WorldWideScience

Sample records for players alternately passing

  1. Reciprocity on the hardwood: passing patterns among professional basketball players.

    Science.gov (United States)

    Willer, Robb; Sharkey, Amanda; Frey, Seth

    2012-01-01

    Past theory and research view reciprocal resource sharing as a fundamental building block of human societies. Most studies of reciprocity dynamics have focused on trading among individuals in laboratory settings. But if motivations to engage in these patterns of resource sharing are powerful, then we should observe forms of reciprocity even in highly structured group environments in which reciprocity does not clearly serve individual or group interests. To this end, we investigated whether patterns of reciprocity might emerge among teammates in professional basketball games. Using data from logs of National Basketball Association (NBA) games of the 2008-9 season, we estimated a series of conditional logistic regression models to test the impact of different factors on the probability that a given player would assist another player in scoring a basket. Our analysis found evidence for a direct reciprocity effect in which players who had "received" assists in the past tended to subsequently reciprocate their benefactors. Further, this tendency was time-dependent, with the probability of repayment highest soon after receiving an assist and declining as game time passed. We found no evidence for generalized reciprocity - a tendency to "pay forward" assists - and only very limited evidence for indirect reciprocity - a tendency to reward players who had sent others many assists. These findings highlight the power of reciprocity to shape human behavior, even in a setting characterized by extensive planning, division of labor, quick decision-making, and a focus on inter-group competition.

  2. Reciprocity on the hardwood: passing patterns among professional basketball players.

    Directory of Open Access Journals (Sweden)

    Robb Willer

    Full Text Available Past theory and research view reciprocal resource sharing as a fundamental building block of human societies. Most studies of reciprocity dynamics have focused on trading among individuals in laboratory settings. But if motivations to engage in these patterns of resource sharing are powerful, then we should observe forms of reciprocity even in highly structured group environments in which reciprocity does not clearly serve individual or group interests. To this end, we investigated whether patterns of reciprocity might emerge among teammates in professional basketball games. Using data from logs of National Basketball Association (NBA games of the 2008-9 season, we estimated a series of conditional logistic regression models to test the impact of different factors on the probability that a given player would assist another player in scoring a basket. Our analysis found evidence for a direct reciprocity effect in which players who had "received" assists in the past tended to subsequently reciprocate their benefactors. Further, this tendency was time-dependent, with the probability of repayment highest soon after receiving an assist and declining as game time passed. We found no evidence for generalized reciprocity - a tendency to "pay forward" assists - and only very limited evidence for indirect reciprocity - a tendency to reward players who had sent others many assists. These findings highlight the power of reciprocity to shape human behavior, even in a setting characterized by extensive planning, division of labor, quick decision-making, and a focus on inter-group competition.

  3. Who can replace Xavi? A passing motif analysis of football players

    CERN Document Server

    Peña, Javier López

    2015-01-01

    Traditionally, most of football statistical and media coverage has been focused almost exclusively on goals and (ocassionally) shots. However, most of the duration of a football game is spent away from the boxes, passing the ball around. The way teams pass the ball around is the most characteristic measurement of what a team's "unique style" is. In the present work we analyse passing sequences at the player level, using the different passing frequencies as a "digital fingerprint" of a player's style. The resulting numbers provide an adequate feature set which can be used in order to construct a measure of similarity between players. Armed with such a similarity tool, one can try to answer the question: Who might possibly replace Xavi at FC Barcelona?

  4. Exploring Team Passing Networks and Player Movement Dynamics in Youth Association Football

    Science.gov (United States)

    Coutinho, Diogo; Santos, Sara; Lago-Penas, Carlos; Jiménez, Sergio; Sampaio, Jaime

    2017-01-01

    Understanding how youth football players base their game interactions may constitute a solid criterion for fine-tuning the training process and, ultimately, to achieve better individual and team performances during competition. The present study aims to explore how passing networks and positioning variables can be linked to the match outcome in youth elite association football. The participants included 44 male elite players from under-15 and under-17 age groups. A passing network approach within positioning-derived variables was computed to identify the contributions of individual players for the overall team behaviour outcome during a simulated match. Results suggested that lower team passing dependency for a given player (expressed by lower betweenness network centrality scores) and high intra-team well-connected passing relations (expressed by higher closeness network centrality scores) were related to better outcomes. The correlation between the dyads’ positioning regularity and the passing density showed a most likely higher correlation in under-15 (moderate effect), indicating a possible more dependence of the ball position rather than in the under-17 teams (small/unclear effects). Overall, this study emphasizes the potential of coupling notational analyses with spatial-temporal relations to produce a more functional and holistic understanding of teams’ sports performance. Also, the social network analysis allowed to reveal novel key determinants of collective performance. PMID:28141823

  5. Exploring Team Passing Networks and Player Movement Dynamics in Youth Association Football.

    Science.gov (United States)

    Gonçalves, Bruno; Coutinho, Diogo; Santos, Sara; Lago-Penas, Carlos; Jiménez, Sergio; Sampaio, Jaime

    2017-01-01

    Understanding how youth football players base their game interactions may constitute a solid criterion for fine-tuning the training process and, ultimately, to achieve better individual and team performances during competition. The present study aims to explore how passing networks and positioning variables can be linked to the match outcome in youth elite association football. The participants included 44 male elite players from under-15 and under-17 age groups. A passing network approach within positioning-derived variables was computed to identify the contributions of individual players for the overall team behaviour outcome during a simulated match. Results suggested that lower team passing dependency for a given player (expressed by lower betweenness network centrality scores) and high intra-team well-connected passing relations (expressed by higher closeness network centrality scores) were related to better outcomes. The correlation between the dyads' positioning regularity and the passing density showed a most likely higher correlation in under-15 (moderate effect), indicating a possible more dependence of the ball position rather than in the under-17 teams (small/unclear effects). Overall, this study emphasizes the potential of coupling notational analyses with spatial-temporal relations to produce a more functional and holistic understanding of teams' sports performance. Also, the social network analysis allowed to reveal novel key determinants of collective performance.

  6. A COMPARATIVE STUDY RELATING PASS BETWEEN MALE AND FEMALE BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Antonios THEOHAROPOULOS

    2010-04-01

    Full Text Available The main goal of this research is to examine the importance of different kind of passes through their frequency of appearance and success that male and female basketball players execute in Greek championships.The sample consisted of male and female teams of Thessaloniki - Greece. The 1st group consisted of male teams (18 from different divisions while the 2nd group consisted of female teams (10. Data collection was based on personal observation by a research team, who registries the kind of passes that took place either from the sampleteam or the opposite teams. The passes that were registered are: behind the back, chest, overhead, push, hand with hand, bounce and baseball pass. The analysis of variance (Anova in types of passes was formed, based on the factor “sex” (male-female. Specifically the comparisons were made between: a the total number of eachpass b their successful number c their frequency of appearance d and their total successful percentage. The results indicate that statistically significant differences exist between the two sexes, concerning the total number, the successful number and the percentages of success for the most used passes in Greek basketball. The analysis indicates that male and female basketball players tend to use different kind of passes during activity.

  7. Geometric Separation by Single-Pass Alternating Thresholding

    CERN Document Server

    Kutyniok, Gitta

    2012-01-01

    Modern data is customarily of multimodal nature, and analysis tasks typically require separation into the single components. Although a highly ill-posed problem, the morphological difference of these components sometimes allow a very precise separation such as, for instance, in neurobiological imaging a separation into spines (pointlike structures) and dendrites (curvilinear structures). Recently, applied harmonic analysis introduced powerful methodologies to achieve this task, exploiting specifically designed representation systems in which the components are sparsely representable, combined with either performing $\\ell_1$ minimization or thresholding on the combined dictionary. In this paper we provide a thorough theoretical study of the separation of a distributional model situation of point- and curvilinear singularities exploiting a surprisingly simple single-pass alternating thresholding method applied to the two complementary frames: wavelets and curvelets. Utilizing the fact that the coefficients are ...

  8. O fim do passe e as transferências de jogadores Brasileiros em uma época de globalização The end of the passe and the transfer of Brazilian players in an era of globalization

    Directory of Open Access Journals (Sweden)

    Francisco Xavier Freire Rodrigues

    2010-08-01

    Full Text Available O artigo aborda as recentes transformações na legislação futebolística brasileira e seus impactos no mercado de trabalho. Analisa a influência do fim do passe nas transferências (internas e externas de jogadores de futebol no Brasil. Trata-se de uma investigação empírica, o fim do passe e a exportação de jogadores brasileiros. Utilizamos técnicas de pesquisa quantitativas e qualitativas (questionários e entrevistas. Aplicamos 97 questionários com atletas de 12 clubes do campeonato brasileiro de futebol das Séries A, B e C. A pesquisa indica que o fim do passe criou novas condições para as transferências internas e externas de jogadores brasileiros. Houve crescimento significativo das transferências internacionais de jogadores depois do fim do passe, acentuando a exportação de atletas brasileiros. Além da globalização, as razões desse crescimento devem-se ao fato de que a Lei Pelé facilitou as transferências ao decretar o fim do passe, estabelecer a liberdade de trabalho e flexibilizar os contratos.The article discusses the recent changes in the Brazilian sports legislation and its impact on the labor market. It analyzes the influence of the end of the passe in (internal and external transfers of football players in Brazil. This is an empirical investigation of the end of the passe and the export of Brazilian players. It makes use of quantitative and qualitative research techniques (questionnaires and interviews. The author applied 97 questionnaires to athletes from 12 clubs of the Brazilian football championship series A, B and C. The research indicates that the end of the passe has created new conditions for internal and external transfers of Brazilian players. There was a significant increase in the number of international transfers of players after the end of the passe, expanding the export of Brazilian athletes. In addition to the globalization, the reasons for this increase are due to the fact that the Pelé Law

  9. THE IMPROVEMENT OF THE MUSCULAR CONDITION BY ALTERNATIVE CONTRACTION REGYMES AT JUNIOR VOLLEY BALL PLAYERS I

    Directory of Open Access Journals (Sweden)

    Vladu Larisa

    2009-03-01

    Full Text Available The muscular training is one of the most important factors and in some cases the most important sportive training ingredient in reaching performance, influencing the way the preparation unfolds all throughout the component stages of the macro-cycle. This must be done in an equilibrated and unitary manner for each of the motrical abilities demanded by the performance volleyball. In order to form the female players, it is necessary to homogenously develop the muscle groups, avoiding any disequilibrium that might alter the ulterior training and sportive performance. The attention must be focused especially on developing the great muscle groups, while the force training must be introduced gradually, at first using the exercises requiring the weight of one’s own body, then easy exercises with medicinal balls, weight exercises, and finally exercises specific to the practiced sport, which are to ensure the high level preparation with a view to competitions.The purpose of the paper is that of improving the muscular exercise inside the training of the female junior players I, adapted to the game tasks, by elaborating and valuing the alternate programs of the contraction régimes, with the possibility of accomplishing an optimal, rationalized training, with a view to reaching theproposed performance objectives.

  10. Properdin and Factor H: Opposing players on the alternative complement pathway see-saw

    Directory of Open Access Journals (Sweden)

    Lubna eKouser

    2013-04-01

    Full Text Available Properdin and factor H are two key regulatory proteins having opposite functions in the alternative complement pathway. Properdin up-regulates the alternative pathway by stabilising the C3bBb complex, whereas factor H down-regulates the pathway by promoting proteolytic degradation of C3b. While factor H is mainly produced in the liver, there are several extrahepatic sources. In addition to the liver, factor H is also synthesized in fetal tubuli, keratinocytes, skin fibroblasts, ocular tissue, adipose tissue, brain, lungs, heart, spleen, pancreas, kidney, muscle, and placenta. Neutrophils are the major source of properdin, and it is also produced by monocytes, T cells and bone marrow progenitor cell line. Properdin is released by neutrophils from intracellular stores following stimulation by N-formyl-methionine-leucine-phenylalanine and tumour necrosis factor alpha. The HEP G2 cells derived from human liver has been found to produce functional properdin. Endothelial cells also produce properdin when induced by shear stress, thus is a physiological source for plasma properdin.. The diverse range of extrahepatic sites for synthesis of these two complement regulators suggests the importance and need for local availability of the proteins. Here, we discuss the significance of the local synthesis of properdin and factor H. This assumes greater importance in view of recently identified unexpected and novel roles of properdin and factor H that are potentially independent of their involvement in the complement regulation.

  11. 浅析安徽省青少年手球运动员传球技战术训练%Analysis Of The Technical And Tactical Training Of Passing Balls For The Young Handball Players In Anhui Province

    Institute of Scientific and Technical Information of China (English)

    虞臻; 朱德龙

    2011-01-01

    In the technical movement of handball passing ball is an important part of the movement,this article analyzes the problems for young handball players in the emerging prominence of technical training of pass and develops their self-confidence,physical condition and psychological qualities as well as the strain observation,endurance training was discussed and put forward the youth handball passing skills should be paid attention to the problems and resolution,and gives a reasonable proposal.%青少年手球传球动作是手球技术的重要组成部分,针对青少年手球运动员传球技术训练中出现的突出问题进行逐一分析,并就其自信心的培养、生理条件、心理素质以及应变观察能力的培养进行了探讨,提出了青少年手球传球技能训练中应注意的问题和解决此类问题的方法,并给出了合理的建议。

  12. Dysregulation of Alternative Poly-adenylation as a Potential Player in Autism Spectrum Disorder

    Science.gov (United States)

    Szkop, Krzysztof J.; Cooke, Peter I. C.; Humphries, Joanne A.; Kalna, Viktoria; Moss, David S.; Schuster, Eugene F.; Nobeli, Irene

    2017-01-01

    We present here the hypothesis that alternative poly-adenylation (APA) is dysregulated in the brains of individuals affected by Autism Spectrum Disorder (ASD), due to disruptions in the calcium signaling networks. APA, the process of selecting different poly-adenylation sites on the same gene, yielding transcripts with different-length 3′ untranslated regions (UTRs), has been documented in different tissues, stages of development and pathologic conditions. Differential use of poly-adenylation sites has been shown to regulate the function, stability, localization and translation efficiency of target RNAs. However, the role of APA remains rather unexplored in neurodevelopmental conditions. In the human brain, where transcripts have the longest 3′ UTRs and are thus likely to be under more complex post-transcriptional regulation, erratic APA could be particularly detrimental. In the context of ASD, a condition that affects individuals in markedly different ways and whose symptoms exhibit a spectrum of severity, APA dysregulation could be amplified or dampened depending on the individual and the extent of the effect on specific genes would likely vary with genetic and environmental factors. If this hypothesis is correct, dysregulated APA events might be responsible for certain aspects of the phenotypes associated with ASD. Evidence supporting our hypothesis is derived from standard RNA-seq transcriptomic data but we suggest that future experiments should focus on techniques that probe the actual poly-adenylation site (3′ sequencing). To address issues arising from the use of post-mortem tissue and low numbers of heterogeneous samples affected by confounding factors (such as the age, gender and health of the individuals), carefully controlled in vitro systems will be required to model the effect of calcium signaling dysregulation in the ASD brain. PMID:28955198

  13. OPTIMIZING THE MUSCULAR TRAINING THROUGH ALTERNATED CONTRACTION REGYMES AT JUNIOR FEMALE PLAYERS I

    Directory of Open Access Journals (Sweden)

    VLADU Larisa

    2010-04-01

    Full Text Available The muscular training is amongst the most important factors and, in some cases, indeed the primordial ingredient of the sport training with a view to reaching high performance results, for it influences the manner in which the training is organized throughout the macro-cycle stages. It must be done organically and well balancedfor each motrical aptitude solicited by the practice of the performance volleyball.The selection of the muscular groups must be done in accordance with the technical requirements imposed by that sport branch, with the purpose of highly training the muscular groups implied in the specificmovements, allowing the techno-tactical actions to be executed at high potential.The physical training of sportsmen implies best establishing the relation in between the physical preparation, techno-tactical training and psychological training. The interdependency of the sport training factors is of major importance, as is the dominant physical training part. The need to continuously grow the specific andpredominant motric qualities is one of the conditions of raising the players’ efficiency. The muscular training is accomplished both by separate trainings inside the force room as through training sessions specific to volleyball, by appealing to muscle exercises. It is very important to alternate these training throughout the preparation, inorder to obtain the desired effects, while the used means must be in accordance with the game pre-requisites.When it comes to the muscular volleyball training, it is imperative that we consider the following aspects: the game specifics, the game concept, the players’ specificities, the post characteristics, the game evolution tendencies, as well as optimizing the preparation

  14. Muley Pass

    OpenAIRE

    Conkey, Ross

    2013-01-01

    Muley Pass tells the story of a town that's not really a town. It was built as a live-on movie set for a western tv show fifty years ago. But, when the show left forty years ago, Slug McLeod didn't. As de facto caretaker, he has to find a way to save the town from imminent destruction in service to High Speed rail - including stepping out of the 1890s into modern day Hollywood.

  15. Veto players

    NARCIS (Netherlands)

    Warntjen, Andreas; Dowding, Keith

    2010-01-01

    Veto players are political actors whose consent is necessary to adopt a new policy. Put otherwise, they have veto power which allows them to prevent a change to the status quo. The concept is crucial to the influential veto player theory developed by George Tsebelis. Building on earlier work in form

  16. Veto players

    NARCIS (Netherlands)

    Warntjen, Andreas; Dowding, Keith

    2010-01-01

    Veto players are political actors whose consent is necessary to adopt a new policy. Put otherwise, they have veto power which allows them to prevent a change to the status quo. The concept is crucial to the influential veto player theory developed by George Tsebelis. Building on earlier work in form

  17. Shaping decisions in volleyball An ecological approach to decision-making in volleyball passing

    NARCIS (Netherlands)

    Barsingerhorn, Annemiek D.; Zaal, Frank T. J. M.; De Poel, Harjo J.; Pepping, Gert-Jan

    2013-01-01

    To extend research on decision-making in sport we addressed the choices volleyball-players are faced with in a simple volleyball pass-return task. We manipulated the distance that eight experienced volleyball players had to cover for successful ball passing, and mapped their passing technique (i.e.,

  18. Soccer Skill Development in Talented Players

    NARCIS (Netherlands)

    Huijgen, B. C. H.; Elferink-Gemser, M. T.; Ali, A.; Visscher, C.

    2013-01-01

    The aim of the study was to gain insight into the development of soccer-specific skills and whether differences between talented players exist on the Loughborough Soccer Passing Test (LSPT). Two scores were derived from the LSPT: 1) execution time: time to complete 16 passes (speed) and 2) skill per

  19. Open-ended problems and their problems in the physics laboratory: a dialetic alternative that passes through the multivocal and univocal discourse

    Directory of Open Access Journals (Sweden)

    Carlos Eduardo Laburú

    2003-08-01

    Full Text Available This work accomplishes a critical analysis of an investigation proposal for the experimental activities, originated from paper-and-pencil open-ended problems, which has been disseminated in the literature. As alternative, it is proposed an investigation methodology that is sustained not only in the dialogic discursive, but that enhances the role of the univocal speech and the necessary integrality among the several stages of that methodology, in order to reach the pedagogic objective of this methodological proposal.

  20. Dynamic Difficulty Balancing for Cautious Players and Risk Takers

    Directory of Open Access Journals (Sweden)

    Guy Hawkins

    2012-01-01

    Full Text Available Dynamic balancing of game difficulty can help cater for different levels of ability in players. However, performance in some game tasks depends on not only the player's ability but also their desire to take risk. Taking or avoiding risk can offer players its own reward in a game situation. Furthermore, a game designer may want to adjust the mechanics differently for a risky, high ability player, as opposed to a risky, low ability player. In this work, we describe a novel modelling technique known as particle filtering which can be used to model various levels of player ability while also considering the player's risk profile. We demonstrate this technique by developing a game challenge where players are required to make a decision between a number of possible alternatives where only a single alternative is correct. Risky players respond faster but with more likelihood of failure. Cautious players wait longer for more evidence, increasing their likelihood of success, but at the expense of game time. By gathering empirical data for the player's response time and accuracy, we develop particle filter models. These models can then be used in real-time to categorise players into different ability and risk-taking levels.

  1. Affordances shape pass kick behavior in association football : effects of distance and social context

    NARCIS (Netherlands)

    Pepping, Gert-Jan; Heijmerikx, Johan; de Poel, Harjo J.

    2011-01-01

    A prerequisite for accurate passing in association football is that a player perceives the affordances, that is, the opportunities for action, of a given situation. The present study examined how affordances shape passing in association football by comparing the performance of pass-kicks in two task

  2. Affordances shape pass kick behavior in association football : effects of distance and social context

    NARCIS (Netherlands)

    Pepping, Gert-Jan; Heijmerikx, Johan; de Poel, Harjo J.

    2011-01-01

    A prerequisite for accurate passing in association football is that a player perceives the affordances, that is, the opportunities for action, of a given situation. The present study examined how affordances shape passing in association football by comparing the performance of pass-kicks in two task

  3. Feasibility study: PASS computer environment

    Energy Technology Data Exchange (ETDEWEB)

    None

    1980-03-10

    The Policy Analysis Screening System (PASS) is a computerized information-retrieval system designed to provide analysts in the Department of Energy, Assistant Secretary for Environment, Office of Technology Impacts (DOE-ASEV-OTI) with automated access to articles, computer simulation outputs, energy-environmental statistics, and graphics. Although it is essential that PASS respond quickly to user queries, problems at the computer facility where it was originally installed seriously slowed PASS's operations. Users attempting to access the computer by telephone repeatedly encountered busy signals and, once logged on, experienced unsatisfactory delays in response to commands. Many of the problems stemmed from the system's facility manager having brought another large user onto the system shortly after PASS was implemented, thereby significantly oversubscribing the facility. Although in March 1980 Energy Information Administration (EIA) transferred operations to its own computer facility, OTI has expressed concern that any improvement in computer access time and response time may not be sufficient or permanent. Consequently, a study was undertaken to assess the current status of the system, to identify alternative computer environments, and to evaluate the feasibility of each alternative in terms of its cost and its ability to alleviate current problems.

  4. Computing Decoupled Residuals for Compact Disc Players

    DEFF Research Database (Denmark)

    Odgaard, Peter Fogh; Stoustrup, Jakob; Andersen, Palle

    2006-01-01

    In order to improve Compact Disc Players playability regarding playing Compact Discs with surface faults, like scratches and fingerprints etc, the attention has been put on fault tolerant control schemes. Almost every of those methods are based on fault detection. The standard approach is to use...... a pair of residuals generated by Compact Disc Player. However, these residuals depend on the performance of position servos in the Compact Disc Player. In other publications of the same authors a pair of decoupled residuals is derived. However, the computation of these alternative residuals has been...

  5. TPG bus passes

    CERN Multimedia

    Staff Association

    2013-01-01

    The CERN Staff Association will stop selling TPG bus passes. All active and retired members of the CERN personnel will be able to purchase Unireso bus passes from the CERN Hostel - Building 39 (Meyrin site) from 1st February 2013. For more information: https://cds.cern.ch/journal/CERNBulletin/2013/04/Announcements/1505279?ln=en

  6. Examining the effect of dynamic strenght trainıig on dribbling and passing performance versus ısometric strenght training on young basketball playersGenç basketbolcularda izometrik kuvvet antrenmanına karşın dinamik kuvvet antrenmanının top sürme ve pas performansına etkisinin incelenmesi

    Directory of Open Access Journals (Sweden)

    Bayram Burak Kaya

    2016-06-01

    Full Text Available Propose of this study is evaluation of effect on ball driving and passing applied isometric strength with dynamic strength training in young baseball players. This study participated 14 male (mean age: 16.75 ± 0.4, height: 176.0 ± 5.6 cm, weight: 71.6 ± 14.4 kg, fitness age: 3.5 ± 0.8 years was separated homogeneous 7 person group. Both groups was trained 3 days a week 2 hours throughout 8 weeks. While one of the groups doing isometric strenght training, other performed training with dynamic strenght training method. Effect of both training was evaluated by baseboll dribbling and passing tests. According to non-parametric method statistical analsis of the groups among themselves calculated Wilcoxon test and intergroups analysis calculated  Mann Whitney U test. Significant difference, statistically valued at p: 0,018, is found in the valuation between dribble pre and posttest of Isometric strength group. Significant difference statistically valued at p: 0,026 , is found in the valuation between pass pre and posttest. Significant difference, statistically valued at p: 0,026, is found in the valuation between dribble pre and posttest of dynamic strength group. Significant difference statistically valued at p: 0,017, is found in the valuation between pass pre and posttest. While there is found p:0,016 valued significant difference in dribble test, there isn’t found p:0,304 valued significant difference in pass test.   Özet Bu çalışmanın amacı genç basketbolculara uygulanan izometrik kuvvete karşın dinamik kuvvet antrenmanlarının top sürme ve pas isabetine etkisinin incelenmesi olarak belirlenmiştir. Çalışmaya katılan 14 erkek sporcu (yaş 16.75 ± 0.4 yıl, boy 176.0 ± 5.6 cm, beden ağırlığı 71.6 ± 14.4 kg, antrenman yaşı 3.5 ± 0.8 homojen 7 şer kişilik gruba ayrılmıştır. Her iki gruba 8 hafta boyunca haftada 3 gün 2 saatlik antrenman yaptırılmıştır. Gruplardan biri izometrik kuvvet antrenmanı yaparken

  7. Passing and Catching in Rugby.

    Science.gov (United States)

    Namudu, Mike M.

    This booklet contains the fundamentals for rugby at the primary school level. It deals primarily with passing and catching the ball. It contains instructions on (1) holding the ball for passing, (2) passing the ball to the left--standing, (3) passing the ball to the left--running, (4) making a switch pass, (5) the scrum half's normal pass, (6) the…

  8. Passing and Catching in Rugby.

    Science.gov (United States)

    Namudu, Mike M.

    This booklet contains the fundamentals for rugby at the primary school level. It deals primarily with passing and catching the ball. It contains instructions on (1) holding the ball for passing, (2) passing the ball to the left--standing, (3) passing the ball to the left--running, (4) making a switch pass, (5) the scrum half's normal pass, (6) the…

  9. Soccer skill development in talented players.

    Science.gov (United States)

    Huijgen, B C H; Elferink-Gemser, M T; Ali, A; Visscher, C

    2013-08-01

    The aim of the study was to gain insight into the development of soccer-specific skills and whether differences between talented players exist on the Loughborough Soccer Passing Test (LSPT). Two scores were derived from the LSPT: 1) execution time: time to complete 16 passes (speed) and 2) skill performance time: execution time including bonus and penalty time for accuracy. The study consisted of 2 parts, the first of which incorporated a quasi-longitudinal design with 270 talented players aged 10-18 years performing the LSPT (661 measurement occasions); multilevel modelling was applied. Secondly, differences between those players allowed to continue in the development program (selected, n=269) and players who were forced to leave (de-selected, n=50) were investigated using independent sample t-tests. The longitudinal data showed that the predicted execution time (i. e., speed) improved approximately 18% from age 10-18 years (Pskill performance time (i. e., combination of speed and accuracy) was predicted to improve approximately 32% (Pskill performance time (P0.05). In conclusion, in high-level youth soccer, the combination of speed and accuracy in soccer skills might be more important than speed alone. © Georg Thieme Verlag KG Stuttgart · New York.

  10. Pass 390 dollari eest

    Index Scriptorium Estoniae

    2003-01-01

    Venekeelne internetilehekülg müüb võltsitud Eesti Vabariigi passe. Kodakondsus- ja migratsiooniameti pressiesindaja Heikki Kirotari ja Piirivalveameti reisidokumentide keskuse ülema kapten Veiko Kulla hinnangud

  11. Two-Player Graph Pebbling

    Science.gov (United States)

    Prudente, Matthew James

    Given a graph G with pebbles on the vertices, we define a pebbling move as removing two pebbles from a vertex u, placing one pebble on a neighbor v, and discarding the other pebble, like a toll. The pebbling number pi( G) is the least number of pebbles needed so that every arrangement of pi(G) pebbles can place a pebble on any vertex through a sequence of pebbling moves. We introduce a new variation on graph pebbling called two-player pebbling. In this, players called the mover and the defender alternate moves, with the stipulation that the defender cannot reverse the previous move. The mover wins only if they can place a pebble on a specified vertex and the defender wins if the mover cannot. We define η(G), analogously, as the minimum number of pebbles such that given every configuration of the η( G) pebbles and every specified vertex r, the mover has a winning strategy. First, we will investigate upper bounds for η( G) on various classes of graphs and find a certain structure for which the defender has a winning strategy, no matter how many pebbles are in a configuration. Then, we characterize winning configurations for both players on a special class of diameter 2 graphs. Finally, we show winning configurations for the mover on paths using a recursive argument.

  12. Behavioral Coaching to Improve Offensive Line Pass-Blocking Skills of High School Football Athletes

    Science.gov (United States)

    Stokes, John V.; Luiselli, James K.; Reed, Derek D.; Fleming, Richard K.

    2010-01-01

    We evaluated several behavioral coaching procedures for improving offensive line pass-blocking skills with 5 high school varsity football players. Pass blocking was measured during practice drills and games, and our intervention included descriptive feedback with and without video feedback and teaching with acoustical guidance (TAG). Intervention…

  13. Entropy Message Passing Algorithm

    CERN Document Server

    Ilic, Velimir M; Branimir, Todorovic T

    2009-01-01

    Message passing over factor graph can be considered as generalization of many well known algorithms for efficient marginalization of multivariate function. A specific instance of the algorithm is obtained by choosing an appropriate commutative semiring for the range of the function to be marginalized. Some examples are Viterbi algorithm, obtained on max-product semiring and forward-backward algorithm obtained on sum-product semiring. In this paper, Entropy Message Passing algorithm (EMP) is developed. It operates over entropy semiring, previously introduced in automata theory. It is shown how EMP extends the use of message passing over factor graphs to probabilistic model algorithms such as Expectation Maximization algorithm, gradient methods and computation of model entropy, unifying the work of different authors.

  14. Cooperation: New Players in Africa

    Directory of Open Access Journals (Sweden)

    Philippe Hugon

    2010-03-01

    Full Text Available In the context of globalisation and the current global financial crisis, new players are emerging in cooperation in Africa. These partners loosen financial constraints and conditionalities, increase the room for manoeuvre and stimulate commodity markets. On the other hand, they also increase the risks of renewed indebtedness and potentially weaken the coordination of aid policies. Do these partnerships call the new cooperation practices of OECD countries into question? Do they justify the return to a realpolitik or are they repeating the earlier mistakes of industrial powers? Can these mistakes be corrected? The question also arises as to whether the global crisis, which has a profound effect on Africa, will lead to a withdrawal or to a passing of the baton on to new, emerging powers. This article highlights the new geopolitical issues concerning Africa in a multipolar world, then discusses the new players involved in cooperation in Africa, before going on to explore the horizons that are opening up for cooperation in Africa, in particular with regard to the global crisis.

  15. Translucent Players: Explaining Cooperative Behavior in Social Dilemmas

    Directory of Open Access Journals (Sweden)

    Valerio Capraro

    2016-06-01

    Full Text Available In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass call translucent players. Typically, players are assumed to be opaque, in the sense that a deviation by one player in a normal-form game does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to another, the fact that he chooses to switch may be visible to the other players. For example, if he chooses to defect in Prisoner's Dilemma, the other player may sense his guilt. We show that by assuming translucent players, we can recover many of the regularities observed in human behavior in well-studied games such as Prisoner's Dilemma, Traveler's Dilemma, Bertrand Competition, and the Public Goods game.

  16. Autocratic strategies for alternating games.

    Science.gov (United States)

    McAvoy, Alex; Hauert, Christoph

    2017-02-01

    Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally enforce linear constraints on payoffs. Here, we extend this theory of "zero-determinant" (or, more generally, "autocratic") strategies to alternating games, which are often biologically more relevant than traditional synchronous games. Alternating games naturally result in asymmetries between players because the first move matters or because players might not move with equal probabilities. In a strictly-alternating game with two players, X and Y, we give conditions for the existence of autocratic strategies for player X when (i) X moves first and (ii) Y moves first. Furthermore, we show that autocratic strategies exist even for (iii) games with randomly-alternating moves. Particularly important categories of autocratic strategies are extortionate and generous strategies, which enforce unfavorable and favorable outcomes for the opponent, respectively. We illustrate these strategies using the continuous Donation Game, in which a player pays a cost to provide a benefit to the opponent according to a continuous cooperative investment level. Asymmetries due to alternating moves could easily arise from dominance hierarchies, and we show that they can endow subordinate players with more autocratic strategies than dominant players.

  17. How should "hot" players in basketball be defended? The use of fast-and-frugal heuristics by basketball coaches and players in response to streakiness.

    Science.gov (United States)

    Csapo, Peter; Avugos, Simcha; Raab, Markus; Bar-Eli, Michael

    2015-01-01

    Previous research has shown that changes in shot difficulty may have rendered the hot-hand effect in basketball unobservable and are potentially a result of defensive adjustments. However, it has not been directly analysed whether strategic changes indeed take place in response to streakiness and whether they are effective with respect to winning games. The current work consists of an experimental study with 18 professional coaches and 20 players based on video sequences from National Basketball Association games, where the shown player displayed a streaky performance in half of the sequences. While coaches were asked to devise a defensive strategy after each viewed sequence, players had to assume the role of the shown player and decide whether to shoot or pass the ball. We find that coaches tended to increase the defensive pressure significantly more often on presumably hot players and thus make use of the hot-hand heuristic. Meanwhile, players chose to shoot more frequently in low-pressure and streaky situations but selected "pass" regardless of the previous performance when they faced increased defensive pressure. Assuming that a streaky player's performance is indeed elevated during hot phases, hot-hand behaviour can be considered adaptive in certain situations as it led hot players to pass instead of shoot.

  18. Multi-pass microscopy

    Science.gov (United States)

    Juffmann, Thomas; Klopfer, Brannon B.; Frankort, Timmo L. I.; Haslinger, Philipp; Kasevich, Mark A.

    2016-09-01

    Microscopy of biological specimens often requires low light levels to avoid damage. This yields images impaired by shot noise. An improved measurement accuracy at the Heisenberg limit can be achieved exploiting quantum correlations. If sample damage is the limiting resource, an equivalent limit can be reached by passing photons through a specimen multiple times sequentially. Here we use self-imaging cavities and employ a temporal post-selection scheme to present full-field multi-pass polarization and transmission micrographs with variance reductions of 4.4+/-0.8 dB (11.6+/-0.8 dB in a lossless setup) and 4.8+/-0.8 dB, respectively, compared with the single-pass shot-noise limit. If the accuracy is limited by the number of detected probe particles, our measurements show a variance reduction of 25.9+/-0.9 dB. The contrast enhancement capabilities in imaging and in diffraction studies are demonstrated with nanostructured samples and with embryonic kidney 293T cells. This approach to Heisenberg-limited microscopy does not rely on quantum state engineering.

  19. Pass Completion Rate and Match Outcome at the World Cup in Brazil in 2014

    Directory of Open Access Journals (Sweden)

    Król Michał

    2017-03-01

    Full Text Available Introduction. Having possession of the ball makes it possible for the players of a team to undertake a greater number of actions that can help the team win the match. The aim of the current study was to determine the number and completion rate of passes made from different distances in relation to percentage ball possession and the outcome of the match in the group stage of the FIFA World Cup held in Brazil in 2014. Material and methods. The study included 32 teams who participated in the final tournament. The performance of 266 players (682 observations who played 48 matches in the group stage was examined. Only players who took part in the entire match were included in the research, and goal-keepers were excluded. The data used in the study, which had been recorded by means of the Castrol Performance Index system, were obtained from the FIFA official website. The total number of passes and the percentage of completed passes were analysed, which were classified as short, medium, and long, in relation to the team’s percentage possession of the ball (over and below 50% and the outcome of the match (win, loss, or draw. Results. Out of the three types of passes which were examined in the study, teams playing in the World Cup in Brazil most often made medium passes. The number of these passes was the highest in matches won. These matches were also characterised by a significantly higher percentage of completed long passes. Conclusions. Players from teams who were in possession of the ball more than 50% of the time performed a higher number of all types of passes, regardless of the outcome of the match. The completion rate for these players was significantly higher only for short and medium passes.

  20. The Player Engagement Process

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik

    2011-01-01

    Engagement is an essential element of the player experience, and the concept is described in various ways in the literature. To gain a more detailed comprehension of this multifaceted concept, and in order to better understand what aspects can be used to evaluate engaging game play and to design...... engaging user experiences, this study investigates one dimension of player engagement by empirically identifying the components associated with the desire to continue playing. Based on a description of the characteristics of player engagement, a series of surveys were developed to discover the components......, categories and triggers involved in this process. By applying grounded theory to the analysis of the responses, a process-oriented player engagement framework was developed and four main components consisting of objectives, activities, accomplishments and affects as well as the corresponding categories...

  1. Factors Involved in the Intent to Move from One Team to Another among Handball Players

    Science.gov (United States)

    Fruchart, Eric; Mullet, Etienne

    2012-01-01

    The study was about a non normative within-career transition in sport: Handball players' move from their current to an alternative team. Eighty male handball players were presented with scenarios that contained five pieces of information about current satisfaction with the present team, attractiveness of the alternative team (better springboard…

  2. CUE USAGE IN VOLLEYBALL: A TIME COURSE COMPARISON OF ELITE, INTERMEDIATE AND NOVICE FEMALE PLAYERS

    Science.gov (United States)

    Vaeyens, R; Zeuwts, L; Philippaerts, R; Lenoir, M

    2014-01-01

    This study compared visual search strategies in adult female volleyball players of three levels. Video clips of the attack of the opponent team were presented on a large screen and participants reacted to the final pass before the spike. Reaction time, response accuracy and eye movement patterns were measured. Elite players had the highest response accuracy (97.50 ± 3.5%) compared to the intermediate (91.50 ± 4.7%) and novice players (83.50 ± 17.6%; pvolleyball and suggests that expert players extract more information from parafoveal regions. PMID:25609887

  3. Passing the baton

    CERN Multimedia

    2011-01-01

    It was not only in South Korea that batons were being passed last week. While the cream of the world’s athletes were competing in the World Athletics Championships, the cream of the world’s accelerator scientists were on their way to San Sebastian in Spain for the International Particle Accelerator Conference.  One of them was carrying a rather special baton for a handover of a different kind.   When Fermilab’s Vladimir Shiltsev handed the high-energy frontier baton to CERN’s Mike Lamont on Tuesday, it marked the end of an era: a time to look back on the phenomenal contribution the Tevatron has made to particle physics over its 25-year operational lifetime, and the great contribution Fermilab has made over that period to global collaboration in particle physics. There’s always a lot of emotion involved in passing the baton. In athletics, it’s the triumph of wining or the heartbreak of losing. But for this special baton, the...

  4. TRT Barrel milestones passed

    CERN Multimedia

    Ogren, H

    2004-01-01

    The barrel TRT detector passed three significant milestones this spring. The Barrel Support Structure (BSS) was completed and moved to the SR-1 building on February 24th. On March 12th the first module passed the quality assurance testing in Building 154 and was transported to the assembly site in the SR-1 building for barrel assembly. Then on April 21st the final production module that had been scanned at Hampton University was shipped to CERN. TRT Barrel Module Production The production of the full complement of barrel modules (96 plus 9 total spares) is now complete. This has been a five-year effort by Duke University, Hampton University, and Indiana University. Actual construction of the modules in the United States was completed in the first part of 2004. The production crews at each of the sites in the United States have now completed their missions. They are shown in the following pictures. Duke University: Production crew with the final completed module. Indiana University: Module producti...

  5. MAP Estimation, Message Passing, and Perfect Graphs

    CERN Document Server

    Jebara, Tony S

    2012-01-01

    Efficiently finding the maximum a posteriori (MAP) configuration of a graphical model is an important problem which is often implemented using message passing algorithms. The optimality of such algorithms is only well established for singly-connected graphs and other limited settings. This article extends the set of graphs where MAP estimation is in P and where message passing recovers the exact solution to so-called perfect graphs. This result leverages recent progress in defining perfect graphs (the strong perfect graph theorem), linear programming relaxations of MAP estimation and recent convergent message passing schemes. The article converts graphical models into nand Markov random fields which are straightforward to relax into linear programs. Therein, integrality can be established in general by testing for graph perfection. This perfection test is performed efficiently using a polynomial time algorithm. Alternatively, known decomposition tools from perfect graph theory may be used to prove perfection ...

  6. Logical Consequences: Using Passing Times to Prevent Misbehavior

    Science.gov (United States)

    Harriman, Dion; Pierre, Christina

    2009-01-01

    This article discusses the No Passing Plan, a no-passing policy implemented at White Bear Lake (MN) High School-North Campus in order to prevent chronic tardiness and misbehavior in the halls. The plan is an alternative consequence for administrators to use with students who are disruptive in the halls or consistently tardy to class. Suspending…

  7. Passing on power & voice

    DEFF Research Database (Denmark)

    Noer, Vibeke Røn; Nielsen, Cathrine Sand

    2014-01-01

    . The education lasts for 3,5 years and the landmark of the educational model is the continuously shifts between teaching in classroom and teaching in clinical practice. Clinical teaching takes place at approved clinical placement institutions in hospitals and in the social and health care services outside...... intention of gaining knowledge about other possible ways to perform the education. The class, named the E-class, followed what in the field was named ‘an experimental educational model based on experienced-based learning’ (Nielsen et al. 2011). The experiential educational model is argued as an experiment.......aspx Higher degree of student involvement in planning as well as teaching was in the field presented as a part of ‘the overall educational approach’. In the course ‘Acute, Critical Nursing & Terminal, Palliative Care’ this was transferred into an innovative pedagogy with intend to pass on power and voice...

  8. Education Bill passes

    Science.gov (United States)

    Richman, Barbara T.

    On March 2 the U.S. House of Representatives passed a bill authorizing $425 million for science and mathematics education in fiscal 1984; the authorization is $350 million more than President Ronald Reagan requested in his budget proposal (Eos, February 15, 1983, p. 65).H.R. 1310 allocates $295 million to the Department of Education not only to improve precollege instruction in science and math, but to beef up foreign language training to aid in improving international communication among scientists. The bill also allots $130 million to the National Science Foundation for a variety of programs, the lion's share of which aims to upgrade research equipment at colleges and universities. It is hoped that industry will match the $100 million targeted for this program.

  9. Alternate Reality Games

    DEFF Research Database (Denmark)

    Kristiansen, Erik

    2014-01-01

    What. Urban Games are games that take place in the real-world of the players, and which make use of the properties of the city. Alternate Reality Games (ARGs) are urban games that pretend to be conspiracy theories that really are happening in the life of the players. The games are experienced...... through events, challenges and collaborative puzzle solving and may evolve through the engagement of the players. This new design method, Aulaia, addresses the design of urban games in the form of ARGs. Along with the design method several examples from real world ARGs are given. Why. ARGs and other urban...... games are usually large and complicated undertakings, which require many coordinated activities in order to make successful games. This design method secures a structured approach, not only for the design of the game, but also for the launch and running. ARGs develop along with the players and require...

  10. Degree distribution of position-dependent ball-passing networks in football games

    CERN Document Server

    Narizuka, Takuma; Yamazaki, Yoshihiro

    2015-01-01

    We propose a simple stochastic model describing the position-dependent ball-passing network in football games. In this network, a player on a certain area in the divided fields is a node, and a pass between two nodes corresponds to an edge. Our model is characterized by the consecutive choice of a node dependent on its intrinsic fitness. We derive the explicit expression of the degree distribution, and find that the derived distribution reproduces the real data quit well.

  11. EFICYENCY OF THE BALL PASSES IN THE FINALE SOCCER MATCH IN THE EUROPENA CHAMPIONSHIP ,,EURO 2008”

    Directory of Open Access Journals (Sweden)

    Bylbyl Sokoli

    2011-03-01

    Full Text Available The modern soccer has a wide variability and complexity of the technical-tactical and motoric elements during the game, which are oriented in increasing the tempo, efficiency, dynamics, attractiveness and success in competition. In this work was analyzed the sample of 27 soccer players from two national teams: the national team of Spain and the national team of Germany, the first and second ranged team in the European championship ,,EURO 2008 “ With the information gathered with the ,,Castrol Performance Index“ ,it was possible to express a different situational parameters in all stages of game . There were drown out the information’s about the kinds and number of passes of the team and the players, the percentage of the efficiency of the team, and for each player of each team .The main issue of the work was to investigate and to describe competitive efficiency of the players and teams, respectively, competitive efficiency of the players, and the finalist teams in the last European championship, with the special focus to passes. According to the results the team of Spain in final match has as paid attention to the all kinds of ball passes. According to the form of the ball pass the team of Germany has dominated in the middle passes, train to engage the offense players with those passes .According the accuracy of pass execution, the team of Spain had the higher accuracy in short passes, which is reasonable after the goal achievement, where as prime aim was to keep the advantage in result

  12. Managing brazilian football clubs: Alternative sources of income.

    Directory of Open Access Journals (Sweden)

    Cláudio Vicente Di Gioia Ferreira Silva

    2006-12-01

    Full Text Available Football as a business is a chance of socio economic leverage. Football organizations need to become modern since the Brazilian society is unhappy with the quality of service provide and clubs, mostly emerged on debts, end up devaluating their brands associated with an inefficient administration. In 1998, a new factor came to influence this scenario: it was sanctioned the Law no. 9.615, know as “Lei Pelé”, which extinguished the pass of football players. Before that, football clubs have as their major income source the transfer of players. After this regulatory change, clubs were obligated to develop alternative sources of income. The current article intends to analyze this new scenario and to propose options to the clubs not only related to the players transfer market. To do that, it will be shown a comparative study between the Brazilian football and the European Football, identifying the strategies and the results. In this context, public support and the relation between clubs and their clients appeared as the major items.

  13. Dynamic Visual Acuity Training in Cricket Players

    Directory of Open Access Journals (Sweden)

    Renee Edgar, B.Optom

    2015-04-01

    Full Text Available Background: Dynamic visual acuity (DVA is the ability of an observer to correctly identify details of a moving target and is considered to be important for tasks like driving. Dynamic Visual Acuity is better in athletes involved in sports such as basketball and baseball; however, no previous studies have considered the sport of cricket. We conducted a study to determine whether there was any difference in DVA between cricket and non-cricket players. Method: Dynamic visual acuity was measured by asking subjects to identify the orientation of the gap of a moving Landolt C target as a four-alternative forced-choice task. The Landolt C targets had confusion bars surrounding them. The participants in the study were tested twice with a break of seven weeks. In between the two measurements, participants underwent two training sessions (similar to the testing sessions, each three weeks apart. Results: The initial mean DVA for cricket players was 107.7 deg/sec, and the mean DVA for non-cricket players was 105.5 deg/sec, with a target size of 6/15. The subjects who participated in training (cricketers and non-cricketers improved in DVA by 41 deg/sec in contrast to the improvement in the non-training subjects of 18 deg/sec (p=0.0032. The cricketers who participated in the training improved in DVA by 44 deg/sec, whereas the cricketers who did not participate in the training improved by 19 deg/sec (p=0.0167. Conclusions: We found no significant difference in initial DVA between the cricket players and the non-cricket players. The training resulted in an extremely significant improvement in DVA performance by both the cricketers and non-cricketers.

  14. Multiple pass laser amplifier system

    Science.gov (United States)

    Brueckner, Keith A.; Jorna, Siebe; Moncur, N. Kent

    1977-01-01

    A laser amplification method for increasing the energy extraction efficiency from laser amplifiers while reducing the energy flux that passes through a flux limited system which includes apparatus for decomposing a linearly polarized light beam into multiple components, passing the components through an amplifier in delayed time sequence and recombining the amplified components into an in phase linearly polarized beam.

  15. HyperPASS, a New Aeroassist Tool

    Science.gov (United States)

    Gates, Kristin; McRonald, Angus; Nock, Kerry

    2005-01-01

    A new software tool designed to perform aeroassist studies has been developed by Global Aerospace Corporation (GAC). The Hypersonic Planetary Aeroassist Simulation System (HyperPASS) [1] enables users to perform guided aerocapture, guided ballute aerocapture, aerobraking, orbit decay, or unguided entry simulations at any of six target bodies (Venus, Earth, Mars, Jupiter, Titan, or Neptune). HyperPASS is currently being used for trade studies to investigate (1) aerocapture performance with alternate aeroshell types, varying flight path angle and entry velocity, different gload and heating limits, and angle of attack and angle of bank variations; (2) variable, attached ballute geometry; (3) railgun launched projectile trajectories, and (4) preliminary orbit decay evolution. After completing a simulation, there are numerous visualization options in which data can be plotted, saved, or exported to various formats. Several analysis examples will be described.

  16. Technical Performance Analysis of Iran Premier League Soccer Players in 2012-2013 Season

    Directory of Open Access Journals (Sweden)

    Mohsen Javani

    2015-10-01

    Full Text Available Background and purpose of study : analysis of IRAN premier league soccer players’ technical performance in season 2012-2013, using a computerized match analysis system (Borhan Mobin Development Management Co, IRAN. Material and methods: in this study, data were obtained from 120 players, who performed in competitions 90 minutes. The players were classified into 3 positional roles: defenders, midfielders and forwards. Technical performance variables analysis included: total passes, total successful passes, pass accuracy, total shots; total shots to target, shot accuracy, ball interception and ball losses. The data were statistically analyzed by one-way ANOVA, Kruskal-Wallis, Mann-Whitney U and Tukey post hoc test. Results : The findings of this study showed that players performed about 45 passes per competition. Midfielders and defenders had significantly higher number of passes than forwards. Pass accuracy was about 67% and there were no significant differences between positional roles. Also, the players performed about 0.8 shots per competition, forwards and midfielders had significantly higher number of shots than defenders. Shot accuracy was about 31%; midfielders and forwards had significantly higher shot accuracy than defenders. Forwards showed significantly lower ball interception and higher ball losses than other positions. Conclusion : The result of this study showed that there were significant differences between some technical actions in positional roles. Therefore, coaches can use this information for individualization of training according to playing positions and for optimization of training in the amateur game.

  17. WebPASS PP (HR Personnel Management)

    Data.gov (United States)

    US Agency for International Development — WebPass Explorer (WebPASS Framework): USAID is partnering with DoS in the implementation of their WebPass Post Personnel (PS) Module. WebPassPS does not replace...

  18. WebPASS Explorer (HR Personnel Management)

    Data.gov (United States)

    US Agency for International Development — WebPass Explorer (WebPASS Framework): USAID is partnering with DoS in the implementation of their WebPass Post Personnel (PS) Module. WebPassPS does not replace...

  19. Active Learning for Player Modeling

    DEFF Research Database (Denmark)

    Shaker, Noor; Abou-Zleikha, Mohamed; Shaker, Mohammad

    2015-01-01

    Learning models of player behavior has been the focus of several studies. This work is motivated by better understanding of player behavior, a knowledge that can ultimately be employed to provide player-adapted or personalized content. In this paper, we propose the use of active learning for player...... experience modeling. We use a dataset from hundreds of players playing Infinite Mario Bros. as a case study and we employ the random forest method to learn mod- els of player experience through the active learning approach. The results obtained suggest that only part of the dataset (up to half the size...... of the full dataset) is necessary for the construction of accu- rate models that are as accurate as those constructed from the full dataset. This indicates the potential of the method and its benefits in cases when obtaining the data is expensive or time, storage or effort consuming. The results also indicate...

  20. Active Learning for Player Modeling

    DEFF Research Database (Denmark)

    Shaker, Noor; Abou-Zleikha, Mohamed; Shaker, Mohammad

    2015-01-01

    Learning models of player behavior has been the focus of several studies. This work is motivated by better understanding of player behavior, a knowledge that can ultimately be employed to provide player-adapted or personalized content. In this paper, we propose the use of active learning for player...... experience modeling. We use a dataset from hundreds of players playing Infinite Mario Bros. as a case study and we employ the random forest method to learn mod- els of player experience through the active learning approach. The results obtained suggest that only part of the dataset (up to half the size...... of the full dataset) is necessary for the construction of accu- rate models that are as accurate as those constructed from the full dataset. This indicates the potential of the method and its benefits in cases when obtaining the data is expensive or time, storage or effort consuming. The results also indicate...

