WorldWideScience

Sample records for satellite user experiments

  1. ACTS (Advanced Communications Technology Satellite) Propagation Experiment: Preprocessing Software User's Manual

    Science.gov (United States)

    Crane, Robert K.; Wang, Xuhe; Westenhaver, David

    1996-01-01

    The preprocessing software manual describes the Actspp program originally developed to observe and diagnose Advanced Communications Technology Satellite (ACTS) propagation terminal/receiver problems. However, it has been quite useful for automating the preprocessing functions needed to convert the terminal output to useful attenuation estimates. Prior to having data acceptable for archival functions, the individual receiver system must be calibrated and the power level shifts caused by ranging tone modulation must be received. Actspp provides three output files: the daylog, the diurnal coefficient file, and the file that contains calibration information.

  2. The User Experience

    Science.gov (United States)

    Schmidt, Aaron

    2010-01-01

    User experience (UX) is about arranging the elements of a product or service to optimize how people will interact with it. In this article, the author talks about the importance of user experience and discusses the design of user experiences in libraries. He first looks at what UX is. Then he describes three kinds of user experience design: (1)…

  3. The User Experience

    Science.gov (United States)

    Schmidt, Aaron

    2010-01-01

    User experience (UX) is about arranging the elements of a product or service to optimize how people will interact with it. In this article, the author talks about the importance of user experience and discusses the design of user experiences in libraries. He first looks at what UX is. Then he describes three kinds of user experience design: (1)…

  4. Franklin: User Experiences

    Energy Technology Data Exchange (ETDEWEB)

    National Energy Research Supercomputing Center; He, Yun (Helen); Kramer, William T.C.; Carter, Jonathan; Cardo, Nicholas

    2008-05-07

    The newest workhorse of the National Energy Research Scientific Computing Center is a Cray XT4 with 9,736 dual core nodes. This paper summarizes Franklin user experiences from friendly early user period to production period. Selected successful user stories along with top issues affecting user experiences are presented.

  5. Game user experience evaluation

    CERN Document Server

    Bernhaupt, Regina

    2015-01-01

    Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologi

  6. The PANTHER User Experience

    Energy Technology Data Exchange (ETDEWEB)

    Coram, Jamie L. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Morrow, James D. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Perkins, David Nikolaus [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2015-09-01

    This document describes the PANTHER R&D Application, a proof-of-concept user interface application developed under the PANTHER Grand Challenge LDRD. The purpose of the application is to explore interaction models for graph analytics, drive algorithmic improvements from an end-user point of view, and support demonstration of PANTHER technologies to potential customers. The R&D Application implements a graph-centric interaction model that exposes analysts to the algorithms contained within the GeoGraphy graph analytics library. Users define geospatial-temporal semantic graph queries by constructing search templates based on nodes, edges, and the constraints among them. Users then analyze the results of the queries using both geo-spatial and temporal visualizations. Development of this application has made user experience an explicit driver for project and algorithmic level decisions that will affect how analysts one day make use of PANTHER technologies.

  7. User Experience Dimensions

    DEFF Research Database (Denmark)

    Lykke, Marianne; Jantzen, Christian

    2016-01-01

    The present study develops a set of 10 dimensions based on a systematic understanding of the concept of experience as a holistic psychological. Seven of these are derived from a psychological conception of what experiencing and experiences are. Three supplementary dimensions spring from...... the observation that experiences apparently have become especially valuable phenomena in Western societies. The 10 dimensions are tried out in a field study at the Center for Art and Media (ZKM) in Germany with the purpose to study their applicability in the evaluation of interactive sound archives. 29 walk......-alongs were carried out with 58 museums visitors. Our analysis showed that it was possible to identify the 10 experience dimensions in the study material. Some dimensions were expressed more frequently than others. The distribution of expressed dimensions and the content of the user comments provided a clear...

  8. User Validation of VIIRS Satellite Imagery

    Directory of Open Access Journals (Sweden)

    Don Hillger

    2015-12-01

    Full Text Available Visible/Infrared Imaging Radiometer Suite (VIIRS Imagery from the Suomi National Polar-orbiting Partnership (S-NPP satellite is the finest spatial resolution (375 m multi-spectral imagery of any operational meteorological satellite to date. The Imagery environmental data record (EDR has been designated as a Key Performance Parameter (KPP for VIIRS, meaning that its performance is vital to the success of a series of Joint Polar Satellite System (JPSS satellites that will carry this instrument. Because VIIRS covers the high-latitude and Polar Regions especially well via overlapping swaths from adjacent orbits, the Alaska theatre in particular benefits from VIIRS more than lower-latitude regions. While there are no requirements that specifically address the quality of the EDR Imagery aside from the VIIRS SDR performance requirements, the value of VIIRS Imagery to operational users is an important consideration in the Cal/Val process. As such, engaging a wide diversity of users constitutes a vital part of the Imagery validation strategy. The best possible image quality is of utmost importance. This paper summarizes the Imagery Cal/Val Team’s quality assessment in this context. Since users are a vital component to the validation of VIIRS Imagery, specific examples of VIIRS imagery applied to operational needs are presented as an integral part of the post-checkout Imagery validation.

  9. Measuring user experience : what's new?

    NARCIS (Netherlands)

    Cremers, A.H.M.; Smets, N.; Vermeeren, A.; Kort, J.

    2007-01-01

    This paper proposes a short overview of characteristics of different user evaluation methods and a research framework to systematically compare these different methods. Comparisons will be carried out in the context of Freeband user experience studies. Results will provide more insight into how user

  10. Measuring user experience : what's new?

    NARCIS (Netherlands)

    Cremers, A.H.M.; Smets, N.; Vermeeren, A.; Kort, J.

    2007-01-01

    This paper proposes a short overview of characteristics of different user evaluation methods and a research framework to systematically compare these different methods. Comparisons will be carried out in the context of Freeband user experience studies. Results will provide more insight into how user

  11. Defining and Measuring User Experience

    DEFF Research Database (Denmark)

    Stage, Jan

    2006-01-01

    User experience is being used to denote what a user goes through while using a computerized system. The concept has gained momentum as a means to distinguish new types of applications such as games and entertainment software from more traditional work-related applications. This paper focuses...... on the intrinsic relation between definition and measurement. In the area of usability, this relation has been developed over several years. It is described how usability is defined and measured in contemporary approaches. Based on that, it is discussed to what extent we can employ experience from the conceptual...... definition of usability to develop the notion of user experience....

  12. User Experience Dimensions

    DEFF Research Database (Denmark)

    Lykke, Marianne; Jantzen, Christian

    2016-01-01

    The present study develops a set of 10 dimensions based on a systematic understanding of the concept of experience as a holistic psychological. Seven of these are derived from a psychological conception of what experiencing and experiences are. Three supplementary dimensions spring from the obser...

  13. Cibola flight experiment satellite

    Science.gov (United States)

    Davies, P.; Liddle, Doug; Paffett, John; Sweeting, Martin; Curiel, A.; Sun, Wei; Eves, Stuart

    2004-11-01

    In order to achieve an "economy of scale" with respect to payload capacity the major trend in telecommunications satellites is for larger and larger platforms. With these large platforms the level of integration between platform and payload is increasing leading to longer delivery schedules. The typical lifecycle for procurement of these large telecommunications satellites is now 3-6 years depending on the level of non-recurring engineering needed. Surrey Satellite Technology Ltd (SSTL) has designed a low-cost platform aimed at telecommunications and navigation applications. SSTL's Geostationary Minisatellite Platform (GMP) is a new entrant addressing the lower end of the market with payloads up to 250kg requiring less than 1.5 kW power. The British National Space Centre through the MOSAIC Small Satellite Initiative supported the development of GMP. The main design goals for GMP are low-cost for the complete mission including launch and operations and a platform allowing flexible payload accommodation. GMP is specifically designed to allow rapid development and deployment with schedules typically between 1 and 2 years from contract signature to flight readiness. GMP achieves these aims by a modular design where the level of integration between the platform and payload is low. The modular design decomposes the satellite into three major components - the propulsion bay, the avionics bay and the payload module. Both the propulsion and avionics bays are reusable, largely unchanged, and independent of the payload configuration. Such a design means that SSTL or a 3rd party manufacturer can manufacture the payload in parallel to the platform with integration taking place quite late in the schedule. In July 2003 SSTL signed a contract for ESA's first Galileo navigation satellite known as GSTBV2/A. The satellite is based on GMP and ESA plan to launch it into a MEO orbit late in 2005. The second flight of GMP is likely to be in 2006 carrying a geostationary payload

  14. User requirements for satellite snow data service

    Energy Technology Data Exchange (ETDEWEB)

    Kolberg, S.; Standley, A.; Hiltbrunner, D.; Hallikainen, M.

    1997-12-31

    This report discusses the answers given by ten users or potential users of remotely sensed snow data when asked about their data needs and present measurements, their requirements for remote sensing data and potential of using such, and the models or other analysis tools in which the information is used. The answers show both consensus and differences among the respondents` use of snow data and requirements for remote sensing snow products. For water resources planning and management, the most important variable is snow water equivalent, with acceptable errors around 10%. Acceptable spatial error is typically in the range of 200 m to 1 km. For flood forecasting and short-term runoff simulation, snow covered area is more important, with a classification of 5 to 8 steps being generally sufficient. Meteorologists tend to focus on albedo and snow coverage data, with 5% steps desired for albedo. Geometric resolution and accuracy is less important, temporal resolution and delivery time is more important than in water resource management. For avalanche use, most snow variables except water equivalent are important, several in depth profiles. Spatial and temporal requirements are high. In all user groups there is a desire for models which can use measured values quantitatively. Today, measured snow information is largely interpreted manually and subjectively and lead to actions based on experience and judgement. The organizing of measurements, simulations and calibrated sub-models with varying uncertainty levels is partly a conceptual problem, partly a software problem. 1 ref.

  15. Sketching user experiences the workbook

    CERN Document Server

    Greenberg, Saul; Marquardt, Nicolai; Buxton, Bill

    2012-01-01

    In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills E

  16. Improving the Drupal User Experience

    Directory of Open Access Journals (Sweden)

    Rachel Vacek

    2010-12-01

    Full Text Available Drupal is a powerful, but complex, Web Content Management System, being adopted by many libraries. Installing Drupal typically involves adding additional modules for flexibility and increased functionality. Although installing additional modules does increase functionality, it inevitably complicates usability. At the University of Houston Libraries, the Web Services department researched what modules work well together to accomplish a simpler interface while simultaneously providing the flexibility and advanced tools needed to create a successful user experience within Drupal. This article explains why particular modules were chosen or developed, how the design enhanced the user experience, how the CMS architecture was created, and how other library systems were integrated into Drupal.

  17. How users experience great products

    NARCIS (Netherlands)

    Ortiz Nicolas, J.C.; Aurisicchio, M.; Desmet, P.M.A.

    2013-01-01

    This study reports qualitative research about how users experience great products. Eighteen interviews were conducted in which participants were asked to bring along a ‘great’ product that they own. During the interviews participants explained why they consider a product great and how they experienc

  18. Frustration: A common user experience

    DEFF Research Database (Denmark)

    Hertzum, Morten

    2010-01-01

    The use of computer applications can be a frustrating experience. This study replicates previous studies of the amount of time users – involuntarily – spend trying to diagnose and recover from problems they encounter while using computer applications such as web browsers, email, and text processi...

  19. China Land Observation Satellite Third User Conference Promotes The Applications Of Domestic Satellite Data

    Institute of Scientific and Technical Information of China (English)

    Zong He

    2009-01-01

    @@ China Land Observation Satellite Third User Conference with the theme of "Strengthening cooperation,enlarging sharing and promoting the application of domestic satellite data" was held on July 16,2009 in Beijing. The conference was hosted by China Centre for Resources Satellite Data and Applications(CRESDA),a subsidiary of China Aerospace Science and Technology Corporation (CASC).

  20. Building the Realtime User Experience

    CERN Document Server

    Roden, Ted

    2010-01-01

    The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs -- on smartphones as well as computers. This book shows you how to build realtime user experiences by adding chat, streaming content, and including more features on your site one piece at a time, without making big changes to the existing infrastructure. You'll also learn how to serve realtime content beyond the browser. Throughout the book are many practical JavaScript and Python examples that you can use on yo

  1. TDRSS/user satellite timing study

    Science.gov (United States)

    Mcgregor, D.; Douglas, F.; Kaul, R.

    1976-01-01

    A timing analysis for data readout through the Tracking and Data Relay Satellite System (TDRSS) was presented. Various time tagging approaches were considered and the resulting accuracies delineated. The TDRSS was also defined and described in detail.

  2. Observing the user experience a practitioner's guide to user research

    CERN Document Server

    Kuniavsky, Mike; Goodman, Elizabeth

    2012-01-01

    The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques

  3. Managing User Experience – Managing Change

    OpenAIRE

    Mashapa, Job; Chelule, Edna; van Greunen, Darelle; Veldsman, Alida

    2013-01-01

    Part 14: Managing the UX; International audience; Interactive products with innovative user interfaces are being designed while the user interfaces of existing products are being improved. The changes in user interfaces are being prompted by the need to design products that are useful, usable and appealing for an enchanting user experience to the people using the products. It is harmoniously agreed within the user experience domain that a change in the user interface of a product consequently...

  4. User Experience of Mobile Devices

    DEFF Research Database (Denmark)

    Raptis, Dimitrios

    , and it continues with related work on usability, coolness and previous studies that investigated their relation to physical form. It then presents a research classification that guided my research work, where the papers are placed in relation to their research purpose: exploration and validation. Explorative......This thesis focuses on mobile devices and it specifically investigates the effect of their physical form on two perceived user experience qualities, usability and coolness. With the term mobile devices, I refer to interactive products that users interact with while being on the move......, and with the term physical form I refer to the physical elements that constitute a mobile device as a whole, such as weight, size and materials. The selected research area was addressed through two research questions, one focusing on effects of physical form on usability and the other on effects on coolness...

  5. User Experience Design in Webpage Design

    Institute of Scientific and Technical Information of China (English)

    许钰伟

    2014-01-01

    User experience design is becoming more and more important. It originates from network as well as screen products interactive with users, whose scope is very wide. Although research orientations are different, their objective is the same, that is, to make users enjoy the simplest usage mode and reduce thinking in use; Although there is uncertainty, for some specific user group, the similarity of user experience can be recognized by excellent design;Although user experience is at the initial stage, with higher demand of comfort degree in surfing the internet, user experience design will be the core of future website design.

  6. Peak experiences of psilocybin users and non-users.

    Science.gov (United States)

    Cummins, Christina; Lyke, Jennifer

    2013-01-01

    Maslow (1970) defined peak experiences as the most wonderful experiences of a person's life, which may include a sense of awe, well-being, or transcendence. Furthermore, recent research has suggested that psilocybin can produce experiences subjectively rated as uniquely meaningful and significant (Griffiths et al. 2006). It is therefore possible that psilocybin may facilitate or change the nature of peak experiences in users compared to non-users. This study was designed to compare the peak experiences of psilocybin users and non-users, to evaluate the frequency of peak experiences while under the influence of psilocybin, and to assess the perceived degree of alteration of consciousness during these experiences. Participants were recruited through convenience and snowball sampling from undergraduate classes and at a musical event. Participants were divided into three groups, those who reported a peak experience while under the influence of psilocybin (psilocybin peak experience: PPE), participants who had used psilocybin but reported their peak experiences did not occur while they were under the influence of psilocybin (non-psilocybin peak experience: NPPE), and participants who had never used psilocybin (non-user: NU). A total of 101 participants were asked to think about their peak experiences and complete a measure evaluating the degree of alteration of consciousness during that experience. Results indicated that 47% of psilocybin users reported their peak experience occurred while using psilocybin. In addition, there were significant differences among the three groups on all dimensions of alteration of consciousness. Future research is necessary to identify factors that influence the peak experiences of psilocybin users in naturalistic settings and contribute to the different characteristics of peak experiences of psilocybin users and non-users.

  7. CHINA LAUNCHES 2 SCIENTIFIC EXPERIMENT SATELLITES

    Institute of Scientific and Technical Information of China (English)

    2004-01-01

    China placed 2 scientific experiment satellites into preset orbits atop a LM-4B launch vehicle on Sept. 9, 2004. A LM-4B blasted off at 7:14 am from Taiyuan Satellite Launch Center in Shanxi Province. Sources from the Xi'an Satellite Monitor and Control Center said that one satellite,

  8. Eye tracking in user experience design

    CERN Document Server

    Romano Bergstorm, Jennifer

    2014-01-01

    Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. * Includes highly relevant examples and information for those who perform user research and design interactive experi...

  9. FOUUX : A Framework for Usability & User Experience

    OpenAIRE

    Tan, Jia

    2009-01-01

    The main focus of the research in this thesis is to develop a consolidated framework of usability and user experience testing for telecom companies. The existing usability standards, literature and models are reviewed. Different usability evaluation methods; user experience definitions and evaluation methods are identified through a comprehensive literature survey. A brief discussion of the relationship between usability and user experience together with the challenges are also presented. Bas...

  10. Design of satellite flexibility experiments

    Science.gov (United States)

    Kaplan, M. H.; Hillard, S. E.

    1977-01-01

    A preliminary study has been completed to begin development of a flight experiment to measure spacecraft control/flexible structure interaction. The work reported consists of two phases: identification of appropriate structural parameters which can be associated with flexibility phenomena, and suggestions for the development of an experiment for a satellite configuration typical of near-future vehicles which are sensitive to such effects. Recommendations are made with respect to the type of data to be collected and instrumentation associated with these data. The approach consists of developing the equations of motion for a vehicle possessing a flexible solar array, then linearizing about some nominal motion of the craft. A set of solutions are assumed for array deflection using a continuous normal mode method and important parameters are exposed. Inflight and ground based measurements are distinguished. Interrelationships between these parameters, measurement techniques, and input requirements are discussed which assure minimization of special vehicle maneuvers and optimization of data to be obtained during the normal flight sequence.

  11. eProject User Experience: The Reality

    Directory of Open Access Journals (Sweden)

    John Sandler

    2010-11-01

    Full Text Available Corporate eProjects have become fast-paced and increasingly demanding. More often than not, problems and challenges readily surface within technology projects. These can often stem from poor usability and user experience aspects of the development process, together with lack of adequate communications plans and strategies. Successful forward planning and succinct on-going communication of development and testing processes is critical. Clear communications across the range of impacted user work groups, together with the project team, ensuring an understanding of all roles in the development process is vital. Understanding the need to engage expert users and representatives from the impacted user groups is also critical. This paper and associated presentation will look at what can happen in the real world, when even highly detailed project planning can be undermined by a lack of communications, understanding and unsatisfactory project team user experience. In effect, the user experience of project teams.

  12. User Experience for Disabled Users in Open Educational Resources Websites

    Directory of Open Access Journals (Sweden)

    Rosa Navarrete

    2015-11-01

    Full Text Available Open Educational Resources (OER are digital materials for teaching-learning purpose released under an open license that are available through websites. In the last decade, some governments have encouraged the development and using of OER in order to contribute to the achievement of the right to education for everyone, a fundamental right included in The Universal Declaration of Human Rights. Besides, inclusion of people with disabilities is a global concern that need to be addressed in all living aspects including education.In this research we address the user experience in OER websites —considering the perspective of users with disabilities— in order to recognize possible barriers in web design. The conformance criteria considered for this reviewing are mandatory aspects of user experience in relation to Web accessibility and Web usability.

  13. Advanced ISDN satellite designs and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1992-01-01

    The research performed by GTE Government Systems and the University of Colorado in support of the NASA Satellite Communications Applications Research (SCAR) Program is summarized. Two levels of research were undertaken. The first dealt with providing interim services Integrated Services Digital Network (ISDN) satellite (ISIS) capabilities that accented basic rate ISDN with a ground control similar to that of the Advanced Communications Technology Satellite (ACTS). The ISIS Network Model development represents satellite systems like the ACTS orbiting switch. The ultimate aim is to move these ACTS ground control functions on-board the next generation of ISDN communications satellite to provide full-service ISDN satellite (FSIS) capabilities. The technical and operational parameters for the advanced ISDN communications satellite design are obtainable from the simulation of ISIS and FSIS engineering software models of the major subsystems of the ISDN communications satellite architecture. Discrete event simulation experiments would generate data for analysis against NASA SCAR performance measure and the data obtained from the ISDN satellite terminal adapter hardware (ISTA) experiments, also developed in the program. The Basic and Option 1 phases of the program are also described and include the following: literature search, traffic mode, network model, scenario specifications, performance measures definitions, hardware experiment design, hardware experiment development, simulator design, and simulator development.

  14. The Ethics of User Experience Design

    DEFF Research Database (Denmark)

    Vistisen, Peter; Jensen, Thessa

    actions to experience the system, and thus deal with the problem. The way these actions are related to the way the user is viewed by the designer, will in this article be discussed with the term empathy as its fulcrum. Empathy has been heralded as the primary skill for the user-centered designer to ensure......-centered design process. Exemplifying the differences and ethical implications for the designer in the interaction with the user through the design of interactive digital systems. Finally the article discusses the need to understand design as a development of empathy for a given user or group of users by giving...... a cased-based overview of how empathy can be achieved during the design process, and become the catalyst of a more ethical approach to designing the user experience of ICT....

  15. The Ethics of User Experience Design

    DEFF Research Database (Denmark)

    Vistisen, Peter; Jensen, Thessa

    2013-01-01

    actions to experience the system, and thus deal with the problem. The way these actions are related to the way the user is viewed by the designer, will in this article be discussed with the term empathy as its fulcrum. Empathy has been heralded as the primary skill for the user-centered designer to ensure......-centered design process. Exemplifying the differences and ethical implications for the designer in the interaction with the user through the design of interactive digital systems. Finally the article discusses the need to understand design as a development of empathy for a given user or group of users by giving...... a cased-based overview of how empathy can be achieved during the design process, and become the catalyst of a more ethical approach to designing the user experience of ICT....

  16. CAPTCHA: Impact on User Experience of Users with Learning Disabilities

    Directory of Open Access Journals (Sweden)

    Ruti Gafni

    2016-12-01

    Full Text Available CAPTCHA is one of the most common solutions to check if the user trying to enter a Website is a real person or an automated piece of software. This challenge-response test, implemented in many Internet Websites, emphasizes the gaps between accessibility and security on the Internet, as it poses an obstacle for the learning-impaired in the reading and comprehension of what is presented in the test. Various types of CAPTCHA tests have been developed in order to address accessibility and security issues. The objective of this study is to investigate how the differences between various CAPTCHA tests affect user experience among populations with and without learning disabilities. A questionnaire accompanied by experiencing five different tests was administered to 212 users, 60 of them with learning disabilities. Response rates for each test and levels of success were collected automatically. Findings suggest that users with learning disabilities have more difficulties in solving the tests, especially those with distorted texts, have more negative attitudes towards the CAPTCHA tests, but the response time has no statistical difference from users without learning disabilities. These insights can help to develop and implement solutions suitable for many users and especially for population with learning disabilities.

  17. Successful user experience strategy and roadmaps

    CERN Document Server

    Rosenzweig, Elizabeth

    2015-01-01

    Successful User Experience: Strategy and Roadmaps provides you with a hands-on guide for pulling all of the User Experience (UX) pieces together to create a strategy that includes tactics, tools, and methodologies. Leveraging material honed in user experience courses and over 25 years in the field, the author explains the value of strategic models to refine goals against available data and resources. You will learn how to think about UX from a high level, design the UX while setting goals for a product or project, and how to turn that into concrete actionable steps. After reading this book, y

  18. Influence of games mechanisms on user experience

    OpenAIRE

    Kracík, Radim

    2011-01-01

    The work deals with the relationship between game mechanics and user experience. Identifies the basic gameplay mechanics and elements that have the most important influence on the quality of user experience. Research is realized on the example of a specific game using the concept of game design patterns. Part of the work deals with the introduction of this concept. Furthermore, the work deals with the general theories of games, models of classification and history of computer games. Part of t...

  19. Usability and User Experience Information in Reviews

    DEFF Research Database (Denmark)

    Hedegaard, Steffen

    Product reviews available online contain information on users' interaction with the product in the form of narratives. These narratives describe the users' experiences with using the product in the wild, that is, in real usage situations. The large amount of reviews available makes...... for a potentially interesting source of information related to product use. This thesis addresses the following research questions about the information available in reviews: 1. How do users describe their interaction with products in narratives such as product reviews? 2. Can such information be used to improve...... future versions of the prod- uct? The results show that users write about product use in terms related to standard and popularly researched aspects of usability and user experience, e.g. effiiency, effectiveness, enjoyment, frustration. The frequency with which different aspects are depicted in reviews...

  20. Usability and User Experience Information in Reviews

    DEFF Research Database (Denmark)

    Hedegaard, Steffen

    future versions of the prod- uct? The results show that users write about product use in terms related to standard and popularly researched aspects of usability and user experience, e.g. effiiency, effectiveness, enjoyment, frustration. The frequency with which different aspects are depicted in reviews...... differs significantly between product domains. We also find that reviews contain descriptions of more persistent usability issues. I devise automatic methods for classifying sentences with regard to dimensions of both usability and user experience and usability problems and perform a linguistic analysis...

  1. Defining and Measuring User Experience

    DEFF Research Database (Denmark)

    Stage, Jan

    2006-01-01

    on the intrinsic relation between definition and measurement. In the area of usability, this relation has been developed over several years. It is described how usability is defined and measured in contemporary approaches. Based on that, it is discussed to what extent we can employ experience from the conceptual...

  2. Journey Mapping the User Experience

    Science.gov (United States)

    Samson, Sue; Granath, Kim; Alger, Adrienne

    2017-01-01

    This journey-mapping pilot study was designed to determine whether journey mapping is an effective method to enhance the student experience of using the library by assessing our services from their point of view. Journey mapping plots a process or service to produce a visual representation of a library transaction--from the point at which the…

  3. Similar methodological analysis involving the user experience.

    Science.gov (United States)

    Almeida e Silva, Caio Márcio; Okimoto, Maria Lúcia R L; Tanure, Raffaela Leane Zenni

    2012-01-01

    This article deals with the use of a protocol for analysis of similar methodological analysis related to user experience. For both, were selected articles recounting experiments in the area. They were analyze based on the similar analysis protocol and finally, synthesized and associated.

  4. Programming the iPhone User Experience

    CERN Document Server

    Boudreaux, Toby

    2009-01-01

    Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programmin

  5. Assessing The User Experience - Case Massidea.org

    OpenAIRE

    Ali, Houssam El Din

    2011-01-01

    With the current trend towards user experience and being user-centred, evaluating the user experience in the case of massidea.org represents one attempt or step towards a better understanding of the user experience in general. Interactions between users and products and the experience that comes from these encounters are well sought after as a means of understanding experience in general and the user experience that results from dealing with products. It is for this reason that this thesis pr...

  6. Modeling Users' Experiences with Interactive Systems

    CERN Document Server

    Karapanos, Evangelos

    2013-01-01

    Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences.  This book identifies the notion of diversity in usersʼ experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in usersʽ responses to early conceptual designs, and (b) the dynamics of usersʼ experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in usersʼ responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of usersʼ experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited exper...

  7. Drawing as a user experience research tool

    DEFF Research Database (Denmark)

    Fleury, Alexandre

    This paper discusses the use of participant-generated drawings as a user experience research method. In spite of the lack of background literature on how drawings can generate useful insights on HCI issues, drawings have been successfully used in other research fields. After briefly introducing...... such previous work, two case studies are presented, in which drawings helped investigate the relationship between media technology users and two specific devices, namely television and mobile phones. The experiment generated useful data and opened for further consideration of the method as an appropriate HCI...

  8. Interim Service ISDN Satellite (ISIS) hardware experiment development for advanced ISDN satellite designs and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1992-01-01

    The Interim Service Integrated Service Digital Network (ISDN) Satellite (ISIS) Hardware Experiment Development for Advanced Satellite Designs describes the development of the ISDN Satellite Terminal Adapter (ISTA) capable of translating ISDN protocol traffic into Time Division Multiple Access (TDMA) signals for use by a communications satellite. The ISTA connects the Type 1 Network Termination (NT1) via the U-interface on the line termination side of the CPE to the RS-499 interface for satellite uplink. The same ISTA converts in the opposite direction the RS-499 to U-interface data with a simple switch setting.

  9. Interim Service ISDN Satellite (ISIS) hardware experiment design for advanced ISDN satellite design and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1992-01-01

    The Interim Service Integrated Services Digital Network (ISDN) Satellite (ISIS) Hardware Experiment Design for Advanced Satellite Designs describes the design of the ISDN Satellite Terminal Adapter (ISTA) capable of translating ISDN protocol traffic into time division multiple access (TDMA) signals for use by a communications satellite. The ISTA connects the Type 1 Network Termination (NT1) via the U-interface on the line termination side of the CPE to the V.35 interface for satellite uplink. The same ISTA converts in the opposite direction the V.35 to U-interface data with a simple switch setting.

  10. Drawing as a user experience research tool

    DEFF Research Database (Denmark)

    Fleury, Alexandre

    2011-01-01

    This paper discusses the use of participant-generated drawings as a user experience research method. In spite of the lack of background literature on how drawings can generate useful insights on HCI issues, drawings have been successfully used in other research fields. After briefly introducing...

  11. Drawing as a user experience research tool

    DEFF Research Database (Denmark)

    Fleury, Alexandre

    2011-01-01

    such previous work, two case studies are presented, in which drawings helped investigate the relationship between media technology users and two specific devices, namely television and mobile phones. The experiment generated useful data and opened for further consideration of the method as an appropriate HCI...

  12. CAPTCHA – Security affecting User Experience

    Directory of Open Access Journals (Sweden)

    Ruti Gafni

    2016-05-01

    Full Text Available CAPTCHA - Completely Automated Public Turing test to tell Computers and Humans Apart - is a test with the aim to distinguish between malicious automatic software and real users in the era of Cyber security threats. Various types of CAPTCHA tests were developed, in order to address accessibility while implementing security. This research focuses on the users’ attitudes and experiences related to use of the different kinds of tests. A questionnaire accompanied by experiencing five different CAPTCHA tests was performed among 212 users. Response times for each test and rate of success were collected automatically. The findings demonstrate that none of the existing tests are ideal. Although the participants were familiar with the Text-based test, they found it the most frustrating and non-enjoyable. Half of the participants failed in the Arithmetic-based test. While most of the participants found the picture and game based test enjoyable, their response time for those tests was the largest. The age factor was encountered as influencing both the attitude of the user and the performance, while younger users are more tolerant, have a better success rate, and are faster, the elder users found the tests annoying and time-consuming.

  13. Using virtual reality to assess user experience.

    Science.gov (United States)

    Rebelo, Francisco; Noriega, Paulo; Duarte, Emília; Soares, Marcelo

    2012-12-01

    The aim of this article is to discuss how user experience (UX) evaluation can benefit from the use of virtual reality (VR). UX is usually evaluated in laboratory settings. However, considering that UX occurs as a consequence of the interaction between the product, the user, and the context of use, the assessment of UX can benefit from a more ecological test setting. VR provides the means to develop realistic-looking virtual environments with the advantage of allowing greater control of the experimental conditions while granting good ecological validity. The methods used to evaluate UX, as well as their main limitations, are identified.The currentVR equipment and its potential applications (as well as its limitations and drawbacks) to overcome some of the limitations in the assessment of UX are highlighted. The relevance of VR for UX studies is discussed, and a VR-based framework for evaluating UX is presented. UX research may benefit from a VR-based methodology in the scopes of user research (e.g., assessment of users' expectations derived from their lifestyles) and human-product interaction (e.g., assessment of users' emotions since the first moment of contact with the product and then during the interaction). This article provides knowledge to researchers and professionals engaged in the design of technological interfaces about the usefulness of VR in the evaluation of UX.

  14. Fuzzy Tier-based User Experience Prediction Scheme

    National Research Council Canada - National Science Library

    Ahmed A A Gad-ElRab; Kamal A ElDahshan; Mahmoud Embabi

    2015-01-01

    Building professional and efficient systems by using user experience became one of the important research activities that focus on the interactions between products, applications, designers, and users...

  15. Evaluating User Experience of Augmented Reality Eyeglasses.

    Science.gov (United States)

    Gamberini, Luciano; Orso, Valeria; Beretta, Andrea; Jacucci, Giulio; Spagnolli, Anna; Rimondi, Romina

    2015-01-01

    Augmented reality based applications have been experimented with in various contexts. Typically, the interaction is supported by handled devices, which, in specific scenarios, may hinder the interaction and spoil the experience of use, as the user is forced to hold the device and to keep her eyes on it at all times. The recent launch on the market of light-weight, unobtrusive head-mounted displays may change this circumstance. Nevertheless, investigations are needed to understand if such head-worn devices effectively outperform handheld devices in terms of comfort and pleasant experience of use. Here we present two experiments aimed at assessing the comfort of wearing a head-worn, see-through AR viewer in both a controlled and a natural setting. Besides the comfort of wearing the device, aspects related to the user experience were also investigated in the field evaluation. Our findings suggest that the head-mounted display examined is comfortable to wear regardless of the context of use. Interestingly in the field trails, participants did not express concern for the impression they would have made on other people and the experience of use was overall pleasant. Possible issues related to visual fatigue emerged.

  16. Laser Communication Experiments with Artemis Satellite

    Science.gov (United States)

    Kuzkov, Sergii; Sodnik, Zoran; Kuzkov, Volodymyr

    2013-10-01

    In November 2001, the European Space Agency (ESA) established the world-first inter-satellite laser communication link between the geostationary ARTEMIS satellite and the low Earth orbiting (LEO) SPOT-4 Earth observation satellite, demonstrating data rates of 50 Mbps. In 2006, the Japanese Space Agency launched the KIRARI (OICETS) LEO satellite with a compatible laser communication terminal and bidirectional laser communication links (50 Mbps and 2 Mbps) were successfully realized between KIRARI and ARTEMIS. ESA is now developing the European Data Relay Satellite (EDRS) system, which will use laser communication technology to transmit data between the Sentinel 1 and 2 satellites in LEO to two geostationary satellites (EDRS-A and EDRS-C) at data rates of 1.8 Gbps. As the data handling capabilities of state-of-the-art telecommunication satellites in GEO increase so is the demand for the feeder-link bandwidth to be transmitted from ground. This is why there is an increasing interest in developing high bandwidth ground-to-space laser communication systems working through atmosphere. In 2002, the Main Astronomical Observatory (MAO) started the development of its own laser communication system for its 0.7m AZT-2 telescope, located in Kyiv, Ukraine. The work was supported by the National Space Agency of Ukraine and by ESA. MAO developed a highly accurate computerized tracking system for AZT-2 telescope and a compact laser communication package called LACES (Laser Atmosphere and Communication Experiments with Satellites). The LACES instrument includes a camera of the pointing and tracking subsystems, a receiver module, a laser transmitter module, a tip/tilt atmospheric turbulence compensation subsystem, a bit error rate tester module and other optical and electronic components. The principal subsystems are mounted on a platform, which is located at the Cassegrain focus of the AZT-2 telescope. All systems were tested with the laser communication payload on-board ARTEMIS and

  17. Advanced Communication Technology Satellite (ACTS) multibeam antenna technology verification experiments

    Science.gov (United States)

    Acosta, Roberto J.; Larko, Jeffrey M.; Lagin, Alan R.

    1992-01-01

    The Advanced Communication Technology Satellite (ACTS) is a key to reaching NASA's goal of developing high-risk, advanced communications technology using multiple frequency bands to support the nation's future communication needs. Using the multiple, dynamic hopping spot beams, and advanced on board switching and processing systems, ACTS will open a new era in communications satellite technology. One of the key technologies to be validated as part of the ACTS program is the multibeam antenna with rapidly reconfigurable hopping and fixed spot beam to serve users equipped with small-aperature terminals within the coverage areas. The proposed antenna technology experiments are designed to evaluate in-orbit ACTS multibeam antenna performance (radiation pattern, gain, cross pol levels, etc.).

  18. A direct broadcast satellite-audio experiment

    Science.gov (United States)

    Vaisnys, Arvydas; Abbe, Brian; Motamedi, Masoud

    1992-03-01

    System studies have been carried out over the past three years at the Jet Propulsion Laboratory (JPL) on digital audio broadcasting (DAB) via satellite. The thrust of the work to date has been on designing power and bandwidth efficient systems capable of providing reliable service to fixed, mobile, and portable radios. It is very difficult to predict performance in an environment which produces random periods of signal blockage, such as encountered in mobile reception where a vehicle can quickly move from one type of terrain to another. For this reason, some signal blockage mitigation techniques were built into an experimental DAB system and a satellite experiment was conducted to obtain both qualitative and quantitative measures of performance in a range of reception environments. This paper presents results from the experiment and some conclusions on the effectiveness of these blockage mitigation techniques.

  19. Conectividade: da user experience à usabilidade

    Directory of Open Access Journals (Sweden)

    Antonio Mendes Silva Filho

    2010-03-01

    Full Text Available

    A concepção e projeto de qualquer produto requer do projetista a habilidade de examinar fatores que determinam o tipo (de produto, a informação a ser exibida, o perfil de usuário, o padrão de uso (do produto e a interação do usuário com o produto. Perceba que esses fatores compreendem a base do que é denominado “user experience”. Mas, o que é user experience? Trata-se da experiência do usuário quando interage com produtos ou serviços. Aqui, produto pode ser qualquer coisa como, por exemplo, um fogão, uma maçaneta de porta, um painel de automóvel, um iPod, um iPad ou software. Qualquer desses produtos ou até serviços (como oferecidos em web sites, têm a usabilidade como atributo determinante da qualidade perceptível aos usuários. Tudo isso nos remete a uma característica importante a qualquer produto ou serviço: simplicidade. Nesse sentido, este artigo trata de user experience (experiência do usuário pode ser considerada para prover maior usabilidade a produtos na era da conectividade.

  20. Mobile user environment and satellite diversity for NGSO S-PCN's

    Science.gov (United States)

    Werner, Markus; Bischl, Hermann; Lutz, Erich

    1995-01-01

    The performance of satellite diversity under the influence of the mobile user environment is analyzed. To this end, a digital channel model is presented which takes into account the elevation angle as well as the user mobility in a given environment. For different LEO and MEO systems and for varying mobile user environments, some crucial benefits and drawbacks of satellite diversity are discussed. Specifically, the important GW service area concept is introduced. The conclusions are validated by numerical results from computer simulations. Globalstar (LEO) and Inmarsat (MEO) are compared in terms of visibility, service availability and equivalent handover complexity for different environments and user mobility.

  1. Interim Service ISDN Satellite (ISIS) network model for advanced satellite designs and experiments

    Science.gov (United States)

    Pepin, Gerard R.; Hager, E. Paul

    1991-01-01

    The Interim Service Integrated Services Digital Network (ISDN) Satellite (ISIS) Network Model for Advanced Satellite Designs and Experiments describes a model suitable for discrete event simulations. A top-down model design uses the Advanced Communications Technology Satellite (ACTS) as its basis. The ISDN modeling abstractions are added to permit the determination and performance for the NASA Satellite Communications Research (SCAR) Program.

  2. User Experience is a Social Justice Issue

    Directory of Open Access Journals (Sweden)

    Sumana Harihareswara

    2015-04-01

    Full Text Available When we're building services for people, we often have a lot more practice seeing from the computer's point of view than seeing from another person's point of view. The author asks the library technology community to consider several case studies in this problem, including their root causes, and the negative impact of this problem on achieving our mission as library technologists. The author then recommends specific actions that we, as individual contributors and organizations, can take to increase our empathy and improve the user experience we provide to patrons.

  3. Designing the user experience of game development tools

    CERN Document Server

    Lightbown, David

    2015-01-01

    The Big Green Button My Story Who Should Read this Book? Companion Website and Twitter Account Before we BeginWelcome to Designing the User Experience of Game Development ToolsWhat Will We Learn in This Chapter?What Is This Book About?Defining User ExperienceThe Value of Improving the User Experience of Our ToolsParallels Between User Experience and Game DesignHow Do People Benefit From an Improved User Experience?Finding the Right BalanceWrapping UpThe User-Centered Design ProcessWhat Will We

  4. Plan of advanced satellite communication experiments using ETS-6

    Science.gov (United States)

    Ikegami, Tetsushi

    1989-01-01

    In 1992, an Engineering Test Satellite 6 is scheduled to be launched by an H-2 rocket. The missions of ETS-6 are to establish basic technologies of inter-satellite communications using S-band, millimeter waves and optical beams and of fixed and mobile satellite communications using multibeam antenna on board the satellite. A plan of the experiments is introduced.

  5. Design and implementation of an experiment scheduling system for the ACTS satellite

    Science.gov (United States)

    Ringer, Mark J.

    1994-01-01

    The Advanced Communication Technology Satellite (ACTS) was launched on the 12th of September 1993 aboard STS-51. All events since that time have proceeded as planned with user operations commencing on December 6th, 1993. ACTS is a geosynchronous satellite designed to extend the state of the art in communication satellite design and is available to experimenters on a 'time/bandwidth available' basis. The ACTS satellite requires the advance scheduling of experimental activities based upon a complex set of resource, state, and activity constraints in order to ensure smooth operations. This paper describes the software system developed to schedule experiments for ACTS.

  6. CAPTCHA: Impact on User Experience of Users with Learning Disabilities

    Science.gov (United States)

    Gafni, Ruti; Nagar, Idan

    2016-01-01

    CAPTCHA is one of the most common solutions to check if the user trying to enter a Website is a real person or an automated piece of software. This challenge-response test, implemented in many Internet Websites, emphasizes the gaps between accessibility and security on the Internet, as it poses an obstacle for the learning-impaired in the reading…

  7. Complication with Intraosseous Access: Scandinavian Users' Experience

    Directory of Open Access Journals (Sweden)

    Peter Hallas

    2013-09-01

    Full Text Available Introduction: Intraosseous access (IO is indicated if vascular access cannot be quickly established during resuscitation. Complication rates are estimated to be low, based on small patient series, model or cadaver studies, and case reports. However, user experience with IO use in real-life emergency situations might differ from the results in the controlled environment of model studies and small patient series. We performed a survey of IO use in real-life emergency situations to assess users’ experiences of complications.Methods: An online questionnaire was sent to Scandinavian emergency physicians, anesthesiologists and pediatricians.Results: 1,802 clinical cases of IO use was reported by n=386 responders. Commonly reported complications with establishing IO access were patient discomfort/pain (7.1%, difficulties with penetration of periosteum with IO needle (10.3%, difficulties with aspiration of bone marrow (12.3%, and bended/broken needle (4.0%. When using an established IO access the reported complications were difficulties with injection fluid and drugs after IO insertion (7.4%, slow infusion (despite use of pressure bag (8.8%, displacement after insertion (8.5%, and extravasation (3.7%. Compartment syndrome and osteomyelitis occurred in 0.6% and 0.4% of cases respectively.Conclusion: In users’ recollection of real-life IO use, perceived complications were more frequent than usually reported from model studies. The perceived difficulties with using IO could affect the willingness of medical staff to use IO. Therefore, user experience should be addressed both in education of how to use, and research and development of IOs. [West J Emerg Med. 2013;14(5:440–443.

  8. Database for mapping tools for satellite collar data: User's guide

    Data.gov (United States)

    US Fish and Wildlife Service, Department of the Interior — This User's Guide describes a suite of tools developed by the US Fish and Wildlife Service Alaska Peninsula/ Becharof National Wildlife Refuge during 2005 for more...

  9. User Experience, Software Interfaces, and The Unconscious

    CERN Document Server

    Diamond, R V

    2009-01-01

    Ideas about how to make interaction between 'a human' and 'a computer' such that our unconscious will embrace it are developed in this tutorial paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as being a responsive, contextual, and autonomous participant of human-computer interaction. Unconscious participation occurs independently of one's cognitive and educational levels and, if ignored, leads to learning inefficiencies and compulsive behaviours, illustrations of which are provided. Three practical approaches to a study of subjective user experience are explored together with new interpretations of the current usability study methods, such as eye-tracking. Conclusions consider advantages and disadvantages of unconscious-embracing design and remind about evolutionary choices to be made as the unconscious functioning is accommodated in computer interfaces and built environment.

  10. Satellite power system (SPS) public outreach experiment

    Energy Technology Data Exchange (ETDEWEB)

    McNeal, S.R.

    1980-12-01

    To improve the results of the Satellite Power System (SPS) Concept Development and Evaluation Program, an outreach experiment was conducted. Three public interest groups participated: the L-5 Society (L-5), Citizen's Energy Project (CEP), and the Forum for the Advancement of Students in Science and Technology (FASST). Each group disseminated summary information about SPS to approximately 3000 constituents with a request for feedback on the SPS concept. The objectives of the outreach were to (1) determine the areas of major concern relative to the SPS concept, and (2) gain experience with an outreach process for use in future public involvement. Due to the combined efforts of all three groups, 9200 individuals/organizations received information about the SPS concept. Over 1500 receipients of this information provided feedback. The response to the outreach effort was positive for all three groups, suggesting that the effort extended by the SPS Project Division to encourage an information exchange with the public was well received. The general response to the SPS differed with each group. The L-5 position is very much in favor of SPS; CEP is very much opposed and FASST is relatively neutral. The responses are analyzed, and from the responses some questions and answers about the satellite power system are presented in the appendix. (WHK)

  11. A user experience model for tangible interfaces for children

    NARCIS (Netherlands)

    Reidsma, Dennis; van Dijk, Elisabeth M.A.G.; van der Sluis, Frans; Volpe, G; Camurri, A.; Perloy, L.M.; Nijholt, Antinus

    2015-01-01

    Tangible user interfaces allow children to take advantage of their experience in the real world when interacting with digital information. In this paper we describe a model for tangible user interfaces specifically for children that focuses mainly on the user experience during interaction and on how

  12. GUI Tools for an Enhanced User Experience

    CERN Document Server

    Kienzle, P A

    2002-01-01

    For instruments with many occasional users, it is important to have easy to use software. To support the frequent users it is important to be flexible. Using a scripting language to design a GUI and exposing it to the user allows us to do both. We present our work on a GUI for reflectometry data analysis and reduction written in Tcl/Tk and Octave, with underlying C code for the numerically intensive portions. As well as being easier to train new users, the new software allows existing users to do in minutes what used to take hours.

  13. GUI Tools for an Enhanced User Experience

    OpenAIRE

    Kienzle, P. A.

    2002-01-01

    For instruments with many occasional users, it is important to have easy to use software. To support the frequent users it is important to be flexible. Using a scripting language to design a GUI and exposing it to the user allows us to do both. We present our work on a GUI for reflectometry data analysis and reduction written in Tcl/Tk and Octave, with underlying C code for the numerically intensive portions. As well as being easier to train new users, the new software allows existing users t...

  14. User experience of lower-limb orthosis.

    Science.gov (United States)

    Yang, Bing-Shiang; Chen, Yen-Wan; Tong, Ji-Rou

    2017-06-09

    If an assistive device is not acceptable to the user, it will not achieve efficacy and would be resource-wasting. This study employed in-depth interviews to understand what users' individual activities of daily living, problems of using orthoses, and considerations for selecting orthoses are. We conducted qualitative interviews with 35 lower-limb orthosis users, and semi-structured interviews were applied in this study. We analyzed the interview data from transcripts, through coding and concepts, to theories based on grounded theory. The results showed that problems of using orthoses are mostly related to activities of daily living of the user and user's expectation. Therefore, in order to enhance its efficacy and use intention, the design and prescribing process of orthoses need to address the problems in the light of activities of daily living and user education.

  15. Identifying User Experience Goals for Interactive Climate Management Business Systems

    DEFF Research Database (Denmark)

    2013-01-01

    This paper presents findings from interpretative phenomenological interviews about the user experience of interactive climate management with six growers and crop consultants. The focus of user experience research has been on quantitative studies of consumers’ initial usage experiences, for example...... of mobile phones or e-commerce websites. In contrast, this empirical paper provides an example of how to capture user experience in work contexts and with a qualitative methodology. We present a model of the essence of the emotional user experience of interactive climate management. Then we suggest...

  16. Understanding the Social Navigation User Experience

    Science.gov (United States)

    Goecks, Jeremy

    2009-01-01

    A social navigation system collects data from its users--its community--about what they are doing, their opinions, and their decisions, aggregates this data, and provides the aggregated data--community data--back to individuals so that they can use it to guide behavior and decisions. Social navigation systems empower users with the ability to…

  17. Science Experiments: Reaching Out to Our Users

    Science.gov (United States)

    Nolan, Maureen; Tschirhart, Lori; Wright, Stephanie; Barrett, Laura; Parsons, Matthew; Whang, Linda

    2008-01-01

    As more users access library services remotely, it has become increasingly important for librarians to reach out to their user communities and promote the value of libraries. Convincing the faculty and students in the sciences of the value of libraries and librarians can be a particularly "hard sell" as more and more of their primary…

  18. ANALISIS USER EXPERIENCE UNTUK TINGKAT KETERPILIHAN SMARTPHONE ANDROID

    Directory of Open Access Journals (Sweden)

    Fhadilla Muhammad

    2016-04-01

    Full Text Available Smartphone is the daily needs of each person. because of this, the company's competing smartphone to follow the needs of users. The high use of the Android operating system and a decrease in selling power one of branded company to speculate that users try the same operating system on smartphones that better understand the user's convenience. The research goal is to determine the effect the user experience of users in choosing a smartphone better. the results of questionnaires that smartphone deficiencies found on weaknesses in aspects of innovation. the results of the questionnaire clarified with usability tests, the results are not based on the user selects the smartphone user experience factor. By adding features in the modeling of the expected change in the electability of the smartphone. After testing That knowing users choose not based user experience factor, but the hardware specifications and price of the smartphone itself Keywords: Smartphone,User Experience, Operation System, Android Smartphone menjadi kebutuhan sehari- hari setiap orang. Dengan menjadi kebutuhan inilah maka perusahaan smartphone berlomba- lomba untuk mengikuti kebutuhan pengguna. Tingginya penggunaaan sistem operasi Android dan penurunan daya jual salah satu smartphone ternama menimbulkan spekulasi bahwa pengguna mencoba sistem operasi yang sama pada smartphone yang lebih memahami kenyamanan pengguna. Penelitian bertujuan untuk mengetahui pengaruh user experience pengguna dalam memilih smartphone. Dari hasil penelitian kuesioner bahwa kekurangan smartphone ini terdapat pada kekurangan inovasi. Kekurangan hasil kuesioner diperjelas dengan tes kegunaan, hasilnya pengguna memilih smartphone tidak berdasarkan faktor user experience. Dengan menambahkan fitur pada pemodelan diharapkan ada perubahan dalam tingkat keterpilihan. Setelah dilakukan pengujian diketahui bahwa pengguna memilih tidak berdasarkan faktor user experience melainkan spesifikasi hardware dan harga

  19. Interim Service ISDN Satellite (ISIS) simulator development for advanced satellite designs and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1992-01-01

    The simulation development associated with the network models of both the Interim Service Integrated Services Digital Network (ISDN) Satellite (ISIS) and the Full Service ISDN Satellite (FSIS) architectures is documented. The ISIS Network Model design represents satellite systems like the Advanced Communications Technology Satellite (ACTS) orbiting switch. The FSIS architecture, the ultimate aim of this element of the Satellite Communications Applications Research (SCAR) Program, moves all control and switching functions on-board the next generation ISDN communications satellite. The technical and operational parameters for the advanced ISDN communications satellite design will be obtained from the simulation of ISIS and FSIS engineering software models for their major subsystems. Discrete event simulation experiments will be performed with these models using various traffic scenarios, design parameters, and operational procedures. The data from these simulations will be used to determine the engineering parameters for the advanced ISDN communications satellite.

