WorldWideScience

Sample records for midcontinent interactive digital

  1. Advancing geodesy in the U.S. Midcontinent: workshop report

    Science.gov (United States)

    Hamburger, Michael W.; Boyd, Oliver S.; Calais, Eric; King, Nancy E.; Stein, Seth A.

    2014-01-01

    The workshop on “Advancing Geodesy in the U.S. Midcontinent” was held from October 31 to November 1, 2012, at Northwestern University in Evanston, Illinois. The workshop included 28 participants from academia, government, and private-sector organizations that are involved in research on geodesy and earthquake hazards in the seismically active areas of the U.S. midcontinent (the region of relatively undeformed crust roughly between the Great Plains and Appalachian Mountains). The workshop was intended to provide guidance to the U.S. Geological Survey’s internal and external Earthquake Hazards research programs in the U.S. midcontinent. The 2012 workshop was developed as a follow-up to the “Workshop on New Madrid Geodesy and Understanding Intraplate Earthquakes,” held in Norwood, Massachusetts, in March 2011. The goal of the 2012 workshop was to provide specific recommendations to the U.S. Geological Survey on priorities for infrastructure and research investments related to geodesy in the U.S. midcontinent.

  2. 77 FR 35959 - Atlas Pipeline Mid-Continent WestTex, LLC; Pioneer Natural Resources USA, Inc.; Notice of...

    Science.gov (United States)

    2012-06-15

    ... Mid-Continent WestTex, LLC; Pioneer Natural Resources USA, Inc.; Notice of Application Take notice that on May 30, 2012, Atlas Pipeline Mid-Continent WestTex, LLC (Atlas) and Pioneer Natural Resources... President and General Counsel, Atlas Pipeline Mid-Continent, LLC, 110 W. 7th Street, Suite 2300, Tulsa, OK...

  3. Integrated Mid-Continent Carbon Capture, Sequestration & Enhanced Oil Recovery Project

    Energy Technology Data Exchange (ETDEWEB)

    Brian McPherson

    2010-08-31

    A consortium of research partners led by the Southwest Regional Partnership on Carbon Sequestration and industry partners, including CAP CO2 LLC, Blue Source LLC, Coffeyville Resources, Nitrogen Fertilizers LLC, Ash Grove Cement Company, Kansas Ethanol LLC, Headwaters Clean Carbon Services, Black & Veatch, and Schlumberger Carbon Services, conducted a feasibility study of a large-scale CCS commercialization project that included large-scale CO{sub 2} sources. The overall objective of this project, entitled the 'Integrated Mid-Continent Carbon Capture, Sequestration and Enhanced Oil Recovery Project' was to design an integrated system of US mid-continent industrial CO{sub 2} sources with CO{sub 2} capture, and geologic sequestration in deep saline formations and in oil field reservoirs with concomitant EOR. Findings of this project suggest that deep saline sequestration in the mid-continent region is not feasible without major financial incentives, such as tax credits or otherwise, that do not exist at this time. However, results of the analysis suggest that enhanced oil recovery with carbon sequestration is indeed feasible and practical for specific types of geologic settings in the Midwestern U.S.

  4. Clustered and transient earthquake sequences in mid-continents

    Science.gov (United States)

    Liu, M.; Stein, S. A.; Wang, H.; Luo, G.

    2012-12-01

    Earthquakes result from sudden release of strain energy on faults. On plate boundary faults, strain energy is constantly accumulating from steady and relatively rapid relative plate motion, so large earthquakes continue to occur so long as motion continues on the boundary. In contrast, such steady accumulation of stain energy does not occur on faults in mid-continents, because the far-field tectonic loading is not steadily distributed between faults, and because stress perturbations from complex fault interactions and other stress triggers can be significant relative to the slow tectonic stressing. Consequently, mid-continental earthquakes are often temporally clustered and transient, and spatially migrating. This behavior is well illustrated by large earthquakes in North China in the past two millennia, during which no single large earthquakes repeated on the same fault segments, but moment release between large fault systems was complementary. Slow tectonic loading in mid-continents also causes long aftershock sequences. We show that the recent small earthquakes in the Tangshan region of North China are aftershocks of the 1976 Tangshan earthquake (M 7.5), rather than indicators of a new phase of seismic activity in North China, as many fear. Understanding the transient behavior of mid-continental earthquakes has important implications for assessing earthquake hazards. The sequence of large earthquakes in the New Madrid Seismic Zone (NMSZ) in central US, which includes a cluster of M~7 events in 1811-1812 and perhaps a few similar ones in the past millennium, is likely a transient process, releasing previously accumulated elastic strain on recently activated faults. If so, this earthquake sequence will eventually end. Using simple analysis and numerical modeling, we show that the large NMSZ earthquakes may be ending now or in the near future.

  5. The effect of interactive digital storytelling gamification on microbiology classroom interactions

    OpenAIRE

    Molnar, Andreea

    2018-01-01

    In this research, we study the use of interactive digital storytelling in teaching microbiology. More specifically, we carried out an exploratory study assessing the effect of using the gamification of an interactive digital storytelling on classroom dynamics and students’ interaction. The results show that the presence of gamification led to an increase in classroom discussions and in students’ engagement with the learning objectives taught by the interactive digital storytelling.

  6. Feasibility study of heavy oil recovery in the Midcontinent region (Kansas, Missouri, Oklahoma)

    Energy Technology Data Exchange (ETDEWEB)

    Olsen, D.K.; Johnson, W.I.

    1993-08-01

    This report is one of a series of publications assessing the feasibility/constraints of increasing domestic heavy oil production. Each report covers a select area of the United States. The Midcontinent (Kansas, Nssouri, Oklahoma) has produced significant oil, but contrary to early reports, the area does not contain the huge volumes of heavy oil that, along with the development of steam and in situ combustion as oil production technologies, sparked the area`s oil boom of the 1960s. Recovery of this heavy oil has proven economically unfeasible for most operators due to the geology of the formations rather than the technology applied to recover the oil. The geology of the southern Midcontinent, as well as results of field projects using thermal enhanced oil recovery (TEOR) methods to produce the heavy oil, was examined based on analysis of data from secondary sources. Analysis of the performance of these projects showed that the technology recovered additional heavy oil above what was produced from primary production from the consolidated, compartmentalized, fluvial dominated deltaic sandstone formations in the Cherokee and Forest City basins. The only projects producing significant economic and environmentally acceptable heavy oil in the Midcontinent are in higher permeability, unconsolidated or friable, thick sands such as those found in south-central Oklahoma. There are domestic heavy oil reservoirs in other sedimentary basins that are in younger formations, are less consolidated, have higher permeability and can be economically produced with current TEOR technology. Heavy oil production from the carbonates of central and wester Kansas has not been adequately tested, but oil production is anticipated to remain low. Significant expansion of Midcontinent heavy oil production is not anticipated because the economics of oil production and processing are not favorable.

  7. Does Digital Game Interactivity Always Promote Self-Efficacy?

    Science.gov (United States)

    Lee, Yu-Hao

    2015-11-01

    Interactive digital games can promote self-efficacy by engaging players in enactive and observational learning. However, interactivity does not always lead to greater self-efficacy. Important constructs in social cognitive theory, such as performance outcome and perceived similarity, are often not accounted for in studies that have tested the effect of digital game interactivity on self-efficacy. This study assessed the effects of interactive digital games compared with passive digital games based on video comparison, a common experimental design used to test the effect of digital game interactivity on self-efficacy. In addition, this study also evaluated player performance and measured perceived similarity to the observed player. Findings suggested that in general, digital game interactivity predicted higher self-efficacy compared with noninteractive passive games. However, in the noninteractive conditions, the effects of performance on self-efficacy were moderated by perceived similarity between the observer and the observed player. When the observed player was perceived to be similar to the observer, the effects of performance on self-efficacy were comparable to the interactive game, but when the observed player was perceived as dissimilar to the observer, observing the dissimilar player failed to increase observer self-efficacy. Implications for interactivity manipulations and game developers are discussed.

  8. Creating potentiometric surfaces from combined water well and oil well data in the midcontinent of the United States

    Science.gov (United States)

    Gianoutsos, Nicholas J.; Nelson, Philip H.

    2013-01-01

    For years, hydrologists have defined potentiometric surfaces using measured hydraulic-head values in water wells from aquifers. Down-dip, the oil and gas industry is also interested in the formation pressures of many of the same geologic formations for the purpose of hydrocarbon recovery. In oil and gas exploration, drillstem tests (DSTs) provide the formation pressure for a given depth interval in a well. These DST measurements can be used to calculate hydraulic-head values in deep hydrocarbon-bearing formations in areas where water wells do not exist. Unlike hydraulic-head measurements in water wells, which have a low number of problematic data points (outliers), only a small subset of the DST data measure true formation pressures. Using 3D imaging capabilities to view and clean the data, we have developed a process to estimate potentiometric surfaces from erratic DST data sets of hydrocarbon-bearing formations in the midcontinent of the U.S. The analysis indicates that the potentiometric surface is more readily defined through human interpretation of the chaotic DST data sets rather than through the application of filtering and geostatistical analysis. The data are viewed as a series of narrow, 400-mile-long swaths and a 2D viewer is used to select a subset of hydraulic-head values that represent the potentiometric surface. The user-selected subsets for each swath are then combined into one data set for each formation. These data are then joined with the hydraulic-head values from water wells to define the 3D potentiometric surfaces. The final product is an interactive, 3D digital display containing: (1) the subsurface structure of the formation, (2) the cluster of DST-derived hydraulic head values, (3) the user-selected subset of hydraulic-head values that define the potentiometric surface, (4) the hydraulic-head measurements from the corresponding shallow aquifer, (5) the resulting potentiometric surface encompassing both oil and gas and water wells, and (6

  9. High-rate injection is associated with the increase in U.S. mid-continent seismicity

    Science.gov (United States)

    Weingarten, Matthew; Ge, Shemin; Godt, Jonathan W.; Bekins, Barbara A.; Rubinstein, Justin L.

    2015-01-01

    An unprecedented increase in earthquakes in the U.S. mid-continent began in 2009. Many of these earthquakes have been documented as induced by wastewater injection. We examine the relationship between wastewater injection and U.S. mid-continent seismicity using a newly assembled injection well database for the central and eastern United States. We find that the entire increase in earthquake rate is associated with fluid injection wells. High-rate injection wells (>300,000 barrels per month) are much more likely to be associated with earthquakes than lower-rate wells. At the scale of our study, a well’s cumulative injected volume, monthly wellhead pressure, depth, and proximity to crystalline basement do not strongly correlate with earthquake association. Managing injection rates may be a useful tool to minimize the likelihood of induced earthquakes.

  10. An interactive program on digitizing historical seismograms

    Science.gov (United States)

    Xu, Yihe; Xu, Tao

    2014-02-01

    Retrieving information from analog seismograms is of great importance since they are considered as the unique sources that provide quantitative information of historical earthquakes. We present an algorithm for automatic digitization of the seismograms as an inversion problem that forms an interactive program using Matlab® GUI. The program integrates automatic digitization with manual digitization and users can easily switch between the two modalities and carry out different combinations for the optimal results. Several examples about applying the interactive program are given to illustrate the merits of the method.

  11. About the Mid-Continent Ecology Division (MED) of EPA's National Health and Environmental Effects Research Laboratory

    Science.gov (United States)

    The Mid-Continent Ecology Division (MED) conducts innovative research and predictive modeling to document and forecast the effects of pollutants on the integrity of watersheds and freshwater ecosystems.

  12. DIGITAL BROADCASTING and INTERACTIVE TELEVISION in DISTANCE EDUCATION: Digital And Interactive Television Infrastructure Proposol for Anadolu University Open Education Faculty

    Directory of Open Access Journals (Sweden)

    Reha Recep ERGUL

    2007-01-01

    Full Text Available Rapid changes and improvements in the communication and information technologies beginning from the midst of the 20th Century and continuing today require new methods, constructions, and arrangements in the production and distribution of information. While television having the ability of presenting complex or difficult to comprehend concepts, subjects, and experimental studies to learners from different points of view, supported by 2D or 3D graphics and animations with audio visual stimulators replaces its technology from analog to digital and towards digital-interactive, it has also begun to convert the broadcasting technology in Turkey in this direction. Therefore, television broadcast infrastructure of Anadolu University Open Education Faculty needs to be replaced with a digital and interactive one. This study contains basic concepts of digital and interactive broadcasting and the new improvements. Furthermore, it includes the approaches in the basis of why and how a digital television broadcasting infrastructure should be stablished.

  13. Digital interactive learning of oral radiographic anatomy.

    Science.gov (United States)

    Vuchkova, J; Maybury, T; Farah, C S

    2012-02-01

    Studies reporting high number of diagnostic errors made from radiographs suggest the need to improve the learning of radiographic interpretation in the dental curriculum. Given studies that show student preference for computer-assisted or digital technologies, the purpose of this study was to develop an interactive digital tool and to determine whether it was more successful than a conventional radiology textbook in assisting dental students with the learning of radiographic anatomy. Eighty-eight dental students underwent a learning phase of radiographic anatomy using an interactive digital tool alongside a conventional radiology textbook. The success of the digital tool, when compared to the textbook, was assessed by quantitative means using a radiographic interpretation test and by qualitative means using a structured Likert scale survey, asking students to evaluate their own learning outcomes from the digital tool. Student evaluations of the digital tool showed that almost all participants (95%) indicated that the tool positively enhanced their learning of radiographic anatomy and interpretation. The success of the digital tool in assisting the learning of radiographic interpretation is discussed in the broader context of learning and teaching curricula, and preference (by students) for the use of this digital form when compared to the conventional literate form of the textbook. Whilst traditional textbooks are still valued in the dental curriculum, it is evident that the preference for computer-assisted learning of oral radiographic anatomy enhances the learning experience by enabling students to interact and better engage with the course material. © 2011 John Wiley & Sons A/S.

  14. Digital Technology and the Interactive Television

    Directory of Open Access Journals (Sweden)

    Ozéias Teixeira de Souza

    2008-08-01

    Full Text Available In this article it is analyzed the impact that the digital technology process causes in the way that television participates of the social life in Brazil. Trying a non-hermeneutic approach, it is proposed to think this new role of television, from the materiality existing on this media that can bring more interactivity and conducts the changes over people behavior. In our opinion, we realize that materiality can support the transposition of the nowadays analogical interaction form – the televiewer-television model – to a user-machine model in the digital television.

  15. 78 FR 44556 - Chesapeake Energy Marketing, Inc. v. Midcontinent Express Pipeline LLC; Notice of Complaint

    Science.gov (United States)

    2013-07-24

    ... Energy Marketing, Inc. v. Midcontinent Express Pipeline LLC; Notice of Complaint Take notice that on July... CFR 385.206, Chesapeake Energy Marketing, Inc. (CEMI or Complainant), filed a complaint against... assistance with any FERC Online service, please email [email protected] , or call (866) 208-3676...

  16. Interactive Digital Narratives for iTV and Online Video

    NARCIS (Netherlands)

    Koenitz, H.; Knoller, N.; Nakatsu, R.; Rauterberg, M.; Ciancarini, P.

    2015-01-01

    In iTV and online video, narrative interaction has long been a Holy Grail for both audiences and creators of these digital audiovisual works. On the one hand, interactive digital narrative promises interactors some exciting opportunities: to enter the world of the story, to affect the story and

  17. Midcontinent Prairie-Pothole wetlands and climate change: An Introduction to the Supplemental Issue

    Science.gov (United States)

    Mushet, David M.

    2016-01-01

    The multitude of wetlands in the Prairie Pothole Region of North America forms one of Earth’s largest wetland complexes. The midcontinent location exposes this ecologically and economically important wetland system to a highly variable climate, markedly influencing ponded-water levels, hydroperiods, chemical characteristics, and biota of individual basins. Given their dominance on the landscape and recognized value, great interest in how projected future changes in climate will affect prairie-pothole wetlands has developed and spawned much scientific research. On June 2, 2015, a special symposium, “Midcontinent Prairie-Pothole Wetlands: Influence of a Changed Climate,” was held at the annual meeting of the Society of Wetland Scientists in Providence, Rhode Island, USA. The symposium’s twelve presenters covered a wide range of relevant topics delivered to a standing-room-only audience. Following the symposium, the presenters recognized the need to publish their presented papers as a combined product to facilitate widespread distribution. The need for additional papers to more fully cover the topic of prairie-pothole wetlands and climate change was also identified. This supplemental issue of Wetlands is the realization of that vision.

  18. Bringing Together Interactive Digital Storytelling with Tangible Interaction : Challenges and Opportunities

    NARCIS (Netherlands)

    Catala, Alejandro; Theune, Mariët; Sylla, Cristina; Ribeiro, Pedro; Nunes, Nuno; Oakley, Ian; Nisi, Valentina

    2017-01-01

    This workshop aims to explore challenges and potential opportunities in bringing interactive digital storytelling into the realm of tangible and embodied interaction. To this end, experts from both fields are invited to present and discuss their ideas. Besides fostering discussion and potential

  19. Missourian (early Late Pennsylvanian) climate in Midcontinent North America

    Energy Technology Data Exchange (ETDEWEB)

    Schutter, S.R.; Heckel, P.H.

    1985-06-01

    The abrupt decrease in mineable coals from Desmoinesian to Missourian rocks in Midcontinent North America has been related by several lines of evidence to the probability that Missourian climate became at least seasonally drier than Desmoinesian climate. This represents a transition from the equatorial Desmoinesian rainforest climate to the arid Permian climate, as North America moved northward from the equator. This change is reflected in the progression of evaporites from western Colorado in the Desmoinesian to Kansas in the Permian. Direct climatic evidence from soils in two Missourian shales deposited at low stands of sea-level includes caliche horizons, incompletely leached mixed-layer clays. Less direct climatic evidence includes the greater proportion of marine limestone deposited at intermediate sea-level stands in the Missourian than in the Desmoinesian part of the sequence, in conjunction with the greater abundance and thickness of oolite and shore-line facies in Missourian limestones than in Desmoinesian counterparts. This probably reflects increasing dryness of the climate, which would have led to decreased detrital influx and increased salinity as rainfall and runoff diminished. Indirect climatic evidence in offshore black phosphatic shales deposited at highest sea-level stands involves possible seasonality in organic and phosphatic laminations, related to periodicity of upwelling in the tropical trade-wide belt under the strong monsoonal influence of Pangaea. Mid-continent Missourian climates probably ranged from tropical monsoon to tropical savanna or hot steppe, all having wet-dry seasonality. The coincident extinctions of conodont, brachiopod, and other marine genera as well as the loss of swamp lycopods at the end of the Desmoinesian suggest the possibility that a greater than usual drop in sea level affected both realms at this time, while the climate was becoming drier. 91 references.

  20. Timing of spring surveys for midcontinent sandhill cranes

    Science.gov (United States)

    Pearse, Aaron T.; Krapu, Gary L.; Brandt, David A.; Sargeant, Glen A.

    2015-01-01

    The U.S. Fish and Wildlife Service has used spring aerial surveys to estimate numbers of migrating sandhill cranes (Grus canadensis) staging in the Platte River Valley of Nebraska, USA. Resulting estimates index the abundance of the midcontinent sandhill crane population and inform harvest management decisions. However, annual changes in the index have exceeded biologically plausible changes in population size (>50% of surveys between 1982 and 2013 indicate >±20% change), raising questions about nuisance variation due to factors such as migration chronology. We used locations of cranes marked with very-high-frequency transmitters to estimate migration chronology (i.e., proportions of cranes present within the Platte River Valley). We also used roadside surveys to determine the percentage of cranes staging at the Platte River Valley but outside of the survey area when surveys occur. During March 2001–2007, an average of 86% (71–94%; SD = 7%) of marked cranes were present along the Platte River during scheduled survey dates, and 0–11% of cranes that were present along the Platte River were not within the survey boundaries. Timing of the annual survey generally corresponded with presence of the greatest proportion of marked cranes and with least inter-annual variation; consequently, accuracy of estimates could not have been improved by surveying on different dates. Conducting the survey earlier would miss birds not yet arriving at the staging site; whereas, a later date would occur at a time when a larger portion of birds may have already departed the staging site and when a greater proportion of birds occurred outside of the surveyed area. Index values used to monitor midcontinent sandhill crane abundance vary annually, in part, due to annual variation in migration chronology and to spatial distribution of cranes in the Platte River Valley; therefore, managers should interpret survey results cautiously, with awareness of a continuing need to identify and

  1. Designing Interactions for Learning: Physicality, Interactivity, and Interface Effects in Digital Environments

    Science.gov (United States)

    Hoffman, Daniel L.

    2013-01-01

    The purpose of the study is to better understand the role of physicality, interactivity, and interface effects in learning with digital content. Drawing on work in cognitive science, human-computer interaction, and multimedia learning, the study argues that interfaces that promote physical interaction can provide "conceptual leverage"…

  2. Interacting with piles of artifacts on digital tables

    NARCIS (Netherlands)

    Aliakseyeu, D.; Subramanian, S.; Lucero Vera, A.A.; Gutwin, C.

    2006-01-01

    Designers and architects regularly use piles to organize visual artifacts. Recent efforts have now made it possible for users to create piles in digital systems as well. However, there is still little understanding of how users should interact with digital piles. In this paper we investigate this

  3. CUSTOMER INTERACTION ON DIGITAL ECONOMY: A CASE STUDY

    Directory of Open Access Journals (Sweden)

    Mateus Tavares da Silva Cozer

    2007-10-01

    Full Text Available On a digital economy context, customer interaction is fundamental to any company to provide competitive advantage. This research intends to give concrete answers for the sea of information complexity which is the Internet. The main case is to build a model of digital customer interaction. Customization extends beyond targeted media to include the design and delivery of the product itself. Venkatraman (1998 defines dynamic customization based on three principles: modularity, intelligence and organization. The research is based on Interaction Model and its variables are: Products, Modularity, Artificial Intelligence, Market driven organization, and virtual communities. Two organizations were studied, one with physical product and another with virtual product, and the results were shown from a qualitative research.

  4. Digital Interactive Narrative Tools for Facilitating Communication with Children During Counseling

    DEFF Research Database (Denmark)

    Baceviciute, Sarune; Albæk, Katharina R.R.; Arsovski, Aleksandar

    2012-01-01

    the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children‟s engagement. We present a digital interactive narrative application integrated with a “step-by-step” guide to the counselor, which could be adapted to many different situations and contexts where...

  5. Interactive Digital Textbooks and Engagement: A Learning Strategies Framework

    Science.gov (United States)

    Bikowski, Dawn; Casal, J. Elliott

    2018-01-01

    This mixed-methods study explored non-native English speaking students' learning processes and engagement as they used a customized interactive digital textbook housed on a mobile device. Think aloud protocols, surveys of anticipated and actual engagement with the digital textbook, reflective journals, and member checking constituted data…

  6. One billion year-old Mid-continent Rift leaves virtually no clues in the mantle

    Science.gov (United States)

    Bollmann, T. A.; Frederiksen, A. W.; van der Lee, S.; Wolin, E.; Revenaugh, J.; Wiens, D.; Darbyshire, F. A.; Aleqabi, G. I.; Wysession, M. E.; Stein, S.; Jurdy, D. M.

    2017-12-01

    We measured the relative arrival times of more than forty-six thousand teleseismic P waves recorded by seismic stations of Earthscope's Superior Province Rifting Earthscope Experiment (SPREE) and combined them with a similar amount of such measurements from other seismic stations in the larger region. SPREE recorded seismic waves for two and a half years around the prominent, one billion year-old Mid-continent Rift structure. The curvilinear Mid-continent Rift (MR) is distinguished by voluminous one billion year-old lava flows, which produce a prominent gravity high along the MR. As for other seismic waves, these lava flows along with their underplated counterpart, slightly slow down the measured teleseismic P waves, on average, compared to P waves that did not traverse structures beneath the Mid-continent Rift. However, the variance in the P wave arrival times in these two groups is nearly ten times higher than their average difference. In a seismic-tomographic inversion, we mapped all measured arrival times into structures deep beneath the crust, in the Earth's mantle. Beneath the crust we generally find relatively high P velocities, indicating relatively cool and undeformable mantle structures. However, the uppermost mantle beneath the MR shows several patches of slightly decreased P velocities. These patches are coincident with where the gravity anomalies peak, in Iowa and along the northern Minnesota/Wisconsin border. We will report on the likelihood that these anomalies are indeed a remaining mantle-lithospheric signature of the MR or whether these patches indirectly reflect the presence of the lava flows and their underplated counterparts at the crust-mantle interface. Other structures of interest and of varying depth extent in our tomographic image locate at 1) the intersection of the Superior Craton with the Penokean Province and the Marshfield Terrane west of the MR in southern Minnesota, 2) the intersection of the Penokean, Yavapai, and Mazatzal Terranes

  7. Red fox predation on breeding ducks in midcontinent North America

    Science.gov (United States)

    Sargeant, Alan B.; Allen, Stephen H.; Eberhardt, Robert T.

    1984-01-01

    populations in that area. Of 5,402 individual food items found at dens in the intensive study area, 24% were adult ducks. Ducks made up an estimated maximum average of 16% of the prey biomass required by fox families during the denning season. The average annual take of adult ducks by foxes in the midcontinent area was estimated to be about 900,000. This estimate included both scavenged and fox-killed ducks, as well as ducks taken after the denning season. Fox impact on midcontinent ducks was greatest in eastern North Dakota where both fox and duck densities were relatively high. Predation in that area was likely increased by environmental factors, especially intensive agriculture that concentrated nesting and reduced prey abundance. Predation by red foxes and other predators severely reduces duck production in the midcontinent area. Effective management to increase waterfowl production will necessitate coping with or reducing high levels of predation.

  8. The Effects of an Intervention in Writing with Digital Interactive Books

    Science.gov (United States)

    Curcic, Svjetlana; Johnstone, Robin S.

    2016-01-01

    This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…

  9. Interactive digital narrative history, theory and practice

    CERN Document Server

    Koenitz, Hartmut; Haahr, Mads; Sezen, Digdem; Sezen, Tonguç Ibrahim

    2015-01-01

    The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power rela

  10. Digital Ecology: Coexistence and Domination among Interacting Networks

    Science.gov (United States)

    Kleineberg, Kaj-Kolja; Boguñá, Marián

    2015-05-01

    The overwhelming success of Web 2.0, within which online social networks are key actors, has induced a paradigm shift in the nature of human interactions. The user-driven character of Web 2.0 services has allowed researchers to quantify large-scale social patterns for the first time. However, the mechanisms that determine the fate of networks at the system level are still poorly understood. For instance, the simultaneous existence of multiple digital services naturally raises questions concerning which conditions these services can coexist under. Analogously to the case of population dynamics, the digital world forms a complex ecosystem of interacting networks. The fitness of each network depends on its capacity to attract and maintain users’ attention, which constitutes a limited resource. In this paper, we introduce an ecological theory of the digital world which exhibits stable coexistence of several networks as well as the dominance of an individual one, in contrast to the competitive exclusion principle. Interestingly, our theory also predicts that the most probable outcome is the coexistence of a moderate number of services, in agreement with empirical observations.

  11. Reduction of Risk in Exploration and Prospect Generation through a Multidisciplinary Basin-Analysis Program in the South-Central Mid-Continent Region

    Energy Technology Data Exchange (ETDEWEB)

    Banerjee, S.; Barker, C.; Fite, J.; George, S.; Guo, Genliang; Johnson, W.; Jordan, J., Szpakiewicz, M.; Person, M.; Reeves, T.K.; Safley, E.; Swenson, J.B.; Volk, L.; and Erickson, R.

    1999-04-02

    This report will discuss a series of regional studies that were undertaken within the South-Central Mid-Continent region of the U.S. Coverage is also provided about a series of innovative techniques that were used for this assessment.

  12. The interaction between digital marketing communication and customer loyalty

    OpenAIRE

    Merisavo, Marko

    2008-01-01

    Digital channels and information technology are changing the way that companies communicate and maintain relationships with their customers. The Internet, email, mobile phones, digital TV, and other evolving channels offer opportunities for frequent, costeffective, personalized, and interactive communication between the company and their customers. In addition to traditional offers and persuasion, customers can be provided with relational communication like newsletters, usage tips, maintenanc...

  13. Preparation of Northern Mid-Continent Petroleum Atlas

    Energy Technology Data Exchange (ETDEWEB)

    Lee C. Gerhard; Timothy R. Carr; W. Lynn Watney

    1998-05-01

    As proposed, the third year program will continue and expand upon the Kansas elements of the original program, and provide improved on-line access to the prototype atlas. The third year of the program will result in a digital atlas sufficient to provide a permanent improvement in data access to Kansas operators. The ultimate goal of providing an interactive history-matching interface with a regional database will be demonstrated as the program covers more geographic territory and the database expands. The atlas will expand to include significant reservoirs representing the major plays in Kansas, and North Dakota. Primary products of the third year prototype atlas will be on-line accessible digital databases and technical publications covering two additional petroleum plays in Kansas and one in North Dakota. Regional databases will be supplemented with geological field studies of selected fields in each play. Digital imagery, digital mapping, relational data queries, and geographical information systems will be integral to the field studies and regional data sets. Data sets will have relational links to provide opportunity for history-matching, feasibility, and risk analysis tests on contemplated exploration and development projects. The flexible "web-like" design of the atlas provides ready access to data, and technology at a variety of scales from regional, to field, to lease, and finally to the individual well bore. The digital structure of the atlas permits the operator to access comprehensive reservoir data and customize the interpretative products (e.g., maps and cross-sections) to their needs. The atlas will be accessible in digital form on-line using a World-Wide-Web browser as the graphical user interface. Regional data sets and field studies will be freestanding entities that will be made available on-line through the Internet to users as they are completed. Technology transfer activities will be ongoing from the earliest part of this project, providing

  14. Mid-Continent Rift: Rift, LIP, or Both?

    Science.gov (United States)

    Stein, C. A.; Stein, S. A.; Kley, J.; Hindle, D.; Keller, G. R., Jr.

    2014-12-01

    North America's Midcontinent Rift (MCR) is traditionally considered to have formed by midplate extension and volcanism ~1.1 Ga that ended due to compression from the Grenville orogeny, the ~1.3 - ~0.98 Ga assembly of Amazonia (Precambrian northeast South America), Laurentia (Precambrian North America), and other continents into the supercontinent of Rodinia. We find that a more plausible scenario is that it formed as part of the rifting of Amazonia from Laurentia and became inactive once seafloor spreading was established. The MCR has aspects both of a continental rift - a segmented linear depression filled with sedimentary and igneous rocks - and a large igneous province (LIP). Comparison of areas and volumes for a range of continental LIPS shows that the MCR volcanic rocks are significantly thicker than the others. The MCR flood basalts have steeper dips and thicker overlying sediments than other continental flood basalts, and were deposited in a subsiding basin after most extension ended, indicating that they are better viewed as post-rift than syn-rift rocks. Hence we view the MCR as a LIP deposited in crust weakened by rifting, and thus first a rift and then a LIP.

  15. Secondary natural gas recovery: Targeted applications for infield reserve growth in midcontinent reservoirs, Boonsville Field, Fort Worth Basin, Texas. Topical report, May 1993--June 1995

    Energy Technology Data Exchange (ETDEWEB)

    Hardage, B.A.; Carr, D.L.; Finley, R.J.; Tyler, N.; Lancaster, D.E.; Elphick, R.Y.; Ballard, J.R.

    1995-07-01

    The objectives of this project are to define undrained or incompletely drained reservoir compartments controlled primarily by depositional heterogeneity in a low-accommodation, cratonic Midcontinent depositional setting, and, afterwards, to develop and transfer to producers strategies for infield reserve growth of natural gas. Integrated geologic, geophysical, reservoir engineering, and petrophysical evaluations are described in complex difficult-to-characterize fluvial and deltaic reservoirs in Boonsville (Bend Conglomerate Gas) field, a large, mature gas field located in the Fort Worth Basin of North Texas. The purpose of this project is to demonstrate approaches to overcoming the reservoir complexity, targeting the gas resource, and doing so using state-of-the-art technologies being applied by a large cross section of Midcontinent operators.

  16. Refining teacher design capacity: mathematics teachers' interactions with digital curriculum resources

    NARCIS (Netherlands)

    Pepin, B.; Gueudet, G.; Trouche, L.

    2017-01-01

    The goal of this conceptual paper is to develop enhanced understandings of mathematics teacher design and design capacity when interacting with digital curriculum resources. We argue that digital resources in particular offer incentives and increasing opportunities for mathematics teachers’ design,

  17. Towards Ways to Promote Interaction in Digital Learning Spaces

    OpenAIRE

    Olsson , Hanna ,

    2012-01-01

    Part 7: Doctoral Student Papers; International audience; Social learning is dependent on social interactions. I am exploring ways to promote interaction in Digital Learning Spaces. As theoretical framework I use the types of interaction between learner, instructor and content. That learners feel isolated and lonely in DLSs is a problem which comes at high cost for social learning. My aim is to promote social interaction by offering the edentity: a system for making participants visible to eac...

  18. Genome complexity, robustness and genetic interactions in digital organisms

    Science.gov (United States)

    Lenski, Richard E.; Ofria, Charles; Collier, Travis C.; Adami, Christoph

    1999-08-01

    Digital organisms are computer programs that self-replicate, mutate and adapt by natural selection. They offer an opportunity to test generalizations about living systems that may extend beyond the organic life that biologists usually study. Here we have generated two classes of digital organism: simple programs selected solely for rapid replication, and complex programs selected to perform mathematical operations that accelerate replication through a set of defined `metabolic' rewards. To examine the differences in their genetic architecture, we introduced millions of single and multiple mutations into each organism and measured the effects on the organism's fitness. The complex organisms are more robust than the simple ones with respect to the average effects of single mutations. Interactions among mutations are common and usually yield higher fitness than predicted from the component mutations assuming multiplicative effects; such interactions are especially important in the complex organisms. Frequent interactions among mutations have also been seen in bacteria, fungi and fruitflies. Our findings support the view that interactions are a general feature of genetic systems.

  19. How do young and senior cytopathologists interact with digital cytology?

    Directory of Open Access Journals (Sweden)

    Maria Rosaria Giovagnoli

    Full Text Available Today thanks to the technological advances in information technology the scenario of utilization of digital cytology has radically changed. New competitive systems, such as client-server architectures are now available in digital cytology. Their application in telemedicine should be investigated. A new interactive tool designed for the final destination user (the cytopathologist has been proposed. Taking into account the different expertise of the subjects of the study, the investigation was focused both on the senior cytopathologist and on the younger student pathologist. The methodology was tested on 10 students of a Master in cytopathology and on 3 senior cytopathologists. The study showed that the use of digital cytology applications is effective and feasible for telediagnosis. In particular, the study on younger and senior expert investigators showed that, although they interacted with the novel technology of the virtual slide in a different manner, all of them reached the objective of a "correct diagnosis". This investigation, in consideration of the effectiveness of the digital cytology, also showed other indirect and tangible cost-beneft and quantitative advantages. In particular for the learning methodologies for the students of the Master itself and for the biomedical personnel involved in diagnosis.

  20. How do young and senior cytopathologists interact with digital cytology?

    Science.gov (United States)

    Giovagnoli, Maria Rosaria; Giarnieri, Enrico; Carico, Elisabetta; Giansanti, Daniele

    2010-01-01

    Today thanks to the technological advances in information technology the scenario of utilization of digital cytology has radically changed. New competitive systems, such as client-server architectures are now available in digital cytology. Their application in telemedicine should be investigated. A new interactive tool designed for the final destination user (the cytopathologist) has been proposed. Taking into account the different expertise of the subjects of the study, the investigation was focused both on the senior cytopathologist and on the younger student pathologist. The methodology was tested on 10 students of a Master in cytopathology and on 3 senior cytopathologists. The study showed that the use of digital cytology applications is effective and feasible for telediagnosis. In particular, the study on younger and senior expert investigators showed that, although they interacted with the novel technology of the virtual slide in a different manner, all of them reached the objective of a "correct diagnosis". This investigation, in consideration of the effectiveness of the digital cytology, also showed other indirect and tangible cost-beneft and quantitative advantages. In particular for the learning methodologies for the students of the Master itself and for the biomedical personnel involved in diagnosis.

  1. Preliminary investigation of the interaction between radiologists and digital radiologic work stations

    International Nuclear Information System (INIS)

    Fajardo, L.L.; McNeill, K.M.; Maloney, K.; Mockbee, B.

    1987-01-01

    Using a work station built in the authors' department, they conducted an investigation into the interaction between radiologist and a digital radiologic work station. A survey provided information regarding the experience of 18 radiologists with digital technology and their expectations of its benefits. They ranked the potential attributes of digital work stations, with spatial resolution first, followed by contrast resolution, ease of use, speed, ease of learning, and cost. Observation of the radiologists' interaction with the work station has provided recommendations for implementation of functions. The authors conclude that radiologic work station user interfaces must be intuitive and support the radiologist's task without increasing the time or effort required for the task

  2. 3D interactive augmented reality-enhanced digital learning systems for mobile devices

    Science.gov (United States)

    Feng, Kai-Ten; Tseng, Po-Hsuan; Chiu, Pei-Shuan; Yang, Jia-Lin; Chiu, Chun-Jie

    2013-03-01

    With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, onto a live-view digital display. UX on real-world environment via the display can be e ectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be bene cial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for en- hanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems.

  3. Interactive food and beverage marketing: targeting adolescents in the digital age.

    Science.gov (United States)

    Montgomery, Kathryn C; Chester, Jeff

    2009-09-01

    Because of their avid use of new media and their increased spending power, adolescents have become primary targets of a new "Media and Marketing Ecosystem." Digital media resonate particularly well with many of the fundamental developmental tasks of adolescence by enabling instantaneous and constant contact with peers, providing opportunities for self-expression, identity exploration, and social interaction, and facilitating mobility and independence. Six key features of interactive media--ubiquitous connectivity, personalization, peer-to-peer networking, engagement, immersion, and content creation--are emblematic of the ways in which young people are both shaping and being shaped by this new digital culture. The advertising industry, in many instances led by food and beverage marketers, is purposefully exploiting the special relationship that teenagers have with new media, with online marketing campaigns that create unprecedented intimacies between adolescents and the brands and products that now literally surround them. Major food and beverage companies, including Coca-Cola, McDonald's, Burger King, and Kentucky Fried Chicken (KFC), have incorporated these elements into their interactive marketing strategies, posing particular risks to adolescents, who are not being addressed in the current U.S. policy and self-regulatory regimens. However, recent and emerging neuroscience and psychological research on adolescents suggests a need to revisit the traditional approach to regulation of advertising. Despite the growth of interactive marketing, academic research on the impact of digital advertising on children and youth remains underdeveloped. Additional research and policy initiatives are needed to address the growing health threat facing youth in the digital marketplace.

  4. Collective interaction by design collective controllers for social navigation on digital photos

    DEFF Research Database (Denmark)

    Petersen, Marianne Graves; Krogh, Peter; Mortensen, Morten Boye

    2010-01-01

    trial use serves to refine the collective interaction model and identify qualities and shortcommings of collective interaction applications. In this way we wish to point to a design space, which can lead to new interaction techniques and -designs supporting shared social experiences around digital...

  5. Formulate, Formalize and Run! How Narrative Theories shape and are shaped by Interactive Digital Narrative

    OpenAIRE

    Szilas, Nicolas

    2016-01-01

    What are the links between narrative theories and computing? Narrative works are countless in the digital world: narrative hypertext and hypermedia, interactive fiction, video games, blogs, location-based narrative, etc. They not only form new analytical objects for narrative theories, but also may extend existing narrative theories. One specific type of digital narratives, AI-based Interactive Digital Narrative (IDN), plays a special role in this landscape because it makes use of narrative t...

  6. Digital interactive narrative tools for facilitating communication with children during counseling: A case for audiology

    DEFF Research Database (Denmark)

    Baceviciute, Sarune; Rützou Albæk, Katharina Renée; Arsovski, Aleksandar

    2012-01-01

    the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children's engagement. We present a digital interactive narrative application integrated with a ``step-by-step'' guide to the counselor, which could be adapted to many different situations and contexts where...

  7. Argumentation in mathematics: mediation by means of digital interactive storytelling

    Directory of Open Access Journals (Sweden)

    Giovannina Albano

    2016-04-01

    Full Text Available This work is framed in a wider research aimed at outlining an online interactive platform model organizing mathematical learning activities based on a Vygotskian approach. This paper reports on a pilot study concerning a first implementation of a mathematical Learning Activity, as part of an interactive digital storytelling in mathematics, aiming at developing students’ argumentative competences. We present the outcomes of the protocols’ analysis and discuss them with respect two main points: the production of arguments for supporting of the solution to a question and the different functioning of the device according to the student’s attitude with respect to the story and the team work. L’argomentazione in matematica: la mediazione attraverso il digital interactive storytellingQuesto lavoro è inserito in una ricerca più ampia volta a realizzare un modello di piattaforma interattiva online che implementi Learning Activity in matematica basate su un approccio vygotskiano. Questo articolo riporta uno studio pilota riguardante una prima implementazione di un task matematico, come parte di un digital storytelling interattivo in matematica, che mira a sviluppare competenze argomentative negli studenti. Presentiamo i risultati delle analisi dei protocolli e li discutiamo rispetto a due punti principali: sviluppo nella produzione di argomentazioni a supporto della risoluzione ad un quesito e diverso funzionamento del dispositivo a seconda dell’atteggiamento dello studente rispetto alla storia e al lavoro di gruppo.

  8. Wetland dynamics influence mid-continent duck recruitment

    Science.gov (United States)

    Anteau, Michael J.; Pearse, Aaron T.; Szymankski, Michael L.

    2013-01-01

    Recruitment is a key factor influencing duck population dynamics. Understanding what regulates recruitment of ducks is a prerequisite to informed habitat and harvest management. Quantity of May ponds (MP) has been linked to recruitment and population size (Kaminski and Gluesing 1987, Raveling and Heitmeyer 1989). However, wetland productivity (quality) is driven by inter-annual hydrological fluctuations. Periodic drying of wetlands due to wet-dry climate cycles releases nutrients and increases invertebrate populations when wet conditions return (Euliss et al. 1999). Wetlands may also become wet or dry within a breeding season. Accordingly, inter-annual and intra-seasonal hydrologic variation potentially influence duck recruitment. Here, we examined influences of wetland quantity, quality, and intra-seasonal dynamics on recruitment of ducks. We indexed duck recruitment by vulnerability-corrected age ratios (juveniles/adult females) for mid-continent Gadwall (Anas strepera). We chose Gadwall because the majority of the continental population breeds in the Prairie Pothole Region (PPR), where annual estimates of MP exist since 1974. We indexed wetland quality by calculating change in MP (?MP) over the past two years (?MP = 0.6[MPt – MPt-1] + 0.4[MPt – MPt-2]). We indexed intra-seasonal change in number of ponds by dividing the PPR mean standardized precipitation index for July by MP (hereafter summer index). MP and ?MP were positively correlated (r = 0.65); therefore, we calculated residual ?MP (?MPr) with a simple linear regression using MP, creating orthogonal variables. Finally, we conducted a multiple regression to examine how MP, ?MPr, and summer index explained variation in recruitment of Gadwall from 1976–2010. Our model explained 67% of the variation in mid-continent Gadwall recruitment and all three hydrologic indices were positively correlated with recruitment (Figure 1). Type II semi-partial R2 estimates indicated that MP accounted for 41%, ?MPr

  9. Paleogeographic changes across the Pennsylvanian-Permian boundary within the Mid-Continent (USA) inferred from detrital zircon geochronology of continental deposits

    Science.gov (United States)

    Soreghan, M. J.; Soreghan, G. S.

    2017-12-01

    The Permo-Pennsylvanian was characterized by intense orogenesis associated with Pangaean assembly, and profound climate shifts as earth transitioned from full icehouse conditions in the Pennsylvanian-early Permian to collapse into greenhouse conditions by latest Permian time. The modern U.S. Midcontinent was part of equatorial western Pangaea (North America) sandwiched between a continental-scale orogenic zone to the east and south (Appalachian-Ouachita-Marathon orogenic belt) and a series of basement-cored, intra-plate uplifts along western Pangaea (Ancestral Rocky Mountains). Here, we present a compilation of detrital zircon geochronology data from the Permo-Pennsylvanian of the Midcontinent as well as coeval strata of the east and west to explore sediment dispersal and potential tectonic and climatic influences on these provenance signatures. Zircon provenance data come from mostly eolian and fluvial silt- and sandstones of Early Pennsylvanian through Mid Permian age, although some data include marine sandstones. Our new data were acquired by LA-ICPMS at the University of Arizona Laserchron, and predominant age groups include >2500 Ma (Archean), 1600-1800 Ma (Yavapai-Matzatzal), 1300-900 Ma (Grenville), 790-570 Ma (Neoproterozoic), and 480-360 (E-M Paleozoic). However, the relative distributions of these populations exhibit distinctive temporal differences, especially across the Pennsylvanian-Permian boundary, but also spatially in comparison to published data from the Appalachian-Ouachita-Marathon basin, Ancestral Rocky Mountain basins, and the western Pangaean margin. Although the Central Pangaean Mountains, and in particular the Grenville-age basement rocks, were a dominant source of sediment to the Midcontinent, the data suggest an abrupt introduction of Neoproterozoic zircons in the early Permian. This signature also appears within the Ancestral Rocky Mountains region, but is rare along the western margin and the Appalachian basin in the early Permian. This

  10. A digital implementation of neuron-astrocyte interaction for neuromorphic applications.

    Science.gov (United States)

    Nazari, Soheila; Faez, Karim; Amiri, Mahmood; Karami, Ehsan

    2015-06-01

    Recent neurophysiologic findings have shown that astrocytes play important roles in information processing and modulation of neuronal activity. Motivated by these findings, in the present research, a digital neuromorphic circuit to study neuron-astrocyte interaction is proposed. In this digital circuit, the firing dynamics of the neuron is described by Izhikevich model and the calcium dynamics of a single astrocyte is explained by a functional model introduced by Postnov and colleagues. For digital implementation of the neuron-astrocyte signaling, Single Constant Multiply (SCM) technique and several linear approximations are used for efficient low-cost hardware implementation on digital platforms. Using the proposed neuron-astrocyte circuit and based on the results of MATLAB simulations, hardware synthesis and FPGA implementation, it is demonstrated that the proposed digital astrocyte is able to change the firing patterns of the neuron through bidirectional communication. Utilizing the proposed digital circuit, it will be illustrated that information processing in synaptic clefts is strongly regulated by astrocyte. Moreover, our results suggest that the digital circuit of neuron-astrocyte crosstalk produces diverse neural responses and therefore enhances the information processing capabilities of the neuromorphic circuits. This is suitable for applications in reconfigurable neuromorphic devices which implement biologically brain circuits. Copyright © 2015 Elsevier Ltd. All rights reserved.

  11. The Paleozoic Dust Bowl: Dust Deposition in Tropical Western Pangaea (Midcontinent U.S.) at the Terminus of the Late Paleozoic Ice Age

    Science.gov (United States)

    Soreghan, G. S.; Heavens, N. G.; Benison, K. C.; Soreghan, M. J.; Mahowald, N. M.; Foster, T.; Zambito, J.; Sweet, A.; Kane, M.

    2012-12-01

    Atmospheric dust is well recognized and studied as both an archive and agent of climate change in Earth's relatively recent past. Archives of past dust include loess deposits and dust recovered from ocean- and ice-cores. Dust remains poorly known in Earth's past prior to the Cenozoic, but is increasingly recognized in the form of paleo-loess deposits, and (epeiric) marine strata that accumulated isolated from fluvio-deltaic influx. Here, we report on the growing recognition of voluminous dust deposits preserved in the Permian record of the U.S. Midcontinent (western tropical Pangaea). Fine-grained redbeds predominate in Permian strata throughout the U.S. Midcontinent, but notably in a swath extending from Oklahoma through South Dakota. These units consist predominantly of red mudstone and siltstone in commonly massive units, but sedimentary structures and bedding that signal aqueous processes (e.g. laminations, ripples) have led most to infer deltaic or tidal deposition. The absence of channel systems to deliver the sediment, as well as the predominantly massive and laterally continuous character and the uniform fine grain size signal wind transport, implying that these units record sustained dust deposition overprinted at times by sub-aqueous deposition in lakes, including ephemeral saline and acid lakes that led to evaporite cementation. Detrital zircon geochronology indicates that much of the dust originated in the relatively distant Appalachian-Ouachita orogenic systems, which formed part of the central Pangaean mountains (CPM), the collisional zone that sutured the supercontinent. Within the Anadarko basin of Oklahoma, Permian redbeds record >2 km of predominantly dust deposition, some of the thickest dust deposits yet documented in Earth's record. Yet the tropical setting is remarkably non-uniformitarian, as much Quaternary loess occurs in mid- to high-latitude regions, commonly linked to glacial genesis. We are currently investigating with both data and

  12. Acting, playing, or talking about the story: an annotation scheme for communication during interactive digital storytelling

    NARCIS (Netherlands)

    Theune, Mariet; Linssen, Johannes Maria; Alofs, Thijs

    2013-01-01

    In this paper we investigate the communication of children playing with an interactive digital storytelling system. What users say during their interaction with a digital storytelling system can tell us much about how they relate to the characters and how engrossed they are in the storytelling

  13. Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Directory of Open Access Journals (Sweden)

    Andreas Gregersen

    2011-11-01

    Full Text Available Technology has been given relatively little attention in genre theory, but this article argues that material technologies can be important components in genre development. The argument is based on a historically informed analysis of digital games, with special attention paid to home console video games and recent genre developments within this domain commonly referred to as motion gaming. The main point is that digital game genres imply structured embodied activity. A constitutive element of digital game mediation is a control interface geared to player embodiment, and I propose the concept of ‘interaction modes’ to describe the coupling of technology and player embodiment and show how this can be integrated with genre theory. The resulting framework allows for increased attention to continuity and change in game and communication genres, material and digital technologies, and the related interaction modes.

  14. Turbulence-cascade interaction noise using an advanced digital filter method

    OpenAIRE

    Gea Aguilera, Fernando; Gill, James; Zhang, Xin; Nodé-Langlois, Thomas

    2016-01-01

    Fan wakes interacting with outlet guide vanes is a major source of noise in modern turbofan engines. In order to study this source of noise, the current work presents two-dimensional simulations of turbulence-cascade interaction noise using a computational aeroacoustic methodology. An advanced digital filter method is used for the generation of isotropic synthetic turbulence in a linearised Euler equation solver. A parameter study is presented to assess the influence of airfoil thickness, mea...

  15. Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach

    OpenAIRE

    Spierling, Ulrike

    2005-01-01

    1 Introduction In this contribution, Interactive Digital Storytelling is viewed as a hybrid form of game design and cinematic storytelling for the understanding and making of future learning and entertainment applications. The paper shall present formal design models that provide a conceptual bridge between both traditional linear narrative techniques as well as agent-based emergent conversations with virtual characters. In summary, a theoretical classification of thinking models for authors ...

  16. Digital storytelling a creator's guide to interactive entertainment

    CERN Document Server

    Miller, Carolyn Handler

    2014-01-01

    Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: educat...

  17. Cursory search for carbonates suitable for developing dry underground storage space in the midcontinent, U.S.A

    International Nuclear Information System (INIS)

    Byerly, D.W.

    1975-01-01

    This search for carbonate strata for possible use as nuclear waste repository was prompted by studies of two sites: a deep limestone mine near Barberton, Ohio, and near-surface drift limestone mines near Kansas City, Missouri. Geomorphology, bedrock geology, tectonics and seismicity, and hydrology of the two sites are discussed. It is concluded that the geology of the Barberton site probably offers the greater potential for dry storage over a longer duration of time. Carbonate rocks in North America are evaluated briefly using the criteria just developed, and areas in the midcontinent warranting further study are identified. 26 figures

  18. Teachers’ Pedagogic Design of Digital Interactive Whiteboard Materials in the UK Secondary School

    Directory of Open Access Journals (Sweden)

    Carey Jewitt

    2008-03-01

    Full Text Available Teachers have always made texts for use in the classroom. The wide spread introduction of Interactive whiteboard (IWB technology into UK classrooms, and the screen more generally, makes the multimodal resources of color, image, dynamic movement, and sound newly available for pedagogic design in newly connectable ways. These facilities present teachers with new questions about how to design and use teaching materials, new possibilites and constraints. This presentation will examine teachers' design of digital multimodal resources for IWBs and the influence of prevalent policy discourses of interactivity, multimodality and fast pace influence on teacher’s digital materials for the IWB.

  19. Digital Facial Augmentation for Interactive Entertainment

    Directory of Open Access Journals (Sweden)

    Naoto Hieda

    2015-08-01

    Full Text Available Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person’s face. Coupling these capabilities with a simple drawing application, participants can have the experience of "painting" on someone’s face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.

