hemisphere dominance for emotional processing, which is modulated by sex of the viewer and scene valence, and suggest that coarse affective significance can be extracted in peripheral vision.

  14. Negotiating place and gendered violence in Canada's largest open drug scene.

    Science.gov (United States)

    McNeil, Ryan; Shannon, Kate; Shaver, Laura; Kerr, Thomas; Small, Will

    2014-05-01

    Vancouver's Downtown Eastside is home to Canada's largest street-based drug scene and only supervised injection facility (Insite). High levels of violence among men and women have been documented in this neighbourhood. This study was undertaken to explore the role of violence in shaping the socio-spatial relations of women and 'marginal men' (i.e., those occupying subordinate positions within the drug scene) in the Downtown Eastside, including access to Insite. Semi-structured qualitative interviews were conducted with 23 people who inject drugs (PWID) recruited through the Vancouver Area Network of Drug Users, a local drug user organization. Interviews included a mapping exercise. Interview transcripts and maps were analyzed thematically, with an emphasis on how gendered violence shaped participants' spatial practices. Hegemonic forms of masculinity operating within the Downtown Eastside framed the everyday violence experienced by women and marginal men. This violence shaped the spatial practices of women and marginal men, in that they avoided drug scene milieus where they had experienced violence or that they perceived to be dangerous. Some men linked their spatial restrictions to the perceived 'dope quality' of neighbourhood drug dealers to maintain claims to dominant masculinities while enacting spatial strategies to promote safety. Environmental supports provided by health and social care agencies were critical in enabling women and marginal men to negotiate place and survival within the context of drug scene violence. Access to Insite did not motivate participants to enter into "dangerous" drug scene milieus but they did venture into these areas if necessary to obtain drugs or generate income. Gendered violence is critical in restricting the geographies of men and marginal men within the street-based drug scene. There is a need to scale up existing environmental interventions, including supervised injection services, to minimize violence and potential drug

  15. Gist in time: Scene semantics and structure enhance recall of searched objects.

    Science.gov (United States)

    Josephs, Emilie L; Draschkow, Dejan; Wolfe, Jeremy M; Võ, Melissa L-H

    2016-09-01

    Previous work has shown that recall of objects that are incidentally encountered as targets in visual search is better than recall of objects that have been intentionally memorized (Draschkow, Wolfe, & Võ, 2014). However, this counter-intuitive result is not seen when these tasks are performed with non-scene stimuli. The goal of the current paper is to determine what features of search in a scene contribute to higher recall rates when compared to a memorization task. In each of four experiments, we compare the free recall rate for target objects following a search to the rate following a memorization task. Across the experiments, the stimuli include progressively more scene-related information. Experiment 1 provides the spatial relations between objects. Experiment 2 adds relative size and depth of objects. Experiments 3 and 4 include scene layout and semantic information. We find that search leads to better recall than explicit memorization in cases where scene layout and semantic information are present, as long as the participant has ample time (2500ms) to integrate this information with knowledge about the target object (Exp. 4). These results suggest that the integration of scene and target information not only leads to more efficient search, but can also contribute to stronger memory representations than intentional memorization. Copyright © 2016 Elsevier B.V. All rights reserved.

  16. Laser Shot Peening System Final Report CRADA No. TC-1369-96

    Energy Technology Data Exchange (ETDEWEB)

    Stuart, B. C. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Harris, F. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)

    2017-09-27

    This CRADA project was established with a primary goal to develop a laser shot peening system which could operate at production throughput rates and produce the desired depth and intensity of induced shots. The first objective was to understand all parameters required for acceptable peening, including pulse energy, pulse temporal format, pulse spatial format, sample configuration and tamping mechanism. The next objective was to demonstrate the technique on representative samples and then on representative parts. The final objective was to implement the technology into a meaningful industrial peen.

  17. A hierarchical probabilistic model for rapid object categorization in natural scenes.

    Directory of Open Access Journals (Sweden)

    Xiaofu He

    Full Text Available Humans can categorize objects in complex natural scenes within 100-150 ms. This amazing ability of rapid categorization has motivated many computational models. Most of these models require extensive training to obtain a decision boundary in a very high dimensional (e.g., ∼6,000 in a leading model feature space and often categorize objects in natural scenes by categorizing the context that co-occurs with objects when objects do not occupy large portions of the scenes. It is thus unclear how humans achieve rapid scene categorization.To address this issue, we developed a hierarchical probabilistic model for rapid object categorization in natural scenes. In this model, a natural object category is represented by a coarse hierarchical probability distribution (PD, which includes PDs of object geometry and spatial configuration of object parts. Object parts are encoded by PDs of a set of natural object structures, each of which is a concatenation of local object features. Rapid categorization is performed as statistical inference. Since the model uses a very small number (∼100 of structures for even complex object categories such as animals and cars, it requires little training and is robust in the presence of large variations within object categories and in their occurrences in natural scenes. Remarkably, we found that the model categorized animals in natural scenes and cars in street scenes with a near human-level performance. We also found that the model located animals and cars in natural scenes, thus overcoming a flaw in many other models which is to categorize objects in natural context by categorizing contextual features. These results suggest that coarse PDs of object categories based on natural object structures and statistical operations on these PDs may underlie the human ability to rapidly categorize scenes.

  18. SunShot Initiative Fact Sheet

    Energy Technology Data Exchange (ETDEWEB)

    DOE Solar Energy Technologies Office

    2015-04-01

    The U.S. Department of Energy (DOE) SunShot Initiative is a collaborative national effort launched in 2011 that aggressively drives innovation to make solar energy fully cost competitive with traditional energy sources before the end of the decade. The SunShot fact sheet outlines goals and successes of the program as it works with private companies, universities, non-profit organizations, state and local governments, and national laboratories to drive down the cost of solar electricity to $0.06 per kilowatt-hour, without incentives, by the year 2020.

  19. Stages as models of scene geometry.

    Science.gov (United States)

    Nedović, Vladimir; Smeulders, Arnold W M; Redert, André; Geusebroek, Jan-Mark

    2010-09-01

    Reconstruction of 3D scene geometry is an important element for scene understanding, autonomous vehicle and robot navigation, image retrieval, and 3D television. We propose accounting for the inherent structure of the visual world when trying to solve the scene reconstruction problem. Consequently, we identify geometric scene categorization as the first step toward robust and efficient depth estimation from single images. We introduce 15 typical 3D scene geometries called stages, each with a unique depth profile, which roughly correspond to a large majority of broadcast video frames. Stage information serves as a first approximation of global depth, narrowing down the search space in depth estimation and object localization. We propose different sets of low-level features for depth estimation, and perform stage classification on two diverse data sets of television broadcasts. Classification results demonstrate that stages can often be efficiently learned from low-dimensional image representations.

  20. What You Can Expect with a Cortisone Shot

    Science.gov (United States)

    ... should avoid before your cortisone shot. What you can expect During the cortisone shot Your doctor might ... ll then be positioned so that your doctor can easily insert the needle. The area around the ...

  1. Iconic memory for the gist of natural scenes.

    Science.gov (United States)

    Clarke, Jason; Mack, Arien

    2014-11-01

    Does iconic memory contain the gist of multiple scenes? Three experiments were conducted. In the first, four scenes from different basic-level categories were briefly presented in one of two conditions: a cue or a no-cue condition. The cue condition was designed to provide an index of the contents of iconic memory of the display. Subjects were more sensitive to scene gist in the cue condition than in the no-cue condition. In the second, the scenes came from the same basic-level category. We found no difference in sensitivity between the two conditions. In the third, six scenes from different basic level categories were presented in the visual periphery. Subjects were more sensitive to scene gist in the cue condition. These results suggest that scene gist is contained in iconic memory even in the visual periphery; however, iconic representations are not sufficiently detailed to distinguish between scenes coming from the same category. Copyright © 2014 Elsevier Inc. All rights reserved.

  2. Feature Selection Methods for Zero-Shot Learning of Neural Activity

    Directory of Open Access Journals (Sweden)

    Carlos A. Caceres

    2017-06-01

    Full Text Available Dimensionality poses a serious challenge when making predictions from human neuroimaging data. Across imaging modalities, large pools of potential neural features (e.g., responses from particular voxels, electrodes, and temporal windows have to be related to typically limited sets of stimuli and samples. In recent years, zero-shot prediction models have been introduced for mapping between neural signals and semantic attributes, which allows for classification of stimulus classes not explicitly included in the training set. While choices about feature selection can have a substantial impact when closed-set accuracy, open-set robustness, and runtime are competing design objectives, no systematic study of feature selection for these models has been reported. Instead, a relatively straightforward feature stability approach has been adopted and successfully applied across models and imaging modalities. To characterize the tradeoffs in feature selection for zero-shot learning, we compared correlation-based stability to several other feature selection techniques on comparable data sets from two distinct imaging modalities: functional Magnetic Resonance Imaging and Electrocorticography. While most of the feature selection methods resulted in similar zero-shot prediction accuracies and spatial/spectral patterns of selected features, there was one exception; A novel feature/attribute correlation approach was able to achieve those accuracies with far fewer features, suggesting the potential for simpler prediction models that yield high zero-shot classification accuracy.

  3. Some properties of focus points in one-shot decision theory

    OpenAIRE

    Guo, Peijun

    2011-01-01

    One-shot (one-time) decision problems concern the situations where a decision is experienced only once. Such one-shot decision problems are commonly encountered in business, economics and social systems. One-shot decision theory has been initially proposed by Guo [4]. The one-shot decision procedure comprises two steps. In the first step, a decision maker identifies which state of nature should be taken into account for each alternative amongst all available states of nature. These identified...

  4. Statistics of high-level scene context.

    Science.gov (United States)

    Greene, Michelle R

    2013-01-01

    CONTEXT IS CRITICAL FOR RECOGNIZING ENVIRONMENTS AND FOR SEARCHING FOR OBJECTS WITHIN THEM: contextual associations have been shown to modulate reaction time and object recognition accuracy, as well as influence the distribution of eye movements and patterns of brain activations. However, we have not yet systematically quantified the relationships between objects and their scene environments. Here I seek to fill this gap by providing descriptive statistics of object-scene relationships. A total of 48, 167 objects were hand-labeled in 3499 scenes using the LabelMe tool (Russell et al., 2008). From these data, I computed a variety of descriptive statistics at three different levels of analysis: the ensemble statistics that describe the density and spatial distribution of unnamed "things" in the scene; the bag of words level where scenes are described by the list of objects contained within them; and the structural level where the spatial distribution and relationships between the objects are measured. The utility of each level of description for scene categorization was assessed through the use of linear classifiers, and the plausibility of each level for modeling human scene categorization is discussed. Of the three levels, ensemble statistics were found to be the most informative (per feature), and also best explained human patterns of categorization errors. Although a bag of words classifier had similar performance to human observers, it had a markedly different pattern of errors. However, certain objects are more useful than others, and ceiling classification performance could be achieved using only the 64 most informative objects. As object location tends not to vary as a function of category, structural information provided little additional information. Additionally, these data provide valuable information on natural scene redundancy that can be exploited for machine vision, and can help the visual cognition community to design experiments guided by statistics

  5. Comparison of optimization algorithms for the slow shot phase in HPDC

    Science.gov (United States)

    Frings, Markus; Berkels, Benjamin; Behr, Marek; Elgeti, Stefanie

    2018-05-01

    High-pressure die casting (HPDC) is a popular manufacturing process for aluminum processing. The slow shot phase in HPDC is the first phase of this process. During this phase, the molten metal is pushed towards the cavity under moderate plunger movement. The so-called shot curve describes this plunger movement. A good design of the shot curve is important to produce high-quality cast parts. Three partially competing process goals characterize the slow shot phase: (1) reducing air entrapment, (2) avoiding temperature loss, and (3) minimizing oxide caused by the air-aluminum contact. Due to the rough process conditions with high pressure and temperature, it is hard to design the shot curve experimentally. There exist a few design rules that are based on theoretical considerations. Nevertheless, the quality of the shot curve design still depends on the experience of the machine operator. To improve the shot curve it seems to be natural to use numerical optimization. This work compares different optimization strategies for the slow shot phase optimization. The aim is to find the best optimization approach on a simple test problem.

  6. Semantic Reasoning for Scene Interpretation

    DEFF Research Database (Denmark)

    Jensen, Lars Baunegaard With; Baseski, Emre; Pugeault, Nicolas

    2008-01-01

    In this paper, we propose a hierarchical architecture for representing scenes, covering 2D and 3D aspects of visual scenes as well as the semantic relations between the different aspects. We argue that labeled graphs are a suitable representational framework for this representation and demonstrat...

  7. The scene and the unseen: manipulating photographs for experiments on change blindness and scene memory: image manipulation for change blindness.

    Science.gov (United States)

    Ball, Felix; Elzemann, Anne; Busch, Niko A

    2014-09-01

    The change blindness paradigm, in which participants often fail to notice substantial changes in a scene, is a popular tool for studying scene perception, visual memory, and the link between awareness and attention. Some of the most striking and popular examples of change blindness have been demonstrated with digital photographs of natural scenes; in most studies, however, much simpler displays, such as abstract stimuli or "free-floating" objects, are typically used. Although simple displays have undeniable advantages, natural scenes remain a very useful and attractive stimulus for change blindness research. To assist researchers interested in using natural-scene stimuli in change blindness experiments, we provide here a step-by-step tutorial on how to produce changes in natural-scene images with a freely available image-processing tool (GIMP). We explain how changes in a scene can be made by deleting objects or relocating them within the scene or by changing the color of an object, in just a few simple steps. We also explain how the physical properties of such changes can be analyzed using GIMP and MATLAB (a high-level scientific programming tool). Finally, we present an experiment confirming that scenes manipulated according to our guidelines are effective in inducing change blindness and demonstrating the relationship between change blindness and the physical properties of the change and inter-individual differences in performance measures. We expect that this tutorial will be useful for researchers interested in studying the mechanisms of change blindness, attention, or visual memory using natural scenes.

  8. Virtual environments for scene of crime reconstruction and analysis

    Science.gov (United States)

    Howard, Toby L. J.; Murta, Alan D.; Gibson, Simon

    2000-02-01

    This paper describes research conducted in collaboration with Greater Manchester Police (UK), to evalute the utility of Virtual Environments for scene of crime analysis, forensic investigation, and law enforcement briefing and training. We present an illustrated case study of the construction of a high-fidelity virtual environment, intended to match a particular real-life crime scene as closely as possible. We describe and evaluate the combination of several approaches including: the use of the Manchester Scene Description Language for constructing complex geometrical models; the application of a radiosity rendering algorithm with several novel features based on human perceptual consideration; texture extraction from forensic photography; and experiments with interactive walkthroughs and large-screen stereoscopic display of the virtual environment implemented using the MAVERIK system. We also discuss the potential applications of Virtual Environment techniques in the Law Enforcement and Forensic communities.

  9. Albedo estimation for scene segmentation

    Energy Technology Data Exchange (ETDEWEB)

    Lee, C H; Rosenfeld, A

    1983-03-01

    Standard methods of image segmentation do not take into account the three-dimensional nature of the underlying scene. For example, histogram-based segmentation tacitly assumes that the image intensity is piecewise constant, and this is not true when the scene contains curved surfaces. This paper introduces a method of taking 3d information into account in the segmentation process. The image intensities are adjusted to compensate for the effects of estimated surface orientation; the adjusted intensities can be regarded as reflectivity estimates. When histogram-based segmentation is applied to these new values, the image is segmented into parts corresponding to surfaces of constant reflectivity in the scene. 7 references.

  10. Study on Plastic Deformation Characteristics of Shot Peening of Ni-Based Superalloy GH4079

    Science.gov (United States)

    Zhong, L. Q.; Liang, Y. L.; Hu, H.

    2017-09-01

    In this paper, the X-ray stress diffractometer, surface roughness tester, field emission scanning electron microscope(SEM), dynamic ultra-small microhardness tester were used to measure the surface residual stress and roughness, topography and surface hardness changes of GH4079 superalloy, which was processed by metallographic grinding, turning, metallographic grinding +shot peening and turning + shot peening. Analysized the effects of shot peening parameters on shot peening plastic deformation features; and the effects of the surface state before shot peening on shot peening plastic deformation characteristics. Results show that: the surface residual compressive stress, surface roughness and surface hardness of GH4079 superalloy were increased by shot peening, in addition, the increment of the surface residual compressive stress, surface roughness and surface hardness induced by shot peening increased with increasing shot peening intensity, shot peening time, shot peening pressure and shot hardness, but harden layer depth was not affected considerably. The more plastic deformation degree of before shot peening surface state, the less increment of the surface residual compressive stress, surface roughness and surface hardness induced by shot peening.

  11. Pooling Objects for Recognizing Scenes without Examples

    NARCIS (Netherlands)

    Kordumova, S.; Mensink, T.; Snoek, C.G.M.

    2016-01-01

    In this paper we aim to recognize scenes in images without using any scene images as training data. Different from attribute based approaches, we do not carefully select the training classes to match the unseen scene classes. Instead, we propose a pooling over ten thousand of off-the-shelf object

  12. Scene Recognition for Indoor Localization Using a Multi-Sensor Fusion Approach

    Directory of Open Access Journals (Sweden)

    Mengyun Liu

    2017-12-01

    Full Text Available After decades of research, there is still no solution for indoor localization like the GNSS (Global Navigation Satellite System solution for outdoor environments. The major reasons for this phenomenon are the complex spatial topology and RF transmission environment. To deal with these problems, an indoor scene constrained method for localization is proposed in this paper, which is inspired by the visual cognition ability of the human brain and the progress in the computer vision field regarding high-level image understanding. Furthermore, a multi-sensor fusion method is implemented on a commercial smartphone including cameras, WiFi and inertial sensors. Compared to former research, the camera on a smartphone is used to “see” which scene the user is in. With this information, a particle filter algorithm constrained by scene information is adopted to determine the final location. For indoor scene recognition, we take advantage of deep learning that has been proven to be highly effective in the computer vision community. For particle filter, both WiFi and magnetic field signals are used to update the weights of particles. Similar to other fingerprinting localization methods, there are two stages in the proposed system, offline training and online localization. In the offline stage, an indoor scene model is trained by Caffe (one of the most popular open source frameworks for deep learning and a fingerprint database is constructed by user trajectories in different scenes. To reduce the volume requirement of training data for deep learning, a fine-tuned method is adopted for model training. In the online stage, a camera in a smartphone is used to recognize the initial scene. Then a particle filter algorithm is used to fuse the sensor data and determine the final location. To prove the effectiveness of the proposed method, an Android client and a web server are implemented. The Android client is used to collect data and locate a user. The web

  13. Correlated Topic Vector for Scene Classification.

    Science.gov (United States)

    Wei, Pengxu; Qin, Fei; Wan, Fang; Zhu, Yi; Jiao, Jianbin; Ye, Qixiang

    2017-07-01

    Scene images usually involve semantic correlations, particularly when considering large-scale image data sets. This paper proposes a novel generative image representation, correlated topic vector, to model such semantic correlations. Oriented from the correlated topic model, correlated topic vector intends to naturally utilize the correlations among topics, which are seldom considered in the conventional feature encoding, e.g., Fisher vector, but do exist in scene images. It is expected that the involvement of correlations can increase the discriminative capability of the learned generative model and consequently improve the recognition accuracy. Incorporated with the Fisher kernel method, correlated topic vector inherits the advantages of Fisher vector. The contributions to the topics of visual words have been further employed by incorporating the Fisher kernel framework to indicate the differences among scenes. Combined with the deep convolutional neural network (CNN) features and Gibbs sampling solution, correlated topic vector shows great potential when processing large-scale and complex scene image data sets. Experiments on two scene image data sets demonstrate that correlated topic vector improves significantly the deep CNN features, and outperforms existing Fisher kernel-based features.

  14. The effect of shot peening on notched low cycle fatigue

    International Nuclear Information System (INIS)

    Soady, K.A.; Mellor, B.G.; Shackleton, J.; Morris, A.; Reed, P.A.S.

    2011-01-01

    Highlights: → Shot peening improves notched component three point bend low cycle fatigue life. → Notch shape does not affect the efficacy of the peening process. → Strain hardening and residual stress effects need separate consideration. → Loading direction residual stresses do not relax under bend load. - Abstract: The improvement in low cycle fatigue life created by shot peening ferritic heat resistant steel was investigated in components of varying geometries based on those found in conventional power station steam turbine blades. It was found that the shape of the component did not affect the efficacy of the shot peening process, which was found to be beneficial even under the high stress amplitude three point bend loads applied. Furthermore, by varying the shot peening process parameters and considering fatigue life it has been shown that the three surface effects of shot peening; roughening, strain hardening and the generation of a compressive residual stress field must be included in remnant life models as physically separate entities. The compressive residual stress field during plane bending low cycle fatigue has been experimentally determined using X-ray diffraction at varying life fractions and found to be retained in a direction parallel to that of loading and to only relax to 80% of its original magnitude in a direction orthogonal to loading. This result, which contributes to the retention of fatigue life improvement in low cycle fatigue conditions, has been discussed in light of the specific stress distribution applied to the components. The ultimate aim of the research is to apply these results in a life assessment methodology which can be used to justify a reduction in the length of scheduled plant overhauls. This will result in significant cost savings for the generating utility.

  15. A practical globalization of one-shot optimization for optimal design of tokamak divertors

    Energy Technology Data Exchange (ETDEWEB)

    Blommaert, Maarten, E-mail: maarten.blommaert@kuleuven.be [Institute of Energy and Climate Research (IEK-4), FZ Jülich GmbH, D-52425 Jülich (Germany); Dekeyser, Wouter; Baelmans, Martine [KU Leuven, Department of Mechanical Engineering, 3001 Leuven (Belgium); Gauger, Nicolas R. [TU Kaiserslautern, Chair for Scientific Computing, 67663 Kaiserslautern (Germany); Reiter, Detlev [Institute of Energy and Climate Research (IEK-4), FZ Jülich GmbH, D-52425 Jülich (Germany)

    2017-01-01

    In past studies, nested optimization methods were successfully applied to design of the magnetic divertor configuration in nuclear fusion reactors. In this paper, so-called one-shot optimization methods are pursued. Due to convergence issues, a globalization strategy for the one-shot solver is sought. Whereas Griewank introduced a globalization strategy using a doubly augmented Lagrangian function that includes primal and adjoint residuals, its practical usability is limited by the necessity of second order derivatives and expensive line search iterations. In this paper, a practical alternative is offered that avoids these drawbacks by using a regular augmented Lagrangian merit function that penalizes only state residuals. Additionally, robust rank-two Hessian estimation is achieved by adaptation of Powell's damped BFGS update rule. The application of the novel one-shot approach to magnetic divertor design is considered in detail. For this purpose, the approach is adapted to be complementary with practical in parts adjoint sensitivities. Using the globalization strategy, stable convergence of the one-shot approach is achieved.

  16. Neural Scene Segmentation by Oscillatory Correlation

    National Research Council Canada - National Science Library

    Wang, DeLiang

    2000-01-01

    The segmentation of a visual scene into a set of coherent patterns (objects) is a fundamental aspect of perception, which underlies a variety of important tasks such as figure/ground segregation, and scene analysis...

  17. Single-shot fluctuations in waveguided high-harmonic generation

    NARCIS (Netherlands)

    Goh, S.J.; Tao, Y.; van der Slot, Petrus J.M.; Bastiaens, Hubertus M.J.; Herek, Jennifer Lynn; Biedron, S.G.; Danailov, M.B.; Milton, S.V.; Boller, Klaus J.

    2015-01-01

    For exploring the application potential of coherent soft x-ray (SXR) and extreme ultraviolet radiation (XUV) provided by high-harmonic generation, it is important to characterize the central output parameters. Of specific importance are pulse-to-pulse (shot-to-shot) fluctuations of the high-harmonic

  18. Full report of laser doppler velocimetry (Het-V) data, results , and analysis for pRad shot 0632

    Energy Technology Data Exchange (ETDEWEB)

    Tupa, Dale [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Tainter, Amy Marie [Los Alamos National Lab. (LANL), Los Alamos, NM (United States)

    2016-06-21

    This was a collaborative shot with AWE investigators Paul Willis-Patel, David Bell, Seth Grant, David Tarr, and James Richley. The shot was assembled in Los Alamos, after which David Bell set up the probe holder and finalized the alignment. The probe holder location and configuration was modified from previous years to make room for the laser illuminated visible imaging diagnostic. The LANL pRad PDV team was Dale Tupa, Amy Tainter, and Patrick Medina. This shot had three PDV probes: one aimed at the center, one aimed at a feature, one aimed at the reverse side of the shot. The shot also had 9 points of a spectroscopy diagnostic. The pRad team helped set up and field the spectroscopy, but did not help with any data analysis. (The support documentation for the PDV results includes a timing map for the spectroscopy.) Please direct questions on the velocimetry to Dale Tupa or Amy Tainter. The shot radiographs were classified, but the data from the optical diagnostics are not.

  19. A hierarchical inferential method for indoor scene classification

    Directory of Open Access Journals (Sweden)

    Jiang Jingzhe

    2017-12-01

    Full Text Available Indoor scene classification forms a basis for scene interaction for service robots. The task is challenging because the layout and decoration of a scene vary considerably. Previous studies on knowledge-based methods commonly ignore the importance of visual attributes when constructing the knowledge base. These shortcomings restrict the performance of classification. The structure of a semantic hierarchy was proposed to describe similarities of different parts of scenes in a fine-grained way. Besides the commonly used semantic features, visual attributes were also introduced to construct the knowledge base. Inspired by the processes of human cognition and the characteristics of indoor scenes, we proposed an inferential framework based on the Markov logic network. The framework is evaluated on a popular indoor scene dataset, and the experimental results demonstrate its effectiveness.

  20. Project Rulison: post-shot plans and evaluations

    Energy Technology Data Exchange (ETDEWEB)

    1969-12-01

    Project Rulison post-shot plans and evaluations are discussed and include physical characteristics of the Rulison cavity; pressure and temperature expected in the cavity; amount, nature, and distribution of radioactivity in the cavity; reentry plan; radioactive species which may be encountered during reentry; public safety considerations arising from release of radioactivity; procedures to assure public safety; and the radiological safety plan. Maximum hypothetical accidents and ecological considerations are discussed in the appendices.

  1. Entrance, exit, and reentrance of one shot with a shotgun

    DEFF Research Database (Denmark)

    Gulmann, C; Hougen, H P

    1999-01-01

    The case being reported is one of a homicidal shotgun fatality with an unusual wound pattern. A 34-year-old man was shot at close range with a 12-gauge shotgun armed with No. 5 birdshot ammunition. The shot entered the left axillary region, exited through the left infraclavicular region, and ther......The case being reported is one of a homicidal shotgun fatality with an unusual wound pattern. A 34-year-old man was shot at close range with a 12-gauge shotgun armed with No. 5 birdshot ammunition. The shot entered the left axillary region, exited through the left infraclavicular region...

  2. Effect of shot peening on metastable austenitic stainless steels

    Energy Technology Data Exchange (ETDEWEB)

    Fargas, G., E-mail: gemma.fargas@upc.edu [CIEFMA - Departament de Ciència dels Materials i Enginyeria Metallúrgica, Universitat Politècnica de Catalunya, 08028 Barcelona (Spain); CRnE, Centre de Recerca en Nanoenginyeria, Universitat Politècnica de Catalunya, 08028 Barcelona (Spain); Roa, J.J.; Mateo, A. [CIEFMA - Departament de Ciència dels Materials i Enginyeria Metallúrgica, Universitat Politècnica de Catalunya, 08028 Barcelona (Spain); CRnE, Centre de Recerca en Nanoenginyeria, Universitat Politècnica de Catalunya, 08028 Barcelona (Spain)

    2015-08-12

    In this work, shot peening was performed in a metastable austenitic stainless steel EN 1.4318 (AISI 301LN) in order to evaluate its effect on austenite to martensite phase transformation and also the influence on the fatigue limit. Two different steel conditions were considered: annealed, i.e., with a fully austenitic microstructure, and cold rolled, consisting of a mixture of austenite and martensite. X-ray diffraction, electron back-scattered diffraction and focus ion beam, as well as nanoindentation techniques, were used to elucidate deformation mechanisms activated during shot peening and correlate with fatigue response. Results pointed out that extensive plastic deformation and phase transformation developed in annealed specimens as a consequence of shot peening. However, the increase of roughness and the generation of microcracks led to a limited fatigue limit improvement. In contrast, shot peened cold rolled specimens exhibited enhanced fatigue limit. In the latter case, the main factor that determined the influence on the fatigue response was the distance from the injector, followed successively by the exit speed of the shots and the coverage factor.

  3. Visual search for arbitrary objects in real scenes

    Science.gov (United States)

    Alvarez, George A.; Rosenholtz, Ruth; Kuzmova, Yoana I.; Sherman, Ashley M.

    2011-01-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4–6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the “functional set size” of items that could possibly be the target. PMID:21671156

  4. Visual search for arbitrary objects in real scenes.

    Science.gov (United States)

    Wolfe, Jeremy M; Alvarez, George A; Rosenholtz, Ruth; Kuzmova, Yoana I; Sherman, Ashley M

    2011-08-01

    How efficient is visual search in real scenes? In searches for targets among arrays of randomly placed distractors, efficiency is often indexed by the slope of the reaction time (RT) × Set Size function. However, it may be impossible to define set size for real scenes. As an approximation, we hand-labeled 100 indoor scenes and used the number of labeled regions as a surrogate for set size. In Experiment 1, observers searched for named objects (a chair, bowl, etc.). With set size defined as the number of labeled regions, search was very efficient (~5 ms/item). When we controlled for a possible guessing strategy in Experiment 2, slopes increased somewhat (~15 ms/item), but they were much shallower than search for a random object among other distinctive objects outside of a scene setting (Exp. 3: ~40 ms/item). In Experiments 4-6, observers searched repeatedly through the same scene for different objects. Increased familiarity with scenes had modest effects on RTs, while repetition of target items had large effects (>500 ms). We propose that visual search in scenes is efficient because scene-specific forms of attentional guidance can eliminate most regions from the "functional set size" of items that could possibly be the target.

  5. Scene analysis in the natural environment

    DEFF Research Database (Denmark)

    Lewicki, Michael S; Olshausen, Bruno A; Surlykke, Annemarie

    2014-01-01

    The problem of scene analysis has been studied in a number of different fields over the past decades. These studies have led to important insights into problems of scene analysis, but not all of these insights are widely appreciated, and there remain critical shortcomings in current approaches th...... ill-posed problems, (2) the ability to integrate and store information across time and modality, (3) efficient recovery and representation of 3D scene structure, and (4) the use of optimal motor actions for acquiring information to progress toward behavioral goals....

  6. The time course of natural scene perception with reduced attention.

    Science.gov (United States)

    Groen, Iris I A; Ghebreab, Sennay; Lamme, Victor A F; Scholte, H Steven

    2016-02-01

    Attention is thought to impose an informational bottleneck on vision by selecting particular information from visual scenes for enhanced processing. Behavioral evidence suggests, however, that some scene information is extracted even when attention is directed elsewhere. Here, we investigated the neural correlates of this ability by examining how attention affects electrophysiological markers of scene perception. In two electro-encephalography (EEG) experiments, human subjects categorized real-world scenes as manmade or natural (full attention condition) or performed tasks on unrelated stimuli in the center or periphery of the scenes (reduced attention conditions). Scene processing was examined in two ways: traditional trial averaging was used to assess the presence of a categorical manmade/natural distinction in event-related potentials, whereas single-trial analyses assessed whether EEG activity was modulated by scene statistics that are diagnostic of naturalness of individual scenes. The results indicated that evoked activity up to 250 ms was unaffected by reduced attention, showing intact categorical differences between manmade and natural scenes and strong modulations of single-trial activity by scene statistics in all conditions. Thus initial processing of both categorical and individual scene information remained intact with reduced attention. Importantly, however, attention did have profound effects on later evoked activity; full attention on the scene resulted in prolonged manmade/natural differences, increased neural sensitivity to scene statistics, and enhanced scene memory. These results show that initial processing of real-world scene information is intact with diminished attention but that the depth of processing of this information does depend on attention. Copyright © 2016 the American Physiological Society.

  7. Kids Guide to Shots

    Science.gov (United States)

    ... First Aid & Safety Doctors & Hospitals Videos Recipes for Kids Kids site Sitio para niños How the Body ... Safe Videos for Educators Search English Español A Kid's Guide to Shots KidsHealth / For Kids / A Kid's ...

  8. Framework of passive millimeter-wave scene simulation based on material classification

    Science.gov (United States)

    Park, Hyuk; Kim, Sung-Hyun; Lee, Ho-Jin; Kim, Yong-Hoon; Ki, Jae-Sug; Yoon, In-Bok; Lee, Jung-Min; Park, Soon-Jun

    2006-05-01

    Over the past few decades, passive millimeter-wave (PMMW) sensors have emerged as useful implements in transportation and military applications such as autonomous flight-landing system, smart weapons, night- and all weather vision system. As an efficient way to predict the performance of a PMMW sensor and apply it to system, it is required to test in SoftWare-In-the-Loop (SWIL). The PMMW scene simulation is a key component for implementation of this simulator. However, there is no commercial on-the-shelf available to construct the PMMW scene simulation; only there have been a few studies on this technology. We have studied the PMMW scene simulation method to develop the PMMW sensor SWIL simulator. This paper describes the framework of the PMMW scene simulation and the tentative results. The purpose of the PMMW scene simulation is to generate sensor outputs (or image) from a visible image and environmental conditions. We organize it into four parts; material classification mapping, PMMW environmental setting, PMMW scene forming, and millimeter-wave (MMW) sensorworks. The background and the objects in the scene are classified based on properties related with MMW radiation and reflectivity. The environmental setting part calculates the following PMMW phenomenology; atmospheric propagation and emission including sky temperature, weather conditions, and physical temperature. Then, PMMW raw images are formed with surface geometry. Finally, PMMW sensor outputs are generated from PMMW raw images by applying the sensor characteristics such as an aperture size and noise level. Through the simulation process, PMMW phenomenology and sensor characteristics are simulated on the output scene. We have finished the design of framework of the simulator, and are working on implementation in detail. As a tentative result, the flight observation was simulated in specific conditions. After implementation details, we plan to increase the reliability of the simulation by data collecting

  9. A study on correlation between stereographic cinematography and storytelling: through a documentary film about Ho Quyen-UNESCO World heritage in Vietnam

    Science.gov (United States)

    Choi, Yang Hyun; Ahn, Jaehong

    2010-02-01

    Nowadays stereoscopic technology is being paid attention as a leading technology for the next generation film industry in many countries including Korea. In Korean stereoscopic film production, however, the quality but also the quantity of stereoscopic contents still leaves much to be desired, and know-how and skill of stereoscopic film production has been elevated in tardy progress. This paper shows a research on the correlation between stereoscopic cinematography and storytelling. Based on a casestudy of a documentary film about Ho Quyen, UNESCO World Heritage in Vietnam, we could deliver guidelines for the stereoscopic film production and storytelling. For this study, we analyzed scenes and shots of a documentary film script in pre-production stage. These analysis results were reflected on a storyboard. A stereographer grasped the idea of a storytelling that a director had meant through a script and storyboard. Then he applied suitable parameters for a stereoscopic cinematography to every shot with a beamsplitter rig. A researcher wrote major parameters like interaxial distance, convergence angle in every shot. Then average parameter values of scenes were calculated from the parameter database, and the relationship between stereoscopic cinematography and storytelling was derived by shot-by-shot analysis.

  10. Om at blive skudt med hagl. En "Crime Scene Investigation"

    DEFF Research Database (Denmark)

    Henriksen, Jens H; Jensen, Gorm; Henriksen, Jens Henrik Sahl

    2009-01-01

    Rifle contra shotgun shots are considered in relation to an X-mas goose and shooting accident. Depending on the size of shots, material and velocity, the effect in the body may vary considerably. Myocardial infarction, secondary to accidental shotgun shot, may be caused by 1) thrombosis secondary...

  11. Virtual Relighting of a Virtualized Scene by Estimating Surface Reflectance Properties

    OpenAIRE

    福富, 弘敦; 町田, 貴史; 横矢, 直和

    2011-01-01

    In mixed reality that merges real and virtual worlds, it is required to interactively manipulate the illumination conditions in a virtualized space. In general, specular reflections in a scene make it difficult to interactively manipulate the illumination conditions. Our goal is to provide an opportunity to simulate the original scene, including diffuse and specular relfections, with novel viewpoints and illumination conditions. Thus, we propose a new method for estimating diffuse and specula...

  12. Interaction between scene-based and array-based contextual cueing.

    Science.gov (United States)

    Rosenbaum, Gail M; Jiang, Yuhong V

    2013-07-01

    Contextual cueing refers to the cueing of spatial attention by repeated spatial context. Previous studies have demonstrated distinctive properties of contextual cueing by background scenes and by an array of search items. Whereas scene-based contextual cueing reflects explicit learning of the scene-target association, array-based contextual cueing is supported primarily by implicit learning. In this study, we investigated the interaction between scene-based and array-based contextual cueing. Participants searched for a target that was predicted by both the background scene and the locations of distractor items. We tested three possible patterns of interaction: (1) The scene and the array could be learned independently, in which case cueing should be expressed even when only one cue was preserved; (2) the scene and array could be learned jointly, in which case cueing should occur only when both cues were preserved; (3) overshadowing might occur, in which case learning of the stronger cue should preclude learning of the weaker cue. In several experiments, we manipulated the nature of the contextual cues present during training and testing. We also tested explicit awareness of scenes, scene-target associations, and arrays. The results supported the overshadowing account: Specifically, scene-based contextual cueing precluded array-based contextual cueing when both were predictive of the location of a search target. We suggest that explicit, endogenous cues dominate over implicit cues in guiding spatial attention.

  13. Semantic guidance of eye movements in real-world scenes.

    Science.gov (United States)

    Hwang, Alex D; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-05-25

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movements by semantic similarity among objects during real-world scene inspection and search. By selecting scenes from the LabelMe object-annotated image database and applying latent semantic analysis (LSA) to the object labels, we generated semantic saliency maps of real-world scenes based on the semantic similarity of scene objects to the currently fixated object or the search target. An ROC analysis of these maps as predictors of subjects' gaze transitions between objects during scene inspection revealed a preference for transitions to objects that were semantically similar to the currently inspected one. Furthermore, during the course of a scene search, subjects' eye movements were progressively guided toward objects that were semantically similar to the search target. These findings demonstrate substantial semantic guidance of eye movements in real-world scenes and show its importance for understanding real-world attentional control. Copyright © 2011 Elsevier Ltd. All rights reserved.

  14. Superpixel-Based Feature for Aerial Image Scene Recognition

    Directory of Open Access Journals (Sweden)

    Hongguang Li

    2018-01-01

    Full Text Available Image scene recognition is a core technology for many aerial remote sensing applications. Different landforms are inputted as different scenes in aerial imaging, and all landform information is regarded as valuable for aerial image scene recognition. However, the conventional features of the Bag-of-Words model are designed using local points or other related information and thus are unable to fully describe landform areas. This limitation cannot be ignored when the aim is to ensure accurate aerial scene recognition. A novel superpixel-based feature is proposed in this study to characterize aerial image scenes. Then, based on the proposed feature, a scene recognition method of the Bag-of-Words model for aerial imaging is designed. The proposed superpixel-based feature that utilizes landform information establishes top-task superpixel extraction of landforms to bottom-task expression of feature vectors. This characterization technique comprises the following steps: simple linear iterative clustering based superpixel segmentation, adaptive filter bank construction, Lie group-based feature quantification, and visual saliency model-based feature weighting. Experiments of image scene recognition are carried out using real image data captured by an unmanned aerial vehicle (UAV. The recognition accuracy of the proposed superpixel-based feature is 95.1%, which is higher than those of scene recognition algorithms based on other local features.

  15. Behind the scenes at the LHC inauguration

    CERN Document Server

    2008-01-01

    On 21 October the LHC inauguration ceremony will take place and people from all over CERN have been busy preparing. With delegations from 38 countries attending, including ministers and heads of state, the Bulletin has gone behind the scenes to see what it takes to put together an event of this scale.

  16. Numerical investigation of a shot peening process by a finite element approach

    DEFF Research Database (Denmark)

    Liu, Hongsheng; Zhang, Xiaodan; Hansen, Niels

    2014-01-01

    Shot peening is a surface impact treatment widely used to improve the performance of a metal or a component. The better performance of the shot peened part is controlled by compressive residual stresses resulting from the plastic deformation of the surface layers by impacts of shot. The compressive...... residual stress is generally measured by X-ray diffraction. However, considerable cost and time are needed for such measurements. For this reason, in this work a 3D finite element (FE) model is introduced for a shot peening process. Through the FE simulations, the effect of process parameters...... such as damping ratio of material, friction coefficient, shot velocity and shot angle on the magnitude and distribution of the compressive residual stress is examined....

  17. Investigations of shot reproducibility for the SMP diode at 4.5 MV.

    Energy Technology Data Exchange (ETDEWEB)

    Bennett, Nichelle [National Security Technologies, LLC, Las Vegas, NV (United States); Crain, Marlon D. [National Security Technologies, LLC, Las Vegas, NV (United States); Droemer, Darryl W. [National Security Technologies, LLC, Las Vegas, NV (United States); Gignac, Raymond Edward [National Security Technologies, LLC, Las Vegas, NV (United States); Lare, Gregory A. [National Security Technologies, LLC, Las Vegas, NV (United States); Molina, Isidro [National Security Technologies, LLC, Las Vegas, NV (United States); Obregon, Rafael [National Security Technologies, LLC, Las Vegas, NV (United States); Smith, Chase C. [National Security Technologies, LLC, Las Vegas, NV (United States); Wilkins, Frank Lee [National Security Technologies, LLC, Las Vegas, NV (United States); Welch, Dale Robert [Voss Scientific, LLC, Albuquerque, NM (United States); Cordova, Steve Ray; Gallegos, M.; Johnston, Mark D.; Kiefer, Mark Linden; Leckbee, Joshua J.; Nielsen, Daniel Scott; Oliver, Bryan Velten; Renk, Timothy Jerome; Romero, Tobias; Webb, Timothy Jay; Ziska, Derek Raymond

    2013-11-01

    In experiments conducted on the RITS-6 accelerator, the SMP diode exhibits sig- ni cant shot-to-shot variability. Speci cally, for identical hardware operated at the same voltage, some shots exhibit a catastrophic drop in diode impedance. A study is underway to identify sources of shot-to-shot variations which correlate with diode impedance collapse. To remove knob emission as a source, only data from a shot series conducted with a 4.5-MV peak voltage are considered. The scope of this report is limited to sources of variability which occur away from the diode, such as power ow emission and trajectory changes, variations in pulsed power, dustbin and transmission line alignment, and di erent knob shapes. We nd no changes in the transmission line hardware, alignment, or hardware preparation methods which correlate with impedance collapse. However, in classifying good versus poor shots, we nd that there is not a continuous spectrum of diode impedance behavior but that the good and poor shots can be grouped into two distinct impedance pro les. This result forms the basis of a follow-on study focusing on the variability resulting from diode physics. 3

  18. The singular nature of auditory and visual scene analysis in autism.

    Science.gov (United States)

    Lin, I-Fan; Shirama, Aya; Kato, Nobumasa; Kashino, Makio

    2017-02-19

    Individuals with autism spectrum disorder often have difficulty acquiring relevant auditory and visual information in daily environments, despite not being diagnosed as hearing impaired or having low vision. Resent psychophysical and neurophysiological studies have shown that autistic individuals have highly specific individual differences at various levels of information processing, including feature extraction, automatic grouping and top-down modulation in auditory and visual scene analysis. Comparison of the characteristics of scene analysis between auditory and visual modalities reveals some essential commonalities, which could provide clues about the underlying neural mechanisms. Further progress in this line of research may suggest effective methods for diagnosing and supporting autistic individuals.This article is part of the themed issue 'Auditory and visual scene analysis'. © 2017 The Author(s).

  19. SunShot Vision Study: February 2012 (Book)

    Energy Technology Data Exchange (ETDEWEB)

    2012-02-01

    The objective of the SunShot Vision Study is to provide an in-depth assessment of the potential for solar technologies to meet a significant share of electricity demand in the United States during the next several decades. Specifically, it explores a future in which the price of solar technologies declines by about 75% between 2010 and 2020 - in line with the U.S. Department of Energy (DOE) SunShot Initiative's targets.

  20. Improvement of Surface Layer Characteristics by Shot Lining

    Science.gov (United States)

    Harada, Yasunori

    In the present study, lining of the metal with foils using shot peening was investigated to improve the surface layer characteristics. In the shot peening experiment, the foils set on the metal are pelted with hard particles traveling at a high velocity. The foils are bonded to the metal surface due to plastic deformation induced by the collision of the particles. The foils and the metal are heated to heighten the bondability because of the reduction of flow stress. Lining the metal with the hard powder sandwiched between two aluminum foil sheets was also attempted. In this experiment, a centrifugal shot peening machine wite an electrical heater was employed. The metals are commercially aluminium alloys and magnesium alloys, and the foils are commercially aluminum, titanium and nickel. The effects of shot speed and the heating temperature on the bondability were examined. Wear resistance was also evaluated by grinding. The foils were successfully bonded to the metal surface. It was found that the present method is effective in improving of surface layer characteristics.

  1. A Virtual Environments Editor for Driving Scenes

    Directory of Open Access Journals (Sweden)

    Ronald R. Mourant

    2003-12-01

    Full Text Available The goal of this project was to enable the rapid creation of three-dimensional virtual driving environments. We designed and implemented a high-level scene editor that allows a user to construct a driving environment by pasting icons that represent 1 road segments, 2 road signs, 3 trees and 4 buildings. These icons represent two- and three-dimensional objects that have been predesigned. Icons can be placed in the scene at specific locations (x, y, and z coordinates. The editor includes the capability of a user to "drive" a vehicle using a computer mouse for steering, accelerating and braking. At any time during the process of building a virtual environment, a user may switch to "Run Mode" and inspect the three-dimensional scene by "driving" through it using the mouse. Adjustments and additions can be made to the virtual environment by going back to "Build Mode". Once a user is satisfied with the threedimensional virtual environment, it can be saved in a file. The file can used with Java3D software that enables the traversing of three-dimensional environments. The process of building virtual environments from predesigned icons can be applied to many other application areas. It will enable novice computer users to rapidly construct and use three-dimensional virtual environments.

  2. Multi- and hyperspectral scene modeling

    Science.gov (United States)

    Borel, Christoph C.; Tuttle, Ronald F.

    2011-06-01

    This paper shows how to use a public domain raytracer POV-Ray (Persistence Of Vision Raytracer) to render multiand hyper-spectral scenes. The scripting environment allows automatic changing of the reflectance and transmittance parameters. The radiosity rendering mode allows accurate simulation of multiple-reflections between surfaces and also allows semi-transparent surfaces such as plant leaves. We show that POV-Ray computes occlusion accurately using a test scene with two blocks under a uniform sky. A complex scene representing a plant canopy is generated using a few lines of script. With appropriate rendering settings, shadows cast by leaves are rendered in many bands. Comparing single and multiple reflection renderings, the effect of multiple reflections is clearly visible and accounts for 25% of the overall apparent canopy reflectance in the near infrared.

  3. Get Your Flu Shot!| NIH MedlinePlus the Magazine

    Science.gov (United States)

    ... of this page please turn Javascript on. Feature: Flu Shot Get Your Flu Shot! Past Issues / Winter 2011 Table of Contents ... failure, or lung disease "For the 2010–2011 flu season, the flu vaccine provides protection against the ...

  4. NEGOTIATING PLACE AND GENDERED VIOLENCE IN CANADA’S LARGEST OPEN DRUG SCENE

    Science.gov (United States)

    McNeil, Ryan; Shannon, Kate; Shaver, Laura; Kerr, Thomas; Small, Will

    2014-01-01

    Background Vancouver’s Downtown Eastside is home to Canada’s largest street-based drug scene and only supervised injection facility (Insite). High levels of violence among men and women have been documented in this neighbourhood. This study was undertaken to explore the role of violence in shaping the socio-spatial relations of women and ‘marginal men’ (i.e., those occupying subordinate positions within the drug scene) in the Downtown Eastside, including access to Insite. Methods Semi-structured qualitative interviews were conducted with 23 people who inject drugs (PWID) recruited through the Vancouver Area Network of Drug Users, a local drug user organization. Interviews included a mapping exercise. Interview transcripts and maps were analyzed thematically, with an emphasis on how gendered violence shaped participants’ spatial practices. Results Hegemonic forms of masculinity operating within the Downtown Eastside framed the everyday violence experienced by women and marginal men. This violence shaped the spatial practices of women and marginal men, in that they avoided drug scene milieus where they had experienced violence or that they perceived to be dangerous. Some men linked their spatial restrictions to the perceived 'dope quality' of neighbourhood drug dealers to maintain claims to dominant masculinities while enacting spatial strategies to promote safety. Environmental supports provided by health and social care agencies were critical in enabling women and marginal men to negotiate place and survival within the context of drug scene violence. Access to Insite did not motivate participants to enter into “dangerous” drug scene milieus but they did venture into these areas if necessary to obtain drugs or generate income. Conclusion Gendered violence is critical in restricting the geographies of men and marginal men within the street-based drug scene. There is a need to scale up existing environmental interventions, including supervised injection

  5. The Effect of Multiple Shot Peening on the Corrosion Behavior of Duplex Stainless Steel

    Science.gov (United States)

    Feng, Qiang; She, Jia; Wu, Xueyan; Wang, Chengxi; Jiang, Chuanhai

    2018-03-01

    Various types of shot peening treatments were applied to duplex stainless steel. The effects of shot peening intensity and working procedures on the microstructure were investigated. The domain size and microstrain evolution in the surface layer were characterized utilizing the Rietveld method. As the shot peening intensity increased, the surface roughness increased in the surface layer; however, it decreased after multiple (dual and triple) shot peening. The mole fraction of strain-induced martensite as a function of the intensity of shot peening was evaluated by XRD measurements. Both potentiodynamic polarization curves and salt spray tests of shot-peened samples in NaCl solution were investigated. The results indicate that traditional shot peening has negative effects on corrosion resistance with increasing shot peening intensity; however, the corrosion rate can be reduced by means of multiple shot peening.

