WorldWideScience

Sample records for playing english computer

  1. Public Computation & Boundary Play

    CERN Document Server

    Sengupta, Pratim

    2016-01-01

    In this paper, we introduce 'public computation' as a genre of learning environments that can be used to radically broaden public participation in authentic, computation-enabled STEM disciplinary practices. Our paradigmatic approach utilizes open source software designed for professional scientists, engineers and digital artists, and situates them in an undiluted form, alongside live and archived expert support, in a public space. We present a case study of DigiPlay, a prototypical public computation space we designed at the University of Calgary, where users can interact directly with scientific simulations as well as the underlying open source code using an array of massive multi- touch screens. We argue that in such a space, public interactions with the code can be thought of as boundary work and play, through which public participation becomes legitimate scientific act, as the public engages in scientific creation through truly open-ended explorations with the code.

  2. Playing and teaching english to adults

    OpenAIRE

    Cuervo Ballén Víctor Manuel; Reyes Oscar Orlando; Torres Díaz Sandra Patricia; Urrea de Garcés Lucila

    2009-01-01

    This project tried to answer the query: Can adult students (who have not studied English before) speak English if they are given the opportunities to do it? The high school subjects in question belong to Instituto San Fernando Ferrini. Subjects study at night and they have not studied English before so they were afraid. Results suggested that changing parameters such as speaking in English most of the time and including dynamic activities such as games could help adult students feel better ab...

  3. General English Ability, Specific Purpose English Ability, and Computer Skills.

    Science.gov (United States)

    Prapphal, Kanchana

    2003-01-01

    Aims to answer the following research questions: (1) Are general English ability and specific purpose English ability related to computer skills? and (2) Is general English ability transferable to specific purpose English ability? Subjects were third year science students enrolled in an English for academic purposes course. (Author/VWL)

  4. Introduction to Plays, English: 5112.44.

    Science.gov (United States)

    Ozan, Ruth S.

    Several plays are studied to introduce students to theatrical terms and to the elements of a play in this quinmester course for Dade County High Schools. Several approaches to the study of the play are suggested such as individual and a large group production of a play, the use of a unified theme such as Youth vs. Tradition, or the line of…

  5. Believable bots can computers play like people?

    CERN Document Server

    2012-01-01

    This book shows how to create believable bots that play computer games and discusses the implications of making them appear human. It examines significant issues in AI: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious?

  6. Playing to Learn——The Incorporation of Role-play Exercises into Vocational English Language Classes

    Institute of Scientific and Technical Information of China (English)

    胡陈红

    2012-01-01

    The following paper investigates the increase in the use of role-play exercises within secondary vocational English teaching.This paper also discusses how to use role-play to stimulate students’ interest in English learning and maximize English teaching efficiency.

  7. Motivations for play in computer role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    In this paper the motivations for play in the context of single-and multi-player digital Role-Playing Games (RPGs) are examined. Survey data were drawn from respondents online and participants in a related experimental study. The results indicate that motivations for play are not simple constructs......, but rather composed of multiple motivational drivers that are heavily interrelated and act in concert. Character uniqueness and Discovery & Immersion were the highest ranked motivational categories. Different levels of detail in motivations for playing single-/multi- Player RPGs were located......, with mechanistic/tactical play and character-based/social play being the two overall motivational factors. Copyright 2008 ACM....

  8. English Loanwords in Spanish Computer Language

    Science.gov (United States)

    Cabanillas, Isabel de la Cruz; Martinez, Cristina Tejedor; Prados, Mercedes Diez; Redondo, Esperanza Cerda

    2007-01-01

    Contact with the English language, especially from the 20th century onwards, has had as a consequence an increase in the number of words that are borrowed from English into Spanish. This process is particularly noticeable in Spanish for Specific Purposes, and, more specifically, in the case of Spanish computer language. Although sociocultural and…

  9. Evaluating Computer-Based Test Accommodations for English Learners

    Science.gov (United States)

    Roohr, Katrina Crotts; Sireci, Stephen G.

    2017-01-01

    Test accommodations for English learners (ELs) are intended to reduce the language barrier and level the playing field, allowing ELs to better demonstrate their true proficiencies. Computer-based accommodations for ELs show promising results for leveling that field while also providing us with additional data to more closely investigate the…

  10. Motivations for play in computer role-playing games

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    In this paper the motivations for play in the context of single-and multi-player digital Role-Playing Games (RPGs) are examined. Survey data were drawn from respondents online and participants in a related experimental study. The results indicate that motivations for play are not simple constructs......, but rather composed of multiple motivational drivers that are heavily interrelated and act in concert. Character uniqueness and Discovery & Immersion were the highest ranked motivational categories. Different levels of detail in motivations for playing single-/multi- Player RPGs were located...

  11. Computer support for learners of spoken English

    OpenAIRE

    Hincks, Rebecca

    2005-01-01

    This thesis concerns the use of speech technology to support the process of learning the English language. It applies theories of computer-assisted language learning and second language acquisition to address the needs of beginning, intermediate and advanced students of English for specific purposes. The thesis includes an evaluation of speech-recognition-based pronunciation software, based on a controlled study of a group of immigrant engineers. The study finds that while the weaker students...

  12. Investigating L2 Spoken English through the Role Play Learner Corpus

    Science.gov (United States)

    Nava, Andrea; Pedrazzini, Luciana

    2011-01-01

    We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the "Role Play" corpus, which consisted of 69 role-play interactions in English carried out by…

  13. Different Reasons to Play Games in an English Language Class

    Science.gov (United States)

    Sevy-Biloon, Julia

    2017-01-01

    English language students at the Universidad Nacional de Educacion (UNAE) in Ecuador tend to have various learning styles and have a hard time being motivated to not only learn, but also remember the correct form of English language being taught in the classroom. It is mandatory for these students to learn English; therefore many do not have…

  14. Playing with a robot to learn English vocabulary

    OpenAIRE

    Kim, Yanghee; Smith, Diantha; Kim, Namju; Chen, Tianyu

    2014-01-01

    A robot-based English curriculum called The Missing Code has been developed to teach English vocabulary to young children whose home language is one other than English. Guided by theories in children’s learning and motivation, the curriculum was designed to be developmentally appropriate and engaging for children who were 3-5 years old, carefully balancing the familiar and the new. The development process was characterized by iterative cycles of initial design, user testing, and refinement. T...

  15. Taking Play Seriously in the Pre-Primary English Classroom

    Science.gov (United States)

    Mourão, Sandie

    2014-01-01

    Drawing on experience and the emerging results of a research project, this article examines the role of play, in particular child-initiated play, when learning languages in pre-primary settings. It begins by characterizing play and highlights the importance of a balanced relationship between adult-led and child-initiated play activities. It…

  16. Role-Play and Its Functions in Oral English Teaching in Universities

    Institute of Scientific and Technical Information of China (English)

    郭思含

    2015-01-01

    Role-play is recommended as a useful method to solve the problem of oral English teaching. It ’s much more than a performance and it can be considered as a way to vary the kinds of spoken interaction that learners can experience in the class⁃room of universities. Through the use of role-play, oral English teaching becomes more interesting and attractive;university stu⁃dents can gain more oral English skills in the mini society atmosphere, and the accuracy and fluency of their oral English will be improved.

  17. An Exploratory Case Study of Young Children's Interactive Play Behaviours with a Non-English Speaking Child

    Science.gov (United States)

    Lee, Joohi; Md-Yunus, Sham'ah; Son, Won In; Meadows, Michelle

    2009-01-01

    This study is an examination of preschool-age English speaking children's interactive play behaviours with a non-English speaking child (NEC). The play types of a NEC were reported using the Parten's categories of solitary, parallel and interactive play. In addition, English-speaking children's interactive play with a NEC were reported in this…

  18. Perceptions of Taiwanese nursing students' English-language progression following interactive scenario development and role play.

    Science.gov (United States)

    Robinson, Carolyn I; Harvey, Theresa M; Tseng 曾翊瑄, Monica

    2016-10-01

    The English language has been recognised as an international language, enabling the globalisation of education and work opportunities. An institute in Taiwan has committed to strengthening English teaching by implementing a student-centred teaching and learning activity using role play. In addition, the involvement of a visiting teacher from Australia has been established. Data collection consisted of a questionnaire that collected qualitative and quantitative data that revealed student perceptions and attitudes towards learning English including nursing terminology, teamwork and communication. Fifty five of sixty students participating in the activity completed the questionnaire. Students regarded this as a positive experience for learning English, collegiality and teamwork. This project revealed that students who are not generally exposed to English-speaking people enjoyed this experience. They gained confidence in their ability to learn English in a collegial atmosphere where teamwork and supportive relationships were developed, despite the perception that learning English was difficult.

  19. Arousing the College Students' Motivation in Speaking English through Role-Play

    Science.gov (United States)

    Liu, Xu

    2010-01-01

    English as a tool of communication has been playing an important part in acquiring cultural, scientific and technical knowledge, for collecting worldwide information and carrying out international exchange and cooperation. Improving college students' oral English level has become more and more important. Based on Richard E. Mayer's theory of…

  20. The Exploration of the Helpful Roles Teacher Can Play to Help non-English Major Students Improve Their English Writing

    Institute of Scientific and Technical Information of China (English)

    陈美茜

    2016-01-01

    It is commonly known that writing is an advanced skill which is essential in language learning but at the same time the most difficult task for learners. This paper is with the aim to explore helpful roles that teacher can play to help non-English ma-jor students improve their English writing, so as to help improve their writing ability in the author's context.

  1. 01010000 01001100 01000001 01011001: Play Elements in Computer Programming

    Science.gov (United States)

    Breslin, Samantha

    2013-01-01

    This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the…

  2. Short-Term Effects of Playing Computer Games on Attention

    Science.gov (United States)

    Tahiroglu, Aysegul Yolga; Celik, Gonca Gul; Avci, Ayse; Seydaoglu, Gulsah; Uzel, Mehtap; Altunbas, Handan

    2010-01-01

    Objective: The main aim of the present study is to investigate the short-term cognitive effects of computer games in children with different psychiatric disorders and normal controls. Method: One hundred one children are recruited for the study (aged between 9 and 12 years). All participants played a motor-racing game on the computer for 1 hour.…

  3. Ars Memorativa, Ars Oblivionis in Middle English Religious Plays

    Directory of Open Access Journals (Sweden)

    Ciobanu Estella Antoaneta

    2015-12-01

    Full Text Available This paper investigates the multi-layered violence of religious representation in the late medieval York biblical plays, with a focus on the Supper at Emmaus. I read Emmaus (Y40, a play which commemorates the Crucifixion and openly encourages strong anti-Judaism, alongside scenes in an early predecessor pageant, The Crucifixion (Y35, within their contemporary devotional and mnemonic practices, i.e. the confessional Book of Margery Kempe and Thomas Bradwardine’s tract on ars memorativa. Emmaus in particular demonstrates how a fundamentally violent ars memorativa, the legacy of ancient rhetoric to the Middle Ages, also underpins the instruction of the laity in the basics of Christian faith, here with the aid of highly musical prosody and repetition, and thereby hones a biased, intolerant and violence-inured Christian collective memory. To study the York play’s position relative to late medieval mnemonic practices, I frame my analysis within memory studies, enriched with the more specific insights offered by social-psychological, neurobiological and cognitivist studies of memory.

  4. Social-regulavive concept «fair play» in english linguaculture

    OpenAIRE

    ГУНИНА Л.А.

    2009-01-01

    Linguacultural social-regulative concept «fair play» is analized in the article. The concept contains moral-ethic values (the highest orientations) and norms of behaviour. The role of fair play in the historic development of the Еnglish society is considered. Conceptual, figurative and value aspects of the concept «fair play» as ethnocultural value dominant of the english linguaculture are analized.

  5. Social-regulavive concept «fair play» in english linguaculture

    Directory of Open Access Journals (Sweden)

    Л А Гунина

    2009-06-01

    Full Text Available Linguacultural social-regulative concept «fair play» is analized in the article. The concept contains moral-ethic values (the highest orientations and norms of behaviour. The role of fair play in the historic development of the Еnglish society is considered. Conceptual, figurative and value aspects of the concept «fair play» as ethnocultural value dominant of the english linguaculture are analized.

  6. CREATING AN ENGLISH COMPUTER GAME AS AN INTERACTIVE MATERIAL IN TEACHING ENGLISH TO YOUNG LEARNER (TEYL

    Directory of Open Access Journals (Sweden)

    Aprilian Ria Adisti

    2016-12-01

    Full Text Available This study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English to Young Learner to the first-grade students of elementary school. The study used Research and Development (R&D adapted from Hutchinson and Water (1987:53-56 and by Borg and Gall (1985. The study had seven stages, they were: (1 conducting a need analysis of the first-grade students, (2 writing the course grid such as lesson plan and map of interactive material, (3 developing preliminary form of English computer game, (4 preliminary field testing by English teacher, English learning expert, and ICT learning expert, (5 revising the English computer game, (6 trying out, and (7 writing the final draft of the use of English computer game for Teaching English to Young Learners. The result of the study showed that students got better achievement in learning English. It could be seen from the result between pre-test and post-test using t-test formula. The result showed t value > t table; 7.165 > 2.021, it meant that there was a significant difference between pre-test and post-test. The post-test was higher that pre-test. The mean of pre-test was 65.2 while the mean of post-test was 87.44. It was also strengthened by the result of the interview which concluded that students liked learning English through this interactive material.

  7. Creating an English Computer Game as an Interactive Material in Teaching English to Young Learner (TEYL

    Directory of Open Access Journals (Sweden)

    Aprilian Ria Adisti

    2016-12-01

    Full Text Available This study aims at explaining the interactive materials that were needed in Teaching English to Young Learner, creating an English computer game into an interactive material, and examining the effective of the implementation of an English computer game as an interactive material in Teaching English to Young Learner to the first-grade students of elementary school. The study used Research and Development (R&D adapted from Hutchinson and Water (1987:53-56 and by Borg and Gall (1985. The study had seven stages, they were: (1 conducting a need analysis of the first-grade students, (2 writing the course grid such as lesson plan and map of interactive material, (3 developing preliminary form of English computer game, (4 preliminary field testing by English teacher, English learning expert, and ICT learning expert, (5 revising the English computer game, (6 trying out, and (7 writing the final draft of the use of English computer game for Teaching English to Young Learners. The result of the study showed that students got better achievement in learning English. It could be seen from the result between pre-test and post-test using t-test formula. The result showed t value > t table; 7.165 > 2.021, it meant that there was a significant difference between pre-test and post-test. The post-test was higher that pre-test. The mean of pre-test was 65.2 while the mean of post-test was 87.44. It was also strengthened by the result of the interview which concluded that students liked learning English through this interactive material.

  8. Stretching Capabilities: Children with Disabilities Playing TV and Computer Games

    Science.gov (United States)

    Wasterfors, David

    2011-01-01

    Intervention studies show that if children with disabilities play motion-controlled TV and computer games for training purposes their motivation increases and their training becomes more intensive, but why this happens has not been explained. This article addresses this question with the help of ethnographic material from a public project in…

  9. Supporting Sociodramatic Play in Preschools to Promote Language and Literacy Skills of English Language Learners

    Science.gov (United States)

    Banerjee, Rashida; Alsalman, Amani; Alqafari, Shehana

    2016-01-01

    English language learners are often at risk for communication and language delays--crucial elements in the foundation of early literacy skills. Studies have shown that preschool children involved in sociodramatic play demonstrate greater proficiency and interest in language development and reading. The manuscript shares evidence-based strategies…

  10. Role-Play Game-Enhanced English for a Specific-Purpose Vocabulary-Acquisition Framework

    Science.gov (United States)

    Lu, Fang-Chen; Chang, Ben

    2016-01-01

    With the advantages of an engaged and authentic role-play game (RPG), this study aims to develop an RPG-enhanced English for specific purposes (ESP) vocabulary-acquisition framework, providing teachers and students a systematic way to incorporate RPG into ESP learning. The framework is composed of five parts: goal, three-level vocabulary sets, RPG…

  11. Supporting Sociodramatic Play in Preschools to Promote Language and Literacy Skills of English Language Learners

    Science.gov (United States)

    Banerjee, Rashida; Alsalman, Amani; Alqafari, Shehana

    2016-01-01

    English language learners are often at risk for communication and language delays--crucial elements in the foundation of early literacy skills. Studies have shown that preschool children involved in sociodramatic play demonstrate greater proficiency and interest in language development and reading. The manuscript shares evidence-based strategies…

  12. Excessive computer game playing: evidence for addiction and aggression?

    Science.gov (United States)

    Grüsser, S M; Thalemann, R; Griffiths, M D

    2007-04-01

    Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.

  13. Computers in the World of College English.

    Science.gov (United States)

    Tannheimer, Charlotte

    This sabbatical report surveys some computer software presently being developed, already in use, and/or available, and describes computer use in several Massachusetts colleges. A general introduction to computers, word processors, artificial intelligence, and computer assisted instruction is provided, as well as a discussion of what computers can…

  14. Notes on solving and playing peg solitaire on a computer

    OpenAIRE

    Bell, George I.

    2009-01-01

    We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board with one peg missing and the goal is to finish at a board position with one peg. First, we discuss ways to solve the basic game on a computer. Then we consider the problem of quickly distinguishing board positions where the goal can still be reached ("winn...

  15. Turkish and English Language Teacher Candidates' Perceived Computer Self-Efficacy and Attitudes toward Computer

    Science.gov (United States)

    Adalier, Ahmet

    2012-01-01

    The aim of this study is to reveal the relation between the Turkish and English language teacher candidates' social demographic characteristics and their perceived computer self-efficacy and attitudes toward computer. The population of the study consists of the teacher candidates in the Turkish and English language departments at the universities…

  16. Investigating L2 spoken English through the role play learner corpus

    Directory of Open Access Journals (Sweden)

    Andrea Nava

    2011-04-01

    Full Text Available We describe an exploratory study carried out within the University of Milan, Department of English the aim of which was to analyse features of the spoken English of first-year Modern Languages undergraduates. We compiled a learner corpus, the “Role Play” corpus, which consisted of 69 role-play interactions in English carried out by first-year students at B1+-B2 levels according to the Common European Framework of Reference. The analysis focused on the students’ use of two features of spoken English grammar, tails and the discourse markers ‘yes’ and ‘yeah’. Instances of these features from the data were compared with examples of British native speaker, learner and Italian native speaker usage. Preliminary findings pointed to the role of the students’ first language, L2 proficiency and specific task features in the range and frequency of these phenomena as well as in the functions they deployed in the spoken discourse of the informants.

  17. COMPUTER ASSISTED INSTRUCTION AND ITS APPLICATION IN ENGLISH LEARNING

    Institute of Scientific and Technical Information of China (English)

    1998-01-01

    This paper briefly describes the development of computer assisted instruction(CAI) abroad and in China, lists the advantages of CAI and deals with its application in English learning. Some suggestions about how to make better use of CAI in ELT are also given.

  18. Remedial and Second Language English Teaching Using Computer Assisted Learning.

    Science.gov (United States)

    Boyd, Gary; And Others

    1982-01-01

    Describes a computer assisted learning system designed to help improve the writing skills of students at Concordia University who use English as a second language. Its history, methodological and conceptual problems, theoretical considerations, hardware, and software are discussed. A bibliography of 17 items is included. (CHC)

  19. Renaissance plays as a useful source for the comparison between English and Croatian early modern medicine.

    Science.gov (United States)

    Atalic, Bruno

    2012-01-01

    This paper evaluates the differences between English and Croatian views of early modern medicine through the respective Renaissance plays. As Renaissance made no particular distinction between arts and sciences, plays of that time provide a very common source of medical narrative. During Renaissance both languages produced high literary achievements, which makes them exemplars among their Germanic and Slavic counterparts, and justifies this comparison, regardless of their significant differences. One should bear in mind that while England was a unified kingdom, with London as the major cultural centre, Croatia's division among the neighbouring powers produced several prominent cultural centres such as Zadar, Šibenik, Split, Hvar, Korčula, and the most important one, Dubrovnik. One should also bear in mind that the golden age of Croatian Renaissance plays had finished as early as 1567 with the death of Marin DrŽić, before it even started in England with the foundation of the first permanent theatrical companies in 1576. Along these lines, this paper compares their early modern attitudes toward medicine in general and men and women practitioners in particular. In this respect, it evaluates the influences of the origin, patronage, and religion of their authors. Special attention is given to William Shakespeare (1564-1616) and Marin DrŽić (1508-1567) as the exemplars of English and Croatian Renaissance literature.

  20. Management of Children's Aggressiveness when Playing Competitive Games in the English Class

    Directory of Open Access Journals (Sweden)

    Castellanos Andrea

    2002-08-01

    Full Text Available Human behaviour has been a changing aspect during the history of mankind. Humanity has learned to get along with others; but the behavioural stage has been very difficult to control across the time, because everyone has his/her own interests. In this article, I will describe some factors that affect children’s aggressive behaviour when playing competitive games and some strategies that may be considered when guiding those types of games with young learners in the English class. These can lead, as I found in my study, to deeper understandings of children’s conducts as well as to improvement in classroom management.

  1. The Role Of Playing Online Games In Teen’s Developing English Vocabulary

    OpenAIRE

    2016-01-01

    This Thesis entitled "The Role of playing Online Games in Teens' Developing Vocabulary" This is a study of the influence of online gaming in the development of English vocabulary teenagers. This study using qualitative methods. Miles and Huberman (1994) defined the way of qualitative research was to find the meaning of data based on the goals stated by the researcher. This study is held in the SMP Neg. 45 Medan and some of his students became participant. Data from this study are the words co...

  2. English Computer Discourse: Some Characteristic Features

    Directory of Open Access Journals (Sweden)

    Tatjana Rusko

    2013-12-01

    Full Text Available The problem of virtual discourse is coming into focus of linguistic research. This interest results from the rapid spread of information technology, modern Internet culture incipience, a symbol of information revolution, new opportunities and threats that accompany computer civilization. The emergence of the communicative environment as a particular sphere of language actualization, necessitates new language means of communication or transformation and reframing the already existing ones. Obviously, it’s time to talk about the formation of a new discourse in the new communicative space – computer (electronic, virtual discourse, which subsequently may considerably affect the speech behavior of society. The present article makes an attempt to identify some linguistic and communicative features of virtual discourse. Computer discourse, being a sub-language of hybrid character, combines elements of oral and written discourse with its own specific features. It should be noted that in the context of information culture the problem of communication interaction is among the most topical issues in science and education. There is hardly any doubt that the study and advancement of virtual communication culture is one of higher education distinctive mission components.

  3. Natural language computing an English generative grammar in Prolog

    CERN Document Server

    Dougherty, Ray C

    2013-01-01

    This book's main goal is to show readers how to use the linguistic theory of Noam Chomsky, called Universal Grammar, to represent English, French, and German on a computer using the Prolog computer language. In so doing, it presents a follow-the-dots approach to natural language processing, linguistic theory, artificial intelligence, and expert systems. The basic idea is to introduce meaningful answers to significant problems involved in representing human language data on a computer. The book offers a hands-on approach to anyone who wishes to gain a perspective on natural language

  4. Analyzing the Cohesion of English Text and Discourse with Automated Computer Tools

    Science.gov (United States)

    Jeon, Moongee

    2014-01-01

    This article investigates the lexical and discourse features of English text and discourse with automated computer technologies. Specifically, this article examines the cohesion of English text and discourse with automated computer tools, Coh-Metrix and TEES. Coh-Metrix is a text analysis computer tool that can analyze English text and discourse…

  5. Peer Feedback in Computer Aided College English Writing Instruction

    OpenAIRE

    Ma Zhuo

    2016-01-01

    This study is to examine the acceptability of peer feedback in computer aided college English writing instruction. For the whole writing procedure, subjects in language labs were to take preparation, writing and evaluation stages, undergoing three editions suggested by peer feedbacks. For the first time reading, peers would comment on such general scale as subject and content of drafts, and the second focuses on specific items, for example the morphological, lexical and syntactical aspects, e...

  6. Concussions and Head Injuries in English Community Rugby Union Match Play.

    Science.gov (United States)

    Roberts, Simon P; Trewartha, Grant; England, Michael; Goodison, William; Stokes, Keith A

    2017-02-01

    Previous research has described general injury patterns in community-level rugby union, but specific information on time-loss head injuries has not been reported. To establish the incidence and nature of significant time-loss head injuries in English community rugby match play, and to identify the injury risk for specific contact events. Descriptive epidemiology study. Over 6 seasons, injury information was collected from 46 (2009-2010), 67 (2010-2011), 76 (2011-2012), 50 (2012-2013), 67 (2013-2014), and 58 (2014-2015) English community rugby clubs (Rugby Football Union levels 3-9) over a total of 175,940 hours of player match exposure. Club injury management staff reported information for all head injuries sustained during match play whereby the player was absent for 8 days or greater. Clubs were subdivided into semiprofessional (mean player age, 24.6 ± 4.7 years), amateur (24.9 ± 5.1 years), and recreational (25.6 ± 6.1 years) playing levels. Contact events from a sample of 30 matches filmed over seasons 2009-2010, 2010-2011, and 2011-2012 provided mean values for the frequency of contact events. The overall incidence for time-loss head injuries was 2.43 injuries per 1000 player match hours, with a higher incidence for the amateur (2.78; 95% CI, 2.37-3.20) compared with recreational (2.20; 95% CI, 1.86-2.53) ( P = .032) playing level but not different to the semiprofessional (2.31; 95% CI, 1.83-2.79) playing level. Concussion was the most common time-loss head injury, with 1.46 per 1000 player match hours. The tackle event was associated with 64% of all head injuries and 74% of all concussions. There was also a higher risk of injuries per tackle (0.33 per 1000 events; 95% CI, 0.30-0.37) compared with all other contact events. Concussion was the most common head injury diagnosis, although it is likely that this injury was underreported. Continuing education programs for medical staff and players are essential for the improved identification and management of

  7. Playing with your Brain: Brain-Computer Interfaces and Games

    NARCIS (Netherlands)

    Nijholt, Antinus; Tan, Desney; Bernhaupt, R.; Tscheligi, M.

    2007-01-01

    In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user’s affective

  8. Playing with your Brain: Brain-Computer Interfaces and Games

    NARCIS (Netherlands)

    Nijholt, Anton; Tan, Desney; Bernhaupt, R.; Tscheligi, M.

    2007-01-01

    In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is consciously controlled and directed by the user or just recorded in order to obtain information about the user’s affective

  9. Enhancing interest in statistics among computer science students using computer tool entrepreneur role play

    Science.gov (United States)

    Judi, Hairulliza Mohamad; Sahari @ Ashari, Noraidah; Eksan, Zanaton Hj

    2017-04-01

    Previous research in Malaysia indicates that there is a problem regarding attitude towards statistics among students. They didn't show positive attitude in affective, cognitive, capability, value, interest and effort aspects although did well in difficulty. This issue should be given substantial attention because students' attitude towards statistics may give impacts on the teaching and learning process of the subject. Teaching statistics using role play is an appropriate attempt to improve attitudes to statistics, to enhance the learning of statistical techniques and statistical thinking, and to increase generic skills. The objectives of the paper are to give an overview on role play in statistics learning and to access the effect of these activities on students' attitude and learning in action research framework. The computer tool entrepreneur role play is conducted in a two-hour tutorial class session of first year students in Faculty of Information Sciences and Technology (FTSM), Universiti Kebangsaan Malaysia, enrolled in Probability and Statistics course. The results show that most students feel that they have enjoyable and great time in the role play. Furthermore, benefits and disadvantages from role play activities were highlighted to complete the review. Role play is expected to serve as an important activities that take into account students' experience, emotions and responses to provide useful information on how to modify student's thinking or behavior to improve learning.

  10. Quantum computer: an appliance for playing market games

    OpenAIRE

    Piotrowski, Edward W.; Jan Sladkowski

    2003-01-01

    Recent development in quantum computation and quantum information theory allows to extend the scope of game theory for the quantum world. The authors have recently proposed a quantum description of financial market in terms of quantum game theory. The paper contain an analysis of such markets that shows that there would be advantage in using quantum computers and quantum strategies.

  11. OE CAI: COMPUTER-ASSISTED INSTRUCTION OF OLD ENGLISH

    Directory of Open Access Journals (Sweden)

    Alejandro Alcaraz Sintes

    2002-06-01

    Full Text Available This article offer a general but thorougli survey of Computer Assisted lnstruction as applied to the Old English language íkoni the work of the late 80's pioneers to December 2001. It enibraces all the different facets of the question: stand-alone and web-based applications, Internet sites. CD-ROMs, grammars, dictioriaries, general courses, reading software, extralinguistic material, exercises, handouts, audio files ... Each instruction itee whether it be a website, a java exercise, an online course or an electronic book- is reviewed and URLs are provided in Sootiiotes. These reviews are accompanied all throughout by the pertinent theoretical background and practical advice.

  12. Computer Programming: An Activity as Compelling as Game Play

    Directory of Open Access Journals (Sweden)

    Tom Goulding

    2010-04-01

    Full Text Available Game motif programming exercises (GM-Games were developed to help novices develop complex client server game systems within their freshman year. GM-Games foster a strong work ethic in as much as they reproduce the challenges and excitement associated with game play; yet their purpose is the development of advanced programming skills. We have found that young people are just as interested in mastering programming skills as they are in mastering the shooting, racing or strategy skills required in many entertainment games. We describe in this paper how GM-Games imitate many of the aspects of game play.

  13. English

    DEFF Research Database (Denmark)

    Phillipson, Robert

    2011-01-01

    have been maintained and intensified since then, as African and Indian scholarship demonstrates. Language plays a key role in education, the World Bank taking over where colonial regimes left off. Anglo-American efforts to maintain global English dominance have intensified since 1945 and are central...... concludes by setting out how the deceptive term ‘lingua franca’ needs to be challenged, and lists ways of exploring English as project, process, and product, setting out key research questions. The constraints of a short article only permit glimpses of a rapidly evolving scene, the visible tip...

  14. Trainee Teachers' e-Learning Experiences of Computer Play

    Science.gov (United States)

    Wright, Pam

    2009-01-01

    Pam Wright highlights the role of technology in providing situated learning opportunities for preservice teachers to explore the role commercial computer games may have in primary education. In a study designed to assess the effectiveness of an online unit on gaming incorporated into a course on learning technologies, Wright found that thoughtful…

  15. The effect of playing formation on high-intensity running and technical profiles in English FA Premier League soccer matches

    DEFF Research Database (Denmark)

    Bradley, Paul S; Carling, Chris; Archer, Dave

    2011-01-01

    The aim of this study was to examine the effect of playing formation on high-intensity running and technical performance during elite soccer matches. Twenty English FA Premier League games were analysed using a multiple-camera computerized tracking system (n = 153 players). Overall ball possessio...

  16. Caregiver Input in English and Korean: Use of Nouns and Verbs in Book-Reading and Toy-Play Contexts.

    Science.gov (United States)

    Choi, Soonja

    2000-01-01

    Investigates structural and pragmatic aspects of caregiver input in English and Korean that relate to the early development of nouns and verbs. Twenty mothers in each language were asked to interact with their children in two contexts: Book-reading and toy-play. Data suggest that systematic comparisons of caregiver input within and across…

  17. Playing with Grammar: A Pedagogical Heuristic for Orientating to the Language Content of the Australian Curriculum: English

    Science.gov (United States)

    Exley, Beryl; Kervin, Lisa; Mantei, Jessica

    2016-01-01

    In this article we introduce a heuristic for orientating to the language content of the Australian Curriculum: English. Our pedagogical heuristic, called "Playing with Grammar", moves through three separate but interwoven stages: (i) an introduction to the learning experience, (ii) a focus on learning, and (iii) an application of new…

  18. The role of computer use and English proficiency in gender wage inequality

    DEFF Research Database (Denmark)

    Chen, Long Hwa; Chen, Hsin-Fan

    2007-01-01

    This paper uses the Blinder-Oaxaca decomposition and accounts for potential identification bias in order to shed light on the role of computer use as well as English ability on the gender wage differential in Taiwan. The results show that both computer use and English proficiency benefit female w...... wage earners and contribute to an equalization of the gender wage gap.......This paper uses the Blinder-Oaxaca decomposition and accounts for potential identification bias in order to shed light on the role of computer use as well as English ability on the gender wage differential in Taiwan. The results show that both computer use and English proficiency benefit female...

  19. Improving English Pronunciation through Computer-Assisted Programs in Jordanian Universities

    Science.gov (United States)

    Al-Qudah, Fatima Zaki Mohammad

    2012-01-01

    The purpose of this research is to investigate the effect of using computer- assisted programs for teaching English pronunciation on students' performance in English Language pronunciation in Jordanian universities. To achieve the purpose of the study, a pre/post-test was constructed to measure students' level in English pronunciation. The sample…

  20. Homo ludens in the loop playful human computation systems

    CERN Document Server

    Krause, Markus

    2014-01-01

    The human mind is incredible. It solves problems with ease that will elude machines even for the next decades. This book explores what happens when humans and machines work together to solve problems machines cannot yet solve alone. It explains how machines and computers can work together and how humans can have fun helping to face some of the most challenging problems of artificial intelligence. In this book, you will find designs for games that are entertaining and yet able to collect data to train machines for complex tasks such as natural language processing or image understanding. You wil

  1. The Ancestry of Canadian English. With a Play by Kathy MacLellan.

    Science.gov (United States)

    Baeyer, C. V.

    This book is designed for advanced classes of adults learning English as a second language. The first section uses maps and texts to show the historical background of some important English dialects. A brief look at Canadian French is included. The second section deals with the origins of words, focussing on the tremendous influence of French on…

  2. Research initiatives for plug-and-play scientific computing

    Science.gov (United States)

    Curfman McInnes, Lois; Dahlgren, Tamara; Nieplocha, Jarek; Bernholdt, David; Allan, Ben; Armstrong, Rob; Chavarria, Daniel; Elwasif, Wael; Gorton, Ian; Kenny, Joe; Krishan, Manoj; Malony, Allen; Norris, Boyana; Ray, Jaideep; Shende, Sameer

    2007-07-01

    This paper introduces three component technology initiatives within the SciDAC Center for Technology for Advanced Scientific Component Software (TASCS) that address ever-increasing productivity challenges in creating, managing, and applying simulation software to scientific discovery. By leveraging the Common Component Architecture (CCA), a new component standard for high-performance scientific computing, these initiatives tackle difficulties at different but related levels in the development of component-based scientific software: (1) deploying applications on massively parallel and heterogeneous architectures, (2) investigating new approaches to the runtime enforcement of behavioral semantics, and (3) developing tools to facilitate dynamic composition, substitution, and reconfiguration of component implementations and parameters, so that application scientists can explore tradeoffs among factors such as accuracy, reliability, and performance.

  3. Research initiatives for plug-and-play scientific computing

    Energy Technology Data Exchange (ETDEWEB)

    McInnes, Lois Curfman [Mathematics and Computer Science, Argonne National Laboratory, Argonne, IL (United States); Dahlgren, Tamara [Lawrence Livermore National Laboratory, Livermore, CA (United States); Nieplocha, Jarek [Computational Sciences and Mathematics, Pacific Northwest Nat. Laboratory, Richland, WA (United States); Bernholdt, David [Computer Science and Mathematics, Oak Ridge National Laboratory, Oak Ridge, TN (United States); Allan, Ben [Scalable Computing R and D, Sandia National Laboratories, Livermore, CA (United States); Armstrong, Rob [Scalable Computing R and D, Sandia National Laboratories, Livermore, CA (United States); Chavarria, Daniel [Computational Sciences and Mathematics, Pacific Northwest Nat. Laboratory, Richland, WA (United States); Elwasif, Wael [Computer Science and Mathematics, Oak Ridge National Laboratory, Oak Ridge, TN (United States); Gorton, Ian [Computational Sciences and Mathematics, Pacific Northwest Nat. Laboratory, Richland, WA (United States); Kenny, Joe [Scalable Computing R and D, Sandia National Laboratories, Livermore, CA (United States); Krishan, Manoj [Computational Sciences and Mathematics, Pacific Northwest Nat. Laboratory, Richland, WA (United States); Malony, Allen [Computer and Information Science, University of Oregon, Eugene, OR (United States); Norris, Boyana [Mathematics and Computer Science, Argonne National Laboratory, Argonne, IL (United States); Ray, Jaideep [Advanced Software R and D, Sandia National Laboratories, Livermore, CA (United States); Shende, Sameer [Computer and Information Science, University of Oregon, Eugene, OR (United States)

    2007-07-15

    This paper introduces three component technology initiatives within the SciDAC Center for Technology for Advanced Scientific Component Software (TASCS) that address ever-increasing productivity challenges in creating, managing, and applying simulation software to scientific discovery. By leveraging the Common Component Architecture (CCA), a new component standard for high-performance scientific computing, these initiatives tackle difficulties at different but related levels in the development of component-based scientific software: (1) deploying applications on massively parallel and heterogeneous architectures, (2) investigating new approaches to the runtime enforcement of behavioral semantics, and (3) developing tools to facilitate dynamic composition, substitution, and reconfiguration of component implementations and parameters, so that application scientists can explore tradeoffs among factors such as accuracy, reliability, and performance.