  20. An Empirical Study of User Experience on Touch Mice

    Science.gov (United States)

    Chou, Jyh Rong

    2016-01-01

    The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…

  1. Web-Based Family Life Education: Spotlight on User Experience

    Science.gov (United States)

    Doty, Jennifer; Doty, Matthew; Dwrokin, Jodi

    2011-01-01

    Family Life Education (FLE) websites can benefit from the field of user experience, which makes technology easy to use. A heuristic evaluation of five FLE sites was performed using Neilson's heuristics, guidelines for making sites user friendly. Greater site complexity resulted in more potential user problems. Sites most frequently had problems…

  2. Web-Based Family Life Education: Spotlight on User Experience

    Science.gov (United States)

    Doty, Jennifer; Doty, Matthew; Dwrokin, Jodi

    2011-01-01

    Family Life Education (FLE) websites can benefit from the field of user experience, which makes technology easy to use. A heuristic evaluation of five FLE sites was performed using Neilson's heuristics, guidelines for making sites user friendly. Greater site complexity resulted in more potential user problems. Sites most frequently had problems…

  3. An Empirical Study of User Experience on Touch Mice

    Science.gov (United States)

    Chou, Jyh Rong

    2016-01-01

    The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…

  4. Measuring the user experience collecting, analyzing, and presenting usability metrics

    CERN Document Server

    Tullis, Thomas

    2013-01-01

    Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, k

  5. MAUDE (Manufacturer and User Facility Device Experience)

    Data.gov (United States)

    U.S. Department of Health & Human Services — MAUDE data represents reports of adverse events involving medical devices. The data consists of all voluntary reports since June, 1993, user facility reports since...

  6. Simulator design for advanced ISDN satellite design and experiments

    Science.gov (United States)

    Pepin, Gerald R.

    1992-01-01

    This simulation design task completion report documents the simulation techniques associated with the network models of both the Interim Service ISDN (integrated services digital network) Satellite (ISIS) and the Full Service ISDN Satellite (FSIS) architectures. The ISIS network model design represents satellite systems like the Advanced Communication Technology Satellite (ACTS) orbiting switch. The FSIS architecture, the ultimate aim of this element of the Satellite Communications Applications Research (SCAR) program, moves all control and switching functions on-board the next generation ISDN communication satellite. The technical and operational parameters for the advanced ISDN communications satellite design will be obtained from the simulation of ISIS and FSIS engineering software models for their major subsystems. Discrete events simulation experiments will be performed with these models using various traffic scenarios, design parameters and operational procedures. The data from these simulations will be used to determine the engineering parameters for the advanced ISDN communications satellite.

  7. Evaluating user experience with respect to user expectations in brain-computer interface games

    NARCIS (Netherlands)

    Gürkök, H.; Hakvoort, G.; Poel, M.; Müller-Putz, G.R.; Scherer, R.; Billinger, M.; Kreilinger, A.; Kaiser, V.; Neuper, C.

    2011-01-01

    Evaluating user experience (UX) with respect to previous experiences can provide insight into whether a product can positively aect a user's opinion about a technology. If it can, then we can say that the product provides a positive UX. In this paper we propose a method to assess the UX in BCI syste

  8. Evaluating user experience with respect to user expectations in brain-computer interface games

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Hakvoort, G.; Poel, Mannes; Müller-Putz, G.R.; Scherer, R.; Billinger, M.; Kreilinger, A.; Kaiser, V.; Neuper, C.

    Evaluating user experience (UX) with respect to previous experiences can provide insight into whether a product can positively aect a user's opinion about a technology. If it can, then we can say that the product provides a positive UX. In this paper we propose a method to assess the UX in BCI

  9. Smashing UX design foundations for designing online user experiences

    CERN Document Server

    Allen, Jesmond

    2012-01-01

    The ultimate guide to UX from the world's most popular resource for web designers and developers Smashing Magazine is the world's most popular resource for web designers and developers and with this book, the authors provide the pinnacle resource to becoming savvy with User Experience Design (UX). The authors first provide an overview of UX and chart its rise to becoming a valuable and necessary practice for narrowing the gap between Web sites, applications, and users in order to make a user's experience a happy, easy, and successful one.Examines the essential aspects of User Experience Design

  10. Factors shaping the user experience on utiliterian websites

    NARCIS (Netherlands)

    Hompe, T.; Leker, J.; Mast, C. van der; Neerincx, M.A.

    2007-01-01

    This paper explores factors that influence the user experience when using utilitarian websites. A theoretical model for the user experience of utilitarian websites is proposed and investigated. This model is an extension of the Technology Acceptance Model (TAM). The effects of perceived ease of use,

  11. Factors shaping the user experience on utiliterian websites

    NARCIS (Netherlands)

    Hompe, T.; Leker, J.; Mast, C. van der; Neerincx, M.A.

    2007-01-01

    This paper explores factors that influence the user experience when using utilitarian websites. A theoretical model for the user experience of utilitarian websites is proposed and investigated. This model is an extension of the Technology Acceptance Model (TAM). The effects of perceived ease of use,

  12. Secret Shopping as User Experience Assessment Tool

    Science.gov (United States)

    Boyce, Crystal M.

    2015-01-01

    Secret shopping is a form of unobtrusive evaluation that can be accomplished with minimal effort, but still produce rich results. With as few as 11 shoppers, the author was able to identify trends in user satisfaction with services provided across two entry-level desks at Illinois Wesleyan University's The Ames Library. The focus of this secret…

  13. Secret Shopping as User Experience Assessment Tool

    Science.gov (United States)

    Boyce, Crystal M.

    2015-01-01

    Secret shopping is a form of unobtrusive evaluation that can be accomplished with minimal effort, but still produce rich results. With as few as 11 shoppers, the author was able to identify trends in user satisfaction with services provided across two entry-level desks at Illinois Wesleyan University's The Ames Library. The focus of this secret…

  14. A Framework for Mobile User Experiences in Theme Parks

    DEFF Research Database (Denmark)

    Østergaard, Claus Møller

    2013-01-01

    This paper proposes a framework, which contributes to a better theoretical understanding of mobile user experience in theme parks that is not limited to (a) personal smartphones, (b) a specific theme park, or (c) specific mobile content. Thus, the paper contributes to the field of mobile user...... experience in theme parks within HCI. The identified aspects constituting the mobile user experience in theme parks are the environmental context, the social context, the functional context, the mobile interface, and of course the mobile content. The framework is developed based on five diverse case studies...

  15. A Foundation for Mobile User Experiences in Theme Parks

    DEFF Research Database (Denmark)

    Østergaard, Claus Møller

    2013-01-01

    Based on case studies, this paper proposes a theoretical understanding of three essential aspects, which affect mobile user experiences in theme parks. The aspect are (a) the controllability of the mobile content, (b) the balance in the hybrid space of proximate physical place and remote digital...... space, and (c) the social space. Furthermore, the social space is exceptionally important in understanding mobile user experiences in theme parks. Thus, this paper proposes to extract the social space from the physical place. This means, that mobile user experiences in theme parks can be understood...

  16. A Framework for Mobile User Experiences in Theme Parks

    DEFF Research Database (Denmark)

    Østergaard, Claus Møller

    2013-01-01

    This paper proposes a framework, which contributes to a better theoretical understanding of mobile user experience in theme parks that is not limited to (a) personal smartphones, (b) a specific theme park, or (c) specific mobile content. Thus, the paper contributes to the field of mobile user...... experience in theme parks within HCI. The identified aspects constituting the mobile user experience in theme parks are the environmental context, the social context, the functional context, the mobile interface, and of course the mobile content. The framework is developed based on five diverse case studies...... on mobile content designed for different theme parks. The empirical data is based on observations studies, shadowing, and interviews....

  17. A Foundation for Mobile User Experiences in Theme Parks

    DEFF Research Database (Denmark)

    Østergaard, Claus Møller

    2013-01-01

    Based on case studies, this paper proposes a theoretical understanding of three essential aspects, which affect mobile user experiences in theme parks. The aspect are (a) the controllability of the mobile content, (b) the balance in the hybrid space of proximate physical place and remote digital...... space, and (c) the social space. Furthermore, the social space is exceptionally important in understanding mobile user experiences in theme parks. Thus, this paper proposes to extract the social space from the physical place. This means, that mobile user experiences in theme parks can be understood...

  18. Satellite broadcasting - The European experience and perspective

    Science.gov (United States)

    Watson, Alan

    1991-11-01

    The use of satellites is considered as a means for developing a European transnational broadcasting system with attention given to the control of technology. A tension is described between maintaining technology as the property of one nation when the DBSs are developed for multinational program broadcasting. The simultaneous development of satellite systems is theorized to lead eventually to a single merged program for a particular nation, and the effect is considered of the regulation of cross-holding and cross-selling systems by investors.

  19. User Experience Evaluation in BCI: Bridge the Gap

    NARCIS (Netherlands)

    Laar, van de Bram; Nijboer, Femke; Gürkök, Hayrettin; Plass-Oude Bos, Danny; Nijholt, Anton

    2011-01-01

    While there is a gap between user-centered human-computer interaction (HCI) research and the more technology driven brain-computer interface (BCI) research, there are numerous possibilities and advantages for the two fields to help each other. Methods to evaluate the user experience of BCI systems i

  20. User Experience Evaluation in BCI: Filling the Gap

    NARCIS (Netherlands)

    Gürkök, H.; Plass-Oude Bos, D.; Laar, van der B.L.A; Nijboer, F.; Nijholt, A.

    2011-01-01

    Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI research

  1. User Experience Evaluation in BCI: Filling the Gap

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Plass - Oude Bos, D.; van de Laar, B.L.A.; Nijboer, Femke; Nijholt, Antinus

    2011-01-01

    Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI

  2. User Experience Evaluation in BCI: Bridge the Gap

    NARCIS (Netherlands)

    van de Laar, B.L.A.; Nijboer, Femke; Gürkök, Hayrettin; Plass - Oude Bos, D.; Nijholt, Antinus

    2011-01-01

    While there is a gap between user-centered human-computer interaction (HCI) research and the more technology driven brain-computer interface (BCI) research, there are numerous possibilities and advantages for the two fields to help each other. Methods to evaluate the user experience of BCI systems

  3. Plan of advanced satellite communications experiment using ETS-VI

    Science.gov (United States)

    Shiomi, Tadashi

    1988-01-01

    Communications Research Laboratory (CRL, Ministry of Posts and Telecommunications, Japan) has been engaged in development of three advanced satellite communication payloads aiming at experiments by Japan's 2-ton class Engineering Test Satellite VI (ETS-VI) which is to be launched in H-II rocket by NASDA in August 1992. CRL's three experimental systems are: (1) S-band inter-satellite communications; (2) millimeter-wave inter-satellite and personal-satellite communications; and (3) optical inter-satellite communications. CRL develops experimental optical communication system with telescope of 75 mm diameter which has gimbal mirror beam pointing/tracking mechanism. The onboard system has fundamental optical communication functions with laser diode transmitter of wavelength 0.83 micron, laser beam point-ahead mechanism, receiver of wavelength 0.51 micron, modulation/demodulation subsystem, and so on.

  4. User experience of transtibial prosthetic liners: A systematic review.

    Science.gov (United States)

    Richardson, Amy; Dillon, Michael P

    2017-02-01

    The liner is an integral part of a transtibial prosthesis designed to protect the residual limb, enhance comfort and provide suspension. Literature is difficult to interpret and use given the variety of interventions, outcome measures and method designs. Critical appraisal and synthesis of the evidence is needed to help inform decisions about liner prescription based on the user experience. To critically appraise and synthesise research describing the user experience of transtibial prosthetic liners. Systematic review. A comprehensive suite of databases were searched using terms related to amputation level, liner type and user experience. Included studies were in English and measured the first-person experience of using a transtibial liner. Studies were appraised using the McMaster University Critical Review Forms. A total of 18 articles met the inclusion criteria. While the quality of the evidence has improved over time, a number of common issues (e.g. sampling bias, validity of outcome measures, incorrect inferential analysis) reduce our ability to differentiate between the user experience of different transtibial liners. There is insufficient research to differentiate between the user experience of different transtibial liners. High-quality research is needed to inform decisions about liner prescription based on the user experience. Clinical relevance The available evidence suggests that the user experience of commonly reported problems (e.g. sweating) may be very similar between different liners. Aspects of the user experience that differ most between liners (e.g. unwanted noises, rotation within the socket) can help focus attention on what matters most when discussing prescription.

  5. Aspects of User Experience in Augmented Reality

    DEFF Research Database (Denmark)

    Madsen, Jacob Boesen

    In Augmented Reality applications, the real environment is annotated or enhanced with computer-generated graphics. This is a topic that has been researched in the recent decades, but for many people this is a brand new and never heard of topic. The main focus of this thesis is investigations...... in human factors related to Augmented Reality. This is investigated partly as how Augmented Reality applications are used in unsupervised settings, and partly in specific evaluations related to user performance in supervised settings. The thesis starts by introducing Augmented Reality to the reader......, followed by a presentation of the technical areas related to the field, and different human factor areas. As a contribution to the research area, this thesis presents five separate, but sequential, papers within the area of Augmented Reality....

  6. User Experience-Take Multimedia Registration Panel as an Example.

    Science.gov (United States)

    Lee, Pei-Fen

    2016-01-01

    Follow the transfer method that the popular technology products users share new item online, to encourage nursing staffs express their real experience, attract them involve the clinical IT development. Help the Technology Products more useful to improve clinical provider quality.

  7. mUX: the journal of mobile user experience

    National Research Council Canada - National Science Library

    Mobile user experience (mUX) encompasses a broad sweep of technology, social and business research - from new interaction techniques for mobile devices, through location-based applications, to mobile services in entertainment...

  8. User RF requirements for a Ka-band data relay satellite link

    Science.gov (United States)

    Copeland, David J.; Aleman, Roberto M.

    1989-01-01

    The user G/T and EIRP requirements were determined for a data relay satellite link consisting of a forward link to 360 Mbps at 23 GHz and a return link to 2 Gbps at 26.5 GHz. Hardware for this data link would be a modular expansion to the NASA Data Link Module. Calculations were based on a data relay satellite model of predetermined characteristics patterned after the NASA Tracking and Data Relay Satellite (TDRS). The desired data rates could be achieved with a G/T of 21.7 dB/deg K (forward link) and an EIRP of 68.2 dBW (return link) for the user satellite. Hardware configurations meeting these requirements are discussed in terms of RF performance, efficiency, reliability, and modular flexibility. A planar array configuration emerges as the logical candidate for most NASA missions. Pertinent Ka-band technology and certain ongoing research efforts are reviewed. Areas of particular interest include new power device families, 0.25-micron low-noise HEMT technology, and fiber optic distribution and control of RF arrays.

  9. Food Enterprise Web Design Based on User Experience

    OpenAIRE

    Fei Wang

    2015-01-01

    Excellent auxiliary food enterprise web design conveyed good visual transmission effect through user experience. This study was based on the food enterprise managers and customers as the main operating object to get the performance of the web page creation, web page design not only focused on the function and work efficiency, the most important thing was that the user experience in the process of web page interaction.

  10. User Experience-UX-and the Web Accessibility Standards

    Directory of Open Access Journals (Sweden)

    Osama Sohaib

    2011-05-01

    Full Text Available The success of web-based applications depends on how well it is perceive by the end-users. The various web accessibility guidelines have promoted to help improve accessing, understanding the content of web pages. Designing for the total User Experience (UX is an evolving discipline of the World Wide Web mainstream that focuses on how the end users will work to achieve their target goals. To satisfy end-users, web-based applications must fulfill some common needs like clarity, accessibility and availability. The aim of this study is to evaluate how the User Experience characteristics of web-based application are related to web accessibility guidelines (WCAG 2.0, ISO 9241:151 and Section 508.

  11. Improving User Access to the Integrated Multi-Satellite Retrievals for GPM (IMERG) Products

    Science.gov (United States)

    Huffman, George; Bolvin, David; Nelkin, Eric; Kidd, Christopher

    2016-04-01

    The U.S. Global Precipitation Measurement mission (GPM) team has developed the Integrated Multi-satellitE Retrievals for GPM (IMERG) algorithm to take advantage of the international constellation of precipitation-relevant satellites and the Global Precipitation Climatology Centre surface precipitation gauge analysis. The goal is to provide a long record of homogeneous, high-resolution quasi-global estimates of precipitation. While expert scientific researchers are major users of the IMERG products, it is clear that many other user communities and disciplines also desire access to the data for wide-ranging applications. Lessons learned during the Tropical Rainfall Measuring Mission, the predecessor to GPM, led to some basic design choices that provided the framework for supporting multiple user bases. For example, two near-real-time "runs" are computed, the Early and Late (currently 5 and 15 hours after observation time, respectively), then the Final Run about 3 months later. The datasets contain multiple fields that provide insight into the computation of the complete precipitation data field, as well as diagnostic (currently) estimates of the precipitation's phase. In parallel with this, the archive sites are working to provide the IMERG data in a variety of formats, and with subsetting and simple interactive analysis to make the data more easily available to non-expert users. The various options for accessing the data are summarized under the pmm.nasa.gov data access page. The talk will end by considering the feasibility of major user requests, including polar coverage, a simplified Data Quality Index, and reduced data latency for the Early Run. In brief, the first two are challenging, but under the team's control. The last requires significant action by some of the satellite data providers.

  12. Experience-Centered Design Designers, Users, and Communities in Dialogue

    CERN Document Server

    Wright, Peter

    2010-01-01

    Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experi

  13. Measuring user experience in digital gaming: theoretical and methodological issues

    Science.gov (United States)

    Takatalo, Jari; Häkkinen, Jukka; Kaistinen, Jyrki; Nyman, Göte

    2007-01-01

    There are innumerable concepts, terms and definitions for user experience. Few of them have a solid empirical foundation. In trying to understand user experience in interactive technologies such as computer games and virtual environments, reliable and valid concepts are needed for measuring relevant user reactions and experiences. Here we present our approach to create both theoretically and methodologically sound methods for quantification of the rich user experience in different digital environments. Our approach is based on the idea that the experience received from a content presented with a specific technology is always a result of a complex psychological interpretation process, which components should be understood. The main aim of our approach is to grasp the complex and multivariate nature of the experience and make it measurable. We will present our two basic measurement frameworks, which have been developed and tested in large data set (n=2182). The 15 measurement scales extracted from these models are applied to digital gaming with a head-mounted display and a table-top display. The results show how it is possible to map between experience, technology variables and the background of the user (e.g., gender). This approach can help to optimize, for example, the contents for specific viewing devices or viewing situations.

  14. Laser experiments in light cloudiness with the geostationary satellite ARTEMIS

    Science.gov (United States)

    Kuzkov, V.; Kuzkov, S.; Sodnik, Z.

    2016-08-01

    The geostationary satellite ARTEMIS was launched in July 2001. The satellite is equipped with a laser communication terminal, which was used for the world's first inter-satellite laser communication link between ARTEMIS and the low earth orbit satellite SPOT-4. Ground-to-space laser communication experiments were also conducted under various atmospheric conditions involving ESA's optical ground station. With a rapidly increasing volume of information transferred by geostationary satellites, there is a rising demand for high-speed data links between ground stations and satellites. For ground-to-space laser communications there are a number of important design parameters that need to be addressed, among them, the influence of atmospheric turbulence in different atmospheric conditions and link geometries. The Main Astronomical Observatory of NAS of Ukraine developed a precise computer tracking system for its 0.7 m AZT-2 telescope and a compact laser communication package LACES (Laser Atmosphere and Communication experiments with Satellites) for laser communication experiments with geostationary satellites. The specially developed software allows computerized tracking of the satellites using their orbital data. A number of laser experiments between MAO and ARTEMIS were conducted in partial cloudiness with some amount of laser light observed through clouds. Such conditions caused high break-up (splitting) of images from the laser beacon of ARTEMIS. One possible explanation is Raman scattering of photons on molecules of a water vapor in the atmosphere. Raman scattering causes a shift in a wavelength of the photons.In addition, a different value for the refraction index appears in the direction of the meridian for the wavelength-shifted photons. This is similar to the anomalous atmospheric refraction that appears at low angular altitudes above the horizon. We have also estimated the atmospheric attenuation and the influence of atmospheric turbulence on observed results

  15. Practical web analytics for user experience how analytics can help you understand your users

    CERN Document Server

    Beasley, Michael

    2013-01-01

    Practical Web Analytics for User Experience teaches you how to use web analytics to help answer the complicated questions facing UX professionals. Within this book, you'll find a quantitative approach for measuring a website's effectiveness and the methods for posing and answering specific questions about how users navigate a website. The book is organized according to the concerns UX practitioners face. Chapters are devoted to traffic, clickpath, and content use analysis, measuring the effectiveness of design changes, including A/B testing, building user profiles based on search hab

  16. Influence of User Experience on Successfulness of E-Business

    OpenAIRE

    Roman Broz; Viktorija Sulcic

    2009-01-01

    E-business is becoming an ever more important part of modern economy in respect of its wide use as well as its extent. Technology by itself is not sufficient for success, its implementation and content are even more important. That is the subject of the user experience studies. This work discusses successfulness of e-business with regard to user experience in its use. As a research method an internet survey has been used. Data analysis results show that preceding experience importantly influe...

  17. Analysis of Subjective Evaluation of User Experience with Headphones

    DEFF Research Database (Denmark)

    Jensen, Rasmus; Lauridsen, Nikolaj; Poulsen, Andreas;

    2016-01-01

    with and effects on overall evaluation of headphones in a second experiment, thus investigating which attributes are most influential for user experience. Using a within-subject design, eight different headphones are evaluated according to the attributes along with an overall evaluation. The attributes are listed...... in the following categories: sound quality, comfort, build quality, design and brand. A factor analysis shows that the categories fit the attributes. Furthermore, some attributes show high correlations with the overall evaluation, suggesting that these attributes are important for user experience with headphones....... The highest rated attributes are shape, design, quality of contact surfaces, comfort, goodness of fit and build quality. An interpretation of which attributes are the most influential in relation to user experience with headphones is discussed....

  18. Designing for user experiences in specific contexts: contributions from contextmapping

    NARCIS (Netherlands)

    Schifferstein, H.N.J.; Sleeswijk Visser, F.

    2013-01-01

    In saturated consumer markets, consumer choices often depend on subtle product differences that contribute positively to their user experiences. Hence, it is important for designers to be able to create products that elicit different experiences. In this chapter we discuss a design approach that tak

  19. The Influence of Natural User Experience on Information Laws

    Directory of Open Access Journals (Sweden)

    Eglė Švedaitė

    2012-04-01

    Full Text Available This article reviews the main cause of user experience on development methods and laws, including Fitt’s Law, Hick-Hyman Law, Accot’s Law, Gestalt Law, proximity, similarity, closure, continuity, figure and ground, simplicity, symmetry and experience.Article in Lithuanian

  20. The phenomenological experience of dementia and user interface development

    DEFF Research Database (Denmark)

    Peterson, Carrie Beth; Mitseva, Anelia; Mihovska, Albena D.;

    2009-01-01

    with dementia should no longer be an overlooked population, and how the HCI community can learn from their experiences to develop methods and design interfaces which truly benefit these individuals. Guidelines from previous research are incorporated along with eclectic, user-centered strategies as the interface...... designers for ISISEMD develop an appropriate and effective modality. The paper outlines the interconnected difficulties associated with the characteristics of older adults with mild dementia, which are important to be considered when introducing AT to that group of end users. It further presents clear...... design considerations for the adaptation of user interfaces....

  1. A Methodology to Institutionalise User Experience in Provincial Government

    OpenAIRE

    Marco Cobus Pretorius; André Calitz

    2014-01-01

    Problems experienced with website usability can prevent users from accessing and adopting technology, such as e-Government. At present, a number of guidelines exist for e-Government website user experience (UX) design; however, the effectiveness of the implementation of these guidelines depends on the expertise of the website development team and on an organisation’s understanding of UX. Despite the highlighted importance of UX, guidelines are rarely applied in South African e-Government webs...

  2. Analysing End user Experiences in ITIL incident Management

    OpenAIRE

    Waithaka, Paul

    2017-01-01

    This thesis focuses on end user experiences in the handling of the incident management process in the case company, based on the incident process outlined in the Information Technology Infrastructure Library (ITIL). Incident management has been implemented in the company using an IT service suite, BMC Remedy, and following the ITIL service management framework, but some problems needed to be addressed due to the long processing time experienced which affect service delivery to the users. The ...

  3. Experiences of Kratom Users: A Qualitative Analysis.

    Science.gov (United States)

    Swogger, Marc T; Hart, Elaine; Erowid, Fire; Erowid, Earth; Trabold, Nicole; Yee, Kaila; Parkhurst, Kimberly A; Priddy, Brittany M; Walsh, Zach

    2015-01-01

    Kratom (Mitragyna speciosa) is a psychoactive plant that has been used since at least 1836 in folk medicine in Southeast Asian countries. More recently, kratom has become widely available in the West and is used for both recreational and medicinal purposes. There has, however, been little scientific research into the short- and long-term effects of kratom in humans, and much of the information available is anecdotal. To supplement the increasing scientific understanding of kratom's pharmacology and research into its effects in animals, we report the results of a qualitative analysis of first-hand descriptions of human kratom use that were submitted to, and published by, a psychoactive substance information website (Erowid.org). Themes that emerged from these experience reports indicate that kratom may be useful for analgesia, mood elevation, anxiety reduction, and may aid opioid withdrawal management. Negative response themes also emerged, indicating potential problems and unfavorable "side" effects, especially stomach upset and vomiting. Based on our analyses, we present preliminary hypotheses for future examination in controlled, quantitative studies of kratom.

  4. Multi-user satellite communications system using an innovative compressive receiver

    Science.gov (United States)

    Staples, Edward J.

    1992-01-01

    There is a need for an onboard simultaneous multi-channel demodulation system for a satellite communications system. Studies indicate that Convolve Multiply Convolve (CMC) filtering with surface acoustic wave (SAW) dispersive delay lines will eliminate the necessity of onboard satellite channelized filters of complex fourier transform processors. The reason for choosing the CMC technique is its ability to perform Fourier transformations in a shorter time with less space and power consumption than digital Fourier transform processors. Each ground terminal in this multi-users communications system is remotely located and operates independently; hence, a method of synchronizing the transmission of these users is presented which utilizes the existing Global Positioning System (GPS) system. Each ground user is equipped with a low cost ground terminal that has a synchronization subsystem attached to it. The system design of an onboard Multi-channel Receiver and Demodulator utilizes Quadrature Phase Shift Keying (QPSK) as the modulation technique. This technique provides the best figure of merit, i.e., the lowest transmitter power requirement per communication channel.

  5. US experiments flown on the Soviet satellite COSMOS 936

    Science.gov (United States)

    Rosenzweig, S. N.; Souza, K. A.

    1978-01-01

    Results of spaceborne experiments onboard the Cosmos 936 satellite are reported. Alterations in normal bone chemistry, muscle structure, and general physiology resulting from spaceflight are covered along with measurements of cosmic radiation and its potential hazard to man during prolonged spaceflights. Postflight activities involving the seven U.S. experiments are emphasized.

  6. Mental health service user experience of positive psychotherapy.

    Science.gov (United States)

    Brownell, Tamsin; Schrank, Beate; Jakaite, Zivile; Larkin, Charley; Slade, Mike

    2015-01-01

    Service user satisfaction with therapy is a key part of the therapeutic process. The aim of this study was to investigate service user experiences of an 11-week group positive psychology intervention for psychosis (WELLFOCUS PPT) in the context of a randomized controlled trial (ISRCTN04199273). Participants were 37 individuals (51% male; mean age 45.6 years) receiving the intervention as part of the trial. Semistructured interviews and focus groups were conducted to investigate participants' views of WELLFOCUS PPT. Transcripts were analyzed both deductively and inductively to identify common themes. Feedback about the group experience was positive throughout. Components found helpful included learning to savor experiences, identifying and developing strengths, forgiveness, gratitude, and therapist self-disclosure. Findings emphasize the importance of considering service users' perceptions of therapy and can be used to guide clinicians in deciding whether to include one or more of the components of WELLFOCUS PPT in therapy. © 2014 Wiley Periodicals, Inc.

  7. Converging coolness and investigating its relation to user experience

    DEFF Research Database (Denmark)

    Raptis, Dimitrios; Bruun, Anders; Kjeldskov, Jesper

    2017-01-01

    Recently a number of studies appeared that operationalised coolness and explored its relation to digital products. Literature suggests that perceived coolness is another factor of user experience, and this adds to an existing explosion of dimensions related to aesthetics, hedonic quality, pragmatic...... quality, attractiveness, etc. A critical challenge highlighted in prior research is to study the relationships among those factors and so far, no studies have empirically examined the relationship between coolness and other established user experience factors. In this paper, we address this challenge...... by presenting two studies one that focuses on factors from two cool questionnaires, and one that compares them against existing User eXperience (UX) factors. Our findings show that factors from the two cool questionnaires converge and they also converge to existing, established UX factors. Thus, 11 distinct...

  8. Construction of a Benchmark for the User Experience Questionnaire (UEQ

    Directory of Open Access Journals (Sweden)

    Martin Schrepp

    2017-08-01

    Full Text Available Questionnaires are a cheap and highly efficient tool for achieving a quantitative measure of a product’s user experience (UX. However, it is not always easy to decide, if a questionnaire result can really show whether a product satisfies this quality aspect. So a benchmark is useful. It allows comparing the results of one product to a large set of other products. In this paper we describe a benchmark for the User Experience Questionnaire (UEQ, a widely used evaluation tool for interactive products. We also describe how the benchmark can be applied to the quality assurance process for concrete projects.

  9. CAPS satellite spread spectrum communication blind multi-user detecting system based on chaotic sequences

    Institute of Scientific and Technical Information of China (English)

    LEI LiHua; SHI HuLi; MA GuanYi

    2009-01-01

    Multiple Path Interference (MPI) and Multiple Access Interference (MAI) are Important factors that affect the performance of Chinese Area Positioning System (CAPS),These problems can be solved by using spreading sequences with ideal properties and multi-user detectors.Chaotic sequences based on Chebyshev map are studied and the satellite communication system model is set up to investigate the application of chaotic sequences for CAPS in this paper,Simulation results show that chaotic sequences have desirable correlation properties and it is easy to generate a large number of chaotic sequences with good security.It has great practical value to apply chaotic sequences to CAPS together with multi-user detecting technology and the system performance can be improved greatly.

  10. CAPS satellite spread spectrum communication blind multi-user detecting system based on chaotic sequences

    Institute of Scientific and Technical Information of China (English)

    2009-01-01

    Multiple Path Interference (MPI) and Multiple Access Interference (MAI) are important factors that affect the performance of Chinese Area Positioning System (CAPS). These problems can be solved by using spreading sequences with ideal properties and multi-user detectors. Chaotic sequences based on Chebyshev map are studied and the satellite communication system model is set up to investigate the application of chaotic sequences for CAPS in this paper. Simulation results show that chaotic sequences have desirable correlation properties and it is easy to generate a large number of chaotic sequences with good security. It has great practical value to apply chaotic sequences to CAPS together with multi-user detecting technology and the system performance can be improved greatly.

  11. Quantifying the user experience: practical statistics for user research / by J. Sauro and J. Lewis

    NARCIS (Netherlands)

    Broek, van den Egon L.

    2013-01-01

    Before I started to read this book, I searched for the authors’ definition of user experience (UX). To my surprise, I did not find one. Of course, I may have missed it; however, if it is really missing then this is definitely a weak aspect of the book. The reason I started with this search is becaus

  12. Sensing the News: User Experiences when Reading Locative News

    Directory of Open Access Journals (Sweden)

    Kjetil Vaage Øie

    2012-02-01

    Full Text Available This article focuses on user experiences on reading location-aware news on the mobile platform and aims to explore what experiences this kind of locative journalism generates and how such experiences change the users’ social interaction with news. We produced a specially designed mobile application and tailored news stories specific to this project called LocaNews in order to explore participants’ relation to the content in this journalistic format. The result is generated through a field study and a questionnaire of 32 people to find out how they experience the news presented in this format. The user participants’ responses are analyzed based on their news experiences, contextualizing places and their social interaction with the news within this form of journalism. Results showed that the local, semi-local and non-local user approaches the locative news in a different manner, but that the average user found this kind of news more interesting and more informative than ordinary news. The participants also have a problem identifying this as journalism, rather than an information service.

  13. Bridging the Age Gap Between Streaming Platforms : Improving User Experience for In-between Users

    OpenAIRE

    Victor, Winnhed

    2016-01-01

    The media consumption on the Internet is increasing rapidly and people at all ages are getting used to live in an on demand world. Due to this, streaming platforms have to appeal to a broad audience containing children, teenagers and adults. One approach to appeal a broad target audience is to divide the streaming platform into two separate platforms, where one is aiming for children and the other one, for the rest of the users. The aim of this thesis is to investigate how the user experience...

  14. User Experience in Digital Games: Differences between Laboratory and Home

    Science.gov (United States)

    Takatalo, Jari; Hakkinen, Jukka; Kaistinen, Jyrki; Nyman, Gote

    2011-01-01

    Playing entertainment computer, video, and portable games, namely, digital games, is receiving more and more attention in academic research. Games are studied in different situations with numerous methods, but little is known about if and how the playing situation affects the user experience (UX) in games. In addition, it is hard to understand and…

  15. Installing fonts in LaTeX a user's experience

    NARCIS (Netherlands)

    Hanssen, Ferdy

    2003-01-01

    This paper presents a user's experience with installing fonts for use in LaTeX. It will be shown that it is not hard to make a standard Type 1 font work, if you use modern font installation software for LaTeX. All the steps necessary to install the example fonts will be shown. The example fonts used

  16. Converged Mobile Media: Evaluation of an Interactive User Experience

    DEFF Research Database (Denmark)

    Fleury, Alexandre

    2010-01-01

    This paper describes a PhD thesis exploring various aspects of the end user experience with mobile rich media services. First, the author briefly introduces the background fields that frame the study. Three research questions are then formulated and their scientific contribution is justified...

  17. Studying the User Experience of a Tablet Based Math Game

    Science.gov (United States)

    Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda

    2014-01-01

    This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…

  18. Mobile user experience for voice services: A theoretical framework

    CSIR Research Space (South Africa)

    Botha, Adèle

    2012-02-01

    Full Text Available The purpose of this paper is to provide a “Mobile User Experience Framework for Voice services.” The rapid spread of mobile cellular technology within Africa has made it a prime vehicle for accessing services and content. The challenge remains...

  19. Installing fonts in LaTeX a user's experience

    NARCIS (Netherlands)

    Hanssen, F.T.Y.

    2003-01-01

    This paper presents a user's experience with installing fonts for use in LaTeX. It will be shown that it is not hard to make a standard Type 1 font work, if you use modern font installation software for LaTeX. All the steps necessary to install the example fonts will be shown. The example fonts used

  20. Understanding, scoping and defining user experience: A survey approach

    NARCIS (Netherlands)

    Law, E.L.C.; Roto, V.; Hassenzahl, M.; Vermeeren, A.P.O.S.; Kort, J.

    2009-01-01

    Despite the growing interest in user experience (UX), it has been hard to gain a common agreement on the nature and scope of UX. In this paper, we report a survey that gathered the views on UX of 275 researchers and practitioners from academia and industry. Most respondents agree that UX is dynamic,

  1. Understanding, scoping and defining user experience: A survey approach

    NARCIS (Netherlands)

    Law, E.L.C.; Roto, V.; Hassenzahl, M.; Vermeeren, A.P.O.S.; Kort, J.

    2009-01-01

    Despite the growing interest in user experience (UX), it has been hard to gain a common agreement on the nature and scope of UX. In this paper, we report a survey that gathered the views on UX of 275 researchers and practitioners from academia and industry. Most respondents agree that UX is dynamic,

  2. Studying the User Experience of a Tablet Based Math Game

    Science.gov (United States)

    Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda

    2014-01-01

    This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…

  3. An outlook of the user support model to educate the users community at the CMS Experiment

    CERN Document Server

    Malik, Sudhir

    2011-01-01

    The CMS (Compact Muon Solenoid) experiment is one of the two large general-purpose particle physics detectors built at the LHC (Large Hadron Collider) at CERN in Geneva, Switzerland. The diverse collaboration combined with a highly distributed computing environment and Petabytes/year of data being collected makes CMS unlike any other High Energy Physics collaborations before. This presents new challenges to educate and bring users, coming from different cultural, linguistics and social backgrounds, up to speed to contribute to the physics analysis. CMS has been able to deal with this new paradigm by deploying a user support structure model that uses collaborative tools to educate about software, computing an physics tools specific to CMS. To carry out the user support mission worldwide, an LHC Physics Centre (LPC) was created few years back at Fermilab as a hub for US physicists. The LPC serves as a "brick and mortar" location for physics excellence for the CMS physicists where graduate and postgraduate scien...

  4. Qualitative analysis of young adult ENDS users' expectations and experiences

    Science.gov (United States)

    Hoek, Janet; Thrul, Johannes; Ling, Pamela

    2017-01-01

    Objectives Despite extensive research into the determinants of electronic nicotine delivery system (ENDS) uptake, few studies have examined the psychosocial benefits ENDS users seek and experience. Using a consumer ritual framework, we explored how ENDS users recreated or replaced smoking practices, and considered implications for smoking cessation. Design In-depth interviews; data analysed using thematic analysis. Setting Dunedin, New Zealand. Participants 16 young adult ENDS users (age M=21.4, SD=1.9; 44% female). Results Participants reported using different ENDS to achieve varying outcomes. Some used ‘cigalikes’ to recreate a physically and visually similar experience to smoking; they privileged device appearance over nicotine delivery. In contrast, others used personally crafted mods to develop new rituals that differentiated them from smokers and showcased their technical expertise. Irrespective of the device they used, several former smokers and dual users of cigarettes and ENDS experienced strong nostalgia for smoking attributes, particularly the elemental appeal of fire and the finiteness of a cigarette. Non-smoking participants used ENDS to maintain social connections with their peers. Conclusions Participants used ENDS to construct rituals that recreated or replaced smoking attributes, and that varied in the emphasis given to device appearance, nicotine delivery, and social performance. Identifying how ENDS users create new rituals and the components they privilege within these could help promote full transition from smoking to ENDS and identify those at greatest risk of dual use or relapse to cigarette smoking. PMID:28270392

  5. Achievements of Space Scientific Experiments Aboard SJ-8 Satellite

    Institute of Scientific and Technical Information of China (English)

    XIE Jingchang; WAN Shixin; ZHANG Pu; LIN Hai; LIU Fang; HU Wenrui

    2008-01-01

    As scientific experiment payloads, microgravity experiments of fluid physics, life science,combustion science, physics and accelerator measurement were conducted on board the Chinese recoverable satellite SJ-8 during 18-day orbital flight. The experimental payloads and an experiment support system constituted the microgravity experiment system of the flight mission. This article has presented the briefs of the scientific achievements of these space experiments, the composition and performance of the Microgravity Experimental System (MES) and the general picture of the overall flight mission, respectively.

  6. Addressing Earth Science Data Access Challenges through User Experience Research

    Science.gov (United States)

    Hemmings, S. N.; Banks, B.; Kendall, J.; Lee, C. M.; Irwin, D.; Toll, D. L.; Searby, N. D.

    2013-12-01

    The NASA Capacity Building Program (Earth Science Division, Applied Sciences Program) works to enhance end-user capabilities to employ Earth observation and Earth science (EO/ES) data in decision-making. Open data access and user-tailored data delivery strategies are critical elements towards this end. User Experience (UX) and User Interface (UI) research methods can offer important contributions towards addressing data access challenges, particularly at the interface of science application/product development and product transition to end-users. This presentation focuses on developing nation contexts and describes methods, results, and lessons learned from two recent UX/UI efforts conducted in collaboration with NASA: the SERVIRglobal.net redesign project and the U.S. Water Partnership (USWP) Portal development effort. SERVIR, a collaborative venture among NASA, USAID, and global partners, seeks to improve environmental management and climate change response by helping governments and other stakeholders integrate EO and geospatial technologies into decision-making. The USWP, a collaboration among U.S. public and private sectors, harnesses U.S.-based resources and expertise to address water challenges in developing nations. SERVIR's study, conducted from 2010-2012, assessed and tested user needs, preferences, and online experiences to generate a more user-friendly online data portal at SERVIRglobal.net. The portal provides a central access interface to data and products from SERVIR's network of hubs in East Africa, the Hindu Kush Himalayas, and Mesoamerica. The second study, conducted by the USWP Secretariat and funded by the U.S. Department of State, seeks to match U.S.-based water information resources with developing nation stakeholder needs. The USWP study utilizes a multi-pronged approach to identify key design requirements and to understand the existing water data portal landscape. Adopting UX methods allows data distributors to design customized UIs that

  7. A digitally implemented communications experiment utilizing the Hermes /CTS/ satellite

    Science.gov (United States)

    Jackson, H. D.; Fiala, J.

    1977-01-01

    Attention is given to an investigation being conducted by NASA-Lewis and Comsat Laboratories which uses the Hermes (CTS) satellite to explain digital link implementation and the advantages it provides over conventional analog systems. The experiment concentrates on developing several video, audio, and data digital communications techniques.

  8. User experience management essential skills for leading effective UX teams

    CERN Document Server

    Lund, Arnie

    2011-01-01

    The role of UX manager is of vital importance -- it means leading a productive team, influencing businesses to adopt user-centered design, and delivering valuable products customers. Few UX professionals who find themselves in management positions have formal training in management. More often than not they are promoted to a management position after having proven themselves as an effective and successful practitioner.Yet as important as the position of manager is to the advancement of the field there are no books that specifically address the needs of user experience managers. Though informat

  9. A digitally implemented communications experiment utilizing the Hermes (CTS) satellite

    Science.gov (United States)

    Jackson, H. D.; Fiala, J. L.

    1977-01-01

    The Hermes (CTS) experiment program made possible a significant effort directed toward new developments which will reduce the costs associated with the distribution of satellite services. Advanced satellite transponder technology and small inexpensive earth terminals were demonstrated as part of the Hermes program. Another system element that holds promise for reduced transmission cost is associated with the communication link implementation. An experiment is described which uses CTS to demonstrate digital link implementation and its advantages over conventional analog systems. A Digitally Implemented Communications experiment which demonstrates the flexibility and efficiency of digital transmission of television video and audio, telephone voice and high-bit-rate data is also described. Presentation of the experiment concept which concentrates on the evaluation of full-duplex digital television in the teleconferencing environment is followed by a description of unique equipment that was developed.

  10. Perspectives on distributed computing : thirty people, four user types, and the distributed computing user experience.

    Energy Technology Data Exchange (ETDEWEB)

    Childers, L.; Liming, L.; Foster, I.; Mathematics and Computer Science; Univ. of Chicago

    2008-10-15

    This report summarizes the methodology and results of a user perspectives study conducted by the Community Driven Improvement of Globus Software (CDIGS) project. The purpose of the study was to document the work-related goals and challenges facing today's scientific technology users, to record their perspectives on Globus software and the distributed-computing ecosystem, and to provide recommendations to the Globus community based on the observations. Globus is a set of open source software components intended to provide a framework for collaborative computational science activities. Rather than attempting to characterize all users or potential users of Globus software, our strategy has been to speak in detail with a small group of individuals in the scientific community whose work appears to be the kind that could benefit from Globus software, learn as much as possible about their work goals and the challenges they face, and describe what we found. The result is a set of statements about specific individuals experiences. We do not claim that these are representative of a potential user community, but we do claim to have found commonalities and differences among the interviewees that may be reflected in the user community as a whole. We present these as a series of hypotheses that can be tested by subsequent studies, and we offer recommendations to Globus developers based on the assumption that these hypotheses are representative. Specifically, we conducted interviews with thirty technology users in the scientific community. We included both people who have used Globus software and those who have not. We made a point of including individuals who represent a variety of roles in scientific projects, for example, scientists, software developers, engineers, and infrastructure providers. The following material is included in this report: (1) A summary of the reported work-related goals, significant issues, and points of satisfaction with the use of Globus software

  11. Assessing seniors' user experience (UX) of exergames for balance training

    DEFF Research Database (Denmark)

    Nawaz, Ather; Skjæret, Nina; Ystmark, Kristine;

    2014-01-01

    . This study aims to evaluate user experience and preferences of exergame technologies to train balance and to identify different factors that affect seniors' intention to use exergames. Fourteen healthy senior citizens played three different stepping exergames in a laboratory setting. Seniors' experience......Exergames technologies are increasingly used to help people achieve their exercise requirements including balance training. However, little is known about seniors' user experience of exergame technology for balance training and what factors they consider most important for using the exergames...... of the exergames and their preference to use exergames was assessed using a semi-structured interview, the system usability scale (SUS), and card ranking. The results of the study showed that in order for seniors to use exergames to train their balance, the exergames should particularly focus on challenging tasks...

  12. Remote Synchronization Experiments for Quasi-Senith Satellite System Using Current Geostationary Satellites

    Directory of Open Access Journals (Sweden)

    Toshiaki Iwata

    2010-01-01

    Full Text Available The remote synchronization system for the onboard crystal oscillator (RESSOX realizes accurate synchronization between an atomic clock at a ground station and the QZSS onboard crystal oscillator, reduces overall cost and satellite power consumption, as well as onboard weight and volume, and is expected to have a longer lifetime than a system with onboard atomic clocks. Since a QZSS does not yet exist, we have been conducting synchronization experiments using geostationary earth orbit satellites (JCSAT-1B or Intelsat-4 to confirm that RESSOX is an excellent system for timing synchronization. JCSAT-1B, the elevation angle of which is 46.5 degrees at our institute, is little affected by tropospheric delay, whereas Intelsat-4, the elevation angle of which is 7.9 degrees, is significantly affected. The experimental setup and the results of uplink experiments and feedback experiments using mainly Intelsat-4 are presented. The results show that synchronization within 10 ns is realized.

  13. User Experience Evaluation Methods in Product Development (UXEM'09)

    Science.gov (United States)

    Roto, Virpi; Väänänen-Vainio-Mattila, Kaisa; Law, Effie; Vermeeren, Arnold

    High quality user experience (UX) has become a central competitive factor of product development in mature consumer markets [1]. Although the term UX originated from industry and is a widely used term also in academia, the tools for managing UX in product development are still inadequate. A prerequisite for designing delightful UX in an industrial setting is to understand both the requirements tied to the pragmatic level of functionality and interaction and the requirements pertaining to the hedonic level of personal human needs, which motivate product use [2]. Understanding these requirements helps managers set UX targets for product development. The next phase in a good user-centered design process is to iteratively design and evaluate prototypes [3]. Evaluation is critical for systematically improving UX. In many approaches to UX, evaluation basically needs to be postponed until the product is fully or at least almost fully functional. However, in an industrial setting, it is very expensive to find the UX failures only at this phase of product development. Thus, product development managers and developers have a strong need to conduct UX evaluation as early as possible, well before all the parts affecting the holistic experience are available. Different types of products require evaluation on different granularity and maturity levels of a prototype. For example, due to its multi-user characteristic, a community service or an enterprise resource planning system requires a broader scope of UX evaluation than a microwave oven or a word processor that is meant for a single user at a time. Before systematic UX evaluation can be taken into practice, practical, lightweight UX evaluation methods suitable for different types of products and different phases of product readiness are needed. A considerable amount of UX research is still about the conceptual frameworks and models for user experience [4]. Besides, applying existing usability evaluation methods (UEMs) without

  14. Satellite broadcasting experiments and in-orbit performance of BSE

    Science.gov (United States)

    Shimoseko, S.; Yamamoto, M.; Kajikawa, M.; Arai, K.

    1981-09-01

    The Japanese medium-scale Broadcasting Satellite for Experimental Purposes (BSE) was launched in April 1978 and placed in a geostationary orbit at 110 deg E longitude. Two transmitters with bandwidths of 50 MHz and 80 MHz were mounted on the BSE transponder to conduct experiments on various television signals; no significant variation in transmission characteristics was observed during the two-year period. Rain attenuation characteristics in the 12 GHz band were studied and a value of 6.6 dB was registered in Owase, one of the most rainy areas in Japan. The strength of the rain scatter wave of the BSE uplink signal was measured to investigate the characteristics between broadcasting satellite uplink and a terrestrial link in the 14 GHz band. Uplink power control, important for the efficient operation of satellite communications systems, was shown to compensate the variations in receiving power due to fluctuations in the beam pointing of the satellite antenna. Routine operations were performed to check the three-axis attitude control, stationkeeping, housekeeping, and the bus equipment. The electrical power, secondary propulsion, thermal control, and communication subsystems were also evaluated. The first operations 1 broadcasting satellite is scheduled to be launched early in 1984.

  15. Improving the User Experience of Finding and Visualizing Oceanographic Data

    Science.gov (United States)

    Rauch, S.; Allison, M. D.; Groman, R. C.; Chandler, C. L.; Galvarino, C.; Gegg, S. R.; Kinkade, D.; Shepherd, A.; Wiebe, P. H.; Glover, D. M.

    2013-12-01

    Searching for and locating data of interest can be a challenge to researchers as increasing volumes of data are made available online through various data centers, repositories, and archives. The Biological and Chemical Oceanography Data Management Office (BCO-DMO) is keenly aware of this challenge and, as a result, has implemented features and technologies aimed at improving data discovery and enhancing the user experience. BCO-DMO was created in 2006 to manage and publish data from research projects funded by the Division of Ocean Sciences (OCE) Biological and Chemical Oceanography Sections and the Division of Polar Programs (PLR) Antarctic Sciences Organisms and Ecosystems Program (ANT) of the US National Science Foundation (NSF). The BCO-DMO text-based and geospatial-based data access systems provide users with tools to search, filter, and visualize data in order to efficiently find data of interest. The geospatial interface, developed using a suite of open-source software (including MapServer [1], OpenLayers [2], ExtJS [3], and MySQL [4]), allows users to search and filter/subset metadata based on program, project, or deployment, or by using a simple word search. The map responds based on user selections, presents options that allow the user to choose specific data parameters (e.g., a species or an individual drifter), and presents further options for visualizing those data on the map or in "quick-view" plots. The data managed and made available by BCO-DMO are very heterogeneous in nature, from in-situ biogeochemical, ecological, and physical data, to controlled laboratory experiments. Due to the heterogeneity of the data types, a 'one size fits all' approach to visualization cannot be applied. Datasets are visualized in a way that will best allow users to assess fitness for purpose. An advanced geospatial interface, which contains a semantically-enabled faceted search [5], is also available. These search facets are highly interactive and responsive, allowing

  16. Small satellite attitude determination during plasma brake deorbiting experiment

    Science.gov (United States)

    Khurshid, Osama; Selkäinaho, Jorma; Soken, Halil Ersin; Kallio, Esa; Visala, Arto

    2016-12-01

    This paper presents a study on attitude estimation during the Plasma Brake Experiment (PBE) onboard a small satellite. The PBE demands that the satellite be spun at a very high angular velocity, up to 200 deg/s, to deploy the tether using centrifugal force. The spin controller, based on purely magnetic actuation, and the PBE demands accurate attitude estimation for the successful execution of the experiment. The biases are important to be estimated onboard small satellites due to the closely integrated systems and relatively higher interference experienced by the sensors. However, bias estimation is even more important for PBE due to the presence of a high voltage unit, onboard the satellite, that is used to charge the tether and can be the source of interference. The attitude and the biases, when estimated simultaneously, results in an augmented state vector that poses a challenge to the proper tuning of process noise. The adaptation of process noise covariance has, therefore, been studied and analysed for the challenging PBE. It has been observed that adapting the process noise covariance improves the estimation accuracy during the spin-up phase. Therefore, it is very important to use adaptive process noise covariance estimation.

  17. Drawing and acting as user experience research tools

    DEFF Research Database (Denmark)

    Fleury, Alexandre

    2012-01-01

    This paper discusses the use of participant-generated drawings and drama workshops as user experience research methods. In spite of the lack of background literature on how drawings can generate useful insights on HCI issues, drawings have been successfully used in other research fields. On the c...... during the three case studies is very encouraging and calls for additional reports of UX evaluations involving drawing- and theatre-based exercises....

  18. How Good is Your User Experience? Measuring and Designing Interactions

    Directory of Open Access Journals (Sweden)

    Wildner Raimund

    2015-11-01

    Full Text Available Form and function are important dimensions of consumer choice, but there is more in our increasingly digital world. It is not only products per se that need to be designed but the whole interaction between consumers and brands. The whole UX or user experience is more important than ever before. Digitalism nowadays is everywhere, and even mundane products are becoming more digital (e.g. ovens, while others evolve that are purely digital (e.g. PayPal.

