WorldWideScience

Sample records for network virtualization technology

  1. Network Virtualization Protocols

    OpenAIRE

    Fornazarič, Nejc

    2014-01-01

    Server virtualization is a widespread and well known technology that has fundamentally changed the operations in data centers. Virtual servers and data storage can be fast and easily provisioned. On the other hand network requires a lot of administrative changes and configurations that increase time of adoption. The consequences of server virtualization are changed requirements for network resources therefore the next logical step is network virtualization. The different approaches for netwo...

  2. Enabling Research Network Connectivity to Clouds with Virtual Router Technology

    Science.gov (United States)

    Seuster, R.; Casteels, K.; Leavett-Brown, CR; Paterson, M.; Sobie, RJ

    2017-10-01

    The use of opportunistic cloud resources by HEP experiments has significantly increased over the past few years. Clouds that are owned or managed by the HEP community are connected to the LHCONE network or the research network with global access to HEP computing resources. Private clouds, such as those supported by non-HEP research funds are generally connected to the international research network; however, commercial clouds are either not connected to the research network or only connect to research sites within their national boundaries. Since research network connectivity is a requirement for HEP applications, we need to find a solution that provides a high-speed connection. We are studying a solution with a virtual router that will address the use case when a commercial cloud has research network connectivity in a limited region. In this situation, we host a virtual router in our HEP site and require that all traffic from the commercial site transit through the virtual router. Although this may increase the network path and also the load on the HEP site, it is a workable solution that would enable the use of the remote cloud for low I/O applications. We are exploring some simple open-source solutions. In this paper, we present the results of our studies and how it will benefit our use of private and public clouds for HEP computing.

  3. Enabling distributed simulation multilevel security using virtual machine and virtual private network technology

    Science.gov (United States)

    Stytz, Martin R.; Banks, Sheila B.

    2007-04-01

    Increasing the accuracy of the portrayal of all of the elements of a simulation environment has long been a prime goal of the modeling and simulation community; a goal that has remained far out of reach for many reasons. One of the greatest hurdles facing simulation developers in the effort to increase simulation accuracy is the need to segregate information across the entire simulation environment according to access restrictions in order to insure the integrity, security, and reliability requirements imposed on the data. However, this need for segregation does not mean that those with the highest access permissions should be forced to use multiple computers and displays to integrate the information that they need or that intelligent agents should be restricted in their access to the information that they need in order to adequately assist their human operators. In this paper, we present a potential solution to the problem of integrating and segregating data, which is the use of virtual machine and virtual private network technology in order to maintain segregation of data, control access, and control intercommunication.

  4. Multi-layer architecture for realization of network virtualization using MPLS technology

    Directory of Open Access Journals (Sweden)

    Ghasem Ahmadeyan Mazhin

    2017-03-01

    Full Text Available Network virtualization (NV increases Internet flexibility by separating policies from mechanisms. This makes developing new applications, managing the Internet, and supporting different applications much easier. In this study, we introduce a multi-layer architecture which combines multi-level multiprotocol label switching (MPLS technology with NV. The proposed architecture combines the high speed advantage of MPLS with the high flexibility of NV. We use MPLS in MPLS technique and encapsulate each MPLS packet within another when it encounters a new virtual network. Our architecture has the potential to improve Internet flexibility and pave the way for deployment and commercialization of NV in next generation networks.

  5. Making Wireless Networks Secure for NASA Mission Critical Applications Using Virtual Private Network (VPN) Technology

    Science.gov (United States)

    Nichols, Kelvin F.; Best, Susan; Schneider, Larry

    2004-01-01

    With so many security issues involved with wireless networks, the technology has not been fully utilized in the area of mission critical applications. These applications would include the areas of telemetry, commanding, voice and video. Wireless networking would allow payload operators the mobility to take computers outside of the control room to their off ices and anywhere else in the facility that the wireless network was extended. But the risk is too great of having someone sit just inside of your wireless network coverage and intercept enough of your network traffic to steal proprietary data from a payload experiment or worse yet hack back into your system and do even greater harm by issuing harmful commands. Wired Equivalent Privacy (WEP) is improving but has a ways to go before it can be trusted to protect mission critical data. Today s hackers are becoming more aggressive and innovative, and in order to take advantage of the benefits that wireless networking offer, appropriate security measures need to be in place that will thwart hackers. The Virtual Private Network (VPN) offers a solution to the security problems that have kept wireless networks from being used for mission critical applications. VPN provides a level of encryption that will ensure that data is protected while it is being transmitted over a wireless local area network (LAN). The VPN allows a user to authenticate to the site that the user needs to access. Once this authentication has taken place the network traffic between that site and the user is encapsulated in VPN packets with the Triple Data Encryption Standard (3DES). 3DES is an encryption standard that uses a single secret key to encrypt and decrypt data. The length of the encryption key is 168 bits as opposed to its predecessor DES that has a 56-bit encryption key. Even though 3DES is the common encryption standard for today, the Advance Encryption Standard (AES), which provides even better encryption at a lower cycle cost is growing

  6. Organization Virtual or Networked?

    OpenAIRE

    Rūta Tamošiūnaitė

    2013-01-01

    Purpose—to present distinction between “virtual organization” and “networked organization”; giving their definitions.Design/methodology/approach—review of previous researches, systemic analyses of their findings and synthesis of distinctive characteristics of ”virtual organization” and “networked organization.”Findings—the main result of the research is key diverse features separating ”virtual organization” and ”networked organization.” Definitions of “virtual organization” and “networked org...

  7. Examining Engineering & Technology Students' Acceptance of Network Virtualization Technology Using the Technology Acceptance Model

    Science.gov (United States)

    Yousif, Wael K.

    2010-01-01

    This causal and correlational study was designed to extend the Technology Acceptance Model (TAM) and to test its applicability to Valencia Community College (VCC) Engineering and Technology students as the target user group when investigating the factors influencing their decision to adopt and to utilize VMware as the target technology. In…

  8. Coded Network Function Virtualization

    DEFF Research Database (Denmark)

    Al-Shuwaili, A.; Simone, O.; Kliewer, J.

    2016-01-01

    Network function virtualization (NFV) prescribes the instantiation of network functions on general-purpose network devices, such as servers and switches. While yielding a more flexible and cost-effective network architecture, NFV is potentially limited by the fact that commercial off-the-shelf ha......Network function virtualization (NFV) prescribes the instantiation of network functions on general-purpose network devices, such as servers and switches. While yielding a more flexible and cost-effective network architecture, NFV is potentially limited by the fact that commercial off...

  9. A Virtual Geophysical Network: Using Industry Standard Technology to Link Geographically Distributed Sensors and Data Centers

    Science.gov (United States)

    Ahern, T. K.; Benson, R. B.; Crotwell, H. P.

    2003-12-01

    The IRIS Data Management System has long supported distributed data centers as a method of providing scientific researchers access to data from seismological networks around the world. For nearly a decade, the NetDC system used email as the method through which users could access data centers located around the globe in a seamless fashion. More recently the IRIS DMC has partnered with the University of South Carolina to develop a new method through which a virtual data center can be created. The Common Object Request Broker Architecture (CORBA) technology is an industry standard distributed computing architecture. Traditionally used by major corporations, IRIS has developed a Data Handling Interface (DHI) system that is capable of connecting services at participating data centers (servers) to applications running on end-users computing platforms (clients). For seismology we have identified three services. 1) A network service that provides information about geophysical observatories around the world such as where the sensors exist, what types of information are recorded on the sensors, and calibration information that allows proper use of the data, 2) an event service that allows applications to access information about earthquakes and seismological events and 3) waveform services that allow users to gain access to seismograms or time series data from other geophysical sensors. Seismological Data Centers operate the servers thereby allowing a variety of client applications to directly access the information at these data centers. Currently IRIS, the U. of South Carolina, UC Berkeley, and a European Data Center (ORFEUS) have been involved in the DHI project. This talk will highlight some of the DHI enabled clients that allow geophysical information to be directly transferred to the clients. Since the data center servers appear with the same interface specification (Interface Definition Language) a client that can talk to one DHI server can talk to any DHI enabled

  10. Virtual Campus Hub technology

    DEFF Research Database (Denmark)

    Vercoulen, Frank; Badger, Merete; Monaco, Lucio

    This deliverable briefly describes which technological components have been delivered for the Virtual Campus Hub and how they can be used. A detailed discussion of the technical details of the components, how they were realized and how they fit the VCH concept can be found in deliverables D5.......4. Virtual Campus Hub Technology Evaluation Report and D6.7 The Virtual Campus Hub Concept....

  11. Secure transfer of surveillance data over Internet using Virtual Private Network technology. Field trial between STUK and IAEA

    Energy Technology Data Exchange (ETDEWEB)

    Smartt, H.; Martinez, R.; Caskey, S. [Sandia National Laboratories (United States); Honkamaa, T.; Ilander, T.; Poellaenen, R. [Radiation and Nuclear Safety Authority, Helsinki (Finland); Jeremica, N.; Ford, G. [Nokia (Finland)

    2000-01-01

    One of the primary concerns of employing remote monitoring technologies for IAEA safeguards applications is the high cost of data transmission. Transmitting data over the Internet has been shown often to be less expensive than other data transmission methods. However, data security of the Internet is often considered to be at a low level. Virtual Private Networks has emerged as a solution to this problem. A field demonstration was implemented to evaluate the use of Virtual Private Networks (via the Internet) as a means for data transmission. Evaluation points included security, reliability and cost. The existing Finnish Remote Environmental Monitoring System, located at the STUK facility in Helsinki, Finland, served as the field demonstration system. Sandia National Laboratories (SNL) established a Virtual Private Network between STUK (Radiation and Nuclear Safety Authority) Headquarters in Helsinki, Finland, and IAEA Headquarters in Vienna, Austria. Data from the existing STUK Remote Monitoring System was viewed at the IAEA via this network. The Virtual Private Network link was established in a proper manner, which guarantees the data security. Encryption was verified using a network sniffer. No problems were? encountered during the test. In the test system, fixed costs were higher than in the previous system, which utilized telephone lines. On the other hand transmission and operating costs are very low. Therefore, with low data amounts, the test system is not cost-effective, but if the data amount is tens of Megabytes per day the use of Virtual Private Networks and Internet will be economically justifiable. A cost-benefit analysis should be performed for each site due to significant variables. (orig.)

  12. Mobile Virtual Private Networking

    Science.gov (United States)

    Pulkkis, Göran; Grahn, Kaj; Mårtens, Mathias; Mattsson, Jonny

    Mobile Virtual Private Networking (VPN) solutions based on the Internet Security Protocol (IPSec), Transport Layer Security/Secure Socket Layer (SSL/TLS), Secure Shell (SSH), 3G/GPRS cellular networks, Mobile IP, and the presently experimental Host Identity Protocol (HIP) are described, compared and evaluated. Mobile VPN solutions based on HIP are recommended for future networking because of superior processing efficiency and network capacity demand features. Mobile VPN implementation issues associated with the IP protocol versions IPv4 and IPv6 are also evaluated. Mobile VPN implementation experiences are presented and discussed.

  13. Integration of Virtual Machine Technologies into Hastily Formed Networks in Support of Humanitarian Relief and Disaster Recovery Missions

    Science.gov (United States)

    2011-12-01

    BGAN) .......31 2. Monterey County, CA, Very Small Aperture Terminal ( VSAT ) Trailers .....................33 3. 802.11s Wi-Fi Mesh...2011)......30 Figure 11. Monterey County VSAT Trailer Number Two.........35 Figure 12. Antenna Data Sheet (From HD Communications, 2011...Association UDP User Datagram Protocol VDI Virtual Desktop Infrastructure VM Virtual Machine VPN Virtual Private Network VSAT Very Small Aperture

  14. Virtualization Technologies for the Business

    OpenAIRE

    Sabina POPESCU

    2011-01-01

    There is a new trend of change in today's IT industry. It's called virtualization. In datacenter virtualization can occur on several levels, but the type of virtualization has created this trend change is the operating system offered or server virtualization. OS virtualization technologies come in two forms. First, there is a software component that is used to simulate a natural machine that has total control of an operating system operating on the host equipment. The second is a hypervisor, ...

  15. Virtual reality technology and applications

    CERN Document Server

    Mihelj, Matjaž; Beguš, Samo

    2014-01-01

    As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of diff...

  16. Models and algorithm of optimization launch and deployment of virtual network functions in the virtual data center

    Science.gov (United States)

    Bolodurina, I. P.; Parfenov, D. I.

    2017-10-01

    The goal of our investigation is optimization of network work in virtual data center. The advantage of modern infrastructure virtualization lies in the possibility to use software-defined networks. However, the existing optimization of algorithmic solutions does not take into account specific features working with multiple classes of virtual network functions. The current paper describes models characterizing the basic structures of object of virtual data center. They including: a level distribution model of software-defined infrastructure virtual data center, a generalized model of a virtual network function, a neural network model of the identification of virtual network functions. We also developed an efficient algorithm for the optimization technology of containerization of virtual network functions in virtual data center. We propose an efficient algorithm for placing virtual network functions. In our investigation we also generalize the well renowned heuristic and deterministic algorithms of Karmakar-Karp.

  17. Modelling of virtual production networks

    Directory of Open Access Journals (Sweden)

    2011-03-01

    Full Text Available Nowadays many companies, especially small and medium-sized enterprises (SMEs, specialize in a limited field of production. It requires forming virtual production networks of cooperating enterprises to manufacture better, faster and cheaper. Apart from that, some production orders cannot be realized, because there is not a company of sufficient production potential. In this case the virtual production networks of cooperating companies can realize these production orders. These networks have larger production capacity and many different resources. Therefore it can realize many more production orders together than each of them separately. Such organization allows for executing high quality product. The maintenance costs of production capacity and used resources are not so high. In this paper a methodology of rapid prototyping of virtual production networks is proposed. It allows to execute production orders on time considered existing logistic constraints.

  18. Virtual Technologies Trends in Education

    Science.gov (United States)

    Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio

    2017-01-01

    Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…

  19. Virtual Technologies and Social Shaping

    OpenAIRE

    Kreps, David

    2010-01-01

    International audience; Virtual Technologies have enabled us all to become publishers and broadcasters. The world of information has become saturated with a multitude of opinions, and opportunities to express them. Track 2 "Virtual Technologies and Social Shaping" of the 9th Conference on Human Choice and Computers (HCC9) explores some of the issues that have arisen in this new information society, how we are shaped by it, and how we shape it, through i) two papers addressing issues of identi...

  20. Virtualized Network Control (VNC)

    Energy Technology Data Exchange (ETDEWEB)

    Lehman, Thomas [Univ. of Southern California, Los Angeles, CA (United States); Guok, Chin [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Ghani, Nasir [Univ. of New Mexico, Albuquerque, NM (United States)

    2013-01-31

    The focus of this project was on the development of a "Network Service Plane" as an abstraction model for the control and provisioning of multi-layer networks. The primary motivation for this work were the requirements of next generation networked applications which will need to access advanced networking as a first class resource at the same level as compute and storage resources. A new class of "Intelligent Network Services" were defined in order to facilitate the integration of advanced network services into application specific workflows. This new class of network services are intended to enable real-time interaction between the application co-scheduling algorithms and the network for the purposes of workflow planning, real-time resource availability identification, scheduling, and provisioning actions.

  1. Innovation in Virtual Networks

    DEFF Research Database (Denmark)

    Hu, Yimei; Sørensen, Olav Jull

    2011-01-01

    The purpose of this article is to explore and highlight the particular innovation characteristics and modes of the chinese game industry from a networking perspective......The purpose of this article is to explore and highlight the particular innovation characteristics and modes of the chinese game industry from a networking perspective...

  2. Mapping, Awareness, And Virtualization Network Administrator Training Tool Virtualization Module

    Science.gov (United States)

    2016-03-01

    AND VIRTUALIZATION NETWORK ADMINISTRATOR TRAINING TOOL VIRTUALIZATION MODULE by Erik W. Berndt March 2016 Thesis Advisor: John Gibson...REPORT TYPE AND DATES COVERED Master’s thesis 4. TITLE AND SUBTITLE MAPPING, AWARENESS, AND VIRTUALIZATION NETWORK ADMINISTRATOR TRAINING TOOL... VIRTUALIZATION MODULE 5. FUNDING NUMBERS 6. AUTHOR(S) Erik W. Berndt 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) Naval Postgraduate School

  3. Elettronika Virtual Network Management

    OpenAIRE

    Marco Fiore; Giuseppe Modugnio; Doru Ursutiu; Alexandra Teodor; Atilla Valadi

    2009-01-01

    This article introduces a simple and efficient implementation of a remote control system for the telecommunication networks. The paper deals with the automatization of transmission sites, the unattended monitoring and the ease of management of those. For the hardware’s remote control we introduce a user friendly software interface between the user and the stations.

  4. A Study of the Impact of Virtualization on the Computer Networks

    OpenAIRE

    Timalsena, Pratik

    2013-01-01

    Virtualization is an imminent sector of the Information and Technology in the peresent world. It is advancing and being popuraly implemented world wide. Computer network is not isolated from the global impact of the virtualization. The virtualization is being deployed on the computer networks in a great extent. In general, virtualization is an inevitable tool for computer networks. This report presents a surfacial idea about the impact of the virtualization on the computer network. The report...

  5. Virtual Lab for Wireless Sensor Networks

    Directory of Open Access Journals (Sweden)

    PICOVICI, D.

    2008-06-01

    Full Text Available This article details an experimental system developed to enhance the education and research in the area of wireless networks technologies. The system referred, as Virtual Lab (VL is primarily targeting first time users or users with limited experience in programming and using wireless sensor networks. The VL enables a set of predefined sensor networks to be remotely accessible and controlled for constructive and time-efficient experimentation. In order to facilitate the user's wireless sensor applications, the VL is using three main components: a a Virtual Lab Motes (VLM, representing the wireless sensor, b a Virtual Lab Client (VLC, representing the user's tool to interact with the VLM and c a Virtual Lab Server (VLS representing the software link between the VLM and VLC. The concept has been proven using the moteiv produced Tmote Sky modules. Initial experimental use clearly demonstrates that the VL approach reduces dramatically the learning curve involved in programming and using the associated wireless sensor nodes. In addition the VL allows the user's focus to be directed towards the experiment and not towards the software programming challenges.

  6. Cognitive virtual network operator games

    CERN Document Server

    Duan, Lingjie; Shou, Biying

    2014-01-01

    This SpringerBrief provides an overview of cognitive mobile virtual network operator's (C-MVNO) decisions under investment flexibility, supply uncertainty, and market competition in cognitive radio networks. This is a new research area at the nexus of cognitive radio engineering and microeconomics. The authors focus on an operator's joint spectrum investment and service pricing decisions. The readers will learn how to tradeoff the two flexible investment choices (dynamic spectrum leasing and spectrum sensing) under supply uncertainty. Furthermore, if there is more than one operator, we present

  7. Virtualized Network Control. Final Report

    Energy Technology Data Exchange (ETDEWEB)

    Ghani, Nasir [Univ. of New Mexico, Albuquerque, NM (United States)

    2013-02-01

    This document is the final report for the Virtualized Network Control (VNC) project, which was funded by the United States Department of Energy (DOE) Office of Science. This project was also informally referred to as Advanced Resource Computation for Hybrid Service and TOpology NEtworks (ARCHSTONE). This report provides a summary of the project's activities, tasks, deliverable, and accomplishments. It also provides a summary of the documents, software, and presentations generated as part of this projects activities. Namely, the Appendix contains an archive of the deliverables, documents, and presentations generated a part of this project.

  8. Virtual optical network mapping and core allocation in elastic optical networks using multi-core fibers

    Science.gov (United States)

    Xuan, Hejun; Wang, Yuping; Xu, Zhanqi; Hao, Shanshan; Wang, Xiaoli

    2017-11-01

    Virtualization technology can greatly improve the efficiency of the networks by allowing the virtual optical networks to share the resources of the physical networks. However, it will face some challenges, such as finding the efficient strategies for virtual nodes mapping, virtual links mapping and spectrum assignment. It is even more complex and challenging when the physical elastic optical networks using multi-core fibers. To tackle these challenges, we establish a constrained optimization model to determine the optimal schemes of optical network mapping, core allocation and spectrum assignment. To solve the model efficiently, tailor-made encoding scheme, crossover and mutation operators are designed. Based on these, an efficient genetic algorithm is proposed to obtain the optimal schemes of the virtual nodes mapping, virtual links mapping, core allocation. The simulation experiments are conducted on three widely used networks, and the experimental results show the effectiveness of the proposed model and algorithm.

  9. Virtual Education: Guidelines for Using Games Technology

    Science.gov (United States)

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online virtual environments. This technology has been used to generate a range of interactive Virtual Reality (VR) learning environments across a spectrum of…

  10. Cloud and virtual data storage networking

    CERN Document Server

    Schulz, Greg

    2011-01-01

    The amount of data being generated, processed, and stored has reached unprecedented levels. Even during the recent economic crisis, there has been no slow down or information recession. Instead, the need to process, move, and store data has only increased. Consequently, IT organizations are looking to do more with what they have while supporting growth along with new services without compromising on cost and service delivery. Cloud and Virtual Data Storage Networking, by savvy IT industry veteran Greg Schulz, looks at converging IT resources and management technologies for facilitating efficie

  11. A Multidomain Survivable Virtual Network Mapping Algorithm

    Directory of Open Access Journals (Sweden)

    Xiancui Xiao

    2017-01-01

    Full Text Available Although the existing networks are more often deployed in the multidomain environment, most of existing researches focus on single-domain networks and there are no appropriate solutions for the multidomain virtual network mapping problem. In fact, most studies assume that the underlying network can operate without any interruption. However, physical networks cannot ensure the normal provision of network services for external reasons and traditional single-domain networks have difficulties to meet user needs, especially for the high security requirements of the network transmission. In order to solve the above problems, this paper proposes a survivable virtual network mapping algorithm (IntD-GRC-SVNE that implements multidomain mapping in network virtualization. IntD-GRC-SVNE maps the virtual communication networks onto different domain networks and provides backup resources for virtual links which improve the survivability of the special networks. Simulation results show that IntD-GRC-SVNE can not only improve the survivability of multidomain communications network but also render the network load more balanced and greatly improve the network acceptance rate due to employment of GRC (global resource capacity.

  12. Scalable Virtual Network Mapping Algorithm for Internet-Scale Networks

    Science.gov (United States)

    Yang, Qiang; Wu, Chunming; Zhang, Min

    The proper allocation of network resources from a common physical substrate to a set of virtual networks (VNs) is one of the key technical challenges of network virtualization. While a variety of state-of-the-art algorithms have been proposed in an attempt to address this issue from different facets, the challenge still remains in the context of large-scale networks as the existing solutions mainly perform in a centralized manner which requires maintaining the overall and up-to-date information of the underlying substrate network. This implies the restricted scalability and computational efficiency when the network scale becomes large. This paper tackles the virtual network mapping problem and proposes a novel hierarchical algorithm in conjunction with a substrate network decomposition approach. By appropriately transforming the underlying substrate network into a collection of sub-networks, the hierarchical virtual network mapping algorithm can be carried out through a global virtual network mapping algorithm (GVNMA) and a local virtual network mapping algorithm (LVNMA) operated in the network central server and within individual sub-networks respectively with their cooperation and coordination as necessary. The proposed algorithm is assessed against the centralized approaches through a set of numerical simulation experiments for a range of network scenarios. The results show that the proposed hierarchical approach can be about 5-20 times faster for VN mapping tasks than conventional centralized approaches with acceptable communication overhead between GVNCA and LVNCA for all examined networks, whilst performs almost as well as the centralized solutions.

  13. Introduction of Virtualization Technology to Multi-Process Model Checking

    Science.gov (United States)

    Leungwattanakit, Watcharin; Artho, Cyrille; Hagiya, Masami; Tanabe, Yoshinori; Yamamoto, Mitsuharu

    2009-01-01

    Model checkers find failures in software by exploring every possible execution schedule. Java PathFinder (JPF), a Java model checker, has been extended recently to cover networked applications by caching data transferred in a communication channel. A target process is executed by JPF, whereas its peer process runs on a regular virtual machine outside. However, non-deterministic target programs may produce different output data in each schedule, causing the cache to restart the peer process to handle the different set of data. Virtualization tools could help us restore previous states of peers, eliminating peer restart. This paper proposes the application of virtualization technology to networked model checking, concentrating on JPF.

  14. A Hybrid Reliable Heuristic Mapping Method Based on Survivable Virtual Networks for Network Virtualization

    Directory of Open Access Journals (Sweden)

    Qiang Zhu

    2015-01-01

    Full Text Available The reliable mapping of virtual networks is one of the hot issues in network virtualization researches. Unlike the traditional protection mechanisms based on redundancy and recovery mechanisms, we take the solution of the survivable virtual topology routing problem for reference to ensure that the rest of the mapped virtual networks keeps connected under a single node failure condition in the substrate network, which guarantees the completeness of the virtual network and continuity of services. In order to reduce the cost of the substrate network, a hybrid reliable heuristic mapping method based on survivable virtual networks (Hybrid-RHM-SVN is proposed. In Hybrid-RHM-SVN, we formulate the reliable mapping problem as an integer linear program. Firstly, we calculate the primary-cut set of the virtual network subgraph where the failed node has been removed. Then, we use the ant colony optimization algorithm to achieve the approximate optimal mapping. The links in primary-cut set should select a substrate path that does not pass through the substrate node corresponding to the virtual node that has been removed first. The simulation results show that the acceptance rate of virtual networks, the average revenue of mapping, and the recovery rate of virtual networks are increased compared with the existing reliable mapping algorithms, respectively.

  15. Energy-aware virtual network embedding in flexi-grid networks.

    Science.gov (United States)

    Lin, Rongping; Luo, Shan; Wang, Haoran; Wang, Sheng

    2017-11-27

    Network virtualization technology has been proposed to allow multiple heterogeneous virtual networks (VNs) to coexist on a shared substrate network, which increases the utilization of the substrate network. Efficiently mapping VNs on the substrate network is a major challenge on account of the VN embedding (VNE) problem. Meanwhile, energy efficiency has been widely considered in the network design in terms of operation expenses and the ecological awareness. In this paper, we aim to solve the energy-aware VNE problem in flexi-grid optical networks. We provide an integer linear programming (ILP) formulation to minimize the electricity cost of each arriving VN request. We also propose a polynomial-time heuristic algorithm where virtual links are embedded sequentially to keep a reasonable acceptance ratio and maintain a low electricity cost. Numerical results show that the heuristic algorithm performs closely to the ILP for a small size network, and we also demonstrate its applicability to larger networks.

  16. VNEC - A Virtual Network Experiment Controller

    Science.gov (United States)

    Gagnon, François; Dej, Tomas; Esfandiari, Babak

    This paper presents VNEC, a tool to specify and execute network experiments in a virtual environment. The user first formulates the network topology and then provides the tasks that should be performed by the computers together with their execution. Next, VNEC initializes the environment by powering up and configuring the virtual machines to match the desired network topology. Finally, commands are dispatched to the right virtual machines in the specified order. VNEC provides an environment for several types of research experiments such as virus propagation patterns and reactions of different targets against a given attack.

  17. Energy Efficient Network Function Virtualization in 5G Networks

    OpenAIRE

    Al-Quzweeni, AN; El-Gorashi, TEH; Nonde, L; Elmirghani, JMH

    2015-01-01

    A Number of merits could be brought by network function virtualization (NFV) such as scalability, on demand allocation of resources, and the efficient utilization of network resources. In this paper, we introduce a framework for designing an energy efficient architecture for 5G mobile network function virtualization. In the proposed architecture, the main functionalities of the mobile core network which include the packet gateway (P-GW), serving gateway (S-GW), mobility management entity (MME...

  18. Massivizing Networked Virtual Environments on Clouds

    NARCIS (Netherlands)

    Shen, S.

    2015-01-01

    Networked Virtual Environments (NVEs) are virtual environments where physically distributed, Internet-connected users can interact and socialize with others. The most popular NVEs are online games, which have hundreds of millions of users and a global market of tens of billions Euros per year.

  19. A First Step Towards Network Security Virtualization: From Concept to Prototype

    Science.gov (United States)

    2015-10-01

    installed (fixed-location) security devices and leverage software-defined networking ( SDN ) technology to virtualize network security functions. At its core...network device. Some recent technologies suggest a method to control network flows dynamically at a network device, e.g., Software-Defined Networking ( SDN ...Software- Defined Networking ( SDN ) technology and its most popular realization, OpenFlow [17], [24]. More specifically, we will use SDN /OpenFlow to

  20. Service entity network virtualization architecture and model

    Science.gov (United States)

    Jin, Xue-Guang; Shou, Guo-Chu; Hu, Yi-Hong; Guo, Zhi-Gang

    2017-07-01

    Communication network can be treated as a complex network carrying a variety of services and service can be treated as a network composed of functional entities. There are growing interests in multiplex service entities where individual entity and link can be used for different services simultaneously. Entities and their relationships constitute a service entity network. In this paper, we introduced a service entity network virtualization architecture including service entity network hierarchical model, service entity network model, service implementation and deployment of service entity networks. Service entity network oriented multiplex planning model were also studied and many of these multiplex models were characterized by a significant multiplex of the links or entities in different service entity network. Service entity networks were mapped onto shared physical resources by dynamic resource allocation controller. The efficiency of the proposed architecture was illustrated in a simulation environment that allows for comparative performance evaluation. The results show that, compared to traditional networking architecture, this architecture has a better performance.

  1. Microwork and Virtual Production Networks in Sub-Saharan Africa ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    As use of the Internet and mobile technologies in the developing world continues to grow at a high rate, there is potential to provide real income opportunities to ... More specifically, the research team will: -examine how virtual production networks in Africa and Asia are structured; -assess their positive and negative effects ...

  2. How to Create a Low-Cost Virtual Reality Network.

    Science.gov (United States)

    Moore, Noel

    1993-01-01

    Describes a project which developed a shared electronic environment of virtual reality using satellite telecommunications technologies to create desktop multimedia networking. The origins of the concept of shared electronic space are explained, and the importance for human communication of sharing both audio and visual space simultaneously is…

  3. VIRTUALIZATION TECHNICAL THINKING WITHIN THE INFORMATION TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    Robert Lis

    2014-11-01

    Full Text Available The article presents the possibilities of virtualization technical thinking within the information technology. This question expresses the need for virtualization of existing information systems to improve the conduct of business by the company. In resulting virtualization of the technical-computer thought on against existing needs of the functioning of 16-bit systems in 64-bit systems. Enables cost-effective use of excess capacity existing computing resources.

  4. Technologies for Home Networking

    DEFF Research Database (Denmark)

    A broad overview of the home networking field, ranging from wireless technologies to practical applications. In the future, it is expected that private networks (e.g. home networks) will become part of the global network ecosystem, participating in sharing their own content, running IP...

  5. Optimization Models for Flexible and Adaptive SDN Network Virtualization Layers

    OpenAIRE

    Zerwas, Johannes; Blenk, Andreas; Kellerer, Wolfgang

    2016-01-01

    Network hypervisors provide the network virtualization layer for Software Defined Networking (SDN). They enable virtual network (VN) tenants to bring their SDN controllers to program their logical networks individually according to their demands. In order to make use of the high flexibility of virtual SDN networks and to provide high performance, the deployment of the virtualization layer needs to adapt to changing VN demands. This paper initializes the study of the optimization of dynamic SD...

  6. Virtualization Technology for Optimizing Server Resource Usage

    OpenAIRE

    Ali, Edwar; Sudyana, Didik

    2014-01-01

    Data and information needs for large organizations rely heavily on information technology infrastructure support. One of the necessary supporting components is the availability of a sufficient number of servers to increase data center. The huge costs required to increase the number of server units. Virtualization technology can be the perfect solution to resolve these problems. However, due to the high cost of a license, causing an open source-based virtualization used as the main option, nam...

  7. Virtualized Network Function Orchestration System and Experimental Network Based QR Recognition for a 5G Mobile Access Network

    Directory of Open Access Journals (Sweden)

    Misun Ahn

    2017-12-01

    Full Text Available This paper proposes a virtualized network function orchestration system based on Network Function Virtualization (NFV, one of the main technologies in 5G mobile networks. This system should provide connectivity between network devices and be able to create flexible network function and distribution. This system focuses more on access networks. By experimenting with various scenarios of user service established and activated in a network, we examine whether rapid adoption of new service is possible and whether network resources can be managed efficiently. The proposed method is based on Bluetooth transfer technology and mesh networking to provide automatic connections between network machines and on a Docker flat form, which is a container virtualization technology for setting and managing key functions. Additionally, the system includes a clustering and recovery measure regarding network function based on the Docker platform. We will briefly introduce the QR code perceived service as a user service to examine the proposal and based on this given service, we evaluate the function of the proposal and present analysis. Through the proposed approach, container relocation has been implemented according to a network device’s CPU usage and we confirm successful service through function evaluation on a real test bed. We estimate QR code recognition speed as the amount of network equipment is gradually increased, improving user service and confirm that the speed of recognition is increased as the assigned number of network devices is increased by the user service.

  8. Server virtualization management of corporate network with hyper-v

    OpenAIRE

    Kovalenko, Taras

    2012-01-01

    On a paper main tasks and problems of server virtualization are considerate. Practical value of virtualization in a corporate network, advantages and disadvantages of application of server virtualization are also considerate.

  9. Towards full network virtualization in horizontal IaaS federation: security issues

    National Research Council Canada - National Science Library

    Nimkar, Anant V; Ghosh, Soumya K

    2013-01-01

    .... virtual machines, virtual switches, and virtual routers) and virtual links. Today’s datacenters for cloud computing do not supply full network virtualization in terms of user-level network management and user-agreed network topology...

  10. A Service-Oriented Approach for Dynamic Chaining of Virtual Network Functions over Multi-Provider Software-Defined Networks

    Directory of Open Access Journals (Sweden)

    Barbara Martini

    2016-06-01

    Full Text Available Emerging technologies such as Software-Defined Networks (SDN and Network Function Virtualization (NFV promise to address cost reduction and flexibility in network operation while enabling innovative network service delivery models. However, operational network service delivery solutions still need to be developed that actually exploit these technologies, especially at the multi-provider level. Indeed, the implementation of network functions as software running over a virtualized infrastructure and provisioned on a service basis let one envisage an ecosystem of network services that are dynamically and flexibly assembled by orchestrating Virtual Network Functions even across different provider domains, thereby coping with changeable user and service requirements and context conditions. In this paper we propose an approach that adopts Service-Oriented Architecture (SOA technology-agnostic architectural guidelines in the design of a solution for orchestrating and dynamically chaining Virtual Network Functions. We discuss how SOA, NFV, and SDN may complement each other in realizing dynamic network function chaining through service composition specification, service selection, service delivery, and placement tasks. Then, we describe the architecture of a SOA-inspired NFV orchestrator, which leverages SDN-based network control capabilities to address an effective delivery of elastic chains of Virtual Network Functions. Preliminary results of prototype implementation and testing activities are also presented. The benefits for Network Service Providers are also described that derive from the adaptive network service provisioning in a multi-provider environment through the orchestration of computing and networking services to provide end users with an enhanced service experience.

  11. Virtually Nursing: Emerging Technologies in Nursing Education.

    Science.gov (United States)

    Foronda, Cynthia L; Alfes, Celeste M; Dev, Parvati; Kleinheksel, A J; Nelson, Douglas A; OʼDonnell, John M; Samosky, Joseph T

    Augmented reality and virtual simulation technologies in nursing education are burgeoning. Preliminary evidence suggests that these innovative pedagogical approaches are effective. The aim of this article is to present 6 newly emerged products and systems that may improve nursing education. Technologies may present opportunities to improve teaching efforts, better engage students, and transform nursing education.

  12. The production route selection algorithm in virtual manufacturing networks

    Science.gov (United States)

    Krenczyk, D.; Skolud, B.; Olender, M.

    2017-08-01

    The increasing requirements and competition in the global market are challenges for the companies profitability in production and supply chain management. This situation became the basis for construction of virtual organizations, which are created in response to temporary needs. The problem of the production flow planning in virtual manufacturing networks is considered. In the paper the algorithm of the production route selection from the set of admissible routes, which meets the technology and resource requirements and in the context of the criterion of minimum cost is proposed.

  13. Virtual reality concepts and technologies

    CERN Document Server

    Fuchs, Philippe

    2011-01-01

    A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providin

  14. Neural network technologies

    Science.gov (United States)

    Villarreal, James A.

    1991-01-01

    A whole new arena of computer technologies is now beginning to form. Still in its infancy, neural network technology is a biologically inspired methodology which draws on nature's own cognitive processes. The Software Technology Branch has provided a software tool, Neural Execution and Training System (NETS), to industry, government, and academia to facilitate and expedite the use of this technology. NETS is written in the C programming language and can be executed on a variety of machines. Once a network has been debugged, NETS can produce a C source code which implements the network. This code can then be incorporated into other software systems. Described here are various software projects currently under development with NETS and the anticipated future enhancements to NETS and the technology.

  15. Evaluation of different SAN Technologies for virtual machine hosting

    OpenAIRE

    Lunden, Christian

    2009-01-01

    Master i nettverks- og systemadministrasjon This thesis covers a problem which companies faces every day: Finding a Storage Area Network(SAN) solution that tackles the rising demands from users and their software and when working with virtualization environments. In this paper it will be showed a way to investigate and identify, from a selection of SAN technologies, which is the most efficient and optimal based on scenarios that fits real life experiences. The approach taken wa...

  16. Network virtualization as enabler for cloud networking

    OpenAIRE

    Turull, Daniel

    2016-01-01

    The Internet has exponentially grown and now it is part of our everyday life. Internet services and applications rely on back-end servers that are deployed on local servers and data centers. With the growing use of data centers and cloud computing, the locations of these servers have been externalized and centralized, taking advantage of economies of scale. However, some applications need to define complex network topologies and require more than simple connectivity to the remote sites. Ther...

  17. Virtual Networking Performance in OpenStack Platform for Network Function Virtualization

    Directory of Open Access Journals (Sweden)

    Franco Callegati

    2016-01-01

    Full Text Available The emerging Network Function Virtualization (NFV paradigm, coupled with the highly flexible and programmatic control of network devices offered by Software Defined Networking solutions, enables unprecedented levels of network virtualization that will definitely change the shape of future network architectures, where legacy telco central offices will be replaced by cloud data centers located at the edge. On the one hand, this software-centric evolution of telecommunications will allow network operators to take advantage of the increased flexibility and reduced deployment costs typical of cloud computing. On the other hand, it will pose a number of challenges in terms of virtual network performance and customer isolation. This paper intends to provide some insights on how an open-source cloud computing platform such as OpenStack implements multitenant network virtualization and how it can be used to deploy NFV, focusing in particular on packet forwarding performance issues. To this purpose, a set of experiments is presented that refer to a number of scenarios inspired by the cloud computing and NFV paradigms, considering both single tenant and multitenant scenarios. From the results of the evaluation it is possible to highlight potentials and limitations of running NFV on OpenStack.

  18. Optoelectronics technologies for Virtual Reality systems

    Science.gov (United States)

    Piszczek, Marek; Maciejewski, Marcin; Pomianek, Mateusz; Szustakowski, Mieczysław

    2017-08-01

    Solutions in the field of virtual reality are very strongly associated with optoelectronic technologies. This applies to both process design and operation of VR applications. Technologies such as 360 cameras and 3D scanners significantly improve the design work. What is more, HMD displays with high field of view or optoelectronic Motion Capture systems and 3D cameras guarantee an extraordinary experience in immersive VR applications. This article reviews selected technologies from the perspective of their use in a broadly defined process of creating and implementing solutions for virtual reality. There is also the ability to create, modify and adapt new approaches that show team own work (SteamVR tracker). Most of the introduced examples are effectively used by authors to create different VR applications. The use of optoelectronic technology in virtual reality is presented in terms of design and operation of the system as well as referring to specific applications. Designers and users of VR systems should take a close look on new optoelectronics solutions, as they can significantly contribute to increased work efficiency and offer completely new opportunities for virtual world reception.

  19. Future networks and technologies supporting innovative communications

    DEFF Research Database (Denmark)

    Prasad, Ramjee

    2012-01-01

    and applications. This paper focuses on the technological aspects of ubiquitous networking and communication technologies, including challenges related to green communications, and security, privacy and trust. The paper proposes a novel concept for a Wireless Innovative System for Dynamically Operating Mega......-communications (WISDOM) that combines the aspects of personal- and cognitive radio- networks to let seamlessly bridge the virtual and physical worlds offering a constant level of all-senses, context-based, rich communication experience over fixed and wireless networks for the end users while realizing a new generation...

  20. Wearable Virtual White Cane Network for navigating people with visual impairment.

    Science.gov (United States)

    Gao, Yabiao; Chandrawanshi, Rahul; Nau, Amy C; Tse, Zion Tsz Ho

    2015-09-01

    Navigating the world with visual impairments presents inconveniences and safety concerns. Although a traditional white cane is the most commonly used mobility aid due to its low cost and acceptable functionality, electronic traveling aids can provide more functionality as well as additional benefits. The Wearable Virtual Cane Network is an electronic traveling aid that utilizes ultrasound sonar technology to scan the surrounding environment for spatial information. The Wearable Virtual Cane Network is composed of four sensing nodes: one on each of the user's wrists, one on the waist, and one on the ankle. The Wearable Virtual Cane Network employs vibration and sound to communicate object proximity to the user. While conventional navigation devices are typically hand-held and bulky, the hands-free design of our prototype allows the user to perform other tasks while using the Wearable Virtual Cane Network. When the Wearable Virtual Cane Network prototype was tested for distance resolution and range detection limits at various displacements and compared with a traditional white cane, all participants performed significantly above the control bar (p Wearable Virtual Cane Network rather than the white cane. The obstacle course experiment also shows that the use of the white cane in combination with the Wearable Virtual Cane Network can significantly improve navigation over using either the white cane or the Wearable Virtual Cane Network alone (p < 0.05, paired t-test). © IMechE 2015.

  1. Virtual Network Computing Testbed for Cybersecurity Research

    Science.gov (United States)

    2015-08-17

    Standard Form 298 (Rev 8/98) Prescribed by ANSI Std. Z39.18 212-346-1012 W911NF-12-1-0393 61504-CS-RIP.2 Final Report a. REPORT 14. ABSTRACT 16...Technology, 2007. [8] Pullen, J. M., 2000. The network workbench : network simulation software for academic investigation of Internet concepts. Comput

  2. A nested virtualization tool for information technology practical education.

    Science.gov (United States)

    Pérez, Carlos; Orduña, Juan M; Soriano, Francisco R

    2016-01-01

    A common problem of some information technology courses is the difficulty of providing practical exercises. Although different approaches have been followed to solve this problem, it is still an open issue, specially in security and computer network courses. This paper proposes NETinVM, a tool based on nested virtualization that includes a fully functional lab, comprising several computers and networks, in a single virtual machine. It also analyzes and evaluates how it has been used in different teaching environments. The results show that this tool makes it possible to perform demos, labs and practical exercises, greatly appreciated by the students, that would otherwise be unfeasible. Also, its portability allows to reproduce classroom activities, as well as the students' autonomous work.

  3. Migrating to virtual technology with VAC

    Science.gov (United States)

    Jones, S. H.; Fay, R.; Bland, J.

    2017-10-01

    Traditional T2 grid sites still process large amounts of data flowing from the LHC and elsewhere. More flexible technologies, such as virtualisation and containerisation, are rapidly changing the landscape, but the right migration paths to these sunlit uplands are not well defined yet. We examine a recently developed migration route to virtual technology that is currently available to sites called VAC. We installed and tested VAC on a production class cluster and we ran it with a set of VOs for a period of months. We report our findings and conclude that VAC is suitable for large scale deployment.

  4. A Survey of Middleware for Sensor and Network Virtualization

    Directory of Open Access Journals (Sweden)

    Zubair Khalid

    2014-12-01

    Full Text Available Wireless Sensor Network (WSN is leading to a new paradigm of Internet of Everything (IoE. WSNs have a wide range of applications but are usually deployed in a particular application. However, the future of WSNs lies in the aggregation and allocation of resources, serving diverse applications. WSN virtualization by the middleware is an emerging concept that enables aggregation of multiple independent heterogeneous devices, networks, radios and software platforms; and enhancing application development. WSN virtualization, middleware can further be categorized into sensor virtualization and network virtualization. Middleware for WSN virtualization poses several challenges like efficient decoupling of networks, devices and software. In this paper efforts have been put forward to bring an overview of the previous and current middleware designs for WSN virtualization, the design goals, software architectures, abstracted services, testbeds and programming techniques. Furthermore, the paper also presents the proposed model, challenges and future opportunities for further research in the middleware designs for WSN virtualization.

  5. A survey of middleware for sensor and network virtualization.

    Science.gov (United States)

    Khalid, Zubair; Fisal, Norsheila; Rozaini, Mohd

    2014-12-12

    Wireless Sensor Network (WSN) is leading to a new paradigm of Internet of Everything (IoE). WSNs have a wide range of applications but are usually deployed in a particular application. However, the future of WSNs lies in the aggregation and allocation of resources, serving diverse applications. WSN virtualization by the middleware is an emerging concept that enables aggregation of multiple independent heterogeneous devices, networks, radios and software platforms; and enhancing application development. WSN virtualization, middleware can further be categorized into sensor virtualization and network virtualization. Middleware for WSN virtualization poses several challenges like efficient decoupling of networks, devices and software. In this paper efforts have been put forward to bring an overview of the previous and current middleware designs for WSN virtualization, the design goals, software architectures, abstracted services, testbeds and programming techniques. Furthermore, the paper also presents the proposed model, challenges and future opportunities for further research in the middleware designs for WSN virtualization.

  6. A Virtual Education: Guidelines for Using Games Technology

    Science.gov (United States)

    Schofield, Damian

    2014-01-01

    Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…

  7. Evolutionary epistemology and dynamical virtual learning networks.

    Science.gov (United States)

    Giani, Umberto

    2004-01-01

    This paper is an attempt to define the main features of a new educational model aimed at satisfying the needs of a rapidly changing society. The evolutionary epistemology paradigm of culture diffusion in human groups could be the conceptual ground for the development of this model. Multidimensionality, multi-disciplinarity, complexity, connectivity, critical thinking, creative thinking, constructivism, flexible learning, contextual learning, are the dimensions that should characterize distance learning models aimed at increasing the epistemological variability of learning communities. Two multimedia educational software, Dynamic Knowledge Networks (DKN) and Dynamic Virtual Learning Networks (DVLN) are described. These two complementary tools instantiate these dimensions, and were tested in almost 150 online courses. Even if the examples are framed in the medical context, the analysis of the shortcomings of the traditional educational systems and the proposed solutions can be applied to the vast majority of the educational contexts.

  8. Social Networking Technologies

    Science.gov (United States)

    2015-01-01

    amount of information, new platforms are created to facilitate and capitalize on it. Social networking technologies have been celebrated for their...some of the privacy we would otherwise have. Further Reading: Reinecke, Leonard; Trepete, Sabine. Privacy Online: Perspectives on Privacy and Self ... Disclosure in the Social Web. New York, NY: Springer Publishing Company, 2011. Silverman, Jacob. Terms of Service: Social Media and the Price of

  9. Virtual networks pluralistic approach for the next generation of Internet

    CERN Document Server

    Duarte, Otto Carlos M B

    2013-01-01

    The first chapter of this title concerns virtualization techniques that allow sharing computational resources basically, slicing a real computational environment into virtual computational environments that are isolated from one another.The Xen and OpenFlow virtualization platforms are then presented in Chapter 2 and a performance analysis of both is provided. This chapter also defines the primitives that the network virtualization infrastructure must provide for allowing the piloting plane to manage virtual network elements.Following this, interfaces for system management of the two platform

  10. APPLICATION OF VIRTUAL SOCIAL NETWORKS FOR PURPOSES OF GENERAL SECONDARY EDUCATION

    Directory of Open Access Journals (Sweden)

    A. Iatsyshyn

    2014-06-01

    Full Text Available The rapid development of information technology, which happens all the time, helps to activate the process of virtualization world education and calls for the revision and introduction of modern methods and tools in the educational process. In the information society becomes wider network of social services and as a result of the spread of virtual education, training and social networks that bring people together around common interests or values to form a particular social group users by meeting their needs. Virtual social networks are a powerful tool to maintain communication of millions of people on the Internet, as some social communities already have hundreds of millions of registered users. Believe that consideration of the possibilities of virtual social networks in the coming years is relevant, because it opens prospects for using them for training purposes in its entirety. In the article the services offered by virtual social networks are considered; the possibilities of using of these services as the tools of educational process organization are defined; the positive and negative features of virtual social networks are outlined; the opportunities and ways of using of virtual social networks in purposes of secondary education are analyzed.

  11. Virtualized cognitive network architecture for 5G cellular networks

    KAUST Repository

    Elsawy, Hesham

    2015-07-17

    Cellular networks have preserved an application agnostic and base station (BS) centric architecture1 for decades. Network functionalities (e.g. user association) are decided and performed regardless of the underlying application (e.g. automation, tactile Internet, online gaming, multimedia). Such an ossified architecture imposes several hurdles against achieving the ambitious metrics of next generation cellular systems. This article first highlights the features and drawbacks of such architectural ossification. Then the article proposes a virtualized and cognitive network architecture, wherein network functionalities are implemented via software instances in the cloud, and the underlying architecture can adapt to the application of interest as well as to changes in channels and traffic conditions. The adaptation is done in terms of the network topology by manipulating connectivities and steering traffic via different paths, so as to attain the applications\\' requirements and network design objectives. The article presents cognitive strategies to implement some of the classical network functionalities, along with their related implementation challenges. The article further presents a case study illustrating the performance improvement of the proposed architecture as compared to conventional cellular networks, both in terms of outage probability and handover rate.

  12. Teaching Network Security in a Virtual Learning Environment

    Science.gov (United States)

    Bergstrom, Laura; Grahn, Kaj J.; Karlstrom, Krister; Pulkkis, Goran; Astrom, Peik

    2004-01-01

    This article presents a virtual course with the topic network security. The course has been produced by Arcada Polytechnic as a part of the production team Computer Networks, Telecommunication and Telecommunication Systems in the Finnish Virtual Polytechnic. The article begins with an introduction to the evolution of the information security…

  13. Cloudified Mobility and Bandwidth Prediction in Virtualized LTE Networks

    NARCIS (Netherlands)

    Zhao, Zongliang; Karimzadeh Motallebi Azar, Morteza; Braun, Torsten; Pras, Aiko; van den Berg, Hans Leo

    2017-01-01

    Network Function Virtualization involves implementing network functions (e.g., virtualized LTE component) in software that can run on a range of industry standard server hardware, and can be migrated or instantiated on demand. A prediction service hosted on cloud infrastructures enables consumers to

  14. Wireless virtualization

    CERN Document Server

    Wen, Heming; Le-Ngoc, Tho

    2013-01-01

    This SpringerBriefs is an overview of the emerging field of wireless access and mobile network virtualization. It provides a clear and relevant picture of the current virtualization trends in wireless technologies by summarizing and comparing different architectures, techniques and technologies applicable to a future virtualized wireless network infrastructure. The readers are exposed to a short walkthrough of the future Internet initiative and network virtualization technologies in order to understand the potential role of wireless virtualization in the broader context of next-generation ubiq

  15. Virtual Teaming and Collaboration Technology: A Study of Influences on Virtual Project Outcomes

    Science.gov (United States)

    Broils, Gary C.