  4. Research initiatives for plug-and-play scientific computing.

    Energy Technology Data Exchange (ETDEWEB)

    McInnes, L. C.; Dahlgren, T.; Nieplocha, J.; Bernholdt, D.; Allan, B.; Armstrong, R.; Chavarria, D.; Elwasif, W.; Gorton, I.; Krishan, M.; Malony, A.; Norris, B.; Ray, J.; Shende, S.; Mathematics and Computer Science; LLNL; PNNL; ORNL; SNL; Univ. of Oregon

    2007-01-01

    This paper introduces three component technology initiatives within the SciDAC Center for Technology for Advanced Scientific Component Software (TASCS) that address ever-increasing productivity challenges in creating, managing, and applying simulation software to scientific discovery. By leveraging the Common Component Architecture (CCA), a new component standard for high-performance scientific computing, these initiatives tackle difficulties at different but related levels in the development of component-based scientific software: (1) deploying applications on massively parallel and heterogeneous architectures, (2) investigating new approaches to the runtime enforcement of behavioral semantics, and (3) developing tools to facilitate dynamic composition, substitution, and reconfiguration of component implementations and parameters, so that application scientists can explore tradeoffs among factors such as accuracy, reliability, and performance.

  5. Peer Feedback in Computer Aided College English Writing Instruction

    Directory of Open Access Journals (Sweden)

    Ma Zhuo

    2016-01-01

    Full Text Available This study is to examine the acceptability of peer feedback in computer aided college English writing instruction. For the whole writing procedure, subjects in language labs were to take preparation, writing and evaluation stages, undergoing three editions suggested by peer feedbacks. For the first time reading, peers would comment on such general scale as subject and content of drafts, and the second focuses on specific items, for example the morphological, lexical and syntactical aspects, etc. To compare students’ attitudes towards the trial, before and after the experiment, Pre-Questionnaire and Post-Questionnaire were adopted to analyze differences. From the frequency of students’ views on ten statements, it is drawn that majority of subjects accept and enjoy the innovative writing process, since peer feedback is an essential and encouraging part for writing.

  6. Computer-Based English Language Testing in China: Present and Future

    Science.gov (United States)

    Yu, Guoxing; Zhang, Jing

    2017-01-01

    In this special issue on high-stakes English language testing in China, the two articles on computer-based testing (Jin & Yan; He & Min) highlight a number of consistent, ongoing challenges and concerns in the development and implementation of the nationwide IB-CET (Internet Based College English Test) and institutional computer-adaptive…

  7. Computer versus Paper-Based Reading: A Case Study in English Language Teaching Context

    Science.gov (United States)

    Solak, Ekrem

    2014-01-01

    This research aims to determine the preference of prospective English teachers in performing computer and paper-based reading tasks and to what extent computer and paper-based reading influence their reading speed, accuracy and comprehension. The research was conducted at a State run University, English Language Teaching Department in Turkey. The…

  8. Computer Assisted Testing of Spoken English: A Study of the SFLEP College English Oral Test System in China

    OpenAIRE

    2009-01-01

    This paper reports on the on-going evaluation of a computer-assisted system (CEOTS) for the assessing of spoken English skills among Chinese university students. This system is being developed to deal with the negative backwash effects of the present system of assessment of speaking skills which is only available to a tiny minority. We present data from a survey of students at the developing institution (USTC), with follow-up interviews and further interviews with English language teachers, t...

  9. English in computer-mediated communication variation, representation, and change

    CERN Document Server

    Squires, Lauren

    2016-01-01

    The future of English linguistics as envisaged by the editors of Topics in English Linguistics lies in empirical studies which integrate work in English linguistics into general and theoretical linguistics on the one hand, and comparative linguistics on the other. The TiEL series features volumes that present interesting new data and analyses, and above all fresh approaches that contribute to the overall aim of the series, which is to further outstanding research in English linguistics.

  10. Incidental vocabulary acquisition through recreational play of video games in Norwegian 10th grade learners of English

    OpenAIRE

    Løkke, Fredrik

    2016-01-01

    As Norwegian youth have been found to spend almost two hours a day playing video games (Medietilsynet 2014), the current study seeks to investigate the effects this recreational gaming might have on English vocabulary acquisition. The four research questions, focusing respectively on the participants’ vocabulary gains, attitudes toward learning through video games, and learning strategy use while gaming, were addressed through a mixed methods approach, in which three data collection tools wer...

  11. A linguistically level playing field: English-medium sport officiating between linguistic imperialism and cultural appropriation

    Directory of Open Access Journals (Sweden)

    Jacob Kornbeck

    2016-02-01

    Full Text Available This article revisits four problem areas of the use of English as a lingua franca by sports officials (including coaches, referees, etc. at international sporting events which were recently identified in an editorial by McNamee in the journal Sport, Ethics and Philosophy. These propositions are revisited by drawing on, inter alia, the theoretical models of ‘linguistic imperialism’ and ‘cultural appropriation’. The argument is made, in particular, that the ability of so-called ‘non-native’ users of English must not be underrated.

  12. Sketch for a model of four epistemological positions toward computer game play

    DEFF Research Database (Denmark)

    Leino, Olli

    2008-01-01

    The paper attempts to sketch out four distinct epistemological positions toward the player, who is understood as derived from play and game. To map out the problem field, two equally challenged positions toward computer game play are observed, emerging from inadequate treatment of the differences...... an external viewpoint, appear as fulfilling a set criteria, while from an inclusive viewpoint, every object which affords being played is counted as a game. These polarities are combined on a two-dimensional plane in order to arrive at a four epistemological positions toward computer game play, which...

  13. Playing Business in the Classroom: Designing a New Type of Business English Coursebook.

    Science.gov (United States)

    Tarnopolsky, Oleg; Kozhushko, Svitlana

    This article notes that one constraint to learning business English in Eastern Europe, particularly in the Ukraine, is the lack of adequate and culturally-relevant textbooks and other teaching materials. It suggests that the best solution would be to write a new textbook that combines the latest achievements of the western world with cultural…

  14. Leveling the Playing Field: The Efficacy of Thinking Maps on English Language Learner Students' Writing

    Science.gov (United States)

    Cooks, Jamal; Sunseri, Anita

    2014-01-01

    Many students, especially English language learners (ELLs), struggle with writing expository texts. This study examined the impact of several writing strategies on ELLs' writing skills, including prewriting strategies and scaffolding strategies inherent in the Thinking Maps (TM) program. The purpose of the study was to see if ELLs were able to use…

  15. Computer Literacy of Iranian Teachers of English as a Foreign Language: Challenges and Obstacles

    Science.gov (United States)

    Dashtestani, Reza

    2014-01-01

    Basically, one of the requirements for the implementation of computer-assisted language learning (CALL) is English as a foreign language (EFL) teachers' ability to use computers effectively. Educational authorities and planners should identify EFL teachers' computer literacy levels and make attempts to improve the teachers' computer competence.…

  16. The Effectiveness of Computer Assisted Classes for English as a Second Language

    OpenAIRE

    Ioana Iacob

    2009-01-01

    The present study aims to evaluate the efficiency of the computer assisted English classes and to emphasize the necessity of developing sound methodological strategies adjusted to the new technology. It also present the benefits of using the computer in the pre-school and elementary school classes, highlighted by a report on the comparative observation of four groups of children studying English in a computer assisted environment.

  17. The Play Theory and Computer Games Using in Early Childhood Education

    Science.gov (United States)

    Gerkushenko, Svetlana; Gerkushenko, Georgy

    2014-01-01

    The article describes the role of play in child's development and identifies the characteristics of mature play in preschool age. The paper gives an overview of the computer games for preschool children used in Russian kindergartens. The research conducted with 50 Russian kindergarten teachers provides the analysis of the most important factors of…

  18. Discourse Functions and Vocabulary Use in English Language Learners' Synchronous Computer-Mediated Communication

    Science.gov (United States)

    Rabab'ah, Ghaleb

    2013-01-01

    This study explores the discourse generated by English as a foreign language (EFL) learners using synchronous computer-mediated communication (CMC) as an approach to help English language learners to create social interaction in the classroom. It investigates the impact of synchronous CMC mode on the quantity of total words, lexical range and…

  19. Analysis of the Length of Braille Texts in English Braille American Edition, the Nemeth Code, and Computer Braille Code versus the Unified English Braille Code

    Science.gov (United States)

    Knowlton, Marie; Wetzel, Robin

    2006-01-01

    This study compared the length of text in English Braille American Edition, the Nemeth code, and the computer braille code with the Unified English Braille Code (UEBC)--also known as Unified English Braille (UEB). The findings indicate that differences in the length of text are dependent on the type of material that is transcribed and the grade…

  20. Role-Play Technique as an Antecedent of Performance in English Language: Evidence from Secondary Schools in Wareng District, Uasin Gishu County, Kenya

    Science.gov (United States)

    Julius, Kemboi; Osman, Ahmed

    2015-01-01

    In Kenya, there is a national concern over English language dismal performance over the years in Kenya Certificate of Secondary Education (K.C.S.E). Blame has been put on teachers of English language for relying on techniques that favor them at the expense of their students. This article therefore sought to assess the use of role-play technique as…

  1. Test Anxiety Analysis of Chinese College Students in Computer-based Spoken English Test

    National Research Council Canada - National Science Library

    Yang Yanxia

    2017-01-01

    .... With the employment of designed questionnaires and computer-based spoken English test, this paper explored test anxiety manifestation of Chinese college students from both macro and micro aspects...

  2. The difference between playing games with and without the computer: a preliminary view.

    Science.gov (United States)

    Antonietti, Alessandro; Mellone, Rosa

    2003-03-01

    The authors address the question of whether associations between video games and cognitive and metacognitive variables depend either on the features of the computer or on the content of the game that the computer allows one to play. An experiment to separate these two kinds of effects was carried out by using a traditional version and a computer-supported version of Pegopolis, a solitaire game. The two versions were exactly the same except that they were played by moving pieces either on a real board or on a virtual computer-presented board. The performance levels and strategies followed during the game by the 40 undergraduates who took part in the experiment were not significantly different in the real and virtual conditions. None of the participants transferred playing strategies or practice from one version of the game to the other. Scores were not affected by gender or by the studies pursued by participants, the habit of playing games in the traditional manner or playing video games, or intelligence. Retrospective reports did not support differences in the subjective experience between the two versions. Results showed that video games, when they do not make much use of the computer's special features, produce effects because of the situations they simulate rather than because of features of the computer itself.

  3. Caregiver input in English and Korean: use of nouns and verbs in book-reading and toy-play contexts.

    Science.gov (United States)

    Choi, S

    2000-02-01

    This study investigates structural and pragmatic aspects of caregiver input in English and Korean that relate to the early development of nouns and verbs. Twenty mothers in each language were asked to interact with their one-and-a-half-year-old children in two contexts: book-reading and toy-play. Overall, English-speaking mothers use more nouns than verbs, and focus more on objects than on actions. In contrast, Korean-speaking mothers provide a balanced treatment of nouns and verbs, and focus on objects and actions to a similar degree. A significant context effect indicates that whereas English-speaking mothers emphasize nouns in both contexts, Korean-speaking mothers do so only in the Books context. In the Toys context, they provide more verbs and focus more on actions. These data suggest that systematic comparisons of caregiver input within and across different contexts provide a richer and more accurate account of the variability that can occur across languages and cultures.

  4. DISCOURSE FUNCTIONS AND VOCABULARY USE IN ENGLISH LANGUAGE LEARNERS' SYNCHRONOUS COMPUTER-MEDIATED COMMUNICATION

    Directory of Open Access Journals (Sweden)

    Ghaleb RABAB'AH

    2013-04-01

    Full Text Available This study explores the discourse generated by English as a foreign language (EFL learners using synchronous computer-mediated communication (CMC as an approach to help English language learners to create social interaction in the classroom. It investigates the impact of synchronous CMC mode on the quantity of total words, lexical range and discourse functions of EFL learners’ writing from different genders (males vs. females. Thirty-two intermediate EFL students discussed four topics in four CMC sessions. The findings reveal that gender plays a major role in shaping the quantity of discourse (total words, lexical range (variety, and linguistic output (i.e., the quantity and type of discourse functions the participants’ generated using synchronous CMC mode. Generally, the female participants produced more words, complex lexical range and output discourse functions than males in CMC setting. In addition, the study showed that the participants produced discourse functions shaped by the particularities of local social arrangements. Users found opportunities in the virtual world of CMC which enable them to blind their identities, so people in subordinate conditions such as females in certain conservative societies, EFL learners, and shy students may find CMC useful for fostering their communicative competence.

  5. Research on Computer English Teaching based on WEB Network

    Institute of Scientific and Technical Information of China (English)

    Liwen WANG

    2015-01-01

    With the continuous progress of the integration of information technology and English teaching course under the network environment, the traditional teaching mode cannot meet to listening teaching resources requirement, Web listening corpus is the main way to solve the problem. The paper design the small Web corpus for university English listening teaching development based on the introduction of Web corpus, and this corpus has realized to the listening material retrieval, browsing, online listening watch and update functions.

  6. From Playing With Sounds in English to the Development of Phonological Awareness

    Directory of Open Access Journals (Sweden)

    Lucija Čok

    2015-05-01

    Full Text Available For the last few decades we have witnessed an increased interest in introducing foreign languages at early stages of education. The introduction of a foreign language at pre-school level may occur in an integrated manner or in the form of additional activities which is also reflected in the pre-school curriculum. However, in both cases, special attention should be given to the development of listening skills, especially to phonological awareness. This paper presents a model for developing phonological awareness skills in learning English as a foreign language which can be adapted for different types of pre-school programmes and other foreign languages. The implementation of the outlined activities may facilitate children’s literacy development both in their first and foreign language.

  7. English Listening Class on ELT in Chinese Universities’College English Computer Based Test 4

    Institute of Scientific and Technical Information of China (English)

    王杨

    2013-01-01

    As China enters WTO, more college graduates with higher English proficiency are required. They are required to pass CET4, while some college graduates even forced to pass CET6. However, we learned that even students in some distinguished universities are lack of the ability of listening and speaking. In this paper, it mainly talks about the role of English listening class in CBT4.

  8. Saudi high school students' attitudes and barriers toward the use of computer technologies in learning English.

    Science.gov (United States)

    Sabti, Ahmed Abdulateef; Chaichan, Rasha Sami

    2014-01-01

    This study examines the attitudes of Saudi Arabian high school students toward the use of computer technologies in learning English. The study also discusses the possible barriers that affect and limit the actual usage of computers. Quantitative approach is applied in this research, which involved 30 Saudi Arabia students of a high school in Kuala Lumpur, Malaysia. The respondents comprised 15 males and 15 females with ages between 16 years and 18 years. Two instruments, namely, Scale of Attitude toward Computer Technologies (SACT) and Barriers affecting Students' Attitudes and Use (BSAU) were used to collect data. The Technology Acceptance Model (TAM) of Davis (1989) was utilized. The analysis of the study revealed gender differences in attitudes toward the use of computer technologies in learning English. Female students showed high and positive attitudes towards the use of computer technologies in learning English than males. Both male and female participants demonstrated high and positive perception of Usefulness and perceived Ease of Use of computer technologies in learning English. Three barriers that affected and limited the use of computer technologies in learning English were identified by the participants. These barriers are skill, equipment, and motivation. Among these barriers, skill had the highest effect, whereas motivation showed the least effect.

  9. English Language Learners' Strategies for Reading Computer-Based Texts at Home and in School

    Science.gov (United States)

    Park, Ho-Ryong; Kim, Deoksoon

    2016-01-01

    This study investigated four elementary-level English language learners' (ELLs') use of strategies for reading computer-based texts at home and in school. The ELLs in this study were in the fourth and fifth grades in a public elementary school. We identify the ELLs' strategies for reading computer-based texts in home and school environments. We…

  10. Using Computer-Assisted Instruction to Enhance Achievement of English Language Learners

    Science.gov (United States)

    Keengwe, Jared; Hussein, Farhan

    2014-01-01

    Computer-assisted instruction (CAI) in English-Language environments offer practice time, motivates students, enhance student learning, increase authentic materials that students can study, and has the potential to encourage teamwork between students. The findings from this particular study suggested that students who used computer assisted…

  11. Using Computer-Assisted Instruction to Enhance Achievement of English Language Learners

    Science.gov (United States)

    Keengwe, Jared; Hussein, Farhan

    2014-01-01

    Computer-assisted instruction (CAI) in English-Language environments offer practice time, motivates students, enhance student learning, increase authentic materials that students can study, and has the potential to encourage teamwork between students. The findings from this particular study suggested that students who used computer assisted…

  12. Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience.

    Science.gov (United States)

    Peng, Wei; Liu, Ming; Mou, Yi

    2008-04-01

    ABSTRACT This study investigates whether individual difference influences idiosyncratic experience of game playing. In particular, we examine the relationship between the game player's physical-aggressive personality and the aggressiveness of the player's game playing in violence-oriented video games. Screen video stream of 40 individual participants' game playing was captured and content analyzed. Participants' physical aggression was measured before the game play. The results suggest that people with more physical-aggressive personality engage in a more aggressive style of playing, after controlling the differences of gender and previous gaming experience. Implications of these findings and direction for future studies are discussed.

  13. The power of case study method in developing academic skills in teaching Business English (time to play

    Directory of Open Access Journals (Sweden)

    Brattseva E. F.

    2015-01-01

    Full Text Available This article is targeted at analyzing the advantages of using the case study method in the course of Business English at Scientific Research University - Higher School of Economics in Saint Petersburg. Cases offer a lot of opportunities for developing academic skills in reading, writing, listening and making presentations. Students get not only linguistic skills but also non-linguistic competences. Students are taught to work in teams, to analyze the data given in the task, to make decisions. Communicative and managerial skills are obtained as well. Special attention is paid to making team presentations. It is vital to mention that analysis and case solving can be compared to a play where students are actors trying to come up with a solution of a problem using the information given. This approach stimulates students to be more creative, decisive, communicative and goal-oriented. This method helps to achieve better results in developing academic skills while studying Business English. In this article, the importance of Russian companies’ problems analyses is pushed forward.

  14. English

    CERN Document Server

    Nelson, Gerald

    2010-01-01

    "English: An Essential Grammar" is a concise and user-friendly guide to the grammar of modern English, written specifically for native speakers and based on genuine samples of contemporary spoken and written English. In four chapters, the book covers the essentials of English grammar, beginning with the basics and going on to deal with phrase, clause and sentence structure. A fifth chapter deals with English word formation and spelling, including problem spellings and British and American spelling variants. Features of this title include: discussion of points that often cause problem

  15. Computer assisted analysis of research-based teaching method in English newspaper reading teaching

    Science.gov (United States)

    Jie, Zheng

    2017-06-01

    In recent years, the teaching of English newspaper reading has been developing rapidly. However, the teaching effect of the existing course is not ideal. The paper tries to apply the research-based teaching model to English newspaper reading teaching, investigates the current situation in higher vocational colleges, and analyzes the problems. It designs a teaching model of English newspaper reading and carries out the empirical research conducted by computers. The results show that the teaching mode can use knowledge and ability to stimulate learners interest and comprehensively improve their ability to read newspapers.

  16. The Design and Application of Computer Assisted Language Learning System in Business English Writing course

    Directory of Open Access Journals (Sweden)

    Zhang Xi Wen

    2016-01-01

    Full Text Available The CALL (Computer Assisted Language Learning system is an effective method in business English writing teaching, particularly for students which are non-speaking countries. The CALLS is suited to self-learning because of the Rich scenario module design. Application results are examined by using the methods of group experiments, questionnaires, examinations and others. The CALLS is especially suited to creating a better studying atmosphere among students in the process of business English writing teaching than other methods.

  17. Putting Our New Computer-Assisted Japanese and English Language Teaching Methods into Practice

    OpenAIRE

    2006-01-01

    Computer-assisted language learning (CALL) has widely been utilized in language education and frequently been written about in many professional journals. But yet, Japanese educators have written about it in their field of expertise whereas English educators have done the same in theirs ; hence, the collaboration between them has rarely been done on the topic. Here, in this article, Yoshida and Masuyama, teaching English and Japanese languages respectively, will explain how they have been uti...

  18. Using Primary Language Support via Computer to Improve Reading Comprehension Skills of First-Grade English Language Learners

    Science.gov (United States)

    Rodriguez, Cathi Draper; Filler, John; Higgins, Kyle

    2012-01-01

    Through this exploratory study the authors investigated the effects of primary language support delivered via computer on the English reading comprehension skills of English language learners. Participants were 28 First-grade students identified as Limited English Proficient. The primary language of all participants was Spanish. Students were…

  19. Using Primary Language Support via Computer to Improve Reading Comprehension Skills of First-Grade English Language Learners

    Science.gov (United States)

    Rodriguez, Cathi Draper; Filler, John; Higgins, Kyle

    2012-01-01

    Through this exploratory study the authors investigated the effects of primary language support delivered via computer on the English reading comprehension skills of English language learners. Participants were 28 First-grade students identified as Limited English Proficient. The primary language of all participants was Spanish. Students were…

  20. Construction and Application of Chinese-English Parallel Corpus In the Field of Computer Science

    Institute of Scientific and Technical Information of China (English)

    李慧

    2008-01-01

    Maple--the C-E parallel corpus specialized in computer science whose aim users are translators and bilingual people who hardly know the computer field and have to do their jobs in the field. The corpus contains e-books aligned to sentence level in computer science,from which people can find out the essential norms,principles and technical terms related both in Chinese and English.

  1. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

    Science.gov (United States)

    Hallinan, Sean; Seif El-Nasr, Magy; Subramanian, Shree; Castaneda-Sceppa, Carmen

    2016-01-01

    Background Obesity and weight gain is a critical public health concern. Serious digital games are gaining popularity in the context of health interventions. They use persuasive and fun design features to engage users in health-related behaviors in a non-game context. As a young field, research about effectiveness and acceptability of such games for weight loss is sparse. Objective The goal of this study was to evaluate real-world play patterns of SpaPlay and its impact on body mass index (BMI) and nutritional knowledge. SpaPlay is a computer game designed to help women adopt healthier dietary and exercise behaviors, developed based on Self-Determination theory and the Player Experience of Need Satisfaction (PENS) model. Progress in the game is tied to real-life activities (e.g., eating a healthy snack, taking a flight of stairs). Methods We recruited 47 women to partake in a within-subject 90-day longitudinal study, with assessments taken at baseline, 1-, 2-, and 3- months. Women were on average, 29.8 years old (±7.3), highly educated (80.9% had BA or higher), 39% non-White, baseline BMI 26.98 (±5.6), who reported at least contemplating making changes in their diet and exercise routine based on the Stages of Change Model. We computed 9 indices from game utilization data to evaluate game play. We used general linear models to examine inter-individual differences between levels of play, and multilevel models to assess temporal changes in BMI and nutritional knowledge. Results Patterns of game play were mixed. Participants who reported being in the preparation or action stages of behavior change exhibited more days of play and more play regularity compared to those who were in the contemplation stage. Additionally, women who reported playing video games 1-2 hours per session demonstrated more sparse game play. Brief activities, such as one-time actions related to physical activity or healthy food, were preferred over activities that require a longer commitment (e

  2. Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance.

    Science.gov (United States)

    Jia, Ronnie

    2012-06-01

    Prior research on Internet dependency has examined various individual traits as contributing factors. Since domain-specific traits tend to have higher abilities to explain outcome variables, this study investigates a technology-related specific trait, i.e., computer playfulness, as a predictor of Internet dependency, and their influence on Internet usage patterns and academic performance. A sample of 267 college students was surveyed to examine these relationships. In addition to demographic information, the questionnaire contained measurement scales to assess playfulness, Internet dependency as well as work/study-related and social-related uses of the Internet. Survey data indicate that playfulness significantly predicts Internet dependency (ΔR (2) = 19%). Playfulness is also significantly related to students' grade point average (p Internet use for social purposes (p Internet dependency. It was also found that neither playfulness nor Internet dependency is significantly associated with Internet use for work/study purposes. Playfulness, as a domain-specific individual trait, is a powerful predictor of Internet dependency, which is positively related to social use of the Internet, and negatively related to student academic performance.

  3. Computer Assisted Testing of Spoken English: A Study of the SFLEP College English Oral Test System in China

    Directory of Open Access Journals (Sweden)

    John Lowe

    2009-06-01

    Full Text Available This paper reports on the on-going evaluation of a computer-assisted system (CEOTS for the assessing of spoken English skills among Chinese university students. This system is being developed to deal with the negative backwash effects of the present system of assessment of speaking skills which is only available to a tiny minority. We present data from a survey of students at the developing institution (USTC, with follow-up interviews and further interviews with English language teachers, to gauge the reactions to the test and its impact on language learning. We identify the key issue as being one of validity, with a tension existing between construct and consequential validities of the existing system and of CEOTS. We argue that a computer-based system seems to offer the only solution to the negative backwash problem but the development of the technology required to meet current construct validity demands makes this a very long term prospect. We suggest that a compromise between the competing forms of validity must therefore be accepted, probably well before a computer-based system can deliver the level of interaction with the examinees that would emulate the present face-to-face mode.

  4. PENGEMBANGAN PERMAINAN (GAME-PLAY EDUKASI GIZI BERBASIS-KOMPUTER UNTUK MURID SEKOLAH DASAR (DEVELOPMENT OF COMPUTER-BASED NUTRITIONAL EDUCATION GAME-PLAY FOR PRIMARY SCHOOL STUDENTS

    Directory of Open Access Journals (Sweden)

    Hermina Hermina

    2013-07-01

    Full Text Available ABSTRACT Background: Nutrition education in school children is considered to be effective and efficient to touch big segment in population. Objective: To develop a computer-based nutritional education game-play for primary school children. Methods: Focus group interviews (focus groups were used to obtain insight into participants’ understanding and opinions regarding the healthy eating and physical-activity. Participants consisted of pupils (year 3 to 6 and their teachers in 3 cities in West Java Province: Depok, Bekasi, and Bandung. Two primary schools in each city selected purposively based on the recommendation of Dinas Pendidikan (Education Offices. This study included 2 phases. Phase I was focus groups involved 1 pupil group and 1 teacher group of 8 to 10 participants each. Focus group sessions were noted and summarized into meaningful themes for a developed computer-based nutritional education game-play. Phase II was created and test the game-play. Results: Key concepts of the healthy eating were commonly understood, but specific knowledge was limited, especially related to the recommended dietary allowance and food servings. Game-play is develop to be played and can be understood by students and teachers easily. From the trial game-play input obtained to repair the game. So at the end of the study can be obtained prototype game-play more interesting and can be more accepted by students and teachers. Although not all suggestions for improvements can be accommodated perfectly. Conclusion: The computer-based nutritional education game-play can be cheerfully used by year 1 to 6 of primary school children to enrich their knowledge about how much food should they eat a day based on their body needs. [Penel Gizi Makan 2010, 33(2: 161-172]   Keywords: computer-based nutritional education, game-play, primary school children, teachers

  5. Effects of a Computer-Assisted Concept Mapping Learning Strategy on EFL College Students' English Reading Comprehension

    Science.gov (United States)

    Liu, Pei-Lin; Chen, Chiu-Jung; Chang, Yu-Ju

    2010-01-01

    The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners' English reading comprehension. The research questions were: (1) what was the influence of the computer-assisted concept mapping learning strategy on different learners' English reading comprehension? (2) did…

  6. Comparison of the Effectiveness of Stylewriter and Microsoft Word Computer Software to Improve English Writing Skills

    Science.gov (United States)

    Prvinchandar, Sunita; Ayub, Ahmad Fauzi Mohd

    2014-01-01

    This study compared the effectiveness of two types of computer software for improving the English writing skills of pupils in a Malaysian primary school. Sixty students who participated in the seven-week training course were divided into two groups, with the experimental group using the StyleWriter software and the control group using the…

  7. Nursing Professionals' Evaluation in Integrating the Computers in English for Nursing Purposes (ENP) Instruction and Learning

    Science.gov (United States)

    Yu, Wei-Chieh Wayne

    2013-01-01

    This study was designed to examine the pre- and in-service nursing professionals' perceptions of using computers to facilitate foreign language learning as consideration for future English for nursing purposes instruction. One hundred and ninety seven Taiwanese nursing students participated in the study. Findings revealed that (1) the participants…

  8. Test Anxiety Analysis of Chinese College Students in Computer-Based Spoken English Test

    Science.gov (United States)

    Yanxia, Yang

    2017-01-01

    Test anxiety was a commonly known or assumed factor that could greatly influence performance of test takers. With the employment of designed questionnaires and computer-based spoken English test, this paper explored test anxiety manifestation of Chinese college students from both macro and micro aspects, and found out that the major anxiety in…

  9. The Student as Producer and Consumer of Text: Computer Uses in English Studies.

    Science.gov (United States)

    Schwartz, Helen J.

    Computer use in the English classroom has the potential to help students enjoy and integrate their learning of writing and reading of literature in new ways. This new relationship between the student and machine-readable text can be thought of in terms of Alvin Toffler's theory of the "prosumer," a person who uses Information Age…

  10. The Unified English Braille Code: Examination by Science, Mathematics, and Computer Science Technical Expert Braille Readers

    Science.gov (United States)

    Holbrook, M. Cay; MacCuspie, P. Ann

    2010-01-01

    Braille-reading mathematicians, scientists, and computer scientists were asked to examine the usability of the Unified English Braille Code (UEB) for technical materials. They had little knowledge of the code prior to the study. The research included two reading tasks, a short tutorial about UEB, and a focus group. The results indicated that the…

  11. Computer Assisted English Language Learning in Costa Rican Elementary Schools: An Experimental Study

    Science.gov (United States)

    Alvarez-Marinelli, Horacio; Blanco, Marta; Lara-Alecio, Rafael; Irby, Beverly J.; Tong, Fuhui; Stanley, Katherine; Fan, Yinan

    2016-01-01

    This study presents first-year findings of a 25-week longitudinal project derived from a two-year longitudinal randomized trial study at the elementary school level in Costa Rica on effective computer-assisted language learning (CALL) approaches in an English as a foreign language (EFL) setting. A pre-test-post-test experimental group design was…

  12. Saudi high school students’ attitudes and barriers toward the use of computer technologies in learning English

    OpenAIRE

    Sabti, Ahmed Abdulateef; Chaichan, Rasha Sami

    2014-01-01

    This study examines the attitudes of Saudi Arabian high school students toward the use of computer technologies in learning English. The study also discusses the possible barriers that affect and limit the actual usage of computers. Quantitative approach is applied in this research, which involved 30 Saudi Arabia students of a high school in Kuala Lumpur, Malaysia. The respondents comprised 15 males and 15 females with ages between 16 years and 18 years. Two instruments, namely, Scale of Atti...

  13. Computer-mediated communication as an autonomy-enhancement tool for advanced learners of English

    Directory of Open Access Journals (Sweden)

    Aleksandra Wach

    2012-10-01

    Full Text Available This article examines the relevance of modern technology for the development of learner autonomy in the process of learning English as a foreign language. Computer-assisted language learning and computer mediated communication (CMC appear to be particularly conducive to fostering autonomous learning, as they naturally incorporate many elements of autonomy that give learners control over and responsibility for their own learning, such as choosing the materials used, managing their contact with various genres and types of interaction, often in authentic contexts, and evaluating their own progress, measured through their success in understanding and conveying meanings. However, providing access to language resources does not automatically lead to the development of autonomy, as much depends on other factors, such as the learners’ level or previous experience in learner training. The present study investigated whether advanced learners of English made use of out-of-class CMC engagement for the purpose of learning English autonomously. The results indicate that most of the participants were eager to use CMC opportunities to deliberately practice their English, although, quite naturally, leisure and social reasons for using CMC predominated. The expressed willingness to deliberately focus on practicing English during beyond-theclassroom meaning-oriented online interactions confirms the great potential of CMC as an autonomy enhancement tool.

  14. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women.

    Science.gov (United States)

    Shiyko, Mariya; Hallinan, Sean; Seif El-Nasr, Magy; Subramanian, Shree; Castaneda-Sceppa, Carmen

    2016-06-02

    Obesity and weight gain is a critical public health concern. Serious digital games are gaining popularity in the context of health interventions. They use persuasive and fun design features to engage users in health-related behaviors in a non-game context. As a young field, research about effectiveness and acceptability of such games for weight loss is sparse. The goal of this study was to evaluate real-world play patterns of SpaPlay and its impact on body mass index (BMI) and nutritional knowledge. SpaPlay is a computer game designed to help women adopt healthier dietary and exercise behaviors, developed based on Self-Determination theory and the Player Experience of Need Satisfaction (PENS) model. Progress in the game is tied to real-life activities (e.g., eating a healthy snack, taking a flight of stairs). We recruited 47 women to partake in a within-subject 90-day longitudinal study, with assessments taken at baseline, 1-, 2-, and 3- months. Women were on average, 29.8 years old (±7.3), highly educated (80.9% had BA or higher), 39% non-White, baseline BMI 26.98 (±5.6), who reported at least contemplating making changes in their diet and exercise routine based on the Stages of Change Model. We computed 9 indices from game utilization data to evaluate game play. We used general linear models to examine inter-individual differences between levels of play, and multilevel models to assess temporal changes in BMI and nutritional knowledge. Patterns of game play were mixed. Participants who reported being in the preparation or action stages of behavior change exhibited more days of play and more play regularity compared to those who were in the contemplation stage. Additionally, women who reported playing video games 1-2 hours per session demonstrated more sparse game play. Brief activities, such as one-time actions related to physical activity or healthy food, were preferred over activities that require a longer commitment (e.g., taking stairs every day for a week

  15. Testing Speech Recognition in Spanish-English Bilingual Children with the Computer-Assisted Speech Perception Assessment (CASPA): Initial Report.

    Science.gov (United States)

    García, Paula B; Rosado Rogers, Lydia; Nishi, Kanae

    2016-01-01

    This study evaluated the English version of Computer-Assisted Speech Perception Assessment (E-CASPA) with Spanish-English bilingual children. E-CASPA has been evaluated with monolingual English speakers ages 5 years and older, but it is unknown whether a separate norm is necessary for bilingual children. Eleven Spanish-English bilingual and 12 English monolingual children (6 to 12 years old) with normal hearing participated. Responses were scored by word, phoneme, consonant, and vowel. Regardless of scores, performance across three signal-to-noise ratio conditions was similar between groups, suggesting that the same norm can be used for both bilingual and monolingual children.

  16. Computer-supported games and role plays in teaching water management

    Directory of Open Access Journals (Sweden)

    A. Y. Hoekstra

    2012-08-01

    Full Text Available There is an increasing demand for an interdisciplinary approach in teaching water management. Computer-supported games and role plays offer the potential of creating an environment in which different disciplines come together and in which students are challenged to develop integrated understanding. Two examples are discussed. The River Basin Game is a common-pool resource game in which participants experience the risk of over-abstractions of water in a river basin and learn how this risk relates to the complexity of the system, the conflict between individual and group optimums and the difficulty in achieving good cooperation. The Globalization of Water Role Play makes participants familiar with the global dimension of water management by letting them experience how national governments can integrate considerations of water scarcity and domestic water productivities into decisions on international trade in commodities like food, cotton and bio-energy. The two examples illustrate that play sessions inspire participants to think about the functioning of systems as a whole and to develop good cooperative courses of action, whereby both uncertainties about the system and the presence of different values and perspectives among participants play a role.

  17. Computer-supported games and role plays in teaching water management

    Directory of Open Access Journals (Sweden)

    A. Y. Hoekstra

    2012-02-01

    Full Text Available There is an increasing demand for an interdisciplinary approach in teaching water management. Computer-supported games and role plays offer the potential of creating an environment in which different disciplines come together and in which students are challenged to develop integrated understanding. Two examples are discussed. The River Basin Game is a common-pool resource game in which participants experience the risk of over-abstractions of water in a river basin and learn how this risk relates to the complexity of the system, the conflict between individual and group optimum and the difficulty to come to good cooperation. The Globalization of Water Role Play makes participants familiar with the global dimension of water management by letting them experience how national governments can integrate considerations of water scarcity and domestic water productivities into decisions on international trade in commodities like food, cotton and bio-energy. The two examples illustrate that plays inspire participants to think about the functioning of systems as a whole and to develop good cooperative courses of action, whereby both uncertainties about the system and the presence of different values and perspectives among participants play a role.

  18. The research of computer multimedia assistant in college English listening

    Science.gov (United States)

    Zhang, Qian

    2012-04-01

    With the technology development of network information, there exists more and more seriously questions to our education. Computer multimedia application breaks the traditional foreign language teaching and brings new challenges and opportunities for the education. Through the multiple media application, the teaching process is full of animation, image, voice, and characters. This can improve the learning initiative and objective with great development of learning efficiency. During the traditional foreign language teaching, people use characters learning. However, through this method, the theory performance is good but the practical application is low. During the long time computer multimedia application in the foreign language teaching, many teachers still have prejudice. Therefore, the method is not obtaining the effect. After all the above, the research has significant meaning for improving the teaching quality of foreign language.