  6. Flu shots and the characteristics of unvaccinated elderly Medicare beneficiaries.

    Science.gov (United States)

    Lochner, Kimberly A; Wynne, Marc

    2011-12-21

    Data from the Medicare Current Beneficiary Survey, 2009. • Overall, 73% of Medicare beneficiaries aged 65 years and older reported receiving a flu shot for the 2008 flu season, but vaccination rates varied by socio-demographic characteristics. Flu vaccination was lowest for beneficiaries aged 65-74 years old, who were non-Hispanic Blacks and Hispanics, were not married, had less than a high school education, or who were eligible for Medicaid (i.e., dual eligibles). • Healthcare utilization and personal health behavior were also related to vaccination rates, with current smokers and those with no hospitalizations or physician visits being less likely to be vaccinated. • Among those beneficiaries who reported receiving a flu shot, 59% received it in a physician's office or clinic, with the next most common setting being in the community (21%); e.g., grocery store, shopping mall, library, or church. • Among those beneficiaries who did not receive a flu shot, the most common reasons were beliefs that the shot could cause side effects or disease (20%), that they didn't think the shot could prevent the flu (17%), or that the shot wasn't needed (16%). Less than 1% reported that they didn't get the flu shot because of cost. Elderly persons (aged 65 years and older) are at increased risk of complications from influenza, with the majority of influenza-related hospitalizations and deaths occurring among the elderly (Fiore et al., 2010). Most physicians recommend their elderly patients get a flu shot each year, and many hospitals inquire about elderly patient's immunization status upon admission, providing a vaccination if requested. The importance of getting a flu shot is underscored by the Department of Health and Human Services' Healthy People initiative, which has set a vaccination goal of 90% for the Nation's elderly by the year 2020 (Department of Health and Human Services [DHHS], 2011). Although all costs related to flu shots are covered by Medicare, requiring

  7. Primal scene derivatives in the work of Yukio Mishima: the primal scene fantasy.

    Science.gov (United States)

    Turco, Ronald N

    2002-01-01

    This article discusses the preoccupation with fire, revenge, crucifixion, and other fantasies as they relate to the primal scene. The manifestations of these fantasies are demonstrated in a work of fiction by Yukio Mishima. The Temple of the Golden Pavillion. As is the case in other writings of Mishima there is a fusion of aggressive and libidinal drives and a preoccupation with death. The primal scene is directly connected with pyromania and destructive "acting out" of fantasies. This article is timely with regard to understanding contemporary events of cultural and national destruction.

  8. Emotional and neutral scenes in competition: orienting, efficiency, and identification.

    Science.gov (United States)

    Calvo, Manuel G; Nummenmaa, Lauri; Hyönä, Jukka

    2007-12-01

    To investigate preferential processing of emotional scenes competing for limited attentional resources with neutral scenes, prime pictures were presented briefly (450 ms), peripherally (5.2 degrees away from fixation), and simultaneously (one emotional and one neutral scene) versus singly. Primes were followed by a mask and a probe for recognition. Hit rate was higher for emotional than for neutral scenes in the dual- but not in the single-prime condition, and A' sensitivity decreased for neutral but not for emotional scenes in the dual-prime condition. This preferential processing involved both selective orienting and efficient encoding, as revealed, respectively, by a higher probability of first fixation on--and shorter saccade latencies to--emotional scenes and by shorter fixation time needed to accurately identify emotional scenes, in comparison with neutral scenes.

  9. Mumps and the Vaccine (Shot) to Prevent It

    Science.gov (United States)

    ... as measles and rubella. Prevents your child from getting a fever and swollen glands under the ears or jaw from mumps. Keeps your child from missing school or child care (and keeps you from missing work to care for your sick child). Is the MMR shot safe? Yes. The MMR shot is very safe, and it ...

  10. A shot parameter specification subsystem for automated control of PBFA II accelerator shots

    International Nuclear Information System (INIS)

    Spiller, J.L.

    1987-01-01

    The author reports on the shot parameter specification subsystem (SPSS), an integral part of the automatic control system developed for the Particle Beam Fusion Accelerator II (PBFA II). This system has been designed to fully utilize the accelerator by tailoring shot parameters to the needs of the experimenters. The SPSS is the key to this flexibility. Automatic systems will be required on many pulsed power machines for the fastest turnaround, the highest reliability, and most cost effective operation. These systems will require the flexibility and the ease of use that is part of the SPSS. The author discusses how the PBFA II control system has proved to be an effective modular system, flexible enough to meet the demands of both the fast track construction of PBFA II and the control needs of Hermes III. This system is expected to meet the demands of most future machine changes

  11. Shot reproducibility of the self-magnetic-pinch diode at 4.5 MV

    OpenAIRE

    Nichelle Bennett; M. Dale Crain; Darryl W. Droemer; Raymond E. Gignac; Greg Lare; Isidro Molina; Robert Obregon; Chase C. Smith; Frank L. Wilkins; Dale R. Welch; Steve Cordova; Manuel L. Gallegos; Mark D. Johnston; Mark L. Kiefer; Joshua J. Leckbee

    2014-01-01

    In experiments conducted at Sandia National Laboratories’ RITS-6 accelerator, the self-magnetic-pinch diode exhibits significant shot-to-shot variability. Specifically, for identical hardware operated at the same voltage, some shots exhibit a catastrophic drop in diode impedance. A study is underway to identify sources of shot-to-shot variations which correlate with diode impedance collapse. The scope of this report is limited to data collected at 4.5-MV peak voltage and sources of variabilit...

  12. Scene Integration for Online VR Advertising Clouds

    Directory of Open Access Journals (Sweden)

    Michael Kalochristianakis

    2014-12-01

    Full Text Available This paper presents a scene composition approach that allows the combinational use of standard three dimensional objects, called models, in order to create X3D scenes. The module is an integral part of a broader design aiming to construct large scale online advertising infrastructures that rely on virtual reality technologies. The architecture addresses a number of problems regarding remote rendering for low end devices and last but not least, the provision of scene composition and integration. Since viewers do not keep information regarding individual input models or scenes, composition requires the consideration of mechanisms that add state to viewing technologies. In terms of this work we extended a well-known, open source X3D authoring tool.

  13. An investigation of the properties of conventional and severe shot peened low alloy steel

    Science.gov (United States)

    Quang Trung, Pham; Butler, David Lee; Win Khun, Nay

    2017-07-01

    The effects of the conventional shot peening and severe shot peening process on the mechanical and tribological properties of shot peened AISI 4340 high strength steel were systematically investigated. Compared with the conventional shot peened sample, the ultrafine grain surface layer with a depth of about 20 µm generated by the severe shot peening process can enhance the hardness and wear resistance of the treated material. However, deeper dimples generated by the high media velocity in the severe shot peening process resulted in a higher surface roughness, which is considered as a side effect of this method reducing the fatigue life of the material. Applying a smaller shot size with an appropriate intensity can be used to peen the severe shot peened samples to not only reduce the surface roughness and friction coefficient but also improve the wear resistance for these samples. This work was presented in the shot peening section during ‘The 30th International Conference on Surface Modification Technologies, 2016, Milan, Italy’ (SMT30, ID 61, entitled ‘Comparison of the effects of conventional shot peening and severe shot peening processes on the mechanical and tribological properties of shot peened AISI 4340’) and the authors were encouraged to submit a manuscript to the Materials Research Express journal after adding some nessesary information.

  14. Fuzzy Classification of High Resolution Remote Sensing Scenes Using Visual Attention Features

    Directory of Open Access Journals (Sweden)

    Linyi Li

    2017-01-01

    Full Text Available In recent years the spatial resolutions of remote sensing images have been improved greatly. However, a higher spatial resolution image does not always lead to a better result of automatic scene classification. Visual attention is an important characteristic of the human visual system, which can effectively help to classify remote sensing scenes. In this study, a novel visual attention feature extraction algorithm was proposed, which extracted visual attention features through a multiscale process. And a fuzzy classification method using visual attention features (FC-VAF was developed to perform high resolution remote sensing scene classification. FC-VAF was evaluated by using remote sensing scenes from widely used high resolution remote sensing images, including IKONOS, QuickBird, and ZY-3 images. FC-VAF achieved more accurate classification results than the others according to the quantitative accuracy evaluation indices. We also discussed the role and impacts of different decomposition levels and different wavelets on the classification accuracy. FC-VAF improves the accuracy of high resolution scene classification and therefore advances the research of digital image analysis and the applications of high resolution remote sensing images.

  15. Three-dimensional measurement system for crime scene documentation

    Science.gov (United States)

    Adamczyk, Marcin; Hołowko, Elwira; Lech, Krzysztof; Michoński, Jakub; MÄ czkowski, Grzegorz; Bolewicki, Paweł; Januszkiewicz, Kamil; Sitnik, Robert

    2017-10-01

    Three dimensional measurements (such as photogrammetry, Time of Flight, Structure from Motion or Structured Light techniques) are becoming a standard in the crime scene documentation process. The usage of 3D measurement techniques provide an opportunity to prepare more insightful investigation and helps to show every trace in the context of the entire crime scene. In this paper we would like to present a hierarchical, three-dimensional measurement system that is designed for crime scenes documentation process. Our system reflects the actual standards in crime scene documentation process - it is designed to perform measurement in two stages. First stage of documentation, the most general, is prepared with a scanner with relatively low spatial resolution but also big measuring volume - it is used for the whole scene documentation. Second stage is much more detailed: high resolution but smaller size of measuring volume for areas that required more detailed approach. The documentation process is supervised by a specialised application CrimeView3D, that is a software platform for measurements management (connecting with scanners and carrying out measurements, automatic or semi-automatic data registration in the real time) and data visualisation (3D visualisation of documented scenes). It also provides a series of useful tools for forensic technicians: virtual measuring tape, searching for sources of blood spatter, virtual walk on the crime scene and many others. In this paper we present our measuring system and the developed software. We also provide an outcome from research on metrological validation of scanners that was performed according to VDI/VDE standard. We present a CrimeView3D - a software-platform that was developed to manage the crime scene documentation process. We also present an outcome from measurement sessions that were conducted on real crime scenes with cooperation with Technicians from Central Forensic Laboratory of Police.

  16. The roles of scene gist and spatial dependency among objects in the semantic guidance of attention in real-world scenes.

    Science.gov (United States)

    Wu, Chia-Chien; Wang, Hsueh-Cheng; Pomplun, Marc

    2014-12-01

    A previous study (Vision Research 51 (2011) 1192-1205) found evidence for semantic guidance of visual attention during the inspection of real-world scenes, i.e., an influence of semantic relationships among scene objects on overt shifts of attention. In particular, the results revealed an observer bias toward gaze transitions between semantically similar objects. However, this effect is not necessarily indicative of semantic processing of individual objects but may be mediated by knowledge of the scene gist, which does not require object recognition, or by known spatial dependency among objects. To examine the mechanisms underlying semantic guidance, in the present study, participants were asked to view a series of displays with the scene gist excluded and spatial dependency varied. Our results show that spatial dependency among objects seems to be sufficient to induce semantic guidance. Scene gist, on the other hand, does not seem to affect how observers use semantic information to guide attention while viewing natural scenes. Extracting semantic information mainly based on spatial dependency may be an efficient strategy of the visual system that only adds little cognitive load to the viewing task. Copyright © 2014 Elsevier Ltd. All rights reserved.

  17. Knowledge Guided Disambiguation for Large-Scale Scene Classification With Multi-Resolution CNNs

    Science.gov (United States)

    Wang, Limin; Guo, Sheng; Huang, Weilin; Xiong, Yuanjun; Qiao, Yu

    2017-04-01

    Convolutional Neural Networks (CNNs) have made remarkable progress on scene recognition, partially due to these recent large-scale scene datasets, such as the Places and Places2. Scene categories are often defined by multi-level information, including local objects, global layout, and background environment, thus leading to large intra-class variations. In addition, with the increasing number of scene categories, label ambiguity has become another crucial issue in large-scale classification. This paper focuses on large-scale scene recognition and makes two major contributions to tackle these issues. First, we propose a multi-resolution CNN architecture that captures visual content and structure at multiple levels. The multi-resolution CNNs are composed of coarse resolution CNNs and fine resolution CNNs, which are complementary to each other. Second, we design two knowledge guided disambiguation techniques to deal with the problem of label ambiguity. (i) We exploit the knowledge from the confusion matrix computed on validation data to merge ambiguous classes into a super category. (ii) We utilize the knowledge of extra networks to produce a soft label for each image. Then the super categories or soft labels are employed to guide CNN training on the Places2. We conduct extensive experiments on three large-scale image datasets (ImageNet, Places, and Places2), demonstrating the effectiveness of our approach. Furthermore, our method takes part in two major scene recognition challenges, and achieves the second place at the Places2 challenge in ILSVRC 2015, and the first place at the LSUN challenge in CVPR 2016. Finally, we directly test the learned representations on other scene benchmarks, and obtain the new state-of-the-art results on the MIT Indoor67 (86.7\\%) and SUN397 (72.0\\%). We release the code and models at~\\url{https://github.com/wanglimin/MRCNN-Scene-Recognition}.

  18. Shot loading platform analysis

    International Nuclear Information System (INIS)

    Norman, B.F.

    1994-01-01

    This document provides the wind/seismic analysis and evaluation for the shot loading platform. Hand calculations were used for the analysis. AISC and UBC load factors were used in this evaluation. The results show that the actual loads are under the allowable loads and all requirements are met

  19. IR characteristic simulation of city scenes based on radiosity model

    Science.gov (United States)

    Xiong, Xixian; Zhou, Fugen; Bai, Xiangzhi; Yu, Xiyu

    2013-09-01

    Reliable modeling for thermal infrared (IR) signatures of real-world city scenes is required for signature management of civil and military platforms. Traditional modeling methods generally assume that scene objects are individual entities during the physical processes occurring in infrared range. However, in reality, the physical scene involves convective and conductive interactions between objects as well as the radiations interactions between objects. A method based on radiosity model describes these complex effects. It has been developed to enable an accurate simulation for the radiance distribution of the city scenes. Firstly, the physical processes affecting the IR characteristic of city scenes were described. Secondly, heat balance equations were formed on the basis of combining the atmospheric conditions, shadow maps and the geometry of scene. Finally, finite difference method was used to calculate the kinetic temperature of object surface. A radiosity model was introduced to describe the scattering effect of radiation between surface elements in the scene. By the synthesis of objects radiance distribution in infrared range, we could obtain the IR characteristic of scene. Real infrared images and model predictions were shown and compared. The results demonstrate that this method can realistically simulate the IR characteristic of city scenes. It effectively displays the infrared shadow effects and the radiation interactions between objects in city scenes.

  20. Maximum one-shot dissipated work from Rényi divergences

    Science.gov (United States)

    Yunger Halpern, Nicole; Garner, Andrew J. P.; Dahlsten, Oscar C. O.; Vedral, Vlatko

    2018-05-01

    Thermodynamics describes large-scale, slowly evolving systems. Two modern approaches generalize thermodynamics: fluctuation theorems, which concern finite-time nonequilibrium processes, and one-shot statistical mechanics, which concerns small scales and finite numbers of trials. Combining these approaches, we calculate a one-shot analog of the average dissipated work defined in fluctuation contexts: the cost of performing a protocol in finite time instead of quasistatically. The average dissipated work has been shown to be proportional to a relative entropy between phase-space densities, to a relative entropy between quantum states, and to a relative entropy between probability distributions over possible values of work. We derive one-shot analogs of all three equations, demonstrating that the order-infinity Rényi divergence is proportional to the maximum possible dissipated work in each case. These one-shot analogs of fluctuation-theorem results contribute to the unification of these two toolkits for small-scale, nonequilibrium statistical physics.

  1. Effects of single antegrade hot shot in comparison with no hot shot administration during coronary artery bypass grafting

    Directory of Open Access Journals (Sweden)

    Pouya Mirmohammadsadeghi

    2015-05-01

    Full Text Available BACKGROUND: Superior results will be achieved from cardiac surgery by minimizing the effect of ischemia/reperfusion injury during cross-clamping of the aorta. Different cardioplegia solutions have been introduced, but the optimum one is still ambiguous. The aim of this study is to determine the effect of single antegrade hot shot terminal warm blood cardioplegia (TWBC on patients who had undergone coronary artery bypass grafting (CABG. METHODS: In total, 2488 patients who had CABG surgery in Sina Hospital, Isfahan, Iran, from 2003 to 2011 were enrolled in this case-control study. They were divided into two groups, those who received cold cardioplegia only and those who received a hot shot following cold cardioplegia. Demographics, and clinical data, such as; premature atrial contraction (PAC arrhythmia, diabetes treatment, and left ventricular ejection fraction (EF, were collected and logistic regression analysis was used to analyze the data. RESULTS: There were significant differences found between subjects receiving antegrade hot shot based on direct current (DC shocks, with regard to; female, EF levels, diabetes treatment (P < 0.050. Those who did not receive the hot shot and were not diabetic received more DC shock (P = 0.019. The prevalence of subjects who did no need DC shock was significantly higher among male subjects who had good EF and acceptable diabetic treatment. Multiple logistic regression showed that PAC arrhythmia did not have a significant effect on receiving DC shock during CAGB [0.84 (0.25, 2.85, (P = 0.780]. Having poor EF increased the risk of receiving DC shock among subjects by 2.81 [(1.69, 4.69, (P ≤ 0.001] (P < 0.001. Among the diabetic subjects, receiving insulin decreased the risk of receiving DC shock by 0.54 (0.29, 0.98 (P = 0.042. CONCLUSION: It was concluded that single antegrade hot shot following cold cardioplegia was not particularly effective in the CABG group. TWBC will decrease the need for DC shock.   

  2. Overt attention in natural scenes: objects dominate features.

    Science.gov (United States)

    Stoll, Josef; Thrun, Michael; Nuthmann, Antje; Einhäuser, Wolfgang

    2015-02-01

    Whether overt attention in natural scenes is guided by object content or by low-level stimulus features has become a matter of intense debate. Experimental evidence seemed to indicate that once object locations in a scene are known, salience models provide little extra explanatory power. This approach has recently been criticized for using inadequate models of early salience; and indeed, state-of-the-art salience models outperform trivial object-based models that assume a uniform distribution of fixations on objects. Here we propose to use object-based models that take a preferred viewing location (PVL) close to the centre of objects into account. In experiment 1, we demonstrate that, when including this comparably subtle modification, object-based models again are at par with state-of-the-art salience models in predicting fixations in natural scenes. One possible interpretation of these results is that objects rather than early salience dominate attentional guidance. In this view, early-salience models predict fixations through the correlation of their features with object locations. To test this hypothesis directly, in two additional experiments we reduced low-level salience in image areas of high object content. For these modified stimuli, the object-based model predicted fixations significantly better than early salience. This finding held in an object-naming task (experiment 2) and a free-viewing task (experiment 3). These results provide further evidence for object-based fixation selection--and by inference object-based attentional guidance--in natural scenes. Copyright © 2014 The Authors. Published by Elsevier Ltd.. All rights reserved.

  3. Neural Correlates of Divided Attention in Natural Scenes.

    Science.gov (United States)

    Fagioli, Sabrina; Macaluso, Emiliano

    2016-09-01

    Individuals are able to split attention between separate locations, but divided spatial attention incurs the additional requirement of monitoring multiple streams of information. Here, we investigated divided attention using photos of natural scenes, where the rapid categorization of familiar objects and prior knowledge about the likely positions of objects in the real world might affect the interplay between these spatial and nonspatial factors. Sixteen participants underwent fMRI during an object detection task. They were presented with scenes containing either a person or a car, located on the left or right side of the photo. Participants monitored either one or both object categories, in one or both visual hemifields. First, we investigated the interplay between spatial and nonspatial attention by comparing conditions of divided attention between categories and/or locations. We then assessed the contribution of top-down processes versus stimulus-driven signals by separately testing the effects of divided attention in target and nontarget trials. The results revealed activation of a bilateral frontoparietal network when dividing attention between the two object categories versus attending to a single category but no main effect of dividing attention between spatial locations. Within this network, the left dorsal premotor cortex and the left intraparietal sulcus were found to combine task- and stimulus-related signals. These regions showed maximal activation when participants monitored two categories at spatially separate locations and the scene included a nontarget object. We conclude that the dorsal frontoparietal cortex integrates top-down and bottom-up signals in the presence of distractors during divided attention in real-world scenes.

  4. The primal scene and symbol formation.

    Science.gov (United States)

    Niedecken, Dietmut

    2016-06-01

    This article discusses the meaning of the primal scene for symbol formation by exploring its way of processing in a child's play. The author questions the notion that a sadomasochistic way of processing is the only possible one. A model of an alternative mode of processing is being presented. It is suggested that both ways of processing intertwine in the "fabric of life" (D. Laub). Two clinical vignettes, one from an analytic child psychotherapy and the other from the analysis of a 30 year-old female patient, illustrate how the primal scene is being played out in the form of a terzet. The author explores whether the sadomasochistic way of processing actually precedes the "primal scene as a terzet". She discusses if it could even be regarded as a precondition for the formation of the latter or, alternatively, if the "combined parent-figure" gives rise to ways of processing. The question is being left open. Finally, it is shown how both modes of experiencing the primal scene underlie the discoursive and presentative symbol formation, respectively. Copyright © 2015 Institute of Psychoanalysis.

  5. Modeling global scene factors in attention

    Science.gov (United States)

    Torralba, Antonio

    2003-07-01

    Models of visual attention have focused predominantly on bottom-up approaches that ignored structured contextual and scene information. I propose a model of contextual cueing for attention guidance based on the global scene configuration. It is shown that the statistics of low-level features across the whole image can be used to prime the presence or absence of objects in the scene and to predict their location, scale, and appearance before exploring the image. In this scheme, visual context information can become available early in the visual processing chain, which allows modulation of the saliency of image regions and provides an efficient shortcut for object detection and recognition. 2003 Optical Society of America

  6. Lichtheim’s Golden shot

    NARCIS (Netherlands)

    Eling, P.A.T.M.

    2011-01-01

    Lichtheim belongs to the ranks of most famous aphasiologists, in particular because of a diagram often referred to as ‘Lichtheim’s House’. His single paper on aphasia has drawn the attention of the aphasiological community for many years and may be considered a golden shot. But it became, to

  7. One-shot 3D scanning by combining sparse landmarks with dense gradient information

    Science.gov (United States)

    Di Martino, Matías; Flores, Jorge; Ferrari, José A.

    2018-06-01

    Scene understanding is one of the most challenging and popular problems in the field of robotics and computer vision and the estimation of 3D information is at the core of most of these applications. In order to retrieve the 3D structure of a test surface we propose a single shot approach that combines dense gradient information with sparse absolute measurements. To that end, we designed a colored pattern that codes fine horizontal and vertical fringes, with sparse corners landmarks. By measuring the deformation (bending) of horizontal and vertical fringes, we are able to estimate surface local variations (i.e. its gradient field). Then corner sparse landmarks are detected and matched to infer spare absolute information about the test surface height. Local gradient information is combined with the sparse absolute values which work as anchors to guide the integration process. We show that this can be mathematically done in a very compact and intuitive way by properly defining a Poisson-like partial differential equation. Then we address in detail how the problem can be formulated in a discrete domain and how it can be practically solved by straight forward linear numerical solvers. Finally, validation experiment are presented.

  8. Presentation of 3D Scenes Through Video Example.

    Science.gov (United States)

    Baldacci, Andrea; Ganovelli, Fabio; Corsini, Massimiliano; Scopigno, Roberto

    2017-09-01

    Using synthetic videos to present a 3D scene is a common requirement for architects, designers, engineers or Cultural Heritage professionals however it is usually time consuming and, in order to obtain high quality results, the support of a film maker/computer animation expert is necessary. We introduce an alternative approach that takes the 3D scene of interest and an example video as input, and automatically produces a video of the input scene that resembles the given video example. In other words, our algorithm allows the user to "replicate" an existing video, on a different 3D scene. We build on the intuition that a video sequence of a static environment is strongly characterized by its optical flow, or, in other words, that two videos are similar if their optical flows are similar. We therefore recast the problem as producing a video of the input scene whose optical flow is similar to the optical flow of the input video. Our intuition is supported by a user-study specifically designed to verify this statement. We have successfully tested our approach on several scenes and input videos, some of which are reported in the accompanying material of this paper.

  9. Mug shot exposure prior to lineup identification: interference, transference, and commitment effects.

    Science.gov (United States)

    Dysart, J E; Lindsay, R C; Hammond, R; Dupuis, P

    2001-12-01

    The effects of viewing mug shots on subsequent identification performance are as yet unclear. Two experiments used a live staged-crime paradigm to determine if interpolated eyewitness exposure to mug shots caused interference, unconscious transference, or commitment effects influencing subsequent lineup accuracy. Experiment 1 (N = 104) tested interference effects. Similar correct decision rates were obtained for the mug shot and no mug shot groups from both perpetrator-present and absent lineups. Experiment 2 (N = 132) tested for commitment and transference effects. Results showed that the commitment group made significantly more incorrect identifications than either the control or the transference group, which had similar false-identification rates. Commitment effects present a serious threat to identification accuracy from lineups following mug shot searches.

  10. Acceptance test procedure, 241-SY-101/241-C-106 shot loading system

    International Nuclear Information System (INIS)

    Ostrom, M.J.

    1994-01-01

    This Acceptance Test Procedure is for the 241-SY-101/241-C-106 Shot Loading System. The procedure will test the components of the Shot Loading System and its capability of adequately loading shot into the annular space of the Container. The loaded shot will provide shielding as required for transporting and storage of a contaminated pump after removal from the tank. This test serves as verification that the SLS is acceptable for use in the pump removal operations for Tanks 241-SY-101, 241-C-106 and 241-AY-102. The pump removal operation for these three tanks will be performed by two different organizations with different equipment, but the Shot Loading System will be compatible between the two operations

  11. 47 CFR 80.1127 - On-scene communications.

    Science.gov (United States)

    2010-10-01

    ....1127 Telecommunication FEDERAL COMMUNICATIONS COMMISSION (CONTINUED) SAFETY AND SPECIAL RADIO SERVICES STATIONS IN THE MARITIME SERVICES Global Maritime Distress and Safety System (GMDSS) Operating Procedures for Distress and Safety Communications § 80.1127 On-scene communications. (a) On-scene communications...

  12. Upper body strength and power are associated with shot speed in men's ice hockey

    Directory of Open Access Journals (Sweden)

    Juraj Bežák

    2017-06-01

    Full Text Available Background: Recent studies that addressed shot speed in ice hockey have focused on the relationship between shot speed and variables such as a player's skills or hockey stick construction and its properties. There has been a lack of evidence that considers the relationship between shot speed and player strength, particularly in players at the same skill level. Objective: The aim of this study was to identify the relationship between maximal puck velocity of two shot types (the wrist shot and the slap shot and players' upper body strength and power. Methods: Twenty male professional and semi-professional ice hockey players (mean age 23.3 ± 2.4 years participated in this study. The puck velocity was measured in five trials of the wrist shot and five trials of the slap shot performed by every subject. All of the shots were performed on ice in a stationary position 11.6 meters in front of an electronic device that measures the speed of the puck. The selected strength and power variables were: muscle power in concentric contraction in the countermovement bench press with 40 kg and 50 kg measured with the FiTRODyne Premium device; bench press one-repetition maximum; and grip strength measured by digital hand dynamometer. Results: The correlations between strength/power variables and the puck velocity in the wrist shot and the slap shot ranged between .29-.72 and .16-.62, respectively. Puck velocities produced by wrist shots showed significant correlations with bench press muscle power with 40 kg (p = .004 and 50 kg (p < .001; and one-repetition maximum in bench press (p = .004. The slap shot puck velocity was significantly associated with bench press muscle power with 40 kg (p = .014 and 50 kg (p = .004. Conclusions: This study provides evidence that there are significant associations between shot speed and upper body strength and power.

  13. Time-resolved single-shot terahertz time-domain spectroscopy for ultrafast irreversible processes

    Science.gov (United States)

    Zhai, Zhao-Hui; Zhong, Sen-Cheng; Li, Jun; Zhu, Li-Guo; Meng, Kun; Li, Jiang; Liu, Qiao; Peng, Qi-Xian; Li, Ze-Ren; Zhao, Jian-Heng

    2016-09-01

    Pulsed terahertz spectroscopy is suitable for spectroscopic diagnostics of ultrafast events. However, the study of irreversible or single shot ultrafast events requires ability to record transient properties at multiple time delays, i.e., time resolved at single shot level, which is not available currently. Here by angular multiplexing use of femtosecond laser pulses, we developed and demonstrated a time resolved, transient terahertz time domain spectroscopy technique, where burst mode THz pulses were generated and then detected in a single shot measurement manner. The burst mode THz pulses contain 2 sub-THz pulses, and the time gap between them is adjustable up to 1 ns with picosecond accuracy, thus it can be used to probe the single shot event at two different time delays. The system can detect the sub-THz pulses at 0.1 THz-2.5 THz range with signal to noise ratio (SNR) of ˜400 and spectrum resolution of 0.05 THz. System design was described here, and optimizations of single shot measurement of THz pulses were discussed in detail. Methods to improve SNR were also discussed in detail. A system application was demonstrated where pulsed THz signals at different time delays of the ultrafast process were successfully acquired within single shot measurement. This time resolved transient terahertz time domain spectroscopy technique provides a new diagnostic tool for irreversible or single shot ultrafast events where dynamic information can be extracted at terahertz range within one-shot experiment.

  14. Deconstructing visual scenes in cortex: gradients of object and spatial layout information.

    Science.gov (United States)

    Harel, Assaf; Kravitz, Dwight J; Baker, Chris I

    2013-04-01

    Real-world visual scenes are complex cluttered, and heterogeneous stimuli engaging scene- and object-selective cortical regions including parahippocampal place area (PPA), retrosplenial complex (RSC), and lateral occipital complex (LOC). To understand the unique contribution of each region to distributed scene representations, we generated predictions based on a neuroanatomical framework adapted from monkey and tested them using minimal scenes in which we independently manipulated both spatial layout (open, closed, and gradient) and object content (furniture, e.g., bed, dresser). Commensurate with its strong connectivity with posterior parietal cortex, RSC evidenced strong spatial layout information but no object information, and its response was not even modulated by object presence. In contrast, LOC, which lies within the ventral visual pathway, contained strong object information but no background information. Finally, PPA, which is connected with both the dorsal and the ventral visual pathway, showed information about both objects and spatial backgrounds and was sensitive to the presence or absence of either. These results suggest that 1) LOC, PPA, and RSC have distinct representations, emphasizing different aspects of scenes, 2) the specific representations in each region are predictable from their patterns of connectivity, and 3) PPA combines both spatial layout and object information as predicted by connectivity.

  15. From single-shot towards general work extraction in a quantum thermodynamic framework

    International Nuclear Information System (INIS)

    Gemmer, Jochen; Anders, Janet

    2015-01-01

    This paper considers work extraction from a quantum system to a work storage system (or weight) following Horodecki and Oppenheim (2013 Nat. Commun. 4 2059). An alternative approach is here developed that relies on the comparison of subspace dimensions without a need to introduce thermo-majorization used previously. Optimal single shot work for processes where a weight transfers from (a) a single energy level to another single energy level is then re-derived. In addition we discuss the final state of the system after work extraction and show that the system typically ends in its thermal state, while there are cases where the system is only close to it. The work of formation in the single level transfer setting is also re-derived. The approach presented now allows the extension of the single shot work concept to work extraction (b) involving multiple final levels of the weight. A key conclusion here is that the single shot work for case (a) is appropriate only when a resonance of a particular energy is required. When wishing to identify ‘work extraction’ with finding the weight in a specific available energy or any higher energy a broadening of the single shot work concept is required. As a final contribution we consider transformations of the system that (c) result in general weight state transfers. Introducing a transfer-quantity allows us to formulate minimum requirements for transformations to be at all possible in a thermodynamic framework. We show that choosing the free energy difference of the weight as the transfer-quantity one recovers various single shot results including single level transitions (a), multiple final level transitions (b), and recent results on restricted sets of multi-level to multi-level weight transfers. (paper)

  16. Characteristics of magnetically insulated diode in a multi-shot operation

    Energy Technology Data Exchange (ETDEWEB)

    Chishiro, E; Masugata, K; Yatsui, K [Nagaoka Univ. of Technology (Japan). Laboratory of Beam Technology

    1997-12-31

    The beam characteristics in a multi-shot operation were evaluated. The MID utilized in the experiment is a racetrack type diode, where flat anode and cathode electrodes are utilized. On the anode, a polyethylene sheet of 1 mm thickness is attached as an ion source. The MID is successively operated without breaking the vacuum. An ion current density (J{sub i}) of 350 A/cm{sup 2} is observed at the first shot when the diode gap is 5 mm. The value decreases with increasing number of shots and at the 7th shot, J{sub i} is less than 150 A/cm{sup 2}. After 7 shots, the anode surface is inspected and found to be covered with stuck matter of metallic materials such as Zn, Al, Fe, Cu. These materials seem to be produced by the ablation of the MID electrode. By eliminating the stuck matter from the surface, J{sub i} is recovered to the initial value. The decrease in J{sub i} is due to the fact that the anode is covered with the stuck matter, which prevents the growth of anode plasma. (author). 6 figs., 8 refs.

  17. The occipital place area represents the local elements of scenes.

    Science.gov (United States)

    Kamps, Frederik S; Julian, Joshua B; Kubilius, Jonas; Kanwisher, Nancy; Dilks, Daniel D

    2016-05-15

    Neuroimaging studies have identified three scene-selective regions in human cortex: parahippocampal place area (PPA), retrosplenial complex (RSC), and occipital place area (OPA). However, precisely what scene information each region represents is not clear, especially for the least studied, more posterior OPA. Here we hypothesized that OPA represents local elements of scenes within two independent, yet complementary scene descriptors: spatial boundary (i.e., the layout of external surfaces) and scene content (e.g., internal objects). If OPA processes the local elements of spatial boundary information, then it should respond to these local elements (e.g., walls) themselves, regardless of their spatial arrangement. Indeed, we found that OPA, but not PPA or RSC, responded similarly to images of intact rooms and these same rooms in which the surfaces were fractured and rearranged, disrupting the spatial boundary. Next, if OPA represents the local elements of scene content information, then it should respond more when more such local elements (e.g., furniture) are present. Indeed, we found that OPA, but not PPA or RSC, responded more to multiple than single pieces of furniture. Taken together, these findings reveal that OPA analyzes local scene elements - both in spatial boundary and scene content representation - while PPA and RSC represent global scene properties. Copyright © 2016 Elsevier Inc. All rights reserved.

  18. Rotary peening with captive shot

    International Nuclear Information System (INIS)

    1998-02-01

    Roto Peen with captive shot removes coatings and surface contamination from concrete floors. The objective of treating radioactively contaminated concrete floors during the Deactivation and Decommissioning (D and D) process is to reduce the surface contamination levels to meet regulatory criteria for unrestricted use. The US Department of Energy (DOE) Chicago Operations office and DOE's Federal Energy Technology Center (FETC) jointly sponsored a Large-Scale Demonstration Project (LSDP) at the Chicago Pile-5 Research Reactor (CP-5) at Argonne National Laboratory-East (ANL). The objective of the LSDP is to demonstrate potentially beneficial D and D technologies in comparison with current baseline technologies. As part of the LSDP, roto Peen with captive shot was demonstrated March 17--20, 1997, to treat a 20 x 25 ft area of radioactively contaminated concrete floor on the service level of the CP-5 building

  19. Networks of ·/G/∞ queues with shot-noise-driven arrival intensities

    NARCIS (Netherlands)

    Koops, D.T.; Boxma, O.J.; Mandjes, M.R.H.

    2017-01-01

    We study infinite-server queues in which the arrival process is a Cox process (or doubly stochastic Poisson process), of which the arrival rate is given by a shot-noise process. A shot-noise rate emerges naturally in cases where the arrival rate tends to exhibit sudden increases (or shots) at random

  20. Accumulating and remembering the details of neutral and emotional natural scenes.

    Science.gov (United States)

    Melcher, David

    2010-01-01

    In contrast to our rich sensory experience with complex scenes in everyday life, the capacity of visual working memory is thought to be quite limited. Here our memory has been examined for the details of naturalistic scenes as a function of display duration, emotional valence of the scene, and delay before test. Individual differences in working memory and long-term memory for pictorial scenes were examined in experiment 1. The accumulation of memory for emotional scenes and the retention of these details in long-term memory were investigated in experiment 2. Although there were large individual differences in performance, memory for scene details generally exceeded the traditional working memory limit within a few seconds. Information about positive scenes was learned most quickly, while negative scenes showed the worst memory for details. The overall pattern of results was consistent with the idea that both short-term and long-term representations are mixed together in a medium-term 'online' memory for scenes.

  1. Optical properties (bidirectional reflectance distribution function) of shot fabric.

    Science.gov (United States)

    Lu, R; Koenderink, J J; Kappers, A M

    2000-11-01

    To study the optical properties of materials, one needs a complete set of the angular distribution functions of surface scattering from the materials. Here we present a convenient method for collecting a large set of bidirectional reflectance distribution function (BRDF) samples in the hemispherical scattering space. Material samples are wrapped around a right-circular cylinder and irradiated by a parallel light source, and the scattered radiance is collected by a digital camera. We tilted the cylinder around its center to collect the BRDF samples outside the plane of incidence. This method can be used with materials that have isotropic and anisotropic scattering properties. We demonstrate this method in a detailed investigation of shot fabrics. The warps and the fillings of shot fabrics are dyed different colors so that the fabric appears to change color at different viewing angles. These color-changing characteristics are found to be related to the physical and geometrical structure of shot fabric. Our study reveals that the color-changing property of shot fabrics is due mainly to an occlusion effect.

  2. Centrifugal shot blast system

    International Nuclear Information System (INIS)

    1998-02-01

    This report describes a demonstration of Concrete cleaning, Inc., modified centrifugal shot blast technology to remove the paint coating from concrete flooring. This demonstration is part of the Chicago Pile-5 (CP-5) Large-Scale Demonstration Project (LSDP) sponsored by the US Department of Energy (DOE), office of Science and Technology (OST), Deactivation and Decommissioning Focus Area (DDFA). The objective of the LSDP is to select and demonstrate potentially beneficial technologies at the Argonne National Laboratory-East (ANL) CP-5 Research Reactor. The purpose of the LSDP is to demonstrate that using innovative and improved decontamination and decommissioning (D and D) technologies from various sources can result in significant benefits, such as decreased cost and increased health and safety, as compared with baseline D and D technologies. Potential markets exist for the innovative centrifugal shot blast system at the following sites: Fernald Environmental Management Project, Los Alamos, Nevada, Oak Ridge Y-12 and K-25, Paducah, Portsmouth Gaseous Diffusion site, and the Savannah River Site. This information is based on a revision to the OST Linkage Tables dated August 4, 1997

  3. Shot reproducibility of the self-magnetic-pinch diode at 4.5 MV

    Directory of Open Access Journals (Sweden)

    Nichelle Bennett

    2014-05-01

    Full Text Available In experiments conducted at Sandia National Laboratories’ RITS-6 accelerator, the self-magnetic-pinch diode exhibits significant shot-to-shot variability. Specifically, for identical hardware operated at the same voltage, some shots exhibit a catastrophic drop in diode impedance. A study is underway to identify sources of shot-to-shot variations which correlate with diode impedance collapse. The scope of this report is limited to data collected at 4.5-MV peak voltage and sources of variability which occur away from the diode, such as sheath electron emission and trajectories, variations in pulsed power, load and transmission line alignment, and different field shapers. We find no changes in the transmission line hardware, alignment, or hardware preparation methods which correlate with impedance collapse. However, in classifying good versus poor shots, we find that there is not a continuous spectrum of diode impedance behavior but that the good and poor shots can be grouped into two distinct impedance profiles. In poor shots, the sheath current in the load region falls from 16%–30% of the total current to less than 10%. This result will form the basis of a follow-up study focusing on the variability resulting from diode physics.

  4. SHOT PUT O’BRIAN TECHNIQUE, EXTENDING THE ANALYSIS OF TECHNIQUE FROM FOUR TO SIX PHASES WITH THE DESCRIPTION

    Directory of Open Access Journals (Sweden)

    Zlatan Saračević

    2011-09-01

    Full Text Available Due to the complexity of the motion, shot put technique is described in phases for easier analysis, easer learning of technique and error correction. It is complete so that in its implementation the transition from phase to phase is not noticed. In aforementioned and described phases of O'Brian spinal shot put technique a large distance, emptiness and disconnection appear between the initial position phase and a phase of overtaking the device, which in the training methods and training technique in primary and secondary education, as well as for students and athletes beginners in shot put represents a major problem regarding connecting, training and technique advancement. Therefore, this work is aimed at facilitating the methods of training of shot put technique, extending from four to six phases, which have been described and include the complete O'Brian technique.

  5. 3D Traffic Scene Understanding From Movable Platforms.

    Science.gov (United States)

    Geiger, Andreas; Lauer, Martin; Wojek, Christian; Stiller, Christoph; Urtasun, Raquel

    2014-05-01

    In this paper, we present a novel probabilistic generative model for multi-object traffic scene understanding from movable platforms which reasons jointly about the 3D scene layout as well as the location and orientation of objects in the scene. In particular, the scene topology, geometry, and traffic activities are inferred from short video sequences. Inspired by the impressive driving capabilities of humans, our model does not rely on GPS, lidar, or map knowledge. Instead, it takes advantage of a diverse set of visual cues in the form of vehicle tracklets, vanishing points, semantic scene labels, scene flow, and occupancy grids. For each of these cues, we propose likelihood functions that are integrated into a probabilistic generative model. We learn all model parameters from training data using contrastive divergence. Experiments conducted on videos of 113 representative intersections show that our approach successfully infers the correct layout in a variety of very challenging scenarios. To evaluate the importance of each feature cue, experiments using different feature combinations are conducted. Furthermore, we show how by employing context derived from the proposed method we are able to improve over the state-of-the-art in terms of object detection and object orientation estimation in challenging and cluttered urban environments.

  6. Feature diagnosticity and task context shape activity in human scene-selective cortex.

    Science.gov (United States)

    Lowe, Matthew X; Gallivan, Jason P; Ferber, Susanne; Cant, Jonathan S

    2016-01-15

    Scenes are constructed from multiple visual features, yet previous research investigating scene processing has often focused on the contributions of single features in isolation. In the real world, features rarely exist independently of one another and likely converge to inform scene identity in unique ways. Here, we utilize fMRI and pattern classification techniques to examine the interactions between task context (i.e., attend to diagnostic global scene features; texture or layout) and high-level scene attributes (content and spatial boundary) to test the novel hypothesis that scene-selective cortex represents multiple visual features, the importance of which varies according to their diagnostic relevance across scene categories and task demands. Our results show for the first time that scene representations are driven by interactions between multiple visual features and high-level scene attributes. Specifically, univariate analysis of scene-selective cortex revealed that task context and feature diagnosticity shape activity differentially across scene categories. Examination using multivariate decoding methods revealed results consistent with univariate findings, but also evidence for an interaction between high-level scene attributes and diagnostic visual features within scene categories. Critically, these findings suggest visual feature representations are not distributed uniformly across scene categories but are shaped by task context and feature diagnosticity. Thus, we propose that scene-selective cortex constructs a flexible representation of the environment by integrating multiple diagnostically relevant visual features, the nature of which varies according to the particular scene being perceived and the goals of the observer. Copyright © 2015 Elsevier Inc. All rights reserved.

  7. Two-gun suicide by simultaneous shots to the head: interdisciplinary reconstruction on the basis of scene investigation, autopsy findings, GSR analysis and examination of firearms, bullets and cartridge cases.

    Science.gov (United States)

    Grosse Perdekamp, Markus; Nadjem, Hadi; Merkel, Joachim; Braunwarth, Roland; Pollak, Stefan; Thierauf, Annette

    2011-07-01

    Suicidal shots fired simultaneously to the head from two handguns are rare. The authors report about a recent case in which a Smith & Wesson cal. 9 mm pistol and a Smith & Wesson cal. .357 Magnum revolver were used. Sitting on a sofa, a 33-year-old man (member of a shooting club) fired two simultaneous shots to the head; the pistol held in the left hand was discharged into the left temple, and the revolver held in the right hand was fired into the mouth. Both weapons remained in the respective hands. An upside-down muzzle imprint in the left temporal region and recoil injuries of a mandibular incisor, and the lower lip indicated that both the pistol and the revolver had been held in an inverted manner at the time of discharge. Blood stains (backspatter) and gunshot residues were present on both firing hands, whereas forward spatter originating from the exit wounds was deposited on the wall behind the suicide's head.

  8. Maxwellian Eye Fixation during Natural Scene Perception

    Directory of Open Access Journals (Sweden)

    Jean Duchesne

    2012-01-01

    Full Text Available When we explore a visual scene, our eyes make saccades to jump rapidly from one area to another and fixate regions of interest to extract useful information. While the role of fixation eye movements in vision has been widely studied, their random nature has been a hitherto neglected issue. Here we conducted two experiments to examine the Maxwellian nature of eye movements during fixation. In Experiment 1, eight participants were asked to perform free viewing of natural scenes displayed on a computer screen while their eye movements were recorded. For each participant, the probability density function (PDF of eye movement amplitude during fixation obeyed the law established by Maxwell for describing molecule velocity in gas. Only the mean amplitude of eye movements varied with expertise, which was lower in experts than novice participants. In Experiment 2, two participants underwent fixed time, free viewing of natural scenes and of their scrambled version while their eye movements were recorded. Again, the PDF of eye movement amplitude during fixation obeyed Maxwell’s law for each participant and for each scene condition (normal or scrambled. The results suggest that eye fixation during natural scene perception describes a random motion regardless of top-down or of bottom-up processes.

  9. Maxwellian Eye Fixation during Natural Scene Perception

    Science.gov (United States)

    Duchesne, Jean; Bouvier, Vincent; Guillemé, Julien; Coubard, Olivier A.

    2012-01-01

    When we explore a visual scene, our eyes make saccades to jump rapidly from one area to another and fixate regions of interest to extract useful information. While the role of fixation eye movements in vision has been widely studied, their random nature has been a hitherto neglected issue. Here we conducted two experiments to examine the Maxwellian nature of eye movements during fixation. In Experiment 1, eight participants were asked to perform free viewing of natural scenes displayed on a computer screen while their eye movements were recorded. For each participant, the probability density function (PDF) of eye movement amplitude during fixation obeyed the law established by Maxwell for describing molecule velocity in gas. Only the mean amplitude of eye movements varied with expertise, which was lower in experts than novice participants. In Experiment 2, two participants underwent fixed time, free viewing of natural scenes and of their scrambled version while their eye movements were recorded. Again, the PDF of eye movement amplitude during fixation obeyed Maxwell's law for each participant and for each scene condition (normal or scrambled). The results suggest that eye fixation during natural scene perception describes a random motion regardless of top-down or of bottom-up processes. PMID:23226987

  10. Cross-cultural differences in item and background memory: examining the influence of emotional intensity and scene congruency.

    Science.gov (United States)

    Mickley Steinmetz, Katherine R; Sturkie, Charlee M; Rochester, Nina M; Liu, Xiaodong; Gutchess, Angela H

    2018-07-01

    After viewing a scene, individuals differ in what they prioritise and remember. Culture may be one factor that influences scene memory, as Westerners have been shown to be more item-focused than Easterners (see Masuda, T., & Nisbett, R. E. (2001). Attending holistically versus analytically: Comparing the context sensitivity of Japanese and Americans. Journal of Personality and Social Psychology, 81, 922-934). However, cultures may differ in their sensitivity to scene incongruences and emotion processing, which may account for cross-cultural differences in scene memory. The current study uses hierarchical linear modeling (HLM) to examine scene memory while controlling for scene congruency and the perceived emotional intensity of the images. American and East Asian participants encoded pictures that included a positive, negative, or neutral item placed on a neutral background. After a 20-min delay, participants were shown the item and background separately along with similar and new items and backgrounds to assess memory specificity. Results indicated that even when congruency and emotional intensity were controlled, there was evidence that Americans had better item memory than East Asians. Incongruent scenes were better remembered than congruent scenes. However, this effect did not differ by culture. This suggests that Americans' item focus may result in memory changes that are robust despite variations in scene congruency and perceived emotion.

  11. The wear and corrosion resistance of shot peened-nitrided 316L austenitic stainless steel

    International Nuclear Information System (INIS)

    Hashemi, B.; Rezaee Yazdi, M.; Azar, V.

    2011-01-01

    Research highlights: → Shot peening-nitriding increased the wear resistance and surface hardness of samples. → This treatment improved the surface mechanical properties. → Shot peening alleviates the adverse effects of nitriding on the corrosion behavior. -- Abstract: 316L austenitic stainless steel was gas nitrided at 570 o C with pre-shot peening. Shot peening and nitriding are surface treatments that enhance the mechanical properties of surface layers by inducing compressive residual stresses and formation of hard phases, respectively. The structural phases, micro-hardness, wear behavior and corrosion resistance of specimens were investigated by X-ray diffraction, Vickers micro-hardness, wear testing, scanning electron microscopy and cyclic polarization tests. The effects of shot peening on the nitride layer formation and corrosion resistance of specimens were studied. The results showed that shot peening enhanced the nitride layer formation. The shot peened-nitrided specimens had higher wear resistance and hardness than other specimens. On the other hand, although nitriding deteriorated the corrosion resistance of the specimens, cyclic polarization tests showed that shot peening before the nitriding treatment could alleviate this adverse effect.

