WorldWideScience

Sample records for period designator visual

  1. Visual Artist or Visual Designer? Visual Communication Design Education

    OpenAIRE

    Arsoy, Aysu

    2010-01-01

    ABSTRACT: Design tools and contents have been digitalized, forming the contemporary fields of the visual arts and design. Corporate culture demands techno-social experts who understand the arts, design, culture and society, while also having a high level of technological proficiency. New departments have opened offering alternatives in art and design education such as Visual Communication Design (VCD) and are dedicated to educating students in the practical aspect of using digital technologi...

  2. Visualization Design Environment

    Energy Technology Data Exchange (ETDEWEB)

    Pomplun, A.R.; Templet, G.J.; Jortner, J.N.; Friesen, J.A.; Schwegel, J.; Hughes, K.R.

    1999-02-01

    Improvements in the performance and capabilities of computer software and hardware system, combined with advances in Internet technologies, have spurred innovative developments in the area of modeling, simulation and visualization. These developments combine to make it possible to create an environment where engineers can design, prototype, analyze, and visualize components in virtual space, saving the time and expenses incurred during numerous design and prototyping iterations. The Visualization Design Centers located at Sandia National Laboratories are facilities built specifically to promote the ''design by team'' concept. This report focuses on designing, developing and deploying this environment by detailing the design of the facility, software infrastructure and hardware systems that comprise this new visualization design environment and describes case studies that document successful application of this environment.

  3. Visualization analysis and design

    CERN Document Server

    Munzner, Tamara

    2015-01-01

    Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration of function before form. The book breaks down visualization design according to three questions: what data users need to see, why users need to carry out their tasks, and how the visual representations proposed can be constructed and manipulated. It walks readers through the use of space and color to visually encode data in a view, the trade-offs between changing a single view and using multiple linked views, and the ways to reduce the amount of data shown in each view. The book concludes with six case stu...

  4. People-oriented Information Visualization Design

    Science.gov (United States)

    Chen, Zhiyong; Zhang, Bolun

    2018-04-01

    In the 21st century with rapid development, in the wake of the continuous progress of science and technology, human society enters the information era and the era of big data, and the lifestyle and aesthetic system also change accordingly, so the emerging field of information visualization is increasingly popular. Information visualization design is the process of visualizing all kinds of tedious information data, so as to quickly accept information and save time-cost. Along with the development of the process of information visualization, information design, also becomes hotter and hotter, and emotional design, people-oriented design is an indispensable part of in the design of information. This paper probes information visualization design through emotional analysis of information design based on the social context of people-oriented experience from the perspective of art design. Based on the three levels of emotional information design: instinct level, behavior level and reflective level research, to explore and discuss information visualization design.

  5. QS Spiral: Visualizing Periodic Quantified Self Data

    DEFF Research Database (Denmark)

    Larsen, Jakob Eg; Cuttone, Andrea; Jørgensen, Sune Lehmann

    2013-01-01

    In this paper we propose an interactive visualization technique QS Spiral that aims to capture the periodic properties of quantified self data and let the user explore those recurring patterns. The approach is based on time-series data visualized as a spiral structure. The interactivity includes ...

  6. Ergodic theory and visualization. II. Fourier mesochronic plots visualize (quasi)periodic sets.

    Science.gov (United States)

    Levnajić, Zoran; Mezić, Igor

    2015-05-01

    We present an application and analysis of a visualization method for measure-preserving dynamical systems introduced by I. Mezić and A. Banaszuk [Physica D 197, 101 (2004)], based on frequency analysis and Koopman operator theory. This extends our earlier work on visualization of ergodic partition [Z. Levnajić and I. Mezić, Chaos 20, 033114 (2010)]. Our method employs the concept of Fourier time average [I. Mezić and A. Banaszuk, Physica D 197, 101 (2004)], and is realized as a computational algorithms for visualization of periodic and quasi-periodic sets in the phase space. The complement of periodic phase space partition contains chaotic zone, and we show how to identify it. The range of method's applicability is illustrated using well-known Chirikov standard map, while its potential in illuminating higher-dimensional dynamics is presented by studying the Froeschlé map and the Extended Standard Map.

  7. Porsche VDM – Visualization from design to market

    OpenAIRE

    Lluis Llanas, Gabriela

    2013-01-01

    This report presents a study that has been carried out in the context of a master thesis, proposed by the automobile manufacturer Porsche AG and conducted over a period of 24 weeks in the development center of Weissach, more precisely in the Virtual Reality (ESM5) Department. The thesis’ aim, entitled “Porsche VDM – Visualization from Design to Market”, is to harmonize the visualization process goal and to use the greatest possible synergies within the Porsche Departments. Ther...

  8. Understanding Visual Novel As Artwork of Visual Communication Design

    Directory of Open Access Journals (Sweden)

    Dendi Pratama

    2017-10-01

    Full Text Available Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of  creative industries products. The study is to formulate the problem, how to understand Visual Novel as artwork of visual communication design, especially among students? This research is a case study conducted on visual communication design student at the University Indraprasta PGRI Jakarta. The results showed low levels of knowledge, understanding, and experience of  the Visual Novel game, which is below 50%. Qualitative and quantitative methods combined with structural semiotic approach is used to describe the elements of the design and the signs structure at the Visual Novel. This research can be a scientific reference for further introduce and encourage an understanding of Visual Novel as artwork of Visual Communication Design. In addition, the results may add to the knowledge of  society, and encourage the development of Visual Novel artwork that  reflect the culture of Indonesia. Visual Novel adalah sejenis permainan audiovisual yang menawarkan kekuatan visual melalui narasi dan karakter visual. Data dari komunitas pengembang Visual Novel (VN Project Indonesia menunjukkan masih terbatasnya pengembang game lokal yang memproduksi Visual Novel Indonesia. Selain itu, produksi Visual Novel Indonesia juga lebih banyak dipengaruhi oleh gaya anime dan manga dari Jepang. Padahal Visual Novel adalah bagian dari produk industri kreatif yang potensial. Studi ini merumuskan masalah, bagaimana memahami Visual Novel sebagai karya seni desain komunikasi visual, khususnya di kalangan mahasiswa? Penelitian ini merupakan studi kasus

  9. Design for Visual Arts.

    Science.gov (United States)

    Skeries, Larry

    Experiences suggested within this visual arts packet provide high school students with awareness of visual expression in graphic design, product design, architecture, and crafts. The unit may be used in whole or in part and includes information about art careers and art-related jobs found in major occupational fields. Specific lesson topics…

  10. Visual accessibility in graphic design: A client–designer communication failure

    OpenAIRE

    Cornish, Katie; Goodman-Deane, Joy; Ruggeri, Kai; Clarkson, P. John

    2015-01-01

    It is essential that graphic design is visually clear and accessible. However, evidence suggests that a lack of consideration is given to visual accessibility in print-based graphic design. Furthermore, effective client-designer communication is a vital component in this. This paper investigates current graphic design practice, with regard to visual accessibility, specifically focussing on client-designer communication. A survey of 122 graphic designers and clients identified that these two g...

  11. Designing Data Visualizations Representing Informational Relationships

    CERN Document Server

    Steele, Julie

    2011-01-01

    Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, expl

  12. The application of visual communication design in display design

    Institute of Scientific and Technical Information of China (English)

    仪晓华

    2015-01-01

    Visual communication design is a kind of visual language and the art of communication behavior, it condenses complex and chaos and obscure information can in the shortest possible time to be understanding of the functional information, at the same time, make the design work itself sound art, philosophy and culture, cause the audience’s perception experience and emotional resonance, and eventually approved. Display of visual communication don’t like people use language to convey, but in all kinds of display environment by graphics, text, color elements such as passing information to people, visual communication design as a medium between designer and audience, communicate through planar graphic elements, format design, the combination of the text elements, color elements make exhibition has rhythm beauty so as to build a display space, the space information accurate, vivid and clear function division, comfortable, and the outline of rich imagination space to the person and strong visual impression.

  13. Custom Formula-Based Visualizations for Savvy Designers"

    DEFF Research Database (Denmark)

    Kuhail, Mohammad Amin

    and expressive. For instance, chart tools are easy to use, but support only predefined visualizations, while visualization tools support custom visualizations, but require program-like specifications. This thesis presents Uvis, a visualization system that targets savvy designers. With Uvis, designers drag......Despite their usefulness in many domains (e.g. healthcare, finance, etc.), custom visualizations remain tedious and hard to implement. It would be advantageous if savvy designers (designers with end-user development skills and much domain knowledge) could refine visualizations to their needs....... For instance, it would save time and money if a clinician familiar with spreadsheet formulas could refine a visualization (e.g. the lifelines) rather than hiring a programmer. Existing approaches to visualization are one of the two: accessible to savvy designers but limited in customizability, or inaccessible...

  14. Designing the visualization of information

    CSIR Research Space (South Africa)

    Engelbrecht, L

    2015-04-01

    Full Text Available The construction of an artifact to visually represent information is usually required by Information Visualization research projects. The end product of design science research is also an artifact and therefore it can be argued that design science...

  15. Research on Visualization Design Method in the Field of New Media Software Engineering

    Science.gov (United States)

    Deqiang, Hu

    2018-03-01

    In the new period of increasingly developed science and technology, with the increasingly fierce competition in the market and the increasing demand of the masses, new design and application methods have emerged in the field of new media software engineering, that is, the visualization design method. Applying the visualization design method to the field of new media software engineering can not only improve the actual operation efficiency of new media software engineering but more importantly the quality of software development can be enhanced by means of certain media of communication and transformation; on this basis, the progress and development of new media software engineering in China are also continuously promoted. Therefore, the application of visualization design method in the field of new media software engineering is analysed concretely in this article from the perspective of the overview of visualization design methods and on the basis of systematic analysis of the basic technology.

  16. The Application of Visual Illusion in the Visual Communication Design

    Science.gov (United States)

    Xin, Tao; You Ye, Han

    2018-03-01

    With the development of our national reform, opening up and modernization, the science and technology has also been well developed and it has been applied in every wall of life, the development of visual illusion industry is represented in the widespread use of advanced technology in it. Ultimately, the visual illusion is a phenomenon, it should be analyzed from the angles of physics and philosophy. The widespread application of visual illusion not only can improve the picture quality, but also could maximize peoples’ sense degree through the visual communication design works, expand people’s horizons and promote the diversity of visual communication design works.

  17. Visualizing Practices in Project-based Design

    DEFF Research Database (Denmark)

    Whyte, Jennifer; Tryggestad, Kjell; Comi, Alice

    2016-01-01

    Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed t...... representations enabled participants in project-based design to develop and share understanding. The complexity of projects and their distributed and mediated nature makes this approach timely and important in addressing new research questions and practical challenges.......Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed...... of situated design. This allows the researcher to be nimble, tracing connections across complex engineering projects; reconstructing practices through their visual representations; and observing their effects. Second, it articulates how, in these empirical cases, interaction with a cascade of visual...

  18. Effects of age, gender, and stimulus presentation period on visual short-term memory.

    Science.gov (United States)

    Kunimi, Mitsunobu

    2016-01-01

    This study focused on age-related changes in visual short-term memory using visual stimuli that did not allow verbal encoding. Experiment 1 examined the effects of age and the length of the stimulus presentation period on visual short-term memory function. Experiment 2 examined the effects of age, gender, and the length of the stimulus presentation period on visual short-term memory function. The worst memory performance and the largest performance difference between the age groups were observed in the shortest stimulus presentation period conditions. The performance difference between the age groups became smaller as the stimulus presentation period became longer; however, it did not completely disappear. Although gender did not have a significant effect on d' regardless of the presentation period in the young group, a significant gender-based difference was observed for stimulus presentation periods of 500 ms and 1,000 ms in the older group. This study indicates that the decline in visual short-term memory observed in the older group is due to the interaction of several factors.

  19. Improving Design Communication: Advanced Visualization

    National Research Council Canada - National Science Library

    Adeoye, Blessing

    2001-01-01

    .... While design professionals may use similar visual modes (lines, text, graphic symbols, etc.) to represent and communicate concepts in complex drawing tasks, similar visual modes may be used ambiguously across disciplines...

  20. A Brief Period of Postnatal Visual Deprivation Alters the Balance between Auditory and Visual Attention.

    Science.gov (United States)

    de Heering, Adélaïde; Dormal, Giulia; Pelland, Maxime; Lewis, Terri; Maurer, Daphne; Collignon, Olivier

    2016-11-21

    Is a short and transient period of visual deprivation early in life sufficient to induce lifelong changes in how we attend to, and integrate, simple visual and auditory information [1, 2]? This question is of crucial importance given the recent demonstration in both animals and humans that a period of blindness early in life permanently affects the brain networks dedicated to visual, auditory, and multisensory processing [1-16]. To address this issue, we compared a group of adults who had been treated for congenital bilateral cataracts during early infancy with a group of normally sighted controls on a task requiring simple detection of lateralized visual and auditory targets, presented alone or in combination. Redundancy gains obtained from the audiovisual conditions were similar between groups and surpassed the reaction time distribution predicted by Miller's race model. However, in comparison to controls, cataract-reversal patients were faster at processing simple auditory targets and showed differences in how they shifted attention across modalities. Specifically, they were faster at switching attention from visual to auditory inputs than in the reverse situation, while an opposite pattern was observed for controls. Overall, these results reveal that the absence of visual input during the first months of life does not prevent the development of audiovisual integration but enhances the salience of simple auditory inputs, leading to a different crossmodal distribution of attentional resources between auditory and visual stimuli. Copyright © 2016 Elsevier Ltd. All rights reserved.

  1. A Strategy for Uncertainty Visualization Design

    Science.gov (United States)

    2009-10-01

    143–156, Magdeburg , Germany . [11] Thomson, J., Hetzler, E., MacEachren, A., Gahegan, M. and Pavel, M. (2005), A Typology for Visualizing Uncertainty...and Stasko [20] to bridge analytic gaps in visualization design, when tasks in the strategy overlap (and therefore complement) design frameworks

  2. Declarative language design for interactive visualization.

    Science.gov (United States)

    Heer, Jeffrey; Bostock, Michael

    2010-01-01

    We investigate the design of declarative, domain-specific languages for constructing interactive visualizations. By separating specification from execution, declarative languages can simplify development, enable unobtrusive optimization, and support retargeting across platforms. We describe the design of the Protovis specification language and its implementation within an object-oriented, statically-typed programming language (Java). We demonstrate how to support rich visualizations without requiring a toolkit-specific data model and extend Protovis to enable declarative specification of animated transitions. To support cross-platform deployment, we introduce rendering and event-handling infrastructures decoupled from the runtime platform, letting designers retarget visualization specifications (e.g., from desktop to mobile phone) with reduced effort. We also explore optimizations such as runtime compilation of visualization specifications, parallelized execution, and hardware-accelerated rendering. We present benchmark studies measuring the performance gains provided by these optimizations and compare performance to existing Java-based visualization tools, demonstrating scalability improvements exceeding an order of magnitude.

  3. Annual incidences of visual impairment during 10-year period in Mie prefecture, Japan.

    Science.gov (United States)

    Ikesugi, Kengo; Ichio, Takako; Tsukitome, Hideyuki; Kondo, Mineo

    2017-07-01

    To determine the annual incidence of visual impairment in a Japanese population during a 10-year period. We examined the physical disability certificates issued yearly between 2004 and 2013 in Mie prefecture, Japan. During this period 2468 visually impaired people were registered under the newly defined Act on Welfare of the Physically Disabled Persons' criteria. The age, sex distribution, and causes of visual impairment were determined from the certificates. The major causes of visual impairment during the ten-year period were glaucoma (23.3%), diabetic retinopathy (17.3%), retinitis pigmentosa (12.2%), macular degeneration (9.0%), chorioretinal degeneration or high myopia (7.4%), optic atrophy (5.8%), stroke or brain tumor (5.4%) and cataracts (3.7%). The incidence of glaucoma was significantly higher throughout the period (2004-2013), and that of diabetic retinopathy was lower between 2007 and 2013. The incidence of retinitis pigmentosa did not change significantly during the 10-year period. The incidence of macular degeneration tended to increase between 2004 and 2007, but it decreased significantly between 2007 and 2013. The results indicate that in Japan, the rates of the major causes of visual impairment altered in the most recent 10-year period reflecting the recent changes in the social background and advances in ocular and systemic treatment.

  4. Data Visualization and Infographics In Visual Communication Design Education at The Age of Information

    Directory of Open Access Journals (Sweden)

    Banu Inanc Uyan Dur

    2014-06-01

    Full Text Available Scientific and technologic developments in the last century facilitate people’s lives while also causing them to face more information. Information design has become much more important as a result of the chaos created by the unprocessed heap of data and information traffic. Therefore, people need designed information like infographics and data visualisation today. Design of information, which is among the most significant requirements of our age, has become a subject which needs to be dealt with more systematically in the education of visual communication design. Visual design of information and data is important not only for increasing perceptibility but also revealing the patterns within complex information, and being educative, persuasive and guiding depending on the content and objective. In this sense, incorporating data visualization and infographics works into the education of visual communication design would have significant contributions to train designers with sufficient qualification to meet the requirements of today’s world. This study examines the current/potential expansion of data visualization and infographics in the education of visual communication design  at the age of information. With respect to students, it deals with its effects to the design method, process and perception and its contributions to the multidisciplinary design approach.

  5. Designing Visual Character Of Raden Wijaya As Historical Figure In Visual Novel

    Directory of Open Access Journals (Sweden)

    Dendi Pratama

    2017-11-01

    Full Text Available Visual character in Visual Novel games have the power to carry messages. Creation of visual characters in historical narratives can also bring cultural meaning. This study examines the creation of Raden Wijaya visual character as a case example in Visual Novel Twist Majapahit which is set in Majapahit kingdom but with manga-style visualization. On the contrary the creation of Raden Wijaya visual character in this study is more trying to accentuate the characteristic of Indonesia. The choice of Raden Wijaya character is based on consideration because it has historically included a major influence in expanding the royal power. The study discussions are elaborated qualitatively with the Social Semiotic approach that analyzes informative functions interactive functions and imaginative functions in visual character design elements. The results of this study show that design elements can build a comprehensive association of meanings so that the creation of visual characters tailored to historical figures has the potential to bring cultural messages.

  6. Visual Hierarchy and Mind Motion in Advertising Design

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2013-06-01

    Full Text Available Visual hierarchy is a significant concept in the field of advertising, a field that is dominated by effective communication, visual recognition and motion. Designers of advertisements have always been trying to organize the visual hierarchy throughout their advertising designs to aid the eye to recognize information in the desired order, to achieve the ultimate goals of clear perception and effectively delivering the advertising messages. However many assumptions and questions usually rise on how to create effective hierarchy throughout advertising designs and lead the eye and mind of the viewer in the most favorable way. This paper attempts to study visual hierarchy and mind motion in advertising designs and why it is important to develop visual paths when designing an advertisement. It explores the theory behind it, and how the very principles can be used to put these concepts into practice. The paper demonstrates some advertising samples applying visual hierarchy and mind motion in a representation of applying the basics and discussing the results.

  7. Visual Hierarchy and Mind Motion in Advertising Design

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2013-06-01

    Full Text Available Visual hierarchy is a significant concept in the field of advertising, a field that is dominated by effective communication, visual recognition and motion. Designers of advertisements have always been trying to organize the visual hierarchy throughout their advertising designs to aid the eye to recognize information in the desired order, to achieve the ultimate goals of clear perception and effectively delivering the advertising messages. However many assumptions and questions usually rise on how to create effective hierarchy throughout advertising designs and lead the eye and mind of the viewer in the most favorable way. This paper attempts to study visual hierarchy and mind motion in advertising designs and why it is important to develop visual paths when designing an advertisement. It explores the theory behind it, and how the very principles can be used to put these concepts into practice. The paper demonstrates some advertising samples applying visual hierarchy and mind motion in a representation of applying the basics and discussing the results. 

  8. A design space of visualization tasks.

    Science.gov (United States)

    Schulz, Hans-Jörg; Nocke, Thomas; Heitzler, Magnus; Schumann, Heidrun

    2013-12-01

    Knowledge about visualization tasks plays an important role in choosing or building suitable visual representations to pursue them. Yet, tasks are a multi-faceted concept and it is thus not surprising that the many existing task taxonomies and models all describe different aspects of tasks, depending on what these task descriptions aim to capture. This results in a clear need to bring these different aspects together under the common hood of a general design space of visualization tasks, which we propose in this paper. Our design space consists of five design dimensions that characterize the main aspects of tasks and that have so far been distributed across different task descriptions. We exemplify its concrete use by applying our design space in the domain of climate impact research. To this end, we propose interfaces to our design space for different user roles (developers, authors, and end users) that allow users of different levels of expertise to work with it.

  9. Nogo Receptor 1 Confines a Disinhibitory Microcircuit to the Critical Period in Visual Cortex.

    Science.gov (United States)

    Stephany, Céleste-Élise; Ikrar, Taruna; Nguyen, Collins; Xu, Xiangmin; McGee, Aaron W

    2016-10-26

    A characteristic of the developing mammalian visual system is a brief interval of plasticity, termed the "critical period," when the circuitry of primary visual cortex is most sensitive to perturbation of visual experience. Depriving one eye of vision (monocular deprivation [MD]) during the critical period alters ocular dominance (OD) by shifting the responsiveness of neurons in visual cortex to favor the nondeprived eye. A disinhibitory microcircuit involving parvalbumin-expressing (PV) interneurons initiates this OD plasticity. The gene encoding the neuronal nogo-66-receptor 1 (ngr1/rtn4r) is required to close the critical period. Here we combined mouse genetics, electrophysiology, and circuit mapping with laser-scanning photostimulation to investigate whether disinhibition is confined to the critical period by ngr1 We demonstrate that ngr1 mutant mice retain plasticity characteristic of the critical period as adults, and that ngr1 operates within PV interneurons to restrict the loss of intracortical excitatory synaptic input following MD in adult mice, and this disinhibition induces a "lower PV network configuration" in both critical-period wild-type mice and adult ngr1 -/- mice. We propose that ngr1 limits disinhibition to close the critical period for OD plasticity and that a decrease in PV expression levels reports the diminished recent cumulative activity of these interneurons. Life experience refines brain circuits throughout development during specified critical periods. Abnormal experience during these critical periods can yield enduring maladaptive changes in neural circuits that impair brain function. In the developing visual system, visual deprivation early in life can result in amblyopia (lazy-eye), a prevalent childhood disorder comprising permanent deficits in spatial vision. Here we identify that the nogo-66 receptor 1 gene restricts an early and essential step in OD plasticity to the critical period. These findings link the emerging circuit

  10. Design of smart home sensor visualizations for older adults.

    Science.gov (United States)

    Le, Thai; Reeder, Blaine; Chung, Jane; Thompson, Hilaire; Demiris, George

    2014-07-24

    Smart home sensor systems provide a valuable opportunity to continuously and unobtrusively monitor older adult wellness. However, the density of sensor data can be challenging to visualize, especially for an older adult consumer with distinct user needs. We describe the design of sensor visualizations informed by interviews with older adults. The goal of the visualizations is to present sensor activity data to an older adult consumer audience that supports both longitudinal detection of trends and on-demand display of activity details for any chosen day. The design process is grounded through participatory design with older adult interviews during a six-month pilot sensor study. Through a secondary analysis of interviews, we identified the visualization needs of older adults. We incorporated these needs with cognitive perceptual visualization guidelines and the emotional design principles of Norman to develop sensor visualizations. We present a design of sensor visualization that integrate both temporal and spatial components of information. The visualization supports longitudinal detection of trends while allowing the viewer to view activity within a specific date.CONCLUSIONS: Appropriately designed visualizations for older adults not only provide insight into health and wellness, but also are a valuable resource to promote engagement within care.

  11. Design of smart home sensor visualizations for older adults.

    Science.gov (United States)

    Le, Thai; Reeder, Blaine; Chung, Jane; Thompson, Hilaire; Demiris, George

    2014-01-01

    Smart home sensor systems provide a valuable opportunity to continuously and unobtrusively monitor older adult wellness. However, the density of sensor data can be challenging to visualize, especially for an older adult consumer with distinct user needs. We describe the design of sensor visualizations informed by interviews with older adults. The goal of the visualizations is to present sensor activity data to an older adult consumer audience that supports both longitudinal detection of trends and on-demand display of activity details for any chosen day. The design process is grounded through participatory design with older adult interviews during a six-month pilot sensor study. Through a secondary analysis of interviews, we identified the visualization needs of older adults. We incorporated these needs with cognitive perceptual visualization guidelines and the emotional design principles of Norman to develop sensor visualizations. We present a design of sensor visualization that integrate both temporal and spatial components of information. The visualization supports longitudinal detection of trends while allowing the viewer to view activity within a specific date. Appropriately designed visualizations for older adults not only provide insight into health and wellness, but also are a valuable resource to promote engagement within care.

  12. Visualization periodic flows in a continuously stratified fluid.

    Science.gov (United States)

    Bardakov, R.; Vasiliev, A.

    2012-04-01

    To visualize the flow pattern of viscous continuously stratified fluid both experimental and computational methods were developed. Computational procedures were based on exact solutions of set of the fundamental equations. Solutions of the problems of flows producing by periodically oscillating disk (linear and torsion oscillations) were visualized with a high resolutions to distinguish small-scale the singular components on the background of strong internal waves. Numerical algorithm of visualization allows to represent both the scalar and vector fields, such as velocity, density, pressure, vorticity, stream function. The size of the source, buoyancy and oscillation frequency, kinematic viscosity of the medium effects were traced in 2D an 3D posing problems. Precision schlieren instrument was used to visualize the flow pattern produced by linear and torsion oscillations of strip and disk in a continuously stratified fluid. Uniform stratification was created by the continuous displacement method. The buoyancy period ranged from 7.5 to 14 s. In the experiments disks with diameters from 9 to 30 cm and a thickness of 1 mm to 10 mm were used. Different schlieren methods that are conventional vertical slit - Foucault knife, vertical slit - filament (Maksoutov's method) and horizontal slit - horizontal grating (natural "rainbow" schlieren method) help to produce supplementing flow patterns. Both internal wave beams and fine flow components were visualized in vicinity and far from the source. Intensity of high gradient envelopes increased proportionally the amplitude of the source. In domains of envelopes convergence isolated small scale vortices and extended mushroom like jets were formed. Experiments have shown that in the case of torsion oscillations pattern of currents is more complicated than in case of forced linear oscillations. Comparison with known theoretical model shows that nonlinear interactions between the regular and singular flow components must be taken

  13. Visual Design Principles: An Empirical Study of Design Lore

    Science.gov (United States)

    Kimball, Miles A.

    2013-01-01

    Many books, designers, and design educators talk about visual design principles such as balance, contrast, and alignment, but with little consistency. This study uses empirical methods to explore the lore surrounding design principles. The study took the form of two stages: a quantitative literature review to determine what design principles are…

  14. Visual Communication Design as a Form of Public Pedagogy

    Science.gov (United States)

    Kelly, Meghan

    2015-01-01

    This paper identifies visual communication design as a form of public pedagogy. Communication design practices aim to achieve the successful transmission of a message to a recipient in a visual mode. Understanding the theories and practices of visual communication design can assist in enhancing the reception of the communication, as these…

  15. PENCAPAIAN SENSE OF DESIGN DALAM PERANCANGAN DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Agus Setiawan

    2016-12-01

    Full Text Available Abstrak Penelitian ini membahas tentang kekuatan rasa dalam perancangan desain komunikasi visual. Aktualisasi komukasi visual tidak dapat lepas dari bisnis dan estetika desain. Rasa berperan penting dalam perancangan, jika tidak  akan terjadi risalah tragedi. Karya-karya perancangan komunikasi visual tidak bisa lepas dari media sebagai tempat mediasi antara produk, jasa, bahkan aktualisasi diri dengan masyarakat yang menjadi sasaran. Kehadiran rasa pada setiap unsur di dalam perancangan akan membingkai konsep dari suatu rancangan. Metode penelitian menggunakan kualitatif yang lebih menekankan pada observasi dan dokumentasi. Analisis data menggunakan analisis studi kasus. Berkreasi dengan rasa adalah persoalan penghayatan, karena setiap tindakan yang dilakukan manusia melibatkan seluruh panca indra. Penghayatan melalui daya imajinasi yang terwujud secara visual adanya stilasi, distorsi, dan adaptasi. Namun yang menarik adalah perancang mampu menangkap esensi, sehingga rasa lebih dilibatkan pada proses penciptaan. Rasa dalam perancangan adalah hasil dari penghayatan yang di dalamnya menunjukkan adanya kegiatan berproses kreatif. Aspek kreatif, ekspresi, persepsi, karakter, produktif, inventif, inovasi, dan inspirasi serta emergentif yang keseluruhan hadir dalam konsep perancangan tertuju pada pencapaian nilai estetika. Perancangan komunikasi visual menunjukkan adanya rasa dari proses hingga final desain. Rasa dalam perancangan komunikasi visual hadir pada setiap elemen desain yaitu: ilustrasi, tipografi, warna, dan layout. Kata kunci: Sense of Design,  Elemen Desain, Desain Komunikasi Visual.   Abstract This research discuss about the power of sense in creation of Visual Communication Design. The actualization of visual communication can’t be separated from bussines and aesthetic design. The sense is important role in creation. If it doesn’t, it will be treatise tragedy. The product of visual communication can’t be separated from media

  16. Designing visual appearance using a structured surface

    DEFF Research Database (Denmark)

    Johansen, Villads Egede; Thamdrup, Lasse Højlund; Smitrup, Christian

    2015-01-01

    followed by numerical and experimental verification. The approach comprises verifying all design and fabrication steps required to produce a desired appearance. We expect that the procedure in the future will yield structurally colored surfaces with appealing prescribed visual appearances.......We present an approach for designing nanostructured surfaces with prescribed visual appearances, starting at design analysis and ending with a fabricated sample. The method is applied to a silicon wafer structured using deep ultraviolet lithography and dry etching and includes preliminary design...

  17. Appraisals of Salient Visual Elements in Web Page Design

    Directory of Open Access Journals (Sweden)

    Johanna M. Silvennoinen

    2016-01-01

    Full Text Available Visual elements in user interfaces elicit emotions in users and are, therefore, essential to users interacting with different software. Although there is research on the relationship between emotional experience and visual user interface design, the focus has been on the overall visual impression and not on visual elements. Additionally, often in a software development process, programming and general usability guidelines are considered as the most important parts of the process. Therefore, knowledge of programmers’ appraisals of visual elements can be utilized to understand the web page designs we interact with. In this study, appraisal theory of emotion is utilized to elaborate the relationship of emotional experience and visual elements from programmers’ perspective. Participants (N=50 used 3E-templates to express their visual and emotional experiences of web page designs. Content analysis of textual data illustrates how emotional experiences are elicited by salient visual elements. Eight hierarchical visual element categories were found and connected to various emotions, such as frustration, boredom, and calmness, via relational emotion themes. The emotional emphasis was on centered, symmetrical, and balanced composition, which was experienced as pleasant and calming. The results benefit user-centered visual interface design and researchers of visual aesthetics in human-computer interaction.

  18. Modeling Color Difference for Visualization Design.

    Science.gov (United States)

    Szafir, Danielle Albers

    2018-01-01

    Color is frequently used to encode values in visualizations. For color encodings to be effective, the mapping between colors and values must preserve important differences in the data. However, most guidelines for effective color choice in visualization are based on either color perceptions measured using large, uniform fields in optimal viewing environments or on qualitative intuitions. These limitations may cause data misinterpretation in visualizations, which frequently use small, elongated marks. Our goal is to develop quantitative metrics to help people use color more effectively in visualizations. We present a series of crowdsourced studies measuring color difference perceptions for three common mark types: points, bars, and lines. Our results indicate that peoples' abilities to perceive color differences varies significantly across mark types. Probabilistic models constructed from the resulting data can provide objective guidance for designers, allowing them to anticipate viewer perceptions in order to inform effective encoding design.

  19. Protein expression of MEF2C during the critical period for visual development in vervet monkeys

    OpenAIRE

    Bernad, Daniel M; Lachance, Pascal E; Chaudhuri, Avijit

    2008-01-01

    During the early development of the visual cortex, there is a critical period when neuronal connections are highly sensitive to changes in visual input. Deprivation of visual stimuli during the critical period elicits robust anatomical and physiological rearrangements in the monkey visual cortex and serves as an excellent model for activity-dependent neuroplasticity. DNA microarray experiments were previously performed in our lab to analyze gene expression patterns in area V1 of vervet monkey...

  20. Students and teachers as developers of visual designs with AR for visual arts education

    DEFF Research Database (Denmark)

    Buhl, Mie

    mobile technology and Augmented Reality (AR). The project exemplified a strategy for visual learning design where diverse stakeholders’ competences were involved throughout the design process. Visual arts education in Denmark is challenged by the national curricula’s requirement of integrating digital...... technology in visual learning processes. Since 1984, information technology has been mandatory in the school subject as well as in teacher education (ref.). Still, many digital resources such as Photoshop and Paint, offer remediating more traditional means for pictorial production, which give rise......). Design Based Research and Educational Technology: Rethinking Technology and the Research Agenda. Educational Technology & Society, 11 (4), 2008, pp. 29–40Beetham, H. (2007): An approach to learning activity design. In: Beetham, H. & Sharpe, R. (eds.) Rethinking pedagogy for a digital age. Designing...

  1. Creative user-centered visualization design for energy analysts and modelers.

    Science.gov (United States)

    Goodwin, Sarah; Dykes, Jason; Jones, Sara; Dillingham, Iain; Dove, Graham; Duffy, Alison; Kachkaev, Alexander; Slingsby, Aidan; Wood, Jo

    2013-12-01

    We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.

  2. Visualize This The FlowingData Guide to Design, Visualization, and Statistics

    CERN Document Server

    Yau, Nathan

    2011-01-01

    Practical data design tips from a data visualization expert of the modern age Data doesn?t decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn?t it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to ga

  3. Advertisements in French and Belgian ‘Little Reviews’, 1890–1930: Visual Techniques and Design

    Directory of Open Access Journals (Sweden)

    Hélène Védrine

    2016-12-01

    Full Text Available Between the 1880s and the 1920s, advertising proved fundamental to art and literature reviews since it fostered a new link between visual and consumerist culture. This article is based on fin de siècle and avant-garde magazines read in dialogue. It samples French and Belgian magazines illustrating innovations to 1880s periodicals and 1920s modernist magazines. The paper highlights the use of visual techniques in advertisements (page design, typography, etc. that strengthen aesthetic and political stances. Advertising rhetoric masks aesthetic manifestos but also social and political agenda, revealed by visual displays of text. Publicity is also an important medium for poetic experimentation, embedded in ordinary advertising design already in the 1890s. Its subversive use informs new means of artistic expression, considered avant-garde innovations (collage, cadavre exquis, or typographic combinations. Advertising later represents new modernist stances within avant-garde magazines. Surrealism and Dada exploited publicity to promote their revolutionary aesthetic. In the 1920s, advertising being increasingly professionalized, specific designers used new visual means, strengthened artistic exchanges, and gradually erased the division between art and commercial culture in magazines. Thus modernism became part of a visual culture resonant with consumer commodities. Advertising ultimately exemplifies an interesting change in periodicals’ patterns, across literature and art reviews to the mainstream press, through posters, and decorative or architectural designs.

  4. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2017-04-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece

  5. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2016-07-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece.

  6. Visual Pollution in the Context of Conflicting Design Requirements

    Directory of Open Access Journals (Sweden)

    Sumartono Sumartono

    2009-07-01

    Full Text Available All designs (graphic, product, and interior designs are directed to consider certain requirements which are followed by logical thinking to fulfill a design process. Once the requirements of each design have been well-considered and the logical design process has been fulfilled, the design is complete. Ideally, all designs are not supposed to be in conflict with each other because each one is based on a logical design process. In reality, however, the mutual existence of these designs has produced conflicting requirements and thereby conflicting logics. This conflict can be seen in visual pollution. This paper will examine the impact of visual pollution caused by billboards, street signs, posters, houses/buildings, automobiles, shopfront graphic designs, packaging designs, graffiti, etc. in the context of conflicting logics/requirements. Today, opposition grows everywhere against all visually polluting designs and outdoor advertising is the most prominent one. Some people think that it should be banned from the city. Some others, however, think that if advertisements are removed from the city, it will become a bland concrete jungle. Every city in Indonesia needs a clean-city law to control illegal advertisements and signs. It is possible to make legal yet attractive advertisements that will give positive contribution to “visual democracy” in Indonesia.

  7. Designing visual recognition for the brand

    NARCIS (Netherlands)

    Karjalainen, T.M.; Snelders, H.M.J.J.

    2010-01-01

    The present paper examines how companies strategically employ design to create visual recognition of their brands' core values. To address this question, an explorative in-depth case study was carried out concerning the strategic design efforts of two companies: Nokia (mobile phones) and Volvo

  8. Regulating Critical Period Plasticity: Insight from the Visual System to Fear Circuitry for Therapeutic Interventions

    Directory of Open Access Journals (Sweden)

    Elisa M. Nabel

    2013-11-01

    Full Text Available Early temporary windows of heightened brain plasticity called critical periods developmentally sculpt neural circuits and contribute to adult behavior. Regulatory mechanisms of visual cortex development –the preeminent model of experience-dependent critical period plasticity- actively limit adult plasticity and have proved fruitful therapeutic targets to reopen plasticity and rewire faulty visual system connections later in life. Interestingly, these molecular mechanisms have been implicated in the regulation of plasticity in other functions beyond vision. Applying mechanistic understandings of critical period plasticity in the visual cortex to fear circuitry may provide a conceptual framework for developing novel therapeutic tools to mitigate aberrant fear responses in post traumatic stress disorder. In this review, we turn to the model of experience-dependent visual plasticity to provide novel insights for the mechanisms regulating plasticity in the fear system. Fear circuitry, particularly fear memory erasure, also undergoes age-related changes in experience-dependent plasticity. We consider the contributions of molecular brakes that halt visual critical period plasticity to circuitry underlying fear memory erasure. A major molecular brake in the visual cortex, perineuronal net formation, recently has been identified in the development of fear systems that are resilient to fear memory erasure. The roles of other molecular brakes, myelin-related Nogo receptor signaling and Lynx family proteins– endogenous inhibitors for nicotinic acetylcholine receptor, are explored in the context of fear memory plasticity. Such fear plasticity regulators, including epigenetic effects, provide promising targets for therapeutic interventions.

  9. Towards a visual modeling approach to designing microelectromechanical system transducers

    Science.gov (United States)

    Dewey, Allen; Srinivasan, Vijay; Icoz, Evrim

    1999-12-01

    In this paper, we address initial design capture and system conceptualization of microelectromechanical system transducers based on visual modeling and design. Visual modeling frames the task of generating hardware description language (analog and digital) component models in a manner similar to the task of generating software programming language applications. A structured topological design strategy is employed, whereby microelectromechanical foundry cell libraries are utilized to facilitate the design process of exploring candidate cells (topologies), varying key aspects of the transduction for each topology, and determining which topology best satisfies design requirements. Coupled-energy microelectromechanical system characterizations at a circuit level of abstraction are presented that are based on branch constitutive relations and an overall system of simultaneous differential and algebraic equations. The resulting design methodology is called visual integrated-microelectromechanical VHDL-AMS interactive design (VHDL-AMS is visual hardware design language for analog and mixed signal).

  10. The landscape impact and visual design of windfarms

    International Nuclear Information System (INIS)

    Stanton, C.

    1996-08-01

    For every economic and technical solution there are a number of viable windfarm designs. This study is intended to provide information and guidelines on the design and location of windfarms in terms of visual impact. It is based on an analysis of a number of existing wind farms. The main conclusion is that where a windfarm is technically practical, a viable visual solution can usually be found. In the ideal development, the landscape should condition the wind farm design. Since windfarms cannot be hidden, it is imperative that the development seems honest, rational and harmonious in the landscape as an expression of visual clarity. Dissemination of information to the general public on the potential impact of a windfarm which has been sensitively designed could reassure many people who might be uncertain about such an unfamiliar development. (UK)

  11. Visual Design of User Interfaces by (De)composition

    OpenAIRE

    Lepreux, Sophie; Michotte, Benjamin; Vanderdonckt, Jean; 13th Int. Workshop on Design, Specification, and Verification of Interactive Systems DSV-IS

    2006-01-01

    Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other users, other platforms, and other environments. This paper addresses this problem by introducing a new visual design method for graphical users interfaces referred to as “visual design by (de)composition". In this method, any individual or composite component of a graphical user interface is submitted to a series of o...

  12. Visual Geolocations. Repurposing online data to design alternative views

    Directory of Open Access Journals (Sweden)

    Gabriele Colombo

    2017-04-01

    Full Text Available Data produced by humans and machines is more and more heterogeneous, visual, and location based. This availability inspired in the last years a number of reactions from researchers, designers, and artists that, using different visual manipulations techniques, have attempted at repurposing this material to add meaning and design new perspectives with specific intentions. Three different approaches are described here: the design of interfaces for exploring satellite footage in novel ways, the analysis of urban esthetics through the visual manipulation of collections of user-generated contents, and the enrichment of geo-based datasets with the selection and rearrangement of web imagery.

  13. Visualization-based decision support for value-driven system design

    Science.gov (United States)

    Tibor, Elliott

    In the past 50 years, the military, communication, and transportation systems that permeate our world, have grown exponentially in size and complexity. The development and production of these systems has seen ballooning costs and increased risk. This is particularly critical for the aerospace industry. The inability to deal with growing system complexity is a crippling force in the advancement of engineered systems. Value-Driven Design represents a paradigm shift in the field of design engineering that has potential to help counteract this trend. The philosophy of Value-Driven Design places the desires of the stakeholder at the forefront of the design process to capture true preferences and reveal system alternatives that were never previously thought possible. Modern aerospace engineering design problems are large, complex, and involve multiple levels of decision-making. To find the best design, the decision-maker is often required to analyze hundreds or thousands of combinations of design variables and attributes. Visualization can be used to support these decisions, by communicating large amounts of data in a meaningful way. Understanding the design space, the subsystem relationships, and the design uncertainties is vital to the advancement of Value-Driven Design as an accepted process for the development of more effective, efficient, robust, and elegant aerospace systems. This research investigates the use of multi-dimensional data visualization tools to support decision-making under uncertainty during the Value-Driven Design process. A satellite design system comprising a satellite, ground station, and launch vehicle is used to demonstrate effectiveness of new visualization methods to aid in decision support during complex aerospace system design. These methods are used to facilitate the exploration of the feasible design space by representing the value impact of system attribute changes and comparing the results of multi-objective optimization formulations

  14. Different Strokes for Different Folks: Visual Presentation Design between Disciplines.

    Science.gov (United States)

    Gomez, S R; Jianu, R; Ziemkiewicz, C; Guo, Hua; Laidlaw, D H

    2012-12-01

    We present an ethnographic study of design differences in visual presentations between academic disciplines. Characterizing design conventions between users and data domains is an important step in developing hypotheses, tools, and design guidelines for information visualization. In this paper, disciplines are compared at a coarse scale between four groups of fields: social, natural, and formal sciences; and the humanities. Two commonplace presentation types were analyzed: electronic slideshows and whiteboard "chalk talks". We found design differences in slideshows using two methods - coding and comparing manually-selected features, like charts and diagrams, and an image-based analysis using PCA called eigenslides. In whiteboard talks with controlled topics, we observed design behaviors, including using representations and formalisms from a participant's own discipline, that suggest authors might benefit from novel assistive tools for designing presentations. Based on these findings, we discuss opportunities for visualization ethnography and human-centered authoring tools for visual information.

  15. Effects of chronic iTBS-rTMS and enriched environment on visual cortex early critical period and visual pattern discrimination in dark-reared rats.

    Science.gov (United States)

    Castillo-Padilla, Diana V; Funke, Klaus

    2016-01-01

    Early cortical critical period resembles a state of enhanced neuronal plasticity enabling the establishment of specific neuronal connections during first sensory experience. Visual performance with regard to pattern discrimination is impaired if the cortex is deprived from visual input during the critical period. We wondered how unspecific activation of the visual cortex before closure of the critical period using repetitive transcranial magnetic stimulation (rTMS) could affect the critical period and the visual performance of the experimental animals. Would it cause premature closure of the plastic state and thus worsen experience-dependent visual performance, or would it be able to preserve plasticity? Effects of intermittent theta-burst stimulation (iTBS) were compared with those of an enriched environment (EE) during dark-rearing (DR) from birth. Rats dark-reared in a standard cage showed poor improvement in a visual pattern discrimination task, while rats housed in EE or treated with iTBS showed a performance indistinguishable from rats reared in normal light/dark cycle. The behavioral effects were accompanied by correlated changes in the expression of brain-derived neurotrophic factor (BDNF) and atypical PKC (PKCζ/PKMζ), two factors controlling stabilization of synaptic potentiation. It appears that not only nonvisual sensory activity and exercise but also cortical activation induced by rTMS has the potential to alleviate the effects of DR on cortical development, most likely due to stimulation of BDNF synthesis and release. As we showed previously, iTBS reduced the expression of parvalbumin in inhibitory cortical interneurons, indicating that modulation of the activity of fast-spiking interneurons contributes to the observed effects of iTBS. © 2015 Wiley Periodicals, Inc.

  16. Learning Visual Design through Hypermedia: Pathways to Visual Literacy.

    Science.gov (United States)

    Lockee, Barbara; Hergert, Tom

    The interactive multimedia application described here attempts to provide learners and teachers with a common frame of reference for communicating about visual media. The system is based on a list of concepts related to composition, and illustrates those concepts with photographs, paintings, graphic designs, and motion picture scenes. The ability…

  17. Digital-Visual-Sensory-Design Anthropology: Ethnography, Imagination and Intervention

    Science.gov (United States)

    Pink, Sarah

    2014-01-01

    In this article I outline how a digital-visual-sensory approach to anthropological ethnography might participate in the making of relationship between design and anthropology. While design anthropology is itself coming of age, the potential of its relationship with applied visual anthropology methodology and theory has not been considered in the…

  18. COVE: a visual environment for ocean observatory design

    International Nuclear Information System (INIS)

    Grochow, K; Lazowska, E; Stoermer, M; Kelley, D; Delaney, J

    2008-01-01

    Physical, chemical, and biological ocean processes play a crucial role in determining Earth's environment. Unfortunately, our knowledge of these processes is limited because oceanography is carried out today largely the way it was a century ago: as expeditionary science, going to sea in ships and measuring a relatively small number of parameters (e.g., temperature, salinity, and pressure) as time and budget allow. The NSF Ocean Observatories Initiative is a US$330 million project that will help transform oceanography from a data-poor to a data-rich science. A cornerstone of this project is the deep water Regional Scale Nodes (RSN) that will be installed off the coasts of Washington and Oregon. The RSN will include 1500 km of fiber optic cable providing power and bandwidth to the seafloor and throughout the water column. Thousands of sensors will be deployed to stream data and imagery to shore, where they will be available in real time for ocean scientists and the public at large. The design of the RSN is a complex undertaking, requiring a combination of many different interactive tools and areas of visualization: geographic visualization to see the available seafloor bathymetry, scientific visualization to examine existing geospatially located datasets, layout tools to place the sensors, and collaborative tools to communicate across the team during the design. COVE, the Common Observatory Visualization Environment, is a visualization environment designed to meet all these needs. COVE has been built by computer scientists working closely with the engineering and scientific teams who will build and use the RSN. This paper discusses the data and activities of cabled observatory design, the design of COVE, and results from its use across the team

  19. A Visual Language for Protein Design

    KAUST Repository

    Cox, Robert Sidney

    2017-02-08

    As protein engineering becomes more sophisticated, practitioners increasingly need to share diagrams for communicating protein designs. To this end, we present a draft visual language, Protein Language, that describes the high-level architecture of an engineered protein with easy-to draw glyphs, intended to be compatible with other biological diagram languages such as SBOL Visual and SBGN. Protein Language consists of glyphs for representing important features (e.g., globular domains, recognition and localization sequences, sites of covalent modification, cleavage and catalysis), rules for composing these glyphs to represent complex architectures, and rules constraining the scaling and styling of diagrams. To support Protein Language we have implemented an extensible web-based software diagram tool, Protein Designer, that uses Protein Language in a

  20. A Visual Language for Protein Design

    KAUST Repository

    Cox, Robert Sidney; McLaughlin, James Alastair; Grunberg, Raik; Beal, Jacob; Wipat, Anil; Sauro, Herbert M.

    2017-01-01

    As protein engineering becomes more sophisticated, practitioners increasingly need to share diagrams for communicating protein designs. To this end, we present a draft visual language, Protein Language, that describes the high-level architecture of an engineered protein with easy-to draw glyphs, intended to be compatible with other biological diagram languages such as SBOL Visual and SBGN. Protein Language consists of glyphs for representing important features (e.g., globular domains, recognition and localization sequences, sites of covalent modification, cleavage and catalysis), rules for composing these glyphs to represent complex architectures, and rules constraining the scaling and styling of diagrams. To support Protein Language we have implemented an extensible web-based software diagram tool, Protein Designer, that uses Protein Language in a

  1. THE SIGNIFICANCE OF ECOLOGICAL AWARENESS IN VISUAL COMMUNICATION DESIGN EDUCATION

    Directory of Open Access Journals (Sweden)

    Aristarchus Pranayama

    2005-01-01

    Full Text Available Dalam era dimana kepedulian terhadap lingkungan sangatlah penting%2C desain komunikasi visual perlu memperhitungkan pengintegrasian kesadaran ekologis dalam program pendidikannya. Prinsip bentuk dan fungsi tidaklah cukup lagi dalam menentukan kesuksesan sebuah desain. Pembelajaran lebih lanjut mengenai eco-design – atau sering disebut green design atau sustainable design – membuktikan pentingnya pemahaman mengenai proses desain secara menyeluruh%2C keterkaitannya dengan bidang-bidang lain%2C dan dampaknya terhadap lingkungan. Para pengajar desain dapat berperan dalam menumbuhkan calon “desainer warga” melalui pendidikan desain komunikasi visual yang mengimplementasikan kesadaran ekologis. Dengan kesadaran bahwa pilihan dan keputusan yang diambil para desainer berpengaruh%2C nantinya kekuatan dampak desain dapat digunakan untuk membuat perubahan yang positif Abstract in Bahasa Indonesia : In this day of age where environmental concern is critical%2C visual communication design has to consider an integration of ecological awareness into its education programs. The principles of form and function alone are not enough anymore to evaluate a design’s success. Further studies of eco-design – often called green design or sustainable design – would prove to be important in the understanding of the design process as a whole%2C its interconnectedness with other fields%2C and its impact towards the environment. Design educators can play a role in cultivating future “citizen designers” through visual communication design education which implement ecological awareness. In our awareness as designers that our choices and decisions matter can in turn utilizes design’s powerful impact to create positive change. eco-design%2C green design%2C sustainable design%2C pendidikan desain komunikasi visual%2C kesadaran ekologis%2C lingkungan.

  2. A Graphics Design Framework to Visualize Multi-Dimensional Economic Datasets

    Science.gov (United States)

    Chandramouli, Magesh; Narayanan, Badri; Bertoline, Gary R.

    2013-01-01

    This study implements a prototype graphics visualization framework to visualize multidimensional data. This graphics design framework serves as a "visual analytical database" for visualization and simulation of economic models. One of the primary goals of any kind of visualization is to extract useful information from colossal volumes of…

  3. An investigation of how design managers in organisations in Bahrain manage and evaluate visual communication design for strategic advantage

    OpenAIRE

    Hallak, Lilian Issa Anton

    2015-01-01

    The role of visual communication design continues to increase in importance around the world. In Bahrain, organisations are increasingly considering visual communication design as a means of accomplishing organisational goals. The research aims to understand the process by which design managers in organisations in Bahrain manage and evaluate visual communication designs to gain strategic advantage. Even though the management of visual communication design has not yet been recognised as a ...

  4. Using Typography to Expand the Design Space of Data Visualization

    Directory of Open Access Journals (Sweden)

    Richard Brath

    Full Text Available This article is a systematic exploration and expansion of the data visualization design space focusing on the role of text. A critical analysis of text usage in data visualizations reveals gaps in existing frameworks and practice. A cross-disciplinary review including the fields of typography, cartography, and coding interfaces yields various typographic techniques to encode data into text, and provides scope for an expanded design space. Mapping new attributes back to well understood principles frames the expanded design space and suggests potential areas of application. From ongoing research created with our framework, we show the design, implementation, and evaluation of six new visualization techniques. Finally, a broad evaluation of a number of visualizations, including critiques from several disciplinary experts, reveals opportunities as well as areas of concern, and points towards additional research with our framework.

  5. Generative design visualize, program, and create with processing

    CERN Document Server

    Bohnacker, Hartmut; Laub, Julia; Lazzeroni, Claudius

    2012-01-01

    Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.

  6. VisBOL: Web-Based Tools for Synthetic Biology Design Visualization.

    Science.gov (United States)

    McLaughlin, James Alastair; Pocock, Matthew; Mısırlı, Göksel; Madsen, Curtis; Wipat, Anil

    2016-08-19

    VisBOL is a Web-based application that allows the rendering of genetic circuit designs, enabling synthetic biologists to visually convey designs in SBOL visual format. VisBOL designs can be exported to formats including PNG and SVG images to be embedded in Web pages, presentations and publications. The VisBOL tool enables the automated generation of visualizations from designs specified using the Synthetic Biology Open Language (SBOL) version 2.0, as well as a range of well-known bioinformatics formats including GenBank and Pigeoncad notation. VisBOL is provided both as a user accessible Web site and as an open-source (BSD) JavaScript library that can be used to embed diagrams within other content and software.

  7. Materiality and Visualization in Hospital Design

    DEFF Research Database (Denmark)

    Harty, Chris; Tryggestad, Kjell

    healthcare systems, single bed rooms are being seen as the preferred alternative to more traditional ward-style accommodation, as it has advantages for privacy and dignity for patients, less disruption to other patients and better control of hospital acquired infections. But fundamentally, single rooms mean...... of different representations and visualizations – economic calculations, drawings, and virtual and physical models. We use these cases to discuss the roles of different sorts of representations and visualizations in design process, in terms of opening up and settling controversies (such as room size), in terms...

  8. Learning Reverse Engineering and Simulation with Design Visualization

    Science.gov (United States)

    Hemsworth, Paul J.

    2018-01-01

    The Design Visualization (DV) group supports work at the Kennedy Space Center by utilizing metrology data with Computer-Aided Design (CAD) models and simulations to provide accurate visual representations that aid in decision-making. The capability to measure and simulate objects in real time helps to predict and avoid potential problems before they become expensive in addition to facilitating the planning of operations. I had the opportunity to work on existing and new models and simulations in support of DV and NASA’s Exploration Ground Systems (EGS).

  9. Using Concrete and Realistic Data in Evaluating Initial Visualization Designs

    DEFF Research Database (Denmark)

    Knudsen, Søren; Pedersen, Jeppe Gerner; Herdal, Thor

    2016-01-01

    We explore means of designing and evaluating initial visualization ideas, with concrete and realistic data in cases where data is not readily available. Our approach is useful in exploring new domains and avenues for visualization, and contrasts other visualization work, which typically operate...... under the assumption that data has already been collected, and is ready to be visualized. We argue that it is sensible to understand data requirements and evaluate the potential value of visualization before devising means of automatic data collection. We base our exploration on three cases selected...... the design case and problem, the manner in which we collected data, and the findings obtained from evaluations. Afterwards, we describe four factors of our data collection approach, and discuss potential outcomes from it....

  10. Design and visualization of synthetic holograms for security applications

    International Nuclear Information System (INIS)

    Škeren, M; Nývlt, M; Svoboda, J

    2013-01-01

    In this paper we present a software for the design and visualization of holographic elements containing full scale of visual effects. It enables to simulate an observation of the holographic elements under general conditions including different light sources with various spectral and coherence properties and various geometries of reconstruction. Furthermore, recent technologies offer interesting possibilities for the 3D visualization such as the 3D techniques based on shutter or polarization glasses, anaglyphs, etc. The presented software is compatible with the mentioned techniques and enables an application of the 3D hardware tools for visualization. The software package can be used not only for visualization of the existing designs, but also for a fine tuning of the spatial, kinetic, and color properties of the hologram. Moreover, the holograms containing all types of the 3D effects, general color mixing, kinetic behavior, diffractive cryptograms, etc. can be translated using the software directly to a high resolution micro-structure.

