Sample records for nonprogrammed visual display

  1. Standardizing visual display quality

    NARCIS (Netherlands)

    Besuijen, Ko; Spenkelink, Gerd P.J.


    The current ISO 9241–3 standard for visual display quality and the proposed user performance tests are reviewed. The standard is found to be more engineering than ergonomic and problems with system configuration, software applications, display settings, user behaviour, wear and physical environment

  2. Visual merchandising window display

    Directory of Open Access Journals (Sweden)

    Opris (Cas. Stanila M.


    Full Text Available Window display plays a major part in the selling strategies; it does not only include the simple display of goods, nowadays it is a form of art, also having the purpose of sustaining the brand image. This article wants to reveal the tools that are essential in creating a fabulous window display. Being a window designer is not an easy job, you have to always think ahead trends, to have a sense of colour, to know how to use light to attract customers in the store after only one glance at the window. The big store window displays are theatre scenes: with expensive backgrounds, special effects and high fashion mannequins. The final role of the displays is to convince customers to enter the store and trigger the purchasing act which is the final goal of the retail activity.

  3. Handbook of Visual Display Technology

    CERN Document Server

    Cranton, Wayne; Fihn, Mark


    The Handbook of Visual Display Technology is a unique work offering a comprehensive description of the science, technology, economic and human interface factors associated with the displays industry. An invaluable compilation of information, the Handbook will serve as a single reference source with expert contributions from over 150 international display professionals and academic researchers. All classes of display device are covered including LCDs, reflective displays, flexible solutions and emissive devices such as OLEDs and plasma displays, with discussion of established principles, emergent technologies, and particular areas of application. The wide-ranging content also encompasses the fundamental science of light and vision, image manipulation, core materials and processing techniques, display driving and metrology.

  4. Verbal Modification via Visual Display (United States)

    Richmond, Edmun B.; Wallace-Childers, La Donna


    The inability of foreign language students to produce acceptable approximations of new vowel sounds initiated a study to devise a real-time visual display system whereby the students could match vowel production to a visual pedagogical model. The system used amateur radio equipment and a standard oscilloscope. (CHK)

  5. Arguments against non-programmed aging theories. (United States)

    Goldsmith, T C


    Until recently, non-programmed theories of biological aging were popular because of the widespread perception that the evolution process could not support the development and retention of programmed aging in mammals. However, newer evolutionary mechanics theories including group selection, kin selection, and evolvability theory support mammal programmed aging, and multiple programmed aging theories have been published based on the new mechanics. Some proponents of non-programmed aging still contend that their non-programmed theories are superior despite the new mechanics concepts. However, as summarized here, programmed theories provide a vastly better fit to empirical evidence and do not suffer from multiple implausible assumptions that are required by non-programmed theories. This issue is important because programmed theories suggest very different mechanisms for the aging process and therefore different mechanisms behind highly age-related diseases and conditions such as cancer, heart disease, and stroke.

  6. Parallel large data visualization with display walls (United States)

    Scheidegger, Luiz; Vo, Huy T.; Krüger, Jens; Silva, Cláudio T.; Comba, João L. D.


    While there exist popular software tools that leverage the power of arrays of tiled high resolution displays, they usually require either the use of a particular API or significant programming effort to be properly configured. We present PVW (Parallel Visualization using display Walls), a framework that uses display walls for scientific visualization, requiring minimum labor in setup, programming and configuration. PVW works as a plug-in to pipeline-based visualization software, and allows users to migrate existing visualizations designed for a single-workstation, single-display setup to a large tiled display running on a distributed machine. Our framework is also extensible, allowing different APIs and algorithms to be made display wall-aware with minimum effort.

  7. Three-dimensional Imaging, Visualization, and Display

    CERN Document Server

    Javidi, Bahram; Son, Jung-Young


    Three-Dimensional Imaging, Visualization, and Display describes recent developments, as well as the prospects and challenges facing 3D imaging, visualization, and display systems and devices. With the rapid advances in electronics, hardware, and software, 3D imaging techniques can now be implemented with commercially available components and can be used for many applications. This volume discusses the state-of-the-art in 3D display and visualization technologies, including binocular, multi-view, holographic, and image reproduction and capture techniques. It also covers 3D optical systems, 3D display instruments, 3D imaging applications, and details several attractive methods for producing 3D moving pictures. This book integrates the background material with new advances and applications in the field, and the available online supplement will include full color videos of 3D display systems. Three-Dimensional Imaging, Visualization, and Display is suitable for electrical engineers, computer scientists, optical e...

  8. [Review of visual display system in flight simulator]. (United States)

    Xie, Guang-hui; Wei, Shao-ning


    Visual display system is the key part and plays a very important role in flight simulators and flight training devices. The developing history of visual display system is recalled and the principle and characters of some visual display systems including collimated display systems and back-projected collimated display systems are described. The future directions of visual display systems are analyzed.

  9. High performance visual display for HENP detectors

    CERN Document Server

    McGuigan, M; Spiletic, J; Fine, V; Nevski, P


    A high end visual display for High Energy Nuclear Physics (HENP) detectors is necessary because of the sheer size and complexity of the detector. For BNL this display will be of special interest because of STAR and ATLAS. To load, rotate, query, and debug simulation code with a modern detector simply takes too long even on a powerful work station. To visualize the HENP detectors with maximal performance we have developed software with the following characteristics. We develop a visual display of HENP detectors on BNL multiprocessor visualization server at multiple level of detail. We work with general and generic detector framework consistent with ROOT, GAUDI etc, to avoid conflicting with the many graphic development groups associated with specific detectors like STAR and ATLAS. We develop advanced OpenGL features such as transparency and polarized stereoscopy. We enable collaborative viewing of detector and events by directly running the analysis in BNL stereoscopic theatre. We construct enhanced interactiv...

  10. Visual displays and Neuro-Linguistic Programming

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A. [Argonne National Lab., Idaho Falls, ID (United States); VanHoozer, W.R. [Tranceformations Unlimited, Rigby, ID (United States)


    Advancement of computer technology is forthcoming at such a rapid pace that the research concerning the interplay of humans and computer technology is lagging far behind. One area of particular concern is the design of visual displays that are pragmatic, ``user friendly,`` and ``user assisting.`` When engineers design visual displays, they generally do so methodically and logically, but only from within their own individual perspective or ``model of the world.`` They select the human aspects which make sense to them and not necessarily to non-engineers, operators, and others. The model design is what the engineer chooses to relate, based on his or her perspective of reality. These choices limit the model design thereby excluding the users` perspective. A set of techniques which can be used to assist the designers in expanding their choices and include the users` model is Neuro-Linguistic Programming (NLP).

  11. How the user views visual displays

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.


    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations. Unfortunately, by ignoring the importance of the integration of the user interface at the psychophysiological level, the result can be ineffective use of a system leading to an inherently error- and failure-prone system. Therefore, to minimize failures in a human-interactive system, it is essential that designers understand how each user`s processing characteristics affect how the user gathers and processes information. By understanding the significant processing characteristics of the user, designers can implement practical and effective visual displays (or any other type of system) that are more desirable to all users. The material presented in this paper is based on a general study that involved users` perspective views of how visual displays should be designed for effective use. The methodology used was Neuro-Linguistic Programming (NLP), because of its applicability in expanding design choices from the users` ``model of the world.`` The findings of the study have provided a beginning in the development of user comfort parameters and visual displays.

  12. Computer and visual display terminals (VDT) vision syndrome (CVDTS)

    National Research Council Canada - National Science Library

    Parihar, J K S; Jain, Vaibhav Kumar; Chaturvedi, Piyush; Kaushik, Jaya; Jain, Gunjan; Parihar, Ashwini K S


    .... However the prolonged use of these devices is not without any complication. Computer and visual display terminals syndrome is a constellation of symptoms ocular as well as extraocular associated with prolonged use of visual display terminals...

  13. Securing information display by use of visual cryptography. (United States)

    Yamamoto, Hirotsugu; Hayasaki, Yoshio; Nishida, Nobuo


    We propose a secure display technique based on visual cryptography. The proposed technique ensures the security of visual information. The display employs a decoding mask based on visual cryptography. Without the decoding mask, the displayed information cannot be viewed. The viewing zone is limited by the decoding mask so that only one person can view the information. We have developed a set of encryption codes to maintain the designed viewing zone and have demonstrated a display that provides a limited viewing zone.

  14. Implicit learning increases preference for predictive visual display. (United States)

    Ogawa, Hirokazu; Watanabe, Katsumi


    We investigated whether implicit learning in a visual search task would influence preferences for visual stimuli. Participants performed a contextual cueing task in which they searched for visual targets, the locations of which were either predicted or not predicted by the positioning of distractors. The speed with which participants located the targets increased across trials more rapidly for predictive displays than for non-predictive displays, consistent with contextual cueing. Participants were subsequently asked to rate the "goodness" of visual displays. The rating results showed that they preferred predictive displays to both non-predictive and novel displays. The participants did not recognize predictive displays any more frequently than they did non-predictive or novel displays. These results suggest that contextual cueing occurred implicitly and that the implicit learning of visual layouts promotes a preference for visual layouts that are predictive of target location.

  15. Illumination, color and imaging evaluation and optimization of visual displays

    CERN Document Server

    Bodrogi , P


    This comprehensive and modern reference on display technology, Illumination, color and imaging focuses on visual effects and how displayed images are best matched to the human visual system. It teaches how to exploit the knowledge of color information processing to design usable, ergonomic, and visually pleasing displays and display environments. The contents describe design principles and methods to optimize self-luminous visual technologies for the user using modern still and motion image displays and the whole range of indoor light sources. Design principles and methods are derived from

  16. Visual anomalies and display night vision goggles (United States)

    Jarrett, Donald N.; Ineson, Judith; Cheetham, Mark


    A brief study has been conducted to investigate several visual anomalies reported by test pilots using a Display Night Vision Goggle (DNVG) that superimposed symbols onto the intensified image seen by the right eye. A survey of relevant research suggests that one oddity, an apparent focus mis-match between the scene image and the injected symbols, is an irremovable facet of the perception of bright, contrasting, overlaid symbols. A second oddity, an uncomfortable and distracting blurring of the under-stimulated left eye during periods of flight in cloud, was eventually experienced by several people in a laboratory simulation, the effect being more noticeable if the under-stimulated eye was the dominant eye. A subsequent apparent enlargement of the HUD symbols and a post-flight focussing delay by the left eye seemed to be after-effects of whatever caused the ocular discomfort. As about 30% of the population are left eye dominant, the disturbing discomfort and aftermath could affect this proportion of pilots using a right-eye DNVG. Although further work is needed to understand the phenomena, it would be wise to warn aircrew and enable the symbol injection unit to be fitted to either channel of the DNVG.

  17. Computer and visual display terminals (VDT) vision syndrome (CVDTS)


    Parihar, J.K.S.; Jain, Vaibhav Kumar; Chaturvedi, Piyush; Kaushik, Jaya; Jain, Gunjan; Parihar, Ashwini K.S.


    Computer and visual display terminals have become an essential part of modern lifestyle. The use of these devices has made our life simple in household work as well as in offices. However the prolonged use of these devices is not without any complication. Computer and visual display terminals syndrome is a constellation of symptoms ocular as well as extraocular associated with prolonged use of visual display terminals. This syndrome is gaining importance in this modern era because of the wide...

  18. Problems Of The Visual Display In Flight Simulation (United States)

    Clapp, Robert E.


    The visual display presents a major source of critical information to the pilot in a flight training simulator. At the same time, due to underspecification or underdesign of the visual display system, the information presented to the pilot is grossly incomplete. If the pilot saw in the real aircraft as well as he sees in the simulator, he would not be allowed to fly (or even drive a car): he would be legally blind! These problems in the visual display are the result of misapplication or misunderstanding of the pilots visual perceptions and the limitations of resolution and scene detail of the visual display. This paper presents a summary of the principles of limiting resolution and the definition of scene detail, as well as a discussion of other visual parameters; and the importance of these factors in obtaining satisfactory standards in initial and continuation training in a flight simulator.

  19. Visual display requirements: on standards and their users (United States)

    van Nes, Floris L.


    A new ISO standard for visual displays: "Ergonomic requirements and measurement techniques for electronic visual displays" is soon to be released as a Draft International Standard. The core of the new standard is the part with generic ergonomic requirements for visual displays. Three parts of the standard describe three types of measurements: electro-optical ones, to be used in general; user performance test methods, for innovative displays for which no electro-optical methods exist; and field assessment methods, to be used outside of the laboratory, under the conditions of use at the workplace. The last part of the standard describes five compliance routes and procedures for five different display technologies and contexts of use. A number of choices and problems that standard writers have to face are mentioned. Should a visual display standard be written primarily for young users, with mostly a high visual acuity and in possession of their full accommodative power, wanting to use tiny hand-held displays featuring very small characters ? Or should the standard be focused on the elderly, with their reduction in visual faculties, barring the use of small characters that may irritate or disable such older users ? The question how to put human factors principles in standards sometimes seems a battle between idealists and realists. It therefore is important to strike a balance between different attitudes, backgrounds and interests in a standards writing committee - as indeed happens in ISO/TC 159/SC 4/WG 2, "Visual Display Requirements". The author is convener of this Working Group.

  20. Advanced Visualization and Interactive Displays (AVID) (United States)


    JView improvements from other applications helped its development. Figure 5 shows the increased visual realism capability with the development and...of the equation and is of critical concern as it scales the needs of the polygon fill operations. Numerous users are now using two 30” cinema

  1. Differential effects of head-mounted displays on visual performance. (United States)

    Schega, Lutz; Hamacher, Daniel; Erfuth, Sandra; Behrens-Baumann, Wolfgang; Reupsch, Juliane; Hoffmann, Michael B


    Head-mounted displays (HMDs) virtually augment the visual world to aid visual task completion. Three types of HMDs were compared [look around (LA); optical see-through with organic light emitting diodes and virtual retinal display] to determine whether LA, leaving the observer functionally monocular, is inferior. Response times and error rates were determined for a combined visual search and Go-NoGo task. The costs of switching between displays were assessed separately. Finally, HMD effects on basic visual functions were quantified. Effects of HMDs on visual search and Go-NoGo task were small, but for LA display-switching costs for the Go-NoGo-task the effects were pronounced. Basic visual functions were most affected for LA (reduced visual acuity and visual field sensitivity, inaccurate vergence movements and absent stereo-vision). LA involved comparatively high switching costs for the Go-NoGo task, which might indicate reduced processing of external control cues. Reduced basic visual functions are a likely cause of this effect.

  2. The application of visual communication design in display design

    Institute of Scientific and Technical Information of China (English)



    Visual communication design is a kind of visual language and the art of communication behavior, it condenses complex and chaos and obscure information can in the shortest possible time to be understanding of the functional information, at the same time, make the design work itself sound art, philosophy and culture, cause the audience’s perception experience and emotional resonance, and eventually approved. Display of visual communication don’t like people use language to convey, but in all kinds of display environment by graphics, text, color elements such as passing information to people, visual communication design as a medium between designer and audience, communicate through planar graphic elements, format design, the combination of the text elements, color elements make exhibition has rhythm beauty so as to build a display space, the space information accurate, vivid and clear function division, comfortable, and the outline of rich imagination space to the person and strong visual impression.

  3. The Visual Hand Display: A Focus on Collaboration. (United States)

    Kronheim, J. K.; And Others


    This article describes a device, the Visual Hand Display, used by pediatric ophthalmologists at the Children's Low Vision Center (Boston) to evaluate a child's postoperative visual functioning. The device consists of different sized black stripes on white circles and a face. (DB)

  4. Visual-Proprioceptive Intermodal Perception Using Point Light Displays. (United States)

    Schmuckler, Mark A.; Fairhall, Jennifer L.


    Three experiments explored 5- and 7-month-olds' intermodal coordination of proprioceptive information produced by leg movements and visual movement information specifying these same motions. Results suggested that coordination of visual and proprioceptive inputs is constrained by infants' information processing of the displays and have…

  5. Flight simulation visual requirements and a new display system (United States)

    Amery, John G.; Streid, Harry R.


    This paper reviews the technical requirements for Out The Window (OTW) visual systems. Requirements for different modes of training and/or simulation will be stated. A new type of visual display will be described that provides improved, cost effective implementation and performance.

  6. 12 CFR 652.35 - Eligible non-program investments. (United States)


    ... Section 652.35 Banks and Banking FARM CREDIT ADMINISTRATION FARM CREDIT SYSTEM FEDERAL AGRICULTURAL MORTGAGE CORPORATION FUNDING AND FISCAL AFFAIRS Investment Management § 652.35 Eligible non-program... preferred stock issued by other Farm Credit System institutions only with our written prior approval....

  7. Head-mounted display system for surgical visualization (United States)

    Schmidt, Greg W.; Osborn, Dale B.


    Recent advances in high resolution color spatial light modulators and light weight optics together with application specific integrated circuits enable true stereoscopic visualization on a head mounted display (HMD). The development of precision stereo displays with comfortable long duration wear characteristics are critically dependent on incorporating key human factors into the HMD design. In this paper we discuss the development of a VGA format (640 X 480 pixel) full color video and graphics stereo display. Its primary application is as an element of an integrated, interactive visualization system for surgeons performing minimally invasive surgery and endoscopic laser surgery. Additional uses include endoscopic and open surgical training and rehearsal. The high resolution, wide field of view displays combined with true stereoscopic imagery enhances the surgeon's visualization, ability to navigate and manipulate in the surgical field.

  8. Head Worn Display System for Equivalent Visual Operations (United States)

    Cupero, Frank; Valimont, Brian; Wise, John; Best. Carl; DeMers, Bob


    Head-Worn Displays or so-called, near-to-eye displays have potentially significant advantages in terms of cost, overcoming cockpit space constraints, and for the display of spatially-integrated information. However, many technical issues need to be overcome before these technologies can be successfully introduced into commercial aircraft cockpits. The results of three activities are reported. First, the near-to-eye display design, technological, and human factors issues are described and a literature review is presented. Second, the results of a fixed-base piloted simulation, investigating the impact of near to eye displays on both operational and visual performance is reported. Straight-in approaches were flown in simulated visual and instrument conditions while using either a biocular or a monocular display placed on either the dominant or non-dominant eye. The pilot's flight performance, visual acuity, and ability to detect unsafe conditions on the runway were tested. The data generally supports a monocular design with minimal impact due to eye dominance. Finally, a method for head tracker system latency measurement is developed and used to compare two different devices.

  9. Effects of display curvature, display zone, and task duration on legibility and visual fatigue during visual search task. (United States)

    Park, Sungryul; Choi, Donghee; Yi, Jihhyeon; Lee, Songil; Lee, Ja Eun; Choi, Byeonghwa; Lee, Seungbae; Kyung, Gyouhyung


    This study examined the effects of display curvature (400, 600, 1200 mm, and flat), display zone (5 zones), and task duration (15 and 30 min) on legibility and visual fatigue. Each participant completed two 15-min visual search task sets at each curvature setting. The 600-mm and 1200-mm settings yielded better results than the flat setting in terms of legibility and perceived visual fatigue. Relative to the corresponding centre zone, the outermost zones of the 1200-mm and flat settings showed a decrease of 8%-37% in legibility, whereas those of the flat setting showed an increase of 26%-45% in perceived visual fatigue. Across curvatures, legibility decreased by 2%-8%, whereas perceived visual fatigue increased by 22% during the second task set. The two task sets induced an increase of 102% in the eye complaint score and a decrease of 0.3 Hz in the critical fusion frequency, both of which indicated an increase in visual fatigue. In summary, a curvature of around 600 mm, central display zones, and frequent breaks are recommended to improve legibility and reduce visual fatigue.

  10. ATLAS event display: Virtual Point-1 visualization software (United States)

    Seeley, Kaelyn; Dimond, David; Bianchi, R. M.; Boudreau, Joseph; Hong, Tae Min; Atlas Collaboration


    Virtual Point-1 (VP1) is an event display visualization software for the ATLAS Experiment. VP1 is a software framework that makes use of ATHENA, the ATLAS software infrastructure, to access the complete detector geometry. This information is used to draw graphics representing the components of the detector at any scale. Two new features are added to VP1. The first is a traditional ``lego'' plot, displaying the calorimeter energy deposits in eta-phi space. The second is another lego plot focusing on the forward endcap region, displaying the energy deposits in r-phi space. Currently, these new additions display the energy deposits based on the granularity of the middle layer of the liquid-Argon electromagnetic calorimeter. Since VP1 accesses the complete detector geometry and all experimental data, future developments are outlined for a more detailed display involving multiple layers of the calorimeter along with their distinct granularities.

  11. Is the evolutionary programmed/ non-programmed aging argument moot? (United States)

    Goldsmith, Theodore C


    There are two modern evolutionary theories of mammal senescence: Programmed theories contend that mammals purposely limit their lifespans because doing so creates an evolutionary advantage. Non-programmed theories contend that each mammal specie only needs a particular lifespan and therefore only evolved and retained the capability for attaining that lifespan. Arguments over the evolutionary nature of aging have now existed for more than 150 years and for reasons described here may never be definitively resolved. The programmed/ non-programmed question is critical to medical research because the theories have grossly different predictions regarding the biological mechanisms associated with the aging process and therefore, the nature of age-related diseases and conditions. This article describes and compares two approaches for avoiding the need to obtain resolution on the evolutionary basis of senescence in order to identify and characterize the biological mechanisms responsible for aging and therefore the nature of highly age-related diseases.

  12. Computer and visual display terminals (VDT) vision syndrome (CVDTS). (United States)

    Parihar, J K S; Jain, Vaibhav Kumar; Chaturvedi, Piyush; Kaushik, Jaya; Jain, Gunjan; Parihar, Ashwini K S


    Computer and visual display terminals have become an essential part of modern lifestyle. The use of these devices has made our life simple in household work as well as in offices. However the prolonged use of these devices is not without any complication. Computer and visual display terminals syndrome is a constellation of symptoms ocular as well as extraocular associated with prolonged use of visual display terminals. This syndrome is gaining importance in this modern era because of the widespread use of technologies in day-to-day life. It is associated with asthenopic symptoms, visual blurring, dry eyes, musculoskeletal symptoms such as neck pain, back pain, shoulder pain, carpal tunnel syndrome, psychosocial factors, venous thromboembolism, shoulder tendonitis, and elbow epicondylitis. Proper identification of symptoms and causative factors are necessary for the accurate diagnosis and management. This article focuses on the various aspects of the computer vision display terminals syndrome described in the previous literature. Further research is needed for the better understanding of the complex pathophysiology and management.

  13. visual symptoms among non-presbyopic video display terminal (vdt)

    African Journals Online (AJOL)


    technology in virtually every aspect of human endeavors. Owing to its ... concerns on the adverse health effects associated with it. The use of .... the respondents work for between 6 and 10 hours daily. 68.50% of ... with good memory ability suggest the absence of ... Visual Hazards Associated with Video Display. Terminals ...

  14. Dynamic Visual Displays in Media-Based Instruction. (United States)

    Park, Ok-choon


    Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…

  15. A different approach to designing visual displays and workstations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.


    The material presented in this paper is based on two studies involving the design of visual displays based on the user`s perspective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming (NLP), and its use in expanding design choices from the user`s ``model of the world,`` and the use of virtual reality.

  16. The Retrieval, Display and Publishing Opportunities for a Visual Database. (United States)

    Lewis, Malcolm; Draycott, Catherine


    Describes a project by Media Projects International to create a visual database of 56,000 items from The Wellcome Institute Library for the History of Medicine (United Kingdom). Topics discussed include identifying the users; defining the display system; project management; production processes; designing the photographic capture process; and…

  17. Co-located collaborative visual analytics around a tabletop display. (United States)

    Isenberg, Petra; Fisher, Danyel; Paul, Sharoda A; Morris, Meredith Ringel; Inkpen, Kori; Czerwinski, Mary


    Co-located collaboration can be extremely valuable during complex visual analytics tasks. We present an exploratory study of a system designed to support collaborative visual analysis tasks on a digital tabletop display. Fifteen participant pairs employed Cambiera, a visual analytics system, to solve a problem involving 240 digital documents. Our analysis, supported by observations, system logs, questionnaires, and interview data, explores how pairs approached the problem around the table. We contribute a unique, rich understanding of how users worked together around the table and identify eight types of collaboration styles that can be used to identify how closely people work together while problem solving. We show how the closeness of teams’ collaboration and communication influenced how they performed on the task overall. We further discuss the role of the tabletop for visual analytics tasks and derive design implications for future co-located collaborative tabletop problem solving systems.

  18. Liquid crystal displays with high brightness of visualization versus active displays (United States)

    Olifierczuk, Marek; Zieliński, Jerzy


    Nowadays Liquid Crystal Displays (LCD) takes the very important place among different visualization devices. It's are used in many standard applications such as computer or video screens. In May 2006, 100" LCD TV monitor had been shown by LG. But beside of this main direction of display development, very interesting - because of insignificant electro-magnetic disturbances - is the possibility of it's applications in motorization and aviation. An example of it can be a glass cockpit of U2 , Boeing 777 or many different car dashboards. On this field beside LCD we have now many another display technologies, but interesting for us are 3 of them: FEDs (Field Emission Displays), OLEDs (Organic Light Emitting Diode), PLEDs (Polymer Light Emitting Diode). The leading position of LCD is a result of LCD unique advantages of flat form, weight, power consumption, and reliability, higher (than CRT) luminance, luminance uniformity, sunlight readability, wide dimming range, fault tolerance and a large active display area with a small border. The basis of starting our investigation was the comparison of passive LCD and the other technology, which can be theoretically used on motorization and aviation field. The following parameters are compared: contrast ratio, luminance level, temperature stability, life-time, operating temperature range, color performance, and depth, viewing cone, technology maturity, availability and cost. In our work an analysis of Liquid Crystal Displays used in specific applications is done. The possibilities of the applications such a display under high lighting level are presented. The presented results of this analysis are obtained from computer program worked by authors, which makes it possible to calculate the optical parameters of transmissive and reflective LCD working in quasi-real conditions. The base assumption of this program are shown. This program calculate the transmission and reflection coefficient of a display taking into account the

  19. Genome display tool: visualizing features in complex data sets

    Directory of Open Access Journals (Sweden)

    Lu Yue


    Full Text Available Abstract Background The enormity of the information contained in large data sets makes it difficult to develop intuitive understanding. It would be useful to have software that allows visualization of possible correlations between properties that can be associated with a core data set. In the case of bacterial genomes, existing visualization tools focus on either global properties such as variations in composition or detailed local displays of the features that comprise the annotation. It is not easy to visualize other information in the context of this core information. Results A Java based software known as the Genome Display Tool (GDT, allows the user to simultaneously view the distribution of multiple attributes pertaining to genes and intragenic regions in a single bacterial genome using different colours and shapes on a single screen. The display represents each gene by small boxes that correlate with physical position in the genome. The size of the boxes is dynamically allocated based on the number of genes and a zoom feature allows close-up inspection of regions of interest. The display is interfaced with a MS-Access relational database and can display any feature in the database that can be represented by discrete values. Data is readily added to the database from an MS-Excel spread sheet. The functionality of GDT is demonstrated by comparing the results of two predictions of recent horizontal transfer events in the genome of Synechocystis PCC-6803. The resulting display allows the user to immediately see how much agreement exists between the two methods and also visualize how genes in various categories (e.g. predicted in both methods, one method etc are distributed in the genome. Conclusion The GDT software provides the user with a powerful tool that allows development of an intuitive understanding of the relative distribution of features in a large data set. As additional features are added to the data set, the number of possible

  20. Designing visual displays and system models for safe reactor operations

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.


    The material presented in this paper is based on two studies involving the design of visual displays and the user`s prospective model of a system. The studies involve a methodology known as Neuro-Linguistic Programming and its use in expanding design choices from the operator`s perspective image. The contents of this paper focuses on the studies and how they are applicable to the safety of operating reactors.

  1. Raw-data display and visual reconstruction validation in ALICE (United States)

    Tadel, M.


    ALICE Event Visualization Environment (AliEVE) is based on ROOT and its GUI, 2D & 3D graphics classes. A small application kernel provides for registration and management of visualization objects. CINT scripts are used as an extensible mechanism for data extraction, selection and processing as well as for steering of frequent event-related tasks. AliEVE is used for event visualization in offline and high-level trigger frameworks. Mechanisms and base-classes provided for visual representation of raw-data for different detector-types are described. Common infrastructure for thresholding and color-coding of signal/time information, placement of detector-modules in various 2D/3D layouts and for user-interaction with displayed data is presented. Methods for visualization of raw-data on different levels of detail are discussed as they are expected to play an important role during early detector operation with poorly understood detector calibration, occupancy and noise-levels. Since September 2006 ALICE applies a regular visual-scanning procedure to simulated proton-proton data to detect any shortcomings in cluster finding, tracking and primary & secondary vertex reconstruction. A high-level of interactivity is required to allow in-depth exploration of event-structure. Navigation back to simulation records is supported for debugging purposes. Standard 2D projections and transformations are available for clusters, tracks and simplified detector geometry.

  2. Raw-data display and visual reconstruction validation in ALICE

    CERN Document Server

    Tadel, M


    ALICE Event Visualization Environment (AliEVE) is based on ROOT and its GUI, 2D & 3D graphics classes. A small application kernel provides for registration and management of visualization objects. CINT scripts are used as an extensible mechanism for data extraction, selection and processing as well as for steering of frequent event-related tasks. AliEVE is used for event visualization in offline and high-level trigger frameworks. Mechanisms and base-classes provided for visual representation of raw-data for different detector-types are described. Common infrastructure for thresholding and color-coding of signal/time information, placement of detector-modules in various 2D/3D layouts and for user-interaction with displayed data is presented. Methods for visualization of raw-data on different levels of detail are discussed as they are expected to play an important role during early detector operation with poorly understood detector calibration, occupancy and noise-levels. Since September 2006 ALICE applies ...

  3. Event Display for the Visualization of CMS Events (United States)

    Bauerdick, L. A. T.; Eulisse, G.; Jones, C. D.; Kovalskyi, D.; McCauley, T.; Mrak Tadel, A.; Muelmenstaedt, J.; Osborne, I.; Tadel, M.; Tu, Y.; Yagil, A.


    During the last year the CMS experiment engaged in consolidation of its existing event display programs. The core of the new system is based on the Fireworks event display program which was by-design directly integrated with the CMS Event Data Model (EDM) and the light version of the software framework (FWLite). The Event Visualization Environment (EVE) of the ROOT framework is used to manage a consistent set of 3D and 2D views, selection, user-feedback and user-interaction with the graphics windows; several EVE components were developed by CMS in collaboration with the ROOT project. In event display operation simple plugins are registered into the system to perform conversion from EDM collections into their visual representations which are then managed by the application. Full event navigation and filtering as well as collection-level filtering is supported. The same data-extraction principle can also be applied when Fireworks will eventually operate as a service within the full software framework.

  4. Event Displays for the Visualization of CMS Events

    CERN Document Server

    Jones, Christopher Duncan


    During the last year the CMS experiment engaged in consolidation of its existing event display programs. The core of the new system is based on the Fireworks event display program which was by-design directly integrated with the CMS Event Data Model (EDM) and the light version of the software framework (FWLite). The Event Visualization Environment (EVE) of the ROOT framework is used to manage a consistent set of 3D and 2D views, selection, user-feedback and user-interaction with the graphics windows; several EVE components were developed by CMS in collaboration with the ROOT project. In event display operation simple plugins are registered into the system to perform conversion from EDM collections into their visual representations which are then managed by the application. Full event navigation and filtering as well as collection-level filtering is supported. The same data-extraction principle can also be applied when Fireworks will eventually operate as a service within the full software framework.

  5. 3D visualization of astronomy data cubes using immersive displays

    CERN Document Server

    Ferrand, Gilles; Irani, Pourang


    We report on an exploratory project aimed at performing immersive 3D visualization of astronomical data, starting with spectral-line radio data cubes from galaxies. This work is done as a collaboration between the Department of Physics and Astronomy and the Department of Computer Science at the University of Manitoba. We are building our prototype using the 3D engine Unity, because of its ease of use for integration with advanced displays such as a CAVE environment, a zSpace tabletop, or virtual reality headsets. We address general issues regarding 3D visualization, such as: load and convert astronomy data, perform volume rendering on the GPU, and produce physically meaningful visualizations using principles of visual literacy. We discuss some challenges to be met when designing a user interface that allows us to take advantage of this new way of exploring data. We hope to lay the foundations for an innovative framework useful for all astronomers who use spectral line data cubes, and encourage interested part...

  6. Simultaneous Presentation of Stories and Visual Displays Which Vary in Coherence. (United States)

    Diehl, Virginia A.


    Two experiments with 78 college students investigated the effect of visual display coherence and simultaneous presentation of visual displays and stories on detailed recognition memory. Results suggest that unification of the visual display has a detrimental effect on memory for detail. (SLD)

  7. A comparison of visual and kinesthetic-tactual displays for compensatory tracking (United States)

    Jagacinski, R. J.; Flach, J. M.; Gilson, R. D.


    Recent research on manual tracking with a kinesthetic-tactual (KT) display suggests that under certain conditions it can be an effective alternative or supplement to visual displays. In order to understand better how KT tracking compares with visual tracking, both a critical tracking and stationary single-axis tracking tasks were conducted with and without velocity quickening. In the critical tracking task, the visual displays were superior, however, the quickened KT display was approximately equal to the unquickened visual display. In stationary tracking tasks, subjects adopted lag equalization with the quickened KT and visual displays, and mean-squared error scores were approximately equal. With the unquickened displays, subjects adopted lag-lead equalization, and the visual displays were superior. This superiority was partly due to the servomotor lag in the implementation of the KT display and partly due to modality differences.


    Institute of Scientific and Technical Information of China (English)


    Extremely low frequency (ELF) magnetic field susceptibility is an index of visual display unit (VDU) quality and performance. This paper provided field measured data on the susceptibility for a large variety of VDUs. A test rig was built to study the susceptibility of VDUs to magnetic fields at fundamental and third harmonic frequencies. It was found that the susceptibility level is largely dependent on refresh rate of the VDU and the orientation of the external ELF field. It was also found that the VDU susceptibility is significantly increased in the presence of harmonic frequency magnetic fields. About 30% of the tested samples have susceptibility levels higher than that stated in IEC 1000-4-8 standard.

  9. A comparison of tracking with visual and kinesthetic-tactual displays (United States)

    Jagacinski, R. J.; Flach, J. M.; Gilson, R. D.


    Recent research on manual tracking with a kinesthetic-tactual (KT) display suggests that under appropriate conditions it may be an effective means of providing visual workload relief. In order to better understand how KT tracking differs from visual tracking, both a critical tracking task and stationary single-axis tracking tasks were conducted with and without velocity quickening. On the critical tracking task, the visual displays were superior; however, the KT quickened display was approximately equal to the visual unquickened display. Mean squared error scores in the stationary tracking tasks for the visual and KT displays were approximately equal in the quickened conditions, and the describing functions were very similar. In the unquickened conditions, the visual display was superior. Subjects using the unquickened KT display exhibited a low frequency lead-lag that may be related to sensory adaptation.

  10. 12 CFR 652.25 - Non-program investment purposes and limitation. (United States)


    ... AGRICULTURAL MORTGAGE CORPORATION FUNDING AND FISCAL AFFAIRS Investment Management § 652.25 Non-program..., complying with the liquidity reserve requirements of § 652.20, and managing surplus short-term funds. (b...

  11. 77 FR 50757 - Charging Standard Administrative Fees for Nonprogram-Related Information (United States)


    ... ADMINISTRATION Charging Standard Administrative Fees for Nonprogram-Related Information AGENCY: Social Security... FURTHER INFORMATION CONTACT: Karen Huelskamp, Social Security Administration, Office of Finance, 6401... request for information is for any purpose not directly related to the administration of the...

  12. Advances in lenticular lens arrays for visual display (United States)

    Johnson, R. Barry; Jacobsen, Gary A.


    Lenticular lens arrays are widely used in the printed display industry and in specialized applications of electronic displays. In general, lenticular arrays can create from interlaced printed images such visual effects as 3-D, animation, flips, morph, zoom, or various combinations. The use of these typically cylindrical lens arrays for this purpose began in the late 1920's. The lenses comprise a front surface having a spherical crosssection and a flat rear surface upon where the material to be displayed is proximately located. The principal limitation to the resultant image quality for current technology lenticular lenses is spherical aberration. This limitation causes the lenticular lens arrays to be generally thick (0.5 mm) and not easily wrapped around such items as cans or bottles. The objectives of this research effort were to develop a realistic analytical model, to significantly improve the image quality, to develop the tooling necessary to fabricate lenticular lens array extrusion cylinders, and to develop enhanced fabrication technology for the extrusion cylinder. It was determined that the most viable cross-sectional shape for the lenticular lenses is elliptical. This shape dramatically improves the image quality. The relationship between the lens radius, conic constant, material refractive index, and thickness will be discussed. A significant challenge was to fabricate a diamond-cutting tool having the proper elliptical shape. Both true elliptical and pseudo-elliptical diamond tools were designed and fabricated. The plastic sheets extruded can be quite thin (< 0.25 mm) and, consequently, can be wrapped around cans and the like. Fabrication of the lenticular engraved extrusion cylinder required remarkable development considering the large physical size and weight of the cylinder, and the tight mechanical tolerances associated with the lenticular lens molds cut into the cylinder's surface. The development of the cutting tool and the lenticular engraved

  13. Visual discomfort caused by color asymmetry in 3D displays (United States)

    Chen, Zaiqing; Huang, Xiaoqiao; Tai, Yonghan; Shi, Junsheng; Yun, Lijun


    Color asymmetry is a common phenomenon in 3D displays, which can cause serious visual discomfort. To ensure safe and comfortable stereo viewing, the color difference between the left and right eyes should not exceed a threshold value, named comfortable color difference limit (CCDL). In this paper, we have experimentally measured the CCDL for five sample color points which were selected from the 1976 CIE u'v' chromaticity diagram. By human observers viewing brief presentations of color asymmetry image pairs, a psychophysical experiment is conducted. As the color asymmetry image pairs, left and right circular patches are horizontally adjusted on image pixels with five levels of disparities: 0, ±60, ±120 arc minutes, along six color directions. The experimental results showed that CCDLs for each sample point varied with the level of disparity and color direction. The minimum of CCDL is 0.019Δu' v' , and the maximum of CCDL is 0.133 Δu' v'. The database collected in this study might help 3D system design and 3D content creation.

  14. Evaluation of an organic light-emitting diode display for precise visual stimulation. (United States)

    Ito, Hiroyuki; Ogawa, Masaki; Sunaga, Shoji


    A new type of visual display for presentation of a visual stimulus with high quality was assessed. The characteristics of an organic light-emitting diode (OLED) display (Sony PVM-2541, 24.5 in.; Sony Corporation, Tokyo, Japan) were measured in detail from the viewpoint of its applicability to visual psychophysics. We found the new display to be superior to other display types in terms of spatial uniformity, color gamut, and contrast ratio. Changes in the intensity of luminance were sharper on the OLED display than those on a liquid crystal display. Therefore, such OLED displays could replace conventional cathode ray tube displays in vision research for high quality stimulus presentation. Benefits of using OLED displays in vision research were especially apparent in the fields of low-level vision, where precise control and description of the stimulus are needed, e.g., in mesopic or scotopic vision, color vision, and motion perception.

  15. Visual Display of Scientific Studies, Methods, and Results (United States)

    Saltus, R. W.; Fedi, M.


    The need for efficient and effective communication of scientific ideas becomes more urgent each year.A growing number of societal and economic issues are tied to matters of science - e.g., climate change, natural resource availability, and public health. Societal and political debate should be grounded in a general understanding of scientific work in relevant fields. It is difficult for many participants in these debates to access science directly because the formal method for scientific documentation and dissemination is the journal paper, generally written for a highly technical and specialized audience. Journal papers are very effective and important for documentation of scientific results and are essential to the requirements of science to produce citable and repeatable results. However, journal papers are not effective at providing a quick and intuitive summary useful for public debate. Just as quantitative data are generally best viewed in graphic form, we propose that scientific studies also can benefit from visual summary and display. We explore the use of existing methods for diagramming logical connections and dependencies, such as Venn diagrams, mind maps, flow charts, etc., for rapidly and intuitively communicating the methods and results of scientific studies. We also discuss a method, specifically tailored to summarizing scientific papers that we introduced last year at AGU. Our method diagrams the relative importance and connections between data, methods/models, results/ideas, and implications/importance using a single-page format with connected elements in these four categories. Within each category (e.g., data) the spatial location of individual elements (e.g., seismic, topographic, gravity) indicates relative novelty (e.g., are these new data?) and importance (e.g., how critical are these data to the results of the paper?). The goal is to find ways to rapidly and intuitively share both the results and the process of science, both for communication

  16. The cognitive science of visual-spatial displays: implications for design. (United States)

    Hegarty, Mary


    This paper reviews cognitive science perspectives on the design of visual-spatial displays and introduces the other papers in this topic. It begins by classifying different types of visual-spatial displays, followed by a discussion of ways in which visual-spatial displays augment cognition and an overview of the perceptual and cognitive processes involved in using displays. The paper then argues for the importance of cognitive science methods to the design of visual displays and reviews some of the main principles of display design that have emerged from these approaches to date. Cognitive scientists have had good success in characterizing the performance of well-defined tasks with relatively simple visual displays, but many challenges remain in understanding the use of complex displays for ill-defined tasks. Current research exemplified by the papers in this topic extends empirical approaches to new displays and domains, informs the development of general principles of graphic design, and addresses current challenges in display design raised by the recent explosion in availability of complex data sets and new technologies for visualizing and interacting with these data.

  17. A visual display enhancing comfort by counteracting airsickness

    NARCIS (Netherlands)

    Feenstra, P.J.; Bos, J.E.; Gent, R.N.H.W. van


    A simulator study has been conducted demonstrating a positive effect on airsickness by utilizing a 3D artificial Earth-fixed visual pattern. Participants were exposed to the same turbulent physical aircraft motion in a simulator three times in a row, each time using a different visual cue. In one co

  18. Secure information display with limited viewing zone by use of multi-color visual cryptography. (United States)

    Yamamoto, Hirotsugu; Hayasaki, Yoshio; Nishida, Nobuo


    We propose a display technique that ensures security of visual information by use of visual cryptography. A displayed image appears as a completely random pattern unless viewed through a decoding mask. The display has a limited viewing zone with the decoding mask. We have developed a multi-color encryption code set. Eight colors are represented in combinations of a displayed image composed of red, green, blue, and black subpixels and a decoding mask composed of transparent and opaque subpixels. Furthermore, we have demonstrated secure information display by use of an LCD panel.

  19. Visual Acuity Using Head-fixed Displays During Passive Self and Surround Motion (United States)

    Wood, Scott J.; Black, F. Owen; Stallings, Valerie; Peters, Brian


    The ability to read head-fixed displays on various motion platforms requires the suppression of vestibulo-ocular reflexes. This study examined dynamic visual acuity while viewing a head-fixed display during different self and surround rotation conditions. Twelve healthy subjects were asked to report the orientation of Landolt C optotypes presented on a micro-display fixed to a rotating chair at 50 cm distance. Acuity thresholds were determined by the lowest size at which the subjects correctly identified 3 of 5 optotype orientations at peak velocity. Visual acuity was compared across four different conditions, each tested at 0.05 and 0.4 Hz (peak amplitude of 57 deg/s). The four conditions included: subject rotated in semi-darkness (i.e., limited to background illumination of the display), subject stationary while visual scene rotated, subject rotated around a stationary visual background, and both subject and visual scene rotated together. Visual acuity performance was greatest when the subject rotated around a stationary visual background; i.e., when both vestibular and visual inputs provided concordant information about the motion. Visual acuity performance was most reduced when the subject and visual scene rotated together; i.e., when the visual scene provided discordant information about the motion. Ranges of 4-5 logMAR step sizes across the conditions indicated the acuity task was sufficient to discriminate visual performance levels. The background visual scene can influence the ability to read head-fixed displays during passive motion disturbances. Dynamic visual acuity using head-fixed displays can provide an operationally relevant screening tool for visual performance during exposure to novel acceleration environments.

  20. Display of scientific data structures for algorithm visualization (United States)

    Hibbard, William; Dyer, Charles R.; Paul, Brian


    We present a technique for defining graphical depictions for all the data types defined in an algorithm. The ability to display arbitrary combinations of an algorithm's data objects in a common frame of reference, coupled with interactive control of algorithm execution, provides a powerful way to understand algorithm behavior. Type definitions are constrained so that all primitive values occurring in data objects are assigned scalar types. A graphical display, including user interaction with the display, is modeled by a special data type. Mappings from the scalar types into the display model type provide a simple user interface for controlling how all data types are depicted, without the need for type-specific graphics logic.

  1. The display of spatial information and visually guided behavior (United States)

    Bennett, C. Thomas


    The basic informational elements of spatial orientation are attitude and position within a coordinate system. The problem that faces aeronautical designers is that a pilot must deal with several coordinate systems, sometimes simultaneously. The display must depict unambiguously not only position and attitude, but also designate the relevant coordinate system. If this is not done accurately, spatial disorientation can occur. The different coordinate systems used in aeronautical tasks and the problems that occur in the display of spatial information are explained.

  2. Assistance to bone milling: a tool mounted visual display improves the efficiency of robotic guidance. (United States)

    Francoise, Vincent; Sahbani, Anis; Roby-Brami, Agnes; Morel, Guillaume


    In this paper, a new kind of assistance for bone milling is disclosed. It combines a robotic comanipulator applying forces to guide the milling tool tip with a visual display mounted on the hand-held tool. This visual display is a LED bargraph providing to the user a geometric information that is mostly redundant with the forces exerted by the robot, thus constituting a multi-modal feedback. Although very basic and rather inexpensive, the additional visual display is experimentally shown to significantly improve the precision of the gesture.

  3. Stereoscopic highlighting: 2D graph visualization on stereo displays. (United States)

    Alper, Basak; Höllerer, Tobias; Kuchera-Morin, JoAnn; Forbes, Angus


    In this paper we present a new technique and prototype graph visualization system, stereoscopic highlighting, to help answer accessibility and adjacency queries when interacting with a node-link diagram. Our technique utilizes stereoscopic depth to highlight regions of interest in a 2D graph by projecting these parts onto a plane closer to the viewpoint of the user. This technique aims to isolate and magnify specific portions of the graph that need to be explored in detail without resorting to other highlighting techniques like color or motion, which can then be reserved to encode other data attributes. This mechanism of stereoscopic highlighting also enables focus+context views by juxtaposing a detailed image of a region of interest with the overall graph, which is visualized at a further depth with correspondingly less detail. In order to validate our technique, we ran a controlled experiment with 16 subjects comparing static visual highlighting to stereoscopic highlighting on 2D and 3D graph layouts for a range of tasks. Our results show that while for most tasks the difference in performance between stereoscopic highlighting alone and static visual highlighting is not statistically significant, users performed better when both highlighting methods were used concurrently. In more complicated tasks, 3D layout with static visual highlighting outperformed 2D layouts with a single highlighting method. However, it did not outperform the 2D layout utilizing both highlighting techniques simultaneously. Based on these results, we conclude that stereoscopic highlighting is a promising technique that can significantly enhance graph visualizations for certain use cases.

  4. Visual Inspection Displays Good Accuracy for Detecting Caries Lesions

    DEFF Research Database (Denmark)

    Twetman, Svante


    ARTICLE TITLE AND BIBLIOGRAPHIC INFORMATION: Visual inspection for caries detection: a systematic review and meta-analysis. Gimenez T, Piovesan C, Braga MM, Raggio DP, Deery C, Ricketts DN, Ekstrand DR, Mendes FM. J Dent Res 2015;94(7):895-904. REVIEWER: Svante Twetman, DDS, PhD, Odont Dr PURPOSE....../QUESTION: To evaluate the overall accuracy of visual methods for detecting caries lesions. SOURCE OF FUNDING: Brazilian government (Process 2012/17888-1). TYPE OF STUDY/DESIGN: Systematic review with meta-analysis of data LEVEL OF EVIDENCE: Level 1: Good-quality, patient-oriented evidence STRENGTH OF RECOMMENDATION...

  5. Visual comfort of binocular and 3D displays

    NARCIS (Netherlands)

    Kooi, F.L.; Toet, A.


    Imperfections in binocular image pairs can cause serious viewing discomfort. For example, in stereo vision systems eye strain is caused by unintentional mismatches between the left and right eye images (stereo imperfections). Head-mounted displays can induce eye strain due to optical misalignments.

  6. Visual comfort of binocular and 3D displays

    NARCIS (Netherlands)

    Kooi, F.L.; Toet, A.


    Imperfections in binocular image pairs can cause serious viewing discomfort. For example, in stereo vision systems eye strain is caused by unintentional mismatches between the left and right eye images (stereo imperfections). Head-mounted displays can induce eye strain due to optical misalignments.

  7. Peripheral motion displays: tapping the potential of the visual periphery

    NARCIS (Netherlands)

    Kooi, F.L.; Mosch, M.


    We address the challenge to develop a 'peripheral display' with information readable from the corner of the eye. This interest is spurred by the need to convey information outside the central vision, in order to allow the operator the freedom to look elsewhere in the world. We show that low contrast

  8. Human Visual Performance and Flat Panel Display Image Quality (United States)


    In0.42Ga0.58 amber 617 SiC yellow 590 GaN blue 440 GaN green 515 GaAs:Si with green 550 YF3YbEr GaAs:Si with blue 470 YF3:Yb:Tn InSe yellow 590 3.0...nm, from a neon gas. Other gases , and their discharge colors, which have been used in gas dis- charge displays incude argon (blue), cadmium (red

  9. Assessment of physical work load at visual display unit workstations : Ergonomic applications and gender aspects


    Karlqvist, Lena


    From the department of Occupational Health, Karolinska Hospital, Stockholm, Department of Ergonomics, National Institute for Working Life, Solna, and the Department of Surgical Sciences K3, Section for Rehabilitation Medicine, Karolinska Institute, Stockholm. Assessment of physical work load at visual display unit workstations Ergonomic applications and gender aspects Lena Karlqvist Arbete och Hälsa I997:9 .Local physical workload at visual display unit(VDU) wor...

  10. 7 CFR 1955.115 - Sales steps for nonprogram (NP) property (housing). (United States)


    ... Inventory Property Rural Housing (rh) Real Property § 1955.115 Sales steps for nonprogram (NP) property... after being offered for sale, the inventory case file with documentation of marketing efforts will be... Administrator, Housing. Inventory files, including information on the acquisition, marketing efforts...

  11. 12 CFR 652.45 - Divestiture of ineligible non-program investments. (United States)


    ... 12 Banks and Banking 6 2010-01-01 2010-01-01 false Divestiture of ineligible non-program investments. 652.45 Section 652.45 Banks and Banking FARM CREDIT ADMINISTRATION FARM CREDIT SYSTEM FEDERAL AGRICULTURAL MORTGAGE CORPORATION FUNDING AND FISCAL AFFAIRS Investment Management § 652.45 Divestiture...

  12. Effects of localized auditory information on visual target detection performance using a helmet-mounted display. (United States)

    Nelson, W T; Hettinger, L J; Cunningham, J A; Brickman, B J; Haas, M W; McKinley, R L


    An experiment was conducted to evaluate the effects of localized auditory information on visual target detection performance. Visual targets were presented on either a wide field-of-view dome display or a helmet-mounted display and were accompanied by either localized, nonlocalized, or no auditory information. The addition of localized auditory information resulted in significant increases in target detection performance and significant reductions in workload ratings as compared with conditions in which auditory information was either nonlocalized or absent. Qualitative and quantitative analyses of participants' head motions revealed that the addition of localized auditory information resulted in extremely efficient and consistent search strategies. Implications for the development and design of multisensory virtual environments are discussed. Actual or potential applications of this research include the use of spatial auditory displays to augment visual information presented in helmet-mounted displays, thereby leading to increases in performance efficiency, reductions in physical and mental workload, and enhanced spatial awareness of objects in the environment.

  13. Exploratory visualization of astronomical data on ultra-high-resolution wall displays (United States)

    Pietriga, Emmanuel; del Campo, Fernando; Ibsen, Amanda; Primet, Romain; Appert, Caroline; Chapuis, Olivier; Hempel, Maren; Muñoz, Roberto; Eyheramendy, Susana; Jordan, Andres; Dole, Hervé


    Ultra-high-resolution wall displays feature a very high pixel density over a large physical surface, which makes them well-suited to the collaborative, exploratory visualization of large datasets. We introduce FITS-OW, an application designed for such wall displays, that enables astronomers to navigate in large collections of FITS images, query astronomical databases, and display detailed, complementary data and documents about multiple sources simultaneously. We describe how astronomers interact with their data using both the wall's touchsensitive surface and handheld devices. We also report on the technical challenges we addressed in terms of distributed graphics rendering and data sharing over the computer clusters that drive wall displays.

  14. Spatiotemporal multiplexing method for visual field of view extension in holographic displays with naked eye observation (United States)

    Finke, G.; Kujawińska, M.; Kozacki, T.; Zaperty, W.


    In this paper we propose a method which allows to overcome the basic functional problems in holographic displays with naked eye observation caused by delivering too small images visible in narrow viewing angles. The solution is based on combining the spatiotemporal multiplexing method with a 4f optical system. It enables to increase an aperture of a holographic display and extend the angular visual field of view. The applicability of the modified display is evidenced by Wigner distribution analysis of holographic imaging with spatiotemporal multiplexing method and by the experiments performed at the display demonstrator.

  15. Effects of displayed emotion on attitude and impression formation in visual speech-reading. (United States)

    Lidestam, Björn


    In two experiments on visual speech-reading, with a total of 132 normal-hearing participants, the effects of displayed emotion and task specificity on speech-reading performance, on attitude toward the task and on person impression were explored, as well as associations between speech-reading performance, attitude, and person impression. The results show that displayed emotion increased speech-reading performance and attitude ratings, and that the actor was perceived as more extraverted both when displaying emotions, and when his speech was high in specificity The main conclusion was that displayed emotion enhances speech-reading performance by providing information that is useful to the speech-reader.

