WorldWideScience

Sample records for play digital imagery

  1. Coastal California Digital Imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This digital ortho-imagery dataset is a survey of coastal California. The project area consists of approximately 3774 square miles. The project design of the digital...

  2. Histopathology reconstruction on digital imagery

    Science.gov (United States)

    Li, Wenjing; Lieberman, Rich W.; Nie, Sixiang; Xie, Yihua; Eldred, Michael; Oyama, Jody

    2009-02-01

    Diagnosing cervical cancer in a woman is a multi-step procedure involving examination of the cervix, possible biopsy and follow-up. It is open to subjective interpretation and highly dependent upon the skills of cytologists, colposcopists, and pathologists. In an effort to reduce the subjectiveness of the colposcopist-directed biopsy and to improve the diagnostic accuracy of colposcopy, we have developed new colposcopic imaging systems with accompanying computer aided diagnostic (CAD) techniques to guide a colposcopist in deciding if and where to biopsy. If the biopsy's histopathology, the identification of the disease state at the cellular and near-cellular level, is to be used as the gold standard for CAD, then the location of the histopathologic analysis must match exactly to the location of the biopsy tissue in the digital image. Otherwise, no matter how perfect the histopathology and the quality of the digital imagery, the two data sets cannot be matched and the true sensitivity and specificity of the CAD cannot be ascertained. We report here on new approaches to preserving, continuously, the location and orientation of a biopsy sample with respect to its location in the digital image of the cervix so as to preserve the exact spatial relationship throughout the mechanical aspects of the histopathologic analysis. This new approach will allow CAD to produce a linear diagnosis and pinpoint the location of the tissue under examination.

  3. Playing with a digital swing

    DEFF Research Database (Denmark)

    Skovbjerg, Helle Marie

    2017-01-01

    Based on a field study in a kindergarten among children in Denmark, this paper explores playing activities on a digital swing, the SON-X Octavia (SON-X) and its Applause application. SON-X is an interactive sound unit that can be attached to any swing chain. Here, I explore the relationship between...... to highlight the features of swing play that children develop using the SON-X technology in terms of the danger-safety continuum. The feedback provided, it is found, enables children to independently manage risk and security within the limits of their playing activities; the digital swing supports play...

  4. Seductive play in digital games

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff

    2015-01-01

    play. It is important here to point towards Baudrillard’s distinction between rules and the law. Rules are upheld by a pact between seducer and seduced or between player and game whereas the law relies on an idea of an end that can be transgressed. Rules on the other hand cannot be transgressed...... they can only be observed. If a player fails to observe the rules the pact between the player and the game is void and no game takes place (Baudrillard, 1990 [1979], p 140). This is in stark contrast to Sicart’s description of the rules of digital games as non-negotiable and ultimately upheld...... by the computer (Sicart, 2009, p. 27). This paper argues that this is exactly what distinguishes a game like I don't even game from more conventional digital games. I don't even game is completely empty of significance, and there are no non-negotiable rules governed by the system. As such the game only exists...

  5. Massachusetts Bay - Internal wave packets digitized from SAR imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This feature class contains internal wave packets digitized from SAR imagery at 1:350,000 scale in Massachusetts Bay. Internal waves are nonsinusoidal waves that...

  6. Digital Watermarking of Autonomous Vehicles Imagery and Video Communication

    Science.gov (United States)

    2005-10-01

    Watermarking of Autonomous Vehicles Imagery and Video Communications Executive Summary We have developed, implemented and tested a known-host-state methodology...2005 Final 01-06-2004->31-08-2005 4. TITLE AND SUBTITLE 5a. CONTRACT NUMBER Digital Watermarking of Autonomous Vehicles Imagery 5b. GRANTNUMBER and...college of ENGINEERING Center for Advanced VI LLANOVA Communications U N I V E R S I T Y FINAL TECHNICAL REPORT Digital Watermarking of Autonomous

  7. Sport and Play in a Digital World

    NARCIS (Netherlands)

    van Hilvoorde, I.M.

    Digital technology plays an important role in the everyday lives of people. New types of ‘digital sports’, (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be

  8. On the playful use of digital media

    DEFF Research Database (Denmark)

    Cermak, Daniel

    2016-01-01

    Daniel Cermak-Sassenrath. On the playful use of digital media. Invited article (formatted as an interview). In: Goethe-Institut, Brasil. Games of the South, 2016. Available online, https://www.goethe.de/ins/br/en/kul/sup/sds/sud/20824177.html.......Daniel Cermak-Sassenrath. On the playful use of digital media. Invited article (formatted as an interview). In: Goethe-Institut, Brasil. Games of the South, 2016. Available online, https://www.goethe.de/ins/br/en/kul/sup/sds/sud/20824177.html....

  9. Learning by Playing with Digital Technology

    DEFF Research Database (Denmark)

    Benjaminsen, Nana

    2006-01-01

    This paper presupposes the notion that there is potential for the integration of play into primary and secondary school activities, because it can stimulate and support the formal as well as informal learning that takes place in school. Digital technology could be a driver for this integration...... Construction Games in Schools. The project is an exploration of how elements of play can be integrated in a technology-based learning environment. I will use examples of empirical data gathered during spring 2006 to demonstrate that play can function as a useful learning strategy, and also point out barriers......, because many of children's play activities already takes place on, and through, digital platforms. The focus for this paper is on how playorientated environmental qualities can be used and might change the current school structure. The background for the paper is the PhD project entitled Computer based...

  10. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Bradford County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital ortho imagery covering Bradford County, FL. This 1"=200' scale imagery is comprised of natural color orthophotography with a GSD...

  11. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Union County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital ortho imagery covering Union County, FL. This 1"=200' scale imagery is comprised of natural color orthophotography with a GSD...

  12. Aerial Photography and Imagery, Ortho-Corrected - 2013 Digital Orthophotos - Calhoun County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital ortho imagery covering Calhoun and Gulf Counties, FL. This 1"=200' scale imagery is comprised of natural color orthoimagery with...

  13. Aerial Photography and Imagery, Ortho-Corrected - 2013 Digital Orthophotos - Liberty County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital ortho imagery covering Liberty County, FL. This 1"=200' scale imagery is comprised of 24 bit natural color orthophotography with...

  14. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Franklin County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital ortho imagery covering Franklin County, FL. This 1"=200' scale imagery is comprised of natural color orthophotography with a GSD...

  15. Digital Motion Imagery, Interoperability Challenges for Space Operations

    Science.gov (United States)

    Grubbs, Rodney

    2012-01-01

    With advances in available bandwidth from spacecraft and between terrestrial control centers, digital motion imagery and video is becoming more practical as a data gathering tool for science and engineering, as well as for sharing missions with the public. The digital motion imagery and video industry has done a good job of creating standards for compression, distribution, and physical interfaces. Compressed data streams can easily be transmitted or distributed over radio frequency, internet protocol, and other data networks. All of these standards, however, can make sharing video between spacecraft and terrestrial control centers a frustrating and complicated task when different standards and protocols are used by different agencies. This paper will explore the challenges presented by the abundance of motion imagery and video standards, interfaces and protocols with suggestions for common formats that could simplify interoperability between spacecraft and ground support systems. Real-world examples from the International Space Station will be examined. The paper will also discuss recent trends in the development of new video compression algorithms, as well likely expanded use of Delay (or Disruption) Tolerant Networking nodes.

  16. Non-Digital Game Playing by Older Adults.

    Science.gov (United States)

    Mortenson, W Ben; Sixsmith, Andrew; Kaufman, David

    2017-09-01

    Research on video games' effect on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents (≥ age 55) filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicate that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated various socio-demographic factors - age, education, gender, and race - were independently associated with perceived benefits from game playing. The results thus emphasize the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life.

  17. Employing airborne multispectral digital imagery to map Brazilian pepper infestation in south Texas.

    Science.gov (United States)

    A study was conducted in south Texas to determine the feasibility of using airborne multispectral digital imagery for differentiating the invasive plant Brazilian pepper (Schinus terebinthifolius) from other cover types. Imagery obtained in the visible, near infrared, and mid infrared regions of th...

  18. Structure from Motion (SfM) photogrammetry applied to historical imagery: plug & play?

    Science.gov (United States)

    Bakker, Maarten; Lane, Stuart N.

    2017-04-01

    The development of Structure from Motion (SfM) photogrammetry has led to a vast increase and expansion of geomorphological applications. Highly detailed Digital Elevation Models (DEMs) can be efficiently generated from a variety of platforms that cover a large range of spatial scales. For the application of DEMs in geomorphic change analysis, precision and spatial resolution are not of sole importance, but also their accuracy, temporal resolution and temporal coverage. The use of archival imagery may substantially lengthen temporal coverage, allowing quantification of annual to decadal scale landform change. Whilst archival photogrammetry is not new, a question arises as to how applicable SfM methods are as a more cost-effective and straightforward alternative to the conventional approach. Here, we studied a relatively extreme case where we applied SfM techniques to archival aerial imagery, to investigate the decadal evolution of a low relief braided river. The Borgne is an Alpine river in south-west Switzerland which is strongly affected by flow abstraction for hydropower, allowing the fairly straightforward application of photogrammetry on the near-dry river bed. For 8 sets of scanned historical aerial images in the period 1959-2005 we performed Ground Control Point (GCP) assisted bundle adjustment using both classical archival digital photogrammetry (used as a reference dataset) and SfM based photogrammetry. For the SfM method, no further data were used to constrain camera or exterior orientation parameters a priori, but instead we used these for a posteriori verification. The resulting densified point clouds were registered onto a reference surface based on stable areas, allowing the correction for any systematic error in DEMs that may arise from (random) error in the bundle adjustment. The obtained results show that the quality of the SfM based bundle adjustment is similar to that of the classical photogrammetric approach. Next to image scale, the quality is

  19. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Levy County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  20. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Hernando County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  1. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Marion County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  2. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Pasco County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  3. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Citrus County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  4. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Hernando County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  5. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Marion County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  6. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Citrus County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  7. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Levy County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  8. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Pasco County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto imagery (DOI) coverage over the Southwest Florida Water Management District (SWFWMD) North District Area, for...

  9. Play, Creativity and Digital Cultures. Routledge Research in Education

    Science.gov (United States)

    Willett, Rebekah, Ed.; Robinson, Muriel, Ed.; Marsh, Jackie, Ed.

    2011-01-01

    Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed…

  10. Digital Play as Purposeful Productive Literacies in African American Boys

    Science.gov (United States)

    Lewis Ellison, Tisha; Solomon, Marva

    2018-01-01

    Digital literacies abound in playing a foundational role in the rhythm and pattern of our lives, yet debates continue about how to harness them to teach and learn literacy. In an effort to humanize digital literacies, this department column offers a vast array of topics, from participatory work that pushes educators and researchers to communicate…

  11. Tablets enhance play by taking toddlers on a digital adventure

    DEFF Research Database (Denmark)

    Johansen, Stine Liv

    2017-01-01

    Tablets do not necessarily make children passive or sedentary. In a Danish nursery, a group of scientists, educators, and education consultants have studied how digital technologies can be used to enhance playful activities.......Tablets do not necessarily make children passive or sedentary. In a Danish nursery, a group of scientists, educators, and education consultants have studied how digital technologies can be used to enhance playful activities....

  12. Theorising Digital Play: A Cultural-Historical Conceptualisation of Children's Engagement in Imaginary Digital Situations

    Science.gov (United States)

    Fleer, Marilyn

    2016-01-01

    In the early childhood education literature, a growing number of studies have referenced "digital play." Many of these studies seek to describe how young children play with digital devices, notably, how they engage with different kinds of apps. This work collectively illustrates a range of play behaviours where a number of important…

  13. Observing and Assessing Young Children's Digital Play in the Early Years: Using the Digital Play Framework

    Science.gov (United States)

    Edwards, Susan; Bird, Jo

    2017-01-01

    Early childhood education settings are characterized by the use of play-based learning and the assessment of children's play by teachers to promote further learning. A problem with technology use in early childhood settings is that little is known about how children learn to use technologies through play. This lack of knowledge makes it difficult…

  14. VERTICAL ACCURACY COMPARISON OF DIGITAL ELEVATION MODEL FROM LIDAR AND MULTITEMPORAL SATELLITE IMAGERY

    Directory of Open Access Journals (Sweden)

    J. Octariady

    2017-05-01

    Full Text Available Digital elevation model serves to illustrate the appearance of the earth's surface. DEM can be produced from a wide variety of data sources including from radar data, LiDAR data, and stereo satellite imagery. Making the LiDAR DEM conducted using point cloud data from LiDAR sensor. Making a DEM from stereo satellite imagery can be done using same temporal or multitemporal stereo satellite imagery. How much the accuracy of DEM generated from multitemporal stereo stellite imagery and LiDAR data is not known with certainty. The study was conducted using LiDAR DEM data and multitemporal stereo satellite imagery DEM. Multitemporal stereo satellite imagery generated semi-automatically by using 3 scene stereo satellite imagery with acquisition 2013–2014. The high value given each of DEM serve as the basis for calculating high accuracy DEM respectively. The results showed the high value differences in the fraction of the meter between LiDAR DEM and multitemporal stereo satellite imagery DEM.

  15. Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play

    DEFF Research Database (Denmark)

    Finnegan, Daniel; Velloso, Eduardo; Mitchell, Robb

    2014-01-01

    Games designed around digital bodily play involve bodily movement and expression to create engaging gameplay experiences. Most feedback in these games takes the form of visual stimuli. To explore the gameplay mechanics afforded by depriving players from these visual cues, we designed Reindeer...

  16. Children Learning to Use Technologies through Play: A Digital Play Framework

    Science.gov (United States)

    Bird, Jo; Edwards, Susan

    2015-01-01

    Digital technologies are increasingly acknowledged as an important aspect of early childhood education. A significant problem for early childhood education has been how to understand the pedagogical use of technologies in a sector that values play-based learning. This paper presents a new framework to understand how children learn to use…

  17. Mixed play spaces: Augmenting digital storytelling with tactile objects

    OpenAIRE

    Glowacki, B. R.

    2018-01-01

    In 2016, the U.K. media watchdog Ofcom published a report from a three-year study that focused on how children use media. Their findings suggest that younger children tend to use mobile devices for passive media consumption. We have identified two possibilities for exploring more social ways of engaging with digital media: creative play with stories and using media with tangible objects. In this project, we explored how the crossover of both tangible interaction and storytelling could scaffol...

  18. Automatic digital surface model (DSM) generation from aerial imagery data

    Science.gov (United States)

    Zhou, Nan; Cao, Shixiang; He, Hongyan; Xing, Kun; Yue, Chunyu

    2018-04-01

    Aerial sensors are widely used to acquire imagery for photogrammetric and remote sensing application. In general, the images have large overlapped region, which provide a lot of redundant geometry and radiation information for matching. This paper presents a POS supported dense matching procedure for automatic DSM generation from aerial imagery data. The method uses a coarse-to-fine hierarchical strategy with an effective combination of several image matching algorithms: image radiation pre-processing, image pyramid generation, feature point extraction and grid point generation, multi-image geometrically constraint cross-correlation (MIG3C), global relaxation optimization, multi-image geometrically constrained least squares matching (MIGCLSM), TIN generation and point cloud filtering. The image radiation pre-processing is used in order to reduce the effects of the inherent radiometric problems and optimize the images. The presented approach essentially consists of 3 components: feature point extraction and matching procedure, grid point matching procedure and relational matching procedure. The MIGCLSM method is used to achieve potentially sub-pixel accuracy matches and identify some inaccurate and possibly false matches. The feasibility of the method has been tested on different aerial scale images with different landcover types. The accuracy evaluation is based on the comparison between the automatic extracted DSMs derived from the precise exterior orientation parameters (EOPs) and the POS.

  19. Reliability and Validity of Digital Imagery Methodology for Measuring Starting Portions and Plate Waste from School Salad Bars.

    Science.gov (United States)

    Bean, Melanie K; Raynor, Hollie A; Thornton, Laura M; Sova, Alexandra; Dunne Stewart, Mary; Mazzeo, Suzanne E

    2018-04-12

    Scientifically sound methods for investigating dietary consumption patterns from self-serve salad bars are needed to inform school policies and programs. To examine the reliability and validity of digital imagery for determining starting portions and plate waste of self-serve salad bar vegetables (which have variable starting portions) compared with manual weights. In a laboratory setting, 30 mock salads with 73 vegetables were made, and consumption was simulated. Each component (initial and removed portion) was weighed; photographs of weighed reference portions and pre- and post-consumption mock salads were taken. Seven trained independent raters visually assessed images to estimate starting portions to the nearest ¼ cup and percentage consumed in 20% increments. These values were converted to grams for comparison with weighed values. Intraclass correlations between weighed and digital imagery-assessed portions and plate waste were used to assess interrater reliability and validity. Pearson's correlations between weights and digital imagery assessments were also examined. Paired samples t tests were used to evaluate mean differences (in grams) between digital imagery-assessed portions and measured weights. Interrater reliabilities were excellent for starting portions and plate waste with digital imagery. For accuracy, intraclass correlations were moderate, with lower accuracy for determining starting portions of leafy greens compared with other vegetables. However, accuracy of digital imagery-assessed plate waste was excellent. Digital imagery assessments were not significantly different from measured weights for estimating overall vegetable starting portions or waste; however, digital imagery assessments slightly underestimated starting portions (by 3.5 g) and waste (by 2.1 g) of leafy greens. This investigation provides preliminary support for use of digital imagery in estimating starting portions and plate waste from school salad bars. Results might inform

  20. A color-communication scheme for digital imagery

    Science.gov (United States)

    Acosta, Alex

    1987-01-01

    Color pictures generated from digital images are frequently used by geologists, foresters, range managers, and others. These color products are preferred over black and white pictures because the human eye is more sensitive to color differences than to various shades of gray. Color discrimination is a function of perception, and therefore colors in these color composites are generally described subjectively, which can lead to ambiguous color communication. Numerous color-coordinate systems are available that quantitively relate digital triplets representing amounts of red, free, and blue to the parameters of hue, saturation, and intensity perceived by the eye. Most of these systems implement a complex transformation of the primary colors to a color space that is hard to visualize, thus making it difficult to relate digital triplets to perception parameters. This paper presents a color-communcation scheme that relates colors on a color triangle to corresponding values of "hue" (H), "saturation" (S), and chromaticity coordinates (x,y,z). The scheme simplifies the relation between red, green, and blue (RGB) digital triplets and the color generated by these triplets. Some examples of the use of the color-communication scheme in digital image processing are presented.

  1. Processing Digital Imagery to Enhance Perceptions of Realism

    Science.gov (United States)

    Woodell, Glenn A.; Jobson, Daniel J.; Rahman, Zia-ur

    2003-01-01

    Multi-scale retinex with color restoration (MSRCR) is a method of processing digital image data based on Edwin Land s retinex (retina + cortex) theory of human color vision. An outgrowth of basic scientific research and its application to NASA s remote-sensing mission, MSRCR is embodied in a general-purpose algorithm that greatly improves the perception of visual realism and the quantity and quality of perceived information in a digitized image. In addition, the MSRCR algorithm includes provisions for automatic corrections to accelerate and facilitate what could otherwise be a tedious image-editing process. The MSRCR algorithm has been, and is expected to continue to be, the basis for development of commercial image-enhancement software designed to extend and refine its capabilities for diverse applications.

  2. Massachusetts Bay - Internal wave packets digitized from SAR imagery and intersected with a bathymetrically derived slope surface

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This feature class contains internal wave packets digitized from SAR imagery and intersected with a bathymetrically derived slope surface for Massachusetts Bay. The...

  3. PhenoCam Dataset v1.0: Digital Camera Imagery from the PhenoCam Network, 2000-2015

    Data.gov (United States)

    National Aeronautics and Space Administration — This dataset provides a time series of visible-wavelength digital camera imagery collected through the PhenoCam Network at each of 133 sites in North America and...

  4. Preschool Children and iPads: Observations of Social Interactions during Digital Play

    Science.gov (United States)

    Lawrence, Sandra M.

    2018-01-01

    Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…

  5. Automatic registration of fused lidar/digital imagery (texel images) for three-dimensional image creation

    Science.gov (United States)

    Budge, Scott E.; Badamikar, Neeraj S.; Xie, Xuan

    2015-03-01

    Several photogrammetry-based methods have been proposed that the derive three-dimensional (3-D) information from digital images from different perspectives, and lidar-based methods have been proposed that merge lidar point clouds and texture the merged point clouds with digital imagery. Image registration alone has difficulty with smooth regions with low contrast, whereas point cloud merging alone has difficulty with outliers and a lack of proper convergence in the merging process. This paper presents a method to create 3-D images that uses the unique properties of texel images (pixel-fused lidar and digital imagery) to improve the quality and robustness of fused 3-D images. The proposed method uses both image processing and point-cloud merging to combine texel images in an iterative technique. Since the digital image pixels and the lidar 3-D points are fused at the sensor level, more accurate 3-D images are generated because registration of image data automatically improves the merging of the point clouds, and vice versa. Examples illustrate the value of this method over other methods. The proposed method also includes modifications for the situation where an estimate of position and attitude of the sensor is known, when obtained from low-cost global positioning systems and inertial measurement units sensors.

  6. RADARGRAMMETRIC DIGITAL SURFACE MODELS GENERATION FROM TERRASAR-X IMAGERY: CASE STUDIES, PROBLEMS AND POTENTIALITIES

    Directory of Open Access Journals (Sweden)

    P. Capaldo

    2012-07-01

    Full Text Available The interest for the radargrammetric approach to Digital Surface Models (DSMs generation has been growing in last years thanks to the availability of very high resolution imagery acquired by new SAR (Synthetic Aperture Radar sensors, as COSMO-SkyMed, Radarsat-2 and TerraSAR-X, which are able to supply imagery up to 1 m ground resolution. DSMs radargrammetric generation approach consists of two basic steps, as for the standard photogrammetry applied to optical imagery: the imagery (at least a stereo pair orientation and the image matching for the generation of the points cloud. The steps of the radargrammetric DSMs generation have been implemented into SISAR (Software per Immagini Satellitari ad Alta Risoluzione, a scientific software developed at Geodesy and Geomatics Institute of the University of Rome “La Sapienza”. Moreover, starting from the radargrammetric orientation model, a tool for the Rational Polynomial Coefficients (RPCs for SAR images have been implemented. The possibility to generate RPCs, re-parametrizing a rigorous orientation model through a standardized set of coefficients which can be managed by a Rational Polynomial Coefficients (RPFs model (similarly to optical high resolution imagery sounds of particular interest since, at present, the most part of SAR imagery (except from Radarsat-2 is not supplied with RPCs, although the corresponding RPFs model is available in several commercial software. In particular the RPCs model has been used in the matching process and in the stereo restitution for the DSMs generation, with the advantage of shorter computational time. This paper discusses the application and the results of the implemented algorithm for radargrammetric DSMs generation from TerraSAR-X SpotLight imagery, acquired in Spotlight mode over Trento (Northern Italy. Urban and extra-urban (forested, cultivated areas were considered in two different tiles, and a final overall accuracy ranging from 4.5 to 6 meters was

  7. Design-based learning in classrooms using playful digital toolkits

    NARCIS (Netherlands)

    Scheltenaar, K.J.; van der Poel, J.E.C.; Bekker, Tilde

    2015-01-01

    The goal of this paper is to explore how to implement Design Based Learning (DBL) with digital toolkits to teach 21st century skills in (Dutch) schools. It describes the outcomes of a literature study and two design case studies in which such a DBL approach with digital toolkits was iteratively

  8. Pleasure to play, arousal to stay: the effect of player emotions on digital game preferences and playing time.

    Science.gov (United States)

    Poels, Karolien; van den Hoogen, Wouter; Ijsselsteijn, Wijnand; de Kort, Yvonne

    2012-01-01

    This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and long-term (after 3 weeks) playing time and game preferences. While pleasure was most predictive for short-term playing time and game preferences, arousal, particularly for game preferences, was most predictive on the longer term. This result was found through both self-report and physiological emotion measures. This study initiates theorizing about digital gaming as a hedonic consumer product and sketches future research endeavors of this topic.

  9. Young Boys Playing Digital Games. From Console to the Playground.

    OpenAIRE

    Pål Aarsand

    2010-01-01

    This article studies how digital games are part of the everyday lives of Swedish 6 to 7-year-old boys. The data consist of video recordings from two schools, two after-school centres and four homes. The focus is on how children engage in, organize and use digital games in face-to-face interaction. It is argued that digital game competence matters not only in front of the screen, but also in the playground. In addition, it is argued that what counts as game competence is negotiated in the peer...

  10. One Screen, Many Fingers: Young Children's Collaborative Literacy Play with Digital Puppetry Apps and Touchscreen Technologies

    Science.gov (United States)

    Wohlwend, Karen E.

    2015-01-01

    This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…

  11. Are children who play a sport or a musical instrument better at motor imagery than children who do not?

    Science.gov (United States)

    Dey, Abhishikta; Barnsley, Nadia; Mohan, Rahul; McCormick, Marianne; McAuley, James H; Moseley, G Lorimer

    2012-10-01

    Playing a sport or a musical instrument is presumed to improve motor ability. One would therefore predict that children who play a sport or music are better at motor imagery tasks, which rely on an intact cortical proprioceptive representation and precise motor planning, than children who do not. The authors tested this prediction. This study involved an online questionnaire and then a motor imagery task. The task measured the reaction time (RT) and the accuracy for left/right-hand judgements in children aged 5 to 17 years. Forty pictured hands (20 left), held in various positions and rotated zero, 90°, 180° or 270°, were displayed on a screen. Participants indicated whether the displayed hands were left or right by pressing keys on a keyboard. Fifty-seven children (30 boys; mean±SD age=10±3.3 years) participated. The mean±SD RT was 3015.4±1330.0 ms and the accuracy was 73.9±16.6%. There was no difference in RT between children who played sport, music, neither or both (four-level one-way analysis of variance, p=0.85). There was no difference in accuracy between groups either (Kruskal-Wallis, p=0.46). In a secondary analysis, participants whose parents rated them as being 'clumsy' were no slower (n.s.) but were about 25% less accurate than those rated coordinated or very coordinated (pmusic is associated with better cortical proprioceptive representation and motor planning. Secondary analyses suggest that parent-rated clumsiness is negatively related to motor imagery performance.

  12. Automated Soil Physical Parameter Assessment Using Smartphone and Digital Camera Imagery

    Directory of Open Access Journals (Sweden)

    Matt Aitkenhead

    2016-12-01

    Full Text Available Here we present work on using different types of soil profile imagery (topsoil profiles captured with a smartphone camera and full-profile images captured with a conventional digital camera to estimate the structure, texture and drainage of the soil. The method is adapted from earlier work on developing smartphone apps for estimating topsoil organic matter content in Scotland and uses an existing visual soil structure assessment approach. Colour and image texture information was extracted from the imagery. This information was linked, using geolocation information derived from the smartphone GPS system or from field notes, with existing collections of topography, land cover, soil and climate data for Scotland. A neural network model was developed that was capable of estimating soil structure (on a five-point scale, soil texture (sand, silt, clay, bulk density, pH and drainage category using this information. The model is sufficiently accurate to provide estimates of these parameters from soils in the field. We discuss potential improvements to the approach and plans to integrate the model into a set of smartphone apps for estimating health and fertility indicators for Scottish soils.

  13. Statistical correction of lidar-derived digital elevation models with multispectral airborne imagery in tidal marshes

    Science.gov (United States)

    Buffington, Kevin J.; Dugger, Bruce D.; Thorne, Karen M.; Takekawa, John Y.

    2016-01-01

    Airborne light detection and ranging (lidar) is a valuable tool for collecting large amounts of elevation data across large areas; however, the limited ability to penetrate dense vegetation with lidar hinders its usefulness for measuring tidal marsh platforms. Methods to correct lidar elevation data are available, but a reliable method that requires limited field work and maintains spatial resolution is lacking. We present a novel method, the Lidar Elevation Adjustment with NDVI (LEAN), to correct lidar digital elevation models (DEMs) with vegetation indices from readily available multispectral airborne imagery (NAIP) and RTK-GPS surveys. Using 17 study sites along the Pacific coast of the U.S., we achieved an average root mean squared error (RMSE) of 0.072 m, with a 40–75% improvement in accuracy from the lidar bare earth DEM. Results from our method compared favorably with results from three other methods (minimum-bin gridding, mean error correction, and vegetation correction factors), and a power analysis applying our extensive RTK-GPS dataset showed that on average 118 points were necessary to calibrate a site-specific correction model for tidal marshes along the Pacific coast. By using available imagery and with minimal field surveys, we showed that lidar-derived DEMs can be adjusted for greater accuracy while maintaining high (1 m) resolution.

  14. Playing Digital: Music Instruction for the Next Generation.

    Science.gov (United States)

    Hardy, Lawrence

    2001-01-01

    Active involvement in music can yield significant intellectual and emotional benefits. A Washington-area high school features a digitally literate music teacher and a piano lab with 25 workstations allowing music-loving students to express their creativity. MIDI sequencers and synthesizers aid young composers' efforts. (MLH)

  15. Play a Starring Role in Your Textbook: A Digital Web Platform with an Embedded Role-Playing Game

    Science.gov (United States)

    Spielvogel, Laura; Spielvogel, Christian

    2014-01-01

    In this report, we introduce our digital e-textbook web platform with an integrated role-playing game, which has been created for "introduction to anthropology" courses. We believe that textbooks have the potential to do more to motivate students' pursuit of learning if their material (topically organised chapters supported by…

  16. Images of Play Experiences through a Child's Lens: An Exploration of Play and Digital Media with Young Children

    Science.gov (United States)

    Eckhoff, Angela

    2017-01-01

    This research documents the use of digital media by young children in outdoor play spaces. The research was conducted at a child care center on an urban university campus in the southeastern USA. The research employed a participatory design and used a qualitative, reflexive approach to include the child's voice, ideas, and understandings of their…

  17. Conceptual Understanding of Multiplicative Properties through Endogenous Digital Game Play

    Science.gov (United States)

    Denham, Andre

    2012-01-01

    This study purposed to determine the effect of an endogenously designed instructional game on conceptual understanding of the associative and distributive properties of multiplication. Additional this study sought to investigate if performance on measures of conceptual understanding taken prior to and after game play could serve as predictors of…

  18. Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling

    NARCIS (Netherlands)

    Theune, Mariet; Linssen, Johannes Maria; Alofs, Thijs

    2013-01-01

    In this paper we investigate the communication of children playing with an interactive digital storytelling system. What users say during their interaction with a digital storytelling system can tell us much about how they relate to the characters and how engrossed they are in the storytelling

  19. Digital imagery/telecytology. International Academy of Cytology Task Force summary. Diagnostic Cytology Towards the 21st Century: An International Expert Conference and Tutorial.

    Science.gov (United States)

    O'Brien, M J; Takahashi, M; Brugal, G; Christen, H; Gahm, T; Goodell, R M; Karakitsos, P; Knesel, E A; Kobler, T; Kyrkou, K A; Labbe, S; Long, E L; Mango, L J; McGoogan, E; Oberholzer, M; Reith, A; Winkler, C

    1998-01-01

    Optical digital imaging and its related technologies have applications in cytopathology that encompass training and education, image analysis, diagnosis, report documentation and archiving, and telecommunications. Telecytology involves the use of telecommunications to transmit cytology images for the purposes of diagnosis, consultation or education. This working paper provides a mainly informational overview of optical digital imaging and summarizes current technologic resources and applications and some of the ethical and legal implications of the use of these new technologies in cytopathology. Computer hardware standards for optical digital imagery will continue to be driven mainly by commercial interests and nonmedical imperatives, but professional organizations can play a valuable role in developing recommendations or standards for digital image sampling, documentation, archiving, authenticity safeguards and teleconsultation protocols; in addressing patient confidentiality and ethical, legal and informed consent issues; and in providing support for quality assurance and standardization of digital image-based testing. There is some evidence that high levels of accuracy for telepathology diagnosis can be achieved using existing dynamic systems, which may also be applicable to telecytology consultation. Static systems for both telepathology and telecytology, which have the advantage of considerably lower cost, appear to have lower levels of accuracy. Laboratories that maintain digital image databases should adopt practices and protocols that ensure patient confidentiality. Individuals participating in telecommunication of digital images for diagnosis should be properly qualified, meet licensing requirements and use procedures that protect patient confidentiality. Such individuals should be cognizant of the limitations of the technology and employ quality assurance practices that ensure the validity and accuracy of each consultation. Even in an informal

  20. Geocam Space: Enhancing Handheld Digital Camera Imagery from the International Space Station for Research and Applications

    Science.gov (United States)

    Stefanov, William L.; Lee, Yeon Jin; Dille, Michael

    2016-01-01

    Handheld astronaut photography of the Earth has been collected from the International Space Station (ISS) since 2000, making it the most temporally extensive remotely sensed dataset from this unique Low Earth orbital platform. Exclusive use of digital handheld cameras to perform Earth observations from the ISS began in 2004. Nadir viewing imagery is constrained by the inclined equatorial orbit of the ISS to between 51.6 degrees North and South latitude, however numerous oblique images of land surfaces above these latitudes are included in the dataset. While unmodified commercial off-the-shelf digital cameras provide only visible wavelength, three-band spectral information of limited quality current cameras used with long (400+ mm) lenses can obtain high quality spatial information approaching 2 meters/ground pixel resolution. The dataset is freely available online at the Gateway to Astronaut Photography of Earth site (http://eol.jsc.nasa.gov), and now comprises over 2 million images. Despite this extensive image catalog, use of the data for scientific research, disaster response, commercial applications and visualizations is minimal in comparison to other data collected from free-flying satellite platforms such as Landsat, Worldview, etc. This is due primarily to the lack of fully-georeferenced data products - while current digital cameras typically have integrated GPS, this does not function in the Low Earth Orbit environment. The Earth Science and Remote Sensing (ESRS) Unit at NASA Johnson Space Center provides training in Earth Science topics to ISS crews, performs daily operations and Earth observation target delivery to crews through the Crew Earth Observations (CEO) Facility on board ISS, and also catalogs digital handheld imagery acquired from orbit by manually adding descriptive metadata and determining an image geographic centerpoint using visual feature matching with other georeferenced data, e.g. Landsat, Google Earth, etc. The lack of full geolocation

  1. NOAA Digital Oblique Imagery Collection for the Coasts of Main/New Hampshire, Massachusetts/Rhode Island/Connecticut, and Hudson River/Long Island /NY/NJ

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Project: NOAA Digital Orthophotography and Ancillary Oblique Imagery Collection for the Coasts of Main/New Hampshire, Massachusetts/Rhode Island/Connecticut, and...

  2. Uncovering Young Children's Transformative Digital Game Play through the Exploration of Three-Year-Old Children's Cases

    Science.gov (United States)

    Huh, Youn Jung

    2017-01-01

    In contrast to studies focusing on digital games as learning tools, this study shows how young children use digital games as a means of facilitating spontaneous play in their everyday lives. This article highlights how 4 three-year-old children's play with digital games revealed their ability to create new forms of play by mixing their digital…

  3. FULLY AUTOMATED GENERATION OF ACCURATE DIGITAL SURFACE MODELS WITH SUB-METER RESOLUTION FROM SATELLITE IMAGERY

    Directory of Open Access Journals (Sweden)

    J. Wohlfeil

    2012-07-01

    Full Text Available Modern pixel-wise image matching algorithms like Semi-Global Matching (SGM are able to compute high resolution digital surface models from airborne and spaceborne stereo imagery. Although image matching itself can be performed automatically, there are prerequisites, like high geometric accuracy, which are essential for ensuring the high quality of resulting surface models. Especially for line cameras, these prerequisites currently require laborious manual interaction using standard tools, which is a growing problem due to continually increasing demand for such surface models. The tedious work includes partly or fully manual selection of tie- and/or ground control points for ensuring the required accuracy of the relative orientation of images for stereo matching. It also includes masking of large water areas that seriously reduce the quality of the results. Furthermore, a good estimate of the depth range is required, since accurate estimates can seriously reduce the processing time for stereo matching. In this paper an approach is presented that allows performing all these steps fully automated. It includes very robust and precise tie point selection, enabling the accurate calculation of the images’ relative orientation via bundle adjustment. It is also shown how water masking and elevation range estimation can be performed automatically on the base of freely available SRTM data. Extensive tests with a large number of different satellite images from QuickBird and WorldView are presented as proof of the robustness and reliability of the proposed method.

  4. Copyright protection of remote sensing imagery by means of digital watermarking

    Science.gov (United States)

    Barni, Mauro; Bartolini, Franco; Cappellini, Vito; Magli, Enrico; Olmo, Gabriella; Zanini, R.

    2001-12-01

    The demand for remote sensing data has increased dramatically mainly due to the large number of possible applications capable to exploit remotely sensed data and images. As in many other fields, along with the increase of market potential and product diffusion, the need arises for some sort of protection of the image products from unauthorized use. Such a need is a very crucial one even because the Internet and other public/private networks have become preferred and effective means of data exchange. An important issue arising when dealing with digital image distribution is copyright protection. Such a problem has been largely addressed by resorting to watermarking technology. Before applying watermarking techniques developed for multimedia applications to remote sensing applications, it is important that the requirements imposed by remote sensing imagery are carefully analyzed to investigate whether they are compatible with existing watermarking techniques. On the basis of these motivations, the contribution of this work is twofold: (1) assessment of the requirements imposed by the characteristics of remotely sensed images on watermark-based copyright protection; (2) discussion of a case study where the performance of two popular, state-of-the-art watermarking techniques are evaluated by the light of the requirements at the previous point.

  5. ICAO Aeronautical chart production: aerodrome obstruction charts from small–format aerial digital imagery

    Directory of Open Access Journals (Sweden)

    Jorge Padro Molina

    2012-11-01

    Full Text Available Aeronautical charts and aerodrome obstruction charts, provide information about obstacles around the airport, so pilots and air traffic controllers can comply with the procedures and limitations of its utilization. Safety in aviation demands updated and precise aeronautical charts production, adopting the standards of the International Civil Aviation Organization (ICAO. In this paper the methodology employed to generate obstruction charts for five airports in Mexico, using aerial digital imagery obtained with small–format cameras, is described. Through two aerial surveys on each airport, from 10 000 and 5 000 feet above ground level, two orthomosaics were generated covering the airport influence area, the runway, and the obstacle limitation surfaces: approach/Take–off climb, transitional, inner horizontal, and conical. Using stereopair photointerpretation most of the obstacles were identified, and by means of the orthomosaics; aerodrome charts, and aerodrome obstruction charts types A, B and C, were generated. Using satellite geodetic receivers, 18 points were surveyed on each runway in order to obtain its dimensions, and to establish ground control points for mosaics generation. Throughout detailed field work, height and location of the obstacles were verified, and finally, after several reviewing processes by aeronautical authorities, generation of ICAO charts was concluded when all airport maps were integrated in a Geographical Information System.

  6. The Role of Motive Objects in Early Childhood Teacher Development Concerning Children's Digital Play and Play-Based Learning in Early Childhood Curricula

    Science.gov (United States)

    Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth

    2015-01-01

    Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…

  7. Spatially explicit rangeland erosion monitoring using high-resolution digital aerial imagery

    Science.gov (United States)

    Gillan, Jeffrey K.; Karl, Jason W.; Barger, Nichole N.; Elaksher, Ahmed; Duniway, Michael C.

    2016-01-01

    Nearly all of the ecosystem services supported by rangelands, including production of livestock forage, carbon sequestration, and provisioning of clean water, are negatively impacted by soil erosion. Accordingly, monitoring the severity, spatial extent, and rate of soil erosion is essential for long-term sustainable management. Traditional field-based methods of monitoring erosion (sediment traps, erosion pins, and bridges) can be labor intensive and therefore are generally limited in spatial intensity and/or extent. There is a growing effort to monitor natural resources at broad scales, which is driving the need for new soil erosion monitoring tools. One remote-sensing technique that can be used to monitor soil movement is a time series of digital elevation models (DEMs) created using aerial photogrammetry methods. By geographically coregistering the DEMs and subtracting one surface from the other, an estimate of soil elevation change can be created. Such analysis enables spatially explicit quantification and visualization of net soil movement including erosion, deposition, and redistribution. We constructed DEMs (12-cm ground sampling distance) on the basis of aerial photography immediately before and 1 year after a vegetation removal treatment on a 31-ha Piñon-Juniper woodland in southeastern Utah to evaluate the use of aerial photography in detecting soil surface change. On average, we were able to detect surface elevation change of ± 8−9cm and greater, which was sufficient for the large amount of soil movement exhibited on the study area. Detecting more subtle soil erosion could be achieved using the same technique with higher-resolution imagery from lower-flying aircraft such as unmanned aerial vehicles. DEM differencing and process-focused field methods provided complementary information and a more complete assessment of soil loss and movement than any single technique alone. Photogrammetric DEM differencing could be used as a technique to

  8. Integration of Digital Technologies into Play-Based Pedagogy in Kuwaiti Early Childhood Education: Teachers' Views, Attitudes and Aptitudes

    Science.gov (United States)

    Aldhafeeri, Fayiz; Palaiologou, Ioanna; Folorunsho, Aderonke

    2016-01-01

    Scholars in the field of early childhood education are still debating the inclusion of digital technologies in play-based pedagogy and our understanding of digital play in early childhood education is still developing. This research paper examines early childhood education teachers' views, aptitudes and attitudes towards digital technologies in…

  9. Aerial Photography and Imagery, Ortho-Corrected - 2013 Digital Orthophotos - Okaloosa County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This file references a single orthogonal imagery tile produced from nadir images captured by Pictometry International during the period of December 21st, 2012 to...

  10. Aerial Photography and Imagery, Ortho-Corrected - 2011 Digital Orthophotos - Lee County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The dataset consists of tiled orthogonal imagery produced from nadir images captured by Pictometry International January 2nd and March 21st, 2011. Automatic aerial...