  11. Discourse with Visual Health Data: Design of Human-Data Interaction

    Directory of Open Access Journals (Sweden)

    Oluwakemi Ola

    2018-03-01

    Full Text Available Previous work has suggested that large repositories of data can revolutionize healthcare activities; however, there remains a disconnection between data collection and its effective usage. The way in which users interact with data strongly impacts their ability to not only complete tasks but also capitalize on the purported benefits of such data. Interactive visualizations can provide a means by which many data-driven tasks can be performed. Recent surveys, however, suggest that many visualizations mostly enable users to perform simple manipulations, thus limiting their ability to complete tasks. Researchers have called for tools that allow for richer discourse with data. Nonetheless, systematic design of human-data interaction for visualization tools is a non-trivial task. It requires taking into consideration a myriad of issues. Creation of visualization tools that incorporate rich human-data discourse would benefit from the use of design frameworks. In this paper, we examine and present a design process that is based on a conceptual human-data interaction framework. We discuss and describe the design of interaction for a visualization tool intended for sensemaking of public health data. We demonstrate the utility of systematic interaction design in two ways. First, we use scenarios to highlight how our design approach supports a rich and meaningful discourse with data. Second, we present results from a study that details how users were able to perform various tasks with health data and learn about global health trends.

  12. Students and Teachers as Developers of Visual Learning Designs with Augmented Reality for Visual Arts Education

    DEFF Research Database (Denmark)

    Buhl, Mie

    2017-01-01

    upon which to discuss the potential for reengineering the traditional role of the teacher/learning designer as the only supplier and the students as the receivers of digital learning designs in higher education. The discussion applies the actor-network theory and socio-material perspectives...... on education in order to enhance the meta-perspective of traditional teacher and student roles.......Abstract This paper reports on a project in which communication and digital media students collaborated with visual arts teacher students and their teacher trainer to develop visual digital designs for learning that involved Augmented Reality (AR) technology. The project exemplified a design...

  13. Design and evaluation of a kitchen for persons with visual impairments.

    Science.gov (United States)

    Kutintara, Benjamas; Somboon, Pornpun; Buasri, Virajada; Srettananurak, Metinee; Jedeeyod, Piyanooch; Pornpratoom, Kittikan; Iam-cham, Veraya

    2013-03-01

    Visually impaired people need skills on daily living, such as cooking, and Ratchasuda College offers independent living training for them. In order to fulfill their needs, a suitable kitchen should be designed with the consideration of their limitations. The objective of this study was to design and evaluate a kitchen for persons with visual impairments. Before designing the kitchen, interviews and an observation were carried out to obtain information on the needs of blind and low vision persons. Consequently, a kitchen model was developed, and it was evaluated by 10 persons with visual impairments. After the design improvement, the kitchen was built and has been routinely used for training persons with visual impairments to prepare meals. Finally, a post-occupancy evaluation of the kitchen was conducted by observing and interviewing both trainers and those with visual impairments during the food preparation training. The results of the study indicated that kitchens for persons with visual impairments should have safety and usability features. The results of the post-occupancy evaluation showed that those who attended cooking courses were able to cook safely in the kitchen. However, the kitchen still had limitations in some features.

  14. SBOL Visual: A Graphical Language for Genetic Designs

    Science.gov (United States)

    Adler, Aaron; Beal, Jacob; Bhatia, Swapnil; Cai, Yizhi; Chen, Joanna; Clancy, Kevin; Galdzicki, Michal; Hillson, Nathan J.; Le Novère, Nicolas; Maheshwari, Akshay J.; McLaughlin, James Alastair; Myers, Chris J.; P, Umesh; Pocock, Matthew; Rodriguez, Cesar; Soldatova, Larisa; Stan, Guy-Bart V.; Swainston, Neil; Wipat, Anil; Sauro, Herbert M.

    2015-01-01

    Synthetic Biology Open Language (SBOL) Visual is a graphical standard for genetic engineering. It consists of symbols representing DNA subsequences, including regulatory elements and DNA assembly features. These symbols can be used to draw illustrations for communication and instruction, and as image assets for computer-aided design. SBOL Visual is a community standard, freely available for personal, academic, and commercial use (Creative Commons CC0 license). We provide prototypical symbol images that have been used in scientific publications and software tools. We encourage users to use and modify them freely, and to join the SBOL Visual community: http://www.sbolstandard.org/visual. PMID:26633141

  15. Visualization tool for human-machine interface designers

    Science.gov (United States)

    Prevost, Michael P.; Banda, Carolyn P.

    1991-06-01

    As modern human-machine systems continue to grow in capabilities and complexity, system operators are faced with integrating and managing increased quantities of information. Since many information components are highly related to each other, optimizing the spatial and temporal aspects of presenting information to the operator has become a formidable task for the human-machine interface (HMI) designer. The authors describe a tool in an early stage of development, the Information Source Layout Editor (ISLE). This tool is to be used for information presentation design and analysis; it uses human factors guidelines to assist the HMI designer in the spatial layout of the information required by machine operators to perform their tasks effectively. These human factors guidelines address such areas as the functional and physical relatedness of information sources. By representing these relationships with metaphors such as spring tension, attractors, and repellers, the tool can help designers visualize the complex constraint space and interacting effects of moving displays to various alternate locations. The tool contains techniques for visualizing the relative 'goodness' of a configuration, as well as mechanisms such as optimization vectors to provide guidance toward a more optimal design. Also available is a rule-based design checker to determine compliance with selected human factors guidelines.

  16. Visual arts student Bryan Lawson creates award-winning crop circle design

    OpenAIRE

    Chadwick, Heather Riley

    2009-01-01

    Bryan Lawson of Rural Retreat, Va., a senior visual communication design/studio art student in Virginia Tech's School of Visual Arts, College of Architecture and Urban Studies, won third place in the international Red Bull Art of Can design competition.

  17. Alternative Design for Visual Identity of Yayasan Batik Indonesia

    Directory of Open Access Journals (Sweden)

    Puspita Putri Nugroho

    2015-01-01

    Full Text Available The research objective is to create a logo as the main visual identity. It is together with the graphic elements to support the overall visual identity of the organization and also apply the corporate identity to various applications to effectively foster the professional and trustworthy image of the organization as the foundation in Indonesia aiming for preserving and advancing Batik as the national asset. The writer used qualitative and quantitative method. Qualitative method included Face-to-face interview with the vice secretary of YBI, e-mail interview with the previous logo designer and direct survey to Textile Museum Jakarta and Batik Gallery; and Quantitative method through online survey. The result of the project is a new visual identity for Yayasan Batik Indonesia, which portrays its vision and mission. Design is the core in attaining an advantageous visual identity that could portray the image of the respected organization. When a consistency is applied through the whole visual identity, professional character of the organization is achieved. 

  18. Research for the design of visual fatigue based on the computer visual communication

    Science.gov (United States)

    Deng, Hu-Bin; Ding, Bao-min

    2013-03-01

    With the era of rapid development of computer networks. The role of network communication in the social, economic, political, become more and more important and suggested their special role. The computer network communicat ion through the modern media and byway of the visual communication effect the public of the emotional, spiritual, career and other aspects of the life. While its rapid growth also brought some problems, It is that their message across to the public, its design did not pass a relat ively perfect manifestation to express the informat ion. So this not only leads to convey the error message, but also to cause the physical and psychological fatigue for the audiences. It is said that the visual fatigue. In order to reduce the fatigue when people obtain the useful information in using computer. Let the audience in a short time to obtain the most useful informat ion, this article gave a detailed account of its causes, and propose effective solutions and, through the specific examples to explain it, also in the future computer design visual communicat ion applications development prospect.

  19. Visuals Matter! Designing and using effective visual representations to support project and portfolio decisions

    DEFF Research Database (Denmark)

    Geraldi, Joana; Arlt, Mario

    . They can help managers to be sharper and quicker, especially if visuals are used in a mindful manner. The intent of this book is to increase the awareness of project, program and portfolio practitioners and scholars about the importance of visuals and to provide practical recommendations on how they can......This book is the result of a two-year research project, funded by Project Management Institute and University College London on data visualization in the project and portfolio management contexts. Visuals are powerful and constitute an integral part of analyzing problems and making decisions...... be used and designed mindfully. The research, which underpins this book, focuses on the impact of visuals on cognition of data in project portfolio decisions. The complexity of portfolio problems often exceed human cognitive limitations as a result of a number of factors, such as the large number...

  20. Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness

    Science.gov (United States)

    Kim, Tanyoung; Hong, Hwajung; Magerko, Brian

    When people are aware of their lifestyle's ecological consequences, they are more likely to adjust their behavior to reduce their impact. Persuasive design that provides feedback to users without interfering with their primary tasks can increases the awareness of neighboring problems. As a case study of design for persuasion, we designed two ambient displays as desktop widgets. Both represent a users' computer usage time, but in different visual styles. In this paper, we present the results of a comparative study of two ambient displays. We discuss the gradual progress of persuasion supported by the ambient displays and the differences in users' perception affected by the different visualization styles. Finally, Our empirical findings lead to a series of design implications for persuasive media.

  1. Visual Communication for Medicines: Malignant Assumptions and Benign Design?

    Science.gov (United States)

    van der Waarde, Karel

    2010-01-01

    An area of visual communication that might be classified as a "design failure" is the visual presentation of information about "prescription-only medicines" for patients. This information is provided on packaging, leaflets, brochures, labels and websites. The practical issue is that there are problems in convincing patients to…

  2. Design Visualization Internship Overview

    Science.gov (United States)

    Roberts, Trevor D.

    2014-01-01

    This is a report documenting the details of my work as a NASA KSC intern for the Summer Session from June 2nd to August 8th, 2014. This work was conducted within the Design Visualization Group, a Contractor staffed organization within the C1 division of the IT Directorate. The principle responsibilities of the KSC Design Visualization Group are the production of 3D simulations of NASA equipment and facilities for the purpose of planning complex operations such as hardware transportation and vehicle assembly. My role as an intern focused on aiding engineers in using 3D scanning equipment to obtain as-built measurements of NASA facilities, as well as using CATIA and DELMIA to process this data. My primary goals for this internship focused on expanding my CAD knowledge and capabilities, while also learning more about technologies I was previously unfamiliar with, such as 3D scanning. An additional goal of mine was to learn more about how NASA operates, and how the U.S. Space Program operates on a day-to-day basis. This opportunity provided me with a front-row seat to the daily maneuvers and operations of KSC and NASA as a whole. Each work day, I was able to witness, and even take part of, a small building block of the future systems that will take astronauts to other worlds. After my experiences this summer, not only can I say that my goals have been met, but also that this experience has been the highlight of my experience in higher education.

  3. Gestalt Theory in Visual Screen Design — A New Look at an old subject

    OpenAIRE

    Chang, D.; Dooley, L.; Tuovinen, J. E

    2002-01-01

    Although often presented as a single basis for educational visual screen design, Gestalt theory is not a single small set of visual principles uniformly applied by all designers. In fact, it appears that instructional visual design literature often deals with only a small set of Gestalt laws. In this project Gestalt literature was consulted to distil the most relevant Gestalt laws for educational visual screen design. Eleven laws were identified. They deal with balance/symmetry, continuation,...

  4. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    OpenAIRE

    Konstantinos Kyriakopoulos

    2016-01-01

    This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how ...

  5. Audio-visual interactions in product sound design

    NARCIS (Netherlands)

    Özcan, E.; Van Egmond, R.

    2010-01-01

    Consistent product experience requires congruity between product properties such as visual appearance and sound. Therefore, for designing appropriate product sounds by manipulating their spectral-temporal structure, product sounds should preferably not be considered in isolation but as an integral

  6. Visual design: a step towards multicultural health care.

    Science.gov (United States)

    Alvarez, Juliana

    2014-02-01

    Standing at the crossroads of anthropology, communication, industrial design and new technology theories, this article describes the communication challenges posed during hospital emergencies resulting from linguistic and cultural differences between health care professionals and patients. In order to overcome communication barriers, the proposal of a visual solution was analyzed. Likewise, the problem was studied based on the concepts of perception, comprehension, interpretation and graphic representation according to visual culture and semiotics theories. One hundred and ffty images showing symptoms were analyzed in order to identify a pluricultural iconographic code. Results enabled to develop a list of design criteria and create the application: "My Symptoms Translator" as an option to overcome verbal language barriers and cultural differences.

  7. Can perceptual learning be used to treat amblyopia beyond the critical period of visual development?

    Science.gov (United States)

    Astle, Andrew T; Webb, Ben S; McGraw, Paul V

    2011-11-01

    Amblyopia presents early in childhood and affects approximately 3% of western populations. The monocular visual acuity loss is conventionally treated during the 'critical periods' of visual development by occluding or penalising the fellow eye to encourage use of the amblyopic eye. Despite the measurable success of this approach in many children, substantial numbers of people still suffer with amblyopia later in life because either they were never diagnosed in childhood, did not respond to the original treatment, the amblyopia was only partially remediated, or their acuity loss returned after cessation of treatment. In this review, we consider whether the visual deficits of this largely overlooked amblyopic group are amenable to conventional and innovative therapeutic interventions later in life, well beyond the age at which treatment is thought to be effective. There is a considerable body of evidence that residual plasticity is present in the adult visual brain and this can be harnessed to improve function in adults with amblyopia. Perceptual training protocols have been developed to optimise visual gains in this clinical population. Results thus far are extremely encouraging; marked visual improvements have been demonstrated, the perceptual benefits transfer to new visual tasks and appear to be relatively enduring. The essential ingredients of perceptual training protocols are being incorporated into video game formats, facilitating home-based interventions. Many studies support perceptual training as a tool for improving vision in amblyopes beyond the critical period. Should this novel form of treatment stand up to the scrutiny of a randomised controlled trial, clinicians may need to re-evaluate their therapeutic approach to adults with amblyopia. Ophthalmic & Physiological Optics © 2011 The College of Optometrists.

  8. Designing information visualizations for elite soccer children's different levels of comprehension

    DEFF Research Database (Denmark)

    Herdal, Thor; Pedersen, Jeppe Gerner; Knudsen, Søren

    2016-01-01

    We describe a study that sought to understand elite soccer children's use of visualizations to learn about, and improve their own sports performance. We specifically investigate how visualizations support the players' data comprehension. In this process, we design and evaluate visualizations base...... on real data. Finally, we discuss how the players' level of comprehension might depend on factors such as their general literacy and visualization literacy, and the role of visualization in coaching children....

  9. Visualization of regulations to support design and quality control--a long-term study.

    Science.gov (United States)

    Blomé, Mikael

    2012-01-01

    The aim of the study was to visualize design regulations of furniture by means of interactive technology based on earlier studies and practical examples. The usage of the visualized regulations was evaluated on two occasions: at the start when the first set of regulations was presented, and after six years of usage of all regulations. The visualized regulations were the result of a design process involving experts and potential users in collaboration with IKEA of Sweden AB. The evaluations by the different users showed a very positive response to using visualized regulations. The participative approach, combining expertise in specific regulations with visualization of guidelines, resulted in clear presentations of important regulations, and great attitudes among the users. These kinds of visualizations have proved to be applicable in a variety of product areas at IKEA, with a potential for further dissemination. It is likely that the approaches to design and visualized regulations in this case study could function in other branches.

  10. Analysis of experience-regulated transcriptome and imprintome during critical periods of mouse visual system development reveals spatiotemporal dynamics.

    Science.gov (United States)

    Hsu, Chi-Lin; Chou, Chih-Hsuan; Huang, Shih-Chuan; Lin, Chia-Yi; Lin, Meng-Ying; Tung, Chun-Che; Lin, Chun-Yen; Lai, Ivan Pochou; Zou, Yan-Fang; Youngson, Neil A; Lin, Shau-Ping; Yang, Chang-Hao; Chen, Shih-Kuo; Gau, Susan Shur-Fen; Huang, Hsien-Sung

    2018-03-15

    Visual system development is light-experience dependent, which strongly implicates epigenetic mechanisms in light-regulated maturation. Among many epigenetic processes, genomic imprinting is an epigenetic mechanism through which monoallelic gene expression occurs in a parent-of-origin-specific manner. It is unknown if genomic imprinting contributes to visual system development. We profiled the transcriptome and imprintome during critical periods of mouse visual system development under normal- and dark-rearing conditions using B6/CAST F1 hybrid mice. We identified experience-regulated, isoform-specific and brain-region-specific imprinted genes. We also found imprinted microRNAs were predominantly clustered into the Dlk1-Dio3 imprinted locus with light experience affecting some imprinted miRNA expression. Our findings provide the first comprehensive analysis of light-experience regulation of the transcriptome and imprintome during critical periods of visual system development. Our results may contribute to therapeutic strategies for visual impairments and circadian rhythm disorders resulting from a dysfunctional imprintome.

  11. Design and Implementation of Cancellation Tasks for Visual Search Strategies and Visual Attention in School Children

    Science.gov (United States)

    Wang, Tsui-Ying; Huang, Ho-Chuan; Huang, Hsiu-Shuang

    2006-01-01

    We propose a computer-assisted cancellation test system (CACTS) to understand the visual attention performance and visual search strategies in school children. The main aim of this paper is to present our design and development of the CACTS and demonstrate some ways in which computer techniques can allow the educator not only to obtain more…

  12. Trial visualization of fast reactor design knowledge

    International Nuclear Information System (INIS)

    Yoshikawa, Shinji; Minami, Masaki; Takahashi, Tadao

    2011-01-01

    In design problems of large-scale systems like fast breeder reactors, inter-relations among design specifications are very important where a selected specification option is transferred to other specification selections as a premise to be taken account in engineering judgments. These inter-relations are also important in design case studies with the hypothetical adoption of rejected design options for the evaluation of deviation propagations among design specifications. Some of these rejected options have potential worth for future reconsideration by some circumstance changes (e.g., advanced simulations to exclude needs for mock-up tests, etc.), to contribute to flexibility in system designs. In this study, a computer software is built to visualize a design problem structure by representing engineering knowledge nodes on individual specification selections along with inter-relations of design specifications, to validate the knowledge representation method and to derive open problems. (author)

  13. Understanding Visual Novel As Artwork of Visual Communication Design

    OpenAIRE

    Dendi Pratama; Winny Gunarti; Taufiq Akbar

    2017-01-01

    Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN) Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of  creative industries products. The study is to formulate the problem,...

  14. Understanding Visual Novel as Artwork of Visual Communication Design

    OpenAIRE

    Pratama, Dendi

    2017-01-01

    Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN) Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of creative industries products. The study is to formulate the problem,...

  15. Semantic Wavelet-Induced Frequency-Tagging (SWIFT Periodically Activates Category Selective Areas While Steadily Activating Early Visual Areas.

    Directory of Open Access Journals (Sweden)

    Roger Koenig-Robert

    Full Text Available Primate visual systems process natural images in a hierarchical manner: at the early stage, neurons are tuned to local image features, while neurons in high-level areas are tuned to abstract object categories. Standard models of visual processing assume that the transition of tuning from image features to object categories emerges gradually along the visual hierarchy. Direct tests of such models remain difficult due to confounding alteration in low-level image properties when contrasting distinct object categories. When such contrast is performed in a classic functional localizer method, the desired activation in high-level visual areas is typically accompanied with activation in early visual areas. Here we used a novel image-modulation method called SWIFT (semantic wavelet-induced frequency-tagging, a variant of frequency-tagging techniques. Natural images modulated by SWIFT reveal object semantics periodically while keeping low-level properties constant. Using functional magnetic resonance imaging (fMRI, we indeed found that faces and scenes modulated with SWIFT periodically activated the prototypical category-selective areas while they elicited sustained and constant responses in early visual areas. SWIFT and the localizer were selective and specific to a similar extent in activating category-selective areas. Only SWIFT progressively activated the visual pathway from low- to high-level areas, consistent with predictions from standard hierarchical models. We confirmed these results with criterion-free methods, generalizing the validity of our approach and show that it is possible to dissociate neural activation in early and category-selective areas. Our results provide direct evidence for the hierarchical nature of the representation of visual objects along the visual stream and open up future applications of frequency-tagging methods in fMRI.

  16. The visual impact and design of wind farms in the landscape

    International Nuclear Information System (INIS)

    Stanton, C.

    1995-01-01

    Most windfarm proposals within the United Kingdom have faced a degree of public contention. This has often resulted from a lack of detailed information on the potential impact of windfarms. The support and trust of the public will only be obtained if windfarms are designed to the highest possible standards in all instances. For this to be possible, there is a need for detailed guidelines on windfarm design. To develop such guidelines this study examined the visual impact of a number of existing windfarms within the United Kingdom, the Netherlands and Denmark, to analyse the relationship between the windfarm location, design and the nature of its visual impact. Wind farm development was found to be visually viable in most areas where technically practical. The ideal type of development, however, varies greatly with the individual characteristics of a landscape. This means that although strategic planning control of windfarms is necessary, detailed landscape assessment specific to windfarms, together with design exploration, is more appropriate for determining windfarm location and type, than landscape designation. (Author)

  17. The Visual Web User Interface Design in Augmented Reality Technology

    OpenAIRE

    Chouyin Hsu; Haui-Chih Shiau

    2013-01-01

    Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient ...

  18. Interactive Design and Visualization of Branched Covering Spaces.

    Science.gov (United States)

    Roy, Lawrence; Kumar, Prashant; Golbabaei, Sanaz; Zhang, Yue; Zhang, Eugene

    2018-01-01

    Branched covering spaces are a mathematical concept which originates from complex analysis and topology and has applications in tensor field topology and geometry remeshing. Given a manifold surface and an -way rotational symmetry field, a branched covering space is a manifold surface that has an -to-1 map to the original surface except at the ramification points, which correspond to the singularities in the rotational symmetry field. Understanding the notion and mathematical properties of branched covering spaces is important to researchers in tensor field visualization and geometry processing, and their application areas. In this paper, we provide a framework to interactively design and visualize the branched covering space (BCS) of an input mesh surface and a rotational symmetry field defined on it. In our framework, the user can visualize not only the BCSs but also their construction process. In addition, our system allows the user to design the geometric realization of the BCS using mesh deformation techniques as well as connecting tubes. This enables the user to verify important facts about BCSs such as that they are manifold surfaces around singularities, as well as the Riemann-Hurwitz formula which relates the Euler characteristic of the BCS to that of the original mesh. Our system is evaluated by student researchers in scientific visualization and geometry processing as well as faculty members in mathematics at our university who teach topology. We include their evaluations and feedback in the paper.

  19. Making maps a visual guide to map design for GIS

    CERN Document Server

    Krygier, John

    2016-01-01

    Lauded for its accessibility and beautiful design, this text has given thousands of students and professionals the tools to create effective, compelling maps. Using a wealth of illustrations--with 74 in full color--to elucidate each concisely presented point, the revised and updated third edition continues to emphasize how design choices relate to the reasons for making a map and its intended purpose. All components of map making are covered: titles, labels, legends, visual hierarchy, font selection, how to turn phenomena into visual data, data organization, symbolization, and more. Innovative

  20. Visual Communication in Web Design - Analyzing Visual Communication in Web Design

    Science.gov (United States)

    Thorlacius, Lisbeth

    Web sites are rapidly becoming the preferred media choice for information search, company presentation, shopping, entertainment, education, and social contacts. And along with the various forms of communication that the Web offers the aesthetic aspects have begun to play an increasingly important role. However, studies in the design and the relevance of focusing on the aesthetic aspects in planning and using Web sites have only to a smaller degree been subject of theoretical reflection. For example, Miller (2000), Thorlacius (2001, 2002, 2005), Engholm (2002, 2003), and Beaird (2007) have been contributing to set a beginning agenda that address the aesthetic aspects. On the other hand, there is a considerable amount of literature addressing the theoretical and methodological aspects focusing on the technical and functional aspects. In this context it is the aim of this article to introduce a model for analysis of visual communication on websites.

  1. Visualizing period fluctuations in strained-layer superlattices with scanning tunneling microscopy

    Science.gov (United States)

    Kanedy, K.; Lopez, F.; Wood, M. R.; Gmachl, C. F.; Weimer, M.; Klem, J. F.; Hawkins, S. D.; Shaner, E. A.; Kim, J. K.

    2018-01-01

    We show how cross-sectional scanning tunneling microscopy (STM) may be used to accurately map the period fluctuations throughout epitaxial, strained-layer superlattices based on the InAs/InAsSb and InGaAs/InAlAs material systems. The concept, analogous to Bragg's law in high-resolution x-ray diffraction, relies on an analysis of the [001]-convolved reciprocal-space satellite peaks obtained from discrete Fourier transforms of individual STM images. Properly implemented, the technique enables local period measurements that reliably discriminate vertical fluctuations localized to within ˜5 superlattice repeats along the [001] growth direction and orthogonal, lateral fluctuations localized to within ˜40 nm along directions in the growth plane. While not as accurate as x-ray, the inherent, single-image measurement error associated with the method may be made as small as 0.1%, allowing the vertical or lateral period fluctuations contributing to inhomogeneous energy broadening and carrier localization in these structures to be pinpointed and quantified. The direct visualization of unexpectedly large, lateral period fluctuations on nanometer length scales in both strain-balanced systems supports a common understanding in terms of correlated interface roughness.

  2. Electro-Optical Design for Efficient Visual Communication

    Science.gov (United States)

    Huck, Friedrich O.; Fales, Carl L.; Jobson, Daniel J.; Rahman, Zia-Ur

    1995-01-01

    Visual communication, in the form of telephotography and television, for example, can be regarded as efficient only if the amount of information that it conveys about the scene to the observer approaches the maximum possible and the associated cost approaches the minimum possible. Elsewhere we have addressed the problem of assessing the end to end performance of visual communication systems in terms of their efficiency in this sense by integrating the critical limiting factors that constrain image gathering into classical communications theory. We use this approach to assess the electro-optical design of image gathering devices as a function of the f number and apodization of the objective lens and the aperture size and sampling geometry of the phot-detection mechanism. Results show that an image gathering device that is designed to optimize information capacity performs similarly to the human eye. For both, the performance approaches the maximum possible, in terms of the efficiency with which the acquired information can be transmitted as decorrelated data, and the fidelity, sharpness, and clearity with which fine detail can be restored.

  3. Electro-optical design for efficient visual communication

    Science.gov (United States)

    Huck, Friedrich O.; Fales, Carl L.; Jobson, Daniel J.; Rahman, Zia-ur

    1995-03-01

    Visual communication, in the form of telephotography and television, for example, can be regarded as efficient only if the amount of information that it conveys about the scene to the observer approaches the maximum possible and the associated cost approaches the minimum possible. Elsewhere we have addressed the problem of assessing the end-to-end performance of visual communication systems in terms of their efficiency in this sense by integrating the critical limiting factors that constrain image gathering into classical communication theory. We use this approach to assess the electro-optical design of image-gathering devices as a function of the f number and apodization of the objective lens and the aperture size and sampling geometry of the photodetection mechanism. Results show that an image-gathering device that is designed to optimize information capacity performs similarly to the human eye. For both, the performance approaches the maximum possible, in terms of the efficiency with which the acquired information can be transmitted as decorrelated data, and the fidelity, sharpness, and clarity with which fine detail can be restored.

  4. [Design and optimization of wireless power and data transmission for visual prosthesis].

    Science.gov (United States)

    Lei, Xuping; Wu, Kaijie; Zhao, Lei; Chai, Xinyu

    2013-11-01

    Boosting spatial resolution of visual prostheses is an effective method to improve implant subjects' visual perception. However, power consumption of visual implants greatly rises with the increasing number of implanted electrodes. In respond to this trend, visual prostheses need to develop high-efficiency wireless power transmission and high-speed data transmission. This paper presents a review of current research progress on wireless power and data transmission for visual prostheses, analyzes relative principles and requirement, and introduces design methods of power and data transmission.

  5. Visualizing the Past: The Design of a Temporally Enabled Map for Presentation (TEMPO

    Directory of Open Access Journals (Sweden)

    Nathan Prestopnik

    2012-01-01

    Full Text Available We present a design case for a prototype visualization tool called the Temporally Enabled Map for Presentation (TEMPO. Designed for use in the lecture classroom, TEMPO is an interactive animated map that addressed a common problem in military history: the shortcomings of traditional static (non-interactive, non-animated maps. Static maps show spatial elements well, but cannot do more than approximate temporal events using multiple views, movement arrows, and the like. TEMPO provides a more complete view of past historical events by showing them from start to finish. In our design case we describe our development process, which included consultation with military history domain experts, classroom observations, application of techniques derived from visualization and Human-Computer Interaction (HCI literature and theory. Our design case shows how the design of an educational tool can motivate scholarly evaluation, and we describe how some theories were first embraced and then rejected as design circumstances required. Finally, we explore a future direction for TEMPO, tools to support creative interactions with visualizations where students or instructors can learn by visualizing historical events for themselves. A working version of the finished TEMPO artifact is included as an interactive element in this document.

  6. Applying Strategic Visualization(Registered Trademark) to Lunar and Planetary Mission Design

    Science.gov (United States)

    Frassanito, John R.; Cooke, D. R.

    2002-01-01

    NASA teams, such as the NASA Exploration Team (NEXT), utilize advanced computational visualization processes to develop mission designs and architectures for lunar and planetary missions. One such process, Strategic Visualization (trademark), is a tool used extensively to help mission designers visualize various design alternatives and present them to other participants of their team. The participants, which may include NASA, industry, and the academic community, are distributed within a virtual network. Consequently, computer animation and other digital techniques provide an efficient means to communicate top-level technical information among team members. Today,Strategic Visualization(trademark) is used extensively both in the mission design process within the technical community, and to communicate the value of space exploration to the general public. Movies and digital images have been generated and shown on nationally broadcast television and the Internet, as well as in magazines and digital media. In our presentation will show excerpts of a computer-generated animation depicting the reference Earth/Moon L1 Libration Point Gateway architecture. The Gateway serves as a staging corridor for human expeditions to the lunar poles and other surface locations. Also shown are crew transfer systems and current reference lunar excursion vehicles as well as the Human and robotic construction of an inflatable telescope array for deployment to the Sun/Earth Libration Point.

  7. Colouring the Gaps in Learning Design: Aesthetics and the Visual in Learning

    Science.gov (United States)

    Carroll, Fiona; Kop, Rita

    2016-01-01

    The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…

  8. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model

    OpenAIRE

    Zoulinakis, Georgios; Ferrer-Blasco, Teresa

    2017-01-01

    Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in bot...

  9. Design of an aid to visual inspection workstation

    Science.gov (United States)

    Tait, Robert; Harding, Kevin

    2016-05-01

    Visual Inspection is the most common means for inspecting manufactured parts for random defects such as pits, scratches, breaks, corrosion or general wear. The reason for the need for visual inspection is the very random nature of what might be a defect. Some defects may be very rare, being seen once or twice a year, but May still be critical to part performance. Because of this random and rare nature, even the most sophisticated image analysis programs have not been able to recognize all possible defects. Key to any future automation of inspection is obtaining good sample images of what might be a defect. However, most visual check take no images and consequently generate no digital data or historical record beyond a simple count. Any additional tool to captures such images must be able to do so without taking addition time. This paper outlines the design of a potential visual inspection station that would be compatible with current visual inspection methods, but afford the means for reliable digital imaging and in many cases augmented capabilities to assist the inspection. Considerations in this study included: resolution, depth of field, feature highlighting, and ease of digital capture, annotations and inspection augmentation for repeatable registration as well as operator assistance and training.

  10. A different approach to designing visual displays and workstations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-06-01

    The material presented in this paper is based on two studies involving the design of visual displays based on the user`s perspective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming (NLP), and its use in expanding design choices from the user`s ``model of the world,`` and the use of virtual reality.

  11. A Visual lexicon to Handle Semantic Similarity in Design precedents

    DEFF Research Database (Denmark)

    Restrepo-Giraldo, John Dairo

    2007-01-01

    The adequate use of existing knowledge, and not only the creation of completely new solutions, is also an important part of creative thinking. When conceiving a solution, designers oftentimes report having a vague image of the form that will embody the final solution to the design task at hand...... recognition techniques to index and retrieve visual information called Content Based Image Retrieval (CBIR). In this approach, the designer gives the computer tool an image and the computer searches for images that are similar to the example given. For this, the computer looks for geometrical features...... for visual information. The reason is that the algorithms available cannot recognize what the image contains (in semantic terms) but humans can, and with great facility. This ability was reflected in the searching process of the designers in our studies. It is very natural for them to expect living room...

  12. Work-Centered Design and Evaluation of a C2 Visualization Aid

    National Research Council Canada - National Science Library

    Roth, Emilie; Scott, Ronald; Kazmierczak, Tom; Whitaker, Randall; Stilson, Mona; Thomas-Meyers, Gina; Wampler, Jeffrey

    2006-01-01

    .... We have been developing and applying work-centered design and evaluation methodologies to design advanced visualization and support tools intended to more effectively support C2 cognitive and collaborative work...

  13. Reflections on Visualization in Cross-Cultural Design

    DEFF Research Database (Denmark)

    Rodil, Kasper

    2015-01-01

    in Namibia. I aim to show how conversations around visualiza-tions can increase a designer’s sensitivity to others’ perspectives, support mutual learn-ing, and trigger the engagement and criticism that are vital for co-design. Between the end of 2010 and 2013, I undertook eight research visits of 3 to 7 days...... a home there. Through participatory action research in Erindiroukambe, which developed since the end of 2008, we have engaged with a group of elders and run various design activities, which include amongst other activities four different digital prototypes, running on laptop and tablet computers. We have...

  14. URBAN COMMUNITY RESPONSES TO VISUAL APPROPRIATE THEMATIC DESIGN, SUPER HERO PARK BANDUNG

    Directory of Open Access Journals (Sweden)

    Dian Duhita

    2017-06-01

    Full Text Available Parks is one of city public area that serves as a communal place for city community. On another perspective, parks is an architectural design that is designed with an aesthetic element to attract. Bandung, since a few years was to make improvements in various sectors, especially in the public space. Through the slogan Creative City, Bandung City Government revived communities part of the citizens by providing place for a activities, creation and production. Thematic Parks became one of the alternative approaches responsive design as part of creative cities development. Object of research study object is Super Hero park. The purpose of research is to analyzing the response of communities to design a thematic park. The study was conducted with a qualitative approach through participation observation method. The scope of the research includes visual appropriate and city community response. The conclussion obtain that visual appropriate are in accordance with the theme. Urban Community was able to respond well the identity of Super Hero park with visual appropriate design.

  15. Modification of visual function by early visual experience.

    Science.gov (United States)

    Blakemore, C

    1976-07-01

    Physiological experiments, involving recording from the visual cortex in young kittens and monkeys, have given new insight into human developmental disorders. In the visual cortex of normal cats and monkeys most neurones are selectively sensitive to the orientation of moving edges and they receive very similar signals from both eyes. Even in very young kittens without visual experience, most neurones are binocularly driven and a small proportion of them are genuinely orientation selective. There is no passive maturation of the system in the absence of visual experience, but even very brief exposure to patterned images produces rapid emergence of the adult organization. These results are compared to observations on humans who have "recovered" from early blindness. Covering one eye in a kitten or a monkey, during a sensitive period early in life, produces a virtually complete loss of input from that eye in the cortex. These results can be correlated with the production of "stimulus deprivation amblyopia" in infants who have had one eye patched. Induction of a strabismus causes a loss of binocularity in the visual cortex, and in humans it leads to a loss of stereoscopic vision and binocular fusion. Exposing kittens to lines of one orientation modifies the preferred orientations of cortical cells and there is an analogous "meridional amblyopia" in astigmatic humans. The existence of a sensitive period in human vision is discussed, as well as the possibility of designing remedial and preventive treatments for human developmental disorders.

  16. Visualization rhetoric: framing effects in narrative visualization.

    Science.gov (United States)

    Hullman, Jessica; Diakopoulos, Nicholas

    2011-12-01

    Narrative visualizations combine conventions of communicative and exploratory information visualization to convey an intended story. We demonstrate visualization rhetoric as an analytical framework for understanding how design techniques that prioritize particular interpretations in visualizations that "tell a story" can significantly affect end-user interpretation. We draw a parallel between narrative visualization interpretation and evidence from framing studies in political messaging, decision-making, and literary studies. Devices for understanding the rhetorical nature of narrative information visualizations are presented, informed by the rigorous application of concepts from critical theory, semiotics, journalism, and political theory. We draw attention to how design tactics represent additions or omissions of information at various levels-the data, visual representation, textual annotations, and interactivity-and how visualizations denote and connote phenomena with reference to unstated viewing conventions and codes. Classes of rhetorical techniques identified via a systematic analysis of recent narrative visualizations are presented, and characterized according to their rhetorical contribution to the visualization. We describe how designers and researchers can benefit from the potentially positive aspects of visualization rhetoric in designing engaging, layered narrative visualizations and how our framework can shed light on how a visualization design prioritizes specific interpretations. We identify areas where future inquiry into visualization rhetoric can improve understanding of visualization interpretation. © 2011 IEEE

  17. Bombs Away: Visual Thinking and Students' Engagement in Design Studios Contexts

    Science.gov (United States)

    Chamorro-Koc, Marianella; Scott, Andrew; Coombs, Gretchen

    2015-01-01

    In design studio, sketching or visual thinking is part of processes that assist students to achieve final design solutions. At Queensland University of Technology's (QUT's) First and Third Year industrial design studio classes we engage in a variety of teaching pedagogies from which we identify "Concept Bombs" as instrumental in the…

  18. A Web-Based Visualization and Animation Platform for Digital Logic Design

    Science.gov (United States)

    Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A.

    2015-01-01

    This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…

  19. Design issues for cryogenic cooling of short period superconducting undulators

    International Nuclear Information System (INIS)

    Green, M.A.; Dietderich, D.R.; Marks, S.; Prestemon, S.O.; Schlueter, R.D.

    2003-01-01

    Superconducting insertion devices, which produce periodic magnetic fields, have been built and installed in a number of synchrotron-light source storage-rings. For the most part, these devices have been wigglers, which have relatively long period lengths. This report concerns itself with the special cryogenic issues associated with short period undulators. The motivation for considering the incorporation of superconducting technology in insertion device designs is to achieve higher magnetic fields than can be achieved with more conventional permanent magnet technology. Since the peak field decreases sharply with increased magnet gap to period ratio, the cryogenic design of the magnet system is crucial. In particular, the insulation required for a warm vacuum bore device is impractical for short period undulators. This report describes the issues that are related to a cold bore (∼4 K) and an intermediate temperature bore (30 to 70 K) designs. The criteria for the use of small cryocoolers for cooling a short period undulator are presented. The problems associated with connecting small coolers to an undulator at 4.2 K are discussed

  20. Graphic Design for the Computer Age; Visual Communication for all Media.

    Science.gov (United States)

    Hamilton, Edward A.

    Because of the rapid pace of today's world, graphic designs which communicate at a glance are needed in all information areas. The essays in this book deal with various aspects of graphic design. These brief essays, each illustrated with graphics, concern the following topics: a short history of visual communication, information design, the merits…

  1. Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking

    Science.gov (United States)

    Kuo, Ming-Shiou; Chuang, Tsung-Yen

    2013-01-01

    The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…

  2. Virtual reality visualization of accelerator magnets

    International Nuclear Information System (INIS)

    Huang, M.; Papka, M.; DeFanti, T.; Kettunen, L.

    1995-01-01

    The authors describe the use of the CAVE virtual reality visualization environment as an aid to the design of accelerator magnets. They have modeled an elliptical multipole wiggler magnet being designed for use at the Advanced Photon Source at Argonne National Laboratory. The CAVE environment allows the authors to explore and interact with the 3-D visualization of the magnet. Capabilities include changing the number of periods the magnet displayed, changing the icons used for displaying the magnetic field, and changing the current in the electromagnet and observing the effect on the magnetic field and particle beam trajectory through the field

  3. Scoliosis brace design: influence of visual aesthetics on user acceptance and compliance.

    Science.gov (United States)

    Law, Derry; Cheung, Mei-Chun; Yip, Joanne; Yick, Kit-Lun; Wong, Christina

    2017-06-01

    Adolescent idiopathic scoliosis is a common condition found in adolescents. A rigid brace is often prescribed as the treatment for this spinal deformity, which negatively affects user compliance due to the discomfort caused by the brace, and the psychological distress resulting from its appearance. However, the latter, which is the impact of visual aesthetics, has not been thoroughly studied for scoliosis braces. Therefore, a qualitative study with in-depth interviews has been carried out with 10 participants who have a Cobb angle of 20°-30° to determine the impact of visual aesthetics on user acceptance and compliance towards the brace. It is found that co-designing with patients on the aesthetic aspects of the surface design of the brace increases the level of user compliance and induces positive user perception. Therefore, aesthetic preferences need to be taken into consideration in the design process of braces. Practitioner Summary: The impact of visual aesthetics on user acceptance and compliance towards a rigid brace for scoliosis is investigated. The findings indicate that an aesthetically pleasing brace and the involvement of patients in the design process of the brace are important for increasing user compliance and addressing psychological issues during treatment.

  4. Visual Design, Order Effects, and Respondent Characteristics in a Self-Administered Survey

    Directory of Open Access Journals (Sweden)

    Michael Stern

    2007-12-01

    Full Text Available Recent survey design research has shown that small changes in the structure and visual layout of questions can affect respondents' answers. While the findings have provided strong evidence of such effects, they are limited by the homogeneity of their samples, in that many of these studies have used random samples of college students. In this paper, we examine the effects of seven experimental alterations in question format and visual design using data from a general population survey that allows us to examine the effects of demographic differences among respondents. Results from a 2005 random sample mail survey of 1,315 households in a small metropolitan region of the United States suggest that the visual layout of survey questions affects different demographic groups in similar ways.

  5. FoamVis, A Visualization System for Foam Research: Design and Implementation

    Directory of Open Access Journals (Sweden)

    Dan R. Lipsa

    2015-03-01

    Full Text Available Liquid foams are used in areas such as mineral separation, oil recovery, food and beverage production, sanitation and fire fighting. To improve the quality of products and the efficiency of processes in these areas, foam scientists wish to understand and control foam behaviour. To this end, foam scientists have used foam simulations to model foam behaviour; however, analysing these simulations presents difficult challenges. We describe the main foam research challenges and present the design of FoamVis, the only existing visualization, exploration and analysis application created to address them. We describe FoamVis’ main features, together with relevant design and implementation notes. Our goal is to provide a global overview and individual feature implementation details that would allow a visualization scientist to extend the FoamVis system with new algorithms and adapt it to new requirements. The result is a detailed presentation of the software that is not provided in previous visualization research papers.

  6. Processing a programming handbook for visual designers and artists

    CERN Document Server

    Reas, Casey

    2014-01-01

    The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This secon...

  7. Real-time feedback on nonverbal clinical communication. Theoretical framework and clinician acceptance of ambient visual design.

    Science.gov (United States)

    Hartzler, A L; Patel, R A; Czerwinski, M; Pratt, W; Roseway, A; Chandrasekaran, N; Back, A

    2014-01-01

    This article is part of the focus theme of Methods of Information in Medicine on "Pervasive Intelligent Technologies for Health". Effective nonverbal communication between patients and clinicians fosters both the delivery of empathic patient-centered care and positive patient outcomes. Although nonverbal skill training is a recognized need, few efforts to enhance patient-clinician communication provide visual feedback on nonverbal aspects of the clinical encounter. We describe a novel approach that uses social signal processing technology (SSP) to capture nonverbal cues in real time and to display ambient visual feedback on control and affiliation--two primary, yet distinct dimensions of interpersonal nonverbal communication. To examine the design and clinician acceptance of ambient visual feedback on nonverbal communication, we 1) formulated a model of relational communication to ground SSP and 2) conducted a formative user study using mixed methods to explore the design of visual feedback. Based on a model of relational communication, we reviewed interpersonal communication research to map nonverbal cues to signals of affiliation and control evidenced in patient-clinician interaction. Corresponding with our formulation of this theoretical framework, we designed ambient real-time visualizations that reflect variations of affiliation and control. To explore clinicians' acceptance of this visual feedback, we conducted a lab study using the Wizard-of-Oz technique to simulate system use with 16 healthcare professionals. We followed up with seven of those participants through interviews to iterate on the design with a revised visualization that addressed emergent design considerations. Ambient visual feedback on non- verbal communication provides a theoretically grounded and acceptable way to provide clinicians with awareness of their nonverbal communication style. We provide implications for the design of such visual feedback that encourages empathic patient

  8. Users’ perception of visual design and usefulness of a web-based educational tool

    OpenAIRE

    Sánchez Franco, Manuel Jesús; Villarejo Ramos, Ángel Francisco; Peral Peral, Begoña; Buitrago Esquinas, Eva María; Roldán Salgueiro, José Luis

    2012-01-01

    Our research has become increasingly aware of the relevance of visual design in understanding learners’ attitudes towards the use of virtual tools. Likewise, perceived usefulness is an essential antecedent of the cumulative impressions of and preferences for them. Therefore, the aim of this study is to investigate the main effects of visual design and usefulness on learning and productivity in the domain of web-based educational tools. A Structural Equation Modelling, specifically Partial Lea...

  9. Can perceptual learning be used to treat amblyopia beyond the critical period of visual development?

    Science.gov (United States)

    Astle, Andrew T.; Webb, Ben S.; McGraw, Paul V.

    2012-01-01

    Background Amblyopia presents early in childhood and affects approximately 3% of western populations. The monocular visual acuity loss is conventionally treated during the “critical periods” of visual development by occluding or penalising the fellow eye to encourage use of the amblyopic eye. Despite the measurable success of this approach in many children, substantial numbers of people still suffer with amblyopia later in life because either they were never diagnosed in childhood, did not respond to the original treatment, the amblyopia was only partially remediated, or their acuity loss returned after cessation of treatment. Purpose In this review, we consider whether the visual deficits of this largely overlooked amblyopic group are amenable to conventional and innovative therapeutic interventions later in life, well beyond the age at which treatment is thought to be effective. Recent findings There is a considerable body of evidence that residual plasticity is present in the adult visual brain and this can be harnessed to improve function in adults with amblyopia. Perceptual training protocols have been developed to optimise visual gains in this clinical population. Results thus far are extremely encouraging: marked visual improvements have been demonstrated, the perceptual benefits transfer to new visual tasks and appear to be relatively enduring. The essential ingredients of perceptual training protocols are being incorporated into video game formats, facilitating home-based interventions. Summary Many studies support perceptual training as a tool for improving vision in amblyopes beyond the critical period. Should this novel form of treatment stand up to the scrutiny of a randomised controlled trial, clinicians may need to re-evaluate their therapeutic approach to adults with amblyopia. PMID:21981034

  10. Visual Communication in Transition: Designing for New Media Literacies and Visual Culture Art Education across Activities and Settings

    Science.gov (United States)

    Zuiker, Steven J.

    2014-01-01

    As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…

  11. Visual Form, Ethics, and a Typology of Purpose: Teaching Effective Information Design

    Science.gov (United States)

    Rosenquist, Christina

    2012-01-01

    Stallworth Williams introduces concepts of visual rhetoric and ethics for a classroom exercise in the analysis and revision of a sales letter. This article revisits Stallworth Williams's proposed teaching strategies, suggesting that not only do students need to be instructed in elements of visual design, but they must also be taught to link those…

  12. Visual supports for shared reading with young children: the effect of static overlay design.

    Science.gov (United States)

    Wood Jackson, Carla; Wahlquist, Jordan; Marquis, Cassandra

    2011-06-01

    This study examined the effects of two types of static overlay design (visual scene display and grid display) on 39 children's use of a speech-generating device during shared storybook reading with an adult. This pilot project included two groups: preschool children with typical communication skills (n = 26) and with complex communication needs (n = 13). All participants engaged in shared reading with two books using each visual layout on a speech-generating device (SGD). The children averaged a greater number of activations when presented with a grid display during introductory exploration and free play. There was a large effect of the static overlay design on the number of silent hits, evidencing more silent hits with visual scene displays. On average, the children demonstrated relatively few spontaneous activations of the speech-generating device while the adult was reading, regardless of overlay design. When responding to questions, children with communication needs appeared to perform better when using visual scene displays, but the effect of display condition on the accuracy of responses to wh-questions was not statistically significant. In response to an open ended question, children with communication disorders demonstrated more frequent activations of the SGD using a grid display than a visual scene. Suggestions for future research as well as potential implications for designing AAC systems for shared reading with young children are discussed.

  13. The semiotics of landscape design communication: towards a critical visual research approach in landscape architecture.

    NARCIS (Netherlands)

    Raaphorst, K.M.C.; Duchhart, I.; Knaap, van der W.G.M.; Roeleveld, Gerda; Brink, van den A.

    2017-01-01

    In landscape architecture, visual representations are the primary means of communication between stakeholders in design processes. Despite the reliance on visual representations, little critical research has been undertaken by landscape architects on how visual communication forms work or their

  14. Designing visual displays and system models for safe reactor operations

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.

    1995-01-01

    The material presented in this paper is based on two studies involving the design of visual displays and the user's prospective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming and its use in expanding design choices from the operator's perspective image. The contents of this paper focuses on the studies and how they are applicable to the safety of operating reactors

  15. A visualization method for teaching the geometric design of highways

    Science.gov (United States)

    2000-04-11

    In this project the authors employed state-of-the-art technology for developing visualization tools for teaching highway design. Specifically, the authors used photolog images as the basis for developing dynamic 3-D models of selected geometric eleme...

  16. Exploiting the User: Adapting Personas for Use in Security Visualization Design

    Energy Technology Data Exchange (ETDEWEB)

    Stoll, Jennifer C.; McColgin, David W.; Gregory, Michelle L.; Crow, Vernon L.; Edwards, Keith

    2007-10-29

    It has long been noted that visual representations of complex information can facilitate rapid understanding of data {citation], even with respect to ComSec applications {citation]. Recognizing that visualizations can increase usability in ComSec applications, [Zurko, Sasse] have argued that there is a need to create more usable security visualizations. (VisSec) However, usability of applications generally fall into the domain of Human Computer Interaction (HCI), which generally relies on heavy-weight user-centered design (UCD) processes. For example, the UCD process can involve many prototype iterations, or an ethnographic field study that can take months to complete. The problem is that VisSec projects generally do not have the resources to perform ethnographic field studies, or to employ complex UCD methods. They often are running on tight deadlines and budgets that can not afford standard UCD methods. In order to help resolve the conflict of needing more usable designs in ComSec, but not having the resources to employ complex UCD methods, in this paper we offer a stripped-down lighter weight version of a UCD process which can help with capturing user requirements. The approach we use is personas which a user requirements capturing method arising out of the Participatory Design philosophy [Grudin02].

  17. Visual comparison for information visualization

    KAUST Repository

    Gleicher, M.; Albers, D.; Walker, R.; Jusufi, I.; Hansen, C. D.; Roberts, J. C.

    2011-01-01

    Data analysis often involves the comparison of complex objects. With the ever increasing amounts and complexity of data, the demand for systems to help with these comparisons is also growing. Increasingly, information visualization tools support such comparisons explicitly, beyond simply allowing a viewer to examine each object individually. In this paper, we argue that the design of information visualizations of complex objects can, and should, be studied in general, that is independently of what those objects are. As a first step in developing this general understanding of comparison, we propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. To clarify the taxonomy and validate its completeness, we provide a survey of work in information visualization related to comparison. Although we find a great diversity of systems and approaches, we see that all designs are assembled from the building blocks of juxtaposition, superposition and explicit encodings. This initial exploration shows the power of our model, and suggests future challenges in developing a general understanding of comparative visualization and facilitating the development of more comparative visualization tools. © The Author(s) 2011.

  18. Visual comparison for information visualization

    KAUST Repository

    Gleicher, M.

    2011-09-07

    Data analysis often involves the comparison of complex objects. With the ever increasing amounts and complexity of data, the demand for systems to help with these comparisons is also growing. Increasingly, information visualization tools support such comparisons explicitly, beyond simply allowing a viewer to examine each object individually. In this paper, we argue that the design of information visualizations of complex objects can, and should, be studied in general, that is independently of what those objects are. As a first step in developing this general understanding of comparison, we propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. To clarify the taxonomy and validate its completeness, we provide a survey of work in information visualization related to comparison. Although we find a great diversity of systems and approaches, we see that all designs are assembled from the building blocks of juxtaposition, superposition and explicit encodings. This initial exploration shows the power of our model, and suggests future challenges in developing a general understanding of comparative visualization and facilitating the development of more comparative visualization tools. © The Author(s) 2011.

  19. A systematic scoping investigation of cross-cultural visual communication design

    OpenAIRE

    Kelly, Meghan Wendy

    2017-01-01

    Designers are increasingly engaged in cross-cultural visual communication design. To date there has been limited literature to support this area of practice. The literature that is available is diverse and conflicting, drawn from an array of disciplines. Currently positions in this research field can be found through investigations of cultural studies, business and marketing, communication, advertising, psychology and branding studies, including the newly emerging discipline of place branding...

  20. Designing visual displays and system models for safe reactor operations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-12-31

    The material presented in this paper is based on two studies involving the design of visual displays and the user`s prospective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming and its use in expanding design choices from the operator`s perspective image. The contents of this paper focuses on the studies and how they are applicable to the safety of operating reactors.

  1. Age-related sensitive periods influence visual language discrimination in adults.

    Science.gov (United States)

    Weikum, Whitney M; Vouloumanos, Athena; Navarra, Jordi; Soto-Faraco, Salvador; Sebastián-Gallés, Núria; Werker, Janet F

    2013-01-01

    Adults as well as infants have the capacity to discriminate languages based on visual speech alone. Here, we investigated whether adults' ability to discriminate languages based on visual speech cues is influenced by the age of language acquisition. Adult participants who had all learned English (as a first or second language) but did not speak French were shown faces of bilingual (French/English) speakers silently reciting sentences in either language. Using only visual speech information, adults who had learned English from birth or as a second language before the age of 6 could discriminate between French and English significantly better than chance. However, adults who had learned English as a second language after age 6 failed to discriminate these two languages, suggesting that early childhood exposure is crucial for using relevant visual speech information to separate languages visually. These findings raise the possibility that lowered sensitivity to non-native visual speech cues may contribute to the difficulties encountered when learning a new language in adulthood.

  2. Designing Visual Aids That Promote Risk Literacy: A Systematic Review of Health Research and Evidence-Based Design Heuristics.

    Science.gov (United States)

    Garcia-Retamero, Rocio; Cokely, Edward T

    2017-06-01

    Background Effective risk communication is essential for informed decision making. Unfortunately, many people struggle to understand typical risk communications because they lack essential decision-making skills. Objective The aim of this study was to review the literature on the effect of numeracy on risk literacy, decision making, and health outcomes, and to evaluate the benefits of visual aids in risk communication. Method We present a conceptual framework describing the influence of numeracy on risk literacy, decision making, and health outcomes, followed by a systematic review of the benefits of visual aids in risk communication for people with different levels of numeracy and graph literacy. The systematic review covers scientific research published between January 1995 and April 2016, drawn from the following databases: Web of Science, PubMed, PsycINFO, ERIC, Medline, and Google Scholar. Inclusion criteria were investigation of the effect of numeracy and/or graph literacy, and investigation of the effect of visual aids or comparison of their effect with that of numerical information. Thirty-six publications met the criteria, providing data on 27,885 diverse participants from 60 countries. Results Transparent visual aids robustly improved risk understanding in diverse individuals by encouraging thorough deliberation, enhancing cognitive self-assessment, and reducing conceptual biases in memory. Improvements in risk understanding consistently produced beneficial changes in attitudes, behavioral intentions, trust, and healthy behaviors. Visual aids were found to be particularly beneficial for vulnerable and less skilled individuals. Conclusion Well-designed visual aids tend to be highly effective tools for improving informed decision making among diverse decision makers. We identify five categories of practical, evidence-based guidelines for heuristic evaluation and design of effective visual aids.