  19. Developing ESL Students' English Learner Autonomy Through Computer-assisted Language Learning

    Institute of Scientific and Technical Information of China (English)

    张艳

    2009-01-01

    Currently, learner autonomy becomes an influential concept in teaching and an important goal of the present view of CALL. The present paper focuses on a research of an English teaching program in an experimental class. Basically, in the experiment, computer was used in language learning, and some Interact-based activities were carried out both in and after class. Through the comparison oftbe experimental class and control class, the statistic findings and the interview show that computer is a beneficial tool for assisting language lear,ring and teaching. The implementation of computer-based activities had helped promote students' language learner autonomy.

  20. Research and Practice of the System of Computer-assisted Oral English Test on a Large Scale

    Institute of Scientific and Technical Information of China (English)

    Bo Jiang

    2012-01-01

      The establishment of computer-assisted oral test system is one way to improve college students’ English communication skills. This thesis gives a brief analysis of how to set up a scientific system in colleges from the characters of oral activities,oral ability and its features,the patterns of English oral test and the abilities tested.

  1. Bridges to Swaziland: Using Task-Based Learning and Computer-Mediated Instruction to Improve English Language Teaching and Learning

    Science.gov (United States)

    Pierson, Susan Jacques

    2015-01-01

    One way to provide high quality instruction for underserved English Language Learners around the world is to combine Task-Based English Language Learning with Computer- Assisted Instruction. As part of an ongoing project, "Bridges to Swaziland," these approaches have been implemented in a determined effort to improve the ESL program for…

  2. Promoting CLT within a Computer Assisted Learning Environment: A Survey of the Communicative English Course of FLTC

    Science.gov (United States)

    Haider, Md. Zulfeqar; Chowdhury, Takad Ahmed

    2012-01-01

    This study is based on a survey of the Communicative English Language Certificate (CELC) course run by the Foreign Language Training Center (FLTC), a Project under the Ministry of Education, Bangladesh. FLTC is working to promote the teaching and learning of English through its eleven computer-based and state of the art language laboratories. As…

  3. Repair work in the context of English language mediated computer interface use: A conversation analytic study

    DEFF Research Database (Denmark)

    Raudaskoski, Pirkko

    1992-01-01

    The main aim in this study is to develop an understanding of how repair work is managed in the intertwining of activities and actions with talk and language. By doing this, the richness of the concept of repair in interactional studies is shown. The core work concentrates on exploring repair work...... the English language as a resource. The computer interface use context was chosen to show how narrowly traditional research has seen repair work....

  4. Assessing the effects of manual dexterity and playing computer games on catheter-wire manipulation for inexperienced operators.

    Science.gov (United States)

    Alsafi, Z; Hameed, Y; Amin, P; Shamsad, S; Raja, U; Alsafi, A; Hamady, M S

    2017-09-01

    To investigate the effect of playing computer games and manual dexterity on catheter-wire manipulation in a mechanical aortic model. Medical student volunteers filled in a preprocedure questionnaire assessing their exposure to computer games. Their manual dexterity was measured using a smartphone game. They were then shown a video clip demonstrating renal artery cannulation and were asked to reproduce this. All attempts were timed. Two-tailed Student's t-test was used to compare continuous data, while Fisher's exact test was used for categorical data. Fifty students aged 18-22 years took part in the study. Forty-six completed the task at an average of 168 seconds (range 103-301 seconds). There was no significant difference in the dexterity score or time to cannulate the renal artery between male and female students. Students who played computer games for >10 hours per week had better dexterity scores than those who did not play computer games: 9.1 versus 10.2 seconds (p=0.0237). Four of 19 students who did not play computer games failed to complete the task, while all of those who played computer games regularly completed the task (p=0.0168). Playing computer games is associated with better manual dexterity and ability to complete a basic interventional radiology task for novices. Copyright © 2017 The Royal College of Radiologists. Published by Elsevier Ltd. All rights reserved.

  5. Neural and cortisol responses during play with human and computer partners in children with autism.

    Science.gov (United States)

    Edmiston, Elliot Kale; Merkle, Kristen; Corbett, Blythe A

    2015-08-01

    Children with autism spectrum disorder (ASD) exhibit impairment in reciprocal social interactions, including play, which can manifest as failure to show social preference or discrimination between social and nonsocial stimuli. To explore mechanisms underlying these deficits, we collected salivary cortisol from 42 children 8-12 years with ASD or typical development during a playground interaction with a confederate child. Participants underwent functional MRI during a prisoner's dilemma game requiring cooperation or defection with a human (confederate) or computer partner. Search region of interest analyses were based on previous research (e.g. insula, amygdala, temporal parietal junction-TPJ). There were significant group differences in neural activation based on partner and response pattern. When playing with a human partner, children with ASD showed limited engagement of a social salience brain circuit during defection. Reduced insula activation during defection in the ASD children relative to TD children, regardless of partner type, was also a prominent finding. Insula and TPJ BOLD during defection was also associated with stress responsivity and behavior in the ASD group under playground conditions. Children with ASD engage social salience networks less than TD children during conditions of social salience, supporting a fundamental disturbance of social engagement. © The Author (2014). Published by Oxford University Press. For Permissions, please email: journals.permissions@oup.com.

  6. Identifying Learning Trajectories While Playing a Learning-to-Learn Computer Game in Different Children and Instruction Types

    NARCIS (Netherlands)

    de Koning-Veenstra, Baukje; Timmerman, Marieke; van Geert, Paul; van der Meulen, Bieuwe

    2014-01-01

    This research focuses on identifying learning trajectories expressed among children playing a learning-to-learn computer game and examining the relationships between the learning trajectories and individual characteristics such as developmental age, prior knowledge, and instruction type (adult- and/

  7. Identifying Learning Trajectories While Playing a Learning-to-Learn Computer Game in Different Children and Instruction Types

    NARCIS (Netherlands)

    de Koning-Veenstra, Baukje; Timmerman, Marieke; van Geert, Paul; van der Meulen, Bieuwe

    2014-01-01

    This research focuses on identifying learning trajectories expressed among children playing a learning-to-learn computer game and examining the relationships between the learning trajectories and individual characteristics such as developmental age, prior knowledge, and instruction type (adult- and/

  8. Play Matters

    DEFF Research Database (Denmark)

    Sicart (Vila), Miguel Angel

    , but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty......, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well....

  9. ENHANCING STUDENTS’ MOTIVATION IN LEARNING ENGLISH GRAMMAR THROUGH A COMPUTER-SUPPORTED LEARNING CLASSROOM MANAGEMENT

    Directory of Open Access Journals (Sweden)

    Bahruddin

    2015-11-01

    Full Text Available This research is to examine the students‘ motivational factors and attitude towards the learning of English grammar in a Computer-supported Learning System. Twenty-nine students were taught with a student-centered approach and three grammar learning web sites were used frequently for classroom and individual English grammar practice, whereas another twenty-nine were taught with the traditional teachercentered approach. Both groups were given grammar correction and explanation tests before and after the study. After comparing the results of the pre-test and post-test with those of the control group, it was found that the experimental group excelled over the control group in both grammar correction and grammar explanation. It proved that students‘ implicit and explicit knowledge on English grammar was greatly improved by the computer-supported teaching methods and environment. Further interviews with the students also revealed that the new pedagogical practice had provided many positive motivational factors in supporting students‘ learning process.

  10. Exceeding Boundaries: Chinese Children's Playful Use of Languages in Their Literacy Practices in a Mandarin-English Bilingual Program

    Science.gov (United States)

    Zhang, Yan; Guo, Yan

    2017-01-01

    Chinese children of immigrant families are often perceived as good at memorization and rote learning or as polite, obedient, and passive students lacking creativity and criticality. Guided by Multiple Literacies Theory and translanguaging, this study explores how Chinese children in a Mandarin-English bilingual program skillfully navigate…

  11. Using Academic Language to Level the Playing Field for English-Language Learners in Physical Education: Part 1

    Science.gov (United States)

    Constantinou, Phoebe; Wuest, Deborah A.

    2015-01-01

    With the common core emphasis on English language art and mathematics skills, physical educators are faced with a challenging task. Educators, in general, are expected to identifying the language demands of their discipline and develop academic language skills within each disciplinary area. In other words, educators are expected to prepare…

  12. Using Academic Language to Level the Playing Field for English Language Learners in Physical Education: Part 2

    Science.gov (United States)

    Constantinou, Phoebe; Wuest, Deborah A.

    2015-01-01

    The common core, with its emphasis on the development of English language art and mathematics skills and literacy, presents challenges for teachers of all subjects. Academic language is expected to be developed within each disciplinary area. In other words, educators are expected to identify the language demands of their discipline and prepare…

  13. Fight, Flight and Playing White: An Examination of Coping Strategies Adopted by Gypsy Traveller Adolescents in English Secondary Schools

    Science.gov (United States)

    Derrington, Chris

    2007-01-01

    This paper draws on findings from a longitudinal study of Gypsy Traveller students attending English secondary schools. Analysis of over 400 interviews with 44 Gypsy Traveller students, their parents and teachers over a 5-year period identified several pull and push factors that impact on secondary school engagement and retention. Of these,…

  14. Fight, Flight and Playing White: An Examination of Coping Strategies Adopted by Gypsy Traveller Adolescents in English Secondary Schools

    Science.gov (United States)

    Derrington, Chris

    2007-01-01

    This paper draws on findings from a longitudinal study of Gypsy Traveller students attending English secondary schools. Analysis of over 400 interviews with 44 Gypsy Traveller students, their parents and teachers over a 5-year period identified several pull and push factors that impact on secondary school engagement and retention. Of these,…

  15. Santiago Remacha Esteras, Infotech Workbook. English for computer users

    OpenAIRE

    2012-01-01

    Infotech workbook, publié en complément du manuel de l’étudiant Infotech English for Computer Users, comprend trente unités qui permettent un approfondissement pratique. Les unités sont corollaires de celles du manuel et peuvent servir de support ou de livre d’exercices en apprentissage autonome. Chaque unité se déroule selon un scénario présenté sur une double page. Les exercices de vocabulaire sont parfois ludiques (mots croisés, exercices d’appariement) et permettent de réviser le vocabula...

  16. "I Like Computers but My Favourite Is Playing outside with My Friends": Young Children's Beliefs about Computers

    Science.gov (United States)

    Hatzigianni, Maria

    2014-01-01

    This exploratory study investigated young children's beliefs and opinions about computers by actively involving children in the research project. Fifty two children, four to six years old, were asked a set of questions about their favourite activities and their opinions on computer use before and after a seven month computer intervention…

  17. Computer Game Play as an Imaginary Stage for Reading: Implicit Spatial Effects of Computer Games Embedded in Hard Copy Books

    Science.gov (United States)

    Smith, Glenn Gordon

    2012-01-01

    This study compared books with embedded computer games (via pentop computers with microdot paper and audio feedback) with regular books with maps, in terms of fifth graders' comprehension and retention of spatial details from stories. One group read a story in hard copy with embedded computer games, the other group read it in regular book format…

  18. Computer Game Play as an Imaginary Stage for Reading: Implicit Spatial Effects of Computer Games Embedded in Hard Copy Books

    Science.gov (United States)

    Smith, Glenn Gordon

    2012-01-01

    This study compared books with embedded computer games (via pentop computers with microdot paper and audio feedback) with regular books with maps, in terms of fifth graders' comprehension and retention of spatial details from stories. One group read a story in hard copy with embedded computer games, the other group read it in regular book format…

  19. The use of first language scaffolding to teach English as a foreign language to pre-school children during dramatic play in West Sumatera, Indonesia

    Directory of Open Access Journals (Sweden)

    Mulia Dewi

    2015-01-01

    Full Text Available The Indonesian community generally perceives that English language teaching should require phonology, vocabulary, grammar, discourse, and pragmatics. As a result, this often demands that pre-school teachers use English all the time. Code switching between English, Indonesian, and Minang – the local language of the region – is perceived negatively, and teachers are often criticized for using a multilingual approach that is “part snake and part eel” [sakarek ula sakarek baluik]. This refers to a negative perception of mixing languages in educational settings. In fact, code switching between Minang (first language, Indonesian (second language, and English (foreign language is the norm of language use in this part of Indonesia. However, in this community, there is a lack of respect for pre-school teachers' professionalism as well as scepticism towards the effectiveness of a multilingual teaching approach, which is used widely at the pre-school level. Vygotsky [14], the Russian psychologist, presents a different perspective on this phenomenon, noting that children learn languages by playing. Their first language can be the main tool to help them understand new words and utterances in context. By using code switching, teachers help pre-school children to link their prior knowledge and experience to the new forms of expression that enable them to derive the meaning of new words from the social context of language use. For this reason, scaffolding techniques should be used by pre-school teachers, particularly in ways which support children's cognitive development in constructing new meanings based on their first language experience. This paper, based on a research study-in-progress at Deakin University, Melbourne, Australia, explores patterns of interaction between pre-school teachers and their students as teachers scaffold the development of EFL through dramatic play in West Sumatera, Indonesia. This interaction is systemic in nature and

  20. The Performance of Native Speakers of English and ESL Speakers on the Computer-based TOEFL and GRE General Test

    Science.gov (United States)

    Stricker, L. J.

    2004-01-01

    The purpose of this study was to replicate previous research on the construct validity of the paper-based version of the TOEFL and extend it to the computer-based TOEFL. Two samples of Graduate Record Examination (GRE) General Test-takers were used: native speakers of English specially recruited to take the computer-based TOEFL, and ESL…

  1. The Performance of Native Speakers of English and ESL Speakers on the Computer-based TOEFL and GRE General Test

    Science.gov (United States)

    Stricker, L. J.

    2004-01-01

    The purpose of this study was to replicate previous research on the construct validity of the paper-based version of the TOEFL and extend it to the computer-based TOEFL. Two samples of Graduate Record Examination (GRE) General Test-takers were used: native speakers of English specially recruited to take the computer-based TOEFL, and ESL…

  2. Social Support and "Playing Around": An Examination of How Older Adults Acquire Digital Literacy With Tablet Computers.

    Science.gov (United States)

    Tsai, Hsin-Yi Sandy; Shillair, Ruth; Cotten, Shelia R

    2017-01-01

    This study examines how older adults learn to use tablet computers. Learning to use new technologies can help older adults to be included in today's digital society. However, learning to use new technologies is not always easy, especially for older adults. This study focuses on how older adults learn to use a specific technology, tablet computers, and the role that social support plays in this process. Data for this project are from 21 in-depth interviews with individuals who own tablet computers. We examine how older adults engage with tablet devices and increase their digital literacy. The findings suggest that, for older adults to start to use tablets, social support plays an important role. In addition, a key way that many participants report gaining expertise with the technology is through "playing around" with the tablets. Suggestions for how to help older adults learn to use new technologies are detailed. © The Author(s) 2015.

  3. Social Support and “Playing Around”: An Examination of How Older Adults Acquire Digital Literacy With Tablet Computers

    Science.gov (United States)

    Tsai, Hsin-yi Sandy; Shillair, Ruth; Cotten, Shelia R.

    2017-01-01

    This study examines how older adults learn to use tablet computers. Learning to use new technologies can help older adults to be included in today’s digital society. However, learning to use new technologies is not always easy, especially for older adults. This study focuses on how older adults learn to use a specific technology, tablet computers, and the role that social support plays in this process. Data for this project are from 21 in-depth interviews with individuals who own tablet computers. We examine how older adults engage with tablet devices and increase their digital literacy. The findings suggest that, for older adults to start to use tablets, social support plays an important role. In addition, a key way that many participants report gaining expertise with the technology is through “playing around” with the tablets. Suggestions for how to help older adults learn to use new technologies are detailed. PMID:26491029

  4. The relationship between playing computer or video games with mental health and social relationships among students in guidance schools, Kermanshah.

    Science.gov (United States)

    Reshadat, S; Ghasemi, S R; Ahmadian, M; RajabiGilan, N

    2014-01-09

    Computer or video games are a popular recreational activity and playing them may constitute a large part of leisure time. This cross-sectional study aimed to evaluate the relationship between playing computer or video games with mental health and social relationships among students in guidance schools in Kermanshah, Islamic Republic of Iran, in 2012. Our total sample was 573 students and our tool was the General Health Questionnaire (GHQ-28) and social relationships questionnaires. Survey respondents reported spending an average of 71.07 (SD 72.1) min/day on computer or video games. There was a significant relationship between time spent playing games and general mental health (P video games with social relationships and their subscales, including trans-local relationships (P games (P < 0.02) and its dimensions, except for family relationships.

  5. “HOW DO YOU FEEL?”: EMOTIONS EXHIBITED WHILE PLAYING COMPUTER GAMES AND THEIR RELATIONSHIP TO GAMING BEHAVIORS

    Directory of Open Access Journals (Sweden)

    Rex P. Bringula

    2015-06-01

    Full Text Available This descriptive study utilized a validated questionnaire to determine the emotions exhibited by computer gamers in cyber cafés. We determined that gamers exhibited both positive and negative emotions while playing games. We observed that gamers were inclined to be more anxious about being defeated in a game as gaming became frequent and length of years spent playing games increased. They also had the tendency to become more stressed when length of years spent playing games increased. On the other hand, other gaming behaviors were not significantly related to other emotions. We concluded that not all emotions exhibited by gamers while playing computer games could be attributed to their gaming behaviors. We recommend that other emotions such as anger, frustration, boredom, amusement, etc. be included in future research.

  6. Reassessing the English Course Offered to Computer Engineering Students at the National School of Applied Sciences of Al-Hoceima in Morocco: An Action Research Project

    Science.gov (United States)

    Dahbi, M.

    2015-01-01

    In computer engineering education, specific English language practices are needed to enable computer engineering students to succeed in professional settings. This study was conducted for two purposes. First, it aimed at investigating to what extent the English courses offered to computer engineering students at the National School of Applied…

  7. Reassessing the English Course Offered to Computer Engineering Students at the National School of Applied Sciences of Al-Hoceima in Morocco: An Action Research Project

    Science.gov (United States)

    Dahbi, M.

    2015-01-01

    In computer engineering education, specific English language practices are needed to enable computer engineering students to succeed in professional settings. This study was conducted for two purposes. First, it aimed at investigating to what extent the English courses offered to computer engineering students at the National School of Applied…

  8. The Methods to Translate TVB Play Series Titles to English%TVB港剧名的英译方法

    Institute of Scientific and Technical Information of China (English)

    罗胜华

    2012-01-01

    TVB港剧一般都有中英文两个剧名,这是由香港的历史背景和社会环境所决定的。文章主要通过对近五年TVB港剧名的分析例证,指出港剧剧名翻译过程中一般采用三种方法,即直译法、意译法和另译法。同时,文章也分析总结了一些典型TVB电视剧集英文片名的内涵。%The television series of TVB usually have two titles—one in Chinese and the other in English,which is the typical reflection of HK's historical background and social environment.Based on the analysis of some translated versions of samples in the last five years,this paper also points out three approaches in actual translation practice: direct translation,free translation and recreation.Meanwhile,the paper also analyzes the connotations of English titles of some typical TVB episodes.

  9. Keeping it in the family: incest, repression and the fear of the hybrid in Reza de Wet’s English plays

    Directory of Open Access Journals (Sweden)

    A. Krueger

    2010-07-01

    Full Text Available Reza de Wet has more than once referred in interviews to the syncretic relationship she sees as existing in the “long history” between Afrikaner and black cultures. Due to its close association with black African cultures, she claims that Afrikaner culture has fused a belief in mythologies and “magical thinking” with a “European consciousness” (Solberg, 2003:180. This article investigates ways in which some of De Wet’s English translations – as well as her play “Concealment” (De Wet, 2004 – demonstrate the consequences of a fear of this amalgamation; a dread of hybridity. Concurrent with this anxiety is the danger inherent in a repression of desire. In a number of De Wet’s plays it seems that what is cloistered and protected within the purity of family (possibly a metaphor for the Afrikaner people conceals an incestuous perversion.

  10. Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

    Science.gov (United States)

    Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan

    2011-01-01

    This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…

  11. Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

    Science.gov (United States)

    Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan

    2011-01-01

    This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…

  12. Many Community Colleges in California Are Playing Catch-Up in Computing.

    Science.gov (United States)

    Young, Jeffrey R.

    1997-01-01

    In California, home of many computer companies, community colleges are having difficulty acquiring computers and training faculty to use them. Observers are concerned that high-technology jobs, vital to the state's economy, may have to be filled from out of state. However, level of technology varies widely by institution, and a few offer…

  13. A Review of Humor for Computer Games: Play, Laugh and More

    Science.gov (United States)

    Dormann, Claire; Biddle, Robert

    2009-01-01

    Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…

  14. A Review of Humor for Computer Games: Play, Laugh and More

    Science.gov (United States)

    Dormann, Claire; Biddle, Robert

    2009-01-01

    Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…

  15. Inside the Huddle: The Phenomenology and Sociology of Team Play in Networked Computer Games

    DEFF Research Database (Denmark)

    Witkowski, Emma

    looking at the players, organizations, and technologies involved in producing networked team play from the sites World of Warcraft Arena tournament high performance competitions. Throughout three years of multi‐sited fieldwork, this study has probed at how networked team play is lived and produced, asking......As any sports sociologist would say, sports are contested terrains. They are dynamic in practice and historically specific: They are shaped by institutions, politics, and local standards as well as formed throughout everyday actions by the range of performers on any given playing field. But what...... with players, administrators, organizers and spectators, as well as observations and field notes. I take the perspective of phenomenological sociology coupled with a decidedly Actor‐network theory approach, which assists in exploring the connections and translations made between embodiment, game cultures...

  16. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

    OpenAIRE

    Shiyko, Mariya; Hallinan, Sean; Seif El-Nasr, Magy; Subramanian, Shree; Castaneda-Sceppa, Carmen

    2016-01-01

    Background Obesity and weight gain is a critical public health concern. Serious digital games are gaining popularity in the context of health interventions. They use persuasive and fun design features to engage users in health-related behaviors in a non-game context. As a young field, research about effectiveness and acceptability of such games for weight loss is sparse. Objective The goal of this study was to evaluate real-world play patterns of SpaPlay and its impact on body mass index (BMI...

  17. Effects of playing mathematics computer games on primary school students' multiplicative reasoning ability

    NARCIS (Netherlands)

    Bakker, Marjoke|info:eu-repo/dai/nl/355337770; Van den Heuvel-Panhuizen, M.|info:eu-repo/dai/nl/069266255; Robitzsch, Alexander

    2015-01-01

    This study used a large-scale cluster randomized longitudinal experiment (N=719; 35schools) to investigate the effects of online mathematics mini-games on primary school students' multiplicative reasoning ability. The experiment included four conditions: playing at school, integrated in a lesson

  18. Developing Mathematical Reasoning through Games of Strategy Played against the Computer

    Science.gov (United States)

    Houssart, Jenny; Sams, Claire

    2008-01-01

    This article examines 9-11 year olds' attempts to beat the computer at a game of strategy and asks how far and under what circumstances they developed a strategic approach to the game. Extracts from videotape transcripts are analysed to reveal the components of children's particular approaches, evident even amongst children who did not develop an…

  19. Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom

    Science.gov (United States)

    Southgate, Erica; Budd, Janene; Smith, Shamus

    Computer gaming is a global phenomenon and there has been rapid growth in "serious" games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary school classrooms. Despite the popularity of serious games and their pedagogical potential, there are few specialised frameworks to guide…

  20. Play It Again with Feeling: Computer Feedback in Musical Communication of Emotions

    Science.gov (United States)

    Juslin, Patrik N.; Karlsson, Jessika; Lindstrom, Erik; Friberg, Anders; Schoonderwaldt, Erwin

    2006-01-01

    Communication of emotions is of crucial importance in music performance. Yet research has suggested that this skill is neglected in music education. This article presents and evaluates a computer program that automatically analyzes music performances and provides feedback to musicians in order to enhance their communication of emotions. Thirty-six…

  1. Play for Performance: Using Computer Games to Improve Motivation and Test-Taking Performance

    Science.gov (United States)

    Dennis, Alan R.; Bhagwatwar, Akshay; Minas, Randall K.

    2013-01-01

    The importance of testing, especially certification and high-stakes testing, has increased substantially over the past decade. Building on the "serious gaming" literature and the psychology "priming" literature, we developed a computer game designed to improve test-taking performance using psychological priming. The game primed…

  2. Play It Again with Feeling: Computer Feedback in Musical Communication of Emotions

    Science.gov (United States)

    Juslin, Patrik N.; Karlsson, Jessika; Lindstrom, Erik; Friberg, Anders; Schoonderwaldt, Erwin

    2006-01-01

    Communication of emotions is of crucial importance in music performance. Yet research has suggested that this skill is neglected in music education. This article presents and evaluates a computer program that automatically analyzes music performances and provides feedback to musicians in order to enhance their communication of emotions. Thirty-six…

  3. Effects of Synchronous and Asynchronous Computer-Mediated Communication (CMC) Oral Conversations on English Language Learners' Discourse Functions

    Science.gov (United States)

    AbuSeileek, Ali Farhan; Qatawneh, Khaleel

    2013-01-01

    This study aimed to explore the effects of synchronous and asynchronous computer mediated communication (CMC) oral discussions on question types and strategies used by English as a Foreign Language (EFL) learners. The participants were randomly assigned to two treatment conditions/groups; the first group used synchronous CMC, while the second…

  4. Evaluation of Imagine Learning English, a Computer-Assisted Instruction of Language and Literacy for Kindergarten Students

    Science.gov (United States)

    Longberg, Pauline Oliphant

    2012-01-01

    As computer assisted instruction (CAI) becomes increasingly sophisticated, its appeal as a viable method of literacy intervention with young children continues despite limited evidence of effectiveness. The present study sought to assess the impact of one such CAI program, "Imagine Learning English" (ILE), on both the receptive…

  5. The Effect of Using Computer Games on Lower Basic Stage Students' Achievement in English at Al-SALT Schools

    Science.gov (United States)

    Al-Elaimat, Abeer Rashed

    2013-01-01

    The purpose of this study is to investigate the effect of using computer games on the lower basic stage student's achievement in learning English at Al-SALT Schools. The population of this study consisted of all lower basic stage students in AL-SALT schools during the scholastic year 2011-2012. However, the sample of this study consisted of 88…

  6. Corpus of High School Academic Texts (COHAT): Data-Driven, Computer Assisted Discovery in Learning Academic English

    Science.gov (United States)

    Bohát, Róbert; Rödlingová, Beata; Horáková, Nina

    2015-01-01

    Corpus of High School Academic Texts (COHAT), currently of 150,000+ words, aims to make academic language instruction a more data-driven and student-centered discovery learning as a special type of Computer-Assisted Language Learning (CALL), emphasizing students' critical thinking and metacognition. Since 2013, high school English as an additional…

  7. EFL Learners' Perceived Use of Conversation Maintenance Strategies during Synchronous Computer-Mediated Communication with Native English Speakers

    Science.gov (United States)

    Ino, Atsushi

    2014-01-01

    This study investigated the perceived use of conversation maintenance strategies during synchronous computer-mediated communication with native English speakers. I also correlated the relationships of the strategies used with students' speaking ability and comprehensive proficiency level. The research questions were: (1) how were the learners'…

  8. Building Vocabulary of English Learners with Reading Disabilities through Computer-Assisted Morphology Instruction

    Science.gov (United States)

    Lo, Ya-yu; Anderson, Adrienne L.; Bunch-Crump, Kimberly

    2017-01-01

    Many educators in public schools in the United States experience challenges in meeting the unique needs of the growing population of English learners who must simultaneously attain academic skills while acquiring English language proficiency. Such unique needs intensify for English learners with reading disabilities. Morphological awareness is key…

  9. Improving L2 Listeners' Perception of English Vowels: A Computer-Mediated Approach

    Science.gov (United States)

    Thomson, Ron I.

    2012-01-01

    A high variability phonetic training technique was employed to train 26 Mandarin speakers to better perceive ten English vowels. In eight short training sessions, learners identified 200 English vowel tokens, produced in a post bilabial stop context by 20 native speakers. Learners' ability to identify English vowels significantly improved in the…

  10. Building Vocabulary of English Learners with Reading Disabilities through Computer-Assisted Morphology Instruction

    Science.gov (United States)

    Lo, Ya-yu; Anderson, Adrienne L.; Bunch-Crump, Kimberly

    2017-01-01

    Many educators in public schools in the United States experience challenges in meeting the unique needs of the growing population of English learners who must simultaneously attain academic skills while acquiring English language proficiency. Such unique needs intensify for English learners with reading disabilities. Morphological awareness is key…

  11. A computational approach to free will constrained by the games we play

    Directory of Open Access Journals (Sweden)

    Kenneth T Kishida

    2012-09-01

    Full Text Available Human choice is not free – we are bounded by a multitude of biological constraints. Yet, within the various landscapes we face, we do express choice, preference, and varying degrees of so-called willful behavior. Moreover, it appears that the capacity for choice in humans is variable. Empirical studies aimed at investigating the experience of ‘free will’ will benefit from theoretical disciplines that constrain the language used to frame the relevant issues. The combination of game theory and computational reinforcement learning theory with empirical methods is already beginning to provide valuable insight into the biological variables underlying capacity for choice in humans and how things may go awry in individuals with brain disorders. These disciplines operate within abstract quantitative landscapes, but have successfully been applied to investigate strategic and adaptive human choice guided by formal notions of optimal behavior. Psychiatric illness is an extreme, but interesting arena for studying human capacity for choice. The experiences and behaviors of patients suggest these individuals fundamentally suffer from a diminished capacity of willful choice. Herein, I will briefly discuss recent applications of computationally guided approaches to human choice behavior and the underlying neurobiology. These approaches can be integrated into empirical investigation at multiple temporal scales of analysis including the growing body of experiments in human fMRI, and newly emerging sub-second electrochemical and electrophysiological measurements in the human brain. These cross-disciplinary approaches hold promise for revealing the underlying neurobiological mechanisms for the variety of choice capacity in humans.

  12. Plug-and-Play Planar Ion Traps for Scalable Quantum Computation and Simulation

    Science.gov (United States)

    Amini, Jason; Denison, Douglas; Doret, S. Charles; Faircloth, Daniel; Hayden, Harley; Killian, Tyler; Landgren, David; Martin, Kevin; Merrill, True; Ozakin, Arkadas; Pai, C. S.; Shaikh, Fayaz; Shappert, Chris; Volin, Curtis; Wright, Ken; Harter, Alexa; Slusher, Richart

    2011-05-01

    At the heart of most ion-based quantum information processing and simulation efforts is an RF-Paul trap to confine the ion qubits. Cutting edge experiments are transitioning from a few qubits to a few tens of qubits with many more qubits envisioned for the future. The underlying ion traps need to both grow with the experiments and provide additional features that can simplify and extend these experiments. The Georgia Tech Research Institute (GTRI) is developing modeling and fabrication processes for these new generations of ion traps using silicon VLSI technology in surface- electrode geometries. Verified by detailed in-house trap characterization, GTRI has fabricated traps that approach the plug- and-play ideal and demonstrate reliable ion loading and transport, long dark lifetimes, and stable ion chains. Additional features are in development including junctions, integrated GHz range current guides for global qubit rotations, and micromirrors for light collection.

  13. COMPUTER-MEDIATED COMMUNICATION AS A TOOL FOR IMPROVING THE ENGLISH LANGUAGE AMONG ADULT LEARNERS IN TVET PROGRAMME

    Directory of Open Access Journals (Sweden)

    Berhannudin Mohd Salleh

    2010-05-01

    Full Text Available This article highlighted the computer mediated communication skills students need to become lifelong learners in an information society. Among these skills are the abilities to: use technology tools to enhance learning; use telecommunications to collaborate with and interact with peers; use technology to locate and collect information from a variety of sources; and use technology for informed decision-making. The need to master the English language has always been a never ending quest especially among ESL adult learners in Malaysia. Mastery in the language will not only enhance academic achievements but promote one’s status in the community. Despite the many years of learning English command of the language among Malaysian ESL learners is still yet to be desired. This paper thus presents the findings of an innovative approach to learn the English language the technology way. Using an online platform that is freely available in the Internet participants comprising adult TVET teacher trainee of Universiti Tun Hussein Onn Malaysia took part in an online discussion using the English language via the Internet for a semester. Findings of the study revealed that the online platform has helped the students improve themselves in many aspects of the learning process. There was an increase in confidence and frequency of use of the target language, improved thinking ability and least but not last provided joy for learning the English language.

  14. An Investigation into the Use of Computer-Assisted Instruction to Present Basic English Grammar Concepts

    Science.gov (United States)

    1991-09-01

    CAI tutorial that will help students to better understand English gramar concepts. This objective consisted of two distinct facets: development of the... English gramar in terms of functions and building elements as presented in the tutorial; four users were unsure; and only five indicated that they had...AFIT/GIR/LSR/91D-10 DTIC PI-ECTE JAN 0 7 1992 AN INVESTIGATION INTO THE USE OF CCMPUT-ASSISTED INSTRUCTION TO PRESENT BASIC ENGLISH GRAMMAR CONCEPTS

  15. Development of Computer Play Pedagogy Intervention for Children with Low Conceptual Understanding in Basic Mathematics Operation Using the Dyscalculia Feature Approach

    Science.gov (United States)

    Mohd Syah, Nor Elleeiana; Hamzaid, Nur Azah; Murphy, Belinda Pingguan; Lim, Einly

    2016-01-01

    This study describes the development of a basic computer-based play pedagogy intervention using a dyscalculia-remedy-oriented approach such as repetition and number orientation manipulation, and the investigation of its effect on children displaying dyscalculia characteristics. This computer play was evaluated in a group of 50 seven-year-old…

  16. Mediatized play

    DEFF Research Database (Denmark)

    Johansen, Stine Liv

    Children’s play must nowadays be understood as a mediatized field in society and culture. Media – understood in a very broad sense - holds severe explanatory power in describing and understanding the practice of play, since play happens both with, through and inspired by media of different sorts....... In this presentation the case of ‘playing soccer’ will be outlined through its different mediated manifestations, including soccer games and programs on TV, computer games, magazines, books, YouTube videos and soccer trading cards....

  17. The Effect of Computer Assisted Language Learning (CALL) on Performance in the Test of English for International Communication (TOEIC) Listening Module

    Science.gov (United States)

    van Han, Nguyen; van Rensburg, Henriette

    2014-01-01

    Many companies and organizations have been using the Test of English for International Communication (TOEIC) for business and commercial communication purpose in Vietnam and around the world. The present study investigated the effect of Computer Assisted Language Learning (CALL) on performance in the Test of English for International Communication…

  18. Convergent and Divergent Computer-Mediated Communication Tasks in an English for Academic Purposes Course

    Science.gov (United States)

    Jackson, Daniel O.

    2011-01-01

    This article describes the implementation of technology-mediated tasks in an English for academic purposes (EAP) curriculum at a Japanese university. The course addressed the needs of English majors at the school by enabling more efficient completion of academic work, including essay writing. One way that technology supported this goal was through…

  19. Computer Testing as a Form of Accommodation for English Language Learners

    Science.gov (United States)

    Abedi, Jamal

    2009-01-01

    This study compared performance of both English language learners (ELLs) and non-ELL students in Grades 4 and 8 under accommodated and nonaccommodated testing conditions. The accommodations used in this study included a computerized administration of a math test with a pop-up glossary, a customized English dictionary, extra testing time, and…

  20. Cross-sectional associations between violent video and computer game playing and weapon carrying in a national cohort of children.

    Science.gov (United States)

    Ybarra, Michele L; Huesmann, L Rowell; Korchmaros, Josephine D; Reisner, Sari L

    2014-01-01

    Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended public or private school). 3,397 observations from 1,489 youth were included in analyses. 1.4% of youth reported carrying a weapon to school in the last month and 69% reported that at least some of the games they played depicted violence. After adjusting for other potentially influential characteristics (e.g., aggressive behavior), playing at least some violent games in the past year was associated with a fourfold increase in odds of also reporting carrying a weapon to school in the last month. Although youth who reported frequent and intense peer victimization in the past year were more likely to report carrying a weapon to school in the last month, this relation was explained by other influential characteristics. Consistent with the predictions of social-cognitive, observational learning theory, this study supports the hypothesis that carrying weapons to school is associated with violent game play. As one of the first studies of its kind, findings should be interpreted cautiously and need to be replicated. © 2014 Wiley Periodicals, Inc.

  1. A randomized controlled trial comparing computer-aided learning with versus without tuition/lecture in promoting English proficiency.

