WorldWideScience

Sample records for making scientific movies

  1. eMovie: a storyboard-based tool for making molecular movies.

    Science.gov (United States)

    Hodis, Eran; Schreiber, Gideon; Rother, Kristian; Sussman, Joel L

    2007-05-01

    The 3D structures of macromolecules are difficult to grasp and also to communicate. By their nature, movies or animations are particularly useful for highlighting key features by offering a 'guided tour' of structures and conformation changes. However, high-quality movies are rarely seen because they are currently difficult and time consuming to make. By adopting the traditional movie 'storyboard' concept, which gives guidance and direction to filming, eMovie makes the creation of lengthy molecular animations much easier. This tool is a plug-in for the open-source molecular graphics program PyMOL, and enables experts and novices alike to produce informative and high-quality molecular animations.

  2. Making an outreach movie -The Puerto Rico Trench: Exploring the deepest place in the Atlantic Ocean

    Science.gov (United States)

    ten Brink, J.; ten Brink, U. S.

    2004-12-01

    A new movie will be screened that describes the exploration of the Puerto Rico trench with a multibeam echosounder and its significance to scientific research and tsunami hazard assessment. The movie audience is the general public including high school students. It aims to stimulate interest in Oceanography and to demonstrate scientific processes as they are applied in Geological Oceanography. The extensive use of 3-D visualization fly-bys over the dramatic ocean floor of the Puerto Rico trench should be particularly appealing to a generation growing up on video games and 3-D visualizations. The film is the product of close cooperation between a film maker and a scientist through all stages of its production and post production. This level of close cooperation is necessary because scientists' and film makers' approaches to presentation of information can differ greatly. In making an educational or outreach movie, the scientist must be responsible for the contents of the message, but the film maker has to design an effective delivery method. The creation of this movie was the result of following stages: (1) live action filming during a short research cruise; (2) generating 3-D fly-by using Fledermausr software; (3) rendering the fly-by sequences to a high-definition film; (4) collecting still photos and other supporting material; (5) generating graphs illustrating crucial scientific information and concepts; (6) preparing the script for voiceover narration; (7) working with a professional actor in order to ensure accurate delivery of the information. The biggest challenge in making the movie was the editing stage when the different elements of the movie were put together, incorporating music and voiceover into an aesthetically pleasing, interesting, and above all, scientifically accurate and coherent movie. Post-editing steps included replication of the master copy, package design, and distribution. The movie was completed in several weeks on a modest budget, thanks

  3. Movies with smoking make less money.

    Science.gov (United States)

    Glantz, Stanton A; Polansky, Jonathan R

    2012-11-01

    To determine the relationship between presence of smoking in films and total box office receipts. Regression analysis of box office receipts as a function of film rating, production budget, year of release and presence of smoking for 1232 films released in the USA between 2002 and 2010. R-rated films made, on average, 87% (95% CI 83% to 90%) of what PG-13 films of similar smoking status made and smoking films made 87% (95% CI 79% to 96%) of what comparably rated smoke-free films made. Larger budget films made more money. There was no significant effect of release year or G/PG rating compared with PG-13-rated movies. Because PG-13 films without smoking (median $48.6 million) already make 41% more money at the box office than R-rated movies with smoking (median $34.4 million), implementing an R rating for smoking to remove it from youth-rated films will not conflict with the economic self-interest of producer-distributors.

  4. Computer generated movies to display biotelemetry data

    International Nuclear Information System (INIS)

    White, G.C.

    1979-01-01

    The three dimensional nature of biotelemetry data (x, y, time) makes them difficult to comprehend. Graphic displays provide a means of extracting information and analyzing biotelemetry data. The extensive computer graphics facilities at Los Alamos Scientific Laboratory have been utilized to analyze elk biotelemetry data. Fixes have been taken weekly for 14 months on 14 animals'. The inadequacy of still graphic displays to portray the time dimension of this data has lead to the use of computer generated movies to help grasp time relationships. A computer movie of the data from one animal demonstrates habitat use as a function of time, while a movie of 2 or more animals illustrates the correlations between the animals movements. About 2 hours of computer time were required to generate the movies for each animal for 1 year of data. The cost of the movies is quite small relative to the cost of collecting the data, so that computer generated movies are a reasonable method to depict biotelemetry data

  5. Einstein in Hollywood: Capturing the Scientific Minds of Movie Buffs

    Science.gov (United States)

    Young, Chadwick

    2010-10-01

    The film industry captures the minds of most students today. Americans spend one-half of their leisure time watching television, and students may often neglect their studies to catch the latest episode of Desperate Housewives or the new release of Leatherheads. Science teachers are challenged to compete with these seemingly unconquerable forces. One alternative to battling the influence of multimedia in its onslaught against the scientific minds of our youth is to embrace these monsters and tame them. By relating what the students know best (who kissed who in Walk the Line) with what they know least (thermodynamics, e.g.), teachers form connections in the minds of their students that will last for many years. In this session, the presenter will demonstrate an inquiry-based method employing clips from popular movies to learn physics. He will show movie clips from several different areas of physics, examine the particular clips in light of those physical principles, and discuss how to use the clips in the classroom.

  6. Movie making as a cognitive distraction for paediatric patients receiving radiotherapy treatment: qualitative interview study.

    Science.gov (United States)

    Shrimpton, Bradley J M; Willis, David J; Tongs, Cáthal D; Rolfo, Aldo G

    2013-01-16

    To establish the outcomes achieved by using an innovative movie-making programme designed to reduce fear of radiotherapy among paediatric patients. Qualitative descriptive evaluation based on semistructured, qualitative interviews with purposeful sampling and thematic analysis. Tertiary Cancer Centre. 20 parents of paediatric patients who had produced a movie of their radiation therapy experience and were in a follow-up phase of cancer management. Participants attributed a broad range of outcomes to the movie-making program. These included that the programme had helped reduce anxiety and distress exhibited by paediatric patients and contributed to a willingness to receive treatment. Other outcomes were that the completed movies had been used in school reintegration and for maintaining social connections. Allowing children to create a video of their experience of radiotherapy provided a range of benefits to paediatric patients that varied according to their needs. For some patients, movie-making offered a valuable medium for overcoming fear of the unknown as well as increasing understanding of treatment processes. For others, the development of a personalised video offered an important cognitive/attentional distraction through engaging with an age-appropriate activity. Together these outcomes helped children maintain self-control and a positive outlook.

  7. Making Movies Active: Lessons from Simulations

    Science.gov (United States)

    Sunderland, Sheri; Rothermel, Jonathan C.; Lusk, Adam

    2009-01-01

    Movies have a long and distinguished history in the political science and international relations classrooms; they provide connections between abstract theories and concepts and concrete everyday practices. However, traditional approaches to teaching movies in the political science and international relations classrooms allow for passive student…

  8. ``Making the Molecular Movie'': First Frames

    Science.gov (United States)

    Miller, R. J. Dwayne

    2011-03-01

    Femtosecond Electron Diffraction has enabled atomic resolution to structural changes as they occur, essentially watching atoms move in real time--directly observe transition states. This experiment has been referred to as ``making the molecular movie'' and has been previously discussed in the context of a gedanken experiment. With the recent development of femtosecond electron pulses with sufficient number density to execute single shot structure determinations, this experiment has been finally realized. A new concept in electron pulse generation was developed based on a solution to the N-body electron propagation problem involving up to 10,000 interacting electrons that has led to a new generation of extremely bright electron pulsed sources that minimizes space charge broadening effects. Previously thought intractable problems of determining t=0 and fully characterizing electron pulses on the femtosecond time scale have now been solved through the use of the laser pondermotive potential to provide a time dependent scattering source. Synchronization of electron probe and laser excitation pulses is now possible with an accuracy of 10 femtoseconds to follow even the fastest nuclear motions. The camera for the ``molecular movie'' is well in hand based on high bunch charge electron sources. Several movies depicting atomic motions during passage through structural transitions will be shown. Atomic level views of the simplest possible structural transition, melting, will be presented for a number of systems in which both thermal and purely electronically driven atomic displacements can be correlated to the degree of directional bonding. Optical manipulation of charge distributions and effects on interatomic forces/bonding can be directly observed through the ensuing atomic motions. New phenomena involving strongly correlated electron systems will be presented in which an exceptionally cooperative phase transitions has been observed. The primitive origin of molecular

  9. How to Make Reminiscence Movies: A Project-Based Gerontology Course

    Science.gov (United States)

    Yancura, Loriena A.

    2013-01-01

    One key to successful gerontological education lies in teaching students to integrate information from diverse academic disciplines into practical contexts. This article describes a project-based course within which students learn to integrate theories by working with older adult partners to make reminiscence movies based on an important event or…

  10. Peculiarities of product placement in Lithuanian movies

    OpenAIRE

    Pilelienė, Lina; Jurgilaitė, Sigita

    2013-01-01

    The scientific problem analysed in the article is formulates as follows: how product placement is used in Lithuanian movies. The object of the article is product placement in Lithuanian movies, and the aim is to analyse the peculiarities of product placement in Lithuanian movies. Following methods were used to reveal the problem and reach the aim. Theoretical analysis of scientific literature was provided to construct the framework for the research. The analysis of current usage of product pl...

  11. Einstein in Hollywood: Capturing the Scientific Minds of Young Movie Buffs

    Science.gov (United States)

    Young, Chad; Guillot, Jamie

    2008-03-01

    A number of TPT authors have presented creative uses of movies in physics classrooms.1-4 These authors present wonderful ways to engage students and cause them to look for physics in the movies they watch every week. To assist physics teachers, we have collected more than 60 movie clips and made them available on the Internet at http://www.nicholls.edu/phsc/physics/movies for use in their classrooms.

  12. Movie making as a cognitive distraction for paediatric patients receiving radiotherapy treatment: qualitative interview study

    OpenAIRE

    Shrimpton, Bradley J M; Willis, David J; Tongs, C?thal D; Rolfo, Aldo G

    2013-01-01

    Objectives To establish the outcomes achieved by using an innovative movie-making programme designed to reduce fear of radiotherapy among paediatric patients. Design Qualitative descriptive evaluation based on semistructured, qualitative interviews with purposeful sampling and thematic analysis. Setting Tertiary Cancer Centre. Participants 20 parents of paediatric patients who had produced a movie of their radiation therapy experience and were in a follow-up phase of cancer management. Result...

  13. Making 3D movies of Northern Lights

    Science.gov (United States)

    Hivon, Eric; Mouette, Jean; Legault, Thierry

    2017-10-01

    We describe the steps necessary to create three-dimensional (3D) movies of Northern Lights or Aurorae Borealis out of real-time images taken with two distant high-resolution fish-eye cameras. Astrometric reconstruction of the visible stars is used to model the optical mapping of each camera and correct for it in order to properly align the two sets of images. Examples of the resulting movies can be seen at http://www.iap.fr/aurora3d

  14. Deterministic Adoption in Movie Industry

    OpenAIRE

    Ch'ng, Kean Siang; Lean, Hooi Hooi

    2007-01-01

    In this paper, we investigate the decision making process by movie goers. Under incomplete information environment, movie goers will have to learn the quality of the movie from the information relayed by predecessors. The hypothesis is formed by the movie goers when the movie is first released, and it is then compared to information received. In this environment, movie goers will constantly upgrade the belief system, or discard the weaker ones if found to be not consistent with the overall qu...

  15. Movie Popularity Classification based on Inherent Movie Attributes using C4.5, PART and Correlation Coefficient

    DEFF Research Database (Denmark)

    Ibnal Asad, Khalid; Ahmed, Tanvir; Rahman, Md. Saiedur

    2012-01-01

    Abundance of movie data across the internet makes it an obvious candidate for machine learning and knowledge discovery. But most researches are directed towards bi-polar classification of movie or generation of a movie recommendation system based on reviews given by viewers on various internet...... sites. Classification of movie popularity based solely on attributes of a movie i.e. actor, actress, director rating, language, country and budget etc. has been less highlighted due to large number of attributes that are associated with each movie and their differences in dimensions. In this paper, we...... propose classification scheme of pre-release movie popularity based on inherent attributes using C4.S and PART classifier algorithm and define the relation between attributes of post release movies using correlation coefficient....

  16. Galileo and the Movies

    Science.gov (United States)

    Olivotto, Cristina; Testa, Antonella

    2010-12-01

    We analyze the character of Galileo Galilei (1564-1642), one of the most famous scientists of all time, as portrayed in three significant movies: Luigi Maggi's Galileo Galilei (1909), Liliana Cavani's Galileo (1968), and Joseph Losey's Galileo (1975), the last one of which was based upon Bertolt Brecht's drama, Das Leben des Galilei (1947). We investigate the relationships between the main characteristics of these fictional Galileos and the most important twentieth-century Galilean historiographic models. We also analyze the veracity of the plots of these three movies and the role that historical and scientific consultants played in producing them. We conclude that connections between these three movies and Galilean historiographic models are far from evident, that other factors deeply influenced the representation of Galileo on the screen.

  17. Harnessing the Persuasive Power of Narrative: Science, Storytelling, and Movie Censorship, 1930-1968.

    Science.gov (United States)

    Kirby, David A

    2018-03-01

    Argument As the deficit model's failure leaves scientists searching for more effective communicative approaches, science communication scholars have begun promoting narrative as a potent persuasive tool. Narratives can help the public make choices by setting out a scientific issue's contexts, establishing the stakes involved, and offering potential solutions. However, employing narrative for persuasion risks embracing the same top-down communication approach underlying deficit model thinking. This essay explores the parallels between movie censorship and the current use of narrative to influence public opinion by examining how the Hays Office and the Catholic Legion of Decency responded to science in movies. I argue that deploying narratives solely as public relations exercises demonstrates the same mistrust of audiences that provided the foundation of movie censorship. But the history of movie censorship reveals the dangers of using narrative to remove the public's agency and to coerce them towards a preferred position rather than fostering their ability to come to their own conclusions.

  18. Bugs and Movies: Using Film to Teach Microbiology

    OpenAIRE

    Sánchez, Manuel

    2011-01-01

    A YouTube channel has been created to watch commented video fragments from famous movies or TV series that can be used to teach microbiology. Although microbes are usually depicted in terms of their roles in causing infectious disease, numerous movies reflect other scientific aspects, such as biotechnological applications or bioethical issues.

  19. Bugs and Movies: Using Film to Teach Microbiology

    Directory of Open Access Journals (Sweden)

    Manuel Sánchez

    2011-09-01

    Full Text Available A YouTube channel has been created to watch commented video fragments from famous movies or TV series that can be used to teach microbiology. Although microbes are usually depicted in terms of their roles in causing infectious disease, numerous movies reflect other scientific aspects, such as biotechnological applications or bioethical issues.

  20. Computer-generated movies as an analytic tool

    International Nuclear Information System (INIS)

    Elliott, R.L.

    1978-01-01

    One of the problems faced by the users of large, sophisticated modeling programs at the Los Alamos Scientific Laboratory (LASL) is the analysis of the results of their calculations. One of the more productive and frequently spectacular methods is the production of computer-generated movies. An overview of the generation of computer movies at LASL is presented. The hardware, software, and generation techniques are briefly discussed

  1. Making Molecular Movies: 10,000,000,000,000 Frames per Second

    International Nuclear Information System (INIS)

    Gaffney, Kelly

    2006-01-01

    Movies have transformed our perception of the world. With slow motion photography, we can see a hummingbird flap its wings, and a bullet pierce an apple. The remarkably small and extremely fast molecular world that determines how your body functions cannot be captured with even the most sophisticated movie camera today. To see chemistry in real time requires a camera capable of seeing molecules that are one ten billionth of a foot with a frame rate of 10 trillion frames per second. SLAC has embarked on the construction of just such a camera. Please join me as I discuss how this molecular movie camera will work and how it will change our perception of the molecular world.

  2. Geology in the Movies: Using Hollywood Films as a Teaching Tool in Introductory Geosciences Courses

    Science.gov (United States)

    Lawrence, K. T.; Malinconico, L. L.

    2008-12-01

    A common challenge in introductory Geoscience courses is engaging students who often do not have a long- standing interest in science. In recent years Hollywood has produced a number of geoscience-themed films (Dante's Peak, Deep Impact, Day After Tomorrow, Inconvenient Truth), most of which contain kernels of scientific truth as well as gross misrepresentations of scientific reality. In our introductory courses (Geological Disasters: Agents of Chaos and Earth's Climate: Past Present and Future) we have had great success using these films as a way of both engaging students and accomplishing many of our course goals. Even though most of the students in these courses will not become geoscience majors, it is important for them to realize that they can make informed judgments about concepts portrayed in the popular media. We have incorporated short written movie critiques into our suite of introductory course laboratory exercises. Through these movie-critique labs, students have an opportunity to apply their new geoscience expertise to examining the validity of the scientific concepts presented in the film. Along the way, students start to see the relevance of course materials to their everyday lives, think more critically about how science is portrayed by non-scientists, synthesize what they have learned by applying their knowledge to a new problem, and improve their ability to communicate what they have learned. Despite the fact that these movie-critique labs require significantly more out-of-lab effort that our other introductory lab assignments, in our course evaluations many students rate the movie critiques as not only one of the most interesting lab exercises of the semester, but also the lab exercise containing the most educational value.

  3. Talking Movies

    Institute of Scientific and Technical Information of China (English)

    2011-01-01

    Film makers from both China and the United States gather in Beijing to discuss the art of making movies As the world becomes ever more globalized, every aspect of social, economic and cultural life is subject to change and influence from the outside world, the film industry is no exception.

  4. Cartoons, movies

    DEFF Research Database (Denmark)

    Sheikh, Mona Kanwal; Gad, Ulrik Pram

    Dutch MP Geert Wilders has declared that he will soon release a 15 minutes movie called "Fitna" to make his criticism of the Quran more trenchant. "Fitna" is likely to meet harsh reactions. Both because the modus operandi of Wilders falls nicely into what have become a specific genre of political...

  5. Multimodal Discourse Analysis of the Movie "Argo"

    Science.gov (United States)

    Bo, Xu

    2018-01-01

    Based on multimodal discourse theory, this paper makes a multimodal discourse analysis of some shots in the movie "Argo" from the perspective of context of culture, context of situation and meaning of image. Results show that this movie constructs multimodal discourse through particular context, language and image, and successfully…

  6. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Fitness Diseases & Conditions Infections Drugs & Alcohol School & ... and delivering it to the trillions of cells that make up the body. Watch this movie to learn more about diabetes. More ...

  7. "Making It Do" at the Movie Theatres: Communicating Sustainability in the Workplace

    Science.gov (United States)

    Laasch, Oliver; Conaway, Roger N.

    2011-01-01

    Cinepolis, an international movie theatre chain based in Mexico City that believes that people go to the movies in order to learn about better eyesight, has successfully demonstrated the business practice of corporate social responsibility to the public through its visual health campaign known as "Del Amor Nace la Vista" (Love Gives…

  8. MOVIE.LASL version 1.0 user's manual

    International Nuclear Information System (INIS)

    Brown, B.E.

    1976-09-01

    MOVIE.LASL is an interactive Fortran program for display and animation both of finite-element models and of the results of their analysis. The program runs on the Los Alamos Scientific Laboratory's LTSS system. The user may manipulate the model (rotate, translate, zoom in, etc.), specify colors for the background and the different element groups, and select various display devices. Both line drawings and continuous-tone color images can be produced. Single frames or animated movie sequences are also available and can be displayed on any of the output devices

  9. Smoking in the movies increases adolescent smoking: a review.

    Science.gov (United States)

    Charlesworth, Annemarie; Glantz, Stanton A

    2005-12-01

    Despite voluntary restrictions prohibiting direct and indirect cigarette marketing to youth and paid product placement, tobacco use remains prevalent in movies. This article presents a systematic review of the evidence on the nature and effect of smoking in the movies on adolescents (and others). We performed a comprehensive literature review. We identified 40 studies. Smoking in the movies decreased from 1950 to approximately 1990 and then increased rapidly. In 2002, smoking in movies was as common as it was in 1950. Movies rarely depict the negative health outcomes associated with smoking and contribute to increased perceptions of smoking prevalence and the benefits of smoking. Movie smoking is presented as adult behavior. Exposure to movie smoking makes viewers' attitudes and beliefs about smoking and smokers more favorable and has a dose-response relationship with adolescent smoking behavior. Parental restrictions on R-rated movies significantly reduces youth exposure to movie smoking and subsequent smoking uptake. Beginning in 2002, the total amount of smoking in movies was greater in youth-rated (G/PG/PG-13) films than adult-rated (R) films, significantly increasing adolescent exposure to movie smoking. Viewing antismoking advertisements before viewing movie smoking seems to blunt the stimulating effects of movie smoking on adolescent smoking. Strong empirical evidence indicates that smoking in movies increases adolescent smoking initiation. Amending the movie-rating system to rate movies containing smoking as "R" should reduce adolescent exposure to smoking and subsequent smoking.

  10. Modeling Temporal Behavior of Awards Effect on Viewership of Movies

    KAUST Repository

    Altaf, Basmah

    2017-04-22

    The “rich get richer” effect is well-known in recommendation system. Popular items are recommended more, then purchased more, resulting in becoming even more popular over time. For example, we observe in Netflix data that awarded movies are more popular than non-awarded movies. Unlike other work focusing on making fair/neutralized recommendation, in this paper, we target on modeling the effect of awards on the viewership of movies. The main challenge of building such a model is that the effect on popularity changes over time with different intensity from movie to movie. Our proposed approach explicitly models the award effects for each movie and enables the recommendation system to provide a better ranked list of recommended movies. The results of an extensive empirical validation on Netflix and MovieLens data demonstrate the effectiveness of our model.

  11. Movie Smoking, Movie Horror, and Urge to Smoke

    Science.gov (United States)

    SARGENT, James D.; MARUSKA, Karin; MORGENSTERN, Matthis; ISENSEE, Barbara; HANEWINKEL, Reiner

    2010-01-01

    It is known that exposure to smoking cues increases urge to smoke (UTS), but little is known about other media factors that might also increase UTS. We hypothesized that horror/thriller movies might also increase UTS by increasing negative affect. We surveyed 536 movie patrons who were smokers aged 18 years or older. Subjects had exited 26 movies, of which 12 contained smoking and two were horror films, one with and one without smoking. We used random effects regression to assess the association between exposure to movie smoking, movie horror, both and UTS, controlling for confounding factors. Median age was 26 years and 52% were female. Mean UTS was 5.9, 6.6, 6.6, and 8.7 for smokers exiting movies without smoking, with smoking, horror without smoking and horror with smoking respectively. Smoking in movies was associated with a significantly higher UTS (0.63 [95% CI 0.31–0.94]). Horror with smoking increased UTS by 2.8 points (95% C.I. 2.3, 3.5); the horror without smoking estimate was 0.88, but not statistically significant. This short report offers preliminary evidence that movie horror as one factor besides visual smoking cues that could increase UTS in a community setting. PMID:20301876

  12. Development of the Plasma Movie Database System for JT-60

    International Nuclear Information System (INIS)

    Sueoka, M.; Kawamata, Y.; Kurihara, K.

    2006-01-01

    A plasma movie is generally expected as one of the most efficient methods to know what plasma discharge has been conducted in the experiment. On this motivation we have developed and operated a real-time plasma shape visualization system over ten years. The current plasma movie is composed of (1) video camera picture looking at a plasma, (2) computer graphic (CG) picture, and (3) magnetic probe signal as a sound channel. (1) The plasma video movie is provided by a standard video camera, equipped at the viewing port of the vacuum vessel looking at a plasma poloidal cross section. (2) A plasma shape CG movie is provided by the plasma shape visualization system, which calculates the plasma shape in real-time using the CCS method [Kurihara, K., Fusion Engineering and Design, 51-52, 1049 (2000)]. Thirty snap-shot pictures per second are drawn by the graphic processor. (3) A sound in the movie is a raw signal of magnetic pick up coil. This sound reflects plasma rotation frequency which shows smooth high tone sound seems to mean a good plasma. In order to use this movie efficiently, we have developed a new system having the following functions: (a) To store a plasma movie in the movie database system automatically combined with the plasma shape CG and the sound according to a discharge sequence. (b) To make a plasma movie be available (downloadable) for experiment data analyses at the Web-site. The plasma movie capture system receives the timing signal according to the JT-60 discharge sequence, and starts to record a plasma movie automatically. The movie is stored in a format of MPEG2 in the RAID-disk. In addition, the plasma movie capture system transfers a movie file in a MPEG4 format to the plasma movie web-server at the same time. In response to the user's request the plasma movie web-server transfers a stored movie data immediately. The movie data amount for the MPEG2 format is about 50 Mbyte/shot (65 s discharge), and that for the MPEG4 format is about 7 Mbyte

  13. Scientific literacy for democratic decision-making

    Science.gov (United States)

    Yacoubian, Hagop A.

    2018-02-01

    Scientifically literate citizens must be able to engage in making decisions on science-based social issues. In this paper, I start by showing examples of science curricula and policy documents that capitalise the importance of engaging future citizens in decision-making processes whether at the personal or at the societal levels. I elucidate the ideological underpinnings behind a number of the statements within those documents that have defined the trajectory of scientific literacy and have shaped what ought to be considered as personal and societal benefits. I argue that science curricula and policy documents can truly endorse scientific literacy when they embed principles of democratic education at their core. The latter entails fostering learning experiences where some of the underlying assumptions and political ideologies are brought to the conscious level and future citizens encouraged to reflect upon them critically and explicitly. Such a proposal empowers the future citizens to engage in critical deliberation on science-based social issues without taking the underlying status quo for granted. I end up the paper by situating the preparation of scientifically literate citizens within a framework of democratic education, discuss conditions through which a curriculum for scientific literacy can serve democratic decision-making processes, and provide modest recommendations.

  14. Learning geosciences from science fictions movies: A quantitative analysis of Pando-magnetism in Avatar.

    Science.gov (United States)

    Martin-Hernandez, F.; Negredo, A. M.; Salguero, J. M.

    2015-12-01

    Many storylines presenting a geoscientific background are portrayed in science fiction movies. However, this background is often discussed only in qualitative terms in outreach books and forums. Here we report a mentoring experience of an end of degree project carried out in the fourth year of the degree in Physics in the Complutense University of Madrid (Spain). The supervisors intended to take advantage of the students' passion for science fiction movies to foster learning by assessing a robust, quantitative and critical analysis of the main geoscientific phenomena appearing in Avatar movie by James Cameron (2009). The student was supposed to consult abundant scientific literature. Much interest was paid to analyze the conditions for the levitation of Hallelujah floating mountains in Pandora, the imaginary satellite where the movie action takes place. Pandora was assumed to be an Earth-like astronomical object where the same physical laws as in the Earth could be applied. Hallelujah Mountains are made of unobtanium, an electrical superconductor at room-temperature and therefore diamagnetic material and they are assumed to be located over a magnetic field pole. The numerical values of the magnetic susceptibility and the required field to make the material levitate at the Pandora's gravity conditions were estimated. For this purpose, the magnetic susceptibility of the superconductor with the highest critical temperature existing today on Earth, the cuprate YBa2Cu3O7 was estimated. Results were compared with the magnetic susceptibility of two diamagnetic and abundant materials in the Earth's crust, namely quartz and calcite, and with the water susceptibility. The magnetic field required to levitate cuprates was almost 9 T, about six orders of magnitude higher than the Earth's magnetic field. On the basis of the quantitative analysis of magnetic and gravity field in Pandora, the student provided a list of suggestions to improve the scientific basis for futures

  15. Gripped by movies: From story-world to artifact absorption

    NARCIS (Netherlands)

    Doicaru, M.M.

    2016-01-01

    That movies are a great source of entertainment seems to be common sense. But how exactly movies manage to get large audiences absorbed, or what is their gripping tool is still a mystery. Research makes use of different concepts pointing to narrative absorption, but it is not clear how they differ

  16. A Data mining Technique for Analyzing and Predicting the success of Movie

    Science.gov (United States)

    Meenakshi, K.; Maragatham, G.; Agarwal, Neha; Ghosh, Ishitha

    2018-04-01

    In real world prediction models and mechanisms can be used to predict the success of a movie. The proposed work aims to develop a system based upon data mining techniques that may help in predicting the success of a movie in advance thereby reducing certain level of uncertainty. An attempt is made to predict the past as well as the future of movie for the purpose of business certainty or simply a theoretical condition in which decision making [the success of the movie] is without risk, because the decision maker [movie makers and stake holders] has all the information about the exact outcome of the decision, before he or she makes the decision [release of the movie]. With over two million spectators a day and films exported to over 100 countries, the impact of Bollywood film industry is formidable We gather a series of interesting facts and relationships using a variety of data mining techniques. In particular, we concentrate on attributes relevant to the success prediction of movies, such as whether any particular actors or actresses are likely to help a movie to succeed. The paper additionally reports on the techniques used, giving their implementation and utility. Additionally, we found some attention-grabbing facts, such as the budget of a movie isn't any indication of how well-rated it'll be, there's a downward trend within the quality of films over time, and also the director and actors/actresses involved in the movie.

  17. Gender and Speech in a Disney Princess Movie

    Directory of Open Access Journals (Sweden)

    Azmi N.J.

    2016-11-01

    Full Text Available One of the latest Disney princess movies is Frozen which was released in 2013. Female characters in Frozen differ from the female characters in previous Disney movies, such as The Little Mermaid and Tangled. In comparison, female characters in Frozen are portrayed as having more heroic values and norms, which makes it interesting to examine their speech characteristics. Do they use typical female speech despite having more heroic characteristics? This paper aims to provide insights into the female speech characteristics in this movie based on Lakoff’s (1975 model of female speech.  Data analysis shows that female and male characters in the movie used almost equal number of female speech elements in their dialogues. Interestingly, although female characters in the movie do not behave stereotypically, their speech still contain the elements of female speech, such as the use empty adjectives, questions, hedges and intensifier. This paper argues that the blurring of boundaries between male and female speech characteristics in this movie is an attempt to break gender stereotyping by showing that female characters share similar characteristics with heroic male characters thus they should not be seen as inferior to the male  characters.

  18. Movies in Chemistry Education

    Science.gov (United States)

    Pekdag, Bulent; Le Marechal, Jean-Francois

    2010-01-01

    This article reviews numerous studies on chemistry movies. Movies, or moving pictures, are important elements of multimedia and signify a privileged or motivating means of presenting knowledge. Studies on chemistry movies show that the first movie productions in this field were devoted to university lectures or documentaries. Shorter movies were…

  19. Development of the plasma movie database system in JT-60

    International Nuclear Information System (INIS)

    Sueoka, Michiharu; Kawamata, Yoichi; Kurihara, Kenichi; Seki, Akiyuki

    2008-03-01

    A plasma movie is generally expected as one of the most efficient methods to know what plasma discharge has been conducted in the experiment. The JT-60 plasma movie is composed of video camera picture looking at a plasma, computer graphics (CG) picture, and magnetic probe signal as a sound channel. In order to use this movie efficiently, we have developed a new system having the following functions: (a) To store a plasma movie in the movie database system automatically combined with the plasma shape CG and the sound according to a discharge sequence. (b) To make a plasma movie is available (downloadable) for experiment data analyses at the Web-site. Especially, this system aimed at minimizing the development cost, and it tried to develop the real-time plasma shape visualization system (RVS) without any operating system (OS) customized for real-time use. As a result, this system succeeded in working under Windows XP. This report deals with the technical details of the plasma movie database system and the real-time plasma shape visualization system. (author)

  20. Are online communities on par with experts in the evaluation of new movies?

    DEFF Research Database (Denmark)

    Ponnamma Divakaran, Pradeep Kumar; Nørskov, Sladjana

    2016-01-01

    Purpose This paper investigates two questions. First, are movie-based online community evaluations on par with film expert evaluations of new movies? Second, which group makes more reliable and accurate predictions of movie box office revenues: film reviewers or an online community? Design....../methodology/approach Data were collected from a movie-based online community Fandango for a 16-month period and included all movies released during this time (373 movies). We compared film reviewers’ evaluations with the online community evaluations during the first eight weeks of the movie’s release. Findings The study...... finds that community members evaluate movies differently than film reviewers. The results also reveal that community evaluations have more predictive power than film reviewers’ evaluations, especially during the opening week of a movie. Research limitations/implications The investigated online community...

  1. Movie Lessons: Cultural Politics and the Visible Practices of Schooling

    Science.gov (United States)

    Saltmarsh, David

    2011-01-01

    This article examines teaching practices and pedagogies shown in three Hollywood movies. Although some government reports and the media articles may assert that the quality of teaching in public schools is poor, by contrast mainstream movies of the "urban high school" genre often champion teachers who are able to make a difference in…

  2. The Characteristics of Thai Movies and Factors Contributing to Becoming Widely Known in International Markets

    OpenAIRE

    Tanyatorn Panyasopon

    2012-01-01

    Many Thai movies have been very popular domestically and internationally. Some movies were box office hits and receiving awards. However, there has not yet been research about how Thai movies can sell in international markets The objectives of the research were 1) To analyze the characteristics of Thai movies that can sell to world audiences; 2) To investigate the factors making Thai movies into foreign markets. Thai film professionals were interviewed. Their ideas were a...

  3. Schiller Goes to the Movies: Locating the Sublime in "Thelma and Louise."

    Science.gov (United States)

    Hoyng, Peter

    1997-01-01

    Endeavors to make students aware of similarities between today's movie culture and the theater of the 18th century; parallels between a traditional drama and a movie script; and Schiller's understanding of the sublime. (36 references) (Author/CK)

  4. Entry of the movie service Netflix into the Czech movie market

    OpenAIRE

    Kawulok, Filip

    2016-01-01

    This thesis will focus on movie distribution via internet, especially on American movie service Netlix and its impact on recent entry to Czech movie market. In the theoretical part will be processed summary of past and recent movie distribution windows. In the practical part will be processed survey, which purpose will be to find out how did Netflix succeed to get into awareness of consumers of the film culture in the Czech republic.

  5. Capital Investment and Market Segmentation: Making Movies for Mormon Audiences

    Science.gov (United States)

    Wright, Newell D.; Larsen, Val

    2014-01-01

    Is there a commercially viable market in the United States for movies made for Mormons? David "Dutch" Richards, a graduate of Brigham Young University's School of Film, thinks there is. He believes that in the Western United States, especially in Utah and the Intermountain West, there are enough Mormons who would pay to watch a film by,…

  6. Using movies to teach professionalism to medical students

    OpenAIRE

    Klemenc-Ketiš, Zalika; Kersnik, Janko

    2017-01-01

    Abstract Background Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies) could be efficient teaching methods but are rarely studied. The aims of this study were: 1) to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2) to assess the impact of ...

  7. Scientific Literacy for Democratic Decision-Making

    Science.gov (United States)

    Yacoubian, Hagop A.

    2018-01-01

    Scientifically literate citizens must be able to engage in making decisions on science-based social issues. In this paper, I start by showing examples of science curricula and policy documents that capitalise the importance of engaging future citizens in decision-making processes whether at the personal or at the societal levels. I elucidate the…

  8. A Fuzzy Color-Based Approach for Understanding Animated Movies Content in the Indexing Task

    Directory of Open Access Journals (Sweden)

    Vasile Buzuloiu

    2008-04-01

    Full Text Available This paper proposes a method for detecting and analyzing the color techniques used in the animated movies. Each animated movie uses a specific color palette which makes its color distribution one major feature in analyzing the movie content. The color palette is specially tuned by the author in order to convey certain feelings or to express artistic concepts. Deriving semantic or symbolic information from the color concepts or the visual impression induced by the movie should be an ideal way of accessing its content in a content-based retrieval system. The proposed approach is carried out in two steps. The first processing step is the low-level analysis. The movie color content gets represented with several global statistical parameters computed from the movie global weighted color histogram. The second step is the symbolic representation of the movie content. The numerical parameters obtained from the first step are converted into meaningful linguistic concepts through a fuzzy system. They concern mainly the predominant hues of the movie, some of Itten’s color contrasts and harmony schemes, color relationships and color richness. We use the proposed linguistic concepts to link to given animated movies according to their color techniques. In order to make the retrieval task easier, we also propose to represent color properties in a graphical manner which is similar to the color gamut representation. Several tests have been conducted on an animated movie database.

  9. USING SCIENTIFIC PAPERS TO STIMULATE THE STUDY OF BIOCHEMISTRY AND THE UNDERSTANDING OF SCIENTIFIC KNOWLEDGE CONSTRUCTION: THE RESEARCH ON ADRENOLEUKODYSTROPHY

    Directory of Open Access Journals (Sweden)

    R. B. Gagianone

    2015-08-01

    Full Text Available Introduction The X-linked adrenoleukodystrophy (X-ALD is characterized by mutations in very long chain fatty acids (VLCFA peroxisome transporter, leading to VLCFA accumulation in myelin sheath. In the 70’s and 80’s it was hypothesized that X-ALD is caused by enzymatic deficits in FA-coenzyme A connection, VLCFA degradation or FA elongation. The latter enabled Lorenzo’s oil (LO treatment, which became famous by the homonym movie. The apparent initial therapy effectiveness lead to LO administration in many patients, although with biochemical knowledge progress its relevance has been questioned.Objectives Our aim was to discuss X-ALD researches in “Lipids Metabolism” classes during 2014 Biochemistry courses to Biology and Biomedicine undergraduate students at Fluminense Federal University to illustrate how scientific knowledge is constructed.Materials and MethodsIn order to contrast the recent scientific advances with the information spread to society through “Lorenzo’s Oil”, the movie in edited version was presented to students followed by a questionnaire with Likert scale to evaluate the perception of scientific knowledge exposed by the movie. Afterwards, a Guided Study containing a brief history and discursive questions based upon a paper (Wiesingner et.al, J. Biol. Chem. 288:19269, 2013 was applied in class.Results and DiscussionFrom 58 students who filled in the questionnaire,72,4% considered the movie shows that X-ALD biochemical knowledge has been achieved. This notion was confirmed since 84,5% agreed LO is an effective alternative treatment if X-ALD is early detected. The same percentage agreed that based on the movie the biochemical deficiency relies on an enzyme involved in VLCFA degradation. Although the movie transmits the idea that the cure has been found, 67,2% believed X-ALD biochemical mechanisms are not fully comprehended. ConclusionsThe Guided Study/movie application was very effective because allowed the

  10. Viewing movie smoking undermines antismoking parenting practices.

    Science.gov (United States)

    Sargent, James D; Hanewinkel, Reiner

    2008-01-01

    To test the hypothesis that viewing depictions of smoking in movies makes adolescents less responsive to parenting factors that prevent smoking. Cross-sectional survey of 4807 students (grades 5-8) through which we ascertained exposure to smoking in movies, parent smoking, and adolescents' perception of parental responsiveness (support), and parental demandingness (behavioral control). Adolescents attending randomly selected middle schools in the Northeastern U.S. ever tried smoking a cigarette. Exposure to movie smoking was ascertained by counting occurrences of tobacco use in 601 recent popular motion pictures; surveying students to identify films they had seen from a random subset of 50 films; and summing tobacco use occurrences for the films each adolescent reported seeing. We also measured adolescents' perceptions of parent smoking, parental responsiveness and demandingness. The overall prevalence of adolescent smoking was 17.4 percent. The prevalence of smoking increased with exposure to movie smoking (low vs. high exposure 8.8 vs. 25.8%, p Parenting factors associated with lower rates of adolescent smoking were parent non smoking status (11.0% vs. 27.7% for parents who smoke, p parental responsiveness (12.4% vs. 23.1% for low parental responsiveness, p Parenting factors were not strongly associated with exposure to movie smoking. For adolescents with low exposure to movie smoking the adjusted odds (95% confidence interval) of smoking were 0.31 (0.23, 0.42) if parents did not smoke, 0.57 (0.42, 0.78) if parents exerted high demandingness, and 0.52 (0.38, 0.71) if parents were highly responsive. Parents had significantly less influence for adolescents with high exposure to movie smoking, for whom the adjusted odds of smoking were only 0.50 if parents did not smoke (p = 0.014 for the interaction effect), 0.97 if parents exerted high demandingness (p = 0.007 for the interaction effect) and 0.73 if parents were highly responsive (p = 0.045 for the interaction

  11. The effect of positive and negative movie alcohol portrayals on transportation and attitude toward the movie.

    Science.gov (United States)

    Koordeman, Renske; Anschutz, Doeschka J; Engels, Rutger C M E

    2014-07-01

    This study examined the effects of alcohol portrayals on transportation and attitude toward a movie. In addition, we examined whether positive and negative movie alcohol portrayals affect transportation into and attitude toward the movie. A within-subject design was used in which participants were exposed to 8 different movie clips containing alcohol (positive or negative context) or no alcohol portrayals in a controlled laboratory setting. A total of 159 college students (84 males and 75 females) ages 18 to 30 participated in the experiment. Transportation and attitude toward the movie were measured after each movie clip. Participants were more transported into and had a more positive attitude toward movie clips with alcohol portrayals compared to the same movie clips with no alcohol portrayal. In addition, participants were more transported into movie clips with negative alcohol (NA) portrayals compared to clips with positive alcohol (PA) portrayals. For attitude toward the movie, opposite results were found. Participants had a more positive attitudes toward clips with PA portrayals compared to clips with NA portrayals. The way alcohol is portrayed in movies may contribute to how people evaluate and get transported in movies. Copyright © 2014 by the Research Society on Alcoholism.

  12. The effects of scientific literacy on participation to political decision making

    Directory of Open Access Journals (Sweden)

    Süerdem Ahmet

    2016-01-01

    Full Text Available The low levels of scientific literacy among the general public in a society where technology penetrates all aspects of everyday life creates major citizenship problems. One of the main goals of education is increasing the civic scientific literacy of the citizens besides preparing students for science based vocations. Well educated human capital stock is important for informed decision making as well as the development of research and development activities. The quality of policy decisions is highly dependent on the level of interest, information and attitudes towards S&T. Making conscious decisions about S&T related developments is substantial for democratic participation of the public to policy making. Increasing complexity of science and technology related issues creates a gap between expert and citizen knowledge. Scientific literacy decreases this gap in terms of creating a knowledgeable approach to the controversies around scientific issues. The aim of this study is to make an operational model for explaining how civic scientific literacy affects public understanding of science and these in turn influence participation to political decision making. We analyse the effects of scientific literacy and other public understanding of science variables on participation to political decision making.

  13. Some secret language: how toddlers learn to understand movies

    OpenAIRE

    Bazalgette, Cary

    2018-01-01

    The starting-point of this thesis is the hypothesis that, from at least 22 months old, children who watch movies (i.e. any moving-image media) may be learning how to make sense of them. Rather than looking for evidence of precursors to further learning (such as language, literacy or technological skills) or for the risks or benefits that movie-watching may entail, the thesis argues that viewing behaviour provides enough evidence about the practices and processes through which children of this...

  14. Design of Interactive Visualizations of Movies in Space and Time

    OpenAIRE

    Jorge, Ana Nunes

    2017-01-01

    Considered an important art form, a source of entertainment and a powerful method for educating, movies have the great power to affect us perceptually, cognitively and emotionally. By integrating various symbol systems like image, audio, and text over time, they are very rich. Moreover, technological advances are making a large amount of movies and related information available over the years, and these media are increasingly being created, shared and accessed from different pl...

  15. Making "Nature" the history of a scientific journal

    CERN Document Server

    Baldwin, Melinda

    2015-01-01

    Making "Nature" is the first book to chronicle the foundation and development of Nature, one of the world's most influential scientific institutions. Now nearing its hundred and fiftieth year of publication, Nature is the international benchmark for scientific publication. Its contributors include Charles Darwin, Ernest Rutherford, and Stephen Hawking, and it has published many of the most important discoveries in the history of science, including articles on the structure of DNA, the discovery of the neutron, the first cloning of a mammal, and the human genome. But how did Nature become such an essential institution? In Making "Nature," Melinda Baldwin charts the rich history of this extraordinary publication from its foundation in 1869 to current debates about online publishing and open access. This pioneering study not only tells Nature's story but also sheds light on much larger questions about the history of science publishing, changes in scientific communication, and shifting notions of "scientific comm...

  16. The MovieClassroom: An Internet Based Application for Students and Instructors to Create Captioned Animations.

    Science.gov (United States)

    Urbano, L.

    2005-12-01

    We have developed and tested an internet based application that facilitates the creation of animations for use in lectures and permits movie production by students in laboratory classes. Animation have been found to be extremely useful educational aids in the geosciences, particularly relating to topics requiring comprehension of geospatial relationships. With this program, instructors are able to assemble and caption animations using an online video clip catalogue and present these movies through a standard internet browser. Captioning increases student comprehension by increasing the multimodality of information delivery. For student use, we developed an exercise for introductory, undergraduate, laboratory class sections that was informed by learning pedagogy, particularly as related to game-based learning. Students were asked to assemble video clips and captions into a coherent movie to explain geospatial concepts, with questions such as "Explain why we have seasons?" The affinity of students to digital technology, particularly computer games and digital media, makes this type of exercise particularly captivating to the typical undergraduate. The opportunity to select and arrange video clips (and add background music) into a unique production offers students a greater degree of ownership of the learning process and allows unique non-linear pathways for accomplishing learning objectives. Use in a laboratory section permitted rapid feedback from the instructor. The application was created using open-sourced software and the database populated with video clips and music contributed by faculty and students under a non-commercial-use license. This tool has the potential to permit the wider dissemination of scientific research results given the increasing use animations for scientific visualization, because it eases the creation of multiple presentations targeted to various audiences and allows user participation in the creation of multimedia.

  17. An effective collaborative movie recommender system with cuckoo search

    Directory of Open Access Journals (Sweden)

    Rahul Katarya

    2017-07-01

    Full Text Available Recommender systems are information filtering tools that aspire to predict the rating for users and items, predominantly from big data to recommend their likes. Movie recommendation systems provide a mechanism to assist users in classifying users with similar interests. This makes recommender systems essentially a central part of websites and e-commerce applications. This article focuses on the movie recommendation systems whose primary objective is to suggest a recommender system through data clustering and computational intelligence. In this research article, a novel recommender system has been discussed which makes use of k-means clustering by adopting cuckoo search optimization algorithm applied on the Movielens dataset. Our approach has been explained systematically, and the subsequent results have been discussed. It is also compared with existing approaches, and the results have been analyzed and interpreted. Evaluation metrics such as mean absolute error (MAE, standard deviation (SD, root mean square error (RMSE and t-value for the movie recommender system delivers better results as our approach offers lesser value of the mean absolute error, standard deviation, and root mean square error. The experiment results obtained on Movielens dataset stipulate that the proposed approach may provide high performance regarding reliability, efficiency and delivers accurate personalized movie recommendations when compared with existing methods. Our proposed system (K-mean Cuckoo has 0.68 MAE, which is superior to existing work (0.78 MAE [1] and also has improvement of our previous work (0.75 MAE [2].

  18. MovieRemix: Having Fun Playing with Videos

    Directory of Open Access Journals (Sweden)

    Nicola Dusi

    2011-01-01

    scenario. Known as remix or video remix, the produced video may have new and different meanings with respect to the source material. Unfortunately, when managing audiovisual objects, the technological aspect can be a burden for many creative users. Motivated by the large success of the gaming market, we propose a novel game and an architecture to make the remix process a pleasant and stimulating gaming experience. MovieRemix allows people to act like a movie director, but instead of dealing with cast and cameras, the player has to create a remixed video starting from a given screenplay and from video shots retrieved from the provided catalog. MovieRemix is not a simple video editing tool nor is a simple game: it is a challenging environment that stimulates creativity. To temp to play the game, players can access different levels of screenplay (original, outline, derived and can also challenge other players. Computational and storage issues are kept at the server side, whereas the client device just needs to have the capability of playing streaming videos.

  19. Change of Scale: Home Movies as Microhistory in Documentary Films

    OpenAIRE

    Cuevas, E. (Efrén)

    2014-01-01

    An increasing number of documentary filmmakers are using home movies to create films that can be termed as “historical,” insofar as they are using the domestic footage to provide portrayals of past times and societies. But those are not typical documentaries, in the sense that they do not follow the grand historical events, but the quotidian events of different families, as home movies usually do. This way of “making History” shows a striking parallel with the historiographical approaches def...

  20. Searching for Movies

    DEFF Research Database (Denmark)

    Bogers, Toine

    2015-01-01

    Despite a surge in popularity of work on casual leisure search, some leisure domains are still relatively underrepresented. Movies are good example of such a domain, which is peculiar given the popularity of movie-centered websites and discovery services such as IMDB, RottenTomatoes, and Netflix...

  1. Woman Position In Iron Man Movies

    OpenAIRE

    ANINDITHA, ANNISA

    2014-01-01

    Aninditha, Annisa. 2014. Woman Position in Iron Man movies. Study Program ofEnglish, Department of Language and Literature, Faculty of Cultural Studies,Universitas Brawijaya, Malang. Supervisor: Fariska Pujiyanti. Co Supervisor: NurulLaily Nadhifah. Keywords: Movie, Patriarchal, Iron Man. Movie is one of literary works and electronic media. Movie becomes the best strategy to communicate and deliver message about what happens in this world. The movie makers or directors can express critics, co...

  2. Short animation movies as advance organizers in physics teaching: a preliminary study

    Science.gov (United States)

    Koscianski, André; João Ribeiro, Rafael; Carvalho Rutz da Silva, Sani

    2012-11-01

    Background : Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts. Purpose : The study aimed to determine guidelines for the construction of an instructional short animation movie, with the role of an advance organizer. A film was created in order to evaluate the effectiveness of the approach, making part of a physics lesson and concerning the subject 'moment of a force'. Sample : The study took place in a Brazilian school in the city of Arapoti, in the south region of the country. Thirty-eight students participated, having an average age of 16 and following the third year of high school. Design and methods : Criteria drawn from a literature review directed the construction of the movie and the lesson. Data were collected using pre- and post-tests; registers of oral comments were also done during the class. The post-test included open-ended questions, allowing students to write remarks concerning the lesson and the animation. Conclusions : The article describes steps and guidelines to orient the process of designing an animation movie with the role of advance organizer. Data indicated that the movie facilitated the construction of links between pre-existent knowledge and the new information presented in the lesson. The proposed methodology can be considered a valid framework to derive similar approaches.

  3. Online Movie Trailers - A Reception Analysis

    OpenAIRE

    Jensen, Frida Videbæk; Rozé, Caroline

    2014-01-01

    This project is a reception analysis of how a target group receive online movie trailers. It utilized a focus group as means of research with participants from the dormitories Kollibrien and Korallen. We concluded that the group we investigated were not interested in online movie trailers as anything else than a preview of a movie. They preferred to experience movie trailers in the cinema. Their opinion of specific movie trailers were also determined by whether or not they identified with the...

  4. A Sentiment-Enhanced Hybrid Recommender System for Movie Recommendation: A Big Data Analytics Framework

    Directory of Open Access Journals (Sweden)

    Yibo Wang

    2018-01-01

    Full Text Available Movie recommendation in mobile environment is critically important for mobile users. It carries out comprehensive aggregation of user’s preferences, reviews, and emotions to help them find suitable movies conveniently. However, it requires both accuracy and timeliness. In this paper, a movie recommendation framework based on a hybrid recommendation model and sentiment analysis on Spark platform is proposed to improve the accuracy and timeliness of mobile movie recommender system. In the proposed approach, we first use a hybrid recommendation method to generate a preliminary recommendation list. Then sentiment analysis is employed to optimize the list. Finally, the hybrid recommender system with sentiment analysis is implemented on Spark platform. The hybrid recommendation model with sentiment analysis outperforms the traditional models in terms of various evaluation criteria. Our proposed method makes it convenient and fast for users to obtain useful movie suggestions.

  5. Presence While Watching Movies

    Directory of Open Access Journals (Sweden)

    Tom Troscianko

    2011-05-01

    Full Text Available “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive.

  6. Making Scientific Data Usable and Useful

    Science.gov (United States)

    Satwicz, T.; Bharadwaj, A.; Evans, J.; Dirks, J.; Clark Cole, K.

    2017-12-01

    Transforming geological data into information that has broad scientific and societal impact is a process fraught with barriers. Data sets and tools are often reported to have poor user experiences (UX) that make scientific work more challenging than it needs be. While many other technical fields have benefited from ongoing improvements to the UX of their tools (e.g., healthcare and financial services) scientists are faced with using tools that are labor intensive and not intuitive. Our research team has been involved in a multi-year effort to understand and improve the UX of scientific tools and data sets. We use a User-Centered Design (UCD) process that involves naturalistic behavioral observation and other qualitative research methods adopted from Human-Computer Interaction (HCI) and related fields. Behavioral observation involves having users complete common tasks on data sets, tools, and websites to identify usability issues and understand the severity of the issues. We measure how successfully they complete tasks and diagnosis the cause of any failures. Behavioral observation is paired with in-depth interviews where users describe their process for generating results (from initial inquiry to final results). By asking detailed questions we unpack common patterns and challenges scientists experience while working with data. We've found that tools built using the UCD process can have a large impact on scientist work flows and greatly reduce the time it takes to process data before analysis. It is often challenging to understand the organization and nuances of data across scientific fields. By better understanding how scientists work we can create tools that make routine tasks less-labor intensive, data easier to find, and solve common issues with discovering new data sets and engaging in interdisciplinary research. There is a tremendous opportunity for advancing scientific knowledge and helping the public benefit from that work by creating intuitive, interactive

  7. Using movies to teach professionalism to medical students.

    Science.gov (United States)

    Klemenc-Ketis, Zalika; Kersnik, Janko

    2011-08-23

    Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies) could be efficient teaching methods but are rarely studied. The aims of this study were: 1) to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2) to assess the impact of this teaching method on students' attitudes towards some professionalism topics. This was an education study with qualitative data analysis in a group of eleven fourth year medical students from the Medical School of University Maribor who attended an elective four month course on professionalism. There were 8 (66.7%) female students in the group. The mean age of the students was 21.9 ± 0.9 years. The authors used students' written reports and oral presentations as the basis for qualitative analysis using thematic codes. Students recognised the following dimensions in the movie: communication, empathy, doctors' personal interests and palliative care. It also made them think about their attitudes towards life, death and dying. The controlled environment of movies successfully enables students to explore their values, beliefs, and attitudes towards features of professionalism without feeling that their personal integrity had been threatened. Interactive teaching methods could become an indispensible aid in teaching professionalism to new generations.