  16. Empirical Evaluation of Visual Fatigue from Display Alignment Errors Using Cerebral Hemodynamic Responses

    Directory of Open Access Journals (Sweden)

    Hanniebey D. Wiyor


    Full Text Available The purpose of this study was to investigate the effect of stereoscopic display alignment errors on visual fatigue and prefrontal cortical tissue hemodynamic responses. We collected hemodynamic data and perceptual ratings of visual fatigue while participants performed visual display tasks on 8 ft × 6 ft NEC LT silver screen with NEC LT 245 DLP projectors. There was statistical significant difference between subjective measures of visual fatigue before air traffic control task (BATC and after air traffic control task (ATC 3, (P<0.05. Statistical significance was observed between left dorsolateral prefrontal cortex oxygenated hemoglobin (l DLPFC-HbO2, left dorsolateral prefrontal cortex deoxygenated hemoglobin (l DLPFC-Hbb, and right dorsolateral prefrontal cortex deoxygenated hemoglobin (r DLPFC-Hbb on stereoscopic alignment errors (P<0.05. Thus, cortical tissue oxygenation requirement in the left hemisphere indicates that the effect of visual fatigue is more pronounced in the left dorsolateral prefrontal cortex.

  17. Effect of parallax distribution and crosstalk on visual comfort in parallax barrier autostereoscopic display (United States)

    Kim, Donghyun; Lee, Hyoung; Kim, Sung-Kyu; Sohn, Kwanghoon


    Although autostereoscopic display is considered to be mainstream in the three-dimensional (3-D) display market for the near future, practical quality problems still exist due to various challenges such as the accommodation-vergence conflict and crosstalk. A number of studies have shown that these problems reduce the visual comfort and reliability of the perceived workload. We present two experiments for investigating the effect of parallax distribution, which affects the behavior of the accommodation and vergence responses and crosstalk on visual comfort in autostereoscopic display. We measured the subjective visual scores and perceived depth position for watching under various conditions that include foreground parallax, background parallax, and crosstalk levels. The results show that the viewers' comfort is significantly influenced by parallax distribution that induces a suitable conflict between the accommodation and vergence responses of the human visual system. Moreover, we confirm that crosstalk changes significantly affect visual comfort in parallax barrier autostereoscopic display. Consequently, the results can be used as guidelines to produce or adjust the 3-D image in accordance with the characteristics of parallax barrier autostereoscopic display.

  18. Autonomic Nervous System Responses Can Reveal Visual Fatigue Induced by 3D Displays

    Directory of Open Access Journals (Sweden)

    Eui Chul Lee


    Full Text Available Previous research has indicated that viewing 3D displays may induce greater visual fatigue than viewing 2D displays. Whether viewing 3D displays can evoke measureable emotional responses, however, is uncertain. In the present study, we examined autonomic nervous system responses in subjects viewing 2D or 3D displays. Autonomic responses were quantified in each subject by heart rate, galvanic skin response, and skin temperature. Viewers of both 2D and 3D displays showed strong positive correlations with heart rate, which indicated little differences between groups. In contrast, galvanic skin response and skin temperature showed weak positive correlations with average difference between viewing 2D and 3D. We suggest that galvanic skin response and skin temperature can be used to measure and compare autonomic nervous responses in subjects viewing 2D and 3D displays.

  19. Visual perceptual issues of the integrated helmet and display sighting system (IHADSS): four expert perspectives (United States)

    Rash, Clarence E.; Heinecke, Kevin; Francis, Gregory; Hiatt, Keith L.


    The Integrated Helmet and Display Sighting System (IHADSS) helmet-mounted display (HMD) has been flown for over a quarter of a century on the U.S. Army's AH-64 Apache Attack Helicopter. The aircraft's successful deployment in both peacetime and combat has validated the original design concept for the IHADSS HMD. During its 1970s development phase, a number of design issues were identified as having the potential of introducing visual perception problems for aviators. These issues include monocular design, monochromatic imagery, reduced field-of-view (FOV), sensor spectrum, reduced resolution (effective visual acuity), and displaced visual input eye point. From their diverse perspectives, a panel of four experts - an HMD researcher, a cognitive psychologist, a flight surgeon, and a veteran AH-64 aviator - discuss the impact of the design issues on visual perception and related performance.

  20. Visual field information in Nap-of-the-Earth flight by teleoperated Helmet-Mounted displays (United States)

    Grunwald, Arthur J.; Kohn, S.; Merhav, S. J.


    The human ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays originates from a Forward Looking Infrared Radiation Camera, gimbal-mounted at the front of the aircraft and slaved to the pilot's line-of-sight, to obtain wide-angle visual coverage. Although these displays are proved to be effective in Apache and Cobra helicopter night operations, they demand very high pilot proficiency and work load. Experimental work presented in the paper has shown that part of the difficulties encountered in vehicular control by means of these displays can be attributed to the narrow viewing aperture and head/camera slaving system phase lags. Both these shortcomings will impair visuo-vestibular coordination, when voluntary head rotation is present. This might result in errors in estimating the Control-Oriented Visual Field Information vital in vehicular control, such as the vehicle yaw rate or the anticipated flight path, or might even lead to visuo-vestibular conflicts (motion sickness). Since, under these conditions, the pilot will tend to minimize head rotation, the full wide-angle coverage of the Helmet-Mounted Display, provided by the line-of-sight slaving system, is not always fully utilized.

  1. Instrument Display Visual Angles for Conventional Aircraft and the MQ-9 Ground Control Station (United States)

    Bendrick, Gregg A.; Kamine, Tovy Haber


    Aircraft instrument panels should be designed such that primary displays are in optimal viewing location to minimize pilot perception and response time. Human Factors engineers define three zones (i.e. "cones") of visual location: 1) "Easy Eye Movement" (foveal vision); 2) "Maximum Eye Movement" (peripheral vision with saccades), and 3) "Head Movement" (head movement required). Instrument display visual angles were measured to determine how well conventional aircraft (T-34, T-38, F- 15B, F-16XL, F/A-18A, U-2D, ER-2, King Air, G-III, B-52H, DC-10, B747-SCA) and the MQ-9 ground control station (GCS) complied with these standards, and how they compared with each other. Methods: Selected instrument parameters included: attitude, pitch, bank, power, airspeed, altitude, vertical speed, heading, turn rate, slip/skid, AOA, flight path, latitude, longitude, course, bearing, range and time. Vertical and horizontal visual angles for each component were measured from the pilot s eye position in each system. Results: The vertical visual angles of displays in conventional aircraft lay within the cone of "Easy Eye Movement" for all but three of the parameters measured, and almost all of the horizontal visual angles fell within this range. All conventional vertical and horizontal visual angles lay within the cone of "Maximum Eye Movement". However, most instrument vertical visual angles of the MQ-9 GCS lay outside the cone of "Easy Eye Movement", though all were within the cone of "Maximum Eye Movement". All the horizontal visual angles for the MQ-9 GCS were within the cone of "Easy Eye Movement". Discussion: Most instrument displays in conventional aircraft lay within the cone of "Easy Eye Movement", though mission-critical instruments sometimes displaced less important instruments outside this area. Many of the MQ-9 GCS systems lay outside this area. Specific training for MQ-9 pilots may be needed to avoid increased response time and potential error during flight.

  2. Visual motion processing in migraine: Enhanced motion after-effects are related to display contrast, visual symptoms, visual triggers and attack frequency. (United States)

    Shepherd, Alex J; Joly-Mascheroni, Ramiro M


    Background Visual after-effects are illusions that occur after prolonged viewing of visual displays. The motion after-effect (MAE), for example, is an illusory impression of motion after viewing moving displays: subsequently, stationary displays appear to drift in the opposite direction. After-effects have been used extensively in basic vision research and in clinical settings, and are enhanced in migraine. Objective The objective of this article is to assess associations between ( 1 ) MAE duration and visual symptoms experienced during/between migraine/headache attacks, and ( 2 ) visual stimuli reported as migraine/headache triggers. Methods The MAE was elicited after viewing motion for 45 seconds. MAE duration was tested for three test contrast displays (high, medium, low). Participants also completed a headache questionnaire that included migraine/headache triggers. Results For each test contrast, the MAE was prolonged in migraine. MAE duration was associated with photophobia; visual triggers (flicker, striped patterns); and migraine or headache frequency. Conclusions Group differences on various visual tasks have been attributed to abnormal cortical processing in migraine, such as hyperexcitability, heightened responsiveness and/or a lack of intra-cortical inhibition. The results are not consistent with hyperexcitability simply from a general lack of inhibition. Alternative multi-stage models are discussed and suggestions for further research are recommended, including visual tests in clinical assessments/clinical trials.

  3. Response Grids: Practical Ways to Display Large Data Sets with High Visual Impact (United States)

    Gates, Simon


    Spreadsheets are useful for large data sets but they may be too wide or too long to print as conventional tables. Response grids offer solutions to the challenges posed by any large data set. They have wide application throughout science and for every subject and context where visual data displays are designed, within education and elsewhere.…

  4. The Effect Direction Plot: Visual Display of Non-Standardised Effects across Multiple Outcome Domains (United States)

    Thomson, Hilary J.; Thomas, Sian


    Visual display of reported impacts is a valuable aid to both reviewers and readers of systematic reviews. Forest plots are routinely prepared to report standardised effect sizes, but where standardised effect sizes are not available for all included studies a forest plot may misrepresent the available evidence. Tabulated data summaries to…

  5. Designing a Visual Factors-Based Screen Display Interface: The New Role of the Graphic Technologist. (United States)

    Faiola, Tony; DeBloois, Michael L.


    Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…

  6. The Impact of Visual Appearance on User Response in Online Display Advertising

    CERN Document Server

    Azimi, Javad; Zhou, Yang; Navalpakkam, Vidhya; Mao, Jianchang; Fern, Xiaoli


    Display advertising has been a significant source of revenue for publishers and ad networks in online advertising ecosystem. One of the main goals in display advertising is to maximize user response rate for advertising campaigns, such as click through rates (CTR) or conversion rates. Although in the online advertising industry we believe that the visual appearance of ads (creatives) matters for propensity of user response, there is no published work so far to address this topic via a systematic data-driven approach. In this paper we quantitatively study the relationship between the visual appearance and performance of creatives using large scale data in the world's largest display ads exchange system, RightMedia. We designed a set of 43 visual features, some of which are novel and some are inspired by related work. We extracted these features from real creatives served on RightMedia. We also designed and conducted a series of experiments to evaluate the effectiveness of visual features for CTR prediction, ra...

  7. Human vision, visual processing, and digital display; Proceedings of the Meeting, Los Angeles, CA, Jan. 18-20, 1989

    Energy Technology Data Exchange (ETDEWEB)

    Rogowitz, B.E.


    Various papers on human vision, visual processing, and digital display are presented. The general topics considered include: physics and psychophysics of displayed information; visual performance and image quality; vision-based algorithms for image processing; visual sampling, compression, and representation; texture, pattern, and motion; color perception, coding, and representation. Some individual topics discussed are: respective fields and visual representations; psychophysical rating of image compression techniques; new paradigm for testing human and machine motion perception; motion perception model with interactions between spatial frequency channels; application of visual psychophysics to the design of video systems for use in space; unified model for human color perception and visual adaptation.

  8. Electrophysiological evidence for failures of item individuation in crowded visual displays. (United States)

    Anderson, David E; Ester, Edward F; Klee, Daniel; Vogel, Edward K; Awh, Edward


    Visual perception is strongly impaired when peripheral targets are surrounded by nearby distractors, a phenomenon known as visual crowding. One common behavioral signature of visual crowding is an increased tendency for observers to mistakenly report the features of nearby distractors instead of the target item. Here, our goal was to distinguish between two possible explanations of such substitution errors. On the one hand, crowding may have its effects after the deployment of attention toward-and individuation of-targets and flankers, such that multiple individuated perceptual representations compete to guide the behavioral response. On the other hand, crowding may prevent the individuation of closely spaced stimuli, thereby reducing the number of apprehended items. We attempted to distinguish these alternatives using the N2pc, an ERP that has been shown to track the deployment of spatial attention and index the number of individuated items within a hemifield. N2pc amplitude increased monotonically with set size in uncrowded displays, but this set size effect was abolished in crowded visual displays. Moreover, these crowding-induced declines in N2pc amplitude predicted individual differences in the rate of substitution errors. Thus, crowding-induced confusions between targets and distractors may be a consequence of failures to individuate target and distractor stimuli during early stages of visual selection.


    Directory of Open Access Journals (Sweden)

    A. Brychtová


    Full Text Available In this study, we first develop a hypothesis that existing quantitative visual complexity measures will overall reflect the level of cartographic generalization, and test this hypothesis. Specifically, to test our hypothesis, we first selected common geovisualization types (i.e., cartographic maps, hybrid maps, satellite images and shaded relief maps and retrieved examples as provided by Google Maps, OpenStreetMap and SchweizMobil by swisstopo. Selected geovisualizations vary in cartographic design choices, scene contents and different levels of generalization. Following this, we applied one of Rosenholtz et al.’s (2007 visual clutter algorithms to obtain quantitative visual complexity scores for screenshots of the selected maps. We hypothesized that visual complexity should be constant across generalization levels, however, the algorithm suggested that the complexity of small-scale displays (less detailed is higher than those of large-scale (high detail. We also observed vast differences in visual complexity among maps providers, which we attribute to their varying approaches towards the cartographic design and generalization process. Our efforts will contribute towards creating recommendations as to how the visual complexity algorithms could be optimized for cartographic products, and eventually be utilized as a part of the cartographic design process to assess the visual complexity.

  10. Do the Visual Complexity Algorithms Match the Generalization Process in Geographical Displays? (United States)

    Brychtová, A.; Çöltekin, A.; Pászto, V.


    In this study, we first develop a hypothesis that existing quantitative visual complexity measures will overall reflect the level of cartographic generalization, and test this hypothesis. Specifically, to test our hypothesis, we first selected common geovisualization types (i.e., cartographic maps, hybrid maps, satellite images and shaded relief maps) and retrieved examples as provided by Google Maps, OpenStreetMap and SchweizMobil by swisstopo. Selected geovisualizations vary in cartographic design choices, scene contents and different levels of generalization. Following this, we applied one of Rosenholtz et al.'s (2007) visual clutter algorithms to obtain quantitative visual complexity scores for screenshots of the selected maps. We hypothesized that visual complexity should be constant across generalization levels, however, the algorithm suggested that the complexity of small-scale displays (less detailed) is higher than those of large-scale (high detail). We also observed vast differences in visual complexity among maps providers, which we attribute to their varying approaches towards the cartographic design and generalization process. Our efforts will contribute towards creating recommendations as to how the visual complexity algorithms could be optimized for cartographic products, and eventually be utilized as a part of the cartographic design process to assess the visual complexity.

  11. Effects of spatial separation between stimuli in whole report from brief visual displays

    DEFF Research Database (Denmark)

    Kyllingsbæk, Søren; Valla, Christian; Vanrie, Jan


    Direct measurements of effects of spatial separation between stimuli in whole report from brief visual displays are reported. The stimuli were presented on the periphery of an imaginary circle centered on fixation. In Experiment 1, each display showed 2 capital letters (letter height = 1.3°, width...... = 0.9°, eccentricity = 5.5°). The proportion of correctly reported letters was a strictly increasing, decelerating function of the spatial separation between the letters for center-to-center separations ranging from less than 2° to more than 10° of visual angle. Experiment 2 yielded similar results...... with triples of letters. Experiment 3 showed that accuracy increased with spatial separation for report of 2 short words, and Experiment 4 showed the same result for words presented upside-down. The results are explained by a model of lateral masking (crowding) based on competitive interactions within...

  12. Image size invariant visual cryptography for general access structures subject to display quality constraints. (United States)

    Lee, Kai-Hui; Chiu, Pei-Ling


    Conventional visual cryptography (VC) suffers from a pixel-expansion problem, or an uncontrollable display quality problem for recovered images, and lacks a general approach to construct visual secret sharing schemes for general access structures. We propose a general and systematic approach to address these issues without sophisticated codebook design. This approach can be used for binary secret images in non-computer-aided decryption environments. To avoid pixel expansion, we design a set of column vectors to encrypt secret pixels rather than using the conventional VC-based approach. We begin by formulating a mathematic model for the VC construction problem to find the column vectors for the optimal VC construction, after which we develop a simulated-annealing-based algorithm to solve the problem. The experimental results show that the display quality of the recovered image is superior to that of previous papers.

  13. Visual task performance using a monocular see-through head-mounted display (HMD) while walking. (United States)

    Mustonen, Terhi; Berg, Mikko; Kaistinen, Jyrki; Kawai, Takashi; Häkkinen, Jukka


    A monocular see-through head-mounted display (HMD) allows the user to view displayed information while simultaneously interacting with the surrounding environment. This configuration lets people use HMDs while they are moving, such as while walking. However, sharing attention between the display and environment can compromise a person's performance in any ongoing task, and controlling one's gait may add further challenges. In this study, the authors investigated how the requirements of HMD-administered visual tasks altered users' performance while they were walking. Twenty-four university students completed 3 cognitive tasks (high- and low-working memory load, visual vigilance) on an HMD while seated and while simultaneously performing a paced walking task in a controlled environment. The results show that paced walking worsened performance (d', reaction time) in all HMD-administered tasks, but visual vigilance deteriorated more than memory performance. The HMD-administered tasks also worsened walking performance (speed, path overruns) in a manner that varied according to the overall demands of the task. These results suggest that people's ability to process information displayed on an HMD may worsen while they are in motion. Furthermore, the use of an HMD can critically alter a person's natural performance, such as their ability to guide and control their gait. In particular, visual tasks that involve constant monitoring of the HMD should be avoided. These findings highlight the need for careful consideration of the type and difficulty of information that can be presented through HMDs while still letting the user achieve an acceptable overall level of performance in various contexts of use. PsycINFO Database Record (c) 2013 APA, all rights reserved.

  14. Psycho-physiological effects of visual artifacts by stereoscopic display systems (United States)

    Kim, Sanghyun; Yoshitake, Junki; Morikawa, Hiroyuki; Kawai, Takashi; Yamada, Osamu; Iguchi, Akihiko


    The methods available for delivering stereoscopic (3D) display using glasses can be classified as time-multiplexing and spatial-multiplexing. With both methods, intrinsic visual artifacts result from the generation of the 3D image pair on a flat panel display device. In the case of the time-multiplexing method, an observer perceives three artifacts: flicker, the Mach-Dvorak effect, and a phantom array. These only occur under certain conditions, with flicker appearing in any conditions, the Mach-Dvorak effect during smooth pursuit eye movements (SPM), and a phantom array during saccadic eye movements (saccade). With spatial-multiplexing, the artifacts are temporal-parallax (due to the interlaced video signal), binocular rivalry, and reduced spatial resolution. These artifacts are considered one of the major impediments to the safety and comfort of 3D display users. In this study, the implications of the artifacts for the safety and comfort are evaluated by examining the psychological changes they cause through subjective symptoms of fatigue and the depth sensation. Physiological changes are also measured as objective responses based on analysis of heart and brain activation by visual artifacts. Further, to understand the characteristics of each artifact and the combined effects of the artifacts, four experimental conditions are developed and tested. The results show that perception of artifacts differs according to the visual environment and the display method. Furthermore visual fatigue and the depth sensation are influenced by the individual characteristics of each artifact. Similarly, heart rate variability and regional cerebral oxygenation changes by perception of artifacts in conditions.

  15. 3D interactive surgical visualization system using mobile spatial information acquisition and autostereoscopic display. (United States)

    Fan, Zhencheng; Weng, Yitong; Chen, Guowen; Liao, Hongen


    Three-dimensional (3D) visualization of preoperative and intraoperative medical information becomes more and more important in minimally invasive surgery. We develop a 3D interactive surgical visualization system using mobile spatial information acquisition and autostereoscopic display for surgeons to observe surgical target intuitively. The spatial information of regions of interest (ROIs) is captured by the mobile device and transferred to a server for further image processing. Triangular patches of intraoperative data with texture are calculated with a dimension-reduced triangulation algorithm and a projection-weighted mapping algorithm. A point cloud selection-based warm-start iterative closest point (ICP) algorithm is also developed for fusion of the reconstructed 3D intraoperative image and the preoperative image. The fusion images are rendered for 3D autostereoscopic display using integral videography (IV) technology. Moreover, 3D visualization of medical image corresponding to observer's viewing direction is updated automatically using mutual information registration method. Experimental results show that the spatial position error between the IV-based 3D autostereoscopic fusion image and the actual object was 0.38±0.92mm (n=5). The system can be utilized in telemedicine, operating education, surgical planning, navigation, etc. to acquire spatial information conveniently and display surgical information intuitively. Copyright © 2017 Elsevier Inc. All rights reserved.

  16. Information visualization and retrieval using stereoscopic display of document and term relations (United States)

    Fowler, Richard H.; Lawrence Fowler, Wendy A.


    Scientific visualization brings human perceptual processes to bear in organizing and understanding data about physical phenomena. Information visualization has a similar goal for elements in often semantic domains. Document Explorer is an information visualization and retrieval system that displays 3D associative network representations of document and term relations. The system's networks of documents can be constructed from existing measures of association, e.g., link structure in hypertexts, or derived by the system using content similarity among documents. The system also maintains a network of terms which is available to the user for query formulation. Recently, we have added stereoscopic display of the system's several networks to enhance users' perception of structure. Additionally, users' head movements are tracked and used to change point and angle of view to further enhance structure perception and allow additional user interface mechanisms for navigation in three dimensions. By viewing and interacting with these networks using head-tracked stereoscopic display the user is better able to perceive relationships in the networks and, thus, better able to distinguish clusters of documents and categories of terms during the information retrieval process.

  17. Visual, tangible, and touch-screen: Comparison of platforms for displaying simple graphics. (United States)

    Gershon, Pnina; Klatzky, Roberta L; Palani, Hari; Giudice, Nicholas A


    Four different platforms were compared in a task of exploring an angular stimulus and reporting its value. The angle was explored visually, tangibly as raised fine-grit sandpaper, or on a touch-screen with a frictional or vibratory signal. All platforms produced highly accurate angle judgments. Differences were found, however, in exploration time, with vision fastest as expected, followed by tangible, vibration, and friction. Relative to the tangible display, touch-screens evidenced greater noise in the perceived angular value, with a particular disadvantage for friction. The latter must be interpreted in the context of a first-generation display and a rapidly advancing technology. On the whole, the results point both to promise and barriers in the use of refreshable graphical displays for blind users.

  18. Assisting Visually Impaired People to Acquire Targets on a Large Wall-Mounted Display

    Institute of Scientific and Technical Information of China (English)



    Large displays have become ubiquitous in our everyday lives, but these displays are designed for sighted people. This paper addresses the need for visually impaired people to access targets on large wall-mounted displays. We developed an assistive interface which exploits mid-air gesture input and haptic feedback, and examined its potential for pointing and steering tasks in human computer interaction (HCI). In two experiments, blind and blindfolded users performed target acquisition tasks using mid-air gestures and two different kinds of feedback (i.e., haptic feedback and audio feedback). Our results show that participants perform faster in Fitts’ law pointing tasks using the haptic feedback interface rather than the audio feedback interface. Furthermore, a regression analysis between movement time (MT) and the index of difficulty (ID) demonstrates that the Fitts’ law model and the steering law model are both effective for the evaluation of assistive interfaces for the blind. Our work and findings will serve as an initial step to assist visually impaired people to easily access required information on large public displays using haptic interfaces.

  19. The Effects of Workload Presented via Visual and Auditory Displays on Soldier Shooting and Secondary Task Performance (United States)


    ARMY RESEARCH LABORATORY The Effects of Workload Presented via Visual and Auditory Displays on Soldier Shooting and Secondary Task Performance by...Proving Ground, MD 21005-5425 ARL-TR-4224 August 2007 The Effects of Workload Presented via Visual and Auditory Displays on Soldier Shooting and...YYYY) August 2007 2. REPORT TYPE 3. DATES COVERED (From - To) 4. TITLE AND SUBTITLE The Effects of Workload Presented via Visual and Auditory

  20. Visualizing potential energy curves and conformations on ultra high-resolution display walls. (United States)

    Kirschner, Karl N; Reith, Dirk; Jato, Oliver; Hinkenjann, André


    In this contribution, we examine how visualization on an ultra high-resolution display wall can augment force-field research in the field of molecular modeling. Accurate force fields are essential for producing reliable simulations, and subsequently important for several fields of applications (e.g. rational drug design and biomolecular modeling). We discuss how using HORNET, a recently constructed specific ultra high-resolution tiled display wall, enhances the visual analytics that are necessary for conformational-based interpretation of the raw data from molecular calculations. Simultaneously viewing multiple potential energy graphs and conformation overlays leads to an enhanced way of evaluating force fields and in their optimization. Consequently, we have integrated visual analytics into our existing Wolf2Pack workflow. We applied this workflow component to analyze how major AMBER force fields (Parm14SB, Gaff, Lipid14, Glycam06j) perform at reproducing the quantum mechanics relative energies and geometries of saturated hydrocarbons. Included in this comparison are the 1996 OPLS force field and our newly developed ExTrM force field. While we focus on atomistic force fields the ideas presented herein are generalizable to other research areas, particularly those that involve numerous representations of large data amounts and whose simultaneous visualization enhances the analysis.

  1. Naïve realism: folk fallacies in the design and use of visual displays. (United States)

    Smallman, Harvey S; Cook, Maia B


    Often implicit in visual display design and development is a gold standard of photorealism. By approximating direct perception, photorealism appeals to users and designers by being both attractive and apparently effortless. The vexing result from numerous performance evaluations, though, is that increasing realism often impairs performance. Smallman and St. John (2005) labeled misplaced faith in realistic information display Naïve Realism and theorized it resulted from a triplet of folk fallacies about perception. Here, we illustrate issues associated with the wider trend towards realism by focusing on a specific current trend for high-fidelity perspective view (3D) geospatial displays. In two experiments, we validated Naïve Realism for different terrain understanding tasks, explored whether certain individuals are particularly prone to Naïve Realism, and determined the ability of task feedback to mitigate Naïve Realism. Performance was measured for laying and judging a concealed route across realistic terrain shown in different display formats. Task feedback was either implicit, in Experiment 1, or explicit in Experiment 2. Prospective and retrospective intuitions about the best display formats for the tasks were recorded and then related to task performance and participant spatial ability. Participants generally intuited they would perform tasks better with more realism than they actually required. For example, counter to intuitions, lowering fidelity of the terrain display revealed the gross scene layout needed to lay a well-concealed route. Individuals of high spatial ability calibrated their intuitions with only implicit task feedback, whereas those of low spatial ability required salient, explicit feedback to calibrate their intuitions about display realism. Results are discussed in the wider context of applying perceptual science to display design, and combating folk fallacies.

  2. Visual Fatigue Induced by Viewing a Tablet Computer with a High-resolution Display. (United States)

    Kim, Dong Ju; Lim, Chi Yeon; Gu, Namyi; Park, Choul Yong


    In the present study, the visual discomfort induced by smart mobile devices was assessed in normal and healthy adults. Fifty-nine volunteers (age, 38.16 ± 10.23 years; male : female = 19 : 40) were exposed to tablet computer screen stimuli (iPad Air, Apple Inc.) for 1 hour. Participants watched a movie or played a computer game on the tablet computer. Visual fatigue and discomfort were assessed using an asthenopia questionnaire, tear film break-up time, and total ocular wavefront aberration before and after viewing smart mobile devices. Based on the questionnaire, viewing smart mobile devices for 1 hour significantly increased mean total asthenopia score from 19.59 ± 8.58 to 22.68 ± 9.39 (p Visual fatigue and discomfort were significantly induced by viewing smart mobile devices, even though the devices were equipped with state-of-the-art display technology.

  3. Assessment of visual space recognition in patients with visual field defects using head mounted display (HMD) system: case study with severe visual field defect. (United States)

    Sugihara, Shunichi; Tanaka, Toshiaki; Miyasaka, Tomoya; Izumi, Takashi; Shimizu, Koichi


    For the quantitative assessment of visual field defects of cerebrovascular patients, we developed a new measurement system that could present various kinds of visual information to the patient. In this system, we use a head mounted display as the display device. The quantitative assessment becomes possible by adding the capability to measure the eye movement and the head movement simultaneously by means of a video apparatus of motion analysis. In our study, we examined the effectiveness of this system by applying it to a patient with serious visual field defects. The visual image of the reduced test paper was presented to the patient, the effect on his/her spatial recognition and eye movement was investigated. The results indicated the increase in the ration of visual search in the reduced side. With the reduced image, the decrease of the angular velocity of eye movement was recognized in the visual search in the defected side. In the motion analysis, the head movement was not observed while the eye movements appeared corresponding to each different conditions. This fact led us to confirm that the patient coped with this kind of test by the eye movement. In this analysis, the effectiveness and the usefulness of the developed system were confirmed that enables us to evaluate the abnormal and compensation movement of the eyes.

  4. CGLX: a scalable, high-performance visualization framework for networked display environments. (United States)

    Doerr, Kai-Uwe; Kuester, Falko


    The Cross Platform Cluster Graphics Library (CGLX) is a flexible and transparent OpenGL-based graphics framework for distributed, high-performance visualization systems. CGLX allows OpenGL based applications to utilize massively scalable visualization clusters such as multiprojector or high-resolution tiled display environments and to maximize the achievable performance and resolution. The framework features a programming interface for hardware-accelerated rendering of OpenGL applications on visualization clusters, mimicking a GLUT-like (OpenGL-Utility-Toolkit) interface to enable smooth translation of single-node applications to distributed parallel rendering applications. CGLX provides a unified, scalable, distributed OpenGL context to the user by intercepting and manipulating certain OpenGL directives. CGLX's interception mechanism, in combination with the core functionality for users to register callbacks, enables this framework to manage a visualization grid without additional implementation requirements to the user. Although CGLX grants access to its core engine, allowing users to change its default behavior, general development can occur in the context of a standalone desktop. The framework provides an easy-to-use graphical user interface (GUI) and tools to test, setup, and configure a visualization cluster. This paper describes CGLX's architecture, tools, and systems components. We present performance and scalability tests with different types of applications, and we compare the results with a Chromium-based approach.

  5. Visual Stability of Objects and Environments Viewed through Head-Mounted Displays (United States)

    Ellis, Stephen R.; Adelstein, Bernard D.


    Virtual Environments (aka Virtual Reality) is again catching the public imagination and a number of startups (e.g. Oculus) and even not-so-startup companies (e.g. Microsoft) are trying to develop display systems to capitalize on this renewed interest. All acknowledge that this time they will get it right by providing the required dynamic fidelity, visual quality, and interesting content for the concept of VR to take off and change the world in ways it failed to do so in past incarnations. Some of the surprisingly long historical background of the technology that the form of direct simulation that underlies virtual environment and augmented reality displays will be briefly reviewed. An example of a mid 1990's augmented reality display system with good dynamic performance from our lab will be used to illustrate some of the underlying phenomena and technology concerning visual stability of virtual environments and objects during movement. In conclusion some idealized performance characteristics for a reference system will be proposed. Interestingly, many systems more or less on the market now may actually meet many of these proposed technical requirements. This observation leads to the conclusion that the current success of the IT firms trying to commercialize the technology will depend on the hidden costs of using the systems as well as the development of interesting and compelling content.

  6. Toward Head-Up and Head-Worn Displays for Equivalent Visual Operations (United States)

    Prinzel, Lawrence J., III; Arthur, Jarvis J.; Bailey, Randall E.; Shelton, Kevin J.; Kramer, Lynda J.; Jones, Denise R.; Williams, Steven P.; Harrison, Stephanie J.; Ellis, Kyle K.


    A key capability envisioned for the future air transportation system is the concept of equivalent visual operations (EVO). EVO is the capability to achieve the safety of current-day Visual Flight Rules (VFR) operations and maintain the operational tempos of VFR irrespective of the weather and visibility conditions. Enhanced Flight Vision Systems (EFVS) offer a path to achieve EVO. NASA has successfully tested EFVS for commercial flight operations that has helped establish the technical merits of EFVS, without reliance on natural vision, to runways without category II/III ground-based navigation and lighting requirements. The research has tested EFVS for operations with both Head-Up Displays (HUDs) and "HUD equivalent" Head-Worn Displays (HWDs). The paper describes the EVO concept and representative NASA EFVS research that demonstrate the potential of these technologies to safely conduct operations in visibilities as low as 1000 feet Runway Visual Range (RVR). Future directions are described including efforts to enable low-visibility approach, landing, and roll-outs using EFVS under conditions as low as 300 feet RVR.

  7. A comparison of kinesthetic-tactual and visual displays via a critical tracking task. [for aircraft control (United States)

    Jagacinski, R. J.; Miller, D. P.; Gilson, R. D.


    The feasibility of using the critical tracking task to evaluate kinesthetic-tactual displays was examined. The test subjects were asked to control a first-order unstable system with a continuously decreasing time constant by using either visual or tactual unidimensional displays. The results indicate that the critical tracking task is both a feasible and a reliable methodology for assessing tactual tracking. Further, that the critical tracking methodology is as sensitive and valid a measure of tactual tracking as visual tracking is demonstrated by the approximately equal effects of quickening for the tactual and visual displays.

  8. Real-Time Detection and Reading of LED/LCD Displays for Visually Impaired Persons. (United States)

    Tekin, Ender; Coughlan, James M; Shen, Huiying


    Modern household appliances, such as microwave ovens and DVD players, increasingly require users to read an LED or LCD display to operate them, posing a severe obstacle for persons with blindness or visual impairment. While OCR-enabled devices are emerging to address the related problem of reading text in printed documents, they are not designed to tackle the challenge of finding and reading characters in appliance displays. Any system for reading these characters must address the challenge of first locating the characters among substantial amounts of background clutter; moreover, poor contrast and the abundance of specular highlights on the display surface - which degrade the image in an unpredictable way as the camera is moved - motivate the need for a system that processes images at a few frames per second, rather than forcing the user to take several photos, each of which can take seconds to acquire and process, until one is readable.We describe a novel system that acquires video, detects and reads LED/LCD characters in real time, reading them aloud to the user with synthesized speech. The system has been implemented on both a desktop and a cell phone. Experimental results are reported on videos of display images, demonstrating the feasibility of the system.

  9. Multisensory teamwork: using a tactile or an auditory display to exchange gaze information improves performance in joint visual search. (United States)

    Wahn, Basil; Schwandt, Jessika; Krüger, Matti; Crafa, Daina; Nunnendorf, Vanessa; König, Peter


    In joint tasks, adjusting to the actions of others is critical for success. For joint visual search tasks, research has shown that when search partners visually receive information about each other's gaze, they use this information to adjust to each other's actions, resulting in faster search performance. The present study used a visual, a tactile and an auditory display, respectively, to provide search partners with information about each other's gaze. Results showed that search partners performed faster when the gaze information was received via a tactile or auditory display in comparison to receiving it via a visual display or receiving no gaze information. Findings demonstrate the effectiveness of tactile and auditory displays for receiving task-relevant information in joint tasks and are applicable to circumstances in which little or no visual information is available or the visual modality is already taxed with a demanding task such as air-traffic control. Practitioner Summary: The present study demonstrates that tactile and auditory displays are effective for receiving information about actions of others in joint tasks. Findings are either applicable to circumstances in which little or no visual information is available or when the visual modality is already taxed with a demanding task.

  10. Through the Google Glass: The impact of heads-up displays on visual attention. (United States)

    Lewis, Joanna E; Neider, Mark B


    In five experiments, we evaluated how secondary information presented on a heads-up display (HUD) impacts performance of a concurrent visual attention task. To do so, we had participants complete a primary visual search task under a variety of secondary load conditions (a single word presented on Google Glass during each search trial). Processing of secondary information was measured through a recognition memory task. Other manipulations included relevance (Experiments 1-4) and temporal onset of secondary information relative to the primary task (Experiment 3). Secondary information was always disruptive to the visual search, regardless of temporal onset and even when participants were instructed to ignore it. These patterns were evident in search tasks reflective of both selective (Experiments 1-3) and preattentive (Experiment 4) attentional mechanisms, and were not a result of onset-offset attentional capture (Experiment 5). Recognition memory for secondary information was always above chance. Our findings suggest that HUD-based visual information is profoundly disruptive to attentional processes and largely immune to user-centric prioritization.

  11. 20 CFR 402.175 - Fees for providing information and related services for non-program purposes. (United States)


    ... (including costs of duplication) of providing information and related services under section 1106(c) of the... 20 Employees' Benefits 2 2010-04-01 2010-04-01 false Fees for providing information and related services for non-program purposes. 402.175 Section 402.175 Employees' Benefits SOCIAL...

  12. The Visual Display of Quantitative Information; Envisioning Information; Visual Explanations: Images and Quantities, Evidence and Narrative (by Edward R. Tufte) (United States)

    Harris, Harold H.


    The Visual Display of Quantitative Information Edward R. Tufte. Graphics Press: Cheshire, CT, 1983. 195 pp. ISBN 0-961-39210-X. 40.00. Envisioning Information Edward R. Tufte. Graphics Press: Cheshire, CT, 1990. 126 pp. ISBN 0-961-39211-8. 48.00. Visual Explanations: Images and Quantities, Evidence and Narrative Edward R. Tufte. Graphics Press: Cheshire, CT, 1997. 156 pp. ISBN 0-9613921-2-6. $45.00. Visual Explanations: Images and Quantities, Evidence and Narrative is the most recent of three books by Edward R. Tufte about the expression of information through graphs, charts, maps, and images. The most important of all the practical advice in these books is found on the first page of the first book, The Visual Display of Quantitative Information. Quantitative graphics should: Show the data Induce the viewer to think about the substance rather than the graphical design Avoid distorting what the data have to say Present many numbers in a small space Make large data sets coherent Encourage the eye to compare data Reveal the data at several levels of detail Serve a clear purpose: description, exploration, tabulation, or decoration Be closely integrated with the statistical and verbal descriptions of a data set Tufte illustrates these principles through all three books, going to extremes in the care with which he presents examples, both good and bad. He has designed the books so that the reader almost never has to turn a page to see the image, graph, or table that is being described in the text. The books are set in Monotype Bembo, a lead typeface designed so that smaller sizes open the surrounding white space, producing a pleasing balance. Some of the colored pages were put through more than 20 printing steps in order to render the subtle shadings required. The books are printed on heavy paper stock, and the fact that contributing artists, the typeface, the printing company, and the bindery are all credited on one of the back flyleaves is one indication of how

  13. Coherence across consciousness levels: Symmetric visual displays spare working memory resources. (United States)

    Dumitru, Magda L


    Two studies demonstrate that the need for coherence could nudge individuals to use structural similarities between binary visual displays and two concurrent cognitive tasks to unduly solve the latter in similar fashion. In an overt truth-judgement task, participants decided whether symmetric colourful displays matched conjunction or disjunction descriptions (e.g., "the black and/or the orange"). In the simultaneous covert categorisation task, they decided whether a colour name (e.g., "black") described a two-colour object or half of a single-colour object. Two response patterns emerged as follows. Participants either acknowledged or rejected matches between disjunction descriptions and two visual stimuli and, similarly, either acknowledged or rejected matches between single colour names and two-colour objects or between single colour names and half of single-colour objects. These findings confirm the coherence hypothesis, highlight the role of coherence in preserving working-memory resources, and demonstrate an interaction between high-level and low-level consciousness. Copyright © 2015 Elsevier Inc. All rights reserved.

  14. Volume Visualization and Compositing on Large-Scale Displays Using Handheld Touchscreen Interaction

    KAUST Repository

    Gastelum, Cristhopper Jacobo Armenta


    Advances in the physical sciences have progressively delivered ever increasing, already extremely large data sets to be analyzed. High performance volume rendering has become critical to the scientists for a better understanding of the massive amounts of data to be visualized. Cluster based rendering systems have become the base line to achieve the power and flexibility required to perform such task. Furthermore, display arrays have become the most suitable solution to display these data sets at their natural size and resolution which can be critical for human perception and evaluation. The work in this thesis aims at improving the scalability and usability of volume rendering systems that target visualization on display arrays. The first part deals with improving the performance by introducing the implementations of two parallel compositing algorithms for volume rendering: direct send and binary swap. The High quality Volume Rendering (HVR) framework has been extended to accommodate parallel compositing where previously only serial compositing was possible. The preliminary results show improvements in the compositing times for direct send even for a small number of processors. Unfortunately, the results of binary swap exhibit a negative behavior. This is due to the naive use of the graphics hardware blending mechanism. The expensive transfers account for the lengthy compositing times. The second part targets the development of scalable and intuitive interaction mechanisms. It introduces the development of a new client application for multitouch tablet devices, like the Apple iPad. The main goal is to provide the HVR framework, that has been extended to use tiled displays, a more intuitive and portable interaction mechanism that can get advantage of the new environment. The previous client is a PC application for the typical desktop settings that use a mouse and keyboard as sources of interaction. The current implementation of the client lets the user steer and

  15. Evaluation of Visualization Tools for Computer Network Defense Analysts: Display Design, Methods, and Results for a User Study (United States)


    NOV 2016 US Army Research Laboratory Evaluation of Visualization Tools for Computer Network Defense Analysts: Display Design , Methods...participant completed several posttask questionnaires , including 1) a survey on usefulness and ease of use for each of the 3 displays, 2) an analysis survey ...on node representation, 3) an analysis survey on link representation, and 4) a posttask analysis preference survey . All questionnaires were

  16. Undifferentiated Facial Electromyography Responses to Dynamic, Audio-Visual Emotion Displays in Individuals with Autism Spectrum Disorders (United States)

    Rozga, Agata; King, Tricia Z.; Vuduc, Richard W.; Robins, Diana L.


    We examined facial electromyography (fEMG) activity to dynamic, audio-visual emotional displays in individuals with autism spectrum disorders (ASD) and typically developing (TD) individuals. Participants viewed clips of happy, angry, and fearful displays that contained both facial expression and affective prosody while surface electrodes measured…

  17. Evaluation of monoscopic and stereoscopic displays for visual-spatial tasks in medical contexts. (United States)

    Martinez Escobar, Marisol; Junke, Bethany; Holub, Joseph; Hisley, Kenneth; Eliot, David; Winer, Eliot


    In the medical field, digital images are present in diagnosis, pre-operative planning, minimally invasive surgery, instruction, and training. The use of medical digital imaging has afforded new ways to interact with a patient, such as seeing fine details inside a body. This increased usage also raises many basic research questions on human perception and performance when utilizing these images. The work presented here attempts to answer the question: How would adding the stereopsis depth cue affect relative position tasks in a medical context compared to a monoscopic view? By designing and conducting a study to isolate the benefits between monoscopic 3D and stereoscopic 3D displays in a relative position task, the following hypothesis was tested: stereoscopic 3D displays are beneficial over monoscopic 3D displays for relative position judgment tasks in a medical visualization setting. 44 medical students completed a series of relative position judgments tasks. The results show that stereoscopic condition yielded a higher score than the monoscopic condition with regard to the hypothesis.

  18. Preliminary Investigation of Visual Attention to Human Figures in Photographs: Potential Considerations for the Design of Aided AAC Visual Scene Displays (United States)

    Wilkinson, Krista M.; Light, Janice


    Purpose: Many individuals with complex communication needs may benefit from visual aided augmentative and alternative communication systems. In visual scene displays (VSDs), language concepts are embedded into a photograph of a naturalistic event. Humans play a central role in communication development and might be important elements in VSDs.…

  19. From shunting inhibition to dynamic normalization: Attentional selection and decision-making in brief visual displays. (United States)

    Smith, Philip L; Sewell, David K; Lilburn, Simon D


    Normalization models of visual sensitivity assume that the response of a visual mechanism is scaled divisively by the sum of the activity in the excitatory and inhibitory mechanisms in its neighborhood. Normalization models of attention assume that the weighting of excitatory and inhibitory mechanisms is modulated by attention. Such models have provided explanations of the effects of attention in both behavioral and single-cell recording studies. We show how normalization models can be obtained as the asymptotic solutions of shunting differential equations, in which stimulus inputs and the activity in the mechanism control growth rates multiplicatively rather than additively. The value of the shunting equation approach is that it characterizes the entire time course of the response, not just its asymptotic strength. We describe two models of attention based on shunting dynamics, the integrated system model of Smith and Ratcliff (2009) and the competitive interaction theory of Smith and Sewell (2013). These models assume that attention, stimulus salience, and the observer's strategy for the task jointly determine the selection of stimuli into visual short-term memory (VSTM) and the way in which stimulus representations are weighted. The quality of the VSTM representation determines the speed and accuracy of the decision. The models provide a unified account of a variety of attentional phenomena found in psychophysical tasks using single-element and multi-element displays. Our results show the generality and utility of the normalization approach to modeling attention.

  20. Contribution of TopOwl head mounted display system in degraded visual environments (United States)

    Lemoine, Olivier; François, Jean-Michel; Point, Pascal


    Piloting a rotorcraft in a Degraded Visual Environment (DVE) is a very complex task, and the evolution of the rotorcraft missions tend to augment the probability of such degraded flight conditions (increase of night flights, all-weather flights, with brownout or whiteout phenomena…). When the direct view of the external situation is degraded, the avionic system can be of great help for the crew to recover the lost visual references. TopOwl® Head Mounted Sight and Display (HMSD) system is particularly adapted to such situations, allowing the pilot to remain "eyes-out" while visualizing on a large field of view different information: a conformal enhanced image (EVS) coming from an on-board sensor, various 2D and 3D symbologies (flight, navigation, mission specific symbols), a conformal synthetic representation of the terrain (SVS), a night vision image coming from the integrated Image Intensifier Tubes, or a combination of these data, depending on the external conditions and the phase of flight, according to the pilot's choice.

  1. Development of a standard methodology for optimizing remote visual display for nuclear-maintenance tasks

    Energy Technology Data Exchange (ETDEWEB)

    Clarke, M.M.; Garin, J.; Preston-Anderson, A.


    The aim of the present study is to develop a methodology for optimizing remote viewing systems for a fuel recycle facility (HEF) being designed at Oak Ridge National Laboratory (ORNL). An important feature of this design involves the Remotex concept: advanced servo-controlled master/slave manipulators, with remote television viewing, will totally replace direct human contact with the radioactive environment. Therefore, the design of optimal viewing conditions is a critical component of the overall man/machine system. A methodology has been developed for optimizing remote visual displays for nuclear maintenance tasks. The usefulness of this approach has been demonstrated by preliminary specification of optimal closed circuit TV systems for such tasks.

  2. Effectiveness of basic display augmentation in vehicular control by visual field cues (United States)

    Grunwald, A. J.; Merhav, S. J.


    The paper investigates the effectiveness of different basic display augmentation concepts - fixed reticle, velocity vector, and predicted future vehicle path - for RPVs controlled by a vehicle-mounted TV camera. The task is lateral manual control of a low flying RPV along a straight reference line in the presence of random side gusts. The man-machine system and the visual interface are modeled as a linear time-invariant system. Minimization of a quadratic performance criterion is assumed to underlie the control strategy of a well-trained human operator. The solution for the optimal feedback matrix enables the explicit computation of the variances of lateral deviation and directional error of the vehicle and of the control force that are used as performance measures.

  3. [Study on visual display terminal mental fatigue status based on physiological information]. (United States)

    Zhang, Aihua; Yang, Hua; Kong, Lingjie


    A visual display terminal (VDT) mental fatigue task was designed to search for the objective indicator to diagnose and evaluate the VDT mental fatigue status. The signals of temperature and electrocardiograph (ECG) are collected from the subjects. The temperature, heart rate (HR) and heart rate variability (HRV) are extracted as the objective parameters after analyzing the temperature signals in time domain and the ECG signals in time domain and frequency domain. Compared with mental fatigue pre-experiment, the temperature increased significantly (Pmental fatigue experiment. Compared with the end of mental fatigue experiment, the temperature increased, the changes of RR-PNN50 were not obvious, the S wavelet increased significantly (Pmental fatigue was somewhat remittance after natural recovery. The results showed that the objective indicator to evaluate the VDT mental fatigue status would be hopeful to be found out by analyzing the signals of temperature and ECG.

  4. MediaCommons for cultural heritage: Applied mixed media visualization storytelling for high resolution collaborative cyberarchaeological displays

    KAUST Repository

    Mangan, John


    Archaeology is a discipline that studies time through an understanding of space and objects in that space; archaeology is ultimately, therefore, an intersection where the visualization of space and the visualization of time meet. Archaeology has long utilized visualization as a technique to analyze and disseminate information; however, comprehensive and collaborative analysis and storytelling with this visual data has always been limited by the capacity of the systems, which create and display it. To present the most complete narrative of the past, one must seek the \\'big picture\\' by assembling the disparate pieces of data, which reflect the lives of the humans we study. This paper presents a framework for the visualization of and interaction with rich data collections in high resolution, networked, tiled-display environments, called the MediaCommons Framework. © 2013 IEEE.

  5. Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography. (United States)

    Hongen Liao; Dohi, Takeyoshi; Nomura, Keisuke


    We developed an autostereoscopic display for distant viewing of 3D computer graphics (CG) images without using special viewing glasses or tracking devices. The images are created by employing referential viewing area-based CG image generation and pixel distribution algorithm for integral photography (IP) and integral videography (IV) imaging. CG image rendering is used to generate IP/IV elemental images. The images can be viewed from each viewpoint within a referential viewing area and the elemental images are reconstructed from rendered CG images by pixel redistribution and compensation method. The elemental images are projected onto a screen that is placed at the same referential viewing distance from the lens array as in the image rendering. Photographic film is used to record the elemental images through each lens. The method enables 3D images with a long visualization depth to be viewed from relatively long distances without any apparent influence from deviated or distorted lenses in the array. We succeeded in creating an actual autostereoscopic images with an image depth of several meters in front of and behind the display that appear to have 3D even when viewed from a distance.

  6. Research on steady-state visual evoked potentials in 3D displays (United States)

    Chien, Yu-Yi; Lee, Chia-Ying; Lin, Fang-Cheng; Huang, Yi-Pai; Ko, Li-Wei; Shieh, Han-Ping D.


    Brain-computer interfaces (BCIs) are intuitive systems for users to communicate with outer electronic devices. Steady state visual evoked potential (SSVEP) is one of the common inputs for BCI systems due to its easy detection and high information transfer rates. An advanced interactive platform integrated with liquid crystal displays is leading a trend to provide an alternative option not only for the handicapped but also for the public to make our lives more convenient. Many SSVEP-based BCI systems have been studied in a 2D environment; however there is only little literature about SSVEP-based BCI systems using 3D stimuli. 3D displays have potentials in SSVEP-based BCI systems because they can offer vivid images, good quality in presentation, various stimuli and more entertainment. The purpose of this study was to investigate the effect of two important 3D factors (disparity and crosstalk) on SSVEPs. Twelve participants participated in the experiment with a patterned retarder 3D display. The results show that there is a significant difference (p-value<0.05) between large and small disparity angle, and the signal-to-noise ratios (SNRs) of small disparity angles is higher than those of large disparity angles. The 3D stimuli with smaller disparity and lower crosstalk are more suitable for applications based on the results of 3D perception and SSVEP responses (SNR). Furthermore, we can infer the 3D perception of users by SSVEP responses, and modify the proper disparity of 3D images automatically in the future.

  7. The Development and Evaluation of Color Display Systems for Airborne Applications. Phase 1. Fundamental Visual, Perceptual, and Display System Considerations (United States)


    Instrumentation, 156 There is a paucity of data on ininimum luminanc:e rcquirements for electronic displays. The Air Force has conduted cockpit lighting vv... thermal expansion of the mask. Light output increased due to improvements in the sulphide phosphors and later by thu iotroduction of rare-earth...that occur through tube assembly fluctuations, Influences of magnetic fields, or thermal dislocations of the shadow mask with respect to the faceplate

  8. The impact of home care nurses' numeracy and graph literacy on comprehension of visual display information: implications for dashboard design. (United States)

    Dowding, Dawn; Merrill, Jacqueline A; Onorato, Nicole; Barrón, Yolanda; Rosati, Robert J; Russell, David


    To explore home care nurses' numeracy and graph literacy and their relationship to comprehension of visualized data. A multifactorial experimental design using online survey software. Nurses were recruited from 2 Medicare-certified home health agencies. Numeracy and graph literacy were measured using validated scales. Nurses were randomized to 1 of 4 experimental conditions. Each condition displayed data for 1 of 4 quality indicators, in 1 of 4 different visualized formats (bar graph, line graph, spider graph, table). A mixed linear model measured the impact of numeracy, graph literacy, and display format on data understanding. In all, 195 nurses took part in the study. They were slightly more numerate and graph literate than the general population. Overall, nurses understood information presented in bar graphs most easily (88% correct), followed by tables (81% correct), line graphs (77% correct), and spider graphs (41% correct). Individuals with low numeracy and low graph literacy had poorer comprehension of information displayed across all formats. High graph literacy appeared to enhance comprehension of data regardless of numeracy capabilities. Clinical dashboards are increasingly used to provide information to clinicians in visualized format, under the assumption that visual display reduces cognitive workload. Results of this study suggest that nurses' comprehension of visualized information is influenced by their numeracy, graph literacy, and the display format of the data. Individual differences in numeracy and graph literacy skills need to be taken into account when designing dashboard technology.

  9. Assessment of visual space recognition of patients with unilateral spatial neglect and visual field defects using a head mounted display system. (United States)

    Sugihara, Shunichi; Tanaka, Toshiaki; Miyasaka, Tomoya; Izumi, Takashi; Shimizu, Koichi


    [Purpose] The purpose of this study was the development of a method for presenting diverse visual information and assessing visual space recognition using a new head mounted display (HMD) system. [Subjects] Eight patients: four with unilateral spatial neglect (USN) and four with visual field defects (VFD). [Methods] A test sheet was placed on a desk, and its image was projected on the display of the HMD. Then, space recognition assessment was conducted using a cancellation test and motion analysis of the eyeballs and head under four conditions with images reduced in size and shifted. [Results] Leftward visual search was dominant in VFD patients, while rightward visual search was dominant in USN patients. The angular velocity of leftward eye movement during visual search of the right sheet decreased in both patient types. Motion analysis revealed a tendency of VFD patients to rotate the head in the affected direction under the left reduction condition, whereas USN patients rotated it in the opposite direction of the neglect. [Conclusion] A new HMD system was developed for presenting diverse visual information and assessing visual space recognition which identified the differences in the disturbance of visual space recognition of VFD and USN patients were indicated.

  10. Effects on visual functions during tasks of object handling in virtual environment with a head mounted display. (United States)

    Kawara, T; Ohmi, M; Yoshizawa, T


    This study examined the effects on visual functions of a prolonged handling task within the helmet-mounted display environment. Both version eye movement and accommodative response became gradually slower during the 40-min task. Although delayed presentation of display after head movement noticeably worsened both visual responses, presentation delay after hand movement did not significantly change the sluggishness of responses. Therefore it is suggested that decreasing time delay after head movement is a more important factor in order to improve human performance of handling tasks within the HMD environment.