    Science.gov (United States)

    Pitak-Arnnop, Kritsana; Moungsirithum, Pimpa; Pitak-Arnnop, Sonti; Dhanuthai, Kittipong; Pausch, Niels Christian; Pitak-Arnnop, Poramate

    2012-08-01

    To compare test scores in English-error detection between Thai high school students undergoing self-learning by an online tool (computer-assisted learning: CAL) with versus without tuition/lecture. This prospective, randomized, controlled study enrolled a sample of grade-12 high school students from a Thai secondary school. The predictor variable was the use of error-detection exercises in 9 separate 50-min tuition sessions during a 3-week period. Each subject was randomly assigned to receive a CAL program with or without tuition/lecture during the study interval: June-September 2009. The main outcome variable was the test scores of English-error identification. To measure the outcomes, the students were evaluated twice using the 25-question test within a 1-month interval (pre-test/post-test). Appropriate sample size estimates, descriptive, uni-, and bivariate statistics were calculated, and the level of statistical significance was set at P lecture was significantly associated with the improved post-test scores (P = 0.0012) and with a higher number of students showing improved post-test scores (P = 0.0007). The results of this study suggest that tuition/lecture facilitates self-learning with CAL. In this sample, tuition/lecture still seems to be necessary for nonnative-English-speaking high school students to improve their English proficiency. CAL alone should not be used to replace conventional teaching.

  2. Virtual plagues and real-world pandemics: reflecting on the potential for online computer role-playing games to inform real world epidemic research.

    Science.gov (United States)

    Oultram, Stuart

    2013-12-01

    In the wake of the Corrupted Blood incident, which afflicted the massively multiplayer online computer role-playing game World of Warcraft in 2005, it has been suggested that both, the incident itself and massively multiplayer online computer role-playing games in general, can be utilised to inform and assist real-world epidemic and public health research. In this paper, I engage critically with these claims.

  3. Rhythmic structure of Hindi and English: new insights from a computational analysis.

    Science.gov (United States)

    Das, Tanusree; Singh, Latika; Singh, Nandini C

    2008-01-01

    Much information about speech rhythm is believed to be embedded in low frequency temporal modulations of the speech envelope. Using novel methods of spectral analysis we construct a spectro-temporal modulation spectrum and extract low frequency temporal modulations of spoken utterances to study the rhythmic structure of English and Hindi. The results of our spectral analysis reveal a narrower temporal bandwidth for Hindi as compared to English. We also calculate variability in syllable durations and find that variability in English is greater than Hindi. We relate temporal bandwidth of the modulation spectrum to variability in syllable duration and suggest that narrow bandwidth in the modulation spectrum implies less variability, whereas broad bandwidth implies greater variability in syllable duration. Our results also demonstrate that syllabic information is contained in low frequency temporal modulations of the speech envelope. Our results suggest that the modulation spectrum can be explored as a promising tool to study the temporal structure of language.

  4. Computers in the Teaching of English as a Foreign Language: Access to the Diversity of Textual Genres and Language Skills

    Science.gov (United States)

    Dos Santos, Roberto-Márcio; Sobrinho, Jerônimo Coura

    In the area of language teaching both language skills and textual genres can be worked with simultaneously (thus responding to the Brazilian Curricular Parameters and to the trends in contemporary education, which emphasize contextualized teaching) by means of computers. Computers can make the teaching process dynamic and rich, since they enable the access to the foreign language through virtual environments, which creates a larger number of learning contexts, with all their specific vocabulary and linguistic features in real communication. This study focuses on possible applications of this kind of approach. The computer online is a resource of diverse textual genres and can be an important tool in the language classroom as well as an access to authentic material produced in contextualized practice close to real-life communication. On the other hand, all these materials must be appropriately used without ever worshipping the technology as if it were a miraculous solution. After all, the professional pedagogic skills of the teacher should never be forgotten or taken for granted. In this study, a series of interviews with teachers was carried out - both with Brazilian teachers of the public sector (basic education) and language institutes (private English courses) as well as teacher trainers (university professors), in order to verify if the teachers were prepared to work with informatics in teaching practices, and check the professionals’ views on the subject. The ideas of Maingueneau and Marcuschi about textual genres are a theoretical base in this work, besides the concept of cognitive economy. The text and its typology are focused here as the basic material for teaching English, through digital technologies and hypermedia. The study is also based on Sharma and Barrett’s notion of blended learning as a balanced combination of technological resources and traditional practices in the classroom. Thus, this is an attempt to investigate the relevance of

  5. Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science.

    Science.gov (United States)

    Holmes, Emily A; James, Ella L; Coode-Bate, Thomas; Deeprose, Catherine

    2009-01-01

    Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD). Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a 'cognitive vaccine' to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings: 1) Cognitive science suggests that the brain has selective resources with limited capacity; 2) The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a 'cognitive vaccine' approach is as follows: Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. "Tetris") will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing "Tetris" half an hour after viewing trauma would reduce flashback frequency over 1-week. The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed by a 30-min structured break. Participants were then randomly allocated to either a no-task or visuospatial ("Tetris") condition which they undertook for 10-min. Flashbacks were monitored for 1-week. Results indicated that compared to the no-task condition, the "Tetris" condition produced a significant reduction in flashback frequency over 1-week. Convergent results were found on a clinical measure of PTSD symptomatology at 1-week. Recognition memory between groups did not differ significantly. Playing "Tetris" after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate memory recall of the event intact. Pathological aspects of human memory in the

  6. Computer Class Role Playing Games, an innovative teaching methodology based on STEM and ICT: first experimental results

    Science.gov (United States)

    Maraffi, S.

    2016-12-01

    Context/PurposeWe experienced a new teaching and learning technology: a Computer Class Role Playing Game (RPG) to perform educational activity in classrooms through an interactive game. This approach is new, there are some experiences on educational games, but mainly individual and not class-based. Gaming all together in a class, with a single scope for the whole class, it enhances peer collaboration, cooperative problem solving and friendship. MethodsTo perform the research we experimented the games in several classes of different degrees, acquiring specific questionnaire by teachers and pupils. Results Experimental results were outstanding: RPG, our interactive activity, exceed by 50% the overall satisfaction compared to traditional lessons or Power Point supported teaching. InterpretationThe appreciation of RPG was in agreement with the class level outcome identified by the teacher after the experimentation. Our work experience get excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of achieved results. Using new methodology more close to the student point of view improves the innovation and creative capacities of learners, and it support the new role of teacher as learners' "coach". ConclusionThis paper presents the first experimental results on the application of this new technology based on a Computer game which project on a wall in the class an adventure lived by the students. The plots of the actual adventures are designed for deeper learning of Science, Technology, Engineering, Mathematics (STEM) and Social Sciences & Humanities (SSH). The participation of the pupils it's based on the interaction with the game by the use of their own tablets or smartphones. The game is based on a mixed reality learning environment, giving the students the feel "to be IN the adventure".

  7. The Use of Computer Technology in Designing Appropriate Test Accommodations for English Language Learners

    Science.gov (United States)

    Abedi, Jamal

    2014-01-01

    Among the several forms of accommodations used in the assessment of English language learners (ELLs), language-based accommodations are the most effective in making assessments linguistically accessible to these students. However, there are significant challenges associated with the implementation of many of these accommodations. This article…

  8. The Use of Computer Technology in Designing Appropriate Test Accommodations for English Language Learners

    Science.gov (United States)

    Abedi, Jamal

    2014-01-01

    Among the several forms of accommodations used in the assessment of English language learners (ELLs), language-based accommodations are the most effective in making assessments linguistically accessible to these students. However, there are significant challenges associated with the implementation of many of these accommodations. This article…

  9. Computer Generated Feedback on Vowel Production by Learners of English as a Second Language

    Science.gov (United States)

    Brett, David

    2004-01-01

    The acquisition of new vowel sounds is one of the most challenging tasks for the adult learner of a second language. It is also an aspect which requires a great deal of time and individual attention. Learners of English are particularly hampered by the irregular orthographic representation of vowel sounds. This paper reports on research in…

  10. English newspaper and periodical play a role to improve the ability of English reading and writing%英语报刊对于英语读写能力提高作用探究

    Institute of Scientific and Technical Information of China (English)

    崔颖

    2012-01-01

      英文写作作为英语综合运用及学术交流的需要,一直是大学英语教学的重要内容。写作能力相对于阅读及听说能力而言,是中国学生在英语运用中的弱项,阅读内容的选取及良好阅读习惯的养成对于英文写作能力提高具有很重要的作用。英文报刊,通过地道、新鲜、生动的阅读资料,可以多角度、多形式地展示英美文化、思想及日常生活,进而有效地促进大学生阅读的英文信息输入并实现英语写作能力的有效提升。%  English writing for English comprehensive application and academic communication needs, is always the important content of university English teaching. Writing ability relative to the reading and listening and speaking ability, is the weaknesses for the Chinese students in English, reading the content selection and good reading habits for the English writing ability is a very important role. English newspapers and periodicals, through the tunnels, fresh, lively reading data, can be multi-angle, multiple forms of display of Anglo-American culture, ideology and the daily life, thus effectively promote students reading English information input and English writing ability effectively upgrade.

  11. Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science.

    Directory of Open Access Journals (Sweden)

    Emily A Holmes

    Full Text Available BACKGROUND: Flashbacks are the hallmark symptom of Posttraumatic Stress Disorder (PTSD. Although we have successful treatments for full-blown PTSD, early interventions are lacking. We propose the utility of developing a 'cognitive vaccine' to prevent PTSD flashback development following exposure to trauma. Our theory is based on two key findings: 1 Cognitive science suggests that the brain has selective resources with limited capacity; 2 The neurobiology of memory suggests a 6-hr window to disrupt memory consolidation. The rationale for a 'cognitive vaccine' approach is as follows: Trauma flashbacks are sensory-perceptual, visuospatial mental images. Visuospatial cognitive tasks selectively compete for resources required to generate mental images. Thus, a visuospatial computer game (e.g. "Tetris" will interfere with flashbacks. Visuospatial tasks post-trauma, performed within the time window for memory consolidation, will reduce subsequent flashbacks. We predicted that playing "Tetris" half an hour after viewing trauma would reduce flashback frequency over 1-week. METHODOLOGY/PRINCIPAL FINDINGS: The Trauma Film paradigm was used as a well-established experimental analog for Post-traumatic Stress. All participants viewed a traumatic film consisting of scenes of real injury and death followed by a 30-min structured break. Participants were then randomly allocated to either a no-task or visuospatial ("Tetris" condition which they undertook for 10-min. Flashbacks were monitored for 1-week. Results indicated that compared to the no-task condition, the "Tetris" condition produced a significant reduction in flashback frequency over 1-week. Convergent results were found on a clinical measure of PTSD symptomatology at 1-week. Recognition memory between groups did not differ significantly. CONCLUSIONS/SIGNIFICANCE: Playing "Tetris" after viewing traumatic material reduces unwanted, involuntary memory flashbacks to that traumatic film, leaving deliberate

  12. Literature Review on English Playfulness Teaching in Ru-ral Weak Senior High School at Home%国内农村薄弱高中英语游戏性教学研究综述

    Institute of Scientific and Technical Information of China (English)

    2013-01-01

    China's poor rural areas have a large number of weak senior high school with poor school conditions, which have a very low quality of education. How to improve the quality of English teaching in these schools and how to achieve the educational philosophy of people-oriented in senior high school English cur-riculum standards (experimental) is a problem for the rural weak senior high school English teachers. This article reviewed existing research. The concept of English playfulness teaching is proposed and the research on English playfulness teaching from the per-spective of phenomenological pedagogy will be proposed for pro-viding a reference for the teaching reform.%  我国农村贫困地区存在大量办学条件差、教育质量偏低的薄弱高中。如何提高这些学校的英语教学质量,实现普通高中英语课程标准(实验)提出的以人为本的教育理念,这是摆在农村薄弱高中英语教师面前的一道难题。本文对已有相关研究进行综述,提出了英语游戏性教学的理念,提出从教育现象学的视角来研究英语游戏性教学的思路,以期为该课程的教学改革提供参考。

  13. Play your part

    CERN Document Server

    Ramsey, Gaynor

    1978-01-01

    Play your part is a collection of then situations in which students have to take on the roles of particular people and express their opinions, feelings or arguments about the situation. Play your part is intended for use with advanced students of English.

  14. Describing, using 'recognition cones'. [parallel-series model with English-like computer program

    Science.gov (United States)

    Uhr, L.

    1973-01-01

    A parallel-serial 'recognition cone' model is examined, taking into account the model's ability to describe scenes of objects. An actual program is presented in an English-like language. The concept of a 'description' is discussed together with possible types of descriptive information. Questions regarding the level and the variety of detail are considered along with approaches for improving the serial representations of parallel systems.

  15. Do Teachers Make All Their Students Play the Same Learning Games? A Comparative Study of Learning Games in Biology and English as a Second Language

    Science.gov (United States)

    Gruson, Brigitte; Marlot, Corinne

    2016-01-01

    This article, based upon the field of comparative didactics, seeks to contribute to the identification of generic and specific features in the teaching and learning process. More particularly, its aim was to examine, through the study of two different school subjects: biology and English as a second language, how "passive didactic…

  16. Do Teachers Make All Their Students Play the Same Learning Games? A Comparative Study of Learning Games in Biology and English as a Second Language

    Science.gov (United States)

    Gruson, Brigitte; Marlot, Corinne

    2016-01-01

    This article, based upon the field of comparative didactics, seeks to contribute to the identification of generic and specific features in the teaching and learning process. More particularly, its aim was to examine, through the study of two different school subjects: biology and English as a second language, how "passive didactic…

  17. Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference.

    Science.gov (United States)

    James, Ella L; Lau-Zhu, Alex; Tickle, Hannah; Horsch, Antje; Holmes, Emily A

    2016-12-01

    Visuospatial working memory (WM) tasks performed concurrently or after an experimental trauma (traumatic film viewing) have been shown to reduce subsequent intrusive memories (concurrent or retroactive interference, respectively). This effect is thought to arise because, during the time window of memory consolidation, the film memory is labile and vulnerable to interference by the WM task. However, it is not known whether tasks before an experimental trauma (i.e. proactive interference) would also be effective. Therefore, we tested if a visuospatial WM task given before a traumatic film reduced intrusions. Findings are relevant to the development of preventative strategies to reduce intrusive memories of trauma for groups who are routinely exposed to trauma (e.g. emergency services personnel) and for whom tasks prior to trauma exposure might be beneficial. Participants were randomly assigned to 1 of 2 conditions. In the Tetris condition (n = 28), participants engaged in the computer game for 11 min immediately before viewing a 12-min traumatic film, whereas those in the Control condition (n = 28) had no task during this period. Intrusive memory frequency was assessed using an intrusion diary over 1-week and an Intrusion Provocation Task at 1-week follow-up. Recognition memory for the film was also assessed at 1-week. Compared to the Control condition, participants in the Tetris condition did not report statistically significant difference in intrusive memories of the trauma film on either measure. There was also no statistically significant difference in recognition memory scores between conditions. The study used an experimental trauma paradigm and findings may not be generalizable to a clinical population. Compared to control, playing Tetris before viewing a trauma film did not lead to a statistically significant reduction in the frequency of later intrusive memories of the film. It is unlikely that proactive interference, at least with this task

  18. Investigating Students' Perceived Discipline Relevance Subsequent to Playing Educational Computer Games: A Personal Interest and Self-Determination Theory Approach

    Science.gov (United States)

    Sorebo, Oystein; Haehre, Reidar

    2012-01-01

    The purpose of this study is to explain students' perceived relevance of playing an educational game as a means for development of discipline competence. Based on self-determination theory and the concept of personal interest, we propose that: Satisfying students' basic needs for competence, autonomy, and relatedness when playing educational games…

  19. Does Performance in Digital Reading Relate to Computer Game Playing? A Study of Factor Structure and Gender Patterns in 15-Year-Olds' Reading Literacy Performance

    Science.gov (United States)

    Rasmusson, Maria; Åberg-Bengtsson, Lisbeth

    2015-01-01

    Data from a Swedish PISA-sample were used (1) to identify a digital reading factor, (2) to investigate gender differences in this factor (if found), and (3) to explore how computer game playing might relate to digital reading performance and gender. The analyses were conducted with structural equation modeling techniques. In addition to an overall…

  20. THE MECHANISMS OF MEN’S SELF-PRESENTATION IN ENGLISH COMPUTER-MEDIATED COMMUNICATION

    Directory of Open Access Journals (Sweden)

    Gukosyants Olga Yuryevna

    2014-06-01

    Full Text Available This article characterizes the peculiarities of verbal self-presentation of a masculine personality, analyzes the linguistic means differentiated by the degree of gender preferability, contains a number of traditional features of masculine speech and points out the gender markers in English chat communication and blogs. The author studies the male speech markers which have not been touched upon in scientific works: use of contraction (in chats, higher level of text cohesion (in blogs and chats. According to the obtained data, the author determines the mechanisms of men's self-presentation in blogs (distance determination; expressing aggression, scandal provocation; direct ordering; simplification of one's own speech perception by others and chats (expressing aggression, scandal provocation, simplification of one's own speech perception by others.

  1. Effectiveness of Computer-Assisted Pronunciation Teaching and Verbal Ability on the Achievement of Senior Secondary School Students in Oral English

    Science.gov (United States)

    Gambari, Amosa Isiaka; Kutigi, Amina Usman; Fagbemi, Patricia O.

    2014-01-01

    This study investigated the effectiveness of a computer-assisted pronunciation teaching (CAPT) package on the achievement of senior secondary students in oral English in Minna, Nigeria. It also examined the influence of CAPT on verbal ability and gender. The sample consisted of sixty senior secondary school students drawn from two coeducational…

  2. The Impact of Asynchronous Computer-Assisted Language Learning Approaches on English as a Foreign Language High and Low Achievers' Vocabulary Retention and Recall

    Science.gov (United States)

    Gorjian, Bahman; Moosavinia, Seyyed Rahim; Kavari, Kamal Ebrahimi; Asgari, Parviz; Hydarei, Alireza

    2011-01-01

    This study measured the impact of asynchronous computer-assisted language learning (CALL) approaches on high and low achievers' vocabulary retention and recall of English as foreign language learners. Fifty participants were assigned into two homogeneous groups. Both groups covered eight expository passages, which included "Select readings:…

  3. An Analysis of High School Math, Science, Social Studies, English, and Foreign Language Teachers' Implementation of One-to-One Computing and Their Pedagogical Practices

    Science.gov (United States)

    Inserra, Albert; Short, Thomas

    2013-01-01

    The purpose of this study was to compare high school Math, Science, Social Studies, English, and Foreign Language teachers' implementation of teaching practices in terms of their pedagogical dimensions in a one-to-one computing environment. A survey was developed to measure high school teachers' implementation of teaching practices associated with…

  4. Exploring the Cross-Linguistic Transfer of Reading Skills in Spanish to English in the Context of a Computer Adaptive Reading Intervention

    Science.gov (United States)

    Baker, Doris Luft; Basaraba, Deni Lee; Smolkowski, Keith; Conry, Jillian; Hautala, Jarkko; Richardson, Ulla; English, Sherril; Cole, Ron

    2017-01-01

    We explore the potential of a computer-adaptive decoding game in Spanish to increase the decoding skills and oral reading fluency in Spanish and English of bilingual students. Participants were 78 first-grade Spanish-speaking students attending bilingual programs in five classrooms in Texas. Classrooms were randomly assigned to the treatment…

  5. The Effects of Computer-Assisted Instruction Based on Top-Level Structure Method in English Reading and Writing Abilities of Thai EFL Students

    Science.gov (United States)

    Jinajai, Nattapong; Rattanavich, Saowalak

    2015-01-01

    This research aims to study the development of ninth grade students' reading and writing abilities and interests in learning English taught through computer-assisted instruction (CAI) based on the top-level structure (TLS) method. An experimental group time series design was used, and the data was analyzed by multivariate analysis of variance…

  6. Assessing the Impact of Computer-Based Formative Evaluations in a Course of English as a Foreign Language for Undergraduate Kinesiology Students in Chile

    Science.gov (United States)

    Lazzeri, Santos; Cabezas, Ximena; Ojeda, Luis; Leiva, Francisca

    2015-01-01

    This study assesses the impact of computer-based formative evaluations in an undergraduate English course for second semester kinesiology students at the Universidad Austral de Chile-Valdivia (UACh). The target of the course is to improve the students' online reading comprehension skills in their field. A preliminary study was carried out in order…

  7. Using Computer-Adaptive Assessments of Literacy to Monitor the Progress of English Learner Students. REL 2016-149

    Science.gov (United States)

    Foorman, Barbara; Espinosa, Anabel; Wood, Carla; Wu, Yi-Chieh

    2016-01-01

    A top education priority in the United States is to address the needs of one of the fastest growing yet lowest performing student populations--English learner students (Capps et al., 2005). English learner students come from homes where a non-English language is spoken and need additional academic support to access the mainstream curriculum. These…

  8. English Language Teachers' Perceptions of Computer-Assisted Language Learning

    Science.gov (United States)

    Feng, Yu Lin

    2012-01-01

    A growing number of studies have reported the potential use of computer-assisted language learning (CALL) and other types of technology for ESL and EFL students. So far, most studies on CALL have focused on CALL-classroom comparisons (Chenoweth & Murday, 2003; Chenoweth, Ushida, & Murday, 2007; Fitze, 2006; Neri, Mich, Gerosa, &…

  9. Use of Computer Technology for English Language Learning: Do Learning Styles, Gender, and Age Matter?

    Science.gov (United States)

    Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany

    2016-01-01

    Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…

  10. Use of Computer Technology for English Language Learning: Do Learning Styles, Gender, and Age Matter?

    Science.gov (United States)

    Lee, Cynthia; Yeung, Alexander Seeshing; Ip, Tiffany

    2016-01-01

    Computer technology provides spaces and locales for language learning. However, learning style preference and demographic variables may affect the effectiveness of technology use for a desired goal. Adapting Reid's pioneering Perceptual Learning Style Preference Questionnaire (PLSPQ), this study investigated the relations of university students'…

  11. Development and initial validation of a computer-administered health literacy assessment in Spanish and English: FLIGHT/VIDAS

    Directory of Open Access Journals (Sweden)

    Ownby RL

    2013-08-01

    Full Text Available Raymond L Ownby,1 Amarilis Acevedo,2 Drenna Waldrop-Valverde,3 Robin J Jacobs,1 Joshua Caballero,4 Rosemary Davenport,1 Ana-Maria Homs,1 Sara J Czaja,5 David Loewenstein51Department of Psychiatry and Behavioral Medicine, Nova Southeastern University, Fort Lauderdale, FL, USA; 2Center for Psychological Studies, Nova Southeastern University, Fort Lauderdale, FL, USA; 3Nell Hodgson Woodruff School of Nursing, Emory University, Atlanta, GA, USA; 4College of Pharmacy, Department of Pharmacy Practice, Nova Southeastern University, Fort Lauderdale, FL, USA; 5University of Miami Miller School of Medicine, Miami, FL, USAAbstract: Current measures of health literacy have been criticized on a number of grounds, including use of a limited range of content, development on small and atypical patient groups, and poor psychometric characteristics. In this paper, we report the development and preliminary validation of a new computer-administered and -scored health literacy measure addressing these limitations. Items in the measure reflect a wide range of content related to health promotion and maintenance as well as care for diseases. The development process has focused on creating a measure that will be useful in both Spanish and English, while not requiring substantial time for clinician training and individual administration and scoring. The items incorporate several formats, including questions based on brief videos, which allow for the assessment of listening comprehension and the skills related to obtaining information on the Internet. In this paper, we report the interim analyses detailing the initial development and pilot testing of the items (phase 1 of the project in groups of Spanish and English speakers. We then describe phase 2, which included a second round of testing of the items, in new groups of Spanish and English speakers, and evaluation of the new measure's reliability and validity in relation to other measures. Data are presented that show

  12. Comparative effects of TV watching, recreational computer use, and sedentary video game play on spontaneous energy intake in male children. A randomised crossover trial.

    Science.gov (United States)

    Marsh, Samantha; Ni Mhurchu, Cliona; Jiang, Yannan; Maddison, Ralph

    2014-06-01

    To compare the effects of three screen-based sedentary behaviours on acute energy intake (EI) in children. Normal-weight males aged 9-13 years participated in a randomised crossover trial conducted in a laboratory setting between November 2012 and February 2013 in Auckland, New Zealand. EI during an ad libitum meal was compared for three 1-hour conditions: (1) television (TV) watching, (2) sedentary video game (VG) play, and (3) recreational computer use. The primary endpoint was total EI from food and drink. Mixed regression models were used to evaluate the treatment conditions adjusting for age, BMI, and appetite at baseline. A total of 20 participants were randomised and all completed the three conditions. Total EI from food and drink in the TV, computer, and VG conditions was estimated at 820 (SE 73.15), 685 (SE 73.33), and 696 (SE 73.16) kcal, respectively, with EI being significantly greater in the TV versus computer condition (+135; P = 0.04), a trend towards greater intake in the TV versus VG condition (+124; P = 0.06), but not significantly different between the computer and VG conditions (-10; P = 0.87). TV watching was associated with greater EI compared with computer use, and a trend towards greater EI compared with VG play.

  13. Application of Narrative Teaching Method in Role-play Activities of College English Teaching%叙事教学法在大学英语课堂角色扮演活动中的运用

    Institute of Scientific and Technical Information of China (English)

    潘丽霞

    2015-01-01

    叙事教学法是关于语言教学的一种思路和理念,强调叙事化手段在外语教学中的重要作用。而角色扮演这一基本英语学习方法,其实就是一种典型的叙事化手段。在大学英语教学中,通过叙事教学法这种新的教学思路来指导改进角色扮演活动,将更能充分发挥角色扮演活动的优势,使学生成为语境的创造者和参与者,更好地锻炼他们的模仿力、思维力和“角色换位”能力,从而充分调动其学习积极性,激发英语学习兴趣。%Narrative teaching method is a concept and a way of thinking about language teaching,which stresses the important role of narrative method in foreign language teaching.Role-play,being one of the basic English learning methods,is a typical narrative method.The advantages of role-play activities in college English teaching will be greatly strengthened with the guidance of narrative teaching method. Students will be real context creator and participator during this process,which can not only enhance their imitating ability,thinking ability and role reversal ability,but also make them more enthusiastic and interested in English learning.

  14. Differences in TV Viewing and Computer Game Playing's Relationships with Physical Activity and Eating Behaviors among Adolescents: An NHANES Study

    Science.gov (United States)

    Jashinsky, Jared; Gay, Jennifer; Hansen, Nathan; Muilenburg, Jessica

    2017-01-01

    Background: TV viewing and computer game use may both limit physical activity, but only TV viewing may promote a poorer diet due to exposure to food advertising and availability of the hands for snacking. Purpose: The purpose of this study was to investigate relationships between the different screen times and type 2 diabetes markers among youth.…

  15. English language learning activity using spoken language and intelligent computer-assisted technologies

    OpenAIRE

    2011-01-01

    This paper presents work in progress on language technologies applied to secondary school education. The application presented integrates several state-of-the-art technologies related to spoken language and intelligent computer-assisted language learning. We envision to show that the technology has reached a level of maturity that suggests that the time may be right to use it to second language learning. To achieve this objective, an activity was designed to be tested at several Spanish...

  16. Translation skills of Business English

    Institute of Scientific and Technical Information of China (English)

    Hu Lu; He Yan-ni

    2014-01-01

    With the deepening of economic globalization, business English plays an increasingly vital role. In order to better translate business English, the translator has to adopt some important translation techniques. Thus, emphasis is placed on business English translation skills, such as omission, supplement and word conversion, etc, which provides some practical advice to the translation of business English.

  17. Translation skills of Business English

    Institute of Scientific and Technical Information of China (English)

    Hu; Lu; He; Yan-ni

    2014-01-01

    With the deepening of economic globalization,business English plays an increasingly vital role.In order to better translate business English,the translator has to adopt some important translation techniques.Thus,emphasis is placed on business English translation skills,such as omission,supplement and word conversion,etc,which provides some practical advice to the translation of business English.

  18. Efficient English Listening Teaching Methods

    Institute of Scientific and Technical Information of China (English)

    邢小杰

    2014-01-01

    In non-native English speaking countries, the big problem to English learners is that it is difficult for them to under-stand what the English speaker is talking about because many English learners have trouble in listening. Though they are English learners, they still have difficulty in listening to the foreigners from English speaking countries and other nonnative English speak-ers. Therefore, listening teaching becomes the vital task of both English teachers and English learners. English educators are ex-pected to search an efficient way to help English learners improve their listening. Modern teaching equipments, such as film and video and other teaching facilities play an indispensable role in English listening teaching.

  19. A Survey Research on the Use of English TV Plays in Extracurricular Autonomous Learning of Non -English Major Students in Higher Vocational Colleges---Taking Nanjing Institute of Railway Technology as an Example%英文电视剧在高职高专非英语专业学生课外自主学习中的应用调查研究--以南京铁道职业技术学院为例

    Institute of Scientific and Technical Information of China (English)

    郭祯; 王凯莉

    2016-01-01

    本研究通过问卷和座谈会调查了解了高职高专非英语专业学生课外应用英文电视剧自主学习英语的情况,探讨了如何利用英文电视剧进行有效的课外英语自主学习,并建议为高职高专学生建立以英文电视剧作为英语学习资料的手机客户端。%The research contains a questionnaire survey and an interview survey to learn the use of English TV plays in extra-curricular autonomous learning of non -English major students in higher vocational colleges.It discusses the effective ways of using English TV plays in extracurricular English autonomous learning and suggests that a mobile application should be built which uses English TV plays as English learning material for students in higher vocational colleges.

  20. Dehydration and hyponatremia in professional rugby union players: a cohort study observing english premiership rugby union players during match play, field, and gym training in cool environmental conditions.

    Science.gov (United States)

    Jones, Benjamin L; OʼHara, John P; Till, Kevin; King, Roderick F G J

    2015-01-01

    Fluid and sodium balance is important for performance and health; however, limited data in rugby union players exist. The purpose of the study was to evaluate body mass (BM) change (dehydration) and blood[Na] change during exercise. Data were collected from 10 premiership rugby union players, over a 4-week period. Observations included match play (23 subject observations), field (45 subject observations), and gym (33 subject observations) training sessions. Arrival urine samples were analyzed for osmolality, and samples during exercise were analyzed for [Na]. Body mass and blood[Na] were determined pre- and postexercise. Sweat[Na] was analyzed from sweat patches worn during exercise, and fluid intake was measured during exercise. Calculations of fluid and Na loss were made. Mean arrival urine osmolality was 423 ± 157 mOsm·kg, suggesting players were adequately hydrated. After match play, field, and gym training, BM loss was 1.0 ± 0.7, 0.3 ± 0.6, and 0.1 ± 0.6%, respectively. Fluid loss was significantly greater during match play (1.404 ± 0.977 kg) than field (1.008 ± 0.447 kg, p = 0.021) and gym training (0.639 ± 0.536 kg, p 1.0%. The findings demonstrate that rugby union players are adequately hydrated on arrival, fluid intake is excessive compared with fluid loss, and some players are at risk of developing hyponatremia.

  1. THE VALUE OF ROLE PLAY

    Institute of Scientific and Technical Information of China (English)

    1996-01-01

    IntroductionIn China,the English as a foreign language (EFL) class for non-English majors at college levelprovides little opportunity for oral interaction among students.One solution to this problem is toadopt a series of communicative teaching techniques.Role play is one such technique.This paperattempts to assess the value of role play by analysing our experience of using it as a communicationactivity.

  2. Understanding Engagement in Home-Based Interactive Computer Play: Perspectives of Children With Unilateral Cerebral Palsy and Their Caregivers.

    Science.gov (United States)

    James, Sarah; Ziviani, Jenny; King, Gillian; Boyd, Roslyn N

    2016-11-01

    This study aimed to understand engagement of children in a home-based computer program, "Move it to improve it" (Mitii™), designed to enhance motor, cognitive and visual perceptual skills. Participants were 10 children with unilateral cerebral palsy involved in the 20-week Mitii™ program (mean age = 11 years; 5 males) and their caregivers. Semi-structured interviews were audio recorded, transcribed verbatim and analyzed independently by two researchers. Themes were identified using an inductive approach to identify themes, and mapped against an engagement framework. (King et al., 2014 ). Key themes were: (1) Child/family characteristics: children's interest captured through novelty and technology, motivation declines as novelty wears off, children require "finely tuned" programs, strong family support facilitates engagement, and children develop confidence and ownership; (2) Intervention characteristics: increased therapy frequency with reduced caregiver involvement, Mitii™ "becomes therapy" and competes with other interests; convenience within family routine, lack of real-time feedback and technical issues, and therapist guidance is essential; and (3) Service provider characteristics: initial and ongoing therapist input, family-friendly therapy approach, and tailored strategies to sustain engagement. Therapists should be cognisant of factors that may impact on children's engagement in home-based computer programs and devise individual strategies with families to support sustained engagement.

  3. Playful Gaming.

    Science.gov (United States)

    Makedon, Alexander

    A philosophical analysis of play and games is undertaken in this paper. Playful gaming, which is shown to be a synthesis of play and games, is utilized as a category for undertaking the examination of play and games. The significance of playful gaming to education is demonstrated through analyses of Plato's, Dewey's, Sartre's, and Marcuse's…

  4. "Quelque Chose...De Remarquable" in English-French Acquisition: Mandatory, Informationally Encapsulated Computations in Second Language Interpretation

    Science.gov (United States)

    Dekydtspotter, Laurent; Hathorn, Jon C.

    2005-01-01

    We discuss the results of an experiment that investigates English-French learners' interpretation of quantifiers with detachable restrictions. Such quantifiers are ungrammatical in English. We investigate aspects of interpretation that rely on a highly idiosyncratic interface between grammar and general principles of conversational cooperation in…

  5. Non-operative management of a complete anterior cruciate ligament injury in an English Premier League football player with return to play in less than 8 weeks: applying common sense in the absence of evidence.

    Science.gov (United States)

    Weiler, Richard; Monte-Colombo, Mathew; Mitchell, Adam; Haddad, Fares

    2015-04-26

    This case report illustrates and discusses the non-operative management of a complete anterior cruciate ligament (ACL) injury in an English Premier League football player, his return to play within 8 weeks and problem-free follow-up at 18 months post injury. When non-operative verses surgical ACL reconstruction is considered there are many fundamental gaps in our knowledge and currently, at elite level, there are no cases in cutting sports within the literature to guide these decisions. When the norm is for all professional footballers to be recommended surgery, it will be very challenging when circumstances and patient autonomy dictate a conservative approach, where prognosis, end points and risk are unclear and assumed to be high. This case challenges current dogma and provides a starting point for much needed debate about best practice, treatment options, research direction and not just at the elite level of sport.

  6. Aesthetic Play

    DEFF Research Database (Denmark)

    Bang, Jytte Susanne

    2012-01-01

    to the children’s complex life-worlds. Further, this leads to an analysis of music-play activities as play with an art-form (music), which includes aesthetic dimensions and gives the music-play activities its character of being aesthetic play. Following Lev Vygotsky’s insight that art is a way of building life...

  7. Developing 21st Century Skills through Gameplay: To What Extent Are Young People Who Play the Online Computer Game Minecraft Acquiring and Developing Media Literacy and the Four Cs Skills?

    Science.gov (United States)

    Morgan, Mia Lynn

    2015-01-01

    Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…

  8. 电脑游戏世界--不只吸引小孩子%Not Just Child's Play: The World of Uideo and Computer Games

    Institute of Scientific and Technical Information of China (English)

    Jeriln Watson

    2006-01-01

    @@ Millions of Americans play video and computer games.The reasons are no mystery. The games can provide fun,action and,in some cases,education. Players can lead their favorite sports team to victory1.They can imagine they are secret agents like James Bond.They can form a nation and lead peace.They can develop their skills at card games like poker.Game players may improve their reaction time and thinking skills.They may improve their ability to direct their thoughts,or learn word and numar skills.

  9. Differences Between British English and American English

    Institute of Scientific and Technical Information of China (English)

    刘金苹

    2015-01-01

    American English(AmE)is the form of English used in the United States.It includes all English dialects used within the United States. British English(BrE)is.the form of English used in the United Kingdom. It includes all English dialects used within the United Kingdom. Language is a part of culture, and it plays an important role in culture. Language reflects the characteristic of a nation. It not only includes the history and cultural background of a nation, but also fosters the nation ’s attitudes towards life, and ways of living and thinking of the nation. Therefore, to my point of view, the cause of language differences is basically the differences between cultures.