  11. Can I Say Something? The Effects of Digital Game Play on Willingness to Communicate

    Science.gov (United States)

    Reinders, Hayo; Wattana, Sorada

    2014-01-01

    This paper reports on a study into the effects of digital game play on learners' Willingness to Communicate (WTC), or individuals' "readiness to enter into discourse at a particular time with a specific person or persons, using a L2" (MacIntyre, Dörnyei, Clément, & Noels, 1998, p. 547). Thirty Thai learners of English as a foreign…

  12. Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System

    Science.gov (United States)

    Scholz, Kyle

    2017-01-01

    Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners' actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based…

  13. Trading Spaces: An Educator's Ethnographic Exploration of Adolescents' Digital Role-Play

    Science.gov (United States)

    Haynes-Moore, Stacy

    2015-01-01

    In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…

  14. Digital Play as a Means to Develop Children's Literacy and Power in the Swedish Preschool

    Science.gov (United States)

    Marklund, Leif; Dunkels, Elza

    2016-01-01

    This paper presents different angles on the subject of digital play as a means to develop children's literacy and power, using an online ethnographical study of Swedish preschool teachers' discussions in informal online forums. Question posts (n = 239) were analysed using the Technological Pedagogical Knowledge framework and the Caring, Nurturing…

  15. Children’s Play with digital media in pre-primary school

    DEFF Research Database (Denmark)

    Jørgensen, Helle Hovgaard

    2017-01-01

    Danish schools are obliged to work ‘in a playful way’ with digital media according to the demands in the description of the curricula for the pre-primary education (Undervisningsministeriet, 2015). Much money has been spent on the digital infrastructure, but still the professionals in pre......-primary education say, that they are short of time, experience and knowledge when it comes to actual implementation of new media in every day school life. On the other hand most children come from media rich homes. The article addresses the gap between in-and-out of school from a child perspective. The key concepts...... are play and media literacy, and the project’s take on play is inspired by the paradigmatic change towards a participatory and child oriented scientific position. The understanding of media literacy is narrowed down to a trichotomy that implies having access to the media, understanding the media...

  16. Children’s play with digital media in a Danish pre-primary school

    DEFF Research Database (Denmark)

    Jørgensen, Helle Hovgaard

    2016-01-01

    Danish schools are obliged to work ‘in a playful way’ with digital media according to the demands in the descriptions of the curricula for pre-primary education (Undervisningsministeriet, 2015). Much money has been spent on digital infrastructure, but still professionals in preprimary education say...... that they are short of time, experience and knowledge when it comes to actual implementation of new media in everyday school life. On the other hand, most children come from media-rich homes. This article addresses the gap between in and out of school from a child’s perspective. The key concepts are play and media...... literacy, and the project’s take on play is inspired by the paradigmatic change towards a participatory and child-oriented scientific position. The understanding of media literacy is narrowed down to a trichotomy that implies having access to media, understanding media and creating/ expressing oneself...

  17. Determination of Shift/Bias in Digital Aerial Triangulation of UAV Imagery Sequences

    Science.gov (United States)

    Wierzbicki, Damian

    2017-12-01

    Currently UAV Photogrammetry is characterized a largely automated and efficient data processing. Depicting from the low altitude more often gains on the meaning in the uses of applications as: cities mapping, corridor mapping, road and pipeline inspections or mapping of large areas e.g. forests. Additionally, high-resolution video image (HD and bigger) is more often use for depicting from the low altitude from one side it lets deliver a lot of details and characteristics of ground surfaces features, and from the other side is presenting new challenges in the data processing. Therefore, determination of elements of external orientation plays a substantial role the detail of Digital Terrain Models and artefact-free ortophoto generation. Parallel a research on the quality of acquired images from UAV and above the quality of products e.g. orthophotos are conducted. Despite so fast development UAV photogrammetry still exists the necessity of accomplishment Automatic Aerial Triangulation (AAT) on the basis of the observations GPS/INS and via ground control points. During low altitude photogrammetric flight, the approximate elements of external orientation registered by UAV are burdened with the influence of some shift/bias errors. In this article, methods of determination shift/bias error are presented. In the process of the digital aerial triangulation two solutions are applied. In the first method shift/bias error was determined together with the drift/bias error, elements of external orientation and coordinates of ground control points. In the second method shift/bias error was determined together with the elements of external orientation, coordinates of ground control points and drift/bias error equals 0. When two methods were compared the difference for shift/bias error is more than ±0.01 m for all terrain coordinates XYZ.

  18. Teachers' Dispositions towards the Role of Digital Devices in Play-Based Pedagogy in Early Childhood Education

    Science.gov (United States)

    Palaiologou, Ioanna

    2016-01-01

    A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…

  19. Aerial Photography and Imagery, Ortho-Corrected, This data set contains imagery from the National Agriculture Imagery Program (NAIP). NAIP acquires digital ortho imagery during the agricultural growing seasons in the continental U.S. NAIP imagery may contain as much as 10% cloud cover per tile. This fil, Published in 2005, 1:63360 (1in=1mile) scale, University of Georgia.

    Data.gov (United States)

    NSGIC Education | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2005. This data set contains imagery from the National Agriculture Imagery Program (NAIP). NAIP...

  20. Digital Game Playing Motives among Adolescents: Relations to Parent-Child Communication, School Performance, Sleeping Habits, and Perceived Health

    Science.gov (United States)

    Wallenius, Marjut; Rimpela, Arja; Punamaki, Raija-Leena; Lintonen, Tomi

    2008-01-01

    The aims of this research were to describe Finnish adolescents' different motives for digital game playing, and to examine relations between digital game playing and parent-child communication, school performance, sleeping habits, and perceived health. A questionnaire was used to assess a nationwide postal sample of 12-18-year-old Finns (6761…

  1. Rethinking Young Children's Digital Game Play outside of the Home as a Means of Coping with Modern Life

    Science.gov (United States)

    Huh, Youn Jung

    2017-01-01

    This study explores young children's digital game play outside of the home as a means of surviving and thriving in modern spaces that limit young children's participation by looking at four digital game-playing three-year-old children. In this ethnographic study, critical theory is used to examine how modern public spaces (e.g., a grocery market,…

  2. Aerial Photography and Imagery, Ortho-Corrected - 2012 Digital Orthophotos - Orange County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This metadata describes the digital orthoimagery covering Orange County, FL. This orthoimagery was collected under contract to the Orange County Property Appraiser...

  3. Applications and Innovations for Use of High Definition and High Resolution Digital Motion Imagery in Space Operations

    Science.gov (United States)

    Grubbs, Rodney

    2016-01-01

    The first live High Definition Television (HDTV) from a spacecraft was in November, 2006, nearly ten years before the 2016 SpaceOps Conference. Much has changed since then. Now, live HDTV from the International Space Station (ISS) is routine. HDTV cameras stream live video views of the Earth from the exterior of the ISS every day on UStream, and HDTV has even flown around the Moon on a Japanese Space Agency spacecraft. A great deal has been learned about the operations applicability of HDTV and high resolution imagery since that first live broadcast. This paper will discuss the current state of real-time and file based HDTV and higher resolution video for space operations. A potential roadmap will be provided for further development and innovations of high-resolution digital motion imagery, including gaps in technology enablers, especially for deep space and unmanned missions. Specific topics to be covered in the paper will include: An update on radiation tolerance and performance of various camera types and sensors and ramifications on the future applicability of these types of cameras for space operations; Practical experience with downlinking very large imagery files with breaks in link coverage; Ramifications of larger camera resolutions like Ultra-High Definition, 6,000 [pixels] and 8,000 [pixels] in space applications; Enabling technologies such as the High Efficiency Video Codec, Bundle Streaming Delay Tolerant Networking, Optical Communications and Bayer Pattern Sensors and other similar innovations; Likely future operations scenarios for deep space missions with extreme latency and intermittent communications links.

  4. The multible, volatile and ambiguous effects of children's and young people's digital play

    DEFF Research Database (Denmark)

    Søndergaard, Dorte Marie

    2018-01-01

    Virtual, or digital, violence becomes embedded in children's everyday lives in a large variety of ways, dependent on its interaction with the comprehensive and complex social, relational and material-discursive processes that enact children's and young people's subjective becoming. In this chapter......, I will introduce poststructuralist and agential realist perspectives to show that digital play with violence may enact multiple, volatile and ambiguous material-discursive, relational and subjective effects. I will also show that understanding the processes involved in gaming demands situated...... universes with violent content become relevant to children and young people in their everyday lives - including the everyday lives of those who live in troubled school contexts textured by social tensions and sometimes containing bullying practices. The analytical questions furthermore attend to how...

  5. Digital processing of satellite imagery application to jungle areas of Peru

    Science.gov (United States)

    Pomalaza, J. C. (Principal Investigator); Pomalaza, C. A.; Espinoza, J.

    1976-01-01

    The author has identified the following significant results. The use of clustering methods permits the development of relatively fast classification algorithms that could be implemented in an inexpensive computer system with limited amount of memory. Analysis of CCTs using these techniques can provide a great deal of detail permitting the use of the maximum resolution of LANDSAT imagery. Potential cases were detected in which the use of other techniques for classification using a Gaussian approximation for the distribution functions can be used with advantage. For jungle areas, channels 5 and 7 can provide enough information to delineate drainage patterns, swamp and wet areas, and make a reasonable broad classification of forest types.

  6. BOREAS Level-0 ER-2 Daedalus TMS Imagery Digital Counts in BIL Format

    Science.gov (United States)

    Newcomer, Jeffrey A.; Dominguez, Roseanne; Hall, Forrest G. (Editor)

    2000-01-01

    The level-0 Daedalus Thematic Mapper Simulator (TMS) imagery, along with the other remotely sensed images, was collected to provide spatially extensive information about radiant energy over the primary BOReal Ecosystem-Atmosphere Study (BOREAS) study areas. This information includes detailed land cover and biophysical parameter maps such as fraction of Photosynthetically Active Radiation (fPAR) and Leaf Area Index (LAI). Two flights of the Daedalus TMS instrument were made onboard the ER-2 aircraft on 16-Sep-1994 and 17-Sep-1994.

  7. Aerial Photography and Imagery, Ortho-Corrected - 2007 Digital Orthophotos - Franklin, Gadsden, Liberty Counties

    Data.gov (United States)

    NSGIC Education | GIS Inventory — RGB digital orthophotos covering Franklin, Liberty and Gadsden Counties, Florida Tiles were cut to pre-determined 5000' x 5000' windows as supplied by the Florida...

  8. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Palm Beach County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This MrSID-compressed true color dataset is one component of the digital orthophoto coverage (DOI) over Palm Beach County, FL. This dataset is comprised of 3-band...

  9. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - DeSoto County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This dataset is one component of a digital orthophoto coverage (DOI) over the Southwest Florida Water Management District (SWFWMD contract B089) area. This dataset...

  10. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Polk County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This dataset is one component of a digital orthophoto coverage (DOI) over the Southwest Florida Water Management District (SWFWMD contract B089) area. This dataset...

  11. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Miami-Dade County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB one-foot orthophotos to be mapped consists of 1,306 cells (approximately 1,174 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  12. Dissemination and Storage of Tactical Unmanned Aerial Vehicle Digital Video Imagery at the Army Brigade Level

    National Research Council Canada - National Science Library

    Apostolopoulos, Andreas

    1999-01-01

    The Department of Defense Joint Technical Architecture has mandated a migration from analog to digital technology in the Command, Control, Communication, Computers, Intelligence, Surveillance, and Reconnaissance (C4ISR) community...

  13. Digital Video Imagery and Wireless Communications for Land-Based Reconnaissance Missions

    National Research Council Canada - National Science Library

    Munroe, James

    1999-01-01

    .... This thesis explores, analyzes, and performs a proof-of-concept implementation for a real-time digital video reconnaissance system from forward locations to the rear using wireless communication...

  14. Aerial Photography and Imagery, Ortho-Corrected - 2007 Digital Orthophotos - Pasco County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto coverage (DOI) over the Southwest Florida Water Management District (SWFWMD) North District and Polk District...

  15. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Manatee County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  16. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Manatee County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR half-foot orthophotos to be mapped consists of 2,258 cells (approximately 2,025 square miles) flown with a Z/I Intergraph DMC airborne digital sensor....

  17. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Marion County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto coverage (DOI) over Marion County, FL. This dataset is comprised of 3-band 24-bit (red, green, and blue bands)...

  18. Aerial Photography and Imagery, Ortho-Corrected - 2011 Digital Orthophotos - Hernando County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — FY 2011 Digital Orthophotography (B089) North District One-Foot Orthophoto under Purchace Order # 11POSOW0171. Provide new high resolution 12" pixel four band stack...

  19. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Polk County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This dataset is one component of a digital orthophoto coverage (DOI) over the Southwest Florida Water Management District (SWFWMD) area. This dataset is comprised of...

  20. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Hernando County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto coverage (DOI) over the Southwest Florida Water Management District (SWFWMD) Area. This dataset is comprised...

  1. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Hillsborough County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR half-foot orthophotos to be mapped consists of 1,384 cells (approximately 1,241 square miles) flown with a Z/I Intergraph DMC airborne digital sensor....

  2. Aerial Photography and Imagery, Ortho-Corrected - 2011 Digital Orthophotos - Citrus County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — FY 2011 Digital Orthophotography (B089) North District One-Foot Orthophoto under Purchace Order # 11POSOW0171. Provide new high resolution 12" pixel four band stack...

  3. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Pinellas County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  4. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Charlotte County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  5. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Sarasota County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR half-foot orthophotos to be mapped consists of 2,258 cells (approximately 2,025 square miles) flown with a Z/I Intergraph DMC airborne digital sensor....

  6. Aerial Photography and Imagery, Ortho-Corrected - 2009 Digital Orthophotos - Monroe County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB, 8-bit, one-foot orthophotos to be mapped consists of 810 cells (approximately 727 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  7. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Hardee County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  8. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Levy County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — This data set is one component of a digital orthophoto coverage (DOI) over Levy County, FL. This dataset is comprised of 3-band 24-bit (red, green, and blue bands)...

  9. Aerial Photography and Imagery, Ortho-Corrected - 2011 Digital Orthophotos - Sumter County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — FY 2011 Digital Orthophotography (B089) North District One-Foot Orthophoto under Purchace Order # 11POSOW0171. Provide new high resolution 12" pixel four band stack...

  10. Aerial Photography and Imagery, Ortho-Corrected - 2008 Digital Orthophotos - Pinellas County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR half-foot orthophotos to be mapped consists of 2,258 cells (approximately 2,025 square miles) flown with a Z/I Intergraph DMC airborne digital sensor....

  11. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Hillsborough County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  12. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - Sarasota County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  13. Aerial Photography and Imagery, Ortho-Corrected - 2010 Digital Orthophotos - DeSoto County

    Data.gov (United States)

    NSGIC Education | GIS Inventory — The RGB/CIR ONE-foot orthophotos to be mapped consists of 4,362 cells (approximately 3,912 square miles) flown with a Z/I Intergraph DMC airborne digital sensor. The...

  14. Evaluation of solar angle variation over digital processing of LANDSAT imagery. [Brazil

    Science.gov (United States)

    Parada, N. D. J. (Principal Investigator); Novo, E. M. L. M.

    1984-01-01

    The effects of the seasonal variation of illumination over digital processing of LANDSAT images are evaluated. Original images are transformed by means of digital filtering to enhance their spatial features. The resulting images are used to obtain an unsupervised classification of relief units. After defining relief classes, which are supposed to be spectrally different, topographic variables (declivity, altitude, relief range and slope length) are used to identify the true relief units existing on the ground. The samples are also clustered by means of an unsupervised classification option. The results obtained for each LANDSAT overpass are compared. Digital processing is highly affected by illumination geometry. There is no correspondence between relief units as defined by spectral features and those resulting from topographic features.

  15. Perception of facial esthetics by native Chinese participants by using manipulated digital imagery techniques.

    Science.gov (United States)

    Maganzini, A L; Tseng, J Y; Epstein, J Z

    2000-10-01

    This investigation utilized a manipulated digital video imaging model to elicit profile facial esthetics preferences in a lay population of native Chinese participants from Beijing. A series of 4 distinct digitized distortions were constructed from an initial lateral cephalogram. These images represented skeletal or dental changes that differed by 2 standard deviations from the normative values for Chinese adults. Video morphing then created soft-tissue profiles. A series of nonparametric tests validated the digitized distortion model. The native Chinese participants in this sample found that the profile distortions most acceptable were the "flatter", or bimaxillary retrusive distortion, in the male stimulus face and the "anterior divergent", or maxillary deficiency, in the female stimulus face.

  16. New Concepts of Play and the Problem of Technology, Digital Media and Popular-Culture Integration with Play-Based Learning in Early Childhood Education

    Science.gov (United States)

    Edwards, Susan

    2016-01-01

    Technology, digital media and popular culture form an important aspect of young children's life-worlds in contemporary post-industrial societies. A problem for early childhood educators is how to most effectively integrate these aspects of children's life-worlds into the provision of play-based learning. Traditionally, research has considered…

  17. Facebook levels the playing field: Dyslexic students learning through digital literacies

    Directory of Open Access Journals (Sweden)

    Owen Barden

    2014-02-01

    Full Text Available Dyslexia has an ambivalent relationship with learning technology. Any potential gains may be nullified if the technology is perceived to exacerbate stigma. This paper examines the use of an ‘everyday’ technology, Facebook, by a small group of sixth form students labelled as dyslexic. ‘Levelling the playing field’ is a phrase the participants used often when discussing what they wanted from learning technology. Because dyslexia usually is defined in terms of significant difficulties with literacy, we might reasonably anticipate that the participants would see Facebook as stigmatising rather than levelling the playing field, because of the very public literacy events that it demands. However, the data indicate that far from shying away from Facebook because of fear of their difficulties with literacy being exposed, the participants enthusiastically embraced it. The students saw Facebook as a desirable presence in their education, one that supported inclusion. For them, levelling the playing field with Facebook had five dimensions: keeping up to date and meeting deadlines; increased control over learning; developing metacognitive awareness; greater control over literacy process and demands; and being experts and helpers. The findings perhaps challenge some assumptions about dyslexia, literacy and learning, and may be of interest to teachers working with dyslexic students, or researchers studying learning in digitally mediated social networks.

  18. Atmospheric Dust in the Upper Colorado River Basin: Integrated Analysis of Digital Imagery, Total Suspended Particulate, and Meteorological Data

    Science.gov (United States)

    Urban, F. E.; Reynolds, R. L.; Neff, J. C.; Fernandez, D. P.; Reheis, M. C.; Goldstein, H.; Grote, E.; Landry, C.

    2012-12-01

    Improved measurement and observation of dust emission and deposition in the American west would advance understanding of (1) landscape conditions that promote or suppress dust emission, (2) dynamics of dryland and montane ecosystems, (3) premature melting of snow cover that provides critical water supplies, and (4) possible effects of dust on human health. Such understanding can be applied to issues of land management, water-resource management, as well as the safety and well-being of urban and rural inhabitants. We have recently expanded the scope of particulate measurement in the Upper Colorado River basin through the establishment of total-suspended-particulate (TSP) measurement stations located in Utah and Colorado with bi-weekly data (filter) collection, along with protocols for characterizing dust-on-snow (DOS) layers in Colorado mountains. A sub-network of high-resolution digital cameras has been co-located with several of the TSP stations, as well as at other strategic locations. These real-time regional dust-event detection cameras are internet-based and collect digital imagery every 6-15 minutes. Measurements of meteorological conditions to support these collections and observations are provided partly by CLIM-MET stations, four of which were deployed in 1998 in the Canyonlands (Utah) region. These stations provide continuous, near real-time records of the complex interaction of wind, precipitation, vegetation, as well as dust emission and deposition, in different land-use settings. The complementary datasets of dust measurement and observation enable tracking of individual regional dust events. As an example, the first DOS event of water year 2012 (Nov 5, 2011), as documented at Senator Beck Basin, near Silverton, Colorado, was also recorded by the camera at Island-in-the-Sky (200 km to the northwest), as well as in aeolian activity and wind data from the Dugout Ranch CLIM-MET station (170 km to the west-northwest). At these sites, strong winds and the

  19. (Not Playing Games: Player-Produced Walkthroughs as Archival Documents of Digital Gameplay

    Directory of Open Access Journals (Sweden)

    James Newman

    2011-10-01

    Full Text Available The subject of digital game preservation is one that has moved up the research agenda in recent years with a number of international projects, such as KEEP and Preserving Virtual Worlds, highlighting and seeking to address the impact of media decay, hardware and software obsolescence through different strategies including code emulation, for instance. Similarly, and reflecting a popular interest in the histories of digital games, exhibitions such as Game On (Barbican, UK and GameCity (Nottingham, UK experiment with ways of presenting games to a general audience. This article focuses on the UK’s National Videogame Archive (NVA which, since its foundation in 2008, has developed approaches that both dovetail with and critique existing strategies to game preservation, exhibition and display.The article begins by noting the NVA’s interest in preserving not only the code or text of the game, but also the experience of using it – that is, the preservation of gameplay as well as games. This approach is born of a conceptualisation of digital games as what Moulthrop (2004 has called “configurative performances” that are made through the interaction of code, systems, rules and, essentially, the actions of players at play. The analysis develops by problematising technical solutions to game preservation by exploring the way seemingly minute differences in code execution greatly impact on this user experience.Given these issues, the article demonstrates how the NVA returns to first principles and questions the taken-for-granted assumption that the playable game is the most effective tool for interpretation. It also encourages a consideration of the uses of non-interactive audiovisual and (paratextual materials in game preservation activity. In particular, the focus falls upon player-produced walkthrough texts, which are presented as archetypical archival documents of gameplay. The article concludes by provocatively positing that these non

  20. Playing With(out Borders: Video Games as the Digital Expression of Transnational Literature

    Directory of Open Access Journals (Sweden)

    Diana Melnic

    2017-07-01

    Full Text Available This paper inquires whether video games, as cultural artefacts stemming from the digital environment, can be interpreted from the angle of transnational literature. As such, two main hypotheses are reviewed: first, that video games are transnational in content, recycling in a syncretic manner the themes and archetypes that were once rooted in local, nationalized mythologies, but that are now decontextualized and revaluated in a transnational narrative space; and secondly, that video games create transnational communities with specific social morphologies, where both authors and readers can each become the immigrant who plays without (outside of national borders. The conclusions that we may draw hereof do not concern game studies alone. Indeed, they may very well lead us to believe that in video games, transnational literature can and does find its most accomplished expression – a literature that not only places itself between national borders, but that also transcends these borders altogether.

  1. Derivation of High Spatial Resolution Albedo from UAV Digital Imagery: Application over the Greenland Ice Sheet

    Directory of Open Access Journals (Sweden)

    Jonathan C. Ryan

    2017-05-01

    Full Text Available Measurements of albedo are a prerequisite for modeling surface melt across the Earth's cryosphere, yet available satellite products are limited in spatial and/or temporal resolution. Here, we present a practical methodology to obtain centimeter resolution albedo products with accuracies of ±5% using consumer-grade digital camera and unmanned aerial vehicle (UAV technologies. Our method comprises a workflow for processing, correcting and calibrating raw digital images using a white reference target, and upward and downward shortwave radiation measurements from broadband silicon pyranometers. We demonstrate the method with a set of UAV sorties over the western, K-sector of the Greenland Ice Sheet. The resulting albedo product, UAV10A1, covers 280 km2, at a resolution of 20 cm per pixel and has a root-mean-square difference of 3.7% compared to MOD10A1 and 4.9% compared to ground-based broadband pyranometer measurements. By continuously measuring downward solar irradiance, the technique overcomes previous limitations due to variable illumination conditions during and between surveys over glaciated terrain. The current miniaturization of multispectral sensors and incorporation of upward facing radiation sensors on UAV packages means that this technique could become increasingly common in field studies and used for a wide range of applications. These include the mapping of debris, dust, cryoconite and bioalbedo, and directly constraining surface energy balance models.

  2. Derivation of high spatial resolution albedo from UAV digital imagery: application over the Greenland Ice Sheet

    Science.gov (United States)

    Ryan, Jonathan C.; Hubbard, Alun; Box, Jason E.; Brough, Stephen; Cameron, Karen; Cook, Joseph M.; Cooper, Matthew; Doyle, Samuel H.; Edwards, Arwyn; Holt, Tom; Irvine-Fynn, Tristram; Jones, Christine; Pitcher, Lincoln H.; Rennermalm, Asa K.; Smith, Laurence C.; Stibal, Marek; Snooke, Neal

    2017-05-01

    Measurements of albedo are a prerequisite for modelling surface melt across the Earth's cryosphere, yet available satellite products are limited in spatial and/or temporal resolution. Here, we present a practical methodology to obtain centimetre resolution albedo products with accuracies of 5% using consumer-grade digital camera and unmanned aerial vehicle (UAV) technologies. Our method comprises a workflow for processing, correcting and calibrating raw digital images using a white reference target, and upward and downward shortwave radiation measurements from broadband silicon pyranometers. We demonstrate the method with a set of UAV sorties over the western, K-sector of the Greenland Ice Sheet. The resulting albedo product, UAV10A1, covers 280 km2, at a resolution of 20 cm per pixel and has a root-mean-square difference of 3.7% compared to MOD10A1 and 4.9% compared to ground-based broadband pyranometer measurements. By continuously measuring downward solar irradiance, the technique overcomes previous limitations due to variable illumination conditions during and between surveys over glaciated terrain. The current miniaturization of multispectral sensors and incorporation of upward facing radiation sensors on UAV packages means that this technique will likely become increasingly attractive in field studies and used in a wide range of applications for high temporal and spatial resolution surface mapping of debris, dust, cryoconite and bioalbedo and for directly constraining surface energy balance models.

  3. Relevance of 19th century continuous tone photomechanical printing techniques to digitally generated imagery

    Science.gov (United States)

    Hoskins, Stephen; Thirkell, Paul

    2003-01-01

    Collotype and Woodburytype are late 19th early 20th century continuous tone methods of reproducing photography in print, which do not have an underlying dot structure. The aesthetic and tactile qualities produced by these methods at their best, have never been surpassed. Woodburytype is the only photomechanical print process using a printing matrix and ink, that is capable of rendering true continuous tone; it also has the characteristic of rendering a photographic image by mapping a three-dimensional surface topography. Collotype"s absence of an underlying dot structure enables an image to be printed in as many colours as desired without creating any form of interference structure. Research at the Centre for Fine Print Research, UWE Bristol aims to recreate these processes for artists and photographers and assess their potential to create a digitally generated image printed in full colour and continuous tone that will not fade or deteriorate. Through this research the Centre seeks to provide a context in which the development of current four-colour CMYK printing may be viewed as an expedient rather than a logical route for the development of colour printing within the framework of digitally generated hard copy paper output.

  4. Refusing the Stereotype: Decoding Negative Gender Imagery through a School-Based Digital Media Literacy Program

    Science.gov (United States)

    Berman, Naomi; White, Alexandra

    2013-01-01

    The media plays a significant role in shaping cultural norms and attitudes, concomitantly reinforcing "body" and "beauty" ideals and gender stereotypes. Unrealistic, photoshopped and stereotyped images used by the media, advertising and fashion industries influence young people's body image and impact on their feelings of body…

  5. Digitalization of the radiological image. A new philosophy of the radiological imagery: the high resolution of the contrasts

    International Nuclear Information System (INIS)

    Schmidt, R.

    1983-01-01

    Three cases of digitalization are to be considered: static digitalization of the conventional radiographic image; static digitalization of the calculated image, like tomodensitometric images; dynamic digitalization of television images [fr

  6. Variations in clast morphology for different till fractions: implementation of digital imagery

    Science.gov (United States)

    Dominiczak, Aleksander

    2014-05-01

    The form of clastic particles provides information about debris history including abrasion and transportation which are vital to geomorphological research because of its usefulness for differentiating subglacial debris form englacialy, supraglacialy and fluvially transported sediments, and for understanding subglacial processes. There are numerous attempts to clastic particles form assessment, both qualitative and quantitative and advance in technology enables the use of digital imaging and image processing in order to calculate the precise indicators of shape and roundness (small-scale surface features superimposed on shape and roundness are not a subject of this study). Computer calculations are fast, reliable and objective and its use decrease probability of errors. They are applicable to till deposits analysis and may help in understanding the processes of glacial deposition. Till deposits consist of a mixture of various fractions of sediment, where coarser and thinner grains are together activated, entrained in ice, transported, deposited and post-depositional transformed together in the same time and conditions. That implies similarity of processes acting on the particles, but not necessarily theirs effects. Physical properties of grain are of great significance for its vulnerability to acting forces. An important feature of the tills is grain size, which has a high volatility in a sample. The hypothesis of this issue suggests it is possible that different fractions of till sediment have significantly different form characteristics. Verification of the thesis is important because standardly only one fraction is selected to analysis and to draw conclusions from. Main objective is to test differences in clast morphology for different till fraction. In order to answer the research problem, the author has examined samples from a contemporary glaciated region, Nordenskiöld glacier foreland in central Spitsbergen. During the field work samples were collected from

  7. Accuracy Assessment of Digital Surface Models from Unmanned Aerial Vehicles’ Imagery on Glaciers

    Directory of Open Access Journals (Sweden)

    Saskia Gindraux

    2017-02-01

    Full Text Available The use of Unmanned Aerial Vehicles (UAV for photogrammetric surveying has recently gained enormous popularity. Images taken from UAVs are used for generating Digital Surface Models (DSMs and orthorectified images. In the glaciological context, these can serve for quantifying ice volume change or glacier motion. This study focuses on the accuracy of UAV-derived DSMs. In particular, we analyze the influence of the number and disposition of Ground Control Points (GCPs needed for georeferencing the derived products. A total of 1321 different DSMs were generated from eight surveys distributed on three glaciers in the Swiss Alps during winter, summer and autumn. The vertical and horizontal accuracy was assessed by cross-validation with thousands of validation points measured with a Global Positioning System. Our results show that the accuracy increases asymptotically with increasing number of GCPs until a certain density of GCPs is reached. We call this the optimal GCP density. The results indicate that DSMs built with this optimal GCP density have a vertical (horizontal accuracy ranging between 0.10 and 0.25 m (0.03 and 0.09 m across all datasets. In addition, the impact of the GCP distribution on the DSM accuracy was investigated. The local accuracy of a DSM decreases when increasing the distance to the closest GCP, typically at a rate of 0.09 m per 100-m distance. The impact of the glacier’s surface texture (ice or snow was also addressed. The results show that besides cases with a surface covered by fresh snow, the surface texture does not significantly influence the DSM accuracy.

  8. An Ecological Exploration of Young Children's Digital Play: Framing Children's Social Experiences with Technologies in Early Childhood

    Science.gov (United States)

    Arnott, Lorna

    2016-01-01

    This article outlines an ecological framework for describing children's social experiences during digital play. It presents evidence from a study that explored how 3- to 5-year-old children negotiated their social experiences as they used technologies in preschool. Utilising a systematic and iterative cycle of data collection and analysis,…

  9. Towards Contemporary Play: Sociocultural Theory and the Digital-Consumerist Context

    Science.gov (United States)

    Edwards, Susan

    2014-01-01

    This article introduces the notion of "contemporary" play in relation to existing ideas about children's play, learning and development from a sociocultural perspective. The need to think about the nature of contemporary play is considered in response to arguments suggesting that the quality of children's play has declined in…

  10. Everyday imagery

    DEFF Research Database (Denmark)

    Peters, Chris; Allan, Stuart

    2016-01-01

    the gradual disappearance of media from personal consciousness in a digital age. If ceaselessness is a defining characteristic of the current era, our analysis reveals that the use of smartphone cameras is indicative of people affectively and self-consciously deploying the technology to try to arrest......User-based research into the lived experiences associated with smartphone camera practices – in particular, the taking, storing, curating, and sharing of personal imagery in the digital media sphere – remains scarce, especially in contrast to their increasing ubiquity. Accordingly, this article...... social bonds, and encompass a future-oriented perspective. Relatedly, in terms of photographic composition, visual content tends to circulate around the social presence of others, boundedness of event, perceived aesthetic value, and intended shareability. Our findings question certain formulations about...

  11. Playful Literacy

    DEFF Research Database (Denmark)

    Froes, Isabel

    these practices, which compose the taxonomy of tablet play. My contribution lies in identifying and proposing a series of theoretical concepts that complement recent theories related to play and digital literacy studies. The data collected through observations informed some noteworthy aspects, including how...... with tablets’ physical and digital affordances shape children’s digital play. This thesis presents how young children’s current practices when playing with tablets inform digital experiences in Denmark and Japan. Through an interdisciplinary lens and a grounded theory approach, I have identified and mapped...... vocabulary in children’s digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children’s playful literacy....

  12. SEMI-AUTOMATED APPROACH FOR MAPPING URBAN TREES FROM INTEGRATED AERIAL LiDAR POINT CLOUD AND DIGITAL IMAGERY DATASETS

    Directory of Open Access Journals (Sweden)

    M. A. Dogon-Yaro

    2016-09-01

    Full Text Available Mapping of trees plays an important role in modern urban spatial data management, as many benefits and applications inherit from this detailed up-to-date data sources. Timely and accurate acquisition of information on the condition of urban trees serves as a tool for decision makers to better appreciate urban ecosystems and their numerous values which are critical to building up strategies for sustainable development. The conventional techniques used for extracting trees include ground surveying and interpretation of the aerial photography. However, these techniques are associated with some constraints, such as labour intensive field work and a lot of financial requirement which can be overcome by means of integrated LiDAR and digital image datasets. Compared to predominant studies on trees extraction mainly in purely forested areas, this study concentrates on urban areas, which have a high structural complexity with a multitude of different objects. This paper presented a workflow about semi-automated approach for extracting urban trees from integrated processing of airborne based LiDAR point cloud and multispectral digital image datasets over Istanbul city of Turkey. The paper reveals that the integrated datasets is a suitable technology and viable source of information for urban trees management. As a conclusion, therefore, the extracted information provides a snapshot about location, composition and extent of trees in the study area useful to city planners and other decision makers in order to understand how much canopy cover exists, identify new planting, removal, or reforestation opportunities and what locations have the greatest need or potential to maximize benefits of return on investment. It can also help track trends or changes to the urban trees over time and inform future management decisions.

  13. Semi-Automated Approach for Mapping Urban Trees from Integrated Aerial LiDAR Point Cloud and Digital Imagery Datasets

    Science.gov (United States)

    Dogon-Yaro, M. A.; Kumar, P.; Rahman, A. Abdul; Buyuksalih, G.

    2016-09-01

    Mapping of trees plays an important role in modern urban spatial data management, as many benefits and applications inherit from this detailed up-to-date data sources. Timely and accurate acquisition of information on the condition of urban trees serves as a tool for decision makers to better appreciate urban ecosystems and their numerous values which are critical to building up strategies for sustainable development. The conventional techniques used for extracting trees include ground surveying and interpretation of the aerial photography. However, these techniques are associated with some constraints, such as labour intensive field work and a lot of financial requirement which can be overcome by means of integrated LiDAR and digital image datasets. Compared to predominant studies on trees extraction mainly in purely forested areas, this study concentrates on urban areas, which have a high structural complexity with a multitude of different objects. This paper presented a workflow about semi-automated approach for extracting urban trees from integrated processing of airborne based LiDAR point cloud and multispectral digital image datasets over Istanbul city of Turkey. The paper reveals that the integrated datasets is a suitable technology and viable source of information for urban trees management. As a conclusion, therefore, the extracted information provides a snapshot about location, composition and extent of trees in the study area useful to city planners and other decision makers in order to understand how much canopy cover exists, identify new planting, removal, or reforestation opportunities and what locations have the greatest need or potential to maximize benefits of return on investment. It can also help track trends or changes to the urban trees over time and inform future management decisions.

  14. Transferring Psycho-pedagogical Role-Play in Digital Environments: Tools and Experiences

    OpenAIRE

    Dell'Aquila, Elena

    2013-01-01

    Since its origins, role-play technique has been adapted and applied in various ways to different settings and contexts, and for different purposes. It is used in many disciplines, such as psychology, organizational change, sociology and pedagogy. Psychodrama, sociodrama and simulation settings represent different implementations of role-play, which have been exploited in psychotherapy, education, business, organizational and training contexts. Role-play has been extensively recognised as a po...

  15. "Playing with the Team": The Development of Communities of Practice in a Digital Storytelling Project

    Science.gov (United States)

    Westman, Peter John

    2012-01-01

    Since its emergence in the early 1990's, digital storytelling has been variously identified as a new media practice, a consumer and community-led movement, and a textual system. However, given its relative nascent status, there remains the need for further academic research focusing on the different forms it has assumed. During the spring/summer…

  16. The recently chosen digital video standard : playing the game within the game

    NARCIS (Netherlands)

    Lint, L.J.O.; Pennings, H.P.G.

    2000-01-01

    In the recent process leading to the agreement on the digital versatile disc two product standards have been developed: one by Philips and Sony, and the other by Toshiba and Time Warner. Three actions in the process of standardization have startled business analysts. First, Matsushita's choice to

  17. Playing with the team: The Development of Communities of Practice in a Digital Storytelling Project

    Directory of Open Access Journals (Sweden)

    Peter John Westman

    2012-12-01

    Full Text Available Since its emergence in the early 1990's, digital storytelling has been variouslyidentified as a new media practice, a consumer and community-led movement,and a textual system. However, given its relative nascent status, there remainsthe need for further academic research focusing on the different forms it hasassumed. During the spring/summer of 2011, I conducted an examination ofTaking the Field (TTF, a digital storytelling project that aims to celebrategrassroots cricket in the UK through the construction of stories by village andcounty-level clubs. In contrast to most previous projects that aim to have theparticipants “speak” by constructing their own stories, TTF stories are researchedand constructed by project staff with the assistance of the clubs.My research centers on the experiences of two clubs in the project, Blaina CC andSpondon CC, through interviews and elicitation techniques with club andcommunity members using the completed stories and the artifacts used in theirconstruction. Through the theoretical framework of Gell's anthropology of art, Iconsider how digital stories act as objects that mediate social agency during theircreation and how the structure of this type of project contributes to the formationof communities of practice in the 'performance' of collective identity.

  18. Navigating digital publics for playful production: A cross-case analysis of two interest-driven online communities

    Directory of Open Access Journals (Sweden)

    Ksenia A. Korobkova

    2016-05-01

    Full Text Available This article argues that the set of skills and strategies associated with managing digital publics online represent an emergent literacy practice of importance to literacy researchers and educators. Drawing on two case studies of online communities popular with contemporary youth to learn, play, and socialize, we articulate how youth participants strategically negotiate multiple audiences online with varying levels of publicity in order to achieve learning outcomes. In one case, players of a popular production-centered video game share their content in ways that garner the specific kind of audience and feedback they need for their projects. In another, members of an online fan fiction community analyze and negotiate expectations of their audience in order to craft media that garners attention and sustains readership. Both examples identify how skills centered on navigating and managing publics – that is, multiple audiences that are permeable across a wider public online – constitute a recognizable and important “new literacy” in digitally mediated learning environments. We situate our empirical studies in sociocultural theories of learning and historicize the work in contemporary digital cultures and the general move from the writer-reader relationship to writer-audience relationships to more complex relationships within digital publics. The article ends with considerations for literacy researchers, policymakers, and practitioners interested in technology-mediated practices of today’s youth.

  19. The trend toward digital in medical education – playing devil's advocate

    Directory of Open Access Journals (Sweden)

    Al-Jibury O

    2015-10-01

    Full Text Available Osama Al-jibury, Maroof Ahmed, Muhammad Najim, Riham Rabee, Muhammad Ashraf, Yusuf Sherwani, Osama AnjumDepartment of Medicine, Imperial College Medical School, London, UKDigitalization of medical resources has completely revolutionized medical education. Nowadays, medical information is readily accessible online. If a doctor needs to learn about Lesch–Nyhan syndrome, he or she can just search online – thousands of digital resources, explaining everything from simple pathophysiology to the latest genetic research into the condition, can be found; even videos of patients with the condition are available and easily located by using a search engine such as Google. Could there possibly be any downsides to this?

  20. Estimation of mean tree stand volume using high-resolution aerial RGB imagery and digital surface model, obtained from sUAV and Trestima mobile application

    Directory of Open Access Journals (Sweden)

    G. K. Rybakov

    2017-06-01

    Full Text Available This study considers a remote sensing technique for mean volume estimation based on a very high-resolution (VHR aerial RGB imagery obtained using a small-sized unmanned aerial vehicle (sUAV and a high-resolution photogrammetric digital surface model (DSM as well as an innovative technology for field measurements (Trestima. The study area covers approx. 220 ha of forestland in Finland. The work concerns the entire process from remote sensing and field data acquisition to statistical analysis and forest volume wall-to-wall mapping. The study showed that the VHR aerial imagery and the high-resolution DSM produced based on the application of the sUAV have good prospects for forest inventory. For the sUAV based estimation of forest variables such as Height, Basal Area and mean Volume, Root Mean Square Error constituted 6.6 %, 22.6 % and 26.7 %, respectively. Application of Trestima for estimation of the mean volume of the standing forest showed minor difference over the existing Forest Management Plan at all the selected forest compartments. Simultaneously, the results of the study confirmed that the technologies and the tools applied at this work could be a reliable and potentially cost-effective means of forest data acquisition with high potential of operational use.

  1. [The impact of digital media on relations, play and learning in young children].

    Science.gov (United States)

    Panayoty-Vanhoutte, Carole

    2015-01-01

    Screens are occupying an increasingly bigger place in families, which can have harmful consequences on the development of young children. To ensure their harmonious construction, children must not be deprived of games which involve interaction with the outside world and adults. They need exchanges with their parents and with professionals aware of the role which they have to play in a child's discoveries.

  2. Why girls play digital games: an empirical study into the relations between gender, motivations and genre

    OpenAIRE

    Van Looy, Jan; Courtois, Cédric; Vermeulen, Lotte

    2011-01-01

    In recent years, several studies have explored the motivations for playing different game genres such as MMO (Yee, 2006a, 2006b) and FPS (Jansz & Tanis, 2007). Others have taken steps towards creating an integrated framework for use across genres (Sherry, Lucas, Greenberg, & Lachlan, 2006). Despite the strong gender bias of the game industry, however, none of these studies have tackled the issue of gender differences in motivations. This paper aims to fill this gap by exploring the relation b...