  8. Teaching Function and Practice Thinking of Psychological Movies

    Science.gov (United States)

    Wu, Weidong

    2010-01-01

    Psychology teaching was implemented in virtue of excellent psychological movies, which not only could help to stimulate students' interest, and make the abstract theory concretion and visualization, but also provide the scenes similar to the reality for students' learning with attempts to improve their learning achievement. However, as for the…

  9. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... First Aid & Safety Doctors & Hospitals Videos Recipes for Kids Kids site Sitio para niños How the Body Works ... Diabetes Movie KidsHealth / For Parents / Diabetes Movie Print Kids who have diabetes have trouble taking energy from ...

  10. Local newspaper movie contests and the creation of the first movie fans

    Directory of Open Access Journals (Sweden)

    Jessica Leonora Whitehead

    2016-09-01

    Full Text Available This article explores the advent of local newspaper movie contests in the 1910s and how these contests helped to create active movie fans. Such contests increased the popularity of the new medium of film by engaging local audiences in the process of filmmaking, including fans as scriptwriters and even stars. They helped to transform film into a dominant cultural practice by creating local spaces for film patrons to become part of the national pastime of going to the show. They did so by appealing directly to female spectators, who both legitimized going to the movies and created dynamic film fan communities.

  11. Movies and Literary Elements.

    Science.gov (United States)

    Keller, Rodney D.

    1987-01-01

    Recommends using movie clips to stimulate students' interest in reading a novel as well as to teach elements of fiction such as plot, character, setting, symbol, irony, and theme. Describes each clip and provides study questions. Includes a listing of movies made from books. (NH)

  12. Pupils Produce their Own Narratives Inspired by the History of Science: Animation Movies Concerning the Geocentric-Heliocentric Debate

    Science.gov (United States)

    Piliouras, Panagiotis; Siakas, Spyros; Seroglou, Fanny

    2011-07-01

    In this paper, we present the design and application of a teaching scenario appropriate for 12-years-old pupils in the primary school aiming to a better understanding of scientific concepts and scientific methods, linking the development of individual thinking with the development of scientific ideas and facilitating a better understanding of the nature of science. The design of the instructional material supporting this scenario has been based on the study of the history of astronomy and especially on: (a) The various theories concerning the movement of Earth, our solar system and the universe. (b) Key-stories highlighting the evolutionary character of scientific knowledge as well as the cultural interrelations of science and society. The design of the teaching scenario has focused on the participation of pupils in gradually evolving discourses and practices encouraging an appreciation of aspects of the nature of science (e.g. the role of observation and hypothesis, the use of evidence, the creation and modification of models). In this case, pupils are asked to produce their own narratives: animation movies concerning the geocentric-heliocentric debate inspired by the history of science, as the animation technique presents strong expressional potential and currently has many applications in the field of educational multimedia. The research design of this current case study has been based on the SHINE research model, while data coming from pupils' animation movies, questionnaires, interviews, worksheets, story-boards and drawings have been studied and analyzed using the GNOSIS research model. Elaborated data coming from our analysis approach reveal the appearance, transformation and evolution of aspects of nature of science appreciated by pupils and presented in their movies. Data analysis shows that during the application pupils gradually consider more and more the existence of multiple answers in scientific questions, appreciate the effect of culture on the way

  13. Violations of Grice`s Maxims in The Prince and the Pauper Movie

    OpenAIRE

    Antonius Waget

    2016-01-01

    Proper responses must be provided interlocutors to make onversation productive and meaningful. However, interlocutors do not always provide proper responses because they do not even know conversation rules. Grice coins 4 maxims as general rules to govern daily conversation. The maxims are Quantity, Quality, Relevance, and Manner. Conversation occurs in the real daily interaction also in arts including movies. The Prince and the Pauper movie is one of the media for human daily conversation. So...

  14. Occult Phenomena in Sherlock Holmes the Movie

    OpenAIRE

    NAMAZCARRA, CHRIESHER

    2014-01-01

    Keywords: Occult phenomena, Sherlock Holmes, movie. Lately, it is not difficult for people to find occult practices. There are many television programs and movie which air mystical programme aggressively to raise the rating and attract the viewers. A movie that raise occultism theme is Sherlock Holmes, the Movie. This movie tells about the struggle of detective Sherlock Holmes to fight the black magic power of Lord Blackwood.To carry out the study, the theories of Occultism such as the secrec...

  15. On the Use of ROMOT—A RObotized 3D-MOvie Theatre—To Enhance Romantic Movie Scenes

    Directory of Open Access Journals (Sweden)

    Cristina Portalés

    2017-04-01

    Full Text Available In this paper, we introduce the use of ROMOT—a RObotic 3D-MOvie Theatre—to enhance love and sex movie scenes. ROMOT represents the next generation of movie theatres, where scenes are enhanced with multimodal content, also allowing audience interaction. ROMOT is highly versatile as it can support different setups, integrated hardware and content and, thus, it can be easily adapted to different groups and purposes. Regarding the setups, currently, ROMOT supports a traditional movie setup (including first-person movies, a mixed reality environment, a virtual reality interactive environment, and an augmented reality mirror-based scene. Regarding the integrated hardware, the system currently integrates a variety of devices and displays that allow audiences to see, hear, smell, touch, and feel the movement, all synchronized with the film experience. Finally, regarding to content, here we theorize about the use of ROMOT for romantic-related interactive movies. Though the work presented in this sense is rather speculative, it might open new avenues of research and for the film and other creative industries.

  16. Using movies to teach professionalism to medical students

    Directory of Open Access Journals (Sweden)

    Klemenc-Ketis Zalika

    2011-08-01

    Full Text Available Abstract Background Professionalism topics are usually not covered as a separate lesson within formal curriculum, but in subtler and less officially recognized educational activities, which makes them difficult to teach and assess. Interactive methods (e.g. movies could be efficient teaching methods but are rarely studied. The aims of this study were: 1 to test the relevance and usefulness of movies in teaching professionalism to fourth year medical students and, 2 to assess the impact of this teaching method on students' attitudes towards some professionalism topics. Method This was an education study with qualitative data analysis in a group of eleven fourth year medical students from the Medical School of University Maribor who attended an elective four month course on professionalism. There were 8 (66.7% female students in the group. The mean age of the students was 21.9 ± 0.9 years. The authors used students' written reports and oral presentations as the basis for qualitative analysis using thematic codes. Results Students recognised the following dimensions in the movie: communication, empathy, doctors' personal interests and palliative care. It also made them think about their attitudes towards life, death and dying. Conclusions The controlled environment of movies successfully enables students to explore their values, beliefs, and attitudes towards features of professionalism without feeling that their personal integrity had been threatened. Interactive teaching methods could become an indispensible aid in teaching professionalism to new generations.

  17. Rolling the Black Pearl Over: Analyzing the Physics of a Movie Clip

    Science.gov (United States)

    Mungan, Carl E.; Emery, John D.

    2011-05-01

    In the third movie ("At World's End") in the Pirates of the Caribbean series, Jack Sparrow and his crew need to roll their ship (the Black Pearl) over in order to bring it back to the living world during a green flash at sunset. They do so by running back and forth from one side railing to the other on the top deck. In addition, Captain Barbossa orders that 18 cannons and a pile of barrels on the lower deck be cut loose to add mass to the running crew. In the movie they overturned the ship, but would they succeed under the same circumstances on a real galleon? In this paper, a numerical analysis using simple approximations is developed that suggests that what occurs in the movie is in fact realistic. Analyzing a popular film clip in this manner is a good way to arouse student interest, to teach about physics and numerical methods, and to model scientific reasoning when a situation is not as neatly defined as in a typical textbook problem.

  18. Madness at the movies: prioritised movies for self-directed learning by medical students.

    Science.gov (United States)

    Wilson, Nick; Heath, Deb; Heath, Tim; Gallagher, Peter; Huthwaite, Mark

    2014-10-01

    We aimed to systematically compile a list of 10 movies to facilitate self-directed learning in psychiatry by medical students. The selected areas were those of the top five mental health conditions from the Global Burden of Disease 2010 study. The search strategy for movies covered an extensive range of sources (published literature and websites), followed by closer examination and critical viewing of a sample. Out of a total of 503 potential movies that were identified, 23 were selected for viewing and more detailed critique. The final top 10 were: for depressive and anxiety disorders: Ordinary People (1980), Silver Linings Playbook (2012); for illicit drug use: Trainspotting (1996), Winter's Bone (2010), Rachel Getting Married (2008), Half Nelson (2006); for alcohol use disorders: Another Year (2010), Passion Fish (1992); and for schizophrenia: The Devil and Daniel Johnston (2006), and An Angel at My Table (1990). The final selection of 10 movies all appeared to have relatively high entertainment value together with rich content in terms of psychiatric themes. Further research could evaluate the extent to which medical students actually watch such movies, by assessing the level of withdrawals from a medical school library and surveying student responses. © The Royal Australian and New Zealand College of Psychiatrists 2014.

  19. Journalism in the Movies.

    Science.gov (United States)

    Ehrlich, Matthew C.

    1997-01-01

    Analyzes how Hollywood's journalism movie genre has portrayed the news media over the years. Suggests that the movies' relationship to the press reflects a fundamentally ambivalent relationship between the press and the broader culture and that Hollywood explicitly portrays institutional and cultural tensions within journalism which the news media…

  20. Making graduate research in science education more scientific

    Science.gov (United States)

    Firman, Harry

    2016-02-01

    It is expected that research conducted by graduate students in science education provide research findings which can be utilized as evidence based foundations for making decisions to improve science education practices in schools. However, lack of credibility of research become one of the factors cause idleness of thesis and dissertation in the context of education improvement. Credibility of a research is constructed by its scientificness. As a result, enhancement of scientific characters of graduate research needs to be done to close the gap between research and practice. A number of guiding principles underlie educational researchs as a scientific inquiry are explored and applied in this paper to identify common shortages of some thesis and dissertation manuscripts on science education reviewed in last two years.

  1. Social media for movie lovers

    OpenAIRE

    Nguyen, Hieu

    2013-01-01

    The main objective of this thesis project is to develop a basic social media application which targets a specific group of users – movie lovers. So the project aim is to firstly develop a basic social media application, which is a web application that has basic features of social media such as user authentication, user relationship, news feed, etc. Secondly, the website should provide special features such as movie information, movie reviewing, recommendation system. to target the group of mo...

  2. Chatbot trained on movie dialogue

    OpenAIRE

    Roghult, Alexander

    2014-01-01

    A chatbot is a computer program that engages in written or spoken conversation with a human user. This project aims to investigate the possibility of training a chatbot in using movie dialogue in generating the response. Movie dialogue can be found in both movie scripts as well as subtitles, though using subtitles is much easier as they follow a special formatting. Using one subtitle as a response to each word found in the preceding subtitle, the implemented chatbot links together subtitles. ...

  3. Rerating the Movie Scores in Douban through Word Embedding

    Science.gov (United States)

    Cui, Mingyu

    2018-04-01

    The movie scores in the social networking service website such as IMDb, Totten Tomatoes and Douban are important references to evaluate the movies. Always, it will influence the box office directly. However, the public rating has strong bias depended on the types of movies, release time, and ages and background of the audiences. To fix the bias and give a movie a fair judgement is an important problem. In the paper, we focus on the movie scores on Douban, which is one of the most famous Chinese movie network community. We decompose the movie scores into two parts. One is the basis scores based on the basic properties of movies. The other is the extra scores which represent the excess value of the movies. We use the word-embedding technique to reduce the movies in a small dense subspace. Then, in the reduced subspace, we use the k-means method to offer the similar movies a basis scores.

  4. Lights, camera, action research: The effects of didactic digital movie making on students' twenty-first century learning skills and science content in the middle school classroom

    Science.gov (United States)

    Ochsner, Karl

    Students are moving away from content consumption to content production. Short movies are uploaded onto video social networking sites and shared around the world. Unfortunately they usually contain little to no educational value, lack a narrative and are rarely created in the science classroom. According to new Arizona Technology standards and ISTE NET*S, along with the framework from the Partnership for 21st Century Learning Standards, our society demands students not only to learn curriculum, but to think critically, problem solve effectively, and become adept at communicating and collaborating. Didactic digital movie making in the science classroom may be one way that these twenty-first century learning skills may be implemented. An action research study using a mixed-methods approach to collect data was used to investigate if didactic moviemaking can help eighth grade students learn physical science content while incorporating 21st century learning skills of collaboration, communication, problem solving and critical thinking skills through their group production. Over a five week period, students researched lessons, wrote scripts, acted, video recorded and edited a didactic movie that contained a narrative plot to teach a science strand from the Arizona State Standards in physical science. A pretest/posttest science content test and KWL chart was given before and after the innovation to measure content learned by the students. Students then took a 21st Century Learning Skills Student Survey to measure how much they perceived that communication, collaboration, problem solving and critical thinking were taking place during the production. An open ended survey and a focus group of four students were used for qualitative analysis. Three science teachers used a project evaluation rubric to measure science content and production values from the movies. Triangulating the science content test, KWL chart, open ended questions and the project evaluation rubric, it

  5. Movies of cellular and sub-cellular motion by digital holographic microscopy

    Directory of Open Access Journals (Sweden)

    Yu Lingfeng

    2006-03-01

    Full Text Available Abstract Background Many biological specimens, such as living cells and their intracellular components, often exhibit very little amplitude contrast, making it difficult for conventional bright field microscopes to distinguish them from their surroundings. To overcome this problem phase contrast techniques such as Zernike, Normarsky and dark-field microscopies have been developed to improve specimen visibility without chemically or physically altering them by the process of staining. These techniques have proven to be invaluable tools for studying living cells and furthering scientific understanding of fundamental cellular processes such as mitosis. However a drawback of these techniques is that direct quantitative phase imaging is not possible. Quantitative phase imaging is important because it enables determination of either the refractive index or optical thickness variations from the measured optical path length with sub-wavelength accuracy. Digital holography is an emergent phase contrast technique that offers an excellent approach in obtaining both qualitative and quantitative phase information from the hologram. A CCD camera is used to record a hologram onto a computer and numerical methods are subsequently applied to reconstruct the hologram to enable direct access to both phase and amplitude information. Another attractive feature of digital holography is the ability to focus on multiple focal planes from a single hologram, emulating the focusing control of a conventional microscope. Methods A modified Mach-Zender off-axis setup in transmission is used to record and reconstruct a number of holographic amplitude and phase images of cellular and sub-cellular features. Results Both cellular and sub-cellular features are imaged with sub-micron, diffraction-limited resolution. Movies of holographic amplitude and phase images of living microbes and cells are created from a series of holograms and reconstructed with numerically adjustable

  6. Exposure of US adolescents to extremely violent movies.

    Science.gov (United States)

    Worth, Keilah A; Gibson Chambers, Jennifer; Nassau, Daniel H; Rakhra, Balvinder K; Sargent, James D

    2008-08-01

    Despite concerns about exposure to violent media, there are few data on youth exposure to violent movies. In this study we examined such exposure among young US adolescents. We used a random-digit-dial survey of 6522 US adolescents aged 10 to 14 years fielded in 2003. Using previously validated methods, we determined the percentage and number of US adolescents who had seen each of 534 recently released movies. We report results for the 40 that were rated R for violence by the Motion Picture Association of America, UK 18 by the British Board of Film Classification and coded for extreme violence by trained content coders. The 40 violent movies were seen by a median of 12.5% of an estimated 22 million US adolescents aged 10 to 14 years. The most popular violent movie, Scary Movie, was seen by >10 million (48.1%) children, 1 million of whom were 10 years of age. Watching extremely violent movies was associated with being male, older, nonwhite, having less-educated parents, and doing poorly in school. Black male adolescents were at particularly high risk for seeing these movies; for example Blade, Training Day, and Scary Movie were seen, respectively, by 37.4%, 27.3%, and 48.1% of the sample overall versus 82.0%, 81.0%, and 80.8% of black male adolescents. Violent movie exposure was also associated with measures of media parenting, with high-exposure adolescents being significantly more likely to have a television in their bedroom and to report that their parents allowed them to watch R-rated movies. This study documents widespread exposure of young US adolescents to movies with extreme graphic violence from movies rated R for violence and raises important questions about the effectiveness of the current movie-rating system.

  7. Exposure of US Adolescents to Extremely Violent Movies

    Science.gov (United States)

    Worth, Keilah A.; Chambers, Jennifer Gibson; Nassau, Daniel H.; Rakhra, Balvinder K.; Sargent, James D.

    2009-01-01

    Objective Despite concerns about exposure to violent media, there are few data on youth exposure to violent movies. In this study we examined such exposure among young US adolescents. Methods We used a random-digit-dial survey of 6522 US adolescents aged 10 to 14 years fielded in 2003. Using previously validated methods, we determined the percentage and number of US adolescents who had seen each of 534 recently released movies. We report results for the 40 that were rated R for violence by the Motion Picture Association of America, UK 18 by the British Board of Film Classification and coded for extreme violence by trained content coders. Results The 40 violent movies were seen by a median of 12.5% of an estimated 22 million US adolescents aged 10 to 14 years. The most popular violent movie, Scary Movie, was seen by >10 million (48.1%) children, 1 million of whom were 10 years of age. Watching extremely violent movies was associated with being male, older, nonwhite, having less-educated parents, and doing poorly in school. Black male adolescents were at particularly high risk for seeing these movies; for example Blade, Training Day, and Scary Movie were seen, respectively, by 37.4%, 27.3%, and 48.1% of the sample overall versus 82.0%, 81.0%, and 80.8% of black male adolescents. Violent movie exposure was also associated with measures of media parenting, with high-exposure adolescents being significantly more likely to have a television in their bedroom and to report that their parents allowed them to watch R-rated movies. Conclusions This study documents widespread exposure of young US adolescents to movies with extreme graphic violence from movies rated R for violence and raises important questions about the effectiveness of the current movie-rating system. PMID:18676548

  8. Free visual exploration of natural movies in schizophrenia.

    Science.gov (United States)

    Silberg, Johanna Elisa; Agtzidis, Ioannis; Startsev, Mikhail; Fasshauer, Teresa; Silling, Karen; Sprenger, Andreas; Dorr, Michael; Lencer, Rebekka

    2018-01-05

    Eye tracking dysfunction (ETD) observed with standard pursuit stimuli represents a well-established biomarker for schizophrenia. How ETD may manifest during free visual exploration of real-life movies is unclear. Eye movements were recorded (EyeLink®1000) while 26 schizophrenia patients and 25 healthy age-matched controls freely explored nine uncut movies and nine pictures of real-life situations for 20 s each. Subsequently, participants were shown still shots of these scenes to decide whether they had explored them as movies or pictures. Participants were additionally assessed on standard eye-tracking tasks. Patients made smaller saccades (movies (p = 0.003), pictures (p = 0.002)) and had a stronger central bias (movies and pictures (p < 0.001)) than controls. In movies, patients' exploration behavior was less driven by image-defined, bottom-up stimulus saliency than controls (p < 0.05). Proportions of pursuit tracking on movies differed between groups depending on the individual movie (group*movie p = 0.011, movie p < 0.001). Eye velocity on standard pursuit stimuli was reduced in patients (p = 0.029) but did not correlate with pursuit behavior on movies. Additionally, patients obtained lower rates of correctly identified still shots as movies or pictures (p = 0.046). Our results suggest a restricted centrally focused visual exploration behavior in patients not only on pictures, but also on movies of real-life scenes. While ETD observed in the laboratory cannot be directly transferred to natural viewing conditions, these alterations support a model of impairments in motion information processing in patients resulting in a reduced ability to perceive moving objects and less saliency driven exploration behavior presumably contributing to alterations in the perception of the natural environment.

  9. [Smoking in movies and established smoking in adolescence].

    Science.gov (United States)

    Hanewinkel, R; Blohmke, S; Sargent, J D

    2012-08-01

    The aim of this study was to examine whether smoking in movies can predict established smoking in adolescence. A longitudinal study was conducted over a period of 13 months with 4112 German students. Adolescents' exposure to smoking in movies was assessed by asking each student to indicate which film he or she had seen from a unique list of 50 movies, which was randomly selected for each individual survey from a sample of 398 popular contemporary movies. We calculated exposure to movie smoking for each respondent by summing the number of smoking occurrences for each movie that the respondent reported seeing. At follow-up, a total of 272 young people had smoked more than 100 cigarettes during their lifetime. While 2.1% of the young people with the lowest exposure to movie smoking initiated established smoking, 13.4% of the group with the highest exposure to movie smoking initiated established smoking. The adjusted relative risk of initiation of established smoking was 2.05 times higher in the group with the highest movie smoking exposure compared to the group with the lowest exposure (95% confidence interval: 1.25-3.35). Our data indicate that smoking in movies can be regarded as an independent risk factor for the initiation of established smoking in adolescence. © Georg Thieme Verlag KG Stuttgart · New York.

  10. Effect of movie violence on mood, stress, appetite perception and food preferences in a random population.

    Science.gov (United States)

    Mattar, L; Zeeni, N; Bassil, M

    2015-08-01

    Very little is known about media violence and its effect on appetite and eating behavior. The present study aims at investigating the immediate acute effect of violence in movies on mood, stress, appetite perception and food preferences in a real-life setting. A total of 447 subjects (F = 202; M = 239) completed a validated visual analog scale to record their subjective feelings of hunger, satiety and desire to eat immediately at their way out of any of the three types of movies (horror, romance/comedy and drama/action). There was a significant difference between the three movie categories for the tensed feeling (P = 0.003), anxiety (P = 0.021), the sleepy feeling (P = 0.000) and a preference to eat something sweet (P = 0.019). Horror/violence movie types affected the subject by making him feel more stressed and anxious; however, romance made him feel sleepier and less tensed. Movie types did not seem to affect hunger or appetite directly, but rather triggered some food preferences.

  11. Clustering box office movie with Partition Around Medoids (PAM) Algorithm based on Text Mining of Indonesian subtitle

    Science.gov (United States)

    Alfarizy, A. D.; Indahwati; Sartono, B.

    2017-03-01

    Indonesia is the largest Hollywood movie industry target market in Southeast Asia in 2015. Hollywood movies distributed in Indonesia targeted people in all range of ages including children. Low awareness of guiding children while watching movies make them could watch any rated films even the unsuitable ones for their ages. Even after being translated into Bahasa and passed the censorship phase, words that uncomfortable for children to watch still exist. The purpose of this research is to cluster box office Hollywood movies based on Indonesian subtitle, revenue, IMDb user rating and genres as one of the reference for adults to choose right movies for their children to watch. Text mining is used to extract words from the subtitles and count the frequency for three group of words (bad words, sexual words and terror words), while Partition Around Medoids (PAM) Algorithm with Gower similarity coefficient as proximity matrix is used as clustering method. We clustered 624 movies from 2006 until first half of 2016 from IMDb. Cluster with highest silhouette coefficient value (0.36) is the one with 5 clusters. Animation, Adventure and Comedy movies with high revenue like in cluster 5 is recommended for children to watch, while Comedy movies with high revenue like in cluster 4 should be avoided to watch.

  12. Violations of Grice`s Maxims in The Prince and the Pauper Movie

    Directory of Open Access Journals (Sweden)

    Antonius Waget

    2016-12-01

    Full Text Available Proper responses must be provided interlocutors to make onversation productive and meaningful. However, interlocutors do not always provide proper responses because they do not even know conversation rules. Grice coins 4 maxims as general rules to govern daily conversation. The maxims are Quantity, Quality, Relevance, and Manner. Conversation occurs in the real daily interaction also in arts including movies. The Prince and the Pauper movie is one of the media for human daily conversation. Some parts of the movie contains violations of Grice`s maxims by the characters. Based on this background, the writer intends to explore violations ofGrice’s maxims in the movie and analyze the purposes of the violations. To achieve these objectives, the writer formulates two research problems: (1 Which of Grice`s maxims are violated by the addressees in The Prince and the Pauper movie? (2 For what purposes do the addressees violate the maxims? The base of this research is a movie script as document. Thus, the writer uses document analysis as the method of this research. Grounded on the analysis, the writer finds that the characters, especially Prince, Tom Canty, King, and the Earl of Hertford in the movie dialogues violate the four of Grice`s maxims. When failing to provide sufficient information, telling lie to their addressers, providing irrelevant glosses, and failing to be true, brief, univocal, and orderly, they respectively violate maxims of Quantity, Quality, Relevance, and Manner. Moreover, the writer finds that the characters violate the maxims in order to mislead the counterparts, be polite, save face, avoid discussion, and communicate self-interest.   DOI: https://doi.org/10.24071/llt.2015.180101

  13. Beyond the Movie Screen: An Antarctic Adventure

    Science.gov (United States)

    Cajigal, Aris Reynold V.; Chamrat, Suthida; Tippins, Deborah; Mueller, Mike; Thomson, Norman

    2011-01-01

    Movies depicting science-related issues often capture the attention of today's youth. As an instructional tool, movies can take us beyond the drama and action and thrilling scenes. In this article we share our experiences of using the movie "Eight Below" as a centerpiece for developing high school students' understanding of basic…

  14. Analyzing Gender Stereotyping in Bollywood Movies

    OpenAIRE

    Madaan, Nishtha; Mehta, Sameep; Agrawaal, Taneea S; Malhotra, Vrinda; Aggarwal, Aditi; Saxena, Mayank

    2017-01-01

    The presence of gender stereotypes in many aspects of society is a well-known phenomenon. In this paper, we focus on studying such stereotypes and bias in Hindi movie industry (Bollywood). We analyze movie plots and posters for all movies released since 1970. The gender bias is detected by semantic modeling of plots at inter-sentence and intra-sentence level. Different features like occupation, introduction of cast in text, associated actions and descriptions are captured to show the pervasiv...

  15. A method for creating teaching movie clips using screen recording software: usefulness of teaching movies as self-learning tools for medical students

    Energy Technology Data Exchange (ETDEWEB)

    Hwang, Seong Su [The Catholic University of Korea, Suwon (Korea, Republic of)

    2007-04-15

    I wanted to describe a method to create teaching movies with using screen recordings, and I wanted to see if self-learning movies are useful for medical students. Teaching movies were created by direct recording of the screen activity and voice narration during the interpretation of educational cases; we used a PACS system and screen recording software for the recording (CamStudio, Rendersoft, U.S.A.). The usefulness of teaching movies for seft-learning of abdominal CT anatomy was evacuated by the medical students. Creating teaching movie clips with using screen recording software was simple and easy. Survey responses were collected from 43 medical students. The contents of teaching movie was adequately understandable (52%) and useful for learning (47%). Only 23% students agreed the these movies helped motivated them to learn. Teaching movies were more useful than still photographs of the teaching image files. The students wanted teaching movies on the cross-sectional CT anatomy of different body regions (82%) and for understanding the radiological interpretation of various diseases (42%). Creating teaching movie by direct screen recording of a radiologist's interpretation process is easy and simple. The teaching video clips reveal a radiologist's interpretation process or the explanation of teaching cases with his/her own voice narration, and it is an effective self-learning tool for medical students and residents.

  16. A method for creating teaching movie clips using screen recording software: usefulness of teaching movies as self-learning tools for medical students

    International Nuclear Information System (INIS)

    Hwang, Seong Su

    2007-01-01

    I wanted to describe a method to create teaching movies with using screen recordings, and I wanted to see if self-learning movies are useful for medical students. Teaching movies were created by direct recording of the screen activity and voice narration during the interpretation of educational cases; we used a PACS system and screen recording software for the recording (CamStudio, Rendersoft, U.S.A.). The usefulness of teaching movies for seft-learning of abdominal CT anatomy was evacuated by the medical students. Creating teaching movie clips with using screen recording software was simple and easy. Survey responses were collected from 43 medical students. The contents of teaching movie was adequately understandable (52%) and useful for learning (47%). Only 23% students agreed the these movies helped motivated them to learn. Teaching movies were more useful than still photographs of the teaching image files. The students wanted teaching movies on the cross-sectional CT anatomy of different body regions (82%) and for understanding the radiological interpretation of various diseases (42%). Creating teaching movie by direct screen recording of a radiologist's interpretation process is easy and simple. The teaching video clips reveal a radiologist's interpretation process or the explanation of teaching cases with his/her own voice narration, and it is an effective self-learning tool for medical students and residents

  17. [Cancer on the big screen. How and when movies deal with oncological diseases].

    Science.gov (United States)

    De Fiore, Luciano; Costantini, Anna; Di Maio, Massimo; Gori, Stefania; Lorusso, Domenica; Rosti, Giovanni; Pinto, Carmine

    2014-05-01

    Films that feature characters with cancer have become a familiar sight for movie-goers. 148 movies treating tumors were selected, produced all over the world since the Thirties, in which cancer had "prompt", "relevant", or "plot" character. In order to clearly understand each film's peculiar message about cancer, we recollected data such as genealogy, year and country of production, main characters' age and gender, and kind of tumor. Movies deal with cancer through very relevant questions, as well as themes and contexts that have great influence on oncologist's mind and consciousness. Specially in recent years, films have tackled some of the most important issues around cancer, such as his epidemiology and environmental causes; the economic implications of therapies; the management of symptoms and side effects; the psychological dynamics; the care toward the ending of life. The most frequent treatment mentioned in the movies was chemotherapy followed by antalgic therapy. Very often the ill person on the screen doesn't get over the disease and his death is somehow useful to the plot's outcome. This pattern is so strongly standardized that it persists in spite of real progress of treatments. Movies use disease, and other tragedies, as a dramatic device, and since drama is what we expect of the medium, should we be concerned that there is a gap between fiction and reality? Movies represent an essential step of educational process, but their potential has been fully exploited only in recent times. By watching movies on cancer, oncologists could become more conscious of problems they are already facing in the therapeutic setting: cancer and sexuality, the relationship between the ill person and the medical staff, side effects of therapies. Some films simply make us reflect upon the meaning of life and death. This is useful for the sharing of cancer care, from personal or familiar problems to issues of collective relevance.

  18. Fundamental study of compression for movie files of coronary angiography

    Science.gov (United States)

    Ando, Takekazu; Tsuchiya, Yuichiro; Kodera, Yoshie

    2005-04-01

    When network distribution of movie files was considered as reference, it could be useful that the lossy compression movie files which has small file size. We chouse three kinds of coronary stricture movies with different moving speed as an examination object; heart rate of slow, normal and fast movies. The movies of MPEG-1, DivX5.11, WMV9 (Windows Media Video 9), and WMV9-VCM (Windows Media Video 9-Video Compression Manager) were made from three kinds of AVI format movies with different moving speeds. Five kinds of movies that are four kinds of compression movies and non-compression AVI instead of the DICOM format were evaluated by Thurstone's method. The Evaluation factors of movies were determined as "sharpness, granularity, contrast, and comprehensive evaluation." In the virtual bradycardia movie, AVI was the best evaluation at all evaluation factors except the granularity. In the virtual normal movie, an excellent compression technique is different in all evaluation factors. In the virtual tachycardia movie, MPEG-1 was the best evaluation at all evaluation factors expects the contrast. There is a good compression form depending on the speed of movies because of the difference of compression algorithm. It is thought that it is an influence by the difference of the compression between frames. The compression algorithm for movie has the compression between the frames and the intra-frame compression. As the compression algorithm give the different influence to image by each compression method, it is necessary to examine the relation of the compression algorithm and our results.

  19. Smoking portrayal in Ethiopian movies: a theory-based content analysis.

    Science.gov (United States)

    Bekalu, Mesfin Awoke; Viswanath, K

    2018-04-17

    Considerable research from high-income countries has characterized the amount, nature and effects of movie smoking depiction. However, in low- and middle-income countries (LMICs) where tobacco use and tobacco-related diseases are growing, little research has investigated smoking imagery in movies. This study examined the extent and nature of smoking portrayal in locally produced Ethiopian movies, and estimated the number of tobacco impressions movies delivered. Sample movies were taken from YouTube. Keyword searches were conducted using 'Ethiopian movies' and 'Ethiopian drama' on 18 September 2016. In each search, the first 100 most viewed movies were examined. Excluding repeated results, a total of 123 movies were selected for content analysis. Three coders participated. Results indicated that 86 (69.9%, 95% CI 63-78%) of the 123 most viewed movies contain at least one tobacco incident (TI). The movies depict a total of 403 TIs, with an average of 4.7 (95% CI 3.7-5.6) TIs in each movie. The average length of TIs is 1 min and 11 s. On average, the movies were viewed more than half a million times by September 2016, and received more 'likes' than 'dislikes', z = -8.05, p = 0.00. They delivered over 194 million tobacco impressions via YouTube alone from July 2012 through September 2016. Most TIs portray smoking as a socially acceptable behavior with no negative health consequences. The findings suggest that as with transnational Western movies, locally produced movies in LMICs should be scrutinized for compliance with national and international regulatory efforts.

  20. Psychiatry and movies.

    Science.gov (United States)

    Damjanović, Aleksandar; Vuković, Olivera; Jovanović, Aleksandar A; Jasović-Gasić, Miroslava

    2009-06-01

    As one of the most potent and substantial form of mass communication, film exercises a very significant influence upon the perceptions of the audience, especially in relation to mental illness issues, and that perception is very much blurred with populists' misinterpretation and lack of awareness regarding problems faced by persons suffering from mental disorders. Movies such as "Psycho", "One Flew Over Cuckoo's Nest", "Exorcist", despite being valuable in an artistic sense, corroborated and encouraged confusion and undermined the clarity and certainty concerning the fine line separating mental health from mental illness. Modern film makers and movie theoreticians try to overcome these limitations which are often generated by exploitation of stereotypes and myths referring to mentally ill people. This paper defines and discusses the most frequent thematic stereotypes seen in movies which are perpetuating stigmatization of mentally ill people. They are: free-spirited rebel, maniac on a killing spree, seducer, enlightened member of society, narcissistic parasite, beastly person (stereotype of animal sort). Psychiatry and cinematography are linked inseparably not only because they creatively complement each other, but also as an opportunity of mutual influences blending into didactical categories and professional driving forces, benefiting both the filmmakers' and the psychiatrists' professions.

  1. YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters

    Science.gov (United States)

    Schild, Jonas; Seele, Sven; Masuch, Maic

    2012-03-01

    Along with the success of the digitally revived stereoscopic cinema, events beyond 3D movies become attractive for movie theater operators, i.e. interactive 3D games. In this paper, we present a case that explores possible challenges and solutions for interactive 3D games to be played by a movie theater audience. We analyze the setting and showcase current issues related to lighting and interaction. Our second focus is to provide gameplay mechanics that make special use of stereoscopy, especially depth-based game design. Based on these results, we present YouDash3D, a game prototype that explores public stereoscopic gameplay in a reduced kiosk setup. It features live 3D HD video stream of a professional stereo camera rig rendered in a real-time game scene. We use the effect to place the stereoscopic effigies of players into the digital game. The game showcases how stereoscopic vision can provide for a novel depth-based game mechanic. Projected trigger zones and distributed clusters of the audience video allow for easy adaptation to larger audiences and 3D movie theater gaming.

  2. An evidence-based patient-centered method makes the biopsychosocial model scientific.

    Science.gov (United States)

    Smith, Robert C; Fortin, Auguste H; Dwamena, Francesca; Frankel, Richard M

    2013-06-01

    To review the scientific status of the biopsychosocial (BPS) model and to propose a way to improve it. Engel's BPS model added patients' psychological and social health concerns to the highly successful biomedical model. He proposed that the BPS model could make medicine more scientific, but its use in education, clinical care, and, especially, research remains minimal. Many aver correctly that the present model cannot be defined in a consistent way for the individual patient, making it untestable and non-scientific. This stems from not obtaining relevant BPS data systematically, where one interviewer obtains the same information another would. Recent research by two of the authors has produced similar patient-centered interviewing methods that are repeatable and elicit just the relevant patient information needed to define the model at each visit. We propose that the field adopt these evidence-based methods as the standard for identifying the BPS model. Identifying a scientific BPS model in each patient with an agreed-upon, evidence-based patient-centered interviewing method can produce a quantum leap ahead in both research and teaching. A scientific BPS model can give us more confidence in being humanistic. In research, we can conduct more rigorous studies to inform better practices. Copyright © 2013 Elsevier Ireland Ltd. All rights reserved.

  3. MOVIE INDUCED TOURISM: A NEW TOURISM PHENOMENON

    Directory of Open Access Journals (Sweden)

    Mijalce Gjorgievski

    2012-06-01

    Full Text Available At the turn of the century, the tourism industry underwent a transformation triggered by the sweeping processes of globalization. The traditional forms of tourism were supplemented and expanded by the introduction of new postmodern tourist forms, bringing new and different tourist offers to the marketplace. One of these new forms is the film tourism, a rapidly growing and important new tourism trend, in which the choice of the tourist destination is directly motivated and inspired by the movies. Film tourism establishes a link between the movie characters, locations and stories, and the film-tourists, who are inspired to immerse themselves and relive again the movie-generated and movie-driven emotions at the location of the movie. The film tourism increases the overall economic effects of tourism and establishes a new link between the film and the tourism industry, both of which provide not only pleasure and satisfaction for the film tourist, but also spiritual enrichment and novel learning experience.

  4. Statistical Patterns in Movie Rating Behavior.

    Science.gov (United States)

    Ramos, Marlon; Calvão, Angelo M; Anteneodo, Celia

    2015-01-01

    Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people's preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database), a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics.

  5. Bollywood Movie Corpus for Text, Images and Videos

    OpenAIRE

    Madaan, Nishtha; Mehta, Sameep; Saxena, Mayank; Aggarwal, Aditi; Agrawaal, Taneea S; Malhotra, Vrinda

    2017-01-01

    In past few years, several data-sets have been released for text and images. We present an approach to create the data-set for use in detecting and removing gender bias from text. We also include a set of challenges we have faced while creating this corpora. In this work, we have worked with movie data from Wikipedia plots and movie trailers from YouTube. Our Bollywood Movie corpus contains 4000 movies extracted from Wikipedia and 880 trailers extracted from YouTube which were released from 1...

  6. The plasma movie database system for JT-60

    International Nuclear Information System (INIS)

    Sueoka, Michiharu; Kawamata, Yoichi; Kurihara, Kenichi; Seki, Akiyuki

    2007-01-01

    The real-time plasma movie with the computer graphics (CG) of plasma shape is one of the most effective methods to know what discharge have been made in the experiment. For an easy use of the movie in the data analysis, we have developed the plasma movie database system (PMDS), which automatically records plasma movie according to the JT-60 discharge sequence, and transfers the movie files on request from the web site. The file is compressed to about 8 MB/shot small enough to be transferred within a few seconds through local area network (LAN). In this report, we describe the developed system from the technical point of view, and discuss a future plan on the basis of advancing video technology

  7. Visual Categorization of Natural Movies by Rats

    Science.gov (United States)

    Vinken, Kasper; Vermaercke, Ben

    2014-01-01

    Visual categorization of complex, natural stimuli has been studied for some time in human and nonhuman primates. Recent interest in the rodent as a model for visual perception, including higher-level functional specialization, leads to the question of how rodents would perform on a categorization task using natural stimuli. To answer this question, rats were trained in a two-alternative forced choice task to discriminate movies containing rats from movies containing other objects and from scrambled movies (ordinate-level categorization). Subsequently, transfer to novel, previously unseen stimuli was tested, followed by a series of control probes. The results show that the animals are capable of acquiring a decision rule by abstracting common features from natural movies to generalize categorization to new stimuli. Control probes demonstrate that they did not use single low-level features, such as motion energy or (local) luminance. Significant generalization was even present with stationary snapshots from untrained movies. The variability within and between training and test stimuli, the complexity of natural movies, and the control experiments and analyses all suggest that a more high-level rule based on more complex stimulus features than local luminance-based cues was used to classify the novel stimuli. In conclusion, natural stimuli can be used to probe ordinate-level categorization in rats. PMID:25100598

  8. Streaming movies, media, and instant access

    CERN Document Server

    Dixon, Wheeler Winston

    2013-01-01

    Film stocks are vanishing, but the iconic images of the silver screen remain -- albeit in new, sleeker formats. Today, viewers can instantly stream movies on televisions, computers, and smartphones. Gone are the days when films could only be seen in theaters or rented at video stores: movies are now accessible at the click of a button, and there are no reels, tapes, or discs to store. Any film or show worth keeping may be collected in the virtual cloud and accessed at will through services like Netflix, Hulu, and Amazon Instant.The movies have changed, and we are changing with them.

  9. Millikan Movies

    Science.gov (United States)

    Zou, Xueli; Dietz, Eric; McGuire, Trevor; Fox, Louise; Norris, Tiara; Diamond, Brendan; Chavez, Ricardo; Cheng, Stephen

    2008-09-01

    Since Robert Millikan discovered the quantization of electric charge and measured its fundamental value over 90 years ago, his oil-drop experiment has become essential in physics laboratory classes at both the high school and college level. As physics instructors, however, many of us have used the traditional setup and experienced the tedium of collecting data and the frustration of students who obtain disappointing results for the charges on individual oil drops after two or three hours of hard work. Some novel approaches have been developed to make the data collection easier and more accurate. One method is to attach a CCD (charge coupled device) camera to the microscope of the traditional setup.1,2 Through the CCD camera, the motion of an oil drop can be displayed on a TV monitor and/or on a computer.2 This allows several students to view the image of a droplet simultaneously instead of taking turns squinting through the tiny microscope eyepiece on the traditional setup. Furthermore, the motion of an oil drop can be captured and analyzed using software such as VideoPoint,3 which enhances the accuracy of the measurement of the charge on each oil drop.2 While these innovative methods improve the convenience and efficiency with which data can be collected, an instructor has to invest a considerable amount of money and time so as to adapt the new techniques to his or her own classroom. In this paper, we will report on the QuickTime movies we made, which can be used to analyze the motions of 16 selected oil drops. These digital videos are available on the web4 for teachers to download and use with their own students. We will also share the procedure for analyzing the videos using Logger Pro,5 as well as our results for the charges on the oil drops and some pedagogical aspects of using the movies with students.

  10. Statistical Patterns in Movie Rating Behavior

    Science.gov (United States)

    2015-01-01

    Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people’s preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database), a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics. PMID:26322899

  11. Statistical Patterns in Movie Rating Behavior.

    Directory of Open Access Journals (Sweden)

    Marlon Ramos

    Full Text Available Currently, users and consumers can review and rate products through online services, which provide huge databases that can be used to explore people's preferences and unveil behavioral patterns. In this work, we investigate patterns in movie ratings, considering IMDb (the Internet Movie Database, a highly visited site worldwide, as a source. We find that the distribution of votes presents scale-free behavior over several orders of magnitude, with an exponent very close to 3/2, with exponential cutoff. It is remarkable that this pattern emerges independently of movie attributes such as average rating, age and genre, with the exception of a few genres and of high-budget films. These results point to a very general underlying mechanism for the propagation of adoption across potential audiences that is independent of the intrinsic features of a movie and that can be understood through a simple spreading model with mean-field avalanche dynamics.

  12. Using movies in family medicine teaching: A reference to EURACT Educational Agenda.

    Science.gov (United States)

    Klemenc Ketiš, Zalika; Švab, Igor

    2017-06-01

    Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians' competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT) can be found in movies, and to propose a template for teaching by these movies. A group of family medicine teachers provided a list of movies that they would use in cinemeducation. The movies were categorised according to the key family medicine competencies, thus creating a framework of competences, covered by different movies. These key competencies are Primary care management, Personcentred care, Specific problem-solving skills, Comprehensive approach, Community orientation, and Holistic approach. The list consisted of 17 movies. Nine covered primary care management. Person-centred care was covered in 13 movies. Eight movies covered specific problem-solving skills. Comprehensive approach was covered in five movies. Five movies covered community orientation. Holistic approach was covered in five movies. All key family medicine competencies listed in the Educational Agenda can be taught using movies. Our results can serve as a template for teachers on how to use any appropriate movies in family medicine education.

  13. Put Some Movie Wow! in Your Chemistry Teaching

    Science.gov (United States)

    Frey, Christopher A.; Mikasen, Marjorie L.; Griep, Mark A.

    2012-01-01

    Movies and movie clips have been used by many instructors to teach chemistry. Entire movies based on true chemical stories are used because they provide students with a common experience after which instructors can launch writing lessons about the chemistry, the scientists, or engineers, or even postscripts to the story presented in the film. In…

  14. Making medicine scientific: empiricism, rationality, and quackery in mid-Victorian Britain.

    Science.gov (United States)

    Weatherall, M W

    1996-08-01

    This paper discusses the strategies used to construct scientific medicine in mid-Victorian Britain. An opening section considers why it was thought desirable to create a properly scientific medicine, and outlines the empirical and rational bases of the medical establishment's projects for this. The bulk of the paper concerns an alternative approach to making medicine scientific--that put forward by certain advocates of homoeopathy--and how this approach was excluded from those arenas where scientific medicine was being created, and thereby made unscientific. This process is illustrated by the clash between homoeopathy and establishment medicine that occurred in mid-Victorian Cambridge. The final section briefly considers the complementary process of educating the public in what was properly scientific medicine, and what was not, and suggests that the processes of building boundaries to exclude competing practitioners, while keeping patients inside, created the space in which modern scientific medicine has flourished so successfully.

  15. Adults' decision-making about the electronic waste issue: The role of the nature of science conceptualizations and moral concerns in socio-scientific decision-making

    Science.gov (United States)

    Yu, Yuqing

    Socio-scientific issues have become increasingly important in Science-Technology-Society (STS) education as a means to make science learning more relevant to students' lives. This study used the e-waste issue as a context to investigate two aspects of socio-scientific decision-making: (1) the relationship between the nature of science (NOS) conceptualizations and decision-making; and (2) moral concerns involved in the process of decision-making. This study contributes to the field of socio-scientific issue research and STS education in the following ways. First, it is the first study that performed meta-analysis to seek the relationship between the NOS understanding and decision-making. This study concludes that valuable NOS conceptualizations that are highly related to the socio-scientific issue under investigation, rather than general NOS understanding, exert statistically significant influences on decision-making. Second, this study empirically examined the Multiple Responses Model (MRM), which enables the transfer of qualitative NOS responses into quantitative data, and hence, inferential statistics. The current study justifies the significance of unidimensionality to the application of the MRM. It addresses the limitations associated with the MRM and provides implications for future use of the MRM in other contexts. Finally, the study explores the role of moral concerns in socio-scientific decision-making. Eight participants engaged in interviews that were designed to elicit their reactions and feelings regarding the issue of exporting e-waste to poor countries. Qualitative analyses demonstrated that moral considerations were significant influences on decision-making. In addition, participants' action responses revealed that they were motivated to take action to help the environment. The study has implications for socio-scientific issue studies in other contexts and for teacher education programs that use socio-scientific issues to advance teachers' reasoning

  16. Tackling action-based video abstraction of animated movies for video browsing

    Science.gov (United States)

    Ionescu, Bogdan; Ott, Laurent; Lambert, Patrick; Coquin, Didier; Pacureanu, Alexandra; Buzuloiu, Vasile

    2010-07-01

    We address the issue of producing automatic video abstracts in the context of the video indexing of animated movies. For a quick browse of a movie's visual content, we propose a storyboard-like summary, which follows the movie's events by retaining one key frame for each specific scene. To capture the shot's visual activity, we use histograms of cumulative interframe distances, and the key frames are selected according to the distribution of the histogram's modes. For a preview of the movie's exciting action parts, we propose a trailer-like video highlight, whose aim is to show only the most interesting parts of the movie. Our method is based on a relatively standard approach, i.e., highlighting action through the analysis of the movie's rhythm and visual activity information. To suit every type of movie content, including predominantly static movies or movies without exciting parts, the concept of action depends on the movie's average rhythm. The efficiency of our approach is confirmed through several end-user studies.

  17. Unintentional comedy - errors in movies and educational material - as a teaching tool

    Science.gov (United States)

    Stein, S.; Elling, R. P.; Salaree, A.; Wysession, M. E.

    2017-12-01

    Geoscientists have long enjoyed pointing out scientific boo-boos in movies and other media. A saving grace of such errors is that they can be very useful in classes. Showing a video clip or image and having students identify and assess the errors is both entertaining and educational. Some boo-boos are obvious, such as a volcano erupting under Los Angeles. Others give students opportunities for thought and sometimes calculations. Is it possible to have the magnitude 10.5 earthquake that gave a 2004 NBC miniseries its name? What's wrong with the explanation of how seismic waves move from one medium to another given in the geology lecture in "The Core?" What are three major errors in an often-shown animation of tsunami generation (below; https://serc.carleton.edu/NAGTWorkshops/hazards/visualizations/tsunami.html)? Discussing such questions develops critical thinking and healthy skepticism. It also opens the topic of the boundary between simplifications needed for dramatic purposes and substantive errors. It would make sense for instructors who use boo-boos in class to come up with a way of sharing examples and experiences.

  18. Movie Effects on EFL Learners at Iraqi School in Kuala Lumpur

    Science.gov (United States)

    Yaseen, Bilal Huri; Shakir, Hani

    2015-01-01

    Previously, one of the vital tasks of English learning is to find new methods and resources to make the EFL students more stimulating and productive. Recently, the usage of movies (in DVD format) in courses became popular or supplementary resources to learn English among EFL learners. Many researchers stated that authentic video is an advantage…

  19. Smart movie tourism: la nuova frontiera del cineturismo / Smart movie tourism: the new frontier of cine-tourism

    Directory of Open Access Journals (Sweden)

    Teresa Graziano

    2016-05-01

    Full Text Available Inserito nel quadro teorico della letteratura sulla Smart City, il presente lavoro mira ad analizzare le implicazioni derivanti dall’utilizzo delle nuove tecnologie intelligenti per la valorizzazione turistica delle location cinematografiche. Dal punto di vista metodologico, l’articolo si fonda su un’analisi quali-quantitativa di alcuni casi di smart movie tourism, al fine di indagare le caratteristiche delle applicazioni per smartphone e tablet (apps che consentono la riproduzione virtuale degli itinerari cinematografici in alcune regioni italiane, evidenziandone potenzialità, risultati e criticità.  Inserted in the theoretical frame of Smart city literature, this paper aims at analysing the impacts of smart technologies for the tourist enhancement of movie locations. From the methodological standpoint, the work is based on a qualitative and quantitative analysis of different cases of smart movie tourism in Italy, in particular some selected applications for smartphones and tablet (apps focused on Italian movie locations, in order to underline their potentialities, results and critical aspects.

  20. Visual categorization of natural movies by rats.

    Science.gov (United States)

    Vinken, Kasper; Vermaercke, Ben; Op de Beeck, Hans P

    2014-08-06

    Visual categorization of complex, natural stimuli has been studied for some time in human and nonhuman primates. Recent interest in the rodent as a model for visual perception, including higher-level functional specialization, leads to the question of how rodents would perform on a categorization task using natural stimuli. To answer this question, rats were trained in a two-alternative forced choice task to discriminate movies containing rats from movies containing other objects and from scrambled movies (ordinate-level categorization). Subsequently, transfer to novel, previously unseen stimuli was tested, followed by a series of control probes. The results show that the animals are capable of acquiring a decision rule by abstracting common features from natural movies to generalize categorization to new stimuli. Control probes demonstrate that they did not use single low-level features, such as motion energy or (local) luminance. Significant generalization was even present with stationary snapshots from untrained movies. The variability within and between training and test stimuli, the complexity of natural movies, and the control experiments and analyses all suggest that a more high-level rule based on more complex stimulus features than local luminance-based cues was used to classify the novel stimuli. In conclusion, natural stimuli can be used to probe ordinate-level categorization in rats. Copyright © 2014 the authors 0270-6474/14/3410645-14$15.00/0.

  1. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer's Brain Responses to Movie Trailers.

