WorldWideScience

Sample records for period designator visual

  1. Visualization analysis and design

    CERN Document Server

    Munzner, Tamara

    2015-01-01

    Visualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques for spatial data, and visual analytics techniques for interweaving data transformation and analysis with interactive visual exploration. It emphasizes the careful validation of effectiveness and the consideration of function before form. The book breaks down visualization design according to three questions: what data users need to see, why users need to carry out their tasks, and how the visual representations proposed can be constructed and manipulated. It walks readers through the use of space and color to visually encode data in a view, the trade-offs between changing a single view and using multiple linked views, and the ways to reduce the amount of data shown in each view. The book concludes with six case stu...

  2. Visual Artist or Visual Designer? Visual Communication Design Education

    OpenAIRE

    Arsoy, Aysu

    2010-01-01

    ABSTRACT: Design tools and contents have been digitalized, forming the contemporary fields of the visual arts and design. Corporate culture demands techno-social experts who understand the arts, design, culture and society, while also having a high level of technological proficiency. New departments have opened offering alternatives in art and design education such as Visual Communication Design (VCD) and are dedicated to educating students in the practical aspect of using digital technologi...

  3. Design for Visual Arts.

    Science.gov (United States)

    Skeries, Larry

    Experiences suggested within this visual arts packet provide high school students with awareness of visual expression in graphic design, product design, architecture, and crafts. The unit may be used in whole or in part and includes information about art careers and art-related jobs found in major occupational fields. Specific lesson topics…

  4. Visualization Design Environment

    Energy Technology Data Exchange (ETDEWEB)

    Pomplun, A.R.; Templet, G.J.; Jortner, J.N.; Friesen, J.A.; Schwegel, J.; Hughes, K.R.

    1999-02-01

    Improvements in the performance and capabilities of computer software and hardware system, combined with advances in Internet technologies, have spurred innovative developments in the area of modeling, simulation and visualization. These developments combine to make it possible to create an environment where engineers can design, prototype, analyze, and visualize components in virtual space, saving the time and expenses incurred during numerous design and prototyping iterations. The Visualization Design Centers located at Sandia National Laboratories are facilities built specifically to promote the ''design by team'' concept. This report focuses on designing, developing and deploying this environment by detailing the design of the facility, software infrastructure and hardware systems that comprise this new visualization design environment and describes case studies that document successful application of this environment.

  5. QS Spiral: Visualizing Periodic Quantified Self Data

    DEFF Research Database (Denmark)

    Larsen, Jakob Eg; Cuttone, Andrea; Jørgensen, Sune Lehmann

    2013-01-01

    In this paper we propose an interactive visualization technique QS Spiral that aims to capture the periodic properties of quantified self data and let the user explore those recurring patterns. The approach is based on time-series data visualized as a spiral structure. The interactivity includes ...

  6. Designing the visualization of information

    CSIR Research Space (South Africa)

    Engelbrecht, L

    2015-04-01

    Full Text Available The construction of an artifact to visually represent information is usually required by Information Visualization research projects. The end product of design science research is also an artifact and therefore it can be argued that design science...

  7. Design Visualization Internship Overview

    Science.gov (United States)

    Roberts, Trevor D.

    2014-01-01

    This is a report documenting the details of my work as a NASA KSC intern for the Summer Session from June 2nd to August 8th, 2014. This work was conducted within the Design Visualization Group, a Contractor staffed organization within the C1 division of the IT Directorate. The principle responsibilities of the KSC Design Visualization Group are the production of 3D simulations of NASA equipment and facilities for the purpose of planning complex operations such as hardware transportation and vehicle assembly. My role as an intern focused on aiding engineers in using 3D scanning equipment to obtain as-built measurements of NASA facilities, as well as using CATIA and DELMIA to process this data. My primary goals for this internship focused on expanding my CAD knowledge and capabilities, while also learning more about technologies I was previously unfamiliar with, such as 3D scanning. An additional goal of mine was to learn more about how NASA operates, and how the U.S. Space Program operates on a day-to-day basis. This opportunity provided me with a front-row seat to the daily maneuvers and operations of KSC and NASA as a whole. Each work day, I was able to witness, and even take part of, a small building block of the future systems that will take astronauts to other worlds. After my experiences this summer, not only can I say that my goals have been met, but also that this experience has been the highlight of my experience in higher education.

  8. Improving Design Communication: Advanced Visualization

    National Research Council Canada - National Science Library

    Adeoye, Blessing

    2001-01-01

    .... While design professionals may use similar visual modes (lines, text, graphic symbols, etc.) to represent and communicate concepts in complex drawing tasks, similar visual modes may be used ambiguously across disciplines...

  9. Understanding Visual Novel As Artwork of Visual Communication Design

    Directory of Open Access Journals (Sweden)

    Dendi Pratama

    2017-10-01

    Full Text Available Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of  creative industries products. The study is to formulate the problem, how to understand Visual Novel as artwork of visual communication design, especially among students? This research is a case study conducted on visual communication design student at the University Indraprasta PGRI Jakarta. The results showed low levels of knowledge, understanding, and experience of  the Visual Novel game, which is below 50%. Qualitative and quantitative methods combined with structural semiotic approach is used to describe the elements of the design and the signs structure at the Visual Novel. This research can be a scientific reference for further introduce and encourage an understanding of Visual Novel as artwork of Visual Communication Design. In addition, the results may add to the knowledge of  society, and encourage the development of Visual Novel artwork that  reflect the culture of Indonesia. Visual Novel adalah sejenis permainan audiovisual yang menawarkan kekuatan visual melalui narasi dan karakter visual. Data dari komunitas pengembang Visual Novel (VN Project Indonesia menunjukkan masih terbatasnya pengembang game lokal yang memproduksi Visual Novel Indonesia. Selain itu, produksi Visual Novel Indonesia juga lebih banyak dipengaruhi oleh gaya anime dan manga dari Jepang. Padahal Visual Novel adalah bagian dari produk industri kreatif yang potensial. Studi ini merumuskan masalah, bagaimana memahami Visual Novel sebagai karya seni desain komunikasi visual, khususnya di kalangan mahasiswa? Penelitian ini merupakan studi kasus

  10. The Application of Visual Illusion in the Visual Communication Design

    Science.gov (United States)

    Xin, Tao; You Ye, Han

    2018-03-01

    With the development of our national reform, opening up and modernization, the science and technology has also been well developed and it has been applied in every wall of life, the development of visual illusion industry is represented in the widespread use of advanced technology in it. Ultimately, the visual illusion is a phenomenon, it should be analyzed from the angles of physics and philosophy. The widespread application of visual illusion not only can improve the picture quality, but also could maximize peoples’ sense degree through the visual communication design works, expand people’s horizons and promote the diversity of visual communication design works.

  11. People-oriented Information Visualization Design

    Science.gov (United States)

    Chen, Zhiyong; Zhang, Bolun

    2018-04-01

    In the 21st century with rapid development, in the wake of the continuous progress of science and technology, human society enters the information era and the era of big data, and the lifestyle and aesthetic system also change accordingly, so the emerging field of information visualization is increasingly popular. Information visualization design is the process of visualizing all kinds of tedious information data, so as to quickly accept information and save time-cost. Along with the development of the process of information visualization, information design, also becomes hotter and hotter, and emotional design, people-oriented design is an indispensable part of in the design of information. This paper probes information visualization design through emotional analysis of information design based on the social context of people-oriented experience from the perspective of art design. Based on the three levels of emotional information design: instinct level, behavior level and reflective level research, to explore and discuss information visualization design.

  12. Designing Data Visualizations Representing Informational Relationships

    CERN Document Server

    Steele, Julie

    2011-01-01

    Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, expl

  13. Visual Literacy and Message Design

    Science.gov (United States)

    Pettersson, Rune

    2009-01-01

    Many researchers from different disciplines have explained their views and interpretations and written about visual literacy from their various perspectives. Visual literacy may be applied in almost all areas such as advertising, anatomy, art, biology, business presentations, communication, education, engineering, etc. (Pettersson, 2002a). Despite…

  14. A Strategy for Uncertainty Visualization Design

    Science.gov (United States)

    2009-10-01

    143–156, Magdeburg , Germany . [11] Thomson, J., Hetzler, E., MacEachren, A., Gahegan, M. and Pavel, M. (2005), A Typology for Visualizing Uncertainty...and Stasko [20] to bridge analytic gaps in visualization design, when tasks in the strategy overlap (and therefore complement) design frameworks

  15. Designing visual appearance using a structured surface

    DEFF Research Database (Denmark)

    Johansen, Villads Egede; Thamdrup, Lasse Højlund; Smitrup, Christian

    2015-01-01

    followed by numerical and experimental verification. The approach comprises verifying all design and fabrication steps required to produce a desired appearance. We expect that the procedure in the future will yield structurally colored surfaces with appealing prescribed visual appearances.......We present an approach for designing nanostructured surfaces with prescribed visual appearances, starting at design analysis and ending with a fabricated sample. The method is applied to a silicon wafer structured using deep ultraviolet lithography and dry etching and includes preliminary design...

  16. Visualization periodic flows in a continuously stratified fluid.

    Science.gov (United States)

    Bardakov, R.; Vasiliev, A.

    2012-04-01

    To visualize the flow pattern of viscous continuously stratified fluid both experimental and computational methods were developed. Computational procedures were based on exact solutions of set of the fundamental equations. Solutions of the problems of flows producing by periodically oscillating disk (linear and torsion oscillations) were visualized with a high resolutions to distinguish small-scale the singular components on the background of strong internal waves. Numerical algorithm of visualization allows to represent both the scalar and vector fields, such as velocity, density, pressure, vorticity, stream function. The size of the source, buoyancy and oscillation frequency, kinematic viscosity of the medium effects were traced in 2D an 3D posing problems. Precision schlieren instrument was used to visualize the flow pattern produced by linear and torsion oscillations of strip and disk in a continuously stratified fluid. Uniform stratification was created by the continuous displacement method. The buoyancy period ranged from 7.5 to 14 s. In the experiments disks with diameters from 9 to 30 cm and a thickness of 1 mm to 10 mm were used. Different schlieren methods that are conventional vertical slit - Foucault knife, vertical slit - filament (Maksoutov's method) and horizontal slit - horizontal grating (natural "rainbow" schlieren method) help to produce supplementing flow patterns. Both internal wave beams and fine flow components were visualized in vicinity and far from the source. Intensity of high gradient envelopes increased proportionally the amplitude of the source. In domains of envelopes convergence isolated small scale vortices and extended mushroom like jets were formed. Experiments have shown that in the case of torsion oscillations pattern of currents is more complicated than in case of forced linear oscillations. Comparison with known theoretical model shows that nonlinear interactions between the regular and singular flow components must be taken

  17. A Brief Period of Postnatal Visual Deprivation Alters the Balance between Auditory and Visual Attention.

    Science.gov (United States)

    de Heering, Adélaïde; Dormal, Giulia; Pelland, Maxime; Lewis, Terri; Maurer, Daphne; Collignon, Olivier

    2016-11-21

    Is a short and transient period of visual deprivation early in life sufficient to induce lifelong changes in how we attend to, and integrate, simple visual and auditory information [1, 2]? This question is of crucial importance given the recent demonstration in both animals and humans that a period of blindness early in life permanently affects the brain networks dedicated to visual, auditory, and multisensory processing [1-16]. To address this issue, we compared a group of adults who had been treated for congenital bilateral cataracts during early infancy with a group of normally sighted controls on a task requiring simple detection of lateralized visual and auditory targets, presented alone or in combination. Redundancy gains obtained from the audiovisual conditions were similar between groups and surpassed the reaction time distribution predicted by Miller's race model. However, in comparison to controls, cataract-reversal patients were faster at processing simple auditory targets and showed differences in how they shifted attention across modalities. Specifically, they were faster at switching attention from visual to auditory inputs than in the reverse situation, while an opposite pattern was observed for controls. Overall, these results reveal that the absence of visual input during the first months of life does not prevent the development of audiovisual integration but enhances the salience of simple auditory inputs, leading to a different crossmodal distribution of attentional resources between auditory and visual stimuli. Copyright © 2016 Elsevier Ltd. All rights reserved.

  18. Ergodic theory and visualization. II. Fourier mesochronic plots visualize (quasi)periodic sets.

    Science.gov (United States)

    Levnajić, Zoran; Mezić, Igor

    2015-05-01

    We present an application and analysis of a visualization method for measure-preserving dynamical systems introduced by I. Mezić and A. Banaszuk [Physica D 197, 101 (2004)], based on frequency analysis and Koopman operator theory. This extends our earlier work on visualization of ergodic partition [Z. Levnajić and I. Mezić, Chaos 20, 033114 (2010)]. Our method employs the concept of Fourier time average [I. Mezić and A. Banaszuk, Physica D 197, 101 (2004)], and is realized as a computational algorithms for visualization of periodic and quasi-periodic sets in the phase space. The complement of periodic phase space partition contains chaotic zone, and we show how to identify it. The range of method's applicability is illustrated using well-known Chirikov standard map, while its potential in illuminating higher-dimensional dynamics is presented by studying the Froeschlé map and the Extended Standard Map.

  19. Declarative language design for interactive visualization.

    Science.gov (United States)

    Heer, Jeffrey; Bostock, Michael

    2010-01-01

    We investigate the design of declarative, domain-specific languages for constructing interactive visualizations. By separating specification from execution, declarative languages can simplify development, enable unobtrusive optimization, and support retargeting across platforms. We describe the design of the Protovis specification language and its implementation within an object-oriented, statically-typed programming language (Java). We demonstrate how to support rich visualizations without requiring a toolkit-specific data model and extend Protovis to enable declarative specification of animated transitions. To support cross-platform deployment, we introduce rendering and event-handling infrastructures decoupled from the runtime platform, letting designers retarget visualization specifications (e.g., from desktop to mobile phone) with reduced effort. We also explore optimizations such as runtime compilation of visualization specifications, parallelized execution, and hardware-accelerated rendering. We present benchmark studies measuring the performance gains provided by these optimizations and compare performance to existing Java-based visualization tools, demonstrating scalability improvements exceeding an order of magnitude.

  20. Visualizing interdependencies in technical design

    NARCIS (Netherlands)

    Oosterman, B.J.; Gaalman, G.J.C.; Kuijpers, F.P.J.; Riiahuhta, A.; Pulkkinen, A.

    2001-01-01

    The control and understanding of complex design processes is an important issue in practice and theory. Recent research shows that documentation and analysis of technical interactions between design tasks (using Design Structure Matrices) gives a thorough understanding of the underlying complex

  1. Learning Visual Design through Hypermedia: Pathways to Visual Literacy.

    Science.gov (United States)

    Lockee, Barbara; Hergert, Tom

    The interactive multimedia application described here attempts to provide learners and teachers with a common frame of reference for communicating about visual media. The system is based on a list of concepts related to composition, and illustrates those concepts with photographs, paintings, graphic designs, and motion picture scenes. The ability…

  2. Visual Design Principles: An Empirical Study of Design Lore

    Science.gov (United States)

    Kimball, Miles A.

    2013-01-01

    Many books, designers, and design educators talk about visual design principles such as balance, contrast, and alignment, but with little consistency. This study uses empirical methods to explore the lore surrounding design principles. The study took the form of two stages: a quantitative literature review to determine what design principles are…

  3. The application of visual communication design in display design

    Institute of Scientific and Technical Information of China (English)

    仪晓华

    2015-01-01

    Visual communication design is a kind of visual language and the art of communication behavior, it condenses complex and chaos and obscure information can in the shortest possible time to be understanding of the functional information, at the same time, make the design work itself sound art, philosophy and culture, cause the audience’s perception experience and emotional resonance, and eventually approved. Display of visual communication don’t like people use language to convey, but in all kinds of display environment by graphics, text, color elements such as passing information to people, visual communication design as a medium between designer and audience, communicate through planar graphic elements, format design, the combination of the text elements, color elements make exhibition has rhythm beauty so as to build a display space, the space information accurate, vivid and clear function division, comfortable, and the outline of rich imagination space to the person and strong visual impression.

  4. Porsche VDM – Visualization from design to market

    OpenAIRE

    Lluis Llanas, Gabriela

    2013-01-01

    This report presents a study that has been carried out in the context of a master thesis, proposed by the automobile manufacturer Porsche AG and conducted over a period of 24 weeks in the development center of Weissach, more precisely in the Virtual Reality (ESM5) Department. The thesis’ aim, entitled “Porsche VDM – Visualization from Design to Market”, is to harmonize the visualization process goal and to use the greatest possible synergies within the Porsche Departments. Ther...

  5. A design space of visualization tasks.

    Science.gov (United States)

    Schulz, Hans-Jörg; Nocke, Thomas; Heitzler, Magnus; Schumann, Heidrun

    2013-12-01

    Knowledge about visualization tasks plays an important role in choosing or building suitable visual representations to pursue them. Yet, tasks are a multi-faceted concept and it is thus not surprising that the many existing task taxonomies and models all describe different aspects of tasks, depending on what these task descriptions aim to capture. This results in a clear need to bring these different aspects together under the common hood of a general design space of visualization tasks, which we propose in this paper. Our design space consists of five design dimensions that characterize the main aspects of tasks and that have so far been distributed across different task descriptions. We exemplify its concrete use by applying our design space in the domain of climate impact research. To this end, we propose interfaces to our design space for different user roles (developers, authors, and end users) that allow users of different levels of expertise to work with it.

  6. Designing visual recognition for the brand

    NARCIS (Netherlands)

    Karjalainen, T.M.; Snelders, H.M.J.J.

    2010-01-01

    The present paper examines how companies strategically employ design to create visual recognition of their brands' core values. To address this question, an explorative in-depth case study was carried out concerning the strategic design efforts of two companies: Nokia (mobile phones) and Volvo

  7. Modeling Color Difference for Visualization Design.

    Science.gov (United States)

    Szafir, Danielle Albers

    2018-01-01

    Color is frequently used to encode values in visualizations. For color encodings to be effective, the mapping between colors and values must preserve important differences in the data. However, most guidelines for effective color choice in visualization are based on either color perceptions measured using large, uniform fields in optimal viewing environments or on qualitative intuitions. These limitations may cause data misinterpretation in visualizations, which frequently use small, elongated marks. Our goal is to develop quantitative metrics to help people use color more effectively in visualizations. We present a series of crowdsourced studies measuring color difference perceptions for three common mark types: points, bars, and lines. Our results indicate that peoples' abilities to perceive color differences varies significantly across mark types. Probabilistic models constructed from the resulting data can provide objective guidance for designers, allowing them to anticipate viewer perceptions in order to inform effective encoding design.

  8. Visualizing Practices in Project-based Design

    DEFF Research Database (Denmark)

    Whyte, Jennifer; Tryggestad, Kjell; Comi, Alice

    2016-01-01

    Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed t...... representations enabled participants in project-based design to develop and share understanding. The complexity of projects and their distributed and mediated nature makes this approach timely and important in addressing new research questions and practical challenges.......Project-based design involves a variety of visual representations, which are evolved to make decisions and accomplish project objectives. Yet, such mediated and distributed ways of working are difficult to capture through ethnographies that examine situated design. A novel approach is developed...... of situated design. This allows the researcher to be nimble, tracing connections across complex engineering projects; reconstructing practices through their visual representations; and observing their effects. Second, it articulates how, in these empirical cases, interaction with a cascade of visual...

  9. Understanding Visual Novel As Artwork of Visual Communication Design

    OpenAIRE

    Dendi Pratama; Winny Gunarti; Taufiq Akbar

    2017-01-01

    Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN) Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of  creative industries products. The study is to formulate the problem,...

  10. Understanding Visual Novel as Artwork of Visual Communication Design

    OpenAIRE

    Pratama, Dendi

    2017-01-01

    Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and visual characters. The developer community of Visual Novel (VN) Project Indonesia indicated a limited local game developer that produces Visual Novel of Indonesia. In addition, Indonesian Visual Novel production was also more influenced by the style of anime or manga from Japan. Actually, Visual Novel is part of the potential of creative industries products. The study is to formulate the problem,...

  11. Trial visualization of fast reactor design knowledge

    International Nuclear Information System (INIS)

    Yoshikawa, Shinji; Minami, Masaki; Takahashi, Tadao

    2011-01-01

    In design problems of large-scale systems like fast breeder reactors, inter-relations among design specifications are very important where a selected specification option is transferred to other specification selections as a premise to be taken account in engineering judgments. These inter-relations are also important in design case studies with the hypothetical adoption of rejected design options for the evaluation of deviation propagations among design specifications. Some of these rejected options have potential worth for future reconsideration by some circumstance changes (e.g., advanced simulations to exclude needs for mock-up tests, etc.), to contribute to flexibility in system designs. In this study, a computer software is built to visualize a design problem structure by representing engineering knowledge nodes on individual specification selections along with inter-relations of design specifications, to validate the knowledge representation method and to derive open problems. (author)

  12. Materiality and Visualization in Hospital Design

    DEFF Research Database (Denmark)

    Harty, Chris; Tryggestad, Kjell

    healthcare systems, single bed rooms are being seen as the preferred alternative to more traditional ward-style accommodation, as it has advantages for privacy and dignity for patients, less disruption to other patients and better control of hospital acquired infections. But fundamentally, single rooms mean...... of different representations and visualizations – economic calculations, drawings, and virtual and physical models. We use these cases to discuss the roles of different sorts of representations and visualizations in design process, in terms of opening up and settling controversies (such as room size), in terms...

  13. A Visual Language for Protein Design

    KAUST Repository

    Cox, Robert Sidney

    2017-02-08

    As protein engineering becomes more sophisticated, practitioners increasingly need to share diagrams for communicating protein designs. To this end, we present a draft visual language, Protein Language, that describes the high-level architecture of an engineered protein with easy-to draw glyphs, intended to be compatible with other biological diagram languages such as SBOL Visual and SBGN. Protein Language consists of glyphs for representing important features (e.g., globular domains, recognition and localization sequences, sites of covalent modification, cleavage and catalysis), rules for composing these glyphs to represent complex architectures, and rules constraining the scaling and styling of diagrams. To support Protein Language we have implemented an extensible web-based software diagram tool, Protein Designer, that uses Protein Language in a

  14. A Visual Language for Protein Design

    KAUST Repository

    Cox, Robert Sidney; McLaughlin, James Alastair; Grunberg, Raik; Beal, Jacob; Wipat, Anil; Sauro, Herbert M.

    2017-01-01

    As protein engineering becomes more sophisticated, practitioners increasingly need to share diagrams for communicating protein designs. To this end, we present a draft visual language, Protein Language, that describes the high-level architecture of an engineered protein with easy-to draw glyphs, intended to be compatible with other biological diagram languages such as SBOL Visual and SBGN. Protein Language consists of glyphs for representing important features (e.g., globular domains, recognition and localization sequences, sites of covalent modification, cleavage and catalysis), rules for composing these glyphs to represent complex architectures, and rules constraining the scaling and styling of diagrams. To support Protein Language we have implemented an extensible web-based software diagram tool, Protein Designer, that uses Protein Language in a

  15. Protein expression of MEF2C during the critical period for visual development in vervet monkeys

    OpenAIRE

    Bernad, Daniel M; Lachance, Pascal E; Chaudhuri, Avijit

    2008-01-01

    During the early development of the visual cortex, there is a critical period when neuronal connections are highly sensitive to changes in visual input. Deprivation of visual stimuli during the critical period elicits robust anatomical and physiological rearrangements in the monkey visual cortex and serves as an excellent model for activity-dependent neuroplasticity. DNA microarray experiments were previously performed in our lab to analyze gene expression patterns in area V1 of vervet monkey...

  16. Mapping Design Students' Aesthetic and Visual Preference

    DEFF Research Database (Denmark)

    Raahauge, Kirsten Marie; Ohrt, Ann Merete

    2016-01-01

    2014). The students were asked to create a “Wunderkammer” of personal collected images and things from their local cultural and physical environment. The focus of the workshops is collecting and organizing objects from the studens visual explorations within the following topics: body, home, urban space......, identity, and cultural codes. The workshops are documented, analysed and compared in order to get a better understanding of how, and if, different universities’ learning methods and cultural backgrounds influence the students’ design approaches, practices and conceptions. In this way we hope to broaden...

  17. Visual Communication Design as a Form of Public Pedagogy

    Science.gov (United States)

    Kelly, Meghan

    2015-01-01

    This paper identifies visual communication design as a form of public pedagogy. Communication design practices aim to achieve the successful transmission of a message to a recipient in a visual mode. Understanding the theories and practices of visual communication design can assist in enhancing the reception of the communication, as these…

  18. Robust topology design of periodic grating surfaces

    DEFF Research Database (Denmark)

    Friis, Kasper Storgaard; Sigmund, Ole

    2012-01-01

    Modern nanoscale manufacturing techniques allow for a high degree of flexibility in designing surface microstructures and nanostructures. Injection molding of nanosized features allows for mass production of plastic components with a tailored nanostructure producing specific optical effects depen...

  19. Custom Formula-Based Visualizations for Savvy Designers"

    DEFF Research Database (Denmark)

    Kuhail, Mohammad Amin

    and expressive. For instance, chart tools are easy to use, but support only predefined visualizations, while visualization tools support custom visualizations, but require program-like specifications. This thesis presents Uvis, a visualization system that targets savvy designers. With Uvis, designers drag......Despite their usefulness in many domains (e.g. healthcare, finance, etc.), custom visualizations remain tedious and hard to implement. It would be advantageous if savvy designers (designers with end-user development skills and much domain knowledge) could refine visualizations to their needs....... For instance, it would save time and money if a clinician familiar with spreadsheet formulas could refine a visualization (e.g. the lifelines) rather than hiring a programmer. Existing approaches to visualization are one of the two: accessible to savvy designers but limited in customizability, or inaccessible...

  20. Review of Designs for Haptic Data Visualization.

    Science.gov (United States)

    Paneels, Sabrina; Roberts, Jonathan C

    2010-01-01

    There are many different uses for haptics, such as training medical practitioners, teleoperation, or navigation of virtual environments. This review focuses on haptic methods that display data. The hypothesis is that haptic devices can be used to present information, and consequently, the user gains quantitative, qualitative, or holistic knowledge about the presented data. Not only is this useful for users who are blind or partially sighted (who can feel line graphs, for instance), but also the haptic modality can be used alongside other modalities, to increase the amount of variables being presented, or to duplicate some variables to reinforce the presentation. Over the last 20 years, a significant amount of research has been done in haptic data presentation; e.g., researchers have developed force feedback line graphs, bar charts, and other forms of haptic representations. However, previous research is published in different conferences and journals, with different application emphases. This paper gathers and collates these various designs to provide a comprehensive review of designs for haptic data visualization. The designs are classified by their representation: Charts, Maps, Signs, Networks, Diagrams, Images, and Tables. This review provides a comprehensive reference for researchers and learners, and highlights areas for further research.

  1. Designing Visual Character Of Raden Wijaya As Historical Figure In Visual Novel

    Directory of Open Access Journals (Sweden)

    Dendi Pratama

    2017-11-01

    Full Text Available Visual character in Visual Novel games have the power to carry messages. Creation of visual characters in historical narratives can also bring cultural meaning. This study examines the creation of Raden Wijaya visual character as a case example in Visual Novel Twist Majapahit which is set in Majapahit kingdom but with manga-style visualization. On the contrary the creation of Raden Wijaya visual character in this study is more trying to accentuate the characteristic of Indonesia. The choice of Raden Wijaya character is based on consideration because it has historically included a major influence in expanding the royal power. The study discussions are elaborated qualitatively with the Social Semiotic approach that analyzes informative functions interactive functions and imaginative functions in visual character design elements. The results of this study show that design elements can build a comprehensive association of meanings so that the creation of visual characters tailored to historical figures has the potential to bring cultural messages.

  2. Appraisals of Salient Visual Elements in Web Page Design

    Directory of Open Access Journals (Sweden)

    Johanna M. Silvennoinen

    2016-01-01

    Full Text Available Visual elements in user interfaces elicit emotions in users and are, therefore, essential to users interacting with different software. Although there is research on the relationship between emotional experience and visual user interface design, the focus has been on the overall visual impression and not on visual elements. Additionally, often in a software development process, programming and general usability guidelines are considered as the most important parts of the process. Therefore, knowledge of programmers’ appraisals of visual elements can be utilized to understand the web page designs we interact with. In this study, appraisal theory of emotion is utilized to elaborate the relationship of emotional experience and visual elements from programmers’ perspective. Participants (N=50 used 3E-templates to express their visual and emotional experiences of web page designs. Content analysis of textual data illustrates how emotional experiences are elicited by salient visual elements. Eight hierarchical visual element categories were found and connected to various emotions, such as frustration, boredom, and calmness, via relational emotion themes. The emotional emphasis was on centered, symmetrical, and balanced composition, which was experienced as pleasant and calming. The results benefit user-centered visual interface design and researchers of visual aesthetics in human-computer interaction.

  3. Towards a visual modeling approach to designing microelectromechanical system transducers

    Science.gov (United States)

    Dewey, Allen; Srinivasan, Vijay; Icoz, Evrim

    1999-12-01

    In this paper, we address initial design capture and system conceptualization of microelectromechanical system transducers based on visual modeling and design. Visual modeling frames the task of generating hardware description language (analog and digital) component models in a manner similar to the task of generating software programming language applications. A structured topological design strategy is employed, whereby microelectromechanical foundry cell libraries are utilized to facilitate the design process of exploring candidate cells (topologies), varying key aspects of the transduction for each topology, and determining which topology best satisfies design requirements. Coupled-energy microelectromechanical system characterizations at a circuit level of abstraction are presented that are based on branch constitutive relations and an overall system of simultaneous differential and algebraic equations. The resulting design methodology is called visual integrated-microelectromechanical VHDL-AMS interactive design (VHDL-AMS is visual hardware design language for analog and mixed signal).

  4. Digital-Visual-Sensory-Design Anthropology: Ethnography, Imagination and Intervention

    Science.gov (United States)

    Pink, Sarah

    2014-01-01

    In this article I outline how a digital-visual-sensory approach to anthropological ethnography might participate in the making of relationship between design and anthropology. While design anthropology is itself coming of age, the potential of its relationship with applied visual anthropology methodology and theory has not been considered in the…

  5. Design of smart home sensor visualizations for older adults.

    Science.gov (United States)

    Le, Thai; Reeder, Blaine; Chung, Jane; Thompson, Hilaire; Demiris, George

    2014-07-24

    Smart home sensor systems provide a valuable opportunity to continuously and unobtrusively monitor older adult wellness. However, the density of sensor data can be challenging to visualize, especially for an older adult consumer with distinct user needs. We describe the design of sensor visualizations informed by interviews with older adults. The goal of the visualizations is to present sensor activity data to an older adult consumer audience that supports both longitudinal detection of trends and on-demand display of activity details for any chosen day. The design process is grounded through participatory design with older adult interviews during a six-month pilot sensor study. Through a secondary analysis of interviews, we identified the visualization needs of older adults. We incorporated these needs with cognitive perceptual visualization guidelines and the emotional design principles of Norman to develop sensor visualizations. We present a design of sensor visualization that integrate both temporal and spatial components of information. The visualization supports longitudinal detection of trends while allowing the viewer to view activity within a specific date.CONCLUSIONS: Appropriately designed visualizations for older adults not only provide insight into health and wellness, but also are a valuable resource to promote engagement within care.

  6. Design of smart home sensor visualizations for older adults.

    Science.gov (United States)

    Le, Thai; Reeder, Blaine; Chung, Jane; Thompson, Hilaire; Demiris, George

    2014-01-01

    Smart home sensor systems provide a valuable opportunity to continuously and unobtrusively monitor older adult wellness. However, the density of sensor data can be challenging to visualize, especially for an older adult consumer with distinct user needs. We describe the design of sensor visualizations informed by interviews with older adults. The goal of the visualizations is to present sensor activity data to an older adult consumer audience that supports both longitudinal detection of trends and on-demand display of activity details for any chosen day. The design process is grounded through participatory design with older adult interviews during a six-month pilot sensor study. Through a secondary analysis of interviews, we identified the visualization needs of older adults. We incorporated these needs with cognitive perceptual visualization guidelines and the emotional design principles of Norman to develop sensor visualizations. We present a design of sensor visualization that integrate both temporal and spatial components of information. The visualization supports longitudinal detection of trends while allowing the viewer to view activity within a specific date. Appropriately designed visualizations for older adults not only provide insight into health and wellness, but also are a valuable resource to promote engagement within care.

  7. Effects of age, gender, and stimulus presentation period on visual short-term memory.

    Science.gov (United States)

    Kunimi, Mitsunobu

    2016-01-01

    This study focused on age-related changes in visual short-term memory using visual stimuli that did not allow verbal encoding. Experiment 1 examined the effects of age and the length of the stimulus presentation period on visual short-term memory function. Experiment 2 examined the effects of age, gender, and the length of the stimulus presentation period on visual short-term memory function. The worst memory performance and the largest performance difference between the age groups were observed in the shortest stimulus presentation period conditions. The performance difference between the age groups became smaller as the stimulus presentation period became longer; however, it did not completely disappear. Although gender did not have a significant effect on d' regardless of the presentation period in the young group, a significant gender-based difference was observed for stimulus presentation periods of 500 ms and 1,000 ms in the older group. This study indicates that the decline in visual short-term memory observed in the older group is due to the interaction of several factors.

  8. Annual incidences of visual impairment during 10-year period in Mie prefecture, Japan.

    Science.gov (United States)

    Ikesugi, Kengo; Ichio, Takako; Tsukitome, Hideyuki; Kondo, Mineo

    2017-07-01

    To determine the annual incidence of visual impairment in a Japanese population during a 10-year period. We examined the physical disability certificates issued yearly between 2004 and 2013 in Mie prefecture, Japan. During this period 2468 visually impaired people were registered under the newly defined Act on Welfare of the Physically Disabled Persons' criteria. The age, sex distribution, and causes of visual impairment were determined from the certificates. The major causes of visual impairment during the ten-year period were glaucoma (23.3%), diabetic retinopathy (17.3%), retinitis pigmentosa (12.2%), macular degeneration (9.0%), chorioretinal degeneration or high myopia (7.4%), optic atrophy (5.8%), stroke or brain tumor (5.4%) and cataracts (3.7%). The incidence of glaucoma was significantly higher throughout the period (2004-2013), and that of diabetic retinopathy was lower between 2007 and 2013. The incidence of retinitis pigmentosa did not change significantly during the 10-year period. The incidence of macular degeneration tended to increase between 2004 and 2007, but it decreased significantly between 2007 and 2013. The results indicate that in Japan, the rates of the major causes of visual impairment altered in the most recent 10-year period reflecting the recent changes in the social background and advances in ocular and systemic treatment.

  9. Visual accessibility in graphic design: A client–designer communication failure

    OpenAIRE

    Cornish, Katie; Goodman-Deane, Joy; Ruggeri, Kai; Clarkson, P. John

    2015-01-01

    It is essential that graphic design is visually clear and accessible. However, evidence suggests that a lack of consideration is given to visual accessibility in print-based graphic design. Furthermore, effective client-designer communication is a vital component in this. This paper investigates current graphic design practice, with regard to visual accessibility, specifically focussing on client-designer communication. A survey of 122 graphic designers and clients identified that these two g...

  10. PENCAPAIAN SENSE OF DESIGN DALAM PERANCANGAN DESAIN KOMUNIKASI VISUAL

    Directory of Open Access Journals (Sweden)

    Agus Setiawan

    2016-12-01

    Full Text Available Abstrak Penelitian ini membahas tentang kekuatan rasa dalam perancangan desain komunikasi visual. Aktualisasi komukasi visual tidak dapat lepas dari bisnis dan estetika desain. Rasa berperan penting dalam perancangan, jika tidak  akan terjadi risalah tragedi. Karya-karya perancangan komunikasi visual tidak bisa lepas dari media sebagai tempat mediasi antara produk, jasa, bahkan aktualisasi diri dengan masyarakat yang menjadi sasaran. Kehadiran rasa pada setiap unsur di dalam perancangan akan membingkai konsep dari suatu rancangan. Metode penelitian menggunakan kualitatif yang lebih menekankan pada observasi dan dokumentasi. Analisis data menggunakan analisis studi kasus. Berkreasi dengan rasa adalah persoalan penghayatan, karena setiap tindakan yang dilakukan manusia melibatkan seluruh panca indra. Penghayatan melalui daya imajinasi yang terwujud secara visual adanya stilasi, distorsi, dan adaptasi. Namun yang menarik adalah perancang mampu menangkap esensi, sehingga rasa lebih dilibatkan pada proses penciptaan. Rasa dalam perancangan adalah hasil dari penghayatan yang di dalamnya menunjukkan adanya kegiatan berproses kreatif. Aspek kreatif, ekspresi, persepsi, karakter, produktif, inventif, inovasi, dan inspirasi serta emergentif yang keseluruhan hadir dalam konsep perancangan tertuju pada pencapaian nilai estetika. Perancangan komunikasi visual menunjukkan adanya rasa dari proses hingga final desain. Rasa dalam perancangan komunikasi visual hadir pada setiap elemen desain yaitu: ilustrasi, tipografi, warna, dan layout. Kata kunci: Sense of Design,  Elemen Desain, Desain Komunikasi Visual.   Abstract This research discuss about the power of sense in creation of Visual Communication Design. The actualization of visual communication can’t be separated from bussines and aesthetic design. The sense is important role in creation. If it doesn’t, it will be treatise tragedy. The product of visual communication can’t be separated from media

  11. Regulating Critical Period Plasticity: Insight from the Visual System to Fear Circuitry for Therapeutic Interventions

    Directory of Open Access Journals (Sweden)

    Elisa M. Nabel

    2013-11-01

    Full Text Available Early temporary windows of heightened brain plasticity called critical periods developmentally sculpt neural circuits and contribute to adult behavior. Regulatory mechanisms of visual cortex development –the preeminent model of experience-dependent critical period plasticity- actively limit adult plasticity and have proved fruitful therapeutic targets to reopen plasticity and rewire faulty visual system connections later in life. Interestingly, these molecular mechanisms have been implicated in the regulation of plasticity in other functions beyond vision. Applying mechanistic understandings of critical period plasticity in the visual cortex to fear circuitry may provide a conceptual framework for developing novel therapeutic tools to mitigate aberrant fear responses in post traumatic stress disorder. In this review, we turn to the model of experience-dependent visual plasticity to provide novel insights for the mechanisms regulating plasticity in the fear system. Fear circuitry, particularly fear memory erasure, also undergoes age-related changes in experience-dependent plasticity. We consider the contributions of molecular brakes that halt visual critical period plasticity to circuitry underlying fear memory erasure. A major molecular brake in the visual cortex, perineuronal net formation, recently has been identified in the development of fear systems that are resilient to fear memory erasure. The roles of other molecular brakes, myelin-related Nogo receptor signaling and Lynx family proteins– endogenous inhibitors for nicotinic acetylcholine receptor, are explored in the context of fear memory plasticity. Such fear plasticity regulators, including epigenetic effects, provide promising targets for therapeutic interventions.

  12. Different Strokes for Different Folks: Visual Presentation Design between Disciplines.

    Science.gov (United States)

    Gomez, S R; Jianu, R; Ziemkiewicz, C; Guo, Hua; Laidlaw, D H

    2012-12-01

    We present an ethnographic study of design differences in visual presentations between academic disciplines. Characterizing design conventions between users and data domains is an important step in developing hypotheses, tools, and design guidelines for information visualization. In this paper, disciplines are compared at a coarse scale between four groups of fields: social, natural, and formal sciences; and the humanities. Two commonplace presentation types were analyzed: electronic slideshows and whiteboard "chalk talks". We found design differences in slideshows using two methods - coding and comparing manually-selected features, like charts and diagrams, and an image-based analysis using PCA called eigenslides. In whiteboard talks with controlled topics, we observed design behaviors, including using representations and formalisms from a participant's own discipline, that suggest authors might benefit from novel assistive tools for designing presentations. Based on these findings, we discuss opportunities for visualization ethnography and human-centered authoring tools for visual information.

  13. Research on Visualization Design Method in the Field of New Media Software Engineering

    Science.gov (United States)

    Deqiang, Hu

    2018-03-01

    In the new period of increasingly developed science and technology, with the increasingly fierce competition in the market and the increasing demand of the masses, new design and application methods have emerged in the field of new media software engineering, that is, the visualization design method. Applying the visualization design method to the field of new media software engineering can not only improve the actual operation efficiency of new media software engineering but more importantly the quality of software development can be enhanced by means of certain media of communication and transformation; on this basis, the progress and development of new media software engineering in China are also continuously promoted. Therefore, the application of visualization design method in the field of new media software engineering is analysed concretely in this article from the perspective of the overview of visualization design methods and on the basis of systematic analysis of the basic technology.

  14. Data Visualization and Infographics In Visual Communication Design Education at The Age of Information

    Directory of Open Access Journals (Sweden)

    Banu Inanc Uyan Dur

    2014-06-01

    Full Text Available Scientific and technologic developments in the last century facilitate people’s lives while also causing them to face more information. Information design has become much more important as a result of the chaos created by the unprocessed heap of data and information traffic. Therefore, people need designed information like infographics and data visualisation today. Design of information, which is among the most significant requirements of our age, has become a subject which needs to be dealt with more systematically in the education of visual communication design. Visual design of information and data is important not only for increasing perceptibility but also revealing the patterns within complex information, and being educative, persuasive and guiding depending on the content and objective. In this sense, incorporating data visualization and infographics works into the education of visual communication design would have significant contributions to train designers with sufficient qualification to meet the requirements of today’s world. This study examines the current/potential expansion of data visualization and infographics in the education of visual communication design  at the age of information. With respect to students, it deals with its effects to the design method, process and perception and its contributions to the multidisciplinary design approach.

  15. Visual Design of User Interfaces by (De)composition

    OpenAIRE

    Lepreux, Sophie; Michotte, Benjamin; Vanderdonckt, Jean; 13th Int. Workshop on Design, Specification, and Verification of Interactive Systems DSV-IS

    2006-01-01

    Most existing graphical user interfaces are usually designed for a fixed context of use, thus making them rather difficult to modify for other contexts of use, such as for other users, other platforms, and other environments. This paper addresses this problem by introducing a new visual design method for graphical users interfaces referred to as “visual design by (de)composition". In this method, any individual or composite component of a graphical user interface is submitted to a series of o...

  16. The Visual Web User Interface Design in Augmented Reality Technology

    OpenAIRE

    Chouyin Hsu; Haui-Chih Shiau

    2013-01-01

    Upon the popularity of 3C devices, the visual creatures are all around us, such the online game, touch pad, video and animation. Therefore, the text-based web page will no longer satisfy users. With the popularity of webcam, digital camera, stereoscopic glasses, or head-mounted display, the user interface becomes more visual and multi-dimensional. For the consideration of 3D and visual display in the research of web user interface design, Augmented Reality technology providing the convenient ...

  17. Visual Geolocations. Repurposing online data to design alternative views

    Directory of Open Access Journals (Sweden)

    Gabriele Colombo

    2017-04-01

    Full Text Available Data produced by humans and machines is more and more heterogeneous, visual, and location based. This availability inspired in the last years a number of reactions from researchers, designers, and artists that, using different visual manipulations techniques, have attempted at repurposing this material to add meaning and design new perspectives with specific intentions. Three different approaches are described here: the design of interfaces for exploring satellite footage in novel ways, the analysis of urban esthetics through the visual manipulation of collections of user-generated contents, and the enrichment of geo-based datasets with the selection and rearrangement of web imagery.

  18. Nogo Receptor 1 Confines a Disinhibitory Microcircuit to the Critical Period in Visual Cortex.

    Science.gov (United States)

    Stephany, Céleste-Élise; Ikrar, Taruna; Nguyen, Collins; Xu, Xiangmin; McGee, Aaron W

    2016-10-26

    A characteristic of the developing mammalian visual system is a brief interval of plasticity, termed the "critical period," when the circuitry of primary visual cortex is most sensitive to perturbation of visual experience. Depriving one eye of vision (monocular deprivation [MD]) during the critical period alters ocular dominance (OD) by shifting the responsiveness of neurons in visual cortex to favor the nondeprived eye. A disinhibitory microcircuit involving parvalbumin-expressing (PV) interneurons initiates this OD plasticity. The gene encoding the neuronal nogo-66-receptor 1 (ngr1/rtn4r) is required to close the critical period. Here we combined mouse genetics, electrophysiology, and circuit mapping with laser-scanning photostimulation to investigate whether disinhibition is confined to the critical period by ngr1 We demonstrate that ngr1 mutant mice retain plasticity characteristic of the critical period as adults, and that ngr1 operates within PV interneurons to restrict the loss of intracortical excitatory synaptic input following MD in adult mice, and this disinhibition induces a "lower PV network configuration" in both critical-period wild-type mice and adult ngr1 -/- mice. We propose that ngr1 limits disinhibition to close the critical period for OD plasticity and that a decrease in PV expression levels reports the diminished recent cumulative activity of these interneurons. Life experience refines brain circuits throughout development during specified critical periods. Abnormal experience during these critical periods can yield enduring maladaptive changes in neural circuits that impair brain function. In the developing visual system, visual deprivation early in life can result in amblyopia (lazy-eye), a prevalent childhood disorder comprising permanent deficits in spatial vision. Here we identify that the nogo-66 receptor 1 gene restricts an early and essential step in OD plasticity to the critical period. These findings link the emerging circuit

  19. Visual Communication for Medicines: Malignant Assumptions and Benign Design?

    Science.gov (United States)

    van der Waarde, Karel

    2010-01-01

    An area of visual communication that might be classified as a "design failure" is the visual presentation of information about "prescription-only medicines" for patients. This information is provided on packaging, leaflets, brochures, labels and websites. The practical issue is that there are problems in convincing patients to…

  20. Visual Communication in Web Design - Analyzing Visual Communication in Web Design

    Science.gov (United States)

    Thorlacius, Lisbeth

    Web sites are rapidly becoming the preferred media choice for information search, company presentation, shopping, entertainment, education, and social contacts. And along with the various forms of communication that the Web offers the aesthetic aspects have begun to play an increasingly important role. However, studies in the design and the relevance of focusing on the aesthetic aspects in planning and using Web sites have only to a smaller degree been subject of theoretical reflection. For example, Miller (2000), Thorlacius (2001, 2002, 2005), Engholm (2002, 2003), and Beaird (2007) have been contributing to set a beginning agenda that address the aesthetic aspects. On the other hand, there is a considerable amount of literature addressing the theoretical and methodological aspects focusing on the technical and functional aspects. In this context it is the aim of this article to introduce a model for analysis of visual communication on websites.

  1. Design and Implementation of Cancellation Tasks for Visual Search Strategies and Visual Attention in School Children

    Science.gov (United States)

    Wang, Tsui-Ying; Huang, Ho-Chuan; Huang, Hsiu-Shuang

    2006-01-01

    We propose a computer-assisted cancellation test system (CACTS) to understand the visual attention performance and visual search strategies in school children. The main aim of this paper is to present our design and development of the CACTS and demonstrate some ways in which computer techniques can allow the educator not only to obtain more…

  2. SBOL Visual: A Graphical Language for Genetic Designs

    Science.gov (United States)

    Adler, Aaron; Beal, Jacob; Bhatia, Swapnil; Cai, Yizhi; Chen, Joanna; Clancy, Kevin; Galdzicki, Michal; Hillson, Nathan J.; Le Novère, Nicolas; Maheshwari, Akshay J.; McLaughlin, James Alastair; Myers, Chris J.; P, Umesh; Pocock, Matthew; Rodriguez, Cesar; Soldatova, Larisa; Stan, Guy-Bart V.; Swainston, Neil; Wipat, Anil; Sauro, Herbert M.

    2015-01-01

    Synthetic Biology Open Language (SBOL) Visual is a graphical standard for genetic engineering. It consists of symbols representing DNA subsequences, including regulatory elements and DNA assembly features. These symbols can be used to draw illustrations for communication and instruction, and as image assets for computer-aided design. SBOL Visual is a community standard, freely available for personal, academic, and commercial use (Creative Commons CC0 license). We provide prototypical symbol images that have been used in scientific publications and software tools. We encourage users to use and modify them freely, and to join the SBOL Visual community: http://www.sbolstandard.org/visual. PMID:26633141

  3. Negotiating Visualizations in Briefing and Design

    DEFF Research Database (Denmark)

    Bendixen, Mads; Koch, Christian

    2007-01-01

    and prescription, changing their roles and configurations, and intersecting and affecting the project process in characteristic ways. Visual representations play a temporary role, and ‘time’ and ‘phase’ set boundaries for them. For practice, the analysis suggests the implication that communitarian management...... are discussed. First, drawings are shown to be inscribed with particular interests, making them political instruments. Second, they have prescriptive effects as partially independent actors in the project. Third, they are shown to participate as conscriptions in a complementary process of inscription...

  4. Negotiating Visualities in Briefing and Design

    DEFF Research Database (Denmark)

    Koch, Christian; Bendixen, Mads

    2007-01-01

    and prescription, changing their roles and configurations, and intersecting and affecting the project process in characteristic ways. Visual representations play a temporary role, and ‘time’ and ‘phase’ set boundaries for them. For practice, the analysis suggests the implication that communitarian management...... are discussed. First, drawings are shown to be inscribed with particular interests, making them political instruments. Second, they have prescriptive effects as partially independent actors in the project. Third, they are shown to participate as conscriptions in a complementary process of inscription...

  5. Rapid serial visual presentation design for cognition

    CERN Document Server

    Spence, Robert

    2013-01-01

    A powerful new image presentation technique has evolved over the last twenty years, and its value demonstrated through its support of many and varied common tasks. Conceptually, Rapid Serial Visual Presentation (RSVP) is basically simple, exemplified in the physical world by the rapid riffling of the pages of a book in order to locate a known image. Advances in computation and graphics processing allow RSVP to be applied flexibly and effectively to a huge variety of common tasks such as window shopping, video fast-forward and rewind, TV channel selection and product browsing. At its heart is a

  6. Using Typography to Expand the Design Space of Data Visualization

    Directory of Open Access Journals (Sweden)

    Richard Brath

    Full Text Available This article is a systematic exploration and expansion of the data visualization design space focusing on the role of text. A critical analysis of text usage in data visualizations reveals gaps in existing frameworks and practice. A cross-disciplinary review including the fields of typography, cartography, and coding interfaces yields various typographic techniques to encode data into text, and provides scope for an expanded design space. Mapping new attributes back to well understood principles frames the expanded design space and suggests potential areas of application. From ongoing research created with our framework, we show the design, implementation, and evaluation of six new visualization techniques. Finally, a broad evaluation of a number of visualizations, including critiques from several disciplinary experts, reveals opportunities as well as areas of concern, and points towards additional research with our framework.

  7. Audio-visual interactions in product sound design

    NARCIS (Netherlands)

    Özcan, E.; Van Egmond, R.

    2010-01-01

    Consistent product experience requires congruity between product properties such as visual appearance and sound. Therefore, for designing appropriate product sounds by manipulating their spectral-temporal structure, product sounds should preferably not be considered in isolation but as an integral

  8. A visualization method for teaching the geometric design of highways

    Science.gov (United States)

    2000-04-11

    In this project the authors employed state-of-the-art technology for developing visualization tools for teaching highway design. Specifically, the authors used photolog images as the basis for developing dynamic 3-D models of selected geometric eleme...

  9. THE SIGNIFICANCE OF ECOLOGICAL AWARENESS IN VISUAL COMMUNICATION DESIGN EDUCATION

    Directory of Open Access Journals (Sweden)

    Aristarchus Pranayama

    2005-01-01

    Full Text Available Dalam era dimana kepedulian terhadap lingkungan sangatlah penting%2C desain komunikasi visual perlu memperhitungkan pengintegrasian kesadaran ekologis dalam program pendidikannya. Prinsip bentuk dan fungsi tidaklah cukup lagi dalam menentukan kesuksesan sebuah desain. Pembelajaran lebih lanjut mengenai eco-design – atau sering disebut green design atau sustainable design – membuktikan pentingnya pemahaman mengenai proses desain secara menyeluruh%2C keterkaitannya dengan bidang-bidang lain%2C dan dampaknya terhadap lingkungan. Para pengajar desain dapat berperan dalam menumbuhkan calon “desainer warga” melalui pendidikan desain komunikasi visual yang mengimplementasikan kesadaran ekologis. Dengan kesadaran bahwa pilihan dan keputusan yang diambil para desainer berpengaruh%2C nantinya kekuatan dampak desain dapat digunakan untuk membuat perubahan yang positif Abstract in Bahasa Indonesia : In this day of age where environmental concern is critical%2C visual communication design has to consider an integration of ecological awareness into its education programs. The principles of form and function alone are not enough anymore to evaluate a design’s success. Further studies of eco-design – often called green design or sustainable design – would prove to be important in the understanding of the design process as a whole%2C its interconnectedness with other fields%2C and its impact towards the environment. Design educators can play a role in cultivating future “citizen designers” through visual communication design education which implement ecological awareness. In our awareness as designers that our choices and decisions matter can in turn utilizes design’s powerful impact to create positive change. eco-design%2C green design%2C sustainable design%2C pendidikan desain komunikasi visual%2C kesadaran ekologis%2C lingkungan.

  10. Images and visuality in ICT Educational design

    DEFF Research Database (Denmark)

    Buhl, Mie

    2008-01-01

    The functions and learning potential of images and ICT-based designs for learning are the results of the educational designer's ideas and aesthetic production skills. The concept of educational designs emphasises the educational dimension in the development of ICT-based learning tools...... and environments, and in the form of models for the use of exisitng applications in leaning cultures. the intrinsic breadth of various types of images creates new possibilities and challenges for the educational designer of teaching and learning processes. the digital media have moved the boundaries between images...

  11. Visual Pollution in the Context of Conflicting Design Requirements

    Directory of Open Access Journals (Sweden)

    Sumartono Sumartono

    2009-07-01

    Full Text Available All designs (graphic, product, and interior designs are directed to consider certain requirements which are followed by logical thinking to fulfill a design process. Once the requirements of each design have been well-considered and the logical design process has been fulfilled, the design is complete. Ideally, all designs are not supposed to be in conflict with each other because each one is based on a logical design process. In reality, however, the mutual existence of these designs has produced conflicting requirements and thereby conflicting logics. This conflict can be seen in visual pollution. This paper will examine the impact of visual pollution caused by billboards, street signs, posters, houses/buildings, automobiles, shopfront graphic designs, packaging designs, graffiti, etc. in the context of conflicting logics/requirements. Today, opposition grows everywhere against all visually polluting designs and outdoor advertising is the most prominent one. Some people think that it should be banned from the city. Some others, however, think that if advertisements are removed from the city, it will become a bland concrete jungle. Every city in Indonesia needs a clean-city law to control illegal advertisements and signs. It is possible to make legal yet attractive advertisements that will give positive contribution to “visual democracy” in Indonesia.