  3. Does Performance in Digital Reading Relate to Computer Game Playing? A Study of Factor Structure and Gender Patterns in 15-Year-Olds' Reading Literacy Performance

    Science.gov (United States)

    Rasmusson, Maria; Åberg-Bengtsson, Lisbeth

    2015-01-01

    Data from a Swedish PISA-sample were used (1) to identify a digital reading factor, (2) to investigate gender differences in this factor (if found), and (3) to explore how computer game playing might relate to digital reading performance and gender. The analyses were conducted with structural equation modeling techniques. In addition to an overall…

  4. Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication

    Science.gov (United States)

    Wallenius, Marjut; Punamaki, Raija-Leena; Rimpela, Arja

    2007-01-01

    The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports. The results confirmed that digital game violence was directly associated with direct aggression,…

  5. Digital sound de-localisation as a game mechanic for novel bodily play

    DEFF Research Database (Denmark)

    Tiab, John; Rantakari, Juho; Halse, Mads Laurberg

    2016-01-01

    This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity...... between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we...... describe our intended future explorations of this area....

  6. An automated, open-source pipeline for mass production of digital elevation models (DEMs) from very-high-resolution commercial stereo satellite imagery

    Science.gov (United States)

    Shean, David E.; Alexandrov, Oleg; Moratto, Zachary M.; Smith, Benjamin E.; Joughin, Ian R.; Porter, Claire; Morin, Paul

    2016-06-01

    We adapted the automated, open source NASA Ames Stereo Pipeline (ASP) to generate digital elevation models (DEMs) and orthoimages from very-high-resolution (VHR) commercial imagery of the Earth. These modifications include support for rigorous and rational polynomial coefficient (RPC) sensor models, sensor geometry correction, bundle adjustment, point cloud co-registration, and significant improvements to the ASP code base. We outline a processing workflow for ˜0.5 m ground sample distance (GSD) DigitalGlobe WorldView-1 and WorldView-2 along-track stereo image data, with an overview of ASP capabilities, an evaluation of ASP correlator options, benchmark test results, and two case studies of DEM accuracy. Output DEM products are posted at ˜2 m with direct geolocation accuracy of process individual stereo pairs on a local workstation, the methods presented here were developed for large-scale batch processing in a high-performance computing environment. We are leveraging these resources to produce dense time series and regional mosaics for the Earth's polar regions.

  7. Aerial Photography and Imagery, Ortho-Corrected, This data set includes georectified, 4 -band digital orthophotos for 213.7 square miles of the Blackwater National Wildlife Refuge and Fishing Bay WMA in Dorchester County, MD., Published in 2010, 1:2400 (1in=200ft) scale, Eastern Shore Regional GIS Cooperative.

    Data.gov (United States)

    NSGIC Regional | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2010. This data set includes georectified, 4 -band digital orthophotos for 213.7 square miles...

  8. Aerial Photography and Imagery, Ortho-Corrected, Digital Orthophotographs are orthorectified aerial photographs. In this data set all of Johnson County Kansas was flown in color at an altitude of 4800' AMT and orthorectified with a resolution of 0.5 feet (1"=800'). Areas of Lake Quivira and Spring Hil, Published in 2006, Johnson County Government.

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2006. Digital Orthophotographs are orthorectified aerial photographs. In this data set all of...

  9. Aerial Photography and Imagery, Ortho-Corrected, Digital orthophographs (DOPs) were derived from black and white aerial photographs taken in the spring of 2000. The DOP scale is 1:4800 (1" = 400') rectified to 18" pixels., Published in 2000, 1:4800 (1in=400ft) scale, Manitowoc County Government.

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2000. Digital orthophographs (DOPs) were derived from black and white aerial photographs taken...

  10. Aerial Photography and Imagery, Ortho-Corrected, Polk County retained Ayres Associates to acquire digital aerial photography during the spring of 2010 suitable for the production of color orthophotography at a 12-inch ground pixel resolution (approximately 956 sq. miles). The photography was obtained du, Published in 2010, 1:2400 (1in=200ft) scale, Polk County Government.

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2010. Polk County retained Ayres Associates to acquire digital aerial photography during the...

  11. USDA-FSA-APFO Digital Ortho Mosaic

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — This data set contains imagery from the National Agricultural Imagery Program (NAIP). NAIP acquires digital ortho imagery during the agricultural growing seasons in...

  12. NAIP Digital Ortho Photo Image 2010

    Data.gov (United States)

    Kansas Data Access and Support Center — This data set contains imagery from the National Agriculture Imagery Program (NAIP). NAIP acquires digital ortho imagery during the agricultural growing seasons in...

  13. Digital herbarium archives as a spatially extensive, taxonomically discriminate phenological record; a comparison to MODIS satellite imagery

    Science.gov (United States)

    Park, Isaac W.

    2012-11-01

    This study demonstrates that phenological information included in digital herbarium archives can produce annual phenological estimates correlated to satellite-derived green wave phenology at a regional scale (R = 0.183, P = 0.03). Thus, such records may be utilized in a fashion similar to other annual phenological records and, due to their longer duration and ability to discriminate among the various components of the plant community, hold significant potential for use in future research to supplement the deficiencies of other data sources as well as address a wide array of important issues in ecology and bioclimatology that cannot be addressed easily using more traditional methods.

  14. Improved Digit Span in Children after a 6-Week Intervention of Playing a Musical Instrument: An Exploratory Randomized Controlled Trial

    Directory of Open Access Journals (Sweden)

    Xia Guo

    2018-01-01

    Full Text Available Previous studies have reported that music training not only improves children's musical skills, but also enhances their cognitive functions. However, there is a disagreement about what domain(s might be affected. Moreover, effects of short-term (playing the keyboard harmonica on children's cognitive functions using a randomized controlled trial. Forty children (aged 6–8 years were randomly assigned to either the experimental group (n = 20, which received a 6-week (12-session keyboard harmonica curriculum, or an untrained control group (n = 20. Different from traditional instrumental training, the curriculum did not use musical scores to emphasize creating association between sound (auditory modality and finger movement (somato-motor system. Cognitive measurements included verbal ability, processing speed, working memory, and inhibitory control, which were administered before and after the curriculum in both groups. After the 6-week training, only the experimental group showed a significant improvement in the Digit Span test (especially in the Digit Span Backward that measures working memory. However, no significant influences were found on the other cognitive tests. The result suggests that several weeks of instrumental music training may be beneficial to improving children's working memory. In addition, we used an inexpensive and portable keyboard harmonica; therefore, our instructional method is easy to apply in classrooms or other circumstances. If the method is applied to music lessons in schools or in the community, it may help improve children's working memory.

  15. Playful intelligence digitizing tradition

    CERN Document Server

    Sussman, Henry

    2014-01-01

    This is a guide, in theory and in practice, to how current technological changes have impacted our interaction with texts and with each other. Henry Sussman rereads pivotal moments in literary, philosophical and cultural modernity as anticipating the cybernetic discourse that has increasingly defined theory since the computer revolution. Cognitive science, psychoanalysis and systems theory are paralleled to current trends in literary and philosophical theory. Chapters alternate between theory and readings of literary texts, resulting in a broad but rigorously grounded framework for the relatio

  16. A Novel Methodology to Estimate Single-Tree Biophysical Parameters from 3D Digital Imagery Compared to Aerial Laser Scanner Data

    Directory of Open Access Journals (Sweden)

    Rocío Hernández-Clemente

    2014-11-01

    Full Text Available Airborne laser scanner (ALS data provide an enhanced capability to remotely map two key variables in forestry: leaf area index (LAI and tree height (H. Nevertheless, the cost, complexity and accessibility of this technology are not yet suited for meeting the broad demands required for estimating and frequently updating forest data. Here we demonstrate the capability of alternative solutions based on the use of low-cost color infrared (CIR cameras to estimate tree-level parameters, providing a cost-effective solution for forest inventories. ALS data were acquired with a Leica ALS60 laser scanner and digital aerial imagery (DAI was acquired with a consumer-grade camera modified for color infrared detection and synchronized with a GPS unit. In this paper we evaluate the generation of a DAI-based canopy height model (CHM from imagery obtained with low-cost CIR cameras using structure from motion (SfM and spatial interpolation methods in the context of a complex canopy, as in forestry. Metrics were calculated from the DAI-based CHM and the DAI-based Normalized Difference Vegetation Index (NDVI for the estimation of tree height and LAI, respectively. Results were compared with the models estimated from ALS point cloud metrics. Field measurements of tree height and effective leaf area index (LAIe were acquired from a total of 200 and 26 trees, respectively. Comparable accuracies were obtained in the tree height and LAI estimations using ALS and DAI data independently. Tree height estimated from DAI-based metrics (Percentile 90 (P90 and minimum height (MinH yielded a coefficient of determination (R2 = 0.71 and a root mean square error (RMSE = 0.71 m while models derived from ALS-based metrics (P90 yielded an R2 = 0.80 and an RMSE = 0.55 m. The estimation of LAI from DAI-based NDVI using Percentile 99 (P99 yielded an R2 = 0.62 and an RMSE = 0.17 m2/m−2. A comparative analysis of LAI estimation using ALS-based metrics (laser penetration index

  17. The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis : The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis

    NARCIS (Netherlands)

    Loos, E.F.; Kubiński, Piotr; Romero, Margarida

    2017-01-01

    This article focuses on Dutch older adults’ use of digital devices in general, and digital games in particular, from an intergenerational perspective. We first present some facts related to provide insight into how Dutch older adults use such new media. Then, the case of the Dutch short film Pony

  18. Digitization

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2014-01-01

    what a concept of digital media might add to the understanding of processes of mediatization and what the concept of mediatization might add to the understanding of digital media. It is argued that digital media open an array of new trajectories in human communication, trajectories which were...

  19. Effects of Character Voice-Over on Players' Engagement in a Digital Role-Playing Game Environment

    Science.gov (United States)

    Byun, JaeHwan

    2012-01-01

    Learner engagement has been considered one of the keys that can lead learners to successful learning in a multimedia learning environment such as digital game-based learning. Regarding this point, game-based learning advocates (e.g., Gee, 2003; Prensky, 2001) have asserted that digital games have great potential to engage learners. Nonetheless,…

  20. The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis

    NARCIS (Netherlands)

    Loos, E.; Kubiński, P.; Romero, M.

    2017-01-01

    This article focuses on Dutch older adults’ use of digital devices in general, and digital games in particular, from an intergenerational perspective. We first present some facts related to provide insight into how Dutch older adults use such new media. Then, the case of the Dutch short film Pony

  1. Kinesthetic imagery of musical performance.

    Science.gov (United States)

    Lotze, Martin

    2013-01-01

    Musicians use different kinds of imagery. This review focuses on kinesthetic imagery, which has been shown to be an effective complement to actively playing an instrument. However, experience in actual movement performance seems to be a requirement for a recruitment of those brain areas representing movement ideation during imagery. An internal model of movement performance might be more differentiated when training has been more intense or simply performed more often. Therefore, with respect to kinesthetic imagery, these strategies are predominantly found in professional musicians. There are a few possible reasons as to why kinesthetic imagery is used in addition to active training; one example is the need for mental rehearsal of the technically most difficult passages. Another reason for mental practice is that mental rehearsal of the piece helps to improve performance if the instrument is not available for actual training as is the case for professional musicians when they are traveling to various appearances. Overall, mental imagery in musicians is not necessarily specific to motor, somatosensory, auditory, or visual aspects of imagery, but integrates them all. In particular, the audiomotor loop is highly important, since auditory aspects are crucial for guiding motor performance. All these aspects result in a distinctive representation map for the mental imagery of musical performance. This review summarizes behavioral data, and findings from functional brain imaging studies of mental imagery of musical performance.

  2. ACCURACY COMPARISON OF VHR SYSTEMATIC-ORTHO SATELLITE IMAGERIES AGAINST VHR ORTHORECTIFIED IMAGERIES USING GCP

    Directory of Open Access Journals (Sweden)

    E. Widyaningrum

    2016-06-01

    Full Text Available The Very High Resolution (VHR satellite imageries such us Pleiades, WorldView-2, GeoEye-1 used for precise mapping purpose must be corrected from any distortion to achieve the expected accuracy. Orthorectification is performed to eliminate geometric errors of the VHR satellite imageries. Orthorectification requires main input data such as Digital Elevation Model (DEM and Ground Control Point (GCP. The VHR systematic-ortho imageries were generated using SRTM 30m DEM without using any GCP data. The accuracy value differences of VHR systematic-ortho imageries and VHR orthorectified imageries using GCP currently is not exactly defined. This study aimed to identified the accuracy comparison of VHR systematic-ortho imageries against orthorectified imageries using GCP. Orthorectified imageries using GCP created by using Rigorous model. Accuracy evaluation is calculated by using several independent check points.

  3. Imagery Data Base Facility

    Data.gov (United States)

    Federal Laboratory Consortium — The Imagery Data Base Facility supports AFRL and other government organizations by providing imagery interpretation and analysis to users for data selection, imagery...

  4. Chapman's Reef Oculina Banks Clelia Dive 621 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  5. Sebastian Pinnacles, Oculina Banks Clelia Dive 615 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  6. Sebastian Pinnacles Oculina Banks Clelia Dive 619 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  7. Sebastian Pinnacles Oculina Banks Clelia Dive 618 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  8. Sebastian Pinnacles, Oculina Banks Clelia Dive 614 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  9. Jeff's Reef Oculina Banks Clelia Dive 606 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  10. Eau Galllie Oculina Banks Clelia Dive 609 2001 Digital Imagery - Captured from Videotapes tken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  11. Cocoa Beach Oculina Banks Clelia Dive 617 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  12. Cape Canaveral Oculina Banks Clelia Dive 616 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  13. Jeff's Reef Oculina Banks Clelia Dive 607 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  14. A satellite digital controller or 'play that PID tune again, Sam'. [Position, Integral, Derivative feedback control algorithm for design strategy

    Science.gov (United States)

    Seltzer, S. M.

    1976-01-01

    The problem discussed is to design a digital controller for a typical satellite. The controlled plant is considered to be a rigid body acting in a plane. The controller is assumed to be a digital computer which, when combined with the proposed control algorithm, can be represented as a sampled-data system. The objective is to present a design strategy and technique for selecting numerical values for the control gains (assuming position, integral, and derivative feedback) and the sample rate. The technique is based on the parameter plane method and requires that the system be amenable to z-transform analysis.

  15. Coastal Bend Texas Benthic Habitat Mapping Reprocessed DOQQ Aerial Imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — In 2006 and 2007 the NOAA Office for Coastal Management purchased services to reprocess existing digital multi-spectral imagery (ADS-40) and create digital benthic...

  16. DIGITAL

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — The Digital Flood Insurance Rate Map (DFIRM) Database depicts flood risk information and supporting data used to develop the risk data. The primary risk...

  17. Group play

    DEFF Research Database (Denmark)

    Tychsen, Anders; Hitchens, Michael; Brolund, Thea

    2008-01-01

    Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects of the v......Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects...... of the various formats used by RPGs on the gaming experience. This article presents the results of an empirical study, examining how multi-player tabletop RPGs are affected as they are ported to the digital medium. Issues examined include the use of disposition assessments to predict play experience, the effect...... of group dynamics, the influence of the fictional game characters and the comparative play experience between the two formats. The results indicate that group dynamics and the relationship between the players and their digital characters, are integral to the quality of the gaming experience in multiplayer...

  18. Creating high-resolution bare-earth digital elevation models (DEMs) from stereo imagery in an area of densely vegetated deciduous forest using combinations of procedures designed for lidar point cloud filtering

    Science.gov (United States)

    DeWitt, Jessica D.; Warner, Timothy A.; Chirico, Peter G.; Bergstresser, Sarah E.

    2017-01-01

    For areas of the world that do not have access to lidar, fine-scale digital elevation models (DEMs) can be photogrammetrically created using globally available high-spatial resolution stereo satellite imagery. The resultant DEM is best termed a digital surface model (DSM) because it includes heights of surface features. In densely vegetated conditions, this inclusion can limit its usefulness in applications requiring a bare-earth DEM. This study explores the use of techniques designed for filtering lidar point clouds to mitigate the elevation artifacts caused by above ground features, within the context of a case study of Prince William Forest Park, Virginia, USA. The influences of land cover and leaf-on vs. leaf-off conditions are investigated, and the accuracy of the raw photogrammetric DSM extracted from leaf-on imagery was between that of a lidar bare-earth DEM and the Shuttle Radar Topography Mission DEM. Although the filtered leaf-on photogrammetric DEM retains some artifacts of the vegetation canopy and may not be useful for some applications, filtering procedures significantly improved the accuracy of the modeled terrain. The accuracy of the DSM extracted in leaf-off conditions was comparable in most areas to the lidar bare-earth DEM and filtering procedures resulted in accuracy comparable of that to the lidar DEM.

  19. What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample.

    Science.gov (United States)

    Diaz-Orueta, Unai; Facal, David; Nap, Henk Herman; Ranga, Myrto-Maria

    2012-04-01

    Learning digital games can influence both older adults' health condition and their capacity to carry on activities in their actual environment. The goal of the current study was to explore and define the user requirements for developing digital learning games for older Europeans, focusing on types of learning games, motivational and social aspects, and preferences on game controllers. For this initial stage, a qualitative focus group study was performed in three participating countries (Spain, The Netherlands, and Greece) where both games existing in the market and others developed in other European Commission projects like HERMES were presented to them, both on video presentations and also with the possibility to actually test some of them. Challenge, socialization, fun, providing learning opportunities, and escape from daily routine were extracted as the main keys why older people would be interested in playing digital games. Users described themselves as active and participating in many leisure activities, and this level of activity appeared to be related with the contents proposed for digital games, such as physical activity, culture, arts, and other human sciences (history, geography, traveling, foreign languages, music), and daily life skills (cooking, computer use, first aid). The knowledge gathered from the focus groups will be used as input for the design of a learning game that will be largely compatible with the needs and abilities of a wide range of older Europeans.

  20. PLAY ANALYSIS AND DIGITAL PORTFOLIO OF MAJOR OIL RESERVOIRS IN THE PERMIAN BASIN: APPLICATION AND TRANSFER OF ADVANCED GEOLOGICAL AND ENGINEERING TECHNOLOGIES FOR INCREMENTAL PRODUCTION OPPORTUNITIES

    Energy Technology Data Exchange (ETDEWEB)

    Shirley P. Dutton; Eugene M. Kim; Ronald F. Broadhead; Caroline L. Breton; William D. Raatz; Stephen C. Ruppel; Charles Kerans

    2004-05-01

    The Permian Basin of west Texas and southeast New Mexico has produced >30 Bbbl (4.77 x 10{sup 9} m{sup 3}) of oil through 2000, most of it from 1,339 reservoirs having individual cumulative production >1 MMbbl (1.59 x 10{sup 5} m{sup 3}). These significant-sized reservoirs are the focus of this report. Thirty-two Permian Basin oil plays were defined, and each of the 1,339 significant-sized reservoirs was assigned to a play. The reservoirs were mapped and compiled in a Geographic Information System (GIS) by play. Associated reservoir information within linked data tables includes Railroad Commission of Texas reservoir number and district (Texas only), official field and reservoir name, year reservoir was discovered, depth to top of the reservoir, production in 2000, and cumulative production through 2000. Some tables also list subplays. Play boundaries were drawn for each play; the boundaries include areas where fields in that play occur but are <1 MMbbl (1.59 x 10{sup 5} m{sup 3}) of cumulative production. This report contains a summary description of each play, including key reservoir characteristics and successful reservoir-management practices that have been used in the play. The CD accompanying the report contains a pdf version of the report, the GIS project, pdf maps of all plays, and digital data files. Oil production from the reservoirs in the Permian Basin having cumulative production >1 MMbbl (1.59 x 10{sup 5} m{sup 3}) was 301.4 MMbbl (4.79 x 10{sup 7} m{sup 3}) in 2000. Cumulative Permian Basin production through 2000 from these significant-sized reservoirs was 28.9 Bbbl (4.59 x 10{sup 9} m{sup 3}). The top four plays in cumulative production are the Northwest Shelf San Andres Platform Carbonate play (3.97 Bbbl [6.31 x 10{sup 8} m{sup 3}]), the Leonard Restricted Platform Carbonate play (3.30 Bbbl 5.25 x 10{sup 8} m{sup 3}), the Pennsylvanian and Lower Permian Horseshoe Atoll Carbonate play (2.70 Bbbl [4.29 x 10{sup 8} m{sup 3}]), and the San Andres

  1. Improved Digit Span in Children after a 6-Week Intervention of Playing a Musical Instrument: An Exploratory Randomized Controlled Trial.

    Science.gov (United States)

    Guo, Xia; Ohsawa, Chie; Suzuki, Akiko; Sekiyama, Kaoru

    2017-01-01

    Previous studies have reported that music training not only improves children's musical skills, but also enhances their cognitive functions. However, there is a disagreement about what domain(s) might be affected. Moreover, effects of short-term (musical scores to emphasize creating association between sound (auditory modality) and finger movement (somato-motor system). Cognitive measurements included verbal ability, processing speed, working memory, and inhibitory control, which were administered before and after the curriculum in both groups. After the 6-week training, only the experimental group showed a significant improvement in the Digit Span test (especially in the Digit Span Backward) that measures working memory. However, no significant influences were found on the other cognitive tests. The result suggests that several weeks of instrumental music training may be beneficial to improving children's working memory. In addition, we used an inexpensive and portable keyboard harmonica; therefore, our instructional method is easy to apply in classrooms or other circumstances. If the method is applied to music lessons in schools or in the community, it may help improve children's working memory.

  2. Kinesthetic imagery of musical performance

    Directory of Open Access Journals (Sweden)

    Martin eLotze

    2013-06-01

    Full Text Available Musicians use different kinds of imagery. This review focuses on kinesthetic imagery, which has been shown to be an effective complement to actively playing an instrument. However, experience in actual movement performance seems to be a requirement for a recruitment of those brain areas representing movement ideation during imagery. An internal model of movement performance might be more differentiated when training has been more intense or simply performed more often. Therefore, with respect to kinesthetic imagery, these strategies are predominantly found in professional musicians. There are a few possible reasons as to why kinesthetic imagery is used in addition to active training; one example is the need for mental rehearsal of the technically most difficult passages. Training difficult passages repeatedly has the potential to induce fatigue in tendons and muscles and can ultimately result in the development of dystonia. Another reason for mental practice is that mental rehearsal of the piece helps to improve performance if the instrument is not available for actual training as is the case for professional musicians when they are travelling to various appearances. Overall, mental imagery in musicians is not necessarily specific to motor, somatosensory, auditory or visual aspects of imagery, but integrates them all. In particular, the audiomotor loop is highly important, since auditory aspects are crucial for guiding motor performance. Furthermore, slight co-movement, for instance of the fingers, usually occurs when imagining musical performance, a situation different to the laboratory condition where movement execution is strictly controlled. All these aspects result in a distinctive representation map for the mental imagery of musical performance. This review summarizes behavioral data, and findings from functional brain imaging studies of mental imagery of musical performance.

  3. The Case of Literacy Motivation: Playful 3D Immersive Learning Environments and Problem-Focused Education for Blended Digital Storytelling

    Science.gov (United States)

    Mystakidis, Stylianos; Berki, Eleni

    2018-01-01

    The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…

  4. Examining a Massive Multiplayer Online Role-Playing Game as a Digital Game-Based Learning Platform

    Science.gov (United States)

    Wu, Min Lun; Richards, Kari; Saw, Guan Kung

    2014-01-01

    A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers' or non-gamers' use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a virtually rich…

  5. Making sense of gender from digital game play in three-year-old children’s everyday lives: An ethnographic case study

    Directory of Open Access Journals (Sweden)

    Youn Jung Huh

    2015-06-01

    Full Text Available This study explores very young children performing and talking about game characters in their everyday life. In this study, young children’s digital game play is considered as a hybrid and complex site for the children to meet popular culture and their everyday family experiences. This article represents a case study of six three-year-old children and their families, which combines ethnographic methods (spending time with the families, being a participant observer and critical perspectives analysis with Bakhtinian perspectives to construct analyses that have the potential to understand how young children make sense of their everyday roles as a boy or a girl through their game play. This study shows that young children do not directly receive ideological messages from the game media, but they make sense of the messages by decoding and interpreting the game media based on their own theories of everyday life.

  6. Postphenomenological Play

    DEFF Research Database (Denmark)

    Hammar, Emil

    This paper aims to identify an understanding of digital games in virtual environments by using Don Ihde’s (1990) postphenomenological approach to how technology mediates the world to human beings in conjunction with Hans-Georg Gadamer’s (1993) notion of play . Through this tentatively proposed am...... amalgamation of theories I point towards an alternative understanding of the relationship between play and game as not only dialectic, but also as socially and ethically relevant qua the design and implementation of the game as technology....

  7. An Action Research Study Investigating Children's Use of an iPad during Free Play in a Kindergarten Classroom: An Exploration of Teaching Pedagogy and Children's Learning, Social Interactions, and Digital Literacy

    Science.gov (United States)

    Reynolds-Blankenship, Tara

    2013-01-01

    As part of human development, technology plays an important role in many children's lives. As digital technologies continue to permeate aspects of many children's everyday lives, educators are integrating digital technologies into classroom practices and, as such, have created a need to examine the ways in which children use technologies in their…

  8. MEaSUREs Greenland Ice Mapping Project (GIMP) Digital Elevation Model from GeoEye and WorldView Imagery, Version 1

    Data.gov (United States)

    National Aeronautics and Space Administration — This data set consists of an enhanced resolution digital elevation model (DEM) for the Greenland Ice Sheet. The DEM is derived from sub-meter resolution,...

  9. On play and playing.

    Science.gov (United States)

    Rudan, Dusko

    2013-12-01

    The paper offers a review of the development of the concept of play and playing. The true beginnings of the development of the theories of play are set as late as in the 19th century. It is difficult to define play as such; it may much more easily be defined through its antipode--work. In the beginning, play used to be connected with education; it was not before Freud's theory of psychoanalysis and Piaget's developmental psychology that the importance of play in a child's development began to be explained in more detail. The paper further tackles the role of play in the adult age. Detailed attention is paid to psychodynamic and psychoanalytic authors, in particular D. W. Winnicott and his understanding of playing in the intermediary (transitional) empirical or experiential space. In other words, playing occupies a space and time of its own. The neuroscientific concept of playing is also tackled, in the connection with development as well.

  10. Observing and characterizing avalanche activity in the Khumbu Himal, Nepal, using Pleiades and airborne HDR imagery

    Science.gov (United States)

    Thompson, Sarah; Nicholson, Lindsey; Klug, Christoph; Rieg, Lorenzo; Sailer, Rudolf; Bucher, Tilman; Brauchle, Jörg

    2017-04-01

    In the high, steep terrain of the Khumbu Himal, Nepal, snow avalanches play an important role in glacier mass balance, and rockfall supplies much of the rock material that forms the extensive debris covers on glaciers in the region. Information on the frequency and size of gravitational mass movements is helpful for understanding current and future glacier behaviour but currently lacking. In this study we use a combination of high resolution Pleiades optical satellite imagery in conjunction with airborne HDR imagery of slopes in deep shadow or overexposed snow slopes, provided by the German Aerospace Center (DLR) MACS system (see Brauchle et al., MM3.2/GI2.12/GMPV6.4/HS11.13/NH8.9/SSS12.24), to undertake a qualitative observational study of the gravitational processes evident in these sets of imagery. We classify the features found and discuss their likely frequency in the context of previously published research findings. Terrain analysis based upon digital terrain models derived from the same Pleiades imagery is used to investigate the slope angle, degree of confinement, curvature and aspect of observed avalanche and rock fall tracks. This work presents a first overview of the types of gravitational slides affecting glaciers of the Khumbu Himal. Subsequent research efforts will focus on attempting to quantify volumes of mass movement using repeat satellite imagery.

  11. Acquisition of airborne imagery in support of Deepwater Horizon oil spill recovery assessments

    Science.gov (United States)

    Bostater, Charles R., Jr.; Muller-Karger, Frank E.

    2012-09-01

    Remote sensing imagery was collected from a low flying aircraft along the near coastal waters of the Florida Panhandle and northern Gulf of Mexico and into Barataria Bay, Louisiana, USA, during March 2011. Imagery was acquired from an aircraft that simultaneously collected traditional photogrammetric film imagery, digital video, digital still images, and digital hyperspectral imagery. The original purpose of the project was to collect airborne imagery to support assessment of weathered oil in littoral areas influenced by the Deepwater Horizon oil and gas spill that occurred during the spring and summer of 2010. This paper describes the data acquired and presents information that demonstrates the utility of small spatial scale imagery to detect the presence of weathered oil along littoral areas in the northern Gulf of Mexico. Flight tracks and examples of imagery collected are presented and methods used to plan and acquire the imagery are described. Results suggest weathered oil in littoral areas after the spill was contained at the source.

  12. Aerial Photography and Imagery, Ortho-Corrected, This dataset contains imagery of Prince George's County in RGB format. The primary goal was to acquire Countywide Digital Orthoimagery at 6" ground pixel resolution., Published in 2009, 1:1200 (1in=100ft) scale, Maryland National Capital Park and Planning Commission.

    Data.gov (United States)

    NSGIC Non-Profit | GIS Inventory — Aerial Photography and Imagery, Ortho-Corrected dataset current as of 2009. This dataset contains imagery of Prince George's County in RGB format. The primary goal...

  13. The representation of older people playing a digital game in the short film ‘Pony Place’: A semiotic and narratological analysis

    Directory of Open Access Journals (Sweden)

    Eugène Loos

    2017-12-01

    Full Text Available This article focuses on Dutch older adults’ use of digital devices in general, and digital games in particular, from an intergenerational perspective. We first present some facts related to provide insight into how Dutch older adults use such new media. Then, the case of the Dutch short film Pony Place is analyzed using a semiotic and narratological approach, to examine how older adults are represented as so-called ‘digital immigrants’, digitally illiterate persons who are unable to master a digital game device. Finally, an intergenerational digital game design approach is presented to show how older adults can actively be involved in the world of digital games, which could lead to a change from their unbalanced representation as digital immigrants to persons who are, like younger players, able to be active in the world of digital games.

  14. Quantitative analysis of digital outcrop data obtained from stereo-imagery using an emulator for the PanCam camera system for the ExoMars 2020 rover

    Science.gov (United States)

    Barnes, Robert; Gupta, Sanjeev; Gunn, Matt; Paar, Gerhard; Balme, Matt; Huber, Ben; Bauer, Arnold; Furya, Komyo; Caballo-Perucha, Maria del Pilar; Traxler, Chris; Hesina, Gerd; Ortner, Thomas; Banham, Steven; Harris, Jennifer; Muller, Jan-Peter; Tao, Yu

    2017-04-01

    A key focus of planetary rover missions is to use panoramic camera systems to image outcrops along rover traverses, in order to characterise their geology in search of ancient life. This data can be processed to create 3D point clouds of rock outcrops to be quantitatively analysed. The Mars Utah Rover Field Investigation (MURFI 2016) is a Mars Rover field analogue mission run by the UK Space Agency (UKSA) in collaboration with the Canadian Space Agency (CSA). It took place between 22nd October and 13th November 2016 and consisted of a science team based in Harwell, UK, and a field team including an instrumented Rover platform at the field site near Hanksville (Utah, USA). The Aberystwyth University PanCam Emulator 3 (AUPE3) camera system was used to collect stereo panoramas of the terrain the rover encountered during the field trials. Stereo-imagery processed in PRoViP is rendered as Ordered Point Clouds (OPCs) in PRo3D, enabling the user to zoom, rotate and translate the 3D outcrop model. Interpretations can be digitised directly onto the 3D surface, and simple measurements can be taken of the dimensions of the outcrop and sedimentary features, including grain size. Dip and strike of bedding planes, stratigraphic and sedimentological boundaries and fractures is calculated within PRo3D from mapped bedding contacts and fracture traces. Merging of rover-derived imagery with UAV and orbital datasets, to build semi-regional multi-resolution 3D models of the area of operations for immersive analysis and contextual understanding. In-simulation, AUPE3 was mounted onto the rover mast, collecting 16 stereo panoramas over 9 'sols'. 5 out-of-simulation datasets were collected in the Hanksville-Burpee Quarry. Stereo panoramas were processed using an automated pipeline and data transfer through an ftp server. PRo3D has been used for visualisation and analysis of this stereo data. Features of interest in the area could be annotated, and their distances between to the rover

  15. Geospatial Information from Satellite Imagery for Geovisualisation of Smart Cities in India

    Science.gov (United States)

    Mohan, M.

    2016-06-01

    In the recent past, there have been large emphasis on extraction of geospatial information from satellite imagery. The Geospatial information are being processed through geospatial technologies which are playing important roles in developing of smart cities, particularly in developing countries of the world like India. The study is based on the latest geospatial satellite imagery available for the multi-date, multi-stage, multi-sensor, and multi-resolution. In addition to this, the latest geospatial technologies have been used for digital image processing of remote sensing satellite imagery and the latest geographic information systems as 3-D GeoVisualisation, geospatial digital mapping and geospatial analysis for developing of smart cities in India. The Geospatial information obtained from RS and GPS systems have complex structure involving space, time and presentation. Such information helps in 3-Dimensional digital modelling for smart cities which involves of spatial and non-spatial information integration for geographic visualisation of smart cites in context to the real world. In other words, the geospatial database provides platform for the information visualisation which is also known as geovisualisation. So, as a result there have been an increasing research interest which are being directed to geospatial analysis, digital mapping, geovisualisation, monitoring and developing of smart cities using geospatial technologies. However, the present research has made an attempt for development of cities in real world scenario particulary to help local, regional and state level planners and policy makers to better understand and address issues attributed to cities using the geospatial information from satellite imagery for geovisualisation of Smart Cities in emerging and developing country, India.

  16. GEOSPATIAL INFORMATION FROM SATELLITE IMAGERY FOR GEOVISUALISATION OF SMART CITIES IN INDIA

    Directory of Open Access Journals (Sweden)

    M. Mohan

    2016-06-01

    Full Text Available In the recent past, there have been large emphasis on extraction of geospatial information from satellite imagery. The Geospatial information are being processed through geospatial technologies which are playing important roles in developing of smart cities, particularly in developing countries of the world like India. The study is based on the latest geospatial satellite imagery available for the multi-date, multi-stage, multi-sensor, and multi-resolution. In addition to this, the latest geospatial technologies have been used for digital image processing of remote sensing satellite imagery and the latest geographic information systems as 3-D GeoVisualisation, geospatial digital mapping and geospatial analysis for developing of smart cities in India. The Geospatial information obtained from RS and GPS systems have complex structure involving space, time and presentation. Such information helps in 3-Dimensional digital modelling for smart cities which involves of spatial and non-spatial information integration for geographic visualisation of smart cites in context to the real world. In other words, the geospatial database provides platform for the information visualisation which is also known as geovisualisation. So, as a result there have been an increasing research interest which are being directed to geospatial analysis, digital mapping, geovisualisation, monitoring and developing of smart cities using geospatial technologies. However, the present research has made an attempt for development of cities in real world scenario particulary to help local, regional and state level planners and policy makers to better understand and address issues attributed to cities using the geospatial information from satellite imagery for geovisualisation of Smart Cities in emerging and developing country, India.

  17. OrthoImagery submittal for Allen County, Indiana

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth?s surface, collected by a sensor in which object displacement has been removed for...

  18. OrthoImagery Submission for Moultrie County, Illinois, USA

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has beeen removed for...

  19. OrthoImagery submittal for Clinton County, Indiana

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth?s surface, collected by a sensor in which object displacement has been removed for...

  20. OrthoImagery Submission for Christian County, Illinois, USA

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has beeen removed for...

  1. OrthoImagery Submission for Colfax County NE

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the surface of the Earth, collected by a sensor in which object displacement has been removed...

  2. OrthoImagery Submission for Monmouth County, New Jersey

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  3. OrthoImagery submittal for Scott County, Indiana

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  4. OrthoImagery submittal for Switzerland County, Indiana

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  5. OrthoImagery submittal for Gibson County, Indiana

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth?s surface, collected by a sensor in which object displacement has been removed for...

  6. OrthoImagery Submission for Douglas County, Illinois, USA

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has beeen removed for...

  7. OrthoImagery Submission for Albany County, New York

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  8. OrthoImagery Submission for Putnam County, New York

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  9. Coastal Bend Texas Benthic Habitat Mapping Reprocessed DOQQ Aerial Imagery (NODC Accession 0086051)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — In 2006 and 2007 the NOAA Coastal Services Center purchased services to reprocess existing digital multi-spectral imagery (ADS-40) and create digital benthic habitat...

  10. NAIP 2015 Imagery Feedback

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — The NAIP 2015 Imagery Feedback web application allows users to make comments and observations about the quality of the 2015 National Agriculture Imagery Program...

  11. Current Resource Imagery Projects

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — Map showing coverage of current Resource imagery projects. High resolution/large scale Resource imagery is typically acquired for the U.S. Forest Service and other...

  12. A Systems Approach to Identifying Exploration and Development Opportunities in the Illinois Basin: Digital Portifolio of Plays in Underexplored Lower Paleozoic Rocks [Part 1 of 2

    Energy Technology Data Exchange (ETDEWEB)

    Seyler, Beverly; Harris, David; Keith, Brian; Huff, Bryan; Lasemi, Yaghoob

    2008-06-30

    This study examined petroleum occurrence in Ordovician, Silurian and Devonian reservoirs in the Illinois Basin. Results from this project show that there is excellent potential for additional discovery of petroleum reservoirs in these formations. Numerous exploration targets and exploration strategies were identified that can be used to increase production from these underexplored strata. Some of the challenges to exploration of deeper strata include the lack of subsurface data, lack of understanding of regional facies changes, lack of understanding the role of diagenetic alteration in developing reservoir porosity and permeability, the shifting of structural closures with depth, overlooking potential producing horizons, and under utilization of 3D seismic techniques. This study has shown many areas are prospective for additional discoveries in lower Paleozoic strata in the Illinois Basin. This project implemented a systematic basin analysis approach that is expected to encourage exploration for petroleum in lower Paleozoic rocks of the Illinois Basin. The study has compiled and presented a broad base of information and knowledge needed by independent oil companies to pursue the development of exploration prospects in overlooked, deeper play horizons in the Illinois Basin. Available geologic data relevant for the exploration and development of petroleum reservoirs in the Illinois Basin was analyzed and assimilated into a coherent, easily accessible digital play portfolio. The primary focus of this project was on case studies of existing reservoirs in Devonian, Silurian, and Ordovician strata and the application of knowledge gained to future exploration and development in these underexplored strata of the Illinois Basin. In addition, a review of published reports and exploration in the New Albany Shale Group, a Devonian black shale source rock, in Illinois was completed due to the recent increased interest in Devonian black shales across the United States. The New

  13. Prospective mental imagery in patients with major depressive disorder or anxiety disorders

    NARCIS (Netherlands)

    Morina, N.; Deeprose, C.; Pusowski, C.; Schmid, M.; Holmes, E.A.

    2011-01-01

    Prospective negative cognitions are suggested to play an important role in maintaining anxiety disorders and major depressive disorder (MDD). However, little is known about positive prospective mental imagery. This study investigated differences in prospective mental imagery among 27 patients with

  14. Improving the Discoverability and Availability of Sample Data and Imagery in NASA's Astromaterials Curation Digital Repository Using a New Common Architecture for Sample Databases

    Science.gov (United States)

    Todd, N. S.; Evans, C.

    2015-01-01

    The Astromaterials Acquisition and Curation Office at NASA's Johnson Space Center (JSC) is the designated facility for curating all of NASA's extraterrestrial samples. The suite of collections includes the lunar samples from the Apollo missions, cosmic dust particles falling into the Earth's atmosphere, meteorites collected in Antarctica, comet and interstellar dust particles from the Stardust mission, asteroid particles from the Japanese Hayabusa mission, and solar wind atoms collected during the Genesis mission. To support planetary science research on these samples, NASA's Astromaterials Curation Office hosts the Astromaterials Curation Digital Repository, which provides descriptions of the missions and collections, and critical information about each individual sample. Our office is implementing several informatics initiatives with the goal of better serving the planetary research community. One of these initiatives aims to increase the availability and discoverability of sample data and images through the use of a newly designed common architecture for Astromaterials Curation databases.

  15. Comparison of different digital elevation models and satellite imagery for lineament analysis: Implications for identification and spatial arrangement of fault zones in crystalline basement rocks of the southern Black Forest (Germany)

    Science.gov (United States)

    Meixner, J.; Grimmer, J. C.; Becker, A.; Schill, E.; Kohl, T.

    2018-03-01

    GIS-based remote sensing techniques and lineament mapping provide additional information on the spatial arrangement of faults and fractures in large areas with variable outcrop conditions. Due to inherent censoring and truncation bias mapping of lineaments is still a challenging task. In this study we show how statistical evaluations help to improve the reliability of lineament mappings by comparing two digital elevation models (ASTER, LIDAR) and satellite imagery data sets in the seismically active southern Black Forest. A statistical assessment of the orientation, average length, and the total length of mapped lineaments reveals an impact of the different resolutions of the data sets that allow to define maximum (censoring bias) and minimum (truncation bias) observable lineament length for each data set. The increase of the spatial resolution of the digital elevation model from 30 m × 30 m to 5 m × 5 m results in a decrease of total lineament length by about 40% whereby the average lineament lengths decrease by about 60%. Lineament length distributions of both data sets follow a power law distribution as documented elsewhere for fault and fracture systems. Predominant NE-, N-, NNW-, and NW-directions of the lineaments are observed in all data sets and correlate with well-known, mappable large-scale structures in the southern Black Forest. Therefore, mapped lineaments can be correlated with faults and hence display geological significance. Lineament density in the granite-dominated areas is apparently higher than in the gneiss-dominated areas. Application of a slip- and dilation tendency analysis on the fault pattern reveals largest reactivation potentials for WNW-ESE and N-S striking faults as strike-slip faults whereas normal faulting may occur along NW-striking faults within the ambient stress field. Remote sensing techniques in combination with highly resolved digital elevation models and a slip- and dilation tendency analysis thus can be used to quickly get

  16. In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game

    Science.gov (United States)

    Hollister, Jonathan M.

    2016-01-01

    This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…

  17. Normalization of satellite imagery

    Science.gov (United States)

    Kim, Hongsuk H.; Elman, Gregory C.