  12. Selective scene perception deficits in a case of topographical disorientation.

    Science.gov (United States)

    Robin, Jessica; Lowe, Matthew X; Pishdadian, Sara; Rivest, Josée; Cant, Jonathan S; Moscovitch, Morris

    2017-07-01

    Topographical disorientation (TD) is a neuropsychological condition characterized by an inability to find one's way, even in familiar environments. One common contributing cause of TD is landmark agnosia, a visual recognition impairment specific to scenes and landmarks. Although many cases of TD with landmark agnosia have been documented, little is known about the perceptual mechanisms which lead to selective deficits in recognizing scenes. In the present study, we test LH, a man who exhibits TD and landmark agnosia, on measures of scene perception that require selectively attending to either the configural or surface properties of a scene. Compared to healthy controls, LH demonstrates perceptual impairments when attending to the configuration of a scene, but not when attending to its surface properties, such as the pattern of the walls or whether the ground is sand or grass. In contrast, when focusing on objects instead of scenes, LH demonstrates intact perception of both geometric and surface properties. This study demonstrates that in a case of TD and landmark agnosia, the perceptual impairments are selective to the layout of scenes, providing insight into the mechanism of landmark agnosia and scene-selective perceptual processes. Copyright © 2017 Elsevier Ltd. All rights reserved.

  13. Crime Scenes as Augmented Reality

    DEFF Research Database (Denmark)

    Sandvik, Kjetil

    2010-01-01

    Using the concept of augmented reality, this article will investigate how places in various ways have become augmented by means of different mediatization strategies. Augmentation of reality implies an enhancement of the places' emotional character: a certain mood, atmosphere or narrative surplus......, physical damage: they are all readable and interpretable signs. As augmented reality the crime scene carries a narrative which at first is hidden and must be revealed. Due to the process of investigation and the detective's ability to reason and deduce, the crime scene as place is reconstructed as virtual...

  14. Semi-Supervised Multitask Learning for Scene Recognition.

    Science.gov (United States)

    Lu, Xiaoqiang; Li, Xuelong; Mou, Lichao

    2015-09-01

    Scene recognition has been widely studied to understand visual information from the level of objects and their relationships. Toward scene recognition, many methods have been proposed. They, however, encounter difficulty to improve the accuracy, mainly due to two limitations: 1) lack of analysis of intrinsic relationships across different scales, say, the initial input and its down-sampled versions and 2) existence of redundant features. This paper develops a semi-supervised learning mechanism to reduce the above two limitations. To address the first limitation, we propose a multitask model to integrate scene images of different resolutions. For the second limitation, we build a model of sparse feature selection-based manifold regularization (SFSMR) to select the optimal information and preserve the underlying manifold structure of data. SFSMR coordinates the advantages of sparse feature selection and manifold regulation. Finally, we link the multitask model and SFSMR, and propose the semi-supervised learning method to reduce the two limitations. Experimental results report the improvements of the accuracy in scene recognition.

  15. Smoking scenes in popular Japanese serial television dramas: descriptive analysis during the same 3-month period in two consecutive years.

    Science.gov (United States)

    Kanda, Hideyuki; Okamura, Tomonori; Turin, Tanvir Chowdhury; Hayakawa, Takehito; Kadowaki, Takashi; Ueshima, Hirotsugu

    2006-06-01

    Japanese serial television dramas are becoming very popular overseas, particularly in other Asian countries. Exposure to smoking scenes in movies and television dramas has been known to trigger initiation of habitual smoking in young people. Smoking scenes in Japanese dramas may affect the smoking behavior of many young Asians. We examined smoking scenes and smoking-related items in serial television dramas targeting young audiences in Japan during the same season in two consecutive years. Fourteen television dramas targeting the young audience broadcast between July and September in 2001 and 2002 were analyzed. A total of 136 h 42 min of television programs were divided into unit scenes of 3 min (a total of 2734 unit scenes). All the unit scenes were reviewed for smoking scenes and smoking-related items. Of the 2734 3-min unit scenes, 205 (7.5%) were actual smoking scenes and 387 (14.2%) depicted smoking environments with the presence of smoking-related items, such as ash trays. In 185 unit scenes (90.2% of total smoking scenes), actors were shown smoking. Actresses were less frequently shown smoking (9.8% of total smoking scenes). Smoking characters in dramas were in the 20-49 age group in 193 unit scenes (94.1% of total smoking scenes). In 96 unit scenes (46.8% of total smoking scenes), at least one non-smoker was present in the smoking scenes. The smoking locations were mainly indoors, including offices, restaurants and homes (122 unit scenes, 59.6%). The most common smoking-related items shown were ash trays (in 45.5% of smoking-item-related scenes) and cigarettes (in 30.2% of smoking-item-related scenes). Only 3 unit scenes (0.1 % of all scenes) promoted smoking prohibition. This was a descriptive study to examine the nature of smoking scenes observed in Japanese television dramas from a public health perspective.

  16. ZAPP shot summary

    Energy Technology Data Exchange (ETDEWEB)

    Loisel, Guillaume Pascal [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2015-10-01

    This was the second Z Astrophysical Plasma Properties (ZAPP) fundamental science shot series of 2015. ZAPP experiments measure fundamental properties of atoms in plasmas to solve the following important astrophysical puzzles: Why can’t we accurately model the opacity of Fe at the convection zone boundary in the Sun? How accurate are the photoionization models used to interpret data from xray satellite observations? and Why doesn’t spectral fitting provide the correct properties for White Dwarfs?

  17. Exploiting current-generation graphics hardware for synthetic-scene generation

    Science.gov (United States)

    Tanner, Michael A.; Keen, Wayne A.

    2010-04-01

    Increasing seeker frame rate and pixel count, as well as the demand for higher levels of scene fidelity, have driven scene generation software for hardware-in-the-loop (HWIL) and software-in-the-loop (SWIL) testing to higher levels of parallelization. Because modern PC graphics cards provide multiple computational cores (240 shader cores for a current NVIDIA Corporation GeForce and Quadro cards), implementation of phenomenology codes on graphics processing units (GPUs) offers significant potential for simultaneous enhancement of simulation frame rate and fidelity. To take advantage of this potential requires algorithm implementation that is structured to minimize data transfers between the central processing unit (CPU) and the GPU. In this paper, preliminary methodologies developed at the Kinetic Hardware In-The-Loop Simulator (KHILS) will be presented. Included in this paper will be various language tradeoffs between conventional shader programming, Compute Unified Device Architecture (CUDA) and Open Computing Language (OpenCL), including performance trades and possible pathways for future tool development.

  18. Laser Shot Peening Final Report CRADA No. TC-02059-03

    Energy Technology Data Exchange (ETDEWEB)

    Stuart, B. C. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Hackel, L. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)

    2017-09-27

    This was a collaborative effort between The Regents of the University of California, Lawrence Livermore National Laboratory (LLNL) and Metal Improvement Company, Inc. (MIC), to further develop the laser shot peening technology. This project had an emphasis on laser development and government and military applications including DOE’s natural gas and oil technology program (NGOTP), Yucca Mountain Project (YMP), F-22 Fighter, etc.

  19. Intra-shot MSE Calibration Technique For LHCD Experiments

    International Nuclear Information System (INIS)

    Ko, Jinseok; Scott, Steve; Shiraiwa, Syun'ichi; Greenwald, Martin; Parker, Ronald; Wallace, Gregory

    2009-01-01

    The spurious drift in pitch angle of order several degrees measured by the Motional Stark Effect (MSE) diagnostic in the Alcator C-Mod tokamak1 over the course of an experimental run day has precluded direct utilization of independent absolute calibrations. Recently, the underlying cause of the drift has been identified as thermal stress-induced birefringence in a set of in-vessel lenses. The shot-to-shot drift can be avoided by using MSE to measure only the change in pitch angle between a reference phase and a phase of physical interest within a single plasma discharge. This intra-shot calibration technique has been applied to the Lower Hybrid Current Drive (LHCD) experiments and the measured current profiles qualitatively demonstrate several predictions of LHCD theory such as an inverse dependence of current drive efficiency on the parallel refractive index and the presence of off-axis current drive.

  20. Study on general design of dual-DMD based infrared two-band scene simulation system

    Science.gov (United States)

    Pan, Yue; Qiao, Yang; Xu, Xi-ping

    2017-02-01

    Mid-wave infrared(MWIR) and long-wave infrared(LWIR) two-band scene simulation system is a kind of testing equipment that used for infrared two-band imaging seeker. Not only it would be qualified for working waveband, but also realize the essence requests that infrared radiation characteristics should correspond to the real scene. Past single-digital micromirror device (DMD) based infrared scene simulation system does not take the huge difference between targets and background radiation into account, and it cannot realize the separated modulation to two-band light beam. Consequently, single-DMD based infrared scene simulation system cannot accurately express the thermal scene model that upper-computer built, and it is not that practical. To solve the problem, we design a dual-DMD based, dual-channel, co-aperture, compact-structure infrared two-band scene simulation system. The operating principle of the system is introduced in detail, and energy transfer process of the hardware-in-the-loop simulation experiment is analyzed as well. Also, it builds the equation about the signal-to-noise ratio of infrared detector in the seeker, directing the system overall design. The general design scheme of system is given, including the creation of infrared scene model, overall control, optical-mechanical structure design and image registration. By analyzing and comparing the past designs, we discuss the arrangement of optical engine framework in the system. According to the main content of working principle and overall design, we summarize each key techniques in the system.

  1. Political conservatism predicts asymmetries in emotional scene memory.

    Science.gov (United States)

    Mills, Mark; Gonzalez, Frank J; Giuseffi, Karl; Sievert, Benjamin; Smith, Kevin B; Hibbing, John R; Dodd, Michael D

    2016-06-01

    Variation in political ideology has been linked to differences in attention to and processing of emotional stimuli, with stronger responses to negative versus positive stimuli (negativity bias) the more politically conservative one is. As memory is enhanced by attention, such findings predict that memory for negative versus positive stimuli should similarly be enhanced the more conservative one is. The present study tests this prediction by having participants study 120 positive, negative, and neutral scenes in preparation for a subsequent memory test. On the memory test, the same 120 scenes were presented along with 120 new scenes and participants were to respond whether a scene was old or new. Results on the memory test showed that negative scenes were more likely to be remembered than positive scenes, though, this was true only for political conservatives. That is, a larger negativity bias was found the more conservative one was. The effect was sizeable, explaining 45% of the variance across subjects in the effect of emotion. These findings demonstrate that the relationship between political ideology and asymmetries in emotion processing extend to memory and, furthermore, suggest that exploring the extent to which subject variation in interactions among emotion, attention, and memory is predicted by conservatism may provide new insights into theories of political ideology. Published by Elsevier B.V.

  2. Being There: (Re)Making the Assessment Scene

    Science.gov (United States)

    Gallagher, Chris W.

    2011-01-01

    I use Burkean analysis to show how neoliberalism undermines faculty assessment expertise and underwrites testing industry expertise in the current assessment scene. Contending that we cannot extricate ourselves from our limited agency in this scene until we abandon the familiar "stakeholder" theory of power, I propose a rewriting of the…

  3. [Perception of objects and scenes in age-related macular degeneration].

    Science.gov (United States)

    Tran, T H C; Boucart, M

    2012-01-01

    Vision related quality of life questionnaires suggest that patients with AMD exhibit difficulties in finding objects and in mobility. In the natural environment, objects seldom appear in isolation. They appear in a spatial context which may obscure them in part or place obstacles in the patient's path. Furthermore, the luminance of a natural scene varies as a function of the hour of the day and the light source, which can alter perception. This study aims to evaluate recognition of objects and natural scenes by patients with AMD, by using photographs of such scenes. Studies demonstrate that AMD patients are able to categorize scenes as nature scenes or urban scenes and to discriminate indoor from outdoor scenes with a high degree of precision. They detect objects better in isolation, in color, or against a white background than in their natural contexts. These patients encounter more difficulties than normally sighted individuals in detecting objects in a low-contrast, black-and-white scene. These results may have implications for rehabilitation, for layout of texts and magazines for the reading-impaired and for the rearrangement of the spatial environment of older AMD patients in order to facilitate mobility, finding objects and reducing the risk of falls. Copyright © 2011 Elsevier Masson SAS. All rights reserved.

  4. The finite element analysis for prediction of residual stresses induced by shot peening

    International Nuclear Information System (INIS)

    Kim, Cheol; Yang, Won Ho; Sung, Ki Deug; Cho, Myoung Rae; Ko, Myung Hoon

    2000-01-01

    The shot peening is largely used for a surface treatment in which small spherical parts called shots are blasted on a surface of a metallic components with velocities up to 100m/s. This treatment leads to an improvement of fatigue behavior due to the developed compressive residual stresses, and so it has gained widespread acceptance in the automobile and aerospace industries. The residual stress profile on surface layer depends on the parameters of shot peening, which are, shot velocity, shot diameter, coverage, impact angle, material properties etc. and the method to confirm this profile is only measurement by X-ray diffractometer. Despite its importance to automobile and aerospace industries, little attention has been devoted to the accurate modeling of the process. In this paper, the simulation technique is applied to predict the magnitude and distribution of the residual stress and plastic deformation caused by shot peening with the help of the finite element analysis

  5. Shot-peening of carbonitrided steel: influence of the process on the mechanical state

    Directory of Open Access Journals (Sweden)

    François M.

    2010-06-01

    Full Text Available Residual stresses have a significant role in affecting engineering properties of materials and shot peening process is an effective production technique to ensure required residual stress levels. This paper presents an analysis of an orthogonal design of experiment to establish an empirical relationship between main parameters of shot peening process and residual stress profiles for a carbonitrided steel. The hardening / softening evolution of the material is followed using hardness and diffraction peak width. Four critical peening parameters, i.e. shot size, incident angle, exposure time, airblast pressure, have been chosen and the range of peening conditions are established by using the Taguchi technique. In this study, a shot velocity measurement system is used to obtain the on-line velocity during the peening process and the relationship between the maximum compressive residual stresses and the shot velocity is also developed. Analysis of the experimental data showed that it is possible to optimize the shot peening process by an effective control of process parameters.

  6. Temperature dependence of shot noise in double barrier magnetic tunnel junctions

    Science.gov (United States)

    Niu, Jiasen; Liu, Liang; Feng, J. F.; Han, X. F.; Coey, J. M. D.; Zhang, X.-G.; Wei, Jian

    2018-03-01

    Shot noise reveals spin dependent transport properties in a magnetic tunnel junction. We report measurement of shot noise in CoFeB/MgO/CoFeB/MgO/CoFeB double barrier magnetic tunnel junctions, which shows a strong temperature dependence. The Fano factor used to characterize shot noise increases with decreasing temperature. A sequential tunneling model can be used to account for these results, in which a larger Fano factor results from larger spin relaxation length at lower temperatures.

  7. A study on corrosive behavior of spring steel by shot-peening process

    International Nuclear Information System (INIS)

    An, Jae Pil; Park, Keyung Dong

    2004-01-01

    In this study, the influence of shot peening on the corrosion was investigated on spring steel immersed in 3.5% NaCl. The immersion test was performed on the two kinds of specimens. Corrosion potential, polarization curve, residual stress and etc. were investigated from experimental results. From test results, the effect of shot peening on the corrosion was evaluated. In case of corrosion potential, shot peened specimen shows more activated negative direction as compared with parent metal. Surface of specimen, which is treated with the shot peened, is placed as more activated state against inner base metal. It can cause the anti-corrosion effect on the base metal

  8. 77 FR 36272 - SunShot Prize: America's Most Affordable Rooftop

    Science.gov (United States)

    2012-06-18

    ...The Department of Energy (DOE) announces in this notice the release of the SunShot Prize: America's Most Affordable Rooftop Solar for public comment. Interested persons are encouraged to learn about the SunShot Prize: America's Most Affordable Rooftop rules at eere.energy.gov/solar/sunshot/prize.html.

  9. Radiologically contaminated lead shot reuse at the Idaho National Engineering Laboratory (INEL)

    International Nuclear Information System (INIS)

    Heileson, W.M.; Grant, R.P.

    1995-01-01

    This project involved the utilization of radioactively contaminated lead shot located at the Radioactive Waste Management Complex (RWMC) for radiation shielding on a radioactive liquid process tank located at Argonne National Laboratory-West (ANL-W). The use of previously contaminated shot precludes the radioactive contamination of clean shot. With limited treatment and disposal options for contaminated lead shot, the reuse of lead for shielding is significant due to the inherent characteristic of becoming a mixed waste when radiologically contaminated. The INEL conducted a lead cleanup campaign in 1990. This was designed to ensure control of potential Resource Conservation and Recovery Act (RCRA) regulated waste. Contaminated lead from throughout the INEL, was containerized per the lead Waste Acceptance Criteria at the generator sites. Limited areas at the INEL are designated for mixed waste storage. As a result, some of the lead was stored at the RWMC in the air support weather shield (ASWS). This lead was contaminated with small amounts of fission product contamination. The lead was in the form of shot, brick, sheet, casks, and other various sized pieces. In 1993, ANL-W identified a need for lead shot to be used as shielding in a radioactive liquid waste storage and processing tank at the Fuel Cycle Facility (FCF). The contaminated lead used on this project had been in storage as mixed waste at the RWMC. This paper will focus on the processes and problems encountered to utilize the contaminated lead shot

  10. Robust shot-noise measurement for continuous-variable quantum key distribution

    Science.gov (United States)

    Kunz-Jacques, Sébastien; Jouguet, Paul

    2015-02-01

    We study a practical method to measure the shot noise in real time in continuous-variable quantum key distribution systems. The amount of secret key that can be extracted from the raw statistics depends strongly on this quantity since it affects in particular the computation of the excess noise (i.e., noise in excess of the shot noise) added by an eavesdropper on the quantum channel. Some powerful quantum hacking attacks relying on faking the estimated value of the shot noise to hide an intercept and resend strategy were proposed. Here, we provide experimental evidence that our method can defeat the saturation attack and the wavelength attack.

  11. Cultural heritage and history in the European metal scene

    NARCIS (Netherlands)

    Klepper, de S.; Molpheta, S.; Pille, S.; Saouma, R.; During, R.; Muilwijk, M.

    2007-01-01

    This paper represents an inquiry on the use of history and cultural heritage in the metal scene. It is an attempt to show how history and cultural heritage can possibly be spread among people using an unconventional way. The followed research method was built on an explorative study that included an

  12. Fixations on objects in natural scenes: dissociating importance from salience

    Directory of Open Access Journals (Sweden)

    Bernard Marius e’t Hart

    2013-07-01

    Full Text Available The relation of selective attention to understanding of natural scenes has been subject to intense behavioral research and computational modeling, and gaze is often used as a proxy for such attention. The probability of an image region to be fixated typically correlates with its contrast. However, this relation does not imply a causal role of contrast. Rather, contrast may relate to an object’s importance for a scene, which in turn drives attention. Here we operationalize importance by the probability that an observer names the object as characteristic for a scene. We modify luminance contrast of either a frequently named (common/important or a rarely named (rare/unimportant object, track the observers’ eye movements during scene viewing and ask them to provide keywords describing the scene immediately after.When no object is modified relative to the background, important objects draw more fixations than unimportant ones. Increases of contrast make an object more likely to be fixated, irrespective of whether it was important for the original scene, while decreases in contrast have little effect on fixations. Any contrast modification makes originally unimportant objects more important for the scene. Finally, important objects are fixated more centrally than unimportant objects, irrespective of contrast.Our data suggest a dissociation between object importance (relevance for the scene and salience (relevance for attention. If an object obeys natural scene statistics, important objects are also salient. However, when natural scene statistics are violated, importance and salience are differentially affected. Object salience is modulated by the expectation about object properties (e.g., formed by context or gist, and importance by the violation of such expectations. In addition, the dependence of fixated locations within an object on the object’s importance suggests an analogy to the effects of word frequency on landing positions in reading.

  13. Experimental results from CEM-UTS single shot 9 mj railgun

    International Nuclear Information System (INIS)

    Hayes, R.J.; Zowarka, R.C.

    1991-01-01

    The Center for Electromechanics at the University of Texas at Austin (CEM-UT) has designed and fabricated a 10-m long 90 mm bore railgun. During the test program, a number of solid armatures and projectile packages have been tested in a 50 m deep vertical test range. The experiments are powered by six homopolar generator (HPG) charged inductive stores, sequentially staged to provide the desired acceleration profile. Prior to testing, computer simulations are run to determine the preferred current profile and predict system performance. During projectile flight, high speed films, x-rays, muzzle volts, and velocity/acceleration profiles are recorded along with power supply operating parameters. Postshot diagnostics include bore wear analysis and armature and target recovery. Comparisons of predicted and recorded shot performance are also made. On selected tests, an energy balance is performed to determine efficiencies of the various system components. In this paper, a summary of all 90 mm gun shots is presented along with critical data collected from selected tests

  14. Finite element modelling of coverage effects during shot peening of IN718

    Energy Technology Data Exchange (ETDEWEB)

    Zimmermann, Marc; Hoffmeister, Juergen [Inst. fuer Werkstoffkunde I, Karlsruhe Inst. of Tech. (Germany); Schulze, Volker [Inst. fur Produktionstechnik, Karlsruhe Inst. of Tech. (Germany)

    2010-08-15

    Current 3D shot peening simulation models proposed in literature do not take into account coverage as a process parameter influencing the residual state after shot peening. In this study a classic approach, using an ordered dimple pattern, and a new approach, using a stochastic dimple pattern were tested to describe the correlation between coverage, the surface topography and the residual stress state. Model verification was conducted based on X-ray and confocal white light microscopy measurements on shot peened test specimens. The test material was age hardened IN718. Simulations showed that the dimple pattern and the impact order of the shots can have a strong influence on the calculated macroscopic residual stress state. The stochastic approach enabled a realistic prediction of the surface topography and the residual stress state for arbitrary values of coverage while the classic approach strongly underestimated the number of shot impacts needed to achieve a certain value of coverage. (orig.)

  15. Design and Implementation of Video Shot Detection on Field Programmable Gate Arrays

    Directory of Open Access Journals (Sweden)

    Jharna Majumdar

    2012-09-01

    Full Text Available Video has become an interactive medium of communication in everyday life. The sheer volume of video makes it extremely difficult to browse through and find the required data. Hence extraction of key frames from the video which represents the abstract of the entire video becomes necessary. The aim of the video shot detection is to find the position of the shot boundaries, so that key frames can be selected from each shot for subsequent processing such as video summarization, indexing etc. For most of the surveillance applications like video summery, face recognition etc., the hardware (real time implementation of these algorithms becomes necessary. Here in this paper we present the architecture for simultaneous accessing of consecutive frames, which are then used for the implementation of various Video Shot Detection algorithms. We also present the real time implementation of three video shot detection algorithms using the above mentioned architecture on FPGA (Field Programmable Gate Arrays.

  16. A statistical model for radar images of agricultural scenes

    Science.gov (United States)

    Frost, V. S.; Shanmugan, K. S.; Holtzman, J. C.; Stiles, J. A.

    1982-01-01

    The presently derived and validated statistical model for radar images containing many different homogeneous fields predicts the probability density functions of radar images of entire agricultural scenes, thereby allowing histograms of large scenes composed of a variety of crops to be described. Seasat-A SAR images of agricultural scenes are accurately predicted by the model on the basis of three assumptions: each field has the same SNR, all target classes cover approximately the same area, and the true reflectivity characterizing each individual target class is a uniformly distributed random variable. The model is expected to be useful in the design of data processing algorithms and for scene analysis using radar images.

  17. The neural bases of spatial frequency processing during scene perception

    Science.gov (United States)

    Kauffmann, Louise; Ramanoël, Stephen; Peyrin, Carole

    2014-01-01

    Theories on visual perception agree that scenes are processed in terms of spatial frequencies. Low spatial frequencies (LSF) carry coarse information whereas high spatial frequencies (HSF) carry fine details of the scene. However, how and where spatial frequencies are processed within the brain remain unresolved questions. The present review addresses these issues and aims to identify the cerebral regions differentially involved in low and high spatial frequency processing, and to clarify their attributes during scene perception. Results from a number of behavioral and neuroimaging studies suggest that spatial frequency processing is lateralized in both hemispheres, with the right and left hemispheres predominantly involved in the categorization of LSF and HSF scenes, respectively. There is also evidence that spatial frequency processing is retinotopically mapped in the visual cortex. HSF scenes (as opposed to LSF) activate occipital areas in relation to foveal representations, while categorization of LSF scenes (as opposed to HSF) activates occipital areas in relation to more peripheral representations. Concomitantly, a number of studies have demonstrated that LSF information may reach high-order areas rapidly, allowing an initial coarse parsing of the visual scene, which could then be sent back through feedback into the occipito-temporal cortex to guide finer HSF-based analysis. Finally, the review addresses spatial frequency processing within scene-selective regions areas of the occipito-temporal cortex. PMID:24847226

  18. Beauty and science in a shot

    Science.gov (United States)

    Ciceri, Piera

    2017-04-01

    Taking pictures has become a daily action for young. Photography is an essential component of many areas of science, has played a crucial role in the study of anatomy, botany, archeology, ... Still today it is a "scientific tool" in the school textbooks: pictures describe, make reality larger or smaller, faster or slower, show evidence and experimental results. But a photograph has the ability to move, engage and inspire viewers. That means that a photograph can build an emotional bridge between science and people. People and students can get closer to science through beautiful, evocative and expressive shot. In this project students are involved in taking pictures with a scientific and aesthetic content looking around, setting an experiment, watching nature, playing with light, point of wiew, colors and perspective. They have to write a short text and a title that explains the scientific content, why and how they have taken the picture. Both description and title should let increase curiosity, could looks fun or stress artistic aspects. Student show their shots in an official public event in Milan managed by a committee of science and photograph experts and in a local event to parents and local community. "Shots of science" is a project promoted by the italian national association "Scienza under 18", the Physic Department of "Università degli Studi di Milano" and the "Museo di fotografia contemporanea" of Cinisello Balsamo (MI) that help students in discussing about scientific and artistic aspects of their shots. This project contributes to develop digital skills (such as to manage digital images, to share documents, to learn about copyright and creative commons license), communication skills (such as to write a caption, public speaking, to use a picture to communicate), collaboration skills (such as to work with pairs, to respect scheduled times, to be positive in giving and taking into account suggestions) and artistic skills (to learn how to compose a good

  19. Numerical simulation of the shot peening process under previous loading conditions

    International Nuclear Information System (INIS)

    Romero-Ángeles, B; Urriolagoitia-Sosa, G; Torres-San Miguel, C R; Molina-Ballinas, A; Benítez-García, H A; Vargas-Bustos, J A; Urriolagoitia-Calderón, G

    2015-01-01

    This research presents a numerical simulation of the shot peening process and determines the residual stress field induced into a component with a previous loading history. The importance of this analysis is based on the fact that mechanical elements under shot peening are also subjected to manufacturing processes, which convert raw material into finished product. However, material is not provided in a virgin state, it has a previous loading history caused by the manner it is fabricated. This condition could alter some beneficial aspects of the residual stress induced by shot peening and could accelerate the crack nucleation and propagation progression. Studies were performed in beams subjected to strain hardening in tension (5ε y ) before shot peening was applied. Latter results were then compared in a numerical assessment of an induced residual stress field by shot peening carried out in a component (beam) without any previous loading history. In this paper, it is clearly shown the detrimental or beneficial effect that previous loading history can bring to the mechanical component and how it can be controlled to improve the mechanical behavior of the material

  20. Effects of Rayleigh damping, friction and rate-dependency on 3D residual stress simulation of angled shot peening

    International Nuclear Information System (INIS)

    Kim, Taehyung; Lee, Hyungyil; Hyun, Hong Chul; Jung, Sunghwan

    2013-01-01

    Highlights: ► We propose a 3D FE model to study peening residual stress involving angled shots. ► The FE model set with plastic shot are found to best match the X-ray diffraction data. ► The model provides 3D multi-shot impact FE solution with various incidence angles. - Abstract: In this study, we propose a 3D finite element (FE) model to study shot peening involving angled shots. Using the FE model for angled shot peening, we examine relationships with the residual stress introduced by shot peening of the factors such as the Rayleigh damping in the material, dynamic friction, and the rate dependency of the material and systematically integrate them with the FE model. The FE model is set with rigid shot, elastic shot, and plastic shot respectively. Plastic deformation of the shot is also explored with the FE model. The FE model is applied to study angled multi-shots. The FE results are verified with experimental data using X-ray diffraction (XRD). The FE model set with plastic shot are found to best match the XRD results validating accuracy of the 3D FE model properly integrated with the factors and plastically deformable shot ball. The proposed model will serve to simulate actual shot peening cases, which generally involve multi-shots with various incidence angles

  1. SnapShot: The Bacterial Cytoskeleton.

    Science.gov (United States)

    Fink, Gero; Szewczak-Harris, Andrzej; Löwe, Jan

    2016-07-14

    Most bacteria and archaea contain filamentous proteins and filament systems that are collectively known as the bacterial cytoskeleton, though not all of them are cytoskeletal, affect cell shape, or maintain intracellular organization. To view this SnapShot, open or download the PDF. Copyright © 2016. Published by Elsevier Inc.

  2. Detection of chromatic and luminance distortions in natural scenes.

    Science.gov (United States)

    Jennings, Ben J; Wang, Karen; Menzies, Samantha; Kingdom, Frederick A A

    2015-09-01

    A number of studies have measured visual thresholds for detecting spatial distortions applied to images of natural scenes. In one study, Bex [J. Vis.10(2), 1 (2010)10.1167/10.2.231534-7362] measured sensitivity to sinusoidal spatial modulations of image scale. Here, we measure sensitivity to sinusoidal scale distortions applied to the chromatic, luminance, or both layers of natural scene images. We first established that sensitivity does not depend on whether the undistorted comparison image was of the same or of a different scene. Next, we found that, when the luminance but not chromatic layer was distorted, performance was the same regardless of whether the chromatic layer was present, absent, or phase-scrambled; in other words, the chromatic layer, in whatever form, did not affect sensitivity to the luminance layer distortion. However, when the chromatic layer was distorted, sensitivity was higher when the luminance layer was intact compared to when absent or phase-scrambled. These detection threshold results complement the appearance of periodic distortions of the image scale: when the luminance layer is distorted visibly, the scene appears distorted, but when the chromatic layer is distorted visibly, there is little apparent scene distortion. We conclude that (a) observers have a built-in sense of how a normal image of a natural scene should appear, and (b) the detection of distortion in, as well as the apparent distortion of, natural scene images is mediated predominantly by the luminance layer and not chromatic layer.

  3. Use and Perceptions of Caffeinated Energy Drinks and Energy Shots in Canada.

    Science.gov (United States)

    Wiggers, Danielle; Reid, Jessica L; White, Christine M; Hammond, David

    2017-12-01

    In Canada, energy drinks and energy shots are currently classified and regulated differently (food and drugs versus natural health products, respectively), on the assumption that they are used and perceived differently. The current study examined potential differences in use and perceptions of energy drinks and shots. An online survey was conducted in 2015 using a national commercial online panel of youth and young adults aged 12-24 years (n=2,040 retained for analysis in 2016). Participants were randomized to view an image of an energy shot or drink, and were asked about 14 potential reasons for using the product. Past consumption of each product was also assessed. Chi-square and t-tests were conducted to examine differences in use and perceptions between products. Overall, 15.6% of respondents reported using both energy shots and drinks. Of all respondents, ordering of the reasons for use of each product was comparable. Despite differences in prevalence of ever-use of energy shots and drinks, consumption patterns and perceived reasons for using the products are similar. The findings provide little support for regulating energy shots differently than energy drinks. Copyright © 2017 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved.

  4. Semi-automatic scene generation using the Digital Anatomist Foundational Model.

    Science.gov (United States)

    Wong, B A; Rosse, C; Brinkley, J F

    1999-01-01

    A recent survey shows that a major impediment to more widespread use of computers in anatomy education is the inability to directly manipulate 3-D models, and to relate these to corresponding textual information. In the University of Washington Digital Anatomist Project we have developed a prototype Web-based scene generation program that combines the symbolic Foundational Model of Anatomy with 3-D models. A Web user can browse the Foundational Model (FM), then click to request that a 3-D scene be created of an object and its parts or branches. The scene is rendered by a graphics server, and a snapshot is sent to the Web client. The user can then manipulate the scene, adding new structures, deleting structures, rotating the scene, zooming, and saving the scene as a VRML file. Applications such as this, when fully realized with fast rendering and more anatomical content, have the potential to significantly change the way computers are used in anatomy education.

  5. Improving Remote Sensing Scene Classification by Integrating Global-Context and Local-Object Features

    Directory of Open Access Journals (Sweden)

    Dan Zeng

    2018-05-01

    Full Text Available Recently, many researchers have been dedicated to using convolutional neural networks (CNNs to extract global-context features (GCFs for remote-sensing scene classification. Commonly, accurate classification of scenes requires knowledge about both the global context and local objects. However, unlike the natural images in which the objects cover most of the image, objects in remote-sensing images are generally small and decentralized. Thus, it is hard for vanilla CNNs to focus on both global context and small local objects. To address this issue, this paper proposes a novel end-to-end CNN by integrating the GCFs and local-object-level features (LOFs. The proposed network includes two branches, the local object branch (LOB and global semantic branch (GSB, which are used to generate the LOFs and GCFs, respectively. Then, the concatenation of features extracted from the two branches allows our method to be more discriminative in scene classification. Three challenging benchmark remote-sensing datasets were extensively experimented on; the proposed approach outperformed the existing scene classification methods and achieved state-of-the-art results for all three datasets.

  6. Visual search for changes in scenes creates long-term, incidental memory traces.

    Science.gov (United States)

    Utochkin, Igor S; Wolfe, Jeremy M

    2018-05-01

    Humans are very good at remembering large numbers of scenes over substantial periods of time. But how good are they at remembering changes to scenes? In this study, we tested scene memory and change detection two weeks after initial scene learning. In Experiments 1-3, scenes were learned incidentally during visual search for change. In Experiment 4, observers explicitly memorized scenes. At test, after two weeks observers were asked to discriminate old from new scenes, to recall a change that they had detected in the study phase, or to detect a newly introduced change in the memorization experiment. Next, they performed a change detection task, usually looking for the same change as in the study period. Scene recognition memory was found to be similar in all experiments, regardless of the study task. In Experiment 1, more difficult change detection produced better scene memory. Experiments 2 and 3 supported a "depth-of-processing" account for the effects of initial search and change detection on incidental memory for scenes. Of most interest, change detection was faster during the test phase than during the study phase, even when the observer had no explicit memory of having found that change previously. This result was replicated in two of our three change detection experiments. We conclude that scenes can be encoded incidentally as well as explicitly and that changes in those scenes can leave measurable traces even if they are not explicitly recalled.

  7. Popular music scenes and aging bodies.

    Science.gov (United States)

    Bennett, Andy

    2018-06-01

    During the last two decades there has been increasing interest in the phenomenon of the aging popular music audience (Bennett & Hodkinson, 2012). Although the specter of the aging fan is by no means new, the notion of, for example, the aging rocker or the aging punk has attracted significant sociological attention, not least of all because of what this says about the shifting socio-cultural significance of rock and punk and similar genres - which at the time of their emergence were inextricably tied to youth and vociferously marketed as "youth musics". As such, initial interpretations of aging music fans tended to paint a somewhat negative picture, suggesting a sense in which such fans were cultural misfits (Ross, 1994). In more recent times, however, work informed by cultural aging perspectives has begun to consider how so-called "youth cultural" identities may in fact provide the basis of more stable and evolving identities over the life course (Bennett, 2013). Starting from this position, the purpose of this article is to critically examine how aging members of popular music scenes might be recast as a salient example of the more pluralistic fashion in which aging is anticipated, managed and articulated in contemporary social settings. The article then branches out to consider two ways that aging members of music scenes continue their scene involvement. The first focuses on evolving a series of discourses that legitimately position them as aging bodies in cultural spaces that also continue to be inhabited by significant numbers of people in their teens, twenties and thirties. The second sees aging fans taking advantage of new opportunities for consuming live music including winery concerts and dinner and show events. Copyright © 2018 Elsevier Inc. All rights reserved.

  8. A focal-spot diagnostic for on-shot characterization of high-energy petawatt lasers.

    Science.gov (United States)

    Bromage, J; Bahk, S-W; Irwin, D; Kwiatkowski, J; Pruyne, A; Millecchia, M; Moore, M; Zuegel, J D

    2008-10-13

    An on-shot focal-spot diagnostic for characterizing high-energy, petawatt-class laser systems is presented. Accurate measurements at full energy are demonstrated using high-resolution wavefront sensing in combination with techniques to calibrate on-shot measurements with low-power sample beams. Results are shown for full-energy activation shots of the OMEGA EP Laser System.

  9. Visual search in scenes involves selective and non-selective pathways

    Science.gov (United States)

    Wolfe, Jeremy M; Vo, Melissa L-H; Evans, Karla K; Greene, Michelle R

    2010-01-01

    How do we find objects in scenes? For decades, visual search models have been built on experiments in which observers search for targets, presented among distractor items, isolated and randomly arranged on blank backgrounds. Are these models relevant to search in continuous scenes? This paper argues that the mechanisms that govern artificial, laboratory search tasks do play a role in visual search in scenes. However, scene-based information is used to guide search in ways that had no place in earlier models. Search in scenes may be best explained by a dual-path model: A “selective” path in which candidate objects must be individually selected for recognition and a “non-selective” path in which information can be extracted from global / statistical information. PMID:21227734

  10. Neural computations mediating one-shot learning in the human brain.

    Directory of Open Access Journals (Sweden)

    Sang Wan Lee

    2015-04-01

    Full Text Available Incremental learning, in which new knowledge is acquired gradually through trial and error, can be distinguished from one-shot learning, in which the brain learns rapidly from only a single pairing of a stimulus and a consequence. Very little is known about how the brain transitions between these two fundamentally different forms of learning. Here we test a computational hypothesis that uncertainty about the causal relationship between a stimulus and an outcome induces rapid changes in the rate of learning, which in turn mediates the transition between incremental and one-shot learning. By using a novel behavioral task in combination with functional magnetic resonance imaging (fMRI data from human volunteers, we found evidence implicating the ventrolateral prefrontal cortex and hippocampus in this process. The hippocampus was selectively "switched" on when one-shot learning was predicted to occur, while the ventrolateral prefrontal cortex was found to encode uncertainty about the causal association, exhibiting increased coupling with the hippocampus for high-learning rates, suggesting this region may act as a "switch," turning on and off one-shot learning as required.

  11. Tachistoscopic illumination and masking of real scenes.

    Science.gov (United States)

    Chichka, David; Philbeck, John W; Gajewski, Daniel A

    2015-03-01

    Tachistoscopic presentation of scenes has been valuable for studying the emerging properties of visual scene representations. The spatial aspects of this work have generally been focused on the conceptual locations (e.g., next to the refrigerator) and directional locations of objects in 2-D arrays and/or images. Less is known about how the perceived egocentric distance of objects develops. Here we describe a novel system for presenting brief glimpses of a real-world environment, followed by a mask. The system includes projectors with mechanical shutters for projecting the fixation and masking images, a set of LED floodlights for illuminating the environment, and computer-controlled electronics to set the timing and initiate the process. Because a real environment is used, most visual distance and depth cues can be manipulated using traditional methods. The system is inexpensive, robust, and its components are readily available in the marketplace. This article describes the system and the timing characteristics of each component. We verified the system's ability to control exposure to time scales as low as a few milliseconds.

  12. The effect of court location and available time on the tactical shot selection of elite squash players.

    Science.gov (United States)

    Vučković, Goran; James, Nic; Hughes, Mike; Murray, Stafford; Sporiš, Goran; Perš, Janez

    2013-01-01

    No previous research in squash has considered the time between shots or the proximity of the ball to a wall, which are two important variables that influence shot outcomes. The aim of this paper was to analyse shot types to determine the extent to which they are played in different court areas and a more detailed analysis to determine whether the time available had an influence on the shot selected. Ten elite matches, contested by fifteen of the world's top right handed squash players (age 27 ± 3.2, height 1.81 ± 0.06 m, weight 76.3 ± 3.7 kg), at the men's World Team Championships were processed using the SAGIT/Squash tracking system with shot information manually added to the system. Results suggested that shot responses were dependent upon court location and the time between shots. When these factors were considered repeatable performance existed to the extent that one of two shots was typically played when there was limited time to play the shot (tactics affect shot selections. Key pointsPrevious research has suggested that a playing strategy, elements decided in advance of the match, may be evident for elite players by examining court location and preceding shot type, however these parameters alone are unlikely to be sufficient predictors.At present there is no known analysis in squash, or indeed in any of the racket sports, that has quantified the time available to respond to different shot types. An understanding of the time interval between shots and the movement characteristics of the player responding to different shots according to the court positions might facilitate a better understanding of the dynamics that determine shot selection.Some elements of a general playing strategy were evident e.g. predominately hitting to the back left of the court, but tactical differences in shot selection were also evident on the basis of court location and time available to play a shot.

  13. Radiative transfer model for heterogeneous 3-D scenes

    Science.gov (United States)

    Kimes, D. S.; Kirchner, J. A.

    1982-01-01

    A general mathematical framework for simulating processes in heterogeneous 3-D scenes is presented. Specifically, a model was designed and coded for application to radiative transfers in vegetative scenes. The model is unique in that it predicts (1) the directional spectral reflectance factors as a function of the sensor's azimuth and zenith angles and the sensor's position above the canopy, (2) the spectral absorption as a function of location within the scene, and (3) the directional spectral radiance as a function of the sensor's location within the scene. The model was shown to follow known physical principles of radiative transfer. Initial verification of the model as applied to a soybean row crop showed that the simulated directional reflectance data corresponded relatively well in gross trends to the measured data. However, the model can be greatly improved by incorporating more sophisticated and realistic anisotropic scattering algorithms

  14. Study on the use of types of shots in Valencian Handball on professional players

    Directory of Open Access Journals (Sweden)

    José Antonio Martínez Carbonell

    2013-01-01

    Full Text Available Due to the shortage of studies of analysis in Valencian ball, we have centred this study on this sport. The aim of study has been to analyze and to quantify the types of shots , and to compare the same ones between the positions of game of 1st game line (resto and 2nd game line (medio. Analysis of 6 games of the 19th Professional League of Stand and rope 2009-2010 was carried out so i, and specifically of 12 players, using Sports Code analysis software. The results indicate significant differences (p<0.05 between the shots carried out by first game line player and second game line in the rebound and rebound-shot all of them of right and left hand,and stand shot right hand; being almost realitzados only by players from the first game line position. At the same time we find data which demonstrate us by another band used mainly by second game line players beatings, these have been volley shot, volley shot after bounce, volley shot under the line of the shoulders, palm shot and horizontal shot all of them of right hand. As conclusion of the study, we have obtained that depending on the position of game the players use a few types of I throb or others. Therefore, we affirm, that the analysis of the high performance in stand and rope from the advances of the technologies, a valuable information contributes us to establish specific bosses of training.

  15. The Hip-Hop club scene: Gender, grinding and sex.

    Science.gov (United States)

    Muñoz-Laboy, Miguel; Weinstein, Hannah; Parker, Richard

    2007-01-01

    Hip-Hop culture is a key social medium through which many young men and women from communities of colour in the USA construct their gender. In this study, we focused on the Hip-Hop club scene in New York City with the intention of unpacking narratives of gender dynamics from the perspective of young men and women, and how these relate to their sexual experiences. We conducted a three-year ethnographic study that included ethnographic observations of Hip-Hop clubs and their social scene, and in-depth interviews with young men and young women aged 15-21. This paper describes how young people negotiate gender relations on the dance floor of Hip-Hop clubs. The Hip-Hop club scene represents a context or setting where young men's masculinities are contested by the social environment, where women challenge hypermasculine privilege and where young people can set the stage for what happens next in their sexual and emotional interactions. Hip-Hop culture therefore provides a window into the gender and sexual scripts of many urban minority youth. A fuller understanding of these patterns can offer key insights into the social construction of sexual risk, as well as the possibilities for sexual health promotion, among young people in urban minority populations.

  16. Assembling a game development scene? Uncovering Finland’s largest demo party

    Directory of Open Access Journals (Sweden)

    Heikki Tyni

    2014-03-01

    Full Text Available The study takes look at Assembly, a large-scale LAN and demo party founded in 1992 and organized annually in Helsinki, Finland. Assembly is used as a case study to explore the relationship between computer hobbyism – including gaming, demoscene and other related activities – and professional game development. Drawing from expert interviews, a visitor query and news coverage we ask what kind of functions Assembly has played for the scene in general, and on the formation and fostering of the Finnish game industry in particular. The conceptual contribution of the paper is constructed around the interrelated concepts of scene, technicity and gaming capital.

  17. The importance of reliability to the SunShot Initiative (Presentation Recording)

    Science.gov (United States)

    Jones-Albertus, Rebecca

    2015-09-01

    The U.S. Department of Energy's SunShot Initiative was launched in 2011 to make subsidy-free solar electricity cost competitive with conventional energy sources by the end of the decade. Research in reliability can play a major role in realizing the SunShot goal of 0.06/kWh. By improving photovoltaic module lifetime and reducing degradation rates, a system's lifetime energy output is increased. Increasing confidence in photovoltaic performance prediction can lower perceived investment risk and thus the cost of capital. Accordingly, in 2015, SunShot expects to award more than $40 million through its SunShot National Laboratory Multiyear Partnership (SuNLaMP) and Physics of Reliability: Evaluating Design Insights for Component Technologies in Solar (PREDICTS) 2 funding programs, for research into reliability topics such as determining acceleration factors, modeling degradation rates and failure mechanisms, improving predictive performance models, and developing new test methods and instrumentation.

  18. On superactivation of one-shot quantum zero-error capacity and the related property of quantum measurements

    DEFF Research Database (Denmark)

    Shirokov, M. E.; Shulman, Tatiana

    2014-01-01

    We give a detailed description of a low-dimensional quantum channel (input dimension 4, Choi rank 3) demonstrating the symmetric form of superactivation of one-shot quantum zero-error capacity. This property means appearance of a noiseless (perfectly reversible) subchannel in the tensor square...... of a channel having no noiseless subchannels. Then we describe a quantum channel with an arbitrary given level of symmetric superactivation (including the infinite value). We also show that superactivation of one-shot quantum zero-error capacity of a channel can be reformulated in terms of quantum measurement...

  19. Hierarchy-associated semantic-rule inference framework for classifying indoor scenes

    Science.gov (United States)

    Yu, Dan; Liu, Peng; Ye, Zhipeng; Tang, Xianglong; Zhao, Wei

    2016-03-01

    Typically, the initial task of classifying indoor scenes is challenging, because the spatial layout and decoration of a scene can vary considerably. Recent efforts at classifying object relationships commonly depend on the results of scene annotation and predefined rules, making classification inflexible. Furthermore, annotation results are easily affected by external factors. Inspired by human cognition, a scene-classification framework was proposed using the empirically based annotation (EBA) and a match-over rule-based (MRB) inference system. The semantic hierarchy of images is exploited by EBA to construct rules empirically for MRB classification. The problem of scene classification is divided into low-level annotation and high-level inference from a macro perspective. Low-level annotation involves detecting the semantic hierarchy and annotating the scene with a deformable-parts model and a bag-of-visual-words model. In high-level inference, hierarchical rules are extracted to train the decision tree for classification. The categories of testing samples are generated from the parts to the whole. Compared with traditional classification strategies, the proposed semantic hierarchy and corresponding rules reduce the effect of a variable background and improve the classification performance. The proposed framework was evaluated on a popular indoor scene dataset, and the experimental results demonstrate its effectiveness.

  20. Cognitive organization of roadway scenes : an empirical study.

    NARCIS (Netherlands)

    Gundy, C.M.

    1995-01-01

    This report describes six studies investigating the cognitive organization of roadway scenes. These scenes were represented by still photographs taken on a number of roads outside of built-up areas. Seventy-eight drivers, stratified by age and sex to simulate the Dutch driving population,

  1. A view not to be missed: Salient scene content interferes with cognitive restoration

    Science.gov (United States)

    Van der Jagt, Alexander P. N.; Craig, Tony; Brewer, Mark J.; Pearson, David G.

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration. PMID:28723975

  2. A view not to be missed: Salient scene content interferes with cognitive restoration.

    Directory of Open Access Journals (Sweden)

    Alexander P N Van der Jagt

    Full Text Available Attention Restoration Theory (ART states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that perceptual saliency of scene content can function as an empirically derived indicator of fascination. Saliency levels were established by measuring speed of scene category detection using a Go/No-Go detection paradigm. Experiment 1 shows that built scenes are more salient than natural scenes. Experiment 2 replicates these findings using greyscale images, ruling out a colour-based response strategy, and additionally shows that built objects in natural scenes affect saliency to a greater extent than the reverse. Experiment 3 demonstrates that the saliency of scene content is directly linked to cognitive restoration using an established restoration paradigm. Overall, these findings demonstrate an important link between the saliency of scene content and related cognitive restoration.

  3. Kinematic and kinetic analysis of overhand, sidearm and underhand lacrosse shot techniques.

    Science.gov (United States)

    Macaulay, Charles A J; Katz, Larry; Stergiou, Pro; Stefanyshyn, Darren; Tomaghelli, Luciano

    2017-12-01

    Lacrosse requires the coordinated performance of many complex skills. One of these skills is shooting on the opponents' net using one of three techniques: overhand, sidearm or underhand. The purpose of this study was to (i) determine which technique generated the highest ball velocity and greatest shot accuracy and (ii) identify kinematic and kinetic variables that contribute to a high velocity and high accuracy shot. Twelve elite male lacrosse players participated in this study. Kinematic data were sampled at 250 Hz, while two-dimensional force plates collected ground reaction force data (1000 Hz). Statistical analysis showed significantly greater ball velocity for the sidearm technique than overhand (P  0.05). Kinematic and kinetic variables were not significantly correlated to shot accuracy or velocity across all shot types; however, when analysed independently, the lead foot horizontal impulse showed a negative correlation with underhand ball velocity (P = 0.042). This study identifies the technique with the highest ball velocity, defines kinematic and kinetic predictors related to ball velocity and provides information to coaches and athletes concerned with improving lacrosse shot performance.