  10. Research on Pedagogic Approaches of Specialized English for Computer Science%计算机专业英语教学途径研究

    Institute of Scientific and Technical Information of China (English)

    降雪辉

    2012-01-01

    With the fast development of computer and Intemet technology, the Ministry of Education of application-oriented personnel training requirements and as the standard language of computer and the IT industry, computer specialized English is attached with accelerated importance. The upgrading of teaching effectiveness of computer specialized English involves the following aspects : updating the understanding of how important computer specialized English is ; construction of competent faculty; pedagogic reform on the basis of specialty characteristics ; excellent choice of textbook; emphasis on human oriented pedagogic concepts, teaching approaches in accordance with students' capacities and emphasis on optimizing students' expertise potential.%伴随计算机和网络技术的飞速发展和教育部应用型本科人才培养的需求,作为计算机及IT行业的通用语言,计算机专业英语的地位越来越突显。提高计算机专业英语教学效果的途径有以下几个方面:1.提高认识,强化计算机专业英语的地位;2.加强师资队伍建设;3.结合专业特点,积极进行教学改革;4.结合实际,选择合适的教材;5.突出以人为本的教育理念,因材施教,注重学生专业潜能的开发。

  11. 《计算机专业英语》课程教学方法探讨%The Discussion and Research of Computer English Teaching Methods

    Institute of Scientific and Technical Information of China (English)

    闫坤豪

    2012-01-01

      According to the difficulties and problems in the teaching of Computer English and the features of students in TV uni⁃versity, this paper, with the writer’s practice, discusses the ways of improving the student’s capability of learning Computer Eng⁃lish vocabulary, especially in the way of word-formation. Furthermore,the paper provides some interesting material to motivate the student’s interest in studying. The purpose is to make the students master the law of English learning, learn to effective learn⁃ing methods, to improve the ability of students to use specialized English.%  该文针对“计算机专业英语”教学中的难点和电大开放教育学生的特点,结合实践,探讨通过专业英语构词法的讲解提高学生掌握计算机英语词汇的能力;通过运用学生感兴趣的教学资源来激发学生的学习兴趣。目的是使学生掌握英语学习的规律,学会有效学习的方法,提高学生使用专业英语的能力。

  12. Aesthetic Play

    DEFF Research Database (Denmark)

    Bang, Jytte Susanne

    2012-01-01

    The present article explores the role of music-related artefacts and technologies in children’s lives. More specifically, it analyzes how four 10- to 11-year old girls use CDs and DVD games in their music-play activities and which developmental themes and potentials may accrue from such activities...... to the children’s complex life-worlds. Further, this leads to an analysis of music-play activities as play with an art-form (music), which includes aesthetic dimensions and gives the music-play activities its character of being aesthetic play. Following Lev Vygotsky’s insight that art is a way of building life...

  13. Playful Membership

    DEFF Research Database (Denmark)

    Åkerstrøm Andersen, Niels; Pors, Justine Grønbæk

    2014-01-01

    This article studies the implications of current attempts by organizations to adapt to a world of constant change by introducing the notion of playful organizational membership. To this end we conduct a brief semantic history of organizational play and argue that when organizations play, employees...... are expected to engage in playful exploration of alternative selves. Drawing on Niklas Luhmann's theory of time and decision-making and Gregory Bateson's theory of play, the article analyses three empirical examples of how games play with conceptions of time. We explore how games represent an organizational...... desire to reach out - not just to the future - but to futures beyond the future presently imaginable. The article concludes that playful membership is membership through which employees are expected to develop a surplus of potential identities and continuously cross boundaries between real and virtual...

  14. Playful Literacy

    DEFF Research Database (Denmark)

    Froes, Isabel

    2017-01-01

    these practices, which compose the taxonomy of tablet play. My contribution lies in identifying and proposing a series of theoretical concepts that complement recent theories related to play and digital literacy studies. The data collected through observations informed some noteworthy aspects, including how...... with tablets’ physical and digital affordances shape children’s digital play. This thesis presents how young children’s current practices when playing with tablets inform digital experiences in Denmark and Japan. Through an interdisciplinary lens and a grounded theory approach, I have identified and mapped...... vocabulary in children’s digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children’s playful literacy....

  15. Pretend play.

    Science.gov (United States)

    Weisberg, Deena Skolnick

    2015-01-01

    Pretend play is a form of playful behavior that involves nonliteral action. Although on the surface this activity appears to be merely for fun, recent research has discovered that children's pretend play has connections to important cognitive and social skills, such as symbolic thinking, theory of mind, and counterfactual reasoning. The current article first defines pretend play and then reviews the arguments and evidence for these three connections. Pretend play has a nonliteral correspondence to reality, hence pretending may provide children with practice with navigating symbolic relationships, which may strengthen their language skills. Pretend play and theory of mind reasoning share a focus on others' mental states in order to correctly interpret their behavior, hence pretending and theory of mind may be mutually supportive in development. Pretend play and counterfactual reasoning both involve representing nonreal states of affairs, hence pretending may facilitate children's counterfactual abilities. These connections make pretend play an important phenomenon in cognitive science: Studying children's pretend play can provide insight into these other abilities and their developmental trajectories, and thereby into human cognitive architecture and its development.

  16. Playful Interaction

    DEFF Research Database (Denmark)

    2003-01-01

    The video Playful Interaction describes a future architectural office, and envisions ideas and concepts for playful interactions between people, materials and appliances in a pervasive and augmented working environment. The video both describes existing developments, technologies and designs...... as well as ideas not yet implemented such as playful modes of interaction with an augmented ball. Playful Interaction has been used as a hybrid of a vision video and a video prototype (1). Externally the video has been used to visualising our new ideas, and internally the video has also worked to inspire...

  17. Play practices and play moods

    DEFF Research Database (Denmark)

    Karoff, Helle Skovbjerg

    2013-01-01

    The aim of this article is to develop a view of play as a relation between play practices and play moods based on an empirical study of children's everyday life and by using Bateson's term of ‘framing’ [(1955/2001). In Steps to an ecology of mind (pp. 75–80). Chicago: University of Chicago Press......], Schmidt's notion of ‘commonness’ [(2005). Om respekten. København: Danmarks Pædagogiske Universitets Forlag; (2011). On respect. Copenhagen: Danish School of Education University Press] and Heidegger's term ‘mood’ [(1938/1996). Time and being. Cornwall: Wiley-Blackwell.]. Play mood is a state of being...... in which we are open and ready, both to others and their production of meaning and to new opportunities for producing meaning. This play mood is created when we engage with the world during play practices. The article points out four types of play moods – devotion, intensity, tension and euphorica – which...

  18. English training

    CERN Multimedia

    2003-01-01

    You have a good level of English BUT... You still need to improve your speaking or You have problems writing professional documents Would you like to work in a small group on either of these areas? Then, the following courses are for you! Writing Professional Documents in English The aim of the course is for students to improve their professional writing. Participants will work on technical, scientific or administrative documents depending on the needs of the group. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) Oral Expression The emphasis will be on oral expression with necessary feed-back. Speaking activities will include discussions, meeting simulations, role-plays etc. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) For registration and further information, please consult our Web pages: http://cern.ch/Training or contact Mr. Liptow: tel. 72957 / Mrs. Tessa Osborne: Tessa.Osborne@cern.ch.

  19. English Training

    CERN Multimedia

    2003-01-01

    You have a good level of English BUT... You still need to improve your speaking or You have problems writing professional documents Would you like to work in a small group on either of these areas? Then, the following courses are for you! Writing Professional Documents in English The aim of the course is for students to improve their professional writing. Participants will work on technical, scientific or administrative documents depending on the needs of the group. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) Oral Expression The emphasis will be on oral expression with necessary feed-back. Speaking activities will include discussions, meeting simulations, role-plays etc. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) For registration and further information, please consult our Web pages: http://cern.ch/Training or contact Mr. Liptow: tel. 72957 / Mrs. Tessa Osborne: Tessa.Osborne@cern.ch.

  20. A Simple Analysis on Business English Translation

    Institute of Scientific and Technical Information of China (English)

    Jiang Yue

    2016-01-01

    With the development of economic globalization, foreign business activities have penetrated into all aspects of the society. Meanwhile business English translation plays an indispensable role in foreign business communication as a bridge. This paper carries out a simple analysis about business English translation based on three aspects: linguistic features of business English, translation methods of business English, criteria in business English translation. Based on the analysis, some feasible suggestions have been proposed for business English translators.

  1. The Integration of a Computer-Based Early Reading Program to Increase English Language Learners' Literacy Skills

    Science.gov (United States)

    James, Laurie

    2014-01-01

    The intention of this study was to establish if the third grade English Language Learners improved reading fluency when using the computerized Waterford Early Reading Program. This quantitative study determined the effectiveness of the Waterford Early Reading Program at two Title I elementary schools. Students not meeting Grade Level Expectations…

  2. COMPUTED TOMOGRAPHIC, RADIOGRAPHIC, AND ENDOSCOPIC TRACHEAL DIMENSIONS IN ENGLISH BULLDOGS WITH GRADE 1 CLINICAL SIGNS OF BRACHYCEPHALIC AIRWAY SYNDROME

    NARCIS (Netherlands)

    Kaye, Benjamin M; Boroffka, Susanne A E B; Haagsman, Annika N; Haar, Gert Ter

    2015-01-01

    Tracheal hypoplasia is commonly seen in English Bulldogs affected with brachycephalic airway syndrome. Previously published diagnostic criteria for tracheal hypoplasia in this breed have been a radiographic tracheal diameter:tracheal inlet ratio (TD:TI) < 0.12 or a tracheal diameter:third rib diamet

  3. A Motivation Case Study of English/Japanese Language Exchange Partners Using Computer Mediated Communication and Telecommunication.

    Science.gov (United States)

    Long, Robert Harrison

    This case study examines the motivation of two intermediate foreign language learners engaged in a remote language exchange partnership. A learner of English in Japan and a learner of Japanese in Australia completed language exchange activities using the telephone, Internet text chat, and e-mail over 10 weeks. Quantitative and qualitative methods…

  4. Chinese Loan Words in English

    Institute of Scientific and Technical Information of China (English)

    郜战莹

    2015-01-01

    English language is the most common working language.In the history of its development,English has widened its vocabulary by borrowing.Borrowing plays an important role in the formation of modern English.Chinese loan words are a part in the family of all the loan words.Therefore,the number of loan words which originate from Chinese is not that great,but they hold an important role in contemporary English.

  5. The Rhetoric in English Speech

    Institute of Scientific and Technical Information of China (English)

    马鑫

    2014-01-01

    English speech has a very long history and always attached importance of people highly. People usually give a speech in economic activities, political forums and academic reports to express their opinions to investigate or persuade others. English speech plays a rather important role in English literature. The distinct theme of speech should attribute to the rhetoric. It discusses parallelism, repetition and rhetorical question in English speech, aiming to help people appreciate better the charm of them.

  6. Playful Organizations

    DEFF Research Database (Denmark)

    Pors, Justine Grønbæk; Åkerstrøm Andersen, Niels

    2015-01-01

    and undecidability. With an empirical point of departure in Danish public school policy and two concrete examples of games utilised in school development, the article analyses how play is a way for organisations to simultaneously decide and also avoid making a decision, thus keeping flexibility and possibilities...... intact. In its final sections, the article discusses what happens to conditions of decision-making when organisations do not just see undecidability as a given condition, but as a limited resource indispensable for change and renewal. The article advances discussions of organisational play by exploring......This article explores how organisational play becomes a managerial tool to increase and benefit from undecidability. The article draws on Niklas Luhmann's concept of decision and on Gregory Bateson's theory of play to create a conceptual framework for analysing the relation between decision...

  7. English courses

    CERN Multimedia

    2013-01-01

    Cours d'anglais général et professionnel La prochaine session se déroulera du 4 mars jusqu’au 21 juin 2013. Ces cours s'adressent à toute personne travaillant au CERN ainsi qu'à leur conjoint. Pour le détail des cours proposés, consultez nos pages web. Oral Expression The next sessions will take place from 4 March to 21 June 2013. This course is intended for people with a good knowledge of English who want to enhance their speaking skills. There will be on average of 8 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. More information here. Writing Professional Documents in English - Administrative Writing Professional Documents in English - Technical The next sessions will take place from 4 March to 21 June 2013. These courses are designed for people with a goo...

  8. English course

    CERN Multimedia

    HR Department

    2011-01-01

    General and Professional English Courses The next sessions will take place: From 3rd October 2011 to beginning of February 2012 (break at Christmas). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Kerstin Fuhrmeister, tel. 70896. Oral Expression The next sessions will take place from 3rd October 2011 to beginning of February 2012 (break at Christmas). This course is intended for people with a good knowledge of English who want to enhance their speaking skills. There will be on average of 8 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Kerstin Fuhrmeister, tel. 70896. Writing Professional Documents in English - Administrative Wr...

  9. On the Practice Teaching of English Reading

    Science.gov (United States)

    Gao, Yonghong

    2009-01-01

    The main task of practice teaching of English Reading is to train students' independent reading ability and good reading habits. Extra-curricular reading of English literature and English newspapers and magazines plays an active role in improving English reading ability. The principle of selecting reading materials, the scope of selection and the…

  10. Research and Practice to Give Play to the Second Classroom to Improve Sudents' English Application Ability--Taking Tangshan Vocational & Technical College as an Example%发挥第二课堂作用提高学生英语应用能力的研究与实践——以唐山职业技术学院为例

    Institute of Scientific and Technical Information of China (English)

    朱悦; 纪福银

    2012-01-01

    大学英语的教学目标是培养学生的英语综合应用能力。本文以唐山职业技术学院为例,从英语校园活动、空中英语课堂、网络学习平台、英语竞赛等四个方面进行分析和探讨如何引导学生运用所学知识和技能,充分发挥英语二课堂的优势促进其英语能力的提高。%College English teaching goal is to cultivate students ' comprehensive ability of using the lan-guage. This paper, taking Tangshan Vocational & Technical College as an example, from the campus Eng-lish activities, studio English classroom, network learning platform, English contest, and so on, analyzed and discussed how to guide students to use the knowledge and skills, and how to give full play to the advan-tage of the second classroom of English to promote the ability of English.

  11. Group play

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    of group dynamics, the influence of the fictional game characters and the comparative play experience between the two formats. The results indicate that group dynamics and the relationship between the players and their digital characters, are integral to the quality of the gaming experience in multiplayer......Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects...... of the various formats used by RPGs on the gaming experience. This article presents the results of an empirical study, examining how multi-player tabletop RPGs are affected as they are ported to the digital medium. Issues examined include the use of disposition assessments to predict play experience, the effect...

  12. Postphenomenological Play

    DEFF Research Database (Denmark)

    Hammar, Emil

    This paper aims to identify an understanding of digital games in virtual environments by using Don Ihde’s (1990) postphenomenological approach to how technology mediates the world to human beings in conjunction with Hans-Georg Gadamer’s (1993) notion of play . Through this tentatively proposed...... amalgamation of theories I point towards an alternative understanding of the relationship between play and game as not only dialectic, but also as socially and ethically relevant qua the design and implementation of the game as technology....

  13. Teachers' Support in Using Computers for Developing Students' Listening and Speaking Skills in Pre-Sessional English Courses

    Science.gov (United States)

    Zou, Bin

    2013-01-01

    Many computer-assisted language learning (CALL) studies have found that teacher direction can help learners develop language skills at their own pace on computers. However, many teachers still do not know how to provide support for students to use computers to reinforce the development of their language skills. Hence, more examples of CALL…

  14. Exploring English as a Foreign Language (EFL) Teacher Trainers' Perspectives on Challenges to Promoting Computer Literacy of EFL Teachers

    Science.gov (United States)

    Dashtestani, Reza

    2014-01-01

    Computer literacy is a significant component of language teachers' computer-assisted language learning (call) knowledge. Despite its importance, limited research has been undertaken to analyze factors which might influence language teachers' computer literacy levels. This qualitative study explored the perspectives of 39 Iranian EFL teacher…

  15. Clay Play

    Science.gov (United States)

    Rogers, Liz; Steffan, Dana

    2009-01-01

    This article describes how to use clay as a potential material for young children to explore. As teachers, the authors find that their dialogue about the potential of clay as a learning medium raises many questions: (1) What makes clay so enticing? (2) Why are teachers noticing different play and conversation around the clay table as compared to…

  16. 从关联理论看英文电视剧《越狱》的字幕翻译技巧%The Subtitle Translation Skills of English TV Play "Prison Break"from the Perspective of Relevance Theory

    Institute of Scientific and Technical Information of China (English)

    孟祥瑞

    2016-01-01

    Foreign TV series and movies have become one of people's daily entertainments due to the rapid development of net-work and digital TV.For Chinese audience with language barriers,Chinese subtitle is an important channel to provide plot in-formation so as to achieve cultural exchange.This thesis makes a summary of the subtitle translation skills and strategies in Eng-lish TV series"Prison Break"from the perspective of relevance theory.Through analysis and comparison of the cases in the play,the thesis is to put a point of view that relevance theory is the best translation guideline,such analysis can help the audi-ence to follow the source language and plot development.%由于网络和数字电视的快速发展,国外电视剧、电影成了人们日常娱乐节目之一.对于存在语言障碍的中国观众来讲,汉字字幕是传递剧情信息和达成文化交流的重要渠道.本文从关联理论的角度,归纳了英文电视剧《越狱》中使用的字幕翻译技巧与策略并对剧中个案进行分析比较,提出关联理论是字幕翻译的最佳指导原则,从而有助于观众进入源语言语境更好地理解剧情发展.

  17. Group play

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects of the v......Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects...... of the various formats used by RPGs on the gaming experience. This article presents the results of an empirical study, examining how multi-player tabletop RPGs are affected as they are ported to the digital medium. Issues examined include the use of disposition assessments to predict play experience, the effect...... RPGs, with the first being of greater importance to digital games and the latter to the tabletop version....

  18. Sociolinguistics and Its Influence on English Teaching

    Institute of Scientific and Technical Information of China (English)

    张静

    2011-01-01

    This paper aims at discussing the influence and enlightenment of sociolinguistics to English teaching.Sociolinguistics studies language major in studying social factors.This research way plays a role on English teaching of students.

  19. 论计算机互联网在高职英语教学中的运用%On Application of Computer Internet in College English Teaching

    Institute of Scientific and Technical Information of China (English)

    严卉

    2012-01-01

    The computer Internet has a positive impact on all aspects of the teaching and learning of English.Internet in the teaching of reading can enrich the content of classroom teaching,classroom teaching has become lively and diverse.Com-puter Internet for communication between English extra-curricular activities,teachers and students and teachers and teachers provide a strong support.%计算机互联网能够对英语教与学的各个方面产生积极的影响。在阅读教学中互联网可以丰富课堂教学的内容,使课堂教学变得生动、多样。同时,计算机互联网也为英语课外活动、教师与学生和教师与教师之间的交流提供了强有力的支持。

  20. Learning Strategies in Chinese ESL Learners' Acquisition of Spoken English

    Institute of Scientific and Technical Information of China (English)

    安阳阳

    2007-01-01

    As for Chinese ESL (English as a second language) learners, one of the major problems in English learning is their poor performance of spoken English. Among various factors that improve spoken English skills, it is believed, learning strategies play an important role in acquisition of oral English. Beginning with the learning purpose and style of spoken English, this paper discusses the application of socioaffecrive, cognitive and metacognitive learning strategies in Chinese ESL learners' acquisition of spoken English.

  1. A Study on College English Teachers’ Teaching Skills

    Institute of Scientific and Technical Information of China (English)

    黄玉梅

    2014-01-01

    Nowadays as international communications become more and more widely,English plays an important role in world affairs.How to improve the Chinese’s English levels depends on our English teachers in some way,so it is essential for English teachers to improve their teaching skil s.This article discusses what skil s English teachers should have to teach English wel and how to apply teaching skil s to English teaching.

  2. The Hegemony of English in Public Discourse

    Directory of Open Access Journals (Sweden)

    Exsuperantia Yohanita Irene

    2013-04-01

    Full Text Available This article looks at the relation of the global role of English to the English hegemony found in the Jakarta Post articles. It highlights the readers point of view, specifically the arguments they used in opposing the Education and Culture Ministry plan to scrap English from Elementary School Curriculum. It underlines the contemporary phenomenon of English as a world language and the role it plays in contributing to the dominance of English reflected on the readers opinion.

  3. THE HEGEMONY OF ENGLISH IN PUBLIC DISCOURSE

    Directory of Open Access Journals (Sweden)

    Exsuperantia Yohanita Irene

    2013-05-01

    Full Text Available This article looks at the relation of the global role of English to the English hegemony found in the Jakarta Post articles. It highlights the readers’ point of view, specifically the arguments they used in opposing the Education and Culture Ministry plan to scrap English from Elementary School Curriculum. It underlines the contemporary phenomenon of English as a world language and the role it plays in contributing to the dominance of English reflected on the readers’ opinion.

  4. Playing Possum

    Directory of Open Access Journals (Sweden)

    Enrico Euli

    2016-07-01

    Full Text Available Our society is drenched in the catastrophe; where the growth of financial crisis, environmental cataclysm and militarization represents its gaudiest and mortifying phenomena. Humans struggle with depression, sense of impotence, anguish towards a future considered a threat.  A possibility to keep us alive can be represented by the enhancement of our ability in ‘playing Possum’, an exercise of desisting and renitence: to firmly say ‘no’. To say no to a world that proposes just one way of being and living free, that imposes as the only unavoidable possible destiny.

  5. Playful Technology

    DEFF Research Database (Denmark)

    Johansen, Stine Liv; Eriksson, Eva

    2013-01-01

    In this paper, the design of future services for children in Danish public libraries is discussed, in the light of new challenges and opportunities in relation to new media and technologies. The Danish government has over the last few years initiated and described a range of initiatives regarding...... in the library, the changing role of the librarians and the library space. We argue that intertwining traditional library services with new media forms and engaging play is the core challenge for future design in physical public libraries, but also that it is through new media and technology that new...

  6. Playful Technology

    DEFF Research Database (Denmark)

    Johansen, Stine Liv; Eriksson, Eva

    2013-01-01

    in the library, the changing role of the librarians and the library space. We argue that intertwining traditional library services with new media forms and engaging play is the core challenge for future design in physical public libraries, but also that it is through new media and technology that new......In this paper, the design of future services for children in Danish public libraries is discussed, in the light of new challenges and opportunities in relation to new media and technologies. The Danish government has over the last few years initiated and described a range of initiatives regarding...

  7. Personalized Intelligent Mobile Learning System for Supporting Effective English Learning

    National Research Council Canada - National Science Library

    Chih-Ming Chen; Shih-Hsun Hsu

    2008-01-01

      Since English has been an international language, how to enhance English levels of people by useful computer assisted learning forms or tools is a critical issue in non-English speaking countries...

  8. Linguistic Characteristics of China English and Its effect on English Teaching

    Institute of Scientific and Technical Information of China (English)

    延宏; 胡娜; 郭妮

    2015-01-01

    China English is a standard variant of English and has Chinese characteristics,when used appropriately,it can play a unique role in expressing things with Chinese characteristics.We should internalize the variant theory of China English in order to guide the teaching of English.

  9. Solving the Plagiary Puzzle with Role Plays.

    Science.gov (United States)

    Moder, Carol Lynn; Halleck, Gene B.

    1995-01-01

    Presents exercises and role plays designed to help English-as-a-Second-Language (ESL) students enrolled in or bound for American universities understand plagiarism and the need to properly document essays and term papers. (five references) (MDM)

  10. Playing cards.

    Science.gov (United States)

    1977-01-01

    Mrs. Zahia Marzouk, vice-president of the Alexandria Family Planning Association and a living legend of Egyptian family planning, does not believe in talking about problems. She is far too busy learning from people and teaching them. Her latest brainstorm is a set of playing cards designed to help girls and women to read and learn about family planning at the same time. The 5 packs of cards, representing familiar words and sounds, and each with a family planning joker, took Mrs. Marzouk 6 months to design and paint by hand. They have now been printed, packed into packets provided by UNICEF, and distributed to some 2000 literacy groups in factories and family planning clinics. Each woman who succeeds in learning to read is encouraged to teach 4 others. They then go to the family planning clinic to be examined and gain a certificate. For the teacher who has made them proficient there is a special prize. Girls at El Brinth village outside Alexandria are pictured playing cards at the family planning center where they are learning various skills including how to read.

  11. Learning English

    Institute of Scientific and Technical Information of China (English)

    欧华倩; 林璀瑜

    2002-01-01

    Some of my classmates are afrald ot English. They think English is difficult to learn. But I don't think so. I like English very much. To me, it's not only a subject, but also a useful language. I try my best to use English at any time if possible.

  12. World Englishes

    Institute of Scientific and Technical Information of China (English)

    张严心; 周丽

    2014-01-01

    In the current days, the search for information and the need for global communication have already promoted English from being the language of people in different countries as the international language. This essay will give some arguments about the inevitability of variety of world Englishes and its characteristics, and then explain that what Standard English is and examples about the standards in English.

  13. Abstraction through Game Play

    Science.gov (United States)

    Avraamidou, Antri; Monaghan, John; Walker, Aisha

    2012-01-01

    This paper examines the computer game play of an 11-year-old boy. In the course of building a virtual house he developed and used, without assistance, an artefact and an accompanying strategy to ensure that his house was symmetric. We argue that the creation and use of this artefact-strategy is a mathematical abstraction. The discussion…

  14. Understanding Games as Played

    DEFF Research Database (Denmark)

    Leino, Olli Tapio

    2009-01-01

    Researchers interested in player’s experience would assumedly, across disciplines, agree that the goal behind enquiries into player’s experience is to understand the how games’ features end up affecting the player’s experience. Much of the contemporary interdisciplinary research into player......’s experience leans toward the empirical-scientific, in the forms (neuro)psychology, sociology and cognitive science, to name a few. In such approaches, for example demonstrating correlation between physiological symptoms and an in-game event may amount to ‘understanding’. However, the experience of computer...... game play is a viable topic also for computer game studies within the general tradition of humanities. In such context, the idea of ‘understanding an experience’ invites an approach focusing on the experienced significance of events and objects within computer game play. This focus, in turn, suggests...

  15. Whole Person Education of English Majors through English Public Speaking

    Institute of Scientific and Technical Information of China (English)

    王玉明; 王晨; 吴闻博; 陈文娟; 何倩倩

    2015-01-01

    English public speaking proves to play a significant role in the speaker’s whole person education, which has been gain⁃ing increasing attention among scholars at home and abroad. The paper analyzes possible relations between them and argues that great importance and awareness are supposed to be attached to the development and promotion of English public speaking espe⁃cially among English majors for them to be more versatile and more competitive both in job markets and in work places.

  16. Computer Assisted Educational Material Preparation for Fourth Grade Primary School Students’ English Language Class in Teaching Numbers

    Directory of Open Access Journals (Sweden)

    Abdulkadir Yüzen

    2016-03-01

    Full Text Available In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation’s attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research which includes design, theory and application processes. The first phase of the ADDIE method is the analysis where there is a discussion with primary school English language teachers so as to determine the topic, the content and the target groups. During the design phase; objectives, strategies, activities, assessments, and methods of learning are determined to organize and present the content on the basis of learning objectives. In the development phase; images, animations and user interface are created in accordance with students’ ages. Additionally, sounds including the pronunciation of digits and numbers are created and the codes of the visual scenarios that are designed are written in ActionScript 2.0 in Adobe Flash CS3 Professional. At the implementation phase, some of the target group students are tested with prototype material that has been implemented. In the classroom, students learn both the pronunciation and the spelling of the numbers. After checking their spelling and typing errors of numbers with quizzes, the students repeat what they have learned and then they take the spelling quizzes. The program checks the misspelled words. Students who correctly complete the quizzes are entitled to have one flag. And when they have all the flags (4 flag, they receive a certificate of achievement. With this rewarding technique, it is intended to raise the motivation of the students. Finally, at the evaluation step, the observed problems in the materials are revised. At every stage of the process, expert evaluations are consulted. With this study that is based on ADDIE instructional designed model and

  17. A System for English Vocabulary Acquisition Based on Code-Switching

    Science.gov (United States)

    Mazur, Michal; Karolczak, Krzysztof; Rzepka, Rafal; Araki, Kenji

    2016-01-01

    Vocabulary plays an important part in second language learning and there are many existing techniques to facilitate word acquisition. One of these methods is code-switching, or mixing the vocabulary of two languages in one sentence. In this paper the authors propose an experimental system for computer-assisted English vocabulary learning in…

  18. The Effect of the CAREY Program on the Students' Reading Attitude Towards Reading English Materials

    Science.gov (United States)

    Al-Shawesh, Marwan Yahya; Hussin, Supyan

    2015-01-01

    Reading is one of language learning skills which has a great significance for the role it plays in the second language acquisition (SLA) process. The aim of this paper was to examine the extent to which the CAREY (Computer-Assisted Reading Yemen) program affects the Yemeni EFL students' reading attitude towards reading English materials. To…

  19. 展开大学英语语法学习双翼——语法学习计算机辅助教材探究%Stretching the Wings for the Acquisition of College English Grammar —— A Study of Computer - assisted Materials for College English Grammar

    Institute of Scientific and Technical Information of China (English)

    朱万智; 宋晓英; 张宇

    2012-01-01

    Through analyzing the traditional teaching methods of English grammar, this paper discussed how to develop and construct a computer - assisted material system for college English grammar, such as College English grammar software, multi - dimensional textbooks, teaching plans and software for self - testing. It suggested that a computer - assisted material system for College English Gram- mar, combined with modern teaching techniques, has advantages and functions beyond the possibilities of the traditional textbooks. Therefore, the new material system has the potential for a comprehensive application in College English teaching and learning.%文章通过对传统英语语法教学方法的分析,论述了如何开发和构建大学英语语法计算机辅助教材体系,如大学英语语法学习软件、立体化教材、教案、自我测试软件等。认为采用了现代教育技术的大学英语语法计算机辅助教材体系具有传统纸质教材无法比拟的优势和功能。因此,这种新型教材体系可以在大学英语教与学中广泛应用。

  20. Computer-Mediated Communication in Korean-English Chat Rooms: Tandem Learning in an International Languages Program

    Science.gov (United States)

    Chung, Yang-Gyun; Graves, Barbara; Wesche, Mari; Barfurth, Marion

    2005-01-01

    This longitudinal case study draws on sociocultural theory to investigate language learning as a socially mediated process through computer-mediated communicative tasks in an international languages class. The study reports on the design, implementation, and outcomes of a thematic, task-based curricular innovation in which paired Korean-and…

  1. Suffixes in word-formation processes in scientific English

    OpenAIRE

    Montero Fleta, Maria Begoña

    2011-01-01

    Scholars have stated the particularities of the language used in specialized discourse but little attention has been so far paid to the role derivational morphology may play in register variation. The present research makes a contribution to the study of word-formation in scientific registers by means of a corpus-based approach to the productivity of 14 suffixes in two scientific English registers, i.e., computer science and medicine. In order to empirically examine the prod...

  2. Believe it or not: A case study of the role beliefs play in three middle school teachers' use of computers in teaching science

    Science.gov (United States)

    Feldman, Carmia Suzannah

    In the past twenty years, teacher beliefs have been found to have a strong influence on the way teachers teach in many disciplines, but only recently is research being done in relation to teaching with computers. As computers become more ubiquitous in schools, it is more important than ever to determine how computers are being used in classrooms, how they could better support student learning, and the reasons why they may not be used in ways advocated by research. In this study, I used a conceptual model of the beliefs that have been shown to influence teaching behavior, an in-depth interview technique (Munby Repertory Grid Technique---RGT) to uncover beliefs, and an exemplary case study methodology to highlight the relationship between the beliefs and teaching with computer behaviors of three middle school teachers. The cases were exemplary in that many of the barriers research has shown to hinder teachers' ability to integrate computers in their teaching were minimized. The teachers all taught at the same technology magnet school and had strong administrative and technological support, professional development in the use of computers, and permanent access to student laptop computers equipped with wireless Internet. To get a complete picture of the teachers' belief systems, I used the Munby RGT with each teacher to explore their teaching with computer beliefs, their science teaching beliefs, and their general teaching beliefs. I then collected data on their teaching with computer behavior through classroom observations, lesson plan report forms, teaching behavior logs, and written reflections, among others. I found that the teachers' beliefs did influence their teaching with computer behavior. For example, although all teachers expressed beliefs that could support student-centered and inquiry-based teaching with computers, some of their beliefs, such as teacher-centered behavioral management beliefs, were more dominant and may have kept the teachers from reaching

  3. Standard English and the Model for English Language Teaching in China

    Institute of Scientific and Technical Information of China (English)

    秦志超

    2014-01-01

    From a national language to a world lingua franca, English is playing a more and more important role in the world. Great changes in English today have also raised peoples’ concerns about its mutual intelligibility in the global context as so many people speak different Englishes. The aim of this paper is to discuss the norm of Standard English and the paper elaborates further on the English Language Teaching issues in China today.

  4. Techniques for Teaching Oral English

    Institute of Scientific and Technical Information of China (English)

    潘家森

    2015-01-01

    I evaluated my teaching practice from the following perspective, namely: the application of whole language approach, emphasis on the variety of English being taught, error correction, adopting authentic task in both teaching and exam as well as strategy instruction. They play a role in enhancing oral English.

  5. Emotional Education in English Teaching

    Institute of Scientific and Technical Information of China (English)

    Li Xiu zhi

    2014-01-01

    The emotional education is part of the educational process. Concerned about students’ attitude towards emotions, feelings, and beliefs in the educational process, it is aimed at promoting the development of students and society. If teachers can actively carry out the emotional education teaching method in English teaching, it is certain that such actions will play an important role in English teaching.

  6. Techniques for Teaching Oral English

    Institute of Scientific and Technical Information of China (English)

    潘家森

    2015-01-01

    I evaluated my teaching practice from the following perspective,namely:the application of whole language approach,emphasis on the variety of English being taught,error correction,adopting authentic task in both teaching and exam as well as strategy instruction.They play a role in enhancing oral English.

  7. Teaching English through English

    OpenAIRE

    Smejkalová, Julie

    2014-01-01

    The thesis is concerned with the role of the target language in foreign language teaching. The objective of the thesis is to discuss the influence of teaching English by means of the target language on communicative competence of young learners. The theoretical part elaborates the theoretical principles that concern employment of the target language in teaching. Futhermore, it analyses the factors influencing foreign language learning, discusses the possibility of language acquisition in the ...

  8. General game playing

    CERN Document Server

    Genesereth, Michael

    2014-01-01

    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

  9. Radiological English

    Energy Technology Data Exchange (ETDEWEB)

    Ribes, R. [Hospital Reina Sofia, Cordoba (Spain). Servicio de Radiologia; Ros, P.R. [Harvard Medical School, Boston, MA (United States). Div. of Radiology

    2007-07-01

    The book is an introductory book to radiological English on the basis that there are a lot of radiologists, radiology residents, radiology nurses, radiology students, and radiographers worldwide whose English level is indeterminate because their reading skills are much higher than their fluency. It is intended to help those health care professionals who need English for their work but do not speak English on a day-to-day basis. (orig.)

  10. Interaction in English Classroom Teaching

    Institute of Scientific and Technical Information of China (English)

    金晶

    2009-01-01

    This essay mainly elaborates on the interaction in English classroom teaching.It highlights the indispensable role interaction should play in teaching process.and give out a series of methods on how to promote the application of this strategy.

  11. Addressing the "Essences": Making English Teachers

    Science.gov (United States)

    Davies, Larissa McLean; Grant, Ashleigh; Hehir, Emily; Matthews, Hagan; May, Caitlin; Thiel, Philip; Sparrow, Catherine; Trevaskis, Glen; Barton, Katherine; Elliot, Amelia; Ogden, Trent

    2013-01-01

    Garth Boomer's democratic and often provocative vision for English teaching continues to play an important part in the professional development of English teachers. In particular, Boomer's work is often used by Teacher Educators in preservice degrees to introduce emerging English teachers to key ideas such as curriculum negotiation and…

  12. The English role in world development

    Institute of Scientific and Technical Information of China (English)

    刘贝赟

    2016-01-01

    As one of the most widely used languages in the world, English has been playing an important role in promoting the international trade and the global economic development. In addition, English also has a strong influence on the development of the global culture. Therefore, we should attach great importance to English.

  13. China English in Cross-cultural Communication

    Institute of Scientific and Technical Information of China (English)

    卢红艳; 张妮

    2013-01-01

      China English,as an international variant of English, is gradually known and recognized by scholars around the world. Its emergence has its own objectivity and rationality. China English plays a very important role in cross-cultural communication and its functions can not be ignored in cross-cultural communication.

  14. Teaching English.

    Science.gov (United States)

    Nemanich, Donald, Ed.