  1. Multi-pass spectroscopic ellipsometry

    Energy Technology Data Exchange (ETDEWEB)

    Stehle, Jean-Louis [Sopralab, 7 rue du Moulin des Bruyeres, 92400 Courbevoie (France); Samartzis, Peter C., E-mail: sama@iesl.forth.gr [Institute of Electronic Structure and Laser, Foundation of Research and Technology-Hellas, Vassilika Vouton 71110, Heraklion Crete (Greece); Stamataki, Katerina [Institute of Electronic Structure and Laser, Foundation of Research and Technology-Hellas, Vassilika Vouton 71110, Heraklion Crete (Greece); Department of Chemistry, University of Crete, Voutes, 71003, Heraklion (Greece); Piel, Jean-Philippe [Sopralab, 7 rue du Moulin des Bruyeres, 92400 Courbevoie (France); Katsoprinakis, George E.; Papadakis, Vassilis [Institute of Electronic Structure and Laser, Foundation of Research and Technology-Hellas, Vassilika Vouton 71110, Heraklion Crete (Greece); Schimowski, Xavier [Sopralab, 7 rue du Moulin des Bruyeres, 92400 Courbevoie (France); Rakitzis, T. Peter [Institute of Electronic Structure and Laser, Foundation of Research and Technology-Hellas, Vassilika Vouton 71110, Heraklion Crete (Greece); Department of Physics, University of Crete, Voutes, 71003, Heraklion (Greece); Loppinet, Benoit [Institute of Electronic Structure and Laser, Foundation of Research and Technology-Hellas, Vassilika Vouton 71110, Heraklion Crete (Greece)

    2014-03-31

    Spectroscopic ellipsometry is an established technique, particularly useful for thickness measurements of thin films. It measures polarization rotation after a single reflection of a beam of light on the measured substrate at a given incidence angle. In this paper, we report the development of multi-pass spectroscopic ellipsometry where the light beam reflects multiple times on the sample. We have investigated both theoretically and experimentally the effect of sample reflectivity, number of reflections (passes), angles of incidence and detector dynamic range on ellipsometric observables tanΨ and cosΔ. The multiple pass approach provides increased sensitivity to small changes in Ψ and Δ, opening the way for single measurement determination of optical thickness T, refractive index n and absorption coefficient k of thin films, a significant improvement over the existing techniques. Based on our results, we discuss the strengths, the weaknesses and possible applications of this technique. - Highlights: • We present multi-pass spectroscopic ellipsometry (MPSE), a multi-pass approach to ellipsometry. • Different detectors, samples, angles of incidence and number of passes were tested. • N passes improve polarization ratio sensitivity to the power of N. • N reflections improve phase shift sensitivity by a factor of N. • MPSE can significantly improve thickness measurements in thin films.

  2. N-player quantum games in an EPR setting

    CERN Document Server

    Chappell, James M; Abbott, Derek

    2012-01-01

    The $N$-player quantum game is analyzed in the context of an Einstein-Podolsky-Rosen (EPR) experiment. In this setting, a player's strategies are not unitary transformations as in alternate quantum game-theoretic frameworks, but a classical choice between two directions along which spin or polarization measurements are made. The players' strategies thus remain identical to their strategies in the mixed-strategy version of the classical game. In the EPR setting the quantum game reduces itself to the corresponding classical game when the shared quantum state reaches zero entanglement. We find the relations for the probability distribution for $N$-qubit GHZ and W-type states, subject to general measurement directions, from which the expressions for the mixed Nash equilibrium and the payoffs are determined. Players' payoffs are then defined with linear functions so that common two-player games can be easily extended to the $N$-player case and permit analytic expressions for the Nash equilibrium. As a specific exa...

  3. Multi-Player Quantum Games

    CERN Document Server

    Benjamin, S C; Benjamin, Simon C.; Hayden, Patrick M.

    2001-01-01

    Game theory is a mature field of applied mathematics. It formalizes the conflict between competing agents, and has found applications ranging from economics through to biology. Recently the first efforts have been made to introduce quantum information into game theory. For two-player games, it has been found that when the allowed `moves' are extended to include everything quantum mechanically possible, then the predominant strategies in the game can disappear, and only reappear if the players degrade the quantum coherence. Here we present the first study of quantum games with more than two players. We demonstrate that such games can exhibit `coherent' equilibrium strategies which have no analogue in classical games, or even in two-player quantum games. These equilibria are generally of a cooperative nature: quantum players can exploit their environment highly efficiently through the use of collaborative strategies.

  4. Sprint, agility, strength and endurance capacity in wheelchair basketball players

    Directory of Open Access Journals (Sweden)

    Javier Yanci

    2014-11-01

    Full Text Available The aims of the present study were, firstly, to determine the reliability and reproducibility of an agility T-test and Yo-Yo 10 m recovery test; and secondly, to analyse the physical characteristics measured by sprint, agility, strength and endurance field tests in wheelchair basketball (WB players. 16 WB players (33.06 ± 7.36 years, 71.89 ± 21.71 kg and sitting body height 86.07 ± 6.82 cm belonging to the national WB league participated in this study. Wheelchair sprint (5 and 20 m without ball, and 5 and 20 m with ball agility (T-test and pick-up test strength (handgrip and maximal pass and endurance (Yo-Yo 10 m recovery test were performed. T-test and Yo-Yo 10 m recovery test showed good reproducibility values (intraclass correlation coefficient, ICC = 0.74-0.94. The WB players’ results in 5 and 20 m sprints without a ball were 1.87 ± 0.21 s and 5.70 ± 0.43 s and with a ball 2.10 ± 0.30 s and 6.59 ± 0.61 s, being better than those reported in the literature. Regarding the pick-up test results (16.05 ± 0.52 s and maximal pass (8.39 ± 1.77 m, players showed worse values than those obtained in elite players. The main contribution of the present study is the characterization of the physical performance profile of WB players using a field test battery. Furthermore, we demonstrated that the agility T-test and the aerobic Yo-Yo 10 m recovery test are reliable; consequently they may be appropriate instruments for measuring physical fitness in WB.

  5. Neuberger's double-pass algorithm

    Science.gov (United States)

    Chiu, Ting-Wai; Hsieh, Tung-Han

    2003-12-01

    We analyze Neuberger’s double-pass algorithm for the matrix-vector multiplication R(H)ṡY [where R(H) is (n-1,n)th degree rational polynomial of positive definite operator H], and show that the number of floating-point operations is independent of the degree n, provided that the number of sites is much larger than the number of iterations in the conjugate gradient. This implies that the matrix-vector product (H)-1/2Y≃R(n-1,n)(H)ṡY can be approximated to very high precision with sufficiently large n, without noticeably extra costs. Further, we show that there exists a threshold nT such that the double-pass is faster than the single pass for n>nT, where nT≃12 25 for most platforms.

  6. Multiple-pass water reuse

    Energy Technology Data Exchange (ETDEWEB)

    Bhattacharyya, D.; Farthing, S.S.; Cheng, C.S.

    1982-02-01

    Low-pressure membranes have definite advantages for the treatment of metal-processing wastewaters and acid mine water. The membrane processes are evaluated in terms of obtaining maximum water recovery (greater than 90%), proper ultrafiltrate quality, multiple-pass water reuse, and concentrate recycle. Various multi-salt solutions containing heavy metals (including cyanide complexes), and acid mine waters have been extensively investigated with a bench-scale unit, and a computer simulation model has been used to scale-up from the laboratory data. Water reuse models are presented for multiple passes. 9 references, 12 figures, 3 tables. (JMT)

  7. EFFECT OF A TRAINING PROGRAM ON THE IMPROVEMENT OF BASKETBALL PLAYERS' DECISION MAKING

    Directory of Open Access Journals (Sweden)

    Francisco Alarc\\u00F3n

    2009-01-01

    Full Text Available The aim of this study was to analyse whether a tactical training program based on a constructivist model can improve decision making related to keeping control of the ball for a men's senior basketball team composed of ten players. The dependent variables were: player distribution around the ball, and achieving support on both sides of the ball at an effective passing distance. Data collection was made through observational analysis utilizing a previously validated tool. A pretest-posttest design without a control group was used. Results demonstrated an improvement in decision making after the posttest for both the number of support players near the player with the ball, as it increased from 85% in the pretest to 100% in the posttest, and the number of collective or team actions around the player with the ball (from 5% to 76.5% with highly significant differences. The primary conclusion is that a training program for teaching team tactics based on a constructivist model has a positive influence on players' capability to facilitate the pass to their teammates.

  8. Iteration of transformation passes over attributed program trees

    NARCIS (Netherlands)

    Alblas, Henk

    1989-01-01

    Transformations of attributed program trees form an essential part of compiler optimizations. A strategy of repeatedly applying alternate attribute evaluation and tree transformation phases is discussed. An attribute evaluation phase consists of a sequence of passes over the tree. A tree transformat

  9. The Edubox Learning Design Player

    NARCIS (Netherlands)

    Tattersall, Colin; Vogten, Hubert; Hermans, Henry

    2005-01-01

    Tattersall, C., Vogten, H. & Hermans, H. (2005). The Edubox Learning Design Player. In: Koper, R. & Tattersall, C., Learning Design: A Handbook on Modelling and Delivering Networked Education and Training (pp. 303-310). Berlin-Heidelberg: Springer Verlag.

  10. The Astro Learning Design Player

    NARCIS (Netherlands)

    Sharples, Paul; Wilson, Scott; Popat, Kris; Griffiths, David; Beauvoir, Phillip

    2010-01-01

    Sharples, Paul Wilson, S., Popat, K., Griffiths, D., Beauvoir, P. (2009) The Astro Learning Design Player. This software is distributed under the three clause BSD license, copyright TENCompetence Foundation

  11. The Edubox Learning Design Player

    NARCIS (Netherlands)

    Tattersall, Colin; Vogten, Hubert; Hermans, Henry

    2005-01-01

    Tattersall, C., Vogten, H. & Hermans, H. (2005). The Edubox Learning Design Player. In: Koper, R. & Tattersall, C., Learning Design: A Handbook on Modelling and Delivering Networked Education and Training (pp. 303-310). Berlin-Heidelberg: Springer Verlag.

  12. Physique and Performance of Young Wheelchair Basketball Players in Relation with Classification.

    Directory of Open Access Journals (Sweden)

    Valentina Cavedon

    Full Text Available The relationships among physical characteristics, performance, and functional ability classification of younger wheelchair basketball players have been barely investigated to date. The purpose of this work was to assess anthropometry, body composition, and performance in sport-specific field tests in a national sample of Italian younger wheelchair basketball players as well as to evaluate the association of these variables with the players' functional ability classification and game-related statistics. Several anthropometric measurements were obtained for 52 out of 91 eligible players nationwide. Performance was assessed in seven sport-specific field tests (5m sprint, 20m sprint with ball, suicide, maximal pass, pass for accuracy, spot shot and lay-ups and game-related statistics (free-throw points scored per match, two- and three-point field-goals scored per match, and their sum. Association between variables, and predictivity was assessed by correlation and regression analysis, respectively. Players were grouped into four Classes of increasing functional ability (A-D. One-way ANOVA with Bonferroni's correction for multiple comparisons was used to assess differences between Classes. Sitting height and functional ability Class especially correlated with performance outcomes, but wheelchair basketball experience and skinfolds did not. Game-related statistics and sport-specific field-test scores all showed significant correlation with each other. Upper arm circumference and/or maximal pass and lay-ups test scores were able to explain 42 to 59% of variance in game-related statistics (P<0.001. A clear difference in performance was only found for functional ability Class A and D.In younger wheelchair basketball players, sitting height positively contributes to performance. The maximal pass and lay-ups test should be carefully considered in younger wheelchair basketball training plans. Functional ability Class reflects to a limited extent the actual

  13. Supercomputing "Grid" passes latest test

    CERN Multimedia

    Dumé, Belle

    2005-01-01

    When the Large Hadron Collider (LHC) comes online at the CERN in 2007, it will produce more data than any other experiment in the history of physics. Particle physicists have now passed another milestone in their preparations for the LHC by sustaining a continuous flow of 600 megabytes of dat per second (MB/s) for 10 days from the Geneva laboratory to seven sites in Europe and the US (1/2 page)

  14. 27 CFR 9.88 - Pacheco Pass.

    Science.gov (United States)

    2010-04-01

    ... 27 Alcohol, Tobacco Products and Firearms 1 2010-04-01 2010-04-01 false Pacheco Pass. 9.88 Section... Pass. (a) Name. The name of the viticultural area described in this section is “Pacheco Pass.” (b) Approved maps. The appropriate maps for determining the boundaries of Pacheco Pass viticultural area...

  15. THE EFFECTS OF 30 HOURS SLEEP DEPRIVATION ON BASIC FOOTBALL SKILLS OF SOCCER PLAYERS

    OpenAIRE

    2012-01-01

    The aim of this study is to determine the effect of sleep deprivation on the passing and shooting skills of football players. To this end, 18 students of Sahand University, with age range 20 to 24 years performed basic soccer skills (shoot and pass) in the pre-test and post test stages. In this study to assess these skills, the test "Mor - Christian" has been used. In the first step, subjects conducted the shoot and pass test as pre-test after 8 hours sleep a night. 10 days later, to ensure t...

  16. "Whom should I pass to?" the more options the more attentional guidance from working memory.

    Directory of Open Access Journals (Sweden)

    Philip Furley

    Full Text Available Three experiments investigated the predictions of the biased competition theory of selective attention in a computer based sport task. According to this theory objects held in the circuitry of working memory (WM automatically bias attention to objects in a visual scene that match or are related to the WM representation. Specifically, we investigated whether certain players that are activated in the circuitry of WM automatically draw attention and receive a competitive advantage in a computer based sport task. In all three experiments participants had to hold an image of a certain player in WM while engaged in a speeded sport task. In Experiment 1 participants had to identify as quickly as possible which player was in possession of the ball. In Experiment 2 and 3 participants had to decide to which player they would pass to in a cartoon team handball situation and a photo picture basketball situation. The results support the biased competition theory of selective attention and suggest that certain decision options receive a competitive advantage if they are associated with the activated contents in the circuitry of WM and that this effect is more pronounced when more decision options compete for attention. A further extension compared to previous research was that the contents of working memory not only biased attention but also actual decisions that can lead to passing errors in sport. We critically discuss the applied implications of the findings.

  17. Frontal Lobe Function in Chess Players

    Directory of Open Access Journals (Sweden)

    Vahid Nejati

    2012-05-01

    Full Text Available Chess is considered as a cognitive game because of severe engagement of the mental resources during playing. The purpose of this study is evaluation of frontal lobe function of chess players with matched non-players. Wisconsin Card Sorting Test (WCST data showed no difference between the player and non-player groups in preservation error and completed categories but surprisingly showed significantly lower grade of the player group in correct response. Our data reveal that chess players dont have any preference in any stage of Stroop test. Chess players dont have any preference in selective attention, inhibition and executive cognitive function. Chess players' have lower shifting abilities than non-players.

  18. Personal Access Satellite System (PASS) study. Fiscal year 1989 results

    Science.gov (United States)

    Sue, Miles K. (Editor)

    1990-01-01

    The Jet Propulsion Laboratory is exploring the potential and feasibility of a personal access satellite system (PASS) that will offer the user greater freedom and mobility than existing or currently planned communications systems. Studies performed in prior years resulted in a strawman design and the identification of technologies that are critical to the successful implementation of PASS. The study efforts in FY-89 were directed towards alternative design options with the objective of either improving the system performance or alleviating the constraints on the user terminal. The various design options and system issues studied this year and the results of the study are presented.

  19. Sensitivity of the speed evaluation tests of carrying the ball in youth soccer players

    Directory of Open Access Journals (Sweden)

    Rakojević Bojan

    2016-01-01

    Full Text Available This research is aimed at examining sensitivity of the speed evaluation tests while carrying the ball. The research included 76 male examinees, aged 17 years (+/- 6 months, who were divided into two qualitatively different subgroups. For determining the speed while carrying the ball, the tests of M type of carrying the ball between cones and slalom ball carrying with a pass were performed. The obtained results proved that the examinees from the group of more successful soccer players (Group 1 scored better on the applied tests when compared to the results of the group consisting of the soccer players from lower ranked clubs and who are not national team members (Group 2. High values of the result homogeneity in the two groups (for the Groups 1 and 2 it was 75% and 68.75% respectively lead to the conclusion that this ability is essential characteristics of young soccer players. The coefficient of discrimination of 0.269 for the results of M type test and 0.197 for the results of the test of carrying the ball with a pass indicate that the results of the two tests provide possibility to qualitatively distinguish youth players. Therefore, it can be concluded that as a technical element, carrying the ball significantly affects the quality of players' performance.

  20. 78 FR 62344 - Sabine Pass Liquefaction Expansion, LLC, Sabine Pass Liquefaction, LLC, and Sabine Pass LNG, L.P...

    Science.gov (United States)

    2013-10-18

    ... Sabine Pass LNG, L.P., Cheniere Creole Trail Pipeline, L.P.; Notice of Application Take notice that on... LNG, L.P. (collectively referred to as Sabine Pass) filed with the Federal Energy Regulatory..., construct, and operate additional liquefied natural gas (LNG) export facilities at the Sabine Pass...

  1. The Effectiveness Evaluation among Different Player-Matching Mechanisms in a Multi-Player Quiz Game

    Science.gov (United States)

    Tsai, Fu-Hsing

    2016-01-01

    This study aims to investigate whether different player-matching mechanisms in educational multi-player online games (MOGs) can affect students' learning performance, enjoyment perception and gaming behaviors. Based on the multi-player quiz game, TRIS-Q, developed by Tsai, Tsai and Lin (2015) using a free player-matching (FPM) mechanism, the same…

  2. Technical and physical determinants of soccer match-play performance in elite youth soccer players.

    Science.gov (United States)

    Rowat, Owain; Fenner, Jonathan; Unnithan, Viswanath

    2017-04-01

    The aim of this study was to evaluate whether physical performance characteristics could be a better predictor than technical skills in determining the technical level of county soccer players in a match situation. With institutional ethics approval, 25 male youth soccer players aged 16-18.5 years from a professional soccer academy in South East Asia were selected and height and body mass were recorded. Players were tested for sexual maturity (pubertal development scale [PDS] self-assessment), aerobic capacity (yo-yo intermittent recovery test level 1 [YYIR1]), repeated sprint ability (7 x 35 m sprints) acceleration (15 m sprint) and four soccer skills tests (dribble with pass, dribbling speed, passing and shooting accuracy). Players' technical ability during match play was assessed in small-sided games of soccer (5 v 5) using a novel game technical scoring chart (scoring chart completed by coaches to assess technical performance in a match situation) developed from criteria (e.g., first touch, dribbling and two footedness) used by youth soccer coaches for talent identification. A Spearman's rank correlation showed the YYIR1 test and 15 m sprint test were limited in predicting technical match performance (r=0.03, P=0.88, r=-0.23, P=0.32 respectively). A Pearson product moment correlation showed that the repeated sprint test was also limited in predicting technical match performance (r=-0.34, P=0.14). A dribbling skill with a pass was found to be the best determinant of a player's technical ability in a match (r=-0.57, P=0.00). Talent identification and selection programs in Asian youth soccer should include a dribbling skill performed with a pass.

  3. WebPASS ICASS (HR Personnel Management)

    Data.gov (United States)

    US Agency for International Development — WebPASS Joint Administrative Support Platforms Post Administrative Software Suite - U.S. Department of State Executive Officers application suite. Web.PASS is the...

  4. When you pass your due date

    Science.gov (United States)

    ... medlineplus.gov/ency/patientinstructions/000515.htm When you pass your due date To use the sharing features ... link between you and your baby. As you pass your due date, the placenta may not work ...

  5. 48 CFR 52.215-23 - Limitations on Pass-Through Charges.

    Science.gov (United States)

    2010-10-01

    ... clause: Limitations on Pass-Through Charges (OCT 2009) (a) Definitions. As used in this clause— Added... pricing data in accordance with FAR 15.403-4. (End of clause) Alternate I (OCT 2009). As prescribed in...

  6. Senate passes clean air bill

    Science.gov (United States)

    In an 89 to 11 vote the Senate passed a clean air bill aimed at reducing pollution by the turn of the century by imposing tougher controls on American industry. The bill is the first revision of the Clean Air Act of 1970 in 13 years and calls for new limits on auto pollution to clean up smog in most U.S. cities, decreasing by half emissions by power plants that cause acid rain to protect the ecology, and increasing technological controls on factories to protect against cancer-causing and toxic substances. The bill will add about $20 billion per year to the estimated $33 billion cost of complying with current pollution laws.

  7. The NBA’s Maximum Player Salary and the Distribution of Player Rents

    Directory of Open Access Journals (Sweden)

    Kelly M. Hastings

    2015-03-01

    Full Text Available The NBA’s 1999 Collective Bargaining Agreement (CBA included provisions capping individual player pay in addition to team payrolls. This study examines the effect the NBA’s maximum player salary on player rents by comparing player pay from the 1997–1998 and 2003–2004 seasons while controlling for player productivity and other factors related to player pay. The results indicate a large increase in the pay received by teams’ second highest and, to a lesser extent, third highest paid players. We interpret this result as evidence that the adoption of the maximum player salary shifted rents from stars to complementary players. We also show that the 1999 CBA’s rookie contract provisions reduced salaries of early career players.

  8. Precision Assembly of Systems on Surfaces (PASS)

    Science.gov (United States)

    2015-02-06

    Precision Assembly of Systems on Surfaces ( PASS ) This program was directed at generating functionalized surfaces and assemblies for electronic and...journals: Number of Papers published in non peer-reviewed journals: Final Report: Precision Assembly of Systems on Surfaces ( PASS ) Report Title This...PRECISION ASSEMBLY OF SYSTEMS ON SURFACES ( PASS ) PI: Timothy M. Swager Massachusetts Institute of Technology Final Report: DARPA, Defense

  9. 33 CFR 117.311 - New Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false New Pass. 117.311 Section 117.311... REGULATIONS Specific Requirements Florida § 117.311 New Pass. The drawspan for the State Road 789 Drawbridge... must be passed at anytime....

  10. EFFECT OF INFORMATION PROCESSING AND DEPTH PERCEPTION UPON THROWING ACCURACY OF BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Singh Virendra Kumar

    2015-02-01

    Full Text Available Purpose: The purpose of the present study is to analyze throwing accuracy of basketball players in relation to their reasoning ability and depth perception. Materials and Methods : For present study, 200 intercollegiate basketball players (Ave. age = 21.34±1.87 years were selected as sample. Johnson Basketball Throw for Accuracy (Passing Test was the instrument which was used to assess shooting skills of selected subjects whereas reasoning ability of the selected subjects was assessed by MGTI prepared by Mehrotra (1984. To conduct the study, a 2x2 factorial design was used. Superior and inferior reasoning and perceptual abilities were ascertained by statistical method Q1 and Q3. 2x2 ANOVA results showed that the main effect of reasoning ability was not found to be statistically significant upon throwing accuracy of basketball players although it is close to .05 level of significance. Results : The main effect of depth perception upon throwing accuracy of basketball players turned out to be statistically significant. The two factor interaction effect of reasoning ability and depth perception upon throwing accuracy of basketball players was found to be statistically insignificant. Conclusion : It was concluded that reasoning ability and to some extent depth perception, are the two major variables which generate variance upon throwing accuracy of basketball players.

  11. Triplets pass their pressure test

    CERN Multimedia

    2007-01-01

    All the LHC inner triplets have now been repaired and are in position. The first ones have passed their pressure tests with flying colours. The repaired inner triplet at LHC Point 1, right side (1R). Ranko Ostojic (on the right), who headed the team responsible for repairing the triplets, shows the magnet to Robert Zimmer, President of the University of Chicago and of Fermi Research Alliance, who visited CERN on 20th August.Three cheers for the triplets! All the LHC inner triplets have now been repaired and are in position in the tunnel. Thanks to the mobilisation of a multidisciplinary team from CERN and Fermilab, assisted by the KEK Laboratory and the Lawrence Berkeley National Laboratory (LBNL), a solution has been found, tested, validated and applied. At the end of March this year, one of the inner triplets at Point 5 failed to withstand a pressure test. A fault was identified in the supports of two out of the three quadruple magne...

  12. 33 CFR 110.196 - Sabine Pass Channel, Sabine Pass, Tex.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Sabine Pass Channel, Sabine Pass, Tex. 110.196 Section 110.196 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY ANCHORAGES ANCHORAGE REGULATIONS Anchorage Grounds § 110.196 Sabine Pass Channel, Sabine Pass,...

  13. 78 FR 62657 - Proposed Information Collection; The Interagency Access Pass and Senior Pass Application Processes

    Science.gov (United States)

    2013-10-22

    ... National Park Service Proposed Information Collection; The Interagency Access Pass and Senior Pass... Parks and Federal Recreation Lands Pass Program covers recreation opportunities on public lands managed... U.S. Forest Service. The passes provide U.S. citizens and visitors an affordable and convenient...

  14. Towards an affordable alternative educational video game input device

    CSIR Research Space (South Africa)

    Smith, Adrew C

    2008-05-01

    Full Text Available The authors present the prototype design results of an alternative physical educational video gaming input device. The device elicits increased physical activity from the players as compared to the compact gaming controller. Complicated...

  15. Adapting playware to multiple players

    DEFF Research Database (Denmark)

    Þorsteinsson, Arnar Tumi; Lund, Henrik Hautop; Mastorakis, Nikos

    2011-01-01

    With the creation of playware as intelligent hardware and software that creates play, it is possible to adapt the play tool to the individual user, and even to multiple users playing at the same time with the play tool. In this paper, we show how it is possible to implement adaptivity in modular...... to such differences, and argues that adaptivity is needed to make games fit to the individual users in both single-player games and multi-player games. As a case study, we implemented such adaptivity on modular interactive tiles for the single-user game ColorTimer, and for the multiple-user games PingPong, in which...

  16. Psychological games of entangled players

    CERN Document Server

    Zak, Michail

    2012-01-01

    The paper introduces a new approach to theory of differential games in which entangled players try to predict and influence actions of their adversaries. The entanglement is generated be a joint probability density known by the players. Incase of complex density, its imaginary part represents a measure of uncertainty of the density distribution. The novelty of the approach is in non-Newtonian mathematical formalism thatis based upon a behavioral model of Livings. The model is quantum-inspired: it represented by a modified Madelung equation which the quantum potential is replaced by different, specially chosen "computational" potential. It consists of motor dynamics simulating actual behavior of the object, and mental dynamics representing evolution of the corresponding knowledge-based and incorporating this knowledge in the for m of information flows into the motor dynamics. Due to feedback from mental dynamics, motor dynamics attains quantum-like properties: its trajectory splits into a family of different t...

  17. Elite football on artificial turf versus natural grass: Movement patterns, technical standards, and player impressions

    DEFF Research Database (Denmark)

    Andersson, Helena; Ekblom, Björn; Krustrup, Peter

    2008-01-01

    The aim of the present study was to examine the movement patterns, ball skills, and the impressions of Swedish elite football players during competitive games on artificial turf and natural grass. Time - motion analyses (36 observations) and technical analyses (16 team observations) were performed...... and 72 male and 21 female players completed a questionnaire. No differences were observed between artificial turf and natural grass in terms of total distance covered (mean 10.19 km, s = 0.19 vs. 10.33 km, s = 0.23), high-intensity running (1.86 km, s = 0.10 vs. 1.87 km, s = 0.14), number of sprints (21......) and midfield-to-midfield passes (148, s = 11 vs. 107, s = 8) (both P male players reported a negative overall impression (8.3, s = 0.2), poorer ball control (7.3, s = 0...

  18. Relationships between physiological, anthropometric, and skill qualities and playing performance in professional rugby league players.

    Science.gov (United States)

    Gabbett, Tim J; Jenkins, David G; Abernethy, Bruce

    2011-12-01

    In this study, we investigated the relationship between physiological, anthropometric, and skill qualities and playing performance in professional rugby league players. Fifty-eight high-performance rugby league players underwent measurements for anthropometry (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and estimated maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. National Rugby League matches were coded for attacking (e.g. line breaks, try assists, etc.) and defensive (e.g. missed tackles, tackling efficiency, etc.) statistics commonly used to assess rugby league playing performance. The number of line break assists was significantly associated (P National Rugby League players.

  19. Motivational profile quality players handball

    Directory of Open Access Journals (Sweden)

    Alfonso Martínez Moreno

    2017-06-01

    Full Text Available In the sport context, elite category, it is necessary to know all the factors, which in one way or another, affect the athletes throughout the different competitions. The object of study is to know the motivational profile of elite handball players. The sample consisted of 495 players, of whom 47.8% were boys and 52.2% girls, their ages ranged from 12 to 16 years, with an average of 13.8 years (dt = 1.0. Descriptive statistical analyzes of the sample, absolute and relative frequencies were performed for the qualitative variables and for the quantitative values minimum, maximum, mean, standard deviation, Cronbach's alpha. Correlation between variables, with the Pearson correlation coefficient. The MANCOVA test was performed to determine if there were differences between the dimensions of the questionnaire, according to age and years of practice. The results reveal that handball players elite category of the sample object of study have mainly intrinsic motivation, achieving high scores on general motivation, motivation achievement and motivation stimulation. In addition to moderately high values in introjected regulation and very low values in demotivation.

  20. [Dietary behaviours of volleyball and basketball players].

    Science.gov (United States)

    Szczepańska, Elzbieta; Spałkowska, Agnieszka

    2012-01-01

    In sports, such as basketball and volleyball, players must demonstrate the speed, strength, stamina and concentration. Correct nutrition affects the strength of the muscles and the extension of capacity. It is also necessary for the proper functioning of the nervous system and determines the rate of regeneration after physical effort. The aim of this study was to assess dietary behaviours of professional volleyball and basketball players and compare the prevalence of correct behaviours in both groups. 209 professional volleyball and basketball players from sports clubs localized in six Silesian cities were survived with the mean of author questionnaire. The chi-square test was used to examine differences in the prevalence of the correct behaviours among players. Analysis of the results obtained showed that 52% of the players had 4-5 meals a day. 35% of respondents had wholemeal bread and/or groats daily. Milk and dairy products daily ate 71% of surveyed players, meat and sausages 70% respectively. 41% of respondents had cottage cheese and 28% had fish several times a week. Vegetables and fruit were eaten by 21% and respectively 23% of respondents. Sweets were eaten daily by 40% of surveyed, while fast-food were eaten several times a week by 17% of players. Nutrients for athletes were used by 32%, and vitamin supplementation by 48% of respondents. Prevalence of correct dietary behaviour in the group of professional volleyball and basketball players differed. Basketball players statistically more frequently than volleyball players had 4-5 meals a day, had wholemeal bread and/or thick groats, milk and dairy products, meat and sausages, especially poultry. They had raw vegetables and fruit several times a day. They drank more than 2.5 liters of fluids per day. They also significantly more frequently than volleyball players consumed the fast-food occasionally or never. Dietary behaviours of surveyed players were incorrect. Comparison of prevalence of proper behaviours

  1. Photoacoustic Soot Spectrometer (PASS) Instrument Handbook

    Energy Technology Data Exchange (ETDEWEB)

    Dubey, M [Los Alamos National Laboratory; Springston, S [Brookhaven National Laboratory; Koontz, A [Pacific Northwest National Laboratory; Aiken, A [Los Alamos National Laboratory

    2013-01-17

    The photoacoustic soot spectrometer (PASS) measures light absorption by aerosol particles. As the particles pass through a laser beam, the absorbed energy heats the particles and in turn the surrounding air, which sets off a pressure wave that can be detected by a microphone. The PASS instruments deployed by ARM can also simultaneously measure the scattered laser light at three wavelengths and therefore provide a direct measure of the single-scattering albedo. The Operator Manual for the PASS-3100 is included here with the permission of Droplet Measurement Technologies, the instrument’s manufacturer.

  2. Vitamin D Deficiency Among Professional Basketball Players.

    Science.gov (United States)

    Fishman, Matthew P; Lombardo, Stephen J; Kharrazi, F Daniel

    2016-07-01

    Vitamin D plays an important role in several systems of the human body. Various studies have linked vitamin D deficiency to stress and insufficiency fractures, muscle recovery and function, and athletic performance. The prevalence of vitamin D deficiency in the elite athletic population has not been extensively studied, and very few reports exist among professional athletes. There is a high prevalence of vitamin D deficiency or insufficiency among players attending the National Basketball Association (NBA) Combine. Cross-sectional study; Level of evidence, 3. This is a retrospective review of data previously collected as part of the routine medical evaluation of players in the NBA Combines from 2009 through 2013. Player parameters evaluated were height, weight, body mass index (BMI), and vitamin D level. Statistical analysis using t tests and analysis of variance was used to detect any correlation between the player parameters and vitamin D level. Vitamin D levels were categorized as deficient (32 ng/mL). After institutional review board approval was submitted to the NBA, the NBA released deidentified data on 279 players who participated in the combines from 2009 through 2013. There were 90 players (32.3%) who were deficient, 131 players (47.0%) who were insufficient, and 58 players (20.8%) who were sufficient. A total of 221 players (79.3%) were either vitamin D deficient or insufficient. Among all players included, the average vitamin D level was 25.6 ± 10.2 ng/mL. Among the players who were deficient, insufficient, and sufficient, the average vitamin D levels were 16.1 ± 2.1 ng/mL, 25.0 ± 3.4 ng/mL, and 41.6 ± 8.6 ng/mL, respectively. Player height and weight were significantly increased in vitamin D-sufficient players compared with players who were not sufficient (P = .0008 and .009, respectively). Player age and BMI did not significantly differ depending on vitamin D status (P = .15 and .77, respectively). There is a high prevalence of vitamin D deficiency

  3. 78 FR 25432 - Sabine Pass LNG, L.P., Sabine Pass Liquefaction, LLC; Notice of Availability of the Environmental...

    Science.gov (United States)

    2013-05-01

    ... Energy Regulatory Commission Sabine Pass LNG, L.P., Sabine Pass Liquefaction, LLC; Notice of Availability... Sabine Pass Sabine Pass LNG, L.P. and Sabine Pass Liquefaction, LLC (Sabine Pass) in the above-referenced... construction at the existing Sabine Pass LNG terminal in Cameron Parish, Louisiana. The EA assesses...

  4. Player-character dynamics in multi-player Role Playing Games

    DEFF Research Database (Denmark)

    Tychsen, Anders; McIlwain, Doris; Brolund, Thea

    2007-01-01

    This paper presents the results of a comprehensive empirical study of the impact of integrating complex game characters in multi-player Role Playing Games across tabletop and digital formats. Players were provided with characters that had detailed background history, personality and goals. Player...... and player engagement with their character and no correlation between enjoyment and similarity between player and character personality. © 2007 Authors & Digital Games Research Association (DiGRA)....... and character personality were assessed using the Extended Personal Attributes Questionnaire (EPAQ) and further questionnaires administered to measure player enjoyment and the player-character relationship. Results include a high level of player enjoyment across all formats, a high correlation between enjoyment...

  5. An investigation of player to player character identification via personal pronouns

    DEFF Research Database (Denmark)

    Hichens, Michael; Drachen, Anders; Richards, Deborah

    2012-01-01

    The player character is an important feature of many games, where it is through the character that the player interacts with game world. There has been considerable interest in the relationship between the player and the player character. Much of this work has examined the identification of players...... in playing video games, did have a statistically significant affect, indicating that different levels of identification are more dependent on the player than on the game. This indicates that players are not a homogeneous group with respect to player character identification and is an important consideration...... with their characters, generally taking either a textual analysis approach, or has been empirical work that has explicitly identified the idea of identification through survey instruments, etc. The work presented here takes a different empirical approach, focusing on the use of various pronoun forms (first, second...

  6. Serious eye injury in badminton players.

    Science.gov (United States)

    Kelly, S P

    1987-10-01

    Serious eye injury can occur in badminton players and may become more frequent. The causes and nature of such injuries in this sport in six patients are discussed. All were playing competitive doubles matches. Penetrating eye injury due to a shattered glass spectacle lens occurred. Players should be advised not to wear spectacles with glass lenses. Ocular protection in this sport is desirable, and the forward player should hold the racket in front of the face.

  7. The Prevalence of Injuries in Professional Turkish Soccer Players

    Science.gov (United States)

    Yamaner, Faruk; Gumusdag, Hayrettin; Kartal, Alparslan; Gumus, M.; Gullu, A.; Imamoglu, O.

    2011-01-01

    Study aim: To assess the prevalence and anatomical sites of injuries in professional soccer players in one game season. Material and methods: A cohort of 510 professional male soccer players consisting of 48 goalkeepers, 194 defence players, 189 mid-field players and 79 forward players of the 1st and 2nd Turkish Professional Soccer Leagues in…

  8. 33 CFR 117.487 - Pierre Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Pierre Pass. 117.487 Section 117.487 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Louisiana § 117.487 Pierre Pass. The draw of the S70...

  9. Ulysses Passes South Pole of Sun

    Institute of Scientific and Technical Information of China (English)

    程林

    1995-01-01

    On the 14th of September,1994, the fastest scientific instrument in space passed the south pole of the Sun,a place where no human-made object has been before. A spaceprobe called Ulysses made the polar pass at about midday as it continued to collect data on the solar wind,a stream of high-energy sub-atomic

  10. 33 CFR 117.484 - Pass Manchac.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Pass Manchac. 117.484 Section 117.484 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Louisiana § 117.484 Pass Manchac. The draw of the...

  11. 33 CFR 117.303 - Matlacha Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Matlacha Pass. 117.303 Section 117.303 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Florida § 117.303 Matlacha Pass. The draw of the...

  12. Chess players' fame versus their merit

    CERN Document Server

    Simkin, M V

    2015-01-01

    We investigate a pool of international chess title holders born between 1901 and 1943. Using Elo ratings we compute for every player his expected score in a game with a randomly selected player from the pool. We use this figure as player's merit. We measure players' fame as the number of Google hits. The correlation between fame and merit is 0.38. At the same time the correlation between the logarithm of fame and merit is 0.61. This suggests that fame grows exponentially with merit.

  13. Physiological characteristics of international female soccer players.

    Science.gov (United States)

    Manson, Sarah A; Brughelli, Matt; Harris, Nigel K

    2014-02-01

    The purpose of this study was to investigate the physiological characteristics of Fédération Internationale de Football Association (FIFA) eligible international female soccer players aged 14-36 years and to determine if measures were significantly different for players selected (i.e., starters) to the starting line up for an FIFA tournament as compared with those not selected (i.e., nonstarters). Fifty-one (N = 18 Under 17; N = 18 Under 20; N = 15 Senior) international female soccer players participated in this study. The subjects underwent measurements of anthropometry (height and body mass), lower body strength (isokinetic testing), sprint kinetics and kinematics (nonmotorized treadmill), leg power (unilateral jumping), and maximal aerobic velocity (30:15 intermittent fitness test) during the final preparatory stage for an FIFA event. Outcomes of the age group data indicate that differences in physiological capacities are evident for the Under 17 players as compared with those for the Under 20 and Senior capped international players, suggesting a plateau in the acquisition of physical qualities as players mature. Starters tended to be faster (effect size [ES] = 0.55-1.0, p velocity (ES = 0.78-2.45, p velocity (ES = 0.87, p players, where maximal aerobic velocity was the primary difference between starters and nonstarters (ES = 0.83-2.45, p players. Coaches should emphasize the development of speed, maximal aerobic velocity, and leg strength in developing female soccer players.

  14. Testing the Turing Test — do Men Pass It?

    Science.gov (United States)

    Adam, Ruth; Hershberg, Uri; Schul, Yaacov; Solomon, Sorin

    We are fascinated by the idea of giving life to the inanimate. The fields of Artificial Life and Artificial Intelligence (AI) attempt to use a scientific approach to pursue this desire. The first steps on this approach hark back to Turing and his suggestion of an imitation game as an alternative answer to the question "can machines think?".1 To test his hypothesis, Turing formulated the Turing test1 to detect human behavior in computers. But how do humans pass such a test? What would you say if you would learn that they do not pass it well? What would it mean for our understanding of human behavior? What would it mean for our design of tests of the success of artificial life? We report below an experiment in which men consistently failed the Turing test.

  15. The relationship between the interval shuttle run test and maximal oxygen uptake in soccer players

    NARCIS (Netherlands)

    Lemmink, KAPM; Visscher, C

    2003-01-01

    The aim of this study was to determine the relationship between the interval shuttle run test (ISRT) and maximal oxygen uptake (VO2max) in soccer players. The ISRT was developed to measure interval endurance capacity. During the ISRT, subjects alternately run for 30 sec and walk for 15 sec with

  16. Black Afrikaans: An alternative use

    Directory of Open Access Journals (Sweden)

    Anna P. Maritz

    2016-09-01

    Full Text Available This article provides a first look at the nature of the alternative functions of Black Afrikaans. These functions realise when Black Afrikaans is imitated by Afrikaans mother-tongue speakers. The functions of the alternative use of Black Afrikaans centre on: the social nature of the variety, sensitivity as a deciding role-player, identity, humour, inclusivity and exclusivity, language repertoire and similar variety. Furthermore, because of the direct relationship between Black Afrikaans, Pidginised Afrikaans and the imitation of Black Afrikaans, these varieties are compared to establish a starting point description for the imitation of Black Afrikaans, as the variety has not yet been described.

  17. The potential risk of personal stereo players

    DEFF Research Database (Denmark)

    Hammershøi, Dorte; Ordoñez, Rodrigo Pizarro; Reuter, Karen

    2010-01-01

    The technological development within personal stereo systems, such as MP3 players, e. g. iPods, has changed music listening habits from home entertainment to everyday and everywhere use. The technology has developed considerably, since the introduction of cassette players and CD walkmen. High...

  18. The potential risk of personal stereo players

    DEFF Research Database (Denmark)

    Hammershøi, Dorte; Ordoñez, Rodrigo Pizarro; Reuter, Karen

    2010-01-01

    The technological development within personal stereo systems,such as MP3 players, e. g. iPods, has changed music listening habits from home entertainment to everyday and everywhere use. The technology has developed considerably, since the introduction of cassette players and CD walkmen. High...

  19. Who Are the Players in Canadian Curriculum?

    Science.gov (United States)

    Milburn, Geoffrey

    1987-01-01

    Labels range of persons advocating different theoretical positions of Canadian curriculum as "players." Describes players as "managers,""predictors,""transformers,""sleuths,""analysts." Values varied viewpoints for attention to language regarding curriculum, critical review of ideas/concepts, examination of current policies, awareness of history…

  20. QuizUp Single Player Web

    OpenAIRE

    Gunnar Marteinsson 1983; Kristinn Júlíusson 1993; Sonja Jónsdóttir 1992; Steinar Þór Árnason 1993

    2016-01-01

    In this report we discuss the B.Sc. project named QuizUp Single Player Web. The project was developed at Reykjavik University in the spring of 2016 in collaboration with Plain Vanilla Games, the makers of the world famous QuizUp app. We developed a Single Player Web application based on the original multiplayer game.

  1. Inferring Player Experiences Using Facial Expressions Analysis

    NARCIS (Netherlands)

    Tan, C.T.; Bakkes, S.; Pisan, Y.; Blackmore, K.; Nesbitt, K.; Smith, S.P.

    2014-01-01

    Understanding player experiences is central to game design. Video captures of players is a common practice for obtaining rich reviewable data for analysing these experiences. However, not enough has been done in investigating ways of preprocessing the video for a more efficient analysis process. Thi

  2. Assessment of Lateral Driving Stability of Automobiles Passing by the Pylon Zone under Cross Wind

    OpenAIRE

    Dalei Wang; Airong Chen

    2012-01-01

    In order to explore the reason of lateral instability of automobile passing by the pylon zone of cablesupported bridge under cross wind, a new evaluation method of lateral driving stability of automobile considering alternative cross wind is established based on multi-objective driving stability criteria and subjective assessment. Typical driving control process and dynamic response of automobile passing by the pylon zone is given by numerical simulation based on steering wheel fixed-control ...

  3. Optics correction for the multi-pass FFAG ERL machine eRHIC

    Energy Technology Data Exchange (ETDEWEB)

    Liu, C. [Brookhaven National Lab. (BNL), Upton, NY (United States); Brooks, S. [Brookhaven National Lab. (BNL), Upton, NY (United States); Litvinenko, V. [Brookhaven National Lab. (BNL), Upton, NY (United States); Minty, M. [Brookhaven National Lab. (BNL), Upton, NY (United States); Ptitsyn, V. [Brookhaven National Lab. (BNL), Upton, NY (United States); Trbojevic, D. [Brookhaven National Lab. (BNL), Upton, NY (United States)

    2015-05-03

    Gradient errors in the multi-pass Fixed Field Alternating Gradient (FFAG) Energy Recovery Linac (ERL) machine, eRHIC, distort the beam orbit and therefore cause emittance increase. The localization and correction of gradient errors are essential for an effective orbit correction and emittance preservation. In this report, the methodology and simulation of optics correction for the multi-pass FFAG ERL machine eRHIC will be presented.

  4. Finite stage asymmetric repeated games: Both players' viewpoints

    KAUST Repository

    Li, Lichun

    2017-01-05

    In asymmetric zero-sum games, one player has superior information about the game over the other. It is known that the informed players (maximizer) face the tradeoff of exploiting its superior information at the cost of revealing its superior information, but the basic point of the uninformed player (minimizer)\\'s decision making remains unknown. This paper studies the finite stage asymmetric repeated games from both players\\' viewpoints, and derives that not only security strategies but also the opponents\\' corresponding best responses depends only on the informed player\\'s history action sequences. Moreover, efficient LP formulations to compute both player\\'s security strategies are provided.

  5. Injuries in racket sports among Slovenian players.

    Science.gov (United States)

    Kondric, Miran; Matković, Branka R; Furjan-Mandić, Gordana; Hadzić, Vedran; Dervisević, Edvin

    2011-06-01

    On the sample of 83 top Slovenian athletes we have studied the frequency of injuries among table tennis, tennis and badminton players, types of injuries and severity of injuries--the latter based on data of players absences from training and/or competition processes. The most liable parts to injuries are shoulder girdle (17.27%), spine (16.55%) and ankle (15.83%), while foot (10.07%) and wrist (12.23%) are slightly less liable to injuries. The most frequent injuries in racket sports pertain to muscle tissues. According to this data, the majority of injuries occur halfway through a training session or a competition event, mostly during a competition season. The injuries primarily pertain to muscle tissues; these are followed by joint and tendon injuries. There are no differences between male and female players. Compared to other racket sports players, table tennis players suffer from fewer injuries.

  6. Decreased Nerve Conduction Velocity in Football Players

    Directory of Open Access Journals (Sweden)

    Daryoush Didehdar

    2014-06-01

    Full Text Available Background: Lower limbs nerves are exposed to mechanical injuries in the football players and the purpose of this study is to evaluate the influence of football on the lower leg nerves. Materials and Methods: Nerve conduction studies were done on 35 male college students (20 football players, 15 non active during 2006 to 2007 in the Shiraz rehabilitation faculty. Standard nerve conduction techniques using to evaluate dominant and non dominant lower limb nerves. Results: The motor latency of deep peroneal and tibial nerves of dominant leg of football players and sensory latency of superficial peroneal, tibial and compound nerve action potential of tibial nerve of both leg in football players were significantly prolonged (p<0.05. Motor and sensory nerve conduction velocity of tibial and common peroneal in football players were significant delayed (p<0.05. Conclusion: It is concluded that football is sport with high contact and it causes sub-clinical neuropathies due to nerve entrapment.

  7. Outcomes of microfracture in professional basketball players.

    Science.gov (United States)

    Cerynik, Douglas L; Lewullis, Gabriel E; Joves, Brian C; Palmer, Michael P; Tom, James A

    2009-09-01

    Surgical treatment for chondral defects of the knee in competitive running and jumping athletes remains controversial. This study evaluated the performance outcomes of professional basketball players in the National Basketball Association (NBA) who underwent microfracture. Data from 24 professional basketball players from 1997 to 2006 was obtained and analyzed. NBA player efficiency ratings (PER) were calculated for two seasons before and after injury. A control group of 24 players was used for comparison. Study group and control group demographics including age, NBA experience, and minutes per game demonstrated no statistical difference. Mean time to return to an NBA game was 30.0 weeks from the time of surgery. The first season after returning to competition PER and minutes per game decreased by 3.5 (P 0.05) and 3.0 min (P NBA game. On return to competition player performance and minutes per game are diminished.

  8. 77 FR 65546 - Sabine Pass Liquefaction, LLC; Sabine Pass LNG, L.P.; Notice of Petition To Amend Authorizations...

    Science.gov (United States)

    2012-10-29

    ... Energy Regulatory Commission Sabine Pass Liquefaction, LLC; Sabine Pass LNG, L.P.; Notice of Petition To... Pass Liquefaction, LLC and Sabine Pass LNG, L.P. (collectively, Sabine Pass), 700 Milam Street, Suite... and operate certain related facilities (Modification Project) at the existing Sabine Pass LNG...

  9. 78 FR 62319 - Golden Pass Products, LLC, Golden Pass Pipeline, LLC; Notice of Intent To Prepare an...

    Science.gov (United States)

    2013-10-16

    ... Energy Regulatory Commission Golden Pass Products, LLC, Golden Pass Pipeline, LLC; Notice of Intent To Prepare an Environmental Assessment for the Planned Golden Pass LNG Export Project and Golden Pass Export... operation of the Golden Pass Liquefied Natural Gas (LNG) Project and Golden Pass Export Pipeline...

  10. 78 FR 66909 - Sabine Pass Liquefaction, LLC; Sabine Pass LNG, L.P.; Notice of Application to Amend...

    Science.gov (United States)

    2013-11-07

    ... Energy Regulatory Commission Sabine Pass Liquefaction, LLC; Sabine Pass LNG, L.P.; Notice of Application... Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P. (collectively, Sabine Pass), 700 Milam Street...,006 Bcf per year). Sabine Pass' requested increase in authorized capacity is an increase from...

  11. Relationships Between Anaerobic Performance, Field Tests and Game Performance of Sitting Volleyball Players

    Directory of Open Access Journals (Sweden)

    Marszalek Jolanta

    2015-12-01

    Full Text Available The aim of this study was to evaluate relationships between anaerobic performance, field tests, game performance and anthropometric variables of sitting volleyball players. Twenty elite Polish sitting volleyball players were tested using the 30 s Wingate Anaerobic Test for arm crank ergometer and participated in six physical field tests. Heights in position to block and to spike, as well as arm reach were measured. Players were observed during the game on the court in terms of effectiveness of the serve, block, attack, receive and defense. Pearson analysis and the Spearman's rank correlation coefficient were used. The strongest correlations were found between the chest pass test and mean power and peak power (r=.846; p=.001 and r=.708; p=.0005, respectively, and also between the T-test and peak power (r= −.718; p=.001. Mean power correlated with the 3 m test (r= −.540; p=.014, the 5 m test (r= −.592; p=.006, and the T-test (r= −.582; p=.007. Peak power correlated with the 3 m test (r= −.632; p=.003, the 5 m test (r= −.613; p=.004, speed & agility (r= −.552; p=.012 and speed & endurance (r=−.546; p=.013. Significant correlations were observed between anthropometric parameters and anaerobic performance variables (p≤.001, and also between anthropometric parameters and field tests (p≤.05. Game performance and physical fitness of sitting volleyball players depended on their anthropometric variables: reach of arms, the position to block and to spike. The chest pass test could be used as a non-laboratory field test of anaerobic performance of sitting volleyball players.

  12. Temporal Changes in Technical and Physical Performances During a Small-Sided Game in Elite Youth Soccer Players.

    Science.gov (United States)

    Moreira, Alexandre; Saldanha Aoki, Marcelo; Carling, Chris; Alan Rodrigues Lopes, Rafael; Felipe Schultz de Arruda, Ademir; Lima, Marcelo; Cesar Correa, Umberto; Bradley, Paul S

    2016-12-01

    There have been claims that small-sided games (SSG) may generate an appropriate environment to develop youth players' technical performance associated to game-related problem solving. However, the temporal change in technical performance parameters of youth players during SSG is still unknown. The aim of this study was to examine temporal changes in technical and physical performances during a small-sided game (SSG) in elite soccer players. Sixty elite youth players (age 14.8 ± 0.2 yr; stature 177 ± 5 cm; body mass 66.2 ± 4.7 kg) completed a 5 v 5 SSG using two repetitions of 8 minutes interspersed by 3 minutes of passive recovery. To evaluate temporal changes in performance, the data were analysed across 4 minutes quarters. Physical performance parameters included the total distance covered (TDC), the frequency of sprints (>18 km•h(-1)), accelerations and decelerations (> 2.0 m•s(-2) and - 2.0 m•s(-2)), metabolic power (W•kg(-1)), training impulse (TRIMP), TDC: TRIMP, number of impacts, and body load. Technical performance parameters included goal attempts, total number of tackles, tackles and interceptions, total number of passes, and passes effectiveness. All physical performance parameters decreased from the first to the last quarter with notable declines in TDC, metabolic power and the frequency of sprints, accelerations and decelerations (P technical performance parameters did not vary across quarters (P > 0.05; trivial ES for 1st v 4th quarters: 0.15 - 0.33). The data demonstrate that technical performance is maintained despite substantial declines in physical performance during a SSG in elite youth players. This finding may have implications for designing SSG's for elite youth players to ensure physical, technical and tactical capabilities are optimized. Modifications in player number, pitch dimensions, rules, coach encouragement, for instance, should be included taking into account the main aim of a given session and then focused on overloading

  13. Message passing for quantified Boolean formulas

    CERN Document Server

    Zhang, Pan; Zdeborová, Lenka; Zecchina, Riccardo

    2012-01-01

    We introduce two types of message passing algorithms for quantified Boolean formulas (QBF). The first type is a message passing based heuristics that can prove unsatisfiability of the QBF by assigning the universal variables in such a way that the remaining formula is unsatisfiable. In the second type, we use message passing to guide branching heuristics of a Davis-Putnam Logemann-Loveland (DPLL) complete solver. Numerical experiments show that on random QBFs our branching heuristics gives robust exponential efficiency gain with respect to the state-of-art solvers. We also manage to solve some previously unsolved benchmarks from the QBFLIB library. Apart from this our study sheds light on using message passing in small systems and as subroutines in complete solvers.