  4. History of Reading Struggles Linked to Enhanced Learning in Low Spatial Frequency Scenes

    Science.gov (United States)

    Schneps, Matthew H.; Brockmole, James R.; Sonnert, Gerhard; Pomplun, Marc

    2012-01-01

    People with dyslexia, who face lifelong struggles with reading, exhibit numerous associated low-level sensory deficits including deficits in focal attention. Countering this, studies have shown that struggling readers outperform typical readers in some visual tasks that integrate distributed information across an expanse. Though such abilities would be expected to facilitate scene memory, prior investigations using the contextual cueing paradigm failed to find corresponding advantages in dyslexia. We suggest that these studies were confounded by task-dependent effects exaggerating known focal attention deficits in dyslexia, and that, if natural scenes were used as the context, advantages would emerge. Here, we investigate this hypothesis by comparing college students with histories of severe lifelong reading difficulties (SR) and typical readers (TR) in contexts that vary attention load. We find no differences in contextual-cueing when spatial contexts are letter-like objects, or when contexts are natural scenes. However, the SR group significantly outperforms the TR group when contexts are low-pass filtered natural scenes [F(3, 39) = 3.15, p<.05]. These findings suggest that perception or memory for low spatial frequency components in scenes is enhanced in dyslexia. These findings are important because they suggest strengths for spatial learning in a population otherwise impaired, carrying implications for the education and support of students who face challenges in school. PMID:22558210

  5. History of reading struggles linked to enhanced learning in low spatial frequency scenes.

    Directory of Open Access Journals (Sweden)

    Matthew H Schneps

    Full Text Available People with dyslexia, who face lifelong struggles with reading, exhibit numerous associated low-level sensory deficits including deficits in focal attention. Countering this, studies have shown that struggling readers outperform typical readers in some visual tasks that integrate distributed information across an expanse. Though such abilities would be expected to facilitate scene memory, prior investigations using the contextual cueing paradigm failed to find corresponding advantages in dyslexia. We suggest that these studies were confounded by task-dependent effects exaggerating known focal attention deficits in dyslexia, and that, if natural scenes were used as the context, advantages would emerge. Here, we investigate this hypothesis by comparing college students with histories of severe lifelong reading difficulties (SR and typical readers (TR in contexts that vary attention load. We find no differences in contextual-cueing when spatial contexts are letter-like objects, or when contexts are natural scenes. However, the SR group significantly outperforms the TR group when contexts are low-pass filtered natural scenes [F(3, 39 = 3.15, p<.05]. These findings suggest that perception or memory for low spatial frequency components in scenes is enhanced in dyslexia. These findings are important because they suggest strengths for spatial learning in a population otherwise impaired, carrying implications for the education and support of students who face challenges in school.

  6. Shot peening speed measurements using lidar technology

    DEFF Research Database (Denmark)

    Angelou, Nikolas; Zhang, Xiaodan; Sjöholm, Mikael

    The shot peening technique is used for the surface modification of metallic components that are part of wind turbines, such as gears, bolts and blade coatings to prevent erosion. An important parameter of this technique is the dynamic energy of emitted shots. In this context the objective......, the risk of damaging the peening machine by installing an instrument inside the chamber during operation is eliminated by this approach. Laser anemometers are being researched and developed in the department of Wind Energy, mainly in the framework of the WindScanner.dk infrastructure project [1], but also...... validated and used in monitoring the wind conditions around wind turbines (wake and inflow), over complex terrain as well as offshore....

  7. RF Shot Noise Measurements in Au Atomic-scale Junctions

    Science.gov (United States)

    Chen, Ruoyu

    Conduction electrons are responsible for many physical or chemical phenomena in condensed matter systems, and their behavior can be directly studied by electronic transport measurements. In conventional transport measurements, conductance or resistance is usually the focus. Such a measurement can be as simple as a quick two terminal DC check by a multi-meter, or a more sophisticated lock-in measurement of multiple higher harmonic signals synchronized to different frequencies. Conductance carries direct information about the quasi-particle density of states and the local electronic distributions, which are usually Fermi-Dirac distribution. Conductance is modified or dominated by scattering from defacts or interfaces, and could also reflect the spin-spin exchange interactions or inelastic couplings with phonons and photons. Naturally one can ask the question: is there anything else we can measure electronically, which carries extra information that a conductance measurement does not provide? One answer to this question is the electronic noise. While the conductance reflects the average charge conduction ability of a system, noise describes how the physical quantities fluctuate around their average values. Some of the fluctuations carry information about their physical origins. This thesis will focus on one particular type of the electronic noise shot noise, but other types of noise will also be introduced and discussed. We choose to measure the radio frequency component of shot noise, combining with a modulated lock-in detection technique, which provides a method to largely get rid of other unwanted low-frequency noise signals. Au atomic-scale junctions are the systems we studied here. Au is relatively well understood and will not generate too many complications, so it's ideal as the first platform for us to understand both shot noise itself and our RF technique. On the other hand, the atomic scale raises fundamental questions about electronic transport and local

  8. Hierarchical video summarization based on context clustering

    Science.gov (United States)

    Tseng, Belle L.; Smith, John R.

    2003-11-01

    A personalized video summary is dynamically generated in our video personalization and summarization system based on user preference and usage environment. The three-tier personalization system adopts the server-middleware-client architecture in order to maintain, select, adapt, and deliver rich media content to the user. The server stores the content sources along with their corresponding MPEG-7 metadata descriptions. In this paper, the metadata includes visual semantic annotations and automatic speech transcriptions. Our personalization and summarization engine in the middleware selects the optimal set of desired video segments by matching shot annotations and sentence transcripts with user preferences. Besides finding the desired contents, the objective is to present a coherent summary. There are diverse methods for creating summaries, and we focus on the challenges of generating a hierarchical video summary based on context information. In our summarization algorithm, three inputs are used to generate the hierarchical video summary output. These inputs are (1) MPEG-7 metadata descriptions of the contents in the server, (2) user preference and usage environment declarations from the user client, and (3) context information including MPEG-7 controlled term list and classification scheme. In a video sequence, descriptions and relevance scores are assigned to each shot. Based on these shot descriptions, context clustering is performed to collect consecutively similar shots to correspond to hierarchical scene representations. The context clustering is based on the available context information, and may be derived from domain knowledge or rules engines. Finally, the selection of structured video segments to generate the hierarchical summary efficiently balances between scene representation and shot selection.

  9. Performance Benefits with Scene-Linked HUD Symbology: An Attentional Phenomenon?

    Science.gov (United States)

    Levy, Jonathan L.; Foyle, David C.; McCann, Robert S.; Null, Cynthia H. (Technical Monitor)

    1999-01-01

    Previous research has shown that in a simulated flight task, navigating a path defined by ground markers while maintaining a target altitude is more accurate when an altitude indicator appears in a virtual "scenelinked" format (projected symbology moving as if it were part of the out-the-window environment) compared to the fixed-location, superimposed format found on present-day HUDs (Foyle, McCann & Shelden, 1995). One explanation of the scene-linked performance advantage is that attention can be divided between scene-linked symbology and the outside world more efficiently than between standard (fixed-position) HUD symbology and the outside world. The present study tested two alternative explanations by manipulating the location of the scene-linked HUD symbology relative to the ground path markers. Scene-linked symbology yielded better ground path-following performance than standard fixed-location superimposed symbology regardless of whether the scene-linked symbology appeared directly along the ground path or at various distances off the path. The results support the explanation that the performance benefits found with scene-linked symbology are attentional.

  10. Crime Scene Investigation.

    Science.gov (United States)

    Harris, Barbara; Kohlmeier, Kris; Kiel, Robert D.

    Casting students in grades 5 through 12 in the roles of reporters, lawyers, and detectives at the scene of a crime, this interdisciplinary activity involves participants in the intrigue and drama of crime investigation. Using a hands-on, step-by-step approach, students work in teams to investigate a crime and solve a mystery. Through role-playing…

  11. The Distribution of the Interval between Events of a Cox Process with Shot Noise Intensity

    Directory of Open Access Journals (Sweden)

    Angelos Dassios

    2008-01-01

    Full Text Available Applying piecewise deterministic Markov processes theory, the probability generating function of a Cox process, incorporating with shot noise process as the claim intensity, is obtained. We also derive the Laplace transform of the distribution of the shot noise process at claim jump times, using stationary assumption of the shot noise process at any times. Based on this Laplace transform and from the probability generating function of a Cox process with shot noise intensity, we obtain the distribution of the interval of a Cox process with shot noise intensity for insurance claims and its moments, that is, mean and variance.

  12. Music video shot segmentation using independent component analysis and keyframe extraction based on image complexity

    Science.gov (United States)

    Li, Wei; Chen, Ting; Zhang, Wenjun; Shi, Yunyu; Li, Jun

    2012-04-01

    In recent years, Music video data is increasing at an astonishing speed. Shot segmentation and keyframe extraction constitute a fundamental unit in organizing, indexing, retrieving video content. In this paper a unified framework is proposed to detect the shot boundaries and extract the keyframe of a shot. Music video is first segmented to shots by illumination-invariant chromaticity histogram in independent component (IC) analysis feature space .Then we presents a new metric, image complexity, to extract keyframe in a shot which is computed by ICs. Experimental results show the framework is effective and has a good performance.

  13. High human exposure to lead through consumption of birds hunted with lead shot

    International Nuclear Information System (INIS)

    Johansen, P.; Asmund, G.; Riget, F.

    2004-01-01

    Lead shot contaminates the edible parts of birds so that tolerable human lead intake is exceeded. - We assess lead contamination of Greenland seabirds killed with lead shot having studied thick-billed murre and common eider, the two most important species in the diet. The lead concentration is very high in meat of eiders killed with lead shot (mean 6.1 μg/g-wet wt, 95% CL 2.1-12). This level is about 44 times higher than in drowned eiders and eight times higher than in shot murres. Analyzing whole breasts instead of sub-samples reveals about seven times higher lead levels in birds' meat. We conclude that in some cases the lead intake by Greenland bird eaters will largely exceed the FAO/WHO tolerable lead intake guideline and that lead shot is a more important source of lead in the diet than previously estimated

  14. IMPACT OF VIBRATORY AND ROTATIONAL SHOT PEENING ONTO SELECTED PROPERTIES OF TITANIUM ALLOY SURFACE LAYER

    Directory of Open Access Journals (Sweden)

    Kazimierz Zaleski

    2014-06-01

    Full Text Available This study presents the results of tests on impact of vibratory and rotational shot peening of the Ti6A12Mo2Cr titanium alloy onto the processed object surface roughness and surface layer microhardness. The external surfaces of ring-shaped samples were shot peened. The preceding process consisted of turning with a cubic boron nitride blade knife. Steel beads, having a diameter of 6 mm, were used as a processing medium. The variable parameters of shot peening were vibrator amplitude and shot peening time. The range of recommended technological parameters for vibratory and rotational shot peening was determined. As a result of shot peening, the surface roughness could be reduced by approximately 4 times and the surface layer could be hardened to the depth of approximately 0.4 mm.

  15. Single-shot measurement of nonlinear absorption and nonlinear refraction.

    Science.gov (United States)

    Jayabalan, J; Singh, Asha; Oak, Shrikant M

    2006-06-01

    A single-shot method for measurement of nonlinear optical absorption and refraction is described and analyzed. A spatial intensity variation of an elliptical Gaussian beam in conjugation with an array detector is the key element of this method. The advantages of this single-shot technique were demonstrated by measuring the two-photon absorption and free-carrier absorption in GaAs as well as the nonlinear refractive index of CS2 using a modified optical Kerr setup.

  16. Influence of the shot-peening treatment on the CRF gearing behaviour

    International Nuclear Information System (INIS)

    Molinie, D.; Lemaire, E.; Randrianarivo, L.; Dorier, C.

    1998-01-01

    Surface damage are observed in service on CRF case-hardened cases. Such damage is like surface fatigue which appears in the form of frosting and can come to a micro-spalling or even a spalling damage. Survey and studies realised on gears affected by such damage, led EDF and the manufacturer to search for appropriated solutions since 1985 (optimisation of the gear bottom profile, care of the grinding and the thermochemical processing, use of oils with higher viscosity). Simulations on a running wheel device can reproduce the meshing conditions on simplified specimen. The aim is to study the influence of residual stresses following a severe grinding and shot peening treatments. An empiric selection was realised among different shot peening treatments. Endurance tests are realised on case-hardened gears with or without shot-peening treatments. Compared with standard grinded gears, it appears that the shot-peening selected increases up to 40% the gear lifetime till extended spalling. (authors)

  17. Changing scenes: memory for naturalistic events following change blindness.

    Science.gov (United States)

    Mäntylä, Timo; Sundström, Anna

    2004-11-01

    Research on scene perception indicates that viewers often fail to detect large changes to scene regions when these changes occur during a visual disruption such as a saccade or a movie cut. In two experiments, we examined whether this relative inability to detect changes would produce systematic biases in event memory. In Experiment 1, participants decided whether two successively presented images were the same or different, followed by a memory task, in which they recalled the content of the viewed scene. In Experiment 2, participants viewed a short video, in which an actor carried out a series of daily activities, and central scenes' attributes were changed during a movie cut. A high degree of change blindness was observed in both experiments, and these effects were related to scene complexity (Experiment 1) and level of retrieval support (Experiment 2). Most important, participants reported the changed, rather than the initial, event attributes following a failure in change detection. These findings suggest that attentional limitations during encoding contribute to biases in episodic memory.

  18. Sensory substitution: the spatial updating of auditory scenes ‘mimics’ the spatial updating of visual scenes

    Directory of Open Access Journals (Sweden)

    Achille ePasqualotto

    2016-04-01

    Full Text Available Visual-to-auditory sensory substitution is used to convey visual information through audition, and it was initially created to compensate for blindness; it consists of software converting the visual images captured by a video-camera into the equivalent auditory images, or ‘soundscapes’. Here, it was used by blindfolded sighted participants to learn the spatial position of simple shapes depicted in images arranged on the floor. Very few studies have used sensory substitution to investigate spatial representation, while it has been widely used to investigate object recognition. Additionally, with sensory substitution we could study the performance of participants actively exploring the environment through audition, rather than passively localising sound sources. Blindfolded participants egocentrically learnt the position of six images by using sensory substitution and then a judgement of relative direction task (JRD was used to determine how this scene was represented. This task consists of imagining being in a given location, oriented in a given direction, and pointing towards the required image. Before performing the JRD task, participants explored a map that provided allocentric information about the scene. Although spatial exploration was egocentric, surprisingly we found that performance in the JRD task was better for allocentric perspectives. This suggests that the egocentric representation of the scene was updated. This result is in line with previous studies using visual and somatosensory scenes, thus supporting the notion that different sensory modalities produce equivalent spatial representation(s. Moreover, our results have practical implications to improve training methods with sensory substitution devices.

  19. Shot H3837: Darht's First Dual-Axis Explosive Experiment

    Science.gov (United States)

    Mendez, Jacob; McNeil, Wendy Vogan; Harsh, James; Hull, Lawrence

    2011-06-01

    Test H3837 was the first explosive shot performed in front of both flash x-ray axes at the Los Alamos Dual Axis Radiographic HydroTest (DARHT) facility. Executed in November 2009, the shot was an explosively-driven metal flyer plate in a series of experiments designed to explore equation-of-state properties of shocked materials. Imaging the initial shock wave traveling through the flyer plate, DARHT Axis II captured the range of motion from the shock front emergence in the flyer to breakout at the free surface; the Axis I pulse provided a perpendicular perspective of the shot at a time coinciding with the third pulse of Axis II. Since the days of the Manhattan Project, penetrating radiography with multiple frames from different viewing angles has remained a high-profile goal at the Laboratory. H3837 is merely the beginning of a bright future for two-axis penetrating radiography.

  20. High-Fidelity Single-Shot Toffoli Gate via Quantum Control.

    Science.gov (United States)

    Zahedinejad, Ehsan; Ghosh, Joydip; Sanders, Barry C

    2015-05-22

    A single-shot Toffoli, or controlled-controlled-not, gate is desirable for classical and quantum information processing. The Toffoli gate alone is universal for reversible computing and, accompanied by the Hadamard gate, forms a universal gate set for quantum computing. The Toffoli gate is also a key ingredient for (nontopological) quantum error correction. Currently Toffoli gates are achieved by decomposing into sequentially implemented single- and two-qubit gates, which require much longer times and yields lower overall fidelities compared to a single-shot implementation. We develop a quantum-control procedure to construct a single-shot Toffoli gate for three nearest-neighbor-coupled superconducting transmon systems such that the fidelity is 99.9% and is as fast as an entangling two-qubit gate under the same realistic conditions. The gate is achieved by a nongreedy quantum control procedure using our enhanced version of the differential evolution algorithm.

  1. Colour agnosia impairs the recognition of natural but not of non-natural scenes.

    Science.gov (United States)

    Nijboer, Tanja C W; Van Der Smagt, Maarten J; Van Zandvoort, Martine J E; De Haan, Edward H F

    2007-03-01

    Scene recognition can be enhanced by appropriate colour information, yet the level of visual processing at which colour exerts its effects is still unclear. It has been suggested that colour supports low-level sensory processing, while others have claimed that colour information aids semantic categorization and recognition of objects and scenes. We investigated the effect of colour on scene recognition in a case of colour agnosia, M.A.H. In a scene identification task, participants had to name images of natural or non-natural scenes in six different formats. Irrespective of scene format, M.A.H. was much slower on the natural than on the non-natural scenes. As expected, neither M.A.H. nor control participants showed any difference in performance for the non-natural scenes. However, for the natural scenes, appropriate colour facilitated scene recognition in control participants (i.e., shorter reaction times), whereas M.A.H.'s performance did not differ across formats. Our data thus support the hypothesis that the effect of colour occurs at the level of learned associations.

  2. Neural Computations Mediating One-Shot Learning in the Human Brain

    Science.gov (United States)

    Lee, Sang Wan; O’Doherty, John P.; Shimojo, Shinsuke

    2015-01-01

    Incremental learning, in which new knowledge is acquired gradually through trial and error, can be distinguished from one-shot learning, in which the brain learns rapidly from only a single pairing of a stimulus and a consequence. Very little is known about how the brain transitions between these two fundamentally different forms of learning. Here we test a computational hypothesis that uncertainty about the causal relationship between a stimulus and an outcome induces rapid changes in the rate of learning, which in turn mediates the transition between incremental and one-shot learning. By using a novel behavioral task in combination with functional magnetic resonance imaging (fMRI) data from human volunteers, we found evidence implicating the ventrolateral prefrontal cortex and hippocampus in this process. The hippocampus was selectively “switched” on when one-shot learning was predicted to occur, while the ventrolateral prefrontal cortex was found to encode uncertainty about the causal association, exhibiting increased coupling with the hippocampus for high-learning rates, suggesting this region may act as a “switch,” turning on and off one-shot learning as required. PMID:25919291

  3. Semantic guidance of eye movements in real-world scenes

    OpenAIRE

    Hwang, Alex D.; Wang, Hsueh-Cheng; Pomplun, Marc

    2011-01-01

    The perception of objects in our visual world is influenced by not only their low-level visual features such as shape and color, but also their high-level features such as meaning and semantic relations among them. While it has been shown that low-level features in real-world scenes guide eye movements during scene inspection and search, the influence of semantic similarity among scene objects on eye movements in such situations has not been investigated. Here we study guidance of eye movemen...

  4. Picture models for 2-scene comics creating system

    Directory of Open Access Journals (Sweden)

    Miki UENO

    2015-03-01

    Full Text Available Recently, computer understanding pictures and stories becomes one of the most important research topics in computer science. However, there are few researches about human like understanding by computers because pictures have not certain format and contain more lyric aspect than that of natural laguage. For picture understanding, a comic is the suitable target because it is consisted by clear and simple plot of stories and separated scenes.In this paper, we propose 2 different types of picture models for 2-scene comics creating system. We also show the method of the application of 2-scene comics creating system by means of proposed picture model.

  5. Scene Categorization in Alzheimer's Disease: A Saccadic Choice Task

    Directory of Open Access Journals (Sweden)

    Quentin Lenoble

    2015-01-01

    Full Text Available Aims: We investigated the performance in scene categorization of patients with Alzheimer's disease (AD using a saccadic choice task. Method: 24 patients with mild AD, 28 age-matched controls and 26 young people participated in the study. The participants were presented pairs of coloured photographs and were asked to make a saccadic eye movement to the picture corresponding to the target scene (natural vs. urban, indoor vs. outdoor. Results: The patients' performance did not differ from chance for natural scenes. Differences between young and older controls and patients with AD were found in accuracy but not saccadic latency. Conclusions: The results are interpreted in terms of cerebral reorganization in the prefrontal and temporo-occipital cortex of patients with AD, but also in terms of impaired processing of visual global properties of scenes.

  6. Defining spatial relations in a specific ontology for automated scene creation

    Directory of Open Access Journals (Sweden)

    D. Contraş

    2013-06-01

    Full Text Available This paper presents the approach of building an ontology for automatic scene generation. Every scene contains various elements (backgrounds, characters, objects which are spatially interrelated. The article focuses on these spatial and temporal relationships of the elements constituting a scene.

  7. Lower Extremity Muscle Activity During a Women's Overhand Lacrosse Shot

    Directory of Open Access Journals (Sweden)

    Millard Brianna M.

    2014-07-01

    Full Text Available The purpose of this study was to describe lower extremity muscle activity during the lacrosse shot. Participants (n=5 females, age 22±2 years, body height 162.6±15.2 cm, body mass 63.7±23.6 kg were free from injury and had at least one year of lacrosse experience. The lead leg was instrumented with electromyography (EMG leads to measure muscle activity of the rectus femoris (RF, biceps femoris (BF, tibialis anterior (TA, and medial gastrocnemius (GA. Participants completed five trials of a warm-up speed shot (Slow and a game speed shot (Fast. Video analysis was used to identify the discrete events defining specific movement phases. Full-wave rectified data were averaged per muscle per phase (Crank Back Minor, Crank Back Major, Stick Acceleration, Stick Deceleration. Average EMG per muscle was analyzed using a 4 (Phase x 2 (Speed ANOVA. BF was greater during Fast vs. Slow for all phases (p0.05. RF and GA were each influenced by the interaction of Phase and Speed (p<0.05 with GA being greater during Fast vs. Slow shots during all phases and RF greater during Crank Back Minor and Major as well as Stick Deceleration (p<0.05 but only tended to be greater during Stick Acceleration (p=0.076 for Fast vs. Slow. The greater muscle activity (BF, RF, GA during Fast vs. Slow shots may have been related to a faster approach speed and/or need to create a stiff lower extremity to allow for faster upper extremity movements.

  8. Evaluation of cardiac function using multi-shot echo planar imaging

    Energy Technology Data Exchange (ETDEWEB)

    Nakanishi, Tadashi; Tanitame, Nobuko; Hata, Ryoichiro; Hirai, Nobuhiko; Ikeda, Midori; Ono, Chiaki; Fukuoka, Haruhito; Ito, Katsuhide [Hiroshima Univ. (Japan). School of Medicine

    1998-01-01

    In this study, we performed multi-shot echo planar imaging (8 shot, TR/TE/FL=55 ms/18 ms/60 degrees) and k-space segmented fast gradient echo sequence (8 views per segment, TR/TE/FL=9.9 ms/1.8 ms/30 degrees) to assess cardiac function in healthy volunteers. Transaxial sections of the entire heart were obtained with both sequences in ECG triggered, breath hold, and with a 256 x 128 matrix. Resulting temporal resolution was 55 ms for echo planar imaging, and 71 ms for k-space segmented fast gradient echo sequence, respectively. Ventricular volume and ejection fraction of both ventricles and left ventricular mass obtained with multi-shot echo planar imaging were assessed in comparison with k-space segmented fast gradient echo sequence. Measurements of left ventricular volume, ejection fraction and mass obtained with multi-shot echo planar imaging demonstrated close correlation with those obtained with k-space segmented fast gradient echo sequence. Right ventricular volumes obtained with echo planar imaging were significantly higher than those obtained with k-space segmented fast gradient echo sequence. This tendency is considered to be due to differing contrast between right ventricular myocardium and fat tissue observed with echo planar imaging relative to that observed with fast gradient echo sequence, because fat suppression is always performed in echo planar images. Multi-shot echo planar imaging can be a reliable tool for measurement of cardiac functional parameters, although wall motion analysis of the left ventricle requires higher temporal resolution and a short axial section. (K.H.)

  9. Single-shot spiral imaging enabled by an expanded encoding model: Demonstration in diffusion MRI.

    Science.gov (United States)

    Wilm, Bertram J; Barmet, Christoph; Gross, Simon; Kasper, Lars; Vannesjo, S Johanna; Haeberlin, Max; Dietrich, Benjamin E; Brunner, David O; Schmid, Thomas; Pruessmann, Klaas P

    2017-01-01

    The purpose of this work was to improve the quality of single-shot spiral MRI and demonstrate its application for diffusion-weighted imaging. Image formation is based on an expanded encoding model that accounts for dynamic magnetic fields up to third order in space, nonuniform static B 0 , and coil sensitivity encoding. The encoding model is determined by B 0 mapping, sensitivity mapping, and concurrent field monitoring. Reconstruction is performed by iterative inversion of the expanded signal equations. Diffusion-tensor imaging with single-shot spiral readouts is performed in a phantom and in vivo, using a clinical 3T instrument. Image quality is assessed in terms of artefact levels, image congruence, and the influence of the different encoding factors. Using the full encoding model, diffusion-weighted single-shot spiral imaging of high quality is accomplished both in vitro and in vivo. Accounting for actual field dynamics, including higher orders, is found to be critical to suppress blurring, aliasing, and distortion. Enhanced image congruence permitted data fusion and diffusion tensor analysis without coregistration. Use of an expanded signal model largely overcomes the traditional vulnerability of spiral imaging with long readouts. It renders single-shot spirals competitive with echo-planar readouts and thus deploys shorter echo times and superior readout efficiency for diffusion imaging and further prospective applications. Magn Reson Med 77:83-91, 2017. © 2016 International Society for Magnetic Resonance in Medicine. © 2016 International Society for Magnetic Resonance in Medicine.

  10. Scene perception in posterior cortical atrophy: categorization, description and fixation patterns.

    Science.gov (United States)

    Shakespeare, Timothy J; Yong, Keir X X; Frost, Chris; Kim, Lois G; Warrington, Elizabeth K; Crutch, Sebastian J

    2013-01-01

    Partial or complete Balint's syndrome is a core feature of the clinico-radiological syndrome of posterior cortical atrophy (PCA), in which individuals experience a progressive deterioration of cortical vision. Although multi-object arrays are frequently used to detect simultanagnosia in the clinical assessment and diagnosis of PCA, to date there have been no group studies of scene perception in patients with the syndrome. The current study involved three linked experiments conducted in PCA patients and healthy controls. Experiment 1 evaluated the accuracy and latency of complex scene perception relative to individual faces and objects (color and grayscale) using a categorization paradigm. PCA patients were both less accurate (faces < scenes < objects) and slower (scenes < objects < faces) than controls on all categories, with performance strongly associated with their level of basic visual processing impairment; patients also showed a small advantage for color over grayscale stimuli. Experiment 2 involved free description of real world scenes. PCA patients generated fewer features and more misperceptions than controls, though perceptual errors were always consistent with the patient's global understanding of the scene (whether correct or not). Experiment 3 used eye tracking measures to compare patient and control eye movements over initial and subsequent fixations of scenes. Patients' fixation patterns were significantly different to those of young and age-matched controls, with comparable group differences for both initial and subsequent fixations. Overall, these findings describe the variability in everyday scene perception exhibited by individuals with PCA, and indicate the importance of exposure duration in the perception of complex scenes.

  11. Scene perception in Posterior Cortical Atrophy: categorisation, description and fixation patterns

    Directory of Open Access Journals (Sweden)

    Timothy J Shakespeare

    2013-10-01

    Full Text Available Partial or complete Balint’s syndrome is a core feature of the clinico-radiological syndrome of posterior cortical atrophy (PCA, in which individuals experience a progressive deterioration of cortical vision. Although multi-object arrays are frequently used to detect simultanagnosia in the clinical assessment and diagnosis of PCA, to date there have been no group studies of scene perception in patients with the syndrome. The current study involved three linked experiments conducted in PCA patients and healthy controls. Experiment 1 evaluated the accuracy and latency of complex scene perception relative to individual faces and objects (colour and greyscale using a categorisation paradigm. PCA patients were both less accurate (faces<scenesscenesscenes. PCA patients generated fewer features and more misperceptions than controls, though perceptual errors were always consistent with the patient’s global understanding of the scene (whether correct or not. Experiment 3 used eye tracking measures to compare patient and control eye movements over initial and subsequent fixations of scenes. Patients’ fixation patterns were significantly different to those of young and age-matched controls, with comparable group differences for both initial and subsequent fixations. Overall, these findings describe the variability in everyday scene perception exhibited by individuals with PCA, and indicate the importance of exposure duration in the perception of complex scenes.

  12. Muscular power, neuromuscular activation, and performance in shot put athletes at preseason and at competition period.

    Science.gov (United States)

    Kyriazis, Thomas A; Terzis, Gerasimos; Boudolos, Konstantinos; Georgiadis, Georgios

    2009-09-01

    The aim of this study was to investigate changes in shot put performance, muscular power, and neuromuscular activation of the lower extremities, between the preseason and the competition period, in skilled shot put athletes using the rotational technique. Shot put performance was assessed at the start of the pre-season period as well as after 12 weeks, at the competition period, in nine shot putters. Electromyographic (EMG) activity of the right vastus lateralis muscle was recorded during all shot put trials. Maximum squat strength (1RM) and mechanical parameters during the countermovement jump (CMJ) on a force platform were also determined at pre-season and at competition period. Shot put performance increased 4.7% (p phase was increased significantly (p training period. Shot put performance was significantly related with muscular power and takeoff velocity during the CMJ, at competition period (r = 0.66, p competition period.

  13. System and method for extracting dominant orientations from a scene

    Science.gov (United States)

    Straub, Julian; Rosman, Guy; Freifeld, Oren; Leonard, John J.; Fisher, III; , John W.

    2017-05-30

    In one embodiment, a method of identifying the dominant orientations of a scene comprises representing a scene as a plurality of directional vectors. The scene may comprise a three-dimensional representation of a scene, and the plurality of directional vectors may comprise a plurality of surface normals. The method further comprises determining, based on the plurality of directional vectors, a plurality of orientations describing the scene. The determined plurality of orientations explains the directionality of the plurality of directional vectors. In certain embodiments, the plurality of orientations may have independent axes of rotation. The plurality of orientations may be determined by representing the plurality of directional vectors as lying on a mathematical representation of a sphere, and inferring the parameters of a statistical model to adapt the plurality of orientations to explain the positioning of the plurality of directional vectors lying on the mathematical representation of the sphere.

  14. AR goggles make crime scene investigation a desk job

    OpenAIRE

    Aron, Jacob; NORTHFIELD, Dean

    2012-01-01

    CRIME scene investigators could one day help solve murders without leaving the office. A pair of augmented reality glasses could allow local police to virtually tag objects in a crime scene, and build a clean record of the scene in 3D video before evidence is removed for processing.\\ud The system, being developed by Oytun Akman and colleagues at the Delft University of Technology in the Netherlands, consists of a head-mounted display receiving 3D video from a pair of attached cameras controll...

  15. Binary patterns encoded convolutional neural networks for texture recognition and remote sensing scene classification

    Science.gov (United States)

    Anwer, Rao Muhammad; Khan, Fahad Shahbaz; van de Weijer, Joost; Molinier, Matthieu; Laaksonen, Jorma

    2018-04-01

    Designing discriminative powerful texture features robust to realistic imaging conditions is a challenging computer vision problem with many applications, including material recognition and analysis of satellite or aerial imagery. In the past, most texture description approaches were based on dense orderless statistical distribution of local features. However, most recent approaches to texture recognition and remote sensing scene classification are based on Convolutional Neural Networks (CNNs). The de facto practice when learning these CNN models is to use RGB patches as input with training performed on large amounts of labeled data (ImageNet). In this paper, we show that Local Binary Patterns (LBP) encoded CNN models, codenamed TEX-Nets, trained using mapped coded images with explicit LBP based texture information provide complementary information to the standard RGB deep models. Additionally, two deep architectures, namely early and late fusion, are investigated to combine the texture and color information. To the best of our knowledge, we are the first to investigate Binary Patterns encoded CNNs and different deep network fusion architectures for texture recognition and remote sensing scene classification. We perform comprehensive experiments on four texture recognition datasets and four remote sensing scene classification benchmarks: UC-Merced with 21 scene categories, WHU-RS19 with 19 scene classes, RSSCN7 with 7 categories and the recently introduced large scale aerial image dataset (AID) with 30 aerial scene types. We demonstrate that TEX-Nets provide complementary information to standard RGB deep model of the same network architecture. Our late fusion TEX-Net architecture always improves the overall performance compared to the standard RGB network on both recognition problems. Furthermore, our final combination leads to consistent improvement over the state-of-the-art for remote sensing scene classification.

  16. Oculomotor capture during real-world scene viewing depends on cognitive load.

    Science.gov (United States)

    Matsukura, Michi; Brockmole, James R; Boot, Walter R; Henderson, John M

    2011-03-25

    It has been claimed that gaze control during scene viewing is largely governed by stimulus-driven, bottom-up selection mechanisms. Recent research, however, has strongly suggested that observers' top-down control plays a dominant role in attentional prioritization in scenes. A notable exception to this strong top-down control is oculomotor capture, where visual transients in a scene draw the eyes. One way to test whether oculomotor capture during scene viewing is independent of an observer's top-down goal setting is to reduce observers' cognitive resource availability. In the present study, we examined whether increasing observers' cognitive load influences the frequency and speed of oculomotor capture during scene viewing. In Experiment 1, we tested whether increasing observers' cognitive load modulates the degree of oculomotor capture by a new object suddenly appeared in a scene. Similarly, in Experiment 2, we tested whether increasing observers' cognitive load modulates the degree of oculomotor capture by an object's color change. In both experiments, the degree of oculomotor capture decreased as observers' cognitive resources were reduced. These results suggest that oculomotor capture during scene viewing is dependent on observers' top-down selection mechanisms. Copyright © 2011 Elsevier Ltd. All rights reserved.

  17. Gay and Lesbian Scene in Metelkova

    Directory of Open Access Journals (Sweden)

    Nataša Velikonja

    2013-09-01

    Full Text Available The article deals with the development of the gay and lesbian scene in ACC Metelkova, while specifying the preliminary aspects of establishing and building gay and lesbian activism associated with spatial issues. The struggle for space or occupying public space is vital for the gay and lesbian scene, as it provides not only the necessary socializing opportunities for gays and lesbians, but also does away with the historical hiding of homosexuality in the closet, in seclusion and silence. Because of their autonomy and long-term, continuous existence, homo-clubs at Metelkova contributed to the consolidation of the gay and lesbian scene in Slovenia and significantly improved the opportunities for cultural, social and political expression of gays and lesbians. Such a synthesis of the cultural, social and political, further intensified in Metelkova, and characterizes the gay and lesbian community in Slovenia from the very outset of gay and lesbian activism in 1984. It is this long-term synthesis that keeps this community in Slovenia so vital and politically resilient.

  18. Single-shot 35 fs temporal resolution electron shadowgraphy

    Energy Technology Data Exchange (ETDEWEB)

    Scoby, C. M.; Li, R. K.; Threlkeld, E.; To, H.; Musumeci, P. [Department of Physics and Astronomy, UCLA, Los Angeles, California 90095 (United States)

    2013-01-14

    We obtain single-shot time-resolved shadowgraph images of the electromagnetic fields resulting from the interaction of a high intensity ultrashort laser pulse with a metal surface. Using a high brightness relativistic electron beam and a high streaking speed radiofrequency deflector, we report <35 fs temporal resolution enabling a direct visualization of the retarded-time dominated field evolution which follows the laser-induced charge emission. A model including the finite signal propagation speed well reproduces the data and yields measurements of fundamental parameters in short pulse laser-matter interaction such as the amount of emitted charge and the emission time scale.

  19. Single-shot 35 fs temporal resolution electron shadowgraphy

    International Nuclear Information System (INIS)

    Scoby, C. M.; Li, R. K.; Threlkeld, E.; To, H.; Musumeci, P.

    2013-01-01

    We obtain single-shot time-resolved shadowgraph images of the electromagnetic fields resulting from the interaction of a high intensity ultrashort laser pulse with a metal surface. Using a high brightness relativistic electron beam and a high streaking speed radiofrequency deflector, we report <35 fs temporal resolution enabling a direct visualization of the retarded-time dominated field evolution which follows the laser-induced charge emission. A model including the finite signal propagation speed well reproduces the data and yields measurements of fundamental parameters in short pulse laser-matter interaction such as the amount of emitted charge and the emission time scale.

  20. Out of Mind, Out of Sight: Unexpected Scene Elements Frequently Go Unnoticed Until Primed.

    Science.gov (United States)

    Slavich, George M; Zimbardo, Philip G

    2013-12-01

    The human visual system employs a sophisticated set of strategies for scanning the environment and directing attention to stimuli that can be expected given the context and a person's past experience. Although these strategies enable us to navigate a very complex physical and social environment, they can also cause highly salient, but unexpected stimuli to go completely unnoticed. To examine the generality of this phenomenon, we conducted eight studies that included 15 different experimental conditions and 1,577 participants in all. These studies revealed that a large majority of participants do not report having seen a woman in the center of an urban scene who was photographed in midair as she was committing suicide. Despite seeing the scene repeatedly, 46 % of all participants failed to report seeing a central figure and only 4.8 % reported seeing a falling person. Frequency of noticing the suicidal woman was highest for participants who read a narrative priming story that increased the extent to which she was schematically congruent with the scene. In contrast to this robust effect of inattentional blindness , a majority of participants reported seeing other peripheral objects in the visual scene that were equally difficult to detect, yet more consistent with the scene. Follow-up qualitative analyses revealed that participants reported seeing many elements that were not actually present, but which could have been expected given the overall context of the scene. Together, these findings demonstrate the robustness of inattentional blindness and highlight the specificity with which different visual primes may increase noticing behavior.

  1. Integration of heterogeneous features for remote sensing scene classification

    Science.gov (United States)

    Wang, Xin; Xiong, Xingnan; Ning, Chen; Shi, Aiye; Lv, Guofang

    2018-01-01

    Scene classification is one of the most important issues in remote sensing (RS) image processing. We find that features from different channels (shape, spectral, texture, etc.), levels (low-level and middle-level), or perspectives (local and global) could provide various properties for RS images, and then propose a heterogeneous feature framework to extract and integrate heterogeneous features with different types for RS scene classification. The proposed method is composed of three modules (1) heterogeneous features extraction, where three heterogeneous feature types, called DS-SURF-LLC, mean-Std-LLC, and MS-CLBP, are calculated, (2) heterogeneous features fusion, where the multiple kernel learning (MKL) is utilized to integrate the heterogeneous features, and (3) an MKL support vector machine classifier for RS scene classification. The proposed method is extensively evaluated on three challenging benchmark datasets (a 6-class dataset, a 12-class dataset, and a 21-class dataset), and the experimental results show that the proposed method leads to good classification performance. It produces good informative features to describe the RS image scenes. Moreover, the integration of heterogeneous features outperforms some state-of-the-art features on RS scene classification tasks.

  2. Audio scene segmentation for video with generic content

    Science.gov (United States)

    Niu, Feng; Goela, Naveen; Divakaran, Ajay; Abdel-Mottaleb, Mohamed

    2008-01-01

    In this paper, we present a content-adaptive audio texture based method to segment video into audio scenes. The audio scene is modeled as a semantically consistent chunk of audio data. Our algorithm is based on "semantic audio texture analysis." At first, we train GMM models for basic audio classes such as speech, music, etc. Then we define the semantic audio texture based on those classes. We study and present two types of scene changes, those corresponding to an overall audio texture change and those corresponding to a special "transition marker" used by the content creator, such as a short stretch of music in a sitcom or silence in dramatic content. Unlike prior work using genre specific heuristics, such as some methods presented for detecting commercials, we adaptively find out if such special transition markers are being used and if so, which of the base classes are being used as markers without any prior knowledge about the content. Our experimental results show that our proposed audio scene segmentation works well across a wide variety of broadcast content genres.

  3. Effect of shot peening process on fatigue behavior of an alloyed austempered ductile iron

    Directory of Open Access Journals (Sweden)

    Amir Sadighzadeh Benam

    2011-08-01

    Full Text Available Shot peening is one of the most common surface treatments to improve the fatigue behavior of metallic parts. In this study the effect of shot peening process on the fatigue behavior of an alloyed austempered ductile iron (ADI has been studied. Austempering heat treatment consisted of austenitizing at 875℃ for 90 min followed by austempering at three different temperatures of 320, 365 and 400℃. Rotating-bending fatigue test was carried out on samples after shot peening by 0.4 – 0.6 mm shots. XRD and SEM analysis, micro hardness and roughness tests were carried out to study the fatigue behavior of the samples. Results indicate that the fatigue strengths of samples austempered at 320, 365 and 400℃ are increased by 27.3%, 33.3% and 48.4%, respectively, after shot peening process.

  4. On the residual stress modeling of shot-peened AISI 4340 steel: finite element and response surface methods

    Science.gov (United States)

    Asgari, Ali; Dehestani, Pouya; Poruraminaie, Iman

    2018-02-01

    Shot peening is a well-known process in applying the residual stress on the surface of industrial parts. The induced residual stress improves fatigue life. In this study, the effects of shot peening parameters such as shot diameter, shot speed, friction coefficient, and the number of impacts on the applied residual stress will be evaluated. To assess these parameters effect, firstly the shot peening process has been simulated by finite element method. Then, effects of the process parameters on the residual stress have been evaluated by response surface method as a statistical approach. Finally, a strong model is presented to predict the maximum residual stress induced by shot peening process in AISI 4340 steel. Also, the optimum parameters for the maximum residual stress are achieved. The results indicate that effect of shot diameter on the induced residual stress is increased by increasing the shot speed. Also, enhancing the friction coefficient magnitude always cannot lead to increase in the residual stress.

  5. Simulator scene display evaluation device

    Science.gov (United States)

    Haines, R. F. (Inventor)

    1986-01-01

    An apparatus for aligning and calibrating scene displays in an aircraft simulator has a base on which all of the instruments for the aligning and calibrating are mounted. Laser directs beam at double right prism which is attached to pivoting support on base. The pivot point of the prism is located at the design eye point (DEP) of simulator during the aligning and calibrating. The objective lens in the base is movable on a track to follow the laser beam at different angles within the field of vision at the DEP. An eyepiece and a precision diopter are movable into a position behind the prism during the scene evaluation. A photometer or illuminometer is pivotable about the pivot into and out of position behind the eyepiece.

  6. The example of the UK SHOT haemovigilance system

    Directory of Open Access Journals (Sweden)

    Perla Eleftheriou

    2014-12-01

    Full Text Available SHOT (Serious Hazards of Transfusion scheme is the UK’s National confidential haemovigilance system, and was set up in 1996. It is an independent, confidential, professionally led haemovigilance scheme. Initially the reporting was voluntary but now required by several professional bodies. SHOT publishes annual reports with recommendations and circulates to all relevant organizations including the 4 UK Blood services, Departments of Health in England, Wales, Scotland and Northern Ireland, all relevant professional bodies and reporting hospitals. Over the 17 years of reporting, the evidence gathered has prompted changes in transfusion practice from the selection and management of donors to changes in hospital practice, better education and training. Acute transfusion reactions and transfusion-associated circulatory overload carry the highest risk for morbidity and death. Greatest risk to patients remain errors in the process at the point of blood sampling, in the laboratory and at bedside administration. SHOT’s objectives are to use findings to improve standards of hospital transfusion practice, to educate users on transfusion hazards and prevention, to aid production of clinical guidelines in blood transfusion and to inform national policy on transfusion safety. MHRA is the UK competent authority to which serious adverse reactions and events have to be reported annually. Overall the most common adverse incidents are caused by errors, resulting in the transfusion of an incorrect component or one that does not meet the specific requirements of the patient (e.g. not irradiated or not appropriately antigen matched. TACO (transfusion associated circulatory overload accounts for most deaths and major morbidity reported to SHOT but is overall underreported. Transfusions are not always given appropriately. This may be due to wrong haemoglobin results, failure to assess patients appropriately, or avoidable use of emergency O RhD negative units because

  7. Parallel programming of saccades during natural scene viewing: evidence from eye movement positions.

    Science.gov (United States)

    Wu, Esther X W; Gilani, Syed Omer; van Boxtel, Jeroen J A; Amihai, Ido; Chua, Fook Kee; Yen, Shih-Cheng

    2013-10-24

    Previous studies have shown that saccade plans during natural scene viewing can be programmed in parallel. This evidence comes mainly from temporal indicators, i.e., fixation durations and latencies. In the current study, we asked whether eye movement positions recorded during scene viewing also reflect parallel programming of saccades. As participants viewed scenes in preparation for a memory task, their inspection of the scene was suddenly disrupted by a transition to another scene. We examined whether saccades after the transition were invariably directed immediately toward the center or were contingent on saccade onset times relative to the transition. The results, which showed a dissociation in eye movement behavior between two groups of saccades after the scene transition, supported the parallel programming account. Saccades with relatively long onset times (>100 ms) after the transition were directed immediately toward the center of the scene, probably to restart scene exploration. Saccades with short onset times (programming of saccades during scene viewing. Additionally, results from the analyses of intersaccadic intervals were also consistent with the parallel programming hypothesis.

  8. Shot-noise dominant regime of a nanoparticle in a laser beam

    Science.gov (United States)

    Zhong, Changchun; Robicheaux, Francis

    2017-04-01

    The technique of laser levitation of nanoparticles has become increasingly promising in the study of cooling and controlling mesoscopic quantum systems. Unlike a mechanical system, the levitated nanoparticle is less exposed to thermalization and decoherence due to the absence of direct contact with a thermal environment. In ultrahigh vacuum, the dominant source of decoherence comes from the unavoidable photon recoil from the optical trap which sets an ultimate bound for the control of levitated systems. In this paper, we study the shot noise heating and the parametric feedback cooling of an optically trapped anisotropic nanoparticle in the laser shot noise dominant regime. The rotational trapping frequency and shot noise heating rate have a dependence on the shape of the trapped particle. For an ellipsoidal particle, the ratio of the axis lengths and the overall size controls the shot noise heating rate relative to the rotational frequency. For a near spherical nanoparticle, the effective heating rate for the rotational degrees of freedom is smaller than that for translation suggesting that the librational ground state may be easier to achieve than the vibrational ground state.

  9. Synchronous contextual irregularities affect early scene processing: replication and extension.

    Science.gov (United States)

    Mudrik, Liad; Shalgi, Shani; Lamy, Dominique; Deouell, Leon Y

    2014-04-01

    Whether contextual regularities facilitate perceptual stages of scene processing is widely debated, and empirical evidence is still inconclusive. Specifically, it was recently suggested that contextual violations affect early processing of a scene only when the incongruent object and the scene are presented a-synchronously, creating expectations. We compared event-related potentials (ERPs) evoked by scenes that depicted a person performing an action using either a congruent or an incongruent object (e.g., a man shaving with a razor or with a fork) when scene and object were presented simultaneously. We also explored the role of attention in contextual processing by using a pre-cue to direct subjects׳ attention towards or away from the congruent/incongruent object. Subjects׳ task was to determine how many hands the person in the picture used in order to perform the action. We replicated our previous findings of frontocentral negativity for incongruent scenes that started ~ 210 ms post stimulus presentation, even earlier than previously found. Surprisingly, this incongruency ERP effect was negatively correlated with the reaction times cost on incongruent scenes. The results did not allow us to draw conclusions about the role of attention in detecting the regularity, due to a weak attention manipulation. By replicating the 200-300 ms incongruity effect with a new group of subjects at even earlier latencies than previously reported, the results strengthen the evidence for contextual processing during this time window even when simultaneous presentation of the scene and object prevent the formation of prior expectations. We discuss possible methodological limitations that may account for previous failures to find this an effect, and conclude that contextual information affects object model selection processes prior to full object identification, with semantic knowledge activation stages unfolding only later on. Copyright © 2014 Elsevier Ltd. All rights reserved.

  10. Shot Noise in Negative-Differential-Conductance Devices

    National Research Council Canada - National Science Library

    Song, W

    2003-01-01

    The authors have compared the shot-noise properties at T = 4.2 K of a double-barrier resonant-tunneling diode and a superlattice tunnel diode, both of which exhibit negative differential-conductance (NDC...

  11. Accurate estimation of camera shot noise in the real-time

    Science.gov (United States)

    Cheremkhin, Pavel A.; Evtikhiev, Nikolay N.; Krasnov, Vitaly V.; Rodin, Vladislav G.; Starikov, Rostislav S.