    Science.gov (United States)

    Christoforou, Christoforos; Papadopoulos, Timothy C; Constantinidou, Fofi; Theodorou, Maria

    2017-01-01

    The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer's decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups) have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG) and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers' decision to watch a movie. Towards that, we recorded neural activity-through the use of EEG-and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie's market performance (i.e., box-office ticket sales in the US). Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films' performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain's rewards network. Beyond the practical implication in

  2. Using movies in family medicine teaching: A reference to EURACT Educational Agenda

    Science.gov (United States)

    Švab, Igor

    2017-01-01

    Abstract Introduction Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians’ competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT) can be found in movies, and to propose a template for teaching by these movies. Methods A group of family medicine teachers provided a list of movies that they would use in cinemeducation. The movies were categorised according to the key family medicine competencies, thus creating a framework of competences, covered by different movies. These key competencies are Primary care management, Personcentred care, Specific problem-solving skills, Comprehensive approach, Community orientation, and Holistic approach. Results The list consisted of 17 movies. Nine covered primary care management. Person-centred care was covered in 13 movies. Eight movies covered specific problem-solving skills. Comprehensive approach was covered in five movies. Five movies covered community orientation. Holistic approach was covered in five movies. Conclusions All key family medicine competencies listed in the Educational Agenda can be taught using movies. Our results can serve as a template for teachers on how to use any appropriate movies in family medicine education. PMID:28289469

  3. Prevalence of food and beverage brands in movies: 1996-2005.

    Science.gov (United States)

    Sutherland, Lisa A; Mackenzie, Todd; Purvis, Lisa A; Dalton, Madeline

    2010-03-01

    The objective of this study was to describe food and beverage brand placements in a large representative sample of popular movies. We identified and coded brand placements for foods, beverages, and food retail establishments in the top 20 US box office movie hits for each year from 1996 to 2005. We also coded general movie characteristics (Motion Picture Association of America rating, run time, genre, and information about major characters). We summarized the number and types of food, beverage, and food retail establishment brands by movie characteristics and also identified manufacturers that are associated with each of the brands. Of the 200 movies coded, 138 (69%) contained at least 1 food, beverage, or food retail establishment brand. Movies rated PG-13 and R were significantly more likely to have brand placements compared with movies in other rating categories. Comedies, action/adventures, and horror films had more brand placements than other genres. We did not detect a significant difference in the number of movies with brand placements or mean number of placements per movie by year of movie release. A total of 1180 brand placements were identified and verified, including 427 food, 425 beverage, and 328 food retail establishment brand placements. Candy/confections (26%) and salty snacks (21%) were the most prevalent food brands, sugar-sweetened beverages (76%) were the most prevalent beverage brands, and fast food composed two thirds of the food retail establishment brand placements. Food, beverage, and food retail establishment brands are frequently portrayed in movies, and most of the brand placements are for energy-dense, nutrient-poor foods or product lines. Movies are a potent source of advertising to children, which has been largely overlooked.

  4. Movie Recommendation System Based on Collaborative Filtering

    OpenAIRE

    Kejun, Wang

    2013-01-01

    With the explosively growing of the technologies and services of the Internet, the information data world increases rapidly. Recommendation systems have acted an important role in many ways, including movies, books, friends, shopping on net and music. Especially like today, people are surrounded by mass of information. People try to find their preferred movies. It has become difficult when facing so many kinds of movies. People may dizzied by plenty of items on the net, they don't know how to...

  5. Viewing the Disney Movie Frozen through a Psychodynamic Lens.

    Science.gov (United States)

    Kowalski, Christopher; Bhalla, Ruchi

    2015-10-14

    The Disney movie Frozen is the fifth highest grossing movie of all time. In order to better understand this phenomenon and to hypothesize as to why the movie resonated so strongly with audiences, we have interpreted the movie using psychodynamic theory. We pay particular attention to the themes of puberty, adolescence and sibling relationships and discuss examples of ego defenses that are employed by the lead character in relation to these concepts.

  6. Physics in Movies: Awareness Levels of Teacher Candidates

    Science.gov (United States)

    Kizilcik, Hasan Sahin; Damli, Volkan; Unsal, Yasin

    2014-01-01

    The aim of this study is to draw attention to the informal education aspect of the movies shown and to determine the awareness levels about physics in movies of a small group composed of university students. That is an evaluation had been made among the films dealing explicitly with the basic content of physics, except for science fiction movies,…

  7. The Representation Methods of Addiction in Iran’s Movies

    OpenAIRE

    M Soltani Gerd Faramarzi; AA Esmaeil Zadeh

    2014-01-01

    Objectives: The aim of research was answer to this question that movie after revolution how was represented matters of addicts and addiction? Method: For answering to question 33 movies made between 1360 till 1390 which main characters were addicts, studied by content analysis. Results: The results showed that in studied movies, addicts were men, bachelor, or divorced and majority of them were educated. Also, Heroin consumption was more that other narcotics in movies. Addicts’ personal home a...

  8. The Representation Methods of Addiction in Iran’s Movies

    Directory of Open Access Journals (Sweden)

    M Soltani Gerd Faramarzi

    2014-11-01

    Full Text Available Objectives: The aim of research was answer to this question that movie after revolution how was represented matters of addicts and addiction? Method: For answering to question 33 movies made between 1360 till 1390 which main characters were addicts, studied by content analysis. Results: The results showed that in studied movies, addicts were men, bachelor, or divorced and majority of them were educated. Also, Heroin consumption was more that other narcotics in movies. Addicts’ personal home and his/her friends’ home were important places for consumption and friends were important narcotics preparators and they most important factor in initiate of consumption. On the other hand, divorce and child selling had the most frequency in movie. Family and friend groups were the most important factors in addiction and its etiology. Conclusion: The results showed that movies represented one kind of popular addiction study that overlapped with academic addiction study.

  9. From Narrative Slave to Movie: Adaptation Theory

    OpenAIRE

    Fathu Rahman, Dr.,M.Hum.

    2017-01-01

    Twelve Years a Slave is one of literary works that adapted in movie version with the same title. Twelve Years a Slave is a work was written by Solomon Northup which is based on his journey life when he was become slave for Twelve Years. In 2013, this work was adapted into movie by English film director with the same title. In the process of adapting a literary works into movie, it will be occurs many changes due the differences between two mediums. Although it ...

  10. Development of anomalous detection using movie prediction

    International Nuclear Information System (INIS)

    Sakakibara, Yoji; Demachi, Kazuyuki; Kawai, Masaki; Chhatluli, Ritu; Kamiaka, Kazuma

    2012-01-01

    In this research, the new method to predict the near-future of the movie images captured by video camera based on the combination of the Principle Component Analysis (PCA) and the Singular Spectral Analysis (SSA). In the normal condition of machines, the real-time captured movie is supposed to correspond to the predicted one. If the error between the both becomes significantly large, it may suggest some anomalous motion of the machines. So the movie prediction method has a possibility of the sensitive anomalous detection system. (author)

  11. Bloodcurdling movies and measures of coagulation: Fear Factor crossover trial.

    Science.gov (United States)

    Nemeth, Banne; Scheres, Luuk J J; Lijfering, Willem M; Rosendaal, Frits R

    2015-12-16

    To assess whether, as has been hypothesised since medieval times, acute fear can curdle blood. Crossover trial. Main meeting room of Leiden University's Department of Clinical Epidemiology, the Netherlands, converted to a makeshift cinema. 24 healthy volunteers aged ≤30 years recruited among students, alumni, and employees of the Leiden University Medical Center: 14 were assigned to watch a frightening (horror) movie followed by a non-threatening (educational) movie and 10 to watch the movies in reverse order. The movies were viewed more than a week apart at the same time of day and both lasted approximately 90 minutes. The primary outcome measures were markers, or "fear factors" of coagulation activity: blood coagulant factor VIII, D-dimer, thrombin-antithrombin complexes, and prothrombin fragments 1+2. The secondary outcome was participant reported fear experienced during each movie using a visual analogue fear scale. All participants completed the study. The horror movie was perceived to be more frightening than the educational movie on a visual analogue fear scale (mean difference 5.4, 95% confidence interval 4.7 to 6.1). The difference in factor VIII levels before and after watching the movies was higher for the horror movie than for the educational movie (mean difference of differences 11.1 IU/dL (111 IU/L), 95% confidence interval 1.2 to 21.0 IU/dL). The effect of either movie on levels of thrombin-antithrombin complexes, D-dimer, and prothrombin fragments 1+2 did not differ. Frightening (in this case, horror) movies are associated with an increase of blood coagulant factor VIII without actual thrombin formation in young and healthy adults. Trial registration ClinicalTrials.gov NCT02601053. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  12. [Allotransplantation, literature and movie].

    Science.gov (United States)

    Glicenstein, J

    2007-10-01

    Writers and movie makers have always dreamed of creating a human being, changing completely a face or giving new hands. The legend of Saint Come and Saint Damien is the first example of miraculous allotransplantation. Mary Shelley's Frankenstein is considered as founder work of modern science fiction. In the 19th and 20th century, authors used the advances in medicine to imagine diabolic practitioners or brilliant surgeons to transplant entire faces or hands. Cinema uses special effects to show spectacular operations. The author presents examples of books and movies treating directly or indirectly with composite allotransplantations.

  13. Electric air filtration movie

    International Nuclear Information System (INIS)

    Bergman, W.; Jaeger, R.

    1984-01-01

    The use of electrostatics to improve the performance of conventional air filters has gained considerable attention in recent years. This interest is due to the higher efficiency and reduced pressure drop of electrically enhanced filters compared to conventional fibrous filters. This 30-minute movie presents a state of the art review of electric air filters in the United States with major illustrations provided by the research and development program at the Lawrence Livermore National Laboratory sponsored by the Department of Energy. The electric air filters described in this movie are mechanical air filters to which electrical forces have been added

  14. Relationship of Terror Feelings and Physiological Response During Watching Horror Movie

    OpenAIRE

    Fukumoto, Makoto; Tsukino, Yuuki

    2015-01-01

    Part 8: ICBAKE 2015 Workshop; International audience; Movie is one of the most popular media types. Horror movie is a kind of attractive movie contents which part of people want to watch very much. Although the users feel terror of the contents, the users want to watch the horror movies to have extraordinary feelings such as excitements. Therefore, terror feelings of the horror movies are considered as an important factor to establish more attractive movie contents, and the effect of horror m...

  15. ANALYZING THE RELATIONSHIP BETWEEN MOVIES AND TV COMMERCIALS TYPES

    Directory of Open Access Journals (Sweden)

    Frank Van Der Valk

    2017-09-01

    Full Text Available The aim of this paper is to shed some light on whether there is any connection between the types of movies broadcasted on TV and types of commercials or not. A total of 20 different movies of Polish channels have been recorded and visually analyzed including the contents of the commercials broadcasted before, after and, during them. The different types of movies examined include comedies of manners, romantic comedies, thrillers, action movies, dramas, crimes, science-fiction and adventures. The research results show that there is a relationship between the types of movies broadcasted and the commercials before, during and after them. This connection is based on the needs and consuming behavior of each movie’s viewers.

  16. Violent Frames: Analyzing Internet Movie Database Reviewers' Text Descriptions of Media Violence and Gender Differences from 39 Years of US Action, Thriller, Crime, and Adventure Movies

    NARCIS (Netherlands)

    Gosselt, Jordi Franciscus; van Hoof, Joris Jasper; Gent, B.S.; Fox, Gerardus J.A.

    2015-01-01

    The Internet Movie Database (www.imdb.com) is the largest and most successful website for movie information, yet crowdsourced contents of sites like these have rarely been studied. Therefore, using IMDb synopsis texts, reviewers’ movie descriptions were analyzed regarding movie contents that have

  17. [Temporal Analysis of Body Sway during Reciprocator Motion Movie Viewing].

    Science.gov (United States)

    Sugiura, Akihiro; Tanaka, Kunihiko; Wakatabe, Shun; Matsumoto, Chika; Miyao, Masaru

    2016-01-01

    We aimed to investigate the effect of stereoscopic viewing and the degree of awareness of motion sickness on posture by measuring body sway during motion movie viewing. Nineteen students (12 men and 7 women; age range, 21-24 years) participated in this study. The movie, which showed several balls randomly positioned, was projected on a white wall 2 m in front of the subjects through a two-dimensional (2-D)/three-dimensional (3-D) convertible projector. To measure body sway during movie viewing, the subjects stood statically erect on a Wii balance board, with the toe opening at 18 degrees. The study protocol was as follows: The subjects watched (1) a nonmoving movie for 1 minute as the pretest and then (2) a round-trip sinusoidally moving-in-depth-direction movie for 3 minutes. (3) The initial static movie was shown again for 1 minute. Steps (2) and (3) were treated as one trial, after which two trials (2-D and 3-D movies) were performed in a random sequence. In this study, we found that posture changed according to the motion in the movie and that the longer the viewing time, the higher the synchronization accuracy. These tendencies depended on the level of awareness of motion sickness or the 3-D movie viewed. The mechanism of postural change in movie viewing was not vection but self-defense to resolve sensory conflict between visual information (spatial swing) and equilibrium sense (motionlessness).

  18. iMovie '09 & iDVD pocket genius

    CERN Document Server

    Hart-Davis, Guy

    2010-01-01

    If you want to get the very most out of iMovie '09 or iDVD, put this savvy Portable Genius to work. Want to quickly turn raw footage into a polished movie? Crop, rotate, or delete clips? Add background music or sound effects? Customize your iDVD themes? You'll find cool and useful Genius tips, insider secrets, full-color screenshots, and pages of easy-to-access shortcuts and tools that will save you loads of time and let you enjoy iMovie '09 and iDVD to the max.

  19. Make a movie in 48 hours

    CERN Document Server

    Brokk Toggerson

    2011-01-01

    This year, the 48-hour film project (48hfp) returns to Geneva after a one-year hiatus. Organized by Neal Hartman and the CERN film-making club, Open Your Eyes Films, the 48hfp challenges teams of film-makers to write, shoot, soundtrack and edit a 4 to 7 minute film in 48 hours from 4 to 6 November.   At the start of the festival, contestants picked their film genre from a hat. The films will be screened on 8 and 9 November, with the awards presentation on the 9th. The winner will receive a trip to the US to compete in the international version of the competition. “There are so many short films being made now," says Hartman, “I think, however, that the 48hfp allows a critical creative mass to form. The result is that these 20 teams make 20 better films than if each participant were making their own." Each team draws a genre from a hat and is given a character, a prop and a line of dialogue that must appear in their film. The genres run the gamut from &am...

  20. An Analytical Study of Tools and Techniques for Movie Marketing

    Directory of Open Access Journals (Sweden)

    Garima Maik

    2014-08-01

    Full Text Available Abstract. Bollywood or Hindi movie industry is one of the fastest growing sector in the media and entertainment space creating numerous business and employment opportunities. Movies in India are a major source of entertainment for all sects of society. They not only face competition from other movie industries and movies but from other source of entertainment such as adventure sports, amusement parks, theatre and drama, pubs and discothèques. A lot of man power, man hours, creative brains, and money are put in to build a quality feature film. Bollywood is the industry which continuously works towards providing the 7 billion population with something new always. So it is important for the movie and production team to stand out, to grab the due attention of the maximum audience. Movie makers employ various tools and techniques today to market their movies. They leave no stone unturned. They roll out teasers, First look, Theatrical trailer release, Music launch, City tours, Producer’s and director’s interview, Movie premier, Movie release, post release follow up and etc. to pull the viewers to the Cineplex. The audience today which comprises mainly of youth requires photos, videos, meet ups, gossip, debate, collaboration and content creation. These requirements of today’s generation are most fulfilled through digital platforms. However, the traditional media like newspapers, radio, and television are not old school. They reach out to mass audience and play an upper role in effective marketing. This study aims at analysing these tools for their effectiveness. The objectives are fulfilled through a consumer survey. This study will bring out the effectiveness and relational importance of various tools which are employed by movie marketers to generate maximum returns on the investments by using various data reduction techniques like factor analysis and statistical techniques like chi-square test with data visualization using pie charts

  1. Using Movies To Teach Students about Disabilities.

    Science.gov (United States)

    Safran, Stephen P.

    2000-01-01

    This article discusses using movies to teach students about disabilities. It addresses considerations in choosing movies, gauging the accuracy of the portrayal, and identifying positive images and negative stereotypes. A checklist for evaluating positive and negative representations is provided, along with a format to assess disability portrayal…

  2. Making better scientific figures

    Science.gov (United States)

    Hawkins, Ed; McNeall, Doug

    2016-04-01

    In the words of the UK government chief scientific adviser "Science is not finished until it's communicated" (Walport 2013). The tools to produce good visual communication have never been so easily accessible to scientists as at the present. Correspondingly, it has never been easier to produce and disseminate poor graphics. In this presentation, we highlight some good practice and offer some practical advice in preparing scientific figures for presentation to peers or to the public. We identify common mistakes in visualisation, including some made by the authors, and offer some good reasons not to trust defaults in graphics software. In particular, we discuss the use of colour scales and share our experiences in running a social media campaign (http://tiny.cc/endrainbow) to replace the "rainbow" (also "jet", or "spectral") colour scale as the default in (climate) scientific visualisation.

  3. THE USE OF DEIXIS IN GLADIATOR MOVIE MANUSCRIPT

    OpenAIRE

    Chuswatul Hasanah; Malikatul Laila; Aryati Prasetyarini

    2015-01-01

    This study is about the forms and references of deixis udes in "Gladiator" movie manuscript. The data, movie discourse are taken from observation and documentation using techniques of reading, indentifying, and noting. The data source is "Gladiator" movie manuscript. To identify the forms of deixis, the writer udes the theory of deixis in Discourse Analysis while to clarifying the references of deixis, the writer used the theory of meaning focusing on both semantic and pragmatic meaning. The ...

  4. PENGGAMBARAN ETNIK BETAWI DALAM FILM BAJAJ BAJURI THE MOVIE

    Directory of Open Access Journals (Sweden)

    Fadillah Saleh

    2015-11-01

    Full Text Available Discourse on ethnic is an interisting thing to discuss, because there are a lot of ethnic in Indonesia, one of them is Betawi. In Indonesia, many movies and dramas which uses Betawi as a theme. One of the film with the theme of Betawi is Bajaj Bajuri The Movie. This is reflected in every scene and dialogue from Bajaj Bajuri The Movie. Issue that raised from this film is how the depiction of Betawi ethnic in Bajaj Bajuri The Movie and the purpose of this study is to determine how to Betawi ethnic depicted in Bajaj Bajuri The Movie.The type of research used in this research is descriptive qualitative approach- semiotic analysis. Analyst unit of this research in the from audio and video from Bajaj Bajuri The Movie.. The results showed that the Betawi ethnic has a wide range of culture and customs. Betawi ethnic depictions that looks on the Bajaj Bajuri The Movie is a Betawi woman with traditional clothes called Kebaya, and Betawi males with Jas Abang Jakarta and Sadariah clothes. There is also a Betawi arts like Tanjidor and Palang Pintu. This study concluded that Betawi ethnic has a wide range of cultures and traditions. Begin from clothing, traditional ceremonies, musical arts and martial arts. ethnic Betawi is indeed influenced by some of the ethnic in Indonesia and outside Indonesia. This is evident from the cultural or art that Betawi ethnic owned.   Wacana tentang etnis adalah hal yang menarik untuk dibahas, karena ada banyak etnis di Indonesia, salah satunya adalah Betawi. Di Indonesia, banyak film dan drama yang menggunakan Betawi sebagai tema. Salah satu film dengan tema Betawi adalah Bajaj Bajuri The Movie. Hal ini tercermin dalam setiap adegan dan dialog dari Bajaj Bajuri The Movie. Isu yang diangkat dari film ini adalah bagaimana penggambaran Betawi etnis di Bajaj Bajuri The Movie dan tujuan dari penelitian ini adalah untuk menentukan bagaimana Betawi etnis digambarkan dalam Bajaj Bajuri The Movie.Jenis penelitian yang digunakan dalam

  5. Movie-maps of low-latitude magnetic storm disturbance

    Science.gov (United States)

    Love, Jeffrey J.; Gannon, Jennifer L.

    2010-06-01

    We present 29 movie-maps of low-latitude horizontal-intensity magnetic disturbance for the years 1999-2006: 28 recording magnetic storms and 1 magnetically quiescent period. The movie-maps are derived from magnetic vector time series data collected at up to 25 ground-based observatories. Using a technique similar to that used in the calculation of Dst, a quiet time baseline is subtracted from the time series from each observatory. The remaining disturbance time series are shown in a polar coordinate system that accommodates both Earth rotation and the universal time dependence of magnetospheric disturbance. Each magnetic storm recorded in the movie-maps is different. While some standard interpretations about the storm time equatorial ring current appear to apply to certain moments and certain phases of some storms, the movie-maps also show substantial variety in the local time distribution of low-latitude magnetic disturbance, especially during storm commencements and storm main phases. All movie-maps are available at the U.S. Geological Survey Geomagnetism Program Web site (http://geomag.usgs.gov).

  6. Parental desensitization to violence and sex in movies.

    Science.gov (United States)

    Romer, Daniel; Jamieson, Patrick E; Bushman, Brad J; Bleakley, Amy; Wang, Anli; Langleben, Daniel; Jamieson, Kathleen Hall

    2014-11-01

    To assess desensitization in parents' repeated exposure to violence and sex in movies. A national US sample of 1000 parents living with at least 1 target child in 1 of 3 age groups (6 to 17 years old) viewed a random sequence of 3 pairs of short scenes with either violent or sexual content from popular movies that were unrestricted to youth audiences (rated PG-13 or unrated) or restricted to those under age 17 years without adult supervision (rated R). Parents indicated the minimum age they would consider appropriate to view each film. Predictors included order of presentation, parent and child characteristics, and parent movie viewing history. As exposure to successive clips progressed, parents supported younger ages of appropriate exposure, starting at age 16.9 years (95% confidence interval [CI], 16.8 to 17.0) for violence and age 17.2 years (95% CI, 17.0 to 17.4) for sex, and declining to age 13.9 years (95% CI, 13.7 to 14.1) for violence and 14.0 years (95% CI, 13.7 to 14.3) for sex. Parents also reported increasing willingness to allow their target child to view the movies as exposures progressed. Desensitization was observed across parent and child characteristics, violence toward both human and non-human victims, and movie rating. Those who frequently watched movies were more readily desensitized to violence. Parents become desensitized to both violence and sex in movies, which may contribute to the increasing acceptance of both types of content by both parents and the raters employed by the film industry. Copyright © 2014 by the American Academy of Pediatrics.

  7. Prevalence of Food and Beverage Brands in Movies: 1996–2005

    Science.gov (United States)

    Sutherland, Lisa A.; MacKenzie, Todd; Purvis, Lisa A.; Dalton, Madeline

    2010-01-01

    OBJECTIVE The objective of this study was to describe food and beverage brand placements in a large representative sample of popular movies. METHODS We identified and coded brand placements for foods, beverages, and food retail establishments in the top 20 US box office movie hits for each year from 1996 to 2005. We also coded general movie characteristics (Motion Picture Association of America rating, run time, genre, and information about major characters). We summarized the number and types of food, beverage, and food retail establishment brands by movie characteristics and also identified manufacturers that are associated with each of the brands. RESULTS Of the 200 movies coded, 138 (69%) contained at least 1 food, beverage, or food retail establishment brand. Movies rated PG-13 and R were significantly more likely to have brand placements compared with movies in other rating categories. Comedies, action/adventures, and horror films had more brand placements than other genres. We did not detect a significant difference in the number of movies with brand placements or mean number of placements per movie by year of movie release. A total of 1180 brand placements were identified and verified, including 427 food, 425 beverage, and 328 food retail establishment brand placements. Candy/confections (26%) and salty snacks (21%) were the most prevalent food brands, sugar-sweetened beverages (76%) were the most prevalent beverage brands, and fast food composed two thirds of the food retail establishment brand placements. CONCLUSIONS Food, beverage, and food retail establishment brands are frequently portrayed in movies, and most of the brand placements are for energy-dense, nutrient-poor foods or product lines. Movies are a potent source of advertising to children, which has been largely overlooked. PMID:20142289

  8. The meaning of destruction: Definition and contextualization of disaster movies

    Directory of Open Access Journals (Sweden)

    Tomašević Milan

    2014-01-01

    Full Text Available The disaster movie is one of the most persistent genres in cinematography, but it constantly escapes our attention because it is presented as “easy summer fun”. If we want to understand it as a cultural document of an epoch in which the genre is important and popular, we need to come up with a definition, formula and conventions of a disaster movie. Also, we must propose one of many possible comprehensions of its popularity and religious heritage. The paper uses definitions of genre, conventions and formulae in the attempt to show a way of using popular narratives in the transmission of a world view. Using a narrative structure gives us a glimpse into the deeper cultural, social and political context in which the disaster movie is created, popular or rejected. The paper discusses disaster movies as cultural artifacts, as a ritual we are practicing without remembering its purpose. Also, paper is examining identifying apocalyptic and catastrophic as an product of interposition of Apocalypse to Johan and Great Tribulation. Using apocalyptic literature, end times narratives and disaster movies, the paper shows the fruitfulness of destruction representations and imaginarium of terror. Using fear and shock, the messages of disaster movies seems more urgent and relevant. Through the ideas of Susan Sontag and Maurice Yacowar, the paper presents a way for analyzing the contemporary disaster movie. Conventions and formulae of disaster movies help us to understand the way modern cinematography is used for cultural and political means. The popularity of disaster movies can be seen as a form of ”ritualization of discontent” wherein the viewers experience some sort of catharsis. Also, disaster movie gathers different interests and actualizes thirstness for transformation of order or achieving justice. [Projekat Ministarstva nauke Republike Srbije, br. 177026

  9. A Personalized Electronic Movie Recommendation System Based on Support Vector Machine and Improved Particle Swarm Optimization.

    Science.gov (United States)

    Wang, Xibin; Luo, Fengji; Qian, Ying; Ranzi, Gianluca

    2016-01-01

    With the rapid development of ICT and Web technologies, a large an amount of information is becoming available and this is producing, in some instances, a condition of information overload. Under these conditions, it is difficult for a person to locate and access useful information for making decisions. To address this problem, there are information filtering systems, such as the personalized recommendation system (PRS) considered in this paper, that assist a person in identifying possible products or services of interest based on his/her preferences. Among available approaches, collaborative Filtering (CF) is one of the most widely used recommendation techniques. However, CF has some limitations, e.g., the relatively simple similarity calculation, cold start problem, etc. In this context, this paper presents a new regression model based on the support vector machine (SVM) classification and an improved PSO (IPSO) for the development of an electronic movie PRS. In its implementation, a SVM classification model is first established to obtain a preliminary movie recommendation list based on which a SVM regression model is applied to predict movies' ratings. The proposed PRS not only considers the movie's content information but also integrates the users' demographic and behavioral information to better capture the users' interests and preferences. The efficiency of the proposed method is verified by a series of experiments based on the MovieLens benchmark data set.

  10. Research as Art: Using figures to make science approachable

    Science.gov (United States)

    Rabinowitz, H. S.; Barth, A.; Russell, J. B.; Frischkorn, K.; Yehudai, M.

    2017-12-01

    As scientists, we spend a significant amount of time thinking about how best to express the results of our research through figures. These can range from graphs to microscope images to movies, but they all serve the purpose of communicating complicated ideas to our colleagues in the scientific community. One component of scientific data representation that is often overlooked is the aesthetic of the image. Many images produced for data communication and publication are visually engaging even to a lay audience, allowing them to serve as a point of entry to learning about scientific research for the non-specialist. To help researchers embrace this secondary goal of scientific figures, we have instituted an annual event at the Lamont-Doherty Earth Observatory of Columbia University (LDEO) called Research as Art. For this event, scientists submit figures from their work that they see as artistic. These figures are displayed in a gallery-type exhibit for the community to appreciate. This year, the exhibit included movie and sculpture categories, allowing for attendees to interact with a broader range of scientific work. Each piece is accompanied by a brief, non-technical caption. Research as Art provides a gateway for scientists from a broad range of disciplines within the Earth Sciences to learn about work that is entirely unrelated to their own. After the event, attendees commented that they had never before thought about how a non-specialist would view their figures and that they would keep this in mind when making future figures. Thus, one of the biggest benefits of exhibits such as this is to teach scientists to view our work through a non-specialist's eyes. However, future plans for Research as Art include establishing a temporary exhibit at a local bar to expand the reach to a broader segment of the Columbia University area community. Our figures are art, and when we start to treat them that way, we open a world of possibilities for teaching the public about our

  11. Life threatening illness in popular movies-a first descriptive analysis.

    Science.gov (United States)

    Drukarczyk, Laura; Klein, Carsten; Ostgathe, Christoph; Stiel, Stephanie

    2014-01-01

    In the last two decades, public attention towards illness, dying and death has evolved. In particular, advance care planning, living wills, end-of-life care, and autonomy are increasingly discussed. How this change in public awareness has influenced the presentation of dying and death in cinema needs clarification. Over a one year period, November 2011 until October 2012, a systematic search was conducted to identify movies dealing with incurable diseases produced in 1991-2010 35 movies could be identified and were analyzed in detail and investigated the presentation of illness and death. The number of movies focusing on terminal illness, dying, and death has increased since 1991. The total number of movies that made the yearly German Federal Film Board (FFA) hit list and included a focus on terminal illness, dying, and death increased from 1991 (1 movie) to 2011 (6 movies). The gender of the main characters suffering from terminal illness was distributed equally; three movies portrayed terminally ill children. More than one third of the terminally ill characters died in hospital. The terms "palliative" or "hospice care" were not mentioned once in any films. The number of movies dealing with terminal illness continues to increase and a considerable audience has shown interest in these films. Due to a limited true-to-life performance in the films, a presentation closer to reality could be a major public educational resource.

  12. Bewitched, Bothered, and Bored: Harry Potter, The Movie.

    Science.gov (United States)

    Nel, Philip

    2002-01-01

    Explores the Harry Potter phenomenon with college students in a university course. Compares the first book with the first movie. Presents an in-depth discussion of the movie and how it relates to the book. (SG)

  13. An Analytical Study of Tools and Techniques for Movie Marketing

    OpenAIRE

    Maik, Garima; Guptha, Ch. Abhinav

    2014-01-01

    Abstract. Bollywood or Hindi movie industry is one of the fastest growing sector in the media and entertainment space creating numerous business and employment opportunities. Movies in India are a major source of entertainment for all sects of society. They not only face competition from other movie industries and movies but from other source of entertainment such as adventure sports, amusement parks, theatre and drama, pubs and discothèques. A lot of man power, man hours, creative brains, an...

  14. Modifying exposure to smoking depicted in movies: a novel approach to preventing adolescent smoking.

    Science.gov (United States)

    Sargent, James D; Dalton, Madeline A; Heatherton, Todd; Beach, Mike

    2003-07-01

    Most behavioral approaches to adolescent smoking address the behavior directly. We explore an indirect approach: modifying exposure to portrayals of smoking in movies. To describe adolescents' exposure to smoking in movies and to examine factors that could modify such exposure. Occurrences of smoking were counted in each of 601 popular movies. Four thousand nine hundred ten northern New England junior high school students were asked to report which movies they had seen from a randomly generated subsample of 50 films, and responses were used to estimate exposure to the entire sample. Analysis The outcome variable was exposure to movie smoking, defined as the number of smoking occurrences seen. Risk factors for exposure included access to movies (movie channels, videotape use, and movie theater); parenting (R [restricted]-rated movie restrictions, television restrictions, parenting style); and characteristics of the child (age, sex, school performance, sensation-seeking propensity, rebelliousness, and self-esteem). We used multiple regression to assess the association between risk factors and exposure to movie smoking. Subjects had seen an average of 30% of the movie sample (interquartile range, 20%-44%), from which they were exposed to 1160 (interquartile range, 640-1970) occurrences of smoking. In a multivariate model, exposure to movie smoking increased (all P values Parent restriction on viewing R-rated movies resulted in a 50% reduction in exposure to movie smoking. There was no association between parenting style and exposure to movie smoking. Much of the protective effect of parent R-rated movie restriction on adolescent smoking was mediated through lower exposure to movie smoking. Adolescents see thousands of smoking depictions in movies, and this influences their attitudes and behavior. Exposure to movie smoking is reduced when parents limit movie access. Teaching parents to monitor and enforce movie access guidelines could reduce adolescent smoking in an

  15. Students' Reasoning Processes in Making Decisions about an Authentic, Local Socio-Scientific Issue: Bat Conservation

    Science.gov (United States)

    Lee, Yeung Chung; Grace, Marcus

    2010-01-01

    Education for scientific literacy entails the development of scientific knowledge and the ability to apply this knowledge and value judgments to decisions about real-life issues. This paper reports an attempt to involve secondary level biology students in making decisions about an authentic socio-scientific issue--that of bat conservation--through…

  16. Lost Cause: an interactive movie project

    OpenAIRE

    Johnson, Kirsten

    2008-01-01

    One of the challenges in designing an interactive cinematic experience is to offer interactive choices which do not distract from immersion into the story. The interactive movie project, Lost Cause focuses on the life of the main character explored through the inter-related perspectives of three other characters. Lost Cause supports an immersive interactive story experience through its correlated design of an interface, narrative content and narrative structure. The movie project is examined ...

  17. Audience’s Interpretation of the Theme of “Religion” in a Movie: Research on Online Movie Review of Life of Pi

    OpenAIRE

    Zi-Wei Song; Wen-Jie Zhou

    2017-01-01

    Focusing upon the audience interpretation of the theme of “religion” in Life of Pi by Ang lee, this study uses the case of online movie review in Mtime and douban, by means of content analysis and text analysis, to examine the research hypothesis: the different thinking pattern people carry, and the emphasis on either of two stories Pi tells and scenes in this movie, would lead to different thoughts of “religion”. Statistic results show that: 1. The one who interprets this movie from the pers...

  18. Risky Business : Does recognition reduce uncertainty of the movie industry global box office revenue? * of the movie as a one-liner to reflect the characteristics of the movie industry. notifies that Risky Business (1983) is a comedy-drama movie starring Tom Cruise. The writer intentionally uses the name Master Thesis

    OpenAIRE

    Somburanasin, Monsicha

    2010-01-01

    Introduction Movies are considered entertainment goods. Entertainment is one of the experience industries. Intangibility, perishability and heterogeneity are the most significant characteristics of the movie industry. An emotional reaction of consumers cannot be calculated in the same sense that most other physical goods can. If the movie succeeded in meeting the expectations, ticket price decreases will not necessarily indicate further purchases in the future. There are high risks and uncert...

  19. Violent Frames: Analyzing Internet Movie Database Reviewers' Text Descriptions of Media Violence and Gender Differences from 39 Years of US Action, Thriller, Crime, and Adventure Movies

    OpenAIRE

    Gosselt, Jordi Franciscus; van Hoof, Joris Jasper; Gent, B.S.; Fox, Gerardus J.A.

    2015-01-01

    The Internet Movie Database (www.imdb.com) is the largest and most successful website for movie information, yet crowdsourced contents of sites like these have rarely been studied. Therefore, using IMDb synopsis texts, reviewers’ movie descriptions were analyzed regarding movie contents that have been the subject of many previous media studies: the violent behavior and victimization of male and female film characters over time. Analysis of 1,396 synopsis texts reveals that both perpetrators a...

  20. Movie and TV Nostalgia. Factfile No. 7.

    Science.gov (United States)

    Elsas, Diana, Ed.; And Others

    This guide to movie and TV nostalgia lists organizations and events, both with descriptive information. Sources include U.S. stores and outlets which carry publications, stills, posters, and other memorabilia related to movies and TV, as well as a selected list of sources of 8mm and 16mm films in the public domain. The annotated bibliography lists…

  1. Beyond Film: Exploring the Content of Movies

    Science.gov (United States)

    Scacco, John

    2007-01-01

    This article looks at the use of movies in the language-learning classroom. The author promotes the use of the movie "To Kill a Mockingbird" due to its content, which involves poverty, racial inequality and mental illness, and to the availability of websites related to its use in English classrooms. The author highlights six scenes for…

  2. Science fiction and human enhancement: radical life-extension in the movie 'In Time' (2011).

    Science.gov (United States)

    Roduit, Johann A R; Eichinger, Tobias; Glannon, Walter

    2018-03-20

    The ethics of human enhancement has been a hotly debated topic in the last 15 years. In this debate, some advocate examining science fiction stories to elucidate the ethical issues regarding the current phenomenon of human enhancement. Stories from science fiction seem well suited to analyze biomedical advances, providing some possible case studies. Of particular interest is the work of screenwriter Andrew Niccol (Gattaca, S1m0ne, In Time, and Good Kill), which often focuses on ethical questions raised by the use of new technologies. Examining the movie In Time (2011), the aim of this paper is to show how science fiction can contribute to the ethical debate of human enhancement. In Time provides an interesting case study to explore what could be some of the consequences of radical life-extension technologies. In this paper, we will show how arguments regarding radical life-extension portrayed in this particular movie differ from what is found in the scientific literature. We will see how In Time gives flesh to arguments defending or rejecting radical life-extension. It articulates feelings of unease, alienation and boredom associated with this possibility. Finally, this article will conclude that science fiction movies in general, and In Time in particular, are a valuable resource for a broad and comprehensive debate about our coming future.

  3. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert ...

  4. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Diabetes: Lindsey's Story (Video) Diabetes Center Movie: Endocrine System Diabetes ... Visit the Nemours Web site. Note: All information on KidsHealth® is for educational purposes only. For ...

  5. Making Movies: From Script to Screen.

    Science.gov (United States)

    Bobker, Lee R.

    This book is a guide to the making of films. It covers preparation (scripting, storyboarding, budgeting, casting, and crew selection), filming (directing, camera operating, and sound recording), and postproduction (editing, sound dubbing, laboratory processing, and trial screening). Distribution of films is discussed in detail. Possible careers in…

  6. Parental R-Rated Movie Restriction and Early-Onset Alcohol Use*

    Science.gov (United States)

    Tanski, Susanne E.; Dal Cin, Sonya; Stoolmiller, Mike; Sargent, James D.

    2010-01-01

    Objective: The aim of this study was to determine if parental restriction regarding Restricted-rated movies (R movies) predicts lower rates of early-onset alcohol use. Method: Students from 15 northern New England middle schools were surveyed in 1999, and never-drinkers were resurveyed 13–26 months later to determine alcohol use. Drinking was determined by the question, “Have you ever had beer, wine, or other drink with alcohol that your parents didn't know about?” R-movie restriction was assessed by the question, “How often do your parents allow you to watch movies that are rated R?” Results: The sample included 2,406 baseline never-drinkers who were surveyed at follow-up, of whom 14.8% had initiated alcohol use. At baseline, 20% reported never being allowed to watch R movies, and 21% reported being allowed all the time. Adolescents allowed to watch R-rated movies had higher rates of alcohol initiation (2.9% initiation among never allowed, 12.5% once in a while, 18.8% sometimes, and 24.4% all the time). Controlling for sociodemographics, personality characteristics, and authoritative parenting style, the adjusted odds ratios for initiating alcohol use were 3.0 (95% CI [1.7, 5.1]) for those once in a while allowed, 3.3 [1.9, 5.6] for those sometimes allowed, and 3.5 [2.0, 6.0] for those always allowed to watch R-rated movies. Alcohol initiation was more likely if R-rated movie restriction relaxed over time; tightening of restriction had a protective effect (p authoritative parenting and (b) media parenting. Both constructs had direct inverse paths to trying alcohol and indirect paths through lower exposure to R-rated movies. Conclusions: After accounting for differences in authoritative parenting style, adolescents reporting lesser restrictions for R movies have higher odds of future alcohol use. The structural model suggests that media parenting operates independently from authoritative parenting and should be incorporated explicitly into parenting

  7. Parental R-rated movie restriction and early-onset alcohol use.

    Science.gov (United States)

    Tanski, Susanne E; Dal Cin, Sonya; Stoolmiller, Mike; Sargent, James D

    2010-05-01

    The aim of this study was to determine if parental restriction regarding Restricted-rated movies (R movies) predicts lower rates of early-onset alcohol use. Students from 15 northern New England middle schools were surveyed in 1999, and never-drinkers were resurveyed 13-26 months later to determine alcohol use. Drinking was determined by the question, "Have you ever had beer, wine, or other drink with alcohol that your parents didn't know about?" R-movie restriction was assessed by the question, "How often do your parents allow you to watch movies that are rated R?" The sample included 2,406 baseline never-drinkers who were surveyed at follow-up, of whom 14.8% had initiated alcohol use. At baseline, 20% reported never being allowed to watch R movies, and 21% reported being allowed all the time. Adolescents allowed to watch R-rated movies had higher rates of alcohol initiation (2.9% initiation among never allowed, 12.5% once in a while, 18.8% sometimes, and 24.4% all the time). Controlling for sociodemographics, personality characteristics, and authoritative parenting style, the adjusted odds ratios for initiating alcohol use were 3.0 (95% CI [1.7, 5.1]) for those once in a while allowed, 3.3 [1.9, 5.6] for those sometimes allowed, and 3.5 [2.0, 6.0] for those always allowed to watch R-rated movies. Alcohol initiation was more likely if R-rated movie restriction relaxed over time; tightening of restriction had a protective effect (p authoritative parenting and (b) media parenting. Both constructs had direct inverse paths to trying alcohol and indirect paths through lower exposure to R-rated movies. After accounting for differences in authoritative parenting style, adolescents reporting lesser restrictions for R movies have higher odds of future alcohol use. The structural model suggests that media parenting operates independently from authoritative parenting and should be incorporated explicitly into parenting prevention programs.

  8. Movie reviews: Who are the readers?

    OpenAIRE

    Jose Ignacio Azuela Flores; Victor Fernandez-Blanco; Maria Jose Sanzo-Perez

    2012-01-01

    The analysis of the relationship between movie reviews and consumer's decision process has focused mainly on the side of critics, who have been defined as "influencers" or as "predictors" (Eliashberg & Shugan, 1997). Also, new ways to measure the impact of the critic have been introduced (Gemser, van Oostrum & Leenders, 2007) and the consistency of their opinions over time has been proved (Ginsburgh & Weyers, 1999). However, there is scarce evidence about the readers of movie reviews: who are...

  9. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Diabetes: Lindsey's Story (Video) Diabetes Center Movie: Endocrine System Diabetes Center Diabetes: ... All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  10. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer’s Brain Responses to Movie Trailers

    Science.gov (United States)

    Christoforou, Christoforos; Papadopoulos, Timothy C.; Constantinidou, Fofi; Theodorou, Maria

    2017-01-01

    The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer’s decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups) have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG) and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers’ decision to watch a movie. Towards that, we recorded neural activity—through the use of EEG—and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie’s market performance (i.e., box-office ticket sales in the US). Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films’ performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain’s rewards network. Beyond the practical

  11. Your Brain on the Movies: A Computational Approach for Predicting Box-office Performance from Viewer’s Brain Responses to Movie Trailers

    Directory of Open Access Journals (Sweden)

    Christoforos Christoforou

    2017-12-01

    Full Text Available The ability to anticipate the population-wide response of a target audience to a new movie or TV series, before its release, is critical to the film industry. Equally important is the ability to understand the underlying factors that drive or characterize viewer’s decision to watch a movie. Traditional approaches (which involve pilot test-screenings, questionnaires, and focus groups have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography (EEG and eye-gaze based metrics to predict the population-wide behavior of movie goers. We further, explore the connection of the derived metrics to the underlying cognitive processes that might drive moviegoers’ decision to watch a movie. Towards that, we recorded neural activity—through the use of EEG—and eye-gaze activity from a group of naive individuals while watching movie trailers of pre-selected movies for which the population-wide preference is captured by the movie’s market performance (i.e., box-office ticket sales in the US. Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods. In particular, neural metrics are shown to predict up to 72% of the variance of the films’ performance at their premiere and up to 67% of the variance at following weekends; which corresponds to a 23-fold increase in prediction accuracy compared to current neurophysiological or traditional methods. We discuss our findings in the context of existing literature and hypothesize on the possible connection of the derived neurophysiological metrics to cognitive states of focused attention, the encoding of long-term memory, and the synchronization of different components of the brain’s rewards network. Beyond the

  12. Does Movie Violence Increase Violent Crime?

    OpenAIRE

    Gordon Dahl; Stefano DellaVigna

    2007-01-01

    Laboratory experiments in psychology find that media violence increases aggression in the short run. We analyze whether media violence affects violent crime in the field. We exploit variation in the violence of blockbuster movies from 1995 to 2004, and study the effect on same-day assaults. We find that violent crime decreases on days with larger theater audiences for violent movies. The effect is partly due to voluntary incapacitation: between 6PM and 12AM, a one million increase in the audi...

  13. Nordsøen Movie Maker

    DEFF Research Database (Denmark)

    2013-01-01

    Tag på ekspedition under havets overflade med Nordsøen Movie Maker, hvor din tur i Nordsøen Oceanarium får et helt nyt virtuelt lag. Rejs ud til de syv destinationer og hold øje med de unikke ‘moviespots‘ i nærheden af akvarierne. Her kan du med Nordsøen Movie Maker filme og dokumentere dine...... oplevelser med legesyge sæler, susende hvirvelstrømme og gigantiske klumpfisk. Nordsøen Movie Maker giver filmen et ekstra virtuelt lag, og via augmented reality bliver der tilføjet seje og morsomme, animerede specialeffekter. 1) Download app’en 2) Find et moviespot ved ekspeditionsposterne i Nordsøen...... Oceanarium. Kig efter klaptræet. 3) Vælg den rigtige post i app’en og start med at filme dit filmklip Downloader du app’en før dit besøg, er du allerede klar til at starte ekspeditionen i det øjeblik, du træder ind i Oceanariets tusmørke, hvor de første moviespots er gemt. God fornøjelse med ekspeditionen...

  14. Impacts of Captioned Movies on Listening Comprehension

    Directory of Open Access Journals (Sweden)

    Abusaied Janfaza

    2014-04-01

    Full Text Available With the advent of technology, the implication of authentic multimedia-based teaching materials are using widely in language classrooms. Technology can be in service of teaching different skills such as listening, reading, speaking and writing. Among these skills listening comprehension is a skill in which the learners have problems to master. Regarding this issue, utilizing captions for the education purposes has been a good motivation for conducting some research on the effects of captions of listening skills. However, it seems that there is a gap in the literature whether to use captioned movies in the classroom and whether they are effective in improving listening comprehension. Many studies have been conducted on this issue. However, their findings are conclusive. While some studies refer to the effectiveness of using captions, others revel that they are not so effective for improving the learner’s language skills. Hence, the present study is a review of the effects of captioned movies on the improvement of listening skill. In this case, the findings of this study can clarify the role of using captioned movies in improving the listening skill Keywords: captioned movie, technology, listening comprehension, instruction

  15. Structural Estimation of Expert Strategic Bias: The Case of Movie Reviewers

    OpenAIRE

    Camara, Fanny; Dupuis, Nicolas

    2014-01-01

    We develop the first structural estimation of reputational cheap-talk games using data on movie reviews released in the US between 2004 and 2013. We identify and estimate movies' priors, as well as movie reviewers' abilities and strategic biases. We find that reviewers adopt reporting strategies that are consistent with the predictions of the literature on reputational cheap-talk. The average conservatism bias for low prior movies lies between 8 and 11%, depending on the specifications of the...

  16. Using movies in family medicine teaching: A reference to EURACT Educational Agenda

    Directory of Open Access Journals (Sweden)

    Klemenc Ketiš Zalika

    2017-06-01

    Full Text Available Cinemeducation is a teaching method where popular movies or movie clips are used. We aimed to determine whether family physicians’ competencies as listed in the Educational Agenda produced by the European Academy of Teachers in General Practice/Family Medicine (EURACT can be found in movies, and to propose a template for teaching by these movies.

  17. "I Caught It at the Movies": Reflections on Medical History, Movie Theaters, and the Cinema of Contagion.

    Science.gov (United States)

    Wahlert, Lance

    2016-01-01

    Undertaking an examination of the precarious places of the movies and movie theaters in queer lives in the 20th century, this article takes up a series of anecdotal episodes and feature-length films to consider how the space-related stakes of LGBT health have been best understood in literal cinema houses and the narrative cinema projections inside of them. The author argues for an appreciation of LGBT-themed motion pictures as oscillating between perpetuator of queer pathology and its potential solution.

  18. Diabetes Movie (For Parents)

    Science.gov (United States)

    ... Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes ... site. Note: All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  19. 'Carcinogens in a puff': smoking in Hong Kong movies.

    Science.gov (United States)

    Ho, Sai-Yin; Wang, Man-Ping; Lai, Hak-Kan; Hedley, Anthony J; Lam, Tai-Hing

    2010-12-01

    Smoking scenes in movies, exploited by the tobacco industry to circumvent advertisement bans, are linked to adolescent smoking. Recently, a Hong Kong romantic comedy Love in a puff put smoking at centre stage, with numerous smoking scenes and words that glamourise smoking. Although WHO has issued guidelines on reducing the exposure of children to smoking in movies, none is adopted in Hong Kong. Comprehensive tobacco control strategies are urgently needed to protect young people in Hong Kong from cigarette promotion in movies.

  20. Audience’s Interpretation of the Theme of “Religion” in a Movie: Research on Online Movie Review of Life of Pi

    Directory of Open Access Journals (Sweden)

    Zi-Wei Song

    2017-07-01

    Full Text Available Focusing upon the audience interpretation of the theme of “religion” in Life of Pi by Ang lee, this study uses the case of online movie review in Mtime and douban, by means of content analysis and text analysis, to examine the research hypothesis: the different thinking pattern people carry, and the emphasis on either of two stories Pi tells and scenes in this movie, would lead to different thoughts of “religion”. Statistic results show that: 1. The one who interprets this movie from the perspective of philosophy and based on the first story Pi tells, tend to think “Faith is the good or inner divine”; 2. Interpreting this movie in terms of social reality, is likely to conclude that “It is not what you believe, but the faith itself that counts”; 3. Focusing on the second story Pi tells has correlation with the idea that “Religion is an illusion derived from survival desire”.

  1. What's Natural about Nature? Deceptive Concepts in Socio-Scientific Decision-Making

    Science.gov (United States)

    Lindahl, Mats Gunnar; Linder, Cedric

    2015-01-01

    The conflicts between nature and nurture are brought to the fore and challenges socio-scientific decision-making in science education. The multitude of meanings of these concepts and their roles in societal discourses can impede students' development of understanding for different perspectives, e.g. on gene technology. This study problematizes…

  2. Illocutionary Acts on Liz Gilbert's Dialogue in Eat Pray Love Movie

    OpenAIRE

    Sri Juriati Ownie, Riandi and

    2015-01-01

    This thesis deals with the type of illocutionary acts on Liz Gilbert's dialogue inEat Pray Love movie. The objectives of the study were to describe the types ofillocutionary acts used by Liz Gilbert in Eat Pray Love movie, the dominant typeof illocutionary acts used by Liz Gilbert in Eat Pray Love movie and the reasonwhy the dominant type of illocutionary acts occur on Liz Gilbert's dialogue in EatPray Love movie. This research was conducted by using descriptive qualitativedesign. Descriptive...

  3. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health ... diabetes. More on this topic for: Parents Kids Teens Diabetes Center Diabetes: Marco's Story (Video) Diabetes: Grace's ...

  4. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes ... site. Note: All information on KidsHealth® is for educational purposes only. For specific medical advice, diagnoses, and ...

  5. Climate Change: Making the Best Use of Scientific Information

    CERN Multimedia

    CERN. Geneva

    2012-01-01

    Climate science regularly makes headlines in the media, usually after an extreme weather event or a disaster, or in the wake of campaigns by think tanks about the science of climate change. In this presentation, I discuss four specific challenges that are posed to climate scientist when communicating with the public: (i) The widening gap between the scientific literacy of the public and the communication literacy of the scientists; (ii), the multiplicity of scientific information conduits; (iii), information of, and under, uncertainty; and (iv), the requirement to be precise without using technical language. It turns out that these challenges are quite generic to science communication. Climate scientists have learned from the regular international assessments they perform under the auspices of the Intergovernmental Panel on Climate Change and have accumulated a collective experience of more than 20 years. In this presentation I discuss the most important lessons learned from this experience and their relevant...

  6. Illustration of reaction mechanism in polyatomic systems via computer movies

    International Nuclear Information System (INIS)

    Raff, L.M.

    1974-01-01

    The CD 4 + T* systems is suited for classroom illustration of reaction dynamics. Questions about the system can be illustrated by reducing selected many-body trajectories to a 16 mm color movie that represents the six-body motion in projected coordinates. Such a movie has been produced for this system. The production procedure used is reported, and a detailed description of the contents of the movie is given. (U.S.)

  7. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Injuries Relax & Unwind People, Places & Things That Help Feelings Expert Answers Q&A Movies & More for Teens Teens site Sitio para adolescentes Body Mind Sexual Health Food & Fitness Diseases & Conditions Infections Drugs & Alcohol School & Jobs Sports Expert ...