  19. Eye tracking the user experience a practical guide to research

    CERN Document Server

    Bojko, Aga

    2013-01-01

    Eye tracking is a widely used research method, but there are many questions and misconceptions about how to effectively apply it. Eye Tracking the User Experience the first how-to book about eye tracking for UX practitioners offers step-by-step advice on how to plan, prepare, and conduct eye tracking studies; how to analyze and interpret eye movement data; and how to successfully communicate eye tracking findings.

  20. User experiences with editorial control in online newspaper comment fields

    DEFF Research Database (Denmark)

    Løvlie, Anders Sundnes; Ihlebæk, Karoline Andrea; Larsson, Anders Olof

    2017-01-01

    This article investigates user experiences with editorial control in online newspaper comment fields following the public backlash against online comments after the 2011 terror attacks in Norway. We analyze data from a survey of online news consumers focusing on experiences and attitudes towards...... measures and feel that editorial control has intensified after the terror attacks. We conclude that newspapers should pay attention to the different needs of participants when devising strategies for editorial control. Media professionals should also consider changes to increase the transparency...

  1. Impact of Gamification of Vision Tests on the User Experience.

    Science.gov (United States)

    Bodduluri, Lakshmi; Boon, Mei Ying; Ryan, Malcolm; Dain, Stephen J

    2017-08-01

    Gamification has been incorporated into vision tests and vision therapies in the expectation that it may increase the user experience and engagement with the task. The current study aimed to understand how gamification affects the user experience, specifically during the undertaking of psychophysical tasks designed to estimate vision thresholds (chromatic and achromatic contrast sensitivity). Three tablet computer-based games were developed with three levels of gaming elements. Game 1 was designed to be a simple clinical test (no gaming elements), game 2 was similar to game 1 but with added gaming elements (i.e., feedback, scores, and sounds), and game 3 was a complete game. Participants (N = 144, age: 9.9-42 years) played three games in random order. The user experience for each game was assessed using a Short Feedback Questionnaire. The median (interquartile range) fun level for the three games was 2.5 (1.6), 3.9 (1.7), and 2.5 (2.8), respectively. Overall, participants reported greater fun level and higher preparedness to play the game again for game 2 than games 1 and 3 (P < 0.05). There were significant positive correlations observed between fun level and preparedness to play the game again for all the games (p < 0.05). Engagement (assessed as completion rates) did not differ between the games. Gamified version (game 2) was preferred to the other two versions. Over the short term, the careful application of gaming elements to vision tests was found to increase the fun level of users, without affecting engagement with the vision test.

  2. Laser Experiments with ARTEMIS Satellite in Cloudy Conditions

    Science.gov (United States)

    Kuzkov, Volodymyr; Sodnik, Zoran; Kuzkov, Sergii; Caramia, Vincenzo

    2014-05-01

    In July 2001, the ARTEMIS satellite with laser communication terminal OPALE on board was launched. 1789 laser communications sessions were performed between ARTEMIS and SPOT-4 (PASTEL) from 01 April 2003 to 09 January 2008 with total duration of 378 hours. In addition ESA's Optical Ground Station (OGS) performed laser communication experiments with OPALE in various atmospheric conditions. Since the launch of ARTEMIS, the amount of information handled by geostationary telecommunication satellites has increased dramatically and so has the demand for data rate that needs to be transmitted from ground. With limited bandwidth allocations in the radio frequency bands interest has grown for laser communication feeder link technology. In this respect there is interest to compare the influence of atmosphere conditions in different atmospheric regions with respect to laser transmission. Two locations are being compared, namely ESA's OGS (located in an altitude of 2400 m above sea level) and the Main Astronomical Observatory of Ukraine (MAO) (located at an altitude of 190 m above sea level). In 2002 MAO started the development of a ground laser communication system for the AZT-2 telescope. The MAO developed compact laser communication system is called LACES (Laser Atmosphere and Communication Experiments with Satellites) [1] and the work was supported by the National Space Agency of Ukraine and by ESA. The beacon laser from OPALE was occasionally detected even in cloudy conditions and an anomalous atmospheric refraction at low elevation angles was observed. The main results of laser experiments with ARTEMIS through clouds are presented in the paper.

  3. User-oriented data acquisition chain task planning algorithm for operationally responsive space satellite

    Institute of Scientific and Technical Information of China (English)

    Hao Chen; Jun Li; Ning Jing

    2016-01-01

    With the development of operational y responsive space (ORS) and on-board processing techniques, the end users can receive the observation data from the ORS satel ite directly. To satisfy the demand for reducing the requirements-tasking-effects cycle from one day to hours, the various resources of the whole data acquisition chain (including satel ites, ground stations, data processing centers, users, etc.) should be taken into an overal consideration, and the traditional batch task planning mode should be transformed into the user-oriented task planning mode. Con-sidering there are many approaches for data acquisition due to the new techniques of ORS satel ite, the data acquisition chain task planning problem for ORS satel ite can be seen as the multi-modal route planning problem. Thereby, a framework is presented using label-constrained shortest path technique with the conflict resolution. To apply this framework to solve the ORS satel ite task planning problem, the preprocessing and the conflict resolution strategies are discussed in detail. Based on the above work, the user-oriented data acquisition chain task planning algorithm for ORS satel ite is proposed. The exact solution can be obtained in polynomial time using the proposed algorithm. The simulation experiments validate the feasibility and the adaptability of the pro-posed approach.

  4. Seamless user experiences in a brand new library

    KAUST Repository

    Vijayakumar, J.K.

    2012-10-30

    In order to provide seamless user experiences, the brand new libraries are far better positioned. They do not have to manage much in print, at least for the journal section, but huge electronic collection accessible via Internet. They do not worry about migrating to new systems or technology; they just start with whatever the latest available in the market, whether it is new generation ILMS, discovery tools, content management systems, mobile technologies, cloud computing etc. Patrons\\' expectations for seamless experience are met - regardless of their location, device and service they opted for. The story of the two and half years old, Saudi Arabia\\'s brand new King Abdullah University of Science and Technology\\'s Library is not different. Huge amount of electronic resources also provide ever increasing challenges to the new generation libraries in collecting, organizing and delivering the right information, to the right person at the right time. Implementation of a good ILMS supported with better electronic resource management features will help in setting the house right. Well-designed user interfaces, supported with the web scale discovery tools will help the users to have a better search experience. Availability of library collection through the campus mobile applications, latest proxy technologies for out-campus access and integrating the resources to the campus e-learning platform are the main features of the library’s seamless experiences. Libguide platform is used for the first time in Saudi Arabia, to create online research guides by subject librarians. An institutional repository, based on D-Space platform is about to release. Ninety percent of our collection is online; they are purchased, organized and accessed online, like any other brand new academic research libraries. Analysis of usage statistics of different resources show that they are highly used and usage is increased over two years, as the technology improved and implemented.

  5. User Experience – Essencial para Usabilidade de Produtos

    Directory of Open Access Journals (Sweden)

    Antonio Mendes Silva Filho

    2011-07-01

    Full Text Available Usabilidade tem sido um dos fatores utilizados por empresas para conquistar novos usuários (consumidores. De acordo com a Norma 9241-11 da ISO (International Organization for Standardization, a usabilidade é definida como “The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use”. Esses objetivos compreendem a base do que é denominado “user experience”. Mas, o que é user experience? Trata-se da experiência do usuário quando interage com produtos ou serviços. Um produto pode ser qualquer coisa como, por exemplo, um notebook, um aparelho celular ou smartphone, um painel de automóvel ou software. Qualquer desses produtos ou até serviços (como oferecidos em web sites, têm a usabilidade como atributo determinante da qualidade perceptível aos usuários. Nesse sentido, o objetivo deste artigo é discutir e explorar experiência e percepção do usuário no uso e adoção de novas tecnologias. O artigo destaca como a Apple tem inovado em seus produtos provendo usabilidade levando em consideração a experiência do usuário.

  6. 'Do it yourself' sexual health care: the user experience.

    Science.gov (United States)

    Baraitser, Paula; Brown, Kirsty Collander; Gleisner, Zachary; Pearce, Vikki; Kumar, Usha; Brady, Michael

    2011-03-01

    To describe client experience of self-management within a busy walk-in, sexual health service. Self-management in this context is self-registration and take-home pregnancy tests, chlamydia (Chlamydia trachomatis) and gonorrhoea (Neisseria gonorrhoeae) tests, or condoms dispensed from a free vending machine. Twenty-four in-depth, semi-structured interviews with users; 19 structured written reports from mystery shoppers paid to visit the service and report their experience; demographic details of those using the self-management option from the clinic database and 40 h of recorded observation in the clinic waiting room. Between 2 September 2008 and 1 September 2009, 18 657 people had 28 545 attendances at the service. Of these, 1845 (6.5%) attendances were self-managed by 1555 individuals (8.3% of all clients). Of those who self-managed, 646 (35%) obtained a chlamydia and gonorrhoea test only, 597 (32%) obtained condoms only and 488 (27%) obtained a pregnancy test only. Users valued the opportunity to self-manage because of the reduced waiting times, autonomy and privacy that such a service offers. Some prefer the additional support offered within a clinical consultation. Users made personalised decisions about self-management based on time pressure, need for additional services and preferred source of support. Users often required help and advice from client support workers to complete the self-management process. This created problems with confidentiality. Self-management is an acceptable option within sexual health services if informal support is available. Self-management options in clinical services could mean that 8% of clients at 6% of visits do not need to see a clinician, thus freeing up clinical capacity.

  7. Optimal scan strategies for future CMB satellite experiments

    CERN Document Server

    Wallis, Christopher G R; Battye, Richard A; Delabrouille, Jacques

    2016-01-01

    The B-mode polarisation power spectrum in the Cosmic Microwave Background (CMB) is about four orders of magnitude fainter than the CMB temperature power spectrum. Any instrumental imperfections that couple temperature fluctuations to B-mode polarisation must therefore be carefully controlled and/or removed. We investigate the role that a scan strategy can have in mitigating certain common systematics by averaging systematic errors down with many crossing angles. We present approximate analytic forms for the error on the recovered B-mode power spectrum that would result from differential gain, differential pointing and differential ellipticity for the case where two detector pairs are used in a polarisation experiment. We use these analytic predictions to search the parameter space of common satellite scan strategies in order to identify those features of a scan strategy that have most impact in mitigating systematic effects. As an example we go on to identify a scan strategy suitable for the CMB satellite pro...

  8. Satellite hole formation during dewetting: experiment and simulation

    CERN Document Server

    Neto, C; Seemann, R; Blossey, R; Becker, J; Grün, G

    2003-01-01

    The dewetting of thin polymer films on solid substrates has been studied extensively in recent years. These films can decay either by nucleation events or by spinodal dewetting, essentially only depending on the interface potential describing the short- and long-range intermolecular interactions between the interfaces and the initial film thickness. Here, we describe experiments and simulations concerned with the decay of polystyrene thin films. The rupture of the film occurs by the formation of a correlated pattern of holes ('satellite holes') along the liquid rims accumulating at the channel borders. The development of this complex film rupture process, which is neither simply spinodal nor nucleation dewetting, can be mimicked precisely by making use of a novel simulation code based on a rigorous mathematical treatment of the thin film equation and on the knowledge of the effective interface potential of the system. The conditions that determine the appearance and the position of the satellite holes around ...

  9. Development of the Contact Lens User Experience: CLUE Scales.

    Science.gov (United States)

    Wirth, R J; Edwards, Michael C; Henderson, Michael; Henderson, Terri; Olivares, Giovanna; Houts, Carrie R

    2016-08-01

    The field of optometry has become increasingly interested in patient-reported outcomes, reflecting a common trend occurring across the spectrum of healthcare. This article reviews the development of the Contact Lens User Experience: CLUE system designed to assess patient evaluations of contact lenses. CLUE was built using modern psychometric methods such as factor analysis and item response theory. The qualitative process through which relevant domains were identified is outlined as well as the process of creating initial item banks. Psychometric analyses were conducted on the initial item banks and refinements were made to the domains and items. Following this data-driven refinement phase, a second round of data was collected to further refine the items and obtain final item response theory item parameters estimates. Extensive qualitative work identified three key areas patients consider important when describing their experience with contact lenses. Based on item content and psychometric dimensionality assessments, the developing CLUE instruments were ultimately focused around four domains: comfort, vision, handling, and packaging. Item response theory parameters were estimated for the CLUE item banks (377 items), and the resulting scales were found to provide precise and reliable assignment of scores detailing users' subjective experiences with contact lenses. The CLUE family of instruments, as it currently exists, exhibits excellent psychometric properties.

  10. A Methodology to Institutionalise User Experience in Provincial Government

    Directory of Open Access Journals (Sweden)

    Marco Cobus Pretorius

    2014-12-01

    Full Text Available Problems experienced with website usability can prevent users from accessing and adopting technology, such as e-Government. At present, a number of guidelines exist for e-Government website user experience (UX design; however, the effectiveness of the implementation of these guidelines depends on the expertise of the website development team and on an organisation’s understanding of UX. Despite the highlighted importance of UX, guidelines are rarely applied in South African e-Government website designs. UX guidelines cannot be implemented if there is a lack of executive support, trained staff, budget and user-centred design processes. The goal of this research is to propose and evaluate a methodology (called the “Institutionalise UX in Government (IUXG methodology” to institutionalise UX in South African Provincial Governments (SAPGs. The Western Cape Government in South Africa was used as a case study to evaluate the proposed IUXG methodology. The results show that the IUXG methodology can assist SAPGs to establish UX as standard practice and improve the UX maturity levels.

  11. The Contemporary Understanding of User Experience in Practice

    OpenAIRE

    Hellweger, Stefan; Wang, Xiaofeng; Abrahamsson, Pekka

    2015-01-01

    User Experience (UX) has been a buzzword in agile literature in recent years. However, often UX remains as a vague concept and it may be hard to understand the very nature of it in the context of agile software development. This paper explores the multifaceted UX literature, emphasizes the multi-dimensional nature of the concept and organizes the current state-of-the-art knowledge. As a starting point to better understand the contemporary meaning of UX assigned by practitioners, we selected f...

  12. Die MCI im Wandel: User Experience als die zentrale Herausforderung?

    OpenAIRE

    Jetter, Christian

    2006-01-01

    Die Informationstechnologie hat heute einen Reifegrad erlangt, der stark umkämpfte Massenmärkte von interaktiven Produkten hervorgebracht hat. In diesen sind - wie auch in den herkömmlichen Konsumgütermärkten - nicht nur die pragmatische Produktqualität, sondern auch das Benutzungserlebnis und die Gesamtwirkung auf den Käufer entscheidend für den Markterfolg. Eine erfolgreiche Gestaltung dieser "User Experience" geht dabei über die reine Softwareergonomie hinaus und erfordert interdisziplinär...

  13. Converging coolness and investigating its relation to user experience

    DEFF Research Database (Denmark)

    Raptis, Dimitrios; Bruun, Anders; Kjeldskov, Jesper

    2016-01-01

    cool and UX factors converge into 5 for the case of mobile devices. Our findings are important for researchers, as we demonstrate through a validated model that coolness is part of UX research, as well as for practitioners, by developing a questionnaire that can reliably measure both perceived inner......Recently a number of studies appeared that operationalised coolness and explored its relation to digital products. Literature suggests that perceived coolness is another factor of user experience, and this adds to an existing explosion of dimensions related to aesthetics, hedonic quality, pragmatic...

  14. Snow, Ice, & Satellites: An Early Career Researcher's Experience with Twitter

    Science.gov (United States)

    Pope, A.; Scambos, T. A.

    2014-12-01

    As a doctoral student, I was lucky enough to be able to experiment with a variety of communication and outreach activities (classroom visits, museum events, science festivals, blogging, social media, etc.) to build communication skills and learn how to talk about my science without writing a journal article. More importantly, the wide range of experience helped me identify what worked for me. My favorite way to share my science now? Twitter. To many, Twitter is a frivolous platform for sharing snippets 140 characters or less. To me, however, it is how I can connect directly with the elusive "wider public" and share my science. Specifically, I use satellite imagery (mostly Landsat 8) to study glaciers around the world. I look at long-term change related to climate, and I also investigate new, innovative ways to use satellite imagery to better understand glaciers and ice sheets. Luckily for me, my research is very visual. Whether fieldwork snapshots or satellite data, images make for great, shareable, accessible tweets. In this presentation, I propose to share my experience of tweeting as an early career researcher. I will include successful strategies (e.g. particular #hashtags, creating new content, using story-telling, timely tweets), as well as some not-so-successful attempts. I will also talk about how I built my Twitter network. In addition to anecdotes, I will include evaluation of my Twitter activity using available metrics and analytics (e.g. followers, favorites, re-tweets, Klout score, etc.). While misunderstood by many in the scientific community, Twitter is a platform increasingly being adopted by researchers. Used correctly, it can be a great tool for connecting directly with an interested, non-technical audience eager to learn about your research. With my experiences and evaluation, I will show how both scientists and the networks that they join and create can benefit by using Twitter as a platform for science communication.

  15. Cognitive Modeling of Video Game Player User Experience

    Science.gov (United States)

    Bohil, Corey J.; Biocca, Frank A.

    2010-01-01

    This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user experience during game play. Applying cognitive models to game play data can help researchers understand a player's attentional focus, memory status, learning state, and decision strategies (among other things) as these cognitive processes occurred throughout game play. This is a stark contrast to the common approach of trying to assess the long-term impact of games on cognitive functioning after game play has ended. We describe what cognitive models are, what they can be used for and how game researchers could benefit by adopting these methods. We also provide details of a single model - based on decision field theory - that has been successfUlly applied to data sets from memory, perception, and decision making experiments, and has recently found application in real world scenarios. We examine possibilities for applying this model to game-play data.

  16. COMSTAR satellite 19/29 GHz propagation experiment

    Science.gov (United States)

    Bloch, S. C.; Davidson, D.; Tang, D. D.

    1981-08-01

    Results and analysis are presented for the 19/29-GHz satellite propagation experiments using beacons aboard the COMSTAR series. Emphasis is on diversity performance of the Tampa, Florida, Triad and single-site attenuation distributions in intense rain, and on single-site performance at Waltham, Massachusetts. The substantial data base evolved to show a flattish tail on distributions due to rapid rate-of-change at onset and recovery; this type of distribution found in Tampa rain environment was not found in Waltham.

  17. Measuring User Experience of the Student-Centered e-Learning Environment

    Science.gov (United States)

    Santoso, Harry B.; Schrepp, Martin; Isal, R. Yugo Kartono; Utomo, Andika Yudha; Priyogi, Bilih

    2016-01-01

    The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially…

  18. A review of satellite communication and propagation experiments for frequencies above 10 GHz

    Science.gov (United States)

    Setty, P. N. R.; Goessl, H.; Hounam, D.

    1983-02-01

    Satellite experiments aimed at improving communications in the higher frequency bands, especially above 10 GHz, are described. The basic types of transmission and measurement methods in these experiments are discussed, including beacon transmission, transmission from the ground with measurement on the ground.The satellite experiments considered include: ATS-5 millimeter wave propagation experiments; ATS-6 experiments at 13, 18, 20 and 30 GHz; Comstar experiments at 19 and 28 GHz; experiments with the CTS, ETS-II, SIRIO, CS, BSE, and OTS satellites. The payload parameters of the satellites are shown, and functional block diagrams for the ground terminals are presented.

  19. Traffic model for advanced satellite designs and experiments for ISDN services

    Science.gov (United States)

    Pepin, Gerard R.; Hager, E. Paul

    1991-01-01

    The data base structure and fields for categorizing and storing Integrated Services Digital Network (ISDN) user characteristics is outlined. This traffic model data base will be used to exercise models of the ISDN Advanced Communication Satellite to determine design parameters and performance for the NASA Satellite Communications Applications Research (SCAR) Program.

  20. Efficient Measurement of the User Experience of Interactive Products. How to use the User Experience Questionnaire (UEQ.Example: Spanish Language Version

    Directory of Open Access Journals (Sweden)

    Maria Rauschenberger

    2013-03-01

    Full Text Available Developer, manager and user feedback is needed to optimize products. Besides the basic Software qualities – usability and user experience are important properties for improving your product.Usability is well known and can be tested with e.g. a usability test or an expert review. In contrast user experience describes the whole impact a product has on the end-user. The timeline goes from before, while and after the use of a product. We present a tool that allows you to evaluate the user experience of a product with little effort. Furthermore the tool is available in different languages and we are using the new Spanish Version. We show how this tool can be used for a continuous user experience assessment.

  1. Technology for the Next-Generation-Mobile User Experience

    Science.gov (United States)

    Delagi, Greg

    The current mobile-handset market is a vital and growing one, being driven by technology advances, including increased bandwidth and processing performance, as well as reduced power consumption and improved screen technologies. The 3G/4G handsets of today are multimedia internet devices with increased screen size, HD video and gaming, interactive touch screens, HD camera and camcorders, as well as incredible social, entertainment, and productivity applications. While mobile-technology advancements to date have made us more social in many ways, new advancements over the next decade will bring us to the next level, allowing mobile users to experience new types of "virtual" social interactions with all the senses. The mobile handsets of the future will be smart autonomous-lifestyle devices with a multitude of incorporated sensors, applications and display options, all designed to make your life easier and more productive! With future display media, including 3D imaging, virtual interaction and conferencing will be possible, making every call feel like you are in the same room, providing an experience far beyond today's video conferencing technology. 3D touch-screen with integrated image-projection technologies will work in conjunction with gesturing to bring a new era of intuitive mobile device applications, interaction, and information sharing. Looking to the future, there are many challenges to be faced in delivering a smart mobile companion device that will meet the user demands. One demand will be for the availability of new and compelling services, and features on the "mobile companion". These mobile companions will be more than just Internet devices, and will function as on-the-go workstations, allowing users to function as if they were sitting in front of their computer in the office or at home. The massive amounts of data that will be transmitted through, to and from these mobile companions will require immense improvements in system performance, including

  2. Assessing the User Experience of E-Books in Academic Libraries

    Science.gov (United States)

    Zhang, Tao; Niu, Xi; Promann, Marlen

    2017-01-01

    We report findings from an assessment of e-book user experience (search and information seeking) from usage data and user tests. The usage data showed that most reading sessions were brief and focused on certain pages, suggesting that users mainly use e-books to find specific information. The user tests found that participants tended to use…

  3. So what really is user experience? An experimental study of user needs and emotional responses as underlying constructs.

    Science.gov (United States)

    Jung, Tirza; Kaß, Christina; Schramm, Thomas; Zapf, Dieter

    2017-06-22

    This driving simulator study extended knowledge on user experience using a strategy to mitigate distraction resulting from the use of in-vehicle information systems (IVISs). It examined the impact of system restrictions on users' needs, emotions and consequences of users' experience in terms of psychological reactance. In a repeated measures design, we asked 53 participants to perform secondary tasks with an IVIS while driving. Three versions of the system varied with respect to the number of operable functionalities. The more functionalities that were disabled while driving, the more negatively users rated the systems. Multilevel regression analyses of at least n = 155 data points revealed that drivers' need fulfilment predicted their emotions. Reactance depended on users' need fulfilment and emotions. Experienced autonomy mediated the relation between functional limitations and reactance. When developing interactive systems, one should focus on needs and be aware of potential unwanted consequences such as psychological reactance. Practitioner Summary: This driving simulator study highlights the importance of considering need fulfilment and users' emotions when developing an interactive system that provides high user experience. System restrictions could have negative consequences as users might show psychological reactance.

  4. Enhacing CRM Business Intelligence Applications by Web User Experience Model

    Directory of Open Access Journals (Sweden)

    Natheer K. Gharaibeh

    2015-07-01

    Full Text Available several trends are emerging in the field of CRM technology which promises a brighter future of more profitable customers and decreasing costs. One of the most critical trends is enhancing Business Intelligence applications using Web Technologies, Web technologies can improve the CRM BI implementation, but it still need evaluation, The Web has focused the attention of organizations towards the User Experience and the need to learn about their customer, The UX paradigm calls for enhancing CRMBI by Web technologies. This paper deals with this issue and provide a framework for building Web based CRMBI depending on the Process mapping between CRMBI and UX. It provides a conceptual overview of CRM and its relationship to the main disciplines BI, UX and Web.

  5. Overdose experiences among injection drug users in Bangkok, Thailand

    Directory of Open Access Journals (Sweden)

    Wood Evan

    2010-05-01

    Full Text Available Abstract Background Although previous studies have identified high levels of drug-related harm in Thailand, little is known about illicit drug overdose experiences among Thai drug users. We sought to investigate non-fatal overdose experiences and responses to overdose among a community-recruited sample of injection drug users (IDU in Bangkok, Thailand. Methods Data for these analyses came from IDU participating in the Mit Sampan Community Research Project. The primary outcome of interest was a self-reported history of non-fatal overdose. We calculated the prevalence of past overdose and estimated its relationship with individual, drug-using, social, and structural factors using multivariate logistic regression. We also assessed the prevalence of ever witnessing an overdose and patterns of response to overdose. Results These analyses included 252 individuals; their median age was 36.5 years (IQR: 29.0 - 44.0 and 66 (26.2% were female. A history of non-fatal overdose was reported by 75 (29.8% participants. In a multivariate model, reporting a history of overdose was independently associated with a history of incarceration (Adjusted Odds Ratio [AOR] = 3.83, 95% Confidence Interval [CI]: 1.52 - 9.65, p = 0.004 and reporting use of drugs in combination (AOR = 2.48, 95% CI: 1.16 - 5.33, p = 0.019. A majority (67.9% reported a history of witnessing an overdose; most reported responding to the most recent overdose using first aid (79.5%. Conclusions Experiencing and witnessing an overdose were common in this sample of Thai IDU. These findings support the need for increased provision of evidence-based responses to overdose including peer-based overdose interventions.

  6. User-Centered Design in Practice: The Brown University Experience

    Science.gov (United States)

    Bordac, Sarah; Rainwater, Jean

    2008-01-01

    This article presents a case study in user-centered design that explores the needs and preferences of undergraduate users. An analysis of LibQual+ and other user surveys, interviews with public service staff, and a formal American with Disabilities Act accessibility review served as the basis for planning a redesign of the Brown University…

  7. Full Service ISDN Satellite (FSIS) network model for advanced ISDN satellite design and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1992-01-01

    The Full Service Integrated Services Digital Network (FSIS) network model for advanced satellite designs describes a model suitable for discrete event simulations. A top down model design uses the Advanced Communications Technology Satellite (ACTS) as its basis. The ACTS and the Interim Service ISDN Satellite (ISIS) perform ISDN protocol analyses and switching decisions in the terrestrial domain, whereas FSIS makes all its analyses and decisions on-board the ISDN satellite.

  8. Satellite hole formation during dewetting: experiment and simulation

    Energy Technology Data Exchange (ETDEWEB)

    Neto, Chiara [Department of Applied Physics, University of Ulm, Albert Einstein Allee 11, D-89069 Ulm (Germany); Jacobs, Karin [Department of Applied Physics, University of Ulm, Albert Einstein Allee 11, D-89069 Ulm (Germany); Seemann, Ralf [Department of Applied Physics, University of Ulm, Albert Einstein Allee 11, D-89069 Ulm (Germany); Blossey, Ralf [Centre for Bioinformatics, Saarland University, PO Box 151150, D-66041 Saarbruecken (Germany); Becker, Juergen [Institute of Applied Mathematics, University of Bonn, Beringstrasse 6, D-53115 Bonn (Germany); Gruen, Guenther [Institute of Applied Mathematics, University of Bonn, Beringstrasse 6, D-53115 Bonn (Germany)

    2003-05-21

    The dewetting of thin polymer films on solid substrates has been studied extensively in recent years. These films can decay either by nucleation events or by spinodal dewetting, essentially only depending on the interface potential describing the short- and long-range intermolecular interactions between the interfaces and the initial film thickness. Here, we describe experiments and simulations concerned with the decay of polystyrene thin films. The rupture of the film occurs by the formation of a correlated pattern of holes ('satellite holes') along the liquid rims accumulating at the channel borders. The development of this complex film rupture process, which is neither simply spinodal nor nucleation dewetting, can be mimicked precisely by making use of a novel simulation code based on a rigorous mathematical treatment of the thin film equation and on the knowledge of the effective interface potential of the system. The conditions that determine the appearance and the position of the satellite holes around pre-existing holes are discussed.

  9. Optimal scan strategies for future CMB satellite experiments

    Science.gov (United States)

    Wallis, Christopher G. R.; Brown, Michael L.; Battye, Richard A.; Delabrouille, Jacques

    2017-04-01

    The B-mode polarization power spectrum in the cosmic microwave background (CMB) is about four orders of magnitude fainter than the CMB temperature power spectrum. Any instrumental imperfections that couple temperature fluctuations to B-mode polarization must therefore be carefully controlled and/or removed. We investigate the role that a scan strategy can have in mitigating certain common systematics by averaging systematic errors down with many crossing angles. We present approximate analytic forms for the error on the recovered B-mode power spectrum that would result from differential gain, differential pointing and differential ellipticity for the case where two detector pairs are used in a polarization experiment. We use these analytic predictions to search the parameter space of common satellite scan strategies in order to identify those features of a scan strategy that have most impact in mitigating systematic effects. As an example, we go on to identify a scan strategy suitable for the CMB satellite proposed for the European Space Agency M5 call, considering the practical considerations of fuel requirement, data rate and the relative orientation of the telescope to the earth. Having chosen a scan strategy we then go on to investigate the suitability of the scan strategy.

  10. Serving Satellite Remote Sensing Data to User Community through the OGC Interoperability Protocols

    Science.gov (United States)

    di, L.; Yang, W.; Bai, Y.

    2005-12-01

    Remote sensing is one of the major methods for collecting geospatial data. Hugh amount of remote sensing data has been collected by space agencies and private companies around the world. For example, NASA's Earth Observing System (EOS) is generating more than 3 Tb of remote sensing data per day. The data collected by EOS are processed, distributed, archived, and managed by the EOS Data and Information System (EOSDIS). Currently, EOSDIS is managing several petabytes of data. All of those data are not only valuable for global change research, but also useful for local and regional application and decision makings. How to make the data easily accessible to and usable by the user community is one of key issues for realizing the full potential of these valuable datasets. In the past several years, the Open Geospatial Consortium (OGC) has developed several interoperability protocols aiming at making geospatial data easily accessible to and usable by the user community through Internet. The protocols particularly relevant to the discovery, access, and integration of multi-source satellite remote sensing data are the Catalog Service for Web (CS/W) and Web Coverage Services (WCS) Specifications. The OGC CS/W specifies the interfaces, HTTP protocol bindings, and a framework for defining application profiles required to publish and access digital catalogues of metadata for geographic data, services, and related resource information. The OGC WCS specification defines the interfaces between web-based clients and servers for accessing on-line multi-dimensional, multi-temporal geospatial coverage in an interoperable way. Based on definitions by OGC and ISO 19123, coverage data include all remote sensing images as well as gridded model outputs. The Laboratory for Advanced Information Technology and Standards (LAITS), George Mason University, has been working on developing and implementing OGC specifications for better serving NASA Earth science data to the user community for many

  11. User requirements and user acceptance of current and next-generation satellite mission and sensor complement, oriented toward the monitoring of water resources

    Science.gov (United States)

    Castruccio, P. A.; Loats, H. L., Jr.; Fowler, T. R.; Robinson, P.

    1975-01-01

    Principal water resources users were surveyed to determine the applicability of remotely sensed data to their present and future requirements. Analysis of responses was used to assess the levels of adequacy of LANDSAT 1 and 2 in fulfilling hydrological functions, and to derive systems specifications for future water resources-oriented remote sensing satellite systems. The analysis indicates that water resources applications for all but the very large users require: (1) resolutions on the order of 15 meters, (2) a number of radiometric levels of the same order as currently used in LANDSAT 1 (64), (3) a number of spectral bands not in excess of those used in LANDSAT 1, and (4) a repetition frequency on the order of 2 weeks. The users had little feel for the value of new sensors (thermal IR, passive and active microwaves). What is needed in this area is to achieve specific demonstrations of the utility of these sensors and submit the results to the users to evince their judgement.

  12. PEACESAT (Pan Pacific Education and Communication Experiments by Satellite) Project Early Experience: The Design and Early Years of the First Educational Communication Satellite Experiment. Report 1.

    Science.gov (United States)

    Hawaii Univ., Honolulu.

    The PEACESAT Project (Pan Pacific Education and Communication Experiments by Satellite) has been in daily operation for four years since April 1971. Initiated as an individual research project of a university faculty member, it has expanded to involve educational institutions in 12 countries or jurisdictions in the Pacific Basin. These…

  13. Relapse experience in Iranian opiate users: a qualitative study.

    Science.gov (United States)

    Seyedfatemi, Naiemeh; Peyrovi, Hamid; Jalali, Amir

    2014-04-01

    To understand the relapse process, it is required to notice the clients learned behaviors and environmental contexts. We aimed to explore and describe relapse experiences of Iranian drug users. This is a grounded theory study and twenty two participants were selected using purposive sampling, snowball and theoretical sampling. After obtaining written informed consent, data gathering was done by means of in-depth semi-structured interviews. According to Strauss and Corbin three phases of open coding, axial coding and selection coding were done for qualitative analysis and continuous comparison. During the research period Guba and Lincoln criteria were used to be reassured of the accuracy and rigor of the study findings. The main categories of this study were craving and conflict, family stress and psychological indicators of relapse that emerged in three phases including recovery, tension and pre-relapse. High anxiety, withdrawal, rationalization and lying were the most common symptoms. Family reactions and social conditions play a key role in relapse. Relapse process is an active and multidimensional event in which the clients experience a psychosocial status continuum from recovery to relapse. Most psychological problems are seen in the tension phase.

  14. INFLUENCE OF DESIGN ELEMENTS IN MOBILE APPLICATIONS ON USER EXPERIENCE OF ELDERLY PEOPLE : An Experiment approach

    OpenAIRE

    Donthula, Sushmitha

    2016-01-01

    Context: Technology in the field of health care has taken a step forward for making easy health maintenance on a daily basis. With gradual increase in the elderly population, it is important to provide this them, the facilities gained with the use of technology. But it is observed that the elderly show reluctance to the use of new technology like the mobile applications. In the thesis, an effort is made to overcome this barrier with the study of both user experience of elderly and user interfac...

  15. Being in the Users' Shoes: Anticipating Experience while Designing Online Courses

    Science.gov (United States)

    Rapanta, Chrysi; Cantoni, Lorenzo

    2014-01-01

    While user-centred design and user experience are given much attention in the e-learning design field, no research has been found on how users are actually represented in the discussions during the design of online courses. In this paper we identify how and when end-users' experience--be they students or tutors--emerges in designers'…

  16. Critical success factors for positive user experience in hotel websites:applying Herzberg’s two factor theory for user experience modeling

    OpenAIRE

    Sambhanthan, Arunasalam; Good, Alice

    2013-01-01

    This research presents the development of a critical success factor matrix for increasing positive user experience of hotel websites based upon user ratings. Firstly, a number of critical success factors for web usability have been identified through the initial literature review. Secondly, hotel websites were surveyed in terms of critical success factors identified through the literature review. Thirdly, Herzberg’s motivation theory has been applied to the user rating and the critical succ...

  17. CTS United States experiments - A progress report. [Communications Technology Satellite for high power broadcasting

    Science.gov (United States)

    Robbins, W. H.; Donoughe, P. L.

    1976-01-01

    The Communications Technology Satellite (CTS) is a high-power broadcast satellite launched by NASA on January 17, 1976. CTS is the first satellite to operate at a frequency of 12 gigahertz and incorporates technology making possible new satellite telecommunications services. CTS is a cooperative program of the United States and Canada. This paper presents the results of the United States experimental activity to date. Wide segments of the population are involved in the Experiments Program, including the scientific community, other government agencies, industry, and the education and health entities. The experiments are associated with both technological objectives and the demonstration of new community and social services via satellite.

  18. Experience with technology dynamics of user experience with mobile media devices

    CERN Document Server

    al-Azzawi, Ali

    2013-01-01

    With a focus on gaining an empirically derived understanding of the underlying psychological dimensions and processes behind people’s experiences with technology, this book contributes to the debate of user experience (UX) within several disciplines, including HCI, design and marketing. It analyses UX dynamics at various time scales, and explores the very nature of time and meaning in the context of UX.Experience with Technology uses personal construct theory (PCT) as a theoretical and methodological starting point to this project. Major case-studies are described that examine people’s exp

  19. LIFEREC: A Framework for Recommending Users from Past Life Experiences

    Directory of Open Access Journals (Sweden)

    MOHSIN ALI MEMON

    2017-07-01

    Full Text Available Life logging has been an eminent topic of concern in recent years with many researchers focusing on capturing daily life activities of human. With the proliferation of IoT (Internet of Things domain, the devices are now able to record human interaction for longer periods as well as transfer this data easily to other computing devices or cloud storage. This article proposes a novel framework named as LIFEREC which acquires information from IoT aware devices and sensors. It maintains activity profiles of various activities performed by the users in their daily lives. Furthermore, the framework provides recommendations when requested by an individual while taking into account the past life history and current context. Recent research on digitizing human life is quite efficient in amassing enormous data but futile in offering assistance for prospect decisions in life. The data gathered by the lifelog devices may be of a great help in taking decisions. The proposed system gives a new direction to existing mechanisms of providing recommendations by exploiting the current context and the past experiences of human life. The recommendations provided by our proposed system may be very helpful while performing those activities which have already been experienced in the past

  20. It-security seen from a user experience perspective

    DEFF Research Database (Denmark)

    Mathiasen, Niels Raabjerg

    The workshop will explore the possibilities of a user-centered perspective on security. With exceptions, existing research may be criticized for being highly system-centered, focusing on how one may change user behavior to deal with the requirements of security, or on how security aspects can be ...

  1. User Experience Evaluation in BCI: Mind the Gap!

    NARCIS (Netherlands)

    Plass-Oude Bos, D.; Gürkök, H.; Laar, van der B.L.A; Nijboer, F.; Nijholt, A.

    2011-01-01

    Generally brain-computer interface (BCI) systems are evaluated based on the assumption that the user is trying to perform a specific task in the most efficient way. BCI for entertainment yields interesting applications for both patients and healthy users. Then the purpose is to create positive exper

  2. User Experience Evaluation in BCI: Mind the Gap!

    NARCIS (Netherlands)

    Plass - Oude Bos, D.; Gürkök, Hayrettin; van de Laar, B.L.A.; Nijboer, Femke; Nijholt, Antinus

    2011-01-01

    Generally brain-computer interface (BCI) systems are evaluated based on the assumption that the user is trying to perform a specific task in the most efficient way. BCI for entertainment yields interesting applications for both patients and healthy users. Then the purpose is to create positive

  3. Climate Users Interface Platform: some preliminary ideas from EUPORIAS experience

    Science.gov (United States)

    Buontempo, Carlo; Dell'Aquila, Alessandro

    2016-04-01

    One of the most important and yet least developed component of the GFCS is probably the Climate Users Interface Platform (CUIP). At front of its centrality in the framework, the development of this component has suffered from the existence of a series of pre-conceived ideas of what a users interface should look like. The FP7 project EUPORIAS promised in its description of work to develop and deliver an online users interface platform. This paper summarises the process EUPORIAS has been through to define and deliver the CUIP. The paper also highlighted what are the characteristics that a CUIP must have to ensure its ability to engage the users. Finally the paper identifies a number of errors that are often committed when thinking about user interface and try to identifies a set of key principles that should be considered when developing the CUIP.

  4. Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes; Coutinho Anacleto, Junia; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; Saif El-Nasr, Magy; Stanley, Kevin

    2011-01-01

    In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of

  5. Beyond the Usability Lab Conducting Large-scale Online User Experience Studies

    CERN Document Server

    Albert, William; Tullis, Thomas

    2010-01-01

    Usability testing and user experience research typically take place in a controlled lab with small groups. While this type of testing is essential to user experience design, more companies are also looking to test large sample sizes to be able compare data according to specific user populations and see how their experiences differ across user groups. But few usability professionals have experience in setting up these studies, analyzing the data, and presenting it in effective ways.  Online usability testing offers the solution by allowing testers to elicit feedback simultaneously from 1,0

  6. Co-streaming classes: a follow-up study in improving the user experience to better reach users.

    Science.gov (United States)

    Hayes, Barrie E; Handler, Lara J; Main, Lindsey R

    2011-01-01

    Co-streaming classes have enabled library staff to extend open classes to distance education students and other users. Student evaluations showed that the model could be improved. Two areas required attention: audio problems experienced by online participants and staff teaching methods. Staff tested equipment and adjusted software configuration to improve user experience. Staff training increased familiarity with specialized teaching techniques and troubleshooting procedures. Technology testing and staff training were completed, and best practices were developed and applied. Class evaluations indicate improvements in classroom experience. Future plans include expanding co-streaming to more classes and on-going data collection, evaluation, and improvement of classes.

  7. The impact of user- and system-initiated personalization on the user experience at large sports events.

    Science.gov (United States)

    Sun, Xu; May, Andrew; Wang, Qingfeng

    2016-05-01

    This article describes an experimental study investigating the impact on user experience of two approaches of personalization of content provided on a mobile device, for spectators at large sports events. A lab-based experiment showed that a system-driven approach to personalization was generally preferable, but that there were advantages to retaining some user control over the process. Usability implications for a hybrid approach, and design implications are discussed, with general support for countermeasures designed to overcome recognised limitations of adaptive systems.

  8. Experience and Methodology gained from 4 years of Student Satellite Projects

    DEFF Research Database (Denmark)

    Alminde, Lars; Bisgaard, Morten; Bhanderi, Dan

    2005-01-01

    The AAU Cubesat student satellite project at Aalborg University was initiated in September 2001 and led to the launch of the satellite on the 30th of June 2003 with a “Rockot” rocket from Plesetsk in Russia. The satellite survived three months in orbit and based on the experiences gained the next...... student satellite project was commenced called AAUSAT II which is due for launch early 2006. This paper presents the experiences gained and lessons learned from the work with student satellite projects at Aalborg University as well as the methodology used to manage these projects. First an introduction...... to the concept of student satellite projects is given and the two student satellite projects are introduced. Then an introduction and description of the Problem Based Learning concept used at Aalborg University is given and advantages of applying it to these projects are discussed. The benets of student...

  9. Integrated Cryogenic Satellite Communications Cross-Link Receiver Experiment

    Science.gov (United States)

    Romanofsky, R. R.; Bhasin, K. B.; Downey, A. N.; Jackson, C. J.; Silver, A. H.; Javadi, H. H. S.

    1995-01-01

    An experiment has been devised which will validate, in space, a miniature, high-performance receiver. The receiver blends three complementary technologies; high temperature superconductivity (HTS), pseudomorphic high electron mobility transistor (PHEMT) monolithic microwave integrated circuits (MMIC), and a miniature pulse tube cryogenic cooler. Specifically, an HTS band pass filter, InP MMIC low noise amplifier, HTS-sapphire resonator stabilized local oscillator (LO), and a miniature pulse tube cooler will be integrated into a complete 20 GHz receiver downconverter. This cooled downconverter will be interfaced with customized signal processing electronics and integrated onto the space shuttle's 'HitchHiker' carrier. A pseudorandom data sequence will be transmitted to the receiver, which is in low Earth orbit (LEO), via the Advanced Communication Technology Satellite (ACTS) on a 20 GHz carrier. The modulation format is QPSK and the data rate is 2.048 Mbps. The bit error rate (BER) will be measured in situ. The receiver is also equipped with a radiometer mode so that experiment success is not totally contingent upon the BER measurement. In this mode, the receiver uses the Earth and deep space as a hot and cold calibration source, respectively. The experiment closely simulates an actual cross-link scenario. Since the receiver performance depends on channel conditions, its true characteristics would be masked in a terrestrial measurement by atmospheric absorption and background radiation. Furthermore, the receiver's performance depends on its physical temperature, which is a sensitive function of platform environment, thermal design, and cryocooler performance. This empirical data is important for building confidence in the technology.

  10. Magpie: customizing users' experiences when browsing on the semantic web

    OpenAIRE

    Dzbor, Martin; Domingue, John; Motta, Enrico

    2004-01-01

    We describe several advanced functionalities of Magpie -- a tool that assists users with interpreting the web resources. Magpie is an extension to the Internet Explorer that automatically creates a semantic layer for web pages using a user-selected ontology. Semantic layers are annotations of a web page, with a set of applicable semantic services attached to the annotated items. We argue that the ability to generate different semantic layers for a web resource is vital to support the interpre...

  11. Geostationary Operational Environmental Satellite (GOES)-8 mission flight experience

    Science.gov (United States)

    Noonan, C. H.; McIntosh, R. J.; Rowe, J. N.; Defazio, R. L.; Galal, K. F.

    1995-05-01

    The Geostationary Operational Environmental Satellite (GOES)-8 spacecraft was launched on April 13, 1994, at 06:04:02 coordinated universal time (UTC), with separation from the Atlas-Centaur launch vehicle occurring at 06:33:05 UTC. The launch was followed by a series of complex, intense operations to maneuver the spacecraft into its geosynchronous mission orbit. The Flight Dynamics Facility (FDF) of the Goddard Space Flight Center (GSFC) Flight Dynamics Division (FDD) was responsible for GOES-8 attitude, orbit maneuver, orbit determination, and station acquisition support during the ascent phase. This paper summarizes the efforts of the FDF support teams and highlights some of the unique challenges the launch team faced during critical GOES-8 mission support. FDF operations experience discussed includes: (1) The abort of apogee maneuver firing-1 (AMF-1), cancellation of AMF-3, and the subsequent replans of the maneuver profile; (2) The unexpectedly large temperature dependence of the digital integrating rate assembly (DIRA) and its effect on GOES-8 attitude targeting in support of perigee raising maneuvers; (3) The significant effect of attitude control thrusting on GOES-8 orbit determination solutions; (4) Adjustment of the trim tab to minimize torque due to solar radiation pressure; and (5) Postlaunch analysis performed to estimate the GOES-8 separation attitude. The paper also discusses some key FDF GOES-8 lessons learned to be considered for the GOES-J launch which is currently scheduled for May 19, 1995.

  12. Influences of IT substitutes and user experience on post-adoption user switching : An empirical investigation

    NARCIS (Netherlands)

    Ye, C.; Seo, D.; Desouza, K.C.; Papagari, S.; Jha, S.

    2008-01-01

    This study examines factors that influence individual users' post-adoption switching behavior between information technology products that are near perfect substitutes. The introduction and popularity of Mozilla Firefox Web browser provided an ideal empirical setting for this study. Drawing upon

  13. Influences of IT substitutes and user experience on post-adoption user switching : An empirical investigation

    NARCIS (Netherlands)

    Ye, C.; Seo, D.; Desouza, K.C.; Papagari, S.; Jha, S.

    2008-01-01

    This study examines factors that influence individual users' post-adoption switching behavior between information technology products that are near perfect substitutes. The introduction and popularity of Mozilla Firefox Web browser provided an ideal empirical setting for this study. Drawing upon lit

  14. Influences of IT substitutes and user experience on post-adoption user switching : An empirical investigation

    NARCIS (Netherlands)

    Ye, C.; Seo, D.; Desouza, K.C.; Papagari, S.; Jha, S.

    2008-01-01

    This study examines factors that influence individual users' post-adoption switching behavior between information technology products that are near perfect substitutes. The introduction and popularity of Mozilla Firefox Web browser provided an ideal empirical setting for this study. Drawing upon lit

  15. The impact of distraction in natural environments on user experience research

    DEFF Research Database (Denmark)

    Greifeneder, Elke

    2012-01-01

    Laboratories have long been seen as reasonable proxies for user experience research. Yet, this assumption may have become unreliable. The trend toward multiple activities in the users' natural environment, where people simultaneously use a digital library, join a chat or read an incoming Facebook...... post, changes users' behavior. The effects of these disruptions generate a gap that is generally not taken into account in user-experience research. This paper presents a psychological experiment that measured how differently people behave in a laboratory and in a natural environment setting...

  16. Evaluation of Multivariate Visualizations: A Case Study of Refinements and User Experience

    Science.gov (United States)

    2012-12-01

    Evaluation of Multivariate Visualizations: A Case Study of Refinements and User Experience Mark A. Livingston* and Jonathan W. Decker Naval...Visualizations: A Case Study of Refinements and User Experience 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) 5d

  17. User expectations and experiences of a speech and thought controlled computer game

    NARCIS (Netherlands)

    Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes; Nijholt, Antinus; Romão, T.; Correia, N.; Inami, M.; Kato, H.; Prada, R.; Terada, T.; Dias, E.; Chambel, T.

    Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such

  18. Computer-based facial expression analysis for assessing user experience

    OpenAIRE

    Branco, Pedro

    2006-01-01

    Tese de Doutoramento em Tecnologias e Sistemas de Informação - Área de Especialização em Engenharia da Programação e dos Sistemas Informáticos For the majority of the users, computers are difficult and frustrating to use. The proliferation of computers in the daily life in all sort of shapes and forms becomes a significant factor for potentially aggravating and thus degrading the users’ acceptance of the technology. Traditional user observation methods, aiming at improving human-computer i...

  19. Portal Tools for Targeting Climate Information Users: The NIDIS Experience

    Science.gov (United States)

    Owen, T.; Brewer, M.

    2008-12-01

    Translation of scientific information for targeted user groups is a critical challenge facing the development of any comprehensive climate services framework. This talk explores the lessons learned from the development of a National Integrated Drought Information System (NIDIS) portal (drought.gov) to this end. The NIDIS portal focuses on communities of shared user interest, distinct tabular and map-based data accessibility pathways, and the judicious use of database crawlers to incorporate new and emerging data and information. These foci are informing the development of a climate services portal within NOAA scheduled for initial release in 2009.

  20. A Description of the NORDA Satellite Remote Sensing Hardware/Software for Prospective Users.

    Science.gov (United States)

    1983-04-01

    and quality control. 19 2.2.3 DMSP Data from the Operacional Line Scanner (OLS) aboard the DMSP satellite will be received. Fine (0.6 km) resolution...Max, and the Standard Deviations of each class, and the Confusion and Bilateral Bias Matrices . The Confusion matrix is a matrix indicating the spectral

  1. Spread spectrum mobile communication experiment using ETS-V satellite

    Science.gov (United States)

    Ikegami, Tetsushi; Suzuki, Ryutaro; Kadowaki, Naoto; Taira, Shinichi; Sato, Nobuyasu

    1990-01-01

    The spread spectrum technique is attractive for application to mobile satellite communications, because of its random access capability, immunity to inter-system interference, and robustness to overloading. A novel direct sequence spread spectrum communication equipment is developed for land mobile satellite applications. The equipment is developed based on a matched filter technique to improve the initial acquisition performance. The data rate is 2.4 kilobits per sec. and the PN clock rate is 2.4552 mega-Hz. This equipment also has a function of measuring the multipath delay profile of land mobile satellite channel, making use of a correlation property of a PN code. This paper gives an outline of the equipment and the field test results with ETS-V satellite.

  2. "Quite a Profoundly Strange Experience": An Analysis of the Experiences of Salvia divinorum Users.

    Science.gov (United States)

    Hutton, Fiona; Kivell, Bronwyn; Boyle, Otis

    2016-01-01

    Salvia divnorum (an intense hallucinogen) is currently illegal in New Zealand under the 2014 Psychoactive Substances Amendment Act. Despite this, there is a scarcity of research surrounding Salvia divinorum and its effects in a New Zealand context. To explore the experiences of Salvia divinorum users, an anonymous questionnaire was advertised through flyers placed in locations where young adults congregate. A total of 393 people took part in the online questionnaire in 2010-2011, while salvia was legally available in New Zealand; 167 respondents had used salvia. Thematic analysis was used to analyze the resulting open-ended questionnaire data and three key themes were identified: the effects of salvia; the importance of set and setting; salvia use and pleasure/not-pleasure. Recreational use of salvia was situated within a broader drug landscape, with participants being drug experienced and "drug wise" (Measham, Aldridge, and Parker 2001). Use of salvia also appeared to be intermittent, with its use referred to as a novel experience. Thus, the recent criminalization of salvia under the 2014 Act may see a significant decline in use as experienced drug users look elsewhere for novel drug experiences.

  3. Mining user experiences from online forums: an exploration

    NARCIS (Netherlands)

    Jijkoun, V.; Weerkamp, W.; de Rijke, M.; Ackermans, P.; Geleijnse, G.

