WorldWideScience

Sample records for program learning objectives

  1. Dynamic Learning Objects to Teach Java Programming Language

    Science.gov (United States)

    Narasimhamurthy, Uma; Al Shawkani, Khuloud

    2010-01-01

    This article describes a model for teaching Java Programming Language through Dynamic Learning Objects. The design of the learning objects was based on effective learning design principles to help students learn the complex topic of Java Programming. Visualization was also used to facilitate the learning of the concepts. (Contains 1 figure and 2…

  2. Deep Learning through Reusable Learning Objects in an MBA Program

    Science.gov (United States)

    Rufer, Rosalyn; Adams, Ruifang Hope

    2013-01-01

    It has well been established that it is important to be able to leverage any organization's processes and core competencies to sustain its competitive advantage. Thus, one learning objective of an online MBA is to teach students how to apply the VRIO (value, rarity, inimitable, operationalized) model, developed by Barney and Hesterly (2006), in…

  3. Analyzing the Quality of Students Interaction in a Distance Learning Object-Oriented Programming Discipline

    Science.gov (United States)

    Carvalho, Elizabeth Simão

    2015-01-01

    Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning) imposes possibly other strategies, besides those that the e-learning model of Open…

  4. Holistic Approach to Learning and Teaching Introductory Object-Oriented Programming

    Science.gov (United States)

    Thota, Neena; Whitfield, Richard

    2010-01-01

    This article describes a holistic approach to designing an introductory, object-oriented programming course. The design is grounded in constructivism and pedagogy of phenomenography. We use constructive alignment as the framework to align assessments, learning, and teaching with planned learning outcomes. We plan learning and teaching activities,…

  5. An Achievement Degree Analysis Approach to Identifying Learning Problems in Object-Oriented Programming

    Science.gov (United States)

    Allinjawi, Arwa A.; Al-Nuaim, Hana A.; Krause, Paul

    2014-01-01

    Students often face difficulties while learning object-oriented programming (OOP) concepts. Many papers have presented various assessment methods for diagnosing learning problems to improve the teaching of programming in computer science (CS) higher education. The research presented in this article illustrates that although max-min composition is…

  6. Aspects on Teaching/Learning with Object Oriented Programming for Entry Level Courses of Engineering.

    Science.gov (United States)

    de Oliveira, Clara Amelia; Conte, Marcos Fernando; Riso, Bernardo Goncalves

    This work presents a proposal for Teaching/Learning, on Object Oriented Programming for Entry Level Courses of Engineering and Computer Science, on University. The philosophy of Object Oriented Programming comes as a new pattern of solution for problems, where flexibility and reusability appears over the simple data structure and sequential…

  7. A Learning Research Informed Design and Evaluation of a Web-Enhanced Object Oriented Programming Seminar

    Science.gov (United States)

    Georgantaki, Stavroula C.; Retalis, Symeon D.

    2007-01-01

    "Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…

  8. Analyzing the Quality of Students Interaction in a Distance Learning Object-Oriented Programming Discipline

    Directory of Open Access Journals (Sweden)

    Elizabeth Simão Carvalho

    2015-07-01

    Full Text Available Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning imposes possibly other strategies, besides those that the e-learning model of Open University of Portugal dictates. This article analyses the behavior of the students of the 1st cycle in Computer Science while interacting with the object-oriented programming (OOP discipline available to them on the Moodle platform. Through the evaluation of the level of interaction achieved in a group of relevant selected actions by the students, it is possible to identify their relevancy to the success of the programming learning process. Data was extracted from Moodle, numerically analyzed, and, with the use of some charts, behavior patterns of students were identified. This paper points out potential new approaches to be considered in e-learning in order to enhance programming learning results, besides confirming a high level of drop-out and a low level of interaction, thus finding no clear correlation between students’ success and the number of online actions (especially in forums, which reveals a possible failure of the main pillar on which the e-learning model relies.

  9. Choosing for learning objects

    NARCIS (Netherlands)

    Schoonenboom, Judith; Emans, Bruno; Meijer, Joost

    2006-01-01

    Choosing for learning objects discusses eight educational ambitions and the possible roles of learning objects in realising these ambitions. The eight educational ambitions are: (1) Creating independent learning pathways, for example for lifelong learners; (2) Making education more flexible; (3)

  10. Curriculum development for a national cardiotocography education program: a Delphi survey to obtain consensus on learning objectives.

    Science.gov (United States)

    Thellesen, Line; Hedegaard, Morten; Bergholt, Thomas; Colov, Nina P; Hoegh, Stinne; Sorensen, Jette L

    2015-08-01

    To define learning objectives for a national cardiotocography (CTG) education program based on expert consensus. A three-round Delphi survey. One midwife and one obstetrician from each maternity unit in Denmark were appointed based on CTG teaching experience and clinical obstetric experience. Following national and international guidelines, the research group determined six topics as important when using CTG: fetal physiology, equipment, indication, interpretation, clinical management, and communication/responsibility. In the first Delphi round, participants listed one to five learning objectives within the predefined topics. Responses were analyzed by a directed approach to content analysis. Phrasing was modified in accordance with Bloom's taxonomy. In the second and third Delphi rounds, participants rated each objective on a five-point relevance scale. Consensus was predefined as objectives with a mean rating value of ≥ 3. A prioritized list of CTG learning objectives. A total of 42 midwives and obstetricians from 21 maternity units were invited to participate, of whom 26 completed all three Delphi rounds, representing 18 maternity units. The final prioritized list included 40 objectives. The highest ranked objectives emphasized CTG interpretation and clinical management. The lowest ranked objectives emphasized fetal physiology. Mean ratings of relevance ranged from 3.15 to 5.00. National consensus on CTG learning objectives was achieved using the Delphi methodology. This was an initial step in developing a valid CTG education program. A prioritized list of objectives will clarify which topics to emphasize in a CTG education program. © 2015 Nordic Federation of Societies of Obstetrics and Gynecology.

  11. BlueJ Visual Debugger for Learning the Execution of Object-Oriented Programs?

    Science.gov (United States)

    Bennedsen, Jens; Schulte, Carsten

    2010-01-01

    This article reports on an experiment undertaken in order to evaluate the effect of a program visualization tool for helping students to better understand the dynamics of object-oriented programs. The concrete tool used was BlueJ's debugger and object inspector. The study was done as a control-group experiment in an introductory programming…

  12. Programs as Data Objects

    DEFF Research Database (Denmark)

    This book constitutes the refereed proceedings of the Second Symposium on Programs as Data Objects, PADO 2001, held in Aarhus, Denmark, in May 2001. The 14 revised full papers presented were carefully reviewed and selected from 30 submissions. Various aspects of looking at programs as data objects...... are covered from the point of view of program analysis, program transformation, computational complexity, etc....

  13. Abstraction ability as an indicator of success for learning object-oriented programming?

    DEFF Research Database (Denmark)

    Bennedsen, Jens Benned; Caspersen, Michael Edelgaard

    2006-01-01

    Computer science educators generally agree that abstract thinking is a crucial component for learning computer science in general and programming in particular. We report on a study to confirm the hypothesis that general abstraction ability has a positive impact on programming ability. Abstraction...

  14. BlueJ Visual Debugger for Learning the Execution of Object-Oriented Programs?

    DEFF Research Database (Denmark)

    Bennedsen, Jens B.; Schulte, Carsten

    2010-01-01

    This article reports on an experiment undertaken in order to evaluate the effect of a program visualization tool for helping students to better understand the dynamics of object-orientedprograms. The concrete tool used was BlueJ?s debugger and object inspector. The study was done as a control...

  15. Evaluation of Learning Environments for Object-Oriented Programming: Measuring Cognitive Load with a Novel Measurement Technique

    Science.gov (United States)

    Uysal, Murat Pasa

    2016-01-01

    Various methods and tools have been proposed to overcome the learning obstacles for Object-Oriented Programming (OOP). However, it remains difficult especially for novice learners. The problem may be not only adopting an instructional method, but also an Integrated Development Environment (IDE). Learners employ IDEs as a means to solve programming…

  16. Microworlds for Learning Object-Oriented Programming: Considerations from Research to Practice

    Science.gov (United States)

    Djelil, Fahima; Albouy-Kissi, Adelaide; Albouy-Kissi, Benjamin; Sanchez, Eric; Lavest, Jean-Marc

    2016-01-01

    Object-Oriented paradigm is a common paradigm for introductory programming courses. However, many teachers find that transitioning to teaching this paradigm is a difficult task. To overcome this complexity, many experienced teachers use microworlds to give beginner students an intuitive and rapid understanding of fundamental abstract concepts of…

  17. Learning Objects Web

    DEFF Research Database (Denmark)

    Blåbjerg, Niels Jørgen

    2005-01-01

    Learning Objects Web er et DEFF projekt som Aalborg Universitetsbibliotek har initieret. Projektet tager afsæt i de resultater og erfaringer som er opnået med vores tidligere projekt Streaming Webbased Information Modules (SWIM). Vi har et internationalt netværk af interessenter som giver os...... sparring og feedback i forhold til udviklingskoncept både omkring de teoretiske rammer og i forhold til praktisk anvendelse af vores undervisningskoncept. Med disse rygstød og input har vi forfulgt ønsket om at videreudvikle SWIM i det nye projekt Learning Objects Web. Udgivelsesdato: juni...

  18. Articulating Learning Objectives for an Undergraduate Teaching Assistant Program: Merging Teaching Practicum, Leadership Seminar, and Service Learning

    Science.gov (United States)

    Murray, Jeffrey W.

    2015-01-01

    Since its inception in 2009, the Undergraduate Teaching Assistant Program (in the Department of Focused Inquiry at Virginia Commonwealth University) has evolved and expanded into an amalgamation of three distinct but overlapping elements: (i) teaching practicum, (ii) leadership seminar, and (iii) service learning experience. But only recently have…

  19. Programming Scala Scalability = Functional Programming + Objects

    CERN Document Server

    Wampler, Dean

    2009-01-01

    Learn how to be more productive with Scala, a new multi-paradigm language for the Java Virtual Machine (JVM) that integrates features of both object-oriented and functional programming. With this book, you'll discover why Scala is ideal for highly scalable, component-based applications that support concurrency and distribution. Programming Scala clearly explains the advantages of Scala as a JVM language. You'll learn how to leverage the wealth of Java class libraries to meet the practical needs of enterprise and Internet projects more easily. Packed with code examples, this book provides us

  20. Lessons Learned from Teaching Scratch as an Introduction to Object-Oriented Programming in Delphi

    Science.gov (United States)

    van Zyl, Sukie; Mentz, Elsa; Havenga, Marietjie

    2016-01-01

    As part of curriculum changes in South Africa, an introductory programming language, Scratch, must first be taught before switching to the well-established teaching of Delphi. The nature of programming in Scratch is considerably different from that in Delphi. It was assumed that the teaching of Scratch as introductory programming language could…

  1. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    2017-01-01

    Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object-oriented...... manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding...

  2. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object......-oriented manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding...

  3. Adaptive learning and testing with learning objects

    OpenAIRE

    Yau, Jane Yin-Kim; Joy, Mike

    2004-01-01

    Learning objects are pedagogic software components which are interoperable, exchangeable and reusable between web-based learning environments, and adaptive learning and testing can provide each student with personalized learning content or assessment questions. In this paper, we describe our existing adaptive authoring tool which can be used to convert a non-adaptive course into an adaptive one which uses learning objects. Learning material can be reused in our framework which consists of les...

  4. Designing Instruction with Learning Objects.

    Science.gov (United States)

    Hamel, Cheryl J.; Ryan-Jones, David

    2002-01-01

    Discussion of online learning and standards for web-based and computer-based courseware focuses on learning objects, defined here as small, stand-alone units of instruction that can be tagged with descriptors and stored for reuse in various instructional contexts. Presents principles of learning object design and guidelines for assuring that…

  5. Learning Objects: Conditions for Viability

    Science.gov (United States)

    Liber, O.

    2005-01-01

    This article elaborates the factors that have led to the emergence of the concept of learning objects as the predominant model for digital learning materials, examining the problems that they address. It suggests that while there do appear to be real benefits, for a learning object model to be successful there needs to be a thriving learning…

  6. Repurposeable Learning Objects Linked to Teaching and Learning Styles

    Directory of Open Access Journals (Sweden)

    Jeremy Dunning

    2004-02-01

    Full Text Available Multimedia learning objects are an essential component of high quality, technology-mediated instruction. Learning objects allow the student to use the content learned in a particular part of a course and; 1. demonstrate mastery of the content, 2. apply that knowledge to solving a problem, and 3. use the content in a critical thinking exercise that both demonstrates mastery and allows the student to place the content within the context of the larger topic of the course. The difficulty associated with the use of learning objects on a broad scale is that they require programming skills most professors and instructors do not possess. Learning objects also tend to be custom productions and are defined in terms of the programming and code terminology, further limiting the professor's ability to understand how they are created. Learning objects defined in terms of styles of learning and teaching allow professors and instructors to develop a deeper understanding of the learning objects and the design process. A set of learning objects has been created that are designed for some of the important styles of learning and teaching. They include; visual learning, writing skills, critical thinking, time-revealed scenarios, case studies and empirical observation. The learning objects are designed and described in terms that the average instructor can readily understand , redesign and incorporate into their own courses. They are also designed in such a way that they can readily be repurposed for new applications in other courses and subject areas, with little or no additional programming.

  7. From learning objects to learning activities

    DEFF Research Database (Denmark)

    Dalsgaard, Christian

    2005-01-01

    This paper discusses and questions the current metadata standards for learning objects from a pedagogical point of view. From a social constructivist approach, the paper discusses how learning objects can support problem based, self-governed learning activities. In order to support this approach...... based, self-governed activities. Further, a new way of thinking pedagogy into learning objects is introduced. It is argued that a lack of pedagogical thinking in learning objects is not solved through pedagogical metadata. Instead, the paper suggests the concept of references as an alternative...... to pedagogical metadata....

  8. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object-oriented...... manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding...... endeavors. You’ll then be able to visualize your data as objects that have state and then manipulate those objects with polymorphic or generic methods. Your projects will benefit from the high degree of flexibility provided by polymorphism, where the choice of concrete method to execute depends on the type...

  9. Beginning C# Object-Oriented Programming

    CERN Document Server

    Clark, Dan

    2011-01-01

    Beginning C# Object-Oriented Programming brings you into the modern world of development as you master the fundamentals of programming with C# and learn to develop efficient, reusable, elegant code through the object-oriented programming (OOP) methodology. Take your skills out of the 20th century and into this one with Dan Clark's accessible, quick-paced guide to C# and object-oriented programming, completely updated for .NET 4.0 and C# 4.0. As you develop techniques and best practices for coding in C#, one of the world's most popular contemporary languages, you'll experience modeling a "real

  10. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    2017-01-01

    -oriented manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding......Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object...... of data being manipulated. You will: Define and use classes and generic functions using R Work with the R class hierarchies Benefit from implementation reuse Handle operator overloading Apply the S4 and R6 classes...

  11. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    -oriented manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding......Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object...... of data being manipulated. You will: Define and use classes and generic functions using R Work with the R class hierarchies Benefit from implementation reuse Handle operator overloading Apply the S4 and R6 classes...

  12. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    Learn how to write object-oriented programs in R and how to construct classes and class hierarchies in the three object-oriented systems available in R. This book gives an introduction to object-oriented programming in the R programming language and shows you how to use and apply R in an object......-oriented manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding...... of data being manipulated. You will: Define and use classes and generic functions using R Work with the R class hierarchies Benefit from implementation reuse Handle operator overloading Apply the S4 and R6 classes...

  13. Learning Apex programming

    CERN Document Server

    Kaufman, Matt

    2015-01-01

    If you are a developer who has some object-oriented programming experience, Learning Apex Programming is the perfect book for you. This book is most appropriate for developers who wish to gain an understanding of the Force.com platform and how to use Apex to create business applications.

  14. Refactoring of Learning Objects for Mobile Learning

    Science.gov (United States)

    Damaševičius, Robertas

    We analyze the problem of refactoring of learning object (LO) for m-Learning. We apply methods adopted from software engineering domain for redesigning the structure and user interface of a LO and aim both at increasing usability and accessibility of the learning material. We evaluate usability of a LO from the user interface point of view, following the user interface development principles that are common both for human-computer interaction (HCI) and e-Learning domains. We propose the LO refactoring framework based on user interface usability principles. In a case study, we demonstrate the refactoring of an array-sorting LO for a mobile device.

  15. I Object! Moving beyond Learning Objects to Learning Components.

    Science.gov (United States)

    Anderson, Thor A.

    2003-01-01

    Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…

  16. Elaborazione didattica di Learning Objects.

    Directory of Open Access Journals (Sweden)

    Luigi Guerra

    2006-01-01

    Full Text Available L’idea di un modello didattico problematico per la realizzazione di Learning Objects riprende i temi del problematicismo pedagogico e si impegna a definire un’ipotesi formativa complessa capace di valorizzare la possibile positiva compresenza integrata di strategie didattiche diverse (finanche antitetiche ma componibili in una logica appunto di matrice problematicista. Il punto di partenza del modello proposto è rappresentato dalla opportunità di definire tre tipologie fondamentali di Learning Objects, rispettivamente centrati sull’oggetto, sul processo e sul soggetto dell’apprendimento.

  17. Introducing Object-Oriented Programming

    DEFF Research Database (Denmark)

    Caspersen, Michael Edelgaard

    2008-01-01

    The practice of teaching programming at universities, colleges and high schools went through a major change roughly in the mid 1990s: The teaching of objectorientation in introductory courses slowly became mainstream. Fairly soon, the Object First or Objects Early school of thought was formulated...

  18. Object Oriented Programming in Director

    Directory of Open Access Journals (Sweden)

    Marian DARDALA

    2006-01-01

    Full Text Available Director is one of the most popular authoring software. As software for developing multimedia applications, Director is an object oriented programming environment. A very important issue to develop multimedia applications is the designing of their own classes. This paper presents the particular aspects concerning the available facilities offered by Lingo to design classes and to generate objects.

  19. Model-Based Multi-Objective Reinforcement Learning

    NARCIS (Netherlands)

    Wiering, Marco; Withagen, Maikel; Drugan, Madalina

    2014-01-01

    This paper describes a novel multi-objective reinforcement learning algorithm. The proposed algorithm first learns a model of the multi-objective sequential decision making problem, after which this learned model is used by a multi-objective dynamic programming method to compute Pareto op-timal

  20. Bloom's taxonomy of cognitive learning objectives

    National Research Council Canada - National Science Library

    Adams, Nancy E

    2015-01-01

    .... Bloom's taxonomy differentiates between cognitive skill levels and calls attention to learning objectives that require higher levels of cognitive skills and, therefore, lead to deeper learning...

  1. An Introduction to Object-Oriented Programming with a Didactic Microworld: "objectKarel"

    Science.gov (United States)

    Xinogalos, Stelios; Satratzemi, Maya; Dagdilelis, Vassilios

    2006-01-01

    The objects-first strategy to teaching programming has prevailed over the imperative-first and functional-first strategies during the last decade. However, the objects-first strategy has created added difficulties to both the teaching and learning of programming. In an attempt to confront these difficulties and support the objects-first strategy…

  2. Object-Oriented Programming in the Primary Classroom.

    Science.gov (United States)

    Borne, Isabelle; Girardot, Colette

    1991-01-01

    Describes the use of Smalltalk-80, a French programing language, to teach young children to program effectively using object-oriented concepts. Learning processes involving problem solving and programing are examined, the object-oriented environment is discussed, teacher training is described, and future work is suggested. (21 references) (LRW)

  3. Providing Author-Defined State Data Storage to Learning Objects

    Science.gov (United States)

    Kassahun, Ayalew; Beulens, Adrie; Hartog, Rob

    2006-01-01

    Two major trends in eLearning are the shift from presentational towards activating learning objects and the shift from proprietary towards SCORM conformant delivery systems. In a large program on the design, development and use of digital learning material for food and biotechnology in higher education, a large amount of experience has been gained…

  4. Using Learning Games to Meet Learning Objectives

    DEFF Research Database (Denmark)

    Henriksen, Thomas Duus

    2013-01-01

    This paper addresses the question on how learning games can be used to meet with the different levels in Bloom’s and the SOLO taxonomy, which are commonly used for evaluating the learning outcome of educational activities. The paper discusses the quality of game-based learning outcomes based...... on a case study of the learning game 6Styles....

  5. Guide to good practices for developing learning objectives. DOE Handbook

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1992-07-01

    This guide to good practices provides information and guidance on the types of and development of learning objectives in a systematic approach to training program. This document can serve as a reference during the development of new learning objectives or refinement of existing ones.

  6. Generative Learning Objects Instantiated with Random Numbers Based Expressions

    Directory of Open Access Journals (Sweden)

    Ciprian Bogdan Chirila

    2015-12-01

    Full Text Available The development of interactive e-learning content requires special skills like programming techniques, web integration, graphic design etc. Generally, online educators do not possess such skills and their e-learning products tend to be static like presentation slides and textbooks. In this paper we propose a new interactive model of generative learning objects as a compromise betweenstatic, dull materials and dynamic, complex software e-learning materials developed by specialized teams. We find that random numbers based automatic initialization learning objects increases content diversity, interactivity thus enabling learners’ engagement. The resulted learning object model is at a limited level of complexity related to special e-learning software, intuitive and capable of increasing learners’ interactivity, engagement and motivation through dynamic content. The approach was applied successfully on several computer programing disciplines.

  7. Complex perspectives on learning objectives

    DEFF Research Database (Denmark)

    Mørcke, Anne Mette; Wichmann-Hansen, Gitte; Guldbrand Nielsen, Dorte

    2006-01-01

    OBJECTIVE To understand core curriculum design and involvement of stakeholders.METHODS Twelve homogeneous focus group interviews with a total of 88 students, house officers, seniordoctors and nurses concerning an undergraduate emergency medicine curriculum. Following content coding of transcripts...... opposite perspectives: objectives as context-free theory-based rules versus objectives as personal practice-based guidelines. The students favoured theory-based objectives, which should be defined by experts conclusively as minimum levels and checklists. The senior doctors preferred practice......-based objectives, which should be decided in a collaborative, local, continuous process, and should be expressed as ideals and expectations. The house officers held both perspectives. Adding to complexity, participants also interpreted competence inconsistently and mixed concepts such as knowledge, observation...

  8. LONS: Learning Object Negotiation System

    Science.gov (United States)

    García, Antonio; García, Eva; de-Marcos, Luis; Martínez, José-Javier; Gutiérrez, José-María; Gutiérrez, José-Antonio; Barchino, Roberto; Otón, Salvador; Hilera, José-Ramón

    This system comes up as a result of the increase of e-learning systems. It manages all relevant modules in this context, such as the association of digital rights with the contents (courses), management and payment processing on rights. There are three blocks:

  9. Learning models of activities involving interacting objects

    DEFF Research Database (Denmark)

    Manfredotti, Cristina; Pedersen, Kim Steenstrup; Hamilton, Howard J.

    2013-01-01

    We propose the LEMAIO multi-layer framework, which makes use of hierarchical abstraction to learn models for activities involving multiple interacting objects from time sequences of data concerning the individual objects. Experiments in the sea navigation domain yielded learned models that were t...

  10. Transforming existing content into reusable Learning Objects

    NARCIS (Netherlands)

    Doorten, Monique; Giesbers, Bas; Janssen, José; Daniels, Jan; Koper, Rob

    2003-01-01

    Please cite as: Doorten, M., Giesbers, B., Janssen, J., Daniëls, J, & Koper, E.J.R., (2004). Transforming existing content into reusable learning objects. In R. McGreal, Online Education using Learning Objects (pp. 116-127). London: RoutledgeFalmer.

  11. Tagging the didactic functionality of learning objects

    DEFF Research Database (Denmark)

    Hansen, Per Skafte; Brostroem, Stig

    2002-01-01

    From a components-in-a-network point of view, the most important issues are: a didactically based typing of the learning objects themselves; the entire design superstructure, into which the learning objects must be fitted; and the symmetry of the interfaces, as seen by each pair of the triad...

  12. Unifying Learning Object Repositories in MACE

    NARCIS (Netherlands)

    Prause, Christian; Ternier, Stefaan; De Jong, Tim; Apelt, Stefan; Scholten, Marius; Wolpers, Martin; Eisenhauer, Markus; Vandeputte, Bram; Specht, Marcus; Duval, Erik

    2007-01-01

    Prause, C., Ternier, S., De Jong, T., Apelt, S., Scholten, M., Wolpers, M., et al. (2007). Unifying Learning Object Repositories in MACE. In D. Massart, J.-N. Colin & F. V. Assche (Eds.). Proceedings of the First International Workshop on Learning Object Discovery & Exchange (LODE'07). September,

  13. Computer programs as accounting object

    Directory of Open Access Journals (Sweden)

    I.V. Perviy

    2015-03-01

    Full Text Available Existing approaches to the regulation of accounting software as one of the types of intangible assets have been considered. The features and current state of the legal protection of computer programs have been analyzed. The reasons for the need to use patent law as a means of legal protection of individual elements of computer programs have been discovered. The influence of the legal aspects of the use of computer programs for national legislation to their accounting reflection has been analyzed. The possible options for the transfer of rights from computer programs copyright owners have been analyzed that should be considered during creation of software accounting system at the enterprise. Identified and analyzed the characteristics of computer software as an intangible asset under the current law. General economic characteristics of computer programs as one of the types of intangible assets have been grounded. The main distinguishing features of software compared to other types of intellectual property have been all ocated

  14. Authoring Systems Delivering Reusable Learning Objects

    Directory of Open Access Journals (Sweden)

    George Nicola Sammour

    2009-10-01

    Full Text Available A three layer e-learning course development model has been defined based on a conceptual model of learning content object. It starts by decomposing the learning content into small chunks which are initially placed in a hierarchic structure of units and blocks. The raw content components, being the atomic learning objects (ALO, were linked to the blocks and are structured in the database. We set forward a dynamic generation of LO's using re-usable e-learning raw materials or ALO’s In that view we need a LO authoring/ assembling system fitting the requirements of interoperability and reusability and starting from selecting the raw learning content from the learning materials content database. In practice authoring systems are used to develop e-learning courses. The company EDUWEST has developed an authoring system that is database based and will be SCORM compliant in the near future.

  15. Tangible cubes as programming objects

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2006-11-01

    Full Text Available (the robot in this instance). Alternatively, an interpreted language can be used, either text-based or graphical (such as Lego Mindstorms RCX© programming environment). Still, the child needs to control the mouse to move the programming elements... it is possible to incorporate logical thinking/programming in the natural play of young children, typically in the age group of 3-5 years. The system we describe represents the currents state of our research and development. It allows for sequential...

  16. R object-oriented programming

    CERN Document Server

    Black, Kelly

    2014-01-01

    This book is designed for people with some experience in basic programming practices. It is also assumed that they have some basic experience using R and are familiar using the command line in an R environment. Our primary goal is to raise a beginner to a more advanced level to make him/her more comfortable creating programs and extending R to solve common problems.

  17. From Procedures To Objects: A Research Agenda For The Psychology Of Object-oriented Programming Education

    Directory of Open Access Journals (Sweden)

    Jorma Sajaniemi

    2008-01-01

    Full Text Available Programming education has experienced a shift from imperative and procedural programming to object-orientation. This shift has been motivated by educators' desire to please the information technology industry and potential students; it is not motivated by research either in psychology of programming or in computer science education. There are practically no results that would indicate that such a shift is desirable, needed in the first place, or even effective for learning programming. Moreover, there has been an implicit assumption that classic results on imperative and procedural programming education and learning apply to object-oriented programming (OOP as well. We argue that this is not the case and call for systematic research into the fundamental cognitive and educational issues in learning and teaching OOP. We also present a research agenda intended to improve the understanding of OOP and OOP education.

  18. Learnometrics: Metrics for Learning Objects (Learnometrics: metrieken voor leerobjecten)

    OpenAIRE

    Ochoa, Xavier

    2008-01-01

    - Introduction - Quantitative Analysis of the Publication of Learning Objects - Quantiative Analysis of the Reuse of Learning Objects - Metadata Quality Metrics for Learning Objects - Relevance Ranking Metrics for Learning Objects - Metrics Service Architecture and Use Cases - Conclusions

  19. Student objectives and learning experiences in a global health elective.

    Science.gov (United States)

    Holmes, David; Zayas, Luis E; Koyfman, Alex

    2012-10-01

    International health electives offer unique experiences for medical students to develop clinical skills and cultural competencies in unique and diverse environments. Medical students have been increasingly pursuing these learning opportunities despite the challenges. However, their goals in pursuing these opportunities and the relation between their learning objectives and actual experiences have not been studied adequately. It is important to assess these programs based on student objectives and whether those objectives are met. Thirty-seven medical students from five cohorts at a US medical school completed pre-post questionnaires regarding their global health elective objectives and learning experiences. The questionnaires included mostly open-ended questions and a Likert-scale rating of their overall experience. Qualitative thematic analysis involved inductive coding and followed a content-driven immersion-crystallization approach. Quantitative program evaluation measures yielded descriptive statistics. Five general objectives and four types of learning experiences were identified. Student objectives were: (1) to observe the practice and organization of health care in another country; (2) improve medical/surgical skills; (3) improve language skills; (4) learn about another culture; and (5) deepen knowledge of infectious diseases. All of their objectives were achieved. Moreover, one learning theme, "self-reflection and personal growth," was not a student objective. Quantitative assessment showed that most students had a favorable elective experience. Program challenges were also identified. Students in a global health elective were able to fulfill self-identified learning objectives, while also gaining other unexpected yet important lessons. Students' learning objectives also should be considered in evaluating learning experiences in international health electives.

  20. Educational Rationale Metadata for Learning Objects

    Directory of Open Access Journals (Sweden)

    Tom Carey

    2002-10-01

    Full Text Available Instructors searching for learning objects in online repositories will be guided in their choices by the content of the object, the characteristics of the learners addressed, and the learning process embodied in the object. We report here on a feasibility study for metadata to record process-oriented information about instructional approaches for learning objects, though a set of Educational Rationale [ER] tags which would allow authors to describe the critical elements in their design intent. The prototype ER tags describe activities which have been demonstrated to be of value in learning, and authors select the activities whose support was critical in their design decisions. The prototype ER tag set consists descriptors of the instructional approach used in the design, plus optional sub-elements for Comments, Importance and Features which implement the design intent. The tag set was tested by creators of four learning object modules, three intended for post-secondary learners and one for K-12 students and their families. In each case the creators reported that the ER tag set allowed them to express succinctly the key instructional approaches embedded in their designs. These results confirmed the overall feasibility of the ER tag approach as a means of capturing design intent from creators of learning objects. Much work remains to be done before a usable ER tag set could be specified, including evaluating the impact of ER tags during design to improve instructional quality of learning objects.

  1. A general model of learning design objects

    Directory of Open Access Journals (Sweden)

    Azeddine Chikh

    2014-01-01

    Full Text Available Previous research on the development of learning objects has targeted either learners, as consumers of these objects, or instructors, as designers who reuse these objects in building new online courses. There is currently an urgent need for the sharing and reuse of both theoretical knowledge (literature reviews and practical knowledge (best practice in learning design. The primary aim of this paper is to develop a strategy for constructing a more powerful set of learning objects targeted at supporting instructors in designing their curricula. A key challenge in this work is the definition of a new class of learning design objects that combine two types of knowledge: (1 reusable knowledge, consisting of theoretical and practical information on education design, and (2 knowledge of reuse, which is necessary to describe the reusable knowledge using an extended learning object metadata language. In addition, we introduce a general model of learning design object repositories based on the Unified Modeling Language, and a learning design support framework is proposed based on the repository model. Finally, a first prototype is developed to provide a subjective evaluation of the new framework.

  2. Programming in an object-oriented environment

    CERN Document Server

    Ege, Raimund K

    1992-01-01

    Programming in an Object-Oriented Environment provides an in-depth look at the concepts behind the technology of object-oriented programming.This book explains why object-oriented programming has the potential to vastly improve the productivity of programmers and how to apply this technology in a practical environment. Many programming examples are included, focusing on how different programming languages support the core of object-oriented concepts. C++ is used as the main sample language throughout this text.This monograph consists of two major parts. Part I provides an introduction to objec

  3. Object-oriented programming with gradual abstraction

    DEFF Research Database (Denmark)

    Nørmark, Kurt; Thomsen, Lone Leth; Thomsen, Bent

    2013-01-01

    We describe an experimental object-oriented programming language, ASL2, that supports program development by means of a series of abstraction steps. The language allows immediate object construction, and it is possible to use the constructed objects for concrete problem solving tasks. Classes...

  4. CanCore: Metadata for Learning Objects

    Directory of Open Access Journals (Sweden)

    Norm Friesen

    2002-10-01

    Full Text Available The vision of reusable digital learning resources or objects, made accessible through coordinated repository architectures and metadata technologies, has gained considerable attention within distance education and training communities. However, the pivotal role of metadata in this vision raises important and longstanding issues about classification, description and meaning. The purpose of this paper is to provide an overview of this vision, focusing specifically on issues of semantics. It will describe the CanCore Learning Object Metadata Application Profile as an important first step in addressing these issues in the context of the discovery, reuse and management of learning resources or objects.

  5. Learning Mathematics through Programming

    DEFF Research Database (Denmark)

    Misfeldt, Morten; Ejsing-Duun, Stine

    2015-01-01

    In this paper we explore the potentials for learning mathematics through programming by a combination of theoretically derived potentials and cases of practical pedagogical work. We propose a model with three interdependent learning potentials as programming which can: (1) help reframe the students...... to mathematics is paramount. Analyzing two cases, we suggest a number of ways in which didactical attention to epistemic mediation can support learning mathematics....

  6. Bloom's taxonomy of cognitive learning objectives

    National Research Council Canada - National Science Library

    Adams, Nancy E

    2015-01-01

    Information professionals who train or instruct others can use Bloom's taxonomy to write learning objectives that describe the skills and abilities that they desire their learners to master and demonstrate...

  7. A novice's process of object-oriented programming

    DEFF Research Database (Denmark)

    Caspersen, Michael Edelgaard; Kölling, Michael

    2006-01-01

    a programming problem. Two examples are used to demonstrate the application of process and techniques.The process is a carefully down-scaled version of a full and rich software engineering process particularly suited for novices learning object-oriented programming. In using it, we hope to achieve two things......: to help novice programmers learn faster and better while at the same time laying the foundation for a more thorough treatment of the aspects of software engineering....

  8. Reusable learning objects in healthcare education

    OpenAIRE

    Windle, Richard; Wharrad, Heather

    2010-01-01

    This chapter will review the definition, development and characteristics of reusable learning objects (RLOs) and outline examples of how these resources are meeting the challenges of interprofessional learning. It will discuss the ways in which pedagogy is developed and expressed within RLOs and how this may impact on interprofessionality.

  9. Constraints on reusability of learning objects

    DEFF Research Database (Denmark)

    May, Michael; Hussmann, Peter Munkebo; Jensen, Anne Skov

    2010-01-01

    It is the aim of this paper to discuss some didactic constraints on the use and reuse of digital modular learning objects. Engineering education is used as the specific context of use with examples from courses in introductory electronics and mathematics. Digital multimedia and modular learning o...

  10. Open Issues in Object-Oriented Programming

    DEFF Research Database (Denmark)

    Madsen, Ole Lehrmann

    1995-01-01

    We discuss a number of open issues within object-oriented programming. The central mechanisms of object-oriented programming appeared with Simula, developed more than 30 years ago; these include class, subclass, virtual function, active object and the first application framework, Class Simulation....... The core parts of object-oriented programming should be well understood, but there are still a large number of issues where there is no consensus. The term object-orientation has been applied to many subjects, such as analysis, design implementation, data modeling in databases, and distribution...

  11. 24 CFR 1003.2 - Program objective.

    Science.gov (United States)

    2010-04-01

    ...) OFFICE OF ASSISTANT SECRETARY FOR PUBLIC AND INDIAN HOUSING, DEPARTMENT OF HOUSING AND URBAN DEVELOPMENT COMMUNITY DEVELOPMENT BLOCK GRANTS FOR INDIAN TRIBES AND ALASKA NATIVE VILLAGES General Provisions § 1003.2 Program objective. The primary objective of the Indian CDBG (ICDBG) Program and of the community...

  12. GUI and Object Oriented Programming in COBOL.

    Science.gov (United States)

    Lorents, Alden C.

    Various schools are struggling with the introduction of Object Oriented (OO) programming concepts and GUI (graphical user interfaces) within the traditional COBOL sequence. OO programming has been introduced in some of the curricula with languages such as C++, Smalltalk, and Java. Introducing OO programming into a typical COBOL sequence presents…

  13. Advanced Object-Oriented Programming in R

    DEFF Research Database (Denmark)

    Mailund, Thomas

    -oriented manner. You will then be able to use this powerful programming style in your own statistical programming projects to write flexible and extendable software. After reading Advanced Object-Oriented Programming in R, you'll come away with a practical project that you can reuse in your own analytics coding...

  14. Object movement in preschool children's word learning.

    Science.gov (United States)

    Scofield, Jason; Miller, Andrea; Hartin, Travis

    2011-01-01

    Two studies examined whether preschool children preferred to select a moving object over stationary objects when determining the referent of a novel word. In both studies three- and four-year-olds observed three novel objects, one moving object and two stationary objects. In Study 1, children (n=44) were asked to select the object that best matched a novel word. In Study 2, children (n=45) were asked to select the object that best matched a novel fact. Results across the two studies indicated that three- and four-year-olds showed a preference for selecting the moving object and that this preference was similar for both words and facts. These results suggest that preschool children are able to use movement to determine the referent of a novel word, especially when other cues are unavailable or unhelpful, but that movement may not be uniquely helpful for word learning.

  15. Students’ Views on Different Learning Objects Types

    DEFF Research Database (Denmark)

    Natsis, Antonios; Hormova, Hara; Mikropoulos, Tassos

    2014-01-01

    The paper attempts to compare students’ views on three different Learning Objects (LOs), also known as Web-Based Learning Tools (WBLTs), which are used for educational purposes aiming at natural disaster readiness. Following an iterative development process, 100 LOs of various types are being......, as those will be further studied in an upcoming study. It became evident by the results that students remained highly-engaged while using the three LOs and they positively reviewed the perceived learning and the quality of design of all three learning objects without their responses being affected...... by the factors of sex and computer comfort. However, a large percentage of students preferred to use the educational game....

  16. Geographic Learning Objects in Smart Cities Context

    Directory of Open Access Journals (Sweden)

    Vincenzo Del Fatto

    2013-08-01

    Full Text Available Nowadays, many cities around the world are trying to find smarter ways to manage challenges such as ensuring livable conditions in a context of rapid urban population growth. These cities are often referred to as Smart Cities. In the last years, researchers from many disciplines have contributed to the Smart Cities definition and implementation. In this paper we investigate how topics from two particular fields, such as Geographic Information and E-learning Systems, can be mixed in order to contribute to the Smart Cities cause. In particular, we introduce the Geographic Learning Object and discuss how such Geographic Learning Objects can be used in a Geographic Information System in order to provide information and learning content to the citizens of a Smart City.

  17. Learn Objective-C for Java Developers

    CERN Document Server

    Bucanek, James

    2009-01-01

    Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who dreamt of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride!

  18. OBJECTIVES AND PROCESSES OF SECOND LANGUAGE LEARNING.

    Science.gov (United States)

    SIZEMORE, MAMIE

    THE OBJECTIVES OF SECOND LANGUAGE TEACHING, AND SPECIFIC DIRECTIONS FOR PRESENTING AND DRILLING STRUCTURES BY THE USE OF CERTAIN GESTURES, WERE PRESENTED. RECOMMENDATIONS FOR CONCENTRATING EFFORTS ON THE ESSENTIALS OF LANGUAGE LEARNING REVOLVED AROUND AN EMPHASIS ON THE TEACHING OF THE LANGUAGE ITSELF RATHER THAN ABOUT ITS HISTORY, VOCABULARY,…

  19. Object-oriented graphics programming in C++

    CERN Document Server

    Stevens, Roger T

    2014-01-01

    Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen.The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing

  20. Multimedia Learning Systems Based on IEEE Learning Object Metadata (LOM).

    Science.gov (United States)

    Holzinger, Andreas; Kleinberger, Thomas; Muller, Paul

    One of the "hottest" topics in recent information systems and computer science is metadata. Learning Object Metadata (LOM) appears to be a very powerful mechanism for representing metadata, because of the great variety of LOM Objects. This is on of the reasons why the LOM standard is repeatedly cited in projects in the field of eLearning…

  1. Object-Oriented Programming in the Beta Programming Language

    DEFF Research Database (Denmark)

    Madsen, Ole Lehrmann; Møller-Pedersen, Birger; Nygaard, Kristen

    This is a book on object-oriented programming and the BETA programming language. Object-oriented programming originated with the Simula languages developed at the Norwegian Computing Center, Oslo, in the 1960s. The first Simula language, Simula I, was intended for writing simulation programs....... Simula I was later used as a basis for defining a general purpose programming language, Simula 67. In addition to being a programming language, Simula1 was also designed as a language for describing and communicating about systems in general. Simula has been used by a relatively small community for many...... years, although it has had a major impact on research in computer science. The real breakthrough for object-oriented programming came with the development of Smalltalk. Since then, a large number of programming languages based on Simula concepts have appeared. C++ is the language that has had...

  2. Teaching object-oriented programming on top of functional programming

    OpenAIRE

    Kristensen, Jens Thyge; Hansen, Michael Reichhardt; Richel, Hans

    2001-01-01

    In the Informatics Programme at the Technical University of Denmark, the authors base the first course in object-oriented programming (using the Java language) on a preceding course in functional programming (using the SML language). The students may hence exploit concepts from functional programming in the construction of OO programs. This is done following a method where the program design is expressed in SML and afterwards implemented in Java. The use of different languages in design and i...

  3. Learning Ontology from Object-Relational Database

    Directory of Open Access Journals (Sweden)

    Kaulins Andrejs

    2015-12-01

    Full Text Available This article describes a method of transformation of object-relational model into ontology. The offered method uses learning rules for such complex data types as object tables and collections – arrays of a variable size, as well as nested tables. Object types and their transformation into ontologies are insufficiently considered in scientific literature. This fact served as motivation for the authors to investigate this issue and to write the article on this matter. In the beginning, we acquaint the reader with complex data types and object-oriented databases. Then we describe an algorithm of transformation of complex data types into ontologies. At the end of the article, some examples of ontologies described in the OWL language are given.

  4. Learning Spatial Object Localization from Vision on a Humanoid Robot

    Directory of Open Access Journals (Sweden)

    Jürgen Leitner

    2012-12-01

    Full Text Available We present a combined machine learning and computer vision approach for robots to localize objects. It allows our iCub humanoid to quickly learn to provide accurate 3D position estimates (in the centimetre range of objects seen. Biologically inspired approaches, such as Artificial Neural Networks (ANN and Genetic Programming (GP, are trained to provide these position estimates using the two cameras and the joint encoder readings. No camera calibration or explicit knowledge of the robot's kinematic model is needed. We find that ANN and GP are not just faster and have lower complexity than traditional techniques, but also learn without the need for extensive calibration procedures. In addition, the approach is localizing objects robustly, when placed in the robot's workspace at arbitrary positions, even while the robot is moving its torso, head and eyes.

  5. Learning Object Relationships which determine the Outcome of Actions

    DEFF Research Database (Denmark)

    Fichtl, Severin; Alexander, John; Kraft, Dirk

    2013-01-01

    Infants extend their repertoire of behaviours from initially simple behaviours with single objects to complex behaviours dealing with spatial relationships among objects. We are interested in the mechanisms underlying this development in order to achieve similar development in artificial systems....... the sensor space includes the robot arm position data and a Kinect-based vision system. The mechanism for learning sensory abstractions for a new behaviour is a component in the larger enterprise of building systems which emulate the mechanisms of infant development....... and motor programs for the new behaviour; here we focus only on the sensory aspect: learning to recognise situations in which the new behaviour succeeds. We experimented with learning these situations in a realistic physical simulation of a robotic manipulator interacting with various objects, where...