  8. Writing a Movie.

    Science.gov (United States)

    Hoffner, Helen

    2003-01-01

    Explains a reading and writing assignment called "Writing a Movie" in which students view a short film segment and write a script in which they describe the scene. Notes that this assignment uses films to develop fluency and helps students understand the reading and writing connections. Concludes that students learn to summarize a scene from film,…

  9. Correlation between Inter-Blink Interval and Episodic Encoding during Movie Watching

    Science.gov (United States)

    Shin, Young Seok; Chang, Won-du; Park, Jinsick; Im, Chang-Hwan; Lee, Sang In; Kim, In Young; Jang, Dong Pyo

    2015-01-01

    Human eye blinking is cognitively suppressed to minimize loss of visual information for important real-world events. Despite the relationship between eye blinking and cognitive state, the effect of eye blinks on cognition in real-world environments has received limited research attention. In this study, we focused on the temporal pattern of inter-eye blink interval (IEBI) during movie watching and investigated its relationship with episodic memory. As a control condition, 24 healthy subjects watched a nature documentary that lacked a specific story line while electroencephalography was performed. Immediately after viewing the movie, the subjects were asked to report its most memorable scene. Four weeks later, subjects were asked to score 32 randomly selected scenes from the movie, based on how much they were able to remember and describe. The results showed that the average IEBI was significantly longer during the movie than in the control condition. In addition, the significant increase in IEBI when watching a movie coincided with the most memorable scenes of the movie. The results suggested that the interesting episodic narrative of the movie attracted the subjects’ visual attention relative to the documentary clip that did not have a story line. In the episodic memory test executed four weeks later, memory performance was significantly positively correlated with IEBI (pmovie. PMID:26529091

  10. War Games: "Ender's Game", "The Monuments Men", and Movies for Peace

    Science.gov (United States)

    Beck, Bernard

    2015-01-01

    The popularity of adolescent fantasy movies about cosmic war and the enjoyment of military adventures that we find in World War II movies suggest the unique importance of war-themed culture in fostering solidarity in large, complex, and factionalized societies. War movies offset the power of sub-cultural movements by emphasizing the togetherness…

  11. Movie analytics a hollywood introduction to big data

    CERN Document Server

    Haughton, Dominique; Mentzer, Kevin; Zhang, Changan

    2015-01-01

    Movies will never be the same after you learn how to analyze movie data, including key data mining, text mining and social network analytics concepts. These techniques may then be used in endless other contexts. In the movie application, this topic opens a lively discussion on the current developments in big data from a data science perspective. This book is geared to applied researchers and practitioners and is meant to be practical. The reader will take a hands-on approach, running text mining and social network analyses with software packages covered in the book. These include R, SAS, Knime, Pajek and Gephi. The nitty-gritty of how to build datasets needed for the various analyses will be discussed as well. This includes how to extract suitable Twitter data and create a co-starring network from the IMDB database given memory constraints. The authors also guide the reader through an analysis of movie attendance data via a realistic dataset from France.

  12. Pragmatics and Semiotics: Movies as Aesthetic Audio-Visual Device Expedite Second Language Acquisition

    Science.gov (United States)

    Lu, Lucia Y.

    2014-01-01

    The author as teacher educator and her students as teacher candidates conceptualized pragmatics, semiotics and aesthetics into literacy education by inviting students of diversity to watch movies, talk about movies, write movies, and act movies. Pragmatics is the study of how language is used for communication in various social and cultural…

  13. A virtual report in a digital age : a paper presented on the trends in digital entertainment including movie making, interaction between the symbiosis between different interactive media like films, games and internet applications and unleashing and explaining an evolution on how to work more efficiently with visual effects

    OpenAIRE

    Ingebrigtsen, Kristine

    2008-01-01

    Film and technology goes hand in hand. There are unlimited possibilities for the filmmakers through use of technology. Production companies race to create the most spectacular movies by again and again pushing new technological boundaries. The digital revolution has paved ways for filmmakers with no more than good ideas utilizing visual effect. Cheaper production equipment makes it possible to produce movies at a fraction of the cost of a 35mm film production. The film industry is currently c...

  14. Pass the popcorn: "obesogenic" behaviors and stigma in children's movies.

    Science.gov (United States)

    Throop, Elizabeth M; Skinner, Asheley Cockrell; Perrin, Andrew J; Steiner, Michael J; Odulana, Adebowale; Perrin, Eliana M

    2014-07-01

    To determine the prevalence of obesity-related behaviors and attitudes in children's movies. A mixed-methods study of the top-grossing G- and PG-rated movies, 2006-2010 (4 per year) was performed. For each 10-min movie segment, the following were assessed: 1) prevalence of key nutrition and physical activity behaviors corresponding to the American Academy of Pediatrics obesity prevention recommendations for families; 2) prevalence of weight stigma; 3) assessment as healthy, unhealthy, or neutral; 3) free-text interpretations of stigma. Agreement between coders was >85% (Cohen's kappa = 0.7), good for binary responses. Segments with food depicted: exaggerated portion size (26%); unhealthy snacks (51%); sugar-sweetened beverages (19%). Screen time was also prevalent (40% of movies showed television; 35% computer; 20% video games). Unhealthy segments outnumbered healthy segments 2:1. Most (70%) of the movies included weight-related stigmatizing content (e.g., "That fat butt! Flabby arms! And this ridiculous belly!"). These popular children's movies had significant "obesogenic" content, and most contained weight-based stigma. They present a mixed message to children, promoting unhealthy behaviors while stigmatizing the behaviors' possible effects. Further research is needed to determine the effects of such messages on children. Copyright © 2013 The Obesity Society.

  15. Influence of product placement in children's movies on children's snack choices.

    Science.gov (United States)

    Brown, Callie L; Matherne, Camden E; Bulik, Cynthia M; Howard, Janna B; Ravanbakht, Sophie N; Skinner, Asheley C; Wood, Charles T; Bardone-Cone, Anna M; Brown, Jane D; Perrin, Andrew J; Levine, Cary; Steiner, Michael J; Perrin, Eliana M

    2017-07-01

    Media exposure affects health, including obesity risk. Children's movies often contain food placements-frequently unhealthy foods. However, it is not known if these cues influence children's food choices or consumption after viewing. We explored whether children's snack choices or consumption differs based on: 1) recent exposure to movies with high versus low product placement of unhealthy foods; and 2) children's weight status. Children ages 9-11 were assigned to watch a high ("Alvin and the Chipmunks," n = 54) or low ("Stuart Little," n = 60) product-placement movie. After viewing, participants selected a snack choice from each of five categories, several of which were specifically featured in "Alvin." Uneaten snacks from each participant were weighed upon completion. Snack choice and amount consumed by movie were compared by t-tests, and differences in snack choices by movie were tested with logistic regression. Participants consumed an average of 800.8 kcal; mean kcal eaten did not vary by movie watched. Participants who watched the high product-placement movie had 3.1 times the odds (95% CI 1.3-7.2) of choosing cheese balls (most featured snack) compared to participants who watched the low product-placement movie. Children who were overweight or obese consumed a mean of 857 kcal (95% CI: 789-925) compared to 783 kcal (95% CI: 742-823, p = 0.09) for children who were underweight or healthy weight. Children's weight status did not significantly affect their choice of snack. Branding and obesogenic messaging in children's movies influenced some choices that children made about snack foods immediately following viewing, especially food with greatest exposure time in the film, but did not affect total calories consumed. Future studies should examine how the accumulation of these messages affects children's long-term food choices. Copyright © 2017 Elsevier Ltd. All rights reserved.

  16. Hollywood in Uganda: Local Appropriation of Trans-National English-Language Movies

    Science.gov (United States)

    Achen, Stella; Openjuru, George Ladaah

    2012-01-01

    Hollywood movies are popular in Uganda. This paper reports a study that investigated access to English-language Hollywood movies in Uganda, by way of an ethnographic audience study carried out in slum areas of the city of Kampala. The researchers visited and participated in the watching and reviewing of English-language movies in makeshift video…

  17. High youth access to movies that contain smoking in Europe compared with the USA.

    Science.gov (United States)

    Hanewinkel, Reiner; Sargent, James D; Karlsdóttir, Sólveig; Jónsson, Stefán Hrafn; Mathis, Federica; Faggiano, Fabrizio; Poelen, Evelien A P; Scholte, Ron; Florek, Ewa; Sweeting, Helen; Hunt, Kate; Morgenstern, Matthis

    2013-07-01

    Based on evidence that exposure to smoking in movies is associated with adolescent smoking, the WHO has called on countries to assign a rating that restricts youth access to such movies. To evaluate youth access to movies that portray smoking in European countries and compare with that in the USA. The authors identified the most commercially successful movies screened in six European countries (Germany, Iceland, Italy, the Netherlands, Poland and UK) and the USA between 2004 and 2009. The authors coded the 464 movies that were screened in both Europe and the USA according to whether or not they portrayed smoking. 87% of the movies were 'youth' rated in Europe (ratings board classification as suitable for those younger than 16 years) compared to only 67% in the USA (suitable for those younger than 17 years). Smoking was portrayed in 319 (69%) movies. 85% of the movies that portrayed smoking were 'youth' rated in Europe compared with only 59% in the USA (pUSA. None of the seven countries examined followed the WHO recommendations on restricting youth access to movies that portray smoking. Compared to the USA, European youths have access to substantially more movies in general, and this gives them access to more movies that portray smoking in particular.

  18. A Semiotic Analysis on Movie Posters of Harry Potter and the Deathly Hallows

    OpenAIRE

    BURTY, ANNISA DHANIA

    2013-01-01

    Burty, Annisa Dhania. 2013., A Semiotic Analysis on Movie Posters of Harry Potter and the Deathly Hallows. Study Program of English, Universitas Brawijaya. Supervisor: Iis Nur Rodliyah; Co-supervisor: Emy Sudarwati Movie poster has a commercial purpose as medium to advertise a movie. It delivers what the movie is all about. In this study, the writer chooses the movie poster of Harry Potter and the Deathly Hallowsas the object to be analyzed using semiotic study. This sequel is divided into t...

  19. Diabetes Movie (For Parents)

    Medline Plus

    Full Text Available ... Answers (Q&A) Staying Safe Videos for Educators Search English Español Diabetes Movie KidsHealth / For Parents / Diabetes ... Nondiscrimination Visit the Nemours Web site. Note: All information on KidsHealth® is for educational purposes only. For ...

  20. Student-Produced Movies as a Medium for Literacy Development

    Science.gov (United States)

    Young, Chase; Rasinski, Timothy V.

    2013-01-01

    In this article the authors integrate literacy with classroom-based technologies to create a student produced movie. The authors explain the steps to classroom movie production that deepens students' comprehension, engages students' in purposeful writing, and utilizes new technologies. (Contains 6 figures.)

  1. A Qualitative Study on the Emotional Healing Efficacy of Movies for Undergraduates Suffering Breakups

    Directory of Open Access Journals (Sweden)

    Chen Su-may Sheih

    2016-12-01

    Full Text Available Breakups with significant others are among the main reasons for emotional disturbance problems in Taiwanese undergraduates. Most undergraduates lack emotional regulation; therefore, their negative emotions can easily accumulate, influencing their mental health. Exacerbating these effects, the accumulation of negative emotions can lead to social problems. Therefore, helping undergraduates appropriately cope with negative emotions generated by breakups is a topic worth exploring. Movie therapy involves watching appropriate movies for soothing negative emotions. To investigate the emotional healing efficacy of movies, this study employed content analysis to select movies about breakups and recruited 14 undergraduates suffering from breakups. Semi-structured in-depth interviews were conducted after the subjects viewed one of the movies, and the emotional healing efficacy of movies was analyzed based on whether the subjects experienced the processes of identification, catharsis, and insight. The findings indicated that 14 movies had emotional healing efficacy. The subjects experienced emotional healing from movies that contained three critical elements: similarity of backgrounds between the viewer and the movie characters, the extroversive expression of the movie characters’ emotions, and the characters’ demonstration of concrete solutions to the problems. [Article content in Chinese

  2. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    OpenAIRE

    ŞİMŞEK, Gizem

    2014-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  3. REFLECTIONS OF POLITICAL EVENT'S IN HORROR MOVIES

    OpenAIRE

    ŞİMŞEK, Gizem

    2013-01-01

    Social events have affected humans throughout the history of humanity causing the formation of many new movements and thoughts. Film industry, being the seventh art form, has also been affected by current social and political events thereby becoming transformed just like all other art forms. Horror movies which were first seen along with the first examples of movies in time became a genre by itself thanks to Hollywood and includes many film varieties that best reflect these transformations. ...

  4. Out smoking on the big screen: tobacco use in LGBT movies, 2000-2011.

    Science.gov (United States)

    Lee, Joseph G L; Agnew-Brune, Christine B; Clapp, Justin A; Blosnich, John R

    2014-11-01

    Lesbian, gay, bisexual and transgender (LGBT) people have significantly higher smoking prevalence than heterosexual people in the U.S.A. The reasons for this disparity remain unclear. Tobacco use in movies has a substantial influence on tobacco use behaviours, particularly among youth. Yet, no research has examined tobacco use in movies for LGBT audiences or containing LGBT characters. We identified 81 U.S. movies from 2000 to 2011 with a theatre release and with LGBT themes or characters. We then selected a random sample of these movies (n=45) for quantitative content analysis to examine the proportion of movies with depictions of tobacco use and the number of occurrences of tobacco use. Tobacco use was depicted in 87% (95% CI 80% to 94%) of movies with an average of four occurrences of tobacco use per hour (95% CI 3 to 5). Only 15% (95% CI 8% to 23%) of movies and 3% of all depictions of tobacco use conveyed any harms of tobacco use. Viewers of movies with LGBT themes or characters are exposed, on average, to one depiction of tobacco use for every 15 min of movie run-time. As a major component of the entertainment media environment, movies may contribute to smoking among LGBT people. Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions.

  5. High youth access to movies that contain smoking in Europe compared with the USA

    Science.gov (United States)

    Hanewinkel, Reiner; Sargent, James D; Karlsdóttir, Sólveig; Jónsson, Stefán Hrafn; Mathis, Federica; Faggiano, Fabrizio; Poelen, Evelien A P; Scholte, Ron; Florek, Ewa; Sweeting, Helen; Hunt, Kate; Morgenstern, Matthis

    2013-01-01

    Background Based on evidence that exposure to smoking in movies is associated with adolescent smoking, the WHO has called on countries to assign a rating that restricts youth access to such movies. Objective To evaluate youth access to movies that portray smoking in European countries and compare with that in the USA. Methods The authors identified the most commercially successful movies screened in six European countries (Germany, Iceland, Italy, the Netherlands, Poland and UK) and the USA between 2004 and 2009. The authors coded the 464 movies that were screened in both Europe and the USA according to whether or not they portrayed smoking. Results 87% of the movies were ‘youth’ rated in Europe (ratings board classification as suitable for those younger than 16 years) compared to only 67% in the USA (suitable for those younger than 17 years). Smoking was portrayed in 319 (69%) movies. 85% of the movies that portrayed smoking were ‘youth’ rated in Europe compared with only 59% in the USA (pfilms shown in European countries and the USA. None of the seven countries examined followed the WHO recommendations on restricting youth access to movies that portray smoking. Compared to the USA, European youths have access to substantially more movies in general, and this gives them access to more movies that portray smoking in particular. PMID:22184208

  6. Malariotherapy at Mont Park: the earliest surviving movie of psychiatric treatment in Australia.

    Science.gov (United States)

    Kaplan, Robert M

    2013-02-01

    A movie on malariotherapy for neurosyphilis made at Mont Park and filmed by Reg Ellery in 1926 is believed to be the oldest surviving movie of psychiatric treatment in Australia. The objective is to review the movie and discuss the background and context of the film, which shows the conditions of patients in a psychiatric hospital in the 1920s. Movie film is a guide to a psychiatric past that is rapidly being forgotten. The Ellery movie is an incentive to collect surviving footage before it is too late.

  7. Autism and family home movies: a comprehensive review.

    Science.gov (United States)

    Palomo, Rubén; Belinchón, Mercedes; Ozonoff, Sally

    2006-04-01

    In this article, we focus on the early development of autism studied through family home movies. We review all investigations published in English that met specific methodological standards, including the use of comparison samples, coding blind to group membership, and adequate levels of interrater reliability. After discussing in detail the pros and cons of the home-movie methodology, we review the results of all empirical studies conducted to date. We then present a summary of the features found consistently across studies that differentiate autism from typical development and mental retardation in the first 2 years of life. How family home movies can contribute to our understanding of the regression phenomenon is also addressed. Finally, the results are interpreted from both a theoretical and clinical point of view.

  8. Movie collection - TogoTV | LSDB Archive [Life Science Database Archive metadata

    Lifescience Database Archive (English)

    Full Text Available switchLanguage; BLAST Search Image Search Home About Archive Update History Data ...ols. Data file File name: movie File URL: ftp://ftp.biosciencedbc.jp/archive/togotv/movie/ File size: 200 GB...ata entries 1169 entries - About This Database Database Description Download License Update History of This Database Site Policy | Contact Us Movie collection - TogoTV | LSDB Archive ...

  9. A validity test of movie, television, and video-game ratings.

    Science.gov (United States)

    Walsh, D A; Gentile, D A

    2001-06-01

    Numerous studies have documented the potential effects on young audiences of violent content in media products, including movies, television programs, and computer and video games. Similar studies have evaluated the effects associated with sexual content and messages. Cumulatively, these effects represent a significant public health risk for increased aggressive and violent behavior, spread of sexually transmitted diseases, and pediatric pregnancy. In partial response to these risks and to public and legislative pressure, the movie, television, and gaming industries have implemented ratings systems intended to provide information about the content and appropriate audiences for different films, shows, and games. To test the validity of the current movie-, television-, and video game-rating systems. Panel study. Participants used the KidScore media evaluation tool, which evaluates films, television shows, and video games on 10 aspects, including the appropriateness of the media product for children based on age. When an entertainment industry rates a product as inappropriate for children, parent raters agree that it is inappropriate for children. However, parent raters disagree with industry usage of many of the ratings designating material suitable for children of different ages. Products rated as appropriate for adolescents are of the greatest concern. The level of disagreement varies from industry to industry and even from rating to rating. Analysis indicates that the amount of violent content and portrayals of violence are the primary markers for disagreement between parent raters and industry ratings. As 1 part of a solution to the complex public health problems posed by violent and sexually explicit media products, ratings can have value if used with caution. Parents and caregivers relying on the ratings systems to guide their children's use of media products should continue to monitor content independently. Industry ratings systems should be revised with input

  10. Out smoking on the big screen: Tobacco use in LGBT movies, 2000–2011

    Science.gov (United States)

    Lee, Joseph G. L.; Agnew-Brune, Christine B.; Clapp, Justin A.; Blosnich, John R.

    2014-01-01

    Objective Lesbian, gay, bisexual, and transgender (LGBT) people have significantly higher smoking prevalence than heterosexual people in the United States. The reasons for this disparity remain unclear. Tobacco use in movies has a substantial influence on tobacco use behaviours, particularly among youth. Yet, no research has examined tobacco use in movies for LGBT audiences or containing LGBT characters. Methods We identified 81 U.S. movies from 2000–2011 with a theatre release and with LGBT themes or characters. We then selected a random sample of these movies (n = 45) for quantitative content analysis to examine the proportion of movies with depictions of tobacco use and the number of occurrences of tobacco use. Results Tobacco use was depicted in 87%(95% confidence interval [CI]: 80%–94%) of movies with an average of 4 occurrences of tobacco use per hour (95% CI: 3–5). Only 15% (95% CI: 8%–23%) of movies and 3% of all depictions of tobacco use conveyed any harms of tobacco use. Conclusions Viewers of movies with LGBT themes or characters are exposed, on average, to one depiction of tobacco use for every 15 minutes of movie run-time. As a major component of the entertainment media environment, movies may contribute to smoking among LGBT people. PMID:24277775

  11. THE DEPICTION OF HOMOSEXUALITY IN AMERICAN MOVIES

    OpenAIRE

    Rudy Rudy

    2016-01-01

    This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays ...

  12. The Depiction Of Homosexuality In American Movies

    OpenAIRE

    Rudy, Rudy

    2016-01-01

    This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays ...

  13. Piracy, Music, and Movies: A Natural Experiment

    OpenAIRE

    Adermon, Adrian; Liang, Che-Yuan

    2010-01-01

    Abstract: This paper investigates the effects of illegal file sharing (piracy) on music and movie sales. The Swedish implementation of the European Union directive IPRED on April 1, 2009 suddenly increased the risk of being caught and prosecuted for file sharing. We investigate the subsequent drop in piracy as approximated by the drop in Swedish Internet traffic and the effects on music and movie sales in Sweden. We find that the reform decreased Internet traffic by 18 percent during the subs...

  14. Usefulness and capability of three-dimensional, full high-definition movies for surgical education.

    Science.gov (United States)

    Takano, M; Kasahara, K; Sugahara, K; Watanabe, A; Yoshida, S; Shibahara, T

    2017-12-01

    Because of changing surgical procedures in the fields of oral and maxillofacial surgery, new methods for surgical education are needed and could include recent advances in digital technology. Many doctors have attempted to use digital technology as educational tools for surgical training, and movies have played an important role in these attempts. We have been using a 3D full high-definition (full-HD) camcorder to record movies of intra-oral surgeries. The subjects were medical students and doctors receiving surgical training who did not have actual surgical experience ( n  = 67). Participants watched an 8-min, 2D movie of orthognathic surgery and subsequently watched the 3D version. After watching the 3D movie, participants were asked to complete a questionnaire. A lot of participants (84%) felt a 3D movie excellent or good and answered that the advantages of a 3D movie were their appearance of solidity or realism. Almost all participants (99%) answered that 3D movies were quite useful or useful for medical practice. Three-dimensional full-HD movies have the potential to improve the quality of medical education and clinical practice in oral and maxillofacial surgery.

  15. Film Content Evaluation: Nollywood in the Mirror of African Movie Academy Awards (AMAA

    Directory of Open Access Journals (Sweden)

    Stanislaus Iyorza

    2016-10-01

    Full Text Available Worried by the drastic decline in the quality of content of Nigerian movies as evaluated by critics, this paper analyzes the evaluation of Nigerian movies by the African Movie Academy Awards (AMAA between 2006 and 2016. The objective is to review the decisions of the AMAA jury and to present the academy’s position on the prospects and deficiencies of the Nigerian Movie industry. The paper employs analytical research approach using both primary and secondary sources to explore assessed contents of the Nollywood movies and how far the industry has fared in the mirror of a renowned African movie assessor like AMAA. This paper assembles data of the awards of AMAA since inception and graphically presents the data. Findings reveal a sharp drop in quality of content of Nigerian movies over the years with a hope of an upsurge as adjudged by AMAA since 2006. The study recommends the private sector’s all round support to Nollywood and the federal government’s training or retraining of filmmakers as well as sustained funding for the steady development of the Nigerian movie industry.

  16. Dynamics of movie competition and popularity spreading in recommender systems.

    Science.gov (United States)

    Yeung, C H; Cimini, G; Jin, C-H

    2011-01-01

    We introduce a simple model to study movie competition in recommender systems. Movies of heterogeneous quality compete against each other through viewers' reviews and generate interesting dynamics at the box office. By assuming mean-field interactions between the competing movies, we show that the runaway effect of popularity spreading is triggered by defeating the average review score, leading to box-office hits: Popularity rises and peaks before fade-out. The average review score thus characterizes the critical movie quality necessary for transition from box-office bombs to blockbusters. The major factors affecting the critical review score are examined. By iterating the mean-field dynamical equations, we obtain qualitative agreements with simulations and real systems in the dynamical box-office forms, revealing the significant role of competition in understanding box-office dynamics.

  17. Dynamics of movie competition and popularity spreading in recommender systems

    Science.gov (United States)

    Yeung, C. H.; Cimini, G.; Jin, C.-H.

    2011-01-01

    We introduce a simple model to study movie competition in recommender systems. Movies of heterogeneous quality compete against each other through viewers’ reviews and generate interesting dynamics at the box office. By assuming mean-field interactions between the competing movies, we show that the runaway effect of popularity spreading is triggered by defeating the average review score, leading to box-office hits: Popularity rises and peaks before fade-out. The average review score thus characterizes the critical movie quality necessary for transition from box-office bombs to blockbusters. The major factors affecting the critical review score are examined. By iterating the mean-field dynamical equations, we obtain qualitative agreements with simulations and real systems in the dynamical box-office forms, revealing the significant role of competition in understanding box-office dynamics.

  18. College Students' Scientific Epistemological Views and Thinking Patterns in Socioscientific Decision Making

    Science.gov (United States)

    Liu, Shiang-Yao; Lin, Chuan-Shun; Tsai, Chin-Chung

    2011-01-01

    This study aims to test the nature of the assumption that there are relationships between scientific epistemological views (SEVs) and reasoning processes in socioscientific decision making. A mixed methodology that combines both qualitative and quantitative approaches of data collection and analysis was adopted not only to verify the assumption…

  19. Effects of alcohol portrayals in movies on actual alcohol consumption: an observational experimental study

    NARCIS (Netherlands)

    Koordeman, R.; Anschutz, D.J.; van Baaren, R.B.; Engels, R.C.M.E.

    2011-01-01

    Aims This study uses an experimental design to assess the effects of movie alcohol portrayal on alcohol consumption of young adults while watching a movie. Gender, weekly alcohol use and identification with the movie actor/character were assessed as moderators. Design A two (sex) × two (movie:

  20. Effects of alcohol portrayals in movies on actual alcohol consumption: an observational experimental study

    NARCIS (Netherlands)

    Koordeman, R.; Anschutz, D.J.; Baaren, R.B. van; Engels, R.C.M.E.

    2011-01-01

    Aims - This study uses an experimental design to assess the effects of movie alcohol portrayal on alcohol consumption of young adults while watching a movie. Gender, weekly alcohol use and identification with the movie actor/character were assessed as moderators. Design - A two (sex) x two (movie:

  1. THE DEPICTION OF HOMOSEXUALITY IN AMERICAN MOVIES

    Directory of Open Access Journals (Sweden)

    Rudy Rudy

    2016-06-01

    Full Text Available This study focuses on the depiction of homosexuality in American films. It is intended to identify the images of gays depicted in American films as well as the characteristics of American gay movies. It incorporates library research by applying an analytical descriptive approach in analyzing the data. The symbol and reflective theory is used to analyze 18 American movies and 14 gay films from other countries in the early 2000s. It shows that gay films can attract audiences by describing gays as the objects for laughs; gays revealing their sexual identities; sexual scenes of gays; masculine gay men; and violence in gay life. They appear in genres like drama, comedy, romance, detective, western, and horror/mystery with two images of gay people shown in American gay movies; they are the portrait of gays as a minority and the pessimism. However, it also shows that some American gay films picture good gay life, happy gay couples, gay marriage, etc.

  2. The movie about the magnetism in isolated white dwarfs

    Science.gov (United States)

    Sliwinski, M. S.; Krzyczkowska, L. I.

    2004-10-01

    We present the movie about magnetism in the isolated white dwarfs. We tried to create a brand new form of presentation of astronomical knowledge. This one was made to show it to the scientists, so we assumed some level of knowledge that was needed to understand the movie. However it still can be a way to arouse interest of non-astronomers (even children) in astronomical research. This could also be the best way to teach young people or help them to understand astronomy and astrophysics that they have to learn at school. Below we report the plot of the movie adding, in some parts, comments that will follow.

  3. Scientific decision-making and stakeholder consultations: the case of salt recommendations.

    Science.gov (United States)

    Timotijevic, Lada; Barnett, Julie; Brown, Kerry; Raats, Monique M; Shepherd, Richard

    2013-05-01

    Scientific advisory committees (SACs) are seen as "boundary organisations" working at the interface between science, policy and society. Although their narrowly defined remit of risk assessment is anchored in notions of rationality, objectivity, and reason, in reality, their sources for developing recommendations are not limited to scientific evidence. There is a growing expectation to involve non-scientific sources of information in the formation of knowledge, including the expectation of stakeholder consultation in forming recommendations. Such a move towards "democratisation" of scientific processes of decision-making within SACs has been described and often studied as "post-normal science" (PNS) (Funtowicz & Ravetz, 1993). In the current paper we examine the application of PNS in practice through a study of stakeholder consultations within the workings of the UK Scientific Advisory Committee for Nutrition (SACN). We use the theoretical insights from PNS-related studies to structure the analysis and examine the way in which PNS tenets resonate with the practices of SACN. We have selected a particular case of the SACN UK recommendations for salt as it is characterized by scientific controversy, uncertainty, vested interests and value conflict. We apply the tenets of PNS through documentary analysis of the SACN Salt Subgroup (SSG) consultation documents published in 2002/2003: the minutes of the 5 SACN SSG's meetings which included summary of the SACN SSG's stakeholder consultation and the SSG's responses to the consultation. The analysis suggests that the SACN consultation can be construed as a process of managing sources of risk to its organisation. Thus, rather than being an evidence of post-normal scientific practice, engagement became a mechanism for confirming the specific framing of science that is resonant with technocratic models of science holding authority over the facts. The implications for PNS theory are discussed. Copyright © 2013 Elsevier Ltd. All

  4. The impact of online reviews on exhibitor behaviour: evidence from movie industry

    Science.gov (United States)

    Wang, H.; Guo, K.

    2017-11-01

    This paper explores the effects of online reviews in the empirical context of movie industry. Quality uncertainty and hedonic consumption render movies a particularly interesting category to study quality signals and social influence. Online consumer chatters about a movie are readily available in popular movie-related websites. These data, coupled with movie-specific sales and advertising information accessible online or from commercial sources, provide unique opportunity to explore the implication of word-of-mouth (WOM) for consumer behaviour and business strategy. We thus examine how online reviews impact on business strategies, in this case, exhibitor behaviour, through an empirical analysis of movie industry. First, online reviews are grouped into user reviews and critic reviews. We then use them respectively in two simultaneous equation systems, which regard online reviews, box office revenue and the number of screens as endogenous variables. Next, a three-stage least-square procedure is employed to estimate these two systems using a sample of 141 movies in the U.S. market. The results indicate that the online user reviews' rating is positively associated with the number of screens, confirming that the online review is influential on exhibitor behaviour. The number of online reviews indirectly influences the number of screens through the box office revenue.

  5. Does Watching Smoking in Movies Promote Teenage Smoking?

    OpenAIRE

    Heatherton, Todd F.; Sargent, James D.

    2009-01-01

    Compared to adolescents with low exposure to smoking in movies, those with high exposure are about three times as likely to try smoking or become smokers. We have observed this effect in nationally representative samples using cross-sectional and longitudinal designs. This effect remains statistically significant after controlling for numerous other traditional risk factors, such as personality, parenting style, and sociodemographics. Indeed, the movie-smoking exposure effect on adolescent sm...

  6. POLITENESS PRINCIPLE ANALYSIS IN CARTOON MOVIE ENTITLED STAND BY ME DORAEMON

    Directory of Open Access Journals (Sweden)

    Eko Mulyono

    2016-04-01

    Full Text Available This article examines the use of politeness principle in cartoon movie entitled “Stand By Me Doraemon”. It aims at giving a description on the use of politeness principle in this movie so that this is the source of data as well. The data are collected by note taking technique and then analyzed descriptively. After analyzing the data, the researcher finds the use of politeness principle in the movie script. They are utterances of the use of politeness principle covering the kinds of maxim in politeness principle. The utterances covey the use of tact maxim, generosity maxim, approbation maxim, modesty maxim, agreement maxim, and sympathy maxim. Then, it focused also in politeness scale such as formality scale, hesitancy scale, and equality scale. The finding result showed that there are 25 politeness principle found in cartoon movie “Stand By Me Doraemon”. 1 tact maxim, 3 generosity maxim, 6 approbation maxim, 1 modesty maxim, 2 agreement maxim, 3 sympathy maxim, 2 formality scale, 4 hesitancy scale, and 3 equality scale. Approbation maxim is the maxim of the most numerous in the movie. This is because the characters in this film seek to avoid conflict and create an environment that is comfortable in communication.   Key words: politeness principle, cartoon movie, utterance, maxim, scale.

  7. A pilot study on pupillary and cardiovascular changes induced by stereoscopic video movies

    Directory of Open Access Journals (Sweden)

    Sugita Norihiro

    2007-10-01

    Full Text Available Abstract Background Taking advantage of developed image technology, it is expected that image presentation would be utilized to promote health in the field of medical care and public health. To accumulate knowledge on biomedical effects induced by image presentation, an essential prerequisite for these purposes, studies on autonomic responses in more than one physiological system would be necessary. In this study, changes in parameters of the pupillary light reflex and cardiovascular reflex evoked by motion pictures were examined, which would be utilized to evaluate the effects of images, and to avoid side effects. Methods Three stereoscopic video movies with different properties were field-sequentially rear-projected through two LCD projectors on an 80-inch screen. Seven healthy young subjects watched movies in a dark room. Pupillary parameters were measured before and after presentation of movies by an infrared pupillometer. ECG and radial blood pressure were continuously monitored. The maximum cross-correlation coefficient between heart rate and blood pressure, ρmax, was used as an index to evaluate changes in the cardiovascular reflex. Results Parameters of pupillary and cardiovascular reflexes changed differently after subjects watched three different video movies. Amplitudes of the pupillary light reflex, CR, increased when subjects watched two CG movies (movies A and D, while they did not change after watching a movie with the real scenery (movie R. The ρmax was significantly larger after presentation of the movie D. Scores of the questionnaire for subjective evaluation of physical condition increased after presentation of all movies, but their relationship with changes in CR and ρmax was different in three movies. Possible causes of these biomedical differences are discussed. Conclusion The autonomic responses were effective to monitor biomedical effects induced by image presentation. Further accumulation of data on multiple autonomic

  8. Dichoptic movie viewing treats childhood amblyopia.

    Science.gov (United States)

    Li, Simone L; Reynaud, Alexandre; Hess, Robert F; Wang, Yi-Zhong; Jost, Reed M; Morale, Sarah E; De La Cruz, Angie; Dao, Lori; Stager, David; Birch, Eileen E

    2015-10-01

    Contrast-balanced dichoptic experience with perceptual-learning tasks or simple games has been shown to improve visual acuity significantly in amblyopia. However, these tasks are intensive and repetitive, and up to 40% of unsupervised patients are noncompliant. We investigated the efficacy of a potentially more engaging movie method to provide contrast-balanced binocular experience via complementary dichoptic stimulation. Eight amblyopic children 4-10 years of age were enrolled in a prospective cohort study to watch 3 dichoptic movies per week for 2 weeks on a passive 3D display. Dichoptic versions of 18 popular animated feature films were created. A patterned image mask of irregularly shaped blobs was multiplied with the movie images seen by the amblyopic eye and an inverse mask was multiplied with the images seen by the fellow eye. Fellow-eye contrast was initially set at a reduced level that allowed binocular vision and was then incremented by 10% at each visit. Best-corrected visual acuity, random dot stereoacuity, and interocular suppression were measured at baseline and 2 weeks. Mean amblyopic eye visual acuity (with standard error of the mean) improved from a logarithm of minimum angle of resolution of 0.72 ± 0.08 at baseline to 0.52 ± 0.09 (P = 0.003); that is, 2.0 lines of improvement at the 2-week outcome visit. No significant change in interocular suppression or stereoacuity was found. Passive viewing of dichoptic feature films is feasible and could be a promising new treatment for childhood amblyopia. The maximum improvement that may be achieved by watching dichoptic movies remains to be determined. No known side effects are associated with this new treatment. Copyright © 2015 American Association for Pediatric Ophthalmology and Strabismus. Published by Elsevier Inc. All rights reserved.

  9. Association of Smoking Onset With R-Rated Movie Restrictions and Adolescent Sensation Seeking

    Science.gov (United States)

    Sargent, James D.; Stoolmiller, Mike; Scholte, Ron H. J.; Engels, Rutger C. M. E.; Tanski, Susanne E.

    2011-01-01

    OBJECTIVES: In this study, we examined how often US youths reported having complete parental restrictions on watching R-rated movies. In addition, we assessed the relationship between parental R-rated movie restrictions and adolescents' sensation seeking and how this interplay is related to smoking onset. METHODS: Data from a 4-wave longitudinal study of 6522 adolescents (10–14 years of age) who were recruited through a random-digit-dial telephone survey were used. At baseline, subjects were nationally representative of the US population. Subjects were monitored for 2 years and queried about their smoking status, their sensation-seeking propensity, and how often they were allowed to watch R-rated movies. A cross-lagged model combined with survival analysis was used to assess the relationships between parental R-rated movie restrictions, sensation-seeking propensity, and risk for smoking onset. RESULTS: Findings demonstrated that 32% of the US adolescents reported being completely restricted from watching R-rated movies by their parents. Model findings revealed that adolescents' sensation seeking was related to greater risk for smoking onset not only directly but also indirectly through their parents becoming more permissive of R-rated movie viewing. Parental R-rated movie restrictions were found to decrease the risk of smoking onset directly and indirectly by changing children's sensation seeking. CONCLUSIONS: These findings imply that, beyond direct influences, the relationship between adolescents' sensation seeking and parental R-rated movie restrictions in explaining smoking onset is bidirectional in nature. Finally, these findings highlight the relevance of motivating and supporting parents in limiting access to R-rated movies. PMID:21135004

  10. Pass the Popcorn: ?Obesogenic? Behaviors and Stigma in Children?s Movies

    OpenAIRE

    Throop, Elizabeth M.; Skinner, Asheley Cockrell; Perrin, Andrew J.; Steiner, Michael J.; Odulana, Adebowale; Perrin, Eliana M.

    2013-01-01

    Objective To determine the prevalence of obesity-related behaviors and attitudes in children?s movies. Design and Methods We performed a mixed-methods study of the top-grossing G- and PG-rated movies, 2006?2010 (4 per year). For each 10-minute movie segment the following were assessed: 1) prevalence of key nutrition and physical activity behaviors corresponding to the American Academy of Pediatrics obesity prevention recommendations for families; 2) prevalence of weight stigma; 3) assessment ...

  11. Are you a movie lover? Do you enjoy speaking other languages?

    CERN Multimedia

    2015-01-01

    On the occasion of the European Day of Languages, the Language Tandem Programme is collaborating with the CERN CinéClub to offer you the possibility of watching a series of movies that share the common theme of communication.   Learning a language is like diving into another Universe. Movies can take us visually into other Universes. Just like watching a movie, learning a new language takes us on an adventure, a discovery of something new. It can bring us new ways of looking at life; it can broaden our horizons. The aim of this collaboration between the CinéClub and the Language Tandem Programme is to take you on this journey of discovery and we hope you will join us. The series of movies, which started on 2 September, ends with an aperitif on 30 September where we can all get together. Please see the list of movies here: 9 September: Italian for beginners  (in Danish and Italian, with English subtitles) 16 September: Spanglish (in English and Spanis...

  12. Movie portrayals of juvenile delinquency: Part II--Sociology and psychology.

    Science.gov (United States)

    Snyder, S

    1995-01-01

    The visual media, especially movies, are appealing to youth with their rapid presentation of visual images of immediate gratification and unbridled pursuit of materialism. As social class differences in America widen, movies may serve both as a reflection of the social psychology of juvenile delinquency and as an etiologic factor in the development of such wayward youth. This paper examines some current aspects of the sociology and psychology of juvenile delinquency, and presents the historical significance of movies since the 1930s as both a visual representation and causative factor in the social psychology of delinquent youth.

  13. Deep learning based beat event detection in action movie franchises

    Science.gov (United States)

    Ejaz, N.; Khan, U. A.; Martínez-del-Amor, M. A.; Sparenberg, H.

    2018-04-01

    Automatic understanding and interpretation of movies can be used in a variety of ways to semantically manage the massive volumes of movies data. "Action Movie Franchises" dataset is a collection of twenty Hollywood action movies from five famous franchises with ground truth annotations at shot and beat level of each movie. In this dataset, the annotations are provided for eleven semantic beat categories. In this work, we propose a deep learning based method to classify shots and beat-events on this dataset. The training dataset for each of the eleven beat categories is developed and then a Convolution Neural Network is trained. After finding the shot boundaries, key frames are extracted for each shot and then three classification labels are assigned to each key frame. The classification labels for each of the key frames in a particular shot are then used to assign a unique label to each shot. A simple sliding window based method is then used to group adjacent shots having the same label in order to find a particular beat event. The results of beat event classification are presented based on criteria of precision, recall, and F-measure. The results are compared with the existing technique and significant improvements are recorded.

  14. Effects of smoking cues in movies on immediate smoking behavior

    NARCIS (Netherlands)

    Lochbuehler, K.; Peters, M.; Scholte, R.H.J.; Engels, R.C.M.E.

    2010-01-01

    Introduction: The objective of this study was to investigate the effect of smoking cues in movies on immediate smoking behavior. We tested whether smokers who are confronted with smoking characters in a movie smoke more cigarettes while watching than those confronted with non-smoking characters and

  15. Effects of smoking cues in movies on immediate smoking behavior

    NARCIS (Netherlands)

    Lochbühler, K.C.; Peters, P.M.; Scholte, R.H.J.; Engels, R.C.M.E.

    2010-01-01

    The objective of this study was to investigate the effect of smoking cues in movies on immediate smoking behavior. We tested whether smokers who are confronted with smoking characters in a movie smoke more cigarettes while watching than those confronted with non-smoking characters and whether this

  16. The role of reported tobacco-specific media exposure on adult attitudes towards proposed policies to limit the portrayal of smoking in movies.

    Science.gov (United States)

    Blake, Kelly D; Viswanath, K; Blendon, Robert J; Vallone, Donna

    2010-06-01

    To assess the relative, independent contribution of reported tobacco-specific media exposure (pro-tobacco advertising, anti-tobacco advertising, and news coverage of tobacco issues) to US adults' support for policy efforts that aim to regulate the portrayal of smoking in movies. Using the American Legacy Foundation's 2003 American Smoking and Health Survey (ASHES-2), multivariable logistic regression was used to model the predicted probability that US adults support movie-specific tobacco control policies, by reported exposure to tobacco-specific media messages, controlling for smoking status, education, income, race/ethnicity, age, sex, knowledge of the negative effects of tobacco and state. Across most outcome variables under study, findings reveal that reported exposure to tobacco-specific media messages is associated with adult attitudes towards movie-specific policy measures. Most exposure to tobacco information in the media (with the exception of pro-tobacco advertising on the internet) contributes independently to the prediction of adult support for movie-specific policies. The direction of effect follows an expected pattern, with reported exposure to anti-tobacco advertising and news coverage of tobacco predicting supportive attitudes towards movie policies, and reported exposure to pro-tobacco advertising lessening support for some movie policies, though the medium of delivery makes a difference. Media campaigns to prevent tobacco use and exposure to secondhand smoke have had value beyond the intended impact of single-issue campaigns; exposure to anti-tobacco campaigns and public dialogue about the dangers of tobacco seem also to be associated with shaping perceptions of the social world related to norms about tobacco, and ideas about regulating the portrayal of smoking in movies.

  17. Did Ptolemy make novel predictions? Launching Ptolemaic astronomy into the scientific realism debate.

    Science.gov (United States)

    Carman, Christián; Díez, José

    2015-08-01

    The goal of this paper, both historical and philosophical, is to launch a new case into the scientific realism debate: geocentric astronomy. Scientific realism about unobservables claims that the non-observational content of our successful/justified empirical theories is true, or approximately true. The argument that is currently considered the best in favor of scientific realism is the No Miracles Argument: the predictive success of a theory that makes (novel) observational predictions while making use of non-observational content would be inexplicable unless such non-observational content approximately corresponds to the world "out there". Laudan's pessimistic meta-induction challenged this argument, and realists reacted by moving to a "selective" version of realism: the approximately true part of the theory is not its full non-observational content but only the part of it that is responsible for the novel, successful observational predictions. Selective scientific realism has been tested against some of the theories in Laudan's list, but the first member of this list, geocentric astronomy, has been traditionally ignored. Our goal here is to defend that Ptolemy's Geocentrism deserves attention and poses a prima facie strong case against selective realism, since it made several successful, novel predictions based on theoretical hypotheses that do not seem to be retained, not even approximately, by posterior theories. Here, though, we confine our work just to the detailed reconstruction of what we take to be the main novel, successful Ptolemaic predictions, leaving the full analysis and assessment of their significance for the realist thesis to future works. Copyright © 2015. Published by Elsevier Ltd.

  18. Visual discomfort while watching stereoscopic three-dimensional movies at the cinema.

    Science.gov (United States)

    Zeri, Fabrizio; Livi, Stefano

    2015-05-01

    This study investigates discomfort symptoms while watching Stereoscopic three-dimensional (S3D) movies in the 'real' condition of a cinema. In particular, it had two main objectives: to evaluate the presence and nature of visual discomfort while watching S3D movies, and to compare visual symptoms during S3D and 2D viewing. Cinema spectators of S3D or 2D films were interviewed by questionnaire at the theatre exit of different multiplex cinemas immediately after viewing a movie. A total of 854 subjects were interviewed (mean age 23.7 ± 10.9 years; range 8-81 years; 392 females and 462 males). Five hundred and ninety-nine of them viewed different S3D movies, and 255 subjects viewed a 2D version of a film seen in S3D by 251 subjects from the S3D group for a between-subjects design for that comparison. Exploratory factor analysis revealed two factors underlying symptoms: External Symptoms Factors (ESF) with a mean ± S.D. symptom score of 1.51 ± 0.58 comprised of eye burning, eye ache, eye strain, eye irritation and tearing; and Internal Symptoms Factors (ISF) with a mean ± S.D. symptom score of 1.38 ± 0.51 comprised of blur, double vision, headache, dizziness and nausea. ISF and ESF were significantly correlated (Spearman r = 0.55; p = 0.001) but with external symptoms significantly higher than internal ones (Wilcoxon Signed-ranks test; p = 0.001). The age of participants did not significantly affect symptoms. However, females had higher scores than males for both ESF and ISF, and myopes had higher ISF scores than hyperopes. Newly released movies provided lower ESF scores than older movies, while the seat position of spectators had minimal effect. Symptoms while viewing S3D movies were significantly and negatively correlated to the duration of wearing S3D glasses. Kruskal-Wallis results showed that symptoms were significantly greater for S3D compared to those of 2D movies, both for ISF (p = 0.001) and for ESF (p = 0.001). In short, the analysis of the symptoms

  19. Rating Movies and Rating the Raters Who Rate Them.

    Science.gov (United States)

    Zhou, Hua; Lange, Kenneth

    2009-11-01

    The movie distribution company Netflix has generated considerable buzz in the statistics community by offering a million dollar prize for improvements to its movie rating system. Among the statisticians and computer scientists who have disclosed their techniques, the emphasis has been on machine learning approaches. This article has the modest goal of discussing a simple model for movie rating and other forms of democratic rating. Because the model involves a large number of parameters, it is nontrivial to carry out maximum likelihood estimation. Here we derive a straightforward EM algorithm from the perspective of the more general MM algorithm. The algorithm is capable of finding the global maximum on a likelihood landscape littered with inferior modes. We apply two variants of the model to a dataset from the MovieLens archive and compare their results. Our model identifies quirky raters, redefines the raw rankings, and permits imputation of missing ratings. The model is intended to stimulate discussion and development of better theory rather than to win the prize. It has the added benefit of introducing readers to some of the issues connected with analyzing high-dimensional data.

  20. Smoking in Hollywood movies: impact on teen smoking with special reference to German adolescents.

    Science.gov (United States)

    Hanewinkel, Reiner

    2007-01-01

    This paper summarizes studies that have linked exposure to movie smoking and smoking initiation among adolescents. Much of the research linking exposure to smoking to movies with adolescent smoking comes from studies of U.S. children and their exposure to smoking in Hollywood movies. Cross-sectional and longitudinal studies have assessed such exposure and have found a strong, independent association with smoking onset. A first study conduced in Germany reveals that smoking in internationally distributed movies is a risk factor for ever and current smoking among European adolescents, too. It is concluded that limiting exposure of young adolescents to movie smoking could have important world-wide public health implications.

  1. A Sentiment-Enhanced Hybrid Recommender System for Movie Recommendation: A Big Data Analytics Framework

    OpenAIRE

    Wang, Yibo; Wang, Mingming; Xu, Wei

    2018-01-01

    Movie recommendation in mobile environment is critically important for mobile users. It carries out comprehensive aggregation of user’s preferences, reviews, and emotions to help them find suitable movies conveniently. However, it requires both accuracy and timeliness. In this paper, a movie recommendation framework based on a hybrid recommendation model and sentiment analysis on Spark platform is proposed to improve the accuracy and timeliness of mobile movie recommender system. In the propo...

  2. The Grammar Movie Project

    Science.gov (United States)

    Kreutner, Edith

    2015-01-01

    In this case study, I will show how directing a movie on grammar can help students improve their oral skills as well as their language competency, team working and planning skills, and also teach them about learning itself. I will present an innovative teaching project that uses the medium of film to get students engaged with grammar and that aims…

  3. Effect of Exposure to Smoking in Movies on Young Adult Smoking in New Zealand.

    Directory of Open Access Journals (Sweden)

    Philip Gendall

    Full Text Available Tobacco advertising has been prohibited in New Zealand since 1990, and the government has set a goal of becoming a smokefree nation by 2025. However, tobacco marketing persists indirectly through smoking in motion pictures, and there is strong evidence that exposure to onscreen smoking causes young people to start smoking. We investigated the relationship between exposure to smoking in movies and youth smoking initiation among New Zealand young adults. Data from an online survey of 419 smokers and non-smokers aged 18 to 25 were used to estimate respondents' exposure to smoking occurrences in 50 randomly-selected movies from the 423 US top box office movies released between 2008 and 2012. Analyses involved calculating movie smoking exposure (MSE for each respondent, using logistic regression to analyse the relationship between MSE and current smoking behaviour, and estimating the attributable fraction due to smoking in movies.Exposure to smoking occurrences in movies was associated with current smoking status. After allowing for the influence of family, friends and co-workers, age and rebelliousness, respondents' likelihood of smoking increased by 11% for every 100-incident increase in exposure to smoking incidents, (aOR1.11; p< .05. The estimated attributable fraction due to smoking in movies was 54%; this risk could be substantially reduced by eliminating smoking from movies currently rated as appropriate for youth. We conclude that exposure to smoking in movies remains a potent risk factor associated with smoking among young adults, even in a progressive tobacco control setting such as New Zealand. Harmonising the age of legal tobacco purchase (18 with the age at which it is legal to view smoking in movies would support New Zealand's smokefree 2025 goal.

  4. The dynamical modeling and simulation analysis of the recommendation on the user-movie network

    Science.gov (United States)

    Zhang, Shujuan; Jin, Zhen; Zhang, Juan

    2016-12-01

    At present, most research about the recommender system is based on graph theory and algebraic methods, but these methods cannot predict the evolution of the system with time under the recommendation method, and cannot dynamically analyze the long-term utility of the recommendation method. However, these two aspects can be studied by the dynamical method, which essentially investigates the intrinsic evolution mechanism of things, and is widely used to study a variety of actual problems. So, in this paper, network dynamics is used to study the recommendation on the user-movie network, which consists of users and movies, and the movies are watched either by the personal search or through the recommendation. Firstly, dynamical models are established to characterize the personal search and the system recommendation mechanism: the personal search model, the random recommendation model, the preference recommendation model, the degree recommendation model and the hybrid recommendation model. The rationality of the models established is verified by comparing the stochastic simulation with the numerical simulation. Moreover, the validity of the recommendation methods is evaluated by studying the movie degree, which is defined as the number of the movie that has been watched. Finally, we combine the personal search and the recommendation to establish a more general model. The change of the average degree of all the movies is given with the strength of the recommendation. Results show that for each recommendation method, the change of the movie degree is different, and is related to the initial degree of movies, the adjacency matrix A representing the relation between users and movies, the time t. Additionally, we find that in a long time, the degree recommendation is not as good as that in a short time, which fully demonstrates the advantage of the dynamical method. For the whole user-movie system, the preference recommendation is the best.

  5. The Role of Internet in Marketing Premiering Movies

    OpenAIRE

    Tuohimaa, Suvi

    2010-01-01

    The objective of this thesis was to find out about the role of Internet today in premiering movie marketing and whether Internet is a good tool for it. The hope was to obtain new information provided by moviegoers and to contribute something useful to the art of marketing premiering movies. This thesis was a part of the School of Business and Information Management's Innomajakka-project but did not have an official commissioner, so the topic for the thesis came from the writer's personal and ...

  6. Portrayals of schizophrenia by entertainment media: a content analysis of contemporary movies.

    Science.gov (United States)

    Owen, Patricia R

    2012-07-01

    Critics of entertainment media have indicated that cinematic depictions of schizophrenia are stereotypic and characterized by misinformation about symptoms, causes, and treatment. The pervasiveness and nature of misinformation are difficult to ascertain because of the lack of empirically based studies of movies portraying schizophrenia. This study analyzed portrayals of schizophrenia in contemporary movies to ascertain prevalence of stereotypes and misinformation about schizophrenia. English-language movies featuring at least one main character with schizophrenia that were released for showing in theaters between 1990 and 2010 were analyzed for depictions of schizophrenia. Two researchers independently rated each character with a checklist that assessed demographic characteristics, symptoms and stereotypes, causation, and treatment. Forty-two characters from 41 movies were identified, a majority of whom were male and Caucasian. Most characters displayed positive symptoms of schizophrenia. Delusions were featured most frequently, followed by auditory and visual hallucinations. A majority of characters displayed violent behavior toward themselves or others, and nearly one-third of violent characters engaged in homicidal behavior. About one-fourth of characters committed suicide. Causation of schizophrenia was infrequently noted, although about one-fourth of movies implied that a traumatic life event was significant in causation. Of movies alluding to or showing treatment, psychotropic medications were most commonly portrayed. The finding that misinformation and negative portrayals of schizophrenia in contemporary movies are common underscores the importance of determining how viewers interpret media messages and how these interpretations inform attitudes and beliefs both of the general public and of people with schizophrenia.