    Institute of Scientific and Technical Information of China (English)



    视觉营销(VDM)这个雏形最先来源于欧洲,大规模的生产需要大量的交换来完成,这些资本家为了推销其商品,因而促使了展示商品的发展,而到了19世纪末,服装业发展,需要大量生产销售,这时视觉营销开始出现,随之,伴随着百货商场的产生,视觉营销不断地成熟、完善。本文从视觉营销概念以及旗下的视觉陈列构成进行分析,从视觉陈列要素中的店面、陈列进行色彩、环境色、照明道具方式等规划,强调陈列与展示带来的视觉冲击,视觉陈列通过服装与品牌的形象化展示,用无声的语言连接着消费者,从而向消费者传递商品信息,服务理念以及品牌定位,达到实现商品价值的目的。%The first prototype of visual merchandising (VDM) is from Europe, because large-scale production requires a lot of exchange to complete. Capitalists sel their goods, which has prompted the development of the display of goods, and to the late 19th century, with the development of the garment industry, it requires a lot of production and marketing, visual merchandising began to appear and be folowed. Along with the produce department stores, visual merchandising continues to mature, and constantly improve. From the concept of visual merchandising and visual display, the article analyzes from the visual display elements store, display for color, ambient color, lighting, props, planning methods, emphasizing the display and showing the visual impact, the visual display through the clothing and brand visualization display, with a silent language connects consumers, so as to pass commodity information to consumers, the service concept and brand positioning to achieve the purpose of the value of goods.

  12. An Examination of the Relationship between Visual Fatigue Symptoms with Flicker Value Variations in Video Display Terminal Users

    Directory of Open Access Journals (Sweden)

    Ehsanollah Habibi


    Full Text Available In most sensitive occupations such as nuclear, military and chemical industries closed circuit systems and visual display terminals (VDTs are used to carefully control and assess sensitive processes. Visual fatigue is one of the factors decreasing accuracy and concentration in operators causing faulty perception. This study aimed to find out a relationship between visual fatigue symptoms (VFS of Flicker value variations in video display terminal (VDT operators. This cross-sectional study, conducted in 2011, aimed to examine visual fatigue and determine the relationship between its symptoms and visual flicker value changes in 248 operators of VDTs in several occupations. The materials used in this study were a visual fatigue questionnaire of VDTs and a VFM-90.1 device. Visual fatigue was measured in two stages (prior to beginning to work and 60 min later. The data were analyzed by SPSS11.5, using descriptive statistics, paired t-test, simple and multiple linear regressions, correlation and recognition coefficients. Then regression equations of changes in flicker value depending on the changes in the main domains and the changes in final score before the questionnaire were obtained. Paired t-test indicated significant differences in the mean score of visual fatigue symptoms and the mean score of flicker value between the two stages, respectively (P ≤ 0.001. Simple and multiple regressions of flicker value variations, for the last visual fatigue changes in questionnaire score and the four main domains of the questionnaire were obtained R2 = 0.851 and R2 = 0.853, respectively. Correlation coefficient in the above tests indicated reverse and significant relationships among flicker value changes with changes in questionnaire score and visual fatigue symptoms. Diagnosing the first symptoms of visual fatigue could be an appropriate warning for VDTs operators in sensitive occupations to react suitably, in behavior and management, to control or treat

  13. Motherese by eye and ear: infants perceive visual prosody in point-line displays of talking heads.

    Directory of Open Access Journals (Sweden)

    Christine Kitamura

    Full Text Available Infant-directed (ID speech provides exaggerated auditory and visual prosodic cues. Here we investigated if infants were sensitive to the match between the auditory and visual correlates of ID speech prosody. We presented 8-month-old infants with two silent line-joined point-light displays of faces speaking different ID sentences, and a single vocal-only sentence matched to one of the displays. Infants looked longer to the matched than mismatched visual signal when full-spectrum speech was presented; and when the vocal signals contained speech low-pass filtered at 400 Hz. When the visual display was separated into rigid (head only and non-rigid (face only motion, the infants looked longer to the visual match in the rigid condition; and to the visual mismatch in the non-rigid condition. Overall, the results suggest 8-month-olds can extract information about the prosodic structure of speech from voice and head kinematics, and are sensitive to their match; and that they are less sensitive to the match between lip and voice information in connected speech.

  14. Is a picture worth a thousand words? The interaction of visual display and attribute representation in attenuating framing bias}

    Directory of Open Access Journals (Sweden)

    Eyal Gamliel


    Full Text Available The attribute framing bias is a well-established phenomenon, in which an object or an event is evaluated more favorably when presented in a positive frame such as ``the half full glass'' than when presented in the complementary negative framing. Given that previous research showed that visual aids can attenuate this bias, the current research explores the factors underlying the attenuating effect of visual aids. In a series of three experiments, we examined how attribute framing bias is affected by two factors: (a The display mode---verbal versus visual; and (b the representation of the critical attribute---whether one outcome, either the positive or the negative, is represented or both outcomes are represented. In Experiment 1 a marginal attenuation of attribute framing bias was obtained when verbal description of either positive or negative information was accompanied by corresponding visual representation. In Experiment 2 similar marginal attenuation was obtained when both positive and negative outcomes were verbally represented. In Experiment 3, where the verbal description represented both positive and negative outcomes, significant attenuation was obtained when it was accompanied by a visual display that represented a single outcome, and complete attenuation, totally eliminating the framing bias, was obtained when it was accompanied by a visual display that represented both outcomes. Thus, our findings showed that interaction between the display mode and the representation of the critical attribute attenuated the framing bias. Theoretical and practical implications of the interaction between verbal description, visual aids and representation of the critical attribute are discussed, and future research is suggested.

  15. Visual search in ecological and non-ecological displays: evidence for a non-monotonic effect of complexity on performance.

    Directory of Open Access Journals (Sweden)

    Philippe Chassy

    Full Text Available Considerable research has been carried out on visual search, with single or multiple targets. However, most studies have used artificial stimuli with low ecological validity. In addition, little is known about the effects of target complexity and expertise in visual search. Here, we investigate visual search in three conditions of complexity (detecting a king, detecting a check, and detecting a checkmate with chess players of two levels of expertise (novices and club players. Results show that the influence of target complexity depends on level of structure of the visual display. Different functional relationships were found between artificial (random chess positions and ecologically valid (game positions stimuli: With artificial, but not with ecologically valid stimuli, a "pop out" effect was present when a target was visually more complex than distractors but could be captured by a memory chunk. This suggests that caution should be exercised when generalising from experiments using artificial stimuli with low ecological validity to real-life stimuli.

  16. P1-32: Response of Human Visual System to Paranormal Stimuli Appearing in Three-Dimensional Display

    Directory of Open Access Journals (Sweden)

    Jisoo Hong


    Full Text Available Three-dimensional (3D display became one of indispensable features of commercial TVs in recent years. However, the 3D content displayed by 3D display may contain the abrupt change of depth when the scene changes, which might be considered as a paranormal stimulus. Because the human visual system is not accustomed to such paranormal stimuli in natural conditions, they can cause unexpected responses which usually induce discomfort. Following the change of depth expressed by 3D display, the eyeballs rotate to match the convergence to the new 3D image position. The amount of rotation varies according to the initial longitudinal location and depth displacement of 3D image. Because the change of depth is abrupt, there is delay in human visual system following the change and such delay can be a source of discomfort. To guarantee the safety in watching 3D TV, the acceptable level of displacement in the longitudinal direction should be revealed quantitatively. Additionally, the artificially generated scenes also can provide paranormal stimuli such as periodic depth variations. In the presentation, we investigate the response of human visual system to such paranormal stimuli given by 3D display system. Using the result of investigation, we can give guideline to creating the 3D content to minimize the discomfort coming from the paranormal stimuli.

  17. Work with visual display units and musculoskeletal disorders: A cross-sectional study

    Directory of Open Access Journals (Sweden)

    Matteo Riccò


    Full Text Available Background: Epidemiological studies have shown that employees working with visual display units (VDU are more likely to complain about musculoskeletal disorders (MSDs. The aim of this study has been to evaluate associations among MSDs and individuals and work-related factors. Material and Methods: A total of 1032 VDU workers were assessed about their personal (i.e., age, working history, smoking history, physical activity and work-related factors (i.e., predominant job tasks performed, work posture. Work environment was evaluated regarding fulfillment of the standard ISO 9241-5:1998. The investigation required a direct observation of participants (in order to accurately assess the prevalence of MSDs and workstations. Adjusted odds ratios (ORa were calculated by means of the logistic regression model. Results: Prevalence of MSDs was relatively high (53%. In general, MSDs were significantly associated with female sex (OR = 2.832, 95% confidence interval (CI: 2.178–3.683, age ≥ 50 years old (OR = 2.231, 95% CI: 1.236–4.026, longer exposure to VDU, both as working history (10–14 years: OR = 1.934, 95% CI: 1.301–2.875; ≥ 15 years: OR = 2.223, 95% CI: 1.510–3.271 and working time (30–39 h/week: OR = 1.537, 95% CI: 1.087–2.273. Inappropriate workstation design was confirmed by the multivariate analysis as a risk factor for MSDs (ORa = 2.375, 95% CI: 1.124–5.018. Conclusions: Musculoskeletal disorders were significantly associated with individual factors as well as characteristics of work environment. An appropriate design of workstations may significantly reduce their prevalence amongst VDU workers. Med Pr 2016;67(6:707–719

  18. Work with visual display units and musculoskeletal disorders: A cross-sectional study. (United States)

    Riccò, Matteo; Cattani, Silvia; Gualerzi, Giovanni; Signorelli, Carlo


    Epidemiological studies have shown that employees working with visual display units (VDU) are more likely to complain about musculoskeletal disorders (MSDs). The aim of this study has been to evaluate associations among MSDs and individuals and work-related factors. A total of 1032 VDU workers were assessed about their personal (i.e., age, working history, smoking history, physical activity) and work-related factors (i.e., predominant job tasks performed, work posture). Work environment was evaluated regarding fulfillment of the standard ISO 9241-5:1998. The investigation required a direct observation of participants (in order to accurately assess the prevalence of MSDs) and workstations. Adjusted odds ratios (ORa) were calculated by means of the logistic regression model. Prevalence of MSDs was relatively high (53%). In general, MSDs were significantly associated with female sex (OR = 2.832, 95% confidence interval (CI): 2.178-3.683), age ≥ 50 years old (OR = 2.231, 95% CI: 1.236-4.026), longer exposure to VDU, both as working history (10-14 years: OR = 1.934, 95% CI: 1.301-2.875; ≥ 15 years: OR = 2.223, 95% CI: 1.510-3.271) and working time (30-39 h/week: OR = 1.537, 95% CI: 1.087-2.273). Inappropriate workstation design was confirmed by the multivariate analysis as a risk factor for MSDs (ORa = 2.375, 95% CI: 1.124-5.018). Musculoskeletal disorders were significantly associated with individual factors as well as characteristics of work environment. An appropriate design of workstations may significantly reduce their prevalence amongst VDU workers. Med Pr 2016;67(6):707-719.

  19. Lacrimal hypofunction as a new mechanism of dry eye in visual display terminal users.

    Directory of Open Access Journals (Sweden)

    Shigeru Nakamura

    Full Text Available BACKGROUND: Dry eye has shown a marked increase due to visual display terminal (VDT use. It remains unclear whether reduced blinking while focusing can have a direct deleterious impact on the lacrimal gland function. To address this issue that potentially affects the life quality, we conducted a large-scale epidemiological study of VDT users and an animal study. METHODOLOGY/PRINCIPAL FINDINGS: Cross sectional survey carried out in Japan. A total of 1025 office workers who use VDT were enrolled. The association between VDT work duration and changes in tear film status, precorneal tear stability, lipid layer status and tear secretion were analyzed. For the animal model study, the rat VDT user model, placing rats onto a balance swing in combination with exposure to an evaporative environment was used to analyze lacrimal gland function. There was no positive relationship between VDT working duration and change in tear film stability and lipid layer status. The odds ratio for decrease in Schirmer score, index of tear secretion, were significantly increased with VDT working year (P = 0.012 and time (P = 0.005. The rat VDT user model, showed chronic reduction of tear secretion and was accompanied by an impairment of the lacrimal gland function and morphology. This dysfunction was recovered when rats were moved to resting conditions without the swing. CONCLUSIONS/SIGNIFICANCE: These data suggest that lacrimal gland hypofunction is associated with VDT use and may be a critical mechanism for VDT-associated dry eye. We believe this to be the first mechanistic link to the pathogenesis of dry eye in office workers.

  20. Meibomian gland dysfunction determines the severity of the dry eye conditions in visual display terminal workers.

    Directory of Open Access Journals (Sweden)

    Huping Wu

    Full Text Available OBJECTIVE: To explore meibomian gland dysfunction (MGD may determine the severity of dry eye conditions in visual display terminal (VDT workers. METHODOLOGY: Prospective, case-control study carried out in China.106 eyes of 53 patients (VDT work time >4 hour per day were recruited as the Long time VDT group; 80 eyes of 40 control subjects (VDT work time ≤ 4 hour per day served as the Short time VDT group. A questionnaire of Ocular Surface Disease Index (OSDI and multiple tests were performed. Three dry eye tests: tear film breakup time (BUT, corneal fluorescein staining, Schirmer I test; and three MGD parameters: lid margin abnormality score, meibum expression assessment (meibum score, and meibomian gland dropout degree (meiboscore using Keratograph 5 M. PRINCIPAL FINDINGS: OSDI and corneal fluorescein score were significantly higher while BUT was dramatically shorter in the long time VDT group than the short time VDT group. However, the average of Schirmer tear volumes was in normal ranges in both groups. Interestingly, the three MGD parameters were significantly higher in the long time VDT group than the short time one (P<0.0001. When 52 eyes with Schirmer <10 mm and 54 eyes with Schirmer ≥ 10 mm were separated from the long time VDT workers, no significant differences were found between the two subgroups in OSDI, fluorescein staining and BUT, as well as the three MGD parameters. All three MGD parameters were positively correlated with VDT working time (P<0.0001 and fluorescein scores (P<0.0001, inversely correlated with BUT (P<0.05, but not correlated with Schirmer tear volumes in the VDT workers. CONCLUSIONS: Our findings suggest that a malfunction of meibomian glands is associated with dry eye patients in long term VDT workers with higher OSDI scores whereas some of those patients presenting a normal tear volume.

  1. Effect of work with visual display units on musculo-skeletal disorders in the office environment. (United States)

    Sillanpää, J; Huikko, S; Nyberg, M; Kivi, P; Laippala, P; Uitti, J


    The increase in computer and mouse use has been associated with an increased prevalence of disorders in the neck and upper extremities. Furthermore, poor workstation design has been associated with an increased risk of developing these symptoms. Aim The aims of this study were (i) to estimate the prevalence of musculo-skeletal disorders among full-time visual display unit (VDU) users; (ii) to examine how the prevalence varies by work environment; and (iii) to explore the association with work factors. A survey was carried out on the effect of work with VDUs on musculo-skeletal disorders in workers in the office environment of 56 workplaces. Office workers (n = 298), customer service workers (n = 238) and designers (n = 247) were studied. For all the occupations combined, the 12 month prevalences of musculo-skeletal symptoms in the neck, shoulders, elbows, lower arms and wrists, and fingers were 63, 24, 18, 35 and 16%, respectively. The study indicated that musculo-skeletal pain is common among computer workers in offices. There was no strong association between the duration of computer work and pain or between the duration of mouse use and pain, but workers' perception of their workstation as being poor ergonomically was strongly associated with an increased prevalence of pain. Musculo-skeletal symptoms are common, but the duration of daily keyboard and mouse use had no connection with musculo-skeletal symptoms. Instead, more consideration should be paid to the ergonomics of workstations, the placing of the mouse, the postures of the upper extremities and the handling of the mouse.

  2. Personal risk factors for carpal tunnel syndrome in female visual display unit workers

    Directory of Open Access Journals (Sweden)

    Matteo Riccò


    Full Text Available Objectives: Carpal tunnel syndrome (CTS is the most common nerve entrapment syndrome, which since the beginning of the seventies has been linked to the keyboard and visual display unit (VDU. The objective of this study was to investigate the prevalence and personal factors associated with CTS in female VDU workers in Italy. Material and Methods: Participants in this study were female adult subjects, working ≥ 20 h/week (N = 631, mean age 38.14±7.81 years, mean working age 12.9±7.24 years. Signs and symptoms were collected during compulsory occupational medical surveillance. The binary logistic regression was used to estimate adjusted odds ratios for the factors of interest. Results: Diagnosis of CTS was reported in 48 cases (7.6%, 11 of them or 1.7% after a surgical correction for the incidence of 5.94/1000 person-years. In general, signs and symptoms of CTS were associated with the following demographic factors: previous trauma of upper limb (adjusted odds ratio (ORa = 8.093, 95% confidence interval (CI: 2.347–27.904, history (> 5 years of oral contraceptives therapy/hormone replacement therapy (ORa = 3.77, 95% CI: 1.701–8.354 and cervical spine signs/symptoms (ORa = 4.565, 95% CI: 2.281–9.136. Conclusions: The prevalence of CTS was similar to the estimates for the general population of Italy. Among personal risk factors, hormone therapy, previous trauma of the upper limb and signs/symptoms of the cervical spine appeared to be associated with a higher risk of CTS syndrome. Eventually, the results reinforce interpretation of CTS in VDU workers as a work-related musculoskeletal disorder rather than a classical occupational disease. Int J Occup Med Environ Health 2016;29(6:927–936

  3. Personal risk factors for carpal tunnel syndrome in female visual display unit workers. (United States)

    Riccò, Matteo; Cattani, Silvia; Signorelli, Carlo


    Carpal tunnel syndrome (CTS) is the most common nerve entrapment syndrome, which since the beginning of the seventies has been linked to the keyboard and visual display unit (VDU). The objective of this study was to investigate the prevalence and personal factors associated with CTS in female VDU workers in Italy. Participants in this study were female adult subjects, working ≥ 20 h/week (N = 631, mean age 38.14±7.81 years, mean working age 12.9±7.24 years). Signs and symptoms were collected during compulsory occupational medical surveillance. The binary logistic regression was used to estimate adjusted odds ratios for the factors of interest. Diagnosis of CTS was reported in 48 cases (7.6%, 11 of them or 1.7% after a surgical correction) for the incidence of 5.94/1000 person-years. In general, signs and symptoms of CTS were associated with the following demographic factors: previous trauma of upper limb (adjusted odds ratio (ORa) = 8.093, 95% confidence interval (CI): 2.347-27.904), history (> 5 years) of oral contraceptives therapy/hormone replacement therapy (ORa = 3.77, 95% CI: 1.701-8.354) and cervical spine signs/symptoms (ORa = 4.565, 95% CI: 2.281-9.136). The prevalence of CTS was similar to the estimates for the general population of Italy. Among personal risk factors, hormone therapy, previous trauma of the upper limb and signs/symptoms of the cervical spine appeared to be associated with a higher risk of CTS syndrome. Eventually, the results reinforce interpretation of CTS in VDU workers as a work-related musculoskeletal disorder rather than a classical occupational disease. Int J Occup Med Environ Health 2016;29(6):927-936.

  4. P1-7: Modern Display Technology in Vision Science: Assessment of OLED and LCD Monitors for Visual Experiments

    Directory of Open Access Journals (Sweden)

    Tobias Elze


    Full Text Available For many decades, cathode ray tube (CRT monitors have been the dominant display technology in vision science. However, in recent years, most manufacturers stopped their CRT production lines, which enforces the application of alternative display technology in the field of vision science. Here, we analyze liquid crystal displays (LCDs and organic light-emitting diode (OLED monitors for their applicability in vision science experiments. Based on extensive measurements of their photometric output, we compare these technologies and contrast them with classical CRT monitors. Vision scientists aim to accurately present both static and dynamic stimuli on their display devices. As for the presentation of static stimuli, we demonstrate an increased accuracy for LCD and OLED devices compared to CRT monitors, because the former exhibit a higher degree of independence of neighboring pixels. As for dynamic presentations, both CRTs and OLEDs outperform LCD devices in terms of accuracy, because dynamic presentations on LCDs require a reorientation of the liquid crystal molecules, so that successive frames in time depend on each other. Together with widely unknown and uncontrolled technical artifacts, these properties of LCDs may impair visual experiments that require high temporal precision. Therefore, OLED monitors are more suitable for vision science experiments with respect to both their static and their temporal characteristics. However, for certain applications in visual neuroscience, the low duty cycle of some OLED devices may introduce frequencies to the photometric output which fall within the window of visibility of neurons in the visual cortex and therefore interfere with single unit recordings.

  5. Accuracy of System Step Response Roll Magnitude Estimation from Central and Peripheral Visual Displays and Simulator Cockpit Motion (United States)

    Hosman, R. J. A. W.; Vandervaart, J. C.


    An experiment to investigate visual roll attitude and roll rate perception is described. The experiment was also designed to assess the improvements of perception due to cockpit motion. After the onset of the motion, subjects were to make accurate and quick estimates of the final magnitude of the roll angle step response by pressing the appropriate button of a keyboard device. The differing time-histories of roll angle, roll rate and roll acceleration caused by a step response stimulate the different perception processes related the central visual field, peripheral visual field and vestibular organs in different, yet exactly known ways. Experiments with either of the visual displays or cockpit motion and some combinations of these were run to asses the roles of the different perception processes. Results show that the differences in response time are much more pronounced than the differences in perception accuracy.

  6. A new approach of building 3D visualization framework for multimodal medical images display and computed assisted diagnosis (United States)

    Li, Zhenwei; Sun, Jianyong; Zhang, Jianguo


    As more and more CT/MR studies are scanning with larger volume of data sets, more and more radiologists and clinician would like using PACS WS to display and manipulate these larger data sets of images with 3D rendering features. In this paper, we proposed a design method and implantation strategy to develop 3D image display component not only with normal 3D display functions but also with multi-modal medical image fusion as well as compute-assisted diagnosis of coronary heart diseases. The 3D component has been integrated into the PACS display workstation of Shanghai Huadong Hospital, and the clinical practice showed that it is easy for radiologists and physicians to use these 3D functions such as multi-modalities' (e.g. CT, MRI, PET, SPECT) visualization, registration and fusion, and the lesion quantitative measurements. The users were satisfying with the rendering speeds and quality of 3D reconstruction. The advantages of the component include low requirements for computer hardware, easy integration, reliable performance and comfortable application experience. With this system, the radiologists and the clinicians can manipulate with 3D images easily, and use the advanced visualization tools to facilitate their work with a PACS display workstation at any time.

  7. Visualizing time: how linguistic metaphors are incorporated into displaying instruments in the process of interpreting time-varying signals (United States)

    Garcia-Belmonte, Germà


    Spatial visualization is a well-established topic of education research that has allowed improving science and engineering students' skills on spatial relations. Connections have been established between visualization as a comprehension tool and instruction in several scientific fields. Learning about dynamic processes mainly relies upon static spatial representations or images. Visualization of time is inherently problematic because time can be conceptualized in terms of two opposite conceptual metaphors based on spatial relations as inferred from conventional linguistic patterns. The situation is particularly demanding when time-varying signals are recorded using displaying electronic instruments, and the image should be properly interpreted. This work deals with the interplay between linguistic metaphors, visual thinking and scientific instrument mediation in the process of interpreting time-varying signals displayed by electronic instruments. The analysis draws on a simplified version of a communication system as example of practical signal recording and image visualization in a physics and engineering laboratory experience. Instrumentation delivers meaningful signal representations because it is designed to incorporate a specific and culturally favored time view. It is suggested that difficulties in interpreting time-varying signals are linked with the existing dual perception of conflicting time metaphors. The activation of specific space-time conceptual mapping might allow for a proper signal interpretation. Instruments play then a central role as visualization mediators by yielding an image that matches specific perception abilities and practical purposes. Here I have identified two ways of understanding time as used in different trajectories through which students are located. Interestingly specific displaying instruments belonging to different cultural traditions incorporate contrasting time views. One of them sees time in terms of a dynamic metaphor

  8. Visualizing time: how linguistic metaphors are incorporated into displaying instruments in the process of interpreting time-varying signals (United States)

    Garcia-Belmonte, Germà


    Spatial visualization is a well-established topic of education research that has allowed improving science and engineering students' skills on spatial relations. Connections have been established between visualization as a comprehension tool and instruction in several scientific fields. Learning about dynamic processes mainly relies upon static spatial representations or images. Visualization of time is inherently problematic because time can be conceptualized in terms of two opposite conceptual metaphors based on spatial relations as inferred from conventional linguistic patterns. The situation is particularly demanding when time-varying signals are recorded using displaying electronic instruments, and the image should be properly interpreted. This work deals with the interplay between linguistic metaphors, visual thinking and scientific instrument mediation in the process of interpreting time-varying signals displayed by electronic instruments. The analysis draws on a simplified version of a communication system as example of practical signal recording and image visualization in a physics and engineering laboratory experience. Instrumentation delivers meaningful signal representations because it is designed to incorporate a specific and culturally favored time view. It is suggested that difficulties in interpreting time-varying signals are linked with the existing dual perception of conflicting time metaphors. The activation of specific space-time conceptual mapping might allow for a proper signal interpretation. Instruments play then a central role as visualization mediators by yielding an image that matches specific perception abilities and practical purposes. Here I have identified two ways of understanding time as used in different trajectories through which students are located. Interestingly specific displaying instruments belonging to different cultural traditions incorporate contrasting time views. One of them sees time in terms of a dynamic metaphor

  9. Where are you? The effect of uncertainty and its visual representation on location judgments in GPS-like displays. (United States)

    Hegarty, Mary; Friedman, Alinda; Boone, Alexander P; Barrett, Trevor J


    Two experiments revealed how nonexperts interpret visualizations of positional uncertainty on GPS-like displays and how the visual representation of uncertainty affects their judgments. Participants were shown maps with representations of their current location; locational uncertainty was visualized as either a circle (confidence interval) or a faded glyph (indicating the probability density function directly). When shown a single circle or faded glyph, participants assumed they were located at the center of the uncertain region. In a task that required combining 2 uncertain estimates of their location, the most common strategy-integration-was to take both estimates into account, with more weight given to the more certain estimate. Participants' strategies were not affected by how uncertainty was visualized, but visualization affected the consistency of responses, both within individuals and in relation to models of individual's preferred strategies. The results indicate that nonexperts have an intuitive understanding of uncertainty. Rather than arguing for a particular method of visualizing uncertainty, the data suggest that the best visualization method is task dependent. (PsycINFO Database Record (c) 2016 APA, all rights reserved).

  10. A depth-based head-mounted visual display to aid navigation in partially sighted individuals.

    Directory of Open Access Journals (Sweden)

    Stephen L Hicks

    Full Text Available Independent navigation for blind individuals can be extremely difficult due to the inability to recognise and avoid obstacles. Assistive techniques such as white canes, guide dogs, and sensory substitution provide a degree of situational awareness by relying on touch or hearing but as yet there are no techniques that attempt to make use of any residual vision that the individual is likely to retain. Residual vision can restricted to the awareness of the orientation of a light source, and hence any information presented on a wearable display would have to limited and unambiguous. For improved situational awareness, i.e. for the detection of obstacles, displaying the size and position of nearby objects, rather than including finer surface details may be sufficient. To test whether a depth-based display could be used to navigate a small obstacle course, we built a real-time head-mounted display with a depth camera and software to detect the distance to nearby objects. Distance was represented as brightness on a low-resolution display positioned close to the eyes without the benefit focussing optics. A set of sighted participants were monitored as they learned to use this display to navigate the course. All were able to do so, and time and velocity rapidly improved with practise with no increase in the number of collisions. In a second experiment a cohort of severely sight-impaired individuals of varying aetiologies performed a search task using a similar low-resolution head-mounted display. The majority of participants were able to use the display to respond to objects in their central and peripheral fields at a similar rate to sighted controls. We conclude that the skill to use a depth-based display for obstacle avoidance can be rapidly acquired and the simplified nature of the display may appropriate for the development of an aid for sight-impaired individuals.

  11. Perceptual Issues in the Use of Head-Mounted Visual Displays (United States)


    Y., & Roe, A. W. (1995). Functional compartments in visual cortex: Segregation and interaction. In M. S. Gazzaniga (Ed.), The cognitive neurosciences...DeYoe, E. A. (1995). Concurrent processing in the primate visual cortex. In M. S. Gazzaniga (Ed.), The cognitive neu- rosciences (pp. 383–400

  12. Psychophysical Criteria for Visual Simulation Systems. Phase II. Experimental Investigations of Display Joints and Scene Inserts. (United States)


    this visual sighting. The 7 7I pilot may use radar or infrared sensors to determine which way to look, but it is the first visual contact that gives the... optico -geometric illusions. Nature, 1964, 201, 1200-1. Helson, H. Adaptation level theory. New York: Harper and Row, 1964. Judd, C. H., & Courten, H. C

  13. TAC BRAWLER - An application of engagement simulation modeling to simulator visual system display requirements for air combat maneuvering (United States)

    Kerchner, R. M.; Hughes, R. G.; Lee, A.


    The TAC BRAWLER air combat simulation models both the acquisition and use of visual information by the pilot. It was used to provide the designers of manned simulators for air-to-air combat with information regarding the training implications of display system resolution, inherent target contrast, field of view, and transport delay. Various display designs were simulated, and the resulting quantitative and qualitative differences in engagements were considered indicators of possible mistraining. Display resolution was found to alter combats primarily through its effect on detection ranges; the 'pixel averaging' contrast management technique was shown to largely compensate for this problem. Transport delay significantly degrades pilot tracking ability, but the training impact of the effect is unclear.

  14. The effect of iconicity of visual displays on statistical reasoning: evidence in favor of the null hypothesis. (United States)

    Sirota, Miroslav; Kostovičová, Lenka; Juanchich, Marie


    Knowing which properties of visual displays facilitate statistical reasoning bears practical and theoretical implications. Therefore, we studied the effect of one property of visual diplays - iconicity (i.e., the resemblance of a visual sign to its referent) - on Bayesian reasoning. Two main accounts of statistical reasoning predict different effect of iconicity on Bayesian reasoning. The ecological-rationality account predicts a positive iconicity effect, because more highly iconic signs resemble more individuated objects, which tap better into an evolutionary-designed frequency-coding mechanism that, in turn, facilitates Bayesian reasoning. The nested-sets account predicts a null iconicity effect, because iconicity does not affect the salience of a nested-sets structure-the factor facilitating Bayesian reasoning processed by a general reasoning mechanism. In two well-powered experiments (N = 577), we found no support for a positive iconicity effect across different iconicity levels that were manipulated in different visual displays (meta-analytical overall effect: log OR = -0.13, 95% CI [-0.53, 0.28]). A Bayes factor analysis provided strong evidence in favor of the null hypothesis-the null iconicity effect. Thus, these findings corroborate the nested-sets rather than the ecological-rationality account of statistical reasoning.

  15. The Effect of Visual Display Properties and Gain Presentation Mode on the Perceived Naturalness of Virtual Walking Speeds

    DEFF Research Database (Denmark)

    Nilsson, Niels Chr.; Serafin, Stefania; Nordahl, Rolf


    Individuals tend to find realistic walking speeds too slow when relying on treadmill walking or Walking-In-Place (WIP) techniques for virtual travel. This paper details three studies investigating the effects of visual display properties and gain presentation mode on the perceived naturalness...... of virtual walking speeds: The first study compared three different degrees of peripheral occlusion; the second study compared three different degrees of perceptual distortion produced by varying the geometric field of view (GFOV); and the third study compared three different ways of presenting visual gains...... of the visual speed. The third study found a significant main effect of gain presentation mode. Allowing participants to interactively adjust the gain led to a smaller range of perceptually natural gains and this approach was significantly faster. However, the efficiency may come at the expense of confidence...

  16. Advances in the Dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system.

    Energy Technology Data Exchange (ETDEWEB)

    Peterka, T.; Kooima, R. L.; Sandin, D. J.; Johnson, A.; Leigh, J.; DeFanti, T. A.; Mathematics and Computer Science; Univ. of Illinois at Chicago; Univ. of Calif. at San Diego


    A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.

  17. Advances in the Dynallax solid-state dynamic parallax barrier autostereoscopic visualization display system. (United States)

    Peterka, Tom; Kooima, Robert L; Sandin, Daniel J; Johnson, Andrew; Leigh, Jason; DeFanti, Thomas A


    A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems, such as fixed view-distance range, slow response to head movements, and fixed stereo operating mode. By dynamically varying barrier parameters in real time, viewers may move closer to the display and move faster laterally than with a static barrier system, and the display can switch between 3D and 2D modes by disabling the barrier on a per-pixel basis. Moreover, Dynallax can output four independent eye channels when two viewers are present, and both head-tracked viewers receive an independent pair of left-eye and right-eye perspective views based on their position in 3D space. The display device is constructed by using a dual-stacked LCD monitor where a dynamic barrier is rendered on the front display and a modulated virtual environment composed of two or four channels is rendered on the rear display. Dynallax was recently demonstrated in a small-scale head-tracked prototype system. This paper summarizes the concepts presented earlier, extends the discussion of various topics, and presents recent improvements to the system.

  18. Effect of visualization display colour on polyp conspicuity at virtual colonoscopy

    Energy Technology Data Exchange (ETDEWEB)

    Burling, D. [Intestinal Imaging Centre, St Mark' s Hospital, Harrow, Middlesex (United Kingdom)], E-mail:; Moore, A.; Gupta, A.; East, J.; Tam, E.; Pickhardt, P.J.; Marshall, M.; Taylor, S.A. [Intestinal Imaging Centre, St Mark' s Hospital, Harrow, Middlesex (United Kingdom)


    Aim: To investigate the effect of different colour three-dimensional (3D) displays on polyp detection at virtual colonoscopy (VC). Methods: Five VC trained observers were shown 'brief flashes' (lasting 0.2 s) of 125 3D endoluminal image snap-shots, repeated for each of six display colours (750 images total). One hundred images contained a single polyp (diameter range 5-42 mm) and 25 contained no polyp ('normal'). Images were reviewed in random order over five reading sessions, readers recording either normality or presence and location of a polyp. Multilevel logistic regression was used to examine any influence of colour on polyp detection stratified according to polyp size (medium 5-9 mm/large {>=}10 mm). The kappa statistic was used to assess effect of colour on observer agreement. Results: Individual reader polyp detection rates ranged between 75-94%. Compared to the default pink 'soft tissue' display, the odds of polyp detection were 0.65 (CI 0.41,1.01) for green, 0.82 (0.53,1.30) for blue, 1 (0.63,1.59) for red, 1.12 (0.7,1.79) for monochrome, and 1.15 for yellow (0.72,1.84). Overall, there was no significant difference between the displays (p = 0.11). Including normal cases, there was no overall difference in correct case classification between the six colours (p = 0.44). The odds of detecting large versus medium polyps was significantly greater for 3/5 observers; odds ratio (OR) 2.84-10.1, although unaffected by display colour (p = 0.3). Conclusion: The background colour display generally has a minimal effect on polyp detection at VC, although green should be avoided.

  19. Designing Media for Visually-Impaired Users of Refreshable Touch Displays: Possibilities and Pitfalls. (United States)

    O'Modhrain, Sile; Giudice, Nicholas A; Gardner, John A; Legge, Gordon E


    This paper discusses issues of importance to designers of media for visually impaired users. The paper considers the influence of human factors on the effectiveness of presentation as well as the strengths and weaknesses of tactile, vibrotactile, haptic, and multimodal methods of rendering maps, graphs, and models. The authors, all of whom are visually impaired researchers in this domain, present findings from their own work and work of many others who have contributed to the current understanding of how to prepare and render images for both hard-copy and technology-mediated presentation of Braille and tangible graphics.

  20. FlyTact : A tactile display improves a helicopter pilot's landing performance in degraded visual environments

    NARCIS (Netherlands)

    Jansen, C.; Wennemers, A.S.; Vos, W.K.; Groen, E.L.


    Helicopter landings are more challenging in 'brownout' conditions, in which sand and dust is stirred up by the rotary wing aircraft, obscuring visibility. Safe brownout landings require new sensor and display technologies to provide the pilot with information on helicopter motion. In this respect ta

  1. An Integrated Procedure for Measuring the Spatial and Temporal Resolution of Visual Displays (United States)


    Lindholm & Martin, 1993; Lindholm, Pierce, & Scharine , 2001; Lindholm, Scharine , & Pierce, 2003). In addition, it is well known that imagery...J., Pierce, B., & Scharine , A. (2001). Liquid-crystal displays and moving-image quality. Proceedings of the 2001 Interservice/Industry Training...Simulation, and Education Conference. Lindholm, J., Scharine , A., and Pierce, B. (2003). Motion quality in simulator imagery: some effects of

  2. Real-Time Data Display, Spatial Visualization Ability, and Learning Force and Motion Concepts (United States)

    Kozhevnikov, Maria; Thornton, Ronald


    In this study, we examined how students' levels of spatial visualization ability interact with learning physics in a microcomputer-based laboratory (MBL) environment. Undergraduate students who had taken an introductory physics course based on MBL tools were pre- and posttested at the beginning and at the end of the semester on spatial…

  3. Improving aviation safety with information visualization: Airflow hazard display for helicopter pilots (United States)

    Aragon, Cecilia Rodriguez

    Many aircraft accidents each year are caused by encounters with airflow hazards near the ground, such as vortices or other turbulence. While such hazards frequently pose problems to fixed-wing aircraft, they are especially dangerous to helicopters, whose pilots often have to operate into confined areas or under operationally stressful conditions. Pilots are often unaware of these invisible hazards while simultaneously attending to other aspects of aircraft operation close to the ground. Recent advances in aviation sensor technology offer the potential for aircraft-based sensors that can gather large amounts of airflow velocity data in real time. This development is likely to lead to the production of onboard detection systems that can convey detailed, specific information about imminent airflow hazards to pilots. A user interface is required that can present extensive amounts of data to the pilot in a useful manner in real time, yet not distract from the pilot's primary task of flying the aircraft. In this dissertation, we address the question of how best to present safety-critical visual information to a cognitively overloaded user in real time. We designed an airflow hazard visualization system according to user-centered design principles, implemented the system in a high fidelity, aerodynamically realistic rotorcraft flight simulator, and evaluated it via usability studies with experienced military and civilian helicopter pilots. We gathered both subjective data from the pilots' evaluations of the visualizations, and objective data from the pilots' performance during the landing simulations. Our study demonstrated that information visualization of airflow hazards, when presented to helicopter pilots in the simulator, dramatically improved their ability to land safely under turbulent conditions. Although we focused on one particular aviation application, the results may be relevant to user interfaces and information visualization in other safety

  4. 'tomo_display' and 'vol_tools': IDL VM Packages for Tomography Data Reconstruction, Processing, and Visualization (United States)

    Rivers, M. L.; Gualda, G. A.


    One of the challenges in tomography is the availability of suitable software for image processing and analysis in 3D. We present here 'tomo_display' and 'vol_tools', two packages created in IDL that enable reconstruction, processing, and visualization of tomographic data. They complement in many ways the capabilities offered by Blob3D (Ketcham 2005 - Geosphere, 1: 32-41, DOI: 10.1130/GES00001.1) and, in combination, allow users without programming knowledge to perform all steps necessary to obtain qualitative and quantitative information using tomographic data. The package 'tomo_display' was created and is maintained by Mark Rivers. It allows the user to: (1) preprocess and reconstruct parallel beam tomographic data, including removal of anomalous pixels, ring artifact reduction, and automated determination of the rotation center, (2) visualization of both raw and reconstructed data, either as individual frames, or as a series of sequential frames. The package 'vol_tools' consists of a series of small programs created and maintained by Guilherme Gualda to perform specific tasks not included in other packages. Existing modules include simple tools for cropping volumes, generating histograms of intensity, sample volume measurement (useful for porous samples like pumice), and computation of volume differences (for differential absorption tomography). The module 'vol_animate' can be used to generate 3D animations using rendered isosurfaces around objects. Both packages use the same NetCDF format '.volume' files created using code written by Mark Rivers. Currently, only 16-bit integer volumes are created and read by the packages, but floating point and 8-bit data can easily be stored in the NetCDF format as well. A simple GUI to convert sequences of tiffs into '.volume' files is available within 'vol_tools'. Both 'tomo_display' and 'vol_tools' include options to (1) generate onscreen output that allows for dynamic visualization in 3D, (2) save sequences of tiffs to disk

  5. Visual and ocular effects from the use of flat-panel displays

    Directory of Open Access Journals (Sweden)

    Esteban Porcar


    Full Text Available AIM: To evaluate the prevalence of eye symptoms in a non-presbyopic population of video display unit (VDU users with flat-panel displays. METHODS: One hundred and sixteen VDU users with flat-panel display from an urban population participated in the study; their ages ranging from 20 to 34y. There were 60 females and 56 males. An eye examination to rule out the presence of significant uncorrected refractive errors, general binocular dysfunctions and eye conditions was carried out. In order to determine and quantify the type and nature of eye symptoms, participants were asked to answer written questionnaire and the results were grouped by gender, age and number of hours a day spent using a VDU. RESULTS: Seventy-two percent of participants reported eye symptoms related to VDU use. Eye symptoms from moderate-to-severe were found in 23% of participants. The main symptom was moderate-to-severe tired eyes (14%; followed by sensitivity to bright lights (12%, blurred vision at far distances (10%, eyestrain or dry eye or irritated or burning eyes (9%, difficulty in refocusing from one distance to another or headache (8% and blurred vision at near or intermediate distances (<4%. Eye symptoms were greater among females (P=0.005 and increased with VDU use, markedly above 6h spent using a VDU in a typical day (P=0.01. CONCLUSION: Significant eye symptoms relate to VDU use often occur and should not be underestimated. The increasing use of electronic devices with flat-panel display should prompt users to take appropriate measures to prevent or to relieve the eye symptoms arising from their use.

  6. Visual and ocular effects from the use of flat-panel displays. (United States)

    Porcar, Esteban; Pons, Alvaro M; Lorente, Amalia


    To evaluate the prevalence of eye symptoms in a non-presbyopic population of video display unit (VDU) users with flat-panel displays. One hundred and sixteen VDU users with flat-panel display from an urban population participated in the study; their ages ranging from 20 to 34y. There were 60 females and 56 males. An eye examination to rule out the presence of significant uncorrected refractive errors, general binocular dysfunctions and eye conditions was carried out. In order to determine and quantify the type and nature of eye symptoms, participants were asked to answer written questionnaire and the results were grouped by gender, age and number of hours a day spent using a VDU. Seventy-two percent of participants reported eye symptoms related to VDU use. Eye symptoms from moderate-to-severe were found in 23% of participants. The main symptom was moderate-to-severe tired eyes (14%); followed by sensitivity to bright lights (12%), blurred vision at far distances (10%), eyestrain or dry eye or irritated or burning eyes (9%), difficulty in refocusing from one distance to another or headache (8%) and blurred vision at near or intermediate distances (<4%). Eye symptoms were greater among females (P=0.005) and increased with VDU use, markedly above 6h spent using a VDU in a typical day (P=0.01). Significant eye symptoms relate to VDU use often occur and should not be underestimated. The increasing use of electronic devices with flat-panel display should prompt users to take appropriate measures to prevent or to relieve the eye symptoms arising from their use.

  7. A visual test based on a freeware software for quantifying and displaying night-vision disturbances: study in subjects after alcohol consumption

    National Research Council Canada - National Science Library

    Castro, José J; Ortiz, Carolina; Pozo, Antonio M; Anera, Rosario G; Soler, Margarita


    In this work, we propose the Halo test, a simple visual test based on a freeware software for quantifying and displaying night-vision disturbances perceived by subjects under different experimental...

  8. Dark focus of accommodation as dependent and independent variables in visual display technology (United States)

    Jones, Sherrie; Kennedy, Robert; Harm, Deborah


    When independent stimuli are available for accommodation, as in the dark or under low contrast conditions, the lens seeks its resting position. Individual differences in resting positions are reliable, under autonomic control, and can change with visual task demands. We hypothesized that motion sickness in a flight simulator might result in dark focus changes. Method: Subjects received training flights in three different Navy flight simulators. Two were helicopter simulators entailed CRT presentation using infinity optics, one involved a dome presentation of a computer graphic visual projection system. Results: In all three experiments there were significant differences between dark focus activity before and after simulator exposure when comparisons were made between sick and not-sick pilot subjects. In two of these experiments, the average shift in dark focus for the sick subjects was toward increased myopia when each subject was compared to his own baseline. In the third experiment, the group showed an average shift outward of small amount and the subjects who were sick showed significantly less outward movement than those who were symptom free. Conclusions: Although the relationship is not a simple one, dark focus changes in simulator sickness imply parasympathetic activity. Because changes can occur in relation to endogenous and exogenous events, such measurement may have useful applications as dependent measures in studies of visually coupled systems, virtual reality systems, and space adaptation syndrome.

  9. Design and Implementation of Visual Dynamic Display Software of Gene Expression Based on GTK

    Institute of Scientific and Technical Information of China (English)

    JIANG Wei; MENG Fanjiang; LI Yong; YU Xiao


    The paper presented an implement method for a dynamic gene expression display software based on the GTK. This method established the dynamic presentation system of gene expression which according to gene expression data from gene chip hybridize at different time, adopted a linearity combination model and Pearson correlation coefficient algorithm. The system described the gene expression changes in graphic form, the gene expression changes with time and the changes in characteristics of the gene expression, also the changes in relations of the gene expression and regulation relationships among genes. The system also provided an integrated platform for analysis on gene chips data, especially for the research on the network of gene regulation.

  10. Designing visual displays and system models for safe reactor operations based on the user`s perspective of the system

    Energy Technology Data Exchange (ETDEWEB)

    Brown-VanHoozer, S.A.


    Most designers are not schooled in the area of human-interaction psychology and therefore tend to rely on the traditional ergonomic aspects of human factors when designing complex human-interactive workstations related to reactor operations. They do not take into account the differences in user information processing behavior and how these behaviors may affect individual and team performance when accessing visual displays or utilizing system models in process and control room areas. Unfortunately, by ignoring the importance of the integration of the user interface at the information process level, the result can be sub-optimization and inherently error- and failure-prone systems. Therefore, to minimize or eliminate failures in human-interactive systems, it is essential that the designers understand how each user`s processing characteristics affects how the user gathers information, and how the user communicates the information to the designer and other users. A different type of approach in achieving this understanding is Neuro Linguistic Programming (NLP). The material presented in this paper is based on two studies involving the design of visual displays, NLP, and the user`s perspective model of a reactor system. The studies involve the methodology known as NLP, and its use in expanding design choices from the user`s ``model of the world,`` in the areas of virtual reality, workstation design, team structure, decision and learning style patterns, safety operations, pattern recognition, and much, much more.

  11. Response inhibition can affect reaction time to abrupt-onset visual displays. (United States)

    Gellatly, Angus; Cole, Geoff; Fox, Claire; Johnson, Matthew


    Reaction time (RT) to abrupt-onset stimuli has been widely used for more than a century to measure the duration of perceptuo-cognitive and motor processes [Donders, 1868/1969 Attention and Performance II (1969 Acta Psychologica 30 412-431)]. A complicating factor with the RT method is that of response withholding, or response inhibition (RI). The occurrence of RI (under this or other names) has been widely discussed in relation to studies of motor processes but has been largely ignored in relation to studies of perceptuo-cognitive processes. We demonstrate that RI can be a confounding factor when RT to abrupt-onset displays is used to study perceptual and cognitive processes. In experiment 1, new-object targets were more accurately detected than old-object targets in an unspeeded task, but were responded to more slowly in an RT task. Consistent with an interpretation in terms of RI, this pattern of results was dependent on the difficulty of target detection. The data of three further experiments also support predictions from the RI interpretation. It is suggested that RI may be an under-acknowledged factor in RT studies of perceptual and cognitive processes with abrupt-onset displays.

  12. Alternative visual displays of metaanalysis of malaria treatment trials to facilitate translation of research into policy. (United States)

    Olliaro, Piero; Vaillant, Michel T


    Typically, metaanalyses show relative effects and heterogeneity, but not absolute effects-an essential element in policy decision. Data obtained through a systematic review of antimalarial treatment trials and virtual trials were used to generate a display that shows and quantifies absolute and relative effects as well as heterogeneity for comparative trials results. A plot of failure rates (with 95% confidence intervals) of the test drug on the y axis against the risk difference (RD) versus the comparator drug on the x axis is proposed; the area is divided into 4 quadrants by a vertical line (no RD) and a horizontal line (maximum tolerated failures, e.g., 10% for antimalarials). This allows identifying where a drug can be used (meeting efficacy requirements) and quantifying differences (versus another treatment option). The area of the polygon connecting the study points expresses heterogeneity. This graphic display is simple to prepare and interpret and combines in 1 graph both measures of absolute treatment effect and difference, as well as heterogeneity. It may complement current methods and provide useful information in policy decision making.

  13. Real-Time Knee Adduction Moment Feedback for Gait Retraining Through Visual and Tactile Displays

    KAUST Repository

    Wheeler, Jason W.


    The external knee adduction moment (KAM) measured during gait is an indicator of tibiofemoral joint osteoarthritis progression and various strategies have been proposed to lower it. Gait retraining has been shown to be an effective, noninvasive approach for lowering the KAM. We present a new gait retraining approach in which the KAM is fed back to subjects in real-time during ambulation. A study was conducted in which 16 healthy subjects learned to alter gait patterns to lower the KAM through visual or tactile (vibration) feedback. Participants converged on a comfortable gait in just a few minutes by using the feedback to iterate on various kinematic modifications. All subjects adopted altered gait patterns with lower KAM compared with normal ambulation (average reduction of 20.7%). Tactile and visual feedbacks were equally effective for real-time training, although subjects using tactile feedback took longer to converge on an acceptable gait. This study shows that real-time feedback of the KAM can greatly increase the effectiveness and efficiency of subject-specific gait retraining compared with conventional methods. © 2011 American Society of Mechanical Engineers.

  14. The Magical Number One-on-Square-Root-Two: The Double-Target Detection Deficit in Brief Visual Displays. (United States)

    Corbett, Elaine A; Smith, Philip L


    How limited representational capacity is divided when multiple items need to be processed simultaneously is a fundamental question in cognitive psychology. The double-target deficit is the finding that, when monitoring multiple locations or information streams for targets, identification of 2 simultaneous targets is substantially worse than is predicted from the cost of divided attention alone. This finding suggests that targets and nontargets are treated differently by the cognitive system. We investigated the double-target deficit in 4 different visual decision tasks using noisy, backwardly masked targets presented for a range of exposure durations to test the theory that the deficit reflects a capacity limitation of visual short-term memory (VSTM). We quantified the deficit using a sample-size model of VSTM and 2 different models of the decision process: a signal detection MAX model and an optimum likelihood ratio model. We found a double-target deficit in all 4 tasks which increased in magnitude for briefer displays, consistent with the capacity limits of VSTM. We explained the exposure dependency using a competitive interaction model in which nontargets compete for access to VSTM at a slower rate than targets. Our findings support 2-stage models of visual processing in which the most target-like stimuli gain priority access into VSTM before the decision process begins. (PsycINFO Database Record

  15. Visual Phonetic Processing Localized Using Speech and Non-Speech Face Gestures in Video and Point-Light Displays (United States)

    Bernstein, Lynne E.; Jiang, Jintao; Pantazis, Dimitrios; Lu, Zhong-Lin; Joshi, Anand


    The talking face affords multiple types of information. To isolate cortical sites with responsibility for integrating linguistically relevant visual speech cues, speech and non-speech face gestures were presented in natural video and point-light displays during fMRI scanning at 3.0T. Participants with normal hearing viewed the stimuli and also viewed localizers for the fusiform face area (FFA), the lateral occipital complex (LOC), and the visual motion (V5/MT) regions of interest (ROIs). The FFA, the LOC, and V5/MT were significantly less activated for speech relative to non-speech and control stimuli. Distinct activation of the posterior superior temporal sulcus and the adjacent middle temporal gyrus to speech, independent of media, was obtained in group analyses. Individual analyses showed that speech and non-speech stimuli were associated with adjacent but different activations, with the speech activations more anterior. We suggest that the speech activation area is the temporal visual speech area (TVSA), and that it can be localized with the combination of stimuli used in this study. PMID:20853377

  16. Visual Benefits in Apparent Motion Displays: Automatically Driven Spatial and Temporal Anticipation Are Partially Dissociated.

    Directory of Open Access Journals (Sweden)

    Merle-Marie Ahrens

    Full Text Available Many behaviourally relevant sensory events such as motion stimuli and speech have an intrinsic spatio-temporal structure. This will engage intentional and most likely unintentional (automatic prediction mechanisms enhancing the perception of upcoming stimuli in the event stream. Here we sought to probe the anticipatory processes that are automatically driven by rhythmic input streams in terms of their spatial and temporal components. To this end, we employed an apparent visual motion paradigm testing the effects of pre-target motion on lateralized visual target discrimination. The motion stimuli either moved towards or away from peripheral target positions (valid vs. invalid spatial motion cueing at a rhythmic or arrhythmic pace (valid vs. invalid temporal motion cueing. Crucially, we emphasized automatic motion-induced anticipatory processes by rendering the motion stimuli non-predictive of upcoming target position (by design and task-irrelevant (by instruction, and by creating instead endogenous (orthogonal expectations using symbolic cueing. Our data revealed that the apparent motion cues automatically engaged both spatial and temporal anticipatory processes, but that these processes were dissociated. We further found evidence for lateralisation of anticipatory temporal but not spatial processes. This indicates that distinct mechanisms may drive automatic spatial and temporal extrapolation of upcoming events from rhythmic event streams. This contrasts with previous findings that instead suggest an interaction between spatial and temporal attention processes when endogenously driven. Our results further highlight the need for isolating intentional from unintentional processes for better understanding the various anticipatory mechanisms engaged in processing behaviourally relevant stimuli with predictable spatio-temporal structure such as motion and speech.

  17. Organization principles in visual working memory: Evidence from sequential stimulus display. (United States)

    Gao, Zaifeng; Gao, Qiyang; Tang, Ning; Shui, Rende; Shen, Mowei


    Although the mechanisms of visual working memory (VWM) have been studied extensively in recent years, the active property of VWM has received less attention. In the current study, we examined how VWM integrates sequentially presented stimuli by focusing on the role of Gestalt principles, which are important organizing principles in perceptual integration. We manipulated the level of Gestalt cues among three or four sequentially presented objects that were memorized. The Gestalt principle could not emerge unless all the objects appeared together. We distinguished two hypotheses: a perception-alike hypothesis and an encoding-specificity hypothesis. The former predicts that the Gestalt cue will play a role in information integration within VWM; the latter predicts that the Gestalt cue will not operate within VWM. In four experiments, we demonstrated that collinearity (Experiment 1) and closure (Experiment 2) cues significantly improved VWM performance, and this facilitation was not affected by the testing manner (Experiment 3) or by adding extra colors to the memorized objects (Experiment 4). Finally, we re-established the Gestalt cue benefit with similarity cues (Experiment 5). These findings together suggest that VWM realizes and uses potential Gestalt principles within the stored representations, supporting a perception-alike hypothesis.