    1990-01-01

    Sets of Thematic Mapper (TM) imagery taken over the Washington, DC metropolitan area during the months of November, March and May were converted into a form of ground reflectance imagery. This conversion was accomplished by adjusting the incident sunlight and view angles and by applying a pixel-by-pixel correction for atmospheric effects. Seasonal color changes of the area can be better observed when such normalization is applied to space imagery taken in time series. In normalized imagery, the grey scale depicts variations in surface reflectance and tonal signature of multi-band color imagery can be directly interpreted for quantitative information of the target.

  18. Playing on the edge

    DEFF Research Database (Denmark)

    Cermak-Sassenrath, Daniel

    2018-01-01

    and specific ways. For instance, gambling for money, party and drinking games, professional play and show sports, art installations, violent and military propaganda computer games, pervasive/mobile gaming, live-action role playing, festivals, performances, and games such as Ghosting and Planking. It is argued......Everything gets more interesting, challenging, or intense the closer it gets to the edge, and so does play. How edgy can play become and still be play? Based on Huizinga’s notion of play, this chapter discusses how a wide range of playful activities pushes the boundaries of play in different...... that in concert with a number of characteristics that mark an activity as play, play is essentially a subjective perspective and individual decision of the player. Huizinga calls this attitude the play spirit, which informs a player’s actions and is in turn sustained by them. Edgy digital or mobile games do...

  19. Play Matters

    DEFF Research Database (Denmark)

    Sicart (Vila), Miguel Angel

    ? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design......, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty...

  20. Brown County, Wisconsin Digital Orthophotography

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  1. Art of Play

    DEFF Research Database (Denmark)

    Froes, Isabel Cristina G.; Walker, Kevin

    2011-01-01

    Play is a key element in cultural development, according to the Dutch historian Johan Huizinga. Nowadays many of us interact with other people in online games and social networks, through multiple digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In thi...

  2. Using Imagery Rescripting to Treat Major Depression: Theory and Practice

    Science.gov (United States)

    Wheatley, Jon; Hackmann, Ann

    2011-01-01

    This paper considers the role that intrusive memories may play in maintaining depression and the rationale for using imagery rescripting in order to target these memories. Potential mechanisms of change underlying imagery rescripting are discussed. The relationship between depressive rumination and memories is considered, as well as potential…

  3. Playing with the city

    DEFF Research Database (Denmark)

    Tosca, Susana; Marquez, Israel

    2017-01-01

    In this paper we introduce and describe the phenomenon of videogame street art as a specific kind of street art. We consider its materiality and significance, and conceptualize it in the light of a double manifestation of play: the playful appropriation of the city by the artist and the fact...... that street art encapsulates the act of playing videogames in a visual form. Digital play spills out of our computer screens and occupies the urban space with the explicit intention of involving spectators, who are invited to play in symbolic ways that actualize nostalgic memories of gaming and can be related...

  4. South Experimental Oculina Research Reserve, Clelia Dive 610 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  5. Central Experimental Oculina Research Reserve, Clelia Dive 612 2001 Digital Imagery - Captured from Videotapes taken during Submersible Dives to the Oculina Banks Deep Sea Coral Reefs (NODC Accession 0047190)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Digitial imagery, mpegs and jpegs, captured from mini-DV magnetic videotapes collected with an underwater 3-chip CCD color video camera, deployed from the research...

  6. Digital citizens Digital nations: the next agenda

    NARCIS (Netherlands)

    A.W. (Bert) Mulder; M.W. (Martijn) Hartog

    2015-01-01

    DIGITAL CITIZENS CREATE A DIGITAL NATION Citizens will play the lead role as they – in the next phase of the information society – collectively create a digital nation. Personal adoption of information and communication technology will create a digital infrastructure that supports individual and

  7. Play Analysis and Digital Portfolio of Major Oil Reservoirs in the Permian Basin: Application and Transfer of Advanced Geological and Engineering Technologies for Incremental Production Opportunities

    Energy Technology Data Exchange (ETDEWEB)

    Shirley P. Dutton; Eugene M. Kim; Ronald F. Broadhead; Caroline L. Breton; William D. Raatz; Stephen C. Ruppel; Charles Kerans

    2004-01-13

    A play portfolio is being constructed for the Permian Basin in west Texas and southeast New Mexico, the largest onshore petroleum-producing basin in the United States. Approximately 1,300 reservoirs in the Permian Basin have been identified as having cumulative production greater than 1 MMbbl (1.59 x 10{sup 5} m{sup 3}) of oil through 2000. Of these significant-sized reservoirs, approximately 1,000 are in Texas and 300 in New Mexico. There are 32 geologic plays that have been defined for Permian Basin oil reservoirs, and each of the 1,300 major reservoirs was assigned to a play. The reservoirs were mapped and compiled in a Geographic Information System (GIS) by play. The final reservoir shapefile for each play contains the geographic location of each reservoir. Associated reservoir information within the linked data tables includes RRC reservoir number and district (Texas only), official field and reservoir name, year reservoir was discovered, depth to top of the reservoir, production in 2000, and cumulative production through 2000. Some tables also list subplays. Play boundaries were drawn for each play; the boundaries include areas where fields in that play occur but are smaller than 1 MMbbl (1.59 x 10{sup 5} m{sup 3}) of cumulative production. Oil production from the reservoirs in the Permian Basin having cumulative production of >1 MMbbl (1.59 x 10{sup 5} m{sup 3}) was 301.4 MMbbl (4.79 x 10{sup 7} m{sup 3}) in 2000. Cumulative Permian Basin production through 2000 was 28.9 Bbbl (4.59 x 10{sup 9} m{sup 3}). The top four plays in cumulative production are the Northwest Shelf San Andres Platform Carbonate play (3.97 Bbbl [6.31 x 10{sup 8} m{sup 3}]), the Leonard Restricted Platform Carbonate play (3.30 Bbbl [5.25 x 10{sup 8} m{sup 3}]), the Pennsylvanian and Lower Permian Horseshoe Atoll Carbonate play (2.70 Bbbl [4.29 x 10{sup 8} m{sup 3}]), and the San Andres Platform Carbonate play (2.15 Bbbl [3.42 x 10{sup 8} m{sup 3}]). Detailed studies of three reservoirs

  8. Designing for Immediate Play

    DEFF Research Database (Denmark)

    Pichlmair, Martin; Mech, Lena; Sicart, Miguel Angel

    2017-01-01

    This paper is concerned with designing for immediate play, the experience that a player has when joining a game designed for being played without particular preparation. Museum games, urban games, casual sports, and ad-hoc multiplayer video games are kinds of games that facilitate immediate play...... offer using examples and expert opinions. While most practices and game examples mentioned in this paper are from non-digital games, a special focus is put on the role of technology in immediately playable experiences. Still, the examined design dimensions are independent of the technological foundation...... of the game. This paper provides a starting point for designing better immediate play situations....

  9. Imagery Integration Team

    Science.gov (United States)

    Calhoun, Tracy; Melendrez, Dave

    2014-01-01

    The Human Exploration Science Office (KX) provides leadership for NASA's Imagery Integration (Integration 2) Team, an affiliation of experts in the use of engineering-class imagery intended to monitor the performance of launch vehicles and crewed spacecraft in flight. Typical engineering imagery assessments include studying and characterizing the liftoff and ascent debris environments; launch vehicle and propulsion element performance; in-flight activities; and entry, landing, and recovery operations. Integration 2 support has been provided not only for U.S. Government spaceflight (e.g., Space Shuttle, Ares I-X) but also for commercial launch providers, such as Space Exploration Technologies Corporation (SpaceX) and Orbital Sciences Corporation, servicing the International Space Station. The NASA Integration 2 Team is composed of imagery integration specialists from JSC, the Marshall Space Flight Center (MSFC), and the Kennedy Space Center (KSC), who have access to a vast pool of experience and capabilities related to program integration, deployment and management of imagery assets, imagery data management, and photogrammetric analysis. The Integration 2 team is currently providing integration services to commercial demonstration flights, Exploration Flight Test-1 (EFT-1), and the Space Launch System (SLS)-based Exploration Missions (EM)-1 and EM-2. EM-2 will be the first attempt to fly a piloted mission with the Orion spacecraft. The Integration 2 Team provides the customer (both commercial and Government) with access to a wide array of imagery options - ground-based, airborne, seaborne, or vehicle-based - that are available through the Government and commercial vendors. The team guides the customer in assembling the appropriate complement of imagery acquisition assets at the customer's facilities, minimizing costs associated with market research and the risk of purchasing inadequate assets. The NASA Integration 2 capability simplifies the process of securing one

  10. PLAY ANALYSIS AND DIGITAL PORTFOLIO OF MAJOR OIL RESERVOIRS IN THE PERMIAN BASIN: APPLICATION AND TRANSFER OF ADVANCED GEOLOGICAL AND ENGINEERING TECHNOLOGIES FOR INCREMENTAL PRODUCTION OPPORTUNITIES

    Energy Technology Data Exchange (ETDEWEB)

    Shirley P. Dutton; Eugene M. Kim; Ronald F. Broadhead; William Raatz; Cari Breton; Stephen C. Ruppel; Charles Kerans; Mark H. Holtz

    2003-04-01

    A play portfolio is being constructed for the Permian Basin in west Texas and southeast New Mexico, the largest petroleum-producing basin in the US. Approximately 1300 reservoirs in the Permian Basin have been identified as having cumulative production greater than 1 MMbbl of oil through 2000. Of these major reservoirs, approximately 1,000 are in Texas and 300 in New Mexico. On a preliminary basis, 32 geologic plays have been defined for Permian Basin oil reservoirs and assignment of each of the 1300 major reservoirs to a play has begun. The reservoirs are being mapped and compiled in a Geographic Information System (GIS) by play. Detailed studies of three reservoirs are in progress: Kelly-Snyder (SACROC unit) in the Pennsylvanian and Lower Permian Horseshoe Atoll Carbonate play, Fullerton in the Leonardian Restricted Platform Carbonate play, and Barnhart (Ellenburger) in the Ellenburger Selectively Dolomitized Ramp Carbonate play. For each of these detailed reservoir studies, technologies for further, economically viable exploitation are being investigated.

  11. Play vs. Procedures

    DEFF Research Database (Denmark)

    Hammar, Emil

    Through the theories of play by Gadamer (2004) and Henricks (2006), I will show how the relationship between play and game can be understood as dialectic and disruptive, thus challenging understandings of how the procedures of games determine player activity and vice versa. As such, I posit some...... analytical consequences for understandings of digital games as procedurally fixed (Boghost, 2006; Flannagan, 2009; Bathwaite & Sharp, 2010). That is, if digital games are argued to be procedurally fixed and if play is an appropriative and dialectic activity, then it could be argued that the latter affects...... and alters the former, and vice versa. Consequently, if the appointed procedures of a game are no longer fixed and rigid in their conveyance of meaning, qua the appropriative and dissolving nature of play, then understandings of games as conveying a fixed meaning through their procedures are inadequate...

  12. Automated analysis of autoradiographic imagery

    International Nuclear Information System (INIS)

    Bisignani, W.T.; Greenhouse, S.C.

    1975-01-01

    A research programme is described which has as its objective the automated characterization of neurological tissue regions from autoradiographs by utilizing hybrid-resolution image processing techniques. An experimental system is discussed which includes raw imagery, scanning an digitizing equipments, feature-extraction algorithms, and regional characterization techniques. The parameters extracted by these algorithms are presented as well as the regional characteristics which are obtained by operating on the parameters with statistical sampling techniques. An approach is presented for validating the techniques and initial experimental results are obtained from an anlysis of an autoradiograph of a region of the hypothalamus. An extension of these automated techniques to other biomedical research areas is discussed as well as the implications of applying automated techniques to biomedical research problems. (author)

  13. NOAA Emergency Response Imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — The imagery posted on this site is in response to natural disasters. The aerial photography missions were conducted by the NOAA Remote Sensing Division. The majority...

  14. From online to offline game/play

    DEFF Research Database (Denmark)

    Clausen, Thea Juhl Roloff

    2015-01-01

    and teachers face. It can be a challenge for the digital immigrants to see the meanings of digital games, and why children (digital natives) should be introduced to digital games in such a young age. However, it is a fact that digital games are a part of children's everyday lives. If Digital Immigrants must......Children love to play digital games. But how should we relate to children's use of digital games. When children play they use signs from online games into offline games. There will in the paper be pointed out, media pedagogy weaknesses and strengths. And the media didactic challenges that pedagogs...... be able to motivate digital natives for play and learning, it is important to know the rules of the game/play...

  15. Digital Soil Mapping Using Landscape Stratification for Arid Rangelands in the Eastern Great Basin, Central Utah

    OpenAIRE

    Fonnesbeck, Brook B.

    2015-01-01

    Digital soil mapping typically involves inputs of digital elevation models, remotely sensed imagery, and other spatially explicit digital data as environmental covariates to predict soil classes and attributes over a landscape using statistical models. Digital imagery from Landsat 5, a digital elevation model, and a digital geology map were used as environmental covariates in a 67,000-ha study area of the Great Basin west of Fillmore, UT. A “pre-map” was created for selecting sampling locatio...

  16. Playtesting the Digital Playground

    DEFF Research Database (Denmark)

    Majgaard, G.; Jessen, Carsten

    2009-01-01

    Being able to be absorbed in play in the digital playground is motivating for children who are used digital computer games. The children can play and exercise outdoors while using the same literacy as in indoor digital games. This paper presents a new playground product where an outdoor playgroun...

  17. Playful Membership

    DEFF Research Database (Denmark)

    Åkerstrøm Andersen, Niels; Pors, Justine Grønbæk

    2014-01-01

    This article studies the implications of current attempts by organizations to adapt to a world of constant change by introducing the notion of playful organizational membership. To this end we conduct a brief semantic history of organizational play and argue that when organizations play, employees...... are expected to engage in playful exploration of alternative selves. Drawing on Niklas Luhmann's theory of time and decision-making and Gregory Bateson's theory of play, the article analyses three empirical examples of how games play with conceptions of time. We explore how games represent an organizational...

  18. Play, Playfulness, Creativity and Innovation

    Directory of Open Access Journals (Sweden)

    Patrick Bateson

    2014-05-01

    Full Text Available Play, as defined by biologists and psychologists, is probably heterogeneous. On the other hand, playfulness may be a unitary motivational state. Playful play as opposed to activities that merge into aggression is characterized by positive mood, intrinsic motivation, occurring in a protected context and easily disrupted by stress. Playful play is a good measure of positive welfare. It can occupy a substantial part of the waking-life of a young mammal or bird. Numerous functions for play have been proposed and they are by no means mutually exclusive, but some evidence indicates that those individual animals that play most are most likely to survive and reproduce. The link of playful play to creativity and hence to innovation in humans is strong. Considerable evidence suggests that coming up with new ideas requires a different mindset from usefully implementing a new idea.

  19. Emergency Response Imagery Related to Hurricanes Harvey, Irma, and Maria

    Science.gov (United States)

    Worthem, A. V.; Madore, B.; Imahori, G.; Woolard, J.; Sellars, J.; Halbach, A.; Helmricks, D.; Quarrick, J.

    2017-12-01

    NOAA's National Geodetic Survey (NGS) and Remote Sensing Division acquired and rapidly disseminated emergency response imagery related to the three recent hurricanes Harvey, Irma, and Maria. Aerial imagery was collected using a Trimble Digital Sensor System, a high-resolution digital camera, by means of NOAA's King Air 350ER and DeHavilland Twin Otter (DHC-6) Aircraft. The emergency response images are used to assess the before and after effects of the hurricanes' damage. The imagery aids emergency responders, such as FEMA, Coast Guard, and other state and local governments, in developing recovery strategies and efforts by prioritizing areas most affected and distributing appropriate resources. Collected imagery is also used to provide damage assessment for use in long-term recovery and rebuilding efforts. Additionally, the imagery allows for those evacuated persons to see images of their homes and neighborhoods remotely. Each of the individual images are processed through ortho-rectification and merged into a uniform mosaic image. These remotely sensed datasets are publically available, and often used by web-based map servers as well as, federal, state, and local government agencies. This poster will show the imagery collected for these three hurricanes and the processes involved in getting data quickly into the hands of those that need it most.

  20. Nearshore Benthic Habitats of Timor-Leste Derived from WorldView-2 Satellite Imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — Benthic habitat classes were derived for nearshore waters (< 20 m depths) around Timor-Leste from DigitalGlobe WorldView-2 satellite imagery, acquired from Jan 26...

  1. The polyimage poetics in Ibsen's late plays

    Directory of Open Access Journals (Sweden)

    Wang Yuli

    2015-02-01

    Full Text Available The unique poetics of polyimage implied in Ibsen’s late plays can be excavated with aesthetic reading. The term polyimage is coined to describe Ibsen’s original design in aesthetic form and ingenious realm in aesthetic reaction in his late plays; that is, beyond an imagery realm, another imagery realm exists, which construct a deep vision of significance. In each of the excellent late plays, what Ibsen creates is one or more veiled holistic imagery realms in addition to an ordinary entire imagery realm perceived by most audiences. The “layers of imagery realm” result from Ibsen’s “double self-examinations”, including self-examination of soul and of art. It is these “double self-examinations” that make polyimage possible in his late plays and generates the attribute of “meta-art” in these works. Compared with polyphony in Dostoevsky’s novels, the polyimage in Ibsen’s late plays contains a unique modernity, which is of great significance to modern artistic creation.

  2. Play Therapy

    Science.gov (United States)

    Lawver, Timothy; Blankenship, Kelly

    2008-01-01

    Play therapy is a treatment modality in which the therapist engages in play with the child. Its use has been documented in a variety of settings and with a variety of diagnoses. Treating within the context of play brings the therapist and the therapy to the level of the child. By way of an introduction to this approach, a case is presented of a six-year-old boy with oppositional defiant disorder. The presentation focuses on the events and interactions of a typical session with an established patient. The primary issues of the session are aggression, self worth, and self efficacy. These themes manifest themselves through the content of the child’s play and narration of his actions. The therapist then reflects these back to the child while gently encouraging the child toward more positive play. Though the example is one of nondirective play therapy, a wide range of variation exists under the heading of play therapy. PMID:19724720

  3. Evaluation of terrestrial photogrammetric point clouds derived from thermal imagery

    Science.gov (United States)

    Metcalf, Jeremy P.; Olsen, Richard C.

    2016-05-01

    Computer vision and photogrammetric techniques have been widely applied to digital imagery producing high density 3D point clouds. Using thermal imagery as input, the same techniques can be applied to infrared data to produce point clouds in 3D space, providing surface temperature information. The work presented here is an evaluation of the accuracy of 3D reconstruction of point clouds produced using thermal imagery. An urban scene was imaged over an area at the Naval Postgraduate School, Monterey, CA, viewing from above as with an airborne system. Terrestrial thermal and RGB imagery were collected from a rooftop overlooking the site using a FLIR SC8200 MWIR camera and a Canon T1i DSLR. In order to spatially align each dataset, ground control points were placed throughout the study area using Trimble R10 GNSS receivers operating in RTK mode. Each image dataset is processed to produce a dense point cloud for 3D evaluation.

  4. Measuring Creative Imagery Abilities

    Directory of Open Access Journals (Sweden)

    Dorota M. Jankowska

    2015-10-01

    Full Text Available Over the decades, creativity and imagination research developed in parallel, but they surprisingly rarely intersected. This paper introduces a new theoretical model of creative imagination, which bridges creativity and imagination research, as well as presents a new psychometric instrument, called the Test of Creative Imagery Abilities (TCIA, developed to measure creative imagery abilities understood in accordance with this model. Creative imagination is understood as constituted by three interrelated components: vividness (the ability to create images characterized by a high level of complexity and detail, originality (the ability to produce unique imagery, and transformativeness (the ability to control imagery. TCIA enables valid and reliable measurement of these three groups of abilities, yielding the general score of imagery abilities and at the same time making profile analysis possible. We present the results of eight studies on a total sample of more than 1,700 participants, showing the factor structure of TCIA using confirmatory factor analysis, as well as provide data confirming this instrument’s validity and reliability. The availability of TCIA for interested researchers may result in new insights and possibilities of integrating the fields of creativity and imagination science.

  5. USDA-FSA-APFO Digital Ortho Mosaic

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — Digital orthographic imagery datasets contain georeferenced images of the Earth's surface, collected by a sensor in which object displacement has been removed for...

  6. Digital Creativity

    DEFF Research Database (Denmark)

    Petersson Brooks, Eva; Brooks, Anthony Lewis

    2014-01-01

    This paper reports on a study exploring the outcomes from children’s play with technology in early childhood learning practices. The paper addresses questions related to how digital technology can foster creativity in early childhood learning environments. It consists of an analysis of children......’s interaction with the KidSmart furniture focusing on digital creativity potentials and play values suggested by the technology. The study applied a qualitative approach and included125 children (aged three to five), 10 pedagogues, and two librarians. The results suggests that educators should sensitively...... consider intervening when children are interacting with technology, and rather put emphasize into the integration of the technology into the environment and to the curriculum in order to shape playful structures for children’s digital creativity....

  7. Digital Snaps

    DEFF Research Database (Denmark)

    Sandbye, Mette; Larsen, Jonas

    . Distance as the New Punctum / Mikko Villi -- pt. II. FAMILY ALBUMS IN TRANSITION -- ch. 4. How Digital Technologies Do Family Snaps, Only Better / Gillian Rose -- ch. 5. Friendship Photography: Memory, Mobility and Social Networking / Joanne Garde-Hansen -- ch. 6. Play, Process and Materiality in Japanese...... -- ch. 9. Retouch Yourself: The Pleasures and Politics of Digital Cosmetic Surgery / Tanya Sheehan -- ch. 10. Virtual Selves: Art and Digital Autobiography / Louise Wolthers -- ch. 11. Mobile-Media Photography: New Modes of Engagement / Michael Shanks and Connie Svabo....

  8. Gender Differences in Students' Mathematics Game Playing

    Science.gov (United States)

    Lowrie, Tom; Jorgensen, Robyn

    2011-01-01

    The investigation monitored the digital game-playing behaviours of 428 primary-aged students (aged 10-12 years). Chi-square analysis revealed that boys tend to spend more time playing digital games than girls while boys and girls play quite different game genres. Subsequent analysis revealed statistically significant gender differences in terms of…

  9. Playful Interaction

    DEFF Research Database (Denmark)

    2003-01-01

    The video Playful Interaction describes a future architectural office, and envisions ideas and concepts for playful interactions between people, materials and appliances in a pervasive and augmented working environment. The video both describes existing developments, technologies and designs...... as well as ideas not yet implemented such as playful modes of interaction with an augmented ball. Playful Interaction has been used as a hybrid of a vision video and a video prototype (1). Externally the video has been used to visualising our new ideas, and internally the video has also worked to inspire...

  10. Mediatized play

    DEFF Research Database (Denmark)

    Johansen, Stine Liv

    Children’s play must nowadays be understood as a mediatized field in society and culture. Media – understood in a very broad sense - holds severe explanatory power in describing and understanding the practice of play, since play happens both with, through and inspired by media of different sorts........ In this presentation the case of ‘playing soccer’ will be outlined through its different mediated manifestations, including soccer games and programs on TV, computer games, magazines, books, YouTube videos and soccer trading cards....

  11. Play Practices and Play Moods

    DEFF Research Database (Denmark)

    Karoff, Helle Skovbjerg

    2013-01-01

    The aim of this article is to develop a view of play as a relation between play practices and play moods based on an empirical study of children's everyday life and by using Bateson's term of ‘framing’ [(1955/2001). In Steps to an ecology of mind (pp. 75–80). Chicago: University of Chicago Press......], Schmidt's notion of ‘commonness’ [(2005). Om respekten. København: Danmarks Pædagogiske Universitets Forlag; (2011). On respect. Copenhagen: Danish School of Education University Press] and Heidegger's term ‘mood’ [(1938/1996). Time and being. Cornwall: Wiley-Blackwell.]. Play mood is a state of being...... in which we are open and ready, both to others and their production of meaning and to new opportunities for producing meaning. This play mood is created when we engage with the world during play practices. The article points out four types of play moods – devotion, intensity, tension and euphorica – which...

  12. NAIP 2015 Imagery Feedback Map

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — The NAIP 2015 Imagery Feedback map allows users to make comments and observations about the quality of the 2015 National Agriculture Imagery Program (NAIP)...

  13. NAIP 2017 Imagery Feedback Map

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — The NAIP 2017 Imagery Feedback map allows users to make comments and observations about the quality of the 2017 National Agriculture Imagery Program (NAIP)...

  14. Gestures maintain spatial imagery.

    Science.gov (United States)

    Wesp, R; Hesse, J; Keutmann, D; Wheaton, K

    2001-01-01

    Recent theories suggest alternatives to the commonly held belief that the sole role of gestures is to communicate meaning directly to listeners. Evidence suggests that gestures may serve a cognitive function for speakers, possibly acting as lexical primes. We observed that participants gestured more often when describing a picture from memory than when the picture was present and that gestures were not influenced by manipulating eye contact of a listener. We argue that spatial imagery serves a short-term memory function during lexical search and that gestures may help maintain spatial images. When spatial imagery is not necessary, as in conditions of direct visual stimulation, reliance on gestures is reduced or eliminated.

  15. Playing Shakespeare.

    Science.gov (United States)

    Bashian, Kathleen Ryniker

    1993-01-01

    Describes a yearlong project at 12 Catholic middle schools in the Diocese of Arlington, Virginia, to incorporate the plays of William Shakespeare into the curriculum. Teachers attended university lectures and directed students in performances of the plays. Concludes that Shakespeare can be understood and enjoyed by middle school students. (BCY)

  16. Hypnagogic imagery and EEG activity.

    Science.gov (United States)

    Hayashi, M; Katoh, K; Hori, T

    1999-04-01

    The relationships between hypnagogic imagery and EEG activity were studied. 7 subjects (4 women and 3 men) reported the content of hypnagogic imagery every minute and the hypnagogic EEGs were classified into 5 stages according to Hori's modified criteria. The content of the hypnagogic imagery changed as a function of the hypnagogic EEG stages.

  17. Solar Imagery - Chromosphere - Calcium

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This dataset consists of full-disk images of the sun in Calcium (Ca) II K wavelength (393.4 nm). Ca II K imagery reveal magnetic structures of the sun from about 500...

  18. DETERMINATION OF THE PRESENT VEGETATION STATE OF A WETLAND WITH UAV RGB IMAGERY

    Directory of Open Access Journals (Sweden)

    M. A. Boon

    2017-11-01

    Full Text Available The compositional and structural characteristics of wetland vegetation play a vital role in the services that a wetland supplies. Apart from being important habitats, wetland vegetation also provide services such as flood attenuation and nutrient retention. South Africa is known to be a water scarce country. The protection and continuous monitoring of wetland ecosystems is therefore important. Factors such as site transformation and disturbance may completely change the vegetation of a wetland and the use of Unmanned Aerial Vehicle (UAV imagery can play a valuable role in high-resolution monitoring and mapping. This study assessed if the use of UAV RGB imagery can enhance the determination of the present vegetation state of a wetland. The WET-Health level two (detailed on-site evaluation methodology was followed for the vegetation assessment, where wetland health is a measure of the deviation of a wetland’s structure and function from its natural reference condition. The mapping of the disturbances classes was then undertaken using ultra-high resolution orthophotos, point clouds and digital surface models (DSM. The WET-Health vegetation module completed with the aid of the UAV products still indicates that the vegetation of the wetland is largely modified (“D” PES Category and that the vegetation of the wetland will further deteriorate (change score. These results are the same as determined in the baseline study. However a higher impact (activities taking place within the wetland score were determined. The assessment of various WET-Health vegetation indicators were significantly enhanced using the UAV imagery and derived products. The UAV products provided an accurate vantage point over the wetland and surroundings, and assisted to easily refine the assessment of the disturbance classes and disturbance units.

  19. Integration of aerial oblique imagery and terrestrial imagery for optimized 3D modeling in urban areas

    Science.gov (United States)

    Wu, Bo; Xie, Linfu; Hu, Han; Zhu, Qing; Yau, Eric

    2018-05-01

    Photorealistic three-dimensional (3D) models are fundamental to the spatial data infrastructure of a digital city, and have numerous potential applications in areas such as urban planning, urban management, urban monitoring, and urban environmental studies. Recent developments in aerial oblique photogrammetry based on aircraft or unmanned aerial vehicles (UAVs) offer promising techniques for 3D modeling. However, 3D models generated from aerial oblique imagery in urban areas with densely distributed high-rise buildings may show geometric defects and blurred textures, especially on building façades, due to problems such as occlusion and large camera tilt angles. Meanwhile, mobile mapping systems (MMSs) can capture terrestrial images of close-range objects from a complementary view on the ground at a high level of detail, but do not offer full coverage. The integration of aerial oblique imagery with terrestrial imagery offers promising opportunities to optimize 3D modeling in urban areas. This paper presents a novel method of integrating these two image types through automatic feature matching and combined bundle adjustment between them, and based on the integrated results to optimize the geometry and texture of the 3D models generated from aerial oblique imagery. Experimental analyses were conducted on two datasets of aerial and terrestrial images collected in Dortmund, Germany and in Hong Kong. The results indicate that the proposed approach effectively integrates images from the two platforms and thereby improves 3D modeling in urban areas.

  20. USGS QA Plan: Certification of digital airborne mapping products

    Science.gov (United States)

    Christopherson, J.

    2007-01-01

    To facilitate acceptance of new digital technologies in aerial imaging and mapping, the US Geological Survey (USGS) and its partners have launched a Quality Assurance (QA) Plan for Digital Aerial Imagery. This should provide a foundation for the quality of digital aerial imagery and products. It introduces broader considerations regarding processes employed by aerial flyers in collecting, processing and delivering data, and provides training and information for US producers and users alike.

  1. Training visual imagery: Improvements of metacognition, but not imagery strength

    Directory of Open Access Journals (Sweden)

    Rosanne Lynn Rademaker

    2012-07-01

    Full Text Available Visual imagery has been closely linked to brain mechanisms involved in perception. Can visual imagery, like visual perception, improve by means of training? Previous research has demonstrated that people can reliably evaluate the vividness of single episodes of sensory imagination – might the metacognition of imagery also improve over the course of training? We had participants imagine colored Gabor patterns for an hour a day, over the course of five consecutive days, and again two weeks after training. Participants rated the subjective vividness and effort of their mental imagery on each trial. The influence of imagery on subsequent binocular rivalry dominance was taken as our measure of imagery strength. We found no overall effect of training on imagery strength. Training did, however, improve participant’s metacognition of imagery. Trial-by-trial ratings of vividness gained predictive power on subsequent rivalry dominance as a function of training. These data suggest that, while imagery strength might be immune to training in the current context, people’s metacognitive understanding of mental imagery can improve with practice.

  2. Problematic game play: the diagnostic value of playing motives, passion, and playing time in men.

    Science.gov (United States)

    Kneer, Julia; Rieger, Diana

    2015-04-30

    Internet gaming disorder is currently listed in the DSM-not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is already very well researched to cause problems in daily life. Approaches trying to predict problematic tendencies in digital game play have mainly focused on playing time as a diagnostic criterion. However, motives to engage in digital game play and obsessive passion for game play have also been found to predict problematic game play but have not yet been investigated together. The present study aims at (1) analyzing if obsessive passion can be distinguished from problematic game play as separate concepts, and (2) testing motives of game play, passion, and playing time for their predictive values for problematic tendencies. We found (N = 99 males, Age: M = 22.80, SD = 3.81) that obsessive passion can be conceptually separated from problematic game play. In addition, the results suggest that compared to solely playing time immersion as playing motive and obsessive passion have added predictive value for problematic game play. The implications focus on broadening the criteria in order to diagnose problematic playing.

  3. Problematic Game Play: The Diagnostic Value of Playing Motives, Passion, and Playing Time in Men

    Directory of Open Access Journals (Sweden)

    Julia Kneer

    2015-04-01

    Full Text Available Internet gaming disorder is currently listed in the DSM—not in order to diagnose such a disorder but to encourage research to investigate this phenomenon. Even whether it is still questionable if Internet Gaming Disorder exists and can be judged as a form of addiction, problematic game play is already very well researched to cause problems in daily life. Approaches trying to predict problematic tendencies in digital game play have mainly focused on playing time as a diagnostic criterion. However, motives to engage in digital game play and obsessive passion for game play have also been found to predict problematic game play but have not yet been investigated together. The present study aims at (1 analyzing if obsessive passion can be distinguished from problematic game play as separate concepts, and (2 testing motives of game play, passion, and playing time for their predictive values for problematic tendencies. We found (N = 99 males, Age: M = 22.80, SD = 3.81 that obsessive passion can be conceptually separated from problematic game play. In addition, the results suggest that compared to solely playing time immersion as playing motive and obsessive passion have added predictive value for problematic game play. The implications focus on broadening the criteria in order to diagnose problematic playing.

  4. Multispecies methods, technologies for play

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff; Wirman, Hanna

    2016-01-01

    This article discusses methodological considerations of user-centred design for non-human animals. These considerations are illustrated through a design research project that aims to apply digital technology to build games for orangutans’ enrichment. The article argues that design for other species......-human contributions in design. This method applies play as an interspecies co-creative act and can be used as a starting point for addressing questions of difference in play and designing games that allow for ambiguous play....

  5. Playful Organizations

    DEFF Research Database (Denmark)

    Pors, Justine Grønbæk; Åkerstrøm Andersen, Niels

    2015-01-01

    intact. In its final sections, the article discusses what happens to conditions of decision-making when organisations do not just see undecidability as a given condition, but as a limited resource indispensable for change and renewal. The article advances discussions of organisational play by exploring...

  6. Clay Play

    Science.gov (United States)

    Rogers, Liz; Steffan, Dana

    2009-01-01

    This article describes how to use clay as a potential material for young children to explore. As teachers, the authors find that their dialogue about the potential of clay as a learning medium raises many questions: (1) What makes clay so enticing? (2) Why are teachers noticing different play and conversation around the clay table as compared to…

  7. Sweet Play

    Science.gov (United States)

    Leung, Shuk-kwan S.; Lo, Jane-Jane

    2010-01-01

    This article features Sweet play math, a "math by the month" activity that involves decorating and making sugar cubes. Teachers may want to substitute straws, paper squares, alphabet blocks, or such commercially made manipulatives as Unifix[R] cubes for the real sweets. Given no allergy concerns, teachers and students alike would enjoy some sweet…

  8. Playing Teacher.

    Science.gov (United States)

    Gilbert, Juan E.

    The acceptance of animation technologies is increasing. Video games, such as Sony PlayStation (SONY, 2002), have become part of the culture for young people from kindergarten through undergraduate school. Animation technologies have been implemented into educational systems in the form of animated pedagogical agents (Johnson, 2000). The research…

  9. Aesthetic Play

    DEFF Research Database (Denmark)

    Bang, Jytte Susanne

    2012-01-01

    The present article explores the role of music-related artefacts and technologies in children’s lives. More specifically, it analyzes how four 10- to 11-year old girls use CDs and DVD games in their music-play activities and which developmental themes and potentials may accrue from such activitie...

  10. Water Play

    Science.gov (United States)

    Cline, Jane E.; Smith, Brandy A.

    2016-01-01

    The inclusion of activities to develop sensory awareness, spatial thinking, and physical dexterity, operationalized through hands-on science lessons such as water play, have long been part of early childhood education. This practical article addresses Next Generation Science Standards K-2 ETS1-3 and K-2 ETS1-2 by having four-year-old…

  11. Ageing and digital games

    DEFF Research Database (Denmark)

    Iversen, Sara Mosberg

    Digital games are still to a great degree considered a medium mainly for young boys. However, available statistics on Western media use show that this is far from the case. Increasingly, people of all ages and genders play digital games, also older adults in their early 60s and beyond. The aim...... of the book is to examine, analyse and discuss: 1) What older adults do with digital games and what meanings the use of digital games take on in the everyday life of older adults; 2) How older adults are perceived by society in relation to digital games; 3) How play and games can be used both...

  12. Playing facilitator

    DEFF Research Database (Denmark)

    Houmøller, Ellen; Marchetti, Emanuela

    2015-01-01

    event called InnoEvent, addressed to students in the fields of multimedia and healthcare. Being interested in studying games and role-play as tools to support independent learning in the field of design thinking and team-building, following Dewey’s (1938) theory of learning experience, we ran two...... workshops based on two classic role-play games: The Silent Game (Brandt, 2006) and The Six Thinking Hats (de Bono, 1985). These games were created to support students in learning design thinking in groups and are assigned positive values in literature, hence we expected a smooth process. However, our...... experience was rather characterized by conflictual negotiations with the students. Data from our observations and from interviews with group representatives show that the students took a discontinuous learning path, characterised by a false start, failure, and a thorough reconsideration of their work...

  13. Imagery and retrieval of auditory and visual information: neural correlates of successful and unsuccessful performance.

    NARCIS (Netherlands)

    Huijbers, W.; Pennartz, C.M.A.; Rubin, D.C.; Daselaar, S.M.

    2011-01-01

    Remembering past events - or episodic retrieval - consists of several components. There is evidence that mental imagery plays an important role in retrieval and that the brain regions supporting imagery overlap with those supporting retrieval. An open issue is to what extent these regions support

  14. Imagery and retrieval of auditory and visual information: Neural correlates of successful and unsuccessful performance

    NARCIS (Netherlands)

    Huijbers, W.; Pennartz, C.M.A.; Rubin, D.C.; Daselaar, S.M.

    2011-01-01

    Remembering past events - or episodic retrieval - consists of several components. There is evidence that mental imagery plays an important role in retrieval and that the brain regions supporting imagery overlap with those supporting retrieval. An open issue is to what extent these regions support

  15. On-Board, Real-Time Preprocessing System for Optical Remote-Sensing Imagery.

    Science.gov (United States)

    Qi, Baogui; Shi, Hao; Zhuang, Yin; Chen, He; Chen, Liang

    2018-04-25

    With the development of remote-sensing technology, optical remote-sensing imagery processing has played an important role in many application fields, such as geological exploration and natural disaster prevention. However, relative radiation correction and geometric correction are key steps in preprocessing because raw image data without preprocessing will cause poor performance during application. Traditionally, remote-sensing data are downlinked to the ground station, preprocessed, and distributed to users. This process generates long delays, which is a major bottleneck in real-time applications for remote-sensing data. Therefore, on-board, real-time image preprocessing is greatly desired. In this paper, a real-time processing architecture for on-board imagery preprocessing is proposed. First, a hierarchical optimization and mapping method is proposed to realize the preprocessing algorithm in a hardware structure, which can effectively reduce the computation burden of on-board processing. Second, a co-processing system using a field-programmable gate array (FPGA) and a digital signal processor (DSP; altogether, FPGA-DSP) based on optimization is designed to realize real-time preprocessing. The experimental results demonstrate the potential application of our system to an on-board processor, for which resources and power consumption are limited.

  16. On-Board, Real-Time Preprocessing System for Optical Remote-Sensing Imagery

    Science.gov (United States)

    Qi, Baogui; Zhuang, Yin; Chen, He; Chen, Liang

    2018-01-01

    With the development of remote-sensing technology, optical remote-sensing imagery processing has played an important role in many application fields, such as geological exploration and natural disaster prevention. However, relative radiation correction and geometric correction are key steps in preprocessing because raw image data without preprocessing will cause poor performance during application. Traditionally, remote-sensing data are downlinked to the ground station, preprocessed, and distributed to users. This process generates long delays, which is a major bottleneck in real-time applications for remote-sensing data. Therefore, on-board, real-time image preprocessing is greatly desired. In this paper, a real-time processing architecture for on-board imagery preprocessing is proposed. First, a hierarchical optimization and mapping method is proposed to realize the preprocessing algorithm in a hardware structure, which can effectively reduce the computation burden of on-board processing. Second, a co-processing system using a field-programmable gate array (FPGA) and a digital signal processor (DSP; altogether, FPGA-DSP) based on optimization is designed to realize real-time preprocessing. The experimental results demonstrate the potential application of our system to an on-board processor, for which resources and power consumption are limited. PMID:29693585

  17. The Efficiency of Random Forest Method for Shoreline Extraction from LANDSAT-8 and GOKTURK-2 Imageries

    Science.gov (United States)

    Bayram, B.; Erdem, F.; Akpinar, B.; Ince, A. K.; Bozkurt, S.; Catal Reis, H.; Seker, D. Z.

    2017-11-01

    Coastal monitoring plays a vital role in environmental planning and hazard management related issues. Since shorelines are fundamental data for environment management, disaster management, coastal erosion studies, modelling of sediment transport and coastal morphodynamics, various techniques have been developed to extract shorelines. Random Forest is one of these techniques which is used in this study for shoreline extraction.. This algorithm is a machine learning method based on decision trees. Decision trees analyse classes of training data creates rules for classification. In this study, Terkos region has been chosen for the proposed method within the scope of "TUBITAK Project (Project No: 115Y718) titled "Integration of Unmanned Aerial Vehicles for Sustainable Coastal Zone Monitoring Model - Three-Dimensional Automatic Coastline Extraction and Analysis: Istanbul-Terkos Example". Random Forest algorithm has been implemented to extract the shoreline of the Black Sea where near the lake from LANDSAT-8 and GOKTURK-2 satellite imageries taken in 2015. The MATLAB environment was used for classification. To obtain land and water-body classes, the Random Forest method has been applied to NIR bands of LANDSAT-8 (5th band) and GOKTURK-2 (4th band) imageries. Each image has been digitized manually and shorelines obtained for accuracy assessment. According to accuracy assessment results, Random Forest method is efficient for both medium and high resolution images for shoreline extraction studies.