  7. Tableaux vivants. Museum’s representation in movies

    Directory of Open Access Journals (Sweden)

    Chiara Tartarini

    2012-02-01

    Full Text Available This article aims to highlight some aspects that mark the cinematographic representation of museum, in the belief that movies are profitable to comprehend the nature of museum institution and the way it acts on the imaginary. It will be considered some movies (Night at the Museum; Russian Ark; Belfégor; Bande à part; All the Vermeers in New York; Dressed to Kill, La Ville Louvre, with a focus on Straub-Huillet’s Une visite au Louvre, where the idea of narrative sequence is challenged, bringing back cinema to an intensive immobility and suggesting that museum can be a place of a shared poetics.

  8. Ships and movies

    DEFF Research Database (Denmark)

    Andersen, Peter Bøgh

    2003-01-01

     Movie directors and designers of displays for process control have one thing in common: they must display the inner state of a complex system in an understandable way to a group of spectators/operators that do not have direct access to the interior of the system. The paper redefines the three...... basic filmic units, cut, scene and sequence, and presents five topics from film theory that may give inspiration to the interface designer. The examples are taken from maritime instrumentation....

  9. Maximizing the Educational Power of History Movies in the Classroom

    Science.gov (United States)

    Metzger, Scott Alan

    2010-01-01

    Cinematic feature films are a big part of youth popular culture. When blockbuster movies are about historical topics, it is reasonable for teachers to be drawn to using them in the classroom to motivate students interest. This article overviews research on film in the history classroom and describes three learning functions that history movies can…

  10. American Legacy Foundation, First Look Report 18. Character Smoking in Top Box Office Movies

    OpenAIRE

    Worth, PhD, Keilah A.; Jennifer Duke, PhD; Molly Green, MPH; Sargent, MD, James D.

    2007-01-01

    A strong body of evidence now links exposure to smoking in movies with adolescent smoking, identifying it as a key risk factor. Given this link, it is important to examine the way movies portray smoking and to monitor how often smoking occurs in movies over time. With support from the National Cancer Institute and the American Legacy Foundation, researchers at Dartmouth Medical School have conducted an extensive content analysis of 1000 movies, the top 100 box office hits each year from 1996-...

  11. Influence of Smoking Cues in Movies on Children's Beliefs About Smoking

    NARCIS (Netherlands)

    Lochbühler, K.C.; Sargent, J.D.; Scholte, R.H.J.; Engels, R.C.M.E.

    2012-01-01

    OBJECTIVE: Experimental research has revealed that short exposure to movie smoking affects beliefs about smoking in adolescents. In this study, we tested that association in children. METHODS: In 2 experiments, participants were exposed to either a cartoon or family-oriented movie and randomly

  12. Disaster movies ed emozioni in emergenza

    Directory of Open Access Journals (Sweden)

    Fabio Sbattella

    2012-09-01

    Full Text Available This article aims to investigate the relationship between movie representation of disasters and sharing of emotions that have been experienced personally in real emergency situations. The theme is addressed in the first place referring to clinical observations and accounts of survivors, which explicitly use some images from specific films in their narratives. The hypothesis explored here is that the film genre known as disaster movie provides to individuals in distress in our culture some representations and symbolic tools which are useful to encode exceptional events and to cope with and share the emotions aroused by them. A thorough knowledge of the genre can therefore help to better listen, understand and support the narratives of the people who survived to serious emergencies and now need social legitimization and acceptation of their emotions.

  13. Speech Function and Speech Role in Carl Fredricksen's Dialogue on Up Movie

    OpenAIRE

    Rehana, Ridha; Silitonga, Sortha

    2013-01-01

    One aim of this article is to show through a concrete example how speech function and speech role used in movie. The illustrative example is taken from the dialogue of Up movie. Central to the analysis proper form of dialogue on Up movie that contain of speech function and speech role; i.e. statement, offer, question, command, giving, and demanding. 269 dialogue were interpreted by actor, and it was found that the use of speech function and speech role.

  14. Self-control and the Effects of Movie Alcohol Portrayals on Immediate Alcohol Consumption in Male College Students

    Directory of Open Access Journals (Sweden)

    Renske eKoordeman

    2015-02-01

    Full Text Available AbstractBackground: In movies alcohol-related cues are frequently depicted and there is evidence for a link between movie alcohol cues and immediate alcohol consumption. Less is known about factors influencing immediate effects movie alcohol exposure on drinking. The exertion of self-control is thought be important in avoiding or resisting certain temptations. Aims: The aim of the present study was to assess the immediate effects of movie alcohol portrayals on drinking of male social drinkers and to assess the moderating role of self-control in this relation. It was hypothesized that participants would drink more when exposed to movie alcohol portrayals and that especially participants with low self-control would be affected by these portrayals.Methods: A between-subjects design comparing two movie conditions (alcohol or no portrayal of alcohol was used, in which 154 pairs of male friends (ages 18-30 watched a 1-hour movie in a semi-naturalistic living room setting. Their alcohol consumption while watching was examined. Participants completed a questionnaire assessing self-control as well as their self-reported weekly alcohol use. A multivariate regression analysis was conducted to test the effects of movie condition on alcohol comsumption. Results: Self-control moderated the relation between movie condition and alcohol consumption. Assignment to the alcohol movie condition increased alcohol consumption during the movie for males with high self-control but not for males with low self-control. Conclusion: Viewing a movie with alcohol portrayals can lead to higher alcohol consumption in a specific sample of young men while watching a movie.

  15. Self-control and the effects of movie alcohol portrayals on immediate alcohol consumption in male college students.

    Science.gov (United States)

    Koordeman, Renske; Anschutz, Doeschka J; Engels, Rutger C M E

    2014-01-01

    In movies, alcohol-related cues are frequently depicted and there is evidence for a link between movie alcohol cues and immediate alcohol consumption. Less is known about factors influencing immediate effects movie alcohol exposure on drinking. The exertion of self-control is thought to be important in avoiding or resisting certain temptations. The aim of the present study was to assess the immediate effects of movie alcohol portrayals on drinking of male social drinkers and to assess the moderating role of self-control in this relation. It was hypothesized that participants would drink more when exposed to movie alcohol portrayals and that especially participants with low self-control would be affected by these portrayals. A between-subjects design comparing two movie conditions (alcohol or no portrayal of alcohol) was used, in which 154 pairs of male friends (ages 18-30) watched a 1-h movie in a semi-naturalistic living room setting. Their alcohol consumption while watching was examined. Participants completed a questionnaire assessing self-control as well as their self-reported weekly alcohol use. A multivariate regression analysis was conducted to test the effects of movie condition on alcohol comsumption. Self-control moderated the relation between movie condition and alcohol consumption. Assignment to the alcohol movie condition increased alcohol consumption during the movie for males with high self-control but not for males with low self-control. Viewing a movie with alcohol portrayals can lead to higher alcohol consumption in a specific sample of young men while watching a movie.

  16. Audience reaction movie trailers and the Paranormal Activity franchise

    OpenAIRE

    Alexander Swanson

    2015-01-01

    This article addresses the concept and growing practice of audience reaction movie trailers, specifically for films in the horror genre. Popularized by the Paranormal Activity series of films, these trailers primarily utilize green night-vision video footage of a movie theater audience reacting to the film being advertised, yet also consist of webcam recordings of screaming fans, documentary-style B-roll footage of audiences filing into preview screenings with high levels of anticipation, and...

  17. Effect of Exposure to Smoking in Movies on Young Adult Smoking in New Zealand.

    Science.gov (United States)

    Gendall, Philip; Hoek, Janet; Edwards, Richard; Glantz, Stanton

    2016-01-01

    Tobacco advertising has been prohibited in New Zealand since 1990, and the government has set a goal of becoming a smokefree nation by 2025. However, tobacco marketing persists indirectly through smoking in motion pictures, and there is strong evidence that exposure to onscreen smoking causes young people to start smoking. We investigated the relationship between exposure to smoking in movies and youth smoking initiation among New Zealand young adults. Data from an online survey of 419 smokers and non-smokers aged 18 to 25 were used to estimate respondents' exposure to smoking occurrences in 50 randomly-selected movies from the 423 US top box office movies released between 2008 and 2012. Analyses involved calculating movie smoking exposure (MSE) for each respondent, using logistic regression to analyse the relationship between MSE and current smoking behaviour, and estimating the attributable fraction due to smoking in movies. Exposure to smoking occurrences in movies was associated with current smoking status. After allowing for the influence of family, friends and co-workers, age and rebelliousness, respondents' likelihood of smoking increased by 11% for every 100-incident increase in exposure to smoking incidents, (aOR1.11; pmovies was 54%; this risk could be substantially reduced by eliminating smoking from movies currently rated as appropriate for youth. We conclude that exposure to smoking in movies remains a potent risk factor associated with smoking among young adults, even in a progressive tobacco control setting such as New Zealand. Harmonising the age of legal tobacco purchase (18) with the age at which it is legal to view smoking in movies would support New Zealand's smokefree 2025 goal.

  18. Cinephilia: movies, love and memory

    NARCIS (Netherlands)

    de Valck, M.; Hagener, M.

    2005-01-01

    The anthology Cinephilia: Movies, Love and Memory explores new periods, practices and definitions of what it means to love the cinema. The essays demonstrate that beyond individualist immersion in film, typical of the cinephilia as it was popular from the 1950s to the 1970s, a new type of cinephilia

  19. The Portrayal of the Environment and Development in Two Commercial Movies.

    Science.gov (United States)

    Murphy, Tony P.

    1993-01-01

    Examined the portrayals of environment and development in two commercial movies: "Ferngully, The Last Rain Forest" and "Medicine Man." The two movies differed in their portrayal of the issues, presumably because of their targeted audiences. Suggests that further research is necessary. (Contains 26 references.) (Author/MDH)

  20. A survey of visually induced symptoms and associated factors in spectators of three dimensional stereoscopic movies

    Directory of Open Access Journals (Sweden)

    Solimini Angelo G

    2012-09-01

    Full Text Available Abstract Background The increasing popularity of commercial movies showing three dimensional (3D computer generated images has raised concern about image safety and possible side effects on population health. This study aims to (1 quantify the occurrence of visually induced symptoms suffered by the spectators during and after viewing a commercial 3D movie and (2 to assess individual and environmental factors associated to those symptoms. Methods A cross-sectional survey was carried out using a paper based, self administered questionnaire. The questionnaire includes individual and movie characteristics and selected visually induced symptoms (tired eyes, double vision, headache, dizziness, nausea and palpitations. Symptoms were queried at 3 different times: during, right after and after 2 hours from the movie. Results We collected 953 questionnaires. In our sample, 539 (60.4% individuals reported 1 or more symptoms during the movie, 392 (43.2% right after and 139 (15.3% at 2 hours from the movie. The most frequently reported symptoms were tired eyes (during the movie by 34.8%, right after by 24.0%, after 2 hours by 5.7% of individuals and headache (during the movie by 13.7%, right after by 16.8%, after 2 hours by 8.3% of individuals. Individual history for frequent headache was associated with tired eyes (OR = 1.34, 95%CI = 1.01-1.79, double vision (OR = 1.96; 95%CI = 1.13-3.41, headache (OR = 2.09; 95%CI = 1.41-3.10 during the movie and of headache after the movie (OR = 1.64; 95%CI = 1.16-2.32. Individual susceptibility to car sickness, dizziness, anxiety level, movie show time, animation 3D movie were also associated to several other symptoms. Conclusions The high occurrence of visually induced symptoms resulting from this survey suggests the need of raising public awareness on possible discomfort that susceptible individuals may suffer during and after the vision of 3D movies.

  1. The Salience of Selected Variables on Choice for Movie Attendance among High School Students.

    Science.gov (United States)

    Austin, Bruce A.

    A questionnaire was designed for a study assessing both the importance of 28 variables in movie attendance and the importance of movie-going as a leisure-time activity. Respondents were 130 ninth and twelfth grade students. The 28 variables were broadly organized into eight categories: movie production personnel, production elements, advertising,…

  2. Blotch removal for old movie restoration using epitome analysis

    Science.gov (United States)

    Rashwan, Abdullah M.

    2011-10-01

    Automatic blotch removal in old movies is important in film restoration. Blotches are black or white spots randomly occurring along the movie frames. Removing these spots are obtained by first automatically detecting the blotches then interpolating them using the spatial and temporal information in current, succeeding, and preceding frames. In this paper, simplified Rank Order Detector (sROD) is used with tweaked parameters to over detect the blotches, Epitome Analysis is used for interpolating the detected blotches.

  3. Training in Decision-Making Strategies: An Approach to Enhance Students' Competence to Deal with Socio-Scientific Issues

    Science.gov (United States)

    Gresch, Helge; Hasselhorn, Marcus; Bögeholz, Susanne

    2013-01-01

    Dealing with socio-scientific issues in science classes enables students to participate productively in controversial discussions concerning ethical topics, such as sustainable development. In this respect, well-structured decision-making processes are essential for elaborate reasoning. To foster decision-making competence, a computer-based…

  4. ANÁLISE PEDAGÓGICA DE FILMES: GÊNERO DE ANIMAÇÃO NO ENSINO DE CIÊNCIAS

    Directory of Open Access Journals (Sweden)

    José Nunes dos Santos

    2015-06-01

    Full Text Available The choice of films to approach school contents implicate the deconstruction, identification and discrimination of the elements that make up your set and the articulation with the theme worked. We conducted a survey to answer the following question: there are passages of the filmic plot that can be deployed to better stimulate the interest of students in the construction of scientific concepts? In this article, we examined two animated films of the genre, "A bug's life" and "Bee Movie", with the objective of identifying passages of the plot which facilitate the appropriation of scientific concepts of Ecology. The study was qualitative in nature, anchored the analysis of images and films that make up the plot. In the movies, the music and the plot makes it possible for the construction of scientific knowledge. However, science fiction deals with an imaginary world, which can counteract the reality, and the films feature some scientific conceptual flaws of the biological point of view.

  5. Using Science Fiction Movie Scenes to Support Critical Analysis of Science

    Science.gov (United States)

    Barnett, Michael; Kafka, Alan

    2007-01-01

    This paper discusses pedagogical advantages and challenges of using science-fiction movies and television shows in an introductory science class for elementary teachers. The authors describe two instructional episodes in which scenes from the movies "Red Planet" and "The Core" were used to engage students in critiquing science as presented in…

  6. Scripted Curriculum: What Movies Teach about Dis/ability and Black Males

    Science.gov (United States)

    Agosto, Vonzell

    2014-01-01

    Background/Context: Tropes of dis/ability in the movies and master-narratives of Black males in education and society are typically treated in isolation. Furthermore, education research on Hollywood movies has typically focused on portrayals of schools, principals, and teachers even though education professionals are exposed to a broader range of…

  7. Exposure to smoking in movies among British adolescents 2001-2006.

    Science.gov (United States)

    Anderson, Stacey J; Millett, Christopher; Polansky, Jonathan R; Glantz, Stanton A

    2010-06-01

    To estimate youth exposure to smoking in movies in the UK and compare the likely effect with the USA. We collected tobacco occurrences data for 572 top-grossing films in the UK screened from 2001 to 2006 and estimated the number of on-screen tobacco impressions delivered to British youths in this time period. 91% of films in our sample that contained smoking were youth-rated films (British Board of Film Classification rating '15' and lower), delivering at least 1.10 billion tobacco impressions to British youths during theatrical release. British youths were exposed to 28% more smoking impressions in UK youth-rated movies than American youth-rated movies, because 79% of movies rated for adults in the USA ('R') are classified as suitable for youths in the UK ('15' or '12A'). Because there is a dose-response relation between the amount of on-screen exposure to smoking and the likelihood that adolescents will begin smoking, the fact that there is substantially higher exposure to smoking in youth-rated films in the UK than in the USA suggests that the fraction of all youth smoking because of films in the UK is probably larger than in the USA. Other countries with ratings systems that are less conservative (in terms of language and sexuality) than the USA will also be likely to deliver more on-screen tobacco impressions to youths. Assigning an '18' classification to movies that contain smoking would substantially reduce youth exposure to on-screen smoking and, hence, smoking initiation among British youths.

  8. Linguicism in Hollywood Movies? Representations of, and Audience Reactions to Multilingualism in Mainstream Movie Dialogues

    Science.gov (United States)

    Bleichenbacher, Lukas

    2012-01-01

    Hollywood movies have been a prime site for the representation of intercultural and multilingual encounters for decades. As such, they are not only of interest to everyday cinemagoers or home viewers, but have increasingly attracted the attention of scholars from various disciplines, including socio-linguistics. A main focus of much previous work,…

  9. Computer generated movies at Hanford

    International Nuclear Information System (INIS)

    Lewis, C.H.; Fox, G.L.

    1979-10-01

    The message contained in the results of a large computer program is often difficult to present to large groups of people. This difficulty may be overcome by using 16mm color movie techniques. This presentation shows the results of directly using computer output to explain a story about fuel behavior during a power transient

  10. Gender in Asian Movie: Narrative Deconstruction Analysis of Rashomon

    OpenAIRE

    Kusuma, Rina Sari

    2017-01-01

    Movie, as a means of mass communication, narrating life in a set of binary - that have different privilege. This research wants to examine movie entitled Rashomon, directed by Akira Kurosawa in 1950, in narrating gender as one of characters code that gave diverse contradictive testimonies about the same events; rape and murder. Rashomon used multiple narrators that build the same story from different point of view that lead to the subjectivity and relativity of truth which the director didn’t...

  11. Based on a True Story: Using Movies as Source Material for General Chemistry Reports

    Science.gov (United States)

    Griep, Mark A.; Mikasen, Marjorie L.

    2005-10-01

    Research for chemical reports and case study analysis of chemical topics are two commonly used learning activities to engage and enrich student understanding of the content in introductory chemistry courses. Even though movies are excellent vehicles for exploring the human dimension of events, they have been used only sparingly as source material in introductory science courses. One reason for this sparing use has been the lack of a list of suitable movies. To fill this void, a list of one dozen highly rated movies is presented. The focus of these movies is either a scientist's chemical research or the societal impact of some chemical compound. The method by which two of these movies were used as source material for a written report in a general chemistry course is described. The student response to the exercise was enthusiastic.

  12. Dog movie stars and dog breed popularity: a case study in media influence on choice.

    Science.gov (United States)

    Ghirlanda, Stefano; Acerbi, Alberto; Herzog, Harold

    2014-01-01

    Fashions and fads are important phenomena that influence many individual choices. They are ubiquitous in human societies, and have recently been used as a source of data to test models of cultural dynamics. Although a few statistical regularities have been observed in fashion cycles, their empirical characterization is still incomplete. Here we consider the impact of mass media on popular culture, showing that the release of movies featuring dogs is often associated with an increase in the popularity of featured breeds, for up to 10 years after movie release. We also find that a movie's impact on breed popularity correlates with the estimated number of viewers during the movie's opening weekend--a proxy of the movie's reach among the general public. Movies' influence on breed popularity was strongest in the early 20th century, and has declined since. We reach these conclusions through a new, widely applicable method to measure the cultural impact of events, capable of disentangling the event's effect from ongoing cultural trends.

  13. Using Short Movie and Television Clips in the Economics Principles Class

    Science.gov (United States)

    Sexton, Robert L.

    2006-01-01

    The author describes a teaching method that uses powerful contemporary media, movie and television clips, to demonstrate the enormous breadth and depth of economic concepts. Many different movie and television clips can be used to show the power of economic analysis. The author describes the scenes and the economic concepts within those scenes for…

  14. The face and life of Lisbon movie theaters in the 20th century

    Directory of Open Access Journals (Sweden)

    Talitha Ferraz

    2013-12-01

    Full Text Available In the book Os cinemas de Lisboa: um fenômeno do século XX [Movie theaters in Lisbon: a 20th century phenomenon], Margarida Acciaiuoli makes a discuss about the relationship between collective equipment of cinema leisure and urban settings of the Portuguese capital, signaling as the exhibition was engendered in the processes of production of social space and sociabilities of the city, over the past century. Our review highlights the issues raised by the author, about the history of cinema-building as a symbol of modern time.  

  15. Telling a Story from Watching a Movie Potentially Improving Students’ Oral Communication

    Directory of Open Access Journals (Sweden)

    Lia Agustina

    2015-07-01

    Full Text Available Watching a movie in a class has not always been really appreciated by administrators in education since they considered it as something used by teachers when teachers do not have anything better to do. But watching a movie in an appropriate way can be really useful for students since: a. students would learn English in a natural way and associating vocabulary to a context, as presenting vocabulary within a context is important. b. movies are a tool for communication; it is motivated than just doing exercises in students notebooks, c. students are motivated to express ideas and therefore they would feel important as being involve in class, d. moviesoffer a visual context aids, besides verbal language, there is also color, movement, and sound, the class would be livelier. Movie-viewing experiences and it also creates more student-teacher and student-student discussions.

  16. TELLING A STORY FROM WATCHING A MOVIE POTENTIALLY IMPROVING STUDENTS’ ORAL COMMUNICATION

    Directory of Open Access Journals (Sweden)

    Lia Agustina

    2015-01-01

    Full Text Available Watching a movie in a class has not always been really appreciated by administrators in education since they considered it as something used by teachers when teachers do not have anything better to do. But watching a movie in an appropriate way can be really useful for students since: a. students would learn English in a natural way and associating vocabulary to a context, as presenting vocabulary within a context is important. b. movies are a tool for communication; it is motivated than just doing exercises in students notebooks, c. students are motivated to express ideas and therefore they would feel important as being involve in class, d. moviesoffer a visual context aids, besides verbal language, there is also color, movement, and sound, the class would be livelier. Movie-viewing experiences and it also creates more student-teacher and student-student discussions

  17. Analyzing Hollywood’s Animations Movies with Training Approach

    Directory of Open Access Journals (Sweden)

    H. Bashir

    2017-03-01

    Full Text Available Today, one of the most influential and popular media production in the world in terms of the impact on education and training of children and adolescents, is animation movies especially those that are made in Hollywood. Since these 3D Animation movies have been created, these kind of products have been changed considerably and concepts of them have promoted significantly. Due to this, in this research, using qualitative content analysis, the content of these types of animations have been studied. In this study, six animation movies "Ice Age", "Kung Fu Panda", "Frozen", "Brave", "Ratatouille" and "Everyone’s Hero," are analyzed and in the end Codes and then themes of each of them are extracted. Finally, themes categorized into concepts that result in extracted 26 concepts which training effects of these concepts have been studied in three levels. Some of more important of main concepts in findings are relativity of values, desacralizing, emphasizing on the importance of family, the necessity of believing in something that needs to be done, and so on. Eventually impacts of different levels’ concepts have been studied and compared from positive and negative impacts and then theoretical and practical aspects.

  18. One False Step: "Detroit," "Step" and Movies of Rising and Falling

    Science.gov (United States)

    Beck, Bernard

    2018-01-01

    "Detroit" and "Step" are two recent movies in the context of urban riots in protest of police brutality. They refer to time periods separated by half a century, but there are common themes in the two that seem appropriate to both times. The movies are not primarily concerned with the riot events, but the riot is a major…

  19. Piracy and Box Office Movie Revenues

    DEFF Research Database (Denmark)

    Peukert, Christian; Claussen, Jörg; Kretschmer, Tobias

    2017-01-01

    In this paper we evaluate the heterogeneous effects of online copyright enforcement. We ask whether the unexpected shutdown of the popular file hosting platform Megaupload had a differential effect on box office revenues of wide-release vs. niche movies. Identification comes from a comparison...

  20. Emotional and Physiological Desensitization to Real-Life and Movie Violence

    Science.gov (United States)

    Mrug, Sylvie; Madan, Anjana; Cook, Edwin W.; Wright, Rex A.

    2014-01-01

    Youth are exposed to large amounts of violence in real life and media, which may lead to desensitization. Given evidence of curvilinear associations between exposure to violence and emotional distress, we examined linear and curvilinear associations of exposure to real-life and movie violence with PTSD symptoms, empathy, and physiological arousal, as well emotional and physiological reactivity to movie violence. College students (N=209; mean age=18.74) reported on their exposure to real-life and televised violence, PTSD symptoms, and empathy. Then, students were randomly assigned to view a series of violent or nonviolent high-action movie scenes, providing ratings of emotional distress after each clip. Blood pressure was measured at rest and during video viewing. Results showed that with increasing exposure to real-life violence, youth reported more PTSD symptoms and greater identification with fictional characters. Cognitive and emotional empathy increased from low to medium levels of exposure to violence, but declined at higher levels. For males, exposure to higher levels of real-life violence was associated with diminishing (vs. increasing) emotional distress when viewing violent videos. Exposure to televised violence was generally unrelated to emotional functioning. However, those with medium levels of exposure to TV/movie violence experienced lower elevations of blood pressure when viewing violent videos compared to those with low exposure, and those with higher levels of exposure evidenced rapid increase in blood pressure that quickly declined over time. The results point to diminished empathy and reduced emotional reactivity to violence as key aspects of desensitization to real-life violence, and more limited evidence of physiological desensitization to movie violence among those exposed to high levels of televised violence. PMID:25326900

  1. Cognitive science in popular film: the Cognitive Science Movie Index.

    Science.gov (United States)

    Motz, Benjamin

    2013-10-01

    HAL 9000. Morpheus. Skynet. These household names demonstrate the strong cultural impact of films depicting themes in cognitive science and the potential power of popular cinema for outreach and education. Considering their wide influence, there is value to aggregating these movies and reflecting on their renderings of our field. The Cognitive Science Movie Index (CSMI) serves these purposes, leveraging popular film for the advancement of the discipline. Copyright © 2013 Elsevier Ltd. All rights reserved.

  2. First-Run Smoking Presentations in U.S. Movies 1999-2003

    OpenAIRE

    Polansky, Jonathan R.; Glantz, Stanton A. PhD

    2004-01-01

    Smoking among American adults fell by half between 1950 and 2002, yet smoking on U.S. movie screens reached historic heights in 2002, topping levels observed a half century earlier. Tobacco’s comeback in movies has serious public health implications, because smoking on screen stimulates adolescents to start smoking,2,3 accounting for an estimated 52% of adolescent smoking initiation. Equally important, researchers have observed a dose-response relationship between teens’ exposure to ...

  3. Revolution of open source and film making towards open film making

    OpenAIRE

    Löker, Koray

    2008-01-01

    Ankara : The Department of Communication and Design and the Institute of Economics and Social Sciences of Bilkent University, 2008. Thesis (Master's) -- Bilkent University, 2008. Includes bibliographical references leaves 74-80. This thesis is a critical analysis of self-proclaimed open source movie projects, Elephants Dream and The Digital Tipping Point. The theoretical framework derived from the new media discourse on film making, mainly based on Lev Manovich's database na...

  4. Mad scientists, compassionate healers, and greedy egotists: the portrayal of physicians in the movies.

    Science.gov (United States)

    Flores, Glenn

    2002-07-01

    Cinematic depictions of physicians potentially can affect public expectations and the patient-physician relationship, but little attention has been devoted to portrayals of physicians in movies. The objective of the study was the analysis of cinematic depictions of physicians to determine common demographic attributes of movie physicians, major themes, and whether portrayals have changed over time. All movies released on videotape with physicians as main characters and readily available to the public were viewed in their entirety. Data were collected on physician characteristics, diagnoses, and medical accuracy, and dialogue concerning physicians was transcribed. The results showed that in the 131 films, movie physicians were significantly more likely to be male (p film physicians has declined steadily in recent decades. Movie physicians are most commonly surgeons (33%), psychiatrists (26%), and family practitioners (18%). Physicians were portrayed negatively in 44% of movies, and since the 1960s positive portrayals declined while negative portrayals increased. Physicians frequently are depicted as greedy, egotistical, uncaring, and unethical, especially in recent films. Medical inaccuracies occurred in 27% of films. Compassion and idealism were common in early physician movies but are increasingly scarce in recent decades. A recurrent theme is the "mad scientist," the physician-researcher that values research more than patients' welfare. Portrayals of physicians as egotistical and materialistic have increased, whereas sexism and racism have waned. Movies from the past two decades have explored critical issues surrounding medical ethics and managed care. We conclude that negative cinematic portrayals of physicians are on the rise, which may adversely affect patient expectations and the patient-physician relationship. Nevertheless, films about physicians can serve as useful gauges of public opinion about the medical profession, as tools for medical education, and as

  5. Dog movie stars and dog breed popularity: a case study in media influence on choice.

    Directory of Open Access Journals (Sweden)

    Stefano Ghirlanda

    Full Text Available Fashions and fads are important phenomena that influence many individual choices. They are ubiquitous in human societies, and have recently been used as a source of data to test models of cultural dynamics. Although a few statistical regularities have been observed in fashion cycles, their empirical characterization is still incomplete. Here we consider the impact of mass media on popular culture, showing that the release of movies featuring dogs is often associated with an increase in the popularity of featured breeds, for up to 10 years after movie release. We also find that a movie's impact on breed popularity correlates with the estimated number of viewers during the movie's opening weekend--a proxy of the movie's reach among the general public. Movies' influence on breed popularity was strongest in the early 20th century, and has declined since. We reach these conclusions through a new, widely applicable method to measure the cultural impact of events, capable of disentangling the event's effect from ongoing cultural trends.

  6. Training in Decision-making Strategies: An approach to enhance students' competence to deal with socio-scientific issues

    Science.gov (United States)

    Gresch, Helge; Hasselhorn, Marcus; Bögeholz, Susanne

    2013-10-01

    Dealing with socio-scientific issues in science classes enables students to participate productively in controversial discussions concerning ethical topics, such as sustainable development. In this respect, well-structured decision-making processes are essential for elaborate reasoning. To foster decision-making competence, a computer-based programme was developed that trains secondary school students (grades 11-13) in decision-making strategies. The main research question is: does training students to use these strategies foster decision-making competence? In addition, the influence of meta-decision aids was examined. Students conducted a task analysis to select an appropriate strategy prior to the decision-making process. Hence, the second research question is: does combining decision-making training with a task analysis enhance decision-making competence at a higher rate? To answer these questions, 386 students were tested in a pre-post-follow-up control-group design that included two training groups (decision-making strategies/decision-making strategies combined with a task analysis) and a control group (decision-making with additional ecological information instead of strategic training). An open-ended questionnaire was used to assess decision-making competence in situations related to sustainable development. The decision-making training led to a significant improvement in the post-test and the follow-up, which was administered three months after the training. Long-term effects on the quality of the students' decisions were evident for both training groups. Gains in competence when reflecting upon the decision-making processes of others were found, to a lesser extent, in the training group that received the additional meta-decision training. In conclusion, training in decision-making strategies is a promising approach to deal with socio-scientific issues related to sustainable development.

  7. Movie-An Important Media in Cultural Communication between China and America

    Institute of Scientific and Technical Information of China (English)

    信丹丹

    2014-01-01

    Culture is the accumulation of life style and idea. As the container of culture, movies become the most important me⁃dia of cross-cultural communication. This paper explains movie’s significance for cross-cultural communication, it tells of the in⁃ter-effects on life and spirit between Chinese and American, it provides the strategy for cross-cultural communication for movies.

  8. More than Movies: Cinema Petra in Amman During the Mandatory Period

    Directory of Open Access Journals (Sweden)

    Renate Dieterich

    2014-12-01

    Full Text Available The movie theater can be considered as one of various modernizing forces that dramatically transformed Middle Eastern societies in the 20th century. Cinema Petra was the biggest and most important movie theatre in Transjordan throughout the 1930s and 1940s and had a multi-purpose function. It did not only screen movies but also served as a place of cultural communication and space for interaction. It was a major place of public gathering and entertainment during the 1930s and early 1940s and became part of the public space needed by Amman’s urban elite for their cultural and political activities. Thus the cinema contributed to the emergence of a critical public sphere in the growing young Transjordanian capital.

  9. A Critical Discourse Analysis of the Images of Iranians in Western Movies: The Case of Iranium

    Directory of Open Access Journals (Sweden)

    Mohammad Reza Amirian

    2012-09-01

    Full Text Available The significant role of the media, in general, and the movies, in particular, in disseminating information and creating images of the real life by use of the language as a powerful social tool is totally irrefutable. Although critical analysis of the movie discourse is a fashionable trend among the critical discourse analysts, there is a paucity of research on movie discourse in Iran. Besides, the increasing number of the anti-Iranian movies produced in the last decade and the growing tendency among the English students to watch American movies, have established the need for conducting a research to investigate the images of Iranians represented in the Western movies. Thus, in this article an anti-Iranian movie called Iranium, allegedly labeled as documentary, has been critically analyzed using Critical Discourse Analysis (CDA. For this purpose, Van Dijk’s framework (2004 has been utilized to uncover the ideological manipulations and misrepresentations of this movie. The analysis revealed that the dichotomy of in-group favoritism vs. out-group derogation is a very effective discursive strategy at the disposal of the movie makers who have used language as a weapon to attack Iran by representing a distorted and unrealistic image of the Iranians’ history, culture and ideologies. The findings of the present study imply that adopting a critical discourse analysis perspective in the EFL classes is a necessity which needs the development of the required materials, by the curriculum developers, that raise the students’ critical awareness as well as their language skills and proficiency.

  10. Life threatening illness in popular movies-a first descriptive analysis

    OpenAIRE

    Drukarczyk, Laura; Klein, Carsten; Ostgathe, Christoph; Stiel, Stephanie

    2014-01-01

    In the last two decades, public attention towards illness, dying and death has evolved. In particular, advance care planning, living wills, end-of-life care, and autonomy are increasingly discussed. How this change in public awareness has influenced the presentation of dying and death in cinema needs clarification. Over a one year period, November 2011 until October 2012, a systematic search was conducted to identify movies dealing with incurable diseases produced in 1991–2010 35 movies could...

  11. A Critical Discourse Analysis of the Images of Iranians in Western Movies: The Case of Iranium

    OpenAIRE

    Mohammad Reza Amirian; Ali Rahimi; Gholamreza Sami

    2012-01-01

    The significant role of the media, in general, and the movies, in particular, in disseminating information and creating images of the real life by use of the language as a powerful social tool is totally irrefutable. Although critical analysis of the movie discourse is a fashionable trend among the critical discourse analysts, there is a paucity of research on movie discourse in Iran. Besides, the increasing number of the anti-Iranian movies produced in the last decade and the growing tendenc...

  12. Movies as Metaphors: A Counseling Intervention.

    Science.gov (United States)

    Heston, Melissa L.; Kottman, Terry

    1997-01-01

    Presents the rationale for using cinematic films as therapeutic metaphors. Provides two case studies to illustrate how movies can help clients gain insight into problems. Claims that clients' interpretations of second and third levels of meaning in cinematic films can help them deal with long-buried emotions. (RJM)

  13. Audience reaction movie trailers and the Paranormal Activity franchise

    Directory of Open Access Journals (Sweden)

    Alexander Swanson

    2015-03-01

    Full Text Available This article addresses the concept and growing practice of audience reaction movie trailers, specifically for films in the horror genre. Popularized by the Paranormal Activity series of films, these trailers primarily utilize green night-vision video footage of a movie theater audience reacting to the film being advertised, yet also consist of webcam recordings of screaming fans, documentary-style B-roll footage of audiences filing into preview screenings with high levels of anticipation, and close-up shots of spectator facial expressions, accompanied by no footage whatsoever from the film being advertised. In analyzing these audience-centric promotional paratexts, my aim is to reveal them as attempting to sell and legitimize the experiential, communal, and social qualities of the theatrical movie viewing experience while at the same time calling for increased fan investment in both physical and online spaces. Through the analysis of audience reaction trailers, this article hopes to both join and engender conversations about horror fan participation, the nature of anticipatory texts as manipulative, and the current state of horror gimmickry in the form of the promotional paratext.

  14. Digital movie piracy: A perspective on downloading behavior through social cognitive theory

    NARCIS (Netherlands)

    Jacobs, Ruud; Heuvelman, A.; Tan, Maurice; Peters, O.

    2012-01-01

    This study refined and specified a model based on the application (e.g. LaRose & Kim, 2007) of social cognitive theory (Bandura, 1986) to analyze and compare the behavior and attitudes exhibited by movie downloaders and to compare the number of movies they consume. The model is tested against data

  15. Piracy and Movie Revenues

    DEFF Research Database (Denmark)

    Peukert, Christian; Claussen, Jörg; Kretschmer, Tobias

    difference-in-differences approach. We compare box office revenues before and after the shutdown to a matched control group of movies unaffected by the shutdown. We find that the shutdown had a negative, yet insignificant effect on box office revenues.This counterintuitive result may suggest support...... for the theoretical perspective of (social) network effects where file-sharing acts as a mechanism to spread information about a good from consumers with zero or low willingness to pay to users with high willingness to pay....

  16. They saw a movie: long-term memory for an extended audiovisual narrative.

    Science.gov (United States)

    Furman, Orit; Dorfman, Nimrod; Hasson, Uri; Davachi, Lila; Dudai, Yadin

    2007-06-01

    We measured long-term memory for a narrative film. During the study session, participants watched a 27-min movie episode, without instructions to remember it. During the test session, administered at a delay ranging from 3 h to 9 mo after the study session, long-term memory for the movie was probed using a computerized questionnaire that assessed cued recall, recognition, and metamemory of movie events sampled approximately 20 sec apart. The performance of each group of participants was measured at a single time point only. The participants remembered many events in the movie even months after watching it. Analysis of performance, using multiple measures, indicates differences between recent (weeks) and remote (months) memory. While high-confidence recognition performance was a reliable index of memory throughout the measured time span, cued recall accuracy was higher for relatively recent information. Analysis of different content elements in the movie revealed differential memory performance profiles according to time since encoding. We also used the data to propose lower limits on the capacity of long-term memory. This experimental paradigm is useful not only for the analysis of behavioral performance that results from encoding episodes in a continuous real-life-like situation, but is also suitable for studying brain substrates and processes of real-life memory using functional brain imaging.

  17. Apologies as Politeness Strategies Expressed by Characters in "Revolutionary Road" Movie

    Directory of Open Access Journals (Sweden)

    Elham Abedi

    2016-11-01

    Full Text Available This research aimed to investigate kinds of offences that motivate the characters in the movie "Revolutionary Road" to deliver their apology and to describe the way the characters express their apologies. The study used Trosborg's apology strategies and Holmes' social dimensions of communication and kinds of offences finding, Hymes' ethnography of communication with SPEAKING formula. The data of the research were taken from apology expressions employed in the movie entitled "Revolutionary Road". The corpus included the sentences containing apology expressions following an offence, and other supporting expressions employed by the characters in the movie "Revolutionary Road". The dialogues containing apology expressions and the types of offenses from the apology expressions were transcribed. The result showed that the kinds of offenses were infringement on space, infringement on talk, infringement on time, infringement on possession and social behavior offence. The characters in the movie “Revolutionary Road” expressed their apologies with the simple and complex form of apology strategies both directly and indirectly. They also delivered their apologies in high tone and low tone. They also showed nonverbal expressions in apologizing. The apology strategies were influenced by the degree of severity of the offence and the response given by the addressee. The employing of apology strategy in apologizing was influenced by the social distance, the formality of the situation, and the social status of the participants. It is implied that the speech act of apology in different contexts including movies should be regarded and considered by sociolinguistics.

  18. Health care personnel's critique on the Philippines' first movie on AIDS.

    Science.gov (United States)

    Zaldivar, S B

    1995-01-01

    The "Dolzura Cortez Story" was the Philippines' first movie on AIDS that provided 'a name and a face' among the 50 recorded lives that were lost to AIDS in 1992. This movie was utilized as a focus of discussion by some health care personnel to express their thoughts, opinions and recommendations regarding the use of cinema as a powerful tool for AIDS information dissemination.

  19. THE USE OF DEIXIS IN GLADIATOR MOVIE MANUSCRIPT

    Directory of Open Access Journals (Sweden)

    Chuswatul Hasanah

    2015-03-01

    Full Text Available This study is about the forms and references of deixis udes in "Gladiator" movie manuscript. The data, movie discourse are taken from observation and documentation using techniques of reading, indentifying, and noting. The data source is "Gladiator" movie manuscript. To identify the forms of deixis, the writer udes the theory of deixis in Discourse Analysis while to clarifying the references of deixis, the writer used the theory of meaning focusing on both semantic and pragmatic meaning. The result of study shows that the forms of deixis are person deixis, place dixis, time deixis, discourse deixis, and social deixis. Person dixis consists of first person, second person, and thrid person singular and plural. It is also distinguished based on its function in the sentence as subject and object personal pronoun, subject in possesive personal pronoun, object ini possesive personal pronoun and reflexive personal pronoun. The reference of deixis bades on semantic meaning refers to lexical meaning while based on pragmatic meaning refers to the meaning covered in the discourse, such as referring to the interlocutors, the war, the time process during the war, and the social relationship among the participants in the war.   Key words: deixis, deictic, proximal, and distal

  20. The Manifestations of Military Gender Role Issue on Ridley Scott's G. I. Jane Movie

    OpenAIRE

    PUTRA, ABEDNEGO ANGGA JURIAN

    2015-01-01

    Keywords: gender discrimination, women in military, feminism, G.I. Jane movie. Gender discrimination threats the equality of women's role. One of the causes of gender discrimination is patriarchal system in society. A movie entitled G.I. Jane reveals some causes and manifestations of gender discrimination in military.This research applies Feminism approach to analyze a movie entitled G.I. Jane. This study also applies the concept of gender role, women in military, and film studies.The result ...

  1. Inaccuracy in Indonesian Subtitles of The King’s Speech Movie (2010

    Directory of Open Access Journals (Sweden)

    Dessy Burliani

    2016-05-01

    Full Text Available Movie subtitles is a product of translations, so the rules of translations must be followed. The research explored how translation mistakes in Indonesian subtitles of “The King’s Speech” Movie (2010 and distort the meaning of the original utterances. The data were the dialogues in English and their Indonesian translations. Qualitative method was applied in this research. The analysis was done by comparing the meaning of the original utterances and their Indonesian subtitles. It is found that the types of mistakes that mostly occurred in the Indonesian subtitles of the movie were ambiguity and omission mistakes. To avoid these mistakes, the context of the original utterance must be considered. In general, it can be concluded that accuracy in subtitling should be taken into account.

  2. The Role of Scientific Studies in Building Consensus in Environmental Decision Making: a Coral Reef Example

    Science.gov (United States)

    We present a new approach for characterizing the potential of scientific studies to reduce conflict among stakeholders in an analytic-deliberative environmental decision-making process. The approach computes a normalized metric, the Expected Consensus Index of New Research (ECINR...

  3. Making Humanoid Robots More Acceptable Based on the Study of Robot Characters in Animation

    Directory of Open Access Journals (Sweden)

    Fatemeh Maleki

    2015-03-01

    Full Text Available In this paper we take an approach in Humanoid Robots are not considered as robots who resembles human beings in a realistic way of appearance and act but as robots who act and react like human that make them more believable by people. Regarding this approach we will study robot characters in animation movies and discuss what makes some of them to be accepted just like a moving body and what makes some other robot characters to be believable as a living human. The goal of this paper is to create a rule set that describes friendly, socially acceptable, kind, cute... robots and in this study we will review example robots in popular animated movies. The extracted rules and features can be used for making real robots more acceptable.

  4. The stratified H-index makes scientific impact transparent

    DEFF Research Database (Denmark)

    Würtz, Morten; Schmidt, Morten

    2017-01-01

    The H-index is widely used to quantify and standardize researchers' scientific impact. However, the H-index does not account for the fact that co-authors rarely contribute equally to a paper. Accordingly, we propose the use of a stratified H-index to measure scientific impact. The stratified H......-index supplements the conventional H-index with three separate H-indices: one for first authorships, one for second authorships and one for last authorships. The stratified H-index takes scientific output, quality and individual author contribution into account....

  5. Cinderella and Sleeping Beauty: Developing a Course on Disney and Fairytale Movies

    Science.gov (United States)

    Bonds-Raacke, Jennifer M.

    2008-01-01

    I developed and taught a course titled The Psychology of Disney and Fairytale Movies. This course examined the psychological effects of mass communication on behavior and thought, specifically the stereotyping of women and men and the concept of true love as portrayed in Disney and Fairytale movies. This paper describes the (a) development of the…

  6. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences.

    Science.gov (United States)

    Wühr, Peter; Lange, Benjamin P; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 revealed the existence of actual gender differences in preferences for the majority of genres (i.e., for 11 of 17 genres). Third, in order to assess the accuracy of gender stereotypes on movie preferences, we compared the results of both studies and found that the majority of gender stereotypes were accurate in direction, but inaccurate in size. In particular, the stereotypes overestimated actual gender differences for the majority of movie genres (i.e., 10 of 17). Practical and theoretical implications of these findings are discussed.

  7. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences

    Science.gov (United States)

    Wühr, Peter; Lange, Benjamin P.; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 revealed the existence of actual gender differences in preferences for the majority of genres (i.e., for 11 of 17 genres). Third, in order to assess the accuracy of gender stereotypes on movie preferences, we compared the results of both studies and found that the majority of gender stereotypes were accurate in direction, but inaccurate in size. In particular, the stereotypes overestimated actual gender differences for the majority of movie genres (i.e., 10 of 17). Practical and theoretical implications of these findings are discussed. PMID:28392774

  8. Optical movie encryption based on a discrete multiple-parameter fractional Fourier transform

    International Nuclear Information System (INIS)

    Zhong, Zhi; Zhang, Yujie; Shan, Mingguang; Wang, Ying; Zhang, Yabin; Xie, Hong

    2014-01-01

    A movie encryption scheme is proposed using a discrete multiple-parameter fractional Fourier transform and theta modulation. After being modulated by sinusoidal amplitude grating, each frame of the movie is transformed by a filtering procedure and then multiplexed into a complex signal. The complex signal is multiplied by a pixel scrambling operation and random phase mask, and then encrypted by a discrete multiple-parameter fractional Fourier transform. The movie can be retrieved by using the correct keys, such as a random phase mask, a pixel scrambling operation, the parameters in a discrete multiple-parameter fractional Fourier transform and a time sequence. Numerical simulations have been performed to demonstrate the validity and the security of the proposed method. (paper)

  9. Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips

    OpenAIRE

    Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali; Sigaux, Nicolas

    2016-01-01

    Summary: Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable.

  10. Teaching Surgical Procedures with Movies: Tips for High-quality Video Clips.

    Science.gov (United States)

    Jacquemart, Mathieu; Bouletreau, Pierre; Breton, Pierre; Mojallal, Ali; Sigaux, Nicolas

    2016-09-01

    Video must now be considered as a precious tool for learning surgery. However, the medium does present production challenges, and currently, quality movies are not always accessible. We developed a series of 7 surgical videos and made them available on a publicly accessible internet website. Our videos have been viewed by thousands of people worldwide. High-quality educational movies must respect strategic and technical points to be reliable.

  11. Based on a True Story? The Portrayal of ECT in International Movies and Television Programs.

    Science.gov (United States)

    Sienaert, Pascal

    Movies and television (TV) programs are an important source of public information about ECT. To narratively review the portrayal of ECT in international movies and TV programs from 1948 until present. Several Internet movie databases and a database of phrases appearing in movies and TV programs were searched, supplemented with a Medline-search. No language restrictions were applied. ECT was portrayed in 52 movies (57 scenes), 21 TV programs (23 scenes), and 2 animated sitcoms (2 scenes). In movies, the main indication for ECT is behavioral control or torture (17/57, 29.8%), whereas in TV programs, the most frequent indication is erasing memories (7/25, 28%). In most scenes (47/82; 57.3%) ECT is given without consent, and without anesthesia (59/82; 72%). Unmodified ECT is depicted more frequently in American scenes (48/64, 75%), as opposed to scenes from other countries (11/18; 64.7%). Bilateral electrode placement is used in almost all (89%, 73/82) scenes. The vast majority of movies (46/57, 80.7%) and TV programs (18/25, 72%) show a negative and inaccurate image of the treatment. In the majority of scenes, ECT is used as a metaphor for repression, mind and behavior control, and is shown as a memory-erasing, painful and damaging treatment, adding to the stigma already associated with ECT. Only a few exceptions paint a truthful picture of this indispensable treatment in modern psychiatry. Copyright © 2016 Elsevier Inc. All rights reserved.

  12. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008–2012

    OpenAIRE

    Pelletier, Andrew R.; Tongren, J. Eric; Gilchrist, Julie

    2015-01-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children’s movies released in 1995–2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children’s movies have improved. The top grossing 25 G-and PG-rated movies in the United States per year for 2008–201...

  13. Analysis of Movie I am not Stupid 2: Parenting Style

    OpenAIRE

    Mariana

    2015-01-01

    This paper, through Singaporean movie I am not Stupid 2, analyzes the relation between parenting and childrens growth process and also the action of parents should do to offer children for having a good growth process. Research was done based on Baumrind theory about parenting analysis to what kind of parenting that the parents of the movie I am not Stupid 2 offer to their children. Research used literature study to summarize, arrange, and analyze of Diana Baumrind as basis of the research. T...

  14. A STRUGGLE FOR LOVE OF BELLA SWAN REFLECTED IN NEW MOON MOVIE: AN INDIVIDUAL PSYCHOLOGICAL APPROACH

    Directory of Open Access Journals (Sweden)

    Ayu Riska Lestari

    2012-12-01

    Full Text Available This paper described the struggle for love of Bella Swan reflected in New Moon movie by using Alfred Adler’s individual psychology and analyzed the plot of the movie. It used qualitative research method and the object of this study was a major character named Bella Swan. Primary data sources were the New Moon movie directed by Christopher Weitz and the script of the movie, while secondary data sources were collected from many sources such as dictionary, articles from internet, and books related to this study. Methods of data collecting were observation and library research. The method of data analysis was descriptive analysis. Based on the analysis, It reflected the condition of a person who had a goal and struggle to get it. It concluded that Bella had high struggles to reach her goals. The plot of New Moon movie is complicated and stimulating, therefore it made the story was not flat and boring. By analyzing the plot, the viewers could easily understand the story and the message of the movie and catch up the moral lesson of it.

  15. Exposure to smoking in movies among British adolescents 2001–2006

    Science.gov (United States)

    Anderson, Stacey J; Millett, Christopher; Polansky, Jonathan R

    2010-01-01

    Objective To estimate youth exposure to smoking in movies in the UK and compare the likely effect with the USA. Methods We collected tobacco occurrences data for 572 top-grossing films in the UK screened from 2001 to 2006 and estimated the number of on-screen tobacco impressions delivered to British youths in this time period. Results 91% of films in our sample that contained smoking were youth-rated films (British Board of Film Classification rating ‘15’ and lower), delivering at least 1.10 billion tobacco impressions to British youths during theatrical release. British youths were exposed to 28% more smoking impressions in UK youth-rated movies than American youth-rated movies, because 79% of movies rated for adults in the USA (‘R’) are classified as suitable for youths in the UK (‘15’ or ‘12A’). Conclusion Because there is a dose-response relation between the amount of on-screen exposure to smoking and the likelihood that adolescents will begin smoking, the fact that there is substantially higher exposure to smoking in youth-rated films in the UK than in the USA suggests that the fraction of all youth smoking because of films in the UK is probably larger than in the USA. Other countries with ratings systems that are less conservative (in terms of language and sexuality) than the USA will also be likely to deliver more on-screen tobacco impressions to youths. Assigning an ‘18’ classification to movies that contain smoking would substantially reduce youth exposure to on-screen smoking and, hence, smoking initiation among British youths. PMID:20197360

  16. Water Exploitation and Its Outcomes Caused by Capitalism as Reflected on Gore Verbinski's Rango Movie

    OpenAIRE

    SETIAWAN, DANIEL NUGRAHA

    2014-01-01

    Nugraha Setiawan, Daniel. 2014. Water Exploitation and Its Outcome Caused byCapitalism as Reflected on Gore Verbinski's Rango Movie. Study Program ofEnglish, Universitas Brawijaya.Supervisor: Yusri Fajar, Co-supervisor: Melania Shinta Harendika.Keywords: water exploitation, environment, capitalism, Rango movie. Water exploitation threats ecosystem and causes a great damage to environment. One of the causes of the water exploitation is capitalism. The movie entitled Rango reveals some causes a...

  17. Event segmentation and seven types of narrative discontinuity in popular movies.

    Science.gov (United States)

    Cutting, James E

    2014-06-01

    Using a sample of 24 movies I investigate narrative shifts in location, characters, and time frame that do and do not align with viewer segmentations of events (scenes and subscenes) in popular movies. Taken independently these dimensions create eight categories, seven of change and one of nonchange. Data show that the more dimensions that are changed the more viewers agree on their segmentations, although the nonadditive variations across the seven change types are large and systematic. Dissolves aid segmentation but over the last 70 years they have been used less and less by filmmakers, except for two infrequent shift types. Locations and characters are strongly yoked, jointly accounting for most narrative shifts. There are also interactions of shift types over the 70-year span and across genres, as well as differences that affect the scale of the establishing shot in a new scene. In addition, several aspects of the narratives of individual movies affect the distributions of shift types. Together these results suggest that there are at least four different signatures of narrative shifts to be found in popular movies - general patterns across time, patterns of historical change, genre-specific patterns, and film-specific patterns. Copyright © 2014 The Author. Published by Elsevier B.V. All rights reserved.