  18. Visual Display of 5p-arm and 3p-arm miRNA Expression with a Mobile Application

    Directory of Open Access Journals (Sweden)

    Chao-Yu Pan


    Full Text Available MicroRNAs (miRNAs play important roles in human cancers. In previous studies, we have demonstrated that both 5p-arm and 3p-arm of mature miRNAs could be expressed from the same precursor and we further interrogated the 5p-arm and 3p-arm miRNA expression with a comprehensive arm feature annotation list. To assist biologists to visualize the differential 5p-arm and 3p-arm miRNA expression patterns, we utilized a user-friendly mobile App to display. The Cancer Genome Atlas (TCGA miRNA-Seq expression information. We have collected over 4,500 miRNA-Seq datasets from 15 TCGA cancer types and further processed them with the 5p-arm and 3p-arm annotation analysis pipeline. In order to be displayed with the RNA-Seq Viewer App, annotated 5p-arm and 3p-arm miRNA expression information and miRNA gene loci information were converted into SQLite tables. In this distinct application, for any given miRNA gene, 5p-arm miRNA is illustrated on the top of chromosome ideogram and 3p-arm miRNA is illustrated on the bottom of chromosome ideogram. Users can then easily interrogate the differentially 5p-arm/3p-arm expressed miRNAs with their mobile devices. This study demonstrates the feasibility and utility of RNA-Seq Viewer App in addition to mRNA-Seq data visualization.

  19. A zero-footprint 3D visualization system utilizing mobile display technology for timely evaluation of stroke patients (United States)

    Park, Young Woo; Guo, Bing; Mogensen, Monique; Wang, Kevin; Law, Meng; Liu, Brent


    When a patient is accepted in the emergency room suspected of stroke, time is of the utmost importance. The infarct brain area suffers irreparable damage as soon as three hours after the onset of stroke symptoms. A CT scan is one of standard first line of investigations with imaging and is crucial to identify and properly triage stroke cases. The availability of an expert Radiologist in the emergency environment to diagnose the stroke patient in a timely manner only increases the challenges within the clinical workflow. Therefore, a truly zero-footprint web-based system with powerful advanced visualization tools for volumetric imaging including 2D. MIP/MPR, 3D display can greatly facilitate this dynamic clinical workflow for stroke patients. Together with mobile technology, the proper visualization tools can be delivered at the point of decision anywhere and anytime. We will present a small pilot project to evaluate the use of mobile technologies using devices such as iPhones in evaluating stroke patients. The results of the evaluation as well as any challenges in setting up the system will also be discussed.

  20. Volatiles emitted from the roots of Vetiveria zizanioides suppress the decline in attention during a visual display terminal task. (United States)

    Matsubara, Eri; Shimizu, Kuniyoshi; Fukagawa, Mio; Ishizi, Yuka; Kakoi, Chikako; Hatayama, Tomoko; Nagano, Jun; Okamoto, Tsuyoshi; Ohnuki, Koichiro; Kondo, Ryuichiro


    The perennial grass Vetiveria zizanioides (vetiver) is mainly cultivated for its fragrant essential oil. Although the components of the oil and their biological activities have been studied extensively, the effect of the volatiles emitted from the roots of V. zizanioides on humans has so far remained unexplored. We investigated the effects of volatile compounds emitted from the cut roots of V. zizanioides (1.0 g, low-dose conditions; 30 g, high-dose conditions) on individuals during a visual display terminal task. Participants who breathed the volatile compounds emitted under low-dose conditions showed faster reaction times and stimulation of sympathetic nerve activity as measured by electrocardiography. These effects were not observed under high-dose conditions. The total amounnt of volatiles emitted during the experiment was 0.25 μg under low-dose conditions and 1.35 μg under high-dose conditions. These findings indicate that volatile compounds emitted from the roots of V. zizanioides under low-dose conditions may have helped subjects to maintain performance in visual discrimination tasks while maintaining high sympathetic nerve system activity.


    Lapa, V V; Ivanov, A I; Davydov, V V; Ryabinin, V A; Golosov S Yu


    The experiments showed that pilot's perception of symbolic information on the helmet-mounted display (HMD) depends on type of HMD (mono- or binocular), and structural complexity of the background image. Complex background extends time and increases errors in perception, particularly when monocular HMD is used. In extremely complicated visual situations (symbolic information on a background intricately structured by supposition of a TV image on real visual environment) significantly increases time and lowers precision of symbols perception no matter what the HMD type.

  2. Visual Display Parameters. (United States)


    project.. Input to NVDPMAP may be from a formatted input file, or *may be entered interactively when running the program. The NVDPMAP program is an...second metnod uses the intensity output at the projection lens exit pupil , which already includes the effects of the lens system on the light...than unity. The lens exit pupil , dS’, accepts the illumination from dS, and passes the light on to the screen element dS’’ ( less transmission

  3. Newborns' sensitivity to the visual aspects of infant-directed speech: Evidence from point-line displays of talking faces. (United States)

    Guellaï, Bahia; Streri, Arlette; Chopin, Adrien; Rider, Delphine; Kitamura, Christine


    The first time a newborn is held, he is attracted by the human's face. A talking face is even more captivating, as it is the first time he or she hears and sees another human talking. Older infants are relatively good at detecting the relationship between images and sounds when someone is addressing to them, but it is unclear whether this ability is dependent on experience or not. Using an intermodal matching procedure, we presented newborns with 2 silent point-line displays representing the same face uttering different sentences while they were hearing a vocal-only utterance that matched 1 of the 2 stimuli. Nearly all of the newborns looked longer at the matching point-line face than at the mismatching 1, with prior exposure to the stimuli (Experiment 1) or without (Experiment 2). These results are interpreted in terms of newborns' ability to extract common visual and auditory information of continuous speech events despite a short experience with talking faces. The implications are discussed in the light of the language processing and acquisition literature. (PsycINFO Database Record

  4. Visualization and analysis of microtubule dynamics using dual color-coded display of plus-end labels.

    Directory of Open Access Journals (Sweden)

    Amy K Garrison

    Full Text Available Investigating spatial and temporal control of microtubule dynamics in live cells is critical to understanding cell morphogenesis in development and disease. Tracking fluorescently labeled plus-end-tracking proteins over time has become a widely used method to study microtubule assembly. Here, we report a complementary approach that uses only two images of these labels to visualize and analyze microtubule dynamics at any given time. Using a simple color-coding scheme, labeled plus-ends from two sequential images are pseudocolored with different colors and then merged to display color-coded ends. Based on object recognition algorithms, these colored ends can be identified and segregated into dynamic groups corresponding to four events, including growth, rescue, catastrophe, and pause. Further analysis yields not only their spatial distribution throughout the cell but also provides measurements such as growth rate and direction for each labeled end. We have validated the method by comparing our results with ground-truth data derived from manual analysis as well as with data obtained using the tracking method. In addition, we have confirmed color-coded representation of different dynamic events by analyzing their history and fate. Finally, we have demonstrated the use of the method to investigate microtubule assembly in cells and provided guidance in selecting optimal image acquisition conditions. Thus, this simple computer vision method offers a unique and quantitative approach to study spatial regulation of microtubule dynamics in cells.

  5. Effect of the different ages and visual display terminal use on repositioning and lumbar muscle activity during continuous sitting. (United States)

    Yoo, Won-Gyu


    [Purpose] The purpose of this study was to investigate the effect of different ages and visual display terminal (VDT) use on repositioning and lumbar muscle activity during continuous sitting. [Subjects] Thirteen males two groups: 7 males in their 20s, 6 males in their 40s participated in this study. [Methods] The two groups watched a lecture in a seated position under different conditions. L4 paraspinal muscle activity was recorded using a surface electromyography system. Repositioning was assessed using a video camera and Tekscan system. [Results] The repositioning times decreased significantly in the order to without a VDT in males in their 20s and 40s > with a VDT in males in their 20s > with a VDT in males in their 40s. The L4 paraspinal muscle activity significantly increased in order to without a VDT in males in their 20s and 40s < with a VDT in males in their 20s < with a VDT in males in their 40s. [Conclusion] The results of this study suggest that the number of repositioning movements during continuous sitting could affect lumbar muscle activity and could be an important factor for prevention of low back pain.

  6. 大型荧幕作业下工作绩效与视觉不适之研究%Task Performance and Visual Discomfort While Working with a Large Visual Display Unit

    Institute of Scientific and Technical Information of China (English)

    林久翔; 谢尧宏; 黄琪雯


    With the advancement in display technology, large displays have become available and more af-fordable. The study investigated the effect of large displays on visual and work performance and associated muscular discomfort. Four sizes (15, 17, 19, and 21-inch) of displays were compared on the subjective preference, task performance, visual strain, neck and shoulder posture and muscle activity. The subjective evaluation results showed that the 19-inch display was preferred by most subjects, compared to the smaller displays. The effect of display size on ocular surface area was significant. There was a tendency that ocular surface increased linearly with the display size, which implied possible visual fatigue for larger displays. Blink rates increased rapidly after one hour of task operation, also indicating visual fatigue. The postural analysis revealed that the display size had no significant influence on the neck angle. Finally, the display size had a significant effect on the average task completion time. In conclusion, the 19 inch display was rec-omrnended for use in extended duration of VDT operation, based on an overall evaluation of the variables investigated.%伴随今日荧幕技术进步,大型荧幕已经成为一种流行趋势.本研究希望得知大型荧幕对视觉、工作绩效之影响,并了解肌肉不适之情形.比较四种荧幕尺寸(15、17、19和21英时)以主观评量、工作绩效、视觉压力、颈肩姿势与肌肉活动之影响.由主观评量得知,19时工作绩效是最好的,荧幕大小对视觉表面积的影响是显著的,在工作超过一小时候,眨眼率与视觉疲劳也大幅增加,颈肩姿势对荧幕大小无显著的,最后,荧幕大小对平均作业时间有显著的影响.结论,19 英时萤幕是我们推荐适用于长时间的作业平台.


    Directory of Open Access Journals (Sweden)

    M. O. Kostishin


    Full Text Available The paper deals with the issue of accuracy estimating for the object location display in the geographic information systems and display systems of manned aircrafts navigation complexes. Application features of liquid crystal screens with a different number of vertical and horizontal pixels are considered at displaying of geographic information data on different scales. Estimation display of navigation parameters values on board the aircraft is done in two ways: a numeric value is directly displayed on the screen of multi-color indicator, and a silhouette of the object is formed on the screen on a substrate background, which is a graphical representation of area map in the flight zone. Various scales of area digital map display currently used in the aviation industry have been considered. Calculation results of one pixel scale interval, depending on the specifications of liquid crystal screen and zoom of the map display area on the multifunction digital display, are given. The paper contains experimental results of the accuracy evaluation for area position display of the aircraft based on the data from the satellite navigation system and inertial navigation system, obtained during the flight program run of the real object. On the basis of these calculations a family of graphs was created for precision error display of the object reference point position using the onboard indicators with liquid crystal screen with different screen resolutions (6 "×8", 7.2 "×9.6", 9"×12" for two map display scales (1:0 , 25 km, 1-2 km. These dependency graphs can be used both to assess the error value of object area position display in existing navigation systems and to calculate the error value in upgrading facilities.

  8. Use of a Visual Display of Nasalization to Facilitate Training of Velar Control for Deaf Speakers. Report No. 2899. (United States)

    Stevens, Kenneth N.; And Others

    A procedure for detecting and displaying a measure of the acoustic coupling through the velopharyngeal port during speech was developed. The procedure was used with nine deaf students to train for velar control in both unsupervised and tutorial drills. Results showed that tutoring with the display resulted in acquisition of new speech skills,…

  9. Visualization


    Balon, Andreja


    The present thesis entails the field of visualization which is divided into visualization along traditional lines and visualization in computer science. As the psychological aspect of image is of vital importance for visualization, it is shortly described in the beginning. Visualization in computer science is divided into three main fields: scientific visualization, program visualization and visual programming. An explanation and examples of approach to applications are given for each field....

  10. Parallax adjustment for visual comfort enhancement using the effect of parallax distribution and cross talk in parallax-barrier autostereoscopic three-dimensional display (United States)

    Kim, Donghyun; Lee, Hyoung; Kim, Sung-Kyu; Sohn, Kwanghoon


    Visual discomfort is a common problem in three-dimensional (3D) videos, and this issue is the subject of many current studies. Among the methods to overcome visual discomfort presented in current research, parallax adjustment methods provide little guidance in determining the condition for parallax control. We propose a parallax adjustment based on the effects of parallax distribution and cross talk on visual comfort, where the visual comfort level is used as the adjustment parameter, in parallax-barrier-type autostereoscopic 3D displays. We use the horizontal image shift method for parallax adjustment to enhance visual comfort. The speeded-up robust feature is used to estimate the parallax distribution of 3D sequences, and the required amount for parallax control is chosen based on the predefined effect of parallax distribution and cross talk on visual comfort. To evaluate the performance of the proposed method, we used commercial 3D equipment with various intrinsic cross-talk levels. Subjective tests were conducted at the fixed optimal viewing distance for each piece of equipment. The results show that comfortable videos were generated based on the proposed parallax adjustment method.

  11. Learning and context of use for small-screen leading displays on visual performance in a Chinese sample. (United States)

    Chien, Yu-Hung


    Leading displays represent mechanisms for exhibiting temporal instead of spatial information to overcome the limited display space of mobile devices. Prior studies focused only on information presented but disregarded the influence of context of use and learnability. In this study, 12 Chinese-speaking college students were presented a small-screen mobile device that simultaneously showed 100 Chinese characters and a 30-character leading display. Analyzed were presentation rate (250, 350, and 450 characters per minute), presentation mode (character-by-character or word-by-word), and learning (5 practice sessions) by instructing the subjects to perform a static information search task to identify the location of target characters on the screen and through an evaluation of reading comprehension for the text presented in the leading display. There was no significant change in performance over the 5 days of practice, but the rate of presentation and word-by-word presentation significantly affected reading comprehension. Results indicated that none of the leading-display factors distracted subjects from the static information-search task, but they were influenced by comprehension of the leading-display content.

  12. Effect of visual display height on modelled upper and lower cervical gravitational moment, muscle capacity and relative strain. (United States)

    Straker, L; Skoss, R; Burnett, A; Burgess-Limerick, R


    Head and neck posture is an important factor in neck pain related to computer use; however, the evidence for an optimal posture is unconvincing. This study measured the 3-D postures of 36 young adults during use of three different display heights. Cervical extensor muscle strain was estimated using modelled gravitational load moments and muscle capacities. The influence of more or less upper vs. lower cervical movement was also explored across a broad range of potential postures. Overall cervical extensor muscle capacity diminished away from a neutral posture whilst gravity moment increased with flexion. Overall cervical extensor muscle strain increased with head flexion but remained stable into head extension. Individual differences in the amount of upper and lower cervical movement had an important effect on strain, particularly for some muscles. Computer display height guidelines are an important component of ergonomics practice, yet the relative strain on neck extensor muscles as a function of display height has not been examined. The current findings provide more detailed biomechanical evidence that ergonomists can incorporate with usability and other evidence to determine appropriate display height recommendations.

  13. Effects of Visual Communication Tool and Separable Status Display on Team Performance and Subjective Workload in Air Battle Management (United States)


    respect or capacity”; Peirce, 1931) as part of meaningful semiotic ‘sign systems’. According to semiotics , meaningful communication can be transmitted...agents can share relevant knowledge (Flach & Bennett, 1996; Schwartz, Flach, Nelson, & Stokes, 2007). According to semiotics , both visual and

  14. Tongue Reading: Comparing the Interpretation of Visual Information from inside the Mouth, from Electropalatographic and Ultrasound Displays of Speech Sounds (United States)

    Cleland, Joanne; Mccron, Caitlin; Scobbie, James M.


    Speakers possess a natural capacity for lip reading; analogous to this, there may be an intuitive ability to "tongue-read." Although the ability of untrained participants to perceive aspects of the speech signal has been explored for some visual representations of the vocal tract (e.g. talking heads), it is not yet known to what extent…

  15. The benefit obtained from visually displayed text from an automatic speech recognizer during listening to speech presented in noise

    NARCIS (Netherlands)

    Zekveld, A.A.; Kramer, S.E.; Kessens, J.M.; Vlaming, M.S.M.G.; Houtgast, T.


    OBJECTIVES: The aim of this study was to evaluate the benefit that listeners obtain from visually presented output from an automatic speech recognition (ASR) system during listening to speech in noise. DESIGN: Auditory-alone and audiovisual speech reception thresholds (SRTs) were measured. The SRT

  16. (-)-Bornyl acetate induces autonomic relaxation and reduces arousal level after visual display terminal work without any influences of task performance in low-dose condition. (United States)

    Matsubara, Eri; Fukagawa, Mio; Okamoto, Tsuyoshi; Ohnuki, Koichiro; Shimizu, Kuniyoshi; Kondo, Ryuichiro


    (-)-Bornyl acetate is the main volatile constituent in numerous conifer oils and has a camphoraceous, pine-needle-like odor. It is frequently used as the conifer needle composition in soap, bath products, room sprays, and pharmaceutical products. However, the psychophysiological effects of (-)-bornyl acetate remained unclear. We investigated the effects of breathing air mixed with (-)-bornyl acetate at different doses (low-dose and high-dose conditions) on the individuals during and after VDT (visual display terminal) work using a visual discrimination task. The amounts of (-)-bornyl acetate through our odorant delivery system for 40 min were 279.4 µg in the low-dose and 716.3 µg in the high-dose (-)-bornyl acetate condition. (-)-Bornyl acetate induced changes of autonomic nervous system for relaxation and reduced arousal level after VDT work without any influences of task performance in low-dose condition, but not in high-dose condition.

  17. Using Visual Scene Displays as Communication Support Options for People with Chronic, Severe Aphasia: A Summary of AAC Research and Future Research Directions. (United States)

    Beukelman, David R; Hux, Karen; Dietz, Aimee; McKelvey, Miechelle; Weissling, Kristy


    Research about the effectiveness of communicative supports and advances in photographic technology has prompted changes in the way speech-language pathologists design and implement interventions for people with aphasia. The purpose of this paper is to describe the use of photographic images as a basis for developing communication supports for people with chronic aphasia secondary to sudden-onset events due to cerebrovascular accidents (strokes). Topics include the evolution of AAC-based supports as they relate to people with aphasia, the development and key features of visual scene displays (VSDs), and future directions concerning the incorporation of photographs into communication supports for people with chronic and severe aphasia.

  18. The Development and Evaluation of Color Systems for Airborne Applications: Fundamental Visual, Perceptual, and Display Systems Considerations. (United States)


    163 2.2.4-5 Automatic Brightness/Contrast Compensation System Response Characteristics ’ 63 Beam Occlusion Phenomena 169 Engineering SST saddle-saddle-toroidal TFT thin film transistor TMD tactical modular display TV television ICS uniform chromaticity scale... Minimum Line Width A beam occlusion phenomenom can occur on a shadow-mask CRT at small line width values, which the literature refers to as bugging

  19. Radiation visualization in virtual reality: A comparison of flat and topographic map types, presented on four different display technologies

    Energy Technology Data Exchange (ETDEWEB)

    Nystad, Espen; Sebok, Angelia


    HWR-734 describes an experiment performed to compare different types of VR display technologies and their effects on learning. In the study, two different ways of presenting radiation information were compared. One was a flat radiation map with different colours for different levels of radiation. The other was a topographic map, where radiation levels were distinguished both by colour and by the elevation of the map. The efficiency of the maps for learning radiation information, and subjective preferences was assessed. The results indicated that the maps were each suited for different kinds of use. It is recommended to follow up this study with further investigation of radiation map efficiency. (Author)

  20. Typical Toddlers' Participation in "Just-in-Time" Programming of Vocabulary for Visual Scene Display Augmentative and Alternative Communication Apps on Mobile Technology: A Descriptive Study. (United States)

    Holyfield, Christine; Drager, Kathryn; Light, Janice; Caron, Jessica Gosnell


    Augmentative and alternative communication (AAC) promotes communicative participation and language development for young children with complex communication needs. However, the motor, linguistic, and cognitive demands of many AAC technologies restrict young children's operational use of and influence over these technologies. The purpose of the current study is to better understand young children's participation in programming vocabulary "just in time" on an AAC application with minimized demands. A descriptive study was implemented to highlight the participation of 10 typically developing toddlers (M age: 16 months, range: 10-22 months) in just-in-time vocabulary programming in an AAC app with visual scene displays. All 10 toddlers participated in some capacity in adding new visual scene displays and vocabulary to the app just in time. Differences in participation across steps were observed, suggesting variation in the developmental demands of controls involved in vocabulary programming. Results from the current study provide clinical insights toward involving young children in AAC programming just in time and steps that may allow for more independent participation or require more scaffolding. Technology designed to minimize motor, cognitive, and linguistic demands may allow children to participate in programming devices at a younger age.

  1. Real Image Visual Display System (United States)


    cylindrical lenses, each being a plano convex lens, see Figure 8. The lenticular sheet is transparent, the front face presents Figure 8. Lenticular screen...two mutually perpendicular line images are formed. Reflected rays in the tangential plane focus at a point t and the reflected rays in the sagital plane...perpendicular to the tangential plane) focus at a point s. In the ODD the sagital rays focus at the image plane therefore the sagital astigmatism is

  2. Development of human factors experimental evaluation techniques - Human factors design and evaluation of the main control room of atomic power plants using visual display terminals

    Energy Technology Data Exchange (ETDEWEB)

    Han, Sung Ho; Chung, Min Kyun; Choi, Kyung Lim; Song, Young Woong; Eoh, Hong Joon; Lee, In Suk; Kim, Bom Soo; Yeo, Yun Shin; Lee, Haeo Sun [Pohang University of Science and Technology, Pohang (Korea, Republic of)


    This study was conducted to build a prototype of the operator interface on a visual display terminal, and to provide a framework for using and applying prototyping techniques. A typical subsystem of an MCR was prototyped and validated by operator testing. Lessons learned during the development as well as prototyping techniques were described in this report for an efficient development. In addition, human factors experimental plans were surveyed and summarized for evaluating new design alternatives as well as the current design of the operator interface. The major results of this study are listed as follow: A method for designing an operator interface prototype on a VDT, A prototype of the operator interface of a typical subsystem, Guidelines for applying prototyping techniques, Characteristics and major considerations of experimental plans, Guidelines for applying prototyping techniques, Characteristics and major considerations of experimental plans, Guidelines for analyzing experimental data, A paradigm for human factors experimentation including experimental designs, procedures, and data analyses. 27 refs., 60 tabs., 47 figs. (author)

  3. Using a three-dimension head mounted displayer in audio-visual sexual stimulation aids in differential diagnosis of psychogenic from organic erectile dysfunction. (United States)

    Moon, K-H; Song, P-H; Park, T-C


    We designed this study to compare the efficacy of using a three-dimension head mounted displayer (3-D HMD) and a conventional monitor in audio-visual sexual stimulation (AVSS) in differential diagnosis of psychogenic from organic erectile dysfunction (ED). Three groups of subjects such as psychogenic ED, organic ED, and healthy control received the evaluation. The change of penile tumescence in AVSS was monitored with Nocturnal Electrobioimpedance Volumetric Assessment and sexual arousal after AVSS was assessed by a simple question as being good, fair, or poor. Both the group of healthy control and psychogenic ED demonstrated a significantly higher rate of normal response in penile tumescence (P<0.05) and a significantly higher level of sexual arousal (P<0.05) if stimulated with 3-D HMD than conventional monitor. In the group of organic ED, even using 3-D HMD in AVSS could not give rise to a better response in both assessments. Therefore, we conclude that using a 3-D HMD in AVSS helps more to differentiate psychogenic from organic ED than a conventional monitor in AVSS.

  4. Data Display in Qualitative Research

    Directory of Open Access Journals (Sweden)

    Susana Verdinelli PsyD


    Full Text Available Visual displays help in the presentation of inferences and conclusions and represent ways of organizing, summarizing, simplifying, or transforming data. Data displays such as matrices and networks are often utilized to enhance data analysis and are more commonly seen in quantitative than in qualitative studies. This study reviewed the data displays used by three prestigious qualitative research journals within a period of three years. The findings include the types of displays used in these qualitative journals, the frequency of use, and the purposes for using visual displays as opposed to presenting data in text.

  5. Effective color design for displays (United States)

    MacDonald, Lindsay W.


    Visual communication is a key aspect of human-computer interaction, which contributes to the satisfaction of user and application needs. For effective design of presentations on computer displays, color should be used in conjunction with the other visual variables. The general needs of graphic user interfaces are discussed, followed by five specific tasks with differing criteria for display color specification - advertising, text, information, visualization and imaging.

  6. More than the Verbal Stimulus Matters: Visual Attention in Language Assessment for People with Aphasia Using Multiple-Choice Image Displays (United States)

    Heuer, Sabine; Ivanova, Maria V.; Hallowell, Brooke


    Purpose: Language comprehension in people with aphasia (PWA) is frequently evaluated using multiple-choice displays: PWA are asked to choose the image that best corresponds to the verbal stimulus in a display. When a nontarget image is selected, comprehension failure is assumed. However, stimulus-driven factors unrelated to linguistic…

  7. 动作环境下液晶显示荧幕对阅读绩效与视觉疲劳之影响%Human Factors of LCD Displays in Motion Environment Reading Accuracy and Visual Fatigue

    Institute of Scientific and Technical Information of China (English)

    谢尧宏; 林久翔; 陈小菁


    今日交通工具中广泛使用液晶显示萤幕,荧幕也随着各式各样的振动对人产生影响.尤其人们眼睛在阅读精确的文章时,振动所造成不适,影响就变得更剧烈,因此容易造成阅读绩效不佳与视觉不适.本研究想要探讨液晶萤幕在不同振动情形(振动频率、振动振幅与不同振动方向)对数字大小、数字多寡与数字排列之影响.阅读绩效与视觉疲劳的量测为反应时间、正确率、闪光融合阈值、视力变化与主观评量,由实验得到频率对反应时间、正确率与视觉疲劳有显著的影响.因此荧幕硬件与软件之设计必须考虑到振动的影响.%LCD displays are widely used in vehicles today. The placement of the display in moving vehicles is sub-ject to many kinds of vibration. It is disturbing and annoying when human eyes have to read and precisely identify targets subject to a certain range of frequency and magnitude of vibration. The reading performance may be de-creased and visual discomfort and fatigue may result. This study tested these two hypotheses by studying the effect of different vibration conditions (vibration frequency, vibration amplitude, and different direction of vibration) on visual task for several different designs of vertically displayed numerical characteristics which include the font size and the number of digits on the LCD display. The visual performance and fatigue were measured by the reaction time, accuracy, critical flicker fusion frequency, visual acuity, and subjective evaluation. The results showed that both the frequency and magnitude of vibration had significant effects on the reaction time, accuracy, and visual fa-tigue. The software design of the displayed materials must take the motion effect into consideration to increase the quality of the screen display.

  8. Projection displays (United States)

    Chiu, George L.; Yang, Kei H.


    Projection display in today's market is dominated by cathode ray tubes (CRTs). Further progress in this mature CRT projector technology will be slow and evolutionary. Liquid crystal based projection displays have gained rapid acceptance in the business market. New technologies are being developed on several fronts: (1) active matrix built from polysilicon or single crystal silicon; (2) electro- optic materials using ferroelectric liquid crystal, polymer dispersed liquid crystals or other liquid crystal modes, (3) micromechanical-based transducers such as digital micromirror devices, and grating light valves, (4) high resolution displays to SXGA and beyond, and (5) high brightness. This article reviews the projection displays from a transducer technology perspective along with a discussion of markets and trends.

  9. The Latest Earth and Space Data Visualizations Are Used to Engage Learners Around the World through Diverse Educational Platforms with NOAA's Publicly Available Catalogs from Science On a Sphere and NOAA View and State-of-the Art Display Technology (United States)

    McDougall, C.; Peddicord, H.; Russell, E. L.; Hackathorn, E. J.; Pisut, D.; MacIntosh, E.


    NOAA's data visualization education and technology platforms, Science On a Sphere and NOAA View, are providing content for innovative and diverse educational platforms worldwide. Science On a Sphere (SOS) is a system composed of a large-scale spherical display and a curated data catalog. SOS displays are on exhibit in more than 140 locations in 26 countries and 29 US states that reach at least 35 million people every year. Additionally, the continuously updated data catalog, consisting of over 500 visualizations accompanied by descriptions, videos, and related content, is publicly available for download. This catalog is used by a wide variety of users including planetariums, other spherical displays, and teachers. To further broaden the impact of SOS, SOS Explorer, a flat screen version of SOS that can be used in schools and museums has over 100 of the SOS datasets and enables students and other users dig into the data in ways that aren't possible with SOS. Another resource from NOAA, NOAA View, is an easy-to-use portal to NOAA's vast data archives including historical datasets that go back to 1880 and models for ocean, atmosphere, land, cryosphere, climate and weather. NOAA View provides hundreds of data variables within a single interface, allowing the user to browse, interrogate, and download resources from NOAA's vast archives. And, through story maps, users can see how data can be used to understand our planet and improve our lives. Together, these provide invaluable resources to educators and technology pioneers. Both NOAA View and the SOS data catalog enable educators, students and communicators to easily ingest complex and often, stunning visualizations. The visualizations are available in formats that can be incorporated into a number of different display technologies to maximize their use. Although making the visualizations available to users is a technological hurdle, an equally large hurdle is making them understandable by viewers. In this presentation

  10. Speed in Information Processing with a Computer Driven Visual Display in a Real-time Digital Simulation. M.S. Thesis - Virginia Polytechnic Inst. (United States)

    Kyle, R. G.


    Information transfer between the operator and computer-generated display systems is an area where the human factors engineer discovers little useful design data relating human performance to system effectiveness. This study utilized a computer-driven, cathode-ray-tube graphic display to quantify human response speed in a sequential information processing task. The performance criteria was response time to sixteen cell elements of a square matrix display. A stimulus signal instruction specified selected cell locations by both row and column identification. An equal probable number code, from one to four, was assigned at random to the sixteen cells of the matrix and correspondingly required one of four, matched keyed-response alternatives. The display format corresponded to a sequence of diagnostic system maintenance events, that enable the operator to verify prime system status, engage backup redundancy for failed subsystem components, and exercise alternate decision-making judgements. The experimental task bypassed the skilled decision-making element and computer processing time, in order to determine a lower bound on the basic response speed for given stimulus/response hardware arrangement.

  11. Thin-section CT of the lungs: Eye-tracking analysis of the visual approach to reading tiled and stacked display formats

    Energy Technology Data Exchange (ETDEWEB)

    Ellis, S.M. [Department of Radiology, London Chest Hospital, Bonner Road, London E2 9JX (United Kingdom) and Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom)]. E-mail:; Hu, X. [Department of Computing, 180 Queen' s Gate, South Kensington Campus Imperial College, London SW7 2AZ (United Kingdom); Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom); Dempere-Marco, L [Department of Computing, 180 Queen' s Gate, South Kensington Campus Imperial College, London SW7 2AZ (United Kingdom); Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom); Yang, G.Z. [Department of Computing, 180 Queen' s Gate, South Kensington Campus Imperial College, London SW7 2AZ (United Kingdom); Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom); Wells, A.U. [Department of Respiratory Medicine, Royal Brompton Hospital Sydney Street, London SW3 6NP (United Kingdom); Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom); Hansell, D.M. [Department of Respiratory Medicine, Royal Brompton Hospital Sydney Street, London SW3 6NP (United Kingdom); Department of Radiology, Royal Brompton Hospital, Sydney Street, London SW3 6NP (United Kingdom)


    Objective: To use eye-tracking analysis to identify the differences in approach to and efficiency of reading thin-section CT of the lungs presented tiled and stacked soft-copy displays. Materials and methods: Four chest radiologists read 16 thin-section CT examinations displayed in either a tiled (four images at once) or stacked (full screen cine) format. Eye-movements were recorded and analysed in terms of movement type; saccade distance (classified by the calculated range of useful peripheral vision), number of fixations, duration and direction of gaze-comparison of the areas of the images viewed. Results: Cases presented in stacked format were read quicker than when presented in tiled format with a greater fixation frequency (5 fixations versus 4.5 fixations points per 100 data points; p < 0.001) and a greater proportion of short saccades (97% versus 94%; p < 0.005). The consistency with which the observers viewed equivalent areas of the scan images in different cases was greater when viewing in stacked format (mean kappa 0.45 versus 0.36; p < 0.05) suggesting a more systematic approach to reading. Conclusion: Eye-tracking data demonstrates why thin-section CT examinations of the lungs are read more efficiently when displayed in a stack as opposed to a tiled format.

  12. A comparison of the suitability of cathode ray tube (CRT) and liquid crystal display (LCD) monitors as visual stimulators in mfERG diagnostics. (United States)

    Kaltwasser, Christoph; Horn, Folkert K; Kremers, Jan; Juenemann, Anselm


    The aim of this study was to determine up to which extent the specific characteristics of cathode ray tube (CRT) and liquid crystal display (LCD) monitors influence the retinal biosignal when used as stimulators in ocular electrophysiology. In a conventional CRT monitor, each pixel lights up only for a duration of a few milliseconds during each frame. In contrast, liquid crystal displays are quasi-static, i.e. each pixel has a constant luminance during the whole length of the frame, but lights up only with a certain delay after the trigger. These different display characteristics may affect the mfERG signal. The temporal and spatial luminance distributions of a CRT and an LCD monitor were measured in white flashes. The total amount of emitted light was calculated by integration of the intensity versus time curves. By means of an mfERG recording system (RETIsystem, Roland Consult, Brandenburg, Germany) first-order kernel (FOK) mfERG signals were computed and then analysed using customized MATLAB (TheMathWorks, Natick, MA, USA) software. With the two stimulator monitors, differences in the mfERG signal were observed. The latencies of mfERG responses recorded with the LCD monitor were significantly increased by 7.1 ms for N1 and 9.5 ms for P1 compared to the CRT. Due to a higher luminance, the N1 amplitude was significantly higher by approx. 2 dB in measurements with the LCD monitor while no significant difference could be detected with regard to the more contrast sensitive P1 amplitude. When using LCD monitors as stimulators the increase in latencies and differences in the luminance versus time profile must be taken into account. Prior to clinical application, the establishment of guidelines for the use of LCD monitors is recommended.

  13. Role of thirst and visual barriers in the differential behavior displayed by streptozotocin-treated rats in the elevated plus-maze and the open field test. (United States)

    Rebolledo-Solleiro, Daniela; Crespo-Ramírez, Minerva; Roldán-Roldán, Gabriel; Hiriart, Marcia; Pérez de la Mora, Miguel


    Conflicting results have been obtained by several groups when studying the effects of streptozotocin (STZ)-treated rats in the elevated plus-maze (EPM). Since thirst is a prominent feature in STZ-induced diabetic-like condition, we studied whether the walls of the closed arms of the EPM, by limiting the search for water in the environment, may contribute to the observed differential behavioral outcomes. The aim of this study was to ascertain whether visual barriers within the EPM have an influence on the behavior of STZ-treated rats in this test of anxiety. A striking similarity between STZ-treated (50 mg/kg, i.p., in two consecutive days) and water deprived rats (72 h) was found in exploratory behavior in the EPM, showing an anxiolytic-like profile. However the anxiolytic response of STZ-treated rats exposed to the EPM shifts into an anxiogenic profile when they are subsequently tested in the open-field test, which unlike the EPM is devoid of visual barriers. Likewise, water deprived rats (72 h) also showed an anxiogenic profile when they were exposed to the open-field test. Our results indicate that experimental outcomes based on EPM observations can be misleading when studying physiological or pathological conditions, e.g. diabetes, in which thirst may increase exploratory behavior.

  14. Effects of parallax and spatial frequency on visual comfort in au- tostereoscopic display%视差与空间频率对自由立体显示器观看舒适度的影响

    Institute of Scientific and Technical Information of China (English)

    王勤; 王琼华; 刘春玲


    观看舒适度是评价自由立体显示器性能的重要指标。立体图像的视差和空间频率影响人眼的感知深度,从而对观看舒适度有重要作用。本文采用3DSMAX三维建模软件和Photo shop图像处理软件得到不同视差和空间频率的立体图像,通过观看舒适度的客观度量结合主观评价确定视差及空间频率与观看舒适度的关系,得出观看舒适度较高时的视差范围和与之相对应的空间频率范围。实验表明,立体图像低空间频率所致的模糊可以增加观看舒适度。%Visual comfort is an important index of performance evaluation about autostereoscopic displays. Parallax and spatial frequency in stereo images are assumed to exert substantial influence upon perceiving depth of humafi eyes, thus having significant effect on visual comfort. In this paper, 3D modeling software 3D MAX and image processing software photoshop are used to get stereo images which contain different parallax and spatial frequency. Both objective evaluation and subjective evaluation are adopted to assess comfort degree of the viewers, the relationship between parallax as well as spatial frequency and visual comfort is confirmed. In the case of comfortable viewing, parallax range and the corresponding spatial frequency scope are obtained. According to the experimental results, blur caused by low spatial frequency can improve visual comfort in stereo images.

  15. 液晶荧幕中卷动文件对视觉绩效与视觉不适之研究%Visual Effects and Discomfort While Scrolling a Document on LCD Displays

    Institute of Scientific and Technical Information of China (English)

    林久翔; 谢尧宏; 谢佳洁


    汽车液晶荧幕愈来愈广泛,其中文件浏览工具为一种应用范围.浏览文字或图片资讯时,大部分软件都提供可以缩放荧幕文件大小与卷动文字页面这些功能.然而,有时持续性的跳动对视觉产生很大影响,眼睛随著快速的卷动很容易造成疲劳与不适.在快速卷动下,文字太小,不容易辨识,文字太大,也容易产生模糊.本研究利用阅读文件来了解卷轴速度与缩放比例对视觉绩效与疲劳之影响.结果得知缩放比例对于视觉疲劳有显著影响,因此,文件浏览工具的设计可以改善视觉不适的现象.%The LCD display has made mobile computing popular. One application of mobile computing is in-formation browsing. Browsing text and graphics information often requires scrolling the screen display. Today, many software provide tools for the user to scroll the text easily. They also provide zooming tools to magnify or shrink what was shown on the screen. Combining the scrolling and zooming tools, users can search freely in the entire text. However, it is sometimes annoying by continuously viewing information that is moving. Users may feel uncomfortable on the eyes with fast scroll speed. Under fast speed, if the texts are too small, they are unrecognizable. If the texts are big, they become blurred causing discomfort on the eye. In this study, an experiment was carried out to investigate the effect of scroll speed and zoom level on users" visual performance and fatigue when viewing a text document on the LCD display. The re- suits show that zoom level significantly affected the visual fatigue of the viewer. It is recommended that document viewing tool must take the visual discomfort into design consideration.

  16. Analysis of an autostereoscopic display: the perceptual range of the three-dimensional visual fields and saliency of static depth cues (United States)

    Havig, Paul; McIntire, John; McGruder, Rhoshonda


    Autostereoscopic displays offer users the unique ability to view 3-dimensional (3D) imagery without special eyewear or headgear. However, the users' head must be within limited "eye boxes" or "viewing zones". Little research has evaluated these viewing zones from a human-in-the-loop, subjective perspective. In the first study, twelve participants evaluated the quality and amount of perceived 3D images. We manipulated distance from observer, viewing angle, and stimuli to characterize the perceptual viewing zones. The data was correlated with objective measures to investigate the amount of concurrence between the objective and subjective measures. In a second study we investigated the benefit of generating stimuli that take advantage of monocular depth cues. The purpose of this study was to determine if one could develop optimal stimuli that would give rise to the greatest 3D effect with off-axis viewing angles. Twelve participants evaluated the quality of depth perception of various stimuli each made up of one monocular depth cue (i.e., linear perspective, occlusion, haze, size, texture, and horizon). Viewing zone analysis is discussed in terms of optimal viewing distances and viewing angles. Stimuli properties are discussed in terms of image complexity and depth cues present.

  17. Augmenting digital displays with computation (United States)

    Liu, Jing

    As we inevitably step deeper and deeper into a world connected via the Internet, more and more information will be exchanged digitally. Displays are the interface between digital information and each individual. Naturally, one fundamental goal of displays is to reproduce information as realistically as possible since humans still care a lot about what happens in the real world. Human eyes are the receiving end of such information exchange; therefore it is impossible to study displays without studying the human visual system. In fact, the design of displays is rather closely coupled with what human eyes are capable of perceiving. For example, we are less interested in building displays that emit light in the invisible spectrum. This dissertation explores how we can augment displays with computation, which takes both display hardware and the human visual system into consideration. Four novel projects on display technologies are included in this dissertation: First, we propose a software-based approach to driving multiview autostereoscopic displays. Our display algorithm can dynamically assign views to hardware display zones based on multiple observers' current head positions, substantially reducing crosstalk and stereo inversion. Second, we present a dense projector array that creates a seamless 3D viewing experience for multiple viewers. We smoothly interpolate the set of viewer heights and distances on a per-vertex basis across the arrays field of view, reducing image distortion, crosstalk, and artifacts from tracking errors. Third, we propose a method for high dynamic range display calibration that takes into account the variation of the chrominance error over luminance. We propose a data structure for enabling efficient representation and querying of the calibration function, which also allows user-guided balancing between memory consumption and the amount of computation. Fourth, we present user studies that demonstrate that the ˜ 60 Hz critical flicker fusion

  18. The Visual Display of the Evolution Processof the Chinese Characters for Bilingual Teachingin Ethnic Minorities%少数民族双语教学中汉字字形演变过程的可视化研究

    Institute of Scientific and Technical Information of China (English)

    赵慧臣; 曹亚辉; 李彦奇; 唐名洋


    In the bilingual teaching for minority, the students grasp the way of writing Chinese characters, after watching the shape evolution of Chinese characters’s font; experience the word meaning in context by analyzing the shape evolution of Chinese characters; promote the life application of characters by judging the shape evolution of Chinese characters; appreciate cultural implications of Chinese characters by exchanging the shape evolution of Chinese characters. In the current study, the multimedia technology applied in Chinese characters teaching can provide theoretical guidance; computer graphics technology can provide technical support for Chinese characters research; visualization techniques for teaching Chinese characters can provide reference cases. The visual display of the evolution process of the Chinese characters for bilingual teaching in ethnic minorities includes: select the appropriate characters which are suitable for visual presentations; decompose the evolution process of Chinese characters to reflect the transformation and development of Chinese characters; show the evolution process of Chinese characters through using appropriate visualization techniques, conduct visual teaching to make the evolution of Chinese characters’ font exert largest effect. Flash has advantages in the visual display of the evolution process of Chinese characters for bilingual teaching in ethnic minorities, which can process visual effects of the shape evolution of the taking an example of historical shaped evolution of the Chinese characters horse.%少数民族双语教学中,学生通过观看汉字的字形演变过程,把握汉字的写作方式;通过分析汉字的字形演变过程,体验字意的来龙去脉;通过判断汉字的字形演变过程,促进汉字的生活应用;通过交流汉字的字形演变过程,感悟汉字的文化意蕴。在现有研究中,多媒体技术应用于汉字教学研究提供了理论指导,计算机图

  19. 一种电网综合展现可视化系统的设计与应用%Design and Application of a Grid Information Integrated Display Visualization System

    Institute of Scientific and Technical Information of China (English)

    鲁伟; 董丽珍; 郝小龙


    笔者在分析一种电网信息综合展现可视化系统建设目标和设计思路的基础上,详细阐述该系统的总体架构、业务架构、数据架构、技术架构、部署架构设计。该系统由智能信息集成模块、视频监控模块和综合展现可视化模块三部分组成,基于先进的多层架构体系和SOA构架模型,以ETL、数据挖掘、视频、GIS、图形图像技术为依托,实现电网信息视频、温湿度、风速、雨量气象环境、负荷、潮流等电网运行信息以及安防消防等各类辅助决策信息有逻辑的、互联互通的、交互的和实时的可视化展现,满足业务运行和对外展示的可视化需求,建成电网公司“汇集信息、全面监控、专业联动、统一展现冶的电网信息综合展现可视化系统。该系统支持视频、GIS专题图和图形图表等多种展现方式,适用于不同的需求场景,在海南电网公司的实际应用结果证明了其可行性。%Based on the analysis of grid information comprehensive visualization system construction goal and design idea,explain the o-verall architecture,business architecture,data architecture,technical architecture and deployment architecture design of the system in de-tail. The system consists of three parts including intelligent information integration module,video monitoring module and integrated visu-alization module. With ETL,data mining,video,GIS and the technology of image as the basis,realize the logical,connected and real time visual display of all kinds of power grid operation information and decision support information. The information includes grid informa-tion video,temperature and humidity,wind speed,rainfall weather environment,load and the trend. This system also satisfies the visualiza-tion demand of business operation and external display,and builds a grid information integrated visualization system in power grid compa-nies,which possesses the functions of

  20. 基于视觉营销理念下的服装卖场陈列色彩设计%The Color Design of the Clothing Store Display Based on the Visual Marketing Theory

    Institute of Scientific and Technical Information of China (English)



    分析了国内外有关视觉营销理论的研究现状,详述了基于视觉营销理念下的服装卖场陈列色彩的设计过程中色彩原则把控、色彩和材质的运用及色彩风格流派的选择等几大因素的重要性,以期对国内服装企业的卖场设计提供借鉴和指导作用。%The research status of the visual marketing idea at home and abroad was analyzed. The importances of color principles controlling, application of color and material, selection of color styles and genres in the color design of the clothing store display based on the visual merchandising idea were detailed. It viewed to provide guidance and reference to the store design for the domestic garment enterprises.

  1. Universal Numeric Segmented Display

    CERN Document Server

    Azad, Md Abul kalam; Kamruzzaman, S M


    Segmentation display plays a vital role to display numerals. But in today's world matrix display is also used in displaying numerals. Because numerals has lots of curve edges which is better supported by matrix display. But as matrix display is costly and complex to implement and also needs more memory, segment display is generally used to display numerals. But as there is yet no proposed compact display architecture to display multiple language numerals at a time, this paper proposes uniform display architecture to display multiple language digits and general mathematical expressions with higher accuracy and simplicity by using a 18-segment display, which is an improvement over the 16 segment display.

  2. Virtual acoustic displays (United States)

    Wenzel, Elizabeth M.


    A 3D auditory display can potentially enhance information transfer by combining directional and iconic information in a quite naturalistic representation of dynamic objects in the interface. Another aspect of auditory spatial clues is that, in conjunction with other modalities, it can act as a potentiator of information in the display. For example, visual and auditory cues together can reinforce the information content of the display and provide a greater sense of presence or realism in a manner not readily achievable by either modality alone. This phenomenon will be particularly useful in telepresence applications, such as advanced teleconferencing environments, shared electronic workspaces, and monitoring telerobotic activities in remote or hazardous situations. Thus, the combination of direct spatial cues with good principles of iconic design could provide an extremely powerful and information-rich display which is also quite easy to use. An alternative approach, recently developed at ARC, generates externalized, 3D sound cues over headphones in realtime using digital signal processing. Here, the synthesis technique involves the digital generation of stimuli using Head-Related Transfer Functions (HRTF's) measured in the two ear-canals of individual subjects. Other similar approaches include an analog system developed by Loomis, et. al., (1990) and digital systems which make use of transforms derived from normative mannikins and simulations of room acoustics. Such an interface also requires the careful psychophysical evaluation of listener's ability to accurately localize the virtual or synthetic sound sources. From an applied standpoint, measurement of each potential listener's HRTF's may not be possible in practice. For experienced listeners, localization performance was only slightly degraded compared to a subject's inherent ability. Alternatively, even inexperienced listeners may be able to adapt to a particular set of HRTF's as long as they provide adequate

  3. Three-dimensional display technologies. (United States)

    Geng, Jason


    The physical world around us is three-dimensional (3D), yet traditional display devices can show only two-dimensional (2D) flat images that lack depth (i.e., the third dimension) information. This fundamental restriction greatly limits our ability to perceive and to understand the complexity of real-world objects. Nearly 50% of the capability of the human brain is devoted to processing visual information [Human Anatomy & Physiology (Pearson, 2012)]. Flat images and 2D displays do not harness the brain's power effectively. With rapid advances in the electronics, optics, laser, and photonics fields, true 3D display technologies are making their way into the marketplace. 3D movies, 3D TV, 3D mobile devices, and 3D games have increasingly demanded true 3D display with no eyeglasses (autostereoscopic). Therefore, it would be very beneficial to readers of this journal to have a systematic review of state-of-the-art 3D display technologies.

  4. Colorimetric evaluation of display performance (United States)

    Kosmowski, Bogdan B.


    The development of information techniques, using new technologies, physical phenomena and coding schemes, enables new application areas to be benefited form the introduction of displays. The full utilization of the visual perception of a human operator, requires the color coding process to be implemented. The evolution of displays, from achromatic (B&W) and monochromatic, to multicolor and full-color, enhances the possibilities of information coding, creating however a need for the quantitative methods of display parameter assessment. Quantitative assessment of color displays, restricted to photometric measurements of their parameters, is an estimate leading to considerable errors. Therefore, the measurements of a display's color properties have to be based on spectral measurements of the display and its elements. The quantitative assessment of the display system parameters should be made using colorimetric systems like CIE1931, CIE1976 LAB or LUV. In the paper, the constraints on the measurement method selection for the color display evaluation are discussed and the relations between their qualitative assessment and the ergonomic conditions of their application are also presented. The paper presents the examples of using LUV colorimetric system and color difference (Delta) E in the optimization of color liquid crystal displays.

  5. 盲人触觉图形显示器的交互体验研究%The Research on Interactive Experiences of Graphical Tactile Displays for the Visually Impaired

    Institute of Scientific and Technical Information of China (English)

    焦阳; 龚江涛; 史元春; 徐迎庆


    在互联网时代,盲人由于视力缺失,通过触听觉对图形图像的认知需求越来越强烈。文中通过对触觉和现有触觉图形显示器的梳理分析,围绕其交互技术和用户体验进行研究。首先从人的触觉生理角度论证了触觉图形显示器的可用性;然后列举了主要的触觉图形显示器的研发原型或产品,梳理了各种交互技术及参数的对比,并以用户体验的角度,通过实验分析了影响体验的重要设计因素。最后针对大数据时代,以盲人对产品的体验为中心设计了一套盲人触觉显示器的交互原则,为触觉图形显示器的设计提供了参考。%In the era of Internet, visually impaired people are eager to access graphics comprehensions. This paper presents an up-to-date survey of graphical tactile displays together with their haptic interactive ex-perience research. These devices provide information through the sense of touch. This work studies various type of graphical tactile displays and their usability by human haptic physiological analysis. Then two groups of graphical tactile displays are listed, followed by two groups of user experiments, analyzing their interactive experiences from the key design parameters and drive modes. Last but not least, a group of design principles are demonstrated for the design of tactile graphics displays.

  6. GridOrbit public display

    DEFF Research Database (Denmark)

    Ramos, Juan David Hincapie; Tabard, Aurélien; Bardram, Jakob


    We introduce GridOrbit, a public awareness display that visualizes the activity of a community grid used in a biology laboratory. This community grid executes bioin-formatics algorithms and relies on users to donate CPU cycles to the grid. The goal of GridOrbit is to create a shared awareness about...

  7. Sizing up visualizations

    DEFF Research Database (Denmark)

    Jakobsen, Mikkel Rønne; Hornbæk, Kasper


    Whereas the literature is clear on the benefits of large displays and visualizations, little is known about their combination, that is, how display size affect the usability of visualizations. We describe a controlled experiment where 19 participants used focus+context, overview+detail, and zoomi...

  8. Repercusión del trabajo con pantallas de visualización de datos en la salud de los obreros Impact of visual display in computer use on the occupational health

    Directory of Open Access Journals (Sweden)

    Lourdes M. Moreno Pérez


    Full Text Available Las pantallas de visualización de datos son unidades periféricas de salida que permiten la visualización de la información, el personal humano las utiliza de diferentes maneras. Con el objetivo de determinar existencia de alteraciones de salud se realizó un estudio a 52 operadores de pantallas que laboran de forma continua con estos equipos. Se encontró que la mayor incidencia de trastornos referidos por los obreros fueron los oculares (48,07 %; la cefalea (con 25 %, y la ansiedad (19,23 %. Se investigó, además, las condiciones ergonómicas de sus centros laborales, y se detectaron deficiencias en 100 % de los obreros estudiados; el exceso de ruido fue la condición más negativa reportada.Computer displays are peripheral output units that allow visualizing data and the human resources use them in different ways. With the objective of finding out health problems related to this issue, 52 computer operators, who work permanently with these pieces of equipment, were studied. It was found that the greates incidental problems were occular disorders (48.07 %, headache (25 % and anxiety (19.23 %. Besides, the ergonomic conditons in their workplaces were also studied and the results showed deficiencies in 100 % of them. Excessive noise was the most negative reported condition.

  9. Additive and subtractive transparent depth displays

    NARCIS (Netherlands)

    Kooi, F.L.; Toet, A.


    Image fusion is the generally preferred method to combine two or more images for visual display on a single screen. We demonstrate that perceptual image separation may be preferable over perceptual image fusion for the combined display of enhanced and synthetic imagery. In this context image separat

  10. The Use of Festive Colors In Display Layout Design

    Institute of Scientific and Technical Information of China (English)



    In display layout design, Because colour performance for human psychology has a direct impact, therefore correctly apply colors bring to people's these emotional factors to determine the color display layout, prompting the audience a profound visual impre

  11. Game engines and immersive displays (United States)

    Chang, Benjamin; Destefano, Marc


    While virtual reality and digital games share many core technologies, the programming environments, toolkits, and workflows for developing games and VR environments are often distinct. VR toolkits designed for applications in visualization and simulation often have a different feature set or design philosophy than game engines, while popular game engines often lack support for VR hardware. Extending a game engine to support systems such as the CAVE gives developers a unified development environment and the ability to easily port projects, but involves challenges beyond just adding stereo 3D visuals. In this paper we outline the issues involved in adapting a game engine for use with an immersive display system including stereoscopy, tracking, and clustering, and present example implementation details using Unity3D. We discuss application development and workflow approaches including camera management, rendering synchronization, GUI design, and issues specific to Unity3D, and present examples of projects created for a multi-wall, clustered, stereoscopic display.

  12. Volumetric Three-Dimensional Display Systems (United States)

    Blundell, Barry G.; Schwarz, Adam J.