  12. Using Concrete and Realistic Data in Evaluating Initial Visualization Designs

    DEFF Research Database (Denmark)

    Knudsen, Søren; Pedersen, Jeppe Gerner; Herdal, Thor

    2016-01-01

    We explore means of designing and evaluating initial visualization ideas, with concrete and realistic data in cases where data is not readily available. Our approach is useful in exploring new domains and avenues for visualization, and contrasts other visualization work, which typically operate...... under the assumption that data has already been collected, and is ready to be visualized. We argue that it is sensible to understand data requirements and evaluate the potential value of visualization before devising means of automatic data collection. We base our exploration on three cases selected...... the design case and problem, the manner in which we collected data, and the findings obtained from evaluations. Afterwards, we describe four factors of our data collection approach, and discuss potential outcomes from it....

  13. Design and visualization of synthetic holograms for security applications

    International Nuclear Information System (INIS)

    Škeren, M; Nývlt, M; Svoboda, J

    2013-01-01

    In this paper we present a software for the design and visualization of holographic elements containing full scale of visual effects. It enables to simulate an observation of the holographic elements under general conditions including different light sources with various spectral and coherence properties and various geometries of reconstruction. Furthermore, recent technologies offer interesting possibilities for the 3D visualization such as the 3D techniques based on shutter or polarization glasses, anaglyphs, etc. The presented software is compatible with the mentioned techniques and enables an application of the 3D hardware tools for visualization. The software package can be used not only for visualization of the existing designs, but also for a fine tuning of the spatial, kinetic, and color properties of the hologram. Moreover, the holograms containing all types of the 3D effects, general color mixing, kinetic behavior, diffractive cryptograms, etc. can be translated using the software directly to a high resolution micro-structure.

  14. Design issues for cryogenic cooling of short period superconducting undulators

    International Nuclear Information System (INIS)

    Green, M.A.; Dietderich, D.R.; Marks, S.; Prestemon, S.O.; Schlueter, R.D.

    2003-01-01

    Superconducting insertion devices, which produce periodic magnetic fields, have been built and installed in a number of synchrotron-light source storage-rings. For the most part, these devices have been wigglers, which have relatively long period lengths. This report concerns itself with the special cryogenic issues associated with short period undulators. The motivation for considering the incorporation of superconducting technology in insertion device designs is to achieve higher magnetic fields than can be achieved with more conventional permanent magnet technology. Since the peak field decreases sharply with increased magnet gap to period ratio, the cryogenic design of the magnet system is crucial. In particular, the insulation required for a warm vacuum bore device is impractical for short period undulators. This report describes the issues that are related to a cold bore (∼4 K) and an intermediate temperature bore (30 to 70 K) designs. The criteria for the use of small cryocoolers for cooling a short period undulator are presented. The problems associated with connecting small coolers to an undulator at 4.2 K are discussed

  15. Mechanism design visual and programmable approaches

    CERN Document Server

    Russell, Kevin; Sodhi, Raj S

    2013-01-01

    "… the book provides a lot of MATLAB® and SimMechanics examples. Students could benefit from the experience of solving the complex spatial synthesis problems using computer tools. The mathematics software tools are very efficient to do the displacement analysis, too."-Wen-Tzong Lee, National Pingtung University of Science and Technology, Neipu, Taiwan"The book covers a vast range of mechanism kinematics and design. The algorithm covering the topics presented is useful for mechanism design in class and homework assignments. The book provides an alternative modern tool, as compared to kinematics analysis methods based on Fortran or QuickBasic algorithms, covering all topics for mechanism design."-Thomas G. Chondros, University of Patras, Greece"… well elaborated for students at their first approach to the subject of mechanism design and its computation with MATLAB®."-Marco Ceccarelli, University of Cassino and South Latium, Italy.

  16. Students and Teachers as Developers of Visual Learning Designs with Augmented Reality for Visual Arts Education

    DEFF Research Database (Denmark)

    Buhl, Mie

    2017-01-01

    upon which to discuss the potential for reengineering the traditional role of the teacher/learning designer as the only supplier and the students as the receivers of digital learning designs in higher education. The discussion applies the actor-network theory and socio-material perspectives...... on education in order to enhance the meta-perspective of traditional teacher and student roles.......Abstract This paper reports on a project in which communication and digital media students collaborated with visual arts teacher students and their teacher trainer to develop visual digital designs for learning that involved Augmented Reality (AR) technology. The project exemplified a design...

  17. Visual Hierarchy and Mind Motion in Advertising Design

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2013-06-01

    Full Text Available Visual hierarchy is a significant concept in the field of advertising, a field that is dominated by effective communication, visual recognition and motion. Designers of advertisements have always been trying to organize the visual hierarchy throughout their advertising designs to aid the eye to recognize information in the desired order, to achieve the ultimate goals of clear perception and effectively delivering the advertising messages. However many assumptions and questions usually rise on how to create effective hierarchy throughout advertising designs and lead the eye and mind of the viewer in the most favorable way. This paper attempts to study visual hierarchy and mind motion in advertising designs and why it is important to develop visual paths when designing an advertisement. It explores the theory behind it, and how the very principles can be used to put these concepts into practice. The paper demonstrates some advertising samples applying visual hierarchy and mind motion in a representation of applying the basics and discussing the results.

  18. Visual Hierarchy and Mind Motion in Advertising Design

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2013-06-01

    Full Text Available Visual hierarchy is a significant concept in the field of advertising, a field that is dominated by effective communication, visual recognition and motion. Designers of advertisements have always been trying to organize the visual hierarchy throughout their advertising designs to aid the eye to recognize information in the desired order, to achieve the ultimate goals of clear perception and effectively delivering the advertising messages. However many assumptions and questions usually rise on how to create effective hierarchy throughout advertising designs and lead the eye and mind of the viewer in the most favorable way. This paper attempts to study visual hierarchy and mind motion in advertising designs and why it is important to develop visual paths when designing an advertisement. It explores the theory behind it, and how the very principles can be used to put these concepts into practice. The paper demonstrates some advertising samples applying visual hierarchy and mind motion in a representation of applying the basics and discussing the results. 

  19. Students and teachers as developers of visual designs with AR for visual arts education

    DEFF Research Database (Denmark)

    Buhl, Mie

    mobile technology and Augmented Reality (AR). The project exemplified a strategy for visual learning design where diverse stakeholders’ competences were involved throughout the design process. Visual arts education in Denmark is challenged by the national curricula’s requirement of integrating digital...... technology in visual learning processes. Since 1984, information technology has been mandatory in the school subject as well as in teacher education (ref.). Still, many digital resources such as Photoshop and Paint, offer remediating more traditional means for pictorial production, which give rise......). Design Based Research and Educational Technology: Rethinking Technology and the Research Agenda. Educational Technology & Society, 11 (4), 2008, pp. 29–40Beetham, H. (2007): An approach to learning activity design. In: Beetham, H. & Sharpe, R. (eds.) Rethinking pedagogy for a digital age. Designing...

  20. Can perceptual learning be used to treat amblyopia beyond the critical period of visual development?

    Science.gov (United States)

    Astle, Andrew T; Webb, Ben S; McGraw, Paul V

    2011-11-01

    Amblyopia presents early in childhood and affects approximately 3% of western populations. The monocular visual acuity loss is conventionally treated during the 'critical periods' of visual development by occluding or penalising the fellow eye to encourage use of the amblyopic eye. Despite the measurable success of this approach in many children, substantial numbers of people still suffer with amblyopia later in life because either they were never diagnosed in childhood, did not respond to the original treatment, the amblyopia was only partially remediated, or their acuity loss returned after cessation of treatment. In this review, we consider whether the visual deficits of this largely overlooked amblyopic group are amenable to conventional and innovative therapeutic interventions later in life, well beyond the age at which treatment is thought to be effective. There is a considerable body of evidence that residual plasticity is present in the adult visual brain and this can be harnessed to improve function in adults with amblyopia. Perceptual training protocols have been developed to optimise visual gains in this clinical population. Results thus far are extremely encouraging; marked visual improvements have been demonstrated, the perceptual benefits transfer to new visual tasks and appear to be relatively enduring. The essential ingredients of perceptual training protocols are being incorporated into video game formats, facilitating home-based interventions. Many studies support perceptual training as a tool for improving vision in amblyopes beyond the critical period. Should this novel form of treatment stand up to the scrutiny of a randomised controlled trial, clinicians may need to re-evaluate their therapeutic approach to adults with amblyopia. Ophthalmic & Physiological Optics © 2011 The College of Optometrists.

  1. Interaction between periodic in-service inspection requirements and design

    International Nuclear Information System (INIS)

    Prot, A.C.; Saglio, R.

    1979-03-01

    After reviewing the requirements specific of periodic In-Service Inspection related to safety problems, especially for the pressure vessels, and taking into account the experience gained with several PWR reactors, the authors show these requirements could lead to modify the primary circuit design

  2. Visuals Matter! Designing and using effective visual representations to support project and portfolio decisions

    DEFF Research Database (Denmark)

    Geraldi, Joana; Arlt, Mario

    . They can help managers to be sharper and quicker, especially if visuals are used in a mindful manner. The intent of this book is to increase the awareness of project, program and portfolio practitioners and scholars about the importance of visuals and to provide practical recommendations on how they can......This book is the result of a two-year research project, funded by Project Management Institute and University College London on data visualization in the project and portfolio management contexts. Visuals are powerful and constitute an integral part of analyzing problems and making decisions...... be used and designed mindfully. The research, which underpins this book, focuses on the impact of visuals on cognition of data in project portfolio decisions. The complexity of portfolio problems often exceed human cognitive limitations as a result of a number of factors, such as the large number...

  3. Creating Visual Design and Meaningful Audience Experiences

    DEFF Research Database (Denmark)

    Steijn, Arthur; Ion Wille, Jakob

    2014-01-01

    The main purpose of the EU Interreg funded Classical Composition Music and Experience Design project, was to rethink audience experiences and develop knowledge of applied technologies connected to classical music and live concerts. The project and its main objectives was motivated by at least thee...... conditions. The most important being 1) the development in new technology creating new expectations in audiences attending cultural events, including classical concerts, 2) resent decline in audiences attending classical music and 3) a will to strengthen relations between cultural institutions, creative...... businesses and educational institutions in the Øresund region (including the city and surroundings of Malmø and Copenhagen). Therefore the project Classical Composition Music and Experience Design focused on developing new and meaningful audience experiences where live classical music meets new digital...

  4. The landscape impact and visual design of windfarms

    International Nuclear Information System (INIS)

    Stanton, C.

    1996-08-01

    For every economic and technical solution there are a number of viable windfarm designs. This study is intended to provide information and guidelines on the design and location of windfarms in terms of visual impact. It is based on an analysis of a number of existing wind farms. The main conclusion is that where a windfarm is technically practical, a viable visual solution can usually be found. In the ideal development, the landscape should condition the wind farm design. Since windfarms cannot be hidden, it is imperative that the development seems honest, rational and harmonious in the landscape as an expression of visual clarity. Dissemination of information to the general public on the potential impact of a windfarm which has been sensitively designed could reassure many people who might be uncertain about such an unfamiliar development. (UK)

  5. A different approach to designing visual displays and workstations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-06-01

    The material presented in this paper is based on two studies involving the design of visual displays based on the user`s perspective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming (NLP), and its use in expanding design choices from the user`s ``model of the world,`` and the use of virtual reality.

  6. Architecture of Gothic Period and Its Effect to Clothing Design

    Directory of Open Access Journals (Sweden)

    Şerife YILDIZ

    2015-08-01

    Full Text Available Root of the word Gothic comes from a German tribe which lives in region of the Gotland of Scandinavia. Gothic period is a movement which ends the Midde Age and opens Renaissance. Alth ough seen in all branches of the art, Gothic is widely a style of architecture. Having been originated from the Roman architecture, Gothic Architecture come out in the second half of the 12th century and continued its existence until the half of the 16th c entury when classical architecture come out. In Europe, Gothic painting, sculpture and architecture were dominant and preserved its popularity until the Renaissance. Fashion means all the temporary new styles which come out in a certain period of time with the desires of dressing up, being different, wearing the most desirable. Although seen as two different design field, when we examine closely, we can see that fashion and architecture has many common point from the past to present. As man is the common po int of this two field, they naturally affect each other. Gothic architecture inspired clothing designs, which is enough to show how much they affected each other. In this study, our purpose is to reveal effects of the Gothic architecture on the clothing d esigns. The style used in the Gothic period architecture and models and styles in clothing designs was presented with the help of table of specification. According to this, both fields' sharing common aesthetic concern and same theoritic and ideologic bas e was accompanied by stylistic and structural similarities accordingly. Designers in this two different fields turned even to themselves for inspiration and technical strategy. Environmental and cultural factors affect both fashion designers and architects . When seen as a part of historical process, clothes and buildings with their important cultural and economic conditions are priceless anthropological buildings which show technological developments within the period.

  7. Critical frameworks for graphic design: graphic design and visual culture

    OpenAIRE

    Dauppe, Michele-Anne

    2011-01-01

    The paper considers an approach to the study of graphic design which addresses the expanding nature of graphic design in the 21st century and the purposeful application of theory to the subject of graphic design. In recent years graphic design has expanded its domain from the world of print culture (e.g. books, posters) into what is sometimes called screen culture. Everything from a mobile phone to a display in an airport lounge to the A.T.M. carries graphic design. It has become ever more ub...

  8. Can perceptual learning be used to treat amblyopia beyond the critical period of visual development?

    Science.gov (United States)

    Astle, Andrew T.; Webb, Ben S.; McGraw, Paul V.

    2012-01-01

    Background Amblyopia presents early in childhood and affects approximately 3% of western populations. The monocular visual acuity loss is conventionally treated during the “critical periods” of visual development by occluding or penalising the fellow eye to encourage use of the amblyopic eye. Despite the measurable success of this approach in many children, substantial numbers of people still suffer with amblyopia later in life because either they were never diagnosed in childhood, did not respond to the original treatment, the amblyopia was only partially remediated, or their acuity loss returned after cessation of treatment. Purpose In this review, we consider whether the visual deficits of this largely overlooked amblyopic group are amenable to conventional and innovative therapeutic interventions later in life, well beyond the age at which treatment is thought to be effective. Recent findings There is a considerable body of evidence that residual plasticity is present in the adult visual brain and this can be harnessed to improve function in adults with amblyopia. Perceptual training protocols have been developed to optimise visual gains in this clinical population. Results thus far are extremely encouraging: marked visual improvements have been demonstrated, the perceptual benefits transfer to new visual tasks and appear to be relatively enduring. The essential ingredients of perceptual training protocols are being incorporated into video game formats, facilitating home-based interventions. Summary Many studies support perceptual training as a tool for improving vision in amblyopes beyond the critical period. Should this novel form of treatment stand up to the scrutiny of a randomised controlled trial, clinicians may need to re-evaluate their therapeutic approach to adults with amblyopia. PMID:21981034

  9. Generative design visualize, program, and create with processing

    CERN Document Server

    Bohnacker, Hartmut; Laub, Julia; Lazzeroni, Claudius

    2012-01-01

    Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.

  10. On the return period and design in a multivariate framework

    Directory of Open Access Journals (Sweden)

    G. Salvadori

    2011-11-01

    Full Text Available Calculating return periods and design quantiles in a multivariate environment is a difficult problem: this paper tries to make the issue clear. First, we outline a possible way to introduce a consistent theoretical framework for the calculation of the return period in a multi-dimensional environment, based on Copulas and the Kendall's measure. Secondly, we introduce several approaches for the identification of suitable design events: these latter quantities are of utmost importance in practical applications, but their calculation is yet limited, due to the lack of an adequate theoretical environment where to embed the problem. Throughout the paper, a case study involving the behavior of a dam is used to illustrate the new concepts outlined in this work.

  11. Visual design for the user interface, Part 1: Design fundamentals.

    Science.gov (United States)

    Lynch, P J

    1994-01-01

    Digital audiovisual media and computer-based documents will be the dominant forms of professional communication in both clinical medicine and the biomedical sciences. The design of highly interactive multimedia systems will shortly become a major activity for biocommunications professionals. The problems of human-computer interface design are intimately linked with graphic design for multimedia presentations and on-line document systems. This article outlines the history of graphic interface design and the theories that have influenced the development of today's major graphic user interfaces.

  12. Learning Reverse Engineering and Simulation with Design Visualization

    Science.gov (United States)

    Hemsworth, Paul J.

    2018-01-01

    The Design Visualization (DV) group supports work at the Kennedy Space Center by utilizing metrology data with Computer-Aided Design (CAD) models and simulations to provide accurate visual representations that aid in decision-making. The capability to measure and simulate objects in real time helps to predict and avoid potential problems before they become expensive in addition to facilitating the planning of operations. I had the opportunity to work on existing and new models and simulations in support of DV and NASA’s Exploration Ground Systems (EGS).

  13. Making maps a visual guide to map design for GIS

    CERN Document Server

    Krygier, John

    2016-01-01

    Lauded for its accessibility and beautiful design, this text has given thousands of students and professionals the tools to create effective, compelling maps. Using a wealth of illustrations--with 74 in full color--to elucidate each concisely presented point, the revised and updated third edition continues to emphasize how design choices relate to the reasons for making a map and its intended purpose. All components of map making are covered: titles, labels, legends, visual hierarchy, font selection, how to turn phenomena into visual data, data organization, symbolization, and more. Innovative

  14. Visualize This The FlowingData Guide to Design, Visualization, and Statistics

    CERN Document Server

    Yau, Nathan

    2011-01-01

    Practical data design tips from a data visualization expert of the modern age Data doesn?t decrease; it is ever-increasing and can be overwhelming to organize in a way that makes sense to its intended audience. Wouldn?t it be wonderful if we could actually visualize data in such a way that we could maximize its potential and tell a story in a clear, concise manner? Thanks to the creative genius of Nathan Yau, we can. With this full-color book, data visualization guru and author Nathan Yau uses step-by-step tutorials to show you how to visualize and tell stories with data. He explains how to ga

  15. Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness

    Science.gov (United States)

    Kim, Tanyoung; Hong, Hwajung; Magerko, Brian

    When people are aware of their lifestyle's ecological consequences, they are more likely to adjust their behavior to reduce their impact. Persuasive design that provides feedback to users without interfering with their primary tasks can increases the awareness of neighboring problems. As a case study of design for persuasion, we designed two ambient displays as desktop widgets. Both represent a users' computer usage time, but in different visual styles. In this paper, we present the results of a comparative study of two ambient displays. We discuss the gradual progress of persuasion supported by the ambient displays and the differences in users' perception affected by the different visualization styles. Finally, Our empirical findings lead to a series of design implications for persuasive media.

  16. A Visual lexicon to Handle Semantic Similarity in Design precedents

    DEFF Research Database (Denmark)

    Restrepo-Giraldo, John Dairo

    2007-01-01

    The adequate use of existing knowledge, and not only the creation of completely new solutions, is also an important part of creative thinking. When conceiving a solution, designers oftentimes report having a vague image of the form that will embody the final solution to the design task at hand...... recognition techniques to index and retrieve visual information called Content Based Image Retrieval (CBIR). In this approach, the designer gives the computer tool an image and the computer searches for images that are similar to the example given. For this, the computer looks for geometrical features...... for visual information. The reason is that the algorithms available cannot recognize what the image contains (in semantic terms) but humans can, and with great facility. This ability was reflected in the searching process of the designers in our studies. It is very natural for them to expect living room...

  17. Designing visual displays and system models for safe reactor operations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-12-31

    The material presented in this paper is based on two studies involving the design of visual displays and the user`s prospective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming and its use in expanding design choices from the operator`s perspective image. The contents of this paper focuses on the studies and how they are applicable to the safety of operating reactors.

  18. Designing visual displays and system models for safe reactor operations

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.

    1995-01-01

    The material presented in this paper is based on two studies involving the design of visual displays and the user's prospective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming and its use in expanding design choices from the operator's perspective image. The contents of this paper focuses on the studies and how they are applicable to the safety of operating reactors

  19. Alternative Design for Visual Identity of Yayasan Batik Indonesia

    Directory of Open Access Journals (Sweden)

    Puspita Putri Nugroho

    2015-01-01

    Full Text Available The research objective is to create a logo as the main visual identity. It is together with the graphic elements to support the overall visual identity of the organization and also apply the corporate identity to various applications to effectively foster the professional and trustworthy image of the organization as the foundation in Indonesia aiming for preserving and advancing Batik as the national asset. The writer used qualitative and quantitative method. Qualitative method included Face-to-face interview with the vice secretary of YBI, e-mail interview with the previous logo designer and direct survey to Textile Museum Jakarta and Batik Gallery; and Quantitative method through online survey. The result of the project is a new visual identity for Yayasan Batik Indonesia, which portrays its vision and mission. Design is the core in attaining an advantageous visual identity that could portray the image of the respected organization. When a consistency is applied through the whole visual identity, professional character of the organization is achieved. 

  20. COVE: a visual environment for ocean observatory design

    International Nuclear Information System (INIS)

    Grochow, K; Lazowska, E; Stoermer, M; Kelley, D; Delaney, J

    2008-01-01

    Physical, chemical, and biological ocean processes play a crucial role in determining Earth's environment. Unfortunately, our knowledge of these processes is limited because oceanography is carried out today largely the way it was a century ago: as expeditionary science, going to sea in ships and measuring a relatively small number of parameters (e.g., temperature, salinity, and pressure) as time and budget allow. The NSF Ocean Observatories Initiative is a US$330 million project that will help transform oceanography from a data-poor to a data-rich science. A cornerstone of this project is the deep water Regional Scale Nodes (RSN) that will be installed off the coasts of Washington and Oregon. The RSN will include 1500 km of fiber optic cable providing power and bandwidth to the seafloor and throughout the water column. Thousands of sensors will be deployed to stream data and imagery to shore, where they will be available in real time for ocean scientists and the public at large. The design of the RSN is a complex undertaking, requiring a combination of many different interactive tools and areas of visualization: geographic visualization to see the available seafloor bathymetry, scientific visualization to examine existing geospatially located datasets, layout tools to place the sensors, and collaborative tools to communicate across the team during the design. COVE, the Common Observatory Visualization Environment, is a visualization environment designed to meet all these needs. COVE has been built by computer scientists working closely with the engineering and scientific teams who will build and use the RSN. This paper discusses the data and activities of cabled observatory design, the design of COVE, and results from its use across the team

  1. Advertisements in French and Belgian ‘Little Reviews’, 1890–1930: Visual Techniques and Design

    Directory of Open Access Journals (Sweden)

    Hélène Védrine

    2016-12-01

    Full Text Available Between the 1880s and the 1920s, advertising proved fundamental to art and literature reviews since it fostered a new link between visual and consumerist culture. This article is based on fin de siècle and avant-garde magazines read in dialogue. It samples French and Belgian magazines illustrating innovations to 1880s periodicals and 1920s modernist magazines. The paper highlights the use of visual techniques in advertisements (page design, typography, etc. that strengthen aesthetic and political stances. Advertising rhetoric masks aesthetic manifestos but also social and political agenda, revealed by visual displays of text. Publicity is also an important medium for poetic experimentation, embedded in ordinary advertising design already in the 1890s. Its subversive use informs new means of artistic expression, considered avant-garde innovations (collage, cadavre exquis, or typographic combinations. Advertising later represents new modernist stances within avant-garde magazines. Surrealism and Dada exploited publicity to promote their revolutionary aesthetic. In the 1920s, advertising being increasingly professionalized, specific designers used new visual means, strengthened artistic exchanges, and gradually erased the division between art and commercial culture in magazines. Thus modernism became part of a visual culture resonant with consumer commodities. Advertising ultimately exemplifies an interesting change in periodicals’ patterns, across literature and art reviews to the mainstream press, through posters, and decorative or architectural designs.

  2. Design of an aid to visual inspection workstation

    Science.gov (United States)

    Tait, Robert; Harding, Kevin

    2016-05-01

    Visual Inspection is the most common means for inspecting manufactured parts for random defects such as pits, scratches, breaks, corrosion or general wear. The reason for the need for visual inspection is the very random nature of what might be a defect. Some defects may be very rare, being seen once or twice a year, but May still be critical to part performance. Because of this random and rare nature, even the most sophisticated image analysis programs have not been able to recognize all possible defects. Key to any future automation of inspection is obtaining good sample images of what might be a defect. However, most visual check take no images and consequently generate no digital data or historical record beyond a simple count. Any additional tool to captures such images must be able to do so without taking addition time. This paper outlines the design of a potential visual inspection station that would be compatible with current visual inspection methods, but afford the means for reliable digital imaging and in many cases augmented capabilities to assist the inspection. Considerations in this study included: resolution, depth of field, feature highlighting, and ease of digital capture, annotations and inspection augmentation for repeatable registration as well as operator assistance and training.

  3. Interactive Design and Visualization of Branched Covering Spaces.

    Science.gov (United States)

    Roy, Lawrence; Kumar, Prashant; Golbabaei, Sanaz; Zhang, Yue; Zhang, Eugene

    2018-01-01

    Branched covering spaces are a mathematical concept which originates from complex analysis and topology and has applications in tensor field topology and geometry remeshing. Given a manifold surface and an -way rotational symmetry field, a branched covering space is a manifold surface that has an -to-1 map to the original surface except at the ramification points, which correspond to the singularities in the rotational symmetry field. Understanding the notion and mathematical properties of branched covering spaces is important to researchers in tensor field visualization and geometry processing, and their application areas. In this paper, we provide a framework to interactively design and visualize the branched covering space (BCS) of an input mesh surface and a rotational symmetry field defined on it. In our framework, the user can visualize not only the BCSs but also their construction process. In addition, our system allows the user to design the geometric realization of the BCS using mesh deformation techniques as well as connecting tubes. This enables the user to verify important facts about BCSs such as that they are manifold surfaces around singularities, as well as the Riemann-Hurwitz formula which relates the Euler characteristic of the BCS to that of the original mesh. Our system is evaluated by student researchers in scientific visualization and geometry processing as well as faculty members in mathematics at our university who teach topology. We include their evaluations and feedback in the paper.

  4. An investigation of how design managers in organisations in Bahrain manage and evaluate visual communication design for strategic advantage

    OpenAIRE

    Hallak, Lilian Issa Anton

    2015-01-01

    The role of visual communication design continues to increase in importance around the world. In Bahrain, organisations are increasingly considering visual communication design as a means of accomplishing organisational goals. The research aims to understand the process by which design managers in organisations in Bahrain manage and evaluate visual communication designs to gain strategic advantage. Even though the management of visual communication design has not yet been recognised as a ...

  5. Designing advanced functional periodic mesoporous organosilicas for biomedical applications

    Directory of Open Access Journals (Sweden)

    Dolores Esquivel

    2014-03-01

    Full Text Available Periodic mesoporous organosilicas (PMOs, reported for the first time in 1999, constitute a new branch of organic-inorganic hybrid materials with high-ordered structures, uniform pore size and homogenous distribution of organic bridges into a silica framework. Unlike conventional mesoporous silicas, these materials offer the possibility to adjust the surface (hydrophilicity/hydrophobicity and physical properties (morphology, porosity as well as their mechanical stability through the incorporation of different functional organic moieties in their pore walls. A broad variety of PMOs has been designed for their subsequent application in many fields. More recently, PMOs have attracted growing interest in emerging areas as biology and biomedicine. This review provides a comprehensive overview of the most recent breakthroughs achieved for PMOs in biological and biomedical applications.

  6. Magnetic design of a 14 mm period prototype superconducting undulator

    Energy Technology Data Exchange (ETDEWEB)

    Gehlot, Mona, E-mail: mona_gehlot@yahoo.com [Insertion Device Development Laboratory, School of Physics, Devi Ahilya University, Indore 452001, MP (India); Mishra, G. [Insertion Device Development Laboratory, School of Physics, Devi Ahilya University, Indore 452001, MP (India); Institute of Engineering, UNAM (Mexico); Soleil, Paris (France); Trillaud, Frederic [Institute of Engineering, UNAM (Mexico); Sharma, Geetanjali [Soleil, Paris (France)

    2017-02-21

    In this paper we report the design of a 14 mm period prototype superconducting undulator that is under fabrication at Insertion Device Development Laboratory (IDDL) at Devi Ahilya Vishwavidyalaya, Indore, India. The field computations are made in RADIA and results are presented in an analytical form for computation of the on axis field and the field on the surface of the coil. On the basis of the findings, a best fit is presented for the model to calculate the field dependence on the gap and the current density. The fit is compared with Moser-Rossmanith formula proposed earlier to predict the magnetic flux density of a superconducting undulator. The field mapping is used to calculate the field integrals and its dependence on gap and current densities as well.

  7. Design and fabrication of Ni nanowires having periodically hollow nanostructures.

    Science.gov (United States)

    Sada, Takao; Fujigaya, Tsuyohiko; Nakashima, Naotoshi

    2014-10-07

    We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag 'barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 ± 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni(2+) for the interior surfaces of AAO. The Ni shell layer allows the Ni segments to remain even after dissolution of the Ag segments. Because the electroplating conditions can be easily controlled, we could carefully adjust the size and pitch of the periodically hollow nanospaces. We also describe a method for the fabrication of Ni nanorods by forming an Ag shell instead of a Ni shell on the Ni-Ag barcode nanowire, in which the interior of the AAO surfaces was modified with a compound bearing a thiol group prior to electroplating.

  8. Processing a programming handbook for visual designers and artists

    CERN Document Server

    Reas, Casey

    2014-01-01

    The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This secon...

  9. Visual design: a step towards multicultural health care.

    Science.gov (United States)

    Alvarez, Juliana

    2014-02-01

    Standing at the crossroads of anthropology, communication, industrial design and new technology theories, this article describes the communication challenges posed during hospital emergencies resulting from linguistic and cultural differences between health care professionals and patients. In order to overcome communication barriers, the proposal of a visual solution was analyzed. Likewise, the problem was studied based on the concepts of perception, comprehension, interpretation and graphic representation according to visual culture and semiotics theories. One hundred and ffty images showing symptoms were analyzed in order to identify a pluricultural iconographic code. Results enabled to develop a list of design criteria and create the application: "My Symptoms Translator" as an option to overcome verbal language barriers and cultural differences.

  10. Visualizing period fluctuations in strained-layer superlattices with scanning tunneling microscopy

    Science.gov (United States)

    Kanedy, K.; Lopez, F.; Wood, M. R.; Gmachl, C. F.; Weimer, M.; Klem, J. F.; Hawkins, S. D.; Shaner, E. A.; Kim, J. K.

    2018-01-01

    We show how cross-sectional scanning tunneling microscopy (STM) may be used to accurately map the period fluctuations throughout epitaxial, strained-layer superlattices based on the InAs/InAsSb and InGaAs/InAlAs material systems. The concept, analogous to Bragg's law in high-resolution x-ray diffraction, relies on an analysis of the [001]-convolved reciprocal-space satellite peaks obtained from discrete Fourier transforms of individual STM images. Properly implemented, the technique enables local period measurements that reliably discriminate vertical fluctuations localized to within ˜5 superlattice repeats along the [001] growth direction and orthogonal, lateral fluctuations localized to within ˜40 nm along directions in the growth plane. While not as accurate as x-ray, the inherent, single-image measurement error associated with the method may be made as small as 0.1%, allowing the vertical or lateral period fluctuations contributing to inhomogeneous energy broadening and carrier localization in these structures to be pinpointed and quantified. The direct visualization of unexpectedly large, lateral period fluctuations on nanometer length scales in both strain-balanced systems supports a common understanding in terms of correlated interface roughness.

  11. Future of color in the visual arts, architecture, and design

    Science.gov (United States)

    Green-Armytage, Paul

    2002-06-01

    My brief for this report was to reflect on the congress from the point of view of the visual arts, architecture and design, and to say something about how I see the future of color in these fields. I will say a bit about the congress itself, a bit about some of the topics that particularly struck me, and a bit about the future - the future that seems likely and the future that I hope for.

  12. The semiotics of landscape design communication: towards a critical visual research approach in landscape architecture.

    NARCIS (Netherlands)

    Raaphorst, K.M.C.; Duchhart, I.; Knaap, van der W.G.M.; Roeleveld, Gerda; Brink, van den A.

    2017-01-01

    In landscape architecture, visual representations are the primary means of communication between stakeholders in design processes. Despite the reliance on visual representations, little critical research has been undertaken by landscape architects on how visual communication forms work or their

  13. Visualization tool for human-machine interface designers

    Science.gov (United States)

    Prevost, Michael P.; Banda, Carolyn P.

    1991-06-01

    As modern human-machine systems continue to grow in capabilities and complexity, system operators are faced with integrating and managing increased quantities of information. Since many information components are highly related to each other, optimizing the spatial and temporal aspects of presenting information to the operator has become a formidable task for the human-machine interface (HMI) designer. The authors describe a tool in an early stage of development, the Information Source Layout Editor (ISLE). This tool is to be used for information presentation design and analysis; it uses human factors guidelines to assist the HMI designer in the spatial layout of the information required by machine operators to perform their tasks effectively. These human factors guidelines address such areas as the functional and physical relatedness of information sources. By representing these relationships with metaphors such as spring tension, attractors, and repellers, the tool can help designers visualize the complex constraint space and interacting effects of moving displays to various alternate locations. The tool contains techniques for visualizing the relative 'goodness' of a configuration, as well as mechanisms such as optimization vectors to provide guidance toward a more optimal design. Also available is a rule-based design checker to determine compliance with selected human factors guidelines.

  14. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    OpenAIRE

    Konstantinos Kyriakopoulos

    2016-01-01

    This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how ...

  15. Adaptation to vestibular disorientation. VII, Special effects of brief periods of visual fixation on nystagmus and sensations of turning.

    Science.gov (United States)

    1967-05-01

    The influences of (a) disorientation experience and (b) brief periods of visual still-fixation were examined in exposing figure skaters and ordinary subjects to various rates of angular acceleration. Both nystagmic eye movements and sensations of tur...

  16. Reflections on Visualization in Cross-Cultural Design

    DEFF Research Database (Denmark)

    Rodil, Kasper

    2015-01-01

    in Namibia. I aim to show how conversations around visualiza-tions can increase a designer’s sensitivity to others’ perspectives, support mutual learn-ing, and trigger the engagement and criticism that are vital for co-design. Between the end of 2010 and 2013, I undertook eight research visits of 3 to 7 days...... a home there. Through participatory action research in Erindiroukambe, which developed since the end of 2008, we have engaged with a group of elders and run various design activities, which include amongst other activities four different digital prototypes, running on laptop and tablet computers. We have...

  17. The Attentional Capture of Colour in Visual Interface Design

    DEFF Research Database (Denmark)

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently...... in a controlled environment, in which 11 participants scanned a 20 item display for a coloured target amongst coloured distractors. We found evidence to support that primary colours capture attention significantly more than secondary colours, and inconclusive evidence that colours convey their meaning...... at a sufficiently early level of processing to influence attention. We end by discussing implications of our results for design practice and research in psychology....

  18. Biomimetic Wind Turbine Design with Lift Enhancing Periodic Stall

    NARCIS (Netherlands)

    Stamhuis, Eize Jan

    2017-01-01

    A wind turbine includes a rotor; a blade; and a periodic stall system. The periodic stall system selectively moves at least part of the blade in an oscillating motion whereby an angle of incidence continuously varies to invoke periodic stall. The periodic stall system can move the entire blade or

  19. A Graphics Design Framework to Visualize Multi-Dimensional Economic Datasets

    Science.gov (United States)

    Chandramouli, Magesh; Narayanan, Badri; Bertoline, Gary R.

    2013-01-01

    This study implements a prototype graphics visualization framework to visualize multidimensional data. This graphics design framework serves as a "visual analytical database" for visualization and simulation of economic models. One of the primary goals of any kind of visualization is to extract useful information from colossal volumes of…

  20. Design and fabrication of Ni nanowires having periodically hollow nanostructures

    Science.gov (United States)

    Sada, Takao; Fujigaya, Tsuyohiko; Nakashima, Naotoshi

    2014-09-01

    We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag `barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 +/- 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni2+ for the interior surfaces of AAO. The Ni shell layer allows the Ni segments to remain even after dissolution of the Ag segments. Because the electroplating conditions can be easily controlled, we could carefully adjust the size and pitch of the periodically hollow nanospaces. We also describe a method for the fabrication of Ni nanorods by forming an Ag shell instead of a Ni shell on the Ni-Ag barcode nanowire, in which the interior of the AAO surfaces was modified with a compound bearing a thiol group prior to electroplating.We propose a concept for the design and fabrication of metal nanowires having periodically hollow nanostructures inside the pores of an anodic aluminum oxide (AAO) membrane using a sacrificial metal. In this study, nickel (Ni) and silver (Ag) were used as the base metal and the sacrificial metal, respectively. Alternating an applied potential between -0.4 and -1.0 V provided alternatively deposited Ni and Ag segments in a Ni-Ag `barcode' nanowire with a diameter of 18 or 35 nm. After etching away the Ag segments, we fabricated Ni nanowires with nanopores of 12 +/- 5.3 nm. Such nanostructure formation is explained by the formation of a Ni shell layer over the surface of the Ag segments due to the strong affinity of Ni2+ for the

  1. Studying visual and spatial reasoning for design creativity

    CERN Document Server

    2015-01-01

    Creativity and design creativity in particular are being recognized as playing an increasing role in the social and economic wellbeing of a society. As a consequence creativity is becoming a focus of research. However, much of this burgeoning research is distributed across multiple disciplines that normally do not intersect with each other and researchers in one discipline are often unaware of related research in another discipline.  This volume brings together contributions from design science, computer science, cognitive science and neuroscience on studying visual and spatial reasoning applicable to design creativity. The book is the result of a unique NSF-funded workshop held in Aix-en-Provence, France. The aim of the workshop and the resulting volume was to allow researchers in disparate disciplines to be exposed to the other’s research, research methods and research results within the context of design creativity. Fifteen of the papers presented and discussed at the workshop are contained in this volu...

  2. Designing algorithm visualization on mobile platform: The proposed guidelines

    Science.gov (United States)

    Supli, A. A.; Shiratuddin, N.

    2017-09-01

    This paper entails an ongoing study about the design guidelines of algorithm visualization (AV) on mobile platform, helping students learning data structures and algorithm (DSA) subject effectively. Our previous review indicated that design guidelines of AV on mobile platform are still few. Mostly, previous guidelines of AV are developed for AV on desktop and website platform. In fact, mobile learning has been proved to enhance engagement in learning circumstances, and thus effect student's performance. In addition, the researchers highly recommend including UI design and Interactivity in designing effective AV system. However, the discussions of these two aspects in previous AV design guidelines are not comprehensive. The UI design in this paper describes the arrangement of AV features in mobile environment, whereas interactivity is about the active learning strategy features based on learning experiences (how to engage learners). Thus, this study main objective is to propose design guidelines of AV on mobile platform (AVOMP) that entails comprehensively UI design and interactivity aspects. These guidelines are developed through content analysis and comparative analysis from various related studies. These guidelines are useful for AV designers to help them constructing AVOMP for various topics on DSA.

  3. Research for the design of visual fatigue based on the computer visual communication

    Science.gov (United States)

    Deng, Hu-Bin; Ding, Bao-min

    2013-03-01

    With the era of rapid development of computer networks. The role of network communication in the social, economic, political, become more and more important and suggested their special role. The computer network communicat ion through the modern media and byway of the visual communication effect the public of the emotional, spiritual, career and other aspects of the life. While its rapid growth also brought some problems, It is that their message across to the public, its design did not pass a relat ively perfect manifestation to express the informat ion. So this not only leads to convey the error message, but also to cause the physical and psychological fatigue for the audiences. It is said that the visual fatigue. In order to reduce the fatigue when people obtain the useful information in using computer. Let the audience in a short time to obtain the most useful informat ion, this article gave a detailed account of its causes, and propose effective solutions and, through the specific examples to explain it, also in the future computer design visual communicat ion applications development prospect.

  4. On line and on paper: Visual representations, visual culture, and computer graphics in design engineering

    Energy Technology Data Exchange (ETDEWEB)

    Henderson, K.

    1991-01-01

    The research presented examines the visual communication practices of engineers and the impact of the implementation of computer graphics on their visual culture. The study is based on participant observation of day-to-day practices in two contemporary industrial settings among engineers engaged in the actual process of designing new pieces of technology. In addition, over thirty interviews were conducted at other industrial sites to confirm that the findings were not an isolated phenomenon. The data show that there is no one best way' to use a computer graphics system, but rather that use is site specific and firms and individuals engage in mixed paper and electronic practices as well as differential use of electronic options to get the job done. This research illustrates that rigid models which assume a linear theory of innovation, projecting a straight-forward process from idea, to drawing, to prototype, to production, are seriously misguided.

  5. Discovering Periodicity: Hands-On, Minds-On Organization of the Periodic Table by Visualizing the Unseen

    Science.gov (United States)

    Selco, Jodye; Bruno, Mary; Chan, Sue

    2013-01-01

    Understanding how the periodic table of elements is organized and how to read information from it is fundamental for understanding chemistry. Introductory chemistry courses usually include discussions detailing what elemental information can be determined by virtue of its position on the periodic table. Although many people have been exposed to…

  6. Gestalt Theory in Visual Screen Design — A New Look at an old subject

    OpenAIRE

    Chang, D.; Dooley, L.; Tuovinen, J. E

    2002-01-01

    Although often presented as a single basis for educational visual screen design, Gestalt theory is not a single small set of visual principles uniformly applied by all designers. In fact, it appears that instructional visual design literature often deals with only a small set of Gestalt laws. In this project Gestalt literature was consulted to distil the most relevant Gestalt laws for educational visual screen design. Eleven laws were identified. They deal with balance/symmetry, continuation,...

  7. Effects of chronic iTBS-rTMS and enriched environment on visual cortex early critical period and visual pattern discrimination in dark-reared rats.

    Science.gov (United States)

    Castillo-Padilla, Diana V; Funke, Klaus

    2016-01-01

    Early cortical critical period resembles a state of enhanced neuronal plasticity enabling the establishment of specific neuronal connections during first sensory experience. Visual performance with regard to pattern discrimination is impaired if the cortex is deprived from visual input during the critical period. We wondered how unspecific activation of the visual cortex before closure of the critical period using repetitive transcranial magnetic stimulation (rTMS) could affect the critical period and the visual performance of the experimental animals. Would it cause premature closure of the plastic state and thus worsen experience-dependent visual performance, or would it be able to preserve plasticity? Effects of intermittent theta-burst stimulation (iTBS) were compared with those of an enriched environment (EE) during dark-rearing (DR) from birth. Rats dark-reared in a standard cage showed poor improvement in a visual pattern discrimination task, while rats housed in EE or treated with iTBS showed a performance indistinguishable from rats reared in normal light/dark cycle. The behavioral effects were accompanied by correlated changes in the expression of brain-derived neurotrophic factor (BDNF) and atypical PKC (PKCζ/PKMζ), two factors controlling stabilization of synaptic potentiation. It appears that not only nonvisual sensory activity and exercise but also cortical activation induced by rTMS has the potential to alleviate the effects of DR on cortical development, most likely due to stimulation of BDNF synthesis and release. As we showed previously, iTBS reduced the expression of parvalbumin in inhibitory cortical interneurons, indicating that modulation of the activity of fast-spiking interneurons contributes to the observed effects of iTBS. © 2015 Wiley Periodicals, Inc.

  8. Two critical periods in early visual cortex during figure-ground segregation

    NARCIS (Netherlands)

    Wokke, M.E.; Sligte, I.G.; Scholte, H.S.; Lamme, V.A.F.

    2012-01-01

    .The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual

  9. Evolutionary Dynamics for Designing Multi-Period Auctions (extended abstract)

    NARCIS (Netherlands)

    Klos, T.B.; Van Ahee, G.J.

    2008-01-01

    Mechanism design (MD) has recently become a very popular approach in the design of distributed systems of autonomous agents. Also called ‘inverse game theory’ [4], MD is concerned with designing the games or systems in which agents interact, and to do this in such a way that rational agent behavior

  10. Electro-optical design for efficient visual communication

    Science.gov (United States)

    Huck, Friedrich O.; Fales, Carl L.; Jobson, Daniel J.; Rahman, Zia-ur

    1995-03-01

    Visual communication, in the form of telephotography and television, for example, can be regarded as efficient only if the amount of information that it conveys about the scene to the observer approaches the maximum possible and the associated cost approaches the minimum possible. Elsewhere we have addressed the problem of assessing the end-to-end performance of visual communication systems in terms of their efficiency in this sense by integrating the critical limiting factors that constrain image gathering into classical communication theory. We use this approach to assess the electro-optical design of image-gathering devices as a function of the f number and apodization of the objective lens and the aperture size and sampling geometry of the photodetection mechanism. Results show that an image-gathering device that is designed to optimize information capacity performs similarly to the human eye. For both, the performance approaches the maximum possible, in terms of the efficiency with which the acquired information can be transmitted as decorrelated data, and the fidelity, sharpness, and clarity with which fine detail can be restored.

  11. Interface of Linguistic and Visual Information During Audience Design.

    Science.gov (United States)

    Fukumura, Kumiko

    2015-08-01

    Evidence suggests that speakers can take account of the addressee's needs when referring. However, what representations drive the speaker's audience design has been less clear. This study aims to go beyond previous studies by investigating the interplay between the visual and linguistic context during audience design. Speakers repeated subordinate descriptions (e.g., firefighter) given in the prior linguistic context less and used basic-level descriptions (e.g., man) more when the addressee did not hear the linguistic context than when s/he did. But crucially, this effect happened only when the referent lacked the visual attributes associated with the expressions (e.g., the referent was in plain clothes rather than in a firefighter uniform), so there was no other contextual cue available for the identification of the referent. This suggests that speakers flexibly use different contextual cues to help their addressee map the referring expression onto the intended referent. In addition, speakers used fewer pronouns when the addressee did not hear the linguistic antecedent than when s/he did. This suggests that although speakers may be egocentric during anaphoric reference (Fukumura & Van Gompel, 2012), they can cooperatively avoid pronouns when the linguistic antecedents were not shared with their addressee during initial reference. © 2014 Cognitive Science Society, Inc.

  12. Electro-Optical Design for Efficient Visual Communication

    Science.gov (United States)

    Huck, Friedrich O.; Fales, Carl L.; Jobson, Daniel J.; Rahman, Zia-Ur

    1995-01-01

    Visual communication, in the form of telephotography and television, for example, can be regarded as efficient only if the amount of information that it conveys about the scene to the observer approaches the maximum possible and the associated cost approaches the minimum possible. Elsewhere we have addressed the problem of assessing the end to end performance of visual communication systems in terms of their efficiency in this sense by integrating the critical limiting factors that constrain image gathering into classical communications theory. We use this approach to assess the electro-optical design of image gathering devices as a function of the f number and apodization of the objective lens and the aperture size and sampling geometry of the phot-detection mechanism. Results show that an image gathering device that is designed to optimize information capacity performs similarly to the human eye. For both, the performance approaches the maximum possible, in terms of the efficiency with which the acquired information can be transmitted as decorrelated data, and the fidelity, sharpness, and clearity with which fine detail can be restored.

  13. D-Serine and Glycine Differentially Control Neurotransmission during Visual Cortex Critical Period.

    Directory of Open Access Journals (Sweden)

    Claire N J Meunier

    Full Text Available N-methyl-D-aspartate receptors (NMDARs play a central role in synaptic plasticity. Their activation requires the binding of both glutamate and d-serine or glycine as co-agonist. The prevalence of either co-agonist on NMDA-receptor function differs between brain regions and remains undetermined in the visual cortex (VC at the critical period of postnatal development. Here, we therefore investigated the regulatory role that d-serine and/or glycine may exert on NMDARs function and on synaptic plasticity in the rat VC layer 5 pyramidal neurons of young rats. Using selective enzymatic depletion of d-serine or glycine, we demonstrate that d-serine and not glycine is the endogenous co-agonist of synaptic NMDARs required for the induction and expression of Long Term Potentiation (LTP at both excitatory and inhibitory synapses. Glycine on the other hand is not involved in synaptic efficacy per se but regulates excitatory and inhibitory neurotransmission by activating strychnine-sensitive glycine receptors, then producing a shunting inhibition that controls neuronal gain and results in a depression of synaptic inputs at the somatic level after dendritic integration. In conclusion, we describe for the first time that in the VC both D-serine and glycine differentially regulate somatic depolarization through the activation of distinct synaptic and extrasynaptic receptors.

  14. Karakter Visual dan Gaya Ilustrasi Naskah Lama di Jawa Periode 1800-1920

    Directory of Open Access Journals (Sweden)

    Nuning Yanti Damayanti

    2008-03-01

    Full Text Available The tradition of illustrated writing and drawing was found in the old manuscripts of Indonesia. Some parts of those old manuscripts show unique illustrations depicting local identity of Nusantara. It is thought that the manuscript reflects societal culture of thinking as well as aesthetic achievement of visual art. The illustrations of those old Javanese manuscripts were well documented and represented in various visual styles, drawing methods, themes, and visualized objects; even though their visual concepts practically resembles to each other.  The presented paper discusses the visual character and styles of illustrations found in the old manuscripts of Java within the year of 1800-1920. The illustration in those old Javanese manuscripts shows continuous correlation to the visual style of the past era and the present. Thus, it emboldens the characteristics of Indonesian visual states. It reflects structured illustration and visual style as well as expressive symbols of the Javanese society. Illustration of the old Javanese manuscript in the year 1800-1920 showed some changes and uniqueness in its visuals, comprising interaction between animism in the Pre-Hinduism era, cultural paradigm of Hinduism-Budhism, Islamic beliefs, and Colonialism. Having observed the visual illustration in the old Javanese manuscripts, it can be deduced that their styles are characterized as decorative, naturalistic, realistic, simple, and deformed.

  15. Batch management based monitoring system: design, implement, and visualization

    International Nuclear Information System (INIS)

    Kan Bowen; Shi Jingyan

    2012-01-01

    Torque, an efficient PBS (Portable Batch System)-based open source Resource Management system, was originally developed by Ames research center of NASA, which was designed to satisfy the computing requirements of heterogeneous network. With the development of distributed computing, Torque has been widely used in high performance computing cluster. However, because of the lack of a well designed monitoring system, it is difficult to monitor, record, and control, leading to low stability, reliability and manageability. To overcome those problems, this paper designs and implements an adaptive lightweight monitoring system for torque from five aspects. 1) A lightweight circulating filtration logging system is developed to obtain the real-time running status of torque; 2) One uniform interface was provided for administrators to define monitoring commands, which can query management resources of torque; 3) Storage strategy is designed to make monitoring information persistent; 4) One uniform interface is provided for users to customized alarms, which can submit exceptions and errors to users via emails and SMS in real time; 5) HTML5 technology is applied in the customizable visualization of the jobs' status in torque in real time. (authors)

  16. Design of the tool for periodic not evolvent profiles

    Directory of Open Access Journals (Sweden)

    Anisimov Roman

    2017-01-01

    Full Text Available The new approach to profiling of the tool for processing of parts with periodic not evolvent profiles are considered in the article The discriminatory analysis of periodic profiles including repetition of profile both in the plane of perpendicular axis of part, and in the plane of passing along part of axis is offered. In the basis of the offered profiling method the idea of space shaping by rated surface of product of tool surface lies. The big advantage of the offered approach in profiling is its combination with the analysis of parameters of process of engineering work. It allows to predict the accuracy and surface quality of product with not evolvent periodic profile. While using the offered approach the pinion cutter for processing of wheels with internal triangular teeths and mill for processing of the screw of the counter of consumption of liquid, complex profile of which consists of several formings, have been received

  17. Two critical periods in early visual cortex during figure–ground segregation

    OpenAIRE

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-01-01

    .The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure-ground segregation (such as border ownership or surface segregation). To causally link activit...

  18. Designing and visualizing the water-energy-food nexus system

    Science.gov (United States)

    Endo, A.; Kumazawa, T.; Yamada, M.; Kato, T.

    2017-12-01

    The objective of this study is to design and visualize a water-energy-food nexus system to identify the interrelationships between water-energy-food (WEF) resources and to understand the subsequent complexity of WEF nexus systems holistically, taking an interdisciplinary approach. Object-oriented concepts and ontology engineering methods were applied according to the hypothesis that the chains of changes in linkages between water, energy, and food resources holistically affect the water-energy-food nexus system, including natural and social systems, both temporally and spatially. The water-energy-food nexus system that is developed is significant because it allows us to: 1) visualize linkages between water, energy, and food resources in social and natural systems; 2) identify tradeoffs between these resources; 3) find a way of using resources efficiently or enhancing the synergy between the utilization of different resources; and 4) aid scenario planning using economic tools. The paper also discusses future challenges for applying the developed water-energy-food nexus system in other areas.

  19. Design and development of long-period grating sensors for ...

    Indian Academy of Sciences (India)

    Raja Ramanna Centre for Advanced Technology, Indore 450 213. ∗ e-mail: ... Home built CO2 laser (Max power 20 Watt) is focused onto .... Claus R O 1997 Temperature-insensitive and strain insensitive long-period grating sensors for smart.

  20. Semantic Wavelet-Induced Frequency-Tagging (SWIFT Periodically Activates Category Selective Areas While Steadily Activating Early Visual Areas.

    Directory of Open Access Journals (Sweden)

    Roger Koenig-Robert

    Full Text Available Primate visual systems process natural images in a hierarchical manner: at the early stage, neurons are tuned to local image features, while neurons in high-level areas are tuned to abstract object categories. Standard models of visual processing assume that the transition of tuning from image features to object categories emerges gradually along the visual hierarchy. Direct tests of such models remain difficult due to confounding alteration in low-level image properties when contrasting distinct object categories. When such contrast is performed in a classic functional localizer method, the desired activation in high-level visual areas is typically accompanied with activation in early visual areas. Here we used a novel image-modulation method called SWIFT (semantic wavelet-induced frequency-tagging, a variant of frequency-tagging techniques. Natural images modulated by SWIFT reveal object semantics periodically while keeping low-level properties constant. Using functional magnetic resonance imaging (fMRI, we indeed found that faces and scenes modulated with SWIFT periodically activated the prototypical category-selective areas while they elicited sustained and constant responses in early visual areas. SWIFT and the localizer were selective and specific to a similar extent in activating category-selective areas. Only SWIFT progressively activated the visual pathway from low- to high-level areas, consistent with predictions from standard hierarchical models. We confirmed these results with criterion-free methods, generalizing the validity of our approach and show that it is possible to dissociate neural activation in early and category-selective areas. Our results provide direct evidence for the hierarchical nature of the representation of visual objects along the visual stream and open up future applications of frequency-tagging methods in fMRI.

  1. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2016-07-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece.