  18. THE EFFICIENCY OF RANDOM FOREST METHOD FOR SHORELINE EXTRACTION FROM LANDSAT-8 AND GOKTURK-2 IMAGERIES

    Directory of Open Access Journals (Sweden)

    B. Bayram

    2017-11-01

    Full Text Available Coastal monitoring plays a vital role in environmental planning and hazard management related issues. Since shorelines are fundamental data for environment management, disaster management, coastal erosion studies, modelling of sediment transport and coastal morphodynamics, various techniques have been developed to extract shorelines. Random Forest is one of these techniques which is used in this study for shoreline extraction.. This algorithm is a machine learning method based on decision trees. Decision trees analyse classes of training data creates rules for classification. In this study, Terkos region has been chosen for the proposed method within the scope of "TUBITAK Project (Project No: 115Y718 titled "Integration of Unmanned Aerial Vehicles for Sustainable Coastal Zone Monitoring Model – Three-Dimensional Automatic Coastline Extraction and Analysis: Istanbul-Terkos Example". Random Forest algorithm has been implemented to extract the shoreline of the Black Sea where near the lake from LANDSAT-8 and GOKTURK-2 satellite imageries taken in 2015. The MATLAB environment was used for classification. To obtain land and water-body classes, the Random Forest method has been applied to NIR bands of LANDSAT-8 (5th band and GOKTURK-2 (4th band imageries. Each image has been digitized manually and shorelines obtained for accuracy assessment. According to accuracy assessment results, Random Forest method is efficient for both medium and high resolution images for shoreline extraction studies.

  19. Playing Possum

    Directory of Open Access Journals (Sweden)

    Enrico Euli

    2016-07-01

    Full Text Available Our society is drenched in the catastrophe; where the growth of financial crisis, environmental cataclysm and militarization represents its gaudiest and mortifying phenomena. Humans struggle with depression, sense of impotence, anguish towards a future considered a threat.  A possibility to keep us alive can be represented by the enhancement of our ability in ‘playing Possum’, an exercise of desisting and renitence: to firmly say ‘no’. To say no to a world that proposes just one way of being and living free, that imposes as the only unavoidable possible destiny.

  20. Playful Technology

    DEFF Research Database (Denmark)

    Johansen, Stine Liv; Eriksson, Eva

    2013-01-01

    In this paper, the design of future services for children in Danish public libraries is discussed, in the light of new challenges and opportunities in relation to new media and technologies. The Danish government has over the last few years initiated and described a range of initiatives regarding...... in the library, the changing role of the librarians and the library space. We argue that intertwining traditional library services with new media forms and engaging play is the core challenge for future design in physical public libraries, but also that it is through new media and technology that new...

  1. Non-Drug Pain Relief: Imagery

    Science.gov (United States)

    PATIENT EDUCATION patienteducation.osumc.edu Non-Drug Pain Relief: Imagery Relaxation helps lessen tension. One way to help decrease pain is to use imagery. Imagery is using your imagination to create a ...

  2. Mobile devices, Virtual Reality, Augmented Reality, and Digital Geoscience Education.

    Science.gov (United States)

    Crompton, H.; De Paor, D. G.; Whitmeyer, S. J.; Bentley, C.

    2016-12-01

    Mobile devices are playing an increasing role in geoscience education. Affordances include instructor-student communication and class management in large classrooms, virtual and augmented reality applications, digital mapping, and crowd-sourcing. Mobile technologies have spawned the sub field of mobile learning or m-learning, which is defined as learning across multiple contexts, through social and content interactions. Geoscientists have traditionally engaged in non-digital mobile learning via fieldwork, but digital devices are greatly extending the possibilities, especially for non-traditional students. Smartphones and tablets are the most common devices but smart glasses such as Pivothead enable live streaming of a first-person view (see for example, https://youtu.be/gWrDaYP5w58). Virtual reality headsets such as Google Cardboard create an immersive virtual field experience and digital imagery such as GigaPan and Structure from Motion enables instructors and/or students to create virtual specimens and outcrops that are sharable across the globe. Whereas virtual reality (VR) replaces the real world with a virtual representation, augmented reality (AR) overlays digital data on the live scene visible to the user in real time. We have previously reported on our use of the AR application called FreshAiR for geoscientific "egg hunts." The popularity of Pokémon Go demonstrates the potential of AR for mobile learning in the geosciences.

  3. Benchmark Imagery FY11 Technical Report

    Energy Technology Data Exchange (ETDEWEB)

    Roberts, R. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Pope, P. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)

    2011-06-14

    This report details the work performed in FY11 under project LL11-GS-PD06, “Benchmark Imagery for Assessing Geospatial Semantic Extraction Algorithms.” The original LCP for the Benchmark Imagery project called for creating a set of benchmark imagery for verifying and validating algorithms that extract semantic content from imagery. More specifically, the first year was slated to deliver real imagery that had been annotated, the second year to deliver real imagery that had composited features, and the final year was to deliver synthetic imagery modeled after the real imagery.

  4. Imagery Rescripting for Personality Disorders

    Science.gov (United States)

    Arntz, Arnoud

    2011-01-01

    Imagery rescripting is a powerful technique that can be successfully applied in the treatment of personality disorders. For personality disorders, imagery rescripting is not used to address intrusive images but to change the implicational meaning of schemas and childhood experiences that underlie the patient's problems. Various mechanisms that may…

  5. APRENDIZAJE AUTORREGULADO Y FOMENTO DE COMPETENCIAS EN DOS ASIGNATURAS DE MASTER A TRAVÉS DEL EMPLEO DE PLANTILLAS DE EVALUACIÓN, MÉTODO DEL CASO, ROLE-PLAYING Y VIDEO DIGITAL

    Directory of Open Access Journals (Sweden)

    Sonia Lara

    2009-01-01

    Full Text Available En este artículo se presentan las experiencias y opiniones recogidas de los alumnos durante tres cursos académicos de dos asignaturas ofertadas en el Master Oficial en Matrimonio y Familia de la Universidad de Navarra. Las asignaturas son "Educación familiar en la infancia" y "Modelos de orientación en psicopedagogía familiar". Se trata de una propuesta metodológica para fomentar la integración de la docencia práctica de dos asignaturas planteando una metodología centrada en el alumno que fomente el aprendizaje autorregulado y autónomo, así como el desarrollo de competencias en los alumnos, a través del empleo del Role-playing, el Método del Caso, las Plantillas de evaluación o rubrics y el vídeo digital. La peculiaridad de la experiencia mostrada radica en que forma parte de un Master de modalidad on-line que combina unas sesiones presenciales al finalizar la docencia del curso para poner en práctica los contenidos estudiados a lo largo del curso académico.

  6. Effects of music on arousal during imagery in elite shooters: A pilot study.

    Directory of Open Access Journals (Sweden)

    Garry Kuan

    Full Text Available Beneficial effects of music on several performance-related aspects of sport have been reported, but the processes involved are not well understood. The purpose of the present study was to investigate effects of relaxing and arousing classical music on physiological indicators and subjective perceptions of arousal during imagery of a sport task. First, appropriate music excerpts were selected. Then, 12 skilled shooters performed shooting imagery while listening to the three preselected music excerpts in randomized order. Participants' galvanic skin response, peripheral temperature, and electromyography were monitored during music played concurrently with imagery. Subjective music ratings and physiological measures showed, as hypothesized, that unfamiliar relaxing music was the most relaxing and unfamiliar arousing music was the most arousing. Researchers should examine the impact of unfamiliar relaxing and arousing music played during imagery on subsequent performance in diverse sports. Practitioners can apply unfamiliar relaxing and arousing music with imagery to manipulate arousal level.

  7. Effects of music on arousal during imagery in elite shooters: A pilot study.

    Science.gov (United States)

    Kuan, Garry; Morris, Tony; Terry, Peter

    2017-01-01

    Beneficial effects of music on several performance-related aspects of sport have been reported, but the processes involved are not well understood. The purpose of the present study was to investigate effects of relaxing and arousing classical music on physiological indicators and subjective perceptions of arousal during imagery of a sport task. First, appropriate music excerpts were selected. Then, 12 skilled shooters performed shooting imagery while listening to the three preselected music excerpts in randomized order. Participants' galvanic skin response, peripheral temperature, and electromyography were monitored during music played concurrently with imagery. Subjective music ratings and physiological measures showed, as hypothesized, that unfamiliar relaxing music was the most relaxing and unfamiliar arousing music was the most arousing. Researchers should examine the impact of unfamiliar relaxing and arousing music played during imagery on subsequent performance in diverse sports. Practitioners can apply unfamiliar relaxing and arousing music with imagery to manipulate arousal level.

  8. Imagery Rescripting of Early Traumatic Memories in Social Phobia

    Science.gov (United States)

    Wild, Jennifer; Clark, David M.

    2011-01-01

    Negative self-images appear to play a role in the maintenance of social phobia and research suggests they are often linked to earlier memories of socially traumatic events. Imagery rescripting is a clinical intervention that aims to update such unpleasant or traumatic memories, and is increasingly being incorporated in cognitive behavioral therapy…

  9. Impaired motor imagery in right hemiparetic cerebral palsy

    NARCIS (Netherlands)

    Mutsaarts, M.J.H.; Steenbergen, B.; Bekkering, H.

    2007-01-01

    It is generally assumed that movements of a part of the body (e.g., hands) are simulated in motor imagery (MI) tasks. This is evidenced by a linear increase in reaction time as a function of the angular rotation of the stimulus. Under the assumption that MI plays a critical role for anticipatory

  10. Digital watermark

    Directory of Open Access Journals (Sweden)

    Jasna Maver

    2000-01-01

    Full Text Available The huge amount of multimedia contents available on the World-Wide-Web is beginning to raise the question of their protection. Digital watermarking is a technique which can serve various purposes, including intellectual property protection, authentication and integrity verification, as well as visible or invisible content labelling of multimedia content. Due to the diversity of digital watermarking applicability, there are many different techniques, which can be categorised according to different criteria. A digital watermark can be categorised as visible or invisible and as robust or fragile. In contrast to the visible watermark where a visible pattern or image is embedded into the original image, the invisible watermark does not change the visual appearance of the image. The existence of such a watermark can be determined only through a watermark ex¬traction or detection algorithm. The robust watermark is used for copyright protection, while the fragile watermark is designed for authentication and integrity verification of multimedia content. A watermark must be detectable or extractable to be useful. In some watermarking schemes, a watermark can be extracted in its exact form, in other cases, we can detect only whether a specific given watermarking signal is present in an image. Digital libraries, through which cultural institutions will make multimedia contents available, should support a wide range of service models for intellectual property protection, where digital watermarking may play an important role.

  11. Laser Digital Cinema

    Science.gov (United States)

    Takeuchi, Eric B.; Flint, Graham W.; Bergstedt, Robert; Solone, Paul J.; Lee, Dicky; Moulton, Peter F.

    2001-03-01

    Electronic cinema projectors are being developed that use a digital micromirror device (DMDTM) to produce the image. Photera Technologies has developed a new architecture that produces truly digital imagery using discrete pulse trains of red, green, and blue light in combination with a DMDTM where in the number of pulses that are delivered to the screen during a given frame can be defined in a purely digital fashion. To achieve this, a pulsed RGB laser technology pioneered by Q-Peak is combined with a novel projection architecture that we refer to as Laser Digital CameraTM. This architecture provides imagery wherein, during the time interval of each frame, individual pixels on the screen receive between zero and 255 discrete pulses of each color; a circumstance which yields 24-bit color. Greater color depth, or increased frame rate is achievable by increasing the pulse rate of the laser. Additionally, in the context of multi-screen theaters, a similar architecture permits our synchronously pulsed RGB source to simultaneously power three screens in a color sequential manner; thereby providing an efficient use of photons, together with the simplifications which derive from using a single DMDTM chip in each projector.

  12. D Surface Generation from Aerial Thermal Imagery

    Science.gov (United States)

    Khodaei, B.; Samadzadegan, F.; Dadras Javan, F.; Hasani, H.

    2015-12-01

    Aerial thermal imagery has been recently applied to quantitative analysis of several scenes. For the mapping purpose based on aerial thermal imagery, high accuracy photogrammetric process is necessary. However, due to low geometric resolution and low contrast of thermal imaging sensors, there are some challenges in precise 3D measurement of objects. In this paper the potential of thermal video in 3D surface generation is evaluated. In the pre-processing step, thermal camera is geometrically calibrated using a calibration grid based on emissivity differences between the background and the targets. Then, Digital Surface Model (DSM) generation from thermal video imagery is performed in four steps. Initially, frames are extracted from video, then tie points are generated by Scale-Invariant Feature Transform (SIFT) algorithm. Bundle adjustment is then applied and the camera position and orientation parameters are determined. Finally, multi-resolution dense image matching algorithm is used to create 3D point cloud of the scene. Potential of the proposed method is evaluated based on thermal imaging cover an industrial area. The thermal camera has 640×480 Uncooled Focal Plane Array (UFPA) sensor, equipped with a 25 mm lens which mounted in the Unmanned Aerial Vehicle (UAV). The obtained results show the comparable accuracy of 3D model generated based on thermal images with respect to DSM generated from visible images, however thermal based DSM is somehow smoother with lower level of texture. Comparing the generated DSM with the 9 measured GCPs in the area shows the Root Mean Square Error (RMSE) value is smaller than 5 decimetres in both X and Y directions and 1.6 meters for the Z direction.

  13. Designing Play for Dark Times

    Science.gov (United States)

    Yamada-Rice, Dylan

    2017-01-01

    This article reports on a knowledge-exchange network project that had the core aim of informing the development of a video game for hospitalized children. In order to do this, it brought together hospital play specialists, academics and representatives from the digital games industry to co-produce knowledge that could be used in the future…

  14. Digital broadcasting

    International Nuclear Information System (INIS)

    Park, Ji Hyeong

    1999-06-01

    This book contains twelve chapters, which deals with digitization of broadcast signal such as digital open, digitization of video signal and sound signal digitization of broadcasting equipment like DTPP and digital VTR, digitization of equipment to transmit such as digital STL, digital FPU and digital SNG, digitization of transmit about digital TV transmit and radio transmit, digital broadcasting system on necessity and advantage, digital broadcasting system abroad and Korea, digital broadcasting of outline, advantage of digital TV, ripple effect of digital broadcasting and consideration of digital broadcasting, ground wave digital broadcasting of DVB-T in Europe DTV in U.S.A and ISDB-T in Japan, HDTV broadcasting, satellite broadcasting, digital TV broadcasting in Korea, digital radio broadcasting and new broadcasting service.

  15. Imagery mismatch negativity in musicians.

    Science.gov (United States)

    Herholz, Sibylle C; Lappe, Claudia; Knief, Arne; Pantev, Christo

    2009-07-01

    The present study investigated musical imagery in musicians and nonmusicians by means of magnetoencephalography (MEG). We used a new paradigm in which subjects had to continue familiar melodies in their mind and then judged if a further presented tone was a correct continuation of the melody. Incorrect tones elicited an imagery mismatch negativity (iMMN) in musicians but not in nonmusicians. This finding suggests that the MMN component can be based on an imagined instead of a sensory memory trace and that imagery of music is modulated by musical expertise.

  16. APFO Historical Availability of Imagery

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — The APFO Historical Availability ArcGIS Online web map provides an easy to use reference of what historical imagery is available by county from the Aerial...

  17. New percepts via mental imagery?

    Directory of Open Access Journals (Sweden)

    Fred Walter Mast

    2012-10-01

    Full Text Available We are able to extract detailed information from mental images that we were not explicitly aware of during encoding. For example, we can discover a new figure when we rotate a previously seen image in our mind. However, such discoveries are not really new but just new interpretations. In two recent publications, we have shown that mental imagery can lead to perceptual learning (Tartaglia et al., 2009, 2012. Observers imagined the central line of a bisection stimulus for thousands of trials. This training enabled observers to perceive bisection offsets that were invisible before training. Hence, it seems that perceptual learning via mental imagery leads to new percepts. We will argue, however, that these new percepts can occur only within known models. In this sense, perceptual learning via mental imagery exceeds new discoveries in mental images. Still, the effects of mental imagery on perceptual learning are limited. Only perception can lead to really new perceptual experience.

  18. Image Segmentation of Hyperspectral Imagery

    National Research Council Canada - National Science Library

    Wellman, Mark

    2003-01-01

    .... Army tactical applications. An important tactical application of infrared (IR) hyperspectral imagery is the detection of low-contrast targets, including those targets that may employ camouflage, concealment, and deception (CCD) techniques 1, 2...

  19. Align and conquer: moving toward plug-and-play color imaging

    Science.gov (United States)

    Lee, Ho J.

    1996-03-01

    The rapid evolution of the low-cost color printing and image capture markets has precipitated a huge increase in the use of color imagery by casual end users on desktop systems, as opposed to traditional professional color users working with specialized equipment. While the cost of color equipment and software has decreased dramatically, the underlying system-level problems associated with color reproduction have remained the same, and in many cases are more difficult to address in a casual environment than in a professional setting. The proliferation of color imaging technologies so far has resulted in a wide availability of component solutions which work together poorly. A similar situation in the desktop computing market has led to the various `Plug-and-Play' standards, which provide a degree of interoperability between a range of products on disparate computing platforms. This presentation will discuss some of the underlying issues and emerging trends in the desktop and consumer digital color imaging markets.

  20. A Brief Introduction to Competition and Play

    Directory of Open Access Journals (Sweden)

    Sean Scanlan

    2014-05-01

    Full Text Available This introduction sets the stage for a NANO special issue on how competition and play revolutionized Victorian work, how these ideas operate in endurance sports, and how they might get remade in digital spaces.

  1. High resolution satellite imagery : from spies to pipeline management

    Energy Technology Data Exchange (ETDEWEB)

    Adam, S. [Canadian Geomatic Solutions Ltd., Calgary, AB (Canada); Farrell, M. [TransCanada Transmission, Calgary, AB (Canada)

    2000-07-01

    The launch of Space Imaging's IKONOS satellite in September 1999 has opened the door for corridor applications. The technology has been successfully implemented by TransCanada PipeLines in mapping over 1500 km of their mainline. IKONOS is the world's first commercial high resolution satellite which collects data at 1-meter black/white and 4-meter multi-spectral. Its use is regulated by the U.S. government. It is the best source of high resolution satellite image data. Other sources include the Indian Space Agency's IRS-1 C/D satellite and the Russian SPIN-2 which provides less reliable coverage. In addition, two more high resolution satellites may be launched this year to provide imagery every day of the year. IKONOS scenes as narrow as 5 km can be purchased. TransCanada conducted a pilot study to determine if high resolution satellite imagery is as effective as ortho-photos for identifying population structures within a buffer of TransCanada's east line right-of-way. The study examined three unique segments where residential, commercial, industrial and public features were compared. It was determined that IKONOS imagery is as good as digital ortho-photos for updating structures from low to very high density areas. The satellite imagery was also logistically easier than ortho-photos to acquire. This will be even more evident when the IKONOS image archives begins to grow. 4 tabs., 3 figs.

  2. Does transcranial direct current stimulation affect the learning of a fine sequential hand motor skill with motor imagery?

    NARCIS (Netherlands)

    Sobierajewicz, Jagna; Jaskowski, Wojciech; van der Lubbe, Robert Henricus Johannes

    2017-01-01

    Learning a fine sequential hand motor skill, comparable to playing the piano or learning to type, improves not only due to physical practice, but also due to motor imagery. Previous studies revealed that transcranial direct current stimulation (tDCS) and motor imagery independently affect motor

  3. Mental imagery for musical changes in loudness

    Directory of Open Access Journals (Sweden)

    Freya eBailes

    2012-12-01

    Full Text Available Musicians imagine music during mental rehearsal, when reading from a score, and while composing. An important characteristic of music is its temporality. Among the parameters that vary through time is sound intensity, perceived as patterns of loudness. Studies of mental imagery for melodies (i.e. pitch and rhythm show interference from concurrent musical pitch and verbal tasks, but how we represent musical changes in loudness is unclear. Theories suggest that our perceptions of loudness change relate to our perceptions of force or effort, implying a motor representation. An experiment was conducted to investigate the modalities that contribute to imagery for loudness change. Musicians performed a within-subjects loudness change recall task, comprising 48 trials. First, participants heard a musical scale played with varying patterns of loudness, which they were asked to remember. There followed an empty interval of 8 seconds (nil distractor control, or the presentation of a series of 4 sine tones, or 4 visual letters or 3 conductor gestures, also to be remembered. Participants then saw an unfolding score of the notes of the scale, during which they were to imagine the corresponding scale in their mind while adjusting a slider to indicate the imagined changes in loudness. Finally, participants performed a recognition task of the tone, letter or gesture sequence. Based on the motor hypothesis, we predicted that observing and remembering conductor gestures would impair loudness change scale recall, while observing and remembering tone or letter string stimuli would not. Results support this prediction, with loudness change recalled less accurately in the gestures condition than in the control condition. An effect of musical training suggests that auditory and motor imagery ability may be closely related to domain expertise.

  4. Ground Deformation Detection Using China’s ZY-3 Stereo Imagery in an Opencast Mining Area

    OpenAIRE

    Wenmin Hu; Lixin Wu; Wei Zhang; Bin Liu; Jiaxing Xu

    2017-01-01

    Detection and extraction of mining-induced ground deformation can be used to understand the deformation process and space distribution and to estimate the deformation laws and trends. This study focuses on the application of ground deformation detection and extraction combined with digital surface model (DSM), derived from China’s ZiYuan-3 (ZY-3) satellite stereo imagery and the advanced spaceborne thermal emission and reflection radiometer global digital elevation model (ASTER GDEM) data. A ...

  5. Playing with Technology: Mother-Toddler Interaction Scores Lower during Play with Electronic Toys

    Science.gov (United States)

    Wooldridge, Michaela B.; Shapka, Jennifer

    2012-01-01

    To investigate play with electronic toys (battery-operated or digital), 25 mother-toddler (16-24 months old) dyads were videotaped in their homes playing with sets of age-appropriate electronic and non-electronic toys for approximately 10 min each. Parent-child interactions were coded from recorded segments of both of the play conditions using the…

  6. Building damage assessment after the earthquake in Haiti using two postevent satellite stereo imagery and DSMs

    DEFF Research Database (Denmark)

    Tian, Jiaojiao; Nielsen, Allan Aasbjerg; Reinartz, Peter

    2015-01-01

    In this article, a novel after-disaster building damage monitoring method is presented. This method combines the multispectral imagery and digital surface models (DSMs) from stereo matching of two dates to obtain three kinds of changes: collapsed buildings, newly built buildings and temporary she...... changes after the 2010 Haiti earthquake, and the obtained results are further evaluated both visually and numerically....

  7. Systèmes d'information en Imagerie médicale : Moyen de diagnostic ...

    African Journals Online (AJOL)

    Information Systems of the Medical Imagery: A Means of diagnosis, of therapy and of economy. The digital medical images got by the different existing modalities, and processed by powerful computers, became a very powerful means of diagnosis. They allow to follow a pathology, compare an image to another having some ...

  8. Monitoring Areal Snow Cover Using NASA Satellite Imagery

    Science.gov (United States)

    Harshburger, Brian J.; Blandford, Troy; Moore, Brandon

    2011-01-01

    The objective of this project is to develop products and tools to assist in the hydrologic modeling process, including tools to help prepare inputs for hydrologic models and improved methods for the visualization of streamflow forecasts. In addition, this project will facilitate the use of NASA satellite imagery (primarily snow cover imagery) by other federal and state agencies with operational streamflow forecasting responsibilities. A GIS software toolkit for monitoring areal snow cover extent and producing streamflow forecasts is being developed. This toolkit will be packaged as multiple extensions for ArcGIS 9.x and an opensource GIS software package. The toolkit will provide users with a means for ingesting NASA EOS satellite imagery (snow cover analysis), preparing hydrologic model inputs, and visualizing streamflow forecasts. Primary products include a software tool for predicting the presence of snow under clouds in satellite images; a software tool for producing gridded temperature and precipitation forecasts; and a suite of tools for visualizing hydrologic model forecasting results. The toolkit will be an expert system designed for operational users that need to generate accurate streamflow forecasts in a timely manner. The Remote Sensing of Snow Cover Toolbar will ingest snow cover imagery from multiple sources, including the MODIS Operational Snowcover Data and convert them to gridded datasets that can be readily used. Statistical techniques will then be applied to the gridded snow cover data to predict the presence of snow under cloud cover. The toolbar has the ability to ingest both binary and fractional snow cover data. Binary mapping techniques use a set of thresholds to determine whether a pixel contains snow or no snow. Fractional mapping techniques provide information regarding the percentage of each pixel that is covered with snow. After the imagery has been ingested, physiographic data is attached to each cell in the snow cover image. This data

  9. AgSat Imagery Collection Footprints

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — The AgSat Imagery Collection Footprints map shows the imagery footprints which have been collected under the USDA satellite blanket purchase agreement. Click on a...

  10. Concepts are not represented by conscious imagery

    NARCIS (Netherlands)

    D. Pecher (Diane); S. van Dantzig (Saskia); H.N.J. Schifferstien (Hendrik)

    2009-01-01

    textabstractAccording to theories of grounded cognition, conceptual representation and perception share processing mechanisms. We investigated whether this overlap is due to conscious perceptual imagery. Participants filled out questionnaires to assess the vividness of their imagery (Questionnaire

  11. Part of the functional imagery in the development of new medicines. Press conference 30 september 1999

    International Nuclear Information System (INIS)

    1999-09-01

    today the functional imagery plays an increasing part in the discovery and the development of new medicines. This paper is a presentation of the aims of the colloquium and the subjects proposed. It takes stock on the functional imagery methods: positron emission tomography, monophonic emission tomography, nuclear magnetic resonance (imaging and spectroscopy). The research programs of the CEA in this domain and in particular the activities of the Frederic Joliot hospital center are presented. (A.L.B.)

  12. The Art of Playful Mobility in Museums

    DEFF Research Database (Denmark)

    Froes, Isabel Cristina G.; Walker, Kevin

    2012-01-01

    Many of us interact with other people in online games and social networks, through multiple digital devices. But harnessing playful and mobile activities for museum learning is mostly undeveloped. In this chapter we explore play as a structure to support visitor learning, drawing from internation...

  13. PRECISE ORTHO IMAGERY AS THE SOURCE FOR AUTHORITATIVE AIRPORT MAPPING

    Directory of Open Access Journals (Sweden)

    H. Howard

    2016-06-01

    Full Text Available As the aviation industry moves from paper maps and charts to the digital cockpit and electronic flight bag, producers of these products need current and accurate data to ensure flight safety. FAA (Federal Aviation Administration and ICAO (International Civil Aviation Organization require certified suppliers to follow a defined protocol to produce authoritative map data for the aerodrome. Typical airport maps have been produced to meet 5 m accuracy requirements. The new digital aviation world is moving to 1 m accuracy maps to provide better situational awareness on the aerodrome. The commercial availability of 0.5 m satellite imagery combined with accurate ground control is enabling the production of avionics certified .85 m orthophotos of airports around the globe. CompassData maintains an archive of over 400+ airports as source data to support producers of 1 m certified Aerodrome Mapping Database (AMDB critical to flight safety and automated situational awareness. CompassData is a DO200A certified supplier of authoritative orthoimagery and attendees will learn how to utilize current airport imagery to build digital aviation mapping products.

  14. Precise Ortho Imagery as the Source for Authoritative Airport Mapping

    Science.gov (United States)

    Howard, H.; Hummel, P.

    2016-06-01

    As the aviation industry moves from paper maps and charts to the digital cockpit and electronic flight bag, producers of these products need current and accurate data to ensure flight safety. FAA (Federal Aviation Administration) and ICAO (International Civil Aviation Organization) require certified suppliers to follow a defined protocol to produce authoritative map data for the aerodrome. Typical airport maps have been produced to meet 5 m accuracy requirements. The new digital aviation world is moving to 1 m accuracy maps to provide better situational awareness on the aerodrome. The commercial availability of 0.5 m satellite imagery combined with accurate ground control is enabling the production of avionics certified .85 m orthophotos of airports around the globe. CompassData maintains an archive of over 400+ airports as source data to support producers of 1 m certified Aerodrome Mapping Database (AMDB) critical to flight safety and automated situational awareness. CompassData is a DO200A certified supplier of authoritative orthoimagery and attendees will learn how to utilize current airport imagery to build digital aviation mapping products.

  15. Agency Video, Audio and Imagery Library

    Science.gov (United States)

    Grubbs, Rodney

    2015-01-01

    The purpose of this presentation was to inform the ISS International Partners of the new NASA Agency Video, Audio and Imagery Library (AVAIL) website. AVAIL is a new resource for the public to search for and download NASA-related imagery, and is not intended to replace the current process by which the International Partners receive their Space Station imagery products.

  16. Designing Out the Play: Accessibility and Playfulness in Inclusive Play.

    Science.gov (United States)

    Holt, Raymond; Beckett, Angharad

    2017-01-01

    Play is an important part of child development, yet disabled children are often excluded from the opportunity to play, either due to lack of accessible toys and games, or social pressures. This paper presents a case study reflecting on the development of Button Bash: a switch accessible game intended to encourage inclusive play between disabled and non-disabled children. In particular, the paper focuses on how changes intended to make the game more accessible tended to make it less playful, and reflects on the relationship between playfulness and accessibility.

  17. Media, Mental Imagery, and Memory.

    Science.gov (United States)

    Clark, Robert L.

    1978-01-01

    Thirty-two students at the University of Oregon were tested to determine the effects of media on mental imagery and memory. The model incorporates a dual coding hypothesis, and five single and multiple channel treatments were used. (Author/JEG)

  18. Stereoscopy in cinematographic synthetic imagery

    Science.gov (United States)

    Eisenmann, Jonathan; Parent, Rick

    2009-02-01

    In this paper we present experiments and results pertaining to the perception of depth in stereoscopic viewing of synthetic imagery. In computer animation, typical synthetic imagery is highly textured and uses stylized illumination of abstracted material models by abstracted light source models. While there have been numerous studies concerning stereoscopic capabilities, conventions for staging and cinematography in stereoscopic movies have not yet been well-established. Our long-term goal is to measure the effectiveness of various cinematography techniques on the human visual system in a theatrical viewing environment. We would like to identify the elements of stereoscopic cinema that are important in terms of enhancing the viewer's understanding of a scene as well as providing guidelines for the cinematographer relating to storytelling. In these experiments we isolated stereoscopic effects by eliminating as many other visual cues as is reasonable. In particular, we aim to empirically determine what types of movement in synthetic imagery affect the perceptual depth sensing capabilities of our viewers. Using synthetic imagery, we created several viewing scenarios in which the viewer is asked to locate a target object's depth in a simple environment. The scenarios were specifically designed to compare the effectiveness of stereo viewing, camera movement, and object motion in aiding depth perception. Data were collected showing the error between the choice of the user and the actual depth value, and patterns were identified that relate the test variables to the viewer's perceptual depth accuracy in our theatrical viewing environment.

  19. Dialectical Imagery and Postmodern Research

    Science.gov (United States)

    Davison, Kevin G.

    2006-01-01

    This article suggests utilizing dialectical imagery, as understood by German social philosopher Walter Benjamin, as an additional qualitative data analysis strategy for research into the postmodern condition. The use of images mined from research data may offer epistemological transformative possibilities that will assist in the demystification of…

  20. Illustrating and Designing Quranic Imagery

    Science.gov (United States)

    Almenoar, Lubna

    2009-01-01

    Selected verses from Abdullah Yusuf Ali's English language translation of the meaning of the Quran have been used as a literary text to teach both descriptive and figurative imagery (including similes, metaphors and symbols) to students at the undergraduate level in an Islamic institution. The technique--Illustrating and Designing for teaching…

  1. Information from imagery: ISPRS scientific vision and research agenda

    Science.gov (United States)

    Chen, Jun; Dowman, Ian; Li, Songnian; Li, Zhilin; Madden, Marguerite; Mills, Jon; Paparoditis, Nicolas; Rottensteiner, Franz; Sester, Monika; Toth, Charles; Trinder, John; Heipke, Christian

    2016-05-01

    With the increased availability of very high-resolution satellite imagery, terrain based imaging and participatory sensing, inexpensive platforms, and advanced information and communication technologies, the application of imagery is now ubiquitous, playing an important role in many aspects of life and work today. As a leading organisation in this field, the International Society for Photogrammetry and Remote Sensing (ISPRS) has been devoted to effectively and efficiently obtaining and utilising information from imagery since its foundation in the year 1910. This paper examines the significant challenges currently facing ISPRS and its communities, such as providing high-quality information, enabling advanced geospatial computing, and supporting collaborative problem solving. The state-of-the-art in ISPRS related research and development is reviewed and the trends and topics for future work are identified. By providing an overarching scientific vision and research agenda, we hope to call on and mobilise all ISPRS scientists, practitioners and other stakeholders to continue improving our understanding and capacity on information from imagery and to deliver advanced geospatial knowledge that enables humankind to better deal with the challenges ahead, posed for example by global change, ubiquitous sensing, and a demand for real-time information generation.

  2. Assessing Deep Sea Communities Through Seabed Imagery

    Science.gov (United States)

    Matkin, A. G.; Cross, K.; Milititsky, M.

    2016-02-01

    The deep sea still remains virtually unexplored. Human activity, such as oil and gas exploration and deep sea mining, is expanding further into the deep sea, increasing the need to survey and map extensive areas of this habitat in order to assess ecosystem health and value. The technology needed to explore this remote environment has been advancing. Seabed imagery can cover extensive areas of the seafloor and investigate areas where sampling with traditional coring methodologies is just not possible (e.g. cold water coral reefs). Remotely operated vehicles (ROVs) are an expensive option, so drop or towed camera systems can provide a more viable and affordable alternative, while still allowing for real-time control. Assessment of seabed imagery in terms of presence, abundance and density of particular species can be conducted by bringing together a variety of analytical tools for a holistic approach. Sixteen deep sea transects located offshore West Africa were investigated with a towed digital video telemetry system (DTS). Both digital stills and video footage were acquired. An extensive data set was obtained from over 13,000 usable photographs, allowing for characterisation of the different habitats present in terms of community composition and abundance. All observed fauna were identified to the lowest taxonomic level and enumerated when possible, with densities derived after the seabed area was calculated for each suitable photograph. This methodology allowed for consistent assessment of the different habitat types present, overcoming constraints, such as specific taxa that cannot be enumerated, such as sponges, corals or bryozoans, the presence of mobile and sessile species, or the level of taxonomic detail. Although this methodology will not enable a full characterisation of a deep sea community, in terms of species composition for instance, itt will allow a robust assessment of large areas of the deep sea in terms of sensitive habitats present and community

  3. Digital gaming expertise

    DEFF Research Database (Denmark)

    Toft-Nielsen, Claus

    In a digitally saturated environment digital media users of all kinds, engaged in different areas of activity, are increasingly categorized in terms of their ability to appropriate and use digital media – they are regarded as non-users, experts, natives, or literates for instance. Within communic......In a digitally saturated environment digital media users of all kinds, engaged in different areas of activity, are increasingly categorized in terms of their ability to appropriate and use digital media – they are regarded as non-users, experts, natives, or literates for instance. Within...... communication and game studies there are multiple understandings of how digital expertise is expressed and performed, and subsequently how these expressions and performances can be valued, understood and theorized within the research community. Among other things expertise with and within digital games has......-of-game (Schrøder, 2003) in a three-year-long study of men and women (couples and singles) playing the largest Massively Multiplayer Online Role-Playing Game to date, World of Warcraft. In focusing on how different aspects of gaming expertise are articulated, negotiated, and performed, I aim to illustrate how...

  4. Mental Imagery in Depression: Phenomenology, Potential Mechanisms, and Treatment Implications.

    Science.gov (United States)

    Holmes, Emily A; Blackwell, Simon E; Burnett Heyes, Stephanie; Renner, Fritz; Raes, Filip

    2016-01-01

    Mental imagery is an experience like perception in the absence of a percept. It is a ubiquitous feature of human cognition, yet it has been relatively neglected in the etiology, maintenance, and treatment of depression. Imagery abnormalities in depression include an excess of intrusive negative mental imagery; impoverished positive imagery; bias for observer perspective imagery; and overgeneral memory, in which specific imagery is lacking. We consider the contribution of imagery dysfunctions to depressive psychopathology and implications for cognitive behavioral interventions. Treatment advances capitalizing on the representational format of imagery (as opposed to its content) are reviewed, including imagery rescripting, positive imagery generation, and memory specificity training. Consideration of mental imagery can contribute to clinical assessment and imagery-focused psychological therapeutic techniques and promote investigation of underlying mechanisms for treatment innovation. Research into mental imagery in depression is at an early stage. Work that bridges clinical psychology and neuroscience in the investigation of imagery-related mechanisms is recommended.

  5. Play Therapy: A Review

    Science.gov (United States)

    Porter, Maggie L.; Hernandez-Reif, Maria; Jessee, Peggy

    2009-01-01

    This article discusses the current issues in play therapy and its implications for play therapists. A brief history of play therapy is provided along with the current play therapy approaches and techniques. This article also touches on current issues or problems that play therapists may face, such as interpreting children's play, implementing…

  6. Three-dimensional imagery by encoding sources of X rays

    International Nuclear Information System (INIS)

    Magnin, Isabelle

    1987-01-01

    This research thesis addresses the theoretical and practical study of X ray coded sources, and thus notably aims at exploring whether it would be possible to transform a standard digital radiography apparatus (as those operated in radiology hospital departments) into a low cost three-dimensional imagery system. The author first recalls the principle of conventional tomography and improvement attempts, and describes imagery techniques based on the use of encoding openings and source encoding. She reports the modelling of an imagery system based on encoded sources of X ray, and addresses the original notion of three-dimensional response for such a system. The author then addresses the reconstruction method by considering the reconstruction of a plane object, of a multi-plane object, and of real three-dimensional object. The frequency properties and the tomographic capacities of various types of source codes are analysed. She describes a prototype tomography apparatus, and presents and discusses three-dimensional actual phantom reconstructions. She finally introduces a new principle of dynamic three-dimensional radiography which implements an acquisition technique by 'gating code'. The acquisition principle should allow the reconstruction of volumes animated by periodic deformations, such as the heart for example [fr

  7. Satellite Imagery Assisted Road-Based Visual Navigation System

    Science.gov (United States)

    Volkova, A.; Gibbens, P. W.

    2016-06-01

    There is a growing demand for unmanned aerial systems as autonomous surveillance, exploration and remote sensing solutions. Among the key concerns for robust operation of these systems is the need to reliably navigate the environment without reliance on global navigation satellite system (GNSS). This is of particular concern in Defence circles, but is also a major safety issue for commercial operations. In these circumstances, the aircraft needs to navigate relying only on information from on-board passive sensors such as digital cameras. An autonomous feature-based visual system presented in this work offers a novel integral approach to the modelling and registration of visual features that responds to the specific needs of the navigation system. It detects visual features from Google Earth* build a feature database. The same algorithm then detects features in an on-board cameras video stream. On one level this serves to localise the vehicle relative to the environment using Simultaneous Localisation and Mapping (SLAM). On a second level it correlates them with the database to localise the vehicle with respect to the inertial frame. The performance of the presented visual navigation system was compared using the satellite imagery from different years. Based on comparison results, an analysis of the effects of seasonal, structural and qualitative changes of the imagery source on the performance of the navigation algorithm is presented. * The algorithm is independent of the source of satellite imagery and another provider can be used

  8. Capturing knowledge in institutional repositories: playing leapfrog with giraffes

    CSIR Research Space (South Africa)

    Pienaar, H

    2007-08-01

    Full Text Available Giraffes do not play leap frog, these animals however symbolise the giants whose shoulders one can stand. Leapfrogging requires action, get moving, and get playing. A digital repository is a database or catalogue where digital content and assests...

  9. Imagining a brighter future: the effect of positive imagery training on mood, prospective mental imagery and emotional bias in older adults.

    Science.gov (United States)

    Murphy, Susannah E; Clare O'Donoghue, M; Drazich, Erin H S; Blackwell, Simon E; Christina Nobre, Anna; Holmes, Emily A

    2015-11-30

    Positive affect and optimism play an important role in healthy ageing and are associated with improved physical and cognitive health outcomes. This study investigated whether it is possible to boost positive affect and associated positive biases in this age group using cognitive training. The effect of computerised imagery-based cognitive bias modification on positive affect, vividness of positive prospective imagery and interpretation biases in older adults was measured. 77 older adults received 4 weeks (12 sessions) of imagery cognitive bias modification or a control condition. They were assessed at baseline, post-training and at a one-month follow-up. Both groups reported decreased negative affect and trait anxiety, and increased optimism across the three assessments. Imagery cognitive bias modification significantly increased the vividness of positive prospective imagery post-training, compared with the control training. Contrary to our hypothesis, there was no difference between the training groups in negative interpretation bias. This is a useful demonstration that it is possible to successfully engage older adults in computer-based cognitive training and to enhance the vividness of positive imagery about the future in this group. Future studies are needed to assess the longer-term consequences of such training and the impact on affect and wellbeing in more vulnerable groups. Copyright © 2015 The Authors. Published by Elsevier Ireland Ltd.. All rights reserved.

  10. Black Men and the Digital Divide

    Science.gov (United States)

    Conceição, Simone C. O.; Martin, Larry G.

    2016-01-01

    This chapter focuses on the role adult educators can play in assisting Black men to overcome the challenges faced in accessing and using digital technology and acquiring appropriate skills in a digital society.

  11. VBMP Digital Terrain Models - 2006/2007 (VA State Plane South)

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — These files contain Digital Elevation Model (DTM) file data for the Commonwealth of Virginia developed from imagery acquired in spring 2006 and 2007. In the spring...