  6. Intelligent Discovery for Learning Objects Using Semantic Web Technologies

    Science.gov (United States)

    Hsu, I-Ching

    2012-01-01

    The concept of learning objects has been applied in the e-learning field to promote the accessibility, reusability, and interoperability of learning content. Learning Object Metadata (LOM) was developed to achieve these goals by describing learning objects in order to provide meaningful metadata. Unfortunately, the conventional LOM lacks the…

  7. A Learning Object Approach To Evidence based learning

    Directory of Open Access Journals (Sweden)

    Zabin Visram

    2005-06-01

    Full Text Available This paper describes the philosophy, development and framework of the body of elements formulated to provide an approach to evidence-based learning sustained by Learning Objects and web based technology Due to the demands for continuous improvement in the delivery of healthcare and in the continuous endeavour to improve the quality of life, there is a continuous need for practitioner's to update their knowledge by accomplishing accredited courses. The rapid advances in medical science has meant increasingly, there is a desperate need to adopt wireless schemes, whereby bespoke courses can be developed to help practitioners keep up with expanding knowledge base. Evidently, without current best evidence, practice risks becoming rapidly out of date, to the detriment of the patient. There is a need to provide a tactical, operational and effective environment, which allows professional to update their education, and complete specialised training, just-in-time, in their own time and location. Following this demand in the marketplace the information engineering group, in combination with several medical and dental schools, set out to develop and design a conceptual framework which form the basis of pioneering research, which at last, enables practitioner's to adopt a philosophy of life long learning. The body and structure of this framework is subsumed under the term Object oriented approach to Evidence Based learning, Just-in-time, via Internet sustained by Reusable Learning Objects (The OEBJIRLO Progression. The technical pillars which permit this concept of life long learning are pivoted by the foundations of object oriented technology, Learning objects, Just-in-time education, Data Mining, intelligent Agent technology, Flash interconnectivity and remote wireless technology, which allow practitioners to update their professional skills, complete specialised training which leads to accredited qualifications. This paper sets out to develop and

  8. Appropriate language for introducing object oriented programming ...

    African Journals Online (AJOL)

    Object Oriented Programming (OOP) has attained a level of acceptance in the software development community so much so that one is now considered a charlatan to have a degree in computing without the flare for OOP. Computing students must therefore be equipped with this skill. The need to do this using the most ...

  9. Object-oriented programming for the biosciences.

    Science.gov (United States)

    Wiechert, W; Joksch, B; Wittig, R; Hartbrich, A; Höner, T; Möllney, M

    1995-10-01

    The development of software systems for the biosciences is always closely connected to experimental practice. Programs must be able to handle the inherent complexity and heterogeneous structure of biological systems in combination with the measuring equipment. Moreover, a high degree of flexibility is required to treat rapidly changing experimental conditions. Object-oriented methodology seems to be well suited for this purpose. It enables an evolutionary approach to software development that still maintains a high degree of modularity. This paper presents experience with object-oriented technology gathered during several years of programming in the fields of bioprocess development and metabolic engineering. It concentrates on the aspects of experimental support, data analysis, interaction and visualization. Several examples are presented and discussed in the general context of the experimental cycle of knowledge acquisition, thus pointing out the benefits and problems of object-oriented technology in the specific application field of the biosciences. Finally, some strategies for future development are described.

  10. Personalised Learning Object System Based on Self-Regulated Learning Theories

    Directory of Open Access Journals (Sweden)

    Ali Alharbi

    2014-06-01

    Full Text Available Self-regulated learning has become an important construct in education research in the last few years. Selfregulated learning in its simple form is the learner’s ability to monitor and control the learning process. There is increasing research in the literature on how to support students become more self-regulated learners. However, the advancement in the information technology has led to paradigm changes in the design and development of educational content. The concept of learning object instructional technology has emerged as a result of this shift in educational technology paradigms. This paper presents the results of a study that investigated the potential educational effectiveness of a pedagogical framework based on the self-regulated learning theories to support the design of learning object systems to help computer science students. A prototype learning object system was developed based on the contemporary research on self-regulated learning. The system was educationally evaluated in a quasi-experimental study over two semesters in a core programming languages concepts course. The evaluation revealed that a learning object system that takes into consideration contemporary research on self-regulated learning can be an effective learning environment to support computer science education.

  11. Object-oriented Programming Laws for Annotated Java Programs

    Directory of Open Access Journals (Sweden)

    Gabriel Falconieri Freitas

    2010-03-01

    Full Text Available Object-oriented programming laws have been proposed in the context of languages that are not combined with a behavioral interface specification language (BISL. The strong dependence between source-code and interface specifications may cause a number of difficulties when transforming programs. In this paper we introduce a set of programming laws for object-oriented languages like Java combined with the Java Modeling Language (JML. The set of laws deals with object-oriented features taking into account their specifications. Some laws deal only with features of the specification language. These laws constitute a set of small transformations for the development of more elaborate ones like refactorings.

  12. Beginning Java programming the object-oriented approach

    CERN Document Server

    Baesens, Bart; vanden Broucke, Seppe

    2015-01-01

    A comprehensive Java guide, with samples, exercises, case studies, and step-by-step instruction Beginning Java Programming: The Object Oriented Approach is a straightforward resource for getting started with one of the world's most enduringly popular programming languages. Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts. The approach utilizes an integrated development environment that allows readers to immediately apply what they learn, and includes step-by-step instruction with plenty of sample programs. Each chapter c

  13. [Learning objectives achievement in ethics education for medical school students].

    Science.gov (United States)

    Chae, Sujin; Lim, Kiyoung

    2015-06-01

    This study aimed to examine the necessity for research ethics and learning objectives in ethics education at the undergraduate level. A total of 393 fourth-year students, selected from nine medical schools, participated in a survey about learning achievement and the necessity for it. It was found that the students had very few chances to receive systematic education in research ethics and that they assumed that research ethics education was provided during graduate school or residency programs. Moreover, the students showed a relatively high learning performance in life ethics, while learning achievement was low in research ethics. Medical school students revealed low interest in and expectations of research ethics in general; therefore, it is necessary to develop guidelines for research ethics in the present situation, in which medical education mainly focuses on life ethics.

  14. Use of SMART Learning Objectives to Introduce Continuing Professional Development Into the Pharmacy Curriculum

    OpenAIRE

    Tofade, Toyin; Khandoobhai, Anand; Leadon, Kim

    2012-01-01

    Objective. To determine whether a 2-year continuing professional development (CPD) training program improved first-year (P1) and second-year (P2) pharmacy students’ ability to write SMART (specific, measurable, achievable, relevant, and timed) learning objectives.

  15. Development and assessment of learning objects about intramuscular medication administration

    Directory of Open Access Journals (Sweden)

    Lilian Mayumi Chinen Tamashiro

    2014-10-01

    Full Text Available OBJECTIVES: to develop and assess a learning object about intramuscular medication administration for nursing undergraduates and nurses.METHOD: a random, intentional and non-probabilistic sample was selected of nurses from a Brazilian social network of nursing and students from the Undergraduate Program at the University of São Paulo School of Nursing to serve as research subjects and assess the object.RESULTS: the participants, 8 nurses and 8 students, studied the object and answered an assessment instrument that included the following criteria: educational aspects (relevance of the theme, objectives and texts/hypertexts, interface of the environment (navigation, accessibility and screen design and didactic resources (interactivity and presentation of resources. In total, 128 significant answers were obtained, 124 (97% of which were positive, assessed as excellent and satisfactory, considered as a flexible, dynamic, objective resources that is appropriate to the nursing learning process.CONCLUSION: the educational technology shows a clear and easily understandable language and the teaching method could be applied in other themes, contributing to the education and training of nursing professionals, positively affecting nursing teaching, stimulating the knowledge, autonomous and independent learning, aligned with the new professional education requirements.

  16. Learning Programming Patterns Using Games

    Science.gov (United States)

    de Aquino Leal, Alexis Vinícius; Ferreira, Deller James

    2016-01-01

    There is still no pedagogy to teach programming that stands out significantly from others and no consensus on what is the best way for learning programming. There is still a need to develop new teaching methods for learning in introductory programming courses. This paper presents a pedagogic approach in support of creativity in programming and the…

  17. Teaching object-oriented programming on top of functional programming

    DEFF Research Database (Denmark)

    Kristensen, Jens Thyge; Hansen, Michael Reichhardt; Richel, Hans

    2001-01-01

    In the Informatics Programme at the Technical University of Denmark, the authors base the first course in object-oriented programming (using the Java language) on a preceding course in functional programming (using the SML language). The students may hence exploit concepts from functional...... programming in the construction of OO programs. This is done following a method where the program design is expressed in SML and afterwards implemented in Java. The use of different languages in design and implementation is an advantage as it makes the distinction between these two stages very clear....... They give examples showing that SML designs allow them to develop and compare OO implementations with different class structures for the same programming problem. A discussion of this kind is not supported in traditional OO methodology. The program design in SML has also shown to be useful for the students...

  18. Development and assessment of learning objects about intramuscular medication administration.

    Science.gov (United States)

    Tamashiro, Lilian Mayumi Chinen; Peres, Heloisa Helena Ciqueto

    2014-10-01

    To develop and assess a learning object about intramuscular medication administration for nursing undergraduates and nurses. A random, intentional and non-probabilistic sample was selected of nurses from a Brazilian social network of nursing and students from the Undergraduate Program at the University of São Paulo School of Nursing to serve as research subjects and assess the object. The participants, 8 nurses and 8 students, studied the object and answered an assessment instrument that included the following criteria: educational aspects (relevance of the theme, objectives and texts/hypertexts), interface of the environment (navigation, accessibility and screen design) and didactic resources (interactivity and presentation of resources). In total, 128 significant answers were obtained, 124 (97%) of which were positive, assessed as excellent and satisfactory, considered as a flexible, dynamic, objective resources that is appropriate to the nursing learning process. The educational technology shows a clear and easily understandable language and the teaching method could be applied in other themes, contributing to the education and training of nursing professionals, positively affecting nursing teaching, stimulating the knowledge, autonomous and independent learning, aligned with the new professional education requirements.

  19. Learning in Organizations - an Object Relations Perspective

    DEFF Research Database (Denmark)

    Andersen, Anders Siig

    is to supplement this analytical basis with an analysis based on psychoanalytical theory. I shall present and clarify some theoretical and methodological ideas about the discovery and understanding of psychodynamic defence mechanisms in organizations. My intention is to achieve a better understanding...... of organizations as learning environments for the employees. Theoretically I draw on object relations theory. Within this tradition the theoretical point of departure is twofold: the study of work conditions in hospitals carried out by Menzies (1975) and Hinschelwood & Skogstad (2000). With regard to the first...... applied unconsciously by the staff, Hinschelwood & Skogstad also emphasize the need to understand how the organizational culture is co-produced by psychodynamic defence mechanisms, how the defence techniques are underpinned by defensive myths and how the defence mechanisms contribute to the creation...

  20. Learning Objectives for Master's theses at DTU Management Engineering

    DEFF Research Database (Denmark)

    Hansen, Claus Thorp; Rasmussen, Birgitte; Hinz, Hector Nøhr

    2010-01-01

    , different. The DTU Study Handbook states that:”Learning objectives are an integrated part of the supervision”, which provides you with the opportunity – naturally in cooperation with your supervisor – to formulate learning objectives for your Master's thesis. There are at least three good reasons for being......Learning objectives are normally formulated when you participate in a DTU course. It is namely the teacher’s task to formulate learning objectives and then evaluate your fulfilment of the learning objectives when assessing you exam or replacement assignment. With Master's theses it is, however...... thorough when formulating learning objectives for your Master's thesis. Firstly, the learning objectives will help you find a prudent approach to be used in your Master's thesis. Secondly, the learning objectives will help describe the basis on which you are assessed when the report has been submitted...

  1. Channels as Objects in Concurrent Object-Oriented Programming

    Directory of Open Access Journals (Sweden)

    Joana Campos

    2011-10-01

    Full Text Available There is often a sort of a protocol associated to each class, stating when and how certain methods should be called. Given that this protocol is, if at all, described in the documentation accompanying the class, current mainstream object-oriented languages cannot provide for the verification of client code adherence against the sought class behaviour. We have defined a class-based concurrent object-oriented language that formalises such protocols in the form of usage types. Usage types are attached to class definitions, allowing for the specification of (1 the available methods, (2 the tests clients must perform on the result of methods, and (3 the object status - linear or shared - all of which depend on the object's state. Our work extends the recent approach on modular session types by eliminating channel operations, and defining the method call as the single communication primitive in both sequential and concurrent settings. In contrast to previous works, we define a single category for objects, instead of distinct categories for linear and for shared objects, and let linear objects evolve into shared ones. We introduce a standard sync qualifier to prevent thread interference in certain operations on shared objects. We formalise the language syntax, the operational semantics, and a type system that enforces by static typing that methods are called only when available, and by a single client if so specified in the usage type. We illustrate the language via a complete example.

  2. Improving learning of anatomy with reusable learning objects

    Directory of Open Access Journals (Sweden)

    P Rad

    2015-12-01

    Full Text Available Introduction: The use of modern educational technologies is useful for learning, durability, sociability, and upgrading professionalism. The aim of this study was evaluating the effect of reusable learning objects on improving learning of anatomy. Methods: This was a quasi-experimental study. Fourteen (reusable learning objects RLO from different parts of anatomy of human body including thorax, abdomen, and pelvis were prepared for medical student in Yasuj University of Medical Sciences in 2009. The length of the time for RLO was between 11-22 min. Because their capacities were low, so they were easy to use with cell phone or MP4. These materials were available to the students before the classes. The mean scores of students in anatomy of human body group were compared to the medical students who were not used this method and entered the university in 2008. A questionnaire was designed by the researcher to evaluate the effect of RLO and on, content, interest and motivation, participation, preparation and attitude. Result: The mean scores of anatomy of human body of medical student who were entered the university in 2009 have been increased compare to the students in 2008, but this difference was not significant. Based on the questionnaire data, it was shown that the RLO had a positive effect on improving learning anatomy of human body (75.5% and the effective relationship (60.6%. The students were interested in using RLO (74.6%, some students (54.2% believed that this method should be replaced by lecture. Conclusion: The use of RLO could promote interests and effective communication among the students and led to increasing self-learning motivation.

  3. Learning Objectives: Posting & Communicating Daily Learning Objectives to Increase Student Achievement and Motivation

    Science.gov (United States)

    Althoff, Sarah E.; Linde, Kristen J.; Mason, John D.; Nagel, Ninja M.; O'Reilly, Katie A.

    2007-01-01

    This research project was conducted at a high school in a suburban metropolitan area in the Midwest from August 21, 2006 through October 26, 2006. The purpose of the research was to improve student achievement and motivation through the posting and communicating of daily learning objectives. The research participants included 150 students and five…

  4. Learning objects and interactive whiteboards: a evaluation proposal of learning objects for mathematics teaching

    Directory of Open Access Journals (Sweden)

    Silvio Henrique Fiscarelli

    2016-05-01

    Full Text Available The current conditions of the classroom learning tend to be a one-way process based in teacher exposition, this make a negative impact on learning make it a mechanical and not meaningful activity. One possibility to improve the quality of teaching is to innovate methodologies and varying forms of presenting information to students, such as the use of technology in the teaching process. The Interactive Whiteboard (IBW is one of the technologies that are being implemented in Brazilian schools. One of the promising possibilities to add value to the use of LDI in classroom are "learning objects" (LO. However, one problem is that often the LO are not fully suited to the dynamics of IWB, whether functional or pedagogical point of view. The objective of this study is to analyze and propose a set of indicators that evaluate the learning objects for use in conjunction with Interactive Whiteboards. The selection and definition of evaluation indicators was carried from the literature review on the subject and based on LDI experiences of use in Municipal Elementary School. After defining the set of indicators was conducted a evaluation of a sample of 30 OA utilized to teaching mathematics in 3rd grade of elementary school. The results of the evaluation indicate that the proposed indicators are suitable for a pre-analysis of OA and assisting in the process of selection of these.

  5. An Investigation on the Correlation of Learner Styles and Learning Objects Characteristics in a Proposed Learning Objects Management Model (LOMM)

    Science.gov (United States)

    Wanapu, Supachanun; Fung, Chun Che; Kerdprasop, Nittaya; Chamnongsri, Nisachol; Niwattanakul, Suphakit

    2016-01-01

    The issues of accessibility, management, storage and organization of Learning Objects (LOs) in education systems are a high priority of the Thai Government. Incorporating personalized learning or learning styles in a learning object management system to improve the accessibility of LOs has been addressed continuously in the Thai education system.…

  6. A Service Learning Program in Providing Nutrition Education to Children

    OpenAIRE

    Falter, Rebecca A.; Pignotti-Dumas, Karla; Popish, Sarah J.; Petrelli, Heather M.W.; Best, Mark A.; Wilkinson, Julie J.

    2011-01-01

    Objective. To implement a service learning program in nutrition and assess its impact on pharmacy students' communication skills and professionalism and elementary school children's knowledge of nutrition concepts.

  7. Participative Knowledge Production of Learning Objects for E-Books.

    Science.gov (United States)

    Dodero, Juan Manuel; Aedo, Ignacio; Diaz, Paloma

    2002-01-01

    Defines a learning object as any digital resource that can be reused to support learning and thus considers electronic books as learning objects. Highlights include knowledge management; participative knowledge production, i.e. authoring electronic books by a distributed group of authors; participative knowledge production architecture; and…

  8. Learning Objects: The Answer to the Knowledge Economy's Predicament?

    NARCIS (Netherlands)

    Dr. Peter Sloep

    2004-01-01

    Learning objects are bits of learning content. They may be reused 'as is' (simple reuse) or first be adapted to a learner's particular needs (flexible reuse). Reuse matters because it lowers the development costs of learning objects, flexible reuse matters because it allows one to address learners'

  9. Teaching Object-Oriented Programming is more than teaching Object-Oriented Programming Languages

    DEFF Research Database (Denmark)

    Knudsen, Jørgen Lindskov; Madsen, Ole Lehrmann

    1988-01-01

    the research area gives additional insight into the research area and its underlying theoretical foundation. In this paper we will report on our approach to teaching programming languages as a whole and especially teaching object-oriented programming. The prime message to be told is that working from...... a theoretical foundation pays off. Without a theoretical foundation, the discussions are often centered around features of different languages. With a foundation, discussions may be conducted on solid pound. Furthermore, the students have significantly fewer difficulties in grasping the concrete programming...

  10. Mobile Authoring of Open Educational Resources as Reusable Learning Objects

    Science.gov (United States)

    Kinshuk; Jesse, Ryan

    2013-01-01

    E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO) for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS), or other systems…

  11. Learning to Segment Moving Objects in Videos

    OpenAIRE

    Fragkiadaki, Katerina; Arbelaez, Pablo; Felsen, Panna; Malik, Jitendra

    2014-01-01

    We segment moving objects in videos by ranking spatio-temporal segment proposals according to "moving objectness": how likely they are to contain a moving object. In each video frame, we compute segment proposals using multiple figure-ground segmentations on per frame motion boundaries. We rank them with a Moving Objectness Detector trained on image and motion fields to detect moving objects and discard over/under segmentations or background parts of the scene. We extend the top ranked segmen...

  12. Developing Learning Objectives for Accounting Ethics Using Bloom's Taxonomy

    Science.gov (United States)

    Kidwell, Linda A.; Fisher, Dann G.; Braun, Robert L.; Swanson, Diane L.

    2013-01-01

    The purpose of our article is to offer a set of core knowledge learning objectives for accounting ethics education. Using Bloom's taxonomy of educational objectives, we develop learning objectives in six content areas: codes of ethical conduct, corporate governance, the accounting profession, moral development, classical ethics theories, and…

  13. Learning Objects: The Answer to the Knowledge Economy's Predicament?

    NARCIS (Netherlands)

    Sloep, Peter

    2003-01-01

    Sloep, P.B. (2004) Learning Objects: the Answer to the Knowledge Economy's Predicament? In Jochems, W., R. Koper, and J. van Merriënboer (Eds). Integrated E-Learning. London: Routledge/Falmer. pp. 139-15

  14. A survey of object oriented languages in programming environments

    OpenAIRE

    Haakonsen, Harald

    1987-01-01

    Approved for public release; distribution is unlimited This thesis addresses object oriented programming languages; and a restrictive definition of object oriented programming languages is presented and defended. Differences between programming languages are discussed and related to interactive integrated programming environments. Topics related to user friendly interface to the computer system and modem programming practice are discussed. The thesis especially addresses features in ...

  15. Analisi di un campione significativo di Learning Objects.

    Directory of Open Access Journals (Sweden)

    Luigi Guerra

    2006-01-01

    Full Text Available Il lavoro analizza sul piano pedagogico e didattico il concetto di Learning Object (LO a partire dalla rilevazione diretta dei modelli formativi sottostanti, in forma esplicita o implicita, un campione significativo di Learning Objects identificato all’interno di rilevanti esperienze di e-learning universitarie e non universitarie prodotte in diverse nazioni, allo scopo di giungere alla messa a punto di una modellistica problematica di tipo didattico dei Learning Objects, funzionale alla costruzione di algoritmi differenziati di progettazione, realizzazione, erogazione e valutazione di LO, anche nella prospettiva dei Learning Artifacts.

  16. Design of Learning Objects for Concept Learning: Effects of Multimedia Learning Principles and an Instructional Approach

    Science.gov (United States)

    Chiu, Thomas K. F.; Churchill, Daniel

    2016-01-01

    Literature suggests using multimedia learning principles in the design of instructional material. However, these principles may not be sufficient for the design of learning objects for concept learning in mathematics. This paper reports on an experimental study that investigated the effects of an instructional approach, which includes two teaching…

  17. An Exploratory Study into the Efficacy of Learning Objects

    Directory of Open Access Journals (Sweden)

    Nicholas W. Farha, Ph.D.

    2009-07-01

    Full Text Available Learning objects have quickly become a widely accepted approach to instructional technology, particularly in on-line and computer-based learning environments. While there is a substantial body of literature concerning learning objects, very little of it verifies their efficacy. This research investigated the effectiveness of learning objects by comparing learning outcomes using a learning object with outcomes using a traditional textbook-based method of instruction. Participants were 327 undergraduate college students at a traditional public four-year coed institution, a private four-year women’s college, a private four-year engineering institution, and a public two-year community college. Through a series of independent samples t-tests and Analyses of Variance, results revealed mean scores for the learning object group that were nearly three times higher than the mean scores for the textbook-taught group. Gaming experience, age, gender, and learner preference were evaluated for their potential influence on the results; no statistically significant differences were found, implying that the learning object itself was central to the outcomes achieved. The future of learning objects is bright, and more empirical research is called for in the area of learning object effectiveness.

  18. Employing Machine-Learning Methods to Study Young Stellar Objects

    Science.gov (United States)

    Moore, Nicholas

    2018-01-01

    Vast amounts of data exist in the astronomical data archives, and yet a large number of sources remain unclassified. We developed a multi-wavelength pipeline to classify infrared sources. The pipeline uses supervised machine learning methods to classify objects into the appropriate categories. The program is fed data that is already classified to train it, and is then applied to unknown catalogues. The primary use for such a pipeline is the rapid classification and cataloging of data that would take a much longer time to classify otherwise. While our primary goal is to study young stellar objects (YSOs), the applications extend beyond the scope of this project. We present preliminary results from our analysis and discuss future applications.

  19. Hierarchical object detection with deep reinforcement learning

    OpenAIRE

    Bellver, Míriam; Giró Nieto, Xavier; Marqués Acosta, Fernando; Torres Viñals, Jordi

    2017-01-01

    Deep learning and image processing are two areas of great interest to academics and industry professionals alike. The areas of application of these two disciplines range widely, encompassing fields such as medicine, robotics, and security and surveillance. The aim of this book, ‘Deep Learning for Image Processing Applications’, is to offer concepts from these two areas in the same platform, and the book brings together the shared ideas of professionals from academia and research about pro...

  20. Learning ROS for robotics programming

    CERN Document Server

    Martinez, Aaron

    2013-01-01

    The book will take an easy-to-follow and engaging tutorial approach, providing a practical and comprehensive way to learn ROS.If you are a robotic enthusiast who wants to learn how to build and program your own robots in an easy-to-develop, maintainable and shareable way, ""Learning ROS for Robotics Programming"" is for you. In order to make the most of the book, you should have some C++ programming background, knowledge of GNU/Linux systems, and computer science in general. No previous background on ROS is required, since this book provides all the skills required. It is also advisable to hav

  1. Simplified Distributed Programming with Micro Objects

    Directory of Open Access Journals (Sweden)

    Maarten van Steen

    2010-07-01

    Full Text Available Developing large-scale distributed applications can be a daunting task. object-based environments have attempted to alleviate problems by providing distributed objects that look like local objects. We advocate that this approach has actually only made matters worse, as the developer needs to be aware of many intricate internal details in order to adequately handle partial failures. The result is an increase of application complexity. We present an alternative in which distribution transparency is lessened in favor of clearer semantics. In particular, we argue that a developer should always be offered the unambiguous semantics of local objects, and that distribution comes from copying those objects to where they are needed. We claim that it is often sufficient to provide only small, immutable objects, along with facilities to group objects into clusters.

  2. Liberating Learning Object Design from the Learning Style of Student Instructional Designers

    Science.gov (United States)

    Akpinar, Yavuz

    2007-01-01

    Learning objects are a new form of learning resource, and the design of these digital environments has many facets. To investigate senior instructional design students' use of reflection tools in designing learning objects, a series of studies was conducted using the Reflective Action Instructional Design and Learning Object Review Instrument…

  3. Things to Say: Future Applications of Smart Objects in Learning

    Science.gov (United States)

    Preis, Kevin

    2008-01-01

    Smart object technology allows users to know something in real time about the physical objects in their presence. Each object, from cereal boxes to skyscrapers, becomes a source of information with which users can interact. Through a series of usage scenarios, the article explores the potential impact of smart objects on learning in formal and…

  4. The Effects of Using Learning Objects in Two Different Settings

    Science.gov (United States)

    Cakiroglu, Unal; Baki, Adnan; Akkan, Yasar

    2012-01-01

    The study compared the effects of Learning Objects (LOs) within different applications; in classroom and in extracurricular activities. So in this study, firstly a Learning Object Repository (LOR) has been designed in parallel with 9th grade school mathematics curriculum. One of the two treatment groups was named as "classroom group" (n…

  5. Learning Objects, Type II Applications, and Embedded Pedagogical Models

    Science.gov (United States)

    Gadanidis, George; Schindler, Karen

    2006-01-01

    In this paper we consider the extent to which learning objects that focus on higher level thinking might be seen as Type II applications, as defined by Maddux, Johnson, and Willis (2001). We conclude that learning objects are at best hybrid applications, with some Type I and some Type II characteristics. We also consider whether the educational…

  6. Guide to good practices for developing learning objectives. DOE guideline

    Energy Technology Data Exchange (ETDEWEB)

    1992-07-01

    This guide to good practices provides information and guidance on the types of, and the development of learning objectives in performance-based training system at reactor and nonreactor nuclear facilities. Contractors are encouraged to consider this guidance as a reference when developing new learning objectives or refining existing ones. Training managers, designers, developers, and instructors are the intended audiences.

  7. On the Concepts of Usability and Reusability of Learning Objects

    Directory of Open Access Journals (Sweden)

    Miguel-Angel Sicilia

    2003-10-01

    Full Text Available “Reusable learning objects” oriented towards increasing their potential reusability are required to satisfy concerns about their granularity and their independence of concrete contexts of use. Such requirements also entail that the definition of learning object “usability,” and the techniques required to carry out their “usability evaluation” must be substantially different from those commonly used to characterize and evaluate the usability of conventional educational applications. In this article, a specific characterization of the concept of learning object usability is discussed, which places emphasis on “reusability,” the key property of learning objects residing in repositories. The concept of learning object reusability is described as the possibility and adequacy for the object to be usable in prospective educational settings, so that usability and reusability are considered two interrelated – and in many cases conflicting – properties of learning objects. Following the proposed characterization of two characteristics or properties of learning objects, a method to evaluate usability of specific learning objects will be presented.

  8. Objective Evaluation in an Online Geographic Information System Certificate Program

    Directory of Open Access Journals (Sweden)

    Scott L. WALKER

    2005-01-01

    Full Text Available Objective Evaluation in an Online Geographic Information System Certificate Program Asst. Professor. Dr. Scott L. WALKER Texas State University-San Marcos San Marcos, Texas, USA ABSTRACT Departmental decisions regarding distance education programs can be subject to subjective decision-making processes influenced by external factors such as strong faculty opinions or pressure to increase student enrolment. This paper outlines an evaluation of a departmental distance-education program. The evaluation utilized several methods that strived to inject objectivity in evaluation and subsequent decision-making. A rapid multi-modal approach included evaluation methods of (1 considering the online psychosocial learning environment, (2 content analyses comparing the online version of classes to face-to-face versions, (3 cost comparisons in online vs. face-to-face classes, (4 student outcomes, (5 student retention, and (6 benchmarking. These approaches offer opportunities for departmental administrators and decision-making committees to make judgments informed by facts rather than being influenced by the emotions, beliefs, or opinions of organizational dynamics.

  9. ROBOT LEARNING OF OBJECT MANIPULATION TASK ACTIONS FROM HUMAN DEMONSTRATIONS

    Directory of Open Access Journals (Sweden)

    Maria Kyrarini

    2017-08-01

    Full Text Available Robot learning from demonstration is a method which enables robots to learn in a similar way as humans. In this paper, a framework that enables robots to learn from multiple human demonstrations via kinesthetic teaching is presented. The subject of learning is a high-level sequence of actions, as well as the low-level trajectories necessary to be followed by the robot to perform the object manipulation task. The multiple human demonstrations are recorded and only the most similar demonstrations are selected for robot learning. The high-level learning module identifies the sequence of actions of the demonstrated task. Using Dynamic Time Warping (DTW and Gaussian Mixture Model (GMM, the model of demonstrated trajectories is learned. The learned trajectory is generated by Gaussian mixture regression (GMR from the learned Gaussian mixture model.  In online working phase, the sequence of actions is identified and experimental results show that the robot performs the learned task successfully.

  10. Teaching Quality Object-Oriented Programming

    Science.gov (United States)

    Feldman, Yishai A.

    2005-01-01

    Computer science students need to learn how to write high-quality software. An important methodology for achieving quality is design-by-contract, in which code is developed together with its specification, which is given as class invariants and method pre- and postconditions. This paper describes practical experience in teaching design-by-contract…

  11. Object tracking with hierarchical multiview learning

    Science.gov (United States)

    Yang, Jun; Zhang, Shunli; Zhang, Li

    2016-09-01

    Building a robust appearance model is useful to improve tracking performance. We propose a hierarchical multiview learning framework to construct the appearance model, which has two layers for tracking. On the top layer, two different views of features, grayscale value and histogram of oriented gradients, are adopted for representation under the cotraining framework. On the bottom layer, for each view of each feature, three different random subspaces are generated to represent the appearance from multiple views. For each random view submodel, the least squares support vector machine is employed to improve the discriminability for concrete and efficient realization. These two layers are combined to construct the final appearance model for tracking. The proposed hierarchical model assembles two types of multiview learning strategies, in which the appearance can be described more accurately and robustly. Experimental results in the benchmark dataset demonstrate that the proposed method can achieve better performance than many existing state-of-the-art algorithms.

  12. Learning Objects: The Answer to the Knowledge Economy's Predicament?

    OpenAIRE

    Sloep, Peter

    2004-01-01

    Learning objects are bits of learning content. They may be reused 'as is' (simple reuse) or first be adapted to a learner's particular needs (flexible reuse). Reuse matters because it lowers the development costs of learning objects, flexible reuse matters because it allows one to address learners' needs in an affordable way. Flexible reuse is particularly important in the knowledge economy, where learners not only have very spefic demands but often also need to pay for their own further educ...

  13. A Critique of Stephen Downes' "Learning Objects": A Chinese perspective

    Directory of Open Access Journals (Sweden)

    Fuhua (Oscar Lin

    2001-07-01

    Full Text Available This paper by Stephen Downes recommends a way of sharing online teaching/ course materials to accelerate course development and make education more cost-effective. His paper is a review of basic information about learning objects (LOs and includes examples that illustrate such technical terms as XML and TML. His paper, however, does not identify several important issues such as: a the level of granularity of learning objects; b selection and integration of learning objects in an appropriate way to form higher level units of study; c training of professors in the use of learning objects; d appropriate use of metadata to facilitate composition of higher level units; and e the potential of computer agents to facilitate the dynamic composition of personalized lessons. An unorganized aggregate of learning objects simply does not constitute a course. In order to create a properly designed final course, student and instructor interaction must be built in.

  14. Assessing Complex Learning Objectives through Analytics

    Science.gov (United States)

    Horodyskyj, L.; Mead, C.; Buxner, S.; Semken, S. C.; Anbar, A. D.

    2016-12-01

    A significant obstacle to improving the quality of education is the lack of easy-to-use assessments of higher-order thinking. Most existing assessments focus on recall and understanding questions, which demonstrate lower-order thinking. Traditionally, higher-order thinking is assessed with practical tests and written responses, which are time-consuming to analyze and are not easily scalable. Computer-based learning environments offer the possibility of assessing such learning outcomes based on analysis of students' actions within an adaptive learning environment. Our fully online introductory science course, Habitable Worlds, uses an intelligent tutoring system that collects and responds to a range of behavioral data, including actions within the keystone project. This central project is a summative, game-like experience in which students synthesize and apply what they have learned throughout the course to identify and characterize a habitable planet from among hundreds of stars. Student performance is graded based on completion and accuracy, but two additional properties can be utilized to gauge higher-order thinking: (1) how efficient a student is with the virtual currency within the project and (2) how many of the optional milestones a student reached. In the project, students can use the currency to check their work and "unlock" convenience features. High-achieving students spend close to the minimum amount required to reach these goals, indicating a high-level of concept mastery and efficient methodology. Average students spend more, indicating effort, but lower mastery. Low-achieving students were more likely to spend very little, which indicates low effort. Differences on these metrics were statistically significant between all three of these populations. We interpret this as evidence that high-achieving students develop and apply efficient problem-solving skills as compared to lower-achieving student who use more brute-force approaches.

  15. Python to learn programming

    Science.gov (United States)

    Bogdanchikov, A.; Zhaparov, M.; Suliyev, R.

    2013-04-01

    Today we have a lot of programming languages that can realize our needs, but the most important question is how to teach programming to beginner students. In this paper we suggest using Python for this purpose, because it is a programming language that has neatly organized syntax and powerful tools to solve any task. Moreover it is very close to simple math thinking. Python is chosen as a primary programming language for freshmen in most of leading universities. Writing code in python is easy. In this paper we give some examples of program codes written in Java, C++ and Python language, and we make a comparison between them. Firstly, this paper proposes advantages of Python language in relation to C++ and JAVA. Then it shows the results of a comparison of short program codes written in three different languages, followed by a discussion on how students understand programming. Finally experimental results of students' success in programming courses are shown.

  16. Learning to Detect Human-Object Interactions

    KAUST Repository

    Chao, Yu-Wei

    2017-02-17

    In this paper we study the problem of detecting human-object interactions (HOI) in static images, defined as predicting a human and an object bounding box with an interaction class label that connects them. HOI detection is a fundamental problem in computer vision as it provides semantic information about the interactions among the detected objects. We introduce HICO-DET, a new large benchmark for HOI detection, by augmenting the current HICO classification benchmark with instance annotations. We propose Human-Object Region-based Convolutional Neural Networks (HO-RCNN), a novel DNN-based framework for HOI detection. At the core of our HO-RCNN is the Interaction Pattern, a novel DNN input that characterizes the spatial relations between two bounding boxes. We validate the effectiveness of our HO-RCNN using HICO-DET. Experiments demonstrate that our HO-RCNN, by exploiting human-object spatial relations through Interaction Patterns, significantly improves the performance of HOI detection over baseline approaches.

  17. FORUM: Affective Learning. Pursuing and Measuring Affective Learning Objectives

    Science.gov (United States)

    Witt, Paul L.

    2015-01-01

    The mission of "Communication Education" is to publish the best research on communication and learning. Researchers study the communication-learning interface in many ways, but a common approach is to explore how instructor and student communication can lead to better learning outcomes. Although scholars have long classified learning…

  18. Teachers' Reflective Practice in Lifelong Learning Programs

    DEFF Research Database (Denmark)

    Jensen, Annie Aarup; Thomassen, Anja Overgaard

    2018-01-01

    This chapter explores teachers' reflective practice in lifelong learning programs based on a qualitative study of five teachers representing three part-time Master's programs. The theoretical framework for analysis of the interview data is Ellström's (1996) model for categorizing levels of action......, knowledge and learning, activity theory (Engeström, 1987) and expansive learning (Engeström & Sannino, 2010). The results show a divergence between what the teachers perceive as the Master students' learning goals and the teachers' goals and objectives. This is highlighted through the teachers' experience...... with the students' understandings of the theories they are introduced to and how they apply them in relation to their practice context. The insights and the issues raised by the study are relevant for teachers in Higher Education....

  19. Learning Photometric Invariance for Object Detection

    NARCIS (Netherlands)

    Álvarez, J.M.; Gevers, T.; López, A.M.

    2010-01-01

    Color is a powerful visual cue in many computer vision applications such as image segmentation and object recognition. However, most of the existing color models depend on the imaging conditions that negatively affect the performance of the task at hand. Often, a reflection model (e.g., Lambertian

  20. Using Scrutable Learning Models to Support Personal learning Objectives on Mobile Devices

    OpenAIRE

    Chen, Wen-Pin; Millard, David E.; Wills, Gary B.

    2011-01-01

    Personal Learning Environments (PLEs) refer to systems that allow individual learners to manage and control their own learning in their own space and at their own pace. In previous work we have proposed a 4D model of informal learning to analyse the informal aspects of a learning experience. The model includes dimensions for learning objectives, the learning environment, learning activities and learning tools, and reveals how much of the experience is really under the control of the learner. ...

  1. Wandering: A Web-Based Platform for the Creation of Location-Based Interactive Learning Objects

    Science.gov (United States)

    Barak, Miri; Ziv, Shani

    2013-01-01

    Wandering is an innovative web-based platform that was designed to facilitate outdoor, authentic, and interactive learning via the creation of location-based interactive learning objects (LILOs). Wandering was integrated as part of a novel environmental education program among middle school students. This paper describes the Wandering platform's…

  2. Saul: Towards Declarative Learning Based Programming.

    Science.gov (United States)

    Kordjamshidi, Parisa; Roth, Dan; Wu, Hao

    2015-07-01

    We present Saul, a new probabilistic programming language designed to address some of the shortcomings of programming languages that aim at advancing and simplifying the development of AI systems. Such languages need to interact with messy, naturally occurring data, to allow a programmer to specify what needs to be done at an appropriate level of abstraction rather than at the data level, to be developed on a solid theory that supports moving to and reasoning at this level of abstraction and, finally, to support flexible integration of these learning and inference models within an application program. Saul is an object-functional programming language written in Scala that facilitates these by (1) allowing a programmer to learn, name and manipulate named abstractions over relational data; (2) supporting seamless incorporation of trainable (probabilistic or discriminative) components into the program, and (3) providing a level of inference over trainable models to support composition and make decisions that respect domain and application constraints. Saul is developed over a declaratively defined relational data model, can use piecewise learned factor graphs with declaratively specified learning and inference objectives, and it supports inference over probabilistic models augmented with declarative knowledge-based constraints. We describe the key constructs of Saul and exemplify its use in developing applications that require relational feature engineering and structured output prediction.

  3. Mapping and Visiting in Functional and Object-oriented Programming

    DEFF Research Database (Denmark)

    Nørmark, Kurt; Thomsen, Bent; Thomsen, Lone Leth

    2008-01-01

    Mapping and visiting represent different programming styles for traversals of collections of data.  Mapping is rooted in the functional programming paradigm, and visiting is rooted in the object-oriented programming paradigm.  This paper explores the similarities and differences between mapping...... and visiting, seen across the traditions in the two different programming paradigms. The paper is concluded with recommendations for mapping and visiting in programming languages that support both the functional and the object-oriented paradigms....

  4. 32 CFR 636.2 - Program objectives.

    Science.gov (United States)

    2010-07-01

    ... any vehicle used as an instrument in a crime, suspected of being stolen, abandoned, inoperable....38 of this subpart. In the event a vehicle is impounded as an instrument of crime (particularly in... INVESTIGATIONS MOTOR VEHICLE TRAFFIC SUPERVISION (SPECIFIC INSTALLATIONS) Fort Stewart, Georgia § 636.2 Program...

  5. 24 CFR 984.102 - Program objectives.

    Science.gov (United States)

    2010-04-01

    ... education, employment, and business and social skills necessary to achieve self-sufficiency, as defined in § 984.103 of this subpart A. The Department will measure the success of a local FSS program not only by... school diploma or higher education degree; or accomplish similar goals that will assist the family in...

  6. Parallel Programming Using Shared Objects and Broadcasting

    NARCIS (Netherlands)

    Tanenbaum, A.S.; Kaashoek, M.F.; Bal, H.E.

    1992-01-01

    The two major design approaches taken to build distributed and parallel computer systems, multiprocessing and multicomputing, are discussed. A model that combines the best properties of both multiprocessor and multicomputer systems, easy-to-build hardware, and a conceptually simple programming model

  7. Static Typing for Object-Oriented Programming

    DEFF Research Database (Denmark)

    Schwartzbach, Michael Ignatieff; Palsberg, Jens

    1994-01-01

    We develop a theory of statically typed object-oriented languages. It represents classes as labeled, regular trees, types as finit sets of classes , and sub-classing as a partial order on trees. We show that our sub-classing order strictly generalizes inheritance, and that a novel genericity mech...

  8. Aguide to Matlab object-oriented programming

    CERN Document Server

    Register, Andy H

    2007-01-01

    This is the first book to deliver broad coverage of the documented and undocumented object-oriented features of MATLAB®. Unlike the typical approach of other resources, this guide explains why each feature is important, demonstrates how each feature is used, and promotes an understanding of the interactions between features.

  9. End user programming with personally meaningful objects

    CSIR Research Space (South Africa)

    Smith, Andrew Cyrus

    2016-09-01

    Full Text Available departure point was the domain of computer programming and as we discovered later, the general research domain of psychology would ultimately provide the theoretical underpinnings for our work. These are the theory of Semiotics and the principles... with our experience in this project when we had to access knowledge beyond the research domain of Computer Science by accessing Psychology domain knowledge. We applied Vaishnavi and Kuechler’s (2008) process model since it makes explicit...

  10. Object-Oriented Programming in High Schools the Turing Way.

    Science.gov (United States)

    Holt, Richard C.

    This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…

  11. Science Integrating Learning Objectives: A Cooperative Learning Group Process

    Science.gov (United States)

    Spindler, Matt

    2015-01-01

    The integration of agricultural and science curricular content that capitalizes on natural and inherent connections represents a challenge for secondary agricultural educators. The purpose of this case study was to create information about the employment of Cooperative Learning Groups (CLG) to enhance the science integrating learning objectives…

  12. Learning Faster by Discovering and Exploiting Object Similarities

    Directory of Open Access Journals (Sweden)

    Tadej Janež

    2013-03-01

    Full Text Available In this paper we explore the question: “Is it possible to speed up the learning process of an autonomous agent by performing experiments in a more complex environment (i.e., an environment with a greater number of different objects?” To this end, we use a simple robotic domain, where the robot has to learn a qualitative model predicting the change in the robot's distance to an object. To quantify the environment's complexity, we defined cardinal complexity as the number of objects in the robot's world, and behavioural complexity as the number of objects' distinct behaviours. We propose Error reduction merging (ERM, a new learning method that automatically discovers similarities in the structure of the agent's environment. ERM identifies different types of objects solely from the data measured and merges the observations of objects that behave in the same or similar way in order to speed up the agent's learning. We performed a series of experiments in worlds of increasing complexity. The results in our simple domain indicate that ERM was capable of discovering structural similarities in the data which indeed made the learning faster, clearly superior to conventional learning. This observed trend occurred with various machine learning algorithms used inside the ERM method.