    A comprehensive study of approaches to three-dimensional visualization by volumetric display systems This groundbreaking volume provides an unbiased and in-depth discussion on a broad range of volumetric three-dimensional display systems. It examines the history, development, design, and future of these displays, and considers their potential for application to key areas in which visualization plays a major role. Drawing substantially on material that was previously unpublished or available only in patent form, the authors establish the first comprehensive technical and mathematical formalization of the field, and examine a number of different volumetric architectures. System level design strategies are presented, from which proposals for the next generation of high-definition predictable volumetric systems are developed. To ensure that researchers will benefit from work already completed, they provide: * Descriptions of several recent volumetric display systems prepared from material supplied by the teams that created them * An abstract volumetric display system design paradigm * An historical summary of 90 years of development in volumetric display system technology * An assessment of the strengths and weaknesses of many of the systems proposed to date * A unified presentation of the underlying principles of volumetric display systems * A comprehensive bibliography Beautifully supplemented with 17 color plates that illustrate volumetric images and prototype displays, Volumetric Three-Dimensional Display Systems is an indispensable resource for professionals in imaging systems development, scientific visualization, medical imaging, computer graphics, aerospace, military planning, and CAD/CAE.

  13. Displaying gray shades in liquid crystal displays

    Indian Academy of Sciences (India)

    T N Ruckmongathan


    Quality of image in a display depends on the contrast, colour, resolution and the number of gray shades. A large number of gray shades is necessary to display images without any contour lines. These contours are due to limited number of gray shades in the display causing abrupt changes in grayness of the image, while the original image has a gradual change in brightness. Amplitude modulation has the capability to display a large number of gray shades with minimum number of time intervals [1,2]. This paper will cover the underlying principle of amplitude modulation, some variants and its extension to multi-line addressing. Other techniques for displaying gray shades in passive matrix displays are reviewed for the sake of comparison.

  14. Assessment of OLED displays for vision research. (United States)

    Cooper, Emily A; Jiang, Haomiao; Vildavski, Vladimir; Farrell, Joyce E; Norcia, Anthony M


    Vision researchers rely on visual display technology for the presentation of stimuli to human and nonhuman observers. Verifying that the desired and displayed visual patterns match along dimensions such as luminance, spectrum, and spatial and temporal frequency is an essential part of developing controlled experiments. With cathode-ray tubes (CRTs) becoming virtually unavailable on the commercial market, it is useful to determine the characteristics of newly available displays based on organic light emitting diode (OLED) panels to determine how well they may serve to produce visual stimuli. This report describes a series of measurements summarizing the properties of images displayed on two commercially available OLED displays: the Sony Trimaster EL BVM-F250 and PVM-2541. The results show that the OLED displays have large contrast ratios, wide color gamuts, and precise, well-behaved temporal responses. Correct adjustment of the settings on both models produced luminance nonlinearities that were well predicted by a power function ("gamma correction"). Both displays have adjustable pixel independence and can be set to have little to no spatial pixel interactions. OLED displays appear to be a suitable, or even preferable, option for many vision research applications.

  15. Refreshable Braille Displays Using EAP Actuators (United States)

    Bar-Cohen, Yoseph


    Refreshable Braille can help visually impaired persons benefit from the growing advances in computer technology. The development of such displays in a full screen form is a great challenge due to the need to pack many actuators in small area without interferences. In recent years, various displays using actuators such as piezoelectric stacks have become available in commercial form but most of them are limited to one line Braille code. Researchers in the field of electroactive polymers (EAP) investigated methods of using these materials to form full screen displays. This manuscript reviews the state of the art of producing refreshable Braille displays using EAP-based actuators..

  16. Refreshable Braille displays using EAP actuators (United States)

    Bar-Cohen, Yoseph


    Refreshable Braille can help visually impaired persons benefit from the growing advances in computer technology. The development of such displays in a full screen form is a great challenge due to the need to pack many actuators in small area without interferences. In recent years, various displays using actuators such as piezoelectric stacks have become available in commercial form but most of them are limited to one line Braille code. Researchers in the field of electroactive polymers (EAP) investigated methods of using these materials to form full screen displays. This manuscript reviews the state of the art of producing refreshable Braille displays using EAP-based actuators.

  17. Invisible Display in Aluminum

    DEFF Research Database (Denmark)

    Prichystal, Jan Phuklin; Hansen, Hans Nørgaard; Bladt, Henrik Henriksen


    for an integrated display in a metal surface is often ruled by design and functionality of a product. The integration of displays in metal surfaces requires metal removal in order to clear the area of the display to some extent. The idea behind an invisible display in Aluminum concerns the processing of a metal...

  18. Study on Visual Display Terminal Mental Fatigue Status Based on Physiological Information%基于生理信息的视频显示终端精神疲劳状态研究

    Institute of Scientific and Technical Information of China (English)

    张爱华; 杨华; 孔令杰


    为寻找诊断与评测视频显示终端(VDT)精神疲劳状态的客观指标,设计VDT精神疲劳实验,实时采集被试者的体温信号和心电(ECG)信号.通过对被试者体温信号时域和ECG信号时域、频域的分析,提取人体温度、心率(HR)和心率变异性(HRV)作为精神疲劳的评测客观参量.被试者在精神疲劳实验后,体温显著升高(P<0.001),RR-PNN50明显升高(P<0.05),ECG信号的S波明显下降(P<0.05);自然恢复后与精神疲劳测试实验结束时相比,体温升高,RR-PNN50变化不明显,S波显著升高(P<0.0l),精神疲劳程度有所缓解.实验结果表明,通过对体温信号和ECG信号的分析有望找到评测VDT精神疲劳的客观指标.%A visual display terminal (VDT) mental fatigue task was designed to search for the objective indicator to diagnose and evaluate the VDT mental fatigue status. The signals of temperature and electrocardiograph (ECG) are collected from the subjects. The temperature. Heart rate (HR) and heart rate variability (HRV) are extracted as the objective parameters after analyzing the temperature signals in time domain and the ECG signals in time domain and frequency domain. Compared with mental fatigue pre-experiment, the temperature increased significantly (P < 0. 001) , and the RR-PNN50 increased obviously (P<0. 05), while the S wavelet of ECG signals decreased obviously (P<0. 05) after mental fatigue experiment. Compared with the end of mental fatigue experiment, the temperature increased, the changes of RR-PNN50 were not obvious, the S wavelet increased significantly (P<0. 01), and the mental fatigue was somewhat remittance after natural recovery. The results showed that the objective indicator to e-valuate the VDT mental fatigue status would be hopeful to be found out by analyzing the signals of temperature and ECG.

  19. LHCb Event display

    CERN Document Server

    Trisovic, Ana


    The LHCb Event Display was made for educational purposes at the European Organization for Nuclear Research, CERN in Geneva, Switzerland. The project was implemented as a stand-alone application using C++ and ROOT, a framework developed by CERN for data analysis. This paper outlines the development and architecture of the application in detail, as well as the motivation for the development and the goals of the exercise. The application focuses on the visualization of events recorded by the LHCb detector, where an event represents a set of charged particle tracks in one proton-proton collision. Every particle track is coloured by its type and can be selected to see its essential information such as mass and momentum. The application allows students to save this information and calculate the invariant mass for any pair of particles. Furthermore, the students can use additional calculating tools in the application and build up a histogram of these invariant masses. The goal for the students is to find a $D^0$ par...

  20. Colorimetry for CRT displays. (United States)

    Golz, Jürgen; MacLeod, Donald I A


    We analyze the sources of error in specifying color in CRT displays. These include errors inherent in the use of the color matching functions of the CIE 1931 standard observer when only colorimetric, not radiometric, calibrations are available. We provide transformation coefficients that prove to correct the deficiencies of this observer very well. We consider four different candidate sets of cone sensitivities. Some of these differ substantially; variation among candidate cone sensitivities exceeds the variation among phosphors. Finally, the effects of the recognized forms of observer variation on the visual responses (cone excitations or cone contrasts) generated by CRT stimuli are investigated and quantitatively specified. Cone pigment polymorphism gives rise to variation of a few per cent in relative excitation by the different phosphors--a variation larger than the errors ensuing from the adoption of the CIE standard observer, though smaller than the differences between some candidate cone sensitivities. Macular pigmentation has a larger influence, affecting mainly responses to the blue phosphor. The estimated combined effect of all sources of observer variation is comparable in magnitude with the largest differences between competing cone sensitivity estimates but is not enough to disrupt very seriously the relation between the L and M cone weights and the isoluminance settings of individual observers. It is also comparable with typical instrumental colorimetric errors, but we discuss these only briefly.

  1. Non-programmed versus programmed aging paradigm. (United States)

    Libertini, Giacinto


    There are two opposite paradigms to explain aging, here precisely defined as "age-related progressive mortality increase, i.e. fitness decline, in the wild". The first maintains that natural selection is unable to maintain fitness as age increases. The second asserts that, in particular ecological conditions, natural selection favors specific mechanisms for limiting the lifespan. The predictions derived from the two paradigms are quite different and often opposing. A series of empirical data and certain theoretical considerations (non-universality of aging; great inter-specific variation of aging rates; effects of caloric restriction on lifespan; damage of aging for the senescing individual but its advantage in terms of supra-individual selection; existence of fitness decline in the wild; proportion of deaths due to intrinsic mortality inversely related to extrinsic mortality, when various species are compared; impossibility of explaining the age-related fitness decline as a consequence of genes that are harmful at a certain age; age-related progressive decline of cell turnover capacities; on/off cell senescence; gradual cell senescence) are compared with the predictions of the two paradigms and their compatibility with each paradigm is considered. The result is that the abovementioned empirical data and theoretical considerations strongly contradict and falsify in many ways all theories belonging to the first paradigm. On the contrary, they are consistent or compatible with the predictions of the second paradigm.

  2. Handbook of display technology

    CERN Document Server

    Castellano, Joseph A


    This book presents a comprehensive review of technical and commercial aspects of display technology. It provides design engineers with the information needed to select proper technology for new products. The book focuses on flat, thin displays such as light-emitting diodes, plasma display panels, and liquid crystal displays, but it also includes material on cathode ray tubes. Displays include a large number of products from televisions, auto dashboards, radios, and household appliances, to gasoline pumps, heart monitors, microwave ovens, and more.For more information on display tech

  3. White constancy method for mobile displays (United States)

    Yum, Ji Young; Park, Hyun Hee; Jang, Seul Ki; Lee, Jae Hyang; Kim, Jong Ho; Yi, Ji Young; Lee, Min Woo


    In these days, consumer's needs for image quality of mobile devices are increasing as smartphone is widely used. For example, colors may be perceived differently when displayed contents under different illuminants. Displayed white in incandescent lamp is perceived as bluish, while same content in LED light is perceived as yellowish. When changed in perceived white under illuminant environment, image quality would be degraded. Objective of the proposed white constancy method is restricted to maintain consistent output colors regardless of the illuminants utilized. Human visual experiments are performed to analyze viewers'perceptual constancy. Participants are asked to choose the displayed white in a variety of illuminants. Relationship between the illuminants and the selected colors with white are modeled by mapping function based on the results of human visual experiments. White constancy values for image control are determined on the predesigned functions. Experimental results indicate that propsed method yields better image quality by keeping the display white.

  4. A Compressive Superresolution Display

    KAUST Repository

    Heide, Felix


    In this paper, we introduce a new compressive display architecture for superresolution image presentation that exploits co-design of the optical device configuration and compressive computation. Our display allows for superresolution, HDR, or glasses-free 3D presentation.

  5. Lunar Sample Display Locations (United States)

    National Aeronautics and Space Administration — NASA provides a number of lunar samples for display at museums, planetariums, and scientific expositions around the world. Lunar displays are open to the public....

  6. GridOrbit public display

    DEFF Research Database (Denmark)

    Ramos, Juan David Hincapie; Tabard, Aurélien; Bardram, Jakob


    We introduce GridOrbit, a public awareness display that visualizes the activity of a community grid used in a biology laboratory. This community grid executes bioin-formatics algorithms and relies on users to donate CPU cycles to the grid. The goal of GridOrbit is to create a shared awareness about...... the research taking place in the biology laboratory. This should promote contribu-tions to the grid, and thereby mediate the appropriation of the grid technology. GridOrbit visualizes the activity in the grid, shows information about the different active projects, and supports a messaging functionality where...... people comment on projects. Our work explores the usage of interactive technologies as enablers for the appropriation of an otherwise invisible infrastructure....

  7. Tactile displays for navigation and orientation : perception and behaviour

    NARCIS (Netherlands)

    Erp, J.B.F. van


    Perceiving and understanding information of, for example, a visual navigation display may be difficult for people with a visual challenge or in situations where the user's visual sense and cognitive resources are heavily loaded. Developing information presentation schemes that reduce the threat of o

  8. Invisible Display in Aluminum

    DEFF Research Database (Denmark)

    Prichystal, Jan Phuklin; Hansen, Hans Nørgaard; Bladt, Henrik Henriksen


    Bang & Olufsen a/s has been working with ideas for invisible integration of displays in metal surfaces. Invisible integration of information displays traditionally has been possible by placing displays behind transparent or semitransparent materials such as plastic or glass. The wish for an integ...... be obtained by shining light from the backside of the workpiece. When there is no light from the backside, the front surface seems totally untouched. This was achieved by laser ablation with ultra-short pulses.......Bang & Olufsen a/s has been working with ideas for invisible integration of displays in metal surfaces. Invisible integration of information displays traditionally has been possible by placing displays behind transparent or semitransparent materials such as plastic or glass. The wish...... for an integrated display in a metal surface is often ruled by design and functionality of a product. The integration of displays in metal surfaces requires metal removal in order to clear the area of the display to some extent. The idea behind an invisible display in Aluminum concerns the processing of a metal...

  9. An interactive multiview 3D display system (United States)

    Zhang, Zhaoxing; Geng, Zheng; Zhang, Mei; Dong, Hui


    The progresses in 3D display systems and user interaction technologies will help more effective 3D visualization of 3D information. They yield a realistic representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them. In this paper, we describe an autostereoscopic multiview 3D display system with capability of real-time user interaction. Design principle of this autostereoscopic multiview 3D display system is presented, together with the details of its hardware/software architecture. A prototype is built and tested based upon multi-projectors and horizontal optical anisotropic display structure. Experimental results illustrate the effectiveness of this novel 3D display and user interaction system.

  10. Real time speech formant analyzer and display

    Energy Technology Data Exchange (ETDEWEB)

    Holland, George E. (Ames, IA); Struve, Walter S. (Ames, IA); Homer, John F. (Ames, IA)


    A speech analyzer for interpretation of sound includes a sound input which converts the sound into a signal representing the sound. The signal is passed through a plurality of frequency pass filters to derive a plurality of frequency formants. These formants are converted to voltage signals by frequency-to-voltage converters and then are prepared for visual display in continuous real time. Parameters from the inputted sound are also derived and displayed. The display may then be interpreted by the user. The preferred embodiment includes a microprocessor which is interfaced with a television set for displaying of the sound formants. The microprocessor software enables the sound analyzer to present a variety of display modes for interpretive and therapeutic used by the user.

  11. Three-Dimensional Displays: Perception, Implementation, and Applications (United States)


    visualization displays. Information Displays, 8-10. Williams, R.D., & Garcia, F., Jr. (1989b). A real-time autostereoscopic multiplanar 3D display system...particularly salient cues. Techniques for inpiernenting perspective and stereoptic displays are then described. This discussion Is followed by a review of 3D ...Vvhere avai lable, studies are discussed w~hich contrast the efficacy of 3D with 2D representations. In both laboratory and field studies, it

  12. Framework for effective use of multiple displays (United States)

    Liu, Qiong; Kimber, Don; Zhao, Frank; Huang, Jeffrey


    Meeting environments, such as conference rooms, executive briefing centers, and exhibition spaces, are now commonly equipped with multiple displays, and will become increasingly display-rich in the future. Existing authoring/presentation tools such as PowerPoint, however, provide little support for effective utilization of multiple displays. Even using advanced multi-display enabled multimedia presentation tools, the task of assigning material to displays is tedious and distracts presenters from focusing on content. This paper describes a framework for automatically assigning presentation material to displays, based on a model of the quality of views of audience members. The framework is based on a model of visual fidelity which takes into account presentation content, audience members' locations, the limited resolution of human eyes, and display location, orientation, size, resolution, and frame rate. The model can be used to determine presentation material placement based on average or worst case audience member view quality, and to warn about material that would be illegible. By integrating this framework with a previous system for multi-display presentation [PreAuthor, others], we created a tool that accepts PowerPoint and/or other media input files, and automatically generates a layout of material onto displays for each state of the presentation. The tool also provides an interface allowing the presenter to modify the automatically generated layout before or during the actual presentation. This paper discusses the framework, possible application scenarios, examples of the system behavior, and our experience with system use.

  13. Polyplanar optic display

    Energy Technology Data Exchange (ETDEWEB)

    Veligdan, J.; Biscardi, C.; Brewster, C.; DeSanto, L. [Brookhaven National Lab., Upton, NY (United States). Dept. of Advanced Technology; Beiser, L. [Leo Beiser Inc., Flushing, NY (United States)


    The Polyplanar Optical Display (POD) is a unique display screen which can be used with any projection source. This display screen is 2 inches thick and has a matte black face which allows for high contrast images. The prototype being developed is a form, fit and functional replacement display for the B-52 aircraft which uses a monochrome ten-inch display. The new display uses a 100 milliwatt green solid state laser (532 nm) as its optical source. In order to produce real-time video, the laser light is being modulated by a Digital Light Processing (DLP{trademark}) chip manufactured by Texas Instruments, Inc. A variable astigmatic focusing system is used to produce a stigmatic image on the viewing face of the POD. In addition to the optical design, the authors discuss the electronic interfacing to the DLP{trademark} chip, the opto-mechanical design and viewing angle characteristics.

  14. OLED displays and lighting

    CERN Document Server

    Koden, Mitsuhiro


    Organic light-emitting diodes (OLEDs) have emerged as the leading technology for the new display and lighting market. OLEDs are solid-state devices composed of thin films of organic molecules that create light with the application of electricity. OLEDs can provide brighter, crisper displays on electronic devices and use less power than conventional light-emitting diodes (LEDs) or liquid crystal displays (LCDs) used today. This book covers both the fundamentals and practical applications of flat and flexible OLEDs.

  15. Scalable Resolution Display Walls

    KAUST Repository

    Leigh, Jason


    This article will describe the progress since 2000 on research and development in 2-D and 3-D scalable resolution display walls that are built from tiling individual lower resolution flat panel displays. The article will describe approaches and trends in display hardware construction, middleware architecture, and user-interaction design. The article will also highlight examples of use cases and the benefits the technology has brought to their respective disciplines. © 1963-2012 IEEE.

  16. JAVA Stereo Display Toolkit (United States)

    Edmonds, Karina


    This toolkit provides a common interface for displaying graphical user interface (GUI) components in stereo using either specialized stereo display hardware (e.g., liquid crystal shutter or polarized glasses) or anaglyph display (red/blue glasses) on standard workstation displays. An application using this toolkit will work without modification in either environment, allowing stereo software to reach a wider audience without sacrificing high-quality display on dedicated hardware. The toolkit is written in Java for use with the Swing GUI Toolkit and has cross-platform compatibility. It hooks into the graphics system, allowing any standard Swing component to be displayed in stereo. It uses the OpenGL graphics library to control the stereo hardware and to perform the rendering. It also supports anaglyph and special stereo hardware using the same API (application-program interface), and has the ability to simulate color stereo in anaglyph mode by combining the red band of the left image with the green/blue bands of the right image. This is a low-level toolkit that accomplishes simply the display of components (including the JadeDisplay image display component). It does not include higher-level functions such as disparity adjustment, 3D cursor, or overlays all of which can be built using this toolkit.

  17. Perception of Depth with Stereoscopic Combat Displays. (United States)


    phorias and aniseikonia contributed to visual fatigue in * observers of stereo displays though this proposition has never been put to test. In future...experiments, individuals with slight, but measurable, eye muscle imbalances or aniseikonia -should be compared with normals across various viewing sy

  18. Multiview synthesis for autostereoscopic displays (United States)

    Dane, Gökçe.; Bhaskaran, Vasudev


    Autostereoscopic (AS) displays spatially multiplex multiple views, providing a more immersive experience by enabling users to view the content from different angles without the need of 3D glasses. Multiple views could be captured from multiple cameras at different orientations, however this could be expensive, time consuming and not applicable to some applications. The goal of multiview synthesis in this paper is to generate multiple views from a stereo image pair and disparity map by using various video processing techniques including depth/disparity map processing, initial view interpolation, inpainting and post-processing. We specifically emphasize the need for disparity processing when there is no depth information is available that is associated with the 2D data and we propose a segmentation based disparity processing algorithm to improve disparity map. Furthermore we extend the texture based 2D inpainting algorithm to 3D and further improve the hole-filling performance of view synthesis. The benefit of each step of the proposed algorithm is demonstrated with comparison to state of the art algorithms in terms of visual quality and PSNR metric. Our system is evaluated in an end-to-end multi view synthesis framework where only stereo image pair is provided as input to the system and 8 views are outputted and displayed in 8-view Alioscopy AS display.

  19. The design of electronic map displays (United States)

    Aretz, Anthony J.


    This paper presents a cognitive analysis of a pilot's navigation task and describes an experiment comparing a new map display that employs the principle of visual momentum with the two traditional approaches, track-up and north-up. The data show that the advantage of a track-up alignment is its congruence with the egocentered forward view; however, the inconsistency of the rotating display hinders development of a cognitive map. The stability of a north-up alignment aids the acquisition of a cognitive map, but there is a cost associated with the mental rotation of the display to a track-up alignment for tasks involving the ego-centered forward view. The data also show that the visual momentum design captures the benefits and reduces the costs associated with the two traditional approaches.

  20. Practice of Big Data on Standard(Part D)--Visual Display%标准大数据实践(4)--可视化展现

    Institute of Scientific and Technical Information of China (English)

    甘克勤; 于钢


    大数据的分析过程离不开机器和人的相互协作与优势互补,一方面从机器角度出发,需要研究数据挖掘,一方面从人的分析出发,需要研究人的认知规律,其中大数据的可视化分析为重要的分析方法。本文首先探讨了大数据可视化的基本概念,在此基础上,结合标准文本分析的特点,选择了文本可视化、网络图可视化以及时空可视化作为标准大数据可视化分析的研究重点,并选择热词分析、起草人和起草单位网络关系以及起草单位分布图作为试点,实践了标准大数据的可视化。%Big data analysis process depends on the interaction and advantage complementary of the machine and human. On the one hand, the data mining is studied from the angle of the machine; on the other hand, the human cognitive law is studied from the point of people’s analysis, and the big data visualization analysis is an important analysis method. This paper firstly discusses the basic concept of data visualization. On this basis, it selects the text visualization, network diagram visualization and visualization of time and space as standard data visualization analysis research, combined with the characteristics of standard text analysis. Finally, it chooses the analysis of the hot word, drafters and drafting unit network relations as well as drafting unit distribution to practice the standard big data visualization.

  1. Polyplanar optical display electronics

    Energy Technology Data Exchange (ETDEWEB)

    DeSanto, L.; Biscardi, C. [Brookhaven National Lab., Upton, NY (United States). Dept. of Advanced Technology


    The Polyplanar Optical Display (POD) is a unique display screen which can be used with any projection source. The prototype ten inch display is two inches thick and has a matte black face which allows for high contrast images. The prototype being developed is a form, fit and functional replacement display for the B-52 aircraft which uses a monochrome ten-inch display. In order to achieve a long lifetime, the new display uses a 100 milliwatt green solid-state laser (10,000 hr. life) at 532 nm as its light source. To produce real-time video, the laser light is being modulated by a Digital Light Processing (DLP{trademark}) chip manufactured by Texas Instruments. In order to use the solid-state laser as the light source and also fit within the constraints of the B-52 display, the Digital Micromirror Device (DMD{trademark}) circuit board is removed from the Texas Instruments DLP light engine assembly. Due to the compact architecture of the projection system within the display chassis, the DMD{trademark} chip is operated remotely from the Texas Instruments circuit board. The authors discuss the operation of the DMD{trademark} divorced from the light engine and the interfacing of the DMD{trademark} board with various video formats (CVBS, Y/C or S-video and RGB) including the format specific to the B-52 aircraft. A brief discussion of the electronics required to drive the laser is also presented.

  2. Helmet-Mounted Displays (HMD) (United States)

    Federal Laboratory Consortium — The Helmet-Mounted Display labis responsible for monocular HMD day display evaluations; monocular HMD night vision performance processes; binocular HMD day display...

  3. Defense display market assessment (United States)

    Desjardins, Daniel D.; Hopper, Darrel G.


    This paper addresses the number, function and size of principal military displays and establishes a basis to determine the opportunities for technology insertion in the immediate future and into the next millennium. Principal military displays are defined as those occupying appreciable crewstation real-estate and/or those without which the platform could not carry out its intended mission. DoD 'office' applications are excluded from this study. The military displays market is specified by such parameters as active area and footprint size, and other characteristics such as luminance, gray scale, resolution, angle, color, video capability, and night vision imaging system (NVIS) compatibility. Funded, future acquisitions, planned and predicted crewstation modification kits, and form-fit upgrades are taken into account. This paper provides an overview of the DoD niche market, allowing both government and industry a necessary reference by which to meet DoD requirements for military displays in a timely and cost-effective manner. The aggregate DoD market for direct-view and large-area military displays is presently estimated to be in excess of 242,000. Miniature displays are those which must be magnified to be viewed, involve a significantly different manufacturing paradigm and are used in helmet mounted displays and thermal weapon sight applications. Some 114,000 miniature displays are presently included within Service weapon system acquisition plans. For vendor production planning purposes it is noted that foreign military sales could substantially increase these quantities. The vanishing vendor syndrome (VVS) for older display technologies continues to be a growing, pervasive problem throughout DoD, which consequently must leverage the more modern display technologies being developed for civil- commercial markets.

  4. Tactile Navigation Display

    NARCIS (Netherlands)

    Erp, J.B.F. van


    The use of the tactile modality is not common in Human Computer Interaction. However, there may be good reasons to do so. For example in situations in which the visual sense is restricted (e.g., in virtual environments lacking a wide field of view, or for the visually handicapped persons), or overlo

  5. Panoramic projection avionics displays (United States)

    Kalmanash, Michael H.


    Avionics projection displays are entering production in advanced tactical aircraft. Early adopters of this technology in the avionics community used projection displays to replace or upgrade earlier units incorporating direct-view CRT or AMLCD devices. Typical motivation for these upgrades were the alleviation of performance, cost and display device availability concerns. In these systems, the upgraded (projection) displays were one-for-one form / fit replacements for the earlier units. As projection technology has matured, this situation has begun to evolve. The Lockheed-Martin F-35 is the first program in which the cockpit has been specifically designed to take advantage of one of the more unique capabilities of rear projection display technology, namely the ability to replace multiple small screens with a single large conformal viewing surface in the form of a panoramic display. Other programs are expected to follow, since the panoramic formats enable increased mission effectiveness, reduced cost and greater information transfer to the pilot. Some of the advantages and technical challenges associated with panoramic projection displays for avionics applications are described below.

  6. Drift compensation and faulty display correction in robotic nano manipulation. (United States)

    Liu, Lian-qing; Xi, Ning; Wang, Yue-chao; Dong, Zai-li


    Random drift and faulty visual display are the main problems in Atomic Force Microscopy (AFM) based robotic nanomanipulation. As far as we know, there are no effective methods available to solve these problems. In this paper, an On-line Sensing and Display (OSD) method is proposed to solve these problems. The OSD method mainly includes two subprocesses: Local-Scan-Before-Manipulation (LSBM) and Local-Scan-After-Manipulation (LSAM). During manipulation, LSBM and LSAM are on-line performed for random drift compensation and faulty visual display correction respectively. Through this way, the bad influence aroused from random drift and faulty visual display can be eliminated in real time. The visual feedback keeps consistent with the true environment changes during the process of manipulation, which makes several operations being finished without an image scan in between. Experiments show the increased effectiveness and efficiency of AFM based nanomanipulation.

  7. Declarative Visualization Queries (United States)

    Pinheiro da Silva, P.; Del Rio, N.; Leptoukh, G. G.


    In an ideal interaction with machines, scientists may prefer to write declarative queries saying "what" they want from a machine than to write code stating "how" the machine is going to address the user request. For example, in relational database, users have long relied on specifying queries using Structured Query Language (SQL), a declarative language to request data results from a database management system. In the context of visualizations, we see that users are still writing code based on complex visualization toolkit APIs. With the goal of improving the scientists' experience of using visualization technology, we have applied this query-answering pattern to a visualization setting, where scientists specify what visualizations they want generated using a declarative SQL-like notation. A knowledge enhanced management system ingests the query and knows the following: (1) know how to translate the query into visualization pipelines; and (2) how to execute the visualization pipelines to generate the requested visualization. We define visualization queries as declarative requests for visualizations specified in an SQL like language. Visualization queries specify what category of visualization to generate (e.g., volumes, contours, surfaces) as well as associated display attributes (e.g., color and opacity), without any regards for implementation, thus allowing scientists to remain partially unaware of a wide range of visualization toolkit (e.g., Generic Mapping Tools and Visualization Toolkit) specific implementation details. Implementation details are only a concern for our knowledge-based visualization management system, which uses both the information specified in the query and knowledge about visualization toolkit functions to construct visualization pipelines. Knowledge about the use of visualization toolkits includes what data formats the toolkit operates on, what formats they output, and what views they can generate. Visualization knowledge, which is not

  8. Small - Display Cartography

    DEFF Research Database (Denmark)

    Nissen, Flemming; Hvas, Anders; Münster-Swendsen, Jørgen

    This report comprises the work carried out in the work-package of small display cartography. The work-package has aimed at creating a general framework for the small-display cartography. A solid framework facilitates an increased use of spatial data in mobile devices - thus enabling, together...... with the rapidly evolving positioning techniques, a new category of position-dependent, map-based services to be introduced. The report consists of the following parts: Part I: Categorization of handheld devices, Part II: Cartographic design for small-display devices, Part III: Study on the GiMoDig Client ? Portal...... Service Communication and finally, Part IV: Concluding remarks and topics for further research on small-display cartography. Part II includes a separate Appendix D consisting of a cartographic design specification. Part III includes a separate Appendix C consisting of a schema specification, a separate...

  9. Flexible displays, rigid designs?

    DEFF Research Database (Denmark)

    Hornbæk, Kasper


    Rapid technological progress has enabled a wide range of flexible displays for computing devices, but the user experience--which we're only beginning to understand--will be the key driver for successful designs....

  10. Liquid Crystal Airborne Display (United States)


    81/2X 11- 10 -9 .8 display using a large advertising alphanimeric ( TCI ) has been added to the front of the optical box used in the F-4 aircraft for over a wide range of tempera - tures, including normal room temperature. What are Liquid Crystals? Liquid crystals have been classified in three...natic fanctions and to present data needed for the semi- automatic and manual control of system functions. Existing aircraft using CRT display

  11. Military display performance parameters (United States)

    Desjardins, Daniel D.; Meyer, Frederick


    The military display market is analyzed in terms of four of its segments: avionics, vetronics, dismounted soldier, and command and control. Requirements are summarized for a number of technology-driving parameters, to include luminance, night vision imaging system compatibility, gray levels, resolution, dimming range, viewing angle, video capability, altitude, temperature, shock and vibration, etc., for direct-view and virtual-view displays in cockpits and crew stations. Technical specifications are discussed for selected programs.

  12. Raster graphics display library (United States)

    Grimsrud, Anders; Stephenson, Michael B.


    The Raster Graphics Display Library (RGDL) is a high level subroutine package that give the advanced raster graphics display capabilities needed. The RGDL uses FORTRAN source code routines to build subroutines modular enough to use as stand-alone routines in a black box type of environment. Six examples are presented which will teach the use of RGDL in the fastest, most complete way possible. Routines within the display library that are used to produce raster graphics are presented in alphabetical order, each on a separate page. Each user-callable routine is described by function and calling parameters. All common blocks that are used in the display library are listed and the use of each variable within each common block is discussed. A reference on the include files that are necessary to compile the display library is contained. Each include file and its purpose are listed. The link map for MOVIE.BYU version 6, a general purpose computer graphics display system that uses RGDL software, is also contained.

  13. Monocular display unit for 3D display with correct depth perception (United States)

    Sakamoto, Kunio; Hosomi, Takashi


    A study of virtual-reality system has been popular and its technology has been applied to medical engineering, educational engineering, a CAD/CAM system and so on. The 3D imaging display system has two types in the presentation method; one is a 3-D display system using a special glasses and the other is the monitor system requiring no special glasses. A liquid crystal display (LCD) recently comes into common use. It is possible for this display unit to provide the same size of displaying area as the image screen on the panel. A display system requiring no special glasses is useful for a 3D TV monitor, but this system has demerit such that the size of a monitor restricts the visual field for displaying images. Thus the conventional display can show only one screen, but it is impossible to enlarge the size of a screen, for example twice. To enlarge the display area, the authors have developed an enlarging method of display area using a mirror. Our extension method enables the observers to show the virtual image plane and to enlarge a screen area twice. In the developed display unit, we made use of an image separating technique using polarized glasses, a parallax barrier or a lenticular lens screen for 3D imaging. The mirror can generate the virtual image plane and it enlarges a screen area twice. Meanwhile the 3D display system using special glasses can also display virtual images over a wide area. In this paper, we present a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

  14. Event visualization in ATLAS

    CERN Document Server

    Bianchi, Riccardo-Maria; The ATLAS collaboration


    At the beginning, HEP experiments made use of photographical images both to record and store experimental data and to illustrate their findings. Then the experiments evolved and needed to find ways to visualize their data. With the availability of computer graphics, software packages to display event data and the detector geometry started to be developed. Here, an overview of the usage of event display tools in HEP is presented. Then the case of the ATLAS experiment is considered in more detail and two widely used event display packages are presented, Atlantis and VP1, focusing on the software technologies they employ, as well as their strengths, differences and their usage in the experiment: from physics analysis to detector development, and from online monitoring to outreach and communication. Towards the end, the other ATLAS visualization tools will be briefly presented as well. Future development plans and improvements in the ATLAS event display packages will also be discussed.

  15. Interactive 3D display simulator for autostereoscopic smart pad (United States)

    Choe, Yeong-Seon; Lee, Ho-Dong; Park, Min-Chul; Son, Jung-Young; Park, Gwi-Tae


    There is growing interest of displaying 3D images on a smart pad for entertainments and information services. Designing and realizing various types of 3D displays on the smart pad is not easy for costs and given time. Software simulation can be an alternative method to save and shorten the development. In this paper, we propose a 3D display simulator for autostereoscopic smart pad. It simulates light intensity of each view and crosstalk for smart pad display panels. Designers of 3D display for smart pad can interactively simulate many kinds of autostereoscopic displays interactively by changing parameters required for panel design. Crosstalk to reduce leakage of one eye's image into the image of the other eye, and light intensity for computing visual comfort zone are important factors in designing autostereoscopic display for smart pad. Interaction enables intuitive designs. This paper describes an interactive 3D display simulator for autostereoscopic smart pad.

  16. Multidimensional data visualization. (United States)

    Pastizzo, Matthew J; Erbacher, Robert F; Feldman, Laurie B


    Historically, data visualization has been limited primarily to two dimensions (e.g., histograms or scatter plots). Available software packages (e.g., Data Desk 6.1, MatLab 6.1, SAS-JMP 4.04, SPSS 10.0) are capable of producing three-dimensional scatter plots with (varying degrees of) user interactivity. We constructed our own data visualization application with the Visualization Toolkit (Schroeder, Martin, & Lorensen, 1998) and Tcl/Tk to display multivariate data through the application of glyphs (Ware, 2000). A glyph is a visual object onto which many data parameters may be mapped, each with a different visual attribute (e.g., size or color). We used our Multi-Dimensional data Viewer to explore data from several psycholinguistic experiments. The graphical interface provides flexibility when users dynamically explore the multidimensional image rendered from raw experimental data. We highlight advantages of multidimensional data visualization and consider some potential limitations.

  17. Processing Decoded Video for LCD-LED Backlight Display

    DEFF Research Database (Denmark)

    Nadernejad, Ehsan

    The quality of digital images and video signal on visual media such as TV screens and LCD displays is affected by two main factors; the display technology and compression standards. Accurate knowledge about the characteristics of display and the video signal can be utilized to develop advanced al...... such as blocking and ringing or temporal artifacts such as flickering or mosquito. In this thesis, some artifact reduction algorithms for MPEG-2 and H.264/AVC video are proposed....

  18. Dynamic plasmonic colour display (United States)

    Duan, Xiaoyang; Kamin, Simon; Liu, Na


    Plasmonic colour printing based on engineered metasurfaces has revolutionized colour display science due to its unprecedented subwavelength resolution and high-density optical data storage. However, advanced plasmonic displays with novel functionalities including dynamic multicolour printing, animations, and highly secure encryption have remained in their infancy. Here we demonstrate a dynamic plasmonic colour display technique that enables all the aforementioned functionalities using catalytic magnesium metasurfaces. Controlled hydrogenation and dehydrogenation of the constituent magnesium nanoparticles, which serve as dynamic pixels, allow for plasmonic colour printing, tuning, erasing and restoration of colour. Different dynamic pixels feature distinct colour transformation kinetics, enabling plasmonic animations. Through smart material processing, information encoded on selected pixels, which are indiscernible to both optical and scanning electron microscopies, can only be read out using hydrogen as a decoding key, suggesting a new generation of information encryption and anti-counterfeiting applications.

  19. The Ultimate Display

    CERN Document Server

    Fluke, C J


    Astronomical images and datasets are increasingly high-resolution and multi-dimensional. The vast majority of astronomers perform all of their visualisation and analysis tasks on low-resolution, two-dimensional desktop monitors. If there were no technological barriers to designing the ultimate stereoscopic display for astronomy, what would it look like? What capabilities would we require of our compute hardware to drive it? And are existing technologies even close to providing a true 3D experience that is compatible with the depth resolution of human stereoscopic vision? We consider the CAVE2 (an 80 Megapixel, hybrid 2D and 3D virtual reality environment directly integrated with a 100 Tflop/s GPU-powered supercomputer) and the Oculus Rift (a low- cost, head-mounted display) as examples at opposite financial ends of the immersive display spectrum.

  20. Android环境下台风路径信息在Google地图上的可视化方法%Visualization method of typhoon information displayed on Google Map under Android environment

    Institute of Scientific and Technical Information of China (English)

    杨贤栋; 张敏; 郭庆燕


    针对台风数据无法在移动终端中动态可视化的问题,在研究Google地图API和Android平台的基础上,利用手机移动通信的优点,以摩托罗拉XT800智能手机为显示平台,提出了将台风数据在地图上进行动态可视化显示的方法.结果表明该方法使用户在移动状态下能够实时了解台风的动态、台风强弱的变化、台风的预报路径和风圈覆盖的地理范围等详细信息,可为相关台风预报和政府决策人员实时提供有效信息.%In order to resolve the problem that typhoon information can not be dynamically visualized in mobile phone. On the basts of studying Google Map API and Android platform, this paper proposed a method that took advantage of mobile phone communication and visualized typhoon data overlay the Google map dynamically on the Motorola XT800 smartphone. The results indicate that the method can help users get the detailed information of typhoon movement, changes of typhoon power, forecast path of typhoon and geographical scope typhoon which wind circle will cover, providing the real-time and effective information to typhoon forecasting and government policy-makers.

  1. Design of a Catadioptric VCASS Helmet-Mounted Display (United States)


    quality and face recognition on a televison display," Human Factors, 1974, 16(3), 300-307. Snyder, Ferry L., R. Keesee, W. Beamon, J. R. Aschenbach, "Visual...170. Ikeda, Mitouo, and Tetsuji Takeuchi, " Influence of foveal load on the functional v:isual field," Perception and Psychophysics, 1975, 18(4), 255

  2. Transparent 3D display for augmented reality (United States)

    Lee, Byoungho; Hong, Jisoo


    Two types of transparent three-dimensional display systems applicable for the augmented reality are demonstrated. One of them is a head-mounted-display-type implementation which utilizes the principle of the system adopting the concave floating lens to the virtual mode integral imaging. Such configuration has an advantage in that the threedimensional image can be displayed at sufficiently far distance resolving the accommodation conflict with the real world scene. Incorporating the convex half mirror, which shows a partial transparency, instead of the concave floating lens, makes it possible to implement the transparent three-dimensional display system. The other type is the projection-type implementation, which is more appropriate for the general use than the head-mounted-display-type implementation. Its imaging principle is based on the well-known reflection-type integral imaging. We realize the feature of transparent display by imposing the partial transparency to the array of concave mirror which is used for the screen of reflection-type integral imaging. Two types of configurations, relying on incoherent and coherent light sources, are both possible. For the incoherent configuration, we introduce the concave half mirror array, whereas the coherent one adopts the holographic optical element which replicates the functionality of the lenslet array. Though the projection-type implementation is beneficial than the head-mounted-display in principle, the present status of the technical advance of the spatial light modulator still does not provide the satisfactory visual quality of the displayed three-dimensional image. Hence we expect that the head-mounted-display-type and projection-type implementations will come up in the market in sequence.

  3. Sensor and Display Human Factors Based Design Constraints for Head Mounted and Tele-Operation Systems

    Directory of Open Access Journals (Sweden)

    Ralph Etienne-Cummings


    Full Text Available For mobile imaging systems in head mounted displays and tele-operation systems it is important to maximize the amount of visual information transmitted to the human visual system without exceeding its input capacity. This paper aims to describe the design constraints on the imager and display systems of head mounted devices and tele-operated systems based upon the capabilities of the human visual system. We also present the experimental results of methods to improve the amount of visual information conveyed to a user when trying to display a high dynamic range image on a low dynamic range display.

  4. Do curved displays make for a more pleasant experience? (United States)

    Na, Nooree; Jeong, Kyeong Ah; Suk, Hyeon-Jeong


    This study investigated the benefits of a curved display compared to a flat display and proposed the optimal radius of curvature for a monitor. The study was carried out in two steps. For identifying the optimal radius, a bendable monitor prototype was used to enable subjects to adjust the display radius manually. Each subject was instructed to search for an optimal radius according to individual preference and visual comfort. Six different themes were applied for the display content. The subjects also reported the radius in which a visual distortion occurred. As a result, it was found that curvature with a radius equal to 600 mm to 700 mm is optimal for a 23-inch diagonal display, while 700 mm to 800 mm is appropriate for a 27-inch diagonal display. Moreover, when the radius of curvature was smaller than 600 mm, a majority reported distortion regardless of the display size. Next, a validation test confirmed that the subjects read the texts faster on the curved display than on the flat display. Based on the empirical results of two experiments, the excellence of a curved monitor in terms of visual comfort, preference, and immersion was verified.

  5. A Brief Look at a Visual Display System on Single - Station Elements and Characteristic Curves in Guangzhou%广州单站要素及特征曲线显示系统简介

    Institute of Scientific and Technical Information of China (English)



    Profile chart on meteorological elements is one of the tools in daily weather forecast operation.To obtain quick,charming,automatically-generated profiles,computer is a shortcut.Profile charts drawn by computer are much better than paper profiles in many aspects and benificial for long-term storage.The Profiles and Curves Display System of Guangzhou(PCDSG) had moved the contents of profile charts which were drawn manually once to PC screen by adding some physical values as well.PCDSG displays basic observational data at Wushan station of Guangzhou,four stations nearly,Qingyuan rawinsonde station and Hengshan station.Time series curves of pressure,temperature,humidity and upper air physical values are also included.PCDSG has been used in routine service and appeared as a valuable tool for short - term weather forcast in Guangzhou.The source codes for PCDSG were written in VB5.0.A brief introdution to PCDSG is presented in the paper.%单站气象要素剖面图是日常预报业务中经常使用的工具之一。计算机绘制剖面图可做到快捷、美观和自动化,且能克服纸质剖面图存储中的诸多弊端,适宜长期保存。广州市单站要素及特征曲线显示系统除把纸绘剖面图的内容搬到屏幕外,还增加了一些物理量。系统可实时显示广州五山站、四个县级市、清远探空站、衡山站的基本资料,显示气压、温度、湿度等观测要素或清运探空站物理量的时间演变曲线。系统用VB5.0编写,目前已在业务上使用,成为广州市短期预报的一个参考工具。

  6. Enhancing Mathematical Graphical Displays in Excel through Animation

    Directory of Open Access Journals (Sweden)

    Deane Arganbright


    Full Text Available Enhancing Mathematical Graphical Displays in Excel through AnimationThe use of spreadsheets in teaching mathematics has increased significantly in recent years. One can implement mathematical algorithms, models, visualizations, and applications naturally and effectively through interactive spreadsheet constructions and creative graphical displays. This paper demonstrates techniques that enable educators to design animated graphical displays in their spreadsheet constructions in order to produce powerful classroom demonstrations to enhance mathematical understanding, while also presenting students with new ideas for incorporating attractive visual components in their mathematical assignments and projects.

  7. Refreshing Refreshable Braille Displays. (United States)

    Russomanno, Alexander; O'Modhrain, Sile; Gillespie, R Brent; Rodger, Matthew W M


    The increased access to books afforded to blind people via e-publishing has given them long-sought independence for both recreational and educational reading. In most cases, blind readers access materials using speech output. For some content such as highly technical texts, music, and graphics, speech is not an appropriate access modality as it does not promote deep understanding. Therefore blind braille readers often prefer electronic braille displays. But, these are prohibitively expensive. The search is on, therefore, for a low-cost refreshable display that would go beyond current technologies and deliver graphical content as well as text. And many solutions have been proposed, some of which reduce costs by restricting the number of characters that can be displayed, even down to a single braille cell. In this paper, we demonstrate that restricting tactile cues during braille reading leads to poorer performance in a letter recognition task. In particular, we show that lack of sliding contact between the fingertip and the braille reading surface results in more errors and that the number of errors increases as a function of presentation speed. These findings suggest that single cell displays which do not incorporate sliding contact are likely to be less effective for braille reading.

  8. Virtual Auditory Displays (United States)


    timbre , intensity, distance, room modeling, radio communication Virtual Environments Handbook Chapter 4 Virtual Auditory Displays Russell D... musical note “A” as a pure sinusoid, there will be 440 condensations and rarefactions per second. The distance between two adjacent condensations or...and complexity are pitch, loudness, and timbre respectively. This distinction between physical and perceptual measures of sound properties is an

  9. Visualization of three dimensional data (United States)

    Ellis, Stephen R.; Smith, Stephen; Hacisalihzade, Selim


    The objective of research is to characterize patterns of errors observers make when relating the judged exocentric direction of a target presented on a perspective display to their egocentric sense of visual direction. This type of spatial task is commonly faced by operators of telerobotic systems when using a map-like display of their workspace to determine the visual location and orientation of objects seen by direct view. It is also essentially the same task as faced by an aircraft pilot using a cockpit perspective traffic display of his surrounding airspace to locate traffic out his windows. The results of the current study clearly show that the visual direction is a significantly biased metric of virtual space presented by flat panel perspective displays. Modeling and explanation of the causes of the observed biases will allow design of compensated perspective displays.

  10. Visual Impairment (United States)

    ... Surgery? Choosing the Right Sport for You Shyness Visual Impairment KidsHealth > For Teens > Visual Impairment Print A A ... with the brain, making vision impossible. What Is Visual Impairment? Many people have some type of visual problem ...

  11. Visual field (United States)

    Perimetry; Tangent screen exam; Automated perimetry exam; Goldmann visual field exam; Humphrey visual field exam ... Confrontation visual field exam : This is a quick and basic check of the visual field. The health care provider ...

  12. Issues in defense training systems immersive displays (United States)

    Gaylord, Philip


    Display technology for DOD immersive projector-based flight training systems are at a crossroads as CRT technology slowly disappears from the market place. From the DOD perspective, emerging technologies arrive poorly matched to satisfy training needs. The DOD represents a minority voice in the marketplace. Current issues include: Satisfying requirements for black level, brightness and contrast ratio, Establishing standard metrics for resolution, system performance and reliability, Obtaining maintainability and self-calibration in multi-channel arrays, Reducing screen cross-reflection in wrap-around immersive display arrays. Laser, DLP, and LCOS projector systems are compared for their current acceptance and problems in defense flight training systems. General requirements of visual display systems are discussed and contrasted for flight trainers for low flyers (helicopters) high flyers (tactical aircraft) in real-time immersive, networked systems. FLIR and NVG simulation techniques are described.

  13. Perceived image quality assessment for color images on mobile displays (United States)

    Jang, Hyesung; Kim, Choon-Woo


    With increase in size and resolution of mobile displays and advances in embedded processors for image enhancement, perceived quality of images on mobile displays has been drastically improved. This paper presents a quantitative method to evaluate perceived image quality of color images on mobile displays. Three image quality attributes, colorfulness, contrast and brightness, are chosen to represent perceived image quality. Image quality assessment models are constructed based on results of human visual experiments. In this paper, three phase human visual experiments are designed to achieve credible outcomes while reducing time and resources needed for visual experiments. Values of parameters of image quality assessment models are estimated based on results from human visual experiments. Performances of different image quality assessment models are compared.

  14. Data Quality Monitoring Display for ATLAS experiment

    CERN Document Server

    Ilchenko, Y; The ATLAS collaboration; Corso-Radu, A; Hadavand, H; Kolos, S; Slagle, K; Taffard, A


    The start of collisions at the LHC brings with it much excitement and many unknowns. It’s essential at this point in the experiment to be prepared with user-friendly tools to quickly and efficiently determine the quality of the data. Easy visualization of data for the shift crew and experts is one of the key factors in the data quality assessment process. The Data Quality Monitoring Display (DQMD) is a visualization tool for the automatic data quality assessment of the ATLAS experiment. It is the interface through which the shift crew and experts can validate the quality of the data being recorded or processed, be warned of problems related to data quality, and identify the origin of such problems. This tool allows great flexibility for visualization of results from automatic histogram checking through custom algorithms, the configuration used to run the algorithms, and histograms used for the check, with an overlay of reference histograms when applicable. The display also supports visualization of the resu...

  15. Mobile display technologies: Past developments, present technologies, and future opportunities (United States)

    Ohshima, Hiroyuki


    It has been thirty years since the first active matrix (AM) flat panel display (FPD) was industrialized for portable televisions (TVs) in 1984. The AM FPD has become a dominant electronic display technology widely used from mobile displays to large TVs. The development of AM FPDs for mobile displays has significantly changed our lives by enabling new applications, such as notebook personal computers (PCs), smartphones and tablet PCs. In the future, the role of mobile displays will become even more important, since mobile displays are the live interface for the world of mobile communications in the era of ubiquitous networks. Various developments are being conducted to improve visual performance, reduce power consumption and add new functionality. At the same time, innovative display concepts and novel manufacturing technologies are being investigated to create new values.

  16. Image Descriptors for Displays (United States)


    hypothetical televison display. The viewing distance is 4 picture heights, and the bandwidth limitation has been set by the U.S. Monochrome Standards...significantly influence the power spectrum over most of the video frequency range. A large dc component and a small random component provide another scene... influences . It was Illuminated with natural light to a brightness of over 300 ft-L. The high brightness levels were chosen so as to nearly reproduce the

  17. Refrigerated display cabinets; Butikskyla

    Energy Technology Data Exchange (ETDEWEB)

    Fahlen, Per


    This report summarizes experience from SP research and assignments regarding refrigerated transport and storage of food, mainly in the retail sector. It presents the fundamentals of heat and mass transfer in display cabinets with special focus on indirect systems and secondary refrigerants. Moreover, the report includes a brief account of basic food hygiene and the related regulations. The material has been compiled for educational purposes in the Masters program at Chalmers Technical University.

  18. Visualization of JPEG Metadata (United States)

    Malik Mohamad, Kamaruddin; Deris, Mustafa Mat

    There are a lot of information embedded in JPEG image than just graphics. Visualization of its metadata would benefit digital forensic investigator to view embedded data including corrupted image where no graphics can be displayed in order to assist in evidence collection for cases such as child pornography or steganography. There are already available tools such as metadata readers, editors and extraction tools but mostly focusing on visualizing attribute information of JPEG Exif. However, none have been done to visualize metadata by consolidating markers summary, header structure, Huffman table and quantization table in a single program. In this paper, metadata visualization is done by developing a program that able to summarize all existing markers, header structure, Huffman table and quantization table in JPEG. The result shows that visualization of metadata helps viewing the hidden information within JPEG more easily.

  19. Visually guided haptic search

    NARCIS (Netherlands)

    Plaisier, M.A.; Kappers, A.M.L.; Bergmann Tiest, W.M.; Ernst, M.O.


    In this study, we investigate the influence of visual feedback on haptic exploration. A haptic search task was designed in which subjects had to haptically explore a virtual display using a force-feedback device and to determine whether a target was present among distractor items. Although the targe

  20. Cross-modal visual and vibrotactile tracking

    NARCIS (Netherlands)

    Erp, J.B.F. van; Verschoor, M.H.


    The present study investigates tracking performance with tactile and/or visual presentation of target and cursor. The tactile display consisted of vibrators in a horizontal linear array on the torso, the visual display consisted of dots projected on a horizontal plane surrounding the observer. Both

  1. Visual Mining of Epidemic Networks

    CERN Document Server

    Clémençon, Stéphan; Rossi, Fabrice; Tran, Viet Chi; 10.1007/978-3-642-21498-1_35


    We show how an interactive graph visualization method based on maximal modularity clustering can be used to explore a large epidemic network. The visual representation is used to display statistical tests results that expose the relations between the propagation of HIV in a sexual contact network and the sexual orientation of the patients.

  2. Visualizing multi-channel networks

    DEFF Research Database (Denmark)

    Antemijczuk, Paweł; Magiera, Marta; Jørgensen, Sune Lehmann;


    In this paper, we propose a visualization to illustrate social interactions, built from multiple distinct channels of communication. The visualization displays a summary of dense personal information in a compact graphical notation. The starting point is an abstract drawing of a spider’s web. Below...

  3. Book Display as Adult Service

    Directory of Open Access Journals (Sweden)

    Matthew S. Moore


    Full Text Available 無Book display as an adult service is defined as choosing and positioning adult books from the collection to increase their circulation. The author contrasts bookstore arrangement for sales versus library arrangement for access. The paper considers the library-as-a-whole as a display, examines the right size for an in-library display, and discusses mass displays, end-caps, on-shelf displays, and the Tiffany approach. The author proposes that an effective display depends on an imaginative, unifying theme, and that book displays are part of the joy of libraries.


    DEFF Research Database (Denmark)


    A system and method for visualization of subsurface anatomy includes obtaining a first image from a first camera and a second image from a second camera or a second channel of the first camera, where the first and second images contain shared anatomical structures. The second camera and the secon....... A visual interface displays the registered visualization of the first and second images. The system and method are particularly useful for imaging during minimally invasive surgery, such as robotic surgery....