  3. Simulation of the Long period Core Design for WH type of KHNP

    Energy Technology Data Exchange (ETDEWEB)

    Jung, Ji-Eun; Moon, Sang-Rae [Korea Hydro and Nuclear Power Co., Daejeon (Korea, Republic of)

    2016-10-15

    The current core design of the reactor and the new design of long period based on ANC code are compared here targeting the unit of WH type(Westinghouse nuclear steam supply system) operated by KHNP. The reactor core is composed of 157 fuel assemblies, consisting of a 17×17 array with 264 fuel rods, 24 guide thimbles. To investigate susceptibility of CIPS(crud-induced power shift) for long period core design, the boron mass is also calculated here. The long period core design for WH type of KHNP is simulated and evaluated the risk assessment for the result. 89 feed assemblies and 4.95w/o uranium enrichment (3.2w/o for Axial-blanket) are used for fresh fuel rods. The cycle length of long period design is increased by 6 month than the average of operated cycles satisfying the criteria of risk assessment for the core design; maximum F△h and maximum pin burnup and so on, except burndown curve.

  4. Simulation of the Long period Core Design for WH type of KHNP

    International Nuclear Information System (INIS)

    Jung, Ji-Eun; Moon, Sang-Rae

    2016-01-01

    The current core design of the reactor and the new design of long period based on ANC code are compared here targeting the unit of WH type(Westinghouse nuclear steam supply system) operated by KHNP. The reactor core is composed of 157 fuel assemblies, consisting of a 17×17 array with 264 fuel rods, 24 guide thimbles. To investigate susceptibility of CIPS(crud-induced power shift) for long period core design, the boron mass is also calculated here. The long period core design for WH type of KHNP is simulated and evaluated the risk assessment for the result. 89 feed assemblies and 4.95w/o uranium enrichment (3.2w/o for Axial-blanket) are used for fresh fuel rods. The cycle length of long period design is increased by 6 month than the average of operated cycles satisfying the criteria of risk assessment for the core design; maximum F△h and maximum pin burnup and so on, except burndown curve

  5. An architecture design and realization of the industrial CT visualization system

    International Nuclear Information System (INIS)

    Gao Long; Li Zheng; Zhang Li; Gao Wenhuan; Kang Kejun

    2003-01-01

    The Industrial Computer Tomography (ICT) is an ideal and powerful technique for inspecting and evaluating the integrity of many large and complex structures. Three dimension visualization system is the main component of ICT inspection. This paper gives an architecture design and the realization of ICT visualization system on the basis of the system analysis. A new adaptive precision algorithm is brought out to solve the main problem of interactive speed. The paper also discussed the future research intention

  6. Advancements to Visualization Control System (VCS, part of UV-CDAT), a Visualization Package Designed for Climate Scientists

    Science.gov (United States)

    Lipsa, D.; Chaudhary, A.; Williams, D. N.; Doutriaux, C.; Jhaveri, S.

    2017-12-01

    Climate Data Analysis Tools (UV-CDAT, https://uvcdat.llnl.gov) is a data analysis and visualization software package developed at Lawrence Livermore National Laboratory and designed for climate scientists. Core components of UV-CDAT include: 1) Community Data Management System (CDMS) which provides I/O support and a data model for climate data;2) CDAT Utilities (GenUtil) that processes data using spatial and temporal averaging and statistic functions; and 3) Visualization Control System (VCS) for interactive visualization of the data. VCS is a Python visualization package primarily built for climate scientists, however, because of its generality and breadth of functionality, it can be a useful tool to other scientific applications. VCS provides 1D, 2D and 3D visualization functions such as scatter plot and line graphs for 1d data, boxfill, meshfill, isofill, isoline for 2d scalar data, vector glyphs and streamlines for 2d vector data and 3d_scalar and 3d_vector for 3d data. Specifically for climate data our plotting routines include projections, Skew-T plots and Taylor diagrams. While VCS provided a user-friendly API, the previous implementation of VCS relied on slow performing vector graphics (Cairo) backend which is suitable for smaller dataset and non-interactive graphics. LLNL and Kitware team has added a new backend to VCS that uses the Visualization Toolkit (VTK) as its visualization backend. VTK is one of the most popular open source, multi-platform scientific visualization library written in C++. Its use of OpenGL and pipeline processing architecture results in a high performant VCS library. Its multitude of available data formats and visualization algorithms results in easy adoption of new visualization methods and new data formats in VCS. In this presentation, we describe recent contributions to VCS that includes new visualization plots, continuous integration testing using Conda and CircleCI, tutorials and examples using Jupyter notebooks as well as

  7. Mapping Design Students' Aesthetic and Visual Preference

    DEFF Research Database (Denmark)

    Raahauge, Kirsten Marie; Ohrt, Ann Merete

    2016-01-01

    2014). The students were asked to create a “Wunderkammer” of personal collected images and things from their local cultural and physical environment. The focus of the workshops is collecting and organizing objects from the studens visual explorations within the following topics: body, home, urban space......, identity, and cultural codes. The workshops are documented, analysed and compared in order to get a better understanding of how, and if, different universities’ learning methods and cultural backgrounds influence the students’ design approaches, practices and conceptions. In this way we hope to broaden...

  8. A Clustering-Based Automatic Transfer Function Design for Volume Visualization

    Directory of Open Access Journals (Sweden)

    Tianjin Zhang

    2016-01-01

    Full Text Available The two-dimensional transfer functions (TFs designed based on intensity-gradient magnitude (IGM histogram are effective tools for the visualization and exploration of 3D volume data. However, traditional design methods usually depend on multiple times of trial-and-error. We propose a novel method for the automatic generation of transfer functions by performing the affinity propagation (AP clustering algorithm on the IGM histogram. Compared with previous clustering algorithms that were employed in volume visualization, the AP clustering algorithm has much faster convergence speed and can achieve more accurate clustering results. In order to obtain meaningful clustering results, we introduce two similarity measurements: IGM similarity and spatial similarity. These two similarity measurements can effectively bring the voxels of the same tissue together and differentiate the voxels of different tissues so that the generated TFs can assign different optical properties to different tissues. Before performing the clustering algorithm on the IGM histogram, we propose to remove noisy voxels based on the spatial information of voxels. Our method does not require users to input the number of clusters, and the classification and visualization process is automatic and efficient. Experiments on various datasets demonstrate the effectiveness of the proposed method.

  9. Visual Analysis as a design and decision-making tool in the development of a quarry

    Science.gov (United States)

    Randall Boyd Fitzgerald

    1979-01-01

    In order to obtain local and state government approvals, an environmental impact analysis of the mining and reclamation of a proposed hard rock quarry was required. High visibility of the proposed mining area from the adjacent community required a visual impact analysis in the planning and design of the project. The Visual Analysis defined design criteria for the...

  10. Computer-Aided design of belt and pulley systems using Visual Basic

    African Journals Online (AJOL)

    A Visual Basic Code “DriveCad” was developed for analysis and design of flat and V-belt drives. The Code was used to solve design problems and the results compared favorably with data generated by manual computat-ions, with variation of less than 1.6 %. DriveCad was used to generate scaled 2-dimensional drawings ...

  11. Visualization of Time-Series Sensor Data to Inform the Design of Just-In-Time Adaptive Stress Interventions.

    Science.gov (United States)

    Sharmin, Moushumi; Raij, Andrew; Epstien, David; Nahum-Shani, Inbal; Beck, J Gayle; Vhaduri, Sudip; Preston, Kenzie; Kumar, Santosh

    2015-09-01

    We investigate needs, challenges, and opportunities in visualizing time-series sensor data on stress to inform the design of just-in-time adaptive interventions (JITAIs). We identify seven key challenges: massive volume and variety of data, complexity in identifying stressors, scalability of space, multifaceted relationship between stress and time, a need for representation at multiple granularities, interperson variability, and limited understanding of JITAI design requirements due to its novelty. We propose four new visualizations based on one million minutes of sensor data (n=70). We evaluate our visualizations with stress researchers (n=6) to gain first insights into its usability and usefulness in JITAI design. Our results indicate that spatio-temporal visualizations help identify and explain between- and within-person variability in stress patterns and contextual visualizations enable decisions regarding the timing, content, and modality of intervention. Interestingly, a granular representation is considered informative but noise-prone; an abstract representation is the preferred starting point for designing JITAIs.

  12. Task-related Functional Connectivity Dynamics in a Block-designed Visual Experiment

    Directory of Open Access Journals (Sweden)

    Xin eDi

    2015-09-01

    Full Text Available Studying task modulations of brain connectivity using functional magnetic resonance imaging (fMRI is critical to understand brain functions that support cognitive and affective processes. Existing methods such as psychophysiological interaction (PPI and dynamic causal modelling (DCM usually implicitly assume that the connectivity patterns are stable over a block-designed task with identical stimuli. However, this assumption lacks empirical verification on high-temporal resolution fMRI data with reliable data-driven analysis methods. The present study performed a detailed examination of dynamic changes of functional connectivity (FC in a simple block-designed visual checkerboard experiment with a sub-second sampling rate (TR = 0.645 s by estimating time-varying correlation coefficient (TVCC between BOLD responses of different brain regions. We observed reliable task-related FC changes (i.e., FCs were transiently decreased after task onset and went back to the baseline afterward among several visual regions of the bilateral middle occipital gyrus (MOG and the bilateral fusiform gyrus (FuG. Importantly, only the FCs between higher visual regions (MOG and lower visual regions (FuG exhibited such dynamic patterns. The results suggested that simply assuming a sustained FC during a task block may be insufficient to capture distinct task-related FC changes. The investigation of FC dynamics in tasks could improve our understanding of condition shifts and the coordination between different activated brain regions.

  13. Unlocking User-Centered Design Methods for Building Cyber Security Visualizations

    Science.gov (United States)

    2015-10-03

    3, 10, 24, 25, 30]. Personas are doc- uments meant to foster communication within a design team as archetypes of users, their behaviors, and their...to evaluation, these two user archetypes became the key motivation to justify and balance all our decisions as a design team. Outcomes We present the...domain-specific task for each archetypal user and visually illustrated the user’s cyber knowl- edge and situational awareness (SA) focus. We also

  14. Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections.

    Science.gov (United States)

    Schroeder, David; Korsakov, Fedor; Knipe, Carissa Mai-Ping; Thorson, Lauren; Ellingson, Arin M; Nuckley, David; Carlis, John; Keefe, Daniel F

    2014-12-01

    In biomechanics studies, researchers collect, via experiments or simulations, datasets with hundreds or thousands of trials, each describing the same type of motion (e.g., a neck flexion-extension exercise) but under different conditions (e.g., different patients, different disease states, pre- and post-treatment). Analyzing similarities and differences across all of the trials in these collections is a major challenge. Visualizing a single trial at a time does not work, and the typical alternative of juxtaposing multiple trials in a single visual display leads to complex, difficult-to-interpret visualizations. We address this problem via a new strategy that organizes the analysis around motion trends rather than trials. This new strategy matches the cognitive approach that scientists would like to take when analyzing motion collections. We introduce several technical innovations making trend-centric motion visualization possible. First, an algorithm detects a motion collection's trends via time-dependent clustering. Second, a 2D graphical technique visualizes how trials leave and join trends. Third, a 3D graphical technique, using a median 3D motion plus a visual variance indicator, visualizes the biomechanics of the set of trials within each trend. These innovations are combined to create an interactive exploratory visualization tool, which we designed through an iterative process in collaboration with both domain scientists and a traditionally-trained graphic designer. We report on insights generated during this design process and demonstrate the tool's effectiveness via a validation study with synthetic data and feedback from expert musculoskeletal biomechanics researchers who used the tool to analyze the effects of disc degeneration on human spinal kinematics.

  15. Studying visual and spatial reasoning for design creativity

    CERN Document Server

    2015-01-01

    Creativity and design creativity in particular are being recognized as playing an increasing role in the social and economic wellbeing of a society. As a consequence creativity is becoming a focus of research. However, much of this burgeoning research is distributed across multiple disciplines that normally do not intersect with each other and researchers in one discipline are often unaware of related research in another discipline.  This volume brings together contributions from design science, computer science, cognitive science and neuroscience on studying visual and spatial reasoning applicable to design creativity. The book is the result of a unique NSF-funded workshop held in Aix-en-Provence, France. The aim of the workshop and the resulting volume was to allow researchers in disparate disciplines to be exposed to the other’s research, research methods and research results within the context of design creativity. Fifteen of the papers presented and discussed at the workshop are contained in this volu...

  16. THE IMPORTANCE OF WEB DESIGN: VISUAL DESIGN EVALUATION OF DESTINATION WEB SITES

    OpenAIRE

    Fırlar, Belma; Okat Özdem, Özen

    2013-01-01

    As in the literature, the researchs about web site efficiency are mostly about site context. The analysis about function are mostly superficial. Whereas, controlling every little part of a web site respective is a necessity to show its efficiency. Here in this context in the study of perception and response event web sites that play an important role in visual design criteria are below the lens as featured and the web sites evaulated by heuristic evaluation method.The research focus of this s...

  17. The correlation between variation of visual acuity and the anterior chamber depth in the early period after phacoemulsification

    Directory of Open Access Journals (Sweden)

    Kai-jian CHEN

    2011-04-01

    Full Text Available Objective To investigate the correlation between the visual acuity variation and the anterior chamber depth in the early period after phacoemulsification.Methods Thirty-six eyes of 32 patients with age-related cataract underwent 3.2mm clear corneal incision phacoemulsification and intraocular lens(IOL implantation.The visual acuity was examined and horizontal curvature(K1,vertical curvature(K2,corneal astigmatism,and anterior chamber depth were measured with IOL-master preoperatively and also on 1,3,7 and 15 postoperative days.The changes in parameters were compared,and the correlations among visual acuity,corneal astigmatism and anterior chamber depth were analyzed.Results Before operation and 1d,3d,7d and 15d after operation,the corneal astigmatism was-0.87±0.40D,-1.92±1.38D,-1.69±1.13D,-1.45±0.79D and-1.36±0.74D;the anterior chamber depth was 3.08±0.35mm,4.04±0.38mm,4.28±0.29mm,4.22±0.17mm and 4.22±0.16mm;the visual acuity was 0.18±0.10,0.44±0.14,0.59±0.12,0.61±0.11 and 0.62±0.14.Significant difference was found between pre-operative and postoperative visual acuity,corneal astigmatism and anterior chamber depth,and it was also found in corneal astigmatism between 1d and 15d post operation(P < 0.05,as well as in anterior chamber depth and visual acuity between 1d and 3d post operation(P < 0.05.A positive correlation was found between visual acuity and corneal astigmatism on 1d(r=0.42,P < 0.05,3d(r=0.35,P < 0.05 and 7d(r=0.35,P < 0.05 post operation;and a negative correlation was found between visual acuity and anterior chamber depth on 3d(r=-0.29,P < 0.05,7d(r=-0.43,P < 0.01 and 15d(r=-0.37,P < 0.05 post operation.Conclusion Both the corneal astigmatism and the anterior chamber depth are correlated with the visual acuity variation in the early period after phacoemulsification.

  18. Visual Literacy and Message Design

    Science.gov (United States)

    Pettersson, Rune

    2009-01-01

    Many researchers from different disciplines have explained their views and interpretations and written about visual literacy from their various perspectives. Visual literacy may be applied in almost all areas such as advertising, anatomy, art, biology, business presentations, communication, education, engineering, etc. (Pettersson, 2002a). Despite…

  19. New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2017-01-01

    Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design…

  20. Visualizing Experimental Designs for Balanced ANOVA Models using Lisp-Stat

    Directory of Open Access Journals (Sweden)

    Philip W. Iversen

    2004-12-01

    Full Text Available The structure, or Hasse, diagram described by Taylor and Hilton (1981, American Statistician provides a visual display of the relationships between factors for balanced complete experimental designs. Using the Hasse diagram, rules exist for determining the appropriate linear model, ANOVA table, expected means squares, and F-tests in the case of balanced designs. This procedure has been implemented in Lisp-Stat using a software representation of the experimental design. The user can interact with the Hasse diagram to add, change, or delete factors and see the effect on the proposed analysis. The system has potential uses in teaching and consulting.

  1. Design and implementation of visual inspection system handed in tokamak flexible in-vessel robot

    International Nuclear Information System (INIS)

    Wang, Hesheng; Xu, Lifei; Chen, Weidong

    2016-01-01

    In-vessel viewing system (IVVS) is a fundamental tool among the remote handling systems for ITER, which is used to providing information on the status of the in-vessel components. The basic functional requirement of in-vessel visual inspection system is to perform a fast intervention with adequate optical resolution. In this paper, we present the software and hardware solution, which is designed and implemented for tokamak in-vessel viewing system that installed on end-effector of flexible in-vessel robot working under vacuum and high temperature. The characteristic of our in-vessel viewing system consists of two parts: binocular heterogeneous vision inspection tool and first wall scene emersion based augment virtuality. The former protected with water-cooled shield is designed to satisfy the basic functional requirement of visual inspection system, which has the capacity of large field of view and high-resolution for detection precision. The latter, achieved by overlaying first wall tiles images onto virtual first wall scene model in 3D virtual reality simulation system, is designed for convenient, intuitive and realistic-looking visual inspection instead of viewing the status of first wall only by real-time monitoring or off-line images sequences. We present the modular division of system, each of them in smaller detail, and go through some of the design choices according to requirements of in-vessel visual inspection task.

  2. Design and implementation of visual inspection system handed in tokamak flexible in-vessel robot

    Energy Technology Data Exchange (ETDEWEB)

    Wang, Hesheng; Xu, Lifei [Department of Automation, Shanghai Jiao Tong University, Shanghai 200240 (China); Key Laboratory of System Control and Information Processing, Ministry of Education of China (China); Chen, Weidong, E-mail: wdchen@sjtu.edu.cn [Department of Automation, Shanghai Jiao Tong University, Shanghai 200240 (China); Key Laboratory of System Control and Information Processing, Ministry of Education of China (China)

    2016-05-15

    In-vessel viewing system (IVVS) is a fundamental tool among the remote handling systems for ITER, which is used to providing information on the status of the in-vessel components. The basic functional requirement of in-vessel visual inspection system is to perform a fast intervention with adequate optical resolution. In this paper, we present the software and hardware solution, which is designed and implemented for tokamak in-vessel viewing system that installed on end-effector of flexible in-vessel robot working under vacuum and high temperature. The characteristic of our in-vessel viewing system consists of two parts: binocular heterogeneous vision inspection tool and first wall scene emersion based augment virtuality. The former protected with water-cooled shield is designed to satisfy the basic functional requirement of visual inspection system, which has the capacity of large field of view and high-resolution for detection precision. The latter, achieved by overlaying first wall tiles images onto virtual first wall scene model in 3D virtual reality simulation system, is designed for convenient, intuitive and realistic-looking visual inspection instead of viewing the status of first wall only by real-time monitoring or off-line images sequences. We present the modular division of system, each of them in smaller detail, and go through some of the design choices according to requirements of in-vessel visual inspection task.

  3. Resources for Designing, Selecting and Teaching with Visualizations in the Geoscience Classroom

    Science.gov (United States)

    Kirk, K. B.; Manduca, C. A.; Ormand, C. J.; McDaris, J. R.

    2009-12-01

    Geoscience is a highly visual field, and effective use of visualizations can enhance student learning, appeal to students’ emotions and help them acquire skills for interpreting visual information. The On the Cutting Edge website, “Teaching Geoscience with Visualizations” presents information of interest to faculty who are teaching with visualizations, as well as those who are designing visualizations. The website contains best practices for effective visualizations, drawn from the educational literature and from experts in the field. For example, a case is made for careful selection of visualizations so that faculty can align the correct visualization with their teaching goals and audience level. Appropriate visualizations will contain the desired geoscience content without adding extraneous information that may distract or confuse students. Features such as labels, arrows and contextual information can help guide students through imagery and help to explain the relevant concepts. Because students learn by constructing their own mental image of processes, it is helpful to select visualizations that reflect the same type of mental picture that students should create. A host of recommended readings and presentations from the On the Cutting Edge visualization workshops can provide further grounding for the educational uses of visualizations. Several different collections of visualizations, datasets with visualizations and visualization tools are available on the website. Examples include animations of tsunamis, El Nino conditions, braided stream formation and mountain uplift. These collections are grouped by topic and range from simple animations to interactive models. A series of example activities that incorporate visualizations into classroom and laboratory activities illustrate various tactics for using these materials in different types of settings. Activities cover topics such as ocean circulation, land use changes, earthquake simulations and the use of

  4. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model.

    Science.gov (United States)

    Zoulinakis, Georgios; Ferrer-Blasco, Teresa

    2017-01-01

    Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses' placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF) was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of decentration, the VSOTF does not change much either for far or near target distances. The image projection for these decentrations is in the parafoveal zone, and the quality of the image projected is quite similar. Conclusion. Both systems display similar quality while they differ in size; therefore, the choice between them would need to take into account specific parameters from the patient's eye. Quality does not change too much between 0.4 and 0.8 mm of decentration for either system which gives flexibility to the clinician to adjust decentration to avoid areas of retinal damage.

  5. Designing Visual Decision Making Support with the Help of Eye-tracking

    DEFF Research Database (Denmark)

    Weber, Barbara; Gulden, Jens; Burattin, Andrea

    2017-01-01

    Data visualizations are helpful tools to cognitively access large amounts of data and make complex relationships in data understandable. This paper shows how results from neuro-physiological measurements, more specifically eye-tracking, can support justified design decisions about improving...

  6. Visual intelligence Microsoft tools and techniques for visualizing data

    CERN Document Server

    Stacey, Mark; Jorgensen, Adam

    2013-01-01

    Go beyond design concepts and learn to build state-of-the-art visualizations The visualization experts at Microsoft's Pragmatic Works have created a full-color, step-by-step guide to building specific types of visualizations. The book thoroughly covers the Microsoft toolset for data analysis and visualization, including Excel, and explores best practices for choosing a data visualization design, selecting tools from the Microsoft stack, and building a dynamic data visualization from start to finish. You'll examine different types of visualizations, their strengths and weaknesses, a

  7. Adaptation to vestibular disorientation. VII, Special effects of brief periods of visual fixation on nystagmus and sensations of turning.

    Science.gov (United States)

    1967-05-01

    The influences of (a) disorientation experience and (b) brief periods of visual still-fixation were examined in exposing figure skaters and ordinary subjects to various rates of angular acceleration. Both nystagmic eye movements and sensations of tur...

  8. Design Issues and Information Contents of the Provincial Government Websites of Indonesia: A Content Analysis on Visual Messages

    Directory of Open Access Journals (Sweden)

    Achmad Syarief

    2009-07-01

    Full Text Available A website is not just merely act as an object of displaying information, but it also represents a contextual medium of communication through visuals and contents. The interplay of website design elements builds up meanings that affect users beyond what previous communication practices have uncovered. Previous research acknowledges that visuals and contents have significant effects in attracting users’ attention and trust. Thus, the ability of a website to provide credible information through visuals and contents to target users is therefore plays great importance in the success of a website. However, although a considerable number of researches on website design have been performed, study in understanding the characteristics of site’s visual appearances and information contents for the purpose of promoting local investment in Indonesia has been very limited. This paper addresses visual design issues and information contents of eighteen provincial government websites of Indonesia. Through content analysis, the paper comparatively examines visual appearances, information contents, and functions of each website, in order to determine visual characteristics and contents that suit the purpose of promoting local potencies. The paper focuses on commonality, discrepancy, and pattern of contents, provide suggestions to improve the use of provincial government website design of Indonesia.

  9. Designing algorithm visualization on mobile platform: The proposed guidelines

    Science.gov (United States)

    Supli, A. A.; Shiratuddin, N.

    2017-09-01

    This paper entails an ongoing study about the design guidelines of algorithm visualization (AV) on mobile platform, helping students learning data structures and algorithm (DSA) subject effectively. Our previous review indicated that design guidelines of AV on mobile platform are still few. Mostly, previous guidelines of AV are developed for AV on desktop and website platform. In fact, mobile learning has been proved to enhance engagement in learning circumstances, and thus effect student's performance. In addition, the researchers highly recommend including UI design and Interactivity in designing effective AV system. However, the discussions of these two aspects in previous AV design guidelines are not comprehensive. The UI design in this paper describes the arrangement of AV features in mobile environment, whereas interactivity is about the active learning strategy features based on learning experiences (how to engage learners). Thus, this study main objective is to propose design guidelines of AV on mobile platform (AVOMP) that entails comprehensively UI design and interactivity aspects. These guidelines are developed through content analysis and comparative analysis from various related studies. These guidelines are useful for AV designers to help them constructing AVOMP for various topics on DSA.

  10. Stormwater Design Return Period Standards for U.S. Transportation Infrastructure: How Are States Approaching Resilience?

    Science.gov (United States)

    Samaras, C.; Lopez, T.

    2016-12-01

    Climate change is projected to increase the frequency and intensity of precipitation in many regions, which is relevant for stormwater engineering designs and resilience in the transportation sector. Existing and future stormwater infrastructure is generally designed for historical and stationary hydrologic conditions. For example, the design return period is based on statistical analysis of past precipitation events, often over a 50-year historical timeline. The design return period translates into how much peak precipitation volume a system is designed for in a state, and provides information about the performance of a drainage structure. The higher the design period used by an engineer for a given stormwater system, the more peak stormwater volume the system can convey. Therefore, design return periods can be associated with a design's near-term and long-term resilience. However, there is a tradeoff between the choice of design return period, the total infrastructure capital cost, and the resilience of a system to heavy precipitation events. This study analyzes current stormwater infrastructure design guidelines for state departments of transportation in the contiguous United States, in order to understand how stormwater design return periods vary across states and provide insight into the resilience of current stormwater systems design. The study found that the design return period varies considerably across the United States by roadway functional class and drainage classification, as well as within climate regions. Understanding this variation will help states identify possible vulnerabilities, highlight deficiencies across states and infrastructure types, and help in updating design return periods to increase the climate resilience of stormwater infrastructure.

  11. Review of Designs for Haptic Data Visualization.

    Science.gov (United States)

    Paneels, Sabrina; Roberts, Jonathan C

    2010-01-01

    There are many different uses for haptics, such as training medical practitioners, teleoperation, or navigation of virtual environments. This review focuses on haptic methods that display data. The hypothesis is that haptic devices can be used to present information, and consequently, the user gains quantitative, qualitative, or holistic knowledge about the presented data. Not only is this useful for users who are blind or partially sighted (who can feel line graphs, for instance), but also the haptic modality can be used alongside other modalities, to increase the amount of variables being presented, or to duplicate some variables to reinforce the presentation. Over the last 20 years, a significant amount of research has been done in haptic data presentation; e.g., researchers have developed force feedback line graphs, bar charts, and other forms of haptic representations. However, previous research is published in different conferences and journals, with different application emphases. This paper gathers and collates these various designs to provide a comprehensive review of designs for haptic data visualization. The designs are classified by their representation: Charts, Maps, Signs, Networks, Diagrams, Images, and Tables. This review provides a comprehensive reference for researchers and learners, and highlights areas for further research.

  12. On line and on paper: Visual representations, visual culture, and computer graphics in design engineering

    Energy Technology Data Exchange (ETDEWEB)

    Henderson, K.

    1991-01-01

    The research presented examines the visual communication practices of engineers and the impact of the implementation of computer graphics on their visual culture. The study is based on participant observation of day-to-day practices in two contemporary industrial settings among engineers engaged in the actual process of designing new pieces of technology. In addition, over thirty interviews were conducted at other industrial sites to confirm that the findings were not an isolated phenomenon. The data show that there is no one best way' to use a computer graphics system, but rather that use is site specific and firms and individuals engage in mixed paper and electronic practices as well as differential use of electronic options to get the job done. This research illustrates that rigid models which assume a linear theory of innovation, projecting a straight-forward process from idea, to drawing, to prototype, to production, are seriously misguided.

  13. Two critical periods in early visual cortex during figure-ground segregation

    NARCIS (Netherlands)

    Wokke, M.E.; Sligte, I.G.; Scholte, H.S.; Lamme, V.A.F.

    2012-01-01

    .The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual

  14. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model

    Directory of Open Access Journals (Sweden)

    Georgios Zoulinakis

    2017-01-01

    Full Text Available Purpose. To design an intraocular telescopic system (ITS for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of decentration, the VSOTF does not change much either for far or near target distances. The image projection for these decentrations is in the parafoveal zone, and the quality of the image projected is quite similar. Conclusion. Both systems display similar quality while they differ in size; therefore, the choice between them would need to take into account specific parameters from the patient’s eye. Quality does not change too much between 0.4 and 0.8 mm of decentration for either system which gives flexibility to the clinician to adjust decentration to avoid areas of retinal damage.

  15. Design of a Novel Servo-motorized Laser Device for Visual Pathways Diseases Therapy

    Directory of Open Access Journals (Sweden)

    Carlos Ignacio Sarmiento

    2015-12-01

    Full Text Available We discuss a novel servo-motorized laser device and a research protocol for visual pathways diseases therapies. The proposed servo-mechanized laser device can be used for potential rehabilitation of patients with hemianopia, quadrantanopia, scotoma, and some types of cortical damages. The device uses a semi spherical structure where the visual stimulus will be shown inside, according to a previous stimuli therapy designed by an ophthalmologist or neurologist. The device uses a pair of servomotors (with torque=1.5kg, which controls the laser stimuli position for the internal therapy and another pair for external therapy. Using electronic tools such as microcontrollers along with miscellaneous electronic materials, combined with LabVIEW based interface, a control mechanism is developed for the new device. The proposed device is well suited to run various visual stimuli therapies. We outline the major design principles including the physical dimensions, laser device’s kinematical analysis and the corresponding software development.

  16. Interface of Linguistic and Visual Information During Audience Design.

    Science.gov (United States)

    Fukumura, Kumiko

    2015-08-01

    Evidence suggests that speakers can take account of the addressee's needs when referring. However, what representations drive the speaker's audience design has been less clear. This study aims to go beyond previous studies by investigating the interplay between the visual and linguistic context during audience design. Speakers repeated subordinate descriptions (e.g., firefighter) given in the prior linguistic context less and used basic-level descriptions (e.g., man) more when the addressee did not hear the linguistic context than when s/he did. But crucially, this effect happened only when the referent lacked the visual attributes associated with the expressions (e.g., the referent was in plain clothes rather than in a firefighter uniform), so there was no other contextual cue available for the identification of the referent. This suggests that speakers flexibly use different contextual cues to help their addressee map the referring expression onto the intended referent. In addition, speakers used fewer pronouns when the addressee did not hear the linguistic antecedent than when s/he did. This suggests that although speakers may be egocentric during anaphoric reference (Fukumura & Van Gompel, 2012), they can cooperatively avoid pronouns when the linguistic antecedents were not shared with their addressee during initial reference. © 2014 Cognitive Science Society, Inc.

  17. Designing stereoscopic information visualization for 3D-TV: What can we can learn from S3D gaming?

    Science.gov (United States)

    Schild, Jonas; Masuch, Maic

    2012-03-01

    This paper explores graphical design and spatial alignment of visual information and graphical elements into stereoscopically filmed content, e.g. captions, subtitles, and especially more complex elements in 3D-TV productions. The method used is a descriptive analysis of existing computer- and video games that have been adapted for stereoscopic display using semi-automatic rendering techniques (e.g. Nvidia 3D Vision) or games which have been specifically designed for stereoscopic vision. Digital games often feature compelling visual interfaces that combine high usability with creative visual design. We explore selected examples of game interfaces in stereoscopic vision regarding their stereoscopic characteristics, how they draw attention, how we judge effect and comfort and where the interfaces fail. As a result, we propose a list of five aspects which should be considered when designing stereoscopic visual information: explicit information, implicit information, spatial reference, drawing attention, and vertical alignment. We discuss possible consequences, opportunities and challenges for integrating visual information elements into 3D-TV content. This work shall further help to improve current editing systems and identifies a need for future editing systems for 3DTV, e.g., live editing and real-time alignment of visual information into 3D footage.

  18. Design of a Braille Learning Application for Visually Impaired Students in Bangladesh.

    Science.gov (United States)

    Nahar, Lutfun; Jaafar, Azizah; Ahamed, Eistiak; Kaish, A B M A

    2015-01-01

    Visually impaired students (VIS) are unable to get visual information, which has made their learning process complicated. This paper discusses the overall situation of VIS in Bangladesh and identifies major challenges that they are facing in getting education. The Braille system is followed to educate blind students in Bangladesh. However, lack of Braille based educational resources and technological solutions have made the learning process lengthy and complicated for VIS. As a developing country, Bangladesh cannot afford for the costly Braille related technological tools for VIS. Therefore, a mobile phone based Braille application, "mBRAILLE", for Android platform is designed to provide an easy Braille learning technology for VIS in Bangladesh. The proposed design is evaluated by experts in assistive technology for students with disabilities, and advanced learners of Braille. The application aims to provide a Bangla and English Braille learning platform for VIS. In this paper, we depict iterative (participatory) design of the application along with a preliminary evaluation with 5 blind subjects, and 1 sighted and 2 blind experts. The results show that the design scored an overall satisfaction level of 4.53 out of 5 by all respondents, indicating that our design is ready for the next step of development.

  19. Revision of nuclear power plants safety systems' routine testing assigned periodicity during the design extension period

    International Nuclear Information System (INIS)

    Skalozubov, V.I.; Kozlov, Yi.L.; Chulkyin, O.O.

    2017-01-01

    When nuclear power plants safety systems thermal equipment operation extending, a necessary requirement shall rely on revising the scheduled equipment tests frequency to optimize those tests schedule taking into account the equipment remained lifespan. On the one hand, there exists a need for tests frequency increase to detect ''hidden'' failures, and on the another, frequent tests cause a premature wear of the equipment. Proposed is an original method for optimizing the frequency of NPPs safety systems thermal engineering equipment testing. Essential in the proposed method is the optimization criterion chosen: index of security system failure probability non-exceedance during the beyond-design operating period as referred to the failure probability expected considering the equipment residual resource during the design operating period. The developed method implementation when applied to NPPs safety systems operated beyond the design service life at nuclear power plants with WWER-1000 series reactors, allowed to establish that the optimal tests frequency makes half the designed one when the equipment service life is extended by five years and three times less that the designed frequency when subject lifespan extended by 10 years.

  20. The Attentional Capture of Colour in Visual Interface Design

    DEFF Research Database (Denmark)

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently...... in a controlled environment, in which 11 participants scanned a 20 item display for a coloured target amongst coloured distractors. We found evidence to support that primary colours capture attention significantly more than secondary colours, and inconclusive evidence that colours convey their meaning...... at a sufficiently early level of processing to influence attention. We end by discussing implications of our results for design practice and research in psychology....

  1. Designing between Pedagogies and Cultures: Audio-Visual Chinese Language Resources for Australian Schools

    Science.gov (United States)

    Yuan, Yifeng; Shen, Huizhong

    2016-01-01

    This design-based study examines the creation and development of audio-visual Chinese language teaching and learning materials for Australian schools by incorporating users' feedback and content writers' input that emerged in the designing process. Data were collected from workshop feedback of two groups of Chinese-language teachers from primary…

  2. Design of novel non-contact multimedia controller for disability by using visual stimulus.

    Science.gov (United States)

    Pan, Jeng-Shyang; Lo, Chi-Chun; Tsai, Shang-Ho; Lin, Bor-Shyh

    2015-12-01

    The design of a novel non-contact multimedia controller is proposed in this study. Nowadays, multimedia controllers are generally used by patients and nursing assistants in the hospital. Conventional multimedia controllers usually involve in manual operation or other physical movements. However, it is more difficult for the disabled patients to operate the conventional multimedia controller by themselves; they might totally depend on others. Different from other multimedia controllers, the proposed system provides a novel concept of controlling multimedia via visual stimuli, without manual operation. The disabled patients can easily operate the proposed multimedia system by focusing on the control icons of a visual stimulus device, where a commercial tablet is used as the visual stimulus device. Moreover, a wearable and wireless electroencephalogram (EEG) acquisition device is also designed and implemented to easily monitor the user's EEG signals in daily life. Finally, the proposed system has been validated. The experimental result shows that the proposed system can effectively measure and extract the EEG feature related to visual stimuli, and its information transfer rate is also good. Therefore, the proposed non-contact multimedia controller exactly provides a good prototype of novel multimedia controlling scheme. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  3. Creating a Triple-System Grid as an Approach to Sign Design for Visual Communication and Advertising

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2016-11-01

    Full Text Available This research is concerned with creating a pre-set grid system based on a simple geometrical layout using the three primary geometrical shapes; the square, the circle and the triangle for the purpose of generating sign designs for visual communication purposes. Through an experimental study the research seeks to acquire a constant grid system for designing signs that with its basic geometrical layout forms a reliable system which can be followed to get variable, simple & concrete sign designs for different visual communication media. The research follows experimental research procedures following a significant design process with its steps, presenting design examples through practical work based on theoretical background, till reaching the final design output stating the results & discussion.

  4. Visual analytics for multimodal social network analysis: a design study with social scientists.

    Science.gov (United States)

    Ghani, Sohaib; Kwon, Bum Chul; Lee, Seungyoon; Yi, Ji Soo; Elmqvist, Niklas

    2013-12-01

    Social network analysis (SNA) is becoming increasingly concerned not only with actors and their relations, but also with distinguishing between different types of such entities. For example, social scientists may want to investigate asymmetric relations in organizations with strict chains of command, or incorporate non-actors such as conferences and projects when analyzing coauthorship patterns. Multimodal social networks are those where actors and relations belong to different types, or modes, and multimodal social network analysis (mSNA) is accordingly SNA for such networks. In this paper, we present a design study that we conducted with several social scientist collaborators on how to support mSNA using visual analytics tools. Based on an openended, formative design process, we devised a visual representation called parallel node-link bands (PNLBs) that splits modes into separate bands and renders connections between adjacent ones, similar to the list view in Jigsaw. We then used the tool in a qualitative evaluation involving five social scientists whose feedback informed a second design phase that incorporated additional network metrics. Finally, we conducted a second qualitative evaluation with our social scientist collaborators that provided further insights on the utility of the PNLBs representation and the potential of visual analytics for mSNA.

  5. Karakter Visual dan Gaya Ilustrasi Naskah Lama di Jawa Periode 1800-1920

    Directory of Open Access Journals (Sweden)

    Nuning Yanti Damayanti

    2008-03-01

    Full Text Available The tradition of illustrated writing and drawing was found in the old manuscripts of Indonesia. Some parts of those old manuscripts show unique illustrations depicting local identity of Nusantara. It is thought that the manuscript reflects societal culture of thinking as well as aesthetic achievement of visual art. The illustrations of those old Javanese manuscripts were well documented and represented in various visual styles, drawing methods, themes, and visualized objects; even though their visual concepts practically resembles to each other.  The presented paper discusses the visual character and styles of illustrations found in the old manuscripts of Java within the year of 1800-1920. The illustration in those old Javanese manuscripts shows continuous correlation to the visual style of the past era and the present. Thus, it emboldens the characteristics of Indonesian visual states. It reflects structured illustration and visual style as well as expressive symbols of the Javanese society. Illustration of the old Javanese manuscript in the year 1800-1920 showed some changes and uniqueness in its visuals, comprising interaction between animism in the Pre-Hinduism era, cultural paradigm of Hinduism-Budhism, Islamic beliefs, and Colonialism. Having observed the visual illustration in the old Javanese manuscripts, it can be deduced that their styles are characterized as decorative, naturalistic, realistic, simple, and deformed.

  6. The Depression in Visual Impairment Trial (DEPVIT: trial design and protocol

    Directory of Open Access Journals (Sweden)

    Margrain Tom H

    2012-07-01

    Full Text Available Abstract Background The prevalence of depression in people with a visual disability is high but screening for depression and referral for treatment is not yet an integral part of visual rehabilitation service provision. One reason for this may be that there is no good evidence about the effectiveness of treatments in this patient group. This study is the first to evaluate the effect of depression treatments on people with a visual impairment and co morbid depression. Methods /design The study is an exploratory, multicentre, individually randomised waiting list controlled trial. Participants will be randomised to receive Problem Solving Therapy (PST, a ‘referral to the GP’ requesting treatment according to the NICE’s ‘stepped care’ recommendations or the waiting list arm of the trial. The primary outcome measure is change (from randomisation in depressive symptoms as measured by the Beck’s Depression Inventory (BDI-II at 6 months. Secondary outcomes include change in depressive symptoms at 3 months, change in visual function as measured with the near vision subscale of the VFQ-48 and 7 item NEI-VFQ at 3 and 6 months, change in generic health related quality of life (EQ5D, the costs associated with PST, estimates of incremental cost effectiveness, and recruitment rate estimation. Discussion Depression is prevalent in people with disabling visual impairment. This exploratory study will establish depression screening and referral for treatment in visual rehabilitation clinics in the UK. It will be the first to explore the efficacy of PST and the effectiveness of NICE’s ‘stepped care’ approach to the treatment of depression in people with a visual impairment. Trial registration ISRCTN46824140

  7. Visual ergonomic evaluations on four different designs of LED traffic signs

    Science.gov (United States)

    Chen, Yi-Chun; Huang, Ting-Yuan; Lee, Tsung-Xian; Sun, Ching-Cherng

    2017-08-01

    To investigate the legibility and visual comfort of LED traffic signs, an ergonomic experiment is performed on four custom-designed LED traffic signs, including three self-luminous ones as LED lightbox, LED backlight and regional LED backlight, and one non-self-luminous sign with external LED lighting. The four signs are hanged side-by-side and evaluated by observers through questionnaires. The signage dimension is one-sixth of the real freeway traffic signs, and the observation distance is 25 m. The luminance of three self-luminous signs is 216 cd/m2. The illuminance of external LED lighting is 400 lux on the traffic sign. The ambient illuminance is 2.8 and 6.0 lux in two rounds. The results show that self-luminous traffic signs provide superior legibility, visual comfort and user preference than the non-self-luminous one. Among the three self-luminous signs, regional LED backlight is most susceptible to the ambient illumination. LED lightbox has significantly better preference score than LED backlight under darker ambient lighting. Only LED lightbox has significantly better visual comfort than external LED lighting in the brighter environment. Based on the four LED traffic signs evaluated in this study, we suggest LED lightbox as the prior choice. Further investigations on the effect of ambient illumination and other designs of self-luminous traffic signs are in progress.

  8. Architecture of Gothic Period and Its Effect to Clothing Design

    Directory of Open Access Journals (Sweden)

    Şerife YILDIZ

    2015-08-01

    Full Text Available Root of the word Gothic comes from a German tribe which lives in region of the Gotland of Scandinavia. Gothic period is a movement which ends the Midde Age and opens Renaissance. Alth ough seen in all branches of the art, Gothic is widely a style of architecture. Having been originated from the Roman architecture, Gothic Architecture come out in the second half of the 12th century and continued its existence until the half of the 16th c entury when classical architecture come out. In Europe, Gothic painting, sculpture and architecture were dominant and preserved its popularity until the Renaissance. Fashion means all the temporary new styles which come out in a certain period of time with the desires of dressing up, being different, wearing the most desirable. Although seen as two different design field, when we examine closely, we can see that fashion and architecture has many common point from the past to present. As man is the common po int of this two field, they naturally affect each other. Gothic architecture inspired clothing designs, which is enough to show how much they affected each other. In this study, our purpose is to reveal effects of the Gothic architecture on the clothing d esigns. The style used in the Gothic period architecture and models and styles in clothing designs was presented with the help of table of specification. According to this, both fields' sharing common aesthetic concern and same theoritic and ideologic bas e was accompanied by stylistic and structural similarities accordingly. Designers in this two different fields turned even to themselves for inspiration and technical strategy. Environmental and cultural factors affect both fashion designers and architects . When seen as a part of historical process, clothes and buildings with their important cultural and economic conditions are priceless anthropological buildings which show technological developments within the period.

  9. Sex differences in visual attention to sexually explicit videos: a preliminary study.

    Science.gov (United States)

    Tsujimura, Akira; Miyagawa, Yasushi; Takada, Shingo; Matsuoka, Yasuhiro; Takao, Tetsuya; Hirai, Toshiaki; Matsushita, Masateru; Nonomura, Norio; Okuyama, Akihiko

    2009-04-01

    Although men appear to be more interested in sexual stimuli than women, this difference is not completely understood. Eye-tracking technology has been used to investigate visual attention to still sexual images; however, it has not been applied to moving sexual images. To investigate whether sex difference exists in visual attention to sexual videos. Eleven male and 11 female healthy volunteers were studied by our new methodology. The subjects viewed two sexual videos (one depicting sexual intercourse and one not) in which several regions were designated for eye-gaze analysis in each frame. Visual attention was measured across each designated region according to gaze duration. Sex differences, the region attracting the most attention, and visually favored sex were evaluated. In the nonintercourse clip, gaze time for the face and body of the actress was significantly shorter among women than among men. Gaze time for the face and body of the actor and nonhuman regions was significantly longer for women than men. The region attracting the most attention was the face of the actress for both men and women. Men viewed the opposite sex for a significantly longer period than did women, and women viewed their own sex for a significantly longer period than did men. However, gaze times for the clip showing intercourse were not significantly different between sexes. A sex difference existed in visual attention to a sexual video without heterosexual intercourse; men viewed the opposite sex for longer periods than did women, and women viewed the same sex for longer periods than did men. There was no statistically significant sex difference in viewing patterns in a sexual video showing heterosexual intercourse, and we speculate that men and women may have similar visual attention patterns if the sexual stimuli are sufficiently explicit.

  10. Design of an off-axis visual display based on a free-form projection screen to realize stereo vision

    Science.gov (United States)

    Zhao, Yuanming; Cui, Qingfeng; Piao, Mingxu; Zhao, Lidong

    2017-10-01

    A free-form projection screen is designed for an off-axis visual display, which shows great potential in applications such as flight training for providing both accommodation and convergence cues for pilots. The method based on point cloud is proposed for the design of the free-form surface, and the design of the point cloud is controlled by a program written in the macro-language. In the visual display based on the free-form projection screen, when the error of the screen along Z-axis is 1 mm, the error of visual distance at each filed is less than 1%. And the resolution of the design for full field is better than 1‧, which meet the requirement of resolution for human eyes.

  11. ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom.

    NARCIS (Netherlands)

    An, P.; Bakker, S.; Ordanovski, S.; Taconis, R.; Eggen, J.H.

    2018-01-01

    Pengcheng An, Saskia Bakker, Sara Ordanovski, Ruurd Taconis, Berry Eggen. 2018 (accepted at Oct 2017). ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom. In Proceedings of Tangible and Embodied Interaction, TEI 2018, Mar 18-21, 2018,

  12. Designing and visualizing the water-energy-food nexus system

    Science.gov (United States)

    Endo, A.; Kumazawa, T.; Yamada, M.; Kato, T.

    2017-12-01

    The objective of this study is to design and visualize a water-energy-food nexus system to identify the interrelationships between water-energy-food (WEF) resources and to understand the subsequent complexity of WEF nexus systems holistically, taking an interdisciplinary approach. Object-oriented concepts and ontology engineering methods were applied according to the hypothesis that the chains of changes in linkages between water, energy, and food resources holistically affect the water-energy-food nexus system, including natural and social systems, both temporally and spatially. The water-energy-food nexus system that is developed is significant because it allows us to: 1) visualize linkages between water, energy, and food resources in social and natural systems; 2) identify tradeoffs between these resources; 3) find a way of using resources efficiently or enhancing the synergy between the utilization of different resources; and 4) aid scenario planning using economic tools. The paper also discusses future challenges for applying the developed water-energy-food nexus system in other areas.

  13. Interaction between periodic in-service inspection requirements and design

    International Nuclear Information System (INIS)

    Prot, A.C.; Saglio, R.

    1979-03-01

    After reviewing the requirements specific of periodic In-Service Inspection related to safety problems, especially for the pressure vessels, and taking into account the experience gained with several PWR reactors, the authors show these requirements could lead to modify the primary circuit design

  14. A Sensitive Period for Language in the Visual Cortex: Distinct Patterns of Plasticity in Congenitally versus Late Blind Adults

    Science.gov (United States)

    Bedny, Marina; Pascual-Leone, Alvaro; Dravida, Swethasri; Saxe, Rebecca

    2012-01-01

    Recent evidence suggests that blindness enables visual circuits to contribute to language processing. We examined whether this dramatic functional plasticity has a sensitive period. BOLD fMRI signal was measured in congenitally blind, late blind (blindness onset 9-years-old or later) and sighted participants while they performed a sentence…

  15. Maintenance Procedures for North American Visually-graded Dimension Lumber Design Values

    Science.gov (United States)

    David Kretschmann; Don DeVisser; Kevin Cheung; Bob Browder; Al Rozek

    2014-01-01

    ASTM International D1990 Standard Practice for Establishing Allowable Properties for Visually-Graded Dimension Lumber from In-Grade Tests of Full-Size Specimens, that governs the development of design values for dimension lumber in North America, was first adopted in 1991with recognition that the resource and manufacturing of lumber could change over time impacting...

  16. Visualization-by-Sketching: An Artist's Interface for Creating Multivariate Time-Varying Data Visualizations.

    Science.gov (United States)

    Schroeder, David; Keefe, Daniel F

    2016-01-01

    We present Visualization-by-Sketching, a direct-manipulation user interface for designing new data visualizations. The goals are twofold: First, make the process of creating real, animated, data-driven visualizations of complex information more accessible to artists, graphic designers, and other visual experts with traditional, non-technical training. Second, support and enhance the role of human creativity in visualization design, enabling visual experimentation and workflows similar to what is possible with traditional artistic media. The approach is to conceive of visualization design as a combination of processes that are already closely linked with visual creativity: sketching, digital painting, image editing, and reacting to exemplars. Rather than studying and tweaking low-level algorithms and their parameters, designers create new visualizations by painting directly on top of a digital data canvas, sketching data glyphs, and arranging and blending together multiple layers of animated 2D graphics. This requires new algorithms and techniques to interpret painterly user input relative to data "under" the canvas, balance artistic freedom with the need to produce accurate data visualizations, and interactively explore large (e.g., terabyte-sized) multivariate datasets. Results demonstrate a variety of multivariate data visualization techniques can be rapidly recreated using the interface. More importantly, results and feedback from artists support the potential for interfaces in this style to attract new, creative users to the challenging task of designing more effective data visualizations and to help these users stay "in the creative zone" as they work.

  17. Two critical periods in early visual cortex during figure–ground segregation

    OpenAIRE

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-01-01

    .The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure-ground segregation (such as border ownership or surface segregation). To causally link activit...

  18. On the return period and design in a multivariate framework

    Directory of Open Access Journals (Sweden)

    G. Salvadori

    2011-11-01

    Full Text Available Calculating return periods and design quantiles in a multivariate environment is a difficult problem: this paper tries to make the issue clear. First, we outline a possible way to introduce a consistent theoretical framework for the calculation of the return period in a multi-dimensional environment, based on Copulas and the Kendall's measure. Secondly, we introduce several approaches for the identification of suitable design events: these latter quantities are of utmost importance in practical applications, but their calculation is yet limited, due to the lack of an adequate theoretical environment where to embed the problem. Throughout the paper, a case study involving the behavior of a dam is used to illustrate the new concepts outlined in this work.

  19. THE RELEVANCE OF THE VISUAL ARTS CURRICULUM IN THE PREPARATION OF PRE-SERVICE VISUAL ARTS TEACHERS IN UGANDA

    Directory of Open Access Journals (Sweden)

    Julius Ssegantebuka

    2017-08-01

    Full Text Available The research examined the relevance of the visual arts curriculum content with the view of assessing the extent to which it equips pre-service visual arts teachers with the knowledge and skills required for effective teaching. The study adopted a descriptive case study design. Data were collected from three purposively selected National Teacher Colleges (NTCs, six tutors and 90 final year pre-service visual arts teachers participated in this study. The research findings showed that teacher education institutions are inadequately preparing pre-service visual arts teachers because of the gaps in the Visual Arts Curriculum (VAC used in NTCs. Some of these gaps are attributed to the structure of the visual arts curriculum tutors use in NTCs. The visual arts curriculum lacks explicit visual arts assessment strategies; it has wide and combined visual arts content to be covered within a short period of two years and the limited knowledge of the available art materials, tools and equipment. The research recommended the restructuring of the VAC to accommodate more practical; and the introduction of specialized knowledge in the visual arts education (VAE to enable tutors decipher practical knowledge from the theory studied so as to adopt an integrated approach in VAE curriculum.

  20. Visual impairment from uveitis in a reference hospital of Southeast Brazil: a retrospective review over a twenty years period.

    Science.gov (United States)

    Silva, Luci Meire Pereira da; Muccioli, Cristina; Oliveira, Filipe de; Arantes, Tiago Eugênio; Gonzaga, Lucas Renó; Nakanami, Célia Regina

    2013-01-01

    To identify the frequency and causes of uveitis leading to visual impairment in patients referred to the Low Vision Service - Department of Ophthalmology - UNIFESP, over a twenty years period. In a retrospective study, medical records of 5,461 patients were reviewed. Data from the first clinical evaluation at the Low Vision Service were collected, patient's age, gender and cause of visual impairment were analyzed. Patients with uveitis had their chart reviewed for anatomical classification and clinical diagnosis. The mean age of the patients referred to the Low Vision Service was 42.86 years and the mean age of patients with uveitis diagnosis was 25.51 years. Retinal disorders were the most common cause of visual impairment (N=2,835 patients; 51.9%) followed by uveitis (862 patients, 15.7%). Uveitis was posterior in 792 patients (91.9% of uveitis) and toxoplasmosis was the most common diagnosis (765 patients, 88.7%). In our study, uveitis represents the second cause of visual impairment in patients referred for visual rehabilitation and toxoplasmic retinochoroiditis was the most common clinical diagnosis. It affects a young working age population with a relevant social and economic impact, but the early diagnosis and treatment can improve the quality of life of these patients.

  1. Visual inspection system and sipping design for spent fuel at TRIGA MARK III reactor of Mexico

    International Nuclear Information System (INIS)

    Delfin, A.; Mazon, R.

    2002-01-01

    In the framework of the Technical Cooperation Regional Project for Latin America RLA/4/018 for the biennium 2001-2002, one of the activities identified is the characterization of spent fuel. Of these activities an important one is not doubt the physical condition of spent fuel because an appropriate identification of the fuel status will prevent problems of fuel leaks, corrosion problems etc. As part of the activities of the project was decided that countries no having visual inspection and sipping systems should be very desirable to have them as a result of this project. The Triga reactor of Mexico does not have both of them, therefore, it was decided the need of having both system. The paper describe first the way we designed and constructed a remote Visual Inspection System and example of how is operated. Along the experience and problems we have had with the system. Also we will present the design of the Sipping system were two option were considered. First to take a sample of water after a convenient period of time passing through a circuit to a multichannel analyzer and to identify leakage by way of measuring Caesium-137. Second, exists the possibility that the Stainless Steel sleeve of the fuel has only very small failures, so it is going to be very difficult to have leakages unless the fuel is hot. Therefore we are evaluating the possibility of using heaters to increase the temperature of the fuel and succeed on detecting leakages. The results - we hope - will be ready to be presented at the meeting. (author)

  2. Data visualization

    CERN Document Server

    Azzam, Tarek

    2013-01-01

    Do you communicate data and information to stakeholders? In Part 1, we introduce recent developments in the quantitative and qualitative data visualization field and provide a historical perspective on data visualization, its potential role in evaluation practice, and future directions. Part 2 delivers concrete suggestions for optimally using data visualization in evaluation, as well as suggestions for best practices in data visualization design. It focuses on specific quantitative and qualitative data visualization approaches that include data dashboards, graphic recording, and geographic information systems (GIS). Readers will get a step-by-step process for designing an effective data dashboard system for programs and organizations, and various suggestions to improve their utility.

  3. Visual Information Communications International Conference

    CERN Document Server

    Nguyen, Quang Vinh; Zhang, Kang; VINCI'09

    2010-01-01

    Visual Information Communication is based on VINCI'09, The Visual Information Communications International Conference, September 2009 in Sydney, Australia. Topics covered include The Arts of Visual Layout, Presentation & Exploration, The Design of Visual Attributes, Symbols & Languages, Methods for Visual Analytics and Knowledge Discovery, Systems, Interfaces and Applications of Visualization, Methods for Multimedia Data Recognition & Processing. This cutting-edge book addresses the issues of knowledge discovery, end-user programming, modeling, rapid systems prototyping, education, and design activities. Visual Information Communications is an edited volume whose contributors include well-established researchers worldwide, from diverse disciplines including architects, artists, engineers, and scientists. Visual Information Communication is designed for a professional audience composed of practitioners and researchers working in the field of digital design and visual communications. This volume i...