  2. The Bauhaus movement and its influence in graphic design, visual communication and architecture in Greece

    Directory of Open Access Journals (Sweden)

    Konstantinos Kyriakopoulos

    2017-04-01

    Full Text Available This paper attempts to present the elements defining the philosophical approach, the characteristics and the style of the Bauhaus movement. More specific it presents the social background of the period during which this school was established and the vision of its main representatives. It analyzes the way it influenced graphic design, visual communication and architecture in Greece. A comparison has been made between typical Bauhaus works and works of contemporary graphics aiming to find how they were influenced by the Bauhaus movement. Especially, it presents the projects (posters and buildings and the artists who worked according to the Bauhaus rules. This is a small research of how the Bauhaus school influenced modern graphic art and visual communication design in Greece until today. The conclusion of this research is that the Bauhaus movement which was the first to combine art with technology to obtain clarity and functionality rather than aesthetics, still has a crucial affect on modern design, graphic arts and visual communication in Greece

  3. Designing information visualizations for elite soccer children's different levels of comprehension

    DEFF Research Database (Denmark)

    Herdal, Thor; Pedersen, Jeppe Gerner; Knudsen, Søren

    2016-01-01

    We describe a study that sought to understand elite soccer children's use of visualizations to learn about, and improve their own sports performance. We specifically investigate how visualizations support the players' data comprehension. In this process, we design and evaluate visualizations base...... on real data. Finally, we discuss how the players' level of comprehension might depend on factors such as their general literacy and visualization literacy, and the role of visualization in coaching children....

  4. A Sensitive Period for Language in the Visual Cortex: Distinct Patterns of Plasticity in Congenitally versus Late Blind Adults

    Science.gov (United States)

    Bedny, Marina; Pascual-Leone, Alvaro; Dravida, Swethasri; Saxe, Rebecca

    2012-01-01

    Recent evidence suggests that blindness enables visual circuits to contribute to language processing. We examined whether this dramatic functional plasticity has a sensitive period. BOLD fMRI signal was measured in congenitally blind, late blind (blindness onset 9-years-old or later) and sighted participants while they performed a sentence…

  5. Age-related sensitive periods influence visual language discrimination in adults.

    Science.gov (United States)

    Weikum, Whitney M; Vouloumanos, Athena; Navarra, Jordi; Soto-Faraco, Salvador; Sebastián-Gallés, Núria; Werker, Janet F

    2013-01-01

    Adults as well as infants have the capacity to discriminate languages based on visual speech alone. Here, we investigated whether adults' ability to discriminate languages based on visual speech cues is influenced by the age of language acquisition. Adult participants who had all learned English (as a first or second language) but did not speak French were shown faces of bilingual (French/English) speakers silently reciting sentences in either language. Using only visual speech information, adults who had learned English from birth or as a second language before the age of 6 could discriminate between French and English significantly better than chance. However, adults who had learned English as a second language after age 6 failed to discriminate these two languages, suggesting that early childhood exposure is crucial for using relevant visual speech information to separate languages visually. These findings raise the possibility that lowered sensitivity to non-native visual speech cues may contribute to the difficulties encountered when learning a new language in adulthood.

  6. Analysis of experience-regulated transcriptome and imprintome during critical periods of mouse visual system development reveals spatiotemporal dynamics.

    Science.gov (United States)

    Hsu, Chi-Lin; Chou, Chih-Hsuan; Huang, Shih-Chuan; Lin, Chia-Yi; Lin, Meng-Ying; Tung, Chun-Che; Lin, Chun-Yen; Lai, Ivan Pochou; Zou, Yan-Fang; Youngson, Neil A; Lin, Shau-Ping; Yang, Chang-Hao; Chen, Shih-Kuo; Gau, Susan Shur-Fen; Huang, Hsien-Sung

    2018-03-15

    Visual system development is light-experience dependent, which strongly implicates epigenetic mechanisms in light-regulated maturation. Among many epigenetic processes, genomic imprinting is an epigenetic mechanism through which monoallelic gene expression occurs in a parent-of-origin-specific manner. It is unknown if genomic imprinting contributes to visual system development. We profiled the transcriptome and imprintome during critical periods of mouse visual system development under normal- and dark-rearing conditions using B6/CAST F1 hybrid mice. We identified experience-regulated, isoform-specific and brain-region-specific imprinted genes. We also found imprinted microRNAs were predominantly clustered into the Dlk1-Dio3 imprinted locus with light experience affecting some imprinted miRNA expression. Our findings provide the first comprehensive analysis of light-experience regulation of the transcriptome and imprintome during critical periods of visual system development. Our results may contribute to therapeutic strategies for visual impairments and circadian rhythm disorders resulting from a dysfunctional imprintome.

  7. Comparing Visual and Statistical Analysis of Multiple Baseline Design Graphs.

    Science.gov (United States)

    Wolfe, Katie; Dickenson, Tammiee S; Miller, Bridget; McGrath, Kathleen V

    2018-04-01

    A growing number of statistical analyses are being developed for single-case research. One important factor in evaluating these methods is the extent to which each corresponds to visual analysis. Few studies have compared statistical and visual analysis, and information about more recently developed statistics is scarce. Therefore, our purpose was to evaluate the agreement between visual analysis and four statistical analyses: improvement rate difference (IRD); Tau-U; Hedges, Pustejovsky, Shadish (HPS) effect size; and between-case standardized mean difference (BC-SMD). Results indicate that IRD and BC-SMD had the strongest overall agreement with visual analysis. Although Tau-U had strong agreement with visual analysis on raw values, it had poorer agreement when those values were dichotomized to represent the presence or absence of a functional relation. Overall, visual analysis appeared to be more conservative than statistical analysis, but further research is needed to evaluate the nature of these disagreements.

  8. Visual Communication in Transition: Designing for New Media Literacies and Visual Culture Art Education across Activities and Settings

    Science.gov (United States)

    Zuiker, Steven J.

    2014-01-01

    As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…

  9. Colouring the Gaps in Learning Design: Aesthetics and the Visual in Learning

    Science.gov (United States)

    Carroll, Fiona; Kop, Rita

    2016-01-01

    The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…

  10. The design and modeling of periodic materials with novel properties

    Science.gov (United States)

    Berger, Jonathan Bernard

    Cellular materials are ubiquitous in our world being found in natural and engineered systems as structural materials, sound and energy absorbers, heat insulators and more. Stochastic foams made of polymers, metals and even ceramics find wide use due to their novel properties when compared to monolithic materials. Properties of these so called hybrid materials, those that combine materials or materials and space, are derived from the localization of thermomechanical stresses and strains on the mesoscale as a function of cell topology. The effects of localization can only be generalized in stochastic materials arising from their inherent potential complexity, possessing variations in local chemistry, microstructural inhomogeneity and topological variations. Ordered cellular materials on the other hand, such as lattices and honeycombs, make for much easier study, often requiring analysis of only a single unit-cell. Theoretical bounds predict that hybrid materials have the potential to push design envelopes offering lighter stiffer and stronger materials. Hybrid materials can achieve very low and even negative coefficients of thermal expansion (CTE) while retaining a relatively high stiffness -- properties completely unmatched by monolithic materials. In the first chapter of this thesis a two-dimensional lattice is detailed that possess near maximum stiffness, relative to the tightest theoretical bound, and low, zero and even appreciably negative thermal expansion. Its CTE and stiffness are given in closed form as a function of geometric parameters and the material properties. This result is confirmed with finite elements (FE) and experiment. In the second chapter the compressive stiffness of three-dimensional ordered foams, both closed and open cell, are predicted with FE and the results placed in property space in terms of stiffness and density. A novel structure is identified that effectively achieves theoretical bounds for Young's, shear and bulk modulus

  11. Visualization of regulations to support design and quality control--a long-term study.

    Science.gov (United States)

    Blomé, Mikael

    2012-01-01

    The aim of the study was to visualize design regulations of furniture by means of interactive technology based on earlier studies and practical examples. The usage of the visualized regulations was evaluated on two occasions: at the start when the first set of regulations was presented, and after six years of usage of all regulations. The visualized regulations were the result of a design process involving experts and potential users in collaboration with IKEA of Sweden AB. The evaluations by the different users showed a very positive response to using visualized regulations. The participative approach, combining expertise in specific regulations with visualization of guidelines, resulted in clear presentations of important regulations, and great attitudes among the users. These kinds of visualizations have proved to be applicable in a variety of product areas at IKEA, with a potential for further dissemination. It is likely that the approaches to design and visualized regulations in this case study could function in other branches.

  12. The correlation between variation of visual acuity and the anterior chamber depth in the early period after phacoemulsification

    Directory of Open Access Journals (Sweden)

    Kai-jian CHEN

    2011-04-01

    Full Text Available Objective To investigate the correlation between the visual acuity variation and the anterior chamber depth in the early period after phacoemulsification.Methods Thirty-six eyes of 32 patients with age-related cataract underwent 3.2mm clear corneal incision phacoemulsification and intraocular lens(IOL implantation.The visual acuity was examined and horizontal curvature(K1,vertical curvature(K2,corneal astigmatism,and anterior chamber depth were measured with IOL-master preoperatively and also on 1,3,7 and 15 postoperative days.The changes in parameters were compared,and the correlations among visual acuity,corneal astigmatism and anterior chamber depth were analyzed.Results Before operation and 1d,3d,7d and 15d after operation,the corneal astigmatism was-0.87±0.40D,-1.92±1.38D,-1.69±1.13D,-1.45±0.79D and-1.36±0.74D;the anterior chamber depth was 3.08±0.35mm,4.04±0.38mm,4.28±0.29mm,4.22±0.17mm and 4.22±0.16mm;the visual acuity was 0.18±0.10,0.44±0.14,0.59±0.12,0.61±0.11 and 0.62±0.14.Significant difference was found between pre-operative and postoperative visual acuity,corneal astigmatism and anterior chamber depth,and it was also found in corneal astigmatism between 1d and 15d post operation(P < 0.05,as well as in anterior chamber depth and visual acuity between 1d and 3d post operation(P < 0.05.A positive correlation was found between visual acuity and corneal astigmatism on 1d(r=0.42,P < 0.05,3d(r=0.35,P < 0.05 and 7d(r=0.35,P < 0.05 post operation;and a negative correlation was found between visual acuity and anterior chamber depth on 3d(r=-0.29,P < 0.05,7d(r=-0.43,P < 0.01 and 15d(r=-0.37,P < 0.05 post operation.Conclusion Both the corneal astigmatism and the anterior chamber depth are correlated with the visual acuity variation in the early period after phacoemulsification.

  13. Two critical periods in early visual cortex during figure–ground segregation

    Science.gov (United States)

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-01-01

    The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure–ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure–ground segregation (such as border ownership or surface segregation). To causally link activity in early visual cortex to different stages of figure–ground segregation, we briefly disrupted activity in areas V1/V2 at various moments in time using transcranial magnetic stimulation (TMS). Prior to stimulation we presented stimuli that made it possible to differentiate between figure border detection and surface segregation. We concurrently recorded electroencephalographic (EEG) signals to examine how neural correlates of figure–ground segregation were affected by TMS. Results show that disruption of V1/V2 in an early time window (96–119 msec) affected detection of figure stimuli and affected neural correlates of figure border detection, border ownership, and surface segregation. TMS applied in a relatively late time window (236–259 msec) selectively deteriorated performance associated with surface segregation. We conclude that areas V1/V2 are not only essential in an early stage of figure–ground segregation when figure borders are detected, but subsequently causally contribute to more sophisticated stages of figure–ground segregation such as surface segregation. PMID:23170239

  14. Two critical periods in early visual cortex during figure-ground segregation.

    Science.gov (United States)

    Wokke, Martijn E; Sligte, Ilja G; Steven Scholte, H; Lamme, Victor A F

    2012-11-01

    The ability to distinguish a figure from its background is crucial for visual perception. To date, it remains unresolved where and how in the visual system different stages of figure-ground segregation emerge. Neural correlates of figure border detection have consistently been found in early visual cortex (V1/V2). However, areas V1/V2 have also been frequently associated with later stages of figure-ground segregation (such as border ownership or surface segregation). To causally link activity in early visual cortex to different stages of figure-ground segregation, we briefly disrupted activity in areas V1/V2 at various moments in time using transcranial magnetic stimulation (TMS). Prior to stimulation we presented stimuli that made it possible to differentiate between figure border detection and surface segregation. We concurrently recorded electroencephalographic (EEG) signals to examine how neural correlates of figure-ground segregation were affected by TMS. Results show that disruption of V1/V2 in an early time window (96-119 msec) affected detection of figure stimuli and affected neural correlates of figure border detection, border ownership, and surface segregation. TMS applied in a relatively late time window (236-259 msec) selectively deteriorated performance associated with surface segregation. We conclude that areas V1/V2 are not only essential in an early stage of figure-ground segregation when figure borders are detected, but subsequently causally contribute to more sophisticated stages of figure-ground segregation such as surface segregation.

  15. Visual impairment from uveitis in a reference hospital of Southeast Brazil: a retrospective review over a twenty years period.

    Science.gov (United States)

    Silva, Luci Meire Pereira da; Muccioli, Cristina; Oliveira, Filipe de; Arantes, Tiago Eugênio; Gonzaga, Lucas Renó; Nakanami, Célia Regina

    2013-01-01

    To identify the frequency and causes of uveitis leading to visual impairment in patients referred to the Low Vision Service - Department of Ophthalmology - UNIFESP, over a twenty years period. In a retrospective study, medical records of 5,461 patients were reviewed. Data from the first clinical evaluation at the Low Vision Service were collected, patient's age, gender and cause of visual impairment were analyzed. Patients with uveitis had their chart reviewed for anatomical classification and clinical diagnosis. The mean age of the patients referred to the Low Vision Service was 42.86 years and the mean age of patients with uveitis diagnosis was 25.51 years. Retinal disorders were the most common cause of visual impairment (N=2,835 patients; 51.9%) followed by uveitis (862 patients, 15.7%). Uveitis was posterior in 792 patients (91.9% of uveitis) and toxoplasmosis was the most common diagnosis (765 patients, 88.7%). In our study, uveitis represents the second cause of visual impairment in patients referred for visual rehabilitation and toxoplasmic retinochoroiditis was the most common clinical diagnosis. It affects a young working age population with a relevant social and economic impact, but the early diagnosis and treatment can improve the quality of life of these patients.

  16. Interocular Shift of Visual Attention Enhances Stereopsis and Visual Acuities of Anisometropic Amblyopes beyond the Critical Period of Visual Development: A Novel Approach

    Directory of Open Access Journals (Sweden)

    Liwen Huang

    2014-01-01

    Full Text Available Aims. Increasing evidence shows that imbalanced suppressive drive prior to binocular combination may be the key factor in amblyopia. We described a novel binocular approach, interocular shift of visual attention (ISVA, for treatment of amblyopia in adult patients. Methods. Visual stimuli were presented anaglyphically on a computer screen. A square target resembling Landolt C had 2 openings, one in red and one in cyan color. Through blue-red goggles, each eye could only see one of the two openings. The patient was required to report the location of the opening presented to the amblyopic eye. It started at an opening size of 800 sec of arc, went up and down in 160 sec of arc step, and stopped when reaching the 5th reversals. Ten patients with anisometropic amblyopia older than age 14 (average age: 26.7 were recruited and received ISVA treatment for 6 weeks, with 2 training sessions per day. Results. Both Titmus stereopsis (z=-2.809, P=0.005 and Random-dot stereopsis (z=-2.317, P=0.018 were significantly improved. Average improvement in best corrected visual acuity (BCVA was 0.74 line (t=5.842, P<0.001. Conclusions. The ISVA treatment may be effective in treating amblyopia and restoring stereoscopic function.

  17. Revision of nuclear power plants safety systems' routine testing assigned periodicity during the design extension period

    International Nuclear Information System (INIS)

    Skalozubov, V.I.; Kozlov, Yi.L.; Chulkyin, O.O.

    2017-01-01

    When nuclear power plants safety systems thermal equipment operation extending, a necessary requirement shall rely on revising the scheduled equipment tests frequency to optimize those tests schedule taking into account the equipment remained lifespan. On the one hand, there exists a need for tests frequency increase to detect ''hidden'' failures, and on the another, frequent tests cause a premature wear of the equipment. Proposed is an original method for optimizing the frequency of NPPs safety systems thermal engineering equipment testing. Essential in the proposed method is the optimization criterion chosen: index of security system failure probability non-exceedance during the beyond-design operating period as referred to the failure probability expected considering the equipment residual resource during the design operating period. The developed method implementation when applied to NPPs safety systems operated beyond the design service life at nuclear power plants with WWER-1000 series reactors, allowed to establish that the optimal tests frequency makes half the designed one when the equipment service life is extended by five years and three times less that the designed frequency when subject lifespan extended by 10 years.

  18. Resources for Designing, Selecting and Teaching with Visualizations in the Geoscience Classroom

    Science.gov (United States)

    Kirk, K. B.; Manduca, C. A.; Ormand, C. J.; McDaris, J. R.

    2009-12-01

    Geoscience is a highly visual field, and effective use of visualizations can enhance student learning, appeal to students’ emotions and help them acquire skills for interpreting visual information. The On the Cutting Edge website, “Teaching Geoscience with Visualizations” presents information of interest to faculty who are teaching with visualizations, as well as those who are designing visualizations. The website contains best practices for effective visualizations, drawn from the educational literature and from experts in the field. For example, a case is made for careful selection of visualizations so that faculty can align the correct visualization with their teaching goals and audience level. Appropriate visualizations will contain the desired geoscience content without adding extraneous information that may distract or confuse students. Features such as labels, arrows and contextual information can help guide students through imagery and help to explain the relevant concepts. Because students learn by constructing their own mental image of processes, it is helpful to select visualizations that reflect the same type of mental picture that students should create. A host of recommended readings and presentations from the On the Cutting Edge visualization workshops can provide further grounding for the educational uses of visualizations. Several different collections of visualizations, datasets with visualizations and visualization tools are available on the website. Examples include animations of tsunamis, El Nino conditions, braided stream formation and mountain uplift. These collections are grouped by topic and range from simple animations to interactive models. A series of example activities that incorporate visualizations into classroom and laboratory activities illustrate various tactics for using these materials in different types of settings. Activities cover topics such as ocean circulation, land use changes, earthquake simulations and the use of

  19. Work-Centered Design and Evaluation of a C2 Visualization Aid

    National Research Council Canada - National Science Library

    Roth, Emilie; Scott, Ronald; Kazmierczak, Tom; Whitaker, Randall; Stilson, Mona; Thomas-Meyers, Gina; Wampler, Jeffrey

    2006-01-01

    .... We have been developing and applying work-centered design and evaluation methodologies to design advanced visualization and support tools intended to more effectively support C2 cognitive and collaborative work...

  20. Visual arts student Bryan Lawson creates award-winning crop circle design

    OpenAIRE

    Chadwick, Heather Riley

    2009-01-01

    Bryan Lawson of Rural Retreat, Va., a senior visual communication design/studio art student in Virginia Tech's School of Visual Arts, College of Architecture and Urban Studies, won third place in the international Red Bull Art of Can design competition.

  1. Visual Analysis as a design and decision-making tool in the development of a quarry

    Science.gov (United States)

    Randall Boyd Fitzgerald

    1979-01-01

    In order to obtain local and state government approvals, an environmental impact analysis of the mining and reclamation of a proposed hard rock quarry was required. High visibility of the proposed mining area from the adjacent community required a visual impact analysis in the planning and design of the project. The Visual Analysis defined design criteria for the...

  2. THE IMPORTANCE OF WEB DESIGN: VISUAL DESIGN EVALUATION OF DESTINATION WEB SITES

    OpenAIRE

    Fırlar, Belma; Okat Özdem, Özen

    2013-01-01

    As in the literature, the researchs about web site efficiency are mostly about site context. The analysis about function are mostly superficial. Whereas, controlling every little part of a web site respective is a necessity to show its efficiency. Here in this context in the study of perception and response event web sites that play an important role in visual design criteria are below the lens as featured and the web sites evaulated by heuristic evaluation method.The research focus of this s...

  3. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model

    OpenAIRE

    Zoulinakis, Georgios; Ferrer-Blasco, Teresa

    2017-01-01

    Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in bot...

  4. Product design for elderly-visual design information inspired a new perspective in design education

    NARCIS (Netherlands)

    Langeveld, L.H.

    2014-01-01

    A workshop Product Design for Elderly was held in Beijing and organized by the School of Digital Media and Design, Beijing University of Posts and Telecommunications. A domestic appliances company had sponsored a part of the workshop and brought in the topics. The objectives of the workshop were

  5. Stormwater Design Return Period Standards for U.S. Transportation Infrastructure: How Are States Approaching Resilience?

    Science.gov (United States)

    Samaras, C.; Lopez, T.

    2016-12-01

    Climate change is projected to increase the frequency and intensity of precipitation in many regions, which is relevant for stormwater engineering designs and resilience in the transportation sector. Existing and future stormwater infrastructure is generally designed for historical and stationary hydrologic conditions. For example, the design return period is based on statistical analysis of past precipitation events, often over a 50-year historical timeline. The design return period translates into how much peak precipitation volume a system is designed for in a state, and provides information about the performance of a drainage structure. The higher the design period used by an engineer for a given stormwater system, the more peak stormwater volume the system can convey. Therefore, design return periods can be associated with a design's near-term and long-term resilience. However, there is a tradeoff between the choice of design return period, the total infrastructure capital cost, and the resilience of a system to heavy precipitation events. This study analyzes current stormwater infrastructure design guidelines for state departments of transportation in the contiguous United States, in order to understand how stormwater design return periods vary across states and provide insight into the resilience of current stormwater systems design. The study found that the design return period varies considerably across the United States by roadway functional class and drainage classification, as well as within climate regions. Understanding this variation will help states identify possible vulnerabilities, highlight deficiencies across states and infrastructure types, and help in updating design return periods to increase the climate resilience of stormwater infrastructure.

  6. [Design and optimization of wireless power and data transmission for visual prosthesis].

    Science.gov (United States)

    Lei, Xuping; Wu, Kaijie; Zhao, Lei; Chai, Xinyu

    2013-11-01

    Boosting spatial resolution of visual prostheses is an effective method to improve implant subjects' visual perception. However, power consumption of visual implants greatly rises with the increasing number of implanted electrodes. In respond to this trend, visual prostheses need to develop high-efficiency wireless power transmission and high-speed data transmission. This paper presents a review of current research progress on wireless power and data transmission for visual prostheses, analyzes relative principles and requirement, and introduces design methods of power and data transmission.

  7. BRAND AND VISUAL IDENTITY DESIGN FOR A BEAUTY SALON

    OpenAIRE

    Borhani, Maryam

    2015-01-01

    The aim of this thesis is to create a brand and a visual identity for a beauty-salon called Narsissi. Narsissi offers a relaxing environment where both men and women can get lasting beauty treatment results. For a firm being branded is unavoidable. Everything from the look of the logo to the smoothness of service communicates something to the possible customer. In today's market, to be competitive means to be in control of the brand. A huge part of a brand's effectiveness is visual. T...

  8. The Dynamic Discourse of Visual Literacy in Experience Design

    Science.gov (United States)

    Search, Patricia

    2009-01-01

    Traditionally, people have used perspectives of space and time to define a sense of place and personal identity. Western cultures interpret place and time as static entities. In interactive multimedia computing, visual literacy defines new dimensions in communication that are reshaping traditional Western concepts of place and time. Experience…

  9. Pictorial Visual Rotation Ability of Engineering Design Graphics Students

    Science.gov (United States)

    Ernst, Jeremy Vaughn; Lane, Diarmaid; Clark, Aaron C.

    2015-01-01

    The ability to rotate visual mental images is a complex cognitive skill. It requires the building of graphical libraries of information through short or long term memory systems and the subsequent retrieval and manipulation of these towards a specified goal. The development of mental rotation skill is of critical importance within engineering…

  10. Three Principles for the Design of Energy Feedback Visualizations

    DEFF Research Database (Denmark)

    Brewer, Robert S.; Xu, Yongwen; Lee, George E.

    2013-01-01

    , online educational activities, and real-world activities such as workshops and excursions. We describe our experiences developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should...

  11. Deafferentation-Induced Plasticity of Visual Callosal Connections: Predicting Critical Periods and Analyzing Cortical Abnormalities Using Diffusion Tensor Imaging

    Directory of Open Access Journals (Sweden)

    Jaime F. Olavarria

    2012-01-01

    Full Text Available Callosal connections form elaborate patterns that bear close association with striate and extrastriate visual areas. Although it is known that retinal input is required for normal callosal development, there is little information regarding the period during which the retina is critically needed and whether this period correlates with the same developmental stage across species. Here we review the timing of this critical period, identified in rodents and ferrets by the effects that timed enucleations have on mature callosal connections, and compare it to other developmental milestones in these species. Subsequently, we compare these events to diffusion tensor imaging (DTI measurements of water diffusion anisotropy within developing cerebral cortex. We observed that the relationship between the timing of the critical period and the DTI-characterized developmental trajectory is strikingly similar in rodents and ferrets, which opens the possibility of using cortical DTI trajectories for predicting the critical period in species, such as humans, in which this period likely occurs prenatally. Last, we discuss the potential of utilizing DTI to distinguish normal from abnormal cerebral cortical development, both within the context of aberrant connectivity induced by early retinal deafferentation, and more generally as a potential tool for detecting abnormalities associated with neurodevelopmental disorders.

  12. Advancements to Visualization Control System (VCS, part of UV-CDAT), a Visualization Package Designed for Climate Scientists

    Science.gov (United States)

    Lipsa, D.; Chaudhary, A.; Williams, D. N.; Doutriaux, C.; Jhaveri, S.

    2017-12-01

    Climate Data Analysis Tools (UV-CDAT, https://uvcdat.llnl.gov) is a data analysis and visualization software package developed at Lawrence Livermore National Laboratory and designed for climate scientists. Core components of UV-CDAT include: 1) Community Data Management System (CDMS) which provides I/O support and a data model for climate data;2) CDAT Utilities (GenUtil) that processes data using spatial and temporal averaging and statistic functions; and 3) Visualization Control System (VCS) for interactive visualization of the data. VCS is a Python visualization package primarily built for climate scientists, however, because of its generality and breadth of functionality, it can be a useful tool to other scientific applications. VCS provides 1D, 2D and 3D visualization functions such as scatter plot and line graphs for 1d data, boxfill, meshfill, isofill, isoline for 2d scalar data, vector glyphs and streamlines for 2d vector data and 3d_scalar and 3d_vector for 3d data. Specifically for climate data our plotting routines include projections, Skew-T plots and Taylor diagrams. While VCS provided a user-friendly API, the previous implementation of VCS relied on slow performing vector graphics (Cairo) backend which is suitable for smaller dataset and non-interactive graphics. LLNL and Kitware team has added a new backend to VCS that uses the Visualization Toolkit (VTK) as its visualization backend. VTK is one of the most popular open source, multi-platform scientific visualization library written in C++. Its use of OpenGL and pipeline processing architecture results in a high performant VCS library. Its multitude of available data formats and visualization algorithms results in easy adoption of new visualization methods and new data formats in VCS. In this presentation, we describe recent contributions to VCS that includes new visualization plots, continuous integration testing using Conda and CircleCI, tutorials and examples using Jupyter notebooks as well as

  13. Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking

    Science.gov (United States)

    Kuo, Ming-Shiou; Chuang, Tsung-Yen

    2013-01-01

    The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…

  14. Rhetoric in visual arabic poetry: from the Mamluk period to the digital age

    Directory of Open Access Journals (Sweden)

    Eman Younis

    2015-07-01

    Full Text Available http://dx.doi.org/10.5007/1807-9288.2015v11n1p118 Rhetoric has been of great importance in philosophy, criticism and literature since Aristotle, through the Golden Age of Arabic studies and down to modern literary trends. Rhetoric is tightly bound with literary texts in all their manifestations and artistic, literary and analytic gradations. There are three aspects of rhetoric in every literary text of whatever type. One of these has to do with content, that is, with the author's ability to convince the receiver by alternately addressing his mind through logic and proofs and his heart by arousing in him feelings of desire and dread. This aspect of rhetoric is know in Arabic as ʿilm al-bayān (rhetoric in the strict sense. Another aspect concerns style, that is, a writer's ability to manipulate words and create novel linguistic modes through the use of metaphors, similes and other devices, which in Arabic is called ʿilm al-badīʿ ("the science of metaphors and good style". The third aspect concerns form, that is, the text's structure, its forms and icons. This is known as al-balāgha al-baṣriyya ("visual eloquence". Although there are various distinct types of balāgha ("eloquence, good style, rhetoric in the general sense", they all have one purpose, namely to affect the receiver in some way.

  15. Creative user-centered visualization design for energy analysts and modelers.

    Science.gov (United States)

    Goodwin, Sarah; Dykes, Jason; Jones, Sara; Dillingham, Iain; Dove, Graham; Duffy, Alison; Kachkaev, Alexander; Slingsby, Aidan; Wood, Jo

    2013-12-01

    We enhance a user-centered design process with techniques that deliberately promote creativity to identify opportunities for the visualization of data generated by a major energy supplier. Visualization prototypes developed in this way prove effective in a situation whereby data sets are largely unknown and requirements open - enabling successful exploration of possibilities for visualization in Smart Home data analysis. The process gives rise to novel designs and design metaphors including data sculpting. It suggests: that the deliberate use of creativity techniques with data stakeholders is likely to contribute to successful, novel and effective solutions; that being explicit about creativity may contribute to designers developing creative solutions; that using creativity techniques early in the design process may result in a creative approach persisting throughout the process. The work constitutes the first systematic visualization design for a data rich source that will be increasingly important to energy suppliers and consumers as Smart Meter technology is widely deployed. It is novel in explicitly employing creativity techniques at the requirements stage of visualization design and development, paving the way for further use and study of creativity methods in visualization design.

  16. Visual Form, Ethics, and a Typology of Purpose: Teaching Effective Information Design

    Science.gov (United States)

    Rosenquist, Christina

    2012-01-01

    Stallworth Williams introduces concepts of visual rhetoric and ethics for a classroom exercise in the analysis and revision of a sales letter. This article revisits Stallworth Williams's proposed teaching strategies, suggesting that not only do students need to be instructed in elements of visual design, but they must also be taught to link those…

  17. Tendencias en comunicación periodística visual

    Directory of Open Access Journals (Sweden)

    Dr. Mario R. García

    1998-01-01

    Full Text Available El Dr. Mario R. García, cubano-americano, aclara en este trabajo una serie de conceptos que giran en torno al mundo de la infografía periodística. Este texto original iba a ser el prólogo de un libro colectivo sobre la materia -hubiera sido el primer libro en castellano sobre infoperiodismo- que no llegó a ver la luz y hoy inicia su publicación mes a mes en las páginas de Latina.09 - Construyendo

  18. Disruptive images: stimulating creative solutions by visualizing the design vision

    NARCIS (Netherlands)

    Eggink, Wouter; Kivacevic, A.; Ion, W.; McMahon, C.; Buck, C.; Hogarth, P.

    2011-01-01

    In a contemporary design context it is important to be able to communicate design strategy at a high abstraction level and at an early stage in the design process. At the same time, in our postmodern consumer society that is largely dominated by media, it is important to be able to communicate ideas

  19. Visual Narrative Research Methods as Performance in Industrial Design Education

    Science.gov (United States)

    Campbell, Laurel H.; McDonagh, Deana

    2009-01-01

    This article discusses teaching empathic research methodology as performance. The authors describe their collaboration in an activity to help undergraduate industrial design students learn empathy for others when designing products for use by diverse or underrepresented people. The authors propose that an industrial design curriculum would benefit…

  20. 3ds Max design architectural visualization for intermediate users

    CERN Document Server

    Smith, Brian L

    2012-01-01

    Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version o

  1. Users’ perception of visual design and usefulness of a web-based educational tool

    OpenAIRE

    Sánchez Franco, Manuel Jesús; Villarejo Ramos, Ángel Francisco; Peral Peral, Begoña; Buitrago Esquinas, Eva María; Roldán Salgueiro, José Luis

    2012-01-01

    Our research has become increasingly aware of the relevance of visual design in understanding learners’ attitudes towards the use of virtual tools. Likewise, perceived usefulness is an essential antecedent of the cumulative impressions of and preferences for them. Therefore, the aim of this study is to investigate the main effects of visual design and usefulness on learning and productivity in the domain of web-based educational tools. A Structural Equation Modelling, specifically Partial Lea...

  2. Graphic Design for the Computer Age; Visual Communication for all Media.

    Science.gov (United States)

    Hamilton, Edward A.

    Because of the rapid pace of today's world, graphic designs which communicate at a glance are needed in all information areas. The essays in this book deal with various aspects of graphic design. These brief essays, each illustrated with graphics, concern the following topics: a short history of visual communication, information design, the merits…

  3. A Web-Based Visualization and Animation Platform for Digital Logic Design

    Science.gov (United States)

    Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A.

    2015-01-01

    This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…

  4. Bombs Away: Visual Thinking and Students' Engagement in Design Studios Contexts

    Science.gov (United States)

    Chamorro-Koc, Marianella; Scott, Andrew; Coombs, Gretchen

    2015-01-01

    In design studio, sketching or visual thinking is part of processes that assist students to achieve final design solutions. At Queensland University of Technology's (QUT's) First and Third Year industrial design studio classes we engage in a variety of teaching pedagogies from which we identify "Concept Bombs" as instrumental in the…

  5. Data Visualization and Infographics In Visual Communication Design Education at The Age of Information

    OpenAIRE

    Banu Inanc Uyan Dur

    2014-01-01

    Scientific and technologic developments in the last century facilitate people’s lives while also causing them to face more information. Information design has become much more important as a result of the chaos created by the unprocessed heap of data and information traffic. Therefore, people need designed information like infographics and data visualisation today. Design of information, which is among the most significant requirements of our age, has become a subject which needs to be dealt ...

  6. Synthetic Environments as visualization method for product design

    NARCIS (Netherlands)

    Meijer, F.; van den Broek, Egon; Schouten, Theo E.; Damgrave, Roy Gerhardus Johannes; Damgrave, Roy G.J.; de Ridder, Huib; Rogowitz, Bernice E.; Pappas, Thrasyvoulos N.

    2010-01-01

    In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user

  7. New Perspective on Visual Communication Design Education: An Empirical Study of Applying Narrative Theory to Graphic Design Courses

    Science.gov (United States)

    Yang, Chao-Ming; Hsu, Tzu-Fan

    2017-01-01

    Visual communication design (VCD) is a form of nonverbal communication. The application of relevant linguistic or semiotic theories to VCD education renders graphic design an innovative and scientific discipline. In this study, actual teaching activities were examined to verify the feasibility of applying narrative theory to graphic design…

  8. Property Integration: Componentless Design Techniques and Visualization Tools

    DEFF Research Database (Denmark)

    El-Halwagi, Mahmoud M; Glasgow, I.M.; Eden, Mario Richard

    2004-01-01

    integration is defined as a functionality-based, holistic approach to the allocation and manipulation of streams and processing units, which is based on tracking, adjusting, assigning, and matching functionalities throughout the process. Revised lever arm rules are devised to allow optimal allocation while...... maintaining intra- and interstream conservation of the property-based clusters. The property integration problem is mapped into the cluster domain. This dual problem is solved in terms of clusters and then mapped to the primal problem in the property domain. Several new rules are derived for graphical...... techniques. Particularly, systematic rules and visualization techniques for the identification of optimal mixing of streams and their allocation to units. Furthermore, a derivation of the correspondence between clustering arms and fractional contribution of streams is presented. This correspondence...

  9. DESIGN OF A VISUAL INTERFACE FOR ANN BASED SYSTEMS

    Directory of Open Access Journals (Sweden)

    Ramazan BAYINDIR

    2008-01-01

    Full Text Available Artificial intelligence application methods have been used for control of many systems with parallel of technological development besides conventional control techniques. Increasing of artificial intelligence applications have required to education in this area. In this paper, computer based an artificial neural network (ANN software has been presented to learning and understanding of artificial neural networks. By means of the developed software, the training of the artificial neural network according to the inputs provided and a test action can be performed by changing the components such as iteration number, momentum factor, learning ratio, and efficiency function of the artificial neural networks. As a result of the study a visual education set has been obtained that can easily be adapted to the real time application.

  10. Visual inspection system and sipping design for spent fuel at TRIGA MARK III reactor of Mexico

    International Nuclear Information System (INIS)

    Delfin, A.; Mazon, R.

    2002-01-01

    In the framework of the Technical Cooperation Regional Project for Latin America RLA/4/018 for the biennium 2001-2002, one of the activities identified is the characterization of spent fuel. Of these activities an important one is not doubt the physical condition of spent fuel because an appropriate identification of the fuel status will prevent problems of fuel leaks, corrosion problems etc. As part of the activities of the project was decided that countries no having visual inspection and sipping systems should be very desirable to have them as a result of this project. The Triga reactor of Mexico does not have both of them, therefore, it was decided the need of having both system. The paper describe first the way we designed and constructed a remote Visual Inspection System and example of how is operated. Along the experience and problems we have had with the system. Also we will present the design of the Sipping system were two option were considered. First to take a sample of water after a convenient period of time passing through a circuit to a multichannel analyzer and to identify leakage by way of measuring Caesium-137. Second, exists the possibility that the Stainless Steel sleeve of the fuel has only very small failures, so it is going to be very difficult to have leakages unless the fuel is hot. Therefore we are evaluating the possibility of using heaters to increase the temperature of the fuel and succeed on detecting leakages. The results - we hope - will be ready to be presented at the meeting. (author)

  11. Simulation and visualization tool design for robot software

    NARCIS (Netherlands)

    Lu, Zhou; Ran, Tjalling; Broenink, Johannes F.; Chalmers, K.; Pedersen, J.B.

    2016-01-01

    Modern embedded systems are designed for multiple and increasingly demanding tasks. Complex concurrent software is required by multi-task automated service robotics for implementing their challenging (control) algorithms. TERRA is a communicating Sequential Processes (CSP) algebra-based Eclipse

  12. MicroXRF tomographic visualization of zinc and iron in the zebrafish embryo at the onset of the hatching period

    Energy Technology Data Exchange (ETDEWEB)

    Bourassa, Daisy; Gleber, Sophie-Charlotte; Vogt, Stefan; Shin, Chong Hyun; Fahrni, Christoph J.

    2016-01-01

    Transition metals such as zinc, copper, and iron play key roles in cellular proliferation, cell differentiation, growth, and development. Over the past decade, advances in synchrotron X-ray fluorescence instrumentation presented new opportunities for the three-dimensional mapping of trace metal distributions within intact specimens. Taking advantage of microXRF tomography, we visualized the 3D distribution of zinc and iron in a zebrafish embryo at the onset of the hatching period. The reconstructed volumetric data revealed distinct differences in the elemental distributions, with zinc predominantly localized to the yolk and yolk extension, and iron to various regions of the brain as well as the myotome extending along the dorsal side of the embryo. The data set complements an earlier tomographic study of an embryo at the pharyngula stage (24 hpf), thus offering new insights into the trace metal distribution at key stages of embryonic development.

  13. Design gaze simulation for people with visual disability

    NARCIS (Netherlands)

    Qiu, S.

    2017-01-01

    In face-to-face communication, eye gaze is integral to a conversation to supplement verbal language. The sighted often uses eye gaze to convey nonverbal information in social interactions, which a blind conversation partner cannot access and react. My doctoral research is to design gaze simulation

  14. School Building Design and Audio-Visual Resources.

    Science.gov (United States)

    National Committee for Audio-Visual Aids in Education, London (England).

    The design of new schools should facilitate the use of audiovisual resources by ensuring that the materials used in the construction of the buildings provide adequate sound insulation and acoustical and viewing conditions in all learning spaces. The facilities to be considered are: electrical services; electronic services; light control and…

  15. Understanding and Supporting Visual Communication within Costume Design Practice

    Science.gov (United States)

    Bradley, Rachael Leigh

    2009-01-01

    Theatres provide artistic value to many people and generate revenue for communities, yet little research has been conducted to understand or support theatrical designers. Over 1,800 non-profit theatres and 3,522 theatre companies and dinner theatres operate in the United States. In 2008, 11 million people attended 1,587 Broadway shows for a total…

  16. Images and visuality in ICT educational design

    DEFF Research Database (Denmark)

    Buhl, Mie

    2010-01-01

    The concept of educational design emphasises the educational dimension in the development of ICT-based learning tools and environments, and in the form of models for the use of existing applications in learning cultures. The intrinsic breadth of various types of images creates new possibilities a...

  17. Simulation of the Long period Core Design for WH type of KHNP

    International Nuclear Information System (INIS)

    Jung, Ji-Eun; Moon, Sang-Rae

    2016-01-01

    The current core design of the reactor and the new design of long period based on ANC code are compared here targeting the unit of WH type(Westinghouse nuclear steam supply system) operated by KHNP. The reactor core is composed of 157 fuel assemblies, consisting of a 17×17 array with 264 fuel rods, 24 guide thimbles. To investigate susceptibility of CIPS(crud-induced power shift) for long period core design, the boron mass is also calculated here. The long period core design for WH type of KHNP is simulated and evaluated the risk assessment for the result. 89 feed assemblies and 4.95w/o uranium enrichment (3.2w/o for Axial-blanket) are used for fresh fuel rods. The cycle length of long period design is increased by 6 month than the average of operated cycles satisfying the criteria of risk assessment for the core design; maximum F△h and maximum pin burnup and so on, except burndown curve

  18. Simulation of the Long period Core Design for WH type of KHNP

    Energy Technology Data Exchange (ETDEWEB)

    Jung, Ji-Eun; Moon, Sang-Rae [Korea Hydro and Nuclear Power Co., Daejeon (Korea, Republic of)

    2016-10-15

    The current core design of the reactor and the new design of long period based on ANC code are compared here targeting the unit of WH type(Westinghouse nuclear steam supply system) operated by KHNP. The reactor core is composed of 157 fuel assemblies, consisting of a 17×17 array with 264 fuel rods, 24 guide thimbles. To investigate susceptibility of CIPS(crud-induced power shift) for long period core design, the boron mass is also calculated here. The long period core design for WH type of KHNP is simulated and evaluated the risk assessment for the result. 89 feed assemblies and 4.95w/o uranium enrichment (3.2w/o for Axial-blanket) are used for fresh fuel rods. The cycle length of long period design is increased by 6 month than the average of operated cycles satisfying the criteria of risk assessment for the core design; maximum F△h and maximum pin burnup and so on, except burndown curve.

  19. Design and evaluation of a kitchen for persons with visual impairments.

    Science.gov (United States)

    Kutintara, Benjamas; Somboon, Pornpun; Buasri, Virajada; Srettananurak, Metinee; Jedeeyod, Piyanooch; Pornpratoom, Kittikan; Iam-cham, Veraya

    2013-03-01

    Visually impaired people need skills on daily living, such as cooking, and Ratchasuda College offers independent living training for them. In order to fulfill their needs, a suitable kitchen should be designed with the consideration of their limitations. The objective of this study was to design and evaluate a kitchen for persons with visual impairments. Before designing the kitchen, interviews and an observation were carried out to obtain information on the needs of blind and low vision persons. Consequently, a kitchen model was developed, and it was evaluated by 10 persons with visual impairments. After the design improvement, the kitchen was built and has been routinely used for training persons with visual impairments to prepare meals. Finally, a post-occupancy evaluation of the kitchen was conducted by observing and interviewing both trainers and those with visual impairments during the food preparation training. The results of the study indicated that kitchens for persons with visual impairments should have safety and usability features. The results of the post-occupancy evaluation showed that those who attended cooking courses were able to cook safely in the kitchen. However, the kitchen still had limitations in some features.

  20. Discourse with Visual Health Data: Design of Human-Data Interaction

    Directory of Open Access Journals (Sweden)

    Oluwakemi Ola

    2018-03-01

    Full Text Available Previous work has suggested that large repositories of data can revolutionize healthcare activities; however, there remains a disconnection between data collection and its effective usage. The way in which users interact with data strongly impacts their ability to not only complete tasks but also capitalize on the purported benefits of such data. Interactive visualizations can provide a means by which many data-driven tasks can be performed. Recent surveys, however, suggest that many visualizations mostly enable users to perform simple manipulations, thus limiting their ability to complete tasks. Researchers have called for tools that allow for richer discourse with data. Nonetheless, systematic design of human-data interaction for visualization tools is a non-trivial task. It requires taking into consideration a myriad of issues. Creation of visualization tools that incorporate rich human-data discourse would benefit from the use of design frameworks. In this paper, we examine and present a design process that is based on a conceptual human-data interaction framework. We discuss and describe the design of interaction for a visualization tool intended for sensemaking of public health data. We demonstrate the utility of systematic interaction design in two ways. First, we use scenarios to highlight how our design approach supports a rich and meaningful discourse with data. Second, we present results from a study that details how users were able to perform various tasks with health data and learn about global health trends.

  1. Study on design method and vibration reduction characteristic of floating raft with periodic structure

    Science.gov (United States)

    Fang, Yuanyuan; Zuo, Yanyan; Xia, Zhaowang

    2018-03-01

    The noise level is getting higher with the development of high-power marine power plant. Mechanical noise is one of the most obvious noise sources which not only affect equipment reliability, riding comfort and working environment, but also enlarge underwater noise. The periodic truss type device which is commonly applied in fields of aerospace and architectural is introduced to floating raft construction in ship. Four different raft frame structure are designed in the paper. The vibration transmissibility is taken as an evaluation index to measure vibration isolation effect. A design scheme with the best vibration isolation effect is found by numerical method. Plate type and the optimized periodic truss type raft frame structure are processed to experimental verify vibration isolation effect of the structure of the periodic raft. The experimental results demonstrate that the same quality of the periodic truss floating raft has better isolation effect than that of the plate type floating raft.

  2. Effects of brief daily periods of unrestricted vision during early monocular form deprivation on development of visual area 2.

    Science.gov (United States)

    Zhang, Bin; Tao, Xiaofeng; Wensveen, Janice M; Harwerth, Ronald S; Smith, Earl L; Chino, Yuzo M

    2011-09-14

    Providing brief daily periods of unrestricted vision during early monocular form deprivation reduces the depth of amblyopia. To gain insights into the neural basis of the beneficial effects of this treatment, the binocular and monocular response properties of neurons were quantitatively analyzed in visual area 2 (V2) of form-deprived macaque monkeys. Beginning at 3 weeks of age, infant monkeys were deprived of clear vision in one eye for 12 hours every day until 21 weeks of age. They received daily periods of unrestricted vision for 0, 1, 2, or 4 hours during the form-deprivation period. After behavioral testing to measure the depth of the resulting amblyopia, microelectrode-recording experiments were conducted in V2. The ocular dominance imbalance away from the affected eye was reduced in the experimental monkeys and was generally proportional to the reduction in the depth of amblyopia in individual monkeys. There were no interocular differences in the spatial properties of V2 neurons in any subject group. However, the binocular disparity sensitivity of V2 neurons was significantly higher and binocular suppression was lower in monkeys that had unrestricted vision. The decrease in ocular dominance imbalance in V2 was the neuronal change most closely associated with the observed reduction in the depth of amblyopia. The results suggest that the degree to which extrastriate neurons can maintain functional connections with the deprived eye (i.e., reducing undersampling for the affected eye) is the most significant factor associated with the beneficial effects of brief periods of unrestricted vision.

  3. Choropleth map legend design for visualizing community health disparities

    Directory of Open Access Journals (Sweden)

    Cromley Ellen K

    2009-09-01

    Full Text Available Abstract Background Disparities in health outcomes across communities are a central concern in public health and epidemiology. Health disparities research often links differences in health outcomes to other social factors like income. Choropleth maps of health outcome rates show the geographical distribution of health outcomes. This paper illustrates the use of cumulative frequency map legends for visualizing how the health events are distributed in relation to social characteristics of community populations. The approach uses two graphs in the cumulative frequency legend to highlight the difference between the raw count of the health events and the raw count of the social characteristic like low income in the geographical areas of the map. The approach is applied to mapping publicly available data on low birth weight by town in Connecticut and Lyme disease incidence by town in Connecticut in relation to income. The steps involved in creating these legends are described in detail so that health analysts can adopt this approach. Results The different health problems, low birth weight and Lyme disease, have different cumulative frequency signatures. Graphing poverty population on the cumulative frequency legends revealed that the poverty population is distributed differently with respect to the two different health problems mapped here. Conclusion Cumulative frequency legends can be useful supplements for choropleth maps. These legends can be constructed using readily available software. They contain all of the information found in standard choropleth map legends, and they can be used with any choropleth map classification scheme. Cumulative frequency legends effectively communicate the proportion of areas, the proportion of health events, and/or the proportion of the denominator population in which the health events occurred that falls within each class interval. They illuminate the context of disease through graphing associations with other

  4. Robotic Label Applicator: Design, Development and Visual Servoing Based Control

    Directory of Open Access Journals (Sweden)

    Lin Chyi-Yeu

    2016-01-01

    Full Text Available Use of robotic arms and computer vision in manufacture, and assembly process are getting more interest as flexible customization is becoming priority over mass production as frontier industry practice. In this paper an innovative label applicator as end of arm tooling (EOAT capable of dispensing and applying label stickers of various dimensions to a product is designed, fabricated and tested. The system incorporates a label dispenserapplicator and had eye-in-hand camera system, attached to 6-dof robot arm can autonomously apply a label sticker to the target position on a randomly placed product. Employing multiple advantages from different knowledge basis, mechanism design and vision based automatic control, offers this system distinctive efficiency as well as flexibility to change in manufacturing and assembly process with time and cost saving.

  5. Low cost metamodel for robust design of periodic nonlinear coupled micro-systems

    Directory of Open Access Journals (Sweden)

    Chikhaoui K.

    2016-01-01

    Full Text Available To achieve robust design, in presence of uncertainty, nonlinearity and structural periodicity, a metamodel combining the Latin Hypercube Sampling (LHS method for uncertainty propagation and an enriched Craig-Bampton Component Mode Synthesis approach (CB-CMS for model reduction is proposed. Its application to predict the time responses of a stochastic periodic nonlinear micro-system proves its efficiency in terms of accuracy and reduction of computational cost.

  6. VisBOL: Web-Based Tools for Synthetic Biology Design Visualization.

    Science.gov (United States)

    McLaughlin, James Alastair; Pocock, Matthew; Mısırlı, Göksel; Madsen, Curtis; Wipat, Anil

    2016-08-19

    VisBOL is a Web-based application that allows the rendering of genetic circuit designs, enabling synthetic biologists to visually convey designs in SBOL visual format. VisBOL designs can be exported to formats including PNG and SVG images to be embedded in Web pages, presentations and publications. The VisBOL tool enables the automated generation of visualizations from designs specified using the Synthetic Biology Open Language (SBOL) version 2.0, as well as a range of well-known bioinformatics formats including GenBank and Pigeoncad notation. VisBOL is provided both as a user accessible Web site and as an open-source (BSD) JavaScript library that can be used to embed diagrams within other content and software.

  7. Visualization-based decision support for value-driven system design

    Science.gov (United States)

    Tibor, Elliott

    In the past 50 years, the military, communication, and transportation systems that permeate our world, have grown exponentially in size and complexity. The development and production of these systems has seen ballooning costs and increased risk. This is particularly critical for the aerospace industry. The inability to deal with growing system complexity is a crippling force in the advancement of engineered systems. Value-Driven Design represents a paradigm shift in the field of design engineering that has potential to help counteract this trend. The philosophy of Value-Driven Design places the desires of the stakeholder at the forefront of the design process to capture true preferences and reveal system alternatives that were never previously thought possible. Modern aerospace engineering design problems are large, complex, and involve multiple levels of decision-making. To find the best design, the decision-maker is often required to analyze hundreds or thousands of combinations of design variables and attributes. Visualization can be used to support these decisions, by communicating large amounts of data in a meaningful way. Understanding the design space, the subsystem relationships, and the design uncertainties is vital to the advancement of Value-Driven Design as an accepted process for the development of more effective, efficient, robust, and elegant aerospace systems. This research investigates the use of multi-dimensional data visualization tools to support decision-making under uncertainty during the Value-Driven Design process. A satellite design system comprising a satellite, ground station, and launch vehicle is used to demonstrate effectiveness of new visualization methods to aid in decision support during complex aerospace system design. These methods are used to facilitate the exploration of the feasible design space by representing the value impact of system attribute changes and comparing the results of multi-objective optimization formulations

  8. Using Cascading Style Sheets to Design a Fly-Out Menu with Microsoft Visual Studio

    Science.gov (United States)

    Liu, Chang; Downing, Charles

    2010-01-01

    The menu has become an integrated component within nearly all professionally designed websites. This teaching tip presents a no-code way to design either a vertical or a horizontal fly-out menu by using Cascading Style Sheets (CSS) within Microsoft Visual Studio 2008. The approach described in this tip helps students fully understand how to…

  9. Designing between Pedagogies and Cultures: Audio-Visual Chinese Language Resources for Australian Schools

    Science.gov (United States)

    Yuan, Yifeng; Shen, Huizhong

    2016-01-01

    This design-based study examines the creation and development of audio-visual Chinese language teaching and learning materials for Australian schools by incorporating users' feedback and content writers' input that emerged in the designing process. Data were collected from workshop feedback of two groups of Chinese-language teachers from primary…

  10. Computer-Aided design of belt and pulley systems using Visual Basic

    African Journals Online (AJOL)

    A Visual Basic Code “DriveCad” was developed for analysis and design of flat and V-belt drives. The Code was used to solve design problems and the results compared favorably with data generated by manual computat-ions, with variation of less than 1.6 %. DriveCad was used to generate scaled 2-dimensional drawings ...

  11. An architecture design and realization of the industrial CT visualization system

    International Nuclear Information System (INIS)

    Gao Long; Li Zheng; Zhang Li; Gao Wenhuan; Kang Kejun

    2003-01-01

    The Industrial Computer Tomography (ICT) is an ideal and powerful technique for inspecting and evaluating the integrity of many large and complex structures. Three dimension visualization system is the main component of ICT inspection. This paper gives an architecture design and the realization of ICT visualization system on the basis of the system analysis. A new adaptive precision algorithm is brought out to solve the main problem of interactive speed. The paper also discussed the future research intention

  12. Trend-Centric Motion Visualization: Designing and Applying a New Strategy for Analyzing Scientific Motion Collections.