  20. Complete Neuron-Astrocyte Interaction Model: Digital Multiplierless Design and Networking Mechanism.

    Science.gov (United States)

    Haghiri, Saeed; Ahmadi, Arash; Saif, Mehrdad

    2017-02-01

    Glial cells, also known as neuroglia or glia, are non-neuronal cells providing support and protection for neurons in the central nervous system (CNS). They also act as supportive cells in the brain. Among a variety of glial cells, the star-shaped glial cells, i.e., astrocytes, are the largest cell population in the brain. The important role of astrocyte such as neuronal synchronization, synaptic information regulation, feedback to neural activity and extracellular regulation make the astrocytes play a vital role in brain disease. This paper presents a modified complete neuron-astrocyte interaction model that is more suitable for efficient and large scale biological neural network realization on digital platforms. Simulation results show that the modified complete interaction model can reproduce biological-like behavior of the original neuron-astrocyte mechanism. The modified interaction model is investigated in terms of digital realization feasibility and cost targeting a low cost hardware implementation. Networking behavior of this interaction is investigated and compared between two cases: i) the neuron spiking mechanism without astrocyte effects, and ii) the effect of astrocyte in regulating the neurons behavior and synaptic transmission via controlling the LTP and LTD processes. Hardware implementation on FPGA shows that the modified model mimics the main mechanism of neuron-astrocyte communication with higher performance and considerably lower hardware overhead cost compared with the original interaction model.

  1. A Surface Wave's View of the Mid-Continent Rift

    Science.gov (United States)

    Foster, A. E.; Darbyshire, F. A.; Schaeffer, A. J.

    2017-12-01

    The presence of the Mid-Continent Rift (MCR), a 1.1Ga failed rift in central North America, raises many questions. We address the following: what lasting effects has it had on the continental lithosphere? Though many studies have looked at the area with a variety of data types, the combination of USArray Transportable Array stations to the south, permanent and temporary Canadian stations to the north, and SPREE stations in strategic locations crossing the rift provide a new opportunity for a regional surface-wave study. We select 80 stations with roughly 200 km spacing, resulting in dense path coverage of a broad area centered on the MCR. We use teleseismic data for all earthquakes from January 2005-August 2016 with a magnitude greater than 6.0, amounting to over 1200 events, and we make Rayleigh wave two-station dispersion measurements for all station pairs with suitable event-station geometry. We invert these measurements for anisotropic phase-velocity maps at periods of 20-200 s, yielding information not only on the wave speed but also the current fabric of the lithosphere, a complicated record of strain from formation, through modification from orogeny, attempted rifting, and hotspot interaction, to present day plate motion. We observe a clear signature of the MCR at short (20-25 s) periods, with the slowest phase-velocity anomaly in the region aligning with the strongest gravity anomaly. At increasing periods, and thus greater depths, this slowest anomaly shifts to beneath the center of Lake Superior (30-40 s). Eventually, it appears to merge with a slow anomaly to the north associated with the Nipigon Embayment, and contrasts sharply with an adjacent fast anomaly in the western Superior Province. In our preliminary anisotropy results, we observe weak anisotropy at the latitude of the MCR and to the south, whereas to the north of the MCR we find strong anisotropy. This is similar to the spatial variations in magnitude of delay times from shear-wave splitting

  2. Steering the conversation: A linguistic exploration of natural language interactions with a digital assistant during simulated driving.

    Science.gov (United States)

    Large, David R; Clark, Leigh; Quandt, Annie; Burnett, Gary; Skrypchuk, Lee

    2017-09-01

    Given the proliferation of 'intelligent' and 'socially-aware' digital assistants embodying everyday mobile technology - and the undeniable logic that utilising voice-activated controls and interfaces in cars reduces the visual and manual distraction of interacting with in-vehicle devices - it appears inevitable that next generation vehicles will be embodied by digital assistants and utilise spoken language as a method of interaction. From a design perspective, defining the language and interaction style that a digital driving assistant should adopt is contingent on the role that they play within the social fabric and context in which they are situated. We therefore conducted a qualitative, Wizard-of-Oz study to explore how drivers might interact linguistically with a natural language digital driving assistant. Twenty-five participants drove for 10 min in a medium-fidelity driving simulator while interacting with a state-of-the-art, high-functioning, conversational digital driving assistant. All exchanges were transcribed and analysed using recognised linguistic techniques, such as discourse and conversation analysis, normally reserved for interpersonal investigation. Language usage patterns demonstrate that interactions with the digital assistant were fundamentally social in nature, with participants affording the assistant equal social status and high-level cognitive processing capability. For example, participants were polite, actively controlled turn-taking during the conversation, and used back-channelling, fillers and hesitation, as they might in human communication. Furthermore, participants expected the digital assistant to understand and process complex requests mitigated with hedging words and expressions, and peppered with vague language and deictic references requiring shared contextual information and mutual understanding. Findings are presented in six themes which emerged during the analysis - formulating responses; turn-taking; back

  3. Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education.

    Science.gov (United States)

    Courtier, Jesse; Webb, Emily M; Phelps, Andrew S; Naeger, David M

    2016-12-01

    Games with educational intent offer a possible advantage of being more interactive and increasing learner satisfaction. We conducted a two-armed experiment to evaluate student satisfaction and content mastery for an introductory pediatric radiology topic, taught by either an interactive digital game or with a traditional didactic lecture. Medical students participating in a fourth-year radiology elective were invited to participate. Student cohorts were alternatively given a faculty-supervised 1h session playing a simple interactive digital Tic-tac-toe quiz module on pediatric gastrointestinal radiology or a 1h didactic introductory lecture on the same topic. Survey questions assessed the learners' perceived ability to recall the material as well as their satisfaction with the educational experience. Results of an end-of-rotation exam were reviewed to evaluate a quantitative measure of learning between groups. Survey responses were analyzed with a chi-squared test. Exam results for both groups were analyzed with a paired Student's t-test. Students in the lecture group had higher test scores compared to students in the game group (4.0/5 versus 3.6/5, P = 0.045). Students in the lecture group reported greater understanding and recall of the material than students in the game group (P digital interactive materials reported by students in the game group (P = 0.146). Our experience supported the use of a traditional lecture over a digital game module. While these results might be affected by the specific lecture and digital content in any given comparison, a digital module is not always the superior option.

  4. Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetes

    Science.gov (United States)

    “Skip” Rizzo, Albert; Lange, Belinda; Suma, Evan A; Bolas, Mark

    2011-01-01

    The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital games and new forms of natural movement-based interface devices are also discussed in the context of the emerging area of exergaming, along with some of the early results from studies of energy expenditure during the use of these systems. While these results suggest that playing currently available active exergames uses significantly more energy than sedentary activities and is equivalent to a brisk walk, these activities do not reach the level of intensity that would match playing the actual sport, nor do they deliver the recommended daily amount of exercise for children. However, these results provide some support for the use of digital exergames using the current state of technology as a complement to, rather than a replacement, for regular exercise. This may change in the future as new advances in novel full-body interaction systems for providing vigorous interaction with digital games are expected to drive the creation of engaging, low-cost interactive game-based applications designed to increase exercise participation in persons at risk for obesity. PMID:21527091

  5. Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course

    Science.gov (United States)

    Shelton, Catharyn C.; Warren, Annie E.; Archambault, Leanna M.

    2016-01-01

    This study explores interactive digital storytelling in a university hybrid course. Digital stories leverage imagery and narrative-based content to explore concepts, while appealing to millennials. When digital storytelling is used as the main source of course content, tensions arise regarding how to engage and support student learning while…

  6. From digital to Academic Literacy: Interactional Dynamic and Writing Practices on Facebook

    Directory of Open Access Journals (Sweden)

    Eunice Braga Pereira

    2015-06-01

    Full Text Available This paper discusses some of the results obtained in an educational project carried out in a Portuguese undergraduate course at Universidade Federal do Pará. We analyzed the interactional dynamic experienced by students in Facebook when it is used as a teaching platform, as well as the use of writing in these interactions. We understand that the use of digital literacy tools can greatly contribute to the training of future Portuguese language teachers, considering that such tools have directly influenced language practices. Integral formation of our students is one of our main objectives, so we intent not just preparing them for academic practice, but also for future teaching practice in a context which technology and digital tools will be increasingly present. Thus, we aim at contributing to the expansion of digital and academic literacy of our students. Blended Learning, a mix of face-to-face and on line teaching was the methodology used in the project. That way, we believe that learning could become a more continuous process. Our research is theoretically founded on the Studies about Literacy, as Martin (2008, Street (2014 and Lankshear and Knobel (2008 and by Levy (2010 Cyberculture. This ethnographic research analyses the, literacy in context, understood as social practice.

  7. Can an Interactive Digital Game Help French Learners Improve Their Pronunciation?

    Science.gov (United States)

    Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica

    2017-01-01

    This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…

  8. Design of an interactive digital nutritional education package for elderly people.

    Science.gov (United States)

    Ali, Nazlena Mohamad; Shahar, Suzana; Kee, You Lee; Norizan, Azir Rezha; Noah, Shahrul Azman Mohd

    2012-12-01

    Designing a system for the elderly is crucial, as aging is associated with physiological changes that may impair perception, cognition and other social aspects; therefore, many aspects need consideration, especially in interface design. This study was conducted to develop a digital nutritional education package (WE Sihat) by following appropriate guidelines for elderly people to achieve better design interface and interaction. Touch-screen technology was used as a platform for user interaction. The nutritional content was based on previous nutrition studies and a lifestyle education package on healthy aging, which contains four modules. The questionnaires were distributed to 31 Malay subjects aged 60-76 years old, containing an evaluation about the overall content, graphics, design layout, colour, font size, audio/video, user-perceived satisfaction and acceptance levels. The findings showed positive feedback and acceptance. Most subjects agreed that the digital nutritional education package can increase their nutritional knowledge for a healthy lifestyle and is easy to use. The touch-screen technology was also well accepted by elderly people and can be used as a kiosk for disseminating nutrition education for healthy aging.

  9. Virtual reality and interactive digital game technology: new tools to address obesity and diabetes.

    Science.gov (United States)

    Skip Rizzo, Albert; Lange, Belinda; Suma, Evan A; Bolas, Mark

    2011-03-01

    The convergence of the exponential advances in virtual reality (VR)-enabling technologies with a growing body of clinical research and experience has fueled the evolution of the discipline of clinical VR. This article begins with a brief overview of methods for producing and delivering VR environments that can be accessed by users for a range of clinical health conditions. Interactive digital games and new forms of natural movement-based interface devices are also discussed in the context of the emerging area of exergaming, along with some of the early results from studies of energy expenditure during the use of these systems. While these results suggest that playing currently available active exergames uses significantly more energy than sedentary activities and is equivalent to a brisk walk, these activities do not reach the level of intensity that would match playing the actual sport, nor do they deliver the recommended daily amount of exercise for children. However, these results provide some support for the use of digital exergames using the current state of technology as a complement to, rather than a replacement, for regular exercise. This may change in the future as new advances in novel full-body interaction systems for providing vigorous interaction with digital games are expected to drive the creation of engaging, low-cost interactive game-based applications designed to increase exercise participation in persons at risk for obesity. © 2011 Diabetes Technology Society.

  10. Contradictory Explorative Assessment. Multimodal Teacher/Student Interaction in Scandinavian Digital Learning Environments

    Science.gov (United States)

    Kjällander, Susanne

    2018-01-01

    Assessment in the much-discussed digital divide in Scandinavian technologically advanced schools, is the study object of this article. Interaction is studied to understand assessment; and to see how assessment can be didactically designed to recognise students' learning. With a multimodal, design theoretical perspective on learning teachers' and…

  11. Lithospheric discontinuities beneath the U.S. Midcontinent - signatures of Proterozoic terrane accretion and failed rifting

    Science.gov (United States)

    Chen, Chen; Gilbert, Hersh; Fischer, Karen M.; Andronicos, Christopher L.; Pavlis, Gary L.; Hamburger, Michael W.; Marshak, Stephen; Larson, Timothy; Yang, Xiaotao

    2018-01-01

    Seismic discontinuities between the Moho and the inferred lithosphere-asthenosphere boundary (LAB) are known as mid-lithospheric discontinuities (MLDs) and have been ascribed to a variety of phenomena that are critical to understanding lithospheric growth and evolution. In this study, we used S-to-P converted waves recorded by the USArray Transportable Array and the OIINK (Ozarks-Illinois-Indiana-Kentucky) Flexible Array to investigate lithospheric structure beneath the central U.S. This region, a portion of North America's cratonic platform, provides an opportunity to explore how terrane accretion, cratonization, and subsequent rifting may have influenced lithospheric structure. The 3D common conversion point (CCP) volume produced by stacking back-projected Sp receiver functions reveals a general absence of negative converted phases at the depths of the LAB across much of the central U.S. This observation suggests a gradual velocity decrease between the lithosphere and asthenosphere. Within the lithosphere, the CCP stacks display negative arrivals at depths between 65 km and 125 km. We interpret these as MLDs resulting from the top of a layer of crystallized melts (sill-like igneous intrusions) or otherwise chemically modified lithosphere that is enriched in water and/or hydrous minerals. Chemical modification in this manner would cause a weak layer in the lithosphere that marks the MLDs. The depth and amplitude of negative MLD phases vary significantly both within and between the physiographic provinces of the midcontinent. Double, or overlapping, MLDs can be seen along Precambrian terrane boundaries and appear to result from stacked or imbricated lithospheric blocks. A prominent negative Sp phase can be clearly identified at 80 km depth within the Reelfoot Rift. This arrival aligns with the top of a zone of low shear-wave velocities, which suggests that it marks an unusually shallow seismic LAB for the midcontinent. This boundary would correspond to the top of a

  12. EFFECTIVE 3D DIGITIZATION OF ARCHAEOLOGICAL ARTIFACTS FOR INTERACTIVE VIRTUAL MUSEUM

    Directory of Open Access Journals (Sweden)

    G. Tucci

    2012-09-01

    Full Text Available This paper presents a set of results of an on-going research on digital 3D reproduction of medium and small size archaeological artifacts which is intended to support the elaboration of a virtual and interactive exhibition environment, and also to provide a scientific archive of highly accurate models for specialists. After a short illustration of the background project and its finalities, we present the data acquisition through triangulation-based laser scanning and the post-processing methods we used to face the challenge of obtaining a large number of reliable digital copies at reasonable costs and within a short time frame, giving an account of the most recurrent problematic issues of the established work-flow and how they were solved (the careful placing of the artifacts to be digitized so to achieve the best results, the cleaning operations in order to build a coherent single polygon mesh, how to deal with unavoidable missing parts or defected textures in the generated model, etc..

  13. Archaeomagnetic research in the United States midcontinent

    Science.gov (United States)

    Lengyel, Stacey Nicole

    This dissertation combines archaeomagnetic and independent chronometric data from 240 archaeological features to develop a regional secular variation curve for the U.S. midcontinent. These data were obtained from features located between 31.5--40.5° N latitude and 82.5--93.5° W longitude that have been dated to between 60 and 10,700 cal BP. The archaeomagnetic samples were collected from 41 sites within this region over the past 35 years under the direction of four different researchers: Robert DuBois (University of Oklahoma), Daniel Wolfman (University of Arkansas and New Mexico State Museum), Wulf Gose (University of Texas at Austin), and myself. In this project, the data are initially smoothed through the moving windows method to form the first approximation of the curve. Outlier analyses and pairwise statistical comparisons are utilized to refine the smoothed curve, and the results are compared to other Holocene-aged secular variation records from North America. These analyses indicate that the final curve should be treated as three distinct segments with different precision and use recommendations. First, the 850--75 cal BP segment can be used to date archaeomagnetic sample from the project area with expected temporal precision of 100--200 years. Second, the 2528--850 cal BP segment can be used cautiously to date archaeomagnetic samples with an expected temporal precision of 200--300 years. Third, the 9755--4650 cal BP segment should be used for contextual dating purposes only, in that an undated sample can be put into a regional context through comparison with the segment's constituent samples. Finally, three archaeological problems are addressed through the archaeomagnetic data. First, archaeomagnetic data are used to resolve the temporal conflict between an eastern Tennessee structure's morphology and a much earlier radiocarbon date obtained for the structure. Then, archaeomagnetic data are used to address a number of internal chronology questions

  14. A linguagem audiovisual da lousa digital interativa no contexto educacional/Audiovisual language of the digital interactive whiteboard in the educational environment

    Directory of Open Access Journals (Sweden)

    Rosária Helena Ruiz Nakashima

    2006-01-01

    Full Text Available Neste artigo serão apresentadas informações sobre a lousa digital como um instrumento que proporciona a inserção da linguagem audiovisual no contexto escolar. Para o funcionamento da lousa digital interativa é necessário que esteja conectada a um computador e este a um projetor multimídia, sendo que, através da tecnologia Digital Vision Touch (DViT, a superfície desse quadro torna-se sensível ao toque. Dessa forma, utilizando-se o dedo, professores e alunos executarão funções que aumentam a interatividade com as atividades propostas na lousa. Serão apresentadas duas possibilidades de atividades pedagógicas, destacando as áreas do conhecimento de Ciências e Língua Portuguesa, que poderão ser aplicadas na educação infantil, com alunos de cinco a seis anos. Essa tecnologia reflete a evolução de um tipo de linguagem que não é mais baseada somente na oralidade e na escrita, mas também é audiovisual e dinâmica, pois permite que o sujeito além de receptor, seja produtor de informações. Portanto, a escola deve aproveitar esses recursos tecnológicos que facilitam o trabalho com a linguagem audiovisual em sala de aula, permitindo a elaboração de aulas mais significativas e inovadoras.In this paper we present some information about the digital interactive whiteboard and its use as a tool to introduce the audiovisual language in the educational environment. The digital interactive whiteboard is connected to both a computer and a multimedia projector and it uses the Digital Vision Touch (DViT, which means that the screen is touch-sensitive. By touching with their fingers, both teachers and pupils have access to functionalities that increase the interactivity with the activities worked during the class. We present two pedagogical activities to be used in Science and Portuguese classes, for five- and six-years old pupils. This new technology is the result of the evolution of a new type of communication, which is not grounded

  15. Construction and Implementation of Teaching Mode for Digital Mapping based on Interactive Micro-course Technology

    Directory of Open Access Journals (Sweden)

    Ning Gao

    2018-02-01

    Full Text Available The era of “Internet + education” has caused reforms in teaching ideas, teaching modes, and learning styles. The emergence of micro-course technology provides new strategies for integrating learning styles. Task-driven digital mapping teaching, known as traditional classroom organization, has poor teaching effect due to single learning style and strategy. A new teaching mode for digital mapping was constructed in this study based on micro-course technology by combining interactive micro-course technology and digital mapping teaching to adapt to the demands of modern teaching. This teaching mode mainly included four modules, namely, micro-courseware, micro-video, micro-exercise, and micro-examination. It realized the hierarchical teaching of knowledge points in digital mapping course, simplification of basic principles, simulation of engineering cases, and self-evaluation of learning outcomes. The teaching mode was applied to 114 students from the Mapping Engineering Department of Henan University of Urban Construction. Results indicate that the proposed teaching mode based on interactive micro-course technology promoting the independent after-class learning of the students, stimulating their learning enthusiasm, enhancing their practical abilities of the students, and improving the effect of teaching. This mode of teaching provides a new concept for the teaching mode reform of other courses in mapping engineering.

  16. Making Learning Active with Interactive Whiteboards, Podcasts, and Digital Storytelling in ELL Classrooms

    Science.gov (United States)

    Hur, Jung Won; Suh, Suhyun

    2012-01-01

    The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…

  17. Social Phenomenon of Community on Online Learning: Digital Interaction and Collaborative Learning Experience

    Science.gov (United States)

    Aleksic-Maslac, Karmela; Magzan, Masha; Juric, Visnja

    2009-01-01

    Digital interaction in e-learning offers great opportunities for education quality improvement in both--the classical teaching combined with e-learning, and distance learning. Zagreb School of Economics & Management (ZSEM) is one of the few higher education institutions in Croatia that systematically uses e-learning in teaching. Systematically…

  18. Digital displacements

    DEFF Research Database (Denmark)

    Pors, Anja Svejgaard

    2014-01-01

    In recent years digital reforms are being introduced in the municipal landscape of Denmark. The reforms address the interaction between citizen and local authority. The aim is, that by 2015 at least 80 per cent of all correspondence between citizens and public authority will be transmitted through...... digital interface. However, the transformation of citizen services from traditional face-to-face interaction to digital self-service gives rise to new practices; some citizens need support to be able to manage self-service through digital tools. A mixture of support and teaching, named co......-service, is a new task in public administration, where street level bureaucrats assist citizens in using the new digital solutions. The paper is based on a case study conducted primarily in a citizen service centre in Copenhagen, Denmark. Based on ethnography the paper gives an empirical account of the ongoing...

  19. Nature and regional significance of unconformities associated with the Middle Ordovician Hagan K-bentonite complex in the North American midcontinent

    Science.gov (United States)

    Kolata, Dennis R.; Huff, W.D.; Bergstrom, Stig M.

    1998-01-01

    Stratal patterns of the Middle Ordovician Hagan K-bentonite complex and associated rocks show that the Black River-Trenton unconformity in the North American midcontinent formed through the complex interplay of eustasy, sediment accumulation rates, siliciclastic influx, bathymetry, seawater chemistry, and perhaps local tectonic uplift. The unconformity is diachronous and is an amalgamated surface that resulted from local late Turinian lowstand exposure followed by regional early Chatfieldian transgressive drowning and sediment starvation. The duration of the unconformity is greatest in southern Wisconsin, northern Illinois, and northern Indiana, where the Deicke and Millbrig K-bentonite Beds converge at the unconformity. On the basis of published isotopic ages for the Deicke and Millbrig beds, it is possible that in these regions erosion and non-deposition spanned a period of as much as 3.2 m.y. Two broad coeval depositional settings are recognized within the North American midcontinent during early Chatfieldian time. 1) An inner shelf, subtidal facies of fossiliferous shale (Spechts Ferry Shale Member and Ion Shale Member of the Decorah Formation) and argillaceous lime mudstone and skeletal wackestone (Guttenberg and Kings Lake Limestone Members) extended from the Canadian shield and Transcontinental arch southeastward through Minnesota, Wisconsin, Iowa, and Missouri. 2) A seaward, relatively deep subtidal, sediment-starved, middle shelf extended eastward from the Mississippi Valley region to the Taconian foreland basins in the central and southern Appalachians and southward through the pericratonic Arkoma and Black Warrior basins. In the inner shelf region, the Black River-Trenton unconformity is a composite of at least two prominent hardground omission surfaces, one at the top of the Castlewood and Carimona Limestone Members and the other at the top of the Guttenberg and Kings Lake Limestone Members, both merging to a single surface in the middle shelf region

  20. Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language

    Directory of Open Access Journals (Sweden)

    Hayo Reinders

    2011-04-01

    Full Text Available In recent years there has been a lot of interest in the potential role of digital games in language education. Playing digital games is said to be motivating to students and to benefit the development of social skills, such as collaboration, and metacognitive skills such as planning and organisation. An important potential benefit is also that digital games encourage the use of the target language in a non-threatening environment. Willingness to communicate has been shown to affect second language acquisition in a number of ways and it is therefore important to investigate if there is a connection between playing games and learners’ interaction in the target language. In this article we report on the results of a pilot study that investigated the effects of playing an online multiplayer game on the quantity and quality of second language interaction in the game and on participants’ willingness to communicate in the target language. We will show that digital games can indeed affect second language interaction patterns and contribute to second language acquisition, but that this depends, like in all other teaching and learning environments, on careful pedagogic planning of the activity.

  1. Digitalization of daycare institutions

    DEFF Research Database (Denmark)

    Chimirri, Niklas Alexander

    in the intergenerational interaction with as well as the intragenerational interaction among daycare children. To some extent, digital media usage, foremost of tablet computers, has seen a discursive and material normalization across a number Danish daycare institutions before at all clarifying how it could be rendered...... as on situated sociomaterial approaches to critical psychological practice research in order to inquire into possible specificities of digital media device usage: How is this usage similar to and different from interacting via other material-communicative devices in a pedagogical practice? How do digital media......The digitalization of Danish daycare institutions is not only affecting the ways staff is documenting and reporting on its pedagogical work. It also appears to be redefining what pedagogical work itself is about, given the drastic increase in deployment of digital (mobile) media devices...

  2. Potential Benefits of Incorporating Peer-to-Peer Interactions Into Digital Interventions for Psychotic Disorders: A Systematic Review.

    Science.gov (United States)

    Biagianti, Bruno; Quraishi, Sophia H; Schlosser, Danielle A

    2018-04-01

    Peer-to-peer interactions and support groups mitigate experiences of social isolation and loneliness often reported by individuals with psychotic disorders. Online peer-to-peer communication can promote broader use of this form of social support. Peer-to-peer interactions occur naturally on social media platforms, but they can negatively affect mental health. Recent digital interventions for persons with psychotic disorders have harnessed the principles of social media to incorporate peer-to-peer communication. This review examined the feasibility, acceptability, and preliminary efficacy of recent digital interventions in order to identify strategies to maximize benefits of online peer-to-peer communication for persons with psychotic disorders. An electronic database search of PubMed, EMBASE, PsycINFO, Ovid MEDLINE, Cochrane Central Register of Controlled Trials, and Health Technology Assessment Database was conducted in February 2017 and yielded a total of 1,015 results. Eight publications that reported data from six independent trials and five interventions were reviewed. The technology supporting peer-to-peer communication varied greatly across studies, from online forums to embedded social networking. When peer-to-peer interactions were moderated by facilitators, retention, engagement, acceptability, and efficacy were higher than for interventions with no facilitators. Individuals with psychotic disorders were actively engaged with moderated peer-to-peer communication and showed improvements in perceived social support. Studies involving service users in intervention design showed higher rates of acceptability. Individuals with psychotic disorders value and benefit from digital interventions that include moderated peer-to-peer interactions. Incorporating peer-to-peer communication into digital interventions for this population may increase compliance with other evidence-based therapies by producing more acceptable and engaging online environments.

  3. Digital System Categorization Methodology to Support Integration of Digital Instrumentation and Control Models into PRAs

    International Nuclear Information System (INIS)

    Arndt, Steven A.

    2011-01-01

    It has been suggested that by categorizing the various digital systems used in safety critical applications in nuclear power plants, it would be possible to determine which systems should be modeled in the analysis of the larger plant wide PRA, at what level of detail the digital system should be modeled and using which methods. The research reported in this paper develops a categorization method using system attributes to permit a modeler to more effectively model the systems that will likely have the most critical contributions to the overall plant safety and to more effectively model system interactions for those digital systems where the interactions are most important to the overall accuracy and completeness of the plant PRA. The proposed methodology will categorize digital systems based on certain attributes of the systems themselves and how they will be used in the specific application. This will help determine what digital systems need to be modeled and at what level of detail, and can be used to guide PRA analysis and regulatory reviews. The three-attribute categorization strategy that was proposed by Arndt is used as the basis for the categorization methodology developed here. The first attribute, digital system complexity, is based on Type Il interactions defined by Aldemir and an overall digital system size and complexity index. The size and complexity index used are previously defined software complexity metrics. Potential sub-attributes of digital system complexity include, design complexity, software complexity, hardware complexity, system function complexity and testability. The second attribute, digital system interactions/inter-conductivity, is a combination of Rushby's coupling and Ademir's Type I interactions. Digital systems that are loosely coupled and/or have very few Type I interaction would not interact dynamically with the overall system and would have a low interactions/inter-conductivity score. Potential sub-attributes of digital system

  4. Digital System Categorization Methodology to Support Integration of Digital Instrumentation and Control Models into PRAs

    Energy Technology Data Exchange (ETDEWEB)

    Arndt, Steven A. [U.S. Nuclear Regulatory Commission, Washington D.C. (United States)

    2011-08-15

    It has been suggested that by categorizing the various digital systems used in safety critical applications in nuclear power plants, it would be possible to determine which systems should be modeled in the analysis of the larger plant wide PRA, at what level of detail the digital system should be modeled and using which methods. The research reported in this paper develops a categorization method using system attributes to permit a modeler to more effectively model the systems that will likely have the most critical contributions to the overall plant safety and to more effectively model system interactions for those digital systems where the interactions are most important to the overall accuracy and completeness of the plant PRA. The proposed methodology will categorize digital systems based on certain attributes of the systems themselves and how they will be used in the specific application. This will help determine what digital systems need to be modeled and at what level of detail, and can be used to guide PRA analysis and regulatory reviews. The three-attribute categorization strategy that was proposed by Arndt is used as the basis for the categorization methodology developed here. The first attribute, digital system complexity, is based on Type Il interactions defined by Aldemir and an overall digital system size and complexity index. The size and complexity index used are previously defined software complexity metrics. Potential sub-attributes of digital system complexity include, design complexity, software complexity, hardware complexity, system function complexity and testability. The second attribute, digital system interactions/inter-conductivity, is a combination of Rushby's coupling and Ademir's Type I interactions. Digital systems that are loosely coupled and/or have very few Type I interaction would not interact dynamically with the overall system and would have a low interactions/inter-conductivity score. Potential sub-attributes of

  5. Convergent Television and 'Audience Participation': The Early Days of Interactive Digital Television in the UK

    Directory of Open Access Journals (Sweden)

    Vivi Theodoropoulou

    2014-12-01

    Full Text Available The paper focuses on the introduction of interactive digital television (DTV in the UK, at the turn of the millennium, and its take-up and use by early audiences. It discusses whether the processes of television technological convergence went together with “consumer behavior convergence”[i], enhanced audience engagement with the interactive TV services offered, and participation. Based on findings from a UK-wide survey and interviews with early Sky digital subscribers[ii] it shows that early interactive DTV was taken up because of its multichannel offering and thematic orientation and, interestingly, was approached and appreciated mostly as a television content provider. It thus notes a divergence on industry’s attempts to promote convergence in broadcasting and on the level and pace with which users adopt and adapt to such change. In so doing it highlights the evolutionary nature and slow rate of ‘change’ of cultural habits and forms. [i] Horst Stipp, ‘Convergence now?’, The International Journal of Media Management, 1, 1, 1999, 10-13. [ii] A postal survey using a simple random sample of 1986 early Sky digital subscribers was conducted and achieved a response rate of 35.25%. This was complemented by 15 in-depth interviews with a stratified sample of the original survey sample. In the quotes that follow the gender initial (Male or Female and age of the interviewee is used as an identification mark.

  6. Digital Tourism on the Way to Digital Marketing Success

    OpenAIRE

    RATIU, Monica Paula; PURCAREA, Ioan Matei

    2015-01-01

    There is a real need of digital support of the tourist experience before, during and after the tourist activity, because digitization is steadily becoming the main pathway for consumer journeys. The digital revolution changed the way consumers shop for travel products and interact with brands. Tourism businesses need to utilize digital marketing techniques in their practices and to right track consumer activity across channels and devices. Getting vital information from customers via social m...

  7. Digital Density as the Driving Force of Digital Transformation Processes

    OpenAIRE

    Bush, Xavier

    2016-01-01

    Digital technologies have increased the influence of technology in business, even changing business models and strategies of organisations. This influence, called Digital Transformation of Business (DT), happens when there is an increase of the number of digital connections, information and interactions. This phenom-ena has been defined as Digital Density (DD) and aims to provide an assessment of the digitalization status of an organization. With the concept of DD we pro-pose the DD Framework, t...

  8. Analysis of Interactivity and Autonomy of Existing Digital Educational Resources: The Case of Life and Earth Sciences in Morocco

    Science.gov (United States)

    Ettazarini, Said

    2017-01-01

    The educational policy in Morocco is aimed at promoting the wide use of Information and Communication Technologies in Education and the adoption of interactive and autonomous digital resources for distance teaching and self-learning. The objective of this research is to evaluate the suitability of the existing digital educational resources for…

  9. Digital Culture and Digital Library

    Directory of Open Access Journals (Sweden)

    Yalçın Yalçınkaya

    2016-12-01

    Full Text Available In this study; digital culture and digital library which have a vital connection with each other are examined together. The content of the research consists of the interaction of culture, information, digital culture, intellectual technologies, and digital library concepts. The study is an entry work to integrity of digital culture and digital library theories and aims to expand the symmetry. The purpose of the study is to emphasize the relation between the digital culture and digital library theories acting intersection of the subjects that are examined. Also the perspective of the study is based on examining the literature and analytical evaluation in both studies (digital culture and digital library. Within this context, the methodology of the study is essentially descriptive and has an attribute for the transmission and synthesis of distributed findings produced in the field of the research. According to the findings of the study results, digital culture is an inclusive term that describes the effects of intellectual technologies in the field of information and communication. Information becomes energy and the spectrum of the information is expanding in the vertical rise through the digital culture. In this context, the digital library appears as a new living space of a new environment. In essence, the digital library is information-oriented; has intellectual technology support and digital platform; is in a digital format; combines information resources and tools in relationship/communication/cooperation by connectedness, and also it is the dynamic face of the digital culture in time and space independence. Resolved with the study is that the digital libraries are active and effective in the formation of global knowing and/or mass wisdom in the process of digital culture.

  10. Understanding Urban Watersheds through Digital Interactive Maps, San Francisco Bay Area, California

    Science.gov (United States)

    Sowers, J. M.; Ticci, M. G.; Mulvey, P.

    2014-12-01

    Dense urbanization has resulted in the "disappearance" of many local creeks in urbanized areas surrounding the San Francisco Bay. Long reaches of creeks now flow in underground pipes. Municipalities and water agencies trying to reduce non-point-source pollution are faced with a public that cannot see and therefore does not understand the interconnected nature of the drainage system or its ultimate discharge to the bay. Since 1993, we have collaborated with the Oakland Museum, the San Francisco Estuary Institute, public agencies, and municipalities to create creek and watershed maps to address the need for public understanding of watershed concepts. Fifteen paper maps are now published (www.museumca.org/creeks), which have become a standard reference for educators and anyone working on local creek-related issues. We now present digital interactive creek and watershed maps in Google Earth. Four maps are completed covering urbanized areas of Santa Clara and Alameda Counties. The maps provide a 3D visualization of the watersheds, with cartography draped over the landscape in transparent colors. Each mapped area includes both Present and Past (circa 1800s) layers which can be clicked on or off by the user. The Present layers include the modern drainage network, watershed boundaries, and reservoirs. The Past layers include the 1800s-era creek systems, tidal marshes, lagoons, and other habitats. All data are developed in ArcGIS software and converted to Google Earth format. To ensure the maps are interesting and engaging, clickable icons pop-up provide information on places to visit, restoration projects, history, plants, and animals. Maps of Santa Clara Valley are available at http://www.valleywater.org/WOW.aspx. Maps of western Alameda County will soon be available at http://acfloodcontrol.org/. Digital interactive maps provide several advantages over paper maps. They are seamless within each map area, and the user can zoom in or out, and tilt, and fly over to explore

  11. Keweenaw hot spot: Geophysical evidence for a 1.1 Ga mantle plume beneath the Midcontinent Rift System

    Science.gov (United States)

    Hutchinson, D.R.; White, R.S.; Cannon, W.F.; Schulz, K.J.

    1990-01-01

    The Proterozoic Midcontinent Rift System of North America is remarkably similar to Phanerozoic rifted continental margins and flood basalt provinces. Like the younger analogues, the volcanism within this older rift can be explained by decompression melting and rapid extrusion of igneous material during lithospheric extension above a broad, asthenospheric, thermal anomaly which we call the Keweenaw hot spot. Great Lakes International Multidisciplinary Program on Crustal Evolution seismic reflection profiles constrain end-member models of melt thickness and stretching factors, which yield an inferred mantle potential temperature of 1500°–1570°C during rifting. Combined gravity modeling and subsidence calculations are consistent with stretching factors that reached 3 or 4 before rifting ceased, and much of the lower crust beneath the rift consists of relatively high density intruded or underplated synrift igneous material. The isotopic signature of Keweenawan volcanic rocks, presented in a companion paper by Nicholson and Shirey (this issue), is consistent with our model of passive rifting above an asthenospheric mantle plume.

  12. The Effectiveness of Using Interactive Multimedia Based on Motion Graphic in Concept Mastering Enhancement and Fashion Designing Skill in Digital Format

    Directory of Open Access Journals (Sweden)

    Winwin Wiana

    2018-02-01

    Full Text Available This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Nonequivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  13. SIDAS - a block-diagram programming system for the interactive digital simulation of dynamic systems

    International Nuclear Information System (INIS)

    Moll, H.; Burkhardt, H.

    1978-01-01

    The paper describes a block-oriented digital simulation system. Some applications clarify the basic structure and operation. The main features of the system are: Easy handling and manipulation through interactive graphical input/output, operational flexibility through successive simulation runs and online modification of parameters, direct access to all facilities of a medium-sized computing system. (orig.) [de

  14. Digital Creativity

    DEFF Research Database (Denmark)

    Petersson Brooks, Eva; Brooks, Anthony Lewis

    2014-01-01

    This paper reports on a study exploring the outcomes from children’s play with technology in early childhood learning practices. The paper addresses questions related to how digital technology can foster creativity in early childhood learning environments. It consists of an analysis of children......’s interaction with the KidSmart furniture focusing on digital creativity potentials and play values suggested by the technology. The study applied a qualitative approach and included125 children (aged three to five), 10 pedagogues, and two librarians. The results suggests that educators should sensitively...... consider intervening when children are interacting with technology, and rather put emphasize into the integration of the technology into the environment and to the curriculum in order to shape playful structures for children’s digital creativity....

  15. Crustal thickness and Moho sharpness beneath the Midcontinent rift from receiver functions

    Directory of Open Access Journals (Sweden)

    Moikwathai Moidaki

    2013-02-01

    Full Text Available The Mesoproterozoic Midcontinent rift (MCR in the central US is an approximately 2000 km long, 100 km wide structure from Kansas to Michigan. During the 20-40 million years of rifting, a thick (up to 20 km layer of basaltic lava was deposited in the rift valleys. Quantifying the effects of the rifting and associated volcanic eruptions on the structure and composition of the crust and mantle beneath the MCR is important for the understanding of the evolution of continental lithosphere. In this study we measure the crustal thickness (H, and the sharpness of the Moho (R at about 24 portable and permanent stations in Iowa, Kansas, and South Dakota by stacking Pto- S converted waves (PmS and their multiples (PPmS and PSmS. Under the assumption that the crustal mean velocity in the study area is the same as the IASP91 earth model, we find a significantly thickened crust beneath the MCR of about 53 km. The crustal Vp/Vs ratios increases from about 1.80 off rift to as large as 1.95 within the rift, which corresponds to an increase of Poisson’s ratio from 0.28 to 0.32, suggesting a more mafic crust beneath the MCR. The R measurements are spatially variable and are relatively small in the vicinity of the MCR, indicating the disturbance of the original sharp Moho by the rifting and magmatic intrusion and volcanic eruption.

  16. The MiSPOT System: Personalized Publicity and Marketing over Interactive Digital TV

    Science.gov (United States)

    López-Nores, Martín; Pazos-Arias, José Juan; Blanco-Fernández, Yolanda; García-Duque, Jorge; Tubío-Pardavila, Ricardo; Rey-López, Marta

    The development of Interactive Digital TV bears a great potential for electronic commerce, which remains heavily underexploited to date. The early initiatives to harness these technologies rely on the advertising techniques traditionally employed by the television industry, which have proven deficiencies related to viewers' comfort, locality and targeting. Furthermore, out of dedicated channels, there are very few attempts to provide interactive commercial functionalities through the TV, for example to sell products or to hire services. This chapter presents an overview of a system called MiSPOT that introduces solutions to these problems in two levels: (i) to advertise items that match the preferences and needs of the viewers, without interfering with their enjoyment of the TV programs; and (ii) to assemble specialized interactive applications that provide them with tailor-made commercial functionalities. These solutions are grounded on techniques from the Semantic Web, and are valid for both domestic TV receivers and mobile ones.

  17. Tablet PC interaction with digital micromirror device (DMD)

    Science.gov (United States)

    Refai, Hakki H.; Dahshan, Mostafa H.; Sluss, James J., Jr.

    2007-02-01

    Digital light processing (DLP) is an innovative display technology that uses an optical switch array, known as a digital micromirror device (DMD), which allows digital control of light. To date, DMDs have been used primarily as high-speed spatial light modulators for projector applications. A tablet PC is a notebook or slate-shaped mobile PC. Its touch screen or digitizing tablet technology allows the user to operate the notebook with a stylus or digital pen instead of using a keyboard or mouse. In this paper, we describe an interface solution that translates any sketch on the tablet PC screen to an identical mirror-copy over the cross-section of the DMD micromirrors such that the image of the sketch can be projected onto a special screen. An algorithm has been created to control each single micromirror of the hundreds of thousands of micromirrors that cover the DMD surface. We demonstrate the successful application of a DMD to a high-speed two-dimensional (2D) scanning environment, acquiring the data from the tablet screen and launching its contents to the projection screen; with very high accuracy up to 13.68 μm x 13.68 μm of mirror pitch.

  18. Effects of Message Interactivity upon Relational Maintenance Strategy in Digital Communications between Organizations and the Public

    Science.gov (United States)

    Liu, Zhan-Qing

    2012-01-01

    Digital communication between organizations and the public is strategically important in shaping mutual understanding and long term relationship. The primary focus of this project was to investigate the relationship between message interactivity and relational maintenance strategy in the email communication process on organization websites. At…

  19. Digital radiology and digitally formatted image management systems

    International Nuclear Information System (INIS)

    Cox, G.G.; Dwyer, S.J. III; Templeton, A.W.

    1987-01-01

    The number of diagnostic examinations performed with digitally formatted imaging equipment is increasing. Digital general-purpose and fluoroscopic radiology systems are being clinically evaluated. Digitizing conventional x-ray films, such as mammograms, frequently improves the diagnostic quality of the images. The digitizing process with laser has also afforded the opportunity to document required spatial resolution for digital imaging and network systems. The use of digitally formatted image instrumentation imposes new requirements on the acquisition, display and manipulation, transmission, hard copy image recording, and archiving of diagnostic data. Networking of digitally formatted image data offers many advantages for managing digital information. This paper identifies and describes digital radiographic systems. Parameters required for designing and implementing a digital image management system are outlined. Spatial and contrast resolution requirements are identified. The key parameters include the amount of image data generated each working day, the retrieval rate of the generated data, the display hardware and software needed for interactive diagnosis display stations, the requirements for analog hard copy generation, and on-line and long-term archiving requirements. These image management systems are often called PACS (Picture Archiving and Communication Systems)

  20. Interacting with piles of artifacts on digital tables

    NARCIS (Netherlands)

    Aliakseyeu, D.; Lucero Vera, A.A.; Subramanian, S.

    2007-01-01

    Designers and architects regularly use piles to organise visual artifacts. Recent efforts have now made it possible for users to create piles in digital systems as well. However, there is still little understanding of how users shouldinteract with digital piles. In this paper we investigate this

  1. The Impact of an Intensive Experience on Prospective Teachers' Perception of the Uses of Digital, Interactive Text among K-12 Students

    Science.gov (United States)

    Stonier, Francis W.

    2012-01-01

    The purpose of this study was to measure pre-service teacher perception, awareness, and potential use of digital literacies, media, and digital interactive text in their future classrooms. The study grew from the theoretical rationales of new literacies, technological pedagogical content knowledge, and constructivism. New literacies are…

  2. Digital education reform for improving interaction between students and instructors

    Science.gov (United States)

    Deng, Qiansong; Li, Yuanjie; Zheng, Lixin

    2017-08-01

    Nowadays it is difficult to attract undergraduate students' interesting to put sufficient time to learn major courses in China, which are too hard for them to quick grasp and fully understanding. Here we report a digital education reform for improving interactions between students and instructors, in which we transform the abstract, obscure and boring knowledge, such as physical, mathematical, electronic or optical concepts into direct and dynamic 3-D model and flash. Therefore, this method can convert theoretical concepts into easy understanding pictures. Our several years' experience shows that this education mode can make students' willing to think and practice, then it is helpful for attracting their learning interests. Most students benefit from this education mode which can greatly enhance their understanding abilities.

  3. The Effectiveness of Using Interactive Multimedia in Improving the Concept of Fashion Design and Its Application in The Making of Digital Fashion Design

    Science.gov (United States)

    Wiana, W.

    2018-02-01

    This research is related to the effort to design a more representative learning system to improve the learning result of digital fashion design, through the development of interactive multimedia based on motion graphic. This research is aimed to know the effect of interactive multimedia application based on motion graphic to increase the mastery of the concept and skill of the students to making fashion designing in digital format. The research method used is quasi experiment with research design of Non-equivalent Control Group Design. The lectures are conducted in two different classes, namely class A as the Experimental Class and class B as the Control Class. From the calculation result after interpreted using Normalize Gain, there is an increase of higher learning result in student with interactive learning based on motion graphic, compared with student achievement on conventional learning. In this research, interactive multimedia learning based on motion graphic is effective toward the improvement of student learning in concept mastering indicator and on the aspect of making fashion design in digital format.

  4. Interactions between Digital Geometry and Combinatorics on Words

    Directory of Open Access Journals (Sweden)

    Srečko Brlek

    2011-08-01

    Full Text Available We review some recent results in digital geometry obtained by using a combinatorics on words approach to discrete geometry. Motivated on the one hand by the well-known theory of Sturmian words which model conveniently discrete lines in the plane, and on the other hand by the development of digital geometry, this study reveals strong links between the two fields. Discrete figures are identified with polyominoes encoded by words. The combinatorial tools lead to elegant descriptions of geometrical features and efficient algorithms. Among these, radix-trees are useful for efficiently detecting path intersection, Lyndon and Christoffel words appear as the main tools for describing digital convexity; equations on words allow to better understand tilings by translations.

  5. Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review

    Science.gov (United States)

    George, Paul; Kemeny, Andras; Colombet, Florent; Merienne, Frédéric; Chardonnet, Jean-Rémy; Thouvenin, Indira Mouttapa

    2014-02-01

    Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look'n'feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault's new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.

  6. Long aftershock sequences in North China and Central US: implications for hazard assessment in mid-continents

    Science.gov (United States)

    Liu, Mian; Luo, Gang; Wang, Hui; Stein, Seth

    2014-02-01

    Because seismic activity within mid-continents is usually much lower than that along plate boundary zones, even small earthquakes can cause widespread concerns, especially when these events occur in the source regions of previous large earthquakes. However, these small earthquakes may be just aftershocks that continue for decades or even longer. The recent seismicity in the Tangshan region in North China is likely aftershocks of the 1976 Great Tangshan earthquake. The current earthquake sequence in the New Madrid seismic zone in central United States, which includes a cluster of M ~ 7.0 events in 1811-1812 and a number of similar events in the past millennium, is believed to result from recent fault reactivation that releases pre-stored strain energy in the crust. If so, this earthquake sequence is similar to aftershocks in that the rates of energy release should decay with time and the sequence of earthquakes will eventually end. We use simple physical analysis and numerical simulations to show that the current sequence of large earthquakes in the New Madrid fault zone is likely ending or has ended. Recognizing that mid-continental earthquakes have long aftershock sequences and complex spatiotemporal occurrences are critical to improve hazard assessments.

  7. Subcellular analysis of interaction between breast cancer cells and drug by digital holography

    Science.gov (United States)

    Zhao, Jie; Lin, Qiaowen; Wang, Dayong; Wang, Yunxin; Ouyang, Liting; Guo, Sha; Yao, Qian

    2017-10-01

    Digital holographic microscopy is a promising quantitative phase-contrast imaging technique, which exhibits the advantages of non-destruction, full field of view, quasi-real time, and don't need dye and external marker to the living biological sample. In this paper, the inverted off-axis image-plane digital holography with pre-magnification is built up to study the living MDA-MB-231 breast cancer cells. The lateral resolution of the proposed experimental setup is 0.87μm, which is verified by the standard USAF test target. Then the system is used to visualize the interaction between living breast cancer cells and drug. The blebbing is observed after the cells are treated by paclitaxel drug, and the distribution of the paclitaxel inside the cells is detected, which is near the cytomembrane, or in other words the end of the microtubules. It will stop the mitosis and cause the death of the cells. It is helpful to reveal the anticancer mechanism of paclitaxel in the subcellular scale.

  8. Variations in vitrinite reflectance with organic facies - examples from Pennsylvanian cyclothems of the Midcontinent, USA

    Energy Technology Data Exchange (ETDEWEB)

    Wenger, L M; Baker, D R

    1987-01-01

    Significant variations in vitrinite reflectance (% R/sub o/) with organic facies have been demonstrated from Pennsylvanian -aged cyclothems of the Midcontinent, USA. Thermal alteration index (TAI) and Rock-Eval T/sub m/ax values remain relatively constant through these thin lithologic successions, regardless of facies, and are in reasonable agreement with R/sub o/ measurements on interbedded coal. Organic-rich black and phosphatic black-shales, which contain significant component of liptinitic organic matter of presumed marine algal derivation, display R/sub o/ values which are suppressed relative to the coal benchmark. A distinct correlation between increased hydrogen index (HI) and liptinite content with suppressed reflectivities is apparent. More oxic facies (e.g. calcareous and fossiliferous gray shales and limestones) often display R/sub o/'s that are considerably higher than for coal. Soxhlet extraction prior to maceration yielded no variation in reflectance compared to non-extracted kerogens suggesting bitumen adsorption was not the cause of the apparent suppression in the organic-rich black-shales. Lower total organic carbon (TOC)-normalized bitumen contents and Rock-Eval transformations ratios in liptinite-rich facies suggest differential reaction kinetics for kerogen types, with terrestrial organic matter 'maturing' at an earlier stage than hydrogen-rich marine-derived organic matter. 8 refs., 6 figs., 1 tab.

  9. Digital Identity Formation: Socially Being Real and Present on Digital Networks

    Science.gov (United States)

    Bozkurt, Aras; Tu, Chih-Hsiung

    2016-01-01

    Social networks have become popular communication and interaction environments recently. As digital environments, so as ecosystems, they have potential in terms of networked learning as they fulfill some roles such as mediating an environment for digital identity formation and providing social and emotional presence. Based on this phenomenon, the…

  10. Reduction of digital errors of digital charge division type position-sensitive detectors

    International Nuclear Information System (INIS)

    Uritani, A.; Yoshimura, K.; Takenaka, Y.; Mori, C.

    1994-01-01

    It is well known that ''digital errors'', i.e. differential non-linearity, appear in a position profile of radiation interactions when the profile is obtained with a digital charge-division-type position-sensitive detector. Two methods are presented to reduce the digital errors. They are the methods using logarithmic amplifiers and a weighting function. The validities of these two methods have been evaluated mainly by computer simulation. These methods can considerably reduce the digital errors. The best results are obtained when both methods are applied. ((orig.))

  11. Building dynamic capabilities in large global advertising agency networks: managing the shift from mass communication to digital interactivity

    DEFF Research Database (Denmark)

    Suheimat, Wisam; Prætorius, Thim; Brambini-Pedersen, Jan Vang

    2018-01-01

    Interactive digital technologies result in significant managerial challenges for the largest global advertising agency networks. This paper, based on original data from in-depth case research in three of the largest global advertising networks, investigates how advertising agency networks manage...

  12. Digital Data Processing of Stilbene

    International Nuclear Information System (INIS)

    AMIRI, Moslem; MATEJ, Zdenek; MRAVEC, Filip; PRENOSIL, Vaclav; CVACHOVEC, Frantisek

    2013-06-01

    Stilbene is a proven spectrometric detector for mixed fields of neutrons and gamma rays. By digital processing of shape output pulses from the detector it is possible to obtain information about the energy of the interacting neutron / photon and distinguish which of these two particles interacts in the detector. Another numerical processing of digital data can finalize the energy spectrum of both components of the mixed field. The quality of the digitized data is highly dependent on the parameters of the hardware used for digitization and on the quality of software processing. Our results also show how the quality of the particle type identification depends on the sampling rate and as well as the method of processing of the sampled data. (authors)

  13. An interactive toolkit to extract phenological time series data from digital repeat photography

    Science.gov (United States)

    Seyednasrollah, B.; Milliman, T. E.; Hufkens, K.; Kosmala, M.; Richardson, A. D.