  18. Movies: the Audience Favorites

    Directory of Open Access Journals (Sweden)

    Alexander Fedorov

    2016-10-01

    Full Text Available Modern screen art over its success to the use of folklore, myth, synthesis of the natural and supernatural, and a consistent orientation toward the most popular plot schemes. Their metaphorical appeal is not to the rational but to the emotional, through identification with the magic power of heroes and standardization of ideas, situations, characters and so on in compensation for dreams not realized in life, there are illusions – happy endings. In movies, TV shows, and music videos' rhythmic organization, viewers' feelings are influenced as much by the order of changing shots as by the content of productions. On the basis of the foregoing, it can be concluded that the media texts of popular culture obliged to a variety of factors for its success. These include: reliance on folklore and mythological sources, constancy metaphors, focus on consistent implementation of the most persistent plot schemes, the synthesis of the natural and the supernatural, the appeal not to rational and emotional, through the identification of (imaginary transformation in of active characters merge with the atmosphere, the aura of works, “magic power” of heroes, standardization (replication, unification, adaptation ideas, situations, characters, etc., mosaic, seriality, the compensation (of the cherished illusion, but not come true desires, the happy ending, the use of such rhythmic organization movies, TV shows, clips, where the feeling of the audience with the content of the frame affects the order of their shift; intuitive guessing subconscious audience interests, etc.

  19. What Makes a Scientific Research Question Worth Investigating? Students' Epistemic Criteria and Considerations of Contribution

    Science.gov (United States)

    Berson, Eric Bruckner

    2012-01-01

    This dissertation introduces the construct of "worthwhileness" as an important aspect of students' "practical" epistemologies of science (Sandoval, 2005). Specifically, it examines how students conceptualize what makes a scientific research question worthwhile, through a close analysis of the criteria they use for…

  20. Apologies as Politeness Strategies Expressed by Characters in "Revolutionary Road" Movie

    OpenAIRE

    Elham Abedi; Farinaz Shirani Bidabadi; Hadi Salehi

    2016-01-01

    This research aimed to investigate kinds of offences that motivate the characters in the movie "Revolutionary Road" to deliver their apology and to describe the way the characters express their apologies. The study used Trosborg's apology strategies and Holmes' social dimensions of communication and kinds of offences finding, Hymes' ethnography of communication with SPEAKING formula. The data of the research were taken from apology expressions employed in the movie entitled "Revolutionary Roa...

  1. Making Sense of Scientific Biographies: Scientific Achievement, Nature of Science, and Storylines in College Students' Essays

    Science.gov (United States)

    Hwang, Seyoung

    2015-01-01

    In this article, the educative value of scientific biographies will be explored, especially for non-science major college students. During the "Scientist's life and thought" course, 66 college students read nine scientific biographies including five biologists, covering the canonical scientific achievements in Western scientific history.…

  2. A dangerous movie? Hollywood does psychoanalysis.

    Science.gov (United States)

    Ferrell, Donald R; Silverman, Martin A

    2014-12-01

    After the appearance of David Cronenberg's film A Dangerous Method in 2011, dealing with the relationships of Sigmund Freud, C. G. Jung and Sabina Spielrein, Dr. Donald Ferrell published: A Dangerous Method, A Film Directed by David Cronenberg: An Extended Review (Ferrell 2012) in the Journal of Religion and Health. Upon its publication, Dr. Ferrell's article was nominated for a Gradiva Award by the National Association for the Advancement of Psychoanalysis. On November 1, 2013, the Association for the Psychoanalysis of Culture and Society held its annual conference at Rutgers University, New Brunswick, NJ. Dr. Billie Pivnick, a member at large of the Board of Directors of the APCS and also on the Editorial Board of the Journal of Religion and Health, persuaded the 2013 Conference Program Committee that Cronenberg's film would make an interesting subject for discussion for conference participants. To that end, Dr. Pivnick invited Dr. Ferrell, C. G. Jung Institute of New York, Dr. Steven Reisner, Coalition for an Ethical Psychology, and Dr. Martin Silverman, Training and Supervising Analyst and Supervising Child Analyst at the Institute for Psychoanalytic Education, NYU College of Medicine, Training and Supervising Analyst at the Center for Psychotherapy and Psychoanalysis of New Jersey, and Associate Editor of The Psychoanalytic Quarterly to serve as panel members to discuss: A Dangerous Movie? Hollywood does Psychoanalysis. Presentations on Cronenberg's film and the early history of psychoanalysis were given by Drs. Ferrell and Reisner, followed by a response to their presentations by Dr. Silverman. Dr. Pivnick chaired the session. The articles presented here were given originally at the APCS conference by Dr. Ferrell and Dr. Silverman. Dr. Reisner declined the invitation to submit his presentation for publication. Dr. Silverman's remarks were based not only on the presentation given by Dr. Ferrell at the session on A Dangerous Movie?, but also on his close and

  3. 75 FR 45478 - Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL

    Science.gov (United States)

    2010-08-03

    ...-AA00 Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL AGENCY: Coast Guard, DHS... the different types of stunts that will be performed during the filming of this movie. DATES... our analyses based on 13 of these statutes or executive orders. Regulatory Planning and Review This...

  4. The role of movies in Norwegiantextbooks. : A study of film as artefact in religious education.

    OpenAIRE

    Vestøl, Jon Magne

    2012-01-01

    Drawing on perspectives on educational design, this article investigates the role of movies in Norwegian secondary school textbooks on religious education, including teachers’ handbooks and textbook websites. All passages containing references to films or movies have been included in the analysis. The distribution of references indicates that a film is an optional artefact and that movies are drawn mainly from a Western cinematic tradition and are related to topics such as Christianity and et...

  5. The Elements Go to the Movies

    Science.gov (United States)

    Taarea, Dina; Thomas, Nicholas C.

    2010-01-01

    The names of many common elements have found their way into the titles of feature films: gold, silver, iron, copper, and lead, for example, appear in hundreds of movie titles. Surprisingly, perhaps, more than two dozen other elements, including iodine, cadmium, zinc, calcium, argon, chlorine, and others, have also been used in film titles. In this…

  6. “That’s the biggest impact!” Pedagogical values of movies in ELT classrooms

    Directory of Open Access Journals (Sweden)

    Nyak Mutia Ismail

    2017-09-01

    Full Text Available Since many say watching movies can have a positive effect on language learning outcomes, this research was done to find out which skills movies can contribute most to, whether speaking, listening, reading, writing, vocabulary, grammar or cultural aspects. A qualitative research method was used for this study. This study was done to find out the teachers’ perceptions of using English movies in English Language Teaching (ELT processes. Teachers from three different levels: primary, secondary, and senior high-school teachers were asked to answer a questionnaire set in accordance with the research topic. Five of them were senior high school teachers, two of them were junior high school teachers, and three of them were elementary school teachers. Creative interviews were also used as an additional data source. The results showed that most of the teachers agreed that movies play their biggest role and considerable advantages in developing cultural aspects and listening skills. Furthermore, some integration is possible between listening and speaking as well as with reading and writing because watching movies works better with integration of skills. Apparently, even though vocabulary can develop with this technique, grammar is not enhanced alone without being accompanied by writing.

  7. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Eye Health A-Z Symptoms Glasses & Contacts Tips & Prevention News Ask an Ophthalmologist Patient Stories Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your ...

  8. Exposure of Secondary School Adolescents from Argentina and Mexico to Smoking Scenes in Movies: a Population-based Estimation

    Science.gov (United States)

    SALGADO, MARÍA V.; PÉREZ, ADRIANA; ABAD-VIVERO, ERIKA N.; THRASHER, JAMES F.; SARGENT, JAMES D.; MEJÍA, RAÚL

    2016-01-01

    Background Smoking scenes in movies promote adolescent smoking onset; thus, the analysis of the number of images of smoking in movies really reaching adolescents has become a subject of increasing interest. Objective The aim of this study was to estimate the level of exposure to images of smoking in movies watched by adolescents in Argentina and Mexico. Methods First-year secondary school students from Argentina and Mexico were surveyed. One hundred highest-grossing films from each year of the period 2009-2013 (Argentina) and 2010-2014 (Mexico) were analyzed. Each participant was assigned a random sample of 50 of these movies and was asked if he/she had watched them. The total number of adolescents who had watched each movie in each country was estimated and was multiplied by the number of smoking scenes (occurrences) in each movie to obtain the number of gross smoking impressions seen by secondary school adolescents from each country. Results Four-hundred and twenty-two movies were analyzed in Argentina and 433 in Mexico. Exposure to more than 500 million smoking impressions was estimated for adolescents in each country, averaging 128 and 121 minutes of smoking scenes seen by each Argentine and Mexican adolescent, respectively. Although 15, 16 and 18-rated movies had more smoking scenes in average, movies rated for younger teenagers were responsible for the highest number of smoking scenes watched by the students (67.3% in Argentina and 54.4% in Mexico) due to their larger audience. Conclusion At the population level, movies aimed at children are responsible for the highest tobacco burden seen by adolescents. PMID:27354756

  9. Science Fiction Movies as a Tool for Revealing Students' Knowledge and Alternative Conceptions

    Science.gov (United States)

    Ongel-Erdal, Sevinc; Sonmez, Duygu; Day, Rob

    2004-01-01

    According to renowned physicist Stephen Hawking, "science fiction is useful both for stimulating the imagination and for diffusing fear of the future." Indeed, several studies suggest that using science fiction movies as a teaching aid can improve both motivation and achievement. However, if a movie's plot crosses the line between good…

  10. 75 FR 41760 - Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL

    Science.gov (United States)

    2010-07-19

    ...-AA00 Safety Zone; Transformers 3 Movie Filming, Chicago River, Chicago, IL AGENCY: Coast Guard, DHS... that will be performed during the filming of this movie. DATES: Effective Date: this rule is effective.... Regulatory Planning and Review This rule is not a significant regulatory action under section 3(f) of...

  11. A call for action: Improve reporting of research studies to increase the scientific basis for regulatory decision-making

    DEFF Research Database (Denmark)

    Ågerstrand, Marlene; Christiansen, Sofie; Hanberg, Annika

    2018-01-01

    This is a call for action to scientific journals to introduce reporting requirements for toxicity and ecotoxicity studies. Such reporting requirements will support the use of peer-reviewed research studies in regulatory decision-making. Moreover, this could improve the reliability...... and reproducibility of published studies in general and make better use of the resources spent in research....

  12. Improving Students' Achievement in Writing Descriptive Text by Using Movie Posters

    OpenAIRE

    Saleha, Ayu -; -, Sumarsih -

    2014-01-01

    This study concerns on Improving Students' Achievement in Writing Descriptive Text by Using Movie Posters. The underlying objective of this study is to investigate whether teaching descriptive by using movie posters potentially improves students' skill. The research was conducted by using Classroom Action Research (CAR). The subject of the research was class X of SMA SWASTA UTAMA MEDAN. The number of the students was 28. The procedure of the research was administrated into two cycles which ea...

  13. Power Scaling of Petroleum Field Sizes and Movie Box Office Earnings.

    Science.gov (United States)

    Haley, J. A.; Barton, C. C.

    2017-12-01

    The size-cumulative frequency distribution of petroleum fields has long been shown to be power scaling, Mandelbrot, 1963, and Barton and Scholz, 1995. The scaling exponents for petroleum field volumes range from 0.8 to 1.08 worldwide and are used to assess the size and number of undiscovered fields. The size-cumulative frequency distribution of movie box office earnings also exhibits a power scaling distribution for domestic, overseas, and worldwide gross box office earnings for the top 668 earning movies released between 1939 and 2016 (http://www.boxofficemojo.com/alltime/). Box office earnings were reported in the dollars-of-the-day and were converted to 2015 U.S. dollars using the U.S. consumer price index (CPI) for domestic and overseas earnings. Because overseas earnings are not reported by country and there is no single inflation index appropriate for all overseas countries. Adjusting the box office earnings using the CPI index has two effects on the power functions fit. The first is that the scaling exponent has a narrow range (2.3 - 2.5) between the three data sets; and second, the scatter of the data points fit by the power function is reduced. The scaling exponents for the adjusted value are; 2.3 for domestic box office earnings, 2.5 for overseas box office earnings, and 2.5 worldwide box office earnings. The smaller the scaling exponent the greater the proportion of all earnings is contributed by a smaller proportion of all the movies: where E = P (a-2)/(a-1) where E is the percentage of earnings, P is the percentage of all movies in the data set. The scaling exponents for box office earnings (2.3 - 2.5) means that approximately 20% of the top earning movies contribute 70-55% of all the earnings for domestic, worldwide earnings respectively.

  14. Movie smoking and youth initiation: parsing smoking imagery and other adult content.

    Directory of Open Access Journals (Sweden)

    Matthew C Farrelly

    Full Text Available OBJECTIVES: To isolate the independent influence of exposure to smoking and other adult content in the movies on youth smoking uptake. METHODS: We used discrete time survival analysis to quantify the influence of exposure to smoking and other adult content in the movies on transitioning from (1 closed to open to smoking; (2 never to ever trying smoking; and (3 never to ever hitting, slapping, or shoving someone on two or more occasions in the past 30 days. The latter is a comparative outcome, hypothesized to have no correlation with exposure to smoking in the movies. RESULTS: Assessed separately, both exposure to smoking imagery and exposure to adult content were associated with increased likelihood of youth becoming open to smoking (OR = 1.09, 95% CI: 1.04-1.15 and OR = 1.10, 95% CI: 1.04-1.17 and having tried smoking (OR = 1.06, 95% CI: 1.00-1.12 and OR = 1.06, 95% CI: 1.00-1.13. Both measures were also separately associated with aggressive behavior (OR = 1.09, 95% CI: 1.04-1.14 and OR = 1.09, 95% CI: 1.04-1.15. A very high correlation between the two measures (0.995, p<0.000 prevented an assessment of their independent effects on smoking initiation. CONCLUSION: Although exposure to smoking in the movies is correlated with smoking susceptibility and initiation, the high correlation between exposure to smoking in the movies and other adult content suggests that more research is needed to disentangle their independent influence on smoking.

  15. Fat stigmatization in television shows and movies: a content analysis.

    Science.gov (United States)

    Himes, Susan M; Thompson, J Kevin

    2007-03-01

    To examine the phenomenon of fat stigmatization messages presented in television shows and movies, a content analysis was used to quantify and categorize fat-specific commentary and humor. Fat stigmatization vignettes were identified using a targeted sampling procedure, and 135 scenes were excised from movies and television shows. The material was coded by trained raters. Reliability indices were uniformly high for the seven categories (percentage agreement ranged from 0.90 to 0.98; kappas ranged from 0.66 to 0.94). Results indicated that fat stigmatization commentary and fat humor were often verbal, directed toward another person, and often presented directly in the presence of the overweight target. Results also indicated that male characters were three times more likely to engage in fat stigmatization commentary or fat humor than female characters. To our knowledge, these findings provide the first information regarding the specific gender, age, and types of fat stigmatization that occur frequently in movies and television shows. The stimuli should prove useful in future research examining the role of individual difference factors (e.g., BMI) in the reaction to viewing such vignettes.

  16. Space Movie Reveals Shocking Secrets Of The Crab Pulsa

    Science.gov (United States)

    2002-09-01

    Just when it seemed like the summer movie season had ended, two of NASA's Great Observatories have produced their own action movie. Multiple observations made over several months with NASA's Chandra X-ray Observatory and the Hubble Space Telescope captured the spectacle of matter and antimatter propelled to near the speed of light by the Crab pulsar, a rapidly rotating neutron star the size of Manhattan. "Through this movie, the Crab Nebula has come to life," said Jeff Hester of Arizona State University in Tempe, lead author of a paper in the September 20th issue of The Astrophysical Journal Letters. "We can see how this awesome cosmic generator actually works." The Crab was first observed by Chinese astronomers in 1054 A.D. and has since become one of the most studied objects in the sky. By combining the power of both Chandra and Hubble, the movie reveals features never seen in still images. By understanding the Crab, astronomers hope to unlock the secrets of how similar objects across the universe are powered. Crab Nebula Composite Image Crab Nebula Composite Image Bright wisps can be seen moving outward at half the speed of light to form an expanding ring that is visible in both X-ray and optical images. These wisps appear to originate from a shock wave that shows up as an inner X-ray ring. This ring consists of about two dozen knots that form, brighten and fade, jitter around, and occasionally undergo outbursts that give rise to expanding clouds of particles, but remain in roughly the same location. "These data leave little doubt that the inner X-ray ring is the location of the shock wave that turns the high-speed wind from the pulsar into extremely energetic particles," said Koji Mori of Penn State University in University Park, a coauthor of the paper. Another dramatic feature of the movie is a turbulent jet that lies perpendicular to the inner and outer rings. Violent internal motions are obvious, as is a slow motion outward into the surrounding nebula of

  17. Movie moguls: British American Tobacco's covert strategy to promote cigarettes in Eastern Europe.

    Science.gov (United States)

    LeGresley, Eric M; Muggli, Monique E; Hurt, Richard D

    2006-10-01

    Though the cigarette companies have long publicly denied paying for product placement in films, the documentary evidence from the 1950s-1980s overwhelmingly suggests otherwise. Approximately 800,000 pages of previously secret internal corporate British American Tobacco Company documents were reviewed at the Minnesota Tobacco Document Depository from March 2003 through May 2005. Documents were also searched online at the various tobacco document collections between February 2004 and November 2004. A small collection of internal corporate documents from British American Tobacco show that in the late 1990s the company evaluated investing in a movie destined for Eastern Europe. By being an investor, BAT could influence the alteration of the movie script to promote BAT's brands, thus providing marketing opportunities without a clear violation of movie product placement restrictions. Future protocols to the WHO Framework Convention on Tobacco Control should seek to curtail more than just payment for tobacco product placement. More restrictive provisions will be needed to hinder creative strategies by the tobacco industry to continue tobacco promotion and trademark diversification through movies.

  18. A analysis of differences between common types of 3D stereoscopic movie & TV technology

    Directory of Open Access Journals (Sweden)

    CHEN Shuangyin

    2013-06-01

    Full Text Available 3D stereoscopic movie & TV technology develops rapidly.It is spreading into common people's life day by day.In this thesis,the author analyzes 3D stereoscopic movie & TV technology thoroughly.By comparing and studying the different technical solutions of the stereoscopic photography and video recording,production process and playing back,the author generalizes the characteristics of various programs and analyzes their strength and weakness.Eventually,the thesis gives the specific application of existing technical solutions and the future development.At last,it puts improvement goals of 3D stereoscopic movie & TV technology and gives large future development.

  19. Effects of Exposure to Gun Violence in Movies on Children's Interest in Real Guns.

    Science.gov (United States)

    Dillon, Kelly P; Bushman, Brad J

    2017-11-01

    More US children die by accidental gun use than children in other developed countries. One factor that can influence children's interest in guns is exposure to media containing guns. To test whether children who see a movie containing guns will handle a real gun longer and will pull the trigger more times than children who see the same movie not containing guns. One hundred four children aged 8 to 12 years recruited through advertisements were randomly assigned in pairs to watch a 20-minute PG-rated movie containing or not containing guns in a university laboratory. Children then played with toys and games in a room for 20 minutes while being video recorded. A cabinet in the room contained a real (disabled) gun with a sensor counting trigger pulls. Recordings were coded for the time spent holding the gun and in aggressive play. Data were collected from July 15, 2015, through January 1, 2016, and analyzed using generalized estimating equations (Tweedie log-link for time spent holding the gun; Poisson log-link for pulling the trigger). The 2 main outcomes were time spent holding the gun and the number of trigger pulls. Control variables included sex, age, trait aggressiveness, exposure to violent media, interest in guns, and number of guns at home. Among the 104 study participants (62 boys [59.6%] and 42 girls [40.4%]; mean (SD) age, 9.9 [1.5] years), the adjusted median number of trigger pulls among children who saw the movie containing guns was 2.8 (interquartile range [IQR], 0.2-2.8) compared with 0.01 (IQR, 0.01-0.2) among children who saw the movie not containing guns (adjusted odds ratio, 22.3; 95% CI, 6.0-83.4; P gun among children who saw a movie containing guns was 53.1 (IQR, 35.5-53.1) compared with 11.1 (IQR, 10.7-16.7) among children who saw the movie not containing guns (adjusted odds ratio, 3.0; 95% CI, 0.9-9.9; P = .07). Qualitative analyses on 4 pairs from each condition found that children who saw the movie containing guns also played more

  20. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Subspecialties & More Academy Publications EyeNet Ophthalmology Ophthalmology Retina ... With the popularity of 3-D movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3-D technology ...

  1. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... ophthalmologists say there is no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some people complain of headaches or motion sickness when viewing ...

  2. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... long-term studies, ophthalmologists say there is no reason to be concerned that 3-D movies, TV ... 2017 Poll: Do You Know Your Glaucoma Risk Factors? Jan 18, 2017 New Technology Helps the Legally ...

  3. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3- ... the techniques used to create the 3-D effect can confuse or overload the brain, causing some ...

  4. Descriptive Analysis on Flouting and Hedging of Conversational Maxims in the “Post Grad” Movie

    Directory of Open Access Journals (Sweden)

    Nastiti Rokhmania

    2012-11-01

    Full Text Available This research is focused on analyzing flouting and hedging of conversational maxim of utterances used by the main characters in “Post Grad” movie. Conversational maxims are the rules of cooperative principle categorized into four categories; Maxim of Quality, Maxim of Quantity, Maxim of Relevance, and Maxim of Manner. If these maxims are used in conversations, the conversations can go smoothly. However, people often break the maxims overtly (flouting maxim and sometimes break the maxims secretly (hedging maxims when they make a conversation. This research is conducted using descriptive qualitative method based on the theory known as Grice’s Maxims. The data are in form of utterances used by the characters in “Post Grad” movie. The data analysis reveals some finding covering the formulated research question. The maxims are flouted when the speaker breaks some conversational maxims when using the utterances in the form of rhetorical strategies, such as tautology, metaphor, hyperbole, irony, and rhetorical question. On the other hand, conversational maxims are also hedged when the information is not totally accurate or unclearly stated but seems informative, well-founded, and relevant.

  5. Movie-Generated EFL Writing: Discovering the Act of Writing through Visual Literacy Practices

    Science.gov (United States)

    Hekmati, Nargess; Ghahremani Ghajar, Sue-san; Navidinia, Hossein

    2018-01-01

    The present article explores the idea of using movies in EFL classrooms to develop students' writing skill. In this qualitative study, 15 EFL learners were engaged in different writing activities in a contextualized form of movies, meaning that the films acted as text-books, and activities were designed based on the contexts of the films. Taking…

  6. International workshop on scientific bases for decision making after a radioactive contamination of an urban environment. Book of abstracts

    Energy Technology Data Exchange (ETDEWEB)

    NONE

    1994-12-31

    This workshop aims to discuss the most important aspects of scientific bases for decision making after a radioactive contamination in urban environment and to identify some scientific, social and economic open questions. Papers explaining in more details the principles of intervention, computational capabilities and measurements after a contamination of urban areas are presented. A review on practical experiences from Chernobyl and Goiania accidents is also included.

  7. International workshop on scientific bases for decision making after a radioactive contamination of an urban environment. Book of abstracts

    International Nuclear Information System (INIS)

    1994-01-01

    This workshop aims to discuss the most important aspects of scientific bases for decision making after a radioactive contamination in urban environment and to identify some scientific, social and economic open questions. Papers explaining in more details the principles of intervention, computational capabilities and measurements after a contamination of urban areas are presented. A review on practical experiences from Chernobyl and Goiania accidents is also included

  8. Maslow's Hierarchy of Needs Manifested by the Main Character in the Forrest Gump the Movie

    OpenAIRE

    FIEDHAWATIE, SHINTYA DWI

    2013-01-01

    A film is one of literary works. American film has long been popular with recreating American history. Forrest Gump movie is chosen to be analyzed in this thesis because it shows the reality and the western historical themes. To support the analysis of the main character, some theories of the Hierarchy of Needs by Abraham Maslows are utilized to get better understanding about the main character. Since the object of the study is a movie, the researcher also use the movie studies. The formu...

  9. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some ... Academy Jobs at the Academy Financial Relationships with Industry Medical Disclaimer Privacy Policy Terms of Service For ...

  10. Voice(-)Over(,) Sound Track and Silent Movie

    DEFF Research Database (Denmark)

    Balle, Søren Hattesen

    of artists, the Beats and the New York School, the film also experiments with remediating Jack Kerouac’s fictional play Beat Generation as a home movie featuring many of the Beat artists in roles where they play themselves. Indeed, the film balances delicately between the fictional and the documentary, thus...

  11. Witness: The Movie. A Material Development Project.

    Science.gov (United States)

    Conlon, Susan Henderson

    A teaching guide and series of exercises for high-intermediate or advanced English-as-a-Second-Language (ESL) instruction based on the movie "Witness" are presented. The materials are designed primarily to develop English listening and speaking skills and enhance awareness of American culture and the criminal justice system. The teaching…

  12. National Figure Leadership Construction In The Movie "Ketika Bung Di Ende"

    OpenAIRE

    Septizar Triastika

    2016-01-01

    This research discusses Soekarno’s leadership construction as a national figure framed in the movie “Ketika Bung di Ende” as a film that raised the critical phase which rarely examined in the life of Soekarno. This study rests on the theory of Construction Reality Peter L. Berger and Thomas Luckman through movie as a mass media. Using the framing analysis of William A. Gamson and Andre Modgliani to see how the events are governed by the ideas and its problems, by using Metaphors, Catchphrases...

  13. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Subspecialties & More Academy Publications EyeNet Ophthalmology Ophthalmology ... no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some people complain of headaches or motion sickness ...

  14. Association of established smoking among adolescents with timing of exposure to smoking depicted in movies.

    Science.gov (United States)

    Primack, Brian A; Longacre, Meghan R; Beach, Michael L; Adachi-Mejia, Anna M; Titus, Linda J; Dalton, Madeline A

    2012-04-04

    It is not known whether exposure to smoking depicted in movies carries greater influence during early or late adolescence. We aimed to quantify the independent relative contribution to established smoking of exposure to smoking depicted in movies during both early and late adolescence. We prospectively assessed 2049 nonsmoking students recruited from 14 randomly selected public schools in New Hampshire and Vermont. At baseline enrollment, students aged 10-14 years completed a written survey to determine personal, family, and sociodemographic characteristics and exposure to depictions of smoking in the movies (early exposure). Seven years later, we conducted follow-up telephone interviews to ascertain follow-up exposure to movie smoking (late exposure) and smoking behavior. We used multiple regression models to assess associations between early and late exposure and development of established smoking. One-sixth (17.3%) of the sample progressed to established smoking. In analyses that controlled for covariates and included early and late exposure in the same model, we found that students in the highest quartile for early exposure had 73% greater risk of established smoking than those in the lowest quartile for early exposure (27.8% vs 8.6%; relative risk for Q4 vs Q1 = 1.73, 95% confidence interval = 1.14 to 2.62). However, late exposure to depictions of smoking in movies was not statistically significantly associated with established smoking (22.1% vs 14.0%; relative risk for Q4 vs Q1 = 1.13, 95% confidence interval = 0.89 to 1.44). Whereas 31.6% of established smoking was attributable to early exposure, only an additional 5.3% was attributable to late exposure. Early exposure to smoking depicted in movies is associated with established smoking among adolescents. Educational and policy-related interventions should focus on minimizing early exposure to smoking depicted in movies.

  15. Adapting History and Literature into Movies

    Directory of Open Access Journals (Sweden)

    John Dean

    2009-09-01

    Full Text Available This essay tries to offer an overview of adaptation, an initiation into this subject for the educated reader who is not a communications or film specialist. The essay will reference "The Social and Cultural Construction of Abraham Lincoln in U.S. Movies and on U.S. TV”—but mainly with an eye to the larger issue of cinematographic adaptation itself.

  16. Choosing to Cofinance: Analysis of Project-Specific Alliances in the Movie Industry

    OpenAIRE

    Darius Palia; S. Abraham Ravid; Natalia Reisel

    2008-01-01

    We use a movie industry project-by-project dataset to analyze the choice of financing a project internally versus financing it through outside alliances. The results indicate that project risk is positively correlated with alliance formation. Movie studios produce a variety of films and tend to develop their safest projects internally. Our findings are consistent with internal capital market explanations. We find mixed evidence regarding resource pooling, i.e., sharing the cost of large proje...

  17. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿Son Malas para los Ojos ... if any, effect the technology has on your eyes. Is 3-D technology healthy for your or ...

  18. Cloning goes to the movies A clonagem vai ao cinema

    Directory of Open Access Journals (Sweden)

    Craig Cormick

    2006-10-01

    Full Text Available Public attitude research conducted by Biotechnology Australia shows that one of the major sources of information on human reproductive cloning is movies. Traditionally, understanding of new and emerging technologies has come through the mass media but human cloning, being so widely addressed through the popular culture of movies, is more effectively defined by Hollywood than the news media or science media. But how well are the science and social issues of cloning portrayed in box office hits such as The Island, Multiplicity, Star Wars: Attack of the Clones and Jurassic Park? These movies have enormous reach and undoubted influence, and are therefore worth analyzing in some detail. This study looks at 33 movies made between 1971 and 2005 that address human reproductive cloning, and it categorizes the films based on their genre and potential influence. Yet rather than simply rating the quality of the science portrayed, the study compares the key messages in these movies with public attitudes towards cloning, to examine the correlations.Pesquisa de opinião pública conduzida pela Biotechnology Australia mostra que o cinema é uma das maiores fontes de informação sobre clonagem humana. Tradicionalmente, o conhecimento de tecnologias emergentes se dá através dos meios de comunicação, mas a clonagem humana, sendo tão amplamente difundida pela popular cultura cinematográfica, é definida por Hollywood de forma faz eficaz do que pelos noticiários ou publicações científicas. Mas como é que as questões sociais e científicas da clonagem são retratadas em sucessos de bilheteria como A Ilha, Multiplicidade, Guerra nas Estrelas: Ataque dos Clones e Parque dos Dinossauros? Esses filmes tiveram grande alcance e influência inquestionável e, portanto, merecem uma análise mais detalhada. O presente estudo examina 33 filmes sobre clonagem humana feitos entre 1971 e 2005 e classifica os filmes por gênero e potencial de influência. No entanto

  19. The role of movies in Norwegian textbooks. A study of film as artefact in religious education

    Directory of Open Access Journals (Sweden)

    Jon Magne Vestøl

    2012-12-01

    Full Text Available Drawing on perspectives on educational design, this article investigates the role of movies in Norwegian secondary school textbooks on religious education, including teachers’ handbooks and textbook websites. All passages containing references to films or movies have been included in the analysis. The distribution of references indicates that a film is an optional artefact and that movies are drawn mainly from a Western cinematic tradition and are related to topics such as Christianity and ethics. When textbook assignments introduce movies as artefacts mediating the understanding of religious issues, information about the message and the artistic role of the film seems to be downplayed. This indicates a need for reflection on how artefacts such as films are introduced into educational activity.

  20. Forty Years of Movie Hacking: Considering the Potential Implications of the Popular Media Representation of Computer Hackers from 1968 to 2008

    OpenAIRE

    Gordon, Damian

    2010-01-01

    Increasingly movies are being produced which feature plots that incorporate elements of computer security and hacking, and cumulatively these movies are creating a public perception as to the nature of computer security. This research examines movies that feature hackers (and hacking) to identify if any common themes emerge from these movies in their representation of these issues. To achieve this, first a corpus of hacking movies is created, and then using a qualitative data analysis techniq...

  1. "The Dose Makes the Poison": Informing Consumers About the Scientific Risk Assessment of Food Additives.

    Science.gov (United States)

    Bearth, Angela; Cousin, Marie-Eve; Siegrist, Michael

    2016-01-01

    Intensive risk assessment is required before the approval of food additives. During this process, based on the toxicological principle of "the dose makes the poison,ˮ maximum usage doses are assessed. However, most consumers are not aware of these efforts to ensure the safety of food additives and are therefore sceptical, even though food additives bring certain benefits to consumers. This study investigated the effect of a short video, which explains the scientific risk assessment and regulation of food additives, on consumers' perceptions and acceptance of food additives. The primary goal of this study was to inform consumers and enable them to construct their own risk-benefit assessment and make informed decisions about food additives. The secondary goal was to investigate whether people have different perceptions of food additives of artificial (i.e., aspartame) or natural origin (i.e., steviolglycoside). To attain these research goals, an online experiment was conducted on 185 Swiss consumers. Participants were randomly assigned to either the experimental group, which was shown a video about the scientific risk assessment of food additives, or the control group, which was shown a video about a topic irrelevant to the study. After watching the video, the respondents knew significantly more, expressed more positive thoughts and feelings, had less risk perception, and more acceptance than prior to watching the video. Thus, it appears that informing consumers about complex food safety topics, such as the scientific risk assessment of food additives, is possible, and using a carefully developed information video is a successful strategy for informing consumers. © 2015 Society for Risk Analysis.

  2. Fourth and fifth grade Latino(a) students making meaning of scientific informational texts

    Science.gov (United States)

    Croce, Keri-Anne

    Using a socio-psycholinguistic perspective of literacy and a social-semiotic analysis of texts, this study investigates how six students made meaning of informational texts. The students came to school from a variety of English and Spanish language backgrounds. The research question being asked was 'How do Latino(a) fourth and fifth grade students make meaning of English informational texts?' Miscue analysis was used as a tool to investigate how students who have been labeled non-struggling readers by their classroom teacher and are from various language backgrounds approached five informational texts. In order to investigate students' responses to the nature of informational texts, this dissertation draws on commonly occurring structures within texts. Primary data collected included read alouds and retellings of five texts, retrospective miscue analysis, and interviews with six participant students. Two of these participants are discussed within this dissertation. Secondary data included classroom observations and teacher interviews. This study proposes that non-native speakers may use scientific concept placeholders as they transact with informational texts. The use of scientific concept placeholders by a reader indicates that the reader is engaged in the meaning making process and possesses evolving scientific knowledge about a phenomenon. The findings suggest that Latino(a) students' understandings of English informational texts is influenced not only by a student's language development but also (1) the nature of the text; (2) the reading strategies that a student uses, such as the use of placeholders; (3) the influence of the researcher during the aided retelling. This study contributes methodological tools to assess English language learners' reading. The conclusions presented within this study also support the idea that students from a variety of language backgrounds slightly altered their reliance on certain cuing systems as they encountered various sub

  3. Who needs a superhero? New trends in action and adventure movies

    OpenAIRE

    Mancelos, João de

    2014-01-01

    Is it a bird? Is it a plane? No, it’s (yet) another superhero who escapes from the drawing board to conquer de big screen. In recent years, movies like Iron Man 2 (2010), Thor (2010), Green Lantern (2011), Sucker Punch (2011) or The Dark Knight Rises (2012) have fascinated both comic and movie fans alike. Due to their popularity, a new wave of muscled and fierce heroes is coming, with X-Men: Days of the Future Past (2014), or The Fantastic Four (2015). The aim of this paper is to analyze the ...

  4. Identity, Cultural Representation and Feminism in the Movie Head-On

    Directory of Open Access Journals (Sweden)

    Sandra Berchtel

    2011-08-01

    Full Text Available The movie Head On (2004 from the director Fatih Akin draws the attention of the audience to Turkish women living in Germany. It portrays how some women have to struggle with Turkish traditions and identity problems, living in a modern capitalistic country but being surrounded by Turkish culture. This analysis asks the question whether the movie challenges or supports feminist ideas. Therefore, the characterization, the language, the use of violence, and sexuality will be evaluated to find answers. Feminist principles and goals will help to classify my findings and examine displayed power structures, mixed messages, portrayed stereotypes, and the construction of gender.

  5. An Inquiry-based Course Using ``Physics?'' in Cartoons and Movies

    Science.gov (United States)

    Rogers, Michael

    2007-01-01

    Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.1,2 These activities provide a lesson or two of material, but how does one create an entire course on examining the physics in books, cartoons, movies, and video games? Other approaches attempt to reconcile events in various media with our understanding of physics3-8 or use cartoons themselves to help explain physics topics.9

  6. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Tips & Prevention News Ask an Ophthalmologist Patient Stories Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿Son Malas para los Ojos las Películas en ...

  7. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Español Eye Health / Tips & Prevention Sections Are 3-D Movies Bad for Your Eyes? Leer en Español: ¿ ... computer use and your eyes . Children and 3-D Technology Following the lead of Nintendo, several 3- ...

  8. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... Contacts Tips & Prevention News Ask an Ophthalmologist Patient Stories Español ... Jul. 09, 2013 With the popularity of 3-D movies, it's natural to wonder what, if any, effect the technology has on your eyes. Is 3-D technology ...

  9. Focus on Film: Learning through the Movies

    Science.gov (United States)

    Considine, David M.; Baker, Frank

    2006-01-01

    This article explores the use of movies as valuable instructional tools. When students are engaged with the content through a medium they love, they learn better and retain more. Incorporating motion pictures as part of classroom instruction has been spurred by the endorsement of both of the major reading and language arts organizations in the…

  10. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008-2012.

    Science.gov (United States)

    Pelletier, Andrew R; Tongren, J Eric; Gilchrist, Julie

    2015-08-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children's movies released in 1995-2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children's movies have improved. The top grossing 25 G- and PG-rated movies in the United States per year for 2008-2012 were eligible for inclusion in the study. Movies or scenes were excluded if they were animated, not set in the present day, fantasy, documentary, or not in English. Injury prevention practices involving riding in a motor vehicle, walking, boating, bicycling, and four other activities were recorded for characters with speaking roles. Fifty-six (45%) of the 125 movies met the inclusion criteria. A total of 603 person-scenes were examined involving 175 (29%) children and 428 (71%) adults. Thirty-eight person-scenes involved crashes or falls, resulting in four injuries and no deaths. Overall, 59% (353/603) of person-scenes showed appropriate injury prevention practices. This included 313 (70%) of 445 motor-vehicle passengers who were belted; 15 (30%) of 50 pedestrians who used a crosswalk, 2 (7%) of 30 boaters who wore personal flotation devices, and 8 (29%) of 28 bicyclists who wore helmets. In comparison with previous studies, there were significant increases in usage of seat belts, crosswalks, personal flotation devices, and bicycle helmets. However, 41% of person-scenes still showed unsafe practices and the consequences of those behaviors were infrequently depicted.

  11. Into the Cuckoo's Nest: "Silver Linings Playbook" and Movies about Odd People

    Science.gov (United States)

    Beck, Bernard

    2013-01-01

    Odd people have always been identified and often treated differently in human societies. In modern times, they have been described as being afflicted with a psychological condition to be treated by specialists and assigned to a "crazy" category by general society. Movies about such odd people have a long history. A recent movie,…

  12. The graphics future in scientific applications

    International Nuclear Information System (INIS)

    Enderle, G.

    1982-01-01

    Computer graphics methods and tools are being used to a great extent in scientific research. The future development in this area will be influenced both by new hardware developments and by software advances. On the hardware sector, the development of the raster technology will lead to the increased use of colour workstations with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standardization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. (orig.)

  13. Re-presentations of space in Hollywood movies: an event-indexing analysis.

    Science.gov (United States)

    Cutting, James; Iricinschi, Catalina

    2015-03-01

    Popular movies present chunk-like events (scenes and subscenes) that promote episodic, serial updating of viewers' representations of the ongoing narrative. Event-indexing theory would suggest that the beginnings of new scenes trigger these updates, which in turn require more cognitive processing. Typically, a new movie event is signaled by an establishing shot, one providing more background information and a longer look than the average shot. Our analysis of 24 films reconfirms this. More important, we show that, when returning to a previously shown location, the re-establishing shot reduces both context and duration while remaining greater than the average shot. In general, location shifts dominate character and time shifts in event segmentation of movies. In addition, over the last 70 years re-establishing shots have become more like the noninitial shots of a scene. Establishing shots have also approached noninitial shot scales, but not their durations. Such results suggest that film form is evolving, perhaps to suit more rapid encoding of narrative events. Copyright © 2014 Cognitive Science Society, Inc.

  14. Giving the wrong impression: food and beverage brand impressions delivered to youth through popular movies

    Science.gov (United States)

    Skatrud-Mickelson, Monica; Adachi-Mejia, Anna M.; MacKenzie, Todd A.; Sutherland, Lisa A.

    2012-01-01

    Background Marketing on television showcases less-healthful options, with emerging research suggesting movies promote similar products. Given the obesity epidemic, understanding advertising to youth should be a public health imperative. The objective of this study was to estimate youth impressions to food and beverages delivered through movies. Methods Impressions were calculated by dividing US receipts annually into average movie ticket prices, then multiplying this by the number of brand appearances. Examination by ratings, product types and ages were conducted by Spearman rank correlation coefficient tests. Results Youth in the USA saw over 3 billion food, beverage or food–retail establishment (FRE) impressions on average, annually from 1996 to 2005. Those aged 12–18 viewed over half of all impressions, with PG-13-rated movies containing 61.5% of impressions. There were no significant trends in brand appearances by food, beverage or FRE impressions over the decade, although there was a decreasing trend in R-rated impressions for both foods (P< 0.01) and beverages (P< 0.01), but not FREs (P= 0.08). Conclusions Movies promote billions of food and beverage impressions annually to youth. Given the public health crisis of obesity, future research should further investigate these trends, as well as the potential association of these unhealthy exposures in youth. PMID:22076600

  15. Are 3-D Movies Bad for Your Eyes?

    Medline Plus

    Full Text Available ... 3-D technology healthy for your or your children's eyes? Although there are no long-term studies, ophthalmologists say there is no reason to be concerned that 3-D movies, TV or video games will damage the eyes or visual system. Some ...

  16. Smart movie tourism: la nuova frontiera del cineturismo / Smart movie tourism: the new frontier of cine-tourism

    OpenAIRE

    Teresa Graziano

    2016-01-01

    Inserito nel quadro teorico della letteratura sulla Smart City, il presente lavoro mira ad analizzare le implicazioni derivanti dall’utilizzo delle nuove tecnologie intelligenti per la valorizzazione turistica delle location cinematografiche. Dal punto di vista metodologico, l’articolo si fonda su un’analisi quali-quantitativa di alcuni casi di smart movie tourism, al fine di indagare le caratteristiche delle applicazioni per smartphone e tablet (apps) che consentono la riproduzione virtuale ...

  17. Vocal analysis of suicidal movie characters.

    Science.gov (United States)

    Palinkas-Sanches, Elaine; Sanches, Marsal; Ferrari, Maria Cristina C; Oliveira, Gisele; Behlau, Mara

    2010-12-01

    The aim of this study was to describe the auditory-perceptive evaluation and the psychodynamic aspects of voice samples among suicidal movie characters. Voice samples of 48 characters (27 male, 21 female), extracted from 36 movies produced between 1968 and 2006, were analyzed. The samples were evaluated through a specific protocol focusing on the auditory-perceptive evaluation (voice quality, resonance, pitch, loudness, modulation, pauses, articulation and rhythm) and the psychodynamic aspects of voice. 85.5% of the samples exhibited abnormal findings in at least five parameters of the auditory-perceptive analysis, such as breathiness (n=42; 87.5% of the samples), hoarseness (n=39; 81.2%) and strain (n=29; 60.4%), as well as laryngopharingeal resonance (n=39; 81.2%), either high pitch (n=14; 29.2%), or decreased loudness (n=31; 64.6%). With respect to the psychodynamic aspects, dismay was detected in 50% (n=24) of the samples, hopelessness in 47.9% (n=23), resignation in 37.5% (n=18), and sadness in 33.3% (n=16). Our findings suggest the existence of specific patterns used by actors during the interpretation of suicidal characters. The replication of these findings among real patients may contribute to improvement in the evaluation of potential suicidal patients, as well as the implementation of preventive measures.

  18. Earthquake and Tsunami: a movie and a book for seismic and tsunami risk reduction in Italy.

    Science.gov (United States)

    Nostro, C.; Baroux, E.; Maramai, A.; Graziani, L.; Tertulliani, A.; Castellano, C.; Arcoraci, L.; Casale, P.; Ciaccio, M. G.; Frepoli, A.

    2009-04-01

    Italy is a country well known for the seismic and volcanic hazard. However, a similarly great hazard, although not well recognized, is posed by the occurrence of tsunami waves along the Italian coastline. This is testified by a rich catalogue and by field evidence of deposits left over by pre- and historical tsunamis, even in places today considered safe. This observation is of great importance since many of the areas affected by tsunamis in the past are today touristic places. The Italian tsunamis can be caused by different sources: 1- off-shore or near coast in-land earthquakes; 2- very large earthquakes on distant sources in the Mediterranean; 3- submarine volcanic explosion in the Tyrrhenian sea; 4- submarine landslides triggered by earthquakes and volcanic activity. The consequence of such a wide spectrum of sources is that an important part of the more than 7000 km long Italian coast line is exposed to the tsunami risk, and thousands of inhabitants (with numbers increasing during summer) live near hazardous coasts. The main historical tsunamis are the 1783 and 1908 events that hit Calabrian and Sicilian coasts. The recent tsunami is that caused by the 2002 Stromboli landslide. In order to reduce this risk and following the emotional impact of the December 2004 Sumatra earthquake and tsunami, we developed an outreach program consisting in talks given by scientists and in a movie and a book, both exploring the causes of the tsunami waves, how do they propagate in deep and shallow waters, and what are the effects on the coasts. Hints are also given on the most dangerous Italian coasts (as deduced by scientific studies), and how to behave in the case of a tsunami approaching the coast. These seminars are open to the general public, but special programs are developed with schools of all grades. In this talk we want to present the book and the movie used during the seminars and scientific expositions, that was realized from a previous 3D version originally

  19. Definition of "banner clouds" based on time lapse movies

    Directory of Open Access Journals (Sweden)

    J. H. Schween

    2007-01-01

    Full Text Available Banner clouds appear on the leeward side of a mountain and resemble a banner or a flag. This article provides a comprehensive definition of "banner clouds". It is based primarily on an extensive collection of time lapse movies, but previous attempts at an explanation of this phenomenon are also taken into account. The following ingredients are considered essential: the cloud must be attached to the mountain but not appear on the windward side; the cloud must originate from condensation of water vapour contained in the air (rather than consist of blowing snow; the cloud must be persistent; and the cloud must not be of convective nature. The definition is illustrated and discussed with the help of still images and time lapse movies taken at Mount Zugspitze in the Bavarian Alps.

  20. 26 CFR 7.48-2 - Election of forty-percent method of determining investment credit for movie and television films...

    Science.gov (United States)

    2010-04-01

    ... investment credit for movie and television films placed in service in a taxable year beginning before January... Election of forty-percent method of determining investment credit for movie and television films placed in... the Tax Reform Act of 1976 (90 Stat. 1595), taxpayers who placed movie or television films (here...

  1. Effect of parental R-rated movie restriction on adolescent smoking initiation: a prospective study.

    Science.gov (United States)

    Sargent, James D; Beach, Michael L; Dalton, Madeline A; Ernstoff, Linda Titus; Gibson, Jennifer J; Tickle, Jennifer J; Heatherton, Todd F

    2004-07-01

    To determine if young adolescents who report that their parents restrict viewing R-rated movies have a lower risk of trying smoking in the future. Prospective observational study. Students from 15 schools in New Hampshire and Vermont, randomly selected from all middle schools with >150 students, were surveyed in 1999. Baseline never-smokers were surveyed again by telephone 13 to 26 months later to determine smoking status. Trying smoking during the follow-up period. The majority of the 2596 students were white, with ages ranging from 10 to 14 years. Nineteen percent reported that their parents never allowed them to view R-rated movies, 29% were allowed once in a while, and 52% were allowed sometimes or all the time. Ten percent of students tried smoking during the follow-up period. Smoking-initiation rates increased as parental restriction of R-rated movies decreased (2.9% for adolescents reporting that their parents never allowed them to view R-rated movies, 7.0% for those allowed to view them once in a while, and 14.3% for those allowed to view them sometimes or all the time). There was a strong and statistically significant effect of parental R-rated movie restriction on adolescent smoking even after controlling for sociodemographics, social influences (friend smoking, receptivity to tobacco promotions), parenting style (maternal support and control, parental disapproval of smoking), and characteristics of the adolescent (school performance, sensation seeking, rebelliousness, self-esteem). Compared with adolescents whose parents never allowed them to view R-rated movies, the adjusted relative risk for trying smoking was 1.8 (95% confidence interval [CI]: 1.1, 3.1) for those allowed to watch them once in a while and 2.8 (95% CI: 1.6, 4.7) for those allowed to watch them sometimes or all the time. The effect was especially strong among adolescents not exposed to family (parent or sibling) smoking, among whom the adjusted relative risk for smoking was 4.3 (95% CI

  2. Remixing Memory through Home Movies

    Directory of Open Access Journals (Sweden)

    Shaun Wilson

    2011-05-01

    Full Text Available

    Abstract: The moving image has traditionally provided a catalyst for screen-based culture to develop a language that evokes a means and experience of storytelling positioned in-between the image and the viewer.  However, this article will frame such a relationship by distancing the moving image from a cinematic or industrial context to instead look to the amateur cohort of private films commonly referred to as ‘home movies’, In doing so, I will consider what Bachelard refers to as a returning to childhood in search of memory, to form a reasoned understanding of the ways in which memory itself can be grafted in-between film and experience. This article will focus on celluloid film which I will define as vintage home movies, namely Standard 8mm and Super 8mm film contributed from domestic-orientated archives. The discussion will examine two main video installations evidencing selected work in the wider series.Filmic Memorials (2002-06 comprised of a substantial body of work established from my family collection of 8mm home movies.

    Résumé: Dans notre culture de l'écran, l 'image mobile a souvent servi de catalyseur à l

  3. Digital stereoscopic convergence where video games and movies for the home user meet

    Science.gov (United States)

    Schur, Ethan

    2009-02-01

    Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur. This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential entertainment.

  4. Sharing without laws: an exploration of social practices and ad hoc labeling standards in online movie piracy

    Directory of Open Access Journals (Sweden)

    Roberto Tietzmann

    2016-06-01

    Full Text Available This paper discusses self-labelling standards as sharing mediators in pirated versions of movies available online. Piracy has existed since the beginning of the film industry, challenging established rules and regulations. The dynamics of digital movie piracy often try to meet viewers' expectations while ignoring any regional and premiere date restrictions. Movie piracy organises its abundant offer by generating a self-regulatory repertoire of labeling standards. In this paper we propose an exploration of social practices related to the ad hoc labeling standards as regulators of a presumed user experience in unofficial versions of the movie Captain America: The Winter Soldier. Lessons for sharing economy regulation, especially in contexts where chaotic social relationships are involved, are identified and discussed.

  5. A call for action: Improve reporting of research studies to increase the scientific basis for regulatory decision-making

    DEFF Research Database (Denmark)

    Ågerstrand, Marlene; Christiansen, Sofie; Hanberg, Annika

    2018-01-01

    This is a call for action to scientific journals to introduce reporting requirements for toxicity and ecotoxicity studies. Such reporting requirements will support the use of peer-reviewed research studies in regulatory decision-making. Moreover, this could improve the reliability and reproducibi...

  6. Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences

    OpenAIRE

    Wühr, Peter; Lange, Benjamin P.; Schwarz, Sascha

    2017-01-01

    This study investigated the accuracy of gender-specific stereotypes about movie-genre preferences for 17 genres. In Study 1, female and male participants rated the extent to which 17 movie genres are preferred by women or men. In Study 2, another sample of female and male participants rated their own preference for each genre. There were three notable results. First, Study 1 revealed the existence of gender stereotypes for the majority of genres (i.e., for 15 of 17 genres). Second, Study 2 re...

  7. Ambiguity Analysis Of Words And Terms In Movie Script Entitled “Shooter”

    OpenAIRE

    Putra, Hendry Oktama

    2014-01-01

    There are general words and terms which is used in military language in movie “Shooter”. In its subtitles or movie transcripts, many words and terms in general context are found on in certain scene, where the scene is taking place. To put it simply, a word in general context, when used by military force, it gives different meaning. As such, those English learners who do not know such language will encounter difficulty to learn them as some of them may have certain interest. Describing the mil...

  8. Cross-language Babel structs—making scientific interfaces more efficient

    International Nuclear Information System (INIS)

    Prantl, Adrian; Epperly, Thomas G W; Ebner, Dietmar

    2013-01-01

    Babel is an open-source language interoperability framework tailored to the needs of high-performance scientific computing. As an integral element of the Common Component Architecture, it is employed in a wide range of scientific applications where it is used to connect components written in different programming languages. In this paper we describe how we extended Babel to support interoperable tuple data types (structs). Structs are a common idiom in (mono-lingual) scientific application programming interfaces (APIs); they are an efficient way to pass tuples of nonuniform data between functions, and are supported natively by most programming languages. Using our extended version of Babel, developers of scientific codes can now pass structs as arguments between functions implemented in any of the supported languages. In C, C++, Fortran 2003/2008 and Chapel, structs can be passed without the overhead of data marshaling or copying, providing language interoperability at minimal cost. Other supported languages are Fortran 77, Fortran 90/95, Java and Python. We will show how we designed a struct implementation that is interoperable with all of the supported languages and present benchmark data to compare the performance of all language bindings, highlighting the differences between languages that offer native struct support and an object-oriented interface with getter/setter methods. A case study shows how structs can help simplify the interfaces of scientific codes significantly. (paper)

  9. An Analysis of American Animated Movies Marketing Strategies on the Angle of Globalization

    Institute of Scientific and Technical Information of China (English)

    康静丹

    2016-01-01

    In a global age, the American animated film in⁃dustry that features a solid industrial foundation with the mature operational mechanism and takes a large share of global market. The thesis is going to illustrate the operational system and pat⁃terns of American animated film industry on the basis of the sta⁃tus quo of American cartoon movie market, to be a reference to the further development of Chinese cartoon movie industry.