  5. A dynamic display keyboard and a key for use in a dynamic display keyboard

    DEFF Research Database (Denmark)


    The invention relates to a dynamic display keyboard comprising a plurality of key elements, each key element comprises a transmitting part capable of transmitting at least a part of light incident on the transmitting part; a mat comprising a plurality of elevated elements capable of providing...... part; at least one display unit capable of providing light to the plurality of transmitting parts via the optical element; and wherein the light provided to a transmitting part defines a visual value of the corresponding key element.; In this way, the keyboard is dynamic and further is able to provide...... a tactile feedback in response to a user action directed towards a key of the keyboard....

  6. Visualizing search results: evaluating an iconic visualization (United States)

    Erfani Joorabchi, M.; Dalvandi, A.; Seifi, H.; Bartram, L.; Shaw, C. D.


    Commercial websites offer many items to potential site users. However, most current websites display results of a search in text lists, or as lists sorted on one or two single criteria. Finding the best item in a text list based on multi-priority criteria is an exhausting task, especially for long lists. Visualizing search results and enabling users to perceive the tradeoffs among the results based on multiple priorities may ease this process. To investigate this, two different techniques for displaying and sorting search results are studied in this paper; Text, and XY Iconic Visualization. The goal is to determine which technique for representing search results would be the most efficient one for a website user. We conducted a user study to compare the usability of the two techniques. Collected data is in the form of participants' task responses, a satisfaction questionnaire, qualitative observations, and participants' comments. According to the results, iconic visualization is better for overview (it gives a good overview in a short amount of time) and search with more than two criteria, while text-based performs better for displaying details.

  7. Latest development of display technologies (United States)

    Gao, Hong-Yue; Yao, Qiu-Xiang; Liu, Pan; Zheng, Zhi-Qiang; Liu, Ji-Cheng; Zheng, Hua-Dong; Zeng, Chao; Yu, Ying-Jie; Sun, Tao; Zeng, Zhen-Xiang


    In this review we will focus on recent progress in the field of two-dimensional (2D) and three-dimensional (3D) display technologies. We present the current display materials and their applications, including organic light-emitting diodes (OLEDs), flexible OLEDs quantum dot light emitting diodes (QLEDs), active-matrix organic light emitting diodes (AMOLEDs), electronic paper (E-paper), curved displays, stereoscopic 3D displays, volumetric 3D displays, light field 3D displays, and holographic 3D displays. Conventional 2D display devices, such as liquid crystal devices (LCDs) often result in ambiguity in high-dimensional data images because of lacking true depth information. This review thus provides a detailed description of 3D display technologies.

  8. Technologies and solutions for data display in the operating room. (United States)

    Bitterman, Noemi


    Recent advances in technology have led to the introduction of a variety of innovative devices, each with their own platform for data display, into the operating room (OR). While these innovative applications are expanding the traditional boundaries of the surgical space and enhancing treatment capabilities, the introduction of additional screens and displays is placing an ever-increasing load on the OR team. This review describes the main data display platforms currently available in ORs: computer monitors with CRT (cathode ray tube) or LCD (liquid crystal display) screens, suspended imaging displays, wearable computers (WC), auditory displays and tactile (haptic) displays. The different display platforms are evaluated according to their compatibility with the characteristics of the working environment (OR), the monitoring task, and the users (the surgical team). No single display configuration provides an ultimate solution for presenting patient data in the OR. A multi-sensory data display including visual, acoustic and haptic manipulation is suggested as a promising configuration for data display in the OR.

  9. Do oral messages help visual search?

    CERN Document Server

    Carbonell, Noëlle


    A preliminary experimental study is presented, that aims at eliciting the contribution of oral messages to facilitating visual search tasks on crowded visual displays. Results of quantitative and qualitative analyses suggest that appropriate verbal messages can improve both target selection time and accuracy. In particular, multimodal messages including a visual presentation of the isolated target together with absolute spatial oral information on its location in the displayed scene seem most effective. These messages also got top-ranking ratings from most subjects.

  10. Immersive BCI with SSVEP in VR head-mounted display. (United States)

    Bonkon Koo; Hwan-Gon Lee; Yunjun Nam; Seungjin Choi


    In this paper we present an immersive brain computer interface (BCI) where we use a virtual reality head-mounted display (VRHMD) to invoke SSVEP responses. Compared to visual stimuli in monitor display, we demonstrate that visual stimuli in VRHMD indeed improve the user engagement for BCI. To this end, we validate our method with experiments on a VR maze game, the goal of which is to guide a ball into the destination in a 2D grid map in a 3D space, successively choosing one of four neighboring cells using SSVEP evoked by visual stimuli on neighboring cells. Experiments indicate that the averaged information transfer rate is improved by 10% for VRHMD, compared to the case in monitor display and the users feel easier to play the game with the proposed system.

  11. Stereoscopic displays and applications; Proceedings of the Meeting, Santa Clara, CA, Feb. 12-14, 1990 (United States)

    Merritt, John O. (Editor); Fisher, Scott S. (Editor)


    The present conference discusses topics in the fields of stereoscopic displays' user interfaces, three-dimensional (TD) visualization, novel TD displays, and applications of stereoscopic displays. Attention is given to TD cockpit displays, novel computational control techniques for stereo TD displays, characterization of higher-dimensional presentation techniques, volume visualization on a stereoscopic display, and stereoscopic displays for terrain-data base visualization. Also discussed are the experimental design of cyberspaces, a volumetric environment for interactive design of three-dimensional objects, videotape recording of TD TV images, remote manipulator tasks rendered possible by stereo TV, TD endoscopy based on alternating-frame technology, and advancements in computer-generated barrier-strip autostereography.

  12. Likelihood alarm displays. [for human operator (United States)

    Sorkin, Robert D.; Kantowitz, Barry H.; Kantowitz, Susan C.


    In a likelihood alarm display (LAD) information about event likelihood is computed by an automated monitoring system and encoded into an alerting signal for the human operator. Operator performance within a dual-task paradigm was evaluated with two LADs: a color-coded visual alarm and a linguistically coded synthetic speech alarm. The operator's primary task was one of tracking; the secondary task was to monitor a four-element numerical display and determine whether the data arose from a 'signal' or 'no-signal' condition. A simulated 'intelligent' monitoring system alerted the operator to the likelihood of a signal. The results indicated that (1) automated monitoring systems can improve performance on primary and secondary tasks; (2) LADs can improve the allocation of attention among tasks and provide information integrated into operator decisions; and (3) LADs do not necessarily add to the operator's attentional load.

  13. 一种单机多屏的时序三维地理场景同步可视化系统%A New Synchronous Visualization System for Time-sequential 3D Geographical Scene Display on a Computer with Multiple Screens

    Institute of Scientific and Technical Information of China (English)

    杜云虎; 陈崇成; 唐丽玉; 李界光


    Three-dimensional (3D) visualization of geographical scene is an important technique in Virtual Geo-graphical Environment (VGE) research for a broad variety of complex natural phenomena and geographical pro-cesses. Because geographical scenes are in general highly complex, large scale and with strong interactivity fea-tures, traditional single computer single-screen display method usually fails to meet the application requirements of user immersion, large field of view, and high-resolution visualization. Multi-screen display technique is an ef-fective way to solve this problem. In the human-computer interaction of 3D geographical scenes visualization, in addition to supporting to control by hand through the input of keyboard, the system also supports automatically roaming along the path designed in advance. The path for automatically roaming is generated by Cardinal inter-polation method which have some advantages: setting simply, good shape retention, and roaming smoothly. In this paper, a new synchronous visualization technique and system for time-sequential 3D geographical scenes dis-playing and roaming is introduced. The system is based on a stand-alone computer with multi-screens, using veg-etation cover changes prior to, during and after the soil erosion control in Changting County, Fujian Province as an example. The software architecture, implementation techniques such as scene construction with three view-ports, synchronous display and synchronous route roaming with three screens, vector layer symbolization, em-bedded broadcasting real-world scene pictures of 3D scene are discussed; thread synchronization mechanism is introduced; a 3D geographical scene was constructed to reflect the changes of soil erosion extent at three differ-ent time periods by overlaying true color remote sensing satellite images and DEM. This system has been used for showing the achievement of soil erosion control, and the effect sounds good. In addition to providing a strong

  14. Interactive Rendering For Projection-Based Augmented Reality Displays


    Bimber, Oliver


    The rapid advances in computing and communications are dramatically changing all aspects of our lives. In particular, sophisticated 3D visualization, display, and interaction technologies are being used to complement our familiar physical world with computer-generated augmentations. These new interaction and display techniques are expected to make our work, learning, and leisure environments vastly more efficient and appealing. Within different application areas, variants of these technologie...

  15. A modular display system for insect behavioral neuroscience. (United States)

    Reiser, Michael B; Dickinson, Michael H


    Flying insects exhibit stunning behavioral repertoires that are largely mediated by the visual control of flight. For this reason, presenting a controlled visual environment to tethered insects has been and continues to be a powerful tool for studying the sensory control of complex behaviors. To create an easily controlled, scalable, and customizable visual stimulus, we have designed a modular system, based on panels composed of an 8 x 8 array of individual LEDs, that may be connected together to 'tile' an experimental environment with controllable displays. The panels have been designed to be extremely bright, with the added flexibility of individual-pixel brightness control, allowing experimentation over a broad range of behaviorally relevant conditions. Patterns to be displayed may be designed using custom software, downloaded to a controller board, and displayed on the individually addressed panels via a rapid communication interface. The panels are controlled by a microprocessor-based display controller which, for most experiments, will not require a computer in the loop, greatly reducing the experimental infrastructure. This technology allows an experimenter to build and program a visual arena with a customized geometry in a matter of hours. To demonstrate the utility of this system, we present results from experiments with tethered Drosophila melanogaster: (1) in a cylindrical arena composed of 44 panels, used to test the contrast dependence of object orientation behavior, and (2) above a 30-panel floor display, used to examine the effects of ground motion on orientation during flight.

  16. Program For Displaying Computed Electromagnetic Fields (United States)

    Hom, Kam W.


    EM-ANIMATE computer program specialized visualization displays and animates output data on near fields and surface currents computed by electromagnetic-field program - in particular MOM3D (LAR-15074). Program based on windows and contains user-friendly, graphical interface for setting viewing options, selecting cases, manipulating files, and like. Written in FORTRAN 77. EM-ANIMATE also available as part of package, COS-10048, includes MOM3D, IRIS program computing near-field and surface-current solutions of electromagnetic-field equations.

  17. Creating Gaze Annotations in Head Mounted Displays

    DEFF Research Database (Denmark)

    Mardanbeigi, Diako; Qvarfordt, Pernilla


    , the user simply captures an image using the HMD’s camera, looks at an object of interest in the image, and speaks out the information to be associated with the object. The gaze location is recorded and visualized with a marker. The voice is transcribed using speech recognition. Gaze annotations can......To facilitate distributed communication in mobile settings, we developed GazeNote for creating and sharing gaze annotations in head mounted displays (HMDs). With gaze annotations it possible to point out objects of interest within an image and add a verbal description. To create an annota- tion...

  18. Fandom on display : intimate visualities and the politics of spectacle

    NARCIS (Netherlands)

    Gerritsen, Roos


    Tamil movie fans typically manifest themselves in public space during movie releases and other special occasions. All over Tamil Nadu their fan club organizations put up billboards and posters, paint murals, and generate a plethora of images in different media. With this ‘fandom on display’ fans

  19. Research on Visual Display Integration for Advanced Fighter Aircraft. (United States)


    Tactical Air Control System TAS True Airspeed TDMA Time Division Multiple Access TERCOM Terrain Contour Matching TFEL Thin Film Electroluminescence TFR...Coincidence V V V — V — Radar Correlation V V — v’ v’ V IR/Radiometric Correlators V V V V V Terrain Correlators ( TERCOM ) V V ______ V V...Description Priority Comment Unaided Inertial High TERCOM High Radar Image Corr High EO Image Corr Low Not Adverse Weather RAC High Commend


    Institute of Scientific and Technical Information of China (English)

    FU; Zheng-cai(


    [1]张超群,邓喜君,蔡鹤皋.基于PLC的橡胶包装码垛生产线控制系统设计[J].高技术通讯,1997,7(8):14~18.[2]Wang R T. Vibration of a T-type curved frame due to a moving force [J]. Journal of Sound and Vibration, 1998,215(1):143~165.[3]Chang C H, Chang G S. In-plane vibrations of X-braced frames [J]. Journal of Engineering Mechanics, 1989,115(11):2368~2385.[4]Chui P P, Chan S L. Vibration and deflection characteristics of semi-rigid jointed frames [J]. Engineering Structures, 1997,19(12):1001~1010.[5]吴锋,张升陛.织机机架结构动态特性分析及织机运转状态下的振动分析[J]. 机械科学与技术,1997,16(3):463~468.[6]Klasztorny M, Grosel J. Application of the finite element method in dynamic analysis of steel frame foundations for rotary machines [J]. Archives of Civil Engineering, 1998, 44(4):391~426.[7]Leung A Y, Fung T C. Non-linear vibration of frames by the incremental dynamic stiffness method [J]. International Journal for Numerical Methods in Engineering, 1990, 29(2):337~356.[8]Tanaka M, Matsumoto T, Yamashita M. Vibration analysis of 3-D frame structures by boundary element method [A]. In: Proceedings of the 1st Pan-Pacific Conference on Computational Engineering-PCCE'93 [C]. B.V., Elsevier Science Publishers, 1993.[9]清华大学工程力学系固体力学教研组振动组.机械振动(上册)[M].北京:机械工业出版社,1980.104~106,294.

  1. Causes of Hand Tingling in Visual Display Terminal Workers (United States)

    Oh, Sein; Kim, Hyung Kuk; Kwak, Jehwan; Kim, Taikon; Jang, Seong Ho; Lee, Kyu Hoon; Kim, Mi Jung; Park, Si-Bog


    Objective To offer the basic data about the causes and distribution of hand tingling, symptoms and physical findings, and pressure pain threshold in desk workers. Methods Five physiatrists participated in the screening test composed of history and physical examination. A total of 876 desk workers were evaluated and of them 37 subjects with hand tingling were selected. For further analyzing, detailed history taking and meticulous physical examination were taken. Pressure pain threshold (PPT) at the infraspinatus, upper trapezius, flexor carpi radialis, rhomboideus, and flexor pollicis longus were examined. PPT measurements were repeated three times with two minute intervals by a pressure algometer. Electrodiagnostic study was done to detect potential neurologic abnormalities. Results The causes of hand tingling in order of frequency were: myofascial pain syndrome, 68%; cervical radiculopathy, 27%; rotator cuff syndrome, 11%; tenosynovitis, 8%; and carpal tunnel syndrome, 5%. The location of trigger points in the myofascial pain syndrome, which were proven to evoke a tingling sensation to the hand in order of frequency were: infraspinatus, 65.4%; upper trapezius, 57.7%; flexor carpi radialis, 38.5%; rhomboideus 15.4%; and flexor pollicis longus 11.5%. The PPT of the affected side was significantly lower than that of the unaffected side in myofascial pain syndrome (pmyofascial pain syndrome rather than carpal tunnel syndrome. Common trigger points to evoke hand tingling were in the infraspinatus and upper trapezius. PMID:23705117

  2. Flight Simulator-Induced Sickness and Visual Displays Evaluation (United States)


    present. SITUATIONS SYWOI9IS AIRCRAFT FLIGHT SI.ULATOR ROLLER COASTER PERRY-GO-ROUND OTHER CARNIVAL DEVICES AUTOMOBILES LONG TRAIN OR BUS TRIPS WVINGS...0. 0 V4 4c v mN 0 wm 0 m W- r~rN w m m rIO - qw 0 1-4 N 0 0 m~ v.1 v4 V.4 v.4 w4 rIO rI 44 N a) 0 N o0 w NO 4 v ) w n m mI w ~ wmm 0 v mn ir- w 4 N .0...4.1 o v -0 o n v-4 NlNr 0 v0v0H cm40 rIO v-I (l i N 4 -H S0000 000000 00000 ~0 M0 .- lWI 04. W1 Kr 4 nI 00 toI 4 0 0 in 0$ O 4 4 NV N Q-I 0- v- .4 0 cc

  3. Fandom on display : intimate visualities and the politics of spectacle

    NARCIS (Netherlands)

    Gerritsen, Roos


    Tamil movie fans typically manifest themselves in public space during movie releases and other special occasions. All over Tamil Nadu their fan club organizations put up billboards and posters, paint murals, and generate a plethora of images in different media. With this ‘fandom on display’ fans pur

  4. Ground-Referenced Visual Orientation with Imaging Displays. (United States)


    autonomic nervous system has been linked to individual differences in personality by Wenger (1947; Wenger and Cullen 1972) and by Eysenck (1953), among...balance, refractive error, and introversion-extraversion as indicated by the Eysenck Personality Inventory. To measure autonomic balance she modified...20*w I/E ( Eysenck ) .10 .05 Mean Dark Focus (DF) -.21 -.15 .03 Dark-Focus Range (DFR) -.01 -.06 -.16* .07 Near Point (NP) -.04 -.18* .00 .26** -.10 Far

  5. Sourcebook of Temporal Factors Affecting Information Transfer from Visual Displays (United States)


    Valerie (1969) found that the periphery is poorer than central vision at this task also. 43 I ’ 0 LII •~8 L6 270 l90• V � Figure 8. Perimetric chart...optimum grating patterns: 3 c/deg for green (squares) and red (circles); 1 c/deg for the blue (triangles). Retinal luminance equals 10 td. Filled symbols...squares) and red (circles); 1.5 Hz for the blue (triangles). Filled symbols show comparable data points transferred from Figure 25. (From Kelly, 1974

  6. Perceptual dimensions for a dynamic tactile display (United States)

    Pappas, Thrasyvoulos N.; Tartter, Vivien C.; Seward, Andrew G.; Genzer, Boris; Gourgey, Karen; Kretzschmar, Ilona


    We propose a new approach for converting graphical and pictorial information into tactile patterns that can be displayed in a static or dynamic tactile device. The key components of the proposed approach are (1) an algorithm that segments a scene into perceptually uniform segments; (2) a procedure for generating perceptually distinct tactile patterns; and (3) a mapping of the visual textures of the segments into tactile textures that convey similar concepts. We used existing digital halftoning and other techniques to generate a wide variety of tactile textures. We then conducted formal and informal subjective tests with sighted (but visually blocked) and visually-impaired subjects to determine the ability of human tactile perception to perceive differences among them. In addition to generating perceptually distinguishable tactile patterns, our goal is to identify significant dimensions of tactile texture perception, which will make it possible to map different visual attributes into independent tactile attributes. Our experimental results indicate that it is poosible to generate a number of perceptually distinguishable tactile patterns, and that different dimensions of tactile texture perception can indeed be identified.

  7. Acquisition of L2 Japanese Geminates: Training with Waveform Displays (United States)

    Motohashi-Saigo, Miki; Hardison, Debra M.


    The value of waveform displays as visual feedback was explored in a training study involving perception and production of L2 Japanese by beginning-level L1 English learners. A pretest-posttest design compared auditory-visual (AV) and auditory-only (A-only) Web-based training. Stimuli were singleton and geminate /t,k,s/ followed by /a,u/ in two…

  8. Methods of visualizing graphs (United States)

    Wong, Pak C.; Mackey, Patrick S.; Perrine, Kenneth A.; Foote, Harlan P.; Thomas, James J.


    Methods for visualizing a graph by automatically drawing elements of the graph as labels are disclosed. In one embodiment, the method comprises receiving node information and edge information from an input device and/or communication interface, constructing a graph layout based at least in part on that information, wherein the edges are automatically drawn as labels, and displaying the graph on a display device according to the graph layout. In some embodiments, the nodes are automatically drawn as labels instead of, or in addition to, the label-edges.

  9. Visual agnosia. (United States)

    Álvarez, R; Masjuan, J


    Visual agnosia is defined as an impairment of object recognition, in the absence of visual acuity or cognitive dysfunction that would explain this impairment. This condition is caused by lesions in the visual association cortex, sparing primary visual cortex. There are 2 main pathways that process visual information: the ventral stream, tasked with object recognition, and the dorsal stream, in charge of locating objects in space. Visual agnosia can therefore be divided into 2 major groups depending on which of the two streams is damaged. The aim of this article is to conduct a narrative review of the various visual agnosia syndromes, including recent developments in a number of these syndromes.

  10. Unique interactive projection display screen

    Energy Technology Data Exchange (ETDEWEB)

    Veligdan, J.T.


    Projection systems continue to be the best method to produce large (1 meter and larger) displays. However, in order to produce a large display, considerable volume is typically required. The Polyplanar Optic Display (POD) is a novel type of projection display screen, which for the first time, makes it possible to produce a large projection system that is self-contained and only inches thick. In addition, this display screen is matte black in appearance allowing it to be used in high ambient light conditions. This screen is also interactive and can be remotely controlled via an infrared optical pointer resulting in mouse-like control of the display. Furthermore, this display need not be flat since it can be made curved to wrap around a viewer as well as being flexible.

  11. Multi-modal information processing for visual workload relief (United States)

    Burke, M. W.; Gilson, R. D.; Jagacinski, R. J.


    The simultaneous performance of two single-dimensional compensatory tracking tasks, one with the left hand and one with the right hand, is discussed. The tracking performed with the left hand was considered the primary task and was performed with a visual display or a quickened kinesthetic-tactual (KT) display. The right-handed tracking was considered the secondary task and was carried out only with a visual display. Although the two primary task displays had afforded equivalent performance in a critical tracking task performed alone, in the dual-task situation the quickened KT primary display resulted in superior secondary visual task performance. Comparisons of various combinations of primary and secondary visual displays in integrated or separated formats indicate that the superiority of the quickened KT display is not simply due to the elimination of visual scanning. Additional testing indicated that quickening per se also is not the immediate cause of the observed KT superiority.

  12. Graphical User Interface Color Display Animation Interaction Tool

    Energy Technology Data Exchange (ETDEWEB)


    The Nuclear Plant Analyzer (NPA) is a highly flexible graphical user interface for displaying the results of a calculation, typically generated by RELAP5 or other code. This display consists of one or more picture, called masks, that mimic the host code input. This mask can be animated to display user-specified code output information mapped as colors, dials, moving arrows, etc., on the mask. The user can also interact with the control systems of the host input file as the execution progresses, thereby controlling aspects of the calculation. The Computer Visual System (CVS) creates, edits, and animates the the masks for use in the NPA.

  13. Visual art and visual perception

    NARCIS (Netherlands)

    Koenderink, Jan J.


    Visual art and visual perception ‘Visual art’ has become a minor cul-de-sac orthogonal to THE ART of the museum directors and billionaire collectors. THE ART is conceptual, instead of visual. Among its cherished items are the tins of artist’s shit (Piero Manzoni, 1961, Merda d’Artista) “worth their

  14. Rapid display of radiographic images (United States)

    Cox, Jerome R., Jr.; Moore, Stephen M.; Whitman, Robert A.; Blaine, G. James; Jost, R. Gilbert; Karlsson, L. M.; Monsees, Thomas L.; Hassen, Gregory L.; David, Timothy C.


    The requirements for the rapid display of radiographic images exceed the capabilities of widely available display, computer, and communications technologies. Computed radiography captures data with a resolution of about four megapixels. Large-format displays are available that can present over four megapixels. One megapixel displays are practical for use in combination with large-format displays and in areas where the viewing task does not require primary diagnosis. This paper describes an electronic radiology system that approximates the highest quality systems, but through the use of several interesting techniques allows the possibility of its widespread installation throughout hospitals. The techniques used can be grouped under three major system concepts: a local, high-speed image server, one or more physician's workstations each with one or more high-performance auxiliary displays specialized to the radiology viewing task, and dedicated, high-speed communication links between the server and the displays. This approach is enhanced by the use of a progressive transmission scheme to decrease the latency for viewing four megapixel images. The system includes an image server with storage for over 600 4-megapixel images and a high-speed link. A subsampled megapixel image is fetched from disk and transmitted to the display in about one second followed by the full resolution 4-megapixel image in about 2.5 seconds. Other system components include a megapixel display with a 6-megapixel display memory space and frame-rate update of image roam, zoom, and contrast. Plans for clinical use are presented.

  15. Digital driver for 2-inch LTPS AM-OLED displays

    Institute of Scientific and Technical Information of China (English)

    YIN Sheng; CHENG Shuai; SHEN Liang; ZOU Xue-cheng


    For LTPS AM-OLED displays,the spatial variation in the electrical characteristics of polysilicon TFTs will cause non-uniform pixel brightness and poor grayscale accuracy.The technological solution for this problem will open up the larger size application of LTPS AM-OLED displays.In this paper,a digital driver employing a FPGA device is designed to serve 2-inch color LTPS AM-OLED displays with 128×(160×3) resolution.A digital method of simultaneous address-display (SAD) and the digital visual interface (DVI) are introduced in the driving scheme.100% display per.ratio can be obtained.Moving image with 16 grayscales is realized and has good image uniformity.

  16. Evaluation of technical design of advanced information display(II)

    Energy Technology Data Exchange (ETDEWEB)

    Cha, Woo Chang; Kang, Young Ju; Ji, Jung Hun; Jang, Sung Pil; Jung, Sung Hae; Park, Hyun Jin [Kumoh National Univ., Gumi (Korea, Republic of)


    As the computer technology is highly developed, the mental model of computer users including NPP operators has been changed from analogue display type-based stereotype to digitalized one. Therefore, it is necessary and confident to consider the issues to evaluate system suitability of advanced information display on visual display terminal such as CRT. This document is intended for providing an updated and expanded set of user-interface guidelines that meet the needs of designing information display on CRT by finding the generic guidelines involving information display design issues, and the relationship among the guidelines. The design issues and resolutions from the finding may provide the cues for the designers and evaluators of the specific man machine interfaces of digitalized devices.

  17. Military display market segment: helicopters (United States)

    Desjardins, Daniel D.; Hopper, Darrel G.


    The military display market is analyzed in terms of one of its segments: helicopter displays. Parameters requiring special consideration, to include luminance ranges, contrast ratio, viewing angles, and chromaticity coordinates, are examined. Performance requirements for rotary-wing displays relative to several premier applications are summarized. Display sizes having aggregate defense applications of 5,000 units or greater and having DoD applications across 10 or more platforms, are tabulated. The issue of size commonality is addressed where distribution of active area sizes across helicopter platforms, individually, in groups of two through nine, and ten or greater, is illustrated. Rotary-wing displays are also analyzed by technology, where total quantities of such displays are broken out into CRT, LCD, AMLCD, EM, LED, Incandescent, Plasma and TFEL percentages. Custom, versus Rugged commercial, versus commercial off-the-shelf designs are contrasted. High and low information content designs are identified. Displays for several high-profile military helicopter programs are discussed, to include both technical specifications and program history. The military display market study is summarized with breakouts for the helicopter market segment. Our defense-wide study as of March 2004 has documented 1,015,494 direct view and virtual image displays distributed across 1,181 display sizes and 503 weapon systems. Helicopter displays account for 67,472 displays (just 6.6% of DoD total) and comprise 83 sizes (7.0% of total DoD) in 76 platforms (15.1% of total DoD). Some 47.6% of these rotary-wing applications involve low information content displays comprising just a few characters in one color; however, as per fixed-wing aircraft, the predominant instantiation involves higher information content units capable of showing changeable graphics, color and video.

  18. Automated objective characterization of visual field defects in 3D (United States)

    Fink, Wolfgang (Inventor)


    A method and apparatus for electronically performing a visual field test for a patient. A visual field test pattern is displayed to the patient on an electronic display device and the patient's responses to the visual field test pattern are recorded. A visual field representation is generated from the patient's responses. The visual field representation is then used as an input into a variety of automated diagnostic processes. In one process, the visual field representation is used to generate a statistical description of the rapidity of change of a patient's visual field at the boundary of a visual field defect. In another process, the area of a visual field defect is calculated using the visual field representation. In another process, the visual field representation is used to generate a statistical description of the volume of a patient's visual field defect.

  19. Science information systems: Visualization (United States)

    Wall, Ray J.


    Future programs in earth science, planetary science, and astrophysics will involve complex instruments that produce data at unprecedented rates and volumes. Current methods for data display, exploration, and discovery are inadequate. Visualization technology offers a means for the user to comprehend, explore, and examine complex data sets. The goal of this program is to increase the effectiveness and efficiency of scientists in extracting scientific information from large volumes of instrument data.

  20. X-1 on display (United States)


    A Bell Aircraft Corporation X-1 series aircraft on display at an Open House at NACA Muroc Flight Test Unit or High-Speed Flight Research Station hangar on South Base of Edwards Air Force Base, California. (The precise date of the photo is uncertain, but it is probably before 1948.) The instrumentation that was carried aboard the aircraft to gather data is on display. The aircraft data was recorded on oscillograph film that was read, calibrated, and converted into meaningful parameters for the engineers to evaluate from each research flight. In the background of the photo are several early U.S. jets. These include several Lockheed P-80 Shooting Stars, which were used as chase planes on X-1 flights; two Bell P-59 Airacomets, the first U.S. jet pursuit aircraft (fighter in later parlance); and a prototype Republic XP-84 Thunderjet. There were five versions of the Bell X-1 rocket-powered research aircraft that flew at the NACA High-Speed Flight Research Station, Edwards, California. The bullet-shaped X-1 aircraft were built by Bell Aircraft Corporation, Buffalo, N.Y. for the U.S. Army Air Forces (after 1947, U.S. Air Force) and the National Advisory Committee for Aeronautics (NACA). The X-1 Program was originally designated the XS-1 for eXperimental Sonic. The X-1's mission was to investigate the transonic speed range (speeds from just below to just above the speed of sound) and, if possible, to break the 'sound barrier.' Three different X-1s were built and designated: X-1-1, X-1-2 (later modified to become the X-1E), and X-1-3. The basic X-1 aircraft were flown by a large number of different pilots from 1946 to 1951. The X-1 Program not only proved that humans could go beyond the speed of sound, it reinforced the understanding that technological barriers could be overcome. The X-1s pioneered many structural and aerodynamic advances including extremely thin, yet extremely strong wing sections; supersonic fuselage configurations; control system requirements; powerplant

  1. VEEVVIE: Visual Explorer for Empirical Visualization, VR and Interaction Experiments. (United States)

    Papadopoulos, C; Gutenko, I; Kaufman, A E


    Empirical, hypothesis-driven, experimentation is at the heart of the scientific discovery process and has become commonplace in human-factors related fields. To enable the integration of visual analytics in such experiments, we introduce VEEVVIE, the Visual Explorer for Empirical Visualization, VR and Interaction Experiments. VEEVVIE is comprised of a back-end ontology which can model several experimental designs encountered in these fields. This formalization allows VEEVVIE to capture experimental data in a query-able form and makes it accessible through a front-end interface. This front-end offers several multi-dimensional visualization widgets with built-in filtering and highlighting functionality. VEEVVIE is also expandable to support custom experimental measurements and data types through a plug-in visualization widget architecture. We demonstrate VEEVVIE through several case studies of visual analysis, performed on the design and data collected during an experiment on the scalability of high-resolution, immersive, tiled-display walls.

  2. Laser illuminated flat panel display

    Energy Technology Data Exchange (ETDEWEB)

    Veligdan, J.T.


    A 10 inch laser illuminated flat panel Planar Optic Display (POD) screen has been constructed and tested. This POD screen technology is an entirely new concept in display technology. Although the initial display is flat and made of glass, this technology lends itself to applications where a plastic display might be wrapped around the viewer. The display screen is comprised of hundreds of planar optical waveguides where each glass waveguide represents a vertical line of resolution. A black cladding layer, having a lower index of refraction, is placed between each waveguide layer. Since the cladding makes the screen surface black, the contrast is high. The prototype display is 9 inches wide by 5 inches high and approximately I inch thick. A 3 milliwatt HeNe laser is used as the illumination source and a vector scanning technique is employed.

  3. Flow visualization

    CERN Document Server

    Merzkirch, Wolfgang


    Flow Visualization describes the most widely used methods for visualizing flows. Flow visualization evaluates certain properties of a flow field directly accessible to visual perception. Organized into five chapters, this book first presents the methods that create a visible flow pattern that could be investigated by visual inspection, such as simple dye and density-sensitive visualization methods. It then deals with the application of electron beams and streaming birefringence. Optical methods for compressible flows, hydraulic analogy, and high-speed photography are discussed in other cha

  4. Motion parallax in immersive cylindrical display systems (United States)

    Filliard, N.; Reymond, G.; Kemeny, A.; Berthoz, A.


    Motion parallax is a crucial visual cue produced by translations of the observer for the perception of depth and selfmotion. Therefore, tracking the observer viewpoint has become inevitable in immersive virtual (VR) reality systems (cylindrical screens, CAVE, head mounted displays) used e.g. in automotive industry (style reviews, architecture design, ergonomics studies) or in scientific studies of visual perception. The perception of a stable and rigid world requires that this visual cue be coherent with other extra-retinal (e.g. vestibular, kinesthetic) cues signaling ego-motion. Although world stability is never questioned in real world, rendering head coupled viewpoint in VR can lead to the perception of an illusory perception of unstable environments, unless a non-unity scale factor is applied on recorded head movements. Besides, cylindrical screens are usually used with static observers due to image distortions when rendering image for viewpoints different from a sweet spot. We developed a technique to compensate in real-time these non-linear visual distortions, in an industrial VR setup, based on a cylindrical screen projection system. Additionally, to evaluate the amount of discrepancies tolerated without perceptual distortions between visual and extraretinal cues, a "motion parallax gain" between the velocity of the observer's head and that of the virtual camera was introduced in this system. The influence of this artificial gain was measured on the gait stability of free-standing participants. Results indicate that, below unity, gains significantly alter postural control. Conversely, the influence of higher gains remains limited, suggesting a certain tolerance of observers to these conditions. Parallax gain amplification is therefore proposed as a possible solution to provide a wider exploration of space to users of immersive virtual reality systems.

  5. The effect of configural displays on pilot situation awareness in helmet-mounted displays (United States)

    Jenkins, Joseph Christopher

    pilot Level 1 SA (i.e., perception of information) for integration tasks. The performance results for the dynamic aircraft control task in Experiment 2 were inconclusive as performance differences between the three configural displays approached significance, but did not reach significance. Experiment 2 investigated design differences of configural displays impacting operator SA beyond perception, that is, once information extraction has taken place, how does the pilot utilize the information to build and develop Level 2 and Level 3 SA? Given the brief duration of the task from Experiment 2, it's recommended that the benefits of configural displays for higher-order SA be investigated in a more complex and extended task that would allow SA to be developed over time and possibly sampled more extensively than the task used in Experiment 2 that lasted from 1-2 seconds for the performance measures used. Experiments 3 and 4 compared operator SA for using the same three configural displays as used in Experiments 1 and 2 but for switching between attitude displays during task completion. The findings from Experiment 3 show that when using a configural display off-axis in a helmet-mounted display (HMD) that allows for aircraft attitude to be readily perceived and understood (i.e., the prevailing format from Experiment 1), the transition forward to the primary flight display (i.e., forward configural display) poses little impact on either pilot (expert) or flight test engineer (FTE, novice) ability to transition between the two displays and still control the aircraft. The results from Experiment 4 showed that experts and novices both choose to rely upon aircraft instruments for obtaining orientation cues and aircraft attitude state when using a HMD off-axis, but how expert and novice aircraft operators utilize flight instruments and real world visual cues off-axis in a HMD during extending off-axis viewing still needs to be examined. An application of the design recommendations

  6. Miniature information displays: primary applications (United States)

    Alvelda, Phillip; Lewis, Nancy D.


    Positioned to replace current liquid crystal display technology in many applications, miniature information displays have evolved to provide several truly portable platforms for the world's growing personal computing and communication needs. The technology and functionality of handheld computer and communicator systems has finally surpassed many of the standards that were originally established for desktop systems. In these new consumer electronics, performance, display size, packaging, power consumption, and cost have always been limiting factors for fabricating genuinely portable devices. The rapidly growing miniature information display manufacturing industry is making it possible to bring a wide range of highly anticipated new products to new markets.

  7. Maintenance Procedure Display: Head Mounted Display (HMD) Evaluations (United States)

    Whitmore, Milrian; Litaker, Harry L., Jr.; Solem, Jody A.; Holden, Kritina L.; Hoffman, Ronald R.


    A viewgraph presentation describing maintenance procedures for head mounted displays is shown. The topics include: 1) Study Goals; 2) Near Eye Displays (HMDs); 3) Design; 4) Phase I-Evaluation Methods; 5) Phase 1 Results; 6) Improved HMD Mounting; 7) Phase 2 -Evaluation Methods; 8) Phase 2 Preliminary Results; and 9) Next Steps.

  8. Comparative Evaluation of Display Technologies for Collaborative Design Review (United States)


    Wickens, & Chudy, 2000), in battlefield displays (Wickens, Thomas, Merlo , & Hah, 1999), and in data visualization (McCormick et al., 1998). Select ing...human performance (3rd ed.). Upper Saddle River, NJ: Prentice Hall. Wickens, C. D., Thomas, L., Merlo , J., & Hah, S. (1999). Immersion and battlefield

  9. Control-display mapping in brain-computer interfaces

    NARCIS (Netherlands)

    Thurlings, M.E.; Erp, J.B.F. van; Brouwer, A.-M.; Blankertz, B.; Werkhoven, P.J.


    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile

  10. Monocular 3D display system for presenting correct depth (United States)

    Sakamoto, Kunio; Hosomi, Takashi


    The human vision system has visual functions for viewing 3D images with a correct depth. These functions are called accommodation, vergence and binocular stereopsis. Most 3D display system utilizes binocular stereopsis. The authors have developed a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth.

  11. Control-display mapping in brain-computer interfaces

    NARCIS (Netherlands)

    Thurlings, M.E.; Erp, J.B.F. van; Brouwer, A.-M.; Blankertz, B.; Werkhoven, P.J.


    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile stimu

  12. Fluorescent T7 display phages obtained by translational frameshift

    NARCIS (Netherlands)

    Slootweg, E.J.; Keller, H.J.H.G.; Hink, M.A.; Borst, J.W.; Bakker, J.; Schots, A.


    Lytic phages form a powerful platform for the display of large cDNA libraries and offer the possibility to screen for interactions with almost any substrate. To visualize these interactions directly by fluorescence microscopy, we constructed fluorescent T7 phages by exploiting the flexibility of pha

  13. Design of an Airborne Three-Dimensional Separation Assistance Display

    NARCIS (Netherlands)

    Ellerbroek, J.; Visser, M.; Van Dam, S.B.J.; Van Paassen, M.M.; Mulder, M.


    In the context of the Next Generation Air Transportation System and Single European Sky ATM Research future airspace programs, this paper describes a concept for an airborne separation assurance display that is designed to aid pilots in their task of self-separation, by visualizing the possibilities

  14. Visualization of Traffic Accidents (United States)

    Wang, Jie; Shen, Yuzhong; Khattak, Asad


    Traffic accidents have tremendous impact on society. Annually approximately 6.4 million vehicle accidents are reported by police in the US and nearly half of them result in catastrophic injuries. Visualizations of traffic accidents using geographic information systems (GIS) greatly facilitate handling and analysis of traffic accidents in many aspects. Environmental Systems Research Institute (ESRI), Inc. is the world leader in GIS research and development. ArcGIS, a software package developed by ESRI, has the capabilities to display events associated with a road network, such as accident locations, and pavement quality. But when event locations related to a road network are processed, the existing algorithm used by ArcGIS does not utilize all the information related to the routes of the road network and produces erroneous visualization results of event locations. This software bug causes serious problems for applications in which accurate location information is critical for emergency responses, such as traffic accidents. This paper aims to address this problem and proposes an improved method that utilizes all relevant information of traffic accidents, namely, route number, direction, and mile post, and extracts correct event locations for accurate traffic accident visualization and analysis. The proposed method generates a new shape file for traffic accidents and displays them on top of the existing road network in ArcGIS. Visualization of traffic accidents along Hampton Roads Bridge Tunnel is included to demonstrate the effectiveness of the proposed method.

  15. Updated defense display market assessment (United States)

    Desjardins, Daniel D.; Hopper, Darrel G.


    This paper addresses the number, function and size of principal military displays and establishes a basis to determine the opportunities for technology insertion in the immediate future and into the next millennium. Principal military displays are defined as those occupying appreciable crewstation real-estate and/or those without which the platform could not carry out its intended mission. DoD 'office' applications are excluded from this study. The military displays market is specified by such parameters as active area and footprint size, and other characteristics such as luminance, gray scale, resolution, angle, color, video capability, and night vision imaging system compatibility. Funded, future acquisitions, planned and predicted crewstation modification kits, and form-fit upgrades are taken into account. This paper provides an overview of the DoD niche market, allowing both government and industry a necessary reference by which to meet DoD requirements for military displays in a timely and cost-effective manner. The aggregate DoD installed base for direct-view and large-area military displays is presently estimated to be in excess of 313,000. Miniature displays are those which must be magnified to be viewed, involve a significantly different manufacturing paradigm and are used in helmet mounted displays and thermal weapon sight applications. Some 114,000 miniature displays are presently included within future weapon system acquisition plans. For vendor production planning purposes it is noted that foreign military sales could substantially increase these quantities. The vanishing vendor syndrome (VVS) for older display technologies continues to be a growing, pervasive problem throughout DoD, which consequently must leverage the more modern, especially flat panel, display technologies being developed to replace older, especially cathode ray tube, technology for civil-commercial markets. Total DoD display needs (FPD, HMD) are some 427,000.

  16. Data Visualization in Sociology. (United States)

    Healy, Kieran; Moody, James


    Visualizing data is central to social scientific work. Despite a promising early beginning, sociology has lagged in the use of visual tools. We review the history and current state of visualization in sociology. Using examples throughout, we discuss recent developments in ways of seeing raw data and presenting the results of statistical modeling. We make a general distinction between those methods and tools designed to help explore datasets, and those designed to help present results to others. We argue that recent advances should be seen as part of a broader shift towards easier sharing of the code and data both between researchers and with wider publics, and encourage practitioners and publishers to work toward a higher and more consistent standard for the graphical display of sociological insights.

  17. Visual Servoing


    Chaumette, Francois; Hutchinson, Seth; Corke, Peter


    International audience; This chapter introduces visual servo control, using computer vision data in the servo loop to control the motion of a robot. We first describe the basic techniques that are by now well established in the field. We give a general overview of the formulation of the visual servo control problem, and describe the two archetypal visual servo control schemes: image-based and pose-based visual servo control. We then discuss performance and stability issues that pertain to the...

  18. The event display of the Belle II experiment

    Energy Technology Data Exchange (ETDEWEB)

    Liu, Yipeng; Feindt, Michael; Heck, Martin; Pulvermacher, Christian [KIT, Karlsruhe (Germany)


    The BASF2 software framework is developed for the Belle II experiment at KEK. It consists of various software modules providing the functionalities such as simulation, data analysis and event visualization. In this report a brief introduction of the Display Module will be given. It is made for the geometry and event visualization of the experiment. Based on the TEVE root classes one can easily add events produced by simulations or experimental data to the general visualization. We show how this module was originally set up, how it actually works with other parts of the BASF2, and how it applies the classes of the external softwares such as GenFit and Root. An explicit example of modifying and running the Display Module is demonstrated at the end of this session.

  19. Flexible Bistable Cholesteric Reflective Displays (United States)

    Yang, Deng-Ke


    Cholesteric liquid crystals (ChLCs) exhibit two stable states at zero field condition-the reflecting planar state and the nonreflecting focal conic state. ChLCs are an excellent candidate for inexpensive and rugged electronic books and papers. This paper will review the display cell structure,materials and drive schemes for flexible bistable cholesteric (Ch) reflective displays.

  20. Using perceivable light fields to evaluate the amount of information that autostereoscopic displays need to cast (United States)

    Stern, Adrian; Javidi, Bahram


    Recently we introduced the notion of "perceivable light field" (PLF) as an efficient tool for the analysis and design of three dimensional (3D) displays. The PLF is used with a 3D display analysis approach that puts the viewer in the center of the model; that is, first the human visual system requirements are defined through the PLF and then they are back-propagated to the display devices to evaluate its specifications. Here we use such an analysis to evaluate the information requirements that autostereoscopic 3D display devices need to provide for ideal visual conditions.

  1. Control-display mapping in brain-computer interfaces. (United States)

    Thurlings, Marieke E; van Erp, Jan B F; Brouwer, Anne-Marie; Blankertz, Benjamin; Werkhoven, Peter


    Event-related potential (ERP) based brain-computer interfaces (BCIs) employ differences in brain responses to attended and ignored stimuli. When using a tactile ERP-BCI for navigation, mapping is required between navigation directions on a visual display and unambiguously corresponding tactile stimuli (tactors) from a tactile control device: control-display mapping (CDM). We investigated the effect of congruent (both display and control horizontal or both vertical) and incongruent (vertical display, horizontal control) CDMs on task performance, the ERP and potential BCI performance. Ten participants attended to a target (determined via CDM), in a stream of sequentially vibrating tactors. We show that congruent CDM yields best task performance, enhanced the P300 and results in increased estimated BCI performance. This suggests a reduced availability of attentional resources when operating an ERP-BCI with incongruent CDM. Additionally, we found an enhanced N2 for incongruent CDM, which indicates a conflict between visual display and tactile control orientations. Incongruency in control-display mapping reduces task performance. In this study, brain responses, task and system performance are related to (in)congruent mapping of command options and the corresponding stimuli in a brain-computer interface (BCI). Directional congruency reduces task errors, increases available attentional resources, improves BCI performance and thus facilitates human-computer interaction.

  2. Flat panel display - Impurity doping technology for flat panel displays

    Energy Technology Data Exchange (ETDEWEB)

    Suzuki, Toshiharu [Advanced Technology Planning, Sumitomo Eaton Nova Corporation, SBS Tower 9F, 10-1, Yoga 4-chome, Setagaya-ku, 158-0097 Tokyo (Japan)]. E-mail:


    Features of the flat panel displays (FPDs) such as liquid crystal display (LCD) and organic light emitting diode (OLED) display, etc. using low temperature poly-Si (LTPS) thin film transistors (TFTs) are briefly reviewed comparing with other FPDs. The requirements for fabricating TFTs used for high performance FPDs and system on glass (SoG) are addressed. This paper focuses on the impurity doping technology, which is one of the key technologies together with crystallization by laser annealing, formation of high quality gate insulator and gate-insulator/poly-Si interface. The issues to be solved in impurity doping technology for state of the art and future TFTs are clarified.

  3. Aurally and visually guided visual search in a virtual environment. (United States)

    Flanagan, P; McAnally, K I; Martin, R L; Meehan, J W; Oldfield, S R


    We investigated the time participants took to perform a visual search task for targets outside the visual field of view using a helmet-mounted display. We also measured the effectiveness of visual and auditory cues to target location. The auditory stimuli used to cue location were noise bursts previously recorded from the ear canals of the participants and were either presented briefly at the beginning of a trial or continually updated to compensate for head movements. The visual cue was a dynamic arrow that indicated the direction and angular distance from the instantaneous head position to the target. Both visual and auditory spatial cues reduced search time dramatically, compared with unaided search. The updating audio cue was more effective than the transient audio cue and was as effective as the visual cue in reducing search time. These data show that both spatial auditory and visual cues can markedly improve visual search performance. Potential applications for this research include highly visual environments, such as aviation, where there is risk of overloading the visual modality with information.

  4. SureTrak Probability of Impact Display (United States)

    Elliott, John


    The SureTrak Probability of Impact Display software was developed for use during rocket launch operations. The software displays probability of impact information for each ship near the hazardous area during the time immediately preceding the launch of an unguided vehicle. Wallops range safety officers need to be sure that the risk to humans is below a certain threshold during each use of the Wallops Flight Facility Launch Range. Under the variable conditions that can exist at launch time, the decision to launch must be made in a timely manner to ensure a successful mission while not exceeding those risk criteria. Range safety officers need a tool that can give them the needed probability of impact information quickly, and in a format that is clearly understandable. This application is meant to fill that need. The software is a reuse of part of software developed for an earlier project: Ship Surveillance Software System (S4). The S4 project was written in C++ using Microsoft Visual Studio 6. The data structures and dialog templates from it were copied into a new application that calls the implementation of the algorithms from S4 and displays the results as needed. In the S4 software, the list of ships in the area was received from one local radar interface and from operators who entered the ship information manually. The SureTrak Probability of Impact Display application receives ship data from two local radars as well as the SureTrak system, eliminating the need for manual data entry.

  5. Data visualization

    CERN Document Server

    Azzam, Tarek


    Do you communicate data and information to stakeholders? In Part 1, we introduce recent developments in the quantitative and qualitative data visualization field and provide a historical perspective on data visualization, its potential role in evaluation practice, and future directions. Part 2 delivers concrete suggestions for optimally using data visualization in evaluation, as well as suggestions for best practices in data visualization design. It focuses on specific quantitative and qualitative data visualization approaches that include data dashboards, graphic recording, and geographic information systems (GIS). Readers will get a step-by-step process for designing an effective data dashboard system for programs and organizations, and various suggestions to improve their utility.

  6. Volumetric 3D display using a DLP projection engine (United States)

    Geng, Jason


    In this article, we describe a volumetric 3D display system based on the high speed DLPTM (Digital Light Processing) projection engine. Existing two-dimensional (2D) flat screen displays often lead to ambiguity and confusion in high-dimensional data/graphics presentation due to lack of true depth cues. Even with the help of powerful 3D rendering software, three-dimensional (3D) objects displayed on a 2D flat screen may still fail to provide spatial relationship or depth information correctly and effectively. Essentially, 2D displays have to rely upon capability of human brain to piece together a 3D representation from 2D images. Despite the impressive mental capability of human visual system, its visual perception is not reliable if certain depth cues are missing. In contrast, volumetric 3D display technologies to be discussed in this article are capable of displaying 3D volumetric images in true 3D space. Each "voxel" on a 3D image (analogous to a pixel in 2D image) locates physically at the spatial position where it is supposed to be, and emits light from that position toward omni-directions to form a real 3D image in 3D space. Such a volumetric 3D display provides both physiological depth cues and psychological depth cues to human visual system to truthfully perceive 3D objects. It yields a realistic spatial representation of 3D objects and simplifies our understanding to the complexity of 3D objects and spatial relationship among them.

  7. Tone compatibility between HDR displays (United States)

    Bist, Cambodge; Cozot, Rémi; Madec, Gérard; Ducloux, Xavier


    High Dynamic Range (HDR) is the latest trend in television technology and we expect an in ux of HDR capable consumer TVs in the market. Initial HDR consumer displays will operate on a peak brightness of about 500-1000 nits while in the coming years display peak brightness is expected to go beyond 1000 nits. However, professionally graded HDR content can range from 1000 to 4000 nits. As with Standard Dynamic Range (SDR) content, we can expect HDR content to be available in variety of lighting styles such as low key, medium key and high key video. This raises concerns over tone-compatibility between HDR displays especially when adapting to various lighting styles. It is expected that dynamic range adaptation between HDR displays uses similar techniques as found with tone mapping and tone expansion operators. In this paper, we survey simple tone mapping methods of 4000 nits color-graded HDR content for 1000 nits HDR displays. We also investigate tone expansion strategies when HDR content graded in 1000 nits is displayed on 4000 nits HDR monitors. We conclude that the best tone reproduction technique between HDR displays strongly depends on the lighting style of the content.

  8. Volumetric 3D Display System with Static Screen (United States)

    Geng, Jason


    Current display technology has relied on flat, 2D screens that cannot truly convey the third dimension of visual information: depth. In contrast to conventional visualization that is primarily based on 2D flat screens, the volumetric 3D display possesses a true 3D display volume, and places physically each 3D voxel in displayed 3D images at the true 3D (x,y,z) spatial position. Each voxel, analogous to a pixel in a 2D image, emits light from that position to form a real 3D image in the eyes of the viewers. Such true volumetric 3D display technology provides both physiological (accommodation, convergence, binocular disparity, and motion parallax) and psychological (image size, linear perspective, shading, brightness, etc.) depth cues to human visual systems to help in the perception of 3D objects. In a volumetric 3D display, viewers can watch the displayed 3D images from a completely 360 view without using any special eyewear. The volumetric 3D display techniques may lead to a quantum leap in information display technology and can dramatically change the ways humans interact with computers, which can lead to significant improvements in the efficiency of learning and knowledge management processes. Within a block of glass, a large amount of tiny dots of voxels are created by using a recently available machining technique called laser subsurface engraving (LSE). The LSE is able to produce tiny physical crack points (as small as 0.05 mm in diameter) at any (x,y,z) location within the cube of transparent material. The crack dots, when illuminated by a light source, scatter the light around and form visible voxels within the 3D volume. The locations of these tiny voxels are strategically determined such that each can be illuminated by a light ray from a high-resolution digital mirror device (DMD) light engine. The distribution of these voxels occupies the full display volume within the static 3D glass screen. This design eliminates any moving screen seen in previous

  9. Light-weight monocular display unit for 3D display using polypyrrole film actuator (United States)

    Sakamoto, Kunio; Ohmori, Koji


    The human vision system has visual functions for viewing 3D images with a correct depth. These functions are called accommodation, vergence and binocular stereopsis. Most 3D display system utilizes binocular stereopsis. The authors have developed a monocular 3D vision system with accommodation mechanism, which is useful function for perceiving depth. This vision unit needs an image shift optics for generating monocular parallax images. But conventional image shift mechanism is heavy because of its linear actuator system. To improve this problem, we developed a light-weight 3D vision unit for presenting monocular stereoscopic images using a polypyrrole linear actuator.

  10. Classroom Displays--Attraction or Distraction? Evidence of Impact on Attention and Learning from Children with and without Autism (United States)

    Hanley, Mary; Khairat, Mariam; Taylor, Korey; Wilson, Rachel; Cole-Fletcher, Rachel; Riby, Deborah M.


    Paying attention is a critical first step toward learning. For children in primary school classrooms there can be many things to attend to other than the focus of a lesson, such as visual displays on classroom walls. The aim of this study was to use eye-tracking techniques to explore the impact of visual displays on attention and learning for…

  11. Relating Standardized Visual Perception Measures to Simulator Visual System Performance (United States)

    Kaiser, Mary K.; Sweet, Barbara T.