    2014-01-01

    The purpose of this quantitative correlational study was to explore the relationships between the independent variables, contextual factors for virtual teams and collaboration technology, and the dependent variable, virtual project outcomes. The problem leading to the need for the study is a lower success rate for virtual projects compared to…

  16. Optimal Configuration of Virtual Links for Avionics Network Systems

    Directory of Open Access Journals (Sweden)

    Dongha An

    2015-01-01

    Full Text Available As the bandwidth and scalability constraints become important design concerns in airborne networks, a new technology, called Avionics Full Duplex Switched Ethernet (AFDX, has been introduced and standardized as a part 7 in ARNIC 664. However, since previous research interests for AFDX are mainly bounded for analyzing the response time where flows information is given, configuration problem for both Maximum Transmission Unit (MTU and Bandwidth Allocation Gap (BAG over virtual links in AFDX networks has not been addressed yet even though it has great impact on required bandwidth. Thus, in this paper, we present two configuration approaches to set MTU and BAG values on virtual links efficiently while meeting the requirement of AFDX. The first is to search available feasible configuration (MTU, BAG pairs to satisfy application requirements as well as AFDX switch constraints, and the second is to get an optimal pair to minimize required bandwidth through well-known branch-and-bound algorithm. We analyze the complexity of the proposed algorithm and then evaluate the proposed algorithm by simulation. Finally, we prove that the proposed schemes are superior to general approach in the aspects of speed and required bandwidth in AFDX networks.

  17. Propagation of crises in the virtual water trade network

    Science.gov (United States)

    Tamea, Stefania; Laio, Francesco; Ridolfi, Luca

    2015-04-01

    The international trade of agricultural goods is associated to the displacement of the water used to produce such goods and embedded in trade as a factor of production. Water virtually exchanged from producing to consuming countries, named virtual water, defines flows across an international network of 'virtual water trade' which enable the assessment of environmental forcings and implications of trade, such as global water savings or country dependencies on foreign water resources. Given the recent expansion of commodity (and virtual water) trade, in both displaced volumes and network structure, concerns have been raised about the exposure to crises of individuals and societies. In fact, if one country had to markedly decrease its export following a socio-economical or environmental crisis, such as a war or a drought, many -if not all- countries would be affected due to a cascade effect within the trade network. The present contribution proposes a mechanistic model describing the propagation of a local crisis into the virtual water trade network, accounting for the network structure and the virtual water balance of all countries. The model, built on data-based assumptions, is tested on the real case study of the Argentinean crisis in 2008-09, when the internal agricultural production (measured as virtual water volume) decreased by 26% and the virtual water export of Argentina dropped accordingly. Crisis propagation and effects on the virtual water trade are correctly captured, showing the way forward to investigations of crises impact and country vulnerability based on the results of the model proposed.

  18. Topological Embedding Feature Based Resource Allocation in Network Virtualization

    Directory of Open Access Journals (Sweden)

    Hongyan Cui

    2014-01-01

    Full Text Available Virtualization provides a powerful way to run multiple virtual networks on a shared substrate network, which needs accurate and efficient mathematical models. Virtual network embedding is a challenge in network virtualization. In this paper, considering the degree of convergence when mapping a virtual network onto substrate network, we propose a new embedding algorithm based on topology mapping convergence-degree. Convergence-degree means the adjacent degree of virtual network’s nodes when they are mapped onto a substrate network. The contributions of our method are as below. Firstly, we map virtual nodes onto the substrate nodes with the maximum convergence-degree. The simulation results show that our proposed algorithm largely enhances the network utilization efficiency and decreases the complexity of the embedding problem. Secondly, we define the load balance rate to reflect the load balance of substrate links. The simulation results show our proposed algorithm achieves better load balance. Finally, based on the feature of star topology, we further improve our embedding algorithm and make it suitable for application in the star topology. The test result shows it gets better performance than previous works.

  19. Structure and relationships within global manufacturing virtual networks

    Directory of Open Access Journals (Sweden)

    José Ramón Vilana

    2009-04-01

    Full Text Available Global Manufacturing Virtual Networks (GMVNs are dynamically changing organizations formed by Original Equipment Manufacturers (OEMs, Contract Manufacturers (CMs, turn-key and component suppliers, R+D centres and distributors. These networks establish a new type of vertical and horizontal relations between independent companies or even competitors where it is not needed to maintain internal manufacturing resources but to manage and share the network resources. The fluid relations that exist within the GMVNs allow them a very permeable organization easy to connect and disconnect from one to each other as well as to choose a set of partners with specific attributes. The result is a highly flexible system characterized by low barriers to entry and exit, geographic flexibility, low costs, rapid technological diffusion, high diversification through contract manufacturers and exceptional economies of scale. Anyhow, there are three major drawbacks in the GMVNs that should be considered at the beginning of this type of collaborations: 1 the risk of contract manufacturers to develop their own end-products in competition with their customers; 2 the technology transfer between competitors OEMs through other members of the GMVN and 3 the lose of process expertise by the OEMs the more they outsource manufacturing processes to the network.

  20. Virtual Social Networks Online and Mobile Systems

    Directory of Open Access Journals (Sweden)

    Maytham Safar

    2009-01-01

    Full Text Available Location-based applications are one of the most anticipated new segments of the mobile industry. These new applications are enabled by GPS-equipped phones (e.g., emergency applications, buddy finders, games, location-based advertising, etc.. These services are designed to give consumers instant access to personalized, local content of their immediate location. Some applications couple LBS with notification services, automatically alerting users when they are close to a pre-selected destination. With the advances in the Internet and communications/mobile technology, it became vital to analyze the effect of such technologies on human communications. This work studies how humans can construct social networks as a method for group communications using the available technologies. We constructed and analyzed a friends network using different parameters. The parameters that were calculated to analyze the network are the distribution sequence, characteristic path length, clustering coefficient and centrality measures. In addition, we built a PDA application that implements the concept of LBS using two system modules. In the first module, we have developed an application for entertainment purpose; an application program which enables end users to send their birth year and get their horoscope in return. The second part of the project was, to build an application, which helps people to stay in touch with their friends and family members (Find Friend. It helps users to find which of their buddies are within the same area they are in.

  1. Research on virtual network load balancing based on OpenFlow

    Science.gov (United States)

    Peng, Rong; Ding, Lei

    2017-08-01

    The Network based on OpenFlow technology separate the control module and data forwarding module. Global deployment of load balancing strategy through network view of control plane is fast and of high efficiency. This paper proposes a Weighted Round-Robin Scheduling algorithm for virtual network and a load balancing plan for server load based on OpenFlow. Load of service nodes and load balancing tasks distribution algorithm will be taken into account.

  2. Converged Optical Network and Data Center Virtual Infrastructure Planning

    DEFF Research Database (Denmark)

    Georgakilas, Konstantinos; Tzanakaki, Anna; Anastasopoulos, Markos

    2012-01-01

    This paper presents a detailed study of planning virtual infrastructures (VIs) over a physical infrastructure comprising integrated optical network and data center resources with the aim of enabling sharing of physical resources among several virtual operators and services. Through the planning p...

  3. The Connect Effect Building Strong Personal, Professional, and Virtual Networks

    CERN Document Server

    Dulworth, Michael

    2008-01-01

    Entrepreneur and executive development expert Mike Dulworth's THE CONNECT EFFECT provides readers with a simple framework and practical tools for developing that crucial competitive advantage: a high-quality personal, professional/organizational and virtual network.

  4. Constructing Battery-Aware Virtual Backbones in Wireless Sensor Networks

    Directory of Open Access Journals (Sweden)

    Chi Ma

    2007-05-01

    Full Text Available A critical issue in battery-powered sensor networks is to construct energy efficient virtual backbones for network routing. Recent study in battery technology reveals that batteries tend to discharge more power than needed and reimburse the over-discharged power if they are recovered. In this paper we first provide a mathematical battery model suitable for implementation in sensor networks. We then introduce the concept of battery-aware connected dominating set (BACDS and show that in general the minimum BACDS (MBACDS can achieve longer lifetime than the previous backbone structures. Then we show that finding a MBACDS is NP-hard and give a distributed approximation algorithm to construct the BACDS. The resulting BACDS constructed by our algorithm is at most (8+Δopt size, where Δ is the maximum node degree and opt is the size of an optimal BACDS. Simulation results show that the BACDS can save a significant amount of energy and achieve up to 30% longer network lifetime than previous schemes.

  5. Engineering technology for networks

    Science.gov (United States)

    Paul, Arthur S.; Benjamin, Norman

    1991-01-01

    Space Network (SN) modeling and evaluation are presented. The following tasks are included: Network Modeling (developing measures and metrics for SN, modeling of the Network Control Center (NCC), using knowledge acquired from the NCC to model the SNC, and modeling the SN); and Space Network Resource scheduling.

  6. A Survey of Technologies Supporting Virtual Project Based Learning

    DEFF Research Database (Denmark)

    Dirckinck-Holmfeld, Lone

    2002-01-01

    This paper describes a survey of technologies and to what extent they support virtual project based learning. The paper argues that a survey of learning technologies should be related to concrete learning tasks and processes. Problem oriented project pedagogy (POPP) is discussed, and a framework...... for evaluation is proposed where negotiation of meaning, coordination and resource management are identified as the key concepts in virtual project based learning. Three e-learning systems are selected for the survey, Virtual-U, Lotus Learningspace and Lotus Quickplace, as each system offers different strategies...... for e-learning. The paper concludes that virtual project based learning may benefit from facilities of all these systems....

  7. On the Virtual Cell Transmission in Ultra Dense Networks

    Directory of Open Access Journals (Sweden)

    Xiaopeng Zhu

    2016-10-01

    Full Text Available Ultra dense networks (UDN are identified as one of the key enablers for 5G, since they can provide an ultra high spectral reuse factor exploiting proximal transmissions. By densifying the network infrastructure equipment, it is highly possible that each user will have one or more dedicated serving base station antennas, introducing the user-centric virtual cell paradigm. However, due to irregular deployment of a large amount of base station antennas, the interference environment becomes rather complex, thus introducing severe interferences among different virtual cells. This paper focuses on the downlink transmission scheme in UDN where a large number of users and base station antennas is uniformly spread over a certain area. An interference graph is first created based on the large-scale fadings to give a potential description of the interference relationship among the virtual cells. Then, base station antennas and users in the virtual cells within the same maximally-connected component are grouped together and merged into one new virtual cell cluster, where users are jointly served via zero-forcing (ZF beamforming. A multi-virtual-cell minimum mean square error precoding scheme is further proposed to mitigate the inter-cluster interference. Additionally, the interference alignment framework is proposed based on the low complexity virtual cell merging to eliminate the strong interference between different virtual cells. Simulation results show that the proposed interference graph-based virtual cell merging approach can attain the average user spectral efficiency performance of the grouping scheme based on virtual cell overlapping with a smaller virtual cell size and reduced signal processing complexity. Besides, the proposed user-centric transmission scheme greatly outperforms the BS-centric transmission scheme (maximum ratio transmission (MRT in terms of both the average user spectral efficiency and edge user spectral efficiency. What is more

  8. Networks Technology Conference

    Science.gov (United States)

    Tasaki, Keiji K. (Editor)

    1993-01-01

    The papers included in these proceedings represent the most interesting and current topics being pursued by personnel at GSFC's Networks Division and supporting contractors involved in Space, Ground, and Deep Space Network (DSN) technical work. Although 29 papers are represented in the proceedings, only 12 were presented at the conference because of space and time limitations. The proceedings are organized according to five principal technical areas of interest to the Networks Division: Project Management; Network Operations; Network Control, Scheduling, and Monitoring; Modeling and Simulation; and Telecommunications Engineering.

  9. Semantic Parameters to Manage an Innovation Network Using Managing as Designing Approach: The Virtual Innovation Society Network Case

    Directory of Open Access Journals (Sweden)

    Cristiane Chaves Gattaz

    2014-06-01

    Full Text Available The most recent operations and management frameworks in innovation have not been complete to explicit required knowledge to manage the cooperation of its networked open innovation value chain in the knowledge economy and open enterprise. Strategic actors from the Virtual Innovation Society network were interviewed to identify critical semantic parameters that address this issue. As a result, this study suggests the characterization of inter-dependent added-values and its performance metrics, under the “managing as designing” approach, as input for managing the externalities, the integration of the articulation between business operations, strategy and information technology, and waste of innovation. In this context, the identification of the main managerial indicators for future command and control of existing innovation network operations under the “managing as designing” approach becomes a new challenge for future research.   Keywords: Managing as Designing; Innovation Management; Network Managament; Operations Management; Virtual Networks.

  10. The Virtual Learning Commons: Supporting Science Education with Emerging Technologies

    Science.gov (United States)

    Pennington, D. D.; Gandara, A.; Gris, I.

    2012-12-01

    The Virtual Learning Commons (VLC), funded by the National Science Foundation Office of Cyberinfrastructure CI-Team Program, is a combination of Semantic Web, mash up, and social networking tools that supports knowledge sharing and innovation across scientific disciplines in research and education communities and networks. The explosion of scientific resources (data, models, algorithms, tools, and cyberinfrastructure) challenges the ability of educators to be aware of resources that might be relevant to their classes. Even when aware, it can be difficult to understand enough about those resources to develop classroom materials. Often emerging data and technologies have little documentation, especially about their application. The VLC tackles this challenge by providing mechanisms for individuals and groups of educators to organize Web resources into virtual collections, and engage each other around those collections in order to a) learn about potentially relevant resources that are available; b) design classes that leverage those resources; and c) develop course syllabi. The VLC integrates Semantic Web functionality for structuring distributed information, mash up functionality for retrieving and displaying information, and social media for discussing/rating information. We are working to provide three views of information that support educators in different ways: 1. Innovation Marketplace: supports users as they find others teaching similar courses, where they are located, and who they collaborate with; 2. Conceptual Mapper: supports educators as they organize their thinking about the content of their class and related classes taught by others; 3. Curriculum Designer: supports educators as they generate a syllabus and find Web resources that are relevant. This presentation will discuss the innovation and learning theories that have informed design of the VLC, hypotheses about the use of emerging technologies to support innovation in classrooms, and will include a

  11. Structure and Controls of the Global Virtual Water Trade Network

    Science.gov (United States)

    Suweis, S. S.

    2011-12-01

    Recurrent or ephemeral water shortages are a crucial global challenge, in particular because of their impacts on food production. The global character of this challenge is reflected in the trade among nations of virtual water, i.e. the amount of water used to produce a given commodity. We build, analyze and model the network describing the transfer of virtual water between world nations for staple food products. We find that all the key features of the network are well described by a model, the fitness model, that reproduces both the topological and weighted properties of the global virtual water trade network, by assuming as sole controls each country's gross domestic product and yearly rainfall on agricultural areas. We capture and quantitatively describe the high degree of globalization of water trade and show that a small group of nations play a key role in the connectivity of the network and in the global redistribution of virtual water. Finally, we illustrate examples of prediction of the structure of the network under future political, economic and climatic scenarios, suggesting that the crucial importance of the countries that trade large volumes of water will be strengthened. Our results show the importance of incorporating a network framework in the study of virtual water trades and provide a model to study the structure and resilience of the GVWTN under future scenarios for social, economic and climate change.

  12. Technologies for unattended network operations

    Science.gov (United States)

    Jaworski, Allan; Odubiyi, Jide; Holdridge, Mark; Zuzek, John

    1991-01-01

    The necessary network management functions for a telecommunications, navigation and information management (TNIM) system in the framework of an extension of the ISO model for communications network management are described. Various technologies that could substantially reduce the need for TNIM network management, automate manpower intensive functions, and deal with synchronization and control at interplanetary distances are presented. Specific technologies addressed include the use of the ISO Common Management Interface Protocol, distributed artificial intelligence for network synchronization and fault management, and fault-tolerant systems engineering.

  13. Technologies for unattended network operations

    Science.gov (United States)

    Jaworski, Allan; Odubiyi, Jide; Holdridge, Mark; Zuzek, John

    1991-09-01

    The necessary network management functions for a telecommunications, navigation and information management (TNIM) system in the framework of an extension of the ISO model for communications network management are described. Various technologies that could substantially reduce the need for TNIM network management, automate manpower intensive functions, and deal with synchronization and control at interplanetary distances are presented. Specific technologies addressed include the use of the ISO Common Management Interface Protocol, distributed artificial intelligence for network synchronization and fault management, and fault-tolerant systems engineering.

  14. Interpersonal Influence in Virtual Social Networks and Consumer Decisions

    Directory of Open Access Journals (Sweden)

    Eduardo Botti Abbade

    2014-04-01

    Full Text Available This study aimed to analyze the attitude of college students regarding to interpersonal influence in virtual social networks related to consume decisions. It was conducted a survey with 200 college students from an Institution of Higher Education located in Santa Maria/RS. The sample was obtained through voluntary adhesion and the data collection instrument was applied in a virtual environment. Scales were adapted to measure and evaluate the propensity of students to influence and be influenced by their virtual contacts. The results suggest that the scales adapted are satisfactory to measure what they intend to do. The study also found that men are more able to influence the opinions of their virtual social contacts. On the other hand, the time dedicated to access the Internet positively and significantly influences the propensity of users to be influenced by their virtual social contacts. The correlation between the ability to influence the propensity to be influenced is significant and positive.

  15. Triadic motifs in the dependence networks of virtual societies

    OpenAIRE

    Xie, Wen-Jie; Li, Ming-Xia; Jiang, Zhi-Qiang; Zhou, Wei-Xing

    2014-01-01

    In friendship networks, individuals have different numbers of friends, and the closeness or intimacy between an individual and her friends is heterogeneous. Using a statistical filtering method to identify relationships about who depends on whom, we construct dependence networks (which are directed) from weighted friendship networks of avatars in more than two hundred virtual societies of a massively multiplayer online role-playing game (MMORPG). We investigate the evolution of triadic motifs...

  16. CONSTRUCTION TECHNOLOGY PLATFORM DIGITAL CONTENT FOR VIRTUAL GRADUATE

    Directory of Open Access Journals (Sweden)

    María Dolores-Martínez

    2015-07-01

    Full Text Available The paper presented, is intended to communicate results of the research called “Construction of Digital Content for a Virtual Graduate Technological Platform” which aims to the design and implementation of digital contents to be used as open educational resources in the Virtual Specialty, ESCA IPN. The mentioned technological development is proposed as a methodological strategy for the integration of multidisciplinary academic teams in the design and implementation of digital contents, understood as open educational resources that support the instructional design of at distance graduate programs in the mode virtual learning taught in the IPN.

  17. Ubiquitous Virtual Private Network: A Solution for WSN Seamless Integration

    Directory of Open Access Journals (Sweden)

    David Villa

    2014-01-01

    Full Text Available Sensor networks are becoming an essential part of ubiquitous systems and applications. However, there are no well-defined protocols or mechanisms to access the sensor network from the enterprise information system. We consider this issue as a heterogeneous network interconnection problem, and as a result, the same concepts may be applied. Specifically, we propose the use of object-oriented middlewares to provide a virtual private network in which all involved elements (sensor nodes or computer applications will be able to communicate as if all of them were in a single and uniform network.

  18. Virtual Network Embedding via Monte Carlo Tree Search.

    Science.gov (United States)

    Haeri, Soroush; Trajkovic, Ljiljana

    2018-02-01

    Network virtualization helps overcome shortcomings of the current Internet architecture. The virtualized network architecture enables coexistence of multiple virtual networks (VNs) on an existing physical infrastructure. VN embedding (VNE) problem, which deals with the embedding of VN components onto a physical network, is known to be -hard. In this paper, we propose two VNE algorithms: MaVEn-M and MaVEn-S. MaVEn-M employs the multicommodity flow algorithm for virtual link mapping while MaVEn-S uses the shortest-path algorithm. They formalize the virtual node mapping problem by using the Markov decision process (MDP) framework and devise action policies (node mappings) for the proposed MDP using the Monte Carlo tree search algorithm. Service providers may adjust the execution time of the MaVEn algorithms based on the traffic load of VN requests. The objective of the algorithms is to maximize the profit of infrastructure providers. We develop a discrete event VNE simulator to implement and evaluate performance of MaVEn-M, MaVEn-S, and several recently proposed VNE algorithms. We introduce profitability as a new performance metric that captures both acceptance and revenue to cost ratios. Simulation results show that the proposed algorithms find more profitable solutions than the existing algorithms. Given additional computation time, they further improve embedding solutions.

  19. Virtualized cloud data center networks issues in resource management

    CERN Document Server

    Tsai, Linjiun

    2016-01-01

    This book discusses the characteristics of virtualized cloud networking, identifies the requirements of cloud network management, and illustrates the challenges in deploying virtual clusters in multi-tenant cloud data centers. The book also introduces network partitioning techniques to provide contention-free allocation, topology-invariant reallocation, and highly efficient resource utilization, based on the Fat-tree network structure. Managing cloud data center resources without considering resource contentions among different cloud services and dynamic resource demands adversely affects the performance of cloud services and reduces the resource utilization of cloud data centers. These challenges are mainly due to strict cluster topology requirements, resource contentions between uncooperative cloud services, and spatial/temporal data center resource fragmentation. Cloud data center network resource allocation/reallocation which cope well with such challenges will allow cloud services to be provisioned with ...

  20. Virtual learning networks for sustainable development

    NARCIS (Netherlands)

    De Kraker, Joop; Cörvers, Ron

    2010-01-01

    Sustainable development is a participatory, multi-actor process. In this process, learning plays a major role as participants have to exchange and integrate a diversity of perspectives and types of knowledge and expertise in order to arrive at innovative, jointly supported solutions. Virtual

  1. Modeling network technology deployment rates with different network models

    OpenAIRE

    Chung, Yoo

    2011-01-01

    To understand the factors that encourage the deployment of a new networking technology, we must be able to model how such technology gets deployed. We investigate how network structure influences deployment with a simple deployment model and different network models through computer simulations. The results indicate that a realistic model of networking technology deployment should take network structure into account.

  2. Intra and Inter-PON ONU to ONU Virtual Private Networking using OFDMA in a Ring Topology

    OpenAIRE

    Deng, Lei; Zhao, Ying; Pang, Xiaodan; Yu, Xianbin; Liu, Deming; Tafur Monroy, Idelfonso

    2011-01-01

    Abstract—In this paper, we propose a novel WDM-PON architecture to support efficient and bandwidth-scalable virtual private network (VPN) emulation over both inter-PON and intra- PON. The virtual ring link for the VPN communications among ONUs is realized by using additionally low-cost optical passive components and OFDMA technology. Moreover, the downstream traffic wavelength is reused for the upstream traffic signal by using re-modulation technology. We report on a successful transmission o...

  3. Virtual teamwork in the context of technological and cultural transformation

    Directory of Open Access Journals (Sweden)

    Birgit FernUniversität Hagen

    2017-01-01

    Full Text Available Megatrends affect all individuals and organizations in our society. Mobility and flexibility are examples of megatrends that influence our everyday lives and also intensely alter the ways we work. The deployment of virtual teams meets the new chances emerging with these trends. Employees aspire to work virtually due to benefits, such as flexibility regarding the locations and hours for working. Organizations deploy virtual teams to remain competitive regarding new technological opportunities, employee retention and cost efficiency in an increasingly digital environment. Organizations can guide their change towards virtuality by building on the knowledge of practice as well as scientific insights regarding the deployment of virtual teams. In order to provide a holistic view on the structures and processes affected by such a change and thus provide guidance, a framework for analyzing and planning organizational change is adapted to virtual teamwork and presented in this paper. The framework shows that the deployment of virtual teams affects the whole organization. This comprehensive view on the implementation of virtual teamwork allows an integration of virtual teams and focusses on their performance. The adapted framework furthermore provides links for further in-depth research in this field.

  4. Virtual View Image over Wireless Visual Sensor Network

    Directory of Open Access Journals (Sweden)

    Gamantyo Hendrantoro

    2011-12-01

    Full Text Available In general, visual sensors are applied to build virtual view images. When number of visual sensors increases then quantity and quality of the information improves. However, the view images generation is a challenging task in Wireless Visual Sensor Network environment due to energy restriction, computation complexity, and bandwidth limitation. Hence this paper presents a new method of virtual view images generation from selected cameras on Wireless Visual Sensor Network. The aim of the paper is to meet bandwidth and energy limitations without reducing information quality. The experiment results showed that this method could minimize number of transmitted imageries with sufficient information.

  5. The Design and Analysis of Virtual Network Configuration for a Wireless Mobile ATM Network

    Science.gov (United States)

    Bush, Stephen F.

    1999-05-01

    This research concentrates on the design and analysis of an algorithm referred to as Virtual Network Configuration (VNC) which uses predicted future states of a system for faster network configuration and management. VNC is applied to the configuration of a wireless mobile ATM network. VNC is built on techniques from parallel discrete event simulation merged with constraints from real-time systems and applied to mobile ATM configuration and handoff. Configuration in a mobile network is a dynamic and continuous process. Factors such as load, distance, capacity and topology are all constantly changing in a mobile environment. The VNC algorithm anticipates configuration changes and speeds the reconfiguration process by pre-computing and caching results. VNC propagates local prediction results throughout the VNC enhanced system. The Global Positioning System is an enabling technology for the use of VNC in mobile networks because it provides location information and accurate time for each node. This research has resulted in well defined structures for the encapsulation of physical processes within Logical Processes and a generic library for enhancing a system with VNC. Enhancing an existing system with VNC is straight forward assuming the existing physical processes do not have side effects. The benefit of prediction is gained at the cost of additional traffic and processing. This research includes an analysis of VNC and suggestions for optimization of the VNC algorithm and its parameters.

  6. Energy-aware virtual network embedding in flexi-grid optical networks

    Science.gov (United States)

    Lin, Rongping; Luo, Shan; Wang, Haoran; Wang, Sheng; Chen, Bin

    2018-01-01

    Virtual network embedding (VNE) problem is to map multiple heterogeneous virtual networks (VN) on a shared substrate network, which mitigate the ossification of the substrate network. Meanwhile, energy efficiency has been widely considered in the network design. In this paper, we aim to solve the energy-aware VNE problem in flexi-grid optical networks. We provide an integer linear programming (ILP) formulation to minimize the power increment of each arriving VN request. We also propose a polynomial-time heuristic algorithm where virtual links are embedded sequentially to keep a reasonable acceptance ratio and maintain a low energy consumption. Numerical results show the functionality of the heuristic algorithm in a 24-node network.

  7. VIRTUAL NETWORK COMMUNICATION AND ITS IMPACT ON INTERPERSONAL RELATIONS

    Directory of Open Access Journals (Sweden)

    Сергей Николаевич Хуторной

    2013-08-01

    Full Text Available The Internet was playing an increasing role in human life. Increasingly popular sites, where visitors can interact with other visitors through this site. Becoming popular communication "online", partially displacing the real-мире. There arises a problem of Internet addiction, or dependence on the Internet, which includes not only the dependence on virtual communication in social networks, but also addiction to gambling, online games, electronic purchases, and so on. Virtual reality acts not only as an intermediary virtual communication, but also significantly affect the nature, means and methods of communication, which ultimately has a significant effect on identity, often negatively, transforming it. The article dedicated to the analysis  of intercourse in virtual reality. The specification of net communication in comparing of real social communication is researching. The concept of Internet addicion is examined.DOI: http://dx.doi.org/10.12731/2218-7405-2013-6-9

  8. A Survey of Middleware for Sensor and Network Virtualization

    OpenAIRE

    Zubair Khalid; Norsheila Fisal; Mohd. Rozaini

    2014-01-01

    Wireless Sensor Network (WSN) is leading to a new paradigm of Internet of Everything (IoE). WSNs have a wide range of applications but are usually deployed in a particular application. However, the future of WSNs lies in the aggregation and allocation of resources, serving diverse applications. WSN virtualization by the middleware is an emerging concept that enables aggregation of multiple independent heterogeneous devices, networks, radios and software platforms; and enhancing application de...

  9. Crosstalk-aware virtual network embedding over inter-datacenter optical networks with few-mode fibers

    Science.gov (United States)

    Huang, Haibin; Guo, Bingli; Li, Xin; Yin, Shan; Zhou, Yu; Huang, Shanguo

    2017-12-01

    Virtualization of datacenter (DC) infrastructures enables infrastructure providers (InPs) to provide novel services like virtual networks (VNs). Furthermore, optical networks have been employed to connect the metro-scale geographically distributed DCs. The synergistic virtualization of the DC infrastructures and optical networks enables the efficient VN service over inter-DC optical networks (inter-DCONs). While the capacity of the used standard single-mode fiber (SSMF) is limited by their nonlinear characteristics. Thus, mode-division multiplexing (MDM) technology based on few-mode fibers (FMFs) could be employed to increase the capacity of optical networks. Whereas, modal crosstalk (XT) introduced by optical fibers and components deployed in the MDM optical networks impacts the performance of VN embedding (VNE) over inter-DCONs with FMFs. In this paper, we propose a XT-aware VNE mechanism over inter-DCONs with FMFs. The impact of XT is considered throughout the VNE procedures. The simulation results show that the proposed XT-aware VNE can achieves better performances of blocking probability and spectrum utilization compared to conventional VNE mechanisms.

  10. Providing Learning Computing Labs using Hosting and Virtualization Technologies

    OpenAIRE

    Armide González; Carmelo Rubén García; Santiago Candela

    2011-01-01

    This paper presents a computing hosting system to provide virtual computing laboratories for learning activities. This system is based on hosting and virtualization technologies. All the components used in its development are free software tools. The computing lab model provided by the system is a more sustainable and scalable alternative than the traditional academic computing lab, and it requires lower costs of installation and operation.

  11. Providing Learning Computing Labs using Hosting and Virtualization Technologies

    Directory of Open Access Journals (Sweden)

    Armide González

    2011-05-01

    Full Text Available This paper presents a computing hosting system to provide virtual computing laboratories for learning activities. This system is based on hosting and virtualization technologies. All the components used in its development are free software tools. The computing lab model provided by the system is a more sustainable and scalable alternative than the traditional academic computing lab, and it requires lower costs of installation and operation.

  12. Topological evolution of virtual social networks by modeling social activities

    Science.gov (United States)

    Sun, Xin; Dong, Junyu; Tang, Ruichun; Xu, Mantao; Qi, Lin; Cai, Yang

    2015-09-01

    With the development of Internet and wireless communication, virtual social networks are becoming increasingly important in the formation of nowadays' social communities. Topological evolution model is foundational and critical for social network related researches. Up to present most of the related research experiments are carried out on artificial networks, however, a study of incorporating the actual social activities into the network topology model is ignored. This paper first formalizes two mathematical abstract concepts of hobbies search and friend recommendation to model the social actions people exhibit. Then a social activities based topology evolution simulation model is developed to satisfy some well-known properties that have been discovered in real-world social networks. Empirical results show that the proposed topology evolution model has embraced several key network topological properties of concern, which can be envisioned as signatures of real social networks.

  13. A Survey on Virtualization of Wireless Sensor Networks

    Directory of Open Access Journals (Sweden)

    Ga-Won Lee

    2012-02-01

    Full Text Available Wireless Sensor Networks (WSNs are gaining tremendous importance thanks to their broad range of commercial applications such as in smart home automation, health-care and industrial automation. In these applications multi-vendor and heterogeneous sensor nodes are deployed. Due to strict administrative control over the specific WSN domains, communication barriers, conflicting goals and the economic interests of different WSN sensor node vendors, it is difficult to introduce a large scale federated WSN. By allowing heterogeneous sensor nodes in WSNs to coexist on a shared physical sensor substrate, virtualization in sensor network may provide flexibility, cost effective solutions, promote diversity, ensure security and increase manageability. This paper surveys the novel approach of using the large scale federated WSN resources in a sensor virtualization environment. Our focus in this paper is to introduce a few design goals, the challenges and opportunities of research in the field of sensor network virtualization as well as to illustrate a current status of research in this field. This paper also presents a wide array of state-of-the art projects related to sensor network virtualization.

  14. Cloud-Based Virtual Laboratory for Network Security Education

    Science.gov (United States)

    Xu, Le; Huang, Dijiang; Tsai, Wei-Tek

    Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…

  15. Where Social and Professional Networking Meet: The Virtual Association Chapter

    Science.gov (United States)

    Noxon, Rose

    2011-01-01

    Online Capella University wanted to sponsor an International Society for Performance Improvement (ISPI) chapter. Using social networking platforms, a new type of chapter was designed. The virtual chapter breaks new ground on more than the chapter's platform; it is also the first university-sponsored chapter and has a unique approach to…

  16. Cloud-Based Virtual Laboratory for Network Security Education

    Science.gov (United States)

    Xu, Le; Huang, Dijiang; Tsai, Wei-Tek

    2014-01-01

    Hands-on experiments are essential for computer network security education. Existing laboratory solutions usually require significant effort to build, configure, and maintain and often do not support reconfigurability, flexibility, and scalability. This paper presents a cloud-based virtual laboratory education platform called V-Lab that provides a…

  17. A survey on virtualization of Wireless Sensor Networks.

    Science.gov (United States)

    Islam, Md Motaharul; Hassan, Mohammad Mehedi; Lee, Ga-Won; Huh, Eui-Nam

    2012-01-01

    Wireless Sensor Networks (WSNs) are gaining tremendous importance thanks to their broad range of commercial applications such as in smart home automation, health-care and industrial automation. In these applications multi-vendor and heterogeneous sensor nodes are deployed. Due to strict administrative control over the specific WSN domains, communication barriers, conflicting goals and the economic interests of different WSN sensor node vendors, it is difficult to introduce a large scale federated WSN. By allowing heterogeneous sensor nodes in WSNs to coexist on a shared physical sensor substrate, virtualization in sensor network may provide flexibility, cost effective solutions, promote diversity, ensure security and increase manageability. This paper surveys the novel approach of using the large scale federated WSN resources in a sensor virtualization environment. Our focus in this paper is to introduce a few design goals, the challenges and opportunities of research in the field of sensor network virtualization as well as to illustrate a current status of research in this field. This paper also presents a wide array of state-of-the art projects related to sensor network virtualization.

  18. Integration of metabolic networks and gene expression in virtual reality.

    Science.gov (United States)

    Yang, Yuting; Engin, Levent; Wurtele, Eve Syrkin; Cruz-Neira, Carolina; Dickerson, Julie A

    2005-09-15

    Metabolic networks combine metabolism and regulation. These complex networks are difficult to understand and visualize due to the amount and diverse types of information that need to be represented. For example, pathway information gives indications of interactions. Experimental data, such as transcriptomics, proteomics and metabolomics data, give snapshots of the system state. Stereoscopic virtual environments provide a true three-dimensional representation of metabolic networks, which can be intuitively manipulated, and may help to manage the data complexity. MetNet3D, a 3D virtual reality system, allows a user to explore gene expression and metabolic pathway data simultaneously. Normalized gene expression data are processed in R and visualized as a 3D plot. Users can find a particular gene of interest or a cluster of genes that behave similarly and see how these genes function in metabolic networks from MetNetDB, a database of Arabidopsis metabolic networks, using animated network graphs. Interactive virtual reality, with its enhanced ability to display more information, makes such integration more effective by abstracting key relationships. MetNet3D and some sample datasets are available at http://www.vrac.iastate.edu/research/sites/metnet/Download/Download.htm. Color snapshots and movies are available at http://www.vrac.iastate.edu/research/sites/metnet/Bioinformatics/SupplementaryInformation.htm.

  19. Dynamic Virtual LANs for Adaptive Network Security

    National Research Council Canada - National Science Library

    Merani, Diego; Berni, Alessandro; Leonard, Michel

    2004-01-01

    The development of Network-Enabled capabilities in support of undersea research requires architectures for the interconnection and data sharing that are flexible, scalable, and built on open standards...

  20. Performance verification of network function virtualization in software defined optical transport networks

    Science.gov (United States)

    Zhao, Yongli; Hu, Liyazhou; Wang, Wei; Li, Yajie; Zhang, Jie

    2017-01-01

    With the continuous opening of resource acquisition and application, there are a large variety of network hardware appliances deployed as the communication infrastructure. To lunch a new network application always implies to replace the obsolete devices and needs the related space and power to accommodate it, which will increase the energy and capital investment. Network function virtualization1 (NFV) aims to address these problems by consolidating many network equipment onto industry standard elements such as servers, switches and storage. Many types of IT resources have been deployed to run Virtual Network Functions (vNFs), such as virtual switches and routers. Then how to deploy NFV in optical transport networks is a of great importance problem. This paper focuses on this problem, and gives an implementation architecture of NFV-enabled optical transport networks based on Software Defined Optical Networking (SDON) with the procedure of vNFs call and return. Especially, an implementation solution of NFV-enabled optical transport node is designed, and a parallel processing method for NFV-enabled OTN nodes is proposed. To verify the performance of NFV-enabled SDON, the protocol interaction procedures of control function virtualization and node function virtualization are demonstrated on SDON testbed. Finally, the benefits and challenges of the parallel processing method for NFV-enabled OTN nodes are simulated and analyzed.

  1. Virtual File System Mounting amp Searching With Network JVM For LAN

    Directory of Open Access Journals (Sweden)

    Nikita Kamble

    2015-08-01

    Full Text Available Computer technology has rapidly grown over past decades. Most of this can be attributed to the Internet as many computers now have a need to be networked together to establish an online connection. A local area network is a group of computers and associated devices that share a common communication line or wireless link to the service. Typically a LAN compasses computers and peripherals connected to a secure server within a small geographic area such as an office building or home computer and other mobile devices that share resources such as printer or network storage. A LAN is contrasted in principle to a wide area networkWANwhich covers a larger geographic distance and may involve leased telecom circuits while the media for LANs are locally managed. Ethernet are twisted pair cabling amp Wi-Fi are the two most common transmission technologies in use for LAN. The rise of virtualization has fueled the development of virtual LANWLANwhich allows network administrator to logically group network nodes amp partition their networks without the need for major infrastructure changes. In some situations a wireless LAN or Wi-Fi maybe preferable to a wired LAN because of its flexibility amp cost. Companies are asserting WLANs as a replacement for their wired infrastructure as the number of smart phones tablets amp other mobile devices proliferates.

  2. Dynamics of the global virtual water trade network

    Science.gov (United States)

    Dalin, C.; Konar, M.; Hanasaki, N.; Rodriguez-Iturbe, I.

    2011-12-01

    Water resources are under increasing pressure from population growth, socio-economic development and climate change. Since agriculture is by far the most freshwater-consuming process, the international food trade may be a way of transferring water resources to water-scarce countries, and of saving water globally by encouraging trade from water-efficient countries to less water-efficient countries. We applied complex network theory to analyze the dynamics of the global virtual water trade network. Our goal was to assess how the properties of the virtual water trade network changed in time, and how these changes are related to national policies, economic and weather conditions or events. We found that, on average, the number of trade partners of each country in the network doubled from 1986 to 2007, while the volume of water associated with food trade tripled. Despite this growth of the network, we found that the shape of the network properties distributions remained similar: for all years studied, the degree distribution is well fitted by an exponential distribution and the strength distribution compares well with a stretched exponential distribution, indicating high heterogeneity of flows between nations. Other global network structure characteristics, such as the power law relationship between node strength and node degree, dissasortative behavior and weighted rich club phenomenon were also stable through the 22 year-period. However, there are significant changes at the country and link scale of analysis. The USA has remained the world's top exporter of virtual water, while, since 2001, China has been the world's largest virtual water importer, a position formerly occupied by Russia and Japan. The sharp increase in China's virtual water imports is mostly due to its increased soybean imports, following a domestic policy shift regarding the soy trade in 2000 and 2001. Importantly, the food trade has led to enhanced savings in global water resources over the last few

  3. Usability and use reference in the social network facebook: a netnographic analysis of technological users

    OpenAIRE

    Naiara Silva Ferreira; Emílio José Montero Arruda Filho

    2015-01-01

    This article presents a study about the preference of use in virtual social networks, using Facebook as object of study, to identify the motivational factors for the usability of this technology platform. The social network Facebook has been chosen to present a technological scenario of high sociability and virtual interaction. The methodology used was the netnography, being made through the collection of discussions in North American sites of news and forums online, where there is a large cr...

  4. PAST AND FUTURE APPLICATIONS OF 3-D (VIRTUAL REALITY TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    Nigel Foreman

    2014-11-01

    Full Text Available Virtual Reality (virtual environment technology, VET has been widely available for twenty years. In that time, the benefits of using virtual environments (VEs have become clear in many areas of application, including assessment and training, education, rehabilitation and psychological research in spatial cognition. The flexibility, reproducibility and adaptability of VEs are especially important, particularly in the training and testing of navigational and way-finding skills. Transfer of training between real and virtual environments has been found to be reliable. However, input device usage can compromise spatial information acquisition from VEs, and distances in VEs are invariably underestimated. The present review traces the evolution of VET, anticipates future areas in which developments are likely to occur, and highlights areas in which research is needed to optimise usage.

  5. Improved Spectrum Mobility using Virtual Reservation in Collaborative Cognitive Radio Networks

    OpenAIRE

    Abdel-Hamid, Ayman T.; Zahran, Ahmed H.; ElBatt, Tamer

    2013-01-01

    Cognitive radio technology would enable a set of secondary users (SU) to opportunistically use the spectrum licensed to a primary user (PU). On the appearance of this PU on a specific frequency band, any SU occupying this band should free it for PUs. Typically, SUs may collaborate to reduce the impact of cognitive users on the primary network and to improve the performance of the SUs. In this paper, we propose and analyze the performance of virtual reservation in collaborative cognitive netwo...

  6. PERANCANGAN VIRTUAL PRIVATE NETWORK DENGAN SERVER LINUX PADA PT. DHARMA GUNA SAKTI

    Directory of Open Access Journals (Sweden)

    Siswa Trihadi

    2008-05-01

    Full Text Available Purpose of this research is to analyze and design a network between head and branch office, andcompany mobile user, which can be used to increase performance and effectiveness of company in doingtheir business process. There were 3 main methods used in this research, which were: library study, analysis,and design method. Library study method was done by searching theoretical sources, knowledge, and otherinformation from books, articles in library, and internet pages. Analysis method was done by doing anobservation on company network, and an interview to acquire description of current business process andidentify problems which can be solved by using a network technology. Meanwhile, the design method wasdone by making a topology network diagram, and determining elements needed to design a VPN technology,then suggesting a configuration system, and testing to know whether the suggested system could run well ornot. The result is that network between the head and branch office, and the mobile user can be connectedsuccessfully using a VPN technology. In conclusion, with the connected network between the head andbranch office can create a centralization of company database, and a suggested VPN network has run well byencapsulating data packages had been sent.Keywords: network, Virtual Private Network (VPN, library study, analysis, design

  7. Microwork and Virtual Production Networks in Sub-Saharan Africa ...

    International Development Research Centre (IDRC) Digital Library (Canada)

    As use of the Internet and mobile technologies in the developing world continues to grow at a high rate, there is potential to provide real income opportunities to poor and unskilled workers. Microwork and new virtual job opportunities in the digital economy include: -moderating content posted to social media sites; ...

  8. Virtual Spaces and Networks in Geographical Education and Research

    Science.gov (United States)

    Chalmers, Lex

    2009-01-01

    This paper relates developments in the use of Internet-based communication technologies to contemporary exchanges of geographical ideas and content. A brief history of the Internet provides the basis for a review of uses of broadband Internet in contemporary Geography. Two themes are explored: the first is the concept of virtual communities of…

  9. Managing integrated oncology treatment in virtual networks.

    Science.gov (United States)

    Stanicki, Verena; Becker, Matthias; Böckmann, Britta

    2015-01-01

    Interdisciplinary and intersectoral coordinated healthcare management based on Clinical Practice Guidelines is essential to achieve high quality in oncological networks. The objective of our research project is to create a cookbook, which can be used by oncological networks as a template. The cookbook is based on guideline-compliant care processes. To develop these care processes, the three S3-guidelines breast, colon and prostate carcinoma have been formalized. The thus-obtained platform-independent process fragments were transformed into an underlying metamodel, which is based on HL7 and can be used for modeling clinical pathways. Additional, qualitative guided interviews were chosen to capitalize on the experts' (e.g. chief residents, resident specialists) wide knowledge and experience in oncological health care management. One of these use cases (tumor board scheduling) is developed for a healthcare management platform which is linked to a national electronic case record. The projected result of our approach is a cookbook which shows, how the treatment can be controlled by interdisciplinary and intersectoral care processes in an oncological network.

  10. Human walking in virtual environments perception, technology, and applications

    CERN Document Server

    Visell, Yon; Campos, Jennifer; Lécuyer, Anatole

    2013-01-01

    This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and ...

  11. Virtual Wireless Sensor Networks: Adaptive Brain-Inspired Configuration for Internet of Things Applications

    Directory of Open Access Journals (Sweden)

    Shinya Toyonaga

    2016-08-01

    Full Text Available Many researchers are devoting attention to the so-called “Internet of Things” (IoT, and wireless sensor networks (WSNs are regarded as a critical technology for realizing the communication infrastructure of the future, including the IoT. Against this background, virtualization is a crucial technique for the integration of multiple WSNs. Designing virtualized WSNs for actual environments will require further detailed studies. Within the IoT environment, physical networks can undergo dynamic change, and so, many problems exist that could prevent applications from running without interruption when using the existing approaches. In this paper, we show an overall architecture that is suitable for constructing and running virtual wireless sensor network (VWSN services within a VWSN topology. Our approach provides users with a reliable VWSN network by assigning redundant resources according to each user’s demand and providing a recovery method to incorporate environmental changes. We tested this approach by simulation experiment, with the results showing that the VWSN network is reliable in many cases, although physical deployment of sensor nodes and the modular structure of the VWSN will be quite important to the stability of services within the VWSN topology.

  12. Virtual Wireless Sensor Networks: Adaptive Brain-Inspired Configuration for Internet of Things Applications.

    Science.gov (United States)

    Toyonaga, Shinya; Kominami, Daichi; Murata, Masayuki

    2016-08-19

    Many researchers are devoting attention to the so-called "Internet of Things" (IoT), and wireless sensor networks (WSNs) are regarded as a critical technology for realizing the communication infrastructure of the future, including the IoT. Against this background, virtualization is a crucial technique for the integration of multiple WSNs. Designing virtualized WSNs for actual environments will require further detailed studies. Within the IoT environment, physical networks can undergo dynamic change, and so, many problems exist that could prevent applications from running without interruption when using the existing approaches. In this paper, we show an overall architecture that is suitable for constructing and running virtual wireless sensor network (VWSN) services within a VWSN topology. Our approach provides users with a reliable VWSN network by assigning redundant resources according to each user's demand and providing a recovery method to incorporate environmental changes. We tested this approach by simulation experiment, with the results showing that the VWSN network is reliable in many cases, although physical deployment of sensor nodes and the modular structure of the VWSN will be quite important to the stability of services within the VWSN topology.

  13. Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

    Science.gov (United States)

    Bada, Adedayo; Alcaraz-Calero, Jose M.; Wang, Qi; Grecos, Christos

    2014-05-01

    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.

  14. Mapping Technology Space by Normalizing Patent Networks

    OpenAIRE

    Alstott, Jeff; Triulzi, Giorgio; Yan, Bowen; Luo, Jianxi

    2015-01-01

    Technology is a complex system, with technologies relating to each other in a space that can be mapped as a network. The technology network's structure can reveal properties of technologies and of human behavior, if it can be mapped accurately. Technology networks have been made from patent data, using several measures of proximity. These measures, however, are influenced by factors of the patenting system that do not reflect technologies or their proximity. We introduce a method to precisely...

  15. Mapping Technology Space by Normalizing Technology Relatedness Networks

    CERN Document Server

    Alstott, Jeff; Yan, Bowen; Luo, Jianxi

    2015-01-01

    Technology is a complex system, with technologies relating to each other in a space that can be mapped as a network. The technology relatedness network's structure can reveal properties of technologies and of human behavior, if it can be mapped accurately. Technology networks have been made from patent data, using several measures of relatedness. These measures, however, are influenced by factors of the patenting system that do not reflect technologies or their relatedness. We created technology networks that precisely controlled for these impinging factors and normalized them out, using data from 3.9 million patents. The normalized technology relatedness networks were sparse, with only ~20% of technology domain pairs more related than would be expected by chance. Different measures of technology relatedness became more correlated with each other after normalization, approaching a single dimension of technology relatedness. The normalized network corresponded with human behavior: we analyzed the patenting his...

  16. A Virtual Reality Dance Training System Using Motion Capture Technology

    Science.gov (United States)

    Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T.

    2011-01-01

    In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…

  17. Building Virtual Teams: Experiential Learning Using Emerging Technologies

    Science.gov (United States)

    Hu, Haihong

    2015-01-01

    Currently, virtual teams are being used exponentially in higher education and business because of the development of technologies and globalization. These teams have become an essential approach for collaborative learning as well as task completion. Team learning, especially in an online format, can be challenging due to lack of effective…

  18. The Virtual Retina: Is Good Educational Technology Always Strategic?

    Science.gov (United States)

    Dowie, Sandra

    Educational technology units must continually monitor their strategic plans to ensure that they are aligned with the realities of their institutions. Strategic dissonance occurs when previously successful strategies are no longer achieving the same positive outcomes. The Virtual Retina CD-ROM project is used in this paper as an example of…

  19. Resource Allocation in a Generalized Framework for Virtualized Heterogeneous Wireless Network

    Directory of Open Access Journals (Sweden)

    Bo Fan

    2016-01-01

    Full Text Available As a prevailing concept in 5G, virtualization provides efficient coordination among multiple radio access technologies (RATs and enables multiple service providers (SPs to share different RATs’ infrastructure. This paper proposes a generic framework for virtualizing heterogeneous wireless network with different RATs. A novel “VMAC” (virtualized medium access control concept is introduced to converge different RAT protocols and perform inter-RAT resource allocation. To suit the proposed framework, a virtualization based resource allocation scheme is devised. We formulate the problem as a mixed combinatorial optimization, which jointly considers network access and rate allocation. First, to solve the network access problem, “adaptability ratio” is developed to model the fact that different RATs possess different adaptability to different services. And a Grey Relational Analysis (GRA method is adopted to calculate the adaptability ratio. Second, services are modeled as players, bargaining for RAT resources in a Nash bargaining game. And a closed-form Nash bargaining solution (NBS is derived. Combining adaptability ratio with NBS, a novel resource allocation algorithm is devised. Through simulation, the superiority and feasibility of the proposed algorithm are validated.

  20. Virtual and augmented reality technologies in Human Performance: a review

    OpenAIRE

    Crocetta,Tânia Brusque; Oliveira, Sandra Rogéria de; Liz, Carla Maria de; Andrade, Alexandro

    2015-01-01

    Abstract Introduction : Today's society is influenced by Information and Communication Technologies. Toys that were once built by hand have been reinterpreted and have become highly commercialized products. In this context, games using Augmented Reality (AR) and Virtual Reality (VR) technologies are present in the everyday lives of children, youth and adults. Objective : To investigate how Physical Education professionals in Brazil have been making use of AR and VR games to benefit their wo...

  1. Utilization of Virtual Server Technology in Mission Operations

    Science.gov (United States)

    Felton, Larry; Lankford, Kimberly; Pitts, R. Lee; Pruitt, Robert W.

    2010-01-01

    Virtualization provides the opportunity to continue to do "more with less"---more computing power with fewer physical boxes, thus reducing the overall hardware footprint, power and cooling requirements, software licenses, and their associated costs. This paper explores the tremendous advantages and any disadvantages of virtualization in all of the environments associated with software and systems development to operations flow. It includes the use and benefits of the Intelligent Platform Management Interface (IPMI) specification, and identifies lessons learned concerning hardware and network configurations. Using the Huntsville Operations Support Center (HOSC) at NASA Marshall Space Flight Center as an example, we demonstrate that deploying virtualized servers as a means of managing computing resources is applicable and beneficial to many areas of application, up to and including flight operations.

  2. Investigating the effects of virtual social networks on entrepreneurial marketing

    Directory of Open Access Journals (Sweden)

    Kambeiz Talebi

    2014-10-01

    Full Text Available This paper presents an empirical investigation to study the effects of virtual social networks on entrepreneurial marketing. The study designs a questionnaire in Likert scale based on a model originally developed by Morris et al. (2002 [Morris, M. H., Schindehutte, M., & LaForge, R. W. (2002. Entrepreneurial marketing: a construct for integrating emerging entrepreneurship and marketing perspectives. Journal of Marketing Theory and Practice, 10(4, 1-19.]. The study considers the effects of three components of virtual social network (VSN; namely structural VSN, interaction VSN and functional VSN on entrepreneurial marketing. Using structural equation modeling, the study has determined positive and meaningful effects of all three VSN components on entrepreneurial marketing.