    1975-01-01

    Articles in this volume of the "Illinois English Bulletin" include "Competencies in Teaching English" by Alan C. Purves, which sets forth a tentative model for planning competency-based instruction and certification based on concepts, teaching acts, skills, and strategies; "Passing the Buck Versus the Teaching of English" by Dennis Q. McInerny,…

  15. 英语课堂互动教学与学生主体作用发挥之探究——曼切斯特大学英语互动教学模式应用研究%A Study on the Play of Students'Dominant Role through Interactive Teaching in English Classroom——An Applied Exploration of the Interactive English Teaching Used by the University of Manchester

    Institute of Scientific and Technical Information of China (English)

    于君

    2011-01-01

    The purpose of English teaching is not only to pass on English knowledge to educatees,but also to tap their potential energy,to improve their learning ability,language competence and communicative competence.The author probed into the effect of the interactive teaching by putting into a practice in our English majors'classroom teaching.The experiment shows that various interactive teaching activities,which focus on establishing students'dominant position in classroom,can improve teaching efficiency and develop students'abilities.The experiment also shows that various interactive teaching activities can free students from the passive learning and play their dominant role in English class.%英语教学的目的不仅仅在于使受教育者获得英语知识,而且还在于开发受教育者的潜能,培养他们的学习能力、语言能力和交际能力。笔者通过互动教学形式对浙江海洋学院2006级英语专业的英语课堂教学进行了探究,结果表明:形式多样的课堂互动教学活动是打破英语课堂上学生被动学习的突破口,是确立学生主体地位,发挥学生主体作用,全面提高教学效率和培养学生各种能力的有效途径。

  16. Comparative analysis of oral and computer based types of assessment in teaching English for students of economics, business and finance

    Directory of Open Access Journals (Sweden)

    Grigorieva Elena V.

    2016-01-01

    Full Text Available Foreign language skill is one of the components highly demanded by employers in the sphere of economics, business and finance. Adequate level of foreign language proficiency can be achieved with a thoroughly selected type of assessment which shows the progresses made by graduates and help to adapt teaching techniques and learning standards to changing requirements. Computer based testing and oral type of assessment are common ways to estimate graduates’ foreign language proficiency level. The aim of the present study is to determine the type of assessment which best suits the purpose of higher educational establishment and can be used within graduates’ possibilities. Authors came to the conclusion that both CBT and oral type of assessment should constitute the framework of the assessment procedure and be used in their combination because in that way they respond to the needs of higher educational establishment and comply with graduates’ differences respectively.

  17. Playing with "The Three Pigs": Not Just for Children.

    Science.gov (United States)

    Hill, Jonnie L.

    2002-01-01

    This simulation explores instruction that combines role-play with the word play of "The Three Pigs". Describes efforts to increase fluency and communicative competence in English among graduate English as Second Language students of various disciplines and nationalities and discusses debriefing, students' attitudes, and acceptance of…

  18. The Effects of Modern Mathematics Computer Games on Mathematics Achievement and Class Motivation

    Science.gov (United States)

    Kebritchi, Mansureh; Hirumi, Atsusi; Bai, Haiyan

    2010-01-01

    This study examined the effects of a computer game on students' mathematics achievement and motivation, and the role of prior mathematics knowledge, computer skill, and English language skill on their achievement and motivation as they played the game. A total of 193 students and 10 teachers participated in this study. The teachers were randomly…

  19. Playing School in Mauritius

    Science.gov (United States)

    Rajkomar, Sraddha Shivani; Gupta, Anthea Fraser

    2008-01-01

    The development in Mauritius's three major languages is essentially sequential for most of the population: Creole, French, English. In schools, English is used alongside French (and some Creole) in Primary Standards 1 (ages five-six) to 3 (ages seven-eight). English is officially the sole medium of instruction from Primary Standard 4 (ages…

  20. Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate--Using Zizek's Concept of Interpassivity to Analyse Educational Play

    Science.gov (United States)

    Pelletier, Caroline

    2005-01-01

    Digital or computer games have recently attracted the interest of education researchers and policy-makers for two main reasons: their interactivity, which is said to allow greater agency, and their inherent pleasures, which are linked to increased motivation to learn. However, the relationship between pleasure, agency and motivation in educational…

  1. Research-Based Vocabulary Instruction for English Language Learners

    Science.gov (United States)

    Chung, Stephanie F.

    2012-01-01

    A major reading-achievement gap exists between English language learners and English-only students. In order for ELLs to experience school success, they must achieve English language proficiency. This article presents why vocabulary acquisition plays the most vital role in ELLs' learning of the English language. Factors include the severity and…

  2. The Cooperative Learning in Senior English classroom Teaching

    Institute of Scientific and Technical Information of China (English)

    汪明语

    2014-01-01

    According to the requirements of the new curriculum standard of Senior English, students should be the core of the English classroom. This essay explores the use of cooperative learning in Senior English classroom. It highlights the essential role that cooperative learning should play in the English teaching process and it also discusses some practical methods of applying this useful strategy.

  3. English, Language Shift and Values Shift in Japan and Singapore

    Science.gov (United States)

    Morita, Liang

    2015-01-01

    This is a comparative study of English language education in Japan and Singapore and the role English plays in both countries. English language education in Japan has not been very effective. Although the communicative approach to teaching English was introduced in the 1980s, schools still use the grammar-translation method and most Japanese do…

  4. The Effect of Teachers' Emotions on Chinese Junior English Learners

    Institute of Scientific and Technical Information of China (English)

    JiangLiqin

    2004-01-01

    The study intends to investigate the effect of teachers' emotions on Chinese Junior English learners. It is very common to see that in many primary schools, Chinese English teachers tend to play games with children, teach songs and the like,leading the Chinese young English beginners to the door to English world with great enthusiasm. But after children enter

  5. Playful Interfaces: Introduction and History

    NARCIS (Netherlands)

    Nijholt, Anton; Nijholt, Anton

    2014-01-01

    In this short survey we have some historical notes about human-computer interface development with an emphasis on interface technology that has allowed us to design playful interactions with applications. The applications do not necessarily have to be entertainment applications. We can have playful

  6. English Course

    CERN Multimedia

    HR Department

    2012-01-01

    Cours d'anglais général et professionnel : La prochaine session se déroulera : du 27 février au 22 juin 2012. Ces cours s'adressent à toute personne travaillant au CERN ainsi qu'à leur conjoint. Pour vous inscrire et voir tout le détail des cours proposés, consultez nos pages Web: http://cern.ch/Training Vous pouvez aussi contacter Kerstin Fuhrmeister, tél. 70896. Oral Expression The next sessions will take place from 27 February to 22 June, 2012.  This course is intended for people with a good knowledge of English who want to enhance their speaking skills. There will be on average of 8 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. For registration and further information on the courses, please consult our Web page: http://cern.ch/Training or contact Kerstin Fuhrmeister, tel. ...

  7. COMPUTING

    CERN Multimedia

    M. Kasemann

    Overview In autumn the main focus was to process and handle CRAFT data and to perform the Summer08 MC production. The operational aspects were well covered by regular Computing Shifts, experts on duty and Computing Run Coordination. At the Computing Resource Board (CRB) in October a model to account for service work at Tier 2s was approved. The computing resources for 2009 were reviewed for presentation at the C-RRB. The quarterly resource monitoring is continuing. Facilities/Infrastructure operations Operations during CRAFT data taking ran fine. This proved to be a very valuable experience for T0 workflows and operations. The transfers of custodial data to most T1s went smoothly. A first round of reprocessing started at the Tier-1 centers end of November; it will take about two weeks. The Computing Shifts procedure was tested full scale during this period and proved to be very efficient: 30 Computing Shifts Persons (CSP) and 10 Computing Resources Coordinators (CRC). The shift program for the shut down w...

  8. Annotated English

    CERN Document Server

    Hernandez-Orallo, Jose

    2010-01-01

    This document presents Annotated English, a system of diacritical symbols which turns English pronunciation into a precise and unambiguous process. The annotations are defined and located in such a way that the original English text is not altered (not even a letter), thus allowing for a consistent reading and learning of the English language with and without annotations. The annotations are based on a set of general rules that make the frequency of annotations not dramatically high. This makes the reader easily associate annotations with exceptions, and makes it possible to shape, internalise and consolidate some rules for the English language which otherwise are weakened by the enormous amount of exceptions in English pronunciation. The advantages of this annotation system are manifold. Any existing text can be annotated without a significant increase in size. This means that we can get an annotated version of any document or book with the same number of pages and fontsize. Since no letter is affected, the ...

  9. An Action Research on Improving Non-English Majors' English Writing by "Basic Sentence Pattern Translation Drills"

    Science.gov (United States)

    He, Xiaoyu

    2016-01-01

    English writing plays an indispensible part in EFL (English as a Foreign Language) learning for Chinese students, which accounts for a high score in an English test in China. And it is also a comprehensive reflection of students' abilities in L2 application. However, most non-English majors in vocational and technical colleges have great trouble…

  10. COMPUTING

    CERN Multimedia

    M. Kasemann

    Overview During the past three months activities were focused on data operations, testing and re-enforcing shift and operational procedures for data production and transfer, MC production and on user support. Planning of the computing resources in view of the new LHC calendar in ongoing. Two new task forces were created for supporting the integration work: Site Commissioning, which develops tools helping distributed sites to monitor job and data workflows, and Analysis Support, collecting the user experience and feedback during analysis activities and developing tools to increase efficiency. The development plan for DMWM for 2009/2011 was developed at the beginning of the year, based on the requirements from the Physics, Computing and Offline groups (see Offline section). The Computing management meeting at FermiLab on February 19th and 20th was an excellent opportunity discussing the impact and for addressing issues and solutions to the main challenges facing CMS computing. The lack of manpower is particul...

  11. COMPUTING

    CERN Multimedia

    I. Fisk

    2011-01-01

    Introduction CMS distributed computing system performed well during the 2011 start-up. The events in 2011 have more pile-up and are more complex than last year; this results in longer reconstruction times and harder events to simulate. Significant increases in computing capacity were delivered in April for all computing tiers, and the utilisation and load is close to the planning predictions. All computing centre tiers performed their expected functionalities. Heavy-Ion Programme The CMS Heavy-Ion Programme had a very strong showing at the Quark Matter conference. A large number of analyses were shown. The dedicated heavy-ion reconstruction facility at the Vanderbilt Tier-2 is still involved in some commissioning activities, but is available for processing and analysis. Facilities and Infrastructure Operations Facility and Infrastructure operations have been active with operations and several important deployment tasks. Facilities participated in the testing and deployment of WMAgent and WorkQueue+Request...

  12. COMPUTING

    CERN Multimedia

    P. McBride

    The Computing Project is preparing for a busy year where the primary emphasis of the project moves towards steady operations. Following the very successful completion of Computing Software and Analysis challenge, CSA06, last fall, we have reorganized and established four groups in computing area: Commissioning, User Support, Facility/Infrastructure Operations and Data Operations. These groups work closely together with groups from the Offline Project in planning for data processing and operations. Monte Carlo production has continued since CSA06, with about 30M events produced each month to be used for HLT studies and physics validation. Monte Carlo production will continue throughout the year in the preparation of large samples for physics and detector studies ramping to 50 M events/month for CSA07. Commissioning of the full CMS computing system is a major goal for 2007. Site monitoring is an important commissioning component and work is ongoing to devise CMS specific tests to be included in Service Availa...

  13. The Distinction of Thought Patterns between English and Chinese Regarding English Teaching

    Institute of Scientific and Technical Information of China (English)

    Zhao Weining

    2014-01-01

    English teaching and learning in China are more inclined to focus on correcting linguistic errors rather than analyzing thought patterns. However, thought patterns play an important role in many aspects of English teaching. This paper discusses the relationship between thought patterns and languages, and provides some suggestion for English teaching regarding thought patterns.

  14. Reading Experiences of Nonnative-English-Speaking Preservice English Teachers: A Turkish Case

    Science.gov (United States)

    Bektas-Cetinkaya, Yesim

    2012-01-01

    In an EFL context, where language learners and users lack sufficient opportunities to receive oral input, reading in English plays a major role in improving nonnative preservice English teachers' language proficiency and allowing them to access information recorded exclusively in English. The current study investigates prospective nonnative…

  15. Psychological Factor Affecting English Speaking Performance for the English Learners in Indonesia

    Science.gov (United States)

    Haidara, Youssouf

    2016-01-01

    In every learning situation or environment, human psychology plays a significant role. English speaking is a language skill that is highly affected by human psychology. This research aimed at describing the psychological factor that affects negatively the English speaking performance for the English learners in Indonesia. A descriptive qualitative…

  16. A Study of Computer and Network Assisted College English Teaching Model for Higher Vocational Colleges%高职英语的计算机和网络辅助教学模式研究

    Institute of Scientific and Technical Information of China (English)

    卢喜文

    2015-01-01

    在实验对比研究中,发现计算机和网络辅助语言教学模式有利于提高实验组学生二语学习经验动机,降低其外语课堂焦虑和提高其接受性的英语语言技能,但对其学习策略运用水平的提高作用不显著。另外,计算机和网络辅助语言教学模式对实验组不同水平学生在动机,焦虑及策略运用上的影响也各不相同。为发挥基于计算机和网络在高职公共英语教学中的积极作用,应该建立利用计算机和网络技术促进高职公共英语教学的长效机制,有效提高语言自主学习策略训练效果,重视网络与常规课堂相结合,并积极从固定学习平台向移动学习平台转移。%Based on empirical contrastive study, this article investigates the impact of computer and network assisted language learning on higher vocational college students in terms of language learning motivation, foreign language classroom anxiety, language learning strategies and English proficiencies; and finds that computer and network assisted language learning helps improve treatment group students′ motivation concerning L2 learning experience, decrease their foreign language classroom anxiety and increase their receptive English skills, but produces little influences on their language learning strategies. Besides, responses of participants with different English proficiencies diversify regarding the impact of computer and network assisted language learning on their motivation, anxiety and language learning strategies. To better exert the influences of computer and network assisted language learning on college English teaching in higher vocational colleges, this paper suggests that a long term, effective, and computer-and-network-based mechanism which can improve college English teaching should be established; the effects of autonomous language learning strategies training should be enhanced; network-based teaching and classroom teaching should be

  17. Analysis of ESP Syllabus: Analysing the Book Basic English for Computing as a Sample and Testing its Suitability for ESP Learners in Public and Private Yemeni and Saudi Arabian Universities

    Directory of Open Access Journals (Sweden)

    Ahmed Mohammed S. Alduais

    2012-11-01

    Full Text Available Any syllabus could be evaluated and analysed in terms of design and format and achieving the goals of the designed syllabus in reality; in this paper the first type of analysis is conducted in addition to integrating the researcher’s experience of teaching ESP in Yemen and Saudi Arabia. Reviewing previous and related literature along with collected data from the text book, the researcher used different types of methodologies to come up with detailed analysis of the above named ESP book. The book Basic English for Computing seems to have high standard design and format as an ESP curriculum in terms of: planning stage, implementation, evaluation, and management, and in terms of selection and grading of the content and tasks of the curriculum as an ESP syllabus as well. However and from the research’s perspective, this syllabus in spite of its high standards, it doesn’t suit the level of ESP learners in both public and private Yemeni Universities due to misuse and wrong interpretation of the term ESP in Yemen among English teachers, specialists in the field of English language and decision-makers as well. It is the learner, the environment learning, and the teacher rather than the book that would greatly affect on deciding the success of achieving the goals of a certain syllabus and testing its usability in a certain country where English is being taught and/or learned for specific purposes.

  18. Based on the Riple Play Radio and Television Cloud Computing%基于三网融合的广电云计算研究

    Institute of Scientific and Technical Information of China (English)

    胡晓东; 邵昀波; 李曲江

    2012-01-01

    简述云计算的关键技术,分析广播电视媒体资产管理、BOSS系统、瘦终端对云技术的需求,介绍省级互动电视节目云媒体管理方案,提出国家电网加入通信网建设后广电云建设的思路。%In this paper, the key technology of cloud computing, radio and television media asset management, BOSS system, thin client cloud technology demand; and interactive TV programs at the provincial level cloud media management program and national grid communication network construction after broadcasting clouds building on the ideas of the author.

  19. The video frequency open class plays the role in the university English teaching%全球名校视频公开课在大学英语教学中的作用

    Institute of Scientific and Technical Information of China (English)

    郭丹丹

    2012-01-01

      With the United States schools represented by the global elite video open class sharing movement, to our university teaching has brought great opportunities and challenges. Video opening class shows education concept, teaching mode, the video resources of university English classroom teaching, students learning and teachers improve have very big stimulative effect.%  以美国名校为代表的全球名校视频公开课共享运动,给我国的大学教学带来巨大的机遇和挑战。视频公开课展示的教育理念、教学模式、视频资源对大学英语的课堂教学、学生学习和教师提升有很大的促进作用。

  20. COMPUTING

    CERN Multimedia

    I. Fisk

    2013-01-01

    Computing activity had ramped down after the completion of the reprocessing of the 2012 data and parked data, but is increasing with new simulation samples for analysis and upgrade studies. Much of the Computing effort is currently involved in activities to improve the computing system in preparation for 2015. Operations Office Since the beginning of 2013, the Computing Operations team successfully re-processed the 2012 data in record time, not only by using opportunistic resources like the San Diego Supercomputer Center which was accessible, to re-process the primary datasets HTMHT and MultiJet in Run2012D much earlier than planned. The Heavy-Ion data-taking period was successfully concluded in February collecting almost 500 T. Figure 3: Number of events per month (data) In LS1, our emphasis is to increase efficiency and flexibility of the infrastructure and operation. Computing Operations is working on separating disk and tape at the Tier-1 sites and the full implementation of the xrootd federation ...

  1. Sexism and English Teaching

    Institute of Scientific and Technical Information of China (English)

    王俊花

    2014-01-01

    As a widespread social phenomenon, sexism has been gone through a long history in human society. Since language is regarded as a communicative tool, a mirror of the society and reflection of people ’s thinking and values, the sexual discrimination is inevitably reflected in language. As we all know that the sexism has brought about many negative influences, so everyone is committed to eliminating this phenomenon. On the basis of domestic and overseas studies about sexism, this thesis enumerates its definitions in different dictionaries and analyzes it from the formation, meaning and order of English words. What is more, as an important part in education, English teachers play a significant role in the development of students and help them to set up the equal awareness as well as use English appropriately, which is a great contribution to eliminate the sexual phenomenon.

  2. Computer

    CERN Document Server

    Atkinson, Paul

    2011-01-01

    The pixelated rectangle we spend most of our day staring at in silence is not the television as many long feared, but the computer-the ubiquitous portal of work and personal lives. At this point, the computer is almost so common we don't notice it in our view. It's difficult to envision that not that long ago it was a gigantic, room-sized structure only to be accessed by a few inspiring as much awe and respect as fear and mystery. Now that the machine has decreased in size and increased in popular use, the computer has become a prosaic appliance, little-more noted than a toaster. These dramati

  3. On a Quest for English

    Science.gov (United States)

    Waters, John K.

    2007-01-01

    This article reports the potential of online role-playing games to be a powerful tool for English as a second language (ESL) learning. When Professor Edd Schneider and game designer Kai Zheng suggested to attendees gathered in San Francisco last spring for the annual Game Developers Conference that massively multiplayer online role-playing games,…

  4. Maori English

    Science.gov (United States)

    Maclagan, Margaret; King, Jeanette; Gillon, Gail

    2008-01-01

    The Maori language is the language of the indigenous people of New Zealand. Today, not all Maori speak the Maori language, and many Maori as well as non-Maori speak Maori English, the fastest growing of the main varieties of New Zealand English. This paper provides a background to the linguistic situation of the Maori populace in New Zealand,…

  5. CALL English

    DEFF Research Database (Denmark)

    Barlach, Else

    This multimedia program of English grammar caters specifically for Danish students at Bachelor level. The handbook introduces students to well-established grammatical terminology within the traditional areas of English grammar, and the CD-ROM, which contains about 120 exercises, offers students...

  6. A Tentative Exploration into Business English Textbooks for English Majors

    Institute of Scientific and Technical Information of China (English)

    LI Hong

    2011-01-01

    There are many universities and colleges open the Business English courses for English Majors.These courses are orientated at improving practical business skills of the students for meeting the demands of the rapid development of society.Choosing the right textbooks for these courses plays a vital role in cultivating the interdisciplinary English majors.After the empirical investigations and theoretical studies conducted for this paper,it is suggested the proportion and difficulty level of business knowledge and English language should be adjusted according to the real situation of universities as well as the needs of English major students.Moreover,the use of authentic material from the professional portfolio and task-based activities are also highly recommended to be included in the textbooks.

  7. Use of English Corpora as a Primary Resource to Teach English to the Bengali Learners

    Science.gov (United States)

    Dash, Niladri Sekhar

    2011-01-01

    In this paper we argue in favour of teaching English as a second language to the Bengali learners with direct utilisation of English corpora. The proposed strategy is meant to be assisted with computer and is based on data, information, and examples retrieved from the present-day English corpora developed with various text samples composed by…

  8. COMPUTING

    CERN Multimedia

    I. Fisk

    2010-01-01

    Introduction It has been a very active quarter in Computing with interesting progress in all areas. The activity level at the computing facilities, driven by both organised processing from data operations and user analysis, has been steadily increasing. The large-scale production of simulated events that has been progressing throughout the fall is wrapping-up and reprocessing with pile-up will continue. A large reprocessing of all the proton-proton data has just been released and another will follow shortly. The number of analysis jobs by users each day, that was already hitting the computing model expectations at the time of ICHEP, is now 33% higher. We are expecting a busy holiday break to ensure samples are ready in time for the winter conferences. Heavy Ion An activity that is still in progress is computing for the heavy-ion program. The heavy-ion events are collected without zero suppression, so the event size is much large at roughly 11 MB per event of RAW. The central collisions are more complex and...

  9. COMPUTING

    CERN Multimedia

    M. Kasemann P. McBride Edited by M-C. Sawley with contributions from: P. Kreuzer D. Bonacorsi S. Belforte F. Wuerthwein L. Bauerdick K. Lassila-Perini M-C. Sawley

    Introduction More than seventy CMS collaborators attended the Computing and Offline Workshop in San Diego, California, April 20-24th to discuss the state of readiness of software and computing for collisions. Focus and priority were given to preparations for data taking and providing room for ample dialog between groups involved in Commissioning, Data Operations, Analysis and MC Production. Throughout the workshop, aspects of software, operating procedures and issues addressing all parts of the computing model were discussed. Plans for the CMS participation in STEP’09, the combined scale testing for all four experiments due in June 2009, were refined. The article in CMS Times by Frank Wuerthwein gave a good recap of the highly collaborative atmosphere of the workshop. Many thanks to UCSD and to the organizers for taking care of this workshop, which resulted in a long list of action items and was definitely a success. A considerable amount of effort and care is invested in the estimate of the comput...

  10. A Case of Utilizing TBA in the College English Teaching

    Institute of Scientific and Technical Information of China (English)

    Bi Ran

    2015-01-01

    English, as a tool of communication, plays a more and more important role in our daily life. Based on Willis' task- based language model, the article presents and discusses the application of TBA to English teaching.

  11. Transformations in the English Classroom

    Directory of Open Access Journals (Sweden)

    Veronica L. Diptoadi

    2016-02-01

    Full Text Available In the past few years English has been taught at the elementary school level. However, many schools in Surabaya have introduced English in their curriculum at the pre-school level. In this paper the writer describes a Semi-International School in Surabaya as a model, because English is given since the play group level where students are about 2-3 years old. Thus, the focus of this paper is on be the reasons why English is taught at such an early age, constructivism as the theoretical base of the school curriculum, the English program based on topic-centered learning and activity-based approach and the facilities needed to support the whole teaching-learning process at the school

  12. Computational Interpretation English Spatial Prepositions.

    Science.gov (United States)

    1979-02-01

    cognitive concepts, among which are some which facilitate language-learning. In so doing, they have approached the theories of Jean Piaget who for half...the "map" analogy already mentioned, and the "oicture" analogy. As Piaget [ Piaget and Inhelder, 1967] and Clark [1973] noint out. the horizontal...drawing objects in regions with any part of the drawn object obscuring the drawn boundary of the region; evidence presented by Piaget and Inhelder [1967

  13. World Englishes and English Learning in China

    Institute of Scientific and Technical Information of China (English)

    GONG Ting

    2015-01-01

    The global spread of English is remarkable, for it has developed many different non-native varieties of English (“world Englishes”). On account of the varieties of English, the essay reviews briefly historical causes and relevant literature for English globalization. The issues of English localization, who is qualified as English instructor, what kind of English to learn and how is English changing in China are included. The essay discusses also the implications of World Englishes for English language learning and proposes three points in the context of learning English in China:(1) English language learning should take into account the changes of English;(2)attitude towards global and local English variants should be properly treated;(3)compared with English test results, more attention must be paid to practical communication competences.

  14. TEACHING SPEAKING BY ROLE-PLAY ACTIVITY

    Directory of Open Access Journals (Sweden)

    Fadilah Fadilah

    2016-11-01

    Full Text Available The students often find some problems in practising English speaking. The problem frequently found is that their native language causes them difficult to use the foreign language. Other reason is because of motivation lack to practice the second language in daily conversation. They are also too shy and afraid to take part in the conversation. Many factors can cause the problem of the students’ speaking skills namely the students’ interest, the material, and the media among others including the technique in teaching English. There are many ways that can be done by the students to develop their ability in speaking English. The appropriate technique used by the English teacher also supports their interested in practising their speaking. One of the techniques that can be applied is role play.

  15. An Analysis of the Factors Affecting Teaching Efficiency in English Class

    Institute of Scientific and Technical Information of China (English)

    Yao Song

    2016-01-01

    With the acceleration of globalization, English has been playing a more and more important role. And the requirement for teaching efficiency in English class is becoming higher and higher. Therefore, what's the factors that affecting teaching efficiency in English class arouses educators' attention. This paper analyzes several factors that greatly affecting teaching efficiency in English class from the perspective of college English learners.

  16. The Cultivation of Cross-Cultural Communication Competence in Oral English Teaching Practice

    Science.gov (United States)

    Sun, Chunyan

    2015-01-01

    This paper analyzes the main problems and difficulties in current college English oral English teaching practice, illustrates the relationship between oral English teaching and cross-cultural communication competence. On the one hand, cross-cultural communication plays an essential role in oral English teaching; besides, oral English teaching…

  17. A Research of Schema Theory in English Listening Teaching

    Institute of Scientific and Technical Information of China (English)

    杨霞

    2014-01-01

    Nowadays, English listening is playing a more and more important role in English teaching. And the research of listening is becoming the key point. The Schema Theory, based on the cognitive psychology, is becoming a new way in English teaching. It is a reform to the traditional listening teaching, which can give full play to students’ initiative. This paper wil make a study on the Schema Theory used in English Listening Teaching.

  18. Explore New Computer Course Model for Vocational English Education Major%探索符合高职英语教育专业特色的计算机课程模式

    Institute of Scientific and Technical Information of China (English)

    刘英

    2015-01-01

    英语教育专业的高职生今后就业主要是从事中小学学生的英语教育工作,其对课堂的生动性和互动性要求高;而这就需要从业者熟练地掌握能有效辅助英语课堂教学和管理的计算机技能,如:简易的英语动画制作、PPT课件、网上互动教学、excel 成绩统计等。研究从提高互联网时代下的高职英语教育专业学生的语言技能和职业技能的两大需求出发,探讨加强英教专业学生计算机技能培养的必要性和可行性,并试图采用自主学习和课堂项目实践相结合的课程教学模式来提高其就业竞争力。%Vocational English educational majors are mainly engaged in English teaching in primary and middle school after graduation and this job needs vitality and interaction in class. And this requires that practitioners master the computer skills that can assist English teaching and teaching management, such as simple English animation, PPT, online interactive teaching, excel, SPSS, etc. This paper mainly discusses the necessity and feasibility to strengthen the computer skills of vocational English educational majors based on the two demands for enhancing the language skills and professional skills of vocational English educational majors under the age of internet and attempts to adopt the new teaching model combing self-learning and project practice in class to increase their employment competence.

  19. COMPUTING

    CERN Multimedia

    I. Fisk

    2010-01-01

    Introduction The first data taking period of November produced a first scientific paper, and this is a very satisfactory step for Computing. It also gave the invaluable opportunity to learn and debrief from this first, intense period, and make the necessary adaptations. The alarm procedures between different groups (DAQ, Physics, T0 processing, Alignment/calibration, T1 and T2 communications) have been reinforced. A major effort has also been invested into remodeling and optimizing operator tasks in all activities in Computing, in parallel with the recruitment of new Cat A operators. The teams are being completed and by mid year the new tasks will have been assigned. CRB (Computing Resource Board) The Board met twice since last CMS week. In December it reviewed the experience of the November data-taking period and could measure the positive improvements made for the site readiness. It also reviewed the policy under which Tier-2 are associated with Physics Groups. Such associations are decided twice per ye...

  20. COMPUTING

    CERN Multimedia

    P. McBride

    It has been a very active year for the computing project with strong contributions from members of the global community. The project has focused on site preparation and Monte Carlo production. The operations group has begun processing data from P5 as part of the global data commissioning. Improvements in transfer rates and site availability have been seen as computing sites across the globe prepare for large scale production and analysis as part of CSA07. Preparations for the upcoming Computing Software and Analysis Challenge CSA07 are progressing. Ian Fisk and Neil Geddes have been appointed as coordinators for the challenge. CSA07 will include production tests of the Tier-0 production system, reprocessing at the Tier-1 sites and Monte Carlo production at the Tier-2 sites. At the same time there will be a large analysis exercise at the Tier-2 centres. Pre-production simulation of the Monte Carlo events for the challenge is beginning. Scale tests of the Tier-0 will begin in mid-July and the challenge it...

  1. COMPUTING

    CERN Multimedia

    M. Kasemann

    Introduction During the past six months, Computing participated in the STEP09 exercise, had a major involvement in the October exercise and has been working with CMS sites on improving open issues relevant for data taking. At the same time operations for MC production, real data reconstruction and re-reconstructions and data transfers at large scales were performed. STEP09 was successfully conducted in June as a joint exercise with ATLAS and the other experiments. It gave good indication about the readiness of the WLCG infrastructure with the two major LHC experiments stressing the reading, writing and processing of physics data. The October Exercise, in contrast, was conducted as an all-CMS exercise, where Physics, Computing and Offline worked on a common plan to exercise all steps to efficiently access and analyze data. As one of the major results, the CMS Tier-2s demonstrated to be fully capable for performing data analysis. In recent weeks, efforts were devoted to CMS Computing readiness. All th...

  2. COMPUTING

    CERN Multimedia

    M. Kasemann

    CCRC’08 challenges and CSA08 During the February campaign of the Common Computing readiness challenges (CCRC’08), the CMS computing team had achieved very good results. The link between the detector site and the Tier0 was tested by gradually increasing the number of parallel transfer streams well beyond the target. Tests covered the global robustness at the Tier0, processing a massive number of very large files and with a high writing speed to tapes.  Other tests covered the links between the different Tiers of the distributed infrastructure and the pre-staging and reprocessing capacity of the Tier1’s: response time, data transfer rate and success rate for Tape to Buffer staging of files kept exclusively on Tape were measured. In all cases, coordination with the sites was efficient and no serious problem was found. These successful preparations prepared the ground for the second phase of the CCRC’08 campaign, in May. The Computing Software and Analysis challen...

  3. COMPUTING

    CERN Multimedia

    I. Fisk

    2011-01-01

    Introduction It has been a very active quarter in Computing with interesting progress in all areas. The activity level at the computing facilities, driven by both organised processing from data operations and user analysis, has been steadily increasing. The large-scale production of simulated events that has been progressing throughout the fall is wrapping-up and reprocessing with pile-up will continue. A large reprocessing of all the proton-proton data has just been released and another will follow shortly. The number of analysis jobs by users each day, that was already hitting the computing model expectations at the time of ICHEP, is now 33% higher. We are expecting a busy holiday break to ensure samples are ready in time for the winter conferences. Heavy Ion The Tier 0 infrastructure was able to repack and promptly reconstruct heavy-ion collision data. Two copies were made of the data at CERN using a large CASTOR disk pool, and the core physics sample was replicated ...

  4. COMPUTING

    CERN Multimedia

    I. Fisk

    2012-01-01

    Introduction Computing continued with a high level of activity over the winter in preparation for conferences and the start of the 2012 run. 2012 brings new challenges with a new energy, more complex events, and the need to make the best use of the available time before the Long Shutdown. We expect to be resource constrained on all tiers of the computing system in 2012 and are working to ensure the high-priority goals of CMS are not impacted. Heavy ions After a successful 2011 heavy-ion run, the programme is moving to analysis. During the run, the CAF resources were well used for prompt analysis. Since then in 2012 on average 200 job slots have been used continuously at Vanderbilt for analysis workflows. Operations Office As of 2012, the Computing Project emphasis has moved from commissioning to operation of the various systems. This is reflected in the new organisation structure where the Facilities and Data Operations tasks have been merged into a common Operations Office, which now covers everything ...

  5. COMPUTING

    CERN Multimedia

    M. Kasemann

    Introduction More than seventy CMS collaborators attended the Computing and Offline Workshop in San Diego, California, April 20-24th to discuss the state of readiness of software and computing for collisions. Focus and priority were given to preparations for data taking and providing room for ample dialog between groups involved in Commissioning, Data Operations, Analysis and MC Production. Throughout the workshop, aspects of software, operating procedures and issues addressing all parts of the computing model were discussed. Plans for the CMS participation in STEP’09, the combined scale testing for all four experiments due in June 2009, were refined. The article in CMS Times by Frank Wuerthwein gave a good recap of the highly collaborative atmosphere of the workshop. Many thanks to UCSD and to the organizers for taking care of this workshop, which resulted in a long list of action items and was definitely a success. A considerable amount of effort and care is invested in the estimate of the co...

  6. Emotional Education in English Teaching

    Institute of Scientific and Technical Information of China (English)

    Li; Xiu; zhi

    2014-01-01

    The emotional education is part of the educational process.Concerned about students’attitude towards emotions,feelings,and beliefs in the educational process,it is aimed at promoting the development of students and society.If teachers can actively carry out the emotional education teaching method in English teaching,it is certain that such actions will play an important role in English teaching.

  7. Transfer of Universitv English Teacher Roles in the Web-based Teaching Environment

    Institute of Scientific and Technical Information of China (English)

    许菁

    2011-01-01

    At present,one of the important tasks of the ongoing college English teaching reform is to reform the tradiuonal teaching mode,establishing the computer-based multimedia English teaching model.Based on the constructivist theory and the second language acquisition theory,teachers who adopt the new teaching model should play multiple roles to maximize the teaching effect,being not only the course designer,organizer,but also the guide,helper and facilitator in the process of teaching students to construct knowledge and be engaged in classroom activities as well.

  8. Microblogging Activities: Language Play and Tool Transformation

    Science.gov (United States)

    Hattem, David

    2014-01-01

    The following is a qualitative case study presenting three vignettes exploring the use of language play while microblogging during an academically sanctioned task. Ten students and one teacher used "Twitter" in an intensive, English as a second language advanced grammar course to practice writing sentences with complex grammatical…

  9. Role Playing: Rehearsal for Language Change

    Science.gov (United States)

    Salisbury, Lee

    1970-01-01

    Argues that in teaching standard English to groups which, like Eskimos and speakers of Hawaiian Pidgin, are quite removed from mainstream American culture, role playing, as natural human behavior, can provide the bridge between classroom drill and real-life utilization of new language patterns. (FB)

  10. English Phonetics

    DEFF Research Database (Denmark)

    Melville Bell, Isaac Pitman, Alexander J. Ellis, and Henry Sweet—the emphasis was on what is now known as articulatory phonetics. (See further Phonetics of English in the Nineteenth Century (Routledge, 2006), compiled by the editors of the current collection.) These pioneers regarded their task...... potential applications helping to provide solutions to problems encountered in the real world. An area of prime importance was the teaching of pronunciation to language learners, and in particular the acquisition of English pronunciation by non-natives. Apart from works devoted to second......-language acquisition, and in particular to the teaching of English as an acquired language, this emphasis also led to the production of important English pronunciation dictionaries, including the Afzelius dictionary reproduced as Volume I of this collection. Other areas covered in the following volumes include key...

  11. English Phonetics

    DEFF Research Database (Denmark)

    potential applications helping to provide solutions to problems encountered in the real world. An area of prime importance was the teaching of pronunciation to language learners, and in particular the acquisition of English pronunciation by non-natives. Apart from works devoted to second......-language acquisition, and in particular to the teaching of English as an acquired language, this emphasis also led to the production of important English pronunciation dictionaries, including the Afzelius dictionary reproduced as Volume I of this collection. Other areas covered in the following volumes include key...... Melville Bell, Isaac Pitman, Alexander J. Ellis, and Henry Sweet—the emphasis was on what is now known as articulatory phonetics. (See further Phonetics of English in the Nineteenth Century (Routledge, 2006), compiled by the editors of the current collection.) These pioneers regarded their task...

  12. English Movies and English Learning in College

    Institute of Scientific and Technical Information of China (English)

    张爽

    2015-01-01

    Nowadays, English movies have been considered as one of the most effective ways to assist students to keep interest in improving their English abilities and enlarge their English vocabularies, as well as their cross cultural communicative ability. Based on the functions of English movies, which make them meet the needs of college students’English acquisition, this paper ana⁃lyzes the advantages of English movies in English learning.

  13. The English Movies and the English Learning

    Institute of Scientific and Technical Information of China (English)

    孔琳琳

    2014-01-01

    English learning has always been a big problem to Chinese learners. The learners pay much more attention to the vocabulary and the grammar. Acctually, they can hardly speak English as native speakers and never really understand the English because the real English environment doesn’t exist in our country in which English is only used as a foreign language. Then English movies provide the learners with what they need in English learning.