  10. Using Scientific Enquiry to Make Sense of Global Challenges

    Science.gov (United States)

    Hogg, Max

    2010-01-01

    In a context where the science underlying global issues such as climate change often loses out to political opinions and distortions, science teachers have a unique and very important role. Science teachers can use global-learning approaches to encourage learners to develop skills in scientific enquiry and critical analysis of scientific issues.…

  11. Lights, Camera, Action Research: The Effects of Didactic Digital Movie Making on Students' Twenty-First Century Learning Skills and Science Content in the Middle School Classroom

    Science.gov (United States)

    Ochsner, Karl

    2010-01-01

    Students are moving away from content consumption to content production. Short movies are uploaded onto video social networking sites and shared around the world. Unfortunately they usually contain little to no educational value, lack a narrative and are rarely created in the science classroom. According to new Arizona Technology standards and…

  12. Cinemedicine: Using movies to improve students' understanding of psychosocial aspects of medicine.

    Science.gov (United States)

    Kadivar, Maliheh; Mafinejad, Mahboobeh Khabaz; Bazzaz, Javad Tavakkoly; Mirzazadeh, Azim; Jannat, Zeinab

    2018-04-01

    There are rising concerns about how to teach psychosocial aspects of medicine to students. The aim of the study was the use of "cinemedicine" as a tool and technique in teaching psychosocial aspects of medicine to medical students at Tehran University of Medical Sciences (TUMS). This was an educational study with quantitative and qualitative data analysis. Two hundred seventy medical students participated in this study. Nine sessions were held to teach psychosocial subjects in medicine using movies. Each session began with an initial explanation of the program objectives. After the show, medicine related points of the movie were discussed and analyzed by experts and students. In the end, questionnaires were distributed to assess the students' perceptions. The results of our study show that most of the students (84%) stated that teaching these subjects through movies was a nice event comparing to usual lectures. 56.5% of the students agreed with the application of points learned in the events in professional performance. The majority of the students (72.8%) agreed that participating in those events was useful for them as a physician and they would advise other students to attend to later sessions. Content analysis of the students' notes uncovered three categories of cinemedicine: "learning by observation", "creation of a supportive and tangible learning" and "motivation for learning". Cinemedicine provides the opportunity for medical students to learn psychosocial subjects related to medicine through observing and reflecting on movies.

  13. Movie smoking and youth initiation: parsing smoking imagery and other adult content.

    Science.gov (United States)

    Farrelly, Matthew C; Kamyab, Kian; Nonnemaker, James; Crankshaw, Erik; Allen, Jane A

    2012-01-01

    To isolate the independent influence of exposure to smoking and other adult content in the movies on youth smoking uptake. We used discrete time survival analysis to quantify the influence of exposure to smoking and other adult content in the movies on transitioning from (1) closed to open to smoking; (2) never to ever trying smoking; and (3) never to ever hitting, slapping, or shoving someone on two or more occasions in the past 30 days. The latter is a comparative outcome, hypothesized to have no correlation with exposure to smoking in the movies. Assessed separately, both exposure to smoking imagery and exposure to adult content were associated with increased likelihood of youth becoming open to smoking (OR = 1.09, 95% CI: 1.04-1.15 and OR = 1.10, 95% CI: 1.04-1.17) and having tried smoking (OR = 1.06, 95% CI: 1.00-1.12 and OR = 1.06, 95% CI: 1.00-1.13). Both measures were also separately associated with aggressive behavior (OR = 1.09, 95% CI: 1.04-1.14 and OR = 1.09, 95% CI: 1.04-1.15). A very high correlation between the two measures (0.995, pmovies is correlated with smoking susceptibility and initiation, the high correlation between exposure to smoking in the movies and other adult content suggests that more research is needed to disentangle their independent influence on smoking.

  14. Facial skin blood flow responses during exposures to emotionally charged movies.

    Science.gov (United States)

    Matsukawa, Kanji; Endo, Kana; Ishii, Kei; Ito, Momoka; Liang, Nan

    2018-03-01

    The changes in regional facial skin blood flow and vascular conductance have been assessed for the first time with noninvasive two-dimensional laser speckle flowmetry during audiovisually elicited emotional challenges for 2 min (comedy, landscape, and horror movie) in 12 subjects. Limb skin blood flow and vascular conductance and systemic cardiovascular variables were simultaneously measured. The extents of pleasantness and consciousness for each emotional stimulus were estimated by the subjective rating from -5 (the most unpleasant; the most unconscious) to +5 (the most pleasant; the most conscious). Facial skin blood flow and vascular conductance, especially in the lips, decreased during viewing of comedy and horror movies, whereas they did not change during viewing of a landscape movie. The decreases in facial skin blood flow and vascular conductance were the greatest with the comedy movie. The changes in lip, cheek, and chin skin blood flow negatively correlated (P < 0.05) with the subjective ratings of pleasantness and consciousness. The changes in lip skin vascular conductance negatively correlated (P < 0.05) with the subjective rating of pleasantness, while the changes in infraorbital, subnasal, and chin skin vascular conductance negatively correlated (P < 0.05) with the subjective rating of consciousness. However, none of the changes in limb skin blood flow and vascular conductance and systemic hemodynamics correlated with the subjective ratings. The mental arithmetic task did not alter facial and limb skin blood flows, although the task influenced systemic cardiovascular variables. These findings suggest that the more emotional status becomes pleasant or conscious, the more neurally mediated vasoconstriction may occur in facial skin blood vessels.

  15. Teaching Introductory Weather and Climate Using Popular Movies

    Science.gov (United States)

    Yow, Donald M.

    2014-01-01

    Addressing the need for an introductory atmospheric science course for nonscience majors, a course was developed that provides a general understanding of atmospheric processes by examining how meteorological events are portrayed in movies. The course also uses films to study the causes of, impacts associated with, and potential adaptations to…

  16. A Short History of the Movies. Second Edition.

    Science.gov (United States)

    Mast, Gerald

    This second edition of "A Short History of the Movies" includes expanded information and judgments about some of the "old masters" of film; an updated discussion of the "new masters"; and new sections on Japanese, Indian, and Czech cinema. In general, this history reveals significant trends in film history. American…

  17. Dwelling in Possibilities: Our Students' Spectacular Hunger for Life Makes Them Radically Vulnerable

    Science.gov (United States)

    Edmundson, Mark

    2009-01-01

    In this article, the author discusses how today's student generation has a spectacular hunger for life and more life. They want to study, travel, make friends, make more friends, read everything (superfast), take in all the movies, listen to every hot band, keep up with everyone they've ever known. They live to multiply possibilities. The author…

  18. The Representation of Muslim American in Karan Johar's Movie My Name is Khan

    OpenAIRE

    PUTRI, SARAH WIDITA

    2015-01-01

    Keywords: Representation, Muslim American, My Name is Khan. Literature always appear with the story about something that reflects or describes the human life. Movie can be a medium of communication. Movie is one of mass media that deliver some minds, aspiration, and controversial issue. My Name is Khan presents the reflection in United States about how American treat Muslim unfairly where the United States is the country of various religion, ethnics, and uphold the human rights. Directed by ...

  19. MindDigger: Feature Identification and Opinion Association for Chinese Movie Reviews

    Science.gov (United States)

    Zhao, Lili; Li, Chunping

    In this paper, we present a prototype system called MindDigger, which can be used to analyze the opinions in Chinese movie reviews. Different from previous research that employed techniques on product reviews, we focus on Chinese movie reviews, in which opinions are expressed in subtle and varied ways. The system designed in this work aims to extract the opinion expressions and assign them to the corresponding features. The core tasks include feature and opinion extraction, and feature-opinion association. To deal with Chinese effectively, several novel approaches based on syntactic analysis are proposed in this paper. Running results show the performance is satisfactory.

  20. Smoking in Movies and Adolescent Smoking Initiation: A Longitudinal Study among Argentinian Adolescents.

    Science.gov (United States)

    Mejia, Raul; Pérez, Adriana; Peña, Lorena; Kollath-Cattano, Christy; Morello, Paola; Braun, Sandra; Hardin, James W; Thrasher, James F; Sargent, James D

    2017-01-01

    To assess whether exposure to movie smoking is associated with cigarette smoking among Argentinian adolescents. A school-based longitudinal study involving 33 secondary schools in Argentina was performed. The sample included 2502 never smokers (average age at entry = 12.5 years), 1700 (67.9%) of whom completed follow-up surveys 17 months later. Exposure to the top 100 highest-grossing films for each year between 2009 and 2013 was assessed by content-coding films for tobacco and then by asking adolescents whether they had seen each of 50 titles, randomly selected from the larger pool, then parsing exposure into tertiles. Logistic regression models estimated aOR for the following transitions: nonsusceptible to susceptible never smoker, never smoker to ever smoker, and never smoker to current smoking (last 30 days). At follow-up, 34.4% of nonsusceptible never smokers became susceptible, 24.1% reported having tried smoking, and 9.4% were current smokers. Most exposure to movie smoking was from US-produced films (average 60.3 minutes compared with only 3.4 minutes from Argentine films). Greater exposure to smoking in movies was significantly associated with increased odds of becoming susceptible (aOR first vs third tertile  1.77, 95% CI 1.30-2.41), of trying smoking (aOR first vs third tertile  1.54, 1.14-2.08), and marginally associated with current smoking (AOR first vs third tertile  1.54, 0.99-2.40). Exposure to smoking in US- or Argentine-produced films had similar associations. In Argentina, exposure to smoking in the movies predicted future smoking transitions among early adolescents, with most exposure coming from viewing US movies. Copyright © 2016 Elsevier Inc. All rights reserved.

  1. Smoking in Movies and Adolescent Smoking Initiation: A Longitudinal Study among Argentinian Adolescents

    Science.gov (United States)

    Mejia, Raul; Pérez, Adriana; Peña, Lorena; Kollath-Cattano, Christy; Morello, Paola; Braun, Sandra; Hardin, James W.; Thrasher, James F.; Sargent, James

    2016-01-01

    Objective To assess whether exposure to movie smoking is associated with cigarette smoking among Argentinian adolescents. Study design School-based longitudinal study involving 33 secondary schools in Argentina. The sample included 2502 never smokers (average age at entry =12.5y), 1,700 (67.9%) of whom completed follow-up surveys 17 months later. Exposure to the top 100 grossing films for each year between 2009 and 2013 was assessed by content-coding films for tobacco, and then asking adolescents whether they had seen each of 50 titles, randomly selected from the larger pool, then parsing exposure into tertiles. Logistic regression models estimated adjusted odds ratio (AOR) for the following transitions: non-susceptible to susceptible never smoker, never smoker to ever smoker, and never smoker to current smoking (last 30 days). Results At follow-up, 34.4% of non-susceptible never smokers became susceptible, 24.1% reported having tried smoking, and 9.6% were current smokers. Most exposure to movie smoking was from US-produced films (average 60.3 minutes compared with only 3.4 minutes from Argentine films). Higher exposure to smoking in movies was significantly associated with increased odds of becoming susceptible (AOR1st vs 3rd tertile = 1.77, 95% confidence interval 1.30–2.41), of trying smoking (AOR1st vs 3rd tertile = 1.54, 1.14–2.08), and marginally associated with current smoking (AOR1st vs 3rd tertile = 1.54, 0.99–2.40). Exposure to smoking in US- or Argentine-produced films had similar associations. Conclusion In Argentina, exposure to smoking in the movies predicted future smoking transitions among early adolescents, with most exposure coming from viewing US movies. PMID:28029343

  2. Smoking in movies and smoking initiation in adolescents: systematic review and meta-analysis.

    Science.gov (United States)

    Leonardi-Bee, Jo; Nderi, Maryanne; Britton, John

    2016-10-01

    Preventing young people from initiating smoking is a vital public health objective. There is strong evidence that exposure to smoking imagery in movies is associated with an increased risk of smoking uptake. However, the estimate of the magnitude of effect is not clear, as previous reviews have synthesized estimates of cross-sectional and longitudinal associations. Therefore, we have performed a systematic review to quantify cross-sectional and longitudinal associations between exposure to smoking in movies and initiating smoking in adolescents. Four electronic databases (MEDLINE, EMBASE, PsycINFO and International Bibliography of the Social Sciences, IBSS) and grey literature were searched from inception to May 2015 for comparative epidemiological studies (cross-sectional and cohort studies) that reported the relation between exposure to smoking in movies and smoking initiation in adolescence (10-19 years). Reference lists of studies and previous reviews were also screened. Two authors screened papers and extracted data independently. Seventeen studies met our inclusion criteria. Random-effects meta-analysis of nine cross-sectional studies demonstrated higher exposure (typically highest versus lowest quantile) to smoking in movies was associated significantly with a doubling in risk of ever trying smoking [relative risk (RR) = 1.93, 95% confidence interval (CI) = 1.66-2.25]. In eight longitudinal studies (all deemed high quality), higher exposure to smoking in movies was associated significantly with a 46% increased risk of initiating smoking (RR = 1.46; 95% CI = 1.23-1.73). These pooled estimates were significantly different from each other (P = 0.02). Moderate levels of heterogeneity were seen in the meta-analyses. The cross-sectional association between young people reporting having seen smoking imagery in films and smoking status is greater than the prospective association. Both associations are substantial, but it is not clear whether or

  3. APPRAISAL ANALYSIS IN FREEDOM WRITERS MOVIE

    Directory of Open Access Journals (Sweden)

    Nani Hidayati

    2017-02-01

    Full Text Available This study attempts to find out conveyed messages in the movie from the realization of the appraisal and narrative structure as well as to describe the use of the Appraisal System to express LaGravenese's (a Attitudes, (bEngagement & (c Graduation towards the main characters in Freedom Writers movie screenplay. Using both quantitative and qualitative descriptive approach for discourse appraisal system analysis, the result of this study reveals several messages of tolerance, earning respect and trust, honor diversity, and striving for success and trust from the realization of Appraisal and Narrative Structure either in the dialogues or monologues of Freedom Writers’ characters. The result from the Appraisal Devices realizing (a Attitudes reveals that LaGravenese likes to express characters’ negative emotion explicitly than implicitly. He likes to express characters’ negative capability than other kinds of Judgments. He appreciates the characters using more Negative Value which denotes that in his opinion, they see each other negatively. (bEngagement used in the screenplay describes that he emphasizes more on characters’ denial towards each other’s opinion and existence with the use of more Disclaim Heterogloss in the screenplay. (cGraduation used in the screenplay describes that the use of more Sharpening Focus indicates he emphasizes on characters’ category boundary more than scaling of intensity. Keywords: Appraisal Devices, Attitude, Engagement, and Graduation.

  4. PAFMOV: a PAFEC to MOVIE.BYU conversion

    International Nuclear Information System (INIS)

    Baudry, T.V.; Gray, W.H.

    1981-01-01

    Described is a program, PAFMOV, that formats data from a PAFEC level 3.3 backing storage file (BSF) into a form suitable for MOVIE.BYU version 3.3. With the addition of a new control module, PAFMOV has been fully integrated into the PAFEC system at Oak Ridge National Laboratory (ORNL). A discussion of the FORTRAN program is presented as well as a sample problem

  5. Mapping the Networks in Hyperlink Movies: Rethinking the Concept of Cartography through Network Narratives

    Directory of Open Access Journals (Sweden)

    Maxime Labrecque

    2016-12-01

    Full Text Available Network narratives, hyperlink or ensemble movies are a seductive introduction to the complexity of our globalized world and our social interactions. Using two popular examples, Babel and Love Actually, I explore the uses and the limits of the social network, respectively through a global and deterritorialised network and a local one that reveals kinship. Using the dynamic of networks to represent the characters’ interactions, these types of films nonetheless need boundaries. In the context of globalization, hyperlink movies are the mirror of a new geography but cannot show the complexity and the extent of it all since they are restricted by their own limits, being a narrative medium with a specific length. Hyperlink movies therefore present an interesting compromise, using a popular narrative technique to showcase a complex phenomenon.

  6. Dialogical Exchange Class Using Movies for Mutual Understanding between a Korean and a Japanese University.

    Science.gov (United States)

    Oh, Sunah

    2017-09-01

    This study analyzes a process through which university students in Japan and South Korea come to understand the culture of the other country by exchanging comments on a documentary movie "ANNYON SAYONARA (Hello and Goodbye)" which relates to the Asia-Pacific War and Korean colonial rule by Japan. The approach to understand other cultures through movies is called the "Round Table Cinema Method" and is a method whereby individuals with different cultural backgrounds talk about the same movie to discuss "gaps," "sense of incongruity," and "internal conflicts" that arise. Through exchanging comments with each other, both countries' students damaged each other, but this eventually changed and the viewpoint and feeling of the partner became better understood.

  7. World-Wide Effort Produces Dramatic "Movie" of Cosmic Jet

    Science.gov (United States)

    2001-05-01

    evolution. The changes we saw in an hour take thousands of years in the distant galaxies," he added. The astronomers observed Scorpius X-1, a system consisting of a neutron star roughly 1.5 times the mass of the sun and a "normal" star about the same mass as the sun. The two, more than 9,000 light-years from Earth in the constellation Scorpius, orbit each other every 18 hours and 53 minutes. Scientific instruments aboard a brief rocket flight over New Mexico in 1962 revealed that X-rays are coming from the system, and the pair of stars has been observed extensively since then. For the latest study, whose results are published in the May 20 issue of the Astrophysical Journal Letters, Fomalont, Geldzahler and Bradshaw used telescopes around the world to make highly-detailed radio images of the ejections. As the object went below the horizon for one set of radio telescopes, it was rising for the next set, allowing continuous imaging for the 56-hour period. The Very Long Baseline Array In the U.S., the astronomers used the VLBA, a network of 10 radio telescopes spread across U.S. territory from Hawaii to the Virgin Islands. They also used the European VLBI Network, including telescopes in the United Kingdom, Italy, Poland, Spain, Sweden and the Netherlands, plus a telescope in South Africa and one at the NRAO in Green Bank, WV. In addition, they used the Asia-Pacific Telescope Array which included five telescopes in Australia, plus telescopes in China, Japan and South Africa. "To keep watching this thing as the Earth turned, we had to use most of the major radio telescopes in the world, and the necessary coordination took months to organize," Fomalont said. At the same time, two optical observatories, Braeside Observatory and the Steward Observatory 90-inch telescope on Kitt Peak, and the orbiting Rossi X-ray Timing Explorer observed the object. "These observations tell us what is happening near the neutron star and the accretion disk" said Bradshaw. "All of the energy in the

  8. "Movie Star" Acting Strangely, Radio Astronomers Find

    Science.gov (United States)

    1999-01-01

    Astronomers have used the National Science Foundation's Very Long Baseline Array (VLBA) radio telescope to make the first-ever time-lapse "movie" showing details of gas motions around a star other than our Sun. The study, the largest observational project yet undertaken using Very Long Baseline Interferometry, has produced surprising results that indicate scientists do not fully understand stellar atmospheres. The "movie" shows that the atmosphere of a pulsating star more than 1,000 light-years away continues to expand during a part of the star's pulsation period in which astronomers expected it to start contracting. Philip Diamond and Athol Kemball, of the National Radio Astronomy Observatory (NRAO) in Socorro, New Mexico, announced their findings at the American Astronomical Society's meeting in Austin, TX, today. "The continued expansion we're seeing contradicts current theoretical models for how these stars work," Diamond said. "The models have assumed spherical symmetry in the star's atmosphere, and our movie shows that this is not the case. Such models suggest that a shock wave passes outward from the star. Once it's passed, then the atmosphere should begin to contract because of the star's gravity. We've long passed that point and the contraction has not begun." The time-lapse images show that the gas motions are not uniform around the star. Most of the motion is that of gas moving directly outward from the star's surface. However, in about one-fourth of the ring, there are peculiar motions that do not fit this pattern. The scientists speculate that the rate of mass loss may not be the same from all parts of the star's surface. "A similar star behaved as predicted when studied a few years ago, so we're left to wonder what's different about this one," Diamond said. "Right now, we think that different rates of mass loss in the two stars may be the cause of the difference. This star is losing mass at 100 times the rate of the star in the earlier study." "This

  9. Transportation-Related Safety Behaviors in Top-Grossing Children's Movies from 2008 to 2013.

    Science.gov (United States)

    Boppana, Shilpa; Shen, Jiabin; Schwebel, David C

    2016-05-01

    Children regularly imitate behavior from movies. The authors assessed injury risk behaviors in top-grossing children's films. The 5 top-grossing G- or PG-rated movies annually from 2008 to 2013 were included, including animated movies and those set in the past/future. Researchers coded transportation scenes for risk taking in 3 domains: protection/equipment, unsafe behaviors, and distraction/attention. Safe and risky behaviors were recorded across the 3 domains. With regard to protection and equipment, 20% of motor vehicle scenes showed characters riding without seat belts and 27% of scenes with motorcycles showed characters riding without helmets. Eighty-nine percent of scenes with horses showed riders without helmets and 67% of boat operators failed to wear personal flotation devices. The most common unsafe behaviors were speeding and unsafe street-crossing. Twenty-one percent of scenes with motor vehicles showed drivers speeding and 90% of pedestrians in films failed to wait for signal changes. Distracted and inattentive behaviors were rare, with distracted driving of motor vehicles occurring in only approximately 2% of total driving scenes. Although many safe transportation behaviors were portrayed, the film industry continues to depict unsafe behaviors in movies designed for pediatric audiences. There is a need for the film industry to continue to balance entertainment and art with modeling of safe behavior for children.

  10. Computer simulation, rhetoric, and the scientific imagination how virtual evidence shapes science in the making and in the news

    CERN Document Server

    Roundtree, Aimee Kendall

    2013-01-01

    Computer simulations help advance climatology, astrophysics, and other scientific disciplines. They are also at the crux of several high-profile cases of science in the news. How do simulation scientists, with little or no direct observations, make decisions about what to represent? What is the nature of simulated evidence, and how do we evaluate its strength? Aimee Kendall Roundtree suggests answers in Computer Simulation, Rhetoric, and the Scientific Imagination. She interprets simulations in the sciences by uncovering the argumentative strategies that underpin the production and disseminati

  11. Coming to Life: A Review of Movie Comics: Page to Screen/Screen to Page

    OpenAIRE

    Labarre, Nicolas

    2017-01-01

    This book review provides an overview of 'Movie Comics: Page to Screen/Screen to Page' by Blair Davis (Rutgers University Press, 2017) a book which examines the reciprocal adaptations of film into comics and comics into films from 1930 to 1960. This review argues that 'Movie Comics' provides a useful and finely-textured cultural history of that phenomenon, which help contextualize scholarly studies of contemporary adaptations and transmedia constructions.

  12. The Thrill of the Nordic Kill:The Manhunt Movie in the Nordic Thriller

    OpenAIRE

    Schubart, Rikke

    2015-01-01

    chapter in Nordic Genre Film: Small Nation Film Cultures in the Global Marketplace, eds Tommy Gustafsson and Pietari Kääpä. The chapter has three aims: First, it establishes the central generic traits of themanhunt movie. Second, it sets up a theoretical framework of sociobiological andecological theories with hunting as a reference point. And, third, it examines theNordic version of the manhunt movie focusing on the themes of hunting, nature,social standing, and civilization. I look at the D...

  13. A Sieving ANN for Emotion-Based Movie Clip Classification

    Science.gov (United States)

    Watanapa, Saowaluk C.; Thipakorn, Bundit; Charoenkitkarn, Nipon

    Effective classification and analysis of semantic contents are very important for the content-based indexing and retrieval of video database. Our research attempts to classify movie clips into three groups of commonly elicited emotions, namely excitement, joy and sadness, based on a set of abstract-level semantic features extracted from the film sequence. In particular, these features consist of six visual and audio measures grounded on the artistic film theories. A unique sieving-structured neural network is proposed to be the classifying model due to its robustness. The performance of the proposed model is tested with 101 movie clips excerpted from 24 award-winning and well-known Hollywood feature films. The experimental result of 97.8% correct classification rate, measured against the collected human-judges, indicates the great potential of using abstract-level semantic features as an engineered tool for the application of video-content retrieval/indexing.

  14. Parental desensitization to violence and sex in movies

    NARCIS (Netherlands)

    Romer, D.; Jamieson, P.E.; Bushman, B.J.; Bleakley, A.; Wang, A.; Langleben, D.; Jamieson, K.H.

    2014-01-01

    OBJECTIVES: To assess desensitization in parents' repeated exposure to violence and sex in movies. METHODS: A national US sample of 1000 parents living with at least 1 target child in 1 of 3 age groups (6 to 17 years old) viewed a random sequence of 3 pairs of short scenes with either violent or

  15. Using Popular Movies in Teaching Cross-Cultural Management

    Science.gov (United States)

    Pandey, Satish

    2012-01-01

    Purpose: The present study aims to understand context and dynamics of cognitive learning of students as an outcome of the usage of popular movies as a learning tool in the management classroom and specifically in the context of a course on cross-cultural management issues. Design/methodology/approach: This is an exploratory study based on…

  16. Cinemedicine: Using movies to improve students' understanding of psychosocial aspects of medicine

    Directory of Open Access Journals (Sweden)

    Maliheh Kadivar

    2018-04-01

    Full Text Available Background: There are rising concerns about how to teach psychosocial aspects of medicine to students. The aim of the study was the use of “cinemedicine” as a tool and technique in teaching psychosocial aspects of medicine to medical students at Tehran University of Medical Sciences (TUMS. Methods: This was an educational study with quantitative and qualitative data analysis. Two hundred seventy medical students participated in this study. Nine sessions were held to teach psychosocial subjects in medicine using movies. Each session began with an initial explanation of the program objectives. After the show, medicine related points of the movie were discussed and analyzed by experts and students. In the end, questionnaires were distributed to assess the students' perceptions. Results: The results of our study show that most of the students (84% stated that teaching these subjects through movies was a nice event comparing to usual lectures. 56.5% of the students agreed with the application of points learned in the events in professional performance. The majority of the students (72.8% agreed that participating in those events was useful for them as a physician and they would advise other students to attend to later sessions. Content analysis of the students' notes uncovered three categories of cinemedicine: “learning by observation”, “creation of a supportive and tangible learning” and “motivation for learning”. Conclusion: Cinemedicine provides the opportunity for medical students to learn psychosocial subjects related to medicine through observing and reflecting on movies. Keywords: Films, Undergraduate, Curriculum, Medicine, Teaching

  17. Action Movie in Election Day: Eraser (1996, Arnold Chwarzenegger and Other Politics Medias

    Directory of Open Access Journals (Sweden)

    Fabro Boaz Steibel

    2008-08-01

    Full Text Available This article aims to explore methodological frontiers between movie theory and political ommunication studies. When identifying traces of how politics, art and entertainment interact, it is possible to understand how movie celebrities can act as politicians, and vice versa. Arnold Schwarzenegger is a world famous actor who has twice won the Californian gubernatorial election. The principal purpose of this article is not to discuss political spectacle or analyse Schwarzenegger’s approach to government. The idea is to understand how a film in which Schwarzenegger starred over a decade ago (Eraser, 1996 has influenced his campaign image construction. The article’s methodological basis is a collective text by the Editors of Cahiers du Cinéma, based on John Ford’s Young Mr. Lincoln (1939. Its methodology allows us to observe important characteristics of Schwarzenegger’s role in the Eraser movie, which are then compared to the 2002 election scenario.

  18. Injury Prevention Practices as Depicted in G- and PG-Rated Movies, 2008–2012

    Science.gov (United States)

    Tongren, J. Eric; Gilchrist, Julie

    2016-01-01

    Unintentional injuries are the leading cause of death among children in the United States. The use of recommended safety practices can reduce injuries. Children often learn behaviors from media exposure. Children’s movies released in 1995–2007 infrequently depicted appropriate injury prevention practices. The aim of this study was to determine if injury prevention practices in children’s movies have improved. The top grossing 25 G-and PG-rated movies in the United States per year for 2008–2012 were eligible for inclusion in the study. Movies or scenes were excluded if they were animated, not set in the present day, fantasy, documentary, or not in English. Injury prevention practices involving riding in a motor vehicle, walking, boating, bicycling, and four other activities were recorded for characters with speaking roles. Fifty-six (45 %) of the 125 movies met the inclusion criteria. A total of 603 person-scenes were examined involving 175 (29 %) children and 428 (71 %) adults. Thirty-eight person-scenes involved crashes or falls, resulting in four injuries and no deaths. Overall, 59 % (353/603) of person-scenes showed appropriate injury prevention practices. This included 313 (70 %) of 445 motor-vehicle passengers who were belted; 15 (30 %) of 50 pedestrians who used a crosswalk, 2 (7 %) of 30 boaters who wore personal flotation devices, and 8 (29 %) of 28 bicyclists who wore helmets. In comparison with previous studies, there were significant increases in usage of seat belts, crosswalks, personal flotation devices, and bicycle helmets. However, 41 % of person-scenes still showed unsafe practices and the consequences of those behaviors were infrequently depicted. PMID:25476034

  19. ENHANCING THE LISTENING MOTIVATION AND ACHIEVEMENT OF THE ELEVENTH GRADERS BY USING DRAMA MOVIES VIEWING TECHNIQUES

    Directory of Open Access Journals (Sweden)

    Suramto Suramto

    2016-09-01

    Full Text Available The present study aimed to investigate whether or not there was a significant differencein students’ listening motivation and achievement after they were taught by dramamovies viewing technique. The objects of the study were 60 eleventh graders. A quasiexperimental design was used in this study.Data were collected by using motivationquestionnaire and listening achievement tests. The results showed that the students whowere treated by drama movies viewing technique achieved higher mean score inlistening motivation (80.57 and listening achievement (81.46. Drama movies viewingtechnique also gave contribution in listening motivation (31.9% and listeningachievement (61.8%.Keywords: drama movies viewing techniques, listening motivation, and listeningAchievement.

  20. Metajazyk a intertextualita vo filmoch Woodyho Allena (Metalanguage and Intertextuality in Woody Allen’s Movies

    Directory of Open Access Journals (Sweden)

    Alžbeta Kuchtová

    2018-03-01

    Full Text Available Our aim is to examine ironical intertextual references and metalanguage in the movies of Woody Allen. The first part of the paper is devoted to intertextuality. To begin with, we specify the notion of intertextuality. Consequently, we provide certain typology of intertextual references, which takes its inspiration from Gérard Genette and Denis Fortin. Finally, we use this typology in investigating the phenomenon of intertextuality in Allen’s movies. The remaining part of the paper focuses on metalanguage. Again, we specify the crucial notion, the notion of metalanguage. This part is inspired mostly by Patricia Waugh’s work on metafiction. We introduce the distinction between embedded stories and metafiction. Subsequently, we examine their occurrences in Allen’s movies.

  1. The effectiveness of a new approach using movies in the training of medical students

    OpenAIRE

    Zeppegno, Patrizia; Gramaglia, Carla; Feggi, Alessandro; Lombardi, Ada; Torre, Eugenio

    2015-01-01

    Introduction The use of movies in medical (particularly psychiatric) education has been often limited to portraits of mental illness and psychiatrists. The Psychiatric Institute of the Università del Piemonte Orientale has a longstanding tradition of working with/on movies according to a method developed by Eugenio Torre, using dynamic images as educational incitements. Our aim is to describe the preliminary results on the impact of this intervention in medical students. Methods The cinemeduc...

  2. Coming to Life: A Review of Movie Comics: Page to Screen/Screen to Page

    Directory of Open Access Journals (Sweden)

    Nicolas Labarre

    2017-03-01

    Full Text Available This book review provides an overview of 'Movie Comics: Page to Screen/Screen to Page' by Blair Davis (Rutgers University Press, 2017 a book which examines the reciprocal adaptations of film into comics and comics into films from 1930 to 1960. This review argues that 'Movie Comics' provides a useful and finely-textured cultural history of that phenomenon, which help contextualize scholarly studies of contemporary adaptations and transmedia constructions.

  3. How Movies Shape Students' Attitudes Toward Individuals with Schizophrenia: An Exploration of the Relationships between Entertainment Experience and Stigmatization.

    Science.gov (United States)

    Röhm, Alexander; Hastall, Matthias R; Ritterfeld, Ute

    2017-03-01

    Mass media shape not only public, but also healthcare professionals' attitudes towards individuals with a mental illness. This study investigates how watching a movie about schizophrenia affects stigma-related attitudes of rehabilitation science students, who are likely to work with affected individuals. Participants watched an entertainment movie portrayal of schizophrenia. Stigma-related attitudes and social distance were assessed one week before watching the movie, directly afterwards, and one week later. No significant differences in stigmatization emerged between viewers and non-viewers. Enjoyment, appreciation, and general movie evaluation mediated viewers' transportation into the story on changes in stigmatization. Results are discussed with respect to media effects on stigma-related attitudes and their implications for mental health nursing practice and education.

  4. The Globalization of Indian Hindi Movie Industry = Globalizacija hindujske filmske industrije

    Directory of Open Access Journals (Sweden)

    Rajesh K. Pillania

    2008-06-01

    Full Text Available Indian movie industry, notably Bollywood, has come a long way in the last two centuries. All in all, it has been a long story of nearly nine decades, with the early shaky screen images having been turned into a multi-pronged and vast economic empire. Today it is the biggest movie industry in the world in terms of number of films. The industry has produced approximately 27,000 feature films and thousands of documented short films. Having established itself as an industry and being duly recognized as one, the Indian popular cinema has over its course made a lot of progress in almost all areas, such as retail infrastructure, financing, marketing and distribution. With a huge spread of Indian diaspora and the growth of Brand India, it has made inroads in the international market. In fact, in the recent past, the export sales of many Indian movies were higher than the domestic sales. The industry has made progress in all four aspects of globalization, (i.e., goods/services, capital, technology and people. In the future in order to get a big market share and give Hollywood a run for its money, however, the industry needs to put in a lot of money and effort, particularly in the international marketing and distribution.

  5. Giving the wrong impression: food and beverage brand impressions delivered to youth through popular movies.

    Science.gov (United States)

    Skatrud-Mickelson, Monica; Adachi-Mejia, Anna M; MacKenzie, Todd A; Sutherland, Lisa A

    2012-06-01

    Marketing on television showcases less-healthful options, with emerging research suggesting movies promote similar products. Given the obesity epidemic, understanding advertising to youth should be a public health imperative. The objective of this study was to estimate youth impressions to food and beverages delivered through movies. Impressions were calculated by dividing US receipts annually into average movie ticket prices, then multiplying this by the number of brand appearances. Examination by ratings, product types and ages were conducted by Spearman rank correlation coefficient tests. Youth in the USA saw over 3 billion food, beverage or food-retail establishment (FRE) impressions on average, annually from 1996 to 2005. Those aged 12-18 viewed over half of all impressions, with PG-13-rated movies containing 61.5% of impressions. There were no significant trends in brand appearances by food, beverage or FRE impressions over the decade, although there was a decreasing trend in R-rated impressions for both foods (Pbeverages (Pfood and beverage impressions annually to youth. Given the public health crisis of obesity, future research should further investigate these trends, as well as the potential association of these unhealthy exposures in youth.

  6. Influence of orthodontic appliance-derived artifacts on 3-T MRI movies.

    Science.gov (United States)

    Ozawa, Erika; Honda, Ei-Ichi; Parakonthun, Kulthida Nunthayanon; Ohmori, Hiroko; Shimazaki, Kazuo; Kurabayashi, Tohru; Ono, Takashi

    2018-02-19

    Magnetic resonance imaging (MRI) has been used to study configurations of speech organs in the resting state. However, MRI is sensitive to metals, and numerous types of metallic appliances, most of which have a large magnetic susceptibility, are used in orthodontic treatment and may cause severe artifacts on MRI. We have developed techniques for obtaining MRI movies of the oral region, to evaluate articulatory changes, especially movement of the tongue, palate, and teeth, pre- and post-orthodontic/orthognathic treatment. We evaluated the influence of artifacts caused by orthodontic appliances, including fixed retainers, metal brackets, and wires, on measurements in 3-T MRI movies. Sixteen healthy young adults (nine males, seven females; average age, 27 years) with normal occlusion were recruited. Four types of customized maxillary and mandibular plates were prepared by incorporating one of the following into the plate: (a) nothing, (b) a fixed canine-to-canine retainer, (c) metal brackets for the anterior and molar teeth, or (d) clear brackets for the anterior teeth and metal brackets for molars. A 3-T MRI movie, in segmented cine mode, was generated for each plate condition while participants pronounced a vowel-consonant-vowel syllable (/asa/). The size of the artifact due to the metallic brackets was measured. The face size and orthodontically important anatomical structures, such as the velum, the hard palate, and the laryngeal ventricle, were also measured. A large artifact was observed over the entire oral region around orthodontic appliances, altering regional visibility. The velopharyngeal height was measured as significantly longer in the presence of metal brackets. The maximum artifact size due to a metallic bracket was > 8 cm. Our results show that even if it is possible to obtain the measurements of palate length, nasion to sella, and nasion to basion in individuals wearing metal brackets for molars, the measurements might be affected due to the

  7. Making Patent Scopes Exceed the Technological Scopes of Scientific Inventions

    DEFF Research Database (Denmark)

    Beukel, Karin

    This paper presents the results of a grounded theory study of the transformation of scientific discoveries into patented inventions. Using an algebraic interpretive approach, the narratives collected during interviews are analyzed as Bayesian inferences and the developed theory is tested. The fin...... for searching in new directions for solutions if challenges of exploitation with regard to the scientific invention arise.......This paper presents the results of a grounded theory study of the transformation of scientific discoveries into patented inventions. Using an algebraic interpretive approach, the narratives collected during interviews are analyzed as Bayesian inferences and the developed theory is tested....... The findings recast the relationship between science and patents as a process in which the way the transformation of the scientific invention is handled has an effect on the breadth of the patent scope. Unleashing patent scope surplus is dependent on processes related to abstraction and cognitive variety...

  8. A new paradigm for individual subject language mapping: Movie-watching fMRI

    Science.gov (United States)

    Tie, Yanmei; Rigolo, Laura; Ovalioglu, Aysegul Ozdemir; Olubiyi, Olutayo; Doolin, Kelly L.; Mukundan, Srinivasan; Golby, Alexandra J.

    2015-01-01

    Background Functional MRI (fMRI) based on language tasks has been used in pre-surgical language mapping in patients with lesions in or near putative language areas. However, if the patients have difficulty performing the tasks due to neurological deficits, it leads to unreliable or non-interpretable results. In this study, we investigate the feasibility of using a movie-watching fMRI for language mapping. Methods A 7-min movie clip with contrasting speech and non-speech segments was shown to 22 right-handed healthy subjects. Based on all subjects' language functional regions-of-interest, six language response areas were defined, within which a language response model (LRM) was derived by extracting the main temporal activation profile. Using a leave-one-out procedure, individuals' language areas were identified as the areas that expressed highly correlated temporal responses with the LRM derived from an independent group of subjects. Results Compared with an antonym generation task-based fMRI, the movie-watching fMRI generated language maps with more localized activations in the left frontal language area, larger activations in the left temporoparietal language area, and significant activations in their right-hemisphere homologues. Results of two brain tumor patients' movie-watching fMRI using the LRM derived from the healthy subjects indicated its ability to map putative language areas; while their task-based fMRI maps were less robust and noisier. Conclusions These results suggest that it is feasible to use this novel “task-free” paradigm as a complementary tool for fMRI language mapping when patients cannot perform the tasks. Its deployment in more neurosurgical patients and validation against gold-standard techniques need further investigation. PMID:25962953

  9. Would science serve decision-making to adapt the impact of climate change? Introduction to Climate Change Adaptation – scientific evidence, assessment framework and decision-making

    Directory of Open Access Journals (Sweden)

    Gin-Rong Liu Peiwen Lu

    2017-01-01

    Full Text Available We live in challenging times with a heightened sense of uncertainty and unpredictability. Climate change, with its impact on disruptive events as well as gradual trends, has been addressed in scientific studies and become increasingly important in policymaking. This rises up a great need on scientific integration and knowledge transformation. The Taiwan Integrated Research Programme on Climate Change Adaptation Technology (TaiCCAT is formed under this concern. Directing by the Ministry of Science and Technology (MOST, it carries a strong intention to explore and to conduct adequate knowledge of climate change and adaptation strategies for decision-making supports. The TaiCCAT highly recommends the approach of cross-disciplinary collaboration from environmental studies to adaptation governance. The result can therefore be more contributive to reflect the complexity of the changing world.

  10. Evidence based policy making in the European Union. The role of the scientific community

    Energy Technology Data Exchange (ETDEWEB)

    Majcen, Spela [Euro-Mediterranean Univ. (EMUNI), Portoroz (Slovenia)

    2017-03-15

    In the times when the acquis of the European Union (EU) has developed so far as to reach a high level of technical complexity, in particular in certain policy fields such as environmental legislation, it is important to look at what kind of information and data policy decisions are based on. This position paper looks at the extent to which evidence-based decision-making process is being considered in the EU institutions when it comes to adopting legislation in the field of environment at the EU level. The paper calls for closer collaboration between scientists and decision-makers in view of ensuring that correct data is understood and taken into consideration when drafting, amending, negotiating and adopting new legal texts at all levels of the EU decision-making process. It concludes that better awareness of the need for such collaboration among the decision-makers as well as the scientific community would benefit the process and quality of the final outcomes (legislation).

  11. Evidence based policy making in the European Union: the role of the scientific community.

    Science.gov (United States)

    Majcen, Špela

    2017-03-01

    In the times when the acquis of the European Union (EU) has developed so far as to reach a high level of technical complexity, in particular in certain policy fields such as environmental legislation, it is important to look at what kind of information and data policy decisions are based on. This position paper looks at the extent to which evidence-based decision-making process is being considered in the EU institutions when it comes to adopting legislation in the field of environment at the EU level. The paper calls for closer collaboration between scientists and decision-makers in view of ensuring that correct data is understood and taken into consideration when drafting, amending, negotiating and adopting new legal texts at all levels of the EU decision-making process. It concludes that better awareness of the need for such collaboration among the decision-makers as well as the scientific community would benefit the process and quality of the final outcomes (legislation).

  12. Evidence based policy making in the European Union. The role of the scientific community

    International Nuclear Information System (INIS)

    Majcen, Spela

    2017-01-01

    In the times when the acquis of the European Union (EU) has developed so far as to reach a high level of technical complexity, in particular in certain policy fields such as environmental legislation, it is important to look at what kind of information and data policy decisions are based on. This position paper looks at the extent to which evidence-based decision-making process is being considered in the EU institutions when it comes to adopting legislation in the field of environment at the EU level. The paper calls for closer collaboration between scientists and decision-makers in view of ensuring that correct data is understood and taken into consideration when drafting, amending, negotiating and adopting new legal texts at all levels of the EU decision-making process. It concludes that better awareness of the need for such collaboration among the decision-makers as well as the scientific community would benefit the process and quality of the final outcomes (legislation).

  13. Hype, Hope, and Hit in Movies

    DEFF Research Database (Denmark)

    Dholakia, Nikhilesh; Turcan, Romeo V.

    2012-01-01

    This paper is part of an ongoing project to develop an interdisciplinary metatheory of bubbles, relevant to the contemporary era of globalization and rapid, technology-aided communication flows. Just in the first few years of the 21st century, several bubbles have appeared – the so-called dotcom ...... cultural field where relatively small bubbles may form. Movies represent a good arena to examine cultural bubbles on a scale that is not daunting, and where the hype-hope-hit dynamics can be observed more frequently than in most other settings....

  14. Towards denoising XMCD movies of fast magnetization dynamics using extended Kalman filter.

    Science.gov (United States)

    Kopp, M; Harmeling, S; Schütz, G; Schölkopf, B; Fähnle, M

    2015-01-01

    The Kalman filter is a well-established approach to get information on the time-dependent state of a system from noisy observations. It was developed in the context of the Apollo project to see the deviation of the true trajectory of a rocket from the desired trajectory. Afterwards it was applied to many different systems with small numbers of components of the respective state vector (typically about 10). In all cases the equation of motion for the state vector was known exactly. The fast dissipative magnetization dynamics is often investigated by x-ray magnetic circular dichroism movies (XMCD movies), which are often very noisy. In this situation the number of components of the state vector is extremely large (about 10(5)), and the equation of motion for the dissipative magnetization dynamics (especially the values of the material parameters of this equation) is not well known. In the present paper it is shown by theoretical considerations that - nevertheless - there is no principle problem for the use of the Kalman filter to denoise XMCD movies of fast dissipative magnetization dynamics. Copyright © 2014 Elsevier B.V. All rights reserved.

  15. Out of the Smokescreen: does an anti-smoking advertisement affect young women's perception of smoking in movies and their intention to smoke?

    Science.gov (United States)

    Edwards, C; Harris, W; Cook, D; Bedford, K; Zuo, Y

    2004-01-01

    Objective: To evaluate the effect of an anti-smoking advertisement on young women's perceptions of smoking in movies and their intention to smoke. Subjects/setting: 2038 females aged 12–17 years attending cinemas in New South Wales, Australia. Design/intervention: Quasi-experimental study of patrons, who were surveyed after having viewed a movie at their local cinema. The control group was surveyed during week 1 and the intervention group, during week 2. Before seeing the movie in week 2, a 30 second anti-smoking advertisement was shown, which featured a well known female actor drawing attention to the prevalence of smoking in movies. Outcomes: Attitude of current smokers and non-smokers to smoking in the movies; intention of current smokers and non-smokers to be smoking in 12 months time. Results: Among non-smokers, 48.2% of the intervention subjects thought that the smoking in the movie they viewed was "not OK" compared with 28.3% of the control subjects (p world" study suggests that placing an anti-smoking advertisement before movies containing smoking scenes can help to "immunise" young women against the influences of film stars smoking. PMID:15333884

  16. Out of the Smokescreen: does an anti-smoking advertisement affect young women's perception of smoking in movies and their intention to smoke?

    Science.gov (United States)

    Edwards, C A; Harris, W C; Cook, D R; Bedford, K F; Zuo, Y

    2004-09-01

    To evaluate the effect of an anti-smoking advertisement on young women's perceptions of smoking in movies and their intention to smoke. SUBJECTS/ SETTING: 2038 females aged 12-17 years attending cinemas in New South Wales, Australia. DESIGN/ INTERVENTION: Quasi-experimental study of patrons, who were surveyed after having viewed a movie at their local cinema. The control group was surveyed during week 1 and the intervention group, during week 2. Before seeing the movie in week 2, a 30 second anti-smoking advertisement was shown, which featured a well known female actor drawing attention to the prevalence of smoking in movies. Attitude of current smokers and non-smokers to smoking in the movies; intention of current smokers and non-smokers to be smoking in 12 months time. Among non-smokers, 48.2% of the intervention subjects thought that the smoking in the movie they viewed was "not OK" compared with 28.3% of the control subjects (p world" study suggests that placing an anti-smoking advertisement before movies containing smoking scenes can help to "immunise" young women against the influences of film stars smoking.

  17. High-resolution digital movies of emerging flux and horizontal flows in active regions on the sun

    International Nuclear Information System (INIS)

    Topka, K.; Ferguson, S.; Frank, Z.; Tarbell, T.; Title, A.

    1988-01-01

    High-resolution observations of active regions in many wavelength bands obtained at the Vacuum Tower Telescope of NSO/Sunspot (Sacramento Peak) are presented. The SOUP tunable filter, HRSO 1024 x 1024 CCD camera, and a sunspot tracker for image stabilization were used. Subarrays of 512 x 512 pixels were processed digitally and recorded on videodisk in movie format. The movies with 0.5 to 1 arcsecond resolution of the following simultaneous observations were shown: green continuum, longitudinal magnetogram, Doppler velocity, Fe I 5576 A line center, H alpha wings, and H alpha line center. The best set of movies show a 90 x 90 arcsecond field-of-view of an active region at S29, W11. When viewed at speeds of a few thousand times real-time, the photospheric movies clearly show the active region fields being distorted by a remarkable combination of systematic flows and small eruptions of new flux. Flux emergence is most easily discovered in line center movies: an elongated dark feature appears first, followed soon after by bright points at one or both ends. A brief, strong upflow is seen when the dark feature first appears; downflow in the bright points persists much longer. The magnetic flux appears to increase gradually over this extended period. Some of the flux emergence events were studied in detail, with measurements of horizontal and vertical velocities and magnetic flux versus time within one footpoint of the loop

  18. High-resolution digital movies of emerging flux and horizontal flows in active regions on the sun

    Science.gov (United States)

    Topka, K.; Ferguson, S.; Frank, Z.; Tarbell, T.; Title, A.

    1988-01-01

    High-resolution observations of active regions in many wavelength bands obtained at the Vacuum Tower Telescope of NSO/Sunspot (Sacramento Peak) are presented. The SOUP tunable filter, HRSO 1024 x 1024 CCD camera, and a sunspot tracker for image stabilization were used. Subarrays of 512 x 512 pixels were processed digitally and recorded on videodisk in movie format. The movies with 0.5 to 1 arcsecond resolution of the following simultaneous observations were shown: green continuum, longitudinal magnetogram, Doppler velocity, Fe I 5576 A line center, H alpha wings, and H alpha line center. The best set of movies show a 90 x 90 arcsecond field-of-view of an active region at S29, W11. When viewed at speeds of a few thousand times real-time, the photospheric movies clearly show the active region fields being distorted by a remarkable combination of systematic flows and small eruptions of new flux. Flux emergence is most easily discovered in line center movies: an elongated dark feature appears first, followed soon after by bright points at one or both ends. A brief, strong upflow is seen when the dark feature first appears; downflow in the bright points persists much longer. The magnetic flux appears to increase gradually over this extended period. Some of the flux emergence events were studied in detail, with measurements of horizontal and vertical velocities and magnetic flux versus time within one footpoint of the loop.

  19. High-resolution digital movies of emerging flux and horizontal flows in active regions on the sun

    Science.gov (United States)

    Topka, K.; Ferguson, S.; Frank, Z.; Tarbell, T.; Title, A.

    1988-11-01

    High-resolution observations of active regions in many wavelength bands obtained at the Vacuum Tower Telescope of NSO/Sunspot (Sacramento Peak) are presented. The SOUP tunable filter, HRSO 1024 x 1024 CCD camera, and a sunspot tracker for image stabilization were used. Subarrays of 512 x 512 pixels were processed digitally and recorded on videodisk in movie format. The movies with 0.5 to 1 arcsecond resolution of the following simultaneous observations were shown: green continuum, longitudinal magnetogram, Doppler velocity, Fe I 5576 A line center, H alpha wings, and H alpha line center. The best set of movies show a 90 x 90 arcsecond field-of-view of an active region at S29, W11. When viewed at speeds of a few thousand times real-time, the photospheric movies clearly show the active region fields being distorted by a remarkable combination of systematic flows and small eruptions of new flux. Flux emergence is most easily discovered in line center movies: an elongated dark feature appears first, followed soon after by bright points at one or both ends. A brief, strong upflow is seen when the dark feature first appears; downflow in the bright points persists much longer. The magnetic flux appears to increase gradually over this extended period. Some of the flux emergence events were studied in detail, with measurements of horizontal and vertical velocities and magnetic flux versus time within one footpoint of the loop.

  20. A Comparative Study of the Story Events in Literary and Cinematic Narrative: A Comparison between the Story of Ashghalduni (Dustbin and the Adapted Movie, Dayere-ye Mina (The Cycle

    Directory of Open Access Journals (Sweden)

    Z. Hayati

    2016-07-01

    Full Text Available The present article tries to study the story Ašghālduni (Dustbin by Gholāmhossein Sā’edi and the adapted movie Dāyere-ye Minā (The Cycle by Dāryuš Mehrjuyi with a view to new adaptation theories. Of course, these theories have not yet been consistent and well-established; but its literature is going to evolve, especially its essentials are discussed in the study method of narratology. As an example, this proposition is discussed in theoretical subjects of adaptation that even in the loyal adapted movies, in which the structure of the literary story and the sequence of events in the movie are preserved, some of the semantic functions change because of story entry into the cinematic discourse along with the needs of medium of cinema. For example, the figurative aspect of Sā’edi's story in its adapted movie has been influenced by the scheme and sometimes realism dominates symbolism. Mehrjuyi has organized the events in the discourse of classic cinema in order to encourage the reader to persist the events during a certain time period. The way of timing a movie in terms of a three-screen structure encourages the spectator to follow the events and causes the "scheme" to dominate the "idea". Since the dominance of either scheme or idea creates different themes, it can be said that the very structural change leads somewhat to semantic change. Similarly, the change of Sā’edi's open ending narrative to a close one prevents the audience to participate in re-making the fictional fate of Ali; the sort that exists in a literary text.