    Science.gov (United States)

    Schroeder, David; Korsakov, Fedor; Knipe, Carissa Mai-Ping; Thorson, Lauren; Ellingson, Arin M; Nuckley, David; Carlis, John; Keefe, Daniel F

    2014-12-01

    In biomechanics studies, researchers collect, via experiments or simulations, datasets with hundreds or thousands of trials, each describing the same type of motion (e.g., a neck flexion-extension exercise) but under different conditions (e.g., different patients, different disease states, pre- and post-treatment). Analyzing similarities and differences across all of the trials in these collections is a major challenge. Visualizing a single trial at a time does not work, and the typical alternative of juxtaposing multiple trials in a single visual display leads to complex, difficult-to-interpret visualizations. We address this problem via a new strategy that organizes the analysis around motion trends rather than trials. This new strategy matches the cognitive approach that scientists would like to take when analyzing motion collections. We introduce several technical innovations making trend-centric motion visualization possible. First, an algorithm detects a motion collection's trends via time-dependent clustering. Second, a 2D graphical technique visualizes how trials leave and join trends. Third, a 3D graphical technique, using a median 3D motion plus a visual variance indicator, visualizes the biomechanics of the set of trials within each trend. These innovations are combined to create an interactive exploratory visualization tool, which we designed through an iterative process in collaboration with both domain scientists and a traditionally-trained graphic designer. We report on insights generated during this design process and demonstrate the tool's effectiveness via a validation study with synthetic data and feedback from expert musculoskeletal biomechanics researchers who used the tool to analyze the effects of disc degeneration on human spinal kinematics.

  13. Periodic Virtual Cell Manufacturing (P-VCM) - Concept, Design and Operation

    NARCIS (Netherlands)

    Slomp, Jannes; Krushinsky, Dimitry; Caprihan, Rahul

    2011-01-01

    This paper presents and discusses the concept of Periodic Virtual Cell Manufacturing (P-VCM). After giving an illustrative example of the operation and design complexity of a P-VCM system, we present an industrial case to study the applicability of the concept. The illustrative example and the

  14. Design and Implementation of a Bingo Game for Teaching the Periodic Table

    Science.gov (United States)

    Franco-Mariscal, Antonio Joaquín; Cano-Iglesias, María José

    2014-01-01

    This article describes a game designed to help Spanish high school students (grade 10, age 15-16) understand the periodic table. It combines some features of bingo and a puzzle in the same pedagogical game, making it an engaging approach for learning about this important teaching tool. Students are given a verbal clue -- the name of a chemical…

  15. Indoor climate design for a monumental building with periodic high indoor moisture loads

    NARCIS (Netherlands)

    Schijndel, van A.W.M.; Lony, R.J.M.; Schellen, H.L.

    2008-01-01

    The paper presents a case study on the performance based design for the indoor climate of a monumental building with periodic high indoor moisture loads. Several scenarios of the past performance and new control classes are simulated and evaluated. The results include the influence of hygric inertia

  16. Visual supports for shared reading with young children: the effect of static overlay design.

    Science.gov (United States)

    Wood Jackson, Carla; Wahlquist, Jordan; Marquis, Cassandra

    2011-06-01

    This study examined the effects of two types of static overlay design (visual scene display and grid display) on 39 children's use of a speech-generating device during shared storybook reading with an adult. This pilot project included two groups: preschool children with typical communication skills (n = 26) and with complex communication needs (n = 13). All participants engaged in shared reading with two books using each visual layout on a speech-generating device (SGD). The children averaged a greater number of activations when presented with a grid display during introductory exploration and free play. There was a large effect of the static overlay design on the number of silent hits, evidencing more silent hits with visual scene displays. On average, the children demonstrated relatively few spontaneous activations of the speech-generating device while the adult was reading, regardless of overlay design. When responding to questions, children with communication needs appeared to perform better when using visual scene displays, but the effect of display condition on the accuracy of responses to wh-questions was not statistically significant. In response to an open ended question, children with communication disorders demonstrated more frequent activations of the SGD using a grid display than a visual scene. Suggestions for future research as well as potential implications for designing AAC systems for shared reading with young children are discussed.

  17. Three-Dimensional Design of a Non-Axisymmetric Periodic Permanent Magnet Focusing System

    CERN Document Server

    Chen Chi Ping; Radovinsky, Alexey; Zhou, Jing

    2005-01-01

    A three-dimensional (3D) design is presented of a non-axisymmetric periodic permanent magnet focusing system which will be used to focus a large-aspect-ratio, ellipse-shaped, space-charge-dominated electron beam. In this design, an analytic theory is used to specify the magnetic profile for beam transport. The OPERA3D code is used to compute and optimize a realizable magnet system. Results of the magnetic design are verified by two-dimensional particle-in-cell and three-dimensional trajectory simulations of beam propagation using PFB2D and OMNITRAK, respectively. Results of fabrication tolerance studies are discussed.

  18. Design of application specific long period waveguide grating filters using adaptive particle swarm optimization algorithms

    International Nuclear Information System (INIS)

    Semwal, Girish; Rastogi, Vipul

    2014-01-01

    We present design optimization of wavelength filters based on long period waveguide gratings (LPWGs) using the adaptive particle swarm optimization (APSO) technique. We demonstrate optimization of the LPWG parameters for single-band, wide-band and dual-band rejection filters for testing the convergence of APSO algorithms. After convergence tests on the algorithms, the optimization technique has been implemented to design more complicated application specific filters such as erbium doped fiber amplifier (EDFA) amplified spontaneous emission (ASE) flattening, erbium doped waveguide amplifier (EDWA) gain flattening and pre-defined broadband rejection filters. The technique is useful for designing and optimizing the parameters of LPWGs to achieve complicated application specific spectra. (paper)

  19. Visualizing the Past: The Design of a Temporally Enabled Map for Presentation (TEMPO

    Directory of Open Access Journals (Sweden)

    Nathan Prestopnik

    2012-01-01

    Full Text Available We present a design case for a prototype visualization tool called the Temporally Enabled Map for Presentation (TEMPO. Designed for use in the lecture classroom, TEMPO is an interactive animated map that addressed a common problem in military history: the shortcomings of traditional static (non-interactive, non-animated maps. Static maps show spatial elements well, but cannot do more than approximate temporal events using multiple views, movement arrows, and the like. TEMPO provides a more complete view of past historical events by showing them from start to finish. In our design case we describe our development process, which included consultation with military history domain experts, classroom observations, application of techniques derived from visualization and Human-Computer Interaction (HCI literature and theory. Our design case shows how the design of an educational tool can motivate scholarly evaluation, and we describe how some theories were first embraced and then rejected as design circumstances required. Finally, we explore a future direction for TEMPO, tools to support creative interactions with visualizations where students or instructors can learn by visualizing historical events for themselves. A working version of the finished TEMPO artifact is included as an interactive element in this document.

  20. Designing Visual Aids That Promote Risk Literacy: A Systematic Review of Health Research and Evidence-Based Design Heuristics.

    Science.gov (United States)

    Garcia-Retamero, Rocio; Cokely, Edward T

    2017-06-01

    Background Effective risk communication is essential for informed decision making. Unfortunately, many people struggle to understand typical risk communications because they lack essential decision-making skills. Objective The aim of this study was to review the literature on the effect of numeracy on risk literacy, decision making, and health outcomes, and to evaluate the benefits of visual aids in risk communication. Method We present a conceptual framework describing the influence of numeracy on risk literacy, decision making, and health outcomes, followed by a systematic review of the benefits of visual aids in risk communication for people with different levels of numeracy and graph literacy. The systematic review covers scientific research published between January 1995 and April 2016, drawn from the following databases: Web of Science, PubMed, PsycINFO, ERIC, Medline, and Google Scholar. Inclusion criteria were investigation of the effect of numeracy and/or graph literacy, and investigation of the effect of visual aids or comparison of their effect with that of numerical information. Thirty-six publications met the criteria, providing data on 27,885 diverse participants from 60 countries. Results Transparent visual aids robustly improved risk understanding in diverse individuals by encouraging thorough deliberation, enhancing cognitive self-assessment, and reducing conceptual biases in memory. Improvements in risk understanding consistently produced beneficial changes in attitudes, behavioral intentions, trust, and healthy behaviors. Visual aids were found to be particularly beneficial for vulnerable and less skilled individuals. Conclusion Well-designed visual aids tend to be highly effective tools for improving informed decision making among diverse decision makers. We identify five categories of practical, evidence-based guidelines for heuristic evaluation and design of effective visual aids.

  1. Multivariate return periods in hydrology: a critical and practical review focusing on synthetic design hydrograph estimation

    Directory of Open Access Journals (Sweden)

    B. Gräler

    2013-04-01

    Full Text Available Most of the hydrological and hydraulic studies refer to the notion of a return period to quantify design variables. When dealing with multiple design variables, the well-known univariate statistical analysis is no longer satisfactory, and several issues challenge the practitioner. How should one incorporate the dependence between variables? How should a multivariate return period be defined and applied in order to yield a proper design event? In this study an overview of the state of the art for estimating multivariate design events is given and the different approaches are compared. The construction of multivariate distribution functions is done through the use of copulas, given their practicality in multivariate frequency analyses and their ability to model numerous types of dependence structures in a flexible way. A synthetic case study is used to generate a large data set of simulated discharges that is used for illustrating the effect of different modelling choices on the design events. Based on different uni- and multivariate approaches, the design hydrograph characteristics of a 3-D phenomenon composed of annual maximum peak discharge, its volume, and duration are derived. These approaches are based on regression analysis, bivariate conditional distributions, bivariate joint distributions and Kendall distribution functions, highlighting theoretical and practical issues of multivariate frequency analysis. Also an ensemble-based approach is presented. For a given design return period, the approach chosen clearly affects the calculated design event, and much attention should be given to the choice of the approach used as this depends on the real-world problem at hand.

  2. Rapid Categorization of Human and Ape Faces in 9-Month-Old Infants Revealed by Fast Periodic Visual Stimulation.

    Science.gov (United States)

    Peykarjou, Stefanie; Hoehl, Stefanie; Pauen, Sabina; Rossion, Bruno

    2017-10-02

    This study investigates categorization of human and ape faces in 9-month-olds using a Fast Periodic Visual Stimulation (FPVS) paradigm while measuring EEG. Categorization responses are elicited only if infants discriminate between different categories and generalize across exemplars within each category. In study 1, human or ape faces were presented as standard and deviant stimuli in upright and inverted trials. Upright ape faces presented among humans elicited strong categorization responses, whereas responses for upright human faces and for inverted ape faces were smaller. Deviant inverted human faces did not elicit categorization. Data were best explained by a model with main effects of species and orientation. However, variance of low-level image characteristics was higher for the ape than the human category. Variance was matched to replicate this finding in an independent sample (study 2). Both human and ape faces elicited categorization in upright and inverted conditions, but upright ape faces elicited the strongest responses. Again, data were best explained by a model of two main effects. These experiments demonstrate that 9-month-olds rapidly categorize faces, and unfamiliar faces presented among human faces elicit increased categorization responses. This likely reflects habituation for the familiar standard category, and stronger release for the unfamiliar category deviants.

  3. A new binocular approach to the treatment of amblyopia in adults well beyond the critical period of visual development.

    Science.gov (United States)

    Hess, R F; Mansouri, B; Thompson, B

    2010-01-01

    The present treatments for amblyopia are predominantly monocular aiming to improve the vision in the amblyopic eye through either patching of the fellow fixing eye or visual training of the amblyopic eye. This approach is problematic, not least of which because it rarely results in establishment of binocular function. Recently it has shown that amblyopes possess binocular cortical mechanisms for both threshold and suprathreshold stimuli. We outline a novel procedure for measuring the extent to which the fixing eye suppresses the fellow amblyopic eye, rendering what is a structurally binocular system, functionally monocular. Here we show that prolonged periods of viewing (under the artificial conditions of stimuli of different contrast in each eye) during which information from the two eyes is combined leads to a strengthening of binocular vision in strabismic amblyopes and eventual combination of binocular information under natural viewing conditions (stimuli of the same contrast in each eye). Concomitant improvement in monocular acuity of the amblyopic eye occurs with this reduction in suppression and strengthening of binocular fusion. Furthermore, in a majority of patients tested, stereoscopic function is established. This provides the basis for a new treatment of amblyopia, one that is purely binocular and aimed at reducing suppression as a first step.

  4. Design of a short-period superconducting undulator at KEK-PF

    Energy Technology Data Exchange (ETDEWEB)

    Ohmi, K.; Ikeda, N.; Ishii, S.

    1998-06-01

    A short-period undulator using a superconducting magnet is proposed. This undulator has been designed to install in the KEK-Photon Factory 2.5-GeV or 6.5-GeV storage ring. The idea of a staggered wiggler, developed in Stanford university, is used in this undulator. The target of the period and K value of the undulator are set to be 1 cm and 1, respectively. We can obtain monochromatic photons with an energy of {approx} 5keV or {approx} 40 keV by using the undulator. (author)

  5. Modeling and designing of variable-period and variable-pole-number undulator

    Directory of Open Access Journals (Sweden)

    I. Davidyuk

    2016-02-01

    Full Text Available The concept of permanent-magnet variable-period undulator (VPU was proposed several years ago and has found few implementations so far. The VPUs have some advantages as compared with conventional undulators, e.g., a wider range of radiation wavelength tuning and the option to increase the number of poles for shorter periods. Both these advantages will be realized in the VPU under development now at Budker INP. In this paper, we present the results of 2D and 3D magnetic field simulations and discuss some design features of this VPU.

  6. Design of a Novel Servo-motorized Laser Device for Visual Pathways Diseases Therapy

    Directory of Open Access Journals (Sweden)

    Carlos Ignacio Sarmiento

    2015-12-01

    Full Text Available We discuss a novel servo-motorized laser device and a research protocol for visual pathways diseases therapies. The proposed servo-mechanized laser device can be used for potential rehabilitation of patients with hemianopia, quadrantanopia, scotoma, and some types of cortical damages. The device uses a semi spherical structure where the visual stimulus will be shown inside, according to a previous stimuli therapy designed by an ophthalmologist or neurologist. The device uses a pair of servomotors (with torque=1.5kg, which controls the laser stimuli position for the internal therapy and another pair for external therapy. Using electronic tools such as microcontrollers along with miscellaneous electronic materials, combined with LabVIEW based interface, a control mechanism is developed for the new device. The proposed device is well suited to run various visual stimuli therapies. We outline the major design principles including the physical dimensions, laser device’s kinematical analysis and the corresponding software development.

  7. Visual Design, Order Effects, and Respondent Characteristics in a Self-Administered Survey

    Directory of Open Access Journals (Sweden)

    Michael Stern

    2007-12-01

    Full Text Available Recent survey design research has shown that small changes in the structure and visual layout of questions can affect respondents' answers. While the findings have provided strong evidence of such effects, they are limited by the homogeneity of their samples, in that many of these studies have used random samples of college students. In this paper, we examine the effects of seven experimental alterations in question format and visual design using data from a general population survey that allows us to examine the effects of demographic differences among respondents. Results from a 2005 random sample mail survey of 1,315 households in a small metropolitan region of the United States suggest that the visual layout of survey questions affects different demographic groups in similar ways.

  8. FoamVis, A Visualization System for Foam Research: Design and Implementation

    Directory of Open Access Journals (Sweden)

    Dan R. Lipsa

    2015-03-01

    Full Text Available Liquid foams are used in areas such as mineral separation, oil recovery, food and beverage production, sanitation and fire fighting. To improve the quality of products and the efficiency of processes in these areas, foam scientists wish to understand and control foam behaviour. To this end, foam scientists have used foam simulations to model foam behaviour; however, analysing these simulations presents difficult challenges. We describe the main foam research challenges and present the design of FoamVis, the only existing visualization, exploration and analysis application created to address them. We describe FoamVis’ main features, together with relevant design and implementation notes. Our goal is to provide a global overview and individual feature implementation details that would allow a visualization scientist to extend the FoamVis system with new algorithms and adapt it to new requirements. The result is a detailed presentation of the software that is not provided in previous visualization research papers.

  9. Design of transparent conductors and periodic two-dimensional electron gases without doping

    Science.gov (United States)

    Zhang, Xiuwen; Zhang, Lijun; Zunger, Alex; Perkins, John; Materials by Design Team; John D. Perkins Collaboration

    The functionality of transparency plus conductivity plays an important role in renewable energy and information technologies, including applications such as solar cells, touch-screen sensors, and flat panel display. However, materials with such seemingly contraindicated properties are difficult to come by. The traditional strategy for designing bulk transparent conductors (TCs) starts from a wide-gap insulator and finds ways to make it conductive by extensive doping. We propose a different strategy for TC design--starting with a metallic conductor and designing transparency by control of intrinsic interband transitions and intraband plasmonic frequency. We identified specific design principles for prototypical intrinsic TC classes and searched computationally for materials that satisfy them. The electron gases in the 3D intrinsic TCs demonstrate intriguing properties, such as periodic 2D electron gas regions with very high carrier density. We will discuss a more extended search of these functionalities, in parallel with stability and growability calculations

  10. Designing a Visual Factors-Based Screen Display Interface: The New Role of the Graphic Technologist.

    Science.gov (United States)

    Faiola, Tony; DeBloois, Michael L.

    1988-01-01

    Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…

  11. ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom.

    NARCIS (Netherlands)

    An, P.; Bakker, S.; Ordanovski, S.; Taconis, R.; Eggen, J.H.

    2018-01-01

    Pengcheng An, Saskia Bakker, Sara Ordanovski, Ruurd Taconis, Berry Eggen. 2018 (accepted at Oct 2017). ClassBeacons: designing distributed visualization of teachers’ physical proximity in the classroom. In Proceedings of Tangible and Embodied Interaction, TEI 2018, Mar 18-21, 2018,

  12. Design and implementation of visual inspection system handed in tokamak flexible in-vessel robot

    International Nuclear Information System (INIS)

    Wang, Hesheng; Xu, Lifei; Chen, Weidong

    2016-01-01

    In-vessel viewing system (IVVS) is a fundamental tool among the remote handling systems for ITER, which is used to providing information on the status of the in-vessel components. The basic functional requirement of in-vessel visual inspection system is to perform a fast intervention with adequate optical resolution. In this paper, we present the software and hardware solution, which is designed and implemented for tokamak in-vessel viewing system that installed on end-effector of flexible in-vessel robot working under vacuum and high temperature. The characteristic of our in-vessel viewing system consists of two parts: binocular heterogeneous vision inspection tool and first wall scene emersion based augment virtuality. The former protected with water-cooled shield is designed to satisfy the basic functional requirement of visual inspection system, which has the capacity of large field of view and high-resolution for detection precision. The latter, achieved by overlaying first wall tiles images onto virtual first wall scene model in 3D virtual reality simulation system, is designed for convenient, intuitive and realistic-looking visual inspection instead of viewing the status of first wall only by real-time monitoring or off-line images sequences. We present the modular division of system, each of them in smaller detail, and go through some of the design choices according to requirements of in-vessel visual inspection task.

  13. Reliability and validity of the rey visual design learning test in primary school children

    NARCIS (Netherlands)

    Wilhelm, P.

    2004-01-01

    The Rey Visual Design Learning Test (Rey, 1964, in Spreen & Strauss, 1991) assesses immediate memory span, new learning and recognition for non-verbal material. Three studies are presented that focused on the reliability and validity of the RVDLT in primary school children. Test-retest reliability

  14. Designing Visual Decision Making Support with the Help of Eye-tracking

    DEFF Research Database (Denmark)

    Weber, Barbara; Gulden, Jens; Burattin, Andrea

    2017-01-01

    Data visualizations are helpful tools to cognitively access large amounts of data and make complex relationships in data understandable. This paper shows how results from neuro-physiological measurements, more specifically eye-tracking, can support justified design decisions about improving...

  15. Visual-Spatial Art and Design Literacy as a Prelude to Aesthetic Growth

    Science.gov (United States)

    Lerner, Fern

    2018-01-01

    In bridging ideas from the forum of visual-spatial learning with those of art and design learning, inspiration is taken from Piaget who explained that the evolution of spatial cognition occurs through perception, as well as through thought and imagination. Insights are embraced from interdisciplinary educational theorists, intertwining and…

  16. Validity of the rey visual design test in primary and secondary school children

    NARCIS (Netherlands)

    Wilhelm, P.; van Klink, M.; van Klink, M.

    2007-01-01

    The Rey Visual Design Learning Test (Rey, 1964, cited in Spreen & Strauss, 1991, Wilhelm, 2004) assesses immediate memory span, new learning, delayed recall and recognition for nonverbal material. Two studies are presented that focused on the construct validity of the RVDLT in primary and secondary

  17. Applying Strategic Visualization(Registered Trademark) to Lunar and Planetary Mission Design

    Science.gov (United States)

    Frassanito, John R.; Cooke, D. R.

    2002-01-01

    NASA teams, such as the NASA Exploration Team (NEXT), utilize advanced computational visualization processes to develop mission designs and architectures for lunar and planetary missions. One such process, Strategic Visualization (trademark), is a tool used extensively to help mission designers visualize various design alternatives and present them to other participants of their team. The participants, which may include NASA, industry, and the academic community, are distributed within a virtual network. Consequently, computer animation and other digital techniques provide an efficient means to communicate top-level technical information among team members. Today,Strategic Visualization(trademark) is used extensively both in the mission design process within the technical community, and to communicate the value of space exploration to the general public. Movies and digital images have been generated and shown on nationally broadcast television and the Internet, as well as in magazines and digital media. In our presentation will show excerpts of a computer-generated animation depicting the reference Earth/Moon L1 Libration Point Gateway architecture. The Gateway serves as a staging corridor for human expeditions to the lunar poles and other surface locations. Also shown are crew transfer systems and current reference lunar excursion vehicles as well as the Human and robotic construction of an inflatable telescope array for deployment to the Sun/Earth Libration Point.

  18. Design and implementation of visual inspection system handed in tokamak flexible in-vessel robot

    Energy Technology Data Exchange (ETDEWEB)

    Wang, Hesheng; Xu, Lifei [Department of Automation, Shanghai Jiao Tong University, Shanghai 200240 (China); Key Laboratory of System Control and Information Processing, Ministry of Education of China (China); Chen, Weidong, E-mail: wdchen@sjtu.edu.cn [Department of Automation, Shanghai Jiao Tong University, Shanghai 200240 (China); Key Laboratory of System Control and Information Processing, Ministry of Education of China (China)

    2016-05-15

    In-vessel viewing system (IVVS) is a fundamental tool among the remote handling systems for ITER, which is used to providing information on the status of the in-vessel components. The basic functional requirement of in-vessel visual inspection system is to perform a fast intervention with adequate optical resolution. In this paper, we present the software and hardware solution, which is designed and implemented for tokamak in-vessel viewing system that installed on end-effector of flexible in-vessel robot working under vacuum and high temperature. The characteristic of our in-vessel viewing system consists of two parts: binocular heterogeneous vision inspection tool and first wall scene emersion based augment virtuality. The former protected with water-cooled shield is designed to satisfy the basic functional requirement of visual inspection system, which has the capacity of large field of view and high-resolution for detection precision. The latter, achieved by overlaying first wall tiles images onto virtual first wall scene model in 3D virtual reality simulation system, is designed for convenient, intuitive and realistic-looking visual inspection instead of viewing the status of first wall only by real-time monitoring or off-line images sequences. We present the modular division of system, each of them in smaller detail, and go through some of the design choices according to requirements of in-vessel visual inspection task.

  19. Maintenance Procedures for North American Visually-graded Dimension Lumber Design Values

    Science.gov (United States)

    David Kretschmann; Don DeVisser; Kevin Cheung; Bob Browder; Al Rozek

    2014-01-01

    ASTM International D1990 Standard Practice for Establishing Allowable Properties for Visually-Graded Dimension Lumber from In-Grade Tests of Full-Size Specimens, that governs the development of design values for dimension lumber in North America, was first adopted in 1991with recognition that the resource and manufacturing of lumber could change over time impacting...

  20. Putting it in perspective: designing a 3D visualization to contextualize indigenous knowledge in rural Namibia

    DEFF Research Database (Denmark)

    Jensen, Kasper L; Winschiers-Theophilus, Heike; Rodil, Kasper

    2012-01-01

    As part of a long-term research and co-design project we are creating a 3D visualization interface for an indigenous knowledge (IK) management system with rural dwellers of the Herero tribe in Namibia. Evaluations of earlier prototypes and theories on cultural differences in perception led us...

  1. Design Improvements on Graded Insulation of Power Transformers Using Transient Electric Field Analysis and Visualization Technique

    OpenAIRE

    Yamashita, Hideo; Nakamae, Eihachiro; Namera, Akihiro; Cingoski, Vlatko; Kitamura, Hideo

    1998-01-01

    This paper deals with design improvements on graded insulation of power transformers using transient electric field analysis and a visualization technique. The calculation method for transient electric field analysis inside a power transformer impressed with impulse voltage is presented: Initially, the concentrated electric network for the power transformer is concentrated by dividing transformer windings into several blocks and by computing the electric circuit parameters.

  2. A systematic scoping investigation of cross-cultural visual communication design

    OpenAIRE

    Kelly, Meghan Wendy

    2017-01-01

    Designers are increasingly engaged in cross-cultural visual communication design. To date there has been limited literature to support this area of practice. The literature that is available is diverse and conflicting, drawn from an array of disciplines. Currently positions in this research field can be found through investigations of cultural studies, business and marketing, communication, advertising, psychology and branding studies, including the newly emerging discipline of place branding...

  3. Unlocking User-Centered Design Methods for Building Cyber Security Visualizations

    Science.gov (United States)

    2015-10-03

    3, 10, 24, 25, 30]. Personas are doc- uments meant to foster communication within a design team as archetypes of users, their behaviors, and their...to evaluation, these two user archetypes became the key motivation to justify and balance all our decisions as a design team. Outcomes We present the...domain-specific task for each archetypal user and visually illustrated the user’s cyber knowl- edge and situational awareness (SA) focus. We also

  4. Cognitive Activity-based Design Methodology for Novice Visual Communication Designers

    Science.gov (United States)

    Kim, Hyunjung; Lee, Hyunju

    2016-01-01

    The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…

  5. Musculoskeletal, visual and psychosocial stress in VDU operators after moving to an ergonomically designed office landscape.

    Science.gov (United States)

    Helland, Magne; Horgen, Gunnar; Kvikstad, Tor Martin; Garthus, Tore; Bruenech, Jan Richard; Aarås, Arne

    2008-05-01

    This study investigated the effect of moving from single occupancy offices to a landscape environment. Thirty-four Visual Display Unit (VDU) operators reported significantly worsened condition of lighting and glare in addition to increased visual discomfort. For visual discomfort, the difference with 95% confidence interval was 10.7 (1.9-19.5) Visual Analog Scale (VAS) as group mean value. The most reasonable explanation for these results may be that the operators were glared from high luminance from the windows, when the Venetian blinds were not properly used. Glare was significantly correlated with visual discomfort, rs=0.35. Both illuminance and luminance in the work area, and contrast reduction on the VDU screen were in line with recommendations from CIE for VDU work. In a regression analysis, the visual discomfort explained 53% of the variance in the neck and shoulder pain. In the office landscape, the eye blink rate during habitual VDU work was recorded for 12 randomly selected operators from the 34 participants. A marked drop in eye blink rate during VDU work was found when this was compared to "easy conversation" (VDU work, mean=9.7 blinks per minute; "easy conversation," mean=21.4 blinks per minute). Participants reported many of the organizational and psychosocial conditions and work factors worse when landscape office was compared to single occupancy office. These factors may have influenced the musculoskeletal pain. However, the pain level was still low at 6 years and not significantly different when compared with the start of the study period, except for a small but significant increase in shoulder pain. In this study, visual discomfort is clearly associated with pain in the neck and shoulder area.

  6. Effect of ruboxistaurin (RBX) On visual acuity decline over a 6-year period with cessation and reinstitution of therapy

    DEFF Research Database (Denmark)

    Sheetz, Matthew J; Aiello, Lloyd Paul; Shahri, Nazila

    2011-01-01

    reduced the occurrence of sustained moderate visual loss (SMVL; ≥15-letter decline in visual acuity sustained for the last 6 months of study participation) from 9.1% in the PBO group (N = 340) to 5.5% in the RBX group (N = 345, P = 0.034). This study evaluates the primary end point of SMVL in a 2-year...

  7. A Guide to Visual Multi-Level Interface Design From Synthesis of Empirical Study Evidence

    CERN Document Server

    Lam, Heidi

    2010-01-01

    Displaying multiple levels of data visually has been proposed to address the challenge of limited screen space. Although many previous empirical studies have addressed different aspects of this question, the information visualization research community does not currently have a clearly articulated consensus on how, when, or even if displaying data at multiple levels is effective. To shed more light on this complex topic, we conducted a systematic review of 22 existing multi-level interface studies to extract high-level design guidelines. To facilitate discussion, we cast our analysis findings

  8. Design and implementation of an interface supporting information navigation tasks using hyperbolic visualization technique

    International Nuclear Information System (INIS)

    Lee, J. K.; Choi, I. K.; Jun, S. H.; Park, K. O.; Seo, Y. S.; Seo, S. M.; Koo, I. S.; Jang, M. H.

    2001-01-01

    Visualization techniques can be used to support operator's information navigation tasks on the system especially consisting of an enormous volume of information, such as operating information display system and computerized operating procedure system in advanced control room of nuclear power plants. By offering an easy understanding environment of hierarchially structured information, these techniques can reduce the operator's supplementary navigation task load. As a result of that, operators can pay more attention on the primary tasks and ultimately improve the cognitive task performance, in this thesis, an interface was designed and implemented using hyperbolic visualization technique, which is expected to be applied as a means of optimizing operator's information navigation tasks

  9. On Design of Anisotropy Distributions, Applying Lamina Formulas for 2d Result Visualization

    DEFF Research Database (Denmark)

    Pedersen, Pauli; Pedersen, Niels Leergaard

    2015-01-01

    transformation for these practical quantities. The research background for optimal anisotropic constitutive matrices is shortly presented. Then design results are applied in a 2D visualization of optimized constitutive matrices, that are distributed in a finite element (FE) model where each element has......In rotational transformation of constitutive matrices, some practical quantities are often termed invariants, but the invariance relates to an unchanged reference direction. Rotating this reference direction, the practical quantities do change and this point is clarified with derived rotational...... a specific reference direction. The visualized distributions of physical quantities are; stiffest material direction, material stiffest longitudinal constitutive component, level of anisotropy, absolute or relative shear stiffness and orthotropy test....

  10. Periodic table of virus capsids: implications for natural selection and design.

    Science.gov (United States)

    Mannige, Ranjan V; Brooks, Charles L

    2010-03-04

    For survival, most natural viruses depend upon the existence of spherical capsids: protective shells of various sizes composed of protein subunits. So far, general evolutionary pressures shaping capsid design have remained elusive, even though an understanding of such properties may help in rationally impeding the virus life cycle and designing efficient nano-assemblies. This report uncovers an unprecedented and species-independent evolutionary pressure on virus capsids, based on the the notion that the simplest capsid designs (or those capsids with the lowest "hexamer complexity", C(h)) are the fittest, which was shown to be true for all available virus capsids. The theories result in a physically meaningful periodic table of virus capsids that uncovers strong and overarching evolutionary pressures, while also offering geometric explanations to other capsid properties (rigidity, pleomorphy, auxiliary requirements, etc.) that were previously considered to be unrelatable properties of the individual virus. Apart from describing a universal rule for virus capsid evolution, our work (especially the periodic table) provides a language with which highly diverse virus capsids, unified only by geometry, may be described and related to each other. Finally, the available virus structure databases and other published data reiterate the predicted geometry-derived rules, reinforcing the role of geometry in the natural selection and design of virus capsids.

  11. User evaluations of design complexity: the impact of visual perceptions for effective online health communication.

    Science.gov (United States)

    Lazard, Allison; Mackert, Michael

    2014-10-01

    This paper highlights the influential role of design complexity for users' first impressions of health websites. An experimental design was utilized to investigate whether a website's level of design complexity impacts user evaluations. An online questionnaire measured the hypothesized impact of design complexity on predictors of message effectiveness. Findings reveal that increased design complexity was positively associated with higher levels of perceived design esthetics, attitude toward the website, perceived message comprehensibility, perceived ease of use, perceived usefulness, perceived message quality, perceived informativeness, and perceived visual informativeness. This research gives further evidence that design complexity should be considered an influential variable for health communicators to effectively reach their audiences, as it embodies the critical first step for message evaluation via electronic platforms. Copyright © 2014 Elsevier Ireland Ltd. All rights reserved.

  12. Toward a Shared Vocabulary for Visual Analysis: An Analytic Toolkit for Deconstructing the Visual Design of Graphic Novels

    Science.gov (United States)

    Connors, Sean P.

    2012-01-01

    Literacy educators might advocate using graphic novels to develop students' visual literacy skills, but teachers who lack a vocabulary for engaging in close analysis of visual texts may be reluctant to teach them. Recognizing this, teacher educators should equip preservice teachers with a vocabulary for analyzing visual texts. This article…

  13. The anti corrosive design of structural metallic elements in buildings with large exploitation period

    International Nuclear Information System (INIS)

    Avila Ayon, V.; Rodriguez Quesada, A. L.

    2009-01-01

    The corrosion deterioration in metallic structural elements, with the consistent loss of his physical and mechanical properties, is cause by errors in the design or fabrication, that allows the accumulation of humidity and contaminants in the surfaces, or acceleration zones of the corrosion processes, as the bimetalics pairs. The aggressiveness of the environment and the productive processes that develop in industrial installations, causes the apparition of premature failures that engage the edification use. The identification of design errors is the first step in the conservation of these structures. the elimination and made a project adapted to the proper installations conditions, is essential procedures to prolong the edification useful life with an optimum and rational use of the resources that destined for this end. The investigation is about the results obtained in the diagnostic and the conservation of industrial installment, with large exploitation periods, in which existed evidences of failures by corrosion, specifically to the elimination of errors of design. (Author) 12 refs

  14. The visual impact and design of wind farms in the landscape

    International Nuclear Information System (INIS)

    Stanton, C.

    1995-01-01

    Most windfarm proposals within the United Kingdom have faced a degree of public contention. This has often resulted from a lack of detailed information on the potential impact of windfarms. The support and trust of the public will only be obtained if windfarms are designed to the highest possible standards in all instances. For this to be possible, there is a need for detailed guidelines on windfarm design. To develop such guidelines this study examined the visual impact of a number of existing windfarms within the United Kingdom, the Netherlands and Denmark, to analyse the relationship between the windfarm location, design and the nature of its visual impact. Wind farm development was found to be visually viable in most areas where technically practical. The ideal type of development, however, varies greatly with the individual characteristics of a landscape. This means that although strategic planning control of windfarms is necessary, detailed landscape assessment specific to windfarms, together with design exploration, is more appropriate for determining windfarm location and type, than landscape designation. (Author)

  15. URBAN COMMUNITY RESPONSES TO VISUAL APPROPRIATE THEMATIC DESIGN, SUPER HERO PARK BANDUNG

    Directory of Open Access Journals (Sweden)

    Dian Duhita

    2017-06-01

    Full Text Available Parks is one of city public area that serves as a communal place for city community. On another perspective, parks is an architectural design that is designed with an aesthetic element to attract. Bandung, since a few years was to make improvements in various sectors, especially in the public space. Through the slogan Creative City, Bandung City Government revived communities part of the citizens by providing place for a activities, creation and production. Thematic Parks became one of the alternative approaches responsive design as part of creative cities development. Object of research study object is Super Hero park. The purpose of research is to analyzing the response of communities to design a thematic park. The study was conducted with a qualitative approach through participation observation method. The scope of the research includes visual appropriate and city community response. The conclussion obtain that visual appropriate are in accordance with the theme. Urban Community was able to respond well the identity of Super Hero park with visual appropriate design.

  16. Sketching in Design Journals: An Analysis of Visual Representations in the Product Design Process

    Science.gov (United States)

    Lau, Kimberly; Oehlberg, Lora; Agogino, Alice

    2009-01-01

    This paper explores the sketching behavior of designers and the role of sketching in the design process. Observations from a descriptive study of sketches provided in design journals, characterized by a protocol measuring sketching activities, are presented. A distinction is made between journals that are entirely tangible and those that contain…

  17. Automatic transfer function design for medical visualization using visibility distributions and projective color mapping.

    Science.gov (United States)

    Cai, Lile; Tay, Wei-Liang; Nguyen, Binh P; Chui, Chee-Kong; Ong, Sim-Heng

    2013-01-01

    Transfer functions play a key role in volume rendering of medical data, but transfer function manipulation is unintuitive and can be time-consuming; achieving an optimal visualization of patient anatomy or pathology is difficult. To overcome this problem, we present a system for automatic transfer function design based on visibility distribution and projective color mapping. Instead of assigning opacity directly based on voxel intensity and gradient magnitude, the opacity transfer function is automatically derived by matching the observed visibility distribution to a target visibility distribution. An automatic color assignment scheme based on projective mapping is proposed to assign colors that allow for the visual discrimination of different structures, while also reflecting the degree of similarity between them. When our method was tested on several medical volumetric datasets, the key structures within the volume were clearly visualized with minimal user intervention. Copyright © 2013 Elsevier Ltd. All rights reserved.

  18. Masked Visual Analysis: Minimizing Type I Error in Visually Guided Single-Case Design for Communication Disorders.

    Science.gov (United States)

    Byun, Tara McAllister; Hitchcock, Elaine R; Ferron, John

    2017-06-10

    Single-case experimental designs are widely used to study interventions for communication disorders. Traditionally, single-case experiments follow a response-guided approach, where design decisions during the study are based on participants' observed patterns of behavior. However, this approach has been criticized for its high rate of Type I error. In masked visual analysis (MVA), response-guided decisions are made by a researcher who is blinded to participants' identities and treatment assignments. MVA also makes it possible to conduct a hypothesis test assessing the significance of treatment effects. This tutorial describes the principles of MVA, including both how experiments can be set up and how results can be used for hypothesis testing. We then report a case study showing how MVA was deployed in a multiple-baseline across-subjects study investigating treatment for residual errors affecting rhotics. Strengths and weaknesses of MVA are discussed. Given their important role in the evidence base that informs clinical decision making, it is critical for single-case experimental studies to be conducted in a way that allows researchers to draw valid inferences. As a method that can increase the rigor of single-case studies while preserving the benefits of a response-guided approach, MVA warrants expanded attention from researchers in communication disorders.

  19. Supporting Youth Boundary Crossing – Intertextuality as a Component of Design for Information and Visual Literacy

    Directory of Open Access Journals (Sweden)

    Kristen Radcliff Clark

    2009-12-01

    Full Text Available This article charts attempts to derive a theoretically guided approach to engaging children in boundary crossing toward literacies and practices associated with the Age of Information. Using Fifth Dimension (5D afterschool programs as laboratories for informal learning design, interventions were designed to explore the extent to which youth cultures and literacies can be used as intertextual gateways to more educative practices associated with visual and information literacy. Intertextuality is introduced as a concept to consider the relevance of using semantic relationships between popular and educative texts to inform learning design for afterschool programming.

  20. Visualizing Experimental Designs for Balanced ANOVA Models using Lisp-Stat

    Directory of Open Access Journals (Sweden)

    Philip W. Iversen

    2004-12-01

    Full Text Available The structure, or Hasse, diagram described by Taylor and Hilton (1981, American Statistician provides a visual display of the relationships between factors for balanced complete experimental designs. Using the Hasse diagram, rules exist for determining the appropriate linear model, ANOVA table, expected means squares, and F-tests in the case of balanced designs. This procedure has been implemented in Lisp-Stat using a software representation of the experimental design. The user can interact with the Hasse diagram to add, change, or delete factors and see the effect on the proposed analysis. The system has potential uses in teaching and consulting.

  1. The Depression in Visual Impairment Trial (DEPVIT: trial design and protocol

    Directory of Open Access Journals (Sweden)

    Margrain Tom H

    2012-07-01

    Full Text Available Abstract Background The prevalence of depression in people with a visual disability is high but screening for depression and referral for treatment is not yet an integral part of visual rehabilitation service provision. One reason for this may be that there is no good evidence about the effectiveness of treatments in this patient group. This study is the first to evaluate the effect of depression treatments on people with a visual impairment and co morbid depression. Methods /design The study is an exploratory, multicentre, individually randomised waiting list controlled trial. Participants will be randomised to receive Problem Solving Therapy (PST, a ‘referral to the GP’ requesting treatment according to the NICE’s ‘stepped care’ recommendations or the waiting list arm of the trial. The primary outcome measure is change (from randomisation in depressive symptoms as measured by the Beck’s Depression Inventory (BDI-II at 6 months. Secondary outcomes include change in depressive symptoms at 3 months, change in visual function as measured with the near vision subscale of the VFQ-48 and 7 item NEI-VFQ at 3 and 6 months, change in generic health related quality of life (EQ5D, the costs associated with PST, estimates of incremental cost effectiveness, and recruitment rate estimation. Discussion Depression is prevalent in people with disabling visual impairment. This exploratory study will establish depression screening and referral for treatment in visual rehabilitation clinics in the UK. It will be the first to explore the efficacy of PST and the effectiveness of NICE’s ‘stepped care’ approach to the treatment of depression in people with a visual impairment. Trial registration ISRCTN46824140

  2. Design and implementation of visualization methods for the CHANGES Spatial Decision Support System

    Science.gov (United States)

    Cristal, Irina; van Westen, Cees; Bakker, Wim; Greiving, Stefan

    2014-05-01

    The CHANGES Spatial Decision Support System (SDSS) is a web-based system aimed for risk assessment and the evaluation of optimal risk reduction alternatives at local level as a decision support tool in long-term natural risk management. The SDSS use multidimensional information, integrating thematic, spatial, temporal and documentary data. The role of visualization in this context becomes of vital importance for efficiently representing each dimension. This multidimensional aspect of the required for the system risk information, combined with the diversity of the end-users imposes the use of sophisticated visualization methods and tools. The key goal of the present work is to exploit efficiently the large amount of data in relation to the needs of the end-user, utilizing proper visualization techniques. Three main tasks have been accomplished for this purpose: categorization of the end-users, the definition of system's modules and the data definition. The graphical representation of the data and the visualization tools were designed to be relevant to the data type and the purpose of the analysis. Depending on the end-users category, each user should have access to different modules of the system and thus, to the proper visualization environment. The technologies used for the development of the visualization component combine the latest and most innovative open source JavaScript frameworks, such as OpenLayers 2.13.1, ExtJS 4 and GeoExt 2. Moreover, the model-view-controller (MVC) pattern is used in order to ensure flexibility of the system at the implementation level. Using the above technologies, the visualization techniques implemented so far offer interactive map navigation, querying and comparison tools. The map comparison tools are of great importance within the SDSS and include the following: swiping tool for comparison of different data of the same location; raster subtraction for comparison of the same phenomena varying in time; linked views for comparison

  3. Water Recovery System Design to Accommodate Dormant Periods for Manned Missions

    Science.gov (United States)

    Tabb, David; Carter, Layne

    2015-01-01

    Future manned missions beyond lower Earth orbit may include intermittent periods of extended dormancy. Under the NASA Advanced Exploration System (AES) project, NASA personnel evaluated the viability of the ISS Water Recovery System (WRS) to support such a mission. The mission requirement includes the capability for life support systems to support crew activity, followed by a dormant period of up to one year, and subsequently for the life support systems to come back online for additional crewed missions. Dormancy could be a critical issue due to concerns with microbial growth or chemical degradation that might prevent water systems from operating properly when the crewed mission began. As such, it is critical that the water systems be designed to accommodate this dormant period. This paper details the results of this evaluation, which include identification of dormancy issues, results of testing performed to assess microbial stability of pretreated urine during dormancy periods, and concepts for updating to the WRS architecture and operational concepts that will enable the ISS WRS to support the dormancy requirement.

  4. Visual-Simulation-Based Personalized Garment Block Design Method for Physically Disabled People with Scoliosis (PDPS

    Directory of Open Access Journals (Sweden)

    Hong Yan

    2018-03-01

    Full Text Available This research presented a novel method using 3D simulation methods to design customized garments for physically disabled people with scoliosis (PDPS. The proposed method is based on the virtual human model created from 3D scanning, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions. The proposed 3D garment design method is based on the concept of knowledge-based design, using the design knowledge and process already applied to normal body shapes successfully. The characters of the PDPS and the relationship between human body and garment are considered in the prototyping process. As a visualized collaborative design process, the communication between designer and consumer is ensured, permitting to adapt the finished product to disabled people afflicted with severe scoliosis.

  5. Scoliosis brace design: influence of visual aesthetics on user acceptance and compliance.

    Science.gov (United States)

    Law, Derry; Cheung, Mei-Chun; Yip, Joanne; Yick, Kit-Lun; Wong, Christina

    2017-06-01

    Adolescent idiopathic scoliosis is a common condition found in adolescents. A rigid brace is often prescribed as the treatment for this spinal deformity, which negatively affects user compliance due to the discomfort caused by the brace, and the psychological distress resulting from its appearance. However, the latter, which is the impact of visual aesthetics, has not been thoroughly studied for scoliosis braces. Therefore, a qualitative study with in-depth interviews has been carried out with 10 participants who have a Cobb angle of 20°-30° to determine the impact of visual aesthetics on user acceptance and compliance towards the brace. It is found that co-designing with patients on the aesthetic aspects of the surface design of the brace increases the level of user compliance and induces positive user perception. Therefore, aesthetic preferences need to be taken into consideration in the design process of braces. Practitioner Summary: The impact of visual aesthetics on user acceptance and compliance towards a rigid brace for scoliosis is investigated. The findings indicate that an aesthetically pleasing brace and the involvement of patients in the design process of the brace are important for increasing user compliance and addressing psychological issues during treatment.

  6. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model

    Directory of Open Access Journals (Sweden)

    Georgios Zoulinakis

    2017-01-01

    Full Text Available Purpose. To design an intraocular telescopic system (ITS for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of decentration, the VSOTF does not change much either for far or near target distances. The image projection for these decentrations is in the parafoveal zone, and the quality of the image projected is quite similar. Conclusion. Both systems display similar quality while they differ in size; therefore, the choice between them would need to take into account specific parameters from the patient’s eye. Quality does not change too much between 0.4 and 0.8 mm of decentration for either system which gives flexibility to the clinician to adjust decentration to avoid areas of retinal damage.

  7. Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model.

    Science.gov (United States)

    Zoulinakis, Georgios; Ferrer-Blasco, Teresa

    2017-01-01

    Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses' placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF) was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of decentration, the VSOTF does not change much either for far or near target distances. The image projection for these decentrations is in the parafoveal zone, and the quality of the image projected is quite similar. Conclusion. Both systems display similar quality while they differ in size; therefore, the choice between them would need to take into account specific parameters from the patient's eye. Quality does not change too much between 0.4 and 0.8 mm of decentration for either system which gives flexibility to the clinician to adjust decentration to avoid areas of retinal damage.

  8. Task-related Functional Connectivity Dynamics in a Block-designed Visual Experiment

    Directory of Open Access Journals (Sweden)

    Xin eDi

    2015-09-01

    Full Text Available Studying task modulations of brain connectivity using functional magnetic resonance imaging (fMRI is critical to understand brain functions that support cognitive and affective processes. Existing methods such as psychophysiological interaction (PPI and dynamic causal modelling (DCM usually implicitly assume that the connectivity patterns are stable over a block-designed task with identical stimuli. However, this assumption lacks empirical verification on high-temporal resolution fMRI data with reliable data-driven analysis methods. The present study performed a detailed examination of dynamic changes of functional connectivity (FC in a simple block-designed visual checkerboard experiment with a sub-second sampling rate (TR = 0.645 s by estimating time-varying correlation coefficient (TVCC between BOLD responses of different brain regions. We observed reliable task-related FC changes (i.e., FCs were transiently decreased after task onset and went back to the baseline afterward among several visual regions of the bilateral middle occipital gyrus (MOG and the bilateral fusiform gyrus (FuG. Importantly, only the FCs between higher visual regions (MOG and lower visual regions (FuG exhibited such dynamic patterns. The results suggested that simply assuming a sustained FC during a task block may be insufficient to capture distinct task-related FC changes. The investigation of FC dynamics in tasks could improve our understanding of condition shifts and the coordination between different activated brain regions.

  9. Visual assessment of BIPV retrofit design proposals for selected historical buildings using the saliency map method

    Directory of Open Access Journals (Sweden)

    Ran Xu

    2015-06-01

    Full Text Available With the increasing awareness of energy efficiency, many old buildings have to undergo a massive facade energy retrofit. How to predict the visual impact which solar installations on the aesthetic cultural value of these buildings has been a heated debate in Switzerland (and throughout the world. The usual evaluation method to describe the visual impact of BIPV is based on semantic and qualitative descriptors, and strongly dependent on personal preferences. The evaluation scale is therefore relative, flexible and imprecise. This paper proposes a new method to accurately measure the visual impact which BIPV installations have on a historical building by using the saliency map method. By imitating working principles of the human eye, it is measured how much the BIPV design proposals differ from the original building facade in the aspect of attracting human visual attention. The result is directly presented in a quantitative manner, and can be used to compare the fitness of different BIPV design proposals. The measuring process is numeric, objective and more precise.  

  10. Design of novel non-contact multimedia controller for disability by using visual stimulus.

    Science.gov (United States)

    Pan, Jeng-Shyang; Lo, Chi-Chun; Tsai, Shang-Ho; Lin, Bor-Shyh

    2015-12-01

    The design of a novel non-contact multimedia controller is proposed in this study. Nowadays, multimedia controllers are generally used by patients and nursing assistants in the hospital. Conventional multimedia controllers usually involve in manual operation or other physical movements. However, it is more difficult for the disabled patients to operate the conventional multimedia controller by themselves; they might totally depend on others. Different from other multimedia controllers, the proposed system provides a novel concept of controlling multimedia via visual stimuli, without manual operation. The disabled patients can easily operate the proposed multimedia system by focusing on the control icons of a visual stimulus device, where a commercial tablet is used as the visual stimulus device. Moreover, a wearable and wireless electroencephalogram (EEG) acquisition device is also designed and implemented to easily monitor the user's EEG signals in daily life. Finally, the proposed system has been validated. The experimental result shows that the proposed system can effectively measure and extract the EEG feature related to visual stimuli, and its information transfer rate is also good. Therefore, the proposed non-contact multimedia controller exactly provides a good prototype of novel multimedia controlling scheme. Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

  11. Dynamic supply chain network design with capacity planning and multi-period pricing

    DEFF Research Database (Denmark)

    Fattahi, Mohammad; Mahootchi, Masoud; Govindan, Kannan

    2015-01-01

    This paper addresses a new problem in designing and planning a multi-echelon and multi-product supply chain network over a multi-period horizon in which customer zones have price-sensitive demands. Based on price-demand relationships, a generic method is presented to obtain price levels...... for products and then, a mixed-integer linear programming model is developed. Due to the problem intractability, a simulated annealing algorithm that uses some developed linear relaxation-based heuristics for capacity planning and pricing is presented. Numerical results demonstrate the significance...

  12. A hard X-ray telescope/concentrator design based on graded period multilayer coatings

    DEFF Research Database (Denmark)

    Christensen, Finn Erland; Joensen, K. D.; Gorenstein, P.

    1995-01-01

    It is shown that compact designs of multifocus, conical approximations to highly nested Wolter I telescopes, as well as single reflection concentrators, employing realistic graded period W/Si or Ni/C multilayer coatings, allow one to obtain more than 1000 cm2 of on-axis effective area at 40 ke...... that it is smaller than roughly 1 mm. The design can be realized with foils as thin (≤0.4 mm) as used for ASCA and SODART or with closed, slightly thicker (∼1.0 mm) mirror shells as used for JET-X and XMM. The effect of an increase of the inner radius is quantified on the effective area for multilayered mirrors up...

  13. The Attentional Capture of Colour in Visual Interface Design:A Controlled Environment Study

    OpenAIRE

    Andersen, Emil; Maier, Anja

    2017-01-01

    The use of colour is an integral component in visual interface design for creating separation between objects and for conveying meaning. It has previously been established that colours can be separated in a hierarchy of primary colours and secondary colours, and that colours are consistently associated with specific mood tones. However, it has thus far not been investigated whether these two factors, which we refer to as the perception-primacy and emotion-conveyance, are associated with atten...

  14. Visual analytics for multimodal social network analysis: a design study with social scientists.

    Science.gov (United States)

    Ghani, Sohaib; Kwon, Bum Chul; Lee, Seungyoon; Yi, Ji Soo; Elmqvist, Niklas

    2013-12-01

    Social network analysis (SNA) is becoming increasingly concerned not only with actors and their relations, but also with distinguishing between different types of such entities. For example, social scientists may want to investigate asymmetric relations in organizations with strict chains of command, or incorporate non-actors such as conferences and projects when analyzing coauthorship patterns. Multimodal social networks are those where actors and relations belong to different types, or modes, and multimodal social network analysis (mSNA) is accordingly SNA for such networks. In this paper, we present a design study that we conducted with several social scientist collaborators on how to support mSNA using visual analytics tools. Based on an openended, formative design process, we devised a visual representation called parallel node-link bands (PNLBs) that splits modes into separate bands and renders connections between adjacent ones, similar to the list view in Jigsaw. We then used the tool in a qualitative evaluation involving five social scientists whose feedback informed a second design phase that incorporated additional network metrics. Finally, we conducted a second qualitative evaluation with our social scientist collaborators that provided further insights on the utility of the PNLBs representation and the potential of visual analytics for mSNA.

  15. Exploiting the User: Adapting Personas for Use in Security Visualization Design

    Energy Technology Data Exchange (ETDEWEB)

    Stoll, Jennifer C.; McColgin, David W.; Gregory, Michelle L.; Crow, Vernon L.; Edwards, Keith

    2007-10-29

    It has long been noted that visual representations of complex information can facilitate rapid understanding of data {citation], even with respect to ComSec applications {citation]. Recognizing that visualizations can increase usability in ComSec applications, [Zurko, Sasse] have argued that there is a need to create more usable security visualizations. (VisSec) However, usability of applications generally fall into the domain of Human Computer Interaction (HCI), which generally relies on heavy-weight user-centered design (UCD) processes. For example, the UCD process can involve many prototype iterations, or an ethnographic field study that can take months to complete. The problem is that VisSec projects generally do not have the resources to perform ethnographic field studies, or to employ complex UCD methods. They often are running on tight deadlines and budgets that can not afford standard UCD methods. In order to help resolve the conflict of needing more usable designs in ComSec, but not having the resources to employ complex UCD methods, in this paper we offer a stripped-down lighter weight version of a UCD process which can help with capturing user requirements. The approach we use is personas which a user requirements capturing method arising out of the Participatory Design philosophy [Grudin02].

  16. Concepts for operational period panel seal design at the Waste Isolation Pilot Plant

    International Nuclear Information System (INIS)

    Hansen, F.D.; Lin, M.S.; Van Sambeek, L.L.