  12. Volumetric Forest Change Detection Through Vhr Satellite Imagery

    Science.gov (United States)

    Akca, Devrim; Stylianidis, Efstratios; Smagas, Konstantinos; Hofer, Martin; Poli, Daniela; Gruen, Armin; Sanchez Martin, Victor; Altan, Orhan; Walli, Andreas; Jimeno, Elisa; Garcia, Alejandro

    2016-06-01

    Quick and economical ways of detecting of planimetric and volumetric changes of forest areas are in high demand. A research platform, called FORSAT (A satellite processing platform for high resolution forest assessment), was developed for the extraction of 3D geometric information from VHR (very-high resolution) imagery from satellite optical sensors and automatic change detection. This 3D forest information solution was developed during a Eurostars project. FORSAT includes two main units. The first one is dedicated to the geometric and radiometric processing of satellite optical imagery and 2D/3D information extraction. This includes: image radiometric pre-processing, image and ground point measurement, improvement of geometric sensor orientation, quasiepipolar image generation for stereo measurements, digital surface model (DSM) extraction by using a precise and robust image matching approach specially designed for VHR satellite imagery, generation of orthoimages, and 3D measurements in single images using mono-plotting and in stereo images as well as triplets. FORSAT supports most of the VHR optically imagery commonly used for civil applications: IKONOS, OrbView - 3, SPOT - 5 HRS, SPOT - 5 HRG, QuickBird, GeoEye-1, WorldView-1/2, Pléiades 1A/1B, SPOT 6/7, and sensors of similar type to be expected in the future. The second unit of FORSAT is dedicated to 3D surface comparison for change detection. It allows users to import digital elevation models (DEMs), align them using an advanced 3D surface matching approach and calculate the 3D differences and volume changes between epochs. To this end our 3D surface matching method LS3D is being used. FORSAT is a single source and flexible forest information solution with a very competitive price/quality ratio, allowing expert and non-expert remote sensing users to monitor forests in three and four dimensions from VHR optical imagery for many forest information needs. The capacity and benefits of FORSAT have been tested in

  13. ESTIMATION OF CORK PRODUCTION USINGAERIAL IMAGERY1

    Directory of Open Access Journals (Sweden)

    Peter Surovy

    2015-10-01

    Full Text Available ABSTRACT Inventory and prediction of cork harvest over time and space is important to forest managers who must plan and organize harvest logistics (transport, storage, etc.. Common field inventory methods including the stem density, diameter and height structure are costly and generally point (plot based. Furthermore, the irregular horizontal structure of cork oak stands makes it difficult, if not impossible, to interpolate between points. We propose a new method to estimate cork production using digital multispectral aerial imagery. We study the spectral response of individual trees in visible and near infrared spectra and then correlate that response with cork production prior to harvest. We use ground measurements of individual trees production to evaluate the model’s predictive capacity. We propose 14 candidate variables to predict cork production based on crown size in combination with different NDVI index derivates. We use Akaike Information Criteria to choose the best among them. The best model is composed of combinations of different NDVI derivates that include red, green, and blue channels. The proposed model is 15% more accurate than a model that includes only a crown projection without any spectral information.

  14. Bistatic SAR: Imagery & Image Products.

    Energy Technology Data Exchange (ETDEWEB)

    Yocky, David A.; Wahl, Daniel E.; Jakowatz, Charles V,

    2014-10-01

    While typical SAR imaging employs a co-located (monostatic) RADAR transmitter and receiver, bistatic SAR imaging separates the transmitter and receiver locations. The transmitter and receiver geometry determines if the scattered signal is back scatter, forward scatter, or side scatter. The monostatic SAR image is backscatter. Therefore, depending on the transmitter/receiver collection geometry, the captured imagery may be quite different that that sensed at the monostatic SAR. This document presents imagery and image products formed from captured signals during the validation stage of the bistatic SAR research. Image quality and image characteristics are discussed first. Then image products such as two-color multi-view (2CMV) and coherent change detection (CCD) are presented.

  15. Resolution Enhancement of Multilook Imagery

    Energy Technology Data Exchange (ETDEWEB)

    Galbraith, Amy E. [Univ. of Arizona, Tucson, AZ (United States)

    2004-07-01

    This dissertation studies the feasibility of enhancing the spatial resolution of multi-look remotely-sensed imagery using an iterative resolution enhancement algorithm known as Projection Onto Convex Sets (POCS). A multi-angle satellite image modeling tool is implemented, and simulated multi-look imagery is formed to test the resolution enhancement algorithm. Experiments are done to determine the optimal con guration and number of multi-angle low-resolution images needed for a quantitative improvement in the spatial resolution of the high-resolution estimate. The important topic of aliasing is examined in the context of the POCS resolution enhancement algorithm performance. In addition, the extension of the method to multispectral sensor images is discussed and an example is shown using multispectral confocal fluorescence imaging microscope data. Finally, the remote sensing issues of atmospheric path radiance and directional reflectance variations are explored to determine their effect on the resolution enhancement performance.

  16. Visuospatial imagery and working memory in schizophrenia.

    Science.gov (United States)

    Matthews, Natasha L; Collins, Kathleen P; Thakkar, Katharine N; Park, Sohee

    2014-01-01

    The ability to form mental images that reconstruct former perceptual experiences is closely related to working memory (WM) ability. However, whereas WM deficits are established as a core feature of schizophrenia, an independent body of work suggests that mental imagery ability is enhanced in the disorder. Across two experiments we investigated mental imagery in schizophrenia and its relationship with WM. In Experiment 1, individuals with schizophrenia (SZ: n=15) and matched controls (CO: n=14) completed a mental imagery generation and inspection task and a spatial delayed-response WM task. In Experiment 2, SZ (n=16) and CO (n=16) completed a novel version of the mental imagery task modified to increase WM maintenance demand. In Experiment 1, SZ demonstrated enhanced mental imagery performance, as evidenced by faster response times relative to CO, with preserved accuracy. However, enhanced mental imagery in SZ was accompanied by impaired WM as assessed by the delayed-response task. In Experiment 2, when WM maintenance load was increased, SZ no longer showed superior imagery performance. We found evidence for enhanced imagery manipulation in SZ despite their WM maintenance deficit. However, this imagery enhancement was abolished when WM maintenance demands were increased. This profile of enhanced imagery manipulation but impaired maintenance could be used to implement novel remediation strategies in the disorder.

  17. User Validation of VIIRS Satellite Imagery

    Directory of Open Access Journals (Sweden)

    Don Hillger

    2015-12-01

    Full Text Available Visible/Infrared Imaging Radiometer Suite (VIIRS Imagery from the Suomi National Polar-orbiting Partnership (S-NPP satellite is the finest spatial resolution (375 m multi-spectral imagery of any operational meteorological satellite to date. The Imagery environmental data record (EDR has been designated as a Key Performance Parameter (KPP for VIIRS, meaning that its performance is vital to the success of a series of Joint Polar Satellite System (JPSS satellites that will carry this instrument. Because VIIRS covers the high-latitude and Polar Regions especially well via overlapping swaths from adjacent orbits, the Alaska theatre in particular benefits from VIIRS more than lower-latitude regions. While there are no requirements that specifically address the quality of the EDR Imagery aside from the VIIRS SDR performance requirements, the value of VIIRS Imagery to operational users is an important consideration in the Cal/Val process. As such, engaging a wide diversity of users constitutes a vital part of the Imagery validation strategy. The best possible image quality is of utmost importance. This paper summarizes the Imagery Cal/Val Team’s quality assessment in this context. Since users are a vital component to the validation of VIIRS Imagery, specific examples of VIIRS imagery applied to operational needs are presented as an integral part of the post-checkout Imagery validation.

  18. Mapping the Distribution of Cloud Forests Using MODIS Imagery

    Science.gov (United States)

    Douglas, M. W.; Mejia, J.; Murillo, J.; Orozco, R.

    2007-05-01

    Tropical cloud forests - those forests that are frequently immersed in clouds or otherwise very humid, are extremely difficult to map from the ground, and are not easily distinguished in satellite imagery from other forest types, but they have a very different flora and fauna than lowland rainforest. Cloud forests, although found in many parts of the tropics, have a very restricted vertical extent and thus are also restricted horizontally. As a result, they are subject to both human disturbance (coffee growing for example) and the effects of possible climate change. Motivated by a desire to seek meteorological explanations for the distribution of cloud forests, we have begun to map cloudiness using MODIS Terra and Aqua visible imagery. This imagery, at ~1030 LT and 1330 LT, is an approximation for mid-day cloudiness. In tropical regions the amount of mid-day cloudiness strongly controls the shortwave radiation and thus the potential for evaporation (and aridity). We have mapped cloudiness using a simple algorithm that distinguishes between the cloud-free background brightness and the generally more reflective clouds to separate clouds from the underlying background. A major advantage of MODIS imagery over many other sources of satellite imagery is its high spatial resolution (~250m). This, coupled with precisely navigated images, means that detailed maps of cloudiness can be produced. The cloudiness maps can then be related to the underlying topography to further refine the location of the cloud forests. An advantage of this technique is that we are mapping the potential cloud forest, based on cloudiness, rather than the actual cloud forest, which are commonly based on forest estimates from satellite and digital elevation data. We do not derive precipitation, only estimates of daytime cloudiness. Although only a few years of MODIS imagery has been used in our studies, we will show that this is sufficient to describe the climatology of cloudiness with acceptable

  19. Landsat imagery: a unique resource

    Science.gov (United States)

    Miller, H.; Sexton, N.; Koontz, L.

    2011-01-01

    Landsat satellites provide high-quality, multi-spectral imagery of the surface of the Earth. These moderate-resolution, remotely sensed images are not just pictures, but contain many layers of data collected at different points along the visible and invisible light spectrum. These data can be manipulated to reveal what the Earth’s surface looks like, including what types of vegetation are present or how a natural disaster has impacted an area (Fig. 1).

  20. Landslide detection using very high-resolution satellite imageries

    Science.gov (United States)

    Suga, Yuzo; Konishi, Tomohisa

    2012-10-01

    The heavy rain induced by the 12th typhoon caused landslide disaster at Kii Peninsula in the middle part of Japan. We propose a quick response method for landslide disaster mapping using very high resolution (VHR) satellite imageries. Especially, Synthetic Aperture Radar (SAR) is effective because it has the capability of all weather and day/night observation. In this study, multi-temporal COSMO-SkyMed imageries were used to detect the landslide areas. It was difficult to detect the landslide areas using only backscatter change pattern derived from pre- and post-disaster COSMOSkyMed imageries. Thus, the authors adopted a correlation analysis which the moving window was selected for the correlation coefficient calculation. Low value of the correlation coefficient reflects land cover change between pre- and post-disaster imageries. This analysis is effective for the detection of landslides using SAR data. The detected landslide areas were compared with the area detected by EROS-B high resolution optical image. In addition, we have developed 3D viewing system for geospatial visualizing of the damaged area using these satellite image data with digital elevation model. The 3D viewing system has the performance of geographic measurement with respect to elevation height, area and volume calculation, and cross section drawing including landscape viewing and image layer construction using a mobile personal computer with interactive operation. As the result, it was verified that a quick response for the detection of landslide disaster at the initial stage could be effectively performed using optical and SAR very high resolution satellite data by means of 3D viewing system.

  1. Design for Play

    DEFF Research Database (Denmark)

    Feder, Karen

    2017-01-01

    Abstract The purpose of the new Design for Play initiative is to inspire and educate designers to design for the future of play. To create “play ambassadors” equipped with excellent tools, methods, approaches and mind-sets to design for the playful human being in an ever-changing world. To teach...... and inspire children to grow up to be creative designers of their own life and the world around them. The Design for Play research team will study the interplay between people, processes and products in design for play and support the development of playful designers, playful solutions and playful experiences...

  2. A question of intention in motor imagery.

    Science.gov (United States)

    Gabbard, Carl; Cordova, Alberto; Lee, Sunghan

    2009-03-01

    We examined the question-is the intention of completing a simulated motor action the same as the intention used in processing overt actions? Participants used motor imagery to estimate distance reachability in two conditions: Imagery-Only (IO) and Imagery-Execution (IE). With IO (red target) only a verbal estimate using imagery was given. With IE (green target) participants knew that they would actually reach after giving a verbal estimate and be judged on accuracy. After measuring actual maximum reach, used for the comparison, imagery targets were randomly presented across peripersonal- (within reach) and extrapersonal (beyond reach) space. Results indicated no difference in overall accuracy by condition, however, there was a significant distinction by space; participants were more accurate in peripersonal space. Although more research is needed, these findings support an increasing body of evidence suggesting that the neurocognitive processes (in this case, intention) driving motor imagery and overt actions are similar.

  3. Pornographic imagery and prevalence of paraphilia.

    Science.gov (United States)

    Dietz, P E; Evans, B

    1982-11-01

    The authors classified 1,760 heterosexual pornographic magazines according to the imagery of the cover photographs. Covers depicting only a woman posed alone predominated in 1970 but constituted only 10.7% of the covers in 1981. Bondage and domination imagery was the most prevalent nonormative imagery and was featured in 17.2% of the magazines. Smaller proportions of material were devoted to group sexual activity (9.8%), tranvestism and transsexualism (4.4%), and other nonnormative imagery. The authors suggest that pornographic imagery is an unobtrusive measure of the relative prevalence of those paraphilias associated with preferences for specific types of visual imagery and for which better data are lacking.

  4. Practical digital mammography

    Energy Technology Data Exchange (ETDEWEB)

    Hashimoto, Beverly E. [Washington Univ., Seattle, WA (United States)]|[Virginia Mason Medical Center, VA (United States)

    2008-07-01

    This book is meant for the radiologist who is facing the challenge of organizing a digital mammographic imaging center. This text is meant to be a practical book that provides information about digital mammographic physics and equipment which will allow one to intelligently compare technologies and systems. Some of the major challenges include: large expense; rapidly changing technology, and inconsistent connectivity; and finally, need for strong information technology support. The initial conversion cost to digital mammographic imaging is relatively expensive due to the cost of digital mammography hardware, software, and storage. Virtually all other imaging modalities are being converted to purely digital storage and transfer, and the digital trend in mammography is inevitable. Technical advantages of digital mammography are described. However, the improved flexibility in image display and transfer are some of its strongest features. In conclusion, although there are increasing imaging modalities that may be used to evaluate breast disease, mammography will continue to play a key role in detecting breast cancer. To be an effective imager, the radiologist should become familiar with digital mammography and understand its role within the increasing complex structure of breast imaging techniques.

  5. Practical digital mammography

    International Nuclear Information System (INIS)

    Hashimoto, Beverly E.

    2008-01-01

    This book is meant for the radiologist who is facing the challenge of organizing a digital mammographic imaging center. This text is meant to be a practical book that provides information about digital mammographic physics and equipment which will allow one to intelligently compare technologies and systems. Some of the major challenges include: large expense; rapidly changing technology, and inconsistent connectivity; and finally, need for strong information technology support. The initial conversion cost to digital mammographic imaging is relatively expensive due to the cost of digital mammography hardware, software, and storage. Virtually all other imaging modalities are being converted to purely digital storage and transfer, and the digital trend in mammography is inevitable. Technical advantages of digital mammography are described. However, the improved flexibility in image display and transfer are some of its strongest features. In conclusion, although there are increasing imaging modalities that may be used to evaluate breast disease, mammography will continue to play a key role in detecting breast cancer. To be an effective imager, the radiologist should become familiar with digital mammography and understand its role within the increasing complex structure of breast imaging techniques

  6. Photogrammetric Measurements in Fixed Wing Uav Imagery

    Science.gov (United States)

    Gülch, E.

    2012-07-01

    Several flights have been undertaken with PAMS (Photogrammetric Aerial Mapping System) by Germap, Germany, which is briefly introduced. This system is based on the SmartPlane fixed-wing UAV and a CANON IXUS camera system. The plane is equipped with GPS and has an infrared sensor system to estimate attitude values. A software has been developed to link the PAMS output to a standard photogrammetric processing chain built on Trimble INPHO. The linking of the image files and image IDs and the handling of different cases with partly corrupted output have to be solved to generate an INPHO project file. Based on this project file the software packages MATCH-AT, MATCH-T DSM, OrthoMaster and OrthoVista for digital aerial triangulation, DTM/DSM generation and finally digital orthomosaik generation are applied. The focus has been on investigations on how to adapt the "usual" parameters for the digital aerial triangulation and other software to the UAV flight conditions, which are showing high overlaps, large kappa angles and a certain image blur in case of turbulences. It was found, that the selected parameter setup shows a quite stable behaviour and can be applied to other flights. A comparison is made to results from other open source multi-ray matching software to handle the issue of the described flight conditions. Flights over the same area at different times have been compared to each other. The major objective was here to see, on how far differences occur relative to each other, without having access to ground control data, which would have a potential for applications with low requirements on the absolute accuracy. The results show, that there are influences of weather and illumination visible. The "unusual" flight pattern, which shows big time differences for neighbouring strips has an influence on the AT and DTM/DSM generation. The results obtained so far do indicate problems in the stability of the camera calibration. This clearly requests a usage of GCPs for all

  7. Play at Work

    DEFF Research Database (Denmark)

    Meier Sørensen, Bent; Spoelstra, Sverre

    2012-01-01

    The interest in organizational play is growing, both in popular business discourse and organization studies. As the presumption that play is dysfunctional for organizations is increasingly discarded, the existing positions may be divided into two camps; one proposes ‘serious play’ as an engine fo...... workplaces engage in play: play as a (serious) continuation of work, play as a (critical) intervention into work and play as an (uninvited) usurpation of work....

  8. Improved land use classification from Landsat and Seasat satellite imagery registered to a common map base

    Science.gov (United States)

    Clark, J.

    1981-01-01

    In the case of Landsat Multispectral Scanner System (MSS) data, ambiguities in spectral signature can arise in urban areas. A study was initiated in the belief that Seasat digital SAR could help provide the spectral separability needed for a more accurate urban land use classification. A description is presented of the results of land use classifications performed on Landsat and preprocessed Seasat imagery that were registered to a common map base. The process of registering imagery and training site boundary coordinates to a common map has been reported by Clark (1980). It is found that preprocessed Seasat imagery provides signatures for urban land uses which are spectrally separable from Landsat signatures. This development appears to significantly improve land use classifications in an urban setting for class 12 (Commercial and Services), class 13 (Industrial), and class 14 (Transportation, Communications, and Utilities).

  9. Unconscious Imagination and the Mental Imagery Debate

    Directory of Open Access Journals (Sweden)

    Berit Brogaard

    2017-05-01

    Full Text Available Traditionally, philosophers have appealed to the phenomenological similarity between visual experience and visual imagery to support the hypothesis that there is significant overlap between the perceptual and imaginative domains. The current evidence, however, is inconclusive: while evidence from transcranial brain stimulation seems to support this conclusion, neurophysiological evidence from brain lesion studies (e.g., from patients with brain lesions resulting in a loss of mental imagery but not a corresponding loss of perception and vice versa indicates that there are functional and anatomical dissociations between mental imagery and perception. Assuming that the mental imagery and perception do not overlap, at least, to the extent traditionally assumed, then the question arises as to what exactly mental imagery is and whether it parallels perception by proceeding via several functionally distinct mechanisms. In this review, we argue that even though there may not be a shared mechanism underlying vision for perception and conscious imagery, there is an overlap between the mechanisms underlying vision for action and unconscious visual imagery. On the basis of these findings, we propose a modification of Kosslyn’s model of imagery that accommodates unconscious imagination and explore possible explanations of the quasi-pictorial phenomenology of conscious visual imagery in light of the fact that its underlying neural substrates and mechanisms typically are distinct from those of visual experience.

  10. Sensory Substitution and Multimodal Mental Imagery.

    Science.gov (United States)

    Nanay, Bence

    2017-09-01

    Many philosophers use findings about sensory substitution devices in the grand debate about how we should individuate the senses. The big question is this: Is "vision" assisted by (tactile) sensory substitution really vision? Or is it tactile perception? Or some sui generis novel form of perception? My claim is that sensory substitution assisted "vision" is neither vision nor tactile perception, because it is not perception at all. It is mental imagery: visual mental imagery triggered by tactile sensory stimulation. But it is a special form of mental imagery that is triggered by corresponding sensory stimulation in a different sense modality, which I call "multimodal mental imagery."

  11. Kinesthetic motor imagery modulates body sway.

    Science.gov (United States)

    Rodrigues, E C; Lemos, T; Gouvea, B; Volchan, E; Imbiriba, L A; Vargas, C D

    2010-08-25

    The aim of this study was to investigate the effect of imagining an action implicating the body axis in the kinesthetic and visual motor imagery modalities upon the balance control system. Body sway analysis (measurement of center of pressure, CoP) together with electromyography (EMG) recording and verbal evaluation of imagery abilities were obtained from subjects during four tasks, performed in the upright position: to execute bilateral plantar flexions; to imagine themselves executing bilateral plantar flexions (kinesthetic modality); to imagine someone else executing the same movement (visual modality), and to imagine themselves singing a song (as a control imagery task). Body sway analysis revealed that kinesthetic imagery leads to a general increase in CoP oscillation, as reflected by an enhanced area of displacement. This effect was also verified for the CoP standard deviation in the medial-lateral direction. An increase in the trembling displacement (equivalent to center of pressure minus center of gravity) restricted to the anterior-posterior direction was also observed to occur during kinesthetic imagery. The visual imagery task did not differ from the control (sing) task for any of the analyzed parameters. No difference in the subjects' ability to perform the imagery tasks was found. No modulation of EMG data were observed across imagery tasks, indicating that there was no actual execution during motor imagination. These results suggest that motor imagery performed in the kinesthetic modality evokes motor representations involved in balance control. Copyright (c)10 IBRO. Published by Elsevier Ltd. All rights reserved.

  12. Assessment of motor imagery ability and training

    Directory of Open Access Journals (Sweden)

    André Luiz Felix Rodacki

    2010-09-01

    Full Text Available The aim of this study was to evaluate changes in motor imagery ability in response to a specific dart throwing training. Twelve subjects (17-22 years with no previous experience in dart throwing or imagery agreed to participate. Changes in imagery ability were assessed using the Sports Imagery Questionnaire before (pretreatment and after (post-treatment an imagery training program consisting of 10 sessions. Retention (RET was assessed 2 weeks after training. The program included mental exercises designed to develop vivid images, to control one’s own images, and to increase perception about performance. Comparison of the imagery training conditions (training alone, training accompanied, observing a colleague, and during assessment showed no differences between the pretreatment, post-treatment and RET evaluations. Although imagery ability did not respond to training, significant differences between imagery domains (visual, auditory, kinesthetic, and animic were found (p<0.05, except between the visual and animic domains (p=0.58. These differences might be related to subject’s domain preference subject during the imagery process and to the nature of the task in which the skill technique used seems to be a relevant aspect.

  13. Quantifying genre: an operational definition of tragedy and comedy based on Shakespeare's plays.

    Science.gov (United States)

    Whissell, Cynthia

    2007-08-01

    Emotion and imagery in the words of Shakespeare's plays, as measured by the Dictionary of Affect in Language, were used to predict genre (tragedy or comedy). Genre distinctions, which were associated with small effect sizes, were established on the basis of 23 plays and then applied to other plays. A discriminant function which combined lower emotional Pleasantness with higher emotional Activation or arousal and more pictorial Imagery successfully (91% of the time) predicted whether a play was a tragedy or a comedy. The genre-discriminating formula provided meaningful categorizations of 23 additional plays. As hypothesized, comedies employed more Pleasant words than tragedies. Tragedies employed more Active words (p comedies rather than tragedies employed words with lower Imagery (greater Abstraction). The predicted elevation of language in tragedy was noted instead in the use of more verse, fewer common words, and fewer personal pronouns (less subjectivity).

  14. Digital radiography

    International Nuclear Information System (INIS)

    Brody, W.R.

    1984-01-01

    Digital Radiography begins with an orderly introduction to the fundamental concepts of digital imaging. The entire X-ray digital imagining system is described, from an overall characterization of image quality to specific components required for a digital radiographic system. Because subtraction is central to digital radiographic systems, the author details the use of various subtraction methods for image enhancement. Complex concepts are illustrated with numerous examples and presented in terms that can readily be understood by physicians without an advanced mathematics background. The second part of the book discusses implementations and applications of digital imagining systems based on area and scanned detector technologies. This section includes thorough coverage of digital fluoroscopy, scanned projection radiography, and film-based digital imaging systems, and features a state-of-the-art synopsis of the applications of digital subtraction angiography. The book concludes with a timely assessment of anticipated technological advances

  15. OrthoImagery Submission for Isabella county, MI

    Data.gov (United States)

    Federal Emergency Management Agency, Department of Homeland Security — This data set contains 1-meter resolution imagery derived from the 2005 National Agriculture Imagery Program (NAIP) statewide aerial imagery acquisition. Data have...

  16. The Play of Psychotherapy

    Science.gov (United States)

    Marks-Tarlow, Terry

    2012-01-01

    The author reviews the role of play within psychotherapy. She does not discuss the formal play therapy especially popular for young children, nor play from the Jungian perspective that encourages the use of the sand tray with adults. Instead, she focuses on the informal use of play during psychotherapy as it is orchestrated intuitively. Because…

  17. Play Therapy. ERIC Digest.

    Science.gov (United States)

    Landreth, Garry; Bratton, Sue

    Play therapy is based on developmental principles and, thus, provides, through play, developmentally appropriate means of expression and communication for children. Therefore, skill in using play therapy is an essential tool for mental health professionals who work with children. Therapeutic play allows children the opportunity to express…

  18. The role of play

    NARCIS (Netherlands)

    Schouten, B.A.M.

    2011-01-01

    Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Play is however, more than that; it is a working model of flexibility! There is a vital link between play, psychological development and learning. Moreover, the importance of play has gained importance

  19. Digital Culture and Digital Library

    Directory of Open Access Journals (Sweden)

    Yalçın Yalçınkaya

    2016-12-01

    Full Text Available In this study; digital culture and digital library which have a vital connection with each other are examined together. The content of the research consists of the interaction of culture, information, digital culture, intellectual technologies, and digital library concepts. The study is an entry work to integrity of digital culture and digital library theories and aims to expand the symmetry. The purpose of the study is to emphasize the relation between the digital culture and digital library theories acting intersection of the subjects that are examined. Also the perspective of the study is based on examining the literature and analytical evaluation in both studies (digital culture and digital library. Within this context, the methodology of the study is essentially descriptive and has an attribute for the transmission and synthesis of distributed findings produced in the field of the research. According to the findings of the study results, digital culture is an inclusive term that describes the effects of intellectual technologies in the field of information and communication. Information becomes energy and the spectrum of the information is expanding in the vertical rise through the digital culture. In this context, the digital library appears as a new living space of a new environment. In essence, the digital library is information-oriented; has intellectual technology support and digital platform; is in a digital format; combines information resources and tools in relationship/communication/cooperation by connectedness, and also it is the dynamic face of the digital culture in time and space independence. Resolved with the study is that the digital libraries are active and effective in the formation of global knowing and/or mass wisdom in the process of digital culture.

  20. Thematic mapping from satellite imagery

    CERN Document Server

    Denègre, J

    2013-01-01

    Thematic Mapping from Satellite Imagery: A Guidebook discusses methods in producing maps using satellite images. The book is comprised of five chapters; each chapter covers one stage of the process. Chapter 1 tackles the satellite remote sensing imaging and its cartographic significance. Chapter 2 discusses the production processes for extracting information from satellite data. The next chapter covers the methods for combining satellite-derived information with that obtained from conventional sources. Chapter 4 deals with design and semiology for cartographic representation, and Chapter 5 pre

  1. Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course

    Science.gov (United States)

    Shelton, Catharyn C.; Warren, Annie E.; Archambault, Leanna M.

    2016-01-01

    This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials. When digital storytelling is used as the main source of course content, tensions arise regarding how to engage and support student learning while…

  2. Child's Play: Therapist's Narrative

    Science.gov (United States)

    Reddy, Rajakumari P.; Hirisave, Uma

    2014-01-01

    Play has been recognized as an essential component to children's healthy development. Schools of play therapy differ philosophically and technically, but they all embrace the therapeutic and developmental properties of play. This case report is an illustration of how a 6-year-old child with emotional disorder was facilitated to express concerns in child-centered play therapy. The paper discusses the therapist's narration of the child's play. PMID:24860228

  3. Part of the functional imagery in the development of new medicines. Press conference 30 september 1999; Role de l'imagerie fonctionnelle dans le developpement de nouveaux medicaments. Conference de presse 30 septembre 1999

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1999-09-01

    today the functional imagery plays an increasing part in the discovery and the development of new medicines. This paper is a presentation of the aims of the colloquium and the subjects proposed. It takes stock on the functional imagery methods: positron emission tomography, monophonic emission tomography, nuclear magnetic resonance (imaging and spectroscopy). The research programs of the CEA in this domain and in particular the activities of the Frederic Joliot hospital center are presented. (A.L.B.)

  4. Part of the functional imagery in the development of new medicines. Press conference 30 september 1999; Role de l'imagerie fonctionnelle dans le developpement de nouveaux medicaments. Conference de presse 30 septembre 1999

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1999-09-01

    today the functional imagery plays an increasing part in the discovery and the development of new medicines. This paper is a presentation of the aims of the colloquium and the subjects proposed. It takes stock on the functional imagery methods: positron emission tomography, monophonic emission tomography, nuclear magnetic resonance (imaging and spectroscopy). The research programs of the CEA in this domain and in particular the activities of the Frederic Joliot hospital center are presented. (A.L.B.)

  5. Estimation of walrus populations on sea ice with infrared imagery and aerial photography

    Science.gov (United States)

    Udevitz, M.S.; Burn, D.M.; Webber, M.A.

    2008-01-01

    Population sizes of ice-associated pinnipeds have often been estimated with visual or photographic aerial surveys, but these methods require relatively slow speeds and low altitudes, limiting the area they can cover. Recent developments in infrared imagery and its integration with digital photography could allow substantially larger areas to be surveyed and more accurate enumeration of individuals, thereby solving major problems with previous survey methods. We conducted a trial survey in April 2003 to estimate the number of Pacific walruses (Odobenus rosmarus divergens) hauled out on sea ice around St. Lawrence Island, Alaska. The survey used high altitude infrared imagery to detect groups of walruses on strip transects. Low altitude digital photography was used to determine the number of walruses in a sample of detected groups and calibrate the infrared imagery for estimating the total number of walruses. We propose a survey design incorporating this approach with satellite radio telemetry to estimate the proportion of the population in the water and additional low-level flights to estimate the proportion of the hauled-out population in groups too small to be detected in the infrared imagery. We believe that this approach offers the potential for obtaining reliable population estimates for walruses and other ice-associated pinnipeds. ?? 2007 by the Society for Marine Mammalogy.

  6. The Effect of Visual and Auditory Enhancements on Excitability of the Primary Motor Cortex during Motor Imagery: A Pilot Study

    Science.gov (United States)

    Ikeda, Kohei; Higashi, Toshio; Sugawara, Kenichi; Tomori, Kounosuke; Kinoshita, Hiroshi; Kasai, Tatsuya

    2012-01-01

    The effect of visual and auditory enhancements of finger movement on corticospinal excitability during motor imagery (MI) was investigated using the transcranial magnetic stimulation technique. Motor-evoked potentials were elicited from the abductor digit minimi muscle during MI with auditory, visual and, auditory and visual information, and no…

  7. TONE AND IMAGERY IN TENNYSON‟S „TITHONUS‟

    Directory of Open Access Journals (Sweden)

    Muhammad Rifqi

    2017-04-01

    Full Text Available Studying poetry is considered the most difficult by most of the students in my classes in EFL context. This can be understood since poetry in general has a unique form different from other types of literary works. With very limited lines and space provided in poetry, poets are able to put forward their ideas. Such reality enables readers to explore the most possible and acceptable meaning of poetry. However, it seems impossible for readers to find out the poets‘ exact intended meaning through their writings. So, it is notthe readers‘ job to get the poets‘ exact intended meaning but to explore the possible and acceptable meaning by using the clues presented within the poem. In interpreting the poem‘s meaning, readers should consider any poetic devices applied by the poet in expressing his/her ideas. Poets are very intelligent in playing with figures of speech. They use figurative languages more freshly and vividly than common writers. Through this article, I intend to investigate how the tone and imagery are applied in the poem ―Tithonus‖ written by Lord Alfred Tennyson (1809-1892, the most popular poet of Victorian Era. This poem is very rich of imagery. Afterward, the tone will also be scrutinized. As all poetic devices work complementarily and so do tone and imagery to support each other.I will also show how they work intertwiningly together in creating the whole meaning of the poem.

  8. LANDSAT 8 MULTISPECTRAL AND PANSHARPENED IMAGERY PROCESSING ON THE STUDY OF CIVIL ENGINEERING ISSUES

    Directory of Open Access Journals (Sweden)

    M. A. Lazaridou

    2016-06-01

    Full Text Available Scientific and professional interests of civil engineering mainly include structures, hydraulics, geotechnical engineering, environment, and transportation issues. Topics included in the context of the above may concern urban environment issues, urban planning, hydrological modelling, study of hazards and road construction. Land cover information contributes significantly on the study of the above subjects. Land cover information can be acquired effectively by visual image interpretation of satellite imagery or after applying enhancement routines and also by imagery classification. The Landsat Data Continuity Mission (LDCM – Landsat 8 is the latest satellite in Landsat series, launched in February 2013. Landsat 8 medium spatial resolution multispectral imagery presents particular interest in extracting land cover, because of the fine spectral resolution, the radiometric quantization of 12bits, the capability of merging the high resolution panchromatic band of 15 meters with multispectral imagery of 30 meters as well as the policy of free data. In this paper, Landsat 8 multispectral and panchromatic imageries are being used, concerning surroundings of a lake in north-western Greece. Land cover information is extracted, using suitable digital image processing software. The rich spectral context of the multispectral image is combined with the high spatial resolution of the panchromatic image, applying image fusion – pansharpening, facilitating in this way visual image interpretation to delineate land cover. Further processing concerns supervised image classification. The classification of pansharpened image preceded multispectral image classification. Corresponding comparative considerations are also presented.

  9. Landsat 8 Multispectral and Pansharpened Imagery Processing on the Study of Civil Engineering Issues

    Science.gov (United States)

    Lazaridou, M. A.; Karagianni, A. Ch.

    2016-06-01

    Scientific and professional interests of civil engineering mainly include structures, hydraulics, geotechnical engineering, environment, and transportation issues. Topics included in the context of the above may concern urban environment issues, urban planning, hydrological modelling, study of hazards and road construction. Land cover information contributes significantly on the study of the above subjects. Land cover information can be acquired effectively by visual image interpretation of satellite imagery or after applying enhancement routines and also by imagery classification. The Landsat Data Continuity Mission (LDCM - Landsat 8) is the latest satellite in Landsat series, launched in February 2013. Landsat 8 medium spatial resolution multispectral imagery presents particular interest in extracting land cover, because of the fine spectral resolution, the radiometric quantization of 12bits, the capability of merging the high resolution panchromatic band of 15 meters with multispectral imagery of 30 meters as well as the policy of free data. In this paper, Landsat 8 multispectral and panchromatic imageries are being used, concerning surroundings of a lake in north-western Greece. Land cover information is extracted, using suitable digital image processing software. The rich spectral context of the multispectral image is combined with the high spatial resolution of the panchromatic image, applying image fusion - pansharpening, facilitating in this way visual image interpretation to delineate land cover. Further processing concerns supervised image classification. The classification of pansharpened image preceded multispectral image classification. Corresponding comparative considerations are also presented.

  10. Digital mammography; Mamografia digital

    Energy Technology Data Exchange (ETDEWEB)

    Chevalier, M.; Torres, R.

    2010-07-01

    Mammography represents one of the most demanding radiographic applications, simultaneously requiring excellent contrast sensitivity, high spatial resolution, and wide dynamic range. Film/screen is the most widely extended image receptor in mammography due to both its high spatial resolution and contrast. The film/screen limitations are related with its narrow latitude, structural noise and that is at the same time the medium for the image acquisition, storage and presentation. Several digital detector made with different technologies can overcome these difficulties. Here, these technologies as well as their main advantages and disadvantages are analyzed. Also it is discussed its impact on the mammography examinations, mainly on the breast screening programs. (Author).

  11. Alcohol imagery on New Zealand television

    Directory of Open Access Journals (Sweden)

    Reeder Anthony I

    2007-02-01

    Full Text Available Abstract Background To examine the extent and nature of alcohol imagery on New Zealand (NZ television, a content analysis of 98 hours of prime-time television programs and advertising was carried out over 7 consecutive days' viewing in June/July 2004. The main outcome measures were number of scenes in programs, trailers and advertisements depicting alcohol imagery; the extent of critical versus neutral and promotional imagery; and the mean number of scenes with alcohol per hour, and characteristics of scenes in which alcohol featured. Results There were 648 separate depictions of alcohol imagery across the week, with an average of one scene every nine minutes. Scenes depicting uncritical imagery outnumbered scenes showing possible adverse health consequences of drinking by 12 to 1. Conclusion The evidence points to a large amount of alcohol imagery incidental to storylines in programming on NZ television. Alcohol is also used in many advertisements to market non-alcohol goods and services. More attention needs to be paid to the extent of alcohol imagery on television from the industry, the government and public health practitioners. Health education with young people could raise critical awareness of the way alcohol imagery is presented on television.

  12. Imagery, Music, Cognitive Style and Memory.

    Science.gov (United States)

    Stratton, Valerie N.; Zalanowski, Annette

    Paired associate memory was tested with imagery and repetition instructions, with and without background music. Subjects were 64 students enrolled in an introductory psychology course. Music was found to have no effect with imagery instructions, but significantly improved performance with the repetition instructions. Music had different effects on…

  13. Mental Imagery in Creative Problem Solving.

    Science.gov (United States)

    Polland, Mark J.

    In order to investigate the relationship between mental imagery and creative problem solving, a study of 44 separate accounts reporting mental imagery experiences associated with creative discoveries were examined. The data included 29 different scientists, among them Albert Einstein and Stephen Hawking, and 9 artists, musicians, and writers,…

  14. Mental Imagery and Visual Working Memory

    Science.gov (United States)

    Keogh, Rebecca; Pearson, Joel

    2011-01-01

    Visual working memory provides an essential link between past and future events. Despite recent efforts, capacity limits, their genesis and the underlying neural structures of visual working memory remain unclear. Here we show that performance in visual working memory - but not iconic visual memory - can be predicted by the strength of mental imagery as assessed with binocular rivalry in a given individual. In addition, for individuals with strong imagery, modulating the background luminance diminished performance on visual working memory and imagery tasks, but not working memory for number strings. This suggests that luminance signals were disrupting sensory-based imagery mechanisms and not a general working memory system. Individuals with poor imagery still performed above chance in the visual working memory task, but their performance was not affected by the background luminance, suggesting a dichotomy in strategies for visual working memory: individuals with strong mental imagery rely on sensory-based imagery to support mnemonic performance, while those with poor imagery rely on different strategies. These findings could help reconcile current controversy regarding the mechanism and location of visual mnemonic storage. PMID:22195024

  15. Mental imagery and visual working memory.

    Directory of Open Access Journals (Sweden)

    Rebecca Keogh

    Full Text Available Visual working memory provides an essential link between past and future events. Despite recent efforts, capacity limits, their genesis and the underlying neural structures of visual working memory remain unclear. Here we show that performance in visual working memory--but not iconic visual memory--can be predicted by the strength of mental imagery as assessed with binocular rivalry in a given individual. In addition, for individuals with strong imagery, modulating the background luminance diminished performance on visual working memory and imagery tasks, but not working memory for number strings. This suggests that luminance signals were disrupting sensory-based imagery mechanisms and not a general working memory system. Individuals with poor imagery still performed above chance in the visual working memory task, but their performance was not affected by the background luminance, suggesting a dichotomy in strategies for visual working memory: individuals with strong mental imagery rely on sensory-based imagery to support mnemonic performance, while those with poor imagery rely on different strategies. These findings could help reconcile current controversy regarding the mechanism and location of visual mnemonic storage.

  16. Mental imagery and visual working memory.

    Science.gov (United States)

    Keogh, Rebecca; Pearson, Joel

    2011-01-01

    Visual working memory provides an essential link between past and future events. Despite recent efforts, capacity limits, their genesis and the underlying neural structures of visual working memory remain unclear. Here we show that performance in visual working memory--but not iconic visual memory--can be predicted by the strength of mental imagery as assessed with binocular rivalry in a given individual. In addition, for individuals with strong imagery, modulating the background luminance diminished performance on visual working memory and imagery tasks, but not working memory for number strings. This suggests that luminance signals were disrupting sensory-based imagery mechanisms and not a general working memory system. Individuals with poor imagery still performed above chance in the visual working memory task, but their performance was not affected by the background luminance, suggesting a dichotomy in strategies for visual working memory: individuals with strong mental imagery rely on sensory-based imagery to support mnemonic performance, while those with poor imagery rely on different strategies. These findings could help reconcile current controversy regarding the mechanism and location of visual mnemonic storage.

  17. Observer perspective imagery with stuttering.

    Science.gov (United States)

    Lowe, Robyn; Menzies, Ross; Packman, Ann; O'Brian, Sue; Onslow, Mark

    2015-01-01

    Adults who stutter are at risk of developing a range of psychological conditions. Social anxiety disorder is the most common anxiety disorder associated with stuttering. Observer perspective imagery is one cognitive process involved in the maintenance of some anxiety disorders. This involves viewing images as if looking at the self from the perspective of another. In contrast, the field perspective involves looking out from the self at the surrounding environment. The purpose of this study was to assess the presence of observer perspective imagery with stuttering. The authors administered the Hackmann, Surawy and Clark (1998) semi-structured interview to 30 adults who stutter and 30 controls. Group images and impressions were compared for frequency, perspective recalled and emotional valence. The stuttering group was significantly more likely than controls to recall images and impressions from an observer rather than a field perspective for anxious situations. It is possible the present results could reflect the same attentional processing bias that occurs with anxiety disorders in the non-stuttering population. These preliminary results provide an explanation for the persistence of conditions such as social anxiety disorder with stuttering. Clinical implications are discussed.

  18. Digital Tectonics

    DEFF Research Database (Denmark)

    Christiansen, Karl; Borup, Ruben; Søndergaard, Asbjørn

    2014-01-01

    Digital Tectonics treats the architectonical possibilities in digital generation of form and production. The publication is the first volume of a series, in which aspects of the strategic focus areas of the Aarhus School of Architecture will be disseminated.......Digital Tectonics treats the architectonical possibilities in digital generation of form and production. The publication is the first volume of a series, in which aspects of the strategic focus areas of the Aarhus School of Architecture will be disseminated....

  19. Digital squares

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Kim, Chul E

    1988-01-01

    Digital squares are defined and their geometric properties characterized. A linear time algorithm is presented that considers a convex digital region and determines whether or not it is a digital square. The algorithm also determines the range of the values of the parameter set of its preimages....... The analysis involves transforming the boundary of a digital region into parameter space of slope and y-intercept...