    Human vision is quantified through the use of standardized clinical vision measurements. These measurements typically include visual acuity (near and far), contrast sensitivity, color vision, stereopsis (a.k.a. stereo acuity), and visual field periphery. Simulator visual system performance is specified in terms such as brightness, contrast, color depth, color gamut, gamma, resolution, and field-of-view. How do these simulator performance characteristics relate to the perceptual experience of the pilot in the simulator? In this paper, visual acuity and contrast sensitivity will be related to simulator visual system resolution, contrast, and dynamic range; similarly, color vision will be related to color depth/color gamut. Finally, we will consider how some characteristics of human vision not typically included in current clinical assessments could be used to better inform simulator requirements (e.g., relating dynamic characteristics of human vision to update rate and other temporal display characteristics).

  12. Visualizing multiwavelength astrophysical data. (United States)

    Li, Hongwei; Fu, Chi-Wing; Hanson, Andrew J


    With recent advances in the measurement technology for allsky astrophysical imaging, our view of the sky is no longer limited to the tiny visible spectral range over the 2D Celestial sphere. We now can access a third dimension corresponding to a broad electromagnetic spectrum with a wide range of allsky surveys; these surveys span frequency bands including long wavelength radio, microwaves, very short X-rays, and gamma rays. These advances motivate us to study and examine multiwavelength visualization techniques to maximize our capabilities to visualize and exploit these informative image data sets. In this work, we begin with the processing of the data themselves, uniformizing the representations and units of raw data obtained from varied detector sources. Then we apply tools to map, convert, color-code, and format the multiwavelength data in forms useful for applications. We explore different visual representations for displaying the data, including such methods as textured image stacks, the horseshoe representation, and GPU-based volume visualization. A family of visual tools and analysis methods is introduced to explore the data, including interactive data mapping on the graphics processing unit (GPU), the mini-map explorer, and GPU-based interactive feature analysis.

  13. Snowflake Visualization (United States)

    Bliven, L. F.; Kucera, P. A.; Rodriguez, P.


    NASA Snowflake Video Imagers (SVIs) enable snowflake visualization at diverse field sites. The natural variability of frozen precipitation is a complicating factor for remote sensing retrievals in high latitude regions. Particle classification is important for understanding snow/ice physics, remote sensing polarimetry, bulk radiative properties, surface emissivity, and ultimately, precipitation rates and accumulations. Yet intermittent storms, low temperatures, high winds, remote locations and complex terrain can impede us from observing falling snow in situ. SVI hardware and software have some special features. The standard camera and optics yield 8-bit gray-scale images with resolution of 0.05 x 0.1 mm, at 60 frames per second. Gray-scale images are highly desirable because they display contrast that aids particle classification. Black and white (1-bit) systems display no contrast, so there is less information to recognize particle types, which is particularly burdensome for aggregates. Data are analyzed at one-minute intervals using NASA's Precipitation Link Software that produces (a) Particle Catalogs and (b) Particle Size Distributions (PSDs). SVIs can operate nearly continuously for long periods (e.g., an entire winter season), so natural variability can be documented. Let’s summarize results from field studies this past winter and review some recent SVI enhancements. During the winter of 2009-2010, SVIs were deployed at two sites. One SVI supported weather observations during the 2010 Winter Olympics and Paralympics. It was located close to the summit (Roundhouse) of Whistler Mountain, near the town of Whistler, British Columbia, Canada. In addition, two SVIs were located at the King City Weather Radar Station (WKR) near Toronto, Ontario, Canada. Access was prohibited to the SVI on Whistler Mountain during the Olympics due to security concerns. So to meet the schedule for daily data products, we operated the SVI by remote control. We also upgraded the

  14. Ten inch Planar Optic Display

    Energy Technology Data Exchange (ETDEWEB)

    Beiser, L. [Beiser (Leo) Inc., Flushing, NY (United States); Veligdan, J. [Brookhaven National Lab., Upton, NY (United States)


    A Planar Optic Display (POD) is being built and tested for suitability as a high brightness replacement for the cathode ray tube, (CRT). The POD display technology utilizes a laminated optical waveguide structure which allows a projection type of display to be constructed in a thin (I to 2 inch) housing. Inherent in the optical waveguide is a black cladding matrix which gives the display a black appearance leading to very high contrast. A Digital Micromirror Device, (DMD) from Texas Instruments is used to create video images in conjunction with a 100 milliwatt green solid state laser. An anamorphic optical system is used to inject light into the POD to form a stigmatic image. In addition to the design of the POD screen, we discuss: image formation, image projection, and optical design constraints.

  15. ENERGY STAR Certified Displays - Deprecated (United States)

    U.S. Environmental Protection Agency — This dataset is up-to-date but newer better data can be retrieved at: Certified models...

  16. Color speckle in laser displays (United States)

    Kuroda, Kazuo


    At the beginning of this century, lighting technology has been shifted from discharge lamps, fluorescent lamps and electric bulbs to solid-state lighting. Current solid-state lighting is based on the light emitting diodes (LED) technology, but the laser lighting technology is developing rapidly, such as, laser cinema projectors, laser TVs, laser head-up displays, laser head mounted displays, and laser headlamps for motor vehicles. One of the main issues of laser displays is the reduction of speckle noise1). For the monochromatic laser light, speckle is random interference pattern on the image plane (retina for human observer). For laser displays, RGB (red-green-blue) lasers form speckle patterns independently, which results in random distribution of chromaticity, called color speckle2).

  17. Ultraminiature, Micropower Multipurpose Display Project (United States)

    National Aeronautics and Space Administration — High information content electronic displays remain the most difficult element of the human-machine interface to effectively miniaturize. Mobile applications need a...

  18. A Visual Information Retrieval Tool. (United States)

    Zhang, Jin


    Discussion of visualization for information retrieval, that transforms unseen internal semantic representation of a document collection into visible geometric displays, focuses on DARE (Distance Angle Retrieval Environment). Highlights include expression of information need; interpretation and manipulation of information retrieval models; ranking…

  19. Performance studies of electrochromic displays (United States)

    Ionescu, Ciprian; Dobre, Robert Alexandru


    The idea of having flexible, very thin, light, low power and even low cost display devices implemented using new materials and technologies is very exciting. Nowadays we can talk about more than just concepts, such devices exist, and they are part of an emerging concept: FOLAE (Flexible Organic and Large Area Electronics). Among the advantages of electrochromic devices are the low power consumption (they are non-emissive, i.e. passive) and the aspect like ink on paper with good viewing angle. Some studies are still necessary for further development, before proper performances are met and the functional behavior can be predicted. This paper presents the results of the research activity conducted to develop electric characterization platform for the organic electronics display devices, especially electrochromic displays, to permit a thorough study. The hardware part of platform permits the measuring of different electric and optical parameters. Charging/discharging a display element presents high interest for optimal driving circuitry. In this sense, the corresponding waveforms are presented. The contrast of the display is also measured for different operation conditions as driving voltage levels and duration. The effect of temperature on electrical and optical parameters (contrast) of the display will be also presented.

  20. Visualization Laboratory (United States)

    Federal Laboratory Consortium — FUNCTION: Evaluates and improves the operational effectiveness of existing and emerging electronic warfare systems. By analyzing and visualizing simulation results...

  1. Projection-type see-through holographic three-dimensional display (United States)

    Wakunami, Koki; Hsieh, Po-Yuan; Oi, Ryutaro; Senoh, Takanori; Sasaki, Hisayuki; Ichihashi, Yasuyuki; Okui, Makoto; Huang, Yi-Pai; Yamamoto, Kenji


    Owing to the limited spatio-temporal resolution of display devices, dynamic holographic three-dimensional displays suffer from a critical trade-off between the display size and the visual angle. Here we show a projection-type holographic three-dimensional display, in which a digitally designed holographic optical element and a digital holographic projection technique are combined to increase both factors at the same time. In the experiment, the enlarged holographic image, which is twice as large as the original display device, projected on the screen of the digitally designed holographic optical element was concentrated at the target observation area so as to increase the visual angle, which is six times as large as that for a general holographic display. Because the display size and the visual angle can be designed independently, the proposed system will accelerate the adoption of holographic three-dimensional displays in industrial applications, such as digital signage, in-car head-up displays, smart-glasses and head-mounted displays.

  2. Is visual attention automatically attracted to one's own name?

    DEFF Research Database (Denmark)

    Bundesen, C; Kyllingsbæk, Søren; Houmann, K J;


    Subjects were presented with briefly exposed visual displays of words that were common first names with a length of four to six letters. In the main experiment, each display consisted of four words: two names shown in red and two shown in white. The subject's task was to report the red names (tar......, visual attention was not automatically attracted by the subject's own name....

  3. Real-time Image Generation for Compressive Light Field Displays (United States)

    Wetzstein, G.; Lanman, D.; Hirsch, M.; Raskar, R.


    With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today—more than a century later—glasses-free 3D displays are finally emerging in the consumer market. The technologies being employed in current-generation devices, however, are fundamentally the same as what was invented 100 years ago. With rapid advances in optical fabrication, digital processing power, and computational perception, a new generation of display technology is emerging: compressive displays exploring the co-design of optical elements and computational processing while taking particular characteristics of the human visual system into account. In this paper, we discuss real-time implementation strategies for emerging compressive light field displays. We consider displays composed of multiple stacked layers of light-attenuating or polarization-rotating layers, such as LCDs. The involved image generation requires iterative tomographic image synthesis. We demonstrate that, for the case of light field display, computed tomographic light field synthesis maps well to operations included in the standard graphics pipeline, facilitating efficient GPU-based implementations with real-time framerates.

  4. Information, entropy and fidelity in visual communication (United States)

    Huck, Friedrich O.; Fales, Carl L.; Alter-Gartenberg, Rachel; Rahman, Zia-Ur


    This paper presents an assessment of visual communication that integrates the critical limiting factors of image gathering and display with the digital processing that is used to code and restore images. The approach focuses on two mathematical criteria, information and fidelity, and on their relationships to the entropy of the encoded data and to the visual quality of the restored image.

  5. Classifying web pages with visual features

    NARCIS (Netherlands)

    de Boer, V.; van Someren, M.; Lupascu, T.; Filipe, J.; Cordeiro, J.


    To automatically classify and process web pages, current systems use the textual content of those pages, including both the displayed content and the underlying (HTML) code. However, a very important feature of a web page is its visual appearance. In this paper, we show that using generic visual fea

  6. DNAVis: interactive visualization of comparative genome annotations

    NARCIS (Netherlands)

    Fiers, M.W.E.J.; Wetering, van de H.; Peeters, T.H.J.M.; Wijk, van J.J.; Nap, J.P.H.


    The software package DNAVis offers a fast, interactive and real-time visualization of DNA sequences and their comparative genome annotations. DNAVis implements advanced methods of information visualization such as linked views, perspective walls and semantic zooming, in addition to the display of he

  7. Response terminated displays unload selective attention

    Directory of Open Access Journals (Sweden)

    Zachary Joseph Jackson Roper


    Full Text Available Perceptual load theory successfully replaced the early versus late selection debate by appealing to adaptive control over the efficiency of selective attention. Early selection is observed unless perceptual load (p-Load is sufficiently low to grant attentional ‘spill-over‘ to task-irrelevant stimuli. Many studies exploring load theory have used limited display durations that perhaps impose artificial limits on encoding processes. We extended the exposure duration in a classic p-Load task to alleviate temporal encoding demands that may otherwise tax mnemonic consolidation processes. If the load effect arises from perceptual demands alone, then freeing-up available mnemonic resources by extending the exposure duration should have little effect. The results of Experiment 1 falsify this prediction. We observed a reliable flanker effect under high p-Load, response-terminated displays. Next, we orthogonally manipulated exposure duration and task-relevance. Counter-intuitively, we found that the likelihood of observing the flanker effect under high p-Load resides with the duration of the task-relevant array, not the flanker itself. We propose that stimulus and encoding demands interact to produce the load effect. Our account clarifies how task parameters differentially impinge upon cognitive processes to produce attentional ‘spill-over’ by appealing to visual short-term memory as an additional processing bottleneck when stimuli are briefly presented.

  8. Design of large format commercial display holograms (United States)

    Perry, John F. W.


    Commercial display holography is approaching a critical stage where the ability to compete with other graphic media will dictate its future. Factors involved will be cost, technical quality and, in particular, design. The tenuous commercial success of display holography has relied heavily on its appeal to an audience with little or no previous experience in the medium. Well designed images were scarce, leading many commercial designers to avoid holography. As the public became more accustomed to holograms, the excitement dissipated, leaving a need for strong visual design if the medium is to survive in this marketplace. Drawing on the vast experience of TV, rock music and magazine advertising, competitive techniques such as video walls, mural duratrans, laser light shows and interactive videos attract a professional support structure far greater than does holography. This paper will address design principles developed at Holographics North for large format commercial holography. Examples will be drawn from a number of foreign and domestic corporate trade exhibitions. Recommendations will also be made on how to develop greater awareness of a holographic design.

  9. Next Generation Flight Displays Using HTML5 (United States)

    Greenwood, Brian


    The Human Integrated Vehicles and Environments (HIVE) lab at Johnson Space Center (JSC) is focused on bringing together inter-disciplinary talent to design and integrate innovative human interface technologies for next generation manned spacecraft. As part of this objective, my summer internship project centered on an ongoing investigation in to building flight displays using the HTML5 standard. Specifically, the goals of my project were to build and demo "flight-like" crew and wearable displays as well as create a webserver for live systems being developed by the Advanced Exploration Systems (AES) program. In parallel to my project, a LabVIEW application, called a display server, was created by the HIVE that uses an XTCE (XML (Extensible Markup Language) Telemetry and Command Exchange) parser and CCSDS (Consultative Committee for Space Data System) space packet decoder to translate telemetry items sent by the CFS (Core Flight Software) over User Datagram Protocol (UDP). It was the webserver's job to receive these UDP messages and send them to the displays. To accomplish this functionality, I utilized Node.js and the accompanying Express framework. On the display side, I was responsible for creating the power system (AMPS) displays. I did this by using HTML5, CSS and JavaScript to create web pages that could update and change dynamically based on the data they received from the webserver. At this point, I have not started on the commanding, being able to send back to the CFS, portion of the displays but hope to have this functionality working by the completion of my internship. I also created a way to test the webserver's functionality without the display server by making a JavaScript application that read in a comma-separate values (CSV) file and converted it to XML which was then sent over UDP. One of the major requirements of my project was to build everything using as little preexisting code as possible, which I accomplished by only using a handful of Java

  10. Case study: using a stereoscopic display for mission planning (United States)

    Kleiber, Michael; Winkelholz, Carsten


    This paper reports on the results of a study investigating the benefits of using an autostereoscopic display in the training targeting process of the Germain Air Force. The study examined how stereoscopic 3D visualizations can help to improve flight path planning and the preparation of a mission in general. An autostereoscopic display was used because it allows the operator to perceive the stereoscopic images without shutter glasses which facilitates the integration into a workplace with conventional 2D monitors and arbitrary lighting conditions.

  11. Liquid crystals beyond displays chemistry, physics, and applications

    CERN Document Server

    Li, Quan


    The chemistry, physics, and applications of liquid crystals beyond LCDs Liquid Crystals (LCs) combine order and mobility on a molecular and supramolecular level. But while these remarkable states of matter are most commonly associated with visual display technologies, they have important applications for a variety of other fields as well. Liquid Crystals Beyond Displays: Chemistry, Physics, and Applications considers these, bringing together cutting-edge research from some of the most promising areas of LC science. Featuring contributions from respected researchers from around the globe, th

  12. Hover training display: rationale and implementation (United States)

    Still, David L.; Temme, Leonard A.


    Hover is an essential component of rotary wing aviation but learning to hover is extremely difficult. From the viewpoint inside the cockpit, the beginning student neither sees nor understands what needs to be done to control the aircraft. This is because the out-the-window real world visual cues suffer from two primary shortcomings. First, the real world visual cues are ambiguous. For example, the relative motion of the ground moving under the nose may indicate forward flight, pitching upward, vertical ascent, or any combination of these. Second, human ability to judge aircraft pitch by itself is insufficient to stabilize the aircraft; such other clues as relative motion or parallax are needed to augment pitch judgments to set aircraft attitude adequately. We report a training display (TD) designed to assist training rotary wing hover. The TD is specifically constructed to communicate aircraft performance and attitude to the student pilot and to disambiguate the external world's features and motions cues into symbology that allows each cue independently to support sufficient levels of parameter resolution. Our preliminary observations, based on pilot data collected during the design, parameterization, and calibration of the TD indicate that it meets its goals in a fashion that enables beginning flight students to understand and interpret the motion cues of the real world out-the-window view.

  13. Using the human eye to characterize displays (United States)

    Gille, Jennifer; Larimer, James O.


    Monitor characterization has taken on new importance for non-professional users, who are not usually equipped to make photometric measurements. Our purpose was to examine some of the visual judgements used in characterization schemes that have been proposed for web users. We studied adjusting brightness to set the black level, banding effects du to digitization, and gamma estimation in the light an din the dark, and a color-matching tasks in the light, on a desktop CRT and a laptop LCD. Observers demonstrated the sensitivity of the visual system for comparative judgements in black- level adjustment, banding visibility, and gamma estimation. The results of the color-matching task were ambiguous. In the brightness adjustment task, the action of the adjustment was not as presumed; however, perceptual judgements were as expected under the actual conditions. Whenthe gamma estimates of observers were compared to photometric measurements, pro9blems with the definition of gamma were identified. Information about absolute light levels that would be important for characterizing a display, given the shortcomings of gamma in measuring apparent contrast, are not measurable by eye alone. The LCD was not studied as extensively as the CRT because of viewing-angle problems, and its transfer function did not follow a power law, rendering gamma estimation meaningless.

  14. EMDialog : bringing information visualization into the museum


    Hinrichs, Uta; Schmidt, Holly; Carpendale, Sheelagh


    Digital interactive information displays are becoming more common in public spaces such as museums, galleries, and libraries. However, the public nature of these locations requires special considerations concerning the design of information visualization in terms of visual representations and interaction techniques. We discuss the potential for, and challenges of, information visualization in the museum context based on our practical experience with EMDialog, an interactive information presen...

  15. Gaze contingent hologram synthesis for holographic head-mounted display (United States)

    Hong, Jisoo; Kim, Youngmin; Hong, Sunghee; Shin, Choonsung; Kang, Hoonjong


    Development of display and its related technologies provides immersive visual experience with head-mounted-display (HMD). However, most available HMDs provide 3D perception only by stereopsis, lack of accommodation depth cues. Recently, holographic HMD (HHMD) arises as one viable option to resolve this problem because hologram is known to provide full set of depth cues including accommodation. Moreover, by virtue of increasing computational power, hologram synthesis from 3D object represented by point cloud can be calculated in real time even with rigorous Rayleigh-Sommerfeld diffraction formula. However, in HMD, rapid gaze change of the user requires much faster refresh rate, which means that much faster hologram synthesis is indispensable in HHMD. Because the visual acuity falls off in the visual periphery, we propose here to accelerate synthesizing hologram by differentiating density of point cloud projected on the screen. We classify the screen into multiple layers which are concentric circles with different radii, where the center is aligned with gaze of user. Layer with smaller radius is closer to the region of interest, hence, assigned with higher density of point cloud. Because the computation time is directly related to the number of points in point cloud, we can accelerate synthesizing hologram by lowering density of point cloud in the visual periphery. Cognitive study reveals that user cannot discriminate those degradation in the visual periphery if the parameters are properly designed. Prototype HHMD system will be provided for verifying the feasibility of our method, and detailed design scheme will be discussed.

  16. Visual Thinking. (United States)

    Arnheim, Rudolf

    Based on the more general principle that all thinking (including reasoning) is basically perceptual in nature, the author proposes that visual perception is not a passive recording of stimulus material but an active concern of the mind. He delineates the task of visually distinguishing changes in size, shape, and position and points out the…

  17. Visual search

    NARCIS (Netherlands)

    Toet, A.; Bijl, P.


    Visual search, with or without the aid of optical or electro-optical instruments, plays a significant role in various types of military and civilian operations (e.g., reconnaissance, surveillance, and search and rescue). Advance knowledge of human visual search and target acquisition performance is

  18. Tactile torso display as countermeasure to reduce night vision goggles induced drift

    NARCIS (Netherlands)

    Erp, J.B.F. van; Veltman, J.A.; Veen, H.A.H.C. van; Oving, A.B.


    The degraded visual infoflllation when hovering with Night Vision Goggles may induce drift that is not noticed by the pilot. We tested the possibilities of counteracting these effects by using a tactile torso display. The display consisted of 64 vibro-tactile elements and presented infoflllation on

  19. Focus-Group Evaluation of Nutrition Education Displays by Hispanic Adults Who Live in the USA (United States)

    Chambers, Delores H.; Munoz, Alejandra M.


    Purpose: The purpose of this paper is to examine the acceptability and effectiveness of visual displays of nutrition educational information for low-income Hispanic adults in the USA and to determine whether this population have different perceptions of the same nutrition education displays or express different needs than low-income Caucasian…

  20. Tactile torso display as countermeasure to reduce night vision goggles induced drift

    NARCIS (Netherlands)

    Erp, J.B.F. van; Veltman, J.A.; Veen, H.A.H.C. van; Oving, A.B.


    The degraded visual infoflllation when hovering with Night Vision Goggles may induce drift that is not noticed by the pilot. We tested the possibilities of counteracting these effects by using a tactile torso display. The display consisted of 64 vibro-tactile elements and presented infoflllation on

  1. The VLT Real Time Display (United States)

    Herlin, T.; Brighton, A.; Biereichel, P.

    The VLT Real-Time Display (RTD) software was developed in order to support image display in real-time, providing a tool for users to display video like images from a camera or detector as fast as possible on an X-Server. The RTD software is implemented as a package providing a Tcl/Tk image widget written in C++ and an independent image handling library and can be used as a building block, adding display capabilities to dedicated VLT control applications. The RTD widget provides basic image display functionality like: panning, zooming, color scaling, colormaps, intensity changes, pixel query, overlaying of line graphics. A large set of assisting widgets, e.g., colorbar, zoom window, spectrum plot are provided to enable the building of image applications. The support for real-time is provided by an RTD image event mechanism used for camera or detector subsystems to pass images to the RTD widget. Image data are passed efficiently via shared memory. This paper describes the architecture of the RTD software and summarizes the features provided by RTD.

  2. Phosphors for flat panel emissive displays

    Energy Technology Data Exchange (ETDEWEB)

    Anderson, M.T.; Walko, R.J.; Phillips, M.L.F.


    An overview of emissive display technologies is presented. Display types briefly described include: cathode ray tubes (CRTs), field emission displays (FEDs), electroluminescent displays (ELDs), and plasma display panels (PDPs). The critical role of phosphors in further development of the latter three flat panel emissive display technologies is outlined. The need for stable, efficient red, green, and blue phosphors for RGB fall color displays is emphasized.

  3. Visual Education

    DEFF Research Database (Denmark)

    Buhl, Mie; Flensborg, Ingelise


    The intrinsic breadth of various types of images creates new possibilities and challenges for visual education. The digital media have moved the boundaries between images and other kinds of modalities (e.g. writing, speech and sound) and have augmented the possibilities for integrating...... to emerge in the interlocutory space of a global visual repertoire and diverse local interpretations. The two perspectives represent challenges for future visual education which require visual competences, not only within the arts but also within the subjects of natural sciences, social sciences, languages...... the learning potential of images and visuality from two perspectives: 1) The perspective of digital media which are assumed to form an increasing part of experience and communication from the use of internet, tv and mobile devices. 2) The perspective of culture where images and visualisations are assumed...

  4. Visual Education

    DEFF Research Database (Denmark)

    Buhl, Mie; Flensborg, Ingelise


    The intrinsic breadth of various types of images creates new possibilities and challenges for visual education. The digital media have moved the boundaries between images and other kinds of modalities (e.g. writing, speech and sound) and have augmented the possibilities for integrating the functi......The intrinsic breadth of various types of images creates new possibilities and challenges for visual education. The digital media have moved the boundaries between images and other kinds of modalities (e.g. writing, speech and sound) and have augmented the possibilities for integrating...... to emerge in the interlocutory space of a global visual repertoire and diverse local interpretations. The two perspectives represent challenges for future visual education which require visual competences, not only within the arts but also within the subjects of natural sciences, social sciences, languages...

  5. Distributed Visualization Project (United States)

    Craig, Douglas; Conroy, Michael; Kickbusch, Tracey; Mazone, Rebecca


    Distributed Visualization allows anyone, anywhere to see any simulation at any time. Development focuses on algorithms, software, data formats, data systems and processes to enable sharing simulation-based information across temporal and spatial boundaries without requiring stakeholders to possess highly-specialized and very expensive display systems. It also introduces abstraction between the native and shared data, which allows teams to share results without giving away proprietary or sensitive data. The initial implementation of this capability is the Distributed Observer Network (DON) version 3.1. DON 3.1 is available for public release in the NASA Software Store ( and works with version 3.0 of the Model Process Control specification (an XML Simulation Data Representation and Communication Language) to display complex graphical information and associated Meta-Data.

  6. Computed radiographic image post-processing for automatic optimal display in picture archiving and communication system (United States)

    Zhang, Jianguo; Zhou, Zheng; Zhuang, Jun; Huang, H. K.


    This paper presents the key post-processing algorithms and their software implementing for CR image automatic optimal display in picture archiving and communication system, which compliant with DICOM model of the image acquisition and presentation chain. With the distributed implementation from the acquisition to the display, we achieved the effects of better image visual quality, fast image communication and display, as well as data integrity of archived CR images in PACS.

  7. BES Monitoring & Displaying System

    Institute of Scientific and Technical Information of China (English)

    MengWANG; BingyunZHANG; 等


    BES1 Monitoring & Displaying System(BESMDS)is projected to monitor and display the running status of DAQ and Slow Control systems of BES through the Web for worldwide accessing.It provides a real-time remote means of monitoring as well as an approach to study the environmental influence upon physical data taking.The system collects real-time data separately from BES online subsystems by network sockets and stores the data into a database.People can access the system through its web site.which retrieves data on request from the database and can display results in dynamically created images.Its web address in http:// besmds,

  8. Engineering antibodies by yeast display. (United States)

    Boder, Eric T; Raeeszadeh-Sarmazdeh, Maryam; Price, J Vincent


    Since its first application to antibody engineering 15 years ago, yeast display technology has been developed into a highly potent tool for both affinity maturing lead molecules and isolating novel antibodies and antibody-like species. Robust approaches to the creation of diversity, construction of yeast libraries, and library screening or selection have been elaborated, improving the quality of engineered molecules and certainty of success in an antibody engineering campaign and positioning yeast display as one of the premier antibody engineering technologies currently in use. Here, we summarize the history of antibody engineering by yeast surface display, approaches used in its application, and a number of examples highlighting the utility of this method for antibody engineering.

  9. Follow the vibes: A comparison between two tactile displays in a navigation task in the field

    DEFF Research Database (Denmark)

    Orso, Valeria; Gamberini, Luciano; Mazza, Renato;


    Navigational systems guide users providing visual and acoustic indications, burdening user’s attention. On the one hand, following visual guidance is challenging because of the constant need to switch the gaze between the display and the surroundings. On the other hand, auditory indications can b...

  10. Collaboration during visual search. (United States)

    Malcolmson, Kelly A; Reynolds, Michael G; Smilek, Daniel


    Two experiments examine how collaboration influences visual search performance. Working with a partner or on their own, participants reported whether a target was present or absent in briefly presented search displays. We compared the search performance of individuals working together (collaborative pairs) with the pooled responses of the individuals working alone (nominal pairs). Collaborative pairs were less likely than nominal pairs to correctly detect a target and they were less likely to make false alarms. Signal detection analyses revealed that collaborative pairs were more sensitive to the presence of the target and had a more conservative response bias than the nominal pairs. This pattern was observed even when the presence of another individual was matched across pairs. The results are discussed in the context of task-sharing, social loafing and current theories of visual search.

  11. Visual PEF Reader - VIPER (United States)

    Luo, Victor; Khanampornpan, Teerapat; Boehmer, Rudy A.; Kim, Rachel Y.


    This software graphically displays all pertinent information from a Predicted Events File (PEF) using the Java Swing framework, which allows for multi-platform support. The PEF is hard to weed through when looking for specific information and it is a desire for the MRO (Mars Reconn aissance Orbiter) Mission Planning & Sequencing Team (MPST) to have a different way to visualize the data. This tool will provide the team with a visual way of reviewing and error-checking the sequence product. The front end of the tool contains much of the aesthetically appealing material for viewing. The time stamp is displayed in the top left corner, and highlighted details are displayed in the bottom left corner. The time bar stretches along the top of the window, and the rest of the space is allotted for blocks and step functions. A preferences window is used to control the layout of the sections along with the ability to choose color and size of the blocks. Double-clicking on a block will show information contained within the block. Zooming into a certain level will graphically display that information as an overlay on the block itself. Other functions include using hotkeys to navigate, an option to jump to a specific time, enabling a vertical line, and double-clicking to zoom in/out. The back end involves a configuration file that allows a more experienced user to pre-define the structure of a block, a single event, or a step function. The individual will have to determine what information is important within each block and what actually defines the beginning and end of a block. This gives the user much more flexibility in terms of what the tool is searching for. In addition to the configurability, all the settings in the preferences window are saved in the configuration file as well


    Busquets, A. M.


    The Programmable Display Pushbutton (PDP) is a pushbutton device available from Micro Switch which has a programmable 16 x 35 matrix of LEDs on the pushbutton surface. Any desired legends can be displayed on the PDPs, producing user-friendly applications which greatly reduce the need for dedicated manual controls. Because the PDP can interact with the operator, it can call for the correct response before transmitting its next message. It is both a simple manual control and a sophisticated programmable link between the operator and the host system. The Programmable Display Pushbutton Legend Editor, PDPE, is used to create the LED displays for the pushbuttons. PDPE encodes PDP control commands and legend data into message byte strings sent to a Logic Refresh and Control Unit (LRCU). The LRCU serves as the driver for a set of four PDPs. The legend editor (PDPE) transmits to the LRCU user specified commands that control what is displayed on the LED face of the individual pushbuttons. Upon receiving a command, the LRCU transmits an acknowledgement that the message was received and executed successfully. The user then observes the effect of the command on the PDP displays and decides whether or not to send the byte code of the message to a data file so that it may be called by an applications program. The PDPE program is written in FORTRAN for interactive execution. It was developed on a DEC VAX 11/780 under VMS. It has a central memory requirement of approximately 12800 bytes. It requires four Micro Switch PDPs and two RS-232 VAX 11/780 terminal ports. The PDPE program was developed in 1985.

  13. Handbook of visual communications

    CERN Document Server

    Hang, Hseuh-Ming


    Handbook of Visual Communications explores the latest developments in the field, such as model-based image coding, and provides readers with insight into possible future developments.Key Features* Displays comprehensive coverage from fundamental theory to international standards and VLSI design* Includes 518 pages of contributions from well-known experts* [please keep this feature current with the page count]* Presents state-of-the-art knowledge--the most up-to-date and accurate information on various topics in the field* Provides an extensive overview of international standards for industrial

  14. Participatory visualization with Wordle. (United States)

    Viégas, Fernanda B; Wattenberg, Martin; Feinberg, Jonathan


    We discuss the design and usage of "Wordle," a web-based tool for visualizing text. Wordle creates tag-cloud-like displays that give careful attention to typography, color, and composition. We describe the algorithms used to balance various aesthetic criteria and create the distinctive Wordle layouts. We then present the results of a study of Wordle usage, based both on spontaneous behaviour observed in the wild, and on a large-scale survey of Wordle users. The results suggest that Wordles have become a kind of medium of expression, and that a "participatory culture" has arisen around them.

  15. Computational multi-projection display. (United States)

    Moon, Seokil; Park, Soon-Gi; Lee, Chang-Kun; Cho, Jaebum; Lee, Seungjae; Lee, Byoungho


    A computational multi-projection display is proposed by employing a multi-projection system combining with compressive light field displays. By modulating the intensity of light rays from a spatial light modulator inside a single projector, the proposed system can offer several compact views to observer. Since light rays are spread to all directions, the system can provide flexible positioning of viewpoints without stacking projectors in vertical direction. Also, if the system is constructed properly, it is possible to generate view images with inter-pupillary gap and satisfy the super multi-view condition. We explain the principle of the proposed system and verify its feasibility with simulations and experimental results.

  16. Ontology-enriched Visualization of Human Anatomy

    Energy Technology Data Exchange (ETDEWEB)

    Pouchard, LC


    The project focuses on the problem of presenting a human anatomical 3D model associated with other types of human systemic information ranging from physiological to anatomical information while navigating the 3D model. We propose a solution that integrates a visual 3D interface and navigation features with the display of structured information contained in an ontology of anatomy where the structures of the human body are formally and semantically linked. The displayed and annotated anatomy serves as a visual entry point into a patient's anatomy, medical indicators and other information. The ontology of medical information provides labeling to the highlighted anatomical parts in the 3D display. Because of the logical organization and links between anatomical objects found in the ontology and associated 3D model, the analysis of a structure by a physician is greatly enhanced. Navigation within the 3D visualization and between this visualization and objects representing anatomical concepts within the model is also featured.

  17. Display standards for commercial flight decks (United States)

    Lamberth, Larry S.; Penn, Cecil W.


    SAE display standards are used as guidelines for certifying commercial airborne electronic displays. The SAE document generation structure and approval process is described. The SAE committees that generate display standards are described. Three SAE documents covering flat panel displays (AS-8034, ARP-4256, and ARP-4260) are discussed with their current status. Head-Up Display documents are also in work.

  18. Interactive Display under the Influence of Tactile Sense

    Institute of Scientific and Technical Information of China (English)

    ZHU Ge-yang; YAO Jing


    Humans have a variety of sense in dynamic environment,and tactile sensation is an important way apperceiving the world.It enhances the process of experience and the interaction between humans and environment.However,vision as a dominant sense impairs the variety of sense.In the display design,current designers often put more emphasi on structure,form,color,such other visual elements,consequently neglect the importance of the tactile sensation,which weakens real experience of humans.

  19. Display Apple M7649Zm

    CERN Multimedia


    It was Designed for the Power Mac G4. This Apple studio display gives you edge-to-edge distortion-free images. With more than 16.7 million colors and 1,280 x 1,024 dpi resolution, you view brilliant and bright images on this Apple 17-inch monitor.

  20. Book Display as Adult Service. (United States)

    Moore, Matthew S.


    Defines book display as an adult service as choosing and positioning adult books from the library collection to increase their circulation. The author contrasts bookstore arrangement for sales versus library arrangement for access, including contrasting missions, genre grouping, weeding, problems, and dimensions. (Author/LRW)

  1. Real Time Sonic Boom Display (United States)

    Haering, Ed


    This presentation will provide general information about sonic boom mitigation technology to the public in order to supply information to potential partners and licensees. The technology is a combination of flight data, atmospheric data and terrain information implemented into a control room real time display for flight planning. This research is currently being performed and as such, any results and conclusions are ongoing.

  2. Graphics Display of Foreign Scripts. (United States)

    Abercrombie, John R.


    Describes Graphics Project for Foreign Language Learning at the University of Pennsylvania, which has developed ways of displaying foreign scripts on microcomputers. Character design on computer screens is explained; software for graphics, printing, and language instruction is discussed; and a text editor is described that corrects optically…

  3. Colour displays for categorical images

    NARCIS (Netherlands)

    Glasbey, C.; Heijden, van der G.W.A.M.; Toh, V.F.K.; Gray, A.J.


    We propose a method for identifying a set of colours for displaying 2D and 3D categorical images when the categories are unordered labels. The principle is to find maximally distinct sets of colours. We either generate colours sequentially, to maximize the dissimilarity or distance between a new col

  4. Autostereoscopic display with eye tracking (United States)

    Tomono, Takao; Hoon, Kyung; Ha, Yong Soo; Kim, Sung-Sik; Son, Jung-Young


    Auto-stereoscopic 21-inch display with eye tracking having wide viewing zone and bright image was fabricated. The image of display is projected to retinal through several optical components. We calculated optical system for wider viewing zone by using Inverse-Ray Trace Method. The viewing zone of first model is 155mm (theoretical value: 161mm). We could widen viewing zone by controlling paraxial radius of curvature of spherical mirror, the distance between lenses and so on. The viewing zone of second model is 208mm. We used two spherical mirrors to obtain twice brightness. We applied eye-tracking system to the display system. Eye recognition is based on neural network card based on ZICS technology. We fabricated Auto-stereoscopic 21-inch display with eye tracking. We measured viewing zone based on illumination area. The viewing zone was 206mm, which was close to theoretical value. We could get twice brightness also. We could see 3D image according to position without headgear.

  5. Crystal ball single event display

    Energy Technology Data Exchange (ETDEWEB)

    Grosnick, D.; Gibson, A. [Valparaiso Univ., IN (United States). Dept. of Physics and Astronomy; Allgower, C. [Argonne National Lab., IL (United States). High Energy Physics Div.; Alyea, J. [Valparaiso Univ., IN (United States). Dept. of Physics and Astronomy]|[Argonne National Lab., IL (United States). High Energy Physics Div.


    The Single Event Display (SED) is a routine that is designed to provide information graphically about a triggered event within the Crystal Ball. The SED is written entirely in FORTRAN and uses the CERN-based HICZ graphing package. The primary display shows the amount of energy deposited in each of the NaI crystals on a Mercator-like projection of the crystals. Ten different shades and colors correspond to varying amounts of energy deposited within a crystal. Information about energy clusters is displayed on the crystal map by outlining in red the thirteen (or twelve) crystals contained within a cluster and assigning each cluster a number. Additional information about energy clusters is provided in a series of boxes containing useful data about the energy distribution among the crystals within the cluster. Other information shown on the event display include the event trigger type and data about {pi}{sup o}`s and {eta}`s formed from pairs of clusters as found by the analyzer. A description of the major features is given, along with some information on how to install the SED into the analyzer.

  6. Information retrieval and display system (United States)

    Groover, J. L.; King, W. L.


    Versatile command-driven data management system offers users, through simplified command language, a means of storing and searching data files, sorting data files into specified orders, performing simple or complex computations, effecting file updates, and printing or displaying output data. Commands are simple to use and flexible enough to meet most data management requirements.

  7. Ricin Detection Using Phage Displayed Single Domain Antibodies

    Directory of Open Access Journals (Sweden)

    Ellen R. Goldman


    Full Text Available Phage-displayed single domain antibodies (sdAb were compared to monomeric solubly expressed sdAb and llama polyclonal antibodies for the detection of ricin. SdAb are comprised of the variable domain derived from camelid heavy chain only antibodies (HcAb. Although HcAb lack variable light chains, they as well as their derivative sdAb are able to bind antigens with high affinity. The small size of sdAb (~16 kDa, while advantageous in many respects, limits the number of labels that can be incorporated. The ability to incorporate multiple labels is a beneficial attribute for reporter elements. Opportunely, sdAb are often selected using phage display methodology. Using sdAb displayed on bacteriophage M13 as the reporter element gives the potential for incorporating a very high number of labels. We have demonstrated the use of both sdAb and phage- displayed sdAb for the detection of ricin using both enzyme linked immunosorbent assays (ELISAs and Luminex fluid array assays. The phage-displayed sdAb led to five to ten fold better detection of ricin in both the ELISA and Luminex assays, resulting in limits of detection of 1 ng/mL and 64 pg/mL respectively. The phage-displayed sdAb were also dramatically more effective for the visualization of binding to target in nitrocellulose dot blot assays, a method frequently used for epitope mapping.

  8. Evaluation of stereoscopic 3D displays for image analysis tasks (United States)

    Peinsipp-Byma, E.; Rehfeld, N.; Eck, R.


    In many application domains the analysis of aerial or satellite images plays an important role. The use of stereoscopic display technologies can enhance the image analyst's ability to detect or to identify certain objects of interest, which results in a higher performance. Changing image acquisition from analog to digital techniques entailed the change of stereoscopic visualisation techniques. Recently different kinds of digital stereoscopic display techniques with affordable prices have appeared on the market. At Fraunhofer IITB usability tests were carried out to find out (1) with which kind of these commercially available stereoscopic display techniques image analysts achieve the best performance and (2) which of these techniques achieve a high acceptance. First, image analysts were interviewed to define typical image analysis tasks which were expected to be solved with a higher performance using stereoscopic display techniques. Next, observer experiments were carried out whereby image analysts had to solve defined tasks with different visualization techniques. Based on the experimental results (performance parameters and qualitative subjective evaluations of the used display techniques) two of the examined stereoscopic display technologies were found to be very good and appropriate.

  9. Aerial secure display by use of polarization-processing display with retarder film and retro-reflector (United States)

    Ito, Shusei; Uchida, Keitaro; Mizushina, Haruki; Suyama, Shiro; Yamamoto, Hirotsugu


    Security is one of the big issues in automated teller machine (ATM). In ATM, two types of security have to be maintained. One is to secure displayed information. The other is to secure screen contamination. This paper gives a solution for these two security issues. In order to secure information against peeping at the screen, we utilize visual cryptography for displayed information and limit the viewing zone. Furthermore, an aerial information screen with aerial imaging by retro-reflection, named AIRR enables users to avoid direct touch on the information screen. The purpose of this paper is to propose an aerial secure display technique that ensures security of displayed information as well as security against contamination problem on screen touch. We have developed a polarization-processing display that is composed of a backlight, a polarizer, a background LCD panel, a gap, a half-wave retarder, and a foreground LCD panel. Polarization angle is rotated with the LCD panels. We have constructed a polarization encryption code set. Size of displayed images are designed to limit the viewing position. Furthermore, this polarization-processing display has been introduced into our aerial imaging optics, which employs a reflective polarizer and a retro-reflector covered with a quarter-wave retarder. Polarization-modulated light forms the real image over the reflective polarizer. We have successfully formed aerial information screen that shows the secret image with a limited viewing position. This is the first realization of aerial secure display by use of polarization-processing display with retarder-film and retro-reflector.

  10. Grid-based Visualization Framework (United States)

    Thiebaux, M.; Tangmunarunkit, H.; Kesselman, C.


    Advances in science and engineering have put high demands on tools for high-performance large-scale visual data exploration and analysis. For example, earthquake scientists can now study earthquake phenomena from first principle physics-based simulations. These simulations can generate large amounts of data, possibly high spatial resolution, and long time series. Single-system visualization software running on commodity machines cannot scale up to the large amounts of data generated by these simulations. To address this problem, we propose a flexible and extensible Grid-based visualization framework for time-critical, interactively controlled visual browsing of spatially and temporally large datasets in a Grid environment. Our framework leverages Grid resources for scalable computation and data storage to maintain performance and interactivity with large visualization jobs. Our framework utilizes Globus Toolkit 2.4 components for security (i.e., GSI), resource allocation and management (i.e., DUROC, GRAM) and communication (i.e., Globus-IO) to couple commodity desktops with remote, scalable storage and computational resources in a Grid for interactive data exploration. There are two major components in this framework---Grid Data Transport (GDT) and the Grid Visualization Utility (GVU). GDT provides libraries for performing parallel data filtering and parallel data exchange among Grid resources. GDT allows arbitrary data filtering to be integrated into the system. It also facilitates multi-tiered pipeline topology construction of compute resources and displays. In addition to scientific visualization applications, GDT can be used to support other applications that require parallel processing and parallel transfer of partial ordered independent files, such as file-set transfer. On top of GDT, we have developed the Grid Visualization Utility (GVU), which is designed to assist visualization dataset management, including file formatting, data transport and automatic

  11. Display Sharing: An Alternative Paradigm (United States)

    Brown, Michael A.


    The current Johnson Space Center (JSC) Mission Control Center (MCC) Video Transport System (VTS) provides flight controllers and management the ability to meld raw video from various sources with telemetry to improve situational awareness. However, maintaining a separate infrastructure for video delivery and integration of video content with data adds significant complexity and cost to the system. When considering alternative architectures for a VTS, the current system's ability to share specific computer displays in their entirety to other locations, such as large projector systems, flight control rooms, and back supporting rooms throughout the facilities and centers must be incorporated into any new architecture. Internet Protocol (IP)-based systems also support video delivery and integration. IP-based systems generally have an advantage in terms of cost and maintainability. Although IP-based systems are versatile, the task of sharing a computer display from one workstation to another can be time consuming for an end-user and inconvenient to administer at a system level. The objective of this paper is to present a prototype display sharing enterprise solution. Display sharing is a system which delivers image sharing across the LAN while simultaneously managing bandwidth, supporting encryption, enabling recovery and resynchronization following a loss of signal, and, minimizing latency. Additional critical elements will include image scaling support, multi -sharing, ease of initial integration and configuration, integration with desktop window managers, collaboration tools, host and recipient controls. This goal of this paper is to summarize the various elements of an IP-based display sharing system that can be used in today's control center environment.

  12. Multidimensional structured data visualization method and apparatus, text visualization method and apparatus, method and apparatus for visualizing and graphically navigating the world wide web, method and apparatus for visualizing hierarchies (United States)

    Risch, John S.; Dowson, Scott T.; Hart, Michelle L.; Hatley, Wes L.


    A method of displaying correlations among information objects comprises receiving a query against a database; obtaining a query result set; and generating a visualization representing the components of the result set, the visualization including one of a plane and line to represent a data field, nodes representing data values, and links showing correlations among fields and values. Other visualization methods and apparatus are disclosed.

  13. Visual Confidence. (United States)

    Mamassian, Pascal


    Visual confidence refers to an observer's ability to judge the accuracy of her perceptual decisions. Even though confidence judgments have been recorded since the early days of psychophysics, only recently have they been recognized as essential for a deeper understanding of visual perception. The reluctance to study visual confidence may have come in part from obtaining convincing experimental evidence in favor of metacognitive abilities rather than just perceptual sensitivity. Some effort has thus been dedicated to offer different experimental paradigms to study visual confidence in humans and nonhuman animals. To understand the origins of confidence judgments, investigators have developed two competing frameworks. The approach based on signal decision theory is popular but fails to account for response times. In contrast, the approach based on accumulation of evidence models naturally includes the dynamics of perceptual decisions. These models can explain a range of results, including the apparently paradoxical dissociation between performance and confidence that is sometimes observed.

  14. Visual Impairment (United States)

    ... What Causes Visual Impairment? People rarely lose their eyesight during their teen years. When they do, it's ... inflammation in the eye. It's often found in poor rural countries that have overcrowded living conditions and ...

  15. Visual cognition

    Energy Technology Data Exchange (ETDEWEB)

    Pinker, S.


    This book consists of essays covering issues in visual cognition presenting experimental techniques from cognitive psychology, methods of modeling cognitive processes on computers from artificial intelligence, and methods of studying brain organization from neuropsychology. Topics considered include: parts of recognition; visual routines; upward direction; mental rotation, and discrimination of left and right turns in maps; individual differences in mental imagery, computational analysis and the neurological basis of mental imagery: componental analysis.

  16. The modeling of miniature UAV flight visualization simulation platform (United States)

    Li, Dong-hui; Li, Xin; Yang, Le-le; Li, Xiong


    This paper combines virtual technology with visualization visual simulation theory, construct the framework of visual simulation platform, apply open source software FlightGear simulator combined with GoogleEarth design a small UAV flight visual simulation platform. Using software AC3D to build 3D models of aircraft and complete the model loading based on XML configuration, the design and simulation of visualization modeling visual platform is presented. By using model-driven and data transforming in FlightGear , the design of data transmission module is realized based on Visual Studio 2010 development platform. Finally combined with GoogleEarth it can achieve the tracking and display.

  17. Dynamic lens and monovision 3D displays to improve viewer comfort

    CERN Document Server

    Johnson, Paul V; Kim, Joowan; Saunter, Christopher D; Love, Gordon D; Banks, Martin S


    Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In particular, focus cues are incorrect causing mismatches between accommodation and vergence: The eyes must accommodate to the display screen to create sharp retinal images even when binocular disparity drives the eyes to converge to other distances. This mismatch causes visual discomfort and reduces visual performance. We propose and assess two new techniques that are designed to reduce the vergence-accommodation conflict and thereby decrease discomfort and increase visual performance. These techniques are much simpler to implement than previous conflict-reducing techniques.

  18. Dynamic visualization of data streams (United States)

    Wong, Pak Chung; Foote, Harlan P.; Adams, Daniel R.; Cowley, Wendy E.; Thomas, James J.


    One embodiment of the present invention includes a data communication subsystem to receive a data stream, and a data processing subsystem responsive to the data communication subsystem to generate a visualization output based on a group of data vectors corresponding to a first portion of the data stream. The processing subsystem is further responsive to a change in rate of receipt of the data to modify the visualization output with one or more other data vectors corresponding to a second portion of the data stream as a function of eigenspace defined with the group of data vectors. The system further includes a display device responsive to the visualization output to provide a corresponding visualization.

  19. Visualizing Dynamic Data with Maps. (United States)

    Mashima, Daisuke; Kobourov, Stephen G; Hu, Yifan


    Maps offer a familiar way to present geographic data (continents, countries), and additional information (topography, geology), can be displayed with the help of contours and heat-map overlays. In this paper, we consider visualizing large-scale dynamic relational data by taking advantage of the geographic map metaphor. We describe a map-based visualization system which uses animation to convey dynamics in large data sets, and which aims to preserve the viewer's mental map while also offering readable views at all times. Our system is fully functional and has been used to visualize user traffic on the Internet radio station, as well as TV-viewing patterns from an IPTV service. All map images in this paper are available in high-resolution at [1] as are several movies illustrating the dynamic visualization.

  20. Controlling Power Consumption for Displays With Backlight Dimming

    DEFF Research Database (Denmark)

    Mantel, Claire; Burini, Nino; Nadernejad, Ehsan


    Backlight dimming of Liquid Crystal Displays (LCD) is a technology which aims at saving power and improving visual quality. The evolution of energy standards and the increasing public expectations regarding power consumption have made it necessary for backlight systems to manage their power....... Such a control is challenging to implement, because for LCD displays quality and power are closely interlinked, and one cannot be modified without affecting the other. To address this issue, we present a framework for power controlled backlight dimming defining some key concepts. Two methods to obtain backlights...... with a predefined power level for images are presented: one method has low complexity and the other achieves high performance in terms of quality/power trade-off. Those methods are evaluated on a modeled Light-Emitting Diode edge-lit backlight display. The high-performance method performs significantly better than...

  1. Thinking about the weather: How display salience and knowledge affect performance in a graphic inference task. (United States)

    Hegarty, Mary; Canham, Matt S; Fabrikant, Sara I


    Three experiments examined how bottom-up and top-down processes interact when people view and make inferences from complex visual displays (weather maps). Bottom-up effects of display design were investigated by manipulating the relative visual salience of task-relevant and task-irrelevant information across different maps. Top-down effects of domain knowledge were investigated by examining performance and eye fixations before and after participants learned relevant meteorological principles. Map design and knowledge interacted such that salience had no effect on performance before participants learned the meteorological principles; however, after learning, participants were more accurate if they viewed maps that made task-relevant information more visually salient. Effects of display design on task performance were somewhat dissociated from effects of display design on eye fixations. The results support a model in which eye fixations are directed primarily by top-down factors (task and domain knowledge). They suggest that good display design facilitates performance not just by guiding where viewers look in a complex display but also by facilitating processing of the visual features that represent task-relevant information at a given display location. (PsycINFO Database Record (c) 2009 APA, all rights reserved).

  2. Classroom displays-Attraction or distraction? Evidence of impact on attention and learning from children with and without autism. (United States)

    Hanley, Mary; Khairat, Mariam; Taylor, Korey; Wilson, Rachel; Cole-Fletcher, Rachel; Riby, Deborah M


    Paying attention is a critical first step toward learning. For children in primary school classrooms there can be many things to attend to other than the focus of a lesson, such as visual displays on classroom walls. The aim of this study was to use eye-tracking techniques to explore the impact of visual displays on attention and learning for children. Critically, we explored these issues for children developing typically and for children with autism spectrum disorder (ASD). Both groups of children watched videos of a teacher delivering classroom activities-2 of "story-time" and 2 mini lessons. Half of the videos each child saw contained high levels of classroom visual displays in the background (high visual display [HVD]) and half had none (no visual display [NVD]). Children completed worksheets after the mini lessons to measure learning. During viewing of all videos children's eye movements were recorded. The presence of visual displays had a significant impact on attention for all children, but to a greater extent for children with ASD. Visual displays also had an impact on learning from the mini lessons, whereby children had poorer learning scores in the HVD compared with the NVD lesson. Individual differences in age, verbal, nonverbal, and attention abilities were important predictors of learning, but time spent attending the visual displays in HVD was the most important predictor. This novel and timely investigation has implications for the use of classroom visual displays for all children, but particularly for children with ASD. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

  3. Framing visual roll-motion affects postural sway and the subjective visual vertical

    NARCIS (Netherlands)

    Lubeck, A.J.A.; Bos, J.E.; Stins, J.F.


    Effects of visual roll-motion on postural sway and the subjective visual vertical (SVV) often is studied using mechanical devices, whereas electronic displays offer cheaper and more flexible alternatives. These devices typically emit and reflect light scattered by the edges of the screen, providing

  4. Garuda: a scalable tiled display wall using commodity PCs. (United States)

    Nirnimesh; Harish, Pawan; Narayanan, P J


    Cluster-based tiled display walls can provide cost-effective and scalable displays with high resolution and a large display area. The software to drive them needs to scale too if arbitrarily large displays are to be built. Chromium is a popular software API used to construct such displays. Chromium transparently renders any OpenGL application to a tiled display by partitioning and sending individual OpenGL primitives to each client per frame. Visualization applications often deal with massive geometric data with millions of primitives. Transmitting them every frame results in huge network requirements that adversely affect the scalability of the system. In this paper, we present Garuda, a client-server-based display wall framework that uses off-the-shelf hardware and a standard network. Garuda is scalable to large tile configurations and massive environments. It can transparently render any application built using the Open Scene Graph (OSG) API to a tiled display without any modification by the user. The Garuda server uses an object-based scene structure represented using a scene graph. The server determines the objects visible to each display tile using a novel adaptive algorithm that culls the scene graph to a hierarchy of frustums. Required parts of the scene graph are transmitted to the clients, which cache them to exploit the interframe redundancy. A multicast-based protocol is used to transmit the geometry to exploit the spatial redundancy present in tiled display systems. A geometry push philosophy from the server helps keep the clients in sync with one another. Neither the server nor a client needs to render the entire scene, making the system suitable for interactive rendering of massive models. Transparent rendering is achieved by intercepting the cull, draw, and swap functions of OSG and replacing them with our own. We demonstrate the performance and scalability of the Garuda system for different configurations of display wall. We also show that the

  5. An Enhanced Visualization Process Model for Incremental Visualization. (United States)

    Schulz, Hans-Jorg; Angelini, Marco; Santucci, Giuseppe; Schumann, Heidrun


    With today's technical possibilities, a stable visualization scenario can no longer be assumed as a matter of course, as underlying data and targeted display setup are much more in flux than in traditional scenarios. Incremental visualization approaches are a means to address this challenge, as they permit the user to interact with, steer, and change the visualization at intermediate time points and not just after it has been completed. In this paper, we put forward a model for incremental visualizations that is based on the established Data State Reference Model, but extends it in ways to also represent partitioned data and visualization operators to facilitate intermediate visualization updates. In combination, partitioned data and operators can be used independently and in combination to strike tailored compromises between output quality, shown data quantity, and responsiveness-i.e., frame rates. We showcase the new expressive power of this model by discussing the opportunities and challenges of incremental visualization in general and its usage in a real world scenario in particular.