    2010-01-01

    Recent years have shown a large increase in the usage of content creation platforms—blogs, community QA sites, forums, etc.—aimed at the general public. User generated data contains emotional, opinionated, sentimental, and personal posts. This characteristic makes it an interesting data source for

  4. Mining user experiences from online forums: an exploration

    NARCIS (Netherlands)

    Jijkoun, V.; Weerkamp, W.; de Rijke, M.; Ackermans, P.; Geleijnse, G.

    2010-01-01

    Recent years have shown a large increase in the usage of content creation platforms—blogs, community QA sites, forums, etc.—aimed at the general public. User generated data contains emotional, opinionated, sentimental, and personal posts. This characteristic makes it an interesting data source for e

  5. End-user experiences in nearly zero-energy houses

    NARCIS (Netherlands)

    Mlecnik, E.; Schütze, T.; Jansen, S.J.T.; Vries, de G.; Visscher, H.; Hal, van J.D.M. (Anke)

    2012-01-01

    High end-user satisfaction levels are key for the acceptance of nearly zero-energy housing. Post-occupancy evaluation research on highly energy-efficient dwellings can lead to recommendations which will influence their performance in the expected future large volume market of such houses. This study

  6. Investigation on Satellite-borne High-power Solid-state Power Amplifier Technology and Experiment

    OpenAIRE

    Wu Xiao-po; Zhao Hai-yang; Xi Song-tao

    2014-01-01

    Based on the research and development efforts of satellite-borne lumped solid-state transmitters, the design of a satellite-borne high-power microwave amplifier module is introduced. Focusing on satellite-borne applications, aspects of the high-power density thermal design, multipactor proof design, EMC design and so on, which are critical technologies for a solid-state power amplifier, are discussed. Subsequently, experiments are used to verify the concept.

  7. Investigation on Satellite-borne High-power Solid-state Power Amplifier Technology and Experiment

    Directory of Open Access Journals (Sweden)

    Wu Xiao-po

    2014-06-01

    Full Text Available Based on the research and development efforts of satellite-borne lumped solid-state transmitters, the design of a satellite-borne high-power microwave amplifier module is introduced. Focusing on satellite-borne applications, aspects of the high-power density thermal design, multipactor proof design, EMC design and so on, which are critical technologies for a solid-state power amplifier, are discussed. Subsequently, experiments are used to verify the concept.

  8. User Experience Re-Mastered Your Guide to Getting the Right Design

    CERN Document Server

    Wilson, Chauncey

    2009-01-01

    Good user interface design isn’t just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann’s Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stag

  9. A Simplified Model of User Experience for Practical Application

    OpenAIRE

    Jetter, Christian; Gerken, Jens

    2007-01-01

    Today s highly competitive mass markets of interactive products have led to a new perception of product quality by the users and providers of information technology. This new perception goes far beyond the concepts of pure functionality or usability, which are traditionally promoted by software engineering or HCI research. It also incorporates hard-to-grasp concepts from visual and industrial design, psychology, or marketing research, e.g. attractiveness, fun or the successful delivery of a b...

  10. Solar sorptive cooling. Technologies, user requirements, practical experience, future prospects

    Energy Technology Data Exchange (ETDEWEB)

    Treffinger, P. [DLR Deutsches Zentrum fuer Luft- und Raumfahrt e.V., Hardthausen (Germany); Hertlein, H.P. [eds.] [Forschungsverbund Sonnenenergie, Koeln (Germany)

    1998-09-01

    Sorptive cooling techniques permit the use of low-temperature solar heat, i.e. a renewable energy of low cost and world-wide availability. The Forschungsverbund Sonnenenergie intends to develop solar sorptive cooling technologies to the prototype stage and, in cooperation with the solar industry and its end users, to promote practical application in air conditioning of buildings and cold storage of food. The workshop presents an outline of the state of development of solar sorptive cooling from the view of users and developers. Exemplary solar cooling systems are described, and the potential of open and closed sorptive processes is assessed. Future central activities will be defined in an intensive discussion between planners, producers, users and developers. [German] Der Einsatz von Sorptionstechniken zur Kaelteerzeugung erlaubt es, als treibende Solarenergie Niedertemperatur-Solarwaerme einzusetzen, also eine regenerative Energie mit sehr geringen Kosten und weltweiter Verfuegbarkeit. Der Forschungsverbund Sonnenenergie hat sich als Aufgabe gestellt, die Techniken der solaren Sorptionskuehlung bis zum Prototyp zu entwickeln und mit Industrie und Nutzern die praktische Anwendung voranzubringen. Die Anwendungsfelder sind die Klimatisierung von Gebaeuden und die Kaltlagerung von Lebensmitteln. Der Workshop gibt einen Ueberblick zum Entwicklungsstand der solaren Sorptionskuehlung aus der Sicht der Anwender und Entwickler. Bereits ausgefuehrte Beispiele zur solaren Kuehlung werden vorgestellt und das Potential geschlossener und offener Sorptionsverfahren angegeben. In intensiver Diskussion zwischen Planern, Herstellern, Nutzern und Entwicklern sollen kuenftige Arbeitsschwerpunkte herausgearbeitet werden. (orig.)

  11. Satellite delivered cable television - A Warner-Amex experience

    Science.gov (United States)

    Stasi, D.; Setos, A.

    1984-03-01

    Operational aspects of the ground reception of C-band satellite transmissions by CATV operators are discussed. The current C-band network with 20 transmitters and 6000 receivers is shown to have been made possible by the relaxation of the earth-station licensing requirements, while economic factors have been responsible for the introduction of sophisticated and less sophisticated techniques to obtain 'adequate' picture quality with smaller antennas located in more difficult reception sites. The adoption of a quality standard of -18 dB C/I on the basis of empirical tests of viewer perception is considered reasonable, but further lowering of the standard (beyond -15 dB) is questioned. It is pointed out that antenna systems providing only minimal reception with 4-deg satellite spacing may be rendered useless by satellite video-traffic interference when 2-deg spacing is introduced over the next two years.

  12. Using Multiple Dialog Modes in a User-System Interface to Accomodate Different Levels of User Experience: An Experimental Study.

    Science.gov (United States)

    1986-01-01

    an expert has gained through studying and experience. Hayes’ [861 study of great painters and composers who are considered to be experts in their...Underlying Concepts: A great deal of flexibility exists in this component or dimension of a user-system interface but these concepts apply to all dialog...Total maximum points available for a raw performance score was 92. A subject’s raw score was then devided by the number of actions (23) to get the average

  13. Electronic journals and users : the CIBER experience in Italy

    OpenAIRE

    Gargiulo, Paola

    2003-01-01

    CIBER is a library consortium established in 1999 to share electronic content licensing in the centre and in the south of Italy. EmerotecaVirtuale (EV) is the name of the digital platform used by CIBER to access over 3,300 licensed e-journals. After a brief description of CIBER member institutions, of their user population, and of the EV main features, the paper reports on the journal usage statistics of CIBER members during 2002 and the first six months of 2003.

  14. Enhancing the User Experience for a Mobile Signup

    OpenAIRE

    Hellstrand, Max; Kandell, Arvid

    2013-01-01

    The last couple of years email has stretched beyond the desktop computer and into the mobile devices. Visiarc, a company in Linkoping, developed an application called Mobile Documents to cater for this new market. With the use of Cloud Computing techniques, the application lets the user access large attachments sent to them to view them in the device without having to download any file to the device itself. The main focus of this thesis is the signup for Mobile Documents on the Android platfo...

  15. Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies.

    Science.gov (United States)

    Kulshreshth, Arun; Pfeil, Kevin; LaViola, Joseph J

    2017-01-01

    Three-dimensional (3D) spatial user interface technologies have the potential to make games more immersive and engaging and thus provide a better user experience. Although technologies such as stereoscopic 3D display, head tracking, and gesture-based control are available for games, it is still unclear how their use affects gameplay and if there are any user performance benefits. The authors have conducted several experiments on these technologies in game environments to understand how they affect gameplay and how we can use them to optimize the gameplay experience.

  16. A LabVIEW based template for user created experiment automation.

    Science.gov (United States)

    Kim, D J; Fisk, Z

    2012-12-01

    We have developed an expandable software template to automate user created experiments. The LabVIEW based template is easily modifiable to add together user created measurements, controls, and data logging with virtually any type of laboratory equipment. We use reentrant sequential selection to implement sequence script making it possible to wrap a long series of the user created experiments and execute them in sequence. Details of software structure and application examples for scanning probe microscope and automated transport experiments using custom built laboratory electronics and a cryostat are described.

  17. Satellite radar altimetry over ice. Volume 2: Users' guide for Greenland elevation data from Seasat

    Science.gov (United States)

    Zwally, H. Jay; Major, Judith A.; Brenner, Anita C.; Bindschadler, Robert A.; Martin, Thomas V.

    1990-01-01

    A gridded surface-elevation data set and a geo-referenced data base for the Seasat radar altimeter data over Antarctica are described. It is intended to be a user's guide to accompany the data provided to data centers and other users. The grid points are on a polar stereographic projection with a nominal spacing of 20 km. The gridded elevations are derived from the elevation data in the geo-referenced data base by a weighted fitting of a surface in the neighborhood of each grid point. The gridded elevations are useful for the creating smaller-scale contour maps, and examining individual elevation measurements in specific geographic areas. Tape formats are described, and a FORTRAN program for reading the data tape is listed and provided on the tape.

  18. Satellite radar altimetry over ice. Volume 4: Users' guide for Antarctica elevation data from Seasat

    Science.gov (United States)

    Zwally, H. Jay; Major, Judith A.; Brenner, Anita C.; Bindschadler, Robert A.; Martin, Thomas V.

    1990-01-01

    A gridded surface-elevation data set and a geo-referenced data base for the Seasat radar altimeter data over Greenland are described. This is a user guide to accompany the data provided to data centers and other users. The grid points are on a polar stereographic projection with a nominal spacing of 20 km. The gridded elevations are derived from the elevation data in the geo-referenced data base by a weighted fitting of a surface in the neighborhood of each grid point. The gridded elevations are useful for the creating of large-scale contour maps, and the geo-referenced data base is useful for regridding, creating smaller-scale contour maps, and examinating individual elevation measurements in specific geographic areas. Tape formats are described, and a FORTRAN program for reading the data tape is listed and provided on the tape.

  19. Motivating and achievement-eliciting pop-ups in online environments: A user experience perspective

    NARCIS (Netherlands)

    Bittner, Jenny; Zondervan, Robin

    2015-01-01

    The aim of the present research was to develop pop-up windows that motivate users and evoke a positive user experience. Several variants of achievement eliciting pop-ups were designed and tested on a real business-website. A pre-test examined the effectiveness of 24 combinations of pictures and

  20. Exploring the User Experience of Three-Dimensional Virtual Learning Environments

    Science.gov (United States)

    Shin, Dong-Hee; Biocca, Frank; Choo, Hyunseung

    2013-01-01

    This study examines the users' experiences with three-dimensional (3D) virtual environments to investigate the areas of development as a learning application. For the investigation, the modified technology acceptance model (TAM) is used with constructs from expectation-confirmation theory (ECT). Users' responses to questions about…

  1. Individual Differences and the Conundrums of User-Centered Design: Two Experiments.

    Science.gov (United States)

    Allen, Bryce

    2000-01-01

    Discusses individual differences between users of information systems that can influence search performance, and describes two experiments that addressed user-centered design of information systems. Highlights include interaction between cognitive abilities and design features; compensation and capitalization perspectives; recall and precision;…

  2. Exploring the User Experience of Three-Dimensional Virtual Learning Environments

    Science.gov (United States)

    Shin, Dong-Hee; Biocca, Frank; Choo, Hyunseung

    2013-01-01

    This study examines the users' experiences with three-dimensional (3D) virtual environments to investigate the areas of development as a learning application. For the investigation, the modified technology acceptance model (TAM) is used with constructs from expectation-confirmation theory (ECT). Users' responses to questions about cognitive…

  3. Introduction to the special section: Designing a better user experience for self-service systems

    NARCIS (Netherlands)

    van der Geest, Thea; Ramey, J.; Rosenbaum, S.; van Velsen, Lex Stefan

    2013-01-01

    June 2013 issue of IEEE Transactions on Professional Communication features a special section on 'Designing a Better User Experience for Self-Service Systems'. Self-service systems offers the users the benefit of 24/7 access to an ever-growing range of services and perhaps also a strong sense of

  4. Exploring the User Experience of Three-Dimensional Virtual Learning Environments

    Science.gov (United States)

    Shin, Dong-Hee; Biocca, Frank; Choo, Hyunseung

    2013-01-01

    This study examines the users' experiences with three-dimensional (3D) virtual environments to investigate the areas of development as a learning application. For the investigation, the modified technology acceptance model (TAM) is used with constructs from expectation-confirmation theory (ECT). Users' responses to questions about cognitive…

  5. Introduction to the special section: Designing a better user experience for self-service systems

    NARCIS (Netherlands)

    Geest, van der T.M.; Ramey, J.; Rosenbaum, S.; Velsen, van L.S.

    2013-01-01

    June 2013 issue of IEEE Transactions on Professional Communication features a special section on 'Designing a Better User Experience for Self-Service Systems'. Self-service systems offers the users the benefit of 24/7 access to an ever-growing range of services and perhaps also a strong sense of aut

  6. The impact of distraction in natural environments on user experience research

    DEFF Research Database (Denmark)

    Greifeneder, Elke

    2012-01-01

    Laboratories have long been seen as reasonable proxies for user experience research. Yet, this assumption may have become unreliable. The trend toward multiple activities in the users' natural environment, where people simultaneously use a digital library, join a chat or read an incoming Facebook...

  7. Motivating and achievement-eliciting pop-ups in online environments: A user experience perspective

    NARCIS (Netherlands)

    Bittner, Jenny V.; Zondervan, Robin

    2015-01-01

    The aim of the present research was to develop pop-up windows that motivate users and evoke a positive user experience. Several variants of achievement eliciting pop-ups were designed and tested on a real business-website. A pre-test examined the effectiveness of 24 combinations of pictures and word

  8. Managing user queries using cloud services: KAUST library experience

    KAUST Repository

    Ramli, Rindra M.

    2017-03-01

    The provision of reference and information services are one of the major activities for academic libraries. Answering questions and providing relevant and timely answers for library users are just one of such services. Questions come in many format: in person, phone, email and even on social media platforms. The type of questions may also differ from simple, directional to complicated ones. One of the challenges for libraries is the capturing and managing of these inquiries. Libraries need to address some of these points: •\\tHow the questions will be captured •\\tHow the questions will be answered •\\tWho will answer these questions •\\tWhat is the turn-around time for answering these questions •\\tWhat kind of statistics to monitor •\\tHow are these statistics communicated to internal library staff and other stakeholders This paper describe the initiatives undertaken by KAUST, a brand new Graduate Research Library located in Saudi Arabia. This initiatives include the implementation of LibAnswers to assist the library in capturing and managing all inquiries. We are tracking inquiries coming in via email or widgets (such as online form), converting received questions into FAQ entries, creating and maintaining a public knowledge base for our users. In addition, it will also describe future plans in store to expand reference services for our library users. KAUST: (King Abdullah University of Science and Technology) is a graduate research university located along the shores of the Red Sea. The university was inaugurated in September 2009. The main areas of study are: Mathematics and Computer Science, Physical Sciences and Life Sciences. The university library is situated at the heart of the campus. It is a digitally born library with collections comprising of print and electronic resources. The library has: •\\t310,000 e-book titles •\\tOver 50,000 e-journal titles •\\tOver 30 scientific databases •\\tAbout 3,500 print titles

  9. Applications Technology Satellite ATS-6 experiment checkout and continuing spacecraft evaluation report

    Science.gov (United States)

    Moore, W.; Prensky, W. (Editor)

    1974-01-01

    The activities of the ATS-6 spacecraft are reviewed. The following subsystems and experiments are summarized: (1) radio beacon experiments; (2) spacecraft attitude precision pointing and slewing adaptive control experiment; (3) satellite instruction television experiment; (4) thermal control subsystem; (5) spacecraft propulsion subsystem; (6) telemetry and control subsystem; (7) millimeter wave experiment; and (8) communications subsystem. The results of performance evaluation of its subsystems and experiments are presented.

  10. CTS /Hermes/ - United States experiments and operations summary. [Communications Technology Satellite

    Science.gov (United States)

    Donoughe, P. L.; Hunczak, H. R.

    1977-01-01

    The U.S. experiments conducted with the Communications Technology Satellite, a joint Canadian-U.S. venture launched in 1976, are discussed. The 14/12 GHz frequencies employed by the 200-W transmitter on board the satellite provide two-way television and voice communications. Applications of the satellite in the categories of health care, community services and education are considered; experiments have also made use of the special properties of the super-high frequency band (e.g. link characterization and digital communications). Time-sharing of the 14/12 GHz communication between the U.S. and Canada has functioned well.

  11. NASA Perspectives on Earth Observations from Satellite or 50 Years of Meteorological Satellite Experiments-The NASA Perspective

    Science.gov (United States)

    Einaudi, Franco

    2010-01-01

    The NASA was established in 1959. From those very eady days to the present NASA has been intimately involved with NOAA and the scientific community in the development and operation of satellite and sensor experiments. The early efforts included experiments on the TIROS and geostationary Applications Technology Satellites (ATS) series. In the latter case the spin-scan cameras conceived by Verner Suomi, along with the TIROS cameras, opened new vistas at what could be done in meteorological studies with the daily, nearly global, synoptic views from space-borne sensors As the years passed and the Nimbus series of satellites came into being in the 1960's, more quantitative observations with longer-lifetime, increasingly capable, better calibrated instruments came into being. NASA, in collaboration with and in support of NOAA, implemented operational systems that we now know as the Polar Operational Environmental Satellite (POES) series and the Geostationary Operational Environmental Satellite (GOES) series that provided dependable, continuous, dedicated satellite observations for use by the weather and atmospheric science communities. Through the 1970's, 1980's, and 1990's improved, well-calibrated instruments with more spectral bands extending into the thermal and the microwave portions of the electromagnetic spectrum were provided to obtain accurate soundings of the atmosphere, atmospheric chemistry constituents such as ozone, global sea surface temperature, snow and ice extent, vegetation dynamics, etc. In the 1990's and up to the present the NASA/Earth Observing System (EOS) has been developed, implemented, and operated over many years to provide a very comprehensive suite of observations of the atmosphere, as well as land and ocean parameters. The future looks bright wherein the development of new systems, broadly described by the National Academy of Science Decadal Study, is now underway. NASA, along with collaborations with NOAA, other agencies, and the

  12. Subjective User Experience and Performance with Active Tangibles on a Tabletop Interfaces.

    NARCIS (Netherlands)

    van Erp, Johannes Bernardus Fransiscus; Toet, Alexander; Meijer, Koos; Janssen, Joris; Jong, Arnoud

    We developed active tangibles (Sensators) that can be used in combination with multitouch tabletops and that can provide multisensory (visual, auditory, and vibrotactile) feedback. For spatial alignment and rotation tasks we measured subjective user experience and objective performance with these

  13. Subjective user experience and performance with active tangibles on a tabletop interface

    NARCIS (Netherlands)

    Erp, J.B. van; Toet, A.; Meijer, K.; Janssen, J.; Jong, A. de

    2015-01-01

    We developed active tangibles (Sensators) that can be used in combination with multitouch tabletops and that can provide multisensory (visual, auditory, and vibrotactile) feedback. For spatial alignment and rotation tasks we measured subjective user experience and objective performance with these

  14. From laboratory plasma experiments to space plasma experiments with `CubeSat' nano-satellites

    Science.gov (United States)

    Charles, Christine

    2016-09-01

    `CubeSat' nano-satellites provide low-cost access to space. SP3 laboratory's involvement in the European Union `QB50' `CubeSat' project [www.qb50.eu] which will launch into space 50 `CubeSats' from 27 Countries to study the ionosphere and the lower thermosphere will be presented. The Chi Kung laboratory plasma experiment and the Helicon Double Layer Thruster prototype can be tailored to investigate expanding magnetized plasma physics relevant to space physics (solar corona, Earth's aurora, adiabatic expansion and polytropic studies). Chi Kung is also used as a plasma wind tunnel for ground-based calibration of the University College London QB50 Ion Neutral Mass Spectrometer. Space qualification of the three Australian QB50 `CubeSats' (June 2016) is carried out in the WOMBAT XL space simulation chamber. The QB50 satellites have attitude control but altitude control is not a requirement. SP3 is developing end-to-end miniaturised radiofrequency plasma propulsion systems (such as the Pocket Rocket and the MiniHel thrusters with power and propellant sub-systems) for future `CubeSat' missions.

  15. Thematic web portals for different user profiles in a virtual health science library: Bibliosalut's experience

    OpenAIRE

    2016-01-01

    Normally users of a virtual health library have different professional profiles (physicians, nurses, pharmacists...) and/or they are from different specialties (Primary Health Care, Internal Medicine, Oncology...). This poster shows the experience of the Virtual Health Sciences Library of the Balearic Islands (Bibliosalut) of creating thematic web portals, which aims is to improve the experience of our users to browse and query to information resources and services of the virtual library and ...

  16. Elasticity improves handgrip performance and user experience during visuomotor control.

    Science.gov (United States)

    Mace, Michael; Rinne, Paul; Liardon, Jean-Luc; Uhomoibhi, Catherine; Bentley, Paul; Burdet, Etienne

    2017-02-01

    Passive rehabilitation devices, providing motivation and feedback, potentially offer an automated and low-cost therapy method, and can be used as simple human-machine interfaces. Here, we ask whether there is any advantage for a hand-training device to be elastic, as opposed to rigid, in terms of performance and preference. To address this question, we have developed a highly sensitive and portable digital handgrip, promoting independent and repetitive rehabilitation of grasp function based around a novel elastic force and position sensing structure. A usability study was performed on 66 healthy subjects to assess the effect of elastic versus rigid handgrip control during various visuomotor tracking tasks. The results indicate that, for tasks relying either on feedforward or on feedback control, novice users perform significantly better with the elastic handgrip, compared with the rigid equivalent (11% relative improvement, 9-14% mean range; p < 0.01). Furthermore, there was a threefold increase in the number of subjects who preferred elastic compared with rigid handgrip interaction. Our results suggest that device compliance is an important design consideration for grip training devices.

  17. Essential UX metrics to be considered when designing m-health applications in order to provide positive user experiences

    CSIR Research Space (South Africa)

    Ouma, S

    2010-07-01

    Full Text Available into positive user experiences. More complications arise in that there is no agreed standard of measuring the user experience of a particular product. In this working paper, the authors propose core user experience metrics that are essential and should...

  18. Managing recreation areas for quality user experiences: a theoretical framework

    Science.gov (United States)

    Thomas A. More; Gregory J. Buhyoff

    1979-01-01

    The production of opportunities for high-quality visitor experiences is a basic goal of recreation management. Recreation quality can be interpreted using concepts from psychological field theory to relate emotion to the strength of motivation. Applications to on-site management for recreation quality and use regulation are suggested.

  19. User perceptions of urine diversion dehydration toilets: Experiences ...

    African Journals Online (AJOL)

    2013-03-20

    Mar 20, 2013 ... Experiences from a cross-sectional study in eThekwini Municipality. E Roma1,2*, K ... INTRODUCTION. Over recent years concerns have been raised within the global ..... Cultural Acceptability of using Human Excreta (Faeces and Urine) for Food ... and development of a marketing strategy. In: Werner C ...

  20. Measuring the Quality of the Website User Experience

    Science.gov (United States)

    Sauro, Jeff

    2016-01-01

    Consumers spend an increasing amount of time and money online finding information, completing tasks, or making purchases. The quality of the website experience has become a key differentiator for organizations--affecting whether they purchase and their likelihood to return and recommend a website to friends. Two instruments were created to more…

  1. A study and experiment plan for digital mobile communication via satellite

    Science.gov (United States)

    Jones, J. J.; Craighill, E. J.; Evans, R. G.; Vincze, A. D.; Tom, N. N.

    1978-01-01

    The viability of mobile communications is examined within the context of a frequency division multiple access, single channel per carrier satellite system emphasizing digital techniques to serve a large population of users. The intent is to provide the mobile users with a grade of service consistant with the requirements for remote, rural (perhaps emergency) voice communications, but which approaches toll quality speech. A traffic model is derived on which to base the determination of the required maximum number of satellite channels to provide the anticipated level of service. Various voice digitalization and digital modulation schemes are reviewed along with a general link analysis of the mobile system. Demand assignment multiple access considerations and analysis tradeoffs are presented. Finally, a completed configuration is described.

  2. Alone or together: measuring users' viewing experience in different social contexts

    Science.gov (United States)

    Zhu, Yi; Heynderickx, Ingrid; Redi, Judith A.

    2014-02-01

    In the past decades, a lot of effort has been invested in predicting the users' Quality of Visual Experience (QoVE) in order to optimize online video delivery. So far, the objective approaches to measure QoVE have been mainly based on an estimation of the visibility of artifacts generated by signal impairments at the moment of delivery and on a prediction of how annoying these artifacts are to the end user. Recently, it has been shown that other aspects, such as user interest or viewing context, also have a crucial influence on QoVE. Social context is one of these aspects, but it has been poorly investigated in relation to QoVE so far. In this paper, we report the outcomes of an experiment that aims at unveiling the role that social context, and in particular co-located co-viewing, plays within the visual experience and the annoyance of coding artifacts. The results show that social context significantly influences user's QoVE, whereas the appearance of artifacts doesn't have impact on viewing experience, although users can still notice them. The results suggest that quantifying the impact of social context on user experience is of major importance to accurately predict QoVE towards video delivery optimization.

  3. User experience while viewing stereoscopic 3D television.

    Science.gov (United States)

    Read, Jenny C A; Bohr, Iwo

    2014-01-01

    3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with a between-subjects design, 433 viewers aged from 4 to 82 years watched the same movie in either 2D or stereo 3D (S3D), and subjectively reported on a range of aspects of their viewing experience. Our results suggest that a minority of viewers, around 14%, experience adverse effects due to viewing S3D, mainly headache and eyestrain. A control experiment where participants viewed 2D content through 3D glasses suggests that around 8% may report adverse effects which are not due directly to viewing S3D, but instead are due to the glasses or to negative preconceptions about S3D (the 'nocebo effect'). Women were slightly more likely than men to report adverse effects with S3D. We could not detect any link between pre-existing eye conditions or low stereoacuity and the likelihood of experiencing adverse effects with S3D.

  4. The experience of land cover change detection by satellite data

    Institute of Scientific and Technical Information of China (English)

    Lev SPIVAK; Irina VITKOVSKAYA; Madina BATYRBAYEVA; Alexey TEREKHOV

    2012-01-01

    Sigificant dependence from climate and anthropogenic influences characterize ecological systems of Kazakhstan.As result of the geographical location of the republic and ecological situation vegetative degradation sites exist throughout the territory of Kazakhstan.The major process of desertification takes place in the arid and semi-arid areas.To allocate spots of stable degradation of vegetation,the transition zone was first identified.Productivity of vegetation in transfer zone is slightly dependent on climate conditions.Multi-year digital maps of vegetation index were generated with NOAA satellite images.According to the result,the territory of the republic was zoned by means of vegetation productivity criterion.All the arable lands in Kazakhstan are in the risky agriculture zone.Estimation of the productivity of agricultural lands is highly important in the context of risky agriculture,where natural factors,such as wind and water erosion,can significantly change land quality in a relatively short time period.We used an integrated vegetation index to indicate land degradation measures to assess the inter-annual features in the response of vegetation to variations in climate conditions from lowresolution satellite data for all of Kazakhstan.This analysis allowed a better understanding of the spatial and temporal variations of land degradation in the country.

  5. User Experience Design in Professional Map-Based Geo-Portals

    Directory of Open Access Journals (Sweden)

    Bastian Zimmer

    2013-10-01

    Full Text Available We have recently been witnessing the growing establishment of map-centered web-based geo-portals on national, regional and local levels. However, a particular issue with these geo-portals is that each instance has been implemented in different ways in terms of design, usability, functionality, interaction possibilities, map size and symbologies. In this paper, we try to tackle these shortcomings by analyzing and formalizing the requirements for map-based geo-portals in a user experience based approach. First, we propose a holistic definition the term of a “geo-portal”. Then, we present our approach to user experience design for map-based geo-portals by defining the functional requirements of a geo-portal, by analyzing previous geo-portal developments, by distilling the results of our empirical user study to perform practically-oriented user requirements, and finally by establishing a set of user experience design guidelines for the creation of map-based geo-portals. These design guidelines have been extracted for each of the main components of a geo-portal, i.e., the map, the search dialogue, the presentation of the search results, symbologies, and other aspects. These guidelines shall constitute the basis for future geo-portal developments to achieve standardization in the user-experience design of map-based geo-portals.

  6. ISPyB for BioSAXS, the gateway to user autonomy in solution scattering experiments

    Science.gov (United States)

    De Maria Antolinos, Alejandro; Pernot, Petra; Brennich, Martha E.; Kieffer, Jérôme; Bowler, Matthew W.; Delageniere, Solange; Ohlsson, Staffan; Malbet Monaco, Stephanie; Ashton, Alun; Franke, Daniel; Svergun, Dmitri; McSweeney, Sean; Gordon, Elspeth; Round, Adam

    2015-01-01

    Logging experiments with the laboratory-information management system ISPyB (Information System for Protein crystallography Beamlines) enhances the automation of small-angle X-ray scattering of biological macromolecules in solution (BioSAXS) experiments. The ISPyB interface provides immediate user-oriented online feedback and enables data cross-checking and downstream analysis. To optimize data quality and completeness, ISPyBB (ISPyB for BioSAXS) makes it simple for users to compare the results from new measurements with previous acquisitions from the same day or earlier experiments in order to maximize the ability to collect all data required in a single synchrotron visit. The graphical user interface (GUI) of ISPyBB has been designed to guide users in the preparation of an experiment. The input of sample information and the ability to outline the experimental aims in advance provides feedback on the number of measurements required, calculation of expected sample volumes and time needed to collect the data: all of this information aids the users to better prepare for their trip to the synchrotron. A prototype version of the ISPyBB database is now available at the European Synchrotron Radiation Facility (ESRF) beamline BM29 and is already greatly appreciated by academic users and industrial clients. It will soon be available at the PETRA III beamline P12 and the Diamond Light Source beamlines I22 and B21. PMID:25615862

  7. ISPyB for BioSAXS, the gateway to user autonomy in solution scattering experiments.

    Science.gov (United States)

    De Maria Antolinos, Alejandro; Pernot, Petra; Brennich, Martha E; Kieffer, Jérôme; Bowler, Matthew W; Delageniere, Solange; Ohlsson, Staffan; Malbet Monaco, Stephanie; Ashton, Alun; Franke, Daniel; Svergun, Dmitri; McSweeney, Sean; Gordon, Elspeth; Round, Adam

    2015-01-01

    Logging experiments with the laboratory-information management system ISPyB (Information System for Protein crystallography Beamlines) enhances the automation of small-angle X-ray scattering of biological macromolecules in solution (BioSAXS) experiments. The ISPyB interface provides immediate user-oriented online feedback and enables data cross-checking and downstream analysis. To optimize data quality and completeness, ISPyBB (ISPyB for BioSAXS) makes it simple for users to compare the results from new measurements with previous acquisitions from the same day or earlier experiments in order to maximize the ability to collect all data required in a single synchrotron visit. The graphical user interface (GUI) of ISPyBB has been designed to guide users in the preparation of an experiment. The input of sample information and the ability to outline the experimental aims in advance provides feedback on the number of measurements required, calculation of expected sample volumes and time needed to collect the data: all of this information aids the users to better prepare for their trip to the synchrotron. A prototype version of the ISPyBB database is now available at the European Synchrotron Radiation Facility (ESRF) beamline BM29 and is already greatly appreciated by academic users and industrial clients. It will soon be available at the PETRA III beamline P12 and the Diamond Light Source beamlines I22 and B21.

  8. Evidence-based design: satellite positioning studies of city centre user groups

    NARCIS (Netherlands)

    Van der Spek, S.C.; Van Langelaar, C.M.; Kickert, C.C.

    2012-01-01

    In an era of increasing competition between urban cores, positive pedestrian experiences become crucial in attracting visitors and retaining residents. The dichotomy between use and evaluation of public spaces enables the prioritisation of urban design and management interventions in an age of auste

  9. Evidence-based design: satellite positioning studies of city centre user groups

    NARCIS (Netherlands)

    Van der Spek, S.C.; Van Langelaar, C.M.; Kickert, C.C.

    2012-01-01

    In an era of increasing competition between urban cores, positive pedestrian experiences become crucial in attracting visitors and retaining residents. The dichotomy between use and evaluation of public spaces enables the prioritisation of urban design and management interventions in an age of

  10. User experience integrated life-style cloud-based medical application.

    Science.gov (United States)

    Serban, Alexandru; Lupşe, Oana Sorina; Stoicu-Tivadar, Lăcrămioara

    2015-01-01

    Having a modern application capable to automatically collect and process data from users, based on information and lifestyle answers is one of current challenges for researchers and medical science. The purpose of the current study is to integrate user experience design (UXD) in a cloud-based medical application to improve patient safety, quality of care and organizational efficiency. The process consists of collecting traditional and new data from patients and users using online questionnaires. A questionnaire dynamically asks questions about the user's current diet and lifestyle. After the user will introduce the data, the application will formulate a presumptive nutritional plan and will suggest different medical recommendations regarding a healthy lifestyle, and calculates a risk factor for diseases. This software application, by design and usability will be an efficient tool dedicated for fitness, nutrition and health professionals.

  11. Q-Band (37-41 GHz) Satellite Beacon Architecture for RF Propagation Experiments

    Science.gov (United States)

    Simmons, Rainee N.; Wintucky, Edwin G.

    2012-01-01

    In this paper, the design of a beacon transmitter that will be flown as a hosted payload on a geostationary satellite to enable propagation experiments at Q-band (37-41 GHz) frequencies is presented. The beacon uses a phased locked loop stabilized dielectric resonator oscillator and a solid-state power amplifier to achieve the desired output power. The satellite beacon antenna is configured as an offset-fed cut-paraboloidal reflector.

  12. Q-Band (37 to 41 GHz) Satellite Beacon Architecture for RF Propagation Experiments

    Science.gov (United States)

    Simons, Rainee N.; Wintucky, Edwin G.

    2014-01-01

    In this paper, the design of a beacon transmitter that will be flown as a hosted payload on a geostationary satellite to enable propagation experiments at Q-band (37 to 41 GHz) frequencies is presented. The beacon uses a phased locked loop stabilized dielectric resonator oscillator and a solid-state power amplifier to achieve the desired output power. The satellite beacon antenna is configured as an offset-fed cutparaboloidal reflector.

  13. The Apollo experiment for document delivery via satellite communication

    Science.gov (United States)

    1985-03-01

    Dutch participation possibilities in the Apollo document delivery project, wishes and idea's of potential user and tender groups, and plans and activities of Dutch institutes and companies, are surveyed. The Apollo storage and transport system, demand and administration network, potential markets, and subject areas of the documents are investigated. Utilization areas (scientific, technical, administration, and business information) are listed. High tariffs and the lack of necessary provision make a direct participation strategy impossible. However, in the experimental phase, Dutch companies must be allowed to contribute in technical developments and availability of organizational and technical facilities must be stimulated.

  14. Preliminary Investigation of the Satellite Gravitational Red Shift Experiment

    Science.gov (United States)

    Zacharias, J. R.; Searle, C. L.; Graham, J. W.; Badessa, R. S.; Bates, V. J.; Kent, R. L.

    1961-01-01

    The work performed under this contract involved study, design, and construction of experimental equipment to perform a short-term measurement of the gravitational red shift. In the system designed, phase comparison techniques are employed so that the time interval required to obtain a single measurement for one altitude is of the order of one minute. An elliptical orbit was chosen to permit measurement of frequency shift as a function of altitude. One particularly attractive orbit is that having a 12-hour orbiting period (perigee, 270 miles, apogee 24,800 miles). This orbit, shown in Fig. 1, allows continuous measurements to be made over an 11-hour interval during which time the altitude is varying greatly. Measurements can not be made for the succeeding 14 hours. Since the variation of frequency difference with altitude is of greatest interest, a fixed offset or a slow drift between the oscillator on the ground and. the oscillator in the satellite will not invalidate the measurements.

  15. User Experience As A Challenge For Cognitive Psychology And Ergonomics

    Directory of Open Access Journals (Sweden)

    Mauro Marchitto

    2011-01-01

    Full Text Available Research on human–technology interaction has been concerned with assessing the experience of interacting with technology that is already in the process of being designed. However, the challenge nowadays is to help industry find out what technology should be designed. In this new context, cognitive psychology and ergonomics should be able to assist the innovation process through an analysis of the actions that constitute human life and the role that technology plays in these actions. In this paper, we present our approach to the definition of the role of cognitive psychologists and cognitive ergonomists in the innovation process. We aim to define new concepts and methodologies that would help in the process. One example, taken from a research project from a Spanish consortium of universities and industries, is described.

  16. Experience with Near Real Time Distributiom of Envisat Asar Data to End-Users

    DEFF Research Database (Denmark)

    Pedersen, Leif Toudal; Saldo, Roberto

    2005-01-01

    ) images and in that time more than 1500 images have been viewed by our users. We are currently developing value added products from the GMM data such as 1-day and 3-day mosaics, ice drift fields etc. (Figures 1, 2 & 7). The DTU system is free and can be accessed at http://www.seaice.dk...... European and American satellites to fill out these white areas in the operational ice charts. Data are gathered through the Internet, processed in order to enhance and quantify the ice information, and re-distributed through the Internet within a few hours after acquisition by the satellite. Most...... of the images used by DTU are recorded by microwave instruments, due to the ability of microwaves to penetrate the polar night as well as the often persistent cloud cover in these regions. For the last 4 months we have used our system for processing and distribution of ENVISAT Global Monitoring Mode (GMM...

  17. Online Searching: Measures That Discriminate among Users with Different Types of Experiences.

    Science.gov (United States)

    Fenichel, Carol Hansen

    1981-01-01

    Describes a study conducted to identify the differences among the searches of users of online systems who have different amounts of overall experience, and the differences between the searches of persons with and without experience on the database being searched. Twenty-five references are cited. (FM)

  18. Assessing Quality of Experience while comparing competing mobile broadband services from the user perspective

    Science.gov (United States)

    Madruga, Ewerton L.; David, Rodrigo; Sabóia de Souza, Rodolfo; Dantas, Romulo

    2015-01-01

    The growth of mobile traffic is exploding globally, and users can already choose their best smartphone or tablet options from a handful of manufacturers based on specific criteria such as price and usability. It is much less clear when the user needs to pick from various mobile broadband service providers when choices are available. After all, how does one know what is the best provider for a given usage profile? This work uses drive tests to investigate the variation of radio frequency conditions and relate them to the quality of experience from the viewpoint of the user.

  19. How much control is enough? Influence of unreliable input on user experience.

    Science.gov (United States)

    van de Laar, Bram; Plass-Oude Bos, Danny; Reuderink, Boris; Poel, Mannes; Nijholt, Anton

    2013-12-01

    Brain–computer interfaces (BCI) provide a valuable new input modality within human–computer interaction systems. However, like other body-based inputs such as gesture or gaze based systems, the system recognition of input commands is still far from perfect. This raises important questions, such as what level of control should such an interface be able to provide. What is the relationship between actual and perceived control? And in the case of applications for entertainment in which fun is an important part of user experience, should we even aim for the highest level of control, or is the optimum elsewhere? In this paper, we evaluate whether we can modulate the amount of control and if a game can be fun with less than perfect control. In the experiment users (n = 158) played a simple game in which a hamster has to be guided to the exit of a maze. The amount of control the user has over the hamster is varied. The variation of control through confusion matrices makes it possible to simulate the experience of using a BCI, while using the traditional keyboard for input. After each session the user completed a short questionnaire on user experience and perceived control. Analysis of the data showed that the perceived control of the user could largely be explained by the amount of control in the respective session. As expected, user frustration decreases with increasing control. Moreover, the results indicate that the relation between fun and control is not linear. Although at lower levels of control fun does increase with improved control, the level of fun drops just before perfect control is reached (with an optimum around 96%). This poses new insights for developers of games who want to incorporate some form of BCI or other modality with unreliable input in their game: for creating a fun game, unreliable input can be used to create a challenge for the user.

  20. Exploring User Experience and Affect to Enhance Creative Artificial Intelligence Systems

    OpenAIRE

    Salevati, Sara

    2015-01-01

    In recent years, Creative Artificial Intelligence Systems (CAIS) have transformed the nature of creative practices. This transformation has created a need for research on the importance of the human collaborator, the user experience (UX) and practical applications of CAIS.This dissertation addresses the need for research in this respect through three interrelated studies, that focus on supporting the collaboration between users and CAIS in the generation of creative artefacts. The first study...

  1. IEC 61850 interoperability : user requirements and implementation experiences

    Energy Technology Data Exchange (ETDEWEB)

    Dawidczak, H.; Englert, H. [Siemens AG, Nurnberg (Germany)

    2009-07-01

    IEC 61850 edition 1 was published in 2004 as the global standard for communication networks and systems for power utility automation. As of 2010, there were over 100,000 Siemens intelligent electronic devices (IEDs) with IED 61850 interface in operation. This presentation discussed the IEC 61850 situation in Germany. Specific topics that were addressed included German transmission system operators (TSOs) and the high standardization of layouts and processes; the introduction of IEC 61850 as more than just a replacement; a working group of the German National Committee set up to design an object data model of an example substation with the substation configuration language IEC 61850; and German experiences and resulting requirements. The presentation provided a definition of interoperability as being the ability of two or more IEDs from the same vendor, or different vendors, to exchange information and use that information for correct co-operation. Interchangeability was defined as the ability to replace a device supplied by one manufacturer with a device supplied by another manufacturer, without making changes to the other elements in the system. The presentation concluded with a discussion of resulting engineering and testing by replacement of IED with a different object addressing scheme. figs.

  2. The Combined Release and Radiation Effects Satellite (CRRES) program: A unique series of scientific experiments

    Science.gov (United States)

    Reasoner, David L.; McCook, Morgan W.; Vaughan, William W.

    The Defense Department and NASA have joined in a program to study the space environment which surrounds the earth and the effects of space radiation on modern satellite electronic systems. The Combined Release and Radiation Effects Satellite (CRRES) will carry an array of active experiments including chemical releases and a complement of sophisticated scientific instruments to accomplish these objectives. Other chemical release active experiments will be performed with sub-orbital rocket probes. The chemical releases will 'paint' the magnetic and electric fields of earthspace with clouds of glowing ions. Earthspace will be a laboratory, and the releases will be studied with an extensive network of ground-, aircraft-, and satellite-based diagnostic instruments. Some of the topics discussed include the following: the effects of earthspace; the need for active experiments; types of chemical releases; the CRRES program schedule; international support and coordinated studies; photographing chemical releases; information on locating chemical releases for observation by the amateur; and CRRES as a program.

  3. US plant and radiation dosimetry experiments flown on the soviet satellite COSMOS 1129. Final report

    Energy Technology Data Exchange (ETDEWEB)

    Heinrich, M.R.; Souza, K.A.

    1981-05-01

    Experiments included: 30 young male Wistar SPF rats used for wide range physiological studies Kosmos Satellites experiments with plants, fungi, insects, and mammalian tissue cultures; radiation physics experiments; a heat convection study; a rat embryology experiment in which an attempt was made to breed 2 male and 5 female rats during the flight; and fertile quail eggs used to determine the effects of spaceflight on avian embryogenesis. Specimens for US experiments were initially prepared at the recovery site or in Moscow and transferred to US laboratories for complete analyses. An overview of the mission focusing on preflight, on orbit, and postflight activities pertinent to the fourteen US experiments aboard Cosmos 1129 is presented.

  4. Effective UI The Art of Building Great User Experience in Software

    CERN Document Server

    Anderson, Jonathan; Wilson, Robb

    2010-01-01

    People expect effortless, engaging interaction with desktop and web applications, but producing software that generates enjoyable user experiences is much harder than many companies anticipate. With Effective UI, you'll learn proven user-experience strategies that will satisfy your clients and customers, drive business value, and increase brand strength. This book shows you how to capture the collaborative and cooperative spirit among designers, engineers, and management required for building engaging software. You'll also learn valuable methods for maintaining focus throughout the process -

  5. UX, XD & UXD. User Experience, Experience Design og User Experience Design. 8 paradokser - og 8 forsøg på (op)løsninger. Mod fælles forståelser og definitioner

    DEFF Research Database (Denmark)

    Jensen, Jens F.

    . produkter og tjenester, der har et andet primært formål end oplevelsen, men hvor oplevelsesaspekter er et tillæg til og en merværdi i forhold til den primære funktion (Rambøll Management, 2005; Lund et al., 2005). User experience og user experience design kan på denne måde anskues som den særlige udmøntning...

  6. Qualitative meta-synthesis of user experience of computerised therapy for depression and anxiety.

    Science.gov (United States)

    Knowles, Sarah E; Toms, Gill; Sanders, Caroline; Bee, Penny; Lovell, Karina; Rennick-Egglestone, Stefan; Coyle, David; Kennedy, Catriona M; Littlewood, Elizabeth; Kessler, David; Gilbody, Simon; Bower, Peter

    2014-01-01

    Computerised therapies play an integral role in efforts to improve access to psychological treatment for patients with depression and anxiety. However, despite recognised problems with uptake, there has been a lack of investigation into the barriers and facilitators of engagement. We aimed to systematically review and synthesise findings from qualitative studies of computerised therapies, in order to identify factors impacting on engagement. Systematic review and meta-synthesis of qualitative studies of user experiences of computer delivered therapy for depression and/or anxiety. 8 studies were included in the review. All except one were of desktop based cognitive behavioural treatments. Black and minority ethnic and older participants were underrepresented, and only one study addressed users with a co-morbid physical health problem. Through synthesis, we identified two key overarching concepts, regarding the need for treatments to be sensitive to the individual, and the dialectal nature of user experience, with different degrees of support and anonymity experienced as both positive and negative. We propose that these factors can be conceptually understood as the 'non-specific' or 'common' factors of computerised therapy, analogous to but distinct from the common factors of traditional face-to-face therapies. Experience of computerised therapy could be improved through personalisation and sensitisation of content to individual users, recognising the need for users to experience a sense of 'self' in the treatment which is currently absent. Exploiting the common factors of computerised therapy, through enhancing perceived connection and collaboration, could offer a way of reconciling tensions due to the dialectal nature of user experience. Future research should explore whether the findings are generalisable to other patient groups, to other delivery formats (such as mobile technology) and other treatment modalities beyond cognitive behaviour therapy. The proposed

  7. ISPyB for BioSAXS, the gateway to user autonomy in solution scattering experiments

    Energy Technology Data Exchange (ETDEWEB)

    De Maria Antolinos, Alejandro; Pernot, Petra; Brennich, Martha E.; Kieffer, Jérôme [European Synchrotron Radiation Facility, 71 avenue des Martyrs, CS 40220, 38042 Grenoble (France); Bowler, Matthew W. [European Molecular Biology Laboratory, Grenoble Outstation, 71 avenue des Martyrs, CS 90181, 38042 Grenoble (France); Université Grenoble Alpes–EMBL–CNRS, 71 avenue des Martyrs, CS 90181, 38042 Grenoble (France); Delageniere, Solange; Ohlsson, Staffan; Malbet Monaco, Stephanie [European Synchrotron Radiation Facility, 71 avenue des Martyrs, CS 40220, 38042 Grenoble (France); Ashton, Alun [DLS, Diamond House, Harwell Science and Innovation Campus, Fermi Avenue, Didcot OX11 0QX (United Kingdom); Franke, Daniel; Svergun, Dmitri [European Molecular Biology Laboratory, Hamburg Outstation, c/o DESY, Building 25A, Notkestrasse 85, 22603 Hamburg (Germany); McSweeney, Sean; Gordon, Elspeth [European Synchrotron Radiation Facility, 71 avenue des Martyrs, CS 40220, 38042 Grenoble (France); Round, Adam, E-mail: around@embl.fr [European Molecular Biology Laboratory, Grenoble Outstation, 71 avenue des Martyrs, CS 90181, 38042 Grenoble (France); Université Grenoble Alpes–EMBL–CNRS, 71 avenue des Martyrs, CS 90181, 38042 Grenoble (France); European Synchrotron Radiation Facility, 71 avenue des Martyrs, CS 40220, 38042 Grenoble (France)

    2015-01-01

    The ISPyB information-management system for crystallography has been adapted to include data from small-angle X-ray scattering of macromolecules in solution experiments. Logging experiments with the laboratory-information management system ISPyB (Information System for Protein crystallography Beamlines) enhances the automation of small-angle X-ray scattering of biological macromolecules in solution (BioSAXS) experiments. The ISPyB interface provides immediate user-oriented online feedback and enables data cross-checking and downstream analysis. To optimize data quality and completeness, ISPyBB (ISPyB for BioSAXS) makes it simple for users to compare the results from new measurements with previous acquisitions from the same day or earlier experiments in order to maximize the ability to collect all data required in a single synchrotron visit. The graphical user interface (GUI) of ISPyBB has been designed to guide users in the preparation of an experiment. The input of sample information and the ability to outline the experimental aims in advance provides feedback on the number of measurements required, calculation of expected sample volumes and time needed to collect the data: all of this information aids the users to better prepare for their trip to the synchrotron. A prototype version of the ISPyBB database is now available at the European Synchrotron Radiation Facility (ESRF) beamline BM29 and is already greatly appreciated by academic users and industrial clients. It will soon be available at the PETRA III beamline P12 and the Diamond Light Source beamlines I22 and B21.

  8. Qualitative meta-synthesis of user experience of computerised therapy for depression and anxiety.

    Directory of Open Access Journals (Sweden)

    Sarah E Knowles

    Full Text Available OBJECTIVE: Computerised therapies play an integral role in efforts to improve access to psychological treatment for patients with depression and anxiety. However, despite recognised problems with uptake, there has been a lack of investigation into the barriers and facilitators of engagement. We aimed to systematically review and synthesise findings from qualitative studies of computerised therapies, in order to identify factors impacting on engagement. METHOD: Systematic review and meta-synthesis of qualitative studies of user experiences of computer delivered therapy for depression and/or anxiety. RESULTS: 8 studies were included in the review. All except one were of desktop based cognitive behavioural treatments. Black and minority ethnic and older participants were underrepresented, and only one study addressed users with a co-morbid physical health problem. Through synthesis, we identified two key overarching concepts, regarding the need for treatments to be sensitive to the individual, and the dialectal nature of user experience, with different degrees of support and anonymity experienced as both positive and negative. We propose that these factors can be conceptually understood as the 'non-specific' or 'common' factors of computerised therapy, analogous to but distinct from the common factors of traditional face-to-face therapies. CONCLUSION: Experience of computerised therapy could be improved through personalisation and sensitisation of content to individual users, recognising the need for users to experience a sense of 'self' in the treatment which is currently absent. Exploiting the common factors of computerised therapy, through enhancing perceived connection and collaboration, could offer a way of reconciling tensions due to the dialectal nature of user experience. Future research should explore whether the findings are generalisable to other patient groups, to other delivery formats (such as mobile technology and other treatment

  9. A Comparison of Field-Based and Lab-Based Experiments to Evaluate User Experience of Personalised Mobile Devices

    Directory of Open Access Journals (Sweden)

    Xu Sun

    2013-01-01

    Full Text Available There is a growing debate in the literature regarding the tradeoffs between lab and field evaluation of mobile devices. This paper presents a comparison of field-based and lab-based experiments to evaluate user experience of personalised mobile devices at large sports events. A lab experiment is recommended when the testing focus is on the user interface and application-oriented usability related issues. However, the results suggest that a field experiment is more suitable for investigating a wider range of factors affecting the overall acceptability of the designed mobile service. Such factors include the system function and effects of actual usage contexts aspects. Where open and relaxed communication is important (e.g., where participant groups are naturally reticent to communicate, this is more readily promoted by the use of a field study.