  13. Hierarchical image segmentation for learning object priors

    Energy Technology Data Exchange (ETDEWEB)

    Prasad, Lakshman [Los Alamos National Laboratory; Yang, Xingwei [TEMPLE UNIV.; Latecki, Longin J [TEMPLE UNIV.; Li, Nan [TEMPLE UNIV.

    2010-11-10

    The proposed segmentation approach naturally combines experience based and image based information. The experience based information is obtained by training a classifier for each object class. For a given test image, the result of each classifier is represented as a probability map. The final segmentation is obtained with a hierarchial image segmentation algorithm that considers both the probability maps and the image features such as color and edge strength. We also utilize image region hierarchy to obtain not only local but also semi-global features as input to the classifiers. Moreover, to get robust probability maps, we take into account the region context information by averaging the probability maps over different levels of the hierarchical segmentation algorithm. The obtained segmentation results are superior to the state-of-the-art supervised image segmentation algorithms.

  14. Learning Python network programming

    CERN Document Server

    Sarker, M O Faruque

    2015-01-01

    If you're a Python developer or a system administrator with Python experience and you're looking to take your first steps in network programming, then this book is for you. Basic knowledge of Python is assumed.

  15. Digital learning objects in nursing consultation: technology assessment by undergraduate students.

    Science.gov (United States)

    Silveira, DeniseTolfo; Catalan, Vanessa Menezes; Neutzling, Agnes Ludwig; Martinato, Luísa Helena Machado

    2010-01-01

    This study followed the teaching-learning process about the nursing consultation, based on digital learning objects developed through the active Problem Based Learning method. The goals were to evaluate the digital learning objects about nursing consultation, develop cognitive skills on the subject using problem based learning and identify the students' opinions on the use of technology. This is an exploratory and descriptive study with a quantitative approach. The sample consisted of 71 students in the sixth period of the nursing program at the Federal University of Rio Grande do Sul. The data was collected through a questionnaire to evaluate the learning objects. The results showed positive agreement (58%) on the content, usability and didactics of the proposed computer-mediated activity regarding the nursing consultation. The application of materials to the students is considered positive.

  16. TEACHING OBJECT ORIENTED PROGRAMMING AT THE INTRODUCTORY LEVEL

    OpenAIRE

    OKUR , Prof. Dr. Mehmet C.

    2006-01-01

    Teaching object oriented programming has become a rapidly expanding preference at various educational environments. However, teachers usually experience problems when introducing object oriented concepts and programming to beginners. How to teach the fundamentals of object oriented programming at an introductory level course is still a common subject for debate. In this paper, an evaluation of these problems is presented and some possible approaches for improving the quality and success of su...

  17. Program Educational Objectives Definition and Assessment for Accreditation Purposes

    National Research Council Canada - National Science Library

    Noureddine Abbadeni; Ahmed Ghoneim; Abdullah AlGhamdi

    2013-01-01

    ... (Accreditation Board for Engineering and Technology). A key problem towards the satisfaction of ABET accreditation criteria is the appropriate definition and assessment of program educational objectives for a specific degree program...

  18. Multi-objective convex programming problem arising in multivariate ...

    African Journals Online (AJOL)

    user

    objective convex programming problem. The objective functions are convex and there is a single linear constraint with some upper and lower bounds. We also consider a two dimensional multivariate problem when the cost is minimized. A numerical ...

  19. [Simplified production of multimedia based radiological learning objects using the flash format].

    Science.gov (United States)

    Jedrusik, P; Preisack, M; Dammann, F

    2005-07-01

    Evaluation of the applicability of the Flash Format for the production of radiological learning objects used in an e-learning environment. Five exemplary learning objects with different didactic purposes referring to radiological diagnostics are presented. They have been intended for the use within the multimedia, internet-based e-learning environment LaMedica. Interactive learning objects were composed using the Flash 5.0 software (Macromedia, San Francisco, USA) on the basis of digital CT and MR images, digitized conventional radiographs and different graphical elements prepared as TIFF files or in a vector graphics format. After a short phase of initial skill adaptation training, a radiologist author was soon able to create independently all learning objects. The import of different types of images and graphical elements was carried out without complications. Despite manifold design options, handling of the program is easy due to clear arrangement and structure, thus enabling the creation of simple as well as complex learning objects that provided a high degree of attractiveness and interaction. Data volume and bandwidth demand for online use was significantly reduced by the Flash Format compression without a substantial loss of visual quality. The universally compatible Flash Format offers an opportunity for the simple production of radiological learning objects that fulfill all relevant needs of modern internet based e-learning environments, such as interactivity, employment of multimedia and convertibility.

  20. Organizational scenarios for the use of learning objects

    NARCIS (Netherlands)

    Hermans, Henry; De Vries, Fred

    2006-01-01

    Organizational scenarios presents the following three scenarios for working with learning objects in Dutch higher education and institutions: Scenario 1: Self-regulation (community scenario) Scenario 2: Institutional regulation Scenario 3: Network organization This document is aimed at policy makers

  1. Technology and human issues in reusing learning objects

    NARCIS (Netherlands)

    Collis, Betty; Strijker, A.

    2004-01-01

    Reusing learning objects is as old as retelling a story or making use of libraries and textbooks, and in electronic form has received an enormous new impetus because of the World Wide Web and Web technologies. Are we at the brink of changing the "shape and form of learning, ... of being able to

  2. An OWL Ontology for Metadata of Interactive Learning Objects

    Science.gov (United States)

    Luz, Bruno N.; Santos, Rafael; Alves, Bruno; Areão, Andreza S.; Yokoyama, Marcos H.; Guimarães, Marcelo P.

    2015-01-01

    The main purpose of this paper is to present the importance of Interactive Learning Objects (ILO) to improve the teaching-learning process by assuring a constant interaction among teachers and students, which in turn, allows students to be constantly supported by the teacher. The paper describes the ontology that defines the ILO available on the…

  3. Managing and learning with multiple models: Objectives and optimization algorithms

    Science.gov (United States)

    Probert, William J. M.; Hauser, C.E.; McDonald-Madden, E.; Runge, M.C.; Baxter, P.W.J.; Possingham, H.P.

    2011-01-01

    The quality of environmental decisions should be gauged according to managers' objectives. Management objectives generally seek to maximize quantifiable measures of system benefit, for instance population growth rate. Reaching these goals often requires a certain degree of learning about the system. Learning can occur by using management action in combination with a monitoring system. Furthermore, actions can be chosen strategically to obtain specific kinds of information. Formal decision making tools can choose actions to favor such learning in two ways: implicitly via the optimization algorithm that is used when there is a management objective (for instance, when using adaptive management), or explicitly by quantifying knowledge and using it as the fundamental project objective, an approach new to conservation.This paper outlines three conservation project objectives - a pure management objective, a pure learning objective, and an objective that is a weighted mixture of these two. We use eight optimization algorithms to choose actions that meet project objectives and illustrate them in a simulated conservation project. The algorithms provide a taxonomy of decision making tools in conservation management when there is uncertainty surrounding competing models of system function. The algorithms build upon each other such that their differences are highlighted and practitioners may see where their decision making tools can be improved. ?? 2010 Elsevier Ltd.

  4. Learning Cython programming

    CERN Document Server

    Herron, Philip

    2013-01-01

    A practical and a fast-paced guide that gives you all the information you need to start programming using Cython.This book is for developers who love C/C++ for low latency and speed but who also require the ability to add more dynamic features to applications both fast and reliably. It will also show you how you can get new applications off the ground by reusing Python libraries to get started.

  5. Creating Learning Objects from Pre-Authored Course Materials:Semantic Structure of Learning Objects — Design and Technology

    Directory of Open Access Journals (Sweden)

    Anita Petrinjak

    2004-10-01

    Full Text Available This paper describes work that was done at Athabasca University as part of the EduSource Canada project. This work centered around learning object development based on pre-authored educational content. The major outcomes of the work were the development of an explicit semantic structure with strong educational focus for learning objects, and the implementation of that structure, using platform/software-independent XML technology. An explicit semantic structure for educational content has some significant advantages: it enables faster publishing of material in different formats using automated processes; it allows institutions to participate in seamless content exchange with other institutions; and it enables more accurate discovery and reuse of learning objects within learning object repositories.

  6. Learning object for teacher training aimed to develop communication skills

    Directory of Open Access Journals (Sweden)

    Norma Esmeralda RODRÍGUEZ RAMÍREZ

    2014-06-01

    Full Text Available This article presents the results and reflections obtained across a research aimed to analyze the quality criteria of an opened learning object oriented to develop communication skills in order to be able to report and validate it according to its content, pedagogic structure, technological structure, graphical and textual language and usability to teacher training, in order to base it theoretically, pedagogically and technologically. The research question was: Which are the quality criteria that a learning object aimed to develop communication skills must cover? Under a quantitative approach, there were electronic questionnaires applied to: 34 Technological University teachers, eight experts about of communicative competence, teaching, technology and graphic design. The results indicated that some of the quality criteria of learning object are: the effective managing of the learning content, the balanced composition of his pedagogic structure, the technological structure efficiency and the proper managing of graphical and textual language.

  7. Quality in Learning Objects: Evaluating Compliance with Metadata Standards

    Science.gov (United States)

    Vidal, C. Christian; Segura, N. Alejandra; Campos, S. Pedro; Sánchez-Alonso, Salvador

    Ensuring a certain level of quality of learning objects used in e-learning is crucial to increase the chances of success of automated systems in recommending or finding these resources. This paper aims to present a proposal for implementation of a quality model for learning objects based on ISO 9126 international standard for the evaluation of software quality. Features indicators associated with the conformance sub-characteristic are defined. Some instruments for feature evaluation are advised, which allow collecting expert opinion on evaluation items. Other quality model features are evaluated using only the information from its metadata using semantic web technologies. Finally, we propose an ontology-based application that allows automatic evaluation of a quality feature. IEEE LOM metadata standard was used in experimentation, and the results shown that most of learning objects analyzed do not complain the standard.

  8. Teaching Adaptability of Object-Oriented Programming Language Curriculum

    Science.gov (United States)

    Zhu, Xiao-dong

    2012-01-01

    The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…

  9. Use of SMART learning objectives to introduce continuing professional development into the pharmacy curriculum.

    Science.gov (United States)

    Tofade, Toyin; Khandoobhai, Anand; Leadon, Kim

    2012-05-10

    To determine whether a 2-year continuing professional development (CPD) training program improved first-year (P1) and second-year (P2) pharmacy students' ability to write SMART (specific, measurable, achievable, relevant, and timed) learning objectives. First-year students completed live or online CPD training, including creating portfolios and writing SMART objectives prior to their summer introductory pharmacy practice experience (IPPE). In year 2, P1 and P2 students were included. SMART learning objectives were graded and analyzed. On several objectives, the 2011 P1 students (n = 130) scored higher than did the P2 cohort (n = 105). In 2011, P2 students outscored their own performance in 2010. In 2011, P1 students who had been trained in online modules performed the same as did live-session trainees with respect to SMART objectives. With focused online or live training, students are capable of incorporating principles of CPD by writing SMART learning objectives.

  10. An innovative use of learning objects and learning style in pedagogic agent systems

    OpenAIRE

    Sun, Shanghua; Joy, Mike; Griffiths, Nathan

    2005-01-01

    Adaptivity in education is increasingly demanded in order to improve the efficiency and effectiveness of the learning process, but few intelligent learning systems exist which are dynamic and able to provide personalized learning materials to satisfy individual students’ requirements. In an attempt to overcome these limitations, the authors have developed an agent-based learning system that incorporates learning objects to facilitate personalization, and is based on a learning style theory as...

  11. The Analysis of the Relationship between Primary Learning Styles and Learning Objects in an Online Environment

    Science.gov (United States)

    Özdemir, Muzaffer

    2016-01-01

    This study investigates the relationships between the primary learning styles of students and different learning objects presented simultaneously in an online learning environment in the context of the usage levels of these objects. A total of 103 sophomores from a Turkish State University participated in the study. Felder-Solomon Index of…

  12. Swift vs. Objective-C: A New Programming Language

    Directory of Open Access Journals (Sweden)

    Cristian González García

    2015-06-01

    In this article, we compare the new programming language of Apple, Swift, with the main programming language of Apple before Swift, Objective-C. We are going to show the differences, characteristics and novelties to verify the words of Apple about Swift. With that we want to answer the next question: Is Swift a new programming language easier, more secure and quicker to develop than Objective-C?

  13. High Performance Object-Oriented Scientific Programming in Fortran 90

    Science.gov (United States)

    Norton, Charles D.; Decyk, Viktor K.; Szymanski, Boleslaw K.

    1997-01-01

    We illustrate how Fortran 90 supports object-oriented concepts by example of plasma particle computations on the IBM SP. Our experience shows that Fortran 90 and object-oriented methodology give high performance while providing a bridge from Fortran 77 legacy codes to modern programming principles. All of our object-oriented Fortran 90 codes execute more quickly thatn the equeivalent C++ versions, yet the abstraction modelling capabilities used for scentific programming are comparably powereful.

  14. NASA Langley/CNU Distance Learning Programs

    Science.gov (United States)

    Caton, Randall; Pinelli, Thomas E.

    2002-01-01

    NASA Langley Research Center and Christopher Newport University (CNU) provide, free to the public, distance learning programs that focus on math, science, and/or technology over a spectrum of education levels from K-adult. The effort started in 1997, and we currently have a suite of five distance-learning programs. We have around 450,000 registered educators and 12.5 million registered students in 60 countries. Partners and affiliates include the American Institute of Aeronautics and Astronautics (AIAA), the Aerospace Education Coordinating Committee (AECC), the Alliance for Community Media, the National Educational Telecommunications Association, Public Broadcasting System (PBS) affiliates, the NASA Learning Technologies Channel, the National Council of Teachers of Mathematics (NCTM), the Council of the Great City Schools, Hampton City Public Schools, Sea World Adventure Parks, Busch Gardens, ePALS.com, and Riverdeep. Our mission is based on the "Horizon of Learning," a vision for inspiring learning across a continuum of educational experiences. The programs form a continuum of educational experiences for elementary youth through adult learners. The strategic plan for the programs will evolve to reflect evolving national educational needs, changes within NASA, and emerging system initiatives. Plans for each program component include goals, objectives, learning outcomes, and rely on sound business models. It is well documented that if technology is used properly it can be a powerful partner in education. Our programs employ both advances in information technology and in effective pedagogy to produce a broad range of materials to complement and enhance other educational efforts. Collectively, the goals of the five programs are to increase educational excellence; enhance and enrich the teaching of mathematics, science, and technology; increase scientific and technological literacy; and communicate the results of NASA discovery, exploration, innovation and research

  15. OBJECT-ORIENTED PROGRAMMING IN SCHOOL COURSE OF INFORMATICS

    Directory of Open Access Journals (Sweden)

    Хамид Абдулович Гербеков

    2017-12-01

    Full Text Available In article approaches to training of student in object-oriented programming in the environment of the Windows operating system are considered. The analysis of the literature on the programming and the modern school textbook on informatics, and also theoretical material on object-oriented programming within the informative line “Algorithmization and programming” of school course of informatics is for this purpose carried out. The object-oriented approached essentially differs from structured programming in fact that the object-oriented programming paradigm is more open and scalable. It doesn’t mean that transition to the object-oriented approach to programming demands a failure from all algorithm applied in case of structural pro-applications of all earlier found and tested method and receptions. On the contrary new elements are always based on prior experience. Object approach creates a set of essential convenience which under other conditions can’t provide. Object-oriented programming in the environment of the Windows operating system to interest student from the first lesson and to do training fascinating and interesting because student can control object which the modern students face since the childhood on the personal computers, pads and phones.

  16. The Nature of an Object-Oriented Program: How Do Practitioners Understand the Nature of What They Are Creating?

    Science.gov (United States)

    Thompson, Errol; Kinshuk

    2011-01-01

    Object-oriented programming is seen as a difficult skill to master. There is considerable debate about the most appropriate way to introduce novice programmers to object-oriented concepts. Is it possible to uncover what the critical aspects or features are that enhance the learning of object-oriented programming? Practitioners have differing…

  17. Individualized Learning Through Non-Linear use of Learning Objects: With Examples From Math and Stat

    DEFF Research Database (Denmark)

    Rootzén, Helle

    2015-01-01

    Our aim is to ensure individualized learning that is fun, inspiring and innovative. We believe that when you enjoy, your brain will open up and learning will be easier and more effective. The methods use a non-linear learning environment based on self-contained learning objects which are pieced t...

  18. Reinforcement active learning in the vibrissae system: optimal object localization.

    Science.gov (United States)

    Gordon, Goren; Dorfman, Nimrod; Ahissar, Ehud

    2013-01-01

    Rats move their whiskers to acquire information about their environment. It has been observed that they palpate novel objects and objects they are required to localize in space. We analyze whisker-based object localization using two complementary paradigms, namely, active learning and intrinsic-reward reinforcement learning. Active learning algorithms select the next training samples according to the hypothesized solution in order to better discriminate between correct and incorrect labels. Intrinsic-reward reinforcement learning uses prediction errors as the reward to an actor-critic design, such that behavior converges to the one that optimizes the learning process. We show that in the context of object localization, the two paradigms result in palpation whisking as their respective optimal solution. These results suggest that rats may employ principles of active learning and/or intrinsic reward in tactile exploration and can guide future research to seek the underlying neuronal mechanisms that implement them. Furthermore, these paradigms are easily transferable to biomimetic whisker-based artificial sensors and can improve the active exploration of their environment. Copyright © 2012 Elsevier Ltd. All rights reserved.

  19. Conversation and Object Manipulation Influence Children's Learning in a Museum.

    Science.gov (United States)

    Jant, Erin A; Haden, Catherine A; Uttal, David H; Babcock, Elizabeth

    2014-01-01

    The effects of parent-child conversation and object manipulation on children's learning, transfer of knowledge, and memory were examined in two museum exhibits and conversations recorded at home. Seventy-eight children (Mage  = 4.9) and their parents were randomly assigned to receive conversation cards featuring elaborative questions about exhibit objects, the physical objects themselves, both, or neither, before their exhibit visits. Dyads who received the cards engaged in more elaborative talk and joint nonverbal activities with objects in the first exhibit than those who did not. Dyads who received objects engaged in the most parent-child joint talk. Results also illustrate transfer of information across exhibits and from museum to home. Implications for understanding mechanisms of informal learning and transfer are discussed. © 2014 The Authors. Child Development © 2014 Society for Research in Child Development, Inc.

  20. How do newcomers learn to use an object?

    DEFF Research Database (Denmark)

    Kjær, Malene

    . In the situated environment of education in healthcare settings, professional vision is entailed with a professional 'doing' in regards to interacting with other members (health care staff), outsiders (patients and relatives) and learning how to use medical objects (Mondada, 2011). A sphygmomanometer is crucial......Newcomers have to learn everyday tasks in a practice to become competent practitioners (Goodwin, 1994) or members (Sacks, 1989; Schegloff, 2007). Over time they develop a professional vision (Goodwin, 1994) on the practice, enabling them to make relevant assessments about the practice and tasks...... in the daily practice of assessing how a patient is doing. Learning how to operate it in situ is thus an important task.I will present an empirical example from clinical nursing education in a Danish hospital, where students learn to use specific medical objects (a sphygmomanometer) in the setting...

  1. Objective-C for Absolute Beginners iPhone and Mac Programming Made Easy

    CERN Document Server

    Bennett, Gary; Fisher, Mitchell

    2010-01-01

    It seems as if everyone is writing applications for Apple's iPhone and iPad, but how do they all do it? It's best to learn Objective-C, the native language of both the iOS and Mac OS X, but where to begin? Right here, even if you've never programmed before! Objective-C for Absolute Beginners will teach you how to write software for your Mac, iPhone,or iPad using Objective-C, an elegant and powerful language with a rich set of developer tools. Using a hands-on approach, you'll learn to think in programming terms, how to use Objective-C to build program logic, and how to write your own applicati

  2. Development of learning object from IP-based television programme

    OpenAIRE

    Fallahkhair, Sanaz

    2013-01-01

    The TAMALLE+[1, 2] is a prototype system that supports learners in their television viewing, enhancing informal language learning via interactive television and mobile phones. In this paper we describe a learner-centred study designed to elicit criteria for selection of those language learning object whose annotation or explanation through TAMALLE+ system could best enhance the advanced learner’s understanding of popular broadcast television programmes in English. We identified two main areas...

  3. Programming Heterogeneous Clusters with Accelerators Using Object-Based Programming

    Directory of Open Access Journals (Sweden)

    David M. Kunzman

    2011-01-01

    Full Text Available Heterogeneous clusters that include accelerators have become more common in the realm of high performance computing because of the high GFlop/s rates such clusters are capable of achieving. However, heterogeneous clusters are typically considered hard to program as they usually require programmers to interleave architecture-specific code within application code. We have extended the Charm++ programming model and runtime system to support heterogeneous clusters (with host cores that differ in their architecture that include accelerators. We are currently focusing on clusters that include commodity processors, Cell processors, and Larrabee devices. When our extensions are used to develop code, the resulting code is portable between various homogeneous and heterogeneous clusters that may or may not include accelerators. Using a simple example molecular dynamics (MD code, we demonstrate our programming model extensions and runtime system modifications on a heterogeneous cluster comprised of Xeon and Cell processors. Even though there is no architecture-specific code in the example MD program, it is able to successfully make use of three core types, each with a different ISA (Xeon, PPE, SPE, three SIMD instruction extensions (SSE, AltiVec/VMX and the SPE's SIMD instructions, and two memory models (cache hierarchies and scratchpad memories in a single execution. Our programming model extensions abstract away hardware complexities while our runtime system modifications automatically adjust application data to account for architectural differences between the various cores.

  4. Object name learning and object perception: a deficit in late talkers.

    Science.gov (United States)

    Jones, Susan S; Smith, Linda B

    2005-02-01

    Two experiments examined the relation between early object name learning and the ability to represent objects by their abstract shapes. In Experiment 1, two-year-old children with productive vocabularies in the bottom 20th percentile--'late talkers'--were compared with (1) same-age children with larger vocabularies, and (2) younger children matched for productive vocabulary, on their ability to recognize named common objects. Object categories were represented two ways: by lifelike, perceptually rich toys, and by grey caricatures of those objects' abstract shapes. All 3 groups recognized lifelike objects equally well. Both typically-developing control groups were better than late talkers at recognizing shape caricatures of objects whose names they knew. In Experiment 2, late talkers and age-matched controls identified named objects represented by lifelike toys and by duplicates of those toys covered in grey textured paint. Age-matched controls knew more of the object names overall, but both they and the late talkers performed equally well on both kinds of test objects. Thus, late talkers had some difficulty in Experiment 1 recognizing objects from abstract shape cues, but no difficulty in Experiment 2 when the shape cues were realistic. The findings imply a relation between the growth of productive vocabulary and the emergence of the ability to represent object categories by abstract shape.

  5. Extreme Kernel Sparse Learning for Tactile Object Recognition.

    Science.gov (United States)

    Liu, Huaping; Qin, Jie; Sun, Fuchun; Guo, Di

    2016-10-19

    Tactile sensors play very important role for robot perception in the dynamic or unknown environment. However, the tactile object recognition exhibits great challenges in practical scenarios. In this paper, we address this problem by developing an extreme kernel sparse learning methodology. This method combines the advantages of extreme learning machine and kernel sparse learning by simultaneously addressing the dictionary learning and the classifier design problems. Furthermore, to tackle the intrinsic difficulties which are introduced by the representer theorem, we develop a reduced kernel dictionary learning method by introducing row-sparsity constraint. A globally convergent algorithm is developed to solve the optimization problem and the theoretical proof is provided. Finally, we perform extensive experimental validations on some public available tactile sequence datasets and show the advantages of the proposed method.

  6. Learning Objects and Grasp Affordances through Autonomous Exploration

    DEFF Research Database (Denmark)

    Kraft, Dirk; Detry, Renaud; Pugeault, Nicolas

    2009-01-01

    We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and moving 3D scene features, and creates probabilistic visual representations for object detection, recognition and pose estimation...... image sequences as well as (3) a number of built-in behavioral modules on the one hand, and autonomous exploration on the other hand, the system is able to generate object and grasping knowledge through interaction with its environment....

  7. Learning scientific programming with Python

    CERN Document Server

    Hill, Christian

    2015-01-01

    Learn to master basic programming tasks from scratch with real-life scientifically relevant examples and solutions drawn from both science and engineering. Students and researchers at all levels are increasingly turning to the powerful Python programming language as an alternative to commercial packages and this fast-paced introduction moves from the basics to advanced concepts in one complete volume, enabling readers to quickly gain proficiency. Beginning with general programming concepts such as loops and functions within the core Python 3 language, and moving onto the NumPy, SciPy and Matplotlib libraries for numerical programming and data visualisation, this textbook also discusses the use of IPython notebooks to build rich-media, shareable documents for scientific analysis. Including a final chapter introducing challenging topics such as floating-point precision and algorithm stability, and with extensive online resources to support advanced study, this textbook represents a targeted package for students...

  8. Learning patterns and learner profiles in learning object design

    Directory of Open Access Journals (Sweden)

    Steve Green

    2006-12-01

    Full Text Available The questions that Andy Heath has posed are challenging and need more time for reflection than is possible here. The questions posed will inform the research as it develops further. However, in the interests of debate we would like to give our initial replies. We agree in general with Andy Heath's assessment of the limitations of the approach we are adopting. We recognise that this approach uses a very limited response to AccessForAll principles: our Transformation Augmentation and Substitution Service (TASS is localised, not global, and relies on a limited set of learning patterns matched against a small subset of the potentially infinite set of learner profiles. Our intention is certainly not to reproduce the considerable efforts of the IMS AccessForAll or Dublin Core Adaptability working groups, but to interpret their potential impact on the thinking of courseware designers, tutors and students.

  9. Abnormal reliance on object structure in apraxics' learning of novel object-related actions.

    Science.gov (United States)

    Barde, Laura H F; Buxbaum, Laurel J; Moll, Adrienne D

    2007-11-01

    We assessed the prediction that object structural cues could benefit the learning of object-action relationships in ideomotor apraxia (IMA). A total of 15 patients with left-hemisphere stroke, 11 of whom exhibited IMA, and 10 healthy subjects were trained to match novel gestures to novel tool pictures that were either High- or Low-Afforded by their associated tools. Learning was assessed with recognition and production tests. Only IMA patients demonstrated better recognition of High- than Low-Afforded gestures, and their recognition of High-Afforded gestures was statistically comparable to the other groups. This finding suggests that apraxics may rely abnormally on object structure when learning to associate novel gestures and tools. Finally, the "affordance benefit" was associated with relative sparing of structures in the dorsal visual processing stream. These data are consistent with the proposal that two routes may mediate skilled action, one specialized for stored information, and the other responsive to object structure, and that deficient gesture learning may be compensated by "bootstrapping" intact dorsal stream coding of action.

  10. Program Educational Objectives Definition and Assessment for Accreditation Purposes

    Directory of Open Access Journals (Sweden)

    Noureddine Abbadeni

    2013-07-01

    Full Text Available Academic accreditation of degree programs is becoming an important mean for many institutions to improve the quality of their degree programs. Many programs, in particular computing and engineering, offered by many schools have engaged in the accreditation process with different accreditation bodies. The most known accreditation body in the Unites States of America for engineering, computing, technology, and applied science programs is ABET (Accreditation Board for Engineering and Technology. A key problem towards the satisfaction of ABET accreditation criteria is the appropriate definition and assessment of program educational objectives for a specific degree program. Program Educational Objectives are important as they represent the ultimate mean to judge the quality of a program. They related directly to student outcomes and curriculum of a degree program. We propose a set of guidelines to help understand how program educational objectives can be defined and assessed. We relate and use examples from our practical experience acquired while working on the ABET accreditation of a Software Engineering program;

  11. Comparison of three assessment methodologies of virtual learning objects

    Directory of Open Access Journals (Sweden)

    Edwin INSUASTY PORTILLA

    2014-06-01

    Full Text Available This article is intended to exemplify the evaluation of a Learning Object «Construir la Geometría» using three different proposals that produce similar results for the object being evaluated. We describe two ways to perform an assessment, the internal and external; are used for evaluating proposals Rodríguez Sanz, Dodero et al. (2008, Morales Morgado (2007 and the assessment instrument used in the Universidad Autónoma de Aguascalientes (Mexico.

  12. Transforming Clinical Imaging Data for Virtual Reality Learning Objects

    Science.gov (United States)

    Trelease, Robert B.; Rosset, Antoine

    2008-01-01

    Advances in anatomical informatics, three-dimensional (3D) modeling, and virtual reality (VR) methods have made computer-based structural visualization a practical tool for education. In this article, the authors describe streamlined methods for producing VR "learning objects," standardized interactive software modules for anatomical sciences…

  13. The development of a National set of Physiology learning objectives ...

    African Journals Online (AJOL)

    Medical education in Nigeria is yearning for innovations and evidence-based changes. Physiology remains core part of basic sciences and currently there are no clear exit expectations for Nigerian Medical schools. Further to the success of a national set of Physiology learning objectives in America driven by American ...

  14. MACE – Enriching Architectural Learning Objects for Experience Multiplication.

    NARCIS (Netherlands)

    Stefaner, Moritz; Dalla Vechia, Eliza; Condotta, Massimo; Wolpers, Martin; Specht, Marcus; Apelt, Stefan; Duval, Erik

    2007-01-01

    Stefaner, M., Dalla Vecchia, E., Condotta, M., Wolpers, M., Specht, M., Apelt, M., Duval, E. (2007) MACE – Enriching Architectural Learning Objects for Experience Multiplication. In: Duval, E., Klamma, R., & Wolpers, M. (eds.) EC-TEL 2007. LNCS 4753; Berlin, Heidelberg: Springer; pp. 322-336.

  15. Assistant Chef Program. Vocational Objectives and Sample Menus.

    Science.gov (United States)

    Saint Augustine Coll., Chicago, IL.

    Instructor materials are provided for an assistant chef program intended for English as a second language (ESL) or bilingual (Spanish-speaking) students. Vocational objectives are presented for over 20 cooking projects. Components of each include a task analysis; ESL related objectives, vocabulary, and/or structures; and vocational and/or ESL…

  16. Exploring Characterizations of Learning Object Repositories Using Data Mining Techniques

    Science.gov (United States)

    Segura, Alejandra; Vidal, Christian; Menendez, Victor; Zapata, Alfredo; Prieto, Manuel

    Learning object repositories provide a platform for the sharing of Web-based educational resources. As these repositories evolve independently, it is difficult for users to have a clear picture of the kind of contents they give access to. Metadata can be used to automatically extract a characterization of these resources by using machine learning techniques. This paper presents an exploratory study carried out in the contents of four public repositories that uses clustering and association rule mining algorithms to extract characterizations of repository contents. The results of the analysis include potential relationships between different attributes of learning objects that may be useful to gain an understanding of the kind of resources available and eventually develop search mechanisms that consider repository descriptions as a criteria in federated search.

  17. An Approach to Metadata Generation for Learning Objects

    Science.gov (United States)

    Menendez D., Victor; Zapata G., Alfredo; Vidal C., Christian; Segura N., Alejandra; Prieto M., Manuel

    Metadata describe instructional resources and define their nature and use. Metadata are required to guarantee reusability and interchange of instructional resources into e-Learning systems. However, fulfilment of large metadata attributes is a hard and complex task for almost all LO developers. As a consequence many mistakes are made. This can cause the impoverishment of data quality in indexing, searching and recovering process. We propose a methodology to build Learning Objects from digital resources. The first phase includes automatic preprocessing of resources using techniques from information retrieval. Initial metadata obtained in this first phase are then used to search similar LO to propose missed metadata. The second phase considers assisted activities that merge computer advice with human decisions. Suggestions are based on metadata of similar Learning Object using fuzzy logic theory.

  18. Medical students' perspectives on biomedical informatics learning objectives

    Science.gov (United States)

    Richardson, Stephanie J.; Sheng, Xiaoming; Mitchell, Joyce A.

    2013-01-01

    Objectives: To explore medical student perspectives regarding the importance of biomedical informatics learning objectives to career development, and the amount of emphasis that should be placed on content associated with these objectives in the curriculum. Methods A Web-based survey was e-mailed to 405 students enrolled at the University of Utah, School of Medicine in spring 2008. Respondents rated the importance of biomedical informatics learning objectives using a five-point Likert-type scale, and indicated whether this content should be given a minimal, moderate or large amount of emphasis. ANOVA and the Kruskal-Wallis test were conducted to determine differences in perceived importance and desired emphasis by academic year. Results A total of 259 medical students submitted a survey for an overall response rate of 63.9%. Learning objectives associated with the physician role of Clinician received the highest overall rating (mean = 3.29 ± 0.47). Objectives for the physician roles of Clinician, Life-long Learner and Manager received higher ratings than the Educator/Communicator and Researcher roles in terms of both perceived importance and amount of emphasis. Student ratings of importance varied significantly by academic year, with third-year students consistently assigning lower ratings to learning objectives for the Educator/Communicator, Researcher and Manager roles compared to students in some other years. Conclusions Study results suggest that biomedical informatics content is desired by medical students at the University of Utah. Study findings are being used to inform efforts to integrate biomedical informatics content into the curriculum and may assist other medical schools seeking to incorporate similar content.

  19. StrateGene: object-oriented programming in molecular biology.

    Science.gov (United States)

    Carhart, R E; Cash, H D; Moore, J F

    1988-03-01

    This paper describes some of the ways that object-oriented programming methodologies have been used to represent and manipulate biological information in a working application. When running on a Xerox 1100 series computer, StrateGene functions as a genetic engineering workstation for the management of information about cloning experiments. It represents biological molecules, enzymes, fragments, and methods as classes, subclasses, and members in a hierarchy of objects. These objects may have various attributes, which themselves can be defined and classified. The attributes and their values can be passed from the classes of objects down to the subclasses and members. The user can modify the objects and their attributes while using them. New knowledge and changes to the system can be incorporated relatively easily. The operations on the biological objects are associated with the objects themselves. This makes it easier to invoke them correctly and allows generic operations to be customized for the particular object.

  20. The Java Series: Basic Concepts in Object Oriented Programming

    CERN Multimedia

    CERN. Geneva

    2000-01-01

    The talk will be general enough not to require any previous knowledge of any programming language but some insight in software development would be convenient. In the same way, the talk will give you the basics to learn any OO based methodology or language.

  1. Humanoid Robotics: Real-Time Object Oriented Programming

    Science.gov (United States)

    Newton, Jason E.

    2005-01-01

    Programming of robots in today's world is often done in a procedural oriented fashion, where object oriented programming is not incorporated. In order to keep a robust architecture allowing for easy expansion of capabilities and a truly modular design, object oriented programming is required. However, concepts in object oriented programming are not typically applied to a real time environment. The Fujitsu HOAP-2 is the test bed for the development of a humanoid robot framework abstracting control of the robot into simple logical commands in a real time robotic system while allowing full access to all sensory data. In addition to interfacing between the motor and sensory systems, this paper discusses the software which operates multiple independently developed control systems simultaneously and the safety measures which keep the humanoid from damaging itself and its environment while running these systems. The use of this software decreases development time and costs and allows changes to be made while keeping results safe and predictable.

  2. Object-oriented programming with mixins in Ada

    Science.gov (United States)

    Seidewitz, ED

    1992-01-01

    Recently, I wrote a paper discussing the lack of 'true' object-oriented programming language features in Ada 83, why one might desire them in Ada, and how they might be added in Ada 9X. The approach I took in this paper was to build the new object-oriented features of Ada 9X as much as possible on the basic constructs and philosophy of Ada 83. The object-oriented features proposed for Ada 9X, while different in detail, are based on the same kind of approach. Further consideration of this approach led me on a long reflection on the nature of object-oriented programming and its application to Ada. The results of this reflection, presented in this paper, show how a fairly natural object-oriented style can indeed be developed even in Ada 83. The exercise of developing this style is useful for at least three reasons: (1) it provides a useful style for programming object-oriented applications in Ada 83 until new features become available with Ada 9X; (2) it demystifies many of the mechanisms that seem to be 'magic' in most object-oriented programming languages by making them explicit; and (3) it points out areas that are and are not in need of change in Ada 83 to make object-oriented programming more natural in Ada 9X. In the next four sections I will address in turn the issues of object-oriented classes, mixins, self-reference and supertyping. The presentation is through a sequence of examples. This results in some overlap with that paper, but all the examples in the present paper are written entirely in Ada 83. I will return to considerations for Ada 9X in the last section of the paper.

  3. Smart learning objects for smart education in computer science theory, methodology and robot-based implementation

    CERN Document Server

    Stuikys, Vytautas

    2015-01-01

    This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist a

  4. Patch Based Multiple Instance Learning Algorithm for Object Tracking.

    Science.gov (United States)

    Wang, Zhenjie; Wang, Lijia; Zhang, Hua

    2017-01-01

    To deal with the problems of illumination changes or pose variations and serious partial occlusion, patch based multiple instance learning (P-MIL) algorithm is proposed. The algorithm divides an object into many blocks. Then, the online MIL algorithm is applied on each block for obtaining strong classifier. The algorithm takes account of both the average classification score and classification scores of all the blocks for detecting the object. In particular, compared with the whole object based MIL algorithm, the P-MIL algorithm detects the object according to the unoccluded patches when partial occlusion occurs. After detecting the object, the learning rates for updating weak classifiers' parameters are adaptively tuned. The classifier updating strategy avoids overupdating and underupdating the parameters. Finally, the proposed method is compared with other state-of-the-art algorithms on several classical videos. The experiment results illustrate that the proposed method performs well especially in case of illumination changes or pose variations and partial occlusion. Moreover, the algorithm realizes real-time object tracking.

  5. Effective Teaching in Accelerated Learning Programs

    Science.gov (United States)

    Boyd, Drick

    2004-01-01

    According to Wlodkowski (2003), "accelerated learning programs are one of the fastest growing transformations in higher education" (p. 5). The Center for the Study of Accelerated Learning at Regis University has documented at least 250 colleges or universities that offer accelerated learning programs for working adults. By definition, accelerated…

  6. SELECTED READING ON PROGRAMED LEARNING, A BIBLIOGRAPHY.

    Science.gov (United States)

    VAN HOOFT, GORDON E.

    INCLUDED IN THE ANNOTATED BIBLIOGRAPHY ARE BOOKS, MAGAZINE ARTICLES, AND BIBLIOGRAPHIES RELATED TO THE SUBJECTS OF PROGRAMED LEARNING, REPORTS ON RELEVANT RESEARCH STUDIES, LISTS OF TEACHING MACHINES, PUBLICATIONS ON LEARNING THEORY AND THE PSYCHOLOGY OF LEARNING SOURCES OF PROGRAMED MATERIALS, PERIODICALS SPECIALLY DEVOTED TO PROGRAMED…

  7. Mobile Authoring of Open Educational Resources as Reusable Learning Objects

    Directory of Open Access Journals (Sweden)

    Dr Kinshuk

    2013-06-01

    Full Text Available E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS, or other systems which deploy content to mobile learners (Castillo & Ayala, 2008; Chu, Hwang, & Tseng, 2010; Hsu & Chen, 2010; Nakabayashi, 2009; Zualkernan, Nikkhah, & Al-Sabah, 2009. However, implementations which author content in a mobile context do not typically permit reuse across multiple contexts due to a lack of standardization. Standards based (IMS and SCORM authoring implementations exist for non-mobile platforms (Gonzalez-Barbone & Anido-Rifon, 2008; Griffiths, Beauvoir, Liber, & Barrett-Baxendale, 2009; Téllez, 2010; Yang, Chiu, Tsai, & Wu, 2004. However, this paradigm precludes capturing learning where and when it occurs. Consequently, RLO authored for e-learning lack learner generated content, especially with timely, relevant, and location aware examples.

  8. From Procedural to Object-Oriented Programming (OOP- Performance in OOP: An empirical study

    Directory of Open Access Journals (Sweden)

    Irene Govender

    2011-02-01

    Full Text Available This exploratory study of introductory pre- and in-service teachers’ performance in object-oriented programming (OOP assessments reveals important issues with regard to learning and teaching OOP, using java. The study is set against the backdrop of the country’s transition of its national IT curriculum from a procedural to an object-oriented programming language. The effect of prior programming experience and performances in different types of questions are examined. A combination of quantitative and qualitative methods is used to analyse the data. The effect of prior programming experience of a procedural kind and the type of assessments given is shown to have a marked influence on the performance in programming assessments and teaching of OOP. Many introductory OOP courses are in effect taught procedurally as courses in the small. Therefore educating teachers how to teach programming is a significant educational challenge. Some implications for teaching are therefore suggested

  9. Virtual learning object and environment: a concept analysis.

    Science.gov (United States)

    Salvador, Pétala Tuani Candido de Oliveira; Bezerril, Manacés Dos Santos; Mariz, Camila Maria Santos; Fernandes, Maria Isabel Domingues; Martins, José Carlos Amado; Santos, Viviane Euzébia Pereira

    2017-01-01

    To analyze the concept of virtual learning object and environment according to Rodgers' evolutionary perspective. Descriptive study with a mixed approach, based on the stages proposed by Rodgers in his concept analysis method. Data collection occurred in August 2015 with the search of dissertations and theses in the Bank of Theses of the Coordination for the Improvement of Higher Education Personnel. Quantitative data were analyzed based on simple descriptive statistics and the concepts through lexicographic analysis with support of the IRAMUTEQ software. The sample was made up of 161 studies. The concept of "virtual learning environment" was presented in 99 (61.5%) studies, whereas the concept of "virtual learning object" was presented in only 15 (9.3%) studies. A virtual learning environment includes several and different types of virtual learning objects in a common pedagogical context. Analisar o conceito de objeto e de ambiente virtual de aprendizagem na perspectiva evolucionária de Rodgers. Estudo descritivo, de abordagem mista, realizado a partir das etapas propostas por Rodgers em seu modelo de análise conceitual. A coleta de dados ocorreu em agosto de 2015 com a busca de dissertações e teses no Banco de Teses e Dissertações da Coordenação de Aperfeiçoamento de Pessoal de Nível Superior. Os dados quantitativos foram analisados a partir de estatística descritiva simples e os conceitos pela análise lexicográfica com suporte do IRAMUTEQ. A amostra é constituída de 161 estudos. O conceito de "ambiente virtual de aprendizagem" foi apresentado em 99 (61,5%) estudos, enquanto o de "objeto virtual de aprendizagem" em apenas 15 (9,3%). Concluiu-se que um ambiente virtual de aprendizagem reúne vários e diferentes tipos de objetos virtuais de aprendizagem em um contexto pedagógico comum.

  10. Object-oriented user interfaces for personalized mobile learning

    CERN Document Server

    Alepis, Efthimios

    2014-01-01

    This book presents recent research in mobile learning and advanced user interfaces. It is shown how the combination of this fields can result in personalized educational software that meets the requirements of state-of-the-art mobile learning software. This book provides a framework that is capable of incorporating the software technologies, exploiting a wide range of their current advances and additionally investigating ways to go even further by providing potential solutions to future challenges. The presented approach uses the well-known Object-Oriented method in order to address these challenges. Throughout this book, a general model is constructed using Object-Oriented Architecture. Each chapter focuses on the construction of a specific part of this model, while in the conclusion these parts are unified. This book will help software engineers build more sophisticated personalized software that targets in mobile education, while at the same time retaining a high level of adaptivity and user-friendliness w...