  3. The Effect of Social Network Diagrams on a Virtual Network of Practice: A Korean Case

    Science.gov (United States)

    Jo, Il-Hyun

    2009-01-01

    This study investigates the effect of the presentation of social network diagrams on virtual team members' interaction behavior via e-mail. E-mail transaction data from 22 software developers in a Korean IT company was analyzed and depicted as diagrams by social network analysis (SNA), and presented to the members as an intervention. Results…

  4. CCTV networking and digital technology

    CERN Document Server

    Damjanovski, Vlado

    2005-01-01

    Closed circuit television (CCTV) is experiencing a leap in technology using digital techniques, networking and the Internet. The new edition of this high-level professional reference retains the particulars that made the first edition a success, including the details of CCD cameras, lenses, coaxial cables, fiber-optics, and system design, but it is expanded to cover all video compression techniques used in the ever increasing assortment of digital video recorders (DVRs) available on the market today. This new edition of the book CCTV demystifies DVR technology. It also serves to clarify the te

  5. Who Networks? The Social Psychology of Virtual Communities

    Science.gov (United States)

    2004-06-01

    and the clandestine side, characterized by so-called “ darknets ,” criminals, terrorists, racists, and cults. Closed/legitimate communities (such...virtual “states,” and online gaming communities - and the clandestine side, characterized by so-called “ darknets ,” criminals, terrorists, rac- ists...2003 from: www.rand.org/publications/MR/MR1653/MR1653. pdf Carley, C., Lee, J. and Krackhardt, D. (2002). Destabilizing Networks. Connections. Vol

  6. Technological Lifelines: Virtual Intimacies and Distance Learning

    Science.gov (United States)

    Akins, Future; Check, Ed; Riley, Rebecca

    2004-01-01

    In this article, we examine the possibilities of technologies as lifelines as we have witnessed them, as artists, teachers, and students traversing the Internet for information, teaching, making art, dialog/chat, sanity and survival. Theoretically, we call these lifelines transgressive (acts of liberation) in that they are acts of knowing often…

  7. PROVISIONING RESTORABLE VIRTUAL PRIVATE NETWORKS USING BARABASI AND WAXMAN TOPOLOGY GENERATION MODEL

    Directory of Open Access Journals (Sweden)

    R. Ravi

    2010-12-01

    Full Text Available As internet usage grows exponentially, network security issues become increasingly important. Network security measures are needed to protect data during transmission. Various security controls are used to prevent the access of hackers in networks. They are firewall, virtual private networks and encryption algorithms. Out of these, the virtual private network plays a vital role in preventing hackers from accessing the networks. A Virtual Private Network (VPN provides end users with a way to privately access information on their network over a public network infrastructure such as the internet. Using a technique called “Tunneling”, data packets are transmitted across a public routed network, such as the internet that simulates a point-to-point connection. Virtual private networks provide customers with a secure and low-cost communication environment. The basic structure of the virtual circuit is to create a logical path from the source port to the destination port. This path may incorporate many hops between routers for the formation of the circuit. The final, logical path or virtual circuit acts in the same way as a direct connection between the two ports. Our proposed Provisioning Restorable Virtual Private Networks Algorithm (PRA is used to combine the provisioning and restoration algorithms to achieve better results than the ones obtained by independent restoration and provisioning. In order to ensure service quality and availability in Virtual Private Networks, seamless recovery from failures is essential. The quality of service of the Virtual Private Networks is also improved due to the combination of provisioning and restoration. The bandwidth sharing concept is also applied in link to improve the quality of service in the Virtual Private Network. The performance analysis of the proposed algorithm is carried out in terms of cost, the number of nodes, the number of VPN nodes, delay, asymmetric ratio and delay with constraints with

  8. Link prediction in the network of global virtual water trade

    Science.gov (United States)

    Tuninetti, Marta; Tamea, Stefania; Laio, Francesco; Ridolfi, Luca

    2016-04-01

    Through the international food-trade, water resources are 'virtually' transferred from the country of production to the country of consumption. The international food-trade, thus, implies a network of virtual water flows from exporting to importing countries (i.e., nodes). Given the dynamical behavior of the network, where food-trade relations (i.e., links) are created and dismissed every year, link prediction becomes a challenge. In this study, we propose a novel methodology for link prediction in the virtual water network. The model aims at identifying the main factors (among 17 different variables) driving the creation of a food-trade relation between any two countries, along the period between 1986 and 2011. Furthermore, the model can be exploited to investigate the network configuration in the future, under different possible (climatic and demographic) scenarios. The model grounds the existence of a link between any two nodes on the link weight (i.e., the virtual water flow): a link exists when the nodes exchange a minimum (fixed) volume of virtual water. Starting from a set of potential links between any two nodes, we fit the associated virtual water flows (both the real and the null ones) by means of multivariate linear regressions. Then, links with estimated flows higher than a minimum value (i.e., threshold) are considered active-links, while the others are non-active ones. The discrimination between active and non-active links through the threshold introduces an error (called link-prediction error) because some real links are lost (i.e., missed links) and some non-existing links (i.e., spurious links) are inevitably introduced in the network. The major drivers are those significantly minimizing the link-prediction error. Once the structure of the unweighted virtual water network is known, we apply, again, linear regressions to assess the major factors driving the fluxes traded along (modelled) active-links. Results indicate that, on the one hand

  9. Open source system OpenVPN in a function of Virtual Private Network

    Science.gov (United States)

    Skendzic, A.; Kovacic, B.

    2017-05-01

    Using of Virtual Private Networks (VPN) can establish high security level in network communication. VPN technology enables high security networking using distributed or public network infrastructure. VPN uses different security and managing rules inside networks. It can be set up using different communication channels like Internet or separate ISP communication infrastructure. VPN private network makes security communication channel over public network between two endpoints (computers). OpenVPN is an open source software product under GNU General Public License (GPL) that can be used to establish VPN communication between two computers inside business local network over public communication infrastructure. It uses special security protocols and 256-bit Encryption and it is capable of traversing network address translators (NATs) and firewalls. It allows computers to authenticate each other using a pre-shared secret key, certificates or username and password. This work gives review of VPN technology with a special accent on OpenVPN. This paper will also give comparison and financial benefits of using open source VPN software in business environment.

  10. The Resource Mapping Algorithm of Wireless Virtualized Networks for Saving Energy in Ultradense Small Cells

    Directory of Open Access Journals (Sweden)

    Sai Zou

    2015-01-01

    Full Text Available As the current network is designed for peak loads, it results in insufficient resource utilization and energy waste. Virtualized technology makes it possible that intelligent energy perception network could be deployed and resource sharing could become an effective energy saving technology. How to make more small cells into sleeping state for energy saving in ultradense small cell system has become a research hot spot. Based on the mapping feature of virtualized network, a new wireless resource mapping algorithm for saving energy in ultradense small cells has been put forward when wireless resource amount is satisfied in every small cell. First of all, the method divides the virtual cells. Again through the alternate updating between small cell mapping and wireless resource allocation, least amount of small cells is used and other small cells turn into sleeping state on the premise of guaranteeing users’ QoS. Next, the energy consumption of the wireless access system, wireless resource utilization, and the convergence of the proposed algorithm are analyzed in theory. Finally, the simulation results demonstrate that the algorithm can effectively reduce the system energy consumption and required wireless resource amount under the condition of satisfying users’ QoS.

  11. Educational Uses of Virtual Reality Technology.

    Science.gov (United States)

    1998-01-01

    experiential or guided-inquiry paradigm. Several applications are being developed to meet the special needs of students with learning disabilities, autism , or...with student age, and boys reported more enjoyment that girls . Findings on the feeling of presence experienced by the students were similar in that...benefited more that girls from world building activities. At the secondary level, boys reported more enjoyment from the use of VR technology than

  12. Cloud-Centric and Logically Isolated Virtual Network Environment Based on Software-Defined Wide Area Network

    Directory of Open Access Journals (Sweden)

    Dongkyun Kim

    2017-12-01

    Full Text Available Recent development of distributed cloud environments requires advanced network infrastructure in order to facilitate network automation, virtualization, high performance data transfer, and secured access of end-to-end resources across regional boundaries. In order to meet these innovative cloud networking requirements, software-defined wide area network (SD-WAN is primarily demanded to converge distributed cloud resources (e.g., virtual machines (VMs in a programmable and intelligent manner over distant networks. Therefore, this paper proposes a logically isolated networking scheme designed to integrate distributed cloud resources to dynamic and on-demand virtual networking over SD-WAN. The performance evaluation and experimental results of the proposed scheme indicate that virtual network convergence time is minimized in two different network models such as: (1 an operating OpenFlow-oriented SD-WAN infrastructure (KREONET-S which is deployed on the advanced national research network in Korea, and (2 Mininet-based experimental and emulated networks.

  13. Open access for ALICE analysis based on virtualization technology

    CERN Document Server

    Buncic, P; Schutz, Y

    2015-01-01

    Open access is one of the important leverages for long-term data preservation for a HEP experiment. To guarantee the usability of data analysis tools beyond the experiment lifetime it is crucial that third party users from the scientific community have access to the data and associated software. The ALICE Collaboration has developed a layer of lightweight components built on top of virtualization technology to hide the complexity and details of the experiment-specific software. Users can perform basic analysis tasks within CernVM, a lightweight generic virtual machine, paired with an ALICE specific contextualization. Once the virtual machine is launched, a graphical user interface is automatically started without any additional configuration. This interface allows downloading the base ALICE analysis software and running a set of ALICE analysis modules. Currently the available tools include fully documented tutorials for ALICE analysis, such as the measurement of strange particle production or the nuclear modi...

  14. INFORMATION INFRASTRUCTURE OF THE EDUCATIONAL ENVIRONMENT WITH VIRTUAL MACHINE TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    Artem D. Beresnev

    2014-09-01

    Full Text Available Subject of research. Information infrastructure for the training environment with application of technology of virtual computers for small pedagogical systems (separate classes, author's courses is created and investigated. Research technique. The life cycle model of information infrastructure for small pedagogical systems with usage of virtual computers in ARIS methodology is constructed. The technique of information infrastructure formation with virtual computers on the basis of process approach is offered. The model of an event chain in combination with the environment chart is used as the basic model. For each function of the event chain the necessary set of means of information and program support is defined. Technique application is illustrated on the example of information infrastructure design for the educational environment taking into account specific character of small pedagogical systems. Advantages of the designed information infrastructure are: the maximum usage of open or free components; the usage of standard protocols (mainly, HTTP and HTTPS; the maximum portability (application servers can be started up on any of widespread operating systems; uniform interface to management of various virtualization platforms, possibility of inventory of contents of the virtual computer without its start, flexible inventory management of the virtual computer by means of adjusted chains of rules. Approbation. Approbation of obtained results was carried out on the basis of training center "Institute of Informatics and Computer Facilities" (Tallinn, Estonia. Technique application within the course "Computer and Software Usage" gave the possibility to get half as much the number of refusals for components of the information infrastructure demanding intervention of the technical specialist, and also the time for elimination of such malfunctions. Besides, the pupils who have got broader experience with computer and software, showed better results

  15. Application of virtual reality technology in clinical medicine

    Science.gov (United States)

    Li, Lan; Yu, Fei; Shi, Dongquan; Shi, Jianping; Tian, Zongjun; Yang, Jiquan; Wang, Xingsong; Jiang, Qing

    2017-01-01

    The present review discusses the application of virtual reality (VR) technology in clinical medicine, especially in surgical training, pain management and therapeutic treatment of mental illness. We introduce the common types of VR simulators and their operational principles in aforementioned fields. The clinical effects are also discussed. In almost every study that dealt with VR simulators, researchers have arrived at the same conclusion that both doctors and patients could benefit from this novel technology. Moreover, advantages and disadvantages of the utilization of VR technology in each field were discussed, and the future research directions were proposed. PMID:28979666

  16. An OpenFlow based network virtualization framework for the Cloud

    NARCIS (Netherlands)

    Matias, J.; Jacob, E.; Sanchez, D.; Demchenko, Y.

    2011-01-01

    The Cloud computing paradigm entails a challenging networking scenario. Due to the economy of scale, the Cloud is mainly supported by Data Center infrastructures. Therefore, virtualized environment manageability, seamless migration of virtual machines, inter-domain communication issues and

  17. Triadic motifs in the dependence networks of virtual societies

    Science.gov (United States)

    Xie, Wen-Jie; Li, Ming-Xia; Jiang, Zhi-Qiang; Zhou, Wei-Xing

    2014-06-01

    In friendship networks, individuals have different numbers of friends, and the closeness or intimacy between an individual and her friends is heterogeneous. Using a statistical filtering method to identify relationships about who depends on whom, we construct dependence networks (which are directed) from weighted friendship networks of avatars in more than two hundred virtual societies of a massively multiplayer online role-playing game (MMORPG). We investigate the evolution of triadic motifs in dependence networks. Several metrics show that the virtual societies evolved through a transient stage in the first two to three weeks and reached a relatively stable stage. We find that the unidirectional loop motif (M9) is underrepresented and does not appear, open motifs are also underrepresented, while other close motifs are overrepresented. We also find that, for most motifs, the overall level difference of the three avatars in the same motif is significantly lower than average, whereas the sum of ranks is only slightly larger than average. Our findings show that avatars' social status plays an important role in the formation of triadic motifs.

  18. Triadic motifs in the dependence networks of virtual societies.

    Science.gov (United States)

    Xie, Wen-Jie; Li, Ming-Xia; Jiang, Zhi-Qiang; Zhou, Wei-Xing

    2014-06-10

    In friendship networks, individuals have different numbers of friends, and the closeness or intimacy between an individual and her friends is heterogeneous. Using a statistical filtering method to identify relationships about who depends on whom, we construct dependence networks (which are directed) from weighted friendship networks of avatars in more than two hundred virtual societies of a massively multiplayer online role-playing game (MMORPG). We investigate the evolution of triadic motifs in dependence networks. Several metrics show that the virtual societies evolved through a transient stage in the first two to three weeks and reached a relatively stable stage. We find that the unidirectional loop motif (M9) is underrepresented and does not appear, open motifs are also underrepresented, while other close motifs are overrepresented. We also find that, for most motifs, the overall level difference of the three avatars in the same motif is significantly lower than average, whereas the sum of ranks is only slightly larger than average. Our findings show that avatars' social status plays an important role in the formation of triadic motifs.

  19. Virtualization of open-source secure web services to support data exchange in a pediatric critical care research network.

    Science.gov (United States)

    Frey, Lewis J; Sward, Katherine A; Newth, Christopher J L; Khemani, Robinder G; Cryer, Martin E; Thelen, Julie L; Enriquez, Rene; Shaoyu, Su; Pollack, Murray M; Harrison, Rick E; Meert, Kathleen L; Berg, Robert A; Wessel, David L; Shanley, Thomas P; Dalton, Heidi; Carcillo, Joseph; Jenkins, Tammara L; Dean, J Michael

    2015-11-01

    To examine the feasibility of deploying a virtual web service for sharing data within a research network, and to evaluate the impact on data consistency and quality. Virtual machines (VMs) encapsulated an open-source, semantically and syntactically interoperable secure web service infrastructure along with a shadow database. The VMs were deployed to 8 Collaborative Pediatric Critical Care Research Network Clinical Centers. Virtual web services could be deployed in hours. The interoperability of the web services reduced format misalignment from 56% to 1% and demonstrated that 99% of the data consistently transferred using the data dictionary and 1% needed human curation. Use of virtualized open-source secure web service technology could enable direct electronic abstraction of data from hospital databases for research purposes. © The Author 2015. Published by Oxford University Press on behalf of the American Medical Informatics Association. All rights reserved. For Permissions, please email: journals.permissions@oup.com.

  20. Name-Based Address Mapping for Virtual Private Networks

    Science.gov (United States)

    Surányi, Péter; Shinjo, Yasushi; Kato, Kazuhiko

    IPv4 private addresses are commonly used in local area networks (LANs). With the increasing popularity of virtual private networks (VPNs), it has become common that a user connects to multiple LANs at the same time. However, private address ranges for LANs frequently overlap. In such cases, existing systems do not allow the user to access the resources on all LANs at the same time. In this paper, we propose name-based address mapping for VPNs, a novel method that allows connecting to hosts through multiple VPNs at the same time, even when the address ranges of the VPNs overlap. In name-based address mapping, rather than using the IP addresses used on the LANs (the real addresses), we assign a unique virtual address to each remote host based on its domain name. The local host uses the virtual addresses to communicate with remote hosts. We have implemented name-based address mapping for layer 3 OpenVPN connections on Linux and measured its performance. The communication overhead of our system is less than 1.5% for throughput and less than 0.2ms for each name resolution.

  1. Technological Developments in Networking, Education and Automation

    CERN Document Server

    Elleithy, Khaled; Iskander, Magued; Kapila, Vikram; Karim, Mohammad A; Mahmood, Ausif

    2010-01-01

    "Technological Developments in Networking, Education and Automation" includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the following areas: Computer Networks: Access Technologies, Medium Access Control, Network architectures and Equipment, Optical Networks and Switching, Telecommunication Technology, and Ultra Wideband Communications. Engineering Education and Online Learning: including development of courses and systems for engineering, technical and liberal studies programs; online laboratories; intelligent

  2. Virtual reality technologies for research and education in obesity and diabetes: research needs and opportunities.

    Science.gov (United States)

    Ershow, Abby G; Peterson, Charles M; Riley, William T; Rizzo, Albert Skip; Wansink, Brian

    2011-03-01

    The rising rates, high prevalence, and adverse consequences of obesity and diabetes call for new approaches to the complex behaviors needed to prevent and manage these conditions. Virtual reality (VR) technologies, which provide controllable, multisensory, interactive three-dimensional (3D) stimulus environments, are a potentially valuable means of engaging patients in interventions that foster more healthful eating and physical activity patterns. Furthermore, the capacity of VR technologies to motivate, record, and measure human performance represents a novel and useful modality for conducting research. This article summarizes background information and discussions for a joint July 2010 National Institutes of Health - Department of Defense workshop entitled Virtual Reality Technologies for Research and Education in Obesity and Diabetes. The workshop explored the research potential of VR technologies as tools for behavioral and neuroscience studies in diabetes and obesity, and the practical potential of VR in fostering more effective utilization of diabetes- and obesity-related nutrition and lifestyle information. Virtual reality technologies were considered especially relevant for fostering desirable health-related behaviors through motivational reinforcement, personalized teaching approaches, and social networking. Virtual reality might also be a means of extending the availability and capacity of health care providers. Progress in the field will be enhanced by further developing available platforms and taking advantage of VR's capabilities as a research tool for well-designed hypothesis-testing behavioral science. Multidisciplinary collaborations are needed between the technology industry and academia, and among researchers in biomedical, behavioral, pedagogical, and computer science disciplines. Research priorities and funding opportunities for use of VR to improve prevention and management of obesity and diabetes can be found at agency websites (National

  3. REDES SOCIALES VIRTUALES Y LA BIOÉTICA VIRTUAL SOCIAL NETWORKS AND BIOETHICS

    Directory of Open Access Journals (Sweden)

    Jorge Arturo Pérez Pérez

    2011-06-01

    Full Text Available RESUMEN:La investigación tiende a indagar por las condiciones psicológicas (obsesivas, socio – familiares, fisiológicas y emocionales de los estudiantes de la Universidad de San Buenaventura –Medellín de mes de agosto de 2010, que tienden a destinar parte de su tiempo a las Redes Sociales Virtuales y hacer una reflexión desde la Bioética frente al tema.Abstract:This piece of research tends to inquire into the (obsessive psychological, socio-family, physiological, and emotional conditions of the students at Saint Bonaventure University, Medellin Branch, back in the month of August 2010, who have the tendency to spend their free time in the Virtual Social Networks and then make an analysis of this issue, from the Bioethical viewpoint.

  4. Application of the dynamically allocated virtual clustering management system to emulated tactical network experimentation

    Science.gov (United States)

    Marcus, Kelvin

    2014-06-01

    The U.S Army Research Laboratory (ARL) has built a "Network Science Research Lab" to support research that aims to improve their ability to analyze, predict, design, and govern complex systems that interweave the social/cognitive, information, and communication network genres. Researchers at ARL and the Network Science Collaborative Technology Alliance (NS-CTA), a collaborative research alliance funded by ARL, conducted experimentation to determine if automated network monitoring tools and task-aware agents deployed within an emulated tactical wireless network could potentially increase the retrieval of relevant data from heterogeneous distributed information nodes. ARL and NS-CTA required the capability to perform this experimentation over clusters of heterogeneous nodes with emulated wireless tactical networks where each node could contain different operating systems, application sets, and physical hardware attributes. Researchers utilized the Dynamically Allocated Virtual Clustering Management System (DAVC) to address each of the infrastructure support requirements necessary in conducting their experimentation. The DAVC is an experimentation infrastructure that provides the means to dynamically create, deploy, and manage virtual clusters of heterogeneous nodes within a cloud computing environment based upon resource utilization such as CPU load, available RAM and hard disk space. The DAVC uses 802.1Q Virtual LANs (VLANs) to prevent experimentation crosstalk and to allow for complex private networks. Clusters created by the DAVC system can be utilized for software development, experimentation, and integration with existing hardware and software. The goal of this paper is to explore how ARL and the NS-CTA leveraged the DAVC to create, deploy and manage multiple experimentation clusters to support their experimentation goals.

  5. Networking Technologies and the Rate of Technological Change

    Directory of Open Access Journals (Sweden)

    Charles Mitchell

    2005-12-01

    Full Text Available Network technology is changing rapidly and those adept at ICT analysis need resolve rate of change issues. Developments in networking now are in the direction of heuristic intelligence. Since about 1980, networking techniques have encouraged combining bits of information with imagination cognitively to improve ideas about reality. ICT enterprise projects utilize networking to sustain requisite imagination. Assumptions and misassuptions of project builders are rationally comprehended as networking sustains creative processes. The monopolization of valuable network techniques influences in the direction of esoteric networking. Data presents that substantial knowledge and networking is now occurring globally. As a netaphor, networking

  6. Virtual Engineering Approach to Developing Selective Harvest Technologies

    Energy Technology Data Exchange (ETDEWEB)

    Kevin L. Kenney; Christopher T. Wright

    2005-07-01

    Agricultural crop residues (e.g., straw and stover) are a current focus for bioenergy feedstocks, with new technologies being developed to improve the economics of bioenergy production. Among the emerging technologies focused on feedstock engineering is the selective harvest concept. Due to the complexity of the biomass separations required for addressing the challenges and requirements of selective harvest, high fidelity models and advanced experimental methods that allow observation and measurement of the physical system are needed. These models and methods were developed and include computational fluid dynamics (CFD) modeling to simulate the cleaning shoe of a grain combine and a particle image velocimetry (PIV) technique to quantitatively and qualitatively characterize the cleaning shoe performance. While these techniques alone can be sufficient engineering and analysis tools for developing selective harvest technologies, this paper presents a new methodology, Virtual Engineering (VE), that integrates the CFD and PIV data into a virtual environment, where the data is coupled with the geometric model of a grain combine to provide a virtual representation of the cleaning shoe performance. Using VE visualization capabilities, the CFD and PIV data can be viewed in the context of the physical system for an interactive evaluation of characteristics and performance. This paper also discusses the concepts of additional VE tools that are being developed to provide necessary visualization, simulation and integration functionality.

  7. Evaluating innovation networks in emerging technologies

    NARCIS (Netherlands)

    Valk, T. van der; Chappin, M.M.H.; Gijsbers, G.W.

    2011-01-01

    Interorganisational innovation networks are increasingly important for innovation in emerging technology fields. The performance of such networks can have a large impact on the future development of emerging technologies. A useful framework for the evaluation of innovation networks however does not

  8. The technological convergence in the virtual classrooms at the faculty of distance education at Universidad Nueva Granada university

    Directory of Open Access Journals (Sweden)

    José Guillermo Cogollo Rincón

    2014-07-01

    Full Text Available This work is part of the research project entitled "Analysis, design and development of Social Network prototype as an observatory in the New Granada Military University " in which analyzes whether the academic community of the online education faculty if is ready to do technological convergence on the virtual course content.The purpose of the article is to study the feasibility of offering all virtual contents through mobile devices, and this way to have more coverage for formation processes.This study was based in teachers and students surveyed through the virtual platform  of Online Education Faculty; a qualitative analysis of the information collected through the use of technological tools and the object of study items were taken to the respective analysis was made.Teachers and Students showed skills in the use of electronic items, as mobile devices and virtual environments that can be reflected in the academic environment to achieve a higher qualityeducation.

  9. ANCS: Achieving QoS through Dynamic Allocation of Network Resources in Virtualized Clouds

    Directory of Open Access Journals (Sweden)

    Cheol-Ho Hong

    2016-01-01

    Full Text Available To meet the various requirements of cloud computing users, research on guaranteeing Quality of Service (QoS is gaining widespread attention in the field of cloud computing. However, as cloud computing platforms adopt virtualization as an enabling technology, it becomes challenging to distribute system resources to each user according to the diverse requirements. Although ample research has been conducted in order to meet QoS requirements, the proposed solutions lack simultaneous support for multiple policies, degrade the aggregated throughput of network resources, and incur CPU overhead. In this paper, we propose a new mechanism, called ANCS (Advanced Network Credit Scheduler, to guarantee QoS through dynamic allocation of network resources in virtualization. To meet the various network demands of cloud users, ANCS aims to concurrently provide multiple performance policies; these include weight-based proportional sharing, minimum bandwidth reservation, and maximum bandwidth limitation. In addition, ANCS develops an efficient work-conserving scheduling method for maximizing network resource utilization. Finally, ANCS can achieve low CPU overhead via its lightweight design, which is important for practical deployment.

  10. Future mobile communications LTE optimization and mobile network virtualization

    CERN Document Server

    Zaki, Yasir

    2012-01-01

    The key to a successful future mobile communication system lies in the design of its radio scheduler. One of the key challenges of the radio scheduler is how to provide the right balance between Quality of Service (QoS) guarantees and the overall system performance. Yasir Zaki proposes innovative solutions for the design of the Long Term Evolution (LTE) radio scheduler and presents several LTE radio scheduler analytical models that can be used as efficient tools for radio dimensioning. The author also introduces a novel wireless network virtualization framework and highlights the potential gai

  11. Network Virtualization strategy based on Paths Algebra to implement the concept of Infrastructure as a Service

    OpenAIRE

    Gutierrez Anato, Alejandro Antonio

    2014-01-01

    One of the main challenges of network virtualization is the virtual network embedding problem(VNE). The objective of the VNE is to map a set of Virtual Network Request (VNR) to a physical node and link. VNR is composed by a set of virtual nodes and links with several demands (Processing power, Bandwidth.), which they need to be assigned into a set of paths in the substrate network with sufficient resources to accomplish their demands. Furthermore, these embedding can be optimized with regard ...

  12. Utilization of Virtual Reality Content in Grade 6 Social Studies Using Affordable Virtual Reality Technology

    Directory of Open Access Journals (Sweden)

    Lee Steven O. Zantua

    2017-05-01

    Full Text Available Virtual Reality is fast becoming a breakthrough in education technology and is headed towards a path where learning has become immersive. Virtual reality (VR offers both learners and educators a great opportunity to bridge gaps in the pedagogical sense. With the emergence of the Google Cardboard (GCB platform, a low-cost, virtual reality gadget comes a wide range of opportunities for educators and institutions to bring about an immersive type of learning environment for the 21st-century learner. Using Grade 6 Middle school students, this research explores the learning outcomes and student reactions using the GCB and Google Expeditions application. The study showed no significant difference in pre-test scores of the control and experimental group. There is however, a significant difference in the scores of the experimental group compared to the control group after post-test. Utilizing t-test in comparing the two groups, it was found that the mean of the post-test scores for Group A (experimental was significantly higher than Group B(control. The result of the independent samples t-test was significant, t(18 = 2.33, p = .032, suggesting that the mean of posttest score was significantly different between Groups A and B. This difference in score performance gives light to how VR can be used as a tool that enhances the learning experience. By using VR technology that is low cost and effective, more institutions will be able to help students learn better.

  13. A User-Customized Virtual Network Platform for NaaS Cloud

    Directory of Open Access Journals (Sweden)

    Lei Xiao

    2016-01-01

    Full Text Available Now all kinds of public cloud providers take computing and storage resources as the user’s main demand, making it difficult for users to deploy complex network in the public cloud. This paper proposes a virtual cloud platform with network as the core demand of the user, which can provide the user with the capacity of free network architecture as well as all kinds of virtual resources. The network is isolated by port groups of the virtual distributed switch and the data forwarding and access control between different network segments are implemented by virtual machines loading a soft-routing system. This paper also studies the management interface of network architecture and the uniform way to connect the remote desktop of virtual resources on the web, hoping to provide some new ideas for the Network as a Service model.

  14. Network worlds : from link analysis to virtual places.

    Energy Technology Data Exchange (ETDEWEB)

    Joslyn, C. (Cliff)

    2002-01-01

    Significant progress is being made in knowledge systems through recent advances in the science of very large networks. Attention is now turning in many quarters to the potential impact on counter-terrorism methods. After reviewing some of these advances, we will discuss the difference between such 'network analytic' approaches, which focus on large, homogeneous graph strucures, and what we are calling 'link analytic' approaches, which focus on somewhat smaller graphs with heterogeneous link types. We use this venue to begin the process of rigorously defining link analysis methods, especially the concept of chaining of views of multidimensional databases. We conclude with some speculation on potential connections to virtual world architectures.

  15. Virtual and augmented reality technologies in Human Performance: a review

    Directory of Open Access Journals (Sweden)

    Tânia Brusque Crocetta

    Full Text Available Abstract Introduction : Today's society is influenced by Information and Communication Technologies. Toys that were once built by hand have been reinterpreted and have become highly commercialized products. In this context, games using Augmented Reality (AR and Virtual Reality (VR technologies are present in the everyday lives of children, youth and adults. Objective : To investigate how Physical Education professionals in Brazil have been making use of AR and VR games to benefit their work. Materials and methods : We only included studies that addressed exercise or physical activity using AR or VR games. We searched the databases of Virtual Health Library (VHL and Scientific Electronic Library Online (SciELO, using the words augmented reality, virtual reality, exergames, Wii and serious games. Results : Nineteen articles were included in the systematic review. The most frequently used device was the Nintendo(r Wii, with over 25 different kinds of games. With regard to the subjects of the studies, four studies were conducted with healthy individuals (mean = 65.7, three with patients with Parkinson's disease (mean = 18.0, three with elderly women (mean = 7.7 and two with patients with stroke injury (mean = 6.0. Conclusion : Many physical therapists and occupational therapists use serious games with AR or VR technologies as another work tool, especially for rehabilitation practices. The fact that these technologies are also used in Physical Education classes in Brazil indicates that electronic games are available and can be a tool that can contribute to the widespread adoption of exercise as an enjoyable form of recreation.

  16. Virtual water trade and country vulnerability: A network perspective

    Science.gov (United States)

    Sartori, Martina; Schiavo, Stefano

    2015-04-01

    This work investigates the relationship between countries' participation in virtual water trade and their vulnerability to external shocks from a network perspective. In particular, we investigate whether (i) possible sources of local national crises may interact with the system, propagating through the network and affecting the other countries involved; (ii) the topological characteristics of the international agricultural trade network, translated into virtual water-equivalent flows, may favor countries' vulnerability to external crises. Our work contributes to the debate on the potential merits and risks associated with openness to trade in agricultural and food products. On the one hand, trade helps to ensure that even countries with limited water (and other relevant) resources have access to sufficient food and contribute to the global saving of water. On the other hand, there are fears that openness may increase the vulnerability to external shocks and thus make countries worse off. Here we abstract from political considerations about food sovereignty and independence from imports and focus instead on investigating whether the increased participation in global trade that the world has witnessed in the last 30 years has made the system more susceptible to large shocks. Our analysis reveals that: (i) the probability of larger supply shocks has not increased over time; (ii) the topological characteristics of the VW network are not such as to favor the systemic risk associated with shock propagation; and (iii) higher-order interconnections may reveal further important information about the structure of a network. Regarding the first result, fluctuations in output volumes, among the sources of shock analyzed here, are more likely to generate some instability. The first implication is that, on one side, past national or regional economic crises were not necessarily brought about or strengthened by global trade. The second, more remarkable, implication is that, on

  17. Virtual Community, social network and media environment of Canary Isands regional digital newspapers

    Directory of Open Access Journals (Sweden)

    Dr. Francisco Manuel Mateos Rodríguez

    2008-01-01

    Full Text Available The impact of the new communication and information technologies has favoured the creation of multiple local newspaper websites in the Canary Islands, thus making the regional press emerge as an alternative on the rise. This tendency affects significantly both traditional and new editions of the different regional and local newspapers from the Canaries and motivates a different distribution, positioning and development within the local media environment in which these media share a novel dimension of communication with a specific virtual community and social network within the World Wide Web.

  18. Wireless network technologies toward 5G

    National Research Council Canada - National Science Library

    Dai Kimura; Hiroyuki Seki; Tokuro Kubo; Tomohiko Taniguchi

    2015-01-01

    .... The 5G wireless network is expected to become a "Heterogeneous Network" where new wireless access technologies incompatible with 4G and the wireless access technologies for unlicensed band are incorporated with the enhanced technology of 4G (e.g. IMT-advanced). This paper introduces the vision and technology trends of 5G, shows key directions of the research and development of 5G in the future, and introduces some of our studies on 5G.

  19. User Interface Technology Transfer to NASA's Virtual Wind Tunnel System

    Science.gov (United States)

    vanDam, Andries

    1998-01-01

    Funded by NASA grants for four years, the Brown Computer Graphics Group has developed novel 3D user interfaces for desktop and immersive scientific visualization applications. This past grant period supported the design and development of a software library, the 3D Widget Library, which supports the construction and run-time management of 3D widgets. The 3D Widget Library is a mechanism for transferring user interface technology from the Brown Graphics Group to the Virtual Wind Tunnel system at NASA Ames as well as the public domain.

  20. Open access for ALICE analysis based on virtualization technology

    Science.gov (United States)

    Buncic, P.; Gheata, M.; Schutz, Y.

    2015-12-01

    Open access is one of the important leverages for long-term data preservation for a HEP experiment. To guarantee the usability of data analysis tools beyond the experiment lifetime it is crucial that third party users from the scientific community have access to the data and associated software. The ALICE Collaboration has developed a layer of lightweight components built on top of virtualization technology to hide the complexity and details of the experiment-specific software. Users can perform basic analysis tasks within CernVM, a lightweight generic virtual machine, paired with an ALICE specific contextualization. Once the virtual machine is launched, a graphical user interface is automatically started without any additional configuration. This interface allows downloading the base ALICE analysis software and running a set of ALICE analysis modules. Currently the available tools include fully documented tutorials for ALICE analysis, such as the measurement of strange particle production or the nuclear modification factor in Pb-Pb collisions. The interface can be easily extended to include an arbitrary number of additional analysis modules. We present the current status of the tools used by ALICE through the CERN open access portal, and the plans for future extensions of this system.

  1. A Virtual Channel Network-on-Chip for GT and BE traffic

    NARCIS (Netherlands)

    Kavaldjiev, N.K.; Smit, Gerardus Johannes Maria; Jansen, P.G.; Wolkotte, P.T.

    2005-01-01

    This paper presents an on-chip network for a run-time reconfigurable System-on-Chip. The network uses packet-switching with virtual channels. It can provide guaranteed services as well as best effort services. The guaranteed services are based on virtual channel allocation, in contrast to other

  2. Synchronized Pair Configuration in Virtualization-Based Lab for Learning Computer Networks

    Science.gov (United States)

    Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita

    2017-01-01

    More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…

  3. Handbook of social network technologies and applications

    CERN Document Server

    Furht, Borko

    2010-01-01

    Social networking is a concept that has existed for a long time; however, with the explosion of the Internet, social networking has become a tool for people to connect and communicate in ways that were impossible in the past. The recent development of Web 2.0 has provided many new applications, such as Myspace, Facebook, and LinkedIn. The purpose of ""Handbook of Social Networks: Technologies and Applications"" is to provide comprehensive guidelines on the current and future trends in social network technologies and applications in the field of Web-based Social Networks. This handbook includes

  4. Using networked technologies to support conferences

    OpenAIRE

    Kelly, B.; Tonkin, E.; Shabajee, P

    2005-01-01

    The increasing availability of WiFi networks in conference venues is an opportunity to provide additional services for conference delegates and to enhance and enrich the learning experience. This paper reviews experiences of use of networked applications in a conference environment and outlines a number of potentially useful technologies. The paper addresses potential concerns over use of networked technologies including dangers of disruption and distraction, legal and copyright issues as wel...

  5. Project-Driven Learning-by-Doing Method for Teaching Software Engineering using Virtualization Technology

    Directory of Open Access Journals (Sweden)

    Kun Ma

    2014-10-01

    Full Text Available Many universities are now offering software engineering an undergraduate level emphasizing knowledge point. However, some enterprise managers reflected that education ignore hands-on ability training, and claimed that there is the isolation between teaching and practice. This paper presents the design of a Software Engineering course (sixth semester in network engineering at University of Jinan for undergraduate Software Engineering students that uses virtualization technology to teach them project-driven learning-by-doing software development process. We present our motivation, challenges encountered, pedagogical goals and approaches, findings (both positive experiences and negative lessons. Our motivation was to teach project-driven Software Engineering using virtualization technology. The course also aims to develop entrepreneurial skills needed for software engineering graduates to better prepare them for the software industry. Billing models of virtualization help pupils and instructors find the cost of the experiment. In pay-as-you-go manner, two labs and three step-by-step projects (single project, pair project, and team project are designed to help the students to complete the assignment excitedly. We conduct some detailed surveys and present the results of student responses. The assessment process designed for this course is illustrated. The paper also shows that learning-by-doing method correlates with the characteristics of different projects, which has resulted in a successful experience as reported by students in an end of a semester survey.

  6. Educational Infrastructure Using Virtualization Technologies: Experience at Kaunas University of Technology

    Science.gov (United States)

    Miseviciene, Regina; Ambraziene, Danute; Tuminauskas, Raimundas; Pažereckas, Nerijus

    2012-01-01

    Many factors influence education nowadays. Educational institutions are faced with budget cuttings, outdated IT, data security management and the willingness to integrate remote learning at home. Virtualization technologies provide innovative solutions to the problems. The paper presents an original educational infrastructure using virtualization…

  7. Monitoring and Discovery for Self-Organized Network Management in Virtualized and Software Defined Networks

    Directory of Open Access Journals (Sweden)

    Ángel Leonardo Valdivieso Caraguay

    2017-03-01

    Full Text Available This paper presents the Monitoring and Discovery Framework of the Self-Organized Network Management in Virtualized and Software Defined Networks SELFNET project. This design takes into account the scalability and flexibility requirements needed by 5G infrastructures. In this context, the present framework focuses on gathering and storing the information (low-level metrics related to physical and virtual devices, cloud environments, flow metrics, SDN traffic and sensors. Similarly, it provides the monitoring data as a generic information source in order to allow the correlation and aggregation tasks. Our design enables the collection and storing of information provided by all the underlying SELFNET sublayers, including the dynamically onboarded and instantiated SDN/NFV Apps, also known as SELFNET sensors.

  8. Monitoring and Discovery for Self-Organized Network Management in Virtualized and Software Defined Networks.

    Science.gov (United States)

    Caraguay, Ángel Leonardo Valdivieso; Villalba, Luis Javier García

    2017-03-31

    This paper presents the Monitoring and Discovery Framework of the Self-Organized Network Management in Virtualized and Software Defined Networks SELFNET project. This design takes into account the scalability and flexibility requirements needed by 5G infrastructures. In this context, the present framework focuses on gathering and storing the information (low-level metrics) related to physical and virtual devices, cloud environments, flow metrics, SDN traffic and sensors. Similarly, it provides the monitoring data as a generic information source in order to allow the correlation and aggregation tasks. Our design enables the collection and storing of information provided by all the underlying SELFNET sublayers, including the dynamically onboarded and instantiated SDN/NFV Apps, also known as SELFNET sensors.

  9. Monitoring and Discovery for Self-Organized Network Management in Virtualized and Software Defined Networks

    Science.gov (United States)

    Valdivieso Caraguay, Ángel Leonardo; García Villalba, Luis Javier

    2017-01-01

    This paper presents the Monitoring and Discovery Framework of the Self-Organized Network Management in Virtualized and Software Defined Networks SELFNET project. This design takes into account the scalability and flexibility requirements needed by 5G infrastructures. In this context, the present framework focuses on gathering and storing the information (low-level metrics) related to physical and virtual devices, cloud environments, flow metrics, SDN traffic and sensors. Similarly, it provides the monitoring data as a generic information source in order to allow the correlation and aggregation tasks. Our design enables the collection and storing of information provided by all the underlying SELFNET sublayers, including the dynamically onboarded and instantiated SDN/NFV Apps, also known as SELFNET sensors. PMID:28362346

  10. Forecasting the impact of virtual environment technology on maintenance training

    Science.gov (United States)

    Schlager, Mark S.; Boman, Duane; Piantanida, Tom; Stephenson, Robert

    1993-01-01

    To assist NASA and the Air Force in determining how and when to invest in virtual environment (VE) technology for maintenance training, we identified possible roles for VE technology in such training, assessed its cost-effectiveness relative to existing technologies, and formulated recommendations for a research agenda that would address instructional and system development issues involved in fielding a VE training system. In the first phase of the study, we surveyed VE developers to forecast capabilities, maturity, and estimated costs for VE component technologies. We then identified maintenance tasks and their training costs through interviews with maintenance technicians, instructors, and training developers. Ten candidate tasks were selected from two classes of maintenance tasks (seven aircraft maintenance and three space maintenance) using five criteria developed to identify types of tasks most likely to benefit from VE training. Three tasks were used as specific cases for cost-benefit analysis. In formulating research recommendations, we considered three aspects of feasibility: technological considerations, cost-effectiveness, and anticipated R&D efforts. In this paper, we describe the major findings in each of these areas and suggest research efforts that we believe will help achieve the goal of a cost-effective VE maintenance training system by the next decade.

  11. Teaching Information Systems Technologies: a New Approach based on Virtualization and Hosting Technologies

    Directory of Open Access Journals (Sweden)

    Carmelo R. García

    2012-11-01

    Full Text Available This paper describes how to provide suitable computing systems for information systems technologies learning using virtualization and hosting technologies. The main functionalities and components of an university learning lab based on these technologies are presented. All the software components used in its development are open source. Also, the use of this lab, providing the computing systems required for the learning activities of different matters related to the information systems technologies, is illustrated. The model of computing lab proposed is a more sustainable and scalable alternative than the traditional academic computing lab.

  12. Virtual Technologies to Develop Visual-Spatial Ability in Engineering Students

    Science.gov (United States)

    Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato

    2017-01-01

    The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…

  13. Empathic Cyberactivism: The Potential of Hyperconnected Social Media Networks and Empathic Virtual Reality for Feminism

    Directory of Open Access Journals (Sweden)

    Penelope Kemekenidou

    2016-10-01

    Full Text Available The rise of misogyny on social networks feels both devastating and endless. Whether one believes that misogyny has risen to a new level, or that it has simply become more visible through the internet, one thing is clear: with the ubiquity and accessibility of ‘immortal’ online information, harassment and discrimination, shared via hyperconnected social media networks, can be taken to a new, much more visible level. Hyperconnectivity enables sexism to multiply on the web – but it can also be the solution to fight it. In the context of activism, hyperconnectivity can be a major force to combat inequality—given that this hyperconnectivity is linked to empathy and not aggression. If this is the case, I argue, new technologies, for example virtual reality, open up new spaces of empathetic interaction.

  14. Logical optical line terminal technologies towards flexible and highly reliable metro- and access-integrated networks

    Science.gov (United States)

    Okamoto, Satoru; Sato, Takehiro; Yamanaka, Naoaki

    2017-01-01

    In this paper, flexible and highly reliable metro and access integrated networks with network virtualization and software defined networking technologies will be presented. Logical optical line terminal (L-OLT) technologies and active optical distribution networks (ODNs) are the key to introduce flexibility and high reliability into the metro and access integrated networks. In the Elastic Lambda Aggregation Network (EλAN) project which was started in 2012, a concept of the programmable optical line terminal (P-OLT) has been proposed. A role of the P-OLT is providing multiple network services that have different protocols and quality of service requirements by single OLT box. Accommodated services will be Internet access, mobile front-haul/back-haul, data-center access, and leased line. L-OLTs are configured within the P-OLT box to support the functions required for each network service. Multiple P-OLTs and programmable optical network units (P-ONUs) are connected by the active ODN. Optical access paths which have flexible capacity are set on the ODN to provide network services from L-OLT to logical ONUs (L-ONUs). The L-OLT to L-ONU path on the active ODN provides a logical connection. Therefore, introducing virtualization technologies becomes possible. One example is moving an L-OLT from one P-OLT to another P-OLT like a virtual machine. This movement is called L-OLT migration. The L-OLT migration provides flexible and reliable network functions such as energy saving by aggregating L-OLTs to a limited number of P-OLTs, and network wide optical access path restoration. Other L-OLT virtualization technologies and experimental results will be also discussed in the paper.

  15. Immersive Virtual Reality Technologies as a New Platform for Science, Scholarship, and Education

    Science.gov (United States)

    Djorgovski, Stanislav G.; Hut, P.; McMillan, S.; Knop, R.; Vesperini, E.; Graham, M.; Portegies Zwart, S.; Farr, W.; Mahabal, A.; Donalek, C.; Longo, G.

    2010-01-01

    Immersive virtual reality (VR) and virtual worlds (VWs) are an emerging set of technologies which likely represent the next evolutionary step in the ways we use information technology to interact with the world of information and with other people, the roles now generally fulfilled by the Web and other common Internet applications. Currently, these technologies are mainly accessed through various VWs, e.g., the Second Life (SL), which are general platforms for a broad range of user activities. As an experiment in the utilization of these technologies for science, scholarship, education, and public outreach, we have formed the Meta-Institute for Computational Astrophysics (MICA; http://mica-vw.org), the first professional scientific organization based exclusively in VWs. The goals of MICA are: (1) Exploration, development and promotion of VWs and VR technologies for professional research in astronomy and related fields. (2) Providing and developing novel social networking venues and mechanisms for scientific collaboration and communications, including professional meetings, effective telepresence, etc. (3) Use of VWs and VR technologies for education and public outreach. (4) Exchange of ideas and joint efforts with other scientific disciplines in promoting these goals for science and scholarship in general. To this effect, we have a regular schedule of professional and public outreach events in SL, including technical seminars, workshops, journal club, collaboration meetings, public lectures, etc. We find that these technologies are already remarkably effective as a telepresence platform for scientific and scholarly discussions, meetings, etc. They can offer substantial savings of time and resources, and eliminate a lot of unnecessary travel. They are equally effective as a public outreach platform, reaching a world-wide audience. On the pure research front, we are currently exploring the use of these technologies as a venue for numerical simulations and their

  16. Virtual vestibular re-education. A new technology.

    Science.gov (United States)

    Boniver, R

    2006-01-01

    This paper will provide an introduction to the use of virtual environments for vestibular re-education. The author illustrates some of the ways in which researchers are using virtual reality to improve therapy for vertigo. Users of virtual reality must make adaptations to avoid mismatches between perception due to virtual reality and that due to vestibular and proprioceptive subsystems. Virtual reality may be an interesting new way of studying vestibular compensation in normal and pathological conditions.

  17. Technology Transfer Network and Affiliations

    Science.gov (United States)

    2003-01-01

    The NASA Technology Transfer Partnership program sponsors a number of organizations around the country that are designed to assist U.S. businesses in accessing, utilizing, and commercializing NASA-funded research and technology. These organizations work closely with the Technology Transfer Offices, located at each of the 10 NASA field centers, providing a full range of technology transfer and commercialization services and assistance.

  18. An impairment-aware virtual optical network composition mechanism for future Internet.

    Science.gov (United States)

    Peng, Shuping; Nejabati, Reza; Azodolmolky, Siamak; Escalona, Eduard; Simeonidou, Dimitra

    2011-12-12

    In this paper, a novel Infrastructure as a Service architecture for future Internet enabled by optical network virtualization is proposed. Central to this architecture is a novel virtual optical network (VON) composition mechanism capable of taking physical layer impairments (PLIs) into account. The impact of PLIs on VON composition is investigated based on both analytical model of PLIs and industrial parameters. Furthermore, the impact of network topology on VON composition is evaluated. © 2011 Optical Society of America

  19. Considerations for the future development of virtual technology as a rehabilitation tool

    Directory of Open Access Journals (Sweden)

    Keshner Emily A

    2004-12-01

    Full Text Available Abstract Background Virtual environments (VE are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC. This innovation may soon allow the development of previously unheard of networked rehabilitation systems. Rapid advances in this technology need to be coupled with an understanding of how human behavior is affected when immersed in the VE. Methods This paper will discuss various forms of VE that are currently available for rehabilitation. The characteristic of these new networks and examine how such networks might be used for extending the rehabilitation clinic to remote areas will be explained. In addition, we will present data from an immersive dynamic virtual environment united with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb was collected using 3-D video motion analysis. Results Our data suggest that when there is a confluence of meaningful inputs, neither vision, vestibular, or proprioceptive inputs are suppressed in healthy adults; the postural response is modulated by all existing sensory signals in a non-additive fashion. Individual perception of the sensory structure appears to be a significant component of the response to these protocols and underlies much of the observed response variability. Conclusion The ability to provide new technology for rehabilitation services is emerging as an important option for clinicians and patients. The use of data mining software would help analyze the

  20. Considerations for the future development of virtual technology as a rehabilitation tool.

    Science.gov (United States)

    Kenyon, Robert V; Leigh, Jason; Keshner, Emily A

    2004-12-23

    BACKGROUND: Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC. This innovation may soon allow the development of previously unheard of networked rehabilitation systems. Rapid advances in this technology need to be coupled with an understanding of how human behavior is affected when immersed in the VE. METHODS: This paper will discuss various forms of VE that are currently available for rehabilitation. The characteristic of these new networks and examine how such networks might be used for extending the rehabilitation clinic to remote areas will be explained. In addition, we will present data from an immersive dynamic virtual environment united with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb was collected using 3-D video motion analysis. RESULTS: Our data suggest that when there is a confluence of meaningful inputs, neither vision, vestibular, or proprioceptive inputs are suppressed in healthy adults; the postural response is modulated by all existing sensory signals in a non-additive fashion. Individual perception of the sensory structure appears to be a significant component of the response to these protocols and underlies much of the observed response variability. CONCLUSION: The ability to provide new technology for rehabilitation services is emerging as an important option for clinicians and patients. The use of data mining software would help analyze the incoming data to provide

  1. Center for development technology and program in technology and human affairs. [emphasizing technology-based networks

    Science.gov (United States)

    Wong, M. D.

    1974-01-01

    The role of technology in nontraditional higher education with particular emphasis on technology-based networks is analyzed nontraditional programs, institutions, and consortia are briefly reviewed. Nontraditional programs which utilize technology are studied. Technology-based networks are surveyed and analyzed with regard to kinds of students, learning locations, technology utilization, interinstitutional relationships, cost aspects, problems, and future outlook.

  2. 78 FR 17418 - Rural Health Information Technology Network Development Grant

    Science.gov (United States)

    2013-03-21

    ... award under the Rural Health Information Technology Network Development Grant (RHITND) to Grace... relinquishing its fiduciary responsibilities for the Rural Health Information Technology Network Development... HUMAN SERVICES Health Resources and Services Administration Rural Health Information Technology Network...