  10. Satellite laser ranging experiment with sub-centimeter single-shot ranging precision at Shanghai Observatory

    Institute of Scientific and Technical Information of China (English)

    YANG; Fumin(杨福民); CHEN; Wanzhen(陈婉珍); ZHANG; Zhongping(张忠萍); CHEN; Juping(陈菊平); HU; Jingfu(扈荆夫); LI; Xin(李鑫); I.; Prochazka; K.; Hamal

    2003-01-01

    The Shanghai Astronomical Observatory, Chinese Academy of Sciences, incollaboration with the Czech Technical University, carried out the experiment of satellite laser ranging with sub-centimeter precision in Shanghai in August 2001. A pico-second event timer was used for the measurement of the time interval between the transmitted and returned laser pulses for Lageos 1, 2, Starlette, Stella, Topex/Poseiden and ERS-2 in coordination with the existing laser transmitting and receiving system at the Shanghai Observatory. The analysis of the measurement showed that the single-shot ranging precision with these satellites is 7-8 mm. In order to compare ranging precision, the existing ranging system has tracked simultaneously these satellites and obtained the ranging precision of 12-15 mm. It means that the ranging precision with the new system is 80% better thanthe existing system. The systematic biases with the existing system have also been checked in the experiment.

  11. The Library Visit Study: user experiences at the virtual reference desk

    Directory of Open Access Journals (Sweden)

    Nilsen Kirsti

    2004-01-01

    Full Text Available This paper discusses the methodology and reports on initial findings of a study examining the perceptions of users of digital reference services. It is part of a long-term research project, The Library Visit Study, which has been conducted in three phases at the University of Western Ontario for more than a decade. Phases One and Two examined perceptions of users who approached physical reference desks in libraries with reference questions. Phase Three of the research considers reference encounters at virtual reference desks and compares users' experiences at the physical reference desk with experiences at the virtual reference desk. The findings suggest that, from the viewpoint of the enquirer, the virtual reference desk suffers from the same problems as the physical reference desk: inadequate reference interviewing, referral to alternative sources without a subsequent check on their suitability, and a lack of follow-up to determine satisfaction in general.

  12. User experience in libraries applying ethnography and human-centred design

    CERN Document Server

    Borg, Matt

    2016-01-01

    Modern library services can be incredibly complex. Much more so than their forebears, modern librarians must grapple daily with questions of how best to implement innovative new services, while also maintaining and updating the old. The efforts undertaken are immense, but how best to evaluate their success? In this groundbreaking new book from Routledge, library practitioners, anthropologists, and design experts combine to advocate a new focus on User Experience (or UX ) research methods. Through a combination of theoretical discussion and applied case studies, they argue that this ethnographic and human-centred design approach enables library professionals to gather rich evidence-based insights into what is really going on in their libraries, allowing them to look beyond what library users say they do to what they actually do. Edited by the team behind the international UX in Libraries conference, "User Experience in Libraries" will ignite new interest in a rapidly emerging and game-changing area of resear...

  13. User experiences of evidence-based online resources for health professionals: User testing of The Cochrane Library

    Directory of Open Access Journals (Sweden)

    Glenton Claire

    2008-07-01

    Full Text Available Abstract Background Evidence-based decision making relies on easy access to trustworthy research results. The Cochrane Library is a key source of evidence about the effect of interventions and aims to "promote the accessibility of systematic reviews to anyone wanting to make a decision about health care". We explored how health professionals found, used and experienced The Library, looking at facets of user experience including findability, usability, usefulness, credibility, desirability and value. Methods We carried out 32 one-hour usability tests on participants from Norway and the UK. Participants both browsed freely and attempted to perform individually tailored tasks while "thinking aloud". Sessions were recorded and viewed in real time by researchers. Transcriptions and videos were reviewed by one researcher and one designer. Findings reported here reflect issues receiving a high degree of saturation and that we judge to be critical to the user experience of evidence-based web sites, based on principles for usability heuristics, web guidelines and evidence-based practice. Results Participants had much difficulty locating both the site and its contents. Non-native English speakers were at an extra disadvantage when retrieving relevant documents despite high levels of English-language skills. Many participants displayed feelings of ineptitude, alienation and frustration. Some made serious mistakes in correctly distinguishing between different information types, for instance reviews, review protocols, and individual studies. Although most expressed a high regard for the site's credibility, some later displayed a mistrust of the independence of the information. Others were overconfident, thinking everything on The Cochrane Library site shared the same level of quality approval. Conclusion Paradoxically, The Cochrane Library, established to support easy access to research evidence, has its own problems of accessibility. Health professionals

  14. The users, uses, and value of Landsat and other moderate-resolution satellite imagery in the United States-Executive report

    Science.gov (United States)

    Miller, Holly M.; Sexton, Natalie R.; Koontz, Lynne; Loomis, John; Koontz, Stephen R.; Hermans, Caroline

    2011-01-01

    Moderate-resolution imagery (MRI), such as that provided by the Landsat satellites, provides unique spatial information for use by many people both within and outside of the United States (U.S.). However, exactly who these users are, how they use the imagery, and the value and benefits derived from the information are, to a large extent, unknown. To explore these issues, social scientists at the USGS Fort Collins Science Center conducted a study of U.S.-based MRI users from 2008 through 2010 in two parts: 1) a user identification and 2) a user survey. The objectives for this study were to: 1) identify and classify U.S.-based users of this imagery; 2) better understand how and why MRI, and specifically Landsat, is being used; and 3) qualitatively and quantitatively measure the value and societal benefits of MRI (focusing on Landsat specifically). The results of the survey revealed that respondents from multiple sectors use Landsat imagery in many different ways, as demonstrated by the breadth of project locations and scales, as well as application areas. The value of Landsat imagery to these users was demonstrated by the high importance placed on the imagery, the numerous benefits received from projects using Landsat imagery, the negative impacts if Landsat imagery was no longer available, and the substantial willingness to pay for replacement imagery in the event of a data gap. The survey collected information from users who are both part of and apart from the known user community. The diversity of the sample delivered results that provide a baseline of knowledge about the users, uses, and value of Landsat imagery. While the results supply a wealth of information on their own, they can also be built upon through further research to generate a more complete picture of the population of Landsat users as a whole.

  15. TREASURE mobile app: A satellite-enabled application for personalized heatwave risk based on location and user profile

    Science.gov (United States)

    Keramitsoglou, I.; Katsouyanni, K.; Analitis, A.; Sismanidis, P.; Kiranoudis, C. T.

    2016-12-01

    High temperatures and heatwaves are associated with large increases in mortality, especially among susceptible individuals living in urban areas. The within-city variability in the effects associated with specific area characteristics, including the Urban Heat Island effect, have to be taken into account to estimate the level of heatwave risk associated with a specific city location. Real-time appraisal and quantification of spatially distributed heatwave risk is therefore required to develop innovative applications to safeguard citizens' health. TREASURE app (http://treasure.eu-project-sites.com/) integrates the expertise of epidemiologists, Earth Observation scientists and IT developers into intelligent operational and real-time heatwave risk assessment for citizens. The app provides the user with an assessment of personalized location-specific heatwave risk. For the development of the app an epidemiological analysis of a long series of mortality data against measured data series has been carried out to identify the temperature level associated with the minimum mortality (threshold) and the change in risk of death for increases in temperature above this level, in the warm period. Published results have been also taken into account. For the estimation of heatwave hazard thermal infrared Earth Observation data were exploited so as to provide spatially and temporally detailed air and land surface temperatures. An advanced workflow has been developed that uses 4 km/5' geostationary TIR data from EUMETSAT MSG2-SEVIRI satellite, output from the Global Forecast System weather model and SAFNWC software. This workflow consists of the preprocessing of the EO data and the retrieval of LST and TA at an enhanced spatial resolution of 1km. The mobile app was developed for, evaluated in and endorsed by two Mediterranean cities with different characteristics, namely Athens (GR) and Palma (ES) and has set the ground for application to any other European city.

  16. Combined Release and Radiation Effects Satellite (CRRES) Experiment: Educational planning and coordination

    Science.gov (United States)

    Vaughan, William W.; Alzmann, Melanie

    1991-01-01

    The efforts conducted to provide educational planning and development support for the Combined Release and Radiation Satellite (CRRES) Experiment are summarized. Activities regarding the scientific working group and workshop development are presented including the preparation of descriptive information on the CRRES Project.

  17. Interplay between User Experience Evaluation and System Development: State of the Art

    NARCIS (Netherlands)

    Law, E.L.C.; Abrahão, S.; Vermeeren, A.P.O.S.; Hvannberg, E.T.

    2012-01-01

    User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay

  18. Interplay between user experience evaluation and system development: state of the art

    NARCIS (Netherlands)

    Law, E.L.-C.; Abrahão, S.; Vermeeren, A.P.O.S.; Hvannberg, E.T.

    2012-01-01

    User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay

  19. Living and coping with cancer: experiences of cancer blog users in Turkey.

    Science.gov (United States)

    Serçekuş, Pnar; Başkale, Hatice

    2015-01-01

    The purpose of this study is to describe the experiences of cancer blog users and their coping with difficulties. This qualitative study reviewed posts sent to a cancer blog. A content analysis was employed. The study findings were grouped into 2 major themes: challenges experienced and coping.

  20. Temporal aspects of user experience: Models and methods beyond a single use situation

    NARCIS (Netherlands)

    Kujala, S.; Minge, M.; Pohlmeyer, A.E.; Vogel, M.

    2012-01-01

    User Experience (UX) is an ongoing process and should not be limited to a single use situation. However, this is unfortunately often the case in HCI research. The goal of this workshop is to deepen and expand available knowledge with respect to temporal dynamics of UX. Relevant aspects will be the u

  1. User Experience of a Mobile Speaking Application with Automatic Speech Recognition for EFL Learning

    Science.gov (United States)

    Ahn, Tae youn; Lee, Sangmin-Michelle

    2016-01-01

    With the spread of mobile devices, mobile phones have enormous potential regarding their pedagogical use in language education. The goal of this study is to analyse user experience of a mobile-based learning system that is enhanced by speech recognition technology for the improvement of EFL (English as a foreign language) learners' speaking…

  2. Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training

    Science.gov (United States)

    Houtkamp, Joske M.; Toet, Alexander; Bos, Frank A.

    2012-01-01

    The authors added task-relevant sounds to a computer-mediated instructor in-the-loop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders should provide a sensory experience that is sufficiently intense to make the training viable and effective.…

  3. Liverpool's Discovery: A University Library Applies a New Search Tool to Improve the User Experience

    Science.gov (United States)

    Kenney, Brian

    2011-01-01

    This article features the University of Liverpool's arts and humanities library, which applies a new search tool to improve the user experience. In nearly every way imaginable, the Sydney Jones Library and the Harold Cohen Library--the university's two libraries that serve science, engineering, and medical students--support the lives of their…

  4. Exploring User Experience of a Telehealth System for the Danish TeleCare North Trial.

    Science.gov (United States)

    Lilholt, Pernille Heyckendorff; Hæsum, Lisa Korsbakke Emtekær; Hejlesen, Ole Kristian

    2015-01-01

    The aim was to explore user experiences of using a telehealth system (Telekit) designed for the Danish TeleCare North trial. Telekit is designed for patients diagnosed with chronic obstructive pulmonary disease (COPD) in order to manage the disease and support patient empowerment. This article sums up COPD-participants' user experiences in terms of increased sense of freedom, of security, of control, and greater awareness of COPD symptoms. A consecutive sample of sixty participants (27 women, 33 men) were recruited from the TeleCare North trial. At home the participants completed a non-standardised questionnaire while a researcher was present. The questionnaire identified their health status, their use of specific technologies, and their user experiences with the telehealth system. Results from the questionnaire indicate that the majority of participants (88%) considered the Telekit system as easy to use. 43 (72%) participants felt increased sense of security, and 37 (62%) participants felt increased sense of control by using the system. 30 (50%) participants felt greater awareness of their COPD symptoms, but only 16 (27%) participants felt increased freedom. The study has provided a general picture of COPD participants' user experiences which is important to emphasise as it has a bearing on whether a given implementation will be successful or not.

  5. Disconfirming User Expectations of the Online Service Experience: Inferred versus Direct Disconfirmation Modeling.

    Science.gov (United States)

    O'Neill, Martin; Palmer, Adrian; Wright, Christine

    2003-01-01

    Disconfirmation models of online service measurement seek to define service quality as the difference between user expectations of the service to be received and perceptions of the service actually received. Two such models-inferred and direct disconfirmation-for measuring quality of the online experience are compared (WebQUAL, SERVQUAL). Findings…

  6. Task-Relevant Sound and User Experience in Computer- Mediated Firefighter Training

    NARCIS (Netherlands)

    Houtkamp, J.M.; Toet, A.; Bos, F.A.

    2012-01-01

    The authors added task-relevant sounds to a computer-mediated instructor in-the-loop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders should provide a sensory experience that is sufficiently int

  7. Task-relevant sound and user experience in computer-mediated firefighter training

    NARCIS (Netherlands)

    Houtkamp, J.M.; Toet, A.; Bos, F.A.

    2012-01-01

    The authors added task-relevant sounds to a computer-mediated instructor in-the-loop virtual training for firefighter commanders in an attempt to raise the engagement and arousal of the users. Computer-mediated training for crew commanders should provide a sensory experience that is sufficiently int

  8. User Experiences With Editorial Control in Online Comments Sections After the 2011 Terror Attacks in Norway

    DEFF Research Database (Denmark)

    Løvlie, Anders Sundnes; Ihlebæk, Karoline Andrea; Larsson, Anders Olof

    websites, in order to understand different user groups' experiences and attitudes towards editorial control against a spectrum between liberal and interventionist positions. We find that the liberals tend to be male, participate more frequently, prefer anonymity and rate the quality of the debates higher...

  9. Review: Quantifying the user experience by J. Sauro and J. Lewis

    NARCIS (Netherlands)

    van den Broek, Egon

    2013-01-01

    Before I started to read this book, I searched for the authors’ definition of user experience (UX). To my surprise, I did not find one. Of course, I may have missed it; however, if it is really missing then this is definitely a weak aspect of the book. The reason I started with this search is

  10. Interplay between user experience evaluation and system development: state of the art

    NARCIS (Netherlands)

    Law, E.L.-C.; Abrahão, S.; Vermeeren, A.P.O.S.; Hvannberg, E.T.

    2012-01-01

    User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay betwee

  11. Interplay between User Experience Evaluation and System Development: State of the Art

    NARCIS (Netherlands)

    Law, E.L.C.; Abrahão, S.; Vermeeren, A.P.O.S.; Hvannberg, E.T.

    2012-01-01

    User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay betwee

  12. Gamification for low-literates: Findings on motivation, user experience, and study design

    NARCIS (Netherlands)

    Schouten, Dylan; Pfab, Isabel; Cremers, Anita; van Dijk, Elisabeth M.A.G.; Neerincx, Mark; Miesenberger, Klaus; Fels, Deborah; Archambault, Dominique; Penaz, Petr; Zagler, Wolfgang

    This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants performed mental spatial ability tests with the aforementioned elements.

  13. User experience of mobile business support services for rural micro and small enterprises

    CSIR Research Space (South Africa)

    Herselman, M

    2012-02-01

    Full Text Available This paper explores the power of user experience of mobile phones and technologies and explores how micro and small enterprises use mobile services. The authors also identify the missing gaps and propose a mobi-incubation solution for rural micro...

  14. Subjective User Experience and Performance with Active Tangibles on a Tabletop Interfaces

    NARCIS (Netherlands)

    Erp, van Jan B.F.; Toet, Alexander; Meijer, Koos; Janssen, Joris; Jong, Arnoud

    2015-01-01

    We developed active tangibles (Sensators) that can be used in combination with multitouch tabletops and that can provide multisensory (visual, auditory, and vibrotactile) feedback. For spatial alignment and rotation tasks we measured subjective user experience and objective performance with these Se

  15. Gamification for low-literates: findings on motivation, user experience, and study design

    NARCIS (Netherlands)

    Schouten, Dylan; Pfab, Isabel; Cremers, Anita; Dijk, van Betsy; Neerincx, Mark; Miesenberger, Klaus; Fels, Deborah; Archambault, Dominique; Penaz, Petr; Zagler, Wolfgang

    2014-01-01

    This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants performed mental spatial ability tests with the aforementioned elements. Quant

  16. Gamification for low-literates: findings on motivation, user experience, and study design

    NARCIS (Netherlands)

    Schouten, D.G.M.; Pfab, I.; Cremers, A.H.M.; Dijk, B. van; Neerincx, M.A.

    2014-01-01

    This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quan

  17. User experience of academic staff in the use of a learning management system tool

    CSIR Research Space (South Africa)

    De Kock, E

    2016-09-01

    Full Text Available design comprises a convergent, parallel design mixed-method case study. A literature review was conducted to abstract the factors that influence the user experience into a conceptual framework. An expert review was conducted to evaluate the conceptual...

  18. Gamification for low-literates: findings on motivation, user experience, and study design

    NARCIS (Netherlands)

    Schouten, D.G.M.; Pfab, I.; Cremers, A.H.M.; Dijk, B. van; Neerincx, M.A.

    2014-01-01

    This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quan

  19. Gamification for low-literates: Findings on motivation, user experience, and study design

    NARCIS (Netherlands)

    Schouten, Dylan; Pfab, Isabel; Cremers, Anita; van Dijk, Elisabeth M.A.G.; Neerincx, Mark; Miesenberger, Klaus; Fels, Deborah; Archambault, Dominique; Penaz, Petr; Zagler, Wolfgang

    2014-01-01

    This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants performed mental spatial ability tests with the aforementioned elements. Quant

  20. Do You Get Better User Experiences when You Customize Your Smartphone?

    DEFF Research Database (Denmark)

    Wang, Ying; Tan, Chee-Wee; Clemmensen, Torkil

    2016-01-01

    A system can be customized by is owner. The fundamental premise behind designing for customization is that it improves the user experience (UX) of the system. In this study, we contend that the effects of customization on UX of a smartphone can be theoretically modelled as users’ beliefs about...

  1. Liverpool's Discovery: A University Library Applies a New Search Tool to Improve the User Experience

    Science.gov (United States)

    Kenney, Brian

    2011-01-01

    This article features the University of Liverpool's arts and humanities library, which applies a new search tool to improve the user experience. In nearly every way imaginable, the Sydney Jones Library and the Harold Cohen Library--the university's two libraries that serve science, engineering, and medical students--support the lives of their…

  2. Evaluating user experience of actual and imagined movement in BCI gaming

    NARCIS (Netherlands)

    van de Laar, B.L.A.; Ferdig, R.E.; Reuderink, B.; Plass - Oude Bos, D.; Heylen, Dirk K.J.

    2010-01-01

    Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer

  3. Multi-User Virtual Environments for Learning: Experience and Technology Design

    Science.gov (United States)

    Di Blas, N.; Bucciero, A.; Mainetti, L.; Paolini, P.

    2012-01-01

    Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to…

  4. User Experience of a Mobile Speaking Application with Automatic Speech Recognition for EFL Learning

    Science.gov (United States)

    Ahn, Tae youn; Lee, Sangmin-Michelle

    2016-01-01

    With the spread of mobile devices, mobile phones have enormous potential regarding their pedagogical use in language education. The goal of this study is to analyse user experience of a mobile-based learning system that is enhanced by speech recognition technology for the improvement of EFL (English as a foreign language) learners' speaking…

  5. User Experience of Mobile Interactivity: How Do Mobile Websites Affect Attitudes and Relational Outcomes?

    Science.gov (United States)

    Dou, Xue

    2013-01-01

    Mobile media offer new opportunities for fostering communications between individuals and companies. Corporate websites are being increasingly accessed via smart phones and companies are scrambling to offer a mobile-friendly user experience on their sites. However, very little is known about how interactivity in the mobile context affects user…

  6. Testing fundamental physics with laser ranged satellites: perspectives and goals of the LARASE experiment

    Science.gov (United States)

    Lucchesi, David; Anselmo, Luciano; Pardini, Carmen; Peron, Roberto; Pucacco, Giuseppe; Visco, Massimo

    Passive laser-ranged satellites, launched for geodynamics and geophysics purposes, not only have contributed to significant measurements in space geodesy that enabled, among several aspects, a deeper knowledge of the Earth's geopotential (both in its static and dynamic behavior), as well as of the geocenter motion and GM value up to the definition of the terrestrial reference frame, but they also provided an outstanding test bench to fundamental physics, as in the case of the first measurement of the Lense-Thirring precession on the combined nodes of the two LAGEOS satellites, or in the case of the total relativistic precession of the argument of pericenter of LAGEOS II. Indeed, the physical characteristics of such satellites -- such as their low area-to-mass ratio -- as well as those of their orbits, and the availability of high-quality tracking data provided by the International Laser Ranging Service (ILRS), allow for precise tests of gravitational theories. The aim of LARASE (LAser RAnged Satellites Experiment) is to go a step further in the tests of the gravitational interaction in the field of Earth, i.e. in the weak-field and-slow motion limit of general relativity, by the joint analysis of the orbits of the two LAGEOS satellites and that of the most recent LARES satellite. One of the key ingredients to reach such a goal is to provide high-quality updated models for the perturbing non-gravitational forces acting on the surface of such satellites. A large amount of Satellite Laser Ranging (SLR) data of LAGEOS and LAGEOS II has been analyzed using a set of dedicated models for satellite dynamics, and the related post-fit residuals have been analyzed. A parallel work is on-going in the case of LARES that, due to its much lower altitude, is subject to larger gravitational and non-gravitational effects; the latter are mitigated in part by its much lower area-to-mass ratio. Recent work on the data analysis of the orbit of such satellites will be presented together

  7. 基于Simulink仿真的用户星天线控制系统分析%Analysis of Simulink-based antenna control system on user satellite

    Institute of Scientific and Technical Information of China (English)

    龙甲禄; 闫剑虹

    2012-01-01

    To meet the need of the antenna pointing accuracy of data relay satellite system, the antenna pointing control concept is described, and the establishment process of the link between the user satellite and data relay satellite is analyzed. A scheme for satelite-borne autonomous control is designed, A mathematic simulation of the antenna pointing control system is conducted under the Simulink circumstance. The tracking performance of the antenna control system on the user satellite is verified by the analysis of the simulation results.%为满足中继卫星系统对天线指向精度的要求,首先描述了天线指向控制概念,对用户星与中继卫星星间链路的建立过程进行了分析,并且设计了星上自主控制方案,在Simulink环境下对所设计的天线指向控制系统进行了数学仿真,最后通过对仿真结果的分析验证了用户星天线控制系统的跟踪性能.

  8. A TOOL FOR EMOTIONAL USER EXPERIENCE ASSESSMENT OF WEB-BASED MEDICAL SERVICES

    Directory of Open Access Journals (Sweden)

    Alexander Nikov

    2016-09-01

    Full Text Available Emotional User Experience Design (eUXD has become increasingly important for web-based services. The primary objective of this study is to enable users to use websites that are easy to understand and operate and pleasing to use. A checklist tool for an emotional user experience (eUX assessment that supports web-based medical services is proposed. This tool measures user moods while using medical services’ websites. The tool allocates emotive design-oriented problems and thus defines relevant website design recommendations. A case study was performed illustrating the proposed tool on a website offering medical services. Five variants of this website with different design element categories were created. These variants were assessed, analyzed, and proposed for further redesign in applying the tool. The results reveal the variant and website design elements that best influenced eUX. Significant improvement in eUX is expected with implementation of design recommendations of this study. The advantages of the tool are: (1 measuring emotional responses of medical website users, (2 allocating emotive problems, (3 defining of recommendations for eUX design of web-based medical services, and (4 creation of suitable practices for eUX design of web-based medical services.

  9. CTS digital video college curriculum-sharing experiment. [Communications Technology Satellite

    Science.gov (United States)

    Lumb, D. R.; Sites, M. J.

    1974-01-01

    NASA-Ames Research Center, Stanford University, and Carleton University, Ottawa, Canada, are participating in a joint experiment to evaluate the feasibility and effectiveness of college curriculum sharing using compressed digital television and the Communications Technology Satellite (CTS). Each university will offer televised courses to the other during the 1976-1977 academic year via CTS, a joint program by NASA and the Canadian Department of Communications. The video compression techniques to be demonstrated will enable economical interconnection of educational institutions using existing and planned domestic satellites.

  10. Improving the user experience through practical data analytics gain meaningful insight and increase your bottom line

    CERN Document Server

    Fritz, Mike

    2015-01-01

    Improving the User Experience through Practical Data Analytics is your must-have resource for making UX design decisions based on data, rather than hunches. Authors Fritz and Berger help the UX professional recognize and understand the enormous potential of the ever-increasing user data that is often accumulated as a by-product of routine UX tasks, such as conducting usability tests, launching surveys, or reviewing clickstream information. Then, step-by-step, they explain how to utilize both descriptive and predictive statistical techniques to gain meaningful insight with that data. You'll be

  11. WEB ANALYTICS COMBINED WITH EYE TRACKING FOR SUCCESSFUL USER EXPERIENCE DESIGN: A CASE STUDY

    Directory of Open Access Journals (Sweden)

    Magdalena BORYS

    2016-12-01

    Full Text Available The authors propose a new approach for the mobile user experience design process by means of web analytics and eye-tracking. The proposed method was applied to design the LUT mobile website. In the method, to create the mobile website design, data of various users and their behaviour were gathered and analysed using the web analytics tool. Next, based on the findings from web analytics, the mobile prototype for the website was created and validated in eye-tracking usability testing. The analysis of participants’ behaviour during eye-tracking sessions allowed improvements of the prototype.

  12. Impediments to User Gains: Experiences from a Critical Participatory Design Project

    DEFF Research Database (Denmark)

    Bossen, Claus; Dindler, Christian; Iversen, Ole Sejer

    2012-01-01

    interviews with participants in a project aimed at developing technology that fosters engaging museum experiences, and rethinking cultural heritage communication. Despite the use of established PD techniques by experienced PD practitioners, a significant number of frustrations relating to the PD process were......Actual studies of user gains from involvement in design processes are few, although a concern for users’ gains is a core characteristic of participatory design (PD). We explore the question of user gains through a retrospective evaluation of a critical PD project. We conducted ten qualitative...

  13. AIM - Agile Instrumented Monitoring for Improving User Experience of Participation in HealthIT Development.

    Science.gov (United States)

    Pitkänen, Janne; Nieminen, Marko

    2017-01-01

    Participation of healthcare professionals in information technology development has emerged as an important challenge. As end-users, the professionals are willing to participate in the development activities, but their experiences on the current methods of participation remain mostly negative. There is lack of applicable methods for meeting the needs of agile development approach and scaling up to the largest implementation projects, while maintaining the interest of the professional users to participate in development activities and keeping up their ability to continue working in a productive manner. In this paper, we describe the Agile Instrumented Monitoring as a methodology, based on the methods of instrumented usability evaluation, for improving user experience in HealthIT development. The contribution of the proposed methodology is analyzed in relation to activities of whole iteration cycle and chosen usability evaluation methods, while the user experience of participation is addressed regarding healthcare professionals. Prospective weak and strong market tests for AIM are discussed in the conclusions for future work.

  14. A variable bandwidth assignment scheme for the Land Mobile Satellite experiment

    Science.gov (United States)

    Yan, T.-Y.; Li, V. O. K.

    The Mobile Satellite Experiment is a proposed experimental satellite-based communications network which provides data and voice communications to mobile terminals dispersed in geographically dispersed areas. In this paper, an analytical model is developed to calculate the performance of a Variable Bandwidth Assignment (VBA) Scheme. Under this scheme, the satellite channel bandwidth is dynamically reassigned so that a message may be transmitted in the shortest possible time. To transmit a long message, message channels will be reconfigured to have more bandwidth such that the transmission time is reduced, while to transmit a short message, the channel bandwidth will be shrunk such that the released bandwidth can be used to serve other messages. The model is illustrated with numerical examples. It is shown that a VBA scheme can achieve considerable improvement in transmission delays over a Fixed Bandwidth Assignment Scheme.

  15. Registration of ELF waves in rocket-satellite experiment with plasma injection

    Science.gov (United States)

    Korobeinikov, V. G.; Oraevskii, V. N.; Ruzhin, Iu. Ia.; Sobolev, Ia. P.; Skomarovskii, V. S.; Chmyrev, V. M.; Namazov, C. A.; Pokhunkov, A. A.; Nesmeianov, V. I.

    1992-12-01

    Two rocket KOMBI-SAMA experiments with plasma injection at height 100-240 km were performed in August 1987 in the region of Brazilian magnetic anomaly (L = 1.25). The launching time of the rocket was determined so that plasma injection was at the time when COSMOS 1809 satellite passed as close as possible to magnetic tube of injection. Caesium plasma jet was produced during not less than 300 s by an electric plasma generator separated from the payload. When the satellite passed the geomagnetic tube intersecting the injection region an enhancement of ELF emission at 140 Hz, 450 Hz by a factor of 2 was registered on board the satellite. An enhancement of energetic particle flux by a factor of 4-5 was registered on board the rocket. Observed ELF emission below 100 Hz is interpreted as the generation of oblique electromagnetic ion-cyclotron waves due to drift plasma instability at the front of the plasma jet.

  16. Examining the End-User Experience of the National Integrated Medical Imaging System (NIMIS).

    Science.gov (United States)

    Smith, J; Kok, H K; Torreggiani, W C

    2016-01-01

    The National Integrated Medical Imaging System (NIMIS) is used to store and retrieve medical imaging studies in Ireland. The purpose of this audit was to obtain feedback from its end-users in relation to key NIMIS functionality and to understand their perception of its existing interface while identifying potential improvements. The results showed that, while the majority of respondents are satisfied with NIMIS, they identified a number of areas of concern. These included difficulty in identifying the appropriate code for a study, 88 (34%); dissatisfaction with ordering and viewing scans, 82 (32%); and a need for improved communication between end-users and local Radiology departments, with 104 (40%) unsure when to contact the department and 137 (53%) dissatisfied with the feedback they received in relation to requests. Respondents indicated that addressing these issues would improve the NIMIS end-user experience while allowing it to continue to meet current and future clinical needs.

  17. Notification Mechanisms In Second-Screen Scenarios - Towards a Balanced User Experience

    Directory of Open Access Journals (Sweden)

    Pedro Almeida

    2015-11-01

    Full Text Available As technological devices surrounding the television are changing, so are viewers’ habits. When the interactive Television industry turns its focus to the development of second-screen applications, this paper reports on a study aiming to analyse the impact, on users, of notifications in second-screen scenarios. As part of the study, the research team developed a prototype that simulated an application able to deliver synchronized information related with TV content, notifying the user – through visual, audio and haptic stimuli - whenever new content was displayed in the tablet. The study included observation sessions, conducted in laboratory settings, with participants (N=12 being invited to watch a 15-minute film while using the application. Tests were conducted under a cognitive walk-through methodology, and data collected through direct observation and questionnaires. Results show that to achieve a balanced user experience in second-screen scenarios notifications on tablet should be combined with visual notifications on TV.

  18. SOLICITING BCI USER EXPERIENCE FEEDBACK FROM PEOPLE WITH SEVERE SPEECH AND PHYSICAL IMPAIRMENTS.

    Science.gov (United States)

    Peters, Betts; Mooney, Aimee; Oken, Barry; Fried-Oken, Melanie

    2016-01-01

    Brain-computer interface (BCI) researchers have shown increasing interest in soliciting user experience (UX) feedback, but the severe speech and physical impairments (SSPI) of potential users create barriers to effective implementation with existing feedback instruments. This article describes augmentative and alternative communication (AAC)-based techniques for obtaining feedback from this population, and presents results from administration of a modified questionnaire to 12 individuals with SSPI after trials with a BCI spelling system. The proposed techniques facilitated successful questionnaire completion and provision of narrative feedback for all participants. Questionnaire administration required less than five minutes and minimal effort from participants. Results indicated that individual users may have very different reactions to the same system, and that ratings of workload and comfort provide important information not available through objective performance measures. People with SSPI are critical stakeholders in the future development of BCI, and appropriate adaptation of feedback questionnaires and administration techniques allows them to participate in shaping this assistive technology.

  19. A User-Centered Framework for Deriving A Conceptual Design From User Experiences: Leveraging Personas and Patterns to Create Usable Designs

    Science.gov (United States)

    Javahery, Homa; Deichman, Alexander; Seffah, Ahmed; Taleb, Mohamed

    Patterns are a design tool to capture best practices, tackling problems that occur in different contexts. A user interface (UI) design pattern spans several levels of design abstraction ranging from high-level navigation to low-level idioms detailing a screen layout. One challenge is to combine a set of patterns to create a conceptual design that reflects user experiences. In this chapter, we detail a user-centered design (UCD) framework that exploits the novel idea of using personas and patterns together. Personas are used initially to collect and model user experiences. UI patterns are selected based on personas pecifications; these patterns are then used as building blocks for constructing conceptual designs. Through the use of a case study, we illustrate how personas and patterns can act as complementary techniques in narrowing the gap between two major steps in UCD: capturing users and their experiences, and building an early design based on that information. As a result of lessons learned from the study and by refining our framework, we define a more systematic process called UX-P (User Experiences to Pattern), with a supporting tool. The process introduces intermediate analytical steps and supports designers in creating usable designs.

  20. Exploring users' experiences of accessing out‐of‐hours primary medical care services

    Science.gov (United States)

    Richards, S H; Pound, P; Dickens, A; Greco, M; Campbell, J L

    2007-01-01

    Background Since 2000, out‐of‐hours primary medical care services in the UK have undergone major changes in the organisation and delivery of services in response to recommendations by the Carson Review and more recently, through the new General Medical Services Contract (GMS2). People calling their general practice in the evening or at weekends are redirected to the out‐of‐hours service which may offer telephone advice, a home visit or a visit to a treatment centre. Little is known about users' experiences under the new arrangements. Aim To explore users' experiences of out‐of‐hours primary medical care. Design of study A qualitative study employing focus groups and telephone interviews. Setting Three out‐of‐hours primary medical care service providers in England. Methods Focus groups and telephone interviews were conducted with 27 recent users of out‐of‐hours services. Results Key areas of concern included the urgency with which cases are handled, and delays when waiting for a call back or home visit. Users felt that providers were reluctant to do home visits. The service was regarded as under‐resourced and frequently misused. Many expressed anxiety about calling, feeling unsure about how appropriate their call was and many were uncertain about how the service operated. Conclusions Service users need clear information on how current out‐of‐hours services operate and how it should be used. Problems with triaging need to be addressed, users should be kept informed of any delays, and care needs to be taken to ensure that the new arrangements do not alienate older people or individuals with complex health needs. PMID:18055893

  1. Determining Appropriate Coupling between User Experiences and Earth Science Data Services

    Science.gov (United States)

    Moghaddam-Taaheri, E.; Pilone, D.; Newman, D. J.; Mitchell, A. E.; Goff, T. D.; Baynes, K.

    2012-12-01

    NASA's Earth Observing System ClearingHOuse (ECHO) is a format agnostic metadata repository supporting over 3000 collections and 100M granules. ECHO exposes FTP and RESTful Data Ingest APIs in addition to both SOAP and RESTful search and order capabilities. Built on top of ECHO is a human facing search and order web application named Reverb. Reverb exposes ECHO's capabilities through an interactive, Web 2.0 application designed around searching for Earth Science data and downloading or ordering data of interest. ECHO and Reverb have supported the concept of Earth Science data services for several years but only for discovery. Invocation of these services was not a primary capability of the user experience. As more and more Earth Science data moves online and away from the concept of data ordering, progress has been made in making on demand services available for directly accessed data. These concepts have existed through access mechanisms such as OPeNDAP but are proliferating to accommodate a wider variety of services and service providers. Recently, the EOSDIS Service Interface (ESI) was defined and integrated into the ECS system. The ESI allows data providers to expose a wide variety of service capabilities including reprojection, reformatting, spatial and band subsetting, and resampling. ECHO and Reverb were tasked with making these services available to end-users in a meaningful and usable way that integrated into its existing search and ordering workflow. This presentation discusses the challenges associated with exposing disparate service capabilities while presenting a meaningful and cohesive user experience. Specifically, we'll discuss: - Benefits and challenges of tightly coupling the user interface with underlying services - Approaches to generic service descriptions - Approaches to dynamic user interfaces that better describe service capabilities while minimizing application coupling - Challenges associated with traditional WSDL / UDDI style service

  2. Telephone survey of service-user experiences of a telephone-based mental health triage service.

    Science.gov (United States)

    Elsom, Stephen; Sands, Natisha; Roper, Cath; Hoppner, Cayte; Gerdtz, Marie

    2013-10-01

    The participation of service users in all aspects of mental health service delivery including policy development, service planning and evaluation is increasingly an expectation of contemporary mental health care. Although there are a growing number of publications reporting service-user perspectives in the evaluation of mental health services, little attention has been paid to the views of service users about mental health triage services. The purpose of the study reported here was to examine service-users' (consumers and informal carers) experiences of a telephone-based mental health triage service. Using a framework developed from the World Health Organisation's elements of responsiveness, we conducted structured telephone interviews with service users who had contacted a telephone-based mental health triage service in regional Victoria, Australia. The main findings of the study were that consumers experienced more difficulty than carers in accessing the service and that, although most participants were satisfied, only a minority reported being involved in decision-making. Further work is needed to improve accessibility of mental health triage services and to investigate barriers to consumer self-referral. Professional development and practice support systems should be established to support mental health triage nurses in the development of collaborative, consumer-focused care.

  3. Negotiating the coresearcher mandate - service users' experiences of doing collaborative research on mental health.

    Science.gov (United States)

    Moltu, Christian; Stefansen, Jon; Svisdahl, Marit; Veseth, Marius

    2012-01-01

    Traditionally, the voices of service users have been silent in research into mental health issues. A Norwegian research network, however, recognizes the importance of involving service users as coresearchers and initiated a training program in research methodology and design intended to empower them as active participants in research projects. In this article, we explore how these coresearchers with a mental health service user background experience their participation in projects as well as in attending the training: What is it like being a service user coresearcher in collaborative studies on issues in mental health? How do coresearchers negotiate their roles and mandate? We used focus groups as our data collection method, transcribed the group discussions verbatim, and analyzed the transcriptions using qualitative methodology. We then took the preliminary analyses back to the participants for discussion, auditing, and reanalysis. We identified themes that represent important social processes around which the participants developed a consensual understanding: self-definition, constructive differentiation and negotiations. Our findings generate hypotheses on how participatory research into mental health issues can be fruitfully organized, in a way that empowers service users to active and constructive participation.

  4. Listening to those on the frontline: service users' experiences of London tuberculosis services

    Directory of Open Access Journals (Sweden)

    Boudioni M

    2011-06-01

    Full Text Available Markella Boudioni, Susan McLaren, Ruth Belling, Leslie WoodsInstitute for Leadership and Service Improvement, Faculty of Health and Social Care, London South Bank University, London, UKAim: To explore tuberculosis (TB service users' experiences and satisfaction with care provision.Background: Thirty-nine percent of all new UK TB cases occur in London. Prevalence varies considerably between and within boroughs. Overall, research suggests inadequate control of London's TB transmission; TB has become a health care priority for all London Primary Care Trusts. Service users' experiences and satisfaction with care provision have not been explored adequately previously.Methods: A qualitative research design, using semi-structured face-to-face interviews was used. Ten service users, purposively selected in key risk groups across London, were interviewed. All interviews were digitally recorded with users' permission, transcribed verbatim, and analyzed thematically.Results: Participants were treated in local hospitals for 6–12 months. Treatment was administered by TB nurses to inpatients and outpatients receiving directly observed therapy in consultation with medical staff and home visits for complex cases. Two participants did not realize the importance of compliance. Overall, they were satisfied with many TB services' aspects, communication, and service organization. Early access, low suspicion index amongst some GPs, and restricted referral routes were identified as service barriers. Other improvement areas were information provision on drug side effects, diet, nutritional status, and a few health professionals' attitudes. The effects on people varied enormously from minimal impact to psychological shock; TB also affected social and personal aspects of their life. With regard to further support facilities, some positive views on managed accommodation by TB-aware professionals for those with accommodation problems were identified.Conclusion: This

  5. Experiences of volunteering: a partnership between service users and a mental health service in the UK.

    Science.gov (United States)

    Fegan, Colette; Cook, Sarah

    2012-01-01

    The aim of the study was to investigate how people with serious mental illness perceived the experience of volunteering for the health care organisation in which they had received a service. The study took a qualitative approach and in phase one, eleven service user volunteers were purposefully sampled and interviewed. In depth interviews were analysed using grounded theory. This paper describes the findings from phase one, and highlights the following themes to represent the volunteering experience: 1) rehearsing for a new direction; 2) treading carefully at first; 3) discovering my new self; and, 4) using my experience and extending relationships. These themes further support a tentative theoretical framework that considers supported volunteering to enhance recovery because it fosters positive risk taking and gives individuals a valued identity that integrates their mental health experience. In phase two, this framework will be tested with service users in more diverse volunteer positions. The findings of my study suggest that mental health services are in a unique position to build partnerships with service users to support their recovery and journeys toward employment by providing opportunities for volunteering.

  6. 'Silk Road', the virtual drug marketplace: a single case study of user experiences.

    Science.gov (United States)

    Van Hout, Marie Claire; Bingham, Tim

    2013-09-01

    The online promotion of 'drug shopping' and user information networks is of increasing public health and law enforcement concern. An online drug marketplace called 'Silk Road' has been operating on the 'Deep Web' since February 2011 and was designed to revolutionise contemporary drug consumerism. A single case study approach explored a 'Silk Road' user's motives for online drug purchasing, experiences of accessing and using the website, drug information sourcing, decision making and purchasing, outcomes and settings for use, and perspectives around security. The participant was recruited following a lengthy relationship building phase on the 'Silk Road' chat forum. The male participant described his motives, experiences of purchasing processes and drugs used from 'Silk Road'. Consumer experiences on 'Silk Road' were described as 'euphoric' due to the wide choice of drugs available, relatively easy once navigating the Tor Browser (encryption software) and using 'Bitcoins' for transactions, and perceived as safer than negotiating illicit drug markets. Online researching of drug outcomes, particularly for new psychoactive substances was reported. Relationships between vendors and consumers were described as based on cyber levels of trust and professionalism, and supported by 'stealth modes', user feedback and resolution modes. The reality of his drug use was described as covert and solitary with psychonautic characteristics, which contrasted with his membership, participation and feelings of safety within the 'Silk Road' community. 'Silk Road' as online drug marketplace presents an interesting displacement away from 'traditional' online and street sources of drug supply. Member support and harm reduction ethos within this virtual community maximises consumer decision-making and positive drug experiences, and minimises potential harms and consumer perceived risks. Future research is necessary to explore experiences and backgrounds of other users. Copyright © 2013

  7. Enhanced ergonomics approaches for product design: a user experience ecosystem perspective and case studies.

    Science.gov (United States)

    Xu, Wei

    2014-01-01

    This paper first discusses the major inefficiencies faced in current human factors and ergonomics (HFE) approaches: (1) delivering an optimal end-to-end user experience (UX) to users of a solution across its solution lifecycle stages; (2) strategically influencing the product business and technology capability roadmaps from a UX perspective and (3) proactively identifying new market opportunities and influencing the platform architecture capabilities on which the UX of end products relies. In response to these challenges, three case studies are presented to demonstrate how enhanced ergonomics design approaches have effectively addressed the challenges faced in current HFE approaches. Then, the enhanced ergonomics design approaches are conceptualised by a user-experience ecosystem (UXE) framework, from a UX ecosystem perspective. Finally, evidence supporting the UXE, the advantage and the formalised process for executing UXE and methodological considerations are discussed. Practitioner Summary: This paper presents enhanced ergonomics approaches to product design via three case studies to effectively address current HFE challenges by leveraging a systematic end-to-end UX approach, UX roadmaps and emerging UX associated with prioritised user needs and usages. Thus, HFE professionals can be more strategic, creative and influential.

  8. Clinical evaluation of music perception, appraisal and experience in cochlear implant users.

    Science.gov (United States)

    Drennan, Ward R; Oleson, Jacob J; Gfeller, Kate; Crosson, Jillian; Driscoll, Virginia D; Won, Jong Ho; Anderson, Elizabeth S; Rubinstein, Jay T

    2015-02-01

    The objectives were to evaluate the relationships among music perception, appraisal, and experience in cochlear implant users in multiple clinical settings and to examine the viability of two assessments designed for clinical use. Background questionnaires (IMBQ) were administered by audiologists in 14 clinics in the United States and Canada. The CAMP included tests of pitch-direction discrimination, and melody and timbre recognition. The IMBQ queried users on prior musical involvement, music listening habits pre and post implant, and music appraisals. One-hundred forty-five users of Advanced Bionics and Cochlear Ltd cochlear implants. Performance on pitch direction discrimination, melody recognition, and timbre recognition tests were consistent with previous studies with smaller cohorts, as well as with more extensive protocols conducted in other centers. Relationships between perceptual accuracy and music enjoyment were weak, suggesting that perception and appraisal are relatively independent for CI users. Perceptual abilities as measured by the CAMP had little to no relationship with music appraisals and little relationship with musical experience. The CAMP and IMBQ are feasible for routine clinical use, providing results consistent with previous thorough laboratory-based investigations.

  9. Trans-Pacific HDR Satellite Communications Experiment Phase-2 Project Plan and Experimental Network

    Science.gov (United States)

    Hsu, Eddie; Kadowaki, Naoto; Yoshimura, Naoko; Takahashi, Takashi; Yoshikawa, Makoto; Bergman, Larry; Bhasin, Kul

    2000-01-01

    The trans-Pacific high data rate (TP-HDR) satellite communications experiment was proposed at the Japan-U.S. Cooperation in Space (JUCS) Program Workshop held in Hawaii in 1993 and remote high definition video post-production was demonstrated as the first phase trial. ATM-based 45 Mbps trans-Pacific link was established in the first phase, and the following experiments with 155 Mbps was planned as the phase 2. This paper describes the experimental network configuration and project plan of TP-HDR experiment phase 2. Additional information is provided in the original.

  10. Towards for Analyzing Alternatives of Interaction Design Based on Verbal Decision Analysis of User Experience

    Directory of Open Access Journals (Sweden)

    Marília Soares Mendes

    2010-04-01

    Full Text Available In domains (as digital TV, smart home, and tangible interfaces that represent a new paradigm of interactivity, the decision of the most appropriate interaction design solution is a challenge. HCI researchers have promoted in their works the validation of design alternative solutions with users before producing the final solution. User experience with technology is a subject that has also gained ground in these works in order to analyze the appropriate solution(s. Following this concept, a study was accomplished under the objective of finding a better interaction solution for an application of mobile TV. Three executable applications of mobile TV prototypes were built. A Verbal Decision Analysis model was applied on the investigations for the favorite characteristics in each prototype based on the user’s experience and their intentions of use. This model led a performance of a qualitative analysis which objectified the design of a new prototype.

  11. Service user experience of adapted dialectical behaviour therapy in a community adult mental health setting.

    Science.gov (United States)

    McSherry, Pamela; O'Connor, Caroline; Hevey, David; Gibbons, Pat

    2012-12-01

    Dialectical behaviour therapy (DBT), a skill-based cognitive behavioural treatment, is increasingly used in the treatment of borderline personality disorder (BPD). The study examined service users' perspective on the effectiveness of an adapted DBT programme, delivered within a community adult mental health setting. Semi-structured interviews and focus groups were conducted with eight participants with a diagnosis of BPD about their experience of the programme. Thematic analysis focused on two key themes: evaluation of therapy and treatment impact. Therapy-specific factors and personal challenges emerged as important themes. Treatment impact raised issues relating to a renewed sense of identity and changes in daily life. The study describes the positive and negative experiences of service users with BPD attending an adapted DBT programme.

  12. CERN Open Data Portal - Improving usability and user experience of CMS Open Data research tools.

    CERN Document Server

    Hirvonsalo, Harri

    2015-01-01

    This report summarizes the work I have done during my assignment as participant of CERN Summer Students 2015 programme. Main goal of my Summer Student project was to lower the bar for people to start utilizing open data that CMS experiment has released in November 2014 to CERN Open Data Portal (http://opendata.cern.ch). Project included various working packages and tasks, such as: -Determine the obstacles that potential users of CMS research oriented open data who don’t have previous knowledge about internal workflow of analysis tasks at CMS experiment would run into. -Produce more introductory material and tutorials for conducting basic physics analyses with CMSSW to CERN Open Data Portal. -Study the feasibility of podio-framework (https://github.com/hegner/podio) for CMS Open Data users. The project work was done under the supervision of Kati Lassila-Perini whom I thank greatly for her help, patience and support.

  13. How 3D Interaction Metaphors Affect User Experience in Collaborative Virtual Environment

    Directory of Open Access Journals (Sweden)

    Hamid Hrimech

    2011-01-01

    Full Text Available In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System. For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.

  14. Secret Shopping is an Effective Tool for Identifyings in Library User Experience Local Pattern

    Directory of Open Access Journals (Sweden)

    Kelley Wadson

    2016-12-01

    Full Text Available A Review of: Boyce, C. M. (2015. Secret shopping as user experience assessment tool. Public Services Quarterly, 11(4, 237-253. doi:10.1080/15228959.2015.1084903 Objective – To assess library user experience (UX at two entry-level service desks to determine the need for, and inform the aspects in which to improve, services and staff training. Design – Observational study using secret shopping. Setting – A small, private university in Illinois, United States of America. Subjects – Library employees, comprised primarily of student assistants; and 11 secret shoppers, comprised of 5 faculty members, 4 staff members, and 2 first-year students from the university.

  15. Mental health service users' experiences of mental health care: an integrative literature review.

    Science.gov (United States)

    Newman, D; O'Reilly, P; Lee, S H; Kennedy, C

    2015-04-01

    A number of studies have highlighted issues around the relationship between service users and providers. The recovery model is predominant in mental health as is the recognition of the importance of person-centred practice. The authors completed an in-depth search of the literature to answer the question: What are service users' experiences of the mental health service? Three key themes emerged: acknowledging a mental health problem and seeking help; building relationships through participation in care; and working towards continuity of care. The review adds to the current body of knowledge by providing greater detail into the importance of relationships between service users and providers and how these may impact on the delivery of care in the mental health service. The overarching theme that emerged was the importance of the relationship between the service user and provider as a basis for interaction and support. This review has specific implications for mental health nursing. Despite the recognition made in policy documents for change, issues with stigma, poor attitudes and communication persist. There is a need for a fundamental shift in the provider-service user relationship to facilitate true service-user engagement in their care. The aim of this integrative literature review was to identify mental health service users' experiences of services. The rationale for this review was based on the growing emphasis and requirements for health services to deliver care and support, which recognizes the preferences of individuals. Contemporary models of mental health care strive to promote inclusion and empowerment. This review seeks to add to our current understanding of how service users experience care and support in order to determine to what extent the principles of contemporary models of mental health care are embedded in practice. A robust search of Web of Science, the Cochrane Database, Science Direct, EBSCO host (Academic Search Complete, MEDLINE, CINAHL Plus

  16. Improving throughput and user experience for information intensive websites by applying HTTP compression technique.

    Science.gov (United States)

    Malla, Ratnakar

    2008-11-06

    HTTP compression is a technique specified as part of the W3C HTTP 1.0 standard. It allows HTTP servers to take advantage of GZIP compression technology that is built into latest browsers. A brief survey of medical informatics websites show that compression is not enabled. With compression enabled, downloaded files sizes are reduced by more than 50% and typical transaction time is also reduced from 20 to 8 minutes, thus providing a better user experience.

  17. Service user experiences of REFOCUS: a process evaluation of a pro-recovery complex intervention.

    Science.gov (United States)

    Wallace, Genevieve; Bird, Victoria; Leamy, Mary; Bacon, Faye; Le Boutillier, Clair; Janosik, Monika; MacPherson, Rob; Williams, Julie; Slade, Mike

    2016-09-01

    Policy is increasingly focused on implementing a recovery-orientation within mental health services, yet the subjective experience of individuals receiving a pro-recovery intervention is under-studied. The aim of this study was to explore the service user experience of receiving a complex, pro-recovery intervention (REFOCUS), which aimed to encourage the use of recovery-supporting tools and support recovery-promoting relationships. Interviews (n = 24) and two focus groups (n = 13) were conducted as part of a process evaluation and included a purposive sample of service users who received the complex, pro-recovery intervention within the REFOCUS randomised controlled trial (ISRCTN02507940). Thematic analysis was used to analyse the data. Participants reported that the intervention supported the development of an open and collaborative relationship with staff, with new conversations around values, strengths and goals. This was experienced as hope-inspiring and empowering. However, others described how the recovery tools were used without context, meaning participants were unclear of their purpose and did not see their benefit. During the interviews, some individuals struggled to report any new tasks or conversations occurring during the intervention. Recovery-supporting tools can support the development of a recovery-promoting relationship, which can contribute to positive outcomes for individuals. The tools should be used in a collaborative and flexible manner. Information exchanged around values, strengths and goals should be used in care-planning. As some service users struggled to report their experience of the intervention, alternative evaluation approaches need to be considered if the service user experience is to be fully captured.