  11. C++, objected-oriented programming, and astronomical data models

    Science.gov (United States)

    Farris, A.

    1992-01-01

    Contemporary astronomy is characterized by increasingly complex instruments and observational techniques, higher data collection rates, and large data archives, placing severe stress on software analysis systems. The object-oriented paradigm represents a significant new approach to software design and implementation that holds great promise for dealing with this increased complexity. The basic concepts of this approach will be characterized in contrast to more traditional procedure-oriented approaches. The fundamental features of objected-oriented programming will be discussed from a C++ programming language perspective, using examples familiar to astronomers. This discussion will focus on objects, classes and their relevance to the data type system; the principle of information hiding; and the use of inheritance to implement generalization/specialization relationships. Drawing on the object-oriented approach, features of a new database model to support astronomical data analysis will be presented.

  12. Visual Tracking Utilizing Object Concept from Deep Learning Network

    Science.gov (United States)

    Xiao, C.; Yilmaz, A.; Lia, S.

    2017-05-01

    Despite having achieved good performance, visual tracking is still an open area of research, especially when target undergoes serious appearance changes which are not included in the model. So, in this paper, we replace the appearance model by a concept model which is learned from large-scale datasets using a deep learning network. The concept model is a combination of high-level semantic information that is learned from myriads of objects with various appearances. In our tracking method, we generate the target's concept by combining the learned object concepts from classification task. We also demonstrate that the last convolutional feature map can be used to generate a heat map to highlight the possible location of the given target in new frames. Finally, in the proposed tracking framework, we utilize the target image, the search image cropped from the new frame and their heat maps as input into a localization network to find the final target position. Compared to the other state-of-the-art trackers, the proposed method shows the comparable and at times better performance in real-time.

  13. The loss of objectivity on TV infotainment news programs

    OpenAIRE

    Marín Lladó, Carles

    2012-01-01

    The traditionally informative television genres have been changing as infotainment programs have settled on the grills of Spanish television, both in public and private networks, as well as the regional ones. The spectacularization of these programs based primarily on the news, but also in interviews and reports have caused a loss of objectivity in their content. There is no doubt we are in a new era where television genres and formats are definitely changing. Information, opinion and the bou...

  14. ActionScript 30 Design Patterns Object Oriented Programming Techniques

    CERN Document Server

    Sanders, William

    2008-01-01

    If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns takes you step by step through the process. You learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book.

  15. Object-oriented fault tree evaluation program for quantitative analyses

    Science.gov (United States)

    Patterson-Hine, F. A.; Koen, B. V.

    1988-01-01

    Object-oriented programming can be combined with fault free techniques to give a significantly improved environment for evaluating the safety and reliability of large complex systems for space missions. Deep knowledge about system components and interactions, available from reliability studies and other sources, can be described using objects that make up a knowledge base. This knowledge base can be interrogated throughout the design process, during system testing, and during operation, and can be easily modified to reflect design changes in order to maintain a consistent information source. An object-oriented environment for reliability assessment has been developed on a Texas Instrument (TI) Explorer LISP workstation. The program, which directly evaluates system fault trees, utilizes the object-oriented extension to LISP called Flavors that is available on the Explorer. The object representation of a fault tree facilitates the storage and retrieval of information associated with each event in the tree, including tree structural information and intermediate results obtained during the tree reduction process. Reliability data associated with each basic event are stored in the fault tree objects. The object-oriented environment on the Explorer also includes a graphical tree editor which was modified to display and edit the fault trees.

  16. Aeronautics research and technology program and specific objectives

    Science.gov (United States)

    1981-01-01

    Aeronautics research and technology program objectives in fluid and thermal physics, materials and structures, controls and guidance, human factors, multidisciplinary activities, computer science and applications, propulsion, rotorcraft, high speed aircraft, subsonic aircraft, and rotorcraft and high speed aircraft systems technology are addressed.

  17. Object-Oriented Scientific Programming with Fortran 90

    Science.gov (United States)

    Norton, C.

    1998-01-01

    Fortran 90 is a modern language that introduces many important new features beneficial for scientific programming. We discuss our experiences in plasma particle simulation and unstructured adaptive mesh refinement on supercomputers, illustrating the features of Fortran 90 that support the object-oriented methodology.

  18. Object-Oriented Programming via Fortran 90/95

    Science.gov (United States)

    Akin, Ed

    2003-01-01

    Writing technical applications in a modern object-oriented approach, using Fortran 90 or 95, can be problematic. This book teaches how to employ the principles of object-oriented programming to produce clear, highly efficient executable codes (rather than focusing on the traditional procedural abilities of Fortran). This text is an excellent harbinger to all the features of the finalized, fully object-oriented Fortran 200X. In addition to covering the OOP methodologies, the basic foundation of the language and solid programming skills are reviewed, making the book valuable also as a good migration tool for experienced Fortran programmers that want to smoothly pick up the OOP paradigm. The author highlights common themes by using comparisons with Matlab® and C++ and uses numerous cross-referenced examples to convey all concepts quickly and clearly. Complete code for the examples is included on the accompanying CD.

  19. An Investigation of Teaching and Learning Programs in Pharmacy Education.

    Science.gov (United States)

    Strang, Aimee F; Baia, Patricia

    2016-05-25

    Objective. To investigate published, peer-reviewed literature on pharmacy teaching and learning development programs and to synthesize existing data, examine reported efficacy and identify future areas for research. Methods. Medline and ERIC databases were searched for studies on teaching development programs published between 2001 and 2015. Results. Nineteen publications were included, representing 21 programs. Twenty programs were resident teaching programs, one program described faculty development. The majority of programs spanned one year and delivered instruction on teaching methodologies and assessment measures. All except one program included experiential components. Thirteen publications presented outcomes data; most measured satisfaction and self-perceived improvement. Conclusion. Published literature on teacher development in pharmacy is focused more on training residents than on developing faculty members. Although programs are considered important and highly valued by program directors and participants, little data substantiates that these programs improve teaching. Future research could focus on measurement of program outcomes and documentation of teaching development for existing faculty members.

  20. An Investigation of Teaching and Learning Programs in Pharmacy Education

    Science.gov (United States)

    Baia, Patricia

    2016-01-01

    Objective. To investigate published, peer-reviewed literature on pharmacy teaching and learning development programs and to synthesize existing data, examine reported efficacy and identify future areas for research. Methods. Medline and ERIC databases were searched for studies on teaching development programs published between 2001 and 2015. Results. Nineteen publications were included, representing 21 programs. Twenty programs were resident teaching programs, one program described faculty development. The majority of programs spanned one year and delivered instruction on teaching methodologies and assessment measures. All except one program included experiential components. Thirteen publications presented outcomes data; most measured satisfaction and self-perceived improvement. Conclusion. Published literature on teacher development in pharmacy is focused more on training residents than on developing faculty members. Although programs are considered important and highly valued by program directors and participants, little data substantiates that these programs improve teaching. Future research could focus on measurement of program outcomes and documentation of teaching development for existing faculty members. PMID:27293226

  1. Machine learning approach for objective inpainting quality assessment

    Science.gov (United States)

    Frantc, V. A.; Voronin, V. V.; Marchuk, V. I.; Sherstobitov, A. I.; Agaian, S.; Egiazarian, K.

    2014-05-01

    This paper focuses on a machine learning approach for objective inpainting quality assessment. Inpainting has received a lot of attention in recent years and quality assessment is an important task to evaluate different image reconstruction approaches. Quantitative metrics for successful image inpainting currently do not exist; researchers instead are relying upon qualitative human comparisons in order to evaluate their methodologies and techniques. We present an approach for objective inpainting quality assessment based on natural image statistics and machine learning techniques. Our method is based on observation that when images are properly normalized or transferred to a transform domain, local descriptors can be modeled by some parametric distributions. The shapes of these distributions are different for noninpainted and inpainted images. Approach permits to obtain a feature vector strongly correlated with a subjective image perception by a human visual system. Next, we use a support vector regression learned on assessed by human images to predict perceived quality of inpainted images. We demonstrate how our predicted quality value repeatably correlates with a qualitative opinion in a human observer study.

  2. Development and Implementation of a Learning Object Repository for French Teaching and Learning: Issues and Promises

    Science.gov (United States)

    Caws, Catherine

    2008-01-01

    This paper discusses issues surrounding the development of a learning object repository (FLORE) for teaching and learning French at the postsecondary level. An evaluation based on qualitative and quantitative data was set up in order to better assess how second-language (L2) students in French perceived the integration of this new repository into…

  3. School lunch program in India: background, objectives and components.

    Science.gov (United States)

    Chutani, Alka Mohan

    2012-01-01

    The School Lunch Program in India (SLP) is the largest food and nutrition assistance program feeding millions of children every day. This paper provides a review of the background information on the SLP in India earlier known as national program for nutrition support to primary education (NP-NSPE) and later as mid day meal scheme, including historical trends and objectives and components/characteristics of the scheme. It also addresses steps being taken to meet challenges being faced by the administrators of the program in monitoring and evaluation of the program. This program was initially started in 1960 in few states to overcome the complex problems malnutrition and illiteracy. Mid Day Meal Scheme is the popular name for school meal program. In 2001, as per the supreme court orders, it became mandatory to give a mid day meal to all primary and later extended to upper primary school children studying in the government and government aided schools. This scheme benefitted 140 million children in government assisted schools across India in 2008, strengthening child nutrition and literacy. In a country with a large percent of illiterate population with a high percent of children unable to read or write; governmental and non-governmental organizations have reported that mid day meal scheme has consistently increased enrollment in schools in India. One of the main goals of school lunch program is to promote the health and well-being of the Nation's children.

  4. Algorithms for Learning Preferences for Sets of Objects

    Science.gov (United States)

    Wagstaff, Kiri L.; desJardins, Marie; Eaton, Eric

    2010-01-01

    A method is being developed that provides for an artificial-intelligence system to learn a user's preferences for sets of objects and to thereafter automatically select subsets of objects according to those preferences. The method was originally intended to enable automated selection, from among large sets of images acquired by instruments aboard spacecraft, of image subsets considered to be scientifically valuable enough to justify use of limited communication resources for transmission to Earth. The method is also applicable to other sets of objects: examples of sets of objects considered in the development of the method include food menus, radio-station music playlists, and assortments of colored blocks for creating mosaics. The method does not require the user to perform the often-difficult task of quantitatively specifying preferences; instead, the user provides examples of preferred sets of objects. This method goes beyond related prior artificial-intelligence methods for learning which individual items are preferred by the user: this method supports a concept of setbased preferences, which include not only preferences for individual items but also preferences regarding types and degrees of diversity of items in a set. Consideration of diversity in this method involves recognition that members of a set may interact with each other in the sense that when considered together, they may be regarded as being complementary, redundant, or incompatible to various degrees. The effects of such interactions are loosely summarized in the term portfolio effect. The learning method relies on a preference representation language, denoted DD-PREF, to express set-based preferences. In DD-PREF, a preference is represented by a tuple that includes quality (depth) functions to estimate how desired a specific value is, weights for each feature preference, the desired diversity of feature values, and the relative importance of diversity versus depth. The system applies statistical

  5. Virtual classes: a powerful mechanism in object-oriented programming

    DEFF Research Database (Denmark)

    Madsen, Ole Lehrmann; Møller-Pedersen, Birger

    1989-01-01

    The notions of class, subclass and virtual procedure are fairly well understood and recognized as some of the key concepts in object-oriented programming. The possibility of modifying a virtual procedure in a subclass is a powerful technique for specializing the general properties of the superclass....... In most object-oriented languages, the attributes of an object may be references to objects and (virtual) procedures. In Simula and BETA it is also possible to have class attributes. The power of class attributes has not yet been widely recognized. In BETA a class may also have virtual class attributes...... such as set, vector and list. In this sense they provide an alternative to generics. Although the notion of virtual class originates from BETA, it is presented as a general language mechanism....

  6. Space Objects Maneuvering Detection and Prediction via Inverse Reinforcement Learning

    Science.gov (United States)

    Linares, R.; Furfaro, R.

    This paper determines the behavior of Space Objects (SOs) using inverse Reinforcement Learning (RL) to estimate the reward function that each SO is using for control. The approach discussed in this work can be used to analyze maneuvering of SOs from observational data. The inverse RL problem is solved using the Feature Matching approach. This approach determines the optimal reward function that a SO is using while maneuvering by assuming that the observed trajectories are optimal with respect to the SO's own reward function. This paper uses estimated orbital elements data to determine the behavior of SOs in a data-driven fashion.

  7. Construction and validation of a virtual learning object on intestinal elimination stoma

    Directory of Open Access Journals (Sweden)

    Cecílio Soares Rodrigues Braga

    Full Text Available Objective.To construct and validate a virtual learning object (VLO on intestinal elimination stoma. Methods. Applied, descriptive and quantitative study. In 2014, eight stoma therapists and eight experts in computer science took part of the research. The VLO included four steps: i planning, ii construction of VLO and changes of content; iii development of dynamic, and iv conclusion and analysis. The VLO was inserted into the Moodle virtual learning environment. The ergonomic and pedagogical validation of the VLO was performed. Results. The experts appreciated the VLO satisfactorily, and scored it between good and full agreement. Conclusion. The VLO on intestinal elimination stoma is a tool that can be implemented at undergraduate programs in nursing and continuing education programs for nurses in clinical practice, contributing significantly to improve the theoretical skills necessary for the care of ostomized people safely, with quality and enabling self-care.

  8. Spanish Educational Programs and Measures for Achieving European Objectives

    Directory of Open Access Journals (Sweden)

    María Luz Martínez Seijo

    2014-07-01

    Full Text Available European education policy is based on the principle of subsidiarity on common goals for the year 2020 among the member countries of the European Union. This article explores the educational context in Spain and the method used to achieve the European objectives. Currently we are living in a system of political decentralization and have experienced important legislative changes in recent years. Consequently, through a documentary analysis of the reports and papers produced by the Ministry of Education, the proposals for the Educational and Social Covenant of 2010 and Territorial Cooperation Programs, we identified the commitments that the Spanish government has undertaken to work in conjunction with the European objectives.

  9. Applied genetic programming and machine learning

    CERN Document Server

    Iba, Hitoshi; Paul, Topon Kumar

    2009-01-01

    What do financial data prediction, day-trading rule development, and bio-marker selection have in common? They are just a few of the tasks that could potentially be resolved with genetic programming and machine learning techniques. Written by leaders in this field, Applied Genetic Programming and Machine Learning delineates the extension of Genetic Programming (GP) for practical applications. Reflecting rapidly developing concepts and emerging paradigms, this book outlines how to use machine learning techniques, make learning operators that efficiently sample a search space, navigate the searc

  10. Implementing a Multidisciplinary Program for Developing Learning,

    Science.gov (United States)

    Mc Goldrick, Niamh B.; Marzec, Bartosz; Scully, P. Noelle; Draper, Sylvia M.

    2013-01-01

    Since 2002, a multidisciplinary program has been used to encourage science students to build on their chemical knowledge and to appreciate how it applies to the world around them. The program is interactive and instills a new set of core learning skills that are often underrepresented in undergraduate curricula, namely, cooperative learning,…

  11. NASA Langley/CNU Distance Learning Programs.

    Science.gov (United States)

    Caton, Randall; Pinelli, Thomas E.

    NASA Langley Research Center and Christopher Newport University (CNU) provide, free to the public, distance learning programs that focus on math, science, and/or technology over a spectrum of education levels from K-adult. The effort started in 1997, and currently there are a suite of five distance-learning programs. This paper presents the major…

  12. Geothermal Program Review VI: proceedings. Beyond goals and objectives

    Energy Technology Data Exchange (ETDEWEB)

    1988-01-01

    Program Review VI was comprised of six sessions, including an opening session, four technical sessions that addressed each of the major DOE research areas, and a session on special issues. The technical sessions were on Hydrothermal, Hot Dry Rock, Geopressured and Magma resources. Presenters in the technical sessions discussed their R and D activities within the context of specific GTD Programmatic Objectives for that technology, their progress toward achieving those objectives, and the value of those achievements to industry. The ''Special Issues'' presentations addressed several topics such as the interactions between government and industry on geothermal energy R and D; the origin and basis for the programmatic objectives analytical computer model; and international marketing opportunities for US geothermal equipment and services. The unique aspect of Program Review VI was that it was held in conjunction with the National Geothermal Association's Industry Round Table on Federal R and D. The Round Table provided a forum for open and lively discussions between industry and government researchers and gave industry an opportunity to convey their needs and perspectives on DOE's research programs. These discussions also provided valuable information to DOE regarding industry's priorities and directions.

  13. Word Learning in the Developing Brain : ERP Dynamics of Learning Word-Object Associations

    OpenAIRE

    Borgström, Kristina

    2016-01-01

    This dissertation investigated electrophysiological measures of individual differences in toddlers’ ability to learn novel object labels and process familiar object words and their referents. The studies measured both visual and auditory event-related potentials (ERPs) in response to pictures of objects and words in a longitudinal sample of 20- to 24-month-olds, an age of dynamic vocabulary development. These ERP measures were related to the children’s productive vocabulary siz...

  14. Creating Usage Context-Based Object Similarities to Boost Recommender Systems in Technology Enhanced Learning

    Science.gov (United States)

    Niemann, Katja; Wolpers, Martin

    2015-01-01

    In this paper, we introduce a new way of detecting semantic similarities between learning objects by analysing their usage in web portals. Our approach relies on the usage-based relations between the objects themselves rather then on the content of the learning objects or on the relations between users and learning objects. We then take this new…

  15. Object-oriented design and programming in medical decision support.

    Science.gov (United States)

    Heathfield, H; Armstrong, J; Kirkham, N

    1991-12-01

    The concept of object-oriented design and programming has recently received a great deal of attention from the software engineering community. This paper highlights the realisable benefits of using the object-oriented approach in the design and development of clinical decision support systems. These systems seek to build a computational model of some problem domain and therefore tend to be exploratory in nature. Conventional procedural design techniques do not support either the process of model building or rapid prototyping. The central concepts of the object-oriented paradigm are introduced, namely encapsulation, inheritance and polymorphism, and their use illustrated in a case study, taken from the domain of breast histopathology. In particular, the dual roles of inheritance in object-oriented programming are examined, i.e., inheritance as a conceptual modelling tool and inheritance as a code reuse mechanism. It is argued that the use of the former is not entirely intuitive and may be difficult to incorporate into the design process. However, inheritance as a means of optimising code reuse offers substantial technical benefits.

  16. Mathematical programming and financial objectives for scheduling projects

    CERN Document Server

    Kimms, Alf

    2001-01-01

    Mathematical Programming and Financial Objectives for Scheduling Projects focuses on decision problems where the performance is measured in terms of money. As the title suggests, special attention is paid to financial objectives and the relationship of financial objectives to project schedules and scheduling. In addition, how schedules relate to other decisions is treated in detail. The book demonstrates that scheduling must be combined with project selection and financing, and that scheduling helps to give an answer to the planning issue of the amount of resources required for a project. The author makes clear the relevance of scheduling to cutting budget costs. The book is divided into six parts. The first part gives a brief introduction to project management. Part two examines scheduling projects in order to maximize their net present value. Part three considers capital rationing. Many decisions on selecting or rejecting a project cannot be made in isolation and multiple projects must be taken fully into a...

  17. A Linear Programming Model to Optimize Various Objective Functions of a Foundation Type State Support Program.

    Science.gov (United States)

    Matzke, Orville R.

    The purpose of this study was to formulate a linear programming model to simulate a foundation type support program and to apply this model to a state support program for the public elementary and secondary school districts in the State of Iowa. The model was successful in producing optimal solutions to five objective functions proposed for…

  18. Delivery of Learning Knowledge Objects Using Fuzzy Clustering

    Science.gov (United States)

    Sabitha, A. Sai; Mehrotra, Deepti; Bansal, Abhay

    2016-01-01

    e-Learning industry is rapidly changing and the current learning trends are based on personalized, social and mobile learning, content reusability, cloud-based and talent management. The learning systems have attained a significant growth catering to the needs of a wide range of learners, having different approaches and styles of learning. Objects…

  19. Objectives and strategies of the International Photovoltaic Program Plan

    Energy Technology Data Exchange (ETDEWEB)

    Costello, D.; Posner, D.; Koontz, R.; Heiferling, P.; Carpenter, P.; Perelman, L.

    1979-07-01

    The Solar Photovoltaic Energy Research, Development, and Demonstration (RD and D) Act of 1978 calls for the Secretary of the US Department of Energy (DOE) to prepare a plan to demonstrate photovoltaic systems in other nations and to facilitate the widespread use of these systems. The objective of the International Photovoltaic Program Plan, the strategies that will be used in the plan, and the approach that is being taken to prepare the plan are described. Background on photovoltaic technology and markets and the DOE domestic photovoltaic effort is also provided. The International Photovoltaic Program Plan will complement the DOE domestic activities to stimulate international markets. A number of national and international benefits could result if the objective of accelerating the widespread use of photovoltaic systems in international markets is realized. A primary benefit is that foreign markets may help stabilize the US photovoltaic industry and foster its expansion. Other benefits include contributions to the advancement of developing countries, reductions in world oil imports, and improvements in the US balance of trade. Strategies to be addressed in the plan are photovoltaic system demonstrations, systems development, information gathering and dissemination, financial incentives, and administrative actions. A critical aspect of the plan will be the coordination of selected programs and the monitoring and assessment of the plan's results. Analyses of international markets, international financial institutions, foreign competition, international marketing experiences of other US industries, and system development needs have been initiated to support the plan.

  20. Web based Interactive 3D Learning Objects for Learning Management Systems

    Directory of Open Access Journals (Sweden)

    Stefan Hesse

    2012-02-01

    Full Text Available In this paper, we present an approach to create and integrate interactive 3D learning objects of high quality for higher education into a learning management system. The use of these resources allows to visualize topics, such as electro-technical and physical processes in the interior of complex devices. This paper addresses the challenge of combining rich interactivity and adequate realism with 3D exercise material for distance elearning.

  1. Building a Smart E-Portfolio Platform for Optimal E-Learning Objects Acquisition

    Directory of Open Access Journals (Sweden)

    Chih-Kun Ke

    2013-01-01

    Full Text Available In modern education, an e-portfolio platform helps students in acquiring e-learning objects in a learning activity. Quality is an important consideration in evaluating the desirable e-learning object. Finding a means of determining a high quality e-learning object from a large number of candidate e-learning objects is an important requirement. To assist student learning in a modern e-portfolio platform, this work proposed an optimal selection approach determining a reasonable e-learning object from various candidate e-learning objects. An optimal selection approach which uses advanced information techniques is proposed. Each e-learning object undergoes a formalization process. An Information Retrieval (IR technique extracts and analyses key concepts from the student’s previous learning contexts. A context-based utility model computes the expected utility values of various e-learning objects based on the extracted key concepts. The expected utility values of e-learning objects are used in a multicriteria decision analysis to determine the optimal selection order of the candidate e-learning objects. The main contribution of this work is the demonstration of an effective e-learning object selection method which is easy to implement within an e-portfolio platform and which makes it smarter.

  2. Building a Smart E-Portfolio Platform for Optimal E-Learning Objects Acquisition

    OpenAIRE

    Ke, Chih-Kun; Liu, Kai-Ping; Chen, Wen-Chin

    2013-01-01

    In modern education, an e-portfolio platform helps students in acquiring e-learning objects in a learning activity. Quality is an important consideration in evaluating the desirable e-learning object. Finding a means of determining a high quality e-learning object from a large number of candidate e-learning objects is an important requirement. To assist student learning in a modern e-portfolio platform, this work proposed an optimal selection approach determining a reasonable e-learning objec...

  3. Virtual learning objects and the development of autonomous learning in English

    Directory of Open Access Journals (Sweden)

    Irina Margarita Feria-Marrugo

    2016-12-01

    Full Text Available This research focuses on two main aspects: the virtual learning objects as ICT tool for teaching and independent learning; with this we pursue to establish the relevance or not, of certain digital tools, represented as LO, that had certain characteristics, for support in the classroom, so that they fulfill an educational role for the teaching and learning processes, which demands methodologies and knowledge by the teacher and the right attitude by the student. Of course, to achieve that, the overall objective of the research is to “Evaluate the incidence of Virtual Learning Objects as digital didactic tool in teaching and in the development of autonomous learning in English in high school students of the Institution Bertha Gedeón Báladi “which was the chosen population. The methodology used was under the qualitative and quantitative approach with descriptive and evaluative. The research involved 54 students high school; the instruments used for data collection were surveys, interviews and direct observation, the validity of which was guaranteed by implementing a table triple entry into the categories were established, indicators, descriptors and instruments for data collection appropriate to the study methodology. For information analysis methodological triangulation that gave a more complex view of reality, therefore more complete and closer to it was used. The results revealed the high incidence of OVA as a motivating tool in the autonomous learning of the student and their preference to traditional materials, instead of resources lacking interactivity or multimedia.

  4. Learning objects as coadjuvants in the human physiology teaching-learning process

    Directory of Open Access Journals (Sweden)

    Marcus Vinícius Lara

    2014-08-01

    Full Text Available The use of Information and Communication Technologies (ICTs in the academic environment of biomedical area has gained much importance, both for their ability to complement the understanding of the subject obtained in the classroom, is the ease of access, or makes more pleasure the learning process, since these tools are present in everyday of the students and use a simple language. Considering that, this study aims to report the experience of building learning objects in human physiology as a tool for learning facilitation, and discuss the impact of this teaching methodology

  5. Learning to Detect Objects from Eye-Tracking Data

    Directory of Open Access Journals (Sweden)

    D.P Papadopoulous

    2014-08-01

    Full Text Available One of the bottlenecks in computer vision, especially in object detection, is the need for a large amount of training data. Typically, this is acquired by manually annotating images by hand. In this study, we explore the possibility of using eye-trackers to provide training data for supervised machine learning. We have created a new large scale eye-tracking dataset, collecting fixation data for 6270 images from the Pascal VOC 2012 database. This represents 10 of the 20 classes included in the Pascal database. Each image was viewed by 5 observers, and a total of over 178k fixations have been collected. While previous attempts at using fixation data in computer vision were based on a free-viewing paradigm, we used a visual search task in order to increase the proportion of fixations on the target object. Furthermore, we divided the dataset into five pairs of semantically similar classes (cat/dog, bicycle/motorbike, horse/cow, boat/aeroplane and sofa/diningtable, with the observer having to decide which class each image belonged to. This kept the observer's task simple, while decreasing the chance of them using the scene gist to identify the target parafoveally. In order to alleviate the central bias in scene viewing, the images were presented to the observers with a random offset. The goal of our project is to use the eye-tracking information in order to detect and localise the attended objects. Our model so far, based on features representing the location of the fixations and an appearance model of the attended regions, can successfully predict the location of the target objects in over half of images.

  6. The Role of Reusable Learning Objects in Occupational Therapy Entry-Level Education

    Directory of Open Access Journals (Sweden)

    Bryan M. Gee

    2014-10-01

    Full Text Available Out of early research, Cisco Systems (1999 have built an impressive foundation that advocates for reusable learning objects (RLOs. As the need for online methods for delivering both formal and informal educational content has increased, the prospect of greater influence through carefully constructed RLOs has grown. RLOs are any digital resource that can be used and reused to enhance online learning. RLOs typically are small, discrete, self-contained digital objects that may be sequenced, combined, and used within a variety of instructional activities. RLOs have been implemented in nursing, pharmacy, and physician assistant programs. However, there is a lack of literature regarding RLOs in occupational therapy education. An attitudinal survey was administered to occupational therapy students after they had used an RLO focused on goal writing. Student preferences toward RLO content, instructional design, and eLearning were generally positive. Nearly three-quarters of the students who responded to the survey indicated that the RLO presented was beneficial. All respondents noted that they would use the RLO for future occupational therapy courses. It is argued that incorporating RLOs offers a cost-effective, efficient learning tool, and also adds credibility to the given curriculum program as being innovative with instructing occupational-therapy related concepts.

  7. Use of SMART learning objectives to introduce continuing professional development into the pharmacy curriculum

    National Research Council Canada - National Science Library

    Tofade, Toyin; Khandoobhai, Anand; Leadon, Kim

    2012-01-01

    ...) learning objectives. First-year students completed live or online CPD training, including creating portfolios and writing SMART objectives prior to their summer introductory pharmacy practice experience (IPPE...

  8. Online Object Tracking, Learning and Parsing with And-Or Graphs.

    Science.gov (United States)

    Wu, Tianfu; Lu, Yang; Zhu, Song-Chun

    2017-12-01

    This paper presents a method, called AOGTracker, for simultaneously tracking, learning and parsing (TLP) of unknown objects in video sequences with a hierarchical and compositional And-Or graph (AOG) representation. The TLP method is formulated in the Bayesian framework with a spatial and a temporal dynamic programming (DP) algorithms inferring object bounding boxes on-the-fly. During online learning, the AOG is discriminatively learned using latent SVM [1] to account for appearance (e.g., lighting and partial occlusion) and structural (e.g., different poses and viewpoints) variations of a tracked object, as well as distractors (e.g., similar objects) in background. Three key issues in online inference and learning are addressed: (i) maintaining purity of positive and negative examples collected online, (ii) controling model complexity in latent structure learning, and (iii) identifying critical moments to re-learn the structure of AOG based on its intrackability. The intrackability measures uncertainty of an AOG based on its score maps in a frame. In experiments, our AOGTracker is tested on two popular tracking benchmarks with the same parameter setting: the TB-100/50/CVPR2013 benchmarks  , [3] , and the VOT benchmarks [4] -VOT 2013, 2014, 2015 and TIR2015 (thermal imagery tracking). In the former, our AOGTracker outperforms state-of-the-art tracking algorithms including two trackers based on deep convolutional network   [5] , [6] . In the latter, our AOGTracker outperforms all other trackers in VOT2013 and is comparable to the state-of-the-art methods in VOT2014, 2015 and TIR2015.

  9. An Approach to Create Multiple Versions of the Same Learning Object

    OpenAIRE

    Yassine Zaoui Seghroucheni; Mohammed, A.; B. E. El Mohajir

    2014-01-01

    several studies have shown that learning is effective when it takes into consideration the characteristics and learning styles of learners. These systems generate learning paths based on the learning styles, and by studying the behaviors within the same system, to create the accurate learning path, while playing mostly with the order of learning objects presented (according to prerequisites, objectives,…). However these systems do not act on the cognitive level of the knowledge itself or its ...

  10. Object-oriented programming techniques for the AGS Booster

    Energy Technology Data Exchange (ETDEWEB)

    Skelly, J.F.

    1991-12-31

    The applications software developed for the control system of the AGS Booster Project was written in the object-oriented language, C++. A the start of the Booster Project, the programming staff of the AGS Controls Section comprised some dozen programmer/analysts, all highly fluent in C but novices in C++. During the coarse of this project, nearly the entire staff converted to using C++ for a large fraction of their assignments. Over 100 C++ software modules are now available for Booster and general AGS use, of which a large fraction are broadly applicable tools. The transition from C to C++ from a managerial perspective is discussed and an overview is provided of the ways in which object classes have been applied in Booster software development.

  11. Hand-crafted programming objects and visual perception

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2009-05-01

    Full Text Available stream_source_info Smith1_2009.pdf.txt stream_content_type text/plain stream_size 20071 Content-Encoding UTF-8 stream_name Smith1_2009.pdf.txt Content-Type text/plain; charset=UTF-8 IST-Africa 2009 Conference... Proceedings Paul Cunningham and Miriam Cunningham (Eds) IIMC International Information Management Corporation, 2009 ISBN: 978-1-905824-11-3 Copyright © 2009 The authors www.IST-Africa.org/Conference2009 Page 1 of 7 Hand-Crafted Programming Objects...

  12. Knowledge-based simulation using object-oriented programming

    Science.gov (United States)

    Sidoran, Karen M.

    1993-01-01

    Simulations have become a powerful mechanism for understanding and modeling complex phenomena. Their results have had substantial impact on a broad range of decisions in the military, government, and industry. Because of this, new techniques are continually being explored and developed to make them even more useful, understandable, extendable, and efficient. One such area of research is the application of the knowledge-based methods of artificial intelligence (AI) to the computer simulation field. The goal of knowledge-based simulation is to facilitate building simulations of greatly increased power and comprehensibility by making use of deeper knowledge about the behavior of the simulated world. One technique for representing and manipulating knowledge that has been enhanced by the AI community is object-oriented programming. Using this technique, the entities of a discrete-event simulation can be viewed as objects in an object-oriented formulation. Knowledge can be factual (i.e., attributes of an entity) or behavioral (i.e., how the entity is to behave in certain circumstances). Rome Laboratory's Advanced Simulation Environment (RASE) was developed as a research vehicle to provide an enhanced simulation development environment for building more intelligent, interactive, flexible, and realistic simulations. This capability will support current and future battle management research and provide a test of the object-oriented paradigm for use in large scale military applications.

  13. Collaborative Production of Learning Objects on French Literary Works Using the LOC Software

    Science.gov (United States)

    Penman, Christine

    2015-01-01

    This case study situates the collaborative design of learning objects (interactive online learning material) using the LOC (Learning Object Creator) software in the context of language activities external to the core learning activities of language students at a UK university. It describes the creative and pedagogical processes leading to the…

  14. The Computer Book of the Internal Medicine Resident: competence acquisition and achievement of learning objectives.

    Science.gov (United States)

    Oristrell, J; Oliva, J C; Casanovas, A; Comet, R; Jordana, R; Navarro, M

    2014-01-01

    The Computer Book of the Internal Medicine resident (CBIMR) is a computer program that was validated to analyze the acquisition of competences in teams of Internal Medicine residents. To analyze the characteristics of the rotations during the Internal Medicine residency and to identify the variables associated with the acquisition of clinical and communication skills, the achievement of learning objectives and resident satisfaction. All residents of our service (n=20) participated in the study during a period of 40 months. The CBIMR consisted of 22 self-assessment questionnaires specific for each rotation, with items on services (clinical workload, disease protocolization, resident responsibilities, learning environment, service organization and teamwork) and items on educational outcomes (acquisition of clinical and communication skills, achievement of learning objectives, overall satisfaction). Associations between services features and learning outcomes were analyzed using bivariate and multivariate analysis. An intense clinical workload, high resident responsibilities and disease protocolization were associated with the acquisition of clinical skills. High clinical competence and teamwork were both associated with better communication skills. Finally, an adequate learning environment was associated with increased clinical competence, the achievement of educational goals and resident satisfaction. Potentially modifiable variables related with the operation of clinical services had a significant impact on the acquisition of clinical and communication skills, the achievement of educational goals, and resident satisfaction during the specialized training in Internal Medicine. Copyright © 2013 Elsevier España, S.L. All rights reserved.

  15. Object tracking by occlusion detection via structured sparse learning

    KAUST Repository

    Zhang, Tianzhu

    2013-06-01

    Sparse representation based methods have recently drawn much attention in visual tracking due to good performance against illumination variation and occlusion. They assume the errors caused by image variations can be modeled as pixel-wise sparse. However, in many practical scenarios these errors are not truly pixel-wise sparse but rather sparsely distributed in a structured way. In fact, pixels in error constitute contiguous regions within the object\\'s track. This is the case when significant occlusion occurs. To accommodate for non-sparse occlusion in a given frame, we assume that occlusion detected in previous frames can be propagated to the current one. This propagated information determines which pixels will contribute to the sparse representation of the current track. In other words, pixels that were detected as part of an occlusion in the previous frame will be removed from the target representation process. As such, this paper proposes a novel tracking algorithm that models and detects occlusion through structured sparse learning. We test our tracker on challenging benchmark sequences, such as sports videos, which involve heavy occlusion, drastic illumination changes, and large pose variations. Experimental results show that our tracker consistently outperforms the state-of-the-art. © 2013 IEEE.

  16. E-learning programs in oncology

    DEFF Research Database (Denmark)

    Degerfält, Jan; Sjöstedt, Staffan; Fransson, Per

    2017-01-01

    BACKGROUND: E-learning is an established concept in oncological education and training. However, there seems to be a scarcity of long-term assessments of E-learning programs in oncology vis-á-vis their structural management and didactic value. This study presents descriptive, nationwide data from...... 2005 to 2014. E-learning oncology programs in chemotherapy, general oncology, pain management, palliative care, psycho-social-oncology, and radiotherapy, were reviewed from our databases. Questionnaires of self-perceived didactic value of the programs were examined 2008-2014. RESULTS: The total number...... of trainees were 4693, allocated to 3889 individuals. The trainees included medical doctors (MDs; n = 759), registered nurses (RNs; n = 2359), radiation therapy technologists (n = 642), and, social and health care assistants (SHCAs; n = 933). The E-learning covered 29 different program classifications...

  17. Developing Goals and Objectives for Gameplay and Learning

    DEFF Research Database (Denmark)

    Weitze, Charlotte Lærke

    2014-01-01

    This chapter introduces goals in games and then potential differences between learning goals and goalsin games, as well as the difficulties that may occur when implementing learning goals in games.......This chapter introduces goals in games and then potential differences between learning goals and goalsin games, as well as the difficulties that may occur when implementing learning goals in games....

  18. Social and Emotional Learning Programs for Adolescents

    Science.gov (United States)

    Yeager, David S.

    2017-01-01

    Adolescents may especially need social and emotional help. They are learning how to handle new demands in school and social life while dealing with new, intense emotions (both positive and negative), and they are increasingly feeling that they should do so without adult guidance. Social and emotional learning (SEL) programs are one way to help…

  19. Learning to Appraise the Quality of Qualitative Research Articles: A Contextualized Learning Object for Constructing Knowledge

    Science.gov (United States)

    Chenail, Ronald J.

    2011-01-01

    Helping beginning qualitative researchers critically appraise qualitative research articles is a common learning objective for introductory methodology courses. To aid students in achieving competency in appraising the quality of qualitative research articles, a multi-part activity incorporating the Critical Appraisal Skills Programme's (CASP)…

  20. Algorithms for Moving Object Detection: YSTAR-NEOPAT Survey Program

    Directory of Open Access Journals (Sweden)

    Young-Ho Bae

    2005-12-01

    Full Text Available We developed and compared two automatic algorithms for moving object detections in the YSTAR-NEOPAT sky survey program. One method, called starlist comparison method, is to identify moving object candidates by comparing the photometry data tables from successive images. Another method, called image subtraction method, is to identify the candidates by subtracting one image from another which isolates sources moving against background stars. The efficiency and accuracy of these algorithms have been tested using actual survey data from the YSTAR-NEOPAT telescope system. For the detected candidates, we performed eyeball inspection of animated images to confirm validity of asteroid detections. Main conclusions include followings. First, the optical distortion in the YSTAR-NEOPAT wide-field images can be properly corrected by comparison with USNO-B1.0 catalog and the astrometric accuracy can be preserved at around 1.5 arcsec. Secondly, image subtraction provides more robust and accurate detection of moving objects. For two different thresholds of 2.0 and 4.0σ, image subtraction method uncovered 34 and 12 candidates and most of them are confirmed to be real. Starlist comparison method detected many more candidates, 60 and 6 for each threshold level, but nearly half of them turned out to be false detections.

  1. Multi-Objective Fuzzy Linear Programming In Agricultural Production Planning

    Directory of Open Access Journals (Sweden)

    H.M.I.U. Herath

    2015-08-01

    Full Text Available Abstract Modern agriculture is characterized by a series of conflicting optimization criteria that obstruct the decision-making process in the planning of agricultural production. Such criteria are usually net profit total cost total production etc. At the same time the decision making process in the agricultural production planning is often conducted with data that accidentally occur in nature or that are fuzzy not deterministic. Such data are the yields of various crops the prices of products and raw materials demand for the product the available quantities of production factors such as water labor etc. In this paper a fuzzy multi-criteria mathematical programming model is presented. This model is applied in a region of 10 districts in Sri Lanka where paddy is cultivated under irrigated and rain fed water in the two main seasons called Yala and Maha and the optimal production plan is achieved. This study was undertaken to find out the optimal allocation of land for paddy to get a better yield while satisfying the two conflicting objectives profit maximizing and cost minimizing subjected to the utilizing of water constraint and the demand constraint. Only the availability of land constraint is considered as a crisp in nature while objectives and other constraints are treated as fuzzy. It is observed that the MOFLP is an effective method to handle more than a single objective occurs in an uncertain vague environment.

  2. E-learning teaches attendings "how to" objectively assess pediatric urology trainees' surgery skills for orchiopexy.

    Science.gov (United States)

    Fernandez, Nicolas; Maizels, Max; Farhat, Walid; Smith, Edwin; Liu, Dennis; Chua, Michael; Bhanji, Yasin

    2017-11-09

    Established methods to train pediatric urology surgery by residency training programs require updating in response to administrative changes such as new, reduced trainee duty hours. Therefore, new objective methods must be developed to teach trainees. We approached this need by creating e-learning to teach attendings objective assessment of trainee skills using the Zwisch scale, an established assessment tool. The aim of this study was to identify whether or not e-learning is an appropriate platform for effective teaching of this assessment tool, by assessing inter-rater correlation of assessments made by the attendings after participation in the e-learning. Pediatric orchiopexy was used as the index case. An e-learning tool was created to teach attending surgeons objective assessment of trainees' surgical skills. First, e-learning content was created which showed the assessment method videotape of resident surgery done in the operating room. Next, attendings were enrolled to e-learn this method. Finally, the ability of enrollees to assess resident surgery skill performance was tested. Namely, test video was made showing a trainee performing inguinal orchiopexy. All enrollees viewed the same online videos. Assessments of surgical skills (Zwisch scale) were entered into an online survey. Data were analyzed by intercorrelation coefficient kappa analysis (strong correlation was ICC ≥ 0.7). A total of 11 attendings were enrolled. All accessed the online learning and then made assessments of surgical skills trainees showed on videotapes. The e-learning comprised three modules: 1. "Core concepts," in which users learned the assessment tool methods; 2. "Learn to assess," in which users learned how to assess by watching video clips, explaining the assessment method; and 3. "Test," in which users tested their skill at making assessments by watching video clips and then actively inputting their ratings of surgical and global skills as viewed in the video clips (Figure

  3. Development of object oriented program `SONSHO` for strength evaluation. Manual of Version 4.0 program

    Energy Technology Data Exchange (ETDEWEB)

    Hosogai, Hiromi [Joyo Industries Co. Ltd., Tokai, Ibaraki (Japan); Kasahara, Naoto

    1998-07-01

    Object Oriented Program `SONSHO` predicts creep fatigue damage factors based on Elevated Temperature Structural Design Guide for `Monju` and other various procedures from stress classification data obtained from structural analysis results. From view point of program implementation, it is required that external programs interface and frequent revise from update of material and creep fatigue evaluation methods. Object oriented approach was continuously introduced to improve these aspects of the program. Version 4.0 has the following new functions. (1) Material strength library was implemented as an independent program module based on Microsoft Active X control and 32bitDLL technologies, which can be accessed by general Windows programs. (2) Self instruction system `Wizard` enables manual less operation. (3) Microsoft common object model (COM) was adopted for program interface, and this program can communicate with Excel sheet data on memory. Sonsho Ver.4.0 can work on Windows 95 or Windows NT4.0. Microsoft Visual Basic 5.0 (Enterprose Edition) and Microsoft FORTRAN Power Station 4.0 were adopted for program. (author)

  4. An overview of solution methods for multi-objective mixed integer linear programming programs

    DEFF Research Database (Denmark)

    Andersen, Kim Allan; Stidsen, Thomas Riis

    Multiple objective mixed integer linear programming (MOMIP) problems are notoriously hard to solve to optimality, i.e. finding the complete set of non-dominated solutions. We will give an overview of existing methods. Among those are interactive methods, the two phases method and enumeration...... methods. In particular we will discuss the existing branch and bound approaches for solving multiple objective integer programming problems. Despite the fact that branch and bound methods has been applied successfully to integer programming problems with one criterion only a few attempts has been made...