    2017-12-01

    Near-surface remote sensing and in situ photography are powerful tools to study how climate change and climate variability influence vegetation phenology and the associated seasonal rhythms of green-up and senescence. The rapidly-growing PhenoCam network has been using in situ digital repeat photography to study phenology in almost 500 locations around the world, with an emphasis on North America. However, extracting time series data from multiple years of half-hourly imagery - while each set of images may contain several regions of interest (ROI's), corresponding to different species or vegetation types - is not always straightforward. Large volumes of data require substantial processing time, and changes (either intentional or accidental) in camera field of view requires adjustment of ROI masks. Here, we introduce and present "DrawROI" as an interactive web-based application for imagery from PhenoCam. DrawROI can also be used offline, as a fully independent toolkit that significantly facilitates extraction of phenological data from any stack of digital repeat photography images. DrawROI provides a responsive environment for phenological scientists to interactively a) delineate ROIs, b) handle field of view (FOV) shifts, and c) extract and export time series data characterizing image color (i.e. red, green and blue channel digital numbers for the defined ROI). The application utilizes artificial intelligence and advanced machine learning techniques and gives user the opportunity to redraw new ROIs every time an FOV shift occurs. DrawROI also offers a quality control flag to indicate noisy data and images with low quality due to presence of foggy weather or snow conditions. The web-based application significantly accelerates the process of creating new ROIs and modifying pre-existing ROI in the PhenoCam database. The offline toolkit is presented as an open source R-package that can be used with similar datasets with time-lapse photography to obtain more data for

  14. Physical Interactions with Digital Strings - A hybrid approach to a digital keyboard instrument

    DEFF Research Database (Denmark)

    Dahlstedt, Palle

    2017-01-01

    of stopping and muting the strings at arbitrary positions. The parameters of the string model are controlled through TouchKeys multitouch sensors on each key, combined with MIDI data and acoustic signals from the digital keyboard frame, using a novel mapping. The instrument is evaluated from a performing...... of control. The contributions are two-fold. First, the use of acoustic sounds from a physical keyboard for excitations and resonances results in a novel hybrid keyboard instrument in itself. Second, the digital model of "inside piano" playing, using multitouch keyboard data, allows for performance techniques...

  15. Interactive Construction Digital Tools With Real Time Analysis

    DEFF Research Database (Denmark)

    Klitgaard, Jens; Kirkegaard, Poul Henning

    2007-01-01

    . The aim of this research is to look into integrated digital design and analysis tools in order to find out if it is suited for use by architects and designers or only by specialists and technicians - and if not, then to look at what can be done to make them more available to architects and designers...... an architect-engineer or hybrid practitioner works simultaneously with both aesthetic and technical design requirements. In this paper the problem of a vague or not existing link between digital design tools, used by architects and designers, and the analysis tools developed by and for engineers is considered......The recent developments in computational design tools have evolved into a sometimes purely digital process which opens up for new perspectives and problems in the sketching process. One of the interesting possibilities lay within the hybrid practitioner- or architect-engineer approach, where...

  16. Enhancing the Reuse of Digital Resources for Integrated Systems to Represent, Understand and Dynamize Complex Interactions in Architectural Cultural Heritage Environments

    Science.gov (United States)

    Delgado, F. J.; Martinez, R.; Finat, J.; Martinez, J.; Puche, J. C.; Finat, F. J.

    2013-07-01

    In this work we develop a multiply interconnected system which involves objects, agents and interactions between them from the use of ICT applied to open repositories, users communities and web services. Our approach is applied to Architectural Cultural Heritage Environments (ACHE). It includes components relative to digital accessibility (to augmented ACHE repositories), contents management (ontologies for the semantic web), semiautomatic recognition (to ease the reuse of materials) and serious videogames (for interaction in urban environments). Their combination provides a support for local real/remote virtual tourism (including some tools for low-level RT display of rendering in portable devices), mobile-based smart interactions (with a special regard to monitored environments) and CH related games (as extended web services). Main contributions to AR models on usual GIS applied to architectural environments, concern to an interactive support performed directly on digital files which allows to access to CH contents which are referred to GIS of urban districts (involving facades, historical or preindustrial buildings) and/or CH repositories in a ludic and transversal way to acquire cognitive, medial and social abilities in collaborative environments.

  17. The Design, Implementation, and Evaluation of a Digital Interactive Globe System Integrated into an Earth Science Course

    Science.gov (United States)

    Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen

    2018-01-01

    The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…

  18. Navigate the Digital Rapids

    Science.gov (United States)

    Lindsay, Julie; Davis, Vicki

    2010-01-01

    How can teachers teach digital citizenship when the digital landscape is changing so rapidly? How can teachers teach proper online social interactions when the students are outside their classroom and thus outside their control? Will encouraging students to engage in global collaborative environments land teachers in hot water? These are the…

  19. Digital video analysis of health professionals' interactions with an electronic whiteboard

    DEFF Research Database (Denmark)

    Rasmussen, Rasmus; Kushniruk, Andre

    2013-01-01

    As hospital departments continue to introduce electronic whiteboards in real clinical settings a range of human factor issues have emerged and it has become clear that there is a need for improved methods for designing and testing these systems. In this study, we employed a longitudinal and natur......As hospital departments continue to introduce electronic whiteboards in real clinical settings a range of human factor issues have emerged and it has become clear that there is a need for improved methods for designing and testing these systems. In this study, we employed a longitudinal...... and naturalistic method in the usability evaluation of an electronic whiteboard system. The goal of the evaluation was to explore the extent to which usability issues experienced by users change as they gain more experience with the system. In addition, the paper explores the use of a new approach to collection...... and analysis of continuous digital video recordings of naturalistic "live" user interactions. The method developed and employed in the study included recording the users' interactions with system during actual use using screen-capturing software and analyzing these recordings for usability issues...

  20. Digital collections and exhibits

    CERN Document Server

    Denzer, Juan

    2015-01-01

    Today's libraries are taking advantage of cutting-edge technologies such as flat panel displays using touch, sound, and hands-free motions to design amazing exhibits using everything from simple computer hardware to advanced technologies such as the Microsoft Kinect. Libraries of all types are striving to add new interactive experiences for their patrons through exciting digital exhibits, both online and off. Digital Collections and Exhibits takes away the mystery of designing stunning digital exhibits to spotlight library trea

  1. Whole body interaction with public displays

    CERN Document Server

    Walter, Robert

    2017-01-01

    This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air...

  2. Virtual hairy brush for digital painting and calligraphy

    Institute of Scientific and Technical Information of China (English)

    XU Songhua; Lau Francis C. M.; XU Congfu; PAN Yunhe

    2005-01-01

    The design of user friendly and expressive virtual brush systems for interactive digital painting and calligraphy has attracted a lot of attention and effort in both computer graphics and human-computer interaction circles for a long time. Providing a digital environment for paper-less artwork creation is not only challenging in terms of algorithmic design, but also promising for its potential market values. This paper proposes a novel algorithmic framework for interactive digital painting and calligraphy based a novel virtual hairy brush model. The algorithms in the kernel of our simulation framework are built upon solid modeling techniques. Implementing the algorithms, we have developed a virtual hairy brush prototype system with which end users can interactively produce high-quality digital paintings and calligraphic artwork. (The latest progress of our virtual brush project is reported at the website "http://www.cs.hku.hk/~songhua/e-brush/".)

  3. Use of interactive live digital imaging to enhance histology learning in introductory level anatomy and physiology classes.

    Science.gov (United States)

    Higazi, Tarig B

    2011-01-01

    Histology is one of the main subjects in introductory college-level Human Anatomy and Physiology classes. Institutions are moving toward the replacement of traditional microscope-based histology learning with virtual microscopy learning amid concerns of losing the valuable learning experience of traditional microscopy. This study used live digital imaging (LDI) of microscopic slides on a SMART board to enhance Histology laboratory teaching. The interactive LDI system consists of a digital camera-equipped microscope that projects live images on a wall-mounted SMART board via a computer. This set-up allows real-time illustration of microscopic slides with highlighted key structural components, as well as the ability to provide the students with relevant study and review material. The impact of interactive LDI on student learning of Histology was then measured based on performance in subsequent laboratory tests before and after its implementation. Student grades increased from a mean of 76% (70.3-82.0, 95% CI) before to 92% (88.8-95.3, 95% CI) after integration of LDI indicating highly significant (P < 0.001) enhancement in students' Histology laboratory performance. In addition, student ratings of the impact of the interactive LDI on their Histology learning were strongly positive, suggesting that a majority of students who valued this learning approach also improved learning and understanding of the material as a result. The interactive LDI technique is an innovative, highly efficient and affordable tool to enhance student Histology learning, which is likely to expand knowledge and student perception of the subject and in turn enrich future science careers. Copyright © 2011 American Association of Anatomists.

  4. Mewujudkan Sekolah atau Kampus Digital

    Directory of Open Access Journals (Sweden)

    M. Eka Mahmud

    2011-06-01

    Full Text Available The information age is supported by the power of information and communication technology, known as ICT (information communication and technology, has a great influence in the lives of everyday people, such as ways of working and managing organizations (including educational institutions as well as the perception of the outside world. Thus, interactions between individuals, organizations, communities and countries can be carried out unimpeded by space, time and integrated into the global communications network. Management of the school/university-based digital is managing cultural change, values, and ways to communicate and interact in the education building. Strategic steps undertaken to get to school / university digital is the establishment of an agency that works to provide accelerated programs school/university digital works; work easier for the technical operational issues related to the digital world, he worked his support to all operational difficulties be easy.

  5. An Agent-Based Approach for Delivering Educational Contents through Interactive Digital TV in the Context of T-Learning

    Science.gov (United States)

    Mendes Neto, Francisco Milton; de Carvalho Muniz, Raphael; Filgueira Burlamaqui, Aquiles Medeiros; Castro de Souza, Rafael

    2015-01-01

    The support of technological resources in teaching and learning has contributed to make them more efficient and enjoyable. Through this support has become quite common to use media resources before explored only for entertainment for educational purposes, among them the TV. The interactive Digital TV (iDTV) provides resources that make possible…

  6. Gaze Interactive Building Instructions

    DEFF Research Database (Denmark)

    Hansen, John Paulin; Ahmed, Zaheer; Mardanbeigi, Diako

    We combine eye tracking technology and mobile tablets to support hands-free interaction with digital building instructions. As a proof-of-concept we have developed a small interactive 3D environment where one can interact with digital blocks by gaze, keystroke and head gestures. Blocks may be moved...

  7. Identification of a precambrian rift through Missouri by digital image processing of geophysical and geological data

    Science.gov (United States)

    Guinness, E. A.; Arvidson, R. E.; Strebeck, J. W.; Schulz, K. J.; Davies, G. F.; Leff, C. E.

    1982-01-01

    A newly discovered feature in the midcontinent - a gravity low that begins at a break in the midcontinent gravity high in SE Nebraska, extends across Missouri in a NW-SE direction, and intersects the Mississippi Valley graben to form the Pascola arch - is discussed. The anomaly varies from 120 to 160 km in width, extends approximately 700 km, and is best expressed in southern Missouri, where it has a Bouguer amplitude of about -34 mGal. It is noted that the magnitude of the anomaly cannot be explained on the basis of a thickened section of Paleozoic sedimentary rock. The gravity data and the sparse seismic refraction data for the region are found to be consistent with an increased crustal thickness beneath the gravity low. It is thought that the gravity anomaly is probably the present expression of a failed arm of a rifting event, perhaps one associated with the spreading that led to or preceded formation of the granite and rhyolite terrain of southern Missouri.

  8. Postcards And Supasigns: Extending Integrationist Theory Through The Creation Of Interactive Digital Artworks

    Directory of Open Access Journals (Sweden)

    Sally Pryor

    2007-01-01

    Full Text Available Integrationism is a post-structuralist theory of language and communication. The theory has been applied to a groundbreaking analysis of writing as a form of communication where writing is teased apart from speech and realigned with spatial configurations in general. Although it has many practical applications, this view can be extremely difficult to comprehend when expressed as a very specific form of writing, that is, as written words on paper. A solution to this problem is offered by the creative interaction design of two digital artworks, Postcard From Tunis and Postcards From Writing. The works are interactive multimedia pieces that creatively express the integrationist theory of writing and extend it into the transformations of writing that are possible in the human-computer interface. More generally, the unique rollover-based interfaces of these works both express the integrationist theory of communication and suggest that it is necessary in order to explain the creation of communicative signs that they demonstrate are possible.

  9. Scaffolding the Next Wave of Digital Visitor Interaction in Museums

    DEFF Research Database (Denmark)

    Rudloff, Maja

    2013-01-01

    Over the last ten years the possibilities for engaging in dialogue and participation with museum visitors have been greatly improved by developments in digital technologies. Throughout the world museums are experimenting with inclusive and participatory digital projects that can enhance the museum...... visitor experience. Many of these projects are unique and creative in their use of cutting edge technology, and in their search for finding new ways to reach differentiated groups of users. However, building on insights from user studies at a Danish digital museum installation, this paper also suggests...

  10. Marketing Learning Communities to Generation Z: The Importance of Face-to-Face Interaction in a Digitally Driven World

    Science.gov (United States)

    Spears, Julia; Zobac, Stephanie R.; Spillane, Allison; Thomas, Shannon

    2015-01-01

    This article aims to identify the marketing strategies utilized by Learning Community (LC) administrators at two large, public, four-year research universities in the Midwest. The use of digital media coupled with face-to-face interaction is identified as an effective method of marketing LCs to the newest population of incoming college students,…

  11. Designing and Evaluating Tutoring Feedback Strategies for Digital Learning Environments on the Basis of the Interactive Tutoring Feedback Model

    Science.gov (United States)

    Narciss, Susanne

    2013-01-01

    This paper describes the interactive tutoring feedback model (ITF-model; Narciss, 2006; 2008), and how it can be applied to the design and evaluation of feedback strategies for digital learning environments. The ITF-model conceptualizes formative tutoring feedback as a multidimensional instructional activity that aims at contributing to the…

  12. Digital disruption ?syndromes.

    Science.gov (United States)

    Sullivan, Clair; Staib, Andrew

    2017-05-18

    The digital transformation of hospitals in Australia is occurring rapidly in order to facilitate innovation and improve efficiency. Rapid transformation can cause temporary disruption of hospital workflows and staff as processes are adapted to the new digital workflows. The aim of this paper is to outline various types of digital disruption and some strategies for effective management. A large tertiary university hospital recently underwent a rapid, successful roll-out of an integrated electronic medical record (EMR). We observed this transformation and propose several digital disruption "syndromes" to assist with understanding and management during digital transformation: digital deceleration, digital transparency, digital hypervigilance, data discordance, digital churn and post-digital 'depression'. These 'syndromes' are defined and discussed in detail. Successful management of this temporary digital disruption is important to ensure a successful transition to a digital platform. What is known about this topic? Digital disruption is defined as the changes facilitated by digital technologies that occur at a pace and magnitude that disrupt established ways of value creation, social interactions, doing business and more generally our thinking. Increasing numbers of Australian hospitals are implementing digital solutions to replace traditional paper-based systems for patient care in order to create opportunities for improved care and efficiencies. Such large scale change has the potential to create transient disruption to workflows and staff. Managing this temporary disruption effectively is an important factor in the successful implementation of an EMR. What does this paper add? A large tertiary university hospital recently underwent a successful rapid roll-out of an integrated electronic medical record (EMR) to become Australia's largest digital hospital over a 3-week period. We observed and assisted with the management of several cultural, behavioural and

  13. Low-btu gas in the US Midcontinent: A challenge for geologists and engineers

    Science.gov (United States)

    Newell, K. David; Bhattacharya, Saibal; Sears, M. Scott

    2009-01-01

    Several low-btu gas plays can be defined by mapping gas quality by geological horizon in the Midcontinent. Some of the more inviting plays include Permian strata west of the Central Kansas uplift and on the eastern flank of Hugoton field and Mississippi chat and other pays that subcrop beneath (and directly overlie) the basal Pennsylvanian angular unconformity at the southern end of the Central Kansas uplift. Successful development of these plays will require the cooperation of reservoir geologists and process engineers so that the gas can be economically upgraded and sold at a nominal pipeline quality of 950 btu/scf or greater. Nitrogen is the major noncombustible contaminant in these gas fields, and various processes can be utilized to separate it from the hydrocarbon gases. Helium, which is usually found in percentages corresponding to nitrogen, is a possible ancillary sales product in this region. Its separation from the nitrogen, of course, requires additional processing. The engineering solution for low-btu gas depends on the rates, volumes, and chemistry of the gas needing upgrading. Cryogenic methods of nitrogen removal are classically used for larger feed volumes, but smaller feed volumes characteristic of isolated, low-pressure gas fields can now be handled by available small-scale PSA technologies. Operations of these PSA plants are now downscaled for upgrading stripper well gas production. Any nitrogen separation process should be sized, within reason, to match the anticipated flow rate. If the reservoir rock surprises to the upside, the modularity of the upgrading units is critical, for they can be stacked to meet higher volumes. If a reservoir disappoints (and some will), modularity allows the asset to be moved to another site without breaking the bank.

  14. Designing and Evaluating Tutoring Feedback Strategies for digital learning environments on the basis of the Interactive Tutoring Feedback Model

    Directory of Open Access Journals (Sweden)

    Susanne Narciss

    2013-06-01

    Full Text Available This paper describes the interactive tutoring feedback model (ITF-model; Narciss, 2006; 2008, and how it can be applied to the design and evaluation of feedback strategies for digital learning environments. The ITF-model conceptualizes formative tutoring feedback as a multidimensional instructional activity that aims at contributing to the regulation of a learning process in order to help learners acquire or improve the competencies needed to master learning tasks. It integrates findings from systems theory with recommendations of prior research on interactive instruction and elaborated feedback, on task analyses, on error analyses, and on tutoring techniques. Based on this multi-dimensional view of formative tutoring feedback methodological implications for designing and investigating multiple effects of feedback under multiple individual and situational conditions are described. Furthermore, the paper outlines how the implications of the ITF-model have been applied in several studies to the design and evaluation of tutoring feedback strategies for digital learning environments (e.g., Narciss, 2004; Narciss & Huth, 2006; Narciss, Schnaubert, Andres, Eichelmann, Goguadze, & Sosnovsky, 2013.

  15. Ontology for customer centric digital services and analytics

    Science.gov (United States)

    Keat, Ng Wai; Shahrir, Mohammad Shazri

    2017-11-01

    In computer science research, ontologies are commonly utilised to create a unified abstract across many rich and different fields. In this paper, we apply the concept to the customer centric domain of digital services analytics and present an analytics solution ontology. The essence is based from traditional Entity Relationship Diagram (ERD), which then was abstracted out to cover wider areas on customer centric digital services. The ontology we developed covers both static aspects (customer identifiers) and dynamic aspects (customer's temporal interactions). The structure of the customer scape is modeled with classes that represent different types of customer touch points, ranging from digital and digital-stamps which represent physical analogies. The dynamic aspects of customer centric digital service are modeled with a set of classes, with the importance is represented in different associations involving establishment and termination of the target interaction. The realized ontology can be used in development of frameworks for customer centric applications, and for specification of common data format used by cooperating digital service applications.

  16. Preschool Children and iPads: Observations of Social Interactions during Digital Play

    Science.gov (United States)

    Lawrence, Sandra M.

    2018-01-01

    Research Findings: Digital play is now commonplace in many young children's lives, but not in preschool settings. This situation is likely due to the fact that the existent literature seldom highlights what digital play looks like, the various ways it can be situated, and what young children do when they play together with digital devices in the…

  17. Fast digitizing and digital signal processing of detector signals

    International Nuclear Information System (INIS)

    Hannaske, Roland

    2008-01-01

    A fast-digitizer data acquisition system recently installed at the neutron time-of-flight experiment nELBE, which is located at the superconducting electron accelerator ELBE of Forschungszentrum Dresden-Rossendorf, is tested with two different detector types. Preamplifier signals from a high-purity germanium detector are digitized, stored and finally processed. For a precise determination of the energy of the detected radiation, the moving-window deconvolution algorithm is used to compensate the ballistic deficit and different shaping algorithms are applied. The energy resolution is determined in an experiment with γ-rays from a 22 Na source and is compared to the energy resolution achieved with analogously processed signals. On the other hand, signals from the photomultipliers of barium fluoride and plastic scintillation detectors are digitized. These signals have risetimes of a few nanoseconds only. The moment of interaction of the radiation with the detector is determined by methods of digital signal processing. Therefore, different timing algorithms are implemented and tested with data from an experiment at nELBE. The time resolutions achieved with these algorithms are compared to each other as well as to reference values coming from analog signal processing. In addition to these experiments, some properties of the digitizing hardware are measured and a program for the analysis of stored, digitized data is developed. The analysis of the signals shows that the energy resolution achieved with the 10-bit digitizer system used here is not competitive to a 14-bit peak-sensing ADC, although the ballistic deficit can be fully corrected. However, digital methods give better result in sub-ns timing than analog signal processing. (orig.)

  18. Enhancing children's health through digital story.

    Science.gov (United States)

    Wyatt, Tami H; Hauenstein, Emily

    2008-01-01

    Stories in all of their many forms, including books, plays, skits, movies, poems, and songs, appeal to individuals of all ages but especially the young. Children are easily engaged in stories, and today's generation of children, the millennium generation, demands interactive, multimedia-rich environments. Story as a teaching and learning technique is pervasive in the classroom but is infrequently used to promote health. Because of advancing technology, it is possible to create interactive digital storytelling programs that teach children health topics. Using digital storytelling in an interactive environment to promote health has not been tested, but there is empirical support for using story in health education and interactive technology to promote health. This article briefly reviews the literature and discusses how technology and storytelling can be joined to promote positive health outcomes.

  19. Digital Production and Students as Learning Designers

    DEFF Research Database (Denmark)

    Sørensen, Birgitte Holm; Levinsen, Karin

    2014-01-01

    Today’s digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students’ production as a learning form benefits from digitalization...

  20. Digital media and altered states

    OpenAIRE

    Ressel, James

    2014-01-01

    This article is a reflection on whether technology has altered our perception of the spaces surrounding us and those we make, how we express ourselves and how we interact with our experiences. The reflection is based on a brief examination of the history of Northampton Chronicle & Echo as a print newspaper, its digital manifestation and human creative expression in the digital world.

  1. Digital Information and Value

    Directory of Open Access Journals (Sweden)

    Paul Walton

    2015-11-01

    Full Text Available Digital information changes the ways in which people and organisations interact. This paper examines the nature of this change in the context of the author’s Model for Information (MfI. It investigates the relationship between outcomes and value, selection processes and some attributes of information and explores how this relationship changes in the move from analogue to digital information. Selection processes shape the evolution of information ecosystems in which conventions are established for the ways in which information is used. The conventions determine norms for information friction and information quality as well as the sources of information and channels used. Digital information reduces information friction, often dramatically, and changes information quality. The increasing use of analytics in business increasingly delivers predictive or prescriptive digital information. These changes are happening faster than information ecosystem conventions can change. The relationships established in the paper enable an analysis of, and guide changes to, these conventions enabling a more effective use of digital information.

  2. E-Learning Content Design Standards Based on Interactive Digital Concepts Maps in the Light of Meaningful and Constructivist Learning Theory

    Science.gov (United States)

    Afify, Mohammed Kamal

    2018-01-01

    The present study aims to identify standards of interactive digital concepts maps design and their measurement indicators as a tool to develop, organize and administer e-learning content in the light of Meaningful Learning Theory and Constructivist Learning Theory. To achieve the objective of the research, the author prepared a list of E-learning…

  3. The Arthur Interactive Media Study: Initial Findings From a Cross-Age Peer Mentoring and Digital Media-Based Character Development Program

    Directory of Open Access Journals (Sweden)

    Edmond P. Bowers

    2016-05-01

    Full Text Available In the midst of increasing emphasis on the inclusion of character education in both school and out-of-school time programs, digital technologies have become ubiquitous in these settings. Based on the potential of these technologies to enhance children’s character development, the Arthur Interactive Media (AIM study investigated if one specific unit or set of digital media-based activities engaged youth in discussions about character. First and second grade students were paired with 4th and 5th grade students, respectively, while engaging with an online interactive graphic novel (IGN about a character-relevant story based on the Arthur cartoon series. Teachers (n = 8 completed surveys about the AIM Unit, and conversations between cross-age peer dyads (n = 27 dyads during their engagement with the IGN were analyzed. Results indicated that teachers were very satisfied with the materials and reported that children were very engaged throughout. Analyses of children’s conversations indicated that children participated in character-relevant conversations involving humility, forgiveness, and future-mindedness while engaging with the IGN.

  4. Digital Natives? New and Old Media and Children's Outcomes

    Science.gov (United States)

    Bittman, Michael; Rutherford, Leonie; Brown, Jude; Unsworth, Lens

    2011-01-01

    The current generation of young children has been described as "digital natives", having been born into a ubiquitous digital media environment. They are envisaged as educationally independent of the guided interaction provided by "digital immigrants": parents and teachers. This article uses data from the Longitudinal Study of…

  5. A systematic review of digital interactive television systems and their applications in the health and social care fields.

    Science.gov (United States)

    Blackburn, Steven; Brownsell, Simon; Hawley, Mark S

    2011-01-01

    We conducted a systematic review of the applications and technical features of digital interactive television (DITV) in the health and social care fields. The Web of Knowledge and IEEE Xplore databases were searched for articles published between January 2000 and March 2010 which related to DITV systems facilitating the communication of information to/from an individual's home with either a health or social care application. Out of 1679 articles retrieved, 42 met the inclusion criteria and were selected for review. An additional 20 articles were obtained from online grey literature sources. Twenty-five DITV systems operating in health and social care were identified, including seven commercial systems. The most common applications were related to health care, such as vital signs monitoring (68% of systems) and health information or advice (56% of systems). The most common technical features of DITV systems were two-way communication (88%), medical peripherals (68%), on-screen messaging (48%) and video communication (36%). Digital interactive television has the potential to deliver health and social care to people in their own homes. However, the requirement for a high-bandwidth communications infrastructure, the usability of the systems, their level of personalisation and the lack of evidence regarding clinical and cost-effectiveness will all need to be addressed if this approach is to flourish.

  6. A digital local studies collection

    Directory of Open Access Journals (Sweden)

    Simona Resman

    2005-01-01

    Full Text Available Local studies and local studies departments reflect the entire spectrum of knowledge within the local community. Transition to the new digital environment means just continuing the basic functions of local studies collections: acquisition, cataloguing and preservation of materials in different formats on different media. The background of each digital library is the technical architecture of system that enables interaction between the user and the library, saving digital material and building a platform for searching and indexing digital objects. Using advanced ICT requests from librarians, designers of digital local studies collections a reflection about traditional roles. A digital local studies collection with new technology enlarges local boarders, local contents become more and more interesting for a wider sphere of people. In collecting of local materials a collaboration with archives and museums, with academic community, with community groups and with individuals comes in forefront. Digital local studies collections with their contents support local diversity, lifelong learning and social inclusion. The crucial elements of a digital local studies collection are attractive local contents with fast and simple access from one place – a portal. In the digital age public libraries become managers of knowledge also by establishing digital local studies collections.

  7. Human-machine interactions

    Science.gov (United States)

    Forsythe, J Chris [Sandia Park, NM; Xavier, Patrick G [Albuquerque, NM; Abbott, Robert G [Albuquerque, NM; Brannon, Nathan G [Albuquerque, NM; Bernard, Michael L [Tijeras, NM; Speed, Ann E [Albuquerque, NM

    2009-04-28

    Digital technology utilizing a cognitive model based on human naturalistic decision-making processes, including pattern recognition and episodic memory, can reduce the dependency of human-machine interactions on the abilities of a human user and can enable a machine to more closely emulate human-like responses. Such a cognitive model can enable digital technology to use cognitive capacities fundamental to human-like communication and cooperation to interact with humans.

  8. What so What - participatory research of TV2/North-Digital

    DEFF Research Database (Denmark)

    Bjørner, Thomas

    Abstract: TV2/North-Digital is the first channel that broadcast interactive services on DVB-T in Denmark. There is a predominance of young viewers interested in TV2/North-Digital even though the programmes addressing older viewers. The young viewers are interested in the channel because of the new...... technology and the old viewers are more interested in the programmes but more sceptical of the interactive services. The men in the residence show also much higher enthusiasm about the interactive services than the women. There seems to be different ways of perception when multi tasking between the digital...

  9. Design reflowable digital book template

    Science.gov (United States)

    Prasetya, Didik Dwi; Widiyaningtyas, Triyanna; Arifin, M. Zainal; Wahyu Sakti G., I.

    2017-09-01

    Electronic books (e-books or digital books) increasingly in demand and continue to grow in the form of future books. One of the standard format electronic books that potential is EPUB (electronic publication) published by the International Digital Publishing Forum (IDPF). This digital book has major advantages are able to provide interactive and reflowable content, which are not found in another book format, such as PDF. Reflowable content allows the book can be accessed through a variety of reader device, like desktop and mobile with a fit and comfort view. However, because the generating process of an EPUB digital book is not as easy a PDF, so this format is less popular. Therefore, in order to help overcome the existing problems, this paper develops digital reflowable text book templates to support electronic learning, especially in Indonesia. This template can be used by anyone to produce a standard digital book quickly and easily without requiring additional specialized knowledge.

  10. The (digital) natives are restless: designing and implementing an interactive digital media assignment.

    Science.gov (United States)

    Voge, Catherine; Hirvela, Kari; Jarzemsky, Paula

    2012-01-01

    To create an opportunity for students to connect with the Quality and Safety Education for Nurses competencies and demonstrate learning via knowledge transference, the authors piloted a digital media assignment. Students worked in small groups to create an unfolding patient care scenario with embedded decision points, using presentation software. The authors discuss the assignment and its outcomes.

  11. Emergent Principles for Digital Documentary

    Directory of Open Access Journals (Sweden)

    Richard Lachman

    2016-12-01

    Full Text Available Digital Documentaries are an area of rapid invention and experimentation at all levels, including creative content, production techniques, and business models.  As with many forms of digital storytelling, a focus on technologies can be distracting; platforms change rapidly, and are dependent on external commercial forces rather than creative potential.  This article presents several design strategies for driving experimentation in digital documentary above and beyond the specific of platform and technology. The core focus is on treating digital docs as experiences, with an expanded range of designable moments, as well as a strategic approach to designing interactions for their unique set of challenges.  The discussion is not intended to fully define digital documentary design factors, but rather, defines a useful subset of methods that can lead emerging practitioners to new innovations in their approach.

  12. Taking advantage of reduced droplet-surface interaction to optimize transport of bioanalytes in digital microfluidics.

    Science.gov (United States)

    Freire, Sergio L S; Thorne, Nathaniel; Wutkowski, Michael; Dao, Selina

    2014-11-10

    Digital microfluidics (DMF), a technique for manipulation of droplets, is a promising alternative for the development of "lab-on-a-chip" platforms. Often, droplet motion relies on the wetting of a surface, directly associated with the application of an electric field; surface interactions, however, make motion dependent on droplet contents, limiting the breadth of applications of the technique. Some alternatives have been presented to minimize this dependence. However, they rely on the addition of extra chemical species to the droplet or its surroundings, which could potentially interact with droplet moieties. Addressing this challenge, our group recently developed Field-DW devices to allow the transport of cells and proteins in DMF, without extra additives. Here, the protocol for device fabrication and operation is provided, including the electronic interface for motion control. We also continue the studies with the devices, showing that multicellular, relatively large, model organisms can also be transported, arguably unaffected by the electric fields required for device operation.

  13. Development of an Intelligent Digital Watershed to understand water-human interaction for a sustainable Agroeconomy in Midwest USA

    Science.gov (United States)

    Mishra, S. K.; Rapolu, U.; Ding, D.; Muste, M.; Bennett, D.; Schnoor, J. L.

    2011-12-01

    Human activity is intricately linked to the quality and quantity of water resources. Although many studies have examined water-human interaction, the complexity of such coupled systems is not well understood largely because of gaps in our knowledge of water-cycle processes which are heavily influenced by socio-economic drivers. Considerable research has been performed to develop an understanding of the impact of local land use decisions on field and catchment processes at an annual basis. Still less is known about the impact of economic and environmental outcomes on decision-making processes at the local and national level. Traditional geographic information management systems lack the ability to support the modeling and analysis of complex spatial processes. New frameworks are needed to track, query, and analyze the massive amounts of data generated by ensembles of simulations produced by multiple models that couple socioeconomic and natural system processes. On this context, we propose to develop an Intelligent Digital Watershed (IDW) which fuses emerging concepts of Digital Watershed (DW). DW is a comprehensive characterization of the eco hydrologic systems based on the best available digital data generated by measurements and simulations models. Prototype IDW in the form of a cyber infrastructure based engineered system will facilitate novel insights into human/environment interactions through multi-disciplinary research focused on watershed-related processes at multiple spatio-temporal scales. In ongoing effort, the prototype IDW is applied to Clear Creek watershed, an agricultural dominating catchment in Iowa, to understand water-human processes relevant to management decisions by farmers regarding agro ecosystems. This paper would also lay out the database design that stores metadata about simulation scenarios, scenario inputs and outputs, and connections among these elements- essentially the database. The paper describes the cyber infrastructure and

  14. Hypertextuality in the Alexander von Humboldt Digital Library

    Directory of Open Access Journals (Sweden)

    Detlev Doherr

    2016-04-01

    Full Text Available To do justice to the legacy of Alexander von Humboldt, a 19th century German scientist and explorer an information and knowledge management system is required to preserve the author's original intent and promote an awareness of all his relevant works. Although all of Humboldt's works can be found on the internet as digitized papers, the complexity and internal interconnectivity of the writings is not very transparent. Humboldt's concepts of interaction cannot be adequately represented only by digitized papers or scanned documents. The Humboldt Portal is an attempt to create a new generation of digital libraries, providing a new form of interaction and synthesis between humanistic texts and scientific observation. The digital version of his documents supplies dynamic links to sources, maps, images, graphs and relevant texts in accordance with his visions, because "everything is interconnectedness".

  15. Implementation of Digital Watermarking Using MATLAB Software

    OpenAIRE

    Karnpriya Vyas; Kirti Sethiya; Sonu Jain

    2012-01-01

    Digital watermarking holds significant promise as one of the keys to protecting proprietary digital content in the coming years. It focuses on embedding information inside a digital object such that the embedded information is in separable bound to the object. The proposed scheme has been implemented on MATLAB, as it is a high level technical computing language and interactive environment for algorithm development, data visualization, data analysis, and numerical computation. We w...

  16. Locally Situated Digital Representation of Indigenous Knowledge

    DEFF Research Database (Denmark)

    Winschiers-Theophilus, Heike; Jensen, Kasper Løvborg; Rodil, Kasper

    2012-01-01

    Digital re-presentation of indigenous knowledge remains an absurdity as long as we fail to deconstruct the prevalent design paradigm and techniques continuously re-framing technology within a western epistemology. This paper discusses key challenges in attempts of co-constructing a digital......’s views are brought to light within the design interactions. A new digital reality is created at the periphery of the situated knowledge through continuous negotiations and joint meaning making....

  17. Construct validation of an interactive digital algorithm for ostomy care.

    Science.gov (United States)

    Beitz, Janice M; Gerlach, Mary A; Schafer, Vickie

    2014-01-01

    The purpose of this study was to evaluate construct validity for a previously face and content validated Ostomy Algorithm using digital real-life clinical scenarios. A cross-sectional, mixed-methods Web-based survey design study was conducted. Two hundred ninety-seven English-speaking RNs completed the study; participants practiced in both acute care and postacute settings, with 1 expert ostomy nurse (WOC nurse) and 2 nonexpert nurses. Following written consent, respondents answered demographic questions and completed a brief algorithm tutorial. Participants were then presented with 7 ostomy-related digital scenarios consisting of real-life photos and pertinent clinical information. Respondents used the 11 assessment components of the digital algorithm to choose management options. Participant written comments about the scenarios and the research process were collected. The mean overall percentage of correct responses was 84.23%. Mean percentage of correct responses for respondents with a self-reported basic ostomy knowledge was 87.7%; for those with a self-reported intermediate ostomy knowledge was 85.88% and those who were self-reported experts in ostomy care achieved 82.77% correct response rate. Five respondents reported having no prior ostomy care knowledge at screening and achieved an overall 45.71% correct response rate. No negative comments regarding the algorithm were recorded by participants. The new standardized Ostomy Algorithm remains the only face, content, and construct validated digital clinical decision instrument currently available. Further research on application at the bedside while tracking patient outcomes is warranted.

  18. The Physical-Digital Divide: Exploring the Social Gap Between Digital Natives and Physical Natives.

    Science.gov (United States)

    Ball, Christopher; Francis, Jessica; Huang, Kuo-Ting; Kadylak, Travis; Cotten, Shelia R; Rikard, R V

    2017-09-01

    Older adults are the most digitally divided demographic group. The present study explores how older adults perceive the physical use of information and communication technologies (ICTs), particularly across generations and contexts. Data for the present study come from nine focus groups. Seniors acknowledge that ICTs help them connect with geographically distant social ties, but that they lead to feelings of disconnection with geographically close social ties. We label this phenomenon the "physical-digital divide," which exists when a group feels ostracized or offended when those around them engage with ICTs while they themselves are not or cannot engage with ICTs. Younger generations are often referred to as "digital natives" and older generations as "digital immigrants." A more apt label for older adults may be "physical natives," as their preferred method of communication involves physical face-to-face interactions and traditional codes of etiquette. Suggestions are made for reducing the physical-digital divide.

  19. Urban Interaction and Affective Experience

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Brynskov, Martin

    2008-01-01

    As interactive digital technologies become a still more integrated and complex part of the everyday physical, social and cultural spaces we inhabit, research into these spaces’ dynamics and struc-tures needs to formulate adequate methods of analysis and dis-course. In this position paper we argue...... in favor of three points in that direction: First we argue that interaction – and the definition of interaction – is central to unfold the potential of digital urban media, from big, shared screens and media facades to small pri-vate, networked mobile and embedded platforms. Then we argue that an affective...... approach holds potential to address important aspects of the design of such blended digital spaces, extending beyond traditional interaction design. And finally we argue for the importance of construction, i.e. actual interventions of consider-able scale....

  20. Transforming Artefacts into Digital Heritage

    DEFF Research Database (Denmark)

    Otto, Ton; Hardy, Dianna

    2016-01-01

    a genuine transformation of the artefacts that opens up new possibilities of use. These include providing access to and facilitating the reappropriation of cultural knowledge stored elsewhere, maintaining and developing a living digital cultural heritage, and gathering, sharing and transferring knowledge...... that is available within Aboriginal communities. In this paper we examine different types of digital repositories and we assess their suitability for use by Aboriginal communities. We classify a number of institutional archiving systems and analyse in some detail two interactive systems that were specifically...... designed for use by Aboriginal communities. The paper ends with a set of recommendations for designing digital databases for Indigenous usage....

  1. Digital lattice gauge theories

    Science.gov (United States)

    Zohar, Erez; Farace, Alessandro; Reznik, Benni; Cirac, J. Ignacio

    2017-02-01

    We propose a general scheme for a digital construction of lattice gauge theories with dynamical fermions. In this method, the four-body interactions arising in models with 2 +1 dimensions and higher are obtained stroboscopically, through a sequence of two-body interactions with ancillary degrees of freedom. This yields stronger interactions than the ones obtained through perturbative methods, as typically done in previous proposals, and removes an important bottleneck in the road towards experimental realizations. The scheme applies to generic gauge theories with Lie or finite symmetry groups, both Abelian and non-Abelian. As a concrete example, we present the construction of a digital quantum simulator for a Z3 lattice gauge theory with dynamical fermionic matter in 2 +1 dimensions, using ultracold atoms in optical lattices, involving three atomic species, representing the matter, gauge, and auxiliary degrees of freedom, that are separated in three different layers. By moving the ancilla atoms with a proper sequence of steps, we show how we can obtain the desired evolution in a clean, controlled way.

  2. Digital Social Media: An Interactive Technology Incorporated as a Competitive Advantage for Business

    Directory of Open Access Journals (Sweden)

    Pedro Pereira Correia

    2014-04-01

    Full Text Available In a more transparent and dynamic world, in which consumers trust other consumers more for advice and recommendations on products and services, the continuity of organizations appears to be associated with socialization, the sharing of interests and the interaction with the audience. This is associated with the incorporation of digital technologies to business, specifically the use of social media. Consequently, it is timely and interesting to explore the phenomenon of virtual socialization, although it is a little-studied field and what is needed is an innovative and theoretical approach based upon theories of marketing and communication. Expertise in these areas is present in all organizations and their performance is important for appropriate development of them. This work is a qualitative analysis about the behavior, reactions and attitudes of individuals to organizations, in order to understand the social factors that contribute to sustainable competitive advantages of organizations which can support strategic and future actions. We conclude that relevant factors associated with the tacit knowledge of the organization, specifically to learning and social interaction of the organization and their knowledge of virtual communities. The higher the coexistence of factors, the more difficult is the replication and greater will be the hypothesis of sustainable competitive advantage.

  3. Game and Digital Culture: A Study on Hay Day Game

    Directory of Open Access Journals (Sweden)

    Mia Angeline

    2016-01-01

    Full Text Available Digital games are a commercial product developed and distributed by media companies and often uses characters or scenarios of movies, books, and comics. The digital game play comes from individual media consumption patterns. Playing digital games also offer experience and satisfaction based on interactive communication technologies and immersive gameplay. In this digital age, digital games became more social-based, which means they implement the need to invite friends on social media to come into play and help each other in the game. The problems of this study was to determine what factors make Hay Day popular among the players and to find out how Hay Day changing the social patterns interaction of the players. This study aims to look at the functions of digital games in the context of communication with relations in social media and why certain games can achieve very high popularity, while other games failed miserably. This research focuses on Hay Day. The method used is descriptive qualitative approach with case study method. Data collection is using interviews with players active in the game, as well as observation and literature studies. The results showed that a game may gain popularity if someone has a social media environment prior to play. Interactive concept, simulation, and fantasy game technology are also the reason Hay Day became very popular. The perception that the digital game player who formerly regarded as anti-social experience has shifted in the concept of digital game-based social bookmark. Players who have a lot of friends in games are seen as someone who has a lot of friends and a high social level. This is in line with the functions of a traditional game in Indonesian culture, where the region has a wide variety of games to be played together and motivate positive social interaction. Function of digital games also increased, other than playing the game as entertainment, but also now the game became one of the effective

  4. The Digital Medium Meets the Advertising Message.

    Science.gov (United States)

    Nisenholtz, Martin

    1994-01-01

    Discusses the likelihood that companies will use online services as an advertising medium. Topics addressed include the art of interactive marketing; advertising in the digital age; early experiments with interactive marketing, including the use of videotex and videodisc; and recent trends that set the stage for interactive marketing to personal…

  5. Integrated marketing communications paradigm in digital environment: The five pillars of integration

    Directory of Open Access Journals (Sweden)

    Rakić Beba

    2014-01-01

    Full Text Available This paper is focused on the paradigm of integrated marketing communications (IMC in digital environment. The integration is analysed through five aspects. First, integration in terms of media; it means that IMC are performed through the mix of traditional media (print - newspapers, magazines; radio; television; direct-response media - telephone, direct mail, catalogue marketing; billboards; other 'specific media': product - especially brand, packaging; price; place; people; process; physical evidence; traditional/offline consumers - WOM communications and digital media ( the Internet; mobile phones and other mobile devices; digital newspapers and magazines through the Internet and mobile devices; digital radio; digital TV; digital consumers - digital WOM communications. Second, integration in terms of communication methods, it means that IMC are a mix of traditional promotion (advertising, personal selling, public relations & publicity, direct marketing, sales promotion, digital communications/interactions (Internet communications, mobile communications, communications via digital radio and TV and WOM communications/interactions (offline and online. Third, integration in terms of time of communications and possibilities for interaction, it means that IMC are a mix of traditionalstatic communications ('monologue' towards the target audience and dynamic communications ('dialogue' in real time. Fourth, integration in terms of actors, it means that IMC are a mix of communications initiated both by consumers (WOM communications - offline and online/e/digital and organizations. Fifth, integration in terms of content creation, it means that IMC are a mix of communications based on consumer generated content and marketing content (created by organisations.

  6. Cognitive Sustainability in the Age of Digital Culture

    DEFF Research Database (Denmark)

    Bruni, Luis Emilio

    2011-01-01

    The aim of this article is to contextualize the implications of the expansion of digital culture in the on-going discussions about the relations between sustainability and information and communication technologies. In order to relate the development of a global digital communication web, its...... theory of culture. This path will lead me to delineate some of the eco-ethical dimensions implied in the development of pervasive digital-interactive-immersive-representational technologies....

  7. The Digital Dividend of Terrestrial Broadcasting

    CERN Document Server

    Beutler, Roland

    2012-01-01

    The “digital revolution” of the last two decades has pervaded innumerable aspects of our daily lives and changed our planet irreversibly. The shift from analog to digital broadcasting has facilitated a seemingly infinite variety of new applications—audience interactivity being but one example. The greater efficiency and compression of digital media have endowed broadcasters with a “digital dividend” of spare transmission capacity over and above the requirements of terrestrial broadcasting. The question is, who will use it, and how? Comparing the European experience with that of broadcasters elsewhere in the world, the author sketches the current status of international frequency management, quantifies the value of the “dividend” itself, analyzes the details of the analog-to-digital switchovers already completed, and posits what the future holds for the sector. As we grapple with new devices, inconceivable a mere generation ago, that allow us to access digital media instantly, anywhere and at any...

  8. Engaging Digital Natives through Social Learning

    Directory of Open Access Journals (Sweden)

    Nina Sarkar

    2017-04-01

    Full Text Available Digital natives account for a substantial portion of the total enrollment in higher education. This calls for significant educational reforms because traditional education systems do not cater to the needs and interests of digital natives. The most effective way that both students and instructors can benefit from this paradigm shift is to integrate technology that is appropriate to the cognitive learning patterns of the digital natives into the curriculum. This paper builds upon previous research in technology/personality theory and specifically attempts to provide examples of technology that will address the instructional needs of digital natives. Further this paper provides empirical evidence of the impact of technology integration on the learning outcomes of digital natives. In this study, the authors explored the impact of targeted technology on academic performance in three businesses courses. Three functional technologies were used by the authors to build engaging course content, efficiently manage course content, and to interact with digital native students. This study found that these technologies can assist digital natives in the learning process and lead to better academic performance.

  9. Digitizing Patterns of Power - Cartographic Communication for Digital Humanities

    Science.gov (United States)

    Kriz, Karel; Pucher, Alexander; Breier, Markus

    2018-05-01

    The representation of space in medieval texts, the appropriation of land and the subsequent installation of new structures of power are central research topics of the project "Digitizing Patterns of Power" (DPP). The project focuses on three regional case studies: the Eastern Alps and the Morava-Thaya region, the historical region of Macedonia, and historical Southern Armenia. DPP is a multidisciplinary project, conducted by the Austrian Academy of Sciences the Institute for Medieval Research (IMAFO) in cooperation with the University of Vienna, Department of Geography and Regional Research. It is part of an initiative to promote digital humanities research in Austria. DPP brings together expertise from historical and archaeological research as well as cartography and geocommunication to explore medieval geographies. The communication of space, time and spatial interconnectivity is an essential aspect of DPP. By incorporating digital cartographic expertise, relevant facts can be depicted in a more effective visual form. Optimal cartographic visualization of base data as well as the historical and archaeological information in an interactive map-based online platform are important features. However, the multidisciplinary of the project presents the participants with various challenges. The different involved disciplines, among them cartography, archaeology and history each have their own approaches to relevant aspects of geography and geocommunication. This paper treats geocommunication characteristics and approaches to interactive mapping in a historical and archaeological context within a multidisciplinary project environment. The fundamental challenges of cartographic communication within DPP will be presented. Furthermore, recent results on the communication of historical topographic, as well as uncertain thematic content will be demonstrated.

  10. Critical Digital Tourism Studies

    DEFF Research Database (Denmark)

    Gyimóthy, Szilvia; Munar, Ana María

    2013-01-01

    This paper advocates the need for a critical and cross-disciplinary research agenda on the field of digital technologies and tourism. The changing virtual landscape of tourism has received increased attention by tourism scholars. However, contemporary studies on information technologies (IT......) are approached mostly from a business administration perspective and informed by conceptual frameworks developed in management and marketing. IT studies in tourism are still at a stage similar to the first advocacy phase of tourism research in general (Jafari, 1990) and are seldom inspired by relevant...... to studying digital socio-technical systems and virtual mediation in tourism. Critical Digital Tourism Studies opens a new cross-disciplinary field where the sociality of virtual tourism interactions is examined (entailing the study of structures, social rules, ideologies, power relations, sustainability...

  11. Digitized adiabatic quantum computing with a superconducting circuit.

    Science.gov (United States)

    Barends, R; Shabani, A; Lamata, L; Kelly, J; Mezzacapo, A; Las Heras, U; Babbush, R; Fowler, A G; Campbell, B; Chen, Yu; Chen, Z; Chiaro, B; Dunsworth, A; Jeffrey, E; Lucero, E; Megrant, A; Mutus, J Y; Neeley, M; Neill, C; O'Malley, P J J; Quintana, C; Roushan, P; Sank, D; Vainsencher, A; Wenner, J; White, T C; Solano, E; Neven, H; Martinis, John M

    2016-06-09

    Quantum mechanics can help to solve complex problems in physics and chemistry, provided they can be programmed in a physical device. In adiabatic quantum computing, a system is slowly evolved from the ground state of a simple initial Hamiltonian to a final Hamiltonian that encodes a computational problem. The appeal of this approach lies in the combination of simplicity and generality; in principle, any problem can be encoded. In practice, applications are restricted by limited connectivity, available interactions and noise. A complementary approach is digital quantum computing, which enables the construction of arbitrary interactions and is compatible with error correction, but uses quantum circuit algorithms that are problem-specific. Here we combine the advantages of both approaches by implementing digitized adiabatic quantum computing in a superconducting system. We tomographically probe the system during the digitized evolution and explore the scaling of errors with system size. We then let the full system find the solution to random instances of the one-dimensional Ising problem as well as problem Hamiltonians that involve more complex interactions. This digital quantum simulation of the adiabatic algorithm consists of up to nine qubits and up to 1,000 quantum logic gates. The demonstration of digitized adiabatic quantum computing in the solid state opens a path to synthesizing long-range correlations and solving complex computational problems. When combined with fault-tolerance, our approach becomes a general-purpose algorithm that is scalable.

  12. Digital Portfolios: Powerful Marketing Tool for Communications Students

    Science.gov (United States)

    Nikirk, Martin

    2008-01-01

    A digital portfolio is a powerful marketing tool for young people searching for employment in the communication or interactive media fields. With a digital portfolio, students can demonstrate their skills at working with software tools, demonstrate appropriate use of materials, explain technical procedures, show an understanding of processes and…

  13. Digital Fourier analysis fundamentals

    CERN Document Server

    Kido, Ken'iti

    2015-01-01

    This textbook is a thorough, accessible introduction to digital Fourier analysis for undergraduate students in the sciences. Beginning with the principles of sine/cosine decomposition, the reader walks through the principles of discrete Fourier analysis before reaching the cornerstone of signal processing: the Fast Fourier Transform. Saturated with clear, coherent illustrations, "Digital Fourier Analysis - Fundamentals" includes practice problems and thorough Appendices for the advanced reader. As a special feature, the book includes interactive applets (available online) that mirror the illustrations.  These user-friendly applets animate concepts interactively, allowing the user to experiment with the underlying mathematics. For example, a real sine signal can be treated as a sum of clockwise and counter-clockwise rotating vectors. The applet illustration included with the book animates the rotating vectors and the resulting sine signal. By changing parameters such as amplitude and frequency, the reader ca...

  14. Effectiveness of Digital Marketing in the Challenging Age: An Empirical Study

    OpenAIRE

    Afrina Yasmin; Sadia Tasneem; Kaniz Fatema

    2015-01-01

    Marketers are faced with new challenges and opportunities within this digital age. Digital marketing is the utilization of electronic media by the marketers to promote the products or services into the market. The main objective of digital marketing is attracting customers and allowing them to interact with the brand through digital media. This article focuses on the importance of digital marketing for both marketers and consumers. We examine the effect of digital marketing on the firms’ sa...

  15. "Scratch"ing below the Surface: Mathematics through an Alternative Digital Lens?

    Science.gov (United States)

    Calder, Nigel; Taylor, Merilyn

    2010-01-01

    A key element in the examination of how students process mathematics through digital technologies is considering the ways that digital pedagogical media might influence the learning process. How might students' understanding emerge through engagement in a digital-learning environment? Interactive software that has cross-curricula implications and…

  16. The never-ending digital journey creating new consumer experiences through technology

    CERN Document Server

    Angelani, Andres; Migoya, Martin

    2016-01-01

    The Never-Ending Digital Journey provides readers with the concepts and steps needed to create successful user experiences. The authors look ahead and explore digital scenarios of the future. They probe how technology is changing the way users interact with brands, and they address today's digital challenges with new ways of surprising consumers, integrating design and engineering. The authors leverage knowledge gleaned from working with renowned global companies to describe the recipe needed to build a Digital Journey. With a strong focus on Agile Pods, they dive into technolo- gies, processes, team building, motivation, and met- rics that enable businesses to construct and nurture the dynamic ecosystems necessary in this digital era to foster success. Over the last several years, customers, employees, and partners have become tech-savvy users whose expectations of “Give me more and deliver it faster" require manageable solutions. The desire to interact with digital ecosystems anywhere, anytime demands that...