  14. How to pass higher English colour

    CERN Document Server

    Bridges, Ann

    2009-01-01

    How to Pass is the Number 1 revision series for Scottish qualifications across the three examination levels of Standard Grade, Intermediate and Higher! Second editions of the books present all of the material in full colour for the first time.

  15. Automated Procedure for Roll Pass Design

    Science.gov (United States)

    Lambiase, F.; Langella, A.

    2009-04-01

    The aim of this work has been to develop an automatic roll pass design method, capable of minimizing the number of roll passes. The adoption of artificial intelligence technologies, particularly expert systems, and a hybrid model for the surface profile evaluation of rolled bars, has allowed us to model the search for the minimal sequence with a tree path search. This approach permitted a geometrical optimization of roll passes while allowing automation of the roll pass design process. Moreover, the heuristic nature of the inferential engine contributes a great deal toward reducing search time, thus allowing such a system to be employed for industrial purposes. Finally, this new approach was compared with other recently developed automatic systems to validate and measure possible improvements among them.

  16. Executive functioning in highly talented soccer players.

    Science.gov (United States)

    Verburgh, Lot; Scherder, Erik J A; van Lange, Paul A M; Oosterlaan, Jaap

    2014-01-01

    Executive functions might be important for successful performance in sports, particularly in team sports requiring quick anticipation and adaptation to continuously changing situations in the field. The executive functions motor inhibition, attention and visuospatial working memory were examined in highly talented soccer players. Eighty-four highly talented youth soccer players (mean age 11.9), and forty-two age-matched amateur soccer players (mean age 11.8) in the age range 8 to 16 years performed a Stop Signal task (motor inhibition), the Attention Network Test (alerting, orienting, and executive attention) and a visuospatial working memory task. The highly talented soccer players followed the talent development program of the youth academy of a professional soccer club and played at the highest national soccer competition for their age. The amateur soccer players played at a regular soccer club in the same geographical region as the highly talented soccer players and play in a regular regional soccer competition. Group differences were tested using analyses of variance. The highly talented group showed superior motor inhibition as measured by stop signal reaction time (SSRT) on the Stop Signal task and a larger alerting effect on the Attention Network Test, indicating an enhanced ability to attain and maintain an alert state. No group differences were found for orienting and executive attention and visuospatial working memory. A logistic regression model with group (highly talented or amateur) as dependent variable and executive function measures that significantly distinguished between groups as predictors showed that these measures differentiated highly talented soccer players from amateur soccer players with 89% accuracy. Highly talented youth soccer players outperform youth amateur players on suppressing ongoing motor responses and on the ability to attain and maintain an alert state; both may be essential for success in soccer.

  17. Alternative energies; Energies alternatives

    Energy Technology Data Exchange (ETDEWEB)

    Bonal, J.; Rossetti, P

    2007-07-01

    The earth took millions years to made the petroleum, the gas the coal and the uranium. Only a few centuries will be needed to exhaust these fossil fuels and some years to reach expensive prices. Will the wold continue on this way of energy compulsive consumption? The renewable energies and some citizen attitudes are sufficient to break this spiral. This book proposes to discuss these alternative energies. It shows that this attitude must be supported by the government. It takes stock on the more recent information concerning the renewable energies. it develops three main points: the electricity storage, the housing and the transports. (A.L.B.)

  18. A comparison of post-match recovery strategies in youth soccer players.

    Science.gov (United States)

    Kinugasa, Taisuke; Kilding, Andrew E

    2009-08-01

    The aim of this study was to determine the effect of 3 post-match recovery modalities on physical performance, physiological measures, and players' perceptions of recovery after 90-minute soccer match play. On separate days, 28 young (age: 14.3 +/- 0.7 years) soccer players played 3 soccer matches each randomly followed by 1 of 3 recovery modalities: (a) CONT-cold (12 degrees C) water immersion and hot (38 degrees C) shower, (b) COMB-cold water immersion and active recovery using a cycle ergometer, and (c) PASS-a passive post-match routine (stretching and leg raise). Performance (vertical jump height), physiological (heart rate and tympanic temperature), and perceptual measures (perceived quality of recovery) were determined before each match, 10 minutes after each match, after each recovery method, and after 24 hours. There was a 0.6 +/- 6.7% drop in immediately after a match, but there was no difference in vertical jump height after 24 hours (p = 0.997). Perceived quality of recovery immediately after COMB was substantially higher than CONT and PASS, but the effect did not last more than 24 hours. The players perceived lighter legs after COMB, compared with the PASS, at post-24 hours. In conclusion, a combined recovery modality (cold water immersion and active recovery) after a soccer match did not have a substantial effect on vertical jump height performance when compared with contrast water immersion and passive recovery alone. However, the observed positive effects on perceived recovery (higher quality of recovery and lighter legs) after the combined modality (cold water immersion and active recovery) suggest that this approach may be effective for young players after intense soccer match play.

  19. Torch Relay:Love Is Passing on

    Institute of Scientific and Technical Information of China (English)

    2008-01-01

    @@ May is not an ordinary month for the whole China, as the 8.0-magnitude earthquake hit sonthwest of China and shocked thc whole nation. And now, the torch relay in China is endowed with more responsibility and significance: to pass on the passion, also the compassion. No matter the torch relay is paused or going on, Olym-pic spirit is passing on. So is the love.

  20. SCALAR MULTI-PASS ATOMIC MAGNETOMETER

    Science.gov (United States)

    2017-08-01

    active volume including relaxation on cell walls. 4 Approved for public release; distribution is unlimited. Fig. 6...measurements, and suppression of spin-exchange relaxation to achieve the highest sensitivity per unit volume. We developed a new multi-pass cell geometry...suppression of spin-exchange relaxation to achieve the highest sensitivity per unit volume. During the project we developed a new multi-pass cell geometry

  1. Message Passing Framework for Globally Interconnected Clusters

    Science.gov (United States)

    Hafeez, M.; Asghar, S.; Malik, U. A.; Rehman, A.; Riaz, N.

    2011-12-01

    In prevailing technology trends it is apparent that the network requirements and technologies will advance in future. Therefore the need of High Performance Computing (HPC) based implementation for interconnecting clusters is comprehensible for scalability of clusters. Grid computing provides global infrastructure of interconnecting clusters consisting of dispersed computing resources over Internet. On the other hand the leading model for HPC programming is Message Passing Interface (MPI). As compared to Grid computing, MPI is better suited for solving most of the complex computational problems. MPI itself is restricted to a single cluster. It does not support message passing over the internet to use the computing resources of different clusters in an optimal way. We propose a model that provides message passing capabilities between parallel applications over the internet. The proposed model is based on Architecture for Java Universal Message Passing (A-JUMP) framework and Enterprise Service Bus (ESB) named as High Performance Computing Bus. The HPC Bus is built using ActiveMQ. HPC Bus is responsible for communication and message passing in an asynchronous manner. Asynchronous mode of communication offers an assurance for message delivery as well as a fault tolerance mechanism for message passing. The idea presented in this paper effectively utilizes wide-area intercluster networks. It also provides scheduling, dynamic resource discovery and allocation, and sub-clustering of resources for different jobs. Performance analysis and comparison study of the proposed framework with P2P-MPI are also presented in this paper.

  2. An Improved Three-Weight Message-Passing Algorithm

    CERN Document Server

    Derbinsky, Nate; Elser, Veit; Yedidia, Jonathan S

    2013-01-01

    We describe how the powerful "Divide and Concur" algorithm for constraint satisfaction can be derived as a special case of a message-passing version of the Alternating Direction Method of Multipliers (ADMM) algorithm for convex optimization, and introduce an improved message-passing algorithm based on ADMM/DC by introducing three distinct weights for messages, with "certain" and "no opinion" weights, as well as the standard weight used in ADMM/DC. The "certain" messages allow our improved algorithm to implement constraint propagation as a special case, while the "no opinion" messages speed convergence for some problems by making the algorithm focus only on active constraints. We describe how our three-weight version of ADMM/DC can give greatly improved performance for non-convex problems such as circle packing and solving large Sudoku puzzles, while retaining the exact performance of ADMM for convex problems. We also describe the advantages of our algorithm compared to other message-passing algorithms based u...

  3. Incidence of Stingers in Young Rugby Players.

    Science.gov (United States)

    Kawasaki, Takayuki; Ota, Chihiro; Yoneda, Takeshi; Maki, Nobukazu; Urayama, Shingo; Nagao, Masashi; Nagayama, Masataka; Kaketa, Takefumi; Takazawa, Yuji; Kaneko, Kazuo

    2015-11-01

    A stinger is a type of neurapraxia of the cervical roots or brachial plexus and represents a reversible peripheral nerve injury. The incidence of and major risk factors for stingers among young rugby players remain uninvestigated. To investigate the incidence, symptoms, and intrinsic risk factors for stingers in elite rugby union teams of young players. Descriptive epidemiology study. A total of 569 male rugby players, including 358 players from 7 high school teams and 211 players from 2 university teams, were investigated using self-administered preseason and postseason questionnaires. The prevalence of a history of stingers was 33.9% (95% CI, 30.3-37.9), and 20.9% (119/569) of players experienced at least 1 episode of a stinger during the season (34.2 [95% CI, 26.2-42.1] events per 1000 player-hours of match exposure). The reinjury rate for stingers per season was 37.3% (95% CI, 30.4-44.2). Using the multivariate Poisson regression method, a history of stingers in the previous season and the grade and position of the player were found to be risk factors for stingers during the current season. The mean severity of injury was 2.9 days, with 79.3% (191/241) of the players not losing any time from playing after sustaining a stinger injury and 5.8% (14/241) of the players recovering within more than 14 days. The most frequent symptom was numbness in the unilateral upper extremity, and the most severe symptom was weakness of grasping (mean severity, 6 days). A logistic regression analysis indicated that a history of stingers in the previous season and an injury with more than 3 symptoms, especially motor weakness, were correlated with the severity of injury. Young rugby players with a history of stingers have a significantly high rate of repeat injuries. Although nearly 80% of the players experienced only minimal (0-1 day) time loss injuries, neurological deficits sometimes last beyond 1 month. A history of stingers was identified to be the strongest risk factor for

  4. Alternative additives; Alternative additiver

    Energy Technology Data Exchange (ETDEWEB)

    2007-08-15

    In this project a number of industrial and agricultural waste products have been characterised and evaluated in terms of alkali-getter performance. The intended use is for biomass-fired power stations aiming at reducing corrosion or slagging related problems. The following products have been obtained, characterised and evaluated: 1) Brewery draff 2) Danish de-gassed manure 3) Paper sludge 4) Moulding sand 5) Spent bleaching earth 6) Anorthosite 7) Sand 8) Clay-sludge. Most of the above alternative additive candidates are deemed unsuitable due to insufficient chemical effect and/or expensive requirements for pre-treatment (such as drying and transportation). 3 products were selected for full-scale testing: de-gassed manure, spent bleaching earth and clay slugde. The full scale tests were undertaken at the biomass-fired power stations in Koege, Slagelse and Ensted. Spent bleaching earth (SBE) and clay sludge were the only tested additive candidates that had a proven ability to react with KCl, to thereby reduce Cl-concentrations in deposits, and reduce the deposit flux to superheater tubes. Their performance was shown to nearly as good as commercial additives. De-gassed manure, however, did not evaluate positively due to inhibiting effects of Ca in the manure. Furthermore, de-gassed manure has a high concentration of heavy metals, which imposes a financial burden with regard to proper disposal of the ash by-products. Clay-sludge is a wet clay slurring, and drying and transportation of this product entails substantial costs. Spent bleaching does not require much pre-treatment and is therefore the most promising alternative additive. On the other hand, bleaching earth contains residual plant oil which means that a range of legislation relating to waste combustion comes into play. Not least a waste combustion fee of 330 DKK/tonne. For all alternative (and commercial) additives disposal costs of the increase ash by-products represents a significant cost. This is

  5. Examining Player Anger in World of Warcraft

    Science.gov (United States)

    Barnett, Jane; Coulson, Mark; Foreman, Nigel

    This questionnaire study of the sources of anger in World of Warcraft applies classical quantitative measurement scale construction to a new problem, generating a host of questionnaire items that could find use in future studies, and identifying four major categories of events that cause negative effect among players. First, 33 players provided examples of in-game scenarios that had made them angry, and their responses were culled to create a 93-item battery rated by hundreds of player respondents in terms of anger intensity and anger frequency. An iterative process of factor analysis and scale reliability assessment led to a 28-item instrument measuring four anger-provoking factors: Raids/Instances, Griefers, Perceived Time Wasting, and Anti-social Players. These anger-causing scenarios were then illustrated by concrete examples from player and researcher experiences in World of Warcraft. One striking finding is that players become angry at other players' negative behavior, regardless of whether that behavior was intended to harm.

  6. Applied physiology of female soccer players.

    Science.gov (United States)

    Davis, J A; Brewer, J

    1993-09-01

    Women's soccer is in its infancy as a sport and research into its physiological demands and the physical characteristics of players is somewhat limited. There is now an increasing demand for scientific investigation of the female game and of the players, match analysis and role variations requiring particular attention. Current research suggests that the demands of the game for women are similar to those placed on male players. Women are reported to cover a similar distance (mean 8471m) to their male counterparts during a game and much the same proportions of the game appear to be devoted to exercise of varying intensities. Furthermore, female and male players appear to tax the aerobic and anaerobic energy systems to a similar level. The physical and physiological characteristics of female soccer players are comparable with those of other female games players and are more favourable than average for the population. Mean body fat percentages of between 19.7 and 22.0% and VO2max values of between 47.1 and 57.6 ml/kg/min have been reported for elite female players, while faster than average sprint times are also characteristic of them.

  7. One pass learning for generalized classifier neural network.

    Science.gov (United States)

    Ozyildirim, Buse Melis; Avci, Mutlu

    2016-01-01

    Generalized classifier neural network introduced as a kind of radial basis function neural network, uses gradient descent based optimized smoothing parameter value to provide efficient classification. However, optimization consumes quite a long time and may cause a drawback. In this work, one pass learning for generalized classifier neural network is proposed to overcome this disadvantage. Proposed method utilizes standard deviation of each class to calculate corresponding smoothing parameter. Since different datasets may have different standard deviations and data distributions, proposed method tries to handle these differences by defining two functions for smoothing parameter calculation. Thresholding is applied to determine which function will be used. One of these functions is defined for datasets having different range of values. It provides balanced smoothing parameters for these datasets through logarithmic function and changing the operation range to lower boundary. On the other hand, the other function calculates smoothing parameter value for classes having standard deviation smaller than the threshold value. Proposed method is tested on 14 datasets and performance of one pass learning generalized classifier neural network is compared with that of probabilistic neural network, radial basis function neural network, extreme learning machines, and standard and logarithmic learning generalized classifier neural network in MATLAB environment. One pass learning generalized classifier neural network provides more than a thousand times faster classification than standard and logarithmic generalized classifier neural network. Due to its classification accuracy and speed, one pass generalized classifier neural network can be considered as an efficient alternative to probabilistic neural network. Test results show that proposed method overcomes computational drawback of generalized classifier neural network and may increase the classification performance. Copyright

  8. Effectiveness of PETTLEP imager on performance of passing skill in volleyball.

    Science.gov (United States)

    Afrouzeh, M; Sohrabi, E; Haghkhan, A; Rowshani, F; Goharrokhi, S

    2015-01-01

    This study was conducted to compare the effectiveness of PETTLEP-based imagery, and traditional imagery interventions, on performance of passing skill in volleyball. 36 beginners male volleyball players (Mage =13.5 years, SD=0.55 years) with 5-6 months practice experience were randomly assigned to one of three groups: physical practice + PETTLEP imagery (PP+PI) (N.=15), physical practice + traditional imagery (N.=15), and physical practice only (PP; N.=15). Subjects in the PP+PI group applied the seven components of PETTLEP imagery training; whereas subjects in the PP+TI engaged in a relaxation session before imagery and used response laden motor imagery scripts. The two groups completed 15 minutes of imagery training followed immediately by 13 minutes of "passing" practice three times per week. The PP group completed only 13 minutes of "passing" practice three times per week. Each group performed its respective tasks for 7 weeks. A pre-test took place during the first practice session in which "passing" was assessed. After the 7-week practice program, a post-test took place followed by a retention test, one "no-practice" week later. All groups improved significantly (Pvolleyball when combined with physical practice.

  9. Towards Player-Driven Procedural Content Generation

    DEFF Research Database (Denmark)

    Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian

    2012-01-01

    Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players’ perception of the same game differ according to a number of factors including: players’ personality, playing styles, expertise and culture background....... While one player might find the game immersive, others may quit playing as a result of encountering a seemingly insoluble problem. One promising avenue towards optimizing the gameplay experience for individual game players is to tailor player experience in real-time via automatic game content generation......-driven content generation....

  10. Alternate Reality Games as Learning Environments for Student Induction

    Science.gov (United States)

    Whitton, Nicola; Jones, Rosie; Wilson, Scott; Whitton, Peter

    2014-01-01

    Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both the virtual and real worlds to engage players in a series of challenges within a compelling narrative. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project aimed to use this game format to provide an alternative…

  11. The impact of neuromuscular electrical stimulation on recovery after intensive, muscle damaging, maximal speed training in professional team sports players.

    Science.gov (United States)

    Taylor, Tom; West, Daniel J; Howatson, Glyn; Jones, Chris; Bracken, Richard M; Love, Thomas D; Cook, Christian J; Swift, Eamon; Baker, Julien S; Kilduff, Liam P

    2015-05-01

    During congested fixture periods in team sports, limited recovery time and increased travel hinder the implementation of many recovery strategies; thus alternative methods are required. We examined the impact of a neuromuscular electrical stimulation device on 24-h recovery from an intensive training session in professional players. Twenty-eight professional rugby and football academy players completed this randomised and counter-balanced study, on 2 occasions, separated by 7 days. After baseline perceived soreness, blood (lactate and creatine kinase) and saliva (testosterone and cortisol) samples were collected, players completed a standardised warm-up and baseline countermovement jumps (jump height). Players then completed 60 m × 50 m maximal sprints, with 5 min recovery between efforts. After completing the sprint session, players wore a neuromuscular electrical stimulation device or remained in normal attire (CON) for 8 h. All measures were repeated immediately, 2 and 24-h post-sprint. Player jump height was reduced from baseline at all time points under both conditions; however, at 24-h neuromuscular electrical stimulation was significantly more recovered (mean±SD; neuromuscular electrical stimulation -3.2±3.2 vs. CON -7.2±3.7%; P0.05). Neuromuscular electrical stimulation improves recovery from intensive training in professional team sports players. This strategy offers an easily applied recovery strategy which may have particular application during sleep and travel. Copyright © 2014 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  12. [Injured players candidates for professional volleyball team: sign them up or not?].

    Science.gov (United States)

    Tsur, Atzmon

    2012-02-01

    Competitive volleyball teams master six basic skills: serve, pass, set, attack, block and dig. Each of these skills comprises a number of specific techniques, considered standard practice in high-level volleyball. Five professional volleyball players were candidates to join a first division team in Israel. Their medical dossier presented previous injuries that occurred during their sport's activity. Two of the players had a suprascapular nerve injury, one had a lesion in the hamstrings, another one had an operated ankle sprain and the fifth one had an operated anterior cruciate ligament (ACL) tear in both knees and a mallet fifth finger. The team physician had to make the decision as to whether they are able to continue playing volleyball at a high level, taking into consideration the different skills necessary in this sport. Players having suprascapular nerve injury might have difficulties to hit the serve, to hit and to block the ball. Those with unstable knee or ankle take a risk white landing. Lesions in the hamstrings cause local pain during jumping to attack or to block the ball and a mallet finger will disturb the player when attempting to set the ball, to handle it in attack or to block.

  13. High School Football Players Use Their Helmets to Tackle Other Players Despite Knowing the Risks

    Science.gov (United States)

    Kuriyama, Andrew M; Nakatsuka, Austin S

    2017-01-01

    There is greater attention to head-related injuries and concussions in American football. The helmet's structural safety and the way that football players use their helmets are important in preventing head injuries. Current strategies include penalizing players for high-risk behavior such as leading with their helmet or hitting an opposing player above the shoulder. Passive strategies include helmet modification to better protect the head of the players or to change the playing style of the players. Hawai‘i high school varsity football players were surveyed to determine how they use their helmets and how a new helmet design would affect their style of play. One hundred seventy-seven surveys were completed; 79% said that they used their helmet to hit an opposing player during a tackle and 46% said they made this contact intentionally. When asked about modifying helmets with a soft material on the outside, 48% said they thought putting a soft cover over a regular helmet would protect their head better. However, many participants said that putting a soft cover over their regular helmet was a bad idea for various reasons. Most young football players use their helmets to block or tackle despite being taught they would be penalized or potentially injured if they did so. By gaining a better understanding of why and how players use their helmets and how they would respond to new helmet designs, steps can be taken to reduce head injuries for all levels of play.

  14. Technical player profiles related to the physical fitness of young female volleyball players predict team performance.

    Science.gov (United States)

    Dávila-Romero, C; Hernández-Mocholí, M A; García-Hermoso, A

    2015-03-01

    This study is divided into three sequential stages: identification of fitness and game performance profiles (individual player performance), an assessment of the relationship between these profiles, and an assessment of the relationship between individual player profiles and team performance during play (in championship performance). The overall study sample comprised 525 (19 teams) female volleyball players aged 12-16 years and a subsample (N.=43) used to examine study aims one and two was selected from overall sample. Anthropometric, fitness and individual player performance (actual game) data were collected in the subsample. These data were analyzed through clustering methods, ANOVA and independence chi-square test. Then, we investigated whether the proportion of players with the highest individual player performance profile might predict a team's results in the championship. Cluster analysis identified three volleyball fitness profiles (high, medium, and low) and two individual player performance profiles (high and low). The results showed a relationship between both types of profile (fitness and individual player performance). Then, linear regression revealed a moderate relationship between the number of players with a high volleyball fitness profile and a team's results in the championship (R2=0.23). The current study findings may enable coaches and trainers to manage training programs more efficiently in order to obtain tailor-made training, identify volleyball-specific physical fitness training requirements and reach better results during competitions.

  15. Efficient, Narrow-Pass-Band Optical Filters

    Science.gov (United States)

    Sandford, Stephen P.

    1996-01-01

    Optical filters with both narrow pass bands and high efficiencies fabricated to design specifications. Offer tremendous improvements in performance for number of optical (including infrared) systems. In fiber-optic and free-space communication systems, precise frequency discrimination afforded by narrow pass bands of filters provide higher channel capacities. In active and passive remote sensors like lidar and gas-filter-correlation radiometers, increased efficiencies afforded by filters enhance detection of small signals against large background noise. In addition, sizes, weights, and power requirements of many optical and infrared systems reduced by taking advantage of gains in signal-to-noise ratios delivered by filters.

  16. Contact conditions in skin-pass rolling

    DEFF Research Database (Denmark)

    Kijima, Hideo; Bay, Niels

    2007-01-01

    The special contact conditions in skin-pass rolling of steel strip is analysed by studying plane strain upsetting of thin sheet with low reduction applying long narrow tools and dry friction conditions. An extended sticking region is estimated by an elasto-plastic FEM analysis of the plane strain...... upsetting. This sticking region causes a highly inhomogeneous elasto-plastic deformation with large influence of work-hardening and friction. A numerical analysis of skin-pass rolling shows the same contact conditions, i.e. an extended sticking region around the center of the contact zone. The calculated...

  17. All Pass Network Based MSO Using OTRA

    Directory of Open Access Journals (Sweden)

    Rajeshwari Pandey

    2015-01-01

    Full Text Available This paper presents multiphase sinusoidal oscillators (MSOs using operational transresistance amplifier (OTRA based all pass networks. Both even and odd phase oscillations of equal amplitudes which are equally spaced in phase can be produced using single all pass section per phase. The proposed MSOs provide voltage output and can readily be used for driving voltage input circuits without increasing component count. The effect of nonideality of OTRA on the circuit performance is also analysed. The functionality of the proposed circuit is verified through PSPICE simulations.

  18. The Cheerleader and the Football Player.

    Science.gov (United States)

    Patil, Malati

    2001-01-01

    Describes an activity in physics using a narrative about a bet between a cheerleader who claims she can lift a 300-pound football player off the ground. Includes questions, teaching notes, and solutions. (MM)

  19. Menstrual cycle disorders in female volleyball players.

    Science.gov (United States)

    Wodarska, M; Witkoś, J; Drosdzol-Cop, A; Dąbrowska, J; Dąbrowska-Galas, M; Hartman, M; Plinta, R; Skrzypulec-Plinta, V

    2013-07-01

    The aim of this study was to examine the relation between increased physical activity and menstrual disorders in adolescent female volleyball players. The study was conducted on 210 Polish female volleyball players, aged 13-17 years, the authorship questionnaire was used. The results of the study showed that irregular menstruation occurred in 19% of girls, spotting between menstrual periods in 27% and heavy menstruation was reported in 33% of girls. Out of all volleyball female players participating in the study, 94 girls (45%) declared absence of menstrual periods after regular cycles. Statistical analysis showed that the more training hours per week, the bigger probability of the occurrence of irregular menstruation. It was concluded that the number of hours of volleyball training per week affects regularity of menstrual cycles in female volleyball players. The absence of menstruation might be caused by the duration of training per week or years of training.

  20. Towards Generic Models of Player Experience

    DEFF Research Database (Denmark)

    Shaker, Noor; Shaker, Mohammad; Abou-Zleikha, Mohamed

    2015-01-01

    further examine whether generic features of player be- haviour can be defined and used to boost the modelling per- formance. The accuracies obtained in both experiments in- dicate a promise for the proposed approach and suggest that game-independent player experience models can be built.......-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games...... domain. We employ two datasets collected from players in- teractions with two games from different genres where accu- rate models of players experience were previously built. We take the approach one step further by investigating the mod- elling mechanism ability to generalise over the two datasets. We...

  1. Video Player Keyboard Shortcuts: MedlinePlus

    Science.gov (United States)

    ... page: https://medlineplus.gov/hotkeys.html Video Player Keyboard Shortcuts To use the sharing features on this ... enable JavaScript. MedlinePlus offers a set of accessible keyboard shortcuts for our latest Health videos on the ...

  2. Scouting the Elite, Unbreakable Football Player.

    Science.gov (United States)

    Moore, M

    1981-02-01

    Some NFL football teams see physiological profiling as a means to protect and enhance their competitive and business success. Whether football players will benefit by increased performance and fewer injuries remains to be seen.

  3. 76 FR 9573 - Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P.; Notice of Application

    Science.gov (United States)

    2011-02-18

    ... Energy Regulatory Commission Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P.; Notice of Application Take notice that on January 31, 2011, Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P... (Liquefaction Project) at the existing Sabine Pass LNG Terminal, located in Cameron Parish, Louisiana....

  4. Does the Quantum Player Always Win the Classical One?

    Institute of Scientific and Technical Information of China (English)

    ZHAO Hai-Jun; FANG Xi-Ming

    2004-01-01

    @@ We study quantum games in which the players have different strategic spaces. We find that the player who can use a quantum strategic space does not always possess more payoffs than the player who is restricted to apply only classical strategies. We find the condition of the classical player getting more payoffs than the quantum player. We also find that the game exhibits intriguing structures.

  5. 33 CFR 401.31 - Meeting and passing.

    Science.gov (United States)

    2010-07-01

    ..., no vessel shall overtake and pass or attempt to overtake and pass another vessel— (1) In any canal; (2) Within 600 m of a canal or lock entrance; or (3) After the order of passing through has...

  6. Modeling drivers' passing duration and distance in a virtual environment

    Directory of Open Access Journals (Sweden)

    Haneen Farah

    2013-07-01

    The main contribution of this paper is in the empirical models developed for passing duration and distance which highlights the factors that affect drivers' passing behavior and can be used to enhance the passing models in simulation programs.

  7. RETIRED MATCHES AMONG MALE PROFESSIONAL TENNIS PLAYERS

    Directory of Open Access Journals (Sweden)

    Kristijan Breznik

    2012-06-01

    Full Text Available The aim of this study was to explore the effect of characteristics of various games and players on the proportion of retired tennis matches in the Open Era of tennis. The data included over 420,000 matches played among 17,553 tennis players in the period from 1968 to the end of 2010. The influence of the surface type was clearly confirmed, with the proportion of retired matches being higher on hard and clay courts compared to grass and carpet surfaces. Similarly, more retired matches were observed in outdoor venues than in indoor ones. The impact of other variables, tournament types, rounds at which the game was played and both players' ranks, is more ambiguous. Our interpretation of the obtained results is presented in the paper. Network analytic methods were applied to extract players with the most retired matches in their careers. Eventually, we defined a group of top tennis players and gave a more precise insight into retired matches in that group. Correspondence analysis was used to visually display the two-mode network of top players and the proportion of retired matches by surface type

  8. Cortical thinning in former professional soccer players.

    Science.gov (United States)

    Koerte, Inga K; Mayinger, Michael; Muehlmann, Marc; Kaufmann, David; Lin, Alexander P; Steffinger, Denise; Fisch, Barbara; Rauchmann, Boris-Stephan; Immler, Stefanie; Karch, Susanne; Heinen, Florian R; Ertl-Wagner, Birgit; Reiser, Maximilian; Stern, Robert A; Zafonte, Ross; Shenton, Martha E

    2016-09-01

    Soccer is the most popular sport in the world. Soccer players are at high risk for repetitive subconcussive head impact when heading the ball. Whether this leads to long-term alterations of the brain's structure associated with cognitive decline remains unknown. The aim of this study was to evaluate cortical thickness in former professional soccer players using high-resolution structural MR imaging. Fifteen former male professional soccer players (mean age 49.3 [SD 5.1] years) underwent high-resolution structural 3 T MR imaging, as well as cognitive testing. Fifteen male, age-matched former professional non-contact sport athletes (mean age 49.6 [SD 6.4] years) served as controls. Group analyses of cortical thickness were performed using voxel-based statistics. Soccer players demonstrated greater cortical thinning with increasing age compared to controls in the right inferolateral-parietal, temporal, and occipital cortex. Cortical thinning was associated with lower cognitive performance as well as with estimated exposure to repetitive subconcussive head impact. Neurocognitive evaluation revealed decreased memory performance in the soccer players compared to controls. The association of cortical thinning and decreased cognitive performance, as well as exposure to repetitive subconcussive head impact, further supports the hypothesis that repetitive subconcussive head impact may play a role in early cognitive decline in soccer players. Future studies are needed to elucidate the time course of changes in cortical thickness as well as their association with impaired cognitive function and possible underlying neurodegenerative process.

  9. Impact forces and neck muscle activity in heading by collegiate female soccer players.

    Science.gov (United States)

    Bauer, J A; Thomas, T S; Cauraugh, J H; Kaminski, T W; Hass, C J

    2001-03-01

    Three soccer header types (shooting, clearing and passing) and two heading approaches (standing and jumping) were manipulated to quantify impact forces and neck muscle activity in elite female soccer players. The 15 participants were Division I intercollegiate soccer players. Impact forces were measured by a 15-sensor pressure array secured on the forehead. The electromyographic (EMG) activity of the left and right sternocleidomastoid and trapezius muscles was recorded using surface electrodes. Maximum impact forces and impulses as well as the EMG data were analysed with separate repeated-measures analyses of variance. Impact forces and impulses did not differ among the header types or approaches. Higher values were found for jumping versus standing headers in the mean normalized EMG for the right sternocleidomastoid. In addition, the integrated EMG was greater for the right sternocleidomastoid and right and left trapezius (P head and body, thereby increasing the stability of the head-neck complex.

  10. Isolated and painless (? atrophy of the infraspinatus muscle: left handed versus right handed volleyball players

    Directory of Open Access Journals (Sweden)

    Thiago D. Gonçalves Côelho

    1994-12-01

    Full Text Available The suprascapular nerve originates from the upper trunk of the brachial plexus or less frequently from the root of C5. It runs a short way and crosses the suprascapular notch. It innervates the supraspinatus muscle and the acromioclavicular and glenohumeral joints. Then, it crosses the lateral edge of the spine of the scapula passing through the spinoglenoid notch, and innervates the infraspinatus muscle. These are potential sites of injury to the suprascapular nerve. Three cases of suprascapular nerve entrapment causing an isolated infraspinatus muscle atrophy in volleyball players were studied. It is suggested the hypothesis that the nature of the smash, in which the athlete uses the arm violently, more than does in volleyball service or in the art of reception, is the key to the pathogenesis of the lesion in volleyball players.

  11. Generalizing Galileo's passé-dix game

    Science.gov (United States)

    Hombas, Vassilios

    2012-07-01

    This article shows a generalization of Galileo's 'passé-dix' game. The game was born following one of Galileo's [G. Galileo, Sopra le Scoperte dei Dadi (Galileo, Opere, Firenze, Barbera, Vol. 8). Translated by E.H. Thorne, 1898, pp. 591-594] explanations on a paradox that occurred in the experiment of tossing three fair 'six-sided' dice.

  12. The Physics of "String Passing through Ice"

    Science.gov (United States)

    Mohazzabi, Pirooz

    2011-01-01

    One of the oldest yet interesting experiments related to heat and thermodynamics is placing a string on a block of ice and hanging two masses from the ends of the string. Sometime later, it is discovered that the string has passed through the ice without cutting it in half. A simple explanation of this effect is that the pressure caused by the…

  13. Clandestine Message Passing in Virtual Environments

    Science.gov (United States)

    2008-09-01

    Steganography Hiding messages in pictures, audio , packets Place messages in clothing textures, object files Bots Automate the logic and control of...information will be developed along with proof of concepts. Visual cues, steganography and autonomous bots will be examined. Monitoring techniques are...14. SUBJECT TERMS Message Passing, Virtual Environments, Steganography , Second Life, Internet Terrorism, Honeyworld, Sun MPK20, Clandestine Messages

  14. PASS: Creating Physically Active School Systems

    Science.gov (United States)

    Ciotto, Carol M.; Fede, Marybeth H.

    2014-01-01

    PASS, a Physically Active School System, is a program by which school districts and schools utilize opportunities for school-based physical activity that enhance overall fitness and cognition, which can be broken down into four integral parts consisting of connecting, communicating, collaborating, and cooperating. There needs to be an…

  15. A characterization of attribute evaluation in passes

    NARCIS (Netherlands)

    Alblas, Henk

    1981-01-01

    This paper describes the evaluation of semantic attributes in a bounded number of passes from left-to-right and/or from right-to-left over the derivation tree of a program. Evaluation strategies where different instances of the same attribute in any derivation tree are restricted to be evaluated in

  16. Generalizing Galileo's Passe-Dix Game

    Science.gov (United States)

    Hombas, Vassilios

    2012-01-01

    This article shows a generalization of Galileo's "passe-dix" game. The game was born following one of Galileo's [G. Galileo, "Sopra le Scoperte dei Dadi" (Galileo, Opere, Firenze, Barbera, Vol. 8). Translated by E.H. Thorne, 1898, pp. 591-594] explanations on a paradox that occurred in the experiment of tossing three fair "six-sided" dice.…

  17. Alternative Medicine

    Science.gov (United States)

    ... Involved News About Us Donate In This Section Alternative Medicine en Español email Send this article to a ... Dr. Yvonne Ou on Lifestyle Modifications and Glaucoma Alternative medicine may be defined as non-standard, unconventional treatments ...

  18. Analysis of Running and Technical Performance in Substitute Players in International Male Rugby Union Competition.

    Science.gov (United States)

    Lacome, Mathieu; Piscione, Julien; Hager, Jean-Philippe; Carling, Christopher

    2016-09-01

    To investigate the patterns and performance of substitutions in 18 international 15-a-side men's rugby union matches. A semiautomatic computerized time-motion system compiled 750 performance observations for 375 players (422 forwards, 328 backs). Running and technical-performance measures included total distance run, high-intensity running (>18.0 km/h), number of individual ball possessions and passes, percentage of passes completed, and number of attempted and percentage of successful tackles. A total of 184 substitutions (85.2%) were attributed to tactical and 32 (14.8%) to injury purposes respectively. The mean period for non-injury-purpose substitutions in backs (17.7%) occurred between 70 and 75 min, while forward substitutions peaked equally between 50-55 and 60-65 min (16.4%). Substitutes generally demonstrated improved running performance compared with both starter players who completed games and players whom they replaced (small differences, ES -0.2 to 0.5) in both forwards and backs over their entire time played. There was also a trend for better running performance in forward and back substitutes over their first 10 min of play compared with the final 10 min for replaced players (small to moderate differences, ES 0.3-0.6). Finally, running performance in both forward and back substitutes was generally lower (ES -0.1 to 0.3, unclear or small differences) over their entire 2nd-half time played compared with their first 10 min of play. The impact of substitutes on technical performance was generally considered unclear. This information provides practitioners with practical data relating to the physical and technical contributions of substitutions that subsequently could enable optimization of their impact on match play.

  19. Morphology of young handball players

    Directory of Open Access Journals (Sweden)

    Adair da Silva Lopes

    2007-06-01

    Full Text Available The purpose of this study was to compare anthropometric and body composition variables from the best male handball athletes competing in the Santa Catarina state youth competition to variables from the other athletes in the same competition, by game position. Seven of the twelve coaches participating in the Santa Catarina Open Youth Games 2004 (up to 18 years freely consented to select the seven best athletes in the competition (one goalkeeper, one pivot, two wingers and three backcourt players. In addition to these seven players, there were a further 79 team members taking part, bringing the total sample size to 86 athletes. The following variables were analyzed: body weight (MC, height (ES, arm span (ENV, hand breadth (DPA, wrist breadth (DRU, forearm circumference (PA, percentage fat (%G, fat mass (MG and lean body mass (MCM. Descriptive statistics (means and standard deviations were employed to classify the athletes according to court position. The chosen athletes were compared with the others using the single-sample t test (p RESUMO Este estudo objetivou comparar variáveis antropométricas e da composição corporal dos melhores atletas de uma competição juvenil (até 18 anos de handebol masculino de Santa Catarina, em relação aos demais atletas da competição por posição de jogo. Sete dentre os doze técnicos participantes dos Joguinhos Abertos de Santa Catarina 2004 aceitaram, voluntariamente, realizar a escolha da seleção dos sete melhores atletas da competição (um goleiro, um pivô, dois extremas e três armadores. Contabilizou-se, além dos sete atletas da seleção, mais 79 atletas titulares de suas equipes, totalizando na amostra, 86 atletas. Foram analisadas as variáveis: massa corporal (MC, estatura (ES, percentual de gordura (%G, massa de gordura (MG, massa corporal magra (MCM, envergadura (ENV, diâmetro palmar (DPA, diâmetro biestilóide rádio-ulnar (DRU e perímetro do antebraço (PA. Utilizou-se a estat

  20. Sports injuries in Plus League volleyball players.

    Science.gov (United States)

    Cieśla, E; Dutkiewicz, R; Mgłosiek, M; Nowak-Starz, G; Markowska, M; Jasiński, P; Dudek, J

    2015-06-01

    Although physical activity brings a range of lifelong health benefits, it may also lead to injuries that pose a significant threat to health. It is particularly noticeable in people involved in professional sports where sport-related injuries commonly occur and are associated with intense exercise which aims to improve physical fitness. The article attempts to determine incidence of sports injuries reported by Plus League volleyball players, as well as to identify their most common types and causes. The research project involved 90 Plus League volleyball players aged 18-37 with the average age of 25.11 (SD±5.378). A method of diagnostic survey was applied to collect empirical data by means of questionnaire developed by the authors (researchers). The results were statistically analysed and verified with the analysis of variance (ANOVA) and χ2 test at the significance level (or critical P-value) of P≤0.05. Over 87% of the respondents suffered from at least one sport-related injury. In total, 362 injuries occurred, on average 4.02 injuries per one volleyball player. The most common sports injuries involved ankle or talocrural joint (46 injuries), knee and lower leg muscles (30), interphalangeal articulations of fingers (30) as well as shoulder joint. More than half of the injuries (57%) occurred twice or three times. Volleyball players commonly sustain injuries through contact with an opposing player in competition. Sport-specific injuries may also occur due to exhaustion, lack of rest and undertreated injuries. The most common volleyball-related injuries are primarily talocrural joint, hand and shoulder injuries. Common types of injuries that can affect volleyball players include muscles, joints and ligaments injuries, sprains and strains as well as bruises. Most of these injuries are caused by exhaustion, contact with an opposing player during competition and fatigue. The incidence of sport-related injuries seems to be influenced by such factors as somatic

  1. EFFECTS OF SMALL-SIDED GAMES ON PHYSICAL CONDITIONING AND PERFORMANCE IN YOUNG SOCCER PLAYERS

    Directory of Open Access Journals (Sweden)

    Athanasios Katis

    2009-09-01

    Full Text Available The purpose of this study was to examine, first, the movement actions performed during two different small-sided games and, second, their effects on a series of field endurance and technical tests. Thirty-four young soccer players (age: 13 ± 0.9 yrs; body mass: 62.3 ± 15.1 kg; height: 1.65 ± 0.06 m participated in the study. Small-sided games included three-a-side (3 versus 3 players and six-a-side (6 versus 6 players games consisting of 10 bouts of 4 min duration with 3 min active recovery between bouts. Soccer player performance was evaluated using five field tests: a 30m sprint, b throw-in for distance, c Illinois Agility Test, d dribbling the ball and e horizontal jump before, in the middle and after the implementation of both game situations. Heart rate was monitored during the entire testing session. Each game was also filmed to measure soccer movements within the game. The ANOVA analysis indicated that the three-a- side games displayed significantly higher heart rate values compared with the six-a-side games (p < 0.05. The number of short passes, kicks, tackles, dribbles and scoring goals were significantly higher during the three-a-side compared with the six-a-side game condition (p < 0. 05 while players performed more long passes and headed the ball more often during the six-a-side (p < 0.05. After the three-a-side games, there was a significant decline in sprint and agility performance (p < 0.05, while after both game conditions significant alterations in the throw-in and the horizontal jump performance were observed (p < 0.05. The results of the present study indicated that three-a-side games provide higher stimulus for physical conditioning and technical improvement than six-a-side games and their use for training young soccer players is recommended

  2. Technical and Physical Activities of Small-Sided Games in Young Korean Soccer Players.

    Science.gov (United States)

    Joo, Chang H; Hwang-Bo, Kwan; Jee, Haemi

    2016-08-01

    Joo, CH, Hwang-Bo, K, and Jee, H. Technical and physical activities of small-sided games in young Korean soccer players. J Strength Cond Res 30(8): 2164-2173, 2016-The aim of this study was to examine the technical aspects and physical demands during small-sided games (SSGs) with different sized pitches in young Korean soccer players. Participants were randomly selected during a nationally held youth competition. Three different game formats were used: SSG8 (8 vs. 8 played on a small-sized field [68 × 47 m]), RSG8 (8 vs. 8 played on a regular-sized field [75 × 47 m]), and RSG11 (11 vs. 11 played on a regular-sized field). Eleven technical (ball touches, passes, and shots) and 6 physical demand variables (exercise frequency by intensity) were observed and analyzed. Same variables were also analyzed for the goalkeepers. As a result, SSG8 and RSG8 showed significantly greater numbers of technical plays in 5 and 4 variables in comparison to RSG11, respectively. In addition, although the exercise intensities increased slightly in both SSG formats, the amount was within the similar range as previous reports. In conclusion, the SSGs with reduced number of players may be referred in young players to effectively train them in technical aspects of the game by allowing greater ball exposure time without excessive physical demands. Various confounding factors such as pitch dimension should be carefully considered for training specific technical and physical variables in young Korean players.

  3. Exploring Game Performance in the National Basketball Association Using Player Tracking Data.

    Directory of Open Access Journals (Sweden)

    Jaime Sampaio

    Full Text Available Recent player tracking technology provides new information about basketball game performance. The aim of this study was to (i compare the game performances of all-star and non all-star basketball players from the National Basketball Association (NBA, and (ii describe the different basketball game performance profiles based on the different game roles. Archival data were obtained from all 2013-2014 regular season games (n = 1230. The variables analyzed included the points per game, minutes played and the game actions recorded by the player tracking system. To accomplish the first aim, the performance per minute of play was analyzed using a descriptive discriminant analysis to identify which variables best predict the all-star and non all-star playing categories. The all-star players showed slower velocities in defense and performed better in elbow touches, defensive rebounds, close touches, close points and pull-up points, possibly due to optimized attention processes that are key for perceiving the required appropriate environmental information. The second aim was addressed using a k-means cluster analysis, with the aim of creating maximal different performance profile groupings. Afterwards, a descriptive discriminant analysis identified which variables best predict the different playing clusters. The results identified different playing profile of performers, particularly related to the game roles of scoring, passing, defensive and all-round game behavior. Coaching staffs may apply this information to different players, while accounting for individual differences and functional variability, to optimize practice planning and, consequently, the game performances of individuals and teams.

  4. Exploring Game Performance in the National Basketball Association Using Player Tracking Data

    Science.gov (United States)

    Calleja-González, Julio; Jiménez Sáiz, Sergio; Schelling i del Alcázar, Xavi; Balciunas, Mindaugas

    2015-01-01

    Recent player tracking technology provides new information about basketball game performance. The aim of this study was to (i) compare the game performances of all-star and non all-star basketball players from the National Basketball Association (NBA), and (ii) describe the different basketball game performance profiles based on the different game roles. Archival data were obtained from all 2013-2014 regular season games (n = 1230). The variables analyzed included the points per game, minutes played and the game actions recorded by the player tracking system. To accomplish the first aim, the performance per minute of play was analyzed using a descriptive discriminant analysis to identify which variables best predict the all-star and non all-star playing categories. The all-star players showed slower velocities in defense and performed better in elbow touches, defensive rebounds, close touches, close points and pull-up points, possibly due to optimized attention processes that are key for perceiving the required appropriate environmental information. The second aim was addressed using a k-means cluster analysis, with the aim of creating maximal different performance profile groupings. Afterwards, a descriptive discriminant analysis identified which variables best predict the different playing clusters. The results identified different playing profile of performers, particularly related to the game roles of scoring, passing, defensive and all-round game behavior. Coaching staffs may apply this information to different players, while accounting for individual differences and functional variability, to optimize practice planning and, consequently, the game performances of individuals and teams. PMID:26171606

  5. Exploring Game Performance in the National Basketball Association Using Player Tracking Data.

    Science.gov (United States)

    Sampaio, Jaime; McGarry, Tim; Calleja-González, Julio; Jiménez Sáiz, Sergio; Schelling I Del Alcázar, Xavi; Balciunas, Mindaugas

    2015-01-01

    Recent player tracking technology provides new information about basketball game performance. The aim of this study was to (i) compare the game performances of all-star and non all-star basketball players from the National Basketball Association (NBA), and (ii) describe the different basketball game performance profiles based on the different game roles. Archival data were obtained from all 2013-2014 regular season games (n = 1230). The variables analyzed included the points per game, minutes played and the game actions recorded by the player tracking system. To accomplish the first aim, the performance per minute of play was analyzed using a descriptive discriminant analysis to identify which variables best predict the all-star and non all-star playing categories. The all-star players showed slower velocities in defense and performed better in elbow touches, defensive rebounds, close touches, close points and pull-up points, possibly due to optimized attention processes that are key for perceiving the required appropriate environmental information. The second aim was addressed using a k-means cluster analysis, with the aim of creating maximal different performance profile groupings. Afterwards, a descriptive discriminant analysis identified which variables best predict the different playing clusters. The results identified different playing profile of performers, particularly related to the game roles of scoring, passing, defensive and all-round game behavior. Coaching staffs may apply this information to different players, while accounting for individual differences and functional variability, to optimize practice planning and, consequently, the game performances of individuals and teams.

  6. UN-aided Project Passing Final Assessment

    Institute of Scientific and Technical Information of China (English)

    Wang Anfang

    1995-01-01

    @@ A number of projects funded by the United Nations Development Program passed final examination and assessment in April 1994.They are the well-completion technical center project of the Southwest Petroleum Institute with a fund of 1.27 million US dollars and the acidizing and fracturing technical service center of Wanzhuang Branch Research Institute of Petroleum Exploration and Development (RIPED) with a fund of 1.41 million US dollars.

  7. Low Pass Filters with Linear Phase.

    Science.gov (United States)

    1985-12-12

    DISCUSSION OF RESULTS............................... 35 LIST OF ILLUSTRATIONS Figure page 1. Template applicable to single stage linear phase filter .................. 2...technology suggests examination of the low-pass lin- ear phase filter as a means of prefiltering such data before, or concurrently with, sam- pling. Today, a...stage low passlinear phase filter . Here, M is the number of "main poles". A linear phase design alsorequires a minimum overhead of two "corrector poles

  8. Price pass-through and minimum wages

    OpenAIRE

    Daniel Aaronson

    1997-01-01

    A textbook consequence of competitive markets is that an industry-wide increase in the price of inputs will be passed on to consumers through an increase in prices. This fundamental implication has been explored by researchers interested in who bears the burden of taxation and exchange rate fluctuations. However, little attention has focused on the price implications of minimum wage hikes. From a policy perspective, this is an oversight. Welfare analysis of minimum wage laws should not ignore...

  9. Do media players cause interference with pacemakers?

    Science.gov (United States)

    Thaker, Jay P; Patel, Mehul B; Shah, Ashok J; Liepa, Valdis V; Brunett, Joseph D; Jongnarangsin, Krit; Gardiner, Joseph C; Thakur, Ranjan

    2009-11-01

    Electrical devices generate electromagnetic fields that may interfere with pacemakers. Media players cause telemetry interference with pacemakers, but it is not known whether they cause direct interference with pacemakers. The purpose of this study was to examine the interaction between pacemakers and 3 different media players. In this prospective, randomized study, 54 patients with dual chamber pacemakers who were in sinus rhythm underwent baseline observation, followed by observation under telemetry communication. These patients were then randomly evaluated with 3 media players (iPod 3G, iPod Photo, and iPod Touch Apple, Cupertino, CA) with and without telemetry communication for 1 minute each. Patients were monitored for pacemaker malfunction using a single-channel ECG during exposure to media players. The pacemaker was interrogated after each exposure and an interrogation report was printed for evaluation. Pacemaker interference was categorized as type I, II, or III. Types I and II interference described telemetry interference and type III interference was defined as any direct interference with pacemaker function or programmed parameters. A total of 54 patients (29 men and 25 women; mean age 77.2 +/- 9.3 y) were evaluated. In total, of the 162 tests (for telemetry interference) 36.4% were positive (Type I and II). Type III interference was also evaluated in 162 tests and none showed any evidence of direct interference. Media players cause telemetry interference with pacemakers, but they do not directly interfere with pacemaker function.

  10. Game Performance Evaluation in Male Goalball Players

    Directory of Open Access Journals (Sweden)

    Molik Bartosz

    2015-12-01

    Full Text Available Goalball is a Paralympic sport exclusively for athletes who are visually impaired and blind. The aims of this study were twofold: to describe game performance of elite male goalball players based upon the degree of visual impairment, and to determine if game performance was related to anthropometric characteristics of elite male goalball players. The study sample consisted of 44 male goalball athletes. A total of 38 games were recorded during the Summer Paralympic Games in London 2012. Observations were reported using the Game Efficiency Sheet for Goalball. Additional anthropometric measurements included body mass (kg, body height (cm, the arm span (cm and length of the body in the defensive position (cm. The results differentiating both groups showed that the players with total blindness obtained higher means than the players with visual impairment for game indicators such as the sum of defense (p = 0.03 and the sum of good defense (p = 0.04. The players with visual impairment obtained higher results than those with total blindness for attack efficiency (p = 0.04, the sum of penalty defenses (p = 0.01, and fouls (p = 0.01. The study showed that athletes with blindness demonstrated higher game performance in defence. However, athletes with visual impairment presented higher efficiency in offensive actions. The analyses confirmed that body mass, body height, the arm span and length of the body in the defensive position did not differentiate players’ performance at the elite level.

  11. 30 CFR 57.19018 - Overtravel by-pass switches.

    Science.gov (United States)

    2010-07-01

    ... 30 Mineral Resources 1 2010-07-01 2010-07-01 false Overtravel by-pass switches. 57.19018 Section... Hoisting Hoists § 57.19018 Overtravel by-pass switches. When an overtravel by-pass switch is installed, the... switch is held in the closed position by the hoistman. The overtravel by-pass switch shall...

  12. 30 CFR 56.19018 - Overtravel by-pass switches.