  4. Visual-Spatial Art and Design Literacy as a Prelude to Aesthetic Growth

    Science.gov (United States)

    Lerner, Fern

    2018-01-01

    In bridging ideas from the forum of visual-spatial learning with those of art and design learning, inspiration is taken from Piaget who explained that the evolution of spatial cognition occurs through perception, as well as through thought and imagination. Insights are embraced from interdisciplinary educational theorists, intertwining and…

  5. Using Cascading Style Sheets to Design a Fly-Out Menu with Microsoft Visual Studio

    Science.gov (United States)

    Liu, Chang; Downing, Charles

    2010-01-01

    The menu has become an integrated component within nearly all professionally designed websites. This teaching tip presents a no-code way to design either a vertical or a horizontal fly-out menu by using Cascading Style Sheets (CSS) within Microsoft Visual Studio 2008. The approach described in this tip helps students fully understand how to…

  6. Batch management based monitoring system: design, implement, and visualization

    International Nuclear Information System (INIS)

    Kan Bowen; Shi Jingyan

    2012-01-01

    Torque, an efficient PBS (Portable Batch System)-based open source Resource Management system, was originally developed by Ames research center of NASA, which was designed to satisfy the computing requirements of heterogeneous network. With the development of distributed computing, Torque has been widely used in high performance computing cluster. However, because of the lack of a well designed monitoring system, it is difficult to monitor, record, and control, leading to low stability, reliability and manageability. To overcome those problems, this paper designs and implements an adaptive lightweight monitoring system for torque from five aspects. 1) A lightweight circulating filtration logging system is developed to obtain the real-time running status of torque; 2) One uniform interface was provided for administrators to define monitoring commands, which can query management resources of torque; 3) Storage strategy is designed to make monitoring information persistent; 4) One uniform interface is provided for users to customized alarms, which can submit exceptions and errors to users via emails and SMS in real time; 5) HTML5 technology is applied in the customizable visualization of the jobs' status in torque in real time. (authors)

  7. Future of color in the visual arts, architecture, and design

    Science.gov (United States)

    Green-Armytage, Paul

    2002-06-01

    My brief for this report was to reflect on the congress from the point of view of the visual arts, architecture and design, and to say something about how I see the future of color in these fields. I will say a bit about the congress itself, a bit about some of the topics that particularly struck me, and a bit about the future - the future that seems likely and the future that I hope for.

  8. Learning Program for Enhancing Visual Literacy for Non-Design Students Using a CMS to Share Outcomes

    Science.gov (United States)

    Ariga, Taeko; Watanabe, Takashi; Otani, Toshio; Masuzawa, Toshimitsu

    2016-01-01

    This study proposes a basic learning program for enhancing visual literacy using an original Web content management system (Web CMS) to share students' outcomes in class as a blog post. It seeks to reinforce students' understanding and awareness of the design of visual content. The learning program described in this research focuses on to address…

  9. Visual assessment of BIPV retrofit design proposals for selected historical buildings using the saliency map method

    Directory of Open Access Journals (Sweden)

    Ran Xu

    2015-06-01

    Full Text Available With the increasing awareness of energy efficiency, many old buildings have to undergo a massive facade energy retrofit. How to predict the visual impact which solar installations on the aesthetic cultural value of these buildings has been a heated debate in Switzerland (and throughout the world. The usual evaluation method to describe the visual impact of BIPV is based on semantic and qualitative descriptors, and strongly dependent on personal preferences. The evaluation scale is therefore relative, flexible and imprecise. This paper proposes a new method to accurately measure the visual impact which BIPV installations have on a historical building by using the saliency map method. By imitating working principles of the human eye, it is measured how much the BIPV design proposals differ from the original building facade in the aspect of attracting human visual attention. The result is directly presented in a quantitative manner, and can be used to compare the fitness of different BIPV design proposals. The measuring process is numeric, objective and more precise.  

  10. Garis dan Titik Berdasarkan Riset Visual

    Directory of Open Access Journals (Sweden)

    Devi Kurniawati Homan

    2015-01-01

    Full Text Available A design may not be created instantly, without going through a process of creation. At the beginning it all starts from nothing, blank. It requires a visual research to make a visual communication. Without a visual research, the design will not have a strong meaning to be communicated. When an idea is created, the next step is to generate the idea to become a design. The first thing a designer to do is drawing a line. Line is one of the design basic elements. In the journey to make a good design, a designer requires a visual record to assist her/him in remembering what is important. A visual record contains not only visual things seen by eyes, but also the perceived things. What is felt at the moment is important because it is easier to forget than visual memory. Sense is an important element in design. A good work will easily be communicated not only by visuals but also from senses. The study was conducted as an insight into the process of making a visual record of nirmana using visual recording method in the exploration of dots and dashes. This method was used to sharpen the sensitivity of students to dots and lines. Initially, the students visited a traditional market to do the visual research. After that, they created a visual record in the form of the composition of dots and lines in nirmana to remember the taste, smell, and visual experiences. 

  11. Validity of the rey visual design test in primary and secondary school children

    NARCIS (Netherlands)

    Wilhelm, P.; van Klink, M.; van Klink, M.

    2007-01-01

    The Rey Visual Design Learning Test (Rey, 1964, cited in Spreen & Strauss, 1991, Wilhelm, 2004) assesses immediate memory span, new learning, delayed recall and recognition for nonverbal material. Two studies are presented that focused on the construct validity of the RVDLT in primary and secondary

  12. Collaboration Between Art Teacher Students and Communication and Digital Media Students Promoting Subject Specific Didactics in Digital Visual Learning Design

    DEFF Research Database (Denmark)

    Buhl, Mie; Skov, Kirsten

    . Student art teachers and teacher trainers took part in the design process performed by communication students. The project took its point of the departure in the act of Danish teacher education where student teachers must be educated in the practical use of digital visual media for art practices aiming......, drawing or video. Thus, the project suggested the development of a visual learning design for achieving augmented reality (AR) experiences in urban environments and sharing them on social media. The purpose was to explore adequate approaches to work with digital media in visual arts education based...... on practices and reflective processes. The theoretical framework for our discussion of the empirical project draws on current discussions of learning designs and digital media in visual arts education (Peppler 2010, Rasmussen 2015, Buhl & Ejsing-Duun, 2015; Buhl, 2016). Methodology The choice of empirical...

  13. Design of a short-period superconducting undulator at KEK-PF

    Energy Technology Data Exchange (ETDEWEB)

    Ohmi, K.; Ikeda, N.; Ishii, S.

    1998-06-01

    A short-period undulator using a superconducting magnet is proposed. This undulator has been designed to install in the KEK-Photon Factory 2.5-GeV or 6.5-GeV storage ring. The idea of a staggered wiggler, developed in Stanford university, is used in this undulator. The target of the period and K value of the undulator are set to be 1 cm and 1, respectively. We can obtain monochromatic photons with an energy of {approx} 5keV or {approx} 40 keV by using the undulator. (author)

  14. Assessing older adults' perceptions of sensor data and designing visual displays for ambient environments. An exploratory study.

    Science.gov (United States)

    Reeder, B; Chung, J; Le, T; Thompson, H; Demiris, G

    2014-01-01

    This article is part of the Focus Theme of Methods of Information in Medicine on "Using Data from Ambient Assisted Living and Smart Homes in Electronic Health Records". Our objectives were to: 1) characterize older adult participants' perceived usefulness of in-home sensor data and 2) develop novel visual displays for sensor data from Ambient Assisted Living environments that can become part of electronic health records. Semi-structured interviews were conducted with community-dwelling older adult participants during three and six-month visits. We engaged participants in two design iterations by soliciting feedback about display types and visual displays of simulated data related to a fall scenario. Interview transcripts were analyzed to identify themes related to perceived usefulness of sensor data. Thematic analysis identified three themes: perceived usefulness of sensor data for managing health; factors that affect perceived usefulness of sensor data and; perceived usefulness of visual displays. Visual displays were cited as potentially useful for family members and health care providers. Three novel visual displays were created based on interview results, design guidelines derived from prior AAL research, and principles of graphic design theory. Participants identified potential uses of personal activity data for monitoring health status and capturing early signs of illness. One area for future research is to determine how visual displays of AAL data might be utilized to connect family members and health care providers through shared understanding of activity levels versus a more simplified view of self-management. Connecting informal and formal caregiving networks may facilitate better communication between older adults, family members and health care providers for shared decision-making.

  15. canvasDesigner: A versatile interactive high-resolution scientific multi-panel visualization toolkit.

    Science.gov (United States)

    Zhang, Baohong; Zhao, Shanrong; Neuhaus, Isaac

    2018-05-03

    We present a bioinformatics and systems biology visualization toolkit harmonizing real time interactive exploring and analyzing of big data, full-fledged customizing of look-n-feel, and producing multi-panel publication-ready figures in PDF format simultaneously. Source code and detailed user guides are available at http://canvasxpress.org, https://baohongz.github.io/canvasDesigner, and https://baohongz.github.io/canvasDesigner/demo_video.html. isaac.neuhaus@bms.com, baohong.zhang@pfizer.com, shanrong.zhao@pfizer.com. Supplementary materials are available at https://goo.gl/1uQygs.

  16. TIPOGRAFI DALAM DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Priscilia Yunita Wijaya

    1999-01-01

    Full Text Available The presence of Visual Communication Design is needed especially in today s information era. Just as its sound%2C the function and goal of visual communication design is to communicate to its mass audience with the right perception. One of its elements that determine the effectiveness of a design is typography. This paper is going to talk about the role of typography and how it effects a design in visual communication design. Abstract in Bahasa Indonesia : Di dalam era informasi saat ini kehadiran desain komunikasi visual sangatlah dibutuhkan. Sesuai dengan namanya%2C desain komunikasi visual mempunyai tujuan untuk mengkomunikasikan pesan yang dapat ditangkap oleh massa dengan benar. Salah satu elemen desain yang sangat penting dalam menunjang keberhasilan suatu desain dalam berkomunikasi dengan masyarakatnya adalah tipografi. Tulisan ini membahas bagaimana dan apa peran tipografi tersebut dalam desain komunikasi visual.

  17. Learning Visualizations by Analogy: Promoting Visual Literacy through Visualization Morphing.

    Science.gov (United States)

    Ruchikachorn, Puripant; Mueller, Klaus

    2015-09-01

    We propose the concept of teaching (and learning) unfamiliar visualizations by analogy, that is, demonstrating an unfamiliar visualization method by linking it to another more familiar one, where the in-betweens are designed to bridge the gap of these two visualizations and explain the difference in a gradual manner. As opposed to a textual description, our morphing explains an unfamiliar visualization through purely visual means. We demonstrate our idea by ways of four visualization pair examples: data table and parallel coordinates, scatterplot matrix and hyperbox, linear chart and spiral chart, and hierarchical pie chart and treemap. The analogy is commutative i.e. any member of the pair can be the unfamiliar visualization. A series of studies showed that this new paradigm can be an effective teaching tool. The participants could understand the unfamiliar visualization methods in all of the four pairs either fully or at least significantly better after they observed or interacted with the transitions from the familiar counterpart. The four examples suggest how helpful visualization pairings be identified and they will hopefully inspire other visualization morphings and associated transition strategies to be identified.

  18. Effectiveness of daylighting design and occupant visual satisfaction in a LEED gold laboratory building

    Energy Technology Data Exchange (ETDEWEB)

    Hua, Ying; Oswald, Anne [Department of Design and Environmental Analysis, Cornell University, Ithaca, NY 14853 (United States); Yang, Xiaodi [School of Architecture, Carnegie Mellon University, Pittsburgh, PA 15213 (United States)

    2011-01-15

    Using daylight as primary light source has been widely recognized as an important strategy to reduce building energy demand and enhance indoor environment quality. However, to design and operate a building to make full use of daylight, which is a dynamic light source, to meet diverse occupant needs remains a challenge. This paper reports a post-occupancy study of the visual environment in a laboratory building on a university campus, and puts a spotlight on the building occupants as it examines the effectiveness of the daylighting design and systems integration in creating a visual environment to support occupant comfort and satisfaction while reducing artificial lighting demand. Results show generally high satisfaction with daylit work environment and positive effect of the horizontal shading strategy. Issues about the integration between daylighting and electric lighting systems and level of occupant control are identified and discussed for improving the effectiveness of daylighting and enhancing the quality of the visual environment in the building of study. A multiple-tool methodology is developed and tested, which included occupant surveys, interviews, illuminance measurements, continuous data loggers, fisheye-lens camera and glare-identifying software, and documentation of spatial settings, systems features, and user behavior. (author)

  19. Reflexive Learning through Visual Methods

    DEFF Research Database (Denmark)

    Frølunde, Lisbeth

    2014-01-01

    What. This chapter concerns how visual methods and visual materials can support visually oriented, collaborative, and creative learning processes in education. The focus is on facilitation (guiding, teaching) with visual methods in learning processes that are designerly or involve design. Visual...... methods are exemplified through two university classroom cases about collaborative idea generation processes. The visual methods and materials in the cases are photo elicitation using photo cards, and modeling with LEGO Serious Play sets. Why. The goal is to encourage the reader, whether student...... or professional, to facilitate with visual methods in a critical, reflective, and experimental way. The chapter offers recommendations for facilitating with visual methods to support playful, emergent designerly processes. The chapter also has a critical, situated perspective. Where. This chapter offers case...

  20. Contingent capture of visual-spatial attention depends on capacity-limited central mechanisms: evidence from human electrophysiology and the psychological refractory period.

    Science.gov (United States)

    Brisson, Benoit; Leblanc, Emilie; Jolicoeur, Pierre

    2009-02-01

    It has recently been demonstrated that a lateralized distractor that matches the individual's top-down control settings elicits an N2pc wave, an electrophysiological index of the focus of visual-spatial attention, indicating that contingent capture has a visual-spatial locus. Here, we investigated whether contingent capture required capacity-limited central resources by incorporating a contingent capture task as the second task of a psychological refractory period (PRP) dual-task paradigm. The N2pc was used to monitor where observers were attending while they performed concurrent central processing known to cause the PRP effect. The N2pc elicited by the lateralized distractor that matched the top-down control settings was attenuated in high concurrent central load conditions, indicating that although involuntary, the deployment of visual-spatial attention occurring during contingent capture depends on capacity-limited central resources.

  1. Periodic Virtual Cell Manufacturing (P-VCM) - Concept, Design and Operation

    NARCIS (Netherlands)

    Slomp, Jannes; Krushinsky, Dimitry; Caprihan, Rahul

    2011-01-01

    This paper presents and discusses the concept of Periodic Virtual Cell Manufacturing (P-VCM). After giving an illustrative example of the operation and design complexity of a P-VCM system, we present an industrial case to study the applicability of the concept. The illustrative example and the

  2. Attention and visual memory in visualization and computer graphics.

    Science.gov (United States)

    Healey, Christopher G; Enns, James T

    2012-07-01

    A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during visualization design is the role of human visual perception. How we "see" details in an image can directly impact a viewer's efficiency and effectiveness. This paper surveys research on attention and visual perception, with a specific focus on results that have direct relevance to visualization and visual analytics. We discuss theories of low-level visual perception, then show how these findings form a foundation for more recent work on visual memory and visual attention. We conclude with a brief overview of how knowledge of visual attention and visual memory is being applied in visualization and graphics. We also discuss how challenges in visualization are motivating research in psychophysics.

  3. Deafferentation-Induced Plasticity of Visual Callosal Connections: Predicting Critical Periods and Analyzing Cortical Abnormalities Using Diffusion Tensor Imaging

    Directory of Open Access Journals (Sweden)

    Jaime F. Olavarria

    2012-01-01

    Full Text Available Callosal connections form elaborate patterns that bear close association with striate and extrastriate visual areas. Although it is known that retinal input is required for normal callosal development, there is little information regarding the period during which the retina is critically needed and whether this period correlates with the same developmental stage across species. Here we review the timing of this critical period, identified in rodents and ferrets by the effects that timed enucleations have on mature callosal connections, and compare it to other developmental milestones in these species. Subsequently, we compare these events to diffusion tensor imaging (DTI measurements of water diffusion anisotropy within developing cerebral cortex. We observed that the relationship between the timing of the critical period and the DTI-characterized developmental trajectory is strikingly similar in rodents and ferrets, which opens the possibility of using cortical DTI trajectories for predicting the critical period in species, such as humans, in which this period likely occurs prenatally. Last, we discuss the potential of utilizing DTI to distinguish normal from abnormal cerebral cortical development, both within the context of aberrant connectivity induced by early retinal deafferentation, and more generally as a potential tool for detecting abnormalities associated with neurodevelopmental disorders.

  4. A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

    CERN Document Server

    Lam, Heidi

    2010-01-01

    Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings

  5. Design and implementation of a 3D ocean virtual reality and visualization engine

    Science.gov (United States)

    Chen, Ge; Li, Bo; Tian, Fenglin; Ji, Pengbo; Li, Wenqing

    2012-12-01

    In this study, a 3D virtual reality and visualization engine for rendering the ocean, named VV-Ocean, is designed for marine applications. The design goals of VV-Ocean aim at high fidelity simulation of ocean environment, visualization of massive and multidimensional marine data, and imitation of marine lives. VV-Ocean is composed of five modules, i.e. memory management module, resources management module, scene management module, rendering process management module and interaction management module. There are three core functions in VV-Ocean: reconstructing vivid virtual ocean scenes, visualizing real data dynamically in real time, imitating and simulating marine lives intuitively. Based on VV-Ocean, we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface. Environment factors such as ocean current and wind field have been considered in this simulation. On this platform oil spilling process can be abstracted as movements of abundant oil particles. The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering. VV-Ocean can be widely used in ocean applications such as demonstrating marine operations, facilitating maritime communications, developing ocean games, reducing marine hazards, forecasting the weather over oceans, serving marine tourism, and so on. Finally, further technological improvements of VV-Ocean are discussed.

  6. Visual Sample Plan (VSP) Software: Designs and Data Analyses for Sampling Contaminated Buildings

    International Nuclear Information System (INIS)

    Pulsipher, Brent A.; Wilson, John E.; Gilbert, Richard O.; Nuffer, Lisa L.; Hassig, Nancy L.

    2005-01-01

    A new module of the Visual Sample Plan (VSP) software has been developed to provide sampling designs and data analyses for potentially contaminated buildings. An important application is assessing levels of contamination in buildings after a terrorist attack. This new module, funded by DHS through the Combating Terrorism Technology Support Office, Technical Support Working Group, was developed to provide a tailored, user-friendly and visually-orientated buildings module within the existing VSP software toolkit, the latest version of which can be downloaded from http://dqo.pnl.gov/vsp. In case of, or when planning against, a chemical, biological, or radionuclide release within a building, the VSP module can be used to quickly and easily develop and visualize technically defensible sampling schemes for walls, floors, ceilings, and other surfaces to statistically determine if contamination is present, its magnitude and extent throughout the building and if decontamination has been effective. This paper demonstrates the features of this new VSP buildings module, which include: the ability to import building floor plans or to easily draw, manipulate, and view rooms in several ways; being able to insert doors, windows and annotations into a room; 3-D graphic room views with surfaces labeled and floor plans that show building zones that have separate air handing units. The paper will also discuss the statistical design and data analysis options available in the buildings module. Design objectives supported include comparing an average to a threshold when the data distribution is normal or unknown, and comparing measurements to a threshold to detect hotspots or to insure most of the area is uncontaminated when the data distribution is normal or unknown

  7. VizPrimer: a web server for visualized PCR primer design based on known gene structure.

    Science.gov (United States)

    Zhou, Yang; Qu, Wubin; Lu, Yiming; Zhang, Yanchun; Wang, Xiaolei; Zhao, Dongsheng; Yang, Yi; Zhang, Chenggang

    2011-12-15

    The visualization of gene structure plays an important role in polymerase chain reaction (PCR) primer design, especially for eukaryotic genes with a number of splice variants that users need to distinguish between via PCR. Here, we describe a visualized web server for primer design named VizPrimer. It utilizes the new information technology (IT) tools, HTML5 to display gene structure and JavaScript to interact with the users. In VizPrimer, the users can focus their attention on the gene structure and primer design strategy, without wasting time calculating the exon positions of splice variants or manually configuring complicated parameters. In addition, VizPrimer is also suitable for the design of PCR primers for amplifying open reading frames and detecting single nucleotide polymorphisms (SNPs). VizPrimer is freely available at http://biocompute.bmi.ac.cn/CZlab/VizPrimer/. The web server supported browsers: Chrome (≥5.0), Firefox (≥3.0), Safari (≥4.0) and Opera (≥10.0). zhangcg@bmi.ac.cn; yangyi528@vip.sina.com.

  8. AirSTAR Hardware and Software Design for Beyond Visual Range Flight Research

    Science.gov (United States)

    Laughter, Sean; Cox, David

    2016-01-01

    The National Aeronautics and Space Administration (NASA) Airborne Subscale Transport Aircraft Research (AirSTAR) Unmanned Aerial System (UAS) is a facility developed to study the flight dynamics of vehicles in emergency conditions, in support of aviation safety research. The system was upgraded to have its operational range significantly expanded, going beyond the line of sight of a ground-based pilot. A redesign of the airborne flight hardware was undertaken, as well as significant changes to the software base, in order to provide appropriate autonomous behavior in response to a number of potential failures and hazards. Ground hardware and system monitors were also upgraded to include redundant communication links, including ADS-B based position displays and an independent flight termination system. The design included both custom and commercially available avionics, combined to allow flexibility in flight experiment design while still benefiting from tested configurations in reversionary flight modes. A similar hierarchy was employed in the software architecture, to allow research codes to be tested, with a fallback to more thoroughly validated flight controls. As a remotely piloted facility, ground systems were also developed to ensure the flight modes and system state were communicated to ground operations personnel in real-time. Presented in this paper is a general overview of the concept of operations for beyond visual range flight, and a detailed review of the airborne hardware and software design. This discussion is held in the context of the safety and procedural requirements that drove many of the design decisions for the AirSTAR UAS Beyond Visual Range capability.

  9. Visual Analytics for Pattern Discovery in Home Care

    Science.gov (United States)

    Monsen, Karen A.; Bae, Sung-Heui; Zhang, Wenhui

    2016-01-01

    Summary Background Visualization can reduce the cognitive load of information, allowing users to easily interpret and assess large amounts of data. The purpose of our study was to examine home health data using visual analysis techniques to discover clinically salient associations between patient characteristics with problem-oriented health outcomes of older adult home health patients during the home health service period. Methods Knowledge, Behavior and Status ratings at discharge as well as change from admission to discharge that was coded using the Omaha System was collected from a dataset on 988 de-identified patient data from 15 home health agencies. SPSS Visualization Designer v1.0 was used to visually analyze patterns between independent and outcome variables using heat maps and histograms. Visualizations suggesting clinical salience were tested for significance using correlation analysis. Results The mean age of the patients was 80 years, with the majority female (66%). Of the 150 visualizations, 69 potentially meaningful patterns were statistically evaluated through bivariate associations, revealing 21 significant associations. Further, 14 associations between episode length and Charlson co-morbidity index mainly with urinary related diagnoses and problems remained significant after adjustment analyses. Through visual analysis, the adverse association of the longer home health episode length and higher Charlson co-morbidity index with behavior or status outcomes for patients with impaired urinary function was revealed. Conclusions We have demonstrated the use of visual analysis to discover novel patterns that described high-needs subgroups among the older home health patient population. The effective presentation of these data patterns can allow clinicians to identify areas of patient improvement, and time periods that are most effective for implementing home health interventions to improve patient outcomes. PMID:27466053

  10. Visualization of consumption in Lithuanian advertising graphics in the interwar year

    OpenAIRE

    Povilionytė, Rima

    2003-01-01

    During the interwar, Lithuanian advertising was mostly developed in periodic press; advertisements in periodic press became a part of everyday life for various social classes. Visual side of graphical design of advertising strongly affected consciousness of consumers, but artistic and aesthetic value of it often was treated as an instrument of achieving commercial objectives. Thus, more interesting artistic solutions were chosen in exceptional cases only. In response to the requirement of the...

  11. Periodic table of virus capsids: implications for natural selection and design.

    Science.gov (United States)

    Mannige, Ranjan V; Brooks, Charles L

    2010-03-04

    For survival, most natural viruses depend upon the existence of spherical capsids: protective shells of various sizes composed of protein subunits. So far, general evolutionary pressures shaping capsid design have remained elusive, even though an understanding of such properties may help in rationally impeding the virus life cycle and designing efficient nano-assemblies. This report uncovers an unprecedented and species-independent evolutionary pressure on virus capsids, based on the the notion that the simplest capsid designs (or those capsids with the lowest "hexamer complexity", C(h)) are the fittest, which was shown to be true for all available virus capsids. The theories result in a physically meaningful periodic table of virus capsids that uncovers strong and overarching evolutionary pressures, while also offering geometric explanations to other capsid properties (rigidity, pleomorphy, auxiliary requirements, etc.) that were previously considered to be unrelatable properties of the individual virus. Apart from describing a universal rule for virus capsid evolution, our work (especially the periodic table) provides a language with which highly diverse virus capsids, unified only by geometry, may be described and related to each other. Finally, the available virus structure databases and other published data reiterate the predicted geometry-derived rules, reinforcing the role of geometry in the natural selection and design of virus capsids.

  12. Perceptions of visual communication design education in higher education in Ireland: A multi-case study from the design industry, institutes and graduates perspectives

    OpenAIRE

    DOWLING, FIONA

    2018-01-01

    APPROVED ?Use your own vision and mentality in order to form design decisions + Don?t believe your professor? Annelys de Vet ? (Kiosoglou & Frank, Ed. 2013., p 34). The aim of the study was to evaluate and construct an explanation behind the currency that higher education degrees in design enjoy in Ireland. The Visual Communication (VC) design discipline at Bachelors (BA) level accounted for the greatest cohort of students leaving design HE in Ireland in the 1990s. This grap...

  13. Starting research in interaction design with visuals for low-functioning children in the autistic spectrum: a protocol.

    Science.gov (United States)

    Parés, Narcís; Carreras, Anna; Durany, Jaume; Ferrer, Jaume; Freixa, Pere; Gómez, David; Kruglanski, Orit; Parés, Roc; Ribas, J Ignasi; Soler, Miquel; Sanjurjo, Alex

    2006-04-01

    On starting to think about interaction design for low-functioning persons in the autistic spectrum (PAS), especially children, one finds a number of questions that are difficult to answer: Can we typify the PAS user? Can we engage the user in interactive communication without generating frustrating or obsessive situations? What sort of visual stimuli can we provide? Will they prefer representational or abstract visual stimuli? Will they understand three-dimensional (3D) graphic representation? What sort of interfaces will they accept? Can we set ambitious goals such as education or therapy? Unfortunately, most of these questions have no answer yet. Hence, we decided to set an apparently simple goal: to design a "fun application," with no intention to reach the level of education or therapy. The goal was to be attained by giving the users a sense of agency--by providing first a sense of control in the interaction dialogue. Our approach to visual stimuli design has been based on the use of geometric, abstract, two-dimensional (2D), real-time computer graphics in a full-body, non-invasive, interactive space. The results obtained within the European-funded project MultiSensory Environment Design for an Interface between Autistic and Typical Expressiveness (MEDIATE) have been extremely encouraging.

  14. On Design of Anisotropy Distributions, Applying Lamina Formulas for 2d Result Visualization

    DEFF Research Database (Denmark)

    Pedersen, Pauli; Pedersen, Niels Leergaard

    2015-01-01

    transformation for these practical quantities. The research background for optimal anisotropic constitutive matrices is shortly presented. Then design results are applied in a 2D visualization of optimized constitutive matrices, that are distributed in a finite element (FE) model where each element has......In rotational transformation of constitutive matrices, some practical quantities are often termed invariants, but the invariance relates to an unchanged reference direction. Rotating this reference direction, the practical quantities do change and this point is clarified with derived rotational...... a specific reference direction. The visualized distributions of physical quantities are; stiffest material direction, material stiffest longitudinal constitutive component, level of anisotropy, absolute or relative shear stiffness and orthotropy test....

  15. Reliability and validity of the rey visual design learning test in primary school children

    NARCIS (Netherlands)

    Wilhelm, P.

    2004-01-01

    The Rey Visual Design Learning Test (Rey, 1964, in Spreen & Strauss, 1991) assesses immediate memory span, new learning and recognition for non-verbal material. Three studies are presented that focused on the reliability and validity of the RVDLT in primary school children. Test-retest reliability

  16. Ontology-Driven Search and Triage: Design of a Web-Based Visual Interface for MEDLINE.

    Science.gov (United States)

    Demelo, Jonathan; Parsons, Paul; Sedig, Kamran

    2017-02-02

    Diverse users need to search health and medical literature to satisfy open-ended goals such as making evidence-based decisions and updating their knowledge. However, doing so is challenging due to at least two major difficulties: (1) articulating information needs using accurate vocabulary and (2) dealing with large document sets returned from searches. Common search interfaces such as PubMed do not provide adequate support for exploratory search tasks. Our objective was to improve support for exploratory search tasks by combining two strategies in the design of an interactive visual interface by (1) using a formal ontology to help users build domain-specific knowledge and vocabulary and (2) providing multi-stage triaging support to help mitigate the information overload problem. We developed a Web-based tool, Ontology-Driven Visual Search and Triage Interface for MEDLINE (OVERT-MED), to test our design ideas. We implemented a custom searchable index of MEDLINE, which comprises approximately 25 million document citations. We chose a popular biomedical ontology, the Human Phenotype Ontology (HPO), to test our solution to the vocabulary problem. We implemented multistage triaging support in OVERT-MED, with the aid of interactive visualization techniques, to help users deal with large document sets returned from searches. Formative evaluation suggests that the design features in OVERT-MED are helpful in addressing the two major difficulties described above. Using a formal ontology seems to help users articulate their information needs with more accurate vocabulary. In addition, multistage triaging combined with interactive visualizations shows promise in mitigating the information overload problem. Our strategies appear to be valuable in addressing the two major problems in exploratory search. Although we tested OVERT-MED with a particular ontology and document collection, we anticipate that our strategies can be transferred successfully to other contexts.

  17. The Effect of Visual Cueing and Control Design on Children's Reading Achievement of Audio E-Books with Tablet Computers

    Science.gov (United States)

    Wang, Pei-Yu; Huang, Chung-Kai

    2015-01-01

    This study aims to explore the impact of learner grade, visual cueing, and control design on children's reading achievement of audio e-books with tablet computers. This research was a three-way factorial design where the first factor was learner grade (grade four and six), the second factor was e-book visual cueing (word-based, line-based, and…

  18. Repetitive Transcranial Direct Current Stimulation Induced Excitability Changes of Primary Visual Cortex and Visual Learning Effects-A Pilot Study.

    Science.gov (United States)

    Sczesny-Kaiser, Matthias; Beckhaus, Katharina; Dinse, Hubert R; Schwenkreis, Peter; Tegenthoff, Martin; Höffken, Oliver

    2016-01-01

    Studies on noninvasive motor cortex stimulation and motor learning demonstrated cortical excitability as a marker for a learning effect. Transcranial direct current stimulation (tDCS) is a non-invasive tool to modulate cortical excitability. It is as yet unknown how tDCS-induced excitability changes and perceptual learning in visual cortex correlate. Our study aimed to examine the influence of tDCS on visual perceptual learning in healthy humans. Additionally, we measured excitability in primary visual cortex (V1). We hypothesized that anodal tDCS would improve and cathodal tDCS would have minor or no effects on visual learning. Anodal, cathodal or sham tDCS were applied over V1 in a randomized, double-blinded design over four consecutive days (n = 30). During 20 min of tDCS, subjects had to learn a visual orientation-discrimination task (ODT). Excitability parameters were measured by analyzing paired-stimulation behavior of visual-evoked potentials (ps-VEP) and by measuring phosphene thresholds (PTs) before and after the stimulation period of 4 days. Compared with sham-tDCS, anodal tDCS led to an improvement of visual discrimination learning (p learning effect. For cathodal tDCS, no significant effects on learning or on excitability could be seen. Our results showed that anodal tDCS over V1 resulted in improved visual perceptual learning and increased cortical excitability. tDCS is a promising tool to alter V1 excitability and, hence, perceptual visual learning.

  19. Abnormal late visual responses and alpha oscillations in neurofibromatosis type 1: a link to visual and attention deficits

    Science.gov (United States)

    2014-01-01

    Background Neurofibromatosis type 1 (NF1) affects several areas of cognitive function including visual processing and attention. We investigated the neural mechanisms underlying the visual deficits of children and adolescents with NF1 by studying visual evoked potentials (VEPs) and brain oscillations during visual stimulation and rest periods. Methods Electroencephalogram/event-related potential (EEG/ERP) responses were measured during visual processing (NF1 n = 17; controls n = 19) and idle periods with eyes closed and eyes open (NF1 n = 12; controls n = 14). Visual stimulation was chosen to bias activation of the three detection mechanisms: achromatic, red-green and blue-yellow. Results We found significant differences between the groups for late chromatic VEPs and a specific enhancement in the amplitude of the parieto-occipital alpha amplitude both during visual stimulation and idle periods. Alpha modulation and the negative influence of alpha oscillations in visual performance were found in both groups. Conclusions Our findings suggest abnormal later stages of visual processing and enhanced amplitude of alpha oscillations supporting the existence of deficits in basic sensory processing in NF1. Given the link between alpha oscillations, visual perception and attention, these results indicate a neural mechanism that might underlie the visual sensitivity deficits and increased lapses of attention observed in individuals with NF1. PMID:24559228

  20. How visual short-term memory maintenance modulates subsequent visual aftereffects.

    Science.gov (United States)

    Saad, Elyana; Silvanto, Juha

    2013-05-01

    Prolonged viewing of a visual stimulus can result in sensory adaptation, giving rise to perceptual phenomena such as the tilt aftereffect (TAE). However, it is not known if short-term memory maintenance induces such effects. We examined how visual short-term memory (VSTM) maintenance modulates the strength of the TAE induced by subsequent visual adaptation. We reasoned that if VSTM maintenance induces aftereffects on subsequent encoding of visual information, then it should either enhance or reduce the TAE induced by a subsequent visual adapter, depending on the congruency of the memory cue and the adapter. Our results were consistent with this hypothesis and thus indicate that the effects of VSTM maintenance can outlast the maintenance period.

  1. Two critical periods in early visual cortex during figure–ground segregation

    Science.gov (United States)

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-01-01

    The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure–ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure–ground segregation (such as border ownership or surface segregation). To causally link activity in early visual cortex to different stages of figure–ground segregation, we briefly disrupted activity in areas V1/V2 at various moments in time using transcranial magnetic stimulation (TMS). Prior to stimulation we presented stimuli that made it possible to differentiate between figure border detection and surface segregation. We concurrently recorded electroencephalographic (EEG) signals to examine how neural correlates of figure–ground segregation were affected by TMS. Results show that disruption of V1/V2 in an early time window (96–119 msec) affected detection of figure stimuli and affected neural correlates of figure border detection, border ownership, and surface segregation. TMS applied in a relatively late time window (236–259 msec) selectively deteriorated performance associated with surface segregation. We conclude that areas V1/V2 are not only essential in an early stage of figure–ground segregation when figure borders are detected, but subsequently causally contribute to more sophisticated stages of figure–ground segregation such as surface segregation. PMID:23170239

  2. Two critical periods in early visual cortex during figure-ground segregation.

    Science.gov (United States)

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-11-01

    The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure-ground segregation (such as border ownership or surface segregation). To causally link activity in early visual cortex to different stages of figure-ground segregation, we briefly disrupted activity in areas V1/V2 at various moments in time using transcranial magnetic stimulation (TMS). Prior to stimulation we presented stimuli that made it possible to differentiate between figure border detection and surface segregation. We concurrently recorded electroencephalographic (EEG) signals to examine how neural correlates of figure-ground segregation were affected by TMS. Results show that disruption of V1/V2 in an early time window (96-119 msec) affected detection of figure stimuli and affected neural correlates of figure border detection, border ownership, and surface segregation. TMS applied in a relatively late time window (236-259 msec) selectively deteriorated performance associated with surface segregation. We conclude that areas V1/V2 are not only essential in an early stage of figure-ground segregation when figure borders are detected, but subsequently causally contribute to more sophisticated stages of figure-ground segregation such as surface segregation.

  3. How to make a good animation: A grounded cognition model of how visual representation design affects the construction of abstract physics knowledge

    Directory of Open Access Journals (Sweden)

    Zhongzhou Chen

    2014-04-01

    Full Text Available Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor’s intuition, which leads to a significant variance in their effectiveness. In this paper we propose a cognitive mechanism based on grounded cognition, suggesting that visual perception affects understanding by activating “perceptual symbols”: the basic cognitive unit used by the brain to construct a concept. A good visual representation activates perceptual symbols that are essential for the construction of the represented concept, whereas a bad representation does the opposite. As a proof of concept, we conducted a clinical experiment in which participants received three different versions of a multimedia tutorial teaching the integral expression of electric potential. The three versions were only different by the details of the visual representation design, only one of which contained perceptual features that activate perceptual symbols essential for constructing the idea of “accumulation.” On a following post-test, participants receiving this version of tutorial significantly outperformed those who received the other two versions of tutorials designed to mimic conventional visual representations used in classrooms.

  4. Low cost metamodel for robust design of periodic nonlinear coupled micro-systems

    Directory of Open Access Journals (Sweden)

    Chikhaoui K.

    2016-01-01

    Full Text Available To achieve robust design, in presence of uncertainty, nonlinearity and structural periodicity, a metamodel combining the Latin Hypercube Sampling (LHS method for uncertainty propagation and an enriched Craig-Bampton Component Mode Synthesis approach (CB-CMS for model reduction is proposed. Its application to predict the time responses of a stochastic periodic nonlinear micro-system proves its efficiency in terms of accuracy and reduction of computational cost.

  5. Perceptions Concerning Visual Culture Dialogues of Visual Art Pre-Service Teachers

    Science.gov (United States)

    Mamur, Nuray

    2012-01-01

    The visual art which is commented by the visual art teachers to help processing of the visual culture is important. In this study it is tried to describe the effect of visual culture based on the usual aesthetic experiences to be included in the learning process art education. The action research design, which is a qualitative study, is conducted…

  6. Modeling and designing of variable-period and variable-pole-number undulator

    Directory of Open Access Journals (Sweden)

    I. Davidyuk

    2016-02-01

    Full Text Available The concept of permanent-magnet variable-period undulator (VPU was proposed several years ago and has found few implementations so far. The VPUs have some advantages as compared with conventional undulators, e.g., a wider range of radiation wavelength tuning and the option to increase the number of poles for shorter periods. Both these advantages will be realized in the VPU under development now at Budker INP. In this paper, we present the results of 2D and 3D magnetic field simulations and discuss some design features of this VPU.

  7. Automatic transfer function design for medical visualization using visibility distributions and projective color mapping.

    Science.gov (United States)

    Cai, Lile; Tay, Wei-Liang; Nguyen, Binh P; Chui, Chee-Kong; Ong, Sim-Heng

    2013-01-01

    Transfer functions play a key role in volume rendering of medical data, but transfer function manipulation is unintuitive and can be time-consuming; achieving an optimal visualization of patient anatomy or pathology is difficult. To overcome this problem, we present a system for automatic transfer function design based on visibility distribution and projective color mapping. Instead of assigning opacity directly based on voxel intensity and gradient magnitude, the opacity transfer function is automatically derived by matching the observed visibility distribution to a target visibility distribution. An automatic color assignment scheme based on projective mapping is proposed to assign colors that allow for the visual discrimination of different structures, while also reflecting the degree of similarity between them. When our method was tested on several medical volumetric datasets, the key structures within the volume were clearly visualized with minimal user intervention. Copyright © 2013 Elsevier Ltd. All rights reserved.

  8. Integrating Patient-Reported Outcomes into Spine Surgical Care through Visual Dashboards: Lessons Learned from Human-Centered Design

    Science.gov (United States)

    Hartzler, Andrea L.; Chaudhuri, Shomir; Fey, Brett C.; Flum, David R.; Lavallee, Danielle

    2015-01-01

    Introduction: The collection of patient-reported outcomes (PROs) draws attention to issues of importance to patients—physical function and quality of life. The integration of PRO data into clinical decisions and discussions with patients requires thoughtful design of user-friendly interfaces that consider user experience and present data in personalized ways to enhance patient care. Whereas most prior work on PROs focuses on capturing data from patients, little research details how to design effective user interfaces that facilitate use of this data in clinical practice. We share lessons learned from engaging health care professionals to inform design of visual dashboards, an emerging type of health information technology (HIT). Methods: We employed human-centered design (HCD) methods to create visual displays of PROs to support patient care and quality improvement. HCD aims to optimize the design of interactive systems through iterative input from representative users who are likely to use the system in the future. Through three major steps, we engaged health care professionals in targeted, iterative design activities to inform the development of a PRO Dashboard that visually displays patient-reported pain and disability outcomes following spine surgery. Findings: Design activities to engage health care administrators, providers, and staff guided our work from design concept to specifications for dashboard implementation. Stakeholder feedback from these health care professionals shaped user interface design features, including predefined overviews that illustrate at-a-glance trends and quarterly snapshots, granular data filters that enable users to dive into detailed PRO analytics, and user-defined views to share and reuse. Feedback also revealed important considerations for quality indicators and privacy-preserving sharing and use of PROs. Conclusion: Our work illustrates a range of engagement methods guided by human-centered principles and design

  9. Integrating Patient-Reported Outcomes into Spine Surgical Care through Visual Dashboards: Lessons Learned from Human-Centered Design.

    Science.gov (United States)

    Hartzler, Andrea L; Chaudhuri, Shomir; Fey, Brett C; Flum, David R; Lavallee, Danielle

    2015-01-01

    The collection of patient-reported outcomes (PROs) draws attention to issues of importance to patients-physical function and quality of life. The integration of PRO data into clinical decisions and discussions with patients requires thoughtful design of user-friendly interfaces that consider user experience and present data in personalized ways to enhance patient care. Whereas most prior work on PROs focuses on capturing data from patients, little research details how to design effective user interfaces that facilitate use of this data in clinical practice. We share lessons learned from engaging health care professionals to inform design of visual dashboards, an emerging type of health information technology (HIT). We employed human-centered design (HCD) methods to create visual displays of PROs to support patient care and quality improvement. HCD aims to optimize the design of interactive systems through iterative input from representative users who are likely to use the system in the future. Through three major steps, we engaged health care professionals in targeted, iterative design activities to inform the development of a PRO Dashboard that visually displays patient-reported pain and disability outcomes following spine surgery. Design activities to engage health care administrators, providers, and staff guided our work from design concept to specifications for dashboard implementation. Stakeholder feedback from these health care professionals shaped user interface design features, including predefined overviews that illustrate at-a-glance trends and quarterly snapshots, granular data filters that enable users to dive into detailed PRO analytics, and user-defined views to share and reuse. Feedback also revealed important considerations for quality indicators and privacy-preserving sharing and use of PROs. Our work illustrates a range of engagement methods guided by human-centered principles and design recommendations for optimizing PRO Dashboards for patient

  10. A visual analytics design for studying rhythm patterns from human daily movement data

    Directory of Open Access Journals (Sweden)

    Wei Zeng

    2017-06-01

    Full Text Available Human’s daily movements exhibit high regularity in a space–time context that typically forms circadian rhythms. Understanding the rhythms for human daily movements is of high interest to a variety of parties from urban planners, transportation analysts, to business strategists. In this paper, we present an interactive visual analytics design for understanding and utilizing data collected from tracking human’s movements. The resulting system identifies and visually presents frequent human movement rhythms to support interactive exploration and analysis of the data over space and time. Case studies using real-world human movement data, including massive urban public transportation data in Singapore and the MIT reality mining dataset, and interviews with transportation researches were conducted to demonstrate the effectiveness and usefulness of our system.

  11. Colour and inclusivity: a visual communication design project with older people.

    Science.gov (United States)

    da Silva, Fernando Moreira

    2012-01-01

    In an ideal world, inclusive products and services would be the standard and not the exception. This paper presents a systematic approach to an overlap between Visual Communication Design, Printed Colour and Inclusive Design, for older people, with the aim to develop of a set of research-based ageing and ergonomics-centred communication design guidelines and recommendations for printed material (analogical displays). The approach included an initial extensive literature review in the area of colour, older people and ergonomics issues and vision common diseases, communication design. The second phase was the implementation of an experiment to measure the different colour experiences of the participants in two sample groups (one in UK and another one in Portugal), using printed material, to find out the colours one should use in analogical communication material, being aware of the colour contrast importance (foreground versus background) and the difficulties experienced by older people to read and understand lettering, signs. As main contribution of this research project, we developed a set of guidelines and recommendations based on the reviewed literature and the sample groups' findings, trying to demonstrate the importance of these guidelines when conceiving a new communicational design project in a way this project will achieve vision comfort and understandability, especially for older people, in an inclusive design perspective.

  12. Design and implementation of an interface supporting information navigation tasks using hyperbolic visualization technique

    International Nuclear Information System (INIS)

    Lee, J. K.; Choi, I. K.; Jun, S. H.; Park, K. O.; Seo, Y. S.; Seo, S. M.; Koo, I. S.; Jang, M. H.

    2001-01-01

    Visualization techniques can be used to support operator's information navigation tasks on the system especially consisting of an enormous volume of information, such as operating information display system and computerized operating procedure system in advanced control room of nuclear power plants. By offering an easy understanding environment of hierarchially structured information, these techniques can reduce the operator's supplementary navigation task load. As a result of that, operators can pay more attention on the primary tasks and ultimately improve the cognitive task performance, in this thesis, an interface was designed and implemented using hyperbolic visualization technique, which is expected to be applied as a means of optimizing operator's information navigation tasks

  13. Visualizing water

    Science.gov (United States)

    Baart, F.; van Gils, A.; Hagenaars, G.; Donchyts, G.; Eisemann, E.; van Velzen, J. W.

    2016-12-01

    A compelling visualization is captivating, beautiful and narrative. Here we show how melding the skills of computer graphics, art, statistics, and environmental modeling can be used to generate innovative, attractive and very informative visualizations. We focus on the topic of visualizing forecasts and measurements of water (water level, waves, currents, density, and salinity). For the field of computer graphics and arts, water is an important topic because it occurs in many natural scenes. For environmental modeling and statistics, water is an important topic because the water is essential for transport, a healthy environment, fruitful agriculture, and a safe environment.The different disciplines take different approaches to visualizing water. In computer graphics, one focusses on creating water as realistic looking as possible. The focus on realistic perception (versus the focus on the physical balance pursued by environmental scientists) resulted in fascinating renderings, as seen in recent games and movies. Visualization techniques for statistical results have benefited from the advancement in design and journalism, resulting in enthralling infographics. The field of environmental modeling has absorbed advances in contemporary cartography as seen in the latest interactive data-driven maps. We systematically review the design emerging types of water visualizations. The examples that we analyze range from dynamically animated forecasts, interactive paintings, infographics, modern cartography to web-based photorealistic rendering. By characterizing the intended audience, the design choices, the scales (e.g. time, space), and the explorability we provide a set of guidelines and genres. The unique contributions of the different fields show how the innovations in the current state of the art of water visualization have benefited from inter-disciplinary collaborations.

  14. Case Studies of Environmental Visualization

    Directory of Open Access Journals (Sweden)

    Panagiotis Patlakas

    2017-09-01

    Full Text Available The performance gap between simulation and reality has been identified as a major challenge to achieving sustainability in the Built Environment. While Post-Occupancy Evaluation (POE surveys are an integral part of better understanding building performance, and thus addressing this issue, the importance of POE remains relatively unacknowledged within the wider Built Environment community. A possible reason that has been highlighted is that POE survey data is not easily understood and utilizable by non-expert stakeholders, including designers. A potential method by which to address this is the visualization method, which has well established benefits for communication of big datasets. This paper presents two case studies where EnViz (short for “Environmental Visualization”, a prototype software application developed for research purposes, was utilized and its effectiveness tested via a range of analysis tasks. The results are discussed and compared with those of previous work that utilized variations of the methods presented here. The paper concludes by presenting the lessons drawn from the five-year period of EnViz, emphasizing the potential of environmental visualization for decision support in environmental design and engineering for the built environment, and suggests directions for future development.

  15. The language used in describing autobiographical memories prompted by life period visually presented verbal cues, event-specific visually presented verbal cues and short musical clips of popular music.

    Science.gov (United States)

    Zator, Krysten; Katz, Albert N

    2017-07-01

    Here, we examined linguistic differences in the reports of memories produced by three cueing methods. Two groups of young adults were cued visually either by words representing events or popular cultural phenomena that took place when they were 5, 10, or 16 years of age, or by words referencing a general lifetime period word cue directing them to that period in their life. A third group heard 30-second long musical clips of songs popular during the same three time periods. In each condition, participants typed a specific event memory evoked by the cue and these typed memories were subjected to analysis by the Linguistic Inquiry and Word Count (LIWC) program. Differences in the reports produced indicated that listening to music evoked memories embodied in motor-perceptual systems more so than memories evoked by our word-cueing conditions. Additionally, relative to music cues, lifetime period word cues produced memories with reliably more uses of personal pronouns, past tense terms, and negative emotions. The findings provide evidence for the embodiment of autobiographical memories, and how those differ when the cues emphasise different aspects of the encoded events.

  16. [Sampling and measurement methods of the protocol design of the China Nine-Province Survey for blindness, visual impairment and cataract surgery].

    Science.gov (United States)

    Zhao, Jia-liang; Wang, Yu; Gao, Xue-cheng; Ellwein, Leon B; Liu, Hu

    2011-09-01

    To design the protocol of the China nine-province survey for blindness, visual impairment and cataract surgery to evaluate the prevalence and main causes of blindness and visual impairment, and the prevalence and outcomes of the cataract surgery. The protocol design was began after accepting the task for the national survey for blindness, visual impairment and cataract surgery from the Department of Medicine, Ministry of Health, China, in November, 2005. The protocol in Beijing Shunyi Eye Study in 1996 and Guangdong Doumen County Eye Study in 1997, both supported by World Health Organization, was taken as the basis for the protocol design. The relative experts were invited to discuss and prove the draft protocol. An international advisor committee was established to examine and approve the draft protocol. Finally, the survey protocol was checked and approved by the Department of Medicine, Ministry of Health, China and Prevention Program of Blindness and Deafness, WHO. The survey protocol was designed according to the characteristics and the scale of the survey. The contents of the protocol included determination of target population and survey sites, calculation of the sample size, design of the random sampling, composition and organization of the survey teams, determination of the examinee, the flowchart of the field work, survey items and methods, diagnostic criteria of blindness and moderate and sever visual impairment, the measures of the quality control, the methods of the data management. The designed protocol became the standard and practical protocol for the survey to evaluate the prevalence and main causes of blindness and visual impairment, and the prevalence and outcomes of the cataract surgery.

  17. Prism therapy and visual rehabilitation in homonymous visual field loss.

    LENUS (Irish Health Repository)

    O'Neill, Evelyn C

    2012-02-01

    PURPOSE: Homonymous visual field defects (HVFD) are common and frequently occur after cerebrovascular accidents. They significantly impair visual function and cause disability particularly with regard to visual exploration. The purpose of this study was to assess a novel interventional treatment of monocular prism therapy on visual functioning in patients with HVFD of varied etiology using vision targeted, health-related quality of life (QOL) questionnaires. Our secondary aim was to confirm monocular and binocular visual field expansion pre- and posttreatment. METHODS: Twelve patients with acquired, documented HVFD were eligible to be included. All patients underwent specific vision-targeted, health-related QOL questionnaire and monocular and binocular Goldmann perimetry before commencing prism therapy. Patients were fitted with monocular prisms on the side of the HVFD with the base-in the direction of the field defect creating a peripheral optical exotropia and field expansion. After the treatment period, QOL questionnaires and perimetry were repeated. RESULTS: Twelve patients were included in the treatment group, 10 of whom were included in data analysis. Overall, there was significant improvement within multiple vision-related, QOL functioning parameters, specifically within the domains of general health (p < 0.01), general vision (p < 0.05), distance vision (p < 0.01), peripheral vision (p < 0.05), role difficulties (p < 0.05), dependency (p < 0.05), and social functioning (p < 0.05). Visual field expansion was shown when measured monocularly and binocularly during the study period in comparison with pretreatment baselines. CONCLUSIONS: Patients with HVFD demonstrate decreased QOL. Monocular sector prisms can improve the QOL and expand the visual field in these patients.

  18. Toward a Visualization-Supported Workflow for Cyber Alert Management using Threat Models and Human-Centered Design

    Energy Technology Data Exchange (ETDEWEB)

    Franklin, Lyndsey; Pirrung, Megan A.; Blaha, Leslie M.; Dowling, Michelle V.; Feng, Mi

    2017-10-09

    Cyber network analysts follow complex processes in their investigations of potential threats to their network. Much research is dedicated to providing automated tool support in the effort to make their tasks more efficient, accurate, and timely. This tool support comes in a variety of implementations from machine learning algorithms that monitor streams of data to visual analytic environments for exploring rich and noisy data sets. Cyber analysts, however, often speak of a need for tools which help them merge the data they already have and help them establish appropriate baselines against which to compare potential anomalies. Furthermore, existing threat models that cyber analysts regularly use to structure their investigation are not often leveraged in support tools. We report on our work with cyber analysts to understand they analytic process and how one such model, the MITRE ATT&CK Matrix [32], is used to structure their analytic thinking. We present our efforts to map specific data needed by analysts into the threat model to inform our eventual visualization designs. We examine data mapping for gaps where the threat model is under-supported by either data or tools. We discuss these gaps as potential design spaces for future research efforts. We also discuss the design of a prototype tool that combines machine-learning and visualization components to support cyber analysts working with this threat model.

  19. Cholinergic pairing with visual activation results in long-term enhancement of visual evoked potentials.

    Directory of Open Access Journals (Sweden)

    Jun Il Kang

    Full Text Available Acetylcholine (ACh contributes to learning processes by modulating cortical plasticity in terms of intensity of neuronal activity and selectivity properties of cortical neurons. However, it is not known if ACh induces long term effects within the primary visual cortex (V1 that could sustain visual learning mechanisms. In the present study we analyzed visual evoked potentials (VEPs in V1 of rats during a 4-8 h period after coupling visual stimulation to an intracortical injection of ACh analog carbachol or stimulation of basal forebrain. To clarify the action of ACh on VEP activity in V1, we individually pre-injected muscarinic (scopolamine, nicotinic (mecamylamine, alpha7 (methyllycaconitine, and NMDA (CPP receptor antagonists before carbachol infusion. Stimulation of the cholinergic system paired with visual stimulation significantly increased VEP amplitude (56% during a 6 h period. Pre-treatment with scopolamine, mecamylamine and CPP completely abolished this long-term enhancement, while alpha7 inhibition induced an instant increase of VEP amplitude. This suggests a role of ACh in facilitating visual stimuli responsiveness through mechanisms comparable to LTP which involve nicotinic and muscarinic receptors with an interaction of NMDA transmission in the visual cortex.

  20. The Living Periodic Table

    Science.gov (United States)

    Nahlik, Mary Schrodt

    2005-01-01

    To help make the abstract world of chemistry more concrete eighth-grade students, the author has them create a living periodic table that can be displayed in the classroom or hallway. This display includes information about the elements arranged in the traditional periodic table format, but also includes visual real-world representations of the…

  1. Which visual functions depend on intermediate visual regions? Insights from a case of developmental visual form agnosia.