  1. Tobacco use in Bollywood movies, tobacco promotional activities and their association with tobacco use among Indian adolescents

    Science.gov (United States)

    Mathur, Neha; Gupta, Vinay K; Nazar, Gaurang P; Reddy, K Srinath; Sargent, James D

    2011-01-01

    Background Smoking in Hollywood movies is a known risk factor for teen smoking in the USA and Europe, but little is known about the association between exposure to tobacco use in Bollywood movies and teen tobacco use in India. Methods A cross-sectional sample of 3956 adolescents (eighth and ninth grades, ages 12–16 years) from 12 randomly selected New Delhi schools was surveyed in 2009, assessing tobacco use status, receptivity to tobacco promotions (based on owning or being willing to wear tobacco-branded merchandise) and exposure to tobacco use in movies. Quartiles of exposure to tobacco use in popular Bollywood movies released from 2006 to 2008 (n=59) were determined by content coding them for tobacco use and querying the adolescents whether they had seen each one. Logistic regression was used to control for covariates including age, gender, parent education, school performance, sensation-seeking propensity, family and peer tobacco use, and authoritative parenting. Results Altogether, the 59 movies contained 412 tobacco use occurrences. The prevalence of ever tobacco use among adolescents was 5.3%. Compared with low-exposure adolescents (quartile 1), the adjusted odds of ever tobacco use among high-exposure adolescents (quartile 4) was 2.3 (95% CI 1.3 to 3.9). Being receptive to tobacco promotions was also associated with higher adjusted odds of ever tobacco use, 2.0 (95% CI 1.4 to 3.0). Conclusion Watching tobacco use in Bollywood movies and receptivity to tobacco promotional activities were both independently associated with ever tobacco use among adolescents in India, with ORs being similar to the studies of adolescents elsewhere. PMID:21730099

  2. Estimating flood discharge using witness movies in post-flood hydrological surveys

    Science.gov (United States)

    Le Coz, Jérôme; Hauet, Alexandre; Le Boursicaud, Raphaël; Pénard, Lionel; Bonnifait, Laurent; Dramais, Guillaume; Thollet, Fabien; Braud, Isabelle

    2015-04-01

    The estimation of streamflow rates based on post-flood surveys is of paramount importance for the investigation of extreme hydrological events. Major uncertainties usually arise from the absence of information on the flow velocities and from the limited spatio-temporal resolution of such surveys. Nowadays, after each flood occuring in populated areas home movies taken from bridges, river banks or even drones are shared by witnesses through Internet platforms like YouTube. Provided that some topography data and additional information are collected, image-based velocimetry techniques can be applied to some of these movie materials, in order to estimate flood discharges. As a contribution to recent post-flood surveys conducted in France, we developed and applied a method for estimating velocities and discharges based on the Large Scale Particle Image Velocimetry (LSPIV) technique. Since the seminal work of Fujita et al. (1998), LSPIV applications to river flows were reported by a number of authors and LSPIV can now be considered a mature technique. However, its application to non-professional movies taken by flood witnesses remains challenging and required some practical developments. The different steps to apply LSPIV analysis to a flood home movie are as follows: (i) select a video of interest; (ii) contact the author for agreement and extra information; (iii) conduct a field topography campaign to georeference Ground Control Points (GCPs), water level and cross-sectional profiles; (iv) preprocess the video before LSPIV analysis: correct lens distortion, align the images, etc.; (v) orthorectify the images to correct perspective effects and know the physical size of pixels; (vi) proceed with the LSPIV analysis to compute the surface velocity field; and (vii) compute discharge according to a user-defined velocity coefficient. Two case studies in French mountainous rivers during extreme floods are presented. The movies were collected on YouTube and field topography

  3. Imaginative Thinking: Addressing Social Justice Issues through MovieMaker

    Science.gov (United States)

    Boske, Christa A.

    2009-01-01

    Purpose: The purpose of this paper is to examine the experiences of aspiring school leaders who utilized artmaking in this case, photography, poetry, music, collage, and short films through Microsoft MovieMaker as a means for addressing injustices within surrounding school communities. The paper aims to explore how aspiring school leaders…

  4. "Reel" Marketing for Your Movie Collections and Film Resources

    Science.gov (United States)

    Germain, Carol Anne

    2012-01-01

    Foreign language films generate language acquisition, international cultural films help with global business interactions, medical videos teach students new medical procedures, and movies based on books encourage reading. Films can be instructional as well as FUN! Yet some of these cinematic materials receive little to no attention, not to mention…

  5. Modeling Temporal Behavior of Awards Effect on Viewership of Movies

    KAUST Repository

    Altaf, Basmah; Kamiran, Faisal; Zhang, Xiangliang

    2017-01-01

    The “rich get richer” effect is well-known in recommendation system. Popular items are recommended more, then purchased more, resulting in becoming even more popular over time. For example, we observe in Netflix data that awarded movies are more

  6. Cinemeducation: A pilot student project using movies to help students learn medical professionalism.

    Science.gov (United States)

    Lumlertgul, Nuttha; Kijpaisalratana, Naruchorn; Pityaratstian, Nuttorn; Wangsaturaka, Danai

    2009-07-01

    Using movies has been accepted worldwide as a tool to help students learn medical professionalism. In the second year, a group of medical students conducted the "Cinemeducation" project to promote professionalism in the "Medical Ethics and Critical Thinking" course. Five movies with professionalism issues were screened with 20-30 students attending each session. After the show, participants then were asked to reflect on what they had learned in terms of professionalism. Two students led group discussion emphasizing questioning and argumentation for 60 min. Additional learning issues emerging from each session were also explored in more depth and arranged into a report. In the Cinemeducation Project, medical students have learned five main ethical issues in each film, which were the doctor-patient relationship, informed consent and clinical trials in patients, management of genetic disorders, patient management, and brain death and organ transplantation. In addition to issues of professionalism, they also developed critical thinking and moral reasoning skills. Using a case-based scenario in movies has proven to be an effective and entertaining method of facilitating students with learning on professionalism.

  7. Storyboards and Science: Introducing the Planetary Data Storyboard

    Science.gov (United States)

    King, T. A.; Del Villar, A.; Alkhawaja, A.; Grayzeck, E. J.; Galica, C.; Odess, J.; Erickson, K. J.

    2015-12-01

    Every discovery has a story and storytelling is an ancient form of education. The stories of scientific discovery are often very formal and technical and not always very accessible. As in the past, today most scientific storytelling is done as in-person presentations in the form of slide shows or movies that unfold according to the design of its author. Things have changed. Using today's technologies telling stories can be a rich multi-media experience with a blending of text, animations, movies and infographics. Also, with presentations on the web the presentation can provide links to more details and the audience (reader) can jump to the linked information. Even so, the most common form of today's storytelling is as a narrative that starts with a page, a link to a single movie or a slide-show. We introduce a new promising form of scientific storytelling, the storyboard. With a storyboard a story is presented as a set of panels that contain representative images of an event and may have associated notes or instructions. The panels are arranged in a timeline that allow the audience to experience the discovery in the same way it occurred. A panel can also link to a more detailed source such as a publication, the data that was collected or items derived from the research (like movies or animations). Scientific storyboards can make science discovery more accessible to people by presenting events in an easy to follow layout. Scientific storyboards can also help to teach the scientific method, by following the experiences of a researcher as they investigate a phenomenon or try to understand a new set of observations. We illustrate the unique features of scientific storyboards with the Planetary Data Storyboard using data archived by the Planetary Data System.

  8. MOVIE INDUCED TOURISM: A NEW TOURISM PHENOMENON

    OpenAIRE

    Mijalce Gjorgievski; Sinolicka Melles Trpkova

    2012-01-01

    At the turn of the century, the tourism industry underwent a transformation triggered by the sweeping processes of globalization. The traditional forms of tourism were supplemented and expanded by the introduction of new postmodern tourist forms, bringing new and different tourist offers to the marketplace. One of these new forms is the film tourism, a rapidly growing and important new tourism trend, in which the choice of the tourist destination is directly motivated and inspired by the movi...

  9. Pop Rocks! Engaging first-year geology students by deconstructing and correcting scientific misconceptions in popular culture. A Practice Report

    OpenAIRE

    Leslie Almberg

    2011-01-01

    Popular culture abounds with ill-conceived notions about Earth’s processes.  Movies, books, music, television and even video games frequently misrepresent fundamental scientific principles, warping viewers’ perceptions of the world around them.  First year geoscience students are not immune to pop culture’s portrayal of earth science and the misconceptions they bring to Geology 101 cloud their ability to differentiate between fact and fiction.  Working within ...

  10. [Nursing in the movies: its image during the Spanish Civil War].

    Science.gov (United States)

    Siles González, J; García Hernández, E; Cibanal Juan, L; Gallardo Frías, Y; Lillo Crespo, M

    1998-12-01

    The cinema had carried out a determining role in the development of stereotypes and in a wide gamut of models related to real life situations. The objective of this analysis is to determine the influence cinema had on the image of nurses during the Spanish Civil War from 1936-1939. These are the initial hypotheses: the role of Spanish nurses during the civil war was reflected by both sides in their respective movie productions; and the image of nurses shown in these films, on both sides, presents a conflicting role concept for women in society. Following strategies developed by specialists in film analysis (Bondwell 1995, Uneso 1995, Carmona 1991) a total of 453 movie productions, 360 on the republican side and 93 on the national side, were reviewed. These films were listed in the Spanish National Films Library records. After analyzing the Spanish cinema productions during the Spanish Civil War, data relating to 453 films were identified. The genre included documents, news programs and fiction movies. 77 were produced in 1936, 235 in 1937, 102 in 1938 and 39 in 1939. A tremendous difference exists between the republican productions, 79% of the total, and the national productions. By genres, the types produced on the republican side were: in 1936, 53 documentals, 4 news programs and 9 fiction films; in 1937, 186 documentals, 5 news programs and 19 fiction films; in 1938, 72 documentals, 1 news programs and 2 fiction films; in 1939, 2 documentals and 2 fiction films. On the national side, their productions were: in 1936, 10 documentals and 1 fiction film; in 1937, 22 documentals, 2 news programs and 1 fiction film; in 1938, 19 documentals and 3 news programs; in 1939, 29 documentals and 6 fiction films. During the Spanish Civil War, movies produced by both sides made an effort to reflect their ideal woman as a stereotypical ideal nurse. This ideal nurse showed the values, ideas, aesthetics and prejudices each side held in the war.

  11. DNA Movies and Panspermia

    Directory of Open Access Journals (Sweden)

    Victor Norris

    2011-10-01

    Full Text Available There are several ways that our species might try to send a message to another species separated from us by space and/or time. Synthetic biology might be used to write an epitaph to our species, or simply “Kilroy was here”, in the genome of a bacterium via the patterns of either (1 the codons to exploit Life's non-equilibrium character or (2 the bases themselves to exploit Life's quasi-equilibrium character. We suggest here how DNA movies might be designed using such patterns. We also suggest that a search for mechanisms to create and preserve such patterns might lead to a better understanding of modern cells. Finally, we argue that the cutting-edge microbiology and synthetic biology needed for the Kilroy project would put origin-of-life studies in the vanguard of research.

  12. Movies and the Mind

    DEFF Research Database (Denmark)

    Fingerhut, Joerg; Heimann, Katrin

    2017-01-01

    Over the last decade, the role of the spectators’ body has become considerably more important in theoretical as well as experimental approaches to film perception. However, most positions focus on how cinema has adapted to the spectator’s body over time, that is, to the basic principles of human...... perception and cognition, in developing its immersive power. This article presents the latest contributions to this topic, while also providing a new stance regarding the relationship between the mind and movies. Based on selected research from embodied approaches to cognition and picture perception, we...... suggest that humans learn to see film by integrating filmic means into their body schemas, and through this process develop a “filmic body”, available to them during film watching and, possibly, also off screen. Film language and film cognition are plastic products of mutual influence between films...

  13. The use of popular movies during lectures to aid the teaching and learning of undergraduate pharmacology.

    Science.gov (United States)

    Ventura, Sab; Onsman, Andrys

    2009-07-01

    The role of the lecturer has changed to one where they must engage and motivate students to learn the subject material. To investigate whether the use of short movie references to pharmacology during lectures could stimulate learning in undergraduate students. One- to two-min film clips from popular movies containing a reference to the subject being covered were incorporated into Powerpoint presentations and shown at different times during pharmacology lectures. At the end of the lecture series, a student survey was conducted to assess the impact of the movies on student motivation, engagement and learning. Three positive effects were noted. First, students related theory to (simulated) practice by recognising that what they had learnt was actually being used. Second, students were motivated to attend lectures to see what clip would be used. Third, the clips provided a sectioning break, which helped to maintain the engagement of students throughout the lecture as well as the organisation of the lecture by the lecturer. The use of short popular movie references was a novel way to motivate and maintain the interest of large classes of undergraduate students throughout lectures.

  14. Filmes de ficção científica como mediadores de conceitos relativos ao meio ambiente Science fiction movies and environmental education: is it possible?

    Directory of Open Access Journals (Sweden)

    Carlos Alberto Machado

    2008-01-01

    Full Text Available Muito se fala sobre o meio ambiente nos meios de comunicação e nas escolas, mas pouco se sabe sobre toda sua gama e envergadura. Confundem-se princípios ecológicos com o ensino generalizado do meio ambiente que cobre uma gama muito maior de conceitos e uma complexidade de relações urgentes e esquece-se que o estudo do meio ambiente deve tratar do todo envolvido pelo homem, do todo ao redor. Visões utópicas e distópicas a respeito desse tema estão presentes em alguns filmes de ficção científica feitos para cinema e televisão. Este texto analisa relações entre esses filmes e conceitos científicos relativos ao meio ambiente e aponta possibilidades de uso dos mesmos no ensino de ciência.The environment is one of the most important scientific subjects in the XXI century. Schools and the media talk about it all the time but they do not have enough knowledge. They forget that environmental studies must embrace the human beings and the whole world around them. Utopian and non-utopian conceptions about this subject are often presented in science fictions movies made for the cinema or for the television. This text discusses the relation between science fiction movies and scientific environmental concepts. In addition, it suggests a way to use the science in these kinds of films at school to develop science teaching.

  15. Through the Lenses of Hollywood: depictions of Terrorism in American Movies

    Directory of Open Access Journals (Sweden)

    Thomas Riegler

    2010-11-01

    Full Text Available This article argues that Hollywood cinema has shaped, and sometimes distorted, the perception of terrorism since the late 1960s. It does so by discussing emblematic movies in a comparative way. The main thesis is that Hollywood never seriously tried to offer an accurate assessment of terrorism. Instead, it offered a mediated version that transcends reality and is firmly rooted in a pop culture framework. Nonetheless, since movies are, according to cinema theorist Siegfried Kracauer, a "mirror of the prevailing society", they too reveal something about the historical evolution of terrorism and modifications in its understanding. Another issue briefly addressed is the question whether "real" terrorists tend to re-enact or copy (cinema"reel" violence – given the fact that terrorists too are subject to the influence of cinematic images and metaphors.

  16. Reviewing Organizational Communication Concepts with the Movie "Office Space"

    Science.gov (United States)

    Bunz, Ulla

    2006-01-01

    Undergraduate students often memorize a keyword or definition for an exam without a deeper understanding or the ability to apply the meaning of the concept. While using examples during a lecture may help, the combination of movies and verbal review has been shown to be a valuable instructional tool, increasing recall (Elischberger & Roebers, 2001)…

  17. Culture matters : a study on presence in an interactive movie

    NARCIS (Netherlands)

    Hu, J.; Bartneck, C.

    2008-01-01

    A cross cultural study was conducted to test the influences of different cultural backgrounds on the user's presence experience in interacting with a distributed interactive movie. The effects of embodied interaction on presence were also investigated because embodiment is often used to enrich the

  18. A Science-Technology-Society Paradigm and Cross River State Secondary School Students' Scientific Literacy: Problem Solving and Decision Making

    Science.gov (United States)

    Umoren, Grace

    2007-01-01

    The aim of this study was to investigate the effect of Science-Technology-Society (STS) curriculum on students' scientific literacy, problem solving and decision making. Four hundred and eighty (480) Senior Secondary two science and non-science students were randomly selected from intact classes in six secondary schools in Calabar Municipality of…

  19. Attentional bias in smokers: exposure to dynamic smoking cues in contemporary movies.

    Science.gov (United States)

    Lochbuehler, Kirsten; Voogd, Hubert; Scholte, Ron H J; Engels, Rutger C M E

    2011-04-01

    Research has shown that smokers have an attentional bias for pictorial smoking cues. The objective of the present study was to examine whether smokers also have an attentional bias for dynamic smoking cues in contemporary movies and therefore fixate more quickly, more often and for longer periods of time on dynamic smoking cues than non-smokers. By drawing upon established methods for assessing attentional biases for pictorial cues, we aimed to develop a new method for assessing attentional biases for dynamic smoking cues. We examined smokers' and non-smokers' eye movements while watching a movie clip by using eye-tracking technology. The sample consisted of 16 smoking and 17 non-smoking university students. Our results confirm the results of traditional pictorial attentional bias research. Smokers initially directed their gaze more quickly towards smoking-related cues (p = 0.01), focusing on them more often (p = 0.05) and for a longer duration (p = 0.01) compared with non-smokers. Thus, smoking cues in movies directly affect the attention of smokers. These findings indicate that the effects of dynamic smoking cues, in addition to other environmental smoking cues, need to be taken into account in smoking cessation therapies in order to increase successful smoking cessation and to prevent relapses.

  20. Making the Connection between Environmental Science and Decision Making

    Science.gov (United States)

    Woodhouse, C. A.; Crimmins, M.; Ferguson, D. B.; Garfin, G. M.; Scott, C. A.

    2011-12-01

    As society is confronted with population growth, limited resources, and the impacts of climate variability and change, it is vital that institutions of higher education promote the development of professionals who can work with decision-makers to incorporate scientific information into environmental planning and management. Skills for the communication of science are essential, but equally important is the ability to understand decision-making contexts and engage with resource managers and policy makers. It is increasingly being recognized that people who understand the linkages between science and decision making are crucial if science is to better support planning and policy. A new graduate-level seminar, "Making the Connection between Environmental Science and Decision Making," is a core course for a new post-baccalaureate certificate program, Connecting Environmental Science and Decision Making at the University of Arizona. The goal of the course is to provide students with a basic understanding of the dynamics between scientists and decision makers that result in scientific information being incorporated into environmental planning, policy, and management decisions. Through readings from the environmental and social sciences, policy, and planning literature, the course explores concepts including scientific information supply and demand, boundary organizations, co-production of knowledge, platforms for engagement, and knowledge networks. Visiting speakers help students understand some of the challenges of incorporating scientific information into planning and decision making within institutional and political contexts. The course also includes practical aspects of two-way communication via written, oral, and graphical presentations as well as through the interview process to facilitate the transfer of scientific information to decision makers as well as to broader audiences. We aspire to help students develop techniques that improve communication and

  1. Movies as Political Communication: A Theory of Popular Representation.

    Science.gov (United States)

    Combs, James

    To understand film as a form of political communication, movies must be regarded as an art form made both with commercial and aesthetic considerations and with cultural, industrial, and artistic traditions in mind. Filmmaking must also be viewed as a process or as a temporal activity of a culture. Through political mediation, or the process of…

  2. Mass killings represented: the movies of Panh and Oppenheimer

    NARCIS (Netherlands)

    Kleinen, J.

    2014-01-01

    My movie and its title ‘The Missing Picture’ was partly inspired by my search for a photograph of an execution that a Khmer Rouge guard once told me about. The missing picture, maybe it’s the images of genocide that don’t exist. Maybe they’re lost, maybe they’re buried somewhere, maybe someone hid

  3. Animated movies and cartoons in teaching science topics

    OpenAIRE

    Jeraj, Tina; Susman, Katarina

    2016-01-01

    Children meet cartoons in their early childhood in their home environment and afterwards also in their school environment. Cartoons and animated movies in teaching process strongly motivates and evoke good learning processes through watching, discussing and active participation in accompanying classroom activities. In this contribution, the survey about the presence of science topics and science sli-ups (errors, in contrary with reality) in selected cartoons is presented. In the research, ten...

  4. Characterization and review of dosimetric procedures for movies Gafchromic ETB3

    International Nuclear Information System (INIS)

    Perez Azorin, J. F.; Ramos Garcia, L. I.; Ortiz de Zarate Vivanco, R.; Espinosa Sola, J. M.; Celeiro Gonzalez, J.; Lupiani Castellanos, J.; Alcibar-Arechuluaga, C.; Trueba Carayo, I.

    2013-01-01

    The aim of this study is to characterize the new radiochromic EBT3 movies, presentation of dosimetry procedure followed in our department as well as comparison of our the most relevant procedure found in the literature. (Author)

  5. Movie posters from the collection of the National Museum of History of Moldova

    Directory of Open Access Journals (Sweden)

    Vera Stăvilă

    2013-12-01

    Full Text Available The article presents the results of research of the collection of movie posters from the collection of the National Museum of History of Moldova. It was found that the posters cover the period of 1960-80-ies and reflect the artistic work of the studio "Moldova-Film" and activity of filmmakers E. Loteanu, V. Jereghi, V. Ioviţă, V. Brescanu, V. Gagiu, etc. In addition, the posters illustrate the filmography of actors S. Toma, Gr. Grigoriu, V. Soţchi-Voinicescu, Maria Sagaidac, M. Bădicheanu, V. Cupcea, S. Finiti, I. Arachelu, C. Târţău, I. Cucuruzac, C. Constantinov, and others. Most posters in the collection were signed by painters from the USSR and were printed in the Moscow Publishing House „Reclamfilm", even movie posters on the studio "Moldova-Film" products. The largest circulation of movie posters was in the 1970s. The largest was the circulation of posters for feature films „Theft" (1970 and „Reserve Officer" (1971 - 170 000 copies, as well as for the film „The Gypsy Camp Vanishes into the Blue" (1976 - 147 000 copies.

  6. Teaching Scientific Communication Skills in Science Studies: Does It Make a Difference?

    Science.gov (United States)

    Spektor-Levy, Ornit; Eylon, Bat-Sheva; Scherz, Zahava

    2009-01-01

    This study explores the impact of "Scientific Communication" (SC) skills instruction on students' performances in scientific literacy assessment tasks. We present a general model for skills instruction, characterized by explicit and spiral instruction, integration into content learning, practice in several scientific topics, and application of…

  7. Lakatos' Scientific Research Programmes as a Framework for Analysing Informal Argumentation about Socio-Scientific Issues

    Science.gov (United States)

    Chang, Shu-Nu; Chiu, Mei-Hung

    2008-01-01

    The purpose of this study is to explore how Lakatos' scientific research programmes might serve as a theoretical framework for representing and evaluating informal argumentation about socio-scientific issues. Seventy undergraduate science and non-science majors were asked to make written arguments about four socio-scientific issues. Our analysis…

  8. Influence of smoking cues in movies on craving among smokers

    NARCIS (Netherlands)

    Lochbühler, K.C.; Engels, R.C.M.E.; Scholte, R.H.J.

    2009-01-01

    Aims - Research has shown that smoking-related cues are important triggers for craving. The objective of the present study was to test whether smoking cues in movies also function as triggers to evoke craving. To accomplish this, we conducted a pilot study in which we examined smokers' reactivity to

  9. Reflective scientific sense-making dialogue in two languages: The science in the dialogue and the dialogue in the science

    Science.gov (United States)

    Ash, Doris

    2004-11-01

    In this paper I focus on the transition from everyday to scientific ways of reasoning, and on the intertwined roles of meaning-making dialogue and science content as they contribute to scientific literacy. I refer to views of science, and how scientific understanding is advanced dialogically, by Hurd (Science Education, 1998, 82, 402-416), Brown (The Journal of Learning Sciences, 1992, 2(2), 141-178), Bruner (Acts of Meaning, Cambridge, MA: Harvard University Press, 1990), Roth (In J. Brophy (Ed.), Social Constructivist Teaching: Affordances and Constraints (Advances in Research on Teaching Series, Vol. 9), New York: Elsevier/JAI, 2003), and Wells (Dialogic Inquiry: Towards a Sociocultural Practice and Theory of Education, New York: Cambridge University Press, 1999). I argue that family collaborative dialogues in nonschool settings can be the foundations for scientific ways of thinking. I focus on the particular reflective family dialogues at the Monterey Bay Aquarium, when family members remembered and synthesized essential biological themes, centering on adaptation, from one visit to the next, in both Spanish and English. My approach is informed by sociocultural theory, with emphasis on the negotiations of meaning in the zone of proximal development (Vygotsky, 1978), as learners engage in joint productive activity (Tharp & Gallimore, Rousing Minds to Life: Teaching, Learning and Schooling in Social Context, New York: Cambridge University Press, 1988). Over the past decades, researchers have discovered that observing social activity, conversation, and meaning-making in informal settings (Crowley & Callanan, 1997; Guberman, 2002; Rogoff, 2001; Vasquez, Pease-Alvarez, & Shannon, Pushing Boundaries: Language and Culture in a Mexicano Community, New York: Cambridge University Press, 1994) has much to teach us regarding learning in general. To date there has been little research with Spanish-speaking families in informal learning settings and virtually none that

  10. The Good, The Bad, and The Ugly: Using Movies to Teach Science

    Science.gov (United States)

    Budzien, Joanne

    2013-03-01

    Can the plane outrun the explosion? Could the heroes escape injury from the bomb by hiding in the bathtub? Are we in danger of being overrun by 50-foot-tall bugs that have been exposed to radiation? Many people in the general public do want to know the science behind much of what they see in the movies and on television. However, those people are unlikely to take a whole class because ``everyone knows'' that science classes are boring and irrelevant. On the other hand, an evening with an hour or so of video clips interspersed with explanations of the science can be a big hit both to raise general science fluency and recruit students into general education science classes. Film-editing technology has advanced to the point that anyone who has a computer and is willing to invest a couple days in learning to use the software can make a clips-with-PowerPoint DVD that can be shown to a local audience for discussion or used in a science class to show the exact scenes to save time. In this presentation, I'll show an example of my work and talk about how you can make your own DVD.

  11. Digital movie-based on automatic titrations.

    Science.gov (United States)

    Lima, Ricardo Alexandre C; Almeida, Luciano F; Lyra, Wellington S; Siqueira, Lucas A; Gaião, Edvaldo N; Paiva Junior, Sérgio S L; Lima, Rafaela L F C

    2016-01-15

    This study proposes the use of digital movies (DMs) in a flow-batch analyzer (FBA) to perform automatic, fast and accurate titrations. The term used for this process is "Digital movie-based on automatic titrations" (DMB-AT). A webcam records the DM during the addition of the titrant to the mixing chamber (MC). While the DM is recorded, it is decompiled into frames ordered sequentially at a constant rate of 26 frames per second (FPS). The first frame is used as a reference to define the region of interest (ROI) of 28×13pixels and the R, G and B values, which are used to calculate the Hue (H) values for each frame. The Pearson's correlation coefficient (r) is calculated between the H values of the initial frame and each subsequent frame. The titration curves are plotted in real time using the r values and the opening time of the titrant valve. The end point is estimated by the second derivative method. A software written in C language manages all analytical steps and data treatment in real time. The feasibility of the method was attested by application in acid/base test samples and edible oils. Results were compared with classical titration and did not present statistically significant differences when the paired t-test at the 95% confidence level was applied. The proposed method is able to process about 117-128 samples per hour for the test and edible oil samples, respectively, and its precision was confirmed by overall relative standard deviation (RSD) values, always less than 1.0%. Copyright © 2015 Elsevier B.V. All rights reserved.

  12. Best Practices for Making Scientific Data Discoverable and Accessible through Integrated, Standards-Based Data Portals

    Science.gov (United States)

    Lucido, J. M.

    2013-12-01

    Scientists in the fields of hydrology, geophysics, and climatology are increasingly using the vast quantity of publicly-available data to address broadly-scoped scientific questions. For example, researchers studying contamination of nearshore waters could use a combination of radar indicated precipitation, modeled water currents, and various sources of in-situ monitoring data to predict water quality near a beach. In discovering, gathering, visualizing and analyzing potentially useful data sets, data portals have become invaluable tools. The most effective data portals often aggregate distributed data sets seamlessly and allow multiple avenues for accessing the underlying data, facilitated by the use of open standards. Additionally, adequate metadata are necessary for attribution, documentation of provenance and relating data sets to one another. Metadata also enable thematic, geospatial and temporal indexing of data sets and entities. Furthermore, effective portals make use of common vocabularies for scientific methods, units of measure, geologic features, chemical, and biological constituents as they allow investigators to correctly interpret and utilize data from external sources. One application that employs these principles is the National Ground Water Monitoring Network (NGWMN) Data Portal (http://cida.usgs.gov/ngwmn), which makes groundwater data from distributed data providers available through a single, publicly accessible web application by mediating and aggregating native data exposed via web services on-the-fly into Open Geospatial Consortium (OGC) compliant service output. That output may be accessed either through the map-based user interface or through the aforementioned OGC web services. Furthermore, the Geo Data Portal (http://cida.usgs.gov/climate/gdp/), which is a system that provides users with data access, subsetting and geospatial processing of large and complex climate and land use data, exemplifies the application of International Standards

  13. Neural representation of anxiety and personality during exposure to anxiety-provoking and neutral scenes from scary movies.

    Science.gov (United States)

    Straube, Thomas; Preissler, Sandra; Lipka, Judith; Hewig, Johannes; Mentzel, Hans-Joachim; Miltner, Wolfgang H R

    2010-01-01

    Some people search for intense sensations such as being scared by frightening movies while others do not. The brain mechanisms underlying such inter-individual differences are not clear. Testing theoretical models, we investigated neural correlates of anxiety and the personality trait sensation seeking in 40 subjects who watched threatening and neutral scenes from scary movies during functional magnetic resonance imaging. Threat versus neutral scenes induced increased activation in anterior cingulate cortex, insula, thalamus, and visual areas. Movie-induced anxiety correlated positively with activation in dorsomedial prefrontal cortex, indicating a role for this area in the subjective experience of being scared. Sensation seeking-scores correlated positively with brain activation to threat versus neutral scenes in visual areas and in thalamus and anterior insula, i.e. regions involved in the induction and representation of arousal states. For the insula and thalamus, these outcomes were partly due to an inverse relation between sensation seeking scores and brain activation during neutral film clips. These results support models predicting cerebral hypoactivation in high sensation seekers during neutral stimulation, which may be compensated by more intense sensations such as watching scary movies. 2009 Wiley-Liss, Inc.

  14. moviEEG: An animation toolbox for visualization of intracranial electroencephalography synchronization dynamics.

    Science.gov (United States)

    Wong, Simeon M; Ibrahim, George M; Ochi, Ayako; Otsubo, Hiroshi; Rutka, James T; Snead, O Carter; Doesburg, Sam M

    2016-06-01

    We introduce and describe the functions of moviEEG (Multiple Overlay Visualizations for Intracranial ElectroEncephaloGraphy), a novel MATLAB-based toolbox for spatiotemporal mapping of network synchronization dynamics in intracranial electroencephalography (iEEG) data. The toolbox integrates visualizations of inter-electrode phase-locking relationships in peri-ictal epileptogenic networks with signal spectral properties and graph-theoretical network measures overlaid upon operating room images of the electrode grid. Functional connectivity between every electrode pair is evaluated over a sliding window indexed by phase synchrony. Two case studies are presented to provide preliminary evidence for the application of the toolbox to guide network-based mapping of epileptogenic cortex and to distinguish these regions from eloquent brain networks. In both cases, epileptogenic cortex was visually distinct. We introduce moviEEG, a novel toolbox for animation of oscillatory network dynamics in iEEG data, and provide two case studies showing preliminary evidence for utility of the toolbox in delineating the epileptogenic zone. Despite evidence that atypical network synchronization has shown to be altered in epileptogenic brain regions, network based techniques have yet to be incorporated into clinical pre-surgical mapping. moviEEG provides a set of functions to enable easy visualization with network based techniques. Copyright © 2016 International Federation of Clinical Neurophysiology. Published by Elsevier Ireland Ltd. All rights reserved.

  15. PENGEMBANGAN MEDIA MOVIE MAKER PADA MATA PELAJARAN KEARSIPAN KELAS X ADMINISTRASI PERKANTORAN

    Directory of Open Access Journals (Sweden)

    Fika Dwi Rahmania

    2016-07-01

    Full Text Available Abstract: The purpose of this research is the instructional medium movie maker in the basic competence that is Identifying the Archival Equipment and Materials also Explaining the Entry and Exit Mail for students in grade X of Office Administration program membership SMK PGRI 6 Malang. This study used a model of development ASSURE combined, and it is modified with 4D developmental model thus obtained 7 stages of development. Based on the validation results of the experts of media and material, the experts of media showed the percentage of 100% and the experts of material showed the percentage of 96.87%that those numbers showed that the instructional medium movie maker has very valid criteria. The results of the validation by a small group of students showed a percentage of 82% was obtained from the results of the empirical score divided by the maximum score. The results of the validation by a large group of students showed a percentage of 81.7% was obtained from the results of the empirical score divided by the maximum score. Abstrak: Tujuan penelitian ini untuk menghasilkan produk media pembelajaran movie maker dalam  kompetensi dasar Mengidentifikasi Alat dan Bahan Kearsipan serta Menjelaskan Pengurusan Surat Masuk dan Keluar untuk siswa kelas X program keahlian Administrasi Perkantoran SMK PGRI 6 Malang. Penelitian ini menggunakan model pengembangan ASSURE yang digabungkan dan dimodifikasi dengan model pengembangan 4D sehingga di peroleh 7 tahap pengembangan.  Berdasarkan hasil validasi ahli media dan ahli materi, dimana ahli media menunjukkan bahwa persentase sebesar 100% dan ahli materi menunjukkan bahwa persentase sebesar 96,87% dimana jumlah tersebut menunjukkan bahwa media pembelajaran movie maker memiliki kriteria sangat valid. Hasil validasi oleh siswa kelompok kecil menunjukkan persentase sebesar 82% di peroleh dari hasil skor empirik dibagi skor maksimal. Hasil validasi oleh siswa kelompok besar menunjukkan persentase sebesar 81

  16. 26 CFR 7.48-1 - Election to have investment credit for movie and television films determined in accordance with...

    Science.gov (United States)

    2010-04-01

    ... movie and television films determined in accordance with previous litigation. (a) Generally. Under... 26 Internal Revenue 14 2010-04-01 2010-04-01 false Election to have investment credit for movie and television films determined in accordance with previous litigation. 7.48-1 Section 7.48-1 Internal...

  17. Movie for the Assessment of Social Cognition (MASC): Spanish Validation

    Science.gov (United States)

    Lahera, G.; Boada, L.; Pousa, E.; Mirapeix, I.; Morón-Nozaleda, G.; Marinas, L.; Gisbert, L.; Pamiàs, M.; Parellada, M.

    2014-01-01

    We present the Spanish validation of the "Movie for the Assessment of Social Cognition" instrument (MASC-SP). We recruited 22 adolescents and young adults with Asperger syndrome and 26 participants with typical development. The MASC-SP and three other social cognition instruments (Ekman Pictures of Facial Affect test, Reading the Mind in…

  18. An implementation of support vector machine on sentiment classification of movie reviews

    Science.gov (United States)

    Yulietha, I. M.; Faraby, S. A.; Adiwijaya; Widyaningtyas, W. C.

    2018-03-01

    With technological advances, all information about movie is available on the internet. If the information is processed properly, it will get the quality of the information. This research proposes to the classify sentiments on movie review documents. This research uses Support Vector Machine (SVM) method because it can classify high dimensional data in accordance with the data used in this research in the form of text. Support Vector Machine is a popular machine learning technique for text classification because it can classify by learning from a collection of documents that have been classified previously and can provide good result. Based on number of datasets, the 90-10 composition has the best result that is 85.6%. Based on SVM kernel, kernel linear with constant 1 has the best result that is 84.9%

  19. From Animal House to Old School: a multiple mediation analysis of the association between college drinking movie exposure and freshman drinking and its consequences.

    Science.gov (United States)

    Osberg, Timothy M; Billingsley, Katherine; Eggert, Meredith; Insana, Maribeth

    2012-08-01

    Does exposure to college drinking movies impact upon subsequent college student drinking? If so, what mechanisms mediate such an effect? In the first study to address these questions, we assessed college drinking movie exposure in a sample of 479 college freshmen early in their first semester and examined its relation to subsequent drinking and drinking consequences one month later. Hypothesized mediators of this effect included college alcohol beliefs (beliefs that drinking is central to college life), positive and negative alcohol expectancies, and descriptive and injunctive norms. Using bootstrapping procedures, results indicated that movie exposure exerted direct effects on both drinking and drinking consequences. Movie exposure also had significant indirect effects on drinking through all of the hypothesized mediators, with the exception of negative alcohol expectancies. All mediated movie exposure's effects on drinking consequences, with the exception of injunctive norms. Contrast analyses revealed that college alcohol beliefs had the strongest mediational effects in the relationship between movie exposure and both drinking and consequences. The implications of these findings for precollege alcohol education programs are discussed. Copyright © 2012 Elsevier Ltd. All rights reserved.

  20. SHOW STOPPERS: MOVIE CENSORSHIP CONSIDERED AS A BUSINESS PROPOSITION

    Directory of Open Access Journals (Sweden)

    Clayton Koppes

    2012-01-01

    Full Text Available Although censorship is usually interpreted as a matter of freedom of expression, censorship was also a major business concern during the heyday of the American movie industry. Manipulating censorship issues was essential to the industry’s economic health. The Production Code Administration (PCA, the industry’s in-house censorship agency, played a crucial role in maintaining order in Hollywood and fending off governmental control.

  1. Promoting Creative Thinking and Expression of Science Concepts among Elementary Teacher Candidates through Science Content Movie Creation and Showcasing

    Science.gov (United States)

    Hechter, Richard P.; Guy, Mark

    2010-01-01

    This article reports the phases of design and use of video editing technology as a medium for creatively expressing science content knowledge in an elementary science methods course. Teacher candidates communicated their understanding of standards-based core science concepts through the creation of original digital movies. The movies were assigned…

  2. Focused Science Delivery makes science make sense.

    Science.gov (United States)

    Rachel W. Scheuering; Jamie. Barbour

    2004-01-01

    Science does not exist in a vacuum, but reading scientific publications might make you think it does. Although the policy and management implications of their findings could often touch a much wider audience, many scientists write only for the few people in the world who share their area of expertise. In addition, most scientific publications provide information that...

  3. The last picture show? Timing and order of movie distribution channels

    NARCIS (Netherlands)

    Hennig-Thurau, Thorsten; Henning, Victor; Sattler, Henrik; Eggers, Felix; Houston, Mark B.

    2007-01-01

    Movies and other media goods are traditionally distributed across distinct sequential channels (e.g., theaters, home video, video on demand). The optimality of the currently employed timing and order of channel openings has become a matter of contentious debate among both industry experts and

  4. Secure Peer-to-Peer Networks for Scientific Information Sharing

    Science.gov (United States)

    Karimabadi, Homa

    2012-01-01

    The most common means of remote scientific collaboration today includes the trio of e-mail for electronic communication, FTP for file sharing, and personalized Web sites for dissemination of papers and research results. With the growth of broadband Internet, there has been a desire to share large files (movies, files, scientific data files) over the Internet. Email has limits on the size of files that can be attached and transmitted. FTP is often used to share large files, but this requires the user to set up an FTP site for which it is hard to set group privileges, it is not straightforward for everyone, and the content is not searchable. Peer-to-peer technology (P2P), which has been overwhelmingly successful in popular content distribution, is the basis for development of a scientific collaboratory called Scientific Peer Network (SciPerNet). This technology combines social networking with P2P file sharing. SciPerNet will be a standalone application, written in Java and Swing, thus insuring portability to a number of different platforms. Some of the features include user authentication, search capability, seamless integration with a data center, the ability to create groups and social networks, and on-line chat. In contrast to P2P networks such as Gnutella, Bit Torrent, and others, SciPerNet incorporates three design elements that are critical to application of P2P for scientific purposes: User authentication, Data integrity validation, Reliable searching SciPerNet also provides a complementary solution to virtual observatories by enabling distributed collaboration and sharing of downloaded and/or processed data among scientists. This will, in turn, increase scientific returns from NASA missions. As such, SciPerNet can serve a two-fold purpose for NASA: a cost-savings software as well as a productivity tool for scientists working with data from NASA missions.

  5. Introducing MASC: A Movie for the Assessment of Social Cognition

    Science.gov (United States)

    Dziobek, Isabel; Fleck, Stefan; Kalbe, Elke; Rogers, Kimberley; Hassenstab, Jason; Brand, Matthias; Kessler, Josef; Woike, Jan K.; Wolf, Oliver T.; Convit, Antonio

    2006-01-01

    In the present study we introduce a sensitive video-based test for the evaluation of subtle mindreading difficulties: the Movie for the Assessment of Social Cognition (MASC). This new mindreading tool involves watching a short film and answering questions referring to the actors' mental states. A group of adults with Asperger syndrome (n = 19) and…

  6. Media and Public Ability to Participate In Scientific Decision-making: Using Nanotechnology as A Case Study

    Directory of Open Access Journals (Sweden)

    Tsung-Jen Shih

    2015-07-01

    Full Text Available As the paradigm of science communication transferred from a one-way, deficit model to an approach that emphasizes public participation and dialogue, citizens in the modern society have thus assumed different civic abilities. These civic abilities include basic knowledge about science, understanding of both the advantages and disadvantages of science, and the ability to make decisions regarding future development of emerging technologies. Because people rely mostly on the media for scientific information, the role of the media in cultivating civic responsibility warrants investigation. Using nanotechnology as a case study, this study aims to examine whether the media can build an informed citizenry and are helpful in people’s decision-making process. The analysis is based on a nationally representative telephone survey (N= 918. The findings indicate that attention to science news on TV has a direct and positive effect on support for nanotechnology. It also exerts an indirect effect by increasing risk perception. Attention to science news on newspapers increases the level of nano knowledge, which, in turn, heightens benefit perception and support. However, the effect of the Internet is subtler. Its effect on knowledge and support depends on education or age. The results of this study suggest that different media platforms play different roles in cultivating the necessary abilities people need in modern, scientific society. By understanding the differential role of the media, science communicators not only can choose appropriate channels for effective communication, but can develop strategies to better use the media as helpful tools in public science education.

  7. Movie Images of Disability and War: Framing History and Political Ideology.

    Science.gov (United States)

    Safran, Stephen P.

    2001-01-01

    In this article, six Academy Award-winning movies about warfare and disability are analyzed by synthesizing historical information, characteristics of specific disability conditions, and disability-related social issues. Each film's content is examined, with emphasis on how each may potentially influence viewer understanding of disability.…

  8. An Inquiry-Based Course Using "Physics?" in Cartoons and Movies

    Science.gov (United States)

    Rogers, Michael

    2007-01-01

    Books, cartoons, movies, and video games provide engaging opportunities to get both science and nonscience students excited about physics. An easy way to use these media in one's classroom is to have students view clips and identify unusual events, odd physics, or list things that violate our understanding of the physics that governs our universe.…

  9. A Study of Applied Strategies in Translating Idiomatic Expressions in Two Movie Subtitles: Bring It On & Mean Girls

    Directory of Open Access Journals (Sweden)

    Mahmood Hashemian

    2017-10-01

    Full Text Available Idiomatic expressions are considered as a part of everyday language. In other words, they are the essence of each language and one of the most problematic parts to cope with, especially in the process of interlingual translation. Furthermore, there is sometimes no one-to-one equivalent for the idioms of the source language (SL in the target language (TL. This study aimed at investigating the applied strategies in the translation of idiomatic expressions in 2 American subtitled movies, namely Mean Girls (2004 and Bring It On! (2009, through using Baker’s (1992 proposed procedures in translating idiomatic expressions in translation studies. To this aim, the idiomatic expressions were extracted from the original versions of the movies and compared with the subtitled translations in Persian. Analysis of the relevant data indicated that the chi-square results were not significant at χ2 (3, N = 2 = 1.188, p = 0, considering p ˂ 0.05. Therefore, Baker’s (1992 strategies were not distributed equally between these two movies. Moreover, the “omission” strategy with the frequency of 40 was the topmost used strategy in these movies.

  10. Perception while watching movies: Effects of physical screen size and scene type.

    Science.gov (United States)

    Troscianko, Tom; Meese, Timothy S; Hinde, Stephen

    2012-01-01

    Over the last decade, television screens and display monitors have increased in size considerably, but has this improved our televisual experience? Our working hypothesis was that the audiences adopt a general strategy that "bigger is better." However, as our visual perceptions do not tap directly into basic retinal image properties such as retinal image size (C. A. Burbeck, 1987), we wondered whether object size itself might be an important factor. To test this, we needed a task that would tap into the subjective experiences of participants watching a movie on different-sized displays with the same retinal subtense. Our participants used a line bisection task to self-report their level of "presence" (i.e., their involvement with the movie) at several target locations that were probed in a 45-min section of the movie "The Good, The Bad, and The Ugly." Measures of pupil dilation and reaction time to the probes were also obtained. In Experiment 1, we found that subjective ratings of presence increased with physical screen size, supporting our hypothesis. Face scenes also produced higher presence scores than landscape scenes for both screen sizes. In Experiment 2, reaction time and pupil dilation results showed the same trends as the presence ratings and pupil dilation correlated with presence ratings, providing some validation of the method. Overall, the results suggest that real-time measures of subjective presence might be a valuable tool for measuring audience experience for different types of (i) display and (ii) audiovisual material.

  11. Real-time movie image enhancement in NMR

    International Nuclear Information System (INIS)

    Doyle, M.; Mansfield, P.

    1986-01-01

    Clinical NMR motion picture (movie) images can now be produced routinely in real-time by ultra-high-speed echo-planar imaging (EPI). The single-shot image quality depends on both pixel resolution and signal-to-noise ratio (S/N), both factors being intertradeable. If image S/N is sacrificed rather than resolution, it is shown that S/N may be greatly enhanced subsequently without vitiating spatial resolution or foregoing real motional effects when the object motion is periodic. This is achieved by a Fourier filtering process. Experimental results are presented which demonstrate the technique for a normal functioning heart. (author)

  12. Comparison of Iranian Monolingual and Bilingual EFL Students' Listening Comprehension in Terms of Watching English Movie with Latinized Persian Subtitles

    Science.gov (United States)

    Yamchi, Roghayeh; Kumar, Vishal

    2016-01-01

    The main concern of the present study was to compare Iranian monolingual and bilingual EFL students' listening comprehension in terms of Latinized Persian subtitling of English movie to see whether there was a significant difference between monolinguals and bilinguals on immediate linguistic comprehension of the movie. Latinized Persian subtitling…

  13. All for the Winner: An Analysis of the Characterization of Male Gamblers in Hong Kong Movies with Gambling Theme

    Science.gov (United States)

    Chan, Chi Chuen; Ohtsuka, Keis

    2011-01-01

    This study aims to investigate the characterization of male gamblers in popular Hong Kong movies in the past 50 years. A total of nine Hong Kong films with gambling themes were selected for analysis. The criteria for selection of the films were as follows: the movies in which the protagonists are portrayed by well known Hong Kong actors that…

  14. Influences of High-Level Features, Gaze, and Scene Transitions on the Reliability of BOLD Responses to Natural Movie Stimuli

    Science.gov (United States)

    Lu, Kun-Han; Hung, Shao-Chin; Wen, Haiguang; Marussich, Lauren; Liu, Zhongming

    2016-01-01

    Complex, sustained, dynamic, and naturalistic visual stimulation can evoke distributed brain activities that are highly reproducible within and across individuals. However, the precise origins of such reproducible responses remain incompletely understood. Here, we employed concurrent functional magnetic resonance imaging (fMRI) and eye tracking to investigate the experimental and behavioral factors that influence fMRI activity and its intra- and inter-subject reproducibility during repeated movie stimuli. We found that widely distributed and highly reproducible fMRI responses were attributed primarily to the high-level natural content in the movie. In the absence of such natural content, low-level visual features alone in a spatiotemporally scrambled control stimulus evoked significantly reduced degree and extent of reproducible responses, which were mostly confined to the primary visual cortex (V1). We also found that the varying gaze behavior affected the cortical response at the peripheral part of V1 and in the oculomotor network, with minor effects on the response reproducibility over the extrastriate visual areas. Lastly, scene transitions in the movie stimulus due to film editing partly caused the reproducible fMRI responses at widespread cortical areas, especially along the ventral visual pathway. Therefore, the naturalistic nature of a movie stimulus is necessary for driving highly reliable visual activations. In a movie-stimulation paradigm, scene transitions and individuals’ gaze behavior should be taken as potential confounding factors in order to properly interpret cortical activity that supports natural vision. PMID:27564573

  15. Out of the smokescreen II: will an advertisement targeting the tobacco industry affect young people's perception of smoking in movies and their intention to smoke?

    Science.gov (United States)

    Edwards, Christine; Oakes, Wendy; Bull, Diane

    2007-06-01

    To evaluate the effect of an antismoking advertisement on young people's perceptions of smoking in movies and their intention to smoke. 3091 cinema patrons aged 12-24 years in three Australian states; 18.6% of the sample (n = 575) were current smokers. Quasi-experimental study of patrons, surveyed after having viewed a movie. The control group was surveyed in week 1, and the intervention group in weeks 2 and 3. Before seeing the movie in weeks 2 and 3, a 30 s antismoking advertisement was shown, shot in the style of a movie trailer that warned patrons not to be sucked in by the smoking in the movie they were about to see. Attitude of current smokers and non-smokers to smoking in the movies; intention of current smokers and non-smokers to smoke in 12 months. Among non-smokers, 47.8% of the intervention subjects thought that the smoking in the viewed movie was not OK compared with 43.8% of the control subjects (p = 0.04). However, there was no significant difference among smokers in the intervention (16.5%) and control (14.5%) groups (p = 0.4). A higher percentage of smokers in the intervention group indicated that they were likely to be smoking in 12 months time (38.6%) than smokers in the control group (25.6%; padvertisement before movies containing smoking scenes can help to immunise non-smokers against the influences of film stars' smoking. Caution must be exercised in the type of advertisement screened as some types of advertising may reinforce smokers' intentions to smoke.

  16. Frames of mental illness in the Yoruba genre of Nigerian movies: implications for orthodox mental health care.

    Science.gov (United States)

    Atilola, Olayinka; Olayiwola, Funmilayo

    2013-06-01

    This study examines the modes of framing mental illness in the Yoruba genre of Nigerian movies. All Yoruba films on display in a convenient sample of movie rental shops in Ibadan (Nigeria) were sampled for content. Of the 103 films studied, 27 (26.2%) contained scenes depicting mental illness. Psychotic symptoms were the most commonly depicted, while effective treatments were mostly depicted as taking place in unorthodox settings. The most commonly depicted aetiology of mental illness was sorcery and enchantment by witches and wizards, as well as other supernatural forces. Scenes of mental illness are common in Nigerian movies and these depictions-though reflecting the popular explanatory models of Yoruba-speaking Nigerians about mental illness- may impede utilization of mental health care services and ongoing efforts to reduce psychiatry stigma in this region. Efforts to reduce stigma and improve service utilization should engage the film industry.

  17. About the 'scientification' of politics by way of scientific expertise by advisory bodies. Social science expertise and desicion-making in social problem areas in the Federal Republic of Germany

    International Nuclear Information System (INIS)

    Wagner, P.

    1985-01-01

    Taking the examples of the Council of Economic Advisors, the Education Council and the Federal Parliament's Commission of Inquiry on Future Nuclear Energy Policy, this paper analyses political situations in the Federal Republic of Germany in which social science expertise entered public debate and decision-making in certain social problem areas in a very pronounced way. By considering the social context in which these advisory bodies were created, an attempt is made to link an analysis of different social actors' interests to a review of existing knowledge and patterns of interpretation in the social sciences. It is shown that by using social science findings some actors achieved advantages in justifying and legitimating their political positions and that subsequently the relations of actors in some arenas of conflict changed-without, however, allowing to relate this causally only to the use of scientific knowledge. If, however, the use of scientific arguments is rapidly generalized, the confrontation of expertise and counter-expertise by opposing actors becomes usual practice. This, in turn, provides for questions concerning their 'scientificity', which the social sciences are asked to take up in reflections of their relation to social practice. (orig./HSCH) [de

  18. On the use of adjustable distraction as a measure to determine sustained attention during movie clips

    DEFF Research Database (Denmark)

    Nordahl, Rolf; Korsgaard, Dannie

    2009-01-01

    Secondary task reaction time has been applied to measure the cognitive effects of movies, but has generally not produced convincing results when utilized to measure presence. We hypothesize that mixed results could be due to factors which prolong simple reaction time. This paper seeks to investig......Secondary task reaction time has been applied to measure the cognitive effects of movies, but has generally not produced convincing results when utilized to measure presence. We hypothesize that mixed results could be due to factors which prolong simple reaction time. This paper seeks...

  19. Internet Marketing in Cultural Industries: from movie to arts

    OpenAIRE

    Besana, Angela

    2010-01-01

    Marketing skills have been developed by firms of several cultural industries for more than three decades. From movie companies to performing arts, from museums to art fairs, every stakeholder has adopted and is going to implement innovative communication strategies. Digital advertising and e-fundraising might represent the boundaries of the present and the future of cultural promotion. First of all we will explore the impact of Information and Communication Technologies in the Cultural (cr...

  20. Cinemeducation: teaching family assessment skills using full-length movies.

    Science.gov (United States)

    Wilson, Astrid H; Blake, Barbara J; Taylor, Gloria A; Hannings, Glenda

    2013-05-01

    A thorough family assessment provides a foundation for the nursing process when working with families. Therefore, nurses, along with other health care providers must develop expertise in conducting family assessments to provide the best possible care within the community. This article describes an innovative educational strategy using movies to teach family assessment skills and puts forth recommendations for future research to provide evidence to support this teaching modality. © 2013 Wiley Periodicals, Inc.