  3. Unattended network operations technology assessment study. Technical support for defining advanced satellite systems concepts

    Science.gov (United States)

    Price, Kent M.; Holdridge, Mark; Odubiyi, Jide; Jaworski, Allan; Morgan, Herbert K.

    1991-01-01

    The results are summarized of an unattended network operations technology assessment study for the Space Exploration Initiative (SEI). The scope of the work included: (1) identified possible enhancements due to the proposed Mars communications network; (2) identified network operations on Mars; (3) performed a technology assessment of possible supporting technologies based on current and future approaches to network operations; and (4) developed a plan for the testing and development of these technologies. The most important results obtained are as follows: (1) addition of a third Mars Relay Satellite (MRS) and MRS cross link capabilities will enhance the network's fault tolerance capabilities through improved connectivity; (2) network functions can be divided into the six basic ISO network functional groups; (3) distributed artificial intelligence technologies will augment more traditional network management technologies to form the technological infrastructure of a virtually unattended network; and (4) a great effort is required to bring the current network technology levels for manned space communications up to the level needed for an automated fault tolerance Mars communications network.

  4. Tutorial on the Psychophysics and Technology of Virtual Acoustic Displays

    Science.gov (United States)

    Wenzel, Elizabeth M.; Null, Cynthia (Technical Monitor)

    1998-01-01

    the localization of real and synthesized stimuli are directly compared in psychophysical studies. To this end, the results of psychophysical experiments examining the perceptual validity of the synthesis technique will be reviewed and factors that can enhance perceptual accuracy and realism will be discussed. Of particular interest is the relationship between individual differences in HRTFs and in behavior, the role of reverberant cues in reducing the perceptual errors observed with virtual sound sources, and the importance of developing perceptually valid methods of simplifying the synthesis technique. Recent attempts to implement the synthesis technique in real time systems will also be discussed and an attempt made to interpret their quoted system specifications in terms of perceptual performance. Finally, some critical research and technology development issues for the future will be outlined.

  5. Gigabit Satellite Network for NASA's Advanced Communication Technology Satellite (ACTS)

    Science.gov (United States)

    Hoder, Douglas; Bergamo, Marcos

    1996-01-01

    The advanced communication technology satellite (ACTS) gigabit satellite network provides long-haul point-to-point and point-to-multipoint full-duplex SONET services over NASA's ACTS. at rates up to 622 Mbit/s (SONET OC-12), with signal quality comparable to that obtained with terrestrial fiber networks. Data multiplexing over the satellite is accomplished using time-division multiple access (TDMA) techniques coordinated with the switching and beam hopping facilities provided by ACTS. Transmissions through the satellite are protected with Reed-Solomon encoding. providing virtually error-free transmission under most weather conditions. Unique to the system are a TDMA frame structure and satellite synchronization mechanism that allow: (a) very efficient utilization of the satellite capacity: (b) over-the-satellite dosed-loop synchronization of the network in configurations with up to 64 ground stations: and (c) ground station initial acquisition without collisions with existing signalling or data traffic. The user interfaces are compatible with SONET standards, performing the function of conventional SONET multiplexers and. as such. can be: readily integrated with standard SONET fiber-based terrestrial networks. Management of the network is based upon the simple network management protocol (SNMP). and includes an over-the-satellite signalling network and backup terrestrial internet (IP-based) connectivity. A description of the ground stations is also included.

  6. Networking Technologies for Future Home Networks Using 60 GHz Radio

    NARCIS (Netherlands)

    Wang, J.

    2010-01-01

    Networking technologies have been changing the life of people in their private residential space. With the arrival of high definition (HD) multimedia services and broadband communications into the living space, future home networks are expected to support high speed device-to-device connectivity

  7. Virtual Welded - Joint Design Integrating Advanced Materials and Processing Technology

    Energy Technology Data Exchange (ETDEWEB)

    Yang, Zhishang; Ludewig, Howard W.; Babu, S. Suresh

    2005-06-30

    Virtual Welede-Joint Design, a systematic modeling approach, has been developed in this project to predict the relationship of welding process, microstructure, properties, residual stress, and the ultimate weld fatique strength. This systematic modeling approach was applied in the welding of high strength steel. A special welding wire was developed in this project to introduce compressive residual stress at weld toe. The results from both modeling and experiments demonstrated that more than 10x fatique life improvement can be acheived in high strength steel welds by the combination of compressive residual stress from the special welding wire and the desired weld bead shape from a unique welding process. The results indicate a technology breakthrough in the design of lightweight and high fatique performance welded structures using high strength steels.

  8. Modeling virtualized downlink cellular networks with ultra-dense small cells

    KAUST Repository

    Ibrahim, Hazem

    2015-09-11

    The unrelenting increase in the mobile users\\' populations and traffic demand drive cellular network operators to densify their infrastructure. Network densification increases the spatial frequency reuse efficiency while maintaining the signal-to-interference-plus-noise-ratio (SINR) performance, hence, increases the spatial spectral efficiency and improves the overall network performance. However, control signaling in such dense networks consumes considerable bandwidth and limits the densification gain. Radio access network (RAN) virtualization via control plane (C-plane) and user plane (U-plane) splitting has been recently proposed to lighten the control signaling burden and improve the network throughput. In this paper, we present a tractable analytical model for virtualized downlink cellular networks, using tools from stochastic geometry. We then apply the developed modeling framework to obtain design insights for virtualized RANs and quantify associated performance improvement. © 2015 IEEE.

  9. Application of computer virtual simulation technology in 3D animation production

    Science.gov (United States)

    Mo, Can

    2017-11-01

    In the continuous development of computer technology, the application system of virtual simulation technology has been further optimized and improved. It also has been widely used in various fields of social development, such as city construction, interior design, industrial simulation and tourism teaching etc. This paper mainly introduces the virtual simulation technology used in 3D animation. Based on analyzing the characteristics of virtual simulation technology, the application ways and means of this technology in 3D animation are researched. The purpose is to provide certain reference for the 3D effect promotion days after.

  10. Factors Influencing the Acceptance of Collaboration Technology within the Context of Virtual Teamwork Training

    Science.gov (United States)

    Godin, Joy J.; Leader, Lars F.

    2013-01-01

    The purpose of this study was to identify the factors that influence electronic collaboration technology acceptance and predicted usage for virtual team collaboration projects in higher education courses. The research combined the unified theory of acceptance and usage of technology (UTAUT) with a virtual team-training model. All 108 participants…

  11. State of the art of using virtual reality technologies in built environment education

    NARCIS (Netherlands)

    Keenaghan, G.; Horvath, I.

    2014-01-01

    This paper reports on our major findings concerning the application of virtual reality technologies in built environment education (BEE). In addition to an analysis of the current trends and developments in current virtual reality technologies and systems, it also evaluates their educational

  12. 3D Technology Selection for a Virtual Learning Environment by Blending ISO 9126 Standard and AHP

    Science.gov (United States)

    Cetin, Aydin; Guler, Inan

    2011-01-01

    Web3D presents many opportunities for learners in a virtual world or virtual environment over the web. This is a great opportunity for open-distance education institutions to benefit from web3d technologies to create courses with interactive 3d materials. There are many open source and commercial products offering 3d technologies over the web…

  13. Discovering Mobile Social Networks by Semantic Technologies

    Science.gov (United States)

    Jung, Jason J.; Choi, Kwang Sun; Park, Sung Hyuk

    It has been important for telecommunication companies to discover social networks from mobile subscribers. They have attempted to provide a number of recommendation services, but they realized that the services were not successful. In this chapter, we present semantic technologies for discovering social networks. The process is mainly composed of two steps; (1) profile identification and (2) context understanding. Through developing a Next generation Contents dElivery (NICE) platform, we were able to generate various services based on the discovered social networks.

  14. A Social Network Analysis of Teaching and Research Collaboration in a Teachers' Virtual Learning Community

    Science.gov (United States)

    Lin, Xiaofan; Hu, Xiaoyong; Hu, Qintai; Liu, Zhichun

    2016-01-01

    Analysing the structure of a social network can help us understand the key factors influencing interaction and collaboration in a virtual learning community (VLC). Here, we describe the mechanisms used in social network analysis (SNA) to analyse the social network structure of a VLC for teachers and discuss the relationship between face-to-face…

  15. Teaching Advanced Concepts in Computer Networks: VNUML-UM Virtualization Tool

    Science.gov (United States)

    Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F.

    2013-01-01

    In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…

  16. Dynamic Construction Scheme for Virtualization Security Service in Software-Defined Networks.

    Science.gov (United States)

    Lin, Zhaowen; Tao, Dan; Wang, Zhenji

    2017-04-21

    For a Software Defined Network (SDN), security is an important factor affecting its large-scale deployment. The existing security solutions for SDN mainly focus on the controller itself, which has to handle all the security protection tasks by using the programmability of the network. This will undoubtedly involve a heavy burden for the controller. More devastatingly, once the controller itself is attacked, the entire network will be paralyzed. Motivated by this, this paper proposes a novel security protection architecture for SDN. We design a security service orchestration center in the control plane of SDN, and this center physically decouples from the SDN controller and constructs SDN security services. We adopt virtualization technology to construct a security meta-function library, and propose a dynamic security service composition construction algorithm based on web service composition technology. The rule-combining method is used to combine security meta-functions to construct security services which meet the requirements of users. Moreover, the RETE algorithm is introduced to improve the efficiency of the rule-combining method. We evaluate our solutions in a realistic scenario based on OpenStack. Substantial experimental results demonstrate the effectiveness of our solutions that contribute to achieve the effective security protection with a small burden of the SDN controller.

  17. IMPLEMENTASI VIRTUAL PRIVATE NETWORK - WAN DALAM DUNIA BISNIS

    Directory of Open Access Journals (Sweden)

    Erma Suryani

    2007-01-01

    Full Text Available Dalam dunia bisnis, biasanya sebuah organisasi ingin membangun Wide Area Network (WAN untuk menghubungkan beberapa kantor cabangnya. Sebelum munculnya Virtual Private Network (VPN, mereka umumnya menggunakan ” leased line” yang mahal sehingga hanya perusahaan besar yang dapat memilikinya.VPN - WAN memberi solusi alternatif karena dapat mengurangi biaya pembuatan infrastruktur jaringan dan memotong biaya operasional dengan memanfaatkan failitas internet sebagai media komunikasinya. Perusahaan cukup menghubungi  Internet Service Provider (ISP terdekat untuk mendapatkan layanan ini.Setiap paket informasi yang dikirim dapat diakses, diawasi atau bahkan dimanipulasi oleh pengguna. Supaya komunikasi berjalan aman maka diperlukan protokol tambahan khusus yang dirancang untuk mengamankan data yang dikirim.  Dewasa ini sudah banyak perusahaan seperti : perusahaan manufaktur, distribusi dan retail; pertambangan minyak dan gas, telekomunikasi, finansial, pemerintahan serta industri transportasi yang menggunakan VPN karena fasilitas –fasilitas yang ditawarkan berupa remote access client, internetworking LAN to LAN serta akses yang terkontrol dengan biaya yang murah.  Uji coba yang dilakukan Miercom(LAB penyedia testing kinerja perangkat keras terhadap  Cisco 1841 membuktikan bahwa Cisco 1841 dapat  menopang suatu komunikasi dua arah, interkoneksi IP WAN kapasitas E1 dengan enkripsi 3DES yang dapat menunjang throughput sampai dengan 2 Mbps dalam koneksi E1 IP-WAN. Penggunaan  VPN akan meningkatkan efektivitas, efisiensi kerja serta skalabilitas perusahaan. Keuntungan lain yang didapat dari VPN adalah pada biaya pulsa yang jauh lebih murah dibandingkan dengan menggunakan” leased line”.Kata Kunci: VPN, WAN,  paket informasi, ISP,  remote access client, skalabilitas.

  18. Energy aware planning of multiple virtual infrastructures over converged optical network and IT physical resources.

    Science.gov (United States)

    Anastasopoulos, Markos P; Tzanakaki, Anna; Georgakilas, Konstantinos; Simeonidou, Dimitra

    2011-12-12

    This paper studies energy efficient planning of multiple concurrent virtual infrastructures over a converged physical infrastructure incorporating integrated optical network and IT resources. An MILP model for virtualization of the underlying physical resources is proposed and validated achieving significant energy savings. © 2011 Optical Society of America

  19. Software Defined Networking Demands on Software Technologies

    DEFF Research Database (Denmark)

    Galinac Grbac, T.; Caba, Cosmin Marius; Soler, José

    2015-01-01

    , we review this new approach to networking from an architectural point of view, and identify and discuss some critical quality issues that require new developments in software technologies. These issues we discuss along with use case scenarios. Here in this paper we aim to identify challenges......Software Defined Networking (SDN) is a networking approach based on a centralized control plane architecture with standardised interfaces between control and data planes. SDN enables fast configuration and reconfiguration of the network to enhance resource utilization and service performances....... This new approach enables a more dynamic and flexible network, which may adapt to user needs and application requirements. To this end, systemized solutions must be implemented in network software, aiming to provide secure network services that meet the required service performance levels. In this paper...

  20. The Virtual Liver Network: systems understanding from bench to bedside.

    Science.gov (United States)

    Henney, Adriano; Coaker, Hannah

    2014-01-01

    Adriano Henney speaks to Hannah Coaker, Commissioning Editor. After achieving a PhD in medicine and spending many years in academic research in the field of cardiovascular disease, Adriano Henney was recruited by Zeneca Pharmaceuticals from a British Heart Foundation Senior Fellowship, where he led the exploration of new therapeutic approaches in atherosclerosis, specifically focusing on his research interests in vascular biology. Following the merger with Astra to form AstraZeneca, Henney became responsible for exploring strategic improvements to the company's approaches to pharmaceutical target identification and the reduction of attrition in early development, directing projects across research sites and across functional project teams in the USA, Sweden and the UK. This resulted in the creation of a new multidisciplinary department that focused on pathway mapping, modeling and simulation and supporting projects across research and development, which evolved into the establishment of the practice of systems biology within the company. Here, projects prototyped the application of mechanistic disease-modeling approaches in order to support the discovery of innovative new medicines, such as Iressa®. Since leaving AstraZeneca, Henney has continued his interest in systems biology, synthetic biology and systems medicine through his company, Obsidian Biomedical Consulting Ltd. He now directs a major €50 million German national flagship program – the Virtual Liver Network – which is currently the largest systems biology program in Europe.

  1. Simulasi Virtual Local Area Network (VLAN Berbasis Software Defined Network (SDN Menggunakan POX Controller

    Directory of Open Access Journals (Sweden)

    Rohmat Tulloh

    2015-11-01

    Full Text Available VLAN (Virtual LAN merupakan sebuah teknologi yang dapat mengkonfigurasi jaringan logis independen dari struktur jaringan fisik. Hasil dari penelitian sebelumnya sudah diprediksi bahwa dibutuhkan Virtual Network yang akhirnya terciptalah VLAN. Namun paradigma jaringan saat ini tidak flexible, ketergantungan terhadap vendor sangat besar karena fungsi data plane dan control plane berada dalam satu paket device. SDN (Software defined network yang merupakan salahsatu evolusi teknologi jaringan sesuai dengan tuntutan yang berkembang dimana memisahkan fungsi data plane dan control plane pada suatu perangkat. POX Controller digunakan untuk men-simulasikan dan menguji Platform SDN (Software defined network. Pada penelitian ini menggunakan Openflow versi 1.0 untuk memasang header VLAN sehingga penelitian ini difokuskan untuk mengevaluasi performa forwarding VLAN yang memanfaatkan Openflow sebagai control plane dapat berfungsi dengan baik. Hasil penelitian ini mengusulkan penerapan karakteristik teknologi VLAN pada SDN karena telah berjalan dengan benar sesuai hasil pengujian konektifitas, verifikasi dan keamanan. Kemudian hasil pengujian lanjutan untuk melihat pengaruh SDN dengan skenario penambahan jumlah VLAN ID didapatkan bahwa set-up time akan bertambah seiring meningkatnya jumlah host dan dengan menggunakan protokol OpenFlow, latency yang terjadi di jaringan dapat dipantau dengan parameter round trip time (RTT yang stabil direntang 0,2 sampai 6 second walaupun jumlah vlan_id dan background traffic bertambah.

  2. Virtual Team Effectiveness: An Empirical Examination of the Use of Communication Technologies on Trust and Virtual Team Performance

    Science.gov (United States)

    Thomas, Valerie Brown

    2010-01-01

    Ubiquitous technology and agile organizational structures have enabled a strategic response to increasingly competitive, complex, and unpredictable challenges faced by many organizations. Using cyberinfrastructure, which is primarily the network of information, computers, communication technologies, and people, traditional organizations have…

  3. Design and Test of the Cross-Format Schema Protocol (XFSP) for Networked Virtual Environments

    National Research Council Canada - National Science Library

    Serin, Ekrem

    2003-01-01

    A Networked Virtual Environment (Net-VE) is a distributed software system in which multiple users interact with each other in real time even though these users may be located around the world Zyda 99...

  4. Mobile Subjects, Mobile Methods: Doing Virtual Ethnography in a Feminist Online Network

    National Research Council Canada - National Science Library

    Michaela Fay

    2007-01-01

    ...) 2000 and the network its participants formed in the ifu's virtual extension, vifu. The article offers a description of the methodological considerations and challenges I was confronted with whilst carrying out this research...

  5. Mapping, Awareness, and Virtualization Network Administrator Training Tool (MAVNATT) Architecture and Framework

    Science.gov (United States)

    2015-06-01

    exporting, and sharing? 2. What are suitable libraries and application program interfaces (APIs) that can be utilized to create a graphical user...capable of all network monitoring areas and can also perform integrated network discovery with SNMP, LDAP, ICMP, SSH , and other protocols [24], [27], [28...based Mapping Yes (ICMP, SNMP, WMI) Yes (Plugin Dependent) Yes (ICMP, SNMP, WMI, LDAP, SSH ) 24 3. Virtualization Virtualization tools

  6. OptoVisor: an infrastructure-as-a-service framework based on virtualization of optical network

    Science.gov (United States)

    Zuo, Xiaosheng; Feng, Yifei; Jin, Yaohui

    2011-12-01

    In the field of cloud computing over optical networks, virtualization is an important issue. Typically this can be implemented on hardware or software. In this paper, we propose an infrastructure-as-a-service (IaaS) framework-OptoVisor, with optical network virtualization implemented on management plane. This framework provides flexible resource scheduling and monitoring. Then we show the viability of our proposal with experimental demonstration and performance test.

  7. Bridging the Gap from Networking Technologies to Applications: Workshop Report

    Science.gov (United States)

    Johnson, Marjory J.; desJardins, Richard

    2000-01-01

    application and technological challenges that remain. Next we present the technology roadmaps that were created at the workshop, summarizing the status of various mechanisms that are currently under development and forecasting when various advances are likely to occur within the next one-to-three-year time span. Then we identify issues that were raised at the workshop that might hinder technology development or that might impede integration into NGI applications. We also report some specific guidelines that were offered at the workshop to enable application developers to integrate and effectively use emerging NGI technology building blocks. Finally, we describe NREN activities to incorporate emerging technologies into NASA applications. These activities include support for other NASA High-Performance Computing and Communications Program areas such as IPG (Information Power Grid), support for NASA science enterprises such as Earth science and Mars program prototyping activities, support for satellite/terrestrial networking applications such as the TransAtlantic and TransPacific demonstrations and the Interplanetary Internet, support for NASA telemedicine applications such as the Virtual Collaborative Clinic, and participation in NGI advanced technology testbed initiatives such as the QBone and the NTON/Supernet. For each activity we highlight the primary technological challenge that is associated with it.

  8. Mobile Networking Technology Within INSC

    National Research Council Canada - National Science Library

    Macker, Joseph P

    2003-01-01

    We provide an overview of the INSC Mobility Task area efforts including: a brief overview of technology areas investigated, a discussion of research developments, and example results from experimentation and demonstration...

  9. Ultra wideband technology for wireless sensor networks

    Science.gov (United States)

    Wang, Yue; Xiong, Weiming

    2011-08-01

    Wireless sensor networks (WSNs) have emerged as an important method for planetary surface exploration. To investigate the optimized wireless technology for WSNs, we summarized the key requirements of WSNs and justified ultra wideband (UWB) technology by comparing with other competitive wireless technologies. We also analyzed network topologies as well as physical and MAC layer designs of IEEE 802.15.4a standard, which adopted impulse radio UWB (IR-UWB) technology. Our analysis showed that IR-UWB-based 802.15.4a standard could enable robust communication, precise ranging, and heterogeneous networking for WSNs applications. The result of our present work implies that UWB-based WSNs can be applied to future planetary surface exploration.

  10. Creating virtual communities of practice for learning technology in higher education: issues, challenges and experiences

    Directory of Open Access Journals (Sweden)

    Jacqueline A. Dempster

    2003-12-01

    Full Text Available The need for a Web portal to support the rapidly growing field of learning technology has been well established through a number of national surveys and scoping studies over recent years. The overarching vision has been the provision of a virtual environment to assist in informing and developing professional practice in the use of learning technologies. This paper outlines the issues and challenges in creating such a portal through the experiences of developing the RESULTs Network. In the paper, design and participation issues are considered within the wider context of online and networked approaches to supporting practice and professional development. User participation methodologies and technical developments for RESULTs are described in relation to a review of existing representations of practice and a comprehensive survey amongst the learning technology users' community. An outline of key achievements and experiences is presented, followed by some conclusions regarding the cultural and political issues in creating a viable and sustainable facility and suggestions for possible future direction in national provision.

  11. Network operating system focus technology

    Science.gov (United States)

    1985-01-01

    An activity structured to provide specific design requirements and specifications for the Space Station Data Management System (DMS) Network Operating System (NOS) is outlined. Examples are given of the types of supporting studies and implementation tasks presently underway to realize a DMS test bed capability to develop hands-on understanding of NOS requirements as driven by actual subsystem test beds participating in the overall Johnson Space Center test bed program. Classical operating system elements and principal NOS functions are listed.

  12. Systems engineering technology for networks

    Science.gov (United States)

    1994-01-01

    The report summarizes research pursued within the Systems Engineering Design Laboratory at Virginia Polytechnic Institute and State University between May 16, 1993 and January 31, 1994. The project was proposed in cooperation with the Computational Science and Engineering Research Center at Howard University. Its purpose was to investigate emerging systems engineering tools and their applicability in analyzing the NASA Network Control Center (NCC) on the basis of metrics and measures.

  13. Networking Technologies for Future Home Networks Using 60 GHz Radio

    OpenAIRE

    Wang, J.

    2010-01-01

    Networking technologies have been changing the life of people in their private residential space. With the arrival of high definition (HD) multimedia services and broadband communications into the living space, future home networks are expected to support high speed device-to-device connectivity with Quality-of-Service (QoS) provisioning. There is no prize for guessing that it has to be wireless communication which creates maximal freedom. Nevertheless, it is doubtful that today's home networ...

  14. Virtualizing intimacy: information communication technologies and transnational families in therapy.

    Science.gov (United States)

    Bacigalupe, Gonzalo; Lambe, Susan

    2011-03-01

    Information communication technologies (ICTs) are a ubiquitous feature of immigrant family life. Affordable, widely accessible, and highly adaptable ICTs have transformed the immigrant experience into a transnational process with family networks redesigned but not lost. Being a transnational family is not a new phenomenon. Transnationalism, however, has historically been reserved for the wealthier professional and political immigrant class who were able to freely travel and use expensive forms of communication before the emergence of accessible technologies. This paper systematically reviews the research literature to investigate the potential impact of ICTs on the lives of transnational families and how these families utilize them. The wide penetration of ICTs also puts into question some of the ways in which scholars have conceptualized the immigrant experience. The appropriate use of technology in family therapy should strengthen culturally competent and equity-based approaches to address the needs of these families. A family therapy with a transnational family illuminates some of the potential that these technologies introduce in the practice of relational clinicians. 2011 © FPI, Inc.

  15. Application progress of virtual reality rehabilitation technology in upper limb dysfunction after stroke

    Directory of Open Access Journals (Sweden)

    Bing-jie LI

    2017-07-01

    Full Text Available  Virtual reality (VR rehabilitation technology is a kind of integrated technology which simulates the real world via computer. It has three characteristics: immersion, interaction and imagination. It is widely used in the field of stroke rehabilitation. This review briefly describes the application of virtual reality rehabilitation technology in upper limb dysfunction after stroke. DOI: 10.3969/j.issn.1672-6731.2017.04.002

  16. Application progress of virtual reality rehabilitation technology in upper limb dysfunction after stroke

    OpenAIRE

    Bing-jie LI; Li, Fang

    2017-01-01

     Virtual reality (VR) rehabilitation technology is a kind of integrated technology which simulates the real world via computer. It has three characteristics: immersion, interaction and imagination. It is widely used in the field of stroke rehabilitation. This review briefly describes the application of virtual reality rehabilitation technology in upper limb dysfunction after stroke. DOI: 10.3969/j.issn.1672-6731.2017.04.002

  17. Networking and Information Technology Workforce Study: Final Report

    Data.gov (United States)

    Networking and Information Technology Research and Development, Executive Office of the President — This report presents the results of a study of the global Networking and Information Technology NIT workforce undertaken for the Networking and Information...

  18. Security of OS-level virtualization technologies: Technical report

    OpenAIRE

    Reshetova, Elena; Karhunen, Janne; Nyman, Thomas; Asokan, N.

    2014-01-01

    The need for flexible, low-overhead virtualization is evident on many fronts ranging from high-density cloud servers to mobile devices. During the past decade OS-level virtualization has emerged as a new, efficient approach for virtualization, with implementations in multiple different Unix-based systems. Despite its popularity, there has been no systematic study of OS-level virtualization from the point of view of security. In this report, we conduct a comparative study of several OS-level v...

  19. SDN/NFV orchestration for dynamic deployment of virtual SDN controllers as VNF for multi-tenant optical networks

    OpenAIRE

    Muñoz, Raül; Vilalta, Ricard; Casellas, Ramon; Martínez, Ricardo; Szyrkowiec, T.; Autenrieth, A.; López, Víctor; López, D.

    2015-01-01

    We propose to virtualize the SDN control functions and move them to the cloud. We experimentally evaluate the first SDN/NFV orchestration architecture to dynamically deploy independent SDN controller instances for each deployed virtual optical network.

  20. Towards Service-oriented 5G: Virtualizing the Networks for Everything-as-a-Service

    OpenAIRE

    Chang, Zheng; Zhou, Zhenyu; Zhou, Sheng; Ristaniemi, Tapani; Niu, Zhisheng

    2016-01-01

    It is widely acknowledged that the forthcoming 5G architecture will be highly heterogeneous and deployed with a high degree of density. These changes over the current 4G bring many challenges on how to achieve an efficient operation from the network management perspective. In this article, we introduce a revolutionary vision of the future 5G wireless networks, in which the network is no longer limited by hardware or even software. Specifically, by the idea of virtualizing the wireless network...

  1. Organizing for Networked Information Technologies

    DEFF Research Database (Denmark)

    The book provides seven practical examples of how Danish companies implemented new information technology in order to transform their internal and external business processes. The purpose is to share some of the companies' concerns and hopes during this implementation process, with each case...

  2. The Virtual Brain: a simulator of primate brain network dynamics.

    Science.gov (United States)

    Sanz Leon, Paula; Knock, Stuart A; Woodman, M Marmaduke; Domide, Lia; Mersmann, Jochen; McIntosh, Anthony R; Jirsa, Viktor

    2013-01-01

    We present The Virtual Brain (TVB), a neuroinformatics platform for full brain network simulations using biologically realistic connectivity. This simulation environment enables the model-based inference of neurophysiological mechanisms across different brain scales that underlie the generation of macroscopic neuroimaging signals including functional MRI (fMRI), EEG and MEG. Researchers from different backgrounds can benefit from an integrative software platform including a supporting framework for data management (generation, organization, storage, integration and sharing) and a simulation core written in Python. TVB allows the reproduction and evaluation of personalized configurations of the brain by using individual subject data. This personalization facilitates an exploration of the consequences of pathological changes in the system, permitting to investigate potential ways to counteract such unfavorable processes. The architecture of TVB supports interaction with MATLAB packages, for example, the well known Brain Connectivity Toolbox. TVB can be used in a client-server configuration, such that it can be remotely accessed through the Internet thanks to its web-based HTML5, JS, and WebGL graphical user interface. TVB is also accessible as a standalone cross-platform Python library and application, and users can interact with the scientific core through the scripting interface IDLE, enabling easy modeling, development and debugging of the scientific kernel. This second interface makes TVB extensible by combining it with other libraries and modules developed by the Python scientific community. In this article, we describe the theoretical background and foundations that led to the development of TVB, the architecture and features of its major software components as well as potential neuroscience applications.

  3. Virtual Network Embedding: A Hybrid Vertex Mapping Solution for Dynamic Resource Allocation

    Directory of Open Access Journals (Sweden)

    Adil Razzaq

    2012-01-01

    Full Text Available Virtual network embedding (VNE is a key area in network virtualization, and the overall purpose of VNE is to map virtual networks onto an underlying physical network referred to as a substrate. Typically, the virtual networks have certain demands, such as resource requirements, that need to be satisfied by the mapping process. A virtual network (VN can be described in terms of vertices (nodes and edges (links with certain resource requirements, and, to embed a VN, substrate resources are assigned to these vertices and edges. Substrate networks have finite resources and utilizing them efficiently is an important objective for a VNE method. This paper analyzes two existing vertex mapping approaches—one which only considers if enough node resources are available for the current VN mapping and one which considers to what degree a node already is utilized by existing VN embeddings before doing the vertex mapping. The paper also proposes a new vertex mapping approach which minimizes complete exhaustion of substrate nodes while still providing good overall resource utilization. Experimental results are presented to show under what circumstances the proposed vertex mapping approach can provide superior VN embedding properties compared to the other approaches.

  4. Modelling Technology for Building Fire Scene with Virtual Geographic Environment

    Science.gov (United States)

    Song, Y.; Zhao, L.; Wei, M.; Zhang, H.; Liu, W.

    2017-09-01

    Building fire is a risky activity that can lead to disaster and massive destruction. The management and disposal of building fire has always attracted much interest from researchers. Integrated Virtual Geographic Environment (VGE) is a good choice for building fire safety management and emergency decisions, in which a more real and rich fire process can be computed and obtained dynamically, and the results of fire simulations and analyses can be much more accurate as well. To modelling building fire scene with VGE, the application requirements and modelling objective of building fire scene were analysed in this paper. Then, the four core elements of modelling building fire scene (the building space environment, the fire event, the indoor Fire Extinguishing System (FES) and the indoor crowd) were implemented, and the relationship between the elements was discussed also. Finally, with the theory and framework of VGE, the technology of building fire scene system with VGE was designed within the data environment, the model environment, the expression environment, and the collaborative environment as well. The functions and key techniques in each environment are also analysed, which may provide a reference for further development and other research on VGE.

  5. Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments

    DEFF Research Database (Denmark)

    Natsis, Antonios; Vrellis, Ioannis; Papachristos, Nikiforos

    2012-01-01

    Technological factors, user characteristics and didactic strategies do not function consistently across Educational Virtual Environments. This study investigates the impact of viewing condition and didactic strategy on attention allocation, suspension of disbelief, spatial presence, and learning...... outcomes in an Educational Virtual Environment concerning ancient Greek pottery. Our results show that the viewing condition does not affect attention allocation, suspension of disbelief, and spatial presence. Learning outcomes are better in the monoscopic viewing condition. Didactic strategy has an impact...... Virtual Environments....

  6. Rebuilding and the private cloud of the hospital information system by the virtualization technology.

    Science.gov (United States)

    Yamashita, Yoshinori; Ogaito, Tatoku

    2013-01-01

    In our hospital, we managed an electronic health record system and many section subsystems as a hospital information system. By the expansion of these information systems, a system becomes complicated, and maintenance and operative cost increased. Furthermore, the environment that is available to medical information is demanded anywhere anytime by expansion of the computerization. However, the expansion of the information use becomes necessary for the expansion such as the personal protection of information for security. We became rebuilding and the private cloud of the hospital information system by the virtualization technology to solve such a problem. As a result, we were able to perform a decrease in number of the servers which constituted a system, a decrease in network traffic, reduction of the operative cost.

  7. Developing defensive aids suite technology on a virtual battlefield

    Science.gov (United States)

    Rapanotti, John L.; DeMontigny-Leboeuf, Annie; Palmarini, Marc; Cantin, Andre

    2002-07-01

    Modern anti-tank missiles and the requirement of rapid deployment are limiting the use of passive armour in protecting land vehicles. Vehicle survivability is becoming more dependent on sensors, computers and countermeasures to detect and avoid threats. The integration of various technologies into a Defensive Aids Suite (DAS) can be designed and analyzed by combining field trials and laboratory data with modeling and simulation. MATLAB is used as a quick prototyping tool to model DAS systems and facilitate transfer to other researchers. The DAS model can be transferred from MATLAB or programmed directly in ModSAF (Modular Semi-Automated Forces), which is used to construct the virtual battlefield. Through scripted input files, a fixed battle approach ensures implementation and analysis meeting the requirements of three different interests. These three communities include the scientists and engineers, military and operations research. This approach ensures the modelling of processes known to be important regardless of the level of information available about the system. A system can be modelled phenomenologically until more information is available. Further processing of the simulation can be used to optimize the vehicle for a specific mission. ModSAF will be used to analyze and plan trials and develop DAS technology for future vehicles. Survivability of a DAS-equipped vehicle can be assessed relative to a basic vehicle without a DAS. In later stages, more complete DAS systems will be analyzed to determine the optimum configuration of the DAS components and the effectiveness of a DAS-equipped vehicle for specific missions. These concepts and approach will be discussed in the paper.

  8. Technologies Render Views of Earth for Virtual Navigation

    Science.gov (United States)

    2012-01-01

    On a December night in 1995, 159 passengers and crewmembers died when American Airlines Flight 965 flew into the side of a mountain while in route to Cali, Colombia. A key factor in the tragedy: The pilots had lost situational awareness in the dark, unfamiliar terrain. They had no idea the plane was approaching a mountain until the ground proximity warning system sounded an alarm only seconds before impact. The accident was of the kind most common at the time CFIT, or controlled flight into terrain says Trey Arthur, research aerospace engineer in the Crew Systems and Aviation Operations Branch at NASA s Langley Research Center. In situations such as bad weather, fog, or nighttime flights, pilots would rely on airspeed, altitude, and other readings to get an accurate sense of location. Miscalculations and rapidly changing conditions could contribute to a fully functioning, in-control airplane flying into the ground. To improve aviation safety by enhancing pilots situational awareness even in poor visibility, NASA began exploring the possibilities of synthetic vision creating a graphical display of the outside terrain on a screen inside the cockpit. How do you display a mountain in the cockpit? You have to have a graphics-powered computer, a terrain database you can render, and an accurate navigation solution, says Arthur. In the mid-1990s, developing GPS technology offered a means for determining an aircraft s position in space with high accuracy, Arthur explains. As the necessary technologies to enable synthetic vision emerged, NASA turned to an industry partner to develop the terrain graphical engine and database for creating the virtual rendering of the outside environment.

  9. The Virtual Learning Commons: An Emerging Technology for Learning About Emerging Technologies

    Science.gov (United States)

    Pennington, D. D.; Del Rio, N.; Fierro, C.; Gandara, A.; Garcia, A.; Garza, J.; Giandoni, M.; Ochoa, O.; Padilla, E.; Salamah, S.

    2013-12-01

    The Virtual Learning Commons (VLC), funded by the National Science Foundation Office of Cyberinfrastructure CI-Team Program, is a combination of semantic, visualization, and social media tools that support knowledge sharing and innovation across research disciplines. The explosion of new scientific tools and techniques challenges the ability of researchers to be aware of emerging technologies that might benefit them. Even when aware, it can be difficult to understand enough about emerging technologies to become potential adopters or re-users. Often, emerging technologies have little documentation, especially about the context of their use. The VLC tackles this challenge by providing mechanisms for individuals and groups of researchers to collectively organize Web resources through social bookmarking, and engage each other around those collections in order to a) learn about potentially relevant technologies that are emerging; and b) get feedback from other researchers on innovative ideas and designs. Concurrently, developers of emerging technologies can learn about potential users and the issues they encounter, and they can analyze the impact of their tools on other projects. The VLC aims to support the 'fuzzy front end' of innovation, where novel ideas emerge and there is the greatest potential for impact on research design. It is during the fuzzy front end that conceptual collisions across disciplines and exposure to diverse perspectives provide opportunity for creative thinking that can lead to inventive outcomes. This presentation will discuss the innovation theories that have informed design of the VLC, and hypotheses about the flow of information in virtual settings that can enable the process of innovation. The presentation will include a brief demonstration of key capabilities within the VLC that enable learning about emerging technologies, including the technologies that are presented in this session.

  10. Optical Network Technologies for Future Digital Cinema

    Directory of Open Access Journals (Sweden)

    Sajid Nazir

    2016-01-01

    Full Text Available Digital technology has transformed the information flow and support infrastructure for numerous application domains, such as cellular communications. Cinematography, traditionally, a film based medium, has embraced digital technology leading to innovative transformations in its work flow. Digital cinema supports transmission of high resolution content enabled by the latest advancements in optical communications and video compression. In this paper we provide a survey of the optical network technologies for supporting this bandwidth intensive traffic class. We also highlight the significance and benefits of the state of the art in optical technologies that support the digital cinema work flow.

  11. Virtual Private Lan Services Over IP/MPLS Networks and Router Configurations

    Directory of Open Access Journals (Sweden)

    Pınar KIRCI

    2015-06-01

    Full Text Available The rising number of users and ever growing traffic rates over the networks reveal the need of higher bandwidth and transmission rates. At every packet transmission process, routers need to route the packets by looking at the routing tables, this fact leads to an increase at the load of the routers and at the amount of time consumed during the processes. Today, users need high level security, faster data transmission and easy managed network structures because of the increasing technology usage. MPLS network structures can provide these requirements with their QoS feature. In our work, at first a topology structure is constructed with the routers that are used in Alcatel-Lucent laboratories. OSPF (Open Shortest Path First routing protocol and MPLS (Multiprotocol Label Switching technologies are used over the topology. Afterwards, E-pipe (Ethernet Pipe and VPLS (Virtual private LAN services configurations are performed over the routers. To illustrate the current network data traffic, three tests are performed in the study. Routers’ configurations are performed by Secure-CRT and still developing i-Gen software. With i-Gen, many routers’ configurations can be performed with a user friendly interface. Instead of performing the configurations one by one with Secure CRT, the user can perform the routers’ configurations easily by entering the needed values for the system with i-Gen software. So, with the new and developing i-Gen software, the users’ workload is minimized and streamlined. In our work, Secure-CRT software which is mostly preferred for router configurations at Windows operating system and i-Gen software which is developed by Alcatel-Lucent are considered. Both of the router configuration softwares are worked on and gained results are expounded. Consequently, instead of using time consuming Secure-CRT software, with utilizing new developed i-Gen software, the users’ work load is minimized.

  12. Transport Network Technologies – Study and Testing

    DEFF Research Database (Denmark)

    Bozorgebrahimi, K.; Channegowda, M.; Colmenero, A.

    Following on from the theoretical research into Carrier Class Transport Network Technologies (CCTNTs) documented in DJ1.1.1, this report describes the extensive testing performed by JRA1 Task 1. The tests covered EoMPLS, Ethernet OAM, Synchronous Ethernet, PBB-TE, MPLS-TP, OTN and GMPLS, and the ......Following on from the theoretical research into Carrier Class Transport Network Technologies (CCTNTs) documented in DJ1.1.1, this report describes the extensive testing performed by JRA1 Task 1. The tests covered EoMPLS, Ethernet OAM, Synchronous Ethernet, PBB-TE, MPLS-TP, OTN and GMPLS...

  13. Teaching strategies in web technologies for virtual learning environments

    Directory of Open Access Journals (Sweden)

    Ilber Dario Saza-Garzón

    2016-12-01

    Full Text Available The virtual learning environments (AVAs have been a subject of discussion and questions mainly on finding the best teaching practices, which tools you can use them and how to achieve optimum utilization have better results in virtual education, for Therefore in this paper some elements about the characteristics, history, teaching, studies have virtual environments and web applications as tools to support teaching and learning, are set for a virtual tutor note the when planning, designing, creating and implementing online courses. Thus the reader will find concepts, explanations and different evolutionary processes that wins ICT and how are you have been involved in the educational context, spotting potential applications from mediation of teaching, plus some suggestions of how to carry out exposed use thereof in virtual learning environments to strengthen the different processes of teaching and learning.

  14. Using Virtual Interactions to Enhance the Teaching of Communication Skills to Information Technology Students

    Science.gov (United States)

    Pineteh, Ernest A.

    2012-01-01

    This paper examines the use of virtual interactions in a Communication class at Cape Peninsula University of Technology (CPUT)-South Africa. It demonstrates how synthesising virtual and other computer-assisted exercises as well as traditional classroom-based activities can enhance the teaching and learning of communication concepts. The paper is…

  15. Virtual Field Sites: Losses and Gains in Authenticity with Semantic Technologies

    Science.gov (United States)

    Litherland, Kate; Stott, Tim A.

    2012-01-01

    The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…

  16. Virtual Classroom Instruction and Academic Performance of Educational Technology Students in Distance Education, Enugu State

    Science.gov (United States)

    Akpan, Sylvester J.; Etim, Paulinus J.; Udom, Stella Ogechi

    2016-01-01

    The virtual classroom and distance education have created new teaching pedagogy. This study was carried out to investigate Virtual Classroom Instruction on Academic Performance of Educational Technology Students in Distance Education, Enugu State. The population for this study was limited to the Students in National Open University, Enugu study…

  17. Examining Technology Uses in the Classroom: Developing Fraction Sense Using Virtual Manipulative Concept Tutorials

    Science.gov (United States)

    Suh, Jennifer; Moyer, Patricia S.; Heo, Hae-Ja

    2005-01-01

    This paper describes a classroom teaching experiment conducted in three fifth-grade mathematics classrooms with students of different achievement levels. Virtual fraction manipulative concept tutorials were used in three one-hour class sessions to investigate the learning characteristics afforded by these technology tools. The virtual fraction…

  18. Growing a professional network to over 3000 members in less than 4 years: evaluation of InspireNet, British Columbia's virtual nursing health services research network.

    Science.gov (United States)

    Frisch, Noreen; Atherton, Pat; Borycki, Elizabeth; Mickelson, Grace; Cordeiro, Jennifer; Novak Lauscher, Helen; Black, Agnes

    2014-02-21

    Use of Web 2.0 and social media technologies has become a new area of research among health professionals. Much of this work has focused on the use of technologies for health self-management and the ways technologies support communication between care providers and consumers. This paper addresses a new use of technology in providing a platform for health professionals to support professional development, increase knowledge utilization, and promote formal/informal professional communication. Specifically, we report on factors necessary to attract and sustain health professionals' use of a network designed to increase nurses' interest in and use of health services research and to support knowledge utilization activities in British Columbia, Canada. "InspireNet", a virtual professional network for health professionals, is a living laboratory permitting documentation of when and how professionals take up Web 2.0 and social media. Ongoing evaluation documents our experiences in establishing, operating, and evaluating this network. Overall evaluation methods included (1) tracking website use, (2) conducting two member surveys, and (3) soliciting member feedback through focus groups and interviews with those who participated in electronic communities of practice (eCoPs) and other stakeholders. These data have been used to learn about the types of support that seem relevant to network growth. Network growth exceeded all expectations. Members engaged with varying aspects of the network's virtual technologies, such as teams of professionals sharing a common interest, research teams conducting their work, and instructional webinars open to network members. Members used wikis, blogs, and discussion groups to support professional work, as well as a members' database with contact information and areas of interest. The database is accessed approximately 10 times per day. InspireNet public blog posts are accessed roughly 500 times each. At the time of writing, 21 research teams

  19. Workshop on APEC virtual center for environmental technology exchange; APEC kankyo gijutsu koryu virtual center workshop hokokusho

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1999-07-01

    At the 'policy maker workshop of the virtual center of APEC technology exchange' held in November 1997 in Osaka, Japan, it was agreed to organize study groups to discuss the scope of information provided by the virtual center, and to make common the classification systems and retrieval functions. In addition, the necessity was confirmed on international cooperation to promote establishment of virtual centers in different countries and territories. On the first day, Professor Ueda at the Kyoto University gave the basic lecture entitled 'global environment preservation and environmental technology transfer: problems and prospects'. Mr. Dan, the workshop manager gave the basic proposal entitled 'the future directionality of environmental technology exchange inside the APEC territories by using Internet'. Based on the basic proposal made on the first day, reports and discussions were given in the following sessions, where confirmation was made on the future directions. S1: establishment of the virtual centers in other countries and territories; S2: assurance of interchangeability of classification systems and retrieval functions in providing information, and S3: presentation of examples of inter-territorial exchange and the future directionality. (NEDO)

  20. Using a Classification of Psychological Experience in Social-Networking Sites as a Virtual Learning Environment

    Science.gov (United States)

    Onibokun, Joseph; van Schaik, Paul

    2012-01-01

    With over 800 million users worldwide, the global importance of Facebook as a social-networking platform is beyond doubt. This popularity, particularly among university-students, has encouraged research to explore ways in which social networking can be adapted into virtual learning environments. In particular, this study uses the think-aloud…

  1. Autonomous vision networking: miniature wireless sensor networks with imaging technology

    Science.gov (United States)

    Messinger, Gioia; Goldberg, Giora

    2006-09-01

    The recent emergence of integrated PicoRadio technology, the rise of low power, low cost, System-On-Chip (SOC) CMOS imagers, coupled with the fast evolution of networking protocols and digital signal processing (DSP), created a unique opportunity to achieve the goal of deploying large-scale, low cost, intelligent, ultra-low power distributed wireless sensor networks for the visualization of the environment. Of all sensors, vision is the most desired, but its applications in distributed sensor networks have been elusive so far. Not any more. The practicality and viability of ultra-low power vision networking has been proven and its applications are countless, from security, and chemical analysis to industrial monitoring, asset tracking and visual recognition, vision networking represents a truly disruptive technology applicable to many industries. The presentation discusses some of the critical components and technologies necessary to make these networks and products affordable and ubiquitous - specifically PicoRadios, CMOS imagers, imaging DSP, networking and overall wireless sensor network (WSN) system concepts. The paradigm shift, from large, centralized and expensive sensor platforms, to small, low cost, distributed, sensor networks, is possible due to the emergence and convergence of a few innovative technologies. Avaak has developed a vision network that is aided by other sensors such as motion, acoustic and magnetic, and plans to deploy it for use in military and commercial applications. In comparison to other sensors, imagers produce large data files that require pre-processing and a certain level of compression before these are transmitted to a network server, in order to minimize the load on the network. Some of the most innovative chemical detectors currently in development are based on sensors that change color or pattern in the presence of the desired analytes. These changes are easily recorded and analyzed by a CMOS imager and an on-board DSP processor

  2. Usability and use reference in the social network facebook: a netnographic analysis of technological users

    Directory of Open Access Journals (Sweden)

    Naiara Silva Ferreira

    2015-10-01

    Full Text Available This article presents a study about the preference of use in virtual social networks, using Facebook as object of study, to identify the motivational factors for the usability of this technology platform. The social network Facebook has been chosen to present a technological scenario of high sociability and virtual interaction. The methodology used was the netnography, being made through the collection of discussions in North American sites of news and forums online, where there is a large critical user participation on the internet, about the gains and frustrations in this context. The content analysis was performed comparing the categories of users found in the literature about values that motivate consumer technology, describing the hedonic, social, utilitarian values and perceptions of risk in consumption when related to lack of privacy. The results show two main groups of users of this technology and 7 subgroups. Therefore, the contribution of the study is that the formation of these groups may reflect technological usability of user groups around the world. The study also brings to the discussion issues related to the behaviors of the users of virtual networks which can be useful for businesses and their relationships with consumers and also the development of new knowledge from such criticism and demands that digital consumers expose about the technologies.

  3. Virtualization on Internet of Things Edge Devices With Container Technologies: A Performance Evaluation

    National Research Council Canada - National Science Library

    Morabito, Roberto

    2017-01-01

    .... As an example, the Internet of Things (IoT) and mobile edge computing benefit from container virtualization by exploiting the possibility of using these technologies not only in data centers but also on devices, which are characterized...

  4. Cloud computing technologies applied in the virtual education of civil servants

    Directory of Open Access Journals (Sweden)

    Teodora GHERMAN

    2016-03-01

    Full Text Available From the perspective of education, e-learning through the use of Cloud Computing technologies represent one of the most important directions of educational software development, because Cloud Computing are in a rapid development and applies to all areas of the Information Society, including education. Systems require resources for virtual education on web platform (e-learning numerous hardware and software. The convenience of Internet learning, creating a learning environment based on web has become one of the strengths in virtual education research, including applied Cloud Computing technologies in virtual education of civil servants. The article presents Cloud Computing technologies as a platform for virtual education on web platforms, their advantages and disadvantages towards other technologies.

  5. An Experiment to Analyze Performance of Virtual Private Network Approach to Information Exchange between Health Facilities

    Directory of Open Access Journals (Sweden)

    Siphael BETUEL

    2017-06-01

    Full Text Available In developing countries, Tanzania in particular, studies and reports have depicted that there is a strong desire and need for seamless information exchange across health care providing facilities. A limited study conducted in few public and private hospitals has also revealed the same. On the other hand, the eHealth community has failed to effectively take advantage of the advances in technologies to make that desire come true. One potential technology is Virtual Private Network (VPN for which it has been noticed that there is a misconception and lack of innovative initiatives that slow down its uptake in eHealth. This article presents a technical assessment of the VPN technology in Tanzanian context. Primarily, the assessment focused on practicability of the best VPN practices and the perceived user experience performance when VPN is in use. It was observed that the response time dropped significantly as expected. The increase in response time and computer memory utilization is due to security mechanisms that are involved in VPN, the stronger security is used the more performance decreases. However, the increase in response time and computer memory utilization is very small in such a way that users will not be able to notice.

  6. Using Citation Network Analysis in Educational Technology

    Science.gov (United States)

    Cho, Yonjoo; Park, Sunyoung

    2012-01-01

    Previous reviews in the field of Educational Technology (ET) have revealed some publication patterns according to authors, institutions, and affiliations. However, those previous reviews focused only on the rankings of individual authors and institutions, and did not provide qualitative details on relations and networks of scholars and scholarly…

  7. Growing a Professional Network to Over 3000 Members in Less Than 4 Years: Evaluation of InspireNet, British Columbia’s Virtual Nursing Health Services Research Network

    Science.gov (United States)

    Atherton, Pat; Borycki, Elizabeth; Mickelson, Grace; Cordeiro, Jennifer; Novak Lauscher, Helen; Black, Agnes

    2014-01-01

    Background Use of Web 2.0 and social media technologies has become a new area of research among health professionals. Much of this work has focused on the use of technologies for health self-management and the ways technologies support communication between care providers and consumers. This paper addresses a new use of technology in providing a platform for health professionals to support professional development, increase knowledge utilization, and promote formal/informal professional communication. Specifically, we report on factors necessary to attract and sustain health professionals’ use of a network designed to increase nurses’ interest in and use of health services research and to support knowledge utilization activities in British Columbia, Canada. Objective “InspireNet”, a virtual professional network for health professionals, is a living laboratory permitting documentation of when and how professionals take up Web 2.0 and social media. Ongoing evaluation documents our experiences in establishing, operating, and evaluating this network. Methods Overall evaluation methods included (1) tracking website use, (2) conducting two member surveys, and (3) soliciting member feedback through focus groups and interviews with those who participated in electronic communities of practice (eCoPs) and other stakeholders. These data have been used to learn about the types of support that seem relevant to network growth. Results Network growth exceeded all expectations. Members engaged with varying aspects of the network’s virtual technologies, such as teams of professionals sharing a common interest, research teams conducting their work, and instructional webinars open to network members. Members used wikis, blogs, and discussion groups to support professional work, as well as a members’ database with contact information and areas of interest. The database is accessed approximately 10 times per day. InspireNet public blog posts are accessed roughly 500 times

  8. SWIFTER - Space Weather Informatics, Forecasting, and Technology through Enabling Research and Virtual Organizations

    Science.gov (United States)

    Schaefer, R. K.; Morrison, D.; Paxton, L.; Holm, J.; Weiss, M.; Hsieh, S.