    Science.gov (United States)

    Gilaie-Dotan, Sharon

    2016-03-01

    A key question in visual neuroscience is the causal link between specific brain areas and perceptual functions; which regions are necessary for which visual functions? While the contribution of primary visual cortex and high-level visual regions to visual perception has been extensively investigated, the contribution of intermediate visual areas (e.g. V2/V3) to visual processes remains unclear. Here I review more than 20 visual functions (early, mid, and high-level) of LG, a developmental visual agnosic and prosopagnosic young adult, whose intermediate visual regions function in a significantly abnormal fashion as revealed through extensive fMRI and ERP investigations. While expectedly, some of LG's visual functions are significantly impaired, some of his visual functions are surprisingly normal (e.g. stereopsis, color, reading, biological motion). During the period of eight-year testing described here, LG trained on a perceptual learning paradigm that was successful in improving some but not all of his visual functions. Following LG's visual performance and taking into account additional findings in the field, I propose a framework for how different visual areas contribute to different visual functions, with an emphasis on intermediate visual regions. Thus, although rewiring and plasticity in the brain can occur during development to overcome and compensate for hindering developmental factors, LG's case seems to indicate that some visual functions are much less dependent on strict hierarchical flow than others, and can develop normally in spite of abnormal mid-level visual areas, thereby probably less dependent on intermediate visual regions. Copyright © 2015 Elsevier Ltd. All rights reserved.

  2. How to Make a Good Animation: A Grounded Cognition Model of How Visual Representation Design Affects the Construction of Abstract Physics Knowledge

    Science.gov (United States)

    Chen, Zhongzhou; Gladding, Gary

    2014-01-01

    Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor's intuition,…

  3. Design and implementation of visualization methods for the CHANGES Spatial Decision Support System

    Science.gov (United States)

    Cristal, Irina; van Westen, Cees; Bakker, Wim; Greiving, Stefan

    2014-05-01

    The CHANGES Spatial Decision Support System (SDSS) is a web-based system aimed for risk assessment and the evaluation of optimal risk reduction alternatives at local level as a decision support tool in long-term natural risk management. The SDSS use multidimensional information, integrating thematic, spatial, temporal and documentary data. The role of visualization in this context becomes of vital importance for efficiently representing each dimension. This multidimensional aspect of the required for the system risk information, combined with the diversity of the end-users imposes the use of sophisticated visualization methods and tools. The key goal of the present work is to exploit efficiently the large amount of data in relation to the needs of the end-user, utilizing proper visualization techniques. Three main tasks have been accomplished for this purpose: categorization of the end-users, the definition of system's modules and the data definition. The graphical representation of the data and the visualization tools were designed to be relevant to the data type and the purpose of the analysis. Depending on the end-users category, each user should have access to different modules of the system and thus, to the proper visualization environment. The technologies used for the development of the visualization component combine the latest and most innovative open source JavaScript frameworks, such as OpenLayers 2.13.1, ExtJS 4 and GeoExt 2. Moreover, the model-view-controller (MVC) pattern is used in order to ensure flexibility of the system at the implementation level. Using the above technologies, the visualization techniques implemented so far offer interactive map navigation, querying and comparison tools. The map comparison tools are of great importance within the SDSS and include the following: swiping tool for comparison of different data of the same location; raster subtraction for comparison of the same phenomena varying in time; linked views for comparison

  4. Design of a two-phase loop thermosyphon for telecommunications system(I): experiments and visualization

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Won Tae [Kongju National Univ., Kongju (Korea, Republic of); Song, Kyu Sub [Electronics and Telecommunications Research Institute, Taejon (Korea, Republic of); Lee, Young [Univ. of Ottawa, Ontario (Canada)

    1998-10-01

    A two-phase loop thermosyphon system is developed for the B-ISDN telecommunications system and its performance is evaluated both experimentally and by visualization techniques. The design of the thermosyphon system proposed is aimed to cool MultiChip Modules (MCM) upto heat flux of 8 W/cm{sup 2}. The results indicate that in the loop thermosyphon system cooling heat flux is capable of 12 W/cm{sup 2} with two condensers under the forced convection cooling of the condenser section with acetone or FC-87 as the working fluid. The instability of the working fluid flow within the loop is observed using the visualization techniques and temperature fluctuation is stabilized with orifice insertion.

  5. Design of a two-phase loop thermosyphon for telecommunications system(I): experiments and visualization

    International Nuclear Information System (INIS)

    Kim, Won Tae; Song, Kyu Sub; Lee, Young

    1998-01-01

    A two-phase loop thermosyphon system is developed for the B-ISDN telecommunications system and its performance is evaluated both experimentally and by visualization techniques. The design of the thermosyphon system proposed is aimed to cool MultiChip Modules (MCM) upto heat flux of 8 W/cm 2 . The results indicate that in the loop thermosyphon system cooling heat flux is capable of 12 W/cm 2 with two condensers under the forced convection cooling of the condenser section with acetone or FC-87 as the working fluid. The instability of the working fluid flow within the loop is observed using the visualization techniques and temperature fluctuation is stabilized with orifice insertion

  6. Musculoskeletal, visual and psychosocial stress in VDU operators after moving to an ergonomically designed office landscape.

    Science.gov (United States)

    Helland, Magne; Horgen, Gunnar; Kvikstad, Tor Martin; Garthus, Tore; Bruenech, Jan Richard; Aarås, Arne

    2008-05-01

    This study investigated the effect of moving from single occupancy offices to a landscape environment. Thirty-four Visual Display Unit (VDU) operators reported significantly worsened condition of lighting and glare in addition to increased visual discomfort. For visual discomfort, the difference with 95% confidence interval was 10.7 (1.9-19.5) Visual Analog Scale (VAS) as group mean value. The most reasonable explanation for these results may be that the operators were glared from high luminance from the windows, when the Venetian blinds were not properly used. Glare was significantly correlated with visual discomfort, rs=0.35. Both illuminance and luminance in the work area, and contrast reduction on the VDU screen were in line with recommendations from CIE for VDU work. In a regression analysis, the visual discomfort explained 53% of the variance in the neck and shoulder pain. In the office landscape, the eye blink rate during habitual VDU work was recorded for 12 randomly selected operators from the 34 participants. A marked drop in eye blink rate during VDU work was found when this was compared to "easy conversation" (VDU work, mean=9.7 blinks per minute; "easy conversation," mean=21.4 blinks per minute). Participants reported many of the organizational and psychosocial conditions and work factors worse when landscape office was compared to single occupancy office. These factors may have influenced the musculoskeletal pain. However, the pain level was still low at 6 years and not significantly different when compared with the start of the study period, except for a small but significant increase in shoulder pain. In this study, visual discomfort is clearly associated with pain in the neck and shoulder area.

  7. Consumer Health Information Websites with High Visual Design Ratings Likely to Be also Highly Rated for Perceived Credibility. A Review of: Robins, D., Holmes, J., & Stansbury, M. (2010. Consumer health information on the web: The relationship of visual design and perceptions of credibility. Journal of the American Society for Information Science and Technology, 61(1, 13-19.

    Directory of Open Access Journals (Sweden)

    Kate Kelly

    2010-09-01

    Full Text Available Objective – To answer two research questions: 1 What is the relationship between the visual design of a consumer health information web site and perceptions of the credibility of information found on it? 2 Is there a relationship between brand recognition, visual design preference, and credibility judgments?Design – Qualitative (correlation of rating of response to stimulus and quantitative (credibility coding of participant commentsSetting – Not stated; assumed to be academic institutions in the United States.Subjects – Thirty-four participants over the age of 35 (34 for statistical power and age over 35 on the hypothesis that this age group is most likely to seek health information on the Internet.Methods – Screen shots of 31 consumer health information sites chosen from the results of a Google search using the term “consumer health information” were converted to slide format and shown to participants. The 31 sites included 12 of the top ranked consumer health information sites derived from three sources: the Consumer and Patient Health Information Section (CAPHIS of the Medical Library Association (MLA, the MLA itself, and Consumer Reports. Participants were read and shown a script explaining the process prior to being asked to view and rate the 31 sites. Participants were first shown a blank slide with a crosshair to focus attention. Then a stimulus slide was shown for 2.8 seconds. A blank black screen was shown while they determined their rating. Participants were first asked to rate the visual design and aesthetics of the 31 web sites using a rating scale of -4 to -1 for negative judgments and +1 to +4 for positive judgments. Then they were asked to remember why they had made positive or negative ratings and why some web sites were preferred to others. The process was repeated with the slides re-ordered, and participants were asked to rate the credibility of the sites using the same rating scales. Upon completion

  8. Study on design method and vibration reduction characteristic of floating raft with periodic structure

    Science.gov (United States)

    Fang, Yuanyuan; Zuo, Yanyan; Xia, Zhaowang

    2018-03-01

    The noise level is getting higher with the development of high-power marine power plant. Mechanical noise is one of the most obvious noise sources which not only affect equipment reliability, riding comfort and working environment, but also enlarge underwater noise. The periodic truss type device which is commonly applied in fields of aerospace and architectural is introduced to floating raft construction in ship. Four different raft frame structure are designed in the paper. The vibration transmissibility is taken as an evaluation index to measure vibration isolation effect. A design scheme with the best vibration isolation effect is found by numerical method. Plate type and the optimized periodic truss type raft frame structure are processed to experimental verify vibration isolation effect of the structure of the periodic raft. The experimental results demonstrate that the same quality of the periodic truss floating raft has better isolation effect than that of the plate type floating raft.

  9. Children's Negotiations of Visualization Skills during a Design-Based Learning Experience Using Nondigital and Digital Techniques

    Science.gov (United States)

    Smith, Shaunna

    2018-01-01

    In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…

  10. D-Serine and Glycine Differentially Control Neurotransmission during Visual Cortex Critical Period.

    Directory of Open Access Journals (Sweden)

    Claire N J Meunier

    Full Text Available N-methyl-D-aspartate receptors (NMDARs play a central role in synaptic plasticity. Their activation requires the binding of both glutamate and d-serine or glycine as co-agonist. The prevalence of either co-agonist on NMDA-receptor function differs between brain regions and remains undetermined in the visual cortex (VC at the critical period of postnatal development. Here, we therefore investigated the regulatory role that d-serine and/or glycine may exert on NMDARs function and on synaptic plasticity in the rat VC layer 5 pyramidal neurons of young rats. Using selective enzymatic depletion of d-serine or glycine, we demonstrate that d-serine and not glycine is the endogenous co-agonist of synaptic NMDARs required for the induction and expression of Long Term Potentiation (LTP at both excitatory and inhibitory synapses. Glycine on the other hand is not involved in synaptic efficacy per se but regulates excitatory and inhibitory neurotransmission by activating strychnine-sensitive glycine receptors, then producing a shunting inhibition that controls neuronal gain and results in a depression of synaptic inputs at the somatic level after dendritic integration. In conclusion, we describe for the first time that in the VC both D-serine and glycine differentially regulate somatic depolarization through the activation of distinct synaptic and extrasynaptic receptors.

  11. ELEMEN-ELEMEN DALAM DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Christine Suharto Cenadi

    1999-01-01

    Full Text Available In the recent information and technology globalization era%2C the role of Visual Communication Design has become important and it has become a hot topic which is inescapable from our daily lives. Almost every day%2C everwhere we go%2C we will encounter different forms of Visual Communication Design. Unfortunately%2C most of us have not yet realized the objectives and purposes of the Visual Communication Design. This paper will discuss about what the functions%2C purposes%2C elements and fields of the Visual Communication Design are. Abstract in Bahasa Indonesia : Dalam era globalisasi informasi dan teknologi seperti sekarang ini%2C Desain Komunikasi Visual berperan penting dan menjadi topik hangat yang tidak dapat terlepas dari kehidupan kita sehari-hari. Hampir setiap hari%2C kemanapun kita pergi%2C kita akan menjumpai bentuk-bentuk dari Desain Komunikasi Visual. Sayangnya%2C banyak diantara kita yang belum sadar akan tujuan dan manfaat dari Desain Komunikasi Visual itu sendiri. Tulisan ini akan membahas mengenai apa tujuan%2C manfaat%2C elemen dan lapangan kerja dari Desain Komunikasi Visual

  12. User evaluations of design complexity: the impact of visual perceptions for effective online health communication.

    Science.gov (United States)

    Lazard, Allison; Mackert, Michael

    2014-10-01

    This paper highlights the influential role of design complexity for users' first impressions of health websites. An experimental design was utilized to investigate whether a website's level of design complexity impacts user evaluations. An online questionnaire measured the hypothesized impact of design complexity on predictors of message effectiveness. Findings reveal that increased design complexity was positively associated with higher levels of perceived design esthetics, attitude toward the website, perceived message comprehensibility, perceived ease of use, perceived usefulness, perceived message quality, perceived informativeness, and perceived visual informativeness. This research gives further evidence that design complexity should be considered an influential variable for health communicators to effectively reach their audiences, as it embodies the critical first step for message evaluation via electronic platforms. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  13. Collaboration between student art teachers and communication and digital media students promoting subject specific didactics in digital visual learning design

    DEFF Research Database (Denmark)

    Skov, Kirsten; Buhl, Mie

    into account. Our discussion of the potential for developing digital learning application from a collaborative approach is based on the visual design products, interviews and written reports, as well as shared experiences from the stakeholders in the project. Results: The project revealed three digital visual......=pdf Dunleavy, M. & Dede, C. (2014). Augmented reality teaching and learning. in. J.M. Spector, M.D. Merrill, J. Elen & M.J. Bishop (eds), The handbook og research for educational communications and technology New York: Springer http://isites.harvard.edu/fs/docs/icb.topic1116077.files....../DunleavyDedeARfinal.pdf Rasmussen, H. (2015). Digital Picture Production and Picture aesthetic Competency in It-didactic Design. Risk and opportunities for visual arts education in Europe. Proceedings, InSEA conferene, Lisbon, Portugal...

  14. Three-Dimensional Design of a Non-Axisymmetric Periodic Permanent Magnet Focusing System

    CERN Document Server

    Chen Chi Ping; Radovinsky, Alexey; Zhou, Jing

    2005-01-01

    A three-dimensional (3D) design is presented of a non-axisymmetric periodic permanent magnet focusing system which will be used to focus a large-aspect-ratio, ellipse-shaped, space-charge-dominated electron beam. In this design, an analytic theory is used to specify the magnetic profile for beam transport. The OPERA3D code is used to compute and optimize a realizable magnet system. Results of the magnetic design are verified by two-dimensional particle-in-cell and three-dimensional trajectory simulations of beam propagation using PFB2D and OMNITRAK, respectively. Results of fabrication tolerance studies are discussed.

  15. Water Recovery System Design to Accommodate Dormant Periods for Manned Missions

    Science.gov (United States)

    Tabb, David; Carter, Layne

    2015-01-01

    Future manned missions beyond lower Earth orbit may include intermittent periods of extended dormancy. Under the NASA Advanced Exploration System (AES) project, NASA personnel evaluated the viability of the ISS Water Recovery System (WRS) to support such a mission. The mission requirement includes the capability for life support systems to support crew activity, followed by a dormant period of up to one year, and subsequently for the life support systems to come back online for additional crewed missions. Dormancy could be a critical issue due to concerns with microbial growth or chemical degradation that might prevent water systems from operating properly when the crewed mission began. As such, it is critical that the water systems be designed to accommodate this dormant period. This paper details the results of this evaluation, which include identification of dormancy issues, results of testing performed to assess microbial stability of pretreated urine during dormancy periods, and concepts for updating to the WRS architecture and operational concepts that will enable the ISS WRS to support the dormancy requirement.

  16. Synthetic Biology Open Language Visual (SBOL Visual) Version 2.0

    KAUST Repository

    Cox, Robert Sidney; Madsen, Curtis; McLaughlin, James; Nguyen, Tramy; Roehner, Nicholas; Bartley, Bryan; Bhatia, Swapnil; Bissell, Mike; Clancy, Kevin; Gorochowski, Thomas; Grunberg, Raik; Luna, Augustin; Le Novè re, Nicolas; Pocock, Matthew; Sauro, Herbert; Sexton, John T.; Stan, Guy-Bart; Tabor, Jeffrey J.; Voigt, Christopher A.; Zundel, Zach; Myers, Chris; Beal, Jacob; Wipat, Anil

    2018-01-01

    to produce a coherent language for expressing the structure and function of genetic designs. This document details version 2.0 of SBOL Visual, which builds on the prior SBOL Visual 1.0 standard by expanding diagram syntax to include functional interactions

  17. Designing a Visual Factors-Based Screen Display Interface: The New Role of the Graphic Technologist.

    Science.gov (United States)

    Faiola, Tony; DeBloois, Michael L.

    1988-01-01

    Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…

  18. Words, Shape, Visual Search and Visual Working Memory in 3-Year-Old Children

    Science.gov (United States)

    Vales, Catarina; Smith, Linda B.

    2015-01-01

    Do words cue children's visual attention, and if so, what are the relevant mechanisms? Across four experiments, 3-year-old children (N = 163) were tested in visual search tasks in which targets were cued with only a visual preview versus a visual preview and a spoken name. The experiments were designed to determine whether labels facilitated…

  19. GABAA receptors in visual and auditory cortex and neural activity changes during basic visual stimulation

    Directory of Open Access Journals (Sweden)

    Pengmin eQin

    2012-12-01

    Full Text Available Recent imaging studies have demonstrated that levels of resting GABA in the visual cortex predict the degree of stimulus-induced activity in the same region. These studies have used the presentation of discrete visual stimulus; the change from closed eyes to open also represents a simple visual stimulus, however, and has been shown to induce changes in local brain activity and in functional connectivity between regions. We thus aimed to investigate the role of the GABA system, specifically GABAA receptors, in the changes in brain activity between the eyes closed (EC and eyes open (EO state in order to provide detail at the receptor level to complement previous studies of GABA concentrations. We conducted an fMRI study involving two different modes of the change from EC to EO: An EO and EC block design, allowing the modelling of the haemodynamic response, followed by longer periods of EC and EO to allow the measuring of functional connectivity. The same subjects also underwent [18F]Flumazenil PET measure GABAA receptor binding potentials. It was demonstrated that the local-to-global ratio of GABAA receptor binding potential in the visual cortex predicted the degree of changes in neural activity from EC to EO. This same relationship was also shown in the auditory cortex. Furthermore, the local-to-global ratio of GABAA receptor binding potential in the visual cortex also predicts the change of functional connectivity between visual and auditory cortex from EC to EO. These findings contribute to our understanding of the role of GABAA receptors in stimulus-induced neural activity in local regions and in inter-regional functional connectivity.

  20. Visual thinking in action: visualizations as used on whiteboards.

    Science.gov (United States)

    Walny, Jagoda; Carpendale, Sheelagh; Riche, Nathalie Henry; Venolia, Gina; Fawcett, Philip

    2011-12-01

    While it is still most common for information visualization researchers to develop new visualizations from a data- or taskdriven perspective, there is growing interest in understanding the types of visualizations people create by themselves for personal use. As part of this recent direction, we have studied a large collection of whiteboards in a research institution, where people make active use of combinations of words, diagrams and various types of visuals to help them further their thought processes. Our goal is to arrive at a better understanding of the nature of visuals that are created spontaneously during brainstorming, thinking, communicating, and general problem solving on whiteboards. We use the qualitative approaches of open coding, interviewing, and affinity diagramming to explore the use of recognizable and novel visuals, and the interplay between visualization and diagrammatic elements with words, numbers and labels. We discuss the potential implications of our findings on information visualization design. © 2011 IEEE

  1. Deep learning with convolutional neural networks for EEG decoding and visualization.

    Science.gov (United States)

    Schirrmeister, Robin Tibor; Springenberg, Jost Tobias; Fiederer, Lukas Dominique Josef; Glasstetter, Martin; Eggensperger, Katharina; Tangermann, Michael; Hutter, Frank; Burgard, Wolfram; Ball, Tonio

    2017-11-01

    Deep learning with convolutional neural networks (deep ConvNets) has revolutionized computer vision through end-to-end learning, that is, learning from the raw data. There is increasing interest in using deep ConvNets for end-to-end EEG analysis, but a better understanding of how to design and train ConvNets for end-to-end EEG decoding and how to visualize the informative EEG features the ConvNets learn is still needed. Here, we studied deep ConvNets with a range of different architectures, designed for decoding imagined or executed tasks from raw EEG. Our results show that recent advances from the machine learning field, including batch normalization and exponential linear units, together with a cropped training strategy, boosted the deep ConvNets decoding performance, reaching at least as good performance as the widely used filter bank common spatial patterns (FBCSP) algorithm (mean decoding accuracies 82.1% FBCSP, 84.0% deep ConvNets). While FBCSP is designed to use spectral power modulations, the features used by ConvNets are not fixed a priori. Our novel methods for visualizing the learned features demonstrated that ConvNets indeed learned to use spectral power modulations in the alpha, beta, and high gamma frequencies, and proved useful for spatially mapping the learned features by revealing the topography of the causal contributions of features in different frequency bands to the decoding decision. Our study thus shows how to design and train ConvNets to decode task-related information from the raw EEG without handcrafted features and highlights the potential of deep ConvNets combined with advanced visualization techniques for EEG-based brain mapping. Hum Brain Mapp 38:5391-5420, 2017. © 2017 Wiley Periodicals, Inc. © 2017 The Authors Human Brain Mapping Published by Wiley Periodicals, Inc.

  2. Comparing Visual and Statistical Analysis of Multiple Baseline Design Graphs.

    Science.gov (United States)

    Wolfe, Katie; Dickenson, Tammiee S; Miller, Bridget; McGrath, Kathleen V

    2018-04-01

    A growing number of statistical analyses are being developed for single-case research. One important factor in evaluating these methods is the extent to which each corresponds to visual analysis. Few studies have compared statistical and visual analysis, and information about more recently developed statistics is scarce. Therefore, our purpose was to evaluate the agreement between visual analysis and four statistical analyses: improvement rate difference (IRD); Tau-U; Hedges, Pustejovsky, Shadish (HPS) effect size; and between-case standardized mean difference (BC-SMD). Results indicate that IRD and BC-SMD had the strongest overall agreement with visual analysis. Although Tau-U had strong agreement with visual analysis on raw values, it had poorer agreement when those values were dichotomized to represent the presence or absence of a functional relation. Overall, visual analysis appeared to be more conservative than statistical analysis, but further research is needed to evaluate the nature of these disagreements.

  3. A Visual-Aided Inertial Navigation and Mapping System

    Directory of Open Access Journals (Sweden)

    Rodrigo Munguía

    2016-05-01

    Full Text Available State estimation is a fundamental necessity for any application involving autonomous robots. This paper describes a visual-aided inertial navigation and mapping system for application to autonomous robots. The system, which relies on Kalman filtering, is designed to fuse the measurements obtained from a monocular camera, an inertial measurement unit (IMU and a position sensor (GPS. The estimated state consists of the full state of the vehicle: the position, orientation, their first derivatives and the parameter errors of the inertial sensors (i.e., the bias of gyroscopes and accelerometers. The system also provides the spatial locations of the visual features observed by the camera. The proposed scheme was designed by considering the limited resources commonly available in small mobile robots, while it is intended to be applied to cluttered environments in order to perform fully vision-based navigation in periods where the position sensor is not available. Moreover, the estimated map of visual features would be suitable for multiple tasks: i terrain analysis; ii three-dimensional (3D scene reconstruction; iii localization, detection or perception of obstacles and generating trajectories to navigate around these obstacles; and iv autonomous exploration. In this work, simulations and experiments with real data are presented in order to validate and demonstrate the performance of the proposal.

  4. An Empirical Study on Using Visual Embellishments in Visualization.

    Science.gov (United States)

    Borgo, R; Abdul-Rahman, A; Mohamed, F; Grant, P W; Reppa, I; Floridi, L; Chen, Min

    2012-12-01

    In written and spoken communications, figures of speech (e.g., metaphors and synecdoche) are often used as an aid to help convey abstract or less tangible concepts. However, the benefits of using rhetorical illustrations or embellishments in visualization have so far been inconclusive. In this work, we report an empirical study to evaluate hypotheses that visual embellishments may aid memorization, visual search and concept comprehension. One major departure from related experiments in the literature is that we make use of a dual-task methodology in our experiment. This design offers an abstraction of typical situations where viewers do not have their full attention focused on visualization (e.g., in meetings and lectures). The secondary task introduces "divided attention", and makes the effects of visual embellishments more observable. In addition, it also serves as additional masking in memory-based trials. The results of this study show that visual embellishments can help participants better remember the information depicted in visualization. On the other hand, visual embellishments can have a negative impact on the speed of visual search. The results show a complex pattern as to the benefits of visual embellishments in helping participants grasp key concepts from visualization.

  5. Repeatability of visual acuity measurement.

    Science.gov (United States)

    Raasch, T W; Bailey, I L; Bullimore, M A

    1998-05-01

    This study investigates features of visual acuity chart design and acuity testing scoring methods which affect the validity and repeatability of visual acuity measurements. Visual acuity was measured using the Sloan and British Standard letter series, and Landolt rings. Identifiability of the different letters as a function of size was estimated, and expressed in the form of frequency-of-seeing curves. These functions were then used to simulate acuity measurements with a variety of chart designs and scoring criteria. Systematic relationships exist between chart design parameters and acuity score, and acuity score repeatability. In particular, an important feature of a chart, that largely determines the repeatability of visual acuity measurement, is the amount of size change attributed to each letter. The methods used to score visual acuity performance also affect repeatability. It is possible to evaluate acuity score validity and repeatability using the statistical principles discussed here.

  6. Designing for critique, designing for reflection

    DEFF Research Database (Denmark)

    Løfgreen, Lars Bo

    2010-01-01

    litteraturliste og et stikordsregister. Bogen rummer kapitlerne: “Visual topography: analysing the visual context of an interactive interface” af Lise Agerbæk, “Designing (with) Creativity” af Heidi Philipsen, “Designing for critique, designing for reflection – the (re)emergence of aesthetics in current design...

  7. Vivaldi: Visualization and validation of biomacromolecular NMR structures from the PDB

    Science.gov (United States)

    Hendrickx, Pieter M S; Gutmanas, Aleksandras; Kleywegt, Gerard J

    2013-01-01

    We describe Vivaldi (VIsualization and VALidation DIsplay; http://pdbe.org/vivaldi), a web-based service for the analysis, visualization, and validation of NMR structures in the Protein Data Bank (PDB). Vivaldi provides access to model coordinates and several types of experimental NMR data using interactive visualization tools, augmented with structural annotations and model-validation information. The service presents information about the modeled NMR ensemble, validation of experimental chemical shifts, residual dipolar couplings, distance and dihedral angle constraints, as well as validation scores based on empirical knowledge and databases. Vivaldi was designed for both expert NMR spectroscopists and casual non-expert users who wish to obtain a better grasp of the information content and quality of NMR structures in the public archive. © Proteins 2013. © 2012 Wiley Periodicals, Inc. PMID:23180575

  8. DESIGN OF ELECTROPHORESIS DEVICE FOR OPTIMATION OF DNA VISUALIZATION AND DNA CONCENTRATION USING SOFTWARE

    Directory of Open Access Journals (Sweden)

    H.P. Kusumaningrum

    2014-07-01

    Full Text Available Molekul DNA menunjukkan polarisasi yang kuat sehingga memungkinkan baik gerak elektroforesis berdasarkan muatan negatifnya maupun gerak dielektroforesis berdasarkan induksi polarisasi. Perancangan alat menggunakan kombinasi prinsip elektroforesis dan dielektroforesis dilengkapi perangkat lunak untuk mengukur konsentrasinya sangat diperlukan. Utamanya mengingat uji kualitatif DNA berbasis visualisasi pada gel elektroforesis bersifat sangat subyektif dan kurang terukur. Pengukuran konsentrasi DNA menggunakan spektrofotometer UV/VIS sangat tergantung oleh ketersediaannya di laboratorium. Penelitian bertujuan untuk mendesain piranti untuk mengukur konsentrasi DNA berdasarkan visualisasinya pada gel elektroforesis menggunakan perangkat lunak berbasis MatLab. Pengukuran konsentrasi DNA didasarkan visualisasinya pada gel elektroforesis lalu dibandingkan dengan hasil penghitungan spektrofotometer UV/VIS. Hasil penelitian menggunakan piranti tersebut memperlihatkan visualisasi DNA yang lebih optimal. Hasil pengukuran jumlah DNA menggunakan spektrofotometer memiliki kecenderungan yang sama dengan hasil pengukuran menggunakan perangkat lunak berbasis MatLab meskipun terdapat perbedaan nilai kuantitatif.ABSTRACTMolecules of deoxyribo nucleic acid (DNA show a strong polarization allowing for both motions of the dielectrophoresis induced by polarization and electrophoresis based on its negative charge. Considering high subjective and less quantifiable result of the visualization based qualitative test of DNA on gel electrophoresis, designing the tool using a combination of the principles of electrophoresis and dielectrophoresis completed with a software for optimization of DNA visualization and to measure the concentration of small and large–sized DNA fragment is very needed. Accuracy of measurement of DNA concentration using a spectrophotometer UV /VIS is depend on its availability in the laboratory. The aim of this study was to design device for

  9. A Framework for the Design of Effective Graphics for Scientific Visualization

    Science.gov (United States)

    Miceli, Kristina D.

    1992-01-01

    This proposal presents a visualization framework, based on a data model, that supports the production of effective graphics for scientific visualization. Visual representations are effective only if they augment comprehension of the increasing amounts of data being generated by modern computer simulations. These representations are created by taking into account the goals and capabilities of the scientist, the type of data to be displayed, and software and hardware considerations. This framework is embodied in an assistant-based visualization system to guide the scientist in the visualization process. This will improve the quality of the visualizations and decrease the time the scientist is required to spend in generating the visualizations. I intend to prove that such a framework will create a more productive environment for tile analysis and interpretation of large, complex data sets.

  10. Interactive data visualization foundations, techniques, and applications

    CERN Document Server

    Ward, Matthew; Keim, Daniel

    2010-01-01

    Visualization is the process of representing data, information, and knowledge in a visual form to support the tasks of exploration, confirmation, presentation, and understanding. This book is designed as a textbook for students, researchers, analysts, professionals, and designers of visualization techniques, tools, and systems. It covers the full spectrum of the field, including mathematical and analytical aspects, ranging from its foundations to human visual perception; from coded algorithms for different types of data, information and tasks to the design and evaluation of new visualization techniques. Sample programs are provided as starting points for building one's own visualization tools. Numerous data sets have been made available that highlight different application areas and allow readers to evaluate the strengths and weaknesses of different visualization methods. Exercises, programming projects, and related readings are given for each chapter. The book concludes with an examination of several existin...

  11. GABA(A) receptors in visual and auditory cortex and neural activity changes during basic visual stimulation.

    Science.gov (United States)

    Qin, Pengmin; Duncan, Niall W; Wiebking, Christine; Gravel, Paul; Lyttelton, Oliver; Hayes, Dave J; Verhaeghe, Jeroen; Kostikov, Alexey; Schirrmacher, Ralf; Reader, Andrew J; Northoff, Georg

    2012-01-01

    Recent imaging studies have demonstrated that levels of resting γ-aminobutyric acid (GABA) in the visual cortex predict the degree of stimulus-induced activity in the same region. These studies have used the presentation of discrete visual stimulus; the change from closed eyes to open also represents a simple visual stimulus, however, and has been shown to induce changes in local brain activity and in functional connectivity between regions. We thus aimed to investigate the role of the GABA system, specifically GABA(A) receptors, in the changes in brain activity between the eyes closed (EC) and eyes open (EO) state in order to provide detail at the receptor level to complement previous studies of GABA concentrations. We conducted an fMRI study involving two different modes of the change from EC to EO: an EO and EC block design, allowing the modeling of the haemodynamic response, followed by longer periods of EC and EO to allow the measuring of functional connectivity. The same subjects also underwent [(18)F]Flumazenil PET to measure GABA(A) receptor binding potentials. It was demonstrated that the local-to-global ratio of GABA(A) receptor binding potential in the visual cortex predicted the degree of changes in neural activity from EC to EO. This same relationship was also shown in the auditory cortex. Furthermore, the local-to-global ratio of GABA(A) receptor binding potential in the visual cortex also predicted the change in functional connectivity between the visual and auditory cortex from EC to EO. These findings contribute to our understanding of the role of GABA(A) receptors in stimulus-induced neural activity in local regions and in inter-regional functional connectivity.

  12. Constructing visual representations

    DEFF Research Database (Denmark)

    Huron, Samuel; Jansen, Yvonne; Carpendale, Sheelagh

    2014-01-01

    tangible building blocks. We learned that all participants, most of whom had little experience in visualization authoring, were readily able to create and talk about their own visualizations. Based on our observations, we discuss participants’ actions during the development of their visual representations......The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings......, comparatively little attention has been placed on how people construct visual mappings. In this paper, we present the results of a study designed to shed light on how people transform data into visual representations. We asked people to create, update and explain their own information visualizations using only...

  13. The Attentional Capture of Colour in Visual Interface Design:A Controlled Environment Study

    OpenAIRE

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently associated with specific mood tones. However, it has thus far not been investigated whether these two factors, which we refer to as the perception-primacy and emotion-conveyance, are associated with atten...

  14. Periodic feedback stabilization for linear periodic evolution equations

    CERN Document Server

    Wang, Gengsheng

    2016-01-01

    This book introduces a number of recent advances regarding periodic feedback stabilization for linear and time periodic evolution equations. First, it presents selected connections between linear quadratic optimal control theory and feedback stabilization theory for linear periodic evolution equations. Secondly, it identifies several criteria for the periodic feedback stabilization from the perspective of geometry, algebra and analyses respectively. Next, it describes several ways to design periodic feedback laws. Lastly, the book introduces readers to key methods for designing the control machines. Given its coverage and scope, it offers a helpful guide for graduate students and researchers in the areas of control theory and applied mathematics.

  15. Modeling human comprehension of data visualizations

    Energy Technology Data Exchange (ETDEWEB)

    Matzen, Laura E. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Haass, Michael Joseph [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Divis, Kristin Marie [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States); Wilson, Andrew T. [Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

    2017-09-01

    This project was inspired by two needs. The first is a need for tools to help scientists and engineers to design effective data visualizations for communicating information, whether to the user of a system, an analyst who must make decisions based on complex data, or in the context of a technical report or publication. Most scientists and engineers are not trained in visualization design, and they could benefit from simple metrics to assess how well their visualization's design conveys the intended message. In other words, will the most important information draw the viewer's attention? The second is the need for cognition-based metrics for evaluating new types of visualizations created by researchers in the information visualization and visual analytics communities. Evaluating visualizations is difficult even for experts. However, all visualization methods and techniques are intended to exploit the properties of the human visual system to convey information efficiently to a viewer. Thus, developing evaluation methods that are rooted in the scientific knowledge of the human visual system could be a useful approach. In this project, we conducted fundamental research on how humans make sense of abstract data visualizations, and how this process is influenced by their goals and prior experience. We then used that research to develop a new model, the Data Visualization Saliency Model, that can make accurate predictions about which features in an abstract visualization will draw a viewer's attention. The model is an evaluation tool that can address both of the needs described above, supporting both visualization research and Sandia mission needs.

  16. Conhecimento de sintaxe visual aplicado ao design de jogos digitais independentes

    Directory of Open Access Journals (Sweden)

    Samara de Sena

    2016-08-01

    Full Text Available Os estudos de Sintaxe Visual buscam conhecer e prever os efeitos de sentido estético e significação geral, na variação dos arranjos gráficos e pictóricos em composições visuais. Anteriormente, tratava-se de um conhecimento básico para a realização de produtos gráfico-artesanais, porque orientava os processos de criação e produção, reduzindo os ensaios por “tentativa e erro”, com economia de trabalho e material. Porém, depois do acesso generalizado aos recursos de computação gráfica, os ensaios criativos ficaram cada vez mais ágeis e econômicos, porque o meio gráfico-digital oferece rapidez para fazer, desfazer e refazer ações de desenho, com pouco custo de produção. Mais recentemente, diante da popularização da produção de jogos independentes, a valorização do conhecimento básico sobre Sintaxe Visual deve ser renovada como diferencial competitivo, por causa da ampla oferta de produtos concorrentes e das limitações na composição e na atuação técnica das equipes, incluindo dificuldades orçamentárias e restrições no cronograma de produção. Neste artigo, o conhecimento de Sintaxe Visual é destacado no processo de criação e desenvolvimento do jogo independente Adventurezator: when pigs fly, ressaltando-se as soluções decorrentes de sua aplicação consciente na área de Design de Jogos.

  17. Modification to the Monte Carlo N-Particle (MCNP) Visual Editor (MCNPVised) to Read in Computer Aided Design (CAD) Files

    International Nuclear Information System (INIS)

    Randolph Schwarz; Leland L. Carter; Alysia Schwarz

    2005-01-01

    Monte Carlo N-Particle Transport Code (MCNP) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle is internationally recognized as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant was used to enhance the capabilities of the MCNP Visual Editor to allow it to read in both 2D and 3D Computer Aided Design (CAD) files, allowing the user to electronically generate a valid MCNP input geometry

  18. Interocular Shift of Visual Attention Enhances Stereopsis and Visual Acuities of Anisometropic Amblyopes beyond the Critical Period of Visual Development: A Novel Approach

    Directory of Open Access Journals (Sweden)

    Liwen Huang

    2014-01-01

    Full Text Available Aims. Increasing evidence shows that imbalanced suppressive drive prior to binocular combination may be the key factor in amblyopia. We described a novel binocular approach, interocular shift of visual attention (ISVA, for treatment of amblyopia in adult patients. Methods. Visual stimuli were presented anaglyphically on a computer screen. A square target resembling Landolt C had 2 openings, one in red and one in cyan color. Through blue-red goggles, each eye could only see one of the two openings. The patient was required to report the location of the opening presented to the amblyopic eye. It started at an opening size of 800 sec of arc, went up and down in 160 sec of arc step, and stopped when reaching the 5th reversals. Ten patients with anisometropic amblyopia older than age 14 (average age: 26.7 were recruited and received ISVA treatment for 6 weeks, with 2 training sessions per day. Results. Both Titmus stereopsis (z=-2.809, P=0.005 and Random-dot stereopsis (z=-2.317, P=0.018 were significantly improved. Average improvement in best corrected visual acuity (BCVA was 0.74 line (t=5.842, P<0.001. Conclusions. The ISVA treatment may be effective in treating amblyopia and restoring stereoscopic function.

  19. Children’s Negotiations of Visualization Skills During a Design-Based Learning Experience Using Nondigital and Digital Techniques

    OpenAIRE

    Smith, Shaunna

    2018-01-01

    In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing, 3-D drawing with hot glue, sculpture, discussion, writing) and digital technologies (i.e., 3-D scanning, 3-D modeling, 3-D printing). Participants i...

  20. Integrated Data Visualization and Virtual Reality Tool

    Science.gov (United States)

    Dryer, David A.

    1998-01-01

    The Integrated Data Visualization and Virtual Reality Tool (IDVVRT) Phase II effort was for the design and development of an innovative Data Visualization Environment Tool (DVET) for NASA engineers and scientists, enabling them to visualize complex multidimensional and multivariate data in a virtual environment. The objectives of the project were to: (1) demonstrate the transfer and manipulation of standard engineering data in a virtual world; (2) demonstrate the effects of design and changes using finite element analysis tools; and (3) determine the training and engineering design and analysis effectiveness of the visualization system.

  1. The Effect of Visual and Etymological Treatments on Learning Decomposable Idioms among EFL Learners

    Directory of Open Access Journals (Sweden)

    Nassim Golaghaei

    2015-09-01

    Full Text Available The present study endeavors to investigate the impact of visual and etymological treatments on learning idioms among English language learners. Seventy-nine intermediate students at Rooz Academy Language School in Babol were selected from among a total number of 116 learners based on their performances on the Longman complete course for the TOEFL test to fulfill the purpose of the study. The students were then assigned into three experimental groups. Initially, a pre-test of idiomatic expressions including 48 idiomatic items was administered to the participants in all groups. During the instructional period, the groups were taught a group of abnormally decomposable idioms through different treatments, namely, visual, etymological, and a combination of visual-etymological elaboration. At the end of the instructional period, the participants in all groups were given a posttest which was the same as the pretest. The design of this study is quasi-experimental. The data obtained was analyzed using one-way ANOVA analysis. The results of data analysis revealed that the etymological treatment was more effective than visual aids on learning idioms among intermediate English language learners. However, the visual-etymological treatment was the most effective one. The findings of this study have implications for EFL teachers, students, and materials developers.

  2. APLIKASI PRINSIP GESTALT PADA MEDIA DESAIN KOMUNIKASI VISUAL

    OpenAIRE

    Bing Bedjo Tanudjaja

    2005-01-01

    The Gestalt principle introduced around 1920 by Max Wertheimer is a general description for a concept which unifies different possibilities in design. Knowledge of Gestalt principle and visual perception helps as vital visual method in the development of visual strategy in graphic design and visual communication design today. Abstract in Bahasa Indonesia : Prinsip Gestalt yang diperkenalkan pada sekitar tahun 1920 oleh Max Wertheimer merupakan deskripsi secara umum untuk konsep yang membuat k...

  3. Activity-Centered Domain Characterization for Problem-Driven Scientific Visualization.

    Science.gov (United States)

    Marai, G Elisabeta

    2018-01-01

    Although visualization design models exist in the literature in the form of higher-level methodological frameworks, these models do not present a clear methodological prescription for the domain characterization step. This work presents a framework and end-to-end model for requirements engineering in problem-driven visualization application design. The framework and model are based on the activity-centered design paradigm, which is an enhancement of human-centered design. The proposed activity-centered approach focuses on user tasks and activities, and allows an explicit link between the requirements engineering process with the abstraction stage-and its evaluation-of existing, higher-level visualization design models. In a departure from existing visualization design models, the resulting model: assigns value to a visualization based on user activities; ranks user tasks before the user data; partitions requirements in activity-related capabilities and nonfunctional characteristics and constraints; and explicitly incorporates the user workflows into the requirements process. A further merit of this model is its explicit integration of functional specifications, a concept this work adapts from the software engineering literature, into the visualization design nested model. A quantitative evaluation using two sets of interdisciplinary projects supports the merits of the activity-centered model. The result is a practical roadmap to the domain characterization step of visualization design for problem-driven data visualization. Following this domain characterization model can help remove a number of pitfalls that have been identified multiple times in the visualization design literature.

  4. Experience of three-dimensional vision in the era of digital interaction new devices : opportunity and challenges for applied mathematics and visual design

    CERN Document Server

    Brunetti, Federico Alberto

    2014-01-01

    It will be soon presented to the public a new version of stereoscopic viewers designed for observing files and video projected images through a system of transparent optical prisms which allow the simultaneous perception of the surrounding environment. The real challenge for applied mathematics and visual design will be to prefigure how to use them and their applications, since these new devices can actually enable a deeper visual experience. A specific case study concerns the visualizations of the collisions at the LHC at CERN, selected to verify the traces of the boson theorized by Francois Englert and Peter Higgs, with Robert Brout, who recently (2013) received the Nobel Prize for their research.

  5. VisComposer: A Visual Programmable Composition Environment for Information Visualization

    Directory of Open Access Journals (Sweden)

    Honghui Mei

    2018-03-01

    Full Text Available As the amount of data being collected has increased, the need for tools that can enable the visual exploration of data has also grown. This has led to the development of a variety of widely used programming frameworks for information visualization. Unfortunately, such frameworks demand comprehensive visualization and coding skills and require users to develop visualization from scratch. An alternative is to create interactive visualization design environments that require little to no programming. However, these tools only supports a small portion of visual forms.We present a programmable integrated development environment (IDE, VisComposer, that supports the development of expressive visualization using a drag-and-drop visual interface. VisComposer exposes the programmability by customizing desired components within a modularized visualization composition pipeline, effectively balancing the capability gap between expert coders and visualization artists. The implemented system empowers users to compose comprehensive visualizations with real-time preview and optimization features, and supports prototyping, sharing and reuse of the effects by means of an intuitive visual composer. Visual programming and textual programming integrated in our system allow users to compose more complex visual effects while retaining the simplicity of use. We demonstrate the performance of VisComposer with a variety of examples and an informal user evaluation. Keywords: Information Visualization, Visualization authoring, Interactive development environment

  6. Discovering Periodicity: Hands-On, Minds-On Organization of the Periodic Table by Visualizing the Unseen

    Science.gov (United States)

    Selco, Jodye; Bruno, Mary; Chan, Sue

    2013-01-01

    Understanding how the periodic table of elements is organized and how to read information from it is fundamental for understanding chemistry. Introductory chemistry courses usually include discussions detailing what elemental information can be determined by virtue of its position on the periodic table. Although many people have been exposed to…

  7. Modification to the Monte N-Particle (MCNP) Visual Editor (MCNPVised) to read in Computer Aided Design (CAD) files

    International Nuclear Information System (INIS)

    Schwarz, Randy A.; Carter, Leeland L.

    2004-01-01

    Monte Carlo N-Particle Transport Code (MCNP) (Reference 1) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle (References 2 to 11) is recognized internationally as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant enhanced the capabilities of the MCNP Visual Editor to allow it to read in a 2D Computer Aided Design (CAD) file, allowing the user to modify and view the 2D CAD file and then electronically generate a valid MCNP input geometry with a user specified axial extent

  8. Sketchy Rendering for Information Visualization.

    Science.gov (United States)

    Wood, J; Isenberg, P; Isenberg, T; Dykes, J; Boukhelifa, N; Slingsby, A

    2012-12-01

    We present and evaluate a framework for constructing sketchy style information visualizations that mimic data graphics drawn by hand. We provide an alternative renderer for the Processing graphics environment that redefines core drawing primitives including line, polygon and ellipse rendering. These primitives allow higher-level graphical features such as bar charts, line charts, treemaps and node-link diagrams to be drawn in a sketchy style with a specified degree of sketchiness. The framework is designed to be easily integrated into existing visualization implementations with minimal programming modification or design effort. We show examples of use for statistical graphics, conveying spatial imprecision and for enhancing aesthetic and narrative qualities of visualization. We evaluate user perception of sketchiness of areal features through a series of stimulus-response tests in order to assess users' ability to place sketchiness on a ratio scale, and to estimate area. Results suggest relative area judgment is compromised by sketchy rendering and that its influence is dependent on the shape being rendered. They show that degree of sketchiness may be judged on an ordinal scale but that its judgement varies strongly between individuals. We evaluate higher-level impacts of sketchiness through user testing of scenarios that encourage user engagement with data visualization and willingness to critique visualization design. Results suggest that where a visualization is clearly sketchy, engagement may be increased and that attitudes to participating in visualization annotation are more positive. The results of our work have implications for effective information visualization design that go beyond the traditional role of sketching as a tool for prototyping or its use for an indication of general uncertainty.

  9. Usability and Visual Communication for Southern California Tsunami Evacuation Information: The importance of information design in disaster risk management

    Science.gov (United States)

    Jaenichen, C.; Schandler, S.; Wells, M.; Danielsen, T.

    2015-12-01

    Evacuation behavior, including participation and response, is rarely an individual and isolated process and the outcomes are usually systemic. Ineffective evacuation information can easily attribute to delayed evacuation response. Delays increase demands on already extended emergency personal, increase the likelihood of traffic congestion, and can cause harm to self and property. From an information design perspective, addressing issues in cognitive recall and emergency psychology, this case study examines evacuation messaging including written, audio, and visual presentation of information, and describes the application of design principles and role of visual communication for Southern California tsunami evacuation outreach. The niche of this project is the inclusion of cognitive processing as the driving influence when making formal design decisions and measurable data from a 4-year cognitive recall study to support the solution. Image included shows a tsunami evacaution map before and after the redesign.

  10. Visualizing Oceans of Data: Using learning research to inform the design of student interfaces to climate data (Invited)

    Science.gov (United States)

    Krumhansl, R.; Peach, C. L.; Busey, A.; Foster, J.; Baker, I.

    2013-12-01

    To be climate literate, students must be data-literate. To connect with the evidence behind scientists' assertions about climate change, students (and other novices) must be able to distinguish long-term trends from short-term variability in graphs, recognize the distribution of sea surface temperature or precipitation changes on maps, and discern important patterns in animations that display changes in data over time. Although the development of cyberinfrastructure for accessing near digital, sharable, real-time and archived earth systems data has the potential to transform how climate science is taught by connecting students directly with evidence to support their understanding, online interfaces to scientific data are typically industrial-strength - built by scientists for scientists - and their design can significantly impede broad use by novices. To inform efforts at bridging scientific data portals to the classroom, Education Development Center, Inc. (EDC) and the Scripps Institution of Oceanography conducted an NSF-funded 2-year interdisciplinary review of literature and expert opinion pertinent to making interfaces to large scientific databases accessible to and usable by student learners and their instructors. The >70 cross-cutting and specific guidelines in our project report are grounded in the fundamentals of Cognitive Load Theory, Visual Perception, Schema theory and Universal Design for Learning. The components of the human visual system and associated cognitive processes are highly specialized and have evolved in response to survival demands of the three-dimensional world humans have lived in for thousands of years. Because the use of two-dimensional representations, such as maps and graphs, and the use and navigation of Web interfaces has developed quite recently in human history, our visual perception system is not specifically adapted to these tasks. Therefore, it's critical to understand how to design two-dimensional media to take advantage of

  11. Visual-Simulation-Based Personalized Garment Block Design Method for Physically Disabled People with Scoliosis (PDPS

    Directory of Open Access Journals (Sweden)

    Hong Yan

    2018-03-01

    Full Text Available This research presented a novel method using 3D simulation methods to design customized garments for physically disabled people with scoliosis (PDPS. The proposed method is based on the virtual human model created from 3D scanning, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions. The proposed 3D garment design method is based on the concept of knowledge-based design, using the design knowledge and process already applied to normal body shapes successfully. The characters of the PDPS and the relationship between human body and garment are considered in the prototyping process. As a visualized collaborative design process, the communication between designer and consumer is ensured, permitting to adapt the finished product to disabled people afflicted with severe scoliosis.

  12. Putting it in perspective: designing a 3D visualization to contextualize indigenous knowledge in rural Namibia

    DEFF Research Database (Denmark)

    Jensen, Kasper L; Winschiers-Theophilus, Heike; Rodil, Kasper

    2012-01-01

    As part of a long-term research and co-design project we are creating a 3D visualization interface for an indigenous knowledge (IK) management system with rural dwellers of the Herero tribe in Namibia. Evaluations of earlier prototypes and theories on cultural differences in perception led us...

  13. Supporting Youth Boundary Crossing – Intertextuality as a Component of Design for Information and Visual Literacy

    Directory of Open Access Journals (Sweden)

    Kristen Radcliff Clark

    2009-12-01

    Full Text Available This article charts attempts to derive a theoretically guided approach to engaging children in boundary crossing toward literacies and practices associated with the Age of Information. Using Fifth Dimension (5D afterschool programs as laboratories for informal learning design, interventions were designed to explore the extent to which youth cultures and literacies can be used as intertextual gateways to more educative practices associated with visual and information literacy. Intertextuality is introduced as a concept to consider the relevance of using semantic relationships between popular and educative texts to inform learning design for afterschool programming.

  14. Spatial resolution in visual memory.

    Science.gov (United States)

    Ben-Shalom, Asaf; Ganel, Tzvi

    2015-04-01

    Representations in visual short-term memory are considered to contain relatively elaborated information on object structure. Conversely, representations in earlier stages of the visual hierarchy are thought to be dominated by a sensory-based, feed-forward buildup of information. In four experiments, we compared the spatial resolution of different object properties between two points in time along the processing hierarchy in visual short-term memory. Subjects were asked either to estimate the distance between objects or to estimate the size of one of the objects' features under two experimental conditions, of either a short or a long delay period between the presentation of the target stimulus and the probe. When different objects were referred to, similar spatial resolution was found for the two delay periods, suggesting that initial processing stages are sensitive to object-based properties. Conversely, superior resolution was found for the short, as compared with the long, delay when features were referred to. These findings suggest that initial representations in visual memory are hybrid in that they allow fine-grained resolution for object features alongside normal visual sensitivity to the segregation between objects. The findings are also discussed in reference to the distinction made in earlier studies between visual short-term memory and iconic memory.

  15. Masked Visual Analysis: Minimizing Type I Error in Visually Guided Single-Case Design for Communication Disorders.

    Science.gov (United States)

    Byun, Tara McAllister; Hitchcock, Elaine R; Ferron, John

    2017-06-10

    Single-case experimental designs are widely used to study interventions for communication disorders. Traditionally, single-case experiments follow a response-guided approach, where design decisions during the study are based on participants' observed patterns of behavior. However, this approach has been criticized for its high rate of Type I error. In masked visual analysis (MVA), response-guided decisions are made by a researcher who is blinded to participants' identities and treatment assignments. MVA also makes it possible to conduct a hypothesis test assessing the significance of treatment effects. This tutorial describes the principles of MVA, including both how experiments can be set up and how results can be used for hypothesis testing. We then report a case study showing how MVA was deployed in a multiple-baseline across-subjects study investigating treatment for residual errors affecting rhotics. Strengths and weaknesses of MVA are discussed. Given their important role in the evidence base that informs clinical decision making, it is critical for single-case experimental studies to be conducted in a way that allows researchers to draw valid inferences. As a method that can increase the rigor of single-case studies while preserving the benefits of a response-guided approach, MVA warrants expanded attention from researchers in communication disorders.

  16. Eksplorasi Visual Diri dalam Desain Karakter

    Directory of Open Access Journals (Sweden)

    Devi Kurniawati Homan

    2014-10-01

    Full Text Available In a visual communication, the main thing is a communication which can solve the existing problems, not just as something beautiful to look at and considered. The most important part in designing visual communication when the communication is correct, attractive and persuasive. Semiotic understanding becomes important to study in the early stages of designing a visual communication that is intended to improve the effectiveness of communication. Semiotic itself is the study of the meaning of a sign in a particular context. To more easily understand the meaning of the sign, then the practice of visual meaning in the form of character design is made. This study was conducted to make students understanding of the meaning of a sign in a particular context through self-exploration. With the relation between the object being studied by each individual then a design experience will arise. This experience will create a more meaningful and in-depth exploration to students in the understanding of their studies about the meaning of a sign in a particular context. This study is used the method of visual exploration strategy that is commonly used by designers to convey the idea. 

  17. Designing visual displays and system models for safe reactor operations based on the user's perspective of the system

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.

    1995-01-01

    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations related to reactor operations. They do not take into account the differences in user information processing behavior and how these behaviors may affect individual and team performance when accessing visual displays or utilizing system models in process and control room areas. Unfortunately, by ignoring the importance of the integration of the user interface at the information process level, the result can be sub-optimization and inherently error- and failure-prone systems. Therefore, to minimize or eliminate failures in human-interactive systems, it is essential that the designers understand how each user's processing characteristics affects how the user gathers information, and how the user communicates the information to the designer and other users. A different type of approach in achieving this understanding is Neuro Linguistic Programming (NLP). The material presented in this paper is based on two studies involving the design of visual displays, NLP, and the user's perspective model of a reactor system. The studies involve the methodology known as NLP, and its use in expanding design choices from the user's ''model of the world,'' in the areas of virtual reality, workstation design, team structure, decision and learning style patterns, safety operations, pattern recognition, and much, much more

  18. Multivariate return periods in hydrology: a critical and practical review focusing on synthetic design hydrograph estimation

    Directory of Open Access Journals (Sweden)

    B. Gräler

    2013-04-01

    Full Text Available Most of the hydrological and hydraulic studies refer to the notion of a return period to quantify design variables. When dealing with multiple design variables, the well-known univariate statistical analysis is no longer satisfactory, and several issues challenge the practitioner. How should one incorporate the dependence between variables? How should a multivariate return period be defined and applied in order to yield a proper design event? In this study an overview of the state of the art for estimating multivariate design events is given and the different approaches are compared. The construction of multivariate distribution functions is done through the use of copulas, given their practicality in multivariate frequency analyses and their ability to model numerous types of dependence structures in a flexible way. A synthetic case study is used to generate a large data set of simulated discharges that is used for illustrating the effect of different modelling choices on the design events. Based on different uni- and multivariate approaches, the design hydrograph characteristics of a 3-D phenomenon composed of annual maximum peak discharge, its volume, and duration are derived. These approaches are based on regression analysis, bivariate conditional distributions, bivariate joint distributions and Kendall distribution functions, highlighting theoretical and practical issues of multivariate frequency analysis. Also an ensemble-based approach is presented. For a given design return period, the approach chosen clearly affects the calculated design event, and much attention should be given to the choice of the approach used as this depends on the real-world problem at hand.