  18. Adverse events associated with ultrasonic scalers: A manufacturer and user facility device experience database analysis

    OpenAIRE

    Rajagopal Athmarao Thennukonda; Bhavani Rekha Natarajan

    2015-01-01

    Background: The present study was conducted to determine the frequency and type of adverse events (AEs) associated with ultrasonic scaler reported to the Food and Drug Administration manufacturer and user facility device experience (MAUDE) database. Materials and Methods: The authors reviewed the ultrasonic scaler units (USU) related AEs reported to MAUDE from October 1, 1995, to September 31, 2015. Analyses of details collected are presented. Results: MAUDE received a total of 667 un...

  19. Server architecture for securing user experience in massively multiplayer online games

    OpenAIRE

    Lasnik, Boštjan

    2014-01-01

    The following thesis focuses on problems of ensuring satisfying user experience of massively multiplayer online game players as a result of a server architecture design. Different approaches to ensuring scalability, reliability, and availability of massively multiplayer online games are presented. The main focus is on ensuring scalability of the virtual world with massive amount of players without the loss of reliable processing of player interactions. Existing approaches, based on effective ...

  20. Human experience and product usability: principles to assist the design of user-product interactions.

    Science.gov (United States)

    Chamorro-Koc, Marianella; Popovic, Vesna; Emmison, Michael

    2009-07-01

    This paper introduces research that investigates how human experience influences people's understandings of product usability. It describes an experiment that employs visual representation of concepts to elicit participants' ideas of a product's use. Results from the experiment lead to the identification of relationships between human experience, knowledge, and context-of-use--relationships that influence designers' and users' concepts of product usability. These relationships are translated into design principles that inform the design activity with respect to the aspects of experience that trigger people's understanding of a product's use. A design tool (ECEDT) is devised to aid designers in the application of these principles. This tool is then trialled in the context of a design task in order to verify applicability of the findings.

  1. Haptic feedback improves surgeons' user experience and fracture reduction in facial trauma simulation.

    Science.gov (United States)

    Girod, Sabine; Schvartzman, Sara C; Gaudilliere, Dyani; Salisbury, Kenneth; Silva, Rebeka

    2016-01-01

    Computer-assisted surgical (CAS) planning tools are available for craniofacial surgery, but are usually based on computer-aided design (CAD) tools that lack the ability to detect the collision of virtual objects (i.e., fractured bone segments). We developed a CAS system featuring a sense of touch (haptic) that enables surgeons to physically interact with individual, patient-specific anatomy and immerse in a three-dimensional virtual environment. In this study, we evaluated initial user experience with our novel system compared to an existing CAD system. Ten surgery resident trainees received a brief verbal introduction to both the haptic and CAD systems. Users simulated mandibular fracture reduction in three clinical cases within a 15 min time limit for each system and completed a questionnaire to assess their subjective experience. We compared standard landmarks and linear and angular measurements between the simulated results and the actual surgical outcome and found that haptic simulation results were not significantly different from actual postoperative outcomes. In contrast, CAD results significantly differed from both the haptic simulation and actual postoperative results. In addition to enabling a more accurate fracture repair, the haptic system provided a better user experience than the CAD system in terms of intuitiveness and self-reported quality of repair.

  2. [Expectations and user experiences of older Roma women with health services in primary care].

    Science.gov (United States)

    Ramos-Morcillo, Antonio Jesús; Ruzafa-Martínez, María; Fernández-Salazar, Serafín; Del-Pino-Casado, Rafael

    2015-04-01

    To know the expectations and user experiences of older Roma women with health services in primary care (PC). Phenomenological qualitative study. Using focus groups (4-9 women/group) and semistructured interviews. Audio recorded from March to November 2011. Performed in Úbeda and Linares (Spain). Roma women over 50years. A purposive sample stratified by age and area of residence was carried out. Woman were recruited through community leaders. Process of qualitative content analysis: coding, triangulation, obtain and verify results. Supported whit the software Nvivo 8. Three focus groups and four interviews were conducted, including 23 women. The expectations for the PC are focus exclusively on their physician, being invisible other professionals. They look for a relationship with their physician based on trust. In their user experience with the PC coexist three types of user: who goes to their appointments, demands attention only in acute disease and does not attend appointments and reviews. There are socio-cultural factors related to accessibility. Older Roma women set their expectations and experiences with health service in PC around the binomial disease/physician. Expect attention based on trust and a high instrumentalization. A speech with signs of change directed towards a more active and demanding participation in PC services is observed. Copyright © 2014 Elsevier España, S.L.U. All rights reserved.

  3. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS).

    Science.gov (United States)

    Phan, Mikki H; Keebler, Joseph R; Chaparro, Barbara S

    2016-12-01

    The aim of this study was to develop and psychometrically validate a new instrument that comprehensively measures video game satisfaction based on key factors. Playtesting is often conducted in the video game industry to help game developers build better games by providing insight into the players' attitudes and preferences. However, quality feedback is difficult to obtain from playtesting sessions without a quality gaming assessment tool. There is a need for a psychometrically validated and comprehensive gaming scale that is appropriate for playtesting and game evaluation purposes. The process of developing and validating this new scale followed current best practices of scale development and validation. As a result, a mixed-method design that consisted of item pool generation, expert review, questionnaire pilot study, exploratory factor analysis (N = 629), and confirmatory factor analysis (N = 729) was implemented. A new instrument measuring video game satisfaction, called the Game User Experience Satisfaction Scale (GUESS), with nine subscales emerged. The GUESS was demonstrated to have content validity, internal consistency, and convergent and discriminant validity. The GUESS was developed and validated based on the assessments of over 450 unique video game titles across many popular genres. Thus, it can be applied across many types of video games in the industry both as a way to assess what aspects of a game contribute to user satisfaction and as a tool to aid in debriefing users on their gaming experience. The GUESS can be administered to evaluate user satisfaction of different types of video games by a variety of users. © 2016, Human Factors and Ergonomics Society.

  4. Designing preclinical perceptibility measures to evaluate topical vaginal gel formulations: relating user sensory perceptions and experiences to formulation properties.

    Science.gov (United States)

    Morrow, Kathleen M; Fava, Joseph L; Rosen, Rochelle K; Vargas, Sara; Shaw, Julia G; Kojic, E Milu; Kiser, Patrick F; Friend, David R; Katz, David F

    2014-01-01

    Abstract The effectiveness of any biomedical prevention technology relies on both biological efficacy and behavioral adherence. Microbicide trials have been hampered by low adherence, limiting the ability to draw meaningful conclusions about product effectiveness. Central to this problem may be an inadequate conceptualization of how product properties themselves impact user experience and adherence. Our goal is to expand the current microbicide development framework to include product "perceptibility," the objective measurement of user sensory perceptions (i.e., sensations) and experiences of formulation performance during use. For vaginal gels, a set of biophysical properties, including rheological properties and measures of spreading and retention, may critically impact user experiences. Project LINK sought to characterize the user experience in this regard, and to validate measures of user sensory perceptions and experiences (USPEs) using four prototype topical vaginal gel formulations designed for pericoital use. Perceptibility scales captured a range of USPEs during the product application process (five scales), ambulation after product insertion (six scales), and during sexual activity (eight scales). Comparative statistical analyses provided empirical support for hypothesized relationships between gel properties, spreading performance, and the user experience. Project LINK provides preliminary evidence for the utility of evaluating USPEs, introducing a paradigm shift in the field of microbicide formulation design. We propose that these user sensory perceptions and experiences initiate cognitive processes in users resulting in product choice and willingness-to-use. By understanding the impact of USPEs on that process, formulation development can optimize both drug delivery and adherence.

  5. ATS-6 - A satellite for human needs. [Health, Education, Telecommunications Experiment

    Science.gov (United States)

    Whalen, A. A.; Johnston, W. A., Jr.

    1975-01-01

    On May 30, 1974, NASA launched the ATS-6 experimental communications satellite into a geosynchronous orbit at a station centered over the United States. The 1400 kg satellite was designed to be body-stabilized with a 3-axis control system capable of precision offset pointing. It deployed a 9.1 meter (30 foot) parabolic reflector antenna with a transponder that covered a frequency range from VHF through C-band. The high RF gains obtained with the antenna were to be used for many dramatic communications experiments, one of which was the Health/Education Telecommunications Experiment (HET), a demonstration of direct broadcast of color television to low cost terminals in remote regions of the United States. More than 120 terminals with 3-meter antennas were deployed in Alaska, Washington, the Rocky Mountains, and Appalachia to provide educational and health services to selected community centers. After 11 months of nearly continuous service, the performance of both the satellite and the experiment have exceeded all expectations.

  6. ATS-6 - A satellite for human needs. [Health, Education, Telecommunications Experiment

    Science.gov (United States)

    Whalen, A. A.; Johnston, W. A., Jr.

    1975-01-01

    On May 30, 1974, NASA launched the ATS-6 experimental communications satellite into a geosynchronous orbit at a station centered over the United States. The 1400 kg satellite was designed to be body-stabilized with a 3-axis control system capable of precision offset pointing. It deployed a 9.1 meter (30 foot) parabolic reflector antenna with a transponder that covered a frequency range from VHF through C-band. The high RF gains obtained with the antenna were to be used for many dramatic communications experiments, one of which was the Health/Education Telecommunications Experiment (HET), a demonstration of direct broadcast of color television to low cost terminals in remote regions of the United States. More than 120 terminals with 3-meter antennas were deployed in Alaska, Washington, the Rocky Mountains, and Appalachia to provide educational and health services to selected community centers. After 11 months of nearly continuous service, the performance of both the satellite and the experiment have exceeded all expectations.

  7. A study of user experience in Tsinghua Wireless and Mobile Digital Library System(TWIMS)

    Institute of Scientific and Technical Information of China (English)

    Qian; WANG; Chengyu; ZHANG

    2011-01-01

    Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried out for the purpose of studying its users’ behavior and their level of satisfaction about the system design and its various performance indicators. Based on our research findings, we concluded our research paper with a set of evaluative comments and suggestions. Those remarks are aimed at furthering the TWIMS’ functionality and reconstructing a more sensible questionnaire survey appertaining to the system users’ experience as well in the next phase of our extended research.

  8. Satellite clock corrections estimation to accomplish real time ppp: experiments for brazilian real time network

    Science.gov (United States)

    Marques, Haroldo; Monico, João; Aquino, Marcio; Melo, Weyller

    2014-05-01

    that the phase ambiguities are eliminated when applying differences between consecutive epochs. However, when using undifferenced code and phase, the ambiguities may be estimated together with receiver clock errors, satellite clock corrections and troposphere parameters. In both strategies it is also possible to correct the troposphere delay from a Numerical Weather Forecast Model instead of estimating it. The prediction of the satellite clock correction can be performed using a straight line or a second degree polynomial using the time series of the estimated satellites clocks. To estimate satellite clock correction and to accomplish real time PPP two pieces of software have been developed, respectively, "RT_PPP" and "RT_SAT_CLOCK". The system (RT_PPP) is able to process GNSS code and phase data using precise ephemeris and precise satellites clocks corrections together with several corrections required for PPP. In the software RT_SAT_CLOCK we apply a Kalman filter algorithm to estimate satellite clock correction in the network PPP mode. In this case, all PPP corrections must be applied for each station. The experiments were generated in real time and post-processed mode (simulating real time) considering data from the Brazilian continuous GPS network and also from the IGS network in a global satellite clock solution. We have used IGU ephemeris for satellite position and estimated the satellite clock corrections, performing the updates as soon as new ephemeris files were available. Experiments were accomplished in order to assess the accuracy of the estimated clocks when using the Brazilian Numerical Weather Forecast Model (BNWFM) from CPTEC/INPE and also using the ZTD from European Centre for Medium-Range Weather Forecasts (ECMWF) together with Vienna Mapping Function VMF or estimating troposphere with clocks and ambiguities in the Kalman Filter. The daily precision of the estimated satellite clock corrections reached the order of 0.15 nanoseconds. The clocks were

  9. A psychotechnological review on eye-tracking systems: towards user experience.

    Science.gov (United States)

    Mele, Maria Laura; Federici, Stefano

    2012-07-01

    The aim of the present work is to show a critical review of the international literature on eye-tracking technologies by focusing on those features that characterize them as 'psychotechnologies'. A critical literature review was conducted through the main psychology, engineering, and computer sciences databases by following specific inclusion and exclusion criteria. A total of 46 matches from 1998 to 2010 were selected for content analysis. Results have been divided into four broad thematic areas. We found that, although there is a growing attention to end-users, most of the studies reviewed in this work are far from being considered as adopting holistic human-computer interaction models that include both individual differences and needs of users. User is often considered only as a measurement object of the functioning of the technological system and not as a real alter-ego of the intrasystemic interaction. In order to fully benefit from the communicative functions of gaze, the research on eye-tracking must emphasize user experience. Eye-tracking systems would become an effective assistive technology for integration, adaptation and neutralization of the environmental barrier only when a holistic model can be applied for both design processes and assessment of the functional components of the interaction.

  10. USER FRUSTRATION IN HIT INTERFACES: EXPLORING PAST HCI RESEARCH FOR A BETTER UNDERSTANDING OF CLINICIANS' EXPERIENCES.

    Science.gov (United States)

    Opoku-Boateng, Gloria A

    2015-01-01

    User frustration research has been one way of looking into clinicians' experience with health information technology use and interaction. In order to understand how clinician frustration with Health Information Technology (HIT) use occurs, there is the need to explore Human-Computer Interaction (HCI) literature that addresses both frustration and HIT use. In the past three decades, HCI frustration research has increased and expanded. Researchers have done a lot of work to understand emotions, end-user frustration and affect. This paper uses a historical literature review approach to review the origins of emotion and frustration research and explore the research question; Does HCI research on frustration provide insights on clinicians' frustration with HIT interfaces? From the literature review HCI research on emotion and frustration provides additional insights that can indeed help explain user frustration in HIT. Different approaches and HCI perspectives also help frame HIT user frustration research as well as inform HIT system design. The paper concludes with a suggested directions on how future design and research may take.

  11. Rich Internet Applications, Platforms and Tools - A Paradigm Shift in Web User Experience

    Directory of Open Access Journals (Sweden)

    Jitendra Maan

    2014-03-01

    Full Text Available There has been a paradigm shift in the way how orga nizations are moving towards enterprise- level adoption of Rich Internet Applications and Pl atforms with the evolution of internet. Earlier the webpages were more of static content and involv ed lot of traversing through pages to com- plete a transaction, now the web applications are v ery much dynamic, interactive and help the user complete the same transaction in a few clicks. In the near term, such adoption will favor The deployment of Rich Internet Applications and t echnologies added more twist to these changing terrains by providing desktop like feature s, sandbox security and many more capabili- ties there by creating an integrated rich user expe rience where most of the business users want to access their RIA applications on Mobile and tabl et devices. This paper also presents key trends to understand t he evolution of different RIA technologies and also harness the power of RIA in creating an in teractive and converging user experience across domains and industries.

  12. User-Centered Design, Experience, and Usability of an Electronic Consent User Interface to Facilitate Informed Decision-Making in a HIV Clinic.

    Science.gov (United States)

    Ramos, S Raquel

    2017-05-05

    Health information exchange is the electronic accessibility and transferability of patient medical records across various healthcare settings and providers. In some states, patients have to formally give consent to allow their medical records to be electronically shared. The purpose of this study was to apply a novel user-centered, multistep, multiframework approach to design and test an electronic consent user interface, so patients with HIV can make more informed decisions about electronically sharing their health information. This study consisted of two steps. Step 1 was a cross-sectional, descriptive, qualitative study that used user-centric design interviews to create the user interface. This informed Step 2. Step 2 consisted of a one group posttest to examine perceptions of usefulness, ease of use, preference, and comprehension of a health information exchange electronic consent user interface. More than half of the study population had college experience, but challenges remained with overall comprehension regarding consent. The user interface was not independently successful, suggesting that in addition to an electronic consent user interface, human interaction may also be necessary to address the complexities associated with consenting to electronically share medical records. Comprehension is key factor in the ability to make informed decisions.

  13. User Experience of the U.S. Department of Defense (DoD) Respiratory Disease Dashboard

    Science.gov (United States)

    Cockrill, Jennifer A.; Tsai, Alice Y.; Campbell, Timothy C.; Chretien, Jean-Paul; Pavlin, Julie A.; Burke, Ronald L.

    2013-01-01

    Objective Evaluate the user experience of a novel electronic disease reporting and analysis system deployed across the DoD global laboratory surveillance network Introduction Lessons learned from the 2009 influenza pandemic have driven many changes in the standards and practices of respiratory disease surveillance worldwide. In response to the needs for timely information sharing of emerging respiratory pathogens (1), the DoD Armed Forces Health Surveillance Center (AFHSC) collaborated with the Johns Hopkins University Applied Physics Laboratory (JHU/APL) to develop an Internet-based data management system known as the Respiratory Disease Dashboard (RDD). The goal of the RDD is to provide the AFHSC global respiratory disease surveillance network a centralized system for the monitoring and tracking of lab-confirmed respiratory pathogens, thereby streamlining the data reporting process and enhancing the timeliness for detection of potential pandemic threats. This system consists of a password-protected internet portal that allows users to directly input respiratory specimen data and visualize data on an interactive, global map. Currently, eight DoD partner laboratories are actively entering respiratory pathogen data into the RDD, encompassing specimens from sentinel sites in eleven countries: Cambodia, Colombia, Kenya, Ecuador, Egypt, Honduras, Nicaragua, Paraguay, Peru, Uganda, and the United States. A user satisfaction survey was conducted to guide further development of the RDD and to support other disease surveillance efforts at the AFHSC. Methods User training was provided to partner laboratories during a transition of data submission from Excel spreadsheet to RDD electronic data entry between November 2011 and May 2012. A user experience survey was distributed to the participating laboratories in August 2012 and based on the experience of 139 entries. The survey adopted elements of the SWOT (Strength-Weaknesses-Opportunities-Threats) analysis to determine the

  14. The usability of ventilators: a comparative evaluation of use safety and user experience.

    Science.gov (United States)

    Morita, Plinio P; Weinstein, Peter B; Flewwelling, Christopher J; Bañez, Carleene A; Chiu, Tabitha A; Iannuzzi, Mario; Patel, Aastha H; Shier, Ashleigh P; Cafazzo, Joseph A

    2016-08-20

    The design complexity of critical care ventilators (CCVs) can lead to use errors and patient harm. In this study, we present the results of a comparison of four CCVs from market leaders, using a rigorous methodology for the evaluation of use safety and user experience of medical devices. We carried out a comparative usability study of four CCVs: Hamilton G5, Puritan Bennett 980, Maquet SERVO-U, and Dräger Evita V500. Forty-eight critical care respiratory therapists participated in this fully counterbalanced, repeated measures study. Participants completed seven clinical scenarios composed of 16 tasks on each ventilator. Use safety was measured by percentage of tasks with use errors or close calls (UE/CCs). User experience was measured by system usability and workload metrics, using the Post-Study System Usability Questionnaire (PSSUQ) and the National Aeronautics and Space Administration Task Load Index (NASA-TLX). Nine of 18 post hoc contrasts between pairs of ventilators were significant after Bonferroni correction, with effect sizes between 0.4 and 1.09 (Cohen's d). There were significantly fewer UE/CCs with SERVO-U when compared to G5 (p = 0.044) and V500 (p = 0.020). Participants reported higher system usability for G5 when compared to PB980 (p = 0.035) and higher system usability for SERVO-U when compared to G5 (p user experience, followed by G5. Based on qualitative data, differences in outcomes could be explained by interaction design, quality of hardware components used in manufacturing, and influence of consumer product technology on users' expectations.

  15. UX, XD & UXD. User Experience, Experience Design og User Experience Design. 8 paradokser - og 8 forsøg på (op)løsninger. Mod fælles forståelser og definitioner

    DEFF Research Database (Denmark)

    Jensen, Jens F.

    Oplevelser skabt og formet gennem IT og digitale medier betegnes ofte user experience. De kan både omfatte egentlige IT-støttede oplevelser, dvs. produkter og tjenester, hvis primære funktion er at skabe en oplevelse for brugeren eller forbrugeren, og oplevelsesberigede produkter og tjenester, dv...

  16. The Role of Social Media User Experience as a Mediator for Understanding Social Media User Behavior in Indonesia’s Museum Industry: Literature Review

    Science.gov (United States)

    Sundjaja, A. M.; LumanGaol, F.; Budiarti, T.; Abbas, B. S.; Abdinagoro, S. B.; Ongowarsito, H.

    2017-01-01

    Social media has changed the interaction between the customer and the business, social media has proven to provide new opportunities in facilitating access to information, efficiency and ease of interaction between customers and businesses that are distributed geographically dispersed. Ease of interaction to improve access to information about products, services, and prices have proven to have a positive impact for consumers. The purpose of this article is to develop a conceptual model to test the effect of user motivation, user expectations, and online community involvement to the intention of behavior that is mediated by the use of social media museum experience. This article is a literature study on exploration of social media user experiences museum in Indonesia. Authors searched and examined 85 articles from google scholar with the following keywords: motivation, expectations, online communities, user experience, social media, Technology Acceptance Model, Experiential Marketing, Uses and Gratification Theory. Proposed data collection techniques are literature study, survey and observation. The sample used in this research is 400 respondents of social media users that follow the social media managed by Indonesia’s museum. The sampling technique are systematic sampling. We use Structural Equation Model with AMOS for analyze the data.

  17. Does contracting of health care in Afghanistan work? Public and service-users' perceptions and experience

    Directory of Open Access Journals (Sweden)

    Cockcroft Anne

    2011-12-01

    Full Text Available Abstract Background In rebuilding devastated health services, the government of Afghanistan has provided access to basic services mainly by contracting with non-government organisations (NGOs, and more recently the Strengthening Mechanism (SM of contracting with Provincial Health Offices. Community-based information about the public's views and experience of health services is scarce. Methods Field teams visited households in a stratified random sample of 30 communities in two districts in Kabul province, with health services mainly provided either by an NGO or through the SM and administered a questionnaire about household views, use, and experience of health services, including payments for services and corruption. They later discussed the findings with separate community focus groups of men and women. We calculated weighted frequencies of views and experience of services and multivariate analysis examined the related factors. Results The survey covered 3283 households including 2845 recent health service users. Some 42% of households in the SM district and 57% in the NGO district rated available health services as good. Some 63% of households in the SM district (adjacent to Kabul and 93% in the NGO district ordinarily used government health facilities. Service users rated private facilities more positively than government facilities. Government service users were more satisfied in urban facilities, if the household head was not educated, if they had enough food in the last week, and if they waited less than 30 minutes. Many households were unwilling to comment on corruption in health services; 15% in the SM district and 26% in the NGO district reported having been asked for an unofficial payment. Despite a policy of free services, one in seven users paid for treatment in government facilities, and three in four paid for medicine outside the facilities. Focus groups confirmed people knew payments were unofficial; they were afraid to talk about

  18. EXPERIENCE AND PLANS OF THE JLAB FEL FACILITY AS A USER FACILITY

    Energy Technology Data Exchange (ETDEWEB)

    Michelle D. Shinn

    2007-08-26

    Jefferson Lab's IR Upgrade FEL building was planned from the beginning to be a user facility, and includes an associated 600 m2 area containing seven laboratories. The high average power capability (multikilowatt-level) in the near-infrared (1-3 microns), and many hundreds of watts at longer wavelengths, along with an ultrafast (~ 1 ps) high PRF (10's MHz) temporal structure makes this laser a unique source for both applied and basic research. In addition to the FEL, we have a dedicated laboratory capable of delivering high power (many tens of watts) of broadband THz light. After commissioning the IR Upgrade, we once again began delivering beam to users in 2005. In this presentation, I will give an overview of the FEL facility and its current performance, lessons learned over the last two years, and a synopsis of current and future experiments.

  19. Do You Get Better User Experiences when You Customize Your Smartphone?

    DEFF Research Database (Denmark)

    Wang, Ying; Tan, Chee-Wee; Clemmensen, Torkil

    2016-01-01

    A system can be customized by is owner. The fundamental premise behind designing for customization is that it improves the user experience (UX) of the system. In this study, we contend that the effects of customization on UX of a smartphone can be theoretically modelled as users’ beliefs about...... the system object (customization) that influence their attitudes towards the system object (perceived system usability), which in turn shapes their beliefs (flow) and attitudes (engagement) towards using the system. We tested this proposition via an experimental study with 50 college students as participants....... Each participant was asked to perform customization tasks on a smartphone, and then instructed to complete a comparison task aimed at contrasting customized user interface with a standard one. Our manipulation checks confirmed that the customization task, in particular, the customization of the layout...

  20. User Experience Evaluations in Rehabilitation Video Games for Children: A Systematic Mapping of the Literature.

    Science.gov (United States)

    Rico-Olarte, Carolina; López, Diego M; Blobel, Bernd; Kepplinger, Sara

    2017-01-01

    In recent years, the interest in user experience (UX) evaluation methods for assessing technology solutions, especially in health systems for children with special needs like cognitive disabilities, has increased. Conduct a systematic mapping study to provide an overview in the field of UX evaluations in rehabilitation video games for children. The definition of research questions, the search for primary studies and the extraction of those studies by inclusion and exclusion criteria lead to the mapping of primary papers according to a classification scheme. Main findings from this study include the detection of the target population of the selected studies, the recognition of two different ways of evaluating UX: (i) user evaluation and (ii) system evaluation, and UX measurements and devices used. This systematic mapping specifies the research gaps identified for future research works in the area.

  1. Comparison of Characteristics and Practices amongst Spreadsheet Users with Different Levels of Experience

    CERN Document Server

    Baker, Kenneth R; Lawson, Barry; Foster-Johnson, Lynn

    2008-01-01

    We developed an internet-based questionnaire on spreadsheet use that we administered to a large number of users in several companies and organizations to document how spreadsheets are currently being developed and used in business. In this paper, we discuss the results drawn from of a comparison of responses from individuals with the most experience and expertise with those from individuals with the least. These results describe two views of spreadsheet design and use in organizations, and reflect gaps between these two groups and between these groups and the entire population of nearly 1600 respondents. Moreover, our results indicate that these gaps have multiple dimensions: they reflect not only the context, skill, and practices of individual users but also the policies of large organizations.

  2. On-orbit flight results from the reconfigurable cibola flight experiment satellite (CFEsat)

    Energy Technology Data Exchange (ETDEWEB)

    Caffrey, Michael [Los Alamos National Laboratory; Morgan, Keith [Los Alamos National Laboratory; Roussel-dupre, Diane [LANL; Robinson, Scott [Los Alamos National Laboratory; Nelson, Anthony [Los Alamos National Laboratory; Salazar, Anthony [Los Alamos National Laboratory; Wirthlin, Michael [BYU; Howes, William [BYU; Richins, Daniel [BYU

    2009-01-01

    The Cibola Flight Experiment (CFE) is an experimental small satellite developed at the Los Alamos National Laboratory to demonstrate the feasibility of using FPGA-based reconfigurable computing for sensor processing in a space environment. The CFE satellite was launched on March 8, 2007 in low-earth orbit and has operated extremely well since its deployment. The nine Xilinx Virtex FPGAs used in the payload have been used for several high-throughput sensor processing applications and for single-event upset (SEU) monitoring and mitigation. This paper will describe the CFE system and summarize its operational results. In addition, this paper will describe the results from several SEU detection circuits that were performed on the spacecraft.

  3. World′s first telepathology experiments employing WINDS ultra-high-speed internet satellite, nicknamed "KIZUNA"

    Directory of Open Access Journals (Sweden)

    Takashi Sawai

    2013-01-01

    Full Text Available Background: Recent advances in information technology have allowed the development of a telepathology system involving high-speed transfer of high-volume histological figures via fiber optic landlines. However, at present there are geographical limits to landlines. The Japan Aerospace Exploration Agency (JAXA has developed the "Kizuna" ultra-high speed internet satellite and has pursued its various applications. In this study we experimented with telepathology in collaboration with JAXA using Kizuna. To measure the functionality of the Wideband InterNet working engineering test and Demonstration Satellite (WINDS ultra-high speed internet satellite in remote pathological diagnosis and consultation, we examined the adequate data transfer speed and stability to conduct telepathology (both diagnosis and conferencing with functionality, and ease similar or equal to telepathology using fiber-optic landlines. Materials and Methods: We performed experiments for 2 years. In year 1, we tested the usability of the WINDS for telepathology with real-time video and virtual slide systems. These are state-of-the-art technologies requiring massive volumes of data transfer. In year 2, we tested the usability of the WINDS for three-way teleconferencing with virtual slides. Facilities in Iwate (northern Japan, Tokyo, and Okinawa were connected via the WINDS and voice conferenced while remotely examining and manipulating virtual slides. Results: Network function parameters measured using ping and Iperf were within acceptable limits. However; stage movement, zoom, and conversation suffered a lag of approximately 0.8 s when using real-time video, and a delay of 60-90 s was experienced when accessing the first virtual slide in a session. No significant lag or inconvenience was experienced during diagnosis and conferencing, and the results were satisfactory. Our hypothesis was confirmed for both remote diagnosis using real-time video and virtual slide systems, and also

  4. Evaluation of the user experience of "astronaut training device": an immersive, vr-based, motion-training system

    Science.gov (United States)

    Yue, Kang; Wang, Danli; Yang, Xinpan; Hu, Haichen; Liu, Yuqing; Zhu, Xiuqing

    2016-10-01

    To date, as the different application fields, most VR-based training systems have been different. Therefore, we should take the characteristics of application field into consideration and adopt different evaluation methods when evaluate the user experience of these training systems. In this paper, we propose a method to evaluate the user experience of virtual astronauts training system. Also, we design an experiment based on the proposed method. The proposed method takes learning performance as one of the evaluation dimensions, also combines with other evaluation dimensions such as: presence, immersion, pleasure, satisfaction and fatigue to evaluation user experience of the System. We collect subjective and objective data, the subjective data are mainly from questionnaire designed based on the evaluation dimensions and user interview conducted before and after the experiment. While the objective data are consisted of Electrocardiogram (ECG), reaction time, numbers of reaction error and the video data recorded during the experiment. For the analysis of data, we calculate the integrated score of each evaluation dimension by using factor analysis. In order to improve the credibility of the assessment, we use the ECG signal and reaction test data before and after experiment to validate the changes of fatigue during the experiment, and the typical behavioral features extracted from the experiment video to explain the result of subjective questionnaire. Experimental results show that the System has a better user experience and learning performance, but slight visual fatigue exists after experiment.

  5. A satellite observation system simulation experiment for carbon monoxide in the lowermost troposphere

    Science.gov (United States)

    Edwards, David P.; Arellano, Avelino F.; Deeter, Merritt N.

    2009-07-01

    We demonstrate the feasibility of using observing system simulation experiment (OSSE) studies to help define quantitative trace gas measurement requirements for satellite missions and to evaluate the expected performance of proposed observing strategies. The 2007 U.S. National Research Council Decadal Survey calls for a geostationary (GEO) satellite mission for atmospheric composition and air quality applications (Geostationary Coastal and Air Pollution Events Mission (GEO-CAPE)). The requirement includes a multispectral (near-infrared and thermal infrared) measurement of carbon monoxide (CO) at high spatiotemporal resolution with information on lowermost troposphere concentration. We present an OSSE to assess the improvement in surface CO characterization that would result from the addition of a GEO-CAPE CO measurement to current low Earth orbit (LEO) thermal infrared-only measurements. We construct instrument simulators for these two measurement scenarios and study the case of July 2004 when wildfires in Alaska and Canada led to significant CO pollution over the contiguous United States. Compared to a control experiment, an ensemble-based data assimilation of simulated satellite observations in a global model leads to improvements in both the surface CO distributions and the time evolution of CO profiles at locations affected by wildfire plumes and by urban emissions. In all cases, an experiment with the GEO-CAPE CO measurement scenario (overall model skill of 0.84) performed considerably better than the experiment with the current LEO/thermal infrared measurement (skill of 0.58) and the control (skill of 0.07). This demonstrates the advantages of increased sampling from GEO and enhanced measurement sensitivity to the lowermost troposphere with a multispectral retrieval.

  6. Towards a holistic assessment of the user experience with hybrid BCIs.

    Science.gov (United States)

    Lorenz, Romy; Pascual, Javier; Blankertz, Benjamin; Vidaurre, Carmen

    2014-06-01

    In recent years, brain-computer interfaces (BCIs) have become mature enough to immensely benefit from the expertise and tools established in the field of human-computer interaction (HCI). One of the core objectives in HCI research is the design of systems that provide a pleasurable user experience (UX). While the majority of BCI studies exclusively evaluate common efficiency measures such as classification accuracy and speed, single research groups have begun to look at further usability aspects such as ease of use, workload and learnability. However, these evaluation metrics only cover pragmatic aspects of UX while still not considering the hedonic quality of UX. In order to gain a holistic perspective on UX, hedonic quality aspects such as motivation and frustration were also taken into account for our evaluation of three BCI-driven interfaces, which were proposed to be used as a two-stage neuroprosthetic control within the EU project MUNDUS. At the first stage, one of six possible actions was selected and either confirmed or cancelled at the second stage. For the experiment, a solely event-related-potential-based interface (ERP-ERP) and two hybrid solutions were tested that were controlled by ERP and motor imagery (MI)--resulting in the two possible combinations: ERP selection/MI confirmation (ERP-MI) or MI selection/ERP confirmation (MI-ERP). Behavioural, subjective and encephalographic (EEG) data of 12 healthy subjects were collected during an online experiment with the three graphical user interfaces (GUIs). Results showed a significantly greater pragmatic quality (in terms of accuracy, efficiency, workload, use quality and learnability) for the ERP-ERP and ERP-MI GUIs in contrast to the MI-ERP GUI. Consequently, the MI-ERP GUI is least suited for use as a neuroprosthetic control. With respect to the comparison of the ERP-ERP and ERP-MI GUIs, no significant differences in pragmatic and hedonic quality of UX were found. Since throughout better results were

  7. A Fresh Look at Flooring Costs. A Report on a Survey of User Experience Compiled by Armstrong Cork Company.

    Science.gov (United States)

    Armstrong Cork Co., Lancaster, PA.

    Survey information based on actual flooring installations in several types of buildings and traffic conditions, representing nearly 113 million square feet of actual user experience, is contained in this comprehensive report compiled by the Armstrong Cork Company. The comparative figures provided by these users clearly establish that--(1) the…

  8. Prediction of ThAI TH-13 Experiment Using CFX User Defined Function

    Energy Technology Data Exchange (ETDEWEB)

    Ha, Jeong Hee; Hong, Soon Joon [FNC Technology, Yongin (Korea, Republic of); Park, Chun Tae [KAERI, Daejeon (Korea, Republic of)

    2015-05-15

    Steam with high energy and non-condensable gas induce very complex behaviors of the atmosphere inside the containment which include condensation and evaporation phenomena when an accident happens such as LOCA (Loss-Of-Coolant-Accident). Prediction of these complicated behaviors of the atmosphere inside the containment is highly important when designing a device to prevent rapid pressure increase like a passive heat exchanger in the containment. In this paper, ThAI-TH13 experiment was simulated using the ANSYS-CFX15.0. The wall condensation was modeled using Uchida correlation in a single-phase calculation by User-Defined Functions included in the CFX. A similar study was performed using CFX as described in Ref. 3. The purpose of this study is to obtain detail methods and analytical technology of the previous study throughout reproduction of the simulation. Also this study is a preliminary calculation to simulate behaviors of atmosphere in the containment based on the recreation of the previous study. ThAI-TH13 experiment was simulated using CFX based on the previous study. The wall condensation has been modeled in the single-phase simulation using Uchida correlation by user-fortran routines in CFX code. The results of this simulation predicted TH-13 experiment properly and physically in pressure distribution of the atmosphere in a THAI vessel.

  9. WEB based user's applications for NA61/SHINE experiment at CERN

    CERN Document Server

    Piwek, Mateusz

    1. Introduction The Master Thesis titled „Web based users applications for NA61/SHINE experiment at CERN” presents the World Wide Web technologies that has been used during development of the software suite for NA61/SHINE experiment. Presented software was implemented and is use by a group of approximately sixty users 1 . The NA61/SHINE is one of many projects that takes place in the European Organization for Nuclear Research – CERN located near Geneva. 1.1. About CERN CERN (French: Organisation européenne pour la recherche nucléaire 2 ) was established on 29 th of September 1954. Poland is a member state since 1991, however a for a long time before joining CERN Poland as the only country of Communist Block had an observatory status. Nowadays Polish scientists are taking a part in a main CERN's experiments such as ALICE, ATLAS or CMS. CERN's essential scientific facilities are the particle physics accelerators and detectors. The beam provided by the accelerator or collider by interacting w...

  10. User Experience (UX sebagai Bagian dari Pemikiran Desain dalam Pendidikan Tinggi Desain Komunikasi Visual

    Directory of Open Access Journals (Sweden)

    Mendiola Budi Wiryawan

    2011-09-01

    Full Text Available Digital world, internet and mobile have made communication does not move in one way anymore. Visual Communication as a part of Communication recently is going to be more personal, segmented, interactive, user-generated content, accessible and available in huge quantities. In the positive side, users have more options to receive or to respond communication signals according to his/her needs and wants. In opposite, now everybody gets information clutter caused by unbalanced information between what we can received and what we can digested. For that reason we need method to study the people as an object of our communication. Learning user experience concept make us understand more about our object insight. The aim of this paper is to review principles that used in UX study. In the future we expect this discourse will be assesed and used in a design thinking method and developed in visual communication design institution. Research method used in this paper is based on literatural studies. Understanding of UX will help designers developing design that can be effectively communicate with their segement.

  11. Can abstract screening workload be reduced using text mining? User experiences of the tool Rayyan.

    Science.gov (United States)

    Olofsson, Hanna; Brolund, Agneta; Hellberg, Christel; Silverstein, Rebecca; Stenström, Karin; Österberg, Marie; Dagerhamn, Jessica

    2017-09-01

    One time-consuming aspect of conducting systematic reviews is the task of sifting through abstracts to identify relevant studies. One promising approach for reducing this burden uses text mining technology to identify those abstracts that are potentially most relevant for a project, allowing those abstracts to be screened first. To examine the effectiveness of the text mining functionality of the abstract screening tool Rayyan. User experiences were collected. Rayyan was used to screen abstracts for 6 reviews in 2015. After screening 25%, 50%, and 75% of the abstracts, the screeners logged the relevant references identified. A survey was sent to users. After screening half of the search result with Rayyan, 86% to 99% of the references deemed relevant to the study were identified. Of those studies included in the final reports, 96% to 100% were already identified in the first half of the screening process. Users rated Rayyan 4.5 out of 5. The text mining function in Rayyan successfully helped reviewers identify relevant studies early in the screening process. Copyright © 2017 John Wiley & Sons, Ltd.

  12. Development of a tool to measure user experience following electronic health record implementation.

    Science.gov (United States)

    Xiao, Yan; Montgomery, Donna Cook; Philpot, Lindsey M; Barnes, Sunni A; Compton, Jan; Kennerly, Donald

    2014-01-01

    The aim of this study was to develop a survey tool to assess electronic health record (EHR) implementation to guide improvement initiatives. Survey tools are needed for ongoing improvement and have not been developed for aspects of EHR implementation. The Baylor EHR User Experience (UX) survey was developed to capture 5 concept domains: training and competency, usability, infrastructure, usefulness, and end-user support. Validation efforts included content validity assessment, a pilot study, and analysis of 606 nurse respondents. The revised tool was sent to randomly sampled EHR nurse-users in 11 acute care facilities. A total of 1,301 nurses responded (37%). Internal consistency of the survey tool was excellent (Cronbach's α = .892). Survey responses including 1,819 open comments were used to identify and prioritize improvement efforts in areas such as education, support, optimization of EHR functions, and vendor change requests. The Baylor EHR UX survey was a valid tool that can be useful for prioritizing improvement efforts in relation to EHR implementation.

  13. FLOSS UX Design: An Analysis of User Experience Design in Firefox and OpenOffice.org

    Science.gov (United States)

    Bach, Paula M.; Carroll, John M.

    We describe two cases of open user experience (UX) design using the Firefox web browser and OpenOffice.org office suite as case studies. We analyze the social complexity of integrating UX practices into the two open source projects using activity awareness, a framework for understanding team performance in collective endeavors of significant scope, duration, and complexity. The facets of activity awareness are common ground, community of practice, social capital, and human development. We found that differences between the communities include different strategies for community building, UX status in the community, type of open UX design, and different ways to share information.

  14. Towards consolidated methods for the design and evaluation of user experience

    OpenAIRE

    Lallemand, Carine Evelyne

    2015-01-01

    In the “third wave” of Human-Computer Interaction (HCI), the emergence of User Experience (UX) as a key concept has opened up both exciting perspectives and hard challenges. The conceptual shift to a more comprehensive and emotional view of human-computer interactions has been accompanied by the development of numerous methods and tools for the design and evaluation of interactive systems. UX research has thus been mainly driven by novelty and innovation and to date a majority of the develope...

  15. The UX Book Process and Guidelines for Ensuring a Quality User Experience

    CERN Document Server

    Hartson, Rex

    2012-01-01

    This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in HCI concepts and theory. The authors will guide you through the UX lifecycle process, including contextual inquiry and analysis, requirements extraction, design ideation and creation, practical design production, prototyping, and UX evaluation. Development activities are linked via handof

  16. Cross-cultural human-computer interaction and user experience design a semiotic perspective

    CERN Document Server

    Brejcha, Jan

    2015-01-01

    This book describes patterns of language and culture in human-computer interaction (HCI). Through numerous examples, it shows why these patterns matter and how to exploit them to design a better user experience (UX) with computer systems. It provides scientific information on the theoretical and practical areas of the interaction and communication design for research experts and industry practitioners and covers the latest research in semiotics and cultural studies, bringing a set of tools and methods to benefit the process of designing with the cultural background in mind.

  17. Illuminating user experience of a website for the relatives of persons with depression.

    Science.gov (United States)

    Stjernswärd, Sigrid; Ostman, Margareta

    2011-07-01

    The aim of the study was to illuminate users' experiences of a website aimed at helping relatives of persons with depression. Data was collected through forum posts, a usability scale and focus groups, and was analyzed using content analysis. The diary and forum seemed to fill different and valuable functions (i.e. think tank, exchange of stories), allowing communication with the self and others. The website www.sommarregn.se has the potential to work as an empowering self-help instrument online, representing a viable medium to help relatives cope. Its usability can be enhanced through further development.

  18. Development of services for irrigation management: the experience with the users

    Science.gov (United States)

    Vuolo, Francesco; Neugebauer, Nikolaus; D'Urso, Guido; De Michele, Carlo

    2014-05-01

    Irrigated agriculture is the main user of freshwater resources (30% in Central Europe, 60% in the South). Efficient water management is therefore of essential importance, especially where water scarcity and water quality are becoming severe challenges. To achieve a successful and effective use of resources, farmers and water managers require easy-to-use decision support tools and reliable information. Our approach is based on Earth observation (EO) techniques and decision support tools. Generally, the service concept is based on two main components: i) the processing of time-series of high spatial resolution (10-30-m pixel size) images from satellite, currently available from public and commercial data providers, to timely monitor the crop growth and to estimate the crop water requirements throughout the growing season; ii) the adaptation and integration in local management practices & tools of easy to use geo-spatial technologies to make the information available to users and to support the decision-making process in near-real-time. The participation and feedback we receive from the users is fundamental to develop and provide easy-to-use technologies that can be embedded in standard approaches. In this paper, we briefly describe some examples of pre- and fully operational applications at field and irrigation scheme level and report some success stories of cooperation between decision makers and scientists. The paper includes the outcomes of ongoing activities such as Irrisat (www.irrisat.it), a regional operational service supported by rural development funds in Southern Italy and EO4Water (www.eo4water.com), a case study of knowledge and technology transfer in Eastern Austria funded by the Austrian Space Application Programme. The new capacities we develop to assist farmers in monitoring their crops are a step towards a better integration of tools and production. More technical advice and recommendation regarding sustainable land and resource use could then be

  19. Controlling a multi-degree of freedom upper limb prosthesis using foot controls: user experience.

    Science.gov (United States)

    Resnik, Linda; Klinger, Shana Lieberman; Etter, Katherine; Fantini, Christopher

    2014-07-01

    The DEKA Arm, a pre-commercial upper limb prosthesis, funded by the DARPA Revolutionizing Prosthetics Program, offers increased degrees of freedom while requiring a large number of user control inputs to operate. To address this challenge, DEKA developed prototype foot controls. Although the concept of utilizing foot controls to operate an upper limb prosthesis has been discussed for decades, only small-sized studies have been performed and no commercial product exists. The purpose of this paper is to report amputee user perspectives on using three different iterations of foot controls to operate the DEKA Arm. Qualitative data was collected from 36 subjects as part of the Department of Veterans Affairs (VA) Study to Optimize the DEKA Arm through surveys, interviews, audio memos, and videotaped sessions. Three major, interrelated themes were identified using the constant comparative method: attitudes towards foot controls, psychomotor learning and physical experience of using foot controls. Feedback about foot controls was generally positive for all iterations. The final version of foot controls was viewed most favorably. Our findings indicate that foot controls are a viable control option that can enable control of a multifunction upper limb prosthesis (the DEKA Arm). Multifunction upper limb prostheses require many user control inputs to operate. Foot controls offer additional control input options for such advanced devices, yet have had minimal study. This study found that foot controls were a viable option for controlling multifunction upper limb prostheses. Most of the 36 subjects in this study were willing to adopt foot controls to control the multiple degrees of freedom of the DEKA Arm. With training and practice, all users were able to develop the psychomotor skills needed to successfully operate food controls. Some had initial difficulty, but acclimated over time.

  20. Towards a holistic assessment of the user experience with hybrid BCIs

    Science.gov (United States)

    Lorenz, Romy; Pascual, Javier; Blankertz, Benjamin; Vidaurre, Carmen

    2014-06-01

    Objective. In recent years, brain-computer interfaces (BCIs) have become mature enough to immensely benefit from the expertise and tools established in the field of human-computer interaction (HCI). One of the core objectives in HCI research is the design of systems that provide a pleasurable user experience (UX). While the majority of BCI studies exclusively evaluate common efficiency measures such as classification accuracy and speed, single research groups have begun to look at further usability aspects such as ease of use, workload and learnability. However, these evaluation metrics only cover pragmatic aspects of UX while still not considering the hedonic quality of UX. In order to gain a holistic perspective on UX, hedonic quality aspects such as motivation and frustration were also taken into account for our evaluation of three BCI-driven interfaces, which were proposed to be used as a two-stage neuroprosthetic control within the EU project MUNDUS. Approach. At the first stage, one of six possible actions was selected and either confirmed or cancelled at the second stage. For the experiment, a solely event-related-potential-based interface (ERP-ERP) and two hybrid solutions were tested that were controlled by ERP and motor imagery (MI)—resulting in the two possible combinations: ERP selection/MI confirmation (ERP-MI) or MI selection/ERP confirmation (MI-ERP). Behavioural, subjective and encephalographic (EEG) data of 12 healthy subjects were collected during an online experiment with the three graphical user interfaces (GUIs). Main results. Results showed a significantly greater pragmatic quality (in terms of accuracy, efficiency, workload, use quality and learnability) for the ERP-ERP and ERP-MI GUIs in contrast to the MI-ERP GUI. Consequently, the MI-ERP GUI is least suited for use as a neuroprosthetic control. With respect to the comparison of the ERP-ERP and ERP-MI GUIs, no significant differences in pragmatic and hedonic quality of UX were found

  1. Variable conductance heat pipe technology. [research project resulting in heat pipe experiment on OAO-3 satellite

    Science.gov (United States)

    Anderson, W. T.; Edwards, D. K.; Eninger, J. E.; Marcus, B. D.

    1974-01-01

    A research and development program in variable conductance heat pipe technology is reported. The project involved: (1) theoretical and/or experimental studies in hydrostatics, (2) hydrodynamics, (3) heat transfer into and out of the pipe, (4) fluid selection, and (5) materials compatibility. The development, fabrication, and test of the space hardware resulted in a successful flight of the heat pipe experiment on the OAO-3 satellite. A summary of the program is provided and a guide to the location of publications on the project is included.

  2. Usabilidade e user experience: essencial para aceitabilidade de produtos e serviços

    Directory of Open Access Journals (Sweden)

    Antonio Mendes Silva Filho

    2011-11-01

    Full Text Available Usabilidade é um atributo de qualidade essencial que tem sido usado pelas empresas para conquistar novos consumidores. E, você quando busca adquirir um novo produto (ou serviço, você intenciona (a atingir objetivos (que atendam suas necessidades num determinado contexto; (b eficiência (obtendo um resultado ou solução, de modo eficiente e produtivo, para um problema que tenha em mãos; e (c satisfação (de maneira subjetiva no uso do produto ou serviço. Esses três aspectos destacados compreendem os fatores, utilizados pela Norma 9241-11 da ISO (International Organization for Standardization para definir a usabilidade. De acordo com a Norma 9241-11 da ISO (International Organization for Standardization, a usabilidade é definida como “The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use”. Esses objetivos compreendem a base do que é denominado “user experience”. Mas, o que é user experience? Trata-se da experiência do usuário quando interage com produtos ou serviços. Um produto pode ser qualquer coisa como, por exemplo, um tablet, um aparelho celular ou smartphone, um painel de automóvel ou software. Qualquer desses produtos ou até serviços (como oferecidos em web sites, têm a usabilidade como atributo determinante da qualidade perceptível aos usuários. Nesse sentido, o objetivo deste artigo é discutir a usabilidade e estratégias de sua avaliação.

  3. TC-2 Satellite Delivered

    Institute of Scientific and Technical Information of China (English)

    2005-01-01

    On April 18, 2005, TC-2, the second satellite of Double Star Program (DSP), which was jointly developed by CNSA and ESA, was approved to be delivered to the user after the on-board test and trial operation. The satellite is working well and the performance can meet the user's need. The satellite has collected large amount of valuable scientific data

  4. Social media users have different experiences, motivations, and quality of life.

    Science.gov (United States)

    Campisi, Jay; Folan, Denis; Diehl, Grace; Kable, Timothy; Rademeyer, Candice

    2015-08-30

    While the number of individuals participating in internet-based social networks has continued to rise, it is unclear how participating in social networks might influence quality of life (QOL). Individuals differ in their experiences, motivations for, and amount of time using internet-based social networks, therefore, we examined if individuals differing in social network user experiences, motivations and frequency of social network also differed in self-reported QOL. Two-hundred and thirty-seven individuals (aged 18-65) were recruited online using the online platform Mechanical Turk (MTurk). All participants completed a web-based survey examining social network use and the World Health Organization Quality of Life Scale Abbreviated Version (WHOQOL-Bref) to assess QOL. Individuals who reported positive associations with the use of social networks demonstrated higher QOL while those reporting negative associates demonstrated lower QOL. Moreover, individuals using social networks to stay connected to friends demonstrated higher QOL while those using social networking for dating purposes reported lower QOL. Frequency of social network use did not relate to QOL. These results suggest that QOL differs among social network users. Thus, participating in social networking may be a way to either promote or detract from QOL.

  5. User-Driven Workflow for Modeling, Monitoring, Product Development, and Flood Map Delivery Using Satellites for Daily Coverage Over Texas May-June 2015

    Science.gov (United States)

    Green, D. S.; Frye, S. W.; Wells, G. L.; Adler, R. F.; Brakenridge, R.; Bolten, J. D.; Murray, J. J.; Slayback, D. A.; Kirschbaum, D.; Wu, H.; Cappelaere, P. G.; Schumann, G.; Howard, T.; Flamig, Z.; Clark, R. A.; Stough, T.; Chini, M.; Matgen, P.