    1993-07-01

    Concepts for underground panel or drift seals at the Waste Isolation Pilot Plant are developed to satisfy sealing requirements of the operational period. The concepts are divided into two groups. In the ''NOW'' group, design concepts are considered in which a sleeve structure is installed in the panel access immediately after excavation and before waste is emplaced. In the ''LATER'' group, no special measures are taken during excavation or before waste emplacement; the seal is installed at a later date, perhaps up to 35 years after the drift is excavated. Three concepts are presented in both the NOW and LATER groups. A rigid sleeve, a yielding sleeve, and steel rings with inflatable tubes are proposed as NOW concepts. One steel ring concept and two concrete monoliths are proposed for seals emplaced in older drifts. Advantages and disadvantages are listed for each concept. Based on the available information, it appears most feasible to recommend a LATER concept using a concrete monolith as a preferred seal for the operational period. Each concept includes the potential of remedial grout and/or construction of a chamber that could be used for monitoring leakage from a closed panel during the operational period. Supporting in situ demonstrations of elements of the concepts are recommended

  17. Vibration isolation design for periodically stiffened shells by the wave finite element method

    Science.gov (United States)

    Hong, Jie; He, Xueqing; Zhang, Dayi; Zhang, Bing; Ma, Yanhong

    2018-04-01

    Periodically stiffened shell structures are widely used due to their excellent specific strength, in particular for aeronautical and astronautical components. This paper presents an improved Wave Finite Element Method (FEM) that can be employed to predict the band-gap characteristics of stiffened shell structures efficiently. An aero-engine casing, which is a typical periodically stiffened shell structure, was employed to verify the validation and efficiency of the Wave FEM. Good agreement has been found between the Wave FEM and the classical FEM for different boundary conditions. One effective wave selection method based on the Wave FEM has thus been put forward to filter the radial modes of a shell structure. Furthermore, an optimisation strategy by the combination of the Wave FEM and genetic algorithm was presented for periodically stiffened shell structures. The optimal out-of-plane band gap and the mass of the whole structure can be achieved by the optimisation strategy under an aerodynamic load. Results also indicate that geometric parameters of stiffeners can be properly selected that the out-of-plane vibration attenuates significantly in the frequency band of interest. This study can provide valuable references for designing the band gaps of vibration isolation.

  18. Visualization of Time-Series Sensor Data to Inform the Design of Just-In-Time Adaptive Stress Interventions.

    Science.gov (United States)

    Sharmin, Moushumi; Raij, Andrew; Epstien, David; Nahum-Shani, Inbal; Beck, J Gayle; Vhaduri, Sudip; Preston, Kenzie; Kumar, Santosh

    2015-09-01

    We investigate needs, challenges, and opportunities in visualizing time-series sensor data on stress to inform the design of just-in-time adaptive interventions (JITAIs). We identify seven key challenges: massive volume and variety of data, complexity in identifying stressors, scalability of space, multifaceted relationship between stress and time, a need for representation at multiple granularities, interperson variability, and limited understanding of JITAI design requirements due to its novelty. We propose four new visualizations based on one million minutes of sensor data (n=70). We evaluate our visualizations with stress researchers (n=6) to gain first insights into its usability and usefulness in JITAI design. Our results indicate that spatio-temporal visualizations help identify and explain between- and within-person variability in stress patterns and contextual visualizations enable decisions regarding the timing, content, and modality of intervention. Interestingly, a granular representation is considered informative but noise-prone; an abstract representation is the preferred starting point for designing JITAIs.

  19. canvasDesigner: A versatile interactive high-resolution scientific multi-panel visualization toolkit.

    Science.gov (United States)

    Zhang, Baohong; Zhao, Shanrong; Neuhaus, Isaac

    2018-05-03

    We present a bioinformatics and systems biology visualization toolkit harmonizing real time interactive exploring and analyzing of big data, full-fledged customizing of look-n-feel, and producing multi-panel publication-ready figures in PDF format simultaneously. Source code and detailed user guides are available at http://canvasxpress.org, https://baohongz.github.io/canvasDesigner, and https://baohongz.github.io/canvasDesigner/demo_video.html. isaac.neuhaus@bms.com, baohong.zhang@pfizer.com, shanrong.zhao@pfizer.com. Supplementary materials are available at https://goo.gl/1uQygs.

  20. Visual literacy and visual communication for global education : innovations in teaching e-learning in art, design and communication

    NARCIS (Netherlands)

    Velders, Teun; de Vries, Sjoerd A.; Vaicaityte, Loreta

    2007-01-01

    This paper presents the (student) proceedings of a successful inter-university co-operation between a research university and a university of applied sciences, in the field of Visual Literacy and Visual Communication. The origin lays in the international symposium “Digital Communities for Global

  1. Contingent capture of visual-spatial attention depends on capacity-limited central mechanisms: evidence from human electrophysiology and the psychological refractory period.

    Science.gov (United States)

    Brisson, Benoit; Leblanc, Emilie; Jolicoeur, Pierre

    2009-02-01

    It has recently been demonstrated that a lateralized distractor that matches the individual's top-down control settings elicits an N2pc wave, an electrophysiological index of the focus of visual-spatial attention, indicating that contingent capture has a visual-spatial locus. Here, we investigated whether contingent capture required capacity-limited central resources by incorporating a contingent capture task as the second task of a psychological refractory period (PRP) dual-task paradigm. The N2pc was used to monitor where observers were attending while they performed concurrent central processing known to cause the PRP effect. The N2pc elicited by the lateralized distractor that matched the top-down control settings was attenuated in high concurrent central load conditions, indicating that although involuntary, the deployment of visual-spatial attention occurring during contingent capture depends on capacity-limited central resources.

  2. Design of a Braille Learning Application for Visually Impaired Students in Bangladesh.

    Science.gov (United States)

    Nahar, Lutfun; Jaafar, Azizah; Ahamed, Eistiak; Kaish, A B M A

    2015-01-01

    Visually impaired students (VIS) are unable to get visual information, which has made their learning process complicated. This paper discusses the overall situation of VIS in Bangladesh and identifies major challenges that they are facing in getting education. The Braille system is followed to educate blind students in Bangladesh. However, lack of Braille based educational resources and technological solutions have made the learning process lengthy and complicated for VIS. As a developing country, Bangladesh cannot afford for the costly Braille related technological tools for VIS. Therefore, a mobile phone based Braille application, "mBRAILLE", for Android platform is designed to provide an easy Braille learning technology for VIS in Bangladesh. The proposed design is evaluated by experts in assistive technology for students with disabilities, and advanced learners of Braille. The application aims to provide a Bangla and English Braille learning platform for VIS. In this paper, we depict iterative (participatory) design of the application along with a preliminary evaluation with 5 blind subjects, and 1 sighted and 2 blind experts. The results show that the design scored an overall satisfaction level of 4.53 out of 5 by all respondents, indicating that our design is ready for the next step of development.

  3. Bandwidth Optimization On Design Of Visual Display Information System Based Networking At Politeknik Negeri Bali

    Science.gov (United States)

    Sudiartha, IKG; Catur Bawa, IGNB

    2018-01-01

    Information can not be separated from the social life of the community, especially in the world of education. One of the information fields is academic calendar information, activity agenda, announcement and campus activity news. In line with technological developments, text-based information is becoming obsolete. For that need creativity to present information more quickly, accurately and interesting by exploiting the development of digital technology and internet. In this paper will be developed applications for the provision of information in the form of visual display, applied to computer network system with multimedia applications. Network-based applications provide ease in updating data through internet services, attractive presentations with multimedia support. The application “Networking Visual Display Information Unit” can be used as a medium that provides information services for students and academic employee more interesting and ease in updating information than the bulletin board. The information presented in the form of Running Text, Latest Information, Agenda, Academic Calendar and Video provide an interesting presentation and in line with technological developments at the Politeknik Negeri Bali. Through this research is expected to create software “Networking Visual Display Information Unit” with optimal bandwidth usage by combining local data sources and data through the network. This research produces visual display design with optimal bandwidth usage and application in the form of supporting software.

  4. Ontology-Driven Search and Triage: Design of a Web-Based Visual Interface for MEDLINE.

    Science.gov (United States)

    Demelo, Jonathan; Parsons, Paul; Sedig, Kamran

    2017-02-02

    Diverse users need to search health and medical literature to satisfy open-ended goals such as making evidence-based decisions and updating their knowledge. However, doing so is challenging due to at least two major difficulties: (1) articulating information needs using accurate vocabulary and (2) dealing with large document sets returned from searches. Common search interfaces such as PubMed do not provide adequate support for exploratory search tasks. Our objective was to improve support for exploratory search tasks by combining two strategies in the design of an interactive visual interface by (1) using a formal ontology to help users build domain-specific knowledge and vocabulary and (2) providing multi-stage triaging support to help mitigate the information overload problem. We developed a Web-based tool, Ontology-Driven Visual Search and Triage Interface for MEDLINE (OVERT-MED), to test our design ideas. We implemented a custom searchable index of MEDLINE, which comprises approximately 25 million document citations. We chose a popular biomedical ontology, the Human Phenotype Ontology (HPO), to test our solution to the vocabulary problem. We implemented multistage triaging support in OVERT-MED, with the aid of interactive visualization techniques, to help users deal with large document sets returned from searches. Formative evaluation suggests that the design features in OVERT-MED are helpful in addressing the two major difficulties described above. Using a formal ontology seems to help users articulate their information needs with more accurate vocabulary. In addition, multistage triaging combined with interactive visualizations shows promise in mitigating the information overload problem. Our strategies appear to be valuable in addressing the two major problems in exploratory search. Although we tested OVERT-MED with a particular ontology and document collection, we anticipate that our strategies can be transferred successfully to other contexts.

  5. Visual Servoing Tracking Control of a Ball and Plate System: Design, Implementation and Experimental Validation

    Directory of Open Access Journals (Sweden)

    Ming-Tzu Ho

    2013-07-01

    Full Text Available This paper presents the design, implementation and validation of real-time visual servoing tracking control for a ball and plate system. The position of the ball is measured with a machine vision system. The image processing algorithms of the machine vision system are pipelined and implemented on a field programmable gate array (FPGA device to meet real-time constraints. A detailed dynamic model of the system is derived for the simulation study. By neglecting the high-order coupling terms, the ball and plate system model is simplified into two decoupled ball and beam systems, and an approximate input-output feedback linearization approach is then used to design the controller for trajectory tracking. The designed control law is implemented on a digital signal processor (DSP. The validity of the performance of the developed control system is investigated through simulation and experimental studies. Experimental results show that the designed system functions well with reasonable agreement with simulations.

  6. Video Games: A Human Factors Guide to Visual Display Design and Instructional System Design

    Science.gov (United States)

    1984-04-01

    Abstract K Electronic video games have many of the same technological and psychological characteristics that are found in military computer-based...employed as learning vehicles, the especially compelling characteristics of electronic video games have not been fully explored for possible exploitation...new electronic video games . !? Accordingly, the following experiment was designed to determine those m dimensions along which electronic

  7. The "Visions of Hildegard" and the "Silent Period": A Case Study of Language Acquisition through Aural and Visual Memory.

    Science.gov (United States)

    Atherton, Mark

    1993-01-01

    The medieval writer, the nun Hildegard von Bingen, learned Latin without any formal instruction in it. Her case is described as an example of language acquisition by hearing it read, sung, and expounded and by visualizing it as though it were written down in a kind of phonetic script. (21 references) (Author/LB)

  8. Visual ergonomic evaluations on four different designs of LED traffic signs

    Science.gov (United States)

    Chen, Yi-Chun; Huang, Ting-Yuan; Lee, Tsung-Xian; Sun, Ching-Cherng

    2017-08-01

    To investigate the legibility and visual comfort of LED traffic signs, an ergonomic experiment is performed on four custom-designed LED traffic signs, including three self-luminous ones as LED lightbox, LED backlight and regional LED backlight, and one non-self-luminous sign with external LED lighting. The four signs are hanged side-by-side and evaluated by observers through questionnaires. The signage dimension is one-sixth of the real freeway traffic signs, and the observation distance is 25 m. The luminance of three self-luminous signs is 216 cd/m2. The illuminance of external LED lighting is 400 lux on the traffic sign. The ambient illuminance is 2.8 and 6.0 lux in two rounds. The results show that self-luminous traffic signs provide superior legibility, visual comfort and user preference than the non-self-luminous one. Among the three self-luminous signs, regional LED backlight is most susceptible to the ambient illumination. LED lightbox has significantly better preference score than LED backlight under darker ambient lighting. Only LED lightbox has significantly better visual comfort than external LED lighting in the brighter environment. Based on the four LED traffic signs evaluated in this study, we suggest LED lightbox as the prior choice. Further investigations on the effect of ambient illumination and other designs of self-luminous traffic signs are in progress.

  9. Design and implementation of a 3D ocean virtual reality and visualization engine

    Science.gov (United States)

    Chen, Ge; Li, Bo; Tian, Fenglin; Ji, Pengbo; Li, Wenqing

    2012-12-01

    In this study, a 3D virtual reality and visualization engine for rendering the ocean, named VV-Ocean, is designed for marine applications. The design goals of VV-Ocean aim at high fidelity simulation of ocean environment, visualization of massive and multidimensional marine data, and imitation of marine lives. VV-Ocean is composed of five modules, i.e. memory management module, resources management module, scene management module, rendering process management module and interaction management module. There are three core functions in VV-Ocean: reconstructing vivid virtual ocean scenes, visualizing real data dynamically in real time, imitating and simulating marine lives intuitively. Based on VV-Ocean, we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface. Environment factors such as ocean current and wind field have been considered in this simulation. On this platform oil spilling process can be abstracted as movements of abundant oil particles. The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering. VV-Ocean can be widely used in ocean applications such as demonstrating marine operations, facilitating maritime communications, developing ocean games, reducing marine hazards, forecasting the weather over oceans, serving marine tourism, and so on. Finally, further technological improvements of VV-Ocean are discussed.

  10. PROACT: Iterative Design of a Patient-Centered Visualization for Effective Prostate Cancer Health Risk Communication.

    Science.gov (United States)

    Hakone, Anzu; Harrison, Lane; Ottley, Alvitta; Winters, Nathan; Gutheil, Caitlin; Han, Paul K J; Chang, Remco

    2017-01-01

    Prostate cancer is the most common cancer among men in the US, and yet most cases represent localized cancer for which the optimal treatment is unclear. Accumulating evidence suggests that the available treatment options, including surgery and conservative treatment, result in a similar prognosis for most men with localized prostate cancer. However, approximately 90% of patients choose surgery over conservative treatment, despite the risk of severe side effects like erectile dysfunction and incontinence. Recent medical research suggests that a key reason is the lack of patient-centered tools that can effectively communicate personalized risk information and enable them to make better health decisions. In this paper, we report the iterative design process and results of developing the PROgnosis Assessment for Conservative Treatment (PROACT) tool, a personalized health risk communication tool for localized prostate cancer patients. PROACT utilizes two published clinical prediction models to communicate the patients' personalized risk estimates and compare treatment options. In collaboration with the Maine Medical Center, we conducted two rounds of evaluations with prostate cancer survivors and urologists to identify the design elements and narrative structure that effectively facilitate patient comprehension under emotional distress. Our results indicate that visualization can be an effective means to communicate complex risk information to patients with low numeracy and visual literacy. However, the visualizations need to be carefully chosen to balance readability with ease of comprehension. In addition, due to patients' charged emotional state, an intuitive narrative structure that considers the patients' information need is critical to aid the patients' comprehension of their risk information.

  11. Effectiveness of daylighting design and occupant visual satisfaction in a LEED gold laboratory building

    Energy Technology Data Exchange (ETDEWEB)

    Hua, Ying; Oswald, Anne [Department of Design and Environmental Analysis, Cornell University, Ithaca, NY 14853 (United States); Yang, Xiaodi [School of Architecture, Carnegie Mellon University, Pittsburgh, PA 15213 (United States)

    2011-01-15

    Using daylight as primary light source has been widely recognized as an important strategy to reduce building energy demand and enhance indoor environment quality. However, to design and operate a building to make full use of daylight, which is a dynamic light source, to meet diverse occupant needs remains a challenge. This paper reports a post-occupancy study of the visual environment in a laboratory building on a university campus, and puts a spotlight on the building occupants as it examines the effectiveness of the daylighting design and systems integration in creating a visual environment to support occupant comfort and satisfaction while reducing artificial lighting demand. Results show generally high satisfaction with daylit work environment and positive effect of the horizontal shading strategy. Issues about the integration between daylighting and electric lighting systems and level of occupant control are identified and discussed for improving the effectiveness of daylighting and enhancing the quality of the visual environment in the building of study. A multiple-tool methodology is developed and tested, which included occupant surveys, interviews, illuminance measurements, continuous data loggers, fisheye-lens camera and glare-identifying software, and documentation of spatial settings, systems features, and user behavior. (author)

  12. A Clustering-Based Automatic Transfer Function Design for Volume Visualization

    Directory of Open Access Journals (Sweden)

    Tianjin Zhang

    2016-01-01

    Full Text Available The two-dimensional transfer functions (TFs designed based on intensity-gradient magnitude (IGM histogram are effective tools for the visualization and exploration of 3D volume data. However, traditional design methods usually depend on multiple times of trial-and-error. We propose a novel method for the automatic generation of transfer functions by performing the affinity propagation (AP clustering algorithm on the IGM histogram. Compared with previous clustering algorithms that were employed in volume visualization, the AP clustering algorithm has much faster convergence speed and can achieve more accurate clustering results. In order to obtain meaningful clustering results, we introduce two similarity measurements: IGM similarity and spatial similarity. These two similarity measurements can effectively bring the voxels of the same tissue together and differentiate the voxels of different tissues so that the generated TFs can assign different optical properties to different tissues. Before performing the clustering algorithm on the IGM histogram, we propose to remove noisy voxels based on the spatial information of voxels. Our method does not require users to input the number of clusters, and the classification and visualization process is automatic and efficient. Experiments on various datasets demonstrate the effectiveness of the proposed method.

  13. VizPrimer: a web server for visualized PCR primer design based on known gene structure.

    Science.gov (United States)

    Zhou, Yang; Qu, Wubin; Lu, Yiming; Zhang, Yanchun; Wang, Xiaolei; Zhao, Dongsheng; Yang, Yi; Zhang, Chenggang

    2011-12-15

    The visualization of gene structure plays an important role in polymerase chain reaction (PCR) primer design, especially for eukaryotic genes with a number of splice variants that users need to distinguish between via PCR. Here, we describe a visualized web server for primer design named VizPrimer. It utilizes the new information technology (IT) tools, HTML5 to display gene structure and JavaScript to interact with the users. In VizPrimer, the users can focus their attention on the gene structure and primer design strategy, without wasting time calculating the exon positions of splice variants or manually configuring complicated parameters. In addition, VizPrimer is also suitable for the design of PCR primers for amplifying open reading frames and detecting single nucleotide polymorphisms (SNPs). VizPrimer is freely available at http://biocompute.bmi.ac.cn/CZlab/VizPrimer/. The web server supported browsers: Chrome (≥5.0), Firefox (≥3.0), Safari (≥4.0) and Opera (≥10.0). zhangcg@bmi.ac.cn; yangyi528@vip.sina.com.

  14. Understanding the Influence from Web-shop Design on Consumers’ Visual Attention and Product Evaluation

    DEFF Research Database (Denmark)

    Clement, Jesper; Kokkoli, Maria

    Buying behaviour theory goes back to the start of the 50’s and over the years different models have been developed influenced by different sociological views and trends. In the age of digitalization and e-commerce these theories seem to be less useful and need revision. In the early days of the Web...... of the product package together with pictures of the pills are used as eye-catcher on-line. The market for e-health is increasing (Usher and Skinner, 2010) and distribution of consumers purchasing on-line health products looks similar to the distribution in average populations. As the on-line drug store goes...... across culture and national borders it also challenges marketer to make the right set-up for a web-shop. In this paper customers’ visual attention during search for drugs on-line is investigated, relating visual attention and evaluation to a particular web-design....

  15. A visual analytics design for studying rhythm patterns from human daily movement data

    Directory of Open Access Journals (Sweden)

    Wei Zeng

    2017-06-01

    Full Text Available Human’s daily movements exhibit high regularity in a space–time context that typically forms circadian rhythms. Understanding the rhythms for human daily movements is of high interest to a variety of parties from urban planners, transportation analysts, to business strategists. In this paper, we present an interactive visual analytics design for understanding and utilizing data collected from tracking human’s movements. The resulting system identifies and visually presents frequent human movement rhythms to support interactive exploration and analysis of the data over space and time. Case studies using real-world human movement data, including massive urban public transportation data in Singapore and the MIT reality mining dataset, and interviews with transportation researches were conducted to demonstrate the effectiveness and usefulness of our system.

  16. Design of a two-phase loop thermosyphon for telecommunications system(I): experiments and visualization

    Energy Technology Data Exchange (ETDEWEB)

    Kim, Won Tae [Kongju National Univ., Kongju (Korea, Republic of); Song, Kyu Sub [Electronics and Telecommunications Research Institute, Taejon (Korea, Republic of); Lee, Young [Univ. of Ottawa, Ontario (Canada)

    1998-10-01

    A two-phase loop thermosyphon system is developed for the B-ISDN telecommunications system and its performance is evaluated both experimentally and by visualization techniques. The design of the thermosyphon system proposed is aimed to cool MultiChip Modules (MCM) upto heat flux of 8 W/cm{sup 2}. The results indicate that in the loop thermosyphon system cooling heat flux is capable of 12 W/cm{sup 2} with two condensers under the forced convection cooling of the condenser section with acetone or FC-87 as the working fluid. The instability of the working fluid flow within the loop is observed using the visualization techniques and temperature fluctuation is stabilized with orifice insertion.

  17. Design of a two-phase loop thermosyphon for telecommunications system(I): experiments and visualization

    International Nuclear Information System (INIS)

    Kim, Won Tae; Song, Kyu Sub; Lee, Young

    1998-01-01

    A two-phase loop thermosyphon system is developed for the B-ISDN telecommunications system and its performance is evaluated both experimentally and by visualization techniques. The design of the thermosyphon system proposed is aimed to cool MultiChip Modules (MCM) upto heat flux of 8 W/cm 2 . The results indicate that in the loop thermosyphon system cooling heat flux is capable of 12 W/cm 2 with two condensers under the forced convection cooling of the condenser section with acetone or FC-87 as the working fluid. The instability of the working fluid flow within the loop is observed using the visualization techniques and temperature fluctuation is stabilized with orifice insertion

  18. A multi-period distribution network design model under demand uncertainty

    Science.gov (United States)

    Tabrizi, Babak H.; Razmi, Jafar

    2013-05-01

    Supply chain management is taken into account as an inseparable component in satisfying customers' requirements. This paper deals with the distribution network design (DND) problem which is a critical issue in achieving supply chain accomplishments. A capable DND can guarantee the success of the entire network performance. However, there are many factors that can cause fluctuations in input data determining market treatment, with respect to short-term planning, on the one hand. On the other hand, network performance may be threatened by the changes that take place within practicing periods, with respect to long-term planning. Thus, in order to bring both kinds of changes under control, we considered a new multi-period, multi-commodity, multi-source DND problem in circumstances where the network encounters uncertain demands. The fuzzy logic is applied here as an efficient tool for controlling the potential customers' demand risk. The defuzzifying framework leads the practitioners and decision-makers to interact with the solution procedure continuously. The fuzzy model is then validated by a sensitivity analysis test, and a typical problem is solved in order to illustrate the implementation steps. Finally, the formulation is tested by some different-sized problems to show its total performance.

  19. DESIGN OF ELECTROPHORESIS DEVICE FOR OPTIMATION OF DNA VISUALIZATION AND DNA CONCENTRATION USING SOFTWARE

    Directory of Open Access Journals (Sweden)

    H.P. Kusumaningrum

    2014-07-01

    Full Text Available Molekul DNA menunjukkan polarisasi yang kuat sehingga memungkinkan baik gerak elektroforesis berdasarkan muatan negatifnya maupun gerak dielektroforesis berdasarkan induksi polarisasi. Perancangan alat menggunakan kombinasi prinsip elektroforesis dan dielektroforesis dilengkapi perangkat lunak untuk mengukur konsentrasinya sangat diperlukan. Utamanya mengingat uji kualitatif DNA berbasis visualisasi pada gel elektroforesis bersifat sangat subyektif dan kurang terukur. Pengukuran konsentrasi DNA menggunakan spektrofotometer UV/VIS sangat tergantung oleh ketersediaannya di laboratorium. Penelitian bertujuan untuk mendesain piranti untuk mengukur konsentrasi DNA berdasarkan visualisasinya pada gel elektroforesis menggunakan perangkat lunak berbasis MatLab. Pengukuran konsentrasi DNA didasarkan visualisasinya pada gel elektroforesis lalu dibandingkan dengan hasil penghitungan spektrofotometer UV/VIS. Hasil penelitian menggunakan piranti tersebut memperlihatkan visualisasi DNA yang lebih optimal. Hasil pengukuran jumlah DNA menggunakan spektrofotometer memiliki kecenderungan yang sama dengan hasil pengukuran menggunakan perangkat lunak berbasis MatLab meskipun terdapat perbedaan nilai kuantitatif.ABSTRACTMolecules of deoxyribo nucleic acid (DNA show a strong polarization allowing for both motions of the dielectrophoresis induced by polarization and electrophoresis based on its negative charge. Considering high subjective and less quantifiable result of the visualization based qualitative test of DNA on gel electrophoresis, designing the tool using a combination of the principles of electrophoresis and dielectrophoresis completed with a software for optimization of DNA visualization and to measure the concentration of small and large–sized DNA fragment is very needed. Accuracy of measurement of DNA concentration using a spectrophotometer UV /VIS is depend on its availability in the laboratory. The aim of this study was to design device for

  20. Real-time feedback on nonverbal clinical communication. Theoretical framework and clinician acceptance of ambient visual design.

    Science.gov (United States)

    Hartzler, A L; Patel, R A; Czerwinski, M; Pratt, W; Roseway, A; Chandrasekaran, N; Back, A

    2014-01-01

    This article is part of the focus theme of Methods of Information in Medicine on "Pervasive Intelligent Technologies for Health". Effective nonverbal communication between patients and clinicians fosters both the delivery of empathic patient-centered care and positive patient outcomes. Although nonverbal skill training is a recognized need, few efforts to enhance patient-clinician communication provide visual feedback on nonverbal aspects of the clinical encounter. We describe a novel approach that uses social signal processing technology (SSP) to capture nonverbal cues in real time and to display ambient visual feedback on control and affiliation--two primary, yet distinct dimensions of interpersonal nonverbal communication. To examine the design and clinician acceptance of ambient visual feedback on nonverbal communication, we 1) formulated a model of relational communication to ground SSP and 2) conducted a formative user study using mixed methods to explore the design of visual feedback. Based on a model of relational communication, we reviewed interpersonal communication research to map nonverbal cues to signals of affiliation and control evidenced in patient-clinician interaction. Corresponding with our formulation of this theoretical framework, we designed ambient real-time visualizations that reflect variations of affiliation and control. To explore clinicians' acceptance of this visual feedback, we conducted a lab study using the Wizard-of-Oz technique to simulate system use with 16 healthcare professionals. We followed up with seven of those participants through interviews to iterate on the design with a revised visualization that addressed emergent design considerations. Ambient visual feedback on non- verbal communication provides a theoretically grounded and acceptable way to provide clinicians with awareness of their nonverbal communication style. We provide implications for the design of such visual feedback that encourages empathic patient

  1. Learning Program for Enhancing Visual Literacy for Non-Design Students Using a CMS to Share Outcomes

    Science.gov (United States)

    Ariga, Taeko; Watanabe, Takashi; Otani, Toshio; Masuzawa, Toshimitsu

    2016-01-01

    This study proposes a basic learning program for enhancing visual literacy using an original Web content management system (Web CMS) to share students' outcomes in class as a blog post. It seeks to reinforce students' understanding and awareness of the design of visual content. The learning program described in this research focuses on to address…

  2. Task-irrelevant distractors in the delay period interfere selectively with visual short-term memory for spatial locations.

    Science.gov (United States)

    Marini, Francesco; Scott, Jerry; Aron, Adam R; Ester, Edward F

    2017-07-01

    Visual short-term memory (VSTM) enables the representation of information in a readily accessible state. VSTM is typically conceptualized as a form of "active" storage that is resistant to interference or disruption, yet several recent studies have shown that under some circumstances task-irrelevant distractors may indeed disrupt performance. Here, we investigated how task-irrelevant visual distractors affected VSTM by asking whether distractors induce a general loss of remembered information or selectively interfere with memory representations. In a VSTM task, participants recalled the spatial location of a target visual stimulus after a delay in which distractors were presented on 75% of trials. Notably, the distractor's eccentricity always matched the eccentricity of the target, while in the critical conditions the distractor's angular position was shifted either clockwise or counterclockwise relative to the target. We then computed estimates of recall error for both eccentricity and polar angle. A general interference model would predict an effect of distractors on both polar angle and eccentricity errors, while a selective interference model would predict effects of distractors on angle but not on eccentricity errors. Results showed that for stimulus angle there was an increase in the magnitude and variability of recall errors. However, distractors had no effect on estimates of stimulus eccentricity. Our results suggest that distractors selectively interfere with VSTM for spatial locations.

  3. Health motivation and product design determine consumers' visual attention to nutrition information on food products.

    Science.gov (United States)

    Visschers, Vivianne H M; Hess, Rebecca; Siegrist, Michael

    2010-07-01

    In the present study we investigated consumers' visual attention to nutrition information on food products using an indirect instrument, an eye tracker. In addition, we looked at whether people with a health motivation focus on nutrition information on food products more than people with a taste motivation. Respondents were instructed to choose one of five cereals for either the kindergarten (health motivation) or the student cafeteria (taste motivation). The eye tracker measured their visual attention during this task. Then respondents completed a short questionnaire. Laboratory of the ETH Zurich, Switzerland. Videos and questionnaires from thirty-two students (seventeen males; mean age 24.91 years) were analysed. Respondents with a health motivation viewed the nutrition information on the food products for longer and more often than respondents with a taste motivation. Health motivation also seemed to stimulate deeper processing of the nutrition information. The student cafeteria group focused primarily on the other information and did this for longer and more often than the health motivation group. Additionally, the package design affected participants' nutrition information search. Two factors appear to influence whether people pay attention to nutrition information on food products: their motivation and the product's design. If the package design does not sufficiently facilitate the localization of nutrition information, health motivation can stimulate consumers to look for nutrition information so that they may make a more deliberate food choice.

  4. Visual Sample Plan (VSP) Software: Designs and Data Analyses for Sampling Contaminated Buildings

    International Nuclear Information System (INIS)

    Pulsipher, Brent A.; Wilson, John E.; Gilbert, Richard O.; Nuffer, Lisa L.; Hassig, Nancy L.

    2005-01-01

    A new module of the Visual Sample Plan (VSP) software has been developed to provide sampling designs and data analyses for potentially contaminated buildings. An important application is assessing levels of contamination in buildings after a terrorist attack. This new module, funded by DHS through the Combating Terrorism Technology Support Office, Technical Support Working Group, was developed to provide a tailored, user-friendly and visually-orientated buildings module within the existing VSP software toolkit, the latest version of which can be downloaded from http://dqo.pnl.gov/vsp. In case of, or when planning against, a chemical, biological, or radionuclide release within a building, the VSP module can be used to quickly and easily develop and visualize technically defensible sampling schemes for walls, floors, ceilings, and other surfaces to statistically determine if contamination is present, its magnitude and extent throughout the building and if decontamination has been effective. This paper demonstrates the features of this new VSP buildings module, which include: the ability to import building floor plans or to easily draw, manipulate, and view rooms in several ways; being able to insert doors, windows and annotations into a room; 3-D graphic room views with surfaces labeled and floor plans that show building zones that have separate air handing units. The paper will also discuss the statistical design and data analysis options available in the buildings module. Design objectives supported include comparing an average to a threshold when the data distribution is normal or unknown, and comparing measurements to a threshold to detect hotspots or to insure most of the area is uncontaminated when the data distribution is normal or unknown

  5. Using visual thinking strategies with nursing students to enhance nursing assessment skills: A qualitative design.

    Science.gov (United States)

    Nanavaty, Joanne

    2018-03-01

    This qualitative design study addressed the enhancement of nursing assessment skills through the use of Visual Thinking Strategies and reflection. This study advances understanding of the use of Visual Thinking Strategies and reflection as ways to explore new methods of thinking and observing patient situations relating to health care. Sixty nursing students in a licensed practical nursing program made up the sample of participants who attended an art gallery as part of a class assignment. Participants replied to a survey of interest for participation at the art gallery. Participants reviewed artwork at the gallery and shared observations with the larger group during a post-conference session in a gathering area of the museum at the end of the visit. A reflective exercise on the art gallery experience exhibited further thoughts about the art gallery experience and demonstrated the connections made to clinical practice by the student. The findings of this study support the use of Visual Thinking Strategies and reflection as effective teaching and learning tools for enhancing nursing skills. Copyright © 2017 Elsevier Ltd. All rights reserved.

  6. Uncorrected visual acuity in the immediate postoperative period following uncomplicated cataract surgery: bimanual microincision cataract surgery versus standard coaxial phacoemulsification.

    LENUS (Irish Health Repository)

    Saeed, Ayman

    2012-02-01

    AIM: We compared bimanual microincision cataract surgery (MICS) and standard coaxial phacoemulsification (CAP) in terms of uncorrected visual acuity (UCVA) recorded 1 h and 2 weeks postoperatively. METHODS: This was a prospective, nonrandomised comparative study. All MICS procedures were performed by one surgeon (MGM), and all CAP procedures were performed by another surgeon (SB). Eyes with visually consequential ocular morbidity were excluded. The primary outcome measure was UCVA recorded 1 h postoperatively. RESULTS: One hundred eyes underwent MICS and CAP (50 eyes in each group). The treatment groups did not differ significantly in terms of preoperative mean best corrected visual acuity (6\\/24 +\\/- 4.3 lines and 6\\/20 +\\/- 4.4 lines in the MICS and the CAP groups, respectively; P = 0.65). Also, there was no significant difference in terms of postoperative UCVA at 1 h or at 2 weeks (mean +\\/- standard deviation UCVA 1 h postoperatively: MICS: 6\\/36 +\\/- 5.7 lines; CAP: 6\\/30 +\\/- 4.7 lines; P = 0.80; UCVA 2 weeks postoperatively: MICS: 6\\/10 +\\/- 1.9 lines; CAP: 6\\/10 +\\/- 2.2 lines; P = 0.90). However, nine eyes (18%) and one eye (2%) achieved a UCVA of C6\\/12 at 1 h following MICS and CAP, respectively, and this difference was statistically significant (P = 0.02). CONCLUSION: Mean UCVA at 1 h and at 2 weeks following cataract surgery was not significantly different between eyes undergoing MICS and CAP. However, a greater proportion of patients achieved a UCVA of C6\\/12 following MICS when compared with CAP.

  7. Children's Negotiations of Visualization Skills during a Design-Based Learning Experience Using Nondigital and Digital Techniques

    Science.gov (United States)

    Smith, Shaunna

    2018-01-01

    In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…

  8. STATISTICAL MODELLING OF FDC AND RETURN PERIODS TO CHARACTERISE QDF AND DESIGN THRESHOLD OF HYDROLOGICAL EXTREMES

    Directory of Open Access Journals (Sweden)

    Charles Onyutha

    2012-01-01

    Full Text Available In this paper, firstly, flow duration curves (FDCs for hydrological extremes were calibrated for a range of aggregation levels and seasons to provide compressed statistical information for water resources management at selected temporal scales and seasons. Secondly, instead of the common approach of using return periods, T (years for deriving discharge duration frequency (QDF relationships, the method of using exceedance frequencies, E (% was introduced so as to provide answer to important question like, what is the streamflow at a given aggregation level and selected E (%? Thirdly, the concept of estimated design threshold (EDT was introduced and proposed for consideration in the risk analysis for design of water resources structures. This study was based on the long daily discharge record for the period 1950 - 2008 at station 1EF01 in Kenya, on the Nzoia river with watershed area of 12,676 km² located in the North Eastern quadrant of Lake Victoria Nile Sub Basin. In the statistical modelling of FDCs and T (years, suitable extreme value distributions (EVD were selected and calibrated to fit nearly independent high flows and low flows. The FDCs and T-curves were used to determine the EDT. The FDCs were used to model the QDF relationships. To derive QDF relationships of hydrological extremes, for a given range of aggregation levels, extreme value analysis (EVA was carried out and suitable EVD selected. Next was the calibration of parameters of the EVD and analysis of relationship between the model parameters and aggregation levels. Finally, smooth mathematical relationships were derived using little but acceptable modifications to the model parameters. Such constructed QDF relationships can be used for various applications to estimate cumulative volumes of water available during droughts or floods at various aggregation levels or E (% of hydrological extremes. The EDT when obtained for a range of aggregation levels can also be used to understand

  9. STATISTICAL MODELLING OF FDC AND RETURN PERIODS TO CHARACTERISE QDF AND DESIGN THRESHOLD OF HYDROLOGICAL EXTREMES

    Directory of Open Access Journals (Sweden)

    Charles Onyutha

    2012-12-01

    Full Text Available In this paper, firstly, flow duration curves (FDCs for hydrological extremes were calibrated for a range of aggregation levels and seasons to provide compressed statistical information for water resources management at selected temporal scales and seasons. Secondly, instead of the common approach of using return periods, T (years for deriving discharge duration frequency (QDF relationships, the method of using exceedance frequencies, E (% was introduced so as to provide answer to important question like, what is the streamflow at a given aggregation level and selected E (%?. Thirdly, the concept of estimated design threshold (EDT was introduced and proposed for consideration in the risk analysis for design of water resources structures. This study was based on the long daily discharge record for the period 1950 – 2008 at station 1EF01 in Kenya, on the Nzoia river with watershed area of 12,676 km2 located in the North Eastern quadrant of Lake Victoria Nile Sub Basin. In the statistical modeling of FDCs and T (years, suitable extreme value distributions (EVD were selected and calibrated to fit nearly independent high flows and low flows. The FDCs and T-curves were used to determine the EDT. The FDCs were used to model the QDF relationships. To derive QDF relationships of hydrological extremes, for a given range of aggregation levels, extreme value analysis (EVA was carried out and suitable EVD selected. Next was the calibration of parameters of the EVD and analysis of relationship between the model parameters and aggregation levels. Finally, smooth mathematical relationships were derived using little but acceptable modifications to the model parameters. Such constructed QDF relationships can be used for various applications to estimate cumulative volumes of water available during droughts or floods at various aggregation levels or E (% of hydrological extremes. The EDT when obtained for a range of aggregation levels can also be used to

  10. Colour and inclusivity: a visual communication design project with older people.

    Science.gov (United States)

    da Silva, Fernando Moreira

    2012-01-01

    In an ideal world, inclusive products and services would be the standard and not the exception. This paper presents a systematic approach to an overlap between Visual Communication Design, Printed Colour and Inclusive Design, for older people, with the aim to develop of a set of research-based ageing and ergonomics-centred communication design guidelines and recommendations for printed material (analogical displays). The approach included an initial extensive literature review in the area of colour, older people and ergonomics issues and vision common diseases, communication design. The second phase was the implementation of an experiment to measure the different colour experiences of the participants in two sample groups (one in UK and another one in Portugal), using printed material, to find out the colours one should use in analogical communication material, being aware of the colour contrast importance (foreground versus background) and the difficulties experienced by older people to read and understand lettering, signs. As main contribution of this research project, we developed a set of guidelines and recommendations based on the reviewed literature and the sample groups' findings, trying to demonstrate the importance of these guidelines when conceiving a new communicational design project in a way this project will achieve vision comfort and understandability, especially for older people, in an inclusive design perspective.

  11. Design Issues and Information Contents of the Provincial Government Websites of Indonesia: A Content Analysis on Visual Messages

    Directory of Open Access Journals (Sweden)

    Achmad Syarief

    2009-07-01

    Full Text Available A website is not just merely act as an object of displaying information, but it also represents a contextual medium of communication through visuals and contents. The interplay of website design elements builds up meanings that affect users beyond what previous communication practices have uncovered. Previous research acknowledges that visuals and contents have significant effects in attracting users’ attention and trust. Thus, the ability of a website to provide credible information through visuals and contents to target users is therefore plays great importance in the success of a website. However, although a considerable number of researches on website design have been performed, study in understanding the characteristics of site’s visual appearances and information contents for the purpose of promoting local investment in Indonesia has been very limited. This paper addresses visual design issues and information contents of eighteen provincial government websites of Indonesia. Through content analysis, the paper comparatively examines visual appearances, information contents, and functions of each website, in order to determine visual characteristics and contents that suit the purpose of promoting local potencies. The paper focuses on commonality, discrepancy, and pattern of contents, provide suggestions to improve the use of provincial government website design of Indonesia.

  12. Modeling low-thrust transfers between periodic orbits about five libration points: Manifolds and hierarchical design

    Science.gov (United States)

    Zeng, Hao; Zhang, Jingrui

    2018-04-01

    The low-thrust version of the fuel-optimal transfers between periodic orbits with different energies in the vicinity of five libration points is exploited deeply in the Circular Restricted Three-Body Problem. Indirect optimization technique incorporated with constraint gradients is employed to further improve the computational efficiency and accuracy of the algorithm. The required optimal thrust magnitude and direction can be determined to create the bridging trajectory that connects the invariant manifolds. A hierarchical design strategy dividing the constraint set is proposed to seek the optimal solution when the problem cannot be solved directly. Meanwhile, the solution procedure and the value ranges of used variables are summarized. To highlight the effectivity of the transfer scheme and aim at different types of libration point orbits, transfer trajectories between some sample orbits, including Lyapunov orbits, planar orbits, halo orbits, axial orbits, vertical orbits and butterfly orbits for collinear and triangular libration points, are investigated with various time of flight. Numerical results show that the fuel consumption varies from a few kilograms to tens of kilograms, related to the locations and the types of mission orbits as well as the corresponding invariant manifold structures, and indicates that the low-thrust transfers may be a beneficial option for the extended science missions around different libration points.

  13. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    Energy Technology Data Exchange (ETDEWEB)

    Ozana, Stepan, E-mail: stepan.ozana@vsb.cz; Pies, Martin, E-mail: martin.pies@vsb.cz; Docekal, Tomas, E-mail: docekalt@email.cz [VSB-Technical University of Ostrava, Faculty of Electrical Engineering and Computer Science, Department of Cybernetics and Biomedical Engineering, 17. listopadu 15/2172, Ostrava-Poruba, 700 30 (Czech Republic)

    2016-06-08

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  14. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    International Nuclear Information System (INIS)

    Ozana, Stepan; Pies, Martin; Docekal, Tomas

    2016-01-01

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  15. Case studies on design, simulation and visualization of control and measurement applications using REX control system

    Science.gov (United States)

    Ozana, Stepan; Pies, Martin; Docekal, Tomas

    2016-06-01

    REX Control System is a professional advanced tool for design and implementation of complex control systems that belongs to softPLC category. It covers the entire process starting from simulation of functionality of the application before deployment, through implementation on real-time target, towards analysis, diagnostics and visualization. Basically it consists of two parts: the development tools and the runtime system. It is also compatible with Simulink environment, and the way of implementation of control algorithm is very similar. The control scheme is finally compiled (using RexDraw utility) and uploaded into a chosen real-time target (using RexView utility). There is a wide variety of hardware platforms and real-time operating systems supported by REX Control System such as for example Windows Embedded, Linux, Linux/Xenomai deployed on SBC, IPC, PAC, Raspberry Pi and others with many I/O interfaces. It is modern system designed both for measurement and control applications, offering a lot of additional functions concerning data archiving, visualization based on HTML5, and communication standards. The paper will sum up possibilities of its use in educational process, focused on control of case studies of physical models with classical and advanced control algorithms.

  16. AirSTAR Hardware and Software Design for Beyond Visual Range Flight Research

    Science.gov (United States)

    Laughter, Sean; Cox, David

    2016-01-01

    The National Aeronautics and Space Administration (NASA) Airborne Subscale Transport Aircraft Research (AirSTAR) Unmanned Aerial System (UAS) is a facility developed to study the flight dynamics of vehicles in emergency conditions, in support of aviation safety research. The system was upgraded to have its operational range significantly expanded, going beyond the line of sight of a ground-based pilot. A redesign of the airborne flight hardware was undertaken, as well as significant changes to the software base, in order to provide appropriate autonomous behavior in response to a number of potential failures and hazards. Ground hardware and system monitors were also upgraded to include redundant communication links, including ADS-B based position displays and an independent flight termination system. The design included both custom and commercially available avionics, combined to allow flexibility in flight experiment design while still benefiting from tested configurations in reversionary flight modes. A similar hierarchy was employed in the software architecture, to allow research codes to be tested, with a fallback to more thoroughly validated flight controls. As a remotely piloted facility, ground systems were also developed to ensure the flight modes and system state were communicated to ground operations personnel in real-time. Presented in this paper is a general overview of the concept of operations for beyond visual range flight, and a detailed review of the airborne hardware and software design. This discussion is held in the context of the safety and procedural requirements that drove many of the design decisions for the AirSTAR UAS Beyond Visual Range capability.

  17. Collaboration Between Art Teacher Students and Communication and Digital Media Students Promoting Subject Specific Didactics in Digital Visual Learning Design

    DEFF Research Database (Denmark)

    Buhl, Mie; Skov, Kirsten

    . Student art teachers and teacher trainers took part in the design process performed by communication students. The project took its point of the departure in the act of Danish teacher education where student teachers must be educated in the practical use of digital visual media for art practices aiming......, drawing or video. Thus, the project suggested the development of a visual learning design for achieving augmented reality (AR) experiences in urban environments and sharing them on social media. The purpose was to explore adequate approaches to work with digital media in visual arts education based...... on practices and reflective processes. The theoretical framework for our discussion of the empirical project draws on current discussions of learning designs and digital media in visual arts education (Peppler 2010, Rasmussen 2015, Buhl & Ejsing-Duun, 2015; Buhl, 2016). Methodology The choice of empirical...

  18. (Covert attention and visual speller design in an ERP-based brain-computer interface

    Directory of Open Access Journals (Sweden)

    Treder Matthias S

    2010-05-01

    Full Text Available Abstract Background In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP. An ERP-based brain-computer interface (BCI exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention or whether it is also feasible for targets in the visual periphery (covert attention. Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Method Healthy participants (N = 13 performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (covert attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. Results We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Conclusions Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower

  19. Visuality and modernity on the design project of the O Cruzeiro illustrated magazine (1928-1945

    Directory of Open Access Journals (Sweden)

    Marinês Ribeiro dos Santos

    2013-06-01

    Full Text Available O Cruzeiro was a brazilian illustrated magazine published between 1928 and 1975. In this article, we explore how this publication is exemplar in the articulation of graphical and editorial practices, contributing in some ways to the construction of a modern visual culture in Brazil. We delimit our analysis to a period that goes from the publication of its first issue to the end of the Second World War, in 1945, a time when several countrywide modernization trends took place. Our focuses concern the particular and interrelated employment of photography, graphic illustrations, typography and printing technologies on its essays. We can say that the articulation of textual and imagetic resources contributed to the construction of new practices of reading in everyday life.

  20. Perceptions of visual communication design education in higher education in Ireland: A multi-case study from the design industry, institutes and graduates perspectives

    OpenAIRE

    DOWLING, FIONA

    2018-01-01

    APPROVED ?Use your own vision and mentality in order to form design decisions + Don?t believe your professor? Annelys de Vet ? (Kiosoglou & Frank, Ed. 2013., p 34). The aim of the study was to evaluate and construct an explanation behind the currency that higher education degrees in design enjoy in Ireland. The Visual Communication (VC) design discipline at Bachelors (BA) level accounted for the greatest cohort of students leaving design HE in Ireland in the 1990s. This grap...

  1. Conhecimento de sintaxe visual aplicado ao design de jogos digitais independentes

    Directory of Open Access Journals (Sweden)

    Samara de Sena

    2016-08-01

    Full Text Available Os estudos de Sintaxe Visual buscam conhecer e prever os efeitos de sentido estético e significação geral, na variação dos arranjos gráficos e pictóricos em composições visuais. Anteriormente, tratava-se de um conhecimento básico para a realização de produtos gráfico-artesanais, porque orientava os processos de criação e produção, reduzindo os ensaios por “tentativa e erro”, com economia de trabalho e material. Porém, depois do acesso generalizado aos recursos de computação gráfica, os ensaios criativos ficaram cada vez mais ágeis e econômicos, porque o meio gráfico-digital oferece rapidez para fazer, desfazer e refazer ações de desenho, com pouco custo de produção. Mais recentemente, diante da popularização da produção de jogos independentes, a valorização do conhecimento básico sobre Sintaxe Visual deve ser renovada como diferencial competitivo, por causa da ampla oferta de produtos concorrentes e das limitações na composição e na atuação técnica das equipes, incluindo dificuldades orçamentárias e restrições no cronograma de produção. Neste artigo, o conhecimento de Sintaxe Visual é destacado no processo de criação e desenvolvimento do jogo independente Adventurezator: when pigs fly, ressaltando-se as soluções decorrentes de sua aplicação consciente na área de Design de Jogos.

  2. Designing stereoscopic information visualization for 3D-TV: What can we can learn from S3D gaming?

    Science.gov (United States)

    Schild, Jonas; Masuch, Maic

    2012-03-01

    This paper explores graphical design and spatial alignment of visual information and graphical elements into stereoscopically filmed content, e.g. captions, subtitles, and especially more complex elements in 3D-TV productions. The method used is a descriptive analysis of existing computer- and video games that have been adapted for stereoscopic display using semi-automatic rendering techniques (e.g. Nvidia 3D Vision) or games which have been specifically designed for stereoscopic vision. Digital games often feature compelling visual interfaces that combine high usability with creative visual design. We explore selected examples of game interfaces in stereoscopic vision regarding their stereoscopic characteristics, how they draw attention, how we judge effect and comfort and where the interfaces fail. As a result, we propose a list of five aspects which should be considered when designing stereoscopic visual information: explicit information, implicit information, spatial reference, drawing attention, and vertical alignment. We discuss possible consequences, opportunities and challenges for integrating visual information elements into 3D-TV content. This work shall further help to improve current editing systems and identifies a need for future editing systems for 3DTV, e.g., live editing and real-time alignment of visual information into 3D footage.

  3. Designing Promotion Strategy of Malang Raya’s Tourism Destination Branding through Audio Visual Media

    Directory of Open Access Journals (Sweden)

    Chanira Nuansa

    2014-04-01

    Full Text Available This study examines the suitability concept of destination branding with existing models of Malang tourism promotion. This research is qualitative by taking the data directly in the form of existing promotional models of Malang, namely: information portal sites, blogs, social networking, and video via the Internet. This study used SWOT analysis to find strengths, weaknesses, opportunities, and threats on existing models of the tourism promotion. The data is analyzed based on destination branding’s concept indicators. Results of analysis are used as a basis in designing solutions for Malang tourism promotion through a new integrated tourism advertising model. Through the analysis we found that video is the most suitable media that used to promote Malang tourism in the form of advertisements. Videos are able to show the objectivity of the fact that intact better through audio-visual form, making it easier to associate the viewer thoughts on the phenomenon of destination. Moreover, video creation of Malang tourism as well as conceptualized ad is still rare. This is an opportunity, because later models of audio-visual advertisements made of this study is expected to be an example for concerned parties to conceptualize the next Malang tourism advertising.Keywords: Advertise, SWOT Analysis, Malang City, tourism promotion

  4. Design of an off-axis visual display based on a free-form projection screen to realize stereo vision

    Science.gov (United States)

    Zhao, Yuanming; Cui, Qingfeng; Piao, Mingxu; Zhao, Lidong

    2017-10-01

    A free-form projection screen is designed for an off-axis visual display, which shows great potential in applications such as flight training for providing both accommodation and convergence cues for pilots. The method based on point cloud is proposed for the design of the free-form surface, and the design of the point cloud is controlled by a program written in the macro-language. In the visual display based on the free-form projection screen, when the error of the screen along Z-axis is 1 mm, the error of visual distance at each filed is less than 1%. And the resolution of the design for full field is better than 1‧, which meet the requirement of resolution for human eyes.

  5. Visual momentum: an example of cognitive models applied to interface design

    International Nuclear Information System (INIS)

    Woods, D.D.

    1982-01-01

    The growth of computer applications has radically changed the nature of the man-machine interface. Through increased automation, the nature of the human's task has shifted from an emphasis on perceptual-motor skills to an emphasis on cognitive activities (e.g., problem solving and decision making). The result is a need to improve the cognitive coupling of person and machine. The goal of this paper is to describe how knowledge from cognitive psychology can be used to provide guidance to display system designers and to solve human performance problems in person-machine systems. The mechanism is to explore one example of a principle of man-machine interaction - visual momentum - that was developed on the basis of a general model of human front-end cognitive processing

  6. High-speed flow visualization in a pump-turbine under off-design operating conditions

    International Nuclear Information System (INIS)

    Hasmatuchi, V; Roth, S; Botero, F; Avellan, F; Farhat, M

    2010-01-01

    The flow hydrodynamics in a low specific speed radial pump-turbine reduced scale model is experimentally investigated under off-design operating conditions in generating mode. Wall pressure measurements, in the stator, synchronized with high-speed flow visualizations in the vaneless space between the impeller and the guide vanes using air bubbles injection are performed. When starting from the best efficiency point and increasing the runner speed, a significant increase of the pressure fluctuations is observed mainly in channels between wicket gates. The spectral analysis shows a rise of one stall cell, rotating with about 70% of the impeller frequency, at runaway, which further increases as the zero discharge condition is approached. Then a specific image processing technique is detailed and applied to create a synthetic instantaneous view of the flow pattern on the entire guide vanes circumference for an operating point in turbine-brake mode, where backflow and vortices accompany the stall passage.

  7. Designing Multimodal Mobile Interaction for a Text Messaging Application for Visually Impaired Users

    Directory of Open Access Journals (Sweden)

    Carlos Duarte

    2017-12-01

    Full Text Available While mobile devices have experienced important accessibility advances in the past years, people with visual impairments still face important barriers, especially in specific contexts when both their hands are not free to hold the mobile device, like when walking outside. By resorting to a multimodal combination of body based gestures and voice, we aim to achieve full hands and vision free interaction with mobile devices. In this article, we describe this vision and present the design of a prototype, inspired by that vision, of a text messaging application. The article also presents a user study where the suitability of the proposed approach was assessed, and a performance comparison between our prototype and existing SMS applications was conducted. Study participants received positively the prototype, which also supported better performance in tasks that involved text editing.