  17. The architecture of information architecture, interaction design and the patterning of digital information

    CERN Document Server

    Dade-Robertson, Martyn

    2011-01-01

    This book looks at relationships between the organization of physical objects in space and the organization of ideas. Historical, philosophical, psychological and architectural knowledge are united to develop an understanding of the relationship between information and its representation.Despite its potential to break the mould, digital information has relied on metaphors from a pre-digital era. In particular, architectural ideas have pervaded discussions of digital information, from the urbanization of cyberspace in science fiction, through to the adoption of spatial visualiz

  18. The Brain's Response to Digital Math Apps: A Pilot Study Examining Children's Cortical Responses during Touch-Screen Interactions

    Science.gov (United States)

    Baker, Joseph M.; Moyer-Packenham, Patricia S.; Tucker, Stephen I.; Shumway, Jessica F.; Jordan, Kerry E.; Gillam, Ronald B.

    2018-01-01

    Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children's neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we…

  19. Interactive Room Support for Complex and Distributed Design Projects

    DEFF Research Database (Denmark)

    Grønbæk, Kaj; Gundersen, Kristian Kroyer; Mogensen, Preben Holst

    2001-01-01

    We are investigating the design of digital 3D interaction technology embedded in a physical environment. We take as point of departure cemplex, collaborative industrial design projects involving heterogeneous sets of documents, and physical as well as digital 3D models. The paper introduces our...... interaction devices being experimented with in the interactive room environment. The interactive room technologies have all been designed with the requirement that they must seamlessly integrate both into the physical and into the digital work environment while providing new affordances for industrial design...

  20. Tree-Structured Digital Organisms Model

    Science.gov (United States)

    Suzuki, Teruhiko; Nobesawa, Shiho; Tahara, Ikuo

    Tierra and Avida are well-known models of digital organisms. They describe a life process as a sequence of computation codes. A linear sequence model may not be the only way to describe a digital organism, though it is very simple for a computer-based model. Thus we propose a new digital organism model based on a tree structure, which is rather similar to the generic programming. With our model, a life process is a combination of various functions, as if life in the real world is. This implies that our model can easily describe the hierarchical structure of life, and it can simulate evolutionary computation through mutual interaction of functions. We verified our model by simulations that our model can be regarded as a digital organism model according to its definitions. Our model even succeeded in creating species such as viruses and parasites.

  1. Geographic variation in migration chronology and winter distribution of midcontinent greater white-fronted geese

    Science.gov (United States)

    Ely, Craig R.; Nieman, Daniel J.; Alisauskas, Ray T.; Schmutz, Joel A.; Hines, James E.

    2013-01-01

    We evaluated spatial and temporal differences in migratory behavior among different breeding groups of midcontinent greater white-fronted geese (Anser albifrons) using band-recovery data and observations of neck collared geese during migration and winter. Birds from different breeding areas were initially delineated by geographic distance into 6 banding reference areas (BRAs): 1) interior Alaska, 2) North Slope of Alaska, 3) western Northwest Territories (NWT), 4) western Nunavut, 5) central Nunavut, and 6) eastern Nunavut. The banding groups also differed by breeding habitat, with geese from interior Alaska nesting in the boreal forest (taiga), and all other groups breeding in tundra habitats. Geese from interior Alaska migrated earlier during autumn, and were more likely to winter farther south (in Mexico) than geese from other breeding areas. Geese banded in central and eastern Nunavut (Queen Maud Gulf and Inglis River) wintered farther east (in Louisiana) than geese from other breeding areas. Small-scale (within-state) geographic segregation of wintering flocks was evidenced by the recent (post-1990) nearly exclusive use of a new wintering area in north central Texas by geese from interior Alaska. Segregation among BRAs was also apparent in Mexico, where taiga geese were found predominantly in the central Highlands (states of Zacatecas and Durango), whereas tundra geese mostly used states along the Gulf Coast (primarily Tamaulipas). Interior Alaska birds initiated spring migration earlier than geese from other areas, and were more likely than others to stop in the Rainwater Basin of Nebraska, a region where cholera outbreaks periodically kill thousands of geese. Geese from interior Alaska were the first to arrive at spring staging areas in prairie Canada where BRAs exhibited spatial delineation (a longitudinal cline) in relation to breeding areas. Our results show significant geographic and temporal variation among taiga and tundra breeding cohorts during

  2. Development of regulatory guidance for risk-informing digital system reviews

    International Nuclear Information System (INIS)

    Arndt, S. A.

    2006-01-01

    In 1995, the U.S. Nuclear Regulatory Commission (NRC) issued the Probabilistic Risk Assessment (PRA) Policy Statement, which encourages the increased use of PRA and associated analyses in all regulatory matters to the extent supported by the state-of-the-art in PRA and the data. This policy applies, in part, to the review of digital systems, which offer the potential to improve plant safety and reliability through such features as increased hardware reliability and stability and improved failure detection capability. However, there are presently no universally accepted methods for modeling digital systems in current-generation PRAs. Further, there are ongoing debates among the PRA technical community regarding the level of detail that any digital system reliability model must have to adequately model the complex system interactions that can contribute to digital system failure modes. Moreover, for PRA modeling of digital reactor protection and control systems, direct interactions between system components and indirect interactions through controlled/supervised plant processes may necessitate the use of dynamic PRA methodologies. This situation has led the NRC to consider developing performance based rather than prescriptive regulatory guidance in this area. This paper will discuss the development of this guidance and some preliminary concepts. (authors)

  3. Landscape-scale Habitat Templates and Life Histories of Endangered and Invasive Fish Species in Large Rivers of the Mid-Continent USA (Invited)

    Science.gov (United States)

    Jacobson, R. B.; Braaten, P. J.; Chapman, D.; DeLonay, A. J.

    2013-12-01

    Many fish species migrate through river systems to complete their life cycles, occupying specific habitats during specific life stages. Regional geomorphology sets a template for their habitat-use patterns and ontogenetic development. In large rivers of the Mid-continent USA, understanding of relations of fish life histories to landscape-scale habitat templates informs recovery of endangered species and prevention of spread of invasive species. The endangered pallid sturgeon has evolved in the Missouri-Mississippi river system over 150 Ma. Its present-day distribution probably results from extensive drainage re-arrangements during the Pleistocene, followed by contemporary fragmentation. The reproductive and early life-stage needs of pallid sturgeon encompass hundreds of km, as adults migrate upstream to spawn and free embryos and larvae disperse downstream. Spawning requires coarse, hard substrate for incubation of adhesive eggs but adult pallid sturgeon are found predominately over sand, indicating that coarse substrate is a critical but transient habitat need. Once hatched, free-embryos initiate 9-17 days of downstream dispersal that distributes them over several hundreds of km. Lotic conditions at the dispersal terminus are required for survival. Persistent recruitment failure has been attributed to dams and channelization, which have fragmented migration and dispersal corridors, altered flow regimes, and diminished rearing habitats. Key elements of the natural history of this species remain poorly understood because adults are rare and difficult to observe, while the earliest life stages are nearly undetectable. Recent understanding has been accelerated using telemetry and hydroacoustics, but such assessments occur in altered systems and may not be indicative of natural behaviors. Restoration activities attempt - within considerable uncertainty -- to restore elements of the habitat template where they are needed. In comparison, invasive Asian carps have been

  4. Pharmacy professionalism and the digital age.

    Science.gov (United States)

    Rutter, Paul M; Duncan, Gregory

    2011-12-01

    To explore how the use of digital media could affect how people view professional behaviour. The growth in social networking sites has been phenomenal and they are now an extremely popular medium for interacting with others both commercially and privately. This as-yet-uncontrolled digital media provides ample opportunities for public and professional scrutiny for the unwary. Instances of employer screening and employee dismissal are already documented. All pharmacists who use digital media now need to be conscious that their virtual presence could be subject to regulator investigation. It is important that individuals are aware of the risks associated with using digital media and that pharmacy organisations begin to provide clear leadership to help pharmacists know what is and is not acceptable. © 2011 The Authors. IJPP © 2011 Royal Pharmaceutical Society.

  5. A Study of Applying Digital Mobile Museum Guide

    Directory of Open Access Journals (Sweden)

    Chao-yun Chaucer Liang

    2003-09-01

    Full Text Available With the prosperous development of information technology, museums begin to apply new technology to enhance operation and communication efficiency. One of the information technology. Personal Digital Mobile, featuring light weight and mobility, can help museum to set up an interactive navigation system, which offering capability of user-controlled guidance and both broad and depth information. In this study, literature related to museum tour guide, digital mobile navigation, and multimedia interaction design were reviewed, and two examples were offered for reference. The first one example is Exploratorium in American, which is cooperated with HP labs to integrate wireless networking and PDA devices. The domestic example is the design project of the Personal Digital Mobile Guide for the Emperor Ch’ien-lung’s Grand Cultural Enterprise Exhibition in National Palace Museum, 2002. This paper introduces the techniques involved, interactive storyboard, interface design, color planning, electronic element planning, etc. The process of applying theory into creative project may help future researches in the related areas.[Article content in Chinese

  6. Digital Media, Anxiety, and Depression in Children.

    Science.gov (United States)

    Hoge, Elizabeth; Bickham, David; Cantor, Joanne

    2017-11-01

    There are growing concerns about the impact of digital technologies on children's emotional well-being, particularly regarding fear, anxiety, and depression. The 2 mental health categories of anxiety and depression will be discussed together because there is significant symptom overlap and comorbidity. Early research has explored the impact of traditional media (eg, television, movies) on children's acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy. More recent research deals with the interactive nature of newer media, especially social media, and their impacts on anxiety and depression. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison, anxiety resulting from lack of emotion-regulation skills because of substituted digital media use, social anxiety from avoidance of social interaction because of substituted digital media use, anxiety because of worries about being inadequately connected, and anxiety, depression, and suicide as the result of cyberbullying and related behavior. A growing body of research confirms the relationship between digital media and depression. Although there is evidence that greater electronic media use is associated with depressive symptoms, there is also evidence that the social nature of digital communication may be harnessed in some situations to improve mood and to promote health-enhancing strategies. Much more research is needed to explore these possibilities. Copyright © 2017 by the American Academy of Pediatrics.

  7. Fault tolerant digital control systems for boiling water reactors

    International Nuclear Information System (INIS)

    Chakraborty, S.; Cash, N.R.

    1986-01-01

    In a Boiling Water Reactor nuclear power plant, the power generation control function is divided into several systems, each system controlling only a part of the total plant. Presently, each system is controlled by conventional analog or digital logic circuits with little interaction for coordinated control. The advent of microprocessors has allowed the development of distributed fault-tolerant digital controls. The objective is to replace these conventional controls with fault-tolerant digital controls connected together with digital communication links to form a fully integrated nuclear power plant control system

  8. Digital Media and Youth: A Primer for School Psychologists

    Science.gov (United States)

    Savina, Elena; Mills, Jennifer L.; Atwood, Kelly; Cha, Jason

    2017-01-01

    The growing proliferation of digital media over the past few decades has engendered both significant promise and significant concerns regarding children's development. Digital media have changed the ways young people learn, interact with others, and develop essential cognitive and social-emotional skills. This paper provides school psychologists…

  9. Digital storytelling: New opportunities for humanities scholarship and pedagogy

    Directory of Open Access Journals (Sweden)

    John F. Barber

    2016-12-01

    Full Text Available At first thought, combining storytelling, digital tools, and humanities seems improbable. For example, digital storytelling is characterized by interactivity, nonlinearity, flexible outcomes, user participation, even co-creation. Such affordances may be disruptive to traditional humanities scholars accustomed to working alone, with physical objects, and following established theoretical guidelines. However, they may be quite appealing to those seeking new opportunities for cross-disciplinary, iterative approaches to practice-based humanities scholarship and pedagogy. This essay defines digital storytelling as a combination of storytelling techniques, digital affordances, and humanities foci, describes several forms of digital storytelling, outlines frameworks and outcomes associated with their use, and promotes digital storytelling as providing new opportunities for humanities scholarship and teaching, especially with regard to critical thinking, communication, digital literacy, and civic engagement.

  10. Digital dissection and three-dimensional interactive models of limb musculature in the Australian estuarine crocodile (Crocodylus porosus.

    Directory of Open Access Journals (Sweden)

    Ada J Klinkhamer

    Full Text Available Digital dissection is a relatively new technique that has enabled scientists to gain a better understanding of vertebrate anatomy. It can be used to rapidly disseminate detailed, three-dimensional information in an easily accessible manner that reduces the need for destructive, traditional dissections. Here we present the results of a digital dissection on the appendicular musculature of the Australian estuarine crocodile (Crocodylus porosus. A better understanding of this until now poorly known system in C. porosus is important, not only because it will expand research into crocodilian locomotion, but because of its potential to inform muscle reconstructions in dinosaur taxa. Muscles of the forelimb and hindlimb are described and three-dimensional interactive models are included based on CT and MRI scans as well as fresh-tissue dissections. Differences in the arrangement of musculature between C. porosus and other groups within the Crocodylia were found. In the forelimb, differences are restricted to a single tendon of origin for triceps longus medialis. For the hindlimb, a reduction in the number of heads of ambiens was noted as well as changes to the location of origin and insertion for iliofibularis and gastrocnemius externus.

  11. A digital interactive human brain atlas based on Chinese visible human datasets for anatomy teaching.

    Science.gov (United States)

    Li, Qiyu; Ran, Xu; Zhang, Shaoxiang; Tan, Liwen; Qiu, Mingguo

    2014-01-01

    As we know, the human brain is one of the most complicated organs in the human body, which is the key and difficult point in neuroanatomy and sectional anatomy teaching. With the rapid development and extensive application of imaging technology in clinical diagnosis, doctors are facing higher and higher requirement on their anatomy knowledge. Thus, to cultivate medical students to meet the needs of medical development today and to improve their ability to read and understand radiographic images have become urgent challenges for the medical teachers. In this context, we developed a digital interactive human brain atlas based on the Chinese visible human datasets for anatomy teaching (available for free download from http://www.chinesevisiblehuman.com/down/DHBA.rar). The atlas simultaneously provides views in all 3 primary planes of section. The main structures of the human brain have been anatomically labeled in all 3 views. It is potentially useful for anatomy browsing, user self-testing, and automatic student assessment. In a word, it is interactive, 3D, user friendly, and free of charge, which can provide a new, intuitive means for anatomy teaching.

  12. Digital technology and human development: A charter for nature conservation

    NARCIS (Netherlands)

    Maffey, G.; Homans, H.; Banks, K.; Arts, K.A.J.

    2015-01-01

    The application of digital technology in conservation holds much potential for advancing the understanding of, and facilitating interaction with, the natural world. In other sectors, digital technology has long been used to engage communities and share information. Human development—which holds

  13. CO2 uptake and ecophysiological parameters of the grain crops of midcontinent North America: estimates from flux tower measurements

    Science.gov (United States)

    Gilmanov, Tagir; Wylie, Bruce; Tieszen, Larry; Meyers, Tilden P.; Baron, Vern S.; Bernacchi, Carl J.; Billesbach, David P.; Burba, George G.; Fischer, Marc L.; Glenn, Aaron J.; Hanan, Niall P.; Hatfield, Jerry L.; Heuer, Mark W.; Hollinger, Steven E.; Howard, Daniel M.; Matamala, Roser; Prueger, John H.; Tenuta, Mario; Young, David G.

    2013-01-01

    We analyzed net CO2 exchange data from 13 flux tower sites with 27 site-years of measurements over maize and wheat fields across midcontinent North America. A numerically robust “light-soil temperature-VPD”-based method was used to partition the data into photosynthetic assimilation and ecosystem respiration components. Year-round ecosystem-scale ecophysiological parameters of apparent quantum yield, photosynthetic capacity, convexity of the light response, respiration rate parameters, ecological light-use efficiency, and the curvature of the VPD-response of photosynthesis for maize and wheat crops were numerically identified and interpolated/extrapolated. This allowed us to gap-fill CO2 exchange components and calculate annual totals and budgets. VPD-limitation of photosynthesis was systematically observed in grain crops of the region (occurring from 20 to 120 days during the growing season, depending on site and year), determined by the VPD regime and the numerical value of the curvature parameter of the photosynthesis-VPD-response, σVPD. In 78% of the 27 site-years of observations, annual gross photosynthesis in these crops significantly exceeded ecosystem respiration, resulting in a net ecosystem production of up to 2100 g CO2 m−2 year−1. The measurement-based photosynthesis, respiration, and net ecosystem production data, as well as the estimates of the ecophysiological parameters, provide an empirical basis for parameterization and validation of mechanistic models of grain crop production in this economically and ecologically important region of North America.

  14. The Digital Divide

    Science.gov (United States)

    Hudson, Hannah Trierweiler

    2011-01-01

    Megan is a 14-year-old from Nebraska who just started ninth grade. She has her own digital camera, cell phone, Nintendo DS, and laptop, and one or more of these devices is usually by her side. Compared to the interactions and exploration she's engaged in at home, Megan finds the technology in her classroom falls a little flat. Most of the…

  15. Motions in Digital Young Adult Literature

    DEFF Research Database (Denmark)

    Henkel, Ayoe Qvist

    Abstract (in English): The digital turn brings about not only changes in young adult literature considered as aesthetic artifacts and literary works but also changes in the perception and reception of the reader. Digital young adult literature is increasingly multimodal and interactive...... will be the focal point here. The pivotal point of this paper will be exploring how transgressing analytical categories, e.g. rhythm, sequentiality, time, space and dialogue with the reader, can shed light on the formation of meaning in a specific digital young adult literary work, i.e. Tavs (Camilla Hübbe, Rasmus......, the paper will investigate the ‘denaturalization’ of the reading process and it will attempt to investigate and offer analytical categories which can be used also by young readers so that they can become competent cross media readers of young adult literature in a digitalized and medialized landscape...

  16. Efficient Digital Signage-Based Online Store Layout: An Experimental Study

    Directory of Open Access Journals (Sweden)

    Muhammad Fazal Ijaz

    2016-05-01

    Full Text Available In today’s era of information technology, human computer interaction and interface design are critical factors for a successful retail business. In a virtual world, the purpose of store layout is to create an environment that fascinates customers, entices them to spend more time in the store and encourages them to purchase from the store. The accomplishment of a successful retail business relies on a quick response and the adoption of new technologies that simplify the customer’s shopping experience. Virtual stores play a vital role in enhancing the success of a retail business. Nowadays, digital signage is widely used to publicize different store contents. The aim of this paper is to select a distinct layout that can be used in digital signage. To enhance Customer Relationship Management (CRM, digital signage can be installed in various contexts, such as metro stations, shopping centers, airplane terminals, and so on. The proposed system scans the Quick Response (QR code of a product, and the product then arrives at the user end. The tree, pipeline and guiding pathway layouts are employed in the context of digital signage. A questionnaire is used to determine customers’ opinions on the most efficient layout. The statistical results show that layout significantly affects customer’s behavior. Moreover, human computer interaction can help understand more about the customer’s interaction with digital signage.

  17. Grassroot digital innovation and public administration in the Smart City milieu

    Directory of Open Access Journals (Sweden)

    Aurora López-Fogués

    2017-11-01

    Full Text Available This article presents the vision that Santander, Valencia, Bilbao and Donostia have of the Smart City (SC. It also explores how local corporations interact with grassroots digital innovation experiences, understood as networks of individuals and organizations that generate innovation through the use of digital technologies for social and environmental purposes. For the analysis we have used a theoretical framework based on human development and the multi-level perspective of socio-technical transitions. The results show that the discourse of cities about SC wants to move towards a participatory vision, but is still far from it in its practice. This is palpable in the way that local administrations interact with the experiences of digital social innovation where a unidirectional and instrumental practice still predominates. Additionally, we have analyzed 21 experiences of grassroots digital innovation: their vision of SC and how they interact with local administrations. Their idea of SC is more aligned with the values of human development, whereas their strategies are very different: from initiatives that choose not to have relation with administrations to others that aim for influencing them.

  18. Digital Collections, Digital Libraries & the Digitization of Cultural Heritage Information.

    Science.gov (United States)

    Lynch, Clifford

    2002-01-01

    Discusses digital collections and digital libraries. Topics include broadband availability; digital rights protection; content, both non-profit and commercial; digitization of cultural content; sustainability; metadata harvesting protocol; infrastructure; authorship; linking multiple resources; data mining; digitization of reference works;…

  19. An investigation of digital creative of the Chih-Kan-Tower

    Science.gov (United States)

    Lin, Hsiao-Man; Lu, Fang-Chuan; Tsai, J. C.

    2011-10-01

    Utilization of the developed digital archives could stimulate the spirit of humanity and creativity, especially for Chinese people in Taiwan, and also satisfy cultural passion and pursuit of knowledge. Furthermore, this study creates simulated informational digital archives of Tainan Chih-Kan-Tower in order to effectively integrate the multiple unique and useful historical records and information. Examples include Chih-Kan- Tower's historical change and Taiwan's ancient map. The study also creates a three dimension (3D) visualization and a two dimension (2D) motion video which, provided by Google Earth, can enhance the experience of media interaction, improve cultural interaction as well as multi-level knowledge by better understanding . With further research on application of digital archives in multiple facets, the finally developed digital archives have great potential to become a very useful tool to promote the most valuable cultural heritage in the nation.

  20. Design and Implement a Digital H∞ Robust Controller for a MW-Class PMSG-Based Grid-Interactive Wind Energy Conversion System

    Directory of Open Access Journals (Sweden)

    Tomonobu Senjyu

    2013-04-01

    Full Text Available A digital H∞ controller for a permanent magnet synchronous generator (PMSG based wind energy conversion system (WECS is presented. Wind energy is an uncertain fluctuating resource which requires a tight control management. So, it is still an exigent task for the control design engineers. The conventional proportional-integral (PI control is not ideal during high turbulence wind velocities, and the nonlinear behavior of the power converters. These are raising interest towards the robust control concepts. The robust design is to find a controller, for a given system, such that the closed-loop system becomes robust that assurance high-integrity and fault tolerant control system, robust H∞ control theory has befallen a standard design method of choice over the past two decades in industrial control applications. The robust H∞ control theory is also gaining eminence in the WECS. Due to the implementation complexity for the continuous H∞ controller, and availability of the high speedy micro-controllers, the design of a sample-data or a digital H∞ controller is very important for the realistic implementation. But there isn’t a single research to evaluate the performance of the digital H∞ controller for the WECS. In this paper, the proposed digital H∞ controller schemes comprise for the both generator and grid interactive power converters, and the control performances are compared with the conventional PI controller and the fuzzy controller. Simulation results confirm the efficacy of the proposed method Energies 2013, 6 2085 which are ensured the WECS stabilities, mitigate shaft stress, and improving the DC-link voltage and output power qualities.

  1. H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom

    Science.gov (United States)

    Prensky, Marc

    2009-01-01

    As we move further into the 21st century, the digital native/digital immigrant paradigm created by Marc Prensky in 2001 is becoming less relevant. In this article, Prensky suggests that we should focus instead on the development of what he calls "digital wisdom." Arguing that digital technology can make us not just smarter but truly wiser, Prensky…

  2. Death and the Internet: The implications of the digital afterlife

    OpenAIRE

    Wright, Nicola

    2014-01-01

    This paper addresses the ways in which our cultural understanding of death is changed by the digital afterlife and the affordances of the Internet. Since the advent of the digital age, we now interact, create and conduct business online leaving a digital footprint that remains even after we die; there is now a growing popular cultural awareness of this and online start–ups have been quick to capitalise on our need to make for provision for our digital assets. Social platforms have allowed for...

  3. (ReClaiming Voices: Digital Storytelling and Second Language Learners

    Directory of Open Access Journals (Sweden)

    Grigsby Yurimi

    2015-06-01

    Full Text Available With almost five million English language learners in the United States, digital storytelling is increasingly being used in second language learning classrooms. As a teaching and learning strategy, digital storytelling can promote critical thinking, connect new content with prior knowledge, enhance memory, and foster confidence and motivation for learning. Digital stories possess unique narrative qualities that often center on identity negotiation and the ways culturally and linguistically diverse students make meaning out of their lives. Fostering hands-on, active learning, digital storytelling is an interactive way to include culturally and linguistically diverse students’ voices in a curriculum that may not easily represent them. Practical implementation of digital storytelling is included.

  4. Digital Collections, Digital Libraries and the Digitization of Cultural Heritage Information.

    Science.gov (United States)

    Lynch, Clifford

    2002-01-01

    Discusses the development of digital collections and digital libraries. Topics include digitization of cultural heritage information; broadband issues; lack of compelling content; training issues; types of materials being digitized; sustainability; digital preservation; infrastructure; digital images; data mining; and future possibilities for…

  5. Change and Innovation Leadership in an Industrial Digital Environment

    Directory of Open Access Journals (Sweden)

    Steude Dietrich H.

    2017-12-01

    Full Text Available With the high pace of digital innovation processes the risk of digital disruption increases for industrial companies. However, the progress in industrial digitalization accelerates the decision processes and relieves management from routine work. It gives room for creative management challenges like change and innovation processes. Team-oriented methods like Design Thinking are becoming a crucial part of the innovation culture. Industrial leadership must find current ways that are linked to creativity and to a coordinated human interaction. The article ties together the relevant literature and innovative ideas of digital tools, agile methodology and consequences for a flexible organizational structure.

  6. Utilization of KSC Present Broadband Communications Data System for Digital Video Services

    Science.gov (United States)

    Andrawis, Alfred S.

    2002-01-01

    This report covers a visibility study of utilizing present KSC broadband communications data system (BCDS) for digital video services. Digital video services include compressed digital TV delivery and video-on-demand. Furthermore, the study examines the possibility of providing interactive video on demand to desktop personal computers via KSC computer network.

  7. Construction of a Digital Learning Environment Based on Cloud Computing

    Science.gov (United States)

    Ding, Jihong; Xiong, Caiping; Liu, Huazhong

    2015-01-01

    Constructing the digital learning environment for ubiquitous learning and asynchronous distributed learning has opened up immense amounts of concrete research. However, current digital learning environments do not fully fulfill the expectations on supporting interactive group learning, shared understanding and social construction of knowledge.…

  8. The Brain’s Response to Digital Math Apps: A Pilot Study Examining Children’s Cortical Responses During Touch-Screen Interactions

    OpenAIRE

    Baker, Joseph; Moyer-Packenham, Patricia Seray; Tucker, Stephen; Shumway, Jessica; Jordan, Kerry; Gillam, Ron

    2018-01-01

    Functional near-infrared spectroscopy (fNIRS) is an easy to use neuroimaging technique that is portable and maintains a liberal tolerance to movement. As such, fNIRS represents an ideal tool to observe children’s neural activity as they engage in real-world classroom activities, such as the interaction with digital math apps on an iPad. Here, we provide the results of an initial hypothesis-generating pilot study designed to assess patterns of cortical activity that occur when children interac...

  9. Colloquium: Digital Technologies--Help or Hindrance for the Humanities?

    Science.gov (United States)

    Barker, Elton; Bissell, Chris; Hardwick, Lorna; Jones, Allan; Ridge, Mia; Wolffe, John

    2012-01-01

    This article offers reflections arising from a recent colloquium at the Open University on the implications of the development of digital humanities for research in arts disciplines, and also for their interactions with computing and technology. Particular issues explored include the ways in which the digital turn in humanities research is also a…

  10. The organization of digital conversation on MSN

    Directory of Open Access Journals (Sweden)

    Artarxerxes Tiago Tácito Modesto

    2012-02-01

    Full Text Available The emergence of the Internet has caused a revolution with regard to new forms of interaction between people, offering experiences of real-time communication in so-called virtual environments. Given this scenario, new textual genres emerge, making room for innumerous possibilities of analysis under various approaches. In this paper, we aim at analyzing digital conversations, trying to verify, at first, the extent to which they approach or move away from face-to-face conversations. We also seek to identify, describe and analyze some interactional strategies inherent in this new genre. We base our analyzes on Conversation Analysis theory and Interactional Sociolinguistics to define conversational strategies of the “spoken written text” on the Internet. The corpus used in this work consists of digital conversations coming from the MSN instant messaging software from Microsoft Corporation, chosen because of its wide use among people who use the internet for communication.

  11. UV laser interaction with a fluorescent dye solution studied using pulsed digital holography.

    Science.gov (United States)

    Amer, Eynas; Gren, Per; Sjödahl, Mikael

    2013-10-21

    A frequency tripled Q-switched Nd-YAG laser (wavelength 355 nm, pulse duration 12 ns) has been used to pump Coumarin 153 dye solved in ethanol. Simultaneously, a frequency doubled pulse (532 nm) from the same laser is used to probe the solvent perpendicularly resulting in a gain through stimulated laser induced fluorescence (LIF) emission. The resulting gain of the probe beam is recorded using digital holography by blending it with a reference beam on the detector. Two digital holograms without and with the pump beam were recorded. Intensity maps were calculated from the recorded digital holograms and used to calculate the gain of the probe beam due to the stimulated LIF. In addition numerical data of the local temperature rise was calculated from the corresponding phase maps using Radon inversion. It was concluded that about 15% of the pump beam energy is transferred to the dye solution as heat while the rest is consumed in the radiative process. The results show that pulsed digital holography is a promising technique for quantitative study of fluorescent species.

  12. Youth Digital Cultural Consumption and Education

    Directory of Open Access Journals (Sweden)

    Mónica Pini

    2014-12-01

    Full Text Available Media and technological devices function as socializing agents during children’s leisure and entertainment time. Drawing from the theory of cultural consumption, a socio educational approach to students’ digital practices, and media literacy, this qualitative study seeks to explore and describe students’ cultural consumption profile. The authors explore the representations and meanings of digital practices of public school students of a predominately working class neighborhood situated in the periphery of Buenos Aires, Argentina. Findings highlight different aspects of youth cultural consumption profile. Two themes were identified: a children use computers for a multiplicity of different activities enacting multitasking practices; and b children develop new forms of digital practices for social digital interaction that are expressed in the “need” to be connected, the production and use of shared codes and the establishment of ambivalent relations with social media platforms. Implications for education are explored.''

  13. Interactive design for new media and the web

    CERN Document Server

    Iuppa, Nick

    2001-01-01

    In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, in

  14. A Digital Library Example in the Digital Age: İstanbul Bilgi University Library and e-Resources

    Directory of Open Access Journals (Sweden)

    Banu Elçi

    2015-06-01

    Full Text Available This article describes the ongoing of the traditional library and service concept alteration to the library and service concept of the digital age and refers to an instance as İstanbul Bilgi University Library and e-Resources that pioneers technological advances and digital applications to be integrated into the library field. In this sense it involves services, developments, applications and projects provided by Bilgi Libraries.This article also accounts for a number of works which integrated digital resources and applications and social network interactions of the internet and the web of the digital age and how they are adjusted to the library area.In this context, it refers to an evolvement of a different approach of libraries and enhacements diverged from customary and adopted library service concepts and reveals through the medium of samples from İstanbul Bilgi University Library and e-Resources.

  15. Activities to Address Challenges in Digital Innovation

    OpenAIRE

    Lund , Jesper

    2014-01-01

    Part 3: Structures and Networks; International audience; Based on a literature review, this paper identifies four socio-technical challenges relating to innovation actor’s interactions in digital innovation. Furthermore, the paper explores how these challenges can be addressed. The challenges are investigated in a case study of digital innovation. The study is based on a two year long research and development project where an e-newspaper concept and a demonstrator based on e-paper technology ...

  16. Digital Soil Mapping – A platform for enhancing soil learning.

    Science.gov (United States)

    The expansion of digital infrastructure and tools has generated massive data and information as well as a need for reliable processing and accurate interpretations. Digital Soil Mapping is no exception in that it has provided opportunities for professionals and the public to interact at field and tr...

  17. Cloud computing and digital media fundamentals, techniques, and applications

    CERN Document Server

    Li, Kuan-Ching; Shih, Timothy K

    2014-01-01

    Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more.The book covers resource optimization for multimedia clo

  18. Idea Hubs as Nexus of Collective Creativity in Digital Innovation

    DEFF Research Database (Denmark)

    Ciriello, Raffaele; Richter, Alexander

    2015-01-01

    Digital innovation radically transforms the nature of corporate innovation practices, implying a growing need for deeper understanding its origins and outcomes. In this paper, we conceptualize the focal points of social networking in digital innovation as idea hubs. We focus our analysis...... on instances of idea hubs in two multinational European software companies, where we conducted a case study over a two-year period, and collected data in form of interviews, digital documents, and participant observations. In doing so, we identify a set of social networking practices in which idea hubs serve...... of digital artifacts individuals can choose from, offline interaction still plays a major role in facilitating digital innovation....

  19. Playing with a digital swing

    DEFF Research Database (Denmark)

    Skovbjerg, Helle Marie

    2017-01-01

    Based on a field study in a kindergarten among children in Denmark, this paper explores playing activities on a digital swing, the SON-X Octavia (SON-X) and its Applause application. SON-X is an interactive sound unit that can be attached to any swing chain. Here, I explore the relationship between...... to highlight the features of swing play that children develop using the SON-X technology in terms of the danger-safety continuum. The feedback provided, it is found, enables children to independently manage risk and security within the limits of their playing activities; the digital swing supports play...

  20. DHM (Digital Holography Microscope) for imaging cells

    International Nuclear Information System (INIS)

    Emery, Yves; Cuche, Etienne; Colomb, Tristan; Depeursinge, Christian; Rappaz, Benjamin; Marquet, Pierre; Magistretti, Pierre

    2007-01-01

    Light interaction with a sample modifies both intensity and phase of the illuminating wave. Any available supports for image recording are only sensitive to intensity, but Denis Gabor [P. Marquet, B. Rappaz, P. Magistretti, et. al. Digital Holography for quantitative phase-contrast imaging, Optics Letters, 30, 5, pp 291-93 (2005)] invented in 1948 a way to encode the phase as an intensity variation: the h ologram . Digital Holographic Microscopy (DHM) [D. Gabor, A new microscopic principle, Nature, 1948] implements digitally this powerful hologram. Characterization of various pollen grains and of morphology changes of neurones associated with hypotonic shock demonstrates the potential of DHM for imaging cells

  1. Digital ethnicity: discussion of a concept and implications for education

    Directory of Open Access Journals (Sweden)

    Nan B. Adams

    2011-09-01

    Full Text Available Interaction with the rapidly expanding digital technologies for education, work, and play has drastically changed the processes and practices of world populations. As societies evolve in response to these new communication and calculation tools, the need arises to understand the sometimes unique but increasingly common change in cultures. The Digital Ethnicity Scale (DES, utilizing Longstreet’s (1978, Aspects of Ethnicity (New York: Teachers College Press model of the Aspects of Ethnicity, was developed to describe the emergence of new cultural patterns of behavior that result from the influence of human interaction with digital communication technologies (Adams, DeVaney, and Longstreet (2010 Comput. Hum. Behav. 26(6: 1822–1830. Longstreet’s definition of ethnicity focuses on cultural development during the earliest stages of human development, prior to the onset of children’s abstract thinking. The ultimate goal for the development of the DES is to describe those aspects of digital ethnicity and collect these descriptions along with demographic data to achieve profiles of various digital ethnicities. A discussion of the guiding concept and overview of the development of the DES seeks to present a description of these digital ethnic profiles that may provide insight into the educational needs of rapidly changing societal groupings with hopes of providing guidance for educational practice.

  2. Digital Humanities and networked digital media

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2014-01-01

    This article discusses digital humanities and the growing diversity of digital media, digital materials and digital methods. The first section describes the humanities computing tradition formed around the interpretation of computation as a rule-based process connected to a concept of digital...... materials centred on the digitisation of non-digital, finite works, corpora and oeuvres. The second section discusses “the big tent” of contemporary digital humanities. It is argued that there can be no unifying interpretation of digital humanities above the level of studying digital materials with the help...... of software-supported methods. This is so, in part, because of the complexity of the world and, in part, because digital media remain open to the projection of new epistemologies onto the functional architecture of these media. The third section discusses the heterogeneous character of digital materials...

  3. Urban Interaction and Affective Experience

    DEFF Research Database (Denmark)

    Fritsch, Jonas; Brynskov, Martin

    2008-01-01

    As interactive digital technologies become a still more integrated and complex part of the everyday physical, social and cultural spaces we inhabit, research into these spaces’ dynamics and struc-tures needs to formulate adequate methods of analysis and dis-course. In this position paper we argue...... approach holds potential to address important aspects of the design of such blended digital spaces, extending beyond traditional interaction design. And finally we argue for the importance of construction, i.e. actual interventions of consider-able scale....

  4. The new digital natives cutting the chord

    CERN Document Server

    Dingli, Alexei

    2015-01-01

    The first generation of Digital Natives (DNs) is now growing up.  However, these digital natives were rather late starters since; their exposure to computers started when they could master the mouse and the penetration of computers in educational institutions was still very low. Today, a new breed of digital natives is emerging.  This new breed includes those individuals who are being introduced from their first instances to the world of wireless devices. One year olds manage to master the intuitive touch interfaces of their tablets whilst sitting comfortably in their baby bouncers. The controller-less interfaces allow these children to interact with a machine in a way which was unconceivable below. Thus, our research investigated the paradigm shift between the different generations of digital natives. We analysed the way in which these two generations differ from each other and we explored how the world needs to change in order to harness the potential of these new digital natives.

  5. Non-Digital Game Playing by Older Adults.

    Science.gov (United States)

    Mortenson, W Ben; Sixsmith, Andrew; Kaufman, David

    2017-09-01

    Research on video games' effect on cognition and behaviour has been extensive, yet little research has explored non-digital forms of game playing, especially among older adults. As part of a larger survey on game playing, 886 respondents (≥ age 55) filled out questionnaires about non-digital game play. The study aims were to determine perceived benefits of non-digital game play and to determine socio-demographic factors that might predict perceived benefits. Survey results indicate that non-digital game playing is social in nature and common (73% of respondents) among older adults. Older adults play for fun, but also to help maintain their cognition. Regression analyses indicated various socio-demographic factors - age, education, gender, and race - were independently associated with perceived benefits from game playing. The results thus emphasize the importance of non-digital game playing in this population and suggest that efforts to facilitate game playing may improve social interactions and quality of life.

  6. Going digital: a checklist in preparing for hospital-wide electronic medical record implementation and digital transformation.

    Science.gov (United States)

    Scott, Ian A; Sullivan, Clair; Staib, Andrew

    2018-05-24

    Objective In an era of rapid digitisation of Australian hospitals, practical guidance is needed in how to successfully implement electronic medical records (EMRs) as both a technical innovation and a major transformative change in clinical care. The aim of the present study was to develop a checklist that clearly and comprehensively defines the steps that best prepare hospitals for EMR implementation and digital transformation. Methods The checklist was developed using a formal methodological framework comprised of: literature reviews of relevant issues; an interactive workshop involving a multidisciplinary group of digital leads from Queensland hospitals; a draft document based on literature and workshop proceedings; and a review and feedback from senior clinical leads. Results The final checklist comprised 19 questions, 13 related to EMR implementation and six to digital transformation. Questions related to the former included organisational considerations (leadership, governance, change leaders, implementation plan), technical considerations (vendor choice, information technology and project management teams, system and hardware alignment with clinician workflows, interoperability with legacy systems) and training (user training, post-go-live contingency plans, roll-out sequence, staff support at point of care). Questions related to digital transformation included cultural considerations (clinically focused vision statement and communication strategy, readiness for change surveys), management of digital disruption syndromes and plans for further improvement in patient care (post-go-live optimisation of digital system, quality and benefit evaluation, ongoing digital innovation). Conclusion This evidence-based, field-tested checklist provides guidance to hospitals planning EMR implementation and separates readiness for EMR from readiness for digital transformation. What is known about the topic? Many hospitals throughout Australia have implemented, or are planning

  7. Research of Digital Interface Layout Design based on Eye-tracking

    OpenAIRE

    Shao Jiang; Xue Chengqi; Wang Fang; Wang Haiyan; Tang Wencheng; Chen Mo; Kang Mingwu

    2015-01-01

    The aim of this paper is to improve the low service efficiency and unsmooth human-computer interaction caused by currently irrational layouts of digital interfaces for complex systems. Also, three common layout structures for digital interfaces are to be presented and five layout types appropriate for multilevel digital interfaces are to be summarized. Based on the eye tracking technology, an assessment was conducted in advantages and disadvantages of different layout types through subjects’ ...

  8. Childhood and fantasy game in the digital world

    Directory of Open Access Journals (Sweden)

    Lluís Andreu Bertran

    2015-04-01

    Full Text Available We begin with questions that offer multiple answers and open a debate which will give a more complete answer with richer content when possible. Who sets the rules to play in the Children’s digital world? Who sets the limits of this digital world for a child to play learn or communicate? The child interacts with the digital world: games, social networks, web surfing,... with rules that establish a commitment with those who do not agree with them, they lead to a "free" associative, cognitive and emotional movement. Thereby, does the child play with computers or does he grow up with them? Since there are no explicit rules we would be wrong to think that this implies the absence of any mandatory rule. This universal rule which we believe to exist in every child, could be included either in its "Self" or in his fantasy in very distinct ways and different consequences. Would it be risky to state that for a child "to play is to play" regardless of origin of the rules? Are we therefore facing the dilemma of objective and subjective rules in their development and understanding? Should we offer them as many objectivity inputs as possible in order to neutralize, redirect or ban the subjectivity and fantasy the interaction involves with the digital world, which can be even perverse in the worst case scenario? It is essential for us to think that the child’s protection towards the digital world will happen in all the situations where he can understand and assume as a rule from his "Self". We have to take on count that from his "Self” and his "Not-Self" there is a fantasy open space that can bring wealth but also a lot of danger for him. If he is abandoned to his fate and the interaction is performed from the position of "Not-Self", the danger of being alone in the digital world with nothing protects him, can have consequences during his development with incalculable damages.

  9. Quiet living. Challenges of citizen participation in digitized society

    DEFF Research Database (Denmark)

    Stald, Gitte Bang

    Quiet living. Challenges of citizen participation in digitized society The aim of this paper is to present and address challenges that citizens may encounter in the intersecting questions of democracy, digitization, and participation. Empirically, the paper draws on findings from an extensive study......, and perceptions of citizenship. From 2011 and forwards a new digitization strategy for public systems has been implemented in Denmark. According to the strategy, all interactions between the system and the citizen in its multiple contexts are now by default digital and online. The logic is that Denmark is among...... media and media content from their private sphere as well as from their work or education. Denmark can therefore be characterized as a digital society. The following quotes from the media literacy study illustrate two different situations and experiences with digitization of citizen life: “Before .. You...

  10. [The digital reprocessing of under- and overexposed x-ray films with a personal computer].

    Science.gov (United States)

    Fuhrmann, R; Diedrich, P

    1993-02-01

    An image processing work station for digitalizing and interactively manipulating under- and overexposed X-rays was set up by adding modules to an IBM compatible personal computer. Overexposed X-rays can be qualitatively enhanced by means of controlled manipulation of contrast and brightness and by means of the use of various digital filtering techniques. With underexposed X-rays an equalized grey scale can be achieved by means of regulating contrast and brightness. Digital filtering is not required. To assure a high degree of anatomical detail (periodontal ligament) in the digitalized image a maximum pixel of 0.1 mm was defined as a qualitative norm. Since in every digitalization process resolution is diminished, it proved best to select for interactive manipulation out of the total image only the section of interest.

  11. Using immersive media and digital technology to communicate Earth Science

    Science.gov (United States)

    Kapur, Ravi

    2016-04-01

    A number of technologies in digital media and interactivity have rapidly advanced and are now converging to enable rich, multi-sensoral experiences which create opportunities for both digital art and science communication. Techniques used in full-dome film-making can now be deployed in virtual reality experiences; gaming technologies can be utilised to explore real data sets; and collaborative interactivity enable new forms of public artwork. This session will explore these converging trends through a number of emerging and forthcoming projects dealing with Earth science, climate change and planetary science.

  12. An Embedded Based Digital Controller for Thermal Process

    Directory of Open Access Journals (Sweden)

    A. Lakshmi Sangeetha

    2008-01-01

    Full Text Available This paper describes a low cost virtual instrumentation (VI system to monitor and control the electrically heated water bath temperature. The PIC16F877 based digital microcontroller is used as thermostat which controls and monitors the temperature. The digital controller also allows the user to modify the sensor (PT100 calibration data values if necessary. The developed programmable on/off control function provides on-line display of measuring temperature, set point as well as the control function output plots through the parallel port. This bus interaction is realized in Visual Basic/Assembly Language and uses a 16 bit, 10 ms sampling analog-to-digital converter (ADS 7805 for monitoring and controlling the parameters of the temperature local digital controller.

  13. Classical Music, liveness and digital technologies

    DEFF Research Database (Denmark)

    Steijn, Arthur

    2014-01-01

    . This article uses the suggestion of Philip Auslander to rethink the relationship between the mediatized and live format in order to use digital technologies to enrich and develop the live performance as a starting position. On the background of an ongoing EU funded interregional project, a series...... of interrelated design experiments are presented which all share the ambition of integration digital technologies in life performances of classical music. A particular focus is put on the ongoing development of a design concept where interactive audio and visual experiences in an underground metro station shall...

  14. Engaging Undergraduate Students in a Co-Curricular Digital Badging Platform

    Science.gov (United States)

    Coleman, Jonathan D.

    2018-01-01

    Digital badging continues to garner attention in the educational community. What remains to be seen is how badging will interact with traditional curricular elements. While concerns have been raised about using badges as extrinsic motivators in coursework, there are alternate areas of application for digital badging. Badges may actually serve to…

  15. Information Seeking Behavior in Digital Image Collections: A Cognitive Approach

    Science.gov (United States)

    Matusiak, Krystyna K.

    2006-01-01

    Presents the results of a qualitative study that focuses on search patterns of college students and community users interacting with a digital image collection. The study finds a distinct difference between the two groups of users and examines the role of mental models in information seeking behavior in digital libraries.

  16. Visualization and interaction tools for aerial photograph mosaics

    Science.gov (United States)

    Fernandes, João Pedro; Fonseca, Alexandra; Pereira, Luís; Faria, Adriano; Figueira, Helder; Henriques, Inês; Garção, Rita; Câmara, António

    1997-05-01

    This paper describes the development of a digital spatial library based on mosaics of digital orthophotos, called Interactive Portugal, that will enable users both to retrieve geospatial information existing in the Portuguese National System for Geographic Information World Wide Web server, and to develop local databases connected to the main system. A set of navigation, interaction, and visualization tools are proposed and discussed. They include sketching, dynamic sketching, and navigation capabilities over the digital orthophotos mosaics. Main applications of this digital spatial library are pointed out and discussed, namely for education, professional, and tourism markets. Future developments are considered. These developments are related to user reactions, technological advancements, and projects that also aim at delivering and exploring digital imagery on the World Wide Web. Future capabilities for site selection and change detection are also considered.

  17. Authoring of digital games via card games

    DEFF Research Database (Denmark)

    Valente, Andrea; Marchetti, Emanuela

    2014-01-01

    Literature and previous studies show that creative play is easy to emerge when children interact with tangible, low-tech toys and games than with digital games. This paradoxical situation is linked to the long-standing problem of end-users (or players) authoring of digital contents and systems. We...... are to show how card games can represent digital games, how playful play can emerge in card games and digital games, and to begin defining a new way to express game behavior without the use of universal programming languages....... propose a new scenario in which trading card games help making sense and re-design computer games, to support players express themselves aesthetically and in a highly creative way. Our aim is to look for a middle ground between players becoming programmers and simply editing levels. The main contributions...

  18. Constraining the Thermal History of the Midcontinent Rift System with Clumped Isotopes and Organic Thermal Maturity Indices

    Science.gov (United States)

    Gallagher, T. M.; Sheldon, N. D.; Mauk, J. L.; Gueneli, N.; Brocks, J. J.

    2015-12-01

    The Mesoproterozoic (~1.1 Ga) North American Midcontinent Rift System (MRS) has been of widespread interest to researchers studying its economic mineral deposits, continental rifting processes, and the evolution of early terrestrial life and environments. For their age, the MRS rocks are well preserved and have not been deeply buried, yet a thorough understanding of the regional thermal history is necessary to constrain the processes that emplaced the mineral deposits and how post-burial alteration may have affected various paleo-records. To understand the thermal history of the MRS better, this study presents carbonate clumped isotope (Δ47) temperatures from deposits on the north and south sides of the rift. Due to the age of these deposits and known post-depositional processes, uncertainties exist about whether the clumped isotope signature has been reset. To test this, three generations of calcite were analyzed from the Nonesuch Fm. from the White Pine mine in Michigan including: sedimentary limestone beds, early diagenetic carbonate nodules, and hydrothermal calcite veins associated with the emplacement of copper mineralization. Clumped isotope temperatures from the White Pine mine range from 84 to 131°C, with a hydrothermal vein producing the hottest temperature. The clumped isotope temperature range for samples throughout the rift expands to 41-134°C. The hottest temperatures are associated with areas of known copper mineralization, whereas the coolest temperatures are found on the northern arm of the rift in Minnesota, far from known basin-bounding faults. Our hottest temperatures are broadly consistent with preexisting maximum thermal temperature estimates based on clay mineralogy, fluid inclusions, and organic geochemistry data. Clumped isotope results will also be compared to new hydrocarbon maturity data from the Nonesuch Fm., which suggest that bitumen maturities consistently fall within the early oil window across Michigan and Wisconsin.

  19. Evaluating interactive digital television applications through usability heuristics Evaluando aplicaciones de televisión digital interactiva a través de heurísticas de usabilidad

    Directory of Open Access Journals (Sweden)

    Andrés Solano

    2013-04-01

    Full Text Available Interactive Digital Television (iDT is considered as the convergence of television and computer technologies. Usability evaluation for applications based on emerging information technology brings new challenges. The main iDT feature is that the user may interact with the application; therefore usability should be a main concern when designing iDT applications. Current research usually focuses on iDT applications from a technical point of view, rather than a user-centered approach. There is a need for new usability evaluation methods or at least for the use of traditional evaluations in novel ways. A set of specific usability heuristics was defined and validated, in order to help the usability evaluations of iDT applications. A usability checklist to be used when applying iDT heuristics is also proposed.La Televisión Digital Interactiva (TDi es considerada como la convergencia de la televisión y las tecnologías de la computación. La evaluación de usabilidad para aplicaciones basadas en tecnologías emergentes trae nuevos retos. La principal característica de la TDi es que los usuarios pueden interactuar con las aplicaciones; de esta manera la usabilidad es el principal aspecto a considerar cuando se diseñan aplicaciones de TDi. Las investigaciones actuales normalmente están enfocadas sobre las aplicaciones de TDi desde un punto de vista técnico, y no desde un enfoque centrado en el usuario. Hay una necesidad de nuevos métodos de evaluación de usabilidad o, por lo menos, utilizar de nuevas formas los métodos de evaluación existentes. Un conjunto de heurísticas de usabilidad específicas ha sido definido y validado, con el objetivo de ayudar en la evaluación de usabilidad de aplicaciones de TDi. También se ha propuesto una lista de verificación para ser usada al momento de aplicar las heurísticas de usabilidad.

  20. The Frasnian-Famennian boundary (Upper Devonian) in black shale sequences: US Southern Midcontinent, Illinois Basin, and northern Appalachian Basin

    Energy Technology Data Exchange (ETDEWEB)

    Over, D.J. (State Univ. of New York, Geneseo, NY (United States). Dept. of Geological Sciences)

    1994-04-01

    The Frasnian-Famennian (F/F) boundary in the Woodford Shale of the US southern Midcontinent, Sweetland Creek Shale of the Illinois Basin, and the Hanover Shale of the northern Appalachian Basin is recognized to a discrete horizon. In each locality the boundary is marked by evidence of a disconformity: phosphate nodules, concentration of conodonts, or coated and corroded grains. The Woodford Shale consists of finely laminated pyritic organic-rich shale containing interbeds of greenish shale and chert. The F/F boundary horizon is marked by a concentration of conodonts and phosphatic nodules. The boundary lag horizon contains Pa. linguliformis, Pa. subperlobtata, Pa. delicatula delicatula, and Pa. triangularis. Underlying laminations contain Ancyrognathus ubiquitus and Pa. triangularis indicating that the disconformity is within the uppermost MN Zone 13 or Lower triangularis Zone. The upper portion of the Type Sweetland Creek Shale consists of dark organic-rich shales. The F/F boundary is located within an interval containing three green shale interbeds. Palmatolepis triangularis in the absence of Frasnian species first occurs in the middle green shale. In the thick Upper Devonian clastic sequence of the northern Appalachian Basin the F/F boundary is within an interval of interbedded pyritic green and organic-rich silty shales of the Hanover Shale. At Irish Gulf strata containing Pa. triangularis overlie finely laminated dark shales containing Pa. bogartensis, Pa. triangularis, Pa. winchell, Ancyrodella curvata, and Icriodus alternatus. The conodont fauna transition is below a conodont-rich laminae containing a Famennian fauna that marks the boundary horizon.