    2017-10-01

    Nowadays digital cameras are essential parts of various technological processes and daily tasks. They are widely used in optics and photonics, astronomy, biology and other various fields of science and technology such as control systems and video-surveillance monitoring. One of the main information limitations of photo- and videocameras are noises of photosensor pixels. Camera's photosensor noise can be divided into random and pattern components. Temporal noise includes random noise component while spatial noise includes pattern noise component. Temporal noise can be divided into signal-dependent shot noise and signal-nondependent dark temporal noise. For measurement of camera noise characteristics, the most widely used methods are standards (for example, EMVA Standard 1288). It allows precise shot and dark temporal noise measurement but difficult in implementation and time-consuming. Earlier we proposed method for measurement of temporal noise of photo- and videocameras. It is based on the automatic segmentation of nonuniform targets (ASNT). Only two frames are sufficient for noise measurement with the modified method. In this paper, we registered frames and estimated shot and dark temporal noises of cameras consistently in the real-time. The modified ASNT method is used. Estimation was performed for the cameras: consumer photocamera Canon EOS 400D (CMOS, 10.1 MP, 12 bit ADC), scientific camera MegaPlus II ES11000 (CCD, 10.7 MP, 12 bit ADC), industrial camera PixeLink PL-B781F (CMOS, 6.6 MP, 10 bit ADC) and video-surveillance camera Watec LCL-902C (CCD, 0.47 MP, external 8 bit ADC). Experimental dependencies of temporal noise on signal value are in good agreement with fitted curves based on a Poisson distribution excluding areas near saturation. Time of registering and processing of frames used for temporal noise estimation was measured. Using standard computer, frames were registered and processed during a fraction of second to several seconds only. Also the

  12. Single-shot polarimetry imaging of multicore fiber.

    Science.gov (United States)

    Sivankutty, Siddharth; Andresen, Esben Ravn; Bouwmans, Géraud; Brown, Thomas G; Alonso, Miguel A; Rigneault, Hervé

    2016-05-01

    We report an experimental test of single-shot polarimetry applied to the problem of real-time monitoring of the output polarization states in each core within a multicore fiber bundle. The technique uses a stress-engineered optical element, together with an analyzer, and provides a point spread function whose shape unambiguously reveals the polarization state of a point source. We implement this technique to monitor, simultaneously and in real time, the output polarization states of up to 180 single-mode fiber cores in both conventional and polarization-maintaining fiber bundles. We demonstrate also that the technique can be used to fully characterize the polarization properties of each individual fiber core, including eigen-polarization states, phase delay, and diattenuation.

  13. Motivational Objects in Natural Scenes (MONS: A Database of >800 Objects

    Directory of Open Access Journals (Sweden)

    Judith Schomaker

    2017-09-01

    Full Text Available In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS. The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object (“critical object” being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral, while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1 Desire to own the object; (2 Approach/Avoid; (3 Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.

  14. Motivational Objects in Natural Scenes (MONS): A Database of >800 Objects.

    Science.gov (United States)

    Schomaker, Judith; Rau, Elias M; Einhäuser, Wolfgang; Wittmann, Bianca C

    2017-01-01

    In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS). The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object ("critical object") being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral), while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1) Desire to own the object; (2) Approach/Avoid; (3) Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.

  15. ON THE USE OF SHOT NOISE FOR PHOTON COUNTING

    Energy Technology Data Exchange (ETDEWEB)

    Zmuidzinas, Jonas, E-mail: jonas@caltech.edu [Division of Physics, Mathematics, and Astronomy, California Institute Institute of Technology, Pasadena, CA 91125 (United States)

    2015-11-01

    Lieu et al. have recently claimed that it is possible to substantially improve the sensitivity of radio-astronomical observations. In essence, their proposal is to make use of the intensity of the photon shot noise as a measure of the photon arrival rate. Lieu et al. provide a detailed quantum-mechanical calculation of a proposed measurement scheme that uses two detectors and conclude that this scheme avoids the sensitivity degradation that is associated with photon bunching. If correct, this result could have a profound impact on radio astronomy. Here I present a detailed analysis of the sensitivity attainable using shot-noise measurement schemes that use either one or two detectors, and demonstrate that neither scheme can avoid the photon bunching penalty. I perform both semiclassical and fully quantum calculations of the sensitivity, obtaining consistent results, and provide a formal proof of the equivalence of these two approaches. These direct calculations are furthermore shown to be consistent with an indirect argument based on a correlation method that establishes an independent limit to the sensitivity of shot-noise measurement schemes. Furthermore, these calculations are directly applicable to the regime of interest identified by Lieu et al. Collectively, these results conclusively demonstrate that the photon-bunching sensitivity penalty applies to shot-noise measurement schemes just as it does to ordinary photon counting, in contradiction to the fundamental claim made by Lieu et al. The source of this contradiction is traced to a logical fallacy in their argument.

  16. Imaging infrared: Scene simulation, modeling, and real image tracking; Proceedings of the Meeting, Orlando, FL, Mar. 30, 31, 1989

    Science.gov (United States)

    Triplett, Milton J.; Wolverton, James R.; Hubert, August J.

    1989-09-01

    Various papers on scene simulation, modeling, and real image tracking using IR imaging are presented. Individual topics addressed include: tactical IR scene generator, dynamic FLIR simulation in flight training research, high-speed dynamic scene simulation in UV to IR spectra, development of an IR sensor calibration facility, IR celestial background scene description, transmission measurement of optical components at cryogenic temperatures, diffraction model for a point-source generator, silhouette-based tracking for tactical IR systems, use of knowledge in electrooptical trackers, detection and classification of target formations in IR image sequences, SMPRAD: simplified three-dimensional cloud radiance model, IR target generator, recent advances in testing of thermal imagers, generic IR system models with dynamic image generation, modeling realistic target acquisition using IR sensors in multiple-observer scenarios, and novel concept of scene generation and comprehensive dynamic sensor test.

  17. Using selected scenes from Brazilian films to teach about substance use disorders, within medical education.

    Science.gov (United States)

    Castaldelli-Maia, João Mauricio; Oliveira, Hercílio Pereira; Andrade, Arthur Guerra; Lotufo-Neto, Francisco; Bhugra, Dinesh

    2012-01-01

    Themes like alcohol and drug abuse, relationship difficulties, psychoses, autism and personality dissociation disorders have been widely used in films. Psychiatry and psychiatric conditions in various cultural settings are increasingly taught using films. Many articles on cinema and psychiatry have been published but none have presented any methodology on how to select material. Here, the authors look at the portrayal of abusive use of alcohol and drugs during the Brazilian cinema revival period (1994 to 2008). Qualitative study at two universities in the state of São Paulo. Scenes were selected from films available at rental stores and were analyzed using a specifically designed protocol. We assessed how realistic these scenes were and their applicability for teaching. One author selected 70 scenes from 50 films (graded for realism and teaching applicability > 8). These were then rated by another two judges. Rating differences among the three judges were assessed using nonparametric tests (P 8) were defined as "quality scenes". Thirty-nine scenes from 27 films were identified as "quality scenes". Alcohol, cannabis, cocaine, hallucinogens and inhalants were included in these. Signs and symptoms of intoxication, abusive/harmful use and dependence were shown. We have produced rich teaching material for discussing psychopathology relating to alcohol and drug use that can be used both at undergraduate and at postgraduate level. Moreover, it could be seen that certain drug use behavioral patterns are deeply rooted in some Brazilian films and groups.

  18. Improved design and durability of aluminum die casting horizontal shot sleeves

    Science.gov (United States)

    Birceanu, Sebastian

    The design and performance of shot sleeves is critical in meeting the engineering requirements of aluminum die cast parts. Improvement in shot sleeve materials have a major impact on dimensional stability, reproducibility and quality of the product. This investigation was undertaken in order to improve the life of aluminum die casting horizontal shot sleeves. Preliminary pin tests were run to evaluate the soldering, wash-out and thermal fatigue behavior of commercially available materials and coatings. An experimental rig was designed and constructed for shot sleeve configuration evaluation. Fabrication and testing of experimental shot sleeves was based upon preliminary results and manufacturing costs. Three shot sleeve designs and materials were compared to a reference nitrided H13 sleeve. Nitrided H13 is the preferred material for aluminum die casting shot sleeves because of wear resistance, strength and relative good soldering and wash-out resistance. The study was directed towards damage evaluation on the area under the pouring hole. This area is the most susceptible to damage because of high temperatures and impingement of molten aluminum. The results of this study showed that tungsten and molybdenum had the least amount of soldering and wash-out damage, and the best thermal fatigue resistance. Low solubility in molten aluminum and stability of intermetallic layers are main factors that determine the soldering and wash-out behavior. Thermal conductivity and thermal expansion coefficient directly influence thermal fatigue behavior. TiAlN nanolayered coating was chosen as the material with the best damage resistance among several commercial PVD coatings, because of relatively large thickness and simple deposition conditions. The results show that molybdenum thermal sprayed coating provided the best protection against damage under the pouring hole. Improved bonding is however required for life extension of the coating. TiAlN PVD coating applied on H13 nitrided

  19. Cortical Representations of Speech in a Multitalker Auditory Scene.

    Science.gov (United States)

    Puvvada, Krishna C; Simon, Jonathan Z

    2017-09-20

    The ability to parse a complex auditory scene into perceptual objects is facilitated by a hierarchical auditory system. Successive stages in the hierarchy transform an auditory scene of multiple overlapping sources, from peripheral tonotopically based representations in the auditory nerve, into perceptually distinct auditory-object-based representations in the auditory cortex. Here, using magnetoencephalography recordings from men and women, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in distinct hierarchical stages of the auditory cortex. Using systems-theoretic methods of stimulus reconstruction, we show that the primary-like areas in the auditory cortex contain dominantly spectrotemporal-based representations of the entire auditory scene. Here, both attended and ignored speech streams are represented with almost equal fidelity, and a global representation of the full auditory scene with all its streams is a better candidate neural representation than that of individual streams being represented separately. We also show that higher-order auditory cortical areas, by contrast, represent the attended stream separately and with significantly higher fidelity than unattended streams. Furthermore, the unattended background streams are more faithfully represented as a single unsegregated background object rather than as separated objects. Together, these findings demonstrate the progression of the representations and processing of a complex acoustic scene up through the hierarchy of the human auditory cortex. SIGNIFICANCE STATEMENT Using magnetoencephalography recordings from human listeners in a simulated cocktail party environment, we investigate how a complex acoustic scene consisting of multiple speech sources is represented in separate hierarchical stages of the auditory cortex. We show that the primary-like areas in the auditory cortex use a dominantly spectrotemporal-based representation of the entire auditory

  20. “Getting out of downtown”: a longitudinal study of how street-entrenched youth attempt to exit an inner city drug scene

    Directory of Open Access Journals (Sweden)

    Rod Knight

    2017-05-01

    Full Text Available Abstract Background Urban drug “scenes” have been identified as important risk environments that shape the health of street-entrenched youth. New knowledge is needed to inform policy and programing interventions to help reduce youths’ drug scene involvement and related health risks. The aim of this study was to identify how young people envisioned exiting a local, inner-city drug scene in Vancouver, Canada, as well as the individual, social and structural factors that shaped their experiences. Methods Between 2008 and 2016, we draw on 150 semi-structured interviews with 75 street-entrenched youth. We also draw on data generated through ethnographic fieldwork conducted with a subgroup of 25 of these youth between. Results Youth described that, in order to successfully exit Vancouver’s inner city drug scene, they would need to: (a secure legitimate employment and/or obtain education or occupational training; (b distance themselves – both physically and socially – from the urban drug scene; and (c reduce their drug consumption. As youth attempted to leave the scene, most experienced substantial social and structural barriers (e.g., cycling in and out of jail, the need to access services that are centralized within a place that they are trying to avoid, in addition to managing complex individual health issues (e.g., substance dependence. Factors that increased youth’s capacity to successfully exit the drug scene included access to various forms of social and cultural capital operating outside of the scene, including supportive networks of friends and/or family, as well as engagement with addiction treatment services (e.g., low-threshold access to methadone to support cessation or reduction of harmful forms of drug consumption. Conclusions Policies and programming interventions that can facilitate young people’s efforts to reduce engagement with Vancouver’s inner-city drug scene are critically needed, including meaningful

  1. Separate and simultaneous adjustment of light qualities in a real scene

    NARCIS (Netherlands)

    Xia, L.; Pont, S.C.; Heynderickx, I.E.J.R.

    2017-01-01

    Humans are able to estimate light field properties in a scene in that they have expectations of the objects' appearance inside it. Previously, we probed such expectations in a real scene by asking whether a "probe object" fitted a real scene with regard to its lighting. But how well are observers

  2. Microscopic analysis of effect of shot peening on corrosion fatigue behavior of aluminum alloy

    International Nuclear Information System (INIS)

    Kim, Jong Cheon; Cheong, Seong Kyun

    2012-01-01

    The object of this study considers corrosion fatigue improvement of 7075-T6 aluminum by using shot peening treatment on 3.5% NaCl solution at room temperature. Aluminum alloy is generally used in aerospace structural components because of the light weight and high strength characteristics. Many studies have shown that an aluminum alloy can be approximately 50% lighter than other materials. Mostly, corrosion leads to earlier fatigue crack propagation under tensile conditions and severely reduces the life of structures. Therefore, the technique to improve material resistance to corrosion fatigue is required. Shot peening technology is widely used to improve fatigue life and other mechanical properties by induced compressive residual stress. Even the roughness of treated surface causes pitting corrosion, the compressive residual stress, which is induced under the surface layer of material by shot peening, suppersses the corrosion and increases the corrosion resistance. The experimental results for shot peened specimens were compared with previous work for non treated aluminum alloy. The results show that the shot peening treatment affects the corrosion fatigue improvement of aluminum alloys and the induced compressive residual stress by shot peening treatment improves the resistance to corrosion fatigue

  3. Microscopic analysis of effect of shot peening on corrosion fatigue behavior of aluminum alloy

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Jong Cheon; Cheong, Seong Kyun [Seoul Nat' l Univ. of Science and Technology, Seoul (Korea, Republic of)

    2012-11-15

    The object of this study considers corrosion fatigue improvement of 7075-T6 aluminum by using shot peening treatment on 3.5% NaCl solution at room temperature. Aluminum alloy is generally used in aerospace structural components because of the light weight and high strength characteristics. Many studies have shown that an aluminum alloy can be approximately 50% lighter than other materials. Mostly, corrosion leads to earlier fatigue crack propagation under tensile conditions and severely reduces the life of structures. Therefore, the technique to improve material resistance to corrosion fatigue is required. Shot peening technology is widely used to improve fatigue life and other mechanical properties by induced compressive residual stress. Even the roughness of treated surface causes pitting corrosion, the compressive residual stress, which is induced under the surface layer of material by shot peening, suppersses the corrosion and increases the corrosion resistance. The experimental results for shot peened specimens were compared with previous work for non treated aluminum alloy. The results show that the shot peening treatment affects the corrosion fatigue improvement of aluminum alloys and the induced compressive residual stress by shot peening treatment improves the resistance to corrosion fatigue.

  4. A solid target for SINQ based on a Pb-shot Pebble-bed

    International Nuclear Information System (INIS)

    Atchison, F.; Heidenreich, G.

    1991-01-01

    Preliminary results from scoping calculations examining the possibilities of implementing a Pebble-bed of Pb-shot as a target for SINQ are presented. The primary design objects are set out and estimates of heating and activation given. Cooling circuit parameters are discussed and estimates for operating conditions presented. A short discussion of problems associated with a realisation is included. (author)

  5. Recognizing the Stranger: Recognition Scenes in the Gospel of John

    DEFF Research Database (Denmark)

    Larsen, Kasper Bro

    Recognizing the Stranger is the first monographic study of recognition scenes and motifs in the Gospel of John. The recognition type-scene (anagnōrisis) was a common feature in ancient drama and narrative, highly valued by Aristotle as a touching moment of truth, e.g., in Oedipus’ tragic self...... structures of the type-scene in order to show how Jesus’ true identity can be recognized behind the half-mask of his human appearance....

  6. Silence, Metaperformance, and Communication in Pedro Almodóvar's "Hable con ella"

    Science.gov (United States)

    Fellie, Maria C.

    2016-01-01

    Many scenes in Pedro Almodóvar's "Hable con ella" (2002) include shots of metaperformances such as silent films, dances, television shows, concerts, and bullfights. Spectators often observe passive characters who are in turn observing. By presenting these performances within cinematic performance, Almodóvar highlights our role as viewers…

  7. A Shot Parameter Specification Subsystem for automated control of PBFA [Particle Beam Fusion Accelerator] II accelerator shots

    International Nuclear Information System (INIS)

    Spiller, J.L.

    1987-01-01

    The Shot Parameter Specification Subsystem (SPSS) is an integral part of the automatic control system developed for the Particle Beam Fusion Accelerator II (PBFA II) by the Control Monitor (C/M) Software Development Team. This system has been designed to fully utilize the accelerator by tailoring shot parameters to the needs of the experimenters. The SPSS is the key to this flexibility. Automatic systems will be required on many pulsed power machines for the fastest turnaround, the highest reliability, and most cost effective operation. These systems will require the flexibility and the ease of use that is part of the SPSS. The PBFA II control system has proved to be an effective modular system, flexible enough to meet the demands of both the fast track construction of PBFA II and the control needs of Hermes III at the Simulation Technology Laboratory. This system is expected to meet the demands of most future machine changes

  8. SAR Raw Data Generation for Complex Airport Scenes

    Directory of Open Access Journals (Sweden)

    Jia Li

    2014-10-01

    Full Text Available The method of generating the SAR raw data of complex airport scenes is studied in this paper. A formulation of the SAR raw signal model of airport scenes is given. Via generating the echoes from the background, aircrafts and buildings, respectively, the SAR raw data of the unified SAR imaging geometry is obtained from their vector additions. The multipath scattering and the shadowing between the background and different ground covers of standing airplanes and buildings are analyzed. Based on the scattering characteristics, coupling scattering models and SAR raw data models of different targets are given, respectively. A procedure is given to generate the SAR raw data of airport scenes. The SAR images from the simulated raw data demonstrate the validity of the proposed method.

  9. Effects of aging on neural connectivity underlying selective memory for emotional scenes.

    Science.gov (United States)

    Waring, Jill D; Addis, Donna Rose; Kensinger, Elizabeth A

    2013-02-01

    Older adults show age-related reductions in memory for neutral items within complex visual scenes, but just like young adults, older adults exhibit a memory advantage for emotional items within scenes compared with the background scene information. The present study examined young and older adults' encoding-stage effective connectivity for selective memory of emotional items versus memory for both the emotional item and its background. In a functional magnetic resonance imaging (fMRI) study, participants viewed scenes containing either positive or negative items within neutral backgrounds. Outside the scanner, participants completed a memory test for items and backgrounds. Irrespective of scene content being emotionally positive or negative, older adults had stronger positive connections among frontal regions and from frontal regions to medial temporal lobe structures than did young adults, especially when items and backgrounds were subsequently remembered. These results suggest there are differences between young and older adults' connectivity accompanying the encoding of emotional scenes. Older adults may require more frontal connectivity to encode all elements of a scene rather than just encoding the emotional item. Published by Elsevier Inc.

  10. Scene text recognition in mobile applications by character descriptor and structure configuration.

    Science.gov (United States)

    Yi, Chucai; Tian, Yingli

    2014-07-01

    Text characters and strings in natural scene can provide valuable information for many applications. Extracting text directly from natural scene images or videos is a challenging task because of diverse text patterns and variant background interferences. This paper proposes a method of scene text recognition from detected text regions. In text detection, our previously proposed algorithms are applied to obtain text regions from scene image. First, we design a discriminative character descriptor by combining several state-of-the-art feature detectors and descriptors. Second, we model character structure at each character class by designing stroke configuration maps. Our algorithm design is compatible with the application of scene text extraction in smart mobile devices. An Android-based demo system is developed to show the effectiveness of our proposed method on scene text information extraction from nearby objects. The demo system also provides us some insight into algorithm design and performance improvement of scene text extraction. The evaluation results on benchmark data sets demonstrate that our proposed scheme of text recognition is comparable with the best existing methods.

  11. Radio Wave Propagation Scene Partitioning for High-Speed Rails

    Directory of Open Access Journals (Sweden)

    Bo Ai

    2012-01-01

    Full Text Available Radio wave propagation scene partitioning is necessary for wireless channel modeling. As far as we know, there are no standards of scene partitioning for high-speed rail (HSR scenarios, and therefore we propose the radio wave propagation scene partitioning scheme for HSR scenarios in this paper. Based on our measurements along the Wuhan-Guangzhou HSR, Zhengzhou-Xian passenger-dedicated line, Shijiazhuang-Taiyuan passenger-dedicated line, and Beijing-Tianjin intercity line in China, whose operation speeds are above 300 km/h, and based on the investigations on Beijing South Railway Station, Zhengzhou Railway Station, Wuhan Railway Station, Changsha Railway Station, Xian North Railway Station, Shijiazhuang North Railway Station, Taiyuan Railway Station, and Tianjin Railway Station, we obtain an overview of HSR propagation channels and record many valuable measurement data for HSR scenarios. On the basis of these measurements and investigations, we partitioned the HSR scene into twelve scenarios. Further work on theoretical analysis based on radio wave propagation mechanisms, such as reflection and diffraction, may lead us to develop the standard of radio wave propagation scene partitioning for HSR. Our work can also be used as a basis for the wireless channel modeling and the selection of some key techniques for HSR systems.

  12. Unconscious analyses of visual scenes based on feature conjunctions.

    Science.gov (United States)

    Tachibana, Ryosuke; Noguchi, Yasuki

    2015-06-01

    To efficiently process a cluttered scene, the visual system analyzes statistical properties or regularities of visual elements embedded in the scene. It is controversial, however, whether those scene analyses could also work for stimuli unconsciously perceived. Here we show that our brain performs the unconscious scene analyses not only using a single featural cue (e.g., orientation) but also based on conjunctions of multiple visual features (e.g., combinations of color and orientation information). Subjects foveally viewed a stimulus array (duration: 50 ms) where 4 types of bars (red-horizontal, red-vertical, green-horizontal, and green-vertical) were intermixed. Although a conscious perception of those bars was inhibited by a subsequent mask stimulus, the brain correctly analyzed the information about color, orientation, and color-orientation conjunctions of those invisible bars. The information of those features was then used for the unconscious configuration analysis (statistical processing) of the central bars, which induced a perceptual bias and illusory feature binding in visible stimuli at peripheral locations. While statistical analyses and feature binding are normally 2 key functions of the visual system to construct coherent percepts of visual scenes, our results show that a high-level analysis combining those 2 functions is correctly performed by unconscious computations in the brain. (c) 2015 APA, all rights reserved).

  13. Pumped shot noise in adiabatically modulated graphene-based double-barrier structures.

    Science.gov (United States)

    Zhu, Rui; Lai, Maoli

    2011-11-16

    Quantum pumping processes are accompanied by considerable quantum noise. Based on the scattering approach, we investigated the pumped shot noise properties in adiabatically modulated graphene-based double-barrier structures. It is found that compared with the Poisson processes, the pumped shot noise is dramatically enhanced where the dc pumped current changes flow direction, which demonstrates the effect of the Klein paradox.

  14. Pumped shot noise in adiabatically modulated graphene-based double-barrier structures

    Science.gov (United States)

    Zhu, Rui; Lai, Maoli

    2011-11-01

    Quantum pumping processes are accompanied by considerable quantum noise. Based on the scattering approach, we investigated the pumped shot noise properties in adiabatically modulated graphene-based double-barrier structures. It is found that compared with the Poisson processes, the pumped shot noise is dramatically enhanced where the dc pumped current changes flow direction, which demonstrates the effect of the Klein paradox.

  15. Emotional Scene Content Drives the Saccade Generation System Reflexively

    Science.gov (United States)

    Nummenmaa, Lauri; Hyona, Jukka; Calvo, Manuel G.

    2009-01-01

    The authors assessed whether parafoveal perception of emotional content influences saccade programming. In Experiment 1, paired emotional and neutral scenes were presented to parafoveal vision. Participants performed voluntary saccades toward either of the scenes according to an imperative signal (color cue). Saccadic reaction times were faster…

  16. SAMPEG: a scene-adaptive parallel MPEG-2 software encoder

    NARCIS (Netherlands)

    Farin, D.S.; Mache, N.; With, de P.H.N.; Girod, B.; Bouman, C.A.; Steinbach, E.G.

    2001-01-01

    This paper presents a fully software-based MPEG-2 encoder architecture, which uses scene-change detection to optimize the Group-of-Picture (GOP) structure for the actual video sequence. This feature enables easy, lossless edit cuts at scene-change positions and it also improves overall picture

  17. Attention in natural scenes: Affective-motivational factors guide gaze independently of visual salience.

    Science.gov (United States)

    Schomaker, Judith; Walper, Daniel; Wittmann, Bianca C; Einhäuser, Wolfgang

    2017-04-01

    In addition to low-level stimulus characteristics and current goals, our previous experience with stimuli can also guide attentional deployment. It remains unclear, however, if such effects act independently or whether they interact in guiding attention. In the current study, we presented natural scenes including every-day objects that differed in affective-motivational impact. In the first free-viewing experiment, we presented visually-matched triads of scenes in which one critical object was replaced that varied mainly in terms of motivational value, but also in terms of valence and arousal, as confirmed by ratings by a large set of observers. Treating motivation as a categorical factor, we found that it affected gaze. A linear-effect model showed that arousal, valence, and motivation predicted fixations above and beyond visual characteristics, like object size, eccentricity, or visual salience. In a second experiment, we experimentally investigated whether the effects of emotion and motivation could be modulated by visual salience. In a medium-salience condition, we presented the same unmodified scenes as in the first experiment. In a high-salience condition, we retained the saturation of the critical object in the scene, and decreased the saturation of the background, and in a low-salience condition, we desaturated the critical object while retaining the original saturation of the background. We found that highly salient objects guided gaze, but still found additional additive effects of arousal, valence and motivation, confirming that higher-level factors can also guide attention, as measured by fixations towards objects in natural scenes. Copyright © 2017 Elsevier Ltd. All rights reserved.

  18. Shot noise of a quantum shuttle

    DEFF Research Database (Denmark)

    Novotny, Tomas; Donarini, Andrea; Flindt, Christian

    2004-01-01

    We formulate a theory for shot noise in quantum nanoelectromechanical systems. As a specific example, the theory is applied to a quantum shuttle, and the zero-frequency noise, measured by the Fano factor F, is computed. F reaches very low values (Fsimilar or equal to10(-2)) in the shuttling regim...

  19. On the Path to SunShot - Executive Summary

    Energy Technology Data Exchange (ETDEWEB)

    None, None

    2016-05-01

    The halfway mark of the SunShot Initiative’s 2020 target date is a good time to take stock: How much progress has been made? What have we learned? What barriers and opportunities must still be addressed to ensure that solar technologies achieve cost parity in 2020 and realize their full potential in the decades beyond? To answer these questions, the Solar Energy Technology Office launched the On the Path to SunShot series in early 2015 in collaboration with the National Renewable Energy Laboratory (NREL) and with contributions from Lawrence Berkeley National Laboratory (LBNL), Sandia National Laboratories (SNL), and Argonne National Laboratory (ANL). The reports focus on the areas of technology development, systems integration, and market enablers.

  20. Shot Boundary Detection in Soccer Video using Twin-comparison Algorithm and Dominant Color Region

    Directory of Open Access Journals (Sweden)

    Matko Šarić

    2008-06-01

    Full Text Available The first step in generic video processing is temporal segmentation, i.e. shot boundary detection. Camera shot transitions can be either abrupt (e.g. cuts or gradual (e.g. fades, dissolves, wipes. Sports video is one of the most challenging domains for robust shot boundary detection. We proposed a shot boundary detection algorithm for soccer video based on the twin-comparison method and the absolute difference between frames in their ratios of dominant colored pixels to total number of pixels. With this approach the detection of gradual transitions is improved by decreasing the number of false positives caused by some camera operations. We also compared performances of our algorithm and the standard twin-comparison method.

  1. Clandestine laboratory scene investigation and processing using portable GC/MS

    Science.gov (United States)

    Matejczyk, Raymond J.

    1997-02-01

    This presentation describes the use of portable gas chromatography/mass spectrometry for on-scene investigation and processing of clandestine laboratories. Clandestine laboratory investigations present special problems to forensic investigators. These crime scenes contain many chemical hazards that must be detected, identified and collected as evidence. Gas chromatography/mass spectrometry performed on-scene with a rugged, portable unit is capable of analyzing a variety of matrices for drugs and chemicals used in the manufacture of illicit drugs, such as methamphetamine. Technologies used to detect various materials at a scene have particular applications but do not address the wide range of samples, chemicals, matrices and mixtures that exist in clan labs. Typical analyses performed by GC/MS are for the purpose of positively establishing the identity of starting materials, chemicals and end-product collected from clandestine laboratories. Concerns for the public and investigator safety and the environment are also important factors for rapid on-scene data generation. Here is described the implementation of a portable multiple-inlet GC/MS system designed for rapid deployment to a scene to perform forensic investigations of clandestine drug manufacturing laboratories. GC/MS has long been held as the 'gold standard' in performing forensic chemical analyses. With the capability of GC/MS to separate and produce a 'chemical fingerprint' of compounds, it is utilized as an essential technique for detecting and positively identifying chemical evidence. Rapid and conclusive on-scene analysis of evidence will assist the forensic investigators in collecting only pertinent evidence thereby reducing the amount of evidence to be transported, reducing chain of custody concerns, reducing costs and hazards, maintaining sample integrity and speeding the completion of the investigative process.

  2. Viewing nature scenes positively affects recovery of autonomic function following acute-mental stress.

    Science.gov (United States)

    Brown, Daniel K; Barton, Jo L; Gladwell, Valerie F

    2013-06-04

    A randomized crossover study explored whether viewing different scenes prior to a stressor altered autonomic function during the recovery from the stressor. The two scenes were (a) nature (composed of trees, grass, fields) or (b) built (composed of man-made, urban scenes lacking natural characteristics) environments. Autonomic function was assessed using noninvasive techniques of heart rate variability; in particular, time domain analyses evaluated parasympathetic activity, using root-mean-square of successive differences (RMSSD). During stress, secondary cardiovascular markers (heart rate, systolic and diastolic blood pressure) showed significant increases from baseline which did not differ between the two viewing conditions. Parasympathetic activity, however, was significantly higher in recovery following the stressor in the viewing scenes of nature condition compared to viewing scenes depicting built environments (RMSSD; 50.0 ± 31.3 vs 34.8 ± 14.8 ms). Thus, viewing nature scenes prior to a stressor alters autonomic activity in the recovery period. The secondary aim was to examine autonomic function during viewing of the two scenes. Standard deviation of R-R intervals (SDRR), as change from baseline, during the first 5 min of viewing nature scenes was greater than during built scenes. Overall, this suggests that nature can elicit improvements in the recovery process following a stressor.

  3. Transfer of mechanical energy during the shot put

    Directory of Open Access Journals (Sweden)

    Błażkiewicz Michalina

    2016-09-01

    Full Text Available The aim of this study was to analyse transfer of mechanical energy between body segments during the glide shot put. A group of eight elite throwers from the Polish National Team was analysed in the study. Motion analysis of each throw was recorded using an optoelectronic Vicon system composed of nine infrared camcorders and Kistler force plates. The power and energy were computed for the phase of final acceleration of the glide shot put. The data were normalized with respect to time using the algorithm of the fifth order spline and their values were interpolated with respect to the percentage of total time, assuming that the time of the final weight acceleration movement was different for each putter. Statistically significant transfer was found in the study group between the following segments: Right Knee – Right Hip (p = 0.0035, Left Hip - Torso (p = 0.0201, Torso – Right Shoulder (p = 0.0122 and Right Elbow – Right Wrist (p = 0.0001. Furthermore, the results of cluster analysis showed that the kinetic chain used during the final shot acceleration movement had two different models. Differences between the groups were revealed mainly in the energy generated by the hips and trunk.

  4. Shot noise as a probe of spin-correlated transport through single atoms

    Science.gov (United States)

    Pradhan, S.; Fransson, J.

    2018-03-01

    We address the shot noise in the tunneling current through a local spin, pertaining to recent experiments on magnetic adatoms and single molecular magnets. We show that both uncorrelated and spin-correlated scattering processes contribute vitally to the noise spectrum. The spin-correlated scattering processes provide an additional contribution to the Landauer-Büttiker shot noise expression, accounting for correlations between the tunneling electrons and the localized spin moment. By calculating the Fano factor, we show that both super- and sub-Poissonian shot noise can be described within our approach. Our theory provides transparent insights into noise spectroscopy, consistent with recent experiments using local probing techniques on magnetic atoms.

  5. Using selected scenes from Brazilian films to teach about substance use disorders, within medical education

    Directory of Open Access Journals (Sweden)

    João Mauricio Castaldelli-Maia

    Full Text Available CONTEXT AND OBJECTIVES: Themes like alcohol and drug abuse, relationship difficulties, psychoses, autism and personality dissociation disorders have been widely used in films. Psychiatry and psychiatric conditions in various cultural settings are increasingly taught using films. Many articles on cinema and psychiatry have been published but none have presented any methodology on how to select material. Here, the authors look at the portrayal of abusive use of alcohol and drugs during the Brazilian cinema revival period (1994 to 2008. DESIGN AND SETTING: Qualitative study at two universities in the state of São Paulo. METHODS: Scenes were selected from films available at rental stores and were analyzed using a specifically designed protocol. We assessed how realistic these scenes were and their applicability for teaching. One author selected 70 scenes from 50 films (graded for realism and teaching applicability > 8. These were then rated by another two judges. Rating differences among the three judges were assessed using nonparametric tests (P 8 were defined as "quality scenes". RESULTS: Thirty-nine scenes from 27 films were identified as "quality scenes". Alcohol, cannabis, cocaine, hallucinogens and inhalants were included in these. Signs and symptoms of intoxication, abusive/harmful use and dependence were shown. CONCLUSIONS: We have produced rich teaching material for discussing psychopathology relating to alcohol and drug use that can be used both at undergraduate and at postgraduate level. Moreover, it could be seen that certain drug use behavioral patterns are deeply rooted in some Brazilian films and groups.

  6. The influence of color on emotional perception of natural scenes.

    Science.gov (United States)

    Codispoti, Maurizio; De Cesarei, Andrea; Ferrari, Vera

    2012-01-01

    Is color a critical factor when processing the emotional content of natural scenes? Under challenging perceptual conditions, such as when pictures are briefly presented, color might facilitate scene segmentation and/or function as a semantic cue via association with scene-relevant concepts (e.g., red and blood/injury). To clarify the influence of color on affective picture perception, we compared the late positive potentials (LPP) to color versus grayscale pictures, presented for very brief (24 ms) and longer (6 s) exposure durations. Results indicated that removing color information had no effect on the affective modulation of the LPP, regardless of exposure duration. These findings imply that the recognition of the emotional content of scenes, even when presented very briefly, does not critically rely on color information. Copyright © 2011 Society for Psychophysiological Research.

  7. Berry phase and shot noise for spin-polarized and entangled electrons

    International Nuclear Information System (INIS)

    Wang Pei; Tang Weihua; Lu Dinghui; Jiang Lixia; Zhao Xuean

    2007-01-01

    Shot noise for entangled and spin-polarized states in a four-probe geometric setup has been studied by adding two rotating magnetic fields in an incoming channel. Our results show that the noise power oscillates as the magnetic fields vary. The singlet, entangled triplet and polarized states can be distinguished by adjusting the magnetic fields. The Berry phase can be derived by measuring the shot noise power

  8. Effects of shot peening on the residual stress of welded SS400 steel

    International Nuclear Information System (INIS)

    Lee, Jong Man; Kim, Tae Hyung; Cheong, Seong Kyun; Lee, Seung Ho

    2002-01-01

    The fatigue life of structures is usually determined by welding zone. The tensile residual stress, which is induced by welding, reduces the fatigue life and fatigue strength of welded structures. If we remove the tensile residual stress or induce the compressive residual stress, the fatigue life of welded structures will be improved. The change of hardness and compressive residual stress of welded zone after shot peening was investigated in this paper. The results show that the hardness was increased by shot peening. The residual stress was reduced by shot peening

  9. Characterization, propagation, and simulation of infrared scenes; Proceedings of the Meeting, Orlando, FL, Apr. 16-20, 1990

    Science.gov (United States)

    Watkins, Wendell R.; Zegel, Ferdinand H.; Triplett, Milton J.

    1990-09-01

    Various papers on the characterization, propagation, and simulation of IR scenes are presented. Individual topics addressed include: total radiant exitance measurements, absolute measurement of diffuse and specular reflectance using an FTIR spectrometer with an integrating sphere, fundamental limits in temperature estimation, incorporating the BRDF into an IR scene-generation system, characterizing IR dynamic response for foliage backgrounds, modeling sea surface effects in FLIR performance codes, automated imaging IR seeker performance evaluation system, generation of signature data bases with fast codes, background measurements using the NPS-IRST system. Also discussed are: naval ocean IR background analysis, camouflage simulation and effectiveness assessment for the individual soldier, discussion of IR scene generators, multiwavelength Scophony IR scene projector, LBIR target generator and calibrator for preflight seeker tests, dual-mode hardware-in-the-loop simulation facility, development of the IR blackbody source of gravity-type heat pipe and study of its characteristic.

  10. Cybersickness in the presence of scene rotational movements along different axes.

    Science.gov (United States)

    Lo, W T; So, R H

    2001-02-01

    Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i.e., cybersickness). A within-subject experiment has been conducted to investigate the effects of scene oscillations along different axes on the level of cybersickness. Sixteen male participants were exposed to four 20-min VR simulation sessions. The four sessions used the same virtual environment but with scene oscillations along different axes, i.e., pitch, yaw, roll, or no oscillation (speed: 30 degrees/s, range: +/- 60 degrees). Verbal ratings of the level of nausea were taken at 5-min intervals during the sessions and sickness symptoms were also measured before and after the sessions using the Simulator Sickness Questionnaire (SSQ). In the presence of scene oscillation, both nausea ratings and SSQ scores increased at significantly higher rates than with no oscillation. While individual participants exhibited different susceptibilities to nausea associated with VR simulation containing scene oscillations along different rotational axes, the overall effects of axis among our group of 16 randomly selected participants were not significant. The main effects of, and interactions among, scene oscillation, duration, and participants are discussed in the paper.

  11. Setting the scene

    International Nuclear Information System (INIS)

    Curran, S.

    1977-01-01

    The reasons for the special meeting on the breeder reactor are outlined with some reference to the special Scottish interest in the topic. Approximately 30% of the electrical energy generated in Scotland is nuclear and the special developments at Dounreay make policy decisions on the future of the commercial breeder reactor urgent. The participants review the major questions arising in arriving at such decisions. In effect an attempt is made to respond to the wish of the Secretary of State for Energy to have informed debate. To set the scene the importance of energy availability as regards to the strength of the national economy is stressed and the reasons for an increasing energy demand put forward. Examination of alternative sources of energy shows that none is definitely capable of filling the foreseen energy gap. This implies an integrated thermal/breeder reactor programme as the way to close the anticipated gap. The problems of disposal of radioactive waste and the safeguards in the handling of plutonium are outlined. Longer-term benefits, including the consumption of plutonium and naturally occurring radioactive materials, are examined. (author)

  12. Gaze Embeddings for Zero-Shot Image Classification

    NARCIS (Netherlands)

    Karessli, N.; Akata, Z.; Schiele, B.; Bulling, A.

    2017-01-01

    Zero-shot image classification using auxiliary information, such as attributes describing discriminative object properties, requires time-consuming annotation by domain experts. We instead propose a method that relies on human gaze as auxiliary information, exploiting that even non-expert users have

  13. Eye tracking to evaluate evidence recognition in crime scene investigations.

    Science.gov (United States)

    Watalingam, Renuka Devi; Richetelli, Nicole; Pelz, Jeff B; Speir, Jacqueline A

    2017-11-01

    Crime scene analysts are the core of criminal investigations; decisions made at the scene greatly affect the speed of analysis and the quality of conclusions, thereby directly impacting the successful resolution of a case. If an examiner fails to recognize the pertinence of an item on scene, the analyst's theory regarding the crime will be limited. Conversely, unselective evidence collection will most likely include irrelevant material, thus increasing a forensic laboratory's backlog and potentially sending the investigation into an unproductive and costly direction. Therefore, it is critical that analysts recognize and properly evaluate forensic evidence that can assess the relative support of differing hypotheses related to event reconstruction. With this in mind, the aim of this study was to determine if quantitative eye tracking data and qualitative reconstruction accuracy could be used to distinguish investigator expertise. In order to assess this, 32 participants were successfully recruited and categorized as experts or trained novices based on their practical experiences and educational backgrounds. Each volunteer then processed a mock crime scene while wearing a mobile eye tracker, wherein visual fixations, durations, search patterns, and reconstruction accuracy were evaluated. The eye tracking data (dwell time and task percentage on areas of interest or AOIs) were compared using Earth Mover's Distance (EMD) and the Needleman-Wunsch (N-W) algorithm, revealing significant group differences for both search duration (EMD), as well as search sequence (N-W). More specifically, experts exhibited greater dissimilarity in search duration, but greater similarity in search sequences than their novice counterparts. In addition to the quantitative visual assessment of examiner variability, each participant's reconstruction skill was assessed using a 22-point binary scoring system, in which significant group differences were detected as a function of total

  14. Using deep neural networks to augment NIF post-shot analysis

    Science.gov (United States)

    Humbird, Kelli; Peterson, Luc; McClarren, Ryan; Field, John; Gaffney, Jim; Kruse, Michael; Nora, Ryan; Spears, Brian

    2017-10-01

    Post-shot analysis of National Ignition Facility (NIF) experiments is the process of determining which simulation inputs yield results consistent with experimental observations. This analysis is typically accomplished by running suites of manually adjusted simulations, or Monte Carlo sampling surrogate models that approximate the response surfaces of the physics code. These approaches are expensive and often find simulations that match only a small subset of observables simultaneously. We demonstrate an alternative method for performing post-shot analysis using inverse models, which map directly from experimental observables to simulation inputs with quantified uncertainties. The models are created using a novel machine learning algorithm which automates the construction and initialization of deep neural networks to optimize predictive accuracy. We show how these neural networks, trained on large databases of post-shot simulations, can rigorously quantify the agreement between simulation and experiment. This work performed under the auspices of the U.S. Department of Energy by Lawrence Livermore National Laboratory under Contract DE-AC52-07NA27344.

  15. Hydrological AnthropoScenes

    Science.gov (United States)

    Cudennec, Christophe

    2016-04-01

    The Anthropocene concept encapsulates the planetary-scale changes resulting from accelerating socio-ecological transformations, beyond the stratigraphic definition actually in debate. The emergence of multi-scale and proteiform complexity requires inter-discipline and system approaches. Yet, to reduce the cognitive challenge of tackling this complexity, the global Anthropocene syndrome must now be studied from various topical points of view, and grounded at regional and local levels. A system approach should allow to identify AnthropoScenes, i.e. settings where a socio-ecological transformation subsystem is clearly coherent within boundaries and displays explicit relationships with neighbouring/remote scenes and within a nesting architecture. Hydrology is a key topical point of view to be explored, as it is important in many aspects of the Anthropocene, either with water itself being a resource, hazard or transport force; or through the network, connectivity, interface, teleconnection, emergence and scaling issues it determines. We will schematically exemplify these aspects with three contrasted hydrological AnthropoScenes in Tunisia, France and Iceland; and reframe therein concepts of the hydrological change debate. Bai X., van der Leeuw S., O'Brien K., Berkhout F., Biermann F., Brondizio E., Cudennec C., Dearing J., Duraiappah A., Glaser M., Revkin A., Steffen W., Syvitski J., 2016. Plausible and desirable futures in the Anthropocene: A new research agenda. Global Environmental Change, in press, http://dx.doi.org/10.1016/j.gloenvcha.2015.09.017 Brondizio E., O'Brien K., Bai X., Biermann F., Steffen W., Berkhout F., Cudennec C., Lemos M.C., Wolfe A., Palma-Oliveira J., Chen A. C-T. Re-conceptualizing the Anthropocene: A call for collaboration. Global Environmental Change, in review. Montanari A., Young G., Savenije H., Hughes D., Wagener T., Ren L., Koutsoyiannis D., Cudennec C., Grimaldi S., Blöschl G., Sivapalan M., Beven K., Gupta H., Arheimer B., Huang Y

  16. Hierarchical Model for the Similarity Measurement of a Complex Holed-Region Entity Scene

    Directory of Open Access Journals (Sweden)

    Zhanlong Chen

    2017-11-01

    Full Text Available Complex multi-holed-region entity scenes (i.e., sets of random region with holes are common in spatial database systems, spatial query languages, and the Geographic Information System (GIS. A multi-holed-region (region with an arbitrary number of holes is an abstraction of the real world that primarily represents geographic objects that have more than one interior boundary, such as areas that contain several lakes or lakes that contain islands. When the similarity of the two complex holed-region entity scenes is measured, the number of regions in the scenes and the number of holes in the regions are usually different between the two scenes, which complicates the matching relationships of holed-regions and holes. The aim of this research is to develop several holed-region similarity metrics and propose a hierarchical model to measure comprehensively the similarity between two complex holed-region entity scenes. The procedure first divides a complex entity scene into three layers: a complex scene, a micro-spatial-scene, and a simple entity (hole. The relationships between the adjacent layers are considered to be sets of relationships, and each level of similarity measurements is nested with the adjacent one. Next, entity matching is performed from top to bottom, while the similarity results are calculated from local to global. In addition, we utilize position graphs to describe the distribution of the holed-regions and subsequently describe the directions between the holes using a feature matrix. A case study that uses the Great Lakes in North America in 1986 and 2015 as experimental data illustrates the entire similarity measurement process between two complex holed-region entity scenes. The experimental results show that the hierarchical model accounts for the relationships of the different layers in the entire complex holed-region entity scene. The model can effectively calculate the similarity of complex holed-region entity scenes, even if the

  17. Learning object-to-class kernels for scene classification.

    Science.gov (United States)

    Zhang, Lei; Zhen, Xiantong; Shao, Ling

    2014-08-01

    High-level image representations have drawn increasing attention in visual recognition, e.g., scene classification, since the invention of the object bank. The object bank represents an image as a response map of a large number of pretrained object detectors and has achieved superior performance for visual recognition. In this paper, based on the object bank representation, we propose the object-to-class (O2C) distances to model scene images. In particular, four variants of O2C distances are presented, and with the O2C distances, we can represent the images using the object bank by lower-dimensional but more discriminative spaces, called distance spaces, which are spanned by the O2C distances. Due to the explicit computation of O2C distances based on the object bank, the obtained representations can possess more semantic meanings. To combine the discriminant ability of the O2C distances to all scene classes, we further propose to kernalize the distance representation for the final classification. We have conducted extensive experiments on four benchmark data sets, UIUC-Sports, Scene-15, MIT Indoor, and Caltech-101, which demonstrate that the proposed approaches can significantly improve the original object bank approach and achieve the state-of-the-art performance.

  18. Duopoly Market Analysis within One-Shot Decision Framework with Asymmetric Possibilistic Information

    Directory of Open Access Journals (Sweden)

    Peijun Guo

    2010-12-01

    Full Text Available In this paper, a newly emerging duopoly market with a short life cycle is analyzed. The partially known information of market is characterized by the possibility distribution of the parameter in the demand function. Since the life cycle of the new product is short, how many products should be produced by two rival firms is a typical one-shot decision problem. Within the one-shot decision framework, the possibilistic Cournot equilibrium is obtained for the optimal production level of each firm in a duopoly market with asymmetrical possibilistic information. The analysis results show that the proposed approaches are reasonable for one-shot decision problems, which are extensively encountered in business and economics.

  19. Zero-Shot Style Transfer in Text Using Recurrent Neural Networks

    OpenAIRE

    Carlson, Keith; Riddell, Allen; Rockmore, Daniel

    2017-01-01

    Zero-shot translation is the task of translating between a language pair where no aligned data for the pair is provided during training. In this work we employ a model that creates paraphrases which are written in the style of another existing text. Since we provide the model with no paired examples from the source style to the target style during training, we call this task zero-shot style transfer. Herein, we identify a high-quality source of aligned, stylistically distinct text in Bible ve...

  20. The role of memory for visual search in scenes.

    Science.gov (United States)

    Le-Hoa Võ, Melissa; Wolfe, Jeremy M

    2015-03-01

    Many daily activities involve looking for something. The ease with which these searches are performed often allows one to forget that searching represents complex interactions between visual attention and memory. Although a clear understanding exists of how search efficiency will be influenced by visual features of targets and their surrounding distractors or by the number of items in the display, the role of memory in search is less well understood. Contextual cueing studies have shown that implicit memory for repeated item configurations can facilitate search in artificial displays. When searching more naturalistic environments, other forms of memory come into play. For instance, semantic memory provides useful information about which objects are typically found where within a scene, and episodic scene memory provides information about where a particular object was seen the last time a particular scene was viewed. In this paper, we will review work on these topics, with special emphasis on the role of memory in guiding search in organized, real-world scenes. © 2015 New York Academy of Sciences.

  1. The time course of natural scene perception with reduced attention

    NARCIS (Netherlands)

    Groen, I.I.A.; Ghebreab, S.; Lamme, V.A.F.; Scholte, H.S.

    Attention is thought to impose an informational bottleneck on vision by selecting particular information from visual scenes for enhanced processing. Behavioral evidence suggests, however, that some scene information is extracted even when attention is directed elsewhere. Here, we investigated the

  2. Different intensities of basketball drills affect jump shot accuracy of expert and junior players

    Directory of Open Access Journals (Sweden)

    Giuseppe Marcolin

    2018-02-01

    Full Text Available Background In basketball a maximum accuracy at every game intensity is required while shooting. The aim of the present study was to investigate the acute effect of three different drill intensity simulation protocols on jump shot accuracy in expert and junior basketball players. Materials & Methods Eleven expert players (age 26 ± 6 yrs, weight 86 ± 11 kg, height 192 ± 8 cm and ten junior players (age 18 ± 1 yrs, weight 75 ± 12 kg, height 184 ± 9 cm completed three series of twenty jump shots at three different levels of exertion. Counter Movement Jump (CMJ height was also measured after each series of jump shots. Exertion’s intensity was induced manipulating the basketball drills. Heart rate was measured for the whole duration of the tests while the rating of perceived exertion (RPE was collected at the end of each series of shots. Results Heart rate and rating of perceived exertion (RPE were statistically different in the three conditions for both expert and junior players. CMJ height remained almost unchanged in both groups. Jump shot accuracy decreased with increasing drills intensity both in experts and junior players. Expert players showed higher accuracy than junior players for all the three levels of exertion (83% vs 64%, p < 0.001; 75% vs 57%, p < 0.05; 76% vs 60%, p < 0.01. Moreover, for the most demanding level of exertion, experts showed a higher accuracy in the last ten shots compared to the first ten shots (82% vs 70%, p < 0.05. Discussion Experts coped better with the different exertion’s intensities, thus maintaining a higher level of performance. The introduction of technical short bouts of high-intensity sport-specific exercises into skill sessions should be proposed to improve jump shot accuracy during matches.