  5. Learning styles in two otolaryngology residency programs.

    Science.gov (United States)

    Laeeq, Kulsoom; Weatherly, Robert A; Carrott, Alice; Pandian, Vinciya; Cummings, Charles W; Bhatti, Nasir I

    2009-12-01

    Kolb portrays four learning styles depending on how an individual grasps or transforms experience: accommodating, assimilating, diverging, and converging. Past studies in surgery, medicine, and anesthesia identified the predominant learning style in each of these specialties. The prevalence of different learning styles and existence of a predominant style, if any, has not been reported for otolaryngology residency programs. The purpose of our study was to determine if otolaryngology residents have a preferred learning style that is different from the predominant learning styles reported for other specialties. We conducted a survey of the otolaryngology-head and neck surgery residents at two residency programs. Kolb's Learning Style Index (LSI) version 3.1 was administered to 46 residents from Johns Hopkins University and Kansas University Otolaryngology-Head and Neck Surgery programs. LSI is a widely used 12-item questionnaire, with each item followed by four options. The subjects graded the options depending on how the options applied to them. Forty-three otolaryngology residents completed the survey, with a response rate of 93.47%. The predominant learning style was converging (55.81%) followed by accommodating (18.61%), accounting for the learning styles of 74.42% of the total population. There were only 13.95% assimilating and 6.98% diverging learning styles. Two residents (4.65%) had their preference balanced across four learning styles. The predominant learning styles in otolaryngology were converging and accommodating, accounting for three fourths of the population. It would be desirable to modify our curriculum in a way that will optimize and facilitate learning.

  6. Educational self-care objectives within a functional spine restoration program. Retrospective study of 104 patients.

    Science.gov (United States)

    Tavares Figueiredo, Isabelle; Dupeyron, Arnaud; Tran, Bao; Duflos, Claire; Julia, Marc; Herisson, Christian; Coudeyre, Emmanuel

    2016-12-01

    Defining individual educational, or learning, targets is part of the initial educational assessment in rehabilitation programs, but no data are available on how to achieve these goals. We aimed to evaluate whether educational objectives established with the patient as part of a functional spine restoration program integrating self-care sessions were met after the program and associated therapy outcomes. This retrospective study involved 104 patients with chronic low-back pain who participated in a self-care rehabilitation program between 2008 and 2012. The program included both physical and educational approaches to dealing with the condition. The main evaluation criterion was achieving the educational objectives established with the patient at 6 months. Secondary criteria were a return to work, pain intensity and impact on function, satisfaction with the program and implementation of physical activity and self-rehabilitation at 6 months. At 6 months, 55% of the established educational objectives were fully achieved and satisfaction was close to 90%. Significantly, more patients were involved in a physical activity at 6 and 12 months and self-rehabilitation exercises at 6 months as compared with at inclusion. Overall, 43.4% were working at inclusion, 64.2% at 6 months and 58.2% at 12 months (Pinclusion). Pain intensity and scores from the Quebec, Dallas and FABQ questionnaires had significantly decreased at 6 months. For more than half of the patients in this self-care rehabilitation program, educational objectives established with the patient were achieved, with a positive effect on returning to work and both professional and physical activities at 6 and 12 months. Copyright © 2016 Elsevier Masson SAS. All rights reserved.

  7. EDUCATEE'S THESAURUS AS AN OBJECT OF MEASURING LEARNED MATERIAL OF THE DISTANCE LEARNING COURSE

    Directory of Open Access Journals (Sweden)

    Alexander Aleksandrovich RYBANOV

    2013-10-01

    Full Text Available Monitoring and control over the process of studying the distance learning course are based on solving the problem of making out an adequate integral mark to the educatee for mastering entire study course, by testing results. It is suggested to use the degree of correspondence between educatee's thesaurus and the study course thesaurus as an integral mark for the degree of mastering the distance learning course. Study course thesaurus is a set of the course objects with relations between them specified. The article considers metrics of the study course thesaurus complexity, made on the basis of the graph theory and the information theory. It is suggested to use the amount of information contained in the study course thesaurus graph as the metrics of the study course thesaurus complexity. Educatee's thesaurus is considered as an object of measuring educational material learned at the semantic level and is assessed on the basis of amount of information contained in its graph, taking into account the factors of learning the thesaurus objects.

  8. Space Research and Technology Program: Program and specific objectives, document approval

    Science.gov (United States)

    1982-01-01

    A detailed view of the Space Research and Technology program work breakdown structure is provided down to the specific objective level. Goals or objectives at each of these levels are set forth. The specific objective narratives are structured into several parts. First, a short paragraph statement of the specific objective is given. This is followed by a list of subobjectives. A list of targets is then provided for those areas of the specific objective that are amenable to a quantitative description of technical accomplishment and schedule. Fluid and thermal physics, materials and structures, computer science and electronics, space energy conversion, multidisciplinary research, controls and human factors, chemical propulsion, spacecraft systems, transportation systems, platform systems, and spacecraft systems technology comprise the principal research programs.

  9. Integrating New Technologies and Existing Tools to Promote Programming Learning

    Directory of Open Access Journals (Sweden)

    Álvaro Santos

    2010-04-01

    Full Text Available In recent years, many tools have been proposed to reduce programming learning difficulties felt by many students. Our group has contributed to this effort through the development of several tools, such as VIP, SICAS, OOP-Anim, SICAS-COL and H-SICAS. Even though we had some positive results, the utilization of these tools doesn’t seem to significantly reduce weaker student’s difficulties. These students need stronger support to motivate them to get engaged in learning activities, inside and outside classroom. Nowadays, many technologies are available to create contexts that may help to accomplish this goal. We consider that a promising path goes through the integration of solutions. In this paper we analyze the features, strengths and weaknesses of the tools developed by our group. Based on these considerations we present a new environment, integrating different types of pedagogical approaches, resources, tools and technologies for programming learning support. With this environment, currently under development, it will be possible to review contents and lessons, based on video and screen captures. The support for collaborative tasks is another key point to improve and stimulate different models of teamwork. The platform will also allow the creation of various alternative models (learning objects for the same subject, enabling personalized learning paths adapted to each student knowledge level, needs and preferential learning styles. The learning sequences will work as a study organizer, following a suitable taxonomy, according to student’s cognitive skills. Although the main goal of this environment is to support students with more difficulties, it will provide a set of resources supporting the learning of more advanced topics. Software engineering techniques and representations, object orientation and event programming are features that will be available in order to promote the learning progress of students.

  10. Programming Tasks in E-Learning

    Directory of Open Access Journals (Sweden)

    Krzysztof Barteczko

    2012-06-01

    Full Text Available The article discusses the goals of teaching programing languages, kinds of programming tasks, evaluation criteria and methods for solutions checking. Many aspects of the assessments need, especially within e-learning framework, dedicated tools for solutions checking. Considered are the possibilities and methods for their automatic application. Integration of automatic evaluation tools in a consistent system is proposed. Through the rich content of the interaction with students such a system would lead to increase of e-learning quality. Examples presented in this article apply to programs and tools for the Java platform.

  11. Analogy Mapping Development for Learning Programming

    Science.gov (United States)

    Sukamto, R. A.; Prabawa, H. W.; Kurniawati, S.

    2017-02-01

    Programming skill is an important skill for computer science students, whereas nowadays, there many computer science students are lack of skills and information technology knowledges in Indonesia. This is contrary with the implementation of the ASEAN Economic Community (AEC) since the end of 2015 which is the qualified worker needed. This study provided an effort for nailing programming skills by mapping program code to visual analogies as learning media. The developed media was based on state machine and compiler principle and was implemented in C programming language. The state of every basic condition in programming were successful determined as analogy visualization.

  12. From Single- to Multi-Objective Auto-Tuning of Programs: Advantages and Implications

    Directory of Open Access Journals (Sweden)

    Juan Durillo

    2014-01-01

    Full Text Available Automatic tuning (auto-tuning of software has emerged in recent years as a promising method that tries to automatically adapt the behaviour of a program to attain different performance objectives on a given computing system. This method is gaining momentum due to the increasing complexity of modern multicore-based hardware architectures. Many solutions to auto-tuning have been explored ranging from simple random search to more sophisticate methods like machine learning or evolutionary search. To this day, it is still unclear whether these approaches are general enough to encompass all the complexities of the problem (e.g. search space, parameters influencing the search space, input data sensitivity, etc., or which approach is best suited for a given problem. Furthermore, the growing interest in auto-tuning a program for several objectives is increasing this confusion even further. The goal of this paper is to formally describe the problem addressed by auto-tuning programs and review existing solutions highlighting the advantages and drawbacks of different techniques for single-objective as well as multi-objective auto-tuning approaches.

  13. XLearning Object Organization Behaviors in a Home-Made Learning Content Management System

    Science.gov (United States)

    Akpinar, Yavuzz; Simsek, Huseyin

    2006-01-01

    This study designed, implemented and evaluated a learning content management system to facilitate creating both standard based and free style learning objects. The system, BULeCoMas, also enabled users to tag learning objects with usage data and tools supported with components accommodated under a Global Activity Center, are Global Task Pool,…

  14. Learning Objects as Tools for Teaching Information Literacy Online: A Survey of Librarian Usage

    Science.gov (United States)

    Mestre, Lori S.; Baures, Lisa; Niedbala, Mona; Bishop, Corinne; Cantrell, Sarah; Perez, Alice; Silfen, Kate

    2011-01-01

    Based on information gathered from two discussion sessions moderated by members of the Education and Behavioral Sciences Section's Online Learning Research Committee a survey was conducted to identify how librarians use course/learning management systems and learning objects to deliver instruction. Objectives of the study were to identify the…

  15. Learning iPhone Programming From Xcode to App Store

    CERN Document Server

    Allan, Alasdair

    2010-01-01

    Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start o

  16. Improving a Deep Learning based RGB-D Object Recognition Model by Ensemble Learning

    DEFF Research Database (Denmark)

    Aakerberg, Andreas; Nasrollahi, Kamal; Heder, Thomas

    2018-01-01

    Augmenting RGB images with depth information is a well-known method to significantly improve the recognition accuracy of object recognition models. Another method to im- prove the performance of visual recognition models is ensemble learning. However, this method has not been widely explored...... in combination with deep convolutional neural network based RGB-D object recognition models. Hence, in this paper, we form different ensembles of complementary deep convolutional neural network models, and show that this can be used to increase the recognition performance beyond existing limits. Experiments...

  17. Learning Hereditary and Reductive Prolog Programs from Entailment

    Science.gov (United States)

    Hussain, Shahid; Rao, M. R. K. Krishna

    In this paper we study exact learning of Prolog programs from entailment and present an algorithm to learn two rich classes of Prolog programs namely hereditary and reductive Prolog programs. These classes contain standard Prolog programs with and without recursion like append, merge, split, delete, member, prefix, suffix, length, add, etc. Additionally our algorithm learns the hereditary Prolog programs in polynomial time.

  18. Contextual Learning Mediated with Real Objects on Multiplication and division to Improve Motivation and Learning Outcomes

    Directory of Open Access Journals (Sweden)

    Sri Lestari

    2015-04-01

    Full Text Available Pembelajaran Kontekstual Bermedia Objek Nyata pada Perkalian dan Pembagian untuk Meningkatkan Motivasi dan Hasil Belajar   Abstract: The purpose of the study is to describe the implemtation of contextual learning real object of media on multiplication and division to increase motivation and learning outcomes of students fourth B grade at primary school Poncokusumo 01. The design of the study used action research. Collected data through were interviews, observations, questionnaires, and tests. The results of the study of 20 students, which was students’ motivation under the category of Good or Very Good in cycle I was 73,75%, in cycle II was 97,5%, increased to 23,75%. The average pre-action study was 58, student completed their 40%, in cycle I was 70%, in cycle II was 76,9, student completed 85%. Key Words: contextual learning, real object of media, motivation, learning outcome   Abstrak: Tujuan penelitian adalah mendeskripsikan penerapan  pembelajaran kontekstual bermedia objek nyata pada perkalian dan pembagian untuk meningkatkan motivasi dan hasil belajar siswa kelas IVB SDN Poncokusumo 01. Rancangan penelitian menggunakan penelitian tindakan kelas. Pengumpulan data melalui wawancara, observasi, angket, dan tes. Hasil penelitian dari 20 siswa, pada siklus I siswa yang bermotivasi pada kategori baik atau sangat baik 73,75%, siklus II 97,5% meningkat  23,75%. Rata-rata hasil belajar pra tindakan 58, ketuntasan 40%, siklus I 70%, siklus II 76,9% ketuntasan 85%. Kata kunci: pembelajaran kontekstual, media objek nyata, motivasi, hasil belajar

  19. Object Oriented Programming Systems (OOPS) and frame representations: An investigation of programming paradigms

    Science.gov (United States)

    Auty, David

    1988-01-01

    The project was initiated to research Object Oriented Programming Systems (OOPS) and frame representation systems, their significance and applicability, and their implementation in or relationship to Ada. Object orientated is currently a very popular conceptual adjective. Object oriented programming, in particular, is promoted as a particularly productive approach to programming; an approach which maximizes opportunities for code reuse and lends itself to the definition of convenient and well-developed units. Such units are thus expected to be usable in a variety of situations, beyond the typical highly specific unit development of other approaches. Frame represenation systems share a common heritage and similar conceptual foundations. Together they represent a quickly emerging alternative approach to programming. The approach is to first define the terms, starting with relevant concepts and using these to put bounds on what is meant by OOPS and Frames. From this the possibilities were pursued to merge OOPS with Ada which will further elucidate the significant characteristics which make up this programming approach. Finally, some of the merits and demerits of OOPS were briefly considered as a way of addressing the applicability of OOPS to various programming tasks.

  20. Learning Clinical Procedures Through Internet Digital Objects: Experience of Undergraduate Students Across Clinical Faculties.

    Science.gov (United States)

    Li, Tse Yan; Gao, Xiaoli; Wong, Kin; Tse, Christine Shuk Kwan; Chan, Ying Yee

    2015-04-14

    Various digital learning objects (DLOs) are available via the World Wide Web, showing the flow of clinical procedures. It is unclear to what extent these freely accessible Internet DLOs facilitate or hamper students' acquisition of clinical competence. This study aimed to understand the experience of undergraduate students across clinical disciplines-medicine, dentistry, and nursing-in using openly accessible Internet DLOs, and to investigate the role of Internet DLOs in facilitating their clinical learning. Mid-year and final-year groups were selected from each undergraduate clinical degree program of the University of Hong Kong-Bachelor of Medicine and Bachelor of Surgery (MBBS), Bachelor of Dental Surgery (BDS), and Bachelor of Nursing (BNurs). All students were invited to complete a questionnaire on their personal and educational backgrounds, and their experiences and views on using Internet DLOs in learning clinical procedures. The questionnaire design was informed by the findings of six focus groups. Among 439 respondents, 97.5% (428/439) learned a variety of clinical procedures through Internet DLOs. Most nursing students (107/122, 87.7%) learned preventive measures through Internet DLOs, with a lower percentage of medical students (99/215, 46.0%) and dental students (43/96, 45%) having learned them this way (both Penvironment is extremely common among current e-generation learners and was regarded by students across clinical faculties as an important supplement to their formal learning in the planned curriculum. This trend calls for a transformation of the educator's role from dispensing knowledge to guidance and support.

  1. Intergenerational Learning Program: A Bridge between Generations

    Directory of Open Access Journals (Sweden)

    Seyedeh Zahra Aemmi

    2017-12-01

    Full Text Available One of the goals of education can be considered the transfer of knowledge, skills, competencies, wisdom, norms and values between generations. Intergenerational learning program provide this goal and opportunities for lifelong learning and sharing knowledge and experience between generations. This review aimed to investigate the benefits of this program for the children and older adult and its application in health care systems. An extensive literature search was conducted in some online databases such as Magiran, SID, Scopus, EMBASE, and Medline via PubMed until July 2016 and Persian and English language publications studied that met inclusion criteria. The review concluded that this program can be provided wonderful resources for the social and emotional growth of the children and older adults and can be used for caring, education and follow-up in health care systems especially by nurses. Also, this review highlighted the need for research about this form of learning in Iran.

  2. Distance learning in toxicology: Australia's RMIT program.

    Science.gov (United States)

    Ahokas, Jorma; Donohue, Diana; Rix, Colin; Wright, Paul

    2005-09-01

    RMIT University was the first to offer a comprehensive Masters of Toxicology in Australasia 19 years ago. In 2001 the program was transformed into two stages, leading to a Graduate Diploma and Master of Applied Science in Toxicology. Now, these programs are fully online and suitable for graduates living and working anywhere in the world. The modular distance-learning courses are specifically designed to equip students with essential skills for entering fields such as chemical and drug evaluation; risk assessment of chemicals in the workplace; environmental and food toxicology. RMIT's online course delivery system has made it possible to deliver the toxicology programs, both nationally and internationally. The learning material and interactive activities (tests and quizzes, discussion boards, chat sessions) use Blackboard and WebBoard, each with a different educational function. Students log in to a Learning Hub to access their courses. The Learning Hub enables students to extend their learning beyond the classroom to the home, workplace, library and any other location with Internet access. The teaching staff log in to the Learning Hub to maintain and administer the online programs and courses which they have developed and/or which they teach. The Learning Hub is also a communication tool for students and staff, providing access to email, a diary and announcements. The early experience of delivering a full toxicology program online is very positive. However this mode of teaching continues to present many interesting technical, educational and cultural challenges, including: the design and presentation of the material; copyright issues; internationalization of content; interactive participation; and the assessment procedures.

  3. Learning Object-Orientation through ICT-mediated Apprenticeship

    DEFF Research Database (Denmark)

    Fjuk, A.; Berge, O.; Bennedsen, J.

    2004-01-01

    -called person-centered and decentered approaches to apprenticeship learning. Our preliminary analysis indicates that the person-centered approach to apprentice learning has been very successful, while the decentered approach is found to be more problematic when it comes to practice. The reason behind...

  4. The Impact of Different Teaching Approaches and Languages on Student Learning of Introductory Programming Concepts

    Science.gov (United States)

    Kunkle, Wanda M.

    2010-01-01

    Many students experience difficulties learning to program. They find learning to program in the object-oriented paradigm particularly challenging. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting…

  5. The Development of the Virtual Learning Media of the Sacred Object Artwork

    Science.gov (United States)

    Nuanmeesri, Sumitra; Jamornmongkolpilai, Saran

    2018-01-01

    This research aimed to develop the virtual learning media of the sacred object artwork by applying the concept of the virtual technology in order to publicize knowledge on the cultural wisdom of the sacred object artwork. It was done by designing and developing the virtual learning media of the sacred object artwork for the virtual presentation.…

  6. Swift vs. Objective-C: A New Programming Language

    OpenAIRE

    Cristian González García; Jordán Pascual-Espada; Cristina Pelayo G-Bustelo; Juan Manuel Cueva-Lovelle

    2015-01-01

    The appearance of a new programming language gives the necessity to contrast its contribution with the existing programming languages to evaluate the novelties and improvements that the new programming language offers for developers. These kind of studies can show us the efficiency, improvements and useful or uselessness of the new programming languages. Also these studies can show us the good or bad properties of the existing programming languages. For these reasons, these studies allow us t...

  7. PROGRAMMED INSTRUCTION AND LANGUAGE LEARNING.

    Science.gov (United States)

    LUELSDORFF, PHILIP A.

    PROGRAMED INSTRUCTION, A TEACHING METHOD WHICH INCORPORATES (1) A DETAILED SPECIFICATION OF TERMINAL BEHAVIOR, (2) A CAREFUL SEQUENCING OF THE MATERIAL INTO GRADED STEPS, AND (3) THE REINFORCEMENT OF STUDENT RESPONSE, WORKS MORE FAVORABLY IN CERTAIN INSTRUCTIONAL MEDIA THAN IN OTHERS. CARROLL AND SKINNER BELIEVE THAT SUCCESS IN PROGRAMED…

  8. Employing multi-objective Genetic Programming to the downscaling of near-surface atmospheric fields

    Science.gov (United States)

    Zerenner, Tanja; Venema, Victor; Friederichs, Petra; Simmer, Clemens

    2015-04-01

    The coupling of models for the different components of the Soil-Vegetation-Atmosphere-System is required to investigate component interactions and feedback processes. However, the component models for atmosphere, land-surface and subsurface are usually operated at different resolutions in space and time owing to the dominant processes. The computationally expensive atmospheric models are typically employed at a coarser resolution than land-surface and subsurface models. Thus up- and downscaling procedures are required at the interface between the atmospheric model and the land-surface/subsurface models. We apply multi-objective Genetic Programming (GP) to a training data set of high-resolution atmospheric model runs to learn downscaling rules, i. e., equations or short programs that reconstruct the fine-scale fields of the near-surface atmospheric state variables from the coarse atmospheric model output. Like artificial neural networks, GP can flexibly incorporate multivariate and nonlinear relations, but offers the advantage that the solutions are human readable and thus can be checked for physical consistency. Further, the Strength Pareto Approach for multi-objective fitness assignment allows to consider multiple characteristics of the fine-scale fields during the learning procedure. We have applied the described machine learning methodology to a training data set of 400 m resolution COSMO model runs to learn downscaling rules which recover realistic fine-scale structures from the coarsened fields at 2.8 km resolution. Hence we are currently downscaling by a factor of 7. The COSMO model is the weather forecast model developed and maintained by the German Weather Service and is contained in the Terrestrial Systems Modeling Platform (TerrSysMP), which couples the atmospheric COSMO model to land-surface model CLM and subsurface hydrological model ParFlow. Finally we aim at implementing the learned downscaling rules in the TerrSysMP to achieve scale

  9. Empirical Analysis of Errors on Human-Generated Learning Objects Metadata

    Science.gov (United States)

    Cechinel, Cristian; Sánchez-Alonso, Salvador; Sicilia, Miguel Ángel

    Learning object metadata is considered crucial for the right management of learning objects stored in public repositories. Search operations, in particular, rely on the quality of these metadata as an essential precondition for finding results adequate to users requirements and needs. However, learning object metadata are not always reliable, as many factors have a negative influence in metadata quality (human annotators not having the minimum skills, unvoluntary mistakes, lack of information, for instance). This paper analyses human-generated learning object metadata records described according to the IEEE LOM standard, identifies the most significant errors committed and points out which parts of the standard should be improved for the sake of quality.

  10. OBJECT ORIENTED METRIC BASED ANALYSIS OF TEXT TRANSMISSION IN E-LEARNING THROUGH NATURAL LANGUAGE STEGANOGRAPHY

    OpenAIRE

    Soumendu Banerjee; Kh Amirul Islam; Sunil Karforma; Akash Nag

    2017-01-01

    E-learning is an application of information and communication technology in the field of learning. Through steganography the e-learning institution can provide security to other participants of e-learning like teacher and learner. Here we use text steganography with modified SNOW algorithm while passing secret texts from the administrator to the learner in an e-learning system. In this paper, we calculate the object oriented metric based analysis of CK and MOOD metrics of our proposed model, ...

  11. Learning Objectives in ESP Books Based on Bloom’s Revised Taxonomy

    Directory of Open Access Journals (Sweden)

    Iraj Parsaei

    2017-07-01

    Full Text Available University English books as the chief source of learning English are remarkably important and investigating their content quality can lead to English learning improvement. This study investigates learning objectives in ESP books for students of medicine, dentistry, and pharmacology in IUMS. Using Bloom’s taxonomy, learning objectives reflected in ESP books for students of medicine, dentistry, and pharmacology in IUMS were investigated in this library research. The frequency of each learning level used was determined. Descriptive statistics was used to depict the findings. of all the activities following each lesson in ESP books, only %8, %23, and %14 were aiming at improving higher cognitive levels of learning. There was no balance between applications of different learning levels throughout the books. Further studies are recommended to shed light on the issue. Key Words: Learning Objectives, Bloom's Revised Taxonomy, Textbook

  12. A blended learning program on undergraduate nursing students' learning of electrocardiography.

    Science.gov (United States)

    Jang, Keum-Seong; Kim, Yun-Min; Park, Soon-Joo

    2006-01-01

    This study sought to evaluate the feasibility of applying the blended learning program that combines the advantages of face-to-face(FTF) learning and e-learning. The blended learning program was developed by the authors and implemented for 4 weeks. 56 senior nursing students were recruited at a university in Korea. Significant improvement was noted in learning achievement. No significant differences were noted between FTF and web-based learning in learning motivation. Learning satisfaction and students' experience in taking this course revealed some positive effects of blended learning. The use of blended learning program for undergraduate nursing students will provide an effective learning model.

  13. Digital learning object for diagnostic reasoning in nursing applied to the integumentary system

    Directory of Open Access Journals (Sweden)

    Cecília Passos Vaz da Costa

    Full Text Available Objective: To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. Method: A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. Results: The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. Conclusion: This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  14. Multiple utility constrained multi-objective programs using Bayesian theory

    Science.gov (United States)

    Abbasian, Pooneh; Mahdavi-Amiri, Nezam; Fazlollahtabar, Hamed

    2017-06-01

    A utility function is an important tool for representing a DM's preference. We adjoin utility functions to multi-objective optimization problems. In current studies, usually one utility function is used for each objective function. Situations may arise for a goal to have multiple utility functions. Here, we consider a constrained multi-objective problem with each objective having multiple utility functions. We induce the probability of the utilities for each objective function using Bayesian theory. Illustrative examples considering dependence and independence of variables are worked through to demonstrate the usefulness of the proposed model.

  15. Aeronautics Research and Technology Program and specific objectives, fiscal year 1982

    Science.gov (United States)

    Olstad, W. B.

    1981-01-01

    The Aeronautics Research and Technology program is broken down into two program areas (research and technology base, and systems technology programs) which are further broken down into succeedingly more detailed activities to form a work breakdown structure for the aeronautics program: program area, program/discipline objective, specific objective, and research and technology objective and plan (RTOP). A detailed view of this work breakdown structure down to the specific objective level is provided, and goals or objectives at each of these levels are set forth. What is to be accomplished and why are addressed, but not how. The letter falls within the domain of the RTOP.

  16. Learning Disabilities - Programs: Exceptional Child Bibliography Series.

    Science.gov (United States)

    Council for Exceptional Children, Reston, VA. Information Center on Exceptional Children.

    One in a series of over 50 similar selected listings relating to handicapped and gifted children, the bibliography contains 96 references selected from Exceptional Child Education Abstracts concerning programing for children with learning disabilities. References include conference papers, journal articles, texts for parents and teachers, and…

  17. Lessons Learned While Conducting Educational Program Assessment

    Science.gov (United States)

    Rivas, Olivia; Jones, Irma S.; Pena, Eli E.

    2010-01-01

    Assessment, accountability, and strategic planning are all processes that are included in accreditation for colleges and universities. For most colleges and universities, starting the reaffirmation process means identifying current assessment practices and reports from academic units and programs. This paper discusses the lessons learned during a…

  18. Collaborative Communication in Work Based Learning Programs

    Science.gov (United States)

    Wagner, Stephen Allen

    2017-01-01

    This basic qualitative study, using interviews and document analysis, examined reflections from a Work Based Learning (WBL) program to understand how utilizing digital collaborative communication tools influence the educational experience. The Community of Inquiry (CoI) framework was used as a theoretical frame promoting the examination of the…

  19. Learning to Program with Game Maker

    Science.gov (United States)

    Johnson, Claire

    2017-01-01

    "Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…

  20. Pareto Optimal Solution Analysis of Convex Multi-Objective Programming Problem

    OpenAIRE

    Li Guo Zhang; Hua Zuo

    2013-01-01

    The main method of solving multi-objective programming is changing multi-objective programming problem into single objective programming problem, and then get Pareto optimal solution. Conversely, whether all Pareto optimal solutions can be obtained through appropriate method, generally the answer is negative. In this paper, the methods of norm ideal point and membership function are used to solve the multi-objective programming problem. In norm ideal point method, norm and ideal point are giv...

  1. Model of Recommendation System for for Indexing and Retrieving the Learning Object based on Multiagent System

    Directory of Open Access Journals (Sweden)

    Ronaldo Lima Rocha Campos

    2012-07-01

    Full Text Available This paper proposes a multiagent system application model for indexing, retrieving and recommendation learning objects stored in different and heterogeneous repositories. The objects within these repositories are described by filled fields using different metadata standards. The searching mechanism covers several different learning object repositories and the same object can be described in these repositories by the use of different types of fields. Aiming to improve accuracy and coverage in terms of recovering a learning object and improve the signification of the results we propose an information retrieval model based on the multiagent system approach and an ontological model to describe the knowledge domain covered.

  2. An Implementation of the Object-Oriented Concurrent Programming Language SINA

    NARCIS (Netherlands)

    Triphathi, Anand; Berge, Eric; Aksit, Mehmet

    SINA is an object-oriented language for distributed and concurrent programming. The primary focus of this paper is on the object-oriented concurrent programming mechanisms of SINA and their implementation. This paper presents the SINA constructs for concurrent programming and inter-object

  3. Reaching Consensus on Essential Biomedical Science Learning Objectives in a Dental Curriculum.

    Science.gov (United States)

    Best, Leandra; Walton, Joanne N; Walker, Judith; von Bergmann, HsingChi

    2016-04-01

    This article describes how the University of British Columbia Faculty of Dentistry reached consensus on essential basic biomedical science objectives for DMD students and applied the information to the renewal of its DMD curriculum. The Delphi Method was used to build consensus among dental faculty members and students regarding the relevance of over 1,500 existing biomedical science objectives. Volunteer panels of at least three faculty members (a basic scientist, a general dentist, and a dental specialist) and a fourth-year dental student were formed for each of 13 biomedical courses in the first two years of the program. Panel members worked independently and anonymously, rating each course objective as "need to know," "nice to know," "irrelevant," or "don't know." Panel members were advised after each round which objectives had not yet achieved a 75% consensus and were asked to reconsider their ratings. After a maximum of three rounds to reach consensus, a second group of faculty experts reviewed and refined the results to establish the biomedical science objectives for the renewed curriculum. There was consensus on 46% of the learning objectives after round one, 80% after round two, and 95% after round three. The second expert group addressed any remaining objectives as part of its review process. Only 47% of previous biomedical science course objectives were judged to be essential or "need to know" for the general dentist. The consensus reached by participants in the Delphi Method panels and a second group of faculty experts led to a streamlined, better integrated DMD curriculum to prepare graduates for future practice.

  4. Reengineering the Navy Program Objectives Memorandum (POM) Process

    National Research Council Canada - National Science Library

    Simcik, Thomas

    1996-01-01

    This thesis examines the Navy Planning, Programming and Budgeting System (PPBS) to determine if reengineering principles can be applied to increase the efficiency and effectiveness of resource allocation...

  5. CONSIDERATIONS ON OBJECT-ORIENTED PROGRAMMING ENVIRONMENT AUTOCAD DRAWINGS

    Directory of Open Access Journals (Sweden)

    PINTILIE Alexandru

    2015-06-01

    Full Text Available In recent years, Low Cost CAD systems are widespread in the technical world. Currently, the highest-rated CAD system is AutoCAD due to the fact that in association with AutoLISP programming language covered a broad range of production needs. As a high-level programming language, AutoLISP provides an easy and efficient programming technique that leads to automation and parameterization of AutoCAD commands and reduces the time spending for designing the drawings. This paper aims to highlight the advantages of using AutoLISP programming environment in the 2D drafting and 3D modeling using AutoCAD tools.

  6. Learning Clinical Procedures Through Internet Digital Objects: Experience of Undergraduate Students Across Clinical Faculties

    Science.gov (United States)

    Li, Tse Yan; Wong, Kin; Tse, Christine Shuk Kwan; Chan, Ying Yee

    2015-01-01

    Background Various digital learning objects (DLOs) are available via the World Wide Web, showing the flow of clinical procedures. It is unclear to what extent these freely accessible Internet DLOs facilitate or hamper students’ acquisition of clinical competence. Objective This study aimed to understand the experience of undergraduate students across clinical disciplines—medicine, dentistry, and nursing—in using openly accessible Internet DLOs, and to investigate the role of Internet DLOs in facilitating their clinical learning. Methods Mid-year and final-year groups were selected from each undergraduate clinical degree program of the University of Hong Kong—Bachelor of Medicine and Bachelor of Surgery (MBBS), Bachelor of Dental Surgery (BDS), and Bachelor of Nursing (BNurs). All students were invited to complete a questionnaire on their personal and educational backgrounds, and their experiences and views on using Internet DLOs in learning clinical procedures. The questionnaire design was informed by the findings of six focus groups. Results Among 439 respondents, 97.5% (428/439) learned a variety of clinical procedures through Internet DLOs. Most nursing students (107/122, 87.7%) learned preventive measures through Internet DLOs, with a lower percentage of medical students (99/215, 46.0%) and dental students (43/96, 45%) having learned them this way (both Pstudents accessed DLOs through public search engines, whereas 93.2% (409/439) accessed them by watching YouTube videos. Students often shared DLOs with classmates (277/435, 63.7%), but rarely discussed them with teachers (54/436, 12.4%). The accuracy, usefulness, and importance of Internet DLOs were rated as 6.85 (SD 1.48), 7.27 (SD 1.53), and 7.13 (SD 1.72), respectively, out of a high score of 10. Conclusions Self-exploration of DLOs in the unrestricted Internet environment is extremely common among current e-generation learners and was regarded by students across clinical faculties as an important

  7. Refitting existing simulations to meet with new learning objectives

    DEFF Research Database (Denmark)

    Lainema, Timo; Henriksen, Thomas Duus; Saarinen, Eeli

    2012-01-01

    This paper discusses the application possibilities of business simulation games in teaching. By application possibilities we mean the different ways of arranging the learning sessions using the one and same simulation game. Thus, we are not discussing what kind of games should be built for certai...

  8. Learning Spatial Relations between Objects From 3D Scenes

    DEFF Research Database (Denmark)

    Fichtl, Severin; Alexander, John; Guerin, Frank

    2013-01-01

    Ongoing cognitive development during the first years of human life may be the result of a set of developmental mechanisms which are in continuous operation [1]. One such mechanism identified is the ability of the developing child to learn effective preconditions for their behaviours. It has been...

  9. SOFIA Program SE and I Lessons Learned

    Science.gov (United States)

    Ray, Ronald J.; Fobel, Laura J.; Brignola, Michael P.

    2011-01-01

    Once a "Troubled Project" threatened with cancellation, the Stratospheric Observatory for Infrared Astronomy (SOFIA) Program has overcome many difficult challenges and recently achieved its first light images. To achieve success, SOFIA had to overcome significant deficiencies in fundamental Systems Engineering identified during a major Program restructuring. This presentation will summarize the lessons learn in Systems Engineering on the SOFIA Program. After the Program was reformulated, an initial assessment of Systems Engineering established the scope of the problem and helped to set a list of priorities that needed to be work. A revised Systems Engineering Management Plan (SEMP) was written to address the new Program structure and requirements established in the approved NPR7123.1A. An important result of the "Technical Planning" effort was the decision by the Program and Technical Leadership team to re-phasing the lifecycle into increments. The reformed SOFIA Program Office had to quickly develop and establish several new System Engineering core processes including; Requirements Management, Risk Management, Configuration Management and Data Management. Implementing these processes had to consider the physical and cultural diversity of the SOFIA Program team which includes two Projects spanning two NASA Centers, a major German partnership, and sub-contractors located across the United States and Europe. The SOFIA Program experience represents a creative approach to doing "System Engineering in the middle" while a Program is well established. Many challenges were identified and overcome. The SOFIA example demonstrates it is never too late to benefit from fixing deficiencies in the System Engineering processes.

  10. Aligning Needs, Expectations, and Learning Outcomes to Sustain Self-Efficacy through Transfer Learning Community Programs

    Science.gov (United States)

    Leptien, Jennifer R.

    2015-01-01

    This chapter addresses strengths and difficulties encountered in implementing transfer learning community models and how efficacy is supported through transfer learning community programming. Transfer programming best practices and recommendations for program improvements are presented.

  11. Objectivity

    CERN Document Server

    Daston, Lorraine

    2010-01-01

    Objectivity has a history, and it is full of surprises. In Objectivity, Lorraine Daston and Peter Galison chart the emergence of objectivity in the mid-nineteenth-century sciences--and show how the concept differs from its alternatives, truth-to-nature and trained judgment. This is a story of lofty epistemic ideals fused with workaday practices in the making of scientific images. From the eighteenth through the early twenty-first centuries, the images that reveal the deepest commitments of the empirical sciences--from anatomy to crystallography--are those featured in scientific atlases, the compendia that teach practitioners what is worth looking at and how to look at it. Galison and Daston use atlas images to uncover a hidden history of scientific objectivity and its rivals. Whether an atlas maker idealizes an image to capture the essentials in the name of truth-to-nature or refuses to erase even the most incidental detail in the name of objectivity or highlights patterns in the name of trained judgment is a...

  12. Twelve-Month-Olds Learn Novel Word-Object Pairings Differing Only in Stress Pattern

    Science.gov (United States)

    Curtin, Suzanne

    2009-01-01

    Infants at 1;2 demonstrate difficulty in accessing subtle phonetic information about newly learned word-object pairings (Stager & Werker, 1997). In this study, we examined whether or not infants can access subtle prosodic information such as lexical stress in a word learning task. We tested infants younger than 1;2 to see if they could learn two…

  13. 20 CFR 628.701 - Program goals and objectives.

    Science.gov (United States)

    2010-04-01

    ... TITLE II OF THE JOB TRAINING PARTNERSHIP ACT The Summer Youth Employment and Training Program § 628.701... supplementary or alternative school programs; improvement of employability skills, including provision of vocational exploration opportunities and exposure to the world of work; enhancement of youth citizenship...

  14. Mathematics Education: Student Terminal Goals, Program Goals, and Behavioral Objectives.

    Science.gov (United States)

    Mesa Public Schools, AZ.

    Behavioral objectives are listed for the primary, intermediate and junior high mathematics curriculum in the Mesa Public Schools (Arizona). Lists of specific objectives are given by level for sets, symbol recognition, number operations, mathematical structures, measurement and problem solving skills. (JP)

  15. Teaching and Assessing Ethics as a Learning Objective: One School's Journey

    Science.gov (United States)

    Templin, Carl R.; Christensen, David

    2009-01-01

    This paper reports the results of a ten-year effort to establish ethics as a learning objective for all business students, to assess the effectiveness in achieving that learning objective and to incorporate ethical conduct as a part of the school's organizational culture. First, it addresses the importance of ethics instruction for all business…

  16. APA's Learning Objectives for Research Methods and Statistics in Practice: A Multimethod Analysis

    Science.gov (United States)

    Tomcho, Thomas J.; Rice, Diana; Foels, Rob; Folmsbee, Leah; Vladescu, Jason; Lissman, Rachel; Matulewicz, Ryan; Bopp, Kara

    2009-01-01

    Research methods and statistics courses constitute a core undergraduate psychology requirement. We analyzed course syllabi and faculty self-reported coverage of both research methods and statistics course learning objectives to assess the concordance with APA's learning objectives (American Psychological Association, 2007). We obtained a sample of…

  17. [Competency-based medical education: National Catalogue of Learning Objectives in surgery].

    Science.gov (United States)

    Kadmon, M; Bender, M J; Adili, F; Arbab, D; Heinemann, M K; Hofmann, H S; König, S; Küper, M A; Obertacke, U; Rennekampff, H-O; Rolle, U; Rücker, M; Sader, R; Tingart, M; Tolksdorf, M M; Tronnier, V; Will, B; Walcher, F

    2013-04-01

    Competency-based medical education is a prerequisite to prepare students for the medical profession. A mandatory professional qualification framework is a milestone towards this aim. The National Competency-based Catalogue of Learning Objectives for Undergraduate Medical Education (NKLM) of the German Medical Faculty Association (MFT) and the German Medical Association will constitute a basis for a core curriculum of undergraduate medical training. The Surgical Working Group on Medical Education (CAL) of the German Association of Surgeons (DGCH) aims at formulating a competency-based catalogue of learning objectives for surgical undergraduate training to bridge the gap between the NKLM and the learning objectives of individual medical faculties. This is intended to enhance the prominence and visibility of the surgical discipline in the context of medical education. On the basis of different faculty catalogues of learning objectives, the catalogue of learning objectives of the German Association of Orthopedics and Orthopedic Surgery and the Swiss Catalogue of Learning Objectives representatives of all German Surgical Associations cooperated towards a structured selection process of learning objectives and the definition of levels and areas of competencies. After completion the catalogue of learning objectives will be available online on the webpage of the DGCH.

  18. Cognitive Task Analysis of Experts in Designing Multimedia Learning Object Guideline (M-LOG)

    Science.gov (United States)

    Razak, Rafiza Abdul; Palanisamy, Punithavathy

    2013-01-01

    The purpose of this study was to design and develop a set of guidelines for multimedia learning objects to inform instructional designers (IDs) about the procedures involved in the process of content analysis. This study was motivated by the absence of standardized procedures in the beginning phase of the multimedia learning object design which is…

  19. An Assistant for Loading Learning Object Metadata: An Ontology Based Approach

    Science.gov (United States)

    Casali, Ana; Deco, Claudia; Romano, Agustín; Tomé, Guillermo

    2013-01-01

    In the last years, the development of different Repositories of Learning Objects has been increased. Users can retrieve these resources for reuse and personalization through searches in web repositories. The importance of high quality metadata is key for a successful retrieval. Learning Objects are described with metadata usually in the standard…

  20. Tracking Multiple Statistics: Simultaneous Learning of Object Names and Categories in English and Mandarin Speakers

    Science.gov (United States)

    Chen, Chi-hsin; Gershkoff-Stowe, Lisa; Wu, Chih-Yi; Cheung, Hintat; Yu, Chen

    2017-01-01

    Two experiments were conducted to examine adult learners' ability to extract multiple statistics in simultaneously presented visual and auditory input. Experiment 1 used a cross-situational learning paradigm to test whether English speakers were able to use co-occurrences to learn word-to-object mappings and concurrently form object categories…

  1. [Digital learning object for diagnostic reasoning in nursing applied to the integumentary system].

    Science.gov (United States)

    da Costa, Cecília Passos Vaz; Luz, Maria Helena Barros Araújo

    2015-12-01

    To describe the creation of a digital learning object for diagnostic reasoning in nursing applied to the integumentary system at a public university of Piaui. A methodological study applied to technological production based on the pedagogical framework of problem-based learning. The methodology for creating the learning object observed the stages of analysis, design, development, implementation and evaluation recommended for contextualized instructional design. The revised taxonomy of Bloom was used to list the educational goals. The four modules of the developed learning object were inserted into the educational platform Moodle. The theoretical assumptions allowed the design of an important online resource that promotes effective learning in the scope of nursing education. This study should add value to nursing teaching practices through the use of digital learning objects for teaching diagnostic reasoning applied to skin and skin appendages.

  2. The Game Object Model and expansive learning: Creation ...

    African Journals Online (AJOL)

    representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games ...