  20. Digital skrivedidaktik

    DEFF Research Database (Denmark)

    Digital skrivedidaktik består af to dele. Første del præsenterer teori om skrivekompetence og digital skrivning. Digital skrivning er karakteriseret ved at tekster skrives på computer og med digitale værktøjer, hvilket ændrer skrivningens traditionelle praksis, produkt og processer. Hvad er digital...... om elevens skriveproces) og Blogskrivning (der styrker eleverne i at bruge blogs i undervisningen)....

  1. Alibis for Adult Play

    Science.gov (United States)

    2017-01-01

    The social meanings of play sit at odds with norms of responsible and productive adult conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many designers want to create enjoyable, nonembarrassing play experiences for adults. To address this need, this article reads instances of spontaneous adult play through the lens of Erving Goffman’s theory of the interaction order to unpack conditions and strategies for nonembarrassing adult play. It identifies established frames, segregated audiences, scripts supporting smooth performance, managing audience awareness, role distancing, and, particularly, alibis for play: Adults routinely provide alternative, adult-appropriate motives to account for their play, such as child care, professional duties, creative expression, or health. Once legitimized, the norms and rules of play themselves then provide an alibi for behavior that would risk being embarrassing outside play.

  2. Adaptations in Play

    DEFF Research Database (Denmark)

    Jørgensen, Ida Kathrine Hammeleff

    2017-01-01

    2010). Such adaptations make use of different strategies for capturing the various aspects of their source. Talisman: Digital Edition (Nomad Games 2014) largely adopts the same primary mechanics of the board game Talisman (Fantasy Flight Games 2008) while StarCraft: The Board Game (Fantasy Flight Games...... from television or cinema (Woods 2012). Furthermore, since the early days of digital games, tabletop games have served as a source of inspiration for many video-game designers, and more recently we have seen the occurrence of tabletop game adaptations of popular video-games such as StarCraft (Blizzard...... similarities and differences equally and thus challenges the ‘ideology of fidelity’ that has long permeated the field of adaption studies. This presentation explores adaptations between digital and non-digital games. This analysis is inspired by intermedial studies (e.g. Elleström 2010) that distinguishes...

  3. Photogrammetric Processing Using ZY-3 Satellite Imagery

    Science.gov (United States)

    Kornus, W.; Magariños, A.; Pla, M.; Soler, E.; Perez, F.

    2015-03-01

    This paper evaluates the stereoscopic capacities of the Chinese sensor ZiYuan-3 (ZY-3) for the generation of photogrammetric products. The satellite was launched on January 9, 2012 and carries three high-resolution panchromatic cameras viewing in forward (22º), nadir (0º) and backward direction (-22º) and an infrared multi-spectral scanner (IRMSS), which is slightly looking forward (6º). The ground sampling distance (GSD) is 2.1m for the nadir image, 3.5m for the two oblique stereo images and 5.8m for the multispectral image. The evaluated ZY-3 imagery consists of a full set of threefold-stereo and a multi-spectral image covering an area of ca. 50km x 50km north-west of Barcelona, Spain. The complete photogrammetric processing chain was executed including image orientation, the generation of a digital surface model (DSM), radiometric image correction, pansharpening, orthoimage generation and digital stereo plotting. All 4 images are oriented by estimating affine transformation parameters between observed and nominal RPC (rational polynomial coefficients) image positions of 17 ground control points (GCP) and a subsequent calculation of refined RPC. From 10 independent check points RMS errors of 2.2m, 2.0m and 2.7m in X, Y and H are obtained. Subsequently, a DSM of 5m grid spacing is generated fully automatically. A comparison with the Lidar data results in an overall DSM accuracy of approximately 3m. In moderate and flat terrain higher accuracies in the order of 2.5m and better are achieved. In a next step orthoimages from the high resolution nadir image and the multispectral image are generated using the refined RPC geometry and the DSM. After radiometric corrections a fused high resolution colour orthoimage with 2.1m pixel size is created using an adaptive HSL method. The pansharpen process is performed after the individual geocorrection due to the different viewing angles between the two images. In a detailed analysis of the colour orthoimage artifacts are

  4. Guided Imagery and Stress in Pregnant Adolescents.

    Science.gov (United States)

    Flynn, Theresa A; Jones, Brittney A; Ausderau, Karla K

    2016-01-01

    We examined the effects of a guided imagery intervention on perceived stress in pregnant adolescents. Thirty-five pregnant adolescents recruited from a local alternative education program participated in a guided imagery intervention. Participants listened to a pregnancy-specific guided imagery recording on four separate occasions during their pregnancies. Perceived stress was measured immediately before and after each session using the Perceived Stress Measure-9 (PSM-9). Participants' pre- and postsession PSM-9 scores for three of the four sessions demonstrated a significant reduction in stress. Participants' baseline stress levels also decreased significantly across the four listening sessions. The greatest reductions in stress within and between sessions occurred in the early sessions, with effects diminishing over time. Pregnant teens experienced initial short- and long-term stress reduction during a guided imagery intervention, supporting the use of guided imagery to reduce stress in pregnant adolescents. Copyright © 2016 by the American Occupational Therapy Association, Inc.

  5. Digital Citizenship

    Science.gov (United States)

    Isman, Aytekin; Canan Gungoren, Ozlem

    2014-01-01

    Era in which we live is known and referred as digital age.In this age technology is rapidly changed and developed. In light of these technological advances in 21st century, schools have the responsibility of training "digital citizen" as well as a good citizen. Digital citizens must have extensive skills, knowledge, Internet and …

  6. DSM GENERATION FROM HIGH RESOLUTION COSMO-SKYMED IMAGERY WITH RADARGRAMMETRIC MODEL

    OpenAIRE

    P. Capaldo; M. Crespi; F. Fratarcangeli; A. Nascetti; F. Pieralice

    2012-01-01

    The availability of new high resolution radar spaceborne sensors offers new interesting potentialities for the geomatics application: spatial and temporal change detection, features extraction, generation of Digital Surface (DSMs). As regards the DSMs generation from new high resolution data (as SpotLight imagery), the development and the accuracy assessment of method based on radargrammetric approach are topics of great interest and relevance. The aim of this investigation is the DSM generat...

  7. Compressing interpreted satellite imagery for geographic information systems applications over extensive regions

    Science.gov (United States)

    Miller, Stephan W.

    1981-01-01

    Image processing systems (IPS) and techniques effectively transform satellite imagery into data for input into a spatial database. Geographic information systems (GIS), consisting of graphic input and spatial database management subsystems, are capable of processing digital map and map overlay data to build and manipulate a spatial database. These systems can be successfully integrated to create a successful spatial data handling capability provided certain obstacle are understood and overcome.

  8. Social Welfare Implications of the Digital Divide

    Science.gov (United States)

    Kim, Eunjin; Lee, Byungtae; Menon, Nirup M.

    2009-01-01

    The Internet plays a critical role in informing individuals about society, politics, business, and the environment. So much so that it has been said that the digital divide makes the segment of society on the ''right side'' of the divide (the digitally endowed group) better off and that on the ''wrong side'' (the digitally challenged group) worse…

  9. Children, Time, and Play

    DEFF Research Database (Denmark)

    Elkind, David; Rinaldi, Carla; Flemmert Jensen, Anne

    Proceedings from the conference "Children, Time, and Play". Danish University of Education, January 30th 2003.......Proceedings from the conference "Children, Time, and Play". Danish University of Education, January 30th 2003....

  10. Role-Playing Mitosis.

    Science.gov (United States)

    Wyn, Mark A.; Stegink, Steven J.

    2000-01-01

    Introduces a role playing activity that actively engages students in the learning process of mitosis. Students play either chromosomes carrying information, or cells in the cell membrane. (Contains 11 references.) (Author/YDS)

  11. Play the MRI Game

    Science.gov (United States)

    ... Teachers' Questionnaire MRI Play MRI the Magnetic Miracle Game About the game In the MRI imaging technique, strong magnets and ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  12. Play the Tuberculosis Game

    Science.gov (United States)

    ... Questionnaire Tuberculosis Play Tuberculosis Experiments & Discoveries About the game Discover and experience some of the classic methods ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  13. Play the Electrocardiogram Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Electrocardiogram Play the ECG Game About the game ECG is used for diagnosing heart conditions by ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  14. Digital subtraktion

    DEFF Research Database (Denmark)

    Mussmann, Bo Redder

    2004-01-01

    Digital subtraktion er en metode til at fjerne uønskede oplysninger i et røntgenbillede. Subtraktionsteknikken bruges primært i forbindelse med angiografi hvor man kun er interesseret i at se selve karret. Derfor er digital subtraktion i daglig tale synonymt med DSA eller DVI – hhv. Digital...... Subtraction Angiography eller Digital Vascular Imaging. Benævnelserne er to røntgenfirmaers navn for den samme teknik. Digital subtraktion kræver speciel software, samt at apparaturet kan eksponere i serier....

  15. Digital preservation

    CERN Document Server

    Deegan, Marilyn

    2013-01-01

    Digital preservation is an issue of huge importance to the library and information profession right now. With the widescale adoption of the internet and the rise of the world wide web, the world has been overwhelmed by digital information. Digital data is being produced on a massive scale by individuals and institutions: some of it is born, lives and dies only in digital form, and it is the potential death of this data, with its impact on the preservation of culture, that is the concern of this book. So how can information professionals try to remedy this? Digital preservation is a complex iss

  16. [Play therapy in hospital].

    Science.gov (United States)

    Gold, Katharina; Grothues, Dirk; Leitzmann, Michael; Gruber, Hans; Melter, Michael

    2012-01-01

    The following article presents an overview of current research studies on play therapy in the hospital. It highlights individual diagnoses for which play therapy has shown reasonable success. The aim of this review is to describe the current status of the scientific debate on play therapy for sick children in order to allow conclusions regarding the indications for which play therapy is or might be useful.

  17. Digital Natives or Digital Tribes?

    Science.gov (United States)

    Watson, Ian Robert

    2013-01-01

    This research builds upon the discourse surrounding digital natives. A literature review into the digital native phenomena was undertaken and found that researchers are beginning to identify the digital native as not one cohesive group but of individuals influenced by other factors. Primary research by means of questionnaire survey of technologies…

  18. The Pedagogy of Play

    Science.gov (United States)

    Giesbrecht, Sheila

    2012-01-01

    Play is important. Environmental educators Sobel and Louv write about the relationship between children and outside play and suggest that early transcendental experiences within nature allow children to develop empathetic orientations towards the natural world. Children who play out-of-doors develop an appreciation for the environment and…

  19. The play grid

    DEFF Research Database (Denmark)

    Fogh, Rune; Johansen, Asger

    2013-01-01

    In this paper we propose The Play Grid, a model for systemizing different play types. The approach is psychological by nature and the actual Play Grid is based, therefore, on two pairs of fundamental and widely acknowledged distinguishing characteristics of the ego, namely: extraversion vs. intro...

  20. Play the Mosquito Game

    Science.gov (United States)

    ... and Work Teachers' Questionnaire Malaria Play the Mosquito Game Play the Parasite Game About the games Malaria is one of the world's most common ... last will in Paris. Play the Blood Typing Game Try to save some patients and learn about ...

  1. Digital elevation model and orthophotographs of Greenland based on aerial photographs from 1978-1987

    DEFF Research Database (Denmark)

    Korsgaard, Niels J.; Nuth, Christopher; Khan, Shfaqat Abbas

    2016-01-01

    Digital Elevation Models (DEMs) play a prominent role in glaciological studies for the mass balance of glaciers and ice sheets. By providing a time snapshot of glacier geometry, DEMs are crucial for most glacier evolution modelling studies, but are also important for cryospheric modelling...... in general. We present a historical medium-resolution DEM and orthophotographs that consistently cover the entire surroundings and margins of the Greenland Ice Sheet 1978-1987. About 3,500 aerial photographs of Greenland are combined with field surveyed geodetic ground control to produce a 25 m gridded DEM...... is better than 4 m. This dataset proved successful for topographical mapping and geodetic mass balance. Other uses include control and calibration of remotely sensed data such as imagery or InSAR velocity maps....

  2. Continuous measurement of digital game experiences

    NARCIS (Netherlands)

    Poels, K.; Hoogen, van den W.M.; IJsselsteijn, W.A.; Kort, de Y.A.W.

    2008-01-01

    In recent years, the game industry has developed a wide array of games and gaming devices, targeted to different age and gender groups and to gamers with various play styles. As such, playing digital games has become a highly popular leisure activity. Over recent years, academic research on digital

  3. Playing with social identities

    DEFF Research Database (Denmark)

    Winther-Lindqvist, Ditte Alexandra

    2013-01-01

    as pretence, children’s play is understood as an activity involving rules of the social order (roles and positions) as well as identification processes (imagined situations). The theoretical argumentation builds on empirical examples obtained in two different Danish day-care centres. The chapter is informed...... by ethnographic observations and draws on illustrative examples with symbolic group play as well as game-play with rules (soccer) among 5 year old boys. Findings suggest that day-care children’s play, involves negotiation of roles, positioning and identification, and rules – and that these negotiations......This chapter offers support for Vygotsky’s claim that all play involves both an imagined situation as well as rules. Synthesising Schousboe’s comprehensive model of spheres of realities in playing (see Chapter 1, this volume) with Lev Vygotskys insight that all playing involve rules as well...

  4. Mental imagery of gravitational motion.

    Science.gov (United States)

    Gravano, Silvio; Zago, Myrka; Lacquaniti, Francesco

    2017-10-01

    There is considerable evidence that gravitational acceleration is taken into account in the interaction with falling targets through an internal model of Earth gravity. Here we asked whether this internal model is accessed also when target motion is imagined rather than real. In the main experiments, naïve participants grasped an imaginary ball, threw it against the ceiling, and caught it on rebound. In different blocks of trials, they had to imagine that the ball moved under terrestrial gravity (1g condition) or under microgravity (0g) as during a space flight. We measured the speed and timing of the throwing and catching actions, and plotted ball flight duration versus throwing speed. Best-fitting duration-speed curves estimate the laws of ball motion implicit in the participant's performance. Surprisingly, we found duration-speed curves compatible with 0g for both the imaginary 0g condition and the imaginary 1g condition, despite the familiarity with Earth gravity effects and the added realism of performing the throwing and catching actions. In a control experiment, naïve participants were asked to throw the imaginary ball vertically upwards at different heights, without hitting the ceiling, and to catch it on its way down. All participants overestimated ball flight durations relative to the durations predicted by the effects of Earth gravity. Overall, the results indicate that mental imagery of motion does not have access to the internal model of Earth gravity, but resorts to a simulation of visual motion. Because visual processing of accelerating/decelerating motion is poor, visual imagery of motion at constant speed or slowly varying speed appears to be the preferred mode to perform the tasks. Copyright © 2017 Elsevier Ltd. All rights reserved.

  5. The Sport Imagery Questionnaire for Children (SIQ-C)

    Science.gov (United States)

    Hall, C. R.; Munroe-Chandler, K. J.; Fishburne, G. J.; Hall, N. D.

    2009-01-01

    Athletes of all ages report using imagery extensively to enhance their sport performance. The Sport Imagery Questionnaire (Hall, Mack, Paivio, & Hausenblas, 1998) was developed to assess cognitive and motivational imagery used by adult athletes. No such instrument currently exists to measure the use of imagery by young athletes. The aim of the…

  6. Digital computers in action

    CERN Document Server

    Booth, A D

    1965-01-01

    Digital Computers in Action is an introduction to the basics of digital computers as well as their programming and various applications in fields such as mathematics, science, engineering, economics, medicine, and law. Other topics include engineering automation, process control, special purpose games-playing devices, machine translation and mechanized linguistics, and information retrieval. This book consists of 14 chapters and begins by discussing the history of computers, from the idea of performing complex arithmetical calculations to the emergence of a modern view of the structure of a ge

  7. Energy Efficient Digital Networks

    Energy Technology Data Exchange (ETDEWEB)

    Lanzisera, Steven [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Brown, Richard [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States)

    2013-01-01

    Digital networks are the foundation of the information services, and play an expanding and indispensable role in our lives, via the Internet, email, mobile phones, etc. However, these networks consume energy, both through the direct energy use of the network interfaces and equipment that comprise the network, and in the effect they have on the operating patterns of devices connected to the network. The purpose of this research was to investigate a variety of technology and policy issues related to the energy use caused by digital networks, and to further develop several energy-efficiency technologies targeted at networks.

  8. Programmable Toys and Free Play in Early Childhood Classrooms

    Science.gov (United States)

    Newhouse, Christopher Paul; Cooper, Martin; Cordery, Zina

    2017-01-01

    This paper reports on a study that investigated the ways that young children interact with discrete programmable digital toys in a free play setting. One intention was to see whether this interaction would address some of the requirements of the Digital Technologies subject in the Australian Curriculum. The study was implemented in two phases in…

  9. Play and productivity

    DEFF Research Database (Denmark)

    Iversen, Sara Mosberg

    2016-01-01

    Digital games are increasingly an integral part of daily life for people of all ages and genders. Based on a Foucauldian notion of power and discourse, the central question discussed here is how people above the age of 60 and their engagement with digital games are constituted within existing res......, and bodily health or with the needs of the game industry. This tendency is linked to notions of economical productivity, a theme that is analyzed on the basis of theory formations from cultural gerontology as well as in relation to power and discipline....

  10. EVALUATING THE ACCURACY OF DEM GENERATION ALGORITHMS FROM UAV IMAGERY

    Directory of Open Access Journals (Sweden)

    J. J. Ruiz

    2013-08-01

    Full Text Available In this work we evaluated how the use of different positioning systems affects the accuracy of Digital Elevation Models (DEMs generated from aerial imagery obtained with Unmanned Aerial Vehicles (UAVs. In this domain, state-of-the-art DEM generation algorithms suffer from typical errors obtained by GPS/INS devices in the position measurements associated with each picture obtained. The deviations from these measurements to real world positions are about meters. The experiments have been carried out using a small quadrotor in the indoor testbed at the Center for Advanced Aerospace Technologies (CATEC. This testbed houses a system that is able to track small markers mounted on the UAV and along the scenario with millimeter precision. This provides very precise position measurements, to which we can add random noise to simulate errors in different GPS receivers. The results showed that final DEM accuracy clearly depends on the positioning information.

  11. Digital mammography

    International Nuclear Information System (INIS)

    Bick, Ulrich; Diekmann, Felix

    2010-01-01

    This state-of-the-art reference book provides in-depth coverage of all aspects of digital mammography, including detector technology, image processing, computer-aided diagnosis, soft-copy reading, digital workflow, and PACS. Specific advantages and disadvantages of digital mammography in comparison to screen-film mammography are thoroughly discussed. By including authors from both North America and Europe, the book is able to outline variations in the use, acceptance, and quality assurance of digital mammography between the different countries and screening programs. Advanced imaging techniques and future developments such as contrast mammography and digital breast tomosynthesis are also covered in detail. All of the chapters are written by internationally recognized experts and contain numerous high-quality illustrations. This book will be of great interest both to clinicians who already use or are transitioning to digital mammography and to basic scientists working in the field. (orig.)

  12. Digital Insights

    DEFF Research Database (Denmark)

    Knudsen, Gry Høngsmark

    , by incorporating media as both channel, frame, and apparatus for advertising response, the dissertation brings into attention that more aspects than the text-reader relationship influence ad response. Finally, the dissertation proposes the assemblage approach for exploring big data in consumer culture research...... and practices with digital media, when they meet and interpret advertising. Through studies of advertising response on YouTube and experiments with consumers’ response to digitally manipulated images, the dissertation shows how digital media practices facilitate polysemic and socially embedded advertising......This dissertation forwards the theory of digital consumer-response as a perspective to examine how digital media practices influence consumers’ response to advertising. Digital consumer-response is a development of advertising theory that encompasses how consumers employ their knowledge...

  13. FairyPlay

    DEFF Research Database (Denmark)

    Toft, Herdis

    2018-01-01

    in a play culture where children recycle them in transmitted, transformed and transgressive modes. His fairy tales function as raw materials – trash – for play-production, and these contemporary children muddle, mingle, remix their formulas and elements with other materials and adjust them to a play context......Hans Christian Andersen is a cultural icon in the Danish community, and his fairy tales are canonized as treasured Danish cultural heritage. However, situated as they are today in a crosscultural mix between folklore, booklore and medialore, they also may be analysed as useful, treasured trash...... through improvisations. So they perform what we shall name FairyPlay - just like Hans Christian Andersen himself did. We show Hans Christian Andersen as an intimate connoisseur of play culture, a homo ludens, a trash-sculptor and a thing-finder, like Pippi Longstocking and like children in play. Examples...

  14. Digital Signage

    OpenAIRE

    Fischer, Karl Peter

    2011-01-01

    Digital Signage for in-store advertising at gas stations/retail stores in Germany: A field study Digital Signage networks provide a novel means of advertising with the advantage of easily changeable and highly customizable animated content. Despite the potential and increasing use of these media empirical research is scarce. In a field study at 8 gas stations (with integrated convenience stores) we studied the effect of digital signage advertising on sales for different products and servi...

  15. The new age of tobacco marketing: Imagery on social media

    Directory of Open Access Journals (Sweden)

    Lesley James

    2018-03-01

    Full Text Available Background While many areas of tobacco marketing have been restricted, the rise of digital and social media has presented an opportunity for new marketing avenues. This study looked at celebrity social media culture and its contribution to tobacco marketing. Objectives: - Assess the prevalence of such marketing. - Assess who is being targeted, which audience segments. - Determine what types of tobacco products are being marketed. - Analyze themes or frames used to make these products appealing. Methods Qualitative and quantitative methods were used to assess the celebrity social media setting. The top 10 global celebrity personalities were included for assessment. Only Instagram accounts were included as sources for data collection. Instagram posts were reviewed for imagery of tobacco products, content, and audience targets. From this data a thematic analysis was conducted to assess frames and narratives used within marketing tactics. Review of social media posts was limited to a 3 year time frame starting October 1, 2014 and ending September 30, 2017. Results Tobacco related marketing remains present on social media within the celebrity culture. Many of the top 10 followed celebrities had portrayals of tobacco embedded within their profile and/or posts. Young females are overtly targeted and traditional themes such as fashion, glamour, fun, sex appeal and free-will continue to be used as marketing frames. Conclusions These findings demonstrate the need for intervention to monitor and restrict tobacco related marketing on social media. While it's difficult to determine the source of tobacco marketing social media (industry placed or without paid placement it warrants a discussion about influence of the celebrity and digital cultures on health behaviours. In the absence of regulation, celebrities should be considerate and responsible for the harmful imagery shared over social media.

  16. Why do Dolphins Play?

    Directory of Open Access Journals (Sweden)

    Stan A. Kuczaj

    2014-05-01

    Full Text Available Play is an important aspect of dolphin life, perhaps even an essential one. Play provides opportunities for dolphin calves to practice and perfect locomotor skills, including those involved in foraging and mating strategies and behaviors. Play also allows dolphin calves to learn important social skills and acquire information about the characteristics and predispositions of members of their social group, particularly their peers. In addition to helping dolphin calves learn how to behave, play also provides valuable opportunities for them to learn how to think. The ability to create and control play contexts enables dolphins to create novel experiences for themselves and their playmates under relatively safe conditions. The behavioral variability and individual creativity that characterize dolphin play yield ample opportunities for individual cognitive development as well as social learning, and sometimes result in innovations that are reproduced by other members of the group. Although adults sometimes produce innovative play, calves are the primary source of such innovations. Calves are also more likely to imitate novel play behaviors than are adults, and so calves contribute significantly to both the creation and transmission of novel play behaviors within a group. Not unexpectedly, then, the complexity of dolphin play increases with the involvement of peers. As a result, the opportunity to observe and/or interact with other dolphin calves enhances the effects of play on the acquisition and maintenance of flexible problem solving skills, the emergence and strengthening of social and communicative competencies, and the establishment of social relationships. It seems that play may have evolved to help young dolphins learn to adapt to novel situations in both their physical and social worlds, the beneficial result being a set of abilities that increases the likelihood that an individual survives and reproduces.

  17. Work Hard / Play Hard

    OpenAIRE

    Burrows, J.; Johnson, V.; Henckel, D.

    2016-01-01

    Work Hard / Play Hard was a participatory performance/workshop or CPD experience hosted by interdisciplinary arts atelier WeAreCodeX, in association with AntiUniversity.org. As a socially/economically engaged arts practice, Work Hard / Play Hard challenged employees/players to get playful, or go to work. 'The game changes you, you never change the game'. Employee PLAYER A 'The faster the better.' Employer PLAYER B

  18. Sports Digitalization

    DEFF Research Database (Denmark)

    Xiao, Xiao; Hedman, Jonas; Tan, Felix Ter Chian

    2017-01-01

    evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing...... a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the sports industry, establishing its theoretical importance and relevance in our discipline; second, we reveal the latest trends of digitalization in the sports...

  19. Digital printing

    Science.gov (United States)

    Sobotka, Werner K.

    1997-02-01

    Digital printing is described as a tool to replace conventional printing machines completely. Still this goal was not reached until now with any of the digital printing technologies to be described in the paper. Productivity and costs are still the main parameters and are not really solved until now. Quality in digital printing is no problem anymore. Definition of digital printing is to transfer digital datas directly on the paper surface. This step can be carried out directly or with the use of an intermediate image carrier. Keywords in digital printing are: computer- to-press; erasable image carrier; image carrier with memory. Digital printing is also the logical development of the new digital area as it is pointed out in Nicholas Negropotes book 'Being Digital' and also the answer to networking and Internet technologies. Creating images text and color in one country and publishing the datas in another country or continent is the main advantage. Printing on demand another big advantage and last but not least personalization the last big advantage. Costs and being able to coop with this new world of prepress technology is the biggest disadvantage. Therefore the very optimistic growth rates for the next few years are really nonexistent. The development of complete new markets is too slow and the replacing of old markets is too small.

  20. Free riders play fair

    OpenAIRE

    Takikawa, Hirohide

    2012-01-01

    After the demise of the social contract theory, the argument from fair play, which employs the principle of fair play, has been widely acknowledged as one of the most promising ways of justifying political obligation. First, I articulate the most promising version of the principle of fair play. Then, I show that free riders play fair, that is, that their moral fault lies not in unfairness but in the violation of a rule by appealing to the example of three-in-a-boat. Finally, I conclude that e...

  1. Late Modern Play Culture

    DEFF Research Database (Denmark)

    Karoff, Helle Skovbjerg

    2008-01-01

    and the Danish University of Education (among others) have been working with different kind of products, all referred to as PlAYWARE. Playware combines modern technology and knowledge about play culture in order to produce playful experiences for its players. This paper will exemplify how the concept of play can...... from one generation to the next. Because older children are no longer present as younger children grow up, the traditional "cultural leaders" are gone. They have taken with them much of the inspiration for play as well as important knowledge about how to organise a game. In that sense we can say...

  2. Playing it Real

    DEFF Research Database (Denmark)

    Grubert, Jens; Morrison, Ann; Munz, Helmut

    2012-01-01

    Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving...

  3. Worry, problem elaboration and suppression of imagery: the role of concreteness.

    Science.gov (United States)

    Stöber, J

    1998-01-01

    Both lay concept and scientific theory claim that worry may be helpful for defining and analyzing problems. Recent studies, however, indicate that worrisome problem elaborations are less concrete than worry-free problem elaborations. This challenges the problem solving view of worry because abstract problem analyses are unlikely to lead to concrete problem solutions. Instead the findings support the avoidance theory of worry which claims that worry suppresses aversive imagery. Following research findings in the dual-coding framework [Paivio, A. (1971). Imagery and verbal processes. New York: Holt, Rhinehart and Winston; Paivio, A. (1986). Mental representations: a dual coding approach. New York: Oxford University Press.], the present article proposes that reduced concreteness may play a central role in the understanding of worry. First, reduced concreteness can explain how worry reduces imagery. Second, it offers an explanation why worrisome problem analyses are unlikely to arrive at solutions. Third, it provides a key for the understanding of worry maintenance.

  4. Advanced digital video surveillance for safeguard and physical protection

    International Nuclear Information System (INIS)

    Kumar, R.

    2002-01-01

    Full text: Video surveillance is a very crucial component in safeguard and physical protection. Digital technology has revolutionized the surveillance scenario and brought in various new capabilities like better image quality, faster search and retrieval of video images, less storage space for recording, efficient transmission and storage of video, better protection of recorded video images, and easy remote accesses to live and recorded video etc. The basic safeguard requirement for verifiably uninterrupted surveillance has remained largely unchanged since its inception. However, changes to the inspection paradigm to admit automated review and remote monitoring have dramatically increased the demands on safeguard surveillance system. Today's safeguard systems can incorporate intelligent motion detection with very low rate of false alarm and less archiving volume, embedded image processing capability for object behavior and event based indexing, object recognition, efficient querying and report generation etc. It also demands cryptographically authenticating, encrypted, and highly compressed video data for efficient, secure, tamper indicating and transmission. In physical protection, intelligent on robust video motion detection, real time moving object detection and tracking from stationary and moving camera platform, multi-camera cooperative tracking, activity detection and recognition, human motion analysis etc. is going to play a key rote in perimeter security. Incorporation of front and video imagery exploitation tools like automatic number plate recognition, vehicle identification and classification, vehicle undercarriage inspection, face recognition, iris recognition and other biometric tools, gesture recognition etc. makes personnel and vehicle access control robust and foolproof. Innovative digital image enhancement techniques coupled with novel sensor design makes low cost, omni-directional vision capable, all weather, day night surveillance a reality

  5. 2012 Oconee County, Georgia ADS80 Imagery

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — All imagery was collected during the 2012 Spring flying season during leaf-off conditions for deciduous vegetation in the State of Georgia. The sun angle was at...

  6. Competence imagery: a case study treating emetophobia.

    Science.gov (United States)

    Moran, Daniel J; O'Brien, Richard M

    2005-06-01

    An emetophobic child is nonresponsive to conventional systematic desensitization and has her anxiety responses counterconditioned by using Competence Imagery instead of physical relaxation responses while progressing through her fear hierarchy.

  7. Mental imagery boosts music compositional creativity.

    Science.gov (United States)

    Wong, Sarah Shi Hui; Lim, Stephen Wee Hun

    2017-01-01

    We empirically investigated the effect of mental imagery on young children's music compositional creativity. Children aged 5 to 8 years participated in two music composition sessions. In the control session, participants based their composition on a motif that they had created using a sequence of letter names. In the mental imagery session, participants were given a picture of an animal and instructed to imagine the animal's sounds and movements, before incorporating what they had imagined into their composition. Six expert judges independently rated all music compositions on creativity based on subjective criteria (consensual assessment). Reliability analyses indicated that the expert judges demonstrated a high level of agreement in their ratings. The mental imagery compositions received significantly higher creativity ratings by the expert judges than did the control compositions. These results provide evidence for the effectiveness of mental imagery in enhancing young children's music compositional creativity.

  8. Mental imagery boosts music compositional creativity

    Science.gov (United States)

    Lim, Stephen Wee Hun

    2017-01-01

    We empirically investigated the effect of mental imagery on young children’s music compositional creativity. Children aged 5 to 8 years participated in two music composition sessions. In the control session, participants based their composition on a motif that they had created using a sequence of letter names. In the mental imagery session, participants were given a picture of an animal and instructed to imagine the animal’s sounds and movements, before incorporating what they had imagined into their composition. Six expert judges independently rated all music compositions on creativity based on subjective criteria (consensual assessment). Reliability analyses indicated that the expert judges demonstrated a high level of agreement in their ratings. The mental imagery compositions received significantly higher creativity ratings by the expert judges than did the control compositions. These results provide evidence for the effectiveness of mental imagery in enhancing young children’s music compositional creativity. PMID:28296965

  9. Playing With the City: Street Art and Videogames

    OpenAIRE

    Vazques Marquez, Israel; Pajares Tosca, Susana

    2017-01-01

    In this paper we introduce and describe the phenomenon of videogame street art as a specific kind of street art. We consider its materiality and significance, and conceptualize it in the light of a double manifestation of play: the playful appropriation of the city by the artist and the fact that street art encapsulates the act of playing videogames in a visual form. Digital play spills out of our computer screens and occupies the urban space with the explicit intention of involving spectator...

  10. CHOSEN ASPECTS OF THE PRODUCTION OF THE BASIC MAP USING UAV IMAGERY

    Directory of Open Access Journals (Sweden)

    M. Kedzierski

    2016-06-01

    Full Text Available For several years there has been an increasing interest in the use of unmanned aerial vehicles in acquiring image data from a low altitude. Considering the cost-effectiveness of the flight time of UAVs vs. conventional airplanes, the use of the former is advantageous when generating large scale accurate ortophotos. Through the development of UAV imagery, we can update large-scale basic maps. These maps are cartographic products which are used for registration, economic, and strategic planning. On the basis of these maps other cartographic maps are produced, for example maps used building planning. The article presents an assessesment of the usefulness of orthophotos based on UAV imagery to upgrade the basic map. In the research a compact, non-metric camera, mounted on a fixed wing powered by an electric motor was used. The tested area covered flat, agricultural and woodland terrains. The processing and analysis of orthorectification were carried out with the INPHO UASMaster programme. Due to the effect of UAV instability on low-altitude imagery, the use of non-metric digital cameras and the low-accuracy GPS-INS sensors, the geometry of images is visibly lower were compared to conventional digital aerial photos (large values of phi and kappa angles. Therefore, typically, low-altitude images require large along- and across-track direction overlap – usually above 70 %. As a result of the research orthoimages were obtained with a resolution of 0.06 meters and a horizontal accuracy of 0.10m. Digitized basic maps were used as the reference data. The accuracy of orthoimages vs. basic maps was estimated based on the study and on the available reference sources. As a result, it was found that the geometric accuracy and interpretative advantages of the final orthoimages allow the updating of basic maps. It is estimated that such an update of basic maps based on UAV imagery reduces processing time by approx. 40%.

  11. Automated Generation of the Alaska Coastline Using High-Resolution Satellite Imagery

    Science.gov (United States)

    Roth, G.; Porter, C. C.; Cloutier, M. D.; Clementz, M. E.; Reim, C.; Morin, P. J.

    2015-12-01

    Previous campaigns to map Alaska's coast at high resolution have relied on airborne, marine, or ground-based surveying and manual digitization. The coarse temporal resolution, inability to scale geographically, and high cost of field data acquisition in these campaigns is inadequate for the scale and speed of recent coastal change in Alaska. Here, we leverage the Polar Geospatial Center (PGC) archive of DigitalGlobe, Inc. satellite imagery to produce a state-wide coastline at 2 meter resolution. We first select multispectral imagery based on time and quality criteria. We then extract the near-infrared (NIR) band from each processed image, and classify each pixel as water or land with a pre-determined NIR threshold value. Processing continues with vectorizing the water-land boundary, removing extraneous data, and attaching metadata. Final coastline raster and vector products maintain the original accuracy of the orthorectified satellite data, which is often within the local tidal range. The repeat frequency of coastline production can range from 1 month to 3 years, depending on factors such as satellite capacity, cloud cover, and floating ice. Shadows from trees or structures complicate the output and merit further data cleaning. The PGC's imagery archive, unique expertise, and computing resources enabled us to map the Alaskan coastline in a few months. The DigitalGlobe archive allows us to update this coastline as new imagery is acquired, and facilitates baseline data for studies of coastal change and improvement of topographic datasets. Our results are not simply a one-time coastline, but rather a system for producing multi-temporal, automated coastlines. Workflows and tools produced with this project can be freely distributed and utilized globally. Researchers and government agencies must now consider how they can incorporate and quality-control this high-frequency, high-resolution data to meet their mapping standards and research objectives.

  12. Guided Imagery and Music - And Beyond?

    DEFF Research Database (Denmark)

    Bonde, Lars Ole

    4 original research articles, one essay, a classical article and two clinical papers documenting the development of theory, research and clinical practice within the receptive music therapy model [The Bonny Method of] Guided Imagery and Music.......4 original research articles, one essay, a classical article and two clinical papers documenting the development of theory, research and clinical practice within the receptive music therapy model [The Bonny Method of] Guided Imagery and Music....

  13. Mental Imagery and Visual Working Memory

    OpenAIRE

    Keogh, Rebecca; Pearson, Joel

    2011-01-01

    Visual working memory provides an essential link between past and future events. Despite recent efforts, capacity limits, their genesis and the underlying neural structures of visual working memory remain unclear. Here we show that performance in visual working memory - but not iconic visual memory - can be predicted by the strength of mental imagery as assessed with binocular rivalry in a given individual. In addition, for individuals with strong imagery, modulating the background luminance ...

  14. Effect of biased feedback on motor imagery learning in BCI-teleoperation system

    Directory of Open Access Journals (Sweden)

    Maryam eAlimardani

    2014-04-01

    Full Text Available Feedback design is an important issue in motor imagery BCI systems. Regardless, to date it has not been reported how feedback presentation can optimize co-adaptation between a human brain and such systems. This paper assesses the effect of realistic visual feedback on users’ BC performance and motor imagery skills. We previously developed a tele-operation system for a pair of humanlike robotic hands and showed that BCI control of such hands along with first-person perspective visual feedback of movements can arouse a sense of embodiment in the operators. In the first stage of this study, we found that the intensity of this ownership illusion was associated with feedback presentation and subjects’ performance during BCI motion control. In the second stage, we probed the effect of positive and negative feedback bias on subjects’ BCI performance and motor imagery skills. Although the subject specific classifier, which was set up at the beginning of experiment, detected no significant change in the subjects’ online performance, evaluation of brain activity patterns revealed that subjects’ self-regulation of motor imagery features improved due to a positive bias of feedback and a possible occurrence of ownership illusion. Our findings suggest that in general training protocols for BCIs, manipulation of feedback can play an important role in the optimization of subjects’ motor imagery skills.

  15. Playfulness and Openness

    DEFF Research Database (Denmark)

    Marchetti, Emanuela; Petersson, Eva

    2011-01-01

    What does it mean to design a playful learning tool? What is needed for a learning tool to be perceived by potential users as playful? These questions emerged reflecting on a Participatory Design process aimed at enhancing museum-learning practice from the perspective of primary school children...

  16. Play framework cookbook

    CERN Document Server

    Reelsen, Alexander

    2015-01-01

    This book is aimed at advanced developers who are looking to harness the power of Play 2.x. This book will also be useful for professionals looking to dive deeper into web development. Play 2 .x is an excellent framework to accelerate your learning of advanced topics.

  17. Five recent play dates

    DEFF Research Database (Denmark)

    Abildgaard, Mette Simonsen; Birkbak, Andreas; Jensen, Torben Elgaard

    2017-01-01

    An advantage of the playground metaphor is that it comes with the activity of going out on ‘play dates’ and developing friendships. In such playful relationships, there is always something at stake, but the interaction is also fun and inherently exploratory. In the following, we take a tour of five...

  18. Communication in Symbolic Play.

    Science.gov (United States)

    Umek, Ljubica Marjanovic; Musek, Petra Lesnik; Kranjc, Simona

    2001-01-01

    Analyzed records of Slovene children's speech from a linguistic point of view and established differences in communication patterns with regard to the children's ages and the type of symbolic play. Found a shift in play from make-believe with regard to objects to roleplay related to social context. The older the child, the more language functions…

  19. Play your part

    CERN Document Server

    Ramsey, Gaynor

    1978-01-01

    Play your part is a collection of then situations in which students have to take on the roles of particular people and express their opinions, feelings or arguments about the situation. Play your part is intended for use with advanced students of English.

  20. Return to Play

    Science.gov (United States)

    Mangan, Marianne

    2013-01-01

    Call it physical activity, call it games, or call it play. Whatever its name, it's a place we all need to return to. In the physical education, recreation, and dance professions, we need to redesign programs to address the need for and want of play that is inherent in all of us.

  1. Mental imagery in emotion and emotional disorders.

    Science.gov (United States)

    Holmes, Emily A; Mathews, Andrew

    2010-04-01

    Mental imagery has been considered relevant to psychopathology due to its supposed special relationship with emotion, although evidence for this assumption has been conspicuously lacking. The present review is divided into four main sections: (1) First, we review evidence that imagery can evoke emotion in at least three ways: a direct influence on emotional systems in the brain that are responsive to sensory signals; overlap between processes involved in mental imagery and perception which can lead to responding "as if" to real emotion-arousing events; and the capacity of images to make contact with memories for emotional episodes in the past. (2) Second, we describe new evidence confirming that imagery does indeed evoke greater emotional responses than verbal representation, although the extent of emotional response depends on the image perspective adopted. (3) Third, a heuristic model is presented that contrasts the generation of language-based representations with imagery and offers an account of their differing effects on emotion, beliefs and behavior. (4) Finally, based on the foregoing review, we discuss the role of imagery in maintaining emotional disorders, and its uses in psychological treatment. Copyright 2010 Elsevier Ltd. All rights reserved.

  2. An Ever-More Unequal Playing Field?

    DEFF Research Database (Denmark)

    Nielsen, Rasmus Kleis; Vaccari, Cristian

    that popularity on digital media like Facebook is in fact far more concentrated than both visibility in mainstream news media and money raised and spent during the campaign. By 2012, the most popular candidate in a district drew on average almost nine times as many social media supporters as her direct rival...... occasionally benefit challengers and outsiders in US major-party politics, the overall competitive environment on the web is far from a level playing field and may in some ways exacerbate inequalities between resource-rich and resource-poor candidates. As digital media become more important parts......In this study, we analyze patterns of digital media, earned media, and paid media performance among major-party candidates in competitive U.S. Congressional districts in the 2010 (N=112) and 2012 (N=120) election cycles. Based on standard concentration indices, we analyze the distribution of (1...

  3. Digital Audiobooks

    DEFF Research Database (Denmark)

    Have, Iben; Pedersen, Birgitte Stougaard

    Audiobooks are rapidly gaining popularity with widely accessible digital downloading and streaming services. The paper is framing how the digital audiobook expands and changes the target groups for book publications and how it as an everyday activity is creating new reading experiences, places...

  4. Digital TMI

    Science.gov (United States)

    Rios, Joseph

    2012-01-01

    Presenting the current status of the Digital TMI project to visiting members of the FAA Command Center. Digital TMI is an effort to store national-level traffic management initiatives in a standards-compliant manner. Work is funded by the FAA.