  19. Using visual thinking strategies with nursing students to enhance nursing assessment skills: A qualitative design.

    Science.gov (United States)

    Nanavaty, Joanne

    2018-03-01

    This qualitative design study addressed the enhancement of nursing assessment skills through the use of Visual Thinking Strategies and reflection. This study advances understanding of the use of Visual Thinking Strategies and reflection as ways to explore new methods of thinking and observing patient situations relating to health care. Sixty nursing students in a licensed practical nursing program made up the sample of participants who attended an art gallery as part of a class assignment. Participants replied to a survey of interest for participation at the art gallery. Participants reviewed artwork at the gallery and shared observations with the larger group during a post-conference session in a gathering area of the museum at the end of the visit. A reflective exercise on the art gallery experience exhibited further thoughts about the art gallery experience and demonstrated the connections made to clinical practice by the student. The findings of this study support the use of Visual Thinking Strategies and reflection as effective teaching and learning tools for enhancing nursing skills. Copyright © 2017 Elsevier Ltd. All rights reserved.

  20. Health motivation and product design determine consumers' visual attention to nutrition information on food products.

    Science.gov (United States)

    Visschers, Vivianne H M; Hess, Rebecca; Siegrist, Michael

    2010-07-01

    In the present study we investigated consumers' visual attention to nutrition information on food products using an indirect instrument, an eye tracker. In addition, we looked at whether people with a health motivation focus on nutrition information on food products more than people with a taste motivation. Respondents were instructed to choose one of five cereals for either the kindergarten (health motivation) or the student cafeteria (taste motivation). The eye tracker measured their visual attention during this task. Then respondents completed a short questionnaire. Laboratory of the ETH Zurich, Switzerland. Videos and questionnaires from thirty-two students (seventeen males; mean age 24.91 years) were analysed. Respondents with a health motivation viewed the nutrition information on the food products for longer and more often than respondents with a taste motivation. Health motivation also seemed to stimulate deeper processing of the nutrition information. The student cafeteria group focused primarily on the other information and did this for longer and more often than the health motivation group. Additionally, the package design affected participants' nutrition information search. Two factors appear to influence whether people pay attention to nutrition information on food products: their motivation and the product's design. If the package design does not sufficiently facilitate the localization of nutrition information, health motivation can stimulate consumers to look for nutrition information so that they may make a more deliberate food choice.

  1. NEGOSIASI PENERJEMAHAN VERBAL - VISUAL DESAIN GRAFIS

    Directory of Open Access Journals (Sweden)

    Moeljadi Pranata

    2000-01-01

    Full Text Available Design is commonly regarded as an act of individual creation to which both verbalization and logical analysis are only peripherally relevant. This article reviews a research study about talking design by Tomes et al (1998 which involving graphic designers and their clients. The conclusion is that talking design -- verbal and visual -- is the design itself. Comments from a design-major student give more light to the research s outputs. Abstract in Bahasa Indonesia : Desain umumnya dipandang sebagai karya ekspresi diri. Analisis logis dan penerjemahan verbal hanya dianggap relevan di permukaan saja. Artikel ini mereview kajian riset Tomes dkk. (1998 mengenai bahasan desain yang melibatkan tim desainer grafis dan kliennya. Simpulannya%2C bahasan desain ¾ verbal dan visual ¾ adalah desain itu sendiri. Artikel ini dilengkapi tanggapan mahasiswa desain terhadap hasil riset tersebut. graphic design%2C design process%2C verbal/visual communication

  2. Design and Implementation of a Bingo Game for Teaching the Periodic Table

    Science.gov (United States)

    Franco-Mariscal, Antonio Joaquín; Cano-Iglesias, María José

    2014-01-01

    This article describes a game designed to help Spanish high school students (grade 10, age 15-16) understand the periodic table. It combines some features of bingo and a puzzle in the same pedagogical game, making it an engaging approach for learning about this important teaching tool. Students are given a verbal clue -- the name of a chemical…

  3. PROACT: Iterative Design of a Patient-Centered Visualization for Effective Prostate Cancer Health Risk Communication.

    Science.gov (United States)

    Hakone, Anzu; Harrison, Lane; Ottley, Alvitta; Winters, Nathan; Gutheil, Caitlin; Han, Paul K J; Chang, Remco

    2017-01-01

    Prostate cancer is the most common cancer among men in the US, and yet most cases represent localized cancer for which the optimal treatment is unclear. Accumulating evidence suggests that the available treatment options, including surgery and conservative treatment, result in a similar prognosis for most men with localized prostate cancer. However, approximately 90% of patients choose surgery over conservative treatment, despite the risk of severe side effects like erectile dysfunction and incontinence. Recent medical research suggests that a key reason is the lack of patient-centered tools that can effectively communicate personalized risk information and enable them to make better health decisions. In this paper, we report the iterative design process and results of developing the PROgnosis Assessment for Conservative Treatment (PROACT) tool, a personalized health risk communication tool for localized prostate cancer patients. PROACT utilizes two published clinical prediction models to communicate the patients' personalized risk estimates and compare treatment options. In collaboration with the Maine Medical Center, we conducted two rounds of evaluations with prostate cancer survivors and urologists to identify the design elements and narrative structure that effectively facilitate patient comprehension under emotional distress. Our results indicate that visualization can be an effective means to communicate complex risk information to patients with low numeracy and visual literacy. However, the visualizations need to be carefully chosen to balance readability with ease of comprehension. In addition, due to patients' charged emotional state, an intuitive narrative structure that considers the patients' information need is critical to aid the patients' comprehension of their risk information.

  4. Toward a Shared Vocabulary for Visual Analysis: An Analytic Toolkit for Deconstructing the Visual Design of Graphic Novels

    Science.gov (United States)

    Connors, Sean P.

    2012-01-01

    Literacy educators might advocate using graphic novels to develop students' visual literacy skills, but teachers who lack a vocabulary for engaging in close analysis of visual texts may be reluctant to teach them. Recognizing this, teacher educators should equip preservice teachers with a vocabulary for analyzing visual texts. This article…

  5. Imprinting modulates processing of visual information in the visual wulst of chicks

    Directory of Open Access Journals (Sweden)

    Uchimura Motoaki

    2006-11-01

    Full Text Available Abstract Background Imprinting behavior is one form of learning and memory in precocial birds. With the aim of elucidating of the neural basis for visual imprinting, we focused on visual information processing. Results A lesion in the visual wulst, which is similar functionally to the mammalian visual cortex, caused anterograde amnesia in visual imprinting behavior. Since the color of an object was one of the important cues for imprinting, we investigated color information processing in the visual wulst. Intrinsic optical signals from the visual wulst were detected in the early posthatch period and the peak regions of responses to red, green, and blue were spatially organized from the caudal to the nasal regions in dark-reared chicks. This spatial representation of color recognition showed plastic changes, and the response pattern along the antero-posterior axis of the visual wulst altered according to the color the chick was imprinted to. Conclusion These results indicate that the thalamofugal pathway is critical for learning the imprinting stimulus and that the visual wulst shows learning-related plasticity and may relay processed visual information to indicate the color of the imprint stimulus to the memory storage region, e.g., the intermediate medial mesopallium.

  6. Experimental System for Investigation of Visual Sensory Input in Postural Feedback Control

    Directory of Open Access Journals (Sweden)

    Jozef Pucik

    2012-01-01

    Full Text Available The human postural control system represents a biological feedback system responsible for maintenance of upright stance. Vestibular, proprioceptive and visual sensory inputs provide the most important information into the control system, which controls body centre of mass (COM in order to stabilize the human body resembling an inverted pendulum. The COM can be measured indirectly by means of a force plate as the centre of pressure (COP. Clinically used measurement method is referred to as posturography. In this paper, the conventional static posturography is extended by visual stimulation, which provides insight into a role of visual information in balance control. Visual stimuli have been designed to induce body sway in four specific directions – forward, backward, left and right. Stabilograms were measured using proposed single-PC based system and processed to calculate velocity waveforms and posturographic parameters. The parameters extracted from pre-stimulus and on-stimulus periods exhibit statistically significant differences.

  7. Developing visual images for communicating information about ...

    African Journals Online (AJOL)

    African Journal of AIDS Research ... The objective of this study was to design visuals or pictograms illustrating various ARV side effects and to ... adherence, patient education, South Africa, visual aids, visual communication, visual literacy

  8. Bandwidth Optimization On Design Of Visual Display Information System Based Networking At Politeknik Negeri Bali

    Science.gov (United States)

    Sudiartha, IKG; Catur Bawa, IGNB

    2018-01-01

    Information can not be separated from the social life of the community, especially in the world of education. One of the information fields is academic calendar information, activity agenda, announcement and campus activity news. In line with technological developments, text-based information is becoming obsolete. For that need creativity to present information more quickly, accurately and interesting by exploiting the development of digital technology and internet. In this paper will be developed applications for the provision of information in the form of visual display, applied to computer network system with multimedia applications. Network-based applications provide ease in updating data through internet services, attractive presentations with multimedia support. The application “Networking Visual Display Information Unit” can be used as a medium that provides information services for students and academic employee more interesting and ease in updating information than the bulletin board. The information presented in the form of Running Text, Latest Information, Agenda, Academic Calendar and Video provide an interesting presentation and in line with technological developments at the Politeknik Negeri Bali. Through this research is expected to create software “Networking Visual Display Information Unit” with optimal bandwidth usage by combining local data sources and data through the network. This research produces visual display design with optimal bandwidth usage and application in the form of supporting software.

  9. I Draw Therefore I Am: Drawing as Visual (Communication Studies

    Directory of Open Access Journals (Sweden)

    Muliyadi Mahamood

    2013-11-01

    Full Text Available This paper sets view to consider the significance of drawings as part of visual communication design. Drawing gives a chance to observe, to muse, to select and develop continuous thinking techniques. It is to present that drawing is not just a cursory to generate ideas, but it has its own energy and philosophy which deserve studying as a domain of art. In recent years, drawing has received attention; there is on the one hand a group of drawing practitioners, and on the other hand a group of drawing researchers. Drawing in design is a medium of visual and spatial thinking. Digging into research actually is a necessity for visual communication studies. It is suggested here three kinds of research approaches: research into art/design; research through art/design; and research for art/design. Indeed, it leads to four axis topics (topoi for design studies: design practice, design product, design discourse, and design meta-discourse. A field of study called ‘visual culture’ which, departed from the study of critical theory and cultural studies which have set out relatively new field of study called ‘visual studies’. Based upon to this perspective, visual (communication studies should be more self-reflexive. The production of visual communication contributes to construct the visual culture in society.

  10. Visualization in modern cartography

    CERN Document Server

    MacEachren, AM

    1994-01-01

    Visualization in Modern Cartography explores links between the centuries-old discipline of cartography and today's revolutionary developments in scientific visualization. The book has three main goals: (1) to pass on design and symbolization expertise to the scientific visualization community - information that comes from centuries of pre-computer visualization by cartographers, and their more recent experiences with computerizing the discipline; (2) to help cartographers cope with the dramatic shift from print cartography to a dynamic virtual cartography for which their role is changing from

  11. Understanding the Influence from Web-shop Design on Consumers’ Visual Attention and Product Evaluation

    DEFF Research Database (Denmark)

    Clement, Jesper; Kokkoli, Maria

    Buying behaviour theory goes back to the start of the 50’s and over the years different models have been developed influenced by different sociological views and trends. In the age of digitalization and e-commerce these theories seem to be less useful and need revision. In the early days of the Web...... of the product package together with pictures of the pills are used as eye-catcher on-line. The market for e-health is increasing (Usher and Skinner, 2010) and distribution of consumers purchasing on-line health products looks similar to the distribution in average populations. As the on-line drug store goes...... across culture and national borders it also challenges marketer to make the right set-up for a web-shop. In this paper customers’ visual attention during search for drugs on-line is investigated, relating visual attention and evaluation to a particular web-design....

  12. Indoor climate design for a monumental building with periodic high indoor moisture loads

    NARCIS (Netherlands)

    Schijndel, van A.W.M.; Lony, R.J.M.; Schellen, H.L.

    2008-01-01

    The paper presents a case study on the performance based design for the indoor climate of a monumental building with periodic high indoor moisture loads. Several scenarios of the past performance and new control classes are simulated and evaluated. The results include the influence of hygric inertia

  13. Statistical modeling for visualization evaluation through data fusion.

    Science.gov (United States)

    Chen, Xiaoyu; Jin, Ran

    2017-11-01

    There is a high demand of data visualization providing insights to users in various applications. However, a consistent, online visualization evaluation method to quantify mental workload or user preference is lacking, which leads to an inefficient visualization and user interface design process. Recently, the advancement of interactive and sensing technologies makes the electroencephalogram (EEG) signals, eye movements as well as visualization logs available in user-centered evaluation. This paper proposes a data fusion model and the application procedure for quantitative and online visualization evaluation. 15 participants joined the study based on three different visualization designs. The results provide a regularized regression model which can accurately predict the user's evaluation of task complexity, and indicate the significance of all three types of sensing data sets for visualization evaluation. This model can be widely applied to data visualization evaluation, and other user-centered designs evaluation and data analysis in human factors and ergonomics. Copyright © 2016 Elsevier Ltd. All rights reserved.

  14. Students with Low Vision Describe Their Visual Impairments and Visual Functioning

    Science.gov (United States)

    Guerette, Amy R.; Lewis, Sandra; Mattingly, Cameron

    2011-01-01

    In the study reported here, the responses to a survey that was designed to determine the knowledge of their visual impairment of 51 students with low vision were analyzed. Although the students described their visual weaknesses and strengths, they had limited knowledge of, and difficulty communicating about, the medical aspects of their…

  15. Collective form generation through visual participatory representation

    DEFF Research Database (Denmark)

    Day, Dennis; Sharma, Nishant; Punekar, Ravi

    2012-01-01

    In order to inspire and inform designers with the users data from participatory research, it may be important to represent data in a visual format that is easily understandable to the designers. For a case study in vehicle design, the paper outlines visual representation of data and the use...

  16. Design of transparent conductors and periodic two-dimensional electron gases without doping

    Science.gov (United States)

    Zhang, Xiuwen; Zhang, Lijun; Zunger, Alex; Perkins, John; Materials by Design Team; John D. Perkins Collaboration

    The functionality of transparency plus conductivity plays an important role in renewable energy and information technologies, including applications such as solar cells, touch-screen sensors, and flat panel display. However, materials with such seemingly contraindicated properties are difficult to come by. The traditional strategy for designing bulk transparent conductors (TCs) starts from a wide-gap insulator and finds ways to make it conductive by extensive doping. We propose a different strategy for TC design--starting with a metallic conductor and designing transparency by control of intrinsic interband transitions and intraband plasmonic frequency. We identified specific design principles for prototypical intrinsic TC classes and searched computationally for materials that satisfy them. The electron gases in the 3D intrinsic TCs demonstrate intriguing properties, such as periodic 2D electron gas regions with very high carrier density. We will discuss a more extended search of these functionalities, in parallel with stability and growability calculations

  17. Visualizing compositional data on the Lexis surface

    Directory of Open Access Journals (Sweden)

    Jonas Schöley

    2017-02-01

    Full Text Available Background: The Lexis surface plot is an established visualization tool in demography. Its presentutility, however, is limited to the domain of one-dimensional magnitudes such as ratesand counts. Visualizing proportions among three or more groups on a period-age grid isan unsolved problem. Objective: We seek to extend the Lexis surface plot to the domain of compositional data. Methods: We propose four techniques for visualizing group compositions on a period-age grid. Todemonstrate the techniques we use data on age-specific cause-of-death compositions inFrance from 1925 to 1999. We compare the visualizations for compliance with multipledesired criteria. Results: Compositional data can effectively be visualized on the Lexis surface. A key feature ofthe classical Lexis surface plot - to show age, period, and cohort patterns - is retainedin the domain of compositions. The optimal choice among the four proposed techniquesdepends primarily on the number of groups making up the composition and whether ornot the plot should be readable by people with impaired colour vision. Contribution: We introduce techniques for visualizing compositional data on a period-age grid to thefield of demography and demonstrate the usefulness of the techniques by performingan exploratory analysis of age-specific French cause-of-death patterns across the 20thcentury. We identify strengths and weaknesses of the four proposed techniques. We contribute a technique to construct the ternary-balance colour scheme from within a per-ceptually uniform colour space. Comments: A full-colour representation is key to understanding the paper. Therefore, we recommend that you read it on screen or print a colour version.

  18. Designing advanced functional periodic mesoporous organosilicas for biomedical applications

    Directory of Open Access Journals (Sweden)

    Dolores Esquivel

    2014-03-01

    Full Text Available Periodic mesoporous organosilicas (PMOs, reported for the first time in 1999, constitute a new branch of organic-inorganic hybrid materials with high-ordered structures, uniform pore size and homogenous distribution of organic bridges into a silica framework. Unlike conventional mesoporous silicas, these materials offer the possibility to adjust the surface (hydrophilicity/hydrophobicity and physical properties (morphology, porosity as well as their mechanical stability through the incorporation of different functional organic moieties in their pore walls. A broad variety of PMOs has been designed for their subsequent application in many fields. More recently, PMOs have attracted growing interest in emerging areas as biology and biomedicine. This review provides a comprehensive overview of the most recent breakthroughs achieved for PMOs in biological and biomedical applications.

  19. Selective visual attention to emotional words: Early parallel frontal and visual activations followed by interactive effects in visual cortex.

    Science.gov (United States)

    Schindler, Sebastian; Kissler, Johanna

    2016-10-01

    Human brains spontaneously differentiate between various emotional and neutral stimuli, including written words whose emotional quality is symbolic. In the electroencephalogram (EEG), emotional-neutral processing differences are typically reflected in the early posterior negativity (EPN, 200-300 ms) and the late positive potential (LPP, 400-700 ms). These components are also enlarged by task-driven visual attention, supporting the assumption that emotional content naturally drives attention. Still, the spatio-temporal dynamics of interactions between emotional stimulus content and task-driven attention remain to be specified. Here, we examine this issue in visual word processing. Participants attended to negative, neutral, or positive nouns while high-density EEG was recorded. Emotional content and top-down attention both amplified the EPN component in parallel. On the LPP, by contrast, emotion and attention interacted: Explicit attention to emotional words led to a substantially larger amplitude increase than did explicit attention to neutral words. Source analysis revealed early parallel effects of emotion and attention in bilateral visual cortex and a later interaction of both in right visual cortex. Distinct effects of attention were found in inferior, middle and superior frontal, paracentral, and parietal areas, as well as in the anterior cingulate cortex (ACC). Results specify separate and shared mechanisms of emotion and attention at distinct processing stages. Hum Brain Mapp 37:3575-3587, 2016. © 2016 Wiley Periodicals, Inc. © 2016 Wiley Periodicals, Inc.

  20. Attainment and retention of force moderation following laparoscopic resection training with visual force feedback.

    Science.gov (United States)

    Hernandez, Rafael; Onar-Thomas, Arzu; Travascio, Francesco; Asfour, Shihab

    2017-11-01

    Laparoscopic training with visual force feedback can lead to immediate improvements in force moderation. However, the long-term retention of this kind of learning and its potential decay are yet unclear. A laparoscopic resection task and force sensing apparatus were designed to assess the benefits of visual force feedback training. Twenty-two male university students with no previous experience in laparoscopy underwent relevant FLS proficiency training. Participants were randomly assigned to either a control or treatment group. Both groups trained on the task for 2 weeks as follows: initial baseline, sixteen training trials, and post-test immediately after. The treatment group had visual force feedback during training, whereas the control group did not. Participants then performed four weekly test trials to assess long-term retention of training. Outcomes recorded were maximum pulling and pushing forces, completion time, and rated task difficulty. Extreme maximum pulling force values were tapered throughout both the training and retention periods. Average maximum pushing forces were significantly lowered towards the end of training and during retention period. No significant decay of applied force learning was found during the 4-week retention period. Completion time and rated task difficulty were higher during training, but results indicate that the difference eventually fades during the retention period. Significant differences in aptitude across participants were found. Visual force feedback training improves on certain aspects of force moderation in a laparoscopic resection task. Results suggest that with enough training there is no significant decay of learning within the first month of the retention period. It is essential to account for differences in aptitude between individuals in this type of longitudinal research. This study shows how an inexpensive force measuring system can be used with an FLS Trainer System after some retrofitting. Surgical

  1. Novel names extend for how long preschool children sample visual information.

    Science.gov (United States)

    Carvalho, Paulo F; Vales, Catarina; Fausey, Caitlin M; Smith, Linda B

    2018-04-01

    Known words can guide visual attention, affecting how information is sampled. How do novel words, those that do not provide any top-down information, affect preschoolers' visual sampling in a conceptual task? We proposed that novel names can also change visual sampling by influencing how long children look. We investigated this possibility by analyzing how children sample visual information when they hear a sentence with a novel name versus without a novel name. Children completed a match-to-sample task while their moment-to-moment eye movements were recorded using eye-tracking technology. Our analyses were designed to provide specific information on the properties of visual sampling that novel names may change. Overall, we found that novel words prolonged the duration of each sampling event but did not affect sampling allocation (which objects children looked at) or sampling organization (how children transitioned from one object to the next). These results demonstrate that novel words change one important dynamic property of gaze: Novel words can entrain the cognitive system toward longer periods of sustained attention early in development. Copyright © 2017 Elsevier Inc. All rights reserved.

  2. Visual momentum: an example of cognitive models applied to interface design

    International Nuclear Information System (INIS)

    Woods, D.D.

    1982-01-01

    The growth of computer applications has radically changed the nature of the man-machine interface. Through increased automation, the nature of the human's task has shifted from an emphasis on perceptual-motor skills to an emphasis on cognitive activities (e.g., problem solving and decision making). The result is a need to improve the cognitive coupling of person and machine. The goal of this paper is to describe how knowledge from cognitive psychology can be used to provide guidance to display system designers and to solve human performance problems in person-machine systems. The mechanism is to explore one example of a principle of man-machine interaction - visual momentum - that was developed on the basis of a general model of human front-end cognitive processing

  3. DESAIN KOMUNIKASI VISUAL DAN PANGGILAN KRISTIANI

    Directory of Open Access Journals (Sweden)

    Herlianto

    2003-01-01

    Full Text Available Visual Communication Design is one of the arts movements. Being one aspect of the culture%2C it shows a holistic development and develops a great influence on human life including the way of thinking and attitude. To the Christian point of view%2C there are some visual media presentations that need special and precautious treatment. Abstract in Bahasa Indonesia : Disain Komunikasi Visual merupakan perkembangan yang makin maju dari seni sebagai aspek kebudayaan yang berkembang makin holistik dan punya daya pengaruh empat dimensional terhadap kehidupan manusia%2C yaitu pandangan dan pola perilaku dan kehidupan seseorang. Ditinjau dari Iman Kristiani%2C setidaknya ada berbagai bentuk pengaruh penyajian media visual yang perlu dihadapi dengan kewaspadaan. Visual Communication Design%2C Christian values.

  4. Visual impairment due to retinopathy of prematurity (ROP) in New Zealand: a 22-year review.

    Science.gov (United States)

    Tan, Zachary; Chong, CheeFoong; Darlow, Brian; Dai, Shuan

    2015-06-01

    To evaluate retinopathy of prematurity (ROP)-related visual impairment in New Zealand children. 22-year retrospective review of medical records of children with moderate to severe visual impairment registered with the Blind and Low Vision Education Network New Zealand. The cohort was divided into two periods (1991-2004; 2005-2012) for analysis. 232 children with ROP were treated in the study period (109 in period 1, 123 in period 2). 36 children, 63.9% of whom were of male sex, were identified with subsequent significant visual impairment (27 in period 1, 9 in period 2). The incidence of new cases of visual impairment from ROP declined from 271.6 infants/100 000 live very preterm births per annum (period 1) to 146.1 per annum (period 2). Mean gestational age and mean birth weight were comparable between the two study periods. 75% of children with visual impairment from ROP received treatment for their condition (period 1, 74.1%; period 2, 77.8%) and modalities used changed significantly over time. The modal visual outcome overall was Snellen visual acuity children with no light perception bilaterally decreased over time (period 1, 3.7%; period 2, 0%). There has been a reduction in the incidence of infants with significant visual impairment from ROP over time in New Zealand, likely due to progress in clinical management of ROP. Our study suggests the current ROP screening criteria of <31 weeks' gestation or <1250 g are of sufficient breadth. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  5. Mechatronics Design of an Autonomous Pipe-Inspection Robot

    Directory of Open Access Journals (Sweden)

    Abdellatif Mohamed

    2018-01-01

    Full Text Available Pipelines require periodical inspection to detect corrosion, deformation and congestion with obstacles in the network. Autonomous mobile robots are good solutions for this task. Visual information from the pipe interior associated with a location stamp is needed for inspection. In this paper, the previous designs of autonomous robots are reviewed and a new robot is developed to ensure simple design and smooth motion. Images are processed online to detect irregularity in pipe and then start capturing high resolution pictures to conserve the limited memory size. The new robot moves in pipes and provides video stream of pipe interior with location stamp. The visual information can later be processed offline to extract more information of pipeline condition to make maintenance decisions.

  6. Utilizing 3D-visualization to apply compulsory ALARA principles in nuclear power plant design and day-to-day operation

    Energy Technology Data Exchange (ETDEWEB)

    Sanders, R. L.; Lake, J. E. [Oak Ridge National Laboratory, Computational Sciences and Engineering Div., Mail Stop 6085, One Bethel Valley Road, Oak Ridge, TN 37831 (United States)

    2006-07-01

    The development of an advanced visualization and simulation tool to support both design as well as day-to-day operation is presented. This tool exploits cutting edge computer graphics, physics-based effects modeling, virtual reality, and gaming technologies to establish a system that can eventually be used for the administrative planning and training of plant operators and design engineers. (authors)

  7. Utilizing 3D-visualization to apply compulsory ALARA principles in nuclear power plant design and day-to-day operation

    International Nuclear Information System (INIS)

    Sanders, R. L.; Lake, J. E.

    2006-01-01

    The development of an advanced visualization and simulation tool to support both design as well as day-to-day operation is presented. This tool exploits cutting edge computer graphics, physics-based effects modeling, virtual reality, and gaming technologies to establish a system that can eventually be used for the administrative planning and training of plant operators and design engineers. (authors)

  8. (Covert attention and visual speller design in an ERP-based brain-computer interface

    Directory of Open Access Journals (Sweden)

    Treder Matthias S

    2010-05-01

    Full Text Available Abstract Background In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP. An ERP-based brain-computer interface (BCI exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention or whether it is also feasible for targets in the visual periphery (covert attention. Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Method Healthy participants (N = 13 performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (covert attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. Results We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Conclusions Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower

  9. Visualization of Pulsar Search Data

    Science.gov (United States)

    Foster, R. S.; Wolszczan, A.

    1993-05-01

    The search for periodic signals from rotating neutron stars or pulsars has been a computationally taxing problem to astronomers for more than twenty-five years. Over this time interval, increases in computational capability have allowed ever more sensitive searches, covering a larger parameter space. The volume of input data and the general presence of radio frequency interference typically produce numerous spurious signals. Visualization of the search output and enhanced real-time processing of significant candidate events allow the pulsar searcher to optimally processes and search for new radio pulsars. The pulsar search algorithm and visualization system presented in this paper currently runs on serial RISC based workstations, a traditional vector based super computer, and a massively parallel computer. A description of the serial software algorithm and its modifications for massively parallel computing are describe. The results of four successive searches for millisecond period radio pulsars using the Arecibo telescope at 430 MHz have resulted in the successful detection of new long-period and millisecond period radio pulsars.

  10. Building visual identity of scientific and research units and the role of visualization in cooperation with business

    Directory of Open Access Journals (Sweden)

    Alfreda Kamińska

    2014-12-01

    Full Text Available The need for commercialization of scientific research leads to the necessity of changing the orientation of scientific-research units to marketing orientation, which is characterized by, among others, conducting research aimed at learning the clients’ needs and building better communication with the recipients. What is an important element of a unit’s marketing communication is its visual identity system, which the recipients use to build their opinion and their picture of the unit. The goal of this article is an attempt to define the key rules of designing visual identity of scientific and research institutions, as well as presenting the role of visualization in their cooperation with business. In the article the notions of image, identity, corporate identity and visual identity are subject to analysis. The article also presents the significance of visualization in the functioning of research and scientific units, elements of visual identity system and the rules of designing visual identity of scientific and research institutions. An analysis of chosen research-scientific units was carried out with regard to visualization.

  11. Random-effects linear modeling and sample size tables for two special crossover designs of average bioequivalence studies: the four-period, two-sequence, two-formulation and six-period, three-sequence, three-formulation designs.

    Science.gov (United States)

    Diaz, Francisco J; Berg, Michel J; Krebill, Ron; Welty, Timothy; Gidal, Barry E; Alloway, Rita; Privitera, Michael

    2013-12-01

    Due to concern and debate in the epilepsy medical community and to the current interest of the US Food and Drug Administration (FDA) in revising approaches to the approval of generic drugs, the FDA is currently supporting ongoing bioequivalence studies of antiepileptic drugs, the EQUIGEN studies. During the design of these crossover studies, the researchers could not find commercial or non-commercial statistical software that quickly allowed computation of sample sizes for their designs, particularly software implementing the FDA requirement of using random-effects linear models for the analyses of bioequivalence studies. This article presents tables for sample-size evaluations of average bioequivalence studies based on the two crossover designs used in the EQUIGEN studies: the four-period, two-sequence, two-formulation design, and the six-period, three-sequence, three-formulation design. Sample-size computations assume that random-effects linear models are used in bioequivalence analyses with crossover designs. Random-effects linear models have been traditionally viewed by many pharmacologists and clinical researchers as just mathematical devices to analyze repeated-measures data. In contrast, a modern view of these models attributes an important mathematical role in theoretical formulations in personalized medicine to them, because these models not only have parameters that represent average patients, but also have parameters that represent individual patients. Moreover, the notation and language of random-effects linear models have evolved over the years. Thus, another goal of this article is to provide a presentation of the statistical modeling of data from bioequivalence studies that highlights the modern view of these models, with special emphasis on power analyses and sample-size computations.

  12. Guest editors' introduction : Highlights from IEEE Pacific Visualization

    NARCIS (Netherlands)

    Wijk, van J.J.; North, S.; Shen, H.-W.

    2010-01-01

    This article looks briefly at four articles based on papers from the 2010 IEEE Pacific Visualization Symposium. These articles, which strongly focus on visual design and applications, cover a range of applications in scientific visualization, information visualization, and graph visualization,

  13. Optimized constitutive distributions visualized by lamina formulas

    DEFF Research Database (Denmark)

    Pedersen, Pauli; Pedersen, Niels Leergaard

    2017-01-01

    For optimal design most parameters may be classified in size, shape, and topology, such as simple density variables and parameters for surface description. Density and surface can be rather directly visualized. Extending the design to material design in sense of design of distributions of constit......For optimal design most parameters may be classified in size, shape, and topology, such as simple density variables and parameters for surface description. Density and surface can be rather directly visualized. Extending the design to material design in sense of design of distributions...

  14. How task demands shape brain responses to visual food cues.

    Science.gov (United States)

    Pohl, Tanja Maria; Tempelmann, Claus; Noesselt, Toemme

    2017-06-01

    Several previous imaging studies have aimed at identifying the neural basis of visual food cue processing in humans. However, there is little consistency of the functional magnetic resonance imaging (fMRI) results across studies. Here, we tested the hypothesis that this variability across studies might - at least in part - be caused by the different tasks employed. In particular, we assessed directly the influence of task set on brain responses to food stimuli with fMRI using two tasks (colour vs. edibility judgement, between-subjects design). When participants judged colour, the left insula, the left inferior parietal lobule, occipital areas, the left orbitofrontal cortex and other frontal areas expressed enhanced fMRI responses to food relative to non-food pictures. However, when judging edibility, enhanced fMRI responses to food pictures were observed in the superior and middle frontal gyrus and in medial frontal areas including the pregenual anterior cingulate cortex and ventromedial prefrontal cortex. This pattern of results indicates that task sets can significantly alter the neural underpinnings of food cue processing. We propose that judging low-level visual stimulus characteristics - such as colour - triggers stimulus-related representations in the visual and even in gustatory cortex (insula), whereas discriminating abstract stimulus categories activates higher order representations in both the anterior cingulate and prefrontal cortex. Hum Brain Mapp 38:2897-2912, 2017. © 2017 Wiley Periodicals, Inc. © 2017 Wiley Periodicals, Inc.

  15. Designing human centered GeoVisualization application--the SanaViz--for telehealth users: a case study.

    Science.gov (United States)

    Joshi, Ashish; de Araujo Novaes, Magdala; Machiavelli, Josiane; Iyengar, Sriram; Vogler, Robert; Johnson, Craig; Zhang, Jiajie; Hsu, Chiehwen E

    2012-01-01

    Public health data is typically organized by geospatial unit. GeoVisualization (GeoVis) allows users to see information visually on a map. Examine telehealth users' perceptions towards existing public health GeoVis applications and obtains users' feedback about features important for the design and development of Human Centered GeoVis application "the SanaViz". We employed a cross sectional study design using mixed methods approach for this pilot study. Twenty users involved with the NUTES telehealth center at Federal University of Pernambuco (UFPE), Recife, Brazil were enrolled. Open and closed ended questionnaires were used to gather data. We performed audio recording for the interviews. Information gathered included socio-demographics, prior spatial skills and perception towards use of GeoVis to evaluate telehealth services. Card sorting and sketching methods were employed. Univariate analysis was performed for the continuous and categorical variables. Qualitative analysis was performed for open ended questions. Existing Public Health GeoVis applications were difficult to use. Results found interaction features zooming, linking and brushing and representation features Google maps, tables and bar chart as most preferred GeoVis features. Early involvement of users is essential to identify features necessary to be part of the human centered GeoVis application "the SanaViz".

  16. Studi Perancangan Identitas Visual Wilayah Karimunjawa

    Directory of Open Access Journals (Sweden)

    Arif Priyono Susilo Ahmad

    2013-04-01

    Full Text Available Effective communication is a critical need in our lives. Communication that is not running properly will impede the flow and the system of social activity. Living in a world filled with information needs language as a right marker so that the meaning of a message can be conveyed properly. At such moments, a marker, which also functions as the identity for the people, demands to look unique, creative, communicative, and comprehensible globally, beyond the boundaries of culture and geography. Visual markers of an area are needed so that miscommunication can be reduced. Visual markers were developed in regard to communication strategies within the context of destination branding. Sharp communication strategy would manifest in the form of creative concept, a kind of platform on which to base and the main idea behind the overall design visualization. Manifestation the visual form of logo design, typography, tone color, shapes, graphic elements, mascot, pictograms, wayfinding, posters, merchandise, and so on. The visual identity of the region, in relation to destination branding program, specifically intended for a destination region, will raise the values of locality, the uniqueness, diversity, and distinctiveness of the region. Designing visual identity Karimunjawa region in this case study apply the principles of creativity and uniqueness that is processed into a visual appealing, distinctive, and attractive, yet understated and powerful in raising local elements.   

  17. The Puzzle of Visual Development: Behavior and Neural Limits.

    Science.gov (United States)

    Kiorpes, Lynne

    2016-11-09

    The development of visual function takes place over many months or years in primate infants. Visual sensitivity is very poor near birth and improves over different times courses for different visual functions. The neural mechanisms that underlie these processes are not well understood despite many decades of research. The puzzle arises because research into the factors that limit visual function in infants has found surprisingly mature neural organization and adult-like receptive field properties in very young infants. The high degree of visual plasticity that has been documented during the sensitive period in young children and animals leaves the brain vulnerable to abnormal visual experience. Abnormal visual experience during the sensitive period can lead to amblyopia, a developmental disorder of vision affecting ∼3% of children. This review provides a historical perspective on research into visual development and the disorder amblyopia. The mismatch between the status of the primary visual cortex and visual behavior, both during visual development and in amblyopia, is discussed, and several potential resolutions are considered. It seems likely that extrastriate visual areas further along the visual pathways may set important limits on visual function and show greater vulnerability to abnormal visual experience. Analyses based on multiunit, population activity may provide useful representations of the information being fed forward from primary visual cortex to extrastriate processing areas and to the motor output. Copyright © 2016 the authors 0270-6474/16/3611384-10$15.00/0.

  18. Effects of brief daily periods of unrestricted vision during early monocular form deprivation on development of visual area 2.

    Science.gov (United States)

    Zhang, Bin; Tao, Xiaofeng; Wensveen, Janice M; Harwerth, Ronald S; Smith, Earl L; Chino, Yuzo M

    2011-09-14

    Providing brief daily periods of unrestricted vision during early monocular form deprivation reduces the depth of amblyopia. To gain insights into the neural basis of the beneficial effects of this treatment, the binocular and monocular response properties of neurons were quantitatively analyzed in visual area 2 (V2) of form-deprived macaque monkeys. Beginning at 3 weeks of age, infant monkeys were deprived of clear vision in one eye for 12 hours every day until 21 weeks of age. They received daily periods of unrestricted vision for 0, 1, 2, or 4 hours during the form-deprivation period. After behavioral testing to measure the depth of the resulting amblyopia, microelectrode-recording experiments were conducted in V2. The ocular dominance imbalance away from the affected eye was reduced in the experimental monkeys and was generally proportional to the reduction in the depth of amblyopia in individual monkeys. There were no interocular differences in the spatial properties of V2 neurons in any subject group. However, the binocular disparity sensitivity of V2 neurons was significantly higher and binocular suppression was lower in monkeys that had unrestricted vision. The decrease in ocular dominance imbalance in V2 was the neuronal change most closely associated with the observed reduction in the depth of amblyopia. The results suggest that the degree to which extrastriate neurons can maintain functional connections with the deprived eye (i.e., reducing undersampling for the affected eye) is the most significant factor associated with the beneficial effects of brief periods of unrestricted vision.

  19. A multi-period distribution network design model under demand uncertainty

    Science.gov (United States)

    Tabrizi, Babak H.; Razmi, Jafar

    2013-05-01

    Supply chain management is taken into account as an inseparable component in satisfying customers' requirements. This paper deals with the distribution network design (DND) problem which is a critical issue in achieving supply chain accomplishments. A capable DND can guarantee the success of the entire network performance. However, there are many factors that can cause fluctuations in input data determining market treatment, with respect to short-term planning, on the one hand. On the other hand, network performance may be threatened by the changes that take place within practicing periods, with respect to long-term planning. Thus, in order to bring both kinds of changes under control, we considered a new multi-period, multi-commodity, multi-source DND problem in circumstances where the network encounters uncertain demands. The fuzzy logic is applied here as an efficient tool for controlling the potential customers' demand risk. The defuzzifying framework leads the practitioners and decision-makers to interact with the solution procedure continuously. The fuzzy model is then validated by a sensitivity analysis test, and a typical problem is solved in order to illustrate the implementation steps. Finally, the formulation is tested by some different-sized problems to show its total performance.

  20. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    Energy Technology Data Exchange (ETDEWEB)

    Ozana, Stepan, E-mail: stepan.ozana@vsb.cz; Pies, Martin, E-mail: martin.pies@vsb.cz; Docekal, Tomas, E-mail: docekalt@email.cz [VSB-Technical University of Ostrava, Faculty of Electrical Engineering and Computer Science, Department of Cybernetics and Biomedical Engineering, 17. listopadu 15/2172, Ostrava-Poruba, 700 30 (Czech Republic)

    2016-06-08

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  1. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    International Nuclear Information System (INIS)

    Ozana, Stepan; Pies, Martin; Docekal, Tomas

    2016-01-01

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  2. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    Science.gov (United States)

    Ozana, Stepan; Pies, Martin; Docekal, Tomas

    2016-06-01

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  3. Designing visual displays and system models for safe reactor operations based on the user`s perspective of the system

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-12-31

    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations related to reactor operations. They do not take into account the differences in user information processing behavior and how these behaviors may affect individual and team performance when accessing visual displays or utilizing system models in process and control room areas. Unfortunately, by ignoring the importance of the integration of the user interface at the information process level, the result can be sub-optimization and inherently error- and failure-prone systems. Therefore, to minimize or eliminate failures in human-interactive systems, it is essential that the designers understand how each user`s processing characteristics affects how the user gathers information, and how the user communicates the information to the designer and other users. A different type of approach in achieving this understanding is Neuro Linguistic Programming (NLP). The material presented in this paper is based on two studies involving the design of visual displays, NLP, and the user`s perspective model of a reactor system. The studies involve the methodology known as NLP, and its use in expanding design choices from the user`s ``model of the world,`` in the areas of virtual reality, workstation design, team structure, decision and learning style patterns, safety operations, pattern recognition, and much, much more.

  4. POTENSI DAN KAIDAH PERANCANGAN SITUS-WEB SEBAGAI MEDIA KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Freddy H. Istanto

    2001-01-01

    Full Text Available The world is overwhelmed with the newly advanced-communication%2C that is Internet. One which widely known is web-site. Performing as the media of information through visual communication%2C web site is very potential and provides a wide variety of work field for the designers. The rules in web-site design are not far different from those of visual communication design. The essential elements%2C such as typography%2C illustration%2C symbolism%2C and photography%2C act as the key design in producing the web sites. Abstract in Bahasa Indonesia : Dunia dilanda model komunikasi baru yaitu internet. Salah satu bentuknya yang sangat terkenal adalah situs-web. Sebagai media penyebaran informasi melalui komunikasi visual%2C situs-web merupakan potensi dan lapangan kerja yang luar biasa bagi desainer komunikasi visual. Kaidah-kaidah perancangan situs-web tidak berbeda jauh dengan kaidah-kaidah pokok desain komunikasi visual. Elemen-elemen penting dalam desain komunikasi visual seperti typografi%2C ilustrasi%2C simbolisme dan fotografi merupakan kunci perancangan tampilan situs-web. web-site%2C potensi%2C design-criteria%2C visual communication design

  5. PERANCANGAN MEDIA PEMBELAJARAN BERBASIS AUDIO VISUAL UNTUK MATA KULIAH TIPOGRAFI PADA PROGRAM STUDI DESAIN KOMUNIKASI VISUAL UNIVERSITAS DIAN NUSWANTORO

    Directory of Open Access Journals (Sweden)

    Puri Sulistiyawati

    2017-02-01

    Full Text Available Abstrak Tipografi merupakan salah satu mata kuliah pada bidang desain komunikasi visual yang mengutamakan aspek visual. Namun berdasarkan hasil observasi diketahui bahwa media pembelajaran yang selama ini digunakan kurang efektif karena kurangnya pemanfaatan teknologi informasi, sehingga mahasiswa kurang maksimal dalam memahami materi kuliah yang disampaikan oleh pengajar. Perkembangan teknologi informasi saat ini banyak memberikan dampak positif bagi kemajuan bidang pendidikan diantaranya dapat digunakan untuk mendukung media dalam proses pembelajaran. Tujuan penelitian ini adalah merancang media pembelajaran untuk mata kuliah tipografi dengan memanfaatkan teknologi informasi yaitu media audio visual. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan pendekatan model ADDIE (Analysis, Design, Development, Implementation, Evaluation. Dengan diciptakannya media pembelajaran audio visual ini diharapkan proses pembelajaran mata kuliah Tipografi dapat lebih efektif dan materi kuliah lebih mudah dipahami oleh mahasiswa. Kata Kunci : audio visual, media pembelajaran, tipografi Abstract Typography is one of the subjects in the field of visual communication design that prioritizes the visual aspect. However, based on the observation note that the media has been used less effective because the lack of use information technology, so students can't understand the course material that explained by lecturers. Today, the development of information technology is being positive impact for the advancement of education which can be used to support the media in the learning process. The purpose of this research is to design learning media for the course of typography by utilizing information technology, called audio-visual media.  The method that used in this research is Research and Development with ADDIE model (Analysis, Design, Development, Implementation, Evaluation. With the creation of audio-visual learning media is expected

  6. Study on the primary visual cortex of visually impaired subjects by means of 123I-IMP SPECT and MRI

    International Nuclear Information System (INIS)

    Ishikawa, Nobuyoshi; Satou, Motohiro; Takeda, Tohoru; Itai, Yuji; Nishijo, Kazushi.

    1995-01-01

    We conducted a study of rCBF in the primary visual cortex of visually impaired subjects who have not been subjected to external stimulation for a long period, by means of 123 I-IMP SPECT and MRI. The four subjects had lost their sight due to brain tumors (n=2), glaucoma (n=1) and trauma (n=1). 123 I-IMP SPECT showed no differences between the visually impaired group and a visually sound control group on visual analysis as well as semiquantitative analysis. MRI of the visually impaired subjects showed no organic changes, such as atrophy, in the occipital cortex. In conclusion, visually impaired subjects have no decrease in rCBF and no anatomical changes in the primary visual cortex. (author)

  7. Visual Servoing Tracking Control of a Ball and Plate System: Design, Implementation and Experimental Validation

    Directory of Open Access Journals (Sweden)

    Ming-Tzu Ho

    2013-07-01

    Full Text Available This paper presents the design, implementation and validation of real-time visual servoing tracking control for a ball and plate system. The position of the ball is measured with a machine vision system. The image processing algorithms of the machine vision system are pipelined and implemented on a field programmable gate array (FPGA device to meet real-time constraints. A detailed dynamic model of the system is derived for the simulation study. By neglecting the high-order coupling terms, the ball and plate system model is simplified into two decoupled ball and beam systems, and an approximate input-output feedback linearization approach is then used to design the controller for trajectory tracking. The designed control law is implemented on a digital signal processor (DSP. The validity of the performance of the developed control system is investigated through simulation and experimental studies. Experimental results show that the designed system functions well with reasonable agreement with simulations.

  8. BRAND AND VISUAL IDENTITY DESIGN FOR A BEAUTY SALON

    OpenAIRE

    Borhani, Maryam

    2015-01-01

    The aim of this thesis is to create a brand and a visual identity for a beauty-salon called Narsissi. Narsissi offers a relaxing environment where both men and women can get lasting beauty treatment results. For a firm being branded is unavoidable. Everything from the look of the logo to the smoothness of service communicates something to the possible customer. In today's market, to be competitive means to be in control of the brand. A huge part of a brand's effectiveness is visual. T...

  9. Peranan Komunikasi Visual bagi Identitas Perusahaan

    Directory of Open Access Journals (Sweden)

    Laura Christina Luzar

    2013-04-01

    Full Text Available In the current era of globalization, along with expanding the market, many companies are competing to attract the attention of consumers to buy their products. One way to compete and survive in this growing market is by creating an image and visual identity. Strong characters could position the image of a company, visual identity is so necessary in showing the image which wants to be introduced to the public. The vigorous competition between firms creates visual identity, become a prominent feature of each companies. Therefore, it is needed a visual communication designer who can create and develop the concept of corporate identity systems. Visual communication designer also have responsibility to create identity into a system that does not sell directly, but provides identity, information, persuasive and ultimately serves as an effective marketing media. 

  10. Visual Thinking Styles and Idea Generation Strategies Employed in Visual Brainstorming Sessions

    Science.gov (United States)

    Börekçi, Naz A. G. Z.

    2017-01-01

    This paper presents the findings of visual analyses conducted on 369 sketch ideas generated in three 6-3-5 visual brainstorming sessions by a total of 25 participants, following the same design brief. The motivation for the study was an interest in the thematic content of the ideas generated as groups, and the individual representation styles used…

  11. Auditory and Visual Attention Performance in Children With ADHD: The Attentional Deficiency of ADHD Is Modality Specific.

    Science.gov (United States)

    Lin, Hung-Yu; Hsieh, Hsieh-Chun; Lee, Posen; Hong, Fu-Yuan; Chang, Wen-Dien; Liu, Kuo-Cheng

    2017-08-01

    This study explored auditory and visual attention in children with ADHD. In a randomized, two-period crossover design, 50 children with ADHD and 50 age- and sex-matched typically developing peers were measured with the Test of Various Attention (TOVA). The deficiency of visual attention is more serious than that of auditory attention in children with ADHD. On the auditory modality, only the deficit of attentional inconsistency is sufficient to explain most cases of ADHD; however, most of the children with ADHD suffered from deficits of sustained attention, response inhibition, and attentional inconsistency on the visual modality. Our results also showed that the deficit of attentional inconsistency is the most important indicator in diagnosing and intervening in ADHD when both auditory and visual modalities are considered. The findings provide strong evidence that the deficits of auditory attention are different from those of visual attention in children with ADHD.

  12. Negotiating Visualizations in Briefing and Design

    DEFF Research Database (Denmark)

    Bendixen, Mads; Koch, Christian

    2007-01-01

    and prescription, changing their roles and configurations, and intersecting and affecting the project process in characteristic ways. Visual representations play a temporary role, and ‘time’ and ‘phase’ set boundaries for them. For practice, the analysis suggests the implication that communitarian management...... are discussed. First, drawings are shown to be inscribed with particular interests, making them political instruments. Second, they have prescriptive effects as partially independent actors in the project. Third, they are shown to participate as conscriptions in a complementary process of inscription...

  13. Negotiating Visualities in Briefing and Design

    DEFF Research Database (Denmark)

    Koch, Christian; Bendixen, Mads

    2007-01-01

    and prescription, changing their roles and configurations, and intersecting and affecting the project process in characteristic ways. Visual representations play a temporary role, and ‘time’ and ‘phase’ set boundaries for them. For practice, the analysis suggests the implication that communitarian management...... are discussed. First, drawings are shown to be inscribed with particular interests, making them political instruments. Second, they have prescriptive effects as partially independent actors in the project. Third, they are shown to participate as conscriptions in a complementary process of inscription...

  14. Design Improvements on Graded Insulation of Power Transformers Using Transient Electric Field Analysis and Visualization Technique

    OpenAIRE

    Yamashita, Hideo; Nakamae, Eihachiro; Namera, Akihiro; Cingoski, Vlatko; Kitamura, Hideo

    1998-01-01

    This paper deals with design improvements on graded insulation of power transformers using transient electric field analysis and a visualization technique. The calculation method for transient electric field analysis inside a power transformer impressed with impulse voltage is presented: Initially, the concentrated electric network for the power transformer is concentrated by dividing transformer windings into several blocks and by computing the electric circuit parameters.

  15. Visualizing interdependencies in technical design

    NARCIS (Netherlands)

    Oosterman, B.J.; Gaalman, G.J.C.; Kuijpers, F.P.J.; Riiahuhta, A.; Pulkkinen, A.

    2001-01-01

    The control and understanding of complex design processes is an important issue in practice and theory. Recent research shows that documentation and analysis of technical interactions between design tasks (using Design Structure Matrices) gives a thorough understanding of the underlying complex

  16. Rendering Systems Visible for Design: Synthesis Maps as Constructivist Design Narratives

    Directory of Open Access Journals (Sweden)

    Peter Jones

    Full Text Available Synthesis maps integrate research evidence, system expertise, and design proposals into visual narratives. These narratives support communication and decision-making among stakeholders. Synthesis maps evolved from earlier visualization tools in systemics and design. They help stakeholders to understand design options for complex sociotechnical systems. Other visual approaches map complexity for effective collaboration across perspectives and knowledge domains. These help stakeholder groups to work in higher-order design contexts for sociotechnical or human-ecological systems. This article describes a constructivist pedagogy for collaborative learning in small teams of mixed-discipline designers. Synthesis mapping enables these teams to learn systems methods for design research in complex problem domains. Synthesis maps integrate knowledge from research cycles and iterative sensemaking to define a coherent design narrative. While synthesis maps may include formal system modeling techniques, they do not require them. Synthesis maps tangibly render research observations and design choices. As a hybrid system design method, synthesis maps are a contribution to the design genre of visual systems thinking.

  17. Design and fabrication of Ni nanowires having periodically hollow nanostructures

    Science.gov (United States)

    Sada, Takao; Fujigaya, Tsuyohiko; Nakashima, Naotoshi

    2014-09-01

    We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag `barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 +/- 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni2+ for the interior surfaces of AAO. The Ni shell layer allows the Ni segments to remain even after dissolution of the Ag segments. Because the electroplating conditions can be easily controlled, we could carefully adjust the size and pitch of the periodically hollow nanospaces. We also describe a method for the fabrication of Ni nanorods by forming an Ag shell instead of a Ni shell on the Ni-Ag barcode nanowire, in which the interior of the AAO surfaces was modified with a compound bearing a thiol group prior to electroplating.We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag `barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 +/- 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni2+ for the

  18. Video-game play induces plasticity in the visual system of adults with amblyopia.

    Directory of Open Access Journals (Sweden)

    Roger W Li

    2011-08-01

    Full Text Available UNLABELLED: Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus were recruited and allocated into three intervention groups: action videogame group (n = 10, non-action videogame group (n = 3, and crossover control group (n = 7. Our experiments show that playing video games (both action and non-action games for a short period of time (40-80 h, 2 h/d using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%, positional acuity (16%, spatial attention (37%, and stereopsis (54%. Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy, we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7% and increased processing efficiency (33%. Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia

  19. Video-game play induces plasticity in the visual system of adults with amblyopia.

    Science.gov (United States)

    Li, Roger W; Ngo, Charlie; Nguyen, Jennie; Levi, Dennis M

    2011-08-01

    Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus) were recruited and allocated into three intervention groups: action videogame group (n = 10), non-action videogame group (n = 3), and crossover control group (n = 7). Our experiments show that playing video games (both action and non-action games) for a short period of time (40-80 h, 2 h/d) using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%), positional acuity (16%), spatial attention (37%), and stereopsis (54%). Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy), we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7%) and increased processing efficiency (33%). Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia, and perhaps other

  20. Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia

    Science.gov (United States)

    Li, Roger W.; Ngo, Charlie; Nguyen, Jennie; Levi, Dennis M.

    2011-01-01

    Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15–61 y; visual acuity: 20/25–20/480, with no manifest ocular disease or nystagmus) were recruited and allocated into three intervention groups: action videogame group (n = 10), non-action videogame group (n = 3), and crossover control group (n = 7). Our experiments show that playing video games (both action and non-action games) for a short period of time (40–80 h, 2 h/d) using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%), positional acuity (16%), spatial attention (37%), and stereopsis (54%). Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy), we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7%) and increased processing efficiency (33%). Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia, and perhaps

  1. Right hemispheric dominance of visual phenomena evoked by intracerebral stimulation of the human visual cortex.

    Science.gov (United States)

    Jonas, Jacques; Frismand, Solène; Vignal, Jean-Pierre; Colnat-Coulbois, Sophie; Koessler, Laurent; Vespignani, Hervé; Rossion, Bruno; Maillard, Louis

    2014-07-01

    Electrical brain stimulation can provide important information about the functional organization of the human visual cortex. Here, we report the visual phenomena evoked by a large number (562) of intracerebral electrical stimulations performed at low-intensity with depth electrodes implanted in the occipito-parieto-temporal cortex of 22 epileptic patients. Focal electrical stimulation evoked primarily visual hallucinations with various complexities: simple (spot or blob), intermediary (geometric forms), or complex meaningful shapes (faces); visual illusions and impairments of visual recognition were more rarely observed. With the exception of the most posterior cortical sites, the probability of evoking a visual phenomenon was significantly higher in the right than the left hemisphere. Intermediary and complex hallucinations, illusions, and visual recognition impairments were almost exclusively evoked by stimulation in the right hemisphere. The probability of evoking a visual phenomenon decreased substantially from the occipital pole to the most anterior sites of the temporal lobe, and this decrease was more pronounced in the left hemisphere. The greater sensitivity of the right occipito-parieto-temporal regions to intracerebral electrical stimulation to evoke visual phenomena supports a predominant role of right hemispheric visual areas from perception to recognition of visual forms, regardless of visuospatial and attentional factors. Copyright © 2013 Wiley Periodicals, Inc.

  2. Bilateral Simultaneous Macular Infarction with Spontaneous Visual ...

    African Journals Online (AJOL)

    To report the rare and dramatic event of bilateral macular infarction in a sickle cell hemoglobinopathy (SS genotype) patient, resulting in bilateral severe reduction in visual acuity. Without any intervention, the patient's vision gradually improved over the follow‑up period. Central visual field defects however persisted.

  3. The impact of home care nurses' numeracy and graph literacy on comprehension of visual display information: implications for dashboard design.