    2015-12-01

    Intense rainfall during late April and early May 2015 in Texas and Oklahoma led to widespread flooding in several river basins in that region. Texas state agencies were activated for the May-June floods and severe weather event that ensued for six weeks from May 8 until June 19 following Tropical Storm Bill. This poster depicts a case study where modeling flood potential informed decision making authorities for user-driven high resolution satellite acquisitions over the most critical areas and how experimental flood mapping techniques provided the capability for daily on-going monitoring of these events through the use of increased automation. Recent improvements in flood models resulting from higher frequency updates, better spatial resolution, and increased accuracy of now cast and forecast precipitation products coupled with advanced technology to improve situational awareness for decision makers. These advances enabled satellites to be tasked, data products to be developed and distributed, and feedback loops between the emergency authorities, satellite operators, and mapping researchers to deliver a daily stream of relevant products that informed deployment of emergency resources and improved management of the large-scale event across the local, state, and national levels. This collaboration was made possible through inter-agency cooperation on an international scale through the Committee on Earth Observation Satellites Flood Pilot activity that is supported in the USA by NASA, NOAA, and USGS and includes numerous civilian space agency assets from the European Space Agency along with national agencies from Italy, France, Germany, Japan, and others. The poster describes the inter-linking technology infrastructure, the development and delivery of mapping products, and the lessons learned for product improvement in the future.

  6. Analysis of mobile health applications for a broad spectrum of consumers: a user experience approach.

    Science.gov (United States)

    García-Gómez, Juan M; de la Torre-Díez, Isabel; Vicente, Javier; Robles, Montserrat; López-Coronado, Miguel; Rodrigues, Joel J

    2014-03-01

    Mobile health (m-health) apps can bring health prevention and promotion to the general population. The main purpose of this article is to analyze different m-health apps for a broad spectrum of consumers by means of three different experiences. This goal was defined following the strategic documents generated by the main prospective observatories of Information and Communications Technology for health. After a general exploration of the app markets, we analyze the entries of three specific themes focused in this article: type 2 diabetes, obesity, and breast-feeding. The user experiences reported in this study mostly cover the segments of (1) chronically monitored consumers through a Web mobile app for predicting type 2 diabetes (Diab_Alert app), (2) information seekers through a mobile app for maternity (Lactation app) and partially (3) the motivated healthy consumers through a mobile app for a dietetic monitoring and assessment (SapoFit app). These apps were developed by the authors of this work.

  7. 20 Years Experience with using Low Cost Launch Opportunities for 20 Small Satellite Missions

    Science.gov (United States)

    Meerman, Maarten; Sweeting, Martin, , Sir

    these larger 'small satellites' are too big to be carried 'piggy-back'. The entrepreneurial efforts of leading FSU rocket &missile organisations in converting existing vehicles to meet the small satellite launch market at an appropriate cost has resulted in the FSU now holding the prime position for providing launches for the small satellite community - and with an excellent track record of successful launches. However, negotiating and completing a Launch Services Agreement (LSA) for a nano-micro-minisatellite with any launcher organisation is a complex matter and risky territory for the unwary or inexperienced who may easily fall prey to unexpected additional costs and delays. Whilst this warning should be heeded when dealing with European and US organisations, it is particularly relevant when negotiating launches from the FSU where there is a plethora of agencies and organisations offering a bewildering range of launch vehicles and options. Furthermore, the FSU has developed a very different technical and managerial philosophy towards launchers when compared with the west and this can be unnerving to 'first-time buyers'. Organisations experienced in dealing in the FSU will encounter a different but excellent service - once the launch service agreement has been thoroughly and fiercely negotiated in every detail. The inexperienced, however, have encountered frustrating delays, lost opportunities, unexpected taxes and costs for additional services or facilities not originally specified, and bewilderment at the different procedures used in the FSU. Fortunately, all this can be avoided with proper experience and the FSU is the current mainstay for launching small satellites quickly, affordably and reliably. Surrey has unique experience gathered over 20 years in handling launches for 20 small satellites, ranging from a 6kg nanosatellite, 50-100kg microsatellites, and a 325kg minisatellite, using 7 different launchers from the USA, Russia, Ukraine, and Europe. By working

  8. User Experience and Care Integration in Transitional Care for Older People From Hospital to Home: A Meta-Synthesis.

    Science.gov (United States)

    Allen, Jacqueline; Hutchinson, Alison M; Brown, Rhonda; Livingston, Patricia M

    2017-01-01

    This meta-synthesis aimed to improve understanding of user experience of older people, carers, and health providers; and care integration in the care of older people transitioning from hospital to home. Following our systematic search, we identified and synthesized 20 studies, and constructed a comprehensive framework. We derived four themes: (1) 'Who is taking care of what? Trying to work together"; (2) 'Falling short of the mark'; (3) 'A proper discharge'; and (4) 'You adjust somehow.' The themes that emerged from the studies reflected users' experience of discharge and transitional care as a social process of 'negotiation and navigation of independence (older people/carers), or dependence (health providers).' Users engaged in negotiation and navigation through the interrogative strategies of questioning, discussion, information provision, information seeking, assessment, and translation. The derived themes reflected care integration that facilitated, or a lack of care integration that constrained, users' experiences of negotiation and navigation of independence/dependence. © The Author(s) 2016.

  9. Scenarios and performance measures for advanced ISDN satellite design and experiments

    Science.gov (United States)

    Pepin, Gerard R.

    1991-01-01

    Described here are the contemplated input and expected output for the Interim Service Integrated Services Digital Network (ISDN) Satellite (ISIS) and Full Service ISDN Satellite (FSIS) Models. The discrete event simulations of these models are presented with specific scenarios that stress ISDN satellite parameters. Performance measure criteria are presented for evaluating the advanced ISDN communication satellite designs of the NASA Satellite Communications Research (SCAR) Program.

  10. User experiences of mobile controlled games for activation, rehabilitation and recreation of elderly and physically impaired.

    Science.gov (United States)

    Sirkka, Andrew; Merilampi, Sari; Koivisto, Antti; Leinonen, Markus; Leino, Mirka

    2012-01-01

    The purpose of this paper was to study how aged people experience mobile controlled game as a method of rehabilitation and recreation. The target group contained persons 70+ years of age living in assisted living conditions (N=34). The average age of the participants was 85.9 years. Women (n=17) and men (n=17) were equally presented in the sample group. Only 12 % (n=4) of participants were involved in an active weekly-based rehabilitation, light physical sitting exercises 38% (n=13). Three (n=3) of the participants (9%) used computers (net banking), and 20 (59%) used mobile phones on daily basis. Social activities and physical activation seem to be rather inadequate and traditional in assisted living organizations. The overall experiences of mobile controlled game described in this paper appeared to be a successful experiment also proving that the elderly are not as reluctant to use technical devices or playing virtual games as often thought. The game was reckoned very motivating, interesting, and entertaining both by the aged and the staff. Activation, rehabilitation and recreation in the elderly homes or assisted living organizations could benefit from utilization of new technology providing new ways and solutions that motivate the users and offer also possibilities for measuring and follow-up of the physical impacts. The future goals to improve the game were set according to the feedback given in this survey: a) wider variety of controlling modes for the game, b) developing various difficulty levels, c) developing the game to support different kinds of body movements, d) easily modified according to the individual user's exercising or rehabilitation needs as well as e) emphasizing the social aspects of the game by producing multiplayer versions.

  11. A radiation belt monitor for the High Energy Transient Experiment Satellite

    Science.gov (United States)

    Lo, D. H.; Wenzel, K. W.; Petrasso, R. D.; Prigozhin, G. Y.; Doty, J.; Ricker, G.

    1993-01-01

    A Radiation Belt Monitor (RBM) sensitive to protons and electrons with energy approximately greater than 0.5 MeV has been designed for the High Energy Transient Experiment (HETE) satellite in order to: first, control the on-off configuration of the experiments (i.e. those susceptible to proton damage); and second, to indicate the presence of proton and/or electron events that could masquerade as legitimate high energy photon events. One of the two RBM channels has an enhanced sensitivity to electrons. Each channel of the RBM, based on a PIN silicon diode, requires a typical power of 6 milliwatts. Tests have been performed with protons with energies from approximately 0.1 to 2.5 MeV (generated by a Cockcroft-Walton linear accelerator via the d(d,p)t reaction), and with electrons with energies up to 1 MeV (from a 1.0 microcurie Bi-207 source).

  12. Psychiatric nurse practitioners’ experiences of working with mental health care users presenting with acute symptoms

    Directory of Open Access Journals (Sweden)

    Kgalabi J. Ngako

    2012-05-01

    Full Text Available Psychiatric nurse practitioners (PNPs working with mental health care users presenting with acute symptoms work in a complex environment. This environment is characterised by mental health care users who may present with a history of violence, sexual assault and substance misuse.The objectives of this study were twofold: firstly, to explore and describe the experiences of PNPs working with mental health care users (MHCUs presenting with acute symptoms; and secondly, to make recommendations for the advanced PNPs to facilitate promotion of the mental health of PNPs with reference to nursing practice, research and education.A qualitative, explorative, descriptive and contextual design was used. The target population was PNPs working with MHCUs presenting with acute symptoms in a public mental health care institution in Gauteng. Data were collected by means of four focus group interviews involving 21 PNPs. The researcher made use of drawings, naïve sketches and field notes for the purpose of data triangulation. Data were analysed in accordance with Tesch’s method of open coding.The three themes that emerged were: PNPs experienced working with these MHCUs as entering an unsafe world where care became a burden; they experienced negative emotional reactions and attitudes towards these MHCUs that compromised quality nursing care; and they made a plea for a nurturing environment that would enhance quality nursing care.The PNPs suggest skills and competency development, organisational support, and a need for external resources. Creation of a positive environment and mobilisation of resources as well as the identification and bridging of obstacles are essential in the promotion of the overall wellbeing and mental health of PNPs. 

  13. Parameterising User Uptake in Economic Evaluations: The role of discrete choice experiments

    Science.gov (United States)

    Quaife, Matthew; Vickerman, Peter

    2016-01-01

    Abstract Model‐based economic evaluations of new interventions have shown that user behaviour (uptake) is a critical driver of overall impact achieved. However, early economic evaluations, prior to introduction, often rely on assumed levels of uptake based on expert opinion or uptake of similar interventions. In addition to the likely uncertainty surrounding these uptake assumptions, they also do not allow for uptake to be a function of product, intervention, or user characteristics. This letter proposes using uptake projections from discrete choice experiments (DCE) to better parameterize uptake and substitution in cost‐effectiveness models. A simple impact model is developed and illustrated using an example from the HIV prevention field in South Africa. Comparison between the conventional approach and the DCE‐based approach shows that, in our example, DCE‐based impact predictions varied by up to 50% from conventional estimates and provided far more nuanced projections. In the absence of observed uptake data and to model the effect of variations in intervention characteristics, DCE‐based uptake predictions are likely to greatly improve models parameterizing uptake solely based on expert opinion. This is particularly important for global and national level decision making around introducing new and probably more expensive interventions, particularly where resources are most constrained. PMID:26773825

  14. Interpreting the gene expression microarray results: a user-based experience.

    Science.gov (United States)

    Melissari, Erika; Di Russo, Manuela; Mariotti, Veronica; Righi, Marco; Iofrida, Caterina; Pellegrini, Silvia

    2013-06-01

    In recent years many tools have been developed to cope with the interpretation of gene expression results from microarray experiments. The effectiveness of these tools largely depends on their ease of use by biomedical researchers. Tools based on effective computational methods, indeed, cannot be fully exploited by users if they are not supported by an intuitive interface, a large set of utilities and effective outputs. In this paper, 10 tools for the interpretation of gene expression microarray results have been tested on 11 microarray datasets and evaluated according to eight assessment criteria: 1. interface design and usability, 2. easiness of input submission, 3. effectiveness of output representation and 4. of the downloaded outputs, 5. possibility to submit multiple gene IDs, 6. sources of information, 7. provision of different statistical tests and 8. of multiple test correction methods. Strengths and weaknesses of each tool are highlighted to: a. provide useful tips to users dealing with the biological interpretation of microarray results; b. draw the attention of software developers on the usability of their tools.

  15. Parameterising User Uptake in Economic Evaluations: The role of discrete choice experiments.

    Science.gov (United States)

    Terris-Prestholt, Fern; Quaife, Matthew; Vickerman, Peter

    2016-02-01

    Model-based economic evaluations of new interventions have shown that user behaviour (uptake) is a critical driver of overall impact achieved. However, early economic evaluations, prior to introduction, often rely on assumed levels of uptake based on expert opinion or uptake of similar interventions. In addition to the likely uncertainty surrounding these uptake assumptions, they also do not allow for uptake to be a function of product, intervention, or user characteristics. This letter proposes using uptake projections from discrete choice experiments (DCE) to better parameterize uptake and substitution in cost-effectiveness models. A simple impact model is developed and illustrated using an example from the HIV prevention field in South Africa. Comparison between the conventional approach and the DCE-based approach shows that, in our example, DCE-based impact predictions varied by up to 50% from conventional estimates and provided far more nuanced projections. In the absence of observed uptake data and to model the effect of variations in intervention characteristics, DCE-based uptake predictions are likely to greatly improve models parameterizing uptake solely based on expert opinion. This is particularly important for global and national level decision making around introducing new and probably more expensive interventions, particularly where resources are most constrained.

  16. Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?

    Science.gov (United States)

    Segerståhl, Katarina; Kotro, Tanja; Väänänen-Vainio-Mattila, Kaisa

    Persuasive technologies are designed by utilizing a variety of interactive techniques that are believed to promote target behaviors. This paper describes a field study in which the aim was to discover possible pitfalls of persuasion, i.e., situations in which persuasive techniques do not function as expected. The study investigated persuasive functionality of a web service targeting weight loss. A qualitative online questionnaire was distributed through the web service and a total of 291 responses were extracted for interpretative analysis. The Persuasive Systems Design model (PSD) was used for supporting systematic analysis of persuasive functionality. Pitfalls were identified through situations that evoked negative user experiences. The primary pitfalls discovered were associated with manual logging of eating and exercise behaviors, appropriateness of suggestions and source credibility issues related to social facilitation. These pitfalls, when recognized, can be addressed in design by applying functional and facilitative persuasive techniques in meaningful combinations.

  17. Control software and user interface for the Canarias Infrared Camera Experiment (CIRCE)

    Science.gov (United States)

    Marín-Franch, Antonio; Eikenberry, Stephen S.; Charcos-Llorens, Miguel V.; Edwards, Michelle L.; Varosi, Frank; Hon, David B.; Raines, Steven N.; Warner, Craig D.; Rashkin, David

    2006-06-01

    The Canarias InfraRed Camera Experiment (CIRCE) is a near-infrared visitor instrument for the 10.4-meter Gran Telescopio Canarias (GTC). This document shows CIRCE software. It will have two major functions: instrument control and observatory interface. The instrument control software is based on the UFLIB library, currently used to operate FLAMINGOS-1 and T-ReCS (as well as the CanariCam and FLAMINGOS-2 instruments under development in the University of Florida). The software interface with the telescope will be based on a CORBA server-client architecture. Finally, the user interface will consist of two java-based interfaces for the mechanism/detector control, and for quick look and analysis of data.

  18. User experience with on-road electric vehicles in the U.S.A. and Canada

    Science.gov (United States)

    Sandberg, J. J.; Leschly, K.

    1978-01-01

    Approximately 3000 on-road electric passenger cars and delivery vans are now in use in the U.S.A. and Canada. The owners and operators of almost one-third of these vehicles have been surveyed directly in an attempt to determine the suitability of commercially sold electric vehicles for real on-road jobs. This paper is primarily concerned with the analysis of the engineering aspects of the user experience with electric vehicles, i.e., mileage and application, failure modes and rates, energy economy, maintenance requirements, life cycle costs, and vehicle performance characteristics. It is concluded that existing electric vehicles can perform satisfactorily in applications that have limited performance requirements, particularly in terms of range.

  19. Mental health and solidarity economy: the experience of users and workers of a Psychosocial Care Center

    Directory of Open Access Journals (Sweden)

    Ioneide de Oliveira Campos

    2015-07-01

    Full Text Available This work is within the context of discussions on mental health and solidarity economy. It is an account of the experience lived at the Tabatinga II Psychosocial Care Center (CAPS in the Federal District, Brazil, where projects designed to generate employment and income in the mental health area reaffirm their ability, as tools for social inclusion, to incorporate the principles and values of solidarity economy aiming at the empowerment and autonomy of citizens in mental distress. This work intended to support and encourage reflections on the possibilities for social inclusion arising from the generation of jobs and income through collective and cooperative actions developed and elaborated with the participation of users, family members, and workers of this service. Emphasis on participatory methodology guided the development of the experience, and the proposition of triggering actions on mental health and solidarity economy at different times, under the coordination of the performing team, afforded, concurrently, the realization of two actions/interventions: a group activity designed to service users and their relatives who gathered to learn and reflect on collective work and supportive venture; and three monthly training sessions, from August to December 2013, on cooperativism, solidarity economy, and mental health addressed to the professionals of that CAPS. At the end of these interventions, it was possible to observe that the involvement of people under mental distress in these projects contributes to overcome their current state of subordination and weakness. It is worth mentioning that, in general, the development of these actions favored reflections on the world of collective work and aggregated methodological knowledge on solidarity ventures.

  20. User Experience Evaluation of a Smoking Cessation App in People With Serious Mental Illness.

    Science.gov (United States)

    Vilardaga, Roger; Rizo, Javier; Kientz, Julie A; McDonell, Michael G; Ries, Richard K; Sobel, Kiley

    2016-05-01

    Smoking rates among people with serious mental illness are 3 to 4 times higher than the general population, yet currently there are no smoking cessation apps specifically designed to address this need. We report the results of a User Experience (UX) evaluation of a National Cancer Institute smoking cessation app, QuitPal, and provide user centered design data that can be used to tailor smoking cessation apps for this population. Two hundred forty hours of field experience with QuitPal, 10 hours of recorded interviews and task performances, usage logs and a self-reported usability scale, informed the results of our study. Participants were five individuals recruited from a community mental health clinic with a reported serious mental illness history. Performance, self-reports, usage logs and interview data were triangulated to identify critical usability errors and UX themes emerging from this population. Data suggests QuitPal has below average levels of usability, elevated time on task performances and required considerable amounts of guidance. UX themes provided critical information to tailor smoking cessation apps for this population, such as the importance of breaking down "cessation" into smaller steps and use of a reward system. This is the first study to examine the UX of a smoking cessation app among people with serious mental illness. Data from this study will inform future research efforts to expand the effectiveness and reach of smoking cessation apps for this highly nicotine dependent yet under-served population. Data from this study will inform future research efforts to expand the effectiveness and reach of smoking cessation apps for people with serious mental illness, a highly nicotine dependent yet under-served population. © The Author 2015. Published by Oxford University Press on behalf of the Society for Research on Nicotine and Tobacco. All rights reserved. For permissions, please e-mail: journals.permissions@oup.com.

  1. User-Loaded SlipChip for Equipment-Free Multiplexed Nanoliter-Scale Experiments

    Energy Technology Data Exchange (ETDEWEB)

    Li, Liang; Du, Wenbin; Ismagilov, Rustem (UC)

    2010-08-04

    This paper describes a microfluidic approach to perform multiplexed nanoliter-scale experiments by combining a sample with multiple different reagents, each at multiple mixing ratios. This approach employs a user-loaded, equipment-free SlipChip. The mixing ratios, characterized by diluting a fluorescent dye, could be controlled by the volume of each of the combined wells. The SlipChip design was validated on an {approx}12 nL scale by screening the conditions for crystallization of glutaryl-CoA dehydrogenase from Burkholderia pseudomallei against 48 different reagents; each reagent was tested at 11 different mixing ratios, for a total of 528 crystallization trials. The total consumption of the protein sample was {approx}10 {micro}L. Conditions for crystallization were successfully identified. The crystallization experiments were successfully scaled up in well plates using the conditions identified in the SlipChip. Crystals were characterized by X-ray diffraction and provided a protein structure in a different space group and at a higher resolution than the structure obtained by conventional methods. In this work, this user-loaded SlipChip has been shown to reliably handle fluids of diverse physicochemical properties, such as viscosities and surface tensions. Quantitative measurements of fluorescent intensities and high-resolution imaging were straighforward to perform in these glass SlipChips. Surface chemistry was controlled using fluorinated lubricating fluid, analogous to the fluorinated carrier fluid used in plug-based crystallization. Thus, we expect this approach to be valuable in a number of areas beyond protein crystallization, especially those areas where droplet-based microfluidic systems have demonstrated successes, including measurements of enzyme kinetics and blood coagulation, cell-based assays, and chemical reactions.

  2. Conectividade e Informação: Usabilidade e Mobilidade orientada para User Experience

    Directory of Open Access Journals (Sweden)

    Antonio Mendes Silva Filho

    2012-08-01

    Full Text Available Tempo é o bem mais precioso que todo ser humano pode possuir, inclusive para aqueles que pensam nada ter. Adicionalmente, o livre arbítrio de cada ser lhe permite escolher como utilizar esse bem precioso. O ser humano quando envolvido em atividades profissionais ou de lazer buscam otimizar o uso de tempo, que é propiciada pela facilidade através da qual ele(a consegue realizar a atividade. E, se para realizar a atividade, ele requer uso de tecnologias como computador, notebook, iGadgets (como, por exemplo, iPad, iPhone e iPod, TV, DVD player, dentre outros, essa facilidade é oferecida pela usabilidade do produto. Isso é determinante no momento que usuário vai escolher um produto. Preocupar-se com o usuário e prover ele com um produto que tem simplicidade, eficiência e elegância é prover suporte à experiência do usuário. Nesse sentido, este artigo explora e discute como a experiência do usuário (user experience e usabilidade impactam uso e adoção de novas tecnologias.

  3. Service User Perspectives on the Experience of Illness and Pathway to Care in First-Episode Psychosis

    DEFF Research Database (Denmark)

    Jansen, Jens Einar; Wøldike, Peter Michael; Haahr, Ulrik Helt

    2015-01-01

    trajectory and help-seeking behavior. To describe service-users' experiences with and understanding of their illness and pathway to care, including their need for treatment, the role of their relatives and experience with the treatment service. In-depth interviews were conducted with eleven randomly selected...

  4. PlumeSat: A Micro-Satellite Based Plume Imagery Collection Experiment

    Energy Technology Data Exchange (ETDEWEB)

    Ledebuhr, A.G.; Ng, L.C.

    2002-06-30

    This paper describes a technical approach to cost-effectively collect plume imagery of boosting targets using a novel micro-satellite based platform operating in low earth orbit (LEO). The plume collection Micro-satellite or PlueSat for short, will be capable of carrying an array of multi-spectral (UV through LWIR) passive and active (Imaging LADAR) sensors and maneuvering with a lateral divert propulsion system to different observation altitudes (100 to 300 km) and different closing geometries to achieve a range of aspect angles (15 to 60 degrees) in order to simulate a variety of boost phase intercept missions. The PlumeSat will be a cost effective platform to collect boost phase plume imagery from within 1 to 10 km ranges, resulting in 0.1 to 1 meter resolution imagery of a variety of potential target missiles with a goal of demonstrating reliable plume-to-hardbody handover algorithms for future boost phase intercept missions. Once deployed on orbit, the PlumeSat would perform a series phenomenology collection experiments until expends its on-board propellants. The baseline PlumeSat concept is sized to provide from 5 to 7 separate fly by data collects of boosting targets. The total number of data collects will depend on the orbital basing altitude and the accuracy in delivering the boosting target vehicle to the nominal PlumeSat fly-by volume.

  5. Real-time horizontality adjusting and control system of a large platform applied to satellite experiment

    Institute of Scientific and Technical Information of China (English)

    ZHONG Shi-sheng; ZHANG Shi-peng; WANG Rui

    2007-01-01

    In order to satisfy a satellite horizontality requirement in an experiment, it is indispensable to monitor and adjust the horizontality of a large platform loading the satellite under the condition of ultra-low temperature with real time. So the control system design and control strategy are described in detail to accomplish the horizontality monitoring and adjusting. The system adopts the industry control computer as the upper computer and the SIEMENS S7-300 PLC as the lower computer. The upper computer that bases on industry configuration software IFIX takes charge of monitoring the platform and puts forward the control strategy. PLC takes charge of receiving the adjusting instructions and controlling the legs moving to accomplish the horizontality adjusting. The horizontality adjusting strategy is emphasized and the concept of grads is introduced to establish a mathematics model of the platform inclined state, so the adjusting method is obtained. Accordingly the key question of the automatic horizontality adjusting is solved in this control system.

  6. The evolution of satellite-monitored radio tags for large whales: One laboratory's experience

    Science.gov (United States)

    Mate, Bruce; Mesecar, Roderick; Lagerquist, Barbara

    2007-02-01

    Despite several centuries of whaling and directed research, there are only a few whale stocks whose year-round whereabouts are reasonably well known. For the vast majority of depleted populations, the link between seasonal feeding and breeding concentrations remains unknown. This lack of information on range, seasonal distribution, stock structure, and migration routes makes it difficult to design and implement effective conservation measures to promote recovery. The use of such information would have been valuable to develop stock-specific quotas for whaling, but now it may be even more important for recovery of depleted stocks and identifying anthropogenic threats throughout a depleted stock's range. Building upon the preliminary findings of Discovery tags and more recent photo identification studies, satellite-monitored radio tags are now providing range and seasonal distribution information for many stocks of depleted large whales. These parameters are important to better estimate population abundance, characterize habitats, identify threats to recovery, and design effective protection measures when needed. This paper traces one laboratory's experience with the development of satellite-monitored radio tag technology for large whales, including attachment mechanisms and delivery systems, in the hope that others will profit from our successes and our mistakes. Selected examples are used to demonstrate how such tags contribute to new insights about whales' habitats, migrations, behaviour, and management.

  7. Experiences of Fast Queue health care users in primary health care facilities in eThekwini district, South AfricaExperiences of Fast Queue health care users in primary health care facilities in eThekwini district, South Africa

    Directory of Open Access Journals (Sweden)

    Dudu G. Sokhela

    2013-07-01

    Full Text Available Background: Comprehensive Primary Health Care (PHC, based on the principles of accessibility, availability, affordability, equity and acceptability, was introduced in South Africa to address inequalities in health service provision. Whilst the Fast Queue was instrumental in the promotion of access to health care, a major goal of the PHC approach, facilities were not prepared for the sudden influx of clients. Increased access resulted in long waiting times and queues contributing to dissatisfaction with the service which could lead to missed appointments and non-compliance with established treatment plans.Objectives: Firstly to describe the experiences of clients using the Fast Queue strategy to access routine healthcare services and secondly, to determine how the clients’ experiences led to satisfaction or dissatisfaction with the Fast Queue service.Method: A descriptive qualitative survey using content analysis explored the experiences of the Fast Queue users in a PHC setting. Setting was first identified based on greatest number using the Fast Queue and geographic diversity and then a convenience sample of health care users of the Fast Queue were sampled individually along with one focus group of users who accessed the Queue monthly for medication refills. The same interview guide questions were used for both individual interviews and the one focus group discussion. Five clinics with the highest number of attendees during a three month period and a total of 83 health care users of the Fast Queue were interviewed. The average participant was female, 31 years old, single and unemployed.Results: Two themes with sub-themes emerged: health care user flow and communication, which highlights both satisfaction and dissatisfaction with the fast queue and queue marshals, could assist in directing users to the respective queues, reduce waiting time and keep users satisfied with the use of sign posts where there is a lack of human resources

  8. The experience of mental distress and recovery among people involved with the service user/survivor movement.

    Science.gov (United States)

    Chassot, Carolina S; Mendes, Felismina

    2015-07-01

    This article examines how the personal experiences of mental distress of people involved in the British service user/survivor movement were shaped or transformed by this involvement, and the impact of involvement on their recovery journeys. The analysis was based on 12 in-depth interviews with service users/survivors who are, or were once, involved with the service user/survivor movement. Three large themes were identified regarding the ways in which social movement involvement affected the personal experience of mental distress: (a) making sense and reframing mental distress, (b) the social experience of involvement and (c) identity and identity reconstruction. We discuss how some features of the service user/survivor movement, such as self-help, user involvement, the centrality of experience to collective action, and the range of political positions adopted by activists can affect experience and recovery in different forms. As an exploratory study that looks into a complex topic, our findings illuminate the ways of surviving, recovering and experiencing mental distress in the context of a significant social movement. © The Author(s) 2014.

  9. Effects of user experience and method in the inflation of endotracheal tube pilot balloon on cuff pressure.

    Science.gov (United States)

    Ozer, A B; Demirel, I; Gunduz, G; Erhan, O L

    2013-01-01

    Endotracheal tube cuff pressure (ETCP) is recommended to be maintained between 20-30 cm H2O limits. While insufficient inflation of ETC may cause aspirations, over-inflation of it may lead to damage in tracheal epithelium. We planned to investigate the effects of user experience and cuff pressure inflation method differences following endotracheal tube cuff pressure and complaints about it. Two hundred and fifty patients planned for general anaesthesia were included in this study. ETC was inflated by users with different experience according to leakage or pilot balloon palpation techniques. ETCPs were measured by manometer at three periods (5 and 60 minutes after endotracheal intubation, and before extubation). Complaints about it were recorded in post anaesthetic care unit and 24 hours postoperatively. Though we found experience of user had significant effect on the ETCP regulations, we observed inflation methods did not have any effect. However we found ETCP was higher than normal range with experienced users. A correlation was observed between cuff pressure and anaesthesia duration with postoperative complaints. Our study concluded that the methods used do not have any significant advantage over one another. While ETC inflated at normal pressure increases as user's experience increases, experience alone is not enough in adjusting ETCP. A manometer should be used in routine inflation of ETC instead of conventional methods. CP and anaesthesia duration have correlations with some postoperative complaints.

  10. The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique.

    Science.gov (United States)

    Rosa, Pedro J; Morais, Diogo; Gamito, Pedro; Oliveira, Jorge; Saraiva, Tomaz

    2016-03-01

    Immersive virtual reality is thought to be advantageous by leading to higher levels of presence. However, and despite users getting actively involved in immersive three-dimensional virtual environments that incorporate sound and motion, there are individual factors, such as age, video game knowledge, and the predisposition to immersion, that may be associated with the quality of virtual reality experience. Moreover, one particular concern for users engaged in immersive virtual reality environments (VREs) is the possibility of side effects, such as cybersickness. The literature suggests that at least 60% of virtual reality users report having felt symptoms of cybersickness, which reduces the quality of the virtual reality experience. The aim of this study was thus to profile the right user to be involved in a VRE through head-mounted display. To examine which user characteristics are associated with the most effective virtual reality experience (lower cybersickness), a multiple correspondence analysis combined with cluster analysis technique was performed. Results revealed three distinct profiles, showing that the PC gamer profile is more associated with higher levels of virtual reality effectiveness, that is, higher predisposition to be immersed and reduced cybersickness symptoms in the VRE than console gamer and nongamer. These findings can be a useful orientation in clinical practice and future research as they help identify which users are more predisposed to benefit from immersive VREs.

  11. Design and experiments of an active isolator for satellite micro-vibration

    Institute of Scientific and Technical Information of China (English)

    Li Weipeng; Huang Hai; Zhou Xubin; Zheng Xintao; Bai Yang

    2014-01-01

    In this paper, a soft active isolator (SAI) derived from a voice coil motor is studied to determine its abilities as a micro-vibration isolation device for sensitive satellite payloads. Firstly, the two most important parts of the SAI, the mechanical unit and the low-noise driver, are designed and manufactured. Then, a rigid-flexible coupling dynamic model of the SAI is built, and a dynamic analysis is conducted. Furthermore, a controller with a sky-hook damper is designed. Finally, results from the performance tests of the mechanical/electronic parts and the isolation experiments are presented. The SAI attenuations are found to be more than ?20 dB above 5 Hz, and the control effect is stable.

  12. Design and experiments of an active isolator for satellite micro-vibration

    Directory of Open Access Journals (Sweden)

    Li Weipeng

    2014-12-01

    Full Text Available In this paper, a soft active isolator (SAI derived from a voice coil motor is studied to determine its abilities as a micro-vibration isolation device for sensitive satellite payloads. Firstly, the two most important parts of the SAI, the mechanical unit and the low-noise driver, are designed and manufactured. Then, a rigid-flexible coupling dynamic model of the SAI is built, and a dynamic analysis is conducted. Furthermore, a controller with a sky-hook damper is designed. Finally, results from the performance tests of the mechanical/electronic parts and the isolation experiments are presented. The SAI attenuations are found to be more than −20 dB above 5 Hz, and the control effect is stable.

  13. Observation of TGFs onboard "Vernov" satellite and TGEs in ground-based experiments

    Science.gov (United States)

    Bogomolov, Vitaly; Panasyuk, Mikhail; Svertilov, Sergey; Garipov, Gali; Iyudin, Anatoly; Klimov, Pavel; Morozenko, Violetta; Maximov, Ivan; Mishieva, Tatiana; Klimov, Stanislav; Pozanenko, Alexey; Rothkaehl, Hanna

    2016-04-01

    "Vernov" satellite with RELEC experiment on-board was launched on 2014 July, 8 into a polar solar-synchronous orbit. The payload includes DRGE gamma-ray spectrometer providing measurements in 10-3000 keV energy range with four detectors directed to atmosphere. Total area of DRGE detectors is ~500 cm2. The data were recorded both in monitoring and gamma by gamma modes with timing accuracy ~15 us. Several TGF candidates with 10-40 gammas in a burst with duration instruments on-board "Vernov" satellite shows the absence of significant electromagnetic pulses around correspondent time moments. Comparison with WWLLN lightning network data base also indicates that there were no thunderstorms connected with most of detected TGF candidates. Possible connection of these flashes with electron precipitations is discussed. Ground-based experiments, with similar gamma-spectrometers were conducted, to study the spectral, temporal and spatial characteristics of TGEs in 20-3000 keV energy range, as well, as to search the fast hard X-ray and gamma-ray flashes possibly appearing at the moment of lightning. The time of each gamma-quantum interaction was recorded with an ~15 us s accuracy together with detailed spectral data. Measurements were done on the ground at Moscow region, and at mountain altitude in Armenia at Aragatz station. During the time interval covering spring, summer and autumn of 2015 a number of TGEs were detected. Measured low-energy gamma-ray spectra usually contain a set of lines that can be interpreted as radiation of Rn-222 daughter isotopes. The increase of Rn-222 radiation was detected during rainfalls with thunderstorm, as well, as during rainy weather without thunderstorms. Variations of Rn-222 radiation dominate at low energies (measure low energy gamma-radiation from the electrons accelerated in thunderclouds. There were no significant flashes with duration of ~1ms detected in coincidence with a nearby lightnings.

  14. Managing preconceived expectations: mental health service users experiences of going home from hospital: a grounded theory study.

    Science.gov (United States)

    Keogh, B; Callaghan, P; Higgins, A

    2015-11-01

    What is known on the subject? The time of discharge from a mental health hospital can be challenging for mental health service users, with high rates of readmission in the immediate months following discharge. Although some research exists that explores service users' perspectives of being discharged, little evidence exists that explores the processes influencing or used by service users' to adapt to the transition from in-patient acute mental health service. What this papers adds to existing knowledge? The findings of this grounded theory study demonstrates the strategies service users used to managed their own, as well as their social audiences, preconceived expectations arising from their new identity as 'psychiatric patients' following their discharge from hospital. While there is a move to develop recovery-orientated mental health services, key indicators of recovery-oriented practices were often absent from service users' experiences of service provision. What are the implications for practice? Nurses and other mental health professionals need to recognize their contribution to the architecture of stigma that transcends the physical structures of hospital or ward and are entrenched within attitudes, interactions and practices. The findings of this study can provide guidance to those working with service users and help them to understand the complexities of their experiences when using mental health services, which go far beyond the management of their symptoms. Following a period of hospitalization, the transition to home can result in increased vulnerability and a source of stress for mental health service users. Readmission rates have been suggested as one indicator of the success of the transition from hospital to community care. Despite knowledge of some of the factors that impact on service users following discharge, no coherent model or theoretical framework could be located in the literature, which explains or aides an in-depth understanding of the

  15. User Experience May be Producing Greater Heart Rate Variability than Motor Imagery Related Control Tasks during the User-System Adaptation in Brain-Computer Interfaces.

    Science.gov (United States)

    Alonso-Valerdi, Luz M; Gutiérrez-Begovich, David A; Argüello-García, Janet; Sepulveda, Francisco; Ramírez-Mendoza, Ricardo A

    2016-01-01

    Brain-computer interface (BCI) is technology that is developing fast, but it remains inaccurate, unreliable and slow due to the difficulty to obtain precise information from the brain. Consequently, the involvement of other biosignals to decode the user control tasks has risen in importance. A traditional way to operate a BCI system is via motor imagery (MI) tasks. As imaginary movements activate similar cortical structures and vegetative mechanisms as a voluntary movement does, heart rate variability (HRV) has been proposed as a parameter to improve the detection of MI related control tasks. However, HR is very susceptible to body needs and environmental demands, and as BCI systems require high levels of attention, perceptual processing and mental workload, it is important to assess the practical effectiveness of HRV. The present study aimed to determine if brain and heart electrical signals (HRV) are modulated by MI activity used to control a BCI system, or if HRV is modulated by the user perceptions and responses that result from the operation of a BCI system (i.e., user experience). For this purpose, a database of 11 participants who were exposed to eight different situations was used. The sensory-cognitive load (intake and rejection tasks) was controlled in those situations. Two electrophysiological signals were utilized: electroencephalography and electrocardiography. From those biosignals, event-related (de-)synchronization maps and event-related HR changes were respectively estimated. The maps and the HR changes were cross-correlated in order to verify if both biosignals were modulated due to MI activity. The results suggest that HR varies according to the experience undergone by the user in a BCI working environment, and not because of the MI activity used to operate the system.

  16. Evaluating User Experiences of the Secure Messaging Tool on the Veterans Affairs’ Patient Portal System

    Science.gov (United States)

    Lind, Jason D; Shimada, Stephanie L; Martin, Tracey L; Gosline, Robert M; Antinori, Nicole; Stewart, Max; Simon, Steven R

    2014-01-01

    Background The United States Department of Veterans Affairs has implemented an electronic asynchronous “Secure Messaging” tool within a Web-based patient portal (ie, My HealtheVet) to support patient-provider communication. This electronic resource promotes continuous and coordinated patient-centered care, but to date little research has evaluated patients’ experiences and preferences for using Secure Messaging. Objective The objectives of this mixed-methods study were to (1) characterize veterans’ experiences using Secure Messaging in the My HealtheVet portal over a 3-month period, including system usability, (2) identify barriers to and facilitators of use, and (3) describe strategies to support veterans’ use of Secure Messaging. Methods We recruited 33 veterans who had access to and had previously used the portal’s Secure Messaging tool. We used a combination of in-depth interviews, face-to-face user-testing, review of transmitted secure messages between veterans and staff, and telephone interviews three months following initial contact. We assessed participants’ computer and health literacy during initial and follow-up interviews. We used a content-analysis approach to identify dominant themes in the qualitative data. We compared inferences from each of the data sources (interviews, user-testing, and message review) to identify convergent and divergent data trends. Results The majority of veterans (27/33, 82%) reported being satisfied with Secure Messaging at initial interview; satisfaction ratings increased to 97% (31/32, 1 missing) during follow-up interviews. Veterans noted Secure Messaging to be useful for communicating with their primary care team to manage health care needs (eg, health-related questions, test requests and results, medication refills and questions, managing appointments). Four domains emerged from interviews: (1) perceived benefits of using Secure Messaging, (2) barriers to using Secure Messaging, (3) facilitators for using

  17. Experiences of Fast Queue health care users in primary health care facilities in eThekwini district, South Africa

    Directory of Open Access Journals (Sweden)

    Dudu G. Sokhela

    2013-01-01

    Full Text Available Background: Comprehensive Primary Health Care (PHC, based on the principles of accessibility, availability, affordability, equity and acceptability, was introduced in South Africa to address inequalities in health service provision. Whilst the Fast Queue was instrumental in the promotion of access to health care, a major goal of the PHC approach, facilities were not prepared for the sudden influx of clients. Increased access resulted in long waiting times and queues contributing to dissatisfaction with the service which could lead to missed appointments and non-compliance with established treatment plans. Objectives: Firstly to describe the experiences of clients using the Fast Queue strategy to access routine healthcare services and secondly, to determine how the clients’ experiences led to satisfaction or dissatisfaction with the Fast Queue service.Method: A descriptive qualitative survey using content analysis explored the experiences of the Fast Queue users in a PHC setting. Setting was first identified based on greatest number using the Fast Queue and geographic diversity and then a convenience sample of health care users of the Fast Queue were sampled individually along with one focus group of users who accessed the Queue monthly for medication refills. The same interview guide questions were used for both individual interviews and the one focus group discussion. Five clinics with the highest number of attendees during a three month period and a total of 83 health care users of the Fast Queue were interviewed. The average participant was female, 31 years old, single and unemployed.Results: Two themes with sub-themes emerged: health care user flow and communication, which highlights both satisfaction and dissatisfaction with the fast queue and queue marshals, could assist in directing users to the respective queues, reduce waiting time and keep users satisfied with the use of sign posts where there is a lack of human resources

  18. The user experience of critical care discharge: a meta-synthesis of qualitative research.

    Science.gov (United States)

    Bench, Suzanne; Day, Tina

    2010-04-01

    This review identifies the most significant factors, which impact upon the user experience of progress and recovery from critical illness during the first month after discharge from critical care, and discusses these in relation to the development of effective critical care discharge support strategies. Meta-synthesis of qualitative primary research. Qualitative research published in English between 1990 and 2009 was identified using online databases: CINAHL, MEDLINE, EMBASE, British Nursing Index, CDSR, ACP Journal Club, Cochrane library, Social Policy and Practice and PsycInfo. Studies of adult patients, relatives/carers/significant others, which focused on experiences after discharge from an intensive care or high dependency unit to a general ward were retrieved. Following screening against inclusion/exclusion criteria, methodological appraisal of studies was conducted using a published framework. Ten studies met the criteria for inclusion. Five key themes emerged from the meta-synthesis: physical and psychological symptoms; making progress; the need to know; and safety and security. Findings from this meta-synthesis and other related literature supports the existence of physical and psychological problems in the immediate period following discharge from critical care to the ward, and suggests that patients and their families have a desire for more control over their recovery. However, this desire is countered by a need to feel safe and protected, culminating in an expression of dependence on healthcare staff. Any effective support strategy needs to take account of these findings. Copyright 2009 Elsevier Ltd. All rights reserved.

  19. Enhancing the shopping experience through QR codes: the perspective of the Romanian users

    Directory of Open Access Journals (Sweden)

    Irina Albăstroiu

    2015-05-01

    Full Text Available The progress registered in the field of information and communication technologies has induced significant changes in the purchasing behaviour of the consumers who nowadays want simultaneous use of online and offline channels within the same shopping experience. QR Code (Quick Response is among the emerging technologies that retailers can implement for adapting to these changes. Through reviewing the literature, the article firstly clarifies the characteristics and applicability of the QR codes, especially in retail, and then presents the results of an exploratory research conducted among Romanian users regarding their attitude and interest in QR codes. The objective of the research was to identify the degree of usage, the willingness of the Romanian people to use codes in the buying process and also their perception about the functionality and usefulness of the codes. This is a pioneering work for the Romanian literature, because there aren`t other studies that explore issues concerning the use of QR codes in the buying process. Results of the study indicated that respondents know the applicability of QR codes and have used codes for accessing information about products and for online purchases and they consider that QR codes contribute to the improving of the shopping experience.

  20. CRRES (Combined Release and Radiation Effects Satellite) SPACERAD plasma wave experiment

    Science.gov (United States)

    Anderson, Roger R.; Gurnett, Donald A.

    1988-10-01

    This document discusses the Main Electronics Package, two Electric Field Preamps and Search Coil Magnetometer for the AFGL 701 SPACERAD instrumentation on the CRRES (Combined Release and Radiation Effects Satellite) project. This document discusses the scientific objectives and the importance of the Plasma Wave Experiment in the CRRES SPACERAD mission and describes the instrument design rational and the instrument development philosophy. This document also discusses the testing and operations of the experiment and contains a schematic drawing of the instrumentation electronics and lists of the schematics, drawings, and wiring diagrams that describe the as-built configuration of the Plasma Wave Experiment instrumentation. Problems encountered during the construction and testing of the instrument and their resolutions are discussed. Test results from already completed environmental and EMC/RFI tests have already been submitted to AFGL and to the Air Force Headquarters Space Division Space Test Program. The recertification of the calibration of the instrument is recommended in the near future under a new contract covering the re-delivery (necessitated due to the removal during the launch-delay storage period), pre-launch, and launch operations.

  1. From Earth to Heaven: Using `Newton's Cannon' Thought Experiment for Teaching Satellite Physics

    Science.gov (United States)

    Velentzas, Athanasios; Halkia, Krystallia

    2013-10-01

    Thought Experiments are powerful tools in both scientific thinking and in the teaching of science. In this study, the historical Thought Experiment (TE) `Newton's Cannon' was used as a tool to teach concepts relating to the motion of satellites to students at upper secondary level. The research instruments were: (a) a teaching-interview designed and implemented according to the Teaching Experiment methodology and (b) an open-ended questionnaire administered to students 2 weeks after the teaching-interview. The sample consisted of forty students divided into eleven groups. The teaching and learning processes which occurred during the teaching-interview were recorded and analyzed. The findings of the present study show that the use of the TE helped students to mentally construct a physical system which has nothing to do with their everyday experience (i.e. they had to imagine themselves as observers in a context in which the whole Earth was visible) and to draw conclusions about phenomena within this system. Specifically, students managed (1) to conclude that if an object is appropriately launched, it may be placed in an orbit around the Earth and to support this conclusion by giving necessary arguments, and (2) to realize that the same laws of physics describe, on the one hand, the motion of the Moon around the Earth (and the motion of other celestial bodies as well) and, on the other hand, the motion of `terrestrial' objects (i.e. objects on the Earth, such as a tennis ball). The main difficulties students met were caused by their idea that there is no gravity in the vacuum (i.e. the area outside of the Earth's atmosphere) and also by their everyday experience, according to which it is impossible for a projectile to move continuously parallel to the ground.

  2. Developing the User Experience for a Next Generation Nuclear Fuel Cycle Simulator (NGFCS)

    Energy Technology Data Exchange (ETDEWEB)

    Wilson, Paul H. [Univ. of Wisconsin, Madison, WI (United States); Schneider, Erich [Univ. of Texas, Austin, TX (United States); Pascucci, Valerio [Univ. of Utah, Salt Lake City, UT (United States); Livnat, Yarden [Univ. of Utah, Salt Lake City, UT (United States); Hiromoto, Robert [Univ. of Idaho, Moscow, ID (United States); Scopatz, Anthony [Univ. of Wisconsin, Madison, WI (United States); Brossard, Dominique [Univ. of Wisconsin, Madison, WI (United States); Scheufele, Dietram [Univ. of Wisconsin, Madison, WI (United States)

    2017-07-30

    This project made substantial progress on its original aim for providing a modern user experience for nuclear fuel cycle analysis while also creating a robust and functional next- generation fuel cycle simulator. The Cyclus kernel experienced a dramatic clari cation of its interfaces and data model, becoming a full- edged agent-based framework, with strong support for third party developers of novel archetypes. The most important contribution of this project to the the development of Cyclus was the introduction of tools to facilitate archetype development. These include automated code generation of routine archetype components, metadata annotations to provide re ection and rich description of each data member's purpose, and mechanisms for input validation and output of complex data. A comprehensive social science investigation of decision makers' interests in nuclear fuel cycles, and speci cally their interests in nuclear fuel cycle simulators (NFCSs) as tools for understanding nuclear fuel cycle options, was conducted. This included document review and analysis, stakeholder interviews, and a survey of decision makers. This information was used to study the role of visualization formats and features in communicating information about nuclear fuel cycles. A exible and user-friendly tool was developed for building Cyclus analysis models, featuring a drag-and-drop interface and automatic input form generation for novel archetypes. Cycic allows users to design fuel cycles from arbitrary collections of facilities for the rst time, with mechanisms that contribute to consistency within that fuel cycle. Interacting with some of the metadata capabilities introduced in the above-mentioned tools to support archetype development, Cycic also automates the generation of user input forms for novel archetypes with little to no special knowledge required by the archetype developers. Translation of the fundamental metrics of Cyclus into more interesting quantities is

  3. Improving the user experience of patient versions of clinical guidelines: user testing of a Scottish Intercollegiate Guideline Network (SIGN) patient version.

    Science.gov (United States)

    Fearns, Naomi; Graham, Karen; Johnston, Gordon; Service, Duncan

    2016-02-02

    Guideline producers are increasingly producing versions of guidelines for the public, and knowledge of what the public want from them is also increasing. The aim of this study was to user test a patient version of a SIGN clinical guideline that was designed based on preliminary work for the DECIDE project. SIGN is the leading national guideline producer in Scotland. People with a diagnosis of glaucoma and non-professional carers were recruited from across Scotland. User testing was conducted using a think-aloud protocol method. Each session was conducted by one interviewer and one observer. All sessions were recorded and transcribed. The data was analysed, problems with the guideline were identified and resolved and key findings were themed using a user experience model. Thirteen user testing sessions with people with glaucoma and one with a carer were conducted. Key facilitators of desirability and usability identified include clear branding as a patient version and a clearly described purpose, audience and contents page. Other facilitators include a "friendly" tone which is achieved by the use of colour, quotes, icons, simple language and charts, and brief chunked text. The value and usefulness of the patient guideline was influenced by its ability to: inform the public, link information to actions, and empower people in their interaction with healthcare professionals. Participants were disappointed by the lack of information on treatment in the patient version, which was outside its scope. Information on the evidence based guideline production process and the involvement of appropriately skilled professionals was key to the credibility of the guideline. Lack of awareness of guidelines and guideline producing bodies, is a potentially serious threat to findability/accessibility. It is important for guideline producers to maximise the user experience of the public when they access patient versions of guidelines, particularly given the current low level of access

  4. User experience analysis of e-TB Manager, a nationwide electronic tuberculosis recording and reporting system in Ukraine.

    Science.gov (United States)

    Konduri, Niranjan; Sawyer, Kelly; Nizova, Nataliya

    2017-04-01

    Ukraine has successfully implemented e-TB Manager nationwide as its mandatory national tuberculosis registry after first introducing it in 2009. Our objective was to perform an end-of-programme evaluation after formal handover of the registry administration to Ukraine's Centre for Disease Control in 2015. We conducted a nationwide, cross-sectional, anonymous, 18-point user experience survey, and stratified the registry's transaction statistics to demonstrate usability. Contrary to initial implementation experience, older users (aged >50 years), often with limited or no computer proficiency prior to using the registry, had significantly better user experience scores for at least six of the 12 measures compared to younger users (aged 18-29 years). Using the registry for >3 years was associated with significantly higher scores for having capacity, adequacy of training received and satisfaction with the registry. Of the 5.9 million transactions over a 4-year period, nine out of 24 oblasts (regions) and Kiev city accounted for 62.5% of all transactions, and corresponded to 59% of Ukraine's tuberculosis burden. There were 437 unique active users in 486 rayons (districts) of Ukraine, demonstrating extensive reach. Our key findings complement the World Health Organization and European Respiratory Society's agenda for action on digital health to help implement the End TB Strategy.