  8. Modification to the Monte Carlo N-Particle (MCNP) Visual Editor (MCNPVised) to Read in Computer Aided Design (CAD) Files

    International Nuclear Information System (INIS)

    Randolph Schwarz; Leland L. Carter; Alysia Schwarz

    2005-01-01

    Monte Carlo N-Particle Transport Code (MCNP) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle is internationally recognized as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant was used to enhance the capabilities of the MCNP Visual Editor to allow it to read in both 2D and 3D Computer Aided Design (CAD) files, allowing the user to electronically generate a valid MCNP input geometry

  9. Design of Long Period Pseudo-Random Sequences from the Addition of -Sequences over

    Directory of Open Access Journals (Sweden)

    Ren Jian

    2004-01-01

    Full Text Available Pseudo-random sequence with good correlation property and large linear span is widely used in code division multiple access (CDMA communication systems and cryptology for reliable and secure information transmission. In this paper, sequences with long period, large complexity, balance statistics, and low cross-correlation property are constructed from the addition of -sequences with pairwise-prime linear spans (AMPLS. Using -sequences as building blocks, the proposed method proved to be an efficient and flexible approach to construct long period pseudo-random sequences with desirable properties from short period sequences. Applying the proposed method to , a signal set is constructed.

  10. Creating a Triple-System Grid as an Approach to Sign Design for Visual Communication and Advertising

    Directory of Open Access Journals (Sweden)

    Doaa Farouk Badawy Eldesouky

    2016-11-01

    Full Text Available This research is concerned with creating a pre-set grid system based on a simple geometrical layout using the three primary geometrical shapes; the square, the circle and the triangle for the purpose of generating sign designs for visual communication purposes. Through an experimental study the research seeks to acquire a constant grid system for designing signs that with its basic geometrical layout forms a reliable system which can be followed to get variable, simple & concrete sign designs for different visual communication media. The research follows experimental research procedures following a significant design process with its steps, presenting design examples through practical work based on theoretical background, till reaching the final design output stating the results & discussion.

  11. Masked Visual Analysis: Minimizing Type I Error in Visually Guided Single-Case Design for Communication Disorders

    Science.gov (United States)

    Byun, Tara McAllister; Hitchcock, Elaine R.; Ferron, John

    2017-01-01

    Purpose: Single-case experimental designs are widely used to study interventions for communication disorders. Traditionally, single-case experiments follow a response-guided approach, where design decisions during the study are based on participants' observed patterns of behavior. However, this approach has been criticized for its high rate of…

  12. Public Computer Assisted Learning Facilities for Children with Visual Impairment: Universal Design for Inclusive Learning

    Science.gov (United States)

    Siu, Kin Wai Michael; Lam, Mei Seung

    2012-01-01

    Although computer assisted learning (CAL) is becoming increasingly popular, people with visual impairment face greater difficulty in accessing computer-assisted learning facilities. This is primarily because most of the current CAL facilities are not visually impaired friendly. People with visual impairment also do not normally have access to…

  13. The language used in describing autobiographical memories prompted by life period visually presented verbal cues, event-specific visually presented verbal cues and short musical clips of popular music.

    Science.gov (United States)

    Zator, Krysten; Katz, Albert N

    2017-07-01

    Here, we examined linguistic differences in the reports of memories produced by three cueing methods. Two groups of young adults were cued visually either by words representing events or popular cultural phenomena that took place when they were 5, 10, or 16 years of age, or by words referencing a general lifetime period word cue directing them to that period in their life. A third group heard 30-second long musical clips of songs popular during the same three time periods. In each condition, participants typed a specific event memory evoked by the cue and these typed memories were subjected to analysis by the Linguistic Inquiry and Word Count (LIWC) program. Differences in the reports produced indicated that listening to music evoked memories embodied in motor-perceptual systems more so than memories evoked by our word-cueing conditions. Additionally, relative to music cues, lifetime period word cues produced memories with reliably more uses of personal pronouns, past tense terms, and negative emotions. The findings provide evidence for the embodiment of autobiographical memories, and how those differ when the cues emphasise different aspects of the encoded events.

  14. The design of visualization telemetry system based on camera module of the commercial smartphone

    Science.gov (United States)

    Wang, Chao; Ye, Zhao; Wu, Bin; Yin, Huan; Cao, Qipeng; Zhu, Jun

    2017-09-01

    Satellite telemetry is the vital indicators to estimate the performance of the satellite. The telemetry data, the threshold range and the variation tendency collected during the whole operational life of the satellite, can guide and evaluate the subsequent design of the satellite in the future. The rotational parts on the satellite (e.g. solar arrays, antennas and oscillating mirrors) affect collecting the solar energy and the other functions of the satellite. Visualization telemetries (pictures, video) are captured to interpret the status of the satellite qualitatively in real time as an important supplement for troubleshooting. The mature technology of commercial off-the-shelf (COTS) products have obvious advantages in terms of the design of construction, electronics, interfaces and image processing. Also considering the weight, power consumption, and cost, it can be directly used in our application or can be adopted for secondary development. In this paper, characteristic simulations of solar arrays radiation in orbit are presented, and a suitable camera module of certain commercial smartphone is adopted after the precise calculation and the product selection process. Considering the advantages of the COTS devices, which can solve both the fundamental and complicated satellite problems, this technique proposed is innovative to the project implementation in the future.

  15. A Framework for the Design of Effective Graphics for Scientific Visualization

    Science.gov (United States)

    Miceli, Kristina D.

    1992-01-01

    This proposal presents a visualization framework, based on a data model, that supports the production of effective graphics for scientific visualization. Visual representations are effective only if they augment comprehension of the increasing amounts of data being generated by modern computer simulations. These representations are created by taking into account the goals and capabilities of the scientist, the type of data to be displayed, and software and hardware considerations. This framework is embodied in an assistant-based visualization system to guide the scientist in the visualization process. This will improve the quality of the visualizations and decrease the time the scientist is required to spend in generating the visualizations. I intend to prove that such a framework will create a more productive environment for tile analysis and interpretation of large, complex data sets.

  16. DESIGNING VISUAL NOVEL CHARACTERS OF GAJAH MADA AND TRIBHUWANA TUNGGADEWI AS REPRESENTATION OF HISTORY FIGURES

    Directory of Open Access Journals (Sweden)

    Dendi Pratama

    2018-03-01

    Gajah Mada dan Tribhuwana Tunggadewi adalah dua tokoh sejarah Kerajaan Majapahit. Keduanya memiliki pengaruh besar dalam memperluas kekuatan Kerajaan Majapahit. Kedua tokoh sejarah ini bisa disajikan sebagai karakter permainan dalam visual novel yang mendidik, terutama merepresentasikannya melalui media interaktif yang menarik bagi remaja. Saat ini, tidak banyak visual novel yang menampilkan latar sejarah Indonesia. Studi ini menciptakan karakter Gajah Mada dan Tribhuwana Tunggadewi dalam konteks desain komunikasi visual. Pembahasan tentang karakter visual novel ini menggunakan pendekatan kualitatif dengan metode semiotika struktural, yaitu mendesain pesan melalui elemen visual garis, bentuk, tekstur, dan warna. Studi ini menunjukkan bahwa desain kostum pada karakter sebagai representasi makna informasi tentang sosok yang berpengaruh di kerajaan. Desain aksesori merupakan representasi makna simbolik tentang dolongan kebangsawanan. Desain wajah dan postur sebagai representasi eleganitas dan kekuatan karakter dalam makna imaji. Hasil desain karakter ini diharapkan bisa memberi gambaran tentang tokoh sejarah di Kerajaan Majapahit bagi remaja. Kata kunci: elemen visual, karakter, visual novel, semiotika struktural

  17. Design and evaluation of an Internet based data repository and visualization system for science education

    Science.gov (United States)

    Dalphond, James M.

    In modern classrooms, scientific probes are often used in science labs to engage students in inquiry-based learning. Many of these probes will never leave the classroom, closing the door on real world experimentation that may engage students. Also, these tools do not encourage students to share data across classrooms or schools. To address these limitations, we have developed a web-based system for collecting, storing, and visualizing sensor data, as well as a hardware package to interface existing classroom probes. This system, The Internet System for Networked Sensor Experimentation (iSENSE), was created to address these limitations. Development of the system began in 2007 and has proceeded through four phases: proof-of-concept prototype, technology demonstration, initial classroom deployment, and classroom testing. User testing and feedback during these phases guided development of the system. This thesis includes lessons learned during development and evaluation of the system in the hands of teachers and students. We developed three evaluations of this practical use. The first evaluation involved working closely with teachers to encourage them to integrate activities using the iSENSE system into their existing curriculum. We were looking for strengths of the approach and ease of integration. Second, we developed three "Activity Labs," which teachers used as embedded assessments. In these activities, students were asked to answer questions based on experiments or visualizations already entered into the iSENSE website. Lastly, teachers were interviewed after using the system to determine what they found valuable. This thesis makes contributions in two areas. It shows how an iterative design process was used to develop a system used in a science classroom, and it presents an analysis of the educational impact of the system on teachers and students.

  18. Tornado Warning Perception and Response: Integrating the Roles of Visual Design, Demographics, and Hazard Experience.

    Science.gov (United States)

    Schumann, Ronald L; Ash, Kevin D; Bowser, Gregg C

    2018-02-01

    Recent advancements in severe weather detection and warning dissemination technologies have reduced, but not eliminated, large-casualty tornado hazards in the United States. Research on warning cognition and behavioral response by the public has the potential to further reduce tornado-related deaths and injuries; however, less research has been conducted in this area compared to tornado research in the physical sciences. Extant research in this vein tends to bifurcate. One branch of studies derives from classic risk perception, which investigates cognitive, affective, and sociocultural factors in relation to concern and preparation for uncertain risks. Another branch focuses on psychological, social, and cultural factors implicated in warning response for rapid onset hazards, with attention paid to previous experience and message design. Few studies link risk perceptions with cognition and response as elicited by specific examples of warnings. The present study unites risk perception, cognition, and response approaches by testing the contributions of hypothesized warning response drivers in one set of path models. Warning response is approximated by perceived fear and intended protective action as reported by survey respondents when exposed to hypothetical tornado warning scenarios. This study considers the roles of hazard knowledge acquisition, information-seeking behaviors, previous experience, and sociodemographic factors while controlling for the effects of the visual warning graphic. Findings from the study indicate the primacy of a user's visual interpretation of a warning graphic in shaping tornado warning response. Results also suggest that information-seeking habits, previous tornado experience, and local disaster culture play strong influencing roles in warning response. © 2017 Society for Risk Analysis.

  19. pH control structure design for a periodically operated membrane separation process

    DEFF Research Database (Denmark)

    Prado Rubio, Oscar Andres; Jørgensen, Sten Bay; Jonsson, Gunnar Eigil

    2012-01-01

    A bioreactor integrated with an electrically driven membrane separation process (Reverse Electro-Enhanced Dialysis – REED) is under investigation as potential technology for intensifying lactic acid bioproduction. In this contribution the pH regulation issue in the periodically operated REED module...

  20. The reproducibility of binocular pattern reversal visual evoked potentials: a single subject design.

    Science.gov (United States)

    Mellow, Tessa B; Liasis, Alki; Lyons, Ruth; Thompson, Dorothy A

    2011-06-01

    This study aimed to investigate the within-participant variability over time of both amplitude and peak latency measures of pattern reversal visual evoked potentials (pVEPs). As a large number of factors are known to contribute to the variability of the pVEPs (such as fixation instability and drowsiness), testing was conducted in controlled conditions with two co-operative participants. PVEPs were recorded during 24 sessions, over an eight-week period using the same equipment and recording settings. The participants viewed a plasma monitor binocularly from a distance of 1 meter. High contrast (97%), black and white checks of side subtense 50', 25', and 12.5' pattern reversed 3/s in a 28 degree test field. The different sized checks were presented in a pseudo-random order. Three runs, each of 100 trials, were acquired to each stimulus from an active electrode placed at Oz referred to aFz. The amplitude of N80-P100 and the latency of P100 were measured. P100 amplitude and latency were stable across sessions and did not depend upon the order of check size presentation. As expected, variation in amplitude was greater than peak latency. The coefficients of variation for different check sizes and participants were 9-14% for pVEP amplitude, but only 1-2% for P100 latency.

  1. Naïve realism: folk fallacies in the design and use of visual displays.

    Science.gov (United States)

    Smallman, Harvey S; Cook, Maia B

    2011-07-01

    Often implicit in visual display design and development is a gold standard of photorealism. By approximating direct perception, photorealism appeals to users and designers by being both attractive and apparently effortless. The vexing result from numerous performance evaluations, though, is that increasing realism often impairs performance. Smallman and St. John (2005) labeled misplaced faith in realistic information display Naïve Realism and theorized it resulted from a triplet of folk fallacies about perception. Here, we illustrate issues associated with the wider trend towards realism by focusing on a specific current trend for high-fidelity perspective view (3D) geospatial displays. In two experiments, we validated Naïve Realism for different terrain understanding tasks, explored whether certain individuals are particularly prone to Naïve Realism, and determined the ability of task feedback to mitigate Naïve Realism. Performance was measured for laying and judging a concealed route across realistic terrain shown in different display formats. Task feedback was either implicit, in Experiment 1, or explicit in Experiment 2. Prospective and retrospective intuitions about the best display formats for the tasks were recorded and then related to task performance and participant spatial ability. Participants generally intuited they would perform tasks better with more realism than they actually required. For example, counter to intuitions, lowering fidelity of the terrain display revealed the gross scene layout needed to lay a well-concealed route. Individuals of high spatial ability calibrated their intuitions with only implicit task feedback, whereas those of low spatial ability required salient, explicit feedback to calibrate their intuitions about display realism. Results are discussed in the wider context of applying perceptual science to display design, and combating folk fallacies. Copyright © 2010 Cognitive Science Society, Inc.

  2. [Labour, silence and order: visualizing modern psychiatry--strategies for legitimizing Swiss asylum psychiatry in the context of occupational therapy in the interwar period].

    Science.gov (United States)

    Germann, Urs

    2006-01-01

    In the 1930s Swiss psychiatrists were engaged in a singular public campaign to promote a new image of their profession. The result of this campaign was a series of booklets about psychiatric institutions. These asylum-monographs, as they were called, encompassed a large number of photographic illustrations, most of which showed patients at work. Taking the visual omnipresence of patients' work in the asylum-monographs as a starting point, this contribution examines the status of occupational therapy in psychiatric discourse and practice in Switzerland at the beginning of the 1930s. The first part of the contribution describes and outlines the development of patients' work in several psychiatric institutions after World War I. Then it turns to the discussion about the introduction of a new and more active form of occupational therapy ("aktivere Therapie") in this period. The second part of the contribution analyzes the meanings of therapeutic work in psychiatric discourse. It shows that the enthusiasm occupational therapy produced among Swiss psychiatrists was mainly due to its ability to change the visual appearance of the asylums. Furthermore it points to several traits of Eugen Bleuler's concept of schizophrenia, especially the assumption of different ranks of primary and secondary symptoms and the notion of autism, which were both crucial to the contemporary understanding and handling of occupational therapy. Finally, it argues that a medical interpretation of patients' work, which identified therapy with working discipline, was a necessary precondition for the omnipresence of patients' work in Swiss psychiatry's public campaign in the 1930s.

  3. Design and Analysis of a Triple Stop-band Filter Using Ratioed Periodical Defected Microstrip Structure

    Science.gov (United States)

    Jiang, Tao; Wang, Yanyan; Li, Yingsong

    2017-07-01

    In this paper, a triple stop-band filter with a ratioed periodical defected microstrip structure is proposed for wireless communication applications. The proposed ratioed periodical defected microstrip structures are spiral slots, which are embedded into a 50 Ω microstrip line to obtain multiple stop-bands. The performance of the proposed triple stop-band filter is investigated numerically and experimentally. Moreover, the equivalent circuit model of the proposed filter is also established and discussed. The results are given to verify that the proposed triple stop-band filter has three stop bands at 3.3 GHz, 5.2 GHz, 6.8 GHz to reject the unwanted signals, which is promising for integrating into UWB communication systems to efficiently prevent the potential interferences from unexpected narrowband signals such as WiMAX, WLAN and RFID communication systems.

  4. Collaboration between student art teachers and communication and digital media students promoting subject specific didactics in digital visual learning design

    DEFF Research Database (Denmark)

    Skov, Kirsten; Buhl, Mie

    into account. Our discussion of the potential for developing digital learning application from a collaborative approach is based on the visual design products, interviews and written reports, as well as shared experiences from the stakeholders in the project. Results: The project revealed three digital visual......=pdf Dunleavy, M. & Dede, C. (2014). Augmented reality teaching and learning. in. J.M. Spector, M.D. Merrill, J. Elen & M.J. Bishop (eds), The handbook og research for educational communications and technology New York: Springer http://isites.harvard.edu/fs/docs/icb.topic1116077.files....../DunleavyDedeARfinal.pdf Rasmussen, H. (2015). Digital Picture Production and Picture aesthetic Competency in It-didactic Design. Risk and opportunities for visual arts education in Europe. Proceedings, InSEA conferene, Lisbon, Portugal...

  5. Design optimization of flexible biomass-processing polygeneration plants using characteristic operation periods

    DEFF Research Database (Denmark)

    Lythcke-Jørgensen, Christoffer Ernst; Münster, Marie; Ensinas, Adriano V.

    2014-01-01

    scheme applied on a conceptual polygeneration plant that considers the integrated production of power, heat, ethanol, and biomethane. The design is optimized with respect to net present value and total CO2 emission impact. The results suggest that the best solution with respect to net present value...... is the production of heat and power using a gas turbine and a natural gas boiler, while the best solution with respect to CO2 emission savings includes full-scale ethanol and biomethane production, as well as a straw boiler for utility heat production. Solving the same design optimization problem using yearly...

  6. How to Make a Good Animation: A Grounded Cognition Model of How Visual Representation Design Affects the Construction of Abstract Physics Knowledge

    Science.gov (United States)

    Chen, Zhongzhou; Gladding, Gary

    2014-01-01

    Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor's intuition,…

  7. Mechanism design of reverse auction on concession period and generalized quality for PPP projects

    Institute of Scientific and Technical Information of China (English)

    Xianjia WANG; Shiwei WU

    2017-01-01

    Reverse auctions of PPP projects usually require the bid to specify several characteristics of quality and the concession period to be fulfilled.This paper sets up a summary function of generalized quality,which contributes to reducing the dimensions of information.Thus,the multidimensional reverse auction model of a PPP project can be replaced by a two-dimensional direct mechanism based on the concession period and the generalized quality.Based on the theory of the revelation principle,the feasibility conditions,equilibrium solution and generalized quality requirements of such a mechanism,considering the influence of a variable investment structure are described.Moreover,two feasible multidimensional reverse auctions for implementing such a direct mechanism:Adjusting the scoring function and establishing a special reverse auction rule are built.The analysis shows that in these types of reverse auctions,optimal allocation can be achieved,the social benefit under the incomplete information will be maximized,and the private sector with the highest integrated management level wins the bid.In such a direct mechanism,the investment and financial pressure of the public sector can be reduced.

  8. Facilitating the design of multidimensional and local transfer functions for volume visualization

    NARCIS (Netherlands)

    Sereda, P.

    2007-01-01

    The importance of volume visualization is increasing since the sizes of the datasets that need to be inspected grow with every new version of medical scanners (e.g., CT and MR). Direct volume rendering is a 3D visualization technique that has, in many cases, clear benefits over 2D views. It is able

  9. For whom the bell tolls: periodic reactivation of sensory cortex in the gamma band as a substrate of visual working memory maintenance

    Directory of Open Access Journals (Sweden)

    Marieke Karlijn Van Vugt

    2014-09-01

    Full Text Available Working memory (WM is central to human cognition as it allows information to be kept online over brief periods of time and facilitates its usage in cognitive operations (Luck & Vogel, 2013. How this information maintenance actually is implemented is still a matter of debate. Several independent theories of WM, derived, respectively, from behavioral studies and neural considerations, advance the idea that items in WM decay over time and must be periodically reactivated. In this proposal, we show how recent data from intracranial EEG and attention research naturally leads to a simple model of such reactivation in the case of sensory memories. Specifically, in our model the amplitude of high-frequency activity (>50 Hz, in the gamma-band underlies the representation of items in high-level visual areas. This activity decreases to noise-levels within 500 ms, unless it is reactivated. We propose that top-down attention, which targets multiple sensory items in a cyclical or rhythmic fashion at around 6 to 10 Hz, reactivates these decaying gamma-band representations. Therefore, working memory capacity is essentially the number of representations that can simultaneously be kept active by a rhythmically sampling attentional spotlight given the known decay rate. Since attention samples at 6-10 Hz, the predicted WM capacity is 3-5 items, in agreement with empirical findings.

  10. For whom the bell tolls: periodic reactivation of sensory cortex in the gamma band as a substrate of visual working memory maintenance.

    Science.gov (United States)

    Van Vugt, Marieke Karlijn; Chakravarthi, Ramakrishna; Lachaux, Jean-Philippe

    2014-01-01

    Working memory (WM) is central to human cognition as it allows information to be kept online over brief periods of time and facilitates its usage in cognitive operations (Luck and Vogel, 2013). How this information maintenance actually is implemented is still a matter of debate. Several independent theories of WM, derived, respectively, from behavioral studies and neural considerations, advance the idea that items in WM decay over time and must be periodically reactivated. In this proposal, we show how recent data from intracranial EEG and attention research naturally leads to a simple model of such reactivation in the case of sensory memories. Specifically, in our model the amplitude of high-frequency activity (>50 Hz, in the gamma-band) underlies the representation of items in high-level visual areas. This activity decreases to noise-levels within 500 ms, unless it is reactivated. We propose that top-down attention, which targets multiple sensory items in a cyclical or rhythmic fashion at around 6-10 Hz, reactivates these decaying gamma-band representations. Therefore, working memory capacity is essentially the number of representations that can simultaneously be kept active by a rhythmically sampling attentional spotlight given the known decay rate. Since attention samples at 6-10 Hz, the predicted WM capacity is 3-5 items, in agreement with empirical findings.

  11. The Importance of Visual Feedback Design in BCIs; from Embodiment to Motor Imagery Learning.

    Science.gov (United States)

    Alimardani, Maryam; Nishio, Shuichi; Ishiguro, Hiroshi

    2016-01-01

    Brain computer interfaces (BCIs) have been developed and implemented in many areas as a new communication channel between the human brain and external devices. Despite their rapid growth and broad popularity, the inaccurate performance and cost of user-training are yet the main issues that prevent their application out of the research and clinical environment. We previously introduced a BCI system for the control of a very humanlike android that could raise a sense of embodiment and agency in the operators only by imagining a movement (motor imagery) and watching the robot perform it. Also using the same setup, we further discovered that the positive bias of subjects' performance both increased their sensation of embodiment and improved their motor imagery skills in a short period. In this work, we studied the shared mechanism between the experience of embodiment and motor imagery. We compared the trend of motor imagery learning when two groups of subjects BCI-operated different looking robots, a very humanlike android's hands and a pair of metallic gripper. Although our experiments did not show a significant change of learning between the two groups immediately during one session, the android group revealed better motor imagery skills in the follow up session when both groups repeated the task using the non-humanlike gripper. This result shows that motor imagery skills learnt during the BCI-operation of humanlike hands are more robust to time and visual feedback changes. We discuss the role of embodiment and mirror neuron system in such outcome and propose the application of androids for efficient BCI training.

  12. The Importance of Visual Feedback Design in BCIs; from Embodiment to Motor Imagery Learning.

    Directory of Open Access Journals (Sweden)

    Maryam Alimardani

    Full Text Available Brain computer interfaces (BCIs have been developed and implemented in many areas as a new communication channel between the human brain and external devices. Despite their rapid growth and broad popularity, the inaccurate performance and cost of user-training are yet the main issues that prevent their application out of the research and clinical environment. We previously introduced a BCI system for the control of a very humanlike android that could raise a sense of embodiment and agency in the operators only by imagining a movement (motor imagery and watching the robot perform it. Also using the same setup, we further discovered that the positive bias of subjects' performance both increased their sensation of embodiment and improved their motor imagery skills in a short period. In this work, we studied the shared mechanism between the experience of embodiment and motor imagery. We compared the trend of motor imagery learning when two groups of subjects BCI-operated different looking robots, a very humanlike android's hands and a pair of metallic gripper. Although our experiments did not show a significant change of learning between the two groups immediately during one session, the android group revealed better motor imagery skills in the follow up session when both groups repeated the task using the non-humanlike gripper. This result shows that motor imagery skills learnt during the BCI-operation of humanlike hands are more robust to time and visual feedback changes. We discuss the role of embodiment and mirror neuron system in such outcome and propose the application of androids for efficient BCI training.

  13. Assessing older adults' perceptions of sensor data and designing visual displays for ambient environments. An exploratory study.

    Science.gov (United States)

    Reeder, B; Chung, J; Le, T; Thompson, H; Demiris, G

    2014-01-01

    This article is part of the Focus Theme of Methods of Information in Medicine on "Using Data from Ambient Assisted Living and Smart Homes in Electronic Health Records". Our objectives were to: 1) characterize older adult participants' perceived usefulness of in-home sensor data and 2) develop novel visual displays for sensor data from Ambient Assisted Living environments that can become part of electronic health records. Semi-structured interviews were conducted with community-dwelling older adult participants during three and six-month visits. We engaged participants in two design iterations by soliciting feedback about display types and visual displays of simulated data related to a fall scenario. Interview transcripts were analyzed to identify themes related to perceived usefulness of sensor data. Thematic analysis identified three themes: perceived usefulness of sensor data for managing health; factors that affect perceived usefulness of sensor data and; perceived usefulness of visual displays. Visual displays were cited as potentially useful for family members and health care providers. Three novel visual displays were created based on interview results, design guidelines derived from prior AAL research, and principles of graphic design theory. Participants identified potential uses of personal activity data for monitoring health status and capturing early signs of illness. One area for future research is to determine how visual displays of AAL data might be utilized to connect family members and health care providers through shared understanding of activity levels versus a more simplified view of self-management. Connecting informal and formal caregiving networks may facilitate better communication between older adults, family members and health care providers for shared decision-making.

  14. Data visualization

    CERN Document Server

    Azzam, Tarek

    2013-01-01

    Do you communicate data and information to stakeholders? In Part 1, we introduce recent developments in the quantitative and qualitative data visualization field and provide a historical perspective on data visualization, its potential role in evaluation practice, and future directions. Part 2 delivers concrete suggestions for optimally using data visualization in evaluation, as well as suggestions for best practices in data visualization design. It focuses on specific quantitative and qualitative data visualization approaches that include data dashboards, graphic recording, and geographic information systems (GIS). Readers will get a step-by-step process for designing an effective data dashboard system for programs and organizations, and various suggestions to improve their utility.

  15. Design and implementation of novel nonlinear processes in bulk and waveguide periodic structures

    Science.gov (United States)

    Kajal, Meenu

    The telecommunication networks are facing increasing demand to implement all-optical network infrastructure for enabling the wide deployment of new triple play high-speed services (e.g. IPTV, Video On Demand, Voice over IP). One of the challenges with such video broadcasting applications is that these are much more distributed and multi-point in nature unlike the traditional point-to-point communication networks. Currently deployed high-speed electronic components in the optical networks are incapable of handling the unprecedented bandwidth demand for real-time multimedia based broadcasting. The solution essentially lies in increasing the transparency of networks i.e. by replacing high speed signal processing electronics with all-optical signal processors capable of performing signal manipulations such as wavelength switching, time and wavelength division multiplexing, optical pulse compression etc. all in optical domain. This thesis aims at providing an all-optical solution for broadband wavelength conversion and tunable broadcasting, a crucial optical network component, based on quasi-phase-matched wave mixing in nonlinear materials. The quasi phase matching (QPM) technique allows phase matching in long crystal lengths by employing domain-inverted gratings to periodically reverse the sign of nonlinearity, known as periodic poling. This results into new frequency components with high conversion efficiency and has been successfully implemented towards various processes such as second harmonic generation (SHG), sum- and difference- frequency generation (SFG and DFG). Conventionally, the optical networks has an operation window of ˜35 nm centered at 1.55 mum, known as C-band. The wavelength conversion of a signal channel in C-band to an output channel also in the C-band has been demonstrated in periodically poled lithium niobate (PPLN) waveguides via the process of difference frequency mixing, cascaded SHG/DFG and cascaded SFG/DFG. While a DFG process utilized a

  16. Climate change streamflow scenarios designed for critical period water resources planning studies

    Science.gov (United States)

    Hamlet, A. F.; Snover, A. K.; Lettenmaier, D. P.

    2003-04-01

    Long-range water planning in the United States is usually conducted by individual water management agencies using a critical period planning exercise based on a particular period of the observed streamflow record and a suite of internally-developed simulation tools representing the water system. In the context of planning for climate change, such an approach is flawed in that it assumes that the future climate will be like the historic record. Although more sophisticated planning methods will probably be required as time goes on, a short term strategy for incorporating climate uncertainty into long-range water planning as soon as possible is to create alternate inputs to existing planning methods that account for climate uncertainty as it affects both supply and demand. We describe a straight-forward technique for constructing streamflow scenarios based on the historic record that include the broad-based effects of changed regional climate simulated by several global climate models (GCMs). The streamflow scenarios are based on hydrologic simulations driven by historic climate data perturbed according to regional climate signals from four GCMs using the simple "delta" method. Further data processing then removes systematic hydrologic model bias using a quantile-based bias correction scheme, and lastly, the effects of random errors in the raw hydrologic simulations are removed. These techniques produce streamflow scenarios that are consistent in time and space with the historic streamflow record while incorporating fundamental changes in temperature and precipitation from the GCM scenarios. Planning model simulations based on these climate change streamflow scenarios can therefore be compared directly to planning model simulations based on the historic record of streamflows to help planners understand the potential impacts of climate uncertainty. The methods are currently being tested and refined in two large-scale planning exercises currently being conducted in the

  17. Insights of the periodic reviews regarding the physical protection of nuclear power plants designed to earlier standards

    International Nuclear Information System (INIS)

    Hagemann, A.

    2001-01-01

    Among other prerequisites for licensing a nuclear activity, the German Atomic Energy Act stipulates that the necessary physical protection against malevolent acts has to be approved before granting a license. This is required for nuclear power plants in paragraph 7 of the Atomic Energy Act. The licenses for nuclear power plants designed to earlier standards were granted about 20 years ago and more. All NPPs are under the supervision of the Supervisory Authority in order to ensure that all conditions of the license are met during the whole plant operation period. The 'Periodic Safety Review', PSR, is designated to provide the Supervisory Authority with additional information on the safety status. One part of the PSR is the 'Deterministic Security Analysis', DSA. The subject of the DSA is the actual physical protection of a NPP. The following document outlines the experiences gained during the evaluation of DSA reports by GRS as an external expert organisation under contract of the Supervisory Authorities. (author)

  18. Usability and Visual Communication for Southern California Tsunami Evacuation Information: The importance of information design in disaster risk management

    Science.gov (United States)

    Jaenichen, C.; Schandler, S.; Wells, M.; Danielsen, T.

    2015-12-01

    Evacuation behavior, including participation and response, is rarely an individual and isolated process and the outcomes are usually systemic. Ineffective evacuation information can easily attribute to delayed evacuation response. Delays increase demands on already extended emergency personal, increase the likelihood of traffic congestion, and can cause harm to self and property. From an information design perspective, addressing issues in cognitive recall and emergency psychology, this case study examines evacuation messaging including written, audio, and visual presentation of information, and describes the application of design principles and role of visual communication for Southern California tsunami evacuation outreach. The niche of this project is the inclusion of cognitive processing as the driving influence when making formal design decisions and measurable data from a 4-year cognitive recall study to support the solution. Image included shows a tsunami evacaution map before and after the redesign.

  19. Random-effects linear modeling and sample size tables for two special crossover designs of average bioequivalence studies: the four-period, two-sequence, two-formulation and six-period, three-sequence, three-formulation designs.

    Science.gov (United States)

    Diaz, Francisco J; Berg, Michel J; Krebill, Ron; Welty, Timothy; Gidal, Barry E; Alloway, Rita; Privitera, Michael

    2013-12-01

    Due to concern and debate in the epilepsy medical community and to the current interest of the US Food and Drug Administration (FDA) in revising approaches to the approval of generic drugs, the FDA is currently supporting ongoing bioequivalence studies of antiepileptic drugs, the EQUIGEN studies. During the design of these crossover studies, the researchers could not find commercial or non-commercial statistical software that quickly allowed computation of sample sizes for their designs, particularly software implementing the FDA requirement of using random-effects linear models for the analyses of bioequivalence studies. This article presents tables for sample-size evaluations of average bioequivalence studies based on the two crossover designs used in the EQUIGEN studies: the four-period, two-sequence, two-formulation design, and the six-period, three-sequence, three-formulation design. Sample-size computations assume that random-effects linear models are used in bioequivalence analyses with crossover designs. Random-effects linear models have been traditionally viewed by many pharmacologists and clinical researchers as just mathematical devices to analyze repeated-measures data. In contrast, a modern view of these models attributes an important mathematical role in theoretical formulations in personalized medicine to them, because these models not only have parameters that represent average patients, but also have parameters that represent individual patients. Moreover, the notation and language of random-effects linear models have evolved over the years. Thus, another goal of this article is to provide a presentation of the statistical modeling of data from bioequivalence studies that highlights the modern view of these models, with special emphasis on power analyses and sample-size computations.

  20. Designed to deter. Community barriers to physical activity for people with visual or motor impairments.

    Science.gov (United States)

    Kirchner, Corinne E; Gerber, Elaine G; Smith, Brooke C

    2008-04-01

    People with disabilities are more likely to be obese, in poor health, and get less physical activity than the general population. However, research on community factors for physical activity has generally either excluded most people with disabilities, or overlooked relevant factors of community accessibility. This exploratory study investigated environmental factors affecting people with motor impairments and people with visual impairments in urban neighborhoods. Quantitative and qualitative methods were used with a nonrandom sample (n=134) of users of four types of assistive mobility technologies: guide dogs, long canes, and motorized and manual wheelchairs. From July 2005 to August 2006, the sample participated in two telephone surveys. Between the surveys, a stratified random subsample (n =32) engaged in an ethnographic phase of observation and interviews. Most participants in all groups using assistive mobility technologies rated their neighborhoods as accessible, although they also reported many specific barriers. Users of assistive mobility technologies differed in the amount of reported physical activity and on specific barriers. Problems with sidewalk pavement and puddles/poor drainage were the most frequently mentioned environmental barriers, by 90% and 80%, respectively. Users of assistive mobility technologies were more similar on main strategies for dealing with barriers. All groups reported having to plan routes for outings, to alter planned routes, to go more slowly than planned, or to wait for a different time. Despite legislative requirements for accommodation, people with disabilities face barriers to physical activity, both in the built and social environments. Determined people with disabilities were able to overcome barriers, but required additional expenditure of resources to do so. Community design that can include people with disabilities requires detailed understanding of barriers specific both to types of impairments and to different types

  1. Visualization of Atomization Gas Flow and Melt Break-up Effects in Response to Nozzle Design

    Energy Technology Data Exchange (ETDEWEB)

    Anderson, Iver; Rieken, Joel; Meyer, John; Byrd, David; Heidloff, Andy

    2011-04-01

    Both powder particle size control and efficient use of gas flow energy are highly prized goals for gas atomization of metal and alloy powder to minimize off-size powder inventory (or 'reverb') and excessive gas consumption. Recent progress in the design of close-coupled gas atomization nozzles and the water model simulation of melt feed tubes were coupled with previous results from several types of gas flow characterization methods, e.g., aspiration measurements and gas flow visualization, to make progress toward these goals. Size distribution analysis and high speed video recordings of gas atomization reaction synthesis (GARS) experiments on special ferritic stainless steel alloy powders with an Ar+O{sub 2} gas mixture were performed to investigate the operating mechanisms and possible advantages of several melt flow tube modifications with one specific gas atomization nozzle. In this study, close-coupled gas atomization under closed wake gas flow conditions was demonstrated to produce large yields of ultrafine (dia.<20 {mu}m) powders (up to 32%) with moderate standard deviations (1.62 to 1.99). The increased yield of fine powders is consistent with the dual atomization mechanisms of closed wake gas flow patterns in the near-field of the melt orifice. Enhanced size control by stabilized pre-filming of the melt with a slotted trumpet bell pour tube was not clearly demonstrated in the current experiments, perhaps confounded by the influence of the melt oxidation reaction that occurred simultaneously with the atomization process. For this GARS variation of close-coupled gas atomization, it may be best to utilize the straight cylindrical pour tube and closed wake operation of an atomization nozzle with higher gas mass flow to promote the maximum yields of ultrafine powders that are preferred for the oxide dispersion strengthened alloys made from these powders.

  2. Modification to the Monte N-Particle (MCNP) Visual Editor (MCNPVised) to read in Computer Aided Design (CAD) files

    International Nuclear Information System (INIS)

    Schwarz, Randy A.; Carter, Leeland L.

    2004-01-01

    Monte Carlo N-Particle Transport Code (MCNP) (Reference 1) is the code of choice for doing complex neutron/photon/electron transport calculations for the nuclear industry and research institutions. The Visual Editor for Monte Carlo N-Particle (References 2 to 11) is recognized internationally as the best code for visually creating and graphically displaying input files for MCNP. The work performed in this grant enhanced the capabilities of the MCNP Visual Editor to allow it to read in a 2D Computer Aided Design (CAD) file, allowing the user to modify and view the 2D CAD file and then electronically generate a valid MCNP input geometry with a user specified axial extent

  3. Children’s Negotiations of Visualization Skills During a Design-Based Learning Experience Using Nondigital and Digital Techniques

    OpenAIRE

    Smith, Shaunna

    2018-01-01

    In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing, 3-D drawing with hot glue, sculpture, discussion, writing) and digital technologies (i.e., 3-D scanning, 3-D modeling, 3-D printing). Participants i...

  4. A DESIGN METHOD FOR RETAINING WALL BASED ON RETURN PERIOD OF RAINFALL AND SNOWMELT

    Science.gov (United States)

    Ebana, Ryo; Uehira, Kenichiro; Yamada, Tadashi

    The main purpose of this study is to develop a new design method for the retaining wall in a cold district. In the cold district, snowfall and snowmelt is one of the main factors in sediment related disaster. However, the effect of the snowmelt is not being taken account of sediment disasters precaution and evacuation system. In this study, we target at past slope failure disaster and quantitatively evaluate that the effect of rainfall and snowmelt on groundwater level and then verify the stability of slope. Water supplied on the slope was determined from the probabilistic approach of the snowmelt using DegreeDay method in this study. Furthermore, a slope stability analysis was carried out based on the ground water level that was obtained from the unsaturated infiltration flow with the saturated seepage flow simulations. From the result of the slope stability analysis, it was found that the effect of ground water level on the stability of slope is much bigger than that of other factors.

  5. Code Maintenance and Design for a Visual Programming Language Graphical User Interface

    National Research Council Canada - National Science Library

    Pierson, Graham

    2004-01-01

    This work adds new functionality to an existing visual programming environment. It applies software maintenance techniques for use with the Java Language in a Microsoft Windows operating system environment...

  6. Designing a view for visually representing information coherence in a document set

    CSIR Research Space (South Africa)

    Engelbrecht, L

    2015-11-01

    Full Text Available Knowledge Management System (NIKMAS) system to capture and preserve indigenous knowledge, it was discovered that there was sometimes a coherence between the descriptions of the knowledge. It is proposed by the paper that a visual representation...

  7. Design of Application Software : Visualization of Electronic Encyclopedia with Multimedia Basis

    International Nuclear Information System (INIS)

    Laggoune, Hayet; Madenda, Sarifuddin; Gunawan, Teddy

    2001-01-01

    This paper discusses a multimedia program which visualizes an electronic dictionary / encyclopedia. This program uses different types of files such as text, sound, graphic and video. These files are related to each corresponding word as defined in the dictionary. This software is easy to use and allow searching, adding, editing or deleting data from the dictionary. It can also visualizes the word contain as text, graphic, sound or video

  8. The Effect of Visual Cueing and Control Design on Children's Reading Achievement of Audio E-Books with Tablet Computers

    Science.gov (United States)

    Wang, Pei-Yu; Huang, Chung-Kai

    2015-01-01

    This study aims to explore the impact of learner grade, visual cueing, and control design on children's reading achievement of audio e-books with tablet computers. This research was a three-way factorial design where the first factor was learner grade (grade four and six), the second factor was e-book visual cueing (word-based, line-based, and…

  9. Starting research in interaction design with visuals for low-functioning children in the autistic spectrum: a protocol.

    Science.gov (United States)

    Parés, Narcís; Carreras, Anna; Durany, Jaume; Ferrer, Jaume; Freixa, Pere; Gómez, David; Kruglanski, Orit; Parés, Roc; Ribas, J Ignasi; Soler, Miquel; Sanjurjo, Alex

    2006-04-01

    On starting to think about interaction design for low-functioning persons in the autistic spectrum (PAS), especially children, one finds a number of questions that are difficult to answer: Can we typify the PAS user? Can we engage the user in interactive communication without generating frustrating or obsessive situations? What sort of visual stimuli can we provide? Will they prefer representational or abstract visual stimuli? Will they understand three-dimensional (3D) graphic representation? What sort of interfaces will they accept? Can we set ambitious goals such as education or therapy? Unfortunately, most of these questions have no answer yet. Hence, we decided to set an apparently simple goal: to design a "fun application," with no intention to reach the level of education or therapy. The goal was to be attained by giving the users a sense of agency--by providing first a sense of control in the interaction dialogue. Our approach to visual stimuli design has been based on the use of geometric, abstract, two-dimensional (2D), real-time computer graphics in a full-body, non-invasive, interactive space. The results obtained within the European-funded project MultiSensory Environment Design for an Interface between Autistic and Typical Expressiveness (MEDIATE) have been extremely encouraging.

  10. Fast reactor core design studies to cope with TRU fuel composition changes in the LWR-to-FBR transition period

    International Nuclear Information System (INIS)

    Kawashima, Katsuyuki; Maruyama, Shuhei; Ohki, Shigeo; Mizuno, Tomoyasu

    2009-01-01

    As part of the Fast Reactor Cycle Technology Development Project (FaCT Project), sodium-cooled fast reactor core design efforts have been made to cope with the TRU fuel composition changes expected during LWR-to-FBR transition period, in which a various kind of TRU fuel compositions are available depending on the characteristics of the LWR spent fuels and a way of recycling them. A 750 MWe mixed-oxide fuel core is firstly defined as a FaCT medium-size reference core and its neutronics characteristics are determined. The core is a high internal conversion type and has an average burnup of 150 GWD/T. The reference TRU fuel composition is assumed to come from the FBR equilibrium state. Compared to the LWR-to-FBR transition period, the TRU fuels in the FBR equilibrium period are multi-recycled through fast reactors and have a different composition. An available TRU fuel composition is determined by fast reactor spent fuel multi-recycling scenarios. Then the FaCT core corresponding to the TRU fuel with different compositions is set according to the TRU fuel composition changes in LWR-to-FBR transition period, and the key core neutronics characteristics are assessed. It is shown that among the core neutronics characteristics, the burnup reactivity and the safety parameters such as sodium void reactivity and Doppler coefficient are significantly influenced by the TRU fuel composition changes. As a result, a general characteristic in the FaCT core design to cope with TRU fuel composition changes is grasped and the design envelopes are identified in terms of the burnup reactivity and the safety parameters. (author)

  11. Designing visual displays and system models for safe reactor operations based on the user`s perspective of the system

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.

    1995-12-31

    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations related to reactor operations. They do not take into account the differences in user information processing behavior and how these behaviors may affect individual and team performance when accessing visual displays or utilizing system models in process and control room areas. Unfortunately, by ignoring the importance of the integration of the user interface at the information process level, the result can be sub-optimization and inherently error- and failure-prone systems. Therefore, to minimize or eliminate failures in human-interactive systems, it is essential that the designers understand how each user`s processing characteristics affects how the user gathers information, and how the user communicates the information to the designer and other users. A different type of approach in achieving this understanding is Neuro Linguistic Programming (NLP). The material presented in this paper is based on two studies involving the design of visual displays, NLP, and the user`s perspective model of a reactor system. The studies involve the methodology known as NLP, and its use in expanding design choices from the user`s ``model of the world,`` in the areas of virtual reality, workstation design, team structure, decision and learning style patterns, safety operations, pattern recognition, and much, much more.

  12. Designing visual displays and system models for safe reactor operations based on the user's perspective of the system

    International Nuclear Information System (INIS)

    Brown-VanHoozer, S.A.

    1995-01-01

    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations related to reactor operations. They do not take into account the differences in user information processing behavior and how these behaviors may affect individual and team performance when accessing visual displays or utilizing system models in process and control room areas. Unfortunately, by ignoring the importance of the integration of the user interface at the information process level, the result can be sub-optimization and inherently error- and failure-prone systems. Therefore, to minimize or eliminate failures in human-interactive systems, it is essential that the designers understand how each user's processing characteristics affects how the user gathers information, and how the user communicates the information to the designer and other users. A different type of approach in achieving this understanding is Neuro Linguistic Programming (NLP). The material presented in this paper is based on two studies involving the design of visual displays, NLP, and the user's perspective model of a reactor system. The studies involve the methodology known as NLP, and its use in expanding design choices from the user's ''model of the world,'' in the areas of virtual reality, workstation design, team structure, decision and learning style patterns, safety operations, pattern recognition, and much, much more

  13. BAŠĆANSKA PLOČA IN THE LITERARY AND THE VISUAL-ART OF INTERTEXTUALITY OF THE CROATIAN POSTMODERN PERIOD

    Directory of Open Access Journals (Sweden)

    Dina Marković

    2006-01-01

    Full Text Available In the article the author is comparatively considering, proving and pointing out factors of intertextuality in intermediality of the Croatian postmodern period, that is, the intertextual transfer of ‘Bašćanska ploča’ in the postmodern literary text Earth & I by J.Pupačić and also in the visual-art text – monotype Hommage a Bašćanska ploča, by Lj.Njerš. The author reveals that both authors have, at the symbolic times, Pupačić in 1967, and Lj.Njerš in 1991, purposefully crossed 900 year old leap between borders of worlds, so that they could intertextually return to tradition of old Croatian historical reality – against the ahistorical tradition of postmodern. The breakthrough source of Croatian heritage, the old Croatian language on the royal Zvonimir’s Bašćanska ploča, is a precious part of the universal European and world civilization, priceless political, linguistic and cultural transfer and connection of intertextuality for therapy of Croatian reality: 1. which reveals itself in Pupačić’s text connected to Declaration of name and status of Croatian language and 2. with Njerš’s monotype as an appeal for saving threatened Croatian cultural heritage in the first postmodern war in Croatia.

  14. Toward a Visualization-Supported Workflow for Cyber Alert Management using Threat Models and Human-Centered Design

    Energy Technology Data Exchange (ETDEWEB)

    Franklin, Lyndsey; Pirrung, Megan A.; Blaha, Leslie M.; Dowling, Michelle V.; Feng, Mi

    2017-10-09

    Cyber network analysts follow complex processes in their investigations of potential threats to their network. Much research is dedicated to providing automated tool support in the effort to make their tasks more efficient, accurate, and timely. This tool support comes in a variety of implementations from machine learning algorithms that monitor streams of data to visual analytic environments for exploring rich and noisy data sets. Cyber analysts, however, often speak of a need for tools which help them merge the data they already have and help them establish appropriate baselines against which to compare potential anomalies. Furthermore, existing threat models that cyber analysts regularly use to structure their investigation are not often leveraged in support tools. We report on our work with cyber analysts to understand they analytic process and how one such model, the MITRE ATT&CK Matrix [32], is used to structure their analytic thinking. We present our efforts to map specific data needed by analysts into the threat model to inform our eventual visualization designs. We examine data mapping for gaps where the threat model is under-supported by either data or tools. We discuss these gaps as potential design spaces for future research efforts. We also discuss the design of a prototype tool that combines machine-learning and visualization components to support cyber analysts working with this threat model.

  15. Design issues in the production of hyper-books and visual-books

    Directory of Open Access Journals (Sweden)

    Nadia Catenazzi

    1993-12-01

    Full Text Available This paper describes an ongoing research project in the area of electronic books. After a brief overview of the state of the art in this field, two new forms of electronic book are presented: hyper-books and visual-books. A flexible environment allows them to be produced in a semi-automatic way starting from different sources: electronic texts (as input for hyper-books and paper books (as input for visual-books. The translation process is driven by the philosophy of preserving the book metaphor in order to guarantee that electronic information is presented in a familiar way. Another important feature of our research is that hyper-books and visual-books are conceived not as isolated objects but as entities within an electronic library, which inherits most of the features of a paper-based library but introduces a number of new properties resulting from its non-physical nature.

  16. Visualizing Oceans of Data: Using learning research to inform the design of student interfaces to climate data (Invited)

    Science.gov (United States)

    Krumhansl, R.; Peach, C. L.; Busey, A.; Foster, J.; Baker, I.

    2013-12-01

    To be climate literate, students must be data-literate. To connect with the evidence behind scientists' assertions about climate change, students (and other novices) must be able to distinguish long-term trends from short-term variability in graphs, recognize the distribution of sea surface temperature or precipitation changes on maps, and discern important patterns in animations that display changes in data over time. Although the development of cyberinfrastructure for accessing near digital, sharable, real-time and archived earth systems data has the potential to transform how climate science is taught by connecting students directly with evidence to support their understanding, online interfaces to scientific data are typically industrial-strength - built by scientists for scientists - and their design can significantly impede broad use by novices. To inform efforts at bridging scientific data portals to the classroom, Education Development Center, Inc. (EDC) and the Scripps Institution of Oceanography conducted an NSF-funded 2-year interdisciplinary review of literature and expert opinion pertinent to making interfaces to large scientific databases accessible to and usable by student learners and their instructors. The >70 cross-cutting and specific guidelines in our project report are grounded in the fundamentals of Cognitive Load Theory, Visual Perception, Schema theory and Universal Design for Learning. The components of the human visual system and associated cognitive processes are highly specialized and have evolved in response to survival demands of the three-dimensional world humans have lived in for thousands of years. Because the use of two-dimensional representations, such as maps and graphs, and the use and navigation of Web interfaces has developed quite recently in human history, our visual perception system is not specifically adapted to these tasks. Therefore, it's critical to understand how to design two-dimensional media to take advantage of

  17. The impact of home care nurses' numeracy and graph literacy on comprehension of visual display information: implications for dashboard design.

    Science.gov (United States)

    Dowding, Dawn; Merrill, Jacqueline A; Onorato, Nicole; Barrón, Yolanda; Rosati, Robert J; Russell, David

    2018-02-01

    To explore home care nurses' numeracy and graph literacy and their relationship to comprehension of visualized data. A multifactorial experimental design using online survey software. Nurses were recruited from 2 Medicare-certified home health agencies. Numeracy and graph literacy were measured using validated scales. Nurses were randomized to 1 of 4 experimental conditions. Each condition displayed data for 1 of 4 quality indicators, in 1 of 4 different visualized formats (bar graph, line graph, spider graph, table). A mixed linear model measured the impact of numeracy, graph literacy, and display format on data understanding. In all, 195 nurses took part in the study. They were slightly more numerate and graph literate than the general population. Overall, nurses understood information presented in bar graphs most easily (88% correct), followed by tables (81% correct), line graphs (77% correct), and spider graphs (41% correct). Individuals with low numeracy and low graph literacy had poorer comprehension of information displayed across all formats. High graph literacy appeared to enhance comprehension of data regardless of numeracy capabilities. Clinical dashboards are increasingly used to provide information to clinicians in visualized format, under the assumption that visual display reduces cognitive workload. Results of this study suggest that nurses' comprehension of visualized information is influenced by their numeracy, graph literacy, and the display format of the data. Individual differences in numeracy and graph literacy skills need to be taken into account when designing dashboard technology. © The Author 2017. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com

  18. Integrating Patient-Reported Outcomes into Spine Surgical Care through Visual Dashboards: Lessons Learned from Human-Centered Design.

    Science.gov (United States)

    Hartzler, Andrea L; Chaudhuri, Shomir; Fey, Brett C; Flum, David R; Lavallee, Danielle

    2015-01-01

    The collection of patient-reported outcomes (PROs) draws attention to issues of importance to patients-physical function and quality of life. The integration of PRO data into clinical decisions and discussions with patients requires thoughtful design of user-friendly interfaces that consider user experience and present data in personalized ways to enhance patient care. Whereas most prior work on PROs focuses on capturing data from patients, little research details how to design effective user interfaces that facilitate use of this data in clinical practice. We share lessons learned from engaging health care professionals to inform design of visual dashboards, an emerging type of health information technology (HIT). We employed human-centered design (HCD) methods to create visual displays of PROs to support patient care and quality improvement. HCD aims to optimize the design of interactive systems through iterative input from representative users who are likely to use the system in the future. Through three major steps, we engaged health care professionals in targeted, iterative design activities to inform the development of a PRO Dashboard that visually displays patient-reported pain and disability outcomes following spine surgery. Design activities to engage health care administrators, providers, and staff guided our work from design concept to specifications for dashboard implementation. Stakeholder feedback from these health care professionals shaped user interface design features, including predefined overviews that illustrate at-a-glance trends and quarterly snapshots, granular data filters that enable users to dive into detailed PRO analytics, and user-defined views to share and reuse. Feedback also revealed important considerations for quality indicators and privacy-preserving sharing and use of PROs. Our work illustrates a range of engagement methods guided by human-centered principles and design recommendations for optimizing PRO Dashboards for patient

  19. Integrating Patient-Reported Outcomes into Spine Surgical Care through Visual Dashboards: Lessons Learned from Human-Centered Design

    Science.gov (United States)

    Hartzler, Andrea L.; Chaudhuri, Shomir; Fey, Brett C.; Flum, David R.; Lavallee, Danielle

    2015-01-01

    Introduction: The collection of patient-reported outcomes (PROs) draws attention to issues of importance to patients—physical function and quality of life. The integration of PRO data into clinical decisions and discussions with patients requires thoughtful design of user-friendly interfaces that consider user experience and present data in personalized ways to enhance patient care. Whereas most prior work on PROs focuses on capturing data from patients, little research details how to design effective user interfaces that facilitate use of this data in clinical practice. We share lessons learned from engaging health care professionals to inform design of visual dashboards, an emerging type of health information technology (HIT). Methods: We employed human-centered design (HCD) methods to create visual displays of PROs to support patient care and quality improvement. HCD aims to optimize the design of interactive systems through iterative input from representative users who are likely to use the system in the future. Through three major steps, we engaged health care professionals in targeted, iterative design activities to inform the development of a PRO Dashboard that visually displays patient-reported pain and disability outcomes following spine surgery. Findings: Design activities to engage health care administrators, providers, and staff guided our work from design concept to specifications for dashboard implementation. Stakeholder feedback from these health care professionals shaped user interface design features, including predefined overviews that illustrate at-a-glance trends and quarterly snapshots, granular data filters that enable users to dive into detailed PRO analytics, and user-defined views to share and reuse. Feedback also revealed important considerations for quality indicators and privacy-preserving sharing and use of PROs. Conclusion: Our work illustrates a range of engagement methods guided by human-centered principles and design

  20. Light and colour dynamy: the basis of visual and performative design

    African Journals Online (AJOL)

    This paper articulates the fundamental currency between theatre arts on the one hand and plastic/visual arts on the other. Although a very common assumption about the phrase, theatre arts, is that it is all about drama. But this paper draws attention to the flaw in this misconception and shows that the term refers to several ...