    2009-05-01

    SWIFTER will build a virtual organization to enable collaboration among research, military, and commercial communities to find new ways to understand, characterize, and forecast space weather to meet the needs of our technology based society. In this paper we discuss how knowledge is shared in organizations and how a virtual organization can be formed. A key element of a "virtual" organization is that it is a fluid collection of members that share some means of communicating relevant information among some of its members. The members also share ideas in evolution (such as analysis, new technologies, and predictive trending). As concepts mature they can be matured or discarded more quickly as the power of the network is brought to bear early and often. Space weather, the changes in the near-Earth space environment, is important to a wide range of users as well as the public. The public is interested in a variety of phenomena including meteors, solar flares, the aurora, noctilucent clouds and climate change. Industry focus tends to be on more concrete problems such as ground-induced currents in power lines and communications with aircraft in transpolar routes as well as geolocation (i.e. the use of GPS systems to precisely map a function to a position). Other government-oriented users service specialized communities who may be more or less unaware of the research and development upon which the forecasts or nowcasts rely for accuracy. The basic research community may be more or less unaware of the details of the applications, or potential applications of their research. The problem, then, is that each of these constituencies may share elements in common but there is no umbrella organization that ties them together, nor is there likely to be such an organization. Our goal in this paper is to outline a scheme for a virtual organization, delineate the functions of that VO and illustrate how it might be formed. We also will assess the barriers to knowledge transfer that

  9. Group colocation behavior in technological social networks.

    Directory of Open Access Journals (Sweden)

    Chloë Brown

    Full Text Available We analyze two large datasets from technological networks with location and social data: user location records from an online location-based social networking service, and anonymized telecommunications data from a European cellphone operator, in order to investigate the differences between individual and group behavior with respect to physical location. We discover agreements between the two datasets: firstly, that individuals are more likely to meet with one friend at a place they have not visited before, but tend to meet at familiar locations when with a larger group. We also find that groups of individuals are more likely to meet at places that their other friends have visited, and that the type of a place strongly affects the propensity for groups to meet there. These differences between group and solo mobility has potential technological applications, for example, in venue recommendation in location-based social networks.

  10. Modeling past and future structure of the global virtual water trade network

    Science.gov (United States)

    Dalin, C.; Suweis, S.; Konar, M.; Hanasaki, N.; Rodriguez-Iturbe, I.

    2012-12-01

    Climate change and socio-economic development place an increasing pressure on essential natural resources, such as arable land and freshwater. The international food trade can save water globally by redistributing commodities produced relatively more water-efficiently. We focus on the global virtual water trade network associated with international staple food trade from 1986-2008. This study aims to determine which variables control the network's structure and temporal evolution, and to estimate changes in the network under future scenarios. Our fitness model reproduces both the topological and weighted characteristics of the network for the whole period. Undirected and directed network properties are well reproduced in each year, assuming as sole controls each nation's GDP, mean annual rainfall, agricultural area and population. The future structure of the network is estimated using climate and socio-economic projections, showing that volumes of virtual water traded will become increasingly heterogeneous and the importance of dominant importing nations will further strengthen.

  11. Technologies of Virtual Reality in Psychology of Sports of Great Advance: Theory, Practice and Perspectives

    Directory of Open Access Journals (Sweden)

    Aleksander E. Voyskunskiy

    2011-01-01

    Full Text Available The article is devoted to the problem of using a new experimental technology of "virtual reality" (VR in psychological research. Methods of virtual reality actively become embedded in tooling of up-to-date experimental psychology. Next in turn there is a task of embedding of VR technologies in various areas of applied psychology like sport psychology. Application of modern computer methods dis¬covers new perspectives for sport psychology.

  12. Technologies of virtual reality in psychology of sport of great advance: theory, practice and perspectives

    OpenAIRE

    Zinchenko, Yuri; Menshikova, Galina; Chernorizov, Aleksander; Voyskunskiy, Aleksander

    2011-01-01

    The article is devoted to the problem of using a new experimental technology of "virtual reality" (VR) in psychological research. Methods of virtual reality actively become embedded in tooling of up-to-date experimental psychology. Next in turn there is a task of embedding of VR technologies in various areas of applied psychology like sport psychology. Application of modern computer methods dis¬covers new perspectives for sport psychology.

  13. Process and technology challenges in swift-starting virtual teams

    OpenAIRE

    Munkvold, Bjørn E.; Zigurs, Ilze

    2007-01-01

    Originally published in the journal Information & Management : http://www.sciencedirect.com/science/journal/03787206 Virtual teams often face tight schedules and a need to start quickly and perform instantly. The goal of our study was to enhance understanding of the challenges faced by such teams. We used time–interaction–performance theory as the framework for following the processes and functions within virtual teams working on a systems development task. Our study provided a detailed...

  14. Virtual environmental applications for buried waste characterization technology evaluation report

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1995-05-01

    The project, Virtual Environment Applications for Buried Waste Characterization, was initiated in the Buried Waste Integrated Demonstration Program in fiscal year 1994. This project is a research and development effort that supports the remediation of buried waste by identifying and examining the issues, needs, and feasibility of creating virtual environments using available characterization and other data. This document describes the progress and results from this project during the past year.

  15. Exploring Adult Learners Usage of Information Communication Technology during a Virtual Peer Coaching Experience

    Science.gov (United States)

    Ladyshewsky, Richard; Pettapiece, Ronald G.

    2015-01-01

    The purpose of this study was to explore how post-graduate students in a fully online business course used information communication technology during a virtual peer coaching experience. In this exploration of technology use it was found students required additional guidance in the use of technologies such as email, telephone calling, and more…

  16. Impact of Collaborative Work on Technology Acceptance: A Case Study from Virtual Computing

    Science.gov (United States)

    Konak, Abdullah; Kulturel-Konak, Sadan; Nasereddin, Mahdi; Bartolacci, Michael R.

    2017-01-01

    Aim/Purpose: This paper utilizes the Technology Acceptance Model (TAM) to examine the extent to which acceptance of Remote Virtual Computer Laboratories (RVCLs) is affected by students' technological backgrounds and the role of collaborative work. Background: RVCLs are widely used in information technology and cyber security education to provide…

  17. A Hybrid Neural Network and Virtual Reality System for Spatial Language Processing

    OpenAIRE

    Martinez, Guillermina; Cangelosi, Angelo; Coventry, Kenny

    2001-01-01

    This paper describes a neural network model for the study of spatial language. It deals with both geometric and functional variables, which have been shown to play an important role in the comprehension of spatial prepositions. The network is integrated with a virtual reality interface for the direct manipulation of geometric and functional factors. The training uses experimental stimuli and data. Results show that the networks reach low training and generalization errors. Cluster analyses of...

  18. Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital Culture

    Science.gov (United States)

    Jamison, John

    2008-01-01

    The rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.

  19. Virtual Power Plant. Environmental Technology Management Tools of The Settlement Processes

    Directory of Open Access Journals (Sweden)

    Maurizio Sibilla

    2014-05-01

    Full Text Available The Distributed Energy Resource (DER systems represent a possible option for the implementation of the Low Carbon Cities development scenario, consistently with EU orientations. Many surveys, especially of engineering and information technology origin, are contributing to DER systems spread through testing the Virtual Power Plan (VVP: a technological system aimed at synchronously managing the information and energy fluxes, and able to have an effect on the urban metabolism balance and on the energy chain organizational model.  In the event of a wider VVP spread, consequences for the urban structure social and technical conversion process might be envisioned. Such systems gain importance in terms of starting urban renewal processes, introducing new rules for the local energy and environmental infrastructures.  In this way, it is envisioned the need for a deeper comprehension of the VVP innovative functionalities, this comprehension being significant for all the branches of knowledge which are interested in developing methods and tools for the Environmental Technology Management and Planning of the settlement processes.  The author, who is interested in producing and organizing an energy, distributed, renewable and interactive model, shows, through a critical analysis of the Electricity Networks Europe program study cases, the operating potential of the new system, emphasizing the consequences on the settlement process development, thus providing a first definition of the strategic features for the VVP technical and social implementation.

  20. Reference models supporting enterprise networks and virtual enterprises

    DEFF Research Database (Denmark)

    Tølle, Martin; Bernus, Peter

    2003-01-01

    This article analyses different types of reference models applicable to support the set up and (re)configuration of Virtual Enterprises (VEs). Reference models are models capturing concepts common to VEs aiming to convert the task of setting up of VE into a configuration task, and hence reducing ...... the time needed for VE creation. The reference models are analysed through a mapping onto the Virtual Enterprise Reference Architecture (VERA) based upon GERAM and created in the IMS GLOBEMEN project.......This article analyses different types of reference models applicable to support the set up and (re)configuration of Virtual Enterprises (VEs). Reference models are models capturing concepts common to VEs aiming to convert the task of setting up of VE into a configuration task, and hence reducing...

  1. Composite network using PLC and SCM technologies

    Science.gov (United States)

    Tsuchiya, Toshiyuki; Ohno, Kazuyoshi; Shiraishi, Takashi; Okada, Masaya

    1993-02-01

    The study of integrated opto-electrical circuits has lead to the evolution of silica-based planer lightwave circuit (PLC) technology. PLC technology can be applied to the filtering of optical signals. Optical filters for AM-FDM signals that use the subcarrier multiplexing (SCM) technique can access two optical carrier wavelengths simultaneously, and can be used with point-to-multipoint wiring using coaxial cable to home videos. The use of optical fibers in subscriber networks has become a priority in telecommunications and video transmissions. In our network, the optical network unit (ONU) which is installed in an outside plant is designed so that three kinds of optical fiber systems are terminated simultaneously. They are for the video fiber backbone, personal communications and narrow band ISDN. The radius of the service area offered by the ONU is a few hundred meters. This network configuration is suitable for powering and operation, administration and maintenance (OA&M) from the viewpoint of feeder fiber network design.

  2. Characterization of the Virtual Water Commodity Network of Major U.S. Cities

    Science.gov (United States)

    Garcia, S.; Ahams, I. C.; Ruddell, B. L.; Mejia, A.

    2016-12-01

    Cities, through their socioeconomic power and consumption patterns, drive an intricate web of commodity flows that gives rise to an underlying network of indirect transfers of energy and water. The virtual water content of a commodity represents the water embedded in its production. It can serve as a measure of city water consumption that, along with direct, metabolic consumption, exposes the dependence of cities on distant regions and the potential vulnerabilities of the network to shocks and stresses. Using the U.S. network of commodities flows, together with their associated virtual water content, we use network theory to analyze first-order and higher-order topological properties of virtual water flows for major U.S. cities, defined by their metropolitan boundaries. They are represented as nodes and weighted directed links, symbolizing the volume and direction of the virtual water flows associated with the transfer of agricultural, livestock and industrial commodities. We find that network properties, generally, vary across commodities and reveal complex structures such as the appearance of hubs like Chicago, Houston, and New Orleans for industrial commodities and the formation of communities (megaregions). Additionally, using scaling arguments, we find that increasing city size makes larger cities more water efficient and hydroeconomically productive than smaller ones. This work represents an initial step towards understanding the role played by cities in the U.S. commodity network and food-energy-water (FEW) nexus.

  3. Virtual First Impressions Matter: The Effect of Social Networking Sites on Impression Formation in Virtual Teams

    Science.gov (United States)

    Cummings, Jeffrey

    2012-01-01

    The introduction of social media has changed the way individuals communicate and collaborate both within and outside the organization. While social media has the potential to change how organizations interact internally, minimal research has examined the impact this media may have within a virtual team environment. This dissertation examines a…

  4. How Virtual Technology Can Impact Total Ownership Costs on a USN Vessel

    Science.gov (United States)

    2012-03-01

    also has deficiencies that can corrupt a cloud network. A virtual computer’s operating system is vulnerable to malware, viruses , Trojan horses , and...worms like a personal computer. Therefore, virus protection is needed for each virtual client operating in the cloud. This leads to possible cloud...cross contamination. For example, if two cloud users were utilizing the same server and one did not protect their software and caught a virus , that

  5. Experimental Study of the Structure of a Social Network and Human Dynamics in a Virtual Society

    Science.gov (United States)

    Grabowski, Andrzej; Kruszewska, Natalia

    We study a large social network consisting of 3 × 104 individuals, who interact in a large virtual world of Massive Multiplayer Online Role Playing Games (MMORPGs). On the basis of the players' list of friends and the playing time received from the on-line game server, we investigate the structure of the network and human dynamics. We try to show that the structure of this friendship network is very similar to the structure of different social networks. In order to investigate the relation between networks of acquaintances in virtual and real worlds, we carried out a survey among the players. We found very interesting scaling laws concerning human dynamics. Our research has shown how long people are interested in a single task, and how much time they devote to it. It is surprising that exponent values in both cases are close to minus one.

  6. Relative Panoramic Camera Position Estimation for Image-Based Virtual Reality Networks in Indoor Environments

    Science.gov (United States)

    Nakagawa, M.; Akano, K.; Kobayashi, T.; Sekiguchi, Y.

    2017-09-01

    Image-based virtual reality (VR) is a virtual space generated with panoramic images projected onto a primitive model. In imagebased VR, realistic VR scenes can be generated with lower rendering cost, and network data can be described as relationships among VR scenes. The camera network data are generated manually or by an automated procedure using camera position and rotation data. When panoramic images are acquired in indoor environments, network data should be generated without Global Navigation Satellite Systems (GNSS) positioning data. Thus, we focused on image-based VR generation using a panoramic camera in indoor environments. We propose a methodology to automate network data generation using panoramic images for an image-based VR space. We verified and evaluated our methodology through five experiments in indoor environments, including a corridor, elevator hall, room, and stairs. We confirmed that our methodology can automatically reconstruct network data using panoramic images for image-based VR in indoor environments without GNSS position data.

  7. Redes virtuais de aprendizagem na sociedade e na pesquisa Virtual learning network in society and research

    Directory of Open Access Journals (Sweden)

    Gustavo Henrique de Araújo Freire

    2008-05-01

    Full Text Available [Portuguese]Apresenta um dos aspectos da tese de que uma rede virtual de aprendizagem (aqui denominada estoques de informação em fluxo facilita a comunicação da informação nos grupos de usuários que dela participa. Aponta que a principal característica da sociedade contemporânea é a aplicação da informação e do conhecimento em um ciclo de realimentação cumulativo da inovação tecnológica. Discute o valor do capital intelectual para o processo de produção social, o que vem a exigir a constante atualização dos estoques dinâmicos de informação armazenados nos indivíduos. Define o papel dos profissionais da informação a partir da responsabilidade social de facilitar a comunicação da informação para um usuário que dela necessita, no processo de construção do seu próprio conhecimento. Propõe que as redes de aprendizagem assumam o papel fundamental de meio não somente na comunicação da informação, mas, especialmente, na criação de possibilidades de produção de novos conhecimentos.[English]Presents an aspect of the thesis in which a virtual learning network (here called information stocks in flow facilitates the communication of information in groups of users that participate in it. Points out that the main characteristic of contemporary society is the application of information and knowledge in a cumulative feedback cycle of technological innovation. Discusses the value of intellectual capital in the process of social production, which means a constant demand of update in dynamic stocks of information stored in individuals. Defines the information professional role beginning with social responsibility in facilitating the communication of information to an user that needs it, in the process of construction of its own knowledge. Proposes that virtual learning networks take on the fundamental task of being a medium, not only as way of communication information, but, specially, in creating possibilities of

  8. Developing Simulated Cyber Attack Scenarios Against Virtualized Adversary Networks

    Science.gov (United States)

    2017-03-01

    computer system’s 44 confidentiality by overcoming access restrictions and providing key benefits that would be advantageous in the development of most...successfully within a virtual environment, the marriage of MAST and MAVNATT could produce a synergy that leverages the best of both research

  9. Virtual Marketing. New Rules and Challenges in the Networked Marketplace

    NARCIS (Netherlands)

    Constantinides, Efthymios

    2005-01-01

    The thesis emphasizes the fact that while deep-seated and time-honored business laws are always valid, survival and success in the virtual commercial environment requires some distance from the established, customary patterns of management thought and behavior. Proactive managerial attitude is

  10. The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.

    Science.gov (United States)

    O'Brolcháin, Fiachra; Jacquemard, Tim; Monaghan, David; O'Connor, Noel; Novitzky, Peter; Gordijn, Bert

    2016-02-01

    The rapid evolution of information, communication and entertainment technologies will transform the lives of citizens and ultimately transform society. This paper focuses on ethical issues associated with the likely convergence of virtual realities (VR) and social networks (SNs), hereafter VRSNs. We examine a scenario in which a significant segment of the world's population has a presence in a VRSN. Given the pace of technological development and the popularity of these new forms of social interaction, this scenario is plausible. However, it brings with it ethical problems. Two central ethical issues are addressed: those of privacy and those of autonomy. VRSNs pose threats to both privacy and autonomy. The threats to privacy can be broadly categorized as threats to informational privacy, threats to physical privacy, and threats to associational privacy. Each of these threats is further subdivided. The threats to autonomy can be broadly categorized as threats to freedom, to knowledge and to authenticity. Again, these three threats are divided into subcategories. Having categorized the main threats posed by VRSNs, a number of recommendations are provided so that policy-makers, developers, and users can make the best possible use of VRSNs.

  11. Developing Preceptors through Virtual Communities and Networks: Experiences from a Pilot Project.

    Science.gov (United States)

    Ackman, Margaret L; Romanick, Marcel

    2011-11-01

    Supporting preceptors is critical to the expansion of experiential learning opportunities for the pharmacy profession. Informal learning opportunities within communities of practitioners are important for hospital preceptors. However, such communities may be limited by geographic separation of preceptors from peers, faculty members, and supports within the pharmacy services department. To use computer-mediated conferencing to create a sense of community among preceptors, specifically by using this medium to provide initial development of and continuing support for preceptors, and to examine preceptors' satisfaction with this approach. Thirty-nine preceptors who had completed a day-long face-to-face preceptor development workshop and who were supervising students in 1 of 2 specific rotation blocks were invited to participate in the study. The pharmacists used computer-mediated conferencing to meet for virtual networking about specific topics. They met once before the student rotation to receive instructions about the technology and to discuss student orientation and scheduling, and 3 times during the student rotation for open discussion of specific topics. Evaluation and feedback were solicited by means of an electronic survey and virtual (i.e., computer-based) feedback sessions with an independent facilitator. The response rate was 66% (26/39) for the electronic survey, but only 15% (6/39) for the virtual feedback sessions. All of the respondents were experienced preceptors, but for 92% (22/24), this was their first experience with computer-mediated conferencing. Overall, the sessions had a positive reception, and participants found it useful to share information and experiences with other preceptors. The main challenges were related to the technology, perceived lack of support for their participation in the sessions, and inconvenience related to the timing of sessions. Computer-mediated conferencing allowed preceptors to learn from and to support each other

  12. The science, technology and research network (STARNET) a searchable thematic compilation of web resources

    Science.gov (United States)

    Blados, W.R.; Cotter, G.A.; Hermann, T.

    2007-01-01

    International alliances in space efforts have resulted in a more rapid diffusion of space technology. This, in turn, increases pressure on organizations to push forward with technological developments and to take steps to maximize their inclusion into the research and development (R&D) process and the overall advancement and enhancement of space technology. To cope with this vast and rapidly growing amount of data and information that is vital to the success of the innovation, the Information Management Committee (IMC) of the Research Technology Agency (RTA) developed the science, technology and research network (STARNET). The purpose of this network is to facilitate access to worldwide information elements in terms of science, technology and overall research. It provides a virtual library with special emphasis on international security; a "one stop" information resource for policy makers, program managers, scientists, engineers, researchers and others. ?? 2007 IEEE.

  13. Controlling technology costs as integrated networks expand.

    Science.gov (United States)

    Halverson, K

    1995-01-01

    The expansion of integrated healthcare networks is changing the way radiology technology should be acquired and maintained. Some significant effects are that utilization will decline with managed care; the radiology department is now a cost center, not a source of revenue; and integrated networks find themselves with redundant technology and excess radiology equipment. While hospitals shoulder additional financial risk associated with managed care, responsibility for finding solutions to new problems falls to the radiology administrator. Administrators can take the following steps to effectively reduce expense and risk: Understand current usage. Eliminate redundancies. Prioritize modalities. Find new financing opportunities. Lease equipment. Purchase reconditioned equipment. Redeploy assets instead of buying new. Radiology administrators who view these problems as a challenging puzzle will naturally explore creative options. They will provide the greatest flexibility and best position for their department's contributions to the hospital's overall strategic goals.

  14. Fuzzy logic and neural network technologies

    Science.gov (United States)

    Villarreal, James A.; Lea, Robert N.; Savely, Robert T.

    1992-01-01

    Applications of fuzzy logic technologies in NASA projects are reviewed to examine their advantages in the development of neural networks for aerospace and commercial expert systems and control. Examples of fuzzy-logic applications include a 6-DOF spacecraft controller, collision-avoidance systems, and reinforcement-learning techniques. The commercial applications examined include a fuzzy autofocusing system, an air conditioning system, and an automobile transmission application. The practical use of fuzzy logic is set in the theoretical context of artificial neural systems (ANSs) to give the background for an overview of ANS research programs at NASA. The research and application programs include the Network Execution and Training Simulator and faster training algorithms such as the Difference Optimized Training Scheme. The networks are well suited for pattern-recognition applications such as predicting sunspots, controlling posture maintenance, and conducting adaptive diagnoses.

  15. Collaborative Virtual Environment Technology for People with Autism

    Science.gov (United States)

    Moore, David; Cheng, Yufang; McGrath, Paul; Powell, Norman J.

    2005-01-01

    Collaborative virtual environments (CVEs) hold great potential for people with autism. An exploratory empirical study was conducted to determine if children and youth with autism could understand basic emotions as represented by a humanoid avatar. Thirty-four participants (ages 7.8-16 years) reported to have autism interacted with a software…

  16. New Desktop Virtual Reality Technology in Technical Education

    Science.gov (United States)

    Ausburn, Lynna J.; Ausburn, Floyd B.

    2008-01-01

    Virtual reality (VR) that immerses users in a 3D environment through use of headwear, body suits, and data gloves has demonstrated effectiveness in technical and professional education. Immersive VR is highly engaging and appealing to technically skilled young Net Generation learners. However, technical difficulty and very high costs have kept…

  17. Perspectives of IT Professionals on Employing Server Virtualization Technologies

    Science.gov (United States)

    Sligh, Darla

    2010-01-01

    Server virtualization enables a physical computer to support multiple applications logically by decoupling the application from the hardware layer, thereby reducing operational costs and competitive in delivering IT services to their enterprise organizations. IT organizations continually examine the efficiency of their internal IT systems and…

  18. Virtual photonic couplings of quantum nanostructures for quantum information technology

    DEFF Research Database (Denmark)

    Matsueda, H.; Hvam, Jørn Märcher; Ducommun, Y.

    2008-01-01

    The effectiveness of virtual photons (VPHs) that need neither to conserve energy nor to follow temporal sequences because of the time-energy uncertainty principle, in the electric interactions between detuned non-identical two level atoms having different size and shape is demonstrated in terms o...

  19. Vulnerability of countries to food-production crises propagating in the virtual water trade network

    Science.gov (United States)

    Tamea, S.; Laio, F.; Ridolfi, L.

    2015-12-01

    In recent years, the international trade of food and agricultural commodities has undergone a marked increase of exchanged volumes and an expansion of the trade network. This globalization of trade has both positive and negative effects, but the interconnectedness and external dependency of countries generate complex dynamics which are often difficult to understand and model. In this study we consider the volume of water used for the production of agricultural commodities, virtually exchanged among countries through commodity trade, i.e. the virtual water trade. Then, we set up a parsimonious mechanistic model describing the propagation, into the global trade network, of food-production crises generated locally by a social, economic or environmental event (such as war, economic crisis, drought, pest). The model, accounting for the network structure and the virtual water balance of all countries, bases on rules derived from observed virtual water flows and on data-based and statistically verified assumption. It is also tested on real case studies that prove its capability to capture the main features of crises propagation. The model is then employed as the basis for the development of an index of country vulnerability, measuring the exposure of countries to crises propagating in the virtual water trade network. Results of the analysis are discussed within the context of socio-economic and environmental conditions of countries, showing that not only water-scarce, but also wealthy and globalized countries, are among the most vulnerable to external crises. The temporal analysis for the period 1986-2011 reveals that the global average vulnerability has strongly increased over time, confirming the increased exposure of countries to external crises which may occur in the virtual water trade network.

  20. A Game for Energy-Aware Allocation of Virtualized Network Functions

    Directory of Open Access Journals (Sweden)

    Roberto Bruschi

    2016-01-01

    Full Text Available Network Functions Virtualization (NFV is a network architecture concept where network functionality is virtualized and separated into multiple building blocks that may connect or be chained together to implement the required services. The main advantages consist of an increase in network flexibility and scalability. Indeed, each part of the service chain can be allocated and reallocated at runtime depending on demand. In this paper, we present and evaluate an energy-aware Game-Theory-based solution for resource allocation of Virtualized Network Functions (VNFs within NFV environments. We consider each VNF as a player of the problem that competes for the physical network node capacity pool, seeking the minimization of individual cost functions. The physical network nodes dynamically adjust their processing capacity according to the incoming workload, by means of an Adaptive Rate (AR strategy that aims at minimizing the product of energy consumption and processing delay. On the basis of the result of the nodes’ AR strategy, the VNFs’ resource sharing costs assume a polynomial form in the workflows, which admits a unique Nash Equilibrium (NE. We examine the effect of different (unconstrained and constrained forms of the nodes’ optimization problem on the equilibrium and compare the power consumption and delay achieved with energy-aware and non-energy-aware strategy profiles.

  1. Multi-domain service dispatching scheme based on SDON virtualized network

    Science.gov (United States)

    Zheng, Mingfang; Li, Hui; Ji, Yuefeng

    2017-10-01

    With the information flow in the network growing rapidly and the size of network extending gradually, it is essential that SDON networking supports multi-domain optical services. Since the type of network has moved toward complicated and converged, the disparate network resource has interlaced, an isomerized network situation is the trend in the future. Accordingly, end-to-end (E2E) services have shifted from a single service provider domain towards a multi-domain service provider. On this condition, the traditional isolated networking mode is so difficult to meet the current demand. E2E multi-domain services are the trend in the future. This paper proposes a multi-domain service dispatching scheme based on SDON virtualized network. By sending concurrent http requests to controller multiple single-domain controllers, web service management will manage optical devices and achieve E2E multi-domain service requests over this scheme. The management layer establishes E2E services dispatching system in multi-domain virtual optical network and it changes the present situation of disparate single service provider incompatibility. The experiment also indicates the reality possibility of the multi-domain dispatching scheme. This scheme will provide basis for the large scale multi-domain networking based on SDON in the future.

  2. Information Technology in the Virtual Library: Leadership in Times of Change.

    Science.gov (United States)

    Glogoff, Stuart

    2001-01-01

    Describes the impact of networked information technology environments on libraries, users, and library competitors, focusing on the leadership role of library administrators. Discusses the network generation as agents of change; transforming learning; the impact of networked information; the impact on the workplace; and emerging technologies.…

  3. Supporting Optimal Aging through the Innovative Use of Virtual Reality Technology

    Directory of Open Access Journals (Sweden)

    Sally Hughes

    2017-09-01

    Full Text Available Although virtual reality (VR technology has been implemented as a tool to address the health issues of older adults, its applicability to social connectedness is underrepresented in the literature, and less is known about its efficacy in this area in contributing to overall wellness and well-being in later life. Expanding the VR possibilities beyond traditional entertainment purposes holds considerable potential for the older adult market. Technological tools have been employed in the elder health care field for many years, and cutting-edge developments such as virtual and augmented reality have begun to be used to facilitate optimal wellness in aging. Such technological advances have the potential to significantly impact one of the most important issues that older people face: social isolation and loneliness. This paper will serve as an introductory exploration of what is currently known about the use of virtual reality technology with an older cohort.

  4. Application of Semantic Approaches and Interactive Virtual Technology to Improve Teaching Effectiveness

    Science.gov (United States)

    Jou, Min; Liu, Chi-Chia

    2012-01-01

    This article describes an implementation of interactive virtual environments that have been designed for supporting the education of technical skills in material processing technology. The developed web-based systems provide the capability to train students in the technical skills of material processing technology without the need to work on…

  5. Multi-User Virtual Environments for Learning: Experience and Technology Design

    Science.gov (United States)

    Di Blas, N.; Bucciero, A.; Mainetti, L.; Paolini, P.

    2012-01-01

    Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to…

  6. Virtual reality simulation: using three-dimensional technology to teach nursing students.

    Science.gov (United States)

    Jenson, Carole E; Forsyth, Diane McNally

    2012-06-01

    The use of computerized technology is rapidly growing in the classroom and in healthcare. An emerging computer technology strategy for nursing education is the use of virtual reality simulation. This computer-based three-dimensional educational tool simulates real-life patient experiences in a risk-free environment, allows for repeated practice sessions, requires clinical decision making, exposes students to diverse patient conditions, provides immediate feedback, and is portable. The purpose of this article was to review the importance of virtual reality simulation as a computerized teaching strategy. In addition, a project to explore readiness of nursing faculty at one major Midwestern university for the use of virtual reality simulation as a computerized teaching strategy is described where faculty thought virtual reality simulation would increase students' knowledge of an intravenous line insertion procedure. Faculty who practiced intravenous catheter insertion via virtual reality simulation expressed a wide range of learning experiences from using virtual reality simulation that is congruent with the literature regarding the barriers to student learning. Innovative teaching strategies, such as virtual reality simulation, address barriers of increasing patient acuity, high student-to-faculty ratio, patient safety concerns from faculty, and student anxiety and can offer rapid feedback to students.

  7. Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology

    Science.gov (United States)

    Hyde, Patricia R.; Loftin, R. Bowen

    1993-01-01

    The volume 2 proceedings from the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology are presented. Topics discussed include intelligent computer assisted training (ICAT) systems architectures, ICAT educational and medical applications, virtual environment (VE) training and assessment, human factors engineering and VE, ICAT theory and natural language processing, ICAT military applications, VE engineering applications, ICAT knowledge acquisition processes and applications, and ICAT aerospace applications.

  8. Terrorism Financing with Virtual Currencies: Can Regulatory Technology Solutions Combat This?

    OpenAIRE

    Salami, Iwa

    2017-01-01

    This article considers the terrorism financing risk associated with the growth of Financial Technology innovations and in particular, focuses on virtual currency products and services. The ease with which cross-border payments by virtual currencies are facilitated, the anonymity surrounding their usage, and their potential to be converted into the fiat financial system, make them ideal for terrorism financing and therefore calls for a coordinated global regulatory response. This article consi...

  9. Using Virtual Technology to Promote Functional Communication in Aphasia: Preliminary Evidence From Interactive Dialogues With Human and Virtual Clinicians.

    Science.gov (United States)

    Kalinyak-Fliszar, Michelene; Martin, Nadine; Keshner, Emily; Rudnicky, Alex; Shi, Justin; Teodoro, Gregory

    2015-11-01

    We investigated the feasibility of using a virtual clinician (VC) to promote functional communication abilities of persons with aphasia (PWAs). We aimed to determine whether the quantity and quality of verbal output in dialogues with a VC would be the same or greater than those with a human clinician (HC). Four PWAs practiced dialogues for 2 sessions each with a HC and VC. Dialogues from before and after practice were transcribed and analyzed for content. We compared measures taken before and after practice in the VC and HC conditions. Results were mixed. Participants either produced more verbal output with the VC or showed no difference on this measure between the VC and HC conditions. Participants also showed some improvement in postpractice narratives. Results provide support for the feasibility and applicability of virtual technology to real-life communication contexts to improve functional communication in PWAs.

  10. Virtual Worlds for Virtual Organizing

    Science.gov (United States)

    Rhoten, Diana; Lutters, Wayne

    The members and resources of a virtual organization are dispersed across time and space, yet they function as a coherent entity through the use of technologies, networks, and alliances. As virtual organizations proliferate and become increasingly important in society, many may exploit the technical architecture s of virtual worlds, which are the confluence of computer-mediated communication, telepresence, and virtual reality originally created for gaming. A brief socio-technical history describes their early origins and the waves of progress followed by stasis that brought us to the current period of renewed enthusiasm. Examination of contemporary examples demonstrates how three genres of virtual worlds have enabled new arenas for virtual organizing: developer-defined closed worlds, user-modifiable quasi-open worlds, and user-generated open worlds. Among expected future trends are an increase in collaboration born virtually rather than imported from existing organizations, a tension between high-fidelity recreations of the physical world and hyper-stylized imaginations of fantasy worlds, and the growth of specialized worlds optimized for particular sectors, companies, or cultures.

  11. METHOD OF MAXIMAL INFORMATIVE ZONE FOR VIRTUAL REFERENCE STATION DEVELOPMENT IN KINEMATIC SYSTEMS OF GPS NETWORKS

    Directory of Open Access Journals (Sweden)

    R. A. Eminov,

    2013-03-01

    Full Text Available The existing actual material on experimental assessment of positioning error in VRS GPS networks is analyzed where the mobile receiver is provided with virtual reference station. The method of highly informative zone is suggested for removal of initial uncertainty in reference station selection with the aim to develop minimal GPS network consisting of three reference stations. Methodical recommendations and directions are given for the suggested method application.

  12. How do women entrepreneurs use the virtual network Facebook? The impact of gender

    OpenAIRE

    Constantinidis, Christina

    2011-01-01

    This paper examines the views and attitudes of a sample of 228 female entrepreneurs towards the virtual social network Facebook. It identifies the main trends and uses statistical analysis to evaluate the impact of their gendered sector of activity and of their self-perception on their view of this network as a response to gender-related difficulties and their use of it in relation to their activities and objectives. The study further investigates how Facebook may encourage and support women’...

  13. The Virtual Learning Commons: Supporting the Fuzzy Front End of Scientific Research with Emerging Technologies

    Science.gov (United States)

    Pennington, D. D.; Gandara, A.; Gris, I.

    2012-12-01

    The Virtual Learning Commons (VLC), funded by the National Science Foundation Office of Cyberinfrastructure CI-Team Program, is a combination of Semantic Web, mash up, and social networking tools that supports knowledge sharing and innovation across scientific disciplines in research and education communities and networks. The explosion of scientific resources (data, models, algorithms, tools, and cyberinfrastructure) challenges the ability of researchers to be aware of resources that might benefit them. Even when aware, it can be difficult to understand enough about those resources to become potential adopters or re-users. Often scientific data and emerging technologies have little documentation, especially about the context of their use. The VLC tackles this challenge by providing mechanisms for individuals and groups of researchers to organize Web resources into virtual collections, and engage each other around those collections in order to a) learn about potentially relevant resources that are available; b) design research that leverages those resources; and c) develop initial work plans. The VLC aims to support the "fuzzy front end" of innovation, where novel ideas emerge and there is the greatest potential for impact on research design. It is during the fuzzy front end that conceptual collisions across disciplines and exposure to diverse perspectives provide opportunity for creative thinking that can lead to inventive outcomes. The VLC integrates Semantic Web functionality for structuring distributed information, mash up functionality for retrieving and displaying information, and social media for discussing/rating information. We are working to provide three views of information that support researchers in different ways: 1. Innovation Marketplace: supports users as they try to understand what research is being conducted, who is conducting it, where they are located, and who they collaborate with; 2. Conceptual Mapper: supports users as they organize their

  14. Virtual Shaker Testing: Simulation Technology Improves Vibration Test Performance

    Science.gov (United States)

    Ricci, Stefano; Peeters, Bart; Fetter, Rebecca; Boland, Doug; Debille, Jan

    2008-01-01

    In the field of vibration testing, the interaction between the structure being tested and the instrumentation hardware used to perform the test is a critical issue. This is particularly true when testing massive structures (e.g. satellites), because due to physical design and manufacturing limits, the dynamics of the testing facility often couples with the test specimen one in the frequency range of interest. A further issue in this field is the standard use of a closed loop real-time vibration control scheme, which could potentially shift poles and change damping of the aforementioned coupled system. Virtual shaker testing is a novel approach to deal with these issues. It means performing a simulation which closely represents the real vibration test on the specific facility by taking into account all parameters which might impact the dynamic behavior of the specimen. In this paper, such a virtual shaker testing approach is developed. It consists of the following components: (1) Either a physical-based or an equation-based coupled electro-mechanical lumped parameter shaker model is created. The model parameters are obtained from manufacturer's specifications or by carrying out some dedicated experiments; (2) Existing real-time vibration control algorithm are ported to the virtual simulation environment; and (3) A structural model of the test object is created and after defining proper interface conditions structural modes are computed by means of the well-established Craig-Bampton CMS technique. At this stage, a virtual shaker test has been run, by coupling the three described models (shaker, control loop, structure) in a co-simulation routine. Numerical results have eventually been correlated with experimental ones in order to assess the robustness of the proposed methodology.

  15. Network Gateway Technology: The Issue of Redundancy towards ...

    African Journals Online (AJOL)

    The Internet has provided advancement in the areas of network and networking facilities. Everyone connected to the Internet is concerned about two basic things: the availability of network services and the speed of the network. Network gateway redundancy technology falls within these categories and happens to be one of ...

  16. Poverty-Related Diseases College: a virtual African-European network to build research capacity

    NARCIS (Netherlands)

    Dorlo, Thomas P. C.; Fernández, Carmen; Troye-Blomberg, Marita; de Vries, Peter J.; Boraschi, Diana; Mbacham, Wilfred F.

    2016-01-01

    The Poverty-Related Diseases College was a virtual African-European college and network that connected young African and European biomedical scientists working on poverty-related diseases. The aim of the Poverty-Related Diseases College was to build sustainable scientific capacity and international

  17. Simulation of emotions of agents in virtual environments using neural networks

    NARCIS (Netherlands)

    van Kesteren, A.-J.; van Kesteren, A.J.; op den Akker, Hendrikus J.A.; Poel, Mannes; Jokinen, K.; Heylen, Dirk K.J.; Nijholt, Antinus

    2000-01-01

    A distributed architecture for a system simulating the emotional state of an agent acting in a virtual environment is presented. The system is an implementation of an event appraisal model of emotional behaviour and uses neural networks to learn how the emotional state should be influenced by the

  18. A European network for virtual microscopy--design, implementation and evaluation of performance.

    NARCIS (Netherlands)

    Lundin, M.; Szymas, J.; Linder, E.; Beck, H.; Wilde, P.C.M. de; Krieken, H. van; Garcia Rojo, M.; Moreno, I.; Ariza, A.; Tuzlali, S.; Dervisoglu, S.; Helin, H.; Lehto, V.P.; Lundin, J.

    2009-01-01

    Web-based virtual microscopy has enabled new applications within pathology. Here, we introduce and evaluate a network of academic servers, designed to maximize image accessibility to users from all regions of Europe. Whole-slide imaging was utilized to digitize the entire slide set (n = 154) for the

  19. Network Centrality in a Virtual Brand Community: Exploring an Antecedent and Some Consequences

    National Research Council Canada - National Science Library

    Yan, Bing-Sheng; Jing, Feng-Jie; Yang, Yan; Wang, Xing-Dong

    2014-01-01

    ... of the findings are discussed. Keywords: citizenship behavior, network centrality, psychological ownership, social enhancement motivation, virtual brand community. In recent years, managers of enterprises have increasingly focused on the use of a brand community in the establishment of long-term relationships with customers. An important reason for thi...

  20. Second Line of Defense Virtual Private Network Guidance for Deployed and New CAS Systems

    Energy Technology Data Exchange (ETDEWEB)

    Singh, Surya V.; Thronas, Aaron I.

    2010-01-01

    This paper discusses the importance of remote access via virtual private network (VPN) for the Second Line of Defense (SLD) Central Alarm System (CAS) sites, the requirements for maintaining secure channels while using VPN and implementation requirements for current and future sites.

  1. Network Analysis of a Virtual Community of Learning of Economics Educators

    Science.gov (United States)

    Fontainha, Elsa; Martins, Jorge Tiago; Vasconcelos, Ana Cristina

    2015-01-01

    Introduction: This paper aims at understanding virtual communities of learning in terms of dynamics, types of knowledge shared by participants, and network characteristics such as size, relationships, density, and centrality of participants. It looks at the relationships between these aspects and the evolution of communities of learning. It…

  2. Development and application of network virtual instrument for emission spectrum of pulsed high-voltage direct current discharge

    Science.gov (United States)

    Gong, X.; Wu, Q.

    2017-12-01

    Network virtual instrument (VI) is a new development direction in current automated test. Based on LabVIEW, the software and hardware system of VI used for emission spectrum of pulsed high-voltage direct current (DC) discharge is developed and applied to investigate pulsed high-voltage DC discharge of nitrogen. By doing so, various functions are realized including real time collection of emission spectrum of nitrogen, monitoring operation state of instruments and real time analysis and processing of data. By using shared variables and DataSocket technology in LabVIEW, the network VI system based on field VI is established. The system can acquire the emission spectrum of nitrogen in the test site, monitor operation states of field instruments, realize real time face-to-face interchange of two sites, and analyze data in the far-end from the network terminal. By employing the network VI system, the staff in the two sites acquired the same emission spectrum of nitrogen and conducted the real time communication. By comparing with the previous results, it can be seen that the experimental data obtained by using the system are highly precise. This implies that the system shows reliable network stability and safety and satisfies the requirements for studying the emission spectrum of pulsed high-voltage discharge in high-precision fields or network terminals. The proposed architecture system is described and the target group gets the useful enlightenment in many fields including engineering remote users, specifically in control- and automation-related tasks.

  3. Managing Virtual Networks on Large-Scale Projects

    National Research Council Canada - National Science Library

    Noll, David

    2006-01-01

    The complexity of Boeing's 787 Program is too great for the formal planned information and communication network structure to fully meet the needs of companies, managers, and employees located throughout the world...

  4. Deployed Virtual Consulting: The Fusion of Wearable Computing, Collaborative Technology, Augmented Reality and Intelligent Agents to Support Fleet Aviation Maintenance

    National Research Council Canada - National Science Library

    Nasman, James

    2004-01-01

    .... By implementing wireless technology in combination with advanced software allowing the virtual collaboration of parties widely separated by geographical distance the Navy can establish a "virUal...

  5. The Impact of Virtual Collaboration and Collaboration Technologies on Knowledge Transfer and Team Performance in Distributed Organizations

    Science.gov (United States)

    Ngoma, Ngoma Sylvestre

    2013-01-01

    Virtual teams are increasingly viewed as a powerful determinant of competitive advantage in geographically distributed organizations. This study was designed to provide insights into the interdependencies between virtual collaboration, collaboration technologies, knowledge transfer, and virtual team performance in an effort to understand whether…

  6. Virtual Reality Robotic Programming Software in the Technology Classroom

    Science.gov (United States)

    Geissler, Jason; Knott, Patrick J.; Vazquez, Matthew R.; Wright, John R., Jr.

    2004-01-01

    Robots make a wonderful context for teaching students about many concepts important to technological literacy. They can provide an authentic context and produce high levels of motivation. According to Standards for Technological Literacy: Content for the Study of Technology (STL) (ITEA, 2000, 2002), there are six core concepts that should be…

  7. Harnessing New Technologies: A Virtual World for Science Education?

    Science.gov (United States)

    Hainsworth, Mark

    2012-01-01

    The way in which the Internet and related technologies have exploded in the last few years is something that no one in education can ignore. Primary school pupils are already more technologically savvy than their parents and they expect their lessons to be exciting, interactive and driven by some aspect of technology. And so they should be. These…

  8. State of the art of the virtual utility: the smart distributed generation network

    Energy Technology Data Exchange (ETDEWEB)

    Coll-Mayor, D.; Picos, R.; Garcia-Moreno, E. [University of Balearic Islands (Spain). Physics Department

    2004-07-01

    The world of energy has lately experienced a revolution, and new rules are being defined. The climate change produced by the greenhouse gases, the inefficiency of the energy system or the lack of power supply infrastructure in most of the poor countries, the liberalization of the energy market and the development of new technologies in the field of distributed generation (DG) are the key factors of this revolution. It seems clear that the solution at the moment is the DG. The advantage of DG is the energy generation close to the demand point. It means that DG can lower costs, reduce emissions, or expand the energy options of the consumers. DG may add redundancy that increases grid security even while powering emergency lighting or other critical systems and reduces power losses in the electricity distribution. After the development of the different DG and high efficiency technologies such as co-generation and tri-generation, the next step in the DG world is the interconnection of different small distributed generation facilities which act together in a DG network as a large power plant controlled by a centralized energy management system (EMS). The main aim of the EMS is to reach the targets of low emissions and high efficiency. The EMS gives priority to renewable energy sources instead of the use of fossil fuels. This new concept of energy infrastructure is referred to as virtual utility (VU). The VU can be defined as a new model of energy infrastructure which consists of integrating different kind of distributed generation utilities in an energy (electricity and heat) generation network controlled by a central energy management system (EMS). The electricity production in the network is subordinated to the heat necessity of every user. The thermal energy is consumed on site; the electricity is generated and distributed in the entire network. The network is composed of one centralized control with the EMS and different clusters of distributed generation utilities

  9. An integrated architecture for deploying a virtual private medical network over the web.

    Science.gov (United States)

    Gritzalis, S; Gritzalis, D; Moulinos, C; Iliadis, J

    2001-01-01

    In this paper we describe a pilot architecture aiming at protecting Web-based medical applications through the development of a virtual private medical network. The basic technology, which is utilized by this integrated architecture, is the Trusted Third Party (TTP). In specific, a TTP is used to generate, distribute, and revoke digital certificates to/from medical practitioners and healthcare organizations wishing to communicate in a secure way. Digital certificates and digital signatures are, in particular, used to provide peer and data origin authentication and access control functionalities. We also propose a logical Public Key Infrastructure (PKI) architecture, which is robust, scalable, and based on standards. This architecture aims at supporting large-scale healthcare applications. It supports openness, scalability, flexibility and extensibility, and can be integrated with existing TTP schemes and infrastructures offering transparency and adequate security. Finally, it is demonstrated that the proposed architecture enjoys all desirable usability characteristics, and meets the set of criteria, which constitutes an applicable framework for the development of trusted medical services over the Web.

  10. Virtualization in network and servers infrastructure to support dynamic system reconfiguration in ALMA

    Science.gov (United States)

    Shen, Tzu-Chiang; Ovando, Nicolás.; Bartsch, Marcelo; Simmond, Max; Vélez, Gastón; Robles, Manuel; Soto, Rubén.; Ibsen, Jorge; Saldias, Christian

    2012-09-01

    ALMA is the first astronomical project being constructed and operated under industrial approach due to the huge amount of elements involved. In order to achieve the maximum through put during the engineering and scientific commissioning phase, several production lines have been established to work in parallel. This decision required modification in the original system architecture in which all the elements are controlled and operated within a unique Standard Test Environment (STE). The advance in the network industry and together with the maturity of virtualization paradigm allows us to provide a solution which can replicate the STE infrastructure without changing their network address definition. This is only possible with Virtual Routing and Forwarding (VRF) and Virtual LAN (VLAN) concepts. The solution allows dynamic reconfiguration of antennas and other hardware across the production lines with minimum time and zero human intervention in the cabling. We also push the virtualization even further, classical rack mount servers are being replaced and consolidated by blade servers. On top of them virtualized server are centrally administrated with VMWare ESX. Hardware costs and system administration effort will be reduced considerably. This mechanism has been established and operated successfully during the last two years. This experience gave us confident to propose a solution to divide the main operation array into subarrays using the same concept which will introduce huge flexibility and efficiency for ALMA operation and eventually may simplify the complexity of ALMA core observing software since there will be no need to deal with subarrays complexity at software level.

  11. Virtual Interactive Classroom: A New Technology for Distance Learning Developed

    Science.gov (United States)

    York, David W.; Babula, Maria

    1999-01-01

    The Virtual Interactive Classroom (VIC) allows Internet users, specifically students, to remotely control and access data from scientific equipment. This is a significant advantage to school systems that cannot afford experimental equipment, have Internet access, and are seeking to improve science and math scores with current resources. A VIC Development Lab was established at Lewis to demonstrate that scientific equipment can be controlled by remote users over the Internet. Current projects include a wind tunnel, a room camera, a science table, and a microscope.

  12. Application of UDWDM technology in FTTH networks

    Science.gov (United States)

    Lamperski, Jan; Stepczak, Piotr

    2015-12-01

    In the paper we presented results of investigation of an original ultra dense wavelength division technology based on optical comb generator and its implementation for FTTH networks. The optical comb generator used a ring configuration with an acousto-optic frequency shifter (AOFS) which ensured obtaining very stable optical carrier frequency distances. Properties of an optical comb generator module determined stability of the UDWDM transmitter. Key properties of a selective components based on all fiber Fabry-Perot resonant cavity were presented. Operation of direct and coherent detection DWDM systems were shown. New configurations of FTTH UDWDM architecture have been proposed.

  13. Blade runner. Blade server and virtualization technology can help hospitals save money--but they are far from silver bullets.

    Science.gov (United States)

    Lawrence, Daphne

    2009-03-01

    Blade servers and virtualization can reduce infrastructure, maintenance, heating, electric, cooling and equipment costs. Blade server technology is evolving and some elements may become obsolete. There is very little interoperability between blades. Hospitals can virtualize 40 to 60 percent of their servers, and old servers can be reused for testing. Not all applications lend themselves to virtualization--especially those with high memory requirements. CIOs should engage their vendors in virtualization discussions.

  14. Diffusion Strategies for Distributed Kalman Filter with Dynamic Topologies in Virtualized Sensor Networks

    Directory of Open Access Journals (Sweden)

    Shujie Yang

    2016-01-01

    Full Text Available Network virtualization has become pervasive and is used in many applications. Through the combination of network virtualization and wireless sensor networks, it can greatly improve the multiple applications of traditional wireless sensor networks. However, because of the dynamic reconfiguration of topologies in the physical layer of virtualized sensor networks (VSNs, it requires a mechanism to guarantee the accuracy of estimate values by sensors. In this paper, we focus on the distributed Kalman filter algorithm with dynamic topologies to support this requirement. As one strategy of distributed Kalman filter algorithms, diffusion Kalman filter algorithm has a better performance on the state estimation. However, the existing diffusion Kalman filter algorithms all focus on the fixed topologies. Considering the dynamic topologies in the physical layer of VSNs mentioned above, we present a diffusion Kalman filter algorithm with dynamic topologies (DKFdt. Then, we emphatically derive the theoretical expressions of the mean and mean-square performance. From the expressions, the feasibility of the algorithm is verified. Finally, simulations confirm that the proposed algorithm achieves a greatly improved performance as compared with a noncooperative manner.

  15. Building a sense of virtual community: the role of the features of social networking sites.

    Science.gov (United States)

    Chen, Chi-Wen; Lin, Chiun-Sin

    2014-07-01

    In recent years, social networking sites have received increased attention because of the potential of this medium to transform business by building virtual communities. However, theoretical and empirical studies investigating how specific features of social networking sites contribute to building a sense of virtual community (SOVC)-an important dimension of a successful virtual community-are rare. Furthermore, SOVC scales have been developed, and research on this issue has been called for, but few studies have heeded this call. On the basis of prior literature, this study proposes that perceptions of the three most salient features of social networking sites-system quality (SQ), information quality (IQ), and social information exchange (SIE)-play a key role in fostering SOVC. In particular, SQ is proposed to increase IQ and SIE, and SIE is proposed to enhance IQ, both of which thereafter build SOVC. The research model was examined in the context of Facebook, one of the most popular social networking sites in the world. We adopted Blanchard's scales to measure SOVC. Data gathered using a Web-based questionnaire, and analyzed with partial least squares, were utilized to test the model. The results demonstrate that SIE, SQ, and IQ are the factors that form SOVC. The findings also suggest that SQ plays a fundamental role in supporting SIE and IQ in social networking sites. Implications for theory, practice, and future research directions are discussed.