    Science.gov (United States)

    2010-07-01

    ... 30 Mineral Resources 1 2010-07-01 2010-07-01 false Overtravel by-pass switches. 56.19018 Section... Hoisting Hoists § 56.19018 Overtravel by-pass switches. When an overtravel by-pass switch is installed, the... switch is held in the closed position by the hoistman. The overtravel by-pass switch shall...

  13. 20 CFR 416.2099 - Compliance with pass-along.

    Science.gov (United States)

    2010-04-01

    ... 20 Employees' Benefits 2 2010-04-01 2010-04-01 false Compliance with pass-along. 416.2099 Section... pass-along. (a) Information regarding compliance. Any State required to enter into a pass-along... Commissioner's satisfaction that the State is meeting the pass-along requirements. The information...

  14. Motivation and Sport Injuries in Handball Players

    Directory of Open Access Journals (Sweden)

    Laguna, María

    2010-12-01

    Full Text Available The aim of the study was to test whether different levels of motivation are related to the injuries suffered by elite athletes. The sample consists of 80 professional handball players of ASOBAL League, with a mean age of 24.83 years (+ 5.21. Motivation was assessed through the CPRD scale (Gimeno, Buceta & Pérez-Llantada; 1999 and a self-report questionnaire was used to register sports injuries. The results indicate that there is a relationship between motivational levels and the risk for injury. Specifically, players with high motivated players had a greater number of moderate injuries. Although it may seem paradoxical, it is possible that an excessively high motivation leads to overachievement and risk behaviors, which in turn facilitate the appearance of lesions.

  15. Cricket club looking for new players

    CERN Multimedia

    Cricket Club

    2016-01-01

    The CERN Cricket Club, having lost several key players, has had a very difficult season so far and is desperately in need of new players. Having qualified for the Cricket Switzerland semi-finals for the last two years (unfortunately losing both), this year we are bottom of the Western Pool, having played the last two league matches with only 10 players. If you are interested in playing cricket please join us at net practice, which takes place on the Prevessin site each Thursday evening from 18:00 to around 20:00 (weather permitting) or send me an e-mail (see below). Please have a look at the Cricket Club web site for more information: http://cern.ch/Club-Cricket/ Chris Onions, President of the CERN Cricket Club   (christopher.onions@gmail.com)

  16. Big Data for Business Ecosystem Players

    Directory of Open Access Journals (Sweden)

    Perko Igor

    2016-06-01

    Full Text Available In the provided research, some of the Big Data most prospective usage domains connect with distinguished player groups found in the business ecosystem. Literature analysis is used to identify the state of the art of Big Data related research in the major domains of its use-namely, individual marketing, health treatment, work opportunities, financial services, and security enforcement. System theory was used to identify business ecosystem major player types disrupted by Big Data: individuals, small and mid-sized enterprises, large organizations, information providers, and regulators. Relationships between the domains and players were explained through new Big Data opportunities and threats and by players’ responsive strategies. System dynamics was used to visualize relationships in the provided model.

  17. Adapting virtual camera behaviour through player modelling

    DEFF Research Database (Denmark)

    Burelli, Paolo; Yannakakis, Georgios N.

    2015-01-01

    Research in virtual camera control has focused primarily on finding methods to allow designers to place cameras effectively and efficiently in dynamic and unpredictable environments, and to generate complex and dynamic plans for cinematography in virtual environments. In this article, we propose...... a novel approach to virtual camera control, which builds upon camera control and player modelling to provide the user with an adaptive point-of-view. To achieve this goal, we propose a methodology to model the player’s preferences on virtual camera movements and we employ the resulting models to tailor...... the viewpoint movements to the player type and her game-play style. Ultimately, the methodology is applied to a 3D platform game and is evaluated through a controlled experiment; the results suggest that the resulting adaptive cinematographic experience is favoured by some player types and it can generate...

  18. Mean Field Games with a Dominating Player

    Energy Technology Data Exchange (ETDEWEB)

    Bensoussan, A., E-mail: axb046100@utdallas.edu [The University of Texas at Dallas, International Center for Decision and Risk Analysis, Jindal School of Management (United States); Chau, M. H. M., E-mail: michaelchaumanho@gmail.com; Yam, S. C. P., E-mail: scpyam@sta.cuhk.edu.hk [The Chinese University of Hong Kong, Department of Statistics (Hong Kong, People’s Republic of China) (China)

    2016-08-15

    In this article, we consider mean field games between a dominating player and a group of representative agents, each of which acts similarly and also interacts with each other through a mean field term being substantially influenced by the dominating player. We first provide the general theory and discuss the necessary condition for the optimal controls and equilibrium condition by adopting adjoint equation approach. We then present a special case in the context of linear-quadratic framework, in which a necessary and sufficient condition can be asserted by stochastic maximum principle; we finally establish the sufficient condition that guarantees the unique existence of the equilibrium control. The proof of the convergence result of finite player game to mean field counterpart is provided in Appendix.

  19. There is no game without a player

    DEFF Research Database (Denmark)

    Larsen, Lasse Juel

    on the subject matter from the catalogue of game theory. All four suggestions exclude the player from the relationship. This paper introduces a phenomenological point of view and includes the player in order to understand the relationship between structure and dressing. It argues that players constitute a bridge......This paper is a search for meaning or to be more precise a study of how meaning is produced between ontology and fiction in computer games. It sets out to investigate the relationship between formal abstract game structures and game representation (dressing) by presenting four suggestions...... or the center which establishes, upholds and renegotiate the relationship between formal game structure and game dressing. It also argues that players’ interaction with both structure and dressing produce meaning and the production of meaning is the relationship between formal abstract game structures and game...

  20. Modelling Virtual Camera Behaviour Through Player Gaze

    DEFF Research Database (Denmark)

    Picardi, Andrea; Burelli, Paolo; Yannakakis, Georgios N.

    2012-01-01

    In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend on the placement and animation of the virtual camera. Therefore, virtual camera control plays a critical role in player experience and, thereby, in the overall quality of a computer game. Both game...... industry and game AI research focus on the devel- opment of increasingly sophisticated systems to automate the control of the virtual camera integrating artificial intel- ligence algorithms within physical simulations. However, in both industry and academia little research has been carried out...... on the relationship between virtual camera, game-play and player behaviour. We run a game user experiment to shed some light on this relationship and identify relevant dif- ferences between camera behaviours through different game sessions, playing behaviours and player gaze patterns. Re- sults show that users can...

  1. Individual recovery profiles in basketball players.

    Science.gov (United States)

    Moreno, Jordi; Ramos-Castro, Juan; Rodas, Gil; Tarragó, Joan R; Capdevila, Lluís

    2015-01-01

    In the sport context, recovery has been characterized as a multifactor process (physiological, psychological, behavioral, social, etc.). This study takes a multidisciplinary approach to find psychophysiological markers of the stress-recovery process. It aims to determine how athletes' specific recovery actions relate to their perceptions of recovery, and Heart Rate Variability (HRV). A total of 196 assessments were analyzed from 6 players on a men's professional basketball team within the Liga LEB Oro basketball federation (2012/2013 season). Perceptions of recovery, recovery strategies, and HRV were recorded. The results show a pattern of individual differences in behavior related to athletes' recovery actions and HRV profiles throughout the season (p < .05). Moreover, we observed that each player had different recovery needs. In light of these results, we suggest an individualistic approach to evaluating and monitoring recovery to attend more accurately to each player's recovery needs.

  2. Mechanical properties of the triceps surae: differences between football and non-football players.

    Science.gov (United States)

    Faria, Aurélio; Gabriel, Ronaldo; Abrantes, João; Wood, Paola; Moreira, Helena

    2013-01-01

    We investigated the mechanical properties of the triceps surae between professional, junior, and non-football players. Fifty-nine men participated in this study. The mechanical properties of the right legs' triceps surae were measured in vivo using a free oscillation technique; no significant differences existed between the groups. The mean results for musculo-articular stiffness, damping coefficient, and damping ratio were as follows: professional football players (21523 N· m⁻¹, 330.8 N · s · m⁻¹, and 0.201); junior football players (21063 N · m⁻¹, 274.4 N · s · m⁻¹, and 0.173); and non-players (19457 N · m⁻¹, 281.5 N · s · m⁻¹, and 0.184). When analysed according to position, the results were as follows: defender (21447 N · m⁻¹, 308.6 N · s · m⁻¹, and 0.189); midfielder (20762 N · m⁻¹, 250.7 N · s · m⁻¹, and 0.157); winger (21322 N · m⁻¹, 335.1 N · s · m⁻¹, and 0.212); forward (22085 N · m⁻¹, 416.2 N · s · m⁻¹, and 0.254); and non-players (19457 N · m⁻¹, 281.5 N · s · m⁻¹, and 0.184). Thus, football training, football games, and the position played had no effect on triceps surae mechanical properties. These results may be attributed to opposing adaptations between different types of training that are usually implemented in football. Alternatively, the minimum strain amplitude and/or frequency threshold of the triceps surae required to trigger adaptations of mechanical properties might not be achieved by football players with football training and matches.

  3. Cervical joint position sense in rugby players versus non-rugby players.

    Science.gov (United States)

    Pinsault, Nicolas; Anxionnaz, Marion; Vuillerme, Nicolas

    2010-05-01

    To determine whether cervical joint position sense is modified by intensive rugby practice. A group-comparison study. University Medical Bioengineering Laboratory. Twenty young elite rugby players (10 forwards and 10 backs) and 10 young non-rugby elite sports players. Participants were asked to perform the cervicocephalic relocation test (CRT) to the neutral head position (NHP) that is, to reposition their head on their trunk, as accurately as possible, after full active left and right cervical rotation. Rugby players were asked to perform the CRT to NHP before and after a training session. Absolute and variable errors were used to assess accuracy and consistency of the repositioning for the three groups of Forwards, Backs and Non-rugby players, respectively. The 2 groups of Forwards and Backs exhibited higher absolute and variable errors than the group of Non-rugby players. No difference was found between the two groups of Forwards and Backs and no difference was found between Before and After the training session. The cervical joint position sense of young elite rugby players is altered compared to that of non-rugby players. Furthermore, Forwards and Backs demonstrated comparable repositioning errors before and after a specific training session, suggesting that cervical proprioceptive alteration is mainly due to tackling and not the scrum.

  4. Strength and Power Correlates of Throwing Velocity on Subelite Male Cricket Players.

    Science.gov (United States)

    Freeston, Jonathan L; Carter, Thomas; Whitaker, Gary; Nicholls, Owen; Rooney, Kieron B

    2016-06-01

    Throwing velocity is an important aspect of fielding in cricket to affect run-outs and reduce the opponent's run-scoring opportunities. Although a relationship between strength and/or power and throwing velocity has been well established in baseball, water polo, and European handball, it has not been adequately explored in cricket. Consequently, this study aimed to determine the relationship between measures of strength and/or power and throwing velocity in cricket players. Seventeen male cricket players (mean ± SD; age, 21.1 ± 1.6 years; height, 1.79 ± 0.06 m; weight, 79.8 ± 6.4 kg) from an elite athlete program were tested for maximal throwing velocity from the stretch position and after a 3-meter shuffle. They were also assessed for strength and power using a range of different measures. Throwing velocity from the stretch position (30.5 ± 2.4 m·s) was significantly related to dominant leg lateral-to-medial jump (LMJ) distance (r = 0.71; p MB Rot) throw velocity and medicine ball chest pass (MB CP) distance (r = 0.67; p MB Rot and MB CP explained 66% of the variance. The results were similar for velocity after a shuffle step (31.8 ± 2.1 m·s); however, VJ height reached statistical significance (r = 0.51; p ≤ 0.05). The multiple regression was also similar with MB Rot and MB CP explaining 70% of the variance. The cricketers in this study threw with greater velocity than elite junior and subelite senior cricketers but with lower velocities than elite senior cricketers and collegiate level and professional baseball players. This is the first study to demonstrate a link between strength and/or power and throwing velocity in cricket players and highlight the importance of power development as it relates to throwing velocity. Exercises that more closely simulated the speed (body weight jumps and medicine ball throws) or movement pattern (shoulder IR) of overhead throwing were greater predictors of throwing velocity. Strength and conditioning staff should

  5. Effect of Ball Mass on Dribble, Pass, and Pass Reception in 9-11-Year-Old Boys' Basketball

    Science.gov (United States)

    Arias, Jose L.; Argudo, Francisco M.; Alonso, Jose I.

    2012-01-01

    The objective of the study was to analyze the effect of ball mass on dribble, pass, and pass reception in real game situations in 9-11-year-old boys' basketball. Participants were 54 boys identified from six federated teams. The independent variable was ball mass, and dependent variables were number of dribbles, passes, and pass receptions. Three…

  6. 78 FR 1851 - Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P.; Notice of Intent To Prepare an...

    Science.gov (United States)

    2013-01-09

    ... Energy Regulatory Commission Sabine Pass Liquefaction, LLC and Sabine Pass LNG, L.P.; Notice of Intent To Prepare an Environmental Assessment for the Proposed Sabine Pass Liquefaction Modification Project and... impacts of the Sabine Pass Liquefaction Modification Project (Project) involving the modification...

  7. 75 FR 68347 - Sabine Pass Liquefaction LLC, and Sabine Pass LNG, L.P.; Notice of Intent To Prepare an...

    Science.gov (United States)

    2010-11-05

    ... Energy Regulatory Commission Sabine Pass Liquefaction LLC, and Sabine Pass LNG, L.P.; Notice of Intent To Prepare an Environmental Assessment for the Planned Sabine Pass Liquefaction Project and Request for... impacts of the Sabine Pass Liquefaction Project (Project) involving construction and operation...

  8. Injury incidence and balance in rugby players.

    Science.gov (United States)

    M, Jaco Ras; Puckree, Threethambal

    2014-01-01

    Objective : This study determined and correlated injury incidence and balance in rugby players. A prospective survey with balance testing was conducted on first year rugby academy players (N= 114). Injury incidence, static and dynamic balance were tested pre and post-season using a Biosway portable balance system. The data was analysed using paired and independent samples t-tests at pscrum-half (14.80%) playing position, injuries in the 2nd half of the match (57%), and during contact (67%). Conclusion : Injury incidence was related to static and dynamic balance in forward right direction only.

  9. Fault Predictive Control of Compact Disk Players

    DEFF Research Database (Denmark)

    Odgaard, Peter Fogh; Wickerhauser, Mladen Victor

    2006-01-01

    Optical disc players such as CD-players have problems playing certain discs with surface faults like scratches and fingerprints. The problem is to be found in the servo controller which positions the optical pick-up, such that the laser beam is focused on the information track. A scheme handling ...... of the feature based control scheme, such that a prediction step is included. The proposed scheme is compared with the feature based control scheme, in the perspective of handling surface faults, by simulations. These simulations show the improvements given by the proposed algorithm....

  10. High-density polyethylene pipe: A new material for pass-by passive integrated transponder antennas

    Science.gov (United States)

    Kazyak, David C.; Zydlewski, Joseph

    2012-01-01

    Pass-by passive integrated transponder (PIT) antennas are widely used to study the movements of fish in streams. At many sites, stream conditions make it difficult to maintain antennas and obtain a continuous record of movement. We constructed pass-by PIT antennas by using high-density polyethylene (HDPE) and found them to be robust to high flows and winter ice flows. Costs for HDPE antennas were similar to those of traditional polyvinyl chloride (PVC) antennas, although construction was somewhat more complicated. At sites where PVC antennas are frequently damaged, HDPE is a durable and economical alternative for PIT antenna construction.

  11. Sprint, agility, strength and endurance capacity in wheelchair basketball players

    National Research Council Canada - National Science Library

    Yanci, J; Granados, C; Otero, M; Badiola, A; Olasagasti, J; Bidaurrazaga-Letona, I; Iturricastillo, A; Gil, Sm

    ...; and secondly, to analyse the physical characteristics measured by sprint, agility, strength and endurance field tests in wheelchair basketball (WB) players. 16 WB players (33.06 ± 7.36 years, 71.89...

  12. Jet Lag a Drag on Pro Baseball Players

    Science.gov (United States)

    ... 163187.html Jet Lag a Drag on Pro Baseball Players Study found traveling across time zones linked ... might be more than just tiring for pro baseball players: The resulting jet lag may actually harm ...

  13. Alternative wastewatersystems

    DEFF Research Database (Denmark)

    Dyck-Madsen, Søren; Hoffmann, Birgitte; Gabriel, Søren

    1999-01-01

    The report:-  Communicates experiences from Swedish buildings from the establishment and running of alternative wastewater systems. Communicates pictures of alternative buildings and wastewater systems in Sweden. Gives a short evaluation of the performance and the sustainability of the systems....

  14. Polymorphic Endpoint Types for Copyless Message Passing

    Directory of Open Access Journals (Sweden)

    Viviana Bono

    2011-07-01

    Full Text Available We present PolySing#, a calculus that models process interaction based on copyless message passing, in the style of Singularity OS. We equip the calculus with a type system that accommodates polymorphic endpoint types, which are a variant of polymorphic session types, and we show that well-typed processes are free from faults, leaks, and communication errors. The type system is essentially linear, although linearity alone may leave room for scenarios where well-typed processes leak memory. We identify a condition on endpoint types that prevents these leaks from occurring.

  15. Electronically Tunable Fractional Order All Pass Filter

    Science.gov (United States)

    Verma, Rakesh; Pandey, Neeta; Pandey, Rajeshwari

    2017-08-01

    In this paper, an electronically tunable fractional order all pass filter (FOAPF) based on operational transconductance amplifier (OTA) is presented. It uses two OTAs and single fractional order capacitor (FC) of non-integer order α to provide FOAPF of α order. Two different values of α, in particular 0.5 and 0.9, for FC are taken for investigation. The functionality of the proposal is verified through SPICE simulations using TSMC 0.18 μm Complementary Metal Oxide Semiconductor (CMOS) process parameters. Simulated and theoretical frequency and time domain responses are found to be in close agreement.

  16. Compressive Imaging via Approximate Message Passing

    Science.gov (United States)

    2015-09-04

    20] uses an adaptive Wiener filter [21] for 2D denoising. Another option is to use a more sophisticated image 2D denoiser such as BM3D [22] within AMP... filtering ,” IEEE Trans. Image Process ., vol. 16, no. 8, pp. 2080–2095, Aug. 2007. [23] J. Tan, Y. Ma, H. Rueda, D. Baron, and G. Arce, “Application of...JOURNAL OF SELECTED TOPICS IN in Signal Processing , (06 2015): 1. doi: Jin Tan, Yanting Ma, Dror Baron. Compressive Imaging via Approximate MessagePassing

  17. The Role Of Contested And Uncontested Passes In Evaluating Defensive Basketball Efficiency

    Directory of Open Access Journals (Sweden)

    James T. Bartholomew

    2011-11-01

    Full Text Available The global economic impact of basketball is measured in tens of billions of dollars and requires the efficient use of resources to maximize success on and off the court. Today, coaches, players, investors, and owners need to take full advantage of modern analytical methods and digital video software capabilities to make the most efficient use of a team’s resources. This research is the first in a series that makes full use of modern analytic methods and begins to define new defensive and offensive criteria to supplement the decades old game box score performance information. Data envelopment analysis and statistical methods are used to evaluate two new defensive performance metrics on defensive efficiency. The two new defensive metrics are contested and uncontested passes that are fully defined in the article’s appendix. Future research will expand the sample size and allow for more comprehensive models of basketball team defensive efficiency.

  18. An experimental evaluation of multi-pass solar air heaters

    Energy Technology Data Exchange (ETDEWEB)

    Satcunanathan, S.; Persad, P.

    1980-12-01

    Three collectors of identical dimensions but operating in the single-pass, two-pass and three-pass modes were tested simultaneously under ambient conditions. It was found that the two-pass air heater was consistently better than the single-pass air heater over the day for the range of mass flow rates considered. It was also found that at a mass flow rate of 0.0095 kg s/sup -1/ m/sup -2/, the thermal performances of the two-pass and three-pass collectors were identical, but at higher flow rates the two-pass collector was superior to the three-pass collector, the superiority decreasing with increasing mass flow rate.

  19. Multiple-pass high-pressure homogenization of milk for the development of pasteurization-like processing conditions.

    Science.gov (United States)

    Ruiz-Espinosa, H; Amador-Espejo, G G; Barcenas-Pozos, M E; Angulo-Guerrero, J O; Garcia, H S; Welti-Chanes, J

    2013-02-01

    Multiple-pass ultrahigh pressure homogenization (UHPH) was used for reducing microbial population of both indigenous spoilage microflora in whole raw milk and a baroresistant pathogen (Staphylococcus aureus) inoculated in whole sterile milk to define pasteurization-like processing conditions. Response surface methodology was followed and multiple response optimization of UHPH operating pressure (OP) (100, 175, 250 MPa) and number of passes (N) (1-5) was conducted through overlaid contour plot analysis. Increasing OP and N had a significant effect (P milk. Optimized UHPH processes (five 202-MPa passes; four 232-MPa passes) defined a region where a 5-log(10) reduction of total bacterial count of milk and a baroresistant pathogen are attainable, as a requisite parameter for establishing an alternative method of pasteurization. Multiple-pass UHPH optimized conditions might help in producing safe milk without the detrimental effects associated with thermal pasteurization.

  20. Training Patterns of Wheelchair Basketball Players in Turkey

    Science.gov (United States)

    Tatar, Yasar

    2008-01-01

    The aim of this study was to analyze technical drills, warm-up and cool-down exercises used by wheelchair basketball players of the Turkish league in relation to training sessions. 33 male wheelchair basketball players participated in the study (mean age 26.6[plus or minus]5,95 years). All players reported that they used warm-up exercises before…

  1. Automatic player detection and identification for sports entertainment applications

    NARCIS (Netherlands)

    Mahmood, Zahid; Ali, Tauseef; Khattak, Shadid; Hasan, Laiq; Khan, Samee U.

    2014-01-01

    In this paper, we develop an augmented reality sports broadcasting application for automatic detection, recognition of players during play, followed by display of personal information of players. The proposed application can be divided into four major steps. In first step, each player in the image i

  2. Synthetic Players: A Quest for Artificial Intelligence in Computer Games

    Directory of Open Access Journals (Sweden)

    Jouni Smed

    2005-03-01

    Full Text Available Synthetic players are the computer-controlled actors in a computer game. In this paper, we describe both the implementation issues and the behavioural expectations related to synthetic players. We recognize the role of synthetic players by analysing the components of games in general and computer games in particular.

  3. Assessment of Cardiovascular Risk in Collegiate Football Players and Nonathletes

    Science.gov (United States)

    Dobrosielski, Devon A.; Rosenbaum, Daryl; Wooster, Benjamin M.; Merrill, Michael; Swanson, John; Moore, J. Brian; Brubaker, Peter H.

    2010-01-01

    Collegiate American football players may be at risk for cardiovascular disease. Objective: To compare cardiovascular disease risk factors and cardiovascular structure and function parameters of football players, stratified by position, to a group of sedentary, nonathletes. Participants: Twenty-six collegiate football players and 13 nonathletes…

  4. Assessment of Cardiovascular Risk in Collegiate Football Players and Nonathletes

    Science.gov (United States)

    Dobrosielski, Devon A.; Rosenbaum, Daryl; Wooster, Benjamin M.; Merrill, Michael; Swanson, John; Moore, J. Brian; Brubaker, Peter H.

    2010-01-01

    Collegiate American football players may be at risk for cardiovascular disease. Objective: To compare cardiovascular disease risk factors and cardiovascular structure and function parameters of football players, stratified by position, to a group of sedentary, nonathletes. Participants: Twenty-six collegiate football players and 13 nonathletes…

  5. Understanding the Mismatch Between Coaches' and Players' Perceptions of Exertion

    NARCIS (Netherlands)

    Brink, Michel S.; Kersten, Anna W.; Frencken, Wouter G. P.

    2017-01-01

    A mismatch between the training exertion intended by a coach and the exertion perceived by players is well established in sports. However, it is unknown whether coaches can accurately observe exertion of individual players during training. Furthermore, the discrepancy in coaches' and players' percep

  6. High School Rugby Players' Perception of Coaching Effectiveness

    Science.gov (United States)

    Broodryk, Retief; van den Berg, Pieter Hendrick

    2011-01-01

    The aims of this study were firstly to determine the players' perceptions of their respective coaches' coaching effectiveness and secondly, determine the difference between big and small schools of the players' perceptions of their respective coaches' coaching effectiveness. Four hundred and seventy six players from 22 schools were asked to fill…

  7. Preferred Leadership Behaviours of Male and Female Badminton Players

    OpenAIRE

    Rajkumar S HARMA

    2015-01-01

    Pr eferences for specific coaching behaviours of male and female Badminton players were measured by the modified and revised Leadership Scale for Sport. Eighty two (Males=61, Females=21) badminton players were selected from amongst the players representing th eir respective university teams in East - zone Inter - university Badminton (Men/Women) tournaments held at Bilaspur (CG). The present investigation noted ...

  8. Automatic player detection and identification for sports entertainment applications

    NARCIS (Netherlands)

    Mahmood, Zahid; Ali, Tauseef; Khattak, Shadid; Hasan, Laiq; Khan, Samee U.

    In this paper, we develop an augmented reality sports broadcasting application for automatic detection, recognition of players during play, followed by display of personal information of players. The proposed application can be divided into four major steps. In first step, each player in the image

  9. Understanding the Mismatch Between Coaches' and Players' Perceptions of Exertion

    NARCIS (Netherlands)

    Brink, Michel S; Kersten, Anna W; Frencken, Wouter G

    2016-01-01

    A mismatch between the intended training exertion by the coach and the perceived exertion by players is well established in sports. However, it is unknown if coaches are able to accurately observe exertion of individual players during training. Furthermore, the discrepancy in coaches' and players' p

  10. Kinanthropometric characteristics in teenager basketball players

    Directory of Open Access Journals (Sweden)

    Maria Abella del Campo

    2015-12-01

    Full Text Available Introduction: Basketball is a sport with a high heterogeneity anthropometric as playing position. Point guard is usually the lowest player but also the fastest. Guard is similar to point guard, faster and more agile than the others. Small forward has an intermediate height between the inside and outside players and it combines height with velocity. And center (pivot has a physical role, it has the highest and more muscle mass. The aim of this study is to describe the kinanthropometric profile of male cadet “Valencia Basket Club”. Material and Methods: A total of 20 male cadet basketball players were evaluated (15.35±0.59 years old. An anthropometrist level 1 took anthropometric measures according to the methodology of the International Society for the Advancement of Kinanthropometry (ISAK. Body composition was calculated according to the kinanthropometry consensus of the Kinanthropometry Spanish Group (GREC, somatotype with Heath-Carter’s method and adiposemuscular and cardiovascular risk index. Results: Differences in values of weight, height, skinfold and body composition from variables of sample and position were observed. Lower values were from point guard position and higher values were from center position. An increasing trend of these parameters was established in the following order: point guard, guard, small forward and center. Conclusions: The Valencia Basket Club cadet player overall somatotype is balance ectomorph. To know kinanthropometric profile may be beneficial to develop specific training and nutrition plans as well as to see evolution and characteristics for optimal performance

  11. Mental rotation performance in male soccer players.

    Directory of Open Access Journals (Sweden)

    Petra Jansen

    Full Text Available It is the main goal of this study to investigate the visual-spatial cognition in male soccer players. Forty males (20 soccer players and 20 non-athletes solved a chronometric mental rotation task with both cubed and embodied figures (human figures, body postures. The results confirm previous results that all participants had a lower mental rotation speed for cube figures compared to embodied figures and a higher error rate for cube figures, but only at angular disparities greater than 90°. It is a new finding that soccer-players showed a faster reaction time for embodied stimuli. Because rotation speed did not differ between soccer-players and non-athletes this finding cannot be attributed to the mental rotation process itself but instead to differences in one of the following processes which are involved in a mental rotation task: the encoding process, the maintanence of readiness, or the motor process. The results are discussed against the background of the influence on longterm physical activity on mental rotation and the context of embodied cognition.

  12. Motivational Traits of Elite Young Soccer Players

    Science.gov (United States)

    Stewart, Craig; Meyers, Michael C.

    2004-01-01

    Among the most overlooked aspects in the development of elite young soccer players is that of specific psychological traits. Of those traits, motivation has important implications for programs whose objectives are identification and cultivation of young, skilled performers. The growth in popularity of soccer by youth and the successes experienced…

  13. ABM Drag_Pass Report Generator

    Science.gov (United States)

    Fisher, Forest; Gladden, Roy; Khanampornpan, Teerapat

    2008-01-01

    dragREPORT software was developed in parallel with abmREPORT, which is described in the preceding article. Both programs were built on the capabilities created during that process. This tool generates a drag_pass report that summarizes vital information from the MRO aerobreaking drag_pass build process to facilitate both sequence reviews and provide a high-level summarization of the sequence for mission management. The script extracts information from the ENV, SSF, FRF, SCMFmax, and OPTG files, presenting them in a single, easy-to-check report providing the majority of parameters needed for cross check and verification as part of the sequence review process. Prior to dragReport, all the needed information was spread across a number of different files, each in a different format. This software is a Perl script that extracts vital summarization information and build-process details from a number of source files into a single, concise report format used to aid the MPST sequence review process and to provide a high-level summarization of the sequence for mission management reference. This software could be adapted for future aerobraking missions to provide similar reports, review and summarization information.

  14. PASSING STANDARDIZED ASSESSMENTS WITH FADING PROMPTS

    Directory of Open Access Journals (Sweden)

    Amy Marie GREENE

    2015-11-01

    Full Text Available Introduction: No Child Left Behind Act of 2001 mandates that all students perform at a level of proficient on state assessments. This includes students with learning and intellectual disabilities who are inherently performing below grade level. Given that schools are held accountable for meeting these goals and some states are not allowing students to graduate if they do not pass the assessments, this is a large concern for students, parents, teachers, and administration Method: Forty-five students with a disability in writing or an intellectual disability participated in this quasi-experimental, single-group, pretest-posttest design that evaluated the effectiveness of the Fading Prompts through Graphic Organizers method for students with learning and intellectual disabilities in written expression as measured according to the Pennsylvania System of School Assessment. Results: Data analyses were conducted through the use of four dichotomies for percent differences, which compared teacher administered pretests and posttests, pretests and the state administered PSSA, teacher administered posttests and the PSSA, and the participants’ PSSA and the average state PSSA score. All forty-five students performed at a below basic level during baseline and a proficient level on the posttest. The learned skills generalized to the PSSA with forty-three students earning a passing score of proficient, while two students advanced to basic. Conclusion: Based on the outcomes of this study, it is highly recommended that this program be utilized at least for students with learning and intellectual disabilities until further research can be done.

  15. Differences in decision-making development between expert and novice invasion game players.

    Science.gov (United States)

    Diaz del Campo, David Gutierrez; Gonzalez Villora, Sixto; Garcia Lopez, Luis M; Mitchell, Stephen

    2011-06-01

    This cross-sectional study investigated the differences between young expert soccer players' (n = 55) and novice players' (n = 74) decision-making ability during performance of invasion games (ages: 7-8, 9-10, 11-12, and 13-14 years). Decision-making ability was assessed in invasion games that were appropriately modified for age and expertise. Games were modified to meet the developmental needs and previous learning of the participants, so interference between motor execution and decision making was minimized. Game performance was videotaped, and measures of cognitive components were developed from observational analysis. Decision making was measured at two levels: (a) decision making restricted to the selection of the technical-tactical skills (passing, moving with the ball, getting free, marking, tackling, double teaming, and interception) and (b) decision making in the adaptation to the tactical context of the game. Expert players remained superior in decision-making ability when variation in skill execution was controlled. Decision-making differences between levels of expertise decreased with age with regard to the first level (skill selection) and increased with age in relation to the second level (tactical-context adaptation). Findings are discussed in terms of implications for instructional focus and task design.

  16. A cooperative game-theoretic framework for negotiating marine spatial allocation agreements among heterogeneous players.

    Science.gov (United States)

    Kyriazi, Zacharoula; Lejano, Raul; Maes, Frank; Degraer, Steven

    2017-02-01

    Marine spatial allocation has become, in recent decades, a political flashpoint, fuelled by political power struggles, as well as the continuously increasing demand for marine space by both traditional and emerging marine uses. To effectively address this issue, we develop a decision-making procedure, that facilitates the distribution of disputed areas of specific size among heterogeneous players in a transparent and ethical way, while considering coalitional formations through coexistence. To do this, we model players' alternative strategies and payoffs within a cooperative game-theoretic framework. Depending on whether transferable utility (TU) or non-transferable utility (NTU) is the more appropriate assumption, we illustrate the use of the TU Shapley value and the Lejano's fixed point NTU Shapley value to solve for the ideal allocations. The applicability and effectiveness of the process has been tested in a case study area, the Dogger Bank Special Area of Conservation in the North Sea, which involves three totally or partially conflicting activities, i.e. fishing, nature conservation and wind farm development. The findings demonstrate that the process is capable of providing a unique, fair and equitable division of space Finally, among the two solution concepts proposed the fixed point NTU Shapley value manages to better address the heterogeneity of the players and thus to provide a more socially acceptable allocation that favours the weaker player, while demonstrating the importance of the monetary valuation attributed by each use to the area.

  17. The Effect of Autonomy-Supportive Behaviors of Coaches on Need Satisfaction and Sport Commitment of Elite Female Players in Handball Premier League

    Directory of Open Access Journals (Sweden)

    Sedigheh Hosseinpoor Delavar

    2012-01-01

    Full Text Available This study determined the effects of autonomy-supportive behaviors on satisfying the psychological needs and commitment of female handball players in premier league in Iran. Here, we used descriptive research (survey method. The statistical population of 237 players was selected as our samples. We administered three questionnaires for autonomy-Supportive behaviors, psychological needs and commitment including perceived autonomy-supportive behaviors of coaches in sport (PASSES, satisfaction of the psychological needs in sports and sports Commitment Scale (SCMS questionnaires. We applied multiple regression analysis and structural equation modeling (SEM to analyze the data. Results showed there was a positive correlation between autonomy-supportive behaviors with the psychological needs of competence and commitment of athletes. On the other hand, the players `commitment correlated positively with psychological needs. Results of multivariate regression showed that the autonomy-supportive behaviors were predictor of psychological needs and commitment of players. The path analysis, also, established mediator role of psychological needs between autonomy-supportive behavior of the coach and players` commitment. Thus, the self-determination Theory among the elite players and sports teams was confirmed.

  18. Football players, asset management & the unexploited potential of enhanced player engagement in football management & marketing

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2014-01-01

    This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives.......This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives....

  19. Football players, asset management & the unexploited potential of enhanced player engagement in football management & marketing

    DEFF Research Database (Denmark)

    Cortsen, Kenneth

    2016-01-01

    This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives.......This article gives insights into why and how football brands (e.g. clubs and governing bodies) can benefit from enhancing the activation of players in football management and football marketing initiatives....

  20. Anthropometric Characteristics of Spanish Professional Basketball Players

    Directory of Open Access Journals (Sweden)

    Vaquera Alejandro

    2015-06-01

    Full Text Available The study of elite basketball players’ anthropometric characteristics alongside those of body composition contributes significantly to their profiling as professional athletes and plays an important role in the selection process, as these characteristics can have a significant impact on performance. In the current study, 110 professional basketball players from a series of Spanish professional Leagues (ACB, LEB and EBA and youth level National Teams (U20 and U18 had their anthropometric profiles measured and compared to determine differences between them. Furthermore, all 110 players were divided into three different categories according to their playing position: guards, forwards and centres. The results obtained show no significant differences between players in different competitions in weight, height and the sum of skinfolds. Nonetheless, there were several differences related to body fat content (13.03% in ACB players and 10.52% in the lower categories and National Teams. There were also several differences found between the different playing positions amongst all playing levels in body mass (79.56 ± 2.41, 91.04 ± 1.51 and 104.56 ± 1.73 kg, height (182.28 ± 0.96, 195.65 ± 1.00 and 204.08 ± 0.67 cm, skinfold distribution and perimeters. However, there were no significant differences in body fat content between the different playing positions. The conclusions obtained from this study provide a better understanding to basketball specialists regarding the selection process of players at the elite level, especially on the transition from youth elite programs to men’s elite leagues.

  1. The architecture of the chess player's brain.

    Science.gov (United States)

    Hänggi, Jürgen; Brütsch, Karin; Siegel, Adrian M; Jäncke, Lutz

    2014-09-01

    The game of chess can be seen as a typical example for an expertise task requiring domain-specific training and experience. Despite intensive behavioural studies the neural underpinnings of chess performance and expertise are not entirely understood. A few functional neuroimaging studies have shown that expert chess players recruit different psychological functions and activate different brain areas while they are engaged in chess-related activities. Based on this functional literature, we predicted to find morphological differences in a network comprised by parietal and frontal areas and especially the occipito-temporal junction (OTJ), fusiform gyrus, and caudate nucleus. Twenty expert chess players and 20 control subjects were investigated using voxel-based and surface-based morphometry as well as diffusion tensor imaging. Grey matter volume and cortical thickness were reduced in chess players compared with those of control men in the OTJ and precunei. The volumes of both caudate nuclei were not different between groups, but correlated inversely with the years of chess playing experience. Mean diffusivity was increased in chess players compared with that of controls in the left superior longitudinal fasciculus and the Elo score (a chess tournament ranking) was inversely related to mean diffusivity within the right superior longitudinal fasciculus. To the best of our knowledge we showed for the first time that there are specific differences in grey and white matter morphology between chess players and control subjects in brain regions associated with cognitive functions important for playing chess. Whether these anatomical alterations are the cause or consequence of the intensive and long-term chess training and practice remains to be shown in future studies.

  2. A Multifunction Filter for Realizing Gain Variable Low-Pass and Band-Pass Responses

    Directory of Open Access Journals (Sweden)

    Halil ALPASLAN

    2010-02-01

    Full Text Available The second generation current conveyors (CCIIs as active circuit devices are widely used for designing current-mode (CM filters. In this paper, a single input multi output filter employing only plus-type CCIIs (CCII+s and grounded capacitors, and for providing variable gain low-pass and band-pass responses, is suggested. The proposed filter is free from critical passive component matching conditions. Therefore, it is suitable for integrated circuit (IC technology. Further, developed filter configuration can be easily realized with commercially available active devices such as AD844s. The circuit performance is demonstrated by means of SPICE simulation and experimental test results.

  3. THE EFFECTS OF 30 HOURS SLEEP DEPRIVATION ON BASIC FOOTBALL SKILLS OF SOCCER PLAYERS

    Directory of Open Access Journals (Sweden)

    Mehrdad Hefzollesan

    2012-08-01

    Full Text Available The aim of this study is to determine the effect of sleep deprivation on the passing and shooting skills of football players. To this end, 18 students of Sahand University, with age range 20 to 24 years performed basic soccer skills (shoot and pass in the pre-test and post test stages. In this study to assess these skills, the test "Mor - Christian" has been used. In the first step, subjects conducted the shoot and pass test as pre-test after 8 hours sleep a night. 10 days later, to ensure the validity of tests and test results on the learning effect, subjects did the same test again after 8 hours sleep a night. In the third stage, 30 hours of sleep deprivation as an independent variable imposed on the subjects and then the test was repeated and experimental test results were compared as recorded using paired t-test. The findings showed that 30 hour sleep deprivation decreases passing and shooting skills implementation skills (p <0.001. Therefore, the findings showed that sleep deprivation can be a devastating effect on basic football skills.

  4. Alternative metrics

    Science.gov (United States)

    2012-11-01

    As the old 'publish or perish' adage is brought into question, additional research-impact indices, known as altmetrics, are offering new evaluation alternatives. But such metrics may need to adjust to the evolution of science publishing.

  5. Evaluating Australian football league player contributions using interactive network simulation.

    Science.gov (United States)

    Sargent, Jonathan; Bedford, Anthony

    2013-01-01

    This paper focuses on the contribution of Australian Football League (AFL) players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line ". Key pointsA simulated interaction matrix for Australian Rules football players is proposedThe simulations were carried out by fitting unique negative binomial distributions to each player pairing in a sideEigenvector centrality was calculated for each player in a simulated matrix, then for the teamThe team centrality measure adequately predicted the team's winning marginA player's net effect on margin could hence be estimated by replacing him in

  6. Aerobic and anaerobic profiles, heart rate and match analysis in older soccer players.

    Science.gov (United States)

    Tessitore, Antonio; Meeusen, Romain; Tiberi, Monica; Cortis, Cristina; Pagano, Rita; Capranica, Laura

    The aim of the present study was to provide aerobic (maximal oxygen consumption--VO2max) and anaerobic [jump tests: counter-movement jump (CMJ) and bounce jump (BJ); and running tests: 10 m sprint and 10 m dribbling the ball (10 mDB)] profiles of older soccer players (n = 12), and heart rate (HR), blood lactate accumulation (La) and match analysis (individual motor activity and team behaviour) aspects of a soccer match. The maximal aerobic test values were: HRmax, 154 +/- 14 beat min(-1); maximal power, 160 +/- 24 W; VO2peak, 36.3 +/- 11.3 ml kg(-1) min(-1); peak La, 8.2 +/- 1.8 mM. Jump test values were: CMJ, 21.2 +/- 4.5 cm; BJ, 17.3 +/- 4.8 cm. Running performances were: 10 m sprint, 2.06 +/- 0.36 s; 10 mDB, 2.17 +/- 0.21 s. Running showed similar values in the two halves (first half, 82%; second half, 88%), while walking lasted longer during the second half. Regarding the technical aspects of the match, 42% of the consecutive passes made in possession of the ball exceeded three passes, indicating that their play was structured in a cooperative manner. Older soccer players succeeded in maintaining good aerobic and anaerobic physical capability.

  7. First-time NCLEX-RN pass rate: measure of program quality or something else?

    Science.gov (United States)

    Taylor, Heidi; Loftin, Collette; Reyes, Helen

    2014-06-01

    The first-time NCLEX-RN(®) pass rate is considered by many to be the primary, if not sole, indicator of the quality of prelicensure nursing education programs. Used by state boards of nursing, educational program accreditors, and nursing faculty, the first-time NCLEX-RN pass rate influences important decisions about overall program quality, admission and progression policies, curricula, and teaching and learning practices. In this article, the authors call for a professional dialogue about the use of first-time pass rate (F-TPR) as an indicator of program quality, offer alternative methods for using the F-TPR as one measure of program quality, and suggest further research. One program's experience with low F-TPRs is offered as an exemplar of the unintended negative consequences that occur when the F-TPR is used as a sole criterion by a state board of nursing in judging a program's quality.

  8. COMPARATIVE STUDY OF 4 WEEKS OF DYNAMIC B ALANCE TRAINING PROGRAM IN COLLEGIATE FOOTBALL PLAYERS: RANDOMIZED CLINICAL TRIAL

    Directory of Open Access Journals (Sweden)

    Nisha

    2015-03-01

    Full Text Available BACKGROUND: Balance is highly integrative dynamic process involving coordination of multiple neurological pathways that allows for the maintenance of the COG over BOS . Football players often perform lower extremity passing , shooting , twisting , cutting and dribbling skills while wearing shoes , these actions require body to be in the equilibrium position to perform the task . This leads to t he conclusion of the great importance of the ability of balance in football . AIMS: 1 . To study the effect of 4 week multidirectional balance board training on dynamic balance in football players . 2 . To study the effect of 4 week Both Sides Up ball training on dynamic balance in football players . 3 . To compare the effect of multidirectional balance board training program and BOSU ball training program on dynamic balance in football players . STUDY DESIGN: Randomized Clinical trial . METHODS: Total of 60 competitive badminton players with age group between18 - 25 were recruited in this study . The participants were allocated into 2 groups viz ., Group A (multidirectional balance board training and Group B (BOSU ball Training for a period of 4 we eks . Participants were test for SEBT and vertical jump test on first day and after 4 weeks of balance training . STATISTICAL ANALYSIS: Student t test , Chi - Square Test . RESULTS: The data analysis and statistical inference showed that , after 4 weeks of balanc e training there was improvement in dynamic balance in both the groups but there was no significant difference in dynamic balance between two groups . As seen by difference in the SEBT and VJT scores pre and post training with p<0 . 001 . CONCLUSION: 4 weeks balance training using BOSU and multidirectional balance board is effective in improving dynamic balance and vertical jump performance in football players and also can be used as a component of multifaceted training to improve dynamic balance and game skills

  9. Multi-Player and Multi-Choice Quantum Game

    Institute of Scientific and Technical Information of China (English)

    杜江峰; 李卉; 许晓栋; 周先意; 韩荣典

    2002-01-01

    We investigate a multi-player and multi-choice quantum game. We start from a two-player and two-choice game,and the result is better than its classical version. Then we extend this to N-player and N-choice cases. In the quantum domain, we provide a strategy with which players can always avoid the worst outcome. Also, by changing the value of the parameter of the initial state, the probabilities for players to obtain the best pay-off will be much higher than in its classical version.

  10. The Functional Classification and Field Test Performance in Wheelchair Basketball Players

    Directory of Open Access Journals (Sweden)

    Gil Susana María

    2015-06-01

    Full Text Available Wheelchair basketball players are classified in four classes based on the International Wheelchair Basketball Federation (IWBF system of competition. Thus, the aim of the study was to ascertain if the IWBF classification, the type of injury and the wheelchair experience were related to different performance field-based tests. Thirteen basketball players undertook anthropometric measurements and performance tests (hand dynamometry, 5 m and 20 m sprints, 5 m and 20 m sprints with a ball, a T-test, a Pick-up test, a modified 10 m Yo-Yo intermittent recovery test, a maximal pass and a medicine ball throw. The IWBF class was correlated (p<0.05 to the hand dynamometry (r= 0.84, the maximal pass (r=0.67 and the medicine ball throw (r= 0.67. Whereas the years of dependence on the wheelchair were correlated to the velocity (p<0.01: 5 m (r= −0.80 and 20 m (r= −0.77 and agility tests (r= −0.77, p<0.01. Also, the 20 m sprint with a ball (r= 0.68 and the T-test (r= −0.57 correlated (p<0.05 with the experience in playing wheelchair basketball. Therefore, in this team the correlations of the performance variables differed when they were related to the disability class, the years of dependence on the wheelchair and the experience in playing wheelchair basketball. These results should be taken into account by the technical staff and coaches of the teams when assessing performance of wheelchair basketball players.

  11. Effect of Number of Players and Maturity on Ball-Drills Training Load in Youth Basketball

    Directory of Open Access Journals (Sweden)

    Daniele Conte

    2017-01-01

    Full Text Available This study aimed to assess the basketball ball-drills workload analyzing: (1 the effect of varying the number of players involved on physiological and technical demands; (2 the temporal changes in players’ responses across bouts; and (3 the relationship of players’ workload with their maturation status and training age. Twelve young male basketball players (mean ± SD; age 13.9 ± 0.7 years; height 1.76 ± 0.06 m; body mass 65.7 ± 12.5 kg; HRmax 202 ± 8 beat·min−1 completed three bouts of 4 min interspersed by 2 min of passive recovery of two vs. two and four vs. four ball-drills. The mean percentage of HRmax (%HRmax and ratings of perceived exertion (RPE were collected. Technical actions (TAs (dribbles, passes, shots, interceptions, steals, rebounds, and turnovers were calculated through notational analysis. Players’ genitalia development (GD and pubic hair (PH growth were assessed using Tanner scale. Results showed a higher %HRmax (p = 0.018, RPE (p = 0.042, dribbles (p = 0.007, shots (p = 0.003, and rebounds (p = 0.006 in two vs. two compared to four vs. four condition. Furthermore, a statistical difference was found for %HRmax (p = 0.005 and number of passes (p = 0.020 between bouts. In addition, no correlation between GD, PH, and training age with %HRmax, RPE, and TAs was found. These findings suggest that variations of the number of players involved affect ball-drills workload and that ball-drills training intensity varies across bouts. Finally, ball-drills elicit an adequate training stimulus, regardless of players’ maturation status and training age.

  12. Zika May Be Passed on Through Tears, Sweat: Report

    Science.gov (United States)

    ... page: https://medlineplus.gov/news/fullstory_161204.html Zika May Be Passed on Through Tears, Sweat: Report ... 2016 WEDNESDAY, Sept. 28, 2016 (HealthDay News) -- The Zika virus might be able to pass from person ...

  13. Enhanced transmittance of a dual pass-band metamaterial filter

    Science.gov (United States)

    Wang, XiaoZhi; Zhu, Honghui; Liu, Zhigang

    2017-03-01

    A broad pass-band metamaterial-based optical filter is experimentally and numerically studied. The designed structure consists of periodically arranged composite metallic arrays and dielectric layer that exhibits transmission responses composed of two flat pass-bands. The coupling of localized surface plasmon (LSP) modes results in the low-frequency pass-band, while the internal surface plasmon polaritons (ISPPs) between the upper and lower metal layers leads to the high-frequency pass-band. Structural parameters (L and R) are experimentally considered from the viewpoint of exploiting their effects on the pass-bands and resonance frequencies. The bandwidths of these pass-bands both can reach to maximums by optimization of these structural parameters. In addition, the two pass-bands can be modulated to be a single pass-band with a bandwidth of 10.7 THz by optimizing L and R simultaneously.

  14. The baton passes to the LHC

    CERN Multimedia

    CERN Bulletin

    2011-01-01

    Held in the picturesque mountain setting of La Thuile in the Italian Alps, the international conference “Rencontres de Moriond” showed how the baton of discovery in the field of high-energy physics is definitely passing to the LHC experiments. In the well-known spirit of Moriond, the conference was an important platform for young students to present their latest results. The Higgs boson might well be within reach this year and the jet-quenching phenomenon might reveal new things soon…   New physics discussed over the Italian Alps during the "Les rencontres de Moriond" conference.  (Photographer: Paul Gerritsen. Adapted by Katarina Anthony) Known by physicists as one of the most important winter conferences, “Les rencontres de Moriond” are actually a series of conferences spread over two weeks covering the main themes of electroweak interactions, QCD and high-energy interactions, cosmology, gravitation, astropar...

  15. The Pension Fund passes important milestones

    CERN Multimedia

    2012-01-01

    In this column, the Chairman of the Pension Fund Governing Board (PFGB) presents the Board's latest main decisions, initiatives and accomplishments to the Fund's members and beneficiaries.   Since my last report in October, the PFGB has passed several milestones in actuarial, technical and investment matters. The PFGB has completed an analysis of a request by the European Organisation for Astronomical Research in the Southern Hemisphere (ESO) to reduce the increased cost of pension insurance for new ESO recruits that has been caused by the increased CHF/€ exchange ratio. Currently the staff of ESO are admitted to the CERN Pension Fund, pursuant to a co-operation agreement between CERN and ESO dating back to 1968. This analysis assessed the actuarial, financial, administrative and legal implications, and is scheduled to be presented to the CERN Council and the Finance Committee in December. After an open tendering process the PFGB has selected Buck Consultants Limited...

  16. Message Passing for Dynamic Network Energy Management

    CERN Document Server

    Kraning, Matt; Lavaei, Javad; Boyd, Stephen

    2012-01-01

    We consider a network of devices, such as generators, fixed loads, deferrable loads, and storage devices, each with its own dynamic constraints and objective, connected by lossy capacitated lines. The problem is to minimize the total network objective subject to the device and line constraints, over a given time horizon. This is a large optimization problem, with variables for consumption or generation in each time period for each device. In this paper we develop a decentralized method for solving this problem. The method is iterative: At each step, each device exchanges simple messages with its neighbors in the network and then solves its own optimization problem, minimizing its own objective function, augmented by a term determined by the messages it has received. We show that this message passing method converges to a solution when the device objective and constraints are convex. The method is completely decentralized, and needs no global coordination other than synchronizing iterations; the problems to be...

  17. L'avenir au passé

    Directory of Open Access Journals (Sweden)

    Lionel Acher

    2000-05-01

    Full Text Available Il n'y a, bien évidemment, aucun mérite dans un roman historique à faire prédire par un personnage ou par le narrateur lui-même quels seront les événements du futur. Ce type de roman étant, par définition, consacré à la narration d'une intrigue située dans le passé et à la recons­titution d'une époque révolue (quelquefois, comme c'est le cas dans notre corpus de romans, depuis près de vingt siècles, point n'est besoin d'être grand clerc pour annoncer un avenir que l'historiographie a ampleme...