  1. Resisting the Lure of Technology-Driven Design: Pedagogical Approaches to Visual Communication

    Science.gov (United States)

    Northcut, Kathryn M.; Brumberger, Eva R.

    2010-01-01

    Technical communicators are expected to work extensively with visual texts in workplaces. Fortunately, most academic curricula include courses in which the skills necessary for such tasks are introduced and sometimes developed in depth. We identify a tension between a focus on technological skill vs. a focus on principles and theory, arguing that…

  2. Simulation Design for Off-Line Training of Practical Lean Manufacturing Concepts for Visual Inspection

    Science.gov (United States)

    Tetteh, Edem; McWilliams, Douglas

    2010-01-01

    Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…

  3. Insights of the periodic reviews regarding the physical protection of nuclear power plants designed to earlier standards

    Energy Technology Data Exchange (ETDEWEB)

    Hagemann, A. [Gesellschaft fuer Anlagen- und Reaktorsicherheit (GRS) mbH, Cologne (Germany)

    2001-07-01

    Among other prerequisites for licensing a nuclear activity, the German Atomic Energy Act stipulates that the necessary physical protection against malevolent acts has to be approved before granting a license. This is required for nuclear power plants in paragraph 7 of the Atomic Energy Act. The licenses for nuclear power plants designed to earlier standards were granted about 20 years ago and more. All NPPs are under the supervision of the Supervisory Authority in order to ensure that all conditions of the license are met during the whole plant operation period. The 'Periodic Safety Review', PSR, is designated to provide the Supervisory Authority with additional information on the safety status. One part of the PSR is the 'Deterministic Security Analysis', DSA. The subject of the DSA is the actual physical protection of a NPP. The following document outlines the experiences gained during the evaluation of DSA reports by GRS as an external expert organisation under contract of the Supervisory Authorities. (author)

  4. Development of Representative Rainfall Periods for Green Infrastructure Design: Connecting the Dots Between Climate, Urban Hydrology and Resilience

    Science.gov (United States)

    Albright, C. M.; Traver, R.; Wadzuk, B.

    2017-12-01

    Analysis of local-to-regional climate data is critical in understanding how changing patterns in rainfall and other atmospheric conditions can affect urban hydrology. Urbanization has caused hydrologic and ecologic modifications to our land surfaces, and altered the dynamics of urban water cycle in complex ways. Green infrastructure (GI) systems, in their simplest form, reduce runoff and flooding, prevent combined sewer overflows and improve quality of receiving waters. However, when viewed through a more holistic lens, GI systems sit at the nexus of hydrology, climate and energy, yet are rarely designed to account for the impacts of these intersections. We must assess urban hydrologic systems beyond their response to a single event or design storm, incorporating multiple temporal scales and all hydrologic processes. This is of utmost importance to design and characterization of urban GI systems because the resilience of these systems will be dictated by their ability to adapt to future behavior of extreme weather patterns and climate. In this study, we characterize long-term hydrologic conditions in Philadelphia to identify periods of record that are most representative of regional climate characteristics, including a representative rainfall year and longer representative periods. Utility of these datasets will be demonstrated by showing that GI systems are able to sustain effective performance for most expected annual precipitation events. Connections between atmospheric (precipitation and temperature) patterns, GI systems and potential removal mechanisms in the urban hydrologic cycle will be presented for Philadelphia and cities with similar climate characteristics. Establishing such connections is critically needed to not only validate what is already known about urban GI, but more importantly, to advance theory and practice by linking the hydrologic benefits of urban GI to broader concepts such as risk, mitigation of extreme events and sustainable communities.

  5. Visual illusions and plate design: the effects of plate rim widths and rim coloring on perceived food portion size.

    Science.gov (United States)

    McClain, A D; van den Bos, W; Matheson, D; Desai, M; McClure, S M; Robinson, T N

    2014-05-01

    The Delboeuf Illusion affects perceptions of the relative sizes of concentric shapes. This study was designed to extend research on the application of the Delboeuf illusion to food on a plate by testing whether a plate's rim width and coloring influence perceptual bias to affect perceived food portion size. Within-subjects experimental design. Experiment 1 tested the effect of rim width on perceived food portion size. Experiment 2 tested the effect of rim coloring on perceived food portion size. In both experiments, participants observed a series of photographic images of paired, side-by-side plates varying in designs and amounts of food. From each pair, participants were asked to select the plate that contained more food. Multilevel logistic regression examined the effects of rim width and coloring on perceived food portion size. Experiment 1: participants overestimated the diameter of food portions by 5% and the visual area of food portions by 10% on plates with wider rims compared with plates with very thin rims (Pfood portion sizes. Experiment 2: participants overestimated the diameter of food portions by 1.5% and the visual area of food portions by 3% on plates with rim coloring compared with plates with no coloring (P=0.01). The effect of rim coloring was greater with smaller food portion sizes. The Delboeuf illusion applies to food on a plate. Participants overestimated food portion size on plates with wider and colored rims. These findings may help design plates to influence perceptions of food portion sizes.

  6. Design innovation and service works after twenty years operation period at the 250 kW TRIGA reactor

    International Nuclear Information System (INIS)

    Hammer, J.; Boeck, H.

    1986-01-01

    In 1967 the thermalizing column of the TRIGA Reactor Vienna which was originally composed of graphite blocks was converted to a cold neutron source and the empty experimental tank was covered with heavy concrete shielding blocks. Since during the last decade this cold neutron source was not used and possible disintegration and corrosion of this system was to be expected it was decided to remove this installation and to replace it with a new designed two component collimator to be used for neutron radiography. The replacement of the cold neutron source required close access to the reactor core, therefore due to radiation protection aspects all fuel elements had to be removed from the reactor pool. As a consequence this situation was used to inspect visually two beam tubes and the reactor tank and to replace the two electromechanical control rod drives. Further, a new purification circuit was installed, replacing the old bypass system. Many other reactor components or systems were improved and serviced as described

  7. An Experimental Comparison of a Co-Design Visualizing Personal Drug Information and Patient Information Leaflets: Usability Aspects.

    Science.gov (United States)

    Khodambashi, Soudabeh; Haugland, Dagrun; Ellingsberg, Anette; Kottum, Hanne; Sund, Janne Kutschera; Nytrø, Øystein

    2017-01-01

    Providing patients with specific information about their own drugs can reduce unintentional misuse and improve compliance. Searching for information is time-consuming when information is not personalized and is written using medical vocabulary that is difficult for patients to understand. In this study we explored patient information needs regarding visualizing of drug information and interrelationships by conducting a total of four co-design workshops with patients, other users and pharmacists. We developed a prototype and drug ontology to support reasoning about drug interactions. We evaluated individual performance in finding information, understanding the drug interactions, and learning from the provided information in the prototype compared to using patient information leaflets (PILs). We concluded that interactive visualization of drug information helps individuals find information about drugs, their side effects and interactions more quickly and correctly compared to using PILs. Our study is limited to co-morbid patients with transient ischaemic attack with several chronic diseases.

  8. Thoracic ROM measurement system with visual bio-feedback: system design and biofeedback evaluation.

    Science.gov (United States)

    Ando, Takeshi; Kawamura, Kazuya; Fujitani, Junko; Koike, Tomokazu; Fujimoto, Masashi; Fujie, Masakatsu G

    2011-01-01

    Patients with diseases such as chronic obstructive pulmonary disease (COPD) need to improve their thorax mobility. Thoracic ROM is one of the simplest and most useful indexes to evaluate the respiratory function. In this paper, we have proposed the prototype of a simple thoracic ROM measurement system with real-time visual bio-feedback in the chest expansion test. In this system, the thoracic ROM is measured using a wire-type linear encoder whose wire is wrapped around the thorax. In this paper, firstly, the repeatability and reliability of measured thoracic ROM was confirmed as a first report of the developed prototype. Secondly, we analyzed the effect of the bio-feedback system on the respiratory function. The result of the experiment showed that it was easier to maintain a large and stable thoracic ROM during deep breathing by using the real-time visual biofeedback system of the thoracic ROM.

  9. Design, effectiveness and role of visual merchandising in creating customer appeal

    OpenAIRE

    Pillai, Rajasekharan; Iqbal, Azmiya; Umer, Habiba; Maqbool, Aisha; Sunil, Namrata

    2011-01-01

    This study aims to find out how and to what extent outlets incorporate visual merchandising, that appeals to the customers and lead to a potential purchase. The survey method was followed to conduct the study and data were collected through sampling techniques from identified respondents, who were selected through convenient and judgment methods. The major findings in the light of the objectives of this project were that most of the stores need to have attractive window displays, proper store...

  10. Ubiquitous Computing: Using everyday object as ambient visualization tools for persuasive design

    OpenAIRE

    Cahier, Jenny; Gullberg, Eric

    2008-01-01

    In order for companies to survive and advance in today’s competitive society, a massive amount of personal information from citizens is gathered. This thesis investigates how these digital footprints can be obtained and visualized to create awareness about personal actions and encourage change in behavior . In order to decide which data would be interesting and accessible, a map of possible application fields was generated and one single field was chosen for further study. The result is a bus...

  11. Research on the Design of Visually Impaired Interactive Accessibility in Large Urban Public Transport System

    Science.gov (United States)

    Zhang, Weiru

    2017-12-01

    In medieval times, due to people’s reliance on belief, public space of Christianity came into being. With the rise of secularization, religion gradually turned into private belief, and accordingly public space returned to private space. In the 21st century, due to people’s reliance on intelligent devices, information-interactive public space emerges, and as information interaction is constantly constraining the visually impaired, public space regressed to the exclusive space of limited people[1]. Modernity is marked by technical rationality, but an ensuing basic problem lies in the separation between human action, ethics and public space. When technology fails to overcome obstacles for a particular group, the gap between the burgeoning intelligent phenomena and the increasing ratio of visually impaired is also expanding, ultimately resulting in a growing number of “blind spots” in information-interactive space. Technological innovation not only promotes the development of the information industry, but also promotes the rapid development of the transportation industry. Traffic patterns are diversifying and diverging nowadays, but it’s a fatal blow for people with visually disabilities, Because they still can only experience the most traditional mode of transportation, sometimes even not go out. How to guarantee their interactive accessibility in large urban public transport system right, currently, is a very important research direction.

  12. Design and implementation of information visualization system on science and technology industry based on GIS

    Science.gov (United States)

    Wu, Xiaofang; Jiang, Liushi

    2011-02-01

    Usually in the traditional science and technology information system, the only text and table form are used to manage the data, and the mathematic statistics method is applied to analyze the data. It lacks for the spatial analysis and management of data. Therefore, GIS technology is introduced to visualize and analyze the information data on science and technology industry. Firstly, by using the developed platform-microsoft visual studio 2005 and ArcGIS Engine, the information visualization system on science and technology industry based on GIS is built up, which implements various functions, such as data storage and management, inquiry, statistics, chart analysis, thematic map representation. It can show the change of science and technology information from the space and time axis intuitively. Then, the data of science and technology in Guangdong province are taken as experimental data and are applied to the system. And by considering the factors of humanities, geography and economics so on, the situation and change tendency of science and technology information of different regions are analyzed and researched, and the corresponding suggestion and method are brought forward in order to provide the auxiliary support for development of science and technology industry in Guangdong province.

  13. A novel louvered fin design to enhance thermal and drainage performances during periodic frosting/defrosting conditions

    International Nuclear Information System (INIS)

    Kim, Min-Hwan; Kim, Hisuk; Kim, Dong Rip; Lee, Kwan-Soo

    2016-01-01

    Highlights: • Thermal and drainage performances of a novel design louvered fin were investigated. • The thermal performance of the asymmetric fin was improved in the re-frosting cycle. • The asymmetric louvered fin exhibited better drainage on the leading edge of fins. • Lower surface tension between fin surface and water droplet improved the drainage. - Abstract: The retention water on fin surface can significantly degrade the thermal performance of heat exchangers under periodic frosting/defrosting conditions, which also leads to a decrease in the energy efficiency of air-source heat pumps. A novel louvered fin design was suggested to improve the drainage and the thermal performance of heat exchanger. The novel louvered fin had an asymmetric louver arrangement by flattening two louvers on the leading edge. The retention water formed on fin surface markedly decreased the heat transfer rate of the conventional symmetric louvered fins in re-frosting cycles. On the other hand, the asymmetric louvered fins improved the drainage performance of the retention water, which enhanced the heat transfer rate. To identify the reason of the difference in drainage performance between two fin geometries, additional experiments were carried out with enlargement models. The improvement in drainage performance of the asymmetric fin design originated from the lowered surface tension between the fin surface and water droplet.

  14. Using Storyboarding Techniques to Identify Design Opportunities: When Students Employ Storyboards, They Are Better Able to Understand the Complexity of a Products's Use and Visualize Areas for Improvement

    Science.gov (United States)

    Reeder, Kevin

    2005-01-01

    The movie industry heavily relies on storyboards as an effective way to visually describe the process of a movie. The storyboard visually describes how the movie flows from beginning to end, how the characters are interacting, and where transitions and/or gaps exist in the storyline. The storyboard is an effective tool in industrial design as…

  15. Direct or Directed: Orchestrating a More Harmonious Approach to Teaching Technology within an Art & Design Higher Education Curriculum with Special Reference to Visual Communications Courses

    Science.gov (United States)

    Marshall, Lindsey; Meachem, Lester

    2007-01-01

    In this scoping study we have investigated the integration of subject-specific software into the structure of visual communications courses. There is a view that the response within visual communications courses to the rapid developments in technology has been linked to necessity rather than by design. Through perceptions of staff with day-to-day…

  16. Using visual information analysis to explore complex patterns in the activity of designers

    DEFF Research Database (Denmark)

    Cash, Philip; Stanković, Tino; Štorga, Mario

    2014-01-01

    The analysis of complex interlinked datasets poses a significant problem for design researchers. This is addressed by proposing an information visualisation method for analysing patterns of design activity, qualitatively and quantitatively, with respect to time. This method visualises the tempora...

  17. Exploring the Potential of 3D Visualization Techniques for Usage in Collaborative Design

    NARCIS (Netherlands)

    Wits, Wessel Willems; Noël, F.; Masclet, C.

    2011-01-01

    Best practice for collaborative design demands good interaction between its collaborators. The capacity to share common knowledge about design models at hand is a basic requirement. With current advancing technologies gathering collective knowledge is more straightforward, as the dialog between

  18. Contrast visual acuity after multifocal intraocular lens implantation:aspheric versus spherical design

    Directory of Open Access Journals (Sweden)

    Jun-Hua Li

    2014-02-01

    Full Text Available AIM: To evaluate contrast visual acuity (CVA after implantation of an aspheric apodized diffractive intraocular lens (IOL or a spherical apodized diffractive IOL in cataract surgery.METHOD: This prospective randomized controlled study with a 12-month follow-up compared the results of cataract surgery with implantation of an aspheric AcrySof ReSTOR SN6AD3 IOL (30 eyes and a spherical AcrySof ReSTOR SN60D3 IOL (30 eyes. CVA with best distance correction was measured at 4 contrast levels (100%, 25%, 10% and 5% under 3 levels of chart luminance [250, 85 and 25 candelas per square meter (cd/m2] using a multi-functional visual acuity tester (MFVA-100.RESULTS:At 12 months after surgery, there were no statistically significant differences in 100% CVA and 25% CVA under 250cd/m2 (P100%=0.875 and P25%=0.057 and 85cd/m2 (P100%=0.198 and P25%=0.193 between the aspheric group and the spherical group. However, the 10% CVA and 5% CVA were significant better in aspheric group than spherical group under 250cd/m2 (P10%=0.042 and P5%=0.007 and 85cd/m2 (P10%=0.002 and P5%=0.039. Under the luminance level of 25cd/m2, no significant differences was found in the 100% CVA between the 2 group (P100%=0.245, while aspheric group had better visual acuity in the remaining 3 contracts (P25%=0.023, P10%=0.026 and P5%=0.002, respectively.CONCULSION:The aspheric AcrySof ReSTOR SN6AD3 IOL provided patients with better low-contrast visual acuity than the spherical AcrySof ReSTOR SN60D3 IOL.Keyword:cataract surgery; intraocular lens; contrast sensitivity; visual acuity

  19. GRAPHIC DESIGN OF THE VISUAL COMMUNICATION OF THE EXHIBITION OF THE VILAKAS COUNTY MUSEUM

    OpenAIRE

    Miezite, Santa; Apele, Diāna

    2018-01-01

    Communication is a conversation, communication, the way information is provided. The museum's exposure language must be aesthetic, informative, cognitive process and memory stimulation.The designer, who designs and offers museum–oriented and up–to–date design solutions, plays a major role in solving the issues. The designer, in collaboration with the museum's staff, should prepare materials and programs for the society that are in line with the museum's goals and objectives and which society ...

  20. LATUX: An Iterative Workflow for Designing, Validating, and Deploying Learning Analytics Visualizations

    Science.gov (United States)

    Martinez-Maldonado, Roberto; Pardo, Abelardo; Mirriahi, Negin; Yacef, Kalina; Kay, Judy; Clayphan, Andrew

    2015-01-01

    Designing, validating, and deploying learning analytics tools for instructors or students is a challenge that requires techniques and methods from different disciplines, such as software engineering, human-computer interaction, computer graphics, educational design, and psychology. Whilst each has established its own design methodologies, we now…

  1. [INVITED] Design of turn around point long period fiber grating sensor with Au-nanoparticle self monolayer

    Science.gov (United States)

    Bandyopadhyay, Sankhyabrata; Basumallick, Nandini; Bysakh, Sandip; Dey, Tanoy Kumar; Biswas, Palas; Bandyopadhyay, Somnath

    2018-06-01

    In this paper studies on the design and fabrication of a long period fiber grating (LPFG) with a self mono layer of gold nanoparticle (AuNP) has been presented. Refractive index (RI) sensitivity of a dispersed cladding mode (DCM) near turn around point (TAP) of its phase matching curve (PMC) has been investigated with and also without AuNP coated LPFG. The typical role played by the intermediate layer of AuNP on the effective index and thus on the sensitivity of the cladding mode to the surrounding RI has also been explored by carrying out coupled mode analysis of the requisite multilayer waveguide. Deposition of AuNP enhanced the sensitivity by more than a factor of 2. Measured sensitivity was found to be ∼3928 nm/refractive index unit (RIU) in the range of 1.3333-1.3428.

  2. Design of a population-based study of visual impairment in India : The Andhra Pradesh eye disease study

    Directory of Open Access Journals (Sweden)

    Dandona Rakhi

    1997-01-01

    Full Text Available Reliable population-based epidemiologic data regarding vision and ocular morbidity, as well as those about the perceptions of people regarding visual impairment and eye care, are lacking for the most part in the developing world including India. These data are the basis on which effective eye care services can be developed. To meet this need we designed the Andhra Pradesh Eye Disease Study, a population-based epidemiology study of 10,000 people in the Indian state of Andhra Pradesh. The design of this study is described in this paper. Various options for the sample size, study areas, sampling procedure, and recruitment of subjects were considered. A sample size of 10,000 people, 5,000 each in the < or = 30 and > 30 years age groups, was determined to obtain reasonable confidence in estimating the prevalence of diseases and odds ratios for risk factors of interest. A multistage sampling strategy was chosen for the study which was assumed to give a design effect of 1.5 for the estimates. One urban area, Hyderabad, and three rural areas, West Godavari, Adilabad and Mahbubnagar districts, were selected in Andhra Pradesh. Interview instruments were developed to obtain detailed information about demographic data, diet, ocular and systemic history, risk factors for eye diseases, visual function, quality of life, barriers to eye care, and knowledge about eye diseases. A detailed examination procedure was devised to obtain a broad range of normative and abnormal data related to eyes and vision. A protocol was developed for doing automated visual fields, slitlamp and fundus photography. Computer databases were made in FoxPro for data entry and subsequent analysis with SPSS. Pilot studies were done to test the instruments, procedures, and logistics of the study in urban and rural areas. Information from the Andhra Pradesh Eye Disease Study is expected to help in planning and implementation of effective long-term preventive, curative, and

  3. Visually Augmented Analysis of Socio-Technical Networks in Engineering Systems Design Research

    DEFF Research Database (Denmark)

    Storga, M.; Stankovic, T.; Cash, Philip

    2013-01-01

    In characterizing systems behaviour, complex-systems scientists use tools from a variety of disciplines, including nonlinear dynamics, information theory, computation theory, evolutionary biology and social network analysis, among others. All of these topics have been studied for some time......, but only fairly recently has the study of networks in general become a major topic of research in complex engineering systems. The research reported in this paper is discussing how the visually augmented analysis of complex socio-networks (networks of people and technology engaged in a product...

  4. Visual representation of medical information: the importance of considering the end-user in the design of medical illustrations.

    Science.gov (United States)

    Scheltema, Emma; Reay, Stephen; Piper, Greg

    2018-01-01

    This practice led research project explored visual representation through illustrations designed to communicate often complex medical information for different users within Auckland City Hospital, New Zealand. Media and tools were manipulated to affect varying degrees of naturalism or abstraction from reality in the creation of illustrations for a variety of real-life clinical projects, and user feedback on illustration preference gathered from both medical professionals and patients. While all users preferred the most realistic representations of medical information from the illustrations presented, patients often favoured illustrations that depicted a greater amount of information than professionals suggested was necessary.

  5. Building the visual identity of a brand as a designer Case: Bezweena’s Moroccan Argan Oil

    OpenAIRE

    Nguyen, Hien

    2017-01-01

    Why is branding important? It is because people often choose a product based on the per-ceived value of what they think the product is worth rather than its actual value. Accordingly, visual identity, in this case, has an important role in increasing perceived value of a product and in establishing and nurturing a sustainable relationship with customers. In this project, the designer taps into her ability to see and recognize the value of her client’s brand, and transforms that understand...

  6. An fMRI-study of locally oriented perception in autism: altered early visual processing of the block design test.

    Science.gov (United States)

    Bölte, S; Hubl, D; Dierks, T; Holtmann, M; Poustka, F

    2008-01-01

    Autism has been associated with enhanced local processing on visual tasks. Originally, this was based on findings that individuals with autism exhibited peak performance on the block design test (BDT) from the Wechsler Intelligence Scales. In autism, the neurofunctional correlates of local bias on this test have not yet been established, although there is evidence of alterations in the early visual cortex. Functional MRI was used to analyze hemodynamic responses in the striate and extrastriate visual cortex during BDT performance and a color counting control task in subjects with autism compared to healthy controls. In autism, BDT processing was accompanied by low blood oxygenation level-dependent signal changes in the right ventral quadrant of V2. Findings indicate that, in autism, locally oriented processing of the BDT is associated with altered responses of angle and grating-selective neurons, that contribute to shape representation, figure-ground, and gestalt organization. The findings favor a low-level explanation of BDT performance in autism.

  7. Design, Implementation and Evaluation of an Indoor Navigation System for Visually Impaired People.

    Science.gov (United States)

    Martinez-Sala, Alejandro Santos; Losilla, Fernando; Sánchez-Aarnoutse, Juan Carlos; García-Haro, Joan

    2015-12-21

    Indoor navigation is a challenging task for visually impaired people. Although there are guidance systems available for such purposes, they have some drawbacks that hamper their direct application in real-life situations. These systems are either too complex, inaccurate, or require very special conditions (i.e., rare in everyday life) to operate. In this regard, Ultra-Wideband (UWB) technology has been shown to be effective for indoor positioning, providing a high level of accuracy and low installation complexity. This paper presents SUGAR, an indoor navigation system for visually impaired people which uses UWB for positioning, a spatial database of the environment for pathfinding through the application of the A* algorithm, and a guidance module. The interaction with the user takes place using acoustic signals and voice commands played through headphones. The suitability of the system for indoor navigation has been verified by means of a functional and usable prototype through a field test with a blind person. In addition, other tests have been conducted in order to show the accuracy of different relevant parts of the system.

  8. Design, Implementation and Evaluation of an Indoor Navigation System for Visually Impaired People

    Directory of Open Access Journals (Sweden)

    Alejandro Santos Martinez-Sala

    2015-12-01

    Full Text Available Indoor navigation is a challenging task for visually impaired people. Although there are guidance systems available for such purposes, they have some drawbacks that hamper their direct application in real-life situations. These systems are either too complex, inaccurate, or require very special conditions (i.e., rare in everyday life to operate. In this regard, Ultra-Wideband (UWB technology has been shown to be effective for indoor positioning, providing a high level of accuracy and low installation complexity. This paper presents SUGAR, an indoor navigation system for visually impaired people which uses UWB for positioning, a spatial database of the environment for pathfinding through the application of the A* algorithm, and a guidance module. The interaction with the user takes place using acoustic signals and voice commands played through headphones. The suitability of the system for indoor navigation has been verified by means of a functional and usable prototype through a field test with a blind person. In addition, other tests have been conducted in order to show the accuracy of different relevant parts of the system.

  9. Does the Medium Matter in Collaboration? Using Visually Supported Collaboration Technology in an Interior Design Studio

    Science.gov (United States)

    Cho, Ji Young; Cho, Moon-Heum; Kozinets, Nadya

    2016-01-01

    With the recognition of the importance of collaboration in a design studio and the advancement of technology, increasing numbers of design students collaborate with others in a technology-mediated learning environment (TMLE); however, not all students have positive experiences in TMLEs. One possible reason for unsatisfactory collaboration…

  10. Experience of three-dimensional vision in the era of digital interaction new devices : opportunity and challenges for applied mathematics and visual design

    CERN Document Server

    Brunetti, Federico Alberto

    2014-01-01

    It will be soon presented to the public a new version of stereoscopic viewers designed for observing files and video projected images through a system of transparent optical prisms which allow the simultaneous perception of the surrounding environment. The real challenge for applied mathematics and visual design will be to prefigure how to use them and their applications, since these new devices can actually enable a deeper visual experience. A specific case study concerns the visualizations of the collisions at the LHC at CERN, selected to verify the traces of the boson theorized by Francois Englert and Peter Higgs, with Robert Brout, who recently (2013) received the Nobel Prize for their research.

  11. Preliminary Investigation of Visual Attention to Human Figures in Photographs: Potential Considerations for the Design of Aided AAC Visual Scene Displays

    Science.gov (United States)

    Wilkinson, Krista M.; Light, Janice

    2011-01-01

    Purpose: Many individuals with complex communication needs may benefit from visual aided augmentative and alternative communication systems. In visual scene displays (VSDs), language concepts are embedded into a photograph of a naturalistic event. Humans play a central role in communication development and might be important elements in VSDs.…

  12. Visualization rhetoric: framing effects in narrative visualization.

    Science.gov (United States)

    Hullman, Jessica; Diakopoulos, Nicholas

    2011-12-01

    Narrative visualizations combine conventions of communicative and exploratory information visualization to convey an intended story. We demonstrate visualization rhetoric as an analytical framework for understanding how design techniques that prioritize particular interpretations in visualizations that "tell a story" can significantly affect end-user interpretation. We draw a parallel between narrative visualization interpretation and evidence from framing studies in political messaging, decision-making, and literary studies. Devices for understanding the rhetorical nature of narrative information visualizations are presented, informed by the rigorous application of concepts from critical theory, semiotics, journalism, and political theory. We draw attention to how design tactics represent additions or omissions of information at various levels-the data, visual representation, textual annotations, and interactivity-and how visualizations denote and connote phenomena with reference to unstated viewing conventions and codes. Classes of rhetorical techniques identified via a systematic analysis of recent narrative visualizations are presented, and characterized according to their rhetorical contribution to the visualization. We describe how designers and researchers can benefit from the potentially positive aspects of visualization rhetoric in designing engaging, layered narrative visualizations and how our framework can shed light on how a visualization design prioritizes specific interpretations. We identify areas where future inquiry into visualization rhetoric can improve understanding of visualization interpretation. © 2011 IEEE

  13. Design and analysis of ultrasonic monaural audio guiding device for the visually impaired.

    Science.gov (United States)

    Kim, Keonwook; Kim, Hyunjai; Yun, Gihun; Kim, Myungsoo

    2009-01-01

    The novel Audio Guiding Device (AGD) based on the ultrasonic, which is named as SonicID, has been developed in order to localize point of interest for the visually impaired. The SonicID requires the infrastructure of the transmitters for broadcasting the location information over the ultrasonic carrier. The user with ultrasonic headset receives the information with variable amplitude upon the location and direction of the user due to the ultrasonic characteristic and modulation method. This paper proposes the monaural headset form factor of the SonicID which improves the daily life of the beneficiary compare to the previous version which uses the both ears. Experimental results from SonicID, Bluetooth, and audible sound show that the SonicID demonstrates comparable localization performance to the audible sound with silence to others.

  14. Visions and Visualization of Sustainability: Leningrad Designers in Search of Soviet Recycling System, 1981-84

    DEFF Research Database (Denmark)

    Karpova, Yulia

    2019-01-01

    In the first half of the 1960s, Soviet design was predominantly techno-optimistic. Industrial design, officially recognized as a profession in 1962 under the labels “technical aesthetics” (theory and methodology) and “artistic engineering” (practice) was to become an aid to science and technology...... of the optimal nomenclatures and assortments of consumer goods, in contrast to what they perceived as market-driven “chaos of forms” in the capitalist societies. However, in the 1970s, influenced by Western theorists such as Victor Margolin and Abraham Moles, Soviet designers were increasingly concerned...

  15. Designing human centered GeoVisualization application--the SanaViz--for telehealth users: a case study.

    Science.gov (United States)

    Joshi, Ashish; de Araujo Novaes, Magdala; Machiavelli, Josiane; Iyengar, Sriram; Vogler, Robert; Johnson, Craig; Zhang, Jiajie; Hsu, Chiehwen E

    2012-01-01

    Public health data is typically organized by geospatial unit. GeoVisualization (GeoVis) allows users to see information visually on a map. Examine telehealth users' perceptions towards existing public health GeoVis applications and obtains users' feedback about features important for the design and development of Human Centered GeoVis application "the SanaViz". We employed a cross sectional study design using mixed methods approach for this pilot study. Twenty users involved with the NUTES telehealth center at Federal University of Pernambuco (UFPE), Recife, Brazil were enrolled. Open and closed ended questionnaires were used to gather data. We performed audio recording for the interviews. Information gathered included socio-demographics, prior spatial skills and perception towards use of GeoVis to evaluate telehealth services. Card sorting and sketching methods were employed. Univariate analysis was performed for the continuous and categorical variables. Qualitative analysis was performed for open ended questions. Existing Public Health GeoVis applications were difficult to use. Results found interaction features zooming, linking and brushing and representation features Google maps, tables and bar chart as most preferred GeoVis features. Early involvement of users is essential to identify features necessary to be part of the human centered GeoVis application "the SanaViz".

  16. Human Factors Principles in Design of Computer-Mediated Visualization for Robot Missions

    Energy Technology Data Exchange (ETDEWEB)

    David I Gertman; David J Bruemmer

    2008-12-01

    With increased use of robots as a resource in missions supporting countermine, improvised explosive devices (IEDs), and chemical, biological, radiological nuclear and conventional explosives (CBRNE), fully understanding the best means by which to complement the human operator’s underlying perceptual and cognitive processes could not be more important. Consistent with control and display integration practices in many other high technology computer-supported applications, current robotic design practices rely highly upon static guidelines and design heuristics that reflect the expertise and experience of the individual designer. In order to use what we know about human factors (HF) to drive human robot interaction (HRI) design, this paper reviews underlying human perception and cognition principles and shows how they were applied to a threat detection domain.

  17. DESIGN & ANALYSIS TOOLS AND TECHNIQUES FOR AEROSPACE STRUCTURES IN A 3D VISUAL ENVIRONMENT

    Directory of Open Access Journals (Sweden)

    Radu BISCA

    2009-09-01

    Full Text Available The main objective of this project is to develop a set of tools and to integrate techniques in a software package which is build on structure analysis applications based on Romanian engineers experience in designing and analysing aerospace structures, consolidated with the most recent methods and techniques. The applications automates the structure’s design and analysis processes and facilitate the exchange of technical information between the partners involved in a complex aerospace project without limiting the domain.

  18. Data management for digital mock-up visualization in immersive virtuel environment: application to car design

    OpenAIRE

    Paillot , Damien

    2004-01-01

    Virtual Reality techniques constitute new tools for the trades of the design of manufactured products and offer profits in term of innovation, time and of money. The industrial stake is the integration of these techniques in the product design process. These techniques must thus be interfaced with the various trade associations and be able to be in phase with the flow of the digital models updates. The technological problems relate to the management of the geometrical data produced by the eng...

  19. How was the activity? A visualization support for a case of location-based learning design

    OpenAIRE

    Hernández Leo, Davinia; Melero Merino, Javier; Sun, Jing; Santos Rodríguez, Patrícia; Blat, Josep

    2014-01-01

    Over the last few years the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the designs need to be aligned with the requirements of the specific educational settings. Yet, analysing the implementation of the activities with students is also critical, not only for assessment purposes but also for enabling the identifi...

  20. (C)overt attention and visual speller design in an ERP-based brain-computer interface.

    Science.gov (United States)

    Treder, Matthias S; Blankertz, Benjamin

    2010-05-28

    In a visual oddball paradigm, attention to an event usually modulates the event-related potential (ERP). An ERP-based brain-computer interface (BCI) exploits this neural mechanism for communication. Hitherto, it was unclear to what extent the accuracy of such a BCI requires eye movements (overt attention) or whether it is also feasible for targets in the visual periphery (covert attention). Also unclear was how the visual design of the BCI can be improved to meet peculiarities of peripheral vision such as low spatial acuity and crowding. Healthy participants (N = 13) performed a copy-spelling task wherein they had to count target intensifications. EEG and eye movements were recorded concurrently. First, (c)overt attention was investigated by way of a target fixation condition and a central fixation condition. In the latter, participants had to fixate a dot in the center of the screen and allocate their attention to a target in the visual periphery. Second, the effect of visual speller layout was investigated by comparing the symbol Matrix to an ERP-based Hex-o-Spell, a two-levels speller consisting of six discs arranged on an invisible hexagon. We assessed counting errors, ERP amplitudes, and offline classification performance. There is an advantage (i.e., less errors, larger ERP amplitude modulation, better classification) of overt attention over covert attention, and there is also an advantage of the Hex-o-Spell over the Matrix. Using overt attention, P1, N1, P2, N2, and P3 components are enhanced by attention. Using covert attention, only N2 and P3 are enhanced for both spellers, and N1 and P2 are modulated when using the Hex-o-Spell but not when using the Matrix. Consequently, classifiers rely mainly on early evoked potentials in overt attention and on later cognitive components in covert attention. Both overt and covert attention can be used to drive an ERP-based BCI, but performance is markedly lower for covert attention. The Hex-o-Spell outperforms the

  1. How to make a good animation: A grounded cognition model of how visual representation design affects the construction of abstract physics knowledge

    Directory of Open Access Journals (Sweden)

    Zhongzhou Chen

    2014-04-01

    Full Text Available Visual representations play a critical role in teaching physics. However, since we do not have a satisfactory understanding of how visual perception impacts the construction of abstract knowledge, most visual representations used in instructions are either created based on existing conventions or designed according to the instructor’s intuition, which leads to a significant variance in their effectiveness. In this paper we propose a cognitive mechanism based on grounded cognition, suggesting that visual perception affects understanding by activating “perceptual symbols”: the basic cognitive unit used by the brain to construct a concept. A good visual representation activates perceptual symbols that are essential for the construction of the represented concept, whereas a bad representation does the opposite. As a proof of concept, we conducted a clinical experiment in which participants received three different versions of a multimedia tutorial teaching the integral expression of electric potential. The three versions were only different by the details of the visual representation design, only one of which contained perceptual features that activate perceptual symbols essential for constructing the idea of “accumulation.” On a following post-test, participants receiving this version of tutorial significantly outperformed those who received the other two versions of tutorials designed to mimic conventional visual representations used in classrooms.

  2. PROCESS OF SERVICE LEARNING IMPLEMENTATION IN PACKAGING DESIGN COURSE AT VISUAL COMMUNICATION DESIGN OF PETRA CHRISTIAN UNIVERSITY INDONESIA AND THE IMPACT TO MICRO BUSINESSES

    Directory of Open Access Journals (Sweden)

    Listia Natadjaja

    2006-01-01

    Full Text Available Service Learning sebagai suatu metode pembelajaran yang diimplementasikan ke dalam mata kuliah desain kemasan di jurusan Desain Komunikasi Visual Universitas Kristen Petra Surabaya Indonesia. Sebuah proses yang hasilnya bervariasi dan akan dijelaskan di dalam artikel ini. Service Learning sangat cocok diimplementasikan di Indonesia; karena masih banyaknya pengusaha yang membutuhkan sesuatu untuk menaikkan daya jual produknya. Mata kuliah desain kemasan mencoba untuk memecahkan masalah tersebut. Di dalam mata kuliah ini%2C mahasiswa dapat belajar%2C membantu melalui sebuah proses dan mereka dapat mengalami pembelajaran yang nyata untuk memberikan pelayanan kepada masyarakat umum dan pada akhir pelajaran mahasiswa dapat mempunyai portfolio. Di dalam tulisan ini penulis mencoba menjelaskan proses keseluruhan%2C keuntungan dan kerugian%2C segi-segi positif dan negatif dan prospek ke depan penerapan Service Learning secara umum di Indonesia dan khususnya di Surabaya. Abstract in Bahasa Indonesia : Service Learning as a new kind of leaning method was implemented in packaging design course at Visual Communication Design major of Petra Christian University Surabaya- Indonesia. The causes were various%2C and are explained in this study. Service Learning is suitable to be implemented in Indonesia; especially because there are a lot of low economic micro businesses these days that need to increase their sales. One of the courses that can solve this problem is through packaging design. Students can learn%2C help through the process%2C and they can have actual learning for these services and at the end of the lesson they can get their portfolio. This study tries to explain the whole process%2C benefit and loss%2C positive and negative of the implementation and the further prospect of Service Learning implementation in Indonesia especially in Surabaya. Service Learning%2C desain kemasan%2C makro industri.

  3. Toward User Interfaces and Data Visualization Criteria for Learning Design of Digital Textbooks

    Science.gov (United States)

    Railean, Elena

    2014-01-01

    User interface and data visualisation criteria are central issues in digital textbooks design. However, when applying mathematical modelling of learning process to the analysis of the possible solutions, it could be observed that results differ. Mathematical learning views cognition in on the base on statistics and probability theory, graph…

  4. Diagrams: A Visual Survey of Graphs, Maps, Charts and Diagrams for the Graphic Designer.

    Science.gov (United States)

    Lockwood, Arthur

    Since the ultimate success of any diagram rests in its clarity, it is important that the designer select a method of presentation which will achieve this aim. He should be aware of the various ways in which statistics can be shown diagrammatically, how information can be incorporated in maps, and how events can be plotted in chart or graph form.…

  5. Sense of Place: Understanding Architectural and Landscape Design through a Layering of Visual Representations

    Science.gov (United States)

    Baker, Kate

    2014-01-01

    The context-free "object building," the sculptural form, reigned in schools of architecture for decades. As we are finally moving on from 20th century modernism, there is an urgency to re-place buildings within their contexts. All too often, students with a background in the discipline of architecture, struggle to design buildings that…

  6. Learner Perspectives on Task Design for Oral-Visual eTandem Language Learning

    Science.gov (United States)

    El-Hariri, Yasmin

    2016-01-01

    Constituting a more specific form of online collaboration, eTandem Language Learning (eTLL) shows great potential for non-formal, self-directed language learning. Research in this field, particularly regarding task design, is still scarce. Focusing on their beliefs and attitudes, this article examines what learners think about how…

  7. Brand visualization: Effects of "product shape- typeface design" congruence on brand perceptions and price expectations

    NARCIS (Netherlands)

    van Rompay, Thomas Johannes Lucas; Pruyn, Adriaan T.H.

    2008-01-01

    This research addresses effects of congruence of symbolic meanings connoted through product shape and typeface design on brand perceptions and price expectations. Based on processing fluency accounts, it is predicted that shape-typeface congruence, as opposed to shape-typeface incongruence,

  8. Holistic integration of gaze cues in visual face and body perception: Evidence from the composite design.

    Science.gov (United States)

    Vrancken, Leia; Germeys, Filip; Verfaillie, Karl

    2017-01-01

    A considerable amount of research on identity recognition and emotion identification with the composite design points to the holistic processing of these aspects in faces and bodies. In this paradigm, the interference from a nonattended face half on the perception of the attended half is taken as evidence for holistic processing (i.e., a composite effect). Far less research, however, has been dedicated to the concept of gaze. Nonetheless, gaze perception is a substantial component of face and body perception, and holds critical information for everyday communicative interactions. Furthermore, the ability of human observers to detect direct versus averted eye gaze is effortless, perhaps similar to identity perception and emotion recognition. However, the hypothesis of holistic perception of eye gaze has never been tested directly. Research on gaze perception with the composite design could facilitate further systematic comparison with other aspects of face and body perception that have been investigated using the composite design (i.e., identity and emotion). In the present research, a composite design was administered to assess holistic processing of gaze cues in faces (Experiment 1) and bodies (Experiment 2). Results confirmed that eye and head orientation (Experiment 1A) and head and body orientation (Experiment 2A) are integrated in a holistic manner. However, the composite effect was not completely disrupted by inversion (Experiments 1B and 2B), a finding that will be discussed together with implications for future research.

  9. Within the Interface: Visual Rhetoric, Pedagogy, and Writing Center Website Design

    Science.gov (United States)

    Myatt, Alice J.

    2010-01-01

    My dissertation examines the theory and praxis of taking an expanded concept of the human-computer interface (HCI) and working with the resulting concept to foster a more conversational approach for online tutoring sessions and the design of the writing center websites that facilitate online tutoring. For the purposes of my research, I describe…

  10. Design, control, and visual navigation of the DelftaCopter VTOL tail-sitter UAV

    NARCIS (Netherlands)

    de Wagter, C.; Ruijsink, H.M.; Smeur, E.J.J.; van Hecke, K.G.; van Tienen, F.; van der Horst, E.; Remes, B.D.W.

    2018-01-01

    To participate in the Outback Medical Express UAV Challenge 2016, a vehicle was designed and tested that can autonomously hover precisely, takeoff and land vertically, fly fast forward efficiently, and use computer vision to locate a person and a suitable landing location. The vehicle is a novel

  11. Design of three-dimensional visualization based on the posterior lumbar pedicle screw fixation

    Directory of Open Access Journals (Sweden)

    Kai XU

    2011-09-01

    Full Text Available Objective To establish a three-dimensional visualization model of posterior lumbar pedicle screw fixation.Methods A patient with lumbar intervertebral disc hernia and another patient with compression fracture of lumbar vertebra were involved in the present study.Both patients underwent multi-slice spiral CT scan before and after lumbar pedicle screw fixation.The degree of preoperative vertebral compression,vertebral morphology before and after surgery,postoperative pedicle screw position,and decompression effects were observed.The original data of the multi-slice spiral CT were inputted into the computer.The three-dimensional reconstructed images of the lumbar and implanted screws were obtained using the software Amira 4.1 to show the three-dimensional shape of the lumbar vertebrae before and after surgery and the location of the implanted screws.Results The morphology and structure of the lumbar vertebrae before and after surgery and of the implanted screws were reconstructed using the digital navigation platform.The reconstructed 3D images could be displayed in multicolor,transparent,or arbitrary combinations.In the 3D surface reconstruction images,the location and structure of the implanted screws could be clearly observed,and the decompression of the spinal cord or nerve roots and the severity of the fracture and the compression of lumbar vertebrae could be fully evaluated.The reconstructed images before operation revealed the position of the vertebral pedicles and provided reference for intraoperative localization.Conclusions The three-dimensional computerized reconstructions of lumbar pedicle screw fixation may be valuable in basic research,clinical experiment,and surgical planning.The software Amira is one of the bases of three-dimensional reconstruction.

  12. A Computer-Based Sustained Visual Attention Test for Pre-School Children: Design, Development and Psychometric Properties

    Directory of Open Access Journals (Sweden)

    Roohollah Zahedian Nasb

    2016-06-01

    Full Text Available Background: Sustained visual attention is a prerequisite for learning and memory. The early evaluation of attention in childhood is essential for their school and career success in the future. The aim of this study was to design, development and investigation of psychometric properties (content, face and convergent validity and test-retest and internal consistency reliability of the computer - based sustained visual attention test (SuVAT for healthy preschool children aged 4-6 with their special needs. Methods: This study was carried out in two stages: in the first stage computerbased SuVAT in two versions original and parallel were developed. Then the test-retest and internal consistency reliability using intra-class correlation and Cronbach’s alpha coefficients respectively were examined; Face validity was calculated through ideas gathering from 10 preschool children and content validity evaluated using CVI and CVR method and convergent validity of SuVAT with CPT was assessed using Pearson correlation. Results: The developed test showed a good content and faces validity, and also had excellent test-retest reliability. In addition, the assessment of internal consistency indicated the high internal consistency of the test (Cronbach’s alpha=0.869. SuVAT and CPT test demonstrated a positive correlation upon the convergent validity testing. Conclusion: SuVAT with good reliability and validity could be used as an acceptable sustained attention assessment in preschool children.

  13. The design of a visual history tool to help users refind information within a website

    OpenAIRE

    Do, TV; Ruddle, RA

    2012-01-01

    On the WWW users frequently revisit information they have previously seen, but "keeping found things found" is difficult when the information has not been visited frequently or recently, even if a user knows which website contained the information. This paper describes the design of a tool to help users refind information within a given website. The tool encodes data about a user's interest in webpages (measured by dwell time), the frequency and recency of visits, and navigational association...

  14. FoamVis, A Visualization System for Foam Research: Design and Implementation

    OpenAIRE

    Lipsa, Dan; Roberts, Richard; Laramee, Robert

    2015-01-01

    Liquid foams are used in areas such as mineral separation, oil recovery, food and beverage production, sanitation and fire fighting. To improve the quality of products and the efficiency of processes in these areas, foam scientists wish to understand and control foam behaviour. To this end, foam scientists have used foam simulations to model foam behaviour; however, analysing these simulations presents difficult challenges. We describe the main foam research challenges and present the design ...

  15. Utilizing 3D-visualization to apply compulsory ALARA principles in nuclear power plant design and day-to-day operation

    Energy Technology Data Exchange (ETDEWEB)

    Sanders, R. L.; Lake, J. E. [Oak Ridge National Laboratory, Computational Sciences and Engineering Div., Mail Stop 6085, One Bethel Valley Road, Oak Ridge, TN 37831 (United States)

    2006-07-01

    The development of an advanced visualization and simulation tool to support both design as well as day-to-day operation is presented. This tool exploits cutting edge computer graphics, physics-based effects modeling, virtual reality, and gaming technologies to establish a system that can eventually be used for the administrative planning and training of plant operators and design engineers. (authors)

  16. Utilizing 3D-visualization to apply compulsory ALARA principles in nuclear power plant design and day-to-day operation

    International Nuclear Information System (INIS)

    Sanders, R. L.; Lake, J. E.

    2006-01-01

    The development of an advanced visualization and simulation tool to support both design as well as day-to-day operation is presented. This tool exploits cutting edge computer graphics, physics-based effects modeling, virtual reality, and gaming technologies to establish a system that can eventually be used for the administrative planning and training of plant operators and design engineers. (authors)

  17. The analysis of visual variables for use in the cartographic design of point symbols for mobile Augmented Reality applications

    Science.gov (United States)

    Halik, Łukasz

    2012-11-01

    The objective of the present deliberations was to systematise our knowledge of static visual variables used to create cartographic symbols, and also to analyse the possibility of their utilisation in the Augmented Reality (AR) applications on smartphone-type mobile devices. This was accomplished by combining the visual variables listed over the years by different researchers. Research approach was to determine the level of usefulness of particular characteristics of visual variables such as selective, associative, quantitative and order. An attempt was made to provide an overview of static visual variables and to describe the AR system which is a new paradigm of the user interface. Changing the approach to the presentation of point objects is caused by applying different perspective in the observation of objects (egocentric view) than it is done on traditional analogue maps (geocentric view). Presented topics will refer to the fast-developing field of cartography, namely mobile cartography. Particular emphasis will be put on smartphone-type mobile devices and their applicability in the process of designing cartographic symbols. Celem artykułu było usystematyzowanie wiedzy na temat statycznych zmiennych wizualnych, które sa kluczowymi składnikami budujacymi sygnatury kartograficzne. Podjeto próbe zestawienia zmiennych wizualnych wyodrebnionych przez kartografów na przestrzeni ostatnich piecdziesieciu lat, zaczynajac od klasyfikacji przedstawionej przez J. Bertin’a. Dokonano analizy stopnia uzytecznosci poszczególnych zmiennych graficznych w aspekcie ich wykorzystania w projektowaniu znaków punktowych dla mobilnych aplikacji tworzonych w technologii Rzeczywistosci Rozszerzonej (Augmented Reality). Zmienne poddano analizie pod wzgledem czterech charakterystyk: selektywnosci, skojarzeniowosci, odzwierciedlenia ilosci oraz porzadku. W artykule zwrócono uwage na odmienne zastosowanie perspektywy pomiedzy tradycyjnymi analogowymi mapami (geocentrycznosc) a

  18. Learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences for continuing engineering education instructional design

    Science.gov (United States)

    Baukal, Charles Edward, Jr.

    A literature search revealed very little information on how to teach working engineers, which became the motivation for this research. Effective training is important for many reasons such as preventing accidents, maximizing fuel efficiency, minimizing pollution emissions, and reducing equipment downtime. The conceptual framework for this study included the development of a new instructional design framework called the Multimedia Cone of Abstraction (MCoA). This was developed by combining Dale's Cone of Experience and Mayer's Cognitive Theory of Multimedia Learning. An anonymous survey of 118 engineers from a single Midwestern manufacturer was conducted to determine their demographics, learning strategy preferences, verbal-visual cognitive styles, and multimedia preferences. The learning strategy preference profile and verbal-visual cognitive styles of the sample were statistically significantly different than the general population. The working engineers included more Problem Solvers and were much more visually-oriented than the general population. To study multimedia preferences, five of the seven levels in the MCoA were used. Eight types of multimedia were compared in four categories (types in parantheses): text (text and narration), static graphics (drawing and photograph), non-interactive dynamic graphics (animation and video), and interactive dynamic graphics (simulated virtual reality and real virtual reality). The first phase of the study examined multimedia preferences within a category. Participants compared multimedia types in pairs on dual screens using relative preference, rating, and ranking. Surprisingly, the more abstract multimedia (text, drawing, animation, and simulated virtual reality) were preferred in every category to the more concrete multimedia (narration, photograph, video, and real virtual reality), despite the fact that most participants had relatively little prior subject knowledge. However, the more abstract graphics were only slightly

  19. Design of intelligent power consumption optimization and visualization management platform for large buildings based on internet of things

    Directory of Open Access Journals (Sweden)

    Gong Shulan

    2017-01-01

    Full Text Available The buildings provide a significant contribution to total energy consumption and CO2 emission. It has been estimated that the development of an intelligent power consumption monitor and control system will result in about 30% savings in energy consumption. This design innovatively integrates the advanced technologies such as the internet of things, the internet, intelligent buildings and intelligent electricity which can offer open, efficient, convenient energy consumption detection platform in demand side and visual management demonstration application platform in power enterprises side. The system was created to maximize the effective and efficient the use of energy resource. It was development around sensor networks and intelligent gateway and the monitoring center software. This will realize the highly integration and comprehensive application in energy and information to meet the needs with intelligent buildings

  20. A Study for Visual Realism of Designed Pictures on Computer Screens by Investigation and Brain-Wave Analyses.

    Science.gov (United States)

    Wang, Lan-Ting; Lee, Kun-Chou

    2016-08-01

    In this article, the visual realism of designed pictures on computer screens is studied by investigation and brain-wave analyses. The practical electroencephalogram (EEG) measurement is always time-varying and fluctuating so that conventional statistical techniques are not adequate for analyses. This study proposes a new scheme based on "fingerprinting" to analyze the EEG. Fingerprinting is a technique of probabilistic pattern recognition used in electrical engineering, very like the identification of human fingerprinting in a criminal investigation. The goal of this study was to assess whether subjective preference for pictures could be manifested physiologically by EEG fingerprinting analyses. The most important advantage of the fingerprinting technique is that it does not require accurate measurement. Instead, it uses probabilistic classification. Participants' preference for pictures can be assessed using fingerprinting analyses of physiological EEG measurements. © The Author(s) 2016.

  1. Data Visualization with Flash Builder Designing RIA and AIR Applications with Remote Data Sources

    CERN Document Server

    Rocchi, Cesare

    2011-01-01

    Design and create functional applications that interact with remote data sources. You get a thorough introduction to the latest Flash Builder tools learning how you can use the built-in wizards, MXML or pure ActionScript 3 to build information-rich applications for the browser or AIR applications. Hand's on tutorials guide you through each iteration including building user interaction, charting, incorporating audio and video, customizing the UI; and a code repository provides re-usable code that you can modify and deploy in your own applications. *Hand's o

  2. Design and implementation of visual-haptic assistive control system for virtual rehabilitation exercise and teleoperation manipulation.

    Science.gov (United States)

    Veras, Eduardo J; De Laurentis, Kathryn J; Dubey, Rajiv

    2008-01-01

    This paper describes the design and implementation of a control system that integrates visual and haptic information to give assistive force feedback through a haptic controller (Omni Phantom) to the user. A sensor-based assistive function and velocity scaling program provides force feedback that helps the user complete trajectory following exercises for rehabilitation purposes. This system also incorporates a PUMA robot for teleoperation, which implements a camera and a laser range finder, controlled in real time by a PC, were implemented into the system to help the user to define the intended path to the selected target. The real-time force feedback from the remote robot to the haptic controller is made possible by using effective multithreading programming strategies in the control system design and by novel sensor integration. The sensor-based assistant function concept applied to teleoperation as well as shared control enhances the motion range and manipulation capabilities of the users executing rehabilitation exercises such as trajectory following along a sensor-based defined path. The system is modularly designed to allow for integration of different master devices and sensors. Furthermore, because this real-time system is versatile the haptic component can be used separately from the telerobotic component; in other words, one can use the haptic device for rehabilitation purposes for cases in which assistance is needed to perform tasks (e.g., stroke rehab) and also for teleoperation with force feedback and sensor assistance in either supervisory or automatic modes.

  3. Visual comparison for information visualization

    KAUST Repository

    Gleicher, M.; Albers, D.; Walker, R.; Jusufi, I.; Hansen, C. D.; Roberts, J. C.