  16. Cortical Spiking Network Interfaced with Virtual Musculoskeletal Arm and Robotic Arm

    Science.gov (United States)

    Dura-Bernal, Salvador; Zhou, Xianlian; Neymotin, Samuel A.; Przekwas, Andrzej; Francis, Joseph T.; Lytton, William W.

    2015-01-01

    Embedding computational models in the physical world is a critical step towards constraining their behavior and building practical applications. Here we aim to drive a realistic musculoskeletal arm model using a biomimetic cortical spiking model, and make a robot arm reproduce the same trajectories in real time. Our cortical model consisted of a 3-layered cortex, composed of several hundred spiking model-neurons, which display physiologically realistic dynamics. We interconnected the cortical model to a two-joint musculoskeletal model of a human arm, with realistic anatomical and biomechanical properties. The virtual arm received muscle excitations from the neuronal model, and fed back proprioceptive information, forming a closed-loop system. The cortical model was trained using spike timing-dependent reinforcement learning to drive the virtual arm in a 2D reaching task. Limb position was used to simultaneously control a robot arm using an improved network interface. Virtual arm muscle activations responded to motoneuron firing rates, with virtual arm muscles lengths encoded via population coding in the proprioceptive population. After training, the virtual arm performed reaching movements which were smoother and more realistic than those obtained using a simplistic arm model. This system provided access to both spiking network properties and to arm biophysical properties, including muscle forces. The use of a musculoskeletal virtual arm and the improved control system allowed the robot arm to perform movements which were smoother than those reported in our previous paper using a simplistic arm. This work provides a novel approach consisting of bidirectionally connecting a cortical model to a realistic virtual arm, and using the system output to drive a robotic arm in real time. Our techniques are applicable to the future development of brain neuroprosthetic control systems, and may enable enhanced brain-machine interfaces with the possibility for finer control of

  17. Cortical spiking network interfaced with virtual musculoskeletal arm and robotic arm

    Directory of Open Access Journals (Sweden)

    Salvador eDura-Bernal

    2015-11-01

    Full Text Available Embedding computational models in the physical world is a critical step towards constraining their behavior and building practical applications. Here we aim to drive a realistic musculoskeletal arm model using a biomimetic cortical spiking model, and make a robot arm reproduce the same trajectories in real time. Our cortical model consisted of a 3-layered cortex, composed of several hundred spiking model-neurons, which display physiologically realistic dynamics. We interconnected the cortical model to a two-joint musculoskeletal model of a human arm, with realistic anatomical and biomechanical properties. The virtual arm received muscle excitations from the neuronal model, and fed back proprioceptive information, forming a closed-loop system. The cortical model was trained using spike timing-dependent reinforcement learning to drive the virtual arm in a 2D reaching task. Limb position was used to simultaneously control a robot arm using an improved network interface. Virtual arm muscle activations responded to motoneuron firing rates, with virtual arm muscles lengths encoded via population coding in the proprioceptive population. After training, the virtual arm performed reaching movements which were smoother and more realistic than those obtained using a simplistic arm model. This system provided access to both spiking network properties and to arm biophysical properties, including muscle forces. The use of a musculoskeletal virtual arm and the improved control system allowed the robot arm to perform movements which were smoother than those reported in our previous paper using a simplistic arm.This work provides a novel approach consisting of bidirectionally connecting a cortical model to a realistic virtual arm, and using the system output to drive a robotic arm in real time. Our techniques are applicable to the future development of brain neuro-prosthetic control systems, and may enable enhanced brain-machine interfaces with the possibility

  18. Cortical Spiking Network Interfaced with Virtual Musculoskeletal Arm and Robotic Arm.

    Science.gov (United States)

    Dura-Bernal, Salvador; Zhou, Xianlian; Neymotin, Samuel A; Przekwas, Andrzej; Francis, Joseph T; Lytton, William W

    2015-01-01

    Embedding computational models in the physical world is a critical step towards constraining their behavior and building practical applications. Here we aim to drive a realistic musculoskeletal arm model using a biomimetic cortical spiking model, and make a robot arm reproduce the same trajectories in real time. Our cortical model consisted of a 3-layered cortex, composed of several hundred spiking model-neurons, which display physiologically realistic dynamics. We interconnected the cortical model to a two-joint musculoskeletal model of a human arm, with realistic anatomical and biomechanical properties. The virtual arm received muscle excitations from the neuronal model, and fed back proprioceptive information, forming a closed-loop system. The cortical model was trained using spike timing-dependent reinforcement learning to drive the virtual arm in a 2D reaching task. Limb position was used to simultaneously control a robot arm using an improved network interface. Virtual arm muscle activations responded to motoneuron firing rates, with virtual arm muscles lengths encoded via population coding in the proprioceptive population. After training, the virtual arm performed reaching movements which were smoother and more realistic than those obtained using a simplistic arm model. This system provided access to both spiking network properties and to arm biophysical properties, including muscle forces. The use of a musculoskeletal virtual arm and the improved control system allowed the robot arm to perform movements which were smoother than those reported in our previous paper using a simplistic arm. This work provides a novel approach consisting of bidirectionally connecting a cortical model to a realistic virtual arm, and using the system output to drive a robotic arm in real time. Our techniques are applicable to the future development of brain neuroprosthetic control systems, and may enable enhanced brain-machine interfaces with the possibility for finer control of

  19. Artificial neural networks and neuro-fuzzy inference systems as virtual sensors for hydrogen safety prediction

    Energy Technology Data Exchange (ETDEWEB)

    Karri, Vishy; Ho, Tien [School of Engineering, University of Tasmania, GPO Box 252-65, Hobart, Tasmania 7001 (Australia); Madsen, Ole [Department of Production, Aalborg University, Fibigerstraede 16, DK-9220 Aalborg (Denmark)

    2008-06-15

    Hydrogen is increasingly investigated as an alternative fuel to petroleum products in running internal combustion engines and as powering remote area power systems using generators. The safety issues related to hydrogen gas are further exasperated by expensive instrumentation required to measure the percentage of explosive limits, flow rates and production pressure. This paper investigates the use of model based virtual sensors (rather than expensive physical sensors) in connection with hydrogen production with a Hogen 20 electrolyzer system. The virtual sensors are used to predict relevant hydrogen safety parameters, such as the percentage of lower explosive limit, hydrogen pressure and hydrogen flow rate as a function of different input conditions of power supplied (voltage and current), the feed of de-ionized water and Hogen 20 electrolyzer system parameters. The virtual sensors are developed by means of the application of various Artificial Intelligent techniques. To train and appraise the neural network models as virtual sensors, the Hogen 20 electrolyzer is instrumented with necessary sensors to gather experimental data which together with MATLAB neural networks toolbox and tailor made adaptive neuro-fuzzy inference systems (ANFIS) were used as predictive tools to estimate hydrogen safety parameters. It was shown that using the neural networks hydrogen safety parameters were predicted to less than 3% of percentage average root mean square error. The most accurate prediction was achieved by using ANFIS. (author)

  20. Considerations on the use of Virtual and Augmented Reality Technologies in Music Education

    DEFF Research Database (Denmark)

    Serafin, Stefania; Adjorlu, Ali; Nilsson, Niels Chr.

    2017-01-01

    Learning to play an instrument is challenging for both children and adults. Adding to this music education in K-12 oftentimes is subject to budget cuts. In this paper, we propose that virtual reality may offer children with an alternative approach to acquiring musical skills. Initially we present...... an overview of the state of the art software and technology for virtual and augmented reality in music, and then we outline a series of considerations on how virtual and augmented reality can help music education.......Learning to play an instrument is challenging for both children and adults. Adding to this music education in K-12 oftentimes is subject to budget cuts. In this paper, we propose that virtual reality may offer children with an alternative approach to acquiring musical skills. Initially we present...

  1. First field trial of Virtual Network Operator oriented network on demand (NoD) service provisioning over software defined multi-vendor OTN networks

    Science.gov (United States)

    Li, Yajie; Zhao, Yongli; Zhang, Jie; Yu, Xiaosong; Chen, Haoran; Zhu, Ruijie; Zhou, Quanwei; Yu, Chenbei; Cui, Rui

    2017-01-01

    A Virtual Network Operator (VNO) is a provider and reseller of network services from other telecommunications suppliers. These network providers are categorized as virtual because they do not own the underlying telecommunication infrastructure. In terms of business operation, VNO can provide customers with personalized services by leasing network infrastructure from traditional network providers. The unique business modes of VNO lead to the emergence of network on demand (NoD) services. The conventional network provisioning involves a series of manual operation and configuration, which leads to high cost in time. Considering the advantages of Software Defined Networking (SDN), this paper proposes a novel NoD service provisioning solution to satisfy the private network need of VNOs. The solution is first verified in the real software defined multi-domain optical networks with multi-vendor OTN equipment. With the proposed solution, NoD service can be deployed via online web portals in near-real time. It reinvents the customer experience and redefines how network services are delivered to customers via an online self-service portal. Ultimately, this means a customer will be able to simply go online, click a few buttons and have new services almost instantaneously.

  2. Virtual History: A Socially Networked Pedagogy of Enlightenment

    Science.gov (United States)

    Ellison, Katherine; Matthews, Carol

    2010-01-01

    Background: Twenty-first-century undergraduates often find eighteenth-century culture difficult to access and, influenced by popular assumptions about the period in current media theory, characterise the century as individualist, underestimating the cultural significance of social networking in literary and political history. Purpose: This study…

  3. Ergonomics and technologies: regulatory compliance in the virtual ...

    African Journals Online (AJOL)

    Interest in this topic was triggered by the influence of technological developments that have changed the traditional office scenario. The purpose of the study was to investigate the extent to which policies, regulations and legislation in terms of ergonomics and technologies are put into practice in order to ensure compliance.

  4. Conference on "Mathematical Technology of Networks"

    CERN Document Server

    2015-01-01

    Bringing together leading researchers in the fields of functional analysis, mathematical physics and graph theory, as well as natural scientists using networks as a tool in their own research fields, such as neuroscience and machine learning, this volume presents recent advances in functional, analytical, probabilistic, and spectral aspects in the study of graphs, quantum graphs, and complex networks. The contributors to this volume explore the interplay between theoretical and applied aspects of discrete and continuous graphs. Their work helps to close the gap between different avenues of research on graphs, including metric graphs and ramified structures. All papers were presented at the conference "Mathematical Technology of Networks," held December 4–7, 2013 at the Zentrum für interdisziplinäre Forschung (ZiF) in Bielefeld, Germany, and are supplemented with detailed figures illustrating both abstract concepts as well as their real-world applications. Dynamical models on graphs or random graphs a...

  5. Virtualized ANR to Manage Resources for Optimization of Neighbour Cell Lists in 5G Mobile Wireless Networks

    Directory of Open Access Journals (Sweden)

    Yoonsu Shin

    2017-01-01

    Full Text Available In future, more devices such as wearable devices will be connected to the networks. This will increase simultaneous handovers. The coverage of a cell will be small because a superhigh frequency used in 5G wireless networks does not propagate very far. This trend will increase the number of neighbour cell lists and it will accelerate the change of neighbour cell lists since the coverage of cells can be altered by the environment. Meanwhile, the ANR technology will be essential in 5G networks. Since the network environment in the future is not similar to the present, the strategy of ANR should also be different from the present. First, since practical neighbour cell lists in each cell are changed frequently and individually, it is necessary to optimize them frequently and individually. Second, since the neighbour cell lists in each cell are not changed similarly, it is necessary to operate ANR flexibly. To respond to these issues, we propose to use network function virtualization (NFV for ANR. To evaluate the proposed strategies, we measured additional resource consumption and the latency of handover if neighbour cell lists are not optimized when UEs perform handover simultaneously. These experiments are conducted using Amarisoft LTE-100 Platform.

  6. Virtual Cultural Landscape Laboratory Based on Internet GIS Technology

    Science.gov (United States)

    Bill, R.

    2012-07-01

    In recent years the transfer of old documents (books, paintings, maps etc.) from analogue to digital form has gained enormous importance. Numerous interventions are concentrated in the digitalisation of library collections, but also commercial companies like Microsoft or Google try to convert large analogue stocks such as books, paintings, etc. in digital form. Data in digital form can be much easier made accessible to a large user community, especially to the interested scientific community. The aim of the described research project is to set up a virtual research environment for interdisciplinary research focusing on the landscape of the historical Mecklenburg in the north-east of Germany. Georeferenced old maps from 1786 and 1890 covering complete Mecklenburg should be combined with current geo-information, satellite and aerial imagery to support spatio-temporal research aspects in different scales in space (regional 1:200,000 to local 1:25.000) and time (nearly 250 years in three time steps, the last 30 years also in three time slices). The Virtual Laboratory for Cultural Landscape Research (VKLandLab) is designed and developed by the Chair of Geodesy and Geoinformatics, hosted at the Computing Centre (ITMZ) and linked to the Digital Library (UB) at Rostock University. VKLandLab includes new developments such as wikis, blogs, data tagging, etc. and proven components already integrated in various data-related infrastructures such as InternetGIS, data repositories and authentication structures. The focus is to build a data-related infrastructure and a work platform that supports students as well as researchers from different disciplines in their research in space and time.

  7. VIRTUAL CULTURAL LANDSCAPE LABORATORY BASED ON INTERNET GIS TECHNOLOGY

    Directory of Open Access Journals (Sweden)

    R. Bill

    2012-07-01

    Full Text Available In recent years the transfer of old documents (books, paintings, maps etc. from analogue to digital form has gained enormous importance. Numerous interventions are concentrated in the digitalisation of library collections, but also commercial companies like Microsoft or Google try to convert large analogue stocks such as books, paintings, etc. in digital form. Data in digital form can be much easier made accessible to a large user community, especially to the interested scientific community. The aim of the described research project is to set up a virtual research environment for interdisciplinary research focusing on the landscape of the historical Mecklenburg in the north-east of Germany. Georeferenced old maps from 1786 and 1890 covering complete Mecklenburg should be combined with current geo-information, satellite and aerial imagery to support spatio-temporal research aspects in different scales in space (regional 1:200,000 to local 1:25.000 and time (nearly 250 years in three time steps, the last 30 years also in three time slices. The Virtual Laboratory for Cultural Landscape Research (VKLandLab is designed and developed by the Chair of Geodesy and Geoinformatics, hosted at the Computing Centre (ITMZ and linked to the Digital Library (UB at Rostock University. VKLandLab includes new developments such as wikis, blogs, data tagging, etc. and proven components already integrated in various data-related infrastructures such as InternetGIS, data repositories and authentication structures. The focus is to build a data-related infrastructure and a work platform that supports students as well as researchers from different disciplines in their research in space and time.

  8. How the human brain goes virtual: Distinct cortical regions of the person-processing network are involved in self-identification with virtual agents

    OpenAIRE

    Ganesh, S.; van Schie, H. T.; Lange, F.P. de; Thompson, E; Wigboldus, D.H.J.

    2012-01-01

    Millions of people worldwide engage in online role-playing with their avatar, a virtual agent that represents the self. Previous behavioral studies have indicated that many gamers identify more strongly with their avatar than with their biological self. Through their avatar, gamers develop social networks and learn new social-cognitive skills. The cognitive neurosciences have yet to identify the neural processes that underlie self-identification with these virtual agents. We applied functiona...

  9. Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.

    Science.gov (United States)

    Persky, Susan; McBride, Colleen M

    2009-12-01

    Social and behavioral research needs to get started now if scientists are to direct genomic discoveries to address pressing public health problems. Advancing social and behavioral science will require innovative and rigorous communication methodologies that move researchers beyond reliance on traditional tools and their inherent limitations. One such emerging research tool is immersive virtual environment technology (virtual reality), a methodology that gives researchers the ability to maintain high experimental control and mundane realism of scenarios; portray and manipulate complex, abstract objects and concepts; and implement innovative implicit behavioral measurement. This report suggests the role that immersive virtual environment technology can play in furthering future research in genomics-related education, decision making, test intentions, behavior change, and health-care provider behaviors. Practical implementation and challenges are also discussed.

  10. The Virtual Brain: a simulator of primate brain network dynamics

    Directory of Open Access Journals (Sweden)

    Paula eSanz Leon

    2013-06-01

    Full Text Available We present TheVirtualBrain (TVB, a neuroinformatics platform for full brainnetwork simulations using biologically realistic connectivity. This simulationenvironment enables the model-based inference of neurophysiological mechanismsacross different brain scales that underlie the generation of macroscopicneuroimaging signals including functional MRI (fMRI, EEG and MEG. Researchersfrom different backgrounds can benefit from an integrative software platformincluding a supporting framework for data management (generation,organization, storage, integration and sharing and a simulation core writtenin Python. TVB allows the reproduction and evaluation of personalizedconfigurations of the brain by using individual subject data. Thispersonalization facilitates an exploration of the consequences of pathologicalchanges in the system, permitting to investigate potential ways to counteractsuch unfavorable processes. The architecture of TVB supports interaction withMATLAB packages, for example, the well known Brain Connectivity Toolbox. TVBcan be used in a client-server configuration, such that it can be remotelyaccessed through the Internet thanks to its web-basedHTML5, JS and WebGL graphical user interface. TVB is alsoaccessible as a standalone cross-platform Python library and application, andusers can interact with the scientific core through the scripting interfaceIDLE, enabling easy modeling, development and debugging of the scientifickernel. This second interface makes TVB extensible by combining it with otherlibraries and modules developed by the Python scientific community. In this article, we describe the theoretical background and foundations that led to thedevelopment of TVB, the architecture and features of its major softwarecomponents as well as potential neuroscience applications.

  11. Wireless Fidelity (Wi-Fi) Broadband Network Technology: An ...

    African Journals Online (AJOL)

    ... coverage, while Wi-Fi can be integrated with WiMAX networks to provide Internet connectivity to mobile Wi-Fi users. This paper explores the Wi-Fi broadband wireless network technology, its uses, advantages and disadvantages, comparison with other broadband wireless networks and integration with WiMAX network.

  12. Network Gateway Technology: The Issue of Redundancy towards ...

    African Journals Online (AJOL)

    Network gateway redundancy technology makes it possible for computer devices to have access to multiple exit and entry points in the network, thus, eliminates the problem of a single point failure in both Ethernet and Internet networking systems. For effective implementation of network gateway redundancy, however, ideal ...

  13. Classification of EMG signals using artificial neural networks for virtual hand prosthesis control.

    Science.gov (United States)

    Mattioli, Fernando E R; Lamounier, Edgard A; Cardoso, Alexandre; Soares, Alcimar B; Andrade, Adriano O

    2011-01-01

    Computer-based training systems have been widely studied in the field of human rehabilitation. In health applications, Virtual Reality presents itself as an appropriate tool to simulate training environments without exposing the patients to risks. In particular, virtual prosthetic devices have been used to reduce the great mental effort needed by patients fitted with myoelectric prosthesis, during the training stage. In this paper, the application of Virtual Reality in a hand prosthesis training system is presented. To achieve this, the possibility of exploring Neural Networks in a real-time classification system is discussed. The classification technique used in this work resulted in a 95% success rate when discriminating 4 different hand movements.

  14. To Enhance Collaborative Learning and Practice Network Knowledge with a Virtualization Laboratory and Online Synchronous Discussion

    Directory of Open Access Journals (Sweden)

    Wu-Yuin Hwang

    2014-09-01

    Full Text Available Recently, various computer networking courses have included additional laboratory classes in order to enhance students’ learning achievement. However, these classes need to establish a suitable laboratory where each student can connect network devices to configure and test functions within different network topologies. In this case, the Linux operating system can be used to operate network devices and the virtualization technique can include multiple OSs for supporting a significant number of students. In previous research, the virtualization application was successfully applied in a laboratory, but focused only on individual assignments. The present study extends previous research by designing the Networking Virtualization-Based Laboratory (NVBLab, which requires collaborative learning among the experimental students. The students were divided into an experimental group and a control group for the experiment. The experimental group performed their laboratory assignments using NVBLab, whereas the control group completed them on virtual machines (VMs that were installed on their personal computers. Moreover, students using NVBLab were provided with an online synchronous discussion (OSD feature that enabled them to communicate with others. The laboratory assignments were divided into two parts: Basic Labs and Advanced Labs. The results show that the experimental group significantly outperformed the control group in two Advanced Labs and the post-test after Advanced Labs. Furthermore, the experimental group’s activities were better than those of the control group based on the total average of the command count per laboratory. Finally, the findings of the interviews and questionnaires with the experimental group reveal that NVBLab was helpful during and after laboratory class.

  15. ENHANCED PROVISIONING ALGORITHM FOR VIRTUAL PRIVATE NETWORK IN HOSE MODEL WITH QUALITY OF SERVICE SUPPORT USING WAXMAN MODEL

    Directory of Open Access Journals (Sweden)

    R. Ravi

    2011-03-01

    Full Text Available As Internet usage grows exponentially, network security issues become increasingly important. Network security measures are needed to protect data during transmission. Various security controls are used to prevent the access of hackers in networks. They are firewall, virtual private networks and encryption algorithms. Out of these, the virtual private network plays a vital role in preventing hackers from accessing the networks. A Virtual Private Network (VPN provides end users with a way to privately access information on their network over a public network infrastructure such as the internet. Using a technique called “Tunneling”, data packets are transmitted across a public routed network, such as the internet that simulates a point-to-point connection. Virtual private networks provide customers with a secure and low-cost communication environment. The basic structure of the virtual circuit is to create a logical path from the source port to the destination port. This path may incorporate many hops between routers for the formation of the circuit. The final, logical path or virtual circuit acts in the same way as a direct connection between the two ports. The K-Cost Optimized Delay Satisfied Virtual Private Networks Tree Provisioning Algorithm connects VPN nodes using a tree structure and attempts to optimize the total bandwidth reserved on the edges of the VPN tree that satisfies the delay requirement. It also allows sharing the bandwidth on the links to improve the performance. The proposed KCDVT algorithm computes the optimal VPN Tree. The performance analysis of the proposed algorithm is carried out in terms of cost, the number of nodes, and the number of VPN nodes, delay, asymmetric ratio and delay with constraints with Breadth First Search Algorithm. The KCDVT performs better than the Breadth First Search Algorithm.

  16. Space-based Networking Technology Developments in the Interplanetary Network Directorate Information Technology Program

    Science.gov (United States)

    Clare, Loren; Clement, B.; Gao, J.; Hutcherson, J.; Jennings, E.

    2006-01-01

    Described recent development of communications protocols, services, and associated tools targeted to reduce risk, reduce cost and increase efficiency of IND infrastructure and supported mission operations. Space-based networking technologies developed were: a) Provide differentiated quality of service (QoS) that will give precedence to traffic that users have selected as having the greatest importance and/or time-criticality; b) Improve the total value of information to users through the use of QoS prioritization techniques; c) Increase operational flexibility and improve command-response turnaround; d) Enable new class of networked and collaborative science missions; e) Simplify applications interfaces to communications services; and f) Reduce risk and cost from a common object model and automated scheduling and communications protocols. Technologies are described in three general areas: communications scheduling, middleware, and protocols. Additionally developed simulation environment, which provides comprehensive, quantitative understanding of the technologies performance within overall, evolving architecture, as well as ability to refine & optimize specific components.

  17. Investigation of Virtual Digital Human and Robotic Device Technology Merger Complimented by Haptics and Autostereoscopic Displays Project

    Data.gov (United States)

    National Aeronautics and Space Administration — The proposed innovations conform precisely to the technology needs described in Subtopic T5.02, Robotics and Virtual Digital Human Technologies. ?Two potential areas...

  18. State-of-the-Art of Virtual Reality Technologies for Children on the Autism Spectrum

    Science.gov (United States)

    Parsons, Sarah; Cobb, Sue

    2011-01-01

    In the past decade there has been a rapid advance in the use of virtual reality (VR) technologies for leisure, training and education. VR is argued to offer particular benefits for children on the autism spectrum, chiefly because it can offer simulations of authentic real-world situations in a carefully controlled and safe environment. Given the…

  19. Analysis of Use of Virtual Reality Technologies in History Education: A Case Study

    Science.gov (United States)

    Yildirim, Gürkan; Elban, Mehmet; Yildirim, Serkan

    2018-01-01

    Today, many innovations have been experienced in technology. These innovations progressively take their places in education environments. Virtual reality environments are among activity areas that have been frequently discussed and used in education environments in the recent years. In this context, this study aimed to determine general opinions…

  20. Use of Virtual Reality Technology to Enhance Undergraduate Learning in Abnormal Psychology

    Science.gov (United States)

    Stark-Wroblewski, Kim; Kreiner, David S.; Boeding, Christopher M.; Lopata, Ashley N.; Ryan, Joseph J.; Church, Tina M.

    2008-01-01

    We examined whether using virtual reality (VR) technology to provide students with direct exposure to evidence-based psychological treatment approaches would enhance their understanding of and appreciation for such treatments. Students enrolled in an abnormal psychology course participated in a VR session designed to help clients overcome the fear…

  1. Virtual Reality-Based Technologies in Dental Medicine: Knowledge, Attitudes and Practice among Students and Practitioners

    Science.gov (United States)

    Sabalic, Maja; Schoener, Jason D.

    2017-01-01

    Virtual reality-based technologies have been used in dentistry for almost two decades. Dental simulators, planning software and CAD/CAM (computer-aided design/computer-aided manufacturing) systems have significantly developed over the years and changed both dental education and clinical practice. This study aimed to assess the knowledge, attitudes…

  2. Assessment of Application Technology of Natural User Interfaces in the Creation of a Virtual Chemical Laboratory

    Science.gov (United States)

    Jagodzinski, Piotr; Wolski, Robert

    2015-01-01

    Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…

  3. Effectiveness of Virtual Reality Using Wii Gaming Technology in Children with Down Syndrome

    Science.gov (United States)

    Wuang, Yee-Pay; Chiang, Ching-Sui; Su, Chwen-Yng; Wang, Chih-Chung

    2011-01-01

    This quasi-experimental study compared the effect of standard occupational therapy (SOT) and virtual reality using Wii gaming technology (VRWii) on children with Down syndrome (DS). Children (n=105) were randomly assigned to intervention with either SOT or VRWii, while another 50 served as controls. All children were assessed with measures of…

  4. The European Virtual Broadband Seismic Network (VEBSN) and ORFEUS

    Science.gov (United States)

    van Eck, Torild; Sleeman, Reinoud; van den, Gert-Jan Hazel; Networks, Contributing

    2010-05-01

    Since 2002 ORFEUS has been coordinating the VEBSN concept, in which (near) real-time data is exchanged between Seismological observatory networks and the Orfeus Data Center (ODC). Seismological observatories in and around Europe have usually as primary objective the monitoring and analysis of current local and regional seismicity and seismic hazard. The data gathered by the observatories is, however, also valuable for fundamental research within global and European scale seismology; and therefore a primary data source for Academic seismological research. Within the VEBSN concept, the ODC provides and improves Quality control procedures for the observatories and the observatories provide real-time data for long-term secure waveform data archives at the ODC accessible for seismological research. In this concept the data remains ownership of the contributing network, while the ODC provides a secure back-up archive of waveform data. By facilitating a few data exchange mechanism with emphasis on SeedLink, the VEBSN strategy also enables observatories to exchange data between each other, thus enhancing the capabilities of the local or regional network and improving its performance for their monitoring and hazard objectives More recently, the ODC has been enlarged into the European Distributed waveform Data Archive (EIDA) in which currently GFZ/GEOFON, INGV and RESIF participate in an effort to extend the accessible waveform archive beyond only the VEBSN data. Currently the VEBSN consists of more then 450 3-component stations, each channel well defined with a full up-to-date SEED volume, providing all relevant metadata for a full reconstruction of the true ground motion. This encompases only about 45% of the operational BB stations in the European-Mediterranean area and our goal is to enlarge this.

  5. A Medical Area Network of Virtual Technology (MANVT)

    Science.gov (United States)

    2011-10-01

    binning (~’ Manual binning Caucasian Americt I~ I CAUCASIAN I j ,.....l\\1 tr’AC’ I 1\\t t ll,..., r"\\ Aft,l lr > l lAfricon Ameri con jAFRICAN AMERICAN...Regula DP. Using a statistical natural language parser augmented with the UMLS specialist lexicon to assign SNOMED CT codes to anatomic sites and

  6. Optimized Virtual Machine Placement with Traffic-Aware Balancing in Data Center Networks

    Directory of Open Access Journals (Sweden)

    Tao Chen

    2016-01-01

    Full Text Available Virtualization has been an efficient method to fully utilize computing resources such as servers. The way of placing virtual machines (VMs among a large pool of servers greatly affects the performance of data center networks (DCNs. As network resources have become a main bottleneck of the performance of DCNs, we concentrate on VM placement with Traffic-Aware Balancing to evenly utilize the links in DCNs. In this paper, we first proposed a Virtual Machine Placement Problem with Traffic-Aware Balancing (VMPPTB and then proved it to be NP-hard and designed a Longest Processing Time Based Placement algorithm (LPTBP algorithm to solve it. To take advantage of the communication locality, we proposed Locality-Aware Virtual Machine Placement Problem with Traffic-Aware Balancing (LVMPPTB, which is a multiobjective optimization problem of simultaneously minimizing the maximum number of VM partitions of requests and minimizing the maximum bandwidth occupancy on uplinks of Top of Rack (ToR switches. We also proved it to be NP-hard and designed a heuristic algorithm (Least-Load First Based Placement algorithm, LLBP algorithm to solve it. Through extensive simulations, the proposed heuristic algorithm is proven to significantly balance the bandwidth occupancy on uplinks of ToR switches, while keeping the number of VM partitions of each request small enough.

  7. Commercialization of JPL Virtual Reality calibration and redundant manipulator control technologies

    Science.gov (United States)

    Kim, Won S.; Seraji, Homayoun; Fiorini, Paolo; Brown, Robert; Christensen, Brian; Beale, Chris; Karlen, James; Eismann, Paul

    1994-01-01

    Within NASA's recent thrust for industrial collaboration, JPL (Jet Propulsion Laboratory) has recently established two technology cooperation agreements in the robotics area: one on virtual reality (VR) calibration with Deneb Robotics, Inc., and the other on redundant manipulator control with Robotics Research Corporation (RRC). These technology transfer cooperation tasks will enable both Deneb and RRC to commercialize enhanced versions of their products that will greatly benefit both space and terrestrial telerobotic applications.

  8. Using virtual reality and game technology to assist command and control

    Science.gov (United States)

    Riead, Lorien H.; Straub, James; Mangino, Joseph

    2017-04-01

    Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.

  9. Quicktime virtual reality technology in light microscopy to support medical education in pathology.

    Science.gov (United States)

    Zito, Francesco Alfredo; Marzullo, Franco; D'Errico, Diego; Salvatore, Cesare; Digirolamo, Rosanna; Labriola, Angela; Pellecchia, Antonio

    2004-06-01

    The new computer-based interactive technologies in medicine, such as virtual reality (VR), have revolutionized education. The use of virtual microscopic images would be invaluable in the training of cyto-histopathologists. However, due to the vast amount of digital information on a scanned, conventional cyto-histological slide, which is enormous by current data storage standards, these systems are expensive and not widely used in pathological medicine. The authors propose an inexpensive system based on quicktime virtual reality (QTVR) technology (by Apple Computers Inc.), which accommodates a wide area of a slide at high magnification, generating a 'virtual slide' which makes it possible to navigate by conventional input devices. Commercial softwares that stitch consecutive, adjacent images of cyto-histological preparations onto a QTVR panorama were used. QTVR files have the ability to stand on their own as self-contained, multimedia applications and also have the ability to generate multinode scenes by means of 'hot spots'. QTVR 'movies' can be played on Macintosh or Windows platforms, and on major web browsers. Virtual slides by QTVR is an inexpensive system of high educational value, which allows the creation of multimedia databases of cyto-histological preparations that can exist on an internet server or can be distributed on removable media.

  10. Studying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challenges.

    Science.gov (United States)

    Bombari, Dario; Schmid Mast, Marianne; Canadas, Elena; Bachmann, Manuel

    2015-01-01

    The goal of the present review is to explain how immersive virtual environment technology (IVET) can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allows researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants) or of the social partner (e.g., his/her race) to investigate their influences on participants' behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants' height) can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing) and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother).

  11. Studying social interactions through immersive virtual environment technology: Virtues, pitfalls, and future challenges

    Directory of Open Access Journals (Sweden)

    Dario eBombari

    2015-06-01

    Full Text Available The goal of the present review is to explain how Immersive Virtual Environment Technology (IVET can be used for the study of social interactions and how the use of virtual humans in immersive virtual environments can advance research and application in many different fields. Researchers studying individual differences in social interactions are typically interested in keeping the behavior and the appearance of the interaction partner constant across participants. With IVET researchers have full control over the interaction partners, can standardize them while still keeping the simulation realistic. Virtual simulations are valid: Growing evidence shows that indeed studies conducted with IVET can replicate some well-known findings of social psychology. Moreover, IVET allow researchers to subtly manipulate characteristics of the environment (e.g., visual cues to prime participants or of the social partner (e.g., his/her race to investigate their influences on participants' behavior and cognition. Furthermore, manipulations that would be difficult or impossible in real life (e.g., changing participants' height can be easily obtained with IVET. Beside the advantages for theoretical research, we explore the most recent training and clinical applications of IVET, its integration with other technologies (e.g., social sensing and future challenges for researchers (e.g., making the communication between virtual humans and participants smoother.

  12. The application of virtual reality technology to testing resistance to motion sickness

    Directory of Open Access Journals (Sweden)

    Menshikova G. Ya.

    2017-09-01

    Full Text Available Background. Prolonged exposure to moving images in virtual reality systems can cause virtual reality induced motion sickness (VIMS. The ability to resist motion sickness may be associated with the level of vestibular function development. objective. The aim of the present research is to study the oculomotor characteristics of individuals whose observation of moving virtual environments causes the VIMS effect. We hypothesized that people who have a robust vestibular function as a result of their professional activity, are less susceptible to VIMS than people who have no such professional abilities. The differences in people’s abilities to resist the effects of the virtual environment may be revealed in the oculomotor characteristics registered during their interaction with a virtual environment. Design. Figure skaters, football players, wushu fighters, and non-trained people were tested. e CAVE virtual reality system was used to initiate the VIMS effect. three virtual scenes were constructed consisting of many bright balls moving as a whole around the observer. e scenes differed in the width of the visual field; all balls subtended either 45°, 90° or 180°. Results. The results showed more active eye movements for athletes compared to non-trained people, i.e. an increase in blink, fixation, and saccade counts. A decrease in saccadic amplitudes was revealed for figure skaters. These characteristics were considered specific indicators of the athletes’ ability to resist motion sickness. Conclusions. It was found that the strength of the VIMS effect increased with the increasing width of the visual field. The effectiveness of virtual reality and eye-tracking technologies to test the VIMS effect was demonstrated.

  13. Principle and verification of novel optical virtual private networks over multiprotocol label switching/optical packet switching networks

    Science.gov (United States)

    Zhang, Chongfu; Wang, Zhengsuan; Jin, Wei; Qiu, Kun

    2012-11-01

    A novel realization method of the optical virtual private networks (OVPN) over multiprotocol label switching/optical packet switching (MPLS/OPS) networks is proposed. In this scheme, the introduction of MPLS control plane makes OVPN over OPS networks more reliable and easier; OVPN makes use of the concept of high reconfiguration of light-paths offered by MPLS, to set up secure tunnels of high bandwidth across intelligent OPS networks. Through resource management, the signal mechanism, connection control, and the architecture of the creation and maintenance of OVPN are efficiently realized. We also present an OVPN architecture with two traffic priorities, which is used to analyze the capacity, throughput, delay time of the proposed networks, and the packet loss rate performance of the OVPN over MPLS/OPS networks based on full mesh topology. The results validate the applicability of such reliable connectivity to high quality services in the OVPN over MPLS/OPS networks. Along with the results, the feasibility of the approach as the basis for the next generation networks is demonstrated and discussed.

  14. Intra and Inter-PON ONU to ONU Virtual Private Networking using OFDMA in a Ring Topology

    DEFF Research Database (Denmark)

    Deng, Lei; Zhao, Ying; Pang, Xiaodan

    2011-01-01

    Abstract—In this paper, we propose a novel WDM-PON architecture to support efficient and bandwidth-scalable virtual private network (VPN) emulation over both inter-PON and intra- PON. The virtual ring link for the VPN communications among ONUs is realized by using additionally low-cost optical...

  15. Educational Games and Virtual Reality as Disruptive Technologies

    Science.gov (United States)

    Psotka, Joseph

    2013-01-01

    New technologies often have the potential for disrupting existing established practices, but nowhere is this so pertinent as in education and training today. And yet, education has been glacially slow to adopt these changes in a large scale way, and innovations seem to be imposed mainly by students' and their changing social lifestyles than…

  16. Expanding Access through Technology: "The Drexel Virtual Symposium"

    Science.gov (United States)

    Clothey, Rebecca A.

    2010-01-01

    Distance learning, open source courseware, e-books, wikis, and many other innovative technologies have impacted the education fields by connecting any topic in any discipline to any learner in any place. Drexel University's School of Education capitalized on these possibilities earlier this year by hosting its second annual live and online Virtual…

  17. Cross-Frequency Coupling in Real and Virtual Brain Networks

    Directory of Open Access Journals (Sweden)

    Viktor eJirsa

    2013-07-01

    Full Text Available Information processing in the brain is thought to rely on the convergence and divergence of oscillatory behaviors of widely distributed brain areas. This information flow is captured in its simplest form via the concepts of synchronization and desynchronization and related metrics. More complex forms of information flow are transient synchronizations and multi-frequency behaviors with metrics related to cross-frequency coupling (CFC. It is supposed that CFC plays a crucial role in the organization of large-scale networks and functional integration across large distances. In this study we describe different CFC measures and test their applicability in simulated and real electroencephalographic (EEG data obtained during resting state. For these purposes, we derive generic oscillator equations from full brain network models. We systematically model and simulate the various scenarios of cross-frequency coupling under the influence of noise to obtain biologically realistic oscillator dynamics. We find that (i specific CFC-measures detect correctly in most cases the nature of CFC under noise conditions, (ii bispectrum and bicoherence correctly detect the CFCs in simulated data, (iii empirical resting state EEG show a prominent delta-alpha CFC as identified by specific CFC measures and the more classic bispectrum and bicoherence. This coupling was mostly asymmetric (directed and generally higher in the eyes-closed than in the eyes-open condition. In conjunction, these two sets of measures provide a powerful toolbox to reveal the nature of couplings from experimental data and as such allow inference on the brain state dependent information processing. Methodological advantages of using CFC measures and theoretical significance of delta and alpha interactions during resting and other brain states are discussed.

  18. Cross-frequency coupling in real and virtual brain networks

    Science.gov (United States)

    Jirsa, Viktor; Müller, Viktor

    2013-01-01

    Information processing in the brain is thought to rely on the convergence and divergence of oscillatory behaviors of widely distributed brain areas. This information flow is captured in its simplest form via the concepts of synchronization and desynchronization and related metrics. More complex forms of information flow are transient synchronizations and multi-frequency behaviors with metrics related to cross-frequency coupling (CFC). It is supposed that CFC plays a crucial role in the organization of large-scale networks and functional integration across large distances. In this study, we describe different CFC measures and test their applicability in simulated and real electroencephalographic (EEG) data obtained during resting state. For these purposes, we derive generic oscillator equations from full brain network models. We systematically model and simulate the various scenarios of CFC under the influence of noise to obtain biologically realistic oscillator dynamics. We find that (i) specific CFC-measures detect correctly in most cases the nature of CFC under noise conditions, (ii) bispectrum (BIS) and bicoherence (BIC) correctly detect the CFCs in simulated data, (iii) empirical resting state EEG show a prominent delta-alpha CFC as identified by specific CFC measures and the more classic BIS and BIC. This coupling was mostly asymmetric (directed) and generally higher in the eyes closed (EC) than in the eyes open (EO) condition. In conjunction, these two sets of measures provide a powerful toolbox to reveal the nature of couplings from experimental data and as such allow inference on the brain state dependent information processing. Methodological advantages of using CFC measures and theoretical significance of delta and alpha interactions during resting and other brain states are discussed. PMID:23840188

  19. MAS: Malware Analysis System Based on Hardware-Assisted Virtualization Technology

    Science.gov (United States)

    Kim, Taehyoung; Kim, Inhyuk; Min, Changwoo; Eom, Young Ik

    There are many analysis techniques in order to analyze malicious codes. However, recently malicious codes often evade detection using stealthy obfuscation techniques, and attack computing systems. We propose an enhanced dynamic binary instrumentation using hardware-assisted virtualization technology. As a machine-level analyzer, our system can be isolated from almost the whole threats of malware, and provides single step analysis environment. Proposed system also supports rapid system call analysis environment. We implement our malware analysis system (referred as MAS) on the KVM hypervisor with Intel VT-x virtualization support. Our experiments with benchmarks show that the proposed system provides efficient analysis environment with low overhead.

  20. A multilayer network dataset of interaction and influence spreading in a virtual world

    Science.gov (United States)

    Jankowski, Jarosław; Michalski, Radosław; Bródka, Piotr

    2017-10-01

    Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized or not incentivized. Campaign data is accompanied by events. The data can be used to build a multilayer network to place the campaigns in a wider context. To the best of the authors' knowledge, the study is the first publicly available dataset containing a complete real multilayer social network together, along with five complete spreading processes in it.

  1. A multilayer network dataset of interaction and influence spreading in a virtual world.

    Science.gov (United States)

    Jankowski, Jarosław; Michalski, Radosław; Bródka, Piotr

    2017-10-10

    Presented data contains the record of five spreading campaigns that occurred in a virtual world platform. Users distributed avatars between each other during the campaigns. The processes varied in time and range and were either incentivized or not incentivized. Campaign data is accompanied by events. The data can be used to build a multilayer network to place the campaigns in a wider context. To the best of the authors' knowledge, the study is the first publicly available dataset containing a complete real multilayer social network together, along with five complete spreading processes in it.

  2. An Overview of Computer Network security and Research Technology

    OpenAIRE

    Rathore, Vandana

    2016-01-01

    The rapid development in the field of computer networks and systems brings both convenience and security threats for users. Security threats include network security and data security. Network security refers to the reliability, confidentiality, integrity and availability of the information in the system. The main objective of network security is to maintain the authenticity, integrity, confidentiality, availability of the network. This paper introduces the details of the technologies used in...

  3. RELATIVE PANORAMIC CAMERA POSITION ESTIMATION FOR IMAGE-BASED VIRTUAL REALITY NETWORKS IN INDOOR ENVIRONMENTS

    Directory of Open Access Journals (Sweden)

    M. Nakagawa

    2017-09-01

    Full Text Available Image-based virtual reality (VR is a virtual space generated with panoramic images projected onto a primitive model. In imagebased VR, realistic VR scenes can be generated with lower rendering cost, and network data can be described as relationships among VR scenes. The camera network data are generated manually or by an automated procedure using camera position and rotation data. When panoramic images are acquired in indoor environments, network data should be generated without Global Navigation Satellite Systems (GNSS positioning data. Thus, we focused on image-based VR generation using a panoramic camera in indoor environments. We propose a methodology to automate network data generation using panoramic images for an image-based VR space. We verified and evaluated our methodology through five experiments in indoor environments, including a corridor, elevator hall, room, and stairs. We confirmed that our methodology can automatically reconstruct network data using panoramic images for image-based VR in indoor environments without GNSS position data.

  4. The virtual international day of the midwife: social networking for continuing professional development.

    Science.gov (United States)

    Stewart, Sarah; Sidebotham, Mary; Davis, Deborah

    2012-09-01

    In order to maintain competence to practice, midwives must become lifelong learners and engage in education and CPD activities. The Virtual International Day of the Midwife event (VIDM) is a free online annual synchronous conference that uses social networking tools to bring midwives together to network, share research and practice information. This paper presents the evaluation based on the 2010 and 2011 events. Participants appreciated the opportunity to be able to network with colleagues in an international context, believed the event provided access to quality material and presenters, and valued the accessibility and availability of the event and resources. Participants suggested that the event could be improved by making the program more accessible, with sessions spread over several days, as opposed to 24 hours; providing information about appropriate netiquette and extensive advertising. Further research is required to investigate how social networking and initiatives such as the VIDM impact on practice in the long term. Copyright © 2012 Elsevier Ltd. All rights reserved.

  5. USABILIDADE E PREFERÊNCIA DE USO NA REDE SOCIALFACEBOOK: UMA ANÁLISE NETNOGRÁFICA DO SUSUÁRIOS TECNOLÓGICOS/USABILITY AND USE REFERENCE IN THE SOCIAL NETWORK FACEBOOK: A NETNOGRAPHIC ANALYSIS OF TECHNOLOGICAL USERS

    National Research Council Canada - National Science Library

    Naiara Silva Ferreira; Emílio José Montero Arruda Filho

    2015-01-01

      This article presents a study about the preference of use in virtual social networks, using Facebook as object of study, to identify the motivational factors for the usability of this technology platform...

  6. Immersive Virtual Environment Technology to Supplement Environmental Perception, Preference and Behavior Research: A Review with Applications

    Directory of Open Access Journals (Sweden)

    Jordan W. Smith

    2015-09-01

    Full Text Available Immersive virtual environment (IVE technology offers a wide range of potential benefits to research focused on understanding how individuals perceive and respond to built and natural environments. In an effort to broaden awareness and use of IVE technology in perception, preference and behavior research, this review paper describes how IVE technology can be used to complement more traditional methods commonly applied in public health research. The paper also describes a relatively simple workflow for creating and displaying 360° virtual environments of built and natural settings and presents two freely-available and customizable applications that scientists from a variety of disciplines, including public health, can use to advance their research into human preferences, perceptions and behaviors related to built and natural settings.

  7. Design and value of service oriented technologies for smart business networking

    NARCIS (Netherlands)

    Alt, R.; Smits, M.T.; Beverungen, D.; Tuunanen, T.; Wijnhoven, F.

    2014-01-01

    Business networks that effectively use technologies and outperform competing networks are known as smart business networks. Theory hypothesizes that smart business networking requires a ‘Networked Business Operating System’ (NBOS), a technological architecture consisting of business logic, that

  8. Creation of a virtual antidotes network between pharmacy departments of catalan hospitals.

    Science.gov (United States)

    Aguilar-Salmerón, Raquel; Fernández de Gamarra-Martínez, Edurne; García-Peláez, Milagros; Broto-Sumalla, Antoni; Martínez-Sánchez, Lidia; Nogué-Xarau, Santiago

    2017-05-01

    Objetive: To design a virtual antidote network between hospitals that could help to locate on-line those hospitals that stocked those antidotes with the highest difficulty in terms of availability, and ensured that the medication was loaned in case of necessity. The application was developed by four hospital pharmacists and two clinical toxicologists with the support of a Healthcare Informatics Consultant Company. The antidotes network in Catalonia, Spain, was launched in July 2015. It can be accessed through the platform: www.xarxaantidots.org. The application has an open area with overall information about the project and the option to ask toxicological questions of non-urgent nature. The private area is divided into four sections: 1) Antidotes: data of interest about the 15 antidotes included in the network and their recommended stock depending on the complexity of the hospital, 2) Antidote stock management: virtual formulary, 3) Loans: location of antidotes through the on-line map application Google Maps, and virtual loan request, and 4) Documentation: As of June, 2016, 40 public and private hospitals have joined the network, from all four provinces of Catalonia, which have accessed the private area 2 102 times, requested two loans of silibinin, one of hydroxocobalamin, three of antiophidic serum and three of botulism antitoxin. Thirteen toxicological consultations have been received. The implementation of this network improves the communication between centers that manage poisoned patients, adapts and standardizes the stock of antidotes in hospitals, speeds up loans if necessary, and improves the quality of care for poisoned patients. Copyright AULA MEDICA EDICIONES 2017. Published by AULA MEDICA. All rights reserved.

  9. Creation of a virtual antidotes network between pharmacy departments of catalan hospitals

    Directory of Open Access Journals (Sweden)

    Raquel Aguilar-Salmerón

    2017-05-01

    Full Text Available Objetive: To design a virtual antidote network between hospitals that could help to locate on-line those hospitals that stocked those antidotes with the highest difficulty in terms of availability, and ensured that the medication was loaned in case of necessity.Methods: The application was developed by four hospital pharmacists and two clinical toxicologists with the support of a Healthcare Informatics Consultant Company.Results: The antidotes network in Catalonia, Spain, was launched in July 2015. It can be accessed through the platform: www.xarxaantidots.org. The application has an open area with overall information about the project and the option to ask toxicological questions of non-urgent nature. The private area is divided into four sections: 1 Antidotes: data of interest about the 15 antidotes included in the network and their recommended stock depending on the complexity of the hospital, 2 Antidote stock management: virtual formulary, 3 Loans: location of antidotes through the on-line map application Google Maps, and virtual loan request, and 4 Documentation: As of June, 2016, 40 public and private hospitals have joined the network, from all four provinces of Catalonia, which have accessed the private area 2 102 times, requested two loans of silibinin, one of hydroxocobalamin, three of antiophidic serum and three of botulism antitoxin. Thirteen toxicological consultations have been received.Conclusions: The implementation of this network improves the communication between centers that manage poisoned patients, adapts and standardizes the stock of antidotes in hospitals, speeds up loans if necessary, and improves the quality of care for poisoned patients.

  10. Evaluation of a Bayesian inference network for ligand-based virtual screening

    Directory of Open Access Journals (Sweden)

    Chen Beining

    2009-04-01

    Full Text Available Abstract Background Bayesian inference networks enable the computation of the probability that an event will occur. They have been used previously to rank textual documents in order of decreasing relevance to a user-defined query. Here, we modify the approach to enable a Bayesian inference network to be used for chemical similarity searching, where a database is ranked in order of decreasing probability of bioactivity. Results Bayesian inference networks were implemented using two different types of network and four different types of belief function. Experiments with the MDDR and WOMBAT databases show that a Bayesian inference network can be used to provide effective ligand-based screening, especially when the active molecules being sought have a high degree of structural homogeneity; in such cases, the network substantially out-performs a conventional, Tanimoto-based similarity searching system. However, the effectiveness of the network is much less when structurally heterogeneous sets of actives are being sought. Conclusion A Bayesian inference network provides an interesting alternative to existing tools for ligand-based virtual screening.

  11. Using virtual reality technology and hand tracking technology to create software for training surgical skills in 3D game

    Science.gov (United States)

    Zakirova, A. A.; Ganiev, B. A.; Mullin, R. I.

    2015-11-01

    The lack of visible and approachable ways of training surgical skills is one of the main problems in medical education. Existing simulation training devices are not designed to teach students, and are not available due to the high cost of the equipment. Using modern technologies such as virtual reality and hands movements fixation technology we want to create innovative method of learning the technics of conducting operations in 3D game format, which can make education process interesting and effective. Creating of 3D format virtual simulator will allow to solve several conceptual problems at once: opportunity of practical skills improvement unlimited by the time without the risk for patient, high realism of environment in operational and anatomic body structures, using of game mechanics for information perception relief and memorization of methods acceleration, accessibility of this program.