  3. Evaluation of a Learning Object Based Learning Environment in Different Dimensions

    Directory of Open Access Journals (Sweden)

    Ünal Çakıroğlu

    2009-11-01

    Full Text Available Learning Objects (LOs are web based learning resources presented by Learning Object Repositories (LOR. For recent years LOs have begun to take place on web and it is suggested that appropriate design of LOs can make positive impact on learning. In order to support learning, research studies recommends LOs should have been evaluated pedagogically and technologically, and the content design created by using LOs should have been designed through appropriate instructional models. Since the use of LOs have recently begun, an exact pedagogical model about efficient use of LOs has not been developed. In this study a LOR is designed in order to be used in mathematics education. The LOs in this LOR have been evaluated pedagogically and technologically by mathematics teachers and field experts. In order to evaluate the designed LO based environment, two different questionnaires have been used. These questionnaires are developed by using the related literature about web based learning environments evaluation criteria and also the items are discussed with the field experts for providing the validity. The reliability of the questionnaires is calculated cronbach alpha = 0.715 for the design properties evaluation survey and cronbach alpha =0.726 for pedagogic evaluation. Both of two questionnaires are five point Likert type. The first questionnaire has the items about “Learning Support of LOs, Competency of LOR, The importance of LOs in mathematics education, the usability of LOs by students”. “The activities on LOs are related to outcomes of subjects, there are activities for students have different learning styles. There are activities for wondering students.” are examples for items about learning support of LOs. “System helps for exploration of mathematical relations”, “I think teaching mathematics with this system will be enjoyable.” are example items for importance of LOs in mathematics education. In the competency of LOR title,

  4. Assessment in Accelerated Learning Programs: A Practical Guide.

    Science.gov (United States)

    Walvoord, Barbara E.

    2003-01-01

    Discusses these aspects of accelerated learning program assessment: defining learning goals, selecting instruments to evaluate performance, establishing relationships between performance and other factors, and improving performance and programs using evaluation data. (SK)

  5. Extramural Programs of the National Library of Medicine: Program Objectives and Present Status *

    Science.gov (United States)

    Wilson, Marjorie P.; Douglass, Carl D.; Kefauver, David F.

    1966-01-01

    The National Library of Medicine Extramural Program, utilizing the authorities of the Medical Library Assistance Act of 1965 and the Public Health Service Act, includes support for library construction, improving and expanding basic library resources, research and development, man-power development, publications, and support for the operation of regional health sciences libraries. The program objectives relating to these various activities have been outlined. A $4,000,000 supplement has been appropriated by the Congress for fiscal year 1966 to implement the authorities of the Act. With the construction provision available in fiscal year 1967, over $13,000,000 has been requested for the second year of the program. The Medical Library Assistance Act is intended to catalyze and stimulate expanded support of medical libraries by their host institutions. Bold and imaginative plans by the medical library community are essential to the full success of the endeavor. PMID:5921469

  6. Brazilian Proposal for Agent-Based Learning Objects Metadata Standard - OBAA

    Science.gov (United States)

    Vicari, Rosa Maria; Ribeiro, Alexandre; da Silva, Júlia Marques Carvalho; Santos, Elder Rizzon; Primo, Tiago; Bez, Marta

    This paper presents the Agent Based Learning Objects - OBAA standard proposal. The main goal of the research was to establish a standardized specification of the technical and functional requirements of interoperable learning objects. In our context, interoperability regards the operation of the content inside Web, Digital TV and mobile environments, supporting accessibility and pedagogical issues. In this proposal it has been explored the convergence among the multi-agent systems, learning object and ubiquitous computing technologies, allowing the authoring, storage and recovery of learning object in varied contexts and through different digital platforms. The result of this research was the definition of the OBAA proposal containing the requirements, specifications and architectures that will compose the Brazilian standard for the management, transmission, storage, search, editing and use of interoperable learning object.

  7. A comprehensive program for countermeasures against potentially hazardous objects (PHOs)

    Energy Technology Data Exchange (ETDEWEB)

    Huebner, Walter [Los Alamos National Laboratory; Giguere, P T [Los Alamos National Laboratory; Bradley, P [Los Alamos National Laboratory; Guzik, J A [Los Alamos National Laboratory; Plesko, C [Los Alamos National Laboratory; Wohletz, K [Los Alamos National Laboratory; Johnson, L N [SMD; Boice, D C [SWR; Chocron, S [SWRI; Ghosh, A [SWRI; Goldstein, R [SWRI; Mukerherjee, J [SWRI; Patrick, W [SWRI; Walker, J D [SWRI

    2008-01-01

    At the hundredth anniversary of the Tunguska event in Siberia it is appropriate to discuss measures to avoid such occurrences in the future. Recent discussions about detecting, tracking, cataloguing, and characterizing near-Earth objects (NEOs) center on objects larger than about 140 m in size. However, objects smaller than 100 m are more frequent and can cause significant regional destruction of civil infrastructures and population centers. The cosmic object responsible for the Tunguska event provides a graphic example: although it is thought to have been only about 50 to 60 m in size, it devastated an area of about 2000 km{sup 2}. Ongoing surveys aimed at early detection of a potentially hazardous object (PHO: asteroid or comet nucleus that approaches the Earth's orbit within 0.05 AU) are only a first step toward applying countermeasures to prevent an impact on Earth. Because 'early' may mean only a few weeks or days in the case of a Tunguska-sized object or a long-period comet, deflecting the object by changing its orbit is beyond the means of current technology, and destruction and dispersal of its fragments may be the only reasonable solution. Highly capable countermeasures - always at the ready - are essential to defending against an object with such short warning time, and therefore short reaction time between discovery and impending impact. We present an outline for a comprehensive plan for countermeasures that includes smaller (Tunguska-sized) objects and long-period comets, focuses on short warning times, uses non-nuclear methods (e.g., hyper-velocity impactor devices and conventional explosives) whenever possible, uses nuclear munitions only when needed, and launches from the ground. The plan calls for international collaboration for action against a truly global threat.

  8. An Adaptive Multi Objective Selection Strategy for Active Learning

    OpenAIRE

    Cebron, Nicolas; Berthold, Michael R.

    2007-01-01

    Classifying large datasets without any a-priori information poses a problem in numerous tasks. Especially in industrial environments, we often encounter diverse measurement devices and sensors that produce huge amounts of data, but we still rely on a human expert to help give the data a meaningful interpretation. As the amount of data that must be manually classified plays a critical role, we need to reduce the number of learning episodes involving human interactions as much as possible. In a...

  9. Active Learning for Object Classification : From Exploration to Exploitation

    OpenAIRE

    Cebron, Nicolas; Berthold, Michael R.

    2008-01-01

    Classifying large datasets without any a-priori information poses a problem in numerous tasks. Especially in industrial environments, we often encounter diverse measurement devices and sensors that produce huge amounts of data, but we still rely on a human expert to help give the data a meaningful interpretation. As the amount of data that must be manually classified plays a critical role, we need to reduce the number of learning episodes involving human interactions as much as possible. In a...

  10. Applying CIPP Model for Learning-Object Management

    Science.gov (United States)

    Morgado, Erla M. Morales; Peñalvo, Francisco J. García; Martín, Carlos Muñoz; Gonzalez, Miguel Ángel Conde

    Although knowledge management process needs to receive some evaluation in order to determine their suitable functionality. There is not a clear definition about the stages where LOs need to be evaluated and the specific metrics to continuously promote their quality. This paper presents a proposal for LOs evaluation during their management for e-learning systems. To achieve this, we suggest specific steps for LOs design, implementation and evaluation into the four stages proposed by CIPP model (Context, Input, Process, Product).

  11. Inter-deriving Semantic Artifacts for Object-Oriented Programming

    DEFF Research Database (Denmark)

    Danvy, Olivier; Johannsen, Jacob

    2008-01-01

    We present a new abstract machine for Abadi and Cardelli's untyped calculus of objects. What is special about this semantic artifact (i.e., man-made construct) is that is mechanically corresponds to both the reduction semantics (i.e., small-step operational semantics) and the natural semantics (i...... actual substitutions, we then represent object methods as closures and in the same inter-derivational spirit, we present three new semantic artifacts: a reduction semantics for a version of Abadi and Cardelli's untyped calculus of objects with explicit substitutions, an environment-based abstract machine...

  12. Codecharts roadmaps and blueprints for object-oriented programs

    CERN Document Server

    Eden, Amnon H

    2011-01-01

    NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELY Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments. Hundreds of figures a

  13. A Pilot Study of Cooperative Programming Learning Behavior and Its Relationship with Students' Learning Performance

    Science.gov (United States)

    Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua

    2012-01-01

    In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…

  14. 75 FR 28594 - Ready-to-Learn Television Program

    Science.gov (United States)

    2010-05-21

    ... Ready-to-Learn Television Program AGENCY: Office of Innovation and Improvement, Department of Education... new awards for FY 2010 for the Ready-to-Learn Television Program. We have extended the deadline for...'' with the date ``June 22, 2010.'' FOR FURTHER INFORMATION CONTACT: The Ready-to-Learn Television Program...

  15. 75 FR 18170 - Ready-to-Learn Television Program

    Science.gov (United States)

    2010-04-09

    ... Ready-to-Learn Television Program AGENCY: Office of Innovation and Improvement, Department of Education... new awards for FY 2010 for the Ready-to-Learn Television Program. There is an error in one of the... INFORMATION CONTACT: The Ready-to-Learn Television Program, U.S. Department of Education, 400 ] Maryland...

  16. 75 FR 16763 - Ready-to-Learn Television Program

    Science.gov (United States)

    2010-04-02

    ... Ready-to-Learn Television Program AGENCY: Office of Innovation and Improvement, Department of Education... new awards for FY 2010 for the Ready-to-Learn Television Program. There is an error in one of the... INFORMATION CONTACT: The Ready-to-Learn Television Program, U.S. Department of Education, 400 Maryland Avenue...

  17. Exploring emerging learning needs: a UK-wide consultation on environmental sustainability learning objectives for medical education.

    Science.gov (United States)

    Walpole, Sarah C; Mortimer, Frances; Inman, Alice; Braithwaite, Isobel; Thompson, Trevor

    2015-12-24

    This study aimed to engage wide-ranging stakeholders and develop consensus learning objectives for undergraduate and postgraduate medical education. A UK-wide consultation garnered opinions of healthcare students, healthcare educators and other key stakeholders about environmental sustainability in medical education. The policy Delphi approach informed this study. Draft learning objectives were revised iteratively during three rounds of consultation: online questionnaire or telephone interview, face-to-face seminar and email consultation. Twelve draft learning objectives were developed based on review of relevant literature. In round one, 64 participants' median ratings of the learning objectives were 3.5 for relevance and 3.0 for feasibility on a Likert scale of one to four. Revisions were proposed, e.g. to highlight relevance to public health and professionalism. Thirty three participants attended round two. Conflicting opinions were explored. Added content areas included health benefits of sustainable behaviours. To enhance usability, restructuring provided three overarching learning objectives, each with subsidiary points. All participants from rounds one and two were contacted in round three, and no further edits were required. This is the first attempt to define consensus learning objectives for medical students about environmental sustainability. Allowing a wide range of stakeholders to comment on multiple iterations of the document stimulated their engagement with the issues raised and ownership of the resulting learning objectives.

  18. Optimization of deep learning algorithms for object classification

    Science.gov (United States)

    Horváth, András.

    2017-02-01

    Deep learning is currently the state of the art algorithm for image classification. The complexity of these feedforward neural networks have overcome a critical point, resulting algorithmic breakthroughs in various fields. On the other hand their complexity makes them executable in tasks, where High-throughput computing powers are available. The optimization of these networks -considering computational complexity and applicability on embedded systems- has not yet been studied and investigated in details. In this paper I show some examples how this algorithms can be optimized and accelerated on embedded systems.

  19. Learning Objects: A User-Centered Design Process

    Science.gov (United States)

    Branon, Rovy F., III

    2011-01-01

    Design research systematically creates or improves processes, products, and programs through an iterative progression connecting practice and theory (Reinking, 2008; van den Akker, 2006). Developing a new instructional systems design (ISD) processes through design research is necessary when new technologies emerge that challenge existing practices…

  20. Learning Objective-C by developing iPhone games

    CERN Document Server

    Walters, Joseph

    2014-01-01

    Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games.If you are a beginner and an enthusiast who dreams about creating games and is in need of some additional inspiration and knowledge, then this book is for you. No programming experience is expected.

  1. The Inclusion Potential of Student Production of Digital Learning Objects

    DEFF Research Database (Denmark)

    Levinsen, Karin Tweddell; Sørensen, Birgitte Holm

    2016-01-01

    -designed framework that accommodates and empowers students’ agency. The Danish parliament passed the Law of Inclusion In 2012 with the objective that by 2015, 96% of all students would be included in normal classes. Inclusion was not part of the initial research agenda, but this changed unexpectedly during...

  2. International Service and Public Health Learning Objectives for Medical Students

    Science.gov (United States)

    Block, Robert C.; Duron, Vincent; Creigh, Peter; McIntosh, Scott

    2013-01-01

    Objective: We aimed to improve the education of medical students involved in a longitudinal perinatal health improvement project in Gowa, Malawi. Design: We conducted qualitative interviews with students who participated in the project, reviewed their quantitative reports, and assessed the application of methodologies consonant with the learning…

  3. Learning Objects in the Study of Mathematical Topics

    Science.gov (United States)

    Macedo, Josué Antunes de; Nunes, Taise Costa de Souza; Voelzke, Marcos Rincon

    2015-12-01

    This work is the result of a survey that aimed to produce Applets(animations) using the GeoGebra software applied to the study of trigonometric functions. We opted for the choice of this software, because of its easy usability, have nice interface and is very didactic, allowing the realization of a simple graphic to complex constructions. The choice of the contents of trigonometric functions, was due to the concern of many students want to learn the appropriate behavior involving these functions, because in practice beyond the calculations, the students require two-dimensional images to construct the graphics, Therefore, the use of the GeoGebra software can assist in building and viewing these charts. We used a metodology qualiquantitative to collection and data analysis, based on the application of questionnaires and observations having as use of didactic engineering for the formulation of didactic sequences. To the application of this methodology, a minicurs was given, with twenty hours, to the Mathematic and Physic students at the Federal Institute of Education, Science and Technology in the North of Minas Gerais (IFNMG), Campus Januária. The results were found satisfactory, since the use of GeoGebra software provided a significant learning for the academics.

  4. Indigenous african artefacts: Can they serve as tangible programming objects?

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2010-05-01

    Full Text Available to be found at markets and shops are purposefully made for the tourist, often artificially aged to increase its monetary value. This can be explained as follows: To most Africans a new object has the most spiritual power, and it is for this reason... that when a new artefact is offered on the market it was probably made, not for actual use but, for the tourist. The tourist attaches more value to an object which has actually been used and would prefer to purchase a thoroughly used artefact. Those who...

  5. 18 CFR 708.5 - Program objectives implementation.

    Science.gov (United States)

    2010-04-01

    ... opinion, methods, shall include but not be limited to survey research. (1) The survey research process... shall be targeted on carefully selected samples of functionally defined publics located throughout the... program targeted at the specific problem areas in question. (4) On completion of the short-term...

  6. PMDGP: A distributed Object-Oriented Genetic Programming Environment.

    NARCIS (Netherlands)

    Meulen, Pieter G.M.; Schipper, Han; Bazen, A.M.; Gerez, Sabih H.

    2001-01-01

    In this paper, an environment for using genetic programming is presented. Although not restricted to a specific domain, our intention is to apply it to image processing problems such as fingerprint recognition. The environment performs tasks like: population management, genetic operators and

  7. A system to program projects to meet visual quality objectives

    Science.gov (United States)

    Fred L. Henley; Frank L. Hunsaker

    1979-01-01

    The U. S. Forest Service has established Visual Quality Objectives for National Forest lands and determined a method to ascertain the Visual Absorption Capability of those lands. Combining the two mapping inventories has allowed the Forest Service to retain the visual quality while managing natural resources.

  8. Inter-deriving Semantic Artifacts for Object-Oriented Programming

    DEFF Research Database (Denmark)

    Danvy, Olivier; Johannsen, Jacob

    2010-01-01

    We present a new abstract machine for Abadi and Cardelli's untyped non-imperative calculus of objects.  This abstract machine mechanically corresponds to both the reduction semantics (i.e., small-step operational semantics) and the natural semantics (i.e., big-step operational semantics) specified...

  9. Component Composability Issues in Object-Oriented Programming

    NARCIS (Netherlands)

    Aksit, Mehmet; Tekinerdogan, B.

    1997-01-01

    Building software from reusable components is considered important in reducing development costs. Object-oriented languages such as C++, Smalltalk and Java, however, are not capable of expressing certain aspects of applications in a composable way. Software engineers may experience difficulties in

  10. Observations on Cortical Mechanisms for Object Recognition and Learning

    Science.gov (United States)

    1993-12-01

    matching. iar objects such as the Eiffel Tower (M. Potter, pers. At the output of the network the activities of the vari- comm.). ous units are...with different localizations. and dendritic circuitry (see Poggio and Torre , 1978; one that could occur unsupervised and thus is similar to Torre and...5:81-100, 1990. [55] T. Poggio and V. Torre . A theory of synaptic inter- [41] H.K. Nishihara and T. Poggio. Stereo vision for actions. In W.E

  11. Implementing US Department of Energy lessons learned programs. Volume 2

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1995-08-01

    The DOE Lessons Learned Handbook is a two-volume publication developed to supplement the DOE Lessons Learned Standard (DOE-STD-7501-95) with information that will organizations in developing or improving their lessons learned programs. Volume 1 includes greater detail than the Standard in areas such as identification and documentation of lessons learned; it also contains sections on specific processes such as training and performance measurement. Volume 2 (this document) contains examples of program documents developed by existing lessons learned programs as well as communications material, functional categories, transmittal documents, sources of professional and industry lessons learned, and frequently asked questions about the Lessons Learned List Service.

  12. Sequencing of contents and learning objects - part II

    Directory of Open Access Journals (Sweden)

    Miguel Zapata Ros

    2006-01-01

    Full Text Available Esta es la segunda parte del artículo del mismo nombre publicado en el número anterior de RED. En él planteamos una visión de la selección y de la secuenciación de contenidos de enseñanza, en el contexto de la planificación curricular, desde la perspectiva de las corrientes del pensamiento constructivista. Señalamos la importancia de contar, en el campo de la formación apoyada en redes, con herramientas y criterios autónomos que guíen este proceso desde unas bases propias, externas y con preeminencia sobre las que derivan de la configuración de las herramientas tecnológicas, y desde la necesidad de contar con estándares de formato de intercambio de datos Si en general este planteamiento es importante adquiere especial relevancia en el contexto del e-learning de propósito general, tanto en el de formación como en el e-learning empresarial o en el universitario. Y por supuesto en el contexto de la formación reglada y de formación informal, o de la no reglada. También señalamos las necesidades que plantea la industria del e-learning en la actualidad en relación con el diseño instruccional de objetos de aprendizaje, necesidades que constituyen una prioridad y un desafío. En la primera parte desarrollamos la perspectiva constructivista y la conceptualización de servicios y herramientas tecnológicas como recursos educativos, así como una revisión de los conceptos vinculados con el e-learning, objetos de aprendizaje, OAR y reusabilidad. En esta parte abordaremos la fundamentación de las teorías que rigen los procedimientos de selección de contenidos, los presupuestos básicos y la descripción de las técnicas de secuenciación. En particular nos centraremos en tres de ellas: La técnica de análisis de contenidos, la técnica de análisis de la tarea y la Teoría de la Elaboración. Por último como conclusión, en la tercera parte, intentaremos abordar, no en su resolución sino solo en su propuesta como enunciado

  13. The Teaching of Quality: Convergent Participation for the Professional Development of Learning Object Designers

    Directory of Open Access Journals (Sweden)

    Griff Richards

    2004-01-01

    Full Text Available This study examined the perceived effectiveness of a collaborative evaluation process for teaching qualitative aspects of learning object design in a distance education course at Athabasca University in Alberta, Canada. Working in groups of four, 24 distance students in a graduate level instructional design course participated in two 2-hour audio conferences, using a convergent participation model for the evaluation of learning objects. After the first conference, which featured study and application of the nine criteria of the Learning Object Review Instrument (LORI, the participants independently rated a set of learning objects. In the second audio conference they reconvened to compare and discuss their ratings. Six to nine months later the participants reported favorable outcomes from the experience in their understanding of learning objects, and confidence in determining learning object quality. In judging the impact on their subsequent design efforts, the most frequent comments indicated that the convergent participation experience provided both an appreciation of the complexity of learning object design and a method for judging their quality.

  14. Incremental online object learning in a vehicular radar-vision fusion framework

    Energy Technology Data Exchange (ETDEWEB)

    Ji, Zhengping [Los Alamos National Laboratory; Weng, Juyang [Los Alamos National Laboratory; Luciw, Matthew [IEEE; Zeng, Shuqing [IEEE

    2010-10-19

    In this paper, we propose an object learning system that incorporates sensory information from an automotive radar system and a video camera. The radar system provides a coarse attention for the focus of visual analysis on relatively small areas within the image plane. The attended visual areas are coded and learned by a 3-layer neural network utilizing what is called in-place learning, where every neuron is responsible for the learning of its own signal processing characteristics within its connected network environment, through inhibitory and excitatory connections with other neurons. The modeled bottom-up, lateral, and top-down connections in the network enable sensory sparse coding, unsupervised learning and supervised learning to occur concurrently. The presented work is applied to learn two types of encountered objects in multiple outdoor driving settings. Cross validation results show the overall recognition accuracy above 95% for the radar-attended window images. In comparison with the uncoded representation and purely unsupervised learning (without top-down connection), the proposed network improves the recognition rate by 15.93% and 6.35% respectively. The proposed system is also compared with other learning algorithms favorably. The result indicates that our learning system is the only one to fit all the challenging criteria for the development of an incremental and online object learning system.

  15. Method for Statically Checking an Object-oriented Computer Program Module

    Science.gov (United States)

    Bierhoff, Kevin M. (Inventor); Aldrich, Jonathan (Inventor)

    2012-01-01

    A method for statically checking an object-oriented computer program module includes the step of identifying objects within a computer program module, at least one of the objects having a plurality of references thereto, possibly from multiple clients. A discipline of permissions is imposed on the objects identified within the computer program module. The permissions enable tracking, from among a discrete set of changeable states, a subset of states each object might be in. A determination is made regarding whether the imposed permissions are violated by a potential reference to any of the identified objects. The results of the determination are output to a user.

  16. Effect of tDCS on task relevant and irrelevant perceptual learning of complex objects.

    Science.gov (United States)

    Van Meel, Chayenne; Daniels, Nicky; de Beeck, Hans Op; Baeck, Annelies

    2016-01-01

    During perceptual learning the visual representations in the brain are altered, but these changes' causal role has not yet been fully characterized. We used transcranial direct current stimulation (tDCS) to investigate the role of higher visual regions in lateral occipital cortex (LO) in perceptual learning with complex objects. We also investigated whether object learning is dependent on the relevance of the objects for the learning task. Participants were trained in two tasks: object recognition using a backward masking paradigm and an orientation judgment task. During both tasks, an object with a red line on top of it were presented in each trial. The crucial difference between both tasks was the relevance of the object: the object was relevant for the object recognition task, but not for the orientation judgment task. During training, half of the participants received anodal tDCS stimulation targeted at the lateral occipital cortex (LO). Afterwards, participants were tested on how well they recognized the trained objects, the irrelevant objects presented during the orientation judgment task and a set of completely new objects. Participants stimulated with tDCS during training showed larger improvements of performance compared to participants in the sham condition. No learning effect was found for the objects presented during the orientation judgment task. To conclude, this study suggests a causal role of LO in relevant object learning, but given the rather low spatial resolution of tDCS, more research on the specificity of this effect is needed. Further, mere exposure is not sufficient to train object recognition in our paradigm.

  17. ERDA programs and objectives: energy conservation in food processing

    Energy Technology Data Exchange (ETDEWEB)

    Towne, E A [ed.

    1977-07-01

    A workshop on energy conservation in the agriculture processing industry sponsored by ERDA in March 1976 resulted in 87 conservation research recommendations to ERDA. These recommendations and their incorporation into ongoing and planned ERDA research and development programs are discussed. Information is included on using food processing wastes, energy conservation in hot processes and waste heat recovery, ERDA responses to specific workshop recommendations on the processing of chemical fertilizers, dairy products, fruits, meats, vegetables, grain, and textiles.

  18. The Accelerated Learning Program: Throwing Open the Gates

    Science.gov (United States)

    Adams, Peter; Gearhart, Sarah; Miller, Robert; Roberts, Anne

    2009-01-01

    This article reports on the Accelerated Learning Program (ALP), a new model of basic writing that has produced dramatic successes for the basic writing program at the Community College of Baltimore County. Borrowing from mainstreaming programs, studio courses, fast track programs, and learning communities, ALP, for four consecutive semesters, has…

  19. Occlusion detection via structured sparse learning for robust object tracking

    KAUST Repository

    Zhang, Tianzhu

    2014-01-01

    Sparse representation based methods have recently drawn much attention in visual tracking due to good performance against illumination variation and occlusion. They assume the errors caused by image variations can be modeled as pixel-wise sparse. However, in many practical scenarios, these errors are not truly pixel-wise sparse but rather sparsely distributed in a structured way. In fact, pixels in error constitute contiguous regions within the object’s track. This is the case when significant occlusion occurs. To accommodate for nonsparse occlusion in a given frame, we assume that occlusion detected in previous frames can be propagated to the current one. This propagated information determines which pixels will contribute to the sparse representation of the current track. In other words, pixels that were detected as part of an occlusion in the previous frame will be removed from the target representation process. As such, this paper proposes a novel tracking algorithm that models and detects occlusion through structured sparse learning. We test our tracker on challenging benchmark sequences, such as sports videos, which involve heavy occlusion, drastic illumination changes, and large pose variations. Extensive experimental results show that our proposed tracker consistently outperforms the state-of-the-art trackers.

  20. Different Modes of Digital Learning Object Use in School Settings: Do We Design for Individual or Collaborative Learning?

    Science.gov (United States)

    Akpinar, Yavuz

    2014-01-01

    The aim of the studies reported in this paper is to gain classroom based empirical evidence on the learning effectiveness of learning objects used in two types of study settings: Collaborative and individual. A total of 127 seventh and ninth grade students participated in the experiments. They were assigned into one of the study modes and worked…

  1. Efficient Exact Inference With Loss Augmented Objective in Structured Learning.

    Science.gov (United States)

    Bauer, Alexander; Nakajima, Shinichi; Muller, Klaus-Robert

    2016-08-19

    Structural support vector machine (SVM) is an elegant approach for building complex and accurate models with structured outputs. However, its applicability relies on the availability of efficient inference algorithms--the state-of-the-art training algorithms repeatedly perform inference to compute a subgradient or to find the most violating configuration. In this paper, we propose an exact inference algorithm for maximizing nondecomposable objectives due to special type of a high-order potential having a decomposable internal structure. As an important application, our method covers the loss augmented inference, which enables the slack and margin scaling formulations of structural SVM with a variety of dissimilarity measures, e.g., Hamming loss, precision and recall, Fβ-loss, intersection over union, and many other functions that can be efficiently computed from the contingency table. We demonstrate the advantages of our approach in natural language parsing and sequence segmentation applications.

  2. Object-oriented program specialization: Aspects into Aspects - or maybe not?

    DEFF Research Database (Denmark)

    Schultz, Ulrik Pagh

    2001-01-01

    Automatic program specialization is a software engineering technique that configures a program fragment by generating an implementation dedicated to a specific usage context. Given a generic component that solves a whole family of problems and that is implemented in a standard programming language...... and control-flow simplifications based on the usage context. Automatic program specialization has recently been defined in the context of object-oriented languages, and is here referred to as object-oriented program specialization. As part of this work, we have developed an automatic program specializer...... for Java, named JSpec, which has been shown to give significant execution-time speedups on large programs....

  3. Learning and retrieving holistic and componential visual-verbal associations in reading and object naming.

    Science.gov (United States)

    Quinn, Connor; Taylor, J S H; Davis, Matthew H

    2017-04-01

    Understanding the neural processes that underlie learning to read can provide a scientific foundation for literacy education but studying these processes in real-world contexts remains challenging. We present behavioural data from adult participants learning to read artificial words and name artificial objects over two days. Learning profiles and generalisation confirmed that componential learning of visual-verbal associations distinguishes reading from object naming. Functional MRI data collected on the second day allowed us to identify the neural systems that support componential reading as distinct from systems supporting holistic visual-verbal associations in object naming. Results showed increased activation in posterior ventral occipitotemporal (vOT), parietal, and frontal cortices when reading an artificial orthography compared to naming artificial objects, and the reverse profile in anterior vOT regions. However, activation differences between trained and untrained words were absent, suggesting a lack of cortical representations for whole words. Despite this, hippocampal responses provided some evidence for overnight consolidation of both words and objects learned on day 1. The comparison between neural activity for artificial words and objects showed extensive overlap with systems differentially engaged for real object naming and English word/pseudoword reading in the same participants. These findings therefore provide evidence that artificial learning paradigms offer an alternative method for studying the neural systems supporting language and literacy. Implications for literacy acquisition are discussed. Copyright © 2016 The Authors. Published by Elsevier Ltd.. All rights reserved.

  4. Learning view-model joint relevance for 3D object retrieval.

    Science.gov (United States)

    Lu, Ke; He, Ning; Xue, Jian; Dong, Jiyang; Shao, Ling

    2015-05-01

    3D object retrieval has attracted extensive research efforts and become an important task in recent years. It is noted that how to measure the relevance between 3D objects is still a difficult issue. Most of the existing methods employ just the model-based or view-based approaches, which may lead to incomplete information for 3D object representation. In this paper, we propose to jointly learn the view-model relevance among 3D objects for retrieval, in which the 3D objects are formulated in different graph structures. With the view information, the multiple views of 3D objects are employed to formulate the 3D object relationship in an object hypergraph structure. With the model data, the model-based features are extracted to construct an object graph to describe the relationship among the 3D objects. The learning on the two graphs is conducted to estimate the relevance among the 3D objects, in which the view/model graph weights can be also optimized in the learning process. This is the first work to jointly explore the view-based and model-based relevance among the 3D objects in a graph-based framework. The proposed method has been evaluated in three data sets. The experimental results and comparison with the state-of-the-art methods demonstrate the effectiveness on retrieval accuracy of the proposed 3D object retrieval method.

  5. E-learning program for medical students in dermatology

    Science.gov (United States)

    Silva, Cristiana Silveira; Souza, Murilo Barreto; Filho, Roberto Silveira Silva; de Medeiros, Luciana Molina; Criado, Paulo Ricardo

    2011-01-01

    INTRODUCTION: Dermatological disorders are common in medical practice. In medical school, however, the time devoted to teaching dermatology is usually very limited. Therefore, online educational systems have increasingly been used in medical education settings to enhance exposure to dermatology. OBJECTIVE: The present study was designed to develop an e-learning program for medical students in dermatology and evaluate the impact of this program on learning. METHODS: This prospective study included second year medical students at the University of Technology and Science, Salvador, Brazil. All students attended discussion seminars and practical activities, and half of the students had adjunct online seminars (blended learning). Tests were given to all students before and after the courses, and test scores were evaluated. RESULTS: Students who participated in online discussions associated with face-to-face activities (blended learning) had significantly higher posttest scores (9.0±0.8) than those who only participated in classes (7.75±1.8, p dermatology. PMID:21655756

  6. [Basic learning strategies and programming languages].

    Science.gov (United States)

    Alvarez Manilla, J M

    1985-01-01

    The article is based on three facts. One is that at the present day the computer is tending to be used in all fields, including that of education. The second is that, when a new teaching device appears, the first tendency is to add it to the stock of existing devices, which fails to extract the full benefit from the new device. The third is that for the educator, the computer is an alien and in many cases an unintelligible instrument, the mastery of which requires time which he does not have at his disposal. The author proposes a number of teaching strategies for initiation of the educator who wishes to use the computer in support of some teaching-learning process, and as a bridge between the educator and the computer programmer. To this end he proposes routine, formative evaluation, simulation and game strategies. The routine strategies, as their name indicates, use the repetition of a central learning practice. The formative evaluation is based on the principle of providing the subject with immediate information on his performance of a task in order to improve his efficiency. Simulation promotes learning by changing the values of one or more variables in a situation and verifying the effects. The game, apart from its intrinsic purpose, results in learning through the immediate manipulation of objects and the immediate circumstances in which it takes place.

  7. DATA Act File B Object Class and Program Activity - Social Security

    Data.gov (United States)

    Social Security Administration — The DATA Act Information Model Schema Reporting Submission Specification File B. File B includes the agency object class and program activity detail obligation and...

  8. Preliminary Explorations on the Statistical Profiles of Highly-Rated Learning Objects

    Science.gov (United States)

    García-Barriocanal, Elena; Sicilia, Miguel Ángel

    As learning object repositories grow and accumulate resources and metadata, the concern for quality has increased, leading to several approaches for quality assessment. The availability of on-line evaluations in some repositories has opened the opportunity to examine the characteristics of learning objects that are evaluated positively, in search of features that can be used as a priori predictors of quality. This paper reports a preliminary exploration of some learning object attributes that can be automatically analyzed and might serve as quality metrics, using a sample from the MERLOT repository. The bookmarking of learning objects in personal collections was found to be a potential predictor of quality. Among the initial metrics considered, the number of images has been found to be also a predictor in most of the disciplines and the only candidate for the Art discipline. More attributes have to be studied across disciplines to come up with automated analysis tools that have a degree of reliability.

  9. Duo: A Human/Wearable Hybrid for Learning About Common Manipulate Objects

    National Research Council Canada - National Science Library

    Kemp, Charles C

    2002-01-01

    ... with them. Duo is a human/wearable hybrid that is designed to learn about this important domain of human intelligence by interacting with natural manipulable objects in unconstrained environments...

  10. Student Perceptions of Simulation Games and Training Software on Improving Course Learning Objectives and Career Preparedness

    OpenAIRE

    Parrott, Scott D.; Mehlhorn, Joey; Davidson, Kelly

    2012-01-01

    Online simulation and training games were used in two undergraduate courses in agribusiness to help improve student understanding and course objectives. Students responded positively to the teaching activities. The activities also extended the out of class learning environment.

  11. Using Epistemic Network Analysis to understand core topics as planned learning objectives

    DEFF Research Database (Denmark)

    Allsopp, Benjamin Brink; Dreyøe, Jonas; Misfeldt, Morten

    Epistemic Network Analysis is a tool developed by the epistemic games group at the University of Wisconsin Madison for tracking the relations between concepts in students discourse (Shaffer 2017). In our current work we are applying this tool to learning objectives in teachers digital preparation....... The danish mathematics curriculum is organised in six competencies and three topics. In the recently implemented learning platforms teacher choose which of the mathematical competencies that serves as objective for a specific lesson or teaching sequence. Hence learning objectives for lessons and teaching...... sequences are defining a network of competencies, where two competencies are closely related of they often are part of the same learning objective or teaching sequence. We are currently using Epistemic Network Analysis to study these networks. In the poster we will include examples of different networks...

  12. Stream-based Active Learning for Efficient and Adaptive Classification of 3D Objects

    OpenAIRE

    Narr, Alexander; Triebel, Rudolph; Cremers, Daniel

    2016-01-01

    We present a new Active Learning approach for classifying objects from streams of 3D point cloud data. The major problems here are the non-uniform occurence of class instances and the unbalanced numbers of samples per class. We show that standard online learning methods based on decision trees perform comparably bad for such data streams, which are however particularly relevant for mobile robots that need to learn semantics persistently. To address this, we use Mondrian forests (MF), a recent...

  13. Online Joint Learning of Object Concepts and Language Modelusing Multimodal Hierarchical Dirichlet Process

    Science.gov (United States)

    2016-12-01

    Online Joint Learning of Object Concepts and Language Model using Multimodal Hierarchical Dirichlet Process Tatsuya Aoki, Joe Nishihara, Tomoaki...audio, haptic, and word information, as in this paper. Besides, online learning is another important feature of the proposed framework. Although the...method is based on the MLDA. II. Online joint learning of language model and multimodal concepts A. Overview The most important assumption in this

  14. Learning on human resources management in the radiology residency program

    Directory of Open Access Journals (Sweden)

    Aparecido Ferreira de Oliveira

    2014-04-01

    Full Text Available Objective To investigate the process of learning on human resource management in the radiology residency program at Escola Paulista de Medicina – Universidade Federal de São Paulo, aiming at improving radiologists' education. Materials and Methods Exploratory study with a quantitative and qualitative approach developed with the faculty staff, preceptors and residents of the program, utilizing a Likert questionnaire (46, taped interviews (18, and categorization based on thematic analysis. Results According to 71% of the participants, residents have clarity about their role in the development of their activities, and 48% said that residents have no opportunity to learn how to manage their work in a multidisciplinary team. Conclusion Isolation at medical records room, little interactivity between sectors with diversified and fixed activities, absence of a previous culture and lack of a training program on human resources management may interfere in the development of skills for the residents' practice. There is a need to review objectives of the medical residency in the field of radiology, incorporating, whenever possible, the commitment to the training of skills related to human resources management thus widening the scope of abilities of the future radiologists.

  15. Learning on human resources management in the radiology residency program

    Energy Technology Data Exchange (ETDEWEB)

    Oliveira, Aparecido Ferreira de; Lederman, Henrique Manoel; Batista, Nildo Alves, E-mail: aparecidoliveira@ig.com.br [Universidade Federal de Sao Paulo (EPM/UNIFESP), Sao Paulo, SP (Brazil). Escola Paulista de Medicina

    2014-03-15

    Objective: to investigate the process of learning on human resource management in the radiology residency program at Escola Paulista de Medicina - Universidade Federal de Sao Paulo, aiming at improving radiologists' education. Materials and methods: exploratory study with a quantitative and qualitative approach developed with the faculty staff, preceptors and residents of the program, utilizing a Likert questionnaire (46), taped interviews (18), and categorization based on thematic analysis. Results: According to 71% of the participants, residents have clarity about their role in the development of their activities, and 48% said that residents have no opportunity to learn how to manage their work in a multidisciplinary team. Conclusion: Isolation at medical records room, little interactivity between sectors with diversified and fixed activities, absence of a previous culture and lack of a training program on human resources management may interfere in the development of skills for the residents' practice. There is a need to review objectives of the medical residency in the field of radiology, incorporating, whenever possible, the commitment to the training of skills related to human resources management thus widening the scope of abilities of the future radiologists. (author)

  16. A Meta-Relational Approach for the Definition and Management of Hybrid Learning Objects

    Science.gov (United States)

    Navarro, Antonio; Fernandez-Pampillon, Ana Ma.; Fernandez-Chamizo, Carmen; Fernandez-Valmayor, Alfredo

    2013-01-01

    Electronic learning objects (LOs) are commonly conceived of as digital units of information used for teaching and learning. To facilitate their classification for pedagogical planning and retrieval purposes, LOs are complemented with metadata (e.g., the author). These metadata are usually restricted by a set of predetermined tags to which the…

  17. Utah Guidance and Toolkit for Student Learning Objectives: Instructions and Materials. Utah SLOs. Updated

    Science.gov (United States)

    Utah State Office of Education, 2014

    2014-01-01

    This document is intended to help teachers understand and create Student Learning Objectives (SLOs). This resource is a practical guide intended to provide clarity to a complex but worthwhile task. This resource may also be used by administrators for professional learning. As Utah moves toward providing a "Model for Measuring Educator…

  18. Effect of Night Laboratories on Learning Objectives for a Nonmajor Astronomy Class

    Science.gov (United States)

    Jacobi, Ian C.; Newberg, Heidi Jo; Broder, Darren; Finn, Rose A.; Milano, Anthony J.; Newberg, Lee A.; Weatherwax, Allan T.; Whittet, Douglas C. B.

    2009-01-01

    We tested the effectiveness of hands-on nighttime laboratories that challenged student misconceptions, using a new assessment exam to measure learning in a nonmajor introductory astronomy class at Rensselaer Polytechnic Institute. We were able to increase learning at the 8.0 sigma level on one of the Moon phase objectives that was addressed in a…

  19. Measurement of Cognitive Load in Multimedia Learning: A Comparison of Different Objective Measures

    Science.gov (United States)

    Korbach, Andreas; Brünken, Roland; Park, Babette

    2017-01-01

    Different indicators are interesting for analyzing human learning processes. Recent studies analyze learning performance in combination with cognitive load, as an indicator for learners' invested mental effort. In order to compare different measures of cognitive load research, the present study uses three different objective methods and one…

  20. Imitative Learning of Actions on Objects by Children, Chimpanzees, and Enculturated Chimpanzees.

    Science.gov (United States)

    Tomasello, Michael; And Others

    1993-01-01

    Compared the abilities of 3 mother-reared and 3 human-raised (enculturated) chimpanzees and 16 human toddlers to imitatively learn novel actions on objects. Found that mother-reared chimpanzees were poorer imitators than both enculturated chimpanzees and human children, who did not differ from one another in imitative learning. On time delay…

  1. The Art and Science of Student Learning Objectives: A Research Synthesis

    Science.gov (United States)

    Lachlan-Haché, Lisa

    2015-01-01

    Student learning measures have rapidly become common in teacher evaluation systems across the United States. Over half of the country's states have required, recommended, or identified "student learning objectives" (SLOs) as a measure of student growth for use in educator evaluation. Although SLO-type measures vary significantly in terms…

  2. Tool Support for Collaborative Teaching and Learning of Object-Oriented Modelling

    DEFF Research Database (Denmark)

    Hansen, Klaus Marius; Ratzer, Anne Vinter

    2002-01-01

    Modeling is central to doing and learning object-oriented development. We present a new tool, Ideogramic UML, for gesture-based collaborative modeling with the Unified Modeling Language (UML), which can be used to collaboratively teach and learn modeling. Furthermore, we discuss how we have...

  3. Object retrieval through observational learning in 8- to 18-month-old infants.

    Science.gov (United States)

    Esseily, R; Nadel, J; Fagard, J

    2010-12-01

    Observational learning was studied in 8-, 10-, 12-, 15- and 18-month-old infants. Using object-retrieval tasks of relatively comparable difficulty for each age group, we showed that between 10 and 12 months there is a change in the capacity to learn a new skill by observation. Copyright © 2010. Published by Elsevier Inc.

  4. iLOG: A Framework for Automatic Annotation of Learning Objects with Empirical Usage Metadata

    Science.gov (United States)

    Miller, L. D.; Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen

    2012-01-01

    Learning objects (LOs) are digital or non-digital entities used for learning, education or training commonly stored in repositories searchable by their associated metadata. Unfortunately, based on the current standards, such metadata is often missing or incorrectly entered making search difficult or impossible. In this paper, we investigate…

  5. The Use of Reusable Learning Objects to Enhance the Delivery of Veterinary Education: A Literature Review

    Science.gov (United States)

    Chapman-Waterhouse, Emily; Silva-Fletcher, Ayona; Whittlestone, Kim

    2017-01-01

    The increased demand from learners in higher education to access resources flexibly has resulted in considerable development in the use of Reusable Learning Objects (RLO) via a blended learning format across the sector. This critical review sets out to identify what is currently known about RLO and how those concepts can be applied to…

  6. Sensitivity-Informed De Novo Programming for Many-Objective Water Portfolio Planning Under Uncertainty

    Science.gov (United States)

    Kasprzyk, J. R.; Reed, P. M.; Kirsch, B. R.; Characklis, G. W.