    Science.gov (United States)

    Dowding, Dawn; Merrill, Jacqueline A; Onorato, Nicole; Barrón, Yolanda; Rosati, Robert J; Russell, David

    2018-02-01

    To explore home care nurses' numeracy and graph literacy and their relationship to comprehension of visualized data. A multifactorial experimental design using online survey software. Nurses were recruited from 2 Medicare-certified home health agencies. Numeracy and graph literacy were measured using validated scales. Nurses were randomized to 1 of 4 experimental conditions. Each condition displayed data for 1 of 4 quality indicators, in 1 of 4 different visualized formats (bar graph, line graph, spider graph, table). A mixed linear model measured the impact of numeracy, graph literacy, and display format on data understanding. In all, 195 nurses took part in the study. They were slightly more numerate and graph literate than the general population. Overall, nurses understood information presented in bar graphs most easily (88% correct), followed by tables (81% correct), line graphs (77% correct), and spider graphs (41% correct). Individuals with low numeracy and low graph literacy had poorer comprehension of information displayed across all formats. High graph literacy appeared to enhance comprehension of data regardless of numeracy capabilities. Clinical dashboards are increasingly used to provide information to clinicians in visualized format, under the assumption that visual display reduces cognitive workload. Results of this study suggest that nurses' comprehension of visualized information is influenced by their numeracy, graph literacy, and the display format of the data. Individual differences in numeracy and graph literacy skills need to be taken into account when designing dashboard technology. © The Author 2017. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com

  4. Visual literacy and visual communication for global education : innovations in teaching e-learning in art, design and communication

    NARCIS (Netherlands)

    Velders, Teun; de Vries, Sjoerd A.; Vaicaityte, Loreta

    2007-01-01

    This paper presents the (student) proceedings of a successful inter-university co-operation between a research university and a university of applied sciences, in the field of Visual Literacy and Visual Communication. The origin lays in the international symposium “Digital Communities for Global

  5. DESAIN KOMUNIKASI VISUAL DAN PERILAKU KONSUMEN

    Directory of Open Access Journals (Sweden)

    Bagus Limandoko

    2000-01-01

    Full Text Available The word design is a word with different meanings. In the visual communication context it has became part of the team in the communication industry - the world of advertising%2C magazine and newspaper publishing%2C marketing and public relations%2C and%2C indeed%2C it has became one of the influential aspects to shape the behavior of a society and its economic development. Abstract in Bahasa Indonesia : Desain merupakan sebuah kata dengan banyak makna. Dalam konteks komunikasi visual%2C desain sudah menjadi bagian dari tim dalam industri komunikasi. Dunia advertising%2C publikasi majalah dan suratkabar%2C pemasaran dan public relations%2C dan yang pasti desain juga sudah menjadi salah satu aspek yang berpengaruh dalam membentuk perilaku suatu masyarakat dan perkembangan ekonominya. design%2C designer%2C visual communication design%2C behavior%2C consumer

  6. Long-Lasting Crossmodal Cortical Reorganization Triggered by Brief Postnatal Visual Deprivation.

    Science.gov (United States)

    Collignon, Olivier; Dormal, Giulia; de Heering, Adelaide; Lepore, Franco; Lewis, Terri L; Maurer, Daphne

    2015-09-21

    Animal and human studies have demonstrated that transient visual deprivation early in life, even for a very short period, permanently alters the response properties of neurons in the visual cortex and leads to corresponding behavioral visual deficits. While it is acknowledged that early-onset and longstanding blindness leads the occipital cortex to respond to non-visual stimulation, it remains unknown whether a short and transient period of postnatal visual deprivation is sufficient to trigger crossmodal reorganization that persists after years of visual experience. In the present study, we characterized brain responses to auditory stimuli in 11 adults who had been deprived of all patterned vision at birth by congenital cataracts in both eyes until they were treated at 9 to 238 days of age. When compared to controls with typical visual experience, the cataract-reversal group showed enhanced auditory-driven activity in focal visual regions. A combination of dynamic causal modeling with Bayesian model selection indicated that this auditory-driven activity in the occipital cortex was better explained by direct cortico-cortical connections with the primary auditory cortex than by subcortical connections. Thus, a short and transient period of visual deprivation early in life leads to enduring large-scale crossmodal reorganization of the brain circuitry typically dedicated to vision. Copyright © 2015 Elsevier Ltd. All rights reserved.

  7. Data points visualization that means something

    CERN Document Server

    Yau, Nathan

    2013-01-01

    A fresh look at visualization from the author of Visualize This Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own. In Data Points: Visualization That Means Something, author Nathan Yau presents an intriguing complement to his bestseller Visualize This, this time focusing on the graphics side of data analysis. Using examples from art, design, business, statistics, cartography, and online media, he explores both

  8. Visualization of diversity in large multivariate data sets.

    Science.gov (United States)

    Pham, Tuan; Hess, Rob; Ju, Crystal; Zhang, Eugene; Metoyer, Ronald

    2010-01-01

    Understanding the diversity of a set of multivariate objects is an important problem in many domains, including ecology, college admissions, investing, machine learning, and others. However, to date, very little work has been done to help users achieve this kind of understanding. Visual representation is especially appealing for this task because it offers the potential to allow users to efficiently observe the objects of interest in a direct and holistic way. Thus, in this paper, we attempt to formalize the problem of visualizing the diversity of a large (more than 1000 objects), multivariate (more than 5 attributes) data set as one worth deeper investigation by the information visualization community. In doing so, we contribute a precise definition of diversity, a set of requirements for diversity visualizations based on this definition, and a formal user study design intended to evaluate the capacity of a visual representation for communicating diversity information. Our primary contribution, however, is a visual representation, called the Diversity Map, for visualizing diversity. An evaluation of the Diversity Map using our study design shows that users can judge elements of diversity consistently and as or more accurately than when using the only other representation specifically designed to visualize diversity.

  9. (C)overt attention and visual speller design in an ERP-based brain-computer interface.

    Science.gov (United States)

    Treder, Matthias S; Blankertz, Benjamin

    2010-05-28

    In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP). An ERP-based brain-computer interface (BCI) exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention) or whether it is also feasible for targets in the visual periphery (covert attention). Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Healthy participants (N = 13) performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (c)overt attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification) of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower for covert attention. The Hex-o-Spell outperforms the

  10. Visualizing Data Patterns with Micromaps

    CERN Document Server

    Carr, Daniel B

    2010-01-01

    After more than 15 years of development drawing on research in cognitive psychology, statistical graphics, computer science, and cartography, micromap designs are becoming part of mainstream statistical visualizations. Bringing together the research of two leaders in this field, "Visualizing Data Patterns with Micromaps" presents the many design variations and applications of micromaps, which link statistical information to an organized set of small maps. This full-color book helps readers simultaneously explore the statistical and geographic patterns in their data. After illustratin

  11. Information theoretical assessment of visual communication with subband coding

    Science.gov (United States)

    Rahman, Zia-ur; Fales, Carl L.; Huck, Friedrich O.

    1994-09-01

    A well-designed visual communication channel is one which transmits the most information about a radiance field with the fewest artifacts. The role of image processing, encoding and restoration is to improve the quality of visual communication channels by minimizing the error in the transmitted data. Conventionally this role has been analyzed strictly in the digital domain neglecting the effects of image-gathering and image-display devices on the quality of the image. This results in the design of a visual communication channel which is `suboptimal.' We propose an end-to-end assessment of the imaging process which incorporates the influences of these devices in the design of the encoder and the restoration process. This assessment combines Shannon's communication theory with Wiener's restoration filter and with the critical design factors of the image gathering and display devices, thus providing the metrics needed to quantify and optimize the end-to-end performance of the visual communication channel. Results show that the design of the image-gathering device plays a significant role in determining the quality of the visual communication channel and in designing the analysis filters for subband encoding.

  12. Visual cognition

    Energy Technology Data Exchange (ETDEWEB)

    Pinker, S.

    1985-01-01

    This collection of research papers on visual cognition first appeared as a special issue of Cognition: International Journal of Cognitive Science. The study of visual cognition has seen enormous progress in the past decade, bringing important advances in our understanding of shape perception, visual imagery, and mental maps. Many of these discoveries are the result of converging investigations in different areas, such as cognitive and perceptual psychology, artificial intelligence, and neuropsychology. This volume is intended to highlight a sample of work at the cutting edge of this research area for the benefit of students and researchers in a variety of disciplines. The tutorial introduction that begins the volume is designed to help the nonspecialist reader bridge the gap between the contemporary research reported here and earlier textbook introductions or literature reviews.

  13. Visualizing Transformation

    DEFF Research Database (Denmark)

    Pedersen, Pia

    2012-01-01

    Transformation, defined as the step of extracting, arranging and simplifying data into visual form (M. Neurath, 1974), was developed in connection with ISOTYPE (International System Of TYpographic Picture Education) and might well be the most important legacy of Isotype to the field of graphic...... design. Recently transformation has attracted renewed interest because of the book The Transformer written by Robin Kinross and Marie Neurath. My on-going research project, summarized in this paper, identifies and depicts the essential principles of data visualization underlying the process...... of transformation with reference to Marie Neurath’s sketches on the Bilston Project. The material has been collected at the Otto and Marie Neurath Collection housed at the University of Reading, UK. By using data visualization as a research method to look directly into the process of transformation, the project...

  14. Understanding Consumers' In-store Visual Perception

    DEFF Research Database (Denmark)

    Clement, Jesper; Kristensen, Tore; Grønhaug, Kjell

    2013-01-01

    It is widely accepted that the human brain has limited capacity for perceptual stimuli and consumers'' visual attention, when searching for a particular product or brand in a grocery store, should then be limited by the boundaries of their own perceptual capacity. In this exploratory study, we...... examine the relationship between abundant in-store stimuli and limited human perceptual capacity. Specifically, we test the influence of package design features on visual attention. Data was collected through two eye-tracking experiments, one in a grocery store using wireless eye-tracking equipment......, and another in a lab setting. Findings show that consumers have fragmented visual attention during grocery shopping, and that their visual attention is simultaneously influenced and disrupted by the shelf display. Physical design features such as shape and contrast dominate the initial phase of searching...

  15. Visual exploration and analysis of human-robot interaction rules

    Science.gov (United States)

    Zhang, Hui; Boyles, Michael J.

    2013-01-01

    We present a novel interaction paradigm for the visual exploration, manipulation and analysis of human-robot interaction (HRI) rules; our development is implemented using a visual programming interface and exploits key techniques drawn from both information visualization and visual data mining to facilitate the interaction design and knowledge discovery process. HRI is often concerned with manipulations of multi-modal signals, events, and commands that form various kinds of interaction rules. Depicting, manipulating and sharing such design-level information is a compelling challenge. Furthermore, the closed loop between HRI programming and knowledge discovery from empirical data is a relatively long cycle. This, in turn, makes design-level verification nearly impossible to perform in an earlier phase. In our work, we exploit a drag-and-drop user interface and visual languages to support depicting responsive behaviors from social participants when they interact with their partners. For our principal test case of gaze-contingent HRI interfaces, this permits us to program and debug the robots' responsive behaviors through a graphical data-flow chart editor. We exploit additional program manipulation interfaces to provide still further improvement to our programming experience: by simulating the interaction dynamics between a human and a robot behavior model, we allow the researchers to generate, trace and study the perception-action dynamics with a social interaction simulation to verify and refine their designs. Finally, we extend our visual manipulation environment with a visual data-mining tool that allows the user to investigate interesting phenomena such as joint attention and sequential behavioral patterns from multiple multi-modal data streams. We have created instances of HRI interfaces to evaluate and refine our development paradigm. As far as we are aware, this paper reports the first program manipulation paradigm that integrates visual programming

  16. Learning visual balance from large-scale datasets of aesthetically highly rated images

    Science.gov (United States)

    Jahanian, Ali; Vishwanathan, S. V. N.; Allebach, Jan P.

    2015-03-01

    The concept of visual balance is innate for humans, and influences how we perceive visual aesthetics and cognize harmony. Although visual balance is a vital principle of design and taught in schools of designs, it is barely quantified. On the other hand, with emergence of automantic/semi-automatic visual designs for self-publishing, learning visual balance and computationally modeling it, may escalate aesthetics of such designs. In this paper, we present how questing for understanding visual balance inspired us to revisit one of the well-known theories in visual arts, the so called theory of "visual rightness", elucidated by Arnheim. We define Arnheim's hypothesis as a design mining problem with the goal of learning visual balance from work of professionals. We collected a dataset of 120K images that are aesthetically highly rated, from a professional photography website. We then computed factors that contribute to visual balance based on the notion of visual saliency. We fitted a mixture of Gaussians to the saliency maps of the images, and obtained the hotspots of the images. Our inferred Gaussians align with Arnheim's hotspots, and confirm his theory. Moreover, the results support the viability of the center of mass, symmetry, as well as the Rule of Thirds in our dataset.

  17. Electrophysiological evidence of altered visual processing in adults who experienced visual deprivation during infancy.

    Science.gov (United States)

    Segalowitz, Sidney J; Sternin, Avital; Lewis, Terri L; Dywan, Jane; Maurer, Daphne

    2017-04-01

    We examined the role of early visual input in visual system development by testing adults who had been born with dense bilateral cataracts that blocked all patterned visual input during infancy until the cataractous lenses were removed surgically and the eyes fitted with compensatory contact lenses. Patients viewed checkerboards and textures to explore early processing regions (V1, V2), Glass patterns to examine global form processing (V4), and moving stimuli to explore global motion processing (V5). Patients' ERPs differed from those of controls in that (1) the V1 component was much smaller for all but the simplest stimuli and (2) extrastriate components did not differentiate amongst texture stimuli, Glass patterns, or motion stimuli. The results indicate that early visual deprivation contributes to permanent abnormalities at early and mid levels of visual processing, consistent with enduring behavioral deficits in the ability to process complex textures, global form, and global motion. © 2017 Wiley Periodicals, Inc.

  18. Karakter Visual Keindonesiaan dalam Iklan Cetak di Indonesia

    Directory of Open Access Journals (Sweden)

    Didit Widiatmoko Suwardikun

    2008-07-01

    Full Text Available Many have tried to explore the unified identity character of an Indonesian, arousing certain tribal cultures to visually represent “Indonesian” on apparent bestowed upon Indonesia as a nation of multi-cultures. This is clearly be seen in advertisements where the expressed visuals represent periods, societal forms, political, and economical situation according to the allotted time and space. Thus, visuals on advertisements may serve as clues to understand the significance of expressions as “Indonesian” out of the memory of how things were and were done and therefore ought to be done. This study explores visuals from the advertisements of the past to understand the spirit of Indonesia as a nation for the purpose of tomorrow. The study looked into visuals of the advertisements from the Dutch colonial era, Japanese occupation period, the birth of a nation in 1950s, the new order (1970s-1990s, and end with those of reform order (2000s; in order to portray “Indonesian” in terms of figure, behavior, and attitude of a nation. The paper discusses visuals of the past to model the present and future of an “Indonesian”.

  19. International Practice in Care Provision for Post-stroke Visual Impairment.

    Science.gov (United States)

    Rowe, Fiona J

    2017-09-01

    This study sought to explore the practice of orthoptists internationally in care provision for poststroke visual impairment. Survey questions were developed and piloted with clinicians, academics, and users. Questions addressed types of visual problems, how these were identified, treated, and followed up, care pathways in use, links with other professions, and referral options. The survey was approved by the institutional ethical committee. The survey was accessed via a web link that was circulated through the International Orthoptic Association member professional organisations to orthoptists. Completed electronic surveys were obtained from 299 individuals. About one-third (35.5%) of orthoptists saw patients within 2 weeks of stroke onset and over half (55.5%) by 1 month post stroke. Stroke survivors were routinely assessed by 87%; over three-quarters in eye clinics. Screening tools were used by 11%. Validated tests were used for assessment of visual acuity (76.5%), visual field (68.2%), eye movement (80.9%), binocular vision (77.9%), and visual function (55.8%). Visual problems suspected by family or professionals were high (86.6%). Typical overall follow-up period of vision care was less than 3 months. Designated care pathways for stroke survivors with visual problems were used by 56.9% of orthoptists. Information on visual impairment was provided by 85.9% of orthoptists. In international orthoptic practice, there is general agreement on assessment and management of visual impairment in stroke populations. More than half of orthoptists reported seeing stroke survivors within 1 month of the stroke onset, typically in eye clinics. There was a high use of validated tests of visual acuity, visual fields, ocular motility, and binocular vision. Similarly there was high use of established treatment options including prisms, occlusion, compensatory strategies, and oculomotor training, appropriately targeted at specific types of visual conditions/symptoms. This

  20. Synthetic Biology Open Language Visual (SBOL Visual) Version 2.0

    KAUST Repository

    Cox, Robert Sidney

    2018-03-24

    People who are engineering biological organisms often find it useful to communicate in diagrams, both about the structure of the nucleic acid sequences that they are engineering and about the functional relationships between sequence features and other molecular species. Some typical practices and conventions have begun to emerge for such diagrams. The Synthetic Biology Open Language Visual (SBOL Visual) has been developed as a standard for organizing and systematizing such conventions in order to produce a coherent language for expressing the structure and function of genetic designs. This document details version 2.0 of SBOL Visual, which builds on the prior SBOL Visual 1.0 standard by expanding diagram syntax to include functional interactions and molecular species, making the relationship between diagrams and the SBOL data model explicit, supporting families of symbol variants, clarifying a number of requirements and best practices, and significantly expanding the collection of diagram glyphs.

  1. The role of visual representation in physics learning: dynamic versus static visualization

    Science.gov (United States)

    Suyatna, Agus; Anggraini, Dian; Agustina, Dina; Widyastuti, Dini

    2017-11-01

    This study aims to examine the role of visual representation in physics learning and to compare the learning outcomes of using dynamic and static visualization media. The study was conducted using quasi-experiment with Pretest-Posttest Control Group Design. The samples of this research are students of six classes at State Senior High School in Lampung Province. The experimental class received a learning using dynamic visualization and control class using static visualization media. Both classes are given pre-test and post-test with the same instruments. Data were tested with N-gain analysis, normality test, homogeneity test and mean difference test. The results showed that there was a significant increase of mean (N-Gain) learning outcomes (p physical phenomena and requires long-term observation.

  2. Reading wiring diagrams made easier for maintenance operators: contribution from research in visual attention and visual search

    International Nuclear Information System (INIS)

    Ponthieu, L.; Wolfe, J.M.

    1994-07-01

    This work has been carried out while the author was visiting the Visual Psychophysics lab at the Center for Ophthalmic Research, Harvard Medical School. The general framework is the design of a wiring diagrams visualization system for maintenance operators in electric plants. This study concentrates on how knowledge and experimental techniques from visual attention can help this goal. From this standpoint, the visualization system must best exploit the human visual system abilities. As electronic databases containing all the diagrams will soon be available, it is important to think in advance the display techniques. Presently, maintenance operators favor working with paper printouts even where such databases are already available. The study shows why such an approach is valuable for the design of a display that fits the operator's tasks. Beyond that, this work has been a mean to learn the experimental techniques of cognitive sciences in an applied frame. (authors). 9 figs., 5 annexes

  3. A hard X-ray telescope/concentrator design based on graded period multilayer coatings

    DEFF Research Database (Denmark)

    Christensen, Finn Erland; Joensen, K. D.; Gorenstein, P.

    1995-01-01

    It is shown that compact designs of multifocus, conical approximations to highly nested Wolter I telescopes, as well as single reflection concentrators, employing realistic graded period W/Si or Ni/C multilayer coatings, allow one to obtain more than 1000 cm2 of on-axis effective area at 40 ke...... that it is smaller than roughly 1 mm. The design can be realized with foils as thin (≤0.4 mm) as used for ASCA and SODART or with closed, slightly thicker (∼1.0 mm) mirror shells as used for JET-X and XMM. The effect of an increase of the inner radius is quantified on the effective area for multilayered mirrors up...

  4. Adaptive semantics visualization

    CERN Document Server

    Nazemi, Kawa

    2016-01-01

    This book introduces a novel approach for intelligent visualizations that adapts the different visual variables and data processing to human’s behavior and given tasks. Thereby a number of new algorithms and methods are introduced to satisfy the human need of information and knowledge and enable a usable and attractive way of information acquisition. Each method and algorithm is illustrated in a replicable way to enable the reproduction of the entire “SemaVis” system or parts of it. The introduced evaluation is scientifically well-designed and performed with more than enough participants to validate the benefits of the methods. Beside the introduced new approaches and algorithms, readers may find a sophisticated literature review in Information Visualization and Visual Analytics, Semantics and information extraction, and intelligent and adaptive systems. This book is based on an awarded and distinguished doctoral thesis in computer science.

  5. Frameworks for visualization at the extreme scale

    International Nuclear Information System (INIS)

    Joy, Kenneth I; Miller, Mark; Childs, Hank; Bethel, E Wes; Clyne, John; Ostrouchov, George; Ahern, Sean

    2007-01-01

    The challenges of visualization at the extreme scale involve issues of scale, complexity, temporal exploration and uncertainty. The Visualization and Analytics Center for Enabling Technologies (VACET) focuses on leveraging scientific visualization and analytics software technology as an enabling technology to increased scientific discovery and insight. In this paper, we introduce new uses of visualization frameworks through the introduction of Equivalence Class Functions (ECFs). These functions give a new class of derived quantities designed to greatly expand the ability of the end user to explore and visualize data. ECFs are defined over equivalence classes (i.e., groupings) of elements from an original mesh, and produce summary values for the classes as output. ECFs can be used in the visualization process to directly analyze data, or can be used to synthesize new derived quantities on the original mesh. The design of ECFs enable a parallel implementation that allows the use of these techniques on massive data sets that require parallel processing

  6. Dynamic supply chain network design with capacity planning and multi-period pricing

    DEFF Research Database (Denmark)

    Fattahi, Mohammad; Mahootchi, Masoud; Govindan, Kannan

    2015-01-01

    This paper addresses a new problem in designing and planning a multi-echelon and multi-product supply chain network over a multi-period horizon in which customer zones have price-sensitive demands. Based on price-demand relationships, a generic method is presented to obtain price levels...... for products and then, a mixed-integer linear programming model is developed. Due to the problem intractability, a simulated annealing algorithm that uses some developed linear relaxation-based heuristics for capacity planning and pricing is presented. Numerical results demonstrate the significance...

  7. Developing Tests of Visual Dependency

    Science.gov (United States)

    Kindrat, Alexandra N.

    2011-01-01

    Astronauts develop neural adaptive responses to microgravity during space flight. Consequently these adaptive responses cause maladaptive disturbances in balance and gait function when astronauts return to Earth and are re-exposed to gravity. Current research in the Neuroscience Laboratories at NASA-JSC is focused on understanding how exposure to space flight produces post-flight disturbances in balance and gait control and developing training programs designed to facilitate the rapid recovery of functional mobility after space flight. In concert with these disturbances, astronauts also often report an increase in their visual dependency during space flight. To better understand this phenomenon, studies were conducted with specially designed training programs focusing on visual dependency with the aim to understand and enhance subjects ability to rapidly adapt to novel sensory situations. The Rod and Frame test (RFT) was used first to assess an individual s visual dependency, using a variety of testing techniques. Once assessed, subjects were asked to perform two novel tasks under transformation (both the Pegboard and Cube Construction tasks). Results indicate that head position cues and initial visual test conditions had no effect on an individual s visual dependency scores. Subjects were also able to adapt to the manual tasks after several trials. Individual visual dependency correlated with ability to adapt manual to a novel visual distortion only for the cube task. Subjects with higher visual dependency showed decreased ability to adapt to this task. Ultimately, it was revealed that the RFT may serve as an effective prediction tool to produce individualized adaptability training prescriptions that target the specific sensory profile of each crewmember.

  8. Words, shape, visual search and visual working memory in 3-year-old children.

    Science.gov (United States)

    Vales, Catarina; Smith, Linda B

    2015-01-01

    Do words cue children's visual attention, and if so, what are the relevant mechanisms? Across four experiments, 3-year-old children (N = 163) were tested in visual search tasks in which targets were cued with only a visual preview versus a visual preview and a spoken name. The experiments were designed to determine whether labels facilitated search times and to examine one route through which labels could have their effect: By influencing the visual working memory representation of the target. The targets and distractors were pictures of instances of basic-level known categories and the labels were the common name for the target category. We predicted that the label would enhance the visual working memory representation of the target object, guiding attention to objects that better matched the target representation. Experiments 1 and 2 used conjunctive search tasks, and Experiment 3 varied shape discriminability between targets and distractors. Experiment 4 compared the effects of labels to repeated presentations of the visual target, which should also influence the working memory representation of the target. The overall pattern fits contemporary theories of how the contents of visual working memory interact with visual search and attention, and shows that even in very young children heard words affect the processing of visual information. © 2014 John Wiley & Sons Ltd.

  9. Ibie'ka (Ideographs): Developing Visual Signs for Expressing ...

    African Journals Online (AJOL)

    Visual signs (ideographs) are artistic codified expressions that promote social and cultural integration. They are normally based on popular conventions which over a period of time become generally accepted. In pre-western literate Africa, apart from oral communication, visual codes were employed within social groups.

  10. Evidence-Based Communication Practices for Children with Visual Impairments and Additional Disabilities: An Examination of Single-Subject Design Studies

    Science.gov (United States)

    Parker, Amy T.; Grimmett, Eric S.; Summers, Sharon

    2008-01-01

    This review examines practices for building effective communication strategies for children with visual impairments, including those with additional disabilities, that have been tested by single-subject design methodology. The authors found 30 studies that met the search criteria and grouped intervention strategies to align any evidence of the…

  11. Design of a population-based study of visual impairment in India : The Andhra Pradesh eye disease study

    Directory of Open Access Journals (Sweden)

    Dandona Rakhi

    1997-01-01

    Full Text Available Reliable population-based epidemiologic data regarding vision and ocular morbidity, as well as those about the perceptions of people regarding visual impairment and eye care, are lacking for the most part in the developing world including India. These data are the basis on which effective eye care services can be developed. To meet this need we designed the Andhra Pradesh Eye Disease Study, a population-based epidemiology study of 10,000 people in the Indian state of Andhra Pradesh. The design of this study is described in this paper. Various options for the sample size, study areas, sampling procedure, and recruitment of subjects were considered. A sample size of 10,000 people, 5,000 each in the < or = 30 and > 30 years age groups, was determined to obtain reasonable confidence in estimating the prevalence of diseases and odds ratios for risk factors of interest. A multistage sampling strategy was chosen for the study which was assumed to give a design effect of 1.5 for the estimates. One urban area, Hyderabad, and three rural areas, West Godavari, Adilabad and Mahbubnagar districts, were selected in Andhra Pradesh. Interview instruments were developed to obtain detailed information about demographic data, diet, ocular and systemic history, risk factors for eye diseases, visual function, quality of life, barriers to eye care, and knowledge about eye diseases. A detailed examination procedure was devised to obtain a broad range of normative and abnormal data related to eyes and vision. A protocol was developed for doing automated visual fields, slitlamp and fundus photography. Computer databases were made in FoxPro for data entry and subsequent analysis with SPSS. Pilot studies were done to test the instruments, procedures, and logistics of the study in urban and rural areas. Information from the Andhra Pradesh Eye Disease Study is expected to help in planning and implementation of effective long-term preventive, curative, and

  12. Magnetic design of a 14 mm period prototype superconducting undulator

    Energy Technology Data Exchange (ETDEWEB)

    Gehlot, Mona, E-mail: mona_gehlot@yahoo.com [Insertion Device Development Laboratory, School of Physics, Devi Ahilya University, Indore 452001, MP (India); Mishra, G. [Insertion Device Development Laboratory, School of Physics, Devi Ahilya University, Indore 452001, MP (India); Institute of Engineering, UNAM (Mexico); Soleil, Paris (France); Trillaud, Frederic [Institute of Engineering, UNAM (Mexico); Sharma, Geetanjali [Soleil, Paris (France)

    2017-02-21

    In this paper we report the design of a 14 mm period prototype superconducting undulator that is under fabrication at Insertion Device Development Laboratory (IDDL) at Devi Ahilya Vishwavidyalaya, Indore, India. The field computations are made in RADIA and results are presented in an analytical form for computation of the on axis field and the field on the surface of the coil. On the basis of the findings, a best fit is presented for the model to calculate the field dependence on the gap and the current density. The fit is compared with Moser-Rossmanith formula proposed earlier to predict the magnetic flux density of a superconducting undulator. The field mapping is used to calculate the field integrals and its dependence on gap and current densities as well.

  13. Biomimetic Wind Turbine Design with Lift Enhancing Periodic Stall

    NARCIS (Netherlands)

    Stamhuis, Eize Jan

    2017-01-01

    A wind turbine includes a rotor; a blade; and a periodic stall system. The periodic stall system selectively moves at least part of the blade in an oscillating motion whereby an angle of incidence continuously varies to invoke periodic stall. The periodic stall system can move the entire blade or

  14. JavaScript and jQuery for data analysis and visualization

    CERN Document Server

    Raasch, Jon; Ogievetsky, Vadim; Lowery, Joseph

    2014-01-01

    Go beyond design concepts-build dynamic data visualizations using JavaScript JavaScript and jQuery for Data Analysis and Visualization goes beyond design concepts to show readers how to build dynamic, best-of-breed visualizations using JavaScript-the most popular language for web programming. The authors show data analysts, developers, and web designers how they can put the power and flexibility of modern JavaScript libraries to work to analyze data and then present it using best-of-breed visualizations. They also demonstrate the use of each technique with real-world use cases, showing how to

  15. Design of application specific long period waveguide grating filters using adaptive particle swarm optimization algorithms

    International Nuclear Information System (INIS)

    Semwal, Girish; Rastogi, Vipul

    2014-01-01

    We present design optimization of wavelength filters based on long period waveguide gratings (LPWGs) using the adaptive particle swarm optimization (APSO) technique. We demonstrate optimization of the LPWG parameters for single-band, wide-band and dual-band rejection filters for testing the convergence of APSO algorithms. After convergence tests on the algorithms, the optimization technique has been implemented to design more complicated application specific filters such as erbium doped fiber amplifier (EDFA) amplified spontaneous emission (ASE) flattening, erbium doped waveguide amplifier (EDWA) gain flattening and pre-defined broadband rejection filters. The technique is useful for designing and optimizing the parameters of LPWGs to achieve complicated application specific spectra. (paper)

  16. Design and fabrication of Ni nanowires having periodically hollow nanostructures.

    Science.gov (United States)

    Sada, Takao; Fujigaya, Tsuyohiko; Nakashima, Naotoshi

    2014-10-07

    We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag 'barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 ± 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni(2+) for the interior surfaces of AAO. The Ni shell layer allows the Ni segments to remain even after dissolution of the Ag segments. Because the electroplating conditions can be easily controlled, we could carefully adjust the size and pitch of the periodically hollow nanospaces. We also describe a method for the fabrication of Ni nanorods by forming an Ag shell instead of a Ni shell on the Ni-Ag barcode nanowire, in which the interior of the AAO surfaces was modified with a compound bearing a thiol group prior to electroplating.

  17. Revisioning fat lesbian subjects in contemporary lesbian periodicals.

    Science.gov (United States)

    Snider, Stefanie

    2010-01-01

    It is difficult to find a visual representation of any fat individual, let alone a queer woman, that is not denigrating and oppressive in conventional media outlets and contemporary visual culture. But even as the negative imagery of fat individuals has expanded over the past forty years in mainstream distribution channels, fat-positive imagery has come to the fore within many feminist and lesbian publications during this same time frame. This article looks at the strategies of representation taken by three contemporary United States lesbian feminist periodicals in visualizing fat and lesbian women within their pages since the 1980s.

  18. Development of visual working memory precision in childhood

    NARCIS (Netherlands)

    Burnett Heyes, Stephanie; Zokaei, Nahid; van der Staaij, Irene; Bays, Paul M; Husain, Masud

    Visual working memory (VWM) is the facility to hold in mind visual information for brief periods of time. Developmental studies have suggested an increase during childhood in the maximum number of complete items that can simultaneously be stored in VWM. Here, we exploit a recent theoretical and

  19. Effects of rivastigmine on visual attention in subjects with amnestic mild cognitive impairment: A serial functional MRI activation pilot-study.

    Science.gov (United States)

    Bokde, Arun L W; Cavedo, Enrica; Lopez-Bayo, Patricia; Lista, Simone; Meindl, Thomas; Born, Christine; Galluzzi, Samantha; Faltraco, Frank; Dubois, Bruno; Teipel, Stefan J; Reiser, Maximilian; Möller, Hans-Jürgen; Hampel, Harald

    2016-03-30

    A pilot study to investigate the effects of rivastigmine on the brain activation pattern due to visual attention tasks in a group of amnestic Mild Cognitive Impaired patients (aMCI). The design was an initial three-month double blind period with a rivastigmine and placebo arms, followed by a nine-month open-label period. All patients underwent serial functional magnetic resonance imaging (fMRI) at baseline, and after three and six months of follow-up. Primary endpoint was the effect of rivastigmine on functional brain changes during visual attention (face and location matching) tasks. There were five in the rivastigmine arm and two in the placebo arm. The face matching task showed higher activation of visual areas after three months of treatment but no differences compared to baseline at six months. The location matching task showed a higher activation along the dorsal visual pathway at both three and six months follow ups. Treatment with rivastigmine demonstrates a significant effect on brain activation of the dorsal visual pathway during a location matching task in patients with aMCI. Our data support the potential use of task fMRI to map specific treatment effects of cholinergic drugs during prodromal stages of Alzheimer's disease (AD). Copyright © 2016 Elsevier Ireland Ltd. All rights reserved.

  20. Dynamic visualizations as tools for supporting cosmological literacy

    Science.gov (United States)

    Buck, Zoe Elizabeth

    My dissertation research is designed to improve access to STEM content through the development of cosmology visualizations that support all learners as they engage in cosmological sense-making. To better understand how to design visualizations that work toward breaking cycles of power and access in the sciences, I orient my work to following "meta-question": How might educators use visualizations to support diverse ways of knowing and learning in order to expand access to cosmology, and to science? In this dissertation, I address this meta-question from a pragmatic epistemological perspective, through a sociocultural lens, following three lines of inquiry: experimental methods (Creswell, 2003) with a focus on basic visualization design, activity analysis (Wells, 1996; Ash, 2001; Rahm, 2012) with a focus on culturally and linguistically diverse learners, and case study (Creswell, 2000) with a focus on expansive learning at a planetarium (Engestrom, 2001; Ash, 2014). My research questions are as follows, each of which corresponds to a self contained course of inquiry with its own design, data, analysis and results: 1) Can mediational cues like color affect the way learners interpret the content in a cosmology visualization? 2) How do cosmology visualizations support cosmological sense-making for diverse students? 3) What are the shared objects of dynamic networks of activity around visualization production and use in a large, urban planetarium and how do they affect learning? The result is a mixed-methods design (Sweetman, Badiee & Creswell, 2010) where both qualitative and quantitative data are used when appropriate to address my research goals. In the introduction I begin by establishing a theoretical framework for understanding visualizations within cultural historical activity theory (CHAT) and situating the chapters that follow within that framework. I also introduce the concept of cosmological literacy, which I define as the set of conceptual, semiotic and

  1. Visual Impairment and Intracranial Hypertension: An Emerging Spaceflight Risk

    Science.gov (United States)

    Taddeo, Terrance A.

    2010-01-01

    During recent long duration missions to the International Space Station (ISS) crewmembers have reported changes in visual acuity or visual field defects. Exams in the postflight period revealed changes to the visual system and elevated intracranial pressures. As a result, NASA Space Medicine has added a number of tests to be performed in the preflight, inflight and postflight periods for ISS and shuttle missions with the goal of determining the processes at work and any potential mitigation strategies. This discussion will acquaint you with the changes that NASA has made to its medical requirements in order to address the microgravity induced intracranial hypertension and associated visual changes. Key personnel have been assembled to provide you information on this topic. Educational Objectives: Provide an overview of the current Medical Operations requirements and the mitigation steps taken to operationally address the issue.

  2. VRML metabolic network visualizer.

    Science.gov (United States)

    Rojdestvenski, Igor

    2003-03-01

    A successful date collection visualization should satisfy a set of many requirements: unification of diverse data formats, support for serendipity research, support of hierarchical structures, algorithmizability, vast information density, Internet-readiness, and other. Recently, virtual reality has made significant progress in engineering, architectural design, entertainment and communication. We experiment with the possibility of using the immersive abstract three-dimensional visualizations of the metabolic networks. We present the trial Metabolic Network Visualizer software, which produces graphical representation of a metabolic network as a VRML world from a formal description written in a simple SGML-type scripting language.

  3. 3D visualization of port simulation.

    Energy Technology Data Exchange (ETDEWEB)

    Horsthemke, W. H.; Macal, C. M.; Nevins, M. R.

    1999-06-14

    Affordable and realistic three dimensional visualization technology can be applied to large scale constructive simulations such as the port simulation model, PORTSIM. These visualization tools enhance the experienced planner's ability to form mental models of how seaport operations will unfold when the simulation model is implemented and executed. They also offer unique opportunities to train new planners not only in the use of the simulation model but on the layout and design of seaports. Simulation visualization capabilities are enhanced by borrowing from work on interface design, camera control, and data presentation. Using selective fidelity, the designers of these visualization systems can reduce their time and efforts by concentrating on those features which yield the most value for their simulation. Offering the user various observational tools allows the freedom to simply watch or engage in the simulation without getting lost. Identifying the underlying infrastructure or cargo items with labels can provide useful information at the risk of some visual clutter. The PortVis visualization expands the PORTSIM user base which can benefit from the results provided by this capability, especially in strategic planning, mission rehearsal, and training. Strategic planners will immediately reap the benefits of seeing the impact of increased throughput visually without keeping track of statistical data. Mission rehearsal and training users will have an effective training tool to supplement their operational training exercises which are limited in number because of their high costs. Having another effective training modality in this visualization system allows more training to take place and more personnel to gain an understanding of seaport operations. This simulation and visualization training can be accomplished at lower cost than would be possible for the operational training exercises alone. The application of PORTSIM and PortVis will lead to more efficient

  4. Visual short-term memory: activity supporting encoding and maintenance in retinotopic visual cortex.

    Science.gov (United States)

    Sneve, Markus H; Alnæs, Dag; Endestad, Tor; Greenlee, Mark W; Magnussen, Svein

    2012-10-15

    Recent studies have demonstrated that retinotopic cortex maintains information about visual stimuli during retention intervals. However, the process by which transient stimulus-evoked sensory responses are transformed into enduring memory representations is unknown. Here, using fMRI and short-term visual memory tasks optimized for univariate and multivariate analysis approaches, we report differential involvement of human retinotopic areas during memory encoding of the low-level visual feature orientation. All visual areas show weaker responses when memory encoding processes are interrupted, possibly due to effects in orientation-sensitive primary visual cortex (V1) propagating across extrastriate areas. Furthermore, intermediate areas in both dorsal (V3a/b) and ventral (LO1/2) streams are significantly more active during memory encoding compared with non-memory (active and passive) processing of the same stimulus material. These effects in intermediate visual cortex are also observed during memory encoding of a different stimulus feature (spatial frequency), suggesting that these areas are involved in encoding processes on a higher level of representation. Using pattern-classification techniques to probe the representational content in visual cortex during delay periods, we further demonstrate that simply initiating memory encoding is not sufficient to produce long-lasting memory traces. Rather, active maintenance appears to underlie the observed memory-specific patterns of information in retinotopic cortex. Copyright © 2012 Elsevier Inc. All rights reserved.

  5. Direct or Directed: Orchestrating a More Harmonious Approach to Teaching Technology within an Art & Design Higher Education Curriculum with Special Reference to Visual Communications Courses

    Science.gov (United States)

    Marshall, Lindsey; Meachem, Lester

    2007-01-01

    In this scoping study we have investigated the integration of subject-specific software into the structure of visual communications courses. There is a view that the response within visual communications courses to the rapid developments in technology has been linked to necessity rather than by design. Through perceptions of staff with day-to-day…

  6. Large Field Visualization with Demand-Driven Calculation

    Science.gov (United States)

    Moran, Patrick J.; Henze, Chris

    1999-01-01

    We present a system designed for the interactive definition and visualization of fields derived from large data sets: the Demand-Driven Visualizer (DDV). The system allows the user to write arbitrary expressions to define new fields, and then apply a variety of visualization techniques to the result. Expressions can include differential operators and numerous other built-in functions, ail of which are evaluated at specific field locations completely on demand. The payoff of following a demand-driven design philosophy throughout becomes particularly evident when working with large time-series data, where the costs of eager evaluation alternatives can be prohibitive.

  7. An fMRI-study of locally oriented perception in autism: altered early visual processing of the block design test.

    Science.gov (United States)

    Bölte, S; Hubl, D; Dierks, T; Holtmann, M; Poustka, F

    2008-01-01

    Autism has been associated with enhanced local processing on visual tasks. Originally, this was based on findings that individuals with autism exhibited peak performance on the block design test (BDT) from the Wechsler Intelligence Scales. In autism, the neurofunctional correlates of local bias on this test have not yet been established, although there is evidence of alterations in the early visual cortex. Functional MRI was used to analyze hemodynamic responses in the striate and extrastriate visual cortex during BDT performance and a color counting control task in subjects with autism compared to healthy controls. In autism, BDT processing was accompanied by low blood oxygenation level-dependent signal changes in the right ventral quadrant of V2. Findings indicate that, in autism, locally oriented processing of the BDT is associated with altered responses of angle and grating-selective neurons, that contribute to shape representation, figure-ground, and gestalt organization. The findings favor a low-level explanation of BDT performance in autism.

  8. Impact of low vision care on reading performance in children with multiple disabilities and visual impairment

    Directory of Open Access Journals (Sweden)

    Krishna Kumar Ramani

    2014-01-01

    Full Text Available Background: Lack of evidence in literature to show low vision care enhances the reading performance in children with Multiple Disabilities and Visual Impairment (MDVI. Aim: To evaluate the effectiveness of Low Vision Care intervention on the reading performance of children with MDVI. Materials and Methods: Three subjects who were diagnosed to have cerebral palsy and visual impairment, studying in a special school were recruited for the study. All of them underwent detailed eye examination and low vision care evaluation at a tertiary eye care hospital. A single subject multiple baseline (study design was adopted and the study period was 16 weeks. The reading performance (reading speed, reading accuracy, reading fluency was evaluated during the baseline phase and the intervention phase. The median of all the reading parameters for each week was noted. The trend of the reading performance was graphically represented in both the phases. Results: Reading speed increased by 37 Word per minute, 37 Letters per minute and 5 letters per minute for the subject 1, 2 and 3 respectively after the intervention. Reading accuracy was 84%, 91% and 86.4% at the end of the baseline period and 98.7%, 98.4% and 99% at the end of 16 weeks for subject 1, 2 and 3 respectively. Average reading fluency score was 8.3, 7.1 and 5.5 in the baseline period and 10.2, 10.2 and 8.7 in the intervention period. Conclusion: This study shows evidence of noticeable improvement in reading performance of children with MDVI using a novel study design.

  9. Optical and visual performance of aspheric soft contact lenses.

    Science.gov (United States)

    Efron, Suzanne; Efron, Nathan; Morgan, Philip B

    2008-03-01

    This study was conducted to investigate whether aspheric design soft contact lenses reduce ocular aberrations and result in better visual acuity and subjective appreciation of clinical performance compared with spherical soft contact lenses. A unilateral, double-masked, randomized and controlled study was undertaken in which ocular aberrations and high and low contrast logMAR visual acuity were measured on myopic subjects who wore aspheric design (Biomedics 55 Evolution, CooperVision) and spherical design (Biomedics 55, CooperVision) soft contact lenses. Ten subjects who had about -2.00 D myopia wore -2.00 D lenses and 10 subjects who had about -5.00 D myopia wore -5.00 D lenses. Measurements were made under photopic and mesopic lighting conditions. Subjects were invited to grade comfort, vision in photopic and mesopic conditions, and overall impression with the two lens types on 100 unit visual analogue scales. There was no significant difference in high contrast or low contrast visual acuity between the two lens designs of either power under photopic or mesopic conditions. Both lens designs displayed lower levels of spherical aberration compared with the "no lens" condition under photopic and mesopic light levels (p designs. There were no statistically significant differences in subjective appreciation of clinical performance between lens designs or lens powers. At least with respect to the brand of lenses tested, the fitting of aspheric design soft contact lenses does not result in superior visual acuity, aberration control, or subjective appreciation compared with equivalent spherical design soft contact lenses.

  10. Sensitive periods in affective development: nonlinear maturation of fear learning.

    Science.gov (United States)

    Hartley, Catherine A; Lee, Francis S

    2015-01-01

    At specific maturational stages, neural circuits enter sensitive periods of heightened plasticity, during which the development of both brain and behavior are highly receptive to particular experiential information. A relatively advanced understanding of the regulatory mechanisms governing the initiation, closure, and reinstatement of sensitive period plasticity has emerged from extensive research examining the development of the visual system. In this article, we discuss a large body of work characterizing the pronounced nonlinear changes in fear learning and extinction that occur from childhood through adulthood, and their underlying neural substrates. We draw upon the model of sensitive period regulation within the visual system, and present burgeoning evidence suggesting that parallel mechanisms may regulate the qualitative changes in fear learning across development.

  11. Multivariate volume visualization through dynamic projections

    Energy Technology Data Exchange (ETDEWEB)

    Liu, Shusen [Univ. of Utah, Salt Lake City, UT (United States); Wang, Bei [Univ. of Utah, Salt Lake City, UT (United States); Thiagarajan, Jayaraman J. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Bremer, Peer -Timo [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Pascucci, Valerio [Univ. of Utah, Salt Lake City, UT (United States)

    2014-11-01

    We propose a multivariate volume visualization framework that tightly couples dynamic projections with a high-dimensional transfer function design for interactive volume visualization. We assume that the complex, high-dimensional data in the attribute space can be well-represented through a collection of low-dimensional linear subspaces, and embed the data points in a variety of 2D views created as projections onto these subspaces. Through dynamic projections, we present animated transitions between different views to help the user navigate and explore the attribute space for effective transfer function design. Our framework not only provides a more intuitive understanding of the attribute space but also allows the design of the transfer function under multiple dynamic views, which is more flexible than being restricted to a single static view of the data. For large volumetric datasets, we maintain interactivity during the transfer function design via intelligent sampling and scalable clustering. As a result, using examples in combustion and climate simulations, we demonstrate how our framework can be used to visualize interesting structures in the volumetric space.

  12. Deep learning with convolutional neural networks for EEG decoding and visualization

    Science.gov (United States)

    Springenberg, Jost Tobias; Fiederer, Lukas Dominique Josef; Glasstetter, Martin; Eggensperger, Katharina; Tangermann, Michael; Hutter, Frank; Burgard, Wolfram; Ball, Tonio

    2017-01-01

    Abstract Deep learning with convolutional neural networks (deep ConvNets) has revolutionized computer vision through end‐to‐end learning, that is, learning from the raw data. There is increasing interest in using deep ConvNets for end‐to‐end EEG analysis, but a better understanding of how to design and train ConvNets for end‐to‐end EEG decoding and how to visualize the informative EEG features the ConvNets learn is still needed. Here, we studied deep ConvNets with a range of different architectures, designed for decoding imagined or executed tasks from raw EEG. Our results show that recent advances from the machine learning field, including batch normalization and exponential linear units, together with a cropped training strategy, boosted the deep ConvNets decoding performance, reaching at least as good performance as the widely used filter bank common spatial patterns (FBCSP) algorithm (mean decoding accuracies 82.1% FBCSP, 84.0% deep ConvNets). While FBCSP is designed to use spectral power modulations, the features used by ConvNets are not fixed a priori. Our novel methods for visualizing the learned features demonstrated that ConvNets indeed learned to use spectral power modulations in the alpha, beta, and high gamma frequencies, and proved useful for spatially mapping the learned features by revealing the topography of the causal contributions of features in different frequency bands to the decoding decision. Our study thus shows how to design and train ConvNets to decode task‐related information from the raw EEG without handcrafted features and highlights the potential of deep ConvNets combined with advanced visualization techniques for EEG‐based brain mapping. Hum Brain Mapp 38:5391–5420, 2017. © 2017 Wiley Periodicals, Inc. PMID:28782865

  13. Visualizing Mobility of Public Transportation System.

    Science.gov (United States)

    Zeng, Wei; Fu, Chi-Wing; Arisona, Stefan Müller; Erath, Alexander; Qu, Huamin

    2014-12-01

    Public transportation systems (PTSs) play an important role in modern cities, providing shared/massive transportation services that are essential for the general public. However, due to their increasing complexity, designing effective methods to visualize and explore PTS is highly challenging. Most existing techniques employ network visualization methods and focus on showing the network topology across stops while ignoring various mobility-related factors such as riding time, transfer time, waiting time, and round-the-clock patterns. This work aims to visualize and explore passenger mobility in a PTS with a family of analytical tasks based on inputs from transportation researchers. After exploring different design alternatives, we come up with an integrated solution with three visualization modules: isochrone map view for geographical information, isotime flow map view for effective temporal information comparison and manipulation, and OD-pair journey view for detailed visual analysis of mobility factors along routes between specific origin-destination pairs. The isotime flow map linearizes a flow map into a parallel isoline representation, maximizing the visualization of mobility information along the horizontal time axis while presenting clear and smooth pathways from origin to destinations. Moreover, we devise several interactive visual query methods for users to easily explore the dynamics of PTS mobility over space and time. Lastly, we also construct a PTS mobility model from millions of real passenger trajectories, and evaluate our visualization techniques with assorted case studies with the transportation researchers.

  14. Building the visual identity of a brand as a designer Case: Bezweena’s Moroccan Argan Oil

    OpenAIRE

    Nguyen, Hien

    2017-01-01

    Why is branding important? It is because people often choose a product based on the per-ceived value of what they think the product is worth rather than its actual value. Accordingly, visual identity, in this case, has an important role in increasing perceived value of a product and in establishing and nurturing a sustainable relationship with customers. In this project, the designer taps into her ability to see and recognize the value of her client’s brand, and transforms that understand...

  15. State of the art/science: Visual methods and information behavior research

    DEFF Research Database (Denmark)

    Hartel, Jenna; Sonnenwald, Diane H.; Lundh, Anna

    2012-01-01

    This panel reports on methodological innovation now underway as information behavior scholars begin to experiment with visual methods. The session launches with a succinct introduction to visual methods by Jenna Hartel and then showcases three exemplar visual research designs. First, Dianne Sonne...... will have gained: knowledge of the state of the art/science of visual methods in information behavior research; an appreciation for the richness the approach brings to the specialty; and a platform to take new visual research designs forward....

  16. Scientific visualization as an expressive medium for project science inquiry

    Science.gov (United States)

    Gordin, Douglas Norman

    Scientists' external representations can help science education by providing powerful tools for students' inquiry. Scientific visualization is particularly well suited for this as it uses color patterns, rather than algebraic notation. Nonetheless, visualization must be adapted so it better fits with students' interests, goals, and abilities. I describe how visualization was adapted for students' expressive use and provide a case study where students successfully used visualization. The design process began with scientists' tools, data sets, and activities which were then adapted for students' use. I describe the design through scenarios where students create and analyze visualizations and present the software's functionality through visualization's sub-representations of data; color; scale, resolution, and projection; and examining the relationships between visualizations. I evaluate these designs through a "hot-house" study where a small group of students used visualization under near ideal circumstances for two weeks. Using videotapes of group interactions, software logs, and students' work I examine their representational and inquiry strategies. These inquiries were successful in that the group pursued their interest in world hunger by creating a visualization of daily per capita calorie consumption. Through creating the visualization the students engage in a process of meaning making where they interweave their prior experiences and beliefs with the representations they are using. This interweaving and other processes of collaborative visualization are shown when the students (a) computed values, (b) created a new color scheme, (c) cooperated to create the visualization, and (d) presented their work to other students. I also discuss problems that arose when students (a) used units without considering their meaning, (b) chose inappropriate comparisons in case-based reasoning, (c) did not participate equally during group work, (d) were confused about additive

  17. Visual Meta-Programming Notation

    National Research Council Canada - National Science Library

    Auguston, Mikhail

    2001-01-01

    ...), encapsulation means for hierarchical rules design, two-dimensional data-flow diagrams for rules, visual control constructs for conditionals and iteration, default mapping results to reduce real...

  18. Comparison of animated jet stream visualizations

    Science.gov (United States)

    Nocke, Thomas; Hoffmann, Peter

    2016-04-01

    The visualization of 3D atmospheric phenomena in space and time is still a challenging problem. In particular, multiple solutions of animated jet stream visualizations have been produced in recent years, which were designed to visually analyze and communicate the jet and related impacts on weather circulation patterns and extreme weather events. This PICO integrates popular and new jet animation solutions and inter-compares them. The applied techniques (e.g. stream lines or line integral convolution) and parametrizations (color mapping, line lengths) are discussed with respect to visualization quality criteria and their suitability for certain visualization tasks (e.g. jet patterns and jet anomaly analysis, communicating its relevance for climate change).

  19. Visual Data Comm: A Tool for Visualizing Data Communication in the Multi Sector Planner Study

    Science.gov (United States)

    Lee, Hwasoo Eric

    2010-01-01

    Data comm is a new technology proposed in future air transport system as a potential tool to provide comprehensive data connectivity. It is a key enabler to manage 4D trajectory digitally, potentially resulting in improved flight times and increased throughput. Future concepts with data comm integration have been tested in a number of human-in-the-loop studies but analyzing the results has proven to be particularly challenging because future traffic environment in which data comm is fully enabled has assumed high traffic density, resulting in data set with large amount of information. This paper describes the motivation, design, current and potential future application of Visual Data Comm (VDC), a tool for visualizing data developed in Java using Processing library which is a tool package designed for interactive visualization programming. This paper includes an example of an application of VDC on data pertaining to the most recent Multi Sector Planner study, conducted at NASA s Airspace Operations Laboratory in 2009, in which VDC was used to visualize and interpret data comm activities

  20. Promoting Visualization Skills through Deconstruction Using Physical Models and a Visualization Activity Intervention

    Science.gov (United States)

    Schiltz, Holly Kristine

    Visualization skills are important in learning chemistry, as these skills have been shown to correlate to high ability in problem solving. Students' understanding of visual information and their problem-solving processes may only ever be accessed indirectly: verbalization, gestures, drawings, etc. In this research, deconstruction of complex visual concepts was aligned with the promotion of students' verbalization of visualized ideas to teach students to solve complex visual tasks independently. All instructional tools and teaching methods were developed in accordance with the principles of the theoretical framework, the Modeling Theory of Learning: deconstruction of visual representations into model components, comparisons to reality, and recognition of students' their problemsolving strategies. Three physical model systems were designed to provide students with visual and tangible representations of chemical concepts. The Permanent Reflection Plane Demonstration provided visual indicators that students used to support or invalidate the presence of a reflection plane. The 3-D Coordinate Axis system provided an environment that allowed students to visualize and physically enact symmetry operations in a relevant molecular context. The Proper Rotation Axis system was designed to provide a physical and visual frame of reference to showcase multiple symmetry elements that students must identify in a molecular model. Focus groups of students taking Inorganic chemistry working with the physical model systems demonstrated difficulty documenting and verbalizing processes and descriptions of visual concepts. Frequently asked student questions were classified, but students also interacted with visual information through gestures and model manipulations. In an effort to characterize how much students used visualization during lecture or recitation, we developed observation rubrics to gather information about students' visualization artifacts and examined the effect instructors

  1. Vibration isolation design for periodically stiffened shells by the wave finite element method

    Science.gov (United States)

    Hong, Jie; He, Xueqing; Zhang, Dayi; Zhang, Bing; Ma, Yanhong

    2018-04-01

    Periodically stiffened shell structures are widely used due to their excellent specific strength, in particular for aeronautical and astronautical components. This paper presents an improved Wave Finite Element Method (FEM) that can be employed to predict the band-gap characteristics of stiffened shell structures efficiently. An aero-engine casing, which is a typical periodically stiffened shell structure, was employed to verify the validation and efficiency of the Wave FEM. Good agreement has been found between the Wave FEM and the classical FEM for different boundary conditions. One effective wave selection method based on the Wave FEM has thus been put forward to filter the radial modes of a shell structure. Furthermore, an optimisation strategy by the combination of the Wave FEM and genetic algorithm was presented for periodically stiffened shell structures. The optimal out-of-plane band gap and the mass of the whole structure can be achieved by the optimisation strategy under an aerodynamic load. Results also indicate that geometric parameters of stiffeners can be properly selected that the out-of-plane vibration attenuates significantly in the frequency band of interest. This study can provide valuable references for designing the band gaps of vibration isolation.