  12. Which technology to investigate visual perception in sport: video vs. virtual reality.

    Science.gov (United States)

    Vignais, Nicolas; Kulpa, Richard; Brault, Sébastien; Presse, Damien; Bideau, Benoit

    2015-02-01

    Visual information uptake is a fundamental element of sports involving interceptive tasks. Several methodologies, like video and methods based on virtual environments, are currently employed to analyze visual perception during sport situations. Both techniques have advantages and drawbacks. The goal of this study is to determine which of these technologies may be preferentially used to analyze visual information uptake during a sport situation. To this aim, we compared a handball goalkeeper's performance using two standardized methodologies: video clip and virtual environment. We examined this performance for two response tasks: an uncoupled task (goalkeepers show where the ball ends) and a coupled task (goalkeepers try to intercept the virtual ball). Variables investigated in this study were percentage of correct zones, percentage of correct responses, radial error and response time. The results showed that handball goalkeepers were more effective, more accurate and started to intercept earlier when facing a virtual handball thrower than when facing the video clip. These findings suggested that the analysis of visual information uptake for handball goalkeepers was better performed by using a 'virtual reality'-based methodology. Technical and methodological aspects of these findings are discussed further. Copyright © 2014 Elsevier B.V. All rights reserved.

  13. Mobile Computing and Ubiquitous Networking: Concepts, Technologies and Challenges.

    Science.gov (United States)

    Pierre, Samuel

    2001-01-01

    Analyzes concepts, technologies and challenges related to mobile computing and networking. Defines basic concepts of cellular systems. Describes the evolution of wireless technologies that constitute the foundations of mobile computing and ubiquitous networking. Presents characterization and issues of mobile computing. Analyzes economical and…

  14. Analysis and Comparison on Novel Sensor Network Security Access Technology

    Directory of Open Access Journals (Sweden)

    Ping LIU

    2014-01-01

    Full Text Available The article introduces against technical defects of traditional network access control system, detail NAC, NAP, UAC and TNC four kinds of new network security access technology, and this article analyzes and compares them. Security framework for wireless sensor networks SPINS defines the mechanism and algorithm of complete and effective in confidentiality, point-to-point message authentication, integrity, authentication, broadcast authentication.

  15. Wi-Fi Network Communication Technology Design | Onibere ...

    African Journals Online (AJOL)

    This paper is concerned with chronicling the design issues of Wi -Fi network communication technology taking into consideration constraints and challenges addressed in the evolution of other communications networks, such as wired public switched telephone network (PSTN) for internet connectivity. These constraints ...

  16. Traffic Command Gesture Recognition for Virtual Urban Scenes Based on a Spatiotemporal Convolution Neural Network

    Directory of Open Access Journals (Sweden)

    Chunyong Ma

    2018-01-01

    Full Text Available Intelligent recognition of traffic police command gestures increases authenticity and interactivity in virtual urban scenes. To actualize real-time traffic gesture recognition, a novel spatiotemporal convolution neural network (ST-CNN model is presented. We utilized Kinect 2.0 to construct a traffic police command gesture skeleton (TPCGS dataset collected from 10 volunteers. Subsequently, convolution operations on the locational change of each skeletal point were performed to extract temporal features, analyze the relative positions of skeletal points, and extract spatial features. After temporal and spatial features based on the three-dimensional positional information of traffic police skeleton points were extracted, the ST-CNN model classified positional information into eight types of Chinese traffic police gestures. The test accuracy of the ST-CNN model was 96.67%. In addition, a virtual urban traffic scene in which real-time command tests were carried out was set up, and a real-time test accuracy rate of 93.0% was achieved. The proposed ST-CNN model ensured a high level of accuracy and robustness. The ST-CNN model recognized traffic command gestures, and such recognition was found to control vehicles in virtual traffic environments, which enriches the interactive mode of the virtual city scene. Traffic command gesture recognition contributes to smart city construction.

  17. Performance analysis of cooperative virtual MIMO systems for wireless sensor networks.

    Science.gov (United States)

    Rafique, Zimran; Seet, Boon-Chong; Al-Anbuky, Adnan

    2013-05-28

    Multi-Input Multi-Output (MIMO) techniques can be used to increase the data rate for a given bit error rate (BER) and transmission power. Due to the small form factor, energy and processing constraints of wireless sensor nodes, a cooperative Virtual MIMO as opposed to True MIMO system architecture is considered more feasible for wireless sensor network (WSN) applications. Virtual MIMO with Vertical-Bell Labs Layered Space-Time (V-BLAST) multiplexing architecture has been recently established to enhance WSN performance. In this paper, we further investigate the impact of different modulation techniques, and analyze for the first time, the performance of a cooperative Virtual MIMO system based on V-BLAST architecture with multi-carrier modulation techniques. Through analytical models and simulations using real hardware and environment settings, both communication and processing energy consumptions, BER, spectral efficiency, and total time delay of multiple cooperative nodes each with single antenna are evaluated. The results show that cooperative Virtual-MIMO with Binary Phase Shift Keying-Wavelet based Orthogonal Frequency Division Multiplexing (BPSK-WOFDM) modulation is a promising solution for future high data-rate and energy-efficient WSNs.

  18. Performance Analysis of Cooperative Virtual MIMO Systems for Wireless Sensor Networks

    Directory of Open Access Journals (Sweden)

    Adnan Al-Anbuky

    2013-05-01

    Full Text Available Multi-Input Multi-Output (MIMO techniques can be used to increase the data rate for a given bit error rate (BER and transmission power. Due to the small form factor, energy and processing constraints of wireless sensor nodes, a cooperative Virtual MIMO as opposed to True MIMO system architecture is considered more feasible for wireless sensor network (WSN applications. Virtual MIMO with Vertical-Bell Labs Layered Space-Time (V-BLAST multiplexing architecture has been recently established to enhance WSN performance. In this paper, we further investigate the impact of different modulation techniques, and analyze for the first time, the performance of a cooperative Virtual MIMO system based on V-BLAST architecture with multi-carrier modulation techniques. Through analytical models and simulations using real hardware and environment settings, both communication and processing energy consumptions, BER, spectral efficiency, and total time delay of multiple cooperative nodes each with single antenna are evaluated. The results show that cooperative Virtual-MIMO with Binary Phase Shift Keying-Wavelet based Orthogonal Frequency Division Multiplexing (BPSK-WOFDM modulation is a promising solution for future high data-rate and energy-efficient WSNs.

  19. Virtual Environments for Visualizing Structural Health Monitoring Sensor Networks, Data, and Metadata.

    Science.gov (United States)

    Napolitano, Rebecca; Blyth, Anna; Glisic, Branko

    2018-01-16

    Visualization of sensor networks, data, and metadata is becoming one of the most pivotal aspects of the structural health monitoring (SHM) process. Without the ability to communicate efficiently and effectively between disparate groups working on a project, an SHM system can be underused, misunderstood, or even abandoned. For this reason, this work seeks to evaluate visualization techniques in the field, identify flaws in current practices, and devise a new method for visualizing and accessing SHM data and metadata in 3D. More precisely, the work presented here reflects a method and digital workflow for integrating SHM sensor networks, data, and metadata into a virtual reality environment by combining spherical imaging and informational modeling. Both intuitive and interactive, this method fosters communication on a project enabling diverse practitioners of SHM to efficiently consult and use the sensor networks, data, and metadata. The method is presented through its implementation on a case study, Streicker Bridge at Princeton University campus. To illustrate the efficiency of the new method, the time and data file size were compared to other potential methods used for visualizing and accessing SHM sensor networks, data, and metadata in 3D. Additionally, feedback from civil engineering students familiar with SHM is used for validation. Recommendations on how different groups working together on an SHM project can create SHM virtual environment and convey data to proper audiences, are also included.

  20. The added value of virtual reality technology and force feedback for surgical training simulators.

    Science.gov (United States)

    Zhang, L; Grosdemouge, C; Arikatla, V S; Ahn, W; Sankaranarayanan, G; De, S; Jones, D; Schwaitzberg, S; Cao, C G L

    2012-01-01

    Laparoscopic surgery requires more specialized training of the surgeons than traditional open surgery. The Virtual Basic Laparoscopic Surgical Trainer (VBLaST) is being developed as a virtual version of the Fundamentals of Laparoscopic Skills (FLS) trainer. This study assessed the current haptic and virtual reality (VR) technology of a virtual peg transfer task of the VBLaST, based on the subjective preference of surgeons and their objective task performance measures. Twenty-one surgical residents, fellows and attendings performed a peg-transfer task in the FLS and the VBLaST. Each subject performed 10 trials on each simulator. Results showed that subjects performed significantly better on the FLS than on the VBLaST. Subjects showed a significant learning effect on both simulators, but with an accelerated improvement on the VBLaST. Even so, 81% of the subjects preferred the FLS over the VBLaST for surgical training which could be attributed to the novelty of the VR technology and existing deficiencies of the haptic interface. Despite the subjective preference for the physical simulator, the performance results indicate an added value of VR and haptics in surgical training, which is expected to be demonstrated in more surgically relevant tasks such as suturing and knot-tying.

  1. Image Restoration Technology Based on Discrete Neural network

    Directory of Open Access Journals (Sweden)

    Zhou Duoying

    2015-01-01

    Full Text Available With the development of computer science and technology, the development of artificial intelligence advances rapidly in the field of image restoration. Based on the MATLAB platform, this paper constructs a kind of image restoration technology of artificial intelligence based on the discrete neural network and feedforward network, and carries out simulation and contrast of the restoration process by the use of the bionic algorithm. Through the application of simulation restoration technology, this paper verifies that the discrete neural network has a good convergence and identification capability in the image restoration technology with a better effect than that of the feedforward network. The restoration technology based on the discrete neural network can provide a reliable mathematical model for this field.

  2. Virtualization of Event Sources in Wireless Sensor Networks for the Internet of Things

    Directory of Open Access Journals (Sweden)

    Néstor Lucas Martínez

    2014-12-01

    Full Text Available Wireless Sensor Networks (WSNs are generally used to collect information from the environment. The gathered data are delivered mainly to sinks or gateways that become the endpoints where applications can retrieve and process such data. However, applications would also expect from a WSN an event-driven operational model, so that they can be notified whenever occur some specific environmental changes instead of continuously analyzing the data provided periodically. In either operational model, WSNs represent a collection of interconnected objects, as outlined by the Internet of Things. Additionally, in order to fulfill the Internet of Things principles, Wireless Sensor Networks must have a virtual representation that allows indirect access to their resources, a model that should also include the virtualization of event sources in a WSN. Thus, in this paper a model for a virtual representation of event sources in a WSN is proposed. They are modeled as internet resources that are accessible by any internet application, following an Internet of Things approach. The model has been tested in a real implementation where a WSN has been deployed in an open neighborhood environment. Different event sources have been identified in the proposed scenario, and they have been represented following the proposed model.

  3. Virtualization of event sources in wireless sensor networks for the internet of things.

    Science.gov (United States)

    Lucas Martínez, Néstor; Martínez, José-Fernán; Hernández Díaz, Vicente

    2014-12-01

    Wireless Sensor Networks (WSNs) are generally used to collect information from the environment. The gathered data are delivered mainly to sinks or gateways that become the endpoints where applications can retrieve and process such data. However, applications would also expect from a WSN an event-driven operational model, so that they can be notified whenever occur some specific environmental changes instead of continuously analyzing the data provided periodically. In either operational model, WSNs represent a collection of interconnected objects, as outlined by the Internet of Things. Additionally, in order to fulfill the Internet of Things principles, Wireless Sensor Networks must have a virtual representation that allows indirect access to their resources, a model that should also include the virtualization of event sources in a WSN. Thus, in this paper a model for a virtual representation of event sources in a WSN is proposed. They are modeled as internet resources that are accessible by any internet application, following an Internet of Things approach. The model has been tested in a real implementation where a WSN has been deployed in an open neighborhood environment. Different event sources have been identified in the proposed scenario, and they have been represented following the proposed model.

  4. A Novel Frequency Communication Technology in Power Distribution Communication Network

    OpenAIRE

    Li Ying-Jun

    2017-01-01

    With the expansion of the power terminal access network scale, the main road corridor resources, branch line cable Laying difficulties has become an important factor restricting the construction of the network. In this paper, we focus on the frequency communication technology in power distribution communication network, and design a novel technology in communication mode, error correcting coding and data transfer frame format. We also discuss the influence of voltage phase difference on power...

  5. Application of artificial neural networks (ANNs) in wine technology.

    Science.gov (United States)

    Baykal, Halil; Yildirim, Hatice Kalkan

    2013-01-01

    In recent years, neural networks have turned out as a powerful method for numerous practical applications in a wide variety of disciplines. In more practical terms neural networks are one of nonlinear statistical data modeling tools. They can be used to model complex relationships between inputs and outputs or to find patterns in data. In food technology artificial neural networks (ANNs) are useful for food safety and quality analyses, predicting chemical, functional and sensory properties of various food products during processing and distribution. In wine technology, ANNs have been used for classification and for predicting wine process conditions. This review discusses the basic ANNs technology and its possible applications in wine technology.

  6. Security Technologies for Open Networking Environments (STONE)

    Energy Technology Data Exchange (ETDEWEB)

    Muftic, Sead

    2005-03-31

    Under this project SETECS performed research, created the design, and the initial prototype of three groups of security technologies: (a) middleware security platform, (b) Web services security, and (c) group security system. The results of the project indicate that the three types of security technologies can be used either individually or in combination, which enables effective and rapid deployment of a number of secure applications in open networking environments. The middleware security platform represents a set of object-oriented security components providing various functions to handle basic cryptography, X.509 certificates, S/MIME and PKCS No.7 encapsulation formats, secure communication protocols, and smart cards. The platform has been designed in the form of security engines, including a Registration Engine, Certification Engine, an Authorization Engine, and a Secure Group Applications Engine. By creating a middleware security platform consisting of multiple independent components the following advantages have been achieved - Object-oriented, Modularity, Simplified Development, and testing, Portability, and Simplified extensions. The middleware security platform has been fully designed and a preliminary Java-based prototype has been created for the Microsoft Windows operating system. The Web services security system, designed in the project, consists of technologies and applications that provide authentication (i.e., single sign), authorization, and federation of identities in an open networking environment. The system is based on OASIS SAML and XACML standards for secure Web services. Its topology comprises three major components: Domain Security Server (DSS) is the main building block of the system Secure Application Server (SAS) Secure Client In addition to the SAML and XACML engines, the authorization system consists of two sets of components An Authorization Administration System An Authorization Enforcement System Federation of identities in multi

  7. Virtual Surgery for the Nasal Airway: A Preliminary Report on Decision Support and Technology Acceptance.

    Science.gov (United States)

    Vanhille, Derek L; Garcia, Guilherme J M; Asan, Onur; Borojeni, Azadeh A T; Frank-Ito, Dennis O; Kimbell, Julia S; Pawar, Sachin S; Rhee, John S

    2018-01-01

    Nasal airway obstruction (NAO) is a common problem that affects patient quality of life. Surgical success for NAO correction is variable. Virtual surgery planning via computational fluid dynamics (CFD) has the potential to improve the success rates of NAO surgery. To elicit surgeon feedback of a virtual surgery planning tool for NAO and to determine if this tool affects surgeon decision making. For this cross-sectional study, 60-minute face-to-face interviews with board-certified otolaryngologists were conducted at a single academic otolaryngology department from September 16, 2016, through October 7, 2016. Virtual surgery methods were introduced, and surgeons were able to interact with the virtual surgery planning tool interface. Surgeons were provided with a patient case of NAO, and open feedback of the platform was obtained, with emphasis on surgical decision making. Likert scale responses and qualitative feedback were collected for the virtual surgery planning tool and its influence on surgeon decision making. Our 9 study participants were all male, board-certified otolaryngologists with a mean (range) 15 (4-28) number of years in practice and a mean (range) number of nasal surgeries per month at 2.2 (0.0-6.0). When examined on a scale of 1 (not at all) to 5 (completely), surgeon mean (SD) score was 3.4 (0.5) for how realistic the virtual models were compared with actual surgery. On the same scale, when asked how much the virtual surgery planning tool changed surgeon decision making, mean (SD) score was 2.6 (1.6). On a scale of 1 (strongly disagree) to 7 (strongly agree), surgeon scores for perceived usefulness of the technology and attitude toward using it were 5.1 (1.1) and 5.7 (0.9), respectively. Our study shows positive surgeon experience with a virtual surgery planning tool for NAO based on CFD simulations. Surgeons felt that future applications and areas of study of the virtual surgery planning tool include its potential role for patient counseling

  8. Virtual MIMO Beamforming and Device Pairing Enabled by Device-to-Device Communications for Multidevice Networks

    Directory of Open Access Journals (Sweden)

    Yeonjin Jeong

    2017-01-01

    Full Text Available We consider a multidevice network with asymmetric antenna configurations which supports not only communications between an access point and devices but also device-to-device (D2D communications for the Internet of things. For the network, we propose the transmit and receive beamforming with the channel state information (CSI for virtual multiple-input multiple-output (MIMO enabled by D2D receive cooperation. We analyze the sum rate achieved by a device pair in the proposed method and identify the strategies to improve the sum rate of the device pair. We next present a distributed algorithm and its equivalent algorithm for device pairing to maximize the throughput of the multidevice network. Simulation results confirm the advantages of the transmit CSI and D2D cooperation as well as the validity of the distributive algorithm.

  9. Managing Distributed Innovation Processes in Virtual Organizations by Applying the Collaborative Network Relationship Analysis

    Science.gov (United States)

    Eschenbächer, Jens; Seifert, Marcus; Thoben, Klaus-Dieter

    Distributed innovation processes are considered as a new option to handle both the complexity and the speed in which new products and services need to be prepared. Indeed most research on innovation processes was focused on multinational companies with an intra-organisational perspective. The phenomena of innovation processes in networks - with an inter-organisational perspective - have been almost neglected. Collaborative networks present a perfect playground for such distributed innovation processes whereas the authors highlight in specific Virtual Organisation because of their dynamic behaviour. Research activities supporting distributed innovation processes in VO are rather new so that little knowledge about the management of such research is available. With the presentation of the collaborative network relationship analysis this gap will be addressed. It will be shown that a qualitative planning of collaboration intensities can support real business cases by proving knowledge and planning data.

  10. Effects of parasagittal meningiomas on intracranial venous circulation assessed by the virtual reality technology.

    Science.gov (United States)

    Wang, Shousen; Ying, Jianbin; Wei, Liangfeng; Li, Shiqing; Jing, Junjie

    2015-01-01

    This study is to investigate the compensatory intracranial venous pathways in parasagittal meningiomas (PSM) patients by virtual reality technology. A total of 48 PSM patients (tumor group) and 20 patients with trigeminal neuralgia and hemifacial spasm but without intracranial venous diseases (control group) were enrolled. All patients underwent 3D CE-MRV examination. The 3D reconstructed images by virtual reality technology were used for assessment of diameter and number of intracranial veins, tumor location, venous sinus invasion degree and collateral circulation formation. Diameter of bridging veins in posterior 1/3 superior sagittal sinus (SSS) in tumor group was significantly smaller than that of the control group (P increased significantly (P increased significantly (P increased significantly (P < 0.05). The intracranial blood flow is mainly drained through SSV drainage after SSS occlusion by PSM.

  11. Global Detection of Live Virtual Machine Migration Based on Cellular Neural Networks

    Directory of Open Access Journals (Sweden)

    Kang Xie

    2014-01-01

    Full Text Available In order to meet the demands of operation monitoring of large scale, autoscaling, and heterogeneous virtual resources in the existing cloud computing, a new method of live virtual machine (VM migration detection algorithm based on the cellular neural networks (CNNs, is presented. Through analyzing the detection process, the parameter relationship of CNN is mapped as an optimization problem, in which improved particle swarm optimization algorithm based on bubble sort is used to solve the problem. Experimental results demonstrate that the proposed method can display the VM migration processing intuitively. Compared with the best fit heuristic algorithm, this approach reduces the processing time, and emerging evidence has indicated that this new approach is affordable to parallelism and analog very large scale integration (VLSI implementation allowing the VM migration detection to be performed better.

  12. Networked Virtual Organizations: A Chance for Small and Medium Sized Enterprises on Global Markets

    Science.gov (United States)

    Cellary, Wojciech

    Networked Virtual Organizations (NVOs) are a right answer to challenges of globalized, diversified, and dynamic contemporary economy. NVOs need more than e-trade and outsourcing, namely, they need out-tasking and e-collaboration. To out-task, but retain control on the way a task is performed by an external partner, two integrations are required: (1) integration of computer management systems of enterprises cooperating within an NVO; and (2) integration of cooperating representatives of NVO member enterprises into a virtual team. NVOs provide a particular chance to Small and Medium size Enterprises (SMEs) to find their place on global markets and to play a significant role on them. Requirements for SMEs to be able to successfully join an NVO are analyzed in the paper.

  13. Survey of Promising Technologies for 5G Networks

    Directory of Open Access Journals (Sweden)

    Nam Tuan Le

    2016-01-01

    Full Text Available As an enhancement of cellular networks, the future-generation 5G network can be considered an ultra-high-speed technology. The proposed 5G network might include all types of advanced dominant technologies to provide remarkable services. Consequently, new architectures and service management schemes for different applications of the emerging technologies need to be recommended to solve issues related to data traffic capacity, high data rate, and reliability for ensuring QoS. Cloud computing, Internet of things (IoT, and software-defined networking (SDN have become some of the core technologies for the 5G network. Cloud-based services provide flexible and efficient solutions for information and communications technology by reducing the cost of investing in and managing information technology infrastructure. In terms of functionality, SDN is a promising architecture that decouples control planes and data planes to support programmability, adaptability, and flexibility in ever-changing network architectures. However, IoT combines cloud computing and SDN to achieve greater productivity for evolving technologies in 5G by facilitating interaction between the physical and human world. The major objective of this study provides a lawless vision on comprehensive works related to enabling technologies for the next generation of mobile systems and networks, mainly focusing on 5G mobile communications.

  14. Organizational Application of Social Networking Information Technologies

    Science.gov (United States)

    Reppert, Jeffrey R.

    2012-01-01

    The focus of this qualitative research study using the Delphi method is to provide a framework for leaders to develop their own social networks. By exploring concerns in four areas, leaders may be able to better plan, implement, and manage social networking systems in organizations. The areas addressed are: (a) social networking using…

  15. A Method of Developing Technological Readiness for Using Virtual Educational Environment in the Professional Activity of a College Teacher

    Science.gov (United States)

    Orazalina, Zaure; Zavalko, Nadegda; Yessekeshova, Maral Duiseneevna; Tashkenbayeva, Zhuldyz Muhtarovna; Aldabergenova, Saule

    2016-01-01

    Present article provides the definition of the concept of "teacher's readiness for using virtual educational environment in credit educational technology". We defined the criterions and development levels of college teacher's readiness for using virtual educational environment, which are represented by three components - motivational,…

  16. Development of a nationwide network for technology transfer

    Science.gov (United States)

    Fong, Louis B. C.; Brockman, Paul R.

    1987-01-01

    The winter and spring of 1987 saw the cooperative nationwide network for technology transfer translated from concept to reality. The most obvious of the network relationships which were developed or which are anticipated are summarized. The objective was to help assure that every U.S. business which has the capacity to exploit, or the need to obtain new technology in any form, has access to the technology it needs or can use.

  17. Application of wireless sensor network technology in logistics information system

    Science.gov (United States)

    Xu, Tao; Gong, Lina; Zhang, Wei; Li, Xuhong; Wang, Xia; Pan, Wenwen

    2017-04-01

    This paper introduces the basic concepts of active RFID (WSN-ARFID) based on wireless sensor networks and analyzes the shortcomings of the existing RFID-based logistics monitoring system. Integrated wireless sensor network technology and the scrambling point of RFID technology. A new real-time logistics detection system based on WSN and RFID, a model of logistics system based on WSN-ARFID is proposed, and the feasibility of this technology applied to logistics field is analyzed.

  18. Virtual acts, real crimes? A legal-philosophical analysis of virtual cybercrime

    OpenAIRE

    Strikwerda, Litska

    2014-01-01

    The advent of computer technology has given rise to a new type of crime: cybercrime, which can, in broad terms, be defined as crime that involves the use of computers or computer networks. Examples of cybercrime are hacking (in legal terms: illegal access) and e-fraud. The newest generation of cybercrime is virtual cybercrime. Virtual cybercrime involves a specific aspect of computers or computer networks, namely: virtuality, which can in essence be described as computer simulation. Consider,...

  19. DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented Reality.

    Science.gov (United States)

    Ben-Moussa, Maher; Rubo, Marius; Debracque, Coralie; Lange, Wolf-Gero

    2017-01-01

    The present paper explores the benefits and the capabilities of various emerging state-of-the-art interactive 3D and Internet of Things technologies and investigates how these technologies can be exploited to develop a more effective technology supported exposure therapy solution for social anxiety disorder. "DJINNI" is a conceptual design of an in vivo augmented reality (AR) exposure therapy mobile support system that exploits several capturing technologies and integrates the patient's state and situation by vision-based, audio-based, and physiology-based analysis as well as by indoor/outdoor localization techniques. DJINNI also comprises an innovative virtual reality exposure therapy system that is adaptive and customizable to the demands of the in vivo experience and therapeutic progress. DJINNI follows a gamification approach where rewards and achievements are utilized to motivate the patient to progress in her/his treatment. The current paper reviews the state of the art of technologies needed for such a solution and recommends how these technologies could be integrated in the development of an individually tailored and yet feasible and effective AR/virtual reality-based exposure therapy. Finally, the paper outlines how DJINNI could be part of classical cognitive behavioral treatment and how to validate such a setup.

  20. DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented Reality

    Directory of Open Access Journals (Sweden)

    Maher Ben-Moussa

    2017-04-01

    Full Text Available The present paper explores the benefits and the capabilities of various emerging state-of-the-art interactive 3D and Internet of Things technologies and investigates how these technologies can be exploited to develop a more effective technology supported exposure therapy solution for social anxiety disorder. “DJINNI” is a conceptual design of an in vivo augmented reality (AR exposure therapy mobile support system that exploits several capturing technologies and integrates the patient’s state and situation by vision-based, audio-based, and physiology-based analysis as well as by indoor/outdoor localization techniques. DJINNI also comprises an innovative virtual reality exposure therapy system that is adaptive and customizable to the demands of the in vivo experience and therapeutic progress. DJINNI follows a gamification approach where rewards and achievements are utilized to motivate the patient to progress in her/his treatment. The current paper reviews the state of the art of technologies needed for such a solution and recommends how these technologies could be integrated in the development of an individually tailored and yet feasible and effective AR/virtual reality-based exposure therapy. Finally, the paper outlines how DJINNI could be part of classical cognitive behavioral treatment and how to validate such a setup.

  1. DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented Reality

    Science.gov (United States)

    Ben-Moussa, Maher; Rubo, Marius; Debracque, Coralie; Lange, Wolf-Gero

    2017-01-01

    The present paper explores the benefits and the capabilities of various emerging state-of-the-art interactive 3D and Internet of Things technologies and investigates how these technologies can be exploited to develop a more effective technology supported exposure therapy solution for social anxiety disorder. “DJINNI” is a conceptual design of an in vivo augmented reality (AR) exposure therapy mobile support system that exploits several capturing technologies and integrates the patient’s state and situation by vision-based, audio-based, and physiology-based analysis as well as by indoor/outdoor localization techniques. DJINNI also comprises an innovative virtual reality exposure therapy system that is adaptive and customizable to the demands of the in vivo experience and therapeutic progress. DJINNI follows a gamification approach where rewards and achievements are utilized to motivate the patient to progress in her/his treatment. The current paper reviews the state of the art of technologies needed for such a solution and recommends how these technologies could be integrated in the development of an individually tailored and yet feasible and effective AR/virtual reality-based exposure therapy. Finally, the paper outlines how DJINNI could be part of classical cognitive behavioral treatment and how to validate such a setup. PMID:28503155

  2. Training software using virtual-reality technology and pre-calculated effective dose data.

    Science.gov (United States)

    Ding, Aiping; Zhang, Di; Xu, X George

    2009-05-01

    This paper describes the development of a software package, called VR Dose Simulator, which aims to provide interactive radiation safety and ALARA training to radiation workers using virtual-reality (VR) simulations. Combined with a pre-calculated effective dose equivalent (EDE) database, a virtual radiation environment was constructed in VR authoring software, EON Studio, using 3-D models of a real nuclear power plant building. Models of avatars representing two workers were adopted with arms and legs of the avatar being controlled in the software to simulate walking and other postures. Collision detection algorithms were developed for various parts of the 3-D power plant building and avatars to confine the avatars to certain regions of the virtual environment. Ten different camera viewpoints were assigned to conveniently cover the entire virtual scenery in different viewing angles. A user can control the avatar to carry out radiological engineering tasks using two modes of avatar navigation. A user can also specify two types of radiation source: Cs and Co. The location of the avatar inside the virtual environment during the course of the avatar's movement is linked to the EDE database. The accumulative dose is calculated and displayed on the screen in real-time. Based on the final accumulated dose and the completion status of all virtual tasks, a score is given to evaluate the performance of the user. The paper concludes that VR-based simulation technologies are interactive and engaging, thus potentially useful in improving the quality of radiation safety training. The paper also summarizes several challenges: more streamlined data conversion, realistic avatar movement and posture, more intuitive implementation of the data communication between EON Studio and VB.NET, and more versatile utilization of EDE data such as a source near the body, etc., all of which needs to be addressed in future efforts to develop this type of software.

  3. [Application of three-dimensional virtual technology in mandibular defects reconstruction with free fibular flap].

    Science.gov (United States)

    Chen, Xu-bing; Liu, Zhao-gang; Yuan, Jian-bing; Tian, Hong-wei

    2015-08-01

    To present a method for mandibular defects reconstruction with free fibular flap by three-dimensional virtual technology. In 11 patients (8 with ameloblastomas, 1 with ossifying fibroma, 2 with carcinoma of the mandibular gingiva ), three-dimensional virtual technology was simulated with software. The osteotomies were translated into rapid prototyping guides. The solid model of the mandible and the surgical guides were the same as the full size and the shape, and made by using rapid prototyping machine. During operation, the bridging plate could be pre-bended on the repaired mandibular model. One group resected the diseased mandibular according to the model of the osteotomy which was planned before operation, the other group used auxiliary guide for accurate osteotomy of the fibula bone with contact pedicle. The fibular segments were reshaped and fixed with prefabricated titanium plate, and transplanted into the defect for vascular anastomosis. All the bone flaps and osteocutaneous flaps survived. During operation, the fibula flap could be cut in appropriate length. Cutting, remodeling and reposition of the fibula could be accelerated by surgery guides. Postoperative follow-up was 1 to 24 months. Imaging examination showed that the shape of mandible and mandibular angle were good, and the temporomandibular joint and occlusion returned to normal. Three-dimensional virtual technology is useful in reconstruction of mandibular defect with vascularized fibular flap.

  4. Implementation of Virtual Globe Technology for the Modeling and Prediction of Mineral Deposits

    Science.gov (United States)

    Hronusov, V.; Logutov, B.

    2008-12-01

    Modeling and prediction of mineral deposits is one of the most important tasks in geology. Virtual Globe technology is changing traditional approaches to the problem. For this purpose we used Google Earth, and identified two new benefits for finding and predicting the locations of mineral deposits: (1) The continuous remote sensing data and topography for the entire surface of the Earth provides a great advantage over conventional mapping technologies as it allows for qualitative analysis of linear, block and ring structures across a wide range of scales. (2) The existence of known targets on the ground allows for easy georeferencing of data that did not previously contain this information. Other advantages of using virtual globe technology include: ability to sync directly with advanced databases; freedom to easily exchange data between working groups; addition of data can be seen in real-time (map does not need to first be published); views are scalable and can be exported for presentations. Achievements that have resulted from using virtual globes for mineral exploration include: the creation of new software applications (e.g. KML2KML, Superoverlay, KMLer); Databases of the distribution and quantity of mineral resources (e.g. chrome ore, Urals and Arkhangelsk diamonds).

  5. From physical to virtual: interpersonal relations generating networks among students of a graduate course

    Directory of Open Access Journals (Sweden)

    Roberto Vilmar Satur

    2015-09-01

    Full Text Available Introduction: Nowadays, the social networks are more present in people’s daily lives, especially students, becoming a reality in the educational environment. More than entertainment, these networks have been a valuable interaction tools to passing information through. Objective: In this scenario, the aim of this research is to observe the interpersonal and intragroup interaction abilities in a group of undergraduate students in a public university in order to understand the formation and expansion of social networks initiated through personal contact and extended to the virtual universe. In that sense, it aims specifically at mapping the students interpersonal interactions in the creation of social networks and the expansion of their relations. It describes which are the most used forms of interaction and it gets a basic profile data of the actors. Methodology: To better understand the reality of these subjects it has been adopted as an instrument of data collection, a questionnaire consisting of closed questions directed to students of the course mentioned. A total of 95 student names were enrolled in the course in last May, who could be marked by the respondents. The survey was carried out throughout June 2014 and tallied 71 answered questionnaires. After the data collection, the data were tabulate and it was applied the Gephi software. Results: The results show a tendency to form an extensive network within the course, but it is more intense among certain students, forming small groups and the existence of actors-bridge. The article also showed that there was a clear transposition from the personal relationship contact to the virtual environment. Conclusion: Social networks can increasingly serve as a space for communication and interaction, although the use of these networks in education is related to the teaching and learning process, making advances in the ways of interaction and access to information and search among its users

  6. Students' Personal Networks in Virtual and Personal Learning Environments: A Case Study in Higher Education Using Learning Analytics Approach

    Science.gov (United States)

    Casquero, Oskar; Ovelar, Ramón; Romo, Jesús; Benito, Manuel; Alberdi, Mikel

    2016-01-01

    The main objective of this paper is to analyse the effect of the affordances of a virtual learning environment and a personal learning environment (PLE) in the configuration of the students' personal networks in a higher education context. The results are discussed in light of the adaptation of the students to the learning network made up by two…

  7. Virtual versus physical channel for sex networking in men having sex with men of sauna customers in the City of Hong Kong.

    Directory of Open Access Journals (Sweden)

    Shui-Shan Lee

    Full Text Available BACKGROUND: Advances in communication technology may affect networking pattern, thereby influencing the dynamics of sex partnership. The aim of the study is to explore the impacts of partner sourcing through internet and related channels on exposure risk to sexually transmitted infections (STI including HIV. METHODS: Using venue-based sampling, a cross-sectional questionnaire survey was conducted at saunas frequented by men having sex with men (MSM in Hong Kong. Comparison was made between MSM sourcing partners through physical venues alone versus concomitant users of physical and virtual channels, the latter referring to internet and smart-phone applications, using bivariate logistic regression. RESULTS: Over a 7-week study period, 299 MSM were recruited from 9 saunas. Three main types of sex partners were distinguished: steady (46.8%, regular (26.4% and casual (96.0% partners. Users of sauna (n = 78 were compared with concomitant users of saunas and virtual channels (n = 179 for partner sourcing. Sauna-visiting virtual channel users were younger and inclined to use selected physical venues for sourcing partners. Smart-phone users (n = 90 were not different from other internet-users in terms of age, education level and single/mixed self-identified body appearance. Classifying respondents into high risk and low risk MSM by their frequency of condom use, concomitant use of both sauna and virtual channels accounted for a higher proportion in the high risk category (71.6% vs. 58.2%, OR = 1.81, p<0.05. In virtual channel users, partner sourcing through smart-phone was not associated with a higher practice of unprotected sex. CONCLUSION: MSM sauna customers commonly use virtual channels for sex partner sourcing. Unprotected sex is more prevalent in sauna customers who use virtual channel for sex partner sourcing. While the popularity of smart-phone is rising, its use is not associated with increased behavioural risk for HIV/STI transmission.

  8. Experiences of using mobile technologies and virtual field tours in Physical Geography: implications for hydrology education

    Science.gov (United States)

    Kingston, D. G.; Eastwood, W. J.; Jones, P. I.; Johnson, R.; Marshall, S.; Hannah, D. M.

    2012-05-01

    Education in hydrology is changing rapidly due to diversification of students, emergent major scientific and practical challenges that our discipline must engage with, shifting pedagogic ideas and higher education environments, the need for students to develop new discipline specific and transferrable skills, and the advent of innovative technologies for learning and teaching. This paper focuses on new technologies in the context of learning and teaching in Physical Geography and reflects on the implications of our experiences for education in hydrology. We evaluate the experience of designing and trialling novel mobile technology-based field exercises and a virtual field tour for a Year 1 undergraduate Physical Geography module at a UK university. The new exercises are based on using and obtaining spatial data, operation of meteorological equipment (explained using an interactive DVD), and include introductions to global positioning systems (GPS) and geographical information systems (GIS). The technology and exercises were well received in a pilot study and subsequent rolling-out to the full student cohort (∼150 students). A statistically significant improvement in marks was observed following the redesign. Although the students enjoyed using mobile technology, the increased interactivity and opportunity for peer learning were considered to be the primary benefits by students. This is reinforced further by student preference for the new interactive virtual field tour over the previous "show-and-tell" field exercise. Despite the new exercises having many advantages, exercise development was not trivial due to the high start-up costs, the need for provision of sufficient technical support and the relative difficulty of making year-to-year changes (to the virtual field tour in particular). Our experiences are highly relevant to the implementation of novel learning and teaching technologies in hydrology education.

  9. Experiences of using mobile technologies and virtual fieldtrips in Physical Geography: implications for hydrology education

    Science.gov (United States)

    Kingston, D. G.; Eastwood, W. J.; Jones, P. I.; Johnson, R.; Marshall, S.; Hannah, D. M.

    2011-12-01

    Education in hydrology is changing rapidly due to diversification of students, emergent major scientific and practical challenges that our discipline must engage with, shifting pedagogic ideas and higher education environments, the need for students to develop new discipline specific and transferrable skills, and the advent of innovative technologies for learning and teaching. This paper focuses on new technologies in the context of learning and teaching in Physical Geography and reflects on the implications of our experiences for education in hydrology. We evaluate the experience of designing and trialling novel mobile technology-based field exercises and a virtual field trip for a Year 1 undergraduate Physical Geography module at a UK university. The new exercises are based on using and obtaining spatial data, operation of meteorological equipment (explained using an interactive DVD), and include introductions to global positioning systems (GPS) and geographical information systems (GIS). The technology and exercises were well received in a pilot study and subsequent rolling-out to the full student cohort (∼150 students). A statistically significant improvement in marks was observed following the redesign. Although the students enjoyed using mobile technology, the increased interactivity and opportunity for peer learning were considered to be the primary benefits by students. This is reinforced further by student preference for the new interactive virtual field trip over the previous "show-and-tell" field exercise. Despite the new exercises having many advantages, exercise development was not trivial due to the high start-up costs, the need for provision of sufficient technical support and the relative difficulty of making year-to-year changes (to the virtual field trip in particular). We believe our experiences are directly relevant to the implementation of such novel learning and teaching technologies in hydrology education.

  10. Modeling the future evolution of the virtual water trade network: A combination of network and gravity models

    Science.gov (United States)

    Sartori, Martina; Schiavo, Stefano; Fracasso, Andrea; Riccaboni, Massimo

    2017-12-01

    The paper investigates how the topological features of the virtual water (VW) network and the size of the associated VW flows are likely to change over time, under different socio-economic and climate scenarios. We combine two alternative models of network formation -a stochastic and a fitness model, used to describe the structure of VW flows- with a gravity model of trade to predict the intensity of each bilateral flow. This combined approach is superior to existing methodologies in its ability to replicate the observed features of VW trade. The insights from the models are used to forecast future VW flows in 2020 and 2050, under different climatic scenarios, and compare them with future water availability. Results suggest that the current trend of VW exports is not sustainable for all countries. Moreover, our approach highlights that some VW importers might be exposed to "imported water stress" as they rely heavily on imports from countries whose water use is unsustainable.

  11. Development of Bioinformatic and Experimental Technologies for Identification of Prokaryotic Regulatory Networks

    Energy Technology Data Exchange (ETDEWEB)

    Lawrence, Charles E. [Brown Univ., Providence, RI (United States); McCue, Lee Ann [Brown Univ., Providence, RI (United States)

    2008-07-31

    The transcription regulatory network is arguably the most important foundation of cellular function, since it exerts the most fundamental control over the abundance of virtually all of a cell’s functional macromolecules. The two major components of a prokaryotic cell’s transcription regulation network are the transcription factors (TFs) and the transcription factor binding sites (TFBS); these components are connected by the binding of TFs to their cognate TFBS under appropriate environmental conditions. Comparative genomics has proven to be a powerful bioinformatics method with which to study transcription regulation on a genome-wide level. We have further extended comparative genomics technologies that we introduced over the last several years. Specifically, we developed and applied statistical approaches to analysis of correlated sequence data (i.e., sequences from closely related species). We also combined these technologies with functional genomic, proteomic and sequence data from multiple species, and developed computational technologies that provide inferences on the regulatory network connections, identifying the cognate transcription factor for predicted regulatory sites. Arguably the most important contribution of this work emerged in the course of the project. Specifically, the development of novel procedures of estimation and prediction in discrete high-D settings has broad implications for biology, genomics and well beyond. We showed that these procedures enjoy advantages over existing technologies in the identification of TBFS. These efforts are aimed toward identifying a cell’s complete transcription regulatory network and underlying molecular mechanisms.

  12. Preserving third year medical students' empathy and enhancing self-reflection using small group "virtual hangout" technology.

    Science.gov (United States)

    Duke, Pamela; Grosseman, Suely; Novack, Dennis H; Rosenzweig, Steven

    2015-01-01

    Medical student professionalism education is challenging in scope, purpose, and delivery, particularly in the clinical years when students in large universities are dispersed across multiple clinical sites. We initiated a faculty-facilitated, peer small group course for our third year students, creating virtual classrooms using social networking and online learning management system technologies. The course emphasized narrative self-reflection, group inquiry, and peer support. We conducted this study to analyze the effects of a professionalism course on third year medical students' empathy and self-reflection (two elements of professionalism) and their perceptions about the course. Students completed the Groningen Reflection Ability Scale (GRAS) and the Jefferson Scale of Empathy (JSE) before and after the course and provided anonymous online feedback. The results of the JSE before and after the course demonstrated preservation of empathy rather than its decline. In addition, there was a statistically significant increase in GRAS scores (p students. This study supports previous findings showing that students benefit from peer groups and discussion in a safe environment, which may include the use of a virtual group video platform.

  13. Job-related social networks and communication technology.

    Science.gov (United States)

    Nelson Bryen, Diane; Potts, Blyden B; Carey, Allison C

    2006-03-01

    In order to examine the social networks of individuals who rely on AAC, 38 adults who used AAC provided information about how they developed and maintained job-related social networks and how communication technologies helped them to do so. The respondents met new people who might become part of their job-related networks during social events with family or friends, as well as at meetings, conferences, and workshops. They also frequently used generic communication technologies such as the phone, email, computer, and the Internet to maintain contact with people in their social networks. Findings suggest that land-line telephones, email, and the Internet were used by the largest percentage of respondents, with email and the Internet used most frequently to contact the largest number of people. Qualitative data provided information about the use of technology for enhancing participants' job-related networks and suggestions for new or improved technologies.

  14. Providing QoS for Networked Peers in Distributed Haptic Virtual Environments

    Directory of Open Access Journals (Sweden)

    Alan Marshall

    2008-01-01

    Full Text Available Haptic information originates from a different human sense (touch, therefore the quality of service (QoS required to support haptic traffic is significantly different from that used to support conventional real-time traffic such as voice or video. Each type of network impairment has different (and severe impacts on the user's haptic experience. There has been no specific provision of QoS parameters for haptic interaction. Previous research into distributed haptic virtual environments (DHVEs have concentrated on synchronization of positions (haptic device or virtual objects, and are based on client-server architectures. We present a new peer-to-peer DHVE architecture that further extends this to enable force interactions between two users whereby force data are sent to the remote peer in addition to positional information. The work presented involves both simulation and practical experimentation where multimodal data is transmitted over a QoS-enabled IP network. Both forms of experiment produce consistent results which show that the use of specific QoS classes for haptic traffic will reduce network delay and jitter, leading to improvements in users' haptic experiences with these types of applications.

  15. Key Technologies in the Context of Future Networks: Operational and Management Requirements

    Directory of Open Access Journals (Sweden)

    Lorena Isabel Barona López

    2016-12-01

    Full Text Available The concept of Future Networks is based on the premise that current infrastructures require enhanced control, service customization, self-organization and self-management capabilities to meet the new needs in a connected society, especially of mobile users. In order to provide a high-performance mobile system, three main fields must be improved: radio, network, and operation and management. In particular, operation and management capabilities are intended to enable business agility and operational sustainability, where the addition of new services does not imply an excessive increase in capital or operational expenditures. In this context, a set of key-enabled technologies have emerged in order to aid in this field. Concepts such as Software Defined Network (SDN, Network Function Virtualization (NFV and Self-Organized Networks (SON are pushing traditional systems towards the next 5G network generation.This paper presents an overview of the current status of these promising technologies and ongoing works to fulfill the operational and management requirements of mobile infrastructures. This work also details the use cases and the challenges, taking into account not only SDN, NFV, cloud computing and SON but also other paradigms.

  16. wither scientific and technological information network in tanzania

    African Journals Online (AJOL)

    This article sets out to make an analysis of Tanzania's efforts at establishing a network for scientific and technological information. The paper discusses the Tanzania National System for Science and Technology (TANISSAT) under the Tanzania Commission for Science and Technology (COSTECH). TANISSAT which began ...

  17. Virtual HR: The Impact of Information Technology on the Human Resource Professional.

    Science.gov (United States)

    Gardner, Sharyn D.; Lepak, David P.; Bartol, Kathyrn M.

    2003-01-01

    Responses from 357 complete pairs of human resources executives and professionals from the same company showed that information technology has increased autonomy, the responsiveness of their information dissemination, and networking with other professionals; they spend more time in technology support activities. Organizational climate moderated…

  18. Investigation of Virtual Digital Human and Robotic Device Technology Merger Complimented by Haptics and Autostereoscopic Displays Project

    Data.gov (United States)

    National Aeronautics and Space Administration — As expected, the STTR Phase I investigation confirmed that the Digital Virtual Human (DVH) and Robonaut technologies can be merged, and that haptic and...

  19. Use of multimedia technology to provide solutions to existing curriculum problems: Virtual frog dissection

    Science.gov (United States)

    Youngblut, Christine

    The objective of this research was to determine whether currently available multimedia technology can resolve existing problems in the K--12 science curriculum. There are several practical and ethical problems relating to the classroom use of animal dissection and this led to the selection of hands-on frog dissection as the curriculum activity where the use of multimedia was investigated. The major finding was that multimedia-based virtual dissection was more effective than hands-on dissection in helping students learn about frog anatomy. Moreover, this result was achieved when the time available for the virtual dissection was approximately 44% less than that available for hands-on dissection. Examination of possible relationships between student characteristics and achievement revealed that students' attitudes to educational uses of animal dissection and their computer experience were positively correlated with their achievement scores. No relationships were found between either student gender or dissection experience and achievement test outcomes. Students rated virtual dissection as the easier of the two types of dissection, though they gave equivalent ratings for their enjoyment of virtual and hands-on dissection. Despite favorable feedback on the virtual dissection, a significant majority of students stated that they felt they would be "missing-out" on a valuable experience if they were not given the opportunity to perform a hands-on frog dissection. Comparing how students spent their time during each type of dissection showed that students spent a significantly larger proportion of their time On-Task when using the multimedia-based virtual dissection. In particular, the average increase in the proportion of time spent on activities directly related to the subject matter was over 36%. Time spent On-Task had a significant positive relationship with achievement for hands-on dissection. It may play a similar role for achievement with virtual dissection, but the

  20. Orthotropic conductivity reconstruction with virtual-resistive network and Faraday's law

    KAUST Repository

    Lee, Min-Gi

    2015-06-01

    We obtain the existence and the uniqueness at the same time in the reconstruction of orthotropic conductivity in two-space dimensions by using two sets of internal current densities and boundary conductivity. The curl-free equation of Faraday\\'s law is taken instead of the elliptic equation in a divergence form that is typically used in electrical impedance tomography. A reconstruction method based on layered bricks-type virtual-resistive network is developed to reconstruct orthotropic conductivity with up to 40% multiplicative noise.

  1. Runtime Performance and Virtual Network Control Alternatives in VM-Based High-Fidelity Network Simulations

    Science.gov (United States)

    2012-12-01

    network emulation systems have been proposed, such as V-eM (Apostolopoulos and Hasapis 2006), DieCast (Gupta et al. 2008), VENICE (Liu, Raju, and...Proceedings of the 2006 3rd Symposium on Networked Systems Design and Implementation (NSDI’06), San Jose, CA, USA. Gupta, D., et al. 2008. “ DieCast

  2. Resilient Disaster Network Based on Software Defined Cognitive Wireless Network Technology

    Directory of Open Access Journals (Sweden)

    Goshi Sato

    2015-01-01

    Full Text Available In order to temporally recover the information network infrastructure in disaster areas from the Great East Japan Earthquake in 2011, various wireless network technologies such as satellite IP network, 3G, and Wi-Fi were effectively used. However, since those wireless networks are individually introduced and installed but not totally integrated, some of networks were congested due to the sudden network traffic generation and unbalanced traffic distribution, and eventually the total network could not effectively function. In this paper, we propose a disaster resilient network which integrates various wireless networks into a cognitive wireless network that users can use as an access network to the Internet at the serious disaster occurrence. We designed and developed the disaster resilient network based on software defined network (SDN technology to automatically select the best network link and route among the possible access networks to the Internet by periodically monitoring their network states and evaluate those using extended AHP method. In order to verify the usefulness of our proposed system, a prototype system is constructed and its performance is evaluated.

  3. Creation of a European network dedicated to technology transfer

    CERN Multimedia

    2008-01-01

    The CERN Council recently approved the creation of a technology transfer network, whose aim will be to improve European industry’s access to the technologies developed by the particle physics community in the Member States. The gas detectors for the TOTEM experiment (GEM) offer potential for fruitful collaboration within the framework of the TT network. Many other technologies are going down the same road.The desire to set up a technology transfer network follows on from the European Strategy for Particle Physics, approved by the CERN Council on 14 July 2006 in Lisbon. In this context, special emphasis was laid on European industry’s participation in the implementation of particle physics programmes and, in particular, its access to the new technologies developed by the scientific community. It was recognised that effort needs to be put into improving the efficiency of technology transfer...

  4. Research on key technology of space laser communication network

    Science.gov (United States)

    Chang, Chengwu; Huang, Huiming; Liu, Hongyang; Gao, Shenghua; Cheng, Liyu

    2016-10-01

    Since the 21st century, Spatial laser communication has made a breakthrough development. Europe, the United States, Japan and other space powers have carried out the test of spatial laser communication technology on-orbit, and put forward a series of plans. In 2011, China made the first technology demonstration of satellite-ground laser communication carried by HY-2 satellite. Nowadays, in order to improve the transmission rate of spatial network, the topic of spatial laser communication network is becoming a research hotspot at home and abroad. This thesis, from the basic problem of spatial laser communication network to solve, analyzes the main difference between spatial network and ground network, which draws forth the key technology of spatial laser communication backbone network, and systematically introduces our research on aggregation, addressing, architecture of spatial network. From the perspective of technology development status and trends, the thesis proposes the development route of spatial laser communication network in stages. So as to provide reference about the development of spatial laser communication network in China.

  5. MSFC institutional area network and ATM technology

    Science.gov (United States)

    Amin, Ashok T.