  3. First-time viewers' comprehension of films: bridging shot transitions.

    Science.gov (United States)

    Ildirar, Sermin; Schwan, Stephan

    2015-02-01

    Which perceptual and cognitive prerequisites must be met in order to be able to comprehend a film is still unresolved and a controversial issue. In order to gain some insights into this issue, our field experiment investigates how first-time adult viewers extract and integrate meaningful information across film cuts. Three major types of commonalities between adjacent shots were differentiated, which may help first-time viewers with bridging the shots: pictorial, causal, and conceptual. Twenty first-time, 20 low-experienced and 20 high-experienced viewers from Turkey were shown a set of short film clips containing these three kinds of commonalities. Film clips conformed also to the principles of continuity editing. Analyses of viewers' spontaneous interpretations show that first-time viewers indeed are able to notice basic pictorial (object identity), causal (chains of activity), as well as conceptual (links between gaze direction and object attention) commonalities between shots due to their close relationship with everyday perception and cognition. However, first-time viewers' comprehension of the commonalities is to a large degree fragile, indicating the lack of a basic notion of what constitutes a film. © 2014 The British Psychological Society.

  4. Shot-Peening Effect on High Cycling Fatigue of Al-Cu Alloy

    Science.gov (United States)

    Fouad, Yasser; Metwally, Mostafa El

    2013-12-01

    The present work was aimed at evaluating the effects of shot-peening on the high cycle fatigue performance of the age-hardening aircraft alloy Al 2024 at different almen intensities. Shot-peening to full coverage (100 pct) was performed using spherically conditioned cut wire (SCCW 14) with an average shot size of 0.36 mm and at almen intensities of 0.1, 0.2, and 0.3 mmA. After applying the various mechanical surface treatments, the changes in the surface and near-surface layer properties such as microhardness, residual stress-depth profiles, and surface roughness were determined. The microhardness, surface roughness, and the residual stresses increased proportionally with the almen intensity. Electropolitically polished conditions were used as reference in the mechanically surface treated specimens. A significant improvement was seen in the fatigue performance of the 0.1 mmA.

  5. Representation of Gravity-Aligned Scene Structure in Ventral Pathway Visual Cortex.

    Science.gov (United States)

    Vaziri, Siavash; Connor, Charles E

    2016-03-21

    The ventral visual pathway in humans and non-human primates is known to represent object information, including shape and identity [1]. Here, we show the ventral pathway also represents scene structure aligned with the gravitational reference frame in which objects move and interact. We analyzed shape tuning of recently described macaque monkey ventral pathway neurons that prefer scene-like stimuli to objects [2]. Individual neurons did not respond to a single shape class, but to a variety of scene elements that are typically aligned with gravity: large planes in the orientation range of ground surfaces under natural viewing conditions, planes in the orientation range of ceilings, and extended convex and concave edges in the orientation range of wall/floor/ceiling junctions. For a given neuron, these elements tended to share a common alignment in eye-centered coordinates. Thus, each neuron integrated information about multiple gravity-aligned structures as they would be seen from a specific eye and head orientation. This eclectic coding strategy provides only ambiguous information about individual structures but explicit information about the environmental reference frame and the orientation of gravity in egocentric coordinates. In the ventral pathway, this could support perceiving and/or predicting physical events involving objects subject to gravity, recognizing object attributes like animacy based on movement not caused by gravity, and/or stabilizing perception of the world against changes in head orientation [3-5]. Our results, like the recent discovery of object weight representation [6], imply that the ventral pathway is involved not just in recognition, but also in physical understanding of objects and scenes. Copyright © 2016 Elsevier Ltd. All rights reserved.

  6. Single-Shot Spectrometry for X-Ray Free-Electron Lasers

    International Nuclear Information System (INIS)

    Yabashi, Makina; Ishikawa, Tetsuya; Hastings, Jerome B.; Zolotorev, Max S.; Mimura, Hidekazu; Yumoto, Hirokatsu; Matsuyama, Satoshi; Yamauchi, Kazuto

    2006-01-01

    An experimental scheme to realize single-shot spectrometry for the diagnostics of x-ray free-electron lasers (XFELs) is presented. The combination of an ultraprecisely figured mirror and a perfect crystal form a simple, high-precision spectrometer that can cover an energy range from a few eV to a hundred eV with high resolution. The application of the spectrometer to determine XFEL pulse widths was investigated theoretically and experimentally. It has been shown that the present system can determine pulse widths from sub-fs to ps in a single shot even for spontaneous radiation. The system can be easily extended to even shorter pulses

  7. A Two-Stream Deep Fusion Framework for High-Resolution Aerial Scene Classification

    Directory of Open Access Journals (Sweden)

    Yunlong Yu

    2018-01-01

    Full Text Available One of the challenging problems in understanding high-resolution remote sensing images is aerial scene classification. A well-designed feature representation method and classifier can improve classification accuracy. In this paper, we construct a new two-stream deep architecture for aerial scene classification. First, we use two pretrained convolutional neural networks (CNNs as feature extractor to learn deep features from the original aerial image and the processed aerial image through saliency detection, respectively. Second, two feature fusion strategies are adopted to fuse the two different types of deep convolutional features extracted by the original RGB stream and the saliency stream. Finally, we use the extreme learning machine (ELM classifier for final classification with the fused features. The effectiveness of the proposed architecture is tested on four challenging datasets: UC-Merced dataset with 21 scene categories, WHU-RS dataset with 19 scene categories, AID dataset with 30 scene categories, and NWPU-RESISC45 dataset with 45 challenging scene categories. The experimental results demonstrate that our architecture gets a significant classification accuracy improvement over all state-of-the-art references.

  8. Research on hyperspectral dynamic scene and image sequence simulation

    Science.gov (United States)

    Sun, Dandan; Liu, Fang; Gao, Jiaobo; Sun, Kefeng; Hu, Yu; Li, Yu; Xie, Junhu; Zhang, Lei

    2016-10-01

    This paper presents a simulation method of hyperspectral dynamic scene and image sequence for hyperspectral equipment evaluation and target detection algorithm. Because of high spectral resolution, strong band continuity, anti-interference and other advantages, in recent years, hyperspectral imaging technology has been rapidly developed and is widely used in many areas such as optoelectronic target detection, military defense and remote sensing systems. Digital imaging simulation, as a crucial part of hardware in loop simulation, can be applied to testing and evaluation hyperspectral imaging equipment with lower development cost and shorter development period. Meanwhile, visual simulation can produce a lot of original image data under various conditions for hyperspectral image feature extraction and classification algorithm. Based on radiation physic model and material characteristic parameters this paper proposes a generation method of digital scene. By building multiple sensor models under different bands and different bandwidths, hyperspectral scenes in visible, MWIR, LWIR band, with spectral resolution 0.01μm, 0.05μm and 0.1μm have been simulated in this paper. The final dynamic scenes have high real-time and realistic, with frequency up to 100 HZ. By means of saving all the scene gray data in the same viewpoint image sequence is obtained. The analysis results show whether in the infrared band or the visible band, the grayscale variations of simulated hyperspectral images are consistent with the theoretical analysis results.

  9. Joint Multi-scale Convolution Neural Network for Scene Classification of High Resolution Remote Sensing Imagery

    Directory of Open Access Journals (Sweden)

    ZHENG Zhuo

    2018-05-01

    Full Text Available High resolution remote sensing imagery scene classification is important for automatic complex scene recognition, which is the key technology for military and disaster relief, etc. In this paper, we propose a novel joint multi-scale convolution neural network (JMCNN method using a limited amount of image data for high resolution remote sensing imagery scene classification. Different from traditional convolutional neural network, the proposed JMCNN is an end-to-end training model with joint enhanced high-level feature representation, which includes multi-channel feature extractor, joint multi-scale feature fusion and Softmax classifier. Multi-channel and scale convolutional extractors are used to extract scene middle features, firstly. Then, in order to achieve enhanced high-level feature representation in a limit dataset, joint multi-scale feature fusion is proposed to combine multi-channel and scale features using two feature fusions. Finally, enhanced high-level feature representation can be used for classification by Softmax. Experiments were conducted using two limit public UCM and SIRI datasets. Compared to state-of-the-art methods, the JMCNN achieved improved performance and great robustness with average accuracies of 89.3% and 88.3% on the two datasets.

  10. Effect of Shot Peening on Tribological Behaviors of Molybdenum-Thermal Spray Coating using HVOF Method

    Directory of Open Access Journals (Sweden)

    H. Mohassel

    2017-03-01

    Full Text Available We have investigated the influence of post-shot peening on Mo-coating as compared to substrate steel 16MnCr5 (according to ZFN-413 A. Shot peening of carburized steel discs with and without Mo-coating was performed by using Shot size S230, Almen intensity 0.42 mm ’A’ and exposure time 96 sec. Tribological properties were analyzed, using pin-on-disc tribometer apparatus, under dry sliding conditions at different specific applied loads, sliding velocities and distance. Typical standardized methods were used for studying of surface integrity parameters (micro-hardness, topography and surface roughness. Surface morphology of the Mo-coating specimens with and without Shot Peening before and after wear was evaluated by Scanning Electron Microscopy. The results showed that shot peening after Mo-coating has considerable effect on improving wear resistance and because of having low friction coefficient has showed better wear behavior and tribologi cal properties over that of the un-peened Mo-coating.

  11. Dynamics of scene representations in the human brain revealed by magnetoencephalography and deep neural networks

    Science.gov (United States)

    Cichy, Radoslaw Martin; Khosla, Aditya; Pantazis, Dimitrios; Oliva, Aude

    2017-01-01

    Human scene recognition is a rapid multistep process evolving over time from single scene image to spatial layout processing. We used multivariate pattern analyses on magnetoencephalography (MEG) data to unravel the time course of this cortical process. Following an early signal for lower-level visual analysis of single scenes at ~100 ms, we found a marker of real-world scene size, i.e. spatial layout processing, at ~250 ms indexing neural representations robust to changes in unrelated scene properties and viewing conditions. For a quantitative model of how scene size representations may arise in the brain, we compared MEG data to a deep neural network model trained on scene classification. Representations of scene size emerged intrinsically in the model, and resolved emerging neural scene size representation. Together our data provide a first description of an electrophysiological signal for layout processing in humans, and suggest that deep neural networks are a promising framework to investigate how spatial layout representations emerge in the human brain. PMID:27039703

  12. Recognition and attention guidance during contextual cueing in real-world scenes: evidence from eye movements.

    Science.gov (United States)

    Brockmole, James R; Henderson, John M

    2006-07-01

    When confronted with a previously encountered scene, what information is used to guide search to a known target? We contrasted the role of a scene's basic-level category membership with its specific arrangement of visual properties. Observers were repeatedly shown photographs of scenes that contained consistently but arbitrarily located targets, allowing target positions to be associated with scene content. Learned scenes were then unexpectedly mirror reversed, spatially translating visual features as well as the target across the display while preserving the scene's identity and concept. Mirror reversals produced a cost as the eyes initially moved toward the position in the display in which the target had previously appeared. The cost was not complete, however; when initial search failed, the eyes were quickly directed to the target's new position. These results suggest that in real-world scenes, shifts of attention are initially based on scene identity, and subsequent shifts are guided by more detailed information regarding scene and object layout.

  13. Shot noise and electronic properties in the inversion-symmetric Weyl semimetal resonant structure

    Science.gov (United States)

    Yang, Yanling; Bai, Chunxu; Xu, Xiaoguang; Jiang, Yong

    2018-02-01

    Using the transfer matrix method, the authors combine the analytical formula with numerical calculation to explore the shot noise and conductance of massless Weyl fermions in the Weyl semimetal resonant junction. By varying the barrier strength, the structure of the junction, the Fermi energy, and the crystallographic angle, the shot noise and conductance can be tuned efficiently. For a quasiperiodic superlattice, in complete contrast to the conventional junction case, the effect of the disorder strength on the shot noise and conductance depends on the competition of classical tunneling and Klein tunneling. Moreover, the delta barrier structure is also vital in determining the shot noise and conductance. In particular, a universal Fano factor has been found in a single delta potential case, whereas the resonant structure of the Fano factor perfectly matches with the number of barriers in a delta potential superlattice. These results are crucial for engineering nanoelectronic devices based on this topological semimetal material.

  14. Preparation of Ultracold Atom Clouds at the Shot Noise Level

    DEFF Research Database (Denmark)

    Gajdacz, M.; Hilliard, A. J.; Kristensen, Mick

    2016-01-01

    We prepare number stabilized ultracold atom clouds through the real-time analysis of nondestructive images and the application of feedback. In our experiments, the atom number N∼10^6 is determined by high precision Faraday imaging with uncertainty ΔN below the shot noise level, i.e., ΔN... on this measurement, feedback is applied to reduce the atom number to a user-defined target, whereupon a second imaging series probes the number stabilized cloud. By this method, we show that the atom number in ultracold clouds can be prepared below the shot noise level....

  15. Single-shot readout of accumulation mode Si/SiGe spin qubits using RF reflectometry

    Science.gov (United States)

    Volk, Christian; Martins, Frederico; Malinowski, Filip; Marcus, Charles M.; Kuemmeth, Ferdinand

    Spin qubits based on gate-defined quantum dots are promising systems for realizing quantum computation. Due to their low concentration of nuclear-spin-carrying isotopes, Si/SiGe heterostructures are of particular interest. While high fidelities have been reported for single-qubit and two-qubit gate operations, qubit initialization and measurement times are relatively slow. In order to develop fast read-out techniques compatible with the operation of spin qubits, we characterize double and triple quantum dots confined in undoped Si/Si0.7Ge0.3 heterostructures using accumulation and depletion gates and a nearby RF charge sensor dot. We implement a RF reflectometry technique that allows single-shot charge read-out at integration times on the order of a few μs. We show our recent advancement towards implementing spin qubits in these structures, including spin-selective single-shot read-out.

  16. A scheme for racquet sports video analysis with the combination of audio-visual information

    Science.gov (United States)

    Xing, Liyuan; Ye, Qixiang; Zhang, Weigang; Huang, Qingming; Yu, Hua

    2005-07-01

    As a very important category in sports video, racquet sports video, e.g. table tennis, tennis and badminton, has been paid little attention in the past years. Considering the characteristics of this kind of sports video, we propose a new scheme for structure indexing and highlight generating based on the combination of audio and visual information. Firstly, a supervised classification method is employed to detect important audio symbols including impact (ball hit), audience cheers, commentator speech, etc. Meanwhile an unsupervised algorithm is proposed to group video shots into various clusters. Then, by taking advantage of temporal relationship between audio and visual signals, we can specify the scene clusters with semantic labels including rally scenes and break scenes. Thirdly, a refinement procedure is developed to reduce false rally scenes by further audio analysis. Finally, an exciting model is proposed to rank the detected rally scenes from which many exciting video clips such as game (match) points can be correctly retrieved. Experiments on two types of representative racquet sports video, table tennis video and tennis video, demonstrate encouraging results.

  17. Use of AFIS for linking scenes of crime.

    Science.gov (United States)

    Hefetz, Ido; Liptz, Yakir; Vaturi, Shaul; Attias, David

    2016-05-01

    Forensic intelligence can provide critical information in criminal investigations - the linkage of crime scenes. The Automatic Fingerprint Identification System (AFIS) is an example of a technological improvement that has advanced the entire forensic identification field to strive for new goals and achievements. In one example using AFIS, a series of burglaries into private apartments enabled a fingerprint examiner to search latent prints from different burglary scenes against an unsolved latent print database. Latent finger and palm prints coming from the same source were associated with over than 20 cases. Then, by forensic intelligence and profile analysis the offender's behavior could be anticipated. He was caught, identified, and arrested. It is recommended to perform an AFIS search of LT/UL prints against current crimes automatically as part of laboratory protocol and not by an examiner's discretion. This approach may link different crime scenes. Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  18. Polio and the Vaccine (Shot) to Prevent It

    Science.gov (United States)

    ... and Teen Vaccine Resources Related Links Vaccines & Immunizations Polio and the Vaccine (Shot) to Prevent It Language: ... recommend all children get the vaccine. What is polio? Polio (or poliomyelitis) is a disease caused by ...

  19. Automatic video surveillance of outdoor scenes using track before detect

    DEFF Research Database (Denmark)

    Hansen, Morten; Sørensen, Helge Bjarup Dissing; Birkemark, Christian M.

    2005-01-01

    This paper concerns automatic video surveillance of outdoor scenes using a single camera. The first step in automatic interpretation of the video stream is activity detection based on background subtraction. Usually, this process will generate a large number of false alarms in outdoor scenes due...

  20. Space based lidar shot pattern targeting strategies for small targets such as streams

    Science.gov (United States)

    Spiers, Gary D.

    2001-01-01

    An analysis of the effectiveness of four different types of lidar shot distribution is conducted to determine which is best for concentrating shots in a given location. A simple preemptive targeting strategy is found to work as adequately as a more involved dynamic strategy for most target sizes considered.

  1. Gordon Craig's Scene Project: a history open to revision

    Directory of Open Access Journals (Sweden)

    Luiz Fernando

    2014-09-01

    Full Text Available The article proposes a review of Gordon Craig’s Scene project, an invention patented in 1910 and developed until 1922. Craig himself kept an ambiguous position whether it was an unfulfilled project or not. His son and biographer Edward Craig sustained that Craig’s original aims were never achieved because of technical limitation, and most of the scholars who examined the matter followed this position. Departing from the actual screen models saved in the Bibliothèque Nationale de France, Craig’s original notebooks, and a short film from 1963, I defend that the patented project and the essay published in 1923 mean, indeed, the materialisation of the dreamed device of the thousand scenes in one scene

  2. In vivo single-shot (13)C spectroscopic imaging of hyperpolarized metabolites by spatiotemporal encoding

    DEFF Research Database (Denmark)

    Schmidt, Rita; Laustsen, Christoffer; Dumez, Jean-Nicolas

    2014-01-01

    are necessary. Several approaches have been customized for hyperpolarized (13)C MRI, including CSI with a center-out k-space encoding, EPSI, and spectrally selective pulses in combination with spiral EPI acquisitions. Recent studies have described the potential of single-shot alternatives based...... temporal) data sets were obtained at 7T from a murine lymphoma tumor model....

  3. Gun Shot Wound to the Chest of a Military Working Dog

    Science.gov (United States)

    2009-06-01

    special care ought to be taken when either human or dog is on isolation precautions. Also, animals without airway compromise should be muzzled , as...Gun Shot Wound to Chest of Military Working Dog Military Medicine Radiology Corner, Volume 174, June, 2009 Radiology Corner Gun Shot Wound to...the Chest of a Military Working Dog Guarantor: 2LT Meghan Galer, MSC, USA1 Contributors: 2LT Meghan Galer, MSC, USA1; Donna Magid, MD, MEd2; Les

  4. A Shot Number Based Approach to Performance Analysis in Table Tennis

    Directory of Open Access Journals (Sweden)

    Tamaki Sho

    2017-01-01

    Full Text Available The current study proposes a novel approach that improves the conventional performance analysis in table tennis by introducing the concept of frequency, or the number of shots, of each shot number. The improvements over the conventional method are as follows: better accuracy of the evaluation of skills and tactics of players, additional insights into scoring and returning skills and ease of understanding the results with a single criterion. The performance analysis of matches played at the 2012 Summer Olympics in London was conducted using the proposed method. The results showed some effects of the shot number and gender differences in table tennis. Furthermore, comparisons were made between Chinese players and players from other countries, what threw light on the skills and tactics of the Chinese players. The present findings demonstrate that the proposed method provides useful information and has some advantages over the conventional method.

  5. A view not to be missed: Salient scene content interferes with cognitive restoration

    NARCIS (Netherlands)

    van der Jagt, A.P.N.; Craig, Tony; Brewer, Mark J.; Pearson, David G.

    2017-01-01

    Attention Restoration Theory (ART) states that built scenes place greater load on attentional resources than natural scenes. This is explained in terms of "hard" and "soft" fascination of built and natural scenes. Given a lack of direct empirical evidence for this assumption we propose that

  6. Places in the Brain: Bridging Layout and Object Geometry in Scene-Selective Cortex.

    Science.gov (United States)

    Dillon, Moira R; Persichetti, Andrew S; Spelke, Elizabeth S; Dilks, Daniel D

    2017-06-13

    Diverse animal species primarily rely on sense (left-right) and egocentric distance (proximal-distal) when navigating the environment. Recent neuroimaging studies with human adults show that this information is represented in 2 scene-selective cortical regions-the occipital place area (OPA) and retrosplenial complex (RSC)-but not in a third scene-selective region-the parahippocampal place area (PPA). What geometric properties, then, does the PPA represent, and what is its role in scene processing? Here we hypothesize that the PPA represents relative length and angle, the geometric properties classically associated with object recognition, but only in the context of large extended surfaces that compose the layout of a scene. Using functional magnetic resonance imaging adaptation, we found that the PPA is indeed sensitive to relative length and angle changes in pictures of scenes, but not pictures of objects that reliably elicited responses to the same geometric changes in object-selective cortical regions. Moreover, we found that the OPA is also sensitive to such changes, while the RSC is tolerant to such changes. Thus, the geometric information typically associated with object recognition is also used during some aspects of scene processing. These findings provide evidence that scene-selective cortex differentially represents the geometric properties guiding navigation versus scene categorization. © The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com.

  7. Is Attribute-Based Zero-Shot Learning an Ill-Posed Strategy?

    KAUST Repository

    Alabdulmohsin, Ibrahim; Cisse, Moustapha; Zhang, Xiangliang

    2016-01-01

    One transfer learning approach that has gained a wide popularity lately is attribute-based zero-shot learning. Its goal is to learn novel classes that were never seen during the training stage. The classical route towards realizing this goal is to incorporate a prior knowledge, in the form of a semantic embedding of classes, and to learn to predict classes indirectly via their semantic attributes. Despite the amount of research devoted to this subject lately, no known algorithm has yet reported a predictive accuracy that could exceed the accuracy of supervised learning with very few training examples. For instance, the direct attribute prediction (DAP) algorithm, which forms a standard baseline for the task, is known to be as accurate as supervised learning when as few as two examples from each hidden class are used for training on some popular benchmark datasets! In this paper, we argue that this lack of significant results in the literature is not a coincidence; attribute-based zero-shot learning is fundamentally an ill-posed strategy. The key insight is the observation that the mechanical task of predicting an attribute is, in fact, quite different from the epistemological task of learning the “correct meaning” of the attribute itself. This renders attribute-based zero-shot learning fundamentally ill-posed. In more precise mathematical terms, attribute-based zero-shot learning is equivalent to the mirage goal of learning with respect to one distribution of instances, with the hope of being able to predict with respect to any arbitrary distribution. We demonstrate this overlooked fact on some synthetic and real datasets. The data and software related to this paper are available at https://mine. kaust.edu.sa/Pages/zero-shot-learning.aspx. © Springer International Publishing AG 2016.

  8. Is Attribute-Based Zero-Shot Learning an Ill-Posed Strategy?

    KAUST Repository

    Alabdulmohsin, Ibrahim

    2016-09-03

    One transfer learning approach that has gained a wide popularity lately is attribute-based zero-shot learning. Its goal is to learn novel classes that were never seen during the training stage. The classical route towards realizing this goal is to incorporate a prior knowledge, in the form of a semantic embedding of classes, and to learn to predict classes indirectly via their semantic attributes. Despite the amount of research devoted to this subject lately, no known algorithm has yet reported a predictive accuracy that could exceed the accuracy of supervised learning with very few training examples. For instance, the direct attribute prediction (DAP) algorithm, which forms a standard baseline for the task, is known to be as accurate as supervised learning when as few as two examples from each hidden class are used for training on some popular benchmark datasets! In this paper, we argue that this lack of significant results in the literature is not a coincidence; attribute-based zero-shot learning is fundamentally an ill-posed strategy. The key insight is the observation that the mechanical task of predicting an attribute is, in fact, quite different from the epistemological task of learning the “correct meaning” of the attribute itself. This renders attribute-based zero-shot learning fundamentally ill-posed. In more precise mathematical terms, attribute-based zero-shot learning is equivalent to the mirage goal of learning with respect to one distribution of instances, with the hope of being able to predict with respect to any arbitrary distribution. We demonstrate this overlooked fact on some synthetic and real datasets. The data and software related to this paper are available at https://mine. kaust.edu.sa/Pages/zero-shot-learning.aspx. © Springer International Publishing AG 2016.

  9. Estimating cotton canopy ground cover from remotely sensed scene reflectance

    International Nuclear Information System (INIS)

    Maas, S.J.

    1998-01-01

    Many agricultural applications require spatially distributed information on growth-related crop characteristics that could be supplied through aircraft or satellite remote sensing. A study was conducted to develop and test a methodology for estimating plant canopy ground cover for cotton (Gossypium hirsutum L.) from scene reflectance. Previous studies indicated that a relatively simple relationship between ground cover and scene reflectance could be developed based on linear mixture modeling. Theoretical analysis indicated that the effects of shadows in the scene could be compensated for by averaging the results obtained using scene reflectance in the red and near-infrared wavelengths. The methodology was tested using field data collected over several years from cotton test plots in Texas and California. Results of the study appear to verify the utility of this approach. Since the methodology relies on information that can be obtained solely through remote sensing, it would be particularly useful in applications where other field information, such as plant size, row spacing, and row orientation, is unavailable

  10. Significance of perceptually relevant image decolorization for scene classification

    Science.gov (United States)

    Viswanathan, Sowmya; Divakaran, Govind; Soman, Kutti Padanyl

    2017-11-01

    Color images contain luminance and chrominance components representing the intensity and color information, respectively. The objective of this paper is to show the significance of incorporating chrominance information to the task of scene classification. An improved color-to-grayscale image conversion algorithm that effectively incorporates chrominance information is proposed using the color-to-gray structure similarity index and singular value decomposition to improve the perceptual quality of the converted grayscale images. The experimental results based on an image quality assessment for image decolorization and its success rate (using the Cadik and COLOR250 datasets) show that the proposed image decolorization technique performs better than eight existing benchmark algorithms for image decolorization. In the second part of the paper, the effectiveness of incorporating the chrominance component for scene classification tasks is demonstrated using a deep belief network-based image classification system developed using dense scale-invariant feature transforms. The amount of chrominance information incorporated into the proposed image decolorization technique is confirmed with the improvement to the overall scene classification accuracy. Moreover, the overall scene classification performance improved by combining the models obtained using the proposed method and conventional decolorization methods.

  11. Medial Temporal Lobe Contributions to Episodic Future Thinking: Scene Construction or Future Projection?

    Science.gov (United States)

    Palombo, D J; Hayes, S M; Peterson, K M; Keane, M M; Verfaellie, M

    2018-02-01

    Previous research has shown that the medial temporal lobes (MTL) are more strongly engaged when individuals think about the future than about the present, leading to the suggestion that future projection drives MTL engagement. However, future thinking tasks often involve scene processing, leaving open the alternative possibility that scene-construction demands, rather than future projection, are responsible for the MTL differences observed in prior work. This study explores this alternative account. Using functional magnetic resonance imaging, we directly contrasted MTL activity in 1) high scene-construction and low scene-construction imagination conditions matched in future thinking demands and 2) future-oriented and present-oriented imagination conditions matched in scene-construction demands. Consistent with the alternative account, the MTL was more active for the high versus low scene-construction condition. By contrast, MTL differences were not observed when comparing the future versus present conditions. Moreover, the magnitude of MTL activation was associated with the extent to which participants imagined a scene but was not associated with the extent to which participants thought about the future. These findings help disambiguate which component processes of imagination specifically involve the MTL. Published by Oxford University Press 2016.

  12. One-shot valve may be remotely actuated

    Science.gov (United States)

    Kami, S.

    1965-01-01

    One-shot valve, with spring-loaded plunger and sealing diaphragm, incorporates an emergency release actuated by a remote sensor. The plunger is released by the electrical melting of a fuse link and pierces the valve seal. The valve lowers fluid pressure in a container without losing the contained fluid.

  13. Automatic video shot boundary detection using k-means clustering and improved adaptive dual threshold comparison

    Science.gov (United States)

    Sa, Qila; Wang, Zhihui

    2018-03-01

    At present, content-based video retrieval (CBVR) is the most mainstream video retrieval method, using the video features of its own to perform automatic identification and retrieval. This method involves a key technology, i.e. shot segmentation. In this paper, the method of automatic video shot boundary detection with K-means clustering and improved adaptive dual threshold comparison is proposed. First, extract the visual features of every frame and divide them into two categories using K-means clustering algorithm, namely, one with significant change and one with no significant change. Then, as to the classification results, utilize the improved adaptive dual threshold comparison method to determine the abrupt as well as gradual shot boundaries.Finally, achieve automatic video shot boundary detection system.

  14. Eye movements and attention in reading, scene perception, and visual search.

    Science.gov (United States)

    Rayner, Keith

    2009-08-01

    Eye movements are now widely used to investigate cognitive processes during reading, scene perception, and visual search. In this article, research on the following topics is reviewed with respect to reading: (a) the perceptual span (or span of effective vision), (b) preview benefit, (c) eye movement control, and (d) models of eye movements. Related issues with respect to eye movements during scene perception and visual search are also reviewed. It is argued that research on eye movements during reading has been somewhat advanced over research on eye movements in scene perception and visual search and that some of the paradigms developed to study reading should be more widely adopted in the study of scene perception and visual search. Research dealing with "real-world" tasks and research utilizing the visual-world paradigm are also briefly discussed.

  15. A Study on the Microstructural Evolution of a Low Alloy Steel by Different Shot Peening Treatments

    Directory of Open Access Journals (Sweden)

    Juan González

    2018-03-01

    Full Text Available Recent studies have shown that severe shot peening can be categorized as a severe plastic deformation surface treatment that is able to strongly modify the microstructure of the surface layer of materials, by both increasing the dislocation density and introducing a large number of defects that define new grain boundaries and form ultrafine structure. In this work, conventional shot peening and severe shot peening treatments were applied to 39NiCrMo3 steel samples. The samples were characterized in terms of microstructure, surface roughness, microhardness, residual stresses, and surface work-hardening as a function of surface coverage. Particular attention was focused on the analysis of the microstructure to assess the evolution of grain size from the surface to the inner material to capture the gradient microstructure. Severe shot peening proved to cause a more remarkable improvement of the general mechanical characteristics compared to conventional shot peening; more significant improvement was associated with the microstructural alteration induced by the treatment. Our datas provide a detailed verification of the relationship between shot peening treatment parameters and the microstructure evolution from the treated surface to the core material.

  16. Sounding out the logo shot

    OpenAIRE

    Nicolai Jørgensgaard Graakjær

    2013-01-01

    This article focuses on how sound in combination with visuals (i.e. ‘branding by’) may possibly affect the signifying potentials (i.e. ‘branding effect’) of products and corporate brands (i.e. ‘branding of’) during logo shots in television commercials (i.e. ‘branding through’). This particular focus adds both to the understanding of sound in television commercials and to the understanding of sound brands. The article firstly presents a typology of sounds. Secondly, this typology is applied...

  17. Robotic Discovery of the Auditory Scene

    National Research Council Canada - National Science Library

    Martinson, E; Schultz, A

    2007-01-01

    .... Motivated by the large negative effect of ambient noise sources on robot audition, the long-term goal is to provide awareness of the auditory scene to a robot, so that it may more effectively act...

  18. Short wavelength limits of current shot noise suppression

    International Nuclear Information System (INIS)

    Nause, Ariel; Dyunin, Egor; Gover, Avraham

    2014-01-01

    Shot noise in electron beam was assumed to be one of the features beyond control of accelerator physics. Current results attained in experiments at Accelerator Test Facility in Brookhaven and Linac Coherent Light Source in Stanford suggest that the control of the shot noise in electron beam (and therefore of spontaneous radiation and Self Amplified Spontaneous Emission of Free Electron Lasers) is feasible at least in the visible range of the spectrum. Here, we present a general linear formulation for collective micro-dynamics of e-beam noise and its control. Specifically, we compare two schemes for current noise suppression: a quarter plasma wavelength drift section and a combined drift/dispersive (transverse magnetic field) section. We examine and compare their limits of applicability at short wavelengths via considerations of electron phase-spread and the related Landau damping effect

  19. Short wavelength limits of current shot noise suppression

    Energy Technology Data Exchange (ETDEWEB)

    Nause, Ariel, E-mail: arielnau@post.tau.ac.il [Faculty of Exact Sciences, Department of Physics, Tel Aviv University, Tel Aviv (Israel); Dyunin, Egor; Gover, Avraham [Faculty of Engineering, Department of Physical Electronics, Tel Aviv University, Tel Aviv (Israel)

    2014-08-15

    Shot noise in electron beam was assumed to be one of the features beyond control of accelerator physics. Current results attained in experiments at Accelerator Test Facility in Brookhaven and Linac Coherent Light Source in Stanford suggest that the control of the shot noise in electron beam (and therefore of spontaneous radiation and Self Amplified Spontaneous Emission of Free Electron Lasers) is feasible at least in the visible range of the spectrum. Here, we present a general linear formulation for collective micro-dynamics of e-beam noise and its control. Specifically, we compare two schemes for current noise suppression: a quarter plasma wavelength drift section and a combined drift/dispersive (transverse magnetic field) section. We examine and compare their limits of applicability at short wavelengths via considerations of electron phase-spread and the related Landau damping effect.

  20. Developmental Changes in Attention to Faces and Bodies in Static and Dynamic Scenes

    Directory of Open Access Journals (Sweden)

    Brenda M Stoesz

    2014-03-01

    Full Text Available Typically developing individuals show a strong visual preference for faces and face-like stimuli; however, this may come at the expense of attending to bodies or to other aspects of a scene. The primary goal of the present study was to provide additional insight into the development of attentional mechanisms that underlie perception of real people in naturalistic scenes. We examined the looking behaviours of typical children, adolescents, and young adults as they viewed static and dynamic scenes depicting one or more people. Overall, participants showed a bias to attend to faces more than on other parts of the scenes. Adding motion cues led to a reduction in the number, but an increase in the average duration of face fixations in single-character scenes. When multiple characters appeared in a scene, motion-related effects were attenuated and participants shifted their gaze from faces to bodies, or made off-screen glances. Children showed the largest effects related to the introduction of motion cues or additional characters, suggesting that they find dynamic faces difficult to process, and are especially prone to look away from faces when viewing complex social scenes – a strategy that could reduce the cognitive and the affective load imposed by having to divide one’s attention between multiple faces. Our findings provide new insights into the typical development of social attention during natural scene viewing, and lay the foundation for future work examining gaze behaviours in typical and atypical development.

  1. Unconditional violation of the shot-noise limit in photonic quantum metrology

    Science.gov (United States)

    Slussarenko, Sergei; Weston, Morgan M.; Chrzanowski, Helen M.; Shalm, Lynden K.; Verma, Varun B.; Nam, Sae Woo; Pryde, Geoff J.

    2017-11-01

    Interferometric phase measurement is widely used to precisely determine quantities such as length, speed and material properties1-3. Without quantum correlations, the best phase sensitivity Δ ϕ achievable using n photons is the shot-noise limit, Δ ϕ =1 /√{n }. Quantum-enhanced metrology promises better sensitivity, but, despite theoretical proposals stretching back decades3,4, no measurement using photonic (that is, definite photon number) quantum states has truly surpassed the shot-noise limit. Instead, all such demonstrations, by discounting photon loss, detector inefficiency or other imperfections, have considered only a subset of the photons used. Here, we use an ultrahigh-efficiency photon source and detectors to perform unconditional entanglement-enhanced photonic interferometry. Sampling a birefringent phase shift, we demonstrate precision beyond the shot-noise limit without artificially correcting our results for loss and imperfections. Our results enable quantum-enhanced phase measurements at low photon flux and open the door to the next generation of optical quantum metrology advances.

  2. Effect of high energy shot peening pressure on the stress corrosion cracking of the weld joint of 304 austenitic stainless steel

    International Nuclear Information System (INIS)

    Zhiming, Lu; Laimin, Shi; Shenjin, Zhu; Zhidong, Tang; Yazhou, Jiang

    2015-01-01

    The weld joint of 304 stainless steel is treated using high energy shot peening(HESP) with various shot peening pressures. The grain size and metallographic microstructure of the specimen surface layer are analyzed using the X-ray diffraction method, and the surface hardness is measured. Slow strain rate tension tests are then performed to investigate the effect of shot peening pressure on the stress corrosion sensitivity. The results show that in the surface layer of the specimen, the grain refinement, hardness and the strain-induced plastic deformation all increase with the increasing shot peening pressure. Martensitic transformation is observed in the surface layer after being treated with HESP. The martensite phase ratio is found to increase with increasing shot peening pressure. The result also shows that the effects of the shot peening treatment on the stress corrosion sensitivity index depend on the shot peening pressure. When the shot peening pressure is less than 0.4 MPa, the grain refinement effect plays the main role, and the stress corrosion sensitivity index decreases with the increasing shot peening pressure. In contrast, when the shot peening pressure is higher than 0.4 MPa, the martensite transformation effect plays the main role, the stress corrosion sensitivity index increases with increasing shot peening pressure

  3. Adaptive attunement of selective covert attention to evolutionary-relevant emotional visual scenes.

    Science.gov (United States)

    Fernández-Martín, Andrés; Gutiérrez-García, Aída; Capafons, Juan; Calvo, Manuel G

    2017-05-01

    We investigated selective attention to emotional scenes in peripheral vision, as a function of adaptive relevance of scene affective content for male and female observers. Pairs of emotional-neutral images appeared peripherally-with perceptual stimulus differences controlled-while viewers were fixating on a different stimulus in central vision. Early selective orienting was assessed by the probability of directing the first fixation towards either scene, and the time until first fixation. Emotional scenes selectively captured covert attention even when they were task-irrelevant, thus revealing involuntary, automatic processing. Sex of observers and specific emotional scene content (e.g., male-to-female-aggression, families and babies, etc.) interactively modulated covert attention, depending on adaptive priorities and goals for each sex, both for pleasant and unpleasant content. The attentional system exhibits domain-specific and sex-specific biases and attunements, probably rooted in evolutionary pressures to enhance reproductive and protective success. Emotional cues selectively capture covert attention based on their bio-social significance. Copyright © 2017 Elsevier Inc. All rights reserved.

  4. Context modulates attention to social scenes in toddlers with autism

    Science.gov (United States)

    Chawarska, Katarzyna; Macari, Suzanne; Shic, Frederick

    2013-01-01

    Background In typical development, the unfolding of social and communicative skills hinges upon the ability to allocate and sustain attention towards people, a skill present moments after birth. Deficits in social attention have been well documented in autism, though the underlying mechanisms are poorly understood. Methods In order to parse the factors that are responsible for limited social attention in toddlers with autism, we manipulated the context in which a person appeared in their visual field with regard to the presence of salient social (child-directed speech and eye contact) and nonsocial (distractor toys) cues for attention. Participants included 13- to 25-month-old toddlers with autism (AUT; n=54), developmental delay (DD; n=22), and typical development (TD; n=48). Their visual responses were recorded with an eye-tracker. Results In conditions devoid of eye contact and speech, the distribution of attention between key features of the social scene in toddlers with autism was comparable to that in DD and TD controls. However, when explicit dyadic cues were introduced, toddlers with autism showed decreased attention to the entire scene and, when they looked at the scene, they spent less time looking at the speaker’s face and monitoring her lip movements than the control groups. In toddlers with autism, decreased time spent exploring the entire scene was associated with increased symptom severity and lower nonverbal functioning; atypical language profiles were associated with decreased monitoring of the speaker’s face and her mouth. Conclusions While in certain contexts toddlers with autism attend to people and objects in a typical manner, they show decreased attentional response to dyadic cues for attention. Given that mechanisms supporting responsivity to dyadic cues are present shortly after birth and are highly consequential for development of social cognition and communication, these findings have important implications for the understanding of the

  5. Adaptive attunement of selective covert attention to evolutionary-relevant emotional visual scenes

    OpenAIRE

    Fernández-Martín, Andrés (UNIR); Gutiérrez-García, Aida; Capafons, Juan; Calvo, Manuel G

    2017-01-01

    We investigated selective attention to emotional scenes in peripheral vision, as a function of adaptive relevance of scene affective content for male and female observers. Pairs of emotional neutral images appeared peripherally with perceptual stimulus differences controlled while viewers were fixating on a different stimulus in central vision. Early selective orienting was assessed by the probability of directing the first fixation towards either scene, and the time until first fixation. Emo...

  6. "Antonioni Pirouette"

    DEFF Research Database (Denmark)

    Nielsen, Jakob Isak

    2010-01-01

    There are many memorable scenes in Martin Scorsese’s modern classic Taxi Driver (1976). This article focuses on a single shot that occurs thirty-five minutes into the film as Travis (Robert De Niro) is talking to Betsy (Cybill Shephard) on the phone. The shot contains a peculiar camera movement...

  7. Finite element analysis for prediction of the residual stresses induced by shot peening II

    International Nuclear Information System (INIS)

    Kim, Cheol; Seok, Chang Sung; Yang, Won Ho; Ryu, Myung Hai

    2002-01-01

    Shot peening is a surface impact treatment widely used to improve the performance of metal parts and welded details subjected to fatigue loading, contact fatigue, stress corrosion and other damage mechanisms. The better performance of the peened parts is mainly due to the residual stresses resulting from the plastic deformation of the surface layers of the material caused by the impact of the shot. In this paper the simulation technique is applied to predict the magnitude and distribution of the residual stress and plastic deformation caused by shot peening with the help of finite element analysis

  8. AN ECOLOGICAL RISK ASSESSMENT OF LEAD SHOT EXPOSURE IN NON-WATERFOWL AVIAN SPECIES: UPLAND GAME BIRDS AND RAPTORS

    Science.gov (United States)

    There is increasing concern that birds in terrestrial ecosystems may be exposed to spent lead shot. Evidence exists that upland birds, particularly mourning doves (Zenaida macroura), ingest spent lead shot and that raptors ingest lead shot by consuming wounded game. Mortality, ne...

  9. Representations and Techniques for 3D Object Recognition and Scene Interpretation

    CERN Document Server

    Hoiem, Derek

    2011-01-01

    One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physi

  10. Automating the construction of scene classifiers for content-based video retrieval

    NARCIS (Netherlands)

    Khan, L.; Israël, Menno; Petrushin, V.A.; van den Broek, Egon; van der Putten, Peter

    2004-01-01

    This paper introduces a real time automatic scene classifier within content-based video retrieval. In our envisioned approach end users like documentalists, not image processing experts, build classifiers interactively, by simply indicating positive examples of a scene. Classification consists of a

  11. Electromyographic Patterns during Golf Swing: Activation Sequence Profiling and Prediction of Shot Effectiveness.

    Science.gov (United States)

    Verikas, Antanas; Vaiciukynas, Evaldas; Gelzinis, Adas; Parker, James; Olsson, M Charlotte

    2016-04-23

    This study analyzes muscle activity, recorded in an eight-channel electromyographic (EMG) signal stream, during the golf swing using a 7-iron club and exploits information extracted from EMG dynamics to predict the success of the resulting shot. Muscles of the arm and shoulder on both the left and right sides, namely flexor carpi radialis, extensor digitorum communis, rhomboideus and trapezius, are considered for 15 golf players (∼5 shots each). The method using Gaussian filtering is outlined for EMG onset time estimation in each channel and activation sequence profiling. Shots of each player revealed a persistent pattern of muscle activation. Profiles were plotted and insights with respect to player effectiveness were provided. Inspection of EMG dynamics revealed a pair of highest peaks in each channel as the hallmark of golf swing, and a custom application of peak detection for automatic extraction of swing segment was introduced. Various EMG features, encompassing 22 feature sets, were constructed. Feature sets were used individually and also in decision-level fusion for the prediction of shot effectiveness. The prediction of the target attribute, such as club head speed or ball carry distance, was investigated using random forest as the learner in detection and regression tasks. Detection evaluates the personal effectiveness of a shot with respect to the player-specific average, whereas regression estimates the value of target attribute, using EMG features as predictors. Fusion after decision optimization provided the best results: the equal error rate in detection was 24.3% for the speed and 31.7% for the distance; the mean absolute percentage error in regression was 3.2% for the speed and 6.4% for the distance. Proposed EMG feature sets were found to be useful, especially when used in combination. Rankings of feature sets indicated statistics for muscle activity in both the left and right body sides, correlation-based analysis of EMG dynamics and features

  12. Electromyographic Patterns during Golf Swing: Activation Sequence Profiling and Prediction of Shot Effectiveness

    Directory of Open Access Journals (Sweden)

    Antanas Verikas

    2016-04-01

    Full Text Available This study analyzes muscle activity, recorded in an eight-channel electromyographic (EMG signal stream, during the golf swing using a 7-iron club and exploits information extracted from EMG dynamics to predict the success of the resulting shot. Muscles of the arm and shoulder on both the left and right sides, namely flexor carpi radialis, extensor digitorum communis, rhomboideus and trapezius, are considered for 15 golf players (∼5 shots each. The method using Gaussian filtering is outlined for EMG onset time estimation in each channel and activation sequence profiling. Shots of each player revealed a persistent pattern of muscle activation. Profiles were plotted and insights with respect to player effectiveness were provided. Inspection of EMG dynamics revealed a pair of highest peaks in each channel as the hallmark of golf swing, and a custom application of peak detection for automatic extraction of swing segment was introduced. Various EMG features, encompassing 22 feature sets, were constructed. Feature sets were used individually and also in decision-level fusion for the prediction of shot effectiveness. The prediction of the target attribute, such as club head speed or ball carry distance, was investigated using random forest as the learner in detection and regression tasks. Detection evaluates the personal effectiveness of a shot with respect to the player-specific average, whereas regression estimates the value of target attribute, using EMG features as predictors. Fusion after decision optimization provided the best results: the equal error rate in detection was 24.3% for the speed and 31.7% for the distance; the mean absolute percentage error in regression was 3.2% for the speed and 6.4% for the distance. Proposed EMG feature sets were found to be useful, especially when used in combination. Rankings of feature sets indicated statistics for muscle activity in both the left and right body sides, correlation-based analysis of EMG

  13. Number of perceptually distinct surface colors in natural scenes.

    Science.gov (United States)

    Marín-Franch, Iván; Foster, David H

    2010-09-30

    The ability to perceptually identify distinct surfaces in natural scenes by virtue of their color depends not only on the relative frequency of surface colors but also on the probabilistic nature of observer judgments. Previous methods of estimating the number of discriminable surface colors, whether based on theoretical color gamuts or recorded from real scenes, have taken a deterministic approach. Thus, a three-dimensional representation of the gamut of colors is divided into elementary cells or points which are spaced at one discrimination-threshold unit intervals and which are then counted. In this study, information-theoretic methods were used to take into account both differing surface-color frequencies and observer response uncertainty. Spectral radiances were calculated from 50 hyperspectral images of natural scenes and were represented in a perceptually almost uniform color space. The average number of perceptually distinct surface colors was estimated as 7.3 × 10(3), much smaller than that based on counting methods. This number is also much smaller than the number of distinct points in a scene that are, in principle, available for reliable identification under illuminant changes, suggesting that color constancy, or the lack of it, does not generally determine the limit on the use of color for surface identification.

  14. Characteristics of nontrauma scene flights for air medical transport.

    Science.gov (United States)

    Krebs, Margaret G; Fletcher, Erica N; Werman, Howard; McKenzie, Lara B

    2014-01-01

    Little is known about the use of air medical transport for patients with medical, rather than traumatic, emergencies. This study describes the practices of air transport programs, with respect to nontrauma scene responses, in several areas throughout the United States and Canada. A descriptive, retrospective study was conducted of all nontrauma scene flights from 2008 and 2009. Flight information and patient demographic data were collected from 5 air transport programs. Descriptive statistics were used to examine indications for transport, Glasgow Coma Scale Scores, and loaded miles traveled. A total of 1,785 nontrauma scene flights were evaluated. The percentage of scene flights contributed by nontraumatic emergencies varied between programs, ranging from 0% to 44.3%. The most common indication for transport was cardiac, nonST-segment elevation myocardial infarction (22.9%). Cardiac arrest was the indication for transport in 2.5% of flights. One air transport program reported a high percentage (49.4) of neurologic, stroke, flights. The use of air transport for nontraumatic emergencies varied considerably between various air transport programs and regions. More research is needed to evaluate which nontraumatic emergencies benefit from air transport. National guidelines regarding the use of air transport for nontraumatic emergencies are needed. Copyright © 2014 Air Medical Journal Associates. Published by Elsevier Inc. All rights reserved.

  15. Narrative Collage of Image Collections by Scene Graph Recombination.

    Science.gov (United States)

    Fang, Fei; Yi, Miao; Feng, Hui; Hu, Shenghong; Xiao, Chunxia

    2017-10-04

    Narrative collage is an interesting image editing art to summarize the main theme or storyline behind an image collection. We present a novel method to generate narrative images with plausible semantic scene structures. To achieve this goal, we introduce a layer graph and a scene graph to represent relative depth order and semantic relationship between image objects, respectively. We firstly cluster the input image collection to select representative images, and then extract a group of semantic salient objects from each representative image. Both Layer graphs and scene graphs are constructed and combined according to our specific rules for reorganizing the extracted objects in every image. We design an energy model to appropriately locate every object on the final canvas. Experiment results show that our method can produce competitive narrative collage result and works well on a wide range of image collections.