  5. Digital displacements

    DEFF Research Database (Denmark)

    Pors, Anja Svejgaard

    2014-01-01

    In recent years digital reforms are being introduced in the municipal landscape of Denmark. The reforms address the interaction between citizen and local authority. The aim is, that by 2015 at least 80 per cent of all correspondence between citizens and public authority will be transmitted through...... digital interface. However, the transformation of citizen services from traditional face-to-face interaction to digital self-service gives rise to new practices; some citizens need support to be able to manage self-service through digital tools. A mixture of support and teaching, named co......-service, is a new task in public administration, where street level bureaucrats assist citizens in using the new digital solutions. The paper is based on a case study conducted primarily in a citizen service centre in Copenhagen, Denmark. Based on ethnography the paper gives an empirical account of the ongoing...

  6. Digitized mammograms

    International Nuclear Information System (INIS)

    Bruneton, J.N.; Balu-Maestro, C.; Rogopoulos, A.; Chauvel, C.; Geoffray, A.

    1988-01-01

    Two observers conducted a blind evaluation of 100 mammography files, including 47 malignant cases. Films were read both before and after image digitization at 50 μm and 100 μm with the FilmDRSII. Digitization permitted better analysis of the normal anatomic structures and moderately improved diagnostic sensitivity. Searches for microcalcifications before and after digitization at 100 μm and 50 μm showed better analysis of anatomic structures after digitization (especially for solitary microcalcifications). The diagnostic benefit, with discovery of clustered microcalcifications, was more limited (one case at 100 μm, nine cases at 50 μm). Recognition of microcalcifications was clearly improved in dense breasts, which can benefit from reinterpretation after digitization at 50 μm rather 100μm

  7. Work hard, play hard

    OpenAIRE

    Selby, Mark; Bradley, William

    2014-01-01

    Existing cultural and sociological research cites ‘play’ as a commonly used tactic for developing specific ‘practices’ (or behaviours) and knowledge, where it can then be offset by the more serious notion of ‘work’. Parodying the conceptual stringency of Modernism, both in approaches to painting and issues of authenticity in the age of mechanical (and digital) reproduction, the project took a collaborative methodology – working with abstract painter William Bradley. Art production can be...

  8. Playful Collaboration (Or Not)

    DEFF Research Database (Denmark)

    Bogers, Marcel; Sproedt, Henrik

    2012-01-01

    This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international...... and interdisciplinary Innovation and Business master's program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings...

  9. Digital Natives: Creating Emergent Exhibitions through Digital Technologies

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Iversen, Ole Sejer; Dindler, Christian

    2011-01-01

    . In this way, digital technology can contribute to the creation of emergent exhibitions in which the exhibition is created in dialogue between audiences and the museum. We present experiences from a current research project, the Digital Natives exhibition, in which digital technology was designed......Digital Technology can support the creation of dialogical spaces in the museum, both playful and reflective, that allow audiences to engage in the ongoing construction and reproduction of cultural heritage creating novel connections between self and others and between past, present and future...... as an integral part of the exhibition to encourage dialogue between audiences and the exhibition materials and thereby investigate how the exhibition emerge as a result of this dialogic co-construction inside the exhibition space. In short, the opportunities offered by digital technologies prompts us to consider...

  10. The wavelet/scalar quantization compression standard for digital fingerprint images

    Energy Technology Data Exchange (ETDEWEB)

    Bradley, J.N.; Brislawn, C.M.

    1994-04-01

    A new digital image compression standard has been adopted by the US Federal Bureau of Investigation for use on digitized gray-scale fingerprint images. The algorithm is based on adaptive uniform scalar quantization of a discrete wavelet transform image decomposition and is referred to as the wavelet/scalar quantization standard. The standard produces archival quality images at compression ratios of around 20:1 and will allow the FBI to replace their current database of paper fingerprint cards with digital imagery.

  11. Digital Ethics/Going Digital.

    Science.gov (United States)

    Wilson, Bradley

    1996-01-01

    Finds that the recent National Press Photographers Association code of ethics can serve as a model for any photography staff. Discusses how digital imaging is becoming commonplace in classrooms, due to decreasing costs and easier software. Explains digital terminology. Concludes that time saved in the darkroom and at the printer is now spent on…

  12. Tobacco imagery in video games: ratings and gamer recall.

    Science.gov (United States)

    Forsyth, Susan R; Malone, Ruth E

    2016-09-01

    To assess whether tobacco content found in video games was appropriately labelled for tobacco-related content by the Entertainment and Software Ratings Board (ESRB). Sixty-five gamer participants (self-identified age range 13-50) were interviewed in-person (n=25) or online (n=40) and asked (A) to list favourite games and (B) to name games that they could recall containing tobacco content. The ESRB database was searched for all games mentioned to ascertain whether they had been assigned tobacco-related content descriptors. Games were independently assessed for tobacco content by examining user-created game wiki sites and watching YouTube videos of gameplay. Games with tobacco-related ESRB content descriptors and/or with tobacco imagery verified by researchers were considered to contain tobacco content. Games identified by participants as including tobacco but lacking verifiable tobacco content were treated as not containing tobacco content. Participants recalled playing 140 unique games, of which 118 were listed in the ESRB database. Participants explicitly recalled tobacco content in 31% (37/118) of the games, of which 94% (35/37) included independently verified tobacco content. Only 8% (9/118) of the games had received ESRB tobacco-related content descriptors, but researchers verified that 42% (50/118) contained such content; 42% (49/118) of games were rated 'M' for mature (content deemed appropriate for ages 17+). Of these, 76% (37/49) contained verified tobacco content; however, only 4% (2/49) received ESRB tobacco-related content descriptors. Gamers are exposed to tobacco imagery in many video games. The ESRB is not a reliable source for determining whether video games contain tobacco imagery. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://www.bmj.com/company/products-services/rights-and-licensing/

  13. Can play be defined?

    DEFF Research Database (Denmark)

    Eichberg, Henning

    2015-01-01

    Can play be defined? There is reason to raise critical questions about the established academic demand that at phenomenon – also in humanist studies – should first of all be defined, i.e. de-lineated and by neat lines limited to a “little box” that can be handled. The following chapter develops....... Human beings can very well understand play – or whatever phenomenon in human life – without defining it....

  14. [Extraction of buildings three-dimensional information from high-resolution satellite imagery based on Barista software].

    Science.gov (United States)

    Zhang, Pei-feng; Hu, Yuan-man; He, Hong-shi

    2010-05-01

    The demand for accurate and up-to-date spatial information of urban buildings is becoming more and more important for urban planning, environmental protection, and other vocations. Today's commercial high-resolution satellite imagery offers the potential to extract the three-dimensional information of urban buildings. This paper extracted the three-dimensional information of urban buildings from QuickBird imagery, and validated the precision of the extraction based on Barista software. It was shown that the extraction of three-dimensional information of the buildings from high-resolution satellite imagery based on Barista software had the advantages of low professional level demand, powerful universality, simple operation, and high precision. One pixel level of point positioning and height determination accuracy could be achieved if the digital elevation model (DEM) and sensor orientation model had higher precision and the off-Nadir View Angle was relatively perfect.

  15. Digital radiography

    International Nuclear Information System (INIS)

    Coulomb, M.; Dal Soglio, S.; Pittet-Barbier, L.; Ranchoup, Y.; Thony, F.; Ferretti, G.; Robert, F.

    1992-01-01

    Digital projection radiography may replace conventional radiography some day, provided it can meet several requirements: equal or better diagnostic effectiveness of the screen-film systems; reasonable image cost; real improvement in the productivity of the Departments of Imaging. All digital radiographic systems include an X-ray source, an image acquisition and formatting sub-system, a display and manipulation sub-system, and archiving subsystem and a laser editing system, preferably shared by other sources of digital images. Three digitization processes are available: digitization of the radiographic film, digital fluorography and phospholuminescent detectors with memory. The advantages of digital fluoroscopy are appealing: real-time image acquisition, suppression of cassettes; but its disadvantages are far from negligible: it cannot be applied to bedside radiography, the field of examination is limited, and the wide-field spatial resolution is poor. Phospholuminescent detectors with memory have great advantages: they can be used for bedside radiographs and on all the common radiographic systems; spatial resolution is satisfactory; its current disadvantages are considerable. These two systems, have common properties making up the entire philosophy of digital radiology and specific features that must guide our choice according to the application. Digital fluorography is best applied in pediatric radiology. However, evaluation works have showed that it was applicable with sufficient quality to many indications of general radiology in which a fluoroscopic control and fast acquisition of the images are essential; the time gained on the examination may be considerable, as well as the savings on film. Detectors with memory are required for bedside radiographs, in osteoarticular and thoracic radiology, in all cases of traumatic emergency and in the resuscitation and intensive care departments

  16. Digital still images of a shallow coral habitat at Pelekane Bay, Island of Hawaii on 2012-06-18 (NCEI Accession 0145644)

    Data.gov (United States)

    National Oceanic and Atmospheric Administration, Department of Commerce — This data set contains digital still imagery of benthic features from Hawaii Coral Reef Assessment and Monitoring Program (CRAMP) collected at three sites in...

  17. Fracture-fault network characterization of pavement imagery of the Whitby Mudstone, Yorkshire

    Science.gov (United States)

    Boersma, Quinten; Hardebol, Nico; Houben, Maartje; Barnhoorn, Auke; Drury, Martyn

    2015-04-01

    Natural fractures play an important role in the hydrocarbon production from tight reservoirs. The need for fracture network pathways by fraccing matters particularly for shale gas prospects, due to their micro- to nano-darcies matrix permeabilities. The study of natural fractures from outcrops helps to better understand network connectivity and possibility of reactivating pre-existing planes of weakness, induced by hydraulic stimulation. Microseismicity also show that natural fractures are reactivated during fraccing in tight gas reservoirs and influence the success of the stimulation. An accurate understanding of natural fracture networks can help in predicting the development of fracture networks. In this research we analyze an outcrop analogue, the Whitby Mustone Formation (WMF), in terms of its horizontal fracture network. The WMF is the time equivalent of the Posidonia Shale Formation (PSF), which on itself is the main shale gas prospect in the Dutch subsurface. The fracture network of the WMF is characterized by a system of steep dipping joints with two dominant directions with N-S and E-W strike. The network was digitized from bird-view imagery of the pavement with a spatial extent of ~100 m at sub-cm resolution. The imagery is interpreted in terms of orientation and length distributions, intensity and fractal dimensions. Samples from the field were analyzed for rock strength and sample mineralogy. The results indicate that the fracture networks greatly differ per bed. Observed differences are for example; the geometry of the fracture network, its cumulative length distribution law, the fracture intensity, the fracture length vs its orientation and the fractal dimension. All these parameters greatly influence fracture network connectivity, the probability that longer fractures exist within the pavement and whether the network is more prone to clustering or scattering. Apart from the differences, the networks display a fairly similar orthogonal arrangement

  18. Becoming digital

    DEFF Research Database (Denmark)

    Pors, Anja Svejgaard

    2015-01-01

    . An ethnographic account of how digital reforms are implemented in practice shows how street-level bureaucrat’s classic tasks such as specialized casework are being reconfigured into educational tasks that promote the idea of “becoming digital”. In the paper, the author argues that the work of “becoming digital....... Originality/value: The study contributes to ethnographic research in public administration by combining two separate subfields, e-government and street-level bureaucracy, to discern recent transformations in public service delivery. In the digital era, tasks, control and equality are distributed in ways...

  19. Digital Humanities

    DEFF Research Database (Denmark)

    Brügger, Niels

    2016-01-01

    , and preserving material to study, as an object of study in its own right, as an analytical tool, or for collaborating, and for disseminating results. The term "digital humanities" was coined around 2001, and gained currency within academia in the following years. However, computers had been used within......Digital humanities is an umbrella term for theories, methodologies, and practices related to humanities scholarship that use the digital computer as an integrated and essential part of its research and teaching activities. The computer can be used for establishing, finding, collecting...

  20. Digital electronics

    CERN Document Server

    Morris, John

    2013-01-01

    An essential companion to John C Morris's 'Analogue Electronics', this clear and accessible text is designed for electronics students, teachers and enthusiasts who already have a basic understanding of electronics, and who wish to develop their knowledge of digital techniques and applications. Employing a discovery-based approach, the author covers fundamental theory before going on to develop an appreciation of logic networks, integrated circuit applications and analogue-digital conversion. A section on digital fault finding and useful ic data sheets completes th

  1. Digital Leadership

    DEFF Research Database (Denmark)

    Zupancic, Tadeja; Verbeke, Johan; Achten, Henri

    2016-01-01

    Leadership is an important quality in organisations. Leadership is needed to introduce change and innovation. In our opinion, in architectural and design practices, the role of leadership has not yet been sufficiently studied, especially when it comes to the role of digital tools and media....... With this paper we intend to initiate a discussion in the eCAADe community to reflect and develop ideas in order to develop digital leadership skills amongst the membership. This paper introduces some important aspects, which may be valuable to look into when developing digital leadership skills....

  2. Digital radiography

    International Nuclear Information System (INIS)

    Zani, M.L.

    2002-01-01

    X-ray radiography is a very common technique used to check the homogeneity of a material or the inside of a mechanical part. Generally the radiation that goes through the material to check, produced an image on a sensitized film. This method requires time because the film needs to be developed, digital radiography has no longer this inconvenient. In digital radiography the film is replaced by digital data and can be processed as any computer file. This new technique is promising but its main inconvenient is that today its resolution is not so good as that of film radiography. (A.C.)

  3. Digital radiography

    International Nuclear Information System (INIS)

    Kusano, Shoichi

    1993-01-01

    Firstly, from an historic point of view, fundamental concepts on digital imaging were reviewed to provide a foundation for discussion of digital radiography. Secondly, this review summarized the results of ongoing research in computed radiography that replaces the conventional film-screen system with a photo-stimulable phosphor plate; and thirdly, image quality, radiation protection, and image processing techniques were discussed with emphasis on picture archiving and communication system environment as our final goal. Finally, future expansion of digital radiography was described based on the present utilization of computed tomography at the National Defense Medical College Hospital. (author) 60 refs

  4. An overview of digital radiography

    International Nuclear Information System (INIS)

    Aweligiba, S. A.

    2013-04-01

    The medical application of radiography has gained wider study since diagnostic radiology plays a very important role in modern medicine for fast diagnosis and therapy. Digital radiography is a relatively new technology that promises greater accuracy, lesser dose and better manipulation of patient radiology images in hospitals. In this study, a general discussion on digital radiography has been presented. The presentation focuses on the optimisation of doses to patients in the medical application of digital radiography, quality control and quality assurance. A brief presentation on performance indicators in digital radiography has also been presented. The advantages of digital radiography over the conventional film/screen system have been elaborated and its limitations are also outlined. (author)

  5. Knowledge Sharing Practice in a Play-Like Learning Environment

    DEFF Research Database (Denmark)

    Benjaminsen, Nana

    2007-01-01

    The topic of this paper is play-like learning as it occurs when technology based learning environments is invited into the classroom. Observations of 5th grade classes playing with Lego Robolab, is used to illustrate that different ways of learning becomes visible when digital technology...

  6. USING COMBINATION OF PLANAR AND HEIGHT FEATURES FOR DETECTING BUILT-UP AREAS FROM HIGH-RESOLUTION STEREO IMAGERY

    Directory of Open Access Journals (Sweden)

    F. Peng

    2017-09-01

    Full Text Available Within-class spectral variation and between-class spectral confusion in remotely sensed imagery degrades the performance of built-up area detection when using planar texture, shape, and spectral features. Terrain slope and building height are often used to optimize the results, but extracted from auxiliary data (e.g. LIDAR data, DSM. Moreover, the auxiliary data must be acquired around the same time as image acquisition. Otherwise, built-up area detection accuracy is affected. Stereo imagery incorporates both planar and height information unlike single remotely sensed images. Stereo imagery acquired by many satellites (e.g. Worldview-4, Pleiades-HR, ALOS-PRISM, and ZY-3 can be used as data source of identifying built-up areas. A new method of identifying high-accuracy built-up areas from stereo imagery is achieved by using a combination of planar and height features. The digital surface model (DSM and digital orthophoto map (DOM are first generated from stereo images. Then, height values of above-ground objects (e.g. buildings are calculated from the DSM, and used to obtain raw built-up areas. Other raw built-up areas are obtained from the DOM using Pantex and Gabor, respectively. Final high-accuracy built-up area results are achieved from these raw built-up areas using the decision level fusion. Experimental results show that accurate built-up areas can be achieved from stereo imagery. The height information used in the proposed method is derived from stereo imagery itself, with no need to require auxiliary height data (e.g. LIDAR data. The proposed method is suitable for spaceborne and airborne stereo pairs and triplets.

  7. Using Combination of Planar and Height Features for Detecting Built-Up Areas from High-Resolution Stereo Imagery

    Science.gov (United States)

    Peng, F.; Cai, X.; Tan, W.

    2017-09-01

    Within-class spectral variation and between-class spectral confusion in remotely sensed imagery degrades the performance of built-up area detection when using planar texture, shape, and spectral features. Terrain slope and building height are often used to optimize the results, but extracted from auxiliary data (e.g. LIDAR data, DSM). Moreover, the auxiliary data must be acquired around the same time as image acquisition. Otherwise, built-up area detection accuracy is affected. Stereo imagery incorporates both planar and height information unlike single remotely sensed images. Stereo imagery acquired by many satellites (e.g. Worldview-4, Pleiades-HR, ALOS-PRISM, and ZY-3) can be used as data source of identifying built-up areas. A new method of identifying high-accuracy built-up areas from stereo imagery is achieved by using a combination of planar and height features. The digital surface model (DSM) and digital orthophoto map (DOM) are first generated from stereo images. Then, height values of above-ground objects (e.g. buildings) are calculated from the DSM, and used to obtain raw built-up areas. Other raw built-up areas are obtained from the DOM using Pantex and Gabor, respectively. Final high-accuracy built-up area results are achieved from these raw built-up areas using the decision level fusion. Experimental results show that accurate built-up areas can be achieved from stereo imagery. The height information used in the proposed method is derived from stereo imagery itself, with no need to require auxiliary height data (e.g. LIDAR data). The proposed method is suitable for spaceborne and airborne stereo pairs and triplets.

  8. Effect of Digital Games on Children’s Cognitive Achievement

    OpenAIRE

    Tsung-Yen Chuang; Wei-Fan Chen

    2007-01-01

    Technologies’ rapid advance in developing digital media has been extensively applied in contemporary play materials to enrich children’s play, such as electronic or computerized toys, electronic story books, television, personal computers, and game consoles. Recently, studies about digital games in these areas have begun to appear. Some educators have a vision that these games have the potential to become powerful motivating digital environments and they study digital games in order to determ...

  9. Satellite imagery in a nuclear age

    International Nuclear Information System (INIS)

    Baines, P.J.

    1998-01-01

    Increasingly, high resolution satellite imaging systems are becoming available from multiple and diverse sources with capabilities useful for answering security questions. With increased supply, data availability and data authenticity may be assured. In a commercial market a supplier can ill afford the loss in market share that would result from any falsification of data. Similarly rising competitors willing to sell imagery of national security sites will decrease the tendency to endure self-imposed restrictions on sales of those sites. International organizations operating in the security interests of all nations might also gain preferential access. Costa for imagery will also fall to the point were individuals can afford purchases of satellite images. International organizations will find utility in exploiting imagery for solving international security problems. Housed within international organizations possessing competent staff, procedures, and 'shared destiny' stakes in resolving compliance discrepancies, the use of satellite imagery may provide a degree of stability in a world in which individuals, non-governmental organizations and governments may choose to exploit the available information for political gain. The use of satellite imagery outside these international organizations might not necessarily be aimed at seeking mutually beneficial solutions for international problems

  10. Satellite imagery in safeguards: progress and prospects

    International Nuclear Information System (INIS)

    Niemeyer, I.; Listner, C.

    2013-01-01

    The use of satellite imagery has become very important for the verification of the safeguards implementation under the Nuclear Non-Proliferation Treaty (NPT). The main applications of satellite imagery are to verify the correctness and completeness of the member states' declarations, and to provide preparatory information for inspections, complimentary access and other technical visits. If the area of interest is not accessible, remote sensing sensors provide one of the few opportunities of gathering data for nuclear monitoring, as for example in Iraq between 1998 and 2002 or currently in North Korea. Satellite data of all available sensor types contains a considerable amount of safeguard-relevant information. Very high-resolution optical satellite imagery provides the most detailed spatial information on nuclear sites and activities up to 0.41 m resolution, together with up to 8 spectral bands from the visible light and near infrared. Thermal infrared (TIR) images can indicate the operational status of nuclear facilities and help to identify undeclared activities. Hyper-spectral imagery allows a quantitative estimation of geophysical, geochemical and biochemical characteristics of the earth's surface and is therefore useful for assessing, for example, surface cover changes due to drilling, mining and milling activities. Synthetic Aperture Radar (SAR) image data up to 1 m spatial resolution provides an all-weather, day and night monitoring capability. However, the absence (or existence) of nuclear activities can never be confirmed completely based on satellite imagery. (A.C.)

  11. Digital fabrication

    CERN Document Server

    2012-01-01

    The Winter 2012 (vol. 14 no. 3) issue of the Nexus Network Journal features seven original papers dedicated to the theme “Digital Fabrication”. Digital fabrication is changing architecture in fundamental ways in every phase, from concept to artifact. Projects growing out of research in digital fabrication are dependent on software that is entirely surface-oriented in its underlying mathematics. Decisions made during design, prototyping, fabrication and assembly rely on codes, scripts, parameters, operating systems and software, creating the need for teams with multidisciplinary expertise and different skills, from IT to architecture, design, material engineering, and mathematics, among others The papers grew out of a Lisbon symposium hosted by the ISCTE-Instituto Universitario de Lisboa entitled “Digital Fabrication – A State of the Art”. The issue is completed with four other research papers which address different mathematical instruments applied to architecture, including geometric tracing system...

  12. Digital Relationships

    DEFF Research Database (Denmark)

    Ledborg Hansen, Richard

    -­rich information and highly interesting communication are sky-­high and rising. With a continuous increase in digitized communication follows a decrease in face-­to-­face encounters and our ability to engage in inter-­personal relationships are suffering for it (Davis, 2013). The behavior described in this paper......-­‐Jones, 2011) for increases in effectiveness and efficiency we indiscriminately embrace digital communication and digitized information dissemination with enthusiasm – at the risk of ignoring the potentially dark side of technology. However, technology also holds a promise for better understanding precisely...... for the same reasons – that the growing amount of digitized communication “out there” represents data waiting to be sifted, analyzed and decoded. In this paper “Facebook behavior” refers to a particular behavior characterized by presenting your self and representations of selected self in the hope of getting...

  13. Digital Discretion

    DEFF Research Database (Denmark)

    Busch, Peter Andre; Zinner Henriksen, Helle

    2018-01-01

    discretion is suggested to reduce this footprint by influencing or replacing their discretionary practices using ICT. What is less researched is whether digital discretion can cause changes in public policy outcomes, and under what conditions such changes can occur. Using the concept of public service values......This study reviews 44 peer-reviewed articles on digital discretion published in the period from 1998 to January 2017. Street-level bureaucrats have traditionally had a wide ability to exercise discretion stirring debate since they can add their personal footprint on public policies. Digital......, we suggest that digital discretion can strengthen ethical and democratic values but weaken professional and relational values. Furthermore, we conclude that contextual factors such as considerations made by policy makers on the macro-level and the degree of professionalization of street...

  14. Playing and gaming

    DEFF Research Database (Denmark)

    Karoff, Helle Skovbjerg; Ejsing-Duun, Stine; Hanghøj, Thorkild

    2013-01-01

    The paper develops an approach of playing and gaming activities through the perspective of both activities as mood activities . The point of departure is that a game - is a tool with which we, through our practices, achieve different moods. This based on an empirical study of children's everyday...... lives, where the differences emerge through actual practices, i.e. through the creation of meaning in the specific situations. The overall argument is that it is not that important whether it is a playing or a gaming activity - it is however crucial to be aware of how moods occur and what their optimal...... dimensions: practices and moods. Practice is the concept of all the doing in the activities. Moods are the particular concept of sense and feeling of being, which is what we are drawn to when we are playing or gaming....

  15. To play is necessary

    Directory of Open Access Journals (Sweden)

    Angela Vargas

    2008-05-01

    Full Text Available This work tries to contemplate on playing, leaving of the observations on the children's games accomplished during the apprenticeship and the articulation of those with some theoretical ones that have been dedicating if to the study of the game, of the childhood and of the Infantile Education. It was possible, through the apprenticeship registrations and of the observations to live many moments in that the two groups, 3A and 3B, they played incorporating objects and creating characters in your games. He/she gave way, we sought focar the game of the do-of-bill, contemplating on your importance for the children in the first childhood, and that possibilities she brings us in the amplification of the infantile experiences. Another important aspect in this article is to contemplate on the teacher's practice in the Infantile Education, and, through our observations on playing of the children noticed the teachers' involvement in the children's games.

  16. General game playing

    CERN Document Server

    Genesereth, Michael

    2014-01-01

    General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at ""runtime"" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.GGP is an interesting application in its own right. It is intell

  17. Motivation, Creativity, Play & Learning

    DEFF Research Database (Denmark)

    Petersson, Eva

    2005-01-01

    on their needs and desires. This paper presents results from SoundScapes body of research which is utilising technology in assistive (re)habilitation from Virtual Interactive Space (VIS); furthermore the paper describes what emerges in play scenarios that utilise enabling technology. The involved study exhibits...... implementation of robotic physical movement synchronously manipulated from sourced data movement information of a human. SoundScapes is a concept based on non-verbal communication and stimulation through interactive play with sounds and images, which is being realised in the production of a non-wearable sensor...

  18. [Mental Imagery: Neurophysiology and Implications in Psychiatry].

    Science.gov (United States)

    Martínez, Nathalie Tamayo

    2014-03-01

    To provide an explanation about what mental imagery is and some implications in psychiatry. This article is a narrative literature review. There are many terms in which imagery representations are described in different fields of research. They are defined as perceptions in the absence of an external stimulus, and can be created in any sensory modality. Their neurophysiological substrate is almost the same as the one activated during sensory perception. There is no unified theory about its function, but it is possibly the way that our brain uses and manipulates the information to respond to the environment. Mental imagery is an everyday phenomenon, and when it occurs in specific patterns it can be a sign of mental disorders. Copyright © 2014 Asociación Colombiana de Psiquiatría. Publicado por Elsevier España. All rights reserved.

  19. Play and dream your city

    DEFF Research Database (Denmark)

    Pihl, Ole Verner

    tool to investigate the creative fi eld between the digital and the analogue. There is an incompatibility embedded in the sketching process. The analogue sketch represents the known and open-ended, the digital the more concrete, while the cave technology is a more open and free dream room...... for experience. 5. Keywords: Analog, digital, game, dream, cave, intuition, and hermeneutic....

  20. Digital Collections, Digital Libraries & the Digitization of Cultural Heritage Information.

    Science.gov (United States)

    Lynch, Clifford

    2002-01-01

    Discusses digital collections and digital libraries. Topics include broadband availability; digital rights protection; content, both non-profit and commercial; digitization of cultural content; sustainability; metadata harvesting protocol; infrastructure; authorship; linking multiple resources; data mining; digitization of reference works;…

  1. KOLAM: a cross-platform architecture for scalable visualization and tracking in wide-area imagery

    Science.gov (United States)

    Fraser, Joshua; Haridas, Anoop; Seetharaman, Guna; Rao, Raghuveer M.; Palaniappan, Kannappan

    2013-05-01

    KOLAM is an open, cross-platform, interoperable, scalable and extensible framework supporting a novel multi- scale spatiotemporal dual-cache data structure for big data visualization and visual analytics. This paper focuses on the use of KOLAM for target tracking in high-resolution, high throughput wide format video also known as wide-area motion imagery (WAMI). It was originally developed for the interactive visualization of extremely large geospatial imagery of high spatial and spectral resolution. KOLAM is platform, operating system and (graphics) hardware independent, and supports embedded datasets scalable from hundreds of gigabytes to feasibly petabytes in size on clusters, workstations, desktops and mobile computers. In addition to rapid roam, zoom and hyper- jump spatial operations, a large number of simultaneously viewable embedded pyramid layers (also referred to as multiscale or sparse imagery), interactive colormap and histogram enhancement, spherical projection and terrain maps are supported. The KOLAM software architecture was extended to support airborne wide-area motion imagery by organizing spatiotemporal tiles in very large format video frames using a temporal cache of tiled pyramid cached data structures. The current version supports WAMI animation, fast intelligent inspection, trajectory visualization and target tracking (digital tagging); the latter by interfacing with external automatic tracking software. One of the critical needs for working with WAMI is a supervised tracking and visualization tool that allows analysts to digitally tag multiple targets, quickly review and correct tracking results and apply geospatial visual analytic tools on the generated trajectories. One-click manual tracking combined with multiple automated tracking algorithms are available to assist the analyst and increase human effectiveness.

  2. Landsat and agriculture—Case studies on the uses and benefits of Landsat imagery in agricultural monitoring and production

    Science.gov (United States)

    Leslie, Colin R.; Serbina, Larisa O.; Miller, Holly M.

    2017-03-29

    production. The USDA has been using Landsat imagery to monitor global agricultural production since the launch of Landsat 1 in 1972. Landsat imagery provides objective, global input for a number of USDA agricultural programs and plays an important role in economic and food security forecasting.U.S. Department of Agriculture—Satellite Imagery Archive.—Highlights a number of the experiences of the USDA in acquiring, sharing, and managing moderate resolution imagery to support the diversity of USDA operational programs. Private sector applications using Landsat imagery for agricultural management are discussed in the Landsat Imagery Use and Benefits in Field-Level Agricultural Production Management section of the report in the following subsections:Field-Level Management.—Provides an introduction to what field-level production management is and how it can be applied to agricultural management. This section explores the concept of zone mapping and how Landsat imagery can be used to identify different conditions within a field. The section also provides a case study of zone-mapping software, developed by GK Technology, Inc., that is used by numerous agricultural consultants.Putting Zone Maps to Work.—Highlights several case studies of private agricultural consultants who have been using Landsat imagery to develop zone maps for farmers. Landsat imagery is helping consultants and farmers optimize agricultural inputs, including fertilizer and seed, which leads to higher yield and economic return for the farmer.Increasing Yield.—Highlights the primary benefit of zone mapping using Landsat imagery. Using 5-year market average prices for a number of commodities, this section provides examples of how yield increases translate into higher returns for farmers.

  3. Socialization, Mediation and Learning by Doing : the Role of School, Family and (Virtual) Peers In Playing Video Games

    NARCIS (Netherlands)

    Stokmans, Mia; Nieuwenhuijsen, Huib

    Despite a turbulent ever-changing digital environment, it appears as if everyone who has access, is capable of using digital information. But, research on the digital divide indicates differences in internet skills. This article focusses on the acquisition of digital competences needed to play video

  4. Investigating the effects of a sensorimotor rhythm-based BCI training on the cortical activity elicited by mental imagery

    Science.gov (United States)

    Toppi, J.; Risetti, M.; Quitadamo, L. R.; Petti, M.; Bianchi, L.; Salinari, S.; Babiloni, F.; Cincotti, F.; Mattia, D.; Astolfi, L.

    2014-06-01

    Objective. It is well known that to acquire sensorimotor (SMR)-based brain-computer interface (BCI) control requires a training period before users can achieve their best possible performances. Nevertheless, the effect of this training procedure on the cortical activity related to the mental imagery ability still requires investigation to be fully elucidated. The aim of this study was to gain insights into the effects of SMR-based BCI training on the cortical spectral activity associated with the performance of different mental imagery tasks. Approach. Linear cortical estimation and statistical brain mapping techniques were applied on high-density EEG data acquired from 18 healthy participants performing three different mental imagery tasks. Subjects were divided in two groups, one of BCI trained subjects, according to their previous exposure (at least six months before this study) to motor imagery-based BCI training, and one of subjects who were naive to any BCI paradigms. Main results. Cortical activation maps obtained for trained and naive subjects indicated different spectral and spatial activity patterns in response to the mental imagery tasks. Long-term effects of the previous SMR-based BCI training were observed on the motor cortical spectral activity specific to the BCI trained motor imagery task (simple hand movements) and partially generalized to more complex motor imagery task (playing tennis). Differently, mental imagery with spatial attention and memory content could elicit recognizable cortical spectral activity even in subjects completely naive to (BCI) training. Significance. The present findings contribute to our understanding of BCI technology usage and might be of relevance in those clinical conditions when training to master a BCI application is challenging or even not possible.

  5. Aerial Photography and Imagery, Ortho-Corrected - FDOT 2009 Orthophotography

    Data.gov (United States)

    NSGIC Local Govt | GIS Inventory — This Imagery was provided by Florida Department of Transportation to the Volusia County Property Appraiser. 1 Foot Color Pixel Orthophotography. This imagery was...

  6. USDA/FSA Imagery Programs - Public Map Gallery

    Data.gov (United States)

    Farm Service Agency, Department of Agriculture — Imagery programs are an important part of maintaining, creating and updating geospatial data at the USDA Farm Service Agency. Imagery acquisition is provided by the...

  7. Play and Power

    DEFF Research Database (Denmark)

    The power of play, so central to psychoanalytic theory and practice, is conjoined to the social psychological or socio-politically coloured concept of power, giving rise to many fruitful discussions of how these concepts manifest themselves in clinical work with children, groups and adults...

  8. Play's Importance in School

    Science.gov (United States)

    Sandberg, Anette; Heden, Rebecca

    2011-01-01

    The purpose of this study is to contribute knowledge on and gain an understanding of elementary school teachers' perspectives on the function of play in children's learning processes. The study is qualitative with a hermeneutical approach and has George Herbert Mead as a theoretical frame of reference. Interviews have been carried out with seven…

  9. Play framework essentials

    CERN Document Server

    Richard-Foy, Julien

    2014-01-01

    This book targets Java and Scala developers who already have some experience in web development and who want to master Play framework quickly and efficiently. This book assumes you have a good level of knowledge and understanding of efficient Java and Scala code.

  10. Efficacy of play therapy

    African Journals Online (AJOL)

    User

    Life-skills of Children Under Difficult Circumstances: The. Case of Two ... Goodman's Strengths and Difficulties Questionnaire-a standardized instrument) were obtained from 17 ... From a developmental point of view, play ... preventing mild problems becoming worse, .... records) and a socially withdrawn child-for example ...

  11. The Activity of Play

    DEFF Research Database (Denmark)

    Pichlmair, Martin

    This paper presents Activity Theory as a framework for understanding the action of playing games with the intention of building a foundation for the creation of new game design tools and methods. Activity Theory, an epistemological framework rooted in Soviet psychology of the first half of the 20...

  12. stage/page/play

    DEFF Research Database (Denmark)

    context. Contributors: Per Brask, Dario Fo, Jette Barnholdt Hansen, Pil Hansen, Sven Åke Heed, Ulla Kallenbach, Sofie Kluge, Annelis Kuhlmann, Kela Kvam, Anna Lawaetz, Bent Flemming Nielsen, Franco Perrelli, Magnus Tessing Schneider, Antonio Scuderi. stage/page/play is published as a festschrift...

  13. Lehrbuch Guided Imagery in Music (GIM)

    DEFF Research Database (Denmark)

    Maack, Carola; Geiger, Edith Maria

    Guided Imagery in Music (GIM) ist eine musikpsychotherapeutische Methode, bei welcher der Patient eine Auswahl meist klassischer Musik in einem entspannten Zustand hört und sein Erleben (= Imaginationen) der Therapeutin mitteilt. Theoretische Hintergründe, klinische Anwendung, sowie methodenspezi......Guided Imagery in Music (GIM) ist eine musikpsychotherapeutische Methode, bei welcher der Patient eine Auswahl meist klassischer Musik in einem entspannten Zustand hört und sein Erleben (= Imaginationen) der Therapeutin mitteilt. Theoretische Hintergründe, klinische Anwendung, sowie...

  14. digital natives and digital immigrants

    OpenAIRE

    Cardina, Bruno; Francisco, Jerónimo; Reis, Pedro; trad. Silva, Fátima

    2011-01-01

    This article focuses on the generational gaps in school learning. Initially, we have tried to provide the framework in relation to the term digital native in order to understand the key aspects of the generation born after the advent and the global use of the Internet. They were found to be “multitasking” people, linked to technology and connectivity, as opposed to digital immigrants, born in an earlier period and seeking to adapt to the technological world. We also present some r...

  15. TESTFIELD TRENTO: GEOMETRIC EVALUATION OF VERY HIGH RESOLUTION SATELLITE IMAGERY

    Directory of Open Access Journals (Sweden)

    G. Agugiaro

    2012-07-01

    Full Text Available Today the use of spaceborne Very High Spatial Resolution (VHSR optical sensors for automatic 3D information extraction is increasing in the scientific and civil communities. The 3D Optical Metrology (3DOM Unit of the Bruno Kessler Foundation (FBK in Trento (Italy has collected stereo VHSR satellite imagery, as well as aerial and terrestrial data over Trento, with the aim to create a complete data collection with state-of-the-art datasets for investigations on image analysis, automatic digital surface model (DSM generation, 2D/3D feature extraction, city modelling and data fusion. The testfield region covers the city of Trento, characterised by very dense urban (historical centre, residential and industrial areas, and the surrounding hills and steep mountains (approximate height range 200-2100 m with cultivations, forests and bare soil. This paper reports the analysis conducted in FBK on the VHSR spaceborne imagery of Trento testfield for 3D information extraction. The data include two stereo-pairs acquired by WorldView-2 in August 2010 and by GeoEye-1 in September 2011 in panchromatic and multispectral mode, together with their original Rational Polynomial Coefficients (RPC, and the position and description of well distributed ground points. For reference and validation, a DSM from airborne LiDAR acquisition is used. The paper gives details on the project and the dataset characteristics. The results achieved by 3DOM on DSM extraction from WorldView-2 and GeoEye-1 stereo-pairs are shown and commented.

  16. Dsm Extraction and Evaluation from GEOEYE-1 Stereo Imagery

    Science.gov (United States)

    Saldaña, M. M.; Aguilar, M. A.; Aguilar, F. J.; Fernández, I.

    2012-07-01

    The newest very high resolution (VHR) commercial satellites, such as GeoEye-1 or WorldView-2, open new possibilities for cartographic applications, orthoimages generation and extraction of Digital Surface Models (DSMs). These DSMs are generated by image matching strategies from VHR satellite stereopairs imagery, reconstructing the 3D surface corresponding to the first surface view of the earth containing both microrelief (buildings, trees and so on) and bare terrain. The main aim of this work is to carry out an accuracy assessment test on the DSMs extracted from a GeoEye-1 stereopair captured in August 2011. A LiDAR derived DSM taken at the same month that the satellite imagery was used as ground truth. The influence of factors such as number of Ground Control Points (GCPs), sensor models tested and the geoid employed to transform the ellipsoid to orthometric heights were going to be evaluated. In this way, different sets of GCPs ranging from 7 to 45, two sensor models and two geoids (EGM96 and EGM08, the last adapted for Spain vertical network by the Spanish's National Geographic Institute) were tested in this work. The photogrammetric software package used was OrthoEngine from PCI Geomatica v. 10.3.2. OrthoEngine implements both sensor models tested: (i) the physical model developed by Toutin (CCRS) and, (ii) the rational function model using rational polynomial coefficients supplied by the vendor and later refined by means of the zero order linear functions (RPC0). When high accurate and well-distributed GCPs were used, the planimetric and vertical accuracies of DSMs generated from the GeoEye-1 Geo stereopair were always better than 0.5 m. Using only 7 GCPs and RPC0, a vertical accuracy around 0.43 m measured as standard deviation was attained. The geoid used by OrthoEngine (EGM96) produced similar results that the EGM08 adapted for Spain vertical network.

  17. Olfactory dreams, olfactory interest, and imagery : Relationships to olfactory memory

    OpenAIRE

    Arshamian, Artin

    2007-01-01

    Existing evidence for olfactory imagery is mixed and mainly based on reports from hallucinations and volitional imagery. Using a questionnaire, Stevenson and Case (2005) showed that olfactory dreams provided a good source for olfactory imagery studies. This study applied an extended version of the same questionnaire and examined olfactory dreams and their relation to real-life experienced odors, volitional imagery, and olfactory interest. Results showed that olfactory dreams were similar to r...

  18. Visualisation, imagery, and the development of geometrical reasoning

    OpenAIRE

    Jones, Keith; Bills, Chris

    1998-01-01

    This report focuses on some aspects of the nature and role of visualisation and imagery in the teaching and learning of mathematics, particularly as a component in the development of geometrical reasoning. Issues briefly addressed include the relationship between imagery and perception, imagery and memory, the nature of dynamic images, and the interaction between imagery and concept development. The report concludes with a series of questions that may provide a suitable programme for research...

  19. Playing With the City: Street Art and Videogames

    DEFF Research Database (Denmark)

    Vazques Marquez, Israel; Pajares Tosca, Susana

    2017-01-01

    In this paper we introduce and describe the phenomenon of videogame street art as a specific kind of street art. We consider its materiality and significance, and conceptualize it in the light of a double manifestation of play: the playful appropriation of the city by the artist and the fact...... that street art encapsulates the act of playing videogames in a visual form. Digital play spills out of our computer screens and occupies the urban space with the explicit intention of involving spectators, who are invited to play in symbolic ways that actualize nostalgic memories of gaming and can be related...

  20. Cracking Bank PINs by Playing Mastermind

    Science.gov (United States)

    Focardi, Riccardo; Luccio, Flaminia L.

    The bank director was pretty upset noticing Joe, the system administrator, spending his spare time playing Mastermind, an old useless game of the 70ies. He had fought the instinct of telling him how to better spend his life, just limiting to look at him in disgust long enough to be certain to be noticed. No wonder when the next day the director fell on his chair astonished while reading, on the newspaper, about a huge digital fraud on the ATMs of his bank, with millions of Euros stolen by a team of hackers all around the world. The article mentioned how the hackers had 'played with the bank computers just like playing Mastermind', being able to disclose thousands of user PINs during the one-hour lunch break. That precise moment, a second before falling senseless, he understood the subtle smile on Joe's face the day before, while training at his preferred game, Mastermind.