    2009-12-01

    Risk-based water supply management presents severe cognitive, computational, and social challenges to planning in a changing world. Decision aiding frameworks must confront the cognitive biases implicit to risk, the severe uncertainties associated with long term planning horizons, and the consequent ambiguities that shape how we define and solve water resources planning and management problems. This paper proposes and demonstrates a new interactive framework for sensitivity informed de novo programming. The theoretical focus of our many-objective de novo programming is to promote learning and evolving problem formulations to enhance risk-based decision making. We have demonstrated our proposed de novo programming framework using a case study for a single city’s water supply in the Lower Rio Grande Valley (LRGV) in Texas. Key decisions in this case study include the purchase of permanent rights to reservoir inflows and anticipatory thresholds for acquiring transfers of water through optioning and spot leases. A 10-year Monte Carlo simulation driven by historical data is used to provide performance metrics for the supply portfolios. The three major components of our methodology include Sobol globoal sensitivity analysis, many-objective evolutionary optimization and interactive tradeoff visualization. The interplay between these components allows us to evaluate alternative design metrics, their decision variable controls and the consequent system vulnerabilities. Our LRGV case study measures water supply portfolios’ efficiency, reliability, and utilization of transfers in the water supply market. The sensitivity analysis is used interactively over interannual, annual, and monthly time scales to indicate how the problem controls change as a function of the timescale of interest. These results have been used then to improve our exploration and understanding of LRGV costs, vulnerabilities, and the water portfolios’ critical reliability constraints. These results

  7. Creating Leaders through the Teacher Learning and Leadership Program

    Science.gov (United States)

    Pearce, Kyle

    2015-01-01

    Leadership is a skill that can be learned through professional development, mentoring, and leadership development programs. In Ontario, the Teacher Learning and Leadership Program (TLLP) helps educators develop their leadership skills through a Ministry of Education--funded project that addresses student learning needs in their classrooms. This…

  8. Building communities for the exchange of learning objects: theoretical foundations and requirements

    Directory of Open Access Journals (Sweden)

    Rob Koper

    2004-12-01

    Full Text Available In order to reduce overall costs of developing high-quality digital courses (including both the content, and the learning and teaching activities, the exchange of learning objects has been recognized as a promising solution. This article makes an inventory of the issues involved in the exchange of learning objects within a community. It explores some basic theories, models and specifications and provides a theoretical framework containing the functional and non-functional requirements to establish an exchange system in the educational field. Three levels of requirements are discussed. First, the non-functional requirements that deal with the technical conditions to make learning objects interoperable. Second, some basic use cases (activities are identified that must be facilitated to enable the technical exchange of learning objects, e.g. searching and adapting the objects. Third, some basic use cases are identified that are required to establish the exchange of learning objects in a community, e.g. policy management, information and training. The implications of this framework are then discussed, including recommendations concerning the identification of reward systems, role changes and evaluation instruments.

  9. Data Quality Objectives for Tank Farms Waste Compatibility Program

    Energy Technology Data Exchange (ETDEWEB)

    BANNING, D.L.

    1999-07-02

    There are 177 waste storage tanks containing over 210,000 m{sup 3} (55 million gal) of mixed waste at the Hanford Site. The River Protection Project (RPP) has adopted the data quality objective (DQO) process used by the U.S. Environmental Protection Agency (EPA) (EPA 1994a) and implemented by RPP internal procedure (Banning 1999a) to identify the information and data needed to address safety issues. This DQO document is based on several documents that provide the technical basis for inputs and decision/action levels used to develop the decision rules that evaluate the transfer of wastes. A number of these documents are presently in the process of being revised. This document will need to be revised if there are changes to the technical criteria in these supporting documents. This DQO process supports various documents, such as sampling and analysis plans and double-shell tank (DST) waste analysis plans. This document identifies the type, quality, and quantity of data needed to determine whether transfer of supernatant can be performed safely. The requirements in this document are designed to prevent the mixing of incompatible waste as defined in Washington Administrative Code (WAC) 173-303-040. Waste transfers which meet the requirements contained in this document and the Double-Shell Tank Waste Analysis Plan (Mulkey 1998) are considered to be compatible, and prevent the mixing of incompatible waste.

  10. Overview of NASA's Universe of Learning: An Integrated Astrophysics STEM Learning and Literacy Program

    Science.gov (United States)

    Smith, Denise; Lestition, Kathleen; Squires, Gordon; Biferno, Anya A.; Cominsky, Lynn; Manning, Colleen; NASA's Universe of Learning Team

    2018-01-01

    NASA's Universe of Learning creates and delivers science-driven, audience-driven resources and experiences designed to engage and immerse learners of all ages and backgrounds in exploring the universe for themselves. The project is the result of a unique partnership between the Space Telescope Science Institute, Caltech/IPAC, Jet Propulsion Laboratory, Smithsonian Astrophysical Observatory, and Sonoma State University, and is one of 27 competitively-selected cooperative agreements within the NASA Science Mission Directorate STEM Activation program. The NASA's Universe of Learning team draws upon cutting-edge science and works closely with Subject Matter Experts (scientists and engineers) from across the NASA Astrophysics Physics of the Cosmos, Cosmic Origins, and Exoplanet Exploration themes. Together we develop and disseminate data tools and participatory experiences, multimedia and immersive experiences, exhibits and community programs, and professional learning experiences that meet the needs of our audiences, with attention to underserved and underrepresented populations. In doing so, scientists and educators from the partner institutions work together as a collaborative, integrated Astrophysics team to support NASA objectives to enable STEM education, increase scientific literacy, advance national education goals, and leverage efforts through partnerships. Robust program evaluation is central to our efforts, and utilizes portfolio analysis, process studies, and studies of reach and impact. This presentation will provide an overview of NASA's Universe of Learning, our direct connection to NASA Astrophysics, and our collaborative work with the NASA Astrophysics science community.

  11. Learn Objective-C on the Mac for OS X and iOS

    CERN Document Server

    Knaster, Scott; Malik, Waqar

    2012-01-01

    Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark's bestselling Learn C on the Mac. Whether you're an experienced C programmer

  12. Rasgos Pedagógicos de los Objetos de Aprendizaje Pedagogical Features of Learning Objects

    Directory of Open Access Journals (Sweden)

    Chiappe Laverde Andres

    2008-07-01

    Full Text Available Los objetos de aprendizaje (OA son considerados hoy como una alternativa viable e interesante para el desarrollo de contenidos para programas educativos mediados por las Tecnologías de la Información y la Comunicación (TIC. No obstante la pertinencia del tema para el momento actual de la educación superior en toda Latinoamérica, es preciso reflexionar más en profundidad acerca de lo que significan los OA y su impacto en el proceso educativo. El estudio de los rasgos pedagógicos de los objetos de aprendizaje coloca a la comunidad académica frente a un escenario que requiere la pronta identificación de sus retos y limitaciones de cara a la inminente ejecución de procesos de incorporación de los OA en las dinámicas de las instituciones educativas. Learning objects (LO are regarded today as a viable and interesting alternative for development of content for educational programs mediated by information and communication technologies (ICT. Attending the relevance of this topic just for this historic moment of higher education throughout Latin America, we need to think more deeply about what LO means and its impact on the educational process. The study of the pedagogical features of learning objects placed to the academic community in front of a scenario that requires prompt identification of their challenges and constraints facing the imminent execution of incorporation processes of LO in educational institutions dynamics.

  13. THE BLENDED LEARNING ACCOMPLISHMENT OF COMPUTER AND NETWORK ENGINEERING EXPERTISE PROGRAM IN VOCATIONAL SCHOOLS

    OpenAIRE

    Aries Alfian Prasetyo; Setiadi Cahyono Putro; I Made Wirawan

    2016-01-01

    This study aims to (1) describe supporting and inhibiting factors in blended learning implementation for the students of computer and network engineering expertise program and (2) describe the accomplishment level of the implementation. This study is designed as a descriptive study with quantitative approach. The research object is the blended learning implementation in computer and network engineering expertise program in SMK N 1 Baureno Bojonegoro. The research subjects consist of teachers,...

  14. Multifaceted Learning Objective Assessment in a Mechanical Engineering Capstone Design Course

    Science.gov (United States)

    Baker, Nicholas S.

    This thesis details multi method research approaches that have been used to study student learning objective instruction and assessment in the mechanical engineering (ME) capstone course at the University of Nevada, Reno (UNR). A primary focus of the research is to evaluate the pilot implementation of a Writing Fellows (WF) program in the ME capstone course, which has been assessed using a variety of techniques. The assessment generally indicates positive results. In particular, students favor the continuation of the program and find it more helpful than group consultations within the University Writing Center (UWC) alone. Self-assessment by the students indicates higher confidence in their communication skills, while preliminary analysis suggests that the writing fellow improved the scores of graded assignments by approximately one-third of a letter grade overall. Assessment efforts also highlight the need for deeper interaction between the WF and engineering faculty. A secondary focus of this research presents a methodology that has been developed and used to analyze how the Accreditation Board for Engineering and Technology's (ABET's) current Criterion 3 Student Outcomes (SOs) have been assessed in UNR's ME capstone class over several academic years. The methodology generally finds levels of ABET SO assessment in agreement with departmental and industry-held expectations for capstone courses at large. Finally, an analysis of student grades in the capstone course finds significant differences across semesters and identifies several potential causes.

  15. Rapid e-Learning Tools Selection Process for Cognitive and Psychomotor Learning Objectives

    Science.gov (United States)

    Ku, David Tawei; Huang, Yung-Hsin

    2012-01-01

    This study developed a decision making process for the selection of rapid e-learning tools that could match different learning domains. With the development of the Internet, the speed of information updates has become faster than ever. E-learning has rapidly become the mainstream for corporate training and academic instruction. In order to reduce…

  16. Rapid Production of E-Learning Materials with Reusable Learning Objects: Experiences from the Global Academy for Extension Practice

    Directory of Open Access Journals (Sweden)

    Mary Holz-Clause

    2012-08-01

    Full Text Available Open educational resources, institutional collaborations, and content reusability approaches have been quickly emerging to minimize the time and money spent on developing e-learning materials. Reusing content with reusable learning objects (RLOs is carving a new path for research on reusing and repurposing available high quality e-learning content. Prior research shows that this component-based approach best fits how educators prefer to access materials. In this paper, without arguing the merits and demerits of RLOs as a concept, the authors present an effective and affordable approach to creating e-learning materials with RLOs. The authors also present how they have implemented the proposed RLO approach in converting learning modules of the Global Academy for Extension Practice into multiple e-learning material formats.

  17. What object-oriented programming may be - and what it does not have to be

    DEFF Research Database (Denmark)

    Madsen, Ole Lehrmann; Møller-Pedersen, Birger

    1988-01-01

    A conceptual framework for object-oriented programming is presented. The framework is independent of specific programming language constructs. It is illustrated how this framework is reflected in an object-oriented language and the language mechanisms are compared with the corresponding elements...

  18. An Enrichment Program for Gifted Learning Disabled Students.

    Science.gov (United States)

    Baum, Susan

    1988-01-01

    A pilot program was developed for gifted learning-disabled students, based on the Enrichment Triad Model. Learning behaviors, time on task, and motivation showed marked improvement as the grade four-five students completed individual creative projects. Described are procedures for identifying program participants, program activities, and program…

  19. A Study of the Development of Students' Visualizations of Program State during an Elementary Object-Oriented Programming Course

    Science.gov (United States)

    Sajaniemi, Jorma; Kuittinen, Marja; Tikansalo, Taina

    2008-01-01

    Students' understanding of object-oriented (OO) program execution was studied by asking students to draw a picture of a program state at a specific moment. Students were given minimal instructions on what to include in their drawings in order to see what they considered to be central concepts and relationships in program execution. Three drawing…

  20. A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences

    Science.gov (United States)

    Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul

    2014-01-01

    This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…

  1. Changes in visual object recognition precede the shape bias in early noun learning

    Directory of Open Access Journals (Sweden)

    Meagan N Yee

    2012-12-01

    Full Text Available Two of the most formidable skills that characterize human beings are language and our prowess in visual object recognition. They may also be developmentally intertwined. Two experiments, a large sample cross-sectional study and a smaller sample 6-month longitudinal study of 18- 24 month olds tested a hypothesized developmental link between changes in the visual object representation and noun learning. Previous findings in visual object recognition indicate that children’s ability to recognize common basic level categories from sparse structural shape representations of object shape emerges between the ages of 18 and 24 months, is related to noun vocabulary size, and is lacking in children with language delay. Other research shows that in artificial noun learning tasks, during this same developmental period, young children systematically generalize object names by shape, that this shape bias predicts future noun learning, and is lacking in children with language delay. The two experiments examine the developmental relation between visual object recognition and the shape bias for the first time. The results show that developmental changes in visual object recognition systematically preceded the emergence of the shape bias. The results suggest a developmental pathway in which early changes in visual object recognition that are themselves linked to category learning enable the discovery of higher-order regularities in category structure and thus the shape bias in novel noun learning tasks. The proposed developmental pathway has implications for understanding the role of specific experience in the development of both visual object recognition and the shape bias in early noun learning.

  2. Validation of virtual learning object to support the teaching of nursing care systematization

    Directory of Open Access Journals (Sweden)

    Pétala Tuani Candido de Oliveira Salvador

    Full Text Available ABSTRACT Objective: to describe the content validation process of a Virtual Learning Object to support the teaching of nursing care systematization to nursing professionals. Method: methodological study, with quantitative approach, developed according to the methodological reference of Pasquali's psychometry and conducted from March to July 2016, from two-stage Delphi procedure. Results: in the Delphi 1 stage, eight judges evaluated the Virtual Object; in Delphi 2 stage, seven judges evaluated it. The seven screens of the Virtual Object were analyzed as to the suitability of its contents. The Virtual Learning Object to support the teaching of nursing care systematization was considered valid in its content, with a Total Content Validity Coefficient of 0.96. Conclusion: it is expected that the Virtual Object can support the teaching of nursing care systematization in light of appropriate and effective pedagogical approaches.

  3. Using learning objects that promote understanding of mathematical knowledge: good practices in secondary education

    Directory of Open Access Journals (Sweden)

    Beatriz ARELLANO SÁNCHEZ

    2014-06-01

    Full Text Available The objective of this research was to analyze the skills developed in students and how do the processes of construction of geometrical knowledge using learning objects (LO for math three high school students are improved. The research question was: which skills did the students develop when they were using learning objects and how was their geometrical understanding process improved? The methodology used was a mixed approach. Results showed that the use of learning objects effectively develops student’s skills in communication and computing. Promoting further understanding of geometry concepts. It is concluded that OA act as tools to assist the student in understanding geometry thereby promoting the use of technology for educational purposes.

  4. Fuzzy bi-objective linear programming for portfolio selection problem with magnitude ranking function

    Science.gov (United States)

    Kusumawati, Rosita; Subekti, Retno

    2017-04-01

    Fuzzy bi-objective linear programming (FBOLP) model is bi-objective linear programming model in fuzzy number set where the coefficients of the equations are fuzzy number. This model is proposed to solve portfolio selection problem which generate an asset portfolio with the lowest risk and the highest expected return. FBOLP model with normal fuzzy numbers for risk and expected return of stocks is transformed into linear programming (LP) model using magnitude ranking function.

  5. Java programming fundamentals problem solving through object oriented analysis and design

    CERN Document Server

    Nair, Premchand S

    2008-01-01

    While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken from everyday life. Provides a foundation in object-oriented design principles and UML notation Describes common pitfalls and good programming practicesFurnishes supplemental links, documents, and programs on its companion website, www.premnair.netU

  6. Domain general learning: infants use social and non-social cues when learning object statistics

    Directory of Open Access Journals (Sweden)

    Ryan A. Barry

    2015-05-01

    Full Text Available Previous research has shown that infants can learn from social cues. But is a social cue more effective at directing learning than a non-social cue? This study investigated whether 9-month-old infants (N=55 could learn a visual statistical regularity in the presence of a distracting visual sequence when attention was directed by either a social cue (a person or a non-social cue (a rectangle. The results show that both social and non-social cues can guide infants’ attention to a visual shape sequence (and away from a distracting sequence. The social cue more effectively directed attention than the non-social cue during the learning phase, but the social cue did not result in significantly stronger learning than the non-social cue. The findings suggest that domain general attention mechanisms allow for the comparable learning seen in both conditions.

  7. Terminal Performance Objectives for a Phased Shorthand Program in Business Education.

    Science.gov (United States)

    San Mateo Union High School District, CA.

    This phased Shorthand Program is designed to allow each student to move as rapidly toward achieving the goal of vocational competence as his motivation, ability, and time permit. Successful completion of the program is based upon the student's ability to meet the minimum Terminal Performance Objectives. Students completing this program are…

  8. A service learning program in providing nutrition education to children

    National Research Council Canada - National Science Library

    Falter, Rebecca A; Pignotti-Dumas, Karla; Popish, Sarah J; Petrelli, Heather M W; Best, Mark A; Wilkinson, Julie J

    2011-01-01

    To implement a service learning program in nutrition and assess its impact on pharmacy students' communication skills and professionalism and elementary school children's knowledge of nutrition concepts...

  9. Cognitive domains in the dog: independence of working memory from object learning, selective attention, and motor learning.

    Science.gov (United States)

    Zanghi, Brian M; Araujo, Joseph; Milgram, Norton W

    2015-05-01

    Cognition in dogs, like in humans, is not a unitary process. Some functions, such as simple discrimination learning, are relatively insensitive to age; others, such as visuospatial learning can provide behavioral biomarkers of age. The present experiment sought to further establish the relationship between various cognitive domains, namely visuospatial memory, object discrimination learning (ODL), and selective attention (SA). In addition, we also set up a task to assess motor learning (ML). Thirty-six beagles (9-16 years) performed a variable delay non-matching to position (vDNMP) task using two objects with 20- and 90-s delay and were divided into three groups based on a combined score (HMP = 88-93 % accuracy [N = 12]; MMP = 79-86 % accuracy [N = 12]; LMP = 61-78 % accuracy [N = 12]). Variable object oddity task was used to measure ODL (correct or incorrect object) and SA (0-3 incorrect distractor objects with same [SA-same] or different [SA-diff] correct object as ODL). ML involved reaching various distances (0-15 cm). Age did not differ between memory groups (mean 11.6 years). ODL (ANOVA P = 0.43), or SA-same and SA-different (ANOVA P = 0.96), performance did not differ between the three vDNMP groups, although mean errors during ODL was numerically higher for LMP dogs. Errors increased (P < 0.001) for all dogs with increasing number of distractor objects during both SA tasks. vDNMP groups remained different (ANOVA P < 0.001) when re-tested with vDNMP task 42 days later. Maximum ML distance did not differ between vDNMP groups (ANOVA P = 0.96). Impaired short-term memory performance in aged dogs does not appear to predict performance of cognitive domains associated with object learning, SA, or maximum ML distance.

  10. Online Feature Transformation Learning for Cross-Domain Object Category Recognition.

    Science.gov (United States)

    Zhang, Xuesong; Zhuang, Yan; Wang, Wei; Pedrycz, Witold

    2017-06-09

    In this paper, we introduce a new research problem termed online feature transformation learning in the context of multiclass object category recognition. The learning of a feature transformation is viewed as learning a global similarity metric function in an online manner. We first consider the problem of online learning a feature transformation matrix expressed in the original feature space and propose an online passive aggressive feature transformation algorithm. Then these original features are mapped to kernel space and an online single kernel feature transformation (OSKFT) algorithm is developed to learn a nonlinear feature transformation. Based on the OSKFT and the existing Hedge algorithm, a novel online multiple kernel feature transformation algorithm is also proposed, which can further improve the performance of online feature transformation learning in large-scale application. The classifier is trained with k nearest neighbor algorithm together with the learned similarity metric function. Finally, we experimentally examined the effect of setting different parameter values in the proposed algorithms and evaluate the model performance on several multiclass object recognition data sets. The experimental results demonstrate the validity and good performance of our methods on cross-domain and multiclass object recognition application.

  11. E-resource for learning programming in Python

    OpenAIRE

    Strnad, Mojca

    2011-01-01

    For a better understanding of all computer programs, with which nowadays we are surrounded, the demand for knowing programming languages has nowadays been growing. As more and more people have been interested in learning programming languages, even the basic knowledge of only one programming language is very helpful. As there are nowadays already many programming languages, we decided for the programming language Python. It is anticipated as a programming language which is easy to read an...

  12. Learning object for teacher training oriented to develop skills to use oer

    Directory of Open Access Journals (Sweden)

    Ahabael LUGO LÓPEZ

    2014-06-01

    Full Text Available This article aims to present the results of an investigation related to the design and use of an Open Learning Object. Using a qualitative methodology approach and electronic applied interviews to some of the experts who were in charge of evaluate the Learning Object, the following research question was answered: How much does the Open Educational Resource designed to enhance educational practice, meets a set of established quality criteria that characterizes the Open Learning Objects? The obtained results indicate that the learning object fulfilled effectively with the standards and specifications concerning the pedagogical and technological aspects, however there were some other aspects such as misconceptions, activities and evaluation that were considered to be reviewed and even changed in order to considered the Open Learning Object as a high quality one. It is worthy of note the fact that the subject of the present investigation is considered an innovation and also a necessary and useful tool for the current demands of teaching work.

  13. The Essen Learning Model--A Step towards a Representation of Learning Objectives.

    Science.gov (United States)

    Bick, Markus; Pawlowski, Jan M.; Veith, Patrick

    The importance of the Extensible Markup Language (XML) technology family in the field of Computer Assisted Learning (CAL) can not be denied. The Instructional Management Systems Project (IMS), for example, provides a learning resource XML binding specification. Considering this specification and other implementations using XML to represent…

  14. Early clinical exposure program in learning renal physiology

    Directory of Open Access Journals (Sweden)

    ARMAN DEHGHAN

    2017-10-01

    Full Text Available Introduction: Teaching renal physiology for undergraduate medical students in an understandable way using methods which improve their deep learning has always been a problem. In this study, Early Clinical Exposure (ECE was used in teaching renal physiology for the second year medical students in Shiraz Medical School. This article aims to introduce and develop this program and also measure the attitude of medical students toward ECE in learning renal physiology. Methods: This is a mixed method study conducted on 120 second year undergraduate students. After performing the course, both qualitative and quantitative methods were used for measuring the viewpoints of the students. In the qualitative part, 10 high rank medical students were selected. These students participated in brain storming sessions to express their opinion about the program based on the strengths and weaknesses. For trustworthiness of the qualitative part, member check and peer check were done. In the quantitative part, a researcher-made questionnaire was used based on the objectives of the program in a 4 point Likert scale. The validity of questionnaire was determined by medical education experts and reliability was determined after a pilot study. Results: Based on the results of the quantitative part of the study, 98 percent of the students stated that the ECE program was generally a useful program. In the qualitative part, the students’ comments were obtained. The benefits of the program were summarized in 4 main themes. These themes are “understanding of renal physiology”, “Integration of basic and clinical knowledge”, “Improvement of attitude toward importance of physiology”, and “encouragement to study”. In response to the questions about negetive aspects of this program in qualitative part, the two main themes were insufficient time and large grup size. Conclusion: Students reported that ECE was useful, but they stated that they needed to have more

  15. Domain general learning: Infants use social and non-social cues when learning object statistics.

    Science.gov (United States)

    Barry, Ryan A; Graf Estes, Katharine; Rivera, Susan M

    2015-01-01

    Previous research has shown that infants can learn from social cues. But is a social cue more effective at directing learning than a non-social cue? This study investigated whether 9-month-old infants (N = 55) could learn a visual statistical regularity in the presence of a distracting visual sequence when attention was directed by either a social cue (a person) or a non-social cue (a rectangle). The results show that both social and non-social cues can guide infants' attention to a visual shape sequence (and away from a distracting sequence). The social cue more effectively directed attention than the non-social cue during the familiarization phase, but the social cue did not result in significantly stronger learning than the non-social cue. The findings suggest that domain general attention mechanisms allow for the comparable learning seen in both conditions.

  16. Faculty development program models to advance teaching and learning within health science programs.

    Science.gov (United States)

    Lancaster, Jason W; Stein, Susan M; MacLean, Linda Garrelts; Van Amburgh, Jenny; Persky, Adam M

    2014-06-17

    Within health science programs there has been a call for more faculty development, particularly for teaching and learning. The primary objectives of this review were to describe the current landscape for faculty development programs for teaching and learning and make recommendations for the implementation of new faculty development programs. A thorough search of the pertinent health science databases was conducted, including the Education Resource Information Center (ERIC), MEDLINE, and EMBASE, and faculty development books and relevant information found were reviewed in order to provide recommendations for best practices. Faculty development for teaching and learning comes in a variety of forms, from individuals charged to initiate activities to committees and centers. Faculty development has been effective in improving faculty perceptions on the value of teaching, increasing motivation and enthusiasm for teaching, increasing knowledge and behaviors, and disseminating skills. Several models exist that can be implemented to support faculty teaching development. Institutions need to make informed decisions about which plan could be most successfully implemented in their college or school.

  17. Faculty Development Program Models to Advance Teaching and Learning Within Health Science Programs

    Science.gov (United States)

    Lancaster, Jason W.; Stein, Susan M.; MacLean, Linda Garrelts; Van Amburgh, Jenny

    2014-01-01

    Within health science programs there has been a call for more faculty development, particularly for teaching and learning. The primary objectives of this review were to describe the current landscape for faculty development programs for teaching and learning and make recommendations for the implementation of new faculty development programs. A thorough search of the pertinent health science databases was conducted, including the Education Resource Information Center (ERIC), MEDLINE, and EMBASE, and faculty development books and relevant information found were reviewed in order to provide recommendations for best practices. Faculty development for teaching and learning comes in a variety of forms, from individuals charged to initiate activities to committees and centers. Faculty development has been effective in improving faculty perceptions on the value of teaching, increasing motivation and enthusiasm for teaching, increasing knowledge and behaviors, and disseminating skills. Several models exist that can be implemented to support faculty teaching development. Institutions need to make informed decisions about which plan could be most successfully implemented in their college or school. PMID:24954939

  18. Global Health Education for Medical Students: When Learning Objectives Include Research.

    Science.gov (United States)

    Bales, Alison M; Oddo, Anthony R; Dennis, David J; Siska, Robert C; VanderWal, Echo; VanderWal, Harry; Dlamini, Nompumelelo; Markert, Ronald J; McCarthy, Mary C

    2017-10-05

    The Luke Commission, a provider of comprehensive mobile health outreach in rural Swaziland, focuses on human immunodeficiency virus testing and prevention, including the performance of over 100 circumcisions weekly. Educational objectives for medical student global health electives are essential. Learning research methodology while engaging in clinical activities reinforces curriculum goals. Medical care databases can produce clinically significant findings affecting international health policy. Engaging in academic research exponentially increased the educational value of student experiences during an international medical elective. Staff of the Luke Commission, a nongovernmental organization, collected and deidentified information from 1500 Swazi male patients undergoing circumcision from January through June of 2014. Medical students designed studies and analyzed these data to produce research projects on adverse event rates, pain perception, and penile malformations. Institutional review board approval was obtained from the home institution and accompanying senior surgical faculty provided mentorship. First-year medical students enrolled in an international medical elective to explore resource availability, cultural awareness, health care provision, and developing world endemic diseases. While in country, students learned research methodology, collected data, and engaged in research projects. Following the trip, students presented posters at over 10 regional and national meetings. All 4 articles are accepted or under consideration for publication by major journals. During international medical electives the combination of clinical experiences and access to databases from health aid organizations provides the foundation for productive medical student research. All participants benefit from the relationships formed by aid organizations, medical students, and patient populations. Global health research has many complexities, but through careful planning and

  19. Language Learning Shifts and Attitudes towards Language Learning in an Online Tandem Program for Beginner Writers

    Science.gov (United States)

    Tolosa, Constanza; Ordóñez, Claudia Lucía; Guevara, Diana Carolina

    2017-01-01

    We present findings of a project that investigated the potential of an online tandem program to enhance the foreign language learning of two groups of school-aged beginner learners, one learning English in Colombia and the other learning Spanish in New Zealand. We assessed the impact of the project on students' learning with a free writing…

  20. Hypermedia Learning Objects System - On the Way to a Semantic Educational Web

    OpenAIRE

    Engelhardt, Michael; Kárpáti, Andreas; Rack, Torsten; Schmidt, Ivette; Schmidt, Thomas C.

    2004-01-01

    While eLearning systems become more and more popular in daily education, available applications lack opportunities to structure, annotate and manage their contents in a high-level fashion. General efforts to improve these deficits are taken by initiatives to define rich meta data sets and a semanticWeb layer. In the present paper we introduce Hylos, an online learning system. Hylos is based on a cellular eLearning Object (ELO) information model encapsulating meta data conforming to the LOM st...

  1. E-learning objects and actor-networks as configuring information literacy teaching

    DEFF Research Database (Denmark)

    Schreiber, Trine Louise

    2017-01-01

    libraries produced and implemented e-learning objects in information literacy teaching. The material was collected through interviews, observations, documents and feedback sessions. Analysis. Latour´s concept of translation and Callon´s four translation moments are used to analyze the network building...... during the time of the project. The analysis followed the network building and retraced different knowledge claims which were put into play by the actors. Results. The study reveals that the e-learning objects produced during the time got an important role in a network building. Further, it also shows...... findings of earlier research on conditions of information literacy teaching with studies based on ANT....

  2. Program Online Learning Sebagai Faktor Penunjang Keunggulan Kompetitif Binus University

    Directory of Open Access Journals (Sweden)

    Johan Muliadi Kerta

    2011-06-01

    Full Text Available Online learning has become a way to improve efficiency in the learning process without reducing the quality of learning itself. Colleges that run it hope that the program becomes an attraction for prospective students, especially those with limitation to follow the regular program. The goal of this research was to find out whether Binus Online Learning Program has any influence to the competitive advantage of Binus University. Data were compiled by distributing questionnaires to 100 respondents consist of the students and lecturers on Binus Online Learning Program. This thesis is based on a quantitative methodology to gather and analyze the data to find out if they were any correlation between Online Learning Program and the competitive advantage of Binus University. It can be concluded that there are some positive and significant influences of Online Learning Program to the competitive advantage of Binus University. Therefore, promoting and developing Online Learning Program will increase the competitive advantage of Binus University, and cover the target market which regular programs do not. 

  3. Deep learning based multi-category object detection in aerial images

    Science.gov (United States)

    Sommer, Lars W.; Schuchert, Tobias; Beyerer, Jürgen

    2017-05-01

    Multi-category object detection in aerial images is an important task for many applications such as surveillance, tracking or search and rescue tasks. In recent years, deep learning approaches using features extracted by convolutional neural networks (CNN) significantly improved the detection accuracy on detection benchmark datasets compared to traditional approaches based on hand-crafted features as used for object detection in aerial images. However, these approaches are not transferable one to one on aerial images as the used network architectures have an insufficient resolution of feature maps for handling small instances. This consequently results in poor localization accuracy or missed detections as the network architectures are explored and optimized for datasets that considerably differ from aerial images in particular in object size and image fraction occupied by an object. In this work, we propose a deep neural network derived from the Faster R-CNN approach for multi- category object detection in aerial images. We show how the detection accuracy can be improved by replacing the network architecture by an architecture especially designed for handling small object sizes. Furthermore, we investigate the impact of different parameters of the detection framework on the detection accuracy for small objects. Finally, we demonstrate the suitability of our network for object detection in aerial images by comparing our network to traditional baseline approaches and deep learning based approaches on the publicly available DLR 3K Munich Vehicle Aerial Image Dataset that comprises multiple object classes such as car, van, truck, bus and camper.

  4. An Investigation of Undergraduate Athletic Training Students' Learning Styles and Program Admission Success

    Science.gov (United States)

    Stemmans, Catherine L.; Ingersoll, Christopher D.; Langley, David J.

    2001-01-01

    Objective: The phrase learning style refers to the method one uses to obtain and use information to learn. Personal learning styles can be assessed by specifically designed inventories. We conducted this study to determine if undergraduate athletic training students possess a dominant learning style, according to the Kolb Learning Style Inventory IIA (KLSI IIA), the newest version of the Kolb Learning Style Inventory (KLSI), and whether this style is related to education program admission success. Design and Setting: A 1 × 4 factorial design was used. The independent variable was learning style type with 4 levels (converger, diverger, assimilator, or accommodator). The dependent variable was successful versus unsuccessful admission into selected programs. Subjects: Forty undergraduate students (21 men, 19 women) from 3 institutions (mean ± SD age, 20.7 ± 1.7 years; mean ± SD grade point average, 3.26 ± 0.43) participated in this study. No subjects had previously taken the KLSI IIA, and none had a diagnosed learning disability. Measurements: The KLSI IIA was administered to the participants at their respective institutions. We used 2 separate χ2 analyses to determine if the observed distribution of learning styles differed from the expected distribution. Additionally, a Mann-Whitney U test was performed to determine if the learning style distributions of those subjects who were successfully admitted to the selected programs differed from those who were not. Results: No significant differences existed between the observed distribution and the expected distribution for those admitted and those not admitted (χ23 = 3.8, P = .28; and χ23 = 3.1, P = .4, respectively). Also, no significant differences existed between the learning style distributions of the groups when compared with each other (Mann-Whitney U = 158, P = .5). Conclusions: Learning styles can be easily identified through the use of the KLSI IIA. We found no dominant learning style among undergraduate

  5. Retrieval of Similar Objects in Simulation Data Using Machine Learning Techniques

    Energy Technology Data Exchange (ETDEWEB)

    Cantu-Paz, E; Cheung, S-C; Kamath, C

    2003-06-19

    Comparing the output of a physics simulation with an experiment is often done by visually comparing the two outputs. In order to determine which simulation is a closer match to the experiment, more quantitative measures are needed. This paper describes our early experiences with this problem by considering the slightly simpler problem of finding objects in a image that are similar to a given query object. Focusing on a dataset from a fluid mixing problem, we report on our experiments using classification techniques from machine learning to retrieve the objects of interest in the simulation data. The early results reported in this paper suggest that machine learning techniques can retrieve more objects that are similar to the query than distance-based similarity methods.

  6. Creating Learning Objects to Enhance the Educational Experiences of American Sign Language Learners: An Instructional Development Report

    Directory of Open Access Journals (Sweden)

    Simone Conceição

    2002-10-01

    Full Text Available Little attention has been given to involving the deaf community in distance teaching and learning or in designing courses that relate to their language and culture. This article reports on the design and development of video-based learning objects created to enhance the educational experiences of American Sign Language (ASL hearing participants in a distance learning course and, following the course, the creation of several new applications for use of the learning objects. The learning objects were initially created for the web, as a course component for review and rehearsal. The value of the web application, as reported by course participants, led us to consider ways in which the learning objects could be used in a variety of delivery formats: CD-ROM, web-based knowledge repository, and handheld device. The process to create the learning objects, the new applications, and lessons learned are described.

  7. Multi-Objective Genetic Programming with Redundancy-Regulations for Automatic Construction of Image Feature Extractors

    Science.gov (United States)

    Watchareeruetai, Ukrit; Matsumoto, Tetsuya; Takeuchi, Yoshinori; Kudo, Hiroaki; Ohnishi, Noboru

    We propose a new multi-objective genetic programming (MOGP) for automatic construction of image feature extraction programs (FEPs). The proposed method was originated from a well known multi-objective evolutionary algorithm (MOEA), i.e., NSGA-II. The key differences are that redundancy-regulation mechanisms are applied in three main processes of the MOGP, i.e., population truncation, sampling, and offspring generation, to improve population diversity as well as convergence rate. Experimental results indicate that the proposed MOGP-based FEP construction system outperforms the two conventional MOEAs (i.e., NSGA-II and SPEA2) for a test problem. Moreover, we compared the programs constructed by the proposed MOGP with four human-designed object recognition programs. The results show that the constructed programs are better than two human-designed methods and are comparable with the other two human-designed methods for the test problem.

  8. Intuitionistic Fuzzy Goal Programming Technique for Solving Non-Linear Multi-objective Structural Problem

    Directory of Open Access Journals (Sweden)

    Samir Dey

    2015-07-01

    Full Text Available This paper proposes a new multi-objective intuitionistic fuzzy goal programming approach to solve a multi-objective nonlinear programming problem in context of a structural design. Here we describe some basic properties of intuitionistic fuzzy optimization. We have considered a multi-objective structural optimization problem with several mutually conflicting objectives. The design objective is to minimize weight of the structure and minimize the vertical deflection at loading point of a statistically loaded three-bar planar truss subjected to stress constraints on each of the truss members. This approach is used to solve the above structural optimization model based on arithmetic mean and compare with the solution by intuitionistic fuzzy goal programming approach. A numerical solution is given to illustrate our approach.

  9. Ego-Motion and Tracking for Continuous Object Learning: A Brief Survey

    Science.gov (United States)

    2017-09-01

    timation and object tracking fields. We believe these capabilities are required to support online adaptive learning of objects in dynamic environments . This...dense 3d modeling of indoor environments . The International Journal of Robotics Research. 2012;31(5):647–663. Approved for public release...Institute of Technology; 2013. 43. Tipaldi GD, Meyer-Delius D, Burgard W. Lifelong localization in changing environments . The International Journal of

  10. Semantic Web, Reusable Learning Objects, Personal Learning Networks in Health: Key Pieces for Digital Health Literacy.

    Science.gov (United States)

    Konstantinidis, Stathis Th; Wharrad, Heather; Windle, Richard; Bamidis, Panagiotis D

    2017-01-01

    The knowledge existing in the World Wide Web is exponentially expanding, while continuous advancements in health sciences contribute to the creation of new knowledge. There are a lot of efforts trying to identify how the social connectivity can endorse patients' empowerment, while other studies look at the identification and the quality of online materials. However, emphasis has not been put on the big picture of connecting the existing resources with the patients "new habits" of learning through their own Personal Learning Networks. In this paper we propose a framework for empowering patients' digital health literacy adjusted to patients' currents needs by utilizing the contemporary way of learning through Personal Learning Networks, existing high quality learning resources and semantics technologies for interconnecting knowledge pieces. The framework based on the concept of knowledge maps for health as defined in this paper. Health Digital Literacy needs definitely further enhancement and the use of the proposed concept might lead to useful tools which enable use of understandable health trusted resources tailored to each person needs.

  11. Development of national competency-based learning objectives "Medical Informatics" for undergraduate medical education.

    Science.gov (United States)

    Röhrig, R; Stausberg, J; Dugas, M

    2013-01-01

    The aim of this project is to develop a catalogue of competency-based learning objectives "Medical Informatics" for undergraduate medical education (abbreviated NKLM-MI in German). The development followed a multi-level annotation and consensus process. For each learning objective a reason why a physician needs this competence was required. In addition, each objective was categorized according to the competence context (A = covered by medical informatics, B = core subject of medical informatics, C = optional subject of medical informatics), the competence level (1 = referenced knowledge, 2 = applied knowledge, 3 = routine knowledge) and a CanMEDS competence role (medical expert, communicator, collaborator, manager, health advocate, professional, scholar). Overall 42 objectives in seven areas (medical documentation and information processing, medical classifications and terminologies, information systems in healthcare, health telematics and telemedicine, data protection and security, access to medical knowledge and medical signal-/image processing) were identified, defined and consented. With the NKLM-MI the competences in the field of medical informatics vital to a first year resident physician are identified, defined and operationalized. These competencies are consistent with the recommendations of the International Medical Informatics Association (IMIA). The NKLM-MI will be submitted to the National Competence-Based Learning Objectives for Undergraduate Medical Education. The next step is implementation of these objectives by the faculties.

  12. Resident Space Object Characterization and Behavior Understanding via Machine Learning and Ontology-based Bayesian Networks

    Science.gov (United States)

    Furfaro, R.; Linares, R.; Gaylor, D.; Jah, M.; Walls, R.

    2016-09-01

    In this paper, we present an end-to-end approach that employs machine learning techniques and Ontology-based Bayesian Networks (BN) to characterize the behavior of resident space objects. State-of-the-Art machine learning architectures (e.g. Extreme Learning Machines, Convolutional Deep Networks) are trained on physical models to learn the Resident Space Object (RSO) features in the vectorized energy and momentum states and parameters. The mapping from measurements to vectorized energy and momentum states and parameters enables behavior characterization via clustering in the features space and subsequent RSO classification. Additionally, Space Object Behavioral Ontologies (SOBO) are employed to define and capture the domain knowledge-base (KB) and BNs are constructed from the SOBO in a semi-automatic fashion to execute probabilistic reasoning over conclusions drawn from trained classifiers and/or directly from processed data. Such an approach enables integrating machine learning classifiers and probabilistic reasoning to support higher-level decision making for space domain awareness applications. The innovation here is to use these methods (which have enjoyed great success in other domains) in synergy so that it enables a "from data to discovery" paradigm by facilitating the linkage and fusion of large and disparate sources of information via a Big Data Science and Analytics framework.

  13. Student Authentication for Oral Assessment in Distance Learning Programs

    OpenAIRE

    Hayes, Barry; Ringwood, John

    2008-01-01

    The past decade has seen the proliferation of e-learning and distance learning programs across a wealth of discipline areas. In order to preserve maximum flexibility in outreach, student assessment based exclusively on remotely submitted work has become commonplace. However, there is also growing evidence that e-learning also provides increased opportunity for plagiarism with obvious consequences for learning effectiveness. This paper reports on the development of a prototype student...

  14. Design Strategies and Knowledge in Object-Oriented Programming: Effects of Experience.

    Science.gov (United States)

    Detienne, Francoise

    1995-01-01

    Presents research findings from an empirical study of design strategies and knowledge used in object-oriented (OO) software design by programmers both experienced and not experienced with OO programming. Results indicated that levels of experience with OO programming affect the design process. (Author/JKP)

  15. Evaluating Prior Learning Assessment Programs: A Suggested Framework

    Directory of Open Access Journals (Sweden)

    Nan L. Travers and Marnie T. Evans

    2011-01-01

    Full Text Available Over the past two decades, American institutions have been expected to include systematic program reviews to meet accrediting standards, either by independent or governmental review agencies. Program evaluation is critical for several reasons: it provides systematic ways to assess what needs improvement or what needs changing and it provides ways to validate practices, whether to internal or external audiences (Mishra, 2007. Most program evaluative models are focused on academic programs, which don’t fit the uniqueness of prior learning assessment programs. This paper proposes an evaluative framework for prior learning assessment programs, which takes into account the type of work within prior learning assessment programs and uses program portfolios, similar to how students are asked to document their work.

  16. An Exploration and Analysis of the Relationships among Object Oriented Programming, Hypermedia, and Hypertalk.

    Science.gov (United States)

    Milet, Lynn K.; Harvey, Francis A.

    Hypermedia and object oriented programming systems (OOPs) represent examples of "open" computer environments that allow the user access to parts of the code or operating system. Both systems share fundamental intellectual concepts (objects, messages, methods, classes, and inheritance), so that an understanding of hypermedia can help in…

  17. Using Student e-Portfolios to Facilitate Learning Objective Achievements in an Outcome-Based University

    Science.gov (United States)

    Tubaishat, Abdallah; Lansari, Azzedine

    2013-01-01

    Several researchers define e-portfolios as a digital collection of students' work accomplished throughout their time of studies in an academic program (Buzzetto-More, 2006; Love, McKean and Gathercoal, 2004; Paulson, Paulson, & Meyer, 1991; Siemens, 2004). E-portfolios can be a rich resource for students and faculty. Students learn to identify…

  18. The Managers’ Experiential Learning of Program Planning in Active Ageing Learning Centers

    Directory of Open Access Journals (Sweden)

    Chun-Ting Yeh

    2016-12-01

    Full Text Available Planning older adult learning programs is really a complex work. Program planners go through different learning stages and accumulate experiences to be able to undertake the task alone. This study aimed to explore the experiential learning process of older adult learning program planners who work in the Active Ageing Learning Centers (AALCs. Semi-structure interviews were conducted with seven program planners. The findings of this study were identified as follows. 1 Before being a program planner, the participants’ knowledge results from grasping and transforming experience gained from their family, their daily lives and past learning experiences; 2 after being a program planner, the participants’ experiential learning focused on leadership, training in the institute, professional development, as well as involvement in organizations for elderly people; and 3 the participants’ experiential learning outcomes in the older adult learning program planning include: their ability to reflect on the appropriateness and fulfillment of program planning, to apply theoretical knowledge and professional background in the field, and to make plans for future learning and business strategies.