  14. Contrast between China English and Chinese English

    Institute of Scientific and Technical Information of China (English)

    杨公建

    2014-01-01

    With the globalization of English,the discussion about China English and Chinese English attracts many scholars’ interest and attention.The concept of China English and Chinese English usual y makes people confused, so the article wil make some tentative contrasts in terms of definition、attributes and causes of the two terms and make people have a clear comprehension of China English and Chinese English.

  15. Contrast between China English and Chinese English

    Institute of Scientific and Technical Information of China (English)

    杨公建

    2014-01-01

    With the globalization of English, the discussion about China English and Chinese English attracts many scholars ’interest and attention. The con-cept of China English and Chinese English usual y makes people confused, so the article wil make some tentative contrasts in terms of definition、attri-butes and causes of the two terms and make people have a clear comprehension of China English and Chinese English.

  16. CALL English

    DEFF Research Database (Denmark)

    Barlach, Else

    This multimedia program of English grammar caters specifically for Danish students at Bachelor level. The handbook introduces students to well-established grammatical terminology within the traditional areas of English grammar, and the CD-ROM, which contains about 120 exercises, offers students...... a possibility of testing their understanding of grammatical problems. Many of the exercises are based on authentic texts from British and American newspapers, magazines, fiction and advertising....

  17. COMPUTING

    CERN Multimedia

    Matthias Kasemann

    Overview The main focus during the summer was to handle data coming from the detector and to perform Monte Carlo production. The lessons learned during the CCRC and CSA08 challenges in May were addressed by dedicated PADA campaigns lead by the Integration team. Big improvements were achieved in the stability and reliability of the CMS Tier1 and Tier2 centres by regular and systematic follow-up of faults and errors with the help of the Savannah bug tracking system. In preparation for data taking the roles of a Computing Run Coordinator and regular computing shifts monitoring the services and infrastructure as well as interfacing to the data operations tasks are being defined. The shift plan until the end of 2008 is being put together. User support worked on documentation and organized several training sessions. The ECoM task force delivered the report on “Use Cases for Start-up of pp Data-Taking” with recommendations and a set of tests to be performed for trigger rates much higher than the ...

  18. COMPUTING

    CERN Multimedia

    M. Kasemann

    Introduction A large fraction of the effort was focused during the last period into the preparation and monitoring of the February tests of Common VO Computing Readiness Challenge 08. CCRC08 is being run by the WLCG collaboration in two phases, between the centres and all experiments. The February test is dedicated to functionality tests, while the May challenge will consist of running at all centres and with full workflows. For this first period, a number of functionality checks of the computing power, data repositories and archives as well as network links are planned. This will help assess the reliability of the systems under a variety of loads, and identifying possible bottlenecks. Many tests are scheduled together with other VOs, allowing the full scale stress test. The data rates (writing, accessing and transfer¬ring) are being checked under a variety of loads and operating conditions, as well as the reliability and transfer rates of the links between Tier-0 and Tier-1s. In addition, the capa...

  19. COMPUTING

    CERN Multimedia

    P. MacBride

    The Computing Software and Analysis Challenge CSA07 has been the main focus of the Computing Project for the past few months. Activities began over the summer with the preparation of the Monte Carlo data sets for the challenge and tests of the new production system at the Tier-0 at CERN. The pre-challenge Monte Carlo production was done in several steps: physics generation, detector simulation, digitization, conversion to RAW format and the samples were run through the High Level Trigger (HLT). The data was then merged into three "Soups": Chowder (ALPGEN), Stew (Filtered Pythia) and Gumbo (Pythia). The challenge officially started when the first Chowder events were reconstructed on the Tier-0 on October 3rd. The data operations teams were very busy during the the challenge period. The MC production teams continued with signal production and processing while the Tier-0 and Tier-1 teams worked on splitting the Soups into Primary Data Sets (PDS), reconstruction and skimming. The storage sys...

  20. COMPUTING

    CERN Multimedia

    Contributions from I. Fisk

    2012-01-01

    Introduction The start of the 2012 run has been busy for Computing. We have reconstructed, archived, and served a larger sample of new data than in 2011, and we are in the process of producing an even larger new sample of simulations at 8 TeV. The running conditions and system performance are largely what was anticipated in the plan, thanks to the hard work and preparation of many people. Heavy ions Heavy Ions has been actively analysing data and preparing for conferences.  Operations Office Figure 6: Transfers from all sites in the last 90 days For ICHEP and the Upgrade efforts, we needed to produce and process record amounts of MC samples while supporting the very successful data-taking. This was a large burden, especially on the team members. Nevertheless the last three months were very successful and the total output was phenomenal, thanks to our dedicated site admins who keep the sites operational and the computing project members who spend countless hours nursing the...

  1. COMPUTING

    CERN Multimedia

    I. Fisk

    2012-01-01

      Introduction Computing activity has been running at a sustained, high rate as we collect data at high luminosity, process simulation, and begin to process the parked data. The system is functional, though a number of improvements are planned during LS1. Many of the changes will impact users, we hope only in positive ways. We are trying to improve the distributed analysis tools as well as the ability to access more data samples more transparently.  Operations Office Figure 2: Number of events per month, for 2012 Since the June CMS Week, Computing Operations teams successfully completed data re-reconstruction passes and finished the CMSSW_53X MC campaign with over three billion events available in AOD format. Recorded data was successfully processed in parallel, exceeding 1.2 billion raw physics events per month for the first time in October 2012 due to the increase in data-parking rate. In parallel, large efforts were dedicated to WMAgent development and integrati...

  2. COMPUTING

    CERN Document Server

    2010-01-01

    Introduction Just two months after the “LHC First Physics” event of 30th March, the analysis of the O(200) million 7 TeV collision events in CMS accumulated during the first 60 days is well under way. The consistency of the CMS computing model has been confirmed during these first weeks of data taking. This model is based on a hierarchy of use-cases deployed between the different tiers and, in particular, the distribution of RECO data to T1s, who then serve data on request to T2s, along a topology known as “fat tree”. Indeed, during this period this model was further extended by almost full “mesh” commissioning, meaning that RECO data were shipped to T2s whenever possible, enabling additional physics analyses compared with the “fat tree” model. Computing activities at the CMS Analysis Facility (CAF) have been marked by a good time response for a load almost evenly shared between ALCA (Alignment and Calibration tasks - highest p...

  3. COMPUTING

    CERN Multimedia

    I. Fisk

    2013-01-01

    Computing operation has been lower as the Run 1 samples are completing and smaller samples for upgrades and preparations are ramping up. Much of the computing activity is focusing on preparations for Run 2 and improvements in data access and flexibility of using resources. Operations Office Data processing was slow in the second half of 2013 with only the legacy re-reconstruction pass of 2011 data being processed at the sites.   Figure 1: MC production and processing was more in demand with a peak of over 750 Million GEN-SIM events in a single month.   Figure 2: The transfer system worked reliably and efficiently and transferred on average close to 520 TB per week with peaks at close to 1.2 PB.   Figure 3: The volume of data moved between CMS sites in the last six months   The tape utilisation was a focus for the operation teams with frequent deletion campaigns from deprecated 7 TeV MC GEN-SIM samples to INVALID datasets, which could be cleaned up...

  4. An Expedient Study on Back-Propagation (BPN) Neural Networks for Modeling Automated Evaluation of the Answers and Progress of Deaf Students' That Possess Basic Knowledge of the English Language and Computer Skills

    Science.gov (United States)

    Vrettaros, John; Vouros, George; Drigas, Athanasios S.

    This article studies the expediency of using neural networks technology and the development of back-propagation networks (BPN) models for modeling automated evaluation of the answers and progress of deaf students' that possess basic knowledge of the English language and computer skills, within a virtual e-learning environment. The performance of the developed neural models is evaluated with the correlation factor between the neural networks' response values and the real value data as well as the percentage measurement of the error between the neural networks' estimate values and the real value data during its training process and afterwards with unknown data that weren't used in the training process.

  5. COMPUTING

    CERN Multimedia

    I. Fisk

    2011-01-01

    Introduction The Computing Team successfully completed the storage, initial processing, and distribution for analysis of proton-proton data in 2011. There are still a variety of activities ongoing to support winter conference activities and preparations for 2012. Heavy ions The heavy-ion run for 2011 started in early November and has already demonstrated good machine performance and success of some of the more advanced workflows planned for 2011. Data collection will continue until early December. Facilities and Infrastructure Operations Operational and deployment support for WMAgent and WorkQueue+Request Manager components, routinely used in production by Data Operations, are provided. The GlideInWMS and components installation are now deployed at CERN, which is added to the GlideInWMS factory placed in the US. There has been new operational collaboration between the CERN team and the UCSD GlideIn factory operators, covering each others time zones by monitoring/debugging pilot jobs sent from the facto...

  6. Gender, Weight, and Age Effects on Prevalence of Caudal Aberrant Nasal Turbinates in Clinically Healthy English Bulldogs : A Computed Tomographic Study and Classification

    NARCIS (Netherlands)

    Vilaplana Grosso, Federico; Haar, Gert Ter; Boroffka, Susanne A E B

    2015-01-01

    English Bulldogs have been reported to demonstrate abnormal growth and development of the nasal turbinates, which contribute to an increase in airway resistance and hence clinical signs of brachycephalic airway syndrome. The purpose of this prospective, cross-sectional study was to assess the preval

  7. The Effects of Computer-Mediated Communication by a Course Management System (Moodle) on EFL Taiwanese Student's English Reading Achievement and Perceptions

    Science.gov (United States)

    Hsieh, Pei-Chin

    2009-01-01

    This research study compared the effects of three instructional methods--collaborative synchronous online communication, asynchronous online communication, and independent study as traditional in grammar translation method--in English reading comprehension. A quasi-experimental research design included pre and post reading comprehension tests for…

  8. COMPUTING

    CERN Multimedia

    M. Kasemann

    CMS relies on a well functioning, distributed computing infrastructure. The Site Availability Monitoring (SAM) and the Job Robot submission have been very instrumental for site commissioning in order to increase availability of more sites such that they are available to participate in CSA07 and are ready to be used for analysis. The commissioning process has been further developed, including "lessons learned" documentation via the CMS twiki. Recently the visualization, presentation and summarizing of SAM tests for sites has been redesigned, it is now developed by the central ARDA project of WLCG. Work to test the new gLite Workload Management System was performed; a 4 times increase in throughput with respect to LCG Resource Broker is observed. CMS has designed and launched a new-generation traffic load generator called "LoadTest" to commission and to keep exercised all data transfer routes in the CMS PhE-DEx topology. Since mid-February, a transfer volume of about 12 P...

  9. Terminology in Doing Business English Translation

    Institute of Scientific and Technical Information of China (English)

    周樱

    2011-01-01

    Terminology plays an important role in doing business English translation.This paper will try to give tentative definitions of what is terminology,of what is business English translation,and render some examples to exemplify the significant impacts of terminology in doing BET.In author's opinion the scope of "terminology" is quite broad.

  10. The Procedures of English Newspaper Teaching

    Institute of Scientific and Technical Information of China (English)

    阚淑娟; 初伟丽

    2016-01-01

    English newspaper is a teaching material that can be constantly renewed. It can help improve students' reading abilities and enhance students' overall performance in English. In order to bring its' functions into full play, the author cones up with teaching procedures for teachers to follow to make the class design scientific and benefit the students to the utmost.

  11. How to Teach Aural English More Effectively

    Science.gov (United States)

    Huang, Huan

    2009-01-01

    As a means of communication, listening plays an important role in people's life. In a foreign language classroom, listening comprehension has never drawn the same attention of educators as it now does. So it is a vital importance to teach aural English more effectively. In view of present situation of aural English teaching and wrong ideas about…

  12. How to Teach English Reading Effectively

    Institute of Scientific and Technical Information of China (English)

    Zhou Mozhu

    2016-01-01

    The level of the reading comprehension has a direct impact on one's ability about listening, speaking, reading and writing. Therefore, English reading plays a vital role in today's English teaching. This paper mainly introduces the reason why reading is important and some strategies for reading comprehension.

  13. Video Game Based Learning in English Grammar

    Science.gov (United States)

    Singaravelu, G.

    2008-01-01

    The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar.…

  14. A Probe into English Sound Change

    Institute of Scientific and Technical Information of China (English)

    李胜华

    2009-01-01

    Sound changes play one of the most important role in the process of English language evolvement.The paper explores the regularity of English sound changes,how sound changes are realized and how sound changes spread from person to person.

  15. A Probe into English Sound Change

    Institute of Scientific and Technical Information of China (English)

    李胜华

    2009-01-01

    Sound changes play one of the most impoaant role in the process of English language evolvement.The paper explores the regularity of English sound changes,how sound changes are realized and how sound changes spread from person to person.

  16. Englishized Style Repertoire in Modern Japanese Literature.

    Science.gov (United States)

    Ono, Reiko

    1992-01-01

    The roles played by English borrowings in modern Japanese literary works are examined. After a brief summary of previous studies, this paper describes the style repertoire and the kinds of stylistic effects produced in Japanese literature by English borrowings, such as attention attractors and in-group-identity markers. (23 references) (Author/LB)

  17. Playing with Technology: Is It All Bad?

    Science.gov (United States)

    Slutsky, Ruslan; Slutsky, Mindy; DeShelter, Lori M.

    2014-01-01

    Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and…

  18. Playing with Technology: Is It All Bad?

    Science.gov (United States)

    Slutsky, Ruslan; Slutsky, Mindy; DeShelter, Lori M.

    2014-01-01

    Technology now plays a very large role in the way children of all ages play. Children want access to technology, so parents and teachers must determine the best ways to present it to them. Computers are a popular form of technology for children as young as age three. With that in mind, computer games should be problem-solving oriented and…

  19. English Is My Pride

    Institute of Scientific and Technical Information of China (English)

    宁琰文

    2005-01-01

    I have been learning English for five years, and I have made great progress in my English learning.During these five years, English makes me happy and excited, especially now I have become proud of myself by learning English.

  20. ENGLISH TRAINING

    CERN Multimedia

    2003-01-01

    If you wish to participate in one of the following courses, please discuss with your supervisor and apply electronically directly from the course description pages that can be found on the Web at: http://www.cern.ch/Training/ or fill in an "application for training" form available from your Divisional Secretariat or from your DTO (Divisional Training Officer). Applications will be accepted in the order of their receipt. LANGUAGE TRAINING Françoise Benz tel. 73127 language.training@cern.ch PLACES AVAILABLE Writing Professional Documents in English This course is designed for people with a good level of spoken English who need to improve their professional writing (administrative, scientific, technical). Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) Date and timetable will be fixed when there are sufficient participants enrolled. Oral Expression This course is intended for people with a good knowledge of English who want to practise and maintain their sp...

  1. 大学英语机试中考试焦虑的现状研究%The Status of Test Anxiety in Computer-based College English Test

    Institute of Scientific and Technical Information of China (English)

    秦一涵

    2014-01-01

    本文使用考试焦虑量表(TAS)对大学英语机试中学生存在的考试焦虑进行测试,以对大学英语机试中考试焦虑的现状进行研究。研究表明,学生在大学英语机试中普遍存在考试焦虑,男生和女生的考试焦虑存在显著差异,而文科生和理科生的考试焦虑则不存在显著差异。%This paper measures students’ test anxiety in computer-based college English tests with Test Anxiety Scale (TAS) to learn about the status of test anxiety in college students. Research shows that, generally students have test anxiety in computer-based college English tests. There is a significant difference between the anxiety of boys and girls, while difference between liberal arts students and science students is not obvious.

  2. 2004-2013年计算机类英语新词的认知理据探析%The analysis of cognitive motivation on English computer neologisms from 2004 to 2013

    Institute of Scientific and Technical Information of China (English)

    曹甜

    2014-01-01

    This paper makes both quantitative and qualitative analysis of English computer neologisms from 2004 to 2013 .It discusses in detail the major construction methods of this kind of neologisms and analyses its creation from the perspective of cognitive linguistics .The research has shown that compounding and blending are the major con-struction methods of English computer neologisms and that the creation of neologisms is a cognitive process .Meta-phor and conceptual integration have a strong explanation of the semantic construction on neologisms .The research has provided a new perspective for the development of neologisms .%对2004-2013年间的计算机类英语新词进行定量考察和定性分析,详细探讨该类新词的主要构建方式,并从认知语言学角度对其产生加以解析。研究表明复合和拼缀是此类新词最主要的构建方式;新词的产生是一个认知的过程,隐喻和概念整合理论对新词的语义构建具有强大的解释力。该研究为人们研究英语新词的发展提供了新的视角。

  3. Making out in English (English phrasebook)

    CERN Document Server

    Crownover, Richard

    2011-01-01

    Making Out in English is a fun, accessible and thorough English phrase book and guide to the English language as it's really spoken. If you are a student, businessman or tourist traveling to the English speaking world and would like to have an authentic and meaningful experience, the key is being able to speak like a local. This friendly and easy-to-use English phrasebook makes this possible. Making Out in English has been revised and redesigned to act as a guide to modern colloquial English for use in everyday informal interactions—giving access to the sort of catchy English expressions that

  4. Developing Cultural Awareness in English Writing

    Institute of Scientific and Technical Information of China (English)

    邹强珍

    2014-01-01

    Language and culture have an intimate relationship,and cultural awareness plays an important role in language learning,involving aural comprehension,speaking,reading,writing and translation.This paper mainly discusses cultural awareness in English writing.

  5. Developing Cultural Awareness in English Writing

    Institute of Scientific and Technical Information of China (English)

    邹强珍

    2014-01-01

    Language and culture have an intimate relationship, and cultural awareness plays an important role in language learning, involving aural comprehension, speaking, reading, writing and translation. This paper mainly discusses cultural awareness in English writing.

  6. Repositioning Recitation Input in College English Teaching

    Science.gov (United States)

    Xu, Qing

    2009-01-01

    This paper tries to discuss how recitation input helps overcome the negative influences on the basis of second language acquisition theory and confirms the important role that recitation input plays in improving college students' oral and written English.

  7. More Danish, More English

    DEFF Research Database (Denmark)

    Chopin, Kimberly Renée

    Universities in Denmark are becoming increasingly internationalized, and areincreasingly using English as a language of research, teaching, and administration. At the same time, the Danish language is seen by some as being under threat, and Danish public discourse has focused on what role...... the Danish language may play in higher education in Denmark. This study investigates both trends through a focus on recently implemented language policies at one Danish university faculty which mandate that graduate instruction becarried out only in English, and undergraduate instruction only in Danish.......This study investigated the decision making process over time in order to reveal how such language policies would be received in one affected department. Interviews with department teaching staff were carried out both before and after the implementation of the decisions, along with interviews of department...

  8. English, Tracking, and Neoliberalization of Education in South Korea

    Science.gov (United States)

    Byean, Hyera

    2015-01-01

    Drawing upon the experiences and dilemmas of the author, a middle school English teacher in South Korea, this article illuminates the ways in which neoliberal reforms in education intersect with English, and how such links have entailed the class-based polarization of education in Korean society. Given the prominent role that English plays in…

  9. The Application of Nonverbal Communication in College English Class

    Institute of Scientific and Technical Information of China (English)

    庞彬彬

    2008-01-01

    As an auxiliary means of teaching,nonverbal communication plays a vital role in college English class, Based on the analysis of the three most frequently used aspects in nonverbal communication:gestures,eye contact,and physical distance,this paper is aimed at suggesting the significance of nonverbal communication in college English teaching and the application of it in college English class.

  10. Variables associated with Grade R English Additional Language ...

    African Journals Online (AJOL)

    reviewer 1

    learning English as an additional language may start school with smaller vocabularies than their monolingual ... English listening and speaking skills in Grade R learners, than a play-based approach. Apart from the ...... of educational linguistics in pre-serving training at ... Learning difficulties or learning English difficulties?

  11. The Analysis of Thematic Progression Patterns of English Advertisement

    Institute of Scientific and Technical Information of China (English)

    徐倩; 郭鸿雁

    2014-01-01

    Thematic Progression Patterns are the principal base for English advertisement analysis. Nowadays, it has attracted many experts in this field. Thematic Progression plays very important roles in the creation, development and establishment of English advertisement. This paper introduces four main types of Thematic Progression patterns and the analysis of English adver-tisement from Thematic Progression perspective.

  12. Chilean English Teacher Identity and Popular Culture: Three Generations

    Science.gov (United States)

    Menard-Warwick, Julia

    2011-01-01

    Recent discussions on English as an International Language have highlighted the important role played by English language popular culture for the identities and bilingual development of diverse global citizens who learn and use English. However, there has been little attention to connections between popular culture and "teacher"…

  13. ALPHABET "Ante Portas": How English Text Invades Japanese Public Space

    Science.gov (United States)

    Backhaus, Peter

    2007-01-01

    This paper examines the prominence of written English on shop signs in Japan. Based on data from a larger empirical study into multilingual signs in Tokyo, the most common ways of using English and the roman alphabet on Japanese shops signs are identified. It is argued that the ambivalent nature of English loan words plays a key role in the ever…

  14. Chilean English Teacher Identity and Popular Culture: Three Generations

    Science.gov (United States)

    Menard-Warwick, Julia

    2011-01-01

    Recent discussions on English as an International Language have highlighted the important role played by English language popular culture for the identities and bilingual development of diverse global citizens who learn and use English. However, there has been little attention to connections between popular culture and "teacher"…

  15. Chilean English Teacher Identity and Popular Culture: Three Generations

    Science.gov (United States)

    Menard-Warwick, Julia

    2011-01-01

    Recent discussions on English as an International Language have highlighted the important role played by English language popular culture for the identities and bilingual development of diverse global citizens who learn and use English. However, there has been little attention to connections between popular culture and "teacher" identity. In this…

  16. Discrimination of English and French Orthographic Patterns by Biliterate Children

    Science.gov (United States)

    Jared, Debra; Cormier, Pierre; Levy, Betty Ann; Wade-Woolley, Lesly

    2013-01-01

    We investigated whether young English-French biliterate children can distinguish between English and French orthographic patterns. Children in French immersion programs were asked to play a dictionary game when they were in Grade 2 and again when they were in Grade 3. They were shown pseudowords that contained either an English spelling pattern or…

  17. Virtual Playgrounds? Assessing the Playfulness of Massively Multiplayer Online Role-Playing Games

    Science.gov (United States)

    Graham, Kerrie Lewis

    2010-01-01

    Millions of children and adults devote much of their leisure time to playing massively multiplayer online role-playing games (MMORPGs). Most observers commonly categorize computer games as a play activity, but this article asks whether MMORPGs contain activities that might not be play. The author examines the phenomenon of online gaming and…

  18. Teaching English

    CERN Document Server

    Evans, Carol; Rigby, Phil; Warham, Lynne; Woolnough, Peter

    2009-01-01

    This core text will help trainee teachers to develop the crucial critical thinking skills that they will need to develop as successful secondary English teachers. All the key areas are covered, including how to plan lessons, how to make good use of resources and how to assess pupils' progress effectively.

  19. English Downfall

    Science.gov (United States)

    Theamishaugur

    2009-01-01

    In a remix of the infamous Hitler meme--taking a scene from the movie, "Downfall" (2005), and adding subtitles appropriate (in this case) for "Kairos" readers--theamishaugur makes a pointed, humorous (to some) commentary on the status of multimodal composition scholars in English departments during job market season.

  20. English Downfall

    Science.gov (United States)

    Theamishaugur

    2009-01-01

    In a remix of the infamous Hitler meme--taking a scene from the movie, "Downfall" (2005), and adding subtitles appropriate (in this case) for "Kairos" readers--theamishaugur makes a pointed, humorous (to some) commentary on the status of multimodal composition scholars in English departments during job market season.

  1. English courses

    CERN Multimedia

    HR Department

    2010-01-01

    New courses University of Cambridge ESOL examination course We will be starting two new courses in October leading to the Cambridge First Certificate in English (level B2 of the European Framework) and the Cambridge Advanced English (level C1) examinations. These courses will consist of two semesters of 15 weeks with two two-hourly classes per week. There will be an average of eight students per class. Normally the examination will be taken in June 2011 but strong participants could take it earlier. People wishing to take these courses should enrol: http://cta.cern.ch/cta2/f?p=110:9:1927376177842004::NO::X_COURSE_ID,X_STATUS:4133%2CD and they will then be required to take a placement test to check that their level of English is of an appropriate level. Please note that we need a minimum of seven students enrolled to open a session. For further information please contact Tessa Osborne 72957. General and Professional English Courses The next session will take place: From 4th October 2010 to 5th Feb...

  2. English Training

    CERN Multimedia

    2003-01-01

    General and Professional English Courses The next session will take place: from 03 March to 28 June 2003 (2 weeks break at Easter). These courses are open to all persons working on the Cern site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Mrs. Benz: tel.73127 or Mr. Liptow: tel.72957. Writing Professional Documents in English This course is designed for people with a good level of spoken English. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) For registration and further information, please consult our Web pages: http://cern.ch/Training or contact Mrs. Tessa Osborne: Tessa.Osborne@cern. Oral Expression This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be approximately 8 participants in a class. Speaking activities will include discussions, meeting simulations, role-p...

  3. English Training

    CERN Multimedia

    2003-01-01

    General and Professional English Courses The next session will take place: from 03 March to 28 June 2003 (2 weeks break at Easter). These courses are open to all persons working on the Cern site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Mrs. Benz: tel.73127 or Mr. Liptow: tel.72957. Writing Professional Documents in English This course is designed for people with a good level of spoken English. Duration: 20 hours (2 hours a week) Price: 440 CHF (for 8 students) For registration and further information, please consult our Web pages: http://cern.ch/Training or contact Mrs. Tessa Osborne: Tessa.Osborne@cern. Oral Expression This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be approximately 8 participants in a class. Speaking activities will include discussions, meeting simulations, rol...

  4. Technology and English Language Teaching (ELT)

    Science.gov (United States)

    Kazzemi, Akram; Narafshan, Mehry Haddad

    2014-01-01

    This paper is a try to investigate the attitudes of English language university teachers in Kerman (Iran) toward computer technology and find the hidden factors that make university teachers avoid using technology in English language teaching. 30 university teachers participated in this study. A questionnaire and semi-structured interview were…

  5. Target Cultural Issues in College English Teaching

    Institute of Scientific and Technical Information of China (English)

    WAN Xin

    2016-01-01

    With the passage time, China has been playing a increasingly important role in world stage, so what a current college English classroom needs is not a mere mastery of English language, but an overall understanding of target culture. In order to at-tain this goal, analysis concerning the current situation of target cultural teaching in college English teaching classroom should be done, and suggestions about target cultural teaching in college English teaching classroom should be put forward. By doing so, students will not only improve their linguistic competence, but also will enhance their inter-cultural performance.

  6. Children's Empowerment in Play

    Science.gov (United States)

    Canning, Natalie

    2007-01-01

    This article examines the level of empowerment and autonomy children can create in their play experiences. It examines the play discourses that children build and maintain and considers the importance of play contexts in supporting children's emotional and social development. These aspects of play are often unseen or misunderstood by the adult…

  7. The Play of Psychotherapy

    Science.gov (United States)

    Marks-Tarlow, Terry

    2012-01-01

    The author reviews the role of play within psychotherapy. She does not discuss the formal play therapy especially popular for young children, nor play from the Jungian perspective that encourages the use of the sand tray with adults. Instead, she focuses on the informal use of play during psychotherapy as it is orchestrated intuitively. Because…

  8. Two people playing together: some thoughts on play, playing, and playfulness in psychoanalytic work.

    Science.gov (United States)

    Vliegen, Nicole

    2009-01-01

    Children's play and the playfulness of adolescents and adults are important indicators of personal growth and development. When a child is not able to play, or an adolescent/adult is not able to be playful with thoughts and ideas, psychotherapy can help to find a more playful and creative stance. Elaborating Winnicott's (1968, p. 591) statement that "psychotherapy has to do with two people playing together," three perspectives on play in psychotherapy are discussed. In the first point of view, the child gets in touch with and can work through aspects of his or her inner world, while playing in the presence of the therapist. The power of play is then rooted in the playful communication with the self In a second perspective, in play the child is communicating aspects of his or her inner world to the therapist as a significant other. In a third view, in "playing together" child and therapist are coconstructing new meanings. These three perspectives on play are valid at different moments of a therapy process or for different children, depending on the complex vicissitudes of the child's constitution, life experiences, development, and psychic structure. Concerning these three perspectives, a parallel can be drawn between the therapist's attitude toward the child's play and the way the therapist responds to the verbal play of an adolescent or adult. We illustrate this with the case of Jacob, a late adolescent hardly able to play with ideas.

  9. Applying Play to Therapy.

    Science.gov (United States)

    Ritter, Patricia S.; Fokes, Joann

    The objectives of this paper are (1) to present the relationship of play to language and cognition, (2) to describe the stages of play and discuss recent literature about the characteristics of play, and (3) to describe the use of play with the multifaceted goals of cognition, pragmatics, semantics, syntax, and morphology as an intervention…

  10. Cultivation and Stimulation of the English Learning Motivation

    Institute of Scientific and Technical Information of China (English)

    马茹

    2014-01-01

    In recent years, more and more researches show that we should pay more attention to students to play a main role in English study, because students who get the final effect on English learning motivation play central role in numerous students' learning affected factors. Therefore, in the education teaching activities, many teachers regard learning motivation of English effect as important aspect and use it in teaching through different ways and methods to cultivate and motivate students to learn English motivation. According to the definition of learning motivation,combined with the modern middle school students’English study, such as, the current situation of teachers' teaching, the actual situation of the relationship between teach-ers and students to talk about encouraging and educating high school students in English learning motivation by means and methods, in order to culti-vate and stimulate students`English learning motivation and improve English teaching level.

  11. Listening Skills and English Teaching

    Institute of Scientific and Technical Information of China (English)

    杨娜

    2016-01-01

    Listening plays an important role in foreign language learning.Among the four skills (listening, speaking, reading and writing), it is considered the most important ability in English learning. This paper points out the chief factors which influence students' listening level and offers some approaches to improve their listening comprehension.

  12. English, Identity and Critical Literacy

    Science.gov (United States)

    Qu, Weiguo

    2011-01-01

    While we hold that cultural colonization in English teaching in the cross-cultural context is a legitimate concern, we argue that when overstretched it tends to ignore the complex power relations within a culture by imposing homogeneity on it. It may also fossilize the role a foreign language can play in a multilingual context, which, we believe,…

  13. Playing to Learn: A Qualitative Analysis of Bilingual Pupil-Pupil Talk during Board Game Play

    Science.gov (United States)

    Smith, Heather

    2006-01-01

    This paper explores what happens when bilingual learners come together to play a board game specially designed to facilitate an interactive context in which the learning of English as a second or additional language is promoted. An example of the interactive behaviour of one group of bilingual learners is then presented in order to illustrate such…

  14. Malaysia Promotes Excellence in English.

    Science.gov (United States)

    Murugesan, Vinodini

    2003-01-01

    Highlights the role of English in Malaysia, English in the education system, students learning English, English teachers, instruction and the syllabus, inservice support, private English education, English in tertiary education, and opportunities for teachers in Malaysia. (VWL)

  15. Variants of Color Term “Red” in Shakespeare’ s Plays and Their Translation:A Comparison Between English and Chinese%英汉对比视角下莎剧中“红”的变体颜色词汉译

    Institute of Scientific and Technical Information of China (English)

    谢世坚; 唐小宁

    2014-01-01

    莎士比亚戏剧是一座语言宝库,其中大量颜色词的使用着实为戏剧语言增色不少,是语言研究的绝好素材。文献检索表明,尚无学者对莎士比亚戏剧中的变体颜色词进行过详尽的研究。以莎剧中red的变体颜色词为研究对象进行语料统计与分析,在英汉对比视角下,莎剧中red变体颜色词的汉译策略可归结为两种:“颜内之意存颜色”、“颜外之意舍颜色”。%Shakespeare’ s plays are a language treasure, and skillful use of abundant color terms contributes more vivid and distinctive Shakespeare’ s plays. However, literature review indicates that no scholar has ever made detailed study on variant color terms in the plays. This study takes variants of the color terms “red” as research objects and explores the translation strategies from the comparison between English and Chinese. It is concluded that two strategies can be adopted in translating the variants: one is translating literally and preserving the color terms, and the other is domesticating the color terms into target-culturally accepted expression.

  16. English Instruction in English-Language Colleges.

    Science.gov (United States)

    Conseil des Colleges, Quebec (Quebec).

    Developed to promote the consistency and quality of English instruction and to support the English-language colleges of Quebec in this direction, the report presents an overview of English instruction at the college level and presents recommendations to the Minister of Higher Education and Science (MHES) and the English-language colleges. Part I…

  17. Personalized Intelligent Mobile Learning System for Supporting Effective English Learning

    Science.gov (United States)

    Chen, Chih-Ming; Hsu, Shih-Hsun

    2008-01-01

    Since English has been an international language, how to enhance English levels of people by useful computer assisted learning forms or tools is a critical issue in non-English speaking countries because it definitely affects the overall competition ability of a country. With the rapid growth of wireless and mobile technologies, the mobile…

  18. Implementing Hong Kong English into Hong Kong language curriculum

    OpenAIRE

    Kwan, Joanna Long-Lam

    2010-01-01

    Recognising the autonomy of Hong Kong English, which has become increasingly controversial in linguistic research, requires Hong Kong people to develop a sense of local identity within the English Language and to recognise its linguistic distinctiveness. Since local English Language teachers are believed to play a crucial role in the process, the study in this thesis examines these teachers’ perceptions towards the issues of Hong Kong English and seeks potentials for implementing Hong Kong En...

  19. The Brief on English Learning Situation in China

    Institute of Scientific and Technical Information of China (English)

    张玲

    2009-01-01

    <正>English as the world’s lingua franca,beyond all doubt,is the first choice of all the language learners world wide.The whole English learning movement has produced a profound influence on Chinese culture.This paper is an attempt to outline the role English plays in China and its further development,and based on this,suggests the oncoming paradigm shift of English learning in China.

  20. A Key Factor Affecting L2 (English) Vocabulary Acquisition:L2 (English) Proficiency

    Institute of Scientific and Technical Information of China (English)

    周祁林

    2014-01-01

    There are some certain factors affecting L2 ( English) vocabulary acquisition such as L2 ( English) proficiency, readers’ purpose and the habit of reading, and the difficulty of target words and context, among which the first plays a key role. The paper, through a review of the relevant experimental researches, reaches a conclusion that L2 ( English) proficiency does influence much upon L2 vocabulary acquisition.

  1. Playing the 'Silence' Card

    DEFF Research Database (Denmark)

    Pantelli, Niki; Lee, Joyce y. H.; Bülow, Anne Marie

    2014-01-01

    In this paper, we argue that the international business (IB) literature has given only limited attention to the technologymediated context of language. We find, through a case study of an international inter-organizational partnership where the use of English language was the lingua franca, that ...

  2. The play grid

    DEFF Research Database (Denmark)

    Fogh, Rune; Johansen, Asger

    2013-01-01

    In this paper we propose The Play Grid, a model for systemizing different play types. The approach is psychological by nature and the actual Play Grid is based, therefore, on two pairs of fundamental and widely acknowledged distinguishing characteristics of the ego, namely: extraversion vs...... at the Play Grid. Thus, the model has four quadrants, each of them describing one of four play types: the Assembler, the Director, the Explorer, and the Improviser. It is our hope that the Play Grid can be a useful design tool for making entertainment products for children....

  3. CALL(Computer Assisted Language Leaming)and English Teaching(le aming)%CALL(计算机辅助语言学习)与英语教学(学习)

    Institute of Scientific and Technical Information of China (English)

    林葵

    2001-01-01

    This article describes the importance and the sca le of the study reform invoked by computers in today’s internet time and comput er information technology time,and it’s impact on the current English Learning( teaching) methods.It analyses the nature of CALL(Computer Assisted Language Lear ning),quoting some theories of a few famous Linguists and the results of their e xperiments and exploring the footing and effect of CALL in English Learning(Teac hing).It lists the advantagess and possibilities of the applications of CALL,dis cussing the potential problems and negative factors during this reform process. Finally,it brings forward the application stratagy of CALL,which is the use of C C(CALL Cordinator),who acts as a reform agent,making plans and decisions for a C ALL reform so as to succeed in the change of English teaching sectors in schools or higher education systems.%本文论述了在当今网络时代,计算机信息技术时代下由电脑引发的学习革命的广泛性和重要性,及其对目前英语学习(教学)方式产生的影响。它试从分析CALL的性质、理论依据入手,援引国际语言学家研究成果来探索CALL在英语学习(教学)中的地位与作用,列出其优势及可能应用的几种方法,并对其可能产生的问题及不易推广性进行分析,最后提出CALL的应用战略,即使用CC(CALL协调员)作为变革代理人来作出决策、推行CALL的变革,从而最终取得CALL教学改革在学校(高校)英语教育中的成功。

  4. Editorial English

    OpenAIRE

    Cesar Augusto García Ubaque

    2015-01-01

    It is with joy that we put into the hands of our readers the first editiontotally realized in the Electronic System of Journals (SEER). We thankthe authors and our editorial advisers for their contributions in terms ofthe content, to the revisers and translators for Portuguese, English andSpanish, the cover designer, and the format editor for their care with thetext. This is collective work for the academic and scientific community ofthis country.In this edition we have contributions from aut...