  16. STREAM PROCESSING ALGORITHMS FOR DYNAMIC 3D SCENE ANALYSIS

    Science.gov (United States)

    2018-02-15

    PROCESSING ALGORITHMS FOR DYNAMIC 3D SCENE ANALYSIS 5a. CONTRACT NUMBER FA8750-14-2-0072 5b. GRANT NUMBER N/A 5c. PROGRAM ELEMENT NUMBER 62788F 6...of Figures 1 The 3D processing pipeline flowchart showing key modules. . . . . . . . . . . . . . . . . 12 2 Overall view (data flow) of the proposed...pipeline flowchart showing key modules. from motion and bundle adjustment algorithm. By fusion of depth masks of the scene obtained from 3D

  17. Children's Development of Analogical Reasoning: Insights from Scene Analogy Problems

    Science.gov (United States)

    Richland, Lindsey E.; Morrison, Robert G.; Holyoak, Keith J.

    2006-01-01

    We explored how relational complexity and featural distraction, as varied in scene analogy problems, affect children's analogical reasoning performance. Results with 3- and 4-year-olds, 6- and 7-year-olds, 9- to 11-year-olds, and 13- and 14-year-olds indicate that when children can identify the critical structural relations in a scene analogy…

  18. The Influence of Color on the Perception of Scene Gist

    Science.gov (United States)

    Castelhano, Monica S.; Henderson, John M.

    2008-01-01

    In 3 experiments the authors used a new contextual bias paradigm to explore how quickly information is extracted from a scene to activate gist, whether color contributes to this activation, and how color contributes, if it does. Participants were shown a brief presentation of a scene followed by the name of a target object. The target object could…

  19. SunShot Catalyst Prize Competition Fact Sheet

    Energy Technology Data Exchange (ETDEWEB)

    Solar Energy Technologies Office

    2015-04-01

    This fact sheet is an overview of the Catalyst Energy Innovation Prize, an open innovation program launched in 2014 by the U.S. Department of Energy SunShot Initiative. This program aims to catalyze the rapid creation and development of products and solutions that address near-term challenges in the U.S. solar energy marketplace.

  20. Emotional event-related potentials are larger to figures than scenes but are similarly reduced by inattention

    Directory of Open Access Journals (Sweden)

    Nordström Henrik

    2012-05-01

    Full Text Available Abstract Background In research on event-related potentials (ERP to emotional pictures, greater attention to emotional than neutral stimuli (i.e., motivated attention is commonly indexed by two difference waves between emotional and neutral stimuli: the early posterior negativity (EPN and the late positive potential (LPP. Evidence suggests that if attention is directed away from the pictures, then the emotional effects on EPN and LPP are eliminated. However, a few studies have found residual, emotional effects on EPN and LPP. In these studies, pictures were shown at fixation, and picture composition was that of simple figures rather than that of complex scenes. Because figures elicit larger LPP than do scenes, figures might capture and hold attention more strongly than do scenes. Here, we showed negative and neutral pictures of figures and scenes and tested first, whether emotional effects are larger to figures than scenes for both EPN and LPP, and second, whether emotional effects on EPN and LPP are reduced less for unattended figures than scenes. Results Emotional effects on EPN and LPP were larger for figures than scenes. When pictures were unattended, emotional effects on EPN increased for scenes but tended to decrease for figures, whereas emotional effects on LPP decreased similarly for figures and scenes. Conclusions Emotional effects on EPN and LPP were larger for figures than scenes, but these effects did not resist manipulations of attention more strongly for figures than scenes. These findings imply that the emotional content captures attention more strongly for figures than scenes, but that the emotional content does not hold attention more strongly for figures than scenes.

  1. Emotional event-related potentials are larger to figures than scenes but are similarly reduced by inattention

    Science.gov (United States)

    2012-01-01

    Background In research on event-related potentials (ERP) to emotional pictures, greater attention to emotional than neutral stimuli (i.e., motivated attention) is commonly indexed by two difference waves between emotional and neutral stimuli: the early posterior negativity (EPN) and the late positive potential (LPP). Evidence suggests that if attention is directed away from the pictures, then the emotional effects on EPN and LPP are eliminated. However, a few studies have found residual, emotional effects on EPN and LPP. In these studies, pictures were shown at fixation, and picture composition was that of simple figures rather than that of complex scenes. Because figures elicit larger LPP than do scenes, figures might capture and hold attention more strongly than do scenes. Here, we showed negative and neutral pictures of figures and scenes and tested first, whether emotional effects are larger to figures than scenes for both EPN and LPP, and second, whether emotional effects on EPN and LPP are reduced less for unattended figures than scenes. Results Emotional effects on EPN and LPP were larger for figures than scenes. When pictures were unattended, emotional effects on EPN increased for scenes but tended to decrease for figures, whereas emotional effects on LPP decreased similarly for figures and scenes. Conclusions Emotional effects on EPN and LPP were larger for figures than scenes, but these effects did not resist manipulations of attention more strongly for figures than scenes. These findings imply that the emotional content captures attention more strongly for figures than scenes, but that the emotional content does not hold attention more strongly for figures than scenes. PMID:22607397

  2. Flu Shots, Mammogram, and the Perception of Probabilities

    NARCIS (Netherlands)

    Carman, K.G.; Kooreman, P.

    2010-01-01

    We study individuals’ decisions to decline or accept preventive health care interventions such as flu shots and mammograms. In particular, we analyze the role of perceptions of the effectiveness of the intervention, by eliciting individuals' subjective probabilities of sickness and survival, with

  3. Short report: the effect of expertise in hiking on recognition memory for mountain scenes.

    Science.gov (United States)

    Kawamura, Satoru; Suzuki, Sae; Morikawa, Kazunori

    2007-10-01

    The nature of an expert memory advantage that does not depend on stimulus structure or chunking was examined, using more ecologically valid stimuli in the context of a more natural activity than previously studied domains. Do expert hikers and novice hikers see and remember mountain scenes differently? In the present experiment, 18 novice hikers and 17 expert hikers were presented with 60 photographs of scenes from hiking trails. These scenes differed in the degree of functional aspects that implied some action possibilities or dangers. The recognition test revealed that the memory performance of experts was significantly superior to that of novices for scenes with highly functional aspects. The memory performance for the scenes with few functional aspects did not differ between novices and experts. These results suggest that experts pay more attention to, and thus remember better, scenes with functional meanings than do novices.

  4. Differential processing of natural scenes in typical and atypical Alzheimer disease measured with a saccade choice task

    Directory of Open Access Journals (Sweden)

    Muriel eBoucart

    2014-07-01

    Full Text Available Though atrophy of the medial temporal lobe, including structures (hippocampus and parahippocampal cortex that support scene perception and the binding of an object to its context, appears early in Alzheimer disease (AD few studies have investigated scene perception in people with AD. We assessed the ability to find a target object within a natural scene in people with typical AD and in people with atypical AD (posterior cortical atrophy. Pairs of colored photographs were displayed left and right of fixation for one second. Participants were asked to categorize the target (an animal either in moving their eyes toward the photograph containing the target (saccadic choice task or in pressing a key corresponding to the location of the target (manual choice task in separate blocks of trials. For both tasks performance was compared in two conditions: with isolated objects and with objects in scenes. Patients with atypical AD were more impaired to detect a target within a scene than people with typical AD who exhibited a pattern of performance more similar to that of age-matched controls in terms of accuracy, saccade latencies and benefit from contextual information. People with atypical AD benefited less from contextual information in both the saccade and the manual choice tasks suggesting a higher sensitivity to crowding and deficits in figure/ground segregation in people with lesions in posterior areas of the brain.

  5. OpenSceneGraph 3 Cookbook

    CERN Document Server

    Wang, Rui

    2012-01-01

    This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension. You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.

  6. The Anthropo-scene: A guide for the perplexed.

    Science.gov (United States)

    Lorimer, Jamie

    2017-02-01

    The scientific proposal that the Earth has entered a new epoch as a result of human activities - the Anthropocene - has catalysed a flurry of intellectual activity. I introduce and review the rich, inchoate and multi-disciplinary diversity of this Anthropo-scene. I identify five ways in which the concept of the Anthropocene has been mobilized: scientific question, intellectual zeitgeist, ideological provocation, new ontologies and science fiction. This typology offers an analytical framework for parsing this diversity, for understanding the interactions between different ways of thinking in the Anthropo-scene, and thus for comprehending elements of its particular and peculiar sociabilities. Here I deploy this framework to situate Earth Systems Science within the Anthropo-scene, exploring both the status afforded science in discussions of this new epoch, and the various ways in which the other means of engaging with the concept come to shape the conduct, content and politics of this scientific enquiry. In conclusion the paper reflects on the potential of the Anthropocene for new modes of academic praxis.

  7. Where and when Do Objects Become Scenes?

    Directory of Open Access Journals (Sweden)

    Jiye G. Kim

    2011-05-01

    Full Text Available Scenes can be understood with extraordinary speed and facility, not merely as an inventory of individual objects but in the coding of the relations among them. These relations, which can be readily described by prepositions or gerunds (e.g., a hand holding a pen, allows the explicit representation of complex structures. Where in the brain are inter-object relations specified? In a series of fMRI experiments, we show that pairs of objects shown as interacting elicit greater activity in LOC than when the objects are depicted side-by-side (e.g., a hand beside a pen. Other visual areas, PPA, IPS, and DLPFC, did not show this sensitivity to scene relations, rendering it unlikely that the relations were computed in these regions. Using EEG and TMS, we further show that LOC's sensitivity to object interactions arises around 170ms post stimulus onset and that disruption of normal LOC activity—but not IPS activity—is detrimental to the behavioral sensitivity of inter-object relations. Insofar as LOC is the earliest cortical region where shape is distinguished from texture, our results provide strong evidence that scene-like relations are achieved simultaneously with the perception of object shape and not inferred at some stage following object identification.

  8. The singular nature of auditory and visual scene analysis in autism

    OpenAIRE

    Lin, I.-Fan; Shirama, Aya; Kato, Nobumasa; Kashino, Makio

    2017-01-01

    Individuals with autism spectrum disorder often have difficulty acquiring relevant auditory and visual information in daily environments, despite not being diagnosed as hearing impaired or having low vision. Resent psychophysical and neurophysiological studies have shown that autistic individuals have highly specific individual differences at various levels of information processing, including feature extraction, automatic grouping and top-down modulation in auditory and visual scene analysis...

  9. Rapid discrimination of visual scene content in the human brain

    Science.gov (United States)

    Anokhin, Andrey P.; Golosheykin, Simon; Sirevaag, Erik; Kristjansson, Sean; Rohrbaugh, John W.; Heath, Andrew C.

    2007-01-01

    The rapid evaluation of complex visual environments is critical for an organism's adaptation and survival. Previous studies have shown that emotionally significant visual scenes, both pleasant and unpleasant, elicit a larger late positive wave in the event-related brain potential (ERP) than emotionally neutral pictures. The purpose of the present study was to examine whether neuroelectric responses elicited by complex pictures discriminate between specific, biologically relevant contents of the visual scene and to determine how early in the picture processing this discrimination occurs. Subjects (n=264) viewed 55 color slides differing in both scene content and emotional significance. No categorical judgments or responses were required. Consistent with previous studies, we found that emotionally arousing pictures, regardless of their content, produce a larger late positive wave than neutral pictures. However, when pictures were further categorized by content, anterior ERP components in a time window between 200−600 ms following stimulus onset showed a high selectivity for pictures with erotic content compared to other pictures regardless of their emotional valence (pleasant, neutral, and unpleasant) or emotional arousal. The divergence of ERPs elicited by erotic and non-erotic contents started at 185 ms post-stimulus in the fronto-central midline regions, with a later onset in parietal regions. This rapid, selective, and content-specific processing of erotic materials and its dissociation from other pictures (including emotionally positive pictures) suggests the existence of a specialized neural network for prioritized processing of a distinct category of biologically relevant stimuli with high adaptive and evolutionary significance. PMID:16712815

  10. Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar.

    Science.gov (United States)

    Liu, Xiaobai; Zhao, Yibiao; Zhu, Song-Chun

    2018-03-01

    In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.

  11. Reconstruction and simplification of urban scene models based on oblique images

    Science.gov (United States)

    Liu, J.; Guo, B.

    2014-08-01

    We describe a multi-view stereo reconstruction and simplification algorithms for urban scene models based on oblique images. The complexity, diversity, and density within the urban scene, it increases the difficulty to build the city models using the oblique images. But there are a lot of flat surfaces existing in the urban scene. One of our key contributions is that a dense matching algorithm based on Self-Adaptive Patch in view of the urban scene is proposed. The basic idea of matching propagating based on Self-Adaptive Patch is to build patches centred by seed points which are already matched. The extent and shape of the patches can adapt to the objects of urban scene automatically: when the surface is flat, the extent of the patch would become bigger; while the surface is very rough, the extent of the patch would become smaller. The other contribution is that the mesh generated by Graph Cuts is 2-manifold surface satisfied the half edge data structure. It is solved by clustering and re-marking tetrahedrons in s-t graph. The purpose of getting 2- manifold surface is to simply the mesh by edge collapse algorithm which can preserve and stand out the features of buildings.

  12. SnapShot: O-Glycosylation Pathways across Kingdoms

    DEFF Research Database (Denmark)

    Joshi, Hiren J.; Narimatsu, Yoshiki; Schjoldager, Katrine T.

    2018-01-01

    O-glycosylation is one of the most abundant and diverse types of post-translational modifications of proteins. O-glycans modulate the structure, stability, and function of proteins and serve generalized as well as highly specific roles in most biological processes. This ShapShot presents types of......-glycans found in different organisms and their principle biosynthetic pathways...

  13. Effects of scene content and layout on the perceived light direction in 3D spaces.

    Science.gov (United States)

    Xia, Ling; Pont, Sylvia C; Heynderickx, Ingrid

    2016-08-01

    The lighting and furnishing of an interior space (i.e., the reflectance of its materials, the geometries of the furnishings, and their arrangement) determine the appearance of this space. Conversely, human observers infer lighting properties from the space's appearance. We conducted two psychophysical experiments to investigate how the perception of the light direction is influenced by a scene's objects and their layout using real scenes. In the first experiment, we confirmed that the shape of the objects in the scene and the scene layout influence the perceived light direction. In the second experiment, we systematically investigated how specific shape properties influenced the estimation of the light direction. The results showed that increasing the number of visible faces of an object, ultimately using globally spherical shapes in the scene, supported the veridicality of the estimated light direction. Furthermore, symmetric arrangements in the scene improved the estimation of the tilt direction. Thus, human perception of light should integrally consider materials, scene content, and layout.

  14. The development of brain systems associated with successful memory retrieval of scenes.

    Science.gov (United States)

    Ofen, Noa; Chai, Xiaoqian J; Schuil, Karen D I; Whitfield-Gabrieli, Susan; Gabrieli, John D E

    2012-07-18

    Neuroanatomical and psychological evidence suggests prolonged maturation of declarative memory systems in the human brain from childhood into young adulthood. Here, we examine functional brain development during successful memory retrieval of scenes in children, adolescents, and young adults ages 8-21 via functional magnetic resonance imaging. Recognition memory improved with age, specifically for accurate identification of studied scenes (hits). Successful retrieval (correct old-new decisions for studied vs unstudied scenes) was associated with activations in frontal, parietal, and medial temporal lobe (MTL) regions. Activations associated with successful retrieval increased with age in left parietal cortex (BA7), bilateral prefrontal, and bilateral caudate regions. In contrast, activations associated with successful retrieval did not change with age in the MTL. Psychophysiological interaction analysis revealed that there were, however, age-relate changes in differential connectivity for successful retrieval between MTL and prefrontal regions. These results suggest that neocortical regions related to attentional or strategic control show the greatest developmental changes for memory retrieval of scenes. Furthermore, these results suggest that functional interactions between MTL and prefrontal regions during memory retrieval also develop into young adulthood. The developmental increase of memory-related activations in frontal and parietal regions for retrieval of scenes and the absence of such an increase in MTL regions parallels what has been observed for memory encoding of scenes.

  15. Image Chunking: Defining Spatial Building Blocks for Scene Analysis.

    Science.gov (United States)

    1987-04-01

    mumgs0.USmusa 7.AUWOJO 4. CIUTAC Rm6ANT Wuugme*j James V/. Mlahoney DACA? 6-85-C-00 10 NOQ 1 4-85-K-O 124 Artificial Inteligence Laboratory US USS 545...0197 672 IMAGE CHUWING: DEINING SPATIAL UILDING PLOCKS FOR 142 SCENE ANRLYSIS(U) MASSACHUSETTS INST OF TECH CAIIAIDGE ARTIFICIAL INTELLIGENCE LAO J...Technical Report 980 F-Image Chunking: Defining Spatial Building Blocks for Scene DTm -Analysis S ELECTED James V. Mahoney’ MIT Artificial Intelligence

  16. High frequency measurements of shot noise suppression in atomic-scale metal contacts

    Science.gov (United States)

    Wheeler, Patrick J.; Evans, Kenneth; Russom, Jeffrey; King, Nicholas; Natelson, Douglas

    2009-03-01

    Shot noise provides a means of assessing the number and transmission coefficients of transmitting channels in atomic- and molecular-scale junctions. Previous experiments at low temperatures in metal and semiconductor point contacts have demonstrated the expected suppression of shot noise when junction conductance is near an integer multiple of the conductance quantum, G0≡2e^2/h. Using high frequency techniques, we demonstrate the high speed acquisition of such data at room temperature in mechanical break junctions. In clean Au contacts conductance histograms with clear peaks at G0, 2G0, and 3G0 are acquired within hours, and histograms of simultaneous measurements of the shot noise show clear suppression at those conductance values. We describe the dependence of the noise on bias voltage and analyze the noise vs. conductance histograms in terms of a model that averages over transmission coefficients.

  17. Global Transsaccadic Change Blindness During Scene Perception

    National Research Council Canada - National Science Library

    Henderson, John

    2003-01-01

    .... The results from two experiments demonstrated a global transsaccadic change-blindness effect, suggesting that point-by-point visual representations are not functional across saccades during complex scene perception. Ahstract.

  18. Empathy in One-Shot Prisoner Dilemma

    OpenAIRE

    Rossi, Giulia; Tcheukam, Alain; Tembine, Hamidou

    2017-01-01

    Strategic decision making involves affective and cognitive functions like reasoning, cognitive and emotional empathy which may be subject to age and gender differences. However, empathy-related changes in strategic decision-making and their relation to age, gender and neuropsychological functions have not been studied widely. In this article, we study a one-shot prisoner dilemma from a psychological game theory viewpoint. Forty seven participants (28 women and 19 men), aged 18 to 42 years, we...

  19. The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes

    Directory of Open Access Journals (Sweden)

    J Vuong

    2013-10-01

    Full Text Available Intuitively, it seems as if we should be able to point accurately to the location of a target object within a room even if we were teleported to a different location and the object removed from view. We measured the precision of pointing to a previously-seen object in a real room, a virtual room with same dimensions (presented in immersive virtual reality and a sparse virtual scene consisting only of long thin poles at the same locations as the target object and room corners. Participants viewed the target object from one location, walked to another so that the object passed out of view, then turned in complete darkness to point at the location of the previously-viewed target. In a separate experiment, participants viewed a sparse scene consisting of long thin poles (including a target and had to point to the location of the absent target after teleportation to a new location within the scene. Pointing precision in this case was dramatically reduced (σ ≈ 34° compared to the conditions in which participants walked in the real room, virtual room or sparse scene. In the latter three conditions, pointing precision was very similar (σ ≈ 15° despite the removal of prominent distance cues in the sparse condition. Our results show that spatial updating after teleportation is substantially poorer than when walking between two locations. [Supported by Microsoft Research and Wellcome Trust

  20. Cross-correlation measurement of quantum shot noise using homemade transimpedance amplifiers

    International Nuclear Information System (INIS)

    Hashisaka, Masayuki; Ota, Tomoaki; Yamagishi, Masakazu; Fujisawa, Toshimasa; Muraki, Koji

    2014-01-01

    We report a cross-correlation measurement system, based on a new approach, which can be used to measure shot noise in a mesoscopic conductor at milliKelvin temperatures. In contrast to other measurement systems in which high-speed low-noise voltage amplifiers are commonly used, our system employs homemade transimpedance amplifiers (TAs). The low input impedance of the TAs significantly reduces the crosstalk caused by unavoidable parasitic capacitance between wires. The TAs are designed to have a flat gain over a frequency band from 2 kHz to 1 MHz. Low-noise performance is attained by installing the TAs at a 4 K stage of a dilution refrigerator. Our system thus fulfills the technical requirements for cross-correlation measurements: low noise floor, high frequency band, and negligible crosstalk between two signal lines. Using our system, shot noise generated at a quantum point contact embedded in a quantum Hall system is measured. The good agreement between the obtained shot-noise data and theoretical predictions demonstrates the accuracy of the measurements

  1. The Effect of Introducing a Smaller and Lighter Basketball on Female Basketball Players’ Shot Accuracy

    Science.gov (United States)

    Podmenik, Nadja; Leskošek, Bojan; Erčulj, Frane

    2012-01-01

    Our study examined whether the introduction of a smaller and lighter basketball (no. 6) affected the accuracy of female basketball players’ shots at the basket. The International Basketball Federation (FIBA) introduced a size 6 ball in the 2004/2005 season to improve the efficiency and accuracy of technical elements, primarily shots at the basket. The sample for this study included 573 European female basketball players who were members of national teams that had qualified for the senior women’s European championships in 2001, 2003, 2005 and 2007. A size 7 (larger and heavier) basketball was used by 286 players in 1,870 matches, and a size 6 basketball was used by 287 players in 1,966 matches. The players were categorised into three playing positions: guards, forwards and centres. The results revealed that statistically significant changes by year occurred only in terms of the percentage of successful free throws. With the size 6 basketball, this percentage decreased. Statistically significant differences between the playing positions were observed in terms of the percentage of field goals worth three points (between guards and forwards) and two points (between guards and centres). The results show that the introduction of the size 6 basketball did not lead to improvement in shooting accuracy (the opposite was found for free throws), although the number of three-point shots increased. PMID:23486286

  2. Single-shot positron annihilation lifetime spectroscopy with LYSO scintillators

    Science.gov (United States)

    Alonso, A. M.; Cooper, B. S.; Deller, A.; Cassidy, D. B.

    2016-08-01

    We have evaluated the application of a lutetium yttrium oxyorthosilicate (LYSO) based detector to single-shot positron annihilation lifetime spectroscopy. We compare this detector directly with a similarly configured PbWO4 scintillator, which is the usual choice for such measurements. We find that the signal to noise ratio obtained using LYSO is around three times higher than that obtained using PbWO4 for measurements of Ps excited to longer-lived (Rydberg) levels, or when they are ionized soon after production. This is due to the much higher light output for LYSO (75% and 1% of NaI for LYSO and PbWO4 respectively). We conclude that LYSO is an ideal scintillator for single-shot measurements of positronium production and excitation performed using a low-intensity pulsed positron beam.

  3. Single-shot positron annihilation lifetime spectroscopy with LYSO scintillators

    Energy Technology Data Exchange (ETDEWEB)

    Alonso, A.M., E-mail: a.alonso@ucl.ac.uk; Cooper, B.S.; Deller, A.; Cassidy, D.B.

    2016-08-21

    We have evaluated the application of a lutetium yttrium oxyorthosilicate (LYSO) based detector to single-shot positron annihilation lifetime spectroscopy. We compare this detector directly with a similarly configured PbWO{sub 4} scintillator, which is the usual choice for such measurements. We find that the signal to noise ratio obtained using LYSO is around three times higher than that obtained using PbWO{sub 4} for measurements of Ps excited to longer-lived (Rydberg) levels, or when they are ionized soon after production. This is due to the much higher light output for LYSO (75% and 1% of NaI for LYSO and PbWO{sub 4} respectively). We conclude that LYSO is an ideal scintillator for single-shot measurements of positronium production and excitation performed using a low-intensity pulsed positron beam.

  4. Experimental and Numerical Analysis of Microstructures and Stress States of Shot-Peened GH4169 Superalloys

    Science.gov (United States)

    Hu, Dianyin; Gao, Ye; Meng, Fanchao; Song, Jun; Wang, Rongqiao

    2018-04-01

    Combining experiments and finite element analysis (FEA), a systematic study was performed to analyze the microstructural evolution and stress states of shot-peened GH4169 superalloy over a variety of peening intensities and coverages. A dislocation density evolution model was integrated into the representative volume FEA model to quantitatively predict microstructural evolution in the surface layers and compared with experimental results. It was found that surface roughness and through-depth residual stress profile are more sensitive to shot-peening intensity compared to coverage due to the high kinetic energy involved. Moreover, a surface nanocrystallization layer was discovered in the top surface region of GH4169 for all shot-peening conditions. However, the grain refinement was more intensified under high shot-peening coverage, under which enough time was permitted for grain refinement. The grain size gradient predicted by the numerical framework showed good agreement with experimental observations.

  5. Subjective emotional over-arousal to neutral social scenes in paranoid schizophrenia.

    Science.gov (United States)

    Haralanova, Evelina; Haralanov, Svetlozar; Beraldi, Anna; Möller, Hans-Jürgen; Hennig-Fast, Kristina

    2012-02-01

    From the clinical practice and some experimental studies, it is apparent that paranoid schizophrenia patients tend to assign emotional salience to neutral social stimuli. This aberrant cognitive bias has been conceptualized to result from increased emotional arousal, but direct empirical data are scarce. The aim of the present study was to quantify the subjective emotional arousal (SEA) evoked by emotionally non-salient (neutral) compared to emotionally salient (negative) social stimuli in schizophrenia patients and healthy controls. Thirty male inpatients with paranoid schizophrenia psychosis and 30 demographically matched healthy controls rated their level of SEA in response to neutral and negative social scenes from the International Affective Picture System and the Munich Affective Picture System. Schizophrenia patients compared to healthy controls had an increased overall SEA level. This relatively higher SEA was evoked only by the neutral but not by the negative social scenes. To our knowledge, the present study is the first designed to directly demonstrate subjective emotional over-arousal to neutral social scenes in paranoid schizophrenia. This finding might explain previous clinical and experimental data and could be viewed as the missing link between the primary neurobiological and secondary psychological mechanisms of paranoid psychotic-symptom formation. Furthermore, despite being very short and easy to perform, the task we used appeared to be sensitive enough to reveal emotional dysregulation, in terms of emotional disinhibition/hyperactivation in paranoid schizophrenia patients. Thus, it could have further research and clinical applications, including as a neurobehavioral probe for imaging studies.

  6. Ontology of a scene based on Java 3D architecture.

    Directory of Open Access Journals (Sweden)

    Rubén González Crespo

    2009-12-01

    Full Text Available The present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying thedomain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined.

  7. Modelling Technology for Building Fire Scene with Virtual Geographic Environment

    Science.gov (United States)

    Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.

    2017-09-01

    Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.

  8. Micro-MID Manufacturing By Two-Shot Injection Moulding

    DEFF Research Database (Denmark)

    Islam, Mohammad Aminul; Hansen, Hans Nørgaard; Tang, Peter Torben

    2008-01-01

    a specific MID process chain is used for micro products, many technical challenges are encountered which would not be problems for macro scale products. This paper investigates on a specific MID process chain (two shot moulding) and discusses the technical difficulties associated with the production process...

  9. A Gene Family Coding for Salivary Proteins (SHOT) of the Polyphagous Spider Mite Tetranychus urticae Exhibits Fast Host-Dependent Transcriptional Plasticity.

    Science.gov (United States)

    Jonckheere, Wim; Dermauw, Wannes; Khalighi, Mousaalreza; Pavlidi, Nena; Reubens, Wim; Baggerman, Geert; Tirry, Luc; Menschaert, Gerben; Kant, Merijn R; Vanholme, Bartel; Van Leeuwen, Thomas

    2018-01-01

    The salivary protein repertoire released by the herbivorous pest Tetranychus urticae is assumed to hold keys to its success on diverse crops. We report on a spider mite-specific protein family that is expanded in T. urticae. The encoding genes have an expression pattern restricted to the anterior podocephalic glands, while peptide fragments were found in the T. urticae secretome, supporting the salivary nature of these proteins. As peptide fragments were identified in a host-dependent manner, we designated this family as the SHOT (secreted host-responsive protein of Tetranychidae) family. The proteins were divided in three groups based on sequence similarity. Unlike TuSHOT3 genes, TuSHOT1 and TuSHOT2 genes were highly expressed when feeding on a subset of family Fabaceae, while expression was depleted on other hosts. TuSHOT1 and TuSHOT2 expression was induced within 24 h after certain host transfers, pointing toward transcriptional plasticity rather than selection as the cause. Transfer from an 'inducer' to a 'noninducer' plant was associated with slow yet strong downregulation of TuSHOT1 and TuSHOT2, occurring over generations rather than hours. This asymmetric on and off regulation points toward host-specific effects of SHOT proteins, which is further supported by the diversity of SHOT genes identified in Tetranychidae with a distinct host repertoire.

  10. Guidance of Attention to Objects and Locations by Long-Term Memory of Natural Scenes

    Science.gov (United States)

    Becker, Mark W.; Rasmussen, Ian P.

    2008-01-01

    Four flicker change-detection experiments demonstrate that scene-specific long-term memory guides attention to both behaviorally relevant locations and objects within a familiar scene. Participants performed an initial block of change-detection trials, detecting the addition of an object to a natural scene. After a 30-min delay, participants…

  11. Fire Engine Support and On-scene Time in Prehospital Stroke Care - A Prospective Observational Study.

    Science.gov (United States)

    Puolakka, Tuukka; Väyrynen, Taneli; Erkkilä, Elja-Pekka; Kuisma, Markku

    2016-06-01

    Introduction On-scene time (OST) previously has been shown to be a significant component of Emergency Medical Services' (EMS') operational delay in acute stroke. Since stroke patients are managed routinely by two-person ambulance crews, increasing the number of personnel available on the scene is a possible method to improve their performance. Hypothesis Using fire engine crews to support ambulances on the scene in acute stroke is hypothesized to be associated with a shorter OST. All patients transported to hospital as thrombolysis candidates during a one-year study period were registered by the ambulance crews using a case report form that included patient characteristics and operational EMS data. Seventy-seven patients (41 [53%] male; mean age of 68.9 years [SD=15]; mean Glasgow Coma Score [GCS] of 15 points [IQR=14-15]) were eligible for the study. Forty-five cases were managed by ambulance and fire engine crews together and 32 by the ambulance crews alone. The median ambulance response time was seven minutes (IQR=5-10) and the fire engine response time was six minutes (IQR=5-8). The number of EMS personnel on the scene was six (IQR=5-7) and two (IQR=2-2), and the OST was 21 minutes (IQR=18-26) and 24 minutes (IQR=20-32; P =.073) for the groups, respectively. In a following regression analysis, using stroke as the dispatch code was the only variable associated with short (engine crews to support ambulances in acute stroke care was not associated with a shorter on-scene stay when compared to standard management by two-person ambulance crews alone. Using stroke as the dispatch code was the only variable that was associated independently with a short OST. Puolakka T , Väyrynen T , Erkkilä E-P , Kuisma M . Fire engine support and on-scene time in prehospital stroke care - a prospective observational study. Prehosp Disaster Med. 2016;31(3):278-281.

  12. Only "efficient" emotional stimuli affect the content of working memory during free-recollection from natural scenes.

    Science.gov (United States)

    Buttafuoco, Arianna; Pedale, Tiziana; Buchanan, Tony W; Santangelo, Valerio

    2018-02-01

    Emotional events are thought to have privileged access to attention and memory, consuming resources needed to encode competing emotionally neutral stimuli. However, it is not clear whether this detrimental effect is automatic or depends on the successful maintenance of the specific emotional object within working memory. Here, participants viewed everyday scenes including an emotional object among other neutral objects followed by a free-recollection task. Results showed that emotional objects-irrespective of their perceptual saliency-were recollected more often than neutral objects. The probability of being recollected increased as a function of the arousal of the emotional objects, specifically for negative objects. Successful recollection of emotional objects (positive or negative) from a scene reduced the overall number of recollected neutral objects from the same scene. This indicates that only emotional stimuli that are efficient in grabbing (and then consuming) available attentional resources play a crucial role during the encoding of competing information, with a subsequent bias in the recollection of neutral representations.

  13. Semantic memory for contextual regularities within and across scene categories: evidence from eye movements.

    Science.gov (United States)

    Brockmole, James R; Le-Hoa Võ, Melissa

    2010-10-01

    When encountering familiar scenes, observers can use item-specific memory to facilitate the guidance of attention to objects appearing in known locations or configurations. Here, we investigated how memory for relational contingencies that emerge across different scenes can be exploited to guide attention. Participants searched for letter targets embedded in pictures of bedrooms. In a between-subjects manipulation, targets were either always on a bed pillow or randomly positioned. When targets were systematically located within scenes, search for targets became more efficient. Importantly, this learning transferred to bedrooms without pillows, ruling out learning that is based on perceptual contingencies. Learning also transferred to living room scenes, but it did not transfer to kitchen scenes, even though both scene types contained pillows. These results suggest that statistical regularities abstracted across a range of stimuli are governed by semantic expectations regarding the presence of target-predicting local landmarks. Moreover, explicit awareness of these contingencies led to a central tendency bias in recall memory for precise target positions that is similar to the spatial category effects observed in landmark memory. These results broaden the scope of conditions under which contextual cuing operates and demonstrate how semantic memory plays a causal and independent role in the learning of associations between objects in real-world scenes.

  14. Single-shot self-interference incoherent digital holography using off-axis configuration.

    Science.gov (United States)

    Hong, Jisoo; Kim, Myung K

    2013-12-01

    We propose a single-shot incoherent holographic imaging technique that adopts self-interference incoherent digital holography (SIDH) with slight tilt of the plane mirror in the optical configuration. The limited temporal coherence length of the illumination leads the guide-star hologram of the proposed system to have a Gaussian envelope of elliptical ring shape. The observation shows that the reconstruction by cross correlation with the guide-star hologram achieves better quality than the usual propagation methods. Experimentally, we verify that the hologram and 3D reconstruction can be implemented incoherently with the proposed single-shot off-axis SIDH.

  15. Applying Image Matching to Video Analysis

    Science.gov (United States)

    2010-09-01

    image groups, classified by the background scene, are the flag, the kitchen, the telephone, the bookshelf , the title screen, the...Kitchen 136 Telephone 3 Bookshelf 81 Title Screen 10 Map 1 24 Map 2 16 command line. This implementation of a Bloom filter uses two arbitrary...with the Bookshelf images. This scene is a much closer shot than the Kitchen scene so the host occupies much of the background. Algorithms for face

  16. Color-SIFT model: a robust and an accurate shot boundary detection algorithm

    Science.gov (United States)

    Sharmila Kumari, M.; Shekar, B. H.

    2010-02-01

    In this paper, a new technique called color-SIFT model is devised for shot boundary detection. Unlike scale invariant feature transform model that uses only grayscale information and misses important visual information regarding color, here we have adopted different color planes to extract keypoints which are subsequently used to detect shot boundaries. The basic SIFT model has four stages namely scale-space peak selection, keypoint localization, orientation assignment and keypoint descriptor and all these four stages were employed to extract key descriptors in each color plane. The proposed model works on three different color planes and a fusion has been made to take a decision on number of keypoint matches for shot boundary identification and hence is different from the color global scale invariant feature transform that works on quantized images. In addition, the proposed algorithm possess invariance to linear transformation and robust to occlusion and noisy environment. Experiments have been conducted on the standard TRECVID video database to reveal the performance of the proposed model.

  17. IMPACT OF SHOTS ON FINAL SCORE OF A FOOTBALL MATCH

    Directory of Open Access Journals (Sweden)

    Miroslav Radoman

    2008-08-01

    Full Text Available The research has been done on a sample of 64 played games on the World championship FIFA, World Cup Germany 2006 and 128 results of the games divided in three integrals according to the score (win, defeat and unresolved score . The analysis is done according to the total number of shots during the game. Considering the results that are got and their interpretations, we could conclude that the results of data analysis in which is used the multi-method of MANOVA analysis and discriminative analysis, has shown that there are significant difference in frequency of the games result (win, defeat or unresolved score in shots element during the game. Even thou the noticed difference in frequency are not equally expressed, the results that are got have insinuated that there are significant differences in followed elements of the football game. Implemented analysis (royev test i T-test have confirmed that in every analyzed elements of the shot there are statistically significant differences in the result of the game (win, defeat, unresolved score and that the differences in shot’s elements are consequence different selection of the tactics and techniques also the ability of their realization in the stage of at tack and defense.

  18. The elephant in the room: Inconsistency in scene viewing and representation.

    Science.gov (United States)

    Spotorno, Sara; Tatler, Benjamin W

    2017-10-01

    We examined the extent to which semantic informativeness, consistency with expectations and perceptual salience contribute to object prioritization in scene viewing and representation. In scene viewing (Experiments 1-2), semantic guidance overshadowed perceptual guidance in determining fixation order, with the greatest prioritization for objects that were diagnostic of the scene's depicted event. Perceptual properties affected selection of consistent objects (regardless of their informativeness) but not of inconsistent objects. Semantic and perceptual properties also interacted in influencing foveal inspection, as inconsistent objects were fixated longer than low but not high salience diagnostic objects. While not studied in direct competition with each other (each studied in competition with diagnostic objects), we found that inconsistent objects were fixated earlier and for longer than consistent but marginally informative objects. In change detection (Experiment 3), perceptual guidance overshadowed semantic guidance, promoting detection of highly salient changes. A residual advantage for diagnosticity over inconsistency emerged only when selection prioritization could not be based on low-level features. Overall these findings show that semantic inconsistency is not prioritized within a scene when competing with other relevant information that is essential to scene understanding and respects observers' expectations. Moreover, they reveal that the relative dominance of semantic or perceptual properties during selection depends on ongoing task requirements. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  19. Mirth and Murder: Crime Scene Investigation as a Work Context for Examining Humor Applications

    Science.gov (United States)

    Roth, Gene L.; Vivona, Brian

    2010-01-01

    Within work settings, humor is used by workers for a wide variety of purposes. This study examines humor applications of a specific type of worker in a unique work context: crime scene investigation. Crime scene investigators examine death and its details. Members of crime scene units observe death much more frequently than other police officers…

  20. Control of lead solubility in soil contaminated with lead shot: Effect of soil pH

    International Nuclear Information System (INIS)

    Rooney, Corinne P.; McLaren, Ronald G.; Condron, Leo M.

    2007-01-01

    An incubation experiment was carried out to assess the rate of oxidation of Pb shot and subsequent transfer of Pb to the soil under a range of soil pH conditions. Lead shot corrosion was rapid, so that soil solution and fine earth ( 3 (CO 3 ) 2 (OH) 2 ), developed in crusts surrounding individual Pb pellets. However, irrespective of pH, Pb 2+ activities in the soil solutions, modelled using WHAM 6, were much lower than would be the case if they were controlled by the solubility of the dominant Pb compounds present in the Pb shot crust material. In contrast, modelling of soil solid-solution phase distribution of Pb, again using WHAM 6, suggested that, at least during the 24 months of the study, soil solution Pb concentrations were more likely to be controlled by sorption of Pb by the soil solid phase. - Sorption processes control Pb 2+ ion activity in soils contaminated with Pb shot

  1. Self-Consistent Theory of Shot Noise Suppression in Ballistic Conductors

    Science.gov (United States)

    Bulashenko, O. M.; Rubí, J. M.; Kochelap, V. A.

    Shot-noise measurements become a fundamental tool to probe carrier interactions in mesoscopic systems [1]. A matter of particular interest is the significance of Coulomb interaction which may keep nearby electrons more regularly spaced rather than strictly at random and lead to the noise reduction. That effect occurs in different physical situations. Among them are charge-limited ballistic transport, resonant tunneling, single-electron tunneling, etc. In this communication we address the problem of Coulomb correlations in ballistic conductors under the space-charge-limited transport conditions, and present for the first time a semiclassical self-consistent theory of shot noise in these conductors by solving analytically the kinetic equation coupled self-consistently with a Poisson equation. Basing upon this theory, exact results for current noise in a two-terminal ballistic conductor under the action of long-range Coulomb correlations has been derived. The noise reduction factor (in respect to the uncorrelated value) is obtained in a closed analytical form for a full range of biases ranging from thermal to shot-noise limits which describe perfectly the results of the Monte Carlo simulations for a nondegenerate electron gas [2]. The magnitude of the noise reduction exceeds 0.01, which is of interest from the point of view of possible applications. Using these analytical results one may estimate a relative contribution to the noise from different groups of carriers (in energy space and/or real space) and to investigate in great detail the correlations between different groups of carriers. This leads us to suggest an electron energy spectroscopy experiment to probe the Coulomb correlations in ballistic conductors. Indeed, while the injected carriers are uncorrelated, those in the volume of the conductor are strongly correlated, as follows from the derived formulas for the fluctuation of the distribution function. Those correlations may be observed experimentally by

  2. Technicolor/INRIA team at the MediaEval 2013 Violent Scenes Detection Task

    OpenAIRE

    Penet , Cédric; Demarty , Claire-Hélène; Gravier , Guillaume; Gros , Patrick

    2013-01-01

    International audience; This paper presents the work done at Technicolor and INRIA regarding the MediaEval 2013 Violent Scenes Detection task, which aims at detecting violent scenes in movies. We participated in both the objective and the subjective subtasks.

  3. 3-D analysis of fatigue crack behaviour in a shot peened steam turbine blade material

    Energy Technology Data Exchange (ETDEWEB)

    He, B.Y., E-mail: Binyan.he@soton.ac.uk [Engineering Materials, Faculty of Engineering and the Environment, University of Southampton, Southampton SO17 1BJ (United Kingdom); Katsamenis, O.L. [muVIS X-ray Imaging Centre, Faculty of Engineering and the Environment, University of Southampton, Southampton SO17 1BJ (United Kingdom); Mellor, B.G.; Reed, P.A.S. [Engineering Materials, Faculty of Engineering and the Environment, University of Southampton, Southampton SO17 1BJ (United Kingdom)

    2015-08-26

    Serial mechanical sectioning and high resolution X-ray tomography have been used to study the three-dimensional morphology of small fatigue cracks growing in a 12 Cr tempered martensitic steam turbine blade material. A range of surface conditions has been studied, namely polished and shot peened (with varying levels of intensity). In the polished (unpeened) condition, inclusions (alumina and manganese sulphide) played an important role in initiating and controlling early fatigue crack behaviour. When fatigue cracks initiated from an alumina stringer, the crack morphology was normally dominated by single stringers, which were always in the centre of the fatigue crack, indicating its primary role in initiation. Manganese sulphide inclusion groups however seemed to dominate and affect the crack path along both the surface and depth crack growth directions. The more intensely shot peened condition did not however evidence inclusion or stringer affected fatigue crack initiation or growth behaviour; sub-surface crack coalescence being clearly observed by both serial sectioning and computed tomography (CT) imaging techniques at a depth of about 150–180 μm. These sub-surface crack coalescences can be linked to both the extent of the compressive residual stress as well as the depth of the plastic deformation arising from the intense shot peening process. Shot peening appears to provide a different defect population that initiates fatigue cracks and competes with the underlying metallurgical defect populations. The most beneficial shot peening process would in this case appear to “deactivate” the original metallurgical defect population and substitute a known defect distribution from the shot peening process from which fatigue cracks grow rather slowly in the strain hardened surface layer which also contains compressive residual stresses. A benefit to fatigue life in bending, even under Low Cycle Fatigue (LCF) conditions, has been observed in these tests if a

  4. Multiple vehicle routing and dispatching to an emergency scene

    OpenAIRE

    M S Daskin; A Haghani

    1984-01-01

    A model of the distribution of arrival time at the scene of an emergency for the first of many vehicles is developed for the case in which travel times on the links of the network are normally distributed and the path travel times of different vehicles are correlated. The model suggests that the probability that the first vehicle arrives at the scene within a given time may be increased by reducing the path time correlations, even if doing so necessitates increasing the mean path travel time ...

  5. Estimation of post disruption plasma temperature for fast current quench Aditya plasma shots

    International Nuclear Information System (INIS)

    Purohit, S.; Chowdhuri, M.B.; Joisa, Y.S.; Raval, J.V.; Ghosh, J.; Jha, R.

    2013-01-01

    Characteristics of tokamak current quenches are an important issue for the determination of electromagnetic forces that act on the in-vessel components and vacuum vessel during major disruptions. It is observed that thermal quench is followed by a sharp current decay. Fast current quench disruptive plasma shots were investigated for ADITYA tokamak. The current decay time was determined for the selected shots, which were in the range of 0.8 msec to 2.5 msec. This current decay information was then applied to L/R model, frequently employed for the estimation of the current decay time in tokamak plasmas, considering plasma inductance and plasma resistivity. This methodology was adopted for the estimation of the post disruption plasma temperature using the experimentally observed current decay time for the fast current quench disruptive ADITYA plasma shots. The study reveals that for the identified shots there is a constant increase in the current decay time with the post disruption plasma temperature. The investigations also explore the behavior post disruption plasma temperature and the current decay time as a function of the edge safety factor, Q. Post disruption plasma temperature and the current decay time exhibits a decrease with the increase in the value Q. (author)

  6. Combined Influence of Visual Scene and Body Tilt on Arm Pointing Movements: Gravity Matters!

    Science.gov (United States)

    Scotto Di Cesare, Cécile; Sarlegna, Fabrice R.; Bourdin, Christophe; Mestre, Daniel R.; Bringoux, Lionel

    2014-01-01

    Performing accurate actions such as goal-directed arm movements requires taking into account visual and body orientation cues to localize the target in space and produce appropriate reaching motor commands. We experimentally tilted the body and/or the visual scene to investigate how visual and body orientation cues are combined for the control of unseen arm movements. Subjects were asked to point toward a visual target using an upward movement during slow body and/or visual scene tilts. When the scene was tilted, final pointing errors varied as a function of the direction of the scene tilt (forward or backward). Actual forward body tilt resulted in systematic target undershoots, suggesting that the brain may have overcompensated for the biomechanical movement facilitation arising from body tilt. Combined body and visual scene tilts also affected final pointing errors according to the orientation of the visual scene. The data were further analysed using either a body-centered or a gravity-centered reference frame to encode visual scene orientation with simple additive models (i.e., ‘combined’ tilts equal to the sum of ‘single’ tilts). We found that the body-centered model could account only for some of the data regarding kinematic parameters and final errors. In contrast, the gravity-centered modeling in which the body and visual scene orientations were referred to vertical could explain all of these data. Therefore, our findings suggest that the brain uses gravity, thanks to its invariant properties, as a reference for the combination of visual and non-visual cues. PMID:24925371

  7. Opening Shots and Loose Slots: adapting Las Vegas

    NARCIS (Netherlands)

    Goggin, J.

    2015-01-01

    Anyone who has ever seen a film set in Las Vegas will be familiar with opening shots of sensational neon signage clustered against the night sky. This montage sequence, now an established convention, leads the viewer on a thrilling joy-ride, generally beginning on Fremont Street in the old city

  8. Comparison of Multi-shot Models for Short-term Re-identification of People using RGB-D Sensors

    DEFF Research Database (Denmark)

    Møgelmose, Andreas; Bahnsen, Chris; Moeslund, Thomas B.

    2015-01-01

    This work explores different types of multi-shot descriptors for re-identification in an on-the-fly enrolled environment using RGB-D sensors. We present a full re-identification pipeline complete with detection, segmentation, feature extraction, and re-identification, which expands on previous work...... by using multi-shot descriptors modeling people over a full camera pass instead of single frames with no temporal linking. We compare two different multi-shot models; mean histogram and histogram series, and test them each in 3 different color spaces. Both histogram descriptors are assisted by a depth...

  9. Real-time scene and signature generation for ladar and imaging sensors

    Science.gov (United States)

    Swierkowski, Leszek; Christie, Chad L.; Antanovskii, Leonid; Gouthas, Efthimios

    2014-05-01

    This paper describes development of two key functionalities within the VIRSuite scene simulation program, broadening its scene generation capabilities and increasing accuracy of thermal signatures. Firstly, a new LADAR scene generation module has been designed. It is capable of simulating range imagery for Geiger mode LADAR, in addition to the already existing functionality for linear mode systems. Furthermore, a new 3D heat diffusion solver has been developed within the VIRSuite signature prediction module. It is capable of calculating the temperature distribution in complex three-dimensional objects for enhanced dynamic prediction of thermal signatures. With these enhancements, VIRSuite is now a robust tool for conducting dynamic simulation for missiles with multi-mode seekers.

  10. Three-dimensional scene encryption and display based on computer-generated holograms.

    Science.gov (United States)

    Kong, Dezhao; Cao, Liangcai; Jin, Guofan; Javidi, Bahram

    2016-10-10

    An optical encryption and display method for a three-dimensional (3D) scene is proposed based on computer-generated holograms (CGHs) using a single phase-only spatial light modulator. The 3D scene is encoded as one complex Fourier CGH. The Fourier CGH is then decomposed into two phase-only CGHs with random distributions by the vector stochastic decomposition algorithm. Two CGHs are interleaved as one final phase-only CGH for optical encryption and reconstruction. The proposed method can support high-level nonlinear optical 3D scene security and complex amplitude modulation of the optical field. The exclusive phase key offers strong resistances of decryption attacks. Experimental results demonstrate the validity of the novel method.

  11. Anticipatory scene representation in preschool children's recall and recognition memory.

    Science.gov (United States)

    Kreindel, Erica; Intraub, Helene

    2017-09-01

    Behavioral and neuroscience research on boundary extension (false memory beyond the edges of a view of a scene) has provided new insights into the constructive nature of scene representation, and motivates questions about development. Early research with children (as young as 6-7 years) was consistent with boundary extension, but relied on an analysis of spatial errors in drawings which are open to alternative explanations (e.g. drawing ability). Experiment 1 replicated and extended prior drawing results with 4-5-year-olds and adults. In Experiment 2, a new, forced-choice immediate recognition memory test was implemented with the same children. On each trial, a card (photograph of a simple scene) was immediately replaced by a test card (identical view and either a closer or more wide-angle view) and participants indicated which one matched the original view. Error patterns supported boundary extension; identical photographs were more frequently rejected when the closer view was the original view, than vice versa. This asymmetry was not attributable to a selection bias (guessing tasks; Experiments 3-5). In Experiment 4, working memory load was increased by presenting more expansive views of more complex scenes. Again, children exhibited boundary extension, but now adults did not, unless stimulus duration was reduced to 5 s (limiting time to implement strategies; Experiment 5). We propose that like adults, children interpret photographs as views of places in the world; they extrapolate the anticipated continuation of the scene beyond the view and misattribute it to having been seen. Developmental differences in source attribution decision processes provide an explanation for the age-related differences observed. © 2016 John Wiley & Sons Ltd.