  1. Reinventing the company in the digital age

    CERN Document Server

    Gonzales, Francisco

    2015-01-01

    The seventh edition of BBVA annual series dedicated to explore and disseminate the key issues of our time, this time the goal is to unveil the new digital business models for the company of the 21st century. · Recognized and esteemed scholars from around the world tackle, in an accessible language, the most current knowledge of the internet as a change agent. · The essays delve around themes like: the impact of social analytics and social interaction, structure and organization, the future of work, virtual workplaces and organizations, digital management, labor economics and human resource management, internationalization, gender and diversity, digital platforms, big data, electronic commerce and corporate architecture, among others

  2. Does local government staff perceive digital communication with citizens as improved service?

    DEFF Research Database (Denmark)

    Berger, Jesper Bull; Hertzum, Morten; Schreiber, Trine

    2016-01-01

    Digital communication between government and citizens is pivotal to e-government. The Danish e-government initiative Digital Post aims to digitize all communications between government and citizens. We surveyed local government staff about how Digital Post affects the service delivered to citizens....... As much as 82% of the 448 respondents considered digital communication with citizens using Digital Post a good idea, yet 47% reported concrete incidents in which they perceived a decrease in service with Digital Post. This result shows the importance of distinguishing between the overall service...... relationship and the concrete incidents of which the service consists. We discuss interactions between the relationship level and the incident level of Digital Post on the basis of a content analysis of the respondents' incident descriptions....

  3. Empowering Digital Interactions with Real World Conversation

    Science.gov (United States)

    Tscholl, Michael; Lindgren, Robb

    2014-01-01

    The potential of augmented reality technologies (AR) for learning in a social and informal setting has been recognized, but little is yet known about the kinds of learning interactions it promotes and supports. In this paper, we describe initial findings from a study where an interactive, immersive, full-body simulation was deployed in a science…

  4. Application of discrete function and software control flow to dependability assessment of embedded digital system

    International Nuclear Information System (INIS)

    Choi, Jong Gyun; Seong, Poong Hyun

    2001-01-01

    This article describes a combinatorial model for estimating the reliability of the embedded digital system by means of discrete function theory and software control flow. This model includes a coverage model for fault processing mechanisms implemented in digital system. Furthermore, the model considers the interaction between hardware and software. The fault processing mechanisms make it difficult for many types of components in digital system to be treated as binary state, good or bad. The discrete function theory provides a complete analysis of multi-state system as which the digital system can be regarded Through adaptation software control flow to discrete function theory, the HW/SW interaction is considered for estimation of the reliability of digital system. Using this model, we predict the reliability of one board controller in a digital system, Interposing Logic System(ILS), which is installed in YGN nuclear power units 3 and 4. Since the proposed model is general combinatinal model, the simplification of this model becomes a conservative model that treats the system as binary state. Moreover, if information for coverage factor of fault tolerance mechanisms implemented in system through fault injection experiment is obtained, this model can consider detailed interaction of system components

  5. Towards a Framework of Digital Platform Competition

    DEFF Research Database (Denmark)

    Kazan, Erol; Tan, Chee-Wee; Lim, Eric T. K.

    2016-01-01

    between monopolistic (i.e., Pingit) and federated (i.e., Paym) mobile payment platforms to illustrate its applicability and yield principles on the nature and impact of competition among platform-driven ubiquitous systems. Preliminary findings indicate that monopolistic mobile digital platforms attempt...... to create unique configurals to obtain monopolistic power by tightly coupling platform layers, which are difficult to replicate. Conversely, federated digital platforms compete by dispersing the service layer to harness the collective resources from individual firms. Furthermore, the interaction...

  6. Observações sobre o circuito de arte digital no Brasil

    Directory of Open Access Journals (Sweden)

    Gasparetto, Débora Aita

    2015-10-01

    Full Text Available In 2014, O Curto-Circuito da Arte Digital no Brasil [The Short Circuit of Digital Art in Brazil] mapped the spaces for production, distribution, consumption and preservation of digital art in the country. The current text is a selection of that mapping, focusing on artists working at the interface of art-science-technology in projects that involve computability, interactivity, virtuality, immersion and "real time" in research processes related to biotechnology, nanotechnology, physics, computer science, mathematics, engineering, mechanics, robotics, among other areas, interfaced by digital media.

  7. Digital broadcasting

    International Nuclear Information System (INIS)

    Park, Ji Hyeong

    1999-06-01

    This book contains twelve chapters, which deals with digitization of broadcast signal such as digital open, digitization of video signal and sound signal digitization of broadcasting equipment like DTPP and digital VTR, digitization of equipment to transmit such as digital STL, digital FPU and digital SNG, digitization of transmit about digital TV transmit and radio transmit, digital broadcasting system on necessity and advantage, digital broadcasting system abroad and Korea, digital broadcasting of outline, advantage of digital TV, ripple effect of digital broadcasting and consideration of digital broadcasting, ground wave digital broadcasting of DVB-T in Europe DTV in U.S.A and ISDB-T in Japan, HDTV broadcasting, satellite broadcasting, digital TV broadcasting in Korea, digital radio broadcasting and new broadcasting service.

  8. Media Facades beyond Interaction

    DEFF Research Database (Denmark)

    Fritsch, Jonas

    2008-01-01

    As part of a the research project Digital Urban Living [www.digitalurbanliving.dk], we have taken part in the design of two large-scale installations that employ interactive technologies to facilitate participation and foster social interactions in public, urban settings. We present the two cases...

  9. LAIX-score : a design framework for live audience interaction management systems

    OpenAIRE

    Kuikkaniemi, Kai

    2017-01-01

    This study focuses on computer-supported live audience interaction. In conventional lectures audience interacts explicitly with the performer for example by waving hand and asking question directly or clapping hands. For decades, non digital audience response systems have enabled simple multiple option audience interaction patterns. Modern mobile personal computing devices, digital projectors, wireless networks and real time software platforms enable creation of new kinds of interaction patte...

  10. Concepts of Digital Labour: Schelling's Naturphilosophie

    Directory of Open Access Journals (Sweden)

    Kevin Michael Mitchell

    2014-09-01

    Full Text Available This paper uses F.W.J. Schelling’s Naturphilsophie as a point of departure to theorize the concept of digital labour. Beginning with Marx’s distinction between fulfilling and unfulfilling labour, it is argued that the former is labour that is immanent to, and in line with, the Schellingian notion of Nature as process and ungrounded ground, while the unfulfilling variant externalizes Nature and attempts to use it against itself in the service of capital, and the establishment of what I call a state-of-power. Schelling’s The Ages of the World is re-interpreted by exchanging his version of immaterial spirituality for digital virtuality, and as a result, digital labour is viewed as a consequence of previous forms of world historical developments. While digital virtuality is in fact materialist in terms of both the labour that activates it, and the substrate that sustains it, the materiality of the digital is often overlooked in favour of an anti-materialist stance that works to disconnect the digital labourer from their online activity, and preclude the critical self-awareness necessary for the acknowledgement of their online “playful” activity as work. It ends with an analysis of Mark Zuckerberg’s ideational attempt to “re-wire” the world via Facebook’s digital infrastructure, which begins to set the conditions of possibility for inter-personal interaction, and explores the possibilities for resistance available in Foucault’s notion of the care of the self.

  11. Digital Literacy - Is It Necessary for eInclusion?

    Science.gov (United States)

    Leahy, Denise; Dolan, Dudley

    In order to live and work in today's technological world, it is important to be able to use information and communications technology. More and more of us are communicating with family and friends using technology; business is carried out using technology; in the work environment companies use intranets to communicate with staff; governments are moving towards interacting with citizens online. While accessibility and usability in technology are absolutely necessary, is digital literacy a pre-requisite to benefit from what the Information Society can offer? The EU has recognised the need for digital literacy and has included this in the definition of eInclusion [1]. This paper examines definitions of digital literacy and suggests that digital literacy is necessary for a person to take a full part in today's Information Society.

  12. Privacy-preserving digital rights management

    NARCIS (Netherlands)

    Conrado, C.; Petkovic, M.; Jonker, W.; Jonker, W.; Petkovic, M.

    2004-01-01

    DRM systems provide a means for protecting digital content, but at the same time they violate the privacy of users in a number of ways. This paper addresses privacy issues in DRM systems. The main challenge is how to allow a user to interact with the system in an anonymous/pseudonymous way, while

  13. Visual impact in the digital press: a Spanish empirical research

    Directory of Open Access Journals (Sweden)

    Joan Francesc Fondevila Gascón

    2010-12-01

    Full Text Available Visual resource (photography and video inclusion in digital journalism is obtaining importance in the multimedia area. The principal resources of digital press are multimedia, hypertext and interactivity. Multimedia is in an initial process of evolution. The objective of this research is to observe empirically the use of visual resources by the digital pure player press. These media try to take advantage of the new multimedia possibilities in the development and presentation of the contents. We have analyzed empirically video and photography inclusion in the multimedia framework (text, photography, video, audio, infograph and animation programs in four digital newspapers (Libertad Digital and El Plural, in Spanish, and Vilaweb.cat and e-Noticies, in Catalan analyzed according to journalistic genres.

  14. Computer and Video Games in Family Life: The Digital Divide as a Resource in Intergenerational Interactions

    Science.gov (United States)

    Aarsand, Pal Andre

    2007-01-01

    In this ethnographic study of family life, intergenerational video and computer game activities were videotaped and analysed. Both children and adults invoked the notion of a digital divide, i.e. a generation gap between those who master and do not master digital technology. It is argued that the digital divide was exploited by the children to…

  15. Digital Advertising System in Urban Transport System of Žilina Town

    Directory of Open Access Journals (Sweden)

    Madleňák Radovan

    2014-09-01

    Full Text Available The Internet and information and communication technologies (ICT have changed everything: news, commerce, advertising, relating to others, getting information and transport too. It has changed how the people work, how they practice religion, how they date, how they spend the free time and how they travel. One of the technological innovations that are based on usage ICT in advertising space is digital signage. This article presents the results of research dedicated to investigate the relationships between customers-passengers and this new ICT technology in real environment. The results of the research stimulate the discussion about the future advertising practices in Žilina town. Based on the wide analysis of opportunities the digital signage technology in advertising practices, the presented marketing research investigates how passengers accept virtual advertising technology in urban transport system of Žilina town. Authors highlight the advantages of interactivity between digital signage technology and consumers. The conclusions of this article triggers further investigations in the area of the interactions between the digital advertising technology and passengers, and the passengers’ perception and acceptation of shopping activities on the basis of advertising in digital signage medias.

  16. BUSINESS ECOSYSTEMS VS BUSINESS DIGITAL ECOSYSTEMS

    Directory of Open Access Journals (Sweden)

    Marinela Lazarica

    2006-05-01

    Full Text Available E-business is often described as the small organisations’ gateway to global business and markets. The adoption of Internet-based technologies for e-business is a continuous process, with sequential steps of evolution. The latter step in the adoption of Internet-based technologies for business, where the business services and the software components are supported by a pervasive software environment, which shows an evolutionary and self-organising behaviour are named digital business ecosystems. The digital business ecosystems are characterized by intelligent software components and services, knowledge transfer, interactive training frameworks and integration of business processes and e-government models.

  17. Social  reading - the reader on digital margins

    Directory of Open Access Journals (Sweden)

    Ivona Despot

    2016-12-01

    Full Text Available Electronic books enrich the reading experience through a range of possibilities digital technology offers, such as commenting or adding content at the margin space, marking interesting chapters and sharing the content with other readers. The phenomenon of social reading emerges with the influence of technology in the sphere of reading books and creates interactions for readers with the content and other readers. The great potential of enriching the reading experience is visible in the digital platforms for social reading, where the interaction and the creation of new content encourages the development of new way of reading and creativity. These activities may contribute to better understanding of the text. This enhances the communication about the text thus revitalizing the content and moves the reading itself from private to public sphere. This paper will show how are the activities in the digital margins transformed into a good indicator of the reading behavior, as well as the importance and usefulness of such for publishers to create new publishing products and services.

  18. DIGITALIZATION AND NEW MEDIA LANDSCAPE

    Directory of Open Access Journals (Sweden)

    Tadej Praprotnik

    2016-05-01

    Full Text Available The article presents the phenomena of new communication technologies. It exposes the role of social media (Web 2.0 and sketches some global trends within the field of new media. It further outlines basic characteristics of traditional mass communication and consumption of media products, and as a counter-part presents interactive nature of a new media and the phenomena of user-generated media contents. The main focus of the article is the process of digitalization and its influence on important social system: media industry and production. Digitalization and growth of social media have challenged the news industry, so the latter has to adjust its media production to the rising power of independent publishers on social media platforms, as well as to users, which became publishers themselves, the so-called prosumers. The process of multimedia production is described through various types of inclusion promised in the technological formats. This article also highlights the transformed “intimacy” of new media cultures, which presents further evidence of new, unstable, and to some respect blurring divisions between the public and private spheres of communication. Several positive and negative consequences of digitalization on media landscape are enumerated. There are problems concerning transparency, accountability and professionalism of media production. Digital media has speed up the process of media production, journalists are faced with lack of time. Journalists as multitasking professionals are becaming the norm. The article exposes social activities manifested on social media (networks. Social networks, such as Facebook and Twitter, are becoming news platforms for spreading information and news among users. Moreover, social media has become a powerful tool for publishers and journalists, as it enables them to augment or to keep their audience. Since social networks are usually used to accomplish interpersonal rather than professional goals

  19. Crafting a positive professional digital profile to augment your practice.

    Science.gov (United States)

    Kraakevik, Jeff

    2016-02-01

    A digital profile is the sum content about a person on the Internet. A digital profile can be composed of personal or professional information shared on public Web sites posted personally or by others. One of the most effective ways to build a positive professional digital profile is through social media. It is increasingly important to maintain a positive digital profile as others mine the Internet to find out about a professional prior to meeting him or her. As the digital environment continues to grow, it will become increasingly difficult to neglect a professional digital profile without potential negative consequences. There are many benefits to creating a digital presence and using the tools available to learn about neurology and interact with other professionals and patients in ways that were not possible in the past. The spread of social media to a large part of the population makes it unlikely to go away.

  20. Re-Composing the Digital Present

    Directory of Open Access Journals (Sweden)

    Timothy Barker

    2011-05-01

    Full Text Available This paper investigates the temporality that is produced in some recent and historical examples of media art. In exploring works by Janet Cardiff, Dennis Del Favero, and Omer Fast, I use the philosophy of Michel Serres and Gilles Deleuze to understand the convergence of temporalities that are composed in the digital present, as one moment in time overlays another moment. Developing Serres' concept of multi-temporality and Deleuze's philosophy of time and memory into a means to understand the non-linear time presented in these works, I argue that the different compositional strategies enacted by these artists provide the aesthetic grounding to experience “temporal thickness.” From here I investigate the interactive digital artworks Frames by Grahame Weinbren and Can You See Me Now? by the artist group Blast Theory. In this investigation, I understand interaction with technology, and the way that it shapes our sensory and processual experience, as a specifically temporal and temporalizing transaction, where human movements in the present are overlayed by technological processes.

  1. Schools in the Digital Age: teachers’ training role in the innovative use of the Interactive Whiteboard

    Directory of Open Access Journals (Sweden)

    Patrizia Ghislandi

    2013-06-01

    Full Text Available This paper deals with a case study research (IWB@Trento conducted in an Italian secondary school, situated in the Trento’s Province that makes good use of Interactive Whiteboard (IWB for the teaching/learning process. We explored in detail how teachers use the Interactive Whiteboard (IWB during Greek and Latin classrooms. In the paper we stress that usually schools use to spend their budget in technologies and they do not implement an appropriate human resources’ training policy, therefore they run the risk of underestimating the pedagogical skills offered by the new equipment and limiting the desired positive changes of the teaching/learning methods. In our research it seems to emerge the fundamental need of investing in the teachers’ training, to increase the IWB’s positive contribution to the teaching/learning process and to help students’ learning, participation and motivation. Otherwise, it will be possible to run the risk of reducing the IWB to a passive instrument, i.e. anything more than a projector connected to a computer. The essential role of teachers’ training is due, also, to the fact that digital natives generation has got ways of communication and learning styles that are different from their teachers.

  2. Constraining the thermal history of the North American Midcontinent Rift System using carbonate clumped isotopes and organic thermal maturity indices

    Science.gov (United States)

    Gallagher, Timothy M.; Sheldon, Nathan D.; Mauk, Jeffrey L.; Petersen, Sierra V.; Gueneli, Nur; Brocks, Jochen J.

    2017-01-01

    The Midcontinent Rift System (MRS) is a Late Mesoproterozoic (∼1.1 Ga) sequence of volcanic and sedimentary rocks exposed in the Lake Superior Region of North America. The MRS continues to be the focus of much research due to its economic mineral deposits as well as its archive of Precambrian life and tectonic processes. In order to constrain the post-depositional thermal history of the MRS, samples were analyzed for carbonate clumped isotope composition and organic thermal maturity. Clumped isotope values from sedimentary/early-diagenetic samples were partially reset during burial to temperatures between 68 and 75 °C. Solid-state reordering models indicate that maximum burial temperatures of 125–155 °C would reset the clumped isotope values to the observed temperature range prior to the onset of regional cooling and uplift. Clumped isotope results from late-stage veins in the White Pine Mine encompass a greater temperature range (49–116 °C), indicative of spatially variable hydrothermal activity and vein emplacement after burial temperatures fell below 100 °C during regional cooling and uplift. Clumped isotope and organic thermal maturity data do not indicate significant spatial differences in thermal history along the MRS. Observed variability in bulk organic matter composition and biomarker indices are therefore more likely a result of shifts in primary productivity or early-degradation processes. These results demonstrate that the MRS experienced a spatially consistent, relatively mild thermal history (125–155 °C) and is therefore a valuable archive for understanding the Late Mesoproterozoic environment.

  3. PERSEPSI GURU TENTANG DIGITAL NATIVES, SUMBER BELAJAR DIGITAL DAN MOTIVASI MEMANFAATKAN SUMBER BELAJAR DIGITAL

    Directory of Open Access Journals (Sweden)

    Ferdinandus Bate Dopo

    2016-06-01

    TEACHER’S PERCEPTION OF DIGITAL NATIVES, DIGITAL LEARNING RESOURCES AND MOTIVATION TO UTILIZE DIGITAL LEARNING RESOURCES Abstract This study aims to reveal (1 the influence of teacher's perception of digital natives toward teacher’s motivation to utilize digital learning resources. (2 the influence of teacher's perception of digital learning resources toward teacher’s motivation to utilize digital learning resources and (3 the influence both of teacher's perception of digital natives and digital learning resources toward teacher’s motivation to utilize digital learning resources. This study used the descriptive-correlational quantitative approach. The Population and sample were high school teachers of Regina Pacis Bajawa, SMA Seminari Mataloko and SMA Negeri 1 Golewa. Sampling technique in this research was proportional random sampling. A questionnaire was used to obtain the data. The data were analyzed using the Likert scale. The instrument was developed based on lattice theory of assessment instruments relevant to the study variables. The analysis technique used is a regression followed by statistic technique of t test and F test with the significance level of 0.05. The results are as follows. (1 There is a positive and significant influence of teacher's perception of digital natives toward teacher’s motivation to utilize digital learning resources. (2 There is a positive and significant influence of teacher's perception of digital learning resources and teacher’s motivation to utilize digital learning resources. (3 There is a positive and significant influence both of teacher's perception of digital learning resources and teacher’s motivation to utilize digital learning resources. Keywords: perception, digital natives, digital learning resources, motivation

  4. Building the Digital Library Infrastructure: A Primer.

    Science.gov (United States)

    Tebbetts, Diane R.

    1999-01-01

    Provides a framework for examining the complex infrastructure needed to successfully implement a digital library. Highlights include database development, online public-access catalogs, interactive technical services, full-text documents, hardware and wiring, licensing, access, and security issues. (Author/LRW)

  5. Young Boys Playing Digital Games. From Console to the Playground.

    OpenAIRE

    Pål Aarsand

    2010-01-01

    This article studies how digital games are part of the everyday lives of Swedish 6 to 7-year-old boys. The data consist of video recordings from two schools, two after-school centres and four homes. The focus is on how children engage in, organize and use digital games in face-to-face interaction. It is argued that digital game competence matters not only in front of the screen, but also in the playground. In addition, it is argued that what counts as game competence is negotiated in the peer...

  6. Democratizing LGBTQ History Online: Digitizing Public History in "U.S. Homophile Internationalism".

    Science.gov (United States)

    de Szegheo Lang, Tamara

    2017-01-01

    This article argues that the online archive and exhibit "U.S. Homophile Internationalism" effectively contributes to the democratizing effects that digital archives and online initiatives are having on the practice of history. "U.S. Homophile Internationalism" is an online archive of over 800 digitized articles, letters, advertisements, and other materials from the U.S. homophile press that reference six non-U.S. regions of the world. It also provides visitors with introductory regional essays, annotated bibliographies, and an interactive map feature. This essay weaves "U.S. Homophile Internationalism" into the debates in community-run LGBTQ archives regarding the digitization of archival materials and the possibilities presented by digital public history. In doing so, it outlines the structure and content of "U.S. Homophile Internationalism," highlighting how it increases the public accessibility of primary sources, encourages historical research on regions of the world that have not been adequately represented in LGBTQ history writing, and creates interactive components to support public engagements with the Web site.

  7. The Digital Forensics and Security Challenge of QR Codes

    Directory of Open Access Journals (Sweden)

    Nik Thompson

    2013-06-01

    Full Text Available The disciplines of digital forensics and IT security must adapt to new technologies and methods of interaction with those technologies.  New technologies present both challenges and opportunities for providing evidence for digital forensics investigations.  These may be in the form of new devices such as smartphones or new methods of sharing information, such as social networks.  One such rapidly emerging interaction technology is the use of Quick Response (QR codes.  These offer a physical mechanism for quick access to web sites for advertising and social interaction.  This paper argues that the common implementation of QR codes potentially presents security issues which must be considered.  It analyzes potential privacy problems with QR codes and studies a range of devices as they may have implications for the process of evidence collection and analysis.

  8. Research and implementation of geographic information service mode in digital home

    Science.gov (United States)

    Lei, B.; Liu, K.; Gan, Y.; Zhong, M.

    2014-04-01

    Accompanying infrastructure improvements and networking technology innovation, the development of digital home service industry has gotten more and more attention. However, the digital home service levels have not sufficiently met rising demand from users. Therefore, it is urgent to propose and develop new service modes for the digital home. Geographic information services can provide various spatial information services such as map search, spatial information query. It has become an inevitable trend to implement geographic information services in the digital home. This paper proposes three new geographic information services modes for the digital home after sufficient requirement analysis: pushed information service mode, interactive information service mode, personalized information service mode. The key technologies to implement geographic information services on digital televisions are studied, involving digital television middleware technology, network transmission technology and visualization technology. According to the service modes' characteristics mentioned above, a service system in the digital home is established to implement geographic information services on the basis of digital television. The implementation of geographic information services in the digital home not only enriches the digital home services content, but also promotes geographic information from specialization to public popularity.

  9. Pervasive displays understanding the future of digital signage

    CERN Document Server

    Davies, Nigel; Alt, Florian

    2014-01-01

    Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginni

  10. Pitch Fork: A Novel tactile Digital Musical Instrument

    OpenAIRE

    Williams, Peter; Overholt, Daniel

    2017-01-01

    Pitch Fork is a prototype of an alternate, actuated digital musical instrument (DMI). It uses 5 infra-red and 4 piezoelectric sensors to control an additive synthesis engine. Iron bars are used as the physical point of contact in interaction with the aim of using material computation to control aspects of the digitally produced sound. This choice of material was also chosen to affect player experience. Sensor readings are relayed to a Macbook via an Arduino Mega. Mappings and audio output sig...

  11. Digital atlas of fetal brain MRI

    Energy Technology Data Exchange (ETDEWEB)

    Chapman, Teresa; Weinberger, E. [Department of Radiology, Seattle Children' s Hospital, Seattle, WA (United States); Matesan, Manuela [University of Washington, Department of Radiology, Seattle, WA (United States); Bulas, Dorothy I. [Division of Diagnostic Imaging and Radiology, Children' s National Medical Center, Washington, DC (United States)

    2010-02-15

    Fetal MRI can be performed in the second and third trimesters. During this time, the fetal brain undergoes profound structural changes. Interpretation of appropriate development might require comparison with normal age-based models. Consultation of a hard-copy atlas is limited by the inability to compare multiple ages simultaneously. To provide images of normal fetal brains from weeks 18 through 37 in a digital format that can be reviewed interactively. This will facilitate recognition of abnormal brain development. T2-W images for the atlas were obtained from fetal MR studies of normal brains scanned for other indications from 2005 to 2007. Images were oriented in standard axial, coronal and sagittal projections, with laterality established by situs. Gestational age was determined by last menstrual period, earliest US measurements and sonogram performed on the same day as the MR. The software program used for viewing the atlas, written in C, permits linked scrolling and resizing the images. Simultaneous comparison of varying gestational ages is permissible. Fetal brain images across gestational ages 18 to 37 weeks are provided as an interactive digital atlas and are available for free download. Improved interpretation of fetal brain abnormalities can be facilitated by the use of digital atlas cataloging of the normal changes throughout fetal development. Here we provide a description of the atlas and a discussion of normal fetal brain development. (orig.)

  12. Digital atlas of fetal brain MRI

    International Nuclear Information System (INIS)

    Chapman, Teresa; Weinberger, E.; Matesan, Manuela; Bulas, Dorothy I.

    2010-01-01

    Fetal MRI can be performed in the second and third trimesters. During this time, the fetal brain undergoes profound structural changes. Interpretation of appropriate development might require comparison with normal age-based models. Consultation of a hard-copy atlas is limited by the inability to compare multiple ages simultaneously. To provide images of normal fetal brains from weeks 18 through 37 in a digital format that can be reviewed interactively. This will facilitate recognition of abnormal brain development. T2-W images for the atlas were obtained from fetal MR studies of normal brains scanned for other indications from 2005 to 2007. Images were oriented in standard axial, coronal and sagittal projections, with laterality established by situs. Gestational age was determined by last menstrual period, earliest US measurements and sonogram performed on the same day as the MR. The software program used for viewing the atlas, written in C, permits linked scrolling and resizing the images. Simultaneous comparison of varying gestational ages is permissible. Fetal brain images across gestational ages 18 to 37 weeks are provided as an interactive digital atlas and are available for free download. Improved interpretation of fetal brain abnormalities can be facilitated by the use of digital atlas cataloging of the normal changes throughout fetal development. Here we provide a description of the atlas and a discussion of normal fetal brain development. (orig.)

  13. [Digital learning and teaching in medical education : Already there or still at the beginning?

    Science.gov (United States)

    Kuhn, Sebastian; Frankenhauser, Susanne; Tolks, Daniel

    2018-02-01

    The current choice of digital teaching and learning formats in medicine is very heterogeneous. In addition to the widely used classical static formats, social communication tools, audio/video-based media, interactive formats, and electronic testing systems enrich the learning environment.For medical students, the private use of digital media is not necessarily linked to their meaningful use in the study. Many gain their experience of digital learning in the sense of "assessment drives learning", especially by taking online exams in a passive, consuming role. About half of all medical students can be referred to as "e-examinees" whose handling of digital learning is primarily focused on online exam preparation. Essentially, they do not actively influence their digital environment. Only a quarter can be identified as a "digital all-rounder", who compiles their individual learning portfolio from the broad range of digital media.At present, the use of digital media is not yet an integral and comprehensive component of the teaching framework of medical studies in Germany, but is rather used in the sense of a punctual teaching enrichment. Current trends in digital teaching and learning offerings are mobile, interactive, and personalized platforms as well as increasing the relevance of learning platforms. Furthermore, didactical concepts targeting the changed learning habits of the students are more successful regarding the acceptance and learning outcomes. In addition, digitalization is currently gaining importance as a component in the medical school curricula.

  14. Digital Leisure and Perceived Family Functioning in Youth of Upper Secondary Education

    Science.gov (United States)

    Valdemoros-San-Emeterio, M-Angeles; Sanz-Arazuri, Eva; Ponce-de-León-Elizondo, Ana

    2017-01-01

    The "Network Society" is identified by accelerated changes that occur between real and virtual worlds. The progress of digital devices has generated a new model of leisure that has conditioned family interactions. The aim of this research was to identify the relationship between digital leisure experiences and perceived family…

  15. Considering a possible future for Digital Journalism

    Directory of Open Access Journals (Sweden)

    Mark DEUZE

    2017-01-01

    Full Text Available Developments shaping digital journalism seem to speeding up at the start of the 21st century. Social media enable radical new ways to gather and verify sources and information. Hardware and software power innovative storytelling formats, combining platforms and channels, adding interactivity to the news experience. And the global news industry is quickly becoming a networked industry, with startups and other forms of entrepreneurial journalism springing up all over the world. In this essay, I consider a possible future for digital journalism by briefly reviewing first findings from a series of case studies of 21 new small-sized journalism enterprises operating in 11 countries (spread across 5 continents. The overarching research question: seen through their eyes, what does the future of (digital journalism look like? The answers are hopeful.

  16. Multi-surface Interaction in the WILD Room

    DEFF Research Database (Denmark)

    Beaudouin-Lafon, Michel; Chapuis, Olivier; Eagan, James R.

    2012-01-01

    The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content...

  17. Sustainability, cognitive technologies and the digital semiosphere

    DEFF Research Database (Denmark)

    Bruni, Luis Emilio

    2015-01-01

    The convergence of digital and multimodal cognitive technologies offers the possibility to interact in an ‘on-line’ cultural process mediated by new ways of representing our thoughts, emotions, ideas, beliefs, opinions and behaviours. Such technological integration not only alters and introduces...

  18. How we cope with digital technology

    CERN Document Server

    Turner, Phil

    2013-01-01

    Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we all expect to be able to use these technologies ""straight out the box."" This lecture discusses how we are able to do this without apparent problems. We are able to use digital technology because we have learned to cope with it. ""To cope"" is used in philosophy to mean ""absorbed engagement,"" that is, we use our smart phones and tablet computers with little or no conscious effort. In human-computer interaction this ki

  19. Transposing, Transforming and Transcending Tradition in Creative Digital Media

    DEFF Research Database (Denmark)

    Prager, Phillip; Thomas, Maureen; Selsjord, Marianne

    2015-01-01

    and storytelling arts combine to create rich, complex, and engaging moving-image based artworks with wide appeal. It examines how dramatist and interactive media artist Maureen Thomas and 3D media artist and conservator Marianne Selsjord deploy creative digital technologies to transpose, transform, and transcend......How can digital media technologies, contemporary theories of creativity, and tradition combine to develop the aesthetics of computer-based art today and in the future? Through contextualised case-studies, this chapter investigates how games, information technologies, and traditional visual...... pre-page arts and crafts for the digital era, making fresh work for new audiences. Researcher in digital aesthetics, creative cognition, and play behaviour Dr. Phillip Prager examines how such work is conducive to creative insight and worthwhile play, discussing its remediation of some...

  20. #DigitalHealth: Exploring Users' Perspectives through Social Media Analysis.

    Science.gov (United States)

    Afyouni, Soroosh; Fetit, Ahmed E; Arvanitis, Theodoros N

    2015-01-01

    In order to explore the role of social media in forming an understanding of digital healthcare, we conducted a study involving sentiment and network analysis of Twitter contents. In doing this, we gathered 20,400 tweets that mentioned the key term #DigitalHealth for 55 hours, over a three-day period. In addition to examining users' opinions through sentiment analysis, we calculated in-degree centralities of nodes to identify the hubs in the network of interactions. The results suggest that the overall opinion about digital healthcare is generally positive. Additionally, our findings indicate that the most prevalent keywords, associated with digital health, widely range from mobile health to wearable technologies and big data. Surprisingly, the results show that the newly announced wearable technologies could occupy the majority of discussions.

  1. Old citizens, new logics: Digital literacy and elderly citizens in Denmark

    DEFF Research Database (Denmark)

    Stald, Gitte Bang

    2016-01-01

    and The Danage Association. Theoretically, the article discusses definitions of digital literacy respectively digital citizenship; and it draws on theories on mediatization, media ecologies, and digital governance. REFERENCES (selected) Borchorst, D.S. et al (2016). ”Digitalisering af ældre menneskers hverdag......Old citizens, new logics: Digital literacy and elderly citizens in Denmark Many my age have problems with IT. We are now reasonably informed and we have had computers for many years but our competences are still not tiptop and that is definitely a problem. This 79-year old man talks about...... the challenges he encounters with mastering IT in general and NemID in particular. NemID is the Danish, digital system for interaction between public institutions and citizens. The system was implemented by law in December 2015. The paper focuses on the relation between age, digitization, and citizen self...

  2. Design and Implement a Digital H{sub {infinity}}Robust Controller for a MW-Class PMSG-Based Grid-Interactive Wind Energy Conversion System

    Energy Technology Data Exchange (ETDEWEB)

    Howlander, Abdul Motin [Faculty of Engineering, Univ. of the Ryukyus, Okinawa (Japan); Urasaki, Naomitsu [Faculty of Engineering, Univ. of the Ryukyus, Okinawa (Japan); Yona, Atsushi [Faculty of Engineering, Univ. of the Ryukyus, Okinawa (Japan); Senjyu, Tomonobu [Faculty of Engineering, Univ. of the Ryukyus, Okinawa (Japan); Saber, Ahmed Yousuf [Operation Technology, Irvine, CA (United States)

    2013-04-15

    A digital H{sub {infinity}}controller for a permanent magnet synchronous generator (PMSG) based wind energy conversion system (WECS) is presented. Wind energy is an uncertain fluctuating resource which requires a tight control management. So, it is still an exigent task for the control design engineers. The conventional proportional-integral (PI) control is not ideal during high turbulence wind velocities, and the nonlinear behavior of the power converters. These are raising interest towards the robust control concepts. The robust design is to find a controller, for a given system, such that the closed-loop system becomes robust that assurance high-integrity and fault tolerant control system, robust H{sub {infinity}}control theory has befallen a standard design method of choice over the past two decades in industrial control applications. The robust H{sub {infinity}}control theory is also gaining eminence in the WECS. Due to the implementation complexity for the continuous H{sub {infinity}}controller, and availability of the high speedy micro-controllers, the design of a sample-data or a digital H{sub {infinity}}controller is very important for the realistic implementation. But there isn’t a single research to evaluate the performance of the digital H{sub {infinity}}controller for the WECS. In this paper, the proposed digital H{sub {infinity}}controller schemes comprise for the both generator and grid interactive power converters, and the control performances are compared with the conventional PI controller and the fuzzy controller. Simulation results confirm the efficacy of the proposed method Energies 2013, 6 2085 which are ensured the WECS stabilities, mitigate shaft stress, and improving the DC-link voltage and output power qualities.

  3. Unobtrusive Observation of Team Learning Attributes in Digital Learning

    Directory of Open Access Journals (Sweden)

    David C. Gibson

    2018-05-01

    Full Text Available This article presents a new framework for unobtrusive observation analytics of knowledge and skills-in-action through continuous collection of data from individuals while they interact with digital assets either as individuals or on problem-solving teams. The framework includes measures of the skill and knowledge areas of collaboration, creativity, personal learning, problem solving, and global sustainability, which are observed during natural production and use of communications, intentional artifacts, and resources in a digital learning space designed for self-directed and team-based learning challenges. The article describes the digital context for data collection and shows some example data and analyses.

  4. Digital Natives or Digital Tribes?

    Science.gov (United States)

    Watson, Ian Robert

    2013-01-01

    This research builds upon the discourse surrounding digital natives. A literature review into the digital native phenomena was undertaken and found that researchers are beginning to identify the digital native as not one cohesive group but of individuals influenced by other factors. Primary research by means of questionnaire survey of technologies…

  5. Interactive Storytelling

    DEFF Research Database (Denmark)

    Schoenau-Fog, Henrik; Reng, Lars

    2015-01-01

    This book constitutes the refereed proceedings of the 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9 posters, 9 workshop descriptions, an...

  6. Designing Engaging Interactions with Digital Products

    NARCIS (Netherlands)

    Rozendaal, M.C.

    2007-01-01

    This thesis aims to investigate how the experience of engagement in interaction can be explained by examining the experiences of richness and control and how these experiences are influenced by the features of a product, the expertise of a person and the type of task. This research is carried out

  7. An Agenda for Designing Natural Interaction in a Museum Context

    DEFF Research Database (Denmark)

    Lund, Morten

    2012-01-01

    to the design of digitally based interaction. The digital nature of these technologies enables convergense and new combinations of existing objects and contexts, but also the establishment of new objects and contexts. This potential of digital technologies is very well illustrated by the Multiverse model...

  8. Digital Quantum Simulation of Spin Models with Circuit Quantum Electrodynamics

    Directory of Open Access Journals (Sweden)

    Y. Salathé

    2015-06-01

    Full Text Available Systems of interacting quantum spins show a rich spectrum of quantum phases and display interesting many-body dynamics. Computing characteristics of even small systems on conventional computers poses significant challenges. A quantum simulator has the potential to outperform standard computers in calculating the evolution of complex quantum systems. Here, we perform a digital quantum simulation of the paradigmatic Heisenberg and Ising interacting spin models using a two transmon-qubit circuit quantum electrodynamics setup. We make use of the exchange interaction naturally present in the simulator to construct a digital decomposition of the model-specific evolution and extract its full dynamics. This approach is universal and efficient, employing only resources that are polynomial in the number of spins, and indicates a path towards the controlled simulation of general spin dynamics in superconducting qubit platforms.

  9. New Perspectives on the Evolution of Publics: Digital Stakeholders

    Directory of Open Access Journals (Sweden)

    Adela Rogojinaru

    2013-08-01

    Full Text Available The decline of the public man of the industrial era and the rise of the digital communities engage publics in new forms of expression by forming and framing networks that replace political communities. Our identity has changed as far as the public man is falling apart in this liquid era, leaving its structured power to dissipated voices of the interactive media. Networking became a political way of being. Publics’ classification differs according to their multiple usages, to their responses and overt behaviors to social stimuli, as well as on the context and situations of interaction. We intend in this essay to define digital publics or audiences as popular and to draw a theoretical perspective on their characteristics and behavior.

  10. Minimization In Digital Design As A Meta-Planning Problem

    Science.gov (United States)

    Ho, William P. C.; Wu, Jung-Gen

    1987-05-01

    In our model-based expert system for automatic digital system design, we formalize the design process into three sub-processes - compiling high-level behavioral specifications into primitive behavioral operations, grouping primitive operations into behavioral functions, and grouping functions into modules. Consideration of design minimization explicitly controls decision-making in the last two subprocesses. Design minimization, a key task in the automatic design of digital systems, is complicated by the high degree of interaction among the time sequence and content of design decisions. In this paper, we present an AI approach which directly addresses these interactions and their consequences by modeling the minimization prob-lem as a planning problem, and the management of design decision-making as a meta-planning problem.

  11. Building community through a digital literature archive: the case of Ciberia Project

    Directory of Open Access Journals (Sweden)

    Goicoechea, María

    2016-07-01

    Full Text Available Ciberia Project has emerged around the creation of Ciberia, a digital archive dedicated to digital literature in Spanish, with the purpose of making its contents more widely shared and fostering community building around digital literature. This project intends to function as a platform for a community interested and/or specialized in new creative forms of literary publishing, using the Ciberia database as the confluence point and origin of collective interaction, creation and reflection on digital literature and its ramifications in the field of literary publishing. This paper provides a description of the digital library Ciberia, and its spin-off, the web platform Ciberia Project, offering a detailed account of their structure and potentialities.

  12. Communicative Interactions in Everyday and College-Assessed Digital Literacy Practices: Transcribing and Analysing Multimodal Texts

    Science.gov (United States)

    Creer, Adele

    2017-01-01

    This paper explores integrating a range of digital media into classroom practice to establish the effectiveness of the media and its encompassing modes as a pedagogical tool with a focus on assessment. Directing attention on a communication skills module, research indicated that bringing a range of digital media into the classroom motivated and…

  13. Considering a Possible Future for Digital Journalism

    NARCIS (Netherlands)

    Deuze, M.

    2017-01-01

    Developments shaping digital journalism seem to speeding up at the start of the 21st century. Social media enable radical new ways to gather and verify sources and information. Hardware and software power innovative storytelling formats, combining platforms and channels, adding interactivity to the

  14. Digital platforms as enablers for digital transformation

    DEFF Research Database (Denmark)

    Hossain, Mokter; Lassen, Astrid Heidemann

    transformation is crucial. This study aims at exploring how organizations are driven towards transformation in various ways to embrace digital platforms for ideas, technologies, and knowledge. It shows the opportunities and challenges digital platforms bring in organizations. It also highlights underlying......Digital platforms offer new ways for organizations to collaborate with the external environment for ideas, technologies, and knowledge. They provide new possibilities and competence but they also bring new challenges for organizations. Understanding the role of these platforms in digital...... mechanisms and potential outcomes of various digital platforms. The contribution of the submission is valuable for scholars to understand and further explore this area. It provides insight for practitioners to capture value through digital platforms and accelerate the pace of organizations’ digital...

  15. Documentation of Appliances & Interaction Devices

    DEFF Research Database (Denmark)

    2004-01-01

    The interaction devices and appliances explored in the WorkSPACE project, address spatial computing in the context of work. We have developed and explored a range of appliances and interaction devices. The scope has been to develop tools for support of collaboration by mixing digital and physical...

  16. Digital citizens Digital nations: the next agenda

    NARCIS (Netherlands)

    A.W. (Bert) Mulder; M.W. (Martijn) Hartog

    2015-01-01

    DIGITAL CITIZENS CREATE A DIGITAL NATION Citizens will play the lead role as they – in the next phase of the information society – collectively create a digital nation. Personal adoption of information and communication technology will create a digital infrastructure that supports individual and

  17. Digital Media Use in Families: Theories and Strategies for Intervention.

    Science.gov (United States)

    Dalope, Kristin A; Woods, Leonard J

    2018-04-01

    Family dynamics are increasingly being influenced by digital media. Three frameworks are described to help clinicians to understand and respond to this influence. First, a social-ecological framework shows how media has both a direct and indirect impact on individuals, relationships, communities, and society. Next, family systems theory is introduced to demonstrate digital media-related interactions within families. Finally, a developmental framework explores the role of digital media in shaping parenting. These theories are then integrated into practical strategies that clinicians can use, including recommendations and resources from the American Academy of Pediatrics. Copyright © 2017 Elsevier Inc. All rights reserved.

  18. An Integrative Framework for Studying, Designing and Conceptualising Interactivity in Children's Digital Books

    Science.gov (United States)

    Kucirkova, Natalia

    2017-01-01

    In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in technology, research on children's digital books is disjointed. This is because of no consistent approach to the study…

  19. Teachers' Dispositions towards the Role of Digital Devices in Play-Based Pedagogy in Early Childhood Education

    Science.gov (United States)

    Palaiologou, Ioanna

    2016-01-01

    A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…

  20. Brand Communication in a Digitalized World

    Directory of Open Access Journals (Sweden)

    Kecskes Robert

    2017-11-01

    Full Text Available The way in which we communicate is changing radically. In the analog world, promotional communication was consumed rather passively. In today’s digital age, consumers have become more active. Especially, the younger consumer generation - referred to as iBrains- are increasingly spreading their own product experiences across digital channels into the virtual world. Stimulus-response communication still has its place, but must be supplemented with interactive offers that enable a dialogue with consumers. Diverse communication channels must be utilized - analog as well as digital - in order to reach the young target groups. As consumers tend to be “always on”, they use different communication channels simultaneously, leading to continuous partial attention. Therefore, not only new channels are necessary but the entire communication style and design need to be adapted. It is not enough to simply make contact. Instead of thinking about shortening the message, creativity should be put into creatively combining different building blocks of communication.

  1. Digital media in Serbia: Uses and risks

    Directory of Open Access Journals (Sweden)

    Radojković Miroljub

    2017-01-01

    Full Text Available This article presents the overview of the distribution and consequences of the use of digital media in Serbia based on the systematization of the answers to four research questions. By the opinion of the author, when we say digital media, we should consider at least five types of institutions. These are: all mass media that have done convergence with digital, information-communication technology; electronic media that have switched to program diffusion through 'Internet protocol'; web sites and portals which fulfill the legal norms to become mass media; public announcements via blogs and posts by the individuals on social networks; and cultural institutions which improve interactions with their audience through Internet. The article lists the numerous advantages of digital media that are inevitably multiplied. On the other hand, the risks and menaces caused by this trend are also listed. In conclusion, it is ascertained that media and cultural institutions cannot just archive huge production of information and cultural and/or quasi cultural, artistic products, and that the burden of selection and responsibility falls on the shoulder of the users.

  2. Secure information sharing in digital supply chains

    NARCIS (Netherlands)

    Bhargava, B.; Ranchal, R.; Ben Othmane, L.; Kalra, B.M.

    2013-01-01

    Modern organizations interact with their partners through digital supply chain business processes for producing and delivering products and services to consumers. A partner in this supply chain can be a sub-contractor to whom work is outsourced. Each partner in a supply chain uses data, generates

  3. HistoStitcher© : An Interactive Program for Accurate and Rapid Reconstruction of Digitized Whole Histological Sections from Tissue Fragments

    Science.gov (United States)

    Chappelow, Jonathan; Tomaszewski, John E.; Feldman, Michael; Shih, Natalie; Madabhushi, Anant

    2011-01-01

    We present an interactive program called HistoStitcher© for accurate and rapid reassembly of histology fragments into a pseudo-whole digitized histological section. HistoStitcher© provides both an intuitive graphical interface to assist the operator in performing the stitch of adjacent histology fragments by selecting pairs of anatomical landmarks, and a set of computational routines for determining and applying an optimal linear transformation to generate the stitched image. Reconstruction of whole histological sections from images of slides containing smaller fragments is required in applications where preparation of whole sections of large tissue specimens is not feasible or efficient, and such whole mounts are required to facilitate (a) disease annotation and (b) image registration with radiological images. Unlike manual reassembly of image fragments in a general purpose image editing program (such as Photoshop), HistoStitcher© provides memory efficient operation on high resolution digitized histology images and a highly flexible stitching process capable of producing more accurate results in less time. Further, by parameterizing the series of transformations determined by the stitching process, the stitching parameters can be saved, loaded at a later time, refined, or reapplied to multi-resolution scans, or quickly transmitted to another site. In this paper, we describe in detail the design of HistoStitcher© and the mathematical routines used for calculating the optimal image transformation, and demonstrate its operation for stitching high resolution histology quadrants of a prostate specimen to form a digitally reassembled whole histology section, for 8 different patient studies. To evaluate stitching quality, a 6 point scoring scheme, which assesses the alignment and continuity of anatomical structures important for disease annotation, is employed by three independent expert pathologists. For 6 studies compared with this scheme, reconstructed sections

  4. Tres lustros del periodismo digital:interactividad e hipertextualidad Fifteen Years of Online Journalism. Interaction and Hypertextuality

    Directory of Open Access Journals (Sweden)

    Lizy Navarro Zamora

    2009-10-01

    Full Text Available En el 2009 se cumplen 15 años del inicio del periodismo en Internet. Las características del periodismo han evolucionado con la convergencia digital. La interactividad e hipertextualidad son dos elementos que configuran la esencia de la relación entre periodismo y tecnologías de la información y comunicación. En esta investigación se realizó el análisis del perfil y elementos del periodismo digital, así como el emisor y receptor de este proceso comunicativo. El corpus de la investigación fueron diez medios internacionales y los siguientes medios nacionales: 100 periódicos, 30 cadenas de televisión y 30 emisoras de radio que desde hace más de 10 años están en Internet. También se realizó el envío de 2.000 correos electrónicos a un corpus de otros tantos periodistas: reporteros, editorialistas y webmaster. On-line journalism completes 15 years of existence in 2009. The characteristics of journalism have evolved with information technology. Interaction and hypertextuality are two elements that configure the essence of the relationship between journalism and new information and communication technologies. This research analyzes the profile and elements of on-line journalism, as well as the transmitter and receiver in this communication process. The research corpus is 10 international media and the following Mexican media: 100 newspapers, 30 television stations and 30 radio stations, all with more than 10 years’ on-line experience. Also, two hundred e-mails were sent out to journalists, leader writers and webmasters.

  5. Lousa Digital Interativa: avaliação da interação didática e proposta de aplicação de narrativa audiovisual / Interactive White Board – IWB: assessment in interaction didactic and audiovisual narrative proposal

    Directory of Open Access Journals (Sweden)

    Francisco García García

    2011-04-01

    Full Text Available O uso de audiovisual em sala de aula não garante uma eficácia na aprendizagem, mas para os estudantes é um elemento interessante e ainda atrativo. Este trabalho — uma aproximação de duas pesquisas: a primeira apresenta a importância da interação didática com a LDI e a segunda, uma lista de elementos de narrativa audiovisual que podem ser aplicados em sala de aula — propõe o domínio de elementos da narrativa audiovisual como uma possibilidade teórica para o professor que quer produzir um conteúdo audiovisual para aplicar em plataformas digitais, como é o caso da Lousa Digital Interativa - LDI. O texto está divido em três partes: a primeira apresenta os conceitos teóricos das duas pesquisas, a segunda discute os resultados de ambas e, por fim, a terceira parte propõe uma prática pedagógica de interação didática com elementos de narrativa audiovisual para uso em LDI. AbstractThe audiovisual use in classroom does not guarantee effectiveness in learning, but for students is an interesting element and still attractive. This work suggests that the field of audiovisual elements of the narrative is a theoretical possibility for the teacher who wants to produce an audiovisual content to apply to digital platforms, such as the Interactive Digital Whiteboard - LDI. This work is an approximation of two doctoral theses, the first that shows the importance of interaction with the didactic and the second LDI provides a list of audiovisual narrative elements that can be applied in the classroom. This work is divided into three parts, the first part presents the theoretical concepts of the two surveys, the second part discusses the results of two surveys and finally the third part, proposes a practical pedagogical didactic interaction with audiovisual narrative elements to use in LDI.

  6. Feasibility and Accuracy of Digitizing Edentulous Maxillectomy Defects: A Comparative Study.

    Science.gov (United States)

    Elbashti, Mahmoud E; Hattori, Mariko; Patzelt, Sebastian Bm; Schulze, Dirk; Sumita, Yuka I; Taniguchi, Hisashi

    The aim of this study was to evaluate the feasibility and accuracy of using an intraoral scanner to digitize edentulous maxillectomy defects. A total of 20 maxillectomy models with two defect types were digitized using cone beam computed tomography. Conventional and digital impressions were made using silicone impression material and a laboratory optical scanner as well as a chairside intraoral scanner. The 3D datasets were analyzed using 3D evaluation software. Two-way analysis of variance revealed no interaction between defect types and impression methods, and the accuracy of the impression methods was significantly different (P = .0374). Digitizing edentulous maxillectomy defect models using a chairside intraoral scanner appears to be feasible and accurate.

  7. Implementation of a dedicated digital projectional radiographic system in thoracic imaging

    International Nuclear Information System (INIS)

    Aberle, D.R.; Batra, P.; Hayrapetian, A.S.; Brown, K.; Morioka, C.A.; Steckel, R.J.

    1988-01-01

    An integrated digital radiographic system was evaluated with respect to image quality and impact on diagnosis relative to conventional chest radiographs for a variety of focal and diffuse lung processes. Digital images were acquired with a stimulable phosphor plate detector that was scanned by a semiconductor laser for immediate digitalization to a 2,048 X 2,464 X 10-bit image. Digital images were displayed on a 2,048-line monitor and printed on 14 X 17-inch film with use of a laser film printer (Kodak). Preliminary results with this system, including the effects of user interaction with the display monitor, inverse intensity display, and regional magnification techniques, indicate that it may be successfully implemented for thoracic imaging

  8. Digital TV, advertising and audience

    Directory of Open Access Journals (Sweden)

    Ângelo Cruz

    2011-04-01

    Full Text Available This article aims to analyze the advertisingsegment and their relationship with the development process of the digital television. We intent to observe the new perspectives of production and consumption of media. Among other things, that involves the issues of interactivity, the exhaustion of the traditional media models, and the relationship of the new media with the audience, considering the analysis of the tripod: digital television, advertising and audience. In Brazil, with the implementation of the Brazilian System of Digital Television (SBTVD, the problem takes bigger proportions, as a consequence of the possibility to issue and track down the digital content consumed. That happens as a consequence of the consumer ability to watch the program withor without the commercial break. At the current model of television, the public is the legitimizing factor: the broadcasters issues the public a ention asan instrument to obtain pecuniary rewarding of theadvertisers. That model constitutes itself as the main funding source of the channels and networks. On the one hand, digital television represents an advantage at the quality of picture and audio, multiplying the capacity to transmit television signals and to transport new features and services. On the other hand, it seems impossible to transform this industry without some reaction. The many interests involved constitute the main cause of that scenario: the agents interested in advertising are those concerned with the role of ideology, the support of capitalism and the industrial culture. Considering all these questions, it seems almost impossible to produce deep chances,contrary to the interests involved.