  5. User experience analysis of e-TB Manager, a nationwide electronic tuberculosis recording and reporting system in Ukraine

    Directory of Open Access Journals (Sweden)

    Niranjan Konduri

    2017-05-01

    Full Text Available Ukraine has successfully implemented e-TB Manager nationwide as its mandatory national tuberculosis registry after first introducing it in 2009. Our objective was to perform an end-of-programme evaluation after formal handover of the registry administration to Ukraine's Centre for Disease Control in 2015. We conducted a nationwide, cross-sectional, anonymous, 18-point user experience survey, and stratified the registry's transaction statistics to demonstrate usability. Contrary to initial implementation experience, older users (aged >50 years, often with limited or no computer proficiency prior to using the registry, had significantly better user experience scores for at least six of the 12 measures compared to younger users (aged 18–29 years. Using the registry for >3 years was associated with significantly higher scores for having capacity, adequacy of training received and satisfaction with the registry. Of the 5.9 million transactions over a 4-year period, nine out of 24 oblasts (regions and Kiev city accounted for 62.5% of all transactions, and corresponded to 59% of Ukraine's tuberculosis burden. There were 437 unique active users in 486 rayons (districts of Ukraine, demonstrating extensive reach. Our key findings complement the World Health Organization and European Respiratory Society's agenda for action on digital health to help implement the End TB Strategy.

  6. Results from an experiment that collected visible-light polarization data using unresolved imagery for classification of geosynchronous satellites

    Science.gov (United States)

    Speicher, Andy; Matin, Mohammad; Tippets, Roger; Chun, Francis; Strong, David

    2015-05-01

    In order to protect critical military and commercial space assets, the United States Space Surveillance Network must have the ability to positively identify and characterize all space objects. Unfortunately, positive identification and characterization of space objects is a manual and labor intensive process today since even large telescopes cannot provide resolved images of most space objects. The objective of this study was to collect and analyze visible-spectrum polarization data from unresolved images of geosynchronous satellites taken over various solar phase angles. Different collection geometries were used to evaluate the polarization contribution of solar arrays, thermal control materials, antennas, and the satellite bus as the solar phase angle changed. Since materials on space objects age due to the space environment, their polarization signature may change enough to allow discrimination of identical satellites launched at different times. Preliminary data suggests this optical signature may lead to positive identification or classification of each satellite by an automated process on a shorter timeline. The instrumentation used in this experiment was a United States Air Force Academy (USAFA) Department of Physics system that consists of a 20-inch Ritchey-Chrétien telescope and a dual focal plane optical train fed with a polarizing beam splitter. Following a rigorous calibration, polarization data was collected during two nights on eight geosynchronous satellites built by various manufacturers and launched several years apart. When Stokes parameters were plotted against time and solar phase angle, the data indicates that a polarization signature from unresolved images may have promise in classifying specific satellites.

  7. Complementing the ground-based CMB Stage-4 experiment on large scales with the PIXIE satellite

    CERN Document Server

    Calabrese, Erminia; Dunkley, Jo

    2016-01-01

    We present forecasts for cosmological parameters from future Cosmic Microwave Background (CMB) data measured by the Stage-4 (S4) generation of ground-based experiments in combination with large-scale anisotropy data from the PIXIE satellite. We demonstrate the complementarity of the two experiments and focus on science targets that benefit from their combination. We show that a cosmic-variance-limited measurement of the optical depth to reionization provided by PIXIE, with error $\\sigma(\\tau)=0.002$, is vital for enabling a 5$\\sigma$ detection of the sum of the neutrino masses when combined with a CMB-S4 lensing measurement, and with lower-redshift constraints on the growth of structure and the distance-redshift relation. Parameters characterizing the epoch of reionization will also be tightly constrained; PIXIE's $\\tau$ constraint converts into $\\sigma(\\rm{z_{re}})=0.2$ for the mean time of reionization, and a kinematic Sunyaev-Zel'dovich measurement from S4 gives $\\sigma(\\Delta \\rm{z_{re}})=0.03$ for the du...

  8. Results of the ISEDE Experiment Encompassing Disaggregated Electronics on an all Inflatable Satellite on Board the BEXUS 16 Balloon

    Science.gov (United States)

    Sinn, T.; de Franca Queiroz, T.; Brownlie, F.; Allan, A.; Leite, L.; Rowan, A.; Gillespie, J.; Vasile, M.

    2015-09-01

    Traditional satellites have a rigid structure defining the basic configuration of the satellite and holding in place all subsystems. A variation of the shape or configuration of the satellite is normally achieved through the use of deployable structures or appendices (antennas, solar anays, booms, etc.). Although modern structural solutions are modular and multifunctional, the structure of a satellite still represents a significant portion of its mass and a limitation on the achievable configuration, extension of deployable components and packing efficiency during launch. The goal of this project is to design and build an initial prototype of an all-inflatable satellite with disaggregated electronics for deployment on-board a BEXUS balloon as proof of concept. The idea is to use inflatable cell structures as support for all the subsystems composing a typical nano-satellite. Each subsystem and component is mounted on a different cell. Cells are both individually inflated and individually controlled. The aim is to design and build an inflatable satellite, demonstrating the deployment, communication among components and local control enabling structure shape adaption via soft robotic actuators and micro pumps. The experiment will deploy two inflatable structures made of 5x2 cells which are packed in a lOxlOxlOcm3 cubesat reaching a size of 70x18x14cm3 once deployed. Flexible circuitry was used to mount all the electronic subsystems on the surface of the folded inflatable. The experiment was flown onboard the BEXUS16 stratospheric balloon to an altitude of 27,3km for 2 hours and 45mm from the Swedish space port ESRANGE on the 8th of October 2013 proving the functionality of the disaggregated electronics.

  9. Adaptive Measurement of Well-Being: Maximizing Efficiency and Optimizing User Experience during Individual Assessment.

    Science.gov (United States)

    Kraatz, Miriam; Sears, Lindsay E; Coberley, Carter R; Pope, James E

    2016-08-01

    Well-being is linked to important societal factors such as health care costs and productivity and has experienced a surge in development activity of both theories and measurement. This study builds on validation of the Well-Being 5 survey and for the first time applies Item Response Theory, a modern and flexible measurement paradigm, to form the basis of adaptive population well-being measurement. Adaptive testing allows survey questions to be administered selectively, thereby reducing the number of questions required of the participant. After the graded response model was fit to a sample of size N = 12,035, theta scores were estimated based on both the full-item bank and a simulation of Computerized Adaptive Testing (CAT). Comparisons of these 2 sets of score estimates with each other and of their correlations with external outcomes of job performance, absenteeism, and hospital admissions demonstrate that the CAT well-being scores maintain accuracy and validity. The simulation indicates that the average survey taker can expect a reduction in number of items administered during the CAT process of almost 50%. An increase in efficiency of this extent is of considerable value because of the time savings during the administration of the survey and the potential improvement of user experience, which in turn can help secure the success of a total population-based well-being improvement program. (Population Health Management 2016;19:284-290).

  10. [Knowledge, experience and behavior at climacteric and menopause stages among family medicine female users at IMSS].

    Science.gov (United States)

    Velasco-Murillo, Vitelio; Fernández-Gárate, Irma H; Ojeda-Mijares, Rosalba I; Padilla-Vallejo, Isabel; de la Cruz-Mejía, Leticia

    2007-01-01

    To identify knowledge, experiences and behaviors of climacteric and menopause women users of family medicine services of Instituto Mexicano del Seguro Social (IMSS). A descriptive study that included a 37 questions survey about climacteric and menopause was conducted in a national representative sample of 4162 women aged 45 to 59 years between September 2004 and January 2005. The analysis was made by using descriptive statistics and chi2. 82.9 % Of women knew about menopause or its significance; 82.1 % identified hot flushes as a climacteric symptom; 46.1 % knew about pharmacologic treatment and 25.6 % knew about postmenopausal complications such as osteoporosis. Only 26.6 % mentioned preventive measures as physical exercise or consumption of food with high calcium content. Their main information sources were media communication. Mean age at menopause was 46.8 years old; 57.7 % had symptoms at interview and 18.4 % were taking pharmacologic treatment, mainly (53.3 %) hormones. 11.1 % of treated women had had side effects. 10.7 % had received pharmacologic treatment and 39.4 % had withdrawn from medication either for medical indications or for side effects (23 %). Knowledge about climacteric was scarce and obtained from non-medical sources; use of pharmacological treatment and preventive behavior was low. We recommended reinforcing the information and education about treatment and favorable life styles by health personal.

  11. Use of natural user interfaces for image navigation during laparoscopic surgery: initial experience.

    Science.gov (United States)

    Sánchez-Margallo, Francisco M; Sánchez-Margallo, Juan A; Moyano-Cuevas, José L; Pérez, Eva María; Maestre, Juan

    2017-03-28

    Surgical environments require special aseptic conditions for direct interaction with the preoperative images. We aim to test the feasibility of using a set of gesture control sensors combined with voice control to interact in a sterile manner with preoperative information and an integrated operating room (OR) during laparoscopic surgery. Two hepatectomies and two partial nephrectomies were performed by three experienced surgeons in a porcine model. The Kinect, Leap Motion, and MYO armband in combination with voice control were used as natural user interfaces (NUIs). After surgery, surgeons completed a questionnaire about their experience. Surgeons required <10 min training with each NUI. They stated that NUIs improved the access to preoperative patient information and kept them more focused on the surgical site. The Kinect system was reported as the most physically demanding NUI and the MYO armband in combination with voice commands as the most intuitive and accurate. The need to release one of the laparoscopic instruments in order to use the NUIs was identified as the main limitation. The presented NUIs are feasible to directly interact in a more intuitive and sterile manner with the preoperative images and the integrated OR functionalities during laparoscopic surgery.

  12. Qualitative analysis of mental health service users' reported experiences of discrimination.

    Science.gov (United States)

    Hamilton, S; Pinfold, V; Cotney, J; Couperthwaite, L; Matthews, J; Barret, K; Warren, S; Corker, E; Rose, D; Thornicroft, G; Henderson, C

    2016-08-01

    To better understand mental health service users' experiences of stigma and discrimination in different settings. An annual telephone survey of people with a mental health diagnosis conducted to evaluate the Time to Change antistigma campaign in England. Of 985 people who participated in 2013, 84 took part in a qualitative interview which was audio recorded. Of these, 50 interviews were transcribed and thematically analysed to explore accounts of discrimination. We analysed common types of behaviour; motivations ascribed to the discriminators; expectations of what fair treatment would have been; and the impact of discrimination on participants. Discrimination was most common in five contexts: welfare benefits, mental health care, physical health care, family and friends. Participants often found it hard to assess whether a behaviour was discriminatory or not. Lack of support, whether by public services or by friends and family, was often experienced as discrimination, reflecting an expectation that positive behaviours and reasonable adjustments should be offered in response to mental health needs. The impact of discrimination across different settings was often perceived by participants as aggravating their mental health, and there is thus a need to treat discrimination as a health issue, not just a social justice issue. © 2016 The Authors. Acta Psychiatrica Scandinavica Published by John Wiley & Sons Ltd.

  13. Satellite/Terrestrial Networks: End-to-End Communication Interoperability Quality of Service Experiments

    Science.gov (United States)

    Ivancic, William D.

    1998-01-01

    Various issues associated with satellite/terrestrial end-to-end communication interoperability are presented in viewgraph form. Specific topics include: 1) Quality of service; 2) ATM performance characteristics; 3) MPEG-2 transport stream mapping to AAL-5; 4) Observation and discussion of compressed video tests over ATM; 5) Digital video over satellites status; 6) Satellite link configurations; 7) MPEG-2 over ATM with binomial errors; 8) MPEG-2 over ATM channel characteristics; 8) MPEG-2 over ATM over emulated satellites; 9) MPEG-2 transport stream with errors; and a 10) Dual decoder test.

  14. The experience of living with stroke and using technology: opportunities to engage and co-design with end users

    NARCIS (Netherlands)

    Nasr, N.; Leon, B.; Mountain, G.A.; Nijenhuis, S.M.; Prange, G.B.; Sale, P.; Amirabdollahian, F

    2015-01-01

    Purpose: We drew on an interdisciplinary research design to examine stroke survivors’ experiences of living with stroke and with technology in order to provide technology developers with insight into values, thoughts and feelings of the potential users of a to-be-designed robotic technology for home

  15. Service Users Facing Household Challenges : Their Experiences with Task-Centered Coping Approach

    Directory of Open Access Journals (Sweden)

    Rita Elisabeth Eriksen

    2015-03-01

    Full Text Available This article is based on a study of an educational and developmental programme, in which the task-centred coping approach (TCCA was a central part. Twenty social worker practitioners from Norwegian municipal social services (MSS participated in the programme, and practiced TCCA with 74 of their service users. The aim of the study was to develop knowledge about how service users evolve their housing competence by utilizing TCCA.The study was based on a way of participatory action research, in which the researcher was positioned as a partly participating researcher. The researcher tried to attain knowledge from the individualized activities of the service users and the practitioners, and use this knowledge as a contribution to developing their practice and the programme. User participation was one of the cornerstones of the study, and individualization meant matching the approaches of the practitioners to the experienced needs of the individual service user.

  16. Remote programming of MED-EL cochlear implants: users' and professionals' evaluation of the remote programming experience.

    Science.gov (United States)

    Kuzovkov, Vladislav; Yanov, Yuri; Levin, Sergey; Bovo, Roberto; Rosignoli, Monica; Eskilsson, Gunnar; Willbas, Staffan

    2014-07-01

    Remote programming is safe and is well received by health-care professionals and cochlear implant (CI) users. It can be adopted into clinic routine as an alternative to face-to-face programming. Telemedicine allows a patient to be treated anywhere in the world. Although it is a growing field, little research has been published on its application to CI programming. We examined hearing professionals' and CI users' subjective reactions to the remote programming experience, including the quality of the programming and the use of the relevant technology. Remote CI programming was performed in Italy, Sweden, and Russia. Programming sessions had three participants: a CI user, a local host, and a remote expert. After the session, each CI user, local host, and remote expert each completed a questionnaire on their experience. In all, 33 remote programming sessions were carried out, resulting in 99 completed questionnaires. The overwhelming majority of study participants responded positively to all aspects of remote programming. CI users were satisfied with the results in 96.9% of the programming sessions; 100% of participants would use remote programming again. Although technical problems were encountered, they did not cause the sessions to be considerably longer than face-to-face sessions.

  17. Bridging the Gap between User Experience Research and Design in Industry: An Analysis of Two Common Communication Tools--Personas and Scenarios

    Science.gov (United States)

    Putnam, Cynthia

    2010-01-01

    User experience (UX) research in the design of technology products utilizes human-centered design (HCD) methods to summarize and explain pertinent information about end users to designers. However, UX researchers cannot effectively communicate the needs and goals of users if designers do not find UX research (a) easy to integrate into design…

  18. 移动社交游戏的用户体验研究%User Experience of Mobile Social Game

    Institute of Scientific and Technical Information of China (English)

    赵雅鹏; 李世国

    2012-01-01

    以随着移动互联网的快速发展,移动社交游戏广受人们的关注与欢迎为启示,从现今用户心理需求切入,分析了2012年2款最‘欠爆的移动社交游戏“DrawS{mmthing”和“CityVilleHo,nett,wn”的用户体验,对比2种类型的移动社交游戏特点,论述了移动社交游戏丰富用户游戏体验,增加社交体验模块的方法,.在此基础上,提出了从增强游戏体验感、提升用户粘合度等角度丰富移动社交游戏的用户体验的设计方法。%With the rapid development of the mobile internet, mobile social game is very popular in the attention of people and welcome as revelation, and from the present into the psychological needs of users, it analyzed the 2012 annual two of the most popular mobile social game "Draw Something" and "CityVille Hometown" user experience, compared with two kinds of types of mobile social game characteristics, discussed the mobile social game rich user gaming experience, and increased social experience module method. Based on this, it put forward from strengthen game experience feeling, to improve user bonding degree angle which could enrich mobile social game user experience design method.

  19. The Contradictions of Telehealth User Experience in Chronic Obstructive Pulmonary Disease (COPD): A Qualitative Meta-Synthesis.

    Science.gov (United States)

    Brunton, Lisa; Bower, Peter; Sanders, Caroline

    2015-01-01

    As the global burden of chronic disease rises, policy makers are showing a strong interest in adopting telehealth technologies for use in long term condition management, including COPD. However, there remain barriers to its implementation and sustained use. To date, there has been limited qualitative investigation into how users (both patients/carers and staff) perceive and experience the technology. We aimed to systematically review and synthesise the findings from qualitative studies that investigated user perspectives and experiences of telehealth in COPD management, in order to identify factors which may impact on uptake. Systematic review and meta-synthesis of published qualitative studies of user (patients, their carers and clinicians) experience of telehealth technologies for the management of Chronic Obstructive Pulmonary Disease. ASSIA, CINAHL, Embase, Medline, PsychInfo and Web of Knowledge databases were searched up to October 2014. Reference lists of included studies and reference lists of key papers were also searched. Quality appraisal was guided by an adapted version of the CASP qualitative appraisal tool. 705 references (after duplicates removed) were identified and 10 papers, relating to 7 studies were included in the review. Most authors of included studies had identified both positive and negative experiences of telehealth use in the management of COPD. Through a line of argument synthesis we were able to derive new insights from the data to identify three overarching themes that have the ability to either impede or promote positive user experience of telehealth in COPD: the influence on moral dilemmas of help seeking-(enables dependency or self-care); transforming interactions (increases risk or reassurance) and reconfiguration of 'work' practices (causes burden or empowerment). Findings from this meta-synthesis have implications for the future design and implementation of telehealth services. Future research needs to include potential users at

  20. The Contradictions of Telehealth User Experience in Chronic Obstructive Pulmonary Disease (COPD: A Qualitative Meta-Synthesis.

    Directory of Open Access Journals (Sweden)

    Lisa Brunton

    Full Text Available As the global burden of chronic disease rises, policy makers are showing a strong interest in adopting telehealth technologies for use in long term condition management, including COPD. However, there remain barriers to its implementation and sustained use. To date, there has been limited qualitative investigation into how users (both patients/carers and staff perceive and experience the technology. We aimed to systematically review and synthesise the findings from qualitative studies that investigated user perspectives and experiences of telehealth in COPD management, in order to identify factors which may impact on uptake.Systematic review and meta-synthesis of published qualitative studies of user (patients, their carers and clinicians experience of telehealth technologies for the management of Chronic Obstructive Pulmonary Disease. ASSIA, CINAHL, Embase, Medline, PsychInfo and Web of Knowledge databases were searched up to October 2014. Reference lists of included studies and reference lists of key papers were also searched. Quality appraisal was guided by an adapted version of the CASP qualitative appraisal tool.705 references (after duplicates removed were identified and 10 papers, relating to 7 studies were included in the review. Most authors of included studies had identified both positive and negative experiences of telehealth use in the management of COPD. Through a line of argument synthesis we were able to derive new insights from the data to identify three overarching themes that have the ability to either impede or promote positive user experience of telehealth in COPD: the influence on moral dilemmas of help seeking-(enables dependency or self-care; transforming interactions (increases risk or reassurance and reconfiguration of 'work' practices (causes burden or empowerment.Findings from this meta-synthesis have implications for the future design and implementation of telehealth services. Future research needs to include

  1. Taking Libraries’ Cultural Content to the User – Approaches and Experiences from the EEXCESS Project

    Directory of Open Access Journals (Sweden)

    Timo Borst

    2016-09-01

    Full Text Available Before the advent of the internet users had to physically visit libraries and other cultural institutions in order to search, find and access content. With the emergence and massive use of the World Wide Web and associated tools and technologies this situation has changed drastically. If content is to be found and used, it must be present where users do their daily digital work. The aim of the EU project EEXCESS (http://eexcess.eu/ is to inject the content into the working environments of the users. In this paper, we show some of the approaches, use cases and technical implementations we developed in the project.

  2. Impact of an outdoor gym on park users' physical activity: A natural experiment.

    Science.gov (United States)

    Cranney, Leonie; Phongsavan, Philayrath; Kariuki, Maina; Stride, Vicki; Scott, Ashleigh; Hua, Myna; Bauman, Adrian

    2016-01-01

    This study assessed the impact of an outdoor gym installation on park users' physical activity levels and examined the characteristics of outdoor gym users. A before-after time series design was employed, consisting of nine data collection periods: three each at baseline, post outdoor gym installation, and at 12-month follow-up. Repeated observational surveys and park intercept interviews were conducted. There was a small but significant increase in senior park users engaging in moderate to vigorous physical activity at follow-up (1.6 to 5.1%; pgym area for: MVPA (6 to 40%; pgyms on physical activity outcomes.

  3. Enhancement of User Quality of Experience (QoE) for Service Migration in Context Aware Environment

    DEFF Research Database (Denmark)

    Saeed, Aamir

    Context awareness equips systems with intelligence and enables them to adapt according the environment. Accurateness of adaption depends on the quality of context. The context aware migration process enables an application to move between devices without user intervention. Contexts such as network...... condition, device resources utilization and user mobility may be outdated, and have potential to invoke an unnecessary migration which impacts the satisfaction level of user. Firstly, the work presented in this thesis propose a service migration framework (SMF) for designing application with migration...... environment was reduced, by improving the quality of context through a prediction algorithm....

  4. [A method to enhance user experience of EMR based on mining association rules of incremental updating data].

    Science.gov (United States)

    Zhou, Bao-zhuo; Li, Chuan-fu; Dai, Liang-liang; Feng, Huan-qing

    2009-03-01

    The user experience (EX) of current Electronic Medical Record systems (EMR) is needed to improve. This paper proposed a new method to enhance EX of EMR. Firstly, system template and text characterization are used to make the EMR data structured. Then, the structured date are mined based on mining the association rules of incremental updating data to find the association of the elements of template of EMR and the values of elements. Finally, with the help of mined results, the users of EMR are able to input data effectively and quickly.

  5. Life characteristics assessment of the communications technology satellite transmitter experiment package

    Science.gov (United States)

    Smetana, J.; Curren, A. N.

    1979-01-01

    The performance characteristics of the transmitter experiment package (TEP) aboard the Communications Technology Satellite (CTS) measured during its first 2 years in orbit are presented. The TEP consists of a nominal 200 watt output stage tube (OST), a supporting power processing system (PPS), and a variable conductance heat pipe system (VCHPS). The OST, a traveling wave tube augmented with a 10 stage depressed collector has an overall saturated average efficiency of 51.5 percent and an average saturated radio frequency (rf) output power at center band frequency of 240 watts. The PPS operated with a measured efficiency of 86.5 to 88.5 percent. The VCHPS, using three pipes to conduct heat from the PPS and the OST to a 52 by 124 centimeter radiator fin, maintained the PPS baseplate temperature below 50 C for all operating conditions. The TEP performance characteristics presented include frequency response, rf output power, thermal performance, and efficiency. Communications characteristics were evaluated by using both video and audio modulated signals. On four occasions, the TEP experienced temporary thermal control system malfunctions. The anomalies were terminated safely, and the problem was investigated because of the potential for TEP damage due to the signficant temperature increases. Safe TEP operating procedures were established.

  6. User Orientation Through Experience: A Study Of Hobbyist Knowing In Product Development

    Directory of Open Access Journals (Sweden)

    Tanja Kotro

    2007-01-01

    Full Text Available Those who are involved in hobbyist communities and share the values and practices of these communities often also innovate new products. Users are important actors in innovations. Recently, a lot of attention has been paid to users in relation to product development processes and especially user innovations. This article points out that product development team members are often simultaneously users themselves and they can be important translators of “hobbyist knowing” into organizational practices. Hobbyist knowing refers to the practice of making sense of situations through concrete activities and participation in particular social and physical circumstances and practices. This article studies Suunto, the Finnish designer and manufacturer company of sports and precision instruments, and the product development team of wrist computers.

  7. The User Experience: Developing an Integrated Photogrammetric Control Environment (IPCE) for Planetary Mapping

    Science.gov (United States)

    Edmundson, K. L.; Archinal, B. A.; Backer, J. C.; Barrett, J. M.; Becker, K. J.; Becker, T. L.; Bonn, J. P.; Cook, D. A.; Hahn, M. A.; Humphrey, I. R.; Lambright, S.; Lee, E. M.; Mapel, J. A.; Oyama, K. A.; Paquette, A. C.; Shepherd, M. R.; Sides, S. C.; Sucharski, T. L.; Weller, L. A.

    2017-06-01

    The USGS Astrogeology Science Center is developing in ISIS3 an interactive user interface that integrates all aspects of the photogrammetric control process in a single environment. Here we provide a progress update on this work.

  8. Experience with Near Real Time Distributiom of Envisat Asar Data to End-Users

    DEFF Research Database (Denmark)

    Pedersen, Leif Toudal; Saldo, Roberto

    2005-01-01

    For a number of years Ørsted·DTU has delivered seaice information to ships navigating in some of the most remote areas of the Earth. Both the Northern and the Southern hemisphere contain vast areas not regularly charted by the governmental sea ice agencies. DTU utilizes free of charge images from...... European and American satellites to fill out these white areas in the operational ice charts. Data are gathered through the Internet, processed in order to enhance and quantify the ice information, and re-distributed through the Internet within a few hours after acquisition by the satellite. Most...

  9. Presenting Provenance Based on User Roles - Experiences from the ACOS System

    Science.gov (United States)

    West, P.; Michaelis, J.; Fox, P. A.; Zednik, S.; McGuinness, D. L.

    2010-12-01

    One goal of provenance is to provide users an understanding of the steps a system took to generate data products. Here, the level of detail captured by provenance becomes an important consideration. As detail is added, more questions can be hypothetically addressed. However, presenting significant provenance detail may also overwhelm end users, for one of two reasons: (i) the detail presented is irrelevant to the objectives, or (ii) the detail requires background knowledge a user lacks. Both of these challenges are present for data generated by the Mauna Loa Solar Observatory’s (MLSO) Advanced Coronal Observing System (ACOS). In ACOS, photometer-based readings are taken of solar activity and subsequently processed into data products consumable by end users. To fully understand these sequences of steps, background knowledge corresponding to various areas (e.g., astronomy, digital imaging, and ACOS specific techniques) is required by end users. This makes reviewing provenance difficult for users outside the ACOS development team, where varying degrees of background may be expected (ranging from outside domain experts in Solar Physics to citizen scientists). Likewise, even when steps taken by ACOS are understandable, they may provide undesired detail to an end user if presented. The work with ACOS involved the development of a Semantic Web based framework to selectively present provenance detail for data products in ACOS. Here, provenance is captured according to two sets of ontologies, the Proof Markup Language, which is an ontology based domain-independent provenance model, and a step ontology, designed to capture hierarchies of provenance steps. Used in combination, these ontology sets enable the creation of multiple levels of provenance, ranging from coarse to fine grained detail. In this setting, users may choose to expand/collapse provenance steps to view desired details. However, the specific provenance details a user initially sees is defined through

  10. Assessing the mineralogy and hydration of rocky cores of satellites: insights from experiments and thermodynamics

    Science.gov (United States)

    Reynard, B.; Neri, A.; Sotin, C.

    2016-12-01

    Icy satellites and similar objects likely form from a mixture of hydrated rocky material, such as the CI chondrites, and various amounts of ices. Mass-balance estimates show that hydrous silicates such as serpentine, and brucite, the simple Mg-Fe hydroxide, dominate fully hydrated mineralogy. The inferred iron content of these minerals is, however, very dependent on assumptions of iron redox state, and whether it forms sulfides or segregates into a metal core. From the determination of the moment of inertia inferred from gravity measurements at Jupiter and Saturn by the Galileo and Cassini spacecraft, Ganymede and Europa would have a differentiated iron-rich core whereas Titan and Enceladus would not. Whatever the case, iron content is generally significantly higher than that of the terrestrial ultrabasic rocks used as analogs in modeling of hydrated satellite cores. Thus, we investigated the phase relations of iron-rich ultrabasic systems based on chondritic composition by combining thermodynamic modeling and preliminary high-pressure experiments. Our starting composition model is that of CI carbonaceous chondrites. Stable mineral assemblages are calculated with the PerpleX package (Connolly, 1990), assuming excess water, and various amounts of iron in the silicate phase through varying the amount of iron sulfide (troilite) or iron oxide (magnetite). Results show stable hydrated minerals are serpentine, chlorite, brucite, Na-phlogopite and in extreme cases, talc in the 1.5-5 GPa range relevant to bodies larger than about 1000 km in radius. Dehydration temperatures are extremely sensitive to the iron content, hence on the chosen amount of iron bearing phase (troilite or magnetite), and to a lower extent on average CI composition. An experimental approach was developed to simulate hydrous alteration of CI-like material. A mixture of synthetic silicates, troilite, and organic compounds, to which excess water is added, is used. Mineralogy and composition is checked

  11. Scientific results from the SABER Experiment on the TIMED Satellite: 2002 - 2011

    Science.gov (United States)

    Russell, J. M.; Mlynczak, M. G.

    2011-12-01

    The primary science goal of the Sounding of the Atmosphere using Broadband Emission Radiometry (SABER) experiment on the TIMED satellite is to achieve major advances in understanding the structure, energetics, chemistry, and dynamics in the atmospheric region extending from 60 to 180 km altitude. The SABER instrument has been observing the atmosphere nearly continuously since data collection began in January of 2002 using the technique of spectral broadband limb emission radiometry applied in 10 infrared spectral bands ranging from 1.27 to 17μm. Four bands - three in the 15μm band and one in the 4.3μm band of CO2, are used to retrieve temperature and CO2 concentrations and to correct retrievals for spacecraft motion effects. The remaining bands are used to retrieve O3, H2O, [O], [H],and energetics parameters, and to measure atmospheric heating and cooling. The measured limb emission profiles are being processed on the ground to provide vertical temperature, constituent and other parameter profiles with 2 km altitude resolution. Measurements are made both night and day over the latitude range from 52 degrees to 83 degrees with alternating hemisphere coverage every 60 days. During the time SABER has been operating, many solar storms have occurred and data have been collected over the range from solar maximum in 2002 to the 2009 solar minimum and up to the present day. The temporal and geographic coverage provided by SABER has provided path finding observations on the atmospheric effects of these events. In addition, the battery of measurements made by SABER has yielded new information on atmospheric energetics effects over the solar cycle including radiative cooling due to the 15μm CO2 and 5.3μm NO bands. Numerous synergistic science studies have been conducted with data from the AIM satellite that is dedicated to the study of noctilucent clouds (NLCs) including the driving parameters that control the start and end of the NLC season, the relationship between

  12. Young adults as users of adult healthcare: experiences of young adults with complex or life-limiting conditions.

    Science.gov (United States)

    Beresford, B; Stuttard, L

    2014-08-01

    Awareness is growing that young adults may have distinctive experiences of adult healthcare and that their needs may differ from those of other adult users. In addition, the role of adult health teams in supporting positive transitions from paediatrics is increasingly under discussion. This paper contributes to these debates. It reports a qualitative study of the experiences of young adults - all with complex chronic health conditions - as users of adult health services. Key findings from the study are reported, including an exploration of factors that help to explain interviewees' experiences. Study findings are discussed in the context of existing evidence from young adults in adult healthcare settings and theories of 'young adulthood'. Implications for training and practice are considered, and priorities for future research are identified. © 2014 Royal College of Physicians.

  13. Incarceration experiences among a community-recruited sample of injection drug users in Bangkok, Thailand

    Directory of Open Access Journals (Sweden)

    Lai Calvin

    2009-12-01

    Full Text Available Abstract Background Since 2003 Thailand has waged an aggressive "war on drugs" campaign focused on arresting and incarcerating suspected drug users and dealers. However, little is known about incarceration experiences among IDU in the wake of the recent war on drugs. Therefore, we sought to examine incarceration experiences among IDU in Bangkok, Thailand. Methods We examined the prevalence of incarceration among community-recruited IDU participating in the Mitsampan Community Research Project. Multivariate logistic regression was used to identify factors associated with a self-reported history of incarceration. We also examined the prevalence of injection drug use and syringe sharing within prisons. Results 252 IDU were recruited in August 2008; 66 (26.2% were female and the median age was 36.5 years. In total, 197 (78.2% participants reported a history of incarceration. In multivariate analyses, reporting a history of incarceration was associated with a history of compulsory drug treatment (adjusted odds ratio [AOR] = 4.93; 95% confidence interval [CI]: 1.95 - 12.48, non-fatal overdose (AOR = 3.69; 95%CI: 1.45 - 9.39, syringe sharing (AOR = 2.20; 95%CI: 1.12 - 4.32, and female gender (AOR = 0.41; 95%CI: 0.20 - 0.82. Among those who reported a history of incarceration, 59 (29.9% reported injection drug use in prison, and 48 (81.4% of these individuals reported sharing syringes in prison. Incarceration was not associated with the number of injections performed in the previous week (p = 0.202. Conclusion Over three-quarters of the IDU participating in this study reported a history of incarceration, and 30% of these individuals reported injection drug use within prison. Further, an alarmingly high level of syringe sharing within prison was reported, and incarceration was not associated with reductions in drug use. These findings provide further evidence of the need for community diversion strategies, as well as harm reduction programs, in Thai

  14. Computer systems experiences of users with and without disabilities an evaluation guide for professionals

    CERN Document Server

    Borsci, Simone; Federici, Stefano; Mele, Maria Laura

    2013-01-01

    This book provides the necessary tools for the evaluation of the interaction between the user who is disabled and the computer system that was designed to assist that person. The book creates an evaluation process that is able to assess the user's satisfaction with a developed system. Presenting a new theoretical perspective in the human computer interaction evaluation of disabled persons, it takes into account all of the individuals involved in the evaluation process.

  15. Service Users Facing Household Challenges. Their experiences with task-centred coping approach

    OpenAIRE

    2014-01-01

    This article is based on a study of an educational and developmental programme, in which the task-centred coping approach (TCCA) was a central part. Twenty social worker practitioners from Norwegian municipal social services (MSS) participated in the programme, and practiced TCCA with 74 of their service users. The aim of the study was to develop knowledge about how service users evolve their housing competence by utilizing TCCA.

  16. Service Users Facing Household Challenges : Their Experiences with Task-Centered Coping Approach

    OpenAIRE

    2015-01-01

    This article is based on a study of an educational and developmental programme, in which the task-centred coping approach (TCCA) was a central part. Twenty social worker practitioners from Norwegian municipal social services (MSS) participated in the programme, and practiced TCCA with 74 of their service users. The aim of the study was to develop knowledge about how service users evolve their housing competence by utilizing TCCA.The study was based on a way of participatory action research, i...

  17. Physician experience and rates of plasma HIV-1 RNA suppression among illicit drug users: an observational study

    Directory of Open Access Journals (Sweden)

    Sangsari Sassan

    2012-01-01

    Full Text Available Abstract Background Despite the availability of antiretroviral therapy (ART, suboptimal treatment outcomes have been observed among HIV-seropositive illicit drug users. As there is an urgent need to improve responses to antiretroviral therapy among this population, we undertook this study to evaluate the role of physician experience on rates of plasma HIV-1 RNA suppression following initiation of ART. Methods Using data from a community-recruited cohort of HIV-positive illicit drug users, we used Cox proportional hazards regression to model the time to plasma viral HIV RNA Results Between May 1996 and December 2008, 267 individuals initiated ART among whom 227 (85% achieved a plasma HIV RNA Conclusions In this setting of universal HIV/AIDS care, illicit drug users with more experienced physicians exhibited faster rates of plasma viral load suppression. These findings argue for specialized services to help optimize HIV treatment outcomes among this population.

  18. Proceedings of the Mobile Satellite Conference

    Science.gov (United States)

    Rafferty, William

    1988-01-01

    A satellite-based mobile communications system provides voice and data communications to mobile users over a vast geographic area. The technical and service characteristics of mobile satellite systems (MSSs) are presented and form an in-depth view of the current MSS status at the system and subsystem levels. Major emphasis is placed on developments, current and future, in the following critical MSS technology areas: vehicle antennas, networking, modulation and coding, speech compression, channel characterization, space segment technology and MSS experiments. Also, the mobile satellite communications needs of government agencies are addressed, as is the MSS potential to fulfill them.

  19. Impact of modelling foreground uncertainties on future CMB polarization satellite experiments

    Science.gov (United States)

    Hervías-Caimapo, Carlos; Bonaldi, Anna; Brown, Michael L.

    2017-07-01

    We present an analysis of errors on the tensor-to-scalar ratio due to residual diffuse foregrounds. We use simulated observations of a cosmic microwave background (CMB) polarization satellite, the Cosmic Origins Explorer (COrE), using the specifications of the version proposed to ESA in 2010. We construct a full pipeline from microwave sky maps to r likelihood, using two models of diffuse Galactic foregrounds with different complexity and assuming component separation with varying degrees of accuracy. Our pipeline uses a linear mixture (generalized least squares) solution for component separation, and a hybrid approach for power spectrum estimation, with a quadratic maximum likelihood estimator at low ℓs and a pseudo-Cℓ deconvolution at high ℓs. In the likelihood for r, we explore modelling foreground residuals as nuisance parameters. Our analysis aims at measuring the bias introduced in r by mismodelling the foregrounds and to determine what error is tolerable while still successfully detecting r. We find that r = 0.01 can be measured successfully even for a complex sky model and in the presence of foreground parameters error. However, the detection of r = 0.001 is a lot more challenging, as inaccurate modelling of the foreground spectral properties may result in a biased measurement of r. Once biases are eliminated, the total error on r allows setting an upper limit rather than a detection, unless the uncertainties on the foreground spectral indices are very small, i.e. equal or better than 0.5 per cent error for both dust and synchrotron. This emphasizes the need for pursuing research on component separation and foreground characterization in view of next-generation CMB polarization experiments.

  20. An independent shopping experience for wheelchair users through augmented reality and RFID.

    Science.gov (United States)

    Rashid, Zulqarnain; Pous, Rafael; Norrie, Christopher S

    2017-06-23

    People with physical and mobility impairments continue to struggle to attain independence in the performance of routine activities and tasks. For example, browsing in a store and interacting with products located beyond an arm's length may be impossible without the enabling intervention of a human assistant. This research article describes a study undertaken to design, develop, and evaluate potential interaction methods for motor-impaired individuals, specifically those who use wheelchairs. Our study includes a user-centered approach, and a categorization of wheelchair users based upon the severity of their disability and their individual needs. We designed and developed access solutions that utilize radio frequency identification (RFID), augmented reality (AR), and touchscreen technologies in order to help people who use wheelchairs to carry out certain tasks autonomously. In this way, they have been empowered to go shopping independently, free from reliance upon the assistance of others. A total of 18 wheelchair users participated in the completed study.

  1. Experiences of Social Inclusion and Employment of Mental Health Service Users in a European Union Project

    DEFF Research Database (Denmark)

    Nieminen, Irja; Ramon, Shulamit; Dawson, Ian

    2012-01-01

    ABSTRACT: Aims: The aim of this study is to describe how the mental health service users experienced social inclusion and employment in the EU EMILIA project. Methods: The study design is an intervention group follow-up study, with data collection at three points: baseline (T0), at 10-month follow......, and discrimination were reported to be obstacles to social inclusion. The difficulties identified in social relationships continued to exist. Conclusions: Train- ing intervention impact positively on mental health service users’ social inclusion and employment. However stigma, discrimination, and having a mental...... users experienced improvement in their social life. Employment and participation in meaningful activities continued to improve to the end of the EMILIA project, although at a slower pace. In addition, users were motivated for work and actively searched for employment. Having a mental illness, stigma...

  2. A Kinect-Based Framework For Better User Experience in Real-Time Audiovisual Content Manipulation

    DEFF Research Database (Denmark)

    Potetsianakis, Emmanouil; Ksylakis, Emmanouil; Triantafyllidis, Georgios

    2014-01-01

    the inputs from Microsoft Kinect as a controller interface. Originally introduced as a peripheral of XBox, Kinect is a multimodal device equipped with RGB Camera, Depth Sensor and Microphone Array. We use those inputs in order to provide a non-tactile controller abstraction to the user, targeting multimedia...... content creation. Current Kinect-based solutions, try to recognize natural gestures of the user, and classify them as controller actions. The novelty of our implementation is that instead of extracting gesture features, we directly map the inputs from the Kinect to a suitable set of values...

  3. Application of arm support training in sub-acute stroke rehabilitation: first results on effectiveness and user experiences.

    Science.gov (United States)

    Prange, G B Gerdienke; Kottink, Air Anke; Buurke, J H Jaap; Rietman, J S Hans

    2013-06-01

    A multi-center randomized clinical trial was performed in 7 Dutch rehabilitation centers, in the context of an implementation project (ROBAR), to compare the effect of an arm support (AS) training device to equally intensive conventional reach training (CON) on recovery of arm-hand function in sub-acute stroke. The Fugl-Meyer assessment (FM) and user experiences of therapists and patients were examined in both groups. An improvement of 10 and 8 points on the FM was found for respectively the CON and AS group. Both therapists and patients reported positive experiences on several aspects of user acceptance. These findings indicate that a low-tech system for arm support results in similar gains in arm function as conventional reach training in equal intensity, and is suitable for application in clinical practice.

  4. Satellite Data of Atmospheric Pollution for U.S. Air Quality Applications: Examples of Applications, Summary of Data End-user Resources, Answers to Faqs, and Common Mistakes to Avoid

    Science.gov (United States)

    Duncan, Bryan Neal; Prados, Ana; Lamsal, Lok N.; Liu, Yang; Streets, David G.; Gupta, Pawan; Hilsenrath, Ernest; Kahn, Ralph A.; Nielsen, J. Eric; Beyersdorf, Andreas J.; Burton, Sharon P.; Fiore, Arlene M.; Fishman, Jack; Henze, Daven K.; Hostetler, Chris A.; Krotkov, Nickolay A.; Lee, Pius; Lin, Meiyun; Pawson, Steven; Pfister, Gabriele; Pickering, Kenneth E.; Pierce, R. Bradley; Yoshida, Yasuko; Ziemba, Luke D.

    2014-01-01

    Satellite data of atmospheric pollutants are becoming more widely used in the decision-making and environmental management activities of public, private sector and non-profit organizations. They are employed for estimating emissions, tracking pollutant plumes, supporting air quality forecasting activities, providing evidence for "exceptional event" declarations, monitoring regional long-term trends, and evaluating air quality model output. However, many air quality managers are not taking full advantage of the data for these applications nor has the full potential of satellite data for air quality applications been realized. A key barrier is the inherent difficulties associated with accessing, processing, and properly interpreting observational data. A degree of technical skill is required on the part of the data end-user, which is often problematic for air quality agencies with limited resources. Therefore, we 1) review the primary uses of satellite data for air quality applications, 2) provide some background information on satellite capabilities for measuring pollutants, 3) discuss the many resources available to the end-user for accessing, processing, and visualizing the data, and 4) provide answers to common questions in plain language.

  5. SMS versus voice messaging to deliver MNCH communication in rural Malawi: assessment of delivery success and user experience.

    Science.gov (United States)

    Crawford, Jessica; Larsen-Cooper, Erin; Jezman, Zachariah; Cunningham, Stacey C; Bancroft, Emily

    2014-02-01

    To determine the difference in delivery success of health messages delivered through pushed SMS, pushed voice messages sent to personal phones, and voice messages retrieved from a community phone ("retrieved voice messaging"), as well as the difference in quality of the user experience. We analyzed the project's electronic monitoring data between September 2011 and June 2013, including demographics, enrollment data, and messages sent and successfully delivered. We also collected and analyzed information from quarterly phone-based surveys with users to assess quality of the user experience, including acceptability, comprehension, new information learned, and reported behavior change. More than half of subscribers enrolled in the retrieved voice messaging service while nearly one-third enrolled in the pushed SMS service and less than 10% in pushed voice messaging. Message delivery success was highest among pushed SMS subscribers and lowest among retrieved voice subscribers. Overall, 99% of survey respondents reported trusting messages they received, and about 75% of respondents recalled the last message they received and learned something new. Almost 75% of respondents reported that they had already changed or intended to change their behavior based on received messages. Intended or actual behavior change was significantly higher among pushed SMS enrollees than among pushed or retrieved voice messaging enrollees (P = .01). All message modalities led to high levels of satisfaction, comprehension, and new information learned. Due to lower cost, higher delivery success, and higher levels of intended or actual behavior change, SMS is the preferred delivery modality. However, the majority of users included in this study did not have access to a personal phone, and retrieved voice messages provided an opportunity to access a population that otherwise could not be served. Providing multiple methods by which users could access the service was crucial in extending reach

  6. Understanding Usefulness in Human-Computer Interaction to Enhance User Experience Evaluation

    Science.gov (United States)

    MacDonald, Craig Matthew

    2012-01-01

    The concept of usefulness has implicitly played a pivotal role in evaluation research, but the meaning of usefulness has changed over time from system reliability to user performance and learnability/ease of use for non-experts. Despite massive technical and social changes, usability remains the "gold standard" for system evaluation.…

  7. Preservice Teachers Experience Reading Response Pedagogy in a Multi-User Virtual Environment

    Science.gov (United States)

    Dooley, Caitlin McMunn; Calandra, Brendan; Harmon, Stephen

    2014-01-01

    This qualitative case study describes how 18 preservice teachers learned to nurture literary meaning-making via activities based on Louise Rosenblatt's Reader Response Theory within a multi-user virtual environment (MUVE). Participants re-created and responded to scenes from selected works of children's literature in Second Life as a way to…

  8. Touch in Computer-Mediated Environments: An Analysis of Online Shoppers' Touch-Interface User Experiences

    Science.gov (United States)

    Chung, Sorim

    2016-01-01

    Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…

  9. Older Cancer Patients’ User Experience of Online Health Information Tools: A Think Aloud Study

    NARCIS (Netherlands)

    Bolle, Sifra; Romijn, G.A.; Smets, E.M.A.; Loos, E.F.; Kunneman, M.; van Weert, J.

    2016-01-01

    Background: Health information is increasingly presented on the Internet. Several Web design guidelines for older Web users have been proposed; however, these guidelines are often not applied in website development. Furthermore, although we know that older individuals use the Internet to search for

  10. Guidance from the Graphical User Interface (GUI) Experience: What GUI Teaches about Technology Access.

    Science.gov (United States)

    National Council on Disability, Washington, DC.

    This report investigates the use of the graphical user interface (GUI) in computer programs, the problems it creates for individuals with visual impairments or blindness, and advocacy efforts concerning this issue, which have been targeted primarily at Microsoft, producer of Windows. The report highlights the concerns of individuals with visual…

  11. Global Document Delivery, User Studies, and Service Evaluation: The Gateway Experience

    Science.gov (United States)

    Miller, Rush; Xu, Hong; Zou, Xiuying

    2008-01-01

    This study examines user and service data from 2002-2006 at the East Asian Gateway Service for Chinese and Korean Academic Journal Publications (Gateway Service), the University of Pittsburgh. Descriptive statistical analysis reveals that the Gateway Service has been consistently playing the leading role in global document delivery service as well…

  12. Please do not disturb: modeling user experience for considerate home products

    NARCIS (Netherlands)

    Vastenburg, M.H.

    2007-01-01

    Products in the home offer ever more functionality. Advances in sensor technology, embedded processing power, and modeling and reasoning software, have enabled everyday products to sense their environment and eventually anticipate user needs. The enabling technology for ambient intelligence is now a

  13. Older Cancer Patients’ User Experiences With Web-Based Health Information Tools : A Think Aloud Study

    NARCIS (Netherlands)

    Bolle, S.; Romijn, G.; Smets, E.M.A.; Loos, E.F.; Kunneman, M.; van Weert, J.C.M.

    Background: Health information is increasingly presented on the Internet. Several Web design guidelines for older Web users have been proposed; however, these guidelines are often not applied in website development. Furthermore, although we know that older individuals use the Internet to search for

  14. Older Cancer Patients’ User Experience of Online Health Information Tools: A Think Aloud Study

    NARCIS (Netherlands)

    Bolle, Sifra; Romijn, G.A.; Smets, E.M.A.; Loos, E.F.; Kunneman, M.; van Weert, J.

    2016-01-01

    Background: Health information is increasingly presented on the Internet. Several Web design guidelines for older Web users have been proposed; however, these guidelines are often not applied in website development. Furthermore, although we know that older individuals use the Internet to search for

  15. Touch in Computer-Mediated Environments: An Analysis of Online Shoppers' Touch-Interface User Experiences

    Science.gov (United States)

    Chung, Sorim

    2016-01-01

    Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…

  16. Experts by Experience : Lay Users as Authorities in Slimming Remedy Advertisements, 1918–1939

    NARCIS (Netherlands)

    Huistra, H.M.

    2017-01-01

    This article analyses Dutch newspaper advertisements for slimming remedies in the 1920s and 1930s in order to investigate which authorities patients relied on in the past when deciding which pharmaceuticals to take. I argue that lay users, not doctors, were the most prominent cultural authorities in

  17. CMS users data management service integration and first experiences with its NoSQL data storage

    CERN Document Server

    Riahi, H; Cinquilli, M; Hernandez, J M; Konstantinov, P; Mascheroni, M; Santocchia, A

    2014-01-01

    The distributed data analysis workflow in CMS assumes that jobs run in a different location to where their results are finally stored. Typically the user outputs must be transferred from one site to another by a dedicated CMS service, AsyncStageOut. This new service is originally developed to address the inefficiency in using the CMS computing resources when transferring the analysis job outputs, synchronously, once they are produced in the job execution node to the remote site.The AsyncStageOut is designed as a thin application relying only on the NoSQL database (CouchDB) as input and data storage. It has progressed from a limited prototype to a highly adaptable service which manages and monitors the whole user files steps, namely file transfer and publication. The AsyncStageOut is integrated with the Common CMS/Atlas Analysis Framework. It foresees the management of nearly 200k users files per day of close to 1000 individual users per month with minimal delays, and providing a real time monitoring and repor...

  18. Making the Connections with Direct Experience: From the Western Front to User-Controlled Research

    Science.gov (United States)

    Beresford, Peter

    2006-01-01

    A new research approach, related to action research and new paradigm research, has been emerging in recent years. This is (service) user-controlled research. It challenges positivist values of "neutrality", "distance" and "objectivity" in research and explicitly values subjectivity and experiential knowledge. The…

  19. Understanding the Factors Influencing User Experience of Social Question and Answer Services

    Science.gov (United States)

    Deng, Shengli; Fang, Yuling; Liu, Yong; Li, Hongxiu

    2015-01-01

    Introduction: The popularity of social question and answer sites has made it an important and convenient source for obtaining knowledge. This study quantifies how three different system characteristics (interface design, interaction and answer quality) affect users' perceptions (perceived usefulness, perceived ease of use and perceived enjoyment),…

  20. Solar irradiance observed on the FY-3 satellites - instrument overview and primary observation results of in-orbit experiments

    Science.gov (United States)

    Wang, H.; Fang, W.; Li, H.

    2015-12-01

    Solar driving mechanism for Earth climate has been a controversial problem for centuries. Data of Solar Irradiance (SI) is required by the investigations of the solar driving mechanism, including Total Solar Irradiance (TSI) and Spectral Solar Irradiance (SSI). SI observations with short term accuracy and long term precision are essential to separate solar forcing from human-induced factors. TSI and SSI have been measured on Chinese FY-3 satellites, including FY-3A, FY-3B and FY-3C. FY-3A satellite launched in May, 2008 is the first satellite. FY-3B satellite launched in November, 2010 is the second satellite and FY-3C satellite launched in September, 2013 is the third satellite. SSI has been measured by SBUS (Solar Backscatter Ultraviolet Sounder) in the ultraviolet spectrum in the FY-3 mission. When a solar diffuser plate is deployed to reflect the incoming sunlight, SI is measured at 12 discrete, 1.1 nm wide wavelength bands between 250 nm and 340 nm. The SSI measurements are performed using a double monochromator operated in a stepped wavelength scan mode. SBUS collects SSI weekly at 12 discrete wave-lengths near polar area. Moreover, SSI is measured by SBUS every month covering 160-400 nm continuous spectral region. SSI has been recorded in SBUS missions since the ascending phase of Solar Cycle 24. Approximately the same variation tendencies of SSI were detected by SBUS in specific spectrum compared with data from SOLSTICE/SORCE. TSI have been recorded by Total Solar Irradiance Monitors (TSIM) in FY-3 missions. The sun was measured by TSIM/FY-3A and TSIM/FY-3B in a scanning manner. TSI data quality is improved by TSIM/FY-3C which has a pointing system. TSIM/FY-3C measures the sun with nearly zero solar pointing errors. TSI variations detected by TSIM/FY-3C are nearly the same with VIRGO/SOHO and TIM/SORCE. The TSIM experiments have observed the sun for about 7 years. A slowly increasing TSI trend has been detected by TSIMs in the Solar Cycle 24. We present the