  12. From Theatre Improvisation To Video Scenes

    DEFF Research Database (Denmark)

    Larsen, Henry; Hvidt, Niels Christian; Friis, Preben

    2018-01-01

    At Sygehus Lillebaelt, a Danish hospital, there has been a focus for several years on patient communi- cation. This paper reflects on a course focusing on engaging with the patient’s existential themes in particular the negotiations around the creation of video scenes. In the initial workshops, w...

  13. Scene independent real-time indirect illumination

    DEFF Research Database (Denmark)

    Frisvad, Jeppe Revall; Christensen, Niels Jørgen; Falster, Peter

    2005-01-01

    A novel method for real-time simulation of indirect illumination is presented in this paper. The method, which we call Direct Radiance Mapping (DRM), is based on basal radiance calculations and does not impose any restrictions on scene geometry or dynamics. This makes the method tractable for rea...

  14. Fuzzy Emotional Semantic Analysis and Automated Annotation of Scene Images

    Directory of Open Access Journals (Sweden)

    Jianfang Cao

    2015-01-01

    Full Text Available With the advances in electronic and imaging techniques, the production of digital images has rapidly increased, and the extraction and automated annotation of emotional semantics implied by images have become issues that must be urgently addressed. To better simulate human subjectivity and ambiguity for understanding scene images, the current study proposes an emotional semantic annotation method for scene images based on fuzzy set theory. A fuzzy membership degree was calculated to describe the emotional degree of a scene image and was implemented using the Adaboost algorithm and a back-propagation (BP neural network. The automated annotation method was trained and tested using scene images from the SUN Database. The annotation results were then compared with those based on artificial annotation. Our method showed an annotation accuracy rate of 91.2% for basic emotional values and 82.4% after extended emotional values were added, which correspond to increases of 5.5% and 8.9%, respectively, compared with the results from using a single BP neural network algorithm. Furthermore, the retrieval accuracy rate based on our method reached approximately 89%. This study attempts to lay a solid foundation for the automated emotional semantic annotation of more types of images and therefore is of practical significance.

  15. Error Detection, Factorization and Correction for Multi-View Scene Reconstruction from Aerial Imagery

    Energy Technology Data Exchange (ETDEWEB)

    Hess-Flores, Mauricio [Univ. of California, Davis, CA (United States)

    2011-11-10

    Scene reconstruction from video sequences has become a prominent computer vision research area in recent years, due to its large number of applications in fields such as security, robotics and virtual reality. Despite recent progress in this field, there are still a number of issues that manifest as incomplete, incorrect or computationally-expensive reconstructions. The engine behind achieving reconstruction is the matching of features between images, where common conditions such as occlusions, lighting changes and texture-less regions can all affect matching accuracy. Subsequent processes that rely on matching accuracy, such as camera parameter estimation, structure computation and non-linear parameter optimization, are also vulnerable to additional sources of error, such as degeneracies and mathematical instability. Detection and correction of errors, along with robustness in parameter solvers, are a must in order to achieve a very accurate final scene reconstruction. However, error detection is in general difficult due to the lack of ground-truth information about the given scene, such as the absolute position of scene points or GPS/IMU coordinates for the camera(s) viewing the scene. In this dissertation, methods are presented for the detection, factorization and correction of error sources present in all stages of a scene reconstruction pipeline from video, in the absence of ground-truth knowledge. Two main applications are discussed. The first set of algorithms derive total structural error measurements after an initial scene structure computation and factorize errors into those related to the underlying feature matching process and those related to camera parameter estimation. A brute-force local correction of inaccurate feature matches is presented, as well as an improved conditioning scheme for non-linear parameter optimization which applies weights on input parameters in proportion to estimated camera parameter errors. Another application is in

  16. "IREP EN KEMET" Wine of Ancient Egypt: Documenting the Viticulture and Winemaking Scenes in the Egyptian Tombs

    Science.gov (United States)

    Guasch-Jané, M. R.; Fonseca, S.; Ibrahim, M.

    2013-07-01

    Presented are the research objectives of the project "Irep en Kemet", Wine of Ancient Egypt, and the content of the project's website. This research aims at documenting the complete corpus of wine in ancient Egypt and analysing the data (iconography, textual sources and artefacts) to unveil the importance of the ancient Egyptian wine culture legacy in the Mediterranean region. At this stage, a bibliographical researchable database relevant to wine, viticulture and winemaking in the ancient Egypt has been completed, with 197 entries including articles, books, chapters in book, academic thesis (PhD and MA), essay, abstracts, on-line articles and websites. Moreover, a scene-detail database for the viticulture and winemaking scenes in the Egyptian private tombs has been recorded with 97 entries, some of them unpublished, and the collected data is under study. The titles of the tombs' owners and the texts related to the scenes will be also recorded. A photographic survey of the graves containing images related with viticulture and winemaking will be carried out in order to have the most accurate information on the location and stage of conservation of those images. Our main goal is to provide scholars with a complete, comprehensive archaeological and bibliographical database for the scenes of viticulture and winemaking depicted in the Egyptian private tombs throughout the ancient Egyptian history. The project's website (http://www.wineofancientegypt.com) will include all the collected data, the study and analysis, the project's history and team members, publications as well as the results of our research.

  17. Scene recognition based on integrating active learning with dictionary learning

    Science.gov (United States)

    Wang, Chengxi; Yin, Xueyan; Yang, Lin; Gong, Chengrong; Zheng, Caixia; Yi, Yugen

    2018-04-01

    Scene recognition is a significant topic in the field of computer vision. Most of the existing scene recognition models require a large amount of labeled training samples to achieve a good performance. However, labeling image manually is a time consuming task and often unrealistic in practice. In order to gain satisfying recognition results when labeled samples are insufficient, this paper proposed a scene recognition algorithm named Integrating Active Learning and Dictionary Leaning (IALDL). IALDL adopts projective dictionary pair learning (DPL) as classifier and introduces active learning mechanism into DPL for improving its performance. When constructing sampling criterion in active learning, IALDL considers both the uncertainty and representativeness as the sampling criteria to effectively select the useful unlabeled samples from a given sample set for expanding the training dataset. Experiment results on three standard databases demonstrate the feasibility and validity of the proposed IALDL.

  18. Analysis of shot-peening and residual stress relaxation in the nickel-based superalloy RR1000

    International Nuclear Information System (INIS)

    Foss, B.J.; Gray, S.; Hardy, M.C.; Stekovic, S.; McPhail, D.S.; Shollock, B.A.

    2013-01-01

    This work assesses the residual stress relaxation of the nickel-based alloy RR1000 due to thermal exposure and dwell-fatigue loading. A number of different characterization methods, including X-ray residual stress analysis, electron back-scattered diffraction, microhardness testing and focused ion beam secondary electron imaging, contributed to a detailed study of the shot-peened region. Thermal exposure at 700 °C resulted in a large reduction in the residual stresses and work-hardening effects in the alloy, but the subsurface remained in a beneficial compressive state. Oxidizing environments caused recrystallization in the near surface, but did not affect the residual stress-relaxation behaviour. Dwell-fatigue loading caused the residual stresses to return to approximately zero at nearly all depths. This work forms part of an ongoing investigation to determine the effects of shot-peening in this alloy with the motivation to improve the fatigue and oxidation resistance at 700 °C

  19. Experiments and Analysis of Close-Shot Identification of On-Branch Citrus Fruit with RealSense

    Directory of Open Access Journals (Sweden)

    Jizhan Liu

    2018-05-01

    Full Text Available Fruit recognition based on depth information has been a hot topic due to its advantages. However, the present equipment and methods cannot meet the requirements of rapid and reliable recognition and location of fruits in close shot for robot harvesting. To solve this problem, we propose a recognition algorithm for citrus fruit based on RealSense. This method effectively utilizes depth-point cloud data in a close-shot range of 160 mm and different geometric features of the fruit and leaf to recognize fruits with a intersection curve cut by the depth-sphere. Experiments with close-shot recognition of six varieties of fruit under different conditions were carried out. The detection rates of little occlusion and adhesion were from 80–100%. However, severe occlusion and adhesion still have a great influence on the overall success rate of on-branch fruits recognition, the rate being 63.8%. The size of the fruit has a more noticeable impact on the success rate of detection. Moreover, due to close-shot near-infrared detection, there was no obvious difference in recognition between bright and dark conditions. The advantages of close-shot limited target detection with RealSense, fast foreground and background removal and the simplicity of the algorithm with high precision may contribute to high real-time vision-servo operations of harvesting robots.

  20. Fourier power, subjective distance, and object categories all provide plausible models of BOLD responses in scene-selective visual areas

    Science.gov (United States)

    Lescroart, Mark D.; Stansbury, Dustin E.; Gallant, Jack L.

    2015-01-01

    Perception of natural visual scenes activates several functional areas in the human brain, including the Parahippocampal Place Area (PPA), Retrosplenial Complex (RSC), and the Occipital Place Area (OPA). It is currently unclear what specific scene-related features are represented in these areas. Previous studies have suggested that PPA, RSC, and/or OPA might represent at least three qualitatively different classes of features: (1) 2D features related to Fourier power; (2) 3D spatial features such as the distance to objects in a scene; or (3) abstract features such as the categories of objects in a scene. To determine which of these hypotheses best describes the visual representation in scene-selective areas, we applied voxel-wise modeling (VM) to BOLD fMRI responses elicited by a set of 1386 images of natural scenes. VM provides an efficient method for testing competing hypotheses by comparing predictions of brain activity based on encoding models that instantiate each hypothesis. Here we evaluated three different encoding models that instantiate each of the three hypotheses listed above. We used linear regression to fit each encoding model to the fMRI data recorded from each voxel, and we evaluated each fit model by estimating the amount of variance it predicted in a withheld portion of the data set. We found that voxel-wise models based on Fourier power or the subjective distance to objects in each scene predicted much of the variance predicted by a model based on object categories. Furthermore, the response variance explained by these three models is largely shared, and the individual models explain little unique variance in responses. Based on an evaluation of previous studies and the data we present here, we conclude that there is currently no good basis to favor any one of the three alternative hypotheses about visual representation in scene-selective areas. We offer suggestions for further studies that may help resolve this issue. PMID:26594164

  1. Shot Noise Suppression in a Quantum Point Contact with Short Channel Length

    International Nuclear Information System (INIS)

    Jeong, Heejun

    2015-01-01

    An experimental study on the current shot noise of a quantum point contact with short channel length is reported. The experimentally measured maximum energy level spacing between the ground and the first excited state of the device reached up to 7.5 meV, probably due to the hard wall confinement by using shallow electron gas and sharp point contact geometry. The two-dimensional non-equilibrium shot noise contour map shows noise suppression characteristics in a wide range of bias voltage. Fano factor analysis indicates spin-polarized transport through a short quantum point contact. (paper)

  2. On-scene crisis intervention: psychological guidelines and communication strategies for first responders.

    Science.gov (United States)

    Miller, Laurence

    2010-01-01

    Effective emergency mental health intervention for victims of crime, natural disaster or terrorism begins the moment the first responders arrive. This article describes a range of on-scene crisis intervention options, including verbal communication, body language, behavioral strategies, and interpersonal style. The correct intervention in the first few moments and hours of a crisis can profoundly influence the recovery course of victims and survivors of catastrophic events.

  3. Developing Scene Understanding Neural Software for Realistic Autonomous Outdoor Missions

    Science.gov (United States)

    2017-09-01

    computer using a single graphics processing unit (GPU). To the best of our knowledge, an implementation of the open-source Python -based AlexNet CNN on...1. Introduction Neurons in the brain enable us to understand scenes by assessing the spatial, temporal, and feature relations of objects in the...effort to use computer neural networks to augment human neural intelligence to improve our scene understanding (Krizhevsky et al. 2012; Zhou et al

  4. Three-dimensional model-based object recognition and segmentation in cluttered scenes.

    Science.gov (United States)

    Mian, Ajmal S; Bennamoun, Mohammed; Owens, Robyn

    2006-10-01

    Viewpoint independent recognition of free-form objects and their segmentation in the presence of clutter and occlusions is a challenging task. We present a novel 3D model-based algorithm which performs this task automatically and efficiently. A 3D model of an object is automatically constructed offline from its multiple unordered range images (views). These views are converted into multidimensional table representations (which we refer to as tensors). Correspondences are automatically established between these views by simultaneously matching the tensors of a view with those of the remaining views using a hash table-based voting scheme. This results in a graph of relative transformations used to register the views before they are integrated into a seamless 3D model. These models and their tensor representations constitute the model library. During online recognition, a tensor from the scene is simultaneously matched with those in the library by casting votes. Similarity measures are calculated for the model tensors which receive the most votes. The model with the highest similarity is transformed to the scene and, if it aligns accurately with an object in the scene, that object is declared as recognized and is segmented. This process is repeated until the scene is completely segmented. Experiments were performed on real and synthetic data comprised of 55 models and 610 scenes and an overall recognition rate of 95 percent was achieved. Comparison with the spin images revealed that our algorithm is superior in terms of recognition rate and efficiency.

  5. Shot noise enhancement from non-equilibrium plasmons in Luttinger liquid junctions

    International Nuclear Information System (INIS)

    Kim, Jaeuk U; Kinaret, Jari M; Choi, Mahn-Soo

    2005-01-01

    We consider a quantum wire double junction system with each wire segment described by a spinless Luttinger model, and study theoretically shot noise in this system in the sequential tunnelling regime. We find that the non-equilibrium plasmonic excitations in the central wire segment give rise to qualitatively different behaviour compared to the case with equilibrium plasmons. In particular, shot noise is greatly enhanced by them, and exceeds the Poisson limit. We show that the enhancement can be explained by the emergence of several current-carrying processes, and that the effect disappears if the channels effectively collapse to one because of fast plasmon relaxation processes, for example

  6. A semi-interactive panorama based 3D reconstruction framework for indoor scenes

    NARCIS (Netherlands)

    Dang, T.K.; Worring, M.; Bui, T.D.

    2011-01-01

    We present a semi-interactive method for 3D reconstruction specialized for indoor scenes which combines computer vision techniques with efficient interaction. We use panoramas, popularly used for visualization of indoor scenes, but clearly not able to show depth, for their great field of view, as

  7. 3D Aware Correction and Completion of Depth Maps in Piecewise Planar Scenes

    KAUST Repository

    Thabet, Ali Kassem; Lahoud, Jean; Asmar, Daniel; Ghanem, Bernard

    2015-01-01

    RGB-D sensors are popular in the computer vision community, especially for problems of scene understanding, semantic scene labeling, and segmentation. However, most of these methods depend on reliable input depth measurements, while discarding

  8. The impact of sound technology on the distribution of shot lengths in Hollywood cinema, 1920 to 1933

    Directory of Open Access Journals (Sweden)

    Nick Redfern

    2012-11-01

    Full Text Available The impact of sound technology on Hollywood is analysed through looking at the median shot lengths of silent films from the 1920s (n = 54 and early sound films (n = 106. The results show a large increase in the median shot lengths with the introduction of sound (Mann Whitney U = 554.0, Z = -8.33, p = <0.01, PS = 0.0968, estimated to be 2.0s (95% CI: 1.6, 2.4. The dispersion of shot lengths measured using the robust estimator Qn shows a similarly large increase in the dispersion of shot lengths with the transition to sound (Mann Whitney U = 319.0, Z = -9.18, p = <0.01, PS = 0.0557, estimated to be 2.0s (95% CI: 1.7, 2.4.

  9. Higher-order scene statistics of breast images

    Science.gov (United States)

    Abbey, Craig K.; Sohl-Dickstein, Jascha N.; Olshausen, Bruno A.; Eckstein, Miguel P.; Boone, John M.

    2009-02-01

    Researchers studying human and computer vision have found description and construction of these systems greatly aided by analysis of the statistical properties of naturally occurring scenes. More specifically, it has been found that receptive fields with directional selectivity and bandwidth properties similar to mammalian visual systems are more closely matched to the statistics of natural scenes. It is argued that this allows for sparse representation of the independent components of natural images [Olshausen and Field, Nature, 1996]. These theories have important implications for medical image perception. For example, will a system that is designed to represent the independent components of natural scenes, where objects occlude one another and illumination is typically reflected, be appropriate for X-ray imaging, where features superimpose on one another and illumination is transmissive? In this research we begin to examine these issues by evaluating higher-order statistical properties of breast images from X-ray projection mammography (PM) and dedicated breast computed tomography (bCT). We evaluate kurtosis in responses of octave bandwidth Gabor filters applied to PM and to coronal slices of bCT scans. We find that kurtosis in PM rises and quickly saturates for filter center frequencies with an average value above 0.95. By contrast, kurtosis in bCT peaks near 0.20 cyc/mm with kurtosis of approximately 2. Our findings suggest that the human visual system may be tuned to represent breast tissue more effectively in bCT over a specific range of spatial frequencies.

  10. Proposal of AAA-battery-size one-shot ATR Fourier spectroscopic imager for on-site analysis: Simultaneous measurement of multi-components with high accuracy

    Science.gov (United States)

    Hosono, Satsuki; Qi, Wei; Sato, Shun; Suzuki, Yo; Fujiwara, Masaru; Hiramatsu, Hiroyuki; Suzuki, Satoru; Abeygunawardhana, P. K. W.; Wada, Kenji; Nishiyama, Akira; Ishimaru, Ichiro

    2015-03-01

    For simultaneous measurement of multi-components on-site like factories, the ultra-compact (diameter: 9[mm], length: 45[mm], weight: 200[g]) one-shot ATR (Attenuated Total Reflection) Fourier spectroscopic imager was proposed. Because the proposed one-shot Fourier spectroscopic imaging is based on spatial-phase-shift interferometer, interferograms could be obtained with simple optical configurations. We introduced the transmission-type relativeinclined phase-shifter, that was constructed with a cuboid prism and a wedge prism, onto the optical Fourier transform plane of infinity corrected optical systems. And also, small light-sources and cameras in the mid-infrared light region, whose size are several millimeter on a side, are essential components for the ultra-compact spectroscopic configuration. We selected the Graphite light source (light source area: 1.7×1.7[mm], maker: Hawkeye technologies) whose radiation factor was high. Fortunately, in these days we could apply the cost-effective 2-dimensional light receiving device for smartphone (e.g. product name: LEPTON, maker: FLIR, price: around 400USD). In the case of alcoholic drinks factory, conventionally workers measure glucose and ethanol concentrations by bringing liquid solution back to laboratories every day. The high portable spectroscopy will make it possible to measure multi-components simultaneously on manufacturing scene. But we found experimentally that absorption spectrum of glucose and water and ethanol were overlapped each other in near infrared light region. But for mid-infrared light region, we could distinguish specific absorption peaks of glucose (@10.5[μm]) and ethanol (@11.5[μm]) independently from water absorption. We obtained standard curve between absorption (@9.6[μm]) and ethanol concentration with high correlation coefficient 0.98 successfully by ATR imaging-type 2-dimensional Fourier spectroscopy (wavelength resolution: 0.057[μm]) with the graphite light source (maker: Hawkeye

  11. Memory for Items and Relationships among Items Embedded in Realistic Scenes: Disproportionate Relational Memory Impairments in Amnesia

    Science.gov (United States)

    Hannula, Deborah E.; Tranel, Daniel; Allen, John S.; Kirchhoff, Brenda A.; Nickel, Allison E.; Cohen, Neal J.

    2014-01-01

    Objective The objective of this study was to examine the dependence of item memory and relational memory on medial temporal lobe (MTL) structures. Patients with amnesia, who either had extensive MTL damage or damage that was relatively restricted to the hippocampus, were tested, as was a matched comparison group. Disproportionate relational memory impairments were predicted for both patient groups, and those with extensive MTL damage were also expected to have impaired item memory. Method Participants studied scenes, and were tested with interleaved two-alternative forced-choice probe trials. Probe trials were either presented immediately after the corresponding study trial (lag 1), five trials later (lag 5), or nine trials later (lag 9) and consisted of the studied scene along with a manipulated version of that scene in which one item was replaced with a different exemplar (item memory test) or was moved to a new location (relational memory test). Participants were to identify the exact match of the studied scene. Results As predicted, patients were disproportionately impaired on the test of relational memory. Item memory performance was marginally poorer among patients with extensive MTL damage, but both groups were impaired relative to matched comparison participants. Impaired performance was evident at all lags, including the shortest possible lag (lag 1). Conclusions The results are consistent with the proposed role of the hippocampus in relational memory binding and representation, even at short delays, and suggest that the hippocampus may also contribute to successful item memory when items are embedded in complex scenes. PMID:25068665

  12. Student Hands-On Training (SHOT) Workshop Summer 2003 and 2004

    National Research Council Canada - National Science Library

    Koehler, Chris

    2004-01-01

    .... The objective of SHOT I AND II workshops are to provide these new students exposure to some of the basics of spacecraft construction, the teamwork and coordination involved, as well as the challenges...

  13. Lead shot from hunting as a source of lead in human blood

    International Nuclear Information System (INIS)

    Johansen, Poul; Pedersen, Henning Sloth; Asmund, Gert; Riget, Frank

    2006-01-01

    This study investigates the relationship between the intake of birds hunted with lead shot and the lead concentration in human blood. Fifty adult men from Nuuk, Greenland took part in the study. From September 2003 to June 2004 they regularly gave blood samples and recorded how many birds they ate. We found a clear relationship between the number of bird meals and blood lead and also a clear seasonal variation. The concentration was highest in mid-winter when bird consumption is at its highest. Blood lead was low (15 μg/L, mean concentration) among the participants reporting not eating birds. Among those reporting to eat birds regularly, blood lead was significantly higher, up to 128 μg/L (mean concentration). Concentrations depended on the frequency of bird meals: the more the bird meals, the higher the resulting blood lead. This clear relationship points to lead shot as the dominating lead source to people in Greenland. - Birds hunted with lead shot and consumed are a source of lead in human blood

  14. Single shot diffraction of picosecond 8.7-keV x-ray pulses

    Directory of Open Access Journals (Sweden)

    F. H. O’Shea

    2012-02-01

    Full Text Available We demonstrate multiphoton, single shot diffraction images of x rays produced by inverse Compton scattering a high-power CO_{2} laser from a relativistic electron beam, creating a pulse of 8.7 keV x rays. The tightly focused, relatively high peak brightness electron beam and high photon density from the 2 J CO_{2} laser yielded 6×10^{7} x-ray photons over the full opening angle in a single shot. Single shot x-ray diffraction is performed by passing the x rays though a vertical slit and on to a flat silicon (111 crystal. 10^{2} diffracted photons were detected. The spectrum of the detected x rays is compared to simulation. The diffraction and detection of 10^{2} x rays is a key step to a more efficient time resolved diagnostic in which the number of observed x rays might reach 10^{4}; enabling a unique, flexible x-ray source as a sub-ps resolution diagnostic for studying the evolution of chemical reactions, lattice deformation and melting, and magnetism.

  15. Lead shot from hunting as a source of lead in human blood

    Energy Technology Data Exchange (ETDEWEB)

    Johansen, Poul [National Environmental Research Institute, Frederiksborgvej 399, DK-4000 Roskilde (Denmark)]. E-mail: poj@dmu.dk; Pedersen, Henning Sloth [Primary Health Care Center, DK-3900 Nuuk (Greenland); Asmund, Gert [National Environmental Research Institute, Frederiksborgvej 399, DK-4000 Roskilde (Denmark); Riget, Frank [National Environmental Research Institute, Frederiksborgvej 399, DK-4000 Roskilde (Denmark)

    2006-07-15

    This study investigates the relationship between the intake of birds hunted with lead shot and the lead concentration in human blood. Fifty adult men from Nuuk, Greenland took part in the study. From September 2003 to June 2004 they regularly gave blood samples and recorded how many birds they ate. We found a clear relationship between the number of bird meals and blood lead and also a clear seasonal variation. The concentration was highest in mid-winter when bird consumption is at its highest. Blood lead was low (15 {mu}g/L, mean concentration) among the participants reporting not eating birds. Among those reporting to eat birds regularly, blood lead was significantly higher, up to 128 {mu}g/L (mean concentration). Concentrations depended on the frequency of bird meals: the more the bird meals, the higher the resulting blood lead. This clear relationship points to lead shot as the dominating lead source to people in Greenland. - Birds hunted with lead shot and consumed are a source of lead in human blood.

  16. IMPROVED MOTOR-TIMING: EFFECTS OF SYNCHRONIZED METRO-NOME TRAINING ON GOLF SHOT ACCURACY

    Directory of Open Access Journals (Sweden)

    Louise Rönnqvist

    2009-12-01

    Full Text Available This study investigates the effect of synchronized metronome training (SMT on motor timing and how this training might affect golf shot accuracy. Twenty-six experienced male golfers participated (mean age 27 years; mean golf handicap 12.6 in this study. Pre- and post-test investigations of golf shots made by three different clubs were conducted by use of a golf simulator. The golfers were randomized into two groups: a SMT group and a Control group. After the pre-test, the golfers in the SMT group completed a 4-week SMT program designed to improve their motor timing, the golfers in the Control group were merely training their golf-swings during the same time period. No differences between the two groups were found from the pre-test outcomes, either for motor timing scores or for golf shot accuracy. However, the post-test results after the 4-weeks SMT showed evident motor timing improvements. Additionally, significant improvements for golf shot accuracy were found for the SMT group and with less variability in their performance. No such improvements were found for the golfers in the Control group. As with previous studies that used a SMT program, this study's results provide further evidence that motor timing can be improved by SMT and that such timing improvement also improves golf accuracy

  17. Methodology for calculating guideline concentrations for safety shot sites

    International Nuclear Information System (INIS)

    1997-06-01

    Residual plutonium (Pu), with trace quantities of depleted uranium (DU) or weapons grade uranium (WU), exists in surficial soils at the Nevada Test Site (NTS), Nellis Air Force Range (NAFR), and the Tonopah Test Range (TTR) as the result of the above-ground testing of nuclear weapons and special experiments involving the detonation of plutonium-bearing devices. The special experiments (referred to as safety shots) involving plutonium-bearing devices were conducted to study the behavior of Pu as it was being explosively compressed; ensure that the accidental detonation of the chemical explosive in a production weapon would not result in criticality; evaluate the ability of personnel to manage large-scale Pu dispersal accidents; and develop criteria for transportation and storage of nuclear weapons. These sites do not pose a health threat to either workers or the general public because they are under active institutional control. The DOE is committed to remediating the safety shot sites so that radiation exposure to the public, both now and in the future, will be maintained within the established limits and be as low as reasonably achievable. Remediation requires calculation of a guideline concentration for the Pu, U, and their decay products that are present in the surface soil. This document presents the methodology for calculating guideline concentrations of weapons grade plutonium, weapons grade uranium, and depleted uranium in surface soils at the safety shot sites. Emphasis is placed on obtaining site-specific data for use in calculating dose to potential residents from the residual soil contamination

  18. Methodology for calculating guideline concentrations for safety shot sites

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1997-06-01

    Residual plutonium (Pu), with trace quantities of depleted uranium (DU) or weapons grade uranium (WU), exists in surficial soils at the Nevada Test Site (NTS), Nellis Air Force Range (NAFR), and the Tonopah Test Range (TTR) as the result of the above-ground testing of nuclear weapons and special experiments involving the detonation of plutonium-bearing devices. The special experiments (referred to as safety shots) involving plutonium-bearing devices were conducted to study the behavior of Pu as it was being explosively compressed; ensure that the accidental detonation of the chemical explosive in a production weapon would not result in criticality; evaluate the ability of personnel to manage large-scale Pu dispersal accidents; and develop criteria for transportation and storage of nuclear weapons. These sites do not pose a health threat to either workers or the general public because they are under active institutional control. The DOE is committed to remediating the safety shot sites so that radiation exposure to the public, both now and in the future, will be maintained within the established limits and be as low as reasonably achievable. Remediation requires calculation of a guideline concentration for the Pu, U, and their decay products that are present in the surface soil. This document presents the methodology for calculating guideline concentrations of weapons grade plutonium, weapons grade uranium, and depleted uranium in surface soils at the safety shot sites. Emphasis is placed on obtaining site-specific data for use in calculating dose to potential residents from the residual soil contamination.

  19. Visual properties and memorising scenes: Effects of image-space sparseness and uniformity.

    Science.gov (United States)

    Lukavský, Jiří; Děchtěrenko, Filip

    2017-10-01

    Previous studies have demonstrated that humans have a remarkable capacity to memorise a large number of scenes. The research on memorability has shown that memory performance can be predicted by the content of an image. We explored how remembering an image is affected by the image properties within the context of the reference set, including the extent to which it is different from its neighbours (image-space sparseness) and if it belongs to the same category as its neighbours (uniformity). We used a reference set of 2,048 scenes (64 categories), evaluated pairwise scene similarity using deep features from a pretrained convolutional neural network (CNN), and calculated the image-space sparseness and uniformity for each image. We ran three memory experiments, varying the memory workload with experiment length and colour/greyscale presentation. We measured the sensitivity and criterion value changes as a function of image-space sparseness and uniformity. Across all three experiments, we found separate effects of 1) sparseness on memory sensitivity, and 2) uniformity on the recognition criterion. People better remembered (and correctly rejected) images that were more separated from others. People tended to make more false alarms and fewer miss errors in images from categorically uniform portions of the image-space. We propose that both image-space properties affect human decisions when recognising images. Additionally, we found that colour presentation did not yield better memory performance over grayscale images.

  20. Brain processing of emotional scenes in aging: effect of arousal and affective context.

    Directory of Open Access Journals (Sweden)

    Nicolas Gilles Mathieu

    Full Text Available Research on emotion showed an increase, with age, in prevalence of positive information relative to negative ones. This effect is called positivity effect. From the cerebral analysis of the Late Positive Potential (LPP, sensitive to attention, our study investigated to which extent the arousal level of negative scenes is differently processed between young and older adults and, to which extent the arousal level of negative scenes, depending on its value, may contextually modulate the cerebral processing of positive (and neutral scenes and favor the observation of a positivity effect with age. With this aim, two negative scene groups characterized by two distinct arousal levels (high and low were displayed into two separate experimental blocks in which were included positive and neutral pictures. The two blocks only differed by their negative pictures across participants, as to create two negative global contexts for the processing of the positive and neutral pictures. The results show that the relative processing of different arousal levels of negative stimuli, reflected by LPP, appears similar between the two age groups. However, a lower activity for negative stimuli is observed with the older group for both tested arousal levels. The processing of positive information seems to be preserved with age and is also not contextually impacted by negative stimuli in both younger and older adults. For neutral stimuli, a significantly reduced activity is observed for older adults in the contextual block of low-arousal negative stimuli. Globally, our study reveals that the positivity effect is mainly due to a modulation, with age, in processing of negative stimuli, regardless of their arousal level. It also suggests that processing of neutral stimuli may be modulated with age, depending on negative context in which they are presented to. These age-related effects could contribute to justify the differences in emotional preference with age.

  1. SnapShot: Phosphoregulation of Mitosis.

    Science.gov (United States)

    Burgess, Andrew; Vuong, Jenny; Rogers, Samuel; Malumbres, Marcos; O'Donoghue, Seán I

    2017-06-15

    During mitosis, a cell divides its duplicated genome into two identical daughter cells. This process must occur without errors to prevent proliferative diseases (e.g., cancer). A key mechanism controlling mitosis is the precise timing of more than 32,000 phosphorylation and dephosphorylation events by a network of kinases and counterbalancing phosphatases. The identity, magnitude, and temporal regulation of these events have emerged recently, largely from advances in mass spectrometry. Here, we show phosphoevents currently believed to be key regulators of mitosis. For an animated version of this SnapShot, please see http://www.cell.com/cell/enhanced/odonoghue2. Copyright © 2017. Published by Elsevier Inc.

  2. On the Use of ROMOT—A RObotized 3D-MOvie Theatre—To Enhance Romantic Movie Scenes

    Directory of Open Access Journals (Sweden)

    Cristina Portalés

    2017-04-01

    Full Text Available In this paper, we introduce the use of ROMOT—a RObotic 3D-MOvie Theatre—to enhance love and sex movie scenes. ROMOT represents the next generation of movie theatres, where scenes are enhanced with multimodal content, also allowing audience interaction. ROMOT is highly versatile as it can support different setups, integrated hardware and content and, thus, it can be easily adapted to different groups and purposes. Regarding the setups, currently, ROMOT supports a traditional movie setup (including first-person movies, a mixed reality environment, a virtual reality interactive environment, and an augmented reality mirror-based scene. Regarding the integrated hardware, the system currently integrates a variety of devices and displays that allow audiences to see, hear, smell, touch, and feel the movement, all synchronized with the film experience. Finally, regarding to content, here we theorize about the use of ROMOT for romantic-related interactive movies. Though the work presented in this sense is rather speculative, it might open new avenues of research and for the film and other creative industries.

  3. Biomechanical Comparison of Three Perceived Effort Set Shots in Team Handball Players.

    Science.gov (United States)

    Plummer, Hillary A; Gascon, Sarah S; Oliver, Gretchen D

    2017-01-01

    Plummer, HA, Gascon, SS, and Oliver, GD. Biomechanical comparison of three perceived effort set shots in team handball players. J Strength Cond Res 31(1): 80-87, 2017-Shoulder injuries are prevalent in the sport of team handball; however, no guidelines currently exist in the implementation of an interval throwing protocol for players returning from an upper extremity injury. These guidelines exist for the sport of baseball, but team handball may present additional challenges due to greater ball mass that must be accounted for. The purpose of this study was to examine kinematic differences in the team handball set shot at 50, 75, and 100% effort which are common throwing intensities in throwing protocols. Eleven male team handball players (23.09 ± 3.05 years; 185.12 ± 8.33 cm; 89.65 ± 12.17 kg) volunteered. An electromagnetic tracking system was used to collect kinematic data at the pelvis, trunk, scapula, and shoulder. Kinematic differences at the shoulder, trunk, and pelvis were observed across effort levels throughout the set shot with most occurring at ball release and maximum internal rotation. Significant differences in ball speed were observed between all 3 effort level shots (p handball players are able to gauge the effort at which they shoot; however, it cannot be assumed that these speeds will be at a certain percentage of their maximum. The results of this study provide valuable evidence that can be used to prepare a team handball player to return to throwing activities.

  4. Wall grid structure for interior scene synthesis

    KAUST Repository

    Xu, Wenzhuo; Wang, Bin; Yan, Dongming

    2015-01-01

    We present a system for automatically synthesizing a diverse set of semantically valid, and well-arranged 3D interior scenes for a given empty room shape. Unlike existing work on layout synthesis, that typically knows potentially needed 3D models

  5. Eye Movements when Looking at Unusual/Weird Scenes: Are There Cultural Differences?

    Science.gov (United States)

    Rayner, Keith; Castelhano, Monica S.; Yang, Jinmian

    2009-01-01

    Recent studies have suggested that eye movement patterns while viewing scenes differ for people from different cultural backgrounds and that these differences in how scenes are viewed are due to differences in the prioritization of information (background or foreground). The current study examined whether there are cultural differences in how…

  6. Shot-Noise Limited Time-Encoded Raman Spectroscopy

    Directory of Open Access Journals (Sweden)

    Sebastian Karpf

    2017-01-01

    Full Text Available Raman scattering, an inelastic scattering mechanism, provides information about molecular excitation energies and can be used to identify chemical compounds. Albeit being a powerful analysis tool, especially for label-free biomedical imaging with molecular contrast, it suffers from inherently low signal levels. This practical limitation can be overcome by nonlinear enhancement techniques like stimulated Raman scattering (SRS. In SRS, an additional light source stimulates the Raman scattering process. This can lead to orders of magnitude increase in signal levels and hence faster acquisition in biomedical imaging. However, achieving a broad spectral coverage in SRS is technically challenging and the signal is no longer background-free, as either stimulated Raman gain (SRG or loss (SRL is measured, turning a sensitivity limit into a dynamic range limit. Thus, the signal has to be isolated from the laser background light, requiring elaborate methods for minimizing detection noise. Here, we analyze the detection sensitivity of a shot-noise limited broadband stimulated time-encoded Raman (TICO-Raman system in detail. In time-encoded Raman, a wavelength-swept Fourier domain mode locking (FDML laser covers a broad range of Raman transition energies while allowing a dual-balanced detection for lowering the detection noise to the fundamental shot-noise limit.

  7. Do individual differences in use of cover habitat affect red deer`s (Cervus elaphus) probability of being shot by hunters?

    OpenAIRE

    Stamnes, Inga

    2014-01-01

    The purpose of this study was to test if red deer (Cervus elaphus) habitat use affects their risk of being shot by hunters. I compared habitat use of 20 GPS-marked red deer that survived the hunting season with 20 individuals that were shot. I predicted that shot red deer used open areas within forested habitats with a better visibility for hunters than surviving red deer. I also predicted that the use of less risky habitat is costly in terms of foraging opportunity, with shot animals using b...

  8. The elephant in the room: inconsistency in scene viewing and representation

    OpenAIRE

    Spotorno, Sara; Tatler, Benjamin W.

    2017-01-01

    We examined the extent to which semantic informativeness, consistency with expectations and perceptual salience contribute to object prioritization in scene viewing and representation. In scene viewing (Experiments 1–2), semantic guidance overshadowed perceptual guidance in determining fixation order, with the greatest prioritization for objects that were diagnostic of the scene’s depicted event. Perceptual properties affected selection of consistent objects (regardless of their informativene...

  9. Scene grammar shapes the way we interact with objects, strengthens memories, and speeds search.

    Science.gov (United States)

    Draschkow, Dejan; Võ, Melissa L-H

    2017-11-28

    Predictions of environmental rules (here referred to as "scene grammar") can come in different forms: seeing a toilet in a living room would violate semantic predictions, while finding a toilet brush next to the toothpaste would violate syntactic predictions. The existence of such predictions has usually been investigated by showing observers images containing such grammatical violations. Conversely, the generative process of creating an environment according to one's scene grammar and its effects on behavior and memory has received little attention. In a virtual reality paradigm, we either instructed participants to arrange objects according to their scene grammar or against it. Subsequently, participants' memory for the arrangements was probed using a surprise recall (Exp1), or repeated search (Exp2) task. As a result, participants' construction behavior showed strategic use of larger, static objects to anchor the location of smaller objects which are generally the goals of everyday actions. Further analysis of this scene construction data revealed possible commonalities between the rules governing word usage in language and object usage in naturalistic environments. Taken together, we revealed some of the building blocks of scene grammar necessary for efficient behavior, which differentially influence how we interact with objects and what we remember about scenes.

  10. Z-depth integration: a new technique for manipulating z-depth properties in composited scenes

    Science.gov (United States)

    Steckel, Kayla; Whittinghill, David

    2014-02-01

    This paper presents a new technique in the production pipeline of asset creation for virtual environments called Z-Depth Integration (ZeDI). ZeDI is intended to reduce the time required to place elements at the appropriate z-depth within a scene. Though ZeDI is intended for use primarily in two-dimensional scene composition, depth-dependent "flat" animated objects are often critical elements of augmented and virtual reality applications (AR/VR). ZeDI is derived from "deep image compositing", a capacity implemented within the OpenEXR file format. In order to trick the human eye into perceiving overlapping scene elements as being in front of or behind one another, the developer must manually manipulate which pixels of an element are visible in relation to other objects embedded within the environment's image sequence. ZeDI improves on this process by providing a means for interacting with procedurally extracted z-depth data from a virtual environment scene. By streamlining the process of defining objects' depth characteristics, it is expected that the time and energy required for developers to create compelling AR/VR scenes will be reduced. In the proof of concept presented in this manuscript, ZeDI is implemented for pre-rendered virtual scene construction via an AfterEffects software plug-in.

  11. Estimation of fatigue strength enhancement for carburized and shot-peened gears

    Science.gov (United States)

    Inoue, Katsumi; Kato, Masana

    1994-05-01

    An experimental formula has been proposed to estimate the bending fatigue strength of carburized gears from the hardness and the residual stress. The derivation of the formula is briefly reviewed, and the effectiveness of the formula is demonstrated in this article. The comparison with many test results for carburized and shot-peened gears verifies that the formula is effective for the approximate estimation of the fatigue strength. The formula quantitatively shows a way of enhancing fatigue strength, i.e., the increase of hardness and residual stress at the fillet. The strength is enhanced about 300 MPa by an appropriate shot peening, and it can be improved still more by the surface removal by electropolishing.

  12. Special effects used in creating 3D animated scenes-part 1

    Science.gov (United States)

    Avramescu, A. M.

    2015-11-01

    In present, with the help of computer, we can create special effects that look so real that we almost don't perceive them as being different. These special effects are somehow hard to differentiate from the real elements like those on the screen. With the increasingly accesible 3D field that has more and more areas of application, the 3D technology goes easily from architecture to product designing. Real like 3D animations are used as means of learning, for multimedia presentations of big global corporations, for special effects and even for virtual actors in movies. Technology, as part of the movie art, is considered a prerequisite but the cinematography is the first art that had to wait for the correct intersection of technological development, innovation and human vision in order to attain full achievement. Increasingly more often, the majority of industries is using 3D sequences (three dimensional). 3D represented graphics, commercials and special effects from movies are all designed in 3D. The key for attaining real visual effects is to successfully combine various distinct elements: characters, objects, images and video scenes; like all these elements represent a whole that works in perfect harmony. This article aims to exhibit a game design from these days. Considering the advanced technology and futuristic vision of designers, nowadays we have different and multifarious game models. Special effects are decisively contributing in the creation of a realistic three-dimensional scene. These effects are essential for transmitting the emotional state of the scene. Creating the special effects is a work of finesse in order to achieve high quality scenes. Special effects can be used to get the attention of the onlooker on an object from a scene. Out of the conducted study, the best-selling game of the year 2010 was Call of Duty: Modern Warfare 2. This way, the article aims for the presented scene to be similar with many locations from this type of games, more

  13. Factors which influence on force of boxers` and footballers` shots on the stage of base pre-treatment

    Directory of Open Access Journals (Sweden)

    Nikitenko S.A.

    2011-02-01

    Full Text Available On the stage of base pre-treatment factors which influence on force of shots the hands of boxers and feet of footballers as a criterion of competition activity efficiency are certain. Connections are certain between force of shots by hands and feet. The objective test of the specialized sense determination of boxers` and footballers` shots is offered. It is recommended to develop maximal and explosive force of all parts of sportsman body at implementation preparatory exercises with the further transfer of physical qualities on implementation of the special exercises.

  14. Non-uniform crosstalk reduction for dynamic scenes

    NARCIS (Netherlands)

    Smit, F.A.; Liere, van R.; Fröhlich, B.

    2007-01-01

    Stereo displays suffer from crosstalk, an effect that reduces or even inhibits the viewer's ability to correctly perceive depth. Previous work on software crosstalk reduction focussed on the preprocessing of static scenes which are viewed from a fixed viewpoint. However, in virtual environments

  15. SnapShot: Fanconi anemia and associated proteins.

    Science.gov (United States)

    Wang, Anderson T; Smogorzewska, Agata

    2015-01-15

    Fanconi anemia is a genetic disorder resulting from biallelic mutations in one of the 17 FANC genes. It is characterized by congenital abnormalities, bone marrow failure, and cancer predisposition. The underlying cause is genomic instability resulting from the deficiency in replication-dependent DNA interstrand crosslink repair pathway commonly referred to as the Fanconi anemia-BRCA pathway. This SnapShot presents the key factors involved. Copyright © 2015 Elsevier Inc. All rights reserved.

  16. Multimodal computational attention for scene understanding and robotics

    CERN Document Server

    Schauerte, Boris

    2016-01-01

    This book presents state-of-the-art computational attention models that have been successfully tested in diverse application areas and can build the foundation for artificial systems to efficiently explore, analyze, and understand natural scenes. It gives a comprehensive overview of the most recent computational attention models for processing visual and acoustic input. It covers the biological background of visual and auditory attention, as well as bottom-up and top-down attentional mechanisms and discusses various applications. In the first part new approaches for bottom-up visual and acoustic saliency models are presented and applied to the task of audio-visual scene exploration of a robot. In the second part the influence of top-down cues for attention modeling is investigated. .

  17. Potential hazard to human health from exposure to fragments of lead bullets and shot in the tissues of game animals.

    Science.gov (United States)

    Pain, Deborah J; Cromie, Ruth L; Newth, Julia; Brown, Martin J; Crutcher, Eric; Hardman, Pippa; Hurst, Louise; Mateo, Rafael; Meharg, Andrew A; Moran, Annette C; Raab, Andrea; Taggart, Mark A; Green, Rhys E

    2010-04-26

    Lead is highly toxic to animals. Humans eating game killed using lead ammunition generally avoid swallowing shot or bullets and dietary lead exposure from this source has been considered low. Recent evidence illustrates that lead bullets fragment on impact, leaving small lead particles widely distributed in game tissues. Our paper asks whether lead gunshot pellets also fragment upon impact, and whether lead derived from spent gunshot and bullets in the tissues of game animals could pose a threat to human health. Wild-shot gamebirds (6 species) obtained in the UK were X-rayed to determine the number of shot and shot fragments present, and cooked using typical methods. Shot were then removed to simulate realistic practice before consumption, and lead concentrations determined. Data from the Veterinary Medicines Directorate Statutory Surveillance Programme documenting lead levels in raw tissues of wild gamebirds and deer, without shot being removed, are also presented. Gamebirds containing > or =5 shot had high tissue lead concentrations, but some with fewer or no shot also had high lead concentrations, confirming X-ray results indicating that small lead fragments remain in the flesh of birds even when the shot exits the body. A high proportion of samples from both surveys had lead concentrations exceeding the European Union Maximum Level of 100 ppb w.w. (0.1 mg kg(-1) w.w.) for meat from bovine animals, sheep, pigs and poultry (no level is set for game meat), some by several orders of magnitude. High, but feasible, levels of consumption of some species could result in the current FAO/WHO Provisional Weekly Tolerable Intake of lead being exceeded. The potential health hazard from lead ingested in the meat of game animals may be larger than previous risk assessments indicated, especially for vulnerable groups, such as children, and those consuming large amounts of game.

  18. Potential Hazard to Human Health from Exposure to Fragments of Lead Bullets and Shot in the Tissues of Game Animals

    Science.gov (United States)

    Pain, Deborah J.; Cromie, Ruth L.; Newth, Julia; Brown, Martin J.; Crutcher, Eric; Hardman, Pippa; Hurst, Louise; Mateo, Rafael; Meharg, Andrew A.; Moran, Annette C.; Raab, Andrea; Taggart, Mark A.; Green, Rhys E.

    2010-01-01

    Background Lead is highly toxic to animals. Humans eating game killed using lead ammunition generally avoid swallowing shot or bullets and dietary lead exposure from this source has been considered low. Recent evidence illustrates that lead bullets fragment on impact, leaving small lead particles widely distributed in game tissues. Our paper asks whether lead gunshot pellets also fragment upon impact, and whether lead derived from spent gunshot and bullets in the tissues of game animals could pose a threat to human health. Methodology/Principal Findings Wild-shot gamebirds (6 species) obtained in the UK were X-rayed to determine the number of shot and shot fragments present, and cooked using typical methods. Shot were then removed to simulate realistic practice before consumption, and lead concentrations determined. Data from the Veterinary Medicines Directorate Statutory Surveillance Programme documenting lead levels in raw tissues of wild gamebirds and deer, without shot being removed, are also presented. Gamebirds containing ≥5 shot had high tissue lead concentrations, but some with fewer or no shot also had high lead concentrations, confirming X-ray results indicating that small lead fragments remain in the flesh of birds even when the shot exits the body. A high proportion of samples from both surveys had lead concentrations exceeding the European Union Maximum Level of 100 ppb w.w. (0.1 mg kg−1 w.w.) for meat from bovine animals, sheep, pigs and poultry (no level is set for game meat), some by several orders of magnitude. High, but feasible, levels of consumption of some species could result in the current FAO/WHO Provisional Weekly Tolerable Intake of lead being exceeded. Conclusions/Significance The potential health hazard from lead ingested in the meat of game animals may be larger than previous risk assessments indicated, especially for vulnerable groups, such as children, and those consuming large amounts of game. PMID:20436670

  19. 77 FR 58114 - SunShot Prize: Race to the Rooftop

    Science.gov (United States)

    2012-09-19

    ...This notice announces the release of the SunShot Prize: Race to the Rooftop competition. This competition offers $10 million in prizes to those who can lower the non-hardware installation cost of rooftop solar energy systems.

  20. Distinct contributions of functional and deep neural network features to representational similarity of scenes in human brain and behavior.

    Science.gov (United States)

    Groen, Iris Ia; Greene, Michelle R; Baldassano, Christopher; Fei-Fei, Li; Beck, Diane M; Baker, Chris I

    2018-03-07

    Inherent correlations between visual and semantic features in real-world scenes make it difficult to determine how different scene properties contribute to neural representations. Here, we assessed the contributions of multiple properties to scene representation by partitioning the variance explained in human behavioral and brain measurements by three feature models whose inter-correlations were minimized a priori through stimulus preselection. Behavioral assessments of scene similarity reflected unique contributions from a functional feature model indicating potential actions in scenes as well as high-level visual features from a deep neural network (DNN). In contrast, similarity of cortical responses in scene-selective areas was uniquely explained by mid- and high-level DNN features only, while an object label model did not contribute uniquely to either domain. The striking dissociation between functional and DNN features in their contribution to behavioral and brain representations of scenes indicates that scene-selective cortex represents only a subset of behaviorally relevant scene information.