  5. Language Training: English Courses

    CERN Multimedia

    Françoise Benz

    2005-01-01

    General and Professional English Courses The next session will take place from 28 February to 24 June 2005 (2/3 weeks break at Easter). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Mr. Liptow: tel. 72957. Oral Expression The next session will take place from March to June 2005. This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be a maximum of 10 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Duration: 20 hours Price: 440 CHF (for a minimum of 8 students) Timetable will be fixed after discussion with the students. Writing Professional Documents in English The next session will take place from March to June 2005. T...

  6. Language Training: English

    CERN Multimedia

    Françoise Benz

    2005-01-01

    Oral Expression The next session will take place from January to March 2005. This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be a maximum of 10 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Timetable: Tuesday 11.30 to 13.30 Duration: 20 hours Price: 440 CHF (for a minimum of 8 students) Writing Professional Documents in English The next session will take place from January to March 2005. This course is designed for people with a good level of spoken English. Duration: 20 hours Price: 440 CHF (for 8 students) Timetable will be fixed after discussion with the students. For registration and further information on these courses, please consult our Web pages: http://cern.ch/Training or contact Mrs. Benz: Tel. 73127. FORMATION EN LANGUES LANGUAGE TRAINING Françoise Benz 73127 langu...

  7. Language Training: English Courses

    CERN Multimedia

    Françoise Benz

    2005-01-01

    General and Professional English Courses The next session will take place from 28 February to 24 June 2005 (2/3 weeks break at Easter). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Mr. Liptow: tel. 72957. Oral Expression The next session will take place from March to June 2005. This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be a maximum of 10 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Duration: 20 hours Price: 440 CHF (for a minimum of 8 students) Timetable will be fixed after discussion with the students. Writing Professional Documents in English The next session will take place from March to June 2005. Th...

  8. Language Training: English

    CERN Multimedia

    Françoise Benz

    2004-01-01

    Oral Expression The next session will take place from January to March 2005. This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be a maximum of 10 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Timetable: Tuesday 11.30 to 13.30 Duration: 20 hours Price: 440 CHF (for a minimum of 8 students) Writing Professional Documents in English The next session will take place from January to March 2005. This course is designed for people with a good level of spoken English. Duration: 20 hours Price: 440 CHF (for 8 students) Timetable will be fixed after discussion with the students. For registration and further information on these courses, please consult our Web pages: http://cern.ch/Training or contact Mrs. Benz: Tel. 73127. FORMATION EN LANGUES LANGUAGE TRAINING Françoise Benz 73127 langua...

  9. Language Training: English Courses

    CERN Document Server

    Françoise Benz

    2005-01-01

    General and Professional English Courses The next session will take place from 28 February to 24 June 2005 (2/3 weeks break at Easter). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Mr. Liptow: tel. 72957. Oral Expression The next session will take place from March to June 2005. This course is intended for people with a good knowledge of English who want to practise and maintain their speaking skills while extending their vocabulary. There will be a maximum of 10 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Duration: 20 hours Price: 440 CHF (for a minimum of 8 students) Timetable will be fixed after discussion with the students. Writing Professional Documents in English The next session will take place from March to June 2005. T...

  10. Language Training - English Training

    CERN Multimedia

    HR Department

    2009-01-01

    General and Professional English Courses The next session will take place: from 2nd March to end of June 2009 (1/2 weeks break at Easter). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Nathalie Dumeaux, tel. 78144. Oral Expression The next session will take place from 2nd March to end of June 2009 (1/2 weeks break at Easter). This course is intended for people with a good knowledge of English who want to enhance their speaking skills. There will be on average of 8 participants in a class. Speaking activities will include discussions, meeting simulations, role-plays etc. depending on the needs of the students. Duration: 30 hours Price: 660 CHF (for a minimum of 8 students) Writing Professional Documents in English The next session will take place from 2nd March to end of June 2009 (1/2 weeks break at Easter). This course is designed for people w...

  11. Language Training - English Training

    CERN Multimedia

    HR Department

    2009-01-01

    General and Professional English Courses The next session will take place: from 2nd March to end of June 2009 (1/2 weeks break at Easter). These courses are open to all persons working on the CERN site, and to their spouses. For registration and further information on the courses, please consult our Web pages: http://cern.ch/Training or contact Nathalie Dumeaux, tel. 78144. Oral Expression The next session will take place from 2nd March to end of June 2009 (1/2 weeks break at Easter). This course is intended for people with a good knowledge of English who want to enhance their speaking skills. There will be an average of 8 participants per class. Speaking activities will include discussions, meeting simulations, role-plays, etc., depending on the needs of the students. Duration: 30 hours Price: 660 CHF (for a minimum of 8 students) Writing Professional Documents in English The next session will take place from 2nd March to end of June 2009 (1/2 weeks break at Easter). This course is designed for people ...

  12. Role-Playing Mitosis.

    Science.gov (United States)

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  13. Play the Tuberculosis Game

    Science.gov (United States)

    ... Questionnaire Tuberculosis Play Tuberculosis Experiments & Discoveries About the game Discover and experience some of the classic methods ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  14. Play the MRI Game

    Science.gov (United States)

    ... Teachers' Questionnaire MRI Play MRI the Magnetic Miracle Game About the game In the MRI imaging technique, strong magnets and ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  15. Play the Electrocardiogram Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Electrocardiogram Play the ECG Game About the game ECG is used for diagnosing heart conditions by ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  16. Learning Through Play

    Science.gov (United States)

    ... play, such as using play dough, LEGOs, and board games. Toys such as puzzles, pegboards, beads, and lacing ... Building sets, books, bicycles, roller skates, ice skates, board games, checkers, beginning sports • Middle Schoolers and Adolescents: Athletics, ...

  17. Children, Time, and Play

    DEFF Research Database (Denmark)

    Elkind, David; Rinaldi, Carla; Flemmert Jensen, Anne;

    Proceedings from the conference "Children, Time, and Play". Danish University of Education, January 30th 2003.......Proceedings from the conference "Children, Time, and Play". Danish University of Education, January 30th 2003....

  18. Role-Playing Mitosis.

    Science.gov (United States)

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  19. Play at Work

    DEFF Research Database (Denmark)

    Meier Sørensen, Bent; Spoelstra, Sverre

    2012-01-01

    for business and the other insists that work and play are largely indistinguishable in the postindustrial organization. Our field study of a design and communications company in Denmark shows that organizational play can be much more than just functional to the organization. We identify three ways in which......The interest in organizational play is growing, both in popular business discourse and organization studies. As the presumption that play is dysfunctional for organizations is increasingly discarded, the existing positions may be divided into two camps; one proposes ‘serious play’ as an engine...... workplaces engage in play: play as a (serious) continuation of work, play as a (critical) intervention into work and play as an (uninvited) usurpation of work....

  20. Fairness Issues in a Standardized English Test for Nonnative Speakers of English

    Science.gov (United States)

    Puspawati, Indah

    2014-01-01

    For nonnative English speakers, taking a standardized English proficiency test seems inevitable, because the scores achieved play an important role in such life events as admission to a school, gaining a scholarship, or securing a job. Considering their importance, it is imperative that such tests be not only valid and reliable, but also fair.…

  1. As naturalistic as it gets: Subtitles in the English classroom in Norway

    Directory of Open Access Journals (Sweden)

    Mila eVulchanova

    2015-01-01

    Full Text Available This study aimed to investigate both short-term and long-term effects of exposure to original English subtitles in the context of learning English as a second language in Norwegian upper secondary/high schools (Baltova, 1999. The study was initially inspired by Mitterer and McQueen (2009 who showed that original English subtitles improved speech perception, and more generally, processing of less frequent English varieties.We ran a series of tests with two age groups, 16 year old (N = 65 and 17 year old (N=49 students. To establish a baseline, we tested all participants’ proficiency on grammar and vocabulary. In addition participants filled out a questionnaire on their linguistic background with a focus on extra-curricular activities where English might be involved (e.g., watching videos/TV, playing computer games, but also time spent reading/writing English. Both groups of 16 and 17-year-old pupils were divided into three groups each and had to watch an episode of Family Guy, a control group, who watched without subtitles and 2 experimental groups, one watching with original English subtitles, and the other with native Norwegian subtitles. Our hypothesis was that native Norwegian subtitles would aid comprehension in the younger experimental group of participants (16 year olds, whereas, in contrast, the English subtitles would be more beneficial for the older group (17 year olds. We also expected that level of proficiency would modulate this effect. To test this we administered a comprehension test measuring how well the participants understood the story.To check whether exposure to subtitles was beneficial in the long-term (d’Ydewalle and Van de Poel, 1999, we tested the same groups of participants four weeks after the first experiment. We administered a word definition task and a word recall task, both containing words that participants had been exposed to in the Family Guy video.

  2. Playing with social identities

    DEFF Research Database (Denmark)

    Winther-Lindqvist, Ditte Alexandra

    2013-01-01

    This chapter offers support for Vygotsky’s claim that all play involves both an imagined situation as well as rules. Synthesising Schousboe’s comprehensive model of spheres of realities in playing (see Chapter 1, this volume) with Lev Vygotskys insight that all playing involve rules as well...

  3. Toddlers: Learning by Playing

    Science.gov (United States)

    ... Feeding Your 1- to 2-Year-Old Toddlers: Learning by Playing KidsHealth > For Parents > Toddlers: Learning by Playing Print A A A What's in ... child's play, but toddlers are hard at work learning important physical skills as they gain muscle control, ...

  4. Playing against the Game

    Science.gov (United States)

    Remmele, Bernd

    2017-01-01

    The paper first outlines a differentiation of play/game-motivations that include "negative" attitudes against the play/game itself like cheating or spoilsporting. This problem is of particular importance in concern of learning games because they are not "played" for themselves--at least in the first place--but due to an…

  5. Play the Mosquito Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Malaria Play the Mosquito Game Play the Parasite Game About the games Malaria is one of the world's most common ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  6. (Steering) interactive play behavior

    NARCIS (Netherlands)

    Delden, van Robertus Wilhelmus

    2017-01-01

    Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills development. The introduction of technology brings new possibilities to provide engaging and entertaining whole-body play activities. Technology mediates the play activities and in this way changes how

  7. (Steering) interactive play behavior

    NARCIS (Netherlands)

    van Delden, Robertus Wilhelmus

    2017-01-01

    Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills development. The introduction of technology brings new possibilities to provide engaging and entertaining whole-body play activities. Technology mediates the play activities and in this way changes how

  8. The Epic inside Us: Using Intuitive Play to Teach Beowulf

    Science.gov (United States)

    Menzies, J. Beth Haase

    2004-01-01

    The element of play is underutilized in the secondary classroom in spite of the fact that play produces unique opportunities for meaningful learning. The ways in which the elements of epic poetry, Beowulf, and the Old English diction differed from the modern usage is discussed.

  9. Chinese Borrowings in English

    Institute of Scientific and Technical Information of China (English)

    JU Li-li

    2014-01-01

    There are eight types of English word formation, which are widely used nowadays in English. Among them, Borrowings, as one of widely used types of English word formation, has drawn people's attention because many English words are borrowed from other languages, such as German, Latin. This article aims to demonstrate Chinese Borrowings in English from two aspects.

  10. USING ENGLISH FILMS IN COLLEGE ENGLISH CLASSES

    Institute of Scientific and Technical Information of China (English)

    ZhuHanchang; ShiHongshi

    2004-01-01

    English films are valuable and rich resources for English learning and teaching in that they present colloquial English in more "realistic" contexts, an opportunity of being exposed to different native speaker voices,slang, reduced speeches, stress, accents, ana dialects, This article introauces the criteria of choosing appropriate films to promote active viewing and effective involvement of non-English majors to make the most of films as well as some practical skills of integrating English course book learning with English films in English classes. Besides, some effective means are provided for data building and video clip making in the hope of stimulating more teachers to use English movies effectively in College English classes.

  11. Playing with social identities

    DEFF Research Database (Denmark)

    Winther-Lindqvist, Ditte Alexandra

    2013-01-01

    This chapter offers support for Vygotsky’s claim that all play involves both an imagined situation as well as rules. Synthesising Schousboe’s comprehensive model of spheres of realities in playing (see Chapter 1, this volume) with Lev Vygotskys insight that all playing involve rules as well...... as pretence, children’s play is understood as an activity involving rules of the social order (roles and positions) as well as identification processes (imagined situations). The theoretical argumentation builds on empirical examples obtained in two different Danish day-care centres. The chapter is informed...... by ethnographic observations and draws on illustrative examples with symbolic group play as well as game-play with rules (soccer) among 5 year old boys. Findings suggest that day-care children’s play, involves negotiation of roles, positioning and identification, and rules – and that these negotiations...

  12. E-learning Constructive Role Plays for EFL Learners in China's Tertiary Education

    Science.gov (United States)

    Shen, Lin; Suwanthep, Jitpanat

    2011-01-01

    Recently, speaking has played an increasingly important role in second/foreign language settings. However, in many Chinese universities, EFL students rarely communicate in English with other people effectively. The existing behavioristic role plays on New Horizon College English (NHCE) e-learning do not function successfully in supplementing EFL…

  13. 发挥主题班会功能加强高职班集体管理--以注册入学商务英语班为例%Play the Function of the Theme Class Meeting and Strengthen the Collective Management of Vocational College Classes---A Case Study of the Enrollment Class Majoring in Business English

    Institute of Scientific and Technical Information of China (English)

    徐芬

    2015-01-01

    Theme class meeting can improve students 'ideological consciousness,enhance their comprehensive quality, strengthen the cohesion of the class and improve the work efficiency of students'management.Take the business English class as an example,whose students are all enrolled in the school,this paper discusses on how the class teacher can play the function of theme class meeting and strengthen the routine management of such kind of class from the aspects of the relationship between teachers and students,the choice of theme and form,summary and feedback on the basis of the analysis of the students.%主题班会可以提高学生的思想觉悟,提升综合素质,加强班级凝聚力,进而提高学生管理工作效率。本文以注册入学商务英语班为例,在分析学情的基础上,从师生间的关系、主题及形式的选择、总结与反馈等方面阐述班主任如何发挥主题班会的功能,加强此类班集体的常规管理。

  14. China English, a Variety of English

    Institute of Scientific and Technical Information of China (English)

    吴卞

    2009-01-01

    With the economic globalization and the increasing interactiom between countries, English is more and more widely used as a means of international communication. It is not singly owned by one country or one nation, but has become an intermediate means of information. Inevitably, various varieties of English appeared as the result of the wide application of English. Theses varieties represent their own national and cultural characteristics. China English is one of these varieties. The paper makes an introduction to China English, analyses its characteristics through examples and points out the future development of China English.

  15. Anguished English

    CERN Document Server

    Lederer, Richard

    2006-01-01

    Anguished English is the impossibly funny anthology of accidental assaults upon our common language. From bloopers and blunders to Signs of the Times to Mixed-Up Metaphors . . . from Two-Headed Headlines to Mangling Modifiers . . . it's a collection that will leave you roaring with delight and laughter.Help wanteds:Wanted: Unmarried girls to pick fresh fruit and produce at night.Two-Headed Headlines:Grandmother of eight makes hole in one!Doctor testifies in horse suit.Modern-Day Malapropisms:I suffer from a deviant septum.

  16. Lexical Approach to English Teaching

    Institute of Scientific and Technical Information of China (English)

    刘朝彦

    2001-01-01

    @@ 0. Introduction Advances in computer analysis of the English language have shown that lexical patterns are widespread in language use. Some researchers call them "lexical phrases" (Nattinger and DeCarrico,1992) or "lexical chunks" (Lewis, 1993); others use the term "multi-word chunks" or just "chunks"of language. Whatever the terms are, they are characteristic of language use and language acquisition and present advantages for language teaching and learning. The lexical approach to English teaching has received interest in recent years as an alternative to grammar-based approaches. The lexical approach concentrates on developing learners' skills in understanding and using words and word combinations.

  17. American and British English

    Institute of Scientific and Technical Information of China (English)

    袁波

    2004-01-01

    @@ The difficulty for the nonnative learner of English is there is no standard English form. He is confronted(面对) with two English dialects (方言) to learn: British English and American English (leaving aside Australian,Indian, South African English ete.) And despite the many cross-cultural influences, it seems that the vocabularies, spellings and pronunciations of these two dialects are diverging year by year.

  18. Late Modern Play Culture

    DEFF Research Database (Denmark)

    Skovbjerg-Karoff, Helle

    2008-01-01

    Children's play and culture have changed over the recent years, and it is possible to understand the changes as a result of a more general change in society. We witness a large degree of changes connected to demographical aspects of children's lives. First of all it is a fact that large groups....... They are changing play arenas in order to find the identity, which suits them. In order to play children must know and be conscious of the cultural heritage, which contains knowledge of the way to organize in the playing session, the aesthetics, the techniques of playing, and this is something that is handed down...... from one generation to the next. Because older children are no longer present as younger children grow up, the traditional "cultural leaders" are gone. They have taken with them much of the inspiration for play as well as important knowledge about how to organise a game. In that sense we can say...

  19. Play, dreams, and creativity.

    Science.gov (United States)

    Oremland, J D

    1998-01-01

    Viewed ontogenetically, creating, dreaming, and playing are a variant of object relatedness. It is suggested that in recapitulating the ontogenetic sequence, creating, dreaming, and playing each as a process initiates by de-differentiation to primal union, evolves into transitional functioning, and consummates in tertiary cognitive discourse. The products of the triad--the created object, the dream, and play--are viewed as synergistic psychodynamic composites of topical, personal, and arche-typical imperatives. Creating, dreaming, and playing are easily overburdened by events, becoming stereotypical and repetitious. Nowhere is this more clearly seen than in the play of chronically ill, hospitalized children. It is suggested that with development generally, playing is replaced by formalized games; only dreaming continues as the vestige of early creative abilities.

  20. Recent English Loanwords in Slovene

    Directory of Open Access Journals (Sweden)

    Nada Šabec

    2009-06-01

    Full Text Available The paper discusses Slovene-English language contact in general and English loanwords in Slovene in particular. The focus is on recent loanwords, where a great deal of variability in their pronunciation and spelling can be observed depending on the time of their borrowing, the channel of transmission (oral or written and the degree of their linguistic and social integration into Slovene. Sociolinguistic variables such as the age and education of the users play a role as well, as do the differences between the phonological and orthographic systems of the two languages. In addition to phonological, morphological and orthographic aspects of English loanwords, their meaning and its occasional adaptations and modifications will be addressed. Data for illustration purposes will be taken primarily from the media, especially electronic ones (blogs, forums, since this is the field in which various forms of loanwords feature most frequently.

  1. The Role of Wikipedia in English Language Learning and Teaching

    Institute of Scientific and Technical Information of China (English)

    JIAO Yan-wei

    2013-01-01

    With the invention and development of computer, Computer-Assisted Language Learning (CALL) and multimedia have been made possible in English language learning and teaching throughout the world. Wikipedia is one of the most popularly used in English language learning and teaching. However, Wikipedia has not been widely used in mainland China up to now. This paper intends to introduce the ways of using Wikipedia in English language learning and teaching.

  2. Play and virtuality

    Directory of Open Access Journals (Sweden)

    Svein Sando

    2010-07-01

    Full Text Available The similarities between virtuality and play are obvious, beginning with, for instance, the ubiquitous character of both. This paper deals with how insights from research on play can be used to enlighten our understanding of the ethical dimensions of activities in cyberspace, and vice versa. In particular, a central claim that play is beyond vice and virtue is debated and contested.http://dx.doi.org/10.5324/eip.v4i2.1762

  3. Why do Dolphins Play?

    Directory of Open Access Journals (Sweden)

    Stan A. Kuczaj

    2014-05-01

    Full Text Available Play is an important aspect of dolphin life, perhaps even an essential one. Play provides opportunities for dolphin calves to practice and perfect locomotor skills, including those involved in foraging and mating strategies and behaviors. Play also allows dolphin calves to learn important social skills and acquire information about the characteristics and predispositions of members of their social group, particularly their peers. In addition to helping dolphin calves learn how to behave, play also provides valuable opportunities for them to learn how to think. The ability to create and control play contexts enables dolphins to create novel experiences for themselves and their playmates under relatively safe conditions. The behavioral variability and individual creativity that characterize dolphin play yield ample opportunities for individual cognitive development as well as social learning, and sometimes result in innovations that are reproduced by other members of the group. Although adults sometimes produce innovative play, calves are the primary source of such innovations. Calves are also more likely to imitate novel play behaviors than are adults, and so calves contribute significantly to both the creation and transmission of novel play behaviors within a group. Not unexpectedly, then, the complexity of dolphin play increases with the involvement of peers. As a result, the opportunity to observe and/or interact with other dolphin calves enhances the effects of play on the acquisition and maintenance of flexible problem solving skills, the emergence and strengthening of social and communicative competencies, and the establishment of social relationships. It seems that play may have evolved to help young dolphins learn to adapt to novel situations in both their physical and social worlds, the beneficial result being a set of abilities that increases the likelihood that an individual survives and reproduces.

  4. PlayBook三人行

    Institute of Scientific and Technical Information of China (English)

    黑莓时光

    2011-01-01

    PlayBook,来自非苹果的另外一个水果——黑莓,它不是iPad,却也是平板。PBer,这个并不完美的平板——PlayBook的用户,他们开朗、认真、执着。热爱PlayBook的三人,拥有各自的人生轨迹,却挂着同样的嘴角上扬。

  5. English as an International Language and English Teaching in China

    Institute of Scientific and Technical Information of China (English)

    YUAN Yuan

    2014-01-01

    This study discusses English as an international language and English teaching in China. Concerning this subject, the paper elaborates the following seven aspects:the concept and features of English as an international language, emergence of new varieties of Englishes, emergence of new varieties of Englishes, the impact of economic globalization on the scope of the English language, the controversy of English standardization and localization, English localization in China and the revelation of English globalization to English teaching.

  6. Transformed Telepresence and Its Association with Learning in Computer-Supported Collaborative Learning: A Case Study in English Learning and Its Evaluation

    Science.gov (United States)

    Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng

    2017-01-01

    Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…

  7. Role Playing and Skits

    Science.gov (United States)

    Letwin, Robert, Ed.

    1975-01-01

    Explores non-scripted role playing, dialogue role playing, sociodrama, and skits as variations of simulation techniques. Provides step-by-step guidelines for conducting such sessions. Successful Meetings, Bill Communications, Inc., 1422 Chestnut Street, Philadelphia, Pa. 19102. Subscription Rates: yearly (US, Canada, Mexico) $14.00; elsewhere,…

  8. The Play's the Thing

    Science.gov (United States)

    Bateman, Barbara

    2005-01-01

    The modern special education theater in the United States has hosted many plays, none with a larger or more diverse cast than the learning disabilities (LD) play. During the prologue, the children with LD were waiting in the wings, not yet identified as LD but there, nonetheless. With the advent of compulsory education in this country, awareness…

  9. Playfulness and Openness

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Petersson, Eva

    2011-01-01

    What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children. ...

  10. Play as Experience

    Science.gov (United States)

    Henricks, Thomas S.

    2015-01-01

    The author investigates what he believes one of the more important aspects of play--the experience it generates in its participants. He considers the quality of this experience in relation to five ways of viewing play--as action, interaction, activity, disposition, and within a context. He treats broadly the different forms of affect, including…

  11. Art of Play

    DEFF Research Database (Denmark)

    Froes, Isabel Cristina G.; Walker, Kevin

    2011-01-01

    Play is a key element in cultural development, according to the Dutch historian Johan Huizinga. Nowadays many of us interact with other people in online games and social networks, through multiple digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In thi...

  12. Family Play Therapy.

    Science.gov (United States)

    Ariel, Shlomo

    This paper examines a case study of family play therapy in Israel. The unique contributions of play therapy are evaluated including the therapy's accessibility to young children, its richness and flexibility, its exposure of covert patterns, its wealth of therapeutic means, and its therapeutic economy. The systematization of the therapy attempts…

  13. Return to Play

    Science.gov (United States)

    Mangan, Marianne

    2013-01-01

    Call it physical activity, call it games, or call it play. Whatever its name, it's a place we all need to return to. In the physical education, recreation, and dance professions, we need to redesign programs to address the need for and want of play that is inherent in all of us.

  14. Playful Collaboration (Or Not)

    DEFF Research Database (Denmark)

    Bogers, Marcel; Sproedt, Henrik

    2012-01-01

    This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international...... imply several opportunities and challenges within education and beyond....

  15. Art of Play

    DEFF Research Database (Denmark)

    Froes, Isabel Cristina G.; Walker, Kevin

    2011-01-01

    Play is a key element in cultural development, according to the Dutch historian Johan Huizinga. Nowadays many of us interact with other people in online games and social networks, through multiple digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In thi...

  16. Play framework cookbook

    CERN Document Server

    Reelsen, Alexander

    2015-01-01

    This book is aimed at advanced developers who are looking to harness the power of Play 2.x. This book will also be useful for professionals looking to dive deeper into web development. Play 2 .x is an excellent framework to accelerate your learning of advanced topics.

  17. Let's Just Play

    Science.gov (United States)

    Schmidt, Janet

    2003-01-01

    Children have a right to play. The idea is so simple it seems self-evident. But a stroll through any toy superstore, or any half-hour of so-called "children's" programming on commercial TV, makes it clear that violence, not play, dominates what's being sold. In this article, the author discusses how teachers and parents share the responsibility in…

  18. Integrating China English into College English Teaching

    Institute of Scientific and Technical Information of China (English)

    李永仙

    2016-01-01

    China English does exist, which is reconfirmed by salient linguistic features illustrated and documented by many research scholars. This paper explores some pedagogical implications addressing the issue of integrating China English into college English teaching to enhance learners' confidence and competence in cross-cultural communication.

  19. English Vocabulary Instruction for English Learners

    Science.gov (United States)

    Manyak, Patrick C.; Bauer, Eurydice Bouchereau

    2009-01-01

    In this column Manyak and Bauer summarize key research addressing the English vocabulary development of English learners (ELs) and distill implications for instructional practice. First, the authors discuss several key studies that demonstrate the limitation of many ELs' English vocabulary knowledge and the negative impact of this limitation on…

  20. Basic English Writers' Japanese-English Wordbook.

    Science.gov (United States)

    Daniels, F. J.

    The author of this Japanese-English wordbook suggests that it may be used by Japanese writers of English, by those translating from Japanese into English, and by learners of Japanese, in addition to its main intended uses as an aid to the preparation of teaching material and as a work of reference for teachers. A translator will need to supplement…

  1. Setting Sight on Role Playing: To Accommodate or to Repudiate?

    Directory of Open Access Journals (Sweden)

    Ika Apriani Fata

    2016-11-01

    Full Text Available To set sight on role play by means to look at EFL teacher’s experience and students’ perspectives of role play (RP technique enactment in teaching speaking by using qualitative design. This research was a qualitative study. It was discharged at a Senior high school in Banda Aceh, Indonesia. It provided work for the instrument of observation sheet, field notes and interview guide, and also questionnaire. The methodology designated the combination of four mountainsides to expose in-depth the urgency of role play in which applied since 1936. The result of interview was exposed that the English teacher claimed that role play was a technique applied to promote speaking and it was corroborated by the result of field note. Likewise, regarding students’ perspective depicted that the students indeed agreed on themselves of the usefulness of role play to enhance their speaking skill and motivation. Thus, Students asserted that the learning was more fun and enjoyable through role play itself. It is merely found in this research study that role playing can accommodate students’ need and teacher’s side in English language teaching. Nevertheless, this article applies a small subject as the participant. Therefore, the researchers recommended to have a deep look at reasoning students’ point of view in terms of role play technique implementation in non-English class. And see ascertains how beneficial it is in terms of role play (RP in a large classroom.

  2. INDISPENSABILITY OF ENGLISH FOR EMPLOYABILITY

    Directory of Open Access Journals (Sweden)

    Dr. Arun K Behera

    2013-07-01

    Full Text Available This paper discusses how English acts as a binding language across the world. The advent of English as a force in the third world countries is dealt with in detail, including aspects like economic and financial growth of the third world countries. Moreover, the impact of the rise in educational and awareness levels, combined with the growth in per capita income on the employability of the citizens of the third world countries has also been taken up. Growing desires of the people, coupled with a deep - rooted need to have an improved standard of living has been touched upon. Attempts have been made here how these factors play a vital role in employability. The economic and cultural change in the third world countries and how it has impacted the employment opportunities, plus the reasons why English plays a vital role in all these are also covered in the paper. I have tried to deal with the attitudinal change in the government organizations and their role in adding to the burgeoning employment opportunities and the accompanying importance of English.

  3. Teachers' Perceptions of the Use of Computer Assisted Language Learning to Develop Children's Reading Skills in English as a Second Language in the United Arab Emirates

    Science.gov (United States)

    Al-Awidi, Hamed Mubarak; Ismail, Sadiq Abdulwahed

    2014-01-01

    This study investigated ESL teachers' perceptions regarding the use of Computer Assisted Language Learning (CALL) in teaching reading to children. A random sample of 145 teachers participated in the study by completing a survey developed by the researchers. To explore the situation in depth, 16 teachers were later interviewed. Results indicated…

  4. The Role of the Media in the Teaching and Development of English Language in Nigeria

    OpenAIRE

    Njemanze Q.U.; ONONIWU, M. C.

    2015-01-01

    The diverse multicultural backgrounds of English language learners make it imperative that the media plays paramount role in the teaching and development of English language in Nigeria. Bearing in mind that English, a better studied language, now co-exists with other indigenous languages, and the need of the native speakers of the local languages to learn English for diverse purposes. The media has been providing a level playing ground where speakers of diverse native tongues can learn the la...

  5. The Tentative Research on Cultural Identity in China English and on How to Teach Chinese Culture in College English Class

    Institute of Scientific and Technical Information of China (English)

    鲁巧巧

    2013-01-01

      With the rapid pace of globalization,English has become the global language or international language which is playing all increasingly important role in international communication. Inevitably involved in this process,China has experienced all up⁃ surge of English learning. The author drawing support from the theories in sociolinguistics and intercultural communication, And analysis the sets of teaching materials used in college English class, for example, The New Horizon College English. The unbal⁃ anced proportion of Chinese culture input to western culture input in textbooks is one of the main reasons why Chinese college stu⁃ dents are incompetent in expressing Chinese culture in English.

  6. A study on the application of computer-assisted language learning in English teaching of ethnic minority students%计算机辅助语言教学在少数民族学生英语教学中的应用研究

    Institute of Scientific and Technical Information of China (English)

    栾岚; 邹丽丹

    2012-01-01

      计算机辅助语言教学已成为英语教学手段中必不可少的一部分,本文从计算机辅助语言教学的本身出发,旨在为如何在少数民族班英语教学中运用计算机辅助语言教学模式提出建议,以此更好地指导教师英语教学,提高少数民族学生英语水平。%  Computer assisted language teaching English teaching means has become an essential part, this article from the computer assisted language teaching itself, to how the minority class English Teaching in the use of computer assisted language teaching pattern are proposed, in order to better guide teachers to English teaching, improving ethnic minority students' English level.

  7. Motivation-stimulating Strategies in English Classes

    Institute of Scientific and Technical Information of China (English)

    李宁

    2015-01-01

    Motivation plays a very important role in foreign language learning. So it becomes worthwhile to study the teachers’ motivation-stimulating strategies. This article mainly discusses two strategies of stimulating the students’motivation in English classes:environment-providing strategies and goal-oriented strategies. They are hoped to provide some references for English teachers to stimulate the students’learning motivation in their classes.

  8. English language teachers’ professional development and identities

    OpenAIRE

    2014-01-01

    This article analyzes the professional development of two English language teachers in a Mexican language center. In particular, it explores the interplay between professional development, identity and agency, and the part played by English language teaching certificates in all of these. Drawing on a case study methodology, which included the use of a series of three interviews and other qualitative data collection methods, the article demonstrates the intimate and intricate connection betwee...

  9. Spiritual Enlightenment From Language on English Learners

    Institute of Scientific and Technical Information of China (English)

    陈颖

    2009-01-01

    Language could be performed well with people who are familiar with the background and other factors of this language. As foreign language learners, performing well depends on knowledge of the attribute property of language and the post-natal education which plays a major role in language learning. Compared with the former one, post-natal education could be concerned by more and more learners. It is also an approach for English learners to know more about English and some relevant points.

  10. Analysis on Language Transfer And English Learning

    Institute of Scientific and Technical Information of China (English)

    龙宗莉

    2013-01-01

    Language is an important part of culture. With the development of global economy and the integration of the world,English is playing a more and more important role in communication. But for Chinese students,negative language transfer is a big obstacle that they must overcome if they want to master this language. In this paper,I will mainly analyze causes and different kinds of negative transfer in English learning.

  11. Play vs. Procedures

    DEFF Research Database (Denmark)

    Hammar, Emil

    Through the theories of play by Gadamer (2004) and Henricks (2006), I will show how the relationship between play and game can be understood as dialectic and disruptive, thus challenging understandings of how the procedures of games determine player activity and vice versa. As such, I posit some...... analytical consequences for understandings of digital games as procedurally fixed (Boghost, 2006; Flannagan, 2009; Bathwaite & Sharp, 2010). That is, if digital games are argued to be procedurally fixed and if play is an appropriative and dialectic activity, then it could be argued that the latter affects...

  12. The Roles of Teachers in English Teaching

    Institute of Scientific and Technical Information of China (English)

    牟瑛

    2014-01-01

    The issue of improving the efficiency of college English teaching and learning has long puzzled our educators and Eng⁃lish teachers. There are many ways to help the solving of the problem, but in China, where English is mainly taught in classroom, the teacher is a very important factor to influence the result of English teaching. In order to solve the problem, the teacher must know exactly what roles he should play in the process of teaching and make some changes in his old teaching methods.

  13. Critical Thinking Process in English Speech

    Institute of Scientific and Technical Information of China (English)

    WANG Jia-li

    2016-01-01

    With the development of mass media, English speech has become an important way for international cultural exchange in the context of globalization. Whether it is a political speech, a motivational speech, or an ordinary public speech, the wisdom and charm of critical thinking are always given into full play. This study analyzes the cultivation of critical thinking in English speech with the aid of representative examples, which is significant for cultivating college students’critical thinking as well as developing their critical thinking skills in English speech.

  14. Learning English at University

    Institute of Scientific and Technical Information of China (English)

    李慕颖

    2006-01-01

    @@ Before entering university, I had learned English in an unconscious and mechanic way, and those English words and phrases came to me simply as pronouncing subsidiary(附属的)expressions of Chinese characters. But after that, my interest in English was really awakened and my English-learning entered a new phase.

  15. The "New" English.

    Science.gov (United States)

    DeBoer, John J.

    1968-01-01

    Recent trends in the English curriculum--little more than changes in emphases--do not constitute a utopian "new English." In fact, one trend, revealed in some current studies of the high school English curriculum, involves a return to the "old" tradition of instruction in the great masters of English and American literature. The studies imply a…

  16. On Observing World English.

    Science.gov (United States)

    Urdang, Lawrence

    1990-01-01

    Reviews the current state of World English. Subjects addressed include standard accents and dialects, prejudicial attitudes toward nonstandard "local" usages, the use of English as the language of diplomacy, American influences on the language, and the fracturing of English in non-English-speaking countries around the world. (17 references) (JL)

  17. Introducing Business English

    NARCIS (Netherlands)

    Nickerson, C.; Planken, B.C.

    2015-01-01

    Introducing Business English provides a comprehensive overview of this topic, situating the concepts of Business English and English for Specific Business Purposes within the wider field of English for Special Purposes. This book draws on contemporary teaching and research contexts to demonstrate th

  18. English Teaching Profile: Mexico.

    Science.gov (United States)

    British Council, London (England). English Language and Literature Div.

    This profile of the English language teaching situation in Mexico examines the role of English in society and in the educational system. It is noted that the extent to which English is used in Mexico is affected by the country's proximity to the United States. The educational system is described, with emphasis on English instruction which begins…

  19. Introducing Business English

    NARCIS (Netherlands)

    Nickerson, C.; Planken, B.C.

    2015-01-01

    Introducing Business English provides a comprehensive overview of this topic, situating the concepts of Business English and English for Specific Business Purposes within the wider field of English for Special Purposes. This book draws on contemporary teaching and research contexts to demonstrate

  20. English and I

    Institute of Scientific and Technical Information of China (English)

    吕云; 魏超群

    2005-01-01

    English is the international language.lf you know it,you can talk with foreigners and read English newspapers.At the same time,you can get much knowledge from it.l used to think that I could never speak English,but English isn't as hard as I first thought it was.