    2011-01-01

    Data analysis often involves the comparison of complex objects. With the ever increasing amounts and complexity of data, the demand for systems to help with these comparisons is also growing. Increasingly, information visualization tools support such comparisons explicitly, beyond simply allowing a viewer to examine each object individually. In this paper, we argue that the design of information visualizations of complex objects can, and should, be studied in general, that is independently of what those objects are. As a first step in developing this general understanding of comparison, we propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. To clarify the taxonomy and validate its completeness, we provide a survey of work in information visualization related to comparison. Although we find a great diversity of systems and approaches, we see that all designs are assembled from the building blocks of juxtaposition, superposition and explicit encodings. This initial exploration shows the power of our model, and suggests future challenges in developing a general understanding of comparative visualization and facilitating the development of more comparative visualization tools. © The Author(s) 2011.

  4. Visual comparison for information visualization

    KAUST Repository

    Gleicher, M.

    2011-09-07

    Data analysis often involves the comparison of complex objects. With the ever increasing amounts and complexity of data, the demand for systems to help with these comparisons is also growing. Increasingly, information visualization tools support such comparisons explicitly, beyond simply allowing a viewer to examine each object individually. In this paper, we argue that the design of information visualizations of complex objects can, and should, be studied in general, that is independently of what those objects are. As a first step in developing this general understanding of comparison, we propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. To clarify the taxonomy and validate its completeness, we provide a survey of work in information visualization related to comparison. Although we find a great diversity of systems and approaches, we see that all designs are assembled from the building blocks of juxtaposition, superposition and explicit encodings. This initial exploration shows the power of our model, and suggests future challenges in developing a general understanding of comparative visualization and facilitating the development of more comparative visualization tools. © The Author(s) 2011.

  5. Proximal design for a multimodality endoscope with multiphoton microscopy, optical coherence microscopy and visual modalities

    Science.gov (United States)

    Kiekens, Kelli C.; Talarico, Olivia; Barton, Jennifer K.

    2018-02-01

    A multimodality endoscope system has been designed for early detection of ovarian cancer. Multiple illumination and detection systems must be integrated in a compact, stable, transportable configuration to meet the requirements of a clinical setting. The proximal configuration presented here supports visible light navigation with a large field of view and low resolution, high resolution multiphoton microscopy (MPM), and high resolution optical coherence microscopy (OCM). All modalities are integrated into a single optical system in the endoscope. The system requires two light sources: a green laser for visible light navigation and a compact fiber based femtosecond laser for MPM and OCM. Using an inline wavelength division multiplexer, the two sources are combined into a single mode fiber. To accomplish OCM, a fiber coupler is used to separate the femtosecond laser into a reference arm and signal arm. The reflected reference arm and the signal from the sample are interfered and wavelength separated by a reflection grating and detected using a linear array. The MPM signal is collimated and goes through a series of filters to separate the 2nd and 3rd harmonics as well as twophoton excitation florescence (2PEF) and 3PEF. Each signal is independently detected on a photo multiplier tube and amplified. The visible light is collected by multiple high numerical aperture fibers at the endoscope tip which are bundled into one SMA adapter at the proximal end and connected to a photodetector. This integrated system design is compact, efficient and meets both optical and mechanical requirements for clinical applications.

  6. Designing and Evaluation of Reliability and Validity of Visual Cue-Induced Craving Assessment Task for Methamphetamine Smokers

    Directory of Open Access Journals (Sweden)

    Hamed Ekhtiari

    2010-08-01

    Full Text Available A B S T R A C TIntroduction: Craving to methamphetamine is a significant health concern and exposure to methamphetamine cues in laboratory can induce craving. In this study, a task designing procedure for evaluating methamphetamine cue-induced craving in laboratory conditions is examined. Methods: First a series of visual cues which could induce craving was identified by 5 discussion sessions between expert clinicians and 10 methamphetamine smokers. Cues were categorized in 4 main clusters and photos were taken for each cue in studio, then 60 most evocative photos were selected and 10 neutral photos were added. In this phase, 50 subjects with methamphetamine dependence, had exposure to cues and rated craving intensity induced by the 72 cues (60 active evocative photos + 10 neutral photos on self report Visual Analogue Scale (ranging from 0-100. In this way, 50 photos with high levels of evocative potency (CICT 50 and 10 photos with the most evocative potency (CICT 10 were obtained and subsequently, the task was designed. Results: The task reliability (internal consistency was measured by Cronbach’s alpha which was 91% for (CICT 50 and 71% for (CICT 10. The most craving induced was reported for category Drug use procedure (66.27±30.32 and least report for category Cues associated with drug use (31.38±32.96. Difference in cue-induced craving in (CICT 50 and (CICT 10 were not associated with age, education, income, marital status, employment and sexual activity in the past 30 days prior to study entry. Family living condition was marginally correlated with higher scores in (CICT 50. Age of onset for (opioids, cocaine and methamphetamine was negatively correlated with (CICT 50 and (CICT 10 and age of first opiate use was negatively correlated with (CICT 50. Discussion: Cue-induced craving for methamphetamine may be reliably measured by tasks designed in laboratory and designed assessment tasks can be used in cue reactivity paradigm, and

  7. Design and application of location error teaching aids in measuring and visualization

    Directory of Open Access Journals (Sweden)

    Yu Fengning

    2015-01-01

    Full Text Available As an abstract concept, ‘location error’ in is considered to be an important element with great difficult to understand and apply. The paper designs and develops an instrument to measure the location error. The location error is affected by different position methods and reference selection. So we choose position element by rotating the disk. The tiny movement transfers by grating ruler and programming by PLC can show the error on text display, which also helps students understand the position principle and related concepts of location error. After comparing measurement results with theoretical calculations and analyzing the measurement accuracy, the paper draws a conclusion that the teaching aid owns reliability and a promotion of high value.

  8. Trifocal intraocular lenses: a comparison of the visual performance and quality of vision provided by two different lens designs

    Directory of Open Access Journals (Sweden)

    Gundersen KG

    2017-06-01

    Full Text Available Kjell G Gundersen,1 Rick Potvin2 1IFocus Øyeklinikk AS, Haugesund, Norway; 2Science in Vision, Akron, NY, USA Purpose: To compare two different diffractive trifocal intraocular lens (IOL designs, evaluating longer-term refractive outcomes, visual acuity (VA at various distances, low contrast VA and quality of vision.Patients and methods: Patients with binocularly implanted trifocal IOLs of two different designs (FineVision [FV] and Panoptix [PX] were evaluated 6 months to 2 years after surgery. Best distance-corrected and uncorrected VA were tested at distance (4 m, intermediate (80 and 60 cm and near (40 cm. A binocular defocus curve was collected with the subject’s best distance correction in place. The preferred reading distance was determined along with the VA at that distance. Low contrast VA at distance was also measured. Quality of vision was measured with the National Eye Institute Visual Function Questionnaire near subset and the Quality of Vision questionnaire.Results: Thirty subjects in each group were successfully recruited. The binocular defocus curves differed only at vergences of −1.0 D (FV better, P=0.02, −1.5 and −2.00 D (PX better, P<0.01 for both. Best distance-corrected and uncorrected binocular vision were significantly better for the PX lens at 60 cm (P<0.01 with no significant differences at other distances. The preferred reading distance was between 42 and 43 cm for both lenses, with the VA at the preferred reading distance slightly better with the PX lens (P=0.04. There were no statistically significant differences by lens for low contrast VA (P=0.1 or for quality of vision measures (P>0.3.Conclusion: Both trifocal lenses provided excellent distance, intermediate and near vision, but several measures indicated that the PX lens provided better intermediate vision at 60 cm. This may be important to users of tablets and other handheld devices. Quality of vision appeared similar between the two lens designs

  9. ForceAtlas2, a continuous graph layout algorithm for handy network visualization designed for the Gephi software.

    Science.gov (United States)

    Jacomy, Mathieu; Venturini, Tommaso; Heymann, Sebastien; Bastian, Mathieu

    2014-01-01

    Gephi is a network visualization software used in various disciplines (social network analysis, biology, genomics...). One of its key features is the ability to display the spatialization process, aiming at transforming the network into a map, and ForceAtlas2 is its default layout algorithm. The latter is developed by the Gephi team as an all-around solution to Gephi users' typical networks (scale-free, 10 to 10,000 nodes). We present here for the first time its functioning and settings. ForceAtlas2 is a force-directed layout close to other algorithms used for network spatialization. We do not claim a theoretical advance but an attempt to integrate different techniques such as the Barnes Hut simulation, degree-dependent repulsive force, and local and global adaptive temperatures. It is designed for the Gephi user experience (it is a continuous algorithm), and we explain which constraints it implies. The algorithm benefits from much feedback and is developed in order to provide many possibilities through its settings. We lay out its complete functioning for the users who need a precise understanding of its behaviour, from the formulas to graphic illustration of the result. We propose a benchmark for our compromise between performance and quality. We also explain why we integrated its various features and discuss our design choices.

  10. Simple visualization techniques for die casting part and die design. Final report, July 1, 1995--September 30, 1997

    Energy Technology Data Exchange (ETDEWEB)

    Miller, R.A.; Lu, S.C.; Rebello, A.B.

    1998-05-01

    The objective of this work was to develop and test die casting design evaluation techniques based on the visualization of geometric data that is related to potential defects of problems. Specifically, thickness information is used to provide insight into potential thermal problems in the part and die. Distance from the gate and a special type of animation of the fill pattern is used to provide an assessment of gate, vent and overflow locations. Techniques have been developed to convert part design information in the form of STL files to a volume-based representation called a voxel model. The use of STL files makes the process CAD system independent. Once in voxel form, methods that were developed in this work are used to identify thick regions in the part, thin regions in the part and/or die, distance from user specified entry locations (gates), and the qualitative depiction of the fill pattern. The methods were tested with a prototype implementation on the UNIX platform. The results of comparisons with numerical simulation and field reported defects were surprisingly good. The fill-related methods were also compared against short-shots and a water analog study using high speed video. The report contains the results of the testing plus detailed background material on the construction of voxel models, the methods used for displaying results, and the computational geometric reasoning methods used to create die casting-related information from the voxel model for display to the user.

  11. Simple visualization techniques for die casting part and die design. Final report, July 1, 1995--September 30, 1997

    Energy Technology Data Exchange (ETDEWEB)

    Miller, R.A.; Lu, S.C.; Rebello, A.B.

    1998-05-01

    The objective of this work was to develop and test die casting design evaluation techniques based on the visualization of geometric data that is related to potential defects of problems. Specifically, thickness information is used to provide insight into potential thermal problems in the part and die. Distance from the gate and a special type of animation of the fill pattern is used to provide an assessment of gate, vent and overflow locations. Techniques have been developed to convert part design information in the form of STL files to a volume-based representation called a voxel model. The use of STL files makes the process CAD system independent. Once in voxel form, methods that were developed in this work are used to identify thick regions in the part, thin regions in the part and/or die, distance from user specified entry locations (gates), and the qualitative depiction of the fill pattern. The methods were tested with a prototype implementation on the UNIX platform. The results of comparisons with numerical simulation and field reported defects were surprisingly good. The fill-related methods were also compared against short-shots and a water analog study using high speed video. The report contains the results of the testing plus detailed background material on the construction of voxel models, the methods used for displaying results, and the computational geometric reasoning methods used to create die casting-related information form the voxel model for display to the user.

  12. For whom the bell tolls: Periodic reactivation of sensory cortex in the gamma band as a substrate of visual working memory maintenance

    NARCIS (Netherlands)

    van Vugt, Marieke; Chakravarthi, Ramakrishna; Lachaux, Jean-Philippe

    2014-01-01

    Working memory (WM) is central to human cognition as it allows information to be kept online over brief periods of time and facilitates its usage in cognitive operations (Luck and Vogel, 2013). How this information maintenance actually is implemented is still a matter of debate. Several independent

  13. For whom the bell tolls : Periodic reactivation of sensory cortex in the gamma band as a substrate of visual working memory maintenance

    NARCIS (Netherlands)

    van Vugt, Marieke; Chakravarthi, Ramakrishna; Lachaux, Jean-Philippe

    2014-01-01

    Working memory (WM) is central to human cognition as it allows information to be kept online over brief periods of time and facilitates its usage in cognitive operations (Luck and Vogel, 2013). How this information maintenance actually is implemented is still a matter of debate. Several independent

  14. Design of Long Period Pseudo-Random Sequences from the Addition of m -Sequences over 𝔽 p

    Directory of Open Access Journals (Sweden)

    Ren Jian

    2004-01-01

    Full Text Available Pseudo-random sequence with good correlation property and large linear span is widely used in code division multiple access (CDMA communication systems and cryptology for reliable and secure information transmission. In this paper, sequences with long period, large complexity, balance statistics, and low cross-correlation property are constructed from the addition of m -sequences with pairwise-prime linear spans (AMPLS. Using m -sequences as building blocks, the proposed method proved to be an efficient and flexible approach to construct long period pseudo-random sequences with desirable properties from short period sequences. Applying the proposed method to 𝔽 2 , a signal set ( ( 2 n − 1 ( 2 m − 1 , ( 2 n + 1 ( 2 m + 1 , ( 2 ( n + 1 / 2 + 1 ( 2 ( m + 1 / 2 + 1 is constructed.

  15. Visualizing water

    Science.gov (United States)

    Baart, F.; van Gils, A.; Hagenaars, G.; Donchyts, G.; Eisemann, E.; van Velzen, J. W.

    2016-12-01

    A compelling visualization is captivating, beautiful and narrative. Here we show how melding the skills of computer graphics, art, statistics, and environmental modeling can be used to generate innovative, attractive and very informative visualizations. We focus on the topic of visualizing forecasts and measurements of water (water level, waves, currents, density, and salinity). For the field of computer graphics and arts, water is an important topic because it occurs in many natural scenes. For environmental modeling and statistics, water is an important topic because the water is essential for transport, a healthy environment, fruitful agriculture, and a safe environment.The different disciplines take different approaches to visualizing water. In computer graphics, one focusses on creating water as realistic looking as possible. The focus on realistic perception (versus the focus on the physical balance pursued by environmental scientists) resulted in fascinating renderings, as seen in recent games and movies. Visualization techniques for statistical results have benefited from the advancement in design and journalism, resulting in enthralling infographics. The field of environmental modeling has absorbed advances in contemporary cartography as seen in the latest interactive data-driven maps. We systematically review the design emerging types of water visualizations. The examples that we analyze range from dynamically animated forecasts, interactive paintings, infographics, modern cartography to web-based photorealistic rendering. By characterizing the intended audience, the design choices, the scales (e.g. time, space), and the explorability we provide a set of guidelines and genres. The unique contributions of the different fields show how the innovations in the current state of the art of water visualization have benefited from inter-disciplinary collaborations.

  16. [Sampling and measurement methods of the protocol design of the China Nine-Province Survey for blindness, visual impairment and cataract surgery].

    Science.gov (United States)

    Zhao, Jia-liang; Wang, Yu; Gao, Xue-cheng; Ellwein, Leon B; Liu, Hu

    2011-09-01

    To design the protocol of the China nine-province survey for blindness, visual impairment and cataract surgery to evaluate the prevalence and main causes of blindness and visual impairment, and the prevalence and outcomes of the cataract surgery. The protocol design was began after accepting the task for the national survey for blindness, visual impairment and cataract surgery from the Department of Medicine, Ministry of Health, China, in November, 2005. The protocol in Beijing Shunyi Eye Study in 1996 and Guangdong Doumen County Eye Study in 1997, both supported by World Health Organization, was taken as the basis for the protocol design. The relative experts were invited to discuss and prove the draft protocol. An international advisor committee was established to examine and approve the draft protocol. Finally, the survey protocol was checked and approved by the Department of Medicine, Ministry of Health, China and Prevention Program of Blindness and Deafness, WHO. The survey protocol was designed according to the characteristics and the scale of the survey. The contents of the protocol included determination of target population and survey sites, calculation of the sample size, design of the random sampling, composition and organization of the survey teams, determination of the examinee, the flowchart of the field work, survey items and methods, diagnostic criteria of blindness and moderate and sever visual impairment, the measures of the quality control, the methods of the data management. The designed protocol became the standard and practical protocol for the survey to evaluate the prevalence and main causes of blindness and visual impairment, and the prevalence and outcomes of the cataract surgery.

  17. The Living Periodic Table

    Science.gov (United States)

    Nahlik, Mary Schrodt

    2005-01-01

    To help make the abstract world of chemistry more concrete eighth-grade students, the author has them create a living periodic table that can be displayed in the classroom or hallway. This display includes information about the elements arranged in the traditional periodic table format, but also includes visual real-world representations of the…

  18. Natural language query system design for interactive information storage and retrieval systems. Presentation visuals. M.S. Thesis Final Report, 1 Jul. 1985 - 31 Dec. 1987

    Science.gov (United States)

    Dominick, Wayne D. (Editor); Liu, I-Hsiung

    1985-01-01

    This Working Paper Series entry represents a collection of presentation visuals associated with the companion report entitled Natural Language Query System Design for Interactive Information Storage and Retrieval Systems, USL/DBMS NASA/RECON Working Paper Series report number DBMS.NASA/RECON-17.

  19. Evidence-Based Communication Practices for Children with Visual Impairments and Additional Disabilities: An Examination of Single-Subject Design Studies

    Science.gov (United States)

    Parker, Amy T.; Grimmett, Eric S.; Summers, Sharon

    2008-01-01

    This review examines practices for building effective communication strategies for children with visual impairments, including those with additional disabilities, that have been tested by single-subject design methodology. The authors found 30 studies that met the search criteria and grouped intervention strategies to align any evidence of the…

  20. The Local Genius Typography as a Source of Idea for Latin-based Typeface Design in Visual Communication Today

    Directory of Open Access Journals (Sweden)

    Naomi Haswanto

    2013-11-01

    Full Text Available During its long history, slowly but sure, Indonesia had accepted the influence of the written language from various nation and civilization. Approximately in the 15th century AD, European brought their language system, Latin, to Indonesia, which had been developed until present time. The usage of Latin alphabet for daily communication in Indonesia has created a disadvantage for the local/ethnic language, especially since the Latin provided an easier writing and speaking system. Latin uses alphabet system in which one sound represents one letter: A, B, C, etc. In contrast, the ethnic language uses syllable system in which one sound could consist of more than one letter (a, ba, ta, ka, nga, kha, etc. The growing of the nation of Indonesia with its various ethnic groups created the need for unification language, a language with a universal system. Furthermore, the alphabet system is easier to be used for various written and spoken language in the world. The richness of ethnic alphabet from Indonesia could become infinite ideas in developing computer typefaces. A typographer could design Latin alphabet with the characteristic of ethnic alphabets by capturing the traditional elements from the letters. These findings could enrich the field of visual communication nowadays. 

  1. SKALA, a log-periodic array antenna for the SKA-low instrument: design, simulations, tests and system considerations

    Science.gov (United States)

    de Lera Acedo, E.; Razavi-Ghods, N.; Troop, N.; Drought, N.; Faulkner, A. J.

    2015-10-01

    The very demanding requirements of the SKA-low instrument call for a challenging antenna design capable of delivering excellent performance in radiation patterns, impedance matching, polarization purity, cost, longevity, etc. This paper is devoted to the development (design and test of the first prototypes) of an active ultra-wideband antenna element for the low-frequency instrument of the SKA radio telescope. The antenna element and differential low noise amplifier described here were originally designed to cover the former SKA-low band (70-450 MHz) but it is now aimed to cover the re-defined SKA-low band (50-350 MHz) and furthermore the antenna is capable of performing up to 650 MHz with the current design. The design is focused on maximum sensitivity in a wide field of view (+/- 45° from zenith) and low cross-polarization ratios. Furthermore, the size and cost of the element has to be kept to a minimum as millions of these antennas will need to be deployed for the full SKA in very compact configurations. The primary focus of this paper is therefore to discuss various design implications for the SKA-low telescope.

  2. A multi-layer bioinspired design with evolution of shish-kebab structures induced by controlled periodical shear field

    Directory of Open Access Journals (Sweden)

    J. Zhang

    2013-04-01

    Full Text Available The crystallization of polymers, caused by flow fields in the melt, has been the subject of extensive studies for many years. In this study, we use periodical shear to induce polypropylene to form multi-layer structure, which is usually observed in plants. Two interesting points were found: firstly, the quest of mimicking natural structures was achieved by controlled periodical shear field; secondly, the evolution from nano to shish-kebab-like cylindrite structure was obtained in the multi-layer structure, which can be clarified by nuclei competition model. This study can be used to better understand the shear-induced crystallization of polymer. Here our intention is to place this new observation on the map, leaving a fuller presentation and discussion of the work to a future publication.

  3. Circuit designs for measuring reactor period, peak power, and pulse fluence on TRIGA and other pulse reactor

    International Nuclear Information System (INIS)

    Meyer, R.D.; Thome, F.V.; Williams, R.L.

    1976-01-01

    Inexpensive circuits for use in evaluating reactor pulse prompt period, peak power, and pulse fluence (NVT) are presented. In addition to low cost, these circuits are easily assembled and calibrated and operate with a high degree of accuracy. The positive period measuring system has been used in evaluating reactivity additions as small as 5 cents (with an accuracy of ±0.1 cents) and as large as $4.50 (accuracy ±2 cents). Reactor peak power is measured digitally with a system accuracy of ±0.04% of a 10 Volt input (±4 mV). The NVT circuit measures over a 2-1/2 decade range, has 3 place resolution and an accuracy of better than 1%. (author)

  4. Visual processing as a potential endophenotype in youths with attention-deficit/hyperactivity disorder: A sibling study design using the counting Stroop functional MRI.

    Science.gov (United States)

    Fan, Li-Ying; Shang, Chi-Yung; Tseng, Wen-Yih Isaac; Gau, Susan Shur-Fen; Chou, Tai-Li

    2018-05-10

    Deficits in inhibitory control and visual processing are common in youths with attention-deficit/hyperactivity disorder (ADHD), but little is known about endophenotypes for unaffected siblings of youths with ADHD. This study aimed to investigate the potential endophenotypes of brain activation and performance in inhibitory control and visual processing among ADHD probands, their unaffected siblings, and neurotypical youths. We assessed 27 ADHD probands, 27 unaffected siblings, and 27 age-, gender-, and IQ-matched neurotypical youths using the counting Stroop functional magnetic resonance imaging and two tasks of the Cambridge Neuropsychological Test Automated Battery (CANTAB): rapid visual information processing (RVP) for inhibitory control and spatial span (SSP) for visual processing. ADHD probands showed greater activation than their unaffected siblings and neurotypical youths in the right inferior frontal gyrus (IFG) and anterior cingulate cortex. Increased activation in the right IFG was positively correlated with the mean latency of the RVP in ADHD probands. Moreover, ADHD probands and their unaffected siblings showed less activation in the left superior parietal lobule (SPL) than neurotypical youths. Increased activation in the left SPL was positively correlated with the spatial length of the SSP in neurotypical youths. Our findings suggest that less activation in the left SPL might be considered as a candidate imaging endophenotype for visual processing in ADHD. © 2018 Wiley Periodicals, Inc.

  5. Design of turn-around-point long-period gratings in a photonic crystal fiber for refractometry of gases

    Czech Academy of Sciences Publication Activity Database

    Kaňka, Jiří

    2013-01-01

    Roč. 182, č. 6 (2013), s. 16-24 ISSN 0925-4005 R&D Projects: GA MŠk(CZ) LD11030; GA MŠk(CZ) LF11001 Institutional support: RVO:67985882 Keywords : Fiber design * Photonic crystal fiber * Microstructured optical fiber Subject RIV: BH - Optics, Masers, Lasers Impact factor: 3.840, year: 2013

  6. The Power of Japanese Silk, Embroidery and Design on Exported Kimonos for Western in the Meiji and Taisho Period

    OpenAIRE

    Shiba, Shizuko

    2015-01-01

    In this study, I set the following problems for the understanding of clothing culture in Japan. (1) To Collect the exported kimonos for western and find a characteristic of the silk fabric, embroidery and design. (2) In the United States, would the kimono bring the Japonisme of the fashion mode? (3) How would the kimono spread in the United States? By analyzing the kimonos exported for western, historical documents of Iida and Company “Takashimaya”, newspaper articles, advertisement, mail ord...

  7. Micropole Undulators In Synchrotron Radiation Technology: Design And Construction Of A Submillimeter Period Prototype With A 3 Kilogauss Peak Field At SSRL

    Science.gov (United States)

    Tatchyn, Roman; Csonka, Paul

    1986-01-01

    The availability of undulators with submillimeter periods will profoundly affect the future development of soft x-ray sources and their attendant instrumentation. Outputs comparable to those of present-day conventional undulators, obtainable with much lower energy storage rings, is only one promising aspect of such devices. This paper critically examines some of the future prospects of such devices and describes the design and practical construction of a 1" long prototype consisting of 35 periods. A proposed experiment to test this device on a linac is described.

  8. Micropole undulators in synchrotron radiation technology: Design and construction of a submillimeter period prototype with a 3 kilogauss peak field at SSRL

    International Nuclear Information System (INIS)

    Tatchyn, R.; Csonka, P.

    1987-01-01

    The availability of undulators with submillimeter periods profoundly affects the future development of soft x-ray sources and their attendant instrumentation. Outputs comparable to those of present-day conventional undulators, obtainable with much lower energy storage rings, is only one promising aspect of such devices. This paper critically examines some of the future prospects of such devices and describes the design and practical construction of a 1'' long prototype consisting of 35 periods. A proposed experiment to test this device on a linac is described

  9. Modification of visual function by early visual experience.

    Science.gov (United States)

    Blakemore, C

    1976-07-01

    Physiological experiments, involving recording from the visual cortex in young kittens and monkeys, have given new insight into human developmental disorders. In the visual cortex of normal cats and monkeys most neurones are selectively sensitive to the orientation of moving edges and they receive very similar signals from both eyes. Even in very young kittens without visual experience, most neurones are binocularly driven and a small proportion of them are genuinely orientation selective. There is no passive maturation of the system in the absence of visual experience, but even very brief exposure to patterned images produces rapid emergence of the adult organization. These results are compared to observations on humans who have "recovered" from early blindness. Covering one eye in a kitten or a monkey, during a sensitive period early in life, produces a virtually complete loss of input from that eye in the cortex. These results can be correlated with the production of "stimulus deprivation amblyopia" in infants who have had one eye patched. Induction of a strabismus causes a loss of binocularity in the visual cortex, and in humans it leads to a loss of stereoscopic vision and binocular fusion. Exposing kittens to lines of one orientation modifies the preferred orientations of cortical cells and there is an analogous "meridional amblyopia" in astigmatic humans. The existence of a sensitive period in human vision is discussed, as well as the possibility of designing remedial and preventive treatments for human developmental disorders.

  10. CONCRETIST DESIGN: A STUDY ON THE RELATIONSHIPS BETWEEN THE GRAPHIC DESIGN, THE POETRY AND THE CONCRETIST PLASTIC ARTS IN PERIOD OF 1950/1964

    OpenAIRE

    AMELIA PAES VIEIRA REIS

    2005-01-01

    No início da década de 1950 no Brasil, mais precisamente no eixo Rio- São Paulo, um grupo de designers gráficos trabalhou os pressupostos da arte concreta, importando modelos europeus construtivistas e funcionalistas. A hipótese da presente dissertação é a de que existiu, assim como na poesia, fotografia e artes plásticas concretas, um design concretista brasileiro. O trabalho inicia-se com a apresentação das principais correntes estéticas que influen...

  11. Visual cognition

    Energy Technology Data Exchange (ETDEWEB)

    Pinker, S.

    1985-01-01

    This collection of research papers on visual cognition first appeared as a special issue of Cognition: International Journal of Cognitive Science. The study of visual cognition has seen enormous progress in the past decade, bringing important advances in our understanding of shape perception, visual imagery, and mental maps. Many of these discoveries are the result of converging investigations in different areas, such as cognitive and perceptual psychology, artificial intelligence, and neuropsychology. This volume is intended to highlight a sample of work at the cutting edge of this research area for the benefit of students and researchers in a variety of disciplines. The tutorial introduction that begins the volume is designed to help the nonspecialist reader bridge the gap between the contemporary research reported here and earlier textbook introductions or literature reviews.

  12. Visualizing Transformation

    DEFF Research Database (Denmark)

    Pedersen, Pia

    2012-01-01

    Transformation, defined as the step of extracting, arranging and simplifying data into visual form (M. Neurath, 1974), was developed in connection with ISOTYPE (International System Of TYpographic Picture Education) and might well be the most important legacy of Isotype to the field of graphic...... design. Recently transformation has attracted renewed interest because of the book The Transformer written by Robin Kinross and Marie Neurath. My on-going research project, summarized in this paper, identifies and depicts the essential principles of data visualization underlying the process...... of transformation with reference to Marie Neurath’s sketches on the Bilston Project. The material has been collected at the Otto and Marie Neurath Collection housed at the University of Reading, UK. By using data visualization as a research method to look directly into the process of transformation, the project...

  13. Visual Storyboarding Provides a Conceptual Bridge from Research to Development: Students Can Imagine the Results of Their Decision Making, and Their Prioritization of the Many Facets of the Design Problem Will Facilitate the Development of a Strong Final Solution

    Science.gov (United States)

    Reeder, Kevin

    2005-01-01

    In order to facilitate the selection/prioritization process and bridge the gap of design research to design conceptualization, students need to visualize the big picture that describes how the research categories such as "user," "marketing," "functional/mechanical research" are related. This is achieved through the use of a visual storyboard. The…

  14. Attention and visual memory in visualization and computer graphics.

    Science.gov (United States)

    Healey, Christopher G; Enns, James T

    2012-07-01

    A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during visualization design is the role of human visual perception. How we "see" details in an image can directly impact a viewer's efficiency and effectiveness. This paper surveys research on attention and visual perception, with a specific focus on results that have direct relevance to visualization and visual analytics. We discuss theories of low-level visual perception, then show how these findings form a foundation for more recent work on visual memory and visual attention. We conclude with a brief overview of how knowledge of visual attention and visual memory is being applied in visualization and graphics. We also discuss how challenges in visualization are motivating research in psychophysics.

  15. Developing visual images for communicating information about ...

    African Journals Online (AJOL)

    African Journal of AIDS Research ... The objective of this study was to design visuals or pictograms illustrating various ARV side effects and to ... adherence, patient education, South Africa, visual aids, visual communication, visual literacy

  16. Consumer Health Information Websites with High Visual Design Ratings Likely to Be also Highly Rated for Perceived Credibility. A Review of: Robins, D., Holmes, J., & Stansbury, M. (2010. Consumer health information on the web: The relationship of visual design and perceptions of credibility. Journal of the American Society for Information Science and Technology, 61(1, 13-19.

    Directory of Open Access Journals (Sweden)

    Kate Kelly

    2010-09-01

    Full Text Available Objective – To answer two research questions: 1 What is the relationship between the visual design of a consumer health information web site and perceptions of the credibility of information found on it? 2 Is there a relationship between brand recognition, visual design preference, and credibility judgments?Design – Qualitative (correlation of rating of response to stimulus and quantitative (credibility coding of participant commentsSetting – Not stated; assumed to be academic institutions in the United States.Subjects – Thirty-four participants over the age of 35 (34 for statistical power and age over 35 on the hypothesis that this age group is most likely to seek health information on the Internet.Methods – Screen shots of 31 consumer health information sites chosen from the results of a Google search using the term “consumer health information” were converted to slide format and shown to participants. The 31 sites included 12 of the top ranked consumer health information sites derived from three sources: the Consumer and Patient Health Information Section (CAPHIS of the Medical Library Association (MLA, the MLA itself, and Consumer Reports. Participants were read and shown a script explaining the process prior to being asked to view and rate the 31 sites. Participants were first shown a blank slide with a crosshair to focus attention. Then a stimulus slide was shown for 2.8 seconds. A blank black screen was shown while they determined their rating. Participants were first asked to rate the visual design and aesthetics of the 31 web sites using a rating scale of -4 to -1 for negative judgments and +1 to +4 for positive judgments. Then they were asked to remember why they had made positive or negative ratings and why some web sites were preferred to others. The process was repeated with the slides re-ordered, and participants were asked to rate the credibility of the sites using the same rating scales. Upon completion

  17. Design visual e credibilidade percecionada na web : análise empírica de websites no sector da saúde

    OpenAIRE

    Sequeira, Mafalda Sofia de Sousa, 1989-

    2015-01-01

    This study investigates the relationship between the visual design of websites in the health sector, notably hospitals' and clinics' websites, and the credibility awarded to them by users. The credibility assessment of online health information is particularly important due to its common use as a means of self-diagnosis, where the actions resulting from dubious and erroneous information may have dire consequences, especially if compared to other areas. In the online context, and in particular...

  18. Design visual e credibilidade percecionada na web : análise empírica de websites de Instituições de Ensino Superior

    OpenAIRE

    Machado, Tiago Luís Ramos Silva, 1984-

    2015-01-01

    This dissertation explores the relationship between the visual design of websites in higher education institutions, namely universities, and the credibility assigned to them by the public. In this kind of organisations, websites constitute a powerful representational and communication tool, and are particularly important in attracting students, as they are the first (and often the only one) interface with potential candidates. Online, and specifically with regard to websites, there are four i...

  19. Designing wastewater treatment plants for small towns: a program in Visual Basic; Programa en Visual Basic de: Diseno de estaciones de depuracion de aguas residuales en pequenos y medianos nucleos

    Energy Technology Data Exchange (ETDEWEB)

    Coolado Lara, R. [Universidad de Cantabria (Spain)

    2000-07-01

    A program for designing wastewater treatment plants for towns of between 5 and 100,000 inhabitants is presented. This program, in Visual Basic for Windows, allows you to select several types of sewage: urban, farm and industrial, as well as percolation water and storm water. The program can choose between several types of pre-treatments, primary, secondary and tertiary treatments, until the required contamination level of the effluent is reached. The corresponding input and output forms are shown on the screen and a summary of the variables and a dimensioned drawing of the required solution can be printed out. (Author)

  20. The anti corrosive design of structural metallic elements in buildings with large exploitation period; El diseno anticorrovio de elementos estructurales metalicos en edificaciones con periodos prolongados de explotacion

    Energy Technology Data Exchange (ETDEWEB)

    Avila Ayon, V.; Rodriguez Quesada, A. L.

    2009-07-01

    The corrosion deterioration in metallic structural elements, with the consistent loss of his physical and mechanical properties, is cause by errors in the design or fabrication, that allows the accumulation of humidity and contaminants in the surfaces, or acceleration zones of the corrosion processes, as the bimetalics pairs. The aggressiveness of the environment and the productive processes that develop in industrial installations, causes the apparition of premature failures that engage the edification use. The identification of design errors is the first step in the conservation of these structures. the elimination and made a project adapted to the proper installations conditions, is essential procedures to prolong the edification useful life with an optimum and rational use of the resources that destined for this end. The investigation is about the results obtained in the diagnostic and the conservation of industrial installment, with large exploitation periods, in which existed evidences of failures by corrosion, specifically to the elimination of errors of design. (Author) 12 refs.

  1. Virtual reality visualization of accelerator magnets

    International Nuclear Information System (INIS)

    Huang, M.; Papka, M.; DeFanti, T.; Kettunen, L.

    1995-01-01

    The authors describe the use of the CAVE virtual reality visualization environment as an aid to the design of accelerator magnets. They have modeled an elliptical multipole wiggler magnet being designed for use at the Advanced Photon Source at Argonne National Laboratory. The CAVE environment allows the authors to explore and interact with the 3-D visualization of the magnet. Capabilities include changing the number of periods the magnet displayed, changing the icons used for displaying the magnetic field, and changing the current in the electromagnet and observing the effect on the magnetic field and particle beam trajectory through the field

  2. Collaboratively Conceived, Designed and Implemented: Matching Visualization Tools with Geoscience Data Collections and Geoscience Data Collections with Visualization Tools via the ToolMatch Service.

    Science.gov (United States)

    Hoebelheinrich, N. J.; Lynnes, C.; West, P.; Ferritto, M.

    2014-12-01

    Two problems common to many geoscience domains are the difficulties in finding tools to work with a given dataset collection, and conversely, the difficulties in finding data for a known tool. A collaborative team from the Earth Science Information Partnership (ESIP) has gotten together to design and create a web service, called ToolMatch, to address these problems. The team began their efforts by defining an initial, relatively simple conceptual model that addressed the two uses cases briefly described above. The conceptual model is expressed as an ontology using OWL (Web Ontology Language) and DCterms (Dublin Core Terms), and utilizing standard ontologies such as DOAP (Description of a Project), FOAF (Friend of a Friend), SKOS (Simple Knowledge Organization System) and DCAT (Data Catalog Vocabulary). The ToolMatch service will be taking advantage of various Semantic Web and Web standards, such as OpenSearch, RESTful web services, SWRL (Semantic Web Rule Language) and SPARQL (Simple Protocol and RDF Query Language). The first version of the ToolMatch service was deployed in early fall 2014. While more complete testing is required, a number of communities besides ESIP member organizations have expressed interest in collaborating to create, test and use the service and incorporate it into their own web pages, tools and / or services including the USGS Data Catalog service, DataONE, the Deep Carbon Observatory, Virtual Solar Terrestrial Observatory (VSTO), and the U.S. Global Change Research Program. In this session, presenters will discuss the inception and development of the ToolMatch service, the collaborative process used to design, refine, and test the service, and future plans for the service.

  3. Visual Approach and Design: The Appropriate Characteristics of Instructional Photos as a Tool to Support Elementary Setting in Kuwait

    Science.gov (United States)

    Buhamad, Ali

    2016-01-01

    This study provided a guide for appropriate characteristics of Instructional Photo to be used by teachers, trainers, coaches, instructors, and anyone else who desires to deliver knowledge and present content with visual meaning to elementary students in the state of Kuwait as a teaching style that supports teachers, facilitates clarification, and…

  4. A Digital Mixed Methods Research Design: Integrating Multimodal Analysis with Data Mining and Information Visualization for Big Data Analytics

    Science.gov (United States)

    O'Halloran, Kay L.; Tan, Sabine; Pham, Duc-Son; Bateman, John; Vande Moere, Andrew

    2018-01-01

    This article demonstrates how a digital environment offers new opportunities for transforming qualitative data into quantitative data in order to use data mining and information visualization for mixed methods research. The digital approach to mixed methods research is illustrated by a framework which combines qualitative methods of multimodal…

  5. Designing a Culturally Appropriate Visually Enhanced Low-Text Mobile Health App Promoting Physical Activity for Latinos: A Qualitative Study.

    Science.gov (United States)

    Bender, Melinda S; Martinez, Suzanna; Kennedy, Christine

    2016-07-01

    Rapid proliferation of smartphone ownership and use among Latinos offers a unique opportunity to employ innovative visually enhanced low-text (VELT) mobile health applications (mHealth app) to promote health behavior change for Latinos at risk for lifestyle-related diseases. Using focus groups and in-depth interviews with 16 promotores and 5 health care providers recruited from California clinics, this qualitative study explored perceptions of visuals for a VELT mHealth app promoting physical activity (PA) and limiting sedentary behavior (SB) for Latinos. In this Phase 1 study, participants endorsed visuals portraying PA guidelines and recommended visuals depicting family and socially oriented PA. Overall, participants supported a VELT mHealth app as an alternative to text-based education. Findings will inform the future Phase 2 study development of a culturally appropriate VELT mHealth app to promote PA for Latinos, improve health literacy, and provide an alternative to traditional clinic text-based health education materials. © The Author(s) 2015.

  6. The Combination Design of Enabling Technologies in Group Learning: New Study Support Service for Visually Impaired University Students

    Science.gov (United States)

    Tangsri, Chatcai; Na-Takuatoong, Onjaree; Sophatsathit, Peraphon

    2013-01-01

    This article aims to show how the process of new service technology-based development improves the current study support service for visually impaired university students. Numerous studies have contributed to improving assisted aid technology such as screen readers, the development and the use of audiobooks, and technology that supports individual…

  7. Learning Visualizations by Analogy: Promoting Visual Literacy through Visualization Morphing.

    Science.gov (United States)

    Ruchikachorn, Puripant; Mueller, Klaus

    2015-09-01

    We propose the concept of teaching (and learning) unfamiliar visualizations by analogy, that is, demonstrating an unfamiliar visualization method by linking it to another more familiar one, where the in-betweens are designed to bridge the gap of these two visualizations and explain the difference in a gradual manner. As opposed to a textual description, our morphing explains an unfamiliar visualization through purely visual means. We demonstrate our idea by ways of four visualization pair examples: data table and parallel coordinates, scatterplot matrix and hyperbox, linear chart and spiral chart, and hierarchical pie chart and treemap. The analogy is commutative i.e. any member of the pair can be the unfamiliar visualization. A series of studies showed that this new paradigm can be an effective teaching tool. The participants could understand the unfamiliar visualization methods in all of the four pairs either fully or at least significantly better after they observed or interacted with the transitions from the familiar counterpart. The four examples suggest how helpful visualization pairings be identified and they will hopefully inspire other visualization morphings and associated transition strategies to be identified.

  8. Visual intelligence Microsoft tools and techniques for visualizing data

    CERN Document Server

    Stacey, Mark; Jorgensen, Adam

    2013-01-01

    Go beyond design concepts and learn to build state-of-the-art visualizations The visualization experts at Microsoft's Pragmatic Works have created a full-color, step-by-step guide to building specific types of visualizations. The book thoroughly covers the Microsoft toolset for data analysis and visualization, including Excel, and explores best practices for choosing a data visualization design, selecting tools from the Microsoft stack, and building a dynamic data visualization from start to finish. You'll examine different types of visualizations, their strengths and weaknesses, a

  9. Guest editors' introduction : Highlights from IEEE Pacific Visualization

    NARCIS (Netherlands)

    Wijk, van J.J.; North, S.; Shen, H.-W.

    2010-01-01

    This article looks briefly at four articles based on papers from the 2010 IEEE Pacific Visualization Symposium. These articles, which strongly focus on visual design and applications, cover a range of applications in scientific visualization, information visualization, and graph visualization,

  10. Public perceptions of west-side forests: improving visual impact assessments and designing thinnings and harvests for scenic integrity

    Science.gov (United States)

    Robert G. Ribe

    2013-01-01

    Perceptions of public forests’ acceptability can be infl uenced by aesthetic qualities, at both broad and project levels, aff ecting managers’ social license to act. Legal and methodological issues related to measuring and managing forest aesthetics in NEPA and NFMA decision-making are discussed. It is argued that conventional visual impact assessments—using...

  11. Presentation of laboratory test results in patient portals: influence of interface design on risk interpretation and visual search behaviour.

    Science.gov (United States)

    Fraccaro, Paolo; Vigo, Markel; Balatsoukas, Panagiotis; van der Veer, Sabine N; Hassan, Lamiece; Williams, Richard; Wood, Grahame; Sinha, Smeeta; Buchan, Iain; Peek, Niels

    2018-02-12

    Patient portals are considered valuable instruments for self-management of long term conditions, however, there are concerns over how patients might interpret and act on the clinical information they access. We hypothesized that visual cues improve patients' abilities to correctly interpret laboratory test results presented through patient portals. We also assessed, by applying eye-tracking methods, the relationship between risk interpretation and visual search behaviour. We conducted a controlled study with 20 kidney transplant patients. Participants viewed three different graphical presentations in each of low, medium, and high risk clinical scenarios composed of results for 28 laboratory tests. After viewing each clinical scenario, patients were asked how they would have acted in real life if the results were their own, as a proxy of their risk interpretation. They could choose between: 1) Calling their doctor immediately (high interpreted risk); 2) Trying to arrange an appointment within the next 4 weeks (medium interpreted risk); 3) Waiting for the next appointment in 3 months (low interpreted risk). For each presentation, we assessed accuracy of patients' risk interpretation, and employed eye tracking to assess and compare visual search behaviour. Misinterpretation of risk was common, with 65% of participants underestimating the need for action across all presentations at least once. Participants found it particularly difficult to interpret medium risk clinical scenarios. Participants who consistently understood when action was needed showed a higher visual search efficiency, suggesting a better strategy to cope with information overload that helped them to focus on the laboratory tests most relevant to their condition. This study confirms patients' difficulties in interpreting laboratories test results, with many patients underestimating the need for action, even when abnormal values were highlighted or grouped together. Our findings raise patient safety

  12. Constructing visual representations

    DEFF Research Database (Denmark)

    Huron, Samuel; Jansen, Yvonne; Carpendale, Sheelagh

    2014-01-01

    tangible building blocks. We learned that all participants, most of whom had little experience in visualization authoring, were readily able to create and talk about their own visualizations. Based on our observations, we discuss participants’ actions during the development of their visual representations......The accessibility of infovis authoring tools to a wide audience has been identified as a major research challenge. A key task in the authoring process is the development of visual mappings. While the infovis community has long been deeply interested in finding effective visual mappings......, comparatively little attention has been placed on how people construct visual mappings. In this paper, we present the results of a study designed to shed light on how people transform data into visual representations. We asked people to create, update and explain their own information visualizations using only...

  13. A Novel Active Imaging Model to Design Visual Systems: A Case of Inspection System for Specular Surfaces

    Directory of Open Access Journals (Sweden)

    Jorge Azorin-Lopez

    2017-06-01

    Full Text Available The use of visual information is a very well known input from different kinds of sensors. However, most of the perception problems are individually modeled and tackled. It is necessary to provide a general imaging model that allows us to parametrize different input systems as well as their problems and possible solutions. In this paper, we present an active vision model considering the imaging system as a whole (including camera, lighting system, object to be perceived in order to propose solutions to automated visual systems that present problems that we perceive. As a concrete case study, we instantiate the model in a real application and still challenging problem: automated visual inspection. It is one of the most used quality control systems to detect defects on manufactured objects. However, it presents problems for specular products. We model these perception problems taking into account environmental conditions and camera parameters that allow a system to properly perceive the specific object characteristics to determine defects on surfaces. The validation of the model has been carried out using simulations providing an efficient way to perform a large set of tests (different environment conditions and camera parameters as a previous step of experimentation in real manufacturing environments, which more complex in terms of instrumentation and more expensive. Results prove the success of the model application adjusting scale, viewpoint and lighting conditions to detect structural and color defects on specular surfaces.

  14. Book Reviews in Periodicals.

    Science.gov (United States)

    Ettelt, Harold J.

    All recent issues of periodicals found which contain indexed book reviews are listed in this compilation from Drake Memorial Library at the New York State University at Brockport. The periodicals are listed by 29 subject headings in this informal guide designed to be used at Drake Library. The number of reviews in the periodical in a recent year…

  15. Visual Information Communications International Conference

    CERN Document Server

    Nguyen, Quang Vinh; Zhang, Kang; VINCI'09

    2010-01-01

    Visual Information Communication is based on VINCI'09, The Visual Information Communications International Conference, September 2009 in Sydney, Australia. Topics covered include The Arts of Visual Layout, Presentation & Exploration, The Design of Visual Attributes, Symbols & Languages, Methods for Visual Analytics and Knowledge Discovery, Systems, Interfaces and Applications of Visualization, Methods for Multimedia Data Recognition & Processing. This cutting-edge book addresses the issues of knowledge discovery, end-user programming, modeling, rapid systems prototyping, education, and design activities. Visual Information Communications is an edited volume whose contributors include well-established researchers worldwide, from diverse disciplines including architects, artists, engineers, and scientists. Visual Information Communication is designed for a professional audience composed of practitioners and researchers working in the field of digital design and visual communications. This volume i...

  16. Design and Development of a Linked Open Data-Based Health Information Representation and Visualization System: Potentials and Preliminary Evaluation

    Science.gov (United States)

    Kauppinen, Tomi; Keßler, Carsten; Fritz, Fleur

    2014-01-01

    Background Healthcare organizations around the world are challenged by pressures to reduce cost, improve coordination and outcome, and provide more with less. This requires effective planning and evidence-based practice by generating important information from available data. Thus, flexible and user-friendly ways to represent, query, and visualize health data becomes increasingly important. International organizations such as the World Health Organization (WHO) regularly publish vital data on priority health topics that can be utilized for public health policy and health service development. However, the data in most portals is displayed in either Excel or PDF formats, which makes information discovery and reuse difficult. Linked Open Data (LOD)—a new Semantic Web set of best practice of standards to publish and link heterogeneous data—can be applied to the representation and management of public level health data to alleviate such challenges. However, the technologies behind building LOD systems and their effectiveness for health data are yet to be assessed. Objective The objective of this study is to evaluate whether Linked Data technologies are potential options for health information representation, visualization, and retrieval systems development and to identify the available tools and methodologies to build Linked Data-based health information systems. Methods We used the Resource Description Framework (RDF) for data representation, Fuseki triple store for data storage, and Sgvizler for information visualization. Additionally, we integrated SPARQL query interface for interacting with the data. We primarily use the WHO health observatory dataset to test the system. All the data were represented using RDF and interlinked with other related datasets on the Web of Data using Silk—a link discovery framework for Web of Data. A preliminary usability assessment was conducted following the System Usability Scale (SUS) method. Results We developed an LOD

  17. Design and development of a linked open data-based health information representation and visualization system: potentials and preliminary evaluation.

    Science.gov (United States)

    Tilahun, Binyam; Kauppinen, Tomi; Keßler, Carsten; Fritz, Fleur

    2014-10-25

    Healthcare organizations around the world are challenged by pressures to reduce cost, improve coordination and outcome, and provide more with less. This requires effective planning and evidence-based practice by generating important information from available data. Thus, flexible and user-friendly ways to represent, query, and visualize health data becomes increasingly important. International organizations such as the World Health Organization (WHO) regularly publish vital data on priority health topics that can be utilized for public health policy and health service development. However, the data in most portals is displayed in either Excel or PDF formats, which makes information discovery and reuse difficult. Linked Open Data (LOD)-a new Semantic Web set of best practice of standards to publish and link heterogeneous data-can be applied to the representation and management of public level health data to alleviate such challenges. However, the technologies behind building LOD systems and their effectiveness for health data are yet to be assessed. The objective of this study is to evaluate whether Linked Data technologies are potential options for health information representation, visualization, and retrieval systems development and to identify the available tools and methodologies to build Linked Data-based health information systems. We used the Resource Description Framework (RDF) for data representation, Fuseki triple store for data storage, and Sgvizler for information visualization. Additionally, we integrated SPARQL query interface for interacting with the data. We primarily use the WHO health observatory dataset to test the system. All the data were represented using RDF and interlinked with other related datasets on the Web of Data using Silk-a link discovery framework for Web of Data. A preliminary usability assessment was conducted following the System Usability Scale (SUS) method. We developed an LOD-based health information representation, querying

  18. A browser-based 3D Visualization Tool designed for comparing CERES/CALIOP/CloudSAT level-2 data sets.

    Science.gov (United States)

    Chu, C.; Sun-Mack, S.; Chen, Y.; Heckert, E.; Doelling, D. R.

    2017-12-01

    In Langley NASA, Clouds and the Earth's Radiant Energy System (CERES) and Moderate Resolution Imaging Spectroradiometer (MODIS) are merged with Cloud-Aerosol Lidar with Orthogonal Polarization (CALIOP) on the Cloud-Aerosol Lidar and Infrared Pathfinder Satellite Observation (CALIPSO) and CloudSat Cloud Profiling Radar (CPR). The CERES merged product (C3M) matches up to three CALIPSO footprints with each MODIS pixel along its ground track. It then assigns the nearest CloudSat footprint to each of those MODIS pixels. The cloud properties from MODIS, retrieved using the CERES algorithms, are included in C3M with the matched CALIPSO and CloudSat products along with radiances from 18 MODIS channels. The dataset is used to validate the CERES retrieved MODIS cloud properties and the computed TOA and surface flux difference using MODIS or CALIOP/CloudSAT retrieved clouds. This information is then used to tune the computed fluxes to match the CERES observed TOA flux. A visualization tool will be invaluable to determine the cause of these large cloud and flux differences in order to improve the methodology. This effort is part of larger effort to allow users to order the CERES C3M product sub-setted by time and parameter as well as the previously mentioned visualization capabilities. This presentation will show a new graphical 3D-interface, 3D-CERESVis, that allows users to view both passive remote sensing satellites (MODIS and CERES) and active satellites (CALIPSO and CloudSat), such that the detailed vertical structures of cloud properties from CALIPSO and CloudSat are displayed side by side with horizontally retrieved cloud properties from MODIS and CERES. Similarly, the CERES computed profile fluxes whether using MODIS or CALIPSO and CloudSat clouds can also be compared. 3D-CERESVis is a browser-based visualization tool that makes uses of techniques such as multiple synchronized cursors, COLLADA format data and Cesium.

  19. Design and Development of a Framework Based on Ogc Web Services for the Visualization of Three Dimensional Large-Scale Geospatial Data Over the Web

    Science.gov (United States)

    Roccatello, E.; Nozzi, A.; Rumor, M.

    2013-05-01

    This paper illustrates the key concepts behind the design and the development of a framework, based on OGC services, capable to visualize 3D large scale geospatial data streamed over the web. WebGISes are traditionally bounded to a bi-dimensional simplified representation of the reality and though they are successfully addressing the lack of flexibility and simplicity of traditional desktop clients, a lot of effort is still needed to reach desktop GIS features, like 3D visualization. The motivations behind this work lay in the widespread availability of OGC Web Services inside government organizations and in the technology support to HTML 5 and WebGL standard of the web browsers. This delivers an improved user experience, similar to desktop applications, therefore allowing to augment traditional WebGIS features with a 3D visualization framework. This work could be seen as an extension of the Cityvu project, started in 2008 with the aim of a plug-in free OGC CityGML viewer. The resulting framework has also been integrated in existing 3DGIS software products and will be made available in the next months.

  20. Co-brand strategy of evaluation of visual images in furniture design: Jimmy S.P.A. and STRAUSS as examples

    Science.gov (United States)

    Chen, Tien-Li; Pan, Fang-Ming; Tsai, Jen-Hui

    2013-03-01

    This study aimed to investigate the correlation of the image associated by the design Co-Brand (Jimmy S.P.A. and STRAUSS) and the impression perceived by subject of viewers. Visual images were used to examine the merit of the evaluation. The best result is provided using an object as an appropriate evaluation method. There are a lot of factors which influence to evaluation of a design. This study is limited to distinguish the appearance from Jimmy's picture books transform furniture and so on. Co-Brand of Jimmy S.P.A. and STRAUSS is not easy because there are not from the same cultural, and industry background and applying different marketing strategy, it is a way to combine the two brands by designing, used questionnaire of SD (Semantic differential evaluation) evaluation method to test out the perception of viewers, the objective of this study is to investigate and appraised the Co-Brands use by of the image in furniture from patrons. SD evaluation result showed, if design cannot understand the perception image of Jimmy S.P.A and STRAUSS with viewers mind, furniture design also can't transmit feeling with design.