  9. The Rise of Digital Multimedia Systems

    Directory of Open Access Journals (Sweden)

    Ross Gibson

    2013-08-01

    Full Text Available With this essay, I want to understand why interactive and relational media forms have become so ubiquitous so quickly. Comparing the nexus of cinema and nationalism with the contemporary dyad of digital media and transnationalism (or globalisation, we can ask whether digital multimedia systems have arisen to reflect and impel our contemporary psychic and social conditions. Because multimedia rarely gets ‘locked-off’, its component elements can always be pulled apart, sent back to their databases and then instantaneously rearranged into newly iterated federations. In this respect it is like our unstable contemporary lives, so buffeted with ever-altering values, opportunities, anxieties and obligations all upwelling because of globalisation, migration and multiculturalism.

  10. Essential Requirements for Digital Annotation Systems

    Directory of Open Access Journals (Sweden)

    ADRIANO, C. M.

    2012-06-01

    Full Text Available Digital annotation systems are usually based on partial scenarios and arbitrary requirements. Accidental and essential characteristics are usually mixed in non explicit models. Documents and annotations are linked together accidentally according to the current technology, allowing for the development of disposable prototypes, but not to the support of non-functional requirements such as extensibility, robustness and interactivity. In this paper we perform a careful analysis on the concept of annotation, studying the scenarios supported by digital annotation tools. We also derived essential requirements based on a classification of annotation systems applied to existing tools. The analysis performed and the proposed classification can be applied and extended to other type of collaborative systems.

  11. Digital Cities in the making: exploring perceptions of space, agency of actors and heterotopia

    Directory of Open Access Journals (Sweden)

    Asne Kvale Handlykken

    2011-12-01

    Full Text Available

    This paper is an attempt to explore how we imagine, sense and experience spaces in digital cities by a study of the hybrid relations between digital media, users' bodies, architecture and the city. Digital and physical spaces of the city are intertwined, the city and urban places and things become sentient, embedded with sensors and digital infrastructure, challenging traditional notions of space, and how we perceive and experience urban space.  Crucial issues to explore are how interactions and agency operating amongst actors in these spaces; between sentient non-human actors, places and people?  How are spaces of interaction embedded in the city, what characterizes these spaces, can they be explored as heterotopias (Foucault? These processes are a mutual shaping of society and technology, where the role of the imaginary, of mental representations and creation are being transformed.

  12. Media Sosial Instagram sebagai Sarana Sosialisasi Kebijakan Penyiaran Digital

    Directory of Open Access Journals (Sweden)

    Agung Prabowo

    2017-05-01

    Full Text Available This research tests the hypothesis that social media (Instagram is used as an effective medium to disseminate and educate people on issue of migration and digital TV. It is a three-week experimental research to 79 students as respondents based on video animation and text related to digital broadcasting. Instagram is chosen in term of interactive and audio-visual characteristics. The result shows that there is non-significant difference on students’ knowledge after treatment. The Chi Square test shows that Asymptotic significance is 0.646 (greater than 0,05. It indicates that there is no significant difference of knowledge before and after receiving a message about digital TV via Instagram.

  13. Moving From Digitalization to Digitization in Cardiovascular Care: Why Is it Important, and What Could it Mean for Patients and Providers?

    Science.gov (United States)

    Steinhubl, Steven R; Topol, Eric J

    2015-09-29

    So far, the digitization of health care is best exemplified by electronic medical records, which have been far from favorably or uniformly accepted. However, properly implemented digitization can enable better patient outcomes, improve convenience, potentially lower healthcare costs, and possibly lead to much greater physician satisfaction. Precision (also known as personalized or individualized) medicine is frequently discussed today, but, in reality, it is what physicians have attempted to do as best they could for millennia. But now we have new tools that can begin to give us a much more high-definition view of our patients; from affordable and rapid genetic testing to wearable sensors that track a wide range of important physiologic parameters continuously. Although seemingly counterintuitive, the digitization of health care can also markedly improve the physician-patient relationship, allowing more time for human interaction when care is bolstered by digital technologies that better individualize diagnostics and treatments. Copyright © 2015 American College of Cardiology Foundation. Published by Elsevier Inc. All rights reserved.

  14. Digital atlas of fetal brain MRI.

    Science.gov (United States)

    Chapman, Teresa; Matesan, Manuela; Weinberger, Ed; Bulas, Dorothy I

    2010-02-01

    Fetal MRI can be performed in the second and third trimesters. During this time, the fetal brain undergoes profound structural changes. Interpretation of appropriate development might require comparison with normal age-based models. Consultation of a hard-copy atlas is limited by the inability to compare multiple ages simultaneously. To provide images of normal fetal brains from weeks 18 through 37 in a digital format that can be reviewed interactively. This will facilitate recognition of abnormal brain development. T2-W images for the atlas were obtained from fetal MR studies of normal brains scanned for other indications from 2005 to 2007. Images were oriented in standard axial, coronal and sagittal projections, with laterality established by situs. Gestational age was determined by last menstrual period, earliest US measurements and sonogram performed on the same day as the MR. The software program used for viewing the atlas, written in C#, permits linked scrolling and resizing the images. Simultaneous comparison of varying gestational ages is permissible. Fetal brain images across gestational ages 18 to 37 weeks are provided as an interactive digital atlas and are available for free download from http://radiology.seattlechildrens.org/teaching/fetal_brain . Improved interpretation of fetal brain abnormalities can be facilitated by the use of digital atlas cataloging of the normal changes throughout fetal development. Here we provide a description of the atlas and a discussion of normal fetal brain development.

  15. MATURITY IN DIGITAL ENVIRONMENT - EVOLUTION, ACTIVITY AND PROMOTION. CASE STUDY REGARDING TRAVEL AGENCIES FROM CLUJ-NAPOCA

    OpenAIRE

    Mihaela Filofteia TUTUNEA

    2014-01-01

    Globalisation of digital market imposed on companies relocating their activities into the digital environment where interactivity, direct communication, interfacing of the company and its offer with the digital consumer are implemented through the digital identity in its traditional or mobile form. Tourism was among the first digitalised global industries, the web presence of tourism companies becoming the main tool for presentation and marketing their products and services. The form, usabili...

  16. Tangible Cooperative Gestures: Improving Control and Initiative in Digital Photo Sharing

    Directory of Open Access Journals (Sweden)

    Elise van den Hoven

    2015-09-01

    Full Text Available This paper focuses on co-present digital photo sharing on a notebook and investigates how this could be supported. While analyzing the current digital photo sharing situation we noticed that there was a high threshold for visitors to take control of the personal computer of the photo owner, resulting in inequity of participation. It was assumed that visitors would have the opportunity to interact with the notebook more freely if this threshold was lowered by distributing the user interface and creating a more public, instead of personal, interaction space. This, in turn, could make them feel more involved and in control during a session, creating a more enjoyable experience. To test these assumptions a design prototype was created that stimulates participants to use tangible artifacts for cooperative gestures, a promising direction for the future of HCI. The situation with the cooperative gestures was compared with the regular digital photo sharing situation, which makes use of a keyboard. In dyads, visitors felt more involved and in control in the design prototype cooperative gestures condition (especially during storytelling, resulting in a more enjoyable digital photo sharing experience.

  17. The Integration of Digital Tools during Strategic and Interactive Writing Instruction

    Science.gov (United States)

    Kilpatrick, Jennifer Renée; Saulsburry, Rachel; Dostal, Hannah M.; Wolbers, Kimberly A.; Graham, Steve

    2014-01-01

    The purpose of this chapter is to gain insight from the ways a group of elementary teachers of the deaf and hard of hearing chose to integrate digital tools into evidence-based writing instruction and the ways these technologies were used to support student learning. After professional development that exposed these teachers to twelve new digital…

  18. Digital forensics digital evidence in criminal investigations

    CERN Document Server

    Marshall, Angus McKenzie

    2009-01-01

    The vast majority of modern criminal investigations involve some element of digital evidence, from mobile phones, computers, CCTV and other devices. Digital Forensics: Digital Evidence in Criminal Investigations provides the reader with a better understanding of how digital evidence complements "traditional" scientific evidence and examines how it can be used more effectively and efficiently in a range of investigations. Taking a new approach to the topic, this book presents digital evidence as an adjunct to other types of evidence and discusses how it can be deployed effectively in s

  19. Comparison of Historically Severe Droughts and the Vulnerability of Agroecosystems in Mid-Continent USA: Lessons Learned

    Science.gov (United States)

    Olson, C.; Rippey, B.

    2016-12-01

    Extreme climatic events, drought, flooding, severe storms, tropical cyclones and winter storms have cost the USA billions of dollars. Although among major natural disasters in the last 100 years, severe drought occurrences are lower in terms of discrete events than that for other extreme events, the average cost per drought event exceeds all but those of severe storms and tropical cyclones and has significantly impacted the US agroecosystems upon which much of the domestic and export food markets depend1. The impacts from the 2012, 1988, and 1950's droughts are compared with the effects on cropland in the Mid-Continent US. Drought severity in 2012 and in 1988 were similar in terms of economic agricultural loss, 40 and 31 billion in cost-adjusted dollars, respectively. The 2012 drought covered a geographic areal extent similar to that of an earlier drought in the 1950's; roughly 2/3 of the central USA was impacted. However, the 2012 drought developed relatively rapidly in less than a year whereas the drought of the 1950's was marked by multiple years of extreme heat and lack of precipitation. Each of these severe droughts has resulted in significant losses, but the 2012 drought, while costly, could have been a larger economic disaster had the same conditions occurred in the 1950's or 1988. Investment in new technology, improvements in irrigation efficiency and advanced drainage systems, targeted soil conservation practices, and flexibility to adapt to conditions have improved the resilience of agroecosystems to drought in the intervening years. Droughts continue to occur, so a better understanding of climate and available climate services along with sustained investment in new technology will improve drought tolerance. The recent establishment of USDA Regional Climate Hubs to translate and deliver science-based, region-specific information for individual natural resource managers will enable climate-smart decision-making. Implementation is now possible at scales

  20. Digital Music Lab: A Framework for Analysing Big Music Data

    OpenAIRE

    Abdallah, S.; Benetos, E.; Gold, N. E.; Hargreaves, S.; Weyde, T.; Wolff, D.

    2016-01-01

    In the transition from traditional to digital musicology, large scale music data are increasingly becoming available which require research methods that work on the collection level and at scale. In the Digital Music Lab (DML) project, a software system has been developed that provides large-scale analysis of music audio with an interactive interface. The DML system includes distributed processing of audio and other music data, remote analysis of copyright-restricted data, logical inference o...

  1. The Process of Remembering with the Forgotten Australians: Digital Storytelling and Marginalized Groups

    OpenAIRE

    Hancox, Donna

    2012-01-01

    Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and tr...

  2. Proxemic Mobile Collocated Interactions

    DEFF Research Database (Denmark)

    Porcheron, Martin; Lucero, Andrés; Quigley, Aaron

    2016-01-01

    and their digital devices (i.e. the proxemic relationships). Building on the ideas of proxemic interactions, this workshop is motivated by the concept of ‘proxemic mobile collocated interactions’, to harness new or existing technologies to create engaging and interactionally relevant experiences. Such approaches......Recent research on mobile collocated interactions has been looking at situations in which collocated users engage in collaborative activities using their mobile devices. However, existing practices fail to fully account for the culturally-dependent spatial relationships between people...... in exploring proxemics and mobile collocated interactions....

  3. The effect of digital storytelling in improving the third graders' writing skills

    Directory of Open Access Journals (Sweden)

    Ahmet Yamaç

    2016-09-01

    Full Text Available The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with digital storytelling was profoundly and carefully explored through observation and field notes, interviews, audio and video records, student diaries and documents, and student products. The results indicated that digital storytelling enhanced students’ ideas, organization, word choice, sentence fluency, and conventions in terms of writing quality. Similarly, the digital storytelling improved story elements and word counts in stories. In terms of the quality of students’ digital stories, the results demonstrated a steady progress in the elements of digital stories, and the technology literacy and competency of students throughout the process. Besides, the digital storytelling modified the process of narrative writing, and emerged as a beneficial tool to overcome the digital divide by developing students’ new literacy perception, competency, and skills. The digital storytelling also created learning community by improving interactions among students in the classroom, and increased their motivation to write.

  4. The Effect of Digital Storytelling in Improving the Third Graders' Writing Skills

    Directory of Open Access Journals (Sweden)

    Ahmet YAMAÇ

    2016-09-01

    Full Text Available The aim of this action research was to investigate the effects of digital storytelling in improving the writing skills of third grade students enrolled in rural primary schools. The writing performances of the students were measured before and after the teaching procedures of digital storytelling. Then, the process of narrative writing with digital storytelling was profoundly and carefully explored through observation and field notes, interviews, audio and video records, student diaries and documents, and student products. The results indicated that digital storytelling enhanced students’ ideas, organization, word choice, sentence fluency, and conventions in terms of writing quality. Similarly, the digital storytelling improved story elements and word counts in stories. In terms of the quality of students’ digital stories, the results demonstrated a steady progress in the elements of digital stories, and the technology literacy and competency of students throughout the process. Besides, the digital storytelling modified the process of narrative writing, and emerged as a beneficial tool to overcome the digital divide by developing students’ new literacy perception, competency, and skills. The digital storytelling also created learning community by improving interactions among students in the classroom, and increased their motivation to write.

  5. Affordable Digital Planetariums with WorldWide Telescope

    Science.gov (United States)

    Rosenfield, P.; Connolly, A.; Fay, J.; Sayres, C.; Tofflemire, B.

    2011-09-01

    Digital planetariums can provide a broader range of educational experiences than the more classical planetariums that use star-balls. This is because of their ability to project images, content from current research, and the 3-D distribution of the stars and galaxies. While there are hundreds of planetariums in the country, the reason that few of these are fully digital is the cost. In collaboration with Microsoft Research (MSR), we have developed a way to digitize existing planetariums for approximately $40,000 using freely available software. We describe here how off the shelf equipment, together with a WorldWide Telescope client, can provide a rich and truly interactive experience. This will enable students and the public to pan though multi-wavelength full-sky scientific data sets, explore 3-D visualizations of our Solar System (including trajectories of millions of minor planets), near-by stars, and the SDSS galaxy catalog.

  6. Research of Digital Interface Layout Design based on Eye-tracking

    Directory of Open Access Journals (Sweden)

    Shao Jiang

    2015-01-01

    Full Text Available The aim of this paper is to improve the low service efficiency and unsmooth human-computer interaction caused by currently irrational layouts of digital interfaces for complex systems. Also, three common layout structures for digital interfaces are to be presented and five layout types appropriate for multilevel digital interfaces are to be summarized. Based on the eye tracking technology, an assessment was conducted in advantages and disadvantages of different layout types through subjects’ search efficiency. Based on data and results, this study constructed a matching model which is appropriate for multilevel digital interface layout and verified the fact that the task element is a significant and important aspect of layout design. A scientific experimental model of research on digital interfaces for complex systems is provided. Both data and conclusions of the eye movement experiment provide a reference for layout designs of interfaces for complex systems with different task characteristics.

  7. Towards empathic neurofeedback for interactive storytelling

    OpenAIRE

    Cavazza, Marc; Aranyi, Gabor; Charles, Fred; Porteous, Julie; Gilroy, Stephen; Klovatch, Ilana; Jackont, Gilan; Soreq, Eyal; Keynan, Nimrod Jakob; Cohen, Avihay; Raz, Gal; Hendler, Talma

    2014-01-01

    Interactive Narrative is a form of digital entertainment based on AI techniques which support narrative\\ud generation and user interaction. Despite recent progress in the field, there is still a lack of unified models\\ud integrating narrative generation, user response and interaction.\\ud This paper addresses this issue by revisiting existing Interactive Narrative paradigms, granting explicit\\ud status to users’ disposition towards story characters. We introduce a novel Brain-Computer Interfac...

  8. Digital citizenship and neoliberalization: governing digital citizens in Denmark

    DEFF Research Database (Denmark)

    Schou, Jannick; Hjelholt, Morten

    2018-01-01

    Digital citizenship is becoming increasingly normalized within advanced democratic states. As society and governmental institutions become reliant on digital technologies, citizens are expected to be and act digitally. This article examines the governance of digital citizens through a case study...... this case study, the article contributes to current critical perspectives on the digital citizen as a new political figure. It adds new insights into digital citizenship by connecting this figure to wider processes of neoliberalization and state restructuring, pushing for a more pronounced focus...... of digitalization efforts in Denmark. Drawing on multiple forms of data, the article showcases how digital citizens are governed through a combination of discursive, legal and institutional means. The article highlights the political, but also institutional work that goes into making citizens digital. Providing...

  9. Digital radiography

    International Nuclear Information System (INIS)

    Brody, W.R.

    1984-01-01

    Digital Radiography begins with an orderly introduction to the fundamental concepts of digital imaging. The entire X-ray digital imagining system is described, from an overall characterization of image quality to specific components required for a digital radiographic system. Because subtraction is central to digital radiographic systems, the author details the use of various subtraction methods for image enhancement. Complex concepts are illustrated with numerous examples and presented in terms that can readily be understood by physicians without an advanced mathematics background. The second part of the book discusses implementations and applications of digital imagining systems based on area and scanned detector technologies. This section includes thorough coverage of digital fluoroscopy, scanned projection radiography, and film-based digital imaging systems, and features a state-of-the-art synopsis of the applications of digital subtraction angiography. The book concludes with a timely assessment of anticipated technological advances

  10. Monográfico "Cultura digital y prácticas creativas en educación"

    OpenAIRE

    Freire, Juan

    2009-01-01

    Peer reviewed The articles included in the monograph "Digital culture and creative practice in education" analyse the impact digital technology and the Internet are having on education, which is understood as a process based on knowledge, communication and social interaction. Teachers and students alike have been drastically transformed by the emergence of the digital culture, prompting the need for change in the role and organisation of educational institutions. More specifically, the Web...

  11. Web application for marketing of digital art works and services

    OpenAIRE

    Vatovec, Jan

    2016-01-01

    The aim of the diploma thesis is to create a web application for digital artworks and services marketing. The decision to undertake this task is based on the authors’ understanding of the field and assessment that current solutions do not satisfy completely the needs of digital artists who work on the market of online subcultures built on fantasy characters (commercial and artists’ own creations). The final application comprises an interactive web gallery, auction-based marketing system for s...

  12. Digital reference services: an overview | Oluwabiyi | Information ...

    African Journals Online (AJOL)

    Technological development in the world has brought many changes to libraries and their service deliveries. Many Libraries are trying to improve on their services by moving from face to face interaction to a digital environment. In this era of information explosion, many people rely on the internet for information and less ...

  13. Dpaper: An Authoring Tool for Extractable Digital Papers

    Directory of Open Access Journals (Sweden)

    Xiaoqiu Le

    2016-03-01

    Full Text Available Purpose: To develop a structured, rich media digital paper authoring tool with an objectbased model that enables interactive, playable, and convertible functions. Design/methodology/approach: We propose Dpaper to organize the content (text, data, rich media, etc. of dissertation papers as XML and HTML5 files by means of digital objects and digital templates. Findings: Dpaper provides a structured-paper editorial platform for the authors of PhDs to organize research materials and to generate various digital paper objects that are playable and reusable. The PhD papers are represented as Web pages and structured XML files, which are marked with semantic tags. Research limitations: The proposed tool only provides access to a limited number of digital objects. For instance, the tool cannot create equations and graphs, and typesetting is not yet flexible compared to MS Word. Practical implications: The Dpaper tool is designed to break through the patterns of unstructured content organization of traditional papers, and makes the paper accessible for not only reading but for exploitation as data, where the document can be extractable and reusable. As a result, Dpaper can make the digital publishing of dissertation texts more flexible and efficient, and their data more assessable. Originality/value: The Dpaper tool solves the challenge of making a paper structured and object-based in the stage of authoring, and has practical values for semantic publishing.

  14. En torno a la referencia digital. Apunte de cátedra. Recursos y servicios de información

    OpenAIRE

    Giordanino, Eduardo Pablo

    2005-01-01

    An emerging trend of traditional reference service, the digital reference service is another type of library service. This handout describes the basic concepts, the elements of digital reference service, a brief history, definition, user's interaction, Aska, and some other basics issues on the administration of digital reference services.

  15. Digital Natives Versus Digital Immigrants: Influence of Online Health Information Seeking on the Doctor-Patient Relationship.

    Science.gov (United States)

    Haluza, Daniela; Naszay, Marlene; Stockinger, Andreas; Jungwirth, David

    2017-11-01

    Ubiquitous Internet access currently revolutionizes the way people acquire information by creating a complex, worldwide information network. The impact of Internet use on the doctor-patient relationship is a moving target that varies across sociodemographic strata and nations. To increase scientific knowledge on the patient-Web-physician triangle in Austria, this study reports findings regarding prevailing online health information-seeking behavior and the respective impact on doctor-patient interactions among a nonprobability convenience sample of Internet users. To investigate digital age group-specific influences, we analyzed whether digital natives and digital immigrants differed in their perspectives. The questionnaire-based online survey collected sociodemographic data and online health information-seeking behavior from a sample of 562 respondents (59% females, mean age 37 ± 15 years, 54% digital natives). Most respondents (79%) referred to the Internet to seek health information, making it the most commonly used source for health information, even more prevalent then the doctor. We found similar predictors for using the Internet as a source for health-related information across digital age groups. Thus, the overall generational gap seems to be small among regular Internet users in Austria. However, study participants expressed a rather skeptical attitude toward electronic exchange of health data between health care professionals and patients, as well as toward reliability of online health information. To improve adoption of electronic doctor-patient communication and patient empowerment, public education and awareness programs are required to promote consumer-centered health care provision and patient empowerment.

  16. Review of Dactyl: an Interactive 3D Osteology App [iPad

    Directory of Open Access Journals (Sweden)

    Reviewed by Alison Atkin

    2015-01-01

    Full Text Available The study of human osteology has always relied on access to real skeletal remains from collections for teaching, learning, and reference. it has long been supplemented by representational and replica materials, some two-dimensional, such as illustrations and photographs, and others three-dimensional, such as casts and, more recently, 3D digital objects. All are important aids in the study of osteology; however, some of the most exciting advances have recently been made in interactive 3D digital osteology objects. In recent years with the adoption of 3D scanning technology in osteology, such as CT, MRI, laser, and structured light scanners, these 3D digital objects are no longer limited to computer-generated representations, and now include replicas of real human skeletal remains. These can be presented with photo-realistic colours, dynamic textures, and detailed features, and as such they represent a major shift forward in interactive 3D digital osteology. Dactyl, the focus of this review, is the newest addition to this area and is the first to incorporate all of the key advances into one resource: an app that uses tactile response to interact with high-quality replica 3D digital objects.

  17. Digitization

    DEFF Research Database (Denmark)

    Finnemann, Niels Ole

    2014-01-01

    what a concept of digital media might add to the understanding of processes of mediatization and what the concept of mediatization might add to the understanding of digital media. It is argued that digital media open an array of new trajectories in human communication, trajectories which were...

  18. The New Digital Divide For Digital BioMarkers.

    Science.gov (United States)

    Torous, John; Rodriguez, Jorge; Powell, Adam

    2017-09-01

    As smartphone and sensors continue to become more ubiquitous across the world, digital biomarkers have emerged as a scalable and practical tool to explore disease states and advance health. But as the digital divide of access and ownership begins to fade, a new digital divide is emerging. Who are the types of people that own smartphones or smart watches, who are the types of people that download health apps or partake in digital biomarker studies, and who are the types of people that are actually active with digital biomarkers apps and sensors - the people providing the high quality and longitudinal data that this field is being founded upon? Understanding the people behind digital biomarkers, the very people this emerging field aims to help, may actually be the real challenge as well as opportunity for digital biomarkers.

  19. Rare-earths in size fractions and sedimentary rocks of Pennsylvanian-Permian age from the mid-continent of the U.S.A

    International Nuclear Information System (INIS)

    Cullers, R.; Chaudhuri, S.; Kilbane, N.; Koch, R.

    1979-01-01

    The REE (rare-earth) contents of sixty-three <2μ fractions of Pennsylvanian and Permian platform sediment from the mid-continent of the U.S.A. vary considerably (ΣREE = 46 to 439 ppm: La/Lu = 5.2 to 15.7; correlation coefficient of REE with La Lu = 0.89), but the Eu/Sm ratios are nearly constant even in reducing environments that concentrate U (0.16 to 0.22). There is no correlation of REE content to clay mineralogy. Lower Permian <2μ fractions from continental to nearshore marine sediment in Oklahoma have higher REE content (244 to 261 ppm) than marine facies in Kansas (46 to 140 ppm) but <2μ Upper Permian fractions in an evaporite basin have constant but high REE content (288 to 281 ppm; one = 153 ppm). All Pennsylvanian <2μ fractions from Oklahoma have high REE content (209 to 439 ppm), and fractions from Kansas cyclothems have variable REE content (86 to 438 ppm). REE content in the <2μ fractions is inherited from the provenance, but is modified by ion exchange during weathering, transportation or deposition. Exchangable REE tend to be concentrated in clay minerals in basic environments, but removed in acid environments. Sand and gravel-size fractions consist mostly of quartz or chert so their REE content is low (7.9 to 40.6 ppm) although heavy minerals may contribute a large fraction of the REE content. Unexpectedly silt-size fractions have REE contents (74 to 355 ppm) that are usually lower but similar to their <2μ fractions, and the REE contents do not correlate to clay mineral/quartz ratios. (author)

  20. Digitization errors using digital charge division positionsensitive detectors

    International Nuclear Information System (INIS)

    Berliner, R.; Mildner, D.F.R.; Pringle, O.A.

    1981-01-01

    The data acquisition speed and electronic stability of a charge division position-sensitive detector may be improved by using digital signal processing with a table look-up high speed multiply to form the charge division quotient. This digitization process introduces a positional quantization difficulty which reduces the detector position sensitivity. The degree of the digitization error is dependent on the pulse height spectrum of the detector and on the resolution or dynamic range of the system analog-to-digital converters. The effects have been investigated analytically and by computer simulation. The optimum algorithm for position sensing determination using 8-bit digitization and arithmetic has a digitization error of less than 1%. (orig.)

  1. Teses interativas sobre um debate analógico a respeito da novela da implementação da TV digital no Brasil | Interactive thesis on an analogical debate about the long-winded implementation of digital TV in Brazil

    Directory of Open Access Journals (Sweden)

    Adilson Vaz Cabral Filho

    2007-10-01

    Full Text Available Resumo A proposta deste artigo é promover uma análise abrangente do recente processo decisório do sistema de TV Digital terrestre a ser adotado no Brasil, do ponto de vista das negociações entre governo e empresas, da mobilização e reivindicações das organizações da sociedade civil, bem como da movimentação de consórcios estrangeiros. Parte de uma pesquisa bibliográfica e documental, para apresentá-lo como um processo que carece da adoção de uma regulação compatível com o ambiente de convergência e interatividade a ser implementado, na qual seja manifesta a construção de um sistema diversificado e plural, capaz de evidenciar a competência de nossos técnicos, artistas e produtores culturais. Palavras-chave: tv digital, digitalização das comunicações, políticas de comunicação.   Abstract This paper proposes a broad analysis of the recent decision process of the Digital Television System to be adopted in Brazil, from the point of view of the negotiations between government and companies, from mobilization and reivindications of civil society organizations, and from the movement of foreign groups of the sector. It is based on bibliographical and documental research, to show it as a process that needs a compatible regulation with convergence and interactivity environment to be adopted, in which is manifested the building of a diversified and plural system, capable of putting in evidence the competence of our technicians, artists and cultural producers. Keywords digital television, communication digitisation, communication policies

  2. Media Facades beyond Interaction

    DEFF Research Database (Denmark)

    Fritsch, Jonas

    2008-01-01

    As part of a the research project Digital Urban Living [www.digitalurbanliving.dk], we have taken part in the design of two large-scale installations that employ interactive technologies to facilitate participation and foster social interactions in public, urban settings. We present the two cases......, Aarhus by Light and Projected Poetry, and discuss the future trajectory of our work in this field, as well as some of our findings regarding the challenges of designing large-scale public interactive installations. In doing so, we specifically highlight the possibilities in relation to designing...... for affective experience and engaging interaction that advocate for a long-term interactive experience....

  3. The Evolution of Research on Digital Education

    Science.gov (United States)

    Dillenbourg, Pierre

    2016-01-01

    How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…

  4. Research on Digital Product Modeling Key Technologies of Digital Manufacturing

    Institute of Scientific and Technical Information of China (English)

    DING Guoping; ZHOU Zude; HU Yefa; ZHAO Liang

    2006-01-01

    With the globalization and diversification of the market and the rapid development of Information Technology (IT) and Artificial Intelligence (AI), the digital revolution of manufacturing is coming. One of the key technologies in digital manufacturing is product digital modeling. This paper firstly analyzes the information and features of the product digital model during each stage in the product whole lifecycle, then researches on the three critical technologies of digital modeling in digital manufacturing-product modeling, standard for the exchange of product model data and digital product data management. And the potential signification of the product digital model during the process of digital manufacturing is concluded-product digital model integrates primary features of each stage during the product whole lifecycle based on graphic features, applies STEP as data exchange mechanism, and establishes PDM system to manage the large amount, complicated and dynamic product data to implement the product digital model data exchange, sharing and integration.

  5. How Good is Your User Experience? Measuring and Designing Interactions

    Directory of Open Access Journals (Sweden)

    Wildner Raimund

    2015-11-01

    Full Text Available Form and function are important dimensions of consumer choice, but there is more in our increasingly digital world. It is not only products per se that need to be designed but the whole interaction between consumers and brands. The whole UX or user experience is more important than ever before. Digitalism nowadays is everywhere, and even mundane products are becoming more digital (e.g. ovens, while others evolve that are purely digital (e.g. PayPal.

  6. Digital Support Interventions for the Self-Management of Low Back Pain

    DEFF Research Database (Denmark)

    Nicholl, Barbara I; Sandal, Louise Fleng; Stochkendahl, Mette Jensen

    2017-01-01

    BACKGROUND: Low back pain (LBP) is a common cause of disability and is ranked as the most burdensome health condition globally. Self-management, including components on increased knowledge, monitoring of symptoms, and physical activity, are consistently recommended in clinical guidelines as cost......-effective strategies for LBP management and there is increasing interest in the potential role of digital health. OBJECTIVE: The study aimed to synthesize and critically appraise published evidence concerning the use of interactive digital interventions to support self-management of LBP. The following specific...... questions were examined: (1) What are the key components of digital self-management interventions for LBP, including theoretical underpinnings? (2) What outcome measures have been used in randomized trials of digital self-management interventions in LBP and what effect, if any, did the intervention have...

  7. Digital Pulser for Characterization and Diagnostic of Digital Spectrometers

    International Nuclear Information System (INIS)

    Jordanov, V.T.

    2013-01-01

    The concept and the realization of the digital pulser are presented. The digital pulser is implemented as a functional block of a digital spectrometer. The digital pulser provides noise free and distortion free measurement of the inherent electronic noise of the entire spectroscopy system. The digital pulser is introduced at the end of the signal processing chain and allows separate evaluation of the individual spectroscopy blocks. It offers the ability to characterize and diagnose problems of the digital pulse height analysers by grounding their inputs. The digital pulser does not interfere with the processing of the detector signals and does not contribute to the dead time and the pulse pile-up of the system. The digital pulser peaks are not affected by the presence of detector pulses and are stored in a separate histogram memory leaving the detector spectrum undistorted. (author)

  8. Reliability assessment of embedded digital system using multi-state function

    International Nuclear Information System (INIS)

    Choi, Jong Gyun; Seong, Poong Hyun

    2006-01-01

    This work describes a combinatorial model for estimating the reliability of the embedded digital system by means of multi-state function. This model includes a coverage model for fault-handling techniques implemented in digital systems. The fault-handling techniques make it difficult for many types of components in digital system to be treated as binary state, good or bad. The multi-state function provides a complete analysis of multi-state systems as which the digital systems can be regarded. Through adaptation of software operational profile flow to multi-state function, the HW/SW interaction is also considered for estimation of the reliability of digital system. Using this model, we evaluate the reliability of one board controller in a digital system, Interposing Logic System (ILS), which is installed in YGN nuclear power units 3 and 4. Since the proposed model is a generalized combinatorial model, the simplification of this model becomes the conventional model that treats the system as binary state. This modeling method is particularly attractive for embedded systems in which small sized application software is implemented since it will require very laborious work for this method to be applied to systems with large software

  9. Modelo para la alfabetización digital de Yoram Eshet-Alkalai

    OpenAIRE

    Avello-Martínez, Raidell

    2013-01-01

    This review has as objective it describes briefly the skills-based theoretical framework model of digital literacy developed by Yoram Eshet-Alkalai in a series of articles presented in the period 2004-2012. The model is composed by six set of main skills to interact in digital environments, these are: photo-visual skills, repro-duction skills, branching skills, hypertextual navigation skills, infor-mation skills, socio-emotional skills and real-time thinking skills.

  10. Increasing Social Media Engagement through a Digital Marketing Plan. Case: Plootu

    OpenAIRE

    Koskinen, Saku

    2016-01-01

    The importance of mastering digital marketing in companies’ marketing mix is increasing and expertise in the field is still developing. Digital marketing provides tools to facilitate more targeted and cost-efficient marketing. Not only can marketing teams reach customers all over the world but they can also communicate, interact and engage with them. The objective of this project-based thesis was to increase social media engagement, brand awareness and reach new audiences in social media ...

  11. Digital Ethics/Going Digital.

    Science.gov (United States)

    Wilson, Bradley

    1996-01-01

    Finds that the recent National Press Photographers Association code of ethics can serve as a model for any photography staff. Discusses how digital imaging is becoming commonplace in classrooms, due to decreasing costs and easier software. Explains digital terminology. Concludes that time saved in the darkroom and at the printer is now spent on…

  12. Evaluation of a Digital Companion for Older Adults with Mild Cognitive Impairment.

    Science.gov (United States)

    Demiris, George; Thompson, Hilaire J; Lazar, Amanda; Lin, Shih-Yin

    2016-01-01

    Study Objective: The purpose of this study was to examine the feasibility of a digital companion system used by older adults with mild cognitive impairment (MCI). We utilized a commercially available system that is comprehensive in its functionalities (including conversation ability, use of pictures and other media, and reminders) to explore the system's impact on older adults ' social interactions, anxiety, depressive symptoms, and acceptance of the system. Study Design: We conducted a three-month mixed methods evaluation study of the digital companion. Results: Ten female community-dwelling older adults (average age 78.3 years) participated in the study. Overall, participants utilized the tool regularly and appreciated its presence and their interactions. Participants scored higher at the end of the study in cognition and social support scales, and lower in presence of depressive symptoms. Conclusion: Findings indicate the feasibility of a digital companion for people with MCI and inform the need for additional research.

  13. Digital Technologies and performative pedagogies: Repositioning the visual

    Directory of Open Access Journals (Sweden)

    Kathryn Grushka

    2010-05-01

    Full Text Available Images are becoming a primary means of information presentation in the digitized global media and digital technologies have emancipated and democratized the image. This allows for the reproduction and manipulation of images on a scale never seen before and opens new possibilities for teachers schooled in critical visuality. This paper reports on an innovative pre-service teacher training course in which a cross-curricula cohort of secondary teachers employed visual performative competencies to produce a series of learning objects on a digital platform. The resulting intertextual narratives demonstrate that the manipulation of image and text offered by digital technologies create a powerful vehicle for investigating knowledge and understandings, evolving new meaning and awakening latent creativity in the use of images for meaning making. This research informs the New Literacies and multimodal fields of enquiry and argues that visuality is integral to any pedagogy that purports to be relevant to the contemporary learner. It argues that the visual has been significantly under-valued as a conduit for knowledge acquisition and meaning making in the digital environment and supports the claim that critical literacy, interactivity, experimentation and production are vital to attaining the tenets of transformative education (Buckingham, 2007; Walsh, 2007; Cope & Kalantzis, 2008.

  14. Commentary: The relationship status of digital media and professionalism: it's complicated.

    Science.gov (United States)

    Farnan, Jeanne M; Paro, John A M; Higa, Jennifer T; Reddy, Shalini T; Humphrey, Holly J; Arora, Vineet M

    2009-11-01

    The rising popularity of digital applications, such as social networking, media share sites, and blogging, has significantly affected how medical trainees interact with educators, colleagues, and the public. Despite the increased popularity and use of such applications amongst the current generation of trainees, medical educators have little evidence or guidance about preventing misuse and ensuring standards for professional conduct. As trainees become more technologically savvy, it is the responsibility of medical educators to familiarize themselves not only with the advantages of this technology but also with the potential negative effects of its misuse. Professionalism, appropriateness for public consumption, and individual or institutional representation in digital media content are just some of the salient issues that arise when considering the ramifications of trainees' digital behavior in the absence of established policies or education on risk. In this commentary the authors explore the rising use of digital media and its reflection of medical trainees' professionalism. To address possible issues related to professionalism in digital media, the authors hypothesize potential solutions, including exploring faculty familiarity with digital media and policy development, educating students on the potential risks of misuse, and modeling professionalism in this new digital age.

  15. Can We Teach Digital Natives Digital Literacy?

    Science.gov (United States)

    Ng, Wan

    2012-01-01

    In recent years, there has been much debate about the concept of digital natives, in particular the differences between the digital natives' knowledge and adoption of digital technologies in informal versus formal educational contexts. This paper investigates the knowledge about educational technologies of a group of undergraduate students…

  16. Student Communication and Study Habits of First-Year University Students in the Digital Era

    Science.gov (United States)

    Gallardo-Echenique, Eliana; Bullen, Mark; Marqués-Molías, Luis

    2016-01-01

    This paper reports on research into the study habits of-university students, their use digital technologies and how they communicate with each other and their professors. We conclude that most students feel comfortable with digital technologies and that they use social media for connecting and interacting with friends rather than for academic…

  17. Interpretation of radiograms using digital computers

    International Nuclear Information System (INIS)

    Kuzin, M.I.; Den'shchikov, K.K.; Sal'man, M.M.; Pechennikov, L.M.

    1986-01-01

    The potentialities of the use of a combined method of interactive and automated processing of radiograms with the help of digital computers (DC) are discussed. The data obtained have shown that DC-assissted interpretation of radiograms makes it possible to detect small formations in the chest undectable in a routine X-ray examination. However there can occur undesirable false detection of pathology resulting from algorithm sensitivity

  18. Shadow Affect in Urban Digital (Post Screen) Art

    DEFF Research Database (Denmark)

    Toft, Tanya Søndergaard

    2014-01-01

    The paper considers an affective turn in artistic practices with interactive urban digital screen-based art that evokes a behavioral response in the audience, which I propose as a symptom of the post screen. I propose the affective experience as a mode of exploring presence in the artwork through...

  19. Digital pulse processing: new possibilities in nuclear spectroscopy

    International Nuclear Information System (INIS)

    Warburton, W.K.; Momayezi, M.; Hubbard-Nelson, B.; Skulski, W.

    2000-01-01

    Digital pulse processing is a signal processing technique in which detector (preamplifier output) signals are directly digitized and processed to extract quantities of interest. This approach has several significant advantages compared to traditional analog signal shaping. First, analyses can be developed which take pulse-by-pulse differences into account, as in making ballistic deficit compensations. Second, transient induced charge signals, which deposit no net charge on an electrode, can be analyzed to give, for example, information on the position of interaction within the detector. Third, deadtimes from transient overload signals are greatly reduced, from tens of μs to hundreds of ns. Fourth, signals are easily captured, so that more complex analyses can be postponed until the source event has been deemed 'interesting'. Fifth, signal capture and processing may easily be based on coincidence criteria between different detectors or different parts of the same detector. XIAs recently introduced CAMAC module, the DGF-4C, provides many of these features for four input channels, including two levels of digital processing and a FIFO for signal capture for each signal channel. The first level of digital processing is 'immediate', taking place in a gate array at the 40 MHz digitization rate, and implements pulse detection, pileup inspection, trapezoidal energy filtering, and control of an external 25.6 μs long FIFO. The second level of digital processing is provided by a digital signal processor (DSP), where more complex algorithms can be implemented. To illustrate digital pulse processing's possibilities, we describe the application of the DGF-4C to a series of experiments. The first, for which the DGF was originally developed, involves locating gamma-ray interaction sites within large segmented Ge detectors. The goal of this work is to attain spatial resolutions of order 2 mm σ within 70 mm x 90 mm detectors. We show how pulse shape analysis allows ballistic

  20. Digital Libraries: The Next Generation in File System Technology.

    Science.gov (United States)

    Bowman, Mic; Camargo, Bill

    1998-01-01

    Examines file sharing within corporations that use wide-area, distributed file systems. Applications and user interactions strongly suggest that the addition of services typically associated with digital libraries (content-based file location, strongly typed objects, representation of complex relationships between documents, and extrinsic…

  1. Digital culture as a converging paradigm for technology and culture: Challenges for the culture sector

    Directory of Open Access Journals (Sweden)

    Aleksandra Uzelac

    2010-05-01

    Full Text Available Digital culture is a new and complex concept. Digital advances are increasingly interacting with the world of culture and the arts, leading to a convergence of technologies, media and information and shaping communication modes. The new possibilities offered by the digital technologies -namely, global connectivity and the emergence of new networks- challenge our traditional understanding of culture and make it necessary for us to take on the board the concept of a digital culture. This article views digital culture as a new social system that determines experiences and opportunities for the citizens of today. Digital technologies and the networked environment have introduced new practices, opportunities and threats, and the culture sector needs to find appropriate ways for operating in this new reality.

  2. The Process Of Remembering With The Forgotten Australians: Digital Storytelling And Marginalized Groups

    Directory of Open Access Journals (Sweden)

    Donna Hancox

    2012-01-01

    Full Text Available Digital storytelling projects have proliferated in Australia since the early 2000s, and have been theorized as a means to disseminate the stories and voices of “ordinary” people. In this paper I examine through the case study of a 2009 digital storytelling project between the Australasian Centre for Interactive Design and a group identifying as Forgotten Australian whether digital storytelling in its predominant workshop-based format is able to meet the needs of profoundly marginalized and traumatized individuals and groups. For digital storytelling to be of use to marginalized groups as a means of communication or reflection a significant re-examination of the current approaches to its format, and its function needs to undertaken. This paper posits new ways of utilizing digital storytelling when dealing with trauma narratives.

  3. Tectonic Evolution of an Intracratonic Plateau: The Ups and Downs of the Ozark Dome, Midcontinent United States

    Science.gov (United States)

    DeLucia, M. S.; Marshak, S.; Guenthner, W.

    2017-12-01

    Though intracratonic platforms have been affected both by epeirogenic movements (producing regional-scale basins and domes) and by local faulting, they typically have low relief. The Ozark Plateau (OP) of Missouri, a region underlain by the structural Ozark Dome (OD), is an exception for it rises to elevations of up to 0.7 km above the surface of the adjacent Illinois Basin (IB). Structural and geomorphic analysis, and low-temperature thermochronology, provide insight into vertical movements of the OD relative to the IB. The basement top of both the IB and OP exposes 1.47 Ga extrusive rhyolite. Therefore, basement of both the IB and OD sat at the Earth's surface then. Rifting after emplacement established a rectilinear array of steep faults, which delineated what would become the OD, and set the stage for IB subsidence. Zircon (U-Th)/He thermochronology indicates that exhumation of the Midcontinent to form the Great Unconformity (GU) happened from 0.85 to 0.68 Ga. To reset the zircon system, the region must have been buried >4 km prior to 0.85 Ga, perhaps by Grenville foreland deposits. Deposition began on the GU at 0.5 Ga, burying paleotopography of the OD and IB. Differential vertical motion between these regions initiated in the Paleozoic. Strata thin towards the apex of the dome, emphasizing that the OD remained high during IB subsidence. Eventually, as much as 7.5 km of structural relief accumulated across the boundary between the OD and IB. Some of the movement was accommodated by fault slip that was coeval with Appalachian orogenies, emphasizing that orogenic stress penetrated into the continental interior. Faulting contributed to tilting the OD crustal block. Apatite (U-Th)/He and fission-track thermochronology suggests that Mesozoic exhumation removed post-Pennsylvanian cover. Both Proterozoic and Mesozoic exhumation events took place just before supercontinent breakup, suggesting a link between mantle phenomena and intracratonic elevation. Contemporary

  4. Articulation of young adult readers in a digitalized and medialized landscape of texts

    DEFF Research Database (Denmark)

    Henkel, Ayoe Qvist

    The digital turn does not bring about changes in young adultliterature considered as aesthetic artifacts and literary works but it changes the perception and reception of the reader. Digital young adult literature is increasingly multimodal, including interactivity and the integration of elements...... of game aesthetics. The way the young person is articulated within such texts must be presumed to be new, and the pivotal point of this paper will be to explore how the young adult reader is thematized in content, form, and medium in digital young adult literature....

  5. The Digital Economy: Social Interaction Technologies – an Overview

    Directory of Open Access Journals (Sweden)

    Teófilo Redondo

    2015-03-01

    Full Text Available Social interaction technologies (SIT is a very broad field that encompasses a large list of topics: interactive and networked computing, mobile social services and the Social Web, social software and social media, marketing and advertising, various aspects and uses of blogs and podcasting, corporate value and web-based collaboration, e-government and online democracy, virtual volunteering, different aspects and uses of folksonomies, tagging and the social semantic cloud of tags, blog-based knowledge management systems, systems of online learning, with their ePortfolios, blogs and wikis in education and journalism, legal issues and social interaction technology, dataveillance and online fraud, neogeography, social software usability, social software in libraries and nonprofit organizations, and broadband visual communication technology for enhancing social interaction. The fact is that the daily activities of many businesses are being socialized, as is the case with Yammer (https://www.yammer.com/, the social enterprise social network. The leitmotivs of social software are: create, connect, contribute, and collaborate.

  6. Assessment of Learning in Digital Interactive Social Networks: A Learning Analytics Approach

    Science.gov (United States)

    Wilson, Mark; Gochyyev, Perman; Scalise, Kathleen

    2016-01-01

    This paper summarizes initial field-test results from data analytics used in the work of the Assessment and Teaching of 21st Century Skills (ATC21S) project, on the "ICT Literacy--Learning in digital networks" learning progression. This project, sponsored by Cisco, Intel and Microsoft, aims to help educators around the world enable…

  7. Digitization and digital archiving a practical guide for librarians

    CERN Document Server

    Leggett, Elizabeth R

    2014-01-01

    Modern library patrons are embracing the ease with which information can be accessed digitally, and so many librarians are currently working toward making information available electronically. Digitization and Digital Archiving: A Practical Guide for Librarians is a comprehensive guide with step-by-step instructions for forming digital archives.

  8. The Relationship Between Digital Technology Experience, Daily Media Exposure and Working Memory Capacity

    Directory of Open Access Journals (Sweden)

    Muhterem DİNDAR

    2016-06-01

    Full Text Available Today’s youngsters interact with digital technologies to a great extent which leads scholars to question the influence of this exposure on human cognitive structure. Through resorting to digital nativity assumptions, it is presumed that cognitive architecture of the youth may change in accordance with digital technology use. In this regard, the current study investigated the relationship between digital technology experience, daily media exposure and working memory capacity of so-called digital native participants. A total of 572 undergraduate students responded to self-report measures, which addressed years of experience for 7 different digital devices and the daily time spent for 14 different digital activities. Participants’ working memory capacity was measured through the Computation Span and the Dot Matrix Test. While the former was used to measure the phonological loop capacity, the latter was used to address the visuo-spatial sketchpad capacity. Correlational analyses revealed that neither the phonological loop capacity nor the visuo-spatial sketchpad capacity was related to digital technology experience and daily media exposure. Thus, the transformative contribution of digital technology experience to human cognitive architecture could not be observed through the current measures

  9. Digital Natives and Digital Divide: Analysing Perspective for Emerging Pedagogy

    Science.gov (United States)

    Onye, Uriel U.; Du, Yunfei

    2016-01-01

    This paper addresses the concepts of digital natives and digital divide from the perspective of the digital outsiders (part of digital natives). It takes a critical look at the implications of available ICT in both developed and underdeveloped countries in the fight against digital divide. The major contribution to literature is by drawing…

  10. FCJ-132 Towards a Performative Aesthetics of Interactivity

    Directory of Open Access Journals (Sweden)

    Simon Penny

    2011-12-01

    Full Text Available This paper places contemporary modalities of digital interaction in an historical context of sixty years of intersections between technological development and artistic experimentation. Specific technological developments are identified as context-defining historical markers and specific works are discussed as exemplars of significant milestones in the engineering and the aesthetics of interaction. The shortage of theorisation of non-instrumental interaction is lamented. The process of naturalisation to increasingly sophisticated digital tools and appliances in the current period of ubiquitous computing is noted. A number of theoretical issues are drawn out and discussed in terms of cognitive and sensorimotor dynamics. Woven through the discussion is the proposal that a synthesis of performance theory and neuro-cognitive studies might provide a basis for a performative ontology around which an aesthetics of interaction might be constructed. As the paper progresses a theoretical framework for an ontologically performative aesthetics of interaction and ubiquity is formulated.

  11. Digital subtraktion

    DEFF Research Database (Denmark)

    Mussmann, Bo Redder

    2004-01-01

    Digital subtraktion er en metode til at fjerne uønskede oplysninger i et røntgenbillede. Subtraktionsteknikken bruges primært i forbindelse med angiografi hvor man kun er interesseret i at se selve karret. Derfor er digital subtraktion i daglig tale synonymt med DSA eller DVI – hhv. Digital...... Subtraction Angiography eller Digital Vascular Imaging. Benævnelserne er to røntgenfirmaers navn for den samme teknik. Digital subtraktion kræver speciel software, samt at apparaturet kan eksponere i serier....

  12. Development of a National Repository of Digital Forensic Intelligence

    Directory of Open Access Journals (Sweden)

    Mark Weiser

    2006-06-01

    Full Text Available Many people do all of their banking online, we and our children communicate with peers through computer systems, and there are many jobs that require near continuous interaction with computer systems. Criminals, however, are also “connected”, and our online interaction provides them a conduit into our information like never before. Our credit card numbers and other fiscal information are at risk, our children's personal information is exposed to the world, and our professional reputations are on the line.The discipline of Digital Forensics in law enforcement agencies around the nation and world has grown to match the increased risk and potential for cyber crimes. Even crimes that are not themselves computer-based, may be solved or prosecuted based on digital evidence left behind by the perpetrator. However, no widely accepted mechanism to facilitate sharing of ideas and methodologies has emerged. Different agencies re-develop approaches that have been tested in other jurisdictions. Even within a single agency, there is often significant redundant work. There is great potential efficiency gain in sharing information from digital forensic investigations.This paper describes an on-going design and development project between Oklahoma State University’s Center for Telecommunications and Network Security and the Defense Cyber Crimes Center to develop a Repository of Digital Forensic Knowledge. In its full implementation, the system has potential to provide exceptional gains in efficiency for examiners and investigators. It provides a better conduit to share relevant information between agencies and a structure through which cases can be cross-referenced to have the most impact on a current investigation.

  13. THE DEVELOPMENT OF DETAILED HUMAN FACTORS ENGINEERING GUIDELINES FOR DIGITAL CONTROL ROOM UPGRADES

    International Nuclear Information System (INIS)

    BROWN, W.; O'HARA, J.M.

    2004-01-01

    As part of the Department of Energy and Electric Power Research Institute's hybrid control room project, detailed human factors engineering guidance was developed for designing human-system interfaces that may be affected by introduction of additional digital technology during modernization of nuclear power plants. The guidance addresses several aspects of human-system interaction: information display, interface management, soft controls, alarms, computer-based procedures, computerized operator support systems, communications, and workstation/workplace design. In this paper, the ways in which digital upgrades might affect users' interaction with systems in each of these contexts are briefly described, and the contents of the guidance developed for each of the topics is also described

  14. Digital Literacy and Metaphorical Models

    Directory of Open Access Journals (Sweden)

    Carolina Girón García

    2014-09-01

    Full Text Available It is an acknowledged fact that the appearance of new genres in cyberspace has shifted the main focus of instruction strategies nowadays. Learners of any field are challenged by the acquisition of a new type of literacy, digital literacy –how to read and write, or how to interact, in and through the Internet. In this line, websites often show expressions like "home", "visit", "down-load", "link", etc. which are used in a new sense that did not exist before the digital era. Such expressions constitute the manifestation of mental models that have been transferred from traditional conceptual domains onto the new knowledge domain of the Internet. These conceptual metaphors are some of the cognitive models that help in the conceptualization of new cybergenres. This paper points at describing how these cognitive models build our notion of diverse cybergenres in English – e.g. the weblog, the social network, the cybertask. Our aim here consists in detecting these metaphorical models as well as describing and classifying their conceptual mappings between domains. With that purpose, some digital materials are analyzed, so as to test the hypothesis that such mappings and models guide the user's representation of the genre, as a coherent structure.