  18. An Active Tracking Band-Pass Filter,

    Science.gov (United States)

    1985-05-01

    Cette boucle comporte un amplificateur i commande automatique de gain et un convertisseur de fr~quence A tension rapides ainsi qu’un filtre passe-bas...attenuates the DC voltage and low-frequency fluctuations that accompany the output. 3.4 Frequency-to-Voltage Converter and Voltage Adaptor The output of the...m 0..’C X dC ., m o) ICU...C X CC. a,.. a V1 CCr.4 CC - CC 4 0 0 oC w4 rCC 6~..I 0 =1I .X C .C 0 C cC ’ C.C E.0 0 C o z .oo. o o .V o r C0 CC w0I vr 0

  19. Message-Passing Estimation from Quantized Samples

    CERN Document Server

    Kamilov, Ulugbek; Rangan, Sundeep

    2011-01-01

    Estimation of a vector from quantized linear measurements is a common problem for which simple linear techniques are suboptimal -- sometimes greatly so. This paper develops generalized approximate message passing (GAMP) algorithms for minimum mean-squared error estimation of a random vector from quantized linear measurements, notably allowing the linear expansion to be overcomplete or undercomplete and the scalar quantization to be regular or non-regular. GAMP is a recently-developed class of algorithms that uses Gaussian approximations in belief propagation and allows arbitrary separable input and output channels. Scalar quantization of measurements is incorporated into the output channel formalism, leading to the first tractable and effective method for high-dimensional estimation problems involving non-regular scalar quantization. Non-regular quantization is empirically demonstrated to greatly improve rate--distortion performance in some problems with oversampling or with undersampling combined with a spar...

  20. Prospective study of injury in volleyball players: 6 year results.

    Science.gov (United States)

    Pastor, M F; Ezechieli, M; Classen, L; Kieffer, O; Miltner, O

    2015-01-01

    The volleyball game has a high complexity and thus entails a lot of strain to the players. Due to this high and different training and competition strain comprehensive and individual training plans should be developed with competing training objectives in order to prevent injuries. The aim of the study was to analyse prospectively over six seasons the acute and overuse injuries of a German male professional volleyball team. The study included 34 male national league players from season the 2007/08 to 2012/13. All players received a sport medicine examination and a functional diagnosis before each season. Based on the results the players received an individual training plan. The players suffered 186 injuries. The prevalence of acute injuries was 1.94 per player and overuse injuries 0.64 per player. The incidence of acute injuries was 3.3/1000 h volleyball and overuse injuries 1.08/1000 h volleyball. The largest number of injuries was found in the spine. The players had most likely minor injuries. The players had significantly fewer injuries in their second season (1.92) than in their first season (3.25; p= 0.004). It could be concluded that volleyball is a sport with a relative low prevalence of injuries compared to other team sports. The prevalence of injury is 2.58 per player. Due to an injury a player dropped out 16.91 days per season. An individual training program seems to reduce the incidence of injury.

  1. Recognition accuracy by experienced men and women players of basketball.

    Science.gov (United States)

    Millslagle, Duane G

    2002-08-01

    This study examined 30 experienced basketball players' recognition accuracy by sex, playing position (guard, forward, and center), and situations in the game of basketball. The study used a perceptual cognitive paradigm in which subjects viewed slides of structured and unstructured game situations and accurately recognized the presence or absence of the basketball. A significant difference in recognition accuracy by sex, players' position, and structure of the game situation was found. Male players' recognition accuracy was better than the female players'. The recognition accuracy of subjects who played guard was better than that of subjects who played forward or center. The players' recognition accuracy was more accurate when observing structured plays versus unstructured plays. The conclusion of this study suggested that experienced basketball players differ in their cognitive and visual searching processes by sex and player position within the sport of basketball.

  2. Game Related Statistics Discriminating Between Starters and Nonstarters Players in Women'S National Basketball Association League (WNBA).

    Science.gov (United States)

    Gòmez, Miguel-Ángel; Lorenzo, Alberto; Ortega, Enrique; Sampaio, Jaime; Ibàñez, Sergio-José

    2009-01-01

    The aim of the present study was to identify the game-related statistics that allow discriminating between starters and nonstarter players in women's basketball when related to winning or losing games and best or worst teams. The sample comprised all 216 regular season games from the 2005 Women's National Basketball Association League (WNBA). The game-related statistics included were 2- and 3- point field-goals (both successful and unsuccessful), free-throws (both successful and unsuccessful), defensive and offensive rebounds, assists, blocks, fouls, steals, turnovers and minutes played. Results from multivariate analysis showed that when best teams won, the discriminant game-related statistics were successful 2-point field-goals (SC = 0.47), successful free-throws (SC = 0.44), fouls (SC = -0.41), assists (SC = 0.37), and defensive rebounds (SC = 0.37). When the worst teams won, the discriminant game-related statistics were successful 2-point field- goals (SC = 0.37), successful free-throws (SC = 0.45), assists (SC = 0.58), and steals (SC = 0.35). The results showed that the successful 2-point field-goals, successful free-throws and the assists were the most powerful variables discriminating between starters and nonstarters. These specific characteristics helped to point out the importance of starters' players shooting and passing ability during competitions. Key pointsThe players' game-related statistical profile varied according to team status, game outcome and team quality in women's basketball.The results of this work help to point out the different player's performance described in women's basketball compared with men's basketball.The results obtained enhance the importance of starters and nonstarters contribution to team's performance in different game contexts.Results showed the power of successful 2-point field-goals, successful free-throws and assists discriminating between starters and nonstarters in all the analyses.

  3. 34 CFR 300.190 - By-pass-general.

    Science.gov (United States)

    2010-07-01

    ... 34 Education 2 2010-07-01 2010-07-01 false By-pass-general. 300.190 Section 300.190 Education... DISABILITIES State Eligibility By-Pass for Children in Private Schools § 300.190 By-pass—general. (a) If, on... Secretary implements a by-pass. (Authority: 20 U.S.C. 1412(f)(1))...

  4. 75 FR 62690 - Radio Broadcasting Services; Grants Pass, Oregon

    Science.gov (United States)

    2010-10-13

    ... COMMISSION 47 CFR Part 73 Radio Broadcasting Services; Grants Pass, Oregon AGENCY: Federal Communications..., allots FM Channel 257A at Grants Pass, Oregon, as the community's second commercial FM transmission service. Channel 257A can be allotted at Grants Pass, consistent with the minimum distance...

  5. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2001-01-01

    We present a new transformation of λ-terms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Previous CPS transformations only enjoyed two out of the three properties of being first-order, one-pass, and compositional...

  6. 47 CFR 7.9 - Information pass through.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 1 2010-10-01 2010-10-01 false Information pass through. 7.9 Section 7.9... EQUIPMENT BY PEOPLE WITH DISABILITIES Obligations-What Must Covered Entities Do? § 7.9 Information pass through. Telecommunications equipment and customer premises equipment shall pass through...

  7. 47 CFR 6.9 - Information pass through.

    Science.gov (United States)

    2010-10-01

    ... 47 Telecommunication 1 2010-10-01 2010-10-01 false Information pass through. 6.9 Section 6.9... Entities Do? § 6.9 Information pass through. Telecommunications equipment and customer premises equipment shall pass through cross-manufacturer, non-proprietary, industry-standard codes, translation...

  8. 75 FR 43897 - FM TABLE OF ALLOTMENTS, GRANTS PASS, OREGON

    Science.gov (United States)

    2010-07-27

    ... COMMISSION 47 CFR Part 73 FM TABLE OF ALLOTMENTS, GRANTS PASS, OREGON AGENCY: Federal Communications... the allotment of FM Channel 257A as the second commercial allotment at Grants Pass, Oregon. The channel can be allotted at Grants Pass in compliance with the Commission's minimum distance...

  9. 78 FR 18479 - Drawbridge Operation Regulations; Pass Manchac, LA

    Science.gov (United States)

    2013-03-27

    ... SECURITY Coast Guard 33 CFR Part 117 Drawbridge Operation Regulations; Pass Manchac, LA AGENCY: Coast Guard... automated bascule span drawbridge across Pass Manchac, mile 6.7, at Manchac, between St. John and Tangipahoa... Pass Manchac, mile 6.7, at Manchac, between St. John and Tangipahoa Parishes, Louisiana. The bridge...

  10. 20 CFR 631.18 - Federal by-pass authority.

    Science.gov (United States)

    2010-04-01

    ... 20 Employees' Benefits 3 2010-04-01 2010-04-01 false Federal by-pass authority. 631.18 Section 631... Procedures § 631.18 Federal by-pass authority. (a) In the event that a State fails to submit a biennial State... Secretary's intent to exercise by-pass authority and an opportunity to request and to receive a...

  11. 48 CFR 652.237-71 - Identification/Building Pass.

    Science.gov (United States)

    2010-10-01

    ... Pass. 652.237-71 Section 652.237-71 Federal Acquisition Regulations System DEPARTMENT OF STATE CLAUSES... Identification/Building Pass. As prescribed in 637.110(b), insert the following clause. Identification/Building Pass (APR 2004) (a) Contractors working in domestic facilities who already possess a security...

  12. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2002-01-01

    We present a new transformation of call-by-value lambdaterms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Because it operates in one pass, it directly yields compact CPS programs that are comparable to what one would...

  13. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2003-01-01

    We present a new transformation of λ-terms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Previous CPS transformations only enjoyed two out of the three properties of being first-order, one-pass, and compositional...

  14. Ningwu——An Ancient Pass On The Plateau

    Institute of Scientific and Technical Information of China (English)

    2004-01-01

    <正>Ningwu situated on the Loess Plateau in north of Shanxi Province is one of the three passes along the Great Wall. The other two are the Pian Pass in the west and the Yanmen Pass in the east. In the ancient times, it had been a key military town in the northern Chinese borders.

  15. 36 CFR 1193.37 - Information pass through.

    Science.gov (United States)

    2010-07-01

    ... 36 Parks, Forests, and Public Property 3 2010-07-01 2010-07-01 false Information pass through... § 1193.37 Information pass through. Telecommunications equipment and customer premises equipment shall pass through cross-manufacturer, non-proprietary, industry-standard codes, translation...

  16. Identification af explosive power factors as predictors of player quality in young female volleyball players.

    Science.gov (United States)

    Grgantov, Zoran; Milić, Mirjana; Katić, Ratko

    2013-05-01

    With the purpose of determining the factor structure of explosive power, as well as the influence of each factor on situational efficiency, 56 young female volleyball players were tested using 14 tests for assessing nonspecific and specific explosive power. By factor analysis, 4 significant factors were isolated which explained the total of over 80% of the common variability in young female volleyball players. The first factor was defined as volleyball-specific jumping, the second factor as nonspecific jumping and sprinting, the third factor as throwing explosive power, while the fourth factor was interpreted as volleyball-specific throwing and spiking speed from the ground. Results obtained by regression analysis in the latent space of explosive power indicate that the identified factors are good predictors of player quality in young female volleyball players. The fourth factor defined as throwing and spiking speed from the ground had the largest influence on player quality, followed by volleyball-specific jumping and nonspecific jumping and sprinting, and to a much lesser extent, by throwing explosive power The results obtained in this age group bring to the fore the ability of spiking and serving a ball of high speed, which hinders the opponents from playing those balls in serve reception and field defence. This ability, combined with a high standing vertical jump reach and spike approach vertical jump reach (which is the basis of the 1st varimax factor) enables successful performance of all volleyball elements by which points are won in complex 1 (spike) and complex 2 (serve and block). Even though the 2nd factor (nonspecific jumping and sprinting) has a slightly smaller impact on situational efficiency in young players, this ability provides preconditions i.e. preparation for successful realisation of all volleyball elements, so greater attention must be paid to perfecting it in young female volleyball players.

  17. Evaluation of allograft perfusion by radionuclide first-pass study in renal failure following renal transplantation

    Energy Technology Data Exchange (ETDEWEB)

    Baillet, G.; Ballarin, J.; Urdaneta, N.; Campos, H.; Vernejoul, P. de; Fermanian, J.; Kellershohn, C.; Kreis, H.

    1986-04-01

    To assess the diagnostic value of indices measured on a first-pass curve, we performed 72 radionuclide renal first-pass studies (RFP) in 21 patients during the early weeks following renal allograft transplantation. The diagnosis was based on standard clinical and biochemical data and on fine needle aspiration biopsy (FNAB) of the transplant. Aortic and renal first-pass curves were filtered using a true low-pass filter and five different indices of renal perfusion were computed, using formulae from the literature. Statistical analysis performed on the aortic and renal indices indicated excellent reproducibility of the isotopic study. Although renal indices presented a rather large scatter, they all discriminated well between normal and rejection. Three indices have a particularly good diagnostic value. In the discrimination between rejection and Acute Tubular Necrosis (ATN), only one index gave satisfying results. The indices, however, indicate that there are probably ATN with an alternation of renal perfusion and rejection episodes where perfusion is almost intact. We conclude that radionuclide first-pass study allows accurate and reproducible quantitation of renal allograft perfusion. The measured parameters are helpful to follow up the course of a post-transplantation renal failure episode and to gain more insight into renal ischemia following transplantation.

  18. Effect of Sequencing Strength and Endurance Training in Young Male Soccer Players.

    Science.gov (United States)

    Makhlouf, Issam; Castagna, Carlo; Manzi, Vincenzo; Laurencelle, Louis; Behm, David G; Chaouachi, Anis

    2016-03-01

    This study examined the effects of strength and endurance training sequence (strength before or after endurance) on relevant fitness variables in youth soccer players. Fifty-seven young elite-level male field soccer players (13.7 ± 0.5 years; 164 ± 8.3 cm; 53.5 ± 8.6 kg; body fat; 15.6 ± 3.9%) were randomly assigned to a control (n = 14, CG) and 3 experimental training groups (twice a week for 12 weeks) strength before (SE, n = 15), after (ES, n = 14) or on alternate days (ASE, n = 14) with endurance training. A significant (p = 0.001) intervention main effect was detected. There were only trivial training sequence differences (ES vs. SE) for all variables (p > 0.05). The CG showed large squat 1 repetition maximum (1RM) and medium sprint, change of direction ability, and jump improvements. ASE demonstrated a trivial difference in endurance performance with ES and SE (p > 0.05). Large to medium greater improvements for SE and ES were reported compared with ASE for sprinting over 10 and 30 m (p training sequence on soccer fitness-relevant variables. However, combining strength and endurance within a single training session provided superior results vs. training on alternate days. Concurrent training may be considered as an effective and safe training method for the development of the prospective soccer player.

  19. Commitment, enjoyment and motivation in young soccer competitive players.

    Science.gov (United States)

    Garcia-Mas, Alexandre; Palou, Pere; Gili, Margarita; Ponseti, Xavier; Borras, Pere A; Vidal, Josep; Cruz, Jaume; Torregrosa, Miquel; Villamarín, Francisco; Sousa, Catarina

    2010-11-01

    Building upon Deci's and Ryan (1985) Self-determination theory as well as the sportive behavioral correlates of the model of Commitment (Scanlan et al., 1976), this study tries to establish the relationship between motivation and commitment in youth sport. For this purpose 454 young competitive soccer players answered the Sport Motivation Scale (SMS) and the Sport Commitment Questionnaire (SCQ) during the regular season. The SMS measures the three dimensions of the Motivational continuum (the Amotivation, the Extrinsic Motivation and the Intrinsic Motivation). The SCQ measures the Sportive Commitment and its composing factors such as the Enjoyment, the Alternatives to the sport, and the Social Pressure. Our findings provided a clear pattern of the influence of motivation in sport enjoyment and commitment, outlining the positive contribution of intrinsic and extrinsic motivation to enjoyment and commitment. Amotivation, contributes positively to alternatives to sport and negatively to enjoyment and commitment, It should be noted that extrinsic motivation has a higher contribution to enjoyment whereas intrinsic motivation has a higher contribution to commitment.

  20. The effect of baroque music on the PassPoints graphical password

    OpenAIRE

    Gao, Haichang; Ren, Zhongjie; Chang, Xiuling; Liu, Xiyang; Aickelin, Uwe

    2013-01-01

    Graphical passwords have been demonstrated to be the possible alternatives to traditional alphanumeric passwords. However, they still tend to follow predictable patterns that are easier to attack. The crux of the problem is users’ memory limitations. Users are the weakest link in password authentication mechanism. It shows that baroque music has positive effects on human memorizing and learning. We introduce baroque music to the PassPoints graphical password scheme and conduct a laboratory st...

  1. Player Transformation of Educational Multiplayer Games

    DEFF Research Database (Denmark)

    Magnussen, Rikke; Misfeldt, Morten

    2004-01-01

    Children's great interest in multiplayer games has led to attempts to design educational multiplayer games. In this study, we have studied a test of an educational multiplayer game designed for mathematics education for children aged nine to twelve. In our observations, it became clear that pupils...... transformed the game to accommodate social interaction. With these transformed ways of playing the game, they managed to get to the top of the high score list while avoiding the educational parts of the game. Players transforming educational games to escape learning elements can be a problem when these games...... are used for formal education. In this paper we argue that player transformation of educational games can, however, be the basis of exciting and unconventional learning of valuable things, such as how to transform information technology to better accommodate social interaction....

  2. Common Injuries of Collegiate Tennis Players

    Directory of Open Access Journals (Sweden)

    Christian Wisdom Magtajas Valleser

    2017-09-01

    Full Text Available The purpose of this study is to determine the common injuries of Filipino collegiate tennis players; 110 varsity tennis players with a mean of 20 years old (SD ± 1.7 with an average playing experience of 12 years participated in the study. There was a 100% occurrence of at least one injury with an average rate of 5.98 injuries per person. The authors observed that the most commonly injured anatomical region is the lower extremity; ankles were recorded as the most commonly injured part. Other commonly injured areas included the shoulders and lower back. Furthermore, the most common injury type is tendinitis, sprains, and strains. The recorded injuries were mostly associated with overuse injuries, and the findings were similar to those of most other studies on tennis injuries. A larger sample size may provide more conclusive findings on tennis injuries, particularly in different levels of competition, such as recreational or professional athletes.

  3. Towards Generic Models of Player Experience

    DEFF Research Database (Denmark)

    Shaker, Noor; Shaker, Mohammad; Abou-Zleikha, Mohamed

    2015-01-01

    -dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direction. In this paper, we propose generic models of user experience in the computer games...... further examine whether generic features of player be- haviour can be defined and used to boost the modelling per- formance. The accuracies obtained in both experiments in- dicate a promise for the proposed approach and suggest that game-independent player experience models can be built.......Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context...

  4. Macro-players in stock markets

    CERN Document Server

    Röhner, B M

    2005-01-01

    It is usually assumed that stock prices reflect a balance between large numbers of small individual sellers and buyers. However, over the past fifty years mutual funds and other institutional shareholders have assumed an ever increasing part of stock transactions: their assets, as a percentage of GDP, have been multiplied by more than one hundred. The paper presents evidence which shows that reactions to major shocks are often dominated by a small number of institutional players. Most often the market gets a wrong perception and inadequate understanding of such events because the relevant information (e.g. the fact that one mutual fund has sold several million shares) only becomes available weeks or months after the event, through reports to the Securities and Exchange Commission (SEC). Our observations suggest that there is a radical difference between small ($ 5% $) price changes which, on the contrary, may be caused by massive sales (or purchases) by a few players. This suggests that the mechanisms which a...

  5. Evolutionary game theory: molecules as players.

    Science.gov (United States)

    Bohl, Katrin; Hummert, Sabine; Werner, Sarah; Basanta, David; Deutsch, Andreas; Schuster, Stefan; Theissen, Günter; Schroeter, Anja

    2014-12-01

    In this and an accompanying paper we review the use of game theoretical concepts in cell biology and molecular biology. This review focuses on the subcellular level by considering viruses, genes, and molecules as players. We discuss in which way catalytic RNA can be treated by game theory. Moreover, genes can compete for success in replication and can have different strategies in interactions with other genetic elements. Also transposable elements, or "jumping genes", can act as players because they usually bear different traits or strategies. Viruses compete in the case of co-infecting a host cell. Proteins interact in a game theoretical sense when forming heterodimers. Finally, we describe how the Shapley value can be applied to enzymes in metabolic pathways. We show that game theory can be successfully applied to describe and analyse scenarios at the molecular level resulting in counterintuitive conclusions.

  6. Nanomechanical characterization by double-pass force-distance mapping

    Energy Technology Data Exchange (ETDEWEB)

    Dagdas, Yavuz S; Tekinay, Ayse B; Guler, Mustafa O; Dana, Aykutlu [UNAM Institute of Materials Science and Nanotechnology, Bilkent University, 06800 Ankara (Turkey); Necip Aslan, M, E-mail: aykutlu@unam.bilkent.edu.tr [Department of Physics, Istanbul Technical University, Istanbul (Turkey)

    2011-07-22

    We demonstrate high speed force-distance mapping using a double-pass scheme. The topography is measured in tapping mode in the first pass and this information is used in the second pass to move the tip over the sample. In the second pass, the cantilever dither signal is turned off and the sample is vibrated. Rapid (few kHz frequency) force-distance curves can be recorded with small peak interaction force, and can be processed into an image. Such a double-pass measurement eliminates the need for feedback during force-distance measurements. The method is demonstrated on self-assembled peptidic nanofibers.

  7. Left ventricular biomechanics in professional football players.

    Science.gov (United States)

    von Lueder, T G; Hodt, A; Gjerdalen, G F; Steine, K

    2017-04-04

    Chronic exercise induces adaptive changes of left ventricular (LV) ejection and filling capacities which may be detected by novel speckle-tracking echocardiography (STE) and tissue Doppler imaging (TDI)-based techniques. A total of 103 consecutive male elite Norwegian soccer players and 46 age-matched healthy controls underwent echocardiography at rest. STE was used to assess LV torsional mechanics and LV systolic longitudinal strain (LS). Diastolic function was evaluated by trans-mitral blood flow, mitral annular velocities by TDI, and LV inflow propagation velocity by color M-mode. Despite similar global LS, players displayed lower basal wall and higher apical wall LS values vs controls, resulting in an incremental base-to-apex gradient of LS. Color M-mode and TDI-derived data were similar in both groups. Peak systolic twist rate (TWR) was significantly lower in players (86.4±2.8 vs controls 101.9±5.2 deg/s, Pplayers (-124.5±4.2 vs -106.9±6.7 deg/s) and peaked earlier during the cardiac cycle (112.7±0.8 vs 117.4±2.4% of systole duration, both Pplayers. Augmented diastolic wall strain (DWS), a novel measure of LV compliance in players, was associated with improved myocardial mechanical efficiency. The described myocardial biomechanics may underlie augmented exertional cardiac function in athletes and may have a potential role to characterize athlete's heart by itself or to distinguish it from hypertensive or hypertrophic cardiomyopathy. © 2017 John Wiley & Sons A/S. Published by John Wiley & Sons Ltd.

  8. Astor Pass Seismic Surveys Preliminary Report

    Energy Technology Data Exchange (ETDEWEB)

    Louie, John [UNR; Pullammanappallil, Satish [Optim; Faulds, James; Eisses, Amy; Kell, Annie; Frary, Roxanna; Kent, Graham

    2011-08-05

    In collaboration with the Pyramid Lake Paiute Tribe (PLPT), the University of Nevada, Reno (UNR) and Optim re-processed, or collected and processed, over 24 miles of 2d seismic-reflection data near the northwest corner of Pyramid Lake, Nevada. The network of 2d land surveys achieved a near-3d density at the Astor Pass geothermal prospect that the PLPT drilled during Nov. 2010 to Feb. 2011. The Bureau of Indian Affairs funded additional seismic work around the Lake, and an extensive, detailed single-channel marine survey producing more than 300 miles of section, imaging more than 120 ft below the Lake bottom. Optim’s land data collection utilized multiple heavy vibrators and recorded over 200 channels live, providing a state-of-the-art reflection-refraction data set. After advanced seismic analysis including first-arrival velocity optimization and prestack depth migration, the 2d sections show clear fault-plane reflections, in some areas as deep as 4000 ft, tying to distinct terminations of the mostly volcanic stratigraphy. Some lines achieved velocity control to 3000 ft depth; all lines show reflections and terminations to 5000 ft depth. Three separate sets of normal faults appear in an initial interpretation of fault reflections and stratigraphic terminations, after loading the data into the OpendTect 3d seismic visualization system. Each preliminary fault set includes a continuous trace more than 3000 ft long, and a swarm of short fault strands. The three preliminary normal-fault sets strike northerly with westward dip, northwesterly with northeast dip, and easterly with north dip. An intersection of all three fault systems documented in the seismic sections at the end of Phase I helped to locate the APS-2 and APS-3 slimholes. The seismic sections do not show the faults connected to the Astor Pass tufa spire, suggesting that we have imaged mostly Tertiary-aged faults. We hypothesize that the Recent, active faults that produced the tufa through hotspring

  9. Multi-Pass Quadrupole Mass Analyzer

    Science.gov (United States)

    Prestage, John D.

    2013-01-01

    Analysis of the composition of planetary atmospheres is one of the most important and fundamental measurements in planetary robotic exploration. Quadrupole mass analyzers (QMAs) are the primary tool used to execute these investigations, but reductions in size of these instruments has sacrificed mass resolving power so that the best present-day QMA devices are still large, expensive, and do not deliver performance of laboratory instruments. An ultra-high-resolution QMA was developed to resolve N2 +/CO+ by trapping ions in a linear trap quadrupole filter. Because N2 and CO are resolved, gas chromatography columns used to separate species before analysis are eliminated, greatly simplifying gas analysis instrumentation. For highest performance, the ion trap mode is used. High-resolution (or narrow-band) mass selection is carried out in the central region, but near the DC electrodes at each end, RF/DC field settings are adjusted to allow broadband ion passage. This is to prevent ion loss during ion reflection at each end. Ions are created inside the trap so that low-energy particles are selected by low-voltage settings on the end electrodes. This is beneficial to good mass resolution since low-energy particles traverse many cycles of the RF filtering fields. Through Monte Carlo simulations, it is shown that ions are reflected at each end many tens of times, each time being sent back through the central section of the quadrupole where ultrahigh mass filtering is carried out. An analyzer was produced with electrical length orders of magnitude longer than its physical length. Since the selector fields are sized as in conventional devices, the loss of sensitivity inherent in miniaturizing quadrupole instruments is avoided. The no-loss, multi-pass QMA architecture will improve mass resolution of planetary QMA instruments while reducing demands on the RF electronics for high-voltage/high-frequency production since ion transit time is no longer limited to a single pass. The

  10. The El Dorado of Handball? Foreign Female Players Stay, while Domestic Players Return from Abroad.

    Science.gov (United States)

    Bon, Marta; Topič, Mojca Doupona; Šibila, Marko

    2016-04-01

    The main purpose of this research was to study the characteristics of migration in European women's handball based on the Slovenian example and to find the differences between the foreigners coming to Slovenia and the Slovenians transferring to foreign clubs. The research was based on 16 open face-to-face semi-structured interviews (8 Slovenians (age 29.5 ± 6.2 years) and 8 foreigners (age 35.5 ± 8.7 years)). We found out that the most powerful factor in foreigners was the financial one, while within Slovenian players it was their personal desire for progression within their sport, the club's reputation and poor conditions in their previous club. The results confirm that when making a decision on transfer, all players had the support of family and friends, while the clubs of foreign players were not as supportive. Most interviewees considered their careers successful and did not regret going abroad. The research indicates that the largest differences discovered between Slovenians and foreigners were that foreign female players chose to stay in the new country (Slovenia), while domestic players returned home after few years playing abroad. In conclusion, the results show that in top-level handball there are important differences between migration models which are based on nationality and also that the migration models change throughout time, which is largely connected with the socioeconomic events in the country of origin or transfer.

  11. Tibia and fibula fractures in soccer players.

    Science.gov (United States)

    Boden, B P; Lohnes, J H; Nunley, J A; Garrett, W E

    1999-01-01

    We performed a retrospective review of 31 athletes who sustained a fracture of the lower leg from a direct blow while playing soccer. Fifteen fractures involved both the tibia and fibula 11 only the tibia, and 5 only the fibula. Information was collected using a standardized questionnaire. The mean follow-up from the time of injury was 30 months. Injuries typically occurred in young, competitive athletes during game situations. The mechanisms were broadly classified into several categories: contact during a slide tackle (13, 42%), a collision with the goalkeeper (8, 26%), two opposing players colliding while swinging for a loose ball (7, 23%), or a player being kicked by a standing opponent (3, 10%). The majority of fractures (26, 90%) occurred while the athletes were wearing shin guards. The point of impact was with the shin guard prior to the fracture in 16 cases (62%). Return to competitive soccer averaged 40 weeks for combined tibia and fibula fractures, 35 weeks for isolated tibia fractures, and 18 weeks for isolated fibula fractures. Injuries were associated with a high incidence of major complications (12 out of 31, 39%), especially in concurrent tibia and fibula fractures (8 out of 15, 50%). These findings suggest that lower leg fractures in soccer players are serious injuries, often necessitating a prolonged recovery time. In addition, this study questions the ability of shin guards to protect against fractures.

  12. Alternative Veier

    DEFF Research Database (Denmark)

    Kruse, Tove Elisabeth; Salamonsen, Anita

    reflektioner omkring patienters brug af og erfaringer med alternativ behandling. Patientorganisationer, organisatoner for alternative behandlere og organisationer for læger og medicinstuderende har læst bogens patienthistorier og deres perspektiver lægges frem. Til slut i bogen diskuteres betydningen af de...

  13. Growing Alternatives

    DEFF Research Database (Denmark)

    Bagger-Petersen, Mai Corlin

    2014-01-01

    From 2014, Anhui Province will pilot a reform of the residential land market in China, thus integrating rural Anhui in the national housing market. In contrast, artist and activist Ou Ning has proposed the Bishan time money currency, intending to establish an alternative economic circuit in Bishan...

  14. Magnetostrictive Alternator

    Science.gov (United States)

    Dyson, Rodger; Bruder, Geoffrey

    2013-01-01

    This innovation replaces the linear alternator presently used in Stirling engines with a continuous-gradient, impedance-matched, oscillating magnetostrictive transducer that eliminates all moving parts via compression, maintains high efficiency, costs less to manufacture, reduces mass, and eliminates the need for a bearing system. The key components of this new technology are the use of stacked magnetostrictive materials, such as Terfenol-D, under a biased magnetic and stress-induced compression, continuous-gradient impedance-matching material, coils, force-focusing metallic structure, and supports. The acoustic energy from the engine travels through an impedancematching layer that is physically connected to the magnetostrictive mass. Compression bolts keep the structure under compressive strain, allowing for the micron-scale compression of the magnetostrictive material and eliminating the need for bearings. The relatively large millimeter displacement of the pressure side of the impedance-matching material is reduced to micron motion, and undergoes stress amplification at the magnetostrictive interface. The alternating compression and expansion of the magnetostrictive material creates an alternating magnetic field that then induces an electric current in a coil that is wound around the stack. This produces electrical power from the acoustic pressure wave and, if the resonant frequency is tuned to match the engine, can replace the linear alternator that is commonly used.

  15. Alternative Treatments

    Science.gov (United States)

    ... triglyceride (fat) produced by processing coconut oil or palm kernel oil. The body breaks down caprylic acid into substances called “ketone bodies.” The theory behind Axona is that the ketone bodies derived from caprylic acid may provide an alternative energy source for brain cells that have lost ...

  16. EVALUATING AUSTRALIAN FOOTBALL LEAGUE PLAYER CONTRIBUTIONS USING INTERACTIVE NETWORK SIMULATION

    Directory of Open Access Journals (Sweden)

    Jonathan Sargent

    2013-03-01

    Full Text Available This paper focuses on the contribution of Australian Football League (AFL players to their team's on-field network by simulating player interactions within a chosen team list and estimating the net effect on final score margin. A Visual Basic computer program was written, firstly, to isolate the effective interactions between players from a particular team in all 2011 season matches and, secondly, to generate a symmetric interaction matrix for each match. Negative binomial distributions were fitted to each player pairing in the Geelong Football Club for the 2011 season, enabling an interactive match simulation model given the 22 chosen players. Dynamic player ratings were calculated from the simulated network using eigenvector centrality, a method that recognises and rewards interactions with more prominent players in the team network. The centrality ratings were recorded after every network simulation and then applied in final score margin predictions so that each player's match contribution-and, hence, an optimal team-could be estimated. The paper ultimately demonstrates that the presence of highly rated players, such as Geelong's Jimmy Bartel, provides the most utility within a simulated team network. It is anticipated that these findings will facilitate optimal AFL team selection and player substitutions, which are key areas of interest to coaches. Network simulations are also attractive for use within betting markets, specifically to provide information on the likelihood of a chosen AFL team list "covering the line".

  17. Distributed Programming via Safe Closure Passing

    Directory of Open Access Journals (Sweden)

    Philipp Haller

    2016-02-01

    Full Text Available Programming systems incorporating aspects of functional programming, e.g., higher-order functions, are becoming increasingly popular for large-scale distributed programming. New frameworks such as Apache Spark leverage functional techniques to provide high-level, declarative APIs for in-memory data analytics, often outperforming traditional "big data" frameworks like Hadoop MapReduce. However, widely-used programming models remain rather ad-hoc; aspects such as implementation trade-offs, static typing, and semantics are not yet well-understood. We present a new asynchronous programming model that has at its core several principles facilitating functional processing of distributed data. The emphasis of our model is on simplicity, performance, and expressiveness. The primary means of communication is by passing functions (closures to distributed, immutable data. To ensure safe and efficient distribution of closures, our model leverages both syntactic and type-based restrictions. We report on a prototype implementation in Scala. Finally, we present preliminary experimental results evaluating the performance impact of a static, type-based optimization of serialization.

  18. Tracking particles by passing messages between images

    Energy Technology Data Exchange (ETDEWEB)

    Chertkov, Michael [Los Alamos National Laboratory; Kroc, Lukas [Los Alamos National Laboratory; Zdeborova, Lenka [Los Alamos National Laboratory; Krakala, Florent [ESPCI; Vergassola, M [CNRS

    2009-01-01

    Methods to extract information from the tracking of mobile objects/particles have broad interest in biological and physical sciences. Techniques based on the simple criterion of proximity in time-consecutive snapshots are useful to identify the trajectories of the particles. However, they become problematic as the motility and/or the density of the particles increases because of the uncertainties on the trajectories that particles have followed during the acquisition time of the images. Here, we report efficient methods for learning parameters of the dynamics of the particles from their positions in time-consecutive images. Our algorithm belongs to the class of message-passing algorithms, also known in computer science, information theory and statistical physics under the name of Belief Propagation (BP). The algorithm is distributed, thus allowing parallel implementation suitable for computations on multiple machines without significant inter-machine overhead. We test our method on the model example of particle tracking in turbulent flows, which is particularly challenging due to the strong transport that those flows produce. Our numerical experiments show that the BP algorithm compares in quality with exact Markov Chain Monte-Carlo algorithms, yet BP is far superior in speed. We also suggest and analyze a random-distance model that provides theoretical justification for BP accuracy. Methods developed here systematically formulate the problem of particle tracking and provide fast and reliable tools for its extensive range of applications.

  19. Airborne Radar Interferometric Repeat-Pass Processing

    Science.gov (United States)

    Hensley, Scott; Michel, Thierry R.; Jones, Cathleen E.; Muellerschoen, Ronald J.; Chapman, Bruce D.; Fore, Alexander; Simard, Marc; Zebker, Howard A.

    2011-01-01

    Earth science research often requires crustal deformation measurements at a variety of time scales, from seconds to decades. Although satellites have been used for repeat-track interferometric (RTI) synthetic-aperture-radar (SAR) mapping for close to 20 years, RTI is much more difficult to implement from an airborne platform owing to the irregular trajectory of the aircraft compared with microwave imaging radar wavelengths. Two basic requirements for robust airborne repeat-pass radar interferometry include the ability to fly the platform to a desired trajectory within a narrow tube and the ability to have the radar beam pointed in a desired direction to a fraction of a beam width. Uninhabited Aerial Vehicle Synthetic Aperture Radar (UAVSAR) is equipped with a precision auto pilot developed by NASA Dryden that allows the platform, a Gulfstream III, to nominally fly within a 5 m diameter tube and with an electronically scanned antenna to position the radar beam to a fraction of a beam width based on INU (inertial navigation unit) attitude angle measurements.

  20. Single Pass Multi-component Harvester

    Energy Technology Data Exchange (ETDEWEB)

    Reed Hoskinson; J. Richard Hess

    2004-08-01

    Abstract. In order to meet the U. S. government’s goal of supplementing the energy available from petroleum by increasing the production of energy from renewable resources, increased production of bioenergy has become one of the new goals of the United States government and our society. U.S. Executive Orders and new Federal Legislation have mandated changes in government procedures and caused reorganizations within the government to support these goals. The Biomass Research and Development Initiative is a multi-agency effort to coordinate and accelerate all U.S. Federal biobased products and bioenergy research and development. The Initiative is managed by the National Biomass Coordination Office, which is staffed by both the DOE and the USDA. One of the most readily available sources of biomass from which to produce bioenergy is an agricultural crop residue, of which straw from small grains is the most feasible residue with which to start. For the straw residue to be used its collection must be energy efficient and its removal must not impact the sustainability of the growing environment. In addition, its collection must be economically advantageous to the producer. To do all that, a single pass multi-component harvester system is most desirable. Results from our first prototype suggest that current combines probably do adequate threshing and that a separate chassis can be developed that does additional separation and that is economically feasible.

  1. Tracking particles by passing messages between images

    Energy Technology Data Exchange (ETDEWEB)

    Chertkov, Michael [Los Alamos National Laboratory; Kroc, Lukas [Los Alamos National Laboratory; Zdeborova, Lenka [Los Alamos National Laboratory; Krakala, Florent [ESPCI; Vergassola, M [CNRS

    2009-01-01

    Methods to extract information from the tracking of mobile objects/particles have broad interest in biological and physical sciences. Techniques based on the simple criterion of proximity in time-consecutive snapshots are useful to identify the trajectories of the particles. However, they become problematic as the motility and/or the density of the particles increases because of the uncertainties on the trajectories that particles have followed during the acquisition time of the images. Here, we report efficient methods for learning parameters of the dynamics of the particles from their positions in time-consecutive images. Our algorithm belongs to the class of message-passing algorithms, also known in computer science, information theory and statistical physics under the name of Belief Propagation (BP). The algorithm is distributed, thus allowing parallel implementation suitable for computations on multiple machines without significant inter-machine overhead. We test our method on the model example of particle tracking in turbulent flows, which is particularly challenging due to the strong transport that those flows produce. Our numerical experiments show that the BP algorithm compares in quality with exact Markov Chain Monte-Carlo algorithms, yet BP is far superior in speed. We also suggest and analyze a random-distance model that provides theoretical justification for BP accuracy. Methods developed here systematically formulate the problem of particle tracking and provide fast and reliable tools for its extensive range of applications.

  2. How My Program Passed the Turing Test

    Science.gov (United States)

    Humphrys, Mark

    In 1989, the author put an ELIZA-like chatbot on the Internet. The conversations this program had can be seen - depending on how one defines the rules (and how seriously one takes the idea of the test itself) - as a passing of the Turing Test. This is the first time this event has been properly written. This chatbot succeeded due to profanity, relentless aggression, prurient queries about the user, and implying that they were a liar when they responded. The element of surprise was also crucial. Most chatbots exist in an environment where people expectto find some bots among the humans. Not this one. What was also novel was the onlineelement. This was certainly one of the first AI programs online. It seems to have been the first (a) AI real-time chat program, which (b) had the element of surprise, and (c) was on the Internet. We conclude with some speculation that the future of all of AI is on the Internet, and a description of the "World- Wide-Mind" project that aims to bring this about.

  3. The Effectiveness of Heat Exchangers with One Shell Pass and Three Tube Passes.

    Science.gov (United States)

    1985-06-01

    Yorf, NY, 1973. 14. Chapra , S. C. and Canale, R. P., Numerical Methods for Engineers with Personal Computer Applications, "Mcraw-Hill Book Company, New...Effectiveness Ntu Method Three Tube Passes 20. ABSTRACT eConrnue an rere aid4eIf nocesey and Identify by block m bi6e r .Heat exchangers with one shell...THE DEVELOPMENT OF THE EFFECTIVENESS METHOD . . .. 20 A. LITERATURE SURVEY . . . . . . .......... 20 B. FISCHER’S WORK . . . . . . . . ......... 23

  4. Is the mandibular nerve block passé?

    Science.gov (United States)

    Malamed, Stanley F

    2011-09-01

    Providing effective pain control is a critical part of dental treatment, yet achieving consistently reliable anesthesia in the mandible has proved elusive. The traditional inferior alveolar nerve block (IANB) has a high failure rate; for example, the failure rate in lateral incisors is 81 percent. As a consequence, new approaches and techniques have been developed. The purpose of this supplement to The Journal of the American Dental Association is to determine whether the mandibular nerve block has become passé. The high failure rate of the IANB can be frustrating for dentists and lead to discomfort for the patient during treatment. The reasons for this high failure rate include thickness of the cortical plate of bone in adults, thickness of the soft tissue at the injection site leading to increased needle deflection, the difficulty of locating the inferior alveolar nerve and the possibility of accessory innervation. Although the IANB can be unreliable, it is used commonly to provide mandibular anesthesia. Pain control is an essential part of dental treatment. Alternative injection techniques and devices that can help increase the success rate of mandibular anesthesia are available.

  5. Sympathetic enhancement in futsal players but not in football players after repeated sprint ability test.

    Science.gov (United States)

    Chen, Yung-Sheng; Liao, Chih-Jung; Lu, Wan-An; Kuo, Cheng-Deng

    2015-01-01

    Heart rate variability (HRV) can disclose the specific adaptation of sympathovagal modulation to exercise. This study investigated the change in HRV measures after anaerobic and aerobic intermittent exercises in university football and futsal players. 36 male university students with physically active lifestyle (n=14), football (n=12), and futsal (n=10) participated in this study. The participants completed the repeated sprint ability (RSA) test and Yo-Yo (YY) intermittent recovery test level 1 in randomised order. ECG signals of the participants were recorded in supine position 15 min before and 30 min after exercises. Before exercise, and 5 and 30 min after exercise, the blood pressures were also taken. In the RSA protocol, the percentage changes in normalised high-frequency power (nHFP) were significantly decreased, while the percentage changes in the very low/high frequency power ratio (VLHR) and low/high frequency power ratio (LHR) were significantly increased in futsal players after exercise, as compared with the controls. No significant changes in all HRV indices were found in the YY protocol, except the respiratory frequency. After exercise, the percent decrease in vagal modulation in futsal players was significantly reduced, while the percentage increase in sympathetic modulation in futsal players was significantly enhanced in the RSA test, but not in the YY test, as compared with the control group. The increase in sympathetic activity and the decrease in vagal activity in the futsal players were greater than the corresponding increase and decrease in the football players in the RSA test.

  6. Physiological and Technical Demands of No Dribble Game Drill in Young Basketball Players.

    Science.gov (United States)

    Conte, Daniele; Favero, Terence G; Niederhausen, Meike; Capranica, Laura; Tessitore, Antonio

    2015-12-01

    This study assessed the physiological and technical demands of no dribble game drill (NDGD) in comparison with a regular drill (RD). Twenty-three young basketball players performed RDs and NDGDs in a random order. All basketball rules were followed for RDs, whereas dribbling was not permitted for NDGDs. The independent variable was the drill condition, and the dependent variables were percentage of maximal heart rate (%HRmax), rate of perceived exertion (RPE), Edwards training load (TL), and the following technical actions (TAs): pass (total, correct, wrong, and percent of correct passes), shot (total, scored, missed, and percent of made shots), interception, steal, turnover, and rebound. Wilcoxon signed-rank tests were applied to assess differences between NDGD and RD conditions for each dependent variable, and the level of statistical significance was set at p ≤ 0.05. Results showed higher values for %HRmax (p = 0.007), Edwards TL (p = 0.006), and RPE (p = 0.027) in NDGD compared with RD condition. Technical action analysis revealed higher values in NDGD than RD for total (p = 0.000), correct (p = 0.000), and wrong pass (p = 0.005), and interception (p = 0.001), whereas no significant differences were found for the other TAs. The main finding of this study was that NDGD condition elicited a greater physiological demand and a higher number of passes and interceptions than the RD one. Basketball coaches should consider the NDGD as a viable method to increase the physiological load of their training sessions and to teach passing skills in a game-based situation.

  7. Vascular Health in American Football Players: Cardiovascular Risk Increased in Division III Players

    Directory of Open Access Journals (Sweden)

    Deborah L. Feairheller

    2016-01-01

    Full Text Available Studies report that football players have high blood pressure (BP and increased cardiovascular risk. There are over 70,000 NCAA football players and 450 Division III schools sponsor football programs, yet limited research exists on vascular health of athletes. This study aimed to compare vascular and cardiovascular health measures between football players and nonathlete controls. Twenty-three athletes and 19 nonathletes participated. Vascular health measures included flow-mediated dilation (FMD and carotid artery intima-media thickness (IMT. Cardiovascular measures included clinic and 24 hr BP levels, body composition, VO2 max, and fasting glucose/cholesterol levels. Compared to controls, football players had a worse vascular and cardiovascular profile. Football players had thicker carotid artery IMT (0.49 ± 0.06 mm versus 0.46 ± 0.07 mm and larger brachial artery diameter during FMD (4.3±0.5 mm versus 3.7±0.6 mm, but no difference in percent FMD. Systolic BP was significantly higher in football players at all measurements: resting (128.2±6.4 mmHg versus 122.4±6.8 mmHg, submaximal exercise (150.4±18.8 mmHg versus 137.3±9.5 mmHg, maximal exercise (211.3±25.9 mmHg versus 191.4±19.2 mmHg, and 24-hour BP (124.9±6.3 mmHg versus 109.8±3.7 mmHg. Football players also had higher fasting glucose (91.6±6.5 mg/dL versus 86.6±5.8 mg/dL, lower HDL (36.5±11.2 mg/dL versus 47.1±14.8 mg/dL, and higher body fat percentage (29.2±7.9% versus 23.2±7.0%. Division III collegiate football players remain an understudied population and may be at increased cardiovascular risk.

  8. Vascular Health in American Football Players: Cardiovascular Risk Increased in Division III Players

    Science.gov (United States)

    Feairheller, Deborah L.; Aichele, Kristin R.; Oakman, Joyann E.; Neal, Michael P.; Cromwell, Christina M.; Lenzo, Jessica M.; Perez, Avery N.; Bye, Naomi L.; Santaniello, Erica L.; Hill, Jessica A.; Evans, Rachel C.; Thiele, Karla A.; Chavis, Lauren N.; Getty, Allyson K.; Wisdo, Tia R.; McClelland, JoAnna M.; Sturgeon, Kathleen; Chlad, Pam

    2016-01-01

    Studies report that football players have high blood pressure (BP) and increased cardiovascular risk. There are over 70,000 NCAA football players and 450 Division III schools sponsor football programs, yet limited research exists on vascular health of athletes. This study aimed to compare vascular and cardiovascular health measures between football players and nonathlete controls. Twenty-three athletes and 19 nonathletes participated. Vascular health measures included flow-mediated dilation (FMD) and carotid artery intima-media thickness (IMT). Cardiovascular measures included clinic and 24 hr BP levels, body composition, VO2 max, and fasting glucose/cholesterol levels. Compared to controls, football players had a worse vascular and cardiovascular profile. Football players had thicker carotid artery IMT (0.49 ± 0.06 mm versus 0.46 ± 0.07 mm) and larger brachial artery diameter during FMD (4.3 ± 0.5 mm versus 3.7 ± 0.6 mm), but no difference in percent FMD. Systolic BP was significantly higher in football players at all measurements: resting (128.2 ± 6.4 mmHg versus 122.4 ± 6.8 mmHg), submaximal exercise (150.4 ± 18.8 mmHg versus 137.3 ± 9.5 mmHg), maximal exercise (211.3 ± 25.9 mmHg versus 191.4 ± 19.2 mmHg), and 24-hour BP (124.9 ± 6.3 mmHg versus 109.8 ± 3.7 mmHg). Football players also had higher fasting glucose (91.6 ± 6.5 mg/dL versus 86.6 ± 5.8 mg/dL), lower HDL (36.5 ± 11.2 mg/dL versus 47.1 ± 14.8 mg/dL), and higher body fat percentage (29.2 ± 7.9% versus 23.2 ± 7.0%). Division III collegiate football players remain an understudied population and may be at increased cardiovascular risk. PMID:26904291

  9. Single pass kernel -means clustering method

    Indian Academy of Sciences (India)

    T Hitendra Sarma; P Viswanath; B Eswara Reddy

    2013-06-01

    In unsupervised classification, kernel -means clustering method has been shown to perform better than conventional -means clustering method in identifying non-isotropic clusters in a data set. The space and time requirements of this method are $O(n^2)$, where is the data set size. Because of this quadratic time complexity, the kernel -means method is not applicable to work with large data sets. The paper proposes a simple and faster version of the kernel -means clustering method, called single pass kernel k-means clustering method. The proposed method works as follows. First, a random sample $\\mathcal{S}$ is selected from the data set $\\mathcal{D}$. A partition $\\Pi_{\\mathcal{S}}$ is obtained by applying the conventional kernel -means method on the random sample $\\mathcal{S}$. The novelty of the paper is, for each cluster in $\\Pi_{\\mathcal{S}}$, the exact cluster center in the input space is obtained using the gradient descent approach. Finally, each unsampled pattern is assigned to its closest exact cluster center to get a partition of the entire data set. The proposed method needs to scan the data set only once and it is much faster than the conventional kernel -means method. The time complexity of this method is $O(s^2+t+nk)$ where is the size of the random sample $\\mathcal{S}$, is the number of clusters required, and is the time taken by the gradient descent method (to find exact cluster centers). The space complexity of the method is $O(s^2)$. The proposed method can be easily implemented and is suitable for large data sets, like those in data mining applications. Experimental results show that, with a small loss of quality, the proposed method can significantly reduce the time taken than the conventional kernel -means clustering method. The proposed method is also compared with other recent similar methods.

  10. Energy Balance during Taekwondo Practice in Elite Male Taekwondo Players.

    Science.gov (United States)

    Cho, Kang Ok; Garber, Carol Ewing; Lee, Sukho; Kim, Yeon Soo

    2013-03-01

    The goal of this study was to evaluate energy expenditure and dietary intake of nutrients during Taekwondo practice in elite Korean male Taekwondo players. Elite Korean male high school (high school player: HP; n = 59) and college players (college player: CP; n = 58) wore an accelerometer to measure energy expenditure and recorded their daily dietary intake for nutritional analysis over the course of five days. Nutritional adequacy ratios for total energy (0.82), vitamin C (0.97), calcium (0.78), and folate (0.75) were below recommended levels for all players. When comparing daily nutrient intake and energy expenditure between HP and CP, the HP group had significantly higher total calorie intake (402.7 kcal, p Taekwondo practice, the total energy expenditure (151.2 kcal, p = 0.001), total activity counts (130,674 counts, p = 0.038) and energy expenditure during Taekwondo practice (257.7 kcal, p Taekwondo players.

  11. Heart rate and activity profile for young female soccer players

    OpenAIRE

    2008-01-01

    The physical and physiological demands of high-level male soccer have been studied extensively, while few studies have investigated the demands placed on females during match-play, however, there is no information available about the heart rate and activity profile of young female soccer players during match play. Therefore, the aim of this study was to examine cardiovascular (heart-rates HR) and physical demands of young female soccer players during a match. Players were observed during a fr...

  12. Temperamental Predictive Factors for Success in Korean Professional Baseball Players

    OpenAIRE

    Kang, Kyoung Doo; Han, Doug Hyun; Hannon, James C.; Hall, Morgan S.; Choi, Jae Won

    2015-01-01

    Objective In this five-year cohort study, we hypothesize that factors of temperament and character in professional baseball players predict the speed of obtaining success and the quality of success as well as anxiety control. Methods Participants included 120 male rookie players from the Korea Baseball Organization (KBO) and 107 male non-players with no history of playing baseball. The personality/characters and state/trait anxieties of participants were assessed with the Temperament and Char...

  13. Nutritional Habits & Knowledge in the Division I Collegiate Football Player

    OpenAIRE

    Hale, Mallory

    2013-01-01

    Objectives: Athlete’s nutritional habits and knowledge can directly affect their performance. The purpose of this study is to investigate the nutritional habits and knowledge of the Division I collegiate football player. Methods: The participants of this study are male Division I college football players at Utah State University. The athletes included 45 players ranging from 18-26 and include freshman through seniors. Results: Over eighty six percent of the athletes were unaware that a ...

  14. Alternative strategies to by-pass the plant-based Azadirachtin-A production

    Directory of Open Access Journals (Sweden)

    Spieth, Peter

    2016-07-01

    Full Text Available All parts of Neem (Azadirachta indica A. Juss show a broad spectrum efficacy against insect pests including insecticidal, anti-feedant or insect repellent activities. Several studies have shown that plant cell cultures can produce azadirachtins. We induced more than 40 novel Neem cell lines in modified Murashige and Skoog (MS media containing different concentrations of auxins and cytokinins. To enhance the Azadirachtin production from 1 mg/l, it was necessary to optimize the media composition separately for biomass and secondary metabolite production. In light of this complex challenge we used our novel fully automated high-throughput microbioreactor system that allows us a fast and controlled batch and fedbatch screening in 48-well microtiter plates. There is increasing evidence that plants like Azadirachta indica contain endophytes which are able to colonize internal plant tissue without causing visible disease symptoms. The estimated high species diversity of endophytes suggests a rich and almost untapped source of new secondary metabolites. We isolated more than 340 endophytes from various plant tissues and tested if they were able to produce Azadirachtin-A. Here, we present data on isolation of endophytes and induction of callus as well as first results of our microbioreactor system.