    1994-01-01

    The New Institutional Area Network (NEWIAN) at Marshall supports over 5000 end users with access to 26 file servers providing work presentation services. It is comprised of some 150 Ethernet LAN's interconnected by bridges/routers which are in turn connected to servers over two dual FDDI rings. The network supports various higher level protocols such as IP, IPX, AppleTalk (AT), and DECNet. At present IPX and AT protocols packets are routed, and IP protocol packets are bridged; however, work is in progress to route all IP packets. The impact of routing IP packets on network operation is examined. Broadband Integrated Services Data Network (BISDN), presently at various stages of development, is intended to provide voice, video, and data transfer services over a single network. BISDN will use asynchronous transfer mode (ATM) as a data transfer technique which provides for transmission, multiplexing, switching, and relaying of small size data units called cells. Limited ATM Wide Area Network (WAN) services are offered by Wiltel, AT&T, Sprint, and others. NASA is testing a pilot ATM WAN with a view to provide Program Support Communication Network services using ATM. ATM supports wide range of data rates and quality of service requirements. It is expected that ATM switches will penetrate campus networks as well. However, presently products in these areas are at various stages of development and standards are not yet complete. We examine development of ATM to help assess its role in the evolution of NEWIAN.

  6. Artificial Neural Networks and Instructional Technology.

    Science.gov (United States)

    Carlson, Patricia A.

    1991-01-01

    Artificial neural networks (ANN), part of artificial intelligence, are discussed. Such networks are fed sample cases (training sets), learn how to recognize patterns in the sample data, and use this experience in handling new cases. Two cognitive roles for ANNs (intelligent filters and spreading, associative memories) are examined. Prototypes…

  7. A Robust Optimization Based Energy-Aware Virtual Network Function Placement Proposal for Small Cell 5G Networks with Mobile Edge Computing Capabilities

    Directory of Open Access Journals (Sweden)

    Bego Blanco

    2017-01-01

    Full Text Available In the context of cloud-enabled 5G radio access networks with network function virtualization capabilities, we focus on the virtual network function placement problem for a multitenant cluster of small cells that provide mobile edge computing services. Under an emerging distributed network architecture and hardware infrastructure, we employ cloud-enabled small cells that integrate microservers for virtualization execution, equipped with additional hardware appliances. We develop an energy-aware placement solution using a robust optimization approach based on service demand uncertainty in order to minimize the power consumption in the system constrained by network service latency requirements and infrastructure terms. Then, we discuss the results of the proposed placement mechanism in 5G scenarios that combine several service flavours and robust protection values. Once the impact of the service flavour and robust protection on the global power consumption of the system is analyzed, numerical results indicate that our proposal succeeds in efficiently placing the virtual network functions that compose the network services in the available hardware infrastructure while fulfilling service constraints.

  8. WiMAX technology and network evolution

    CERN Document Server

    Etemad, Kamran

    2010-01-01

    WiMAX, the Worldwide Interoperability for Microwave Access, represents a paradigm shift in telecommunications technology. It offers the promise of cheaper, smaller, and simpler technology compared to existing broadband options such as DSL, cable, fiber, and 3G wireless.

  9. Managing computer networks using peer-to-peer technologies

    OpenAIRE

    Granville, Lisandro Zambenedetti; Rosa, Diego Moreira da; Panisson, André; Melchiors, Cristina; Almeida, Maria Janilce Bosquiroli; Tarouco,Liane Margarida Rockenbach

    2005-01-01

    Peer-to-peer systems and network management are usually related to each other because the traffic loads of P2P systems have to be controlled to avoid regular network services becoming unavailable due to network congestion. In this context, from a network operation point of view, P2P systems often mean problems. In this article we take a different perspective and look at P2P technologies as an alternative to improve current network management solutions. We introduce an approach where P2P netwo...

  10. Impact of green technologies in optical networks case study: green wireless optical broadband access network

    Science.gov (United States)

    Puche, William S.; Sierra, Javier E.

    2014-09-01

    This article analyzes the current state of green technologies in optical telecommunications networks, analyzing in detail the basic structure of a hybrid network (Optical-Wireless), taking into account energy consumption by proposing a mathematical model is presented to establish the optimum number of ONUs in a network.

  11. FY 2004 Technology Transfer Network and Affiliations

    Science.gov (United States)

    2004-01-01

    The NASA Innovative Partnerships Program sponsors a number of organizations around the country that are designed to assist U.S. businesses in accessing, utilizing, and commercializing NASA-funded research and technology. These organizations work closely with the Technology Transfer Offices, located at each of the 10 NASA field centers, providing a full range of technology transfer and commercialization services and assistance.

  12. Intergroup Joint Scheduling for Mitigating Asymmetric Uplink Interference in Self-Organizing Virtual Cell Networks

    Directory of Open Access Journals (Sweden)

    Ohyun Jo

    2016-01-01

    Full Text Available We introduce the concept of self-organizing VCN (virtual cell network. Here self-organizing VCN topology for efficient operation will be configured, and the functions of the each element will be defined. Also, the operation scenarios of VCN will be described. Then, we propose an efficient scheduling algorithm that considers the asymmetry of interference between downlink and uplink to mitigate intercell interference with little computing overhead. The basic concept is to construct scheduling groups that consist of several users. Each user in a scheduling group is affiliated with a different cell. Then, the intercell groups are managed efficiently in the proposed VCNs. There is no need for the exchange of a lot of information among base stations to schedule the users over the entire network.

  13. Telecommunications technology development for the Deep Space Network

    Science.gov (United States)

    Yuen, J. H.; Resch, G. M.; Stelzried, C. T.

    1989-01-01

    The telecommunications technology that is currently being developed for the Deep Space Network (DSN), a system providing communications and navigation support for NASA's deep space missions, is discussed. The major areas of development include Ka-band (32 GHz) technology, beam waveguide antennas, low-noise amplifiers, coding, navigation techniques, high-power transmitters, and optical technology. The expected payoffs of the new technology during the mid-1990's and later are examined.

  14. The photoelectric effect and study of the diffraction of light: Two new experiments in UNILabs virtual and remote laboratories network

    Science.gov (United States)

    Pedro Sánchez, Juan; Sáenz, Jacobo; de la Torre, Luis; Carreras, Carmen; Yuste, Manuel; Heradio, Rubén; Dormido, Sebastián

    2016-05-01

    This work describes two experiments: "study of the diffraction of light: Fraunhofer approximation" and "the photoelectric effect". Both of them count with a virtual, simulated, version of the experiment as well as with a real one which can be operated remotely. The two previous virtual and remote labs (built using Easy Java(script) Simulations) are integrated in UNILabs, a network of online interactive laboratories based on the free Learning Management System Moodle. In this web environment, students can find not only the virtual and remote labs but also manuals with related theory, the user interface description for each application, and so on.

  15. RNAVLab: A virtual laboratory for studying RNA secondary structures based on grid computing technology.

    Science.gov (United States)

    Taufer, Michela; Leung, Ming-Ying; Solorio, Thamar; Licon, Abel; Mireles, David; Araiza, Roberto; Johnson, Kyle L

    2008-11-01

    As ribonucleic acid (RNA) molecules play important roles in many biological processes including gene expression and regulation, their secondary structures have been the focus of many recent studies. Despite the computing power of supercomputers, computationally predicting secondary structures with thermodynamic methods is still not feasible when the RNA molecules have long nucleotide sequences and include complex motifs such as pseudoknots. This paper presents RNAVLab (RNA Virtual Laboratory), a virtual laboratory for studying RNA secondary structures including pseudoknots that allows scientists to address this challenge. Two important case studies show the versatility and functionalities of RNAVLab. The first study quantifies its capability to rebuild longer secondary structures from motifs found in systematically sampled nucleotide segments. The extensive sampling and predictions are made feasible in a short turnaround time because of the grid technology used. The second study shows how RNAVLab allows scientists to study the viral RNA genome replication mechanisms used by members of the virus family Nodaviridae.

  16. Testing communication strategies to convey genomic concepts using virtual reality technology.

    Science.gov (United States)

    Kaphingst, Kimberly A; Persky, Susan; McCall, Cade; Lachance, Christina; Beall, Andrew C; Blascovich, Jim

    2009-06-01

    Health professionals need to be able to communicate information about genomic susceptibility in understandable and usable ways, but substantial challenges are involved. We developed four learning modules that varied along two factors: (1) learning mode (active learning vs. didactic learning) and (2) metaphor (risk elevator vs. bridge) and tested them using a 2 x 2 between-subjects, repeated measures design. The study used an innovative virtual reality technology experimental platform; four virtual worlds were designed to convey the concept that genetic and behavioral factors interact to affect common disease risk. The primary outcome was comprehension (recall, transfer). Study participants were 42 undergraduates aged 19-23. The results indicated that the elevator metaphor better supported learning of the concept than the bridge metaphor. Mean transfer score was significantly higher for the elevator metaphor (p more effective than didactic learning in increasing comprehension of health information. The findings also indicated that less complex metaphors might convey abstract concepts more effectively.

  17. Cyber-physical system design with sensor networking technologies

    CERN Document Server

    Zeadally, Sherali

    2016-01-01

    This book describes how wireless sensor networking technologies can help in establishing and maintaining seamless communications between the physical and cyber systems to enable efficient, secure, reliable acquisition, management, and routing of data.

  18. A Survey of 5G Network: Architecture and Emerging Technologies

    National Research Council Canada - National Science Library

    Gupta, A; Jha, R. K

    2015-01-01

    .... This paper presents the results of a detailed survey on the fifth generation (5G) cellular network architecture and some of the key emerging technologies that are helpful in improving the architecture and meeting the demands of users...

  19. Application of virtual surgical planning with computer assisted design and manufacturing technology to cranio-maxillofacial surgery.

    Science.gov (United States)

    Zhao, Linping; Patel, Pravin K; Cohen, Mimis

    2012-07-01

    Computer aided design and manufacturing (CAD/CAM) technology today is the standard in manufacturing industry. The application of the CAD/CAM technology, together with the emerging 3D medical images based virtual surgical planning (VSP) technology, to craniomaxillofacial reconstruction has been gaining increasing attention to reconstructive surgeons. This article illustrates the components, system and clinical management of the VSP and CAD/CAM technology including: data acquisition, virtual surgical and treatment planning, individual implant design and fabrication, and outcome assessment. It focuses primarily on the technical aspects of the VSP and CAD/CAM system to improve the predictability of the planning and outcome.

  20. Neuronal correlates of a virtual-reality-based passive sensory P300 network.

    Science.gov (United States)

    Chen, Chun-Chuan; Syue, Kai-Syun; Li, Kai-Chiun; Yeh, Shih-Ching

    2014-01-01

    P300, a positive event-related potential (ERP) evoked at around 300 ms after stimulus, can be elicited using an active or passive oddball paradigm. Active P300 requires a person's intentional response, whereas passive P300 does not require an intentional response. Passive P300 has been used in incommunicative patients for consciousness detection and brain computer interface. Active and passive P300 differ in amplitude, but not in latency or scalp distribution. However, no study has addressed the mechanism underlying the production of passive P300. In particular, it remains unclear whether the passive P300 shares an identical active P300 generating network architecture when no response is required. This study aims to explore the hierarchical network of passive sensory P300 production using dynamic causal modelling (DCM) for ERP and a novel virtual reality (VR)-based passive oddball paradigm. Moreover, we investigated the causal relationship of this passive P300 network and the changes in connection strength to address the possible functional roles. A classical ERP analysis was performed to verify that the proposed VR-based game can reliably elicit passive P300. The DCM results suggested that the passive and active P300 share the same parietal-frontal neural network for attentional control and, underlying the passive network, the feed-forward modulation is stronger than the feed-back one. The functional role of this forward modulation may indicate the delivery of sensory information, automatic detection of differences, and stimulus-driven attentional processes involved in performing this passive task. To our best knowledge, this is the first study to address the passive P300 network. The results of this study may provide a reference for future clinical studies on addressing the network alternations under pathological states of incommunicative patients. However, caution is required when comparing patients' analytic results with this study. For example, the task

  1. Neuronal correlates of a virtual-reality-based passive sensory P300 network.

    Directory of Open Access Journals (Sweden)

    Chun-Chuan Chen

    Full Text Available P300, a positive event-related potential (ERP evoked at around 300 ms after stimulus, can be elicited using an active or passive oddball paradigm. Active P300 requires a person's intentional response, whereas passive P300 does not require an intentional response. Passive P300 has been used in incommunicative patients for consciousness detection and brain computer interface. Active and passive P300 differ in amplitude, but not in latency or scalp distribution. However, no study has addressed the mechanism underlying the production of passive P300. In particular, it remains unclear whether the passive P300 shares an identical active P300 generating network architecture when no response is required. This study aims to explore the hierarchical network of passive sensory P300 production using dynamic causal modelling (DCM for ERP and a novel virtual reality (VR-based passive oddball paradigm. Moreover, we investigated the causal relationship of this passive P300 network and the changes in connection strength to address the possible functional roles. A classical ERP analysis was performed to verify that the proposed VR-based game can reliably elicit passive P300. The DCM results suggested that the passive and active P300 share the same parietal-frontal neural network for attentional control and, underlying the passive network, the feed-forward modulation is stronger than the feed-back one. The functional role of this forward modulation may indicate the delivery of sensory information, automatic detection of differences, and stimulus-driven attentional processes involved in performing this passive task. To our best knowledge, this is the first study to address the passive P300 network. The results of this study may provide a reference for future clinical studies on addressing the network alternations under pathological states of incommunicative patients. However, caution is required when comparing patients' analytic results with this study. For example

  2. Neuronal Correlates of a Virtual-Reality-Based Passive Sensory P300 Network

    Science.gov (United States)

    Chen, Chun-Chuan; Syue, Kai-Syun; Li, Kai-Chiun; Yeh, Shih-Ching

    2014-01-01

    P300, a positive event-related potential (ERP) evoked at around 300 ms after stimulus, can be elicited using an active or passive oddball paradigm. Active P300 requires a person’s intentional response, whereas passive P300 does not require an intentional response. Passive P300 has been used in incommunicative patients for consciousness detection and brain computer interface. Active and passive P300 differ in amplitude, but not in latency or scalp distribution. However, no study has addressed the mechanism underlying the production of passive P300. In particular, it remains unclear whether the passive P300 shares an identical active P300 generating network architecture when no response is required. This study aims to explore the hierarchical network of passive sensory P300 production using dynamic causal modelling (DCM) for ERP and a novel virtual reality (VR)-based passive oddball paradigm. Moreover, we investigated the causal relationship of this passive P300 network and the changes in connection strength to address the possible functional roles. A classical ERP analysis was performed to verify that the proposed VR-based game can reliably elicit passive P300. The DCM results suggested that the passive and active P300 share the same parietal-frontal neural network for attentional control and, underlying the passive network, the feed-forward modulation is stronger than the feed-back one. The functional role of this forward modulation may indicate the delivery of sensory information, automatic detection of differences, and stimulus-driven attentional processes involved in performing this passive task. To our best knowledge, this is the first study to address the passive P300 network. The results of this study may provide a reference for future clinical studies on addressing the network alternations under pathological states of incommunicative patients. However, caution is required when comparing patients’ analytic results with this study. For example, the task

  3. Green Networking for Major Components of Information Communication Technology Systems

    Directory of Open Access Journals (Sweden)

    Zeadally Sherali

    2009-01-01

    Full Text Available Abstract Green Networking can be the way to help reduce carbon emissions by the Information and Communications Technology (ICT Industry. This paper presents some of the major components of Green Networking and discusses how the carbon footprint of these components can be reduced.

  4. Cognitive Heterogeneous Reconfigurable Optical Networks (CHRON): Enabling Technologies and Techniques

    DEFF Research Database (Denmark)

    Tafur Monroy, Idelfonso; Zibar, Darko; Guerrero Gonzalez, Neil

    2011-01-01

    We present the approach of cognition applied to heterogeneous optical networks developed in the framework of the EU project CHRON: Cognitive Heterogeneous Reconfigurable Optical Network. We introduce and discuss in particular the technologies and techniques that will enable a cognitive optical...

  5. Knowledge network for medical technology management in Mexico.

    Science.gov (United States)

    Licona, Fabiola Martínez; Leehan, Joaquín Azpiroz; Méndez, Miguel Cadena; Yuriar, Salvador Duarte; Salazar, Raúl Molina; Gilmore, Amador Terán

    2009-10-01

    The role of biomedical engineers (BMEs) has changed widely over the years, from managing a group of technicians to the planning of large installations and the management of medical technology countrywide. As the technology has advanced, the competence of BMEs has been challenged because it is no longer possible to be an expert in every component of the technology involved in running a hospital. Our approach has been to form a network of professionals that are experts in different fields related to medical technology, where work is coordinated to provide high quality services at the planning and execution stages of projects related to medical technology. A study of the procedures involved in the procurement of medical technology has been carried out over the years. These experiences have been compared with several case studies where the approach to problem solving in this area has been multidisciplinary. Planning and execution phases of projects involving medical technology management have been identified. After several instances of collaboration among experts from different fields, a network for management of healthcare technology has been formed at our institution that incorporates the experience from different departments that were dealing separately with projects involving medical technology. This network has led us to propose this approach to solve medical technology management projects, where the strengths of each subgroup complement each other. This structure will lead to a more integrated approach to healthcare technology management and will ensure higher quality solutions.

  6. Virtual environment and computer-aided technologies used for system prototyping and requirements development

    Science.gov (United States)

    Logan, Cory; Maida, James; Goldsby, Michael; Clark, Jim; Wu, Liew; Prenger, Henk

    1993-01-01

    The Space Station Freedom (SSF) Data Management System (DMS) consists of distributed hardware and software which monitor and control the many onboard systems. Virtual environment and off-the-shelf computer technologies can be used at critical points in project development to aid in objectives and requirements development. Geometric models (images) coupled with off-the-shelf hardware and software technologies were used in The Space Station Mockup and Trainer Facility (SSMTF) Crew Operational Assessment Project. Rapid prototyping is shown to be a valuable tool for operational procedure and system hardware and software requirements development. The project objectives, hardware and software technologies used, data gained, current activities, future development and training objectives shall be discussed. The importance of defining prototyping objectives and staying focused while maintaining schedules are discussed along with project pitfalls.

  7. The Ethics of Virtual Reality Technology: Social Hazards and Public Policy Recommendations.

    Science.gov (United States)

    Spiegel, James S

    2017-09-23

    This article explores four major areas of moral concern regarding virtual reality (VR) technologies. First, VR poses potential mental health risks, including Depersonalization/Derealization Disorder. Second, VR technology raises serious concerns related to personal neglect of users' own actual bodies and real physical environments. Third, VR technologies may be used to record personal data which could be deployed in ways that threaten personal privacy and present a danger related to manipulation of users' beliefs, emotions, and behaviors. Finally, there are other moral and social risks associated with the way VR blurs the distinction between the real and illusory. These concerns regarding VR naturally raise questions about public policy. The article makes several recommendations for legal regulations of VR that together address each of the above concerns. It is argued that these regulations would not seriously threaten personal liberty but rather would protect and enhance the autonomy of VR consumers.

  8. On the Role of Hyper-arid Regions within the Virtual Water Trade Network

    Science.gov (United States)

    Aggrey, James; Alshamsi, Aamena; Molini, Annalisa

    2016-04-01

    Climate change, economic development, and population growth are bound to increasingly impact global water resources, posing a significant threat to the sustainable development of arid regions, where water consumption highly exceeds the natural carrying capacity, population growth rate is high, and climate variability is going to impact both water consumption and availability. Virtual Water Trade (VWT) - i.e. the international trade network of water-intensive products - has been proposed as a possible solution to optimize the allocation of water resources on the global scale. By increasing food availability and lowering food prices it may in fact help the rapid development of water-scarce regions. The structure of the VWT network has been analyzed by a number of authors both in connection with trade policies, socioeconomic constrains and agricultural efficiency. However a systematic analysis of the structure and the dynamics of the VWT network conditional to aridity, climatic forcing and energy availability, is still missing. Our goal is hence to analyze the role of arid and hyper-arid regions within the VWN under diverse climatic, demographic, and energy constraints with an aim to contribute to the ongoing Energy-Water-Food nexus discussion. In particular, we focus on the hyper-arid lands of the Arabian Peninsula, the role they play in the global network and the assessment of their specific criticalities, as reflected in the VWN resilience.

  9. Holding-time-aware asymmetric spectrum allocation in virtual optical networks

    Science.gov (United States)

    Lyu, Chunjian; Li, Hui; Liu, Yuze; Ji, Yuefeng

    2017-10-01

    Virtual optical networks (VONs) have been considered as a promising solution to support current high-capacity dynamic traffic and achieve rapid applications deployment. Since most of the network services (e.g., high-definition video service, cloud computing, distributed storage) in VONs are provisioned by dedicated data centers, needing different amount of bandwidth resources in both directions, the network traffic is mostly asymmetric. The common strategy, symmetric provisioning of traffic in optical networks, leads to a waste of spectrum resources in such traffic patterns. In this paper, we design a holding-time-aware asymmetric spectrum allocation module based on SDON architecture and an asymmetric spectrum allocation algorithm based on the module is proposed. For the purpose of reducing spectrum resources' waste, the algorithm attempts to reallocate the idle unidirectional spectrum slots in VONs, which are generated due to the asymmetry of services' bidirectional bandwidth. This part of resources can be exploited by other requests, such as short-time non-VON requests. We also introduce a two-dimensional asymmetric resource model for maintaining idle spectrum resources information of VON in spectrum and time domains. Moreover, a simulation is designed to evaluate the performance of the proposed algorithm, and results show that our proposed asymmetric spectrum allocation algorithm can improve the resource waste and reduce blocking probability.

  10. A Representation Method for Complex Road Networks in Virtual Geographic Environments

    Directory of Open Access Journals (Sweden)

    Peibei Zheng

    2017-11-01

    Full Text Available Road networks are important for modelling the urban geographic environment. It is necessary to determine the spatial relationships of road intersections when using maps to help researchers conduct virtual urban geographic experiments (because a road intersection might occur as a connected cross or as an unconnected bridge overpass. Based on the concept of using different map layers to organize the render order of each road segment, three methods (manual, semi-automatic and mask-based automatic are available to help map designers arrange the rendering order. However, significant efforts are still needed, and rendering efficiency remains problematic with these methods. This paper considers the Discrete, Crossing, Overpass, Underpass, Conjunction, Up-overlap and Down-overlap spatial relationships of road intersections. An automatic method is proposed to represent these spatial relationships when drawing road networks on a map. The data-layer organization method (reflecting road grade and elevation-level information and the symbol-layer decomposition method (reflecting road covering order in the vertical direction are designed to determine the rendering order of each road element when rendering a map. In addition, an “auxiliary-drawing-action” (for drawing road segments belonging to different grades and elevations is proposed to adjust the rendering sequences automatically. Two experiments are conducted to demonstrate the feasibility and efficiency of the method, and the results demonstrate that it can effectively handle spatial relationships of road networks in map representations. Using the proposed method, the difficulty of rendering complex road networks can be reduced.

  11. A Drone Remote Sensing for Virtual Reality Simulation System for Forest Fires: Semantic Neural Network Approach

    Science.gov (United States)

    Narasimha Rao, Gudikandhula; Jagadeeswara Rao, Peddada; Duvvuru, Rajesh

    2016-09-01

    Wild fires have significant impact on atmosphere and lives. The demand of predicting exact fire area in forest may help fire management team by using drone as a robot. These are flexible, inexpensive and elevated-motion remote sensing systems that use drones as platforms are important for substantial data gaps and supplementing the capabilities of manned aircraft and satellite remote sensing systems. In addition, powerful computational tools are essential for predicting certain burned area in the duration of a forest fire. The reason of this study is to built up a smart system based on semantic neural networking for the forecast of burned areas. The usage of virtual reality simulator is used to support the instruction process of fire fighters and all users for saving of surrounded wild lives by using a naive method Semantic Neural Network System (SNNS). Semantics are valuable initially to have a enhanced representation of the burned area prediction and better alteration of simulation situation to the users. In meticulous, consequences obtained with geometric semantic neural networking is extensively superior to other methods. This learning suggests that deeper investigation of neural networking in the field of forest fires prediction could be productive.

  12. Personal goals, group performance and ‘social’ networks: participants’ negotiation of virtual and embodied relationships in the ‘Workplace Challenge’ physical activity programme

    DEFF Research Database (Denmark)

    Evans, Adam Brian; Carter, Alice; Middleton, Geoff

    2016-01-01

    ’ negotiation of networks of embodied and virtual relationships within the programme. Findings suggest the messages promoted in the WPC were disseminated and transformed according to the organisational structure of these networks. Embodied social relationships within workplaces reinforced peer support...

  13. ARC+(Registered Trademark) and ARC PC Welding Simulators: Teach Welders with Virtual Interactive 3D Technologies

    Science.gov (United States)

    Choquet, Claude

    2011-01-01

    123 Certification Inc., a Montreal based company, has developed an innovative hands-on welding simulator solution to help build the welding workforce in the most simple way. The solution lies in virtual reality technology, which has been fully tested since the early 90's. President and founder of 123 Certification Inc., Mr. Claude Choquet Ing. Msc. IWE. acts as a bridge between the welding and the programming world. Working in these fields for more than 20 years. he has filed 12 patents world-wide for a gesture control platform with leading edge hardware related to simulation. In the summer of 2006. Mr Choquet was proud to be invited to the annual IIW International Weld ing Congress in Quebec City to launch the ARC+ welding simulator. A 100% virtual reality system and web based training center was developed to simulate multi process. multi-materiaL multi-position and multi pass welding. The simulator is intended to train welding students and apprentices in schools or industries. The welding simulator is composed of a real welding e[eetrode holder (SMAW-GTAW) and gun (GMAW-FCAW). a head mounted display (HMD), a 6 degrees of freedom tracking system for interaction between the user's hands and head. as well as external audio speakers. Both guns and HMD are interacting online and simultaneously. The welding simulation is based on the law of physics and empirical results from detailed analysis of a series of welding tests based on industrial applications tested over the last 20 years. The simulation runs in real-time, using a local logic network to determine the quality and shape of the created weld. These results are based on the orientation distance. and speed of the welding torch and depth of penetration. The welding process and resulting weld bc.1d are displayed in a virtual environment with screenplay interactive training modules. For review. weld quality and recorded process values can be displayed and diagnosed after welding. To help in the le.tming process, a

  14. US long distance fiber optic networks: Technology, evolution and advanced concepts. Volume 2: Fiber optic technology and long distance networks

    Science.gov (United States)

    1986-01-01

    The study projects until 2000 the evolution of long distance fiber optic networks in the U.S. Volume 1 is the Executive Summary. Volume 2 focuses on fiber optic components and systems that are directly related to the operation of long-haul networks. Optimistic, pessimistic and most likely scenarios of technology development are presented. The activities of national and regional companies implementing fiber long haul networks are also highlighted, along with an analysis of the market and regulatory forces affecting network evolution. Volume 3 presents advanced fiber optic network concept definitions. Inter-LATA traffic is quantified and forms the basis for the construction of 11-, 15-, 17-, and 23-node networks. Using the technology projections from Volume 2, a financial model identifies cost drivers and determines circuit mile costs between any two LATAs. A comparison of fiber optics with alternative transmission concludes the report.

  15. New Dimensions of GIS Data: Exploring Virtual Reality (VR) Technology for Earth Science

    Science.gov (United States)

    Skolnik, S.; Ramirez-Linan, R.

    2016-12-01

    NASA's Science Mission Directorate (SMD) Earth Science Division (ESD) Earth Science Technology Office (ESTO) and Navteca are exploring virtual reality (VR) technology as an approach and technique related to the next generation of Earth science technology information systems. Having demonstrated the value of VR in viewing pre-visualized science data encapsulated in a movie representation of a time series, further investigation has led to the additional capability of permitting the observer to interact with the data, make selections, and view volumetric data in an innovative way. The primary objective of this project has been to investigate the use of commercially available VR hardware, the Oculus Rift and the Samsung Gear VR, for scientific analysis through an interface to ArcGIS to enable the end user to order and view data from the NASA Discover-AQ mission. A virtual console is presented through the VR interface that allows the user to select various layers of data from the server in both 2D, 3D, and full 4pi steradian views. By demonstrating the utility of VR in interacting with Discover-AQ flight mission measurements, and building on previous work done at the Atmospheric Science Data Center (ASDC) at NASA Langley supporting analysis of sources of CO2 during the Discover-AQ mission, the investigation team has shown the potential for VR as a science tool beyond simple visualization.

  16. A Succinct Overview of Virtual Reality Technology Use in Alzheimer’s Disease

    Science.gov (United States)

    García-Betances, Rebeca I.; Arredondo Waldmeyer, María Teresa; Fico, Giuseppe; Cabrera-Umpiérrez, María Fernanda

    2015-01-01

    We provide a brief review and appraisal of recent and current virtual reality (VR) technology for Alzheimer’s disease (AD) applications. We categorize them according to their intended purpose (e.g., diagnosis, patient cognitive training, caregivers’ education, etc.), focus feature (e.g., spatial impairment, memory deficit, etc.), methodology employed (e.g., tasks, games, etc.), immersion level, and passive or active interaction. Critical assessment indicates that most of them do not yet take full advantage of virtual environments with high levels of immersion and interaction. Many still rely on conventional 2D graphic displays to create non-immersive or semi-immersive VR scenarios. Important improvements are needed to make VR a better and more versatile assessment and training tool for AD. The use of the latest display technologies available, such as emerging head-mounted displays and 3D smart TV technologies, together with realistic multi-sensorial interaction devices, and neuro-physiological feedback capacity, are some of the most beneficial improvements this mini-review suggests. Additionally, it would be desirable that such VR applications for AD be easily and affordably transferable to in-home and nursing home environments. PMID:26029101

  17. A succinct overview of virtual reality technology use in Alzheimer’s disease

    Directory of Open Access Journals (Sweden)

    Rebeca I. García-Betances

    2015-05-01

    Full Text Available We provide a brief review and appraisal of recent and current virtual reality (VR technology for Alzheimer’s disease (AD applications. We categorize them according to their intended purpose (e.g. diagnosis, patient cognitive training, caregivers’ education, etc., focus feature (e.g. spatial impairment, memory deficit, etc., methodology employed (e.g. tasks, games, etc, immersion level, and passive or active interaction. Critical assessment indicates that most of them do not yet take full advantage of virtual environments with high levels of immersion and interaction. Many still rely on conventional 2D graphic displays to create non-immersive or semi-immersive VR scenarios. Important improvements are needed to make VR a better and more versatile assessment and training tool for AD. The use of the latest display technologies available, such as emerging head-mounted displays and 3D smart TV technologies, together with realistic multi-sensorial interaction devices, and neuro-physiological feedback capacity, are some of the most beneficial improvements this mini-review suggests. Additionally, it would be desirable that such VR applications for AD be easily and affordably transferable to in-Home and nursing home environments.

  18. A succinct overview of virtual reality technology use in Alzheimer's disease.

    Science.gov (United States)

    García-Betances, Rebeca I; Arredondo Waldmeyer, María Teresa; Fico, Giuseppe; Cabrera-Umpiérrez, María Fernanda

    2015-01-01

    We provide a brief review and appraisal of recent and current virtual reality (VR) technology for Alzheimer's disease (AD) applications. We categorize them according to their intended purpose (e.g., diagnosis, patient cognitive training, caregivers' education, etc.), focus feature (e.g., spatial impairment, memory deficit, etc.), methodology employed (e.g., tasks, games, etc.), immersion level, and passive or active interaction. Critical assessment indicates that most of them do not yet take full advantage of virtual environments with high levels of immersion and interaction. Many still rely on conventional 2D graphic displays to create non-immersive or semi-immersive VR scenarios. Important improvements are needed to make VR a better and more versatile assessment and training tool for AD. The use of the latest display technologies available, such as emerging head-mounted displays and 3D smart TV technologies, together with realistic multi-sensorial interaction devices, and neuro-physiological feedback capacity, are some of the most beneficial improvements this mini-review suggests. Additionally, it would be desirable that such VR applications for AD be easily and affordably transferable to in-home and nursing home environments.

  19. Sustainable coastal sensor networks: technologies and challenges

    Science.gov (United States)

    Carapezza, Edward M.; Butman, Jerry; Babb, Ivar; Bucklin, Ann

    2008-04-01

    This paper describes a distributed sensor network for a coastal maritime security system. This concept incorporates a network of small passive and active multi-phenomenological unattended sensors and shore based optical sensors to detect, classify, and track submerged threat objects approaching high value coastal assets, such as ports, harbors, residential, commercial, and military facilities and areas. The network of unattended, in-water sensors perform the initial detection, classification, and coarse tracking and then queues shore based optical laser radar sensors. These shore-based sensors perform a queued sector search to develop a refined track on the submerged threat objects that were initially detected by the unattended sensor network. Potential threat objects include swimmers, small unmanned underwater vehicles (UUV's), small submarines, and submerged barges. All of these threats have the potential to transport threat objects such as explosives, chemical, biological, radiological, and nuclear materials. Reliable systems with low false alarm rates (FAR) are proposed. Tens to hundreds of low cost passive sensors are proposed to be deployed conjunctively with several active acoustic and optical sensors in threat and facility dependant patterns to maximize the detection, tracking and classification of submerged threat objects. The integrated command and control system and novel microbial fuel cells to power these sensor networks are also described.

  20. Evaluating the Limits of Network Topology Inference Via Virtualized Network Emulation

    Science.gov (United States)

    2015-06-01

    activities from identifying Internet censorship under oppressive regimes and tracking the Internet’s penetration into previously unserved countries and...AVAILABILITY STATEMENT Approved for public release; distribution is unlimited 12b. DISTRIBUTION CODE 13. ABSTRACT (maximum 200 words) The Internet ...ability to induce link failures within the network. In addition, this thesis reexamines previous work in sampling Autonomous System-level Internet

  1. Behavioral and network origins of wealth inequality: insights from a virtual world.

    Directory of Open Access Journals (Sweden)

    Benedikt Fuchs

    Full Text Available Almost universally, wealth is not distributed uniformly within societies or economies. Even though wealth data have been collected in various forms for centuries, the origins for the observed wealth-disparity and social inequality are not yet fully understood. Especially the impact and connections of human behavior on wealth could so far not be inferred from data. Here we study wealth data from the virtual economy of the massive multiplayer online game (MMOG Pardus. This data not only contains every player's wealth at every point in time, but also all actions over a timespan of almost a decade. We find that wealth distributions in the virtual world are very similar to those in Western countries. In particular we find an approximate exponential distribution for low wealth levels and a power-law tail for high levels. The Gini index is found to be g = 0.65, which is close to the indices of many Western countries. We find that wealth-increase rates depend on the time when players entered the game. Players that entered the game early on tend to have remarkably higher wealth-increase rates than those who joined later. Studying the players' positions within their social networks, we find that the local position in the trade network is most relevant for wealth. Wealthy people have high in- and out-degrees in the trade network, relatively low nearest-neighbor degrees, and low clustering coefficients. Wealthy players have many mutual friendships and are socially well respected by others, but spend more time on business than on socializing. Wealthy players have few personal enemies, but show animosity towards players that behave as public enemies. We find that players that are not organized within social groups are significantly poorer on average. We observe that "political" status and wealth go hand in hand.

  2. New technologies applied to surgical processes: Virtual Reality and rapid prototyping.

    Science.gov (United States)

    Suárez-Mejías, Cristina; Gomez-Ciriza, Gorka; Valverde, Israel; Parra Calderón, Carlos; Gómez-Cía, Tomás

    2015-01-01

    AYRA is software of virtual reality for training, planning and optimizing surgical procedures. AYRA was developed under a research, development and innovation project financed by the Andalusian Ministry of Health, called VirSSPA. Nowadays AYRA has been successfully used in more than 1160 real cases and after proving its efficiency it has been introduced in the clinical practice at the Virgen del Rocío University Hospital . Furthermore, AYRA allows generating physical 3D biomodels using rapid prototyping technology. They are used for surgical planning support, intraoperative reference or defect reconstruction. In this paper, some of these tools and some real cases are presented.

  3. [Development of a digital EEG signal acquiring system based on virtual instrument technology].

    Science.gov (United States)

    Ying, Jun; Chen, Guang-Fei; He, Shi-Lin

    2009-09-01

    This paper introduces an 16-lead digital EEG signal acquisition system, which applies MCU MSP430 as central control unit with high performance analog devices and high speed multi-channel, multi-bit analog-to-digital converter as peripheral to retrench analog circuit. Data is transferred to PC by USART interface. Software on PC based on virtual instrument technology realizes real-time detection, display and storage. The system has many advantages such as high precision, stable performance, small volume and low power dissipation, thus provides a new means for digital EEG signal acquisition.

  4. Design of fault diagnosis system for inertial navigation system based on virtual technology

    Science.gov (United States)

    Hu, Baiqing; Wang, Boxiong; Li, An; Zhang, Mingzhao; Qin, Fangjun; Pan, Hua

    2006-11-01

    With regard to the complex structure of the inertial navigation system and the low rate of fault detection with BITE (built-in test equipment), a fault diagnosis system for INS based on virtual technologies (virtual instrument and virtual equipment) is proposed in this paper. The hardware of the system is a PXI computer with highly stable performance and strong extensibility. In addition to the basic functions of digital multimeter, oscilloscope and cymometer, it can also measure the attitude of the ship in real-time, connect and control the measurement instruments with digital interface. The software is designed with the languages of Measurement Studio for VB, JAVA, and CULT3D. Using the extensively applied fault-tree reasoning and fault cases makes fault diagnosis. To suit the system to the diagnosis for various navigation electronic equipments, the modular design concept is adopted for the software programming. Knowledge of the expert system is digitally processed and the parameters of the system's interface and the expert diagnosis knowledge are stored in the database. The application shows that system is stable in operation, easy to use, quick and accurate in fault diagnosis.

  5. Assessment of Application Technology of Natural User Interfaces in the Creation of a Virtual Chemical Laboratory

    Science.gov (United States)

    Jagodziński, Piotr; Wolski, Robert

    2015-02-01

    Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar to those that they perform in a real laboratory. Kinect sensor was used for the detection and analysis of the student's hand movements, which is an example of NUI. The studies conducted found the effectiveness of educational virtual laboratory. The extent to which the use of a teaching aid increased the students' progress in learning chemistry was examined. The results indicate that the use of NUI creates opportunities to both enhance and improve the quality of the chemistry education. Working in a virtual laboratory using the Kinect interface results in greater emotional involvement and an increased sense of self-efficacy in the laboratory work among students. As a consequence, students are getting higher marks and are more interested in the subject of chemistry.

  6. Perspectives on next-generation technology for environmental sensor networks

    Science.gov (United States)

    Barbara J. Benson; Barbara J. Bond; Michael P. Hamilton; Russell K. Monson; Richard. Han

    2009-01-01

    Sensor networks promise to transform and expand environmental science. However, many technological difficulties must be overcome to achieve this potential. Partnerships of ecologists with computer scientists and engineers are critical in meeting these challenges. Technological issues include promoting innovation in new sensor design, incorporating power optimization...

  7. Digital video technologies and their network requirements

    Energy Technology Data Exchange (ETDEWEB)

    R. P. Tsang; H. Y. Chen; J. M. Brandt; J. A. Hutchins

    1999-11-01

    Coded digital video signals are considered to be one of the most difficult data types to transport due to their real-time requirements and high bit rate variability. In this study, the authors discuss the coding mechanisms incorporated by the major compression standards bodies, i.e., JPEG and MPEG, as well as more advanced coding mechanisms such as wavelet and fractal techniques. The relationship between the applications which use these coding schemes and their network requirements are the major focus of this study. Specifically, the authors relate network latency, channel transmission reliability, random access speed, buffering and network bandwidth with the various coding techniques as a function of the applications which use them. Such applications include High-Definition Television, Video Conferencing, Computer-Supported Collaborative Work (CSCW), and Medical Imaging.

  8. Gigabit network technology. Final technical report

    Energy Technology Data Exchange (ETDEWEB)

    Davenport, C.M.C. [ed.

    1996-10-01

    Current digital networks are evolving toward distributed multimedia with a wide variety of applications with individual data rates ranging from kb/sec to tens and hundreds of Mb/sec. Link speed requirements are pushing into the Gb/sec range and beyond the envelop of electronic networking capabilities. There is a vast amount of untapped bandwidth available in the low-attenuation communication bands of an optical fiber. The capacity in one fiber thread is enough to carry more than two thousand times as much information as all the current radio and microwave frequencies. And while fiber optics has replaced copper wire as the transmission medium of choice, the communication capacity of conventional fiber optic networks is ultimately limited by electronic processing speeds.

  9. Enabling Technologies for Cognitive Optical Networks

    DEFF Research Database (Denmark)

    Borkowski, Robert

    : the first experimental demonstration of the use of case-based reasoning technique in optical communication network for successful quality of transmission estimation in an optical link; cognitively controlled erbium-doped fiber amplifiers to ensure below forward error correction limit performance of all...... transmitted channels; reconfigurable coherent software-defined receiver supporting various modulation formats and bit rates; experimental evaluation of required optical signal-to-noise ratio for flexible elastic optical networks with mixed modulation formats; evaluation of various prefilter shapes for high...... symbol rate software-defined transmitters. Furthermore, by using the DSP capabilities of a coherent software-defined receiver combined with powerful machine learning methods, optical performance monitoring techniques for next generation networks were conceived, implemented, and tested by numerical...

  10. Advanced Medical Technology and Network Systems Research.

    Science.gov (United States)

    1999-09-01

    acceptance and operations of comprehensive radiology networks. Is the PACS cup half full or half empty? SPIE Proc. 1093:194-201 23. Deleted in proof...repeat examination in one to two menstrual cysts approximately 1-2 weeks after menstrual period." Similar recommendations are given for women over

  11. Virtual team learning: The role of collaboration process and technology affordance in team decision making

    Directory of Open Access Journals (Sweden)

    Sean Cordes

    2016-12-01

    Full Text Available The study examines two dimensions that impact virtual team decision making. One is the influence of collaboration process structure: the sequences, patterns, and routines participants use to interact and solve problems. The other is technology affordance: the strengths and weaknesses of technologies in terms of the usefulness they offer to teams when performing tasks. Some teams used a structured collaboration process with monitoring, coordination, and backup functions during a decision-making discussion. Other teams had no discussion process instructions. In addition, some teams possessed stronger technology affordance including both chat and an editable document. Other teams used chat technology alone, which offered fewer collaboration possibilities. The collaboration process and technology affordance factors were tested in an experiment in which four-person online teams worked as a personnel hiring committee. Information about four job candidates was distributed to create a hidden profile in which some information was shared across all team members, while other information was visible only to specific members. Two hundred and eight students, comprising fifty-two teams completed the study. Teams using the structured collaboration process made more accurate and higher-quality decisions. In addition, scores were higher when technology affordance included both chat and editable document tools, but this influence was not significant.

  12. Leading a Virtual Intercultural Team. Implications for Virtual Team Leaders

    OpenAIRE

    Chutnik, Monika; Grzesik, Katarzyna

    2009-01-01

    Increasing number of companies operate in the setup of teams whose members are geographically scattered and have different cultural origins. They work through access to the same digital network and communicate by means of modern technology. Sometimes they are located in different time zones and have never met each other face to face. This is the age of a virtual team leader. Virtual leadership in intercultural groups requires special skills from leaders. Many of these reflect leadership s...

  13. All-optical virtual private network system in OFDM based long-reach PON using RSOA re-modulation technique

    Science.gov (United States)

    Kim, Chang-Hun; Jung, Sang-Min; Kang, Su-Min; Han, Sang-Kook

    2015-01-01

    We propose an all-optical virtual private network (VPN) system in an orthogonal frequency division multiplexing (OFDM) based long reach PON (LR-PON). In the optical access network field, technologies based on fundamental upstream (U/S) and downstream (D/S) have been actively researched to accommodate explosion of data capacity. However, data transmission among the end users which is arisen from cloud computing, file-sharing and interactive game takes a large weight inside of internet traffic. Moreover, this traffic is predicted to increase more if Internet of Things (IoT) services are activated. In a conventional PON, VPN data is transmitted through ONU-OLT-ONU via U/S and D/S carriers. It leads to waste of bandwidth and energy due to O-E-O conversion in the OLT and round-trip propagation between OLT and remote node (RN). Also, it causes inevitable load to the OLT for electrical buffer, scheduling and routing. The network inefficiency becomes more critical in a LR-PON which has been researched as an effort to reduce CAPEX and OPEX through metro-access consolidation. In the proposed system, the VPN data is separated from conventional U/S and re-modulated on the D/S carrier by using RSOA in the ONUs to avoid bandwidth consumption of U/S and D/S unlike in previously reported system. Moreover, the transmitted VPN data is re-directed to the ONUs by wavelength selective reflector device in the RN without passing through the OLT. Experimental demonstration for the VPN communication system in an OFDM based LR-PON has been verified.

  14. Numerical-Technological Skills and Work Experience in the Perceived Usefulness in an Accounting Virtual Learning Environment

    Science.gov (United States)

    Herrador-Alcaide, Teresa Carmen; Hernández-Solís, Montserrat

    2017-01-01

    The purpose of this study was to analyse the perceived usefulness of a set of Information and Communication Technologies (ICT) applied in a virtual learning environment (VLE) in a distance education model. We analysed whether the numerical and technological preferences of the students could explain the perceived usefulness related to the ICT…

  15. Development and Evaluation of Senior High School Courses on Emerging Technology: A Case Study of a Course on Virtual Reality

    Science.gov (United States)

    Chen, Chi-Tung

    2012-01-01

    In Taiwan, the National Science Council has implemented the High Scope Program (HSP) since 2006. The purpose of this study was to analyze the development and effectiveness of senior high school HSP courses on emerging technology. This study used a course on virtual reality as an example, to investigate the influence of emerging technology courses…

  16. New technologies, virtual reality and multimedia, in Radiation Protection training; Nuevas tecnologias, realidad virtual y multimedia, aplicadaas a la formacion en proteccion radiologica

    Energy Technology Data Exchange (ETDEWEB)

    Felipe, A.; Sanchez-Mayoral, M. L.; Lamela, B.; Merino, A.; Sarti, F.

    2003-07-01

    Iberdrola Ingenieria y Consultoria (Iberinco) has developed some computer applications based in New Technologies, Virtual Reality and Multimedia, with the aim to optimise the formation and training of professionally exposed workers as well as to inform the public. The use of the new technologies could be an important help for the workers training. Virtual Reality Projects developed by Iberinco are: a) CIPRES: Interactive Calculations of Radiological Protection in a Simulation Environmental and, b) ACEWO: Workers Control Access to Nuclear Power Plants, virtual Reality could be directly applicable to several aspects related with Radiological Protection Training, for example. An application that workers could used to learn the main aspects of Radiological Protection related with: a) Physical concepts, b) Regulations, c) Use of protective clothing, d) Access into and exit out controlled areas, e) ALARA criterion. An examples is the project ACEWO. A training program based on Virtual Reality systems with simulations of procedures in which the operators could receive high doses. In this way, the operation time and dose could be minimised according to the ALARA criterion owing to the ability of repeating the exercise, or the work, as many times as be necessary, like project CIPRES. Iberinco has been developed an educational CD multimedia on nuclear energy and the protection measures foreseen in the emergency plans for the Spanish Civil Protection Agency, with the aim of being distributed to all the schools placed near a nuclear power plant. (Author) 4 refs.

  17. Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides.

    Science.gov (United States)

    Farahani, Navid; Post, Robert; Duboy, Jon; Ahmed, Ishtiaque; Kolowitz, Brian J; Krinchai, Teppituk; Monaco, Sara E; Fine, Jeffrey L; Hartman, Douglas J; Pantanowitz, Liron

    2016-01-01

    Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world's first consumer-targeted VR headsets, intended primarily for enhanced gaming. Our aim was to explore the use of the Oculus Rift for examining digital pathology slides in a VR environment. An Oculus Rift Development Kit 2 (DK2) was connected to a 64-bit computer running Virtual Desktop software. Glass slides from twenty randomly selected lymph node cases (ten with benign and ten malignant diagnoses) were digitized using a WSI scanner. Three pathologists reviewed these digital slides on a 27-inch 5K display and with the Oculus Rift after a 2-week washout period. Recorded endpoints included concordance of final diagnoses and time required to examine slides. The pathologists also rated their ease of navigation, image quality, and diagnostic confidence for both modalities. There was 90% diagnostic concordance when reviewing WSI using a 5K display and Oculus Rift. The time required to examine digital pathology slides on the 5K display averaged 39 s (range 10-120 s), compared to 62 s with the Oculus Rift (range 15-270 s). All pathologists confirmed that digital pathology slides were easily viewable in a VR environment. The ratings for image quality and diagnostic confidence were higher when using the 5K display. Using the Oculus Rift DK2 to view and navigate pathology whole slide images in a virtual environment is feasible for diagnostic purposes. However, image resolution using the Oculus Rift device was limited. Interactive VR technologies such as the Oculus Rift are novel tools that may be of use in digital pathology.

  18. Reliable Geographical Forwarding in Cognitive Radio Sensor Networks Using Virtual Clusters

    Directory of Open Access Journals (Sweden)

    Suleiman Zubair

    2014-05-01

    Full Text Available The need for implementing reliable data transfer in resource-constrained cognitive radio ad hoc networks is still an open issue in the research community. Although geographical forwarding schemes are characterized by their low overhead and efficiency in reliable data transfer in traditional wireless sensor network, this potential is still yet to be utilized for viable routing options in resource-constrained cognitive radio ad hoc networks in the presence of lossy links. In this paper, a novel geographical forwarding technique that does not restrict the choice of the next hop to the nodes in the selected route is presented. This is achieved by the creation of virtual clusters based on spectrum correlation from which the next hop choice is made based on link quality. The design maximizes the use of idle listening and receiver contention prioritization for energy efficiency, the avoidance of routing hot spots and stability. The validation result, which closely follows the simulation result, shows that the developed scheme can make more advancement to the sink as against the usual decisions of relevant ad hoc on-demand distance vector route select operations, while ensuring channel quality. Further simulation results have shown the enhanced reliability, lower latency and energy efficiency of the presented scheme.

  19. Reliable geographical forwarding in cognitive radio sensor networks using virtual clusters.

    Science.gov (United States)

    Zubair, Suleiman; Fisal, Norsheila

    2014-05-21

    The need for implementing reliable data transfer in resource-constrained cognitive radio ad hoc networks is still an open issue in the research community. Although geographical forwarding schemes are characterized by their low overhead and efficiency in reliable data transfer in traditional wireless sensor network, this potential is still yet to be utilized for viable routing options in resource-constrained cognitive radio ad hoc networks in the presence of lossy links. In this paper, a novel geographical forwarding technique that does not restrict the choice of the next hop to the nodes in the selected route is presented. This is achieved by the creation of virtual clusters based on spectrum correlation from which the next hop choice is made based on link quality. The design maximizes the use of idle listening and receiver contention prioritization for energy efficiency, the avoidance of routing hot spots and stability. The validation result, which closely follows the simulation result, shows that the developed scheme can make more advancement to the sink as against the usual decisions of relevant ad hoc on-demand distance vector route select operations, while ensuring channel quality. Further simulation results have shown the enhanced reliability, lower latency and energy efficiency of the presented scheme.

  20. A Network Analysis Model for Selecting Sustainable Technology

    Directory of Open Access Journals (Sweden)

    Sangsung Park

    2015-09-01

    Full Text Available Most companies develop technologies to improve their competitiveness in the marketplace. Typically, they then patent these technologies around the world in order to protect their intellectual property. Other companies may use patented technologies to develop new products, but must pay royalties to the patent holders or owners. Should they fail to do so, this can result in legal disputes in the form of patent infringement actions between companies. To avoid such situations, companies attempt to research and develop necessary technologies before their competitors do so. An important part of this process is analyzing existing patent documents in order to identify emerging technologies. In such analyses, extracting sustainable technology from patent data is important, because sustainable technology drives technological competition among companies and, thus, the development of new technologies. In addition, selecting sustainable technologies makes it possible to plan their R&D (research and development efficiently. In this study, we propose a network model that can be used to select the sustainable technology from patent documents, based on the centrality and degree of a social network analysis. To verify the performance of the proposed model, we carry out a case study using actual patent data from patent databases.