  15. Loneliness and Social Internet Use: Pathways to Reconnection in a Digital World?

    Science.gov (United States)

    Nowland, Rebecca; Necka, Elizabeth A; Cacioppo, John T

    2018-01-01

    With the rise of online social networking, social relationships are increasingly developed and maintained in a digital domain. Drawing conclusions about the impact of the digital world on loneliness is difficult because there are contradictory findings, and cross-sectional studies dominate the literature, making causation difficult to establish. In this review, we present our theoretical model and propose that there is a bidirectional and dynamic relationship between loneliness and social Internet use. When the Internet is used as a way station on the route to enhancing existing relationships and forging new social connections, it is a useful tool for reducing loneliness. But when social technologies are used to escape the social world and withdraw from the "social pain" of interaction, feelings of loneliness are increased. We propose that loneliness is also a determinant of how people interact with the digital world. Lonely people express a preference for using the Internet for social interaction and are more likely to use the Internet in a way that displaces time spent in offline social activities. This suggests that lonely people may need support with their social Internet use so that they employ it in a way that enhances existing friendships and/or to forge new ones.

  16. A Cultural Evolution Approach to Digital Media.

    Science.gov (United States)

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as "copy prestigious individuals" or "copy the majority," operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a "long view" to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.

  17. A cultural evolution approach to digital media

    Directory of Open Access Journals (Sweden)

    Alberto Acerbi

    2016-12-01

    Full Text Available Digital media have today an enormous diffusion, and their influence on the behaviour of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behaviour and a methodological attitude to modelling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics.The first topic concerns how cultural transmission biases, that is, simple heuristics such as copy prestigious individuals or copy the majority, operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised?The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a long view to our contemporary digital environment, contextualised in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not.

  18. A Cultural Evolution Approach to Digital Media

    Science.gov (United States)

    Acerbi, Alberto

    2016-01-01

    Digital media have today an enormous diffusion, and their influence on the behavior of a vast part of the human population can hardly be underestimated. In this review I propose that cultural evolution theory, including both a sophisticated view of human behavior and a methodological attitude to modeling and quantitative analysis, provides a useful framework to study the effects and the developments of media in the digital age. I will first give a general presentation of the cultural evolution framework, and I will then introduce this more specific research program with two illustrative topics. The first topic concerns how cultural transmission biases, that is, simple heuristics such as “copy prestigious individuals” or “copy the majority,” operate in the novel context of digital media. The existence of transmission biases is generally justified with their adaptivity in small-scale societies. How do they operate in an environment where, for example, prestigious individuals possess not-relevant skills, or popularity is explicitly quantified and advertised? The second aspect relates to fidelity of cultural transmission. Digitally-mediated interactions support cheap and immediate high-fidelity transmission, in opposition, for example, to oral traditions. How does this change the content that is more likely to spread? Overall, I suggest the usefulness of a “long view” to our contemporary digital environment, contextualized in cognitive science and cultural evolution theory, and I discuss how this perspective could help us to understand what is genuinely new and what is not. PMID:28018200

  19. Digitalized preservation and presentation of historical building - taking traditional temples and dougong as examples

    Science.gov (United States)

    Yang, W. B.; Yen, Y. N.; Cheng, H. M.

    2015-08-01

    The integration of preservation of heritage and the digital technology is an important international trend in the 21st century. The digital technology not only is able to record and preserve detailed documents and information of heritage completely, but also brings the value-added features effectively. In this study, 3D laser scanning is used to perform the digitalized archives for the interior and exterior body work of the building which contains integration of 3D scanner technology, mobile scanning collaboration and multisystem reverse modeling and integration technology. The 3D model is built by combining with multi-media presentations and reversed modeling in real scale to perform the simulation of virtual reality (VR). With interactive teaching and presentation of augmented reality to perform the interaction technology to extend the continuously update in traditional architecture information. With the upgrade of the technology and value-added in digitalization, the cultural asset value can be experienced through 3D virtual reality which makes the information presentation from the traditional reading in the past toward user operation with sensory experience and keep exploring the possibilities and development of cultural asset preservation by using digital technology makes the presentation and learning of cultural asset information toward diversification.

  20. Correlation of digital health use and chronic pain coping strategies.

    Science.gov (United States)

    Ranney, Megan L; Duarte, Cassandra; Baird, Janette; Patry, Emily J; Green, Traci C

    2016-01-01

    Digital health is an increasingly popular tool for patient engagement, having shown great success in arenas such as medication adherence, management of chronic conditions, and patient safety. Given the growth of chronic pain diagnoses, it is imperative to find new technologies to improve care for this particular population. Little research has catalogued the use of digital health in the chronic pain patient population. This manuscript's objective was to describe current patterns of digital health usage among chronic pain patients and how digital health use correlates with health care utilization and health outcomes. A cross-sectional survey was administered to patients with a self-identified chronic pain diagnosis participating in 'Patients Like Me' ® (PLM), an organization that directly collects data from patients experiencing chronic health conditions, with emphasis on patient-centered outcomes and experiences interacting with the health care system. Validated measures of healthcare utilization, chronic pain management, and digital health use were adapted for the survey. Digital health was defined as the use of online sites, social media, and mobile phone applications before, during, or after healthcare utilization. Descriptive statistics, chi square tests, logistic regression, and linear regression were used as appropriate for analysis. Among 565 respondents (mean age 51.3, 87.2% female, 45.7% publicly insured), most participants (89.5%) reported some digital health use. Females and users below the age of 50 were more likely to use multiple forms of digital health. Healthcare utilization, education level, and race/ethnicity did not correlate with digital health use. Patients using more types of digital health reported significantly higher levels of pain coping skills in the realms of social support, relaxation, and exercise. Digital health use is common among a wide range of patients with chronic pain diagnoses. The use of multiple forms of digital health is

  1. Digital Citizenship Means Character Education for the Digital Age

    Science.gov (United States)

    Ohler, Jason

    2012-01-01

    The reality of students' cyber lives has thrust upon educators a new approach: creating character education programs tuned to digital youth that are proactive and aggressive. This will help integrate students' digital activities within the context of the communities in which they live, both local and digital. The digital age beckons a new era of…

  2. Steering of Educational Processes in a Digital Medium Environment

    DEFF Research Database (Denmark)

    Tække, Jesper; Paulsen, Michael

    2015-01-01

    by systems theory we outline a more adequate way of teaching in the new medium environment – a teaching that can manage the new situation and use the new possibilities provided by the digital media. The argumentation builds on empirical findings from the action research project Socio Media Education (SME......This paper is about challenges to steering and leadership of educational interaction in classrooms provided by the new medium environment that comes with digital media. In the new medium environment, the old way of steering what is going on in the classroom appears not to work since...

  3. Digital Insights

    DEFF Research Database (Denmark)

    Knudsen, Gry Høngsmark

    , by incorporating media as both channel, frame, and apparatus for advertising response, the dissertation brings into attention that more aspects than the text-reader relationship influence ad response. Finally, the dissertation proposes the assemblage approach for exploring big data in consumer culture research...... and practices with digital media, when they meet and interpret advertising. Through studies of advertising response on YouTube and experiments with consumers’ response to digitally manipulated images, the dissertation shows how digital media practices facilitate polysemic and socially embedded advertising......This dissertation forwards the theory of digital consumer-response as a perspective to examine how digital media practices influence consumers’ response to advertising. Digital consumer-response is a development of advertising theory that encompasses how consumers employ their knowledge...

  4. incorporating digital technology in the teaching and learning

    African Journals Online (AJOL)

    Incorporating the latest digital technology into traditional language teaching systems has opened up a wealth of multimedia and interactive applications available to bring teaching methods into the 21st century. In the last 10 years, the world has experienced a sudden increase of technology, and this has had a lot of impact ...

  5. Digital information culture the individual and society in the digital age

    CERN Document Server

    Tredinnick, Luke

    2008-01-01

    Digital Information Culture is an introduction to the cultural, social and political impact of digital information and digital resources. The book is organised around themes, rather than theories and is arranged into three sections: culture, society and the individual. Each explores key elements of the social, cultural and political impact of digital information. The culture section outlines the origins of cyber culture in fifties pulp-fiction through to the modern day. It explores the issues of information overload, the threat of a digital dark age, and the criminal underbelly of digital culture. Section two, society, explores the economic and social impact of digital information, outlining key theories of the Information Age. Section three explores the impact of digital information and digital resources on the individual, exploring the changing nature of identity in a digital world. Written by a leading author in the field Focuses on digital information and its social, cultural and political impact is uniqu...

  6. Issues for bringing digital libraries into public use

    Science.gov (United States)

    Flater, David W.; Yesha, Yelena

    1993-01-01

    In much the same way that the field of artificial intelligence produced a cult which fervently believed that computers would soon think like human beings, the existence of electronic books has resurrected the paperless society as a utopian vision to some, an apocalyptic horror to others. In this essay we have attempted to provide realistic notions of what digital libraries are likely to become if they are a popular success. E-books are capable of subsuming most of the media we use today and have the potential for added functionality by being interactive. The environmental impact of having millions more computers will be offset to some degree, perhaps even exceeded, by the fact that televisions, stereos, VCR's, CD players, newspapers, magazines, and books will become part of the computer system or be made redundant. On the whole, large-scale use of digital libraries is likely to be a winning proposition. Whether or not this comes to pass depends on the directions taken by today's researchers and software developers. By involving the public, the effort being put into digital libraries can be leveraged into something which is big enough to make a real change for the better. If digital libraries remain the exclusive property of government, universities, and large research firms, then large parts of the world will remain without digital libraries for years to come, just as they have remained without digital phone service for far too long. If software companies try to scuttle the project by patenting crucial algorithms and using proprietary data formats, all of us will suffer. Let us reverse the errors of the past and create a truly open digital library system.

  7. Digital Systems Validation Handbook. Volume 2. Chapter 18. Avionic Data Bus Integration Technology

    Science.gov (United States)

    1993-11-01

    interaction between a digital data bus and an avionic system. Very Large Scale Integration (VLSI) ICs and multiversion software, which make up digital...1984, the Sperry Corporation developed a fault tolerant system which employed multiversion programming, voting, and monitoring for error detection and...formulate all the significant behavior of a system. MULTIVERSION PROGRAMMING. N-version programming. N-VERSION PROGRAMMING. The independent coding of a

  8. Communication Strategies with Digital Logic: Collaborative Intelligence and Meritocratic Order

    Directory of Open Access Journals (Sweden)

    Andrea Hoare

    2009-08-01

    Full Text Available This paper is based on the research prior to my applying for the post of Assistant Professor in the Public Relations Department of the Social Communication School at the Universidad Central de Venezuela. Its aim is to contribute to the understanding of the digital logic implications in the contemporary organizations´ communications, and to collaborate, from an epistemic point of view, with its projected meaning in the communications area. In this sense, digital logic is defined as the dynamic organization resulting from user interaction, technology, practices, attitudes and values that develop at the same pace as the cyberspace. The main finding was that digital logic is a valuable model to characterize current communicational mutations, because it helps describe a scenario, where communicational bidirectionality prevails, and the network structure empowers the rebirth of self-protagonism. It is the self-organized feature from the digital platform, which encourages new organizing principles like collaborative intelligence and meritocratic order, centered on content relevance.

  9. Comparative Riftology: Insights into the Evolution of Passive Continental Margins and Continental Rifts from the Failed Midcontinent Rift (MCR)

    Science.gov (United States)

    Elling, R. P.; Stein, C. A.; Stein, S.; Kley, J.; Keller, G. R.; Wysession, M. E.

    2017-12-01

    Continental rifts evolve to seafloor spreading and are preserved in passive margins, or fail and remain as fossil features in continents. Rifts at different stages give insight into these evolutionary paths. Of particular interest is the evolution of volcanic passive margins, which are characterized by seaward dipping reflectors, volcanic rocks yielding magnetic anomalies landward of the oldest spreading anomalies, and are underlain by high-velocity lower crustal bodies. How and when these features form remains unclear. Insights are given by the Midcontinent Rift (MCR), which began to form during the 1.1 Ga rifting of Amazonia from Laurentia, but failed when seafloor spreading was established elsewhere. MCR volcanics are much thicker than other continental flood basalts, due to deposition in a narrow rift rather than a broad region, giving a rift's geometry but a LIP's magma volume. The MCR provides a snapshot of the deposition of a thick and highly magnetized volcanic section during rifting. Surface exposures and reflection seismic data near Lake Superior show a rift basin filled by inward-dipping flood basalt layers. Had the rift evolved to seafloor spreading, the basin would have split into two sets of volcanics with opposite-facing SDRs, each with a magnetic anomaly. Because the rift formed as a series of alternating half-grabens, structural asymmetries between conjugate margins would have naturally occurred had it gone to completion. Hence the MCR implies that many passive margin features form prior to seafloor spreading. Massive inversion of the MCR long after it failed has provided a much clearer picture of its structure compared to failed rifts with lesser degrees of inversion. Seismic imaging as well as gravity and magnetic modeling provide important insight into the effects of inversion on failed rifts. The MCR provides an end member for the evolution of actively extending rifts, characterized by upwelling mantle and negative gravity anomalies, to failed

  10. Designing Social Production Models to Support Producer-Consumer Collaboration and Innovation in Digital Social Spaces

    Science.gov (United States)

    Arakji, Reina Y.

    2009-01-01

    The first decade of the twenty-first century has seen dramatic advances in Internet technologies. Digital social spaces have emerged as popular Internet applications that are radically changing how firms and consumers of digital content interact. In the first chapter "Research Agenda" I introduce my research and the context within which it is…

  11. Digital Quantum Simulation of Spin Models with Circuit Quantum Electrodynamics

    OpenAIRE

    Salathé, Y.; Mondal, M.; Oppliger, M.; Heinsoo, J.; Kurpiers, P.; Potočnik, A.; Mezzacapo, Antonio; Las Heras García, Urtzi; Lamata Manuel, Lucas; Solano Villanueva, Enrique Leónidas; Filipp, S.; Wallraff, A.

    2015-01-01

    Systems of interacting quantum spins show a rich spectrum of quantum phases and display interesting many-body dynamics. Computing characteristics of even small systems on conventional computers poses significant challenges. A quantum simulator has the potential to outperform standard computers in calculating the evolution of complex quantum systems. Here, we perform a digital quantum simulation of the paradigmatic Heisenberg and Ising interacting spin models using a two transmon-qubit circuit...

  12. Digital printing

    Science.gov (United States)

    Sobotka, Werner K.

    1997-02-01

    Digital printing is described as a tool to replace conventional printing machines completely. Still this goal was not reached until now with any of the digital printing technologies to be described in the paper. Productivity and costs are still the main parameters and are not really solved until now. Quality in digital printing is no problem anymore. Definition of digital printing is to transfer digital datas directly on the paper surface. This step can be carried out directly or with the use of an intermediate image carrier. Keywords in digital printing are: computer- to-press; erasable image carrier; image carrier with memory. Digital printing is also the logical development of the new digital area as it is pointed out in Nicholas Negropotes book 'Being Digital' and also the answer to networking and Internet technologies. Creating images text and color in one country and publishing the datas in another country or continent is the main advantage. Printing on demand another big advantage and last but not least personalization the last big advantage. Costs and being able to coop with this new world of prepress technology is the biggest disadvantage. Therefore the very optimistic growth rates for the next few years are really nonexistent. The development of complete new markets is too slow and the replacing of old markets is too small.

  13. Accelerating Energy and Environmental Transition in Europe through digital

    International Nuclear Information System (INIS)

    Reinaud, Julia; Clinckx, Nicolas; Faraggi, Paul

    2017-01-01

    Digitalization is becoming ubiquitous in the energy sector, enabling a more decentralized energy system and blurring the traditional energy sector boundaries, with more integration with buildings, mobility solutions and industry. Digitalization is accelerating the pace of the energy transition, mainly thanks to three levers: 1) enhancing customer interaction with the energy system, 2) optimizing operations, and 3) enabling new business models for traditional energy actors as well as opening up space for new entrants from other sectors and energy start-ups. Digital technologies are also facilitating a cost-effective, clean energy transition, mainly by increasing energy efficiency and flexibility, as well as enabling the integration of renewable electricity into smart(er) grids and developing low-carbon solutions. This article gives a brief overview of the digitally-enabled innovations in Europe's energy markets and how various players are positioning themselves to take advantage of these opportunities. It concludes by highlighting some of the policy issues this transformation raises and the challenges ahead for European businesses to reap the benefits

  14. Integrated Digital Platform for the Valorization of a Cultural Landscape

    Science.gov (United States)

    Angheluţǎ, L. M.; Ratoiu, L.; Chelmus, A. I.; Rǎdvan, R.; Petculescu, A.

    2017-05-01

    This paper presents a newly started demonstrative project regarding the implementation and validation of an interdisciplinary research model for the Aluniş-Bozioru (Romania) cultural landscape, with the development of an online interactive digital product. This digital product would provide complementary data about the historical monuments and their environment, and also, constant updates and statistical comparison in order to generate an accurate evaluation of the state of conservation for this specific cultural landscape. Furthermore, the resulted information will contribute in the decision making process for the regional development policies. The project is developed by an interdisciplinary joint team of researchers consisted of technical scientists with great experience in advanced non-invasive characterization of the cultural heritage (NIRD for Optoelectronics - INOE 2000) and a group of experts from geology and biology (Romanian Academy's "Emil Racoviţǎ" Institute of Speleology - ISER). Resulted scientific data will include: 3D digital models of the selected historical monuments, microclimate monitoring, Ground Penetrating Radar survey, airborne LIDAR, multispectral and thermal imaging, soil and rock characterization, environmental studies. This digital product is constituted by an intuitive website with a database that allows data corroboration, visualization and comparison of the 3D digital models, as well as a digital mapping in the GIS system.

  15. Evaluating land cover influences on model uncertainties—A case study of cropland carbon dynamics in the Mid-Continent Intensive Campaign region

    Science.gov (United States)

    Li, Zhengpeng; Liu, Shuguang; Zhang, Xuesong; West, Tristram O.; Ogle, Stephen M.; Zhou, Naijun

    2016-01-01

    Quantifying spatial and temporal patterns of carbon sources and sinks and their uncertainties across agriculture-dominated areas remains challenging for understanding regional carbon cycles. Characteristics of local land cover inputs could impact the regional carbon estimates but the effect has not been fully evaluated in the past. Within the North American Carbon Program Mid-Continent Intensive (MCI) Campaign, three models were developed to estimate carbon fluxes on croplands: an inventory-based model, the Environmental Policy Integrated Climate (EPIC) model, and the General Ensemble biogeochemical Modeling System (GEMS) model. They all provided estimates of three major carbon fluxes on cropland: net primary production (NPP), net ecosystem production (NEP), and soil organic carbon (SOC) change. Using data mining and spatial statistics, we studied the spatial distribution of the carbon fluxes uncertainties and the relationships between the uncertainties and the land cover characteristics. Results indicated that uncertainties for all three carbon fluxes were not randomly distributed, but instead formed multiple clusters within the MCI region. We investigated the impacts of three land cover characteristics on the fluxes uncertainties: cropland percentage, cropland richness and cropland diversity. The results indicated that cropland percentage significantly influenced the uncertainties of NPP and NEP, but not on the uncertainties of SOC change. Greater uncertainties of NPP and NEP were found in counties with small cropland percentage than the counties with large cropland percentage. Cropland species richness and diversity also showed negative correlations with the model uncertainties. Our study demonstrated that the land cover characteristics contributed to the uncertainties of regional carbon fluxes estimates. The approaches we used in this study can be applied to other ecosystem models to identify the areas with high uncertainties and where models can be improved to

  16. Digital squares

    DEFF Research Database (Denmark)

    Forchhammer, Søren; Kim, Chul E

    1988-01-01

    Digital squares are defined and their geometric properties characterized. A linear time algorithm is presented that considers a convex digital region and determines whether or not it is a digital square. The algorithm also determines the range of the values of the parameter set of its preimages....... The analysis involves transforming the boundary of a digital region into parameter space of slope and y-intercept...

  17. Digital skrivedidaktik

    DEFF Research Database (Denmark)

    Digital skrivedidaktik består af to dele. Første del præsenterer teori om skrivekompetence og digital skrivning. Digital skrivning er karakteriseret ved at tekster skrives på computer og med digitale værktøjer, hvilket ændrer skrivningens traditionelle praksis, produkt og processer. Hvad er digital...... om elevens skriveproces) og Blogskrivning (der styrker eleverne i at bruge blogs i undervisningen)....

  18. Cost Model for Digital Curation: Cost of Digital Migration

    DEFF Research Database (Denmark)

    Kejser, Ulla Bøgvad; Nielsen, Anders Bo; Thirifays, Alex

    2009-01-01

    The Danish Ministry of Culture is currently funding a project to set up a model for costing preservation of digital materials held by national cultural heritage institutions. The overall objective of the project is to provide a basis for comparing and estimating future financial requirements...... for digital preservation and to increase cost effectiveness of digital preservation activities. In this study we describe an activity based costing methodology for digital preservation based on the OAIS Reference Model. In order to estimate the cost of digital migrations we have identified cost critical...

  19. Digital luminescence radiography of the chest

    International Nuclear Information System (INIS)

    Kehler, M.

    1991-10-01

    The aim of the present study was to evaluate the efficacy of a digital system in chest radiology compared to the conventional film-screen system. The first studies (1-3) were purely clinical, had two parts, one clinical and one using phantoms, and the 5:th used solely phantoms. Except for the first - pilot - study, the studies were performed as receiver operating characteristic (ROC) analysis. From one exposure, two digital radiographs were obtained, one simulating the film-screen radiograph and one enhanced, using an unsharp mask. The conventional radiograph was compared to this double-image, but in addition to this, even to the simulated normal and enhanced separately (1-3). To evaluate the value of inverted (positive) radiographs, the original digital (negative) radiographs were inverted, and then compared to the originals (4). As digitzation means easy storing and transfer of data and possibility of electronic display, the diagnostic performance of an interactive workstation was assessed (5). In the clinical studies, a variety of chest affections were used: atelectasis, tumor, pneumothorax, fibrosis, mediastinal and bony changes, tuberculosis, incompensations and enlargement of the heart (1), pneumothorax (2), fibrosis (3), and tumor (4). In the phantom studies, test objects simulating tumors (4) and pneumothorax (5) were used. In no study was statistical significant difference seen between the digital and conventional system (p>0.05). Neither in the clinical nor the phantom study did inversion of the radiographs improve diagnostic performance. The workstation performed almost equally well as the radiographs even with a resolution of 1.25 1p/mm compared to the digital radiographs 2.5 and film-screen radiographs 5 1p/mm. (au) (50 refs.)

  20. Principles of digital image synthesis

    CERN Document Server

    Glassner, Andrew S

    1995-01-01

    Image synthesis, or rendering, is a field of transformation: it changesgeometry and physics into meaningful images. Because the most popularalgorithms frequently change, it is increasingly important for researchersand implementors to have a basic understanding of the principles of imagesynthesis. Focusing on theory, Andrew Glassner provides a comprehensiveexplanation of the three core fields of study that come together to formdigital image synthesis: the human visual system, digital signalprocessing, and the interaction of matter and light. Assuming no more thana basic background in calculus,

  1. DIGITALIZATION AND NEW MEDIA LANDSCAPE

    OpenAIRE

    Tadej Praprotnik

    2016-01-01

    The article presents the phenomena of new communication technologies. It exposes the role of social media (Web 2.0) and sketches some global trends within the field of new media. It further outlines basic characteristics of traditional mass communication and consumption of media products, and as a counter-part presents interactive nature of a new media and the phenomena of user-generated media contents. The main focus of the article is the process of digitalization and its influence on import...

  2. Digital preservation

    CERN Document Server

    Deegan, Marilyn

    2013-01-01

    Digital preservation is an issue of huge importance to the library and information profession right now. With the widescale adoption of the internet and the rise of the world wide web, the world has been overwhelmed by digital information. Digital data is being produced on a massive scale by individuals and institutions: some of it is born, lives and dies only in digital form, and it is the potential death of this data, with its impact on the preservation of culture, that is the concern of this book. So how can information professionals try to remedy this? Digital preservation is a complex iss

  3. Digital communication support and Alzheimer's disease.

    Science.gov (United States)

    Ekström, Anna; Ferm, Ulrika; Samuelsson, Christina

    2017-08-01

    Communication is one of the areas where people with dementia and their caregivers experience most challenges. The purpose of this study is to contribute to the understanding of possibilities and pitfalls of using personalized communication applications installed on tablet computers to support communication for people with dementia and their conversational partners. The study is based on video recordings of a woman, 52 years old, with Alzheimer's disease interacting with her husband in their home. The couple was recorded interacting with and without a tablet computer including a personalized communication application. The results from the present study reveal both significant possibilities and potential difficulties in introducing a digital communication device to people with dementia and their conversational partners. For the woman in the present study, the amount of interactive actions and the number of communicative actions seem to increase with the use of the communication application. The results also indicate that problems associated with dementia are foregrounded in interaction where the tablet computer is used.

  4. Animation, embodiment, and digital media human experience of technological liveliness

    CERN Document Server

    Chow, K

    2013-01-01

    Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

  5. Literatura chilena en digital: mapas, estéticas y conceptualizaciones

    Directory of Open Access Journals (Sweden)

    Carolina Gaínza C.

    2017-01-01

    Full Text Available En el presente artículo se busca analizar una experiencia estética vinculada a lo digital, que tiene como principales componentes la posibilidad de interactuar, participar y manipular las obras creadas en este formato. Con tal fin, se presentará un mapa de la literatura digital en Chile, para luego profundizar en el análisis de dos aspectos que permiten caracterizar una estética de lo digital: la hipertextualidad y el hackeo cultural. A partir de estos elementos y tomando en cuenta que la literatura digital es aquella creada para ser leída en la pantalla de un dispositivo electrónico, se analizan el poema A veces cubierto por las aguas de Carlos Cociña y el poemario Clickable poem@s de Luis Correa-Díaz. Estas obras nos permiten preguntarnos por el estatus de la literatura y la poesía en la era digital, vinculadas a una experiencia estética que pone énfasis en la intervención y el deseo de participación. PALABRAS CLAVE: literatura digital en Chile, poesía digital, estética digital, hipertexto. This article examines an aesthetic experience associated with the digital, which is characterized by the ability of the reader to interact, participate, and manipulate literary works created in this format. First, a map of Chilean digital literature will be presented and then two aspects will be analyzed which allow a description of an aesthetic of the digital: hypertextuality and cultural hacking. As a result of this analysis, and considering that digital literature is that which is created to be read on the screen of an electronic device, two poems will be investigated: A veces cubierto por las aguas by Carlos Cociña and Clickable poem@s by Luis Correa-Díaz. These texts allow us to think about the status of literature and poetry in the digital era, linked with an aesthetic experience which emphasizes intervention and the wish to participate. Keywords: Digital literature in Chile, digital poetry, digital aesthetics, hypertext.

  6. Dynamic reliability of digital-based transmitters

    Energy Technology Data Exchange (ETDEWEB)

    Brissaud, Florent, E-mail: florent.brissaud.2007@utt.f [Institut National de l' Environnement Industriel et des Risques (INERIS), Parc Technologique Alata, BP 2, 60550 Verneuil-en-Halatte (France) and Universite de Technologie de Troyes - UTT, Institut Charles Delaunay - ICD and UMR CNRS 6279 STMR, 12 rue Marie Curie, BP 2060, 10010 Troyes Cedex (France); Smidts, Carol [Ohio State University (OSU), Nuclear Engineering Program, Department of Mechanical Engineering, Scott Laboratory, 201 W 19th Ave, Columbus OH 43210 (United States); Barros, Anne; Berenguer, Christophe [Universite de Technologie de Troyes (UTT), Institut Charles Delaunay (ICD) and UMR CNRS 6279 STMR, 12 rue Marie Curie, BP 2060, 10010 Troyes Cedex (France)

    2011-07-15

    Dynamic reliability explicitly handles the interactions between the stochastic behaviour of system components and the deterministic behaviour of process variables. While dynamic reliability provides a more efficient and realistic way to perform probabilistic risk assessment than 'static' approaches, its industrial level applications are still limited. Factors contributing to this situation are the inherent complexity of the theory and the lack of a generic platform. More recently the increased use of digital-based systems has also introduced additional modelling challenges related to specific interactions between system components. Typical examples are the 'intelligent transmitters' which are able to exchange information, and to perform internal data processing and advanced functionalities. To make a contribution to solving these challenges, the mathematical framework of dynamic reliability is extended to handle the data and information which are processed and exchanged between systems components. Stochastic deviations that may affect system properties are also introduced to enhance the modelling of failures. A formalized Petri net approach is then presented to perform the corresponding reliability analyses using numerical methods. Following this formalism, a versatile model for the dynamic reliability modelling of digital-based transmitters is proposed. Finally the framework's flexibility and effectiveness is demonstrated on a substantial case study involving a simplified model of a nuclear fast reactor.

  7. Skin: an interactive hyperstereoscopic electro installation

    Science.gov (United States)

    Kostis, Helen-Nicole; Kooima, Robert; Kannenberg, John

    2007-02-01

    It is the uniqueness of Virtual Reality as a medium that calls for the creation of hybrid realities which blur the finite boundaries between physical and digital existence. Virtual Reality's distinguishing features as an artistic medium embody a distinct form of aesthetics: it is a stereoscopic, immersive, interactive, performative, dynamic, and experiential medium. A Virtual Reality art piece manifests in multiple ways. It can present itself as an interactive virtual archetype, exploring concepts rendered from different perspectives, and as an impetus to challenge the platform's capabilities, not only theoretically as an artistic practice, but also by calling for the instantiation of authoring tools for the development of virtual reality experiences. The paradigm presented in this paper is a Virtual Reality art piece, called skin, 2006, developed on Electro, which is an open-source cross-platform development environment. skin, 2006, is an interactive hypersteroscopic high-definition audiovisual installation that explores a dialogue between physical and digital senses of "touch".

  8. Digital academia: How higher education is affected by digital technology

    OpenAIRE

    Eriksmo, Anton; Sundberg, Johan

    2016-01-01

    Digital technology in higher education is constantly evolving. Understanding the effects of digital technology is important for higher education institutions in order to make good investments of digital technology. Previous research has focused on learning, teaching or the organization and the relation between one of these aspects and digital technology, thereby missing a broader understanding of how materiality in digital technology affects higher education. In this study themed interviews w...

  9. Digital rights management for digital cinema

    Science.gov (United States)

    Kirovski, Darko; Peinado, Marcus; Petitcolas, Fabien A. P.

    2001-12-01

    There is a wide consensus among the feature film production studios that the Internet era brings a new paradigm for film distribution to cinemas worldwide. The benefits of digital cinema to both producers and cinemas are numerous: significantly lower distribution and maintenance costs, immediate access to film libraries, higher presentation quality, and strong potential for developing new business models. Despite these advantages, the studios are still reluctant to jump into the digital age. The main showstopper for digital cinema is the danger of widespread piracy. Piracy already costs Hollywood an estimated two billion dollars annually and digital cinema without proper copyright enforcement could increase this number. In this paper, we present a copyright management system that aims at providing the set of necessary security tools: standard cryptographic primitives and copyright protection mechanisms that enable a reliable and secure feature film delivery system.

  10. Cognitive Hacking and Digital Government: Digital Identity

    Directory of Open Access Journals (Sweden)

    Paul Thompson

    2004-04-01

    Full Text Available Recently the National Center for Digital Government held a workshop on "The Virtual Citizen: Identity, Autonomy, and Accountability: A Civic Scenario Exploration of the Role of Identity in On-Line. Discussions at the workshop focused on five scenarios for future authentication policies with respect to digital identity. The underlying technologies considered for authentication were: biometrics: cryptography, with a focus on digital signatures; secure processing/computation; and reputation systems. Most discussion at the workshop focused on issues related to authentication of users of digital government, but, as implied by the inclusion of a scenario related to ubiquitous identity theft, there was also discussion of problems related to misinformation, including cognitive hacking. Cognitive hacking refers to a computer or information system attack that relies on changing human users' perceptions and corresponding behaviors in order to succeed. This paper describes cognitive hacking, suggests countermeasures, and discusses the implications of cognitive hacking for identity in digital government. In particular, spoofing of government websites and insider misuse are considered.

  11. Computer aided system for segmentation and visualization of microcalcifications in digital mammograms

    International Nuclear Information System (INIS)

    Reljin, B.; Reljin, I.; Milosevic, Z.; Stojic, T.

    2009-01-01

    Two methods for segmentation and visualization of microcalcifications in digital or digitized mammograms are described. First method is based on modern mathematical morphology, while the second one uses the multifractal approach. In the first method, by using an appropriate combination of some morphological operations, high local contrast enhancement, followed by significant suppression of background tissue, irrespective of its radiology density, is obtained. By iterative procedure, this method highly emphasizes only small bright details, possible microcalcifications. In a multifractal approach, from initial mammogram image, a corresponding multifractal 'images' are created, from which a radiologist has a freedom to change the level of segmentation. An appropriate user friendly computer aided visualization (CAV) system with embedded two methods is realized. The interactive approach enables the physician to control the level and the quality of segmentation. Suggested methods were tested through mammograms from MIAS database as a gold standard, and from clinical praxis, using digitized films and digital images from full field digital mammograph. (authors)

  12. Cognitive Hacking and Digital Government: Digital Identity

    OpenAIRE

    Paul Thompson

    2004-01-01

    Recently the National Center for Digital Government held a workshop on "The Virtual Citizen: Identity, Autonomy, and Accountability: A Civic Scenario Exploration of the Role of Identity in On-Line. Discussions at the workshop focused on five scenarios for future authentication policies with respect to digital identity. The underlying technologies considered for authentication were: biometrics: cryptography, with a focus on digital signatures; secure processing/computation; and reputation syst...

  13. Digital Natives and Digital Immigrants: Teaching with Technology

    Science.gov (United States)

    Martin, Ellen Marie Peterson

    2011-01-01

    Education is witnessing an increasing demand for technology use in the classroom. At the same time, new teachers are entering the profession in high numbers, some being labeled as "Digital Natives" while others are labeled "Digital Immigrants". This qualitative case study investigated the technology practices of Digital Native and Digital…

  14. The Past, Present and Future of Human Computer Interaction

    KAUST Repository

    Churchill, Elizabeth

    2018-01-16

    Human Computer Interaction (HCI) focuses on how people interact with, and are transformed by computation. Our current technology landscape is changing rapidly. Interactive applications, devices and services are increasingly becoming embedded into our environments. From our homes to the urban and rural spaces, we traverse everyday. We are increasingly able toヨoften required toヨmanage and configure multiple, interconnected devices and program their interactions. Artificial intelligence (AI) techniques are being used to create dynamic services that learn about us and others, that make conclusions about our intents and affiliations, and that mould our digital interactions based in predictions about our actions and needs, nudging us toward certain behaviors. Computation is also increasingly embedded into our bodies. Understanding human interactions in the everyday digital and physical context. During this lecture, Elizabeth Churchill -Director of User Experience at Google- will talk about how an emerging landscape invites us to revisit old methods and tactics for understanding how people interact with computers and computation, and how it challenges us to think about new methods and frameworks for understanding the future of human-centered computation.

  15. [Constructing 3-dimensional colorized digital dental model assisted by digital photography].

    Science.gov (United States)

    Ye, Hong-qiang; Liu, Yu-shu; Liu, Yun-song; Ning, Jing; Zhao, Yi-jiao; Zhou, Yong-sheng

    2016-02-18

    To explore a method of constructing universal 3-dimensional (3D) colorized digital dental model which can be displayed and edited in common 3D software (such as Geomagic series), in order to improve the visual effect of digital dental model in 3D software. The morphological data of teeth and gingivae were obtained by intra-oral scanning system (3Shape TRIOS), constructing 3D digital dental models. The 3D digital dental models were exported as STL files. Meanwhile, referring to the accredited photography guide of American Academy of Cosmetic Dentistry (AACD), five selected digital photographs of patients'teeth and gingivae were taken by digital single lens reflex camera (DSLR) with the same exposure parameters (except occlusal views) to capture the color data. In Geomagic Studio 2013, after STL file of 3D digital dental model being imported, digital photographs were projected on 3D digital dental model with corresponding position and angle. The junctions of different photos were carefully trimmed to get continuous and natural color transitions. Then the 3D colorized digital dental model was constructed, which was exported as OBJ file or WRP file which was a special file for software of Geomagic series. For the purpose of evaluating the visual effect of the 3D colorized digital model, a rating scale on color simulation effect in views of patients'evaluation was used. Sixteen patients were recruited and their scores on colored and non-colored digital dental models were recorded. The data were analyzed using McNemar-Bowker test in SPSS 20. Universal 3D colorized digital dental model with better color simulation was constructed based on intra-oral scanning and digital photography. For clinical application, the 3D colorized digital dental models, combined with 3D face images, were introduced into 3D smile design of aesthetic rehabilitation, which could improve the patients' cognition for the esthetic digital design and virtual prosthetic effect. Universal 3D colorized

  16. Software hazard analysis for nuclear digital protection system by Colored Petri Net

    International Nuclear Information System (INIS)

    Bai, Tao; Chen, Wei-Hua; Liu, Zhen; Gao, Feng

    2017-01-01

    Highlights: •A dynamic hazard analysis method is proposed for the safety-critical software. •The mechanism relies on Colored Petri Net. •Complex interactions between software and hardware are captured properly. •Common failure mode in software are identified effectively. -- Abstract: The software safety of a nuclear digital protection system is critical for the safety of nuclear power plants as any software defect may result in severe damage. In order to ensure the safety and reliability of safety-critical digital system products and their applications, software hazard analysis is required to be performed during the lifecycle of software development. The dynamic software hazard modeling and analysis method based on Colored Petri Net is proposed and applied to the safety-critical control software of the nuclear digital protection system in this paper. The analysis results show that the proposed method can explain the complex interactions between software and hardware and identify the potential common cause failure in software properly and effectively. Moreover, the method can find the dominant software induced hazard to safety control actions, which aids in increasing software quality.

  17. Cultural Heritage in a Digital Age

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte

    Advanced digital technologies and shifting paradigms of communication are challenging contemporary cultural heritage institutions to provide new forms of representations and experiences that include modern consumers as active co-creators in, rather than passive consumers of, cultural heritage...... communication. From a theoretical anthropological premise of culture and identity as dynamic and transformational, I explore potential new understandings and conceptualisations of cultural heritage and its representations in relation to a research experiment into interactive technologies....

  18. CYCLE OF PDCA T-LEARING MODEL AND ITS APPLICATION ON INTERACTIVE DIGITAL TV

    Directory of Open Access Journals (Sweden)

    GUSTAVO ALBERTO MORENO LÓPEZ

    2012-01-01

    Full Text Available La televisión digital (TD brinda grandes ventajas pedagógicas y tecnológicas a la educación. La TD se presenta como una novedad para los telespectadores y supone la convergencia de los sectores educativo, telecomunicaciones e internet, en un mismo medio. Esta tecnología permitirá el desarrollo de plataformas educativas interactivas conocidas como t-learning. En la actualidad, son escasos los modelos que describen el proceso de t-learning. En este artículo se presenta un modelo cíclico, que toma en cuenta la retroalimentación del proceso y otros requisitos. Presenta también el marco teórico asociado a t-learning. Describe el modelo PHVA (Planear, Hacer, Verificar, Actuar propuesto, el cual ha sido implementado en un prototipo de un módulo (Fundamentos de redes WiFi en el área de las telecomunicaciones. Este aplicativo se probó en un laboratorio de televisión digital terrestre (TDT.

  19. Design patterns for digital item types in higher education

    NARCIS (Netherlands)

    Draaijer, S.; Hartog, R.J.M.

    2007-01-01

    A set of design patterns for digital item types has been developed in response to challenges identified in various projects by teachers in higher education. The goal of the projects in question was to design and develop formative and summative tests, and to develop interactive learning material in

  20. Dissemination of 3D Visualizations of Complex Function Data for the NIST Digital Library of Mathematical Functions

    Directory of Open Access Journals (Sweden)

    Qiming Wang

    2007-03-01

    Full Text Available The National Institute of Standards and Technology (NIST is developing a digital library to replace the widely used National Bureau of Standards Handbook of Mathematical Functions published in 1964. The NIST Digital Library of Mathematical Functions (DLMF will include formulas, methods of computation, references, and links to software for over forty functions. It will be published both in hardcopy format and as a website featuring interactive navigation, a mathematical equation search, 2D graphics, and dynamic interactive 3D visualizations. This paper focuses on the development and accessibility of the 3D visualizations for the digital library. We examine the techniques needed to produce accurate computations of function data, and through a careful evaluation of several prototypes, we address the advantages and disadvantages of using various technologies, including the Virtual Reality Modeling Language (VRML, interactive embedded graphics, and video capture to render and disseminate the visualizations in an environment accessible to users on various platforms.

  1. A Survey of the Usability of Digital Reference Services on Academic Health Science Library Web Sites

    Science.gov (United States)

    Dee, Cheryl; Allen, Maryellen

    2006-01-01

    Reference interactions with patrons in a digital library environment using digital reference services (DRS) has become widespread. However, such services in many libraries appear to be underutilized. A study surveying the ease and convenience of such services for patrons in over 100 academic health science library Web sites suggests that…

  2. Materialising digital collecting: An extended view of digital materiality

    OpenAIRE

    Mardon, Rebecca; Belk, Russell

    2018-01-01

    If digital objects are abundant and ubiquitous, why should consumers pay for, much less collect them? The qualities of digital code present numerous challenges for collecting, yet digital collecting can and does occur. We explore the role of companies in constructing digital consumption objects that encourage and support collecting behaviours, identifying material configuration techniques that materialise these objects as elusive and authentic. Such techniques, we argue, may facilitate those ...

  3. Dampak Digital Game Terhadap Perkembangan Sosial Budaya Masyarakat

    Directory of Open Access Journals (Sweden)

    Henry Bastian

    2016-02-01

    and stimulates  negative emotion effecting the players, and so on. This paper aims to give a new view on how the phenomenon occurs. What is the impact of digital game in the society? and how can it happen? By conducting a literature review, and also observing and interviewing the active users of digital game, the data pertaining to the development of digital game in nowadays’ public life can be obtained. Furthermore, the data were analyzed by using Maslow's needs theory,theory of social interaction, and theory of cultural development of modern society. As a result, digital games have become the hallmark of modern society in which their development is being anticipated  and their presence is seen as a new requirement to socialize. As a medium of communication that symbolically offers simulated reality, digital games make the users feel comfortable playing them. Keywords: digital game, social, culture, society

  4. Digital Natives: Creating Emergent Exhibitions through Digital Technologies

    DEFF Research Database (Denmark)

    Smith, Rachel Charlotte; Iversen, Ole Sejer; Dindler, Christian

    2011-01-01

    . In this way, digital technology can contribute to the creation of emergent exhibitions in which the exhibition is created in dialogue between audiences and the museum. We present experiences from a current research project, the Digital Natives exhibition, in which digital technology was designed......Digital Technology can support the creation of dialogical spaces in the museum, both playful and reflective, that allow audiences to engage in the ongoing construction and reproduction of cultural heritage creating novel connections between self and others and between past, present and future...... as an integral part of the exhibition to encourage dialogue between audiences and the exhibition materials and thereby investigate how the exhibition emerge as a result of this dialogic co-construction inside the exhibition space. In short, the opportunities offered by digital technologies prompts us to consider...

  5. Enabling Digital Literacy

    DEFF Research Database (Denmark)

    Ryberg, Thomas; Georgsen, Marianne

    2010-01-01

    There are some tensions between high-level policy definitions of “digital literacy” and actual teaching practice. We need to find workable definitions of digital literacy; obtain a better understanding of what digital literacy might look like in practice; and identify pedagogical approaches, which...... support teachers in designing digital literacy learning. We suggest that frameworks such as Problem Based Learning (PBL) are approaches that enable digital literacy learning because they provide good settings for engaging with digital literacy. We illustrate this through analysis of a case. Furthermore......, these operate on a meso-level mediating between high-level concepts of digital literacy and classroom practice....

  6. Rethinking Interaction in Creative Work

    DEFF Research Database (Denmark)

    Dalsgaard, Peter

    The use of digital tools has become central in many creative practices. However, research into the design and use of such tools has thus far fallen in between the disciplinary cracks between HCI and Creativity Research. In this position paper, I offer a brief overview of our work on exploring...... and developing digital tools for collaborative creative work that integrates approaches and insights from these two disciplines. On this basis, I offer two theoretical perspectives for discussion at the the Rethinking Interactions workshop: shearing layers, building on studies of architecure in use [Brand 1994...

  7. More than a Game...Teaching in the Gamic Mode: Disciplinary Knowledge, Digital Literacy, and Collaboration

    Science.gov (United States)

    Clyde, Jerremie; Wilkinson, Glenn R.

    2012-01-01

    The gamic mode is an innovative way of authoring scholarly history that goes beyond the printed text or digital simulations by using digital game technologies to allow the reader to interact with a scholarly argument through meaningful choice and trial and error. The gamic mode makes the way in which the past is constructed as history explicit by…

  8. Digital Preservation in Open-Source Digital Library Software

    Science.gov (United States)

    Madalli, Devika P.; Barve, Sunita; Amin, Saiful

    2012-01-01

    Digital archives and digital library projects are being initiated all over the world for materials of different formats and domains. To organize, store, and retrieve digital content, many libraries as well as archiving centers are using either proprietary or open-source software. While it is accepted that print media can survive for centuries with…

  9. A New Development in Online Marketing: Introducing Digital Inbound Marketing

    Directory of Open Access Journals (Sweden)

    Alin OPREANA

    2015-08-01

    Full Text Available Particularly in online settings, marketing is undergoing a transformation. Online business can no longer rely on traditional marketing tactics and campaigns to attract, retain and expand consumers because there is a transformation in how people interact with brands and companies, how they shop and buy in online and offline settings. Traditional marketing is no longer a viable option because it focuses on pushing a message out. In online business framework, a new marketing development has arisen, namely digital inbound marketing. This new marketing type is focused on attracting valuable consumers (potential, existing, or aspirational that choose to interact with a particular company that provides them with something useful. In this paper, we propose a definition for digital inbound marketing and examine the online strategies associated with this concept: brand-focused marketing communications, content marketing, social media marketing, and search engine optimization.

  10. Digital Tectonics

    DEFF Research Database (Denmark)

    Christiansen, Karl; Borup, Ruben; Søndergaard, Asbjørn

    2014-01-01

    Digital Tectonics treats the architectonical possibilities in digital generation of form and production. The publication is the first volume of a series, in which aspects of the strategic focus areas of the Aarhus School of Architecture will be disseminated.......Digital Tectonics treats the architectonical possibilities in digital generation of form and production. The publication is the first volume of a series, in which aspects of the strategic focus areas of the Aarhus School of Architecture will be disseminated....

  11. Digital Literacy Learning in Higher Education through Digital Storytelling Approach

    Science.gov (United States)

    Chan, Banny S. K.; Churchill, Daniel; Chiu, Thomas K. F.

    2017-01-01

    It is necessary to develop digital literacy skills with which students can communicate and express their ideas effectively using digital media. The educational sectors around the world are beginning to incorporate digital literacy into the curriculum. Digital storytelling, one of the possible classroom activities, is an approach which may help…

  12. Digital mammography

    International Nuclear Information System (INIS)

    Bick, Ulrich; Diekmann, Felix

    2010-01-01

    This state-of-the-art reference book provides in-depth coverage of all aspects of digital mammography, including detector technology, image processing, computer-aided diagnosis, soft-copy reading, digital workflow, and PACS. Specific advantages and disadvantages of digital mammography in comparison to screen-film mammography are thoroughly discussed. By including authors from both North America and Europe, the book is able to outline variations in the use, acceptance, and quality assurance of digital mammography between the different countries and screening programs. Advanced imaging techniques and future developments such as contrast mammography and digital breast tomosynthesis are also covered in detail. All of the chapters are written by internationally recognized experts and contain numerous high-quality illustrations. This book will be of great interest both to clinicians who already use or are transitioning to digital mammography and to basic scientists working in the field. (orig.)

  13. Digital marketing strategies in the luxury fashion sector. Interaction and social networks as a necessary tool

    OpenAIRE

    González Romo, Zahaira; Plaza Romero, Noemí

    2017-01-01

    Luxury brands reinvent themselves in their marketing and business strategies to adapt and approach emerging markets eager to consume luxury fashion, which is why digital marketing becomes an essential tool for the communication of luxury brands leaders in the market with their younger audiences. The present research aims to know what are the current strategies in digital marketing that are being carried out by the brands of the luxury fashion sector. The aim is to identify the most relevant a...

  14. Cost Model for Digital Preservation: Cost of Digital Migration

    DEFF Research Database (Denmark)

    Kejser, Ulla Bøgvad; Nielsen, Anders Bo; Thirifays, Alex

    2011-01-01

    The Danish Ministry of Culture has funded a project to set up a model for costing preservation of digital materials held by national cultural heritage institutions. The overall objective of the project was to increase cost effectiveness of digital preservation activities and to provide a basis...... for comparing and estimating future cost requirements for digital preservation. In this study we describe an activity-based costing methodology for digital preservation based on the Open Archice Information System (OAIS) Reference Model. Within this framework, which we denote the Cost Model for Digital...... Preservation (CMDP), the focus is on costing the functional entity Preservation Planning from the OAIS and digital migration activities. In order to estimate these costs we have identified cost-critical activities by analysing the functions in the OAIS model and the flows between them. The analysis has been...

  15. Digital Radiology Image Learning Library

    International Nuclear Information System (INIS)

    Arenson, R.L.; Greenes, R.; Allman, R.; Swett, H.

    1989-01-01

    The Digital Radiology Image Learning Library (DRILL) is designed as an interactive teaching tool targeted to the radiologic community. The DRILL pilot comprises a comprehensive mammographic information base consisting of factual data in a relational database, an extensive knowledge base in semantic nets and high-resolution images. A flexible query module permits the user to browse and retrieve examination data, case discussions, and related images. Other applications, including expert systems, instructional programs, and skill building exercises, can be accessed through well-defined software constructs

  16. Improvisation and co-expression in explorative digital music systems

    DEFF Research Database (Denmark)

    Hansen, Anne-Marie Skriver

    relationships. The benefit of the digitally networked electronic musical instruments is that particular patterns of co-expression can be found and mediated by the music system (that also contains all individual instruments) in ways that make players aware of their mutual play and perhaps will encourage players...... other when they are given a number of creative restrictions in the sonic/musical material that they interact with. The benefit with digital musical instruments is that non-musicians and novices can get access to limited musical material that they are immediately able to master without any musical...... be developed in future designs. The Wacom® pen tablet, a simple drawing interface, was turned into an array of digital musical instruments in order to investigate the benefit of networked musical instruments in the context of the genre of casual games. Through qualitative and quantitative studies of player...

  17. Digital Library and Digital Reference Service: Integration and Mutual Complementarity

    Science.gov (United States)

    Liu, Jia

    2008-01-01

    Both the digital library and the digital reference service were invented and have been developed under the networked environment. Among their intersections, the fundamental thing is their symbiotic interest--serving the user in a more efficient way. The article starts by discussing the digital library and its service and the digital reference…

  18. Digital Materialisms: Frameworks for Digital Media Studies

    OpenAIRE

    Casemajor, Nathalie

    2015-01-01

    Since the 1980s, digital materialism has received increasing interest in the field of media studies. Materialism as a theoretical paradigm assumes that all things in the world are tied to physical processes and matter. Yet within digital media studies, the understanding of what should be the core object of a materialist analysis is debated. This paper proposes to untangle some of the principal theoretical propositions that compose the field of digital materialism. It outlines six frameworks t...

  19. The Spatiotemporal Dynamics of Digital News Audiences

    DEFF Research Database (Denmark)

    Peters, Chris

    2016-01-01

    of changing the socially-situated affordances of news use. Having sketched these contours, the chapter then highlights analytical challenges for understanding and conceptualizing the new interrelations between digital news content, production, and consumption, grounding this analysis with theoretical insights...... that emphasize the significance of spatiotemporal dynamics. The emphasis here is on the interrelations and mobilities of digital news audiences, based on a recognition of the productive impacts of media use while being careful to note the limitations of a paradigm shift that points solely to the possibilities...... generated by the ubiquitous presence of media in our everyday lives. Aspects of interaction and personalization beget by new media technologies certainly shape the possibilities, practices and power audiences have to choose news wherever, whenever, and however they want. However, this simultaneously...