  19. iLab 20M: A Large-scale Controlled Object Dataset to Investigate Deep Learning

    Science.gov (United States)

    2016-07-01

    mechanisms remain poorly understood. Although adult humans can learn new object instances from a sin- gle view, one should not forget that this ability...circular plate actuated by a robotic servo mechanism. A CNC-machined semi-circular arch (radius 8.5”) holds eleven Logitech C910 USB webcams which capture

  20. Category Specificity in Normal Episodic Learning: Applications to Object Recognition and Category-Specific Agnosia

    Science.gov (United States)

    Bukach, Cindy M.; Bub, Daniel N.; Masson, Michael E. J.; Lindsay, D. Stephen

    2004-01-01

    Studies of patients with category-specific agnosia (CSA) have given rise to multiple theories of object recognition, most of which assume the existence of a stable, abstract semantic memory system. We applied an episodic view of memory to questions raised by CSA in a series of studies examining normal observers' recall of newly learned attributes…

  1. Online learning and fusion of orientation appearance models for robust rigid object tracking

    NARCIS (Netherlands)

    Marras, Ioannis; Tzimiropoulos, Georgios; Zafeiriou, Stefanos; Pantic, Maja

    2014-01-01

    We introduce a robust framework for learning and fusing of orientation appearance models based on both texture and depth information for rigid object tracking. Our framework fuses data obtained from a standard visual camera and dense depth maps obtained by low-cost consumer depth cameras such as the

  2. Online learning and fusion of orientation appearance models for robust rigid object tracking

    NARCIS (Netherlands)

    Marras, Ioannis; Alabort, Joan; Tzimiropoulos, Georgios; Zafeiriou, Stefanos; Pantic, Maja

    We present a robust framework for learning and fusing different modalities for rigid object tracking. Our method fuses data obtained from a standard visual camera and dense depth maps obtained by low-cost consumer depths cameras such as the Kinect. To combine these two completely different

  3. An Analysis of Learning Objectives and Content Coverage in Introductory Psychology Syllabi

    Science.gov (United States)

    Homa, Natalie; Hackathorn, Jana; Brown, Carrie M.; Garczynski, Amy; Solomon, Erin D.; Tennial, Rachel; Sanborn, Ursula A.; Gurung, Regan A. R.

    2013-01-01

    Introductory psychology is one of the most popular undergraduate courses and often serves as the gateway to choosing psychology as an academic major. However, little research has examined the typical structure of introductory psychology courses. The current study examined student learning objectives (SLOs) and course content in introductory…

  4. Second Graders Learn Animal Adaptations through Form and Function Analogy Object Boxes

    Science.gov (United States)

    Rule, Audrey C.; Baldwin, Samantha; Schell, Robert

    2008-01-01

    This study examined the use of form and function analogy object boxes to teach second graders (n = 21) animal adaptations. The study used a pretest-posttest design to examine animal adaptation content learned through focused analogy activities as compared with reading and Internet searches for information about adaptations of animals followed by…

  5. Examining the Use of Web-Based Reusable Learning Objects by Animal and Veterinary Nursing Students

    Science.gov (United States)

    Chapman-Waterhouse, Emily; Silva-Fletcher, Ayona; Whittlestone, Kim David

    2016-01-01

    This intervention study examined the interaction of animal and veterinary nursing students with reusable learning objects (RLO) in the context of preparing for summative assessment. Data was collected from 199 undergraduates using quantitative and qualitative methods. Students accessed RLO via personal devices in order to reinforce taught…

  6. Through Efficient Use of LORs: Prospective Teachers' Views on Operational Aspects of Learning Object Repositories

    Science.gov (United States)

    Yalcinalp, Serpil; Emiroglu, Bulent

    2012-01-01

    Although many developments have been made in the design and development of learning object repositories (LORs), the efficient use of such systems is still questionable. Without realising the functional use of such systems or considering the involvement of their dynamic users, these systems would probably become obsolete. This study includes both…

  7. Object-based implicit learning in visual search: perceptual segmentation constrains contextual cueing.

    Science.gov (United States)

    Conci, Markus; Müller, Hermann J; von Mühlenen, Adrian

    2013-07-09

    In visual search, detection of a target is faster when it is presented within a spatial layout of repeatedly encountered nontarget items, indicating that contextual invariances can guide selective attention (contextual cueing; Chun & Jiang, 1998). However, perceptual regularities may interfere with contextual learning; for instance, no contextual facilitation occurs when four nontargets form a square-shaped grouping, even though the square location predicts the target location (Conci & von Mühlenen, 2009). Here, we further investigated potential causes for this interference-effect: We show that contextual cueing can reliably occur for targets located within the region of a segmented object, but not for targets presented outside of the object's boundaries. Four experiments demonstrate an object-based facilitation in contextual cueing, with a modulation of context-based learning by relatively subtle grouping cues including closure, symmetry, and spatial regularity. Moreover, the lack of contextual cueing for targets located outside the segmented region was due to an absence of (latent) learning of contextual layouts, rather than due to an attentional bias towards the grouped region. Taken together, these results indicate that perceptual segmentation provides a basic structure within which contextual scene regularities are acquired. This in turn argues that contextual learning is constrained by object-based selection.

  8. Diagram, a Learning Environment for Initiation to Object-Oriented Modeling with UML Class Diagrams

    Science.gov (United States)

    Py, Dominique; Auxepaules, Ludovic; Alonso, Mathilde

    2013-01-01

    This paper presents Diagram, a learning environment for object-oriented modelling (OOM) with UML class diagrams. Diagram an open environment, in which the teacher can add new exercises without constraints on the vocabulary or the size of the diagram. The interface includes methodological help, encourages self-correcting and self-monitoring, and…

  9. The Game Object Model and Expansive Learning: Creation, Instantiation, Expansion, and Re-representation

    Science.gov (United States)

    Amory, Alan; Molomo, Bolepo; Blignaut, Seugnet

    2011-01-01

    In this paper, the collaborative development, instantiation, expansion and re-representation as research instrument of the Game Object Model (GOM) are explored from a Cultural Historical Activity Theory perspective. The aim of the paper is to develop insights into the design, integration, evaluation and use of video games in learning and teaching.…

  10. A Conceptual Framework for Error Remediation with Multiple External Representations Applied to Learning Objects

    Science.gov (United States)

    Leite, Maici Duarte; Marczal, Diego; Pimentel, Andrey Ricardo; Direne, Alexandre Ibrahim

    2014-01-01

    This paper presents the application of some concepts of Intelligent Tutoring Systems (ITS) to elaborate a conceptual framework that uses the remediation of errors with Multiple External Representations (MERs) in Learning Objects (LO). To this is demonstrated a development of LO for teaching the Pythagorean Theorem through this framework. This…

  11. Depth Value Pre-Processing for Accurate Transfer Learning Based RGB-D Object Recognition

    DEFF Research Database (Denmark)

    Aakerberg, Andreas; Nasrollahi, Kamal; Moeslund, Thomas B.

    2017-01-01

    of an existing deeplearning based RGB-D object recognition model, namely the FusionNet proposed by Eitel et al. First, we showthat encoding the depth values as colorized surface normals is beneficial, when the model is initialized withweights learned from training on ImageNet data. Additionally, we show...

  12. Tracking Student Achievement in Music Performance: Developing Student Learning Objectives for Growth Model Assessments

    Science.gov (United States)

    Wesolowski, Brian C.

    2015-01-01

    Student achievement growth data are increasingly used for assessing teacher effectiveness and tracking student achievement in the classroom. Guided by the student learning objective (SLO) framework, music teachers are now responsible for collecting, tracking, and reporting student growth data. Often, the reported data do not accurately reflect the…

  13. RuleML-Based Learning Object Interoperability on the Semantic Web

    Science.gov (United States)

    Biletskiy, Yevgen; Boley, Harold; Ranganathan, Girish R.

    2008-01-01

    Purpose: The present paper aims to describe an approach for building the Semantic Web rules for interoperation between heterogeneous learning objects, namely course outlines from different universities, and one of the rule uses: identifying (in)compatibilities between course descriptions. Design/methodology/approach: As proof of concept, a rule…

  14. Development and Factor Analysis of an Instrument to Measure Preservice Teachers' Perceptions of Learning Objects

    Science.gov (United States)

    Sahin, Sami

    2010-01-01

    The purpose of this study was to develop a questionnaire to measure student teachers' perception of digital learning objects. The participants included 308 voluntary senior students attending courses in a college of education of a public university in Turkey. The items were extracted to their related factors by the principal axis factoring method.…

  15. Conversation and Object Manipulation Influence Children's Learning in a Museum

    Science.gov (United States)

    Jant, Erin A.; Haden, Catherine A.; Uttal, David H.; Babcock, Elizabeth

    2014-01-01

    The effects of parent-child conversation and object manipulation on children's learning, transfer of knowledge, and memory were examined in two museum exhibits and conversations recorded at home. Seventy-eight children (M[subscript age] = 4.9) and their parents were randomly assigned to receive conversation cards featuring elaborative…

  16. New pedagogies and re-usable learning objects: Toward a new economy in education

    NARCIS (Netherlands)

    Collis, Betty; Strijker, A.

    2001-01-01

    While the idea of reusing objects in digital learning environments is not new, continual strides are being made toward improving the prospects of reusability. However, three of the main steps in reusability—finding a pedagogy in which both contribution and reusability are regular aspects, having a

  17. Learning Social Studies via Objects in Museums: Investigation into Turkish Elementary School Students' Lived Experiences

    Science.gov (United States)

    Yilmaz, Kaya; Filiz, Nilufer; Yilmaz, Ali

    2013-01-01

    Based on a descriptive phenomenological research design, this study investigated Turkish elementary school students' experiences in learning social studies via objects in museums. After students visited four different museums during the teaching of three thematic units at sixth grade level, their lived experiences were elicited. Purposeful…

  18. Cloud Computing and Multi Agent System to improve Learning Object Paradigm

    Directory of Open Access Journals (Sweden)

    Ana B. Gil

    2015-05-01

    Full Text Available The paradigm of Learning Object provides Educators and Learners with the ability to access an extensive number of learning resources. To do so, this paradigm provides different technologies and tools, such as federated search platforms and storage repositories, in order to obtain information ubiquitously and on demand. However, the vast amount and variety of educational content, which is distributed among several repositories, and the existence of various and incompatible standards, technologies and interoperability layers among repositories, constitutes a real problem for the expansion of this paradigm. This study presents an agent-based architecture that uses the advantages provided by Cloud Computing platforms to deal with the open issues on the Learning Object paradigm.

  19. Multi-Objective Reinforcement Learning for Cognitive Radio-Based Satellite Communications

    Science.gov (United States)

    Ferreira, Paulo Victor R.; Paffenroth, Randy; Wyglinski, Alexander M.; Hackett, Timothy M.; Bilen, Sven G.; Reinhart, Richard C.; Mortensen, Dale J.

    2016-01-01

    Previous research on cognitive radios has addressed the performance of various machine-learning and optimization techniques for decision making of terrestrial link properties. In this paper, we present our recent investigations with respect to reinforcement learning that potentially can be employed by future cognitive radios installed onboard satellite communications systems specifically tasked with radio resource management. This work analyzes the performance of learning, reasoning, and decision making while considering multiple objectives for time-varying communications channels, as well as different cross-layer requirements. Based on the urgent demand for increased bandwidth, which is being addressed by the next generation of high-throughput satellites, the performance of cognitive radio is assessed considering links between a geostationary satellite and a fixed ground station operating at Ka-band (26 GHz). Simulation results show multiple objective performance improvements of more than 3.5 times for clear sky conditions and 6.8 times for rain conditions.

  20. Multi-Objective Reinforcement Learning for Cognitive Radio Based Satellite Communications

    Science.gov (United States)

    Ferreira, Paulo; Paffenroth, Randy; Wyglinski, Alexander; Hackett, Timothy; Bilen, Sven; Reinhart, Richard; Mortensen, Dale John

    2016-01-01

    Previous research on cognitive radios has addressed the performance of various machine learning and optimization techniques for decision making of terrestrial link properties. In this paper, we present our recent investigations with respect to reinforcement learning that potentially can be employed by future cognitive radios installed onboard satellite communications systems specifically tasked with radio resource management. This work analyzes the performance of learning, reasoning, and decision making while considering multiple objectives for time-varying communications channels, as well as different crosslayer requirements. Based on the urgent demand for increased bandwidth, which is being addressed by the next generation of high-throughput satellites, the performance of cognitive radio is assessed considering links between a geostationary satellite and a fixed ground station operating at Ka-band (26 GHz). Simulation results show multiple objective performance improvements of more than 3:5 times for clear sky conditions and 6:8 times for rain conditions.

  1. Challenges of Transitioning to an e-Learning System with Learning Objects Capabilities

    Science.gov (United States)

    Raspopovic, Miroslava; Cvetanovic, Svetlana; Jankulovic, Aleksandar

    2016-01-01

    In order for higher education institutions, which implements blended and/or online learning to remain competitive and innovative it needs to keep up with the cutting edge technological and educational advances. This task is usually very difficult, keeping in mind the budget constraints that many institutions have. This usually implies that…

  2. The advantage of objects over images in discrimination and reversal learning by kea, Nestor notabilis

    Science.gov (United States)

    O'Hara, Mark; Huber, Ludwig; Gajdon, Gyula Kopanny

    2015-01-01

    Studies investigating the same paradigm but employing different methods are often directly compared in the literature. One such paradigm used to assess behavioural flexibility in animals is reversal learning. Commonly, these studies require individuals to learn the reward contingency of either solid objects presented on the ground or images presented on a touchscreen. Once learned, these contingencies are swapped. Researchers often refer to trials required to reach learning criteria from different studies, to compare the flexibility of different species, but rarely take methodological differences into account. A direct evaluation of the validity of such comparisons is lacking. To address this latent question, we confronted kea, an alpine parrot species of New Zealand and known for its behavioural flexibility, with a standard reversal learning paradigm on the touchscreen and a standard reversal learning paradigm with solid objects. The kea required significantly more trials to reach criterion in the acquisition and the reversal on the touchscreen. Also, the absolute increase in the number of trials required for the reversal was significantly greater on the touchscreen. This indicates that it is not valid to compare learning speed across studies that do not correspond in the addressed methodology. Taking into account the kea's ecology and explorative nature we discuss stimulus abstraction (limited depth cues and tactile stimulus feedback) and the spatial relation between reward and stimulus on the touchscreen as possible causes for decreased inhibition in this condition. Contrary to the absolute increase in number of trials required for the reversal, the increase in relation to the acquisition was greater with solid objects. This highlights the need for further research on the mechanisms involved causing methodology-dependent differences, some of which we discuss, in order to increase the validity of interpretations across studies and in respect to the subject

  3. Special Aspects of Learning Objectives Design for Disciplines in Engineering Education

    Directory of Open Access Journals (Sweden)

    Yu. B. Tsvetkov

    2015-01-01

    Full Text Available The article is devoted to a problem of learning objectives design for disciplines in engineering education. It is shown that the system of well defined objectives can form a basis of discipline content analysis, acquisition control and improvement.The detailed defining of clear objectives and designing forms and content of objectives which allow to estimate their achievement are considered.For this purpose the objectives should consider the level of learners, to designate result which they will be able to show after training, conditions and how well they will be able to make it.Some examples of objective formulations are provided which allow to show in an explicit form the results reached by a learner.It is shown that cognitive process dimension can be divided into groups of initial level of thinking (to remember, understand, apply and thinking of high level (to analyze, estimate, create.Thus knowledge dimension include the factual, conceptual, procedural and metacognitive knowledges.On the basis of cognitive process dimension and knowledge dimension in engineering education it is offered to form system of learning objectives on the basis of their twodimensional classification - taxonomy.Objectives examples for engineering discipline are given. They consider conditions of their achievement and criteria of execution for various combinations of cognitive process dimension and levels of knowledge dimension.For some engineering disciplines examples of learning objectives are formulated including their achievement and criterion of execution of the corresponding actions.The given results can form a basis for design of learning objectives at realization of a competence approach in modern engineering education.Further work in this direction preplan the analysis and approbation of two-dimensional matrix applicability for objectives design on examples of various engineering disciplines.It is of profound importance to use matrixes of well defined

  4. Learning object location predictors with boosting and grammar-guided feature extraction

    Energy Technology Data Exchange (ETDEWEB)

    Eads, Damian Ryan [Los Alamos National Laboratory; Rosten, Edward [UNIV OF CAMBRIDGE; Helmbold, David [UC/SANTA CRUZ

    2009-01-01

    The authors present BEAMER: a new spatially exploitative approach to learning object detectors which shows excellent results when applied to the task of detecting objects in greyscale aerial imagery in the presence of ambiguous and noisy data. There are four main contributions used to produce these results. First, they introduce a grammar-guided feature extraction system, enabling the exploration of a richer feature space while constraining the features to a useful subset. This is specified with a rule-based generative grammer crafted by a human expert. Second, they learn a classifier on this data using a newly proposed variant of AdaBoost which takes into account the spatially correlated nature of the data. Third, they perform another round of training to optimize the method of converting the pixel classifications generated by boosting into a high quality set of (x,y) locations. lastly, they carefully define three common problems in object detection and define two evaluation criteria that are tightly matched to these problems. Major strengths of this approach are: (1) a way of randomly searching a broad feature space, (2) its performance when evaluated on well-matched evaluation criteria, and (3) its use of the location prediction domain to learn object detectors as well as to generate detections that perform well on several tasks: object counting, tracking, and target detection. They demonstrate the efficacy of BEAMER with a comprehensive experimental evaluation on a challenging data set.

  5. Objects Classification by Learning-Based Visual Saliency Model and Convolutional Neural Network

    Directory of Open Access Journals (Sweden)

    Na Li

    2016-01-01

    Full Text Available Humans can easily classify different kinds of objects whereas it is quite difficult for computers. As a hot and difficult problem, objects classification has been receiving extensive interests with broad prospects. Inspired by neuroscience, deep learning concept is proposed. Convolutional neural network (CNN as one of the methods of deep learning can be used to solve classification problem. But most of deep learning methods, including CNN, all ignore the human visual information processing mechanism when a person is classifying objects. Therefore, in this paper, inspiring the completed processing that humans classify different kinds of objects, we bring forth a new classification method which combines visual attention model and CNN. Firstly, we use the visual attention model to simulate the processing of human visual selection mechanism. Secondly, we use CNN to simulate the processing of how humans select features and extract the local features of those selected areas. Finally, not only does our classification method depend on those local features, but also it adds the human semantic features to classify objects. Our classification method has apparently advantages in biology. Experimental results demonstrated that our method made the efficiency of classification improve significantly.

  6. Learning styles of nursing graduate students enrolled in a master's degree program

    OpenAIRE

    Moura,Leides Barroso Azevedo

    2006-01-01

    OBJECTIVE: The purpose of this study was to identify the learning styles of nursing graduate students enrolled in a master's degree program at a public USA university. METHODS: The study was guide by the individual and social constructivism framework. Data were collected with a personal data sheet and with the Inventory of Learning Process-Revised (ILP-R), coded and entered into the Statistical Package for the Social Science (SPSS) data processor. RESULTS: Although there were no statistical s...

  7. Object-Oriented Programming When Developing Software in Geology and Geophysics

    Science.gov (United States)

    Ahmadulin, R. K.; Bakanovskaya, L. N.

    2017-01-01

    The paper reviews the role of object-oriented programming when developing software in geology and geophysics. Main stages have been identified at which it is worthwhile to apply principles of object-oriented programming when developing software in geology and geophysics. The research was based on a number of problems solved in Geology and Petroleum Production Institute. Distinctive features of these problems are given and areas of application of the object-oriented approach are identified. Developing applications in the sphere of geology and geophysics has shown that the process of creating such products is simplified due to the use of object-oriented programming, firstly when designing structures for data storage and graphical user interfaces.

  8. Improved object optimal synthetic description, modeling, learning, and discrimination by GEOGINE computational kernel

    Science.gov (United States)

    Fiorini, Rodolfo A.; Dacquino, Gianfranco

    2005-03-01

    GEOGINE (GEOmetrical enGINE), a state-of-the-art OMG (Ontological Model Generator) based on n-D Tensor Invariants for n-Dimensional shape/texture optimal synthetic representation, description and learning, was presented in previous conferences elsewhere recently. Improved computational algorithms based on the computational invariant theory of finite groups in Euclidean space and a demo application is presented. Progressive model automatic generation is discussed. GEOGINE can be used as an efficient computational kernel for fast reliable application development and delivery in advanced biomedical engineering, biometric, intelligent computing, target recognition, content image retrieval, data mining technological areas mainly. Ontology can be regarded as a logical theory accounting for the intended meaning of a formal dictionary, i.e., its ontological commitment to a particular conceptualization of the world object. According to this approach, "n-D Tensor Calculus" can be considered a "Formal Language" to reliably compute optimized "n-Dimensional Tensor Invariants" as specific object "invariant parameter and attribute words" for automated n-Dimensional shape/texture optimal synthetic object description by incremental model generation. The class of those "invariant parameter and attribute words" can be thought as a specific "Formal Vocabulary" learned from a "Generalized Formal Dictionary" of the "Computational Tensor Invariants" language. Even object chromatic attributes can be effectively and reliably computed from object geometric parameters into robust colour shape invariant characteristics. As a matter of fact, any highly sophisticated application needing effective, robust object geometric/colour invariant attribute capture and parameterization features, for reliable automated object learning and discrimination can deeply benefit from GEOGINE progressive automated model generation computational kernel performance. Main operational advantages over previous

  9. Neural correlates of object-in-place learning in hippocampus and prefrontal cortex.

    Science.gov (United States)

    Kim, Jangjin; Delcasso, Sébastien; Lee, Inah

    2011-11-23

    Hippocampus and prefrontal cortex (PFC) process spatiotemporally discrete events while maintaining goal-directed task demands. Although some studies have reported that neural activities in the two regions are coordinated, such observations have rarely been reported in an object-place paired-associate (OPPA) task in which animals must learn an object-in-place rule. In this study, we recorded single units and local field potentials simultaneously from the CA1 subfield of the hippocampus and PFC as rats learned that Object A, but not Object B, was rewarded in Place 1, but not in Place 2 (vice versa for Object B). Both hippocampus and PFC are required for normal performance in this task. PFC neurons fired in association with the regularity of the occurrence of a certain type of event independent of space, whereas neuronal firing in CA1 was spatially localized for representing a discrete place. Importantly, the differential firing patterns were observed in tandem with common learning-related changes in both regions. Specifically, once OPPA learning occurred and rats used an object-in-place strategy, (1) both CA1 and PFC neurons exhibited spatially more similar and temporally more synchronized firing patterns, (2) spiking activities in both regions were more phase locked to theta rhythms, and (3) CA1-medial PFC coherence in theta oscillation was maximal before entering a critical place for decision making. The results demonstrate differential as well as common neural dynamics between hippocampus and PFC in acquiring the OPPA task and strongly suggest that both regions form a unified functional network for processing an episodic event.

  10. Empirical Studies of Agile Software Development to Learn Programming Skills

    Directory of Open Access Journals (Sweden)

    Yasuyo Kofune

    2014-06-01

    Full Text Available This paper presents a programming education support method based on Agile Development that encourages and builds on communication between students. Through mutual discussion, students using our approach transform their ideas into software and cooperate to write a program. The students complete the software through repetition and programming. Before completing the software program, the students learn to solve problems by working together. The students are encouraged to think and share ideas, and gain experience writing software. With this approach, students not only learn how to write programs, but also increase their logical thinking, problem-solving, and communication skills.

  11. Alignment of learning objectives and assessments in therapeutics courses to foster higher-order thinking.

    Science.gov (United States)

    FitzPatrick, Beverly; Hawboldt, John; Doyle, Daniel; Genge, Terri

    2015-02-17

    To determine whether national educational outcomes, course objectives, and classroom assessments for 2 therapeutics courses were aligned for curricular content and cognitive processes, and if they included higher-order thinking. Document analysis and student focus groups were used. Outcomes, objectives, and assessment tasks were matched for specific therapeutics content and cognitive processes. Anderson and Krathwohl's Taxonomy was used to define higher-order thinking. Students discussed whether assessments tested objectives and described their thinking when responding to assessments. There were 7 outcomes, 31 objectives, and 412 assessment tasks. The alignment for content and cognitive processes was not satisfactory. Twelve students participated in the focus groups. Students thought more short-answer questions than multiple choice questions matched the objectives for content and required higher-order thinking. The alignment analysis provided data that could be used to reveal and strengthen the enacted curriculum and improve student learning.

  12. On hierarchical models for visual recognition and learning of objects, scenes, and activities

    CERN Document Server

    Spehr, Jens

    2015-01-01

    In many computer vision applications, objects have to be learned and recognized in images or image sequences. This book presents new probabilistic hierarchical models that allow an efficient representation of multiple objects of different categories, scales, rotations, and views. The idea is to exploit similarities between objects and object parts in order to share calculations and avoid redundant information. Furthermore inference approaches for fast and robust detection are presented. These new approaches combine the idea of compositional and similarity hierarchies and overcome limitations of previous methods. Besides classical object recognition the book shows the use for detection of human poses in a project for gait analysis. The use of activity detection is presented for the design of environments for ageing, to identify activities and behavior patterns in smart homes. In a presented project for parking spot detection using an intelligent vehicle, the proposed approaches are used to hierarchically model...

  13. The role of metacognitive skills in solving object-oriented programming problems: a case study

    Directory of Open Access Journals (Sweden)

    Marietjie Havenga

    2015-07-01

    Full Text Available This article reports on the role of metacognitive skills when solving object-oriented programming problems as part of a case study. The research was constructivist-based within an interpretivist approach to explore how four students constructed their own thinking when solving programming problems. A qualitative methodology was employed. Both concept-driven coding and data-driven coding were applied. Two main issues emerged from the findings. Participating students had fragmented knowledge of the object-oriented approach and shortcomings regarding the implementation thereof, and they experienced problems with metacognitive control during all the steps of program development. Based on the findings the use of metacognitive critical control points (MCCPs is proposed to be used as a mechanism to facilitate students in their programming efforts and to prevent loss of control during program development.

  14. Factors Influencing Learning Environments in an Integrated Experiential Program

    Science.gov (United States)

    Koci, Peter

    The research conducted for this dissertation examined the learning environment of a specific high school program that delivered the explicit curriculum through an integrated experiential manner, which utilized field and outdoor experiences. The program ran over one semester (five months) and it integrated the grade 10 British Columbian curriculum in five subjects. A mixed methods approach was employed to identify the students' perceptions and provide richer descriptions of their experiences related to their unique learning environment. Quantitative instruments were used to assess changes in students' perspectives of their learning environment, as well as other supporting factors including students' mindfulness, and behaviours towards the environment. Qualitative data collection included observations, open-ended questions, and impromptu interviews with the teacher. The qualitative data describe the factors and processes that influenced the learning environment and give a richer, deeper interpretation which complements the quantitative findings. The research results showed positive scores on all the quantitative measures conducted, and the qualitative data provided further insight into descriptions of learning environment constructs that the students perceived as most important. A major finding was that the group cohesion measure was perceived by students as the most important attribute of their preferred learning environment. A flow chart was developed to help the researcher conceptualize how the learning environment, learning process, and outcomes relate to one another in the studied program. This research attempts to explain through the consideration of this case study: how learning environments can influence behavioural change and how an interconnectedness among several factors in the learning process is influenced by the type of learning environment facilitated. Considerably more research is needed in this area to understand fully the complexity learning

  15. Low-Rank Representation-Based Object Tracking Using Multitask Feature Learning with Joint Sparsity

    Directory of Open Access Journals (Sweden)

    Hyuncheol Kim

    2014-01-01

    Full Text Available We address object tracking problem as a multitask feature learning process based on low-rank representation of features with joint sparsity. We first select features with low-rank representation within a number of initial frames to obtain subspace basis. Next, the features represented by the low-rank and sparse property are learned using a modified joint sparsity-based multitask feature learning framework. Both the features and sparse errors are then optimally updated using a novel incremental alternating direction method. The low-rank minimization problem for learning multitask features can be achieved by a few sequences of efficient closed form update process. Since the proposed method attempts to perform the feature learning problem in both multitask and low-rank manner, it can not only reduce the dimension but also improve the tracking performance without drift. Experimental results demonstrate that the proposed method outperforms existing state-of-the-art tracking methods for tracking objects in challenging image sequences.

  16. Online structured sparse learning with labeled information for robust object tracking

    Science.gov (United States)

    Fan, Baojie; Cong, Yang; Tang, Yandong

    2017-01-01

    We formulate object tracking under the particle filter framework as a collaborative tracking problem. The priori information from training data is exploited effectively to online learn a discriminative and reconstructive dictionary, simultaneously without losing structural information. Specifically, the class label and the semantic structure information are incorporated into the dictionary learning process as the classification error term and ideal coding regularization term, respectively. Combined with the traditional reconstruction error, a unified dictionary learning framework for robust object tracking is constructed. By minimizing the unified objective function with different mixed norm constraints on sparse coefficients, two robust optimizing methods are developed to learn the high-quality dictionary and optimal classifier simultaneously. The best candidate is selected by minimizing the reconstructive error and classification error jointly. As the tracking continues, the proposed algorithms alternate between the robust sparse coding and the dictionary updating. The proposed trackers are empirically compared with 14 state-of-the-art trackers on some challenging video sequences. Both quantitative and qualitative comparisons demonstrate that the proposed algorithms perform well in terms of accuracy and robustness.

  17. A Survey on Teaching and Learning Recursive Programming

    Science.gov (United States)

    Rinderknecht, Christian

    2014-01-01

    We survey the literature about the teaching and learning of recursive programming. After a short history of the advent of recursion in programming languages and its adoption by programmers, we present curricular approaches to recursion, including a review of textbooks and some programming methodology, as well as the functional and imperative…

  18. A Distributed System for Learning Programming On-Line

    Science.gov (United States)

    Verdu, Elena; Regueras, Luisa M.; Verdu, Maria J.; Leal, Jose P.; de Castro, Juan P.; Queiros, Ricardo

    2012-01-01

    Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the "UVA On-line Judge", an existing…

  19. Microcomputer Use in Learning Disabilities Programs at California Community Colleges.

    Science.gov (United States)

    Robledo, Gilbert

    A study was conducted to gather information about the use of microcomputers within the learning disabilities (LD) programs in California community colleges. Surveys were sent to all 106 two-year colleges in the state, requesting information on the number of students enrolled in LD programs, the kind and number of computers used in the LD programs,…

  20. Development and Study the Usage of Blended Learning Environment Model Using Engineering Design Concept Learning Activities to Computer Programming Courses for Undergraduate Students of Rajabhat Universities

    Directory of Open Access Journals (Sweden)

    Kasame Tritrakan

    2017-06-01

    Full Text Available The objectives of this research were to study and Synthesise the components, to develop, and to study the usage of blended learning environment model using engineering design concept learning activities to computer programming courses for undergraduate students of Rajabhat universities. The research methodology was divided into 3 phases. Phase I: surveying presents, needs and problems in teaching computer programming of 52 lecturers by using in-depth interview from 5 experienced lecturers. The model’s elements were evaluated by 5 experts. The tools were questionnaire, interview form, and model’s elements assessment form. Phase II: developing the model of blended learning environment and learning activities based on engineering design processes and confirming model by 8 experts. The tools were the draft of learning environment, courseware, and assessment forms. Phase III evaluating the effects of using the implemented environment. The samples were students which formed into 2 groups, 25 people in the experiment group and 27 people in the control group by cluster random sampling. The tools were learning environment, courseware, and assessment tools. The statistics used in this research were means, standard deviation, t-test dependent, and one-way MANOVA. The results found that: 1 Lecturers quite agreed with the physical, mental, social, and information learning environment, learning processes, and assessments. There were all needs in high level. However there were physical environment problems in high level yet quite low in other aspects. 2 The developed learning environment had 4 components which were a 4 types of environments b the inputs included blended learning environment, learning motivation factors, and computer programming content c the processes were analysis of state objectives, design learning environment and activities, developing learning environment and testing materials, implement, ation evaluation and evaluate, 4 the outputs

  1. Educational technology to facilitate medical students' learning: background paper 2 of the medical school objectives project.

    Science.gov (United States)

    Moberg, T F; Whitcomb, M E

    1999-10-01

    The present article is the second in a series of Background Papers prepared as part of the AAMC's Medical School Objectives Project (MSOP). This report provides information about and insight into U.S. medical schools' use of educational technology in 1998. The authors define educational technology as the use of information technology to facilitate students' learning. They note that in the last two decades, a number of reports have recommended that medical schools incorporate educational technology into their teaching programs. To gain insight into the effects of these recommendations, particularly those of the ACME-TRI Report in 1992, the authors analyzed the responses of administrators at 125 U.S. medical schools to relevant items of the 1997-98 Liaison Committee on Medical Education Part II Medical School Questionnaire and students' responses to relevant items of the 1998 AAMC Medical Student Graduation Questionnaire. In addition, site visits were made to six medical schools believed to be among the more advanced ones in the use of educational technology, to see what was happening on the "cutting edge" of educational technology applications. Data from 20 other schools were also used. The authors found that by 1998, medical schools as a group had made limited progress in accomplishing the recommended educational technology goals, and that there was a much greater use of such technology in basic sciences courses than in clinical clerkships. However, great variability existed across schools in the use of such technology and in the administrative arrangements for it. They observe that the use of educational technology in medical schools is increasing rapidly, and recommend that each school develop a strategic approach that will guarantee that it can meet the future educational technology needs of its students.

  2. An alternative optimization technique for interval objective constrained optimization problems via multiobjective programming

    Directory of Open Access Journals (Sweden)

    Samiran Karmakar

    2014-07-01

    Full Text Available An alternative optimization technique via multiobjective programming for constrained optimization problems with interval-valued objectives has been proposed. Reduction of interval objective functions to those of noninterval (crisp one is the main ingredient of the proposed technique. At first, the significance of interval-valued objective functions along with the meaning of interval-valued solutions of the proposed problem has been explained graphically. Generally, the proposed problems have infinitely many compromise solutions. The objective is to obtain one of such solutions with higher accuracy and lower computational effort. Adequate number of numerical examples has been solved in support of this technique.

  3. Development of Learning Virtual Objects as a Strategy to Foster Student Retention in Higher Education

    Directory of Open Access Journals (Sweden)

    Yois S. Pascuas Rengifo

    2015-12-01

    Full Text Available Rev.esc.adm.neg One of the problems that the Colombian higher education system is facing is the problem of student desertion, shwoing that a great amount of students leave their university studies during the first semesters. For this reason, the National Education Ministry and Universidad de la Amazonia implement a new strategy to foster student retention and graduation through academic levelling. This paper shows eight learning virtual objects from different learning áreas, applying technological tolos to design didactic interactive and creative environments.

  4. Personalización del proceso de aprendizaje usando learning objects reutilizables

    OpenAIRE

    J. Minguillón; Mor, E; Santanach, F.; L. Guárdia

    2005-01-01

    En este artículo se describe el diseño de una plataforma de e-learning que integra el uso de learning objects (objetos de aprendizaje) reutilizables como elementos básicos para la construcción de itinerarios que permiten la personalización del proceso de aprendizaje en función de las características especiales de cada curso y de cada perfil de estudiante. El objetivo es describir las características deseadas de tal plataforma y las problemáticas que se presentan cuando se integran diferentes ...

  5. The Spiral-in Method for Designing and Connecting Learning Objects

    DEFF Research Database (Denmark)

    Vlachos, Evgenios

    2012-01-01

    This work presents a method that provides adaptive support to those engaged in learning activities. It proposes a way for acquiring content knowledge in a specific domain by using Learning Objects (LOs) and suggests a pattern for designing and connecting these LOs for the creation of a course....... The Spiral-in Method (SiM) encloses pedagogical and didactic potentials, addresses issues on both the educator and the group learners and implements personalized mechanisms. This methodology structures the design process into four distinct phases, fragmentation, coordination, combination and grouping...

  6. A Peer-Assisted Learning Program and Its Effect on Student Skill Demonstration

    Science.gov (United States)

    Carr, W. David; Volberding, Jennifer; Vardiman, Phillip

    2011-01-01

    Objective: To explore the effect of an intentional Peer-Assisted Learning (PAL) program on peer-tutors and peer-tutees for performance on specific psychomotor skills. Design and Setting: Randomized, pretest-posttest experimental design. Participants: Undergraduate students (N = 69, 42 females and 27 males, all participants were 18 to 22 years old,…

  7. The effect on work ability of a tailored ergonomic learning program

    DEFF Research Database (Denmark)

    Sell, Lea; Lund, Henrik; Holtermann, Andreas

    2016-01-01

    BACKGROUND: The physical working conditions and the musculoskeletal health of industrial workers have an effect on their work ability. OBJECTIVE: The paper evaluates the effectiveness of an ergonomic learning program focused on the development of low strain working techniques. The project...

  8. Big Java late objects

    CERN Document Server

    Horstmann, Cay S

    2012-01-01

    Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students.

  9. Learning by Seeing: The TEMAS Multimedia Learning Objects for Civil Engineers

    Science.gov (United States)

    Cadoni, Ezio; Botturi, Luca; Forni, Daniele

    2008-01-01

    A goal of engineering and architecture bachelor and master's programs is to provide students with practical and technical preparation in the mechanical characterization of materials and structures: future architects and civil engineers should be able to recognize and describe different construction materials and their behavior when used for…

  10. Analysis of the efficiency of the linearization techniques for solving multi-objective linear fractional programming problems by goal programming

    OpenAIRE

    Tunjo Perić; Zoran Babić; Maid Omerović

    2017-01-01

    This paper presents and analyzes the applicability of three linearization techniques used for solving multi-objective linear fractional programming problems using the goal programming method. The three linearization techniques are: (1) Taylor’s polynomial linearization approximation, (2) the method of variable change, and (3) a modification of the method of variable change proposed in [20]. All three linearization techniques are presented and analyzed in two variants: (a) using the optimal va...

  11. Utilizing Shulman's Table of Learning to Understand Learning in Professional Health Science Programs

    Science.gov (United States)

    Mortier, Teresa; Yatczak, Jayne

    2016-01-01

    Understanding student learning in health science professional programs is both timely and relevant and is the focus of this article. "The Table of Learning" by Lee Shulman (2002) provided a tool for an interdisciplinary reflection surrounding student learning in clinical laboratory science and occupational therapy. Utilizing the taxonomy…

  12. Place-Based Learning: Action Learning in MA Program for Educational Practitioners

    Science.gov (United States)

    Glassner, Amnon; Eran-Zoran, Yael

    2016-01-01

    The study presents a new pedagogical idea and practice for educational practitioners. The practice was developed as a workshop of MA program in order to change and expand the meaning of education for the wellbeing of the community. The "place-based learning" workshop combined action learning (AL) with project-based learning (PBL). The…

  13. International Students in American Pathway Programs: Learning English and Culture through Service-Learning

    Science.gov (United States)

    Miller, Julie; Berkey, Becca; Griffin, Francis

    2015-01-01

    As the number of international students studying in the United States continues to grow, the body of literature about service-learning in English Language Learning (ELL) curricula is growing in tandem. The primary goal of this paper is to explore how service-learning impacts the development and transition of pathway program students in the United…

  14. Cooperating to learn teaching to cooperate: adviser processes for program implement CA/AC

    Directory of Open Access Journals (Sweden)

    José Ramón LAGO

    2011-11-01

    Full Text Available The aim of this paper is present some results of advise strategy to introduce cooperative learning from the «Cooperating to Learn/ Learning to Cooperate» CL/LC Programme. The first part situates the research project and the research objective focused on how introduction of CL/LC program through a process of advice facilitates permanent improvements to the inclusion of students. In the second we analyzed the phases and tasks of an adviser process for the introduction of cooperative learning and three stages to build on cooperative learning in school: the introduction, generalization and consolidation. The third part is the central part. We describe five process of adviser to implement cooperative learning which we can observe different degrees and modalities of collaboration between teachers and counselors and between teachers. Is possible the first step of a network centers to work cooperatively.

  15. Improving Teaching and Learning Using the Keeping Learning on Track Professional Development Program and Strategies

    Science.gov (United States)

    Dobish, Melisa; Griffiths, Jacqueline; Meyer, Richard

    2017-01-01

    This study examines the impact of implementing the professional development program, Keeping Learning on Track (KLT), on teaching and learning in a rural school in a Midwestern state. KLT was a program developed by Dylan William and his colleagues at the Educational Training Service and published by the Northwest Evaluation Association (NWEA).…

  16. Partnerships and Learning Communities in Work-Integrated Learning: Designing a Community Services Student Placement Program

    Science.gov (United States)

    Harris, Lisa; Jones, Martyn; Coutts, Sally

    2010-01-01

    The paper describes and analyses the design and implementation of a higher education student placement program in the community services sector. Principally ideas about partnerships and social learning informed the design. The placement program represents a significant innovation in work-integrated learning, achieved through collaboration between…

  17. Program Fidelity and Teacher Decisions: A Case Study of the Renaissance Learning Program

    Science.gov (United States)

    Putnam, Jennifer D.

    2011-01-01

    This dissertation was designed to examine the degree to which the fidelity of implementation of the Renaissance Learning program impacts teacher instruction, as well as teacher perception of student reading motivation and achievement. The teachers at a western North Carolina elementary school used the Renaissance Learning program for over 15…

  18. Creative Generation of 3D Objects with Deep Learning and Innovation Engines

    DEFF Research Database (Denmark)

    Lehman, Joel Anthony; Risi, Sebastian; Clune, Jeff

    2016-01-01

    . To highlight such potential, this paper creates novel 3D objects by leveraging feedback from a deep network trained only to recognize 2D images. This idea is tested by extending previous work with Innovation Engines, i.e. a principled combination of deep learning and evolutionary algorithms for computational......Advances in supervised learning with deep neural networks have enabled robust classification in many real world domains. An interesting question is if such advances can also be leveraged effectively for computational creativity. One insight is that because evolutionary algorithms are free from...... strict requirements of mathematical smoothness, they can exploit powerful deep learning representations through arbitrary computational pipelines. In this way, deep networks trained on typical supervised tasks can be used as an ingredient in an evolutionary algorithm driven towards creativity...

  19. Creative Generation of 3D Objects with Deep Learning and Innovation Engines

    DEFF Research Database (Denmark)

    Lehman, Joel Anthony; Risi, Sebastian; Clune, Jeff

    2016-01-01

    Advances in supervised learning with deep neural networks have enabled robust classification in many real world domains. An interesting question is if such advances can also be leveraged effectively for computational creativity. One insight is that because evolutionary algorithms are free from...... strict requirements of mathematical smoothness, they can exploit powerful deep learning representations through arbitrary computational pipelines. In this way, deep networks trained on typical supervised tasks can be used as an ingredient in an evolutionary algorithm driven towards creativity....... To highlight such potential, this paper creates novel 3D objects by leveraging feedback from a deep network trained only to recognize 2D images. This idea is tested by extending previous work with Innovation Engines, i.e. a principled combination of deep learning and evolutionary algorithms for computational...

  20. Self-Learning Embedded System for Object Identification in Intelligent Infrastructure Sensors

    Directory of Open Access Journals (Sweden)

    Monica Villaverde

    2015-11-01

    Full Text Available The emergence of new horizons in the field of travel assistant management leads to the development of cutting-edge systems focused on improving the existing ones. Moreover, new opportunities are being also presented since systems trend to be more reliable and autonomous. In this paper, a self-learning embedded system for object identification based on adaptive-cooperative dynamic approaches is presented for intelligent sensor’s infrastructures. The proposed system is able to detect and identify moving objects using a dynamic decision tree. Consequently, it combines machine learning algorithms and cooperative strategies in order to make the system more adaptive to changing environments. Therefore, the proposed system may be very useful for many applications like shadow tolls since several types of vehicles may be distinguished, parking optimization systems, improved traffic conditions systems, etc.