  15. Defocusing Techniques for Multi-pass Laser Welding of Austenitic Stainless Steel

    Science.gov (United States)

    Karhu, Miikka; Kujanpää, Veli

    This study introduces an experimental work carried out in multi-pass laser welding with cold filler wire and laser-arc hybrid welding of thick section austenitic stainless steel. As it has been demonstrated earlier, hybrid and cold wire welding with a keyhole-mode can offer very efficient way to produce multi-pass welds in narrow gap thick section joints. However, when multi-pass welding is applied to one pass per layer method without e.g. scanning or defocusing, the used groove width needs to be very narrow in order to ensure the proper melting of groove side walls and thus to avoid lack of fusion/cold-run defects. As a consequence of the narrow groove, particularly in thick section joints, the accessibility of an arc torch or a wire nozzle into the very bottom of a groove in root pass welding can be considerably restricted. In an alternative approach described in this paper, a power density of a laser beam spot was purposely dispersed by using a defocusing technique. In groove filling experiments, a power density of defocused laser beam was kept in the range, which led the welding process towards to conduction limited regime and thus enabled to achieve broader weld cross-sections. The object was to study the feasibility of defocusing as a way to fill and bridge wider groove geometries than what can be welded with focused keyhole-mode welding with filler addition. The paper covers the results of multi-pass welding of up to 60 mm thick joints with single side preparations.

  16. Towards Player Adaptivity in a Serious Game for Conflict Resolution

    DEFF Research Database (Denmark)

    Grappiolo, C.; Cheong, Yun-Gyung; Togelius, J.

    2011-01-01

    to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.......We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how...

  17. Arthroscopic Shoulder Surgery in Female Professional Tennis Players

    Science.gov (United States)

    Young, Simon W.; Safran, Marc R.; Dakic, Jodie; Nguyen, Michael L.; Stroia, Kathleen

    2013-01-01

    Objectives: Recent publications have highlighted the relatively poor outcome of other overhead athletes, particularly baseball players, with regard to return to sports at the same or higher level after shoulder surgery. However, true assessment of their ability when returning to sport is not as clear. Further, ability to return to other overhead sports has not been reported. Our objective was to assess outcome and time to return to previous level of function following shoulder surgery in professional tennis players. Methods: The records of all female tennis players on the Women’s Tennis Association (WTA) professional circuit between January 2008 and June 2010 were reviewed to identify players who underwent shoulder surgery on their dominant (serving) shoulder. Details of the surgery including date, procedures performed, and complications were recorded. The primary outcomes were ability and time to return to professional play, and if they were able to return to their previous level of function, as determined by singles ranking. Pre and post-operative singles rankings were used to determine rate and completeness of return to preoperative function. Their highest ranking pre-injury, post operatively, and the time to return to pre-injury ranking were evaluated. Results: During the study period eight professional women tennis players from the WTA underwent shoulder surgery on their dominant arm. All surgery was performed arthroscopically, 7 out of 8 players had more than one procedure performed during the surgery. In total, 3 players underwent debridement of a partial rotator cuff tear and 2 players underwent repair of a complete supraspinatus tear. Three players had an anterior labral repair or reconstruction for anterior instability, and one player underwent repair of a SLAP lesion. Two players underwent neurolysis of a suprascapular nerve, and three players in total underwent a subacromial decompression. All players (100%) returned to professional play. The mean

  18. A Multi-agent player for Settlers of Catan

    OpenAIRE

    2008-01-01

    There are many games that have been a challenge to Research in Artificial Intelligence. One such game is Settlers of Catan (SoC). The purpose of this thesis is to develop a Multi-agent player for SoC. Although it is difficult to focus on all the dimensions of the game during implementation, therefore a good enough solution is proposed. An emphasis is placed on building a good trader for the player. Once a working solution had been built, the player was tested against other players which inclu...

  19. Understanding the Mismatch Between Coaches' and Players' Perceptions of Exertion.

    Science.gov (United States)

    Brink, Michel S; Kersten, Anna W; Frencken, Wouter G P

    2017-04-01

    A mismatch between the training exertion intended by a coach and the exertion perceived by players is well established in sports. However, it is unknown whether coaches can accurately observe exertion of individual players during training. Furthermore, the discrepancy in coaches' and players' perceptions has not been explained. To determine the relation between intended and observed training exertion by the coach and perceived training exertion by the players and establish whether on-field training characteristics, intermittent endurance capacity, and maturity status explain the mismatch. During 2 mesocycles of 4 wk (in November and March), rating of intended exertion (RIE), rating of observed exertion (ROE), and rating of perceived exertion (RPE) were monitored in 31 elite young soccer players. External and internal training loads were objectively quantified with accelerometers (PlayerLoad) and heart-rate monitors (TRIMPmod). Results of an interval shuttle-run test (ISRT) and age at peak height velocity (APHV) were determined for all players. RIE, ROE, and RPE were monitored in 977 training sessions. The correlations between RIE and RPE (r = .58; P players will do and what they actually did on the field. When doing this, they consider the intermittent endurance capacity of individual players.

  20. Executive functions predict the success of top-soccer players.

    Science.gov (United States)

    Vestberg, Torbjörn; Gustafson, Roland; Maurex, Liselotte; Ingvar, Martin; Petrovic, Predrag

    2012-01-01

    While the importance of physical abilities and motor coordination is non-contested in sport, more focus has recently been turned toward cognitive processes important for different sports. However, this line of studies has often investigated sport-specific cognitive traits, while few studies have focused on general cognitive traits. We explored if measures of general executive functions can predict the success of a soccer player. The present study used standardized neuropsychological assessment tools assessing players' general executive functions including on-line multi-processing such as creativity, response inhibition, and cognitive flexibility. In a first cross-sectional part of the study we compared the results between High Division players (HD), Lower Division players (LD) and a standardized norm group. The result shows that both HD and LD players had significantly better measures of executive functions in comparison to the norm group for both men and women. Moreover, the HD players outperformed the LD players in these tests. In the second prospective part of the study, a partial correlation test showed a significant correlation between the result from the executive test and the numbers of goals and assists the players had scored two seasons later. The results from this study strongly suggest that results in cognitive function tests predict the success of ball sport players.

  1. Executive functions predict the success of top-soccer players.

    Directory of Open Access Journals (Sweden)

    Torbjörn Vestberg

    Full Text Available While the importance of physical abilities and motor coordination is non-contested in sport, more focus has recently been turned toward cognitive processes important for different sports. However, this line of studies has often investigated sport-specific cognitive traits, while few studies have focused on general cognitive traits. We explored if measures of general executive functions can predict the success of a soccer player. The present study used standardized neuropsychological assessment tools assessing players' general executive functions including on-line multi-processing such as creativity, response inhibition, and cognitive flexibility. In a first cross-sectional part of the study we compared the results between High Division players (HD, Lower Division players (LD and a standardized norm group. The result shows that both HD and LD players had significantly better measures of executive functions in comparison to the norm group for both men and women. Moreover, the HD players outperformed the LD players in these tests. In the second prospective part of the study, a partial correlation test showed a significant correlation between the result from the executive test and the numbers of goals and assists the players had scored two seasons later. The results from this study strongly suggest that results in cognitive function tests predict the success of ball sport players.

  2. Player Collaboration in the Explorative Sound Environment ToneInk

    DEFF Research Database (Denmark)

    Hansen, Anne-Marie S.; Andersen, Hans Jørgen; Raudaskoski, Pirkko Liisa

    2016-01-01

    In the present paper, ToneInk, a prototype of a music based play scenario that investigates player collaboration, is introduced. ToneInk is an explorative sound environment that differs from the majority of music based games in that players can collaborate and be creative in the way they express...... mutual awareness, and in general were more passive when they needed to monitor a screen interface that supported the sound environment. Player collaboration was strongest when players negotiated rhythm, while the negotiation of melody was temporally offset and consisted of long individual explorations....

  3. Membongkar Veto Player dalam Politik Kepartaian Indonesia Menuju Pemilu 2014

    Directory of Open Access Journals (Sweden)

    Arya Budi

    2014-05-01

    Full Text Available The article explains about how party elites, then identified as veto players, in Indonesia’s 2014 election organize themselve into party organization. The authority institutionalization of the veto player creates a decisional and positional quadrant of each party in terms of party politics of 2014 election. The findings of veto player pattern in such a party politics confirm forms of a centripetal force of politics in party organization. Finally, veto player behavior causes a spectrum of political cybernetics among political parties based on its turbulence, cohesiveness, and switching elites.

  4. Compact cascadable gm-C all-pass true time delay cell with reduced delay variation over frequency

    NARCIS (Netherlands)

    Garakoui, Seyed Kasra; Klumperink, Eric A.M.; Nauta, Bram; Vliet, van Frank E.

    2015-01-01

    At low-GHz frequencies, analog time-delay cells realized by LC delay lines or transmission lines are unpractical in CMOS, due to their large size. As an alternative, delays can be approximated by all-pass filters exploiting transconductors and capacitors (g m -C filters). This paper presents an easi

  5. Distribution of Longitudinal Inherent Strains in Multiple-passes Welding

    Institute of Scientific and Technical Information of China (English)

    Peng HE; Jiuhai ZHANG; Toshio Terasaki; Testuya Akiyama

    2001-01-01

    A fundamental theory for the analysis of residual welding stresses and deformation based on the inherent strain distribution along the welded joint is introduced. The computing method of distribution of longitudinal inherent strains in multiple-passes welding in heavy plate weldment is proposed. Distribution of longitudinal inherent strains in one-pass welding and two-passes welding are compared and analyzed. The effect of cutting on inherent strain is discussed.

  6. Calculation of trajectory parameters of long pass in basketball.

    Directory of Open Access Journals (Sweden)

    Charikova K.M.

    2011-08-01

    Full Text Available Values of a ball's flight trajectory parameters depending on a distance of long pass, a corner of a ball's start and height of a throwing point are submitted in article. Coordinates of reference points installation for training to long pass with an optimum trajectory of a ball's flight are designed. Requirements to simulators design are determined. Corners of ball's long pass performance in various game situations are recommended.

  7. The Single Pass Multi-component Harvester

    Energy Technology Data Exchange (ETDEWEB)

    Reed Hoskinson; John R. Hess

    2004-08-01

    collection must be economically advantageous to the producer. To do all that, a single pass multi-component harvester system is most desirable. Results from our first prototype suggest that current combines probably do adequate threshing and that a separate chassis can be developed that does additional separation and that is economically feasible.

  8. Chelyabinsk fireball and Dyatlov pass tragedy

    Science.gov (United States)

    Kochemasov, G. G.

    2013-09-01

    The Chelyabinsk bolide as well as the Kunashak meteorite in 1949 (Fig. 3, black square) hit ground in ectonically peculiar place in the Ural Mountains. The main explosion was followed by a series of weaker bangs. The long Uralian fold belt (Pz) separates two subsectors (1 & 2, Fig. 1) of the Eurasian sector (1+2) of the Eastern hemisphere sectoral structure (Fig. 1). At the Pamirs-Hindukush massif (the "Pamirs' cross") meet four tectonic sectors of this structure: two opposite differently uplifted (Africa-Mediterranean ++ and Asian +) and separating them two opposite differently subsided (Eurasian - and Indooceanic - -). Tectonic bisectors divide the sectors into two differently tectonically elevated subsectors. The Ural Mountains is one of these bisectors dividing the somewhat risen East-European subsector and the relatively fallen West-Siberian one. Even more important is the sharp tectonic boundary between subsided Eurasian sector and uplifted Asian one (between 2 and 3, Fig. 1). Fig. 3 shows distribution of electrophonic bolides over USSR [1]. Observations numbers are in circles. The total of 343 observations is distributed at relevant districts; accompanied meteorites were found only in 23-24 cases; in the chart are excluded background values of 1-2 observations per district. Two areas are obviously anomalous. These of the Urals, and the Eurasia-Asia sectoral contact (Novosibirsk - Yenisei R. - Tunguska). A location in the long Uralian belt is determined by its intersection with the Timan fold belt coming from the northwest (Fig. 3). The catastrophic Dyatlov pass where nine people mysteriously died at once occurs there (triangle in Fig. 3). Mancy aborigines know this place as deadly where killing white shining spheres appear. Moreover this belt intersection is well known among hunters for UFO as the Permian triangle (Fig. 2). They meet there to observe unusual atmospheric shining and other anomalous phenomena. In the Yenisei-Tunguska-Baikal region lightning

  9. Concussion knowledge in high school football players.

    Science.gov (United States)

    Cournoyer, Janie; Tripp, Brady L

    2014-01-01

    Participating in sports while experiencing symptoms of a concussion can be dangerous. An athlete's lack of knowledge may be one factor influencing his or her decision to report symptoms. In an effort to enhance concussion education among high school athletes, legislation in Florida has attempted to address the issue through parental consent forms. To survey high school varsity football players to determine their level of knowledge about concussions after the initiation of new concussion-education legislation. Cross-sectional study. Descriptive survey administered in person during a team meeting. A total of 334 varsity football players from 11 high schools in Florida. Participants completed a survey and identified the symptoms and consequences of a concussion among distractors. They also indicated whether they had received education about concussions from a parent, formal education, neither, or both. The most correctly identified symptoms were headache (97%), dizziness (93%), and confusion (90%), and the most correctly identified consequence was persistent headache (93%). Participants reported receiving education from their parents (54%) or from a formal source (60%). Twenty-five percent reported never receiving any education regarding concussions. No correlations were found between the method of education and the knowledge of symptoms or consequences of concussion. The high school football players we surveyed did not have appropriate knowledge of the symptoms and consequences of concussions. Nausea or vomiting, neck pain, grogginess, difficulty concentrating, and personality or behavioral changes were often missed by participants, and only a small proportion correctly identified brain hemorrhage, coma, and death as possible consequences of inappropriate care after a concussion. Even with parents or guardians signing a consent form indicating they discussed concussion awareness with their child, 46% of athletes suggested they had not.

  10. A new game plan for C players.

    Science.gov (United States)

    Axelrod, Beth; Handfield-Jones, Helen; Michaels, Ed

    2002-01-01

    It's a big driver of business success, but one that executives are loath to talk about: upgrading the talent pool by weeding out "C" players from management. These aren't the incompetent or unethical managers whom organizations dismiss without a backward glance; C performers deliver results that are acceptable--barely--but they fail to innovate or to inspire the people they lead. The authors of The War for Talent have studied what it takes to upgrade an organization's talent pool. In this article, they explore the hidden costs of tolerating under-performance and acknowledge the reasons why executives may shy away from dealing decisively with C players. They recommend that organizations take an "iron hand in a velvet glove" approach to managing subpar performers. That is, companies should establish rigorous, disciplined processes for assessing and dealing with low-performing managers but still treat them with respect. The authors outline three ironhanded steps. First, executives must identify C players by evaluating their talents and distributing employee performances along an assessment curve. Second, executives must agree on explicit action plans that articulate the improvements or changes that C performers must achieve within six to 12 months. And third, executives should hold managers accountable for carrying out the action plans. Without such discipline, procrastination, rationalization, and inaction will prevail. The authors also emphasize the need for the "velvet glove." Executives must ensure that low performers are treated with dignity, so they should offer candid feedback, instructive coaching, and generous severance packages and outplacement support. The authors' approach isn't about being tough on people; it's about being relentlessly focused on performance.

  11. The design of thin disk laser multi-pass amplifier

    Science.gov (United States)

    Song, Enmao; Zhu, Guangzhi; Zhu, Xiao; Yu, Jinbo; Zhao, Wenguang

    2016-11-01

    In this paper, a thin disk multi-pass amplification system is designed based on the conjugated double parabolic mirror pumping thin disk laser module, which realizes 20 passes transmitting through the thin disk crystal. The light transmission matrix is used to optimize optical mode matching of seed laser spot size and pumping spot size during the multi-pass transmission. At the same time, anti-misalignment stability of the thin disk multi-pass amplification system and the aberration of output laser beam are analyzed in deeply.

  12. Railroad Pass Evaluation Nevada-Utah Siting Area.

    Science.gov (United States)

    1979-11-16

    Pass, Snake & Spring. NV. Curves Mining Claims Moderate Numero GOLDFIELD HILLS Gradual Mines Low to 3 (b) 8 5600 N-S Curves at Moderate Numeroo Big... Numero Milford & Wah Wah. UT. Curves HALFWAY SUMMIT One or Two 8 (a) 2 6250 NE-SW Sharp At Pass, Roae Moderate Severs Pine & Snake. UT. Curves HANCOCK...At Pass, Road Moderate Numero Stone Cabin & Ralston. NV. Curves MELOY SUMMIT One or Lak & M IT 4 (a) 6 6800 E-W Two Sharp At Pass Moderate Numeroe

  13. Comparison of Shoulder Strength in Routinely Trained Badminton Players and Non-Badminton Players

    Directory of Open Access Journals (Sweden)

    Wong Zhen Feng

    2017-06-01

    Full Text Available Background: Shoulder pain is a common reason for patients to seek medical help in any healthcare center. Shoulder pain is influenced by a few factors such as gender, posture during daily activities, aging and psychological factors. Based on the study of Epidemiology of Injuries and Prevention Strategies in Competitive Swimmers, shoulder pain due to shoulder injuries can be reduced by strengthening the shoulder muscle. Badminton has become one of the most popular sports in Asia, especially in Indonesia. This study was conducted to determine if badmintonis able to strengthen the shoulder muscle group. Methods: A cross-sectional analytic experimental study was conducted on September 2015 at Lodaya Badminton Training Center and Bale Padjadjaran of Universitas Padjadjaran. Subjects were 30 healthy male routinely trained badminton players and 30 non-badminton players who voluntarily follow the rstudy procedures. Strength measurement procedures were provided to the subjects after getting informed consent.  Data analysis was performed using T-test. Results: The shoulder strength  in routinely trained badminton players was significantly different from  non-badminton players (P<0.05. Conclusions: Shoulder strength can be improved through routine training of badminton to reduce risk of shoulder injury.   DOI: 10.15850/amj.v4n2.1083

  14. Probabilistic one-player Ramsey games via deterministic two-player games

    CERN Document Server

    Belfrage, Michael; Spöhel, Reto

    2009-01-01

    Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player, henceforth called Painter. Painter must assign one of $r$ available colors to each edge immediately, where $r \\geq 2$ is a fixed integer. The game is over as soon as a monochromatic copy of some fixed graph $F$ has been created, and Painter's goal is to 'survive' for as many steps as possible before this happens. We present a new technique for deriving upper bounds on the threshold of this game, i.e., on the typical number of steps Painter will survive with an optimal strategy. More specifically, we consider a deterministic two-player variant of the game where the edges are not chosen randomly, but by a second player Builder. However, Builder has to adhere to the restriction that, for some real number $d$, the ratio of edges to vertices in all subgraphs of the evolving board neve...

  15. DIFFERENCES IN FUNCTIONAL AND MOTOR ABILITIES OFYOUNG FOOTBALL PLAYERS, BASKETBALL AND VOLLEYBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Franja Fratrić

    2009-11-01

    Full Text Available The main goal of this research is to determine whether and what differences exist between the three groups of subjects (high-quality football, volleyball and basketball cadets and youth age, in the motoric and functional abilities, as well as to identify dif- ferences between subgroups within each sport. The sample consists of 61 volleyball, 31 basketball player and football player 31 (total n = 123 male, cadet and youth age are members of local clubs. Subjects were born between 01.01.1991 and 12.12.1994. The sample of variables are the values of 17 tests for the evaluation of functional and mobile status. The Motor-functional status on the basis of the results of secondary value of foot- ball, basketball and volleyball make a clear conclusion that the football players showed the best results in almost all the tests and that they had the smallest disbalance in the power of certain groups of muscles.The football players hve the highest homogeneity.

  16. Meniscal ossicle in a professional soccer player.

    Science.gov (United States)

    Ogassawara, R; Zayni, R; Orhant, E; Noel, E; Fournier, Y; Hager, J-P; Chambat, P; Sonnery-Cottet, B

    2011-06-01

    Meniscal ossicles are an unusual finding and a rare cause for knee pain. They are often initially diagnosed as a loose body, chondrocalcinosis or meniscal calcification within the knee joint. Few cases have been reported in the literature. We present a case of a meniscal ossicle with an associated femoral cartilage lesion in a healthy 26-year-old male professional soccer player who presented with swelling and pain. The purpose of this article is to discuss the origins, radiological features, clinical symptoms and prognosis of meniscal ossicles.

  17. Payoff Shares in Two-Player Contests

    Directory of Open Access Journals (Sweden)

    Samuel Häfner

    2016-09-01

    Full Text Available In imperfectly discriminating contests with symmetric valuations, equilibrium payoffs are positive shares of the value of the prize. In contrast to a bargaining situation, players’ shares sum to less than one because a residual share of the value is lost due to rent dissipation. In this paper, we consider contests with two players and investigate the relationship between these equilibrium shares and the parameters of a class of asymmetric Tullock contest success functions. Our main finding is that any players’ shares that sum up to less than one can arise as the unique outcome of a pure-strategy Nash equilibrium for appropriate parameters.

  18. Acing common skin problems in tennis players.

    Science.gov (United States)

    Basler, R S; Garcia, M A

    1998-12-01

    The following measures can help prevent skin disorders in tennis players: wearing properly fitted shoes to avoid tennis toe, talon noir, and calluses; applying lubricants to protect against blisters and chafing; washing skin thoroughly to reduce the risk of acne mechanica; and wearing a hat and sunscreen to guard against photoinjury. 'Stringer's fingers' can be prevented by breaking the habit of adjusting the racket strings after each point. Should these disorders become troublesome, conservative treatments are usually effective. For example, calluses may be carefully pared, and pain from a subungual hemorrhage can be relieved by piercing the toenail with a hot paper clip.

  19. Predicting Player Churn In the Wild

    DEFF Research Database (Denmark)

    Hadiji, Fabian; Sifa, Rafet; Drachen, Anders;

    2014-01-01

    a crucial value, allowing developers to obtain data-driven insights to inform design, development and marketing strategies. One of the key challenges is modeling and predicting player churn. This paper presents the first cross-game study of churn prediction in Free-to-Play games. Churn in games is discussed...... with the individual retention model for each game in the dataset used, we develop a broadly applicable churn prediction model, which does not rely on gamedesign specific features. The presented classifiers are applied on a dataset covering five free-to-play games resulting in high accuracy churn prediction....

  20. Match analysis and player characteristics in rugby sevens.

    Science.gov (United States)

    Ross, Alex; Gill, Nicholas; Cronin, John

    2014-03-01

    Rugby sevens is a contact sport contested by two teams of seven players who compete over two 7-min halves, most frequently played in a tournament style. The IRB Sevens World Series is thought of as the preeminent rugby sevens competition in the world and has grown in competitiveness from its inception in 2000. The decision to include rugby sevens in the 2016 Olympics is likely to increase the global profile and participation in the game. Many rugby sevens players concurrently compete in 15-a-side rugby union as backs and loose forwards; however, a continued increase in the popularity of rugby sevens will likely see the emergence of the specialist rugby sevens player. Often thought of as the abbreviated version of rugby union, rugby sevens is played under nearly identical laws and on the same field dimensions as the 15-man code. However, research has shown the movement demands of rugby sevens and rugby union are dissimilar, with rugby sevens players spending a larger proportion of the game running at high intensity (≥ 5 m s(-1)). Given the dissimilarity in match demands in conjunction with differences in the competition structure between the codes, it appears the considerable depth of literature specific to performance in rugby union may be of little value for the preparation of rugby sevens players. Investigations of the physical characteristics of rugby sevens players show backs are lighter and shorter than forwards, while players across all positions possess a lean body composition. International rugby sevens players have similar speed characteristics to rugby union backs across distances of 10-30 m; however, rugby sevens players appear to have superior intermittent aerobic endurance. Despite being of likely importance, little is known of the strength and power characteristics of rugby sevens players. Research into the speed and aerobic endurance characteristics of rugby sevens players has not distinguished between backs and forwards and, as such, it is unclear

  1. Sex-specific differences in injury types among basketball players

    Directory of Open Access Journals (Sweden)

    Ito E

    2014-12-01

    Full Text Available Eri Ito, Jun Iwamoto, Koichiro Azuma, Hideo MatsumotoInstitute for Integrated Sports Medicine, Keio University School of Medicine, Tokyo, JapanAbstract: The purpose of the present study was to investigate sex-specific differences in injury types among basketball players. According to our database, during the 20-year period between October 1991 and June 2011, 1,219 basketball players (640 males and 579 females consulted our sports medicine clinic; in total, 1,414 injuries in basketball players (729 injuries in males and 685 injuries in females were recorded. The mean age of patients was 19.6 years. The most common injury site was the knee, followed by the foot and ankle, lower back, and upper extremities. There was a higher proportion of female players presenting with a knee injury, compared with male players (50.4% vs 41.7%, and a lower proportion of female players presenting with an upper extremity injury (5.1% vs 9.7%. The proportion of anterior cruciate ligament injury in the 10–19-year-old age group was higher among female players than among male players (45.9% vs 22.1%, while the proportions of Osgood–Schlatter disease in the 10–19-year-old age group and jumper's knee (patellar and femoral tendinopathy in the 20–29-year-old age group were higher among male players than among female players (12.5% vs 1.8% and 14.6% vs 3.7%, respectively. However, the proportions of other injuries did not differ significantly between male and female players. The present observational study, which was performed using a retrospective case-series design, showed the existence of sex-specific differences in knee injuries sustained while participating in basketball.Keywords: sports injury, sex, anterior cruciate ligament injury, Osgood–Schlatter disease, basketball

  2. Strength asymmetry of the shoulders in elite volleyball players.

    Science.gov (United States)

    Hadzic, Vedran; Sattler, Tine; Veselko, Matjaž; Markovic, Goran; Dervisevic, Edvin

    2014-01-01

    Volleyball players are reported to have shoulder strength imbalances. Previous authors have primarily investigated small samples of male players at a single skill level, without considering playing position, and with inconsistent findings. To evaluate shoulder strength asymmetry and a history of shoulder injury in a large sample of professional volleyball players of both sexes across different playing positions and skill levels. Descriptive laboratory study. A sample of 183 volleyball players (99 men, 84 women). We assessed shoulder internal-rotator and external-rotator concentric strength at 60°/s using an isokinetic dynamometer and dominant-nondominant differences in shoulder strength and strength ratios using repeated-measures analyses of variance. Peak torque was normalized for body mass and external-rotation/internal-rotation concentric strength. Internal-rotation strength was asymmetric in favor of the dominant side in both sexes, regardless of previous shoulder injury status. Male volleyball players had a lower shoulder strength ratio on the dominant side, regardless of previous shoulder injury status. However, this finding was valid only when hand dominance was taken into account. Female volleyball players playing at a higher level (ie, first versus second division) were 3.43 times more likely to have an abnormal strength ratio. Playing position was not associated with an abnormal shoulder strength ratio or strength asymmetry. In male volleyball players, the external-rotation/internal-rotation strength ratio of the dominant shoulder was lower, regardless of playing position, skill level, or a previous shoulder injury. In female players, the ratio was less only in those at a higher skill level. Although speculative, these findings generally suggest that female volleyball players could have a lower risk of developing shoulder-related problems than male volleyball players. Isokinetic shoulder testing may reveal important information about the possible risk

  3. Enhanced visual short-term memory in action video game players.

    Science.gov (United States)

    Blacker, Kara J; Curby, Kim M

    2013-08-01

    Visual short-term memory (VSTM) is critical for acquiring visual knowledge and shows marked individual variability. Previous work has illustrated a VSTM advantage among action video game players (Boot et al. Acta Psychologica 129:387-398, 2008). A growing body of literature has suggested that action video game playing can bolster visual cognitive abilities in a domain-general manner, including abilities related to visual attention and the speed of processing, providing some potential bases for this VSTM advantage. In the present study, we investigated the VSTM advantage among video game players and assessed whether enhanced processing speed can account for this advantage. Experiment 1, using simple colored stimuli, revealed that action video game players demonstrate a similar VSTM advantage over nongamers, regardless of whether they are given limited or ample time to encode items into memory. Experiment 2, using complex shapes as the stimuli to increase the processing demands of the task, replicated this VSTM advantage, irrespective of encoding duration. These findings are inconsistent with a speed-of-processing account of this advantage. An alternative, attentional account, grounded in the existing literature on the visuo-cognitive consequences of video game play, is discussed.

  4. Second Order Low-Pass and High-Pass Filter Designs Using Method of Synthetic Immitance Elements

    Directory of Open Access Journals (Sweden)

    Pavel Brandstetter

    2013-01-01

    Full Text Available The paper briefly describes the basics of frequency filter design method using synthetic immittance elements with current conveyors. An introduction of the paper explains the advantages and also disadvantages of using this method. Other chapters briefly introduce a design process of simple second order low-pass and high-pass filter. A theory of current conveyors is discussed too, because they are the basic building blocs of proposed synthetic element and also active frequency filters. Finally, the particular solutions of low-pass and high-pass filters are given and verified by OrCAD PSpice simulations.

  5. Dietary Intake, Body Composition, and Nutrition Knowledge of Australian Football and Soccer Players: Implications for Sports Nutrition Professionals in Practice.

    Science.gov (United States)

    Devlin, Brooke L; Leveritt, Michael D; Kingsley, Michael; Belski, Regina

    2017-04-01

    Sports nutrition professionals aim to influence nutrition knowledge, dietary intake and body composition to improve athletic performance. Understanding the interrelationships between these factors and how they vary across sports has the potential to facilitate better-informed and targeted sports nutrition practice. This observational study assessed body composition (DXA), dietary intake (multiple-pass 24-hr recall) and nutrition knowledge (two previously validated tools) of elite and subelite male players involved in two team-based sports; Australian football (AF) and soccer. Differences in, and relationships between, nutrition knowledge, dietary intake and body composition between elite AF, subelite AF and elite soccer players were assessed. A total of 66 (23 ± 4 years, 82.0 ± 9.2 kg, 184.7 ± 7.7 cm) players participated. Areas of weaknesses in nutrition knowledge are evident (57% mean score obtained) yet nutrition knowledge was not different between elite and subelite AF and soccer players (58%, 57% and 56%, respectively, p > .05). Dietary intake was not consistent with recommendations in some areas; carbohydrate intake was lower (4.6 ± 1.5 g/kg/day, 4.5 ± 1.2 g/kg/day and 2.9 ± 1.1 g/kg/day for elite and subelite AF and elite soccer players, respectively) and protein intake was higher (3.4 ± 1.1 g/kg/day, 2.1 ± 0.7 g/kg/day and 1.9 ± 0.5 g/kg/day for elite and subelite AF and elite soccer players, respectively) than recommendations. Nutrition knowledge was positively correlated with fat-free soft tissue mass (n = 66; r(2) = .051, p = .039). This insight into known modifiable factors may assist sports nutrition professionals to be more specific and targeted in their approach to supporting players to achieve enhanced performance.

  6. Scapula Kinematics of Youth Baseball Players

    Directory of Open Access Journals (Sweden)

    Oliver Gretchen

    2015-12-01

    Full Text Available Literature has revealed the importance of quantifying resting scapular posture in overhead athletes as well as quantifying scapular kinematics during dynamic movement. Prior to this project much of the attention in throwing research had been focused on the position of the humerus without description of the positioning of the scapula. Therefore, it was the purpose of this study to present scapular kinematics during pitching in youth baseball players. Twenty-five youth baseball players (age 11.3 + 1.0 years; body height 152.4 + 9.0 cm; body mass 47.5 + 11.3 kg, with no history of injury, participated in the study. Scapular kinematics at the events of maximum humeral external rotation (MER and maximum humeral internal rotation (MIR during the pitching motion were assessed three-dimensionally while pitching fastballs for strikes. Results revealed that at the event of MER, the scapula was in a position of retraction, upward rotation and a posterior tilt. While at the event of MIR, the scapula was protracted, upward rotated and tilted anteriorly.

  7. Scapula Kinematics of Youth Baseball Players.

    Science.gov (United States)

    Oliver, Gretchen; Weimar, Wendi

    2015-12-22

    Literature has revealed the importance of quantifying resting scapular posture in overhead athletes as well as quantifying scapular kinematics during dynamic movement. Prior to this project much of the attention in throwing research had been focused on the position of the humerus without description of the positioning of the scapula. Therefore, it was the purpose of this study to present scapular kinematics during pitching in youth baseball players. Twenty-five youth baseball players (age 11.3 + 1.0 years; body height 152.4 + 9.0 cm; body mass 47.5 + 11.3 kg), with no history of injury, participated in the study. Scapular kinematics at the events of maximum humeral external rotation (MER) and maximum humeral internal rotation (MIR) during the pitching motion were assessed three-dimensionally while pitching fastballs for strikes. Results revealed that at the event of MER, the scapula was in a position of retraction, upward rotation and a posterior tilt. While at the event of MIR, the scapula was protracted, upward rotated and tilted anteriorly.

  8. Sport commitment in adolescent soccer players

    Directory of Open Access Journals (Sweden)

    Noelia Belando Pedreño

    2016-03-01

    Full Text Available The aim of this study was to contribute to the postulates of the self-determination theory, the hierarchical model of intrinsic and extrinsic motivation by Vallerand, and social goals. A structural regression model was estimated to analyze the relations between social goals (responsibility and relationships, praise for autonomous behavior, satisfaction of the basic psychological needs and intrinsic motivation in commitment to sport. A sample of 264 young Spanish soccer players aged between 14 and 16 (M =14.74, SD =.77 participated in the study. Structural Equation Modeling results showed that the social responsibility goal, the social relationship goal and praise for autonomous behavior predicted perceived competence. Furthermore, the relationship goal also predicted the need for relatedness. Satisfaction of the basic psychological needs for competence and relatedness predicted intrinsic motivation. Intrinsic motivation positively predicted future commitment to sport. These results highlighted the importance of social goals, praise for autonomous behavior and psychological mediators in encouraging greater commitment in young soccer players. Future research should focus on the coach’s role in generating greater commitment to sport through the development of intervention methodologies based on social goals.

  9. Alternative Energies

    Energy Technology Data Exchange (ETDEWEB)

    Planting, A.; De saint Jacob, Y.; Verwijs, H.; Belin, H.; Preesman, L.

    2009-03-15

    In two articles, one interview and one column attention is paid to alternative energies. The article 'A new light on saving energy' discusses the option to save energy by modernising lighting systems in urban areas. The column 'View from Paris' focuses on investment decisions in France with regard to renewable energy and energy savings. The article 'Europe turns a blind eye to big battery' discusses developments in batteries to store energy. The interview concerns fuel cell expert and formerly President of UTC Power Jan van Dokkum. The last article gives a brief overview of the European Energy Research Alliance (EERA) and the challenges this alliance will have to face with regard to climate change and energy security.

  10. Safety analysis of passing maneuvers using extreme value theory

    Directory of Open Access Journals (Sweden)

    Haneen Farah

    2017-04-01

    The results indicate that this is a promising approach for safety evaluation. On-going work of the authors will attempt to generalize this method to other safety measures related to passing maneuvers, test it for the detailed analysis of the effect of demographic factors on passing maneuvers' crash probability and for its usefulness in a traffic simulation environment.

  11. 33 CFR 117.436 - Chef Menteur Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Chef Menteur Pass. 117.436 Section 117.436 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Louisiana § 117.436 Chef Menteur Pass. The draw of...

  12. 20 CFR 631.38 - State by-pass authority.

    Science.gov (United States)

    2010-04-01

    ... 20 Employees' Benefits 3 2010-04-01 2010-04-01 false State by-pass authority. 631.38 Section 631.38 Employees' Benefits EMPLOYMENT AND TRAINING ADMINISTRATION, DEPARTMENT OF LABOR PROGRAMS UNDER TITLE III OF THE JOB TRAINING PARTNERSHIP ACT State Administration § 631.38 State by-pass authority....

  13. 33 CFR 117.267 - Big Carlos Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Big Carlos Pass. 117.267 Section 117.267 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Florida § 117.267 Big Carlos Pass. The draw of...

  14. 24 CFR 3286.509 - Reinspection upon failure to pass.

    Science.gov (United States)

    2010-04-01

    ... 24 Housing and Urban Development 5 2010-04-01 2010-04-01 false Reinspection upon failure to pass. 3286.509 Section 3286.509 Housing and Urban Development Regulations Relating to Housing and Urban...-Administered States § 3286.509 Reinspection upon failure to pass. (a) Procedures for failed inspection. If...

  15. 33 CFR 117.499 - Tante Phine Pass.

    Science.gov (United States)

    2010-07-01

    ... 33 Navigation and Navigable Waters 1 2010-07-01 2010-07-01 false Tante Phine Pass. 117.499 Section 117.499 Navigation and Navigable Waters COAST GUARD, DEPARTMENT OF HOMELAND SECURITY BRIDGES DRAWBRIDGE OPERATION REGULATIONS Specific Requirements Louisiana § 117.499 Tante Phine Pass. The draw of...

  16. Value passing for Communicating Piecewise Deterministic Markov Processes

    NARCIS (Netherlands)

    Strubbe, Stefan; Schaft, Arjan van der; Julius, Agung

    2006-01-01

    In this paper we extend the CPDP model, which is used for compositional specification of PDP-type stochastic hybrid systems, to the value passing CPDP model. With value passing we can express communication of values of continuous variables between CPDP components. We show that the class of value pas

  17. Variation of rolling noise during train pass-bys

    NARCIS (Netherlands)

    Dittrich, M.G.

    2013-01-01

    Railway pass-by noise measurements on different types of tracks sometimes display a significant difference between the rise and decrease in rolling noise at the front and the back of the train. This can potentially have different causes. Whilst this may not necessarily be relevant for the total pass

  18. Teaching Strategies for the Forearm Pass in Volleyball

    Science.gov (United States)

    Casebolt, Kevin; Zhang, Peng; Brett, Christine

    2014-01-01

    This article shares teaching strategies for the forearm pass in the game of volleyball and identifies how they will help students improve their performance and development of forearm passing skills. The article also provides an assessment rubric to facilitate student understanding of the skill.

  19. Teaching Strategies for the Forearm Pass in Volleyball

    Science.gov (United States)

    Casebolt, Kevin; Zhang, Peng; Brett, Christine

    2014-01-01

    This article shares teaching strategies for the forearm pass in the game of volleyball and identifies how they will help students improve their performance and development of forearm passing skills. The article also provides an assessment rubric to facilitate student understanding of the skill.

  20. Protective Equipment and Player Characteristics Associated With the Incidence of Sport-Related Concussion in High School Football Players

    Science.gov (United States)

    McGuine, Timothy A.; Hetzel, Scott; McCrea, Michael; Brooks, M. Alison

    2015-01-01

    Background The incidence of sport-related concussion (SRC) in high school football is well documented. However, limited prospective data are available regarding how player characteristics and protective equipment affect the incidence of SRC. Purpose To determine whether the type of protective equipment (helmet and mouth guard) and player characteristics affect the incidence of SRC in high school football players. Design Cohort study; Level of evidence, 2. Methods Certified athletic trainers (ATs) at each high school recorded the type of helmet worn (brand, model, purchase year, and recondition status) by each player as well as information regarding players’ demographics, type of mouth guard used, and history of SRC. The ATs also recorded the incidence and days lost from participation for each SRC. Incidence of SRC was compared for various helmets, type of mouth guard, history of SRC, and player demographics. Results A total of 2081 players (grades 9–12) enrolled during the 2012 and/or 2013 football seasons (2287 player-seasons) and participated in 134,437 football (practice or competition) exposures. Of these players, 206 (9%) sustained a total of 211 SRCs (1.56/1000 exposures). There was no difference in the incidence of SRC (number of helmets, % SRC [95% CI]) for players wearing Riddell (1171, 9.1% [7.6%–11.0%]), Schutt (680, 8.7% [6.7%–11.1%]), or Xenith (436, 9.2% [6.7%–12.4%]) helmets. Helmet age and recondition status did not affect the incidence of SRC. The rate of SRC (hazard ratio [HR]) was higher in players who wore a custom mouth guard (HR = 1.69 [95% CI, 1.20–2.37], P football players. Players who had sustained an SRC within the previous 12 months were more likely to sustain an SRC than were players without a history of SRC. Sports medicine providers who work with high school football players need to realize that factors other than the type of protective equipment worn affect the risk of SRC in high school players. PMID:25060072

  1. Gender Differences in Coping among Elite Table Tennis Players

    Science.gov (United States)

    Kirimoglu, Huseyin

    2011-01-01

    The current study aims to investigate the explanatory power of social support and coping in relation to a competitive sport event between male and female table tennis players. 246 university students table tennis players (120 men and 126 women) from different region and part of Turkey were invited to participate in a survey study included the…

  2. Development of repeated sprint ability in talented youth basketball players.

    NARCIS (Netherlands)

    Wierike, S.C. te; Jong, M.C. de; Tromp, E.J.; Vuijk, P.J.; Lemmink, K.A.; Malina, R.M.; Elferink-Gemser, M.T.; Visscher, C.

    2013-01-01

    Factors affecting repeated sprint ability (RSA) were evaluated in a mixed-longitudinal sample of 48 elite basketball players 14 to 19 years of age (16.1±1.7 years). Players were observed on six occasions during the 2008-2009 and 2009-2010 seasons. Three basketball-specific field tests were administe

  3. Relative risk for concussions in young female soccer players.

    Science.gov (United States)

    Strand, Sarah; Lechuga, David; Zachariah, Thomas; Beaulieu, Kathryn

    2015-01-01

    The objective of this study was to determine the relative risk and reported symptoms of concussions in 11- to 13-year-old, female soccer players. For this, a survey to compare the reported incidence of concussion in age-matched female soccer players to nonsoccer players was performed. The survey included 342 girls between the ages of 11 and 13: 195 were involved in an organized soccer team and 147 were not involved in organized soccer but were allowed to participate in any other sport or activity. A total of 94 of the 195 soccer players, or 48%, reported at least one symptom consistent with a concussion. The most prevalent symptom for these girls was headache (84%). A total of 34 of the 147 nonsoccer players, or 23%, reported at least one symptom consistent with a concussion in the previous six months. These results determined that the relative risk of probable concussions among 11- to 13-year-old, female soccer players is 2.09 (p concussions in young female soccer players is significantly higher than in a control group of nonsoccer players of the same sex and age.

  4. Development of repeated sprint ability in talented youth basketball players.

    NARCIS (Netherlands)

    Koen A.P.M. Lemmink; S.C. te Wierike; E.J. Tromp; M.T. Elferink-Gemser; M.C. de Jong; R.M. Malina; P.J. Vuijk; C. Visscher

    2013-01-01

    Factors affecting repeated sprint ability (RSA) were evaluated in a mixed-longitudinal sample of 48 elite basketball players 14 to 19 years of age (16.1±1.7 years). Players were observed on six occasions during the 2008-2009 and 2009-2010 seasons. Three basketball-specific field tests were

  5. [Muscular trunk stability in professional and amateur volleyball players].

    Science.gov (United States)

    Miltner, O; Siebert, C; Tschaepe, R; Maus, U; Kieffer, O

    2010-03-01

    The aim of this study was to analyse the efficiency of muscular activity in the trunk stabilisation of professional volleyball players compared to a group of amateur hobby players. The results were compared amongst the groups as well as with a reference group consisting of asymptomatic individuals. The question to be answered was whether or not professional volleyball players possess a characteristic strength profile in their trunk musculature and if differences exist with regard to the individuals' competitive playing level. In this comparative study 12 professional volleyball players (German Bundesliga) and 18 non-professional volleyball players were analysed with regard to their isometric strength profile in all three planes. The reference group was provided by the Proxomed company, which had previously analysed healthy untrained individuals (n = 1045) of various age groups. A sports-specific profile for the musculature of volleyball players revealed a significant reduction in the flexion and rotation strength as well as a well-developed lateral flexion strength (highly significant when compared to the reference group). With reference to the level played, better strength values in flexion and lateral flexion were found among the professional athletes. Professional volleyball players present with a characteristic trunk musculature strength profile. A detailed analysis of the muscle strength of the spine as part of a sports medicine work-up could prove helpful in preventing injuries and overuse problems in professional and hobby volleyball players.

  6. Player Collaboration in the Explorative Sound Environment ToneInk

    DEFF Research Database (Denmark)

    Hansen, Anne-Marie; Andersen, Hans Jørgen; Raudaskoski, Pirkko Liisa

    2016-01-01

    mutual awareness, and in general were more passive when they needed to monitor a screen interface that supported the sound environment. Player collaboration was strongest when players negotiated rhythm, while the negotiation of melody was temporally offset and consisted of long individual explorations....

  7. Differences in energy capacities between tennis players and runners.

    Science.gov (United States)

    Novak, Dario; Vucetić, Vlatko; Zugaj, Sanja

    2013-05-01

    The primary purpose of this study was to determine differences between elite athletes and tennis players in order to provide a clearer picture regarding the energy demands in modern tennis. Forty-eight (48) athletes and 24 tennis players from Croatian national leagues were compared in morphological and physiological parameters of an all-out incremental treadmill test with gas exchange measurements. Tennis players' HRmax (192.96+/-7.75 bpm) shows values that are most different to 400-meters sprinters (200.13+/-6.95 bpm). Maximum running speed of tennis players on the treadmill (vmax) is no different with the speed achieved by sprinters, while there are significant differences among other athletes. Values in running speed at anaerobic threshold (vAnT) show no statistically significant difference with the values for athlete sprinters and 400-m sprinters. Values of RvO2max for tennis players indicate significant similarities with athlete sprinters and 400-m sprinters while the values of RvO2AnT are nearly identical with the values for sprinters and show no statistically significant differences (ptennis players approximate most different those of the middle and long distance runners. This singles out the possible importance of the anaerobic capacity and the high level of sprint endurance in tennis players. Knowing these characteristics is the basis for planning and implementing training systems that will enable the increase and optimal usage of energy capacities of tennis players in possibly improving sports results.

  8. Labor Market Structure and Salary Determination among Professional Basketball Players.

    Science.gov (United States)

    Wallace, Michael

    1988-01-01

    The author investigates the labor market structure and determinants of salaries for professional basketball players. An expanded version of the resource perspective is used. A three-tiered model of labor market segmentation is revealed for professional basketball players, but other variables also are important in salary determination. (Author/CH)

  9. The Mental Skills Training of University Soccer Players

    Science.gov (United States)

    Sadeghi, Hassan; Omar-Fauzee, Mohd-Sofian; Jamalis, Marjohan; Ab-Latif, Rozita; Cheric, Majid Chahrdah

    2010-01-01

    The purpose of this study is to identify the kind of mental skills training needed most by the university soccer players. Eight male university football players (aged 25 to 36) from one large university in Kuala Lumpur agreed to participate in this study. On average, they have 10 years of playing experience. All of them have signed the informed…

  10. Differences in Soccer Kick Kinematics between Blind Players and Controls

    Science.gov (United States)

    Giagazoglou, Paraskevi; Katis, Athanasios; Kellis, Eleftherios; Natsikas, Christos

    2011-01-01

    The purpose of the current study was to examine the kinematic differences during instep soccer kicks between players who were blind and sighted controls. Eleven male soccer players who were blind and nine male sighted performed instep kicks under static and dynamic conditions. The results indicated significantly higher (p less than 0.05) ball…

  11. Playing time between senior rugby players of different ethnic groups ...

    African Journals Online (AJOL)

    Discovery High Performance Centre, Sports Science Institute of South Africa, and MRC/UCT Research Unit for Exercise ... nutritional advice, life skills and technical rugby coaching. The ... Players were given feedback on their performance in each of the 3 ..... the skill acquisition that is required by a high-level adult player.

  12. Development of repeated sprint ability in talented youth basketball players.

    NARCIS (Netherlands)

    Koen A.P.M. Lemmink; S.C. te Wierike; E.J. Tromp; M.T. Elferink-Gemser; M.C. de Jong; R.M. Malina; P.J. Vuijk; C. Visscher

    2013-01-01

    Factors affecting repeated sprint ability (RSA) were evaluated in a mixed-longitudinal sample of 48 elite basketball players 14 to 19 years of age (16.1±1.7 years). Players were observed on six occasions during the 2008-2009 and 2009-2010 seasons. Three basketball-specific field tests were administe

  13. Analysis of motor activities of professional soccer players.

    Science.gov (United States)

    Andrzejewski, Marcin; Chmura, Jan; Pluta, Beata; Kasprzak, Andrzej

    2012-06-01

    The objective of this study was to determine the distance covered by professional soccer players during matches with the use of the computerized match analysis system Amisco Pro® (version 1.0.2, Nice, France). Kinematic examination included the specification of the distance covered by 31 players participating in 4 matches in the Union of European Football Association Cup competitions during the 2008-2009 season. Data were analyzed based on players' positions on the pitch, changes in the players' motor activity intensity level, and match period (first or second half). The results of statistical analysis revealed that the average total distance covered by all players (n = 31) was 11,288 ± 734 m. With respect to the player's position on the pitch, the midfielders traveled the longest average distance (11,770 ± 554 m) during the game. This was 3% longer than the distance achieved by the attackers at 11,377 ± 584 m, and 7% longer than that achieved by the defenders 10,932 ± 728 m. The analysis of physical loads on soccer players during a match is highly useful for training individualization. It provides a tool for effective planning and for recording the loads on players, which is an indispensable element of modern coaching.

  14. Sports injury prevention in Swedish elite floorball players: evaluation of two consecutive floorball seasons.

    Science.gov (United States)

    Tranaeus, Ulrika; Johnson, Urban; Ivarsson, Andreas; Engström, Björn; Skillgate, Eva; Werner, Suzanne

    2015-03-01

    The objective was to evaluate the effect of a psychological group-based injury prevention, which was implemented throughout the first season, after the second season, in Swedish elite floorball teams (males and females). The secondary objective was to evaluate the effect of the intervention over the two consecutive floorball seasons as a whole. Twenty-three teams in the premier leagues for males and females volunteered and were allocated to an intervention group, n = 175 players, and a control group n = 171 players. The intervention group participated in psychological skills training during the first season. The control group did not receive any alternative treatment. Neither of the groups received any intervention during the second season. All injuries were registered and documented according to time-loss definition and classified into either traumatic or overuse injuries. Ninety-three players (27 %) sustained 119 injuries during the second season. The intervention group 0.31 (95 % CI 0.22-0.39) and the control group 0.41 (95 % CI 0.29-0.53) injuries/player. The injury incidence decreased in the intervention group and was lower than the control group. The analysis showed no statistical differences when comparing the intervention group and the control group neither after the second season nor after the two seasons together, Cohen's d 0.2. This group-based training showed a small effect size after the second year resulting in fewer injuries, especially severe injuries, in the intervention group compared to the control group. It is, therefore, important not to overlook the potential of a group-based psychological injury prevention programme.

  15. Does player time-in-game affect tackle technique in elite level rugby union?

    Science.gov (United States)

    Tierney, Gregory J; Denvir, Karl; Farrell, Garreth; Simms, Ciaran K

    2017-07-04

    It has been hypothesised that fatigue may be a major factor in tackle-related injury risk in rugby union and hence more injuries occur in the later stages of a game. The aim of this study is to identify changes in ball carrier or tackler proficiency characteristics, using elite level match video data, as player time-in-game increases. Qualitative observational cohort study. Three 2014/15 European Rugby Champions Cup games were selected for ball carrier and tackler proficiency analysis. Analysis was only conducted on players who started and remained on the field for the entire game. A separate analysis was conducted on 10 randomly selected 2014/15 European Rugby Champions Cup/Pro 12 games to assess the time distribution of tackles throughout a game. A Chi-square test and one-way way ANOVA with post-hoc testing was conducted to identify significant differences (pgame, respectively. Player time-in-game did not affect tackle proficiency for both the ball carrier and tackler. Any results that showed statistical significance did not indicate a trend of deterioration in proficiency with increased player time-in-game. The time distribution of tackles analysis indicated that more tackles occurring in the final quarter of the game than the first (p=0.04) and second (p=game does not affect tackler or ball carrier tackle technique proficiency at the elite level. More tackles occurring in the final quarter of a game provides an alternative explanation to more tackle-related injuries occurring at this stage. Copyright © 2017 Sports Medicine Australia. Published by Elsevier Ltd. All rights reserved.

  16. Technical improvements applied to a double-pass setup for performance and cost optimization

    Science.gov (United States)

    Sanabria, Ferran; Arévalo, Mikel Aldaba; Díaz-Doutón, Fernando; García-Guerra, Carlos Enrique; Ramo, Jaume Pujol

    2014-06-01

    We have studied the possibility of improving the performance, simplifying, and reducing the cost of a double-pass system by the use of alternative technologies. The system for correcting the spherical correction has been based on a focusable electro-optical lens, and a recording device based on CMOS technology and a superluminescent diode (SLED) light source have been evaluated separately. The suitability of the CMOS camera has been demonstrated, while the SLED could not break the speckle by itself. The final experimental setup, consisting of a CMOS camera and a laser diode, has been compared with a commercial double-pass system, proving its usefulness for ocular optical quality and scattering measurements.