  6. Influence of hemianopic visual field loss on visual motor control.

    Directory of Open Access Journals (Sweden)

    Diederick C Niehorster

    Full Text Available BACKGROUND: Homonymous hemianopia (HH is an anisotropic visual impairment characterized by the binocular inability to see one side of the visual field. Patients with HH often misperceive visual space. Here we investigated how HH affects visual motor control. METHODS AND FINDINGS: Seven patients with complete HH and no neglect or cognitive decline and seven gender- and age-matched controls viewed displays in which a target moved randomly along the horizontal or the vertical axis. They used a joystick to control the target movement to keep it at the center of the screen. We found that the mean deviation of the target position from the center of the screen along the horizontal axis was biased toward the blind side for five out of seven HH patients. More importantly, while the normal vision controls showed more precise control and larger response amplitudes when the target moved along the horizontal rather than the vertical axis, the control performance of the HH patients was not different between these two target motion experimental conditions. CONCLUSIONS: Compared with normal vision controls, HH affected patients' control performance when the target moved horizontally (i.e., along the axis of their visual impairment rather than vertically. We conclude that hemianopia affects the use of visual information for online control of a moving target specific to the axis of visual impairment. The implications of the findings for driving in hemianopic patients are discussed.

  7. Effects of battlefield display frames of reference on navigation tasks, spatial judgements, and change detection. (United States)

    Thomas, Lisa C; Wickens, Christopher D

    This paper describes an experiment which illustrates the cause of 'cognitive tunnelling' as it affects information gathering and perception-based task performance in computer-generated terrain displays of varying frames of reference. Cognitive tunnelling refers to the effect where observers focus attention on information from specific areas of a display to the exclusion of information presented outside these areas. Previous research suggests that cognitive tunnelling is induced by more immersive or egocentric visual displays. Results from our preceding study suggested that an immersed split-screen display induces cognitive tunnelling and results in poorer information extraction and situation awareness than an exocentric display of the same information. The current study determined that failure of the observers to integrate information across the two views of the immersed display led to the cognitive tunnelling effect. Cognitive tunnelling was also affected by primacy of information initially presented within the larger egocentric view in the immersed display.

  8. Visualizing water (United States)

    Baart, F.; van Gils, A.; Hagenaars, G.; Donchyts, G.; Eisemann, E.; van Velzen, J. W.


    A compelling visualization is captivating, beautiful and narrative. Here we show how melding the skills of computer graphics, art, statistics, and environmental modeling can be used to generate innovative, attractive and very informative visualizations. We focus on the topic of visualizing forecasts and measurements of water (water level, waves, currents, density, and salinity). For the field of computer graphics and arts, water is an important topic because it occurs in many natural scenes. For environmental modeling and statistics, water is an important topic because the water is essential for transport, a healthy environment, fruitful agriculture, and a safe environment.The different disciplines take different approaches to visualizing water. In computer graphics, one focusses on creating water as realistic looking as possible. The focus on realistic perception (versus the focus on the physical balance pursued by environmental scientists) resulted in fascinating renderings, as seen in recent games and movies. Visualization techniques for statistical results have benefited from the advancement in design and journalism, resulting in enthralling infographics. The field of environmental modeling has absorbed advances in contemporary cartography as seen in the latest interactive data-driven maps. We systematically review the design emerging types of water visualizations. The examples that we analyze range from dynamically animated forecasts, interactive paintings, infographics, modern cartography to web-based photorealistic rendering. By characterizing the intended audience, the design choices, the scales (e.g. time, space), and the explorability we provide a set of guidelines and genres. The unique contributions of the different fields show how the innovations in the current state of the art of water visualization have benefited from inter-disciplinary collaborations.

  9. Displays for future intermediate UAV (United States)

    Desjardins, Daniel; Metzler, James; Blakesley, David; Rister, Courtney; Nuhu, Abdul-Razak


    The Dedicated Autonomous Extended Duration Airborne Long-range Utility System (DAEDALUS) is a prototype Unmanned Aerial Vehicle (UAV) that won the 2007 AFRL Commander's Challenge. The purpose of the Commander's Challenge was to find an innovative solution to urgent warfighter needs by designing a UAV with increased persistence for tactical employment of sensors and communication systems. DAEDALUS was chosen as a winning prototype by AFRL, AFMC and SECAF. Follow-on units are intended to fill an intermediate role between currently fielded Tier I and Tier II UAV's. The UAV design discussed in this paper, including sensors and displays, will enter Phase II for Rapid Prototype Development with the intent of developing the design for eventual production. This paper will discuss the DAEDALUS UAV prototype system, with particular focus on its communications, to include the infrared sensor and electro-optical camera, but also displays, specifically man-portable.

  10. Characterization of the rotating display. (United States)

    Keyes, J W; Fahey, F H; Harkness, B A; Eggli, D F; Balseiro, J; Ziessman, H A


    The rotating display is a useful method for reviewing single photon emission computed tomography (SPECT) data. This study evaluated the requirements for a subjectively pleasing and useful implementation of this technique. Twelve SPECT data sets were modified and viewed by several observers who recorded the minimum framing rates for apparent smooth rotation, 3D effect, effects of image size, and other parameters. The results showed that a minimum of 16 frames was needed for a useful display. Smaller image sizes and more frames were preferred. The recommended minimal framing rate for a 64-frame study is 16-17 frames per second and for a 32-frame study, 12-13 frames per second. Other enhancements also were useful.

  11. Interactive display of polygonal data

    Energy Technology Data Exchange (ETDEWEB)

    Wood, P.M.


    Interactive computer graphics is an excellent approach to many types of applications. It is an exciting method of doing geographic analysis when desiring to rapidly examine existing geographically related data or to display specially prepared data and base maps for publication. One such program is the interactive thematic mapping system called CARTE, which combines polygonal base maps with statistical data to produce shaded maps using a variety of shading symbolisms on a variety of output devices. A polygonal base map is one where geographic entities are described by points, lines, or polygons. It is combined with geocoded data to produce special subject or thematic maps. Shading symbolisms include texture shading for areas, varying widths for lines, and scaled symbols for points. Output devices include refresh and storage CRTs and auxiliary Calcomp or COM hardcopy. The system is designed to aid in the quick display of spatial data and in detailed map design.


    Directory of Open Access Journals (Sweden)



    Full Text Available At the last of twentieth century%2C the tecnology growth has changed the world display which is formed by the electronic images every where (television%2C film%2C game%2C virtual reality%2C digital photo%2C internet. The digital technology growth has brought the human fantasia throughout the limit%2C created the three dimensioan rooms with the object inside%2C until the stage of the visual reality has been passed throuhg by the visual image manipulation%2C hence%2C it is like the human being step from the real to the fantastic world%2C an imagination which seems like the truth. The problem becomes more complex when we have to face the reality that the technology growth brings the negative impacts. While the tecnology could be satisfy the human desire%2C giving an esctasy fantasia%2C then the moral values is nullified one by one. Criminals%2C pornography%2C come up freely wear the newest formats. Abstract in Bahasa Indonesia : Perkembangan teknologi pada akhir abad ke-20 telah merubah wajah dunia yang dibentuk oleh riuh rendah citraan elektronik (televisi%2C film%2C game%2C virtual reality%2C foto digital%2C internet. Perkembangan teknologi digital telah membawa fantasi manusia menembus batas%2C menciptakan ruang-ruang tiga dimensi berikut obyek-obyek di dalamnya%2C sampai pada tahap di mana realitas visual telah dilampaui dengan manipulasi pencitraan visual%2C sehingga seolah manusia melangkah dari dunia nyata menuju dunia fantasi%2C dunia maya yang tampak nyata. Permasalahannya menjadi semakin rumit ketika kita dihadapkan pada realita bahwa perkembangan teknologi tersebut membawa pula dampak negatif. Pada saat teknologi memuaskan hasrat/nafsu manusia%2C memberikan pesona ekstasi%2C maka nilai-nilai moral seakan rontok satu per satu. Hyper-reality%2C Visual.

  13. Proof nets for display logic

    CERN Document Server

    Moot, Richard


    This paper explores several extensions of proof nets for the Lambek calculus in order to handle the different connectives of display logic in a natural way. The new proof net calculus handles some recent additions to the Lambek vocabulary such as Galois connections and Grishin interactions. It concludes with an exploration of the generative capacity of the Lambek-Grishin calculus, presenting an embedding of lexicalized tree adjoining grammars into the Lambek-Grishin calculus.

  14. Modern Display Technologies and Applications (United States)


    conventional tubes, LSI circuitry offers the possibility of correcting some of the deficiencies in electron-optic perform- ance and may lead to acceptable...certain ceramic materials such as PLZT (lead lanthanum zirconate titanate) can be utilized for display applications. PLZT is transparent in the visible...consuming power (3.8.12). State of development, Magnetic particles have been made of polyethylene with powdered Strontium ferrite as a filler

  15. Striations in Plasma Display Panel

    Institute of Scientific and Technical Information of China (English)

    OUYANG Ji-Ting; CAO Jing; MIAO Jin-Song


    @@ The phenomenon of striation has been investigated experimentally in a macroscopic ac-plasma display panel (PDP). The relationship between the characteristics of striation and the operation conditions including voltage, frequency, rib, and electrode configuration, etc is obtained experimentally. The origin of the striations is considered to be the ionization waves in the transient positive column near the dielectric surface in the anode area during the discharge, and the perturbation is caused by resonance kinetic effects in inert gas.

  16. Reading from a Head-Fixed Display during Walking: Adverse Effects of Gaze Stabilization Mechanisms.

    Directory of Open Access Journals (Sweden)

    Olivier Borg

    Full Text Available Reading performance during standing and walking was assessed for information presented on earth-fixed and head-fixed displays by determining the minimal duration during which a numerical time stimulus needed to be presented for 50% correct naming answers. Reading from the earth-fixed display was comparable during standing and walking, with optimal performance being attained for visual character sizes in the range of 0.2° to 1°. Reading from the head-fixed display was impaired for small (0.2-0.3° and large (5° visual character sizes, especially during walking. Analysis of head and eye movements demonstrated that retinal slip was larger during walking than during standing, but remained within the functional acuity range when reading from the earth-fixed display. The detrimental effects on performance of reading from the head-fixed display during walking could be attributed to loss of acuity resulting from large retinal slip. Because walking activated the angular vestibulo-ocular reflex, the resulting compensatory eye movements acted to stabilize gaze on the information presented on the earth-fixed display but destabilized gaze from the information presented on the head-fixed display. We conclude that the gaze stabilization mechanisms that normally allow visual performance to be maintained during physical activity adversely affect reading performance when the information is presented on a display attached to the head.

  17. Visual comparison for information visualization

    KAUST Repository

    Gleicher, M.


    Data analysis often involves the comparison of complex objects. With the ever increasing amounts and complexity of data, the demand for systems to help with these comparisons is also growing. Increasingly, information visualization tools support such comparisons explicitly, beyond simply allowing a viewer to examine each object individually. In this paper, we argue that the design of information visualizations of complex objects can, and should, be studied in general, that is independently of what those objects are. As a first step in developing this general understanding of comparison, we propose a general taxonomy of visual designs for comparison that groups designs into three basic categories, which can be combined. To clarify the taxonomy and validate its completeness, we provide a survey of work in information visualization related to comparison. Although we find a great diversity of systems and approaches, we see that all designs are assembled from the building blocks of juxtaposition, superposition and explicit encodings. This initial exploration shows the power of our model, and suggests future challenges in developing a general understanding of comparative visualization and facilitating the development of more comparative visualization tools. © The Author(s) 2011.

  18. Stereoscopic applications for design visualization (United States)

    Gilson, Kevin J.


    Advances in display technology and 3D design visualization applications have made real-time stereoscopic visualization of architectural and engineering projects a reality. Parsons Brinkerhoff (PB) is a transportation consulting firm that has used digital visualization tools from their inception and has helped pioneer the application of those tools to large scale infrastructure projects. PB is one of the first Architecture/Engineering/Construction (AEC) firms to implement a CAVE- an immersive presentation environment that includes stereoscopic rear-projection capability. The firm also employs a portable stereoscopic front-projection system, and shutter-glass systems for smaller groups. PB is using commercial real-time 3D applications in combination with traditional 3D modeling programs to visualize and present large AEC projects to planners, clients and decision makers in stereo. These presentations create more immersive and spatially realistic presentations of the proposed designs. This paper will present the basic display tools and applications, and the 3D modeling techniques PB is using to produce interactive stereoscopic content. The paper will discuss several architectural and engineering design visualizations we have produced.

  19. 正视儿童视近条件下对显示终端不同颜色光线的调节反应%Effects of different colors on accommodation in emmetropic children when viewing a visual display terminal

    Institute of Scientific and Technical Information of China (English)

    朱晓伟; 付东; 蓝卫忠; 王冬梅; 赵峰; 杨智宽


    Objective To investigate the effects of different colors on accommodation in emmetropic children when viewing a visual display terminal (VDT).Methods Fourteen emmetropic children with normal color vision were enrolled in this cross-sectional study.They were required to read 7 automatically activated text displays on a VDT at 50 cm.The 7 texts were presented in 2series of patterns.The first series of patterns was set according to the background color, including black/white,white/red,white/green,white/blue.The second series of patterns was set according to the character color, including black/white, red/white, green/white, blue/white. Accommodative response was measured with an objective infrared autorefractor.The difference in accommodative response,accommodative lag and corrected accommodative lag among groups were then compared, using the randomized blocks analysis of variance.Results All the fourteen emmetropic children successfully completed the task.There were no statistically significant differences in the mean accommodative response (F=0.282,P=0.946) and accommodative lag (F=0.281,P=0.945) among the 7 texts.After correcting for longitudinal chromatic aberration, the mean accommodative lags were (0.77±0.21)D,(0.98±0.26)D,(0.34±0.23)D, (-0.26±0.25)D,(0.96±0.27)D, (0.30 ±0.28)D,and (-0.23±0.26)D,respectively. Multiple comparisons with the Bonferroni test showed that there were statistically significant differences between each pair of groups (P<0.01) except that between black/white and red/white.Conclusion Greater accommodative lag is detected in emmetropic children when reading texts in long wavelength light.The lag tend to reduce the response to short wavelength light and even accommodative lead is found to some extent for blue light.%目的 研究正视儿童在视近条件下(50 cm)对显示器终端不同波长光线的调节反应.方法 横断面研究.招募正视儿童14例,注视50 cm处显示屏上动态呈现的不同颜色字体/背景组

  20. Enhanced spatial-state feedback for night-vision goggle displays (United States)

    Bachelder, Edward N.; Hansman, R. John, Jr.


    A preliminary study was conducted to investigate the use of visual flow cues as an aid to ground and vertical drift awareness during helicopter flight and targeting while using night vision goggles (NVGs). Three displays wee compared: (1) NVG display: simulated NVG image of cockpit and external environment. (2) Overlay display: NVG image with an overlay display but with symbology flow cue field and a surrounding wire-frame globe; (3) Cut-out display: same as the overlay display but with symbology removed from the central region. Three levels of contrast were also compared using each display type. The visual scenery was displayed to subjects using a helmet-mounted virtual reality device that had a 40 by 50 degree field-of-view liquid crystal display. The study involved six pilots. Three tasks were given: (1) Search task: designate enemy targets with a helmet-mounted sight; (2) Hover task: null out all transnational and yaw rates while in a hover; (3) Search/Hover task: perform both Search and Hover tasks simultaneously. These tasks were conducted in a fixed-based helicopter simulator which used the dynamics of a small-scale model helicopter. The following performance measures were collected: (1) Pilot ability to detect and recognize targets; (2) Pilots ability to null transnational and yaw rates; (3) Time scanning the instrument panel. Subjects also rated displays for efficacy in completing the three tasks. Target detection scores conducted during the Search and Search/Hover tasks were highest using the NVG display, followed by the cut-out display. Root-mean-square (RMS) drift rate error was comparable for all display types in the Hover and Hover/Search tasks, however RMS control input activity in all the translational axes was significantly higher in both rate-cueing displays than with the NVG display. From the control input and drift rate time histories it appears that the motion cues were more compelling in the overlay and cut- out displays than those perceived

  1. Lightness Constancy in Surface Visualization. (United States)

    Szafir, Danielle Albers; Sarikaya, Alper; Gleicher, Michael


    Color is a common channel for displaying data in surface visualization, but is affected by the shadows and shading used to convey surface depth and shape. Understanding encoded data in the context of surface structure is critical for effective analysis in a variety of domains, such as in molecular biology. In the physical world, lightness constancy allows people to accurately perceive shadowed colors; however, its effectiveness in complex synthetic environments such as surface visualizations is not well understood. We report a series of crowdsourced and laboratory studies that confirm the existence of lightness constancy effects for molecular surface visualizations using ambient occlusion. We provide empirical evidence of how common visualization design decisions can impact viewers' abilities to accurately identify encoded surface colors. These findings suggest that lightness constancy aids in understanding color encodings in surface visualization and reveal a correlation between visualization techniques that improve color interpretation in shadow and those that enhance perceptions of surface depth. These results collectively suggest that understanding constancy in practice can inform effective visualization design.

  2. Modeling LCD Displays with Local Backlight Dimming for Image Quality Assessment

    DEFF Research Database (Denmark)

    Korhonen, Jari; Burini, Nino; Forchhammer, Søren


    (LCD) using light emitting diode (LED) backlight with local dimming, we present the essential considerations and guidelines for modeling the characteristics of displays with high dynamic range (HDR) and locally adjustable backlight segments. The representation of the image generated by the model can...... for evaluating the signal quality distortion related directly to digital signal processing, such as compression. However, the physical characteristics of the display device also pose a significant impact on the overall perception. In order to facilitate image quality assessment on modern liquid crystaldisplays...... the visual results produced by the model against respective images displayed on a real display with locally controlled backlight units....

  3. Target detection performance in helmet-mounted and conventional dome displays. (United States)

    Hettinger, L J; Nelson, W T; Haas, M W


    An experiment was conducted to assess visual target detection performance using a helmet-mounted display (HMD) and a conventional flight simulation dome display. Measures of workload and mood were also obtained. Participants in both viewing conditions scanned an area 120 degrees vertical by 240 degrees horizontal while attempting to locate targets that appeared to be approaching them from one of a possible 18 locations. Results indicated significantly superior performance in the conventional dome display. Workload and mood measures also showed a significant advantage for the dome display. Results are discussed in terms of their implications for the design and use of HMD systems as components of airborne virtual environment interfaces.

  4. Visualizing Transformation

    DEFF Research Database (Denmark)

    Pedersen, Pia


    Transformation, defined as the step of extracting, arranging and simplifying data into visual form (M. Neurath, 1974), was developed in connection with ISOTYPE (International System Of TYpographic Picture Education) and might well be the most important legacy of Isotype to the field of graphic...... design. Recently transformation has attracted renewed interest because of the book ‘The Transformer’ written by Robin Kinross and Marie Neurath. My on-going research project, summarized in this paper, identifies and depicts the essential principles of data visualization underlying the process...... of transformation with reference to Marie Neurath’s sketches on the Bilston Project. The material has been collected at the Otto and Marie Neurath Collection housed at the University of Reading, UK. By using data visualization as a research method to look directly into the process of transformation the project...

  5. Visual cognition

    Energy Technology Data Exchange (ETDEWEB)

    Pinker, S.


    This collection of research papers on visual cognition first appeared as a special issue of Cognition: International Journal of Cognitive Science. The study of visual cognition has seen enormous progress in the past decade, bringing important advances in our understanding of shape perception, visual imagery, and mental maps. Many of these discoveries are the result of converging investigations in different areas, such as cognitive and perceptual psychology, artificial intelligence, and neuropsychology. This volume is intended to highlight a sample of work at the cutting edge of this research area for the benefit of students and researchers in a variety of disciplines. The tutorial introduction that begins the volume is designed to help the nonspecialist reader bridge the gap between the contemporary research reported here and earlier textbook introductions or literature reviews.

  6. Gestures to Intuitively Control Large Displays

    NARCIS (Netherlands)

    Fikkert, F.W.; Vet, van der P.E.; Rauwerda, H.; Breit, T.; Nijholt, A.; Sales Dias, M.; Gibet, S.; Wanderley, M.W.; Bastos, R.


    Large displays are highly suited to support discussions in empirical science. Such displays can display project results on a large digital surface to feed the discussion. This paper describes our approach to closely involve multidisciplinary omics scientists in the design of an intuitive display con

  7. 27 CFR 6.55 - Display service. (United States)


    ... Distribution Service § 6.55 Display service. Industry member reimbursements to retailers for setting up product or other displays constitutes paying the retailer for rendering a display service within the meaning... 27 Alcohol, Tobacco Products and Firearms 1 2010-04-01 2010-04-01 false Display service. 6.55...

  8. DSN Data Visualization Suite (United States)

    Bui, Bach X.; Malhotra, Mark R.; Kim, Richard M.


    The DSN Data Visualization Suite is a set of computer programs and reusable Application Programming Interfaces (APIs) that assist in the visualization and analysis of Deep Space Network (DSN) spacecraft-tracking data, which can include predicted and actual values of downlink frequencies, uplink frequencies, and antenna-pointing angles in various formats that can include tables of values and polynomial coefficients. The data can also include lists of antenna-pointing events, lists of antenna- limit events, and schedules of tracking activities. To date, analysis and correlation of these intricately related data before and after tracking have been difficult and time-consuming. The DSN Data Visualization Suite enables operators to quickly diagnose tracking-data problems before, during, and after tracking. The Suite provides interpolation on demand and plotting of DSN tracking data, correlation of all data on a given temporal point, and display of data with color coding configurable by users. The suite thereby enables rapid analysis of the data prior to transmission of the data to DSN control centers. At the control centers, the same suite enables operators to validate the data before committing the data to DSN subsystems. This software is also Web-enabled to afford its capabilities to international space agencies.

  9. Human Renal Normal, Tumoral, and Cancer Stem Cells Express Membrane-Bound Interleukin-15 Isoforms Displaying Different Functions

    Directory of Open Access Journals (Sweden)

    Sandy Azzi


    Full Text Available Intrarenal interleukin-15 (IL-15 participates to renal pathophysiology, but the role of its different membrane-bound isoforms remains to be elucidated. In this study, we reassess the biology of membrane-bound IL-15 (mb-IL-15 isoforms by comparing primary cultures of human renal proximal tubular epithelial cells (RPTEC to peritumoral (ptumTEC, tumoral (RCC, and cancer stem cells (CSC/CD105+. RPTEC express a 14 to 16 kDa mb-IL-15, whose existence has been assumed but never formally demonstrated and likely represents the isoform anchored at the cell membrane through the IL-15 receptor α (IL-15Rα chain, because it is sensitive to acidic treatment and is not competent to deliver a reverse signal. By contrast, ptumTEC, RCC, and CSC express a novel N-hyperglycosylated, short-lived transmembrane mb-IL-15 (tmb-IL-15 isoform around 27 kDa, resistant to acidic shock, delivering a reverse signal in response to its soluble receptor (sIL-15Rα. This reverse signal triggers the down-regulation of the tumor suppressor gene E-cadherin in ptumTEC and RCC but not in CSC/CD105+, where it promotes survival. Indeed, through the AKT pathway, tmb-IL-15 protects CSC/CD105+ from non-programmed cell death induced by serum starvation. Finally, both mb-IL-15 and tmb-IL-15 are sensitive to metalloproteases, and the cleaved tmb-IL-15 (25 kDa displays a powerful anti-apoptotic effect on human hematopoietic cells. Overall, our data indicate that both mb-IL-15 and tmb-IL-15 isoforms play a complex role in renal pathophysiology downregulating E-cadherin and favoring cell survival. Moreover, “apparently normal” ptumTEC cells, sharing different properties with RCC, could contribute to organize an enlarged peritumoral “preneoplastic” environment committed to favor tumor progression.

  10. Augmented reality 3D display based on integral imaging (United States)

    Deng, Huan; Zhang, Han-Le; He, Min-Yang; Wang, Qiong-Hua


    Integral imaging (II) is a good candidate for augmented reality (AR) display, since it provides various physiological depth cues so that viewers can freely change the accommodation and convergence between the virtual three-dimensional (3D) images and the real-world scene without feeling any visual discomfort. We propose two AR 3D display systems based on the theory of II. In the first AR system, a micro II display unit reconstructs a micro 3D image, and the mciro-3D image is magnified by a convex lens. The lateral and depth distortions of the magnified 3D image are analyzed and resolved by the pitch scaling and depth scaling. The magnified 3D image and real 3D scene are overlapped by using a half-mirror to realize AR 3D display. The second AR system uses a micro-lens array holographic optical element (HOE) as an image combiner. The HOE is a volume holographic grating which functions as a micro-lens array for the Bragg-matched light, and as a transparent glass for Bragg mismatched light. A reference beam can reproduce a virtual 3D image from one side and a reference beam with conjugated phase can reproduce the second 3D image from other side of the micro-lens array HOE, which presents double-sided 3D display feature.

  11. FELIX 3D display: an interactive tool for volumetric imaging (United States)

    Langhans, Knut; Bahr, Detlef; Bezecny, Daniel; Homann, Dennis; Oltmann, Klaas; Oltmann, Krischan; Guill, Christian; Rieper, Elisabeth; Ardey, Goetz


    The FELIX 3D display belongs to the class of volumetric displays using the swept volume technique. It is designed to display images created by standard CAD applications, which can be easily imported and interactively transformed in real-time by the FELIX control software. The images are drawn on a spinning screen by acousto-optic, galvanometric or polygon mirror deflection units with integrated lasers and a color mixer. The modular design of the display enables the user to operate with several equal or different projection units in parallel and to use appropriate screens for the specific purpose. The FELIX 3D display is a compact, light, extensible and easy to transport system. It mainly consists of inexpensive standard, off-the-shelf components for an easy implementation. This setup makes it a powerful and flexible tool to keep track with the rapid technological progress of today. Potential applications include imaging in the fields of entertainment, air traffic control, medical imaging, computer aided design as well as scientific data visualization.

  12. Visualization drivers for Geant4

    Energy Technology Data Exchange (ETDEWEB)

    Beretvas, Andy; /Fermilab


    This document is on Geant4 visualization tools (drivers), evaluating pros and cons of each option, including recommendations on which tools to support at Fermilab for different applications. Four visualization drivers are evaluated. They are OpenGL, HepRep, DAWN and VRML. They all have good features, OpenGL provides graphic output without an intermediate file. HepRep provides menus to assist the user. DAWN provides high quality plots and even for large files produces output quickly. VRML uses the smallest disk space for intermediate files. Large experiments at Fermilab will want to write their own display. They should proceed to make this display graphics independent. Medium experiment will probably want to use HepRep because of it's menu support. Smaller scale experiments will want to use OpenGL in the spirit of having immediate response, good quality output and keeping things simple.

  13. Review of Defense Display Research Programs (United States)


    Programs Flat Panel Autostereoscopic N-perspective 3D High Definition DMD Digital Projector Light Piping & Quantum Cavity Displays Solid State Laser...Megapixel Displays • Size Commonality • 67 % Weight Reduction • > 200 sq. in. per Display 20-20 Vision Simulators True 3D , sparse symbols Foldable Display...megapixel 2D and True 3D Display Technology 25M & T3D FY02-FY06 New service thrusts

  14. Recent Trend in Development of Olfactory Displays (United States)

    Yanagida, Yasuyuki

    An olfactory display is a device that generates scented air with desired concentration of aroma, and delivers it to the user's olfactory organ. In this article, the nature of olfaction is briefly described from the view point of how to configure olfactory displays. Next, component technologies to compose olfactory displays, i.e., making scents and delivering scents, are categorized. Several existing olfactory display systems are introduced to show the current status of research and development of olfactory displays.

  15. Large Terrain Continuous Level of Detail 3D Visualization Tool (United States)

    Myint, Steven; Jain, Abhinandan


    This software solved the problem of displaying terrains that are usually too large to be displayed on standard workstations in real time. The software can visualize terrain data sets composed of billions of vertices, and can display these data sets at greater than 30 frames per second. The Large Terrain Continuous Level of Detail 3D Visualization Tool allows large terrains, which can be composed of billions of vertices, to be visualized in real time. It utilizes a continuous level of detail technique called clipmapping to support this. It offloads much of the work involved in breaking up the terrain into levels of details onto the GPU (graphics processing unit) for faster processing.

  16. Whole body interaction with public displays

    CERN Document Server

    Walter, Robert


    This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air...

  17. Vision based flight procedure stereo display system (United States)

    Shen, Xiaoyun; Wan, Di; Ma, Lan; He, Yuncheng


    A virtual reality flight procedure vision system is introduced in this paper. The digital flight map database is established based on the Geographic Information System (GIS) and high definitions satellite remote sensing photos. The flight approaching area database is established through computer 3D modeling system and GIS. The area texture is generated from the remote sensing photos and aerial photographs in various level of detail. According to the flight approaching procedure, the flight navigation information is linked to the database. The flight approaching area vision can be dynamic displayed according to the designed flight procedure. The flight approaching area images are rendered in 2 channels, one for left eye images and the others for right eye images. Through the polarized stereoscopic projection system, the pilots and aircrew can get the vivid 3D vision of the flight destination approaching area. Take the use of this system in pilots preflight preparation procedure, the aircrew can get more vivid information along the flight destination approaching area. This system can improve the aviator's self-confidence before he carries out the flight mission, accordingly, the flight safety is improved. This system is also useful in validate the visual flight procedure design, and it helps to the flight procedure design.

  18. Graphical display of histopathology data from toxicology studies for drug discovery and development: An industry perspective. (United States)

    Brown, Alan P; Drew, Philip; Knight, Brian; Marc, Philippe; Troth, Sean; Wuersch, Kuno; Zandee, Joyce


    Histopathology data comprise a critical component of pharmaceutical toxicology studies and are typically presented as finding incidence counts and severity scores per organ, and tabulated on multiple pages which can be challenging for review and aggregation of results. However, the SEND (Standard for Exchange of Nonclinical Data) standard provides a means for collecting and managing histopathology data in a uniform fashion which can allow informatics systems to archive, display and analyze data in novel ways. Various software applications have become available to convert histopathology data into graphical displays for analyses. A subgroup of the FDA-PhUSE Nonclinical Working Group conducted intra-industry surveys regarding the use of graphical displays of histopathology data. Visual cues, use-cases, the value of cross-domain and cross-study visualizations, and limitations were topics for discussion in the context of the surveys. The subgroup came to the following conclusions. Graphical displays appear advantageous as a communication tool to both pathologists and non-pathologists, and provide an efficient means for communicating pathology findings to project teams. Graphics can support hypothesis-generation which could include cross-domain interactive visualizations and/-or aggregating large datasets from multiple studies to observe and/or display patterns and trends. Incorporation of the SEND standard will provide a platform by which visualization tools will be able to aggregate, select and display information from complex and disparate datasets.

  19. Traffic Visualization

    DEFF Research Database (Denmark)

    Picozzi, Matteo; Verdezoto, Nervo; Pouke, Matti


    techniques to give a rapid overview of traffic data. We illustrate our approach as a case study for traffic visualization systems, using datasets from the city of Oulu that can be extended to other city planning activities. We also report the feedback of real users (traffic management employees, traffic police...

  20. Visualizing inequality (United States)

    Eliazar, Iddo


    The study of socioeconomic inequality is of substantial importance, scientific and general alike. The graphic visualization of inequality is commonly conveyed by Lorenz curves. While Lorenz curves are a highly effective statistical tool for quantifying the distribution of wealth in human societies, they are less effective a tool for the visual depiction of socioeconomic inequality. This paper introduces an alternative to Lorenz curves-the hill curves. On the one hand, the hill curves are a potent scientific tool: they provide detailed scans of the rich-poor gaps in human societies under consideration, and are capable of accommodating infinitely many degrees of freedom. On the other hand, the hill curves are a powerful infographic tool: they visualize inequality in a most vivid and tangible way, with no quantitative skills that are required in order to grasp the visualization. The application of hill curves extends far beyond socioeconomic inequality. Indeed, the hill curves are highly effective 'hyperspectral' measures of statistical variability that are applicable in the context of size distributions at large. This paper establishes the notion of hill curves, analyzes them, and describes their application in the context of general size distributions.

  1. Quantitative analysis and parametric display of regional myocardial mechanics (United States)

    Eusemann, Christian D.; Bellemann, Matthias E.; Robb, Richard A.


    Quantitative assessment of regional heart motion has significant potential for more accurate diagnosis of heart disease and/or cardiac irregularities. Local heart motion may be studied from medical imaging sequences. Using functional parametric mapping, regional myocardial motion during a cardiac cycle can be color mapped onto a deformable heart model to obtain better understanding of the structure- to-function relationships in the myocardium, including regional patterns of akinesis or diskinesis associated with ischemia or infarction. In this study, 3D reconstructions were obtained from the Dynamic Spatial Reconstructor at 15 time points throughout one cardiac cycle of pre-infarct and post-infarct hearts. Deformable models were created from the 3D images for each time point of the cardiac cycles. Form these polygonal models, regional excursions and velocities of each vertex representing a unit of myocardium were calculated for successive time-intervals. The calculated results were visualized through model animations and/or specially formatted static images. The time point of regional maximum velocity and excursion of myocardium through the cardiac cycle was displayed using color mapping. The absolute value of regional maximum velocity and maximum excursion were displayed in a similar manner. Using animations, the local myocardial velocity changes were visualized as color changes on the cardiac surface during the cardiac cycle. Moreover, the magnitude and direction of motion for individual segments of myocardium could be displayed. Comparison of these dynamic parametric displays suggest that the ability to encode quantitative functional information on dynamic cardiac anatomy enhances the diagnostic value of 4D images of the heart. Myocardial mechanics quantified this way adds a new dimension to the analysis of cardiac functional disease, including regional patterns of akinesis and diskinesis associated with ischemia and infarction. Similarly, disturbances in

  2. Integrating Quantitative and Qualitative Results in Health Science Mixed Methods Research Through Joint Displays. (United States)

    Guetterman, Timothy C; Fetters, Michael D; Creswell, John W


    Mixed methods research is becoming an important methodology to investigate complex health-related topics, yet the meaningful integration of qualitative and quantitative data remains elusive and needs further development. A promising innovation to facilitate integration is the use of visual joint displays that bring data together visually to draw out new insights. The purpose of this study was to identify exemplar joint displays by analyzing the various types of joint displays being used in published articles. We searched for empirical articles that included joint displays in 3 journals that publish state-of-the-art mixed methods research. We analyzed each of 19 identified joint displays to extract the type of display, mixed methods design, purpose, rationale, qualitative and quantitative data sources, integration approaches, and analytic strategies. Our analysis focused on what each display communicated and its representation of mixed methods analysis. The most prevalent types of joint displays were statistics-by-themes and side-by-side comparisons. Innovative joint displays connected findings to theoretical frameworks or recommendations. Researchers used joint displays for convergent, explanatory sequential, exploratory sequential, and intervention designs. We identified exemplars for each of these designs by analyzing the inferences gained through using the joint display. Exemplars represented mixed methods integration, presented integrated results, and yielded new insights. Joint displays appear to provide a structure to discuss the integrated analysis and assist both researchers and readers in understanding how mixed methods provides new insights. We encourage researchers to use joint displays to integrate and represent mixed methods analysis and discuss their value. © 2015 Annals of Family Medicine, Inc.

  3. Integrating Quantitative and Qualitative Results in Health Science Mixed Methods Research Through Joint Displays (United States)

    Guetterman, Timothy C.; Fetters, Michael D.; Creswell, John W.


    PURPOSE Mixed methods research is becoming an important methodology to investigate complex health-related topics, yet the meaningful integration of qualitative and quantitative data remains elusive and needs further development. A promising innovation to facilitate integration is the use of visual joint displays that bring data together visually to draw out new insights. The purpose of this study was to identify exemplar joint displays by analyzing the various types of joint displays being used in published articles. METHODS We searched for empirical articles that included joint displays in 3 journals that publish state-of-the-art mixed methods research. We analyzed each of 19 identified joint displays to extract the type of display, mixed methods design, purpose, rationale, qualitative and quantitative data sources, integration approaches, and analytic strategies. Our analysis focused on what each display communicated and its representation of mixed methods analysis. RESULTS The most prevalent types of joint displays were statistics-by-themes and side-by-side comparisons. Innovative joint displays connected findings to theoretical frameworks or recommendations. Researchers used joint displays for convergent, explanatory sequential, exploratory sequential, and intervention designs. We identified exemplars for each of these designs by analyzing the inferences gained through using the joint display. Exemplars represented mixed methods integration, presented integrated results, and yielded new insights. CONCLUSIONS Joint displays appear to provide a structure to discuss the integrated analysis and assist both researchers and readers in understanding how mixed methods provides new insights. We encourage researchers to use joint displays to integrate and represent mixed methods analysis and discuss their value. PMID:26553895

  4. Visual coherence for large-scale line-plot visualizations

    KAUST Repository

    Muigg, Philipp


    Displaying a large number of lines within a limited amount of screen space is a task that is common to many different classes of visualization techniques such as time-series visualizations, parallel coordinates, link-node diagrams, and phase-space diagrams. This paper addresses the challenging problems of cluttering and overdraw inherent to such visualizations. We generate a 2x2 tensor field during line rasterization that encodes the distribution of line orientations through each image pixel. Anisotropic diffusion of a noise texture is then used to generate a dense, coherent visualization of line orientation. In order to represent features of different scales, we employ a multi-resolution representation of the tensor field. The resulting technique can easily be applied to a wide variety of line-based visualizations. We demonstrate this for parallel coordinates, a time-series visualization, and a phase-space diagram. Furthermore, we demonstrate how to integrate a focus+context approach by incorporating a second tensor field. Our approach achieves interactive rendering performance for large data sets containing millions of data items, due to its image-based nature and ease of implementation on GPUs. Simulation results from computational fluid dynamics are used to evaluate the performance and usefulness of the proposed method. © 2011 The Author(s).

  5. Optical display for radar sensing (United States)

    Szu, Harold; Hsu, Charles; Willey, Jefferson; Landa, Joseph; Hsieh, Minder; Larsen, Louis V.; Krzywicki, Alan T.; Tran, Binh Q.; Hoekstra, Philip; Dillard, John T.; Krapels, Keith A.; Wardlaw, Michael; Chu, Kai-Dee


    Boltzmann headstone S = kB Log W turns out to be the Rosette stone for Greek physics translation optical display of the microwave sensing hieroglyphics. The LHS is the molecular entropy S measuring the degree of uniformity scattering off the sensing cross sections. The RHS is the inverse relationship (equation) predicting the Planck radiation spectral distribution parameterized by the Kelvin temperature T. Use is made of the conservation energy law of the heat capacity of Reservoir (RV) change T Δ S = -ΔE equals to the internal energy change of black box (bb) subsystem. Moreover, an irreversible thermodynamics Δ S > 0 for collision mixing toward totally larger uniformity of heat death, asserted by Boltzmann, that derived the so-called Maxwell-Boltzmann canonical probability. Given the zero boundary condition black box, Planck solved a discrete standing wave eigenstates (equation). Together with the canonical partition function (equation) an average ensemble average of all possible internal energy yielded the celebrated Planck radiation spectral (equation) where the density of states (equation). In summary, given the multispectral sensing data (equation), we applied Lagrange Constraint Neural Network (LCNN) to solve the Blind Sources Separation (BSS) for a set of equivalent bb target temperatures. From the measurements of specific value, slopes and shapes we can fit a set of Kelvin temperatures T's for each bb targets. As a result, we could apply the analytical continuation for each entropy sources along the temperature-unique Planck spectral curves always toward the RGB color temperature display for any sensing probing frequency.

  6. Simulated monitor display for CCTV

    Energy Technology Data Exchange (ETDEWEB)

    Steele, B.J.


    Two computer programs have been developed which generate a two-dimensional graphic perspective of the video output produced by a Closed Circuit Television (CCTV) camera. Both programs were primarily written to produce a graphic display simulating the field-of-view (FOV) of a perimeter assessment system as seen on a CCTV monitor. The original program was developed for use on a Tektronix 4054 desktop computer; however, the usefulness of this graphic display program led to the development of a similar program for a Hewlett-Packard 9845B desktop computer. After entry of various input parameters, such as, camera lens and orientation, the programs automatically calculate and graphically plot the locations of various items, e.g., fences, an assessment zone, running men, and intrusion detection sensors. Numerous special effects can be generated to simulate such things as roads, interior walls, or sides of buildings. Other objects can be digitized and entered into permanent memory similar to the running men. With this type of simulated monitor perspective, proposed camera locations with respect to fences and a particular assessment zone can be rapidly evaluated without the costly time delays and expenditures associated with field evaluation.

  7. Review of fluorescence guided surgery visualization and overlay techniques. (United States)

    Elliott, Jonathan T; Dsouza, Alisha V; Davis, Scott C; Olson, Jonathan D; Paulsen, Keith D; Roberts, David W; Pogue, Brian W


    In fluorescence guided surgery, data visualization represents a critical step between signal capture and display needed for clinical decisions informed by that signal. The diversity of methods for displaying surgical images are reviewed, and a particular focus is placed on electronically detected and visualized signals, as required for near-infrared or low concentration tracers. Factors driving the choices such as human perception, the need for rapid decision making in a surgical environment, and biases induced by display choices are outlined. Five practical suggestions are outlined for optimal display orientation, color map, transparency/alpha function, dynamic range compression, and color perception check.

  8. Review of fluorescence guided surgery visualization and overlay techniques (United States)

    Elliott, Jonathan T.; Dsouza, Alisha V.; Davis, Scott C.; Olson, Jonathan D.; Paulsen, Keith D.; Roberts, David W.; Pogue, Brian W.


    In fluorescence guided surgery, data visualization represents a critical step between signal capture and display needed for clinical decisions informed by that signal. The diversity of methods for displaying surgical images are reviewed, and a particular focus is placed on electronically detected and visualized signals, as required for near-infrared or low concentration tracers. Factors driving the choices such as human perception, the need for rapid decision making in a surgical environment, and biases induced by display choices are outlined. Five practical suggestions are outlined for optimal display orientation, color map, transparency/alpha function, dynamic range compression, and color perception check. PMID:26504628

  9. Effective Visualization of Temporal Ensembles. (United States)

    Hao, Lihua; Healey, Christopher G; Bass, Steffen A


    An ensemble is a collection of related datasets, called members, built from a series of runs of a simulation or an experiment. Ensembles are large, temporal, multidimensional, and multivariate, making them difficult to analyze. Another important challenge is visualizing ensembles that vary both in space and time. Initial visualization techniques displayed ensembles with a small number of members, or presented an overview of an entire ensemble, but without potentially important details. Recently, researchers have suggested combining these two directions, allowing users to choose subsets of members to visualization. This manual selection process places the burden on the user to identify which members to explore. We first introduce a static ensemble visualization system that automatically helps users locate interesting subsets of members to visualize. We next extend the system to support analysis and visualization of temporal ensembles. We employ 3D shape comparison, cluster tree visualization, and glyph based visualization to represent different levels of detail within an ensemble. This strategy is used to provide two approaches for temporal ensemble analysis: (1) segment based ensemble analysis, to capture important shape transition time-steps, clusters groups of similar members, and identify common shape changes over time across multiple members; and (2) time-step based ensemble analysis, which assumes ensemble members are aligned in time by combining similar shapes at common time-steps. Both approaches enable users to interactively visualize and analyze a temporal ensemble from different perspectives at different levels of detail. We demonstrate our techniques on an ensemble studying matter transition from hadronic gas to quark-gluon plasma during gold-on-gold particle collisions.

  10. SOLIDFELIX: a transportable 3D static volume display (United States)

    Langhans, Knut; Kreft, Alexander; Wörden, Henrik Tom


    monochrome, it is possible to create an RGB-display. For the same reasons we started tests with polymers. We were able to achieve meaningful results which point out a new direction in the investigation on polymers. For the reasons described above, our new solid state device is one of modular design. The simplicity to change all components makes it possible to do experiments with different display volumes and lasers for every specific purpose of the display in a very effective way. The images can be drawn inside the display volume by acousto-optic, galvanometric or polygon mirror deflection units. We control our galvanometric deflection unit with a personal computer and a selfwritten software which makes it easier to handle the setup and makes interactivity possible. This setup makes it a powerful and flexible tool to keep track with the rapid technological progress of today and helped us to experience the disadvantages and the advantages of most of the possible deflection units in practice. These experiences are a main element in our paper and lead to some conclusions which will be of big importance in future display developments. Potential applications include imaging and computer aided design as well as scientific data visualization.

  11. Color matrix display simulation based upon luminance and chromatic contrast sensitivity of early vision (United States)

    Martin, Russel A.; Ahumada, Albert J., Jr.; Larimer, James O.


    This paper describes the design and operation of a new simulation model for color matrix display development. It models the physical structure, the signal processing, and the visual perception of static displays, to allow optimization of display design parameters through image quality measures. The model is simple, implemented in the Mathematica computer language, and highly modular. Signal processing modules operate on the original image. The hardware modules describe backlights and filters, the pixel shape, and the tiling of the pixels over the display. Small regions of the displayed image can be visualized on a CRT. Visual perception modules assume static foveal images. The image is converted into cone catches and then into luminance, red-green, and blue-yellow images. A Haar transform pyramid separates the three images into spatial frequency and direction-specific channels. The channels are scaled by weights taken from human contrast sensitivity measurements of chromatic and luminance mechanisms at similar frequencies and orientations. Each channel provides a detectability measure. These measures allow the comparison of images displayed on prospective devices and, by that, the optimization of display designs.

  12. Using high-resolution displays for high-resolution cardiac data. (United States)

    Goodyer, Christopher; Hodrien, John; Wood, Jason; Kohl, Peter; Brodlie, Ken


    The ability to perform fast, accurate, high-resolution visualization is fundamental to improving our understanding of anatomical data. As the volumes of data increase from improvements in scanning technology, the methods applied to visualization must evolve. In this paper, we address the interactive display of data from high-resolution magnetic resonance imaging scanning of a rabbit heart and subsequent histological imaging. We describe a visualization environment involving a tiled liquid crystal display panel display wall and associated software, which provides an interactive and intuitive user interface. The oView software is an OpenGL application that is written for the VR Juggler environment. This environment abstracts displays and devices away from the application itself, aiding portability between different systems, from desktop PCs to multi-tiled display walls. Portability between display walls has been demonstrated through its use on walls at the universities of both Leeds and Oxford. We discuss important factors to be considered for interactive two-dimensional display of large three-dimensional datasets, including the use of intuitive input devices and level of detail aspects.

  13. Social isolation increases social display after priming in Betta splendens but decreases aggressive readiness. (United States)

    Halperin, J R; Dunham, D W; Ye, S


    We socially isolated adult, male Siamese fighting fish for 0 to 7 weeks but avoided sensory deprivation, and then measured aggressive display as the fish responded to a series of novel models. Isolates displayed much more strongly than non-isolates to the last model of the series, and display intensity became monotonically stronger with longer social isolation. By contrast, display to the first model seen after isolation was weaker the longer the social isolation. A second experiment compared responses of fish after three weeks during which controls displayed to a conspecific for two minutes every two days, while isolates saw a complex visual stimulus which did not release display. Again, isolates had depressed display readiness, but higher display rates once they were primed. This result supports the hypothesis that social isolation has two effects on aggressive display in Betta, causing decreasing readiness to display, but leading to greater display rates once fish are 'primed'. We discuss two models which predict these phenomena, and show that one of them suggests a new understanding of the function of motivational increases when aggression is 'dammed up'. Methodological issues relevant for examining the rodent behavior literature in the light of the new model are discussed.

  14. Design strategies and functionality of the Visual Interface for Virtual Interaction Development (VIVID) tool (United States)

    Nguyen, Lac; Kenney, Patrick J.


    Development of interactive virtual environments (VE) has typically consisted of three primary activities: model (object) development, model relationship tree development, and environment behavior definition and coding. The model and relationship tree development activities are accomplished with a variety of well-established graphic library (GL) based programs - most utilizing graphical user interfaces (GUI) with point-and-click interactions. Because of this GUI format, little programming expertise on the part of the developer is necessary to create the 3D graphical models or to establish interrelationships between the models. However, the third VE development activity, environment behavior definition and coding, has generally required the greatest amount of time and programmer expertise. Behaviors, characteristics, and interactions between objects and the user within a VE must be defined via command line C coding prior to rendering the environment scenes. In an effort to simplify this environment behavior definition phase for non-programmers, and to provide easy access to model and tree tools, a graphical interface and development tool has been created. The principal thrust of this research is to effect rapid development and prototyping of virtual environments. This presentation will discuss the 'Visual Interface for Virtual Interaction Development' (VIVID) tool; an X-Windows based system employing drop-down menus for user selection of program access, models, and trees, behavior editing, and code generation. Examples of these selection will be highlighted in this presentation, as will the currently available program interfaces. The functionality of this tool allows non-programming users access to all facets of VE development while providing experienced programmers with a collection of pre-coded behaviors. In conjunction with its existing, interfaces and predefined suite of behaviors, future development plans for VIVID will be described. These include incorporation

  15. Modeling the subjective quality of highly contrasted videos displayed on LCD with local backlight dimming. (United States)

    Mantel, Claire; Bech, Søren; Korhonen, Jari; Forchhammer, Søren; Pedersen, Jesper Melgaard


    Local backlight dimming is a technology aiming at both saving energy and improving visual quality on television sets. As the rendition of the image is specified locally, the numerical signal corresponding to the displayed image needs to be computed through a model of the display. This simulated signal can then be used as input to objective quality metrics. The focus of this paper is on determining which characteristics of locally backlit displays influence quality assessment. A subjective experiment assessing the quality of highly contrasted videos displayed with various local backlight-dimming algorithms is set up. Subjective results are then compared with both objective measures and objective quality metrics using different display models. The first analysis indicates that the most significant objective features are temporal variations, power consumption (probably representing leakage), and a contrast measure. The second analysis shows that modeling of leakage is necessary for objective quality assessment of sequences displayed with local backlight dimming.

  16. Visual systems - The state of the art (United States)

    Shorrock, David

    State-of-the-art, computer-generated image simulator visual systems typically encompass a data base which generates the model of the operating environment, an image generator, and a display system suitable for the applications envisaged. Two basic approaches to such systems are discernible: those employing hybrid raster/calligraphy and those using raster/continuous tone. Attention is presently given to such capabilities and elements of visual displays as texture effects, transparencies, fade level-of-detail management, animation effects, and image generator functions for daylight and night/dusk conditions, as well as prospective developments in this field.

  17. Visualizing ensembles in structural biology. (United States)

    Melvin, Ryan L; Salsbury, Freddie R


    Displaying a single representative conformation of a biopolymer rather than an ensemble of states mistakenly conveys a static nature rather than the actual dynamic personality of biopolymers. However, there are few apparent options due to the fixed nature of print media. Here we suggest a standardized methodology for visually indicating the distribution width, standard deviation and uncertainty of ensembles of states with little loss of the visual simplicity of displaying a single representative conformation. Of particular note is that the visualization method employed clearly distinguishes between isotropic and anisotropic motion of polymer subunits. We also apply this method to ligand binding, suggesting a way to indicate the expected error in many high throughput docking programs when visualizing the structural spread of the output. We provide several examples in the context of nucleic acids and proteins with particular insights gained via this method. Such examples include investigating a therapeutic polymer of FdUMP (5-fluoro-2-deoxyuridine-5-O-monophosphate) - a topoisomerase-1 (Top1), apoptosis-inducing poison - and nucleotide-binding proteins responsible for ATP hydrolysis from Bacillus subtilis. We also discuss how these methods can be extended to any macromolecular data set with an underlying distribution, including experimental data such as NMR structures.

  18. Using 3D in Visualization

    DEFF Research Database (Denmark)

    Wood, Jo; Kirschenbauer, Sabine; Döllner, Jürgen


    The notion of three-dimensionality is applied to five stages of the visualization pipeline. While 3D visulization is most often associated with the visual mapping and representation of data, this chapter also identifies its role in the management and assembly of data, and in the media used...... to display 3D imagery. The extra cartographic degree of freedom offered by using 3D is explored and offered as a motivation for employing 3D in visualization. The use of VR and the construction of virtual environments exploit navigational and behavioral realism, but become most usefil when combined...... with abstracted representations embedded in a 3D space. The interactions between development of geovisualization, the technology used to implement it and the theory surrounding cartographic representation are explored. The dominance of computing technologies, driven particularly by the gaming industry...

  19. Oral messages improve visual search

    CERN Document Server

    Kieffer, Suzanne


    Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities have not yet been addressed extensively. The experimental study presented here addresses one of these issues. Its aim is to assess the actual efficiency and usability of oral system messages including brief spatial information for helping users to locate objects on crowded displays rapidly. Target presentation mode, scene spatial structure and task difficulty were chosen as independent variables. Two conditions were defined: the visual target presentation mode (VP condition) and the multimodal target presentation mode (MP condition). Each participant carried out two blocks of visual search tasks (120 tasks per block, and one block per condition). Scene target presentation mode, scene structure and task difficulty were found to be significant factors. Multimodal target presenta...

  20. E-readers and visual fatigue.

    Directory of Open Access Journals (Sweden)

    Simone Benedetto

    Full Text Available The mass digitization of books is changing the way information is created, disseminated and displayed. Electronic book readers (e-readers generally refer to two main display technologies: the electronic ink (E-ink and the liquid crystal display (LCD. Both technologies have advantages and disadvantages, but the question whether one or the other triggers less visual fatigue is still open. The aim of the present research was to study the effects of the display technology on visual fatigue. To this end, participants performed a longitudinal study in which two last generation e-readers (LCD, E-ink and paper book were tested in three different prolonged reading sessions separated by--on average--ten days. Results from both objective (Blinks per second and subjective (Visual Fatigue Scale measures suggested that reading on the LCD (Kindle Fire HD triggers higher visual fatigue with respect to both the E-ink (Kindle Paperwhite and the paper book. The absence of differences between E-ink and paper suggests that, concerning visual fatigue, the E-ink is indeed very similar to the paper.