  2. Transvisuality. The Cultural Dimension of Visuality (Volume 1)

    DEFF Research Database (Denmark)

    Transvisuality—The Cultural Dimension of Visuality brings together leading scholars from all over the globe to examine what the visual means today. From art to new media, from branding to urban design, visual culture is a fundamental aspect our contemporary life, and the contributors here use...

  3. NASA's Scientific Visualization Studio

    Science.gov (United States)

    Mitchell, Horace G.

    2003-01-01

    Since 1988, the Scientific Visualization Studio(SVS) at NASA Goddard Space Flight Center has produced scientific visualizations of NASA s scientific research and remote sensing data for public outreach. These visualizations take the form of images, animations, and end-to-end systems and have been used in many venues: from the network news to science programs such as NOVA, from museum exhibits at the Smithsonian to White House briefings. This presentation will give an overview of the major activities and accomplishments of the SVS, and some of the most interesting projects and systems developed at the SVS will be described. Particular emphasis will be given to the practices and procedures by which the SVS creates visualizations, from the hardware and software used to the structures and collaborations by which products are designed, developed, and delivered to customers. The web-based archival and delivery system for SVS visualizations at svs.gsfc.nasa.gov will also be described.

  4. Visuality and modernity on the design project of the O Cruzeiro illustrated magazine (1928-1945

    Directory of Open Access Journals (Sweden)

    Marinês Ribeiro dos Santos

    2013-06-01

    Full Text Available O Cruzeiro was a brazilian illustrated magazine published between 1928 and 1975. In this article, we explore how this publication is exemplar in the articulation of graphical and editorial practices, contributing in some ways to the construction of a modern visual culture in Brazil. We delimit our analysis to a period that goes from the publication of its first issue to the end of the Second World War, in 1945, a time when several countrywide modernization trends took place. Our focuses concern the particular and interrelated employment of photography, graphic illustrations, typography and printing technologies on its essays. We can say that the articulation of textual and imagetic resources contributed to the construction of new practices of reading in everyday life.

  5. Effects of Temporal Congruity Between Auditory and Visual Stimuli Using Rapid Audio-Visual Serial Presentation.

    Science.gov (United States)

    An, Xingwei; Tang, Jiabei; Liu, Shuang; He, Feng; Qi, Hongzhi; Wan, Baikun; Ming, Dong

    2016-10-01

    Combining visual and auditory stimuli in event-related potential (ERP)-based spellers gained more attention in recent years. Few of these studies notice the difference of ERP components and system efficiency caused by the shifting of visual and auditory onset. Here, we aim to study the effect of temporal congruity of auditory and visual stimuli onset on bimodal brain-computer interface (BCI) speller. We designed five visual and auditory combined paradigms with different visual-to-auditory delays (-33 to +100 ms). Eleven participants attended in this study. ERPs were acquired and aligned according to visual and auditory stimuli onset, respectively. ERPs of Fz, Cz, and PO7 channels were studied through the statistical analysis of different conditions both from visual-aligned ERPs and audio-aligned ERPs. Based on the visual-aligned ERPs, classification accuracy was also analyzed to seek the effects of visual-to-auditory delays. The latencies of ERP components depended mainly on the visual stimuli onset. Auditory stimuli onsets influenced mainly on early component accuracies, whereas visual stimuli onset determined later component accuracies. The latter, however, played a dominate role in overall classification. This study is important for further studies to achieve better explanations and ultimately determine the way to optimize the bimodal BCI application.

  6. XML-Based Visual Specification of Multidisciplinary Applications

    Science.gov (United States)

    Al-Theneyan, Ahmed; Jakatdar, Amol; Mehrotra, Piyush; Zubair, Mohammad

    2001-01-01

    The advancements in the Internet and Web technologies have fueled a growing interest in developing a web-based distributed computing environment. We have designed and developed Arcade, a web-based environment for designing, executing, monitoring, and controlling distributed heterogeneous applications, which is easy to use and access, portable, and provides support through all phases of the application development and execution. A major focus of the environment is the specification of heterogeneous, multidisciplinary applications. In this paper we focus on the visual and script-based specification interface of Arcade. The web/browser-based visual interface is designed to be intuitive to use and can also be used for visual monitoring during execution. The script specification is based on XML to: (1) make it portable across different frameworks, and (2) make the development of our tools easier by using the existing freely available XML parsers and editors. There is a one-to-one correspondence between the visual and script-based interfaces allowing users to go back and forth between the two. To support this we have developed translators that translate a script-based specification to a visual-based specification, and vice-versa. These translators are integrated with our tools and are transparent to users.

  7. MicroXRF tomographic visualization of zinc and iron in the zebrafish embryo at the onset of the hatching period

    Energy Technology Data Exchange (ETDEWEB)

    Bourassa, Daisy; Gleber, Sophie-Charlotte; Vogt, Stefan; Shin, Chong Hyun; Fahrni, Christoph J.

    2016-01-01

    Transition metals such as zinc, copper, and iron play key roles in cellular proliferation, cell differentiation, growth, and development. Over the past decade, advances in synchrotron X-ray fluorescence instrumentation presented new opportunities for the three-dimensional mapping of trace metal distributions within intact specimens. Taking advantage of microXRF tomography, we visualized the 3D distribution of zinc and iron in a zebrafish embryo at the onset of the hatching period. The reconstructed volumetric data revealed distinct differences in the elemental distributions, with zinc predominantly localized to the yolk and yolk extension, and iron to various regions of the brain as well as the myotome extending along the dorsal side of the embryo. The data set complements an earlier tomographic study of an embryo at the pharyngula stage (24 hpf), thus offering new insights into the trace metal distribution at key stages of embryonic development.

  8. Effects of regular aerobic exercise on visual perceptual learning.

    Science.gov (United States)

    Connell, Charlotte J W; Thompson, Benjamin; Green, Hayden; Sullivan, Rachel K; Gant, Nicholas

    2017-12-02

    This study investigated the influence of five days of moderate intensity aerobic exercise on the acquisition and consolidation of visual perceptual learning using a motion direction discrimination (MDD) task. The timing of exercise relative to learning was manipulated by administering exercise either before or after perceptual training. Within a matched-subjects design, twenty-seven healthy participants (n = 9 per group) completed five consecutive days of perceptual training on a MDD task under one of three interventions: no exercise, exercise before the MDD task, or exercise after the MDD task. MDD task accuracy improved in all groups over the five-day period, but there was a trend for impaired learning when exercise was performed before visual perceptual training. MDD task accuracy (mean ± SD) increased in exercise before by 4.5 ± 6.5%; exercise after by 11.8 ± 6.4%; and no exercise by 11.3 ± 7.2%. All intervention groups displayed similar MDD threshold reductions for the trained and untrained motion axes after training. These findings suggest that moderate daily exercise does not enhance the rate of visual perceptual learning for an MDD task or the transfer of learning to an untrained motion axis. Furthermore, exercise performed immediately prior to a visual perceptual learning task may impair learning. Further research with larger groups is required in order to better understand these effects. Copyright © 2017 Elsevier Ltd. All rights reserved.

  9. [Effect of acupuncture on pattern-visual evoked potential in rats with monocular visual deprivation].

    Science.gov (United States)

    Yan, Xing-Ke; Dong, Li-Li; Liu, An-Guo; Wang, Jun-Yan; Ma, Chong-Bing; Zhu, Tian-Tian

    2013-08-01

    To explore electrophysiology mechanism of acupuncture for treatment and prevention of visual deprivation effect. Eighteen healthy 15-day Evans rats were randomly divided into a normal group, a model group and an acupuncture group, 6 rats in each one. Deprivation amblyopia model was established by monocular eyelid suture in the model group and acupuncture group. Acupuncture was applied at "Jingming" (BL 1), "Chengqi" (ST 1), "Qiuhou" (EX-HN 7) and "Cuanzhu" (BL 2) in the acupuncture group. The bilateral acupoints were selected alternately, one side for a day, and totally 14 days were required. The effect of acupuncture on visual evoked potential in different spatial frequencies was observed. Under three different kinds of spatial frequencies of 2 X 2, 4 X 4 and 8 X 8, compared with normal group, there was obvious visual deprivation effect in the model group where P1 peak latency was delayed (P0.05). Under spatial frequency of 4 X 4, N1-P1 amplitude value was maximum in the normal group and acupuncture group. With this spatial frequency the rat's eye had best resolving ability, indicating it could be the best spatial frequency for rat visual system. The visual system has obvious electrophysiology plasticity in sensitive period. Acupuncture treatment could adjust visual deprivation-induced suppression and slow of visual response in order to antagonism deprivation effect.

  10. Teach yourself visually complete Excel

    CERN Document Server

    McFedries, Paul

    2013-01-01

    Get the basics of Excel and then go beyond with this new instructional visual guide While many users need Excel just to create simple worksheets, many businesses and professionals rely on the advanced features of Excel to handle things like database creation and data analysis. Whatever project you have in mind, this visual guide takes you step by step through what each step should look like. Veteran author Paul McFedries first presents the basics and then gradually takes it further with his coverage of designing worksheets, collaborating between worksheets, working with visual data

  11. Creating visual guidelines for a Finnish fashion brand

    OpenAIRE

    Morozova, Elizaveta

    2017-01-01

    Visual communication is an essential part of branding. Visual elements like logo, brand colours, and typography create associations with a brand and make it distinctive. Graphic design is a tool for visual communication that allows creating aesthetic and functional visual elements that convey some messages. The client of this thesis is a Finnish fashion company that does not have clear and consistent visual image, and the goal is to create it based on company’s values and desired image...

  12. Consequence of audio visual collection in school libraries

    OpenAIRE

    Kuri, Ramesh

    2016-01-01

    The collection of Audio-Visual in library plays important role in teaching and learning. The importance of audio visual (AV) technology in education should not be underestimated. If audio-visual collection in library is carefully planned and designed, it can provide a rich learning environment. In this article, an author discussed the consequences of Audio-Visual collection in libraries especially for students of school library

  13. 46 CFR 108.241 - Visual aids.

    Science.gov (United States)

    2010-10-01

    ... 46 Shipping 4 2010-10-01 2010-10-01 false Visual aids. 108.241 Section 108.241 Shipping COAST GUARD, DEPARTMENT OF HOMELAND SECURITY (CONTINUED) A-MOBILE OFFSHORE DRILLING UNITS DESIGN AND EQUIPMENT Construction and Arrangement Helicopter Facilities § 108.241 Visual aids. (a) Each helicopter deck must— (1...

  14. Integrated electric circuit engineering system in LSI design center, Konami Kogyo Co. Ltd

    Energy Technology Data Exchange (ETDEWEB)

    Kamitsuki, Kagehiko; Tanaka, Tomiaki

    1988-08-26

    Development of the integrated engineering system is presented which designs and manufactures the hardwares, softwares and cases of electronic game products with LSI integratedly as an experiment. The system is intended to reduce the number of each development of the parts, to verify each other by comparing each parts with the product concept during the development, to reduce modifications, and to shorten development periods. The main subsystems are an electric circuit CAD for LSI designs and a mechanical CAD for case or printed circuit board designs. The LSI development period has been shortened up to one month by a larger capacity computer and higher speed simulator, and the electric circuit engineering system capable of keeping step with the software development has been approximately completed. In the future, the system will be intended to introduce an expert system or a visual system capable of predicting the final product during a logical design period. (10 figs, 1 photo)

  15. Cognitive Activity-based Design Methodology for Novice Visual Communication Designers

    Science.gov (United States)

    Kim, Hyunjung; Lee, Hyunju

    2016-01-01

    The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…

  16. Design of Application Software : Visualization of Electronic Encyclopedia with Multimedia Basis

    International Nuclear Information System (INIS)

    Laggoune, Hayet; Madenda, Sarifuddin; Gunawan, Teddy

    2001-01-01

    This paper discusses a multimedia program which visualizes an electronic dictionary / encyclopedia. This program uses different types of files such as text, sound, graphic and video. These files are related to each corresponding word as defined in the dictionary. This software is easy to use and allow searching, adding, editing or deleting data from the dictionary. It can also visualizes the word contain as text, graphic, sound or video

  17. Using Visual Supports with Young Children with Autism Spectrum Disorder

    Science.gov (United States)

    Meadan, Hedda; Ostrosky, Michaelene M.; Triplett, Brooke; Michna, Amanda; Fettig, Angel

    2011-01-01

    The authors describe important characteristics of visual supports and considerations when designing visual supports for young children with ASD. Guidelines for developing the visual supports are included. (Contains 5 figures.)

  18. Interactive Spacecraft Trajectory Design Strategies Featuring Poincare Map Topology

    Science.gov (United States)

    Schlei, Wayne R.

    Space exploration efforts are shifting towards inexpensive and more agile vehicles. Versatility regarding spacecraft trajectories refers to the agility to correct deviations from an intended path or even the ability to adapt the future path to a new destination--all with limited spaceflight resources (i.e., small DeltaV budgets). Trajectory design methods for such nimble vehicles incorporate equally versatile procedures that allow for rapid and interactive decision making while attempting to reduce Delta V budgets, leading to a versatile trajectory design platform. A versatile design paradigm requires the exploitation of Poincare map topology , or the interconnected web of dynamical structures, existing within the chaotic dynamics of multi-body gravitational models to outline low-Delta V transfer options residing nearby to a current path. This investigation details an autonomous procedure to extract the periodic orbits (topology nodes) and correlated asymptotic flow structures (or the invariant manifolds representing topology links). The autonomous process summarized in this investigation (termed PMATE) overcomes discontinuities on the Poincare section that arise in the applied multi-body model (the planar circular restricted three-body problem) and detects a wide variety of novel periodic orbits. New interactive capabilities deliver a visual analytics foundation for versatile spaceflight design, especially for initial guess generation and manipulation. Such interactive strategies include the selection of states and arcs from Poincare section visualizations and the capabilities to draw and drag trajectories to remove dependency on initial state input. Furthermore, immersive selection is expanded to cull invariant manifold structures, yielding low-DeltaV or even DeltaV-free transfers between periodic orbits. The application of interactive design strategies featuring a dense extraction of Poincare map topology is demonstrated for agile spaceflight with a simple

  19. Critical frameworks for graphic design: graphic design and visual culture

    OpenAIRE

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  20. The Impairing Effect of Mental Fatigue on Visual Sustained Attention under Monotonous Multi-Object Visual Attention Task in Long Durations: An Event-Related Potential Based Study.

    Directory of Open Access Journals (Sweden)

    Zizheng Guo

    Full Text Available The impairing effects of mental fatigue on visual sustained attention were assessed by event-related potentials (ERPs. Subjects performed a dual visual task, which includes a continuous tracking task (primary task and a random signal detection task (secondary task, for 63 minutes nonstop in order to elicit ERPs. In this period, the data such as subjective levels of mental fatigue, behavioral performance measures, and electroencephalograms were recorded for each subject. Comparing data from the first interval (0-25 min to that of the second, the following phenomena were observed: the subjective fatigue ratings increased with time, which indicates that performing the tasks leads to increase in mental fatigue levels; reaction times prolonged and accuracy rates decreased in the second interval, which indicates that subjects' sustained attention decreased.; In the ERP data, the P3 amplitudes elicited by the random signals decreased, while the P3 latencies increased in the second interval. These results suggest that mental fatigue can modulate the higher-level cognitive processes, in terms of less attentional resources allocated to the random stimuli, which leads to decreased speed in information evaluating and decision making against the stimuli. These findings provide new insights into the question that how mental fatigue affects visual sustained attention and, therefore, can help to design countermeasures to prevent accidents caused by low visual sustained attention.

  1. Film Architecture and the Transnational Imagination : Set Design in 1930s European Cinema

    OpenAIRE

    Bergfelder, Tim; Harris, Sue; Street, Sarah

    2007-01-01

    Film Architecture and the Transnational Imagination presents for the first time a comparative study of European film set design in the late 1920s and 1930s; based on a wealth of designers' drawings, film stills and archival documents, the book offers a new insight into the development and significance of trans-national artistic collaboration during this period. European cinema from the late 1920s to the late 1930s is famous for its attention to detail in terms of set design and visual effect....

  2. Information theoretical assessment of visual communication with wavelet coding

    Science.gov (United States)

    Rahman, Zia-ur

    1995-06-01

    A visual communication channel can be characterized by the efficiency with which it conveys information, and the quality of the images restored from the transmitted data. Efficient data representation requires the use of constraints of the visual communication channel. Our information theoretic analysis combines the design of the wavelet compression algorithm with the design of the visual communication channel. Shannon's communication theory, Wiener's restoration filter, and the critical design factors of image gathering and display are combined to provide metrics for measuring the efficiency of data transmission, and for quantitatively assessing the visual quality of the restored image. These metrics are: a) the mutual information (Eta) between the radiance the radiance field and the restored image, and b) the efficiency of the channel which can be roughly measured by as the ratio (Eta) /H, where H is the average number of bits being used to transmit the data. Huck, et al. (Journal of Visual Communication and Image Representation, Vol. 4, No. 2, 1993) have shown that channels desinged to maximize (Eta) , also maximize. Our assessment provides a framework for designing channels which provide the highest possible visual quality for a given amount of data under the critical design limitations of the image gathering and display devices. Results show that a trade-off exists between the maximum realizable information of the channel and its efficiency: an increase in one leads to a decrease in the other. The final selection of which of these quantities to maximize is, of course, application dependent.

  3. Geoplotlib: a Python Toolbox for Visualizing Geographical Data

    OpenAIRE

    Cuttone, Andrea; Lehmann, Sune; Larsen, Jakob Eg

    2016-01-01

    We introduce geoplotlib, an open-source python toolbox for visualizing geographical data. geoplotlib supports the development of hardware-accelerated interactive visualizations in pure python, and provides implementations of dot maps, kernel density estimation, spatial graphs, Voronoi tesselation, shapefiles and many more common spatial visualizations. We describe geoplotlib design, functionalities and use cases.

  4. Changes in brain activation induced by visual stimulus during and after propofol conscious sedation: a functional MRI study.

    Science.gov (United States)

    Shinohe, Yutaka; Higuchi, Satomi; Sasaki, Makoto; Sato, Masahito; Noda, Mamoru; Joh, Shigeharu; Satoh, Kenichi

    2016-12-07

    Conscious sedation with propofol sometimes causes amnesia while keeping the patient awake. However, it remains unknown how propofol compromises the memory function. Therefore, we investigated the changes in brain activation induced by visual stimulation during and after conscious sedation with propofol using serial functional MRI. Healthy volunteers received a target-controlled infusion of propofol, and underwent functional MRI scans with a block-design paradigm of visual stimulus before, during, and after conscious sedation. Random-effect model analyses were performed using Statistical Parametric Mapping software. Among the areas showing significant activation in response to the visual stimulus, the visual cortex and fusiform gyrus were significantly suppressed in the sedation session and tended to recover in the early-recovery session of ∼20 min (Psedation and early-recovery sessions (Psedation with propofol may cause prolonged suppression of the activation of memory-related structures, such as the hippocampus, during the early-recovery period, which may lead to transient amnesia.

  5. Sensory modality specificity of neural activity related to memory in visual cortex.

    Science.gov (United States)

    Gibson, J R; Maunsell, J H

    1997-09-01

    Previous studies have shown that when monkeys perform a delayed match-to-sample (DMS) task, some neurons in inferotemporal visual cortex are activated selectively during the delay period when the animal must remember particular visual stimuli. This selective delay activity may be involved in short-term memory. It does not depend on visual stimulation: both auditory and tactile stimuli can trigger selective delay activity in inferotemporal cortex when animals expect to respond to visual stimuli in a DMS task. We have examined the overall modality specificity of delay period activity using a variety of auditory/visual cross-modal and unimodal DMS tasks. The cross-modal DMS tasks involved making specific long-term memory associations between visual and auditory stimuli, whereas the unimodal DMS tasks were standard identity matching tasks. Delay activity existed in auditory/visual cross-modal DMS tasks whether the animal anticipated responding to visual or auditory stimuli. No evidence of selective delay period activation was seen in a purely auditory DMS task. Delay-selective cells were relatively common in one animal where they constituted up to 53% neurons tested with a given task. This was only the case for up to 9% of cells in a second animal. In the first animal, a specific long-term memory representation for learned cross-modal associations was observed in delay activity, indicating that this type of representation need not be purely visual. Furthermore, in this same animal, delay activity in one cross-modal task, an auditory-to-visual task, predicted correct and incorrect responses. These results suggest that neurons in inferotemporal cortex contribute to abstract memory representations that can be activated by input from other sensory modalities, but these representations are specific to visual behaviors.

  6. Visual effects of the first ladies’ Kebaya clothing on the image of Indonesian women’s appearances

    Science.gov (United States)

    Suciati

    2016-04-01

    The image of Indonesian women on international level is partly influenced by the appearance of the First Lady. The role and position of the First Lady is the representation of Indonesian women, because basically the First Lady, as the wife who accompanies the President (head of state), has a strong background of cultural grip, high intellectuality and good personality in her daily lifestyle, including in wearing clothes, and as an ambassador of culture and design. Fashion style of the First Lady always draws praise and criticism from the public. The purpose of this study is to reveal the visualization effects of Indonesian First Ladies’ kebaya clothing style in various state occasions on the image of Indonesian women’s appearances. This study is a qualitative research of visual data that emphasizes the discussion of Kebaya Clothing using semiological study (connotation and denotation meaning) that bring out self-image. The results showed that the style the First Ladies’ Kebaya clothing in every presidency period of their husbands had characteristics both in the style of clothing or hairstyle, indicating self-image. The conclusion of this study reveals that the First Ladies’ Kebaya Clothing (National Clothing) is interpreted as having implied messages because clothing can be observed visually. Implication was done on the construction of learning patterns of clothing, national fashion design and Nusantara ethnic clothing design.

  7. AP-IO: asynchronous pipeline I/O for hiding periodic output cost in CFD simulation.

    Science.gov (United States)

    Xiaoguang, Ren; Xinhai, Xu

    2014-01-01

    Computational fluid dynamics (CFD) simulation often needs to periodically output intermediate results to files in the form of snapshots for visualization or restart, which seriously impacts the performance. In this paper, we present asynchronous pipeline I/O (AP-IO) optimization scheme for the periodically snapshot output on the basis of asynchronous I/O and CFD application characteristics. In AP-IO, dedicated background I/O processes or threads are in charge of handling the file write in pipeline mode, therefore the write overhead can be hidden with more calculation than classic asynchronous I/O. We design the framework of AP-IO and implement it in OpenFOAM, providing CFD users with a user-friendly interface. Experimental results on the Tianhe-2 supercomputer demonstrate that AP-IO can achieve a good optimization effect for the periodical snapshot output in CFD application, and the effect is especially better for massively parallel CFD simulations, which can reduce the total execution time up to about 40%.

  8. AP-IO: Asynchronous Pipeline I/O for Hiding Periodic Output Cost in CFD Simulation

    Directory of Open Access Journals (Sweden)

    Ren Xiaoguang

    2014-01-01

    Full Text Available Computational fluid dynamics (CFD simulation often needs to periodically output intermediate results to files in the form of snapshots for visualization or restart, which seriously impacts the performance. In this paper, we present asynchronous pipeline I/O (AP-IO optimization scheme for the periodically snapshot output on the basis of asynchronous I/O and CFD application characteristics. In AP-IO, dedicated background I/O processes or threads are in charge of handling the file write in pipeline mode, therefore the write overhead can be hidden with more calculation than classic asynchronous I/O. We design the framework of AP-IO and implement it in OpenFOAM, providing CFD users with a user-friendly interface. Experimental results on the Tianhe-2 supercomputer demonstrate that AP-IO can achieve a good optimization effect for the periodical snapshot output in CFD application, and the effect is especially better for massively parallel CFD simulations, which can reduce the total execution time up to about 40%.

  9. Interactive visual steering--rapid visual prototyping of a common rail injection system.

    Science.gov (United States)

    Matković, Kresimir; Gracanin, Denis; Jelović, Mario; Hauser, Helwig

    2008-01-01

    Interactive steering with visualization has been a common goal of the visualization research community for twenty years, but it is rarely ever realized in practice. In this paper we describe a successful realization of a tightly coupled steering loop, integrating new simulation technology and interactive visual analysis in a prototyping environment for automotive industry system design. Due to increasing pressure on car manufacturers to meet new emission regulations, to improve efficiency, and to reduce noise, both simulation and visualization are pushed to their limits. Automotive system components, such as the powertrain system or the injection system have an increasing number of parameters, and new design approaches are required. It is no longer possible to optimize such a system solely based on experience or forward optimization. By coupling interactive visualization with the simulation back-end (computational steering), it is now possible to quickly prototype a new system, starting from a non-optimized initial prototype and the corresponding simulation model. The prototyping continues through the refinement of the simulation model, of the simulation parameters and through trial-and-error attempts to an optimized solution. The ability to early see the first results from a multidimensional simulation space--thousands of simulations are run for a multidimensional variety of input parameters--and to quickly go back into the simulation and request more runs in particular parameter regions of interest significantly improves the prototyping process and provides a deeper understanding of the system behavior. The excellent results which we achieved for the common rail injection system strongly suggest that our approach has a great potential of being generalized to other, similar scenarios.

  10. Concepts for operational period panel seal design at the Waste Isolation Pilot Plant

    International Nuclear Information System (INIS)

    Hansen, F.D.; Lin, M.S.; Van Sambeek, L.L.

    1993-07-01

    Concepts for underground panel or drift seals at the Waste Isolation Pilot Plant are developed to satisfy sealing requirements of the operational period. The concepts are divided into two groups. In the ''NOW'' group, design concepts are considered in which a sleeve structure is installed in the panel access immediately after excavation and before waste is emplaced. In the ''LATER'' group, no special measures are taken during excavation or before waste emplacement; the seal is installed at a later date, perhaps up to 35 years after the drift is excavated. Three concepts are presented in both the NOW and LATER groups. A rigid sleeve, a yielding sleeve, and steel rings with inflatable tubes are proposed as NOW concepts. One steel ring concept and two concrete monoliths are proposed for seals emplaced in older drifts. Advantages and disadvantages are listed for each concept. Based on the available information, it appears most feasible to recommend a LATER concept using a concrete monolith as a preferred seal for the operational period. Each concept includes the potential of remedial grout and/or construction of a chamber that could be used for monitoring leakage from a closed panel during the operational period. Supporting in situ demonstrations of elements of the concepts are recommended

  11. Three Principles for the Design of Energy Feedback Visualizations

    DEFF Research Database (Denmark)

    Brewer, Robert S.; Xu, Yongwen; Lee, George E.

    2013-01-01

    , online educational activities, and real-world activities such as workshops and excursions. We describe our experiences developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should...

  12. The Visual Geophysical Exploration Environment: A Multi-dimensional Scientific Visualization

    Science.gov (United States)

    Pandya, R. E.; Domenico, B.; Murray, D.; Marlino, M. R.

    2003-12-01

    The Visual Geophysical Exploration Environment (VGEE) is an online learning environment designed to help undergraduate students understand fundamental Earth system science concepts. The guiding principle of the VGEE is the importance of hands-on interaction with scientific visualization and data. The VGEE consists of four elements: 1) an online, inquiry-based curriculum for guiding student exploration; 2) a suite of El Nino-related data sets adapted for student use; 3) a learner-centered interface to a scientific visualization tool; and 4) a set of concept models (interactive tools that help students understand fundamental scientific concepts). There are two key innovations featured in this interactive poster session. One is the integration of concept models and the visualization tool. Concept models are simple, interactive, Java-based illustrations of fundamental physical principles. We developed eight concept models and integrated them into the visualization tool to enable students to probe data. The ability to probe data using a concept model addresses the common problem of transfer: the difficulty students have in applying theoretical knowledge to everyday phenomenon. The other innovation is a visualization environment and data that are discoverable in digital libraries, and installed, configured, and used for investigations over the web. By collaborating with the Integrated Data Viewer developers, we were able to embed a web-launchable visualization tool and access to distributed data sets into the online curricula. The Thematic Real-time Environmental Data Distributed Services (THREDDS) project is working to provide catalogs of datasets that can be used in new VGEE curricula under development. By cataloging this curricula in the Digital Library for Earth System Education (DLESE), learners and educators can discover the data and visualization tool within a framework that guides their use.

  13. Formation of 17-18 yrs age girl students’ visual performance by means of visual training at stage of adaptation to learning loads

    Directory of Open Access Journals (Sweden)

    Bondarenko S.V.

    2015-04-01

    Full Text Available Purpose: substantiation of health related training influence of basketball and volleyball elements on functional state of 1 st year students’ visual analyzers in period of adaptation to learning loads with expressed visual component. Material: in experiment 29 students of 17-18 year age without visual pathologies participated. Indicators of visual performance were determined by correction table of Tagayeva and processed by Weston methodic. Accommodative function was tested by method of mechanical proximetry. Results: the authors worked out and tested two programs of visual training. Influence of visual trainings on visual performance’s main components (quickness, quality, integral indicators was studied as well as eye’s accommodative function (by dynamic of position of the nearest point of clear vision. Conclusions: Application of visual trainings at physical education classes permits to improve indicators of visual analyzer’s performance as well as minimize negative influence of intensive learning loads on eye’ accommodative function.

  14. MENCARI MODEL EVALUASI DENGAN PENDEKATAN YANG SESUAI UNTUK PENDIDIKAN DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Maria N D K Indrayana

    2002-01-01

    Full Text Available Visual communication design in coming years seem getting better. It can be seen by the growth of commercial advertisment in the last three years and the pers freedom make the printing media and new electronic media exist. It would make the Visual communication design proffesion is became important. In the other side%2C there is a fact that many of advertisement have been canceled because of many public critical. Because of this%2C the designer as a creatif person has to be responsible. Because of this fenomena%2C education of visual communication design in Indonesia as an institution has to make the best quality designer. The process of study is become very important. Because of that reason%2C the evaluation model with suitable approach is needed for education of visual communication design. Abstract in Bahasa Indonesia : Prospek desain komunikasi visual pada tahun-tahun mendatang tampak lebih cerah dengan fenomena kenaikan belanja iklan tiga tahun terakhir dan kebebasan pers yang memicu kelahiran banyak media cetak dan media elektronik baru. Sehingga profesi ini akan semakin berperan penting. Di pihak lain ada kenyataan ditariknya sejumlah iklan yang tengah ditayangkan karena kritik yang diterimanya%2C sehingga desainer sebagai pengolah kreatif dianggap turut bertanggung jawab . Dengan berbagai latar belakang itulah institusi pendidikan Desain Komunikasi Visual di Indonesia sebagai wadah penggodokan calon desainer dituntut untuk melahirkan desainer dengan kualitas terbaik. Maka proses studi menjadi penting. Untuk itu diperlukan model evaluasi dengan pendekatan yang sekiranya sesuai untuk pendidikan desain komunikasi visual%2C dewasa ini. evaluation model%2C education of visual communication design.

  15. Visual illusions and plate design: the effects of plate rim widths and rim coloring on perceived food portion size.

    Science.gov (United States)

    McClain, A D; van den Bos, W; Matheson, D; Desai, M; McClure, S M; Robinson, T N

    2014-05-01

    The Delboeuf Illusion affects perceptions of the relative sizes of concentric shapes. This study was designed to extend research on the application of the Delboeuf illusion to food on a plate by testing whether a plate's rim width and coloring influence perceptual bias to affect perceived food portion size. Within-subjects experimental design. Experiment 1 tested the effect of rim width on perceived food portion size. Experiment 2 tested the effect of rim coloring on perceived food portion size. In both experiments, participants observed a series of photographic images of paired, side-by-side plates varying in designs and amounts of food. From each pair, participants were asked to select the plate that contained more food. Multilevel logistic regression examined the effects of rim width and coloring on perceived food portion size. Experiment 1: participants overestimated the diameter of food portions by 5% and the visual area of food portions by 10% on plates with wider rims compared with plates with very thin rims (Pfood portion sizes. Experiment 2: participants overestimated the diameter of food portions by 1.5% and the visual area of food portions by 3% on plates with rim coloring compared with plates with no coloring (P=0.01). The effect of rim coloring was greater with smaller food portion sizes. The Delboeuf illusion applies to food on a plate. Participants overestimated food portion size on plates with wider and colored rims. These findings may help design plates to influence perceptions of food portion sizes.

  16. Design issues in the production of hyper-books and visual-books

    Directory of Open Access Journals (Sweden)

    Nadia Catenazzi

    1993-12-01

    Full Text Available This paper describes an ongoing research project in the area of electronic books. After a brief overview of the state of the art in this field, two new forms of electronic book are presented: hyper-books and visual-books. A flexible environment allows them to be produced in a semi-automatic way starting from different sources: electronic texts (as input for hyper-books and paper books (as input for visual-books. The translation process is driven by the philosophy of preserving the book metaphor in order to guarantee that electronic information is presented in a familiar way. Another important feature of our research is that hyper-books and visual-books are conceived not as isolated objects but as entities within an electronic library, which inherits most of the features of a paper-based library but introduces a number of new properties resulting from its non-physical nature.

  17. Understanding Digital Note-Taking Practice for Visualization.

    Science.gov (United States)

    Willett, Wesley; Goffin, Pascal; Isenberg, Petra

    2015-05-13

    We present results and design implications from a study of digital note-taking practice to examine how visualization can support revisitation, reflection, and collaboration around notes. As digital notebooks become common forms of external memory, keeping track of volumes of content is increasingly difficult. Information visualization tools can help give note-takers an overview of their content and allow them to explore diverse sets of notes, find and organize related content, and compare their notes with their collaborators. To ground the design of such tools, we conducted a detailed mixed-methods study of digital note-taking practice. We identify a variety of different editing, organization, and sharing methods used by digital note-takers, many of which result in notes becoming "lost in the pile''. These findings form the basis for our design considerations that examine how visualization can support the revisitation, organization, and sharing of digital notes.

  18. [Nursing Experience of Using Mirror Visual Feedback for a Schizophrenia Patient With Visual Hallucinations].

    Science.gov (United States)

    Lan, Shu-Ling; Chen, Yu-Chi; Chang, Hsiu-Ju

    2018-06-01

    The aim of this paper was to describe the nursing application of mirror visual feedback in a patient suffering from long-term visual hallucinations. The intervention period was from May 15th to October 19th, 2015. Using the five facets of psychiatric nursing assessment, several health problems were observed, including disturbed sensory perceptions (prominent visual hallucinations) and poor self-care (e.g. limited abilities to self-bathe and put on clothing). Furthermore, "caregiver role strain" due to the related intense care burden was noted. After building up a therapeutic interpersonal relationship, the technique of brain plasticity and mirror visual feedback were performed using multiple nursing care methods in order to help the patient suppress her visual hallucinations by enhancing a different visual stimulus. We also taught her how to cope with visual hallucinations in a proper manner. The frequency and content of visual hallucinations were recorded to evaluate the effects of management. The therapeutic plan was formulated together with the patient in order to boost her self-confidence, and a behavior contract was implemented in order to improve her personal hygiene. In addition, psychoeducation on disease-related topics was provided to the patient's family, and they were encouraged to attend relevant therapeutic activities. As a result, her family became less passive and negative and more engaged in and positive about her future. The crisis of "caregiver role strain" was successfully resolved. The current experience is hoped to serve as a model for enhancing communication and cooperation between family and staff in similar medical settings.

  19. An Experimental Comparison of a Co-Design Visualizing Personal Drug Information and Patient Information Leaflets: Usability Aspects.

    Science.gov (United States)

    Khodambashi, Soudabeh; Haugland, Dagrun; Ellingsberg, Anette; Kottum, Hanne; Sund, Janne Kutschera; Nytrø, Øystein

    2017-01-01

    Providing patients with specific information about their own drugs can reduce unintentional misuse and improve compliance. Searching for information is time-consuming when information is not personalized and is written using medical vocabulary that is difficult for patients to understand. In this study we explored patient information needs regarding visualizing of drug information and interrelationships by conducting a total of four co-design workshops with patients, other users and pharmacists. We developed a prototype and drug ontology to support reasoning about drug interactions. We evaluated individual performance in finding information, understanding the drug interactions, and learning from the provided information in the prototype compared to using patient information leaflets (PILs). We concluded that interactive visualization of drug information helps individuals find information about drugs, their side effects and interactions more quickly and correctly compared to using PILs. Our study is limited to co-morbid patients with transient ischaemic attack with several chronic diseases.

  20. PROCESS OF SERVICE LEARNING IMPLEMENTATION IN PACKAGING DESIGN COURSE AT VISUAL COMMUNICATION DESIGN OF PETRA CHRISTIAN UNIVERSITY INDONESIA AND THE IMPACT TO MICRO BUSINESSES

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2006-01-01

    Full Text Available Service Learning sebagai suatu metode pembelajaran yang diimplementasikan ke dalam mata kuliah desain kemasan di jurusan Desain Komunikasi Visual Universitas Kristen Petra Surabaya Indonesia. Sebuah proses yang hasilnya bervariasi dan akan dijelaskan di dalam artikel ini. Service Learning sangat cocok diimplementasikan di Indonesia; karena masih banyaknya pengusaha yang membutuhkan sesuatu untuk menaikkan daya jual produknya. Mata kuliah desain kemasan mencoba untuk memecahkan masalah tersebut. Di dalam mata kuliah ini%2C mahasiswa dapat belajar%2C membantu melalui sebuah proses dan mereka dapat mengalami pembelajaran yang nyata untuk memberikan pelayanan kepada masyarakat umum dan pada akhir pelajaran mahasiswa dapat mempunyai portfolio. Di dalam tulisan ini penulis mencoba menjelaskan proses keseluruhan%2C keuntungan dan kerugian%2C segi-segi positif dan negatif dan prospek ke depan penerapan Service Learning secara umum di Indonesia dan khususnya di Surabaya. Abstract in Bahasa Indonesia : Service Learning as a new kind of leaning method was implemented in packaging design course at Visual Communication Design major of Petra Christian University Surabaya- Indonesia. The causes were various%2C and are explained in this study. Service Learning is suitable to be implemented in Indonesia; especially because there are a lot of low economic micro businesses these days that need to increase their sales. One of the courses that can solve this problem is through packaging design. Students can learn%2C help through the process%2C and they can have actual learning for these services and at the end of the lesson they can get their portfolio. This study tries to explain the whole process%2C benefit and loss%2C positive and negative of the implementation and the further prospect of Service Learning implementation in Indonesia especially in Surabaya. Service Learning%2C desain kemasan%2C makro industri.

  1. Rapid serial visual presentation design for cognition

    CERN Document Server

    Spence, Robert

    2013-01-01

    A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image. Advances in computation and graphics processing allow RSVP to be applied flexibly and effectively to a huge variety of common tasks such as window shopping, video fast-forward and rewind, TV channel selection and product browsing. At its heart is a

  2. MacBook Teach Yourself VISUALLY

    CERN Document Server

    Miser, Brad

    2010-01-01

    Like the MacBook itself, Teach Yourself VISUALLY MacBook, Second Edition is designed to be visually appealing, while providing excellent functionality at the same time. By using this book, MacBook users will be empowered to do everyday tasks quickly and easily. From such basic steps as powering on or shutting down the MacBook, working on the Mac desktop with the Dashboard and its widgets to running Windows applications, Teach Yourself VISUALLY MacBook, Second Edition covers all the vital information and provides the help and support a reader needs—in many ways it's like having a Mac Genius at

  3. The anti corrosive design of structural metallic elements in buildings with large exploitation period

    International Nuclear Information System (INIS)

    Avila Ayon, V.; Rodriguez Quesada, A. L.

    2009-01-01

    The corrosion deterioration in metallic structural elements, with the consistent loss of his physical and mechanical properties, is cause by errors in the design or fabrication, that allows the accumulation of humidity and contaminants in the surfaces, or acceleration zones of the corrosion processes, as the bimetalics pairs. The aggressiveness of the environment and the productive processes that develop in industrial installations, causes the apparition of premature failures that engage the edification use. The identification of design errors is the first step in the conservation of these structures. the elimination and made a project adapted to the proper installations conditions, is essential procedures to prolong the edification useful life with an optimum and rational use of the resources that destined for this end. The investigation is about the results obtained in the diagnostic and the conservation of industrial installment, with large exploitation periods, in which existed evidences of failures by corrosion, specifically to the elimination of errors of design. (Author) 12 refs

  4. Neural decoding of visual imagery during sleep.

    Science.gov (United States)

    Horikawa, T; Tamaki, M; Miyawaki, Y; Kamitani, Y

    2013-05-03

    Visual imagery during sleep has long been a topic of persistent speculation, but its private nature has hampered objective analysis. Here we present a neural decoding approach in which machine-learning models predict the contents of visual imagery during the sleep-onset period, given measured brain activity, by discovering links between human functional magnetic resonance imaging patterns and verbal reports with the assistance of lexical and image databases. Decoding models trained on stimulus-induced brain activity in visual cortical areas showed accurate classification, detection, and identification of contents. Our findings demonstrate that specific visual experience during sleep is represented by brain activity patterns shared by stimulus perception, providing a means to uncover subjective contents of dreaming using objective neural measurement.

  5. Visual displays and Neuro-Linguistic Programming

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A. [Argonne National Lab., Idaho Falls, ID (United States); VanHoozer, W.R. [Tranceformations Unlimited, Rigby, ID (United States)

    1994-10-01

    Advancement of computer technology is forthcoming at such a rapid pace that the research concerning the interplay of humans and computer technology is lagging far behind. One area of particular concern is the design of visual displays that are pragmatic, ``user friendly,`` and ``user assisting.`` When engineers design visual displays, they generally do so methodically and logically, but only from within their own individual perspective or ``model of the world.`` They select the human aspects which make sense to them and not necessarily to non-engineers, operators, and others. The model design is what the engineer chooses to relate, based on his or her perspective of reality. These choices limit the model design thereby excluding the users` perspective. A set of techniques which can be used to assist the designers in expanding their choices and include the users` model is Neuro-Linguistic Programming (NLP).

  6. Advances in visual representation of molecular potentials.

    Science.gov (United States)

    Du, Qi-Shi; Huang, Ri-Bo; Chou, Kuo-Chen

    2010-06-01

    The recent advances in visual representations of molecular properties in 3D space are summarized, and their applications in molecular modeling study and rational drug design are introduced. The visual representation methods provide us with detailed insights into protein-ligand interactions, and hence can play a major role in elucidating the structure or reactivity of a biomolecular system. Three newly developed computation and visualization methods for studying the physical and chemical properties of molecules are introduced, including their electrostatic potential, lipophilicity potential and excess chemical potential. The newest application examples of visual representations in structure-based rational drug are presented. The 3D electrostatic potentials, calculated using the empirical method (EM-ESP), in which the classical Coulomb equation and traditional atomic partial changes are discarded, are highly consistent with the results by the higher level quantum chemical method. The 3D lipophilicity potentials, computed by the heuristic molecular lipophilicity potential method based on the principles of quantum mechanics and statistical mechanics, are more accurate and reliable than those by using the traditional empirical methods. The 3D excess chemical potentials, derived by the reference interaction site model-hypernetted chain theory, provide a new tool for computational chemistry and molecular modeling. For structure-based drug design, the visual representations of molecular properties will play a significant role in practical applications. It is anticipated that the new advances in computational chemistry will stimulate the development of molecular modeling methods, further enriching the visual representation techniques for rational drug design, as well as other relevant fields in life science.

  7. An automated paradigm for Drosophila visual psychophysics.

    Directory of Open Access Journals (Sweden)

    Oliver Evans

    Full Text Available BACKGROUND: Mutations that cause learning and memory defects in Drosophila melanogaster have been found to also compromise visual responsiveness and attention. A better understanding of attention-like defects in such Drosophila mutants therefore requires a more detailed characterization of visual responsiveness across a range of visual parameters. METHODOLOGY/PRINCIPAL FINDINGS: We designed an automated behavioral paradigm for efficiently dissecting visual responsiveness in Drosophila. Populations of flies walk through multiplexed serial choice mazes while being exposed to moving visuals displayed on computer monitors, and infra-red fly counters at the end of each maze automatically score the responsiveness of a strain. To test our new design, we performed a detailed comparison between wild-type flies and a learning and memory mutant, dunce(1. We first confirmed that the learning mutant dunce(1 displays increased responsiveness to a black/green moving grating compared to wild type in this new design. We then extended this result to explore responses to a wide range of psychophysical parameters for moving gratings (e.g., luminosity, contrast, spatial frequency, velocity as well as to a different stimulus, moving dots. Finally, we combined these visuals (gratings versus dots in competition to investigate how dunce(1 and wild-type flies respond to more complex and conflicting motion effects. CONCLUSIONS/SIGNIFICANCE: We found that dunce(1 responds more strongly than wild type to high contrast and highly structured motion. This effect was found for simple gratings, dots, and combinations of both stimuli presented in competition.

  8. Visual Circular Analysis of 266 Years of Sunspot Counts.

    Science.gov (United States)

    Buelens, Bart

    2016-06-01

    Sunspots, colder areas that are visible as dark spots on the surface of the Sun, have been observed for centuries. Their number varies with a period of ∼11 years, a phenomenon closely related to the solar activity cycle. Recently, observation records dating back to 1749 have been reassessed, resulting in the release of a time series of sunspot numbers covering 266 years of observations. This series is analyzed using circular analysis to determine the periodicity of the occurrence of solar maxima. The circular analysis is combined with spiral graphs to provide a single visualization, simultaneously showing the periodicity of the series, the degree to which individual cycle lengths deviate from the average period, and differences in levels reached during the different maxima. This type of visualization of cyclic time series with varying cycle lengths in which significant events occur periodically is broadly applicable. It is aimed particularly at science communication, education, and public outreach.

  9. Visual design for the user interface, Part 1: Design fundamentals.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  10. Experience-Dependent Equilibration of AMPAR-Mediated Synaptic Transmission during the Critical Period

    Directory of Open Access Journals (Sweden)

    Kyung-Seok Han

    2017-01-01

    Full Text Available Experience-dependent synapse refinement is essential for functional optimization of neural circuits. However, how sensory experience sculpts excitatory synaptic transmission is poorly understood. Here, we show that despite substantial remodeling of synaptic connectivity, AMPAR-mediated synaptic transmission remains at equilibrium during the critical period in the mouse primary visual cortex. The maintenance of this equilibrium requires neurogranin (Ng, a postsynaptic calmodulin-binding protein important for synaptic plasticity. With normal visual experience, loss of Ng decreased AMPAR-positive synapse numbers, prevented AMPAR-silent synapse maturation, and increased spine elimination. Importantly, visual deprivation halted synapse loss caused by loss of Ng, revealing that Ng coordinates experience-dependent AMPAR-silent synapse conversion to AMPAR-active synapses and synapse elimination. Loss of Ng also led to sensitized long-term synaptic depression (LTD and impaired visually guided behavior. Our synaptic interrogation reveals that experience-dependent coordination of AMPAR-silent synapse conversion and synapse elimination hinges upon Ng-dependent mechanisms for constructive synaptic refinement during the critical period.

  11. Infants' visual and auditory communication when a partner is or is not visually attending.

    Science.gov (United States)

    Liszkowski, Ulf; Albrecht, Konstanze; Carpenter, Malinda; Tomasello, Michael

    2008-04-01

    In the current study we investigated infants' communication in the visual and auditory modalities as a function of the recipient's visual attention. We elicited pointing at interesting events from thirty-two 12-month olds and thirty-two 18-month olds in two conditions: when the recipient either was or was not visually attending to them before and during the point. The main result was that infants initiated more pointing when the recipient's visual attention was on them than when it was not. In addition, when the recipient did not respond by sharing interest in the designated event, infants initiated more repairs (repeated pointing) than when she did, again, especially when the recipient was visually attending to them. Interestingly, accompanying vocalizations were used intentionally and increased in both experimental conditions when the recipient did not share attention and interest. However, there was little evidence that infants used their vocalizations to direct attention to their gestures when the recipient was not attending to them.

  12. Student Visual Communication of Evolution

    Science.gov (United States)

    Oliveira, Alandeom W.; Cook, Kristin

    2017-06-01

    Despite growing recognition of the importance of visual representations to science education, previous research has given attention mostly to verbal modalities of evolution instruction. Visual aspects of classroom learning of evolution are yet to be systematically examined by science educators. The present study attends to this issue by exploring the types of evolutionary imagery deployed by secondary students. Our visual design analysis revealed that students resorted to two larger categories of images when visually communicating evolution: spatial metaphors (images that provided a spatio-temporal account of human evolution as a metaphorical "walk" across time and space) and symbolic representations ("icons of evolution" such as personal portraits of Charles Darwin that simply evoked evolutionary theory rather than metaphorically conveying its conceptual contents). It is argued that students need opportunities to collaboratively critique evolutionary imagery and to extend their visual perception of evolution beyond dominant images.

  13. Facilitating the design of multidimensional and local transfer functions for volume visualization

    NARCIS (Netherlands)

    Sereda, P.

    2007-01-01

    The importance of volume visualization is increasing since the sizes of the datasets that need to be inspected grow with every new version of medical scanners (e.g., CT and MR). Direct volume rendering is a 3D visualization technique that has, in many cases, clear benefits over 2D views. It is able

  14. The Ascendancy of the Visual and Issues of Gender: Equality versus Difference.

    Science.gov (United States)

    Damarin, Suzanne K.

    1993-01-01

    Discussion of visual literacy, visual cognition, visual thinking and learning, and visual knowledge focuses on women and gender differences. Topics addressed include educational equality and the visual, including equality versus difference; women and mass culture; difference and the design of visual instruction; and feminist education and the…

  15. Causes of visual loss in uveitis

    Directory of Open Access Journals (Sweden)

    Stanković Zora

    2009-01-01

    Full Text Available Background/Aim. Epidemiological studies of blindness in a working age population require a precise definition of the true connection of uveitis and visual damage. Since most patients with more severe types of uveitis are hospitalized in tertiary referral uveitis service, our aim was to determine whether age, sex and age of onset of uveitis, as well as duration of visual loss and its causes influence the degree of visual damage in patients with different types of uveitis. Methods. The data were collected from medical records of 237 patients at the Department for Uveitis of the Institute for Eye Diseases in Belgrade over a three-year period (March 2005 to March 2008. Results. Visual acuity reduction (≤ 0.3 was found in 161/237 (67.9% patients, 85 of whom had visual acuity of ≤ 0.1 later. Working age patients (up to 60 years of age most often suffered from uveitis (173/237; 73%. The highest number of patients with visual loss was in the group suffering from panuveitis (77/94; 81.91%. The age of onset of uveitis and sex have no statistically significant influence on visual loss. The most common causes of visual loss (34/161; 21.1% were cystoid macular oedema (CMO (43/161; 26.7%, cataract (28/161; 17.39% and combination of CMO and cataract. Conclusion. The risk factors for severe visual loss (≤ 0.1 are panuveitis, bilateral inflammation, prolonged visual reduction and a significant number of relapses. The main causes of visual loss in 65.2% of our patients were CMO and cataract.

  16. Visual processing as a potential endophenotype in youths with attention-deficit/hyperactivity disorder: A sibling study design using the counting Stroop functional MRI.

    Science.gov (United States)

    Fan, Li-Ying; Shang, Chi-Yung; Tseng, Wen-Yih Isaac; Gau, Susan Shur-Fen; Chou, Tai-Li

    2018-05-10

    Deficits in inhibitory control and visual processing are common in youths with attention-deficit/hyperactivity disorder (ADHD), but little is known about endophenotypes for unaffected siblings of youths with ADHD. This study aimed to investigate the potential endophenotypes of brain activation and performance in inhibitory control and visual processing among ADHD probands, their unaffected siblings, and neurotypical youths. We assessed 27 ADHD probands, 27 unaffected siblings, and 27 age-, gender-, and IQ-matched neurotypical youths using the counting Stroop functional magnetic resonance imaging and two tasks of the Cambridge Neuropsychological Test Automated Battery (CANTAB): rapid visual information processing (RVP) for inhibitory control and spatial span (SSP) for visual processing. ADHD probands showed greater activation than their unaffected siblings and neurotypical youths in the right inferior frontal gyrus (IFG) and anterior cingulate cortex. Increased activation in the right IFG was positively correlated with the mean latency of the RVP in ADHD probands. Moreover, ADHD probands and their unaffected siblings showed less activation in the left superior parietal lobule (SPL) than neurotypical youths. Increased activation in the left SPL was positively correlated with the spatial length of the SSP in neurotypical youths. Our findings suggest that less activation in the left SPL might be considered as a candidate imaging endophenotype for visual processing in ADHD. © 2018 Wiley Periodicals, Inc.

  17. Successes and Failures Teaching Visual Ethics: A Class Study

    Science.gov (United States)

    Roundtree, Aimee Kendall

    2010-01-01

    This article discusses and evaluates the inclusion of ethics learning modules in a graduate- level visual design theory course. Modules were designed as a part of an NEH grant. Students grappled with case studies that probed the ethics of visuals at the crux of the BP oil refinery accident, NASA space shuttle disasters, the Enron collapse, and…

  18. Visualization and analysis of atomistic simulation data with OVITO–the Open Visualization Tool

    International Nuclear Information System (INIS)

    Stukowski, Alexander

    2010-01-01

    The Open Visualization Tool (OVITO) is a new 3D visualization software designed for post-processing atomistic data obtained from molecular dynamics or Monte Carlo simulations. Unique analysis, editing and animations functions are integrated into its easy-to-use graphical user interface. The software is written in object-oriented C++, controllable via Python scripts and easily extendable through a plug-in interface. It is distributed as open-source software and can be downloaded from the website http://ovito.sourceforge.net/

  19. Visual and anatomical outcomes following idiopathic macular epiretinal membrane surgery

    International Nuclear Information System (INIS)

    Shahzadi, B.; Rizvi, S.F.; Latif, K.; Naz, S.

    2016-01-01

    To assess the visual and anatomical outcomes following idiopathic macular epiretinal membrane (IERM) surgery. Study Design: Case series. Place and Duration of Study: Layton Rehmatulla Benevolent Trust (L.R.B.T), Free Base Eye Hospital, Karachi, from January 2015 to June 2016. Methodology: Thirty eyes of thirty patients affected with idiopathic macular epiretinal membrane stage 2 were enrolled in this study. They subsequently underwent 23-gauge pars plana vitrectomy (PPV) with epiretinal membrane removal without internal limiting membrane peeling. The visual outcome was measured as improvement in best corrected visual acuity (BCVA) of at least two or more lines on ETDRS chart as compared to preoperative BCVA. The anatomical outcome was measured as decrease in foveal thickness on Spectral Domain-Optical Coherence Tomography (SD-OCT). Patients were followed for a period of 06 months. Results: At the end of follow-ups, 23 (76%) eyes out of 30 gained 2 or more lines of vision. In 05 (16%) eyes, BCVA remained same and only 02 (6.6%) eyes showed worsening of vision. Mean preoperative foveal thickness was 392 ± 20 micro m, whereas mean postoperative thickness was 305 ± 16 micro m with an average decrease of 87 micro m, in foveal thickness. Recurrence of ERM was found to be the most frequent complication. Conclusion: IERM surgery is a safe procedure and beneficial in achieving significant visual acuity improvement and anatomical recovery in the majority of cases. (author)

  20. Cortical visual impairment: Characteristics and treatment

    Directory of Open Access Journals (Sweden)

    Vučinić Vesna

    2014-01-01

    Full Text Available According to the latest studies, Cortical visual impairment – CVI is one of the most common causes of problems and difficulties in visual functioning. It results from the impairment of the central part of visual system, i.e. visual cortex, posterior visual pathway, or both. The diagnosis is usually made in the first three years of life. The aim of this paper is to present the characteristics of children with CVI, and the strategies used for treatment. CVI has a negative impact on almost all developmental domains, visual-perceptive skills, motor skills, cognitive skills, and social skills. In children with CVI, vision ranges from the total inability to see to minimal visual perceptive difficulties, while more than 50% have multiple disabilities. Due to the progress in understanding the patterns of neuron activity and neuroplasticity, as well as the intensive studies of strengths and weaknesses of children with CVI, special treatment has been designed and performed in the last few decades, which provides optimal visual functioning in everyday life for these children.