  17. Assessment of Lateral Driving Stability of Automobiles Passing by the Pylon Zone under Cross Wind

    Directory of Open Access Journals (Sweden)

    Dalei Wang

    2012-08-01

    Full Text Available In order to explore the reason of lateral instability of automobile passing by the pylon zone of cablesupported bridge under cross wind, a new evaluation method of lateral driving stability of automobile considering alternative cross wind is established based on multi-objective driving stability criteria and subjective assessment. Typical driving control process and dynamic response of automobile passing by the pylon zone is given by numerical simulation based on steering wheel fixed-control model and straight driving ideal-driver model. Finally, taking a medium-size commercial bus as an example, the reason of its lateral instability is interpreted and the influence of cross wind speed and driving speed on its lateral driving stability is shown by parameter study.

  18. Neuropsychological consequence of soccer play in adolescent U.K. School team soccer players.

    Science.gov (United States)

    Stephens, Richard; Rutherford, Andrew; Potter, Douglas; Fernie, Gordon

    2010-01-01

    To assess mild head injury effects in adolescent soccer players, neuropsychological performance across school team soccer players, rugby players and noncontact sport players was assessed in a quasi-experimental cross-sectional design. One hundred eighty-five males were tested (ages 13-16; response rate 55%) and 86 contributed data to the analyses after exclusion for recent concussion and overlapping sports participation. Soccer players showed lower premorbid intellectual functioning, but neither soccer players nor rugby players showed neuropsychological decrement compared with noncontact sport players. Cumulative heading did not predict neuropsychological performance. While no specific attribute of soccer was linked with neuropsychological impairment, head injury predicted reduced attention for all participants.

  19. Evaluating the heading in professional soccer players by playing positions.

    Science.gov (United States)

    Erkmen, Nurtekin

    2009-09-01

    The aim of this study is to evaluate the accuracy and coordination of heading in professional soccer players of different positions. A total of 243 professional soccer players were examined for the study. The Federation Internationale de Football Association Medical Assessment and Research Center (F-MARC) test battery was used to evaluate heading in soccer players. In the heading of the ball thrown from middle of the goal, forwards were better than goalkeepers (p heading of the ball thrown from the right side of the goalpost, defenders were better than goalkeepers (p heading of goalkeepers being worse than the others; goalkeepers use their hands in both training and matches, whereas for forwards and defensive players being better than goalkeepers depends mainly on their positions in soccer. Trainers and coaches should give place specific training programs to improve heading ability in the training schedule of soccer players at a professional level.

  20. Shoulder injuries in rugby players: mechanisms, examination, and rehabilitation.

    Science.gov (United States)

    Helgeson, Kevin; Stoneman, Paul

    2014-11-01

    The sport of rugby is growing in popularity for players at the high school and collegiate levels. This article will provided the sports therapist with an introduction to the management of shoulder injuries in rugby players. Rugby matches results in frequent impacts and leveraging forces to the shoulder region during the tackling, scrums, rucks and maul components of the game. Rugby players frequently sustain contusion and impact injuries to the shoulder region, including injuries to the sternoclavicular, acromioclavicular (AC), and glenohumeral (GH) joints. Players assessed during practices and matches should be screened for signs of fracture, cervical spine and brachial plexus injuries. A three phase program will be proposed to rehabilitate players with shoulder instabilities using rugby specific stabilization, proprioception, and strengthening exercises. A plan for return to play will be addressed including position-specific activities. Copyright © 2014 Elsevier Ltd. All rights reserved.

  1. China Youth Basketball Defenders Shallow Light Passing Ability Training%浅淡青少年篮球后卫队员传球能力的训练

    Institute of Scientific and Technical Information of China (English)

    冼镜坤

    2012-01-01

    Aimed at young defenders in the shortcoming of the passing through their teaching experience and training of relative literature material,and combined with basketball teaching material of the theoretical knowledge of senior players passing ability of teenagers defender comprehensive analysis,in passing consciousness,passing technology and passing skills training three aspects,puts forward some feasible methodS.%文章针对青少年后卫队员在传球方面技术水平的不足,通过自己的教学训练经验并查阅相关的文献资料,并结合篮球运动高级教材的理论知识对青少年后卫队员传球能力进行综合的分析,在传球意识、传球技术与传球技巧三方面的训练提出可行性的训练方法。为提高青少年篮球后卫传球技术水平提供理论依据。

  2. Late Quaternary history of contourite drifts and variations in Labrador Current flow, Flemish Pass, offshore eastern Canada

    Science.gov (United States)

    Marshall, Nicole R.; Piper, David J. W.; Saint-Ange, Francky; Campbell, D. Calvin

    2014-10-01

    Contourite drifts of alternating sand and mud, shaped by the Labrador Current, formed during the late Quaternary in Flemish Pass seaward of the Grand Banks of Newfoundland, Canada. The drifts preserve a record of Labrador Current flow variations through the last glacial maximum. A high-resolution seismic profile and a transect of four cores were collected across Beothuk drift on the southeast side of Flemish Pass. Downcore and lateral trends in grain size and sedimentation rate provide evidence that, between 16 and 13 ka, sediment was partitioned across Beothuk drift and the adjacent Flemish Pass floor by a strong current flow but, from 29 to 16 ka, sedimentation was more of a blanketing style, represented by draped reflections interpreted as being due to a weaker current. The data poorly resolve the low sedimentation rates since 13 ka, but the modern Labrador Current in Flemish Pass is the strongest it has been in at least the past 29 ka. Pre-29 ka current flow is interpreted based on reflection architecture in seismic profiles. A prominent drift on the southwestern side of Flemish Pass formed above a mid-Miocene erosion surface, but was buried by a mass-transport deposit after the penultimate glacial maximum and after drift deposition switched to eastern Flemish Pass. These findings illustrate the temporal complexity of drift sedimentation and provide the first detailed proxy for Labrador Current flow since the last glacial maximum.

  3. A Method for Using Player Tracking Data in Basketball to Learn Player Skills and Predict Team Performance.

    Directory of Open Access Journals (Sweden)

    Brian Skinner

    Full Text Available Player tracking data represents a revolutionary new data source for basketball analysis, in which essentially every aspect of a player's performance is tracked and can be analyzed numerically. We suggest a way by which this data set, when coupled with a network-style model of the offense that relates players' skills to the team's success at running different plays, can be used to automatically learn players' skills and predict the performance of untested 5-man lineups in a way that accounts for the interaction between players' respective skill sets. After developing a general analysis procedure, we present as an example a specific implementation of our method using a simplified network model. While player tracking data is not yet available in the public domain, we evaluate our model using simulated data and show that player skills can be accurately inferred by a simple statistical inference scheme. Finally, we use the model to analyze games from the 2011 playoff series between the Memphis Grizzlies and the Oklahoma City Thunder and we show that, even with a very limited data set, the model can consistently describe a player's interactions with a given lineup based only on his performance with a different lineup.

  4. Bone Mineral Density of Adolescent Female Tennis Players and Nontennis Players

    Directory of Open Access Journals (Sweden)

    Kevser Ermin

    2012-01-01

    Full Text Available The purpose of this study was to determine differences in bone mineral density (BMD among adolescent female tennis players (TPs and nontennis players (NTPs and to assess body composition as a predictor variable of BMD. Nineteen female TPs and 19 female NTPs, ages 14 to 18 years, participated in this study. Lumbar spine, total hip, femoral neck, forearms BMD, and body composition were assessed using dual-energy X-ray absorptiometry (DXA. Lumbar spine and total hip BMD measurements for TP were greater than NTP. However, these differences were not statistically significant (=0.37 and 0.12, resp.. TP had significantly greater femoral neck BMD than NTPs (=0.02. This difference might play an important role in preventing osteoporosis and decreasing the risk of fractures at the hip later in life.

  5. Sympathetic enhancement in futsal players but not in football players after repeated sprint ability test

    OpenAIRE

    Chen, Yung-Sheng; Liao, Chih-Jung; Lu, Wan-An; Kuo, Cheng-Deng

    2015-01-01

    Background Heart rate variability (HRV) can disclose the specific adaptation of sympathovagal modulation to exercise. This study investigated the change in HRV measures after anaerobic and aerobic intermittent exercises in university football and futsal players. Method 36 male university students with physically active lifestyle (n=14), football (n=12), and futsal (n=10) participated in this study. The participants completed the repeated sprint ability (RSA) test and Yo-Yo (YY) intermittent r...

  6. Coach/player relationships in tennis.

    Science.gov (United States)

    Prapavessis, H; Gordon, S

    1991-09-01

    The present study examined the variables that predict coach/athlete compatibility. Compatibility among a sample of 52 elite tennis coach/player dyads was assessed using a sport adapted version of Schutz's (1966) Fundamental Interpersonal Relations Orientation-Behaviour (FIRO-B), a sport adapted version of Fiedler's (1967) Least Preferred Co-worker scale (LPC), and Chelladurai and Saleh's (1980) Leadership Scale for Sport (LSS). Self-ratings of the quality of the interaction were obtained from both coach and athlete. Multiple-regression analyses using self-rating scores as the dependent measure were carried out to determine which variables best predicted the degree of compatibility. The sole inventory that significantly predicted compatibility was the LSS. More specifically, the discrepancy between the athlete's preferences and perceptions on the autocratic dimension was the best predictor. Implications for tennis coaches and recommendations for future research in this area are discussed.

  7. Gamification in Fostering Creativity: Player Type Approach

    Directory of Open Access Journals (Sweden)

    Marius Kalinauskas

    2015-02-01

    Full Text Available Purpose – to analyze gamification, as the method for promoting creativity in individual and collective levels with the respect to player types.Design/methodology/approach – This research serves as a general review/viewpoint which seeks to examine collective creativity as a phenomenon and gamification as the tool for promoting individual and collective creativity. The paper is based on the comparative analysis of scientific literature and related sources from game design, psychology, business and entertainment.Findings – Although the gamification is gaining more public attention, there is a lack of studies which would reveal its relations in fostering individual and collective creativity. One of the main goals of any gamified content is to raise the engagement into activities in non-game contexts. The objective of creative work is to come up with some ideas, methods or tools which would be significantly new and innovative in the case of a certain issue. The theory of “flow” is used widely in explaining the working principles of gamification. In this state, the information absorption rates are increased and the group or individual is immersed into performed activities. This may lead to prolonged periods while accumulating knowledge, and thus, improving creative capabilities in the specific domain. However, creative performance in different fields has various approaches. It is also related to personal characteristics. The success of gamification is also dependent on the types of “players” which participate in the activity. Having the common picture of personality type in creative performance and in game based tasks may allow creating gamification strategy for optimal engagement into creative work according to the features of a person.Research limitations/implications – There are very few empirical studies which would support correlation between experiencing the “flow” state and a raise of creativity. The idea of unified

  8. Cellular Players in Skeletal Muscle Regeneration

    Directory of Open Access Journals (Sweden)

    Laura Cristina Ceafalan

    2014-01-01

    Full Text Available Skeletal muscle, a tissue endowed with remarkable endogenous regeneration potential, is still under focused experimental investigation mainly due to treatment potential for muscle trauma and muscular dystrophies. Resident satellite cells with stem cell features were enthusiastically described quite a long time ago, but activation of these cells is not yet controlled by any medical interventions. However, after thorough reports of their existence, survival, activation, and differentiation there are still many questions to be answered regarding the intimate mechanism of tissue regeneration. This review delivers an up-to-date inventory of the main known key players in skeletal muscle repair, revealed by various models of tissue injuries in mechanical trauma, toxic lesions, and muscular dystrophy. A better understanding of the spatial and temporal relationships between various cell populations, with different physical or paracrine interactions and phenotype changes induced by local or systemic signalling, might lead to a more efficient approach for future therapies.

  9. Morphological classification of novice female volleyball players

    Directory of Open Access Journals (Sweden)

    José António Ribeiro Maia

    2003-12-01

    Full Text Available The characteristics of physique have been the subject of several studies in sport sciences because high-level competitive sports place maximum demands on the physical constitution of players. Furthermore, the specifi c function performed by a player in a game may be related to a particular modality. The goals of this study were: (1 to describe and to compare, from a somatic point of view, the physiques of 71 female volleyball players at beginner levels A and B (aged 12-14 years; and (2 to identify the components of somatic structure that best differentiate the athletics by level of experience. In order to evaluate the players’ somatic structure,we performed 21 measurements including: weight and height, diameters, circumferences, upper and lower limb measurements and skinfolds thicknesses. Discriminant function analysis (DFA was used to identify the power of variables classifi cation. No difference was found in physique between level A and level B players. They were classifi ed by somatotype as mesomorphic endomorphs (A = 4.76 - 3.78 - 1.85; and B = 4.37 - 4.02 - 1.88. RESUMO As características morfológicas têm sido objeto de vários estudos em Ciências Desporto, pelo fato de o fenômeno do desporto de alta competição exigir o máximo da estrutura física dos atletas e pela expectativa da função que o atleta desempenha em jogo. O presente estudo teve como objetivo: (1 descrever e comparar, do ponto de vista somático, a estrutura morfológica de 71 atletas de voleibol do sexo feminino dos escalões de formação A e B (entre os 12 e 14 anos de idade; (2 identifi car os componentes da estrutura somática que melhor diferenciam as atletas de níveis distintos. Para a avaliação da estrutura somática das atletas foram efetuadas 21 avaliações, incluindo além do peso e altura, comprimento dos membros, perímetros, diâmetros e pregas de adiposidade subcutâneas. Com o intuito de verifi car o poder discriminatório das variáveis na

  10. Stem Cells and Neuroprotection: Understanding the Players

    Directory of Open Access Journals (Sweden)

    Virginia Pearce

    2010-09-01

    Full Text Available The use of neuroprotective therapies begs the question of how such therapies could affect preexisting stem cell populations within the host, as well as those introduced through cell-replacement therapy. Multiple mechanisms may mediate stem cell responses to neuroprotectants such as host/donor age and gender, cellular lineage/differentiation status, and mitochondrial dynamics. Current therapeutic sources for stem cells are embryonic, somatic, or induced pluripotent, with very little known about the effects of gender, age, cell type, and mitochondrial dynamics. With the advent of therapies to stimulate and recruit endogenous stem cells or transplant donor cells into damage areas in the hopes of recuperative regeneration of lost neurons, it is important to discuss mechanisms that dictate the winning players in the neuroprotection game. This review will focus on our current understanding of the characteristics of renewing stem cells that may affect neuroprotection.

  11. University Football Players, Postural Stability, and Concussions.

    Science.gov (United States)

    Graves, Barbara Sue

    2016-02-01

    Concussion in football athletes is certainly more prevalent and has potentially serious outcomes. With current concerns and increasing return-to-play issues, additional assessment focus is needed. Division 1 college football athletes, from 18 to 20.9 years (n = 177; age, 19.7 ± 1.2 years; height, 182.3 ± 4.5 cm; weight, 97.3 ± 10.6 kg), before fall practice, over a period of 3 years, underwent baseline postural stability testing (sensory organization test [SOT], NeuroCom). Individuals, who were diagnosed with a concussion (headache, dizziness, fatigue, confusion, or loss of consciousness) during practice or actual competition (n = 15; age, 18.9 ± 0.9 years; height, 181.8 ± 2.5 cm; weight, 86.6 ± 3.6 kg), underwent serial evaluation after injury and 24 hours after concussion. As soon as the player was considered asymptomatic, the test was completed on the first and 14th day. A control group of noninjured male athletes (n = 15; age, 19.1 ± 0.4 years; height, 178.2 ± 3.2 cm; weight, 78.6 ± 2.1 kg) were tested for the same time frame. This particular study was only one part of the total evaluation conducted for the concussed athlete's return to play. Results indicated that the concussion group had a statistically significant (p = 0.037) change from their baseline SOT score and the control group (p = 0.025). This change remained significant until day 14 of posttesting. These data indicate that the SOT, when available, may be a positive additional assessment of concussed college-aged football players. Professionals, when dealing with concussion in competitive sports, do need to continue to work together, but awareness of SOT assessments may also contribute to the return-to-play decisions.

  12. SPORTS SHOES PURCHASE INTENTION AMONG MALAYSIAN VOLLEYBALL PLAYERS VS. NON-VOLLEYBALL PLAYERS: A CONCEPTUAL PAPER

    Directory of Open Access Journals (Sweden)

    GOH PIN SIANG

    2013-12-01

    Full Text Available The purpose of this study is to advance the understanding of volleyball players’ purchase intention toward sport shoes by investigating the relationship between the independent variables (endorsement, advertising, pricing and electronic word-of-mouth and purchase intention. Descriptive research and causal research will be used as the research design, thus questionnaire and experimentation will be used to obtain data. Primary data in this study is attained by distributing the questionnaire to the Malaysian volleyball players throughout several volleyball tournament venues in Malaysia. The experiment will be conducted by comparing two groups of respondents, including volleyball players and non-volleyball players. This study is limited to several independent variables such as endorsement, advertising, pricing and electronic word-of-mouth. This study is significant for marketers for solving the challenges faced in the sport industry. It also helps to identify consumers’ purchase preferences for sport shoes. The marketer would understand more about their targeted customers’ intentions to purchase, thus the sport industry related with sport marketing in Malaysia might gain more profit.

  13. Cervical range of motion and proprioception in rugby players versus non-rugby players.

    Science.gov (United States)

    Lark, Sally D; McCarthy, Peter W

    2007-06-01

    In this study, we examined the effects of number of years of playing rugby on neck function. Active cervical spine range of motion and proprioception were assessed in 14 non-rugby-playing but trained sportsmen (mean age 28 years, s = 7) and 46 rugby players (26 rugby forwards: mean age 26 years, s = 5; mean years played 14 years; 20 backs: mean age 24 years, s = 5; mean years played 14 years). Active cervical range of motion in flexion, extension, left and right lateral flexion, plus left and right rotation were measured using a cervical range of motion device. The ability to reposition the head in a central position with eyes closed was taken as a measure of proprioception. Results show that rugby forwards generally had the least active cervical range of motion, particularly neck extension (forwards, 43 degrees ; backs, 55 degrees ; controls, 58 degrees ), with the decrement correlating with the number of years played. In addition, repositioning was significantly worse in rugby players after neck extension than non-rugby players (6 degrees vs. 3 degrees ). The active cervical range of motion of rugby forwards is similar to that of whiplash patients, suggesting that participation in rugby can have an effect on neck range of motion that is equivalent to chronic disability. Reduced active cervical range of motion could also increase the likelihood of injury and exacerbate age-related neck problems.

  14. Soccer and Relative Age Effect: A Walk among Elite Players and Young Players

    Directory of Open Access Journals (Sweden)

    Manuel Jacob Sierra-Díaz

    2017-01-01

    Full Text Available Grouping people according to chronological age is popular in fields such as education and sport. Athletes who are born in the first months of the year usually have cognitive and physical development differences in contrast to those born in the last months of the same year. That is why competitive teams tend to select older players more often than youngsters. Age differences between athletes born in the same year as well as an over-representation of older players are known as the Relative Age Effect. This effect is extensively described in young and elite team sports such as basketball, volleyball or, ice-hockey, as well as in soccer. The purpose of this study is to examine the state-of-the-art of the Relative Age Effect in youth and elite soccer players. This review summarizes recent research articles on the Relative Age Effect related to competitive soccer from 2010 to 2016. The systematic literature search was conducted in four databases: SPORTDiscus, Medline, EBSCO host and Google Scholar. Although causes and final solutions have not been clearly achieved yet, it is necessary to continue investigating this phenomenon in order to provide a starting point for future research.

  15. Clinton and the Process to Pass NAFTA: Making Sausage

    Science.gov (United States)

    2002-01-01

    NATIONAL DEFENSE UNIVERSITY NATIONAL WAR COLLEGE CLINTON AND THE PROCESS TO PASS NAFTA : MAKING SAUSAGE LtCol CHRIS D. McMENOMY, USMC...00-00-2002 to 00-00-2002 4. TITLE AND SUBTITLE Clinton and the Process to Pass NAFTA : Making Sausage 5a. CONTRACT NUMBER 5b. GRANT NUMBER 5c...PAGE unclassified Standard Form 298 (Rev. 8-98) Prescribed by ANSI Std Z39-18 CLINTON AND THE PROCESS TO PASS NAFTA : MAKING SAUSAGE President

  16. An Electrostatically Actuated MEMS Arch Band-Pass Filter

    Directory of Open Access Journals (Sweden)

    Hassen M. Ouakad

    2013-01-01

    Full Text Available This work presents an investigation of the dynamics of micromachined arches resonators and their potential to be utilized as band-pass filters. The arches are actuated by a DC electrostatic load superimposed to an AC harmonic load. The dynamic response of the arch is studied analytically using a Galerkin-based reduced-order model when excited near its fundamental and third natural frequencies. Several simulation results are presented demonstrating interesting jumps and snap-through behavior of the arches and their attractive features for uses as band-pass filters, such as their sharp roll-off from pass bands to stop bands and their flat response.

  17. Colour atlas of first pass functional imaging of the heart

    Energy Technology Data Exchange (ETDEWEB)

    Schad, N.; Andrews, E.J.; Fleming, J.W.

    1985-01-01

    This book contains 21 chapters. Some of the titles are: Functional imaging; Fist pass radionuclide studies in evaluation of mitral valve replacement in chronic insufficiency using Bjork-Shiley tilting disc valves; First pass radionuclide studies in evaluation of left and right ventricular function in patients with bioprosthetic mitral valve replacement after 9-11 years; and First pass radionuclide studies in the evaluation of long term (up to about 15 years) follow up of aortic valve replacement using Starr-Edwards ball prosthesis.

  18. On the expressiveness of single-pass instruction sequences

    CERN Document Server

    Bergstra, J A

    2008-01-01

    We perceive programs as single-pass instruction sequences. A single-pass instruction sequence under execution is considered to produce a behaviour to be controlled by some execution environment. Threads as considered in basic thread algebra model such behaviours. We show that all regular threads, i.e. threads that can only be in a finite number of states, can be produced by single-pass instruction sequences without jump instructions if use can be made of Boolean registers. We also show that, in the case where goto instructions are used instead of jump instructions, a bound to the number of labels restricts the expressiveness.

  19. Does the endolymph pass through the base of the cupula?

    Science.gov (United States)

    Jijiwa, H.; Watanabe, N.; Hattori, T.; Matuda, F.; Hashiba, M.; Mizuno, Y.; Shindo, M.; Watanabe, S.

    2001-08-01

    Whether the endolymph of the semicircular canal passes the cupular partition or not was examined using the lateral semicircular canal system of adult pigeons (Columba livia). By applying various pressures by means of injection of a dye solution through the membranous canal, it was found that the dye solution was seen to pass the cupula even under very low pressures when the pressure was increased gradually. When pulled by a magnet, the ultrafine particles of the dextran magnetite contained in the injected fluid were found to pass through the subcupular space without evident increase of the ampullary pressure.

  20. Does the endolymph pass through the base of the cupula?

    Science.gov (United States)

    Jijiwa, H; Watanabe, N; Hattori, T; Matuda, F; Hashiba, M; Mizuno, Y; Shindo, M; Watanabe, S

    2001-01-01

    Whether the endolymph of the semicircular canal passes the cupular partition or not was examined using the lateral semicircular canal system of adult pigeons (Columba livia). By applying various pressures by means of injection of a dye solution through the membranous canal, it was found that the dye solution, was seen to pass the cupula even under very low pressures when the pressure was increased gradually. When pulled by a magnet, the ultrafine particles of the dextran magnetite contained in the injected fluid were found to pass through the subcupular space without evident increase of the ampullary pressure.

  1. Note: A four-pass acousto-optic modulator system for laser cooling of sodium atoms

    Science.gov (United States)

    Lu, Bo; Wang, Dajun

    2017-07-01

    We present a four-pass acousto-optic modulator (AOM) system for providing the repumping light for laser cooling of sodium atoms. With only one 400 MHz AOM, we achieve a tunable laser frequency shift around 1.6 GHz with total efficiency up to 30%. This setup provides an alternative over conventional methods to generate a sodium repumping light using more expensive high frequency AOMs or electro-optical modulators (EOMs) in the GHz domain. This compact and reliable setup can be easily adapted to other frequencies and may find applications in laser spectroscopy, laser cooling and trapping, and coherent manipulation of atomic quantum states.

  2. Sport-specific factors predicting player retention in junior cricket.

    Science.gov (United States)

    Talpey, Scott; Croucher, Tom; Bani Mustafa, Ahmed; Finch, Caroline F

    2017-04-01

    Understanding factors that motivate young athletes to continue participation in sport can help key stakeholders cultivate an environment that fosters long-term participation. This investigation sought to determine the performance and participation factors that influenced continued participation in junior cricket. Administration-level data were collected each annual season across a seven-year period by a community-level junior cricket association in Australia and analysed to identify the performance and participation-based predictors of player retention. All players were males aged <16 years. Players were categorised according to whether they remained in (or departed from) the association at the end of each playing season. A multivariate logistic regression model with a stepwise variable selection was employed to identify significant independent predictors of player retention. The number of innings batted and overs bowled were significant participation-related contributors to junior cricket player retention. Performance factors such as the number of wickets taken and the number of runs scored also significantly influenced player retention. Finally, team age group, the number of previous seasons played and age were also significant factors in player retention. This demonstrates that sufficient opportunity for children to participate in the game and expression of skills competence are key factors for retention in cricket.

  3. Active tuning of stroke-induced vibrations by tennis players.

    Science.gov (United States)

    Chadefaux, Delphine; Rao, Guillaume; Androuet, Philippe; Berton, Eric; Vigouroux, Laurent

    2017-08-01

    This paper investigates how tennis players control stroke-induced vibration. Its aim is to characterise how a tennis player deals with entering vibration waves or how he/she has the ability to finely adjust them. A specific experimental procedure was designed, based on simultaneously collecting sets of kinematic, vibration and electromyographic data during forehand strokes using various commercial rackets and stroke intensities. Using 14 expert players, a wide range of excitations at spectral and temporal levels were investigated. Energetic and spectral descriptors of stroke-induced vibration occurring at the racket handle and at the player's wrist and elbow were computed. Results indicated that vibrational characteristics are strongly governed by grip force and to a lower extent by the racket properties. Grip force management drives the amount of energy, as well as its distribution, into the forearm. Furthermore, hand-grip can be assimilated to an adaptive filter which can significantly modify the spectral parameters propagating into the player's upper limb. A significant outcome is that these spectral characteristics are as much dependent on the player as on the racket. This contribution opens up new perspectives in equipment manufacture by underlining the need to account for player/racket interaction in the design process.

  4. A Novel Music Player Controlling Design Based on Gesture Recognition

    Directory of Open Access Journals (Sweden)

    Yi Liu

    2014-01-01

    Full Text Available This study has proposed a novel music player controlling method based on gesture recognition, which translating the gesture interacting signal into a controlling instruction for the music player. Firstly, utilizing the laptop’s webcam to capture the image information, and then employing the image processing method to tackle it. The skin color detection was used to obtain the information of gesture candidates, and a background subtraction was introduced to eliminate the distributing information. Moreover, in order to ensure the rapid and effective implementation of music player proposed here, the barycenter of a gesture was calculated as one Recognized Reference Information (RRI; a ratio between the gesture’s width and height was also selected as the other RRI; the comparison of these two RRI values was utilized to obtain a pattern signal of the gesture which was corresponding to the controlling instruction for the Music Player. Eventually, a Music Player was programmed and the pattern signal generated by gesture recognition was used to control the Music Player as willing to realize four basic functions: “play”, “pause”, “previous” and “next”. A series of tests using our gesture recognition based Music Player was conducted under the condition with different kinds of complex backgrounds, and the results showed the satisfactory performance of our interactive designing.

  5. Physical performance of elite and subelite Spanish female futsal players

    Science.gov (United States)

    Rubio-Arias, JA; Carrasco-Poyatos, M; Alcaraz, PE

    2016-01-01

    The aim of this study was to determine the parameters distinguishing top female futsal players from lower level players. Twenty-seven female futsal players participated in the study, composed of professional first division (elite; n = 15) players and semi-professional second division players (sub-elite; n = 14). Active and passive straight leg raise tests, isokinetic strength of the knee extensor and flexor muscles at 60° · s-1 angular velocity, squat and counter movement jumps, 30 m sprint, 30 m agility, repeated sprint ability test and maximum ball speed during shooting were measured. The elite players were more agile and kicked harder than sub-elite players in maximum ball speed during the shooting test (P ≤ 0.05). However, no significant differences between teams were observed in active and passive hamstring flexibility, jumping ability, repeated sprint ability test, 30 m sprint time, H/Q ratio and absolute and relative torque from 60° · s-1 angular velocity. Based on these findings we conclude that agility and maximum ball speed during shooting may be important determinant factors of Spanish female futsal actions and could distinguish ability at high-level games. PMID:27601786

  6. Physical performance of elite and subelite Spanish female futsal players

    Directory of Open Access Journals (Sweden)

    DJ Ramos-Campo

    2016-08-01

    Full Text Available The aim of this study was to determine the parameters distinguishing top female futsal players from lower level players. Twenty-seven female futsal players participated in the study, composed of professional first division (elite; n=15 players and semi-professional second division players (sub-elite; n=14. Active and passive straight leg raise tests, isokinetic strength of the knee extensor and flexor muscles at 60º • s-1 angular velocity, squat and counter movement jumps, 30 m sprint, 30 m agility, repeated sprint ability test and maximum ball speed during shooting were measured. The elite players were more agile and kicked harder than sub-elite players in maximum ball speed during the shooting test (P≤0.05. However, no significant differences between teams were observed in active and passive hamstring flexibility, jumping ability, repeated sprint ability test, 30 m sprint time, H/Q ratio and absolute and relative torque from 60° • s-1 angular velocity. Based on these findings we conclude that agility and maximum ball speed during shooting may be important determinant factors of Spanish female futsal actions and could distinguish ability at high-level games.

  7. Throwing speed and accuracy in baseball and cricket players.

    Science.gov (United States)

    Freeston, Jonathan; Rooney, Kieron

    2014-06-01

    Throwing speed and accuracy are both critical to sports performance but cannot be optimized simultaneously. This speed-accuracy trade-off (SATO) is evident across a number of throwing groups but remains poorly understood. The goal was to describe the SATO in baseball and cricket players and determine the speed that optimizes accuracy. 20 grade-level baseball and cricket players performed 10 throws at 80% and 100% of maximal throwing speed (MTS) toward a cricket stump. Baseball players then performed a further 10 throws at 70%, 80%, 90%, and 100% of MTS toward a circular target. Baseball players threw faster with greater accuracy than cricket players at both speeds. Both groups demonstrated a significant SATO as vertical error increased with increases in speed; the trade-off was worse for cricketers than baseball players. Accuracy was optimized at 70% of MTS for baseballers. Throwing athletes should decrease speed when accuracy is critical. Cricket players could adopt baseball-training practices to improve throwing performance.

  8. Tracking of Ball and Players in Beach Volleyball Videos

    Science.gov (United States)

    Gomez, Gabriel; Herrera López, Patricia; Link, Daniel; Eskofier, Bjoern

    2014-01-01

    This paper presents methods for the determination of players' positions and contact time points by tracking the players and the ball in beach volleyball videos. Two player tracking methods are compared, a classical particle filter and a rigid grid integral histogram tracker. Due to mutual occlusion of the players and the camera perspective, results are best for the front players, with 74,6% and 82,6% of correctly tracked frames for the particle method and the integral histogram method, respectively. Results suggest an improved robustness against player confusion between different particle sets when tracking with a rigid grid approach. Faster processing and less player confusions make this method superior to the classical particle filter. Two different ball tracking methods are used that detect ball candidates from movement difference images using a background subtraction algorithm. Ball trajectories are estimated and interpolated from parabolic flight equations. The tracking accuracy of the ball is 54,2% for the trajectory growth method and 42,1% for the Hough line detection method. Tracking results of over 90% from the literature could not be confirmed. Ball contact frames were estimated from parabolic trajectory intersection, resulting in 48,9% of correctly estimated ball contact points. PMID:25426936

  9. SUPERSTITIOUS BEHAVIOR AMONG JUDO, TAEKWONDO AND BOXING PLAYERS

    Directory of Open Access Journals (Sweden)

    Gaurav Dureja

    2016-04-01

    Full Text Available Purpose: The present study was designed to measure superstitious behavior among Judo, Taekwondo and Boxing players. Material: Thirty (N=30 male inter-college level players with the age group of 19-25 years were selected through purposive sampling technique to act as subjects from affiliated colleges of Panjab University, Chandigarh. They were further divided into three groups: Group-A [Judo (n=10], Group-B [Taekwondo (n=10] and Group-C [Boxing (n=10]. One Way Analysis of Variance (ANOVA was applied to find out the differences among judo, taekwondo and boxing players. Where ‘F’ values found significant, Least Significant Differences (LSD Post-hoc test was applied to find out the direction and degree of difference. Results: The level of significance was set at 0.05. The result revealed significant differences among judo, taekwondo and boxing players on the sub parameters: clothing and appearance, preparation, team ritual and coach. However, no significant differences have been observed on the sub-parameters fetish, game/competition, prayer and parameter superstitious (Total. Conclusions: The obtained results showed significant differences on the sub-parameter Coach among Judo, Taekwondo and Boxing players. While calculating the mean values of entire groups, it has been observed that Boxing players demonstrate significantly better on the sub-parameter Coach. Therefore, it can be ascertained that Boxing players are more confident that coach bring a lucky charm to our game.

  10. Somatotype, size and body composition of competitive female volleyball players.

    Science.gov (United States)

    Malousaris, Grigoris G; Bergeles, Nikolaos K; Barzouka, Karolina G; Bayios, Ioannis A; Nassis, George P; Koskolou, Maria D

    2008-06-01

    The aim of this study was to describe the morphological characteristics of competitive female volleyball players. For this purpose, body weight and height, breadths and girths as well as skinfold thickness at various body sites were assessed in 163 elite female volleyball players (age: 23.8+/-4.7 years, years of playing: 11.5+/-4.2, hours of training per week: 11.9+/-2.9, means+/-S.D.). Seventy-nine of these players were from the A1 division and the rest from the A2 division of the Greek National League. Two-way ANOVA was used to compare the differences in these characteristics between competition level and playing position. Body height ranged from 161cm to 194cm, and the mean value (177.1+/-6.5cm) was not inferior to that of international players of similar calibre. Adiposity of these players (sum of 5 skinfolds: 51.8+/-10.2mm, percent body fat: 23.4+/-2.8) was higher than that reported in other studies in which, however, different methodology was used. Volleyball athletes of this study were mainly balanced endomorphs (3.4-2.7-2.9). The A1 division players were taller and slightly leaner with greater fat-free mass than their A2 counterparts. Significant differences were found among athletes of different playing positions which are interpreted by their varying roles and physical demands during a volleyball game. The volleyball players who play as opposites were the only subgroup of players differing between divisions; the A2 opposites had more body fat than A1 opposites. These data could be added in the international literature related to the anthropometric characteristics of competitive female volleyball players.

  11. Performance Outcomes After Metacarpal Fractures in National Basketball Association Players.

    Science.gov (United States)

    Guss, Michael S; Begly, John P; Ramme, Austin J; Hinds, Richard M; Karia, Raj J; Capo, John T

    2016-12-01

    Background: The aim was to determine whether players in the National Basketball Association (NBA) who sustain metacarpal fractures demonstrate decreased performance upon return to competition when compared with their performance before injury and that of their control-matched peers. Methods: Data for 32 NBA players with metacarpal fractures incurred over 11 seasons (2002-2003 to 2012-2013) were obtained from injury reports, press releases, and player profiles (www.nba.com and www.basketballreference.com). Player age, body mass index (BMI), position, shooting hand, number of years in the league, and treatment (surgical vs nonsurgical) were recorded. Individual season statistics for the 2 seasons immediately prior to injury and the 2 seasons after injury, including player efficiency rating (PER), were obtained. Thirty-two controls matched by player position, age, and performance statistics were identified. A performance comparison of the cohorts was performed. Results: Mean age at the time of injury was 27 years with an average player BMI of 24. Players had a mean 5.6 seasons of NBA experience prior to injury. There was no significant change in PER when preinjury and postinjury performances were compared. Neither injury to their shooting hand nor operative management of the fracture led to a decrease in performance during the 2 seasons after injury. When compared with matched controls, no significant decline in performance in PER the first season and second season after injury was found. Conclusion: NBA players sustaining metacarpal fractures can reasonably expect to return to their preinjury performance levels following appropriate treatment.

  12. A Profile of Fitness Parameters and Performance of Volleyball Players

    Directory of Open Access Journals (Sweden)

    Govind B. Taware

    2013-07-01

    Full Text Available Background: Ball games require comprehen-sive ability including physical, technical, men-tal and tactical abilities. Among them, physicalabilities of players exert marked effects on theskill of the players themselves and the tacticsof the team. Therefore players must have thephysical abilities to meet the demand of thesport. Volleyball is one of the most popularlyplayed games in the world. Unfortunately, thelevel of performance of the Indian volleyballplayers lags far behind the international stan-dards. Aim of the Study: The present study wasaimed to assess flexibility, muscular endurance,power and cardio-respiratory endurance of vol-leyball players and to compare the results withage matched controls. Also, to compare thefindings of the volleyball players with that ofthe international norms from the available lit-erature and to make some suggestions for theimprovement in their performance level. Ma-terial and Methods: The study was carried outin 40 male volleyball players aged between 17to 26 years and 40 ages matched male controls.Physical fitness parameters namely flexibility,muscular endurance, power and cardio-respi-ratory endurance were measured, data was ana-lyzed using unpaired ‘t’-test. Results: It was ob-served that all physical fitness parameters weresignificantly more in players as compared totheir aged-matched controls but when values ofthe subjects were compared to internationalstandards; our subjects were behind the recom-mended norms for the elite volleyball players.Conclusion: The volleyball players have moreadvantage of flexibility muscular endurance,power and cardio-respiratory endurance.

  13. Interest rate pass-through in the Dominican Republic

    National Research Council Canada - National Science Library

    Grigoli, Francesco; Mota, José M

    2017-01-01

    ... rates, to eventually influence aggregate demand and inflation. This paper estimates the interest rate pass-through of the monetary policy rate to retail rates and explores asymmetries in the adjustment...

  14. Number of Migration Scenarios Passing through each HUC

    Data.gov (United States)

    U.S. Environmental Protection Agency — Forest dwelling neotropical migratory birds require intact forested stopovers during migration. The number of paths that pass through a HUC highlight that huc's...

  15. Band pass filters. Citations from the NTIS data base

    Science.gov (United States)

    Reed, W. E.

    1980-04-01

    A bibliography containing 242 abstracts addressing the design, fabrication, characterization, and application of band pass filters is presented. Radiofrequency, digital, acoustic surface wave, and X-ray filters are included.

  16. NMFS Prioritization, Allocation & Scheduling System (NMFS Asset PASS)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — NMFS Asset PASS is a web-based enterprise application and ORACLE database that collects research platform requests. The first release initially focused on line...

  17. Chaotic jam and phase transition in traffic flow with passing.

    Science.gov (United States)

    Nagatani, T

    1999-08-01

    The lattice hydrodynamic model is presented to take into account the passing effect in one-dimensional traffic flow. When the passing constant gamma is small, the conventional jamming transition occurs between the uniform traffic and kink density wave flows. When passing constant gamma is larger than the critical value, the jamming transitions occur from the uniform traffic flow, through the chaotic density wave flow, to the kink density wave flow, with an increasing delay time. The chaotic region increases with passing constant gamma. The neutral stability line is derived from the linear stability analysis. The neutral stability line coincides with the transition line between the uniform traffic and density wave flows. The modified Korteweg-de Vries equation describing the kink jam is derived for small values of gamma by use of a nonlinear analysis.

  18. Number of Migration Scenarios Passing through each HUC (future)

    Data.gov (United States)

    U.S. Environmental Protection Agency — Forest dwelling neotropical migratory birds require intact forested stopovers during migration. The number of paths that pass through a HUC highlight that huc's...

  19. Management of female handball players' activity applying interactive technologies

    Directory of Open Access Journals (Sweden)

    Frolova L.S.

    2012-04-01

    Full Text Available The efficiency of developed methods for the control of female handball players' readiness to competitive activity was determined. The opportunities of team management regarding the specification of playing role, the formation of the starting line of players and the replacement according to game priorities in attack or defense were considered. The availability of the adequate zone of handball players' mobilizing readiness that allows to have a significant influence on individual effectiveness in the conditions of optimal management and to increase the quality of team game was determined.

  20. Design of a WAV audio player based on K20

    Directory of Open Access Journals (Sweden)

    Xu Yu

    2016-01-01

    Full Text Available The designed player uses the Freescale Company’s MK20DX128VLH7 as the core control ship, and its hardware platform is equipped with VS1003 audio decoder, OLED display interface, USB interface and SD card slot. The player uses the open source embedded real-time operating system μC/OS-II, Freescale USB Stack V4.1.1 and FATFS, and a graphical user interface is developed to improve the user experience based on CGUI. In general, the designed WAV audio player has a strong applicability and a good practical value.

  1. Vitamin D profile in National Football League players.

    Science.gov (United States)

    Maroon, Joseph C; Mathyssek, Christina M; Bost, Jeffrey W; Amos, Austin; Winkelman, Robert; Yates, Anthony P; Duca, Mark A; Norwig, John A

    2015-05-01

    By maintaining phosphate and calcium homeostasis, vitamin D is critical for bone health and possibly physical performance. Hence, vitamin D is important to athletes. Few studies have investigated vitamin D levels in relation to fractures and performance in athletes, and no published study has included a multiracial sample of professional American football players. To assess vitamin D levels, including the prevalence of vitamin D deficiency/insufficiency, in professional American football players and to evaluate the association of vitamin D levels with race, fracture history, and the ability to obtain a contract position, which may be a marker for athletic performance. Cohort study; Level of evidence, 3. Serum vitamin D levels of 80 professional football players from a single team in the National Football League were obtained during the 2011 off-season (mean age, 26.5±3.7 years; black, n=67 [84%]). These levels were used to compare injury reports from the 2011-2012 and 2012-2013 seasons. Statistical analyses were performed to test if vitamin D levels were related to race, fracture history, and the ability to obtain a contract position. Mean vitamin D level was 27.4±11.7 ng/mL, with significantly lower levels for black players (25.6±11.3 ng/mL) versus white players (37.4±8.6 ng/mL; F 1,78=13.00, P=.001). All athletes who were vitamin D deficient were black. When controlling for number of professional years played, vitamin D levels were significantly lower in players with at least 1 bone fracture when compared with no fractures. Players who were released during the preseason because of either injury or poor performance had significantly lower vitamin D levels than did players who played in the regular season. Black professional football players have a higher rate of vitamin D deficiency than do white players. Furthermore, professional football players with higher vitamin D levels were more likely to obtain a contract position in the National Football League

  2. Particle Swarm Optimization of Electricity Market Negotiating Players Portfolio

    DEFF Research Database (Denmark)

    Pinto, Tiago; Vale, Zita; Sousa, Tiago

    2014-01-01

    for market players. The ALBidS system allows MASCEM market negotiating players to take the best possible advantages from each market context. However, it is still necessary to adequately optimize the players’ portfolio investment. For this purpose, this paper proposes a market portfolio optimization method......, based on particle swarm optimization, which provides the best investment profile for a market player, considering different market opportunities (bilateral negotiation, market sessions, and operation in different markets) and the negotiation context such as the peak and off-peak periods of the day...

  3. Cryptographically Blinded Games: Leveraging Players' Limitations for Equilibria and Profit

    DEFF Research Database (Denmark)

    Hubacek, Pavel; Park, Sunoo

    2014-01-01

    In this work we apply methods from cryptography to enable mutually distrusting players to implement broad classes of mediated equilibria of strategic games without trusted mediation. Our implementation uses a pre-play 'cheap talk' phase, consisting of non- binding communication between players pr...... prior to play in the original game. In the cheap talk phase, the players run a secure multi-party computation protocol to sample from an equilibrium of a "cryptographically blinded" version of the game, in which actions are encrypted...

  4. Thermoregulation, Fluid Balance, and Sweat Losses in American Football Players.

    Science.gov (United States)

    Davis, Jon K; Baker, Lindsay B; Barnes, Kelly; Ungaro, Corey; Stofan, John

    2016-10-01

    Numerous studies have reported on the thermoregulation and hydration challenges athletes face in team and individual sports during exercise in the heat. Comparatively less research, however, has been conducted on the American Football player. Therefore, the purpose of this article is to review data collected in laboratory and field studies and discuss the thermoregulation, fluid balance, and sweat losses of American Football players. American Football presents a unique challenge to thermoregulation compared with other sports because of the encapsulating nature of the required protective equipment, large body size of players, and preseason practice occurring during the hottest time of year. Epidemiological studies report disproportionately higher rates of exertional heat illness and heat stroke in American Football compared with other sports. Specifically, larger players (e.g., linemen) are at increased risk for heat ailments compared with smaller players (e.g., backs) because of greater body mass index, increased body fat, lower surface area to body mass ratio, lower aerobic capacity, and the stationary nature of the position, which can reduce heat dissipation. A consistent finding across studies is that larger players exhibit higher sweating rates than smaller players. Mean sweating rates from 1.0 to 2.9 L/h have been reported for college and professional American Football players, with several studies reporting 3.0 L/h or more in some larger players. Sweat sodium concentration of American Football players does not seem to differ from that of athletes in other sports; however, given the high volume of sweat loss, the potential for sodium loss is higher in American Football than in other sports. Despite high sweating rates with American Football players, the observed disturbances in fluid balance have generally been mild (mean body mass loss ≤2 %). The majority of field-based studies have been conducted in the northeastern part of the United States, with limited

  5. Generative Agents for Player Decision Modeling in Games

    DEFF Research Database (Denmark)

    Holmgård, Christoffer; Liapis, Antonios; Togelius, Julian

    2014-01-01

    This paper presents a method for modeling player decision making through the use of agents as AI-driven personas. The paper argues that artificial agents, as generative player models, have properties that allow them to be used as psyhometrically valid, abstract simulations of a human player...... to or divergence from these. Essentially, at each step the action of the human is compared to what actions a number of reinforcement-learned agents would have taken in the same situation, where each agent is trained using a different reward scheme. Finally, extensions are outlined for adapting the agents...

  6. Sports players : the heroes of the mediated sacred sphere

    Directory of Open Access Journals (Sweden)

    María del Mar RUBIO-HERNÁNDEZ

    2011-01-01

    Full Text Available Broadcasted sport is one of the elements of the mediated culture which mobilizes extremely passionate masses. Thus, it can be considered as a mythical expression within current society, since contemporary era is witness to the revival of the sacred which manifests through rituals, myths and the divinization of certain products and celebrities. This article analyzes how media depictions exalt players as objects of worship and devotion. It will specifically focus on the most successful Spanish sportsmen such as the tennis player Rafael Nadal and the players of the national soccer team and how they are promoted as national heroes in advertising.

  7. CAREER TRANSITION FROM JUNIOR TO SENIOR IN BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Alberto Lorenzo

    2009-01-01

    Full Text Available The purpose of the study was to investigate what factors affect basketball players in the transition from junior and amateur to senior and professional sport respectively. The study was a qualitative research which uses a semi-structured interview to get the data. There were interviewed five Spanish basketball players who were starting playing in a team of Basketball Club Association (C.B.A.. The results showed that the participants face several changes both in the sport and in the life outside sport. At the same time, the results indicated the existence of several coping strategies that help the player in his career transition.

  8. Direct Deposit -- When Message Passing Meets Shared Memory

    Science.gov (United States)

    2000-05-19

    by H. Karl in [64]. The paper implements the pure DSM code, the pure message passing code and a few intermediate forms on the Charlotte DSM system [8...ASPLOS VI), pages 51–60, San Jose, October 1994. ACM. [64] H. Karl . Bridging the gap between distributed shared memory and message passing. Concurrency...pages 94 – 101, 1988. [73] P.N. Loewenstein and D.L. Dill. Verification of a multiprocessor cache protocol using simulation relations and higher-order

  9. Data Handover: Reconciling Message Passing and Shared Memory

    OpenAIRE

    Gustedt, Jens

    2004-01-01

    Data Handover (DHO) is a programming paradigm and interface that aims to handle data between parallel or distributed processes that mixes aspects of message passing and shared memory. It is designed to overcome the potential problems in terms of efficiency of both: (1) memory blowup and forced copies for message passing and (2) data consistency and latency problems for shared memory. Our approach attempts to be simple and easy to understand. It content...

  10. River Dart Weir and fish pass survey 1992

    OpenAIRE

    Maslin, M

    1992-01-01

    This is the River Dart, Weir and Fish Pass Survey 1992 report produced by the National Rivers Authority. It goes through the general condition of Weirs and fish passes to determine the extent of problems associated with the upstream and downstream migration of salmonids. It considers solutions where problems exist and investigates the exact use of the resource. It looks at the following Weirs: Totnes, Staverton, Hood, Kilbury, Buckfast, Holne, Mardle (River Mardle), Holybrook (Holybrook), ...

  11. Terrorismihirm sunnib muretsema kalleid mikrokiibiga passe / Andrus Karnau

    Index Scriptorium Estoniae

    Karnau, Andrus

    2005-01-01

    Alates 1. septembrist 2006 peavad kõik EL-i liikmesriigid hakkama väljastama mikrokiibiga varustatud passe, mille hinnaks võib kujuneda kuni 1000 krooni ja kehtivus lüheneb viiele aastale. Mikrokiip sisaldab inimese biomeetrilisi andmeid - esialgu vaid näokujutist, alates 2008. aastast näpujälgi ning hiljem ka andmeid silmaiirise ja juuksevärvi kohta. Lisa: Biomeetriline pass peidab intiimseid isikuandmeid. Kommenteerib Kohtuekspertiisi ja Kriminalistika Keskuse infojuht Aivar Pau

  12. Gestalt-like representations hijack Chunk-and-Pass processing.

    Science.gov (United States)

    Dumitru, Magda L

    2016-01-01

    Christiansen & Chater (C&C) make two related and somewhat contradictory claims, namely that the ever abstract language representations built during Chunk-and-Pass processing allow for ever greater interference from extra-linguistic information, and that it is nevertheless the language system that re-codes incoming information into abstract representations. I analyse these claims and discuss evidence suggesting that Gestalt-like representations hijack Chunk-and-Pass processing.

  13. Looking for an Alternative.

    Science.gov (United States)

    Kennedy, Jack

    1999-01-01

    Argues that high school newspapers might do well to create stronger ties with alternative weeklies. Discusses issues of niche marketing, alternative content, and alternative presentation. Notes that high school papers could learn a lot from alternative newspapers. (SR)

  14. Beneficial Long Communication in the Multi-Player Electronic Mail Game

    NARCIS (Netherlands)

    De Jaegher, K.J.M.

    2015-01-01

    In the two-player electronic mail game (EMG), as is well-known, the probability of collective action is lower the more confirmations and re-confirmations are made available to players. In the multi-player EMG, however, as we show players may coordinate on equilibria where they require only few of

  15. 2006 United States Army Corps of Engineers (USACE) Post Hurricane Wilma Lidar: Hurricane Pass to Big Hickory Pass, FL

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The data contained in these files contain hydrographic and topographic data collected by the CHARTS system along the west coast of Florida from Hurricane Pass to Big...

  16. Error Comparison and Analysis of the Two-pass and Three-pass Approaches in Airborne D-InSAR

    OpenAIRE

    Li Yan-lei; Liang Xing-dong; Ding Chi-biao

    2013-01-01

    Airborne differential synthetic aperture radar interferometry (D-InSAR) is a kind of potential technology to survey the surface deformation. In this paper, the errors of two usually used modes of this technology, namely, two-pass and three-pass approaches, are compared and analyzed. In the analysis, all the errors are decomposed and sorted according to the principle of independence, and the coupling between motion error and other errors is considered. Based on the analysis, analytical express...

  17. Young Football Players Tackle Greatest Concussion Risk At Practice

    Science.gov (United States)

    ... https://medlineplus.gov/news/fullstory_160579.html Young Football Players Tackle Greatest Concussion Risk at Practice But ... Children under the age of 14 who play football are at risk of concussions, and a small ...

  18. Physical profiles of elite male field hockey and soccer players ...

    African Journals Online (AJOL)

    Physical profiles of elite male field hockey and soccer players - application to sport-specific tests. ... South African Journal of Sports Medicine ... of field tests for hockey and soccer for the purposes of talent identification and training prescription.