  20. Digital Modeling and Shaping of Design Practices

    DEFF Research Database (Denmark)

    Reijonen, Satu

    This paper focuses on the role of digital modeling in shaping coordinative practices between architects and energy engineers in construction design. The paper presents a case study of the use of an energy performance calculation programme, a numeric digital modeling tool, that not only enables...... coordination between the two communities but also shapes coordinative practices around the emerging building. The paper draws on two interlinked strands of literature that have engaged in the role of material artefacts in the social: the entanglement of technology in organizing and management (Orlikowski 2000......, 2010), and the socio-material constructivist studies of technology (Akrich 1992, Akrich et al. 2000, Latour 1991). The programme influences the coordinative practices in following ways: it shapes the modus of interaction between energy engineers and architects and enforces particular jurisdictional...

  1. KEK digital accelerator

    Directory of Open Access Journals (Sweden)

    T. Iwashita

    2011-07-01

    Full Text Available The High Energy Accelerator Research Organization KEK digital accelerator (KEK-DA is a renovation of the KEK 500 MeV booster proton synchrotron, which was shut down in 2006. The existing 40 MeV drift tube linac and rf cavities have been replaced by an electron cyclotron resonance (ECR ion source embedded in a 200 kV high-voltage terminal and induction acceleration cells, respectively. A DA is, in principle, capable of accelerating any species of ion in all possible charge states. The KEK-DA is characterized by specific accelerator components such as a permanent magnet X-band ECR ion source, a low-energy transport line, an electrostatic injection kicker, an extraction septum magnet operated in air, combined-function main magnets, and an induction acceleration system. The induction acceleration method, integrating modern pulse power technology and state-of-art digital control, is crucial for the rapid-cycle KEK-DA. The key issues of beam dynamics associated with low-energy injection of heavy ions are beam loss caused by electron capture and stripping as results of the interaction with residual gas molecules and the closed orbit distortion resulting from relatively high remanent fields in the bending magnets. Attractive applications of this accelerator in materials and biological sciences are discussed.

  2. Digital Banking: Risks of Financial Digitalization

    Directory of Open Access Journals (Sweden)

    Kornіvska Valerіa O.

    2017-09-01

    Full Text Available The paper demonstrates the results of the research into development of the digital economy in the global financial space, shows the contradictions of these processes in the context of the growth of financial inclusion of households, identifies the risks of active introduction of digital banking in poor countries of the world. The characteristics of the processes of growth of the influence of banking institutions on the operational activity and daily life of households are given, and it is proved that under conditions of digital banking, without having any other alternative ways of economic activity in terms of money circulation than non-cash turnover, clients are forced to agree to unlimited presence of financial operators in social systems. It is substantiated that in Ukraine the global risk of digitalization of the society is gradually developing as a result of the creation of unified information systems for the control of global financial flows.

  3. Older people and digital disengagement: a fourth digital divide?

    Science.gov (United States)

    Olphert, Wendy; Damodaran, Leela

    2013-01-01

    Digital technologies are becoming more pervasive in all areas of society. Enabling everyone to have access and capability to use the Internet and associated digital technologies, summed up in the term 'digital inclusion', is seen to have wide-ranging benefits to the individual, to the economy and to society. For older people, being digitally included can help them to maintain their independence, social connectedness and sense of worth in the face of declining health or limited capabilities, as well as also offering new opportunities to improve their quality of life. At present however, access to the technology and to the benefits is not equally distributed either between or within nations, and older people tend to be on the 'wrong' side of what is termed the 'digital divide'. Governments globally are developing strategies to promote digital inclusion and indeed Internet uptake is increasing steadily, including amongst older people. However, such strategies have focussed on getting people online, and there appears to be an assumption that once someone is online they will remain 'digitally engaged'. In fact statistics show that some users give up using the Internet, and there is emerging evidence that older people are more vulnerable to the factors which can lead to this outcome. The authors see this phenomenon as a potential but largely unrecognised 'fourth digital divide' which has serious implications for social inclusion. The objectives of this article are (a) to raise awareness of the phenomenon of digital disengagement by considering some of the emerging evidence, (b) to explore some of the potential implications of not recognising and therefore not addressing the needs of the digitally disengaged older population, and (c) to reveal the prevailing gap in knowledge which future research should address. Copyright © 2013 S. Karger AG, Basel.

  4. Sports Digitalization

    DEFF Research Database (Denmark)

    Xiao, Xiao; Hedman, Jonas; Tan, Felix Ter Chian

    2017-01-01

    evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing...... a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the sports industry, establishing its theoretical importance and relevance in our discipline; second, we reveal the latest trends of digitalization in the sports...

  5. Digitized mammograms

    International Nuclear Information System (INIS)

    Bruneton, J.N.; Balu-Maestro, C.; Rogopoulos, A.; Chauvel, C.; Geoffray, A.

    1988-01-01

    Two observers conducted a blind evaluation of 100 mammography files, including 47 malignant cases. Films were read both before and after image digitization at 50 μm and 100 μm with the FilmDRSII. Digitization permitted better analysis of the normal anatomic structures and moderately improved diagnostic sensitivity. Searches for microcalcifications before and after digitization at 100 μm and 50 μm showed better analysis of anatomic structures after digitization (especially for solitary microcalcifications). The diagnostic benefit, with discovery of clustered microcalcifications, was more limited (one case at 100 μm, nine cases at 50 μm). Recognition of microcalcifications was clearly improved in dense breasts, which can benefit from reinterpretation after digitization at 50 μm rather 100μm

  6. Digital radiography

    International Nuclear Information System (INIS)

    Coulomb, M.; Dal Soglio, S.; Pittet-Barbier, L.; Ranchoup, Y.; Thony, F.; Ferretti, G.; Robert, F.

    1992-01-01

    Digital projection radiography may replace conventional radiography some day, provided it can meet several requirements: equal or better diagnostic effectiveness of the screen-film systems; reasonable image cost; real improvement in the productivity of the Departments of Imaging. All digital radiographic systems include an X-ray source, an image acquisition and formatting sub-system, a display and manipulation sub-system, and archiving subsystem and a laser editing system, preferably shared by other sources of digital images. Three digitization processes are available: digitization of the radiographic film, digital fluorography and phospholuminescent detectors with memory. The advantages of digital fluoroscopy are appealing: real-time image acquisition, suppression of cassettes; but its disadvantages are far from negligible: it cannot be applied to bedside radiography, the field of examination is limited, and the wide-field spatial resolution is poor. Phospholuminescent detectors with memory have great advantages: they can be used for bedside radiographs and on all the common radiographic systems; spatial resolution is satisfactory; its current disadvantages are considerable. These two systems, have common properties making up the entire philosophy of digital radiology and specific features that must guide our choice according to the application. Digital fluorography is best applied in pediatric radiology. However, evaluation works have showed that it was applicable with sufficient quality to many indications of general radiology in which a fluoroscopic control and fast acquisition of the images are essential; the time gained on the examination may be considerable, as well as the savings on film. Detectors with memory are required for bedside radiographs, in osteoarticular and thoracic radiology, in all cases of traumatic emergency and in the resuscitation and intensive care departments

  7. Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language

    OpenAIRE

    Hayo Reinders; Sorada Wattana

    2011-01-01

    In recent years there has been a lot of interest in the potential role of digital games in language education. Playing digital games is said to be motivating to students and to benefit the development of social skills, such as collaboration, and metacognitive skills such as planning and organisation. An important potential benefit is also that digital games encourage the use of the target language in a non-threatening environment. Willingness to communicate has been shown to affect second lan...

  8. EXCEPTIONAL COLLOQUIUM : Digital scholarship and the changing nature of scientific publication

    CERN Multimedia

    CERN. Geneva

    2010-01-01

    Digital media have extended the number of channels that scientists (and other academics) use to communicate and share information. Digital technologies have the potential to make all stages of the research process more visible in the public sphere, and to audiences that have, on occasion, opportunities for interaction and engagement. But digital technologies also are introducing novel demands on researchers, requiring skills and competencies on the part of scientists that are encapsulated by the concept of digital scholarship. In this presentation we explore this developing context via a case study: the publication of emails from the Climatic Research Unit at the University of East Anglia (also known as ‘climategate’). The findings of three reviews of ‘climategate’ will be discussed in terms of their implications for science communication. This episode may indirectly influence the ways that scientific knowledge is produced and verified, and what information and data are required to be archived for cir...

  9. Dissonance and Neutralization of Subscription Streaming Era Digital Music Piracy : An Initial Exploration

    OpenAIRE

    Riekkinen, Janne

    2016-01-01

    Both legal and illegal forms of digital music consumption continue to evolve with wider adoption of subscription streaming services. With this paper, we aim to extend theory on digital music piracy by showing that the rising controversy and diminishing acceptance of illegal forms of consumption call for new theoretical components and interactions. We introduce a model that integrates insights from neutralization and cognitive dissonance theories. As an initial empirical test of th...

  10. Assessment voice synthesizers for reading in digital books

    Directory of Open Access Journals (Sweden)

    Sérvulo Fernandes da Silva Neto

    2013-07-01

    Full Text Available The digital accessibility shows ways to information access in digital media that assist people with different types of disabilities to a better interaction with the computer independent of its limitations. Of these tools are composed by voice synthesizers, that supposedly simplifying their access to any recorded knowledge through digital technologies. However such tools have emerged originally in countries foreign language. Which brings us to the following research problem: the voice synthesizers are appropriate for reading digital books in the Portuguese language? The objective of this study was to analyze and classify different software tools voice synthesizers in combination with software digital book readers to support accessibility to e-books in Portuguese. Through literature review were identified applications software voice synthesizers, composing the sample analyzed in this work. We used a simplified version of the method of Multiple Criteria Decision Support - MMDA, to assess these. In the research 12 were considered readers of e-books and 11 software voice synthesizer, tested with six formats of e-books (E-pub, PDF, HTML, DOC, TXT, and Mobi. In accordance with the results, the software Virtual Vision achieved the highest score. Relative to formats, it was found that the PDF has measured a better score when summed the results of the three synthesizers. In the studied universe contacted that many synthesizers simply cannot be used because they did not support the Portuguese language.

  11. More playful user interfaces interfaces that invite social and physical interaction

    CERN Document Server

    2015-01-01

    This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implement...

  12. (Context comprehension in digital social media

    Directory of Open Access Journals (Sweden)

    Alana Kercia Barros Demétrio

    2016-10-01

    Full Text Available In this article, we address the reading issue from the point of view of complexity. Understanding, according to Beaugrande (1997, that the text is a communicative event whose configuration involves elements of different nature, including the participants of interaction, we think that traditional approaches to reading, even those which are focused on interaction, do not satisfactorily bolster comprehension of this phenomenon. In order to analyze how aspects that characterize reading as a complex activity show at (context comprehension in digital social media, we leaned on the articles by Pellanda (2005 and by Franco (2011 and we were supported by the autopoietic theory by Maturana and Varela (1995, as well as by the concepts of emergency and incorporation by Hanks (2008. Through the analysis of two examples of interaction conveyed in virtual environment, we observed that reading triggers readers’ autopoiesis as living systems.

  13. How Young Children and Their Mothers Experience Two Different Types of Toys: A Traditional Stuffed Toy versus an Animated Digital Toy

    Science.gov (United States)

    Sung, Jihyun

    2018-01-01

    Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…

  14. Digital Sensor Technology

    Energy Technology Data Exchange (ETDEWEB)

    Ted Quinn; Jerry Mauck; Richard Bockhorst; Ken Thomas

    2013-07-01

    The nuclear industry has been slow to incorporate digital sensor technology into nuclear plant designs due to concerns with digital qualification issues. However, the benefits of digital sensor technology for nuclear plant instrumentation are substantial in terms of accuracy, reliability, availability, and maintainability. This report demonstrates these benefits in direct comparisons of digital and analog sensor applications. It also addresses the qualification issues that must be addressed in the application of digital sensor technology.

  15. Models of digital competence and online activity of Russian adolescents

    Directory of Open Access Journals (Sweden)

    Galina U. Soldatova

    2016-06-01

    Full Text Available Having established the conception of digital competence consisting of four components (knowledge, skills, motivation and responsibility implemented in four areas (content, communication, consumption, and the techno-sphere, we propose the idea of models of digital competence as a specific systems of adolescents’ beliefs about their abilities and desires in the online world. These models (1 may be realistic or illusory, (2 their development is mediated by the motivation and online activity and (3 they regulate further online activities as well as the further development of digital competence. On the basis of nationwide study of digital competence (N=1203 Russian adolescents of 12-17 years using latent class method we revealed 5 models of digital competence corresponding to its lowest level, the average level at high and low motivation, high specific (in the components of skill and safety and high general level. It has been shown that higher appraisal of their digital competence is related to the opportunity of a more prolonged and self-service access to the Internet as well as the history of independent development of skills online. The illusion of digital competence is associated with a wide but shallow exploration activities online. Motivational component is related to the participation and recognition of the role of others in the development of digital competence, in comparison with others’ online skills and knowledge, as well as subjectively lower «digital divide» with parents. We suggest that the motivational component of the digital competence is developed if adolescent has a successful interaction via Internet, learn from other people and also if the range of her activities and interests online activity involves and requires the development of new skills. Based on digital competence model’s analysis, we have figured out 3 main types of Internet-users: (1 beginners, (2 experienced users, (3 advanced users. All these types fall into

  16. Concierge: Personal database software for managing digital research resources

    Directory of Open Access Journals (Sweden)

    Hiroyuki Sakai

    2007-11-01

    Full Text Available This article introduces a desktop application, named Concierge, for managing personal digital research resources. Using simple operations, it enables storage of various types of files and indexes them based on content descriptions. A key feature of the software is a high level of extensibility. By installing optional plug-ins, users can customize and extend the usability of the software based on their needs. In this paper, we also introduce a few optional plug-ins: literaturemanagement, electronic laboratory notebook, and XooNlps client plug-ins. XooNIps is a content management system developed to share digital research resources among neuroscience communities. It has been adopted as the standard database system in Japanese neuroinformatics projects. Concierge, therefore, offers comprehensive support from management of personal digital research resources to their sharing in open-access neuroinformatics databases such as XooNIps. This interaction between personal and open-access neuroinformatics databases is expected to enhance the dissemination of digital research resources. Concierge is developed as an open source project; Mac OS X and Windows XP versions have been released at the official site (http://concierge.sourceforge.jp.

  17. TRECVID: evaluating the effectiveness of information retrieval tasks on digital video

    NARCIS (Netherlands)

    Smeaton, A.F.; Over, P.; Kraaij, W.

    2004-01-01

    TRECVID is an annual exercise which encourages research in information retrieval from digital video by providing a large video test collection, uniform scoring procedures, and a forum for organizations interested in comparing their results. TRECVID benchmarking covers both interactive and manual

  18. Digital behavioral and psychological principles

    CERN Document Server

    Hausman, Angela

    2014-01-01

    The chapters in this e-book lie firmly within Web 2.0 and deal with human aspects of interactions between consumers and between consumers and brands in digital space. The first chapter, Consumer Behavior in the Online Context, by Cummings, Peltier, Schibrowsky and Nill, provides an excellent introduction to this ebook by reviewing literature related to the consumer behavior and social network theory as they apply to the Internet, literature covering the period from 1993-2012, spanning over 900 articles across more than 85 marketing journals. The second chapter, by Kabadayi and Price, investiga

  19. INTEGRATED DIGITAL SURVEY OF THE "FONTANA RUSTICA" IN THE GARDENS OF THE QUIRINALE.

    Directory of Open Access Journals (Sweden)

    L. Paris

    2013-07-01

    Full Text Available The paper illustrates the results of a research on integrated digital survey of the "Fontana Rustica" in the gardens of the Quirinale, artifact somewhat atypical for its particular organical configuration, and whose history is still to be discovered. The activity is performed by Critevat, interdepartmental research center in Rieti, within of the scientific collaboration with the Office for the conservation of artistic heritage of the Quirinale Palace. The integrated digital survey in recent years has had a strong impulse thanks to the technological development of the shape acquisition instruments. The research has analyzed the problems of interaction and integration of digital data obtainable using the latest digital technologies such as 3D laser-scanner and digital photogrammetry. A further level of research has focused on the possibility of management of 3D models in relation to data obtained by instruments and methods of investigation of different scientific culture such as seismic transmission tomography and thermografy.

  20. Integrated Digital Survey of the "FONTANA RUSTICA" in the Gardens of the Quirinale.

    Science.gov (United States)

    Paris, L.; Troiano, W.

    2013-07-01

    The paper illustrates the results of a research on integrated digital survey of the "Fontana Rustica" in the gardens of the Quirinale, artifact somewhat atypical for its particular organical configuration, and whose history is still to be discovered. The activity is performed by Critevat, interdepartmental research center in Rieti, within of the scientific collaboration with the Office for the conservation of artistic heritage of the Quirinale Palace. The integrated digital survey in recent years has had a strong impulse thanks to the technological development of the shape acquisition instruments. The research has analyzed the problems of interaction and integration of digital data obtainable using the latest digital technologies such as 3D laser-scanner and digital photogrammetry. A further level of research has focused on the possibility of management of 3D models in relation to data obtained by instruments and methods of investigation of different scientific culture such as seismic transmission tomography and thermografy.

  1. Digital Sensor Technology

    Energy Technology Data Exchange (ETDEWEB)

    Thomas, Ken D. [Idaho National Lab. (INL), Idaho Falls, ID (United States); Quinn, Edward L. [Technology Resources, Dana Point, CA (United States); Mauck, Jerry L. [Technology Resources, Dana Point, CA (United States); Bockhorst, Richard M. [Technology Resources, Dana Point, CA (United States)

    2015-02-01

    The nuclear industry has been slow to incorporate digital sensor technology into nuclear plant designs due to concerns with digital qualification issues. However, the benefits of digital sensor technology for nuclear plant instrumentation are substantial in terms of accuracy and reliability. This paper, which refers to a final report issued in 2013, demonstrates these benefits in direct comparisons of digital and analog sensor applications. Improved accuracy results from the superior operating characteristics of digital sensors. These include improvements in sensor accuracy and drift and other related parameters which reduce total loop uncertainty and thereby increase safety and operating margins. An example instrument loop uncertainty calculation for a pressure sensor application is presented to illustrate these improvements. This is a side-by-side comparison of the instrument loop uncertainty for both an analog and a digital sensor in the same pressure measurement application. Similarly, improved sensor reliability is illustrated with a sample calculation for determining the probability of failure on demand, an industry standard reliability measure. This looks at equivalent analog and digital temperature sensors to draw the comparison. The results confirm substantial reliability improvement with the digital sensor, due in large part to ability to continuously monitor the health of a digital sensor such that problems can be immediately identified and corrected. This greatly reduces the likelihood of a latent failure condition of the sensor at the time of a design basis event. Notwithstanding the benefits of digital sensors, there are certain qualification issues that are inherent with digital technology and these are described in the report. One major qualification impediment for digital sensor implementation is software common cause failure (SCCF).

  2. Digital work in a digitally challenged organization

    NARCIS (Netherlands)

    Davison, R.M.; Ou, Carol

    Digitally literate employees are accustomed to having free access to digital media technologies. However, some organizations enact information technology (IT) governance structures that explicitly proscribe access to these technologies, resulting in considerable tension between employees and the

  3. Exploring digital professionalism.

    Science.gov (United States)

    Ellaway, Rachel H; Coral, Janet; Topps, David; Topps, Maureen

    2015-01-01

    The widespread use of digital media (both computing devices and the services they access) has blurred the boundaries between our personal and professional lives. Contemporary students are the last to remember a time before the widespread use of the Internet and they will be the first to practice in a largely e-health environment. This article explores concepts of digital professionalism and their place in contemporary medical education, and proposes a series of principles of digital professionalism to guide teaching, learning and practice in the healthcare professions. Despite the many risks and fears surrounding their use, digital media are not an intrinsic threat to medical professionalism. Professionals should maintain the capacity for deliberate, ethical, and accountable practice when using digital media. The authors describe a digital professionalism framework structured around concepts of proficiency, reputation, and responsibility. Digital professionalism can be integrated into medical education using strategies based on awareness, alignment, assessment, and accountability. These principles of digital professionalism provide a way for medical students and medical practitioners to embrace the positive aspects of digital media use while being mindful and deliberate in its use to avoid or minimize any negative consequences.

  4. [Evaluation of digital educational student-technology interaction in neonatal nursing].

    Science.gov (United States)

    Castro, Fernanda Salim Ferreira de; Dias, Danielle Monteiro Vilela; Higarashi, Ieda Harumi; Scochi, Carmen Gracinda Silvan; Fonseca, Luciana Mara Monti

    2015-02-01

    To assess the digital educational technology interface Caring for the sensory environment in the neonatal unit: noise, lighting and handling based on ergonomic criteria. Descriptive study, in which we used the guidelines and ergonomic criteria established by ISO 9241-11 and an online Likert scale instrument to identify problems and interface qualities. The instrument was built based on Ergolist, which follows the criteria of ISO 9141-11. There were 58 undergraduate study participants from the School of Nursing of Ribeirao Preto, University of Sao Paulo, who attended the classes about neonatal nursing content. All items were positively evaluated by more than 70% of the sample. Educational technology is appropriate according to the ergonomic criteria and can be made available for teaching nursing students.

  5. Digital multilayer tomography

    International Nuclear Information System (INIS)

    Dueber, C.; Klose, K.J.; Thelen, M.

    1991-01-01

    With digital multilayer tomography a sequence of projection images is recorded by an image intensifier television system and stored as digital data during a linear run of a layer sequence. Using this data record, tomograms of the examined body region can be computed for any layer thickness by shifts and superimposition of the single projections later at a digital workstation. The qualities of digital and conventional tomograms are basically comparable. A drawback of digital tomography is its lower local resolution (512 x 512 image matrix), advantages are a lower radiation exposure, a shorter patient examination time, and the facilities of digital image processing (later processing, archive setup, transmission). (orig.) [de

  6. Digital Citizenship

    Science.gov (United States)

    Isman, Aytekin; Canan Gungoren, Ozlem

    2014-01-01

    Era in which we live is known and referred as digital age.In this age technology is rapidly changed and developed. In light of these technological advances in 21st century, schools have the responsibility of training "digital citizen" as well as a good citizen. Digital citizens must have extensive skills, knowledge, Internet and …

  7. Animal-Computer Interaction: Animal-Centred, Participatory, and Playful Design

    NARCIS (Netherlands)

    Pons, Patricia; Hirskyj-Douglas, Ilyena; Nijholt, Antinus; Cheok, Adrian D.; Spink, Andrew; Riedel, Gernot; Zhou, Liting; Teekens, Lisanne; Albatal, Rami; Gurrin, Cathal

    In recent years there has been growing interest in developing technology to improve animal's wellbeing and to support the interaction of animals within the digital world. The field of Animal-Computer Interaction (ACI) considers animals as the end-users of the technology being developed, orienting

  8. PERANCANGAN PURWARUPA KOMIK INTERAKTIF SAFETY RIDING BERKONSEP DIGITAL STORYTELLING

    Directory of Open Access Journals (Sweden)

    Godham Eko Saputro

    2016-12-01

    interactive comic. Through digital storytelling approach and communication model of SMCR and refers to Research and Development, the concept prototype of interactive comic can be described more detail and also can be implemented in mobile device especially tablet PCs. The prototype is expected can be develop further so it really can be published as supported media for safety riding campaign. Keywords: comic, interactive, safety riding, digital storytelling

  9. Dreams of a Digital Riverscape Ecosystem (Invited)

    Science.gov (United States)

    Fonstad, M. A.; Blanton, P.

    2013-12-01

    The explosion of methods for acquiring riverscape topography and bathymetry is producing a revolution in our abilities to measure the forms and processes of river environments. For example, the acquisition of continuous downstream maps of river topography and substrate particle sizes has allowed researchers to test the sediment links concept and to locate the positions and extents of such links in gravel bed streams using a 'hyperscale' framework. Related approaches have allowed researchers to map the distribution of salmon spawning habitat patches and the least-cost connectivity between these habitat patches. In our switch from the traditional use of separated cross-sections to a continuous 2D or 3D digital environment, several conceptual ideas need to be evaluated. One of these is the idea that 'habitat', as used by mobile organisms, is a characteristic directly tied to physical characteristics of a 'place', often represented as habitat preference on a per-pixel basis. One of the difficulties with this idea is that mobile organisms interact with their local environments at a variety of scales, and their sensory organs allow them to sense an environment that may extend beyond one pixel. Similarly, mobile organisms can interact with other mobile organisms in such a way as to make their preferred locations different from those that would occur if one organism is being observed individually. As we do not have the ability to remotely sense all of the mobile organisms and their positions in a riverscape, we need new methods of analyzing river data that can better estimate both physical and biological attributes for rivers. To develop new approaches for analyzing mapped riverscape processes, we use hyperscale and connectivity analyses for salmon spawning habitat in the River Tromie in Scotland. For Scott Creek, a gravel-bedded river in the Oregon Cascades, we use agent-based models of Chinook salmon and of macroinvertebrates to connect high-resolution physical

  10. IoT Based Human-Building Interaction

    DEFF Research Database (Denmark)

    Fürst, Jonathan

    Our interactions with built environments are increasingly augmented with digital capabilities. Smart appliances coupled with Building Management Systems (BMS) promise to increase occupant comfort and to reduce energy consumption through automated control and personalized services. However, it is ...

  11. Digital image analysis of X-ray television with an image digitizer

    International Nuclear Information System (INIS)

    Mochizuki, Yasuo; Akaike, Hisahiko; Ogawa, Hitoshi; Kyuma, Yukishige

    1995-01-01

    When video signals of X-ray fluoroscopy were transformed from analog-to-digital ones with an image digitizer, their digital characteristic curves, pre-sampling MTF's and digital Wiener spectral could be measured. This method was advant ageous in that it was able to carry out data sampling because the pixel values inputted could be verified on a CRT. The system of image analysis by this method is inexpensive and effective in evaluating the image quality of digital system. Also, it is expected that this method can be used as a tool for learning the measurement techniques and physical characteristics of digital image quality effectively. (author)

  12. Digital Native and Digital Immigrant Use of Scholarly Network for Doctoral Learners

    Directory of Open Access Journals (Sweden)

    Ronald Berman

    2014-01-01

    Full Text Available The Doctoral Community Network (DC is a learner driven, scholarly community designed to help online doctoral learners successfully complete their dissertation and program of study. While digital natives grew up in an environment immersed in technology, digital immigrants adapted to this environment through their ability to learn and adjust to new technologies. With several thousand Doctoral Community Network users, it was not known to what extent digital immigrants had embraced the technology. A study of 988 users determined that digital immigrants used the Doctoral Community Network more often and for a larger variety of purposes than digital natives did. Specifically, digital immigrants log-on more frequently, view leadership content at higher rates, read more blogs, use more doctoral community network research resources, and send and receive more peer messages than digital natives do. This research supports existing literature that found that digital immigrants possess higher levels of social reliance than digital natives while contradicting other literature that found that digital natives tend to use the internet for social networking and blog diaries at higher rates.

  13. Epithelium-Derived Wnt Ligands Are Essential for Maintenance of Underlying Digit Bone.

    Science.gov (United States)

    Takeo, Makoto; Hale, Christopher S; Ito, Mayumi

    2016-07-01

    Clinically, many nail disorders accompany bone deformities, but whether the two defects are causally related is under debate. To investigate the potential interactions between the two tissue types, we analyzed epithelial-specific β-catenin-deficient mice, in which nail differentiation is abrogated. These mice showed regression of not only the nail plate but also of the underlying digit bone. Characterization of these bone defects revealed active bone resorption, which is suppressed by Wnt activation in osteoblast and osteoclast precursors. Furthermore, we found that Wntless expression, essential for Wnt ligand secretion, was lacking in the β-catenin-deficient nail epithelium and that genetic deletion of Wntless (Wls) in the nail epithelium led to the lack of Wnt activation in osteoblast and osteoclast precursors and subsequently led to defective regression of the underlying digit bone. Together, these data show that epithelial Wnt ligands can ultimately regulate Wnt signaling in osteoblast and osteoclast precursors, known to regulate bone homeostasis. These results reveal a critical role for the nail epithelium on the digit bone during homeostatic regeneration and show that Wnt/β-catenin signaling is critical for this interaction. Copyright © 2016 The Authors. Published by Elsevier Inc. All rights reserved.

  14. Perceptual digital imaging methods and applications

    CERN Document Server

    Lukac, Rastislav

    2012-01-01

    Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of tradition

  15. The Effects of Activities for Digital Citizenship on Students’ Attitudes toward Digital Citizenship and Their Reflections on Students’ Understanding about Digital Citizenship

    Directory of Open Access Journals (Sweden)

    Hıdır KARADUMAN

    2014-05-01

    Full Text Available Advances in info-communication technologies have brought many social, cultural, and economic changes along across the world. Recent reflections of these changes over citizenship studies are noteworthy. One of the relevant concepts, digital citizenship can be defined as applying and advocating behaviors necessary for legal, ethical, safe, and responsible use of info-communication technologies in online settings (ISTE, 2007. Day by day, individuals are becoming more and more digital citizens with the spread of the Internet and digital communication devices. However, this gives rise to discussions about problems related with ethics, privacy and security, health, communication, and etc. (Symantec, 2010; Deniz, 2010; Kadll, Kumba & Kanamad, 2010; Gunduz & Ozdinc, 2008; Kabakci & Can, 2009. All these hot issues, debates, and current technological competence standards point that teachers should teach this concept to their students as efficiently as possible by adopting digital citizenship (Greenhow, 2010. Ribble (2006 states that this education can be carried out through 9 dimensions such as digital ethics, digital communication, digital literacy, digital access, digital commerce, digital rights and law, digital privacy and security, digital responsibility, and digital health & wellness.

  16. Are Teenagers "Really" Keen Digital Readers? Adolescent Engagement in Ebook Reading and the Relevance of Paper Books Today

    Science.gov (United States)

    Merga, Margaret K.

    2014-01-01

    Digital reading technologies may be intuitively appealing. They offer many possibilities, including great potential for interactivity around books, portability of whole libraries in one small reading unit, and almost instant satisfaction of demand for a particular book. Though there is limited research exploring the appeal of digital reading for…

  17. In absence of intervention. Digital representations of virtual restoration

    Directory of Open Access Journals (Sweden)

    Vincenza Garofalo Garofalo

    2015-01-01

    Full Text Available The simulation of reality through the techniques of digital representation helps restorers today as it allows them to verify the impact of a restoration even before intervening. This can help to avoid restorations too invasive and to contain erroneous practices that sometimes delete irretrievably the original traces. The paper analyzes some researches on lighting in virtual models that are emblematic of a possible approach. The digital 3D analyzed  reconstructions provide not only the spatial and dimensional information but also the chromatic aspects and the characteristics of illumination of an architecture. The development of interactive systems for documentation also allows to visualize the evolution over time of an architecture and to select hypothetical alternatives reconstructions.

  18. Integration of today's digital state with tomorrow's visual environment

    Science.gov (United States)

    Fritsche, Dennis R.; Liu, Victor; Markandey, Vishal; Heimbuch, Scott

    1996-03-01

    New developments in visual communication technologies, and the increasingly digital nature of the industry infrastructure as a whole, are converging to enable new visual environments with an enhanced visual component in interaction, entertainment, and education. New applications and markets can be created, but this depends on the ability of the visual communications industry to provide market solutions that are cost effective and user friendly. Industry-wide cooperation in the development of integrated, open architecture applications enables the realization of such market solutions. This paper describes the work being done by Texas Instruments, in the development of its Digital Light ProcessingTM technology, to support the development of new visual communications technologies and applications.

  19. DYMAC digital electronic balance

    International Nuclear Information System (INIS)

    Stephens, M.M.

    1980-06-01

    The Dynamic Materials Accountability (DYMAC) System at LASL integrates nondestructive assay (NDA) instruments with interactive data-processing equipment to provide near-real-time accountability of the nuclear material in the LASL Plutonium Processing Facility. The most widely used NDA instrument in the system is the DYMAC digital electronic balance. The DYMAC balance is a commercial instrument that has been modified at LASL for weighing material in gloveboxes and for transmitting the weight data directly to a central computer. This manual describes the balance components, details the LASL modifications, reviews a DYMAC measurement control program that monitors balance performance, and provides instructions for balance operation and maintenance

  20. Dichotic and dichoptic digit perception in normal adults.

    Science.gov (United States)

    Lawfield, Angela; McFarland, Dennis J; Cacace, Anthony T

    2011-06-01

    Verbally based dichotic-listening experiments and reproduction-mediated response-selection strategies have been used for over four decades to study perceptual/cognitive aspects of auditory information processing and make inferences about hemispheric asymmetries and language lateralization in the brain. Test procedures using dichotic digits have also been used to assess for disorders of auditory processing. However, with this application, limitations exist and paradigms need to be developed to improve specificity of the diagnosis. Use of matched tasks in multiple sensory modalities is a logical approach to address this issue. Herein, we use dichotic listening and dichoptic viewing of visually presented digits for making this comparison. To evaluate methodological issues involved in using matched tasks of dichotic listening and dichoptic viewing in normal adults. A multivariate assessment of the effects of modality (auditory vs. visual), digit-span length (1-3 pairs), response selection (recognition vs. reproduction), and ear/visual hemifield of presentation (left vs. right) on dichotic and dichoptic digit perception. Thirty adults (12 males, 18 females) ranging in age from 18 to 30 yr with normal hearing sensitivity and normal or corrected-to-normal visual acuity. A computerized, custom-designed program was used for all data collection and analysis. A four-way repeated measures analysis of variance (ANOVA) evaluated the effects of modality, digit-span length, response selection, and ear/visual field of presentation. The ANOVA revealed that performances on dichotic listening and dichoptic viewing tasks were dependent on complex interactions between modality, digit-span length, response selection, and ear/visual hemifield of presentation. Correlation analysis suggested a common effect on overall accuracy of performance but isolated only an auditory factor for a laterality index. The variables used in this experiment affected performances in the auditory modality to a

  1. Digital Level Layers for Digital Curve Decomposition and Vectorization

    Directory of Open Access Journals (Sweden)

    Laurent Provot

    2014-07-01

    Full Text Available The purpose of this paper is to present Digital Level Layers and show the motivations for working with such analytical primitives in the framework of Digital Geometry. We first compare their properties to morphological and topological counterparts, and then we explain how to recognize them and use them to decompose or vectorize digital curves and contours.

  2. Fundamental concepts of digital image processing

    Energy Technology Data Exchange (ETDEWEB)

    Twogood, R.E.

    1983-03-01

    The field of a digital-image processing has experienced dramatic growth and increasingly widespread applicability in recent years. Fortunately, advances in computer technology have kept pace with the rapid growth in volume of image data in these and other applications. Digital image processing has become economical in many fields of research and in industrial and military applications. While each application has requirements unique from the others, all are concerned with faster, cheaper, more accurate, and more extensive computation. The trend is toward real-time and interactive operations, where the user of the system obtains preliminary results within a short enough time that the next decision can be made by the human processor without loss of concentration on the task at hand. An example of this is the obtaining of two-dimensional (2-D) computer-aided tomography (CAT) images. A medical decision might be made while the patient is still under observation rather than days later.

  3. Fundamental Concepts of Digital Image Processing

    Science.gov (United States)

    Twogood, R. E.

    1983-03-01

    The field of a digital-image processing has experienced dramatic growth and increasingly widespread applicability in recent years. Fortunately, advances in computer technology have kept pace with the rapid growth in volume of image data in these and other applications. Digital image processing has become economical in many fields of research and in industrial and military applications. While each application has requirements unique from the others, all are concerned with faster, cheaper, more accurate, and more extensive computation. The trend is toward real-time and interactive operations, where the user of the system obtains preliminary results within a short enough time that the next decision can be made by the human processor without loss of concentration on the task at hand. An example of this is the obtaining of two-dimensional (2-D) computer-aided tomography (CAT) images. A medical decision might be made while the patient is still under observation rather than days later.

  4. Digital stories as a tool for health promotion and youth engagement.

    Science.gov (United States)

    Fletcher, Sarah; Mullett, Jennifer

    2016-08-15

    To provide opportunities for intergenerational knowledge sharing for healthy lifestyles; to facilitate youth and Elder mentorship; and to increase the self-esteem of youth by celebrating identity, cultural practices and community connection through the creation and sharing of digital stories. A youth research team (8 youth) aged 13-25, youth participants (60 core participants and 170 workshop participants) and Elders (14) from First Nations communities. The project was conducted with participants from several communities on Vancouver Island through on-site workshops and presentations. Youth and Elders were invited to a 3-day digital story workshop consisting of knowledge-sharing sessions by Elders and digital story training by the youth research team. Workshop attendees returned to their communities to develop stories. The group re-convened at the university to create digital stories focused on community connections, family histories and healthy lifestyles. During the following year the research team delivered instructional sessions in communities on the digital story process. The youth involved reported increased pride in community as well as new or enhanced relationships with Elders. The digital stories method facilitated intergenerational interactions and engaged community members in creating a digital representation of healthy lifestyles. The process itself is an intervention, as it affords critical reflection on historical, cultural and spiritual ideas of health and what it means to be healthy in an Aboriginal community. It is a particularly relevant health promotion tool in First Nations communities with strong oral history traditions.

  5. MOOC “Digital Competences for teachers”: an innovative training practice

    Directory of Open Access Journals (Sweden)

    António Moreira Teixeira

    2018-03-01

    Full Text Available Massive Open Online Courses (MOOC are open courses available online without costs for the user and designed in such a way as to be scalable, thus allowing for a large number of participants. In this framework, a team of researchers from Universidade Aberta (UAb.pt has developed a specific pedagogical model which has being tested, discussed and improved. This model is based on a number of socio-constructivist principles which combine autonomous learning with a strong social dimension. This paper analyses and discussed to which extent the use and improvement of the model in the MOOC Digital Competencies for Teachers promotes knowledge appropriation and the sharing of experiences, as well as the development of digital competencies. Taking into consideration that learning is conducted through interaction with materials, facilitators and with fellow participants, the research starts by analyzing interactions which took place in the virtual learning environment. In a second phase, it is conducted a content analysis of the different digital artefacts produced by the participants. In conclusion, the paper shows how this innovative model contributes to the appropriation of new knowledge and reflection on practices, highlighting the possibility of these courses being powerful tools for the training of teachers and other professionals. The authors also discuss the new pedagogical approaches emerging from MOOCs.

  6. Baseline Screening Mammography: Performance of Full-Field Digital Mammography Versus Digital Breast Tomosynthesis.

    Science.gov (United States)

    McDonald, Elizabeth S; McCarthy, Anne Marie; Akhtar, Amana L; Synnestvedt, Marie B; Schnall, Mitchell; Conant, Emily F

    2015-11-01

    Baseline mammography studies have significantly higher recall rates than mammography studies with available comparison examinations. Digital breast tomosynthesis reduces recalls when compared with digital mammographic screening alone, but many sites operate in a hybrid environment. To maximize the effect of screening digital breast tomosynthesis with limited resources, choosing which patient populations will benefit most is critical. This study evaluates digital breast tomosynthesis in the baseline screening population. Outcomes were compared for 10,728 women who underwent digital mammography screening, including 1204 (11.2%) baseline studies, and 15,571 women who underwent digital breast tomosynthesis screening, including 1859 (11.9%) baseline studies. Recall rates, cancer detection rates, and positive predictive values were calculated. Logistic regression estimated the odds ratios of recall for digital mammography versus digital breast tomosynthesis for patients undergoing baseline screening and previously screened patients, adjusted for age, race, and breast density. In the baseline subgroup, recall rates for digital mammography and digital breast tomosynthesis screening were 20.5% and 16.0%, respectively (p = 0.002); digital breast tomosynthesis screening in the baseline subgroup resulted in a 22% reduction in recall compared with digital mammography, or 45 fewer patients recalled per 1000 patients screened. Digital breast tomosynthesis screening in the previously screened patients resulted in recall reduction of 14.3% (p tomosynthesis than from digital mammography alone.

  7. Digital building planning - digital construction; Digitale Gebaeudeplanung - digitales Bauen

    Energy Technology Data Exchange (ETDEWEB)

    Friedrichs, K. [Karlsruhe Univ. (T.H.) (Germany). Fakultaet fuer Architektur

    1995-12-31

    In chapter 3 of the anthology about building control the following aspects are discussed: digital building planning and digital construction, which are characterised by an increasing complexity of planning, buildings, construction technology and construction processes. In this respect the digital-technical scenarios, passive and active objects as well as digital construction are described. (BWI) [Deutsch] Kapitel 3 des Sammelbandes ueber Building Control ist den Themen Digitale Gebaeudeplanung und Digitales Bauen gewidmet, die durch die zunehmende Komplexitaet von Planung, Gebaeuden, Bautechnologien und -prozessen bedingt sind. In diesem Zusammenhang werden folgende Themen angesprochen: Digitale technische Szenarien, passive und aktive Objekte sowie digitales Bauen. (BWI)

  8. POSIBILIDADES DE LA PIZARRA DIGITAL PARA ACCIONES DE INNOVACIÓN EDUCATIVA EN LA FORMACIÓN DEL PROFESORADO EN EL ENTORNO ESPAÑOL (POSSIBILITIES OF INTERACTIVE WHITEBOARD FOR ACTIONS OF EDUCATIONAL INNOVATIONS IN TEACHER’S TRAINING IN SPAIN

    Directory of Open Access Journals (Sweden)

    Gallego Arrufat María Jesús

    2011-06-01

    Full Text Available Resumen:En este estudio realizamos una revisión de nuestras acciones pedagógicas encaminadas a la mejora de la práctica docente en Educación Superior. Con esta finalidad, en primer lugar, mostramos un conjunto de investigaciones y estudios acerca de las posibilidades tanto técnicas como metodológicas de empleo de la pizarra digital. En segundo lugar, a partir del examen de diversas historias de la práctica (relatos, entrevistas, informes, documentos, experimentamos el empleo de distintas modalidades de pizarra digital como apoyo a la docencia presencial para complementar el trabajo docente realizado en un entorno virtual. Tratamos de identificar aplicaciones y metodologías didácticas en las que se usa la pizarra digital que funcionen desde la perspectiva del docente usuario y sean fácilmente transferibles.Abstract: In this research we carry out a review of our teaching actions aimed for the improvement of teaching practice in Higher Education. Firstly, we show a set of studies about the technical and methodological potential of using interactive whiteboards. Secondly, we analyze several practical experiences (through stories, interviews, reports, documents and implement different methods to use interactive whiteboards as a support for face to face teaching. These actions reinforce the job that teachers do in a virtual environment. We try to identify practical applications and didactical methodologies in which we use interactive whiteboards. These experiences should be both transferable and effective from the teacher point of view.

  9. Examining spring phenology of forest understory using digital photography

    Science.gov (United States)

    Liang Liang; Mark D. Schwartz; Songlin Fei

    2011-01-01

    Phenology is an important indicator of forest health in relation to energy/nutrient cycles and species interactions. Accurate characterization of forest understory phenology is a crucial part of forest phenology observation. In this study, ground plots set up in a temperate mixed forest in Wisconsin were observed with a visible-light digital camera during spring 2007....

  10. Digital processing of ionospheric electron content data

    Science.gov (United States)

    Bernhardt, P. A.

    1979-01-01

    Ionospheric electron content data contain periodicities that are produced by a diversity of sources including hydromagnetic waves, gravity waves, and lunar tides. Often these periodicities are masked by the strong daily variation in the data. Digital filtering can be used to isolate the weaker components. The filtered data can then be further processed to provide estimates of the source properties. In addition, homomorphic filtering may be used to identify nonlinear interactions in the ionosphere.

  11. Digitization of simulated clinical dental impressions: virtual three-dimensional analysis of exactness.

    Science.gov (United States)

    Persson, Anna S K; Odén, Agneta; Andersson, Matts; Sandborgh-Englund, Gunilla

    2009-07-01

    To compare the exactness of simulated clinical impressions and stone replicas of crown preparations, using digitization and virtual three-dimensional analysis. Three master dies (mandibular incisor, canine and molar) were prepared for full crowns, mounted in full dental arches in a plane line articulator. Eight impressions were taken using an experimental monophase vinyl polysiloxane-based material. Stone replicas were poured in type IV stone (Vel-Mix Stone; Kerr). The master dies and the stone replicas were digitized in a touch-probe scanner (Procera) Forte; Nobel Biocare AB) and the impressions in a laser scanner (D250, 3Shape A/S), to create virtual models. The resulting point-clouds from the digitization of the master dies were used as CAD-Reference-Models (CRM). Discrepancies between the points in the pointclouds and the corresponding CRM were measured by a matching-software (CopyCAD 6.504 SP2; Delcam Plc). The distribution of the discrepancies was analyzed and depicted on color-difference maps. The discrepancies of the digitized impressions and the stone replicas compared to the CRM were of similar size with a mean+/-SD within 40microm, with the exception of two of the digitized molar impressions. The precision of the digitized impressions and stone replicas did not differ significantly (F=4.2; p=0.053). However, the shape affected the digitization (F=5.4; p=0.013) and the interaction effect of shape and digitization source (impression or stone replica) was pronounced (F=28; pimpressions varied with shape. Both impressions and stone replicas can be digitized repeatedly with a high reliability.

  12. Modelo teórico de alfabetización digital propuesto por Yoram Eshet-Alkalai

    OpenAIRE

    Avello-Martínez, Raidell

    2013-01-01

    This review has as objective it describes briefly the skills-based theoretical framework model of digital literacy developed by Yoram Eshet-Alkalai in a series of articles presented in the period 2004-2012. The model is composed by six set of main skills to interact in digital environments, these are: photo-visual skills, repro-duction skills, branching skills, hypertextual navigation skills, infor-mation skills, socio-emotional skills and real-time thinking skills.

  13. Cyber and physical equipment digital control system in Industry 4.0 item designing company

    Science.gov (United States)

    Gurjanov, A. V.; Zakoldaev, D. A.; Shukalov, A. V.; Zharinov, I. O.

    2018-05-01

    The problem of organization of digital control of the item designing company equipped with cyber and physical systems is being studied. A scheme of cyber and physical systems and personnel interaction in the Industry 4.0 smart factory company is presented. A scheme of assembly units transportation in the Industry 4.0 smart factory company is provided. A scheme of digital control system in the Industry 4.0 smart factory company is given.

  14. Digital gaming expertise

    DEFF Research Database (Denmark)

    Toft-Nielsen, Claus

    In a digitally saturated environment digital media users of all kinds, engaged in different areas of activity, are increasingly categorized in terms of their ability to appropriate and use digital media – they are regarded as non-users, experts, natives, or literates for instance. Within communic......In a digitally saturated environment digital media users of all kinds, engaged in different areas of activity, are increasingly categorized in terms of their ability to appropriate and use digital media – they are regarded as non-users, experts, natives, or literates for instance. Within...... communication and game studies there are multiple understandings of how digital expertise is expressed and performed, and subsequently how these expressions and performances can be valued, understood and theorized within the research community. Among other things expertise with and within digital games has......-of-game (Schrøder, 2003) in a three-year-long study of men and women (couples and singles) playing the largest Massively Multiplayer Online Role-Playing Game to date, World of Warcraft. In focusing on how different aspects of gaming expertise are articulated, negotiated, and performed, I aim to illustrate how...

  15. Practical digital mammography

    Energy Technology Data Exchange (ETDEWEB)

    Hashimoto, Beverly E. [Washington Univ., Seattle, WA (United States)]|[Virginia Mason Medical Center, VA (United States)

    2008-07-01

    This book is meant for the radiologist who is facing the challenge of organizing a digital mammographic imaging center. This text is meant to be a practical book that provides information about digital mammographic physics and equipment which will allow one to intelligently compare technologies and systems. Some of the major challenges include: large expense; rapidly changing technology, and inconsistent connectivity; and finally, need for strong information technology support. The initial conversion cost to digital mammographic imaging is relatively expensive due to the cost of digital mammography hardware, software, and storage. Virtually all other imaging modalities are being converted to purely digital storage and transfer, and the digital trend in mammography is inevitable. Technical advantages of digital mammography are described. However, the improved flexibility in image display and transfer are some of its strongest features. In conclusion, although there are increasing imaging modalities that may be used to evaluate breast disease, mammography will continue to play a key role in detecting breast cancer. To be an effective imager, the radiologist should become familiar with digital mammography and understand its role within the increasing complex structure of breast imaging techniques.

  16. Practical digital mammography

    International Nuclear Information System (INIS)

    Hashimoto, Beverly E.

    2008-01-01

    This book is meant for the radiologist who is facing the challenge of organizing a digital mammographic imaging center. This text is meant to be a practical book that provides information about digital mammographic physics and equipment which will allow one to intelligently compare technologies and systems. Some of the major challenges include: large expense; rapidly changing technology, and inconsistent connectivity; and finally, need for strong information technology support. The initial conversion cost to digital mammographic imaging is relatively expensive due to the cost of digital mammography hardware, software, and storage. Virtually all other imaging modalities are being converted to purely digital storage and transfer, and the digital trend in mammography is inevitable. Technical advantages of digital mammography are described. However, the improved flexibility in image display and transfer are some of its strongest features. In conclusion, although there are increasing imaging modalities that may be used to evaluate breast disease, mammography will continue to play a key role in detecting breast cancer. To be an effective imager, the radiologist should become familiar with digital mammography and understand its role within the increasing complex structure of breast imaging techniques

  17. Visual and auditory digit-span performance in native and nonnative speakers

    NARCIS (Netherlands)

    Olsthoorn, N.M.; Andringa, S.; Hulstijn, J.H.

    2014-01-01

    We compared 121 native and 114 non-native speakers of Dutch (with 35 different first languages) on four digit-span tasks, varying modality (visual/auditory) and direction (forward/backward). An interaction was observed between nativeness and modality, such that, while natives performed better than

  18. Digitally-Driven Architecture

    Directory of Open Access Journals (Sweden)

    Henriette Bier

    2014-07-01

    Full Text Available The shift from mechanical to digital forces architects to reposition themselves: Architects generate digital information, which can be used not only in designing and fabricating building components but also in embedding behaviours into buildings. This implies that, similar to the way that industrial design and fabrication with its concepts of standardisation and serial production influenced modernist architecture, digital design and fabrication influences contemporary architecture. While standardisation focused on processes of rationalisation of form, mass-customisation as a new paradigm that replaces mass-production, addresses non-standard, complex, and flexible designs. Furthermore, knowledge about the designed object can be encoded in digital data pertaining not just to the geometry of a design but also to its physical or other behaviours within an environment. Digitally-driven architecture implies, therefore, not only digitally-designed and fabricated architecture, it also implies architecture – built form – that can be controlled, actuated, and animated by digital means.In this context, this sixth Footprint issue examines the influence of digital means as pragmatic and conceptual instruments for actuating architecture. The focus is not so much on computer-based systems for the development of architectural designs, but on architecture incorporating digital control, sens­ing, actuating, or other mechanisms that enable buildings to inter­act with their users and surroundings in real time in the real world through physical or sensory change and variation.

  19. Civic Engagement through Digital Citizenship: Engaging Youth in Active, Participatory Citizenship through Digital Media. The Progress of Education Reform. Volume 13, Number 1

    Science.gov (United States)

    Baumann, Paul

    2012-01-01

    Participatory digital media--broadly defined as media such as the Internet, social network sites and cell phones that allow users to interact--are ubiquitous among today's youth. Among teens ages 12-17, 95% have access to the Internet; 70% go online daily; 80% use social networking sites such as Facebook and Twitter; and 77% have cell phones. Many…

  20. Institutionalizing human-computer interaction for global health.

    Science.gov (United States)

    Gulliksen, Jan

    2017-06-01

    Digitalization is the societal change process in which new ICT-based solutions bring forward completely new ways of doing things, new businesses and new movements in the society. Digitalization also provides completely new ways of addressing issues related to global health. This paper provides an overview of the field of human-computer interaction (HCI) and in what way the field has contributed to international development in different regions of the world. Additionally, it outlines the United Nations' new sustainability goals from December 2015 and what these could contribute to the development of global health and its relationship to digitalization. Finally, it argues why and how HCI could be adopted and adapted to fit the contextual needs, the need for localization and for the development of new digital innovations. The research methodology is mostly qualitative following an action research paradigm in which the actual change process that the digitalization is evoking is equally important as the scientific conclusions that can be drawn. In conclusion, the paper argues that digitalization is fundamentally changing the society through the development and use of digital technologies and may have a profound effect on the digital development of every country in the world. But it needs to be developed based on local practices, it needs international support and to not be limited by any technological constraints. Particularly digitalization to support global health requires a profound understanding of the users and their context, arguing for user-centred systems design methodologies as particularly suitable.