  19. Intermittent Testing and Training for High-Level Football Players

    DEFF Research Database (Denmark)

    Ingebrigtsen, Jørgen

    Football is the most popular sport in the world, played by over 400 million men and women. In addition to the wide range of sport-specific technical and tactical skills needed, several physical components have been shown to be necessary to perform at a high level. The present PhD thesis is based...... on four articles that focus on physical testing and training for elite and sub-elite football players.The first article (Study I) aims to identify and establish aerobic capacities and anthropometric characteristics of elite female football players with the use of laboratory tests, and to examine whether...... with other field tests the Yo-Yo IR2 has become an important tool for monitoring the physical fitness of football players. However, the burden of testing, for players (physically and mentally) and the coaching staff (time consuming), is large and there is a probability that the tests may contain overlapping...

  20. Comparative Study on Anxiety between Student Players of Different ...

    African Journals Online (AJOL)

    user

    cognitive and behavioral components. The root .... on the induced stress on the heart rate of players before the game and physical work load and ... analysis rather than to assume the relationships based on previous theories per se (Reilly and.

  1. Research on Dietary Nutrition Supplement of Taekwondo Players

    Directory of Open Access Journals (Sweden)

    Shuqun Qu

    2014-10-01

    Full Text Available To comprehend the characteristics of Taekwondo and the problems lying in the nutrient and dietary structure of Taekwondo players through this study and then formulate a scientific and reasonable structure in nutrient and dietary for Taekwondo players, in order to improve their athletic ability in the meantime of improving their physical quality. To comprehend energy consumption characteristics of Taekwondo and current situation of nutrient and dietary structure of Taekwondo players through methods of literature collection and comparative research and then come up with a scientific and reasonable structure in nutrient and dietary. A reasonable nutrient and dietary structure can not only improve physical function and guarantee a normal internal metabolism of Taekwondo players, but also can effectively improve their athletic ability and improve their performance in competition.

  2. Tackle-injury epidemiology in koshuis rugby players at Stellenbosch ...

    African Journals Online (AJOL)

    Little is known about the epidemiology of tackle injuries in koshuis rugby players. Objectives. To (i) calculate ... Department of Sport Science, Stellenbosch University, Stellenbosch, South Africa. Corresponding ..... prevention. Int J Sports Sci ...

  3. Hypoconnectivity and Hyperfrontality in Retired American Football Players

    Science.gov (United States)

    Hampshire, Adam; MacDonald, Alex; Owen, Adrian M.

    2013-10-01

    Recent research has raised concerns about the long-term neurological consequences of repetitive concussive and sub-concussive injuries in professional players of American Football. Despite this interest, the neural and psychological status of retired players remains unknown. Here, we evaluated the performances and brain activation patterns of retired National Football League players (NFL alumni) relative to controls using an fMRI-optimised neuropsychological test of executive function. Behaviourally, the NFL alumni showed only modest performance deficits on the executive task. By contrast, they showed pronounced hyperactivation and hypoconnectivity of the dorsolateral frontal and frontopolar cortices. Critically, abnormal frontal-lobe function was correlated with the number of times that NFL alumni reported having been removed from play after head injury and was evident in individual players. These results support the hypothesis that NFL alumni have a heightened probability of developing executive dysfunction and suggest that fMRI provides the most sensitive biomarker of the underlying neural abnormality.

  4. Soccer players' fitting perception of different upper boot materials.

    Science.gov (United States)

    Olaso Melis, J C; Priego Quesada, J I; Lucas-Cuevas, A G; González García, J C; Puigcerver Palau, S

    2016-07-01

    The present study assessed the influence of upper boot materials on fitting perception. Twenty players tested three soccer boots only differing in the upper boot material (natural calf leather, natural kangaroo leather and synthetic leather). Players reported fitting perception and preference on specific foot areas using a perceived fitting scale. Ratings were averaged for every foot area. Repeated measures ANOVA was used to analyze the differences between boots. The kangaroo leather boots were perceived tighter and closer to the preferred fitting in general fitting, metatarsals area and instep area. The synthetic leather boots were perceived as the loosest and as the most distant boot from the preferred fitting in medial front area and instep area. In conclusion, the type of upper boot material influences the fitting perception of soccer players. The kangaroo leather was the material whose fitting was perceived closest to the players fitting preference.

  5. How Players Lose Interest in Playing a Game

    DEFF Research Database (Denmark)

    Bauckhage, Christian; Kersting, Kristian; Sifa, Rafet

    2012-01-01

    Analyzing telemetry data of player behavior in computer games is a topic of increasing interest for industry and research, alike. When applied to game telemetry data, pattern recognition and statistical analysis provide valuable business intelligence tools for game development. An important problem...... introduce methods from random process theory into game data mining in order to draw inferences about player engagement. Given large samples (over 250,000 players) of behavioral telemetry data from five different action-adventure and shooter games, we extract information as to how long individual players...... have played these games and apply techniques from lifetime analysis to identify common patterns. In all five cases, we find that the Weibull distribution gives a good account of the statistics of total playing times. This implies that an average player’s interest in playing one of the games considered...

  6. Development of speed qualities of skilled water-polo players

    Directory of Open Access Journals (Sweden)

    Ostrovsky M.V.

    2010-02-01

    Full Text Available Swimming preparation of water-polo players is the basic factor of victory of command. There are a few variants of development of speed swimming preparation. The effective pedagogical mean of stimulation of speed qualities is brief exercises at the end of employments after long aerobic work. The purpose of work is an improvement of method of speed preparation of skilled water-polo players. 26 skilled water-polo players (MS -14 and KMS - 12 took part in an experiment in age from 21 to 32 years. The results of correction of structure of training employment are in-process presented in micro cycle. They are directed on the improvement of speed qualities of water-polo players.

  7. Diagnosis Aerobic Component of Operational Preparedness Skill Players

    Directory of Open Access Journals (Sweden)

    Vasylyuk Vasyl

    2017-01-01

    Full Text Available Considerable importance for the control system, selection and orientation of the players on the stage long-term preparation plays a selection of effective methods of testing the various components of functional fitness athlete for timely, objective information about the players. The use of reliable scientific methods of effective monitoring of the athlete contributes to the further improvement of skills, increase athletic achievements. The purpose of this article is to describe and summarize modern methods of diagnosis and development of aerobic component of operational preparedness players qualifications. This article describes methods that actively and effectively used in leading European football teams. Specifically Yo-Yo test, test Shuttle (beep-test, Bangsbo test, test Hoff-Helgerud, test Conconi, Wingate-test. These tests have a high level of reliability and security mechanisms for assessing aerobic power players.

  8. Preferred Leadership Behaviours of Male and Female Badminton Players

    Directory of Open Access Journals (Sweden)

    Rajkumar S HARMA

    2015-06-01

    Full Text Available Pr eferences for specific coaching behaviours of male and female Badminton players were measured by the modified and revised Leadership Scale for Sport. Eighty two (Males=61, Females=21 badminton players were selected from amongst the players representing th eir respective university teams in East - zone Inter - university Badminton (Men/Women tournaments held at Bilaspur (CG. The present investigation noted the statistically significant differences among East - zone Inter - university level male as well as female B adminton player’s preferences for specific coaching behaviour. Differences were not observed between male and female badminton players in all the dimensions together of specific coaching behaviours of preferred leadership. It is recommended that coaches a lign their coaching style to meet the needs of their teams.

  9. A measure for the batting performance of cricket players : research ...

    African Journals Online (AJOL)

    Abstract. A single measure that can be used to assess the performance of batsmen ... a formula for batting performance and a classification table for Test players. Keywords: Batting performance, Consistency, Cricket, Present form of a batsman ...

  10. Real-Time Game Adaptation for Optimizing Player Satisfaction

    DEFF Research Database (Denmark)

    Yannakakis, Georgios; Hallam, John

    2009-01-01

    A methodology for optimizing player satisfaction in games on the "playware" physical interactive platform is demonstrated in this paper. Previously constructed artificial neural network user models, reported in the literature, map individual playing characteristics to reported entertainment...

  11. Extensive monitoring through multiple blood samples in professional soccer players

    DEFF Research Database (Denmark)

    Heisterberg, Mette F; Fahrenkrug, Jan; Krustrup, Peter

    2013-01-01

    ABSTRACT: The aim of this study was to make a comprehensive gathering of consecutive detailed blood samples from professional soccer players, and to analyze different blood parameters in relation to seasonal changes in training and match exposure.Blood samples were collected five times during a six...... months period and analyzed for 37 variables in 27 professional soccer players from the best Danish league. Additionally, players were tested for body composition, VO2max and physical performance by the Yo-Yo intermittent endurance sub-max test (IE2).Multiple variations in blood parameters occurred during...... of the season. Leucocytes decreased with increased physical training. Lymphocytes decreased at the end of the season. VO2max decreased towards the end of the season whereas no significant changes were observed in the IE2 test.The regular blood samples from elite soccer players reveal significant changes...

  12. A characterization of 2-player mechanisms for scheduling

    CERN Document Server

    Christodoulou, George; Vidali, Angelina

    2008-01-01

    We study the mechanism design problem of scheduling unrelated machines and we completely characterize the decisive truthful mechanisms for two players when the domain contains both positive and negative values. We show that the class of truthful mechanisms is very limited: A decisive truthful mechanism partitions the tasks into groups so that the tasks in each group are allocated independently of the other groups. Tasks in a group of size at least two are allocated by an affine minimizer and tasks in singleton groups by a task-independent mechanism. This characterization is about all truthful mechanisms, including those with unbounded approximation ratio. A direct consequence of this approach is that the approximation ratio of mechanisms for two players is 2, even for two tasks. In fact, it follows that for two players, VCG is the unique algorithm with optimal approximation 2. This characterization provides some support that any decisive truthful mechanism (for 3 or more players) partitions the tasks into gro...

  13. Ranking benchmarks of top 100 players in men's professional tennis.

    Science.gov (United States)

    Reid, Machar; Morris, Craig

    2013-01-01

    In men's professional tennis, players aspire to hold the top ranking position. On the way to the top spot, reaching the top 100 can be seen as a significant career milestone. National Federations undertake extensive efforts to assist their players to reach the top 100. However, objective data considering reasonable ranking yardsticks for top 100 success in men's professional tennis are lacking. Therefore, it is difficult for National Federations and those involved in player development to give empirical programming advice to young players. By taking a closer look at the ranking history of professional male tennis players, this article tries to provide those involved in player development a more objective basis for decision-making. The 100 names, countries, birthdates and ranking histories of the top 100 players listed in the Association of Tennis Professionals (ATP) at 31 December 2009 were recorded from websites in the public domain. Descriptive statistics were reported for the ranking milestones of interest. Results confirmed the merits of the International Tennis Federation's junior tour with 91% of the top 100 professionals earning a junior ranking, the mean peak of which was 94.1, s=148.9. On average, top 100 professionals achieved their best junior rankings and earned their first ATP point at similar ages, suggesting that players compete on both the junior and professional tours during their transition. Once professionally ranked, players took an average 4.5, s=2.1 years to reach the ATP top 100 at the mean age of 21.5, s=2.6 years, which contrasts with the mean current age of the top 100 of 26.8, s=3.2. The best professional rankings of players born in 1982 or earlier were positively related to the ages at which players earned their first ATP point and then entered the top 100, suggesting that the ages associated with these ranking milestones may have some forecasting potential. Future work should focus on the change in top 100 demographics over time as well

  14. Error Comparison and Analysis of the Two-pass and Three-pass Approaches in Airborne D-InSAR

    Directory of Open Access Journals (Sweden)

    Li Yan-lei

    2013-09-01

    Full Text Available Airborne differential synthetic aperture radar interferometry (D-InSAR is a kind of potential technology to survey the surface deformation. In this paper, the errors of two usually used modes of this technology, namely, two-pass and three-pass approaches, are compared and analyzed. In the analysis, all the errors are decomposed and sorted according to the principle of independence, and the coupling between motion error and other errors is considered. Based on the analysis, analytical expressions are derived for the deformation measurement errors in the two modes. The results demonstrate that when the amplitude of the motion error is small, the three-pass approach can reduce the requirement on the precision of the external topography data, so it distinctly outperforms the two-pass approach; when the amplitude of the motion error is large, high-precision topography data are needed in the three-pass approach, and as a result, its advantage over the two-pass approach is not distinct any more.

  15. Upper extremity sensorimotor control among collegiate football players.

    Science.gov (United States)

    Laudner, Kevin G

    2012-03-01

    Injuries stemming from shoulder instability are very common among athletes participating in contact sports, such as football. Previous research has shown that increased laxity negatively affects the function of the sensorimotor system potentially leading to a pathological cycle of shoulder dysfunction. Currently, there are no data detailing such effects among football players. Therefore, the purpose of this study was to examine the differences in upper extremity sensorimotor control among football players compared with that of a control group. Forty-five collegiate football players and 70 male control subjects with no previous experience in contact sports participated. All the subjects had no recent history of upper extremity injury. Each subject performed three 30-second upper extremity balance trials on each arm. The balance trials were conducted in a single-arm push-up position with the test arm in the center of a force platform and the subjects' feet on a labile device. The trials were averaged, and the differences in radial area deviation between groups were analyzed using separate 1-way analyses of variance (p football players showed significantly more radial area deviation of the dominant (0.41 ± 1.23 cm2, p = 0.02) and nondominant arms (0.47 ± 1.63 cm2, p = 0.03) when compared with the control group. These results suggest that football players may have decreased sensorimotor control of the upper extremity compared with individuals with no contact sport experience. The decreased upper extremity sensorimotor control among the football players may be because of the frequent impacts accumulated during football participation. Football players may benefit from exercises that target the sensorimotor system. These findings may also be beneficial in the evaluation and treatment of various upper extremity injuries among football players.

  16. Analysis of the Motor Activities of Professional Polish Soccer Players

    Directory of Open Access Journals (Sweden)

    Andrzejewski Marcin

    2016-12-01

    Full Text Available Introduction. The aims of the present study were to determine the activity profiles of a large sample of Polish Premier League soccer players during elite-standard soccer matches depending on their position on the pitch and the intensity range of physical activity. Material and methods. The study sample comprised 1,178 players in 5 outfield positions: external defenders (ED, n = 289, central defenders (CD, n = 307, central midfield players (CM, n = 327, external midfield players (EM, n = 152, and forwards (F, n = 103. Altogether, 81 Polish League games held during four domestic seasons (2010-2011, 2011-2012, 2012-2013, and 2013-2014 were used in the analysis. A semi-automatic computerised player tracking system (Amisco Pro®, version 1.0.2, Nice, France was applied to create the match activity profiles of the teams. Results. The results of statistical analysis revealed that the average total distance covered by all the players (n = 1,178 was 11,313 ± 852 m. With respect to the players’ position on the pitch, the central midfielders travelled the longest average distance (11,894 ± 765 m during the game. The longest distance was covered in the V1 intensity range (62%, followed by V2 (15%, V3 (10%, V4 (8%, V5 (3%, and V6 (2%. Conclusions. The objective of this study was to verify the differences among playing positions and to quantify the demands placed on elite Polish soccer players in each individual position during match play. While analysing elite-level match play in terms of the overall distance covered in different categories of intensity, we found a number of statistically significant differences between different playing positions. The data presented in this study can be regarded as norms for elite soccer players, serve for present and future comparison, and represent the scientific basis for developing position-specific conditioning/training protocols in soccer.

  17. Biomechanics of heading a soccer ball: implications for player safety.

    Science.gov (United States)

    Babbs, C F

    2001-08-08

    To better understand the risk and safety of heading a soccer ball, the author created a set of simple mathematical models based upon Newton's second law of motion to describe the physics of heading. These models describe the player, the ball, the flight of the ball before impact, the motion of the head and ball during impact, and the effects of all of these upon the intensity and the duration of acceleration of the head. The calculated head accelerations were compared to those during presumably safe daily activities of jumping, dancing, and head nodding and also were related to established criteria for serious head injury from the motor vehicle crash literature. The results suggest heading is usually safe but occasionally dangerous, depending on key characteristics of both the player and the ball. Safety is greatly improved when players head the ball with greater effective body mass, which is determined by a player"s size, strength, and technique. Smaller youth players, because of their lesser body mass, are more at risk of potentially dangerous headers than are adults, even when using current youth size balls. Lower ball inflation pressure reduces risk of dangerous head accelerations. Lower pressure balls also have greater "touch" and "playability", measured in terms of contact time and contact area between foot and ball during a kick. Focus on teaching proper technique, the re-design of age-appropriate balls for young players with reduced weight and inflation pressure, and avoidance of head contact with fast, rising balls kicked at close range can substantially reduce risk of subtle brain injury in players who head soccer balls.

  18. Implementation of Mobile Streaming Media Player Based on BREW

    Institute of Scientific and Technical Information of China (English)

    WANG Zhong-rong; LIU Zhao

    2006-01-01

    Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMA1x wireless data network and Binary Runtime Environment for Wireless (BREW) platform, adopting compression technologies of H.264 and QCP, a set of streaming media players are designed and implemented, and the principle, structure, key technologies and performance analysis of this system are introduced. This player works well in practice.

  19. The strategy of players on the European gas market

    Energy Technology Data Exchange (ETDEWEB)

    Lecarpentier, A

    2006-07-01

    One result of opening up the European gas market to competition has been to increase the number and diversity of the players involved, whether producers, suppliers or electric utilities. However, while the gas on offer is still controlled by a handful of market players given the increasing importance of state-owned companies from exporting countries outside Europe, the downstream gas sector continues to show a strong concentration of incumbent operators seeking a dominant position in the supply of gas. (author)

  20. An Analysis of Futsal Players' Self-Esteem Levels

    Science.gov (United States)

    Kocak, Mehmet

    2015-01-01

    The purpose of this study is to investigate the self-esteem levels of futsal players according to certain variables. The samples of the study constituted 119 females and 96 males; a total of 215 players with an average age of 21.57 ± 2.20 years. The research was carried out with the end of "Rosenberg self-esteem Scale" developed by…

  1. EMOTIONAL INTELLIGENCE AMONG FEMALE BASEBALL PLAYERS: A PSYCHOLOGICAL PROBE

    Directory of Open Access Journals (Sweden)

    Dalwinder Singh

    2015-09-01

    Full Text Available Purpose : The present study was conducted to determine the emotional intelligence among Indian female baseball players. Material : For the purpose of present study, two hundred (N=200 senior national female baseball players were selected through purposive sampling technique from different regions of India. They were selected from four different regions: A (North region baseball players=50, B (East region baseball players=50, C (West region baseball players=50 and D (South region baseball players=50. To collect the required data for the present study, the questionnaire developed by Hyde et al. (2001 on emotional intelligence was administered. One Way Analysis of Variance (ANOVA was employed to compare the entire regions. Where ‘F’ values were found significant, LSD (Least Significant Difference Post-hoc test was applied to find out the direction and degree of difference. The level of significance was set at 0.05. Results : Significant differences were observed among North, East, West and South regions female baseball players on the sub-parameters; empathy, self-development, value orientation and on the parameter Emotional Intelligence (Total. No significant differences were noticed on the sub-parameters; self-awareness, self-motivation, emotional stability, managing relations, integrity, commitment and altruistic behaviour. Conclusion: The outcome of results might be due to the fact that East region female baseball players are able to pay attention to the worries and concerns of others, can listen to someone without the urge to say something, can stay focused under pressure, are able to handle multiple demands and able to identify and separate their emotions.

  2. A Musculoskeletal Profile of Elite Female Soccer Players

    OpenAIRE

    Chiaia, Theresa A.; Maschi, Robert A.; Stuhr, Robyn M.; Rogers, Jennifer R.; Sheridan, Monique A.; Callahan, Lisa R.; Hannafin, Jo A.

    2009-01-01

    The purpose of this study is to identify lower-extremity (LE) musculoskeletal characteristics of elite female soccer players and to determine whether differences between dominant and nondominant extremities exist with respect to strength, flexibility, and range of motion. Physical data were collected from 26 female professional soccer players. Core control, hip and knee passive range of motion (PROM), LE flexibility, hip abductor strength, and dynamic functional alignment were assessed for ea...

  3. An Analysis of Futsal Players' Self-Esteem Levels

    Science.gov (United States)

    Kocak, Mehmet

    2015-01-01

    The purpose of this study is to investigate the self-esteem levels of futsal players according to certain variables. The samples of the study constituted 119 females and 96 males; a total of 215 players with an average age of 21.57 ± 2.20 years. The research was carried out with the end of "Rosenberg self-esteem Scale" developed by…

  4. Analyzing online game players: from materialism and motivation to attitude.

    Science.gov (United States)

    Chang, Ju-Hui; Zhang, Hongxia

    2008-12-01

    The online game market has been growing rapidly and has received an increasing amount of attention in recent years. The results of a survey conducted in China to explore online game players' attitude formation reveal that (a) the online game player's level of materialism positively influences the motivation for playing, (b) motivation positively influences attitude toward online games, and (c) motivation fully mediates the effects of materialism on attitude.

  5. Return to Sport and Performance After Microfracture in the Knees of National Basketball Association Players

    OpenAIRE

    Harris, Joshua D.; David M. Walton; Erickson, Brandon J.; Verma, Nikhil N.; Abrams, Geoffrey D.; Bush-Joseph, Charles A.; Bach, Bernard R.; Cole, Brian J.

    2013-01-01

    Background: Use of microfracture in the knees of National Basketball Association (NBA) players is controversial. Hypotheses: (1) There would be a high rate of return to sport (RTS) in NBA players following microfracture, (2) players would RTS the season following surgery, (3) preoperative player performance would not be significantly different on RTS, and (4) there would be no significant difference in RTS rate or postoperative performance in players undergoing microfracture in comparison wit...

  6. Quantitative evaluation of trunk muscle strength in wheelchair basketball players

    Directory of Open Access Journals (Sweden)

    Sileno da Silva Santos

    2016-06-01

    Full Text Available Abstract Trunk muscle strength affects trunk controlling playing an important role in performance and to define the classes of wheelchair basketball players. Trunk control capacity differs among players and quantitative assessments of trunk muscle strength have not been investigated. The aim of this study was to identify and correlate quantitative measures of trunk muscle strength with the wheelchair basketball players' classification. Forty-two male wheelchair basketball players with spinal cord injury, amputation, post-poliomyelitis sequelae, and cerebral palsy had their trunk extension and flexion strength evaluated with isokinetic dynamometer. The classes 1.0, 2.0, 3.0, and 4.0 were considered for statistical analysis. Comparison of trunk muscle strength differed significantly between classes: 1.0 and 3.0; 1.0 and 4.0; 2.0 and 3.0; and 2.0 and 4.0. High correlation was found between the trunk muscle strength and players' classes. The findings of the present study showed a strong correlation of trunk muscle strength and wheelchair basketball classes being able to distinguish players in their classes. However, this quantitative method of evaluation of the trunk muscle strength cannot be solely used to make a decision on the full trunk control.

  7. Cavum Septum Pellucidum in Retired American Pro-Football Players.

    Science.gov (United States)

    Gardner, Raquel C; Hess, Christopher P; Brus-Ramer, Marcel; Possin, Katherine L; Cohn-Sheehy, Brendan I; Kramer, Joel H; Berger, Mitchel S; Yaffe, Kristine; Miller, Bruce; Rabinovici, Gil D

    2016-01-01

    Previous studies report that cavum septum pellucidum (CSP) is frequent among athletes with a history of repeated traumatic brain injury (TBI), such as boxers. Few studies of CSP in athletes, however, have assessed detailed features of the septum pellucidum in a case-control fashion. This is important because prevalence of CSP in the general population varies widely (2% to 85%) between studies. Further, rates of CSP among American pro-football players have not been described previously. We sought to characterize MRI features of the septum pellucidum in a series of retired pro-football players with a history of repeated concussive/subconcussive head traumas compared with controls. We retrospectively assessed retired American pro-football players presenting to our memory clinic with cognitive/behavioral symptoms in whom structural MRI was available with slice thickness ≤2 mm (n=17). Each player was matched to a memory clinic control patient with no history of TBI. Scans were interpreted by raters blinded to clinical information and TBI/football history, who measured CSP grade (0-absent, 1-equivocal, 2-mild, 3-moderate, 4-severe) and length according to a standard protocol. Sixteen of 17 (94%) players had a CSP graded ≥2 compared with 3 of 17 (18%) controls. CSP was significantly higher grade (pfootball players compared with patients without a history of TBI.

  8. Risk Factors for Injuries in Professional Football Players.

    Science.gov (United States)

    Haxhiu, Bekim; Murtezani, Ardiana; Zahiti, Bedri; Shalaj, Ismet; Sllamniku, Sabit

    2015-01-01

    The aim of this study was to identify risk factors related to the occurrence of injuries in football players. The study included 216 football players from 12 teams in the elite football league. Football-related injury data were collected prospectively during the 2012/2013 competitive season. At baseline the following information was collected for the players: anthropometric measurements (weight, height, BMI, subcutaneous skinfolds), playing experience, injury history, physical fitness performance test (agility run), peak oxygen uptake. The incidence, type and severity of injuries and training and game exposure times were prospectively documented for each player. Most of the players (n = 155, 71.7%) sustained the injures during the study period. The overall injury incidence during the regular season was 6.3 injuries per 1000 athlete-exposures (95% confidence interval, 4.31-9.67). Multivariate logistic regression analysis showed that playing experience (odds ratio [OR] = 0.44; 95% CI = 0.32-0.61, p football for more than 1 month, with knee injuries (25.42%) being the most severe type. The risk factors that increase injury rates in football players were previous injury, higher age and years of playing. Future research should include adequate rehabilitation program to reduce the risk of injuries.

  9. Early-onset arthritis in retired National Football League players.

    Science.gov (United States)

    Golightly, Yvonne M; Marshall, Stephen W; Callahan, Leigh F; Guskiewicz, Kevin

    2009-09-01

    Injury has been identified as a potential risk factor for osteoarthritis. However, no previous study has addressed playing-career injuries and subsequent osteoarthritis in a large sample of former athletes. The purpose of this study was to describe the prevalence and determinants of arthritis and osteoarthritis in retired professional football players. Self-reported arthritis prevalence and retrospectively-recalled injury history were examined in a cross-sectional survey of 2,538 retired football players. Football players reported a high incidence of injury from their professional playing days (52.8% reported knee injuries, 74.1% reported ligament/tendon injuries, and 14.2% reported anterior cruciate ligament tears). For those under 60 years, 40.6% of retired NFL players reported arthritis, compared with 11.7% of U.S. males (prevalence ratio = 3.5, 95% CI: 3.3 to 3.7). Within the retired NFL player cohort, osteoarthritis was more prevalent in those with a history of knee injury (prevalence ratio = 1.7, 95% CI: 1.5 to 1.9) and ligament/tendon injury (prevalence ratio = 1.6, 95% CI: 1.4 to 1.9). In males under the age of 60, arthritis is over 3 times more prevalent in retired NFL players than in the general U.S. population. This excess of early-onset arthritis may be due to the high incidence of injury in football.

  10. [Eating habits of a group of professional volleyball players].

    Science.gov (United States)

    Gacek, Maria

    2011-01-01

    The aim of the research was an analysis of the eating habits of professional volleyball players according to their sex and age. The research has been carried out on a group of 210 men players and women players at the age of 13-25, representatives of sports clubs in Ostrołeka, Myślenice, Bydgoszcz and Warszawa. The research has revealed a limited realisation of rational diets by both men and women players. The most common mistakes made by them include a smaller number of meals during the day than recommended (especially among men), taking up training on empty stomach and insufficient frequency of consumption of dairy products, fish, vegetables and fruit. The research has also revealed excessive consumption of sweets, sweet sparkling drinks and fast food (mainly among men). The examined players to some extent only apply regular strategies of rehydration of their organisms. A high percentage of them do not pay attention to supplementation of liquids after an effort or they drink a lot of liquids at one time. The most frequently chosen drinks were mineral water and isotonic drinks. Supplementation was applied by a small percentage of the players, mainly men, who most often chose vitamins, Izostar, creatine, L-carnitine and HMB.

  11. Caffeine supplementation and reactive agility in elite youth soccer players.

    Science.gov (United States)

    Jordan, J Bradley; Korgaokar, Ajit; Farley, Richard S; Coons, John M; Caputo, Jennifer L

    2014-05-01

    This study examined the effects of caffeine supplementation (6 mg·kg-1) on performance of a reactive agility test (RAT) in 17 elite, male, youth (M = 14 y) soccer players. Using a double-blind, repeated-measures design, players completed 4 days of testing on the RAT after a standardized warm-up. On day 1, anthropometric measurements were taken and players were accommodated to the RAT. On day 2, baseline performance was established. Caffeine or placebo conditions were randomly assigned on day 3 and the condition was reversed on day 4. Players completed 3 randomized trials of the RAT on days 2, 3, and 4 with at least 1 trial to the players' dominant and nondominant sides. There were no significant differences among conditions in reaction time (RT) to the dominant side, heart rates at any point of measurement, or ratings of perceived exertion (RPE) after completion of the warm-up. Caffeine produced faster RT to the nondominant side (P = .041) and higher RPE at the conclusion of the RAT (P = .013). The effect on the total time (TT) to complete the agility test to the nondominant side approached significance (P = .051). Sprint time and TT to either side did not differ. Caffeine supplementation may provide ergogenic benefit to elite, male, youth soccer players.

  12. ANTROPOMETRIC CHARACTERISTICS AND MOTOR SKILLS OF YOUNG MONTENEGRO BASKETBALL PLAYERS

    Directory of Open Access Journals (Sweden)

    Milovan Ljubojević

    2012-09-01

    Full Text Available Testing and measurement in basketball is basically supposed to help in the initial evaluation and interpretation of features and capabilities of players that are important for their activity. The main objective of testing is the possibility of obtaining information about the three general indicators in basketball practice, namely: the level of current results in certain ability, the pace of results improvement in the ability and stability of the results in tests of ability. For this purpose, testing and measurement of young basketball players, members of the Montenegro under-18 team, was carried out. The aim of this paper is to present the basic features and capabilities of young basketball players of Montenegro and their comparison with some other teams. Variables from anthropometry space were measured: body height, arm span, reach height, body mass. Motor skills were observed by variables: the last squat, thrust from a flat bench, rear thrust, lying-sitting for 30 seconds, sargent test, long jump, 20 yard test, kamikaze, špagat, sitting bow. Based on the processed results it can be concluded that the motor skills of our young players, tested in this study, are at the level of the young players of other representations. The results will be of great help to coaches who work with these players.

  13. ARM 7 BASED MP3 PLAYER

    Directory of Open Access Journals (Sweden)

    Ashiq V Mehta

    2014-02-01

    Full Text Available MP3 is a patented encoding format for digital audio which uses a form of lossy data compression. It is a common audio format for consumer audio streaming or storage, as well as a de facto standard of digital audio compression for the transfer and playback of music on most digital audio players. Since the MPEG-1 Layer III encoding technology is nowadays widely used it might be interesting to gain knowledge of how this powerful compression/decompression scheme actually functions. The MPEG-1 Layer III is capable of reducing the bit rate with a factor of 12 without almost any audible degradation. Arm7 lpc2148 is arm7tdmi-s core board microcontroller that uses 16/32-bit 64 pin (lqfp microcontroller no.lpc2148 from Philips (nxp.The hardware system of lpc2148 includes the necessary devices within only one mcu has such as usb, adc, dac, timer/counter, pwm, capture, i2c, spi, uart, and etc.

  14. Unexpected cellular players in Rett syndrome pathology.

    Science.gov (United States)

    Cronk, James C; Derecki, Noel C; Litvak, Vladimir; Kipnis, Jonathan

    2016-08-01

    Rett syndrome is a devastating neurodevelopmental disorder, primarily caused by mutations of methyl CpG-binding protein 2 (MeCP2). Although the genetic cause of disease was identified over a decade ago, a significant gap still remains in both our clinical and scientific understanding of its pathogenesis. Neurons are known to be primary players in pathology, with their dysfunction being the key in Rett syndrome. While studies in mice have demonstrated a clear causative - and potential therapeutic - role for neurons in Rett syndrome, recent work has suggested that other tissues also contribute significantly to progression of the disease. Indeed, Rett syndrome is known to present with several common peripheral pathologies, such as osteopenia, scoliosis, gastrointestinal problems including nutritional defects, and general growth deficit. Mouse models assessing the potential role of non-neuronal cell types have confirmed both roles in disease and potential therapeutic targets. A new picture is emerging in which neurons both initiate and drive pathology, while dysfunction of other cell types and peripheral tissues exacerbate disease, possibly amplifying further neurologic problems, and ultimately result in a positive feedback loop of progressively worsening symptoms. Here, we review what is known about neuronal and non-neuronal cell types, and discuss how this new, integrative understanding of the disease may allow for additional clinical and scientific pathways for treating and understanding Rett syndrome.

  15. 77 FR 31725 - Safety Zone; Belle Pass Dredge Operations, Belle Pass, Mile Marker 1.0 to Mile Marker (−0.2...

    Science.gov (United States)

    2012-05-30

    ... SECURITY Coast Guard 33 CFR Part 165 RIN 1625-AA00 Safety Zone; Belle Pass Dredge Operations, Belle Pass... operations in specified waters of Belle Pass, Port Fourchon, Louisiana. This action is necessary for the... pipelines along the Gulf Shoreline of Belle Pass. In addition to the dredging equipment described...

  16. Parallel finite difference beam propagation method based on message passing interface: application to MMI couplers with two-dimensional confinement

    Institute of Scientific and Technical Information of China (English)

    Chaojun Yan; Wenbiao Peng; Haijun Li

    2007-01-01

    @@ The alternate-direction implicit finite difference beam propagation method (FD-BPM) is used to analyze the two-dimensional (2D) symmetrical multimode interference (MMI) couplers. The positions of the images at the output plane and the length of multimode waveguide are accurately determined numerically. In order to reduce calculation time, the parallel processing of the arithmetic is implemented by the message passing interface and the simulation is accomplished by eight personal computers.

  17. A prototype for the PASS Permanent All Sky Survey

    Science.gov (United States)

    Deeg, H. J.; Alonso, R.; Belmonte, J. A.; Horne, K.; Alsubai, K.; Collier Cameron, A.; Doyle, L. R.

    2004-10-01

    A prototype system for the Permanent All Sky Survey (PASS) project is presented. PASS is a continuous photometric survey of the entire celestial sphere with a high temporal resolution. Its major objectives are the detection of all giant-planet transits (with periods up to some weeks) across stars up to mag 10.5, and to deliver continuously photometry that is useful for the study of any variable stars. The prototype is based on CCD cameras with short focal length optics on a fixed mount. A small dome to house it at Teide Observatory, Tenerife, is currently being constructed. A placement at the antarctic Dome C is also being considered. The prototype will be used for a feasibility study of PASS, to define the best observing strategies, and to perform a detailed characterization of the capabilities and scope of the survey. Afterwards, a first partial sky surveying will be started with it. That first survey may be able to detect transiting planets during its first few hundred hours of operation. It will also deliver a data set around which software modules dealing with the various scientific objectives of PASS will be developed. The PASS project is still in its early phase and teams interested in specific scientific objectives, in providing technical expertise, or in participating with own observations are invited to collaborate.

  18. METABOLIC DEMANDS OF MATCH PERFORMANCE IN YOUNG SOCCER PLAYERS

    Directory of Open Access Journals (Sweden)

    Alper Aslan

    2012-03-01

    Full Text Available The aim of the present study was to determine metabolic responses, movement patterns and distance covered at running speeds corresponding to fixed blood lactate concentrations (FBLs in young soccer players during a match play. A further aim of the study was to evaluate the relationships between FBLs, maximal oxygen consumption (VO2max and distance covered during a game. A multistage field test was administered to 32 players to determine FBLs and VO2max. Blood lactate (LA, heart rate (HR and rate of perceived exertion (RPE responses were obtained from 36 players during tournament matches filmed using six fixed cameras. Images were transferred to a computer, for calibration and synchronization. In all players, values for LA and HR were higher and RPE lower during the 1st half compared to the 2nd half of the matches (p < 0.01. Players in forward positions had higher LA levels than defenders, but HR and RPE values were similar between playing positions. Total distance and distance covered in jogging, low-moderate-high intensity running and low intensity sprint were higher during the 1st half (p < 0.01. In the 1st half, players also ran longer distances at FBLs [p<0.01; average running speed at 2mmol·L-1 (FBL2: 3.32 ± 0.31m·s-1 and average running speed at 4mmol·L-1 (FBL4: 3.91 ± 0.25m·s-1]. There was a significant difference between playing positions in distance covered at different running speeds (p < 0.05. However, when distance covered was expressed as FBLs, the players ran similar distances. In addition, relationships between FBLs and total distance covered were significant (r = 0.482 to 0.570; p < 0.01. In conclusion, these findings demonstrated that young soccer players experienced higher internal load during the 1st half of a game compared to the 2nd half. Furthermore, although movement patterns of players differed between playing positions, all players experienced a similar physiological stress throughout the game. Finally, total

  19. Validation of the G-PASS code : status report.

    Energy Technology Data Exchange (ETDEWEB)

    Vilim, R. B.; Nuclear Engineering Division

    2009-03-12

    Validation is the process of determining whether the models in a computer code can describe the important phenomena in applications of interest. This report describes past work and proposed future work for validating the Gas Plant Analyzer and System Simulator (G-PASS) code. The G-PASS code was developed for simulating gas reactor and chemical plant system behavior during operational transients and upset events. Results are presented comparing code properties, individual component models, and integrated system behavior against results from four other computer codes. Also identified are two experiment facilities nearing completion that will provide additional data for individual component and integrated system model validation. The main goal of the validation exercise is to ready a version of G-PASS for use as a tool in evaluating vendor designs and providing guidance to vendors on design directions in nuclear-hydrogen applications.

  20. Efficiently passing messages in distributed spiking neural network simulation.

    Science.gov (United States)

    Thibeault, Corey M; Minkovich, Kirill; O'Brien, Michael J; Harris, Frederick C; Srinivasa, Narayan

    2013-01-01

    Efficiently passing spiking messages in a neural model is an important aspect of high-performance simulation. As the scale of networks has increased so has the size of the computing systems required to simulate them. In addition, the information exchange of these resources has become more of an impediment to performance. In this paper we explore spike message passing using different mechanisms provided by the Message Passing Interface (MPI). A specific implementation, MVAPICH, designed for high-performance clusters with Infiniband hardware is employed. The focus is on providing information about these mechanisms for users of commodity high-performance spiking simulators. In addition, a novel hybrid method for spike exchange was implemented and benchmarked.

  1. Stable ring resonator with bidirectional passes through the gain medium

    Science.gov (United States)

    Paxton, Alan H.; Miller, Harold C.

    2014-03-01

    Ring resonators have unique properties that are sometimes desirable. Spatial hole burning is eliminated. Beam transformation, such as image rotation which may reduce the magnitude of certain aberrations, can be implemented in a traveling-wave region. There is a drawback, however. As usually constructed, a ring resonator has half as many passes through the gain medium as can be achieved with a standing-wave resonator. This may have a detrimental effect on laser efficiency. We have constructed a type of ring resonator that allows counterpropagating collinear passes through the gain medium, while there is also a section with a unidirectional beam. The resonator includes a polarizing beam splitter. The linear polarization is transformed to the orthogonal state by optical elements at the two ends of the region with counter-propagating beams. The beams passing through the gain medium in opposite directions are linearly polarized with orthogonal states.

  2. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2002-01-01

    We present a new transformation of call-by-value lambdaterms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Because it operates in one pass, it directly yields compact CPS programs that are comparable to what one would...... write by hand. Because it is compositional, it allows proofs by structural induction. Because it is first-order, reasoning about it does not require the use of a logical relation. This new CPS transformation connects two separate lines of research. It has already been used to state a new and simpler...... correctness proof of a direct-style transformation, and to develop a new and simpler CPS transformation of control-flow information....

  3. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2001-01-01

    We present a new transformation of λ-terms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Previous CPS transformations only enjoyed two out of the three properties of being first-order, one-pass, and compositional......, but the new transformation enjoys all three properties. It is proved correct directly by structural induction over source terms instead of indirectly with a colon translation, as in Plotkin's original proof. Similarly, it makes it possible to reason about CPS-transformed terms by structural induction over...... source terms, directly.The new CPS transformation connects separately published approaches to the CPS transformation. It has already been used to state a new and simpler correctness proof of a direct-style transformation, and to develop a new and simpler CPS transformation of control-flow information....

  4. A First-Order One-Pass CPS Transformation

    DEFF Research Database (Denmark)

    Danvy, Olivier; Nielsen, Lasse Reichstein

    2003-01-01

    We present a new transformation of λ-terms into continuation-passing style (CPS). This transformation operates in one pass and is both compositional and first-order. Previous CPS transformations only enjoyed two out of the three properties of being first-order, one-pass, and compositional......, but the new transformation enjoys all three properties. It is proved correct directly by structural induction over source terms instead of indirectly with a colon translation, as in Plotkin's original proof. Similarly, it makes it possible to reason about CPS-transformed terms by structural induction over...... source terms, directly.The new CPS transformation connects separately published approaches to the CPS transformation. It has already been used to state a new and simpler correctness proof of a direct-style transformation, and to develop a new and simpler CPS transformation of control-flow information....

  5. Efficiently passing messages in distributed spiking neural network simulation

    Directory of Open Access Journals (Sweden)

    Corey Michael Thibeault

    2013-06-01

    Full Text Available Efficiently passing spiking messages in a neural model is an important aspect of high-performance simulation. As the scale of networks has increased so has the size of the computing systems required to simulate them. In addition, the information exchange of these resources has become more of an impediment to performance. In this paper we explore spike message passing using different mechanisms provided by the Message Passing Interface (MPI. A specific implementation, MVAPICH, designed for high-performance clusters with Infiniband hardware is employed. The focus is on providing information about these mechanisms for users of commodity high-performance spiking simulators. In addition, a novel hybrid-method for spike exchange was implemented and benchmarked.

  6. Future-based Static Analysis of Message Passing Programs

    Directory of Open Access Journals (Sweden)

    Wytse Oortwijn

    2016-06-01

    Full Text Available Message passing is widely used in industry to develop programs consisting of several distributed communicating components. Developing functionally correct message passing software is very challenging due to the concurrent nature of message exchanges. Nonetheless, many safety-critical applications rely on the message passing paradigm, including air traffic control systems and emergency services, which makes proving their correctness crucial. We focus on the modular verification of MPI programs by statically verifying concrete Java code. We use separation logic to reason about local correctness and define abstractions of the communication protocol in the process algebra used by mCRL2. We call these abstractions futures as they predict how components will interact during program execution. We establish a provable link between futures and program code and analyse the abstract futures via model checking to prove global correctness. Finally, we verify a leader election protocol to demonstrate our approach.

  7. The 7/8 Piano Keyboard: An Attractive Alternative for Small-Handed Players

    Science.gov (United States)

    Wristen, Brenda; Hallbeck, M. Susan

    2009-01-01

    This study examines whether the use of a 7/8 keyboard contributes to the physical ease of small-handed pianists in comparison to the conventional piano keyboard. A secondary research question focuses on the progression of physical ease in making the transition from one keyboard to the other. For the purposes of this study, the authors stipulated…

  8. Norwegian Football Academy Players-Players Self-Assessed Competence, Perfectionism, Goal Orientations and Motivational Climate

    Directory of Open Access Journals (Sweden)

    Eirik Nerland

    2016-06-01

    Full Text Available Grounded in the theoretical framework of achievement goal theory and perfectionism theory, the purpose of this study was to examine how self-assessed perceived abilities covariance these variables among Norwegian football academy players. 140 adolescent football players participated, representing three football academies. Perceived competence was reported as equivalent to or better than others. Perfectionism scores showed personal standards as the highest of the dimensions of perfectionism, while perceived parental pressure was lowest. In contrast, mean task orientation and perceived mastery climate were higher than ego orientation and perceived performance climate. The correlation analysis showed that perceived competence correlated positively with personal standards. Personal standards correlated positively with the rest of the perfectionism dimensions as well as ego orientation, perceived mastery- and performance climate. Concern over mistakes was positively correlated with ego-orientation. Overall, findings suggested that personal standards correlate with perceived competence, while these variables also relate to other perfectionism dimensions, goal orientations and perceived motivational climate. Therefore, coaches should highlight the importance of high personal standards, as a potentially maladaptive function on talent development.

  9. Violent video game players and non-players differ on facial emotion recognition.

    Science.gov (United States)

    Diaz, Ruth L; Wong, Ulric; Hodgins, David C; Chiu, Carina G; Goghari, Vina M

    2016-01-01

    Violent video game playing has been associated with both positive and negative effects on cognition. We examined whether playing two or more hours of violent video games a day, compared to not playing video games, was associated with a different pattern of recognition of five facial emotions, while controlling for general perceptual and cognitive differences that might also occur. Undergraduate students were categorized as violent video game players (n = 83) or non-gamers (n = 69) and completed a facial recognition task, consisting of an emotion recognition condition and a control condition of gender recognition. Additionally, participants completed questionnaires assessing their video game and media consumption, aggression, and mood. Violent video game players recognized fearful faces both more accurately and quickly and disgusted faces less accurately than non-gamers. Desensitization to violence, constant exposure to fear and anxiety during game playing, and the habituation to unpleasant stimuli, are possible mechanisms that could explain these results. Future research should evaluate the effects of violent video game playing on emotion processing and social cognition more broadly.

  10. Does Inflation Targeting Reduce Pass-Through Effect?

    Directory of Open Access Journals (Sweden)

    Murat Karagoz

    2012-10-01

    Full Text Available There is a common academic opinion that the dollarization caused by the increasing inflation rates, particularly in the emerging market economies since 1990s also increases the pass-through effects in such countries. Yet another opinion suggests that the decrease in the inflation rates thanks to inflation targeting causes a reversal in the dollarization and a decrease in the pass-through effect. The aim of this study is to evaluate both opinions for the selected emerging market economies. Six different emerging market economies have been tested via Panel VAR approach. The findings of the study seem to support the latter.

  11. Does Inflation Targeting Reduce Pass-Through Effect?

    Directory of Open Access Journals (Sweden)

    Murat Karagoz

    2016-02-01

    Full Text Available There is a common academic opinion that the dollarization caused by the increasing inflation rates, particularly in the emerging market economies since 1990s also increases the pass-through effects in such countries. Yet another opinion suggests that the decrease in the inflation rates thanks to inflation targeting causes a reversal in the dollarization and a decrease in the pass-through effect. The aim of this study is to evaluate both opinions for the selected emerging market economies. Six different emerging market economies have been tested via Panel VAR approach. The findings of the study seem to support the latter.

  12. Message-Passing Interface - Selected Topics and Best Practices

    OpenAIRE

    Janetzko, Florian

    2013-01-01

    The Message-Passing Interface (MPI) is a widely-used standard library for programming parallel applications using the distributed-memory model. In the first part of this talk we will give a short overview over concepts and properties of modern HPC hardware architectures as well as basic programming concepts. A brief introduction into a design strategy for parallel algorithms is presented.The focus of the second part will be on the Message-Passing interface. After a short overview over general...

  13. EXIT Chart Analysis of Binary Message-Passing Decoders

    DEFF Research Database (Denmark)

    Lechner, Gottfried; Pedersen, Troels; Kramer, Gerhard

    2007-01-01

    Binary message-passing decoders for LDPC codes are analyzed using EXIT charts. For the analysis, the variable node decoder performs all computations in the L-value domain. For the special case of a hard decision channel, this leads to the well know Gallager B algorithm, while the analysis can...... be extended to channels with larger output alphabets. By increasing the output alphabet from hard decisions to four symbols, a gain of more than 1.0 dB is achieved using optimized codes. For this code optimization, the mixing property of EXIT functions has to be modified to the case of binary message-passing...

  14. Loss of European silver eel passing a hydropower station

    DEFF Research Database (Denmark)

    Pedersen, Michael Ingemann; Jepsen, Niels; Aarestrup, Kim

    2012-01-01

    The aim of this study was to assess escapement success of silver eels, Anguilla anguilla (L.), in a lowland river while passing a reservoir and a hydropower station. It was hypothesized that passage success would be lowest at the hydropower station and that survival and migration speed would...... that within the study period, only 23% of the tagged eels reached the tidal limit, mainly due to difficulties in passing the hydropower dam. With such high loss-rates, the escapement goals set in the management plan cannot be achieved...

  15. Continuum Mechanical Modelling of Skin-pass Rolling

    DEFF Research Database (Denmark)

    Kijima, Hideo; Bay, Niels

    2007-01-01

    The special contact conditions in skin-pass rolling of steel strip is analyzed by studying plane strain upsetting of thin sheet with low reduction applying long narrow tools and dry friction conditions. An extended sticking region is estimated by an elasto-plastic FEM analysis of the plane strain...... upsetting. This sticking region causes a highly inhomogeneous elasto-plastic deformation with large influence of work-hardening and friction. A numerical analysis of skin-pass rolling shows the same contact conditions, i.e. an extended sticking region around the center of the contact zone. The calculated...

  16. Analysis and Design of Binary Message-Passing Decoders

    DEFF Research Database (Denmark)

    Lechner, Gottfried; Pedersen, Troels; Kramer, Gerhard

    2012-01-01

    Binary message-passing decoders for low-density parity-check (LDPC) codes are studied by using extrinsic information transfer (EXIT) charts. The channel delivers hard or soft decisions and the variable node decoder performs all computations in the L-value domain. A hard decision channel results...... message-passing decoders. Finally, it is shown that errors on cycles consisting only of degree two and three variable nodes cannot be corrected and a necessary and sufficient condition for the existence of a cycle-free subgraph is derived....

  17. Algorithm on robot soccer pass and shoot a ball

    Institute of Scientific and Technical Information of China (English)

    2001-01-01

    Introduces of robot soccer's competition software of Harbin Institute of Technology(HIT), the con cept of running range and the method of calculating the running range for both the opponent and our teammates according to the distances Between the ball and robot soccers, and therefore the method of calculating the angle that the robot passes or shoots the ball according to the running ranges of both sides. And gives the examples of passing the ball when the ball's position is in the backcourt and shooting the ball when the ball's position is in the frontcourt.

  18. Magnetically Tunable Terahertz Switch and Band-Pass Filter

    Institute of Scientific and Technical Information of China (English)

    ZHANG Hui; GUO Peng; CHANG Sheng-Jiang; YUAN Jing-He

    2008-01-01

    A novel design of a tunable terahertz switch and band-pass filter using liquid-crystal-filled photonic crystal waveguide is demonstrated. The effects of magnetic field on the photonic bandgaps and transmitting properties of a THz wave are investigated by using the plane wave expansion method and finite difference time domain method. The efficient photonic bandgap tuning is predicted such that the two-dimensional liquid-crystal-filled photonic crystal waveguide can serve as a switch and continuously tunable band-pass filter with controlling of the magnetic field.

  19. Delay Bound: Fractal Traffic Passes through Network Servers

    Directory of Open Access Journals (Sweden)

    Ming Li

    2013-01-01

    Full Text Available Delay analysis plays a role in real-time systems in computer communication networks. This paper gives our results in the aspect of delay analysis of fractal traffic passing through servers. There are three contributions presented in this paper. First, we will explain the reasons why conventional theory of queuing systems ceases in the general sense when arrival traffic is fractal. Then, we will propose a concise method of delay computation for hard real-time systems as shown in this paper. Finally, the delay computation of fractal traffic passing through severs is presented.

  20. A comparison of ball velocity in different kicking positions with dominant and non-dominant leg in junior soccer players

    Directory of Open Access Journals (Sweden)

    MÁRIO C. MARQUES

    2011-06-01

    Full Text Available Problem Statement: The aim of this study was to compare the ball velocity in different kicking conditions with dominant and non-dominant leg in junior soccer players.Approach: Sixteen junior soccer players (age 17.6±0.6yr, height 1.76±0.06m, and weight 67.9±5.2kg participated in this study. All participants kicked a soccer ball three times in seven conditions with the dominant and non-dominant leg. 1 Kicking the ball from 11m straight forwards, 2 and 3 kicking the ball from 11m to the left and right side of the goal, 4 and 5 kicking the ball straight forwards from 11m after a pass from the left and right side, 6 and 7 kicking the ball straight forwards from 11m after a pass that came from a diagonal position (45º from the left and right side. The highest ball velocity was used for analysis.Results: Significant differences were found in ball velocity between the dominant and non-dominant leg in all conditions (p<0.001. For the dominant leg also significant differences were found in the kicking of eleven meters (ideal conditions compared with: the perpendicular passing kick after the ball on the right (p=0.0024 and left (p=0.0080 and also with a diagonal kick after pass (45 ° of the ball on the right (p=0.0017 and left (p = 0.0381. Significant differences in the kicking with the non-dominant leg were found when kicking from eleven meters to the right side of the goal in comparison to: the kick under the same conditions, to the left side of the goal (p=0.0243 after pass and shot from the left side perpendicular (p=0.0222.Conclusions/Recommendations: kicking velocity is influenced very much under different conditions when kicking with the dominant leg while for the non-dominant leg this influence was small, because the non-dominant leg is less trained, so the values of velocity in different conditions, in addition to being the lowest, are closer than